Black Ops 6 Update 1.77 Deployed for Season 5
Treyarch has ushered in the latest seasonal content drop for Call of Duty: Black Ops 6! Players on consoles will see this appear as Black Ops 6 update 1.77, and this brings new maps, new modes, new weapons, balance changes and more.
There’s a lot to take in, so read on for everything new in the patch notes that outline the changes made, and of course, the new content.
Black Ops 6 Season 5 New Content
New Multiplayer Maps
Runway (6v6)
- A Pantheon mole attempts their escape via the Arzak Provincial Airport. All hell breaks loose as the Rogue Black Ops team pursues one of their final targets. Wreckage and luggage litter the tarmac, flames licking the sides of the terminal and black smoke rising from the fire in the airport control tower.
Exchange (6v6, 2v2)
- Rogue Black Ops pursues a mole attempting to strike a deal in a vibrant Avalon marketplace. Crash the party and unleash havoc on this small-sized three-lane map centered around the Deli, its roof adorned with a marble statue of a mythic sea god.
World Motor Dynasty (W.M.D.) (6v6)
- From its inception as a Nova 6 processing laboratory first introduced in the original Call of Duty: Black Ops, W.M.D. returns in a reimagined form as an Italian luxury car manufacturer in Avalon. Trade the snow of the original map for an overcast day around the Autofiorno plant, using your memories of the prior map to help navigate the larger area of operations.
New Multiplayer Modes
Aim High
- Aim high to survive across a variety of game modes — including Team Deathmatch, Domination, Hardpoint, and Kill Confirmed — where headshots land instant eliminations while full body armor minimizes damage dealt anywhere below the neck. As a bonus, this headshot training is likely to hone your talents when unlocking Weapon Camos.
Snipers Only (In-Season)
- Hardscope? Quickscope? Lucky shot? Take your pick in the Snipers Only playlist. Regardless of the game mode, all Operators spawn with a Sniper Rifle and only a Sniper Rifle. Equipment, Secondary Weapons, Field Upgrades, Scorestreaks, and your Dedicated Melee Weapon are restricted. You still get your pick of Perks, so choose wisely and hone your marksman skills to perfection.
Cranked Moshpit (In-Season)
- Crank up the adrenaline in this Moshpit where eliminations give you speed Perks and activate a bomb countdown on your Operator. Chain eliminations to refresh the bomb timer and earn twice the score for your team. If you do get taken out, start the process again and keep slaying to maintain your momentum.
New Weapons
PML 5.5 – LMG (Battle Pass)
- Full-auto light machine gun. Fast rate of fire and high lethality offset by low mobility and hefty recoil.
- When a rival Operator is holding the trigger down on the PML 5.56, you’ll know, mainly due to the damage and huge ammunition reserves, mitigated somewhat by a lengthy reload.
ABR A1 – Assault Rifle (Battle Pass)
- Three-round burst assault rifle. Good handling and power. Moderate recoil and range. Configurable to full auto.
- The iconic Assault Rifle returns! With a similar weapon being a fan-favorite staple of the Black Ops series, the ABR A1 combines a high damage output that can drop enemies in tight three-round bursts with a brief pause in-between, almost fast enough to be called automatic.
Boxing Gloves – Melee (In-Season, Event Reward)
- Moderate damage. Fast attack speed. Long range.
- Slip on the Boxing Gloves and knock out foes with a swift barrage of jabs and uppercuts.
New Attachments
9mm PM Skull Splitter (Two Attachments, Battle Pass)
- Bring the power and precision of a marksman rifle to your favorite pistol with the 9mm PM Skull Splitter Barrel. The Barrel greatly increases damage, especially to the head, reducing rate of fire. Pair with an extended magazine that gives the Operator additional ammo for this weapon at the expense of handling.
PPSh-41 Helical Magazine (In-Season, Event Reward)
- Fire to the beat of your own drum with this SMG attachment that puts other magazines to shame. Manage heat on this high-ammo count magazine that excels at spraying bullets in close and medium ranges.
Black Ops 6 Season 5 Balance Changes
ASSAULT RIFLES
Goblin Mk2 Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Maximum Damage | 33 | 0 – 25.4 meters | 33 | 0 – 33 meters | Range increased |
| Medium Damage | 28 | 25.5 – 44.5 meters | 28 | 33.1 – 48.3 meters | Range increased |
| Minimum Damage | 24 | > 44.5 meters | 24 | > 48.3 meters | Range increased |
SHOTGUNS
Marine SP Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 60 | 0 – 3.3m | 60 | 0 – 3.3m | No change |
| Medium Damage 1 | 34 | 3.4 – 5.3m | 34 | 3.4 – 6.6m | Range increased |
| Medium Damage 2 | 25 | 5.4 – 9.7m | 25 | 6.7 – 11.4m | Range increased |
| Min Damage | 17 | 9.8 – 25.4m | 17 | 11.5 – 26.7m | Range increased |
-
Additional: ADS spread improved from 3.1° to 3.0° (better accuracy while aiming down sights).
ASG-89 Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 30 | 0 – 2.8m | 30 | 0 – 2.8m | No change |
| Medium Damage 1 | 20 | 2.9 – 4.8m | 20 | 2.9 – 6.1m | Range increased |
| Medium Damage 2 | 17 | 4.9 – 9.1m | 17 | 6.2 – 10.4m | Range increased |
| Min Damage | 11 | 9.2 – 26.7m | 11 | 10.5 – 27.9m | Range increased |
-
Additional: ADS spread improved from 3.285° to 3.27° (slightly better accuracy).
Maelstrom Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 25 | 0 – 1m | 25 | 0 – 1m | No change |
| Medium Damage 1 | 15 | 1.1 – 5.7m | 15 | 1.1 – 7.2m | Range increased |
| Medium Damage 2 | 11 | 5.8 – 9.5m | 11 | 7.3 – 11m | Range increased |
| Min Damage | 11 | 9.6 – 29.2m | 11 | 11.1 – 30.7m | Range increased |
-
Additional: ADS spread improved from 3.45° to 3.35° (better aiming precision).
LMG
Feng 82 Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 38 | 0 – 17.8 meters | 38 | 0 – 30.5 meters | Range increased |
| Medium Damage | 35 | 17.9 – 41.9 meters | 35 | 30.6 – 41.9 meters | Range decreased (start range raised) |
| Min Damage | 28 | > 41.9 meters | 28 | > 41.9 meters | No change |
MARKSMAN RIFLE
Tsarkov 7.62 Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 75 | 0 – 35.6m | 75 | 0 – 43.2m | Range increased |
| Medium Damage | 60 | 35.7 – 71.1m | 60 | 43.3 – 71.1m | Range shifted |
| Min Damage | 47 | > 71.1m | 47 | > 71.1m | No change |
DM-10 Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 65 | 0 – 25.4m | 65 | 0 – 38.1m | Range increased |
| Medium Damage 1 | 42 | 25.5 – 50.8m | 42 | 38.2 – 55.9m | Range shifted |
| Medium Damage 2 | 38 | 50.9 – 69.9m | 38 | 56 – 69.9m | Range shifted |
| Min Damage | 34 | > 69.9m | 34 | > 69.9m | No change |
TR2 Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 44 | 0 – 29.2m | 44 | 0 – 35.6m | Range increased |
| Medium Damage | 40 | 29.3 – 47m | 40 | 35.7 – 50.8m | Range increased |
| Min Damage | 29 | > 47m | 29 | > 47m | No change |
SNIPER RIFLE
SVD Full Auto Mod Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 50 | 0 – 31.8m | 50 | 0 – 45.7m | Range increased |
| Medium Damage | 45 | 31.9 – 55.9m | 45 | 45.8 – 66m | Range increased |
| Min Damage | 30 | > 55.9m | 30 | > 66m | Range increased |
PISTOL
9mm PM Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 37 | 0 – 10.2m | 37 | 0 – 10.8m | Range increased |
| Medium Damage | 34 | 10.3 – 20.3m | 34 | 10.9 – 20.9m | Range increased |
| Min Damage | 30 | > 20.3m | 30 | > 20.9m | Range increased |
-
Additional: Fire rate improved from 375 RPM to 400 RPM.
Grekhova Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 20 | 0 – 7.6m | 20 | 0 – 8.3m | Range increased |
| Medium Damage 1 | 17 | 7.7 – 17.1m | 17 | 8.4 – 17.8m | Range increased |
| Medium Damage 2 | 15 | 17.2 – 21m | 15 | 17.9 – 21.6m | Range increased |
| Min Damage | 13 | > 21m | 13 | > 21.6m | Range increased |
GS45 Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 52 | 0 – 6.4m | 52 | 0 – 7.6m | Range increased |
| Medium Damage | 43 | 6.5 – 22.2m | 43 | 7.6 – 22.9m | Range increased |
| Min Damage | 32 | > 22.2m | 32 | > 22.9m | Range increased |
Stryder .22 Damage Adjustments
| Damage Type | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 29 | 0 – 8.9m | 29 | 0 – 9.5m | Range increased |
| Medium Damage | 26 | 8.9 – 19.1m | 26 | 9.6 – 19.7m | Range increased |
| Min Damage | 22 | > 19.1m | 22 | > 19.7m | Range increased |
SPECIAL WEAPON
Olympia (Standard) Damage Adjustments
| Damage Tier | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 100 | 0 – 1.8m | 100 | 0 – 1.8m | No change |
| Medium Damage 1 | 50 | 1.9 – 7.4m | 50 | 1.9 – 6.4m | Range decreased |
| Medium Damage 2 | 34 | 7.5 – 14.7m | 34 | 6.5 – 11.4m | Range decreased |
| Minimum Damage | 25 | 14.8 – 40.6m | 25 | 11.5 – 34.3m | Range decreased |
-
Additional: ADS Spread increased from 2.2° to 2.7° (less accuracy when aiming down sights).
Olympia Short Barrel Damage Adjustments
| Damage Tier | Pre-Patch Damage | Pre-Patch Range | Post-Patch Damage | Post-Patch Range | Change |
|---|---|---|---|---|---|
| Max Damage | 100 | 0 – 1.5m | 100 | 0 – 1.5m | No change |
| Medium Damage 1 | 50 | 1.6 – 4.7m | 50 | 1.6 – 5.6m | Range increased |
| Medium Damage 2 | 34 | 4.8 – 8.9m | 34 | 5.7 – 9.7m | Range increased |
| Minimum Damage | 25 | 9 – 27.9m | 25 | 9.8 – 30.5m | Range increased |
For the Ranked Play and Zombies changes, check out Activision’s full breakdown of the patch notes.
Expect another season to drop for Black Ops 6 in a few months’ time. The next game in the franchise is Black Ops 7, and like it or not, it will require Secure Boot and TMP 2.0 enabled on PC to run.
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