Ghost Recon: Future Soldier Beta Update For April 27th – Rifleman, Weapon, and XP Adjustments

Ubisoft’s continued support of the Ghost Recon Future Soldier beta has been impressive. On top of the recent updates that went live a couple days earlier, the team is improving the beta yet again today.

If you are beta testing the game then be sure to leave your feedback about your game experience on their official forums. This will only benefit the game even further when they work out the kinks come launch time. Be sure to check out our first impressions of the beta as well.

Improvements that Ubisoft has deployed on the Xbox 360 as of 2pm EST today, soon to follow on the PS3, as listed on the official website:

Riflemen are over-powered:

  • Increased minimum recoil for the ACR and AK200 to align them more closely with the other assault rifles.
  • Reduced maximum assault rifle damage range, making the sniper rifle more valuable.
  • Increased minimum damage of SMGS, making them more effective against all classes at further ranges.
  • Dramatically reduced the radius of the heartbeat sensor.

Additional Weapon changes:

  • Reduced the dispersion to make handguns generally more effective, especially for the bomb carrier.
  • Adjusted shotgun effectiveness.

XP adjustments:

  • Adjusted XP values for Confidence & Hack Objective.

Additional Equipment changes:

  • Adjusted Flash Bang Duration.
  • Adjusted Flash Bulb reload time.
  • Adjusted EMP air burst radius for EMPs launched by a underbarrel or standalone grenade launcher.
  • Adjusted the amount of UAV’s in match.
  • Increased the duration of the Sensor to make them more susceptible to countering.

Note: Some of you may have noticed the periodical server reboot announcements; these reboots are a part of the Beta optimization process. We apologize for any inconvenience caused and are doing everything possible to minimize impact on your play time. These changes will apply to Playstation 3 owners soon.

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