Following news that it’d take 40 real-life hours to unlock Darth Vader and Luke Skywalker in Star Wars Battlefront II that understandably made quite a few people upset, EA has now released an update on how Heroes can be earned in the game.
In an official post on the game’s website, Executive Producer at DICE, John Wasilczyk gave an update on how much Heroes will cost in the game. Note that by “cost,” I mean in-game currency (Credits) and not real-world money. According to DICE, Luke Skywalker and Darth Vader can now be obtained for 15,000 credits (a 75 percent reduction), Emperor Palpatine, Chewbacca and Leia for 10,000 credits, and Iden Versio at 5,000 credits. Based on what the studio has seen in the early access trial happening now for Xbox One and PC gamers, DICE thinks this will make earning these Heroes an achievement, but one that will be accessible (read: doable) by all players.
Fans can look forward to the change today, as an update will be “loaded” into the game according to DICE.
Additionally, the studio is addressing the social backlash of Star Wars Battlefront II, and will even be doing a Reddit AMA (Ask Me Anything) this Wednesday with “key leads” of the studio attending.
We’ve also been listening to how much you’re loving features in the game (Starfighter Assault, 40 player MP battles, Darth Maul lightsaber throws, etc.) as well as what you haven’t liked. We know some of our most passionate fans, including those in our subreddit, have voiced their opinions, and we hear you. We’re making the changes to the credit levels for unlocking heroes and we’re going to keep making changes to improve the game experience over time. We welcome the conversation.
For those of you already playing, thank you. For those of you looking forward to playing the Star Wars™ game you’ve been waiting for, thank you, too. The team is fully committed to listening to our community, continually adjusting the game, and providing even more great Star Wars content over the upcoming months and years of live service updates. More to come.
This is certainly a step in the right direction for Star Wars Battlefront II. Let’s hope this prevents other publishers from trying anything similar in the future, no?