PUBG Miramar Desert Map Now Live on Test Server, Latest Patch Notes Detailed

Share this:

The PUBG Miramar desert map is now available for players to test on the game’s Test Server. With the game previously only having one map, which many players have sunk hundreds of hours into, I imagine a hell of a lot of gamers will be wanting to check out the new environment.

Here’s the schedule for playing on the Test Server:

Test Schedule

[Phase 1]

PST: December 8th 02:00AM – December 10th 02:00AM

CET: December 8th 11:00AM – December 10th 11:00AM

KST: December 8th 07:00PM – December 11th 07:00PM

[Phase 2]

To be announced soon

Region & Modes

NA – SOLO & DUO & SQUAD, First-person / Third-person

EU – SOLO & DUO & SQUAD, First-person / Third-person

ASIA – SOLO & DUO & SQUAD, First-person / Third-person

In addition to the new map, new patch notes for the latest Test Server build have also been shared.

Here’s everything that’s new and improved:

Lobby

Redesigned the lobby background and UI

Some menu options will stay hidden for this test server due to them still being worked on

World

Added a new map – Miramar. Miramar will be the only map available during phase 1

Miramar supports 2 weather types:

Clear

Sunrise

Miramar builds on and modifies the core Battle Royale experience by providing varied visuals and gameplay:

Vaulting & Climbing action will be even more useful when crossing the Miramar terrain

Players can experience highly tactical battles that will force them to utilize their cover and concealment skills

Choosing the vehicle type is more important than before, as off-road driving is now different from on-road driving experience

Items

Added 3 new weapons. These weapons are Miramar exclusives:

Added R45. R45 will be spawned in world, it uses .45 ammo and 6 bullets can be loaded. Red dot sight can be attached. It has high accuracy and faster reload speed than R1895

Added Win94. Win94 will be spawned in world. It’s a variant of a lever action rifle that uses .45 ammo and 8 bullets can be loaded. It’s for an expert player since it doesn’t take any attachments and is mid-range effective with slow reload speed but high damage

Added Sawed-Off. Sawed-Off will be spawned in world. It uses 12 gauge shot and 2 shells can be loaded. No attachments available. It has short range, high dispersion, lower damage than other shotguns but can fire in rapid succession

Added new Ghillie suit to the care package

R1895 will not spawn in Miramar

Vehicles

Added 3 new vehicles:

Added Van. Van is a six-seat vehicle. It has low maximum speed and driving force but it has the highest HP in the game. Therefore, the Van can be useful in various tactical situations

Added Pickup. Pickup is a four-seat off-road vehicle and designed to be well adjusted for Miramar’s bumpy terrain. Pickup is the most all-around vehicle in the game and suitable for various playstyles

Added Aquarail. Aquarail is a two-seat water vehicle. The player in the passenger seat can user their weapons. It has good cornering and high mobility so you can expect Aquarail to do well in guerrilla tactics.

Motorcycle and Buggy are also available in Miramar. They have different skins compared to their Erangel cousins.

Server Optimization

Reduced the server lag issue of players moving abnormally

Gameplay

Added the ability to heal and boost while in a vehicle (only for the passengers)

Increased damage of Kar98k and M24 and reduced damage of AWM.

Increased overall damage multiplier to Torso for sniper rifles by 10%

Increased the vertical aiming range in prone stance

Improved water penetration particle effects

Adjusted the blur fade-in effect for scopes

UI/UX

Redesigned the color of HP bar

Displayed in yellow when the HP is below 50%

Displayed in red when the HP is below 25%

Displayed in red and blinking when the HP is below 10%

Modified the game font for several regions

Adjusted Russian, Polish, Turkish, Vietnamese for readability

Sound

Improved the sound effect of frag grenade:

The sound changes depending on the distance from the explosion

For example, player can hear only the explosion sound from long distance but within 20m distance, player can hear the explosion sound and the sound of the debris raised by the explosion

Lowered the sound of the edge the blue zone

Animation

The position of the gun in FPP will be lowered depending on the scope or other attachment that is mounted on the firearm

Added the missing firing mode switching animations (and sounds) to UZI

Tweaked the FPP animations and limits to reduce seeing the inside of own character

Moved the camera to correct position in FPP mode for drivers

Position of most of the guns in FPP has been changed to ensure further reduction of clipping with clothing

Transitions between sprinting and running animations are now smoother.

Leaning animations have been improved to ensure consistency between

DS/FPP and TPP

Bug Fixes

Now player can fall (F key) from the airplane while the world map is open

Fixed the issue where most of melee attack animations were not displayed when jumping in place and attacking

Fixed the issue where changing stances while punching (from standing to crouching and vice versa) will not be instant anymore

Fixed the issue where while vaulting in FPP, player could look inside own body

Fixed the unintentionally extreme aim punch when being hit

Improved the animation loops to prevent gun “skipping” while moving crouched in ADS

Fixed the issue where the character movement speeds were inconsistent when using sprint button and travelling in any direction other than forward, forward left and forward right

The reticle on 15x scope will no longer appear blurry when used for the first time

Fixed the issue where a player could lean out of a vehicle even though they should not be able to physically (due to an object blocking the area outside the window)

When scoping and close to the wall, character should no longer be able to see through it

Running with DP-28 should now be slower (same as other LMG and sniper rifles)

Fixed the issue where a player would occasionally be teleported to remote location while vaulting

The launch of this build comes after a short delay, as explained on Twitter:

If you missed the PUBG Miramar trailer during The Game Awards 2017, click here to get all caught up.

Will you be playing the PUBG Miramar map? Let us know.

In other PUBG news, Brendan Greene has confirmed that the Xbox One versions of the game will run at 30fps at launch, two mobile games have been announced with trailers, and this plane tracker app lets players get an early advantage.

settings

close
WP Facebook Auto Publish Powered By : XYZScripts.com