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Palworld Update 0.3.4 Brings Meteorite and Balance Adjustments and More This July 29

Pocket Pair has released Palworld update 0.3.4 that brings Meteorite and supply drop interval settings to world options, balance changes and more! This is a pretty hefty patch, so read on for everything new in the official patch notes.

Palworld Update 0.3.4 Patch Notes for July 29:

New Settings

  • Added meteorite and supply drop interval settings to world options

Balance adjustments

  • Summoned Pals will take 25% less damage from all sources – Does not apply to base Pals
  • Decreased the firepower of enemies on the Oil Rig
  • Increased power generation from large generators
  • Adjusted recovery amount of Lyleen’s unique skill
  • Lowered the required technology level for coal mines
  • Increased purchase price from food merchants, and increased production efficiency of tomatoes and lettuce at farms
  • Meat can now be purchased from merchants

Base fixes

  • Overall improved notifications when a work Pal cannot path correctly inside the base
  • Fixed an issue where Pals would get stuck when transporting if a chest was moved or the transport route changed
  • Fixed a bug where a fixed assignment to a breeding farm would be removed when the player was not at the base
  • If a Pal cannot find a route to the breeding farm when manually assigned, it will now warp directly to it
  • Fixed a bug where harmful random events such as monster nests occurred within the base
  • Measures were taken to prevent Pals from getting stuck when they are unable to path correctly to a repair kit
  • Removed farm collision to reduce Pals getting stuck and clogging the pathing

Bug fixes

  • Fixed an bug where work Pals would disappear instead of dropping into the Pal Box when the maximum number of work pals at a base was reduced in world settings
  • The neutral area was missing around the Sakurajima Tower, so it has been set. Building is no longer possible in the surrounding area
  • Fixed a bug that prevented achievements from unlocking
  • Added some measures to address the bug where the treasure chest in the oil rig could randomly disappear and other minor bug fixes

Text

  • Fixed a problem where simplified characters were mixed into the traditional Chinese version of the game (This fix is ongoing due to the large amount of text)
  • Fixed other minor text issues

Stay tuned for more Palworld updates here on MP1st.

[Source: Palworld Discord]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant Next Update to Bring Ranked Changes, Career Stats Bug Fix; More Changes to Bunny Hopping Incoming

Those looking for the next XDefiant update, you don’t need to wait that long, as Ubisoft devs have confirmed that it’s dropping this Wednesday, July 31, and will bring with it, some much-needed ranked adjustments and more.

Fixes for ranked have been confirmed by Executive Producer Mark Rubin over on Twitter/X, where the developer confirmed that ranked changes will be implemented so matches won’t start unless it’s full:

Another fix that’s incoming is the career stats not updating bug that has been happening to players on all platforms since Season 1 started. While Rubin didn’t exactly say it’ll be part of this Wednesday’s patch, he did mention “next patch” which we’re taking as confirmation as this patch dropping in a few days’ time.


Another thing confirmed to be on the way is locking one skill per player, though expect this only in ranked.

While we’re not expecting it to be fixed in just one patch, hit detection is another thing still being worked on by the studio, which we’re happy to see confirmation of, as the hit detection and netcode are arguably the biggest problems the game is facing now.

On the gameplay side of things, bunny hopping seems to be getting another nerf (yes!), which was confirmed by gameplay designer Patrick “Aches” Price.

Price also confirmed the semtext bug will be fixed as well (this is the bug wherein the semtex grenade thrown after dying doesn’t explode), though it’s not mentioned whether this fix is part of Wednesday’s patch.

Just to further reiterate on faction limits in ranked mode, Price mentioned that yes, it is planned alongside other changes.

As you can see, there’s a lot of adjustments planned for the shooter, which is a good thing. Outside of the items mentioned above, there’s still more bugs that need to be sorted, as well as features that need to be in the game ASAP (pinging comes to mind).

Once the patch for Wednesday is out, we’ll let our readers know.

In other XDefiant news, Ubisoft boss Yves Guillemot confirmed that the game outpaced expectations, which we’re happy to hear about.

More XDefiant Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gundam Breaker 4 Hands-On Impressions – Custom Gunpla Action

Bandai Namco had a huge presence at Anime Expo 2024, which makes sense considering not only do they manufacture anime-adjacent toys and collectibles, but they also develop and publish many video games within the same entertainment space. One large chunk of their gaming-centric booth featured Gundam Breaker 4. We went hands-on with the upcoming build-your-own-mech running on a PS5, and have our impressions available now.

The Wildest Collaboration

The Gundam Breaker 4 booth was decorated with some impressive real-life dioramas, which is a huge part of the allure of Gunpla (the short-hand form of Gundam Plastics, the name of the model kits used in this hobby). We were walked through the booth and given some background on the largest diorama on display. Featuring the unexpected-yet-cool crossover with Call of Duty, the 1:144 scale model depicted three different Gundam operators, each boasting various equipment that you can find in-game (that game being Call of Duty!). It’s hard to understate just how detailed this diorama. It seemed the more you looked, the more intricate details revealed themselves, as is evident in the photos taken. A second diorama was much smaller in size, yet just as intricate as the Call of Duty display. Together, these dioramas gave a sense of the kind of dedication the development team brings to Gundam Breaker 4 when it comes to the little things.

In case you’re unaware, the Gundam Breaker series of games began its run way back on the PlayStation 3. The basic premise is as follows: you can build a custom Gundam mech, with an array of parts, weapons, colors, and more to choose from. You can then take that custom Gundam and take it out to the battlefield, with a story mode and online options on offer.

While our time with the game was brief, we did get a taste of the customization that will be available. There are 250 base sets to start with, and eleven different parts to swap on for each. SD Gundam is also featured, which sports a much different aesthetic. You can mix and match to your heart’s content, and then add weathering effects, decals, choose colors manually or pick amongst various designer-made presets, and more. Honestly, a short demo at a convention meant we only scratched the surface of what’s available. Once we were done setting things up, it was time for a quick battle.

Varied Combat Options

Combat was pretty easy to understand, with a good chunk of both melee and ranged attacks to choose from. Enemies weren’t particularly challenging, though no doubt the difficulty was set fairly low to ensure those who waited in line to play stood a decent chance to experience everything the demo had to offer. I even managed to break off a couple of those enemies’ weapons, which included a new gun that was a clear upgrade from what I had before. After a handful of waves of enemies, a boss appeared, and before I knew it the battle was over. There’s nothing too unique about the combat here, it’s just a solid third-person Gundam game that you’d expect, which is about all we could ask for in a game so hyper-focused on customization.

The key new feature in Gundam Breaker 4 is obvious upon talking to the development team (we spoke with a couple of members via interview ahead of visiting the booth). The Diorama feature lets you take your custom-built Gundam, carefully place it into one of many different static scenes, pose it, add enemies and special effects, and then share the whole thing online for others to enjoy. While some players may rarely if ever venture into this creative mode, no doubt many more will spend hours crafting a unique scene and sharing it with the world. It’s certainly easier to setup than a real-life diorama! Whenever creative tools are given to the public, some amazing creations are all but guaranteed to be generated by the most dedicated of fans. That is one thing the devs said they were most looking forward to: how the tools they have created can be used in unexpected ways to make something never thought possible during development.

Outside of the new diorama mode, dual-wielding is now possible, as is looting. After attacking your enemies with either or both of your equipped weapons, you can break off parts from those Gundam and add them to your collection. As the game itself says: “It’s your loot – you get to keep it and use it!” No word yet on if said loot will come in various rarities, but it’s probably safe to assume that will be the case.

Pick Your Edition

For those who just can’t wait to get their hands on Gundam Breaker 4, there are various pre-order options available. There are four versions of the game to choose from: Standard, Deluxe, Ultimate, and Collector’s. While you can order some of these editions on your favorite digital marketplace, considering this series is all about the physical models, there are extra real-life goodies that can only be acquired by ordering the physical editions. The Standard Edition ($59.99 MSRP) has a special Launch Edition run which includes an 11×17” poster, and the case has reversible cover art. The Deluxe Edition ($89.99 MSRP) is only available digitally, and includes some early unlocks for in-game content along with a season pass for future DLC. Similarly, the digital Ultimate Edition ($99.99 MSRP) comes with everything in the cheaper editions, plus some additional Diorama packs which can be earned in-game but will come automatically unlocked here. Finally, the physical Collector’s Edition ($129.99) comes with a digital soundtrack, an exclusive Steelbook case, along with an honest-to-goodness physical Gunpla model kit which can only be acquired via purchase of this edition.

Gundam Breaker 4 will let hardcore Gundam fans live out some of their Gunpla-centered fantasies like never before. The thousands of customization options combined with the new Diorama mode should help bolster community activity levels, and there is little doubt that shortly after release we’ll see some wild creations from the most dedicated Gunpla fans. Gundam Breaker 4 is currently slated for release on August 29, 2024 on Steam, PS5 PS4, and Nintendo Switch.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Hasbro Plans to Shift 1-2 Titles Annually as Soon as 2025, Wants to Redefine Itself as “Games, IP, Toys” Company

No doubt bolstered by Baldur’s Gate 3’s massive sales revenue, toy company Hasbro is seeking to redefine the company as more than just toys, and is looking to carve a bigger piece of the video game pie.

Speaking to investors, Hasbro CEO Chris Cocks claims they want to be known as more than just a company that makes toys, but one that’s about “games, IP and toys.” In terms of gaming, Cocks states they are aiming to release 1-2 titles annually starting as soon as late 2025, and the company is allocating $125 million a year in capital spend to use on video games.

Hasbro’s video game plans include developing their own games, publishing others, and of course, licensing off some of their valuable IPs like Transformers, G.I. Joe and a lot more. Speaking of which, Hasbro reported earnings of $45 million in licensing revenue from mobile game, Monopoly Go, in the first six months of the year. Of course, we’re not done with the year just yet, and Hasbro is expecting another $60 million from the hit mobile game in the latter half of the year.

According to Cooks, “games like Baldur’s Gate 3 show us what the future looks like,”referring to Larian Studio’s hit RPG, which is based on the Dungeons & Dragons license (yes, also owned by Hasbro).

This sentiment by Cocks is a far cry from Hasbro subsidiary, Wizards of the Coast’s, announcement two years ago that they cancelled at least five video game projects. Just a few months ago, Wizards of the Coast mentioned that the next entry in the Baldur’s Gate franchise is already being planned. While that might be the case, they are doing it without Larian Studios, who has publicly announced that they are done with the brand, so don’t expect any Baldur’s Gate 3 DLC (outside of title updates) or Baldur’s Gate 4 from the acclaimed studio.

Of course, with about 15 million copies of BG3 sold (as of March 2024), Hasbro clearly want to see more of that sweet, sweet dough roll in, and are probably hoping for the same kind of success from its sequel. I don’t want to be all doom and gloom here, but unless Hasbro hires a very, very competent studio to take Larian’s place, I somehow suspect they won’t see the level of commercial and critical success as Baldur’s Gate 3.

[Source: Game File (subscription required)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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One of the Biggest Call of Duty Cheat Providers Is Shutting Down Thanks to Activision

Aside from the person using cheats, who likes cheaters in online games? If you’re one of the countless people victimized by cheaters in Call of Duty multiplayer (base game and Warzone), we have some good news for you!

Raging Nation, one of the biggest Call of Duty cheat providers in the world, is shutting down. This announcement was posted on the company’s website where the following statement can been as the landing page:

Dear RagingNation community,

Someone affiliated with our business has received a legal notice from Activision. We may not agree with the assertions made in these legal demands, but we are in no position to litigate with such a large company. It brings us no pleasure to inform all of you that we will be closing our business starting today.

Thank you all for supporting us through today! We love our community, and this was the last thing we wanted to have to do.

That’s good news, right? Well, it doesn’t end there, as another cheat provider, Stealthware has also been hit by Activision, and as of the moment, the company’s website domain is no more. We’re honestly hoping that this isn’t a case of these companies announcing they’re shutting down, but just starting a new one via a new company. Of course, the battle against cheaters is nowhere near done, as there are other countless companies still operating now that provide all sorts of cheats for a lot of multiplayer online games.

As someone who absolutely detests cheaters in online games, I can’t say I’m sorry to hear this. Hopefully, these people use their energies in other means — preferably in a way that doesn’t help make gaming into a garbage dump.

Say what you will about Activision and how it monetizes the crap out of the Call of Duty franchise, but the company has been spot-on when it comes to combating cheaters, and I hope it continues in Black Ops 6 and beyond.

In other Call of Duty news, Activision just confirmed recently that SBMM (skill-based matchmaking) is not going anywhere, and the publisher explains why.

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 1 Year 2 Called “Khaos Reigns,” Cyrax and Sektor to Be Gender Swapped, Animalities Confirmed

NetherRealm Studios stayed true to their word that gamers will know more about Mortal Kombat 1’s Year 2 plans at San Diego Comic-Con. The Mortal Kombat panel revealed that the second year of support for the fighting game will be called “Khaos Reigns.”

NetherRealm states that the MK1 Year 2 DLC is like the “Aftermath” expansion from Mortal Kombat 1, and the studio also confirmed the previous datamined characters as well. Players can expect Ghostface from the Scream movie franchise, T-1000 from the Terminator film franchise, Conan The Barbarian, and returning characters Noob Saibot, Sektor and Cryax.

Added info on Sektor and Cyrax, NetherRealm has mentioned that the two characters will be gender swapped, which might trigger some folks, though I sure hope it doesn’t (let’s see what NetherRealm does first and then react accordingly).

Also of note, NetherRealm is said to be adding animalities in the game! For those old enough to remember, the animality finisher was first introduced in Mortal Kombat 3 which turned the winning fighter into an animal (or some sort of creature), which had their own way of finishing enemies.

Here’s a look at Rain’s animality concept:

We’ll update the article with more info as it develops later today. We are expecting the official trailers and press release to be sent out soon.

Update: Official trailer is available now and confirms Year 2 starts September 24!

[Thanks, Braddy____!]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Activision Has No Plans to Remove SBMM in Call of Duty, States It’s Been Around Since COD4

Not a fan of skill-based matchmaking or more commonly known as SBMM? Well, we have some tough news for you, as Activision has confirmed there are no plans to take it out of Call of Duty.

This was something the company highlighted in an explanation of how Call of Duty matchmaking works. According to Activision, they conducted a test in Modern Warfare 3’s multiplayer were 50% of players had skill factor reduced in matchmaking. The test results revealed that about 80% of players were negatively affected with player retention dropping for a large portion of the low and mid-skilled player groups.

  • Increased Match Quit Rates: The likelihood for a player to quit during a match increased significantly across 80% of players within the study.
  • Return to Matchmaking: Within the sample study group, 90% of players in the loosened skill group did not return at a higher rate than the control group. This indicated that low- to mid-skill players left the game in greater numbers. The net effect of this was a decrease in the overall player population across the study group. Therefore, the likely result of this compounding over time will lead to player populations that feature only higher-skilled players at increasing rates.
  • Blowouts: Matches where blowouts – a score delta greater than 30 – increased across all skill levels in Team Deathmatch, as one example.

Another example was a test to tighten skill in Call of Duty: Modern Warfare III. This had inverse results consistent with the results of the loosening test. Quit rate was down for 90% of players and we saw other improvements in the experience of low-skill players (KPM and SPM). However, we observed negative impacts for high-skill players. As a result, this change was not rolled out as a standard approach in Call of Duty: Modern Warfare III, as we continue to strive for a balance in our approach to matchmaking.

Activision also released an FAQ for some pressing matchmaking questions players from the community might have,

Does competing against high-skill players make low-skill players better at the game?

A: Playing a better opponent may push players to become more proficient over time, but being severely outperformed in their matches, our testing has shown, instead leads players to quit matches in progress or to not play multiplayer.

Why does Call of Duty measure skill differently between game modes?

A: Skill is split between all major core multiplayer modes as proficiency in one mode doesn’t necessarily indicate proficiency in others. Players should be able to play a mode like Ranked Play as intensely as they choose without impacting their experience in unranked multiplayer modes where players can, for example, experiment with loadouts.

Why is skill a factor in unranked core multiplayer modes when Ranked Play is available?

A: Ranked Play is designed to deliver an expressly competitive environment; accordingly, players must qualify for access to Ranked Play modes. Many players who have qualified for Ranked Play still choose to enter the game in non-ranked playlists. For new players and those who do not participate in Ranked Play, it’s important they can contribute meaningfully to their team and their own personal in-game achievements. The next Matchmaking Series white paper will further detail Ranked Play.

Has Call of Duty considered launching a single core multiplayer playlist that does not use skill as a factor in matchmaking?

A:  Call of Duty has considered this option, and the team will continue to explore.  Historical testing reveals that low- and mid-skill players would be unlikely to participate in such a playlist. As a match can only be created from players actively searching for a playlist, the likely result would be matches composed solely of high-skill players.

Per Activision, player skill or SBMM has been part of the matchmaking process as far back as Call of Duty 4: Modern Warfare (2007).

You can read more about Activision’s explanation here.

While it’s great to see Activision finally speak up about SBMM, it seems to be a losing battle as the company’s data clearly shows SBMM is working for the betterment of the player base. Will this stop players from purchasing the latest Call of Duty game? I doubt that, as most players don’t even know or care about SBMM to even factor in their purchasing decisisions.

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Flintlock Locks Achievements From Being Earned on Easy Difficulty

Just last week, Kepler Interactive released action game Flintlock: The Siege of Dawn on consoles and PC. While it’s always nice to have another game to play, the latest title from A44 Games seems to implement a rather curious design decision, and that’s prohibiting players from earning achievements/trophies if gamers play on the easiest difficulty.

This is mentioned in the game’s start screen when players choose a difficulty level. Those who choose the “Story” difficulty (one star) will be greeted with an “Achievements cannot be earned in Story difficulty” message/warning image via OleManLogan).

While it’s normal for gamers to gate some of the achievements/trophies to a difficulty level, I think this might be the first time I’ve heard of a game completely locking players from earning any of it just by playing it on the easiest mode available. In the grand scheme of things this might not be a big thing, but it’s something I personally hope doesn’t make its way into other games.

Flintlock: The Siege of Dawn is available now on PS5, Xbox Series X|S and PC. So far, it’s sitting at a respectable 71 overall on Metacritic.

For those not familiar with the game, here’s a quick description of it:

From games studio A44, makers of Ashen, comes an explosive Souls-lite, where Gods and guns collide in a battle for the future of humanity.

The Door to the Great Below has been opened unleashing the Gods and their armies of the Dead. The lands of Kian are besieged, the city of Dawn is on the brink of destruction. It’s time for the Coalition army to fight back. Embrace vengeance, gunpowder and magic as you embark on an epic journey to defeat the Gods, close the door and retake the world.

Are you OK with developers locking achievements behind a difficultly wall? Mind, this is different from not being able to earn all the achievements because some are locked (usually beating the game in the hardest difficulty setting has an achievement/trophy tied to it), but completely locking out all the achievements though? What do you make of it? Leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards and Map This Week July 26

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week July 26, 2024 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week July 26, 2024:

Trials of Osiris Map:

Bannerfall

Rewards:

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: The Prophet (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Persistence Losses following a win remove the win from the card. Reaching seven wins rewards the weekly Adept weapon. Reaching seven wins without having a win removed grants access to the Lighthouse. This passage cannot be used to focus Adept weapons. 1500 Glimmer
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000 Glimmer

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Destiny 2 Xur Location Today July 26, 2024 (And What Xur Is Selling)

Xur’s back to do business in Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today, July 26, 2024 post lists both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today July 26, 2024 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Bazaar, The Tower, The Last City

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
The Huckleberry Kinetic Submachine Gun
Sunshot Energy Hand Cannon
The Wardcliff Coil Heavy Rocket Launcher
Hawkmoon Kinetic Hand Cannon Fluted Barrel Snapshot Sights Combat Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Graviton Forfeit Hunter Helmet 7 20 7 19 2 12 67 41 Strange Coin
Heart of Inmost Light Titan Chest Armor 9 11 15 2 7 24 68 41 Strange Coin
Nezarec’s Sin Warlock Helmet 10 13 12 15 7 10 67 41 Strange Coin

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Currencies & Engrams

Name Description Cost
Legendary Engram An engram with complex markers. Contains a random Legendary weapon or armor piece. 13 Strange Coin

Other

Name Description
Sweet Business Catalyst When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks.
Jötunn Catalyst Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain enhanced capabilities, such as increased stats and/or additional perks. Defeat targets using this weapon to unlock this upgrade.
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards.

Materials

  • Ascendant Alloy (2 for 71 Strange Coin)
  • Enhancement Core (11 for 11 Strange Coin)
  • Enhancement Core (17 for 23 Strange Coin)
  • Glimmer (29297 for 7 Strange Coin)
  • Glimmer (50707 for 7 Strange Coin)

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Hollow Words Energy Fusion Rifle Corkscrew Rifling // Polygonal Rifling Accelerated Coils // Particle Repeater Under Pressure Disruption Break Tier 2: Handling
Death Adder Energy Submachine Gun Full Bore // Hammer-Forged Rifling Steady Rounds // Alloy Magazine Hip-Fire Grip Eye of the Storm Tier 2: Stability
Blast Battue Heavy Grenade Launcher Linear Compensator // Smart Drift Control Augmented Drum // High-Velocity Rounds Threat Detector Snapshot Sights Tier 2: Blast Radius
Code Duello Heavy Rocket Launcher Countermass // Hard Launch Black Powder // Implosion Rounds Field Prep Lasting Impression Tier 2: Blast Radius
Far Future Energy Sniper Rifle Chambered Compensator // Fluted Barrel Steady Rounds // Flared Magwell Surplus Wellspring Tier 2: Stability
Farewell Kinetic Sidearm Arrowhead Brake // Polygonal Rifling Appended Mag // Extended Mag Tunnel Vision Adrenaline Junkie Tier 2: Handling
Crown-Splitter Heavy Sword Hungry Edge // Jagged Edge // Tempered Edge Thresh Counterattack Tier 2: Impact
Strange Weapon Engram Weapon Engram

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Righteous Gauntlets Titan Gauntlets 18 6 7 2 24 7 64 17 Strange Coin
Righteous Plate Titan Chest Armor 18 6 7 2 24 7 64 17 Strange Coin
Righteous Mark Titan Mark 0 0 0 0 0 0 0 17 Strange Coin
Righteous Helm Titan Helmet 2 15 16 16 6 12 67 17 Strange Coin
Righteous Greaves Titan Leg Armor 6 10 16 6 18 7 63 17 Strange Coin
Righteous Gloves Warlock Gauntlets 6 10 16 14 6 10 62 17 Strange Coin
Righteous Robes Warlock Chest Armor 20 2 10 2 15 15 64 17 Strange Coin
Righteous Bond Warlock Bond 0 0 0 0 0 0 0 17 Strange Coin
Righteous Hood Warlock Helmet 25 2 6 24 2 6 65 17 Strange Coin
Righteous Boots Warlock Leg Armor 12 7 14 16 14 2 65 17 Strange Coin
Righteous Grips Hunter Gauntlets 11 10 10 2 16 16 65 17 Strange Coin
Righteous Vest Hunter Chest Armor 2 18 11 15 7 10 63 17 Strange Coin
Righteous Cloak Hunter Cloak 0 0 0 0 0 0 0 17 Strange Coin
Righteous Mask Hunter Helmet 20 6 6 6 12 16 66 17 Strange Coin
Righteous Strides Hunter Leg Armor 12 7 14 10 17 6 66 17 Strange Coin

What’s a Xûr?

Xûr, Agent of the Nine, is an eccentric merchant who randomly appears in a Public Sector on one of the Worlds. Xûr offers Exotic equipment and only takes Legendary Shards as payment.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Once Human Review – Survival Without an Entry Fee

Starry Studio’s take on a post-apocalyptic multiplayer survival adventure with Once Human is a solid one, a gripping and often consistent game that is making some waves. Released under the controversial free-to-play monetization system, it is nonetheless one that offers a lot of content for no cost whatsoever, more than enough at least to get a decent taste of this survival’s mechanics, for better and for worse.

Meta-Humans and Butterflies

Once Human Review

The tale behind Once Human is a familiar one of apocalypse, with an alien creature named Stardust infecting everything and everyone. Again, you are the one that every NPC sees as a savior, the chosen one, which is always odd to see when nearby there are five other players rushing around, completing missions, dealing with their affairs as if they were the heroes of this story. That’s just how every MMO goes in terms of questing, and it was to be expected here.

The initial days in Once Human proved a couple of things. The first one is that free-to-play continues to be a massive “selling” point, drawing thousands and thousands of players into a game, allowing them to enjoy a good part of content without having to worry about reaching a paywall soon enough; the second one is that survival games are still in high demand, judging by the player numbers that exceeded NetEase’s best expectations. There’s also another important note, which is the initial and unwarranted player outrage regarding the fine print in the privacy policy before you play Once Human, apparently something that is not as big of a topic anymore.

One thing that does worry the player base is the thought of a server wipe every six weeks, for each new season. While the developers have stated that some in-game currency, blueprints, and story progress remains, there may be some caveats to this that the community isn’t accepting lightly, but we’ll reserve judgment on the actual seasonal wipes when the time comes.

Regarding gameplay, Once Human mostly does a good job with the foundations of the genre. The world is vast and fun to explore, offering some nice diversity and marriage between nature and extraterrestrial, and it looks quite good overall. Ignore the occasional lower quality NPC or the weird vehicle handling and physics, such as the bike you get early on, and you have a free-to-play game of obvious high production values in your hands.

Once Human Review

As an MMO, you’re going to see some players around here and there. You’re bound to go alone for a while but you can join others later on; however, it was very easy to see starting bases and even some impressive houses from other explorers, but one feature that stands out is the whisper system. Think of this as Dark Souls’ messages, but with the freedom to write anything your heart desires, which can be both good and bad. Most of the time, players leave some useful tips near certain items or areas, teaching you what to do or to be wary of a tough fight; sometimes, it’s just random silliness or a vapid “hi” that isn’t worth the time and effort of reading the whisper. You can, however, thumbs up or down these, hopefully with some sort of potential to make the most downvoted whispers disappear in the near future.

I’m not a big fan of the UI… or maybe I should rephrase this. Once Human has a ton of systems going on and you need to swiftly navigate through them. Crafting and building, for example, is fairly good, no major worries getting in and out of build mode and crafting your structures given you have the required resources and learned how to go on about it. However, some menus are convoluted and just open up to more menus, mainly the ones for the shop, events, challenges, and so on, where everything just jumps at you left and right and can become a little overwhelming until you make your peace, or just endure it.

There’s a pet system in the game where you collect these creatures called Deviations and they offer you various buffs to your base, help out in combat, or aid with resource gathering. Meeting their requirements will boost efficiency, so there’s another familiar yet engaging loop to keep you on your toes. Since your house can have diverse things such as defense turrets, fish tanks, or even pianos, there’s a lot to unlock in terms of purely cosmetic but also performance-boosting qualities.

Still Human in Combat

Once Human Review

While you’re going to face many monstrosities and anomalies of varying sizes danger levels, your weaponry is more down to earth than expected, and could be something out of DayZ or other survival game. Bows, pistols, sniper rifles, AK-47, machetes, and so on, which you can expand with some upgrades and buffs. The sensations aren’t out of this world, but some finishing moves with the machete are fun to see and the weight of the weapons is somewhat enjoyable. The largest chunk of combat is on the average spectrum, with enemies that aren’t frankly exciting or clever, just your dumb run-of-the-mill fodder. Some larger creatures, however, are more interesting and challenging, requiring at least some skill and patience to deal with. PvP is part of the plans as well, although I have been focused on the PvE part as of yet, so the consideration over that area will come at another time.

Once Human looks stunning sometimes, with dynamic weather and some views to die for, sometimes literally in-game. The character customization at the start is quite detailed, delivering some fun and unique heroes if you put the time and effort. However, the quality of other characters wildly varies, some NPCs and enemies clearly below the standard of your model and some of the sights, making for an uneven world.

Fans of survival MMOs should get their share of resource gathering, combat, and building in Once Human. For a free-to-play game, it offers quite an impressive playtime to enjoy without any constrictions, and the production values are quite good overall. It can be a riot for solo players for some long hours but it gets more enjoyable in a group, and the issues that be aren’t enough to deter any player who is having fun with it. Give it a shot and the most you can lose is the time it took you to install it and play for a while.

Score: 7.5/10

Pros:

  • Great production values for a F2P survival MMO
  • Really good building system with lots to delve into
  • Gameplay loop is solid yet familiar
  • Whispers system is a nice addition

Cons:

  • Combat is by-the-numbers and average for the most
  • Partial season resets can be an issue
  • Some menus are convoluted and just too many

Once Human review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Marvel Rivals Story Trailer Features Dr. Doom; Thor and Jeff the Land Shark Joining Beta and Voice Cast Revealed

During the San Diego Comic-Con panel for Marvel Rivals, NetEase revealed a new cinematic trailer for the game that confirms involvement with the game’s story. Not only that, but two new heroes are entering the roster next week!

Check out the three-minute cinematic clip titled “No One Rivals Doom” below.

Alongside that trailer, we also have another one featuring Thor and Jeff the Land Shark! The two characters will be joining the beta this July 27.

In the press release sent out, NetEase also revealed the star-studded voice cast of Marvel Rivals featuring some familiar names (and the full list provided by Jayshock)

Marvel Rivals Voice Cast:

  • Doctor Doom: Travis Willingham
  • Master Weaver: Andrew Kishino
  • Spider-Zero: Daisy Lightfoot
  • Adam Warlock: Jordan Reynolds
  • Black Panther: James Mathis III
  • Bruce Banner: Joe Zieja
  • Doctor Strange: Liam O’Brien
  • Groot: Adam Harrington
  • Hero Hulk: Fred Tatasciore
  • Hela: Nika Futterman
  • Iron Man: Josh Keaton
  • Loki: Troy Baker
  • Luna Snow: Judy Alice Lee
  • Magik: Abby Trott
  • Magneto: James Arnold Taylor
  • Mantis: Colleen O’Shaughnessy
  • Namor: Daniel Marin
  • Peni Parker: Sally Amaki\
  • Rocket Raccoon: Nolan North
  • Scarlet Witch: Kate Higgins
  • Spider-Man: Yuri Lowenthal
  • Star-Lord: Scott Porter
  • Storm: Mara Junot
  • The Punisher: Bill Millsap
  • Thor: Travis Willingham
  • Venom: Steve Blum

Not familiar what Marvel Rivals is? It’s an upcoming free-to-play hero shooter starring your favorite Marvel characters.

About Marvel Rivals

In Marvel Rivals, players can look forward to choosing heroes split into three distinct roles based on their unique power inclinations: Vanguard, Duelist, and Strategist. They’ll be free to pick their preferred role and hero, teaming up with allies to create a versatile and dynamic lineup for battle. But that’s not all, as they’ll be able to reach a whole new level of team play collaboration with Team-Up Abilities, unleashing joint superpowers with their allies, tearing down the battlefield to win in exciting fights! Marvel Rivals is in development by a NetEase team composed of global talent that share a profound love for the Marvel universe and characters who previously worked on hit shooter franchises played by millions of players worldwide.

We’ll have more coverage of Marvel Rivals incoming during the beta, so stay tuned! Our hands-on impressions will be hitting the site in a few days’ time. For more on the heroes, check out our in-depth breakdown of each one available in the alpha here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Legacy of Kain: Soul Reaver I & II Remastered Brand Spotted at San Diego Comic-Con

Could the Legacy of Kain franchise be making a comeback? While nothing has been announced so far, it seems a line of new toys might have just outed the announcement for Legacy of Kain: Soul Reaver I & II Remastered earlier than expected.

What we assume to be the game name has been spotted at the San Diego Comic-Con today where toys featuring Kain and Raziel can be seen with the “Legacy of Kain: Soul Reaver I & II Remastered” branding in the cards accompanying it.

Of course, this is in no way official, though it does seem odd that title/brand is out there. Perhaps an announcement is on the way this week? One might hope. The toys seem to be in line with the franchise’s recent resurgence, as there’s also a new comic titled Legacy of Kain: Soul Reaver – The Dead Shall Rise comic recently announced.

Legacy of Kain: Soul Reaver was released way back in 1999 for the original PlayStation, and was considered cutting-edge at the time, as it not only featured amazing visuals then, but also a fleshed out narrative. It spawned a sequel titled Soul Reaver 2 that was released in 2001, though this was the last one bearing the Soul Reaver title, as the succeeding games in the Legacy of Kain franchise featured titular character Kain in Blood Omen 2, and in Defiance.

Since then, the franchise has remained dormant, though there’s still a lot of gamers with fond memories of the earlier games. Hopefully, this means an announcement is imminent, though don’t take the images above as a confirmation just yet. For me, personally, I’d rather have a remake than a remaster, but at this point, I gather most gamers will be happy with any.

In other gaming vampire news, go read our review of vampire multiplayer shooter EvilVEvil to see if it’s worth the bite.

[Source: ResetEra]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EvilVEvil Review – Shallow Vampire Bites

Vampires are famed for their speed and stealth, perfect to turn these bloodsucking creatures of the night into lethal machines, which is precisely what they are in EvilVEvil. Not without the help of some human weaponry though, resulting in a bloody mix of blinking, shooting, and slashing in old-school ways, where waves of enemies are waiting for you and a couple of your vampire kin to cross various levels with simple objectives, but above all, a lot of biting to do. Or maybe too much biting and not much else, as it turns out.

Biting Your Way Around

EvilVEvil Review

There is a story in EvilVEvil regarding a cult that is a threat to humanity, but it’s not truly spectacular. In fact, the communications during each stage tend to become bothersome and break the flow of the fast gameplay, since sometimes we have to wait for the dialogue to end before the next goal is displayed, which is frankly a blow to the stomach of vampires in search for speed. Exposition isn’t all that exciting, narrative is on the bland side, and it gets in the way of the action.

EvilVEvil is a three-player cooperative shooter coming with three vampires – or Daywalkers as they are also known here – to choose from and 12 missions to tackle, a fairly slim offering overall, considering that you’ll get through most of them in little time, unless you choose a higher difficulty level to ramp up the challenge.

For lack of a better description, gameplay in EvilVEvil is akin to some classic, uncomplicated shooters of the past. This means taking out waves of enemies, completing a simple objective once in a while – mostly activating something, carrying an item somewhere or destroying a target – and moving on to the next area, rinse and repeat. Your vampire assortment is nothing spectacular, with a special attack ability, a unique ability for each character – Mashaka blinks to teleport some distance (and potentially to get out of places where your character occasionally gets stuck); Victoria summons this deadly shadow that dashes on enemies; Léon has a useful slam ability – and a feed/bite action that restores some health and also propels you forward quite some distance.

This feed action is very useful in various ways, even with the slight cooldown, as it fosters fast movement and a somewhat hypnotic chain of actions that becomes exciting to use in combination with the gunplay. The idea is to always keep on the move, away from harm, and taking down the brainless enemies one right after the other, with some cinematic flair to it.

EvilVEvil Review

Regarding weapons, these are mostly pleasant to use, even if entirely familiar. From rifles to shotguns and SMGs, among others, it’s known territory for the most, but their use is enjoyable. It’s weird seeing weapons being locked for a specific character in such a game, which means that the fairly shallow progression system will turn into a grind as you are pushed to play with the various vampires and limited to their kits.

Where it gets interesting is when you start adding mods that play around with weapon stats and that can also be upgraded to improve their effectiveness. Artifacts, on the other hand, are passives assigned to the Daywalkers and another way to increase your abilities or make the most out of some action combinations.

But it gets repetitive, extremely repetitive. Apart from a change of scenario as we move from warehouses to crypts, city streets, and your mandatory facility, it all feels the same. It’s mostly the same enemy types throughout, the same moving from one feed to the other, mowing down a few stronger foes in the process, taking out snipers, and completing goals that are as repetitive and simple as they come. Either design choice or lack of creativity, the fact is that the process becomes tiresome after a while.

Not Entirely Sucking, But…

EvilVEvil Review

In terms of visual direction, EvilVEvil is a bit rough on the edges. First impressions are quite mediocre, warehouse level looking like something out of the early 2000s, and the looks only improve slightly as you move into the city streets and begin realizing that the art and the areas have a certain flair to them and are not that bad. But there’s no going past the fact that enemy models – and your very own playable vampires – are extremely rough, the UI is crude, and it could have done with some more time in the oven… or the coffin, in this case.

The gameplay does grow on you a little bit, from a quite frankly shallow start, but it doesn’t go to the heights that it could reach. Gunplay is fun but at the service of bland core mechanics that get tiresome quickly, and the abilities are very slim and don’t add much in terms of diversity to the package. As far as co-op shooters go, EvilVEvil is serviceable but the bite doesn’t leave much of a lasting impression.

Score: 6/10

Pros:

  • Fast and uncomplicated action
  • Gunplay is enjoyable

Cons:

  • Vampires with very limited abilities and progression potential
  • Stages and goals are quite repetitive
  • Bland graphics

EvilVEvil review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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The Sims 4 Update 1.95 Fixes Flashing Issues This July 25

Following the recent patch for The Sims 4 released a few days ago that brought in a laundry list of fixes, Maxis has deployed a second patch to the game that’s live today! The Sims 4 update 1.95 is live on consoles and PC, and this fixes the flashing issues that surfaced recently.

The Sims 4 Update 1.95 Patch Notes:

Update 7/25/2024

PC: 1.108.329.1020 / Mac: 1.108.329.1220

Simmers,

Today, we are releasing a quick fix for an issue affecting players who have updated to the most recent patch and have The Sims 4 Parenthood Game Pack installed. The fix is live for PC and Mac. PlayStation and Xbox will follow shortly.

We should be getting another laundry list this August, which will then be followed by a patch. Once we know more about that, we’ll let our readers know. If you spot any changes that’s not mentioned above, leave a comment below. You can reach out to the dev team at @TheSimsDirect though there’s no guarantee that they’ll reply.

Make sure to check out the free content included in the latest patch released earlier this week.

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The First Descendant Week 5 Update Preview Lists New Descendant and More

While Nexon just released another hotfix for The First Descendant this week, the studio has a lot more planned next week (dubbed Week 5), which will introduce a new descendant, balance adjustments and a lot more.

The First Descendant Week 5 Update Preview:

Sea of Emerald, “Ultimate Valby”

Finally, the Magisters have completed the ultimate project for Valby. This ultimate equipment, called “Sea of Emerald,” has fulfilled Valby’s long-held desire. It is a nano suit that replicates Valby’s former body color and texture. Although covered in a thin layer, Valby feels like regaining a long-forgotten part of herself.

Ultimate Valby’s Modification Modules

– Spiral Tidal Wave: Replaces the Bubble Bullet, which was difficult to aim, with a projectile that flies straight. Spiral Tidal Wave attracts the impurities of Gluttony, making it an excellent choice for intercepting Gluttony.

– Hydro Pressure Bomb: Instead of “Plop Plop,” it leaps forward and deals damage to enemies around the landing area. The more enemies in the laundry state, the more powerful the damage, making Hydro Pressure Bomb a strong finishing blow. Instead of diving into the water, leap joyfully forward!

A New Descendant, “Luna”

The Mad Artist Luna has returned to Albion after a long wandering performance. Luna’s synthesizer gun becomes more powerful when fired in rhythm, enhancing allies’ abilities based on the performance. When Luna dances to upbeat music, allies’ skill power increases, and when dancing to relaxing music, allies’ mentality recovers and resource consumption decreases. Invite everyone to Luna’s concert. Unfortunately for Virgus, it will be their last stage, but Luna’s performance is just beginning!

Luna’s Modification Modules

– Nimble Footsteps: Enhances Luna’s mobility and amplifies the effect range of her performance, allowing for more effective ally support.

– Noise Surge: Transforms Luna from a supporter to a combat dealer. Dashes towards enemies in rhythm, dealing damage to nearby enemies. When the inspiration gauge is full, summons a stage to recover mental strength and shields. Provide enemies with a terrifying musical experience with Noise Surge!

Gluttony

The mutated Devourer-type Gluttony is a giant that indulges in Void Energy. It is equipped with systems to mine Void Energy and a cooling system to cool the heat generated during this process. To counter Gluttony, you need measures to withstand its cooling performance and the judgment to exploit its greedy temperament. Intercept Gluttony and collect new ultimate weapons and external components.

New Ultimate Weapon “Peace Mediator”

When meditation is necessary to bring peace to Ingris, the new ultimate weapon Peace Mediator is the perfect solution. This powerful hand cannon is effective even with single shots but can unleash a burst of bullets to deliver powerful firepower under the right conditions.

New Ultimate Module “Arche Concretion”

Provides Arche Concretion effect, which increases defense and mentality when using skills but decreases movement speed and attack power. It is particularly useful for Luna and Ajax and can be a good choice for players who want stable skill use. Your choices are free; combine various Modules to create your unique build.

Balance Adjustments

In the week 5 update, we have decided to make balance adjustments for some Descendants and Ultimate weapons.

First, we are adjusting Valby, Blair, and Freyna, who use AOE as their main skills. We hope to see these Descendants more effectively dominate the battlefield, creating large AOE zones and leisurely watching enemies fall from the rear. Look forward to improved performance for these wide-range covering Descendants.

Additionally, there will be improvements to Ultimate weapons that enhance critical hit chance and damage. Enduring Legacy (machine gun), Secret Garden (tactical rifle), and Nazeistra’s Devotion (hand cannon) will be improved to boast more powerful firepower with critical settings.

Moreover, Greg’s Reversed Fate (tactical rifle) will be adjusted to activate its unique effect in more chances. We are also improving the functionality of single-shot weapons, allowing players to choose between single-shot and rapid-fire modes. Please look forward to it.

In addition to the stuff mentioned above, Nexon says that there will be quality of life improvements, and new cosmetics incoming next week as well. Same as always, once the patch is out, we’ll be sure to let our readers know.

[Source: Nexon]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Grand Theft Auto 6 Character Info Surface; Severance Actor Spotted for Possible Undisclosed Role

To no one’s surprise: Grand Theft Auto 6 will feature drugs. I mean, unless you’ve been living in a sealed-off bunker for the last 30 years, this little fact should be a pretty obvious one when it comes to a GTA game, as the series has had heavy doses of drugs showcased throughout. Just look at Trevor from GTA 5. Do we need to say more? But hey, GTA 6 news of any kind is always welcome, right? And in this case, we have ueaarthed an NPC (non-playable character) that will be in the game, along with a possible unspecified role being played by Marc Geller, who you may know as Kier Eagan from the Apple TV series, Severance.

Undoubtedly, Grand Theft Auto 6 is one of the most anticipated games in history, and it has led to speculation in every aspect over the years. One of those aspects is related to the characters and the actors that would portray them. In the search for new information about the game, fans have repeatedly come across mentions of it in actors’ resumes, and now it seems that two more have been discovered.

The first mention comes from actor Michael Turner’s resume, where it’s listed that he worked in the game as the voice for a character described as ‘Rich Coke Head.’ Considering that the character is described in that manner and not with a full name, it leads us to believe that the character may not be very significant and could simply be another extravagant NPC created in the classic style characteristic of Rockstar Games.

 

 

 

The second, more indirect mention can be found on actor Marc Geller’s page. In his resume, he is listed as a co-star in big series such as ‘Severance,’ ‘Russian Doll,’ and one of the upcoming Marvel series, ‘Daredevil: Born Again.’ The list also includes a project labeled as ‘Untitled Rockstar Game,’ where he worked with motion capture for Rockstar. Although the game is not directly mentioned on this occasion, we can assume that it refers to GTA VI, especially since an update made this year on his biography page describes having just completed work on this project.

 

 

While we can only speculate about the roles these characters will play, Michael Turner’s character could be similar to Brian Meech from GTA 4 — an addict who appears in a couple of missions in the game. As for Marc Geller’s, assuming the untitled game is GTA 6, we’d guess this role is a bit more significant, considering it involves motion capturing from the actor. We can’t imagine this being for some random NPC when Rockstar likely has someone (or multiple people) doing the general motion capturing for all the nonimportant NPCs. Could Geller be portraying a character that looks like him? Who knows (well, Rockstar knows).

As we still have about half a year until the expected release year of GTA 6 (assuming no delays), we can eagerly await the game’s first screenshots and, in the best-case scenario, a second trailer for this year. The most devoted fans are hoping for updates in the next report from Take-Two’s First Quarter Fiscal Year 2025, scheduled for August 8.

Grand Theft Auto 6 is scheduled for release in Fall 2025, and it’s a release window parent company Take-Two Interactive is “highly confident” on.

More Grand Theft Auto 6 Reading:

Efrain

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EA UFC 5 Update 1.011.001 Rolls Out This July 25

EA has released EA UFC 5 update 1.011.001, and this is an unannounced title update, so don’t expect any new additions to the roster, or any major changes to fighters or the gameplay.

EA UFC 5 Update 1.011.001 Patch Notes for July 25:

So far, EA has not acknowledged the title update other than announcing the Alter Ego community vote which got implemented in-game.

The UFC 5 team collaborated with nine members of the EA SPORTS UFC community who submitted their favorite Alter Ego option for players to vote on, which you can see below:

OPTION #1: Conor McGregor (UFC 205) (2016)

  • What more can be said about this iconic fighter and this iconic fight? Ladies and gentlemen the very first Champ Champ in the UFC, THE NOTORIOUS Conor McGregor!

  • Community Requested Vote

OPTION #2: Charles Oliveira (UFC 262) (2021)

  • The champ has a name and at UFC 262, Charles “Do Bronx” Oliveira got his belt.

  • Submitted by: king12diaz

OPTION #3: Jorge Masvidal (UFC 244) (2019)

  • The OG BMF title fight, was there ever any doubt Jorge “Gamebred” Masvidal was walking out of the Octagon with the BMF belt wrapped around his waist?

  • Submitted by: Frosti

OPTION #4: Daniel Cormier (UFC 226) (2018)

  • Nothing was stopping Daniel Cormier at UFC 226 from becoming only the second person to simultaneously become the champion of two divisions AKA Champ Champ.

  • Submitted by: Nebality

OPTION #5: T.J. Dillashaw (UFC 227) (2018)

  • One of the most heated and personal rivalries came to an end at UFC 227 and T.J. Dillashaw showed why you just can’t stop him from winning.

  • Submitted by: Royszn

OPTION #6: Rampage Jackson (UFC 75) (2007)

  • PRIDE FC fans couldn’t wait to see this fight and it did not disappoint. Quinton “Rampage” Jackson took it to his opponent for 5 hard rounds to unify the Light Heavyweight UFC title. London was calling and Rampage answered.

  • Submitted by: Troydan

OPTION #7: Rafael Dos Anjos (UFC Fight Night) (2015)

  • Rafael dos Anjos would not be denied at UFC on FOX 17. It took less than a round for RDA to outstrike and batter his opponent on route to a TKO victory to retain his Lightweight Championship.

  • Submitted by: Romero XVII

OPTION #8: Cub Swanson (UFC 162) (2013)

  • While the fight at UFC 162 was a barn burner from start to finish, the thing most Killer Cub fans remember is the red, white, and blue shorts.

  • Submitted by: Bayliun

OPTION #9: Lyoto Machida (UFC 98) (2009)

  • The ending of this fight has one of the most brutal finishes in UFC history but it’s also the beginning of the Machida era.

  • Submitted by: ESFL – The Fight Gaming League

OPTION #10: Junior Dos Santos (UFC Fight Night) (2011)

  • The inaugural UFC on FOX event saw JDS make quick work of his opponent with a thunderous over-hand right to become the baddest man on the planet.

  • Submitted by: Martial Mind

The in-game voting menu will operate for five days during UFC 304 week until this weekend, Sunday, June 28 at 10 am PT. The four highest Alter Egos with the most votes will be chosen and incorporated into the game in a future game update set for this year.

UFC 5 is also kicking off Fight Week in celebration of UFC 304. On July 27,UFC 304 marks the tenth installment of Fight Week live service programming and will feature four new Alter Egos (Michael Bisping, Darren Till, Alexander Gustafsson and Khabib Nurmagomedov). The Alter Egos will be added alongside new Fight Week challenges, Pick Ems and more.

If there are any gameplay changes in this patch released, we’ll let our readers know. The last major update was released last week, which introduced a new set of fighters for free.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Minecraft Preview Update 1.016 Pushed Out This July 25

Mojang has released Minecraft Preview update 1.016, and this seems to be called version 1.21.20.24. Note that this is only available for the beta and preview versions of the game (and is out on a trial version on PS5). Read on for what’s new below.

Minecraft Preview Update 1.016 for July 25:

Information on Minecraft Preview and Beta:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

There’s a new Minecraft Preview and Beta rolling out, bringing fixes to disappearing chests, tall plants, and more. For those of you wondering about bundles – our developers are still working hard on bringing bundles into Preview and Beta, so keep your eyes peeled on future changelogs for updates!

Features and Bug Fixes

Gameplay

  • Large Chests no longer disappear when near the edge of the screen (MCPE-183848)
  • Fixed double-plant blocks breaking in older worlds (MCPE-183072)
  • The player now faces the same direction they exited when re-entering a world (MCPE-183730)

Technical Updates

Add-Ons and Script Engine

  • Fixed the default UV for the particle appearance billboard component (MCPE-183989)

Experimental Technical Updates

Graphical

  • The Deferred Technical Preview no longer supports iOS devices older than the iPhone 8, iPad (8th generation), or iPad Mini (5th generation)

That seems to be it. The current-gen versions doesn’t seem to have an update, but once there is one, we’ll let our readers know.

[Source: Minecraft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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For Honor Update 2.53 Brings Sohei and Fighter Changes This July 25

Ubisoft has rolled out For Honor update 2.53 on all platforms, and this is for patch version 2.53.1, which introduces Sohei into the game, as well as a bunch of fighter changes. We have the full patch notes available below, so read on.

For Honor Update 2.53 Patch Notes for July 25:

Sohei Info:

For Honor’s newest Hero, the Sohei, is a towering Samurai who brings not one but seven weapons to the battlefield starting tomorrow, July 25. Inspired by depictions of the historical warrior-monk Benkei, the Sohei wields a Kama Yari polearm as his primary weapon, as well as a sickle, mallet, saw, club, pole fork, and sword. The Sohei is available July 25 for purchase and will be unlockable with 15,000 Steel two weeks after launch, and players can also compete to win the Sohei in the Photo Mode Sweepstakes by using the new Photo Mode feature – also available in For Honor starting July 25 – to capture in-game images of their customized Heroes.

IMPROVEMENT

FIGHTERS

BALANCING CHANGES

Orochi

  • Zephyr Slash is no longer enhanced, including on off-target opponents
  • Top Heavy Finisher now deals 30 damage (down from 32)
  • Side Heavy Finishers now have smaller weapon trajectories to better match their weapon
  • Heavy Finishers now have less forward movement
  • Chain Link Timing from Dust Devil to Heavy Finishers is now 100ms slower at a minimum

Dev Comment: Orochi has been overperforming at all levels of play. We’re addressing some of the most critical issues for the hero at the moment, and will keep an eye on the hero as players adapt to the changes.

We’re applying the change we made to Berserker’s side dodge attacks to Orochi as well, seeing as the experiment seems to have been successful at knocking down Berserker’s effectiveness in group fights.

We’re also addressing Orochi’s Heavy Finishers, which are some of his strongest points. We’re lowering the damage of the Top Heavy Finisher as it tends to overperform and is very easy to access, and we’re also lowering the trajectory size of the hero’s Side Heavy Finishers as they cover too much ground. On top of these changes, we’re also lowering the forward movement these moves have as they tend to cover too much ground and are too strong against external opponents.

Finally, we’re slowing down the chain link timing from Dust Devil to Heavy Finishers so that Orochi can no longer get a guaranteed Side Heavy Finisher on opponents when target swapping after a Dust Devil.

We’re keeping an eye on Orochi and will see where he ends up to address further issues should they pop up.

Warmonger

  • Preying Claw now can be performed from 100ms to 500ms after a Front Dodge (was 300ms to 500ms)

Dev Comment: We’ve done this change for Warden in the past, and it ended up being very successful with Warden at giving the hero a better way to open up opponents. Warmonger currently has a more difficult time opening up, and we’re making this change for the hero so enhance those capabilities.

Lawbringer

  • Top Heavy Opener now deals 23 damage (up from 20)
  • Zone Attack and Make Way now deal 16 damage (up from 15)
  • Impaling Riposte and Impaling Charge now deal 3 damage (up from 1)

Dev Comment: We’re adjusting a few of Lawbringer’s damage numbers to make the hero more effective in a few situations and to give back utility to some specific punishes. Zone Attack and Make Way dealing 16 damage puts them more in line with other similar attacks, and gives Lawbringer a slightly better Heavy Parry Punish.

The changes to Top Heavy opener and Impaling Riposte specifically are meant to address a situation where Lawbringer would always get less damage by using Impaling Riposte after a Light Parry and getting a wall splat than using Blind Justice. At 26 minimum damage right now this means that Lawbringer is not as disadvantaged when using this option in the kit.

Berserker

  • Chain Link timing between Zone Attack and Chained Light attack when buffered is now 266ms (was 100ms)

Dev Comment: Before this change, opponents had a single frame in which to time a parry attempt for the Chained Light attack after a Zone Attack. Now, the window to parry is more in-line with other heroes, and should give players a higher chance to parry the attack.

Varangian

  • Throws now wallsplat from 700ms to 1500ms (was 1000ms to 1500ms)

Dev comment: Varangian had an issue where if you were close to a wall, a throw would wallsplat too late and Varangian was not able to get their correct Heavy Attack punish on the opponent. With this change, it should always be guaranteed.

Jiang jun:

  • Can now enter Sifu’s Poise at the same timing as Dodge is allowed during recoveries on hit

Dev comment: With this change, Jiang Jun can now effectively use Sifu’s Poise then use Sifu’s Swirl to punish fast bash attempts. This should give the hero better defensive capabilities, especially in 1v1 scenarios.

PHOTO MODE

  • Added a Photo Mode in the barracks and in-game

Developer’s Comment:* A Photo Mode is now available in the Barracks’ Hero Overview and in-game (for solo content only). Photo Mode offers filters, frames and settings to edit the photo before saving it. It also offers, in-game only, two camera modes to move around to take the perfect shot.*

BUG FIXES

GENERAL

  • [Bug Fix] Fixed an issue where Feinting on the last possible frame caused a Feint of next inputted attack FH-1836

FIGHTERS

Berserker

  • [Bug Fix] Fixed an issue where Berserker’s Moveset Page showed incorrect properties on Head Slicer

Afeera

  • [Bug Fix] Fixed an issue where Afeera would sometimes fail to play sounds

CUSTOMIZATION

  • [Bug Fix] Fixed an issue with Hitokiri Body Type 2’s Miyoshino Chest laces area FH-7353
  • [Bug Fix] Fixed an issue where paint patterns weren’t centered on Warden’s Corporis Chest FH-7323
  • [Bug Fix] Fixed an issue where paint patterns weren’t centered on Warden’s Radiavi Chest FH-7331
  • [Bug Fix] Fixed an issue with Valkyrie’s Pra Chest incorrectly showing the upper part of the Fulla Chest FH-7284
  • [Bug Fix] Fixed an issue where color does not get applied on the upper portion of standards of Kyoshin’s Shisei Chest FH-7529
  • [Bug Fix] Fixed an issue on Gladiator’s Acuminis Chest FH-7288
  • [Bug Fix] Fixed an issue with paint patterns alignment on Lawbringer’s Magnanimus Helm

MAP

  • [Bug Fix] Fixed an issue where Heroes could go out-of-world on Beachhead map at the wooden ramp to capture zone A
  • [Bug Fix] Fixed an issue where Heroes could die in Cathedral when running from capture zone C to capture zone B under certain conditions

That’s about. Once another update is released, expect MP1st to cover it.

[Source: Ubisoft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.