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Report: Black Ops 6 Kuwait Ban Reason Mentions Saddam Hussein Portrayed in a “Heroic Image” and More

The State of Kuwait has officially banned Call of Duty: Black Ops 6 from being sold and played in the country. The announcement came a few days ago, but the reasons behind the ban were not immediately clear. Now, new details have emerged explaining why Kuwait decided to ban the game.

Why Is Black Ops 6 Banned in Kuwait?

In a post on X, a user named CANCEL revealed the reasons behind the ban. According to CANCEL, the Kuwaiti authorities were concerned about how the game shows the Gulf War, which is a sensitive topic in the country. The specific reasons shared include the presence of the Kuwait war in general, scenes of burning Kuwaiti oil wells, and representations of characters in ways that upset the Kuwaiti side. CANCEL also mentioned that Saddam Hussein is portrayed “in a heroic image,” which further contributed to the ban.

These details came to light after authorities in Kuwait reviewed the game. According to CANCEL, they tested the game’s story mode and found parts that caused concern. The decision to ban Black Ops 6 was made because of the four main issues CANCEL mentioned.

Activision, the publisher of the Call of Duty series, reportedly tried to contact Kuwaiti officials to talk about possible changes to the game. However, according to the same source, they haven’t received any reply to their request for a meeting.

Kuwait is the first country to ban Black Ops 6, but it’s unclear if others will follow. The game’s portrayal of the Gulf War could also raise concerns in other Middle Eastern countries, especially with its detailed focus on events like the invasion of Kuwait and the burning of oil wells during that conflict.

Call of Duty: Black Ops 6 will be available on October 25 for the PS4, Xbox One, PS5, Xbox Series X|S and PC.

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Taha

Television kills your vision.

Home > Title Updates and Patches

Bleach Brave Souls Update 1.68 Out for Minor Bug Fixes This October 21

KLabGames has released Bleach Brave Souls update 1.68 today. Today’s update is just to address some minor bug fixes on all platforms. Read on for the patch notes posted down below.

Bleach Brave Souls Update 1.68 Patch Notes for Oct 21:

The official website has not posted any patch noted for this update yet, but the game’s PS4 update history has some details. Check out what has been posted on the PS4 below.

  • This update includes: minor bug fixes – See in-game notices for details.

We will be sure to update this post as soon as we can if KLabGames decides to reveal the actual patch notes soon. If you spot any changes made, leave a comment below and let us know what you find.

In related news, a new game based on the Bleach franchise has been announced and is called Bleach Rebirth of Souls.

While there’s no release date for it yet, we reported earlier this month that it’s due sometime in 2025.

Damien Seeto

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Atomfall Gameplay Released With Exciting First Look at the World

Rebellion has just released the first-ever deep dive video for Atomfall. The video breaks down many of the game’s core mechanics and provides a fresh look into the world that we’ll be exploring when the game releases.

Atomfall Gameplay Deep Dive

 

About Atomfall:

Opening in the style of a classic 1950s news reel, this latest trailer offers a closer look at Atomfall’s setting in the North of England. Atomfall is inspired by the real-life events of the 1957 Windscale disaster and the story picks up five years later in a fictionalised quarantine zone that encompasses rolling countryside, valleys, caves and even a picturesque English village.

But this picture-perfect postcard setting is a hostile landscape that hides a dark mystery. To get to the bottom of what happened at Windscale, you will need to navigate military encampments, delve through abandoned bunkers below ground, and risk your life in Pagan ruins. Your trusty metal detector will also help you uncover a few secrets buried beneath the surface!

Central to the dark mystery are the host of eccentric characters and cryptic organisations that inhabit the quarantine zone. These individuals have been cut off from the outside world for years and left to their own devices, so are anything but normal. Your interactions with them are important and will shape your journey. But be careful, they aren’t all friendly and you will need to get to grips with an array of ranged and melee weapons if you are to survive.

Based on the footage above, inspiration is definitely being taken from both the Bioshock and Fallout franchises. Let us hope that it plays and looks just as good as when it releases because it does look really good, and personally, I wouldn’t be against having more Fallout-esque titles. 

Atomfall is slated to release in March 2025 for the Xbox Series X|S, Xbox One, Windows PC, and PC via Steam and Epic Games Store, PlayStation 5, and PlayStation 4. It’ll also be included on Xbox Game Pass day one for subscribers.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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A Quiet Place: The Road Ahead Review – We’re Here

It’s spooky season and we’re all on the lookout for a great horror game. While Silent Hill 2 is deservedly taking up a lot of that attention, perhaps there’s another new game that’s worth your spooky time. A Quiet Place: The Road Ahead, the latest hide-and-seek horror game from Remothered developers, Stormind Games manages to be one of the better horror games of 2024.

A Quiet Place: The Road Ahead places you into the world of the blockbuster horror series, mostly set some four months after the initial invasion of the aliens. Alex, the character you’ll control, learns she’s carrying Martin’s child. Under any normal circumstances, this would be cause to celebrate, but babies make a lot of noise, and in this world, noise gets you killed. So Alex must sneak her way to a safe location before giving birth. Making the task more difficult are the complications of each character’s relationship with each other. Martin’s mother, Laura, who, following some mysterious events, hates Alex and only puts up with her because her son loves her. Alex’s father, Kenneth, is also around to help guide Alex on her journey.

Character Personality Trait +1

The characters are what really make A Quiet Place’s story work. Each character feels fully fleshed out, with believable back stories that have impacted their view, not only of the apocalyptic situation they find themselves in, but of each other. Villains, if you can call them that, aren’t mustache-twirling psychopaths. Instead, they’re layered with motivation and morality hang ups, and this is true not only of the writing, but the voice performances as well.

Navigating the world of A Quiet Place requires you to do so stealthily. Movement is slow. Almost painfully slow, but considering the subject matter and the near-constant threat of the monsters, it does a lot for increasing the tension. Everything must be done methodically. Opening doors, drawers, and walking all are done by barely leaning the stick forward. I played on PS5 and I would imagine this is going to cause some issues with a mouse and keyboard, where typically movement is either sprint, run, or walk. Just walking doesn’t really cut it.

You’re tasked with moving ever so slowly, while watching out for things that can increase the volume of your movement. You’ll be avoiding puddles, leaves, and broken glass and approaching one of these is a really effective way of adding tension to an already tense situation. A Quiet Place even implements a clever gimmick that listens for loud noises in your room using the DualSense’s built in microphone. Admittedly though, I kept this featured turned off outside of testing (I’ve got dogs and a toddler…).

Layered on top of this, Alex suffers from asthma, which kicks in while overexerting herself, crawling through dusty warehouses, and finding herself face-to-face with the monsters. If Alex’s asthma gets too bad, she’ll have an asthma attack, which forces you to complete a QTE to keep things under control. Luckily, you’ll find tons inhalers around the world, as well as conveniently placed pill bottles that help alleviate symptoms. This overly-gaminess stretches out into level design as well. See, littered around the world are things that Alex can run into and kick, but not everything she runs into will make noise – just the ones covered in red paint. Similarly, if Alex can mantle or drop down off of a ledge, it’s been conveniently painted yellow. While I can understand why this is implemented (it is a game after all), I cant help be feel it detracts from the immersion that is otherwise really well handled.

This all leads to A Quiet Place: The Road Ahead’s greatest issue… it’s just too easy on the normal difficulty. Alex creates a tool early in the game which measures the noise she makes compared to the ambient noise. Certain places are louder than others, but overall simply moving slowly is enough keep your volume down, even in the aforementioned puddles and glass. It’s always very clear where you’re supposed to be headed. All of the hand-holding ultimately really detracts from how scary the game is. A good horror game makes you feel helpless. Consider the opening hours of Resident Evil 7, when you’re being stalked by Jack Baker. Finding your way around the house is difficult. You get to points that are blocked and have to backtrack to find keys or parts to a puzzle. There’s almost nothing like that in A Quiet Place. You’ll find dead ends, sure, but getting past them typically means just looking for an opening nearby. And that opening always leads to the solution. The fact that there’s a big, scary monster lurking somewhere nearby doesn’t really impact the situation because usually you can just not move and it won’t bother with you. On rare occasion, I did find myself having to back away slowly as it approached me. Those moments were genuinely great.

Yet, despite these criticisms, I couldn’t help but press on. The story is just that good. The gameplay worked well enough to keep me engaged for the 6 hours it took to complete. I wanted to know why Laura hated Alex. I wanted to meet back up with Kenneth because he felt like a father to me. I had to keep my unborn child safe. All of this works so well. Fans of the films should find themselves right at home with A Quiet Place: The Road Ahead.

Verdict

A Quiet Place: The Road Ahead shines in its character depth and gripping story, pulling you into its apocalyptic world. Despite some immersion breaking decisions, it manages to create tense, methodical moments of stealth that kept me on edge. Fans of the film series, and horror fans in general, will likely find it to be a creepy experience worth their time.

Score: 7.5/10

Pros:

  • A gripping story, worthy of the Quiet Place name
  • Deep characters with grey motivations
  • Tense atmosphere that relies heavily upon methodical stealth

Cons:

  • Overly gamey mechanics break immersion
  • Overly easy at times.

A Quiet Place: A Road Ahead review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Tyler Nope

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Bloober Wants to Show What They Can Do on Their Own, Feels They Found Their Niche With Horror

Earlier this month, developer Bloober Team released the Silent Hill 2 remake, which is probably the studio’s most high-profile release, and the best reviewed as well. However, the studio isn’t done there, as they also recently revealed “Cronos: The New Dawn,” which is an entirely new game based on their own IP.

Speaking in an interview, studio director Wojciech Piejko mentioned how the studio felt the pressure when it was revealed that Bloober was the studio tasked to re-imagine Silent Hill 2, and how the negative comments did not go unnoticed. Now that’s out of the way, the studio now seeks to show gamers what they can do on their own ideas.

“It was tough for those couple of years before [Silent Hill 2’s] release, They made it. We made it. Bloober made it. And now, it’s very good spirits inside [the studio.] We want to show what we can do on our own, how we can evolve our ideas.”

In the same chat, producer Jacek Zieba  mentions how Bloober wants to be known as a “horror company,” and thinks that they found their niche with horror video games.

“We want to be a horror company. We want to find our niche, and we think we found our niche, so now we just–let’s evolve with it. […] And how that happens is more complex, but it also happens organically in a way, like with [2016’s] Layers of Fear, people in the studio were like, ‘Okay, we made some shitty games before, but we [can] evolve.”

Based on what was shown for Cronos: The New Dawn, it looks like Bloober is on the right path. Will it be as good as Silent Hill 2? We can’t say for sure, but this time around, the expectations are much, much higher, and we here at MP1st hope the studio can deliver on that when the game’s released next year.

If you’ve yet to play Silent Hill 2, go read our review of it here where we state, “Bloober Team manages to make this horror classic better in every way, and in turn become a classic of its own. Hopefully, this very promising start means we’ll see Bloober Team continue to remake the rest of the series’ games in the coming years.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball: Sparking Zero Reaches 228 Million Minutes Played While on Discord, Does 3x Player Count and Time Played of Tekken 8, Mortal Kombat 1

Even in its early access period, we already know that Dragon Ball: Sparking Zero was a massive hit, as it managed to beat the Steam all-time player highs of Tekken 8 and Street Fighter 6. It seems even on social platforms, the game is raking in big numbers as well.

In a press release sent out, Discord revealed the following info highlighting how big Sparking Zero is doing on the platform stating:

Players have flocked to Discord on PC in large numbers to explore the Dragon Ball Z universe and test their skills. With over 228 million minutes played while on Discord and 78 million minutes streamed to their friends in the first three days, the excitement and engagement for Dragon Ball: Sparking! ZERO surpassed other fighting titles like Tekken 8, Mortal Kombat 1 and Dragon Ball Z: Kakarot in the first three day launch period by around three times the total player numbers and time played on Discord.

Given fans had to wait 17 years from Dragon Ball: Budokai Tenkaichi 3 to Sparking Zero, it’s understandable why fans of the franchise are piling on in droves. Of course, the game being a solid fighter helps a lot with that as well. Speaking of which, if you haven’t played it yet, go read our review of it here, where it’s mentioned, “With a massive character roster and high flying combat that perfectly emulates the series, Dragon Ball: Sparking! Zero delivers a Kamehameha of gratification for fans of the series and is something that would have made series creator Akira Toriyama very proud.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Gear Solid Delta: David Hayter Says He’s Doing “Some Things Voice-Wise” He Can’t Talk About Yet

While Metal Gear Solid Delta: Snake Eater was originally envisioned as just a graphical upgrade, Konami is doing more than that with changes to the controls, and more. Could new dialogue be part of it? It seems that’s a possibility based on what Snake’s voice actor, David Hayter, revealed recently.

In a video interview with Malaysian publication Kakuchopurei, Hayter was asked about the in-development Metal Gear Solid remake, and how involved he is in the process. Hayter states that he is helping with promoting the game, and he is privy to some behind-the-scenes stuff that’s happening. In addition to that, Hayter mentions that there “may be some things” that he’s doing voice-wise that he can’t talk about just yet.

Well, you know from the beginning Konami and I started talking about…you know I came aboard to help do promotion, and work with them. They’ve let me in on what they’re doing behind the scenes, I got to play a little bit of the game, you know, a little a few months ago. There may be some things that I’m doing voice-wise that I can’t really talk about yet, but I’m, you know, I’m working to support the game and I’m pretty involved which is nice.

Does this mean Konami is adding new dialogue in the game? Perhaps it’s new codec conversations, which would be our best bet given it’s a bit easier to integrate into the game with less work rather than featuring new cutscenes and whatnot. That said, we’d love to be proven wrong.

You can watch the entire interview here where they talk about Hayter’s Solid Snake influences and more.

Unfortunately, there’s still no release date for Metal Gear Solid Delta: Snake Eater, and given we’re already in October, chances are, the game won’t be out until sometime in 2025.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball Sparking Zero DLC Pack 2 Reveals Vegeta Mini and Gloria From Dragon Ball Daimi

Though the series Dragon Ball Daimi launched the same day as Dragon Ball Sparking Zero, Bandai is wasting no time in getting characters featured from the show, as Dragon Ball Sparking Zero DLC Pack 2 will be headlined by two characters featured from it.

Dragon Ball Sparking Zero Crosses Over With Dragon Ball Daima

Revealed earlier today by Bandai Namco, both Vegeta Mini (Kid Vegeta) and Gloria (an original character from the Daimi series) will be joining the expansive roster of Dragon Ballk Sparking Zero soon. Though there’s no release date for them or DLC Pack 1, the publisher did provide a short teaser, giving us a sneak peek of what they’ll look like. 

Again, no release date has been confirmed yet, and for those wondering if these will be the only characters part of the second pack, they shouldn’t be, as the game is set to receive three DLC Packs, with over 20 new characters planned for it. That means that each DLC pack should feature at least 5-6 characters unless, of course, they do more than the planned three packs. 

Though given that these are likely themed-based, we assume each DLC pack will feature characters from their respective movie or material. So there’s a high chance we’ll see Beast Gohan and Orange Piccolo in DLC Pack 1, with DLC Pack 2 featuring more mini versions of characters and other demons. 

Hopefully, we’ll get the DLC Pack 3 reveal soon and, with it, a release date for the first pack. Fingers crossed it comes out before the year is up!

If you haven’t played the game yet, go read our review where we state, “Dragon Ball: Sparking! Zero delivers a Kamehameha of gratification for fans of the series and is something that would have made series creator Akira Toriyama very proud.”

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > guides

Call of Duty: Black Ops 6 Weapons Intel – Every Primary, Secondary, and Melee Weapons at Launch

Call of Duty: Black Ops 6 is out next week, and while there’s plenty to do to get yourself prepared, one thing going into the game that you should know about is all the available weapons. Lucky for you, we (and Activision) have you covered as we break down every weapon in Call of Duty Black Ops 6, including what level you can unlock them at.

Call of Duty: Black Ops 6 Weapons Overview

Primary Weapons (25)

Your main and usually hardest-hitting weapon utilized for most of your time in combat. Expect a varied and interesting selection of weapons in each category, as well as the individual Attachments for each Primary Weapon, which are – except for some Optics – unlocked as you level each weapon up. The Gunsmith is available for all Primary Weapons. Run the Wildcard “Overkill” if you wish to equip a second Primary Weapon in the Secondary Weapon slot. Choose from:

Assault Rifles (7)
SMGs (6)
Shotguns (2)
LMGs (3)
Marksman Rifles (4)
Sniper Rifles (3)

Secondary Weapons (6)

Your back-up weapon, used in emergency or context-specific situations. These weapons are carried in addition to the Primary Weapon you pick, and more adept Operators tend to choose a Secondary Weapon that complements their Primary Weapon in some way. Running the Overkill Wildcard will allow players to equip two Primary weapons, as well. The Gunsmith is available for Secondary Weapons. Choose from:

Pistols (4)
Launchers (2)

Melee Weapons (2)

Your third weapon is a close-quarters armament with no ranged ordnance. Bring out your Melee weapon using the same key or button press as Melee (for controllers, this is the Right thumbstick). Tap this for a gun butt melee. Hold to bring out your Melee weapon, which will remain equipped until you swap back to your Primary or Secondary. There’s also the Weapon Cycle setting (accessed via Controller > Combat > Dedicated Melee Weapon Activation > Hold Melee/Weapon Cycle), which allows players to use the weapon swap button to cycle between Primary, Secondary, and Melee weapons if they so choose. The Gunsmith is available for Melee Weapons (Cosmetics only). Choose from:

Knife (1)

Baseball Bat (1)

Player Levels: Weapon Unlock Criteria

All the launch weaponry in Black Ops 6 have specific unlock criteria, and this is related to your Player Progression (accessed via the Progression tab in the Barracks Menu). Gain Experience Points as you play matches to level up, then unlock weapons once you reach a particular Player Progression Level, as shown in the following table. Note that one weapon from each type or class is always immediately available in Default Loadouts and the rest are unlocked as you level up. Look for more information on Player Leveling later in this blog, and full details on all the Player Level Unlocks in the Launch Comms: Progression Blog.

Weapon Unlocks: Player Level

Assault Rifles

  • XM4 – Unlocked Immediately
  • AK-74 – Level 10
  • AMES 85 – Level 19
  • GPR 91 – Level 28
  • MODEL L – Level 40
  • GOBLIN MK 2 – Level 46
  • AS VAL – Level 55

SMGs

  • C9 – Unlocked Immediately
  • KSV – Level 7
  • TANTO .22 – Level 16
  • PP-919 – Level 37
  • Jackal PDW – Level 43
  • KOMPAKT 92 – Level 49

Shotguns

  • Marine SP –  Unlocked Immediately
  • ASG-89 – Level 31

LMGs

  • PU-21 – Unlocked Immediately
  • XMG – Level 13
  • GPMG-7 – Level 52

Marksman Rifles

  • SWAT 5.56 – Unlocked Immediately
  • Tsarkov 7.62 – Level 22
  • AEK-973 – Level 34
  • DM-10 – Level 43

Sniper Rifles

  • LW3A1 Frostline – Unlocked Immediately
  • SVD – Level 25
  • LR 7.62 – Level 49

Pistols

  • 9mm PM – Unlocked Immediately
  • Grekhova – Level 13
  • GS45 – Level 28
  • Stryder .22 – Level 40

Launchers

  • CIGMA 2B – Unlocked Immediately
  • HE-1 – Level 19

Melee

  • Knife – Unlocked Immediately
  • Baseball Bat – Level 52

Perk Notes: Equip the following to affect the use of your weaponry in a variety of different ways:

  • Gung-Ho (Enforcer) reduces movement penalties when reloading or using Equipment and allows reloading while Tactical Sprinting.
  • Dexterity (Enforcer) reduces weapon motion while jumping, sliding, and diving.
  • Scavenger (Enforcer) allows ammo resupply from downed enemies.
  • Bruiser (Enforcer) enables Melee kills to replenish health and earn extra score.
  • Tracker (Recon) enables auto-pinging enemies when you ADS.
  • Cold-Blooded (Recon) prevents thermal optics from targeting you.
  • Fast Hands (Strategist) allows you to swap weapons faster.

Wildcard Notes: Equip the following to affect the use of your weaponry in a variety of different ways:

  • Overkill allows you to equip any non-melee weapon in Primary and Secondary slots.
  • Gunfighter allows you to receive three extra Attachment points for your Primary Weapon.

Primary Weapons (25)

Assault Rifles (7)

Attachment Types: Optic, Muzzle*, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

(*AS VAL has no Muzzle Attachment)

Medium range Primary Weapons. Average mobility, hard-hitting and versatile due to the available attachment options. Usually full-auto, with iron sights and ADS options for Optics.

XM4

  • MAGS: 3
  • MAG SIZE: 30
  • Available: Unlocked Immediately
  • Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.

AK-74

  • MAGS: 3
  • MAG SIZE: 30
  • Available: Unlocked at Player Level 10
  • Full-auto assault rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil.

AMES 85

  • MAGS: 3
  • MAG SIZE: 30
  • Available: Unlocked at Player Level 19
  • Full-auto assault rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid to long range engagements.

GPR 91

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 28

Full-auto assault rifle. What this rifle lacks in raw power, it makes up for in spades with best-in-class handling and a decent rate of fire.

MODEL L

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 40

Full-auto assault rifle. Slow-firing and controllable with respectable damage, the Model L shines in calculated engagements at mid-range.

GOBLIN MK 2

  • MAGS: 4
  • MAG SIZE: 20
  • Available: Unlocked at Player Level 46
  • Semi-auto assault rifle. The Goblin Mk2 excels at short to mid ranges where its operator can take full advantage of its handling and impressive rate of fire.

AS VAL

  • MAGS: 5
  • MAG SIZE: 20
  • Available: Unlocked at Player Level 55
  • Full-auto assault rifle. Leads the way in stealth while remaining suitable for urban combat through its integrated suppressor and improved mobility.

SMGS (6)

Attachment Types: Optic, Muzzle, Barrel, Underbarrel*, Magazine, Rear Grip, Stock, Laser, Fire Mods.

(*PP-919 has no Underbarrel Attachment)

Medium to short-range Primary Weaponry, with good mobility and handling, though not quite as accurate as an AR. Iron sights and ADS options are available for Optics.

C9

  • MAGS: 4
  • MAG SIZE: 30
  • Available: Unlocked Immediately
  • Full-auto submachine gun. The C9 is a well-balanced weapon that performs reliably in all close to mid-range situations.

KSV

  • MAGS: 4
  • MAG SIZE: 30
  • Available: Unlocked at Player Level 7
  • Full-auto submachine gun. Fast to aim with manageable recoil and good damage. Perfect for a dexterous operator seeking broad proficiency.

TANTO .22

  • MAGS: 4
  • MAG SIZE: 30
  • Available: Unlocked at Player Level 16
  • Full-auto submachine gun. Slow-firing, but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance.

PP-919

  • MAGS: 2
  • MAG SIZE: 64
  • Available: Unlocked at Player Level 37
  • Full-auto submachine gun. The PP-919 has the highest ammo counts in class, at the cost of some mobility and fire rate.

JACKAL PDW

  • MAGS: 4
  • MAG SIZE: 30
  • Available: Unlocked at Player Level 43
  • Full-auto submachine gun. Great mobility and handling make this an easy choice for operators who aggressively seek CQB engagements.

KOMPAKT 92

  • MAGS: 4
  • MAG SIZE: 30
  • Available: Unlocked at Player Level 49
  • Full-auto submachine gun. Chambered in 9mm with the fastest fire rate in class, the Kompakt 92 excels in close-range encounters.

Shotguns (2)

Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine*, Rear Grip*, Stock, Laser, Fire Mods.

(*ASG-89 only)

Advantageous at very close ranges, offering iron sights and ADS via Optics, and with correct Attachments, the ability to spray. Incredible firepower at the expense of range and accuracy.

Marine SP

  • MAGS: 4
  • MAG SIZE: 6
  • Available: Unlocked Immediately
  • Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with one-shot kill potential in close quarters.

ASG-89

  • MAGS: 4
  • MAG SIZE: 6
  • Available: Unlocked at Player Level 31
  • Semi-automatic shotgun. Capable of taking down multiple targets in quick succession thanks to its decent magazine size and solid rate of fire.

LMGs (3)

Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

Primary Weapons with increased ammo capacity and a focus on medium to long-range takedowns. Iron sights and ADS available via Optics. Though Accuracy, Mobility and Handling are sacrificed (compared to ARs), this is balanced by impressive fire rates and fast sustained fire capabilities.

PU-21

  • MAGS: 3
  • MAG SIZE: 75
  • Available: Unlocked Immediately
  • Full-auto light machine gun. Deceptively lightweight and easy to aim with high damage. Rewards vigilance and careful recoil control.

XMG

  • MAGS: 3
  • MAG SIZE: 100
  • Available: Unlocked at Player Level 13
  • Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.

GPMG-7

  • MAGS: 3
  • MAG SIZE: 50
  • Available: Unlocked at Player Level 52
  • Full-auto light machine gun. Unparalleled ability to quickly neutralize threats thanks to a blistering fire rate and suitable long-range damage.

Marksman Rifles (4)

Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

Favoring an Operator with over-average skill, these burstor semi-auto Primary Weapons are optimal at medium to long ranges. ADS or iron sights available for Optics. Projectiles are hard-hitting and accuracy counts.

SWAT 5.56

  • MAGS: 3
  • MAG SIZE: 30
  • Available: Unlocked Immediately
  • Three-round burst DMR. The Swat 5.56 pairs strong stopping power with a fast burst cooldown for excellence at medium ranges.

Tsarkov 7.62

  • MAGS: 3
  • MAG SIZE: 20
  • Available: Unlocked at Player Level 22
  • Semi-auto DMR. The Tsarkov 7.62 sacrifices only some power in exchange for excellent handling, making it lethal in the hands of an accurate and mobile Operator.

AEK-973

  • MAGS: 3
  • MAG SIZE: 30
  • Available: Unlocked at Player Level 34
  • Three-round burst DMR. Great stability and a fast rate of fire within each burst allows the AEK-973 to land multiple shots on target even at long ranges.

DM-10

  • MAGS: 3
  • MAG SIZE: 20
  • Available: Unlocked at Player Level 43
  • Semi-auto DMR. Best in class stability and power make this the ideal marksman weapon for mid to long range engagements.

Sniper Rifles (3)

Attachment Types: Optic, Muzzle, Barrel, Magazine, Comb, Stock, Laser, Fire Mods, Stock Pad*.

(*LW3A1 Frostline only)

Normally set up to take down targets at extremely long ranges, these Primary Weapons favor ADS over iron sights when using Optics. Low mobility, and favoring a stable, patient Operator with a steady aim. Extremely high Firepower indicates one-shot takedown potential.

LW3A1 Frostline

  • MAGS: 4
  • MAG SIZE: 5
  • Available: Unlocked Immediately
  • Bolt-action sniper rifle. The LW3A1 Frostline has decent rate of fire and handling speeds, but substantial recoil. One shot kill to the head, upper chest, and upper arms. Hold the Left Thumbstick while ADS to steady.

SVD

  • MAGS: 3
  • MAG SIZE: 10
  • Available: Unlocked at Player Level 25
  • Semi-auto sniper rifle. Gas-operated Soviet sniper with modest vertical kick. Capable of landing precise follow-up shots. One skill kill to the head. Hold the Left Thumbstick while ADS to steady.

LR 7.62

  • MAGS: 4
  • MAG SIZE: 5
  • Available: Unlocked at Player Level 49
  • Bolt-action sniper rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot kill to the head, chest, and arms. Hold the Left Thumbstick while ADS to steady.

Secondary Weapons (6)

Pistols (4)

Attachment Types: Optic, Muzzle, Barrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

Full or semi-auto Secondary Weapons, these excel at closer-range takedowns. Iron sights or ADS is available via Optics. Quick to swap to during a fight, and worth considering when finishing off an opponent.

9mm PM

  • MAGS: 3
  • MAG SIZE: 10
  • Available: Unlocked Immediately
  • Semi-auto pistol. With a decent rate of fire and standard handling, the 9mm PM is a masterclass in reliability and the easy choice for all close-quarter engagements.

Grekhova

  • MAGS: 3
  • MAG SIZE: 20
  • Available: Unlocked at Player Level 13
  • Full-auto pistol. Surprising accuracy combined with a fast rate of fire offsets the lower damage and smaller effective range of the Grekhova.

GS45

  • MAGS: 3
  • MAG SIZE: 10
  • Available: Unlocked at Player Level 28
  • Semi-auto pistol. The GS45’s .45 Auto rounds make this sidearm unmatched in close range stopping power.

Stryder .22

  • MAGS: 2
  • MAG SIZE: 30
  • Available: Unlocked at Player Level 40
  • Semi-auto pistol. The Stryder .22 excels at finishing off damaged opponents in the heat of combat thanks to its fast semi-automatic rate of fire and best in class handling.

Launchers (2)

Attachment Types: None.

Available in lock-on or free-fire variants, these bulky Secondary Weapons are useful for clearing groups of Operators, or against vehicles or technology such as Scorestreaks. Single load, with a sizeable bulk.

CIGMA 2B

  • MAGS: 2
  • MAG SIZE: 1
  • Available: Unlocked Immediately
  • Lock-on capable launcher. Can lock onto enemy Scorestreaks and vehicles. Fires a high-explosive 110-mm warhead for massive damage.

HE-1

  • MAGS: 3
  • MAG SIZE: 1
  • Available: Unlocked at Player Level 19
  • Free-fire rocket launcher.  Fires a high-explosive 110-mm warhead for massive damage.

Melee Weapons (2)

Attachment Types: None.

Close-quarter battle (CQB) combat armaments offering vicious damage potential and arguably the fastest Mobility of any armament. No range capabilities.

Knife

  • MAGS: 1
  • MAG SIZE: 1
  • Available: Unlocked Immediately
  • One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.

Baseball Bat

  • MAGS: 1
  • MAG SIZE: 1
  • Available: Unlocked at Player Level 52
  • Two-hit kill. The aluminum bat is light enough for quick swings and heavy enough to inflict serious, blunt trauma on victims.

Now that you know the weapons that’ll be available in Call of Duty Black Ops 6 at launch, which one do you think you’ll be maining? I myself will probably stick with one of the assault rifles like the AK, or maybe go with the Jackal, which was the meta during the previous betas. Of course, that likely will change at launch and throughout other seasons with weapon balancing and the introduction of new weapons, but I have a good feeling it’ll still be a viable weapon at release. Otherwise, which one are you planning on using? Let us know!

Other Important Call of Duty: Black Ops 6 Intel You Should Read Before Launch

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A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Black Ops 6 Equipment and Field Upgrades Intel – Each Item Explained

While there’s your usual frag grenade available in Call of Duty: Black Ops 6, there’s also new equipment to use as well.  Not only that, but there are new Field Upgrades available too. If you’re looking to see what’s available at launch, look no further as MP1st is here to bring you the intel drop on the Black Ops 6 equipment and Field Upgrades.

Call of Duty: Black Ops 6 Equipment (Tacticals) – Here’s How to Unlock, and What Each One Does

Overview: Tacticals

Mastery Badges available for this Equipment Type

Recap: Tacticals are limited-per-life and reusable items that range from intel-gathering sensors to healing or disorientation devices, designed to offer a non-lethal advantage in combat.

Wildcard Note: Equip the Tactical Expert Wildcard, and you spawn with two additional Tacticals of the same type (a total of three).

Progression: Tacticals Unlocks
  • CONCUSSION – Unlocks at Level 0
  • FLASHBANG – Unlocks at Level 6
  • SPY CAM – Unlocks at Level 12
  • SMOKE – Unlocks at Level 17
  • Prox Alarm – Unlocks at Level 23
  • STIM SHOT – Unlocks at Level 30
  • DECOY – Unlocks at Level 35
  • SHOCK CHARGE – Unlocks at Level 42

Available Tacticals

Concussion Grenade (MP, ZM)

  • Available: Unlocked Immediately
  • Grenade that slows victim’s movement and aiming.

Flashbang Grenade (MP)

  • Available: Unlocked at Player Level 6
  • Grenade that blinds targets for a duration. For players with photosensitivity concerns, the flash effect of this grenade can be displayed as a low-light black effect if you change it at the Options > Graphics > View > Inverted Flashbang menu.

Spy Cam (MP)

  • Available: Unlocked at Player Level 12
  • Quickly mark enemies and hostile Equipment and Scorestreaks for your team.

Smoke Grenade (MP, ZM)

  • Available: Unlocked at Player Level 17
  • Deploys a smoke screen that blocks vision and automated targeting systems.

Prox Alarm (MP)

  • Available: Unlocked at Player Level 23
  • Set of two sticky alarms that ring and flash when an enemy is nearby. Tripped alarms show on allied minimaps.

Stim Shot (MP, ZM)

  • Available: Unlocked at Player Level 30
  • Combat stim that heals wounds and refreshes Tactical Sprint.

Decoy Grenade (MP, ZM)

  • Available: Unlocked at Player Level 35
  • Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.

Shock Charge (MP, ZM)

  • Available: Unlocked at Player Level 42
  • Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.

Overview: Lethals

Mastery Badges available for this Equipment Type

Recap: Lethals are limited-per-life items that harm enemies, usually via an explosion.

Wildcard Note: Equip the Danger Close Wildcard, and you spawn with two additional Lethals of the same type (a total of three).

Progression: Lethals Unlocks

  • FRAG – Unlocks at Level 0
  • STICKY GRENADE – Unlocks at Level 9
  • C4 – Unlocks at Level 14
  • THERMO GRENADE – Unlocks at Level 21
  • IMPACT GRENADE – Unlocks at Level 26
  • MOLOTOV – Unlocks at Level 32
  • BLAST TRAP – Unlocks at Level 41
  • DRILL CHARGE – Unlocks at Level 50
  • COMBAT AXE – Unlocks at Level 54

Available Lethals

Frag Grenade (MP, ZM)

  • Available: Unlocked Immediately
  • Cookable fragmentation grenade.

Sticky Grenade (MP, ZM)

  • Available: Unlocked at Player Level 9
  • Reliable sticky grenade with a timed fuse.

C4 (MP, ZM)

  • Available: Unlocked at Player Level 14
  • Sticky explosive with large damage radius. Detonate remotely with your Lethal Equipment Button. Double-tap your Interact Button for a quick detonation.

Thermo Grenade (MP, ZM)

  • Available: Unlocked at Player Level 21
  • Creates a large fuel-air cloud that explodes after a duration.

Impact Grenade (MP, ZM)

  • Available: Unlocked at Player Level 26
  • Precision grenade that explodes on impact.

Molotov (MP, ZM)

  • Available: Unlocked at Player Level 32
  • Thrown incendiary weapon creates a patch of flames.

Blast Trap (MP, ZM)

  • Available: Unlocked at Player Level 41
  • Planted explosive device detonates when enemies come near.

Drill Charge (MP)

  • Available: Unlocked at Player Level 50
  • Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.

Combat Axe (MP, ZM)

  • Available: Unlocked at Player Level 53
  • Thrown axe that kills enemies in one hit. Bounces off surfaces.

Overview: Field Upgrades

Mastery Badges available for this Equipment Type

Recap: Impressive tactical or lethal devices that are powerful and recharge during a match after use.

ZM Note: Zombies Field Upgrades are entirely different, and those available at game launch are covered in the Launch Comms: Zombies Blog.

Wildcard Note: Equip the Prepper Wildcard, and you spawn with two different Field Upgrades (a total of two).

Progression: Field Upgrades Unlocks

  • ASSAULT PACK – Unlocks at Level 0
  • SCRAMBLER – Unlocks at Level 18
  • SIGNAL LURE – Unlocks at Level 27
  • MORPHINE INJECTOR – Unlocks at Level 44
  • WAR CRY – Unlocks at Level 35
  • SPRING MINE– Unlocks at Level 0
  • TACTICAL INSERTION – Unlocks at Level 39
  • TROPHY SYSTEM– Unlocks at Level 12
  • NEUROGAS – Unlocks at Level 48
  • ACOUSTIC AMP – Unlocks at Level 41
  • SLEEPER AGENT – Unlocks at Level 51

Available Field Upgrades

Assault Pack (MP)

  • Available: Unlocked Immediately
  • Deploy a box of extra ammo and equipment to resupply your team.

Spring Mine (MP)

  • Available: Unlocked Immediately
  • Deploy an anti-infantry mine.

Trophy System (MP)

  • Available: Unlocked at Player Level 12
  • Deployable defense system that destroys enemy projectiles in the air.
Scrambler (MP)
  • Available: Unlocked at Player Level 18
  • Creates an area that disrupts enemy equipment, Field Upgrades, Scorestreaks, and minimaps.

Signal Lure (MP)

  • Available: Unlocked at Player Level 27
  • Reveal your position to enemies but earn bonus score for kills and for surviving.

War Cry (MP)

  • Available: Unlocked at Player Level 35
  • Rally your team, improving nearby allies’ movement speed and health regen speed for a duration.

Tactical Insertion (MP)

  • Available: Unlocked at Player Level 39
  • Marks a location as your next spawn point

Acoustic Amp (MP)

  • Available: Unlocked at Player Level 41
  • Personal audio amplifier that makes enemy footsteps louder for a duration.

Morphine Injector (MP)

  • Available: Unlocked at Player Level 44
  • For a duration, fatal damage puts you into a Last Stand state. Teammates can revive you or get a kill to self-revive.

Neurogas (MP)

  • Available: Unlocked at Player Level 48
  • Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations, which disorients and damages victims.

Sleeper Agent (MP)

  • Available: Unlocked at Player Level 51
  • Infiltrate the enemy team, appearing as a friendly to them for a short duration. Kills extend the time. Gunfire and enemy content reveal your true identity.

Call of Duty: Black Ops 6 will be out this October 25 on PS4, Xbox One, PS5, Xbox Series X|S and PC.

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Call of Duty: Black Ops 6 Intel on Perks – Here’s What the Perks, Specialties and Wildcards Can Do

In every Call of Duty game, the biggest draw usually for players are what kind of perks will we be able to equip? For Black Ops 6, we got you covered!  Below is the complete list of perks players will be able to use at launch, alongside the new specialties, and Widlcards.

Black Ops 6 Perks List:

Perk Slots 1, 2, 3: You have a selection from all the available Perks to choose from in each of three different available slots. You pick one Perk per slot, for a total of three Perks that activate immediately at the start of every match.

Combat Specialty: In addition to the name and combat capabilities, each Black Ops 6 Perk has color associated with it. This visual reference denotes the Combat Specialty the Perk offers, but only if grouped with two other Perks of the same color (or Specialty).

  • The three colors are Red (Enforcer), Blue (Recon), and Green (Strategist)
  • For example, “Engineer” (Perk 2) is color-coded blue, meaning it grants the Recon Combat Specialty, but only if your two other Perks (from Perk selections 1 and 3) are also color-coded blue (i.e., they are also grant the “Recon” Specialty).
  • Choose three Perks of the same color in slots 1, 2, and 3, and you’re able to pick an additional Specialty.

Black Ops 6 Perks Progression – At Which Level Unlocks What Perk

Enforcer Perks (Available in Perk Slots 1, 2, 3)

Enforcer Perks: Slot 1

Pick one of the following three Perks from the Enforcer type for this slot or choose from Slot 1 Recon or Strategist Perks

Gung-Ho

  • Available: Unlocked Immediately
  • Reduced movement penalties when reloading or using Equipment. Reload while Tactical Sprinting.

Dexterity

  • Available: Unlocked at Player Level 20
  • Reduced weapon motion while jumping, sliding, and diving. Take less fall damage.

Scavenger

  • Available: Unlocked at Player Level 26
  • Resupply ammo and Equipment from killed enemies.

Enforcer Perks: Slot 2

Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 2 Recon or Strategist Perks.

Assassin

  • Available: Unlocked at Player Level 5
  • Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.

Bruiser

  • Available: Unlocked at Player Level 53
  • Melee kills and finishing moves replenish health and earn extra score.

Enforcer Perks: Slot 3

Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 3 Recon or Strategist Perks.

Double Time

  • Available: Unlocked at Player Level 14
  • Greatly increased duration of Tactical Sprint.

Bankroll

  • Available: Unlocked at Player Level 23
  • Start each life with +150 score towards Scorestreaks (non-lethal).

Recon Perks (Perk Slots 1, 2, 3)

Recon Perks: Slot 1

Pick one of the following two Perks from the Recon type for this slot or choose from Slot 1 Enforcer or Strategist Perks.

Ghost

  • Available: Unlocked at Player Level 17
  • Undetectable by enemy Scout Pulse (Scorestreak) and UAV (Scorestreak) when moving, planting, defusing, or controlling Scorestreaks. Undetectable by Prox Alarm (Tactical).

Ninja

  • Available: Unlocked at Player Level 35
  • Move more quietly.

Recon Perks: Slot 2

Pick one of the following three Perks from the Recon type for this slot, or choose from Slot 2 Enforcer or Strategist Perks.

Engineer

  • Available: Unlocked Immediately
  • See enemy Equipment and Scorestreaks through walls and enemy Scorestreak icons on the minimap.

Tracker

  • Available: Unlocked at Player Level 29
  • See enemy footsteps. ADSing auto-pings enemies. Long cooldown between pings.

Forward Intel

  • Available: Unlocked at Player Level 47
  • Increases minimap area and shows direction indicators for revealed enemies.

Recon Perks: Slot 3

Pick one of the following two Perks from the Recon type for this slot or choose from Slot 3 Enforcer or Strategist Perks.

Vigilance

  • Available: Unlocked at Player Level 6
  • Displays a HUD icon whenever you appear on enemy minimaps. Immune to CUAV (Scorestreak) and Scrambler (Field Upgrade). Immune to Sleeper Agent (Field Upgrade).

Cold-Blooded

  • Available: Unlocked at Player Level 41
  • Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.

Strategist Perks (Perk Slots 1, 2, 3)

Strategist Perks: Slot 1

Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 1 Enforcer or Recon Perks. 

Flak Jacket

  • Available: Unlocked at Player Level 8
  • Reduces incoming explosive and fire damage.

Tac Mask

  • Available: Unlocked at Player Level 44
  • Resistance to enemy flash and concussion grenades (Tacticals) and enemy Neuro Gas (Field Upgrade).

Strategist Perks: Slot 2

Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 2 Enforcer or Recon Perks.

Dispatcher

  • Available: Unlocked at Player Level 11
  • Reduced score cost for non-lethal Scorestreaks. Stacks with Bankroll (Slot 3 Enforcer Perk).

Fast Hands

  • Available: Unlocked at Player Level 38
  • Swap weapons faster and extend fuses when throwing back grenades.

Strategist Perks: Slot 3

Pick one of the following three Perks from the Strategist type for this slot or choose from Slot 3 Enforcer or Recon Perks.

Quartermaster

  • Available: Unlocked Immediately
  • Recharge Equipment uses over time.

Guardian

  • Available: Unlocked at Player Level 32
  • Faster healing while capturing and holding objectives. Revive downed teammates faster.

Gearhead

  • Available: Unlocked at Player Level 50
  • Two Field Upgrade charges. Increased Field Upgrade charge rate. Hack enemy Equipment and Field Upgrades.

Combat Specialties

Recap: Equip three Perks of the same Combat Specialty (Enforcer, Recon, or Strategist, denoted by the red, blue, or green color) to activate its Combat Specialty in-game. There are three, which are automatically added to the Specialty slot. If your three Perks are of differing colors (or Specialties), no Specialty is granted. Black Ops 6 has the following Specialties available:

Enforcer

  • Available: When three Enforcer Perks are equipped
  • Killing enemies grants a temporary buff to movement speed and health regeneration rate.

Recon

  • Available: When three Recon Perks are equipped
  • Enemies can be seen through walls for a short time after respawn; a HUD edge indicator flashes when an enemy is outside your view; leave no death skulls when killing enemies.

Strategist

  • Available: When three Strategist Perks are equipped
  • Earn a score bonus for objectives and destroying enemy Equipment; see Equipment through walls; deploy Equipment and Field Upgrades faster.

Wildcards

Recap: Lastly, you can further augment your favorite Loadouts by adding a single Wildcard. Last utilized in Black Ops Cold War, these allow you to add a modifier that would normally bend or break the rules of the Create-a-Class system. Expect the following Wildcards at launch:

Tactical Expert

  • Available: Unlocked at Player Level 15
  • Spawn with two extra Tacticals.

Overkill

  • Available: Unlocked at Player Level 24
  • Equip any non-melee weapon in Primary and Secondary slots.

Gunfighter

  • Available: Unlocked at Player Level 33
  • Get three extra attachment points for your Primary weapon.

Danger Close

  • Available: Unlocked at Player Level 38
  • Spawn with an extra lethal.

Prepper

  • Available: Unlocked at Player Level 45
  • Equip two different Field Upgrades.

Perk Greed

  • Available: Unlocked at Player Level 54
  • Equip an extra Perk.

Tune in here to MP1st for more Black Ops 6 guides, as we’ll be covering the game extensively leading up to launch.

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Call of Duty Black Ops 6 Scorestreak Intel – All Scorestreaks Available at Launch and What They Do

We’re just one week away from the official launch of Call of Duty Black Ops 6, and though fans are anxiously awaiting for the preload to go live, Treyarch, the studio behind this year’s Call of Duty, has just released a bunch of information to help keep you occupy until launch. First up on this info dump? Why the scorestreaks! Here’s a breakdown of every scorestreak that will be available in Call of Duty Black Ops 6 at launch.

Call of Duty Black Ops 6 – How to Unlock All Scorestreaks

Before we break down all the scorestreaks, you’ll want to know how to unlock each of them in Black Ops 6. There’s nothing elaborate or unique you have to do other than to level up, which comes from naturally playing and grinding it out. If you are curious, here are the levels required for each scorestreak.

  • SCOUT PULSE – Unlocks at Level 0
  • WATCHDOG HELO – Unlocks At Level 0
  • HELLSTORM – Unlocks At Level 0
  • RC-XD – Unlocks At Level 5
  • ARCHANGEL LAUNCHER – Unlocks At Level 9
  • SENTRY TURRET – Unlocks At Level 12
  • UAV – Unlocks At Level 15
  • COUNTER UAV – Unlocks At Level 17
  • LDBR – Unlocks At Level 21
  • CARE PACKAGE – Unlocks At Level 24
  • A.G.R. MK 1 – Unlocks At Level 27
  • NAPALM STRIKE – Unlocks At Level 30
  • SAM TURRET – Unlocks At Level 33
  • STRATEGIC BOMBER – Unlocks At Level 36
  • HARP – Unlocks At Level 42
  • CHOPPER GUNNER – Unlocks At Level 45
  • INTERCEPTORS – Unlocks At Level 47
  • DREADNOUGHT – Unlocks At Level 54

Call of Duty Black Ops 6 – All Scorestreaks

Scout Pulse (MP)

  • Type: Non-lethal
  • Score: 400 (Dispatcher Perk: 300)
  • Available: Unlocked Immediately
  • Radar ping that reveals nearby enemies on the user’s minimap.

RCXD (MP, ZM)

  • Type: Lethal
  • Score: 450
  • Available: Unlocked at Player Level 5
  • Deploy a small remote controlled, remote detonated explosive vehicle.

SAM Turret (MP)

  • Type: Non-lethal (to Operators)
  • Score: 550 (Dispatcher Perk: 500)
  • Available: Unlocked at Player Level 33
  • Launch a targeted missile strike against air vehicles.

UAV (MP)

  • Type: Non-lethal
  • Score: 600 (Dispatcher Perk: 500)
  • Available: Unlocked at Player Level 15
  • Aerial recon drone that reveals enemy locations on the minimap for your team.

Archangel Launcher (MP)

  • Type: Lethal
  • Score: 650
  • Available: Unlocked at Player Level 9
  • Rocket launcher that fires remote-piloted rockets. Magazine size of two.

Counter UAV (MP)

  • Type: Non-lethal
  • Score: 700 (Dispatcher Perk: 550)
  • Available: Unlocked at Player Level 17
  • Launch a drone that scrambles enemy minimaps.

Care Package (MP)

  • Type: Non-lethal
  • Score: 750 (Dispatcher Perk: 700)
  • Available: Unlocked at Player Level 24
  • Call in an airdrop that contains a random Scorestreak.

Napalm Strike (MP)

  • Type: Lethal
  • Score: 900
  • Available: Unlocked at Player Level 30
  • Launch a targeted strike of explosive napalm.

LDBR (MP, ZM)

  • Type: Lethal
  • Score: 950
  • Available: Unlocked at Player Level 21
  • Launch a missile bombardment in a targeted area for a duration.

Sentry Turret (MP, ZM)

  • Type: Lethal
  • Score: 1,000
  • Available: Unlocked at Player Level 12
  • Automated turret that scans for and attacks nearby enemies in a forward-facing cone.

Hellstorm (MP, ZM)

  • Type: Lethal
  • Score: 1,050
  • Available: Unlocked Immediately
  • Control a long-range missile with brake and boost capabilities and secondary missiles.

Watchdog Helo (MP)

  • Type: Lethal
  • Score: 1,100
  • Available: Unlocked Immediately
  • Watchdog Helo that engages enemies and pings enemy locations for your team.

A.G.R. Mk 1 (MP)

  • Type: Lethal
  • Score: 1,200
  • Available: Unlocked at Player Level 27
  • Remotely piloted quick assault tank armed with a machine gun and grenade launcher.

Interceptors (MP)

  • Type: Non-lethal (to Operators)
  • Score: 1,250 (Dispatcher Perk: 1,050)
  • Available: Unlocked at Player Level 47
  • Call in a fighter jet squadron that eliminates enemy air targets.

Strategic Bomber (MP)

  • Type: Lethal
  • Score: 1,300
  • Available: Unlocked at Player Level 36
  • Stealth plane that carpet bombs a large targeted area.

HARP (MP)

  • Type: Non-lethal
  • Score: 1,450 (Dispatcher Perk: 1,200)
  • Available: Unlocked at Player Level 42
  • High altitude recon plane reveals enemy position and direction on the minimap in real time.

Chopper Gunner (MP, ZM)

  • Type: Lethal
  • Score: 1,600
  • Available: Unlocked at Player Level 45
  • Take control of the door gun turret on an assault chopper.

Dreadnought (MP)

  • Type: Lethal
  • Score: 1,800
  • Available: Unlocked at Player Level 54
  • Heavily modified gunship equipped with multiple cannons, rocket pods, and a Daisy Cutter bomb.

Call of Duty: Black Ops 6 launches this October 25 on the PS4, Xbox One, PS5, Xbox Series X|S and PC. Stay tuned to our review and continued coverage.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Metaphor: ReFantazio Update 1.04 Patch Notes Finally Released, Adjusts Camera Shake

While the latest patch for Metaphor: ReFantazio has been available for download since yesterday, there was no word on what got changed. Thankfully, the studios has now revealed the official Metaphor: ReFantazio update 104 (PS5 version 1.004) patch notes that detail the fixes made to the RPG.

Metaphor: ReFantazio Update 1.04 Patch Notes:

1.04 – Xbox, PlayStation 4/5:

  • Adjustments made to the Camera Shake Off feature
  • Fixed an issue where New Game+ start save data wasn’t generating correctly under certain conditions
  • Other minor fixes

1.03 – PC (MSPC & Steam):

  • Anti-aliasing feature implemented. Anti-aliasing can be adjusted in SETTINGS > Graphic Settings
  • Adjustments made to the Camera Shake Off feature
  • Adjustments made to audio volume balance

Note: Today’s patch for Windows PC and Steam increases the game’s Master Volume. Please turn down your computer’s volume before starting up and readjust the in-game Master Volume setting. We apologize for the inconvenience! 

  • Fixed an issue where New Game+ start save data wasn’t generating correctly under certain conditions
  • Other minor fixes

That’s about it. Hopefully, the next update will have its patch notes available ASAP.

[Source: Atlus]

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Alex Co

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The Plucky Squire Update 1.009 Released This Oct. 18

All Possible Futures has released The Plucky Squire update 1.009 on PlayStation, and version 1,4.0 on Nintendo Switch. This patch houses a good list of bug fixes affecting different chapters in the game outlined in the patch notes.

The Plucky Squire Update 1.009 and Version 1.4.0 – What’s New:

CHAPTER 2

  • FIXED CHARACTERS NOT COMBINING PROPERLY IN SOME PLATFORMING SECTIONS
  • FIXED THE POSSIBILITY OF JUMPING INTO A PORTAL INCORRECTLY WITHOUT A BLOCK

CHAPTER 4

  • FIXED GETTING STUCK AFTER SCALING UP A BRIDGE
  • FIXED THE TEXT ON A CARD BEING UNREADABLE WHEN APPROACHING IT
  • FIXED WORD GETTING STUCK BEHIND A FROG

CHAPTER 5

  • FIXED SOME COLLISION ISSUES LEADING TO DIALOGUE BOX ERRORS
  • FIXED ISSUE OF GETTING STUCK BETWEEN A SPECIFIC OBJECT
  • FIXED TEXTURES NOT APPEARING PROPERLY WHEN ENTERING THE CITY

CHAPTER 6

  • FIXED A CRASH THAT COULD OCCUR AFTER SOME TIME IN A MINIGAME
  • FIXED A CRATE MOVING TO INACCESSIBLE LOCATIONS IF PLACED ON A MINECART
  • FIXED A WORD BEING ABLE TO BE THROWN IN AN INACCESSIBLE LOCATION
  • FIXED GETTING STUCK AFTER BRUTE FORCING THROUGH A SCARY OBSTACLE
  • FIXED NECESSARY ITEMS THAT COULD BECOME LOST
  • FIXED ZIP NOT FOLLOWING JOT IN SOME 2D SECTIONS
  • FIXED OBJECTIVES NOT APPEARING PROPERLY IN MINIGAME AFTER SEVERAL ATTEMPTS
  • FIXED WORDS GETTING STUCK IN A SPECIFIC PAGE AND TRANSITION AREAS

CHAPTER 7

  • FIXED A GEM POTENTIALLY DISAPPEARING AFTER BEING TAKEN TO ANOTHER PAGE
  • FIXED NPCS RUNNING AWAY AT THE BEGINNING OF A CUTSCENE

CHAPTER 9

  • FIXED BREAKING BLOCK USING THE SWORD INSTEAD OF THE INTENDED SOLUTION

GENERAL

  • FIXED BOXES COLLIDING WITH EACH OTHER AND GETTING STUCK
  • FIXED TEXT IN JAPANESE OVERLAPPING WITH AN IMAGE IN THE MAIN MENU
  • FIXED ISSUE WHEN LEAVING A PAGE QUICKLY AFTER EXITING THE TRAINING ROOM
  • FIXED ALL MINI-GAMES CONTROL INPUTS BEING ERRONEOUSLY DISPLAYED
  • FIXED LIGHTBULBS COLLIDING WITH OBJECTS AND MOVING TO UNINTENDED POSITIONS

If there’s a separate changelog released for other platforms, we’ll update the article with the info. If you haven’t played the game yet, go read our review you’ll want to change that quick.

[Source: The Plucky Squire]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Spider-Man 2 PC Version Releases Jan. 30, 2025; Different Editions Revealed and Marvel Confirms No New Story Content Planned

At New York Comic-Con, which is on-going today, Sony announced that Marvel’s Spider-Man 2 is swinging to PC this January 30, 2025.

Developing the port is Nixxes Software, the first-party PlayStation studio that ported Ghost of Tsushima to PC earlier this year, and is working on Horizon Zero Dawn Remastered, which is due this month on PS5 and PC. Check out the trailer and different editions that will be available,

Marvel’s Spider-Man 2 – Standard Edition

  • The complete game
  • All the latest updates since Marvel Spider-Man 2’s PS5 launch, including:
    • 14 new suits
    • New Game+
    • Ultimate Levels
    • New Symbiote Suit Styles
    • Time of Day options
    • Post-Game Achievements
    • Action Figure Mode in Photo Mode
    • Screen Reader and Audio Descriptions

Marvel’s Spider-Man 2 – Digital Deluxe Edition

  • The complete game with updates listed above
  • 5 exclusive suits for Peter Parker
  • 5 exclusive suits for Miles Morales
  • Early unlock for the Arachknight Suit (Peter)
  • Early unlock for the Shadow-Spider Suit (Miles)
  • Early unlock for the Web Grabber gadget
  • +5 skill points
  • Additional Photo Mode items

Alongside the different editions, Marvel Games Executive Producer Eric Monacelli also confirmed that PC players will be getting all the previously released post-launch content on the PS5 version will be available on PC, and this includes New Game+, new suits, color variants, Photo Mode and more.

Will Marvel’s Spider-Man 2 Have Story DLC?

However, another thing Monacelli  confirmed is something fans might have been dreading to hear, and that’s there is “no additional story content” planned for Marvel’s Spider-Man 2! This means the datamined code found nine months ago that mentioned the “Beetle” section of the game isn’t in development at all. It’s a bummer, but can’t say we’re surprised by this development.

Marvel’s Spider-Man 2 was released in October 20, 2023, and garnered a ton of positive reviews. Speaking of which, our review is available here where we state, “Ultimately, Spider-Man 2 checks off the major boxes as an exciting sequel with a compelling story that will hook you in from the get-go.”

More Marvel’s Spider-Man Reading:

[Source: PlayStation Blog]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Saber Interactive on Managing Tumultuous Game Industry State: We Try to Avoid Over-Inflating Our Games

While more and more people are into playing games, it seems the industry itself is not doing too well with layoffs, studio closures hitting almost every month. One studio that doesn’t seem to be affected is Saber Interactive — the studio behind the recent hit, Warhammer 40K: Space Marine 2.

Speaking to MP1st in an interview, we asked Saber how they’re managing the rough seas of game development nowadays. Answering our question was Tim Willits, Chief Creative Officer (COO) of Saber Interactive.

MP1st: The gaming industry is in a very bad state right now with layoffs happening every week. How does Saber handle those rough seas?

Tim: The gaming industry has definitely faced challenges recently, especially as we came out of the pandemic, which has shifted the landscape for many developers and studios. At Saber, we are aware of these shifts and are committed to managing our business in a way that ensures success for both our teams and our projects. With studios located around the world, we focus on matching each development team with projects that fit within reasonable budgets and team sizes, always ensuring that the core gameplay experience remains the focus. We try to avoid over-inflating our games, and each project undergoes regular evaluation through production milestones and creative review gates. This approach allows us to remain agile and adaptable, ensuring that the development process is as efficient as possible. Additionally, by having multiple projects running simultaneously across different studios, we maximize resources and studio budgets. And lastly, our philosophy centers around finding the fun in a game as early as possible in development. Once we know what makes a game enjoyable, we build the scope and features around that core experience, giving us the confidence to move forward and develop a polished, focused product. This method not only ensures quality but also helps us balance ambition with practical execution.

Given how almost every game wants to add a deep progression system, loots, live service elements, complex combat systems and the like, Willits does have a point. Most games these days try to cram as many features and “selling points” as they can in order to entice gamers, and sometimes, that backfires.

Our full interview with the studio is hitting the site this weekend, so stay tuned.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Trials of Osiris Rewards and Map This Week October 18

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week October 18, 2024 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week October 18 2024:

Trials of Osiris Map:

Dissonance

Flawless Reward:

The Summoner (Auto Rifle)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available Trials loot you have previously obtained, or it can be redeemed for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

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New Destiny 2 Xur Location Today October 18, 2024 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today October 18, 2024 post lists both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today October 18, 2024 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Tower

Carrying:

  • Tractor Cannon Catalyst
  • The Fourth Horseman Catalyst
  • Wormgod Caress
  • Celestial Nighthawk
  • Crown of Tempests

What’s a Xûr?

Xûr, Agent of the Nine, is an eccentric merchant who randomly appears in a Public Sector on one of the Worlds. Xûr offers Exotic equipment and only takes Legendary Shards as payment.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Report: Call of Duty 2025 to Continue Black Ops Storyline Per Focus Group Meeting

While Call of Duty: Black Ops 6 isn’t even out yet, it seems details on next year’s Call of Duty game has allegedly leaked via focus group meeting.

It seems one attendee managed to sneak in a picture of the presentation for Call of Duty 2025, which has since been compiled by Fumo Leaks.

Here’s a rundown of the info revealed:

CAMPAIGN -The campaign is a black ops story set in 2035! The protagonist this time is David Mason (Black Ops 2). The game is more of an espionage theme with a key point being informational warfare.

HUMAN SHIELDS – As was said in the picture of the meeting I attached to the initial tweet, multiplayer is going to keep the meat shield mechanics! Human shields will now be able to have grenades stuck to them. You can also throw bodies back at enemies!

OMNIMOVEMENT – Omnimovement returns in 2025! You can now do a little wall jump to get the advantage over your enemies! New animations are being added to make the experience even more fluid!

MULTIPLAYER – Multiplayer features the return of classic maps and modes for the black ops franchise! Uplink returns! So does face off and the newgen staple Gunfight! Perks are now shared with the new networked perks mechanic!

ZOMBIES 

2025 will focus on round based. RBZ will have one of the biggest maps ever in this game. To compensate, there will be a transportation system like tranzit to traverse around the map.

Zombies also will have an 8 player mode! This may be related to the leaked grief strings as they also directly mentioned a CLASSIC MODE! You’ll spawn with a pistol, have to craft your armor, and hit the walls and box for new guns!

Modes like outbreak and mwz will probably not happen again due to their issues with the community. Round based is taking the spotlight again as I stated before.

Reliable leaker Tom Henderson also corroborated the info, and another reliable leaker who doesn’t wish to be named also told us that the info shared is legitimate. In addition to that, this lines up with our report from August where datamined info confirms the next Call of Duty game will once again be set in the Black Ops universe.

Of course, same as with any game that far out from release, expect things to change. Even in focus testing groups, not everything shown/mentioned is confirmed to be in the project 100%.

As for this year’s Call of Duty game, Black Ops 6 will be released next week on Oct. 25 on consoles and PC, though officially not in Kuwait.

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fortnite New Update 1.000.052 Released

There’s a new Fortnite update players can download today, and this is an unannounced patch by Epic Games. Those on current-gen devices can now download Fortnite new update 1.000.052, which you can read more about below.

Don’t expect any new major pieces of content from this, as we just got the Fortnitemares patch lats week.

What Changed in Fortnite New Update 1.000.052:

No patch notes have been released just yet, but the studio did mention some of the issues they’re dealing with:

Alongside that, we do have the list of known issue and latest fixes released via the official Fortnite Trello board.

GENERAL TOP ISSUES:

In-Development

  • Nintendo Switch players encountering storage space issues
  • Videos in the Lobby playing with every launch on Amazon Luna.
  • Players cannot close the emote wheel without selecting an emote
  • Built-In Emotes do not play in Creative / UEFN Experiences.
  • Splitscreen Issue when player 2 logs out.
  • Jam Emotes may not function properly in Team Rumble and might not work in Battle Royale after a Team Rumble match.
  • Jam Tracks do not adjust volume with Music Volume setting.

BATTLE ROYALE TOP ISSUES:

Investigating:

  • Players may get stuck in “Toggle Walk” mode at times.

Fixed in Future Game Update

  • Can’t edit structures while a DBNO (knocked) player is nearby.

Fixed in Live

  • The setting ‘Lock Input Method as Mouse’ is not working correctly

LEGO FORTNITE TOP ISSUES:

Fixed in Future Game Update

Fixed in Future Game Update

  • Item icons display a placeholder icon
  • Cannot harvest fruit from Fruit Trees
  • Certain animals do not unlock in the Codex
  • Bottom of HUD can disappear after using macrobinoculars.

Investigating

  • Backpack may get stuck in terrain on Floating Islands or in Caves.
  • Swivels might break when touched while on a moving vehicle.

In Development

  • Players may get stuck in a cannon if its damaged or falls into water while operating it.
  • Consumable buff timers can be overwritten when eating another consumable with a buff
  • Villagers exploring with players may destroy structures while trying to harvest.
  • The Swag Shot emote is not correctly translating on the Chalk Board
  • There is no indication of which direction some furniture is being placed

Fixed in Live

  • Player 2 cannot upgrade the LEGO Fortnite Pass reward track in split-screen mode.
  • Additional heart slots may disappear on elimination with Slurp Juice and Health Charms.

ROCKET RACING TOP ISSUES:

In Development

  • Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
  • Vehicle appears blurry at start of race
  • During matchmaking, players may not load into a match if they back out while downloading additional content, and then try to requeue.

Fixed in Live

  • BALL-R wheel is displaying incorrect edit styles
  • BALL-R wheel is displaying incorrect edit styles

FORTNITE FESTIVAL:

Fixed in Live

  • Band members may be lacking animations.
  • Degraded audio quality when using Jam Tracks as Lobby Tracks.

Investigating

  • Audio Stuttering On Switch After Extended Play

In Development

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.

SAVE THE WORLD TOP ISSUES:

Investigating

  • Class icons may not appear on the Lobby screen.
  • Backpack resets the selected item category after closing.

In Development

  • B.A.S.E. not visible on Trap Wheel when full of other items.
  • The “Daily Wargames” Storm Shield option does not apply current Daily Wargames Challenge.

Fixed in Live

  • Map camera movement may be restricted after canceling the mission queue.
  • Storm King’s health bar does not appear in the final phase.
  • Can’t select Shadowshard weapon evolution path with controller.

If we see an official changelog from Epic surface, we’ll add it to the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.