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Delta Force: Hawk Ops Gameplay Fires Out, Crossplay and Game Features Detailed

As promised, TiMi Studio Group has unleashed more details on the Delta Force revival! Officially titled “Delta Force: Hawk Ops,” the revived first-person shooter IP will boast a full-fledged campaign and even a large-scale PvP mode called “Havoc Warfare.” Read on for more details on that alongside the Delta Force: Haw Ops gameplay debut via its announcement trailer.

Delta Force: Hawk Ops Details:

 

Campaign Mode – Black Hawk Down: This exciting new campaign mode is a return to the infamous Mogadishu battle from the movie, featuring both the movie characters and their likenesses and the officially-licensed remaster of the original Delta Force: Black Hawk Down video game.

Extraction Mode – Hazard Operations: Squad up and take on other teams or AI-controlled mercenaries and royal guards in the Hazard Operations, the most tactical take on the popular extraction genre to date. Random events across this massive map will keep players engaged, as well as selecting challenging PvE-focused missions as part of the experience.

Large-Scale PvP Mode – Havoc Warfare: Compete as part of a large team on a massive map, featuring authentic terrains and including military vehicles, tanks and helicopters in a grand war.

Will Feature Four Operator Classes at Launch: Choose from the dominant firepower of the Assault class, showcase your superior tactics with the Engineer class, heal teammates and keep your team fighting on as a Support class or create havoc through the element of surprise as Recon class.

TiMi has confirmed that Delta Force: Hawk Ops will feature crossplay across PC, consoles and even mobile when it launches. It seems there will be more info about it released during gamescom, as it’s been confirmed by the studio that Delta Force: Hawk Ops will participate in “Into the Infinite: A Level Infinite Showcase” on August 23 (tomorrow). Game Director Shadow Guo will present some info about Delta Force, and TiMi will present a new video showcasing the game’s history and new lore, “which is set in the near future on a North African island where elite corporate mercenaries, dangerous tribal guards and cutting-edge AI technology create an exciting setting for players to make their way.”

Stay tuned for more Delta Force coverage here on MP1st.

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Alex Co

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Sniper Elite 5 Update 1.29 for August 22 Shoots Out, Here Are the Patch Notes

Rebellion has released Sniper Elite 5 update 1.29 on all platforms, and this is for the game’s Complete Edition, which also contains a host of bug fixes. Read on for everything that got fixed and changed in the official Sniper Elite 5 new update patch notes.

Sniper Elite 5 Update 1.29 for August 22 Patch Notes:

Campaign:

  • Wolf Mountain – Tunnel Checkpoint – Gaps in Terrain no longer present.
  • Wolf Mountain – Players will no longer get stuck on trail behind Berghof.
  • Wolf Mountain – After the convoy is alerted, it now moves on correctly.
  • Wolf Mountain – Bodies no longer glitch through floor in room near kitchen.
  • Wolf Mountain – Walking on Drexler’s body no longer causes instantaneous death.
  • The Atlantic Wall – Kill List – Beckendorf’s body no longer disappears.
  • The Atlantic Wall – Objectives – Kill List target sat in a car waiting for a driver now moves around the map.
  • The Atlantic Wall – Players will no longer fall through map next to wall.
  • Spy Academy – Grand staircase – Animation for using the invasion phone no longer appears to be misaligned with the player character’s hand while interacting near the door to the workbench armoury room.
  • War Factory – Player no longer gets stuck in falling animation when running onto broken pipeline.
  • War Factory – Alarms – Speaker status no longer fails to turn silent after interacting with “All clear” option in the alarm system during gameplay.
  • War Factory – Rolling & Shaping + Main furnace – Unnecessary vault prompt is no longer observed on the metal railing present on the metal bridge located in the area.
  • War Factory – Out of world exploit no longer possible via zipline by small vat.
  • War Factory – Main Furnace – Player character no longer gets stuck in the gap between the wooden crates after moving in crouch position below the stairs beside the stone stock.
  • Secret Weapons – Castle – Improper collision is no longer observed between the wooden slope and ruined pillar.
  • Festung Guernsey – Mirus Construction – Collision is no longer missing from the wooden platform close to the wooden box present near the kill list target.
  • Festung Guernsey – Mirus Construction – Collision is no longer missing from the ground close to the shed house present near the kill list target.
  • Festung Guernsey – End screen points now calculates correctly.
  • Festung Guernsey – Mirus Battery – Out of world is no longer visible as a result of the camera clipping through the wall near the wooden boxes present on the path at the western entrance in the battery area.
  • Liberation – Vista field – Player character no longer gets stuck in falling animation loop after jumping on the pistol workbench.
  • Rough Landing – Typo corrected – ‘Recently Used Smoking Pipe’.
  • Conqueror – When knocking Konig unconscious, dropping his body on uneven terrain, saving and reloading no longer causes his body to disappear, meaning the objective can be completed.
  • Total ammo held is no longer reduced when changing an attachment in the workbench
  • Occupied Residence – Guards no longer get stuck in wall.
  • Secret Weapons – Black-Site Dome – Satchel charge no longer fails to explode on shooting after planting the Satchel on the safe present in the area.
  • Player character’s hand is no longer observed clipping with the ‘PzB Anti Tank’ rifle when searching an enemy’s body and holding the rifle.
  • DLC – Landing Force – The mission map no longer has overly bright textures.
  • DLC – Air Auxiliary – Black texture is no longer observed on the hand while aiming through any weapon during gameplay.
  • DLC – American Airborne Skin – Player character’s hand no longer clips with the sleeve while holding the Trench Gun shotgun.
  • DLC – Kraken Awakes – Localized title for ‘Successful Raid’ classified document now appears correctly under the collectibles section.
  • DLC – Kraken Awakes – In-game Store – Minor grammatical errors in Kraken Awakes store description no longer present.
  • DLC – Kraken Awakes – Vogel no longer becomes unconscious unexpectedly.
  • DLC – Kraken Awakes – Graf Zepplin – Karl’s dialogue which ends the level no longer plays if Vogel isn’t killed.
  • Epic – Cloud Saves – Changing the cloud saves to ‘ON’ or ‘Off’ no longer causes issues when launching the game.
  • Bodies with keys no longer disappear after reloading a save.
  • Health now fully regenerates upon switching from any other difficulty to Civilian difficulty.
  • Tiger Tank – Tank gunner animation no longer glitches in kill cam when sniped whilst closing the hatch
  • Options – Difficulty – Advanced Options – HUD settings for “Greatly Reduced” and “Authentic” no longer appear reversed in the settings menu.

Multiplayer:

  • The correct unlock criteria now appears for the ‘Classic Tommy Foregrip’ in the attachment unlock banner during gameplay.
  • Attachment – The correct kill count now correctly meets and triggers the unlock criteria for all rifles after a double kill during gameplay.
  • Trident Beachhead – Player character no longer gets stuck in the barrel on right side after dropping and grabbing the ladder on the LST 241 ship located in the area.
  • Trident Beachhead – Player can no longer still fire from behind boat ramp.
  • Axis Invasion – ‘Allow Axis Invasion’ option no longer automatically resets to ‘Off’ on exiting the axis invaded map twice.
  • Urban Ruins – Exploit – Can no longer shoot through wall.

Weapons:

  • Gewehr 1943 – Gew98 Overpressure Magazine – Playable character’s hand no longer clips through the magazine upon reloading the rifle.
  • Gewehr 1943 – Kurz Conversion – Playable character’s hand no longer clips through the magazine upon reloading the rifle.
  • Gewehr 1943 – MG13 Trench Magazine – Playable character’s hand no longer clips through the magazine upon reloading the rifle.
  • Gewehr 1943 – Reduced-Load Magazine – Playable character’s hand no longer clips through the magazine upon reloading the rifle.
  • M.1903 – There is now a bullet(s) in the playable character’s hand when reloading the M.1903 rifle.
  • SREM-1 – When reloading the rifle the player can no longer see the ammo clip clipping through the gun.
  • SREM-1/Gewehr 1943/Karabiner-98/Lee no 4 – Player character’s hand no longer gets misaligned while holding the rifle with any ‘Foregrip’ attachment in an upward direction.
  • SREM-1 – Player character’s thumb no longer clips with the ‘SREM-1’ rifle while taking cover facing rightwards during gameplay.
  • SREM-1 – Player character’s hand no longer gets misaligned with the rifle with ‘Foregrip’ attachment customization on aiming downwards during gameplay.
  • Pistols/Sidearms – Pistole 08 – Snail Magazine – Snail magazine is now the correct way round
  • Lee Enfield no longer loses 5 rounds after switching weapons.
  • Erma.36/Carl Gustav – Reload animation is no longer observed longer for SMGs while in the incapacitated state during gameplay.
  • Erma.36 – British Dazzle/Patriot Camo – Cosmetic of British Dazzle and Patriot Camo now covers the Extended Suppressed Barrel attachment like other Cosmetic skins.
  • Mod.712 – Breach is closed and now bolt is in as expected.
  • Mod 712 – Hand IK and attachment marker issues no longer present when stock is attached and unattached.
  • PPSH – ‘Standard Issue’ magazine no longer clips with the player character’s hand while taking cover on the extreme left of the wall during gameplay.
  • Stengun MK2 – Player character’s thumb no longer clips with the front portion of ‘Lightweight X2’ stock while taking aim during gameplay.
  • M1911 – Player character’s hand no longer clips with the ‘XL Extended Magazine’ while holding the gun with both hands during gameplay.
  • Magazine – ‘XL Extended Stack’ magazine is no longer observed clipping with the player character’s hand while reloading during gameplay.
  • PzB Anti Tank – The correct reload animation is now observed for ‘PzB Anti Tank’ rifle during gameplay.
  • SMG – Stocks – Stengun MK2 Lightweight X2 stock now shows specific skins on its attachment.
  • SMG – Stocks – Welgun SMG Standard stock & Featherweight Frame now shows specific skins on their attachment.
  • M1 Carbine magazine now the correct way round during reload animation.
  • D.L. Carbine – Extended Stack Magazine – Playable character’s hand no longer clips through the magazine upon reloading the rifle.
  • Welrod Pistol – ‘Extended Magazine’ no longer clips with the player character’s hand while reloading during gameplay.
  • When using Workbench with Increased Magazine capacity, Loaded ammo will no longer decrease.
  • The appropriate texture is now observed on all the player characters’ faces on moving right while holding the ‘SREM-1’ rifle in cover of the wall during gameplay.
  • Secondary weapons no longer clip with player character’s body when shooting using rifle while in crouch cover position during gameplay.

Localisation:

  • LOC[ITA,FRE,POR(BRA),RUS] – Campaign – Truncated texts are no longer observed on the kill feed after killing a tagged sniper from long distance when the ‘Menu Text Size’ is set to Large.
  • FRE/JPN/GER/POR/RUS/SPA/ITA – Multiplayer – Column labels are no longer observed misaligned in the table of the score board with score metric as ‘Total Distance’ in Team Match and No Cross modes.
  • LOC[ITA/RUS] – Options – Controls – Binoculars description text no longer overlaps with the Traversal/Cover description text for the Classic (Left-Handed) on wireless controller layout menu.
  • LOC[ITA/GER] – Frontend – ‘Unavailable’ text is now aligned correctly from the box present on all of the DLCs.
  • German Localisation – ‘Walk in the Woods’ and ‘Fight Another Day’ is now subtitled as a Rough Landing achievement.
  • Spelling mistake now corrected in German Level 50 title: Phantom.

That’s about it. Once a new patch is out, we’ll let our readers know.

Source: Sniper Elite

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Alex Co

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The Crew Motorfest Gold and Ultimate Editions to Grant 3 Days Early Access; Free Trial and Launch Trailer Skids Out

Ubisoft has unveiled The Crew Motorfest Gold and Ultimate Editions today, and those who buy it will be able to get a head start, as it will let owners play the game three days early on September 11, while the rest of the lot will be able to access their game on Sept. 14.

Alongside that bit of info, there’s a free trial incoming during the game’s first few days of availability across all platforms. The free trial will last for five hours from September 14 to 17, and all progression and items unlocked during the free trial will carry over to the final version if the player decides to purchase the game.

Those who pre-order the game will get the following:

  • American Muscles activities
  • Liberty Walk pack

The Crew Motorfest races out this September 14 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

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Mortal Kombat 1 Sindel, General Shao Confirmed as New Fighters, “Rulers of the Outworld” Trailer Kicks Out

At gamescom Opening Night Live, NetherRealm Studios has revealed a new Mortal Kombat 1 trailer and also confirmed more fighters as part of the roster.

Check out the “Rulers of Outworld” trailer below, where we see Sindel and other familiar faces slug it out.

Over on Twitter, the official Mortal Kombat account confirmed that Sindel and General Shao are part of the fighter roster, while Motaro and Shujinko will be added as kameo characters.

For more on MK1’s list of fighters and kameo characters, head on over here.

Mortal Kombat 1 punches out this September 19 on PS5, Xbox Series X|S, PC, and Nintendo Switch.

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Alex Co

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Diablo 4 Season 2 “Season of Blood” Launches October 17, New Trailer Slices Out (Update)

Tired of Diablo 4’s current season? Well, we now have a date for when the next one drops, as Blizzard announced that Diablo 4 Season 2 “Season of Blood” will kick off this October 17!

This was revealed during today’s gamescom Opening Night Live, where we also got a new trailer.

What’s incoming for Diablo 4 Season of Blood:

  • Five (5) new and returning endgame bosses
  • Updates to renown rewards
  • Updates to gem and stash storage
  • Updates to resistance and status effects

Update: Blizzard has sent over the press release and announced the following as part of Diablo 4 Season 2:

Season of Blood is about combatting the rise of vampires in Sanctuary while harnessing their power for your own and Gemma will be voicing the lead character, Erys the Vampire Hunter. With her help, you can embrace new supernatural powers in order to protect Sanctuary from the vampire threat and ultimately face off against the vampire lord. In addition to new Vampiric Powers, there will be a new Questline to uncover, 5 endgame bosses able to target specific Unique and Ultra Unique items as a drop, and additional quality-of-life updates listed below.

QUALITY-OF-LIFE UPDATES

  • More efficient Inventory management for Gems.
  • Paragon Points, Skill Points, Potion Charges, and Obol capacity upgrades will now carry over into a new Season once achieved with an Eternal or previous Seasonal Realm character.
  • Changes to the functionality of status effects include Vulnerable, Overpower, Critical Strike Damage and Elemental Resistances.
  • All updates in the above and the ability to target specific Unique and Ultra Unique items as a drop will be available in both Seasonal and Eternal Realms.

Same as in Season 1, we should be getting the patch notes ahead of the season kick off, and once we know more about that, we’ll let our readers know.

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Alex Co

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Cyberpunk 2077 Phantom Liberty New Features Unveiled With New Trailer, Update 2.0 Incoming for Base Game

At gamescom Opening Night Live, CD Projekt RED not only revealed a new trailer for Cyberpunk 2077 for its upcoming Phantom Liberty DLC, but the studio also revealed some of the stuff incoming to Update 2.0 (for all base game owners), as well as the Cyberpunk 2077 Phantom Liberty new features!

Cyberpunk 2077 Phantom Liberty New Features:

Here’s some of the new content and features incoming with Cyberpunk 2077 Phantom Liberty (added with more info via the press release provided by CDPR):

  • New District – Phantom Liberty introduces a densely packed new location, Dogtown
  • Dozens of new story quests and gigs
  • Vehicle combat and mounted weaponry
  • Revamped Police system – Police AI has been improved, meaning the NCPD will respond to player actions in more realistic and engaging ways, including setting up roadblocks, attempting to ram players off the road and more.
  • Combat AI overhaul – Combat will be improved, making fights more dynamic and intuitive.
  • Endless dynamic events and missions
  • Redesigned Cyberware and perks
  • All-new Relic skill tree and abilities – The new skill tree offers a wide range of powerful abilities that allow players to master new playstyles and create unique, meaningful builds
  • Increased level cap
  • 100+ new items – Weapons, Cyberware and Fashion

For base game owners, the redesigned skill trees, overhauled police system and vehicle combat will be part of the free Update 2.0 patch coming to PS5, Xbox Series X|S and PC base game owners the same day Cyberpunk 2077’s Phantom Liberty DLC will be available on September 26, 2023.

Once the patch is out, we’ll be sure to let our readers know about it, so stay tuned!

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Alex Co

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Modern Warfare 3 Open Beta Schedule, Call of Duty: Next Revealed

Alongside the Call of Duty: Modern Warfare 3 campaign footage released today, Activision has also unveiled the Modern Warfare 3 open beta schedule!

As expected, PlayStation gamers will be getting an extra weekend of beta fun. Read on for the info, as well as details on Call of Duty Next!

Modern Warfare 3 Open Beta Schedule:

Weekend One – PlayStation Exclusive

  • Available on PlayStation 4 and PlayStation 5, the first Beta weekend is scheduled to begin on Friday, October 6 at 10 A.M. PT and end on Tuesday, October 10 at 10 A.M. PT.
  • PlayStation Early Access: Those who preordered the game on PlayStation 4 or PlayStation 5, can begin playing the Beta on Friday, October 6 at 10 AM PT.
  • PlayStation Open Beta: The rest of the weekend, from Sunday, October 8 at 10 AM PT to Tuesday, October 10 at 10 AM PT, is accessible to all PlayStation players regardless of preorder status.

Weekend Two – Crossplay

  • The second Beta weekend is for all platforms, and is scheduled to begin on Thursday, October 12 at 10 A.M. PT and end on Monday, October 16 at 10 A.M. PT.
  •  PlayStation 4 and PlayStation 5: This is a free Open Beta weekend for all PlayStation 4 and 5 owners, regardless of their pre-order status.
  •  Xbox and PC Early Access: Those who preordered the game for Xbox Series X | S or on Xbox One, or who pre-purchased for PC via Battle.net or Steam, can begin playing the Beta on Thursday, October 12 at 10 AM PT.
  • Xbox and PC Open Beta: The rest of the weekend, from Thursday, October 12 at 10 A.M. PT and ending on Monday, October 16 at 10 A.M. PT, is accessible to Xbox and PC players regardless of their preorder status.

WEEKEND 2 OPEN BETA NOTE: An Xbox Live Core Subscription will not be required for Xbox players, for this period only.

In the press release, Activision also mentioned that Call of Duty: Next returns this October 5, and will showcase Modern Warfare 3 multiplayer! This will also give us a look at what’s coming to Warzone, and even provide updates for Call of Duty’s “mobile experiences.”

Modern Warfare 3 will be released this November 10 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

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Modern Warfare 3 Campaign Gameplay Blasts Out, Killstreaks in Single-Player and Open-World Zombies Confirmed

Activision has unveiled nine minutes of Call of Duty: Modern Warfare 3 campaign gameplay at gamescom Opening Night Live, and this is from the game’s first mission in Operation 627!

Alongside the gameplay, Sledgehammer Creative Director David Swenson has confirmed that players will be able to use killstreaks in single-player, which is a first for the franchise!

In addition to that, Swenson also revealed that Zombies mode for MW3 will be open-world, which is, again, a first for the franchise. Another first, is “Open Combat Missions” which will allow players to make their own choices in the game.

Finally, it’s been confirmed we’ll be getting a new Call of Duty Next event this October 5! I assume this is when we’ll hear about the game’s multiplayer.

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Alex Co

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Tekken 8 Release Date Set for Jan. 26, 2024 , Arcade Quest Single-Player Mode Announced,

At today’s gamescom Opening Night Live event, Tekken Producer Katsuhiro Harada went on stage to unveil the Tekken 8 release date and it’s January 26, 2024!

In addition to the release date, Harada unveiled a new single-player mode called “Arcade Quest.” Check it out in action below.

Finally, Harada (via the trailer) confirmed that there will be 32 fighters in total at launch! You can watch the rest of our Tekken 8 fighter reveal videos right here.

Update: Here’s more info straight from the press release.

Today’s reveal showcased Arcade Quest as a completely new mode coming to TEKKEN 8. Arcade Quest is a new single player mode that will prove the ultimate training ground, tapping into the franchise’s roots to introduce a new way to play and polish skills. In this mode, players can create and customize their own avatar and “visit” different arcades to participate in matches designed to improve their play and teach new techniques. As players progress through the story, they will continue to develop and grow stronger along with their avatar, honing their skills against tougher and tougher opponents in a story not too different from how some real players got into esports.

Continuing the regular cadence of TEKKEN 8 character reveals, the trailer announced returning favorites joining the 32-character roster, with Kuma, Leo, Shaheen, Steve, Dragunov, and Yoshimitsu showcasing their updated looks and moves. All the characters in TEKKEN 8 will have deep customization choices, including completely new options, with the possibility to change colors as well as the size and position of accessories, letting players really show their style and bring personal flair to their favorite characters.

Stay tuned for more Tekken 8 coverage here on MP1st.

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Alex Co

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Payday 3 New Gameplay Features Ice-T Shooting It Up

At gamescom Opening Night Live, Starbreeze Studios has unveiled some Payday 3 new gameplay and this one features rapper Ice-T!

Check out the gameplay that features a load of action!

Earlier today, the studio also revealed a new trailer for the game titled “Stealth.”

Payday 3 is set to be released this September 21 on the PS5, Xbox Series X|S and PC. You can read about our initial hands-on time with it in our preview.

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Alex Co

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Killing Floor 3 Announced for PS5, Xbox Series X|S and PC With New Trailer

At gamescom Opening Night Live, Tripwire Interactive unveiled Killing Floor 3! This is the sequel to the 2016 game blending action and horror into one gruesome package! Check out the reveal trailer to see some of the carnage.

In development using Unreal Engine 5, here’s the latest details for the game via the press release:

The Battle Begins with Nightfall in Killing Floor 3

Killing Floor 3 is the next installment in the legendary co-op action/horror FPS series. The year is 2091, 70 years after the events in Killing Floor 2, and megacorp Horzine has produced the ultimate army: an obedient horde of bio-engineered monstrosities called Zeds. Now, the only thing standing between these infernal creations and the future of humanity is the rebel rogue group known as Nightfall. This intense first-person shooter puts players in the role of a Nightfall specialist, joining forces with up to five teammates as they battle through a war-ravaged, dystopian future, surviving unrelenting waves of Zeds, unlocking new skills, and building the ultimate arsenal.

Hopefully, we’ll get a release date and proper gameplay reveal soon.

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Alex Co

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Black Myth Wukong Gameplay Trailer From gamescom Strikes Out

As expected, after the leak surfaced over the weekend, Game Science Studio has revealed a new (and official) Black Myth Wukong gameplay trailer during the gamescom Opening Night Live event!

Check out the short two-minute footage:

Sadly, there’s still no release date for the game yet, though it is confirmed for the PC, PS5 and Xbox Series X|S.

Once we know more Black Myth Wukong info, we’ll be sure to let our readers know.

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Alex Co

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Little Nightmares 3 Revealed With New Haunting Trailer, Will Feature Co-Op

At today’s gamescom Opening Night Live showcase, Bandai Namco revealed Little Nightmares 3 with a new trailer. In addition to that, the latest entry will feature online co-op for the first time.

Check out our first look at gameplay and co-op, which also features some of the franchise’s familiar design.

No release date is available yet outside of “2024,” but as a huge fan of the franchise, I can’t wait to know more about the newest entry, which is being developed by Supermassive Games (The Quarry, Devil in Me).

Update: More info regarding the game has been shared via the official press release.

LITTLE NIGHTMARES III follows the journey of Low and Alone, two friends looking for a way to escape The Nowhere – a whimsical & nightmarish world. As the two make their way through the Spiral, a cluster of disturbing and dangerous places, such as the Necropolis, they encounter signature elements that have made LITTLE NIGHTMARES so unique, from clever puzzles and dangerous threats to memorable creatures such as Monster Baby.

The sequel adds new variety to gameplay, where each character carries their own iconic item – a bow and arrow for Low and a wrench for Alone – that they will use to help them in their journey. Teamwork also brings a new element to LITTLE NIGHTMARES III. For the first time in the series, players can face their childhood fears with a friend, as the game will be playable in two-player online co-op. The game will be fully playable in single player as well, where players can choose Low or Alone while AI controls the second character.

Stay tuned for more Little Nightmares 3 coverage here on MP1st.

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Alex Co

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Fort Solis Review – Space Trek

While there’s no shortage of narrative-driven games right now, developers Fallen Leaf Studios and Black Drakkar Games are throwing their hat into the ring with Fort Solis — a story-driven thriller set in outer space. It’s important to note that before diving in to Fort Solis, people should know what kind of game it is and what it’s not. If you’re jumping in, expecting another Dead Space-esque experience, you’ll be sorely disappointed, as Fort Solis falls more in line with Supermassive’s games (The Quarry, Devil in Me) than any other sci-fi action game.

However, even with expectations firmly kept in check, Fort Solis manages to stumble more often than we’d like before reaching its very abrupt finish line.

This Is Major Tom to Ground Control, Come In?

The year is 2080. Humankind’s exploration into the unknown has brought them to the planet of Mars, where they have successfully established a mining operation in order to mine the planet for important resources, and conduct several kinds of experiments, away and secluded from the people of Earth. After intercepting an alarm signal, crew members Jack Leary and Jessica Appleton set out to investigate the Mars station, only to come to the terrifying realization that what was once a thriving community of miners, has now gone completely dormant, as the halls of Fort Solis are filled with dead air of silence. It’s here where the mystery of Fort Solis begins, as Jack and Jessica set out to unravel this frightful mystery — but they’re not the only things lurking in the base.

Fort Solis gameplay

Despite being considered an indie game, Fort Solis is built as an AAA experience, which manages to pull some of gaming’s top talent, with cast members Troy Baker (Joel from The Last of Us) and Roger Clark (Arthur Morgan from Red Dead Redemption 2) leading alongside TV actress Julie Brown who makes her video game debut in Fort Solis. 

With big names like that, you’d expect a performance of a lifetime, which is exactly what you get, as all three give it their all, delivering compelling performances that perfectly capture the story that Fallen Leaf wants to tell. 

And a bulk of that story gets told through the visuals of Fort Solis, which are an absolute showcase of what this generation of gaming may have in store for us. Trekking across Mars in a rover had me in awe as the beautiful landscape of Mars was put for show, producing some of the best visuals I’ve seen out of a title this generation. But as you approach Fort Solis, the mood suddenly changes, illustrated by the incredible use of lighting, shadows, and coloring.

Once inside, a sense of dread begins to creep over you as you wonder where everyone has disappeared to. It’s the feeling you get when you go out for a night stroll in a city that is lively during the day, now dead silence. You shouldn’t feel creeped out, but you do, as any subtle sound heard, and your mind begins to wonder who’s watching you from the shadows. A slow descent into paranoia that Fort Solis perfectly captures with visuals and exemplifies through every member of the cast. 

Hearing the cracks in the character’s voices as they try to maintain composure through the abandoned base. Their breathing becoming more and more sporadic with every step taken, every corner they turned, and every door opened. In some ways, it’s a feeling of claustrophobia, as large corridors suddenly felt as if they would begin to close around you, only for a new fear to set in as you wonder what awaits at the end.

Despite your short time with them, the characters all play their roles perfectly with their relatable range of emotions that get shown in full throughout the campaign. Fallen Leaf wanted to deliver a story-driven experience, which they have done masterfully. But that does bring us to the next part, and that’s what Fort Solis offers in terms of gameplay.

Horrors of the Red Planet

If I’m honest, I’m not exactly sure what kind of game Fort Solis wants to be. On the one hand, it wants to be a compelling story-driven experience, which it undoubtedly achieves. On the other though, looking beyond the story, the visuals, and the characters, the question then becomes, what exactly does Fort Solis offer in terms of gameplay? Well, almost nothing unless you count being the world’s slowest person in the worst possible situation as something. 

Now, in all fairness, Fallen Leaf has mentioned that Fort Solis is closer to the walking simulator games genre. It was an expectation they set beforehand, so the expectation of it being more than that isn’t one I had. Still, one can’t help but feel that the walking aspect of the game is a bit overdrawn, if not forced in for padding purposes, as the character moves at the pace of a snail, despite their dire situation. If I showed up at a base under lockdown and saw several dead bodies, I probably wouldn’t be strolling around like it’s an everyday occurrence. The walking speed is tortuously slow, almost as if you’re forced to follow an NPC who refuses to run, only there’s no one but you there. It’s like walking in place — figuratively, but you get the picture, and it’s like that for the full campaign, which lasts a little over three hours.

One of the main goals is to upgrade your security clearance, and as you level it up, you’ll be able to access more locations in the base. Some of those locations are in areas you’ve been to already, and let me tell you, backtracking to them felt like such a drag. I get it; you’re in a space suit, so you should move slower, but there are plenty of moments throughout the campaign to show that isn’t why you move slowly. I know what the studio wanted to achieve, as the slow movement speed helps set the tone of the setting, but having a slightly faster walking speed or light jog could have gone a long way without ruining that experience. 

There are also (Quick-Time Events) QTEs that get introduced early on, as well as puzzles. This gave me the impression that we’d be getting an interactive adventure, much like the ones developed by the likes of Quantic Dreams (Heavy Rain, Detroit: Become Human) and Telltales Games (Walking Dead, Batman, Wold Among Us,) but boy, was I wrong. These felt far from one another, and when you got a section that featured them, it would only be a few presses to the point that you’d question why it’s even there. There don’t appear to be many consequences with failing a QTE either. I replayed a few sections, and despite pressing the wrong QTE prompt, my character would correct their path and eventually come to the same point as they would have with successful presses. It would play differently, but the characters still stuck to the script.

So then, all you have is walking and collecting audio, video, and text logs. It’s not the most engaging thing for players to do, and once you get past the visuals and the story, you have to ask yourself, what is here? Not a whole lot, sadly.  

Verdict

Fort Solis delivers a dark, high-tension, suspense-filled thriller driven by its incredibly realistic next-gen visuals, compelling character performances, and well-written writing. If this were an episode in a long-running sci-fi series, it’d be amongst my favorites and highly rated. However, seeing that this is a video game, it’s hard to recommend Fort Solis due to its little gameplay. Most of it’s walking, with few QTEs here and there, but it all serves as padding that eventually overstays its welcome. 

Fort Solis Release Date

The opening hours will have you in awe as it takes you through the gorgeous and ominous landscape of the red planet of Mars, but slowly, you’ll come to the realization that there really is nothing waiting for you on Mars.

Score: 5.5/10

Pros:

  • A breathtaking showcase – Unreal Engine 5 is in full display, giving us a real ook at what the engine can push graphically.
  • Story – You’ll constantly be on the edge of your seat.
  • Incredible performances from all the cast members. They truly tie everything together.

Cons:

  • Little gameplay that isn’t forced padding. QTE’s might as well not even exist given how short and in-between they are.
  • Repetitive – Sure, it’s best described as a walking simulator, so walking is the core of it, but it ends up throwing the pacing off and makes backtracking an absolute bore.
  • It’s short – Everyone will have their own opinions when it comes to game lengths and pricing. I don’t mind short games, but with what little else it provides outside the story, there’s not much a reason to ever want to come back to it. It truly feels like a one and done experience that could have benefited more as episodic releases.

Fort Solis review (PS5) code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 The Final Shape Release Date, Different Editions, New Content and What’s Coming in 2024 Revealed

During today’s Destiny 2 Showcase, Bungie has revealed the Destiny 2 The Final Shape release date to be February 27, 2024! Alongside this, we got a bunch of new trailers alongside info for not only the DLC, but also for the Season of the Witch season which is live now (read the full patch notes for it here).

Destiny 2 The Final Shape New Content, Different Editions:

Release Date: Feb. 27, 2024 (All Platforms)

In Destiny 2: The Final Shape, Guardians will confront oblivion in the form of their ultimate adversary –The Witness – alongside their iconic Vanguard companions: Ikora Rey, Commander Zavala, and the mysteriously returned Cayde-6. Players will embark on a perilous journey of remembrance and discovery into the heart of the Traveler, rally the Vanguard, and end the War of Light and Darkness. The story of this final confrontation will be told throughout the course of The Final Shape’s campaign, as well as in the new raid that will launch in March 2024.

New Raid – Launches March 2024

New Campaign and Destination in The Final Shape – The Pale Heart: located inside the Traveler. Shaped by The Witness but also influenced by the history and journey of the Guardians themselves, The Pale Heart destination will feature nostalgic callbacks from throughout the history of the Light and Darkness Saga, including a version of the original Tower from Destiny. As the first linear destination in Destiny history, The Pale Heart will also gradually evolve.

Three New Super Abilities and Aspects Introduced in The Final Shape: Void for Titans, Solar for Warlocks, and Arc for Hunters, each developed with teamplay in mind.

New Weapons: including a new weapon subfamily that includes the Rocket Pistol Sidearm and a new Support Frame Auto Rifle that can deal damage while healing allies. Additionally, classic weapons from the original Destiny will return, and a new Exotic Fusion Rifle, among others.

New Enemy Type – Subjugators: who are able to use Stasis and Strand powers against Guardians while also adding an element of control to the battlefield.

Destiny 2: The Final Shape will be available in three different editions, all of which are available now for pre-order.

Standard Edition
The Destiny 2: The Final Shape Standard Edition includes:

  • New Campaign + Legendary Mode
  • New Raid
  • New Episode: Echoes
  • Instant unlocks with pre-order:
    • Exotic Ghost
    • Expansion Emblem

Destiny 2: The Final Shape + Annual Pass Edition
The Destiny 2: The Final Shape + Annual Pass Edition includes:

  • New Campaign + Legendary Mode
  • New Raid
  • Three Episodes: Echoes, Revenant, Heresy
  • Tessellation Exotic Fusion Rifle, Catalyst, and Ornament
  • The Final Shape Dungeon Key (two dungeons)
  • Exotic Sparrow
  • Secret Stash (one per Episode)
    • 3 Ascendant Alloys
    • 4 Ascendant Shards
    • 1 Exotic Cipher
    • 7 Upgrade Modules
    • 1 Exotic Item (either a Ship, Ghost, or Sparrow)
  • Instant unlocks with pre-order:
    • Tessellation Exotic Fusion Rifle
    • Exotic Emote
    • Exotic Ghost
    • Expansion Emblem

Destiny 2: The Final Shape Collector’s Edition
The Destiny 2: The Final Shape Collector’s Edition is available for pre-order now and includes all the content in the Destiny 2: The Final Shape + Annual Pass Edition as well as the following:

Image

  • Replica model of the original Tower from Destiny, featuring LED lights and sounds
  • Vanguard mentor figurines
  • Vanguard mission dossier and patch
  • Autograph book
  • Code for exclusive Destiny 2 emblem
  • Digital version of Destiny 2: The Final Shape original soundtrack

Alongside The Final Shape, Bungie has announced key changes coming to the core experience later this year and beyond.

  • Improved Power System – Will make it easier for players of different Power levels to take part in activities together.
  • Fireteam Finder Feature (Out November 2023) – Designed to help players find fellow Guardians to play with in activities across the game
  • New Multiplex Map – New PvP Vex-themed map
  • New Relic-Based Game Mode
  • New Checkmate modifier

Finally, as part of the Showcase, Bungie also announced a new Episodes content format coming to Destiny 2! This will begin in March 2024 shortly after the launch of The Final Shape and will replace the current seasonal model.

Episodes represent an entirely new approach to storytelling and content. There will be three separate Episodes in 2024 – titled Echoes, Revenant, and Heresy respectively – with the first Episode launching in March. Each Episode will be a standalone story told in three Acts, exploring the aftermath and fallout of the events of the conclusion of the Light and Darkness saga, while also introducing more content and rewards, more often than previous Destiny 2 Seasons.

That’s a lot of Destiny 2 stuff to take in! It seems Guardians will have a ton to look forward to in 2024.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.000.093 for Season of the Witch Version 7.2.0.1 Flies Out This Aug. 22

Destiny 2 update 1.000.093 is now out on all platforms this August 22, and this is for the big Season of the Witch patch! This brings new activities, weapon adjustments and lots more, with the full details available in the official D2 update 7.2.0.1 patch notes.

Destiny 2 Update 1.000.093 Patch Notes | D2 Season of the Witch Update Patch Notes | Destiny 2 Update 7.2.0.1 Patch Notes:

ACTIVITIES

  • Relive the past. Ikora offers a Timeline Reflections quest to help new and lapsed players get caught up on major story beats by replaying three key moments: Cayde’s Fate from Forsaken, Communing with Stasis from Beyond Light, and the Lucent Hive from The Witch Queen. Includes new cinematics and rewards for new players to quickly get up to speed before The Final Shape.
  • Ritual rank-ups now happen immediately on receiving reputation instead of the next time you go to orbit.
  • Weekly ritual Director challenges have been updated, removing the requirement to play three instances of a specific ritual to obtain rewards. Challenges now allow completion of any ritual activity (Crucible, Vanguard, or Gambit) to progress the challenge in sets of three, to earn up to a max of three Extotic engrams. Surge matching has been removed as a requirement for Vanguard completions to progress the weekly challenge
  • Ritual Vendor Challenges for completing 8 bounties on Vanguard, Crucible, or Gambit vendors have had their rewards updated to reward pinnacles
  • Ritual-specific Engrams will now drop more often allowing players more choice on what rewards they get through focusing.
  • Ritual weapons will now be focusable during the first season they are available.

CRUCIBLE

General Crucible

  • Added Fireteam Matchmaking to CBMM (Connection-Based Matchmaking) playlists.
  • Fixed a cinematic issue for Crucible maps Meltdown and Cathedral of Dusk.
  • Revised playlist tooltips to remove redundant information.
  • Fixed out of bounds issues on Crucible maps Meltdown and Radiant Cliffs.
  • Fixed an issue with textures on Crucible map Bannerfall.

Competitive

  • Competitive 3v3 placement series challenge progress is now synced across characters.
  • Fixed an issue where the placement series challenge would not grant a reward.

Rift

  • Fixed an issue that caused Spark dunks to count as more than one dunk.

Scorched

  • Fixed an issue where certain subclasses could use their air move abilities.

Zone Control

  • Fixed an issue where the bonus reputation icon did not display while Crucible reputation booster is active.

Iron Banner

  • Daily Iron Banner challenges have been split into 2 series. Each series has 4 challenges rolled out daily over the week.
    • Series 1: Players complete Iron Banner matches (with no restrictions) to earn Iron Banner Rank bonus multipliers.
    • Series 2: Players earn points in Iron Banner as a Seasonal subclass to earn Pinnacle rewards.

Rumble

  • Matches no longer reward twice as much Crucible reputation as other Crucible modes when specific conditions are met.

Iron Banner Fortress

  • Added mode-specific voice-over to Iron Banner Fortress.

Loose SBMM (Skill-Based Matchmaking)

  • Altered parameters to improve search times and match quality for players at either end of the skill spectrum, or for those playing in low population regions or times.

Lobby Balancing

  • Corrected an issue where highly skilled players could be misallocated across teams.

Clash and Control

  • Changed Iron Banner Clash and Control map weighting to match that of the core Clash and Control playlists.

VANGUARD OPS

  • Fixed an issue where the bonus reputation modifier icon did not display for Nightfall activities.

GAMBIT

  • Added FBMM (Fireteam-Based Matchmaking) and removed Freelance node.
  • Updated the Gold Coins gilding Triumph progress string to reflect the change from wins to matches played.

NEOMUNA

  • In the campaign mission Downfall, improved the physics in gravlifts and removed ability drain.
  • Added Nimbus vendor rep as reward to event chests that were previously only awarding Glimmer.

DUNGEONS

Ghosts of the Deep

  • Fixed some quarantine volumes that were causing players to get a “joining allies” message while the Emerge encounter was in progress.
  • Fixed an issue where the final boss of the dungeon was teleporting more than intended during the damage phase.

RAIDS

Root of Nightmares

  • Fixed an issue where players were unable to purchase the Shotgun because the raid weapon vendor was incorrectly checking for available inventory space.

GUARDIAN RANKS

  • Updated the objective Pinnacle Rewards in Guardian Rank 8 to reflect the updated weekly challenges to complete bounties for Drifter, Shaxx, and Zavala.
  • Players can now see their rank-up buffs displayed in their Guardian’s character sheet.
  • Fixed an issue in which the Guardian Rank 4 objective Glimmer was continuing to show progress after completing it.
  • Loadouts + 4 message will now display the correct description.
  • Fixed an issue in which some of the system unlock messages for Guardian Ranks did not have a proper icon.
  • Players now will get credit for completing the Kingsfall raid in a higher difficulty without having completed the regular difficulty.

UI/UX

  • The Inspection screen and Eververse Preview screens now support playing audio for Exotic weapons, Sparrows, ships, Ghosts, and other items that may have custom ambient audio.
  • Timeline
    • To help new players understand the fundamentals, Destiny Calls and Witness Backstory cinematics can be played directly from the first page of the Timeline (upper-right corner of the Director).
    • To help new players learn the game, added a QR Code that opens the New Player Guide on Bungie.net.
  • Fixed an issue preventing the player from crouching in the Exotic mission Operation: Seraph’s Shield.
  • Fixed an issue where some quest step objectives would display as incomplete even if they were completed.
  • Fixed an issue where Commendations were incorrectly greyed out as already given in some activities.
  • Corrected an issue that prevented the visual effects from displaying for The Witch Queen expansion node on the Timeline.
  • The Eververse Recommendations tile on the Featured page of Eververse will no longer inform players that they lack inventory space.
  • Fixed a text display issue in the Russian language version of the Season Pass description page.
  • Featured Quests
    • Added a new tab to Quest Log that helps players focus on completing key quest lines.
    • Players can now launch into many quest activities or to quest locations directly from the Quest Details screen.
    • Players can prioritize the quests that appear in Featured Quest categories by tracking them in the Quest Log.
  • A number of activities were pushing a New Adventures Available announcement to the HUD when they became available, either through progression or after the daily reset. We’ve reworked this system to reduce the frequency of that particular announcement’s appearance and, moving forward, enable us to more readily provide specific announcements starting with a New Legend Lost Sector Available announcement when new Legend or Master Lost Sectors become available.
  • Fixed an issue that caused certain background details and colors to not be visible on some destination maps when navigating between Director tabs.
  • Fixed an issue with the Memorialized emblem in which it didn’t slot raid and dungeon trackers.
  • Fixed an issue in which the Total Triumph Score was not accurate.
  • Players can now interact with past Seasonal Artifact Lore tabs.
  • Fixed an issue in which the Commendation Score, Guardian name, and icon were not visible in some instances in the Commendations screen within the Journey screen.

GAMEPLAY AND INVESTMENT

ABILITIES

  • Fixed an issue where ability energy wasn’t cleared when changing class ability.
  • Fixed an issue that allowed players to activate sprint melees without sprinting.
  • Fixed an issue that caused Threadling grenades to spawn double Threadlings when thrown against some surfaces.
  • Fixed an issue where at specific resilience stat values, players could receive the previous tier’s PvE damage resistance value rather than their current tier’s.
  • Fixed an issue where the Wish-Ender bow in combination with abilities like Shadowshot was able to generate significantly more Super energy per shot than intended.

ALL SUBCLASSES

Titan

  • Increased Towering Barricade base cooldown time from 48 seconds to 70 seconds.
  • Reduced Barricade (all variants) maximum health from 600hp to 500hp and increased damage resistance from PvE combatants to compensate.
  • Lift (all variants)
    • Removed soft ceiling for Lift to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).
      • Note: Warlock Glide already had no soft ceiling.

Hunter

  • Double Jump (all variants)
    • Removed soft ceiling for Double Jump to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).
      • Note: Warlock Glide already had no soft ceiling.

ARC SUBCLASSES

Hunter

  • Fixed an issue where the Lethal Current aftershock could deactivate Liar’s Handshake’s Cross-Counter perk.

Titan

  • Reduced Knockout’s bonus melee damage vs. players from 50 to 30.
  • Increased Thundercrash’s base cooldown time from 500 seconds to 556 seconds.
  • Thunderclap
    • Now costs energy on attack, rather than during the windup.
    • Reduced weapon ready speed penalty after attacking by 50%.
  • Skip Grenade
    • Reduced base cooldown time from 121 seconds to 105 seconds.

SOLAR SUBCLASSES

Warlock

  • Fixed an issue where the Scorch applied from Celestial Fire could fail to activate perks requiring melee defeats (e.g., while using Sunbracers).
  • Fixed an issue where the Heat Rises description did not include the healing burst on grenade consume added in Patch 4.1.0.2.
  • Fixed an issue where the Icarus Dash description displayed the air move key bind rather than the air dodge key bind.
  • Fixed an issue where Swarm Grenade submunitions could become stuck in Ward of Dawn geometry, rapidly dealing impact damage to it rather than detonating after reaching its maximum impact count.

Titan

  • Fixed an issue where the death screen obituary text for Sunspots was missing.

VOID SUBCLASSES

Titan

  • Fixed an issue where Shield Bash damage was being scaled to 0 against players in an active grapple.
  • Reduced Voidwall Grenade’s base cooldown time from 152 seconds to 121 seconds.
  • Fragments
    • Echo of Instability and Echo of Provision
      • Fixed an issue where defeating targets with non-Void grenades (e.g., Forerunner’s The Rock) would fail to activate the Fragment perk.
  • Echo of Harvest
    • Fixed an issue where the cooldown buff tray text did not correctly indicate the name of the Fragment.
    • Fixed an issue where some players were unable to purchase Void Fragments from Ikora until they had purchased at least two Void Aspects.

STASIS SUBCLASSES

Warlock

  • Increased consistency of Penumbral Blast freezing fast-moving targets (e.g., players Grappling toward the casting Warlock).
  • Fragments
    • Whisper of Bonds
      • Now creates an Orb of Power for you and allies when defeating frozen targets, rather than directly granting Super energy.
  • Players can no longer perform interactions (revives, Countdown bomb plants, etc.) while frozen.

STRAND SUBCLASSES

Hunter

  • Silkstrike
    • Increased Silkstrike damage resistance from 40% to 45%.
    • Reduced suppression time between Silkstrike super air attacks.
    • Reduced vertical lift provided by Silkstrike heavy air attack to reduce instances of missing the primary target.
  • Threaded Specter
    • Increased Threaded Specter lifetime from 10 seconds to 12 seconds.
    • Increased Threaded Specter health vs. PvE combatants.
    • Threaded Specter now takes longer to detect nearby PvE combatants at the beginning of its lifetime.
    • PvE combatants now more consistently focus on Threaded Specter instead of the Hunter.
    • Allied players no longer have reticle magnetism toward Threaded Specter.
  • Fixed an issue where the Threaded Spike was unable to return to its owner if the owner was Invisible (e.g., from Assassin’s Cowl activating).

Warlock

  • The Wanderer
    • Destroying a Tangle now creates a delayed suspending detonation.
    • Increased suspend detonation radius from 6 meters to 7 meters against PvE combatants.
    • Increased thrown Wanderer Tangle detonation damage to match standard Tangle detonations.

ALL CLASSES

  • Fragments
    • Thread of Generation
      • Reduced the overall energy gain per damage event against PvE enemies by ~20%.
      • Rebalanced the energy gain multiplier across Primary weapon archetypes to bring energy gains for dealing damage with precision weapons and fully automatic weapons closer together.
        • Note: This means that, overall, while fully automatic Primary weapons have had their efficiency reduced, precision Primary weapons have had their efficiency increased to compensate.
  • Thread of Mind
    • Reduced class energy gain based on the tier of the defeated target:
      • Minor combatants reduced from 15% to 10%.
      • Major combatants and players reduced from 25% to 15%.
      • Bosses, Champions and minibosses reduced from 50% to 25%.
  • Thread of Propagation
    • Now grants +10 Strength.
  • Thread of Continuity
    • No longer grants +10 Strength.
  • Thread of Wisdom
    • No longer requires a precision kill to activate.
  • Thread of Isolation
    • Reduced the number of precision hits to activate by an average of ~30%; varies by weapon archetype.
  • Thread of Rebirth
    • The number of created Threadlings now varies based on the tier of the defeated target:
      • Minor combatants: 1.
      • Elite combatants or players: 2.
      • Boss, Champion, or miniboss combatants: 3.
  • Suspend
    • Reduced base suspend duration vs. non-Champion PvE combatants from 8 seconds to 5 seconds.
      • Thread of Continuity now extends this duration to 7 seconds, down from 12 seconds.
      • Reduced base suspend duration vs. Champion combatants from 8 seconds to 3 seconds (4 seconds with Thread of Continuity).
      • Increased snap damage dealt to suspended boss combatants by 67%.
      • Players can no longer perform interactions (revives, Countdown bomb plants, etc.) while suspended.
  • Increased Threadling damage vs. PvE combatants by 30%.
  • Reduced Tangle creation cooldown time from 15 seconds to 12 seconds.
  • Reduced Woven Mail’s damage resistance vs. PvE combatants from 60% to 55%.
  • PvE combatants affected by Sever now have their outgoing damage reduced by 40%, up from 30%.
  • Grapple melee now always takes priority during the grapple melee window regardless of melee charge state (whether players have a Threaded Spike or Arcane Needle charge readied), and regardless of whether there is a valid target nearby.

ARMOR

  • The functionality of the Foetracer hunter Exotic helmet has been moved to the Knucklehead Radar Exotic helmet.
  • Foetracer’s previous perk has been completely replaced by the following perk: Damaging a powerful combatant or Guardian with an ability grants you a temporary bonus to weapon damage matching your subclass type. Defeating that target with a weapon matching the damage type of your subclass creates an elemental pickup.
  • The Lucky Raspberry Exotic armor has been reworked and now reads: Increases the chaining capabilities of Arc Bolt Grenade. Damaging enemies with jolt lightning strikes and collecting Ionic Traces grant additional Arc Bolt Grenade energy. Arc Bolt Grenades stun Overload Champions and delay their health regeneration.
  • Reverted the previous change to the cooldown of Duskfield grenades granted by Renewal Grasps.
  • Reworked ACD/0 Feedback Fence to make use of the Armor Charge system. New perk: Melee hits grant Armor Charge, and you take reduced melee damage while you have Armor Charge. Taking melee damage causes you to emit a burst of damaging Arc energy that jolts targets, consuming your Armor Charge and dealing more damage based on the number of stacks consumed.
  • In addition to its existing functionality, Icefall Mantle now has a chance to grant an escalating bonus to Stasis weapon damage on Stasis kills. Activating your class ability grants you the highest tier damage bonus.
  • The Hallowfire Heart Exotic has had its perk reworked: While standing in a Sunspot, defeating an enemy with Solar damage creates a Sunspot. It greatly improves recharge rate of your abilities while your Super is charged and provides a small benefit to the airborne effectiveness stat of all weapons.
    • Design note: Hallowfire Heart had too much overlap with Heart of Inmost Light and yet was restricted to one damage type. With this rework, we are looking to lean harder into the Solar subclass by letting you create more frequent Sunspots, while still retaining some elements of its previous functionality.
  • The tier-4 Arc weapon damage bonus granted by your Fist of Havoc Super ending has had its duration extended to 30 seconds, up from 10.
  • Path of the Burning Steps now grants the tier-4 Solar weapon damage bonus on Solar grenade kills.
  • In addition to its existing functionality, Doom Fang Pauldrons now have a chance to grant an escalating bonus to Void weapon damage on Void kills. Void melee kills automatically grant the highest tier damage bonus.
  • When you use Blink, Astrocyte Verse now causes enemies near you to become volatile. When using the Nova Warp Super, your Dark Blink movement ability does not cost Super energy.
  • In addition to its existing functionality, Geomag Stabilizers now grants energy for your Chaos Reach super when picking up an Ionic Trace.
  • In addition to its existing functionality, Wings of Sacred Dawn now reloads your Solar weapons from reserves when you get a kill while suspended in midair.
  • Winter’s Guile now causes enemies encased by the Penumbral Blast melee to automatically shatter.
  • Arbor Warden’s unique class ability should now benefit from all sources of bonus class ability energy correctly.
  • Fixed an issue that would cause Arbor Warden’s class ability to not animate properly when used with Jotunn or Tractor Cannon.
  • Fixed an issue where Eternal Warrior’s Arc Weapon damage bonus wouldn’t function unless you had the super Fist of Havoc equipped.
  • Fixed an issue causing Chromatic Fire’s elemental explosions to fail to apply their status effects in certain situations.
  • Fixed an issue causing Liar’s Handshake’s bonus melee damage to not function correctly with the Lethal Current Arc Aspect or the Gathering Storm Arc Super.
  • Fixed an issue where Swarmers would not create Threadlings when a Tangle was thrown after grappling to a different Tangle.
  • Threadlings spawned via Swarmers now work properly when The Wanderer Aspect is equipped.
  • Fixed an issue where Peregrine Greaves’ HUD status effect didn’t have an icon.
  • The Armor Charge HUD element will now show your actual maximum number of potential Armor Charges, rather than always showing 6 empty boxes.
  • Fixed an issue causing Swords to not benefit from Ammo Reserves armor mods.
  • Fixed an issue causing the Hunter’s Golden Gun Super to benefit from Kinetic Surge armor mods.
  • Fixed an issue where the Season 20 Guardian Games class items were not available as armor ornaments.
  • Added unkindled versions of both the Candescent and Sunlit universal ornaments for all classes.
    • For Guardians that unlocked the armor glows for these sets during Solstice, both versions will be available to unlock in the Appearance screen.
    • Guardians that have not unlocked the glows will not see any changes to these sets in their available ornaments.
  • The Warlock armor Psionic Speaker Robes, Resolute Champion Robes, and Wraps of the Emperor’s Minister have had their visual issues fixed.
  • Fixed an issue that caused the Hunter chest armor Vest of the Taken King to be invisible when worn in the H.E.L.M.

WEAPONS

GLOBAL
  • PvE kills with two Special weapons equipped now generate Heavy ammo at the same rate as two Primaries or one Primary and one Special.
  • Decoupled damage falloff from zoom.
  • Added a fixed ADS Damage Falloff Scalar to all guns with damage falloff (see Dev Insights: Season 22 Weapons Preview for details).
RETICLES
  • Replaced the perk active hipfire reticle element. The new one should work better at different field-of-view (FOV) settings.
  • Added a perk active indicator to Symmetry.
  • Moved Grand Overture’s charge meter further down the screen to reduce instances of overlapping other reticle elements.
WEAPON ARCHETYPES
  • Hand Cannons
    • Increased reload speed at 0 stat by 15%.
    • Increased damage against minor combatants (red bars) by 20%.
    • Increased damage against major combatants (orange bars) by 75%.
    • Changed Warden’s Law to be the first member of a new sub-family, Heavy Burst.
    • Fires a 2-round burst.
  • Bows
    • Reduced minimum reload animation duration from 0.5 seconds to 0.3 seconds. (This means that applying reload speed scalars on top of high reload stat will still have an effect.)
    • Increased the projectile velocity at full draw so that the projectiles will continue to perform as if they were hit scan at longer distances at higher framerates.
    • Equalized the full draw projectile velocity with Combat Bows.
  • Fixed the RPM stat of Aggressive Submachine Guns to correctly show 720 RPM.
  • Reduced Aggressive Sidearms base damage from 32 to 30.
  • Increased BxR Battler Pulse Rifle’s zoom back to 20.
  • Fixed the impact stat on The Comedian Shotgun. This is cosmetic only, damage per pellet is unchanged.
  • Fixed an issue where the Adept Masterworks and Enhanced Intrinsic perks for Fusion Rifles were decreasing the damage dealt by fusions when they changed the Charge Time stat.
  • Wave Frame Heavy Grenade Launchers
    • Reduced the size and damage of the self-damage AOE.
    • This should make it much safer to fire the projectile closer to your feet.
  • Swords
    • Sword guard has been reworked. Energy now recharges after a short delay when used but recharges much faster.
      • The delay before recharge and recharge rate are both governed by the guard charge rate stat.
      • This delay ranges between 2.7 seconds and 1.05 seconds, depending on charge rate.
      • The rate energy returns after the delay has massively increased to compensate, increasing even more at higher charge rate. Even after the delay, Swords now return to full energy from empty faster than before this rework.
    • Full-power heavy attacks can now be used with any non-zero amount of Sword energy, rather than requiring full sword energy.
    • Sword guard damage resistance has been massively increased and now provides between 82.5% and 95% damage reduction depending on guard resistance stat.
      • This damage resistance value is sharply reduced against other players, similar to glaives, providing between 52.5% and 65% damage reduction depending on guard resistance stat.
    • Sword guard no longer loses energy when taking damage.
      • As a result of the above, guard efficiency has been removed as a stat.
    • Sword guard duration increased across every guard type, with those with shortest durations benefiting most.
    • Sword guard talent nodes have had their stats squished down.
      • Combined with the above, even though their stats have been reduced, their damage reduction, charge rates, and guard durations have increased across the board.
      • This allows origin traits and other Sword perks more room to increase these stats and allow performance beyond their previous maximum.
    • Sword guard talent nodes now visually affect the Charge Rate bar on the inspection screen when hovered or selected, similar to other stat-affecting nodes.
    • Sword movement speed while blocking increased from a 0.75x multiplier to 0.85x multiplier.
    • The Lament Exotic Sword has been special-cased so its charge rate and delay are unaffected, but it still benefits from the increased guard damage reduction and duration.
EXOTIC WEAPONS
  • Fixed an issue where ammo was loading into Quicksilver Storm slightly too late in the reload animation.
  • Fixed the impact stat on Dead Man’s Tale. This is cosmetic only, damage per bullet is unchanged.
  • Two-Tailed Fox’s catalyst perk Third Tail has been reworked. Two-Tailed Fox now fires all 3 shots burst-fire with the catalyst, instead of firing 3 rockets in 2 bursts.
    • This improves the weapon’s consistency and prevents situations where the rockets could collide mid-flight.
    • Slightly increased the direct impact damage of the catalyst Arc rocket.
  • Verglas Curve
    • Whisper of Fissures detonations now generate Hail Barrage stacks if the crystal was created by this weapon.
    • Shiver Quiver now activates when slowing enemies.
    • Increased the slow stacks from 40 to 60 when hitting players directly with Hail Barrage arrows. This allows for a freeze if two Hail Barrage arrows hit the same player.
  • Le Monarque
    • Reduced draw time from 684 milliseconds to 612 milliseconds.
    • Reduced body shot damage from 100 to 85.
    • Increased critical hit multiplier from 1.5x to 1.6x. (Crit damage against players goes from 150 to 136.)
    • Reduced DoT burn time from 3s to 1.75s (goes from 8 ticks to 6).
    • Increased DoT burn damage against players from 1.875 to 2.5 per tick. (Burn damage also increased in PvE by 50%.)
  • Vex Mythoclast
    • RPM reduced from 390 to 360 to match other high-impact Auto Rifles.
    • Increased damage against minor combatants (red bars) and major combatants (orange bars) by 25%.
  • Tommy’s Matchbook Scorch values updated to 15 +5. Was 14 + 7 (with the Ember of Ashes fragment equipped).
  • Touch of Malice
    • Increased Final Round damage in PvE by 20%.
    • Decreased the self-damage from the final round from 10 to 7.
    • Final round damage can no longer kill the user.
    • Increased the health awarded by the Touch of Mercy perk from 30 to 75.
    • Set up Touch of Mercy to work like Unrelenting (Guardians and major combatants give more points towards activation, increased the time allowed between kills).
    • Ball of Darkness now appropriately deals Arc damage and will blind combatants and stun Unstoppable Champions.
  • Fixed an issue with Malfeasance where the Vorpal Weapon catalyst wasn’t displaying the status buff text.
  • Reduced the lethal kill distance of Cloudstrike’s lightning strike against players.
  • Wicked Implement
    • Timing window for Creeping Attrition has been increased from 3.5 seconds to 4.5 seconds.
    • Tithing Harvest can now also be activated by destroying Stasis crystals.
    • Wicked Implement Exotic catalyst now also includes the Headstone perk.
  • Centrifuse
    • Fixed an issue where Centrifuse could blind some non-combatant, non-player objects, like doors, resulting in a visual-only debuff indicator.
    • Fixed an issue where Centrifuse’s blind did not respect the direction a player was facing. Players who face away from the blind detonation will now suffer less visual impact than if they were looking directly at it, similar to other sources of blind.
PERKS
  • Reduced Bipod’s damage penalty from 40% to 25%.
  • Envious Assassin
    • There is no longer a time limit after kills within which you have to activate the perk or get another kill.
    • The perk will now activate even if the magazine is overflowed (will stop activating once you hit maximum magazine size of 2.5x or greater).
    • Enhanced Envious Assassin now provides fractionally more ammo per kill, instead of a longer window of time after a kill.
  • Under-Over
    • Now provides bonus body shot damage against players with Woven Mail.
    • Increased the bonus damage against combatant shields.
    • Deals significantly increased damage to enemies who are enhanced by a Dark Cabal overshield in addition to enemies shielded by Lucent Moths.
  • Reduced Under Pressure’s maximum accuracy cone scalar from 0.5 to 0.75.
  • Shoot to Loot
    • No longer triggers the reload when shooting a Special brick that could not be picked up while also having an overflowed weapon equipped.
    • Explosive damage now interacts with Orbs of Power.
  • Valiant Charge now deactivates after the initial Sword swing.
  • Ambush no longer deactivates from healing, fall damage, or being shot by allies.
  • Fixed an issue where the enhanced version of Explosive Light was granting two stacks on the initial orb pickup.
  • Chill Clip
    • Reduced the slow stacks from 60 to 40.
    • Wolfpack Rounds no longer trigger this perk.

Fixed a number of other issues:

  • Fixed an issue where the Vexcalibur ornament would be reset during reshaping.
  • Fixed an issue where the Revision Zero pattern Triumph could not be claimed despite the pattern being unlocked.
  • Fixed an issue where a level requirement was shown on enhanced intrinsics in the shaping screen (enhanced weapons only).
  • Fixed a number of issues where damage types were not being properly detected on weapons, preventing Artifact perks related to damage from proccing.
  • Fixed an issue where Deepsight drop rates could decrease slightly as the number of patterns within a weapon set were unlocked.
  • Fixed an issue with Swap Mag’s tooltip appearance in the shaping screen.
  • Fixed an issue where tracking weapon projectiles would not track Threaded Specter decoys.
  • Fixed an issue that allowed Wish_Ender to hit more times than intended when shooting through a Citan’s Ramparts barricade.

We’ve reworked a number of catalyst objectives in an effort to standardize the behavior of unlocking these perks.

  • Fighting Lion
    • Reduced the number of total kills required.
    • Reduced the number of total bounties required for completion (with event bounties worth a bit more).
  • Reduced the number of total kills needed with the Sunshot Sun Blast perk detonation.
  • Reduced the number of kills required with Graviton Lance’s Cosmology perk.
  • Reduced the number of kills required to bring Skyburner’s Oath more in line with other Primary weapons.
  • Reduced the number of kills required to bring Legend of Acrius closer to other Heavy weapons.
  • Rat King
    • This catalyst will now progress through use by the player, not only from fireteam use.
    • Additional players in your fireteam using Rat King will provide bonus progression toward your catalyst.
  • With how we’ve tuned D.A.R.C.I. to involve jolt, you often run out of targets to headshot. Therefore, we’ve reduced the number of headshots required to complete the catalyst.
  • Leviathan’s Breath
    • Reduced the number of kills required.
    • Updated the string to denote that bonus progression is applied from defeating higher tier enemies.
  • Reduced the number of kills required to bring Eriana’s Vow more in parity with other Special weapons.
  • Reduced the number of kills to bring Ruinous Effigy closer to other Special weapons.

Other Crafting Changes

  • Dead Man’s Tale and Dead Messenger can now be crafted. Patterns and upgrades can be obtained from Presage and Vox Obscura, respectively.
  • Weapon level progression per kill in PvP modes has been increased slightly.
  • Weapon level progression for activity completions has been increased slightly for the following areas:
    • Crucible
    • Trials of Osiris
    • Dares of Eternity
    • Wellspring
    • Gambit
    • Platinum score completions of Master and Legend Lost Sectors
  • Weapon progression rollover behavior has been added. If weapon level progression earned from activity completion exceeds what is required to level up the weapon, the excess will now be applied to the next level.
  • Resonant and Harmonic Alloys have been removed from weapon crafting costs and will no longer drop from dismantling specific weapons. Players can exchange their existing inventory of these Alloys for Glimmer by visiting Rahool in the Tower.
  • Crafted and Enhanced Weapons now have a new mod socket visible in the inspection screen for weapon level boosting. Players can use Glimmer and Enhancement Cores to apply a Weapon Level Boost mod to directly level their weapon with escalating costs as the weapon level increases.
  • The Neomuna weekly pinnacle story mission score challenge will now provide guaranteed pattern progress the first time it is completed each week for any Neomuna crafted weapons you have not unlocked.
  • The Neomuna vendor engram upgrade will now increase the drop chance of Deepsight Neomuna weapons. This bonus will be automatic if you’ve already claimed the vendor engram upgrade.
  • The Throne World vendor engram upgrade will now increase the drop chance of Deepsight Throne World weapons. This bonus will be automatic if you’ve already claimed the vendor engram upgrade.
COMBATANTS
  • Increased the time before an Incendior gas tank on the ground explodes. Added grenade proximity indicators to them when they are primed for explosion.
  • This should give you more time to react and also reduce the seemingly instant explosions from boss stomps.
  • Scorn Stalkers will deal consistent damage to all Guardians regardless of framerate.
BOUNTIES AND PURSUITS
  • Shortened Banshee-44’s comments on the Centrifuge catalyst quest Higher Voltage.
  • Added progress on the Xenology quest when doing the Exotic Cipher quest on regular or enhanced difficulty (4 points for regular difficulty, 7 for enhanced difficulty).
  • Step 4 of the Void and Solar Mastery pursuits now display correct objectives.
  • Subclass Mastery pursuits now display correct text strings, when associated items are equipped.
  • Fixed an issue preventing the 21% Delerium Machine Gun and Hush Bow from contributing progress for the Dark Age Arsenal Triumph. All of Season of the Deep’s reckoning reprise weapons and their Taken counterparts have been allowed to contribute progress as well.
  • Wish-Ender pursuit has been reconfigured to no longer require 3 effectively permanent inventory items to store quest state. These items have been removed from inventory. If you own any Forsaken entitlement and do not have the Wish-Ender pursuit, visit Petra or the Quest Terminal to acquire it!
  • There is a new Strand Aspect available at the Meditation Pool for any player who completed the Veil Containment quest.
REWARDS
  • MK .44 Stand Asides and Khepri’s Horn now drop from the appropriate Red War focused engrams.
  • Ascendant Shards, Ascendant Alloys, and Enhancement Prisms no longer go to the Postmaster, but any that were with the Postmaster are still recoverable. Ascendant Alloys and Ascendant Shards now have a cap of 30. Enhancement Prisms have a new cap of 100.
  • Fixed a missing Salvage Chest reward indicator on the Master Salvage node in the Director.
VENDORS
  • (NEW) Special Deliveries Kiosk – Promotional rewards that were previously claimable from Amanda Holliday and Master Rahool will now be delivered to and claimable at the Special Deliveries Kiosk in The Tower. It is located between Master Rahool and Banshee-44. Examples of items moving include: Prime Drops, Secret Stash rewards, pre-order items, and Annual Pass/Collector’s Edition rewards, among others.
  • Fixed an issue where preorder rewards for Forsaken and Lightfall were not delivered to Shaw Han.
  • Non-Seasonal vendor engrams are once again cleared at the end of each Season. Seasonal vendor engrams remain for the entire year.
  • Focused engram previews now show items at the same power they focus at.
  • For engram focusing that requires a specific yearly expansion to utilize (Exotic decryption on Rahool for example) the warning message telling you about the entitlement requirement (if you don’t have it) should come before any other warning message on the decryption item.
  • Focusable Exotic engrams on Rahool now have previews that show all armor pieces your class could receive from that engram, or what pieces you need to acquire before you can focus it!
  • Previews for Legendary armor focusing now show custom armor perks if the armor has one.
  • Updated Light 3.0 ability tooltip error message in subclass screen to indicate if a meditation is necessary.
  • The Talk to Shaxx objective message is no longer triggered (that Shaxx interaction was previously removed).
  • Fixed an issue where Ikora was saying an incorrect line for purchasing a Fragment if a player hasn’t unlocked Aspects for that subclass.
  • Stasis acquisition on the Exo Stranger has been converted to the new vendor subclass system. Quest rewards that previously granted Stasis currency have had their rewards changed.
  • An engram tracker can now be recovered from the Sonar Station (in addition to other vendors, such as the War Table) once deleted.

LOCALIZATION

  • Mandarin voiceover support is now available across all content in Destiny 2 for players with their language set to Simplified Chinese.
  • Updated Korean translations for Festival of the Lost.

GENERAL

Loadout improvements

  • Equipping a loadout will no longer fail when swapping between similar mods (e.g., class item finisher mods like restorative finisher and special finisher) where you can only have one equipped at a time.
  • Equipping a loadout with mod or perk selections that are no longer legal will now be able to successfully equip more of the original selections.
  • Seasonal Artifact perks can no longer be changed while in an activity with locked loadouts.
  • Orbs of Power have had their physics layer reworked, bringing them in line with pre-patch 7.1.0 behavior.
    • They should no longer roll all over the place.
  • New and persistent flashing on the vendor upgrade node was fixed after additional upgrades were awarded.

COLLECTIONS

  • Corrected the Collections entry for the Outrunner ornament for Arbalest.
  • Fixed an issue where a promotional emote would erroneously appear in the Recently Discovered feed in Collections.
  • Added a Resources tab to Collections where you can find information about all currencies and materials found in the game.
  • Transmats are now considered account-unlocks, and any Transmat in Collections will be available from your Ship Transmat menu. Any existing Transmat items can be safely dismantled.
Stay tuned for more Destiny 2 news here on MP1st.
Source: Bungie 
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Destiny 2 Update 2.98 for August 22 Released for Season of the Witch Patch 7.2.0.1

Bungie has released Destiny 2 update 2.98 on all platforms, and this is to bring patch version 7.2.0.1 which is also called “Season of the Witch.” This is a massive patch that includes new activities, adjustments and more! Read on for everything new in the official Destiny 2 Season of the Witch patch notes.

Destiny 2 Update 2.98 Patch Notes | Destiny 2 Season of the Witch Update Patch Notes | Destiny 2 August 22 Patch Notes:

ACTIVITIES

  • Relive the past. Ikora offers a Timeline Reflections quest to help new and lapsed players get caught up on major story beats by replaying three key moments: Cayde’s Fate from Forsaken, Communing with Stasis from Beyond Light, and the Lucent Hive from The Witch Queen. Includes new cinematics and rewards for new players to quickly get up to speed before The Final Shape.
  • Ritual rank-ups now happen immediately on receiving reputation instead of the next time you go to orbit.
  • Weekly ritual Director challenges have been updated, removing the requirement to play three instances of a specific ritual to obtain rewards. Challenges now allow completion of any ritual activity (Crucible, Vanguard, or Gambit) to progress the challenge in sets of three, to earn up to a max of three Extotic engrams. Surge matching has been removed as a requirement for Vanguard completions to progress the weekly challenge
  • Ritual Vendor Challenges for completing 8 bounties on Vanguard, Crucible, or Gambit vendors have had their rewards updated to reward pinnacles
  • Ritual-specific Engrams will now drop more often allowing players more choice on what rewards they get through focusing.
  • Ritual weapons will now be focusable during the first season they are available.

CRUCIBLE

General Crucible

  • Added Fireteam Matchmaking to CBMM (Connection-Based Matchmaking) playlists.
  • Fixed a cinematic issue for Crucible maps Meltdown and Cathedral of Dusk.
  • Revised playlist tooltips to remove redundant information.
  • Fixed out of bounds issues on Crucible maps Meltdown and Radiant Cliffs.
  • Fixed an issue with textures on Crucible map Bannerfall.

Competitive

  • Competitive 3v3 placement series challenge progress is now synced across characters.
  • Fixed an issue where the placement series challenge would not grant a reward.

Rift

  • Fixed an issue that caused Spark dunks to count as more than one dunk.

Scorched

  • Fixed an issue where certain subclasses could use their air move abilities.

Zone Control

  • Fixed an issue where the bonus reputation icon did not display while Crucible reputation booster is active.

Iron Banner

  • Daily Iron Banner challenges have been split into 2 series. Each series has 4 challenges rolled out daily over the week.
    • Series 1: Players complete Iron Banner matches (with no restrictions) to earn Iron Banner Rank bonus multipliers.
    • Series 2: Players earn points in Iron Banner as a Seasonal subclass to earn Pinnacle rewards.

Rumble

  • Matches no longer reward twice as much Crucible reputation as other Crucible modes when specific conditions are met.

Iron Banner Fortress

  • Added mode-specific voice-over to Iron Banner Fortress.

Loose SBMM (Skill-Based Matchmaking)

  • Altered parameters to improve search times and match quality for players at either end of the skill spectrum, or for those playing in low population regions or times.

Lobby Balancing

  • Corrected an issue where highly skilled players could be misallocated across teams.

Clash and Control

  • Changed Iron Banner Clash and Control map weighting to match that of the core Clash and Control playlists.

VANGUARD OPS

  • Fixed an issue where the bonus reputation modifier icon did not display for Nightfall activities.

GAMBIT

  • Added FBMM (Fireteam-Based Matchmaking) and removed Freelance node.
  • Updated the Gold Coins gilding Triumph progress string to reflect the change from wins to matches played.

NEOMUNA

  • In the campaign mission Downfall, improved the physics in gravlifts and removed ability drain.
  • Added Nimbus vendor rep as reward to event chests that were previously only awarding Glimmer.

DUNGEONS

Ghosts of the Deep

  • Fixed some quarantine volumes that were causing players to get a “joining allies” message while the Emerge encounter was in progress.
  • Fixed an issue where the final boss of the dungeon was teleporting more than intended during the damage phase.

RAIDS

Root of Nightmares

  • Fixed an issue where players were unable to purchase the Shotgun because the raid weapon vendor was incorrectly checking for available inventory space.

GUARDIAN RANKS

  • Updated the objective Pinnacle Rewards in Guardian Rank 8 to reflect the updated weekly challenges to complete bounties for Drifter, Shaxx, and Zavala.
  • Players can now see their rank-up buffs displayed in their Guardian’s character sheet.
  • Fixed an issue in which the Guardian Rank 4 objective Glimmer was continuing to show progress after completing it.
  • Loadouts + 4 message will now display the correct description.
  • Fixed an issue in which some of the system unlock messages for Guardian Ranks did not have a proper icon.
  • Players now will get credit for completing the Kingsfall raid in a higher difficulty without having completed the regular difficulty.

UI/UX

  • The Inspection screen and Eververse Preview screens now support playing audio for Exotic weapons, Sparrows, ships, Ghosts, and other items that may have custom ambient audio.
  • Timeline
    • To help new players understand the fundamentals, Destiny Calls and Witness Backstory cinematics can be played directly from the first page of the Timeline (upper-right corner of the Director).
    • To help new players learn the game, added a QR Code that opens the New Player Guide on Bungie.net.
  • Fixed an issue preventing the player from crouching in the Exotic mission Operation: Seraph’s Shield.
  • Fixed an issue where some quest step objectives would display as incomplete even if they were completed.
  • Fixed an issue where Commendations were incorrectly greyed out as already given in some activities.
  • Corrected an issue that prevented the visual effects from displaying for The Witch Queen expansion node on the Timeline.
  • The Eververse Recommendations tile on the Featured page of Eververse will no longer inform players that they lack inventory space.
  • Fixed a text display issue in the Russian language version of the Season Pass description page.
  • Featured Quests
    • Added a new tab to Quest Log that helps players focus on completing key quest lines.
    • Players can now launch into many quest activities or to quest locations directly from the Quest Details screen.
    • Players can prioritize the quests that appear in Featured Quest categories by tracking them in the Quest Log.
  • A number of activities were pushing a New Adventures Available announcement to the HUD when they became available, either through progression or after the daily reset. We’ve reworked this system to reduce the frequency of that particular announcement’s appearance and, moving forward, enable us to more readily provide specific announcements starting with a New Legend Lost Sector Available announcement when new Legend or Master Lost Sectors become available.
  • Fixed an issue that caused certain background details and colors to not be visible on some destination maps when navigating between Director tabs.
  • Fixed an issue with the Memorialized emblem in which it didn’t slot raid and dungeon trackers.
  • Fixed an issue in which the Total Triumph Score was not accurate.
  • Players can now interact with past Seasonal Artifact Lore tabs.
  • Fixed an issue in which the Commendation Score, Guardian name, and icon were not visible in some instances in the Commendations screen within the Journey screen.

GAMEPLAY AND INVESTMENT

ABILITIES

  • Fixed an issue where ability energy wasn’t cleared when changing class ability.
  • Fixed an issue that allowed players to activate sprint melees without sprinting.
  • Fixed an issue that caused Threadling grenades to spawn double Threadlings when thrown against some surfaces.
  • Fixed an issue where at specific resilience stat values, players could receive the previous tier’s PvE damage resistance value rather than their current tier’s.
  • Fixed an issue where the Wish-Ender bow in combination with abilities like Shadowshot was able to generate significantly more Super energy per shot than intended.

ALL SUBCLASSES

Titan

  • Increased Towering Barricade base cooldown time from 48 seconds to 70 seconds.
  • Reduced Barricade (all variants) maximum health from 600hp to 500hp and increased damage resistance from PvE combatants to compensate.
  • Lift (all variants)
    • Removed soft ceiling for Lift to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).
      • Note: Warlock Glide already had no soft ceiling.

Hunter

  • Double Jump (all variants)
    • Removed soft ceiling for Double Jump to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).
      • Note: Warlock Glide already had no soft ceiling.

ARC SUBCLASSES

Hunter

  • Fixed an issue where the Lethal Current aftershock could deactivate Liar’s Handshake’s Cross-Counter perk.

Titan

  • Reduced Knockout’s bonus melee damage vs. players from 50 to 30.
  • Increased Thundercrash’s base cooldown time from 500 seconds to 556 seconds.
  • Thunderclap
    • Now costs energy on attack, rather than during the windup.
    • Reduced weapon ready speed penalty after attacking by 50%.
  • Skip Grenade
    • Reduced base cooldown time from 121 seconds to 105 seconds.

SOLAR SUBCLASSES

Warlock

  • Fixed an issue where the Scorch applied from Celestial Fire could fail to activate perks requiring melee defeats (e.g., while using Sunbracers).
  • Fixed an issue where the Heat Rises description did not include the healing burst on grenade consume added in Patch 4.1.0.2.
  • Fixed an issue where the Icarus Dash description displayed the air move key bind rather than the air dodge key bind.
  • Fixed an issue where Swarm Grenade submunitions could become stuck in Ward of Dawn geometry, rapidly dealing impact damage to it rather than detonating after reaching its maximum impact count.

Titan

  • Fixed an issue where the death screen obituary text for Sunspots was missing.

VOID SUBCLASSES

Titan

  • Fixed an issue where Shield Bash damage was being scaled to 0 against players in an active grapple.
  • Reduced Voidwall Grenade’s base cooldown time from 152 seconds to 121 seconds.
  • Fragments
    • Echo of Instability and Echo of Provision
      • Fixed an issue where defeating targets with non-Void grenades (e.g., Forerunner’s The Rock) would fail to activate the Fragment perk.
  • Echo of Harvest
    • Fixed an issue where the cooldown buff tray text did not correctly indicate the name of the Fragment.
    • Fixed an issue where some players were unable to purchase Void Fragments from Ikora until they had purchased at least two Void Aspects.

STASIS SUBCLASSES

Warlock

  • Increased consistency of Penumbral Blast freezing fast-moving targets (e.g., players Grappling toward the casting Warlock).
  • Fragments
    • Whisper of Bonds
      • Now creates an Orb of Power for you and allies when defeating frozen targets, rather than directly granting Super energy.
  • Players can no longer perform interactions (revives, Countdown bomb plants, etc.) while frozen.

STRAND SUBCLASSES

Hunter

  • Silkstrike
    • Increased Silkstrike damage resistance from 40% to 45%.
    • Reduced suppression time between Silkstrike super air attacks.
    • Reduced vertical lift provided by Silkstrike heavy air attack to reduce instances of missing the primary target.
  • Threaded Specter
    • Increased Threaded Specter lifetime from 10 seconds to 12 seconds.
    • Increased Threaded Specter health vs. PvE combatants.
    • Threaded Specter now takes longer to detect nearby PvE combatants at the beginning of its lifetime.
    • PvE combatants now more consistently focus on Threaded Specter instead of the Hunter.
    • Allied players no longer have reticle magnetism toward Threaded Specter.
  • Fixed an issue where the Threaded Spike was unable to return to its owner if the owner was Invisible (e.g., from Assassin’s Cowl activating).

Warlock

  • The Wanderer
    • Destroying a Tangle now creates a delayed suspending detonation.
    • Increased suspend detonation radius from 6 meters to 7 meters against PvE combatants.
    • Increased thrown Wanderer Tangle detonation damage to match standard Tangle detonations.

ALL CLASSES

  • Fragments
    • Thread of Generation
      • Reduced the overall energy gain per damage event against PvE enemies by ~20%.
      • Rebalanced the energy gain multiplier across Primary weapon archetypes to bring energy gains for dealing damage with precision weapons and fully automatic weapons closer together.
        • Note: This means that, overall, while fully automatic Primary weapons have had their efficiency reduced, precision Primary weapons have had their efficiency increased to compensate.
  • Thread of Mind
    • Reduced class energy gain based on the tier of the defeated target:
      • Minor combatants reduced from 15% to 10%.
      • Major combatants and players reduced from 25% to 15%.
      • Bosses, Champions and minibosses reduced from 50% to 25%.
  • Thread of Propagation
    • Now grants +10 Strength.
  • Thread of Continuity
    • No longer grants +10 Strength.
  • Thread of Wisdom
    • No longer requires a precision kill to activate.
  • Thread of Isolation
    • Reduced the number of precision hits to activate by an average of ~30%; varies by weapon archetype.
  • Thread of Rebirth
    • The number of created Threadlings now varies based on the tier of the defeated target:
      • Minor combatants: 1.
      • Elite combatants or players: 2.
      • Boss, Champion, or miniboss combatants: 3.
  • Suspend
    • Reduced base suspend duration vs. non-Champion PvE combatants from 8 seconds to 5 seconds.
      • Thread of Continuity now extends this duration to 7 seconds, down from 12 seconds.
      • Reduced base suspend duration vs. Champion combatants from 8 seconds to 3 seconds (4 seconds with Thread of Continuity).
      • Increased snap damage dealt to suspended boss combatants by 67%.
      • Players can no longer perform interactions (revives, Countdown bomb plants, etc.) while suspended.
  • Increased Threadling damage vs. PvE combatants by 30%.
  • Reduced Tangle creation cooldown time from 15 seconds to 12 seconds.
  • Reduced Woven Mail’s damage resistance vs. PvE combatants from 60% to 55%.
  • PvE combatants affected by Sever now have their outgoing damage reduced by 40%, up from 30%.
  • Grapple melee now always takes priority during the grapple melee window regardless of melee charge state (whether players have a Threaded Spike or Arcane Needle charge readied), and regardless of whether there is a valid target nearby.

ARMOR

  • The functionality of the Foetracer hunter Exotic helmet has been moved to the Knucklehead Radar Exotic helmet.
  • Foetracer’s previous perk has been completely replaced by the following perk: Damaging a powerful combatant or Guardian with an ability grants you a temporary bonus to weapon damage matching your subclass type. Defeating that target with a weapon matching the damage type of your subclass creates an elemental pickup.
  • The Lucky Raspberry Exotic armor has been reworked and now reads: Increases the chaining capabilities of Arc Bolt Grenade. Damaging enemies with jolt lightning strikes and collecting Ionic Traces grant additional Arc Bolt Grenade energy. Arc Bolt Grenades stun Overload Champions and delay their health regeneration.
  • Reverted the previous change to the cooldown of Duskfield grenades granted by Renewal Grasps.
  • Reworked ACD/0 Feedback Fence to make use of the Armor Charge system. New perk: Melee hits grant Armor Charge, and you take reduced melee damage while you have Armor Charge. Taking melee damage causes you to emit a burst of damaging Arc energy that jolts targets, consuming your Armor Charge and dealing more damage based on the number of stacks consumed.
  • In addition to its existing functionality, Icefall Mantle now has a chance to grant an escalating bonus to Stasis weapon damage on Stasis kills. Activating your class ability grants you the highest tier damage bonus.
  • The Hallowfire Heart Exotic has had its perk reworked: While standing in a Sunspot, defeating an enemy with Solar damage creates a Sunspot. It greatly improves recharge rate of your abilities while your Super is charged and provides a small benefit to the airborne effectiveness stat of all weapons.
    • Design note: Hallowfire Heart had too much overlap with Heart of Inmost Light and yet was restricted to one damage type. With this rework, we are looking to lean harder into the Solar subclass by letting you create more frequent Sunspots, while still retaining some elements of its previous functionality.
  • The tier-4 Arc weapon damage bonus granted by your Fist of Havoc Super ending has had its duration extended to 30 seconds, up from 10.
  • Path of the Burning Steps now grants the tier-4 Solar weapon damage bonus on Solar grenade kills.
  • In addition to its existing functionality, Doom Fang Pauldrons now have a chance to grant an escalating bonus to Void weapon damage on Void kills. Void melee kills automatically grant the highest tier damage bonus.
  • When you use Blink, Astrocyte Verse now causes enemies near you to become volatile. When using the Nova Warp Super, your Dark Blink movement ability does not cost Super energy.
  • In addition to its existing functionality, Geomag Stabilizers now grants energy for your Chaos Reach super when picking up an Ionic Trace.
  • In addition to its existing functionality, Wings of Sacred Dawn now reloads your Solar weapons from reserves when you get a kill while suspended in midair.
  • Winter’s Guile now causes enemies encased by the Penumbral Blast melee to automatically shatter.
  • Arbor Warden’s unique class ability should now benefit from all sources of bonus class ability energy correctly.
  • Fixed an issue that would cause Arbor Warden’s class ability to not animate properly when used with Jotunn or Tractor Cannon.
  • Fixed an issue where Eternal Warrior’s Arc Weapon damage bonus wouldn’t function unless you had the super Fist of Havoc equipped.
  • Fixed an issue causing Chromatic Fire’s elemental explosions to fail to apply their status effects in certain situations.
  • Fixed an issue causing Liar’s Handshake’s bonus melee damage to not function correctly with the Lethal Current Arc Aspect or the Gathering Storm Arc Super.
  • Fixed an issue where Swarmers would not create Threadlings when a Tangle was thrown after grappling to a different Tangle.
  • Threadlings spawned via Swarmers now work properly when The Wanderer Aspect is equipped.
  • Fixed an issue where Peregrine Greaves’ HUD status effect didn’t have an icon.
  • The Armor Charge HUD element will now show your actual maximum number of potential Armor Charges, rather than always showing 6 empty boxes.
  • Fixed an issue causing Swords to not benefit from Ammo Reserves armor mods.
  • Fixed an issue causing the Hunter’s Golden Gun Super to benefit from Kinetic Surge armor mods.
  • Fixed an issue where the Season 20 Guardian Games class items were not available as armor ornaments.
  • Added unkindled versions of both the Candescent and Sunlit universal ornaments for all classes.
    • For Guardians that unlocked the armor glows for these sets during Solstice, both versions will be available to unlock in the Appearance screen.
    • Guardians that have not unlocked the glows will not see any changes to these sets in their available ornaments.
  • The Warlock armor Psionic Speaker Robes, Resolute Champion Robes, and Wraps of the Emperor’s Minister have had their visual issues fixed.
  • Fixed an issue that caused the Hunter chest armor Vest of the Taken King to be invisible when worn in the H.E.L.M.

WEAPONS

GLOBAL
  • PvE kills with two Special weapons equipped now generate Heavy ammo at the same rate as two Primaries or one Primary and one Special.
  • Decoupled damage falloff from zoom.
  • Added a fixed ADS Damage Falloff Scalar to all guns with damage falloff (see Dev Insights: Season 22 Weapons Preview for details).
RETICLES
  • Replaced the perk active hipfire reticle element. The new one should work better at different field-of-view (FOV) settings.
  • Added a perk active indicator to Symmetry.
  • Moved Grand Overture’s charge meter further down the screen to reduce instances of overlapping other reticle elements.
WEAPON ARCHETYPES
  • Hand Cannons
    • Increased reload speed at 0 stat by 15%.
    • Increased damage against minor combatants (red bars) by 20%.
    • Increased damage against major combatants (orange bars) by 75%.
    • Changed Warden’s Law to be the first member of a new sub-family, Heavy Burst.
    • Fires a 2-round burst.
  • Bows
    • Reduced minimum reload animation duration from 0.5 seconds to 0.3 seconds. (This means that applying reload speed scalars on top of high reload stat will still have an effect.)
    • Increased the projectile velocity at full draw so that the projectiles will continue to perform as if they were hit scan at longer distances at higher framerates.
    • Equalized the full draw projectile velocity with Combat Bows.
  • Fixed the RPM stat of Aggressive Submachine Guns to correctly show 720 RPM.
  • Reduced Aggressive Sidearms base damage from 32 to 30.
  • Increased BxR Battler Pulse Rifle’s zoom back to 20.
  • Fixed the impact stat on The Comedian Shotgun. This is cosmetic only, damage per pellet is unchanged.
  • Fixed an issue where the Adept Masterworks and Enhanced Intrinsic perks for Fusion Rifles were decreasing the damage dealt by fusions when they changed the Charge Time stat.
  • Wave Frame Heavy Grenade Launchers
    • Reduced the size and damage of the self-damage AOE.
    • This should make it much safer to fire the projectile closer to your feet.
  • Swords
    • Sword guard has been reworked. Energy now recharges after a short delay when used but recharges much faster.
      • The delay before recharge and recharge rate are both governed by the guard charge rate stat.
      • This delay ranges between 2.7 seconds and 1.05 seconds, depending on charge rate.
      • The rate energy returns after the delay has massively increased to compensate, increasing even more at higher charge rate. Even after the delay, Swords now return to full energy from empty faster than before this rework.
    • Full-power heavy attacks can now be used with any non-zero amount of Sword energy, rather than requiring full sword energy.
    • Sword guard damage resistance has been massively increased and now provides between 82.5% and 95% damage reduction depending on guard resistance stat.
      • This damage resistance value is sharply reduced against other players, similar to glaives, providing between 52.5% and 65% damage reduction depending on guard resistance stat.
    • Sword guard no longer loses energy when taking damage.
      • As a result of the above, guard efficiency has been removed as a stat.
    • Sword guard duration increased across every guard type, with those with shortest durations benefiting most.
    • Sword guard talent nodes have had their stats squished down.
      • Combined with the above, even though their stats have been reduced, their damage reduction, charge rates, and guard durations have increased across the board.
      • This allows origin traits and other Sword perks more room to increase these stats and allow performance beyond their previous maximum.
    • Sword guard talent nodes now visually affect the Charge Rate bar on the inspection screen when hovered or selected, similar to other stat-affecting nodes.
    • Sword movement speed while blocking increased from a 0.75x multiplier to 0.85x multiplier.
    • The Lament Exotic Sword has been special-cased so its charge rate and delay are unaffected, but it still benefits from the increased guard damage reduction and duration.
EXOTIC WEAPONS
  • Fixed an issue where ammo was loading into Quicksilver Storm slightly too late in the reload animation.
  • Fixed the impact stat on Dead Man’s Tale. This is cosmetic only, damage per bullet is unchanged.
  • Two-Tailed Fox’s catalyst perk Third Tail has been reworked. Two-Tailed Fox now fires all 3 shots burst-fire with the catalyst, instead of firing 3 rockets in 2 bursts.
    • This improves the weapon’s consistency and prevents situations where the rockets could collide mid-flight.
    • Slightly increased the direct impact damage of the catalyst Arc rocket.
  • Verglas Curve
    • Whisper of Fissures detonations now generate Hail Barrage stacks if the crystal was created by this weapon.
    • Shiver Quiver now activates when slowing enemies.
    • Increased the slow stacks from 40 to 60 when hitting players directly with Hail Barrage arrows. This allows for a freeze if two Hail Barrage arrows hit the same player.
  • Le Monarque
    • Reduced draw time from 684 milliseconds to 612 milliseconds.
    • Reduced body shot damage from 100 to 85.
    • Increased critical hit multiplier from 1.5x to 1.6x. (Crit damage against players goes from 150 to 136.)
    • Reduced DoT burn time from 3s to 1.75s (goes from 8 ticks to 6).
    • Increased DoT burn damage against players from 1.875 to 2.5 per tick. (Burn damage also increased in PvE by 50%.)
  • Vex Mythoclast
    • RPM reduced from 390 to 360 to match other high-impact Auto Rifles.
    • Increased damage against minor combatants (red bars) and major combatants (orange bars) by 25%.
  • Tommy’s Matchbook Scorch values updated to 15 +5. Was 14 + 7 (with the Ember of Ashes fragment equipped).
  • Touch of Malice
    • Increased Final Round damage in PvE by 20%.
    • Decreased the self-damage from the final round from 10 to 7.
    • Final round damage can no longer kill the user.
    • Increased the health awarded by the Touch of Mercy perk from 30 to 75.
    • Set up Touch of Mercy to work like Unrelenting (Guardians and major combatants give more points towards activation, increased the time allowed between kills).
    • Ball of Darkness now appropriately deals Arc damage and will blind combatants and stun Unstoppable Champions.
  • Fixed an issue with Malfeasance where the Vorpal Weapon catalyst wasn’t displaying the status buff text.
  • Reduced the lethal kill distance of Cloudstrike’s lightning strike against players.
  • Wicked Implement
    • Timing window for Creeping Attrition has been increased from 3.5 seconds to 4.5 seconds.
    • Tithing Harvest can now also be activated by destroying Stasis crystals.
    • Wicked Implement Exotic catalyst now also includes the Headstone perk.
  • Centrifuse
    • Fixed an issue where Centrifuse could blind some non-combatant, non-player objects, like doors, resulting in a visual-only debuff indicator.
    • Fixed an issue where Centrifuse’s blind did not respect the direction a player was facing. Players who face away from the blind detonation will now suffer less visual impact than if they were looking directly at it, similar to other sources of blind.
PERKS
  • Reduced Bipod’s damage penalty from 40% to 25%.
  • Envious Assassin
    • There is no longer a time limit after kills within which you have to activate the perk or get another kill.
    • The perk will now activate even if the magazine is overflowed (will stop activating once you hit maximum magazine size of 2.5x or greater).
    • Enhanced Envious Assassin now provides fractionally more ammo per kill, instead of a longer window of time after a kill.
  • Under-Over
    • Now provides bonus body shot damage against players with Woven Mail.
    • Increased the bonus damage against combatant shields.
    • Deals significantly increased damage to enemies who are enhanced by a Dark Cabal overshield in addition to enemies shielded by Lucent Moths.
  • Reduced Under Pressure’s maximum accuracy cone scalar from 0.5 to 0.75.
  • Shoot to Loot
    • No longer triggers the reload when shooting a Special brick that could not be picked up while also having an overflowed weapon equipped.
    • Explosive damage now interacts with Orbs of Power.
  • Valiant Charge now deactivates after the initial Sword swing.
  • Ambush no longer deactivates from healing, fall damage, or being shot by allies.
  • Fixed an issue where the enhanced version of Explosive Light was granting two stacks on the initial orb pickup.
  • Chill Clip
    • Reduced the slow stacks from 60 to 40.
    • Wolfpack Rounds no longer trigger this perk.

Fixed a number of other issues:

  • Fixed an issue where the Vexcalibur ornament would be reset during reshaping.
  • Fixed an issue where the Revision Zero pattern Triumph could not be claimed despite the pattern being unlocked.
  • Fixed an issue where a level requirement was shown on enhanced intrinsics in the shaping screen (enhanced weapons only).
  • Fixed a number of issues where damage types were not being properly detected on weapons, preventing Artifact perks related to damage from proccing.
  • Fixed an issue where Deepsight drop rates could decrease slightly as the number of patterns within a weapon set were unlocked.
  • Fixed an issue with Swap Mag’s tooltip appearance in the shaping screen.
  • Fixed an issue where tracking weapon projectiles would not track Threaded Specter decoys.
  • Fixed an issue that allowed Wish_Ender to hit more times than intended when shooting through a Citan’s Ramparts barricade.

We’ve reworked a number of catalyst objectives in an effort to standardize the behavior of unlocking these perks.

  • Fighting Lion
    • Reduced the number of total kills required.
    • Reduced the number of total bounties required for completion (with event bounties worth a bit more).
  • Reduced the number of total kills needed with the Sunshot Sun Blast perk detonation.
  • Reduced the number of kills required with Graviton Lance’s Cosmology perk.
  • Reduced the number of kills required to bring Skyburner’s Oath more in line with other Primary weapons.
  • Reduced the number of kills required to bring Legend of Acrius closer to other Heavy weapons.
  • Rat King
    • This catalyst will now progress through use by the player, not only from fireteam use.
    • Additional players in your fireteam using Rat King will provide bonus progression toward your catalyst.
  • With how we’ve tuned D.A.R.C.I. to involve jolt, you often run out of targets to headshot. Therefore, we’ve reduced the number of headshots required to complete the catalyst.
  • Leviathan’s Breath
    • Reduced the number of kills required.
    • Updated the string to denote that bonus progression is applied from defeating higher tier enemies.
  • Reduced the number of kills required to bring Eriana’s Vow more in parity with other Special weapons.
  • Reduced the number of kills to bring Ruinous Effigy closer to other Special weapons.

Other Crafting Changes

  • Dead Man’s Tale and Dead Messenger can now be crafted. Patterns and upgrades can be obtained from Presage and Vox Obscura, respectively.
  • Weapon level progression per kill in PvP modes has been increased slightly.
  • Weapon level progression for activity completions has been increased slightly for the following areas:
    • Crucible
    • Trials of Osiris
    • Dares of Eternity
    • Wellspring
    • Gambit
    • Platinum score completions of Master and Legend Lost Sectors
  • Weapon progression rollover behavior has been added. If weapon level progression earned from activity completion exceeds what is required to level up the weapon, the excess will now be applied to the next level.
  • Resonant and Harmonic Alloys have been removed from weapon crafting costs and will no longer drop from dismantling specific weapons. Players can exchange their existing inventory of these Alloys for Glimmer by visiting Rahool in the Tower.
  • Crafted and Enhanced Weapons now have a new mod socket visible in the inspection screen for weapon level boosting. Players can use Glimmer and Enhancement Cores to apply a Weapon Level Boost mod to directly level their weapon with escalating costs as the weapon level increases.
  • The Neomuna weekly pinnacle story mission score challenge will now provide guaranteed pattern progress the first time it is completed each week for any Neomuna crafted weapons you have not unlocked.
  • The Neomuna vendor engram upgrade will now increase the drop chance of Deepsight Neomuna weapons. This bonus will be automatic if you’ve already claimed the vendor engram upgrade.
  • The Throne World vendor engram upgrade will now increase the drop chance of Deepsight Throne World weapons. This bonus will be automatic if you’ve already claimed the vendor engram upgrade.
COMBATANTS
  • Increased the time before an Incendior gas tank on the ground explodes. Added grenade proximity indicators to them when they are primed for explosion.
  • This should give you more time to react and also reduce the seemingly instant explosions from boss stomps.
  • Scorn Stalkers will deal consistent damage to all Guardians regardless of framerate.
BOUNTIES AND PURSUITS
  • Shortened Banshee-44’s comments on the Centrifuge catalyst quest Higher Voltage.
  • Added progress on the Xenology quest when doing the Exotic Cipher quest on regular or enhanced difficulty (4 points for regular difficulty, 7 for enhanced difficulty).
  • Step 4 of the Void and Solar Mastery pursuits now display correct objectives.
  • Subclass Mastery pursuits now display correct text strings, when associated items are equipped.
  • Fixed an issue preventing the 21% Delerium Machine Gun and Hush Bow from contributing progress for the Dark Age Arsenal Triumph. All of Season of the Deep’s reckoning reprise weapons and their Taken counterparts have been allowed to contribute progress as well.
  • Wish-Ender pursuit has been reconfigured to no longer require 3 effectively permanent inventory items to store quest state. These items have been removed from inventory. If you own any Forsaken entitlement and do not have the Wish-Ender pursuit, visit Petra or the Quest Terminal to acquire it!
  • There is a new Strand Aspect available at the Meditation Pool for any player who completed the Veil Containment quest.
REWARDS
  • MK .44 Stand Asides and Khepri’s Horn now drop from the appropriate Red War focused engrams.
  • Ascendant Shards, Ascendant Alloys, and Enhancement Prisms no longer go to the Postmaster, but any that were with the Postmaster are still recoverable. Ascendant Alloys and Ascendant Shards now have a cap of 30. Enhancement Prisms have a new cap of 100.
  • Fixed a missing Salvage Chest reward indicator on the Master Salvage node in the Director.
VENDORS
  • (NEW) Special Deliveries Kiosk – Promotional rewards that were previously claimable from Amanda Holliday and Master Rahool will now be delivered to and claimable at the Special Deliveries Kiosk in The Tower. It is located between Master Rahool and Banshee-44. Examples of items moving include: Prime Drops, Secret Stash rewards, pre-order items, and Annual Pass/Collector’s Edition rewards, among others.
  • Fixed an issue where preorder rewards for Forsaken and Lightfall were not delivered to Shaw Han.
  • Non-Seasonal vendor engrams are once again cleared at the end of each Season. Seasonal vendor engrams remain for the entire year.
  • Focused engram previews now show items at the same power they focus at.
  • For engram focusing that requires a specific yearly expansion to utilize (Exotic decryption on Rahool for example) the warning message telling you about the entitlement requirement (if you don’t have it) should come before any other warning message on the decryption item.
  • Focusable Exotic engrams on Rahool now have previews that show all armor pieces your class could receive from that engram, or what pieces you need to acquire before you can focus it!
  • Previews for Legendary armor focusing now show custom armor perks if the armor has one.
  • Updated Light 3.0 ability tooltip error message in subclass screen to indicate if a meditation is necessary.
  • The Talk to Shaxx objective message is no longer triggered (that Shaxx interaction was previously removed).
  • Fixed an issue where Ikora was saying an incorrect line for purchasing a Fragment if a player hasn’t unlocked Aspects for that subclass.
  • Stasis acquisition on the Exo Stranger has been converted to the new vendor subclass system. Quest rewards that previously granted Stasis currency have had their rewards changed.
  • An engram tracker can now be recovered from the Sonar Station (in addition to other vendors, such as the War Table) once deleted.

LOCALIZATION

  • Mandarin voiceover support is now available across all content in Destiny 2 for players with their language set to Simplified Chinese.
  • Updated Korean translations for Festival of the Lost.

GENERAL

Loadout improvements

  • Equipping a loadout will no longer fail when swapping between similar mods (e.g., class item finisher mods like restorative finisher and special finisher) where you can only have one equipped at a time.
  • Equipping a loadout with mod or perk selections that are no longer legal will now be able to successfully equip more of the original selections.
  • Seasonal Artifact perks can no longer be changed while in an activity with locked loadouts.
  • Orbs of Power have had their physics layer reworked, bringing them in line with pre-patch 7.1.0 behavior.
    • They should no longer roll all over the place.
  • New and persistent flashing on the vendor upgrade node was fixed after additional upgrades were awarded.

COLLECTIONS

  • Corrected the Collections entry for the Outrunner ornament for Arbalest.
  • Fixed an issue where a promotional emote would erroneously appear in the Recently Discovered feed in Collections.
  • Added a Resources tab to Collections where you can find information about all currencies and materials found in the game.
  • Transmats are now considered account-unlocks, and any Transmat in Collections will be available from your Ship Transmat menu. Any existing Transmat items can be safely dismantled.
Stay tuned for more Destiny 2 news here on MP1st.
Source: Bungie 
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Gear Solid: Master Collection Vol. 1 Performance Details Revealed

Konami has now confirmed the “target” framerate and resolution for the upcoming Metal Gear Solid: Master Collection Vol. 1. According to the Metal Gear Solid: Master Collection Vol 1 performance details revealed by Konami, most platforms will run the game at a 1080p resolution.

The company confirmed the resolution and framerate of the upcoming collection in a statement to IGN, continue reading to find out the breakdown of the resolution and framerate for each platform.

Metal Gear Solid: Master Collection Vol 1 Performance Details:

PS4:

  • Resolution: 1080p
  • Framerate: 60 fps

PS5:

  • Resolution: 1080p
  • Framerate: 60 fps

Xbox Series X|S:

  • Resolution: 1080p
  • Framerate: 60 fps

PC:

  • Resolution: 1080p
  • Framerate: 60 fps

Nintendo Switch (Docked): 

  • Resolution: 1080p
  • Framerate: 30 fps

Nintendo Switch (Handheld mode):

  • Resolution: 720p
  • Framerate: 30 fps

The only anomaly here is the Nintendo Switch, which runs the collection at 30 fps and 720p while on handheld mode. Otherwise, all the platforms will “target” 1080p at 60 fps. Konami has also confirmed that no platform will run the collection at a 4K resolution.

While Metal Gear Solid Master Collection Vol. 1 launches later this year on October 24, 2023 for Xbox Series X|S, PS5, and Nintendo Switch.

Source: IGN

Ibrahim Kabir

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Sea of Stars Launch Trailer Unleashed

Sea of Stars, the first game to launch simultaneously on day one on Xbox Game Pass and PlayStation Plus, has gotten its launch trailer just shy of a week before its official launch. The Sea of Stars launch trailer features new gameplay, shows off various new level designs, characters, and much more.

Watch the Sea of Stars launch trailer right here:

Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”…..every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.

Sabotage Studio’s Sea of Stars is launching on August 29 for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. As mentioned before, the game will be available with Xbox Game Pass and PS Plus on the same day.

Ibrahim Kabir

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Destiny 2 Down for Server Maintenance and Patch 7.2.0.1 Roll Out This August 22 (Update 2)

Bungie has taken the Destiny 2 servers down for planned maintenance this August 22, and during this time, players will see patch 7.2.0.1 be released on all platforms. Head on below for the complete schedule.

Destiny 2 Down Server Maintenance Schedule for August 22:

Update 2: Bungie has confirmed that maintenance is over.

Update: Bungie has announced that maintenance has been extended for an hour.

Update: Read on for the complete Destiny 2 version 7.2.0.1 patch notes for Season of the Witch which kicks off today right here.

Tuesday, August 22, 2023
6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
7:15AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • Update 7.2.0.1 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 7.2.0.1 should restart their console and try downloading the Update.
    • Players who observe issues should report to the #Help forum.

Same as always, once the update is live, we’ll be sure to update the article and provide a proper link to it.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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