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Destiny 2 Update 3.29 Deployed for Patch Version 8.0.0.4 This June 18

With today’s maintenance period, Bungie has pushed out Destiny 2 update 3.29 (PS5 version 1.124), which is tagged as patch version 8.0.0.4 by the devs. This brings a load of adjustments and fixes which are available in the official patch notes below.

Destiny 2 Update 3.29 Patch Notes for Version 8.0.0.4:

Bungie has announced that it forgot to include a few changes included in today’s patch:

  • Using Smoke bombs with Trappers Ambush is fixed.
  • Picking up Stasis Shards with Glacial Harvest now properly heal.
  • Players can no longer activate Facet of Command repeatedly with no cooldown.

ACTIVITIES

CAMPAIGN

  • The Final Shape Campaign: Exegesis
    • Fixed issues stopping players from getting their Prismatic subclass in the following circumstances:
      • Being in a fireteam where at least one player already had the subclass.
      • Playing on a second character of the same class after getting Prismatic on the first character of that class on the same account.
      • Joining another player AFTER the subclass part of the mission, then got kicked to orbit during the cinematics.
    • Affected players will get the Prismatic subclass and all missing unlocks the next time they visit The Pale Heart.
  • The Final Shape Campaign: Transmigration
    • Fixed an issue in the Empower Font step where the activity would become soft locked if a player immediately defeated the Eaters of Light and Dark before they stood up.

GAMEPLAY AND INVESTMENT

ARMOR

  • Fixed an issue preventing Hazardous Propulsion’s Enhanced Rockets buff from applying to rocket damage when some lower-strength weapon damage buffs, such as Radiant, were active.
    • Hazardous Propulsion will only override Radiant and other similar bonuses when the stack count is high enough to exceed Radiant’s damage bonus. It will also not override in cases where it does not apply (g., non-rockets).

WEAPONS

  • Fixed an issue where players would hit a Weasel error code when reshaping their Exotic class Glaives from The Witch Queen release.
  • Fixed an issue where the Vow of the Disciple Adept weapons did not cost Spoils of Conquest to perform weapon enhancement.
  • Fixed an issue where Seasonal weapons from the Lightfall year required Lightfall to be craftable.
    • Players still need the pattern unlocked to craft these items.
  • Fixed an issue where the Tusk of the Boar Grenade Launcher and the Multimach CCX Submachine Gun wouldn’t enhance properly.
    • These weapons will now enhance correctly, and those previously enhanced should be updated to work as expected.

ACCESSORIES

  • Fixed an issue causing the Lore tab for the Nacre ship to not display properly
    • “How thoughtful, you waited for a visit from me until the very end. Let’s chat, shall we…”

PLATFORMS AND SYSTEMS

  • Fixed an issue that would cause audio output to be silent on the PC when using spatial sound formats, including Windows Sonic for Headphones.
  • Fixed an issue that would cause audio output to be silent on the PS5 when emulating the PS4 executable with 3D Audio for Headphones enabled.

GENERAL

  • Fixed an issue where the game could crash if a player’s Consumables inventory was full when trying pick up these items:
    • Mote of Light
    • Luminescent Seed
    • Strand Meditations
    • Polymorphic Shellcode

That’s about it. Don’t forget to check out this week’s reset of activities and rewards.

[Source: Bungie]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Age of Wonders 4 Update 1.094.582 Cast Out for Mystic Patch and Eldritch Realms DLC

Triumph Studios has dropped the latest DLC for Age of Wonders 4, and alongside that, a new title update to be enjoyed by everyone. Age of Wonders 4 update 1.094.582 is now live on all platforms, and this is for the “Mystic Update.” Read on for the full patch notes and Eldritch Realms expansion details.

Age of Wonders 4 Update 1.094.582 Patch Notes for June 18 | Age of Wonders 4 Mystic Update Patch Notes:

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New Feature: Unknown Realms
When starting a new Game you can now choose to venture to an Unknown Realm. At the start of the game all Realm Traits are hidden and are gradually revealed throughout the session. Unknown Realm Traits can also be added to Custom Realms, these traits are automatically replaced with a random trait in-game and hidden until revealed.

  • Unknown Realms can be started from the Realm Selection
    • Specific Trait Slots can be filled with Unknown Realms manually
  • Unknown Realms/Traits are picked based on the chosen Complexity
  • Unknown Traits are revealed as the Game progresses

New Feature: Combat Takeover
With the Control AI Allies option enabled, a Player will automatically take over the units of any AI allied forces during Manual Combat that match the chosen settings. By default any manual combat including Vassals will give control to the Player.

  • The setting can be found in Advanced Setup > Combat > Control AI Allies
  • Default is Vassals Only
  • Players Control the AI Units in separate Turns, so First Yourself, then AI Allies, then the opposing side.
  • Spells from AI Allies can be cast if the Units belong to another Ruler
  • Spells from AI Allies cannot be case if they belong to a Vassal or Independent Side

When Multiplayer Takeover is enabled in multiplayer games, players are able to step in and take over AI controlled units in manual combat against other players. If multiple players agree to take over, the system picks one at random, prioritizing the players who have the worst diplomatic relationship with the human who’s already in the combat.

  • The setting can be found in Advanced Setup > Combat > Multiplayer AI Takeover
  • Default is On
  • This settings forces Observe Manual Combat to Always
  • Spells from AI Allies can be cast if the Units belong to another Ruler
  • Spells from AI Allies cannot be case if they belong to a Vassal or Independent Side

Culture Rework: Mystic
The Mystic Culture has been reworked and now supports three different Mystic Schools that specialize in particular aspects of spellcasting. The School of Attunement is the default Mystic subculture and is closest in function to the pre-existing Mystic Culture. The School of Potential specializes in experimentation and heavily favors spellcasting over conventional combat, while the School of Summoning instead relies on immensely powerful Astral Origin units to deliver them victory.

  • Astral Echoes
    • Changed from a Token to an resource Income
    • Astral Echoes are gained through pickups as before, but are also gained by completing research.
    • Astral Echoes are available to Mystic – School of Attunement and Mystic – School of Summoning, both schools use this resource in unique ways.

School of Attunement

  • World Map Gameplay “Echo Casting” – Use Astral Echoes to supplement casting points, letting you cast spells you lack the points for in tactical combat, and rush strategic spells as you would city production.
  • Combat Gameplay “Starblades” – Now grants damage based on the affinity of the triggering spell.
    • Order – Spirit
    • Chaos – Fire
    • Astral – Lightning
    • Materium – Physical
    • Nature – Blight
    • Shadow – Frost
  • New Hero Skill – “Overcharge Cast”
    • Replaces Combat Casting
    • Expert Battle Magic Skill
    • Grant your spells Overcharged for 1 turn
  • Unit “Spellbreaker”
    • Attuned Cast – Changed from an Active Ability to a Passive
  • New World Map Spell “Astral Divination”
    • Replaces “Cosmic Ablation”
    • Create & reveal new Astral Echoes in provinces near your Domain.
  • City Structure “Altar of the All Seers” – Changed from +20 Mana/Knowledge income per 5 Astral Echoes to +10 Astral Echo income

School of Potential

  • World Map Gameplay “Arcane Inspiration” – Spells gain a Potential when first cast. This potential can be exploited once the spell has been used enough, locking it away for 10 turns.
    • Potential of Efficiency – Gain +10 x Spell Tier Mana per turn.
    • Potential of Advancement – Gain +10 x Spell Tier Knowledge per turn.
    • Potential of Gilding – Gain +10 x Spell Tier Gold per turn.
    • Potential of Manipulation – Gain +3 x Spell Tier Imperium per turn.
    • Potential of Growth – Gain +15 x Spell Tier Food in all cities per turn.
    • Potential of Control – Gain +10 x Spell Tier Stability in all cities.
    • Potential of Channeling – Gain +10 x Spell Tier Casting Points per turn.
    • Potential of Divination – Gain +3 x Spell Tier vision in all cities.
  • Combat Gameplay “Arcane Weavers” – During Combat Spells are overcharged until cast the first time. When a spell is overcharged it gains a boost to its effectiveness based on its type:
    • Damage spells – +25% Damage
    • Healing spells – +25% Healing
    • Buff Spells – +2 Bolstered Resistance
    • Debuff Spells – +2 Sundered Resistance
    • Enchantment Spells – May cast +1 additional spell this turn.
    • Summon Spells – Gains +2 Strengthened
  • Combat Gameplay “Dissonance” – Units inflict Dissonance with their attacks.
    • Deal 4 Lightning damage per stack when an overcharged spell is cast
    • Stacks up to 5 Times
  • New Damage Type “Rift Damage” – Lightning & Frost Damage
  • Unit “Spellshield” – Replaced Stunning Flash with Flash Freeze, inflicting Frost Damage and Frozen instead of Stunned.
  • New Unit “Spellweaver” – Tier 3 Battlemage
    • Replaces the Spellbreaker
    • This unit specializes in supporting spellcasting, providing an overchannel, inflicting Dissonance and granting additional casting points over time in combat.
  • New Hero Skills:
    • Sage Arcanist
      • Replaces “Resistance Training”
      • Novice Battle Magic Skill
      • Gain +10 Casting Points in combat
    • Ciphers of Dissonance
      • Replaces “Attunement: Star Blades”
      • Novice Battle Magic Skill
      • Base Magic attacks inflict Dissonance
    • Overcharge Cast
      • Replaces “Combat Casting”
      • Expert Battle Magic Skill
      • Grant your spells Overcharged for 1 turn
  • New Spells
    • World Map Spell “Arcane Studies”
      • Replaces “Magic Shield”
      • Contributes +1 inspiration to a random spell’s Potential each turn.
      • -25% structure production income
    • Unit Enchantment “Ciphers of Dissonance”
      • Replaces “Attunement: Starblades”
      • Attacks gain 90% chance to inflict Dissonance
  • New City Structure “Academy of Potential”
    • Replaces Altar of the All Seers
    • Grants +1 Inspiration to a random spell each turn
    • Recruited Battle Mage and Support units gain +1 Rank.
  • New Special Province Improvement “Spell Arcanist Library”
    • Replaces “Mystic Abbey”
    • 10 knowledge income
    • +3 knowledge per adjacent Conduit or Research Post.
    • Counts as a Research Post

School of Summoning

  • World Map Gameplay “Echo Infusion” – Use Astral Echoes to empower your Magic Origin units. The cost of infusing a Magic Origin unit is based on the remaining XP required to rank up.
  • Combat Gameplay “Astral Resonance” – Magic Origin Units gain Attunement: Astral Resonance, healing and empowering them when spells are cast.
    • When a friendly spell is cast, gain:
      • +10 Temp HP healing
      • +1 Strengthened for 3 turns
  • Combat Gameplay “Astral Connection” – Friendly Magic Origin Units in combat gain +5 Morale.
  • Damage Type “Lightning Damage”
  • New Unit “Summoner” – Tier 3 Support
    • Replaces the Spellbreaker
    • This unit is an extremely powerful support unit for its Magic Origin allies and has the ability to summon more of them.
  • New Unit “Astral Ward”
    • A stationary pylon structure that connects to a target friendly unit takes damage in their stead.
  • New Hero Skills
    • Spirit Summoning
      • Replaces “Attunement: Star Blades”
      • Adept Support Skill
      • Summon an Elemental spirit on the target hex based on the last spell cast by owner
    • Conjure Astral Ward
      • Replaces “Combat Casting”
      • Adept Support Skill
      • Summon an Astral Ward adjacent to the target friendly unit
    • Master Summoner
      • Replaces “Resistance Training”
      • Master Support Skill
      • Magic Origin units in this hero’s army gain +10 HP, +10% Damage and -10% upkeep.
  • New Spells
    • World Map Spell “Astral Divination”
      • Replaces “Cosmic Ablation”
      • Create & reveal new Astral Echoes in provinces near your Domain.
    • Combat Spell “Conjure Astral Ward”
      • Replaces “Magic Shield”
      • Summon an Astral Ward adjacent to the target friendly unit
    • World Map Spell “Summon Summoning Rift”
      • Replaces “Attunement: Starblades”
      • Create a Summoning Rift at target hex. Summoning spells may always target the Rift or adjacent hexes.
  • New City Structure “Summoners’ Cistern”
    • Replaces Altar of the All Seers
    • +30 Mana Income
  • New Special Province Improvement “Astral Manalith”
    • Replaces “Mystic Abby”
    • +10 Mana Income
    • +5 Mana per adjacent Conduit or Research Post
    • Counts as Conduit

Improvements: Unit Viability
We’ve done a review of Unit pacing and Culture Presence throughout the game and made several changes to improve Unit Viability and Culture Relevance. In its current iteration, there exists a pretty rigid tier system, which results in higher tier versions of a unit role always outclassing those of a lower tier. The changes we made aim to let Tier 1-2 (and to a slightly lesser extent T3) units be viable options for their roles in the mid/late game with the right investment.

  • Unit Recruitment is now tied to City Tier Structures.
    • Town Hall Tier 2 unlocks Tier 2 Units
    • Town Hall Tier 3 unlocks Tier 3 Units
    • Town Hall Tier 4 unlocks Tier 4/5 Units
  • Unit Summoning is now tied to Wizard Tower Structures
    • Wizard’s Tower Level One:
      • Now unlocks the ability to cast spells that summon Tier 2 units on the World Map
      • Increased Costs from 200 Production, 100 Gold and 100 Mana to 300/150/150
      • Can now be boosted by having 5 population
    • Wizard’s Tower Level Two:
      • Now unlocks the ability to cast spells that summon Tier 3 units on the World Map
      • Now grants Tier 1 Magic Origin Units +1 Rank
      • Increased Costs from 300 Production, 200 Gold, 200 Mana to 400/250/250
      • Can now be boosted by having 10 population
    • Wizard’s Tower Apex:
      • Now unlocks the ability to cast spells that summon Tier 4 and 5 units on the World Map
      • Now grants Tier 1 & Tier 2 Magic Origin Units +1 Rank
      • Increased Costs from 400 Production, 300 Gold, 300 Mana to 550/400/400
      • Can now be boosted by having 16 population
  • Unit Ranks have been reworked for all units. Units now obtain stats that make them competitive against units of higher tier as they gain ranks. At Elite and Legend rank units gain a stat boost that makes them equivalent to a unit that is a tier higher.
    • Soldier

      • +10 HP
    • Veteran

      • +10 HP
    • Elite

      • +10 HP
      • +10% Damage
      • +1 Armor
      • +1 Resist
    • Champion

      • +10 HP
      • Role passive (EG +1 Retaliation for Polearm)
    • Legend

      • +10 HP
      • +10% Damage
      • +1 Armor
      • +1 Resist
    • Evolve
      • Now requires Legendary rank
      • Units now require less XP to reach Legendary rank
      • The rank of recruited/summoned evolving units is now capped at Champion. It is therefore no longer possible to instantly evolve a new Unit.
    • Secondary summons have a separate Rank resource which means they gain +5 HP per rank
      • Astral Ward
      • War Hound
      • Flow Serpent
      • Fleshling
      • Splitterling
  • City Draft structures now grant bonus ranks to low tier units, reinforcing their relevance in the midgame.
    • City Structure “Mages’ Guild” – No longer gives +1 Rank to Support units.
    • City Structure “Blacksmith” – Now gives +1 Rank to Tier 1 units.
    • City Structure “Armory” – Now gives +1 Rank to Tier 1 and Tier 2 units.
    • City Structure “Smiths’ Guild” – Now gives +2 Ranks to Tier 1 and Tier 2 units.
  • Reviewed and Updated the Cost of recruiting units through the Rally of the Lieges
    • Tier II – Increased Cost from 75 to 80
    • Tier III – Increased Cost from 105 to 200
    • Tier IV – Increased Cost from 150 to 350
    • Tier V – Increased Cost from 225 to 600

New Content: Pantheon Update
Since launch we’ve expanded the Pantheon Tree with new thematic Items as well as an entirely separate tree of Item Forge Unlocks. With all this new content in mind we’ve done a review of the pace at which Pantheon Unlocks become available and the amount of XP/Points are awarded throughout a session.

Increased Pantheon XP Gained from performing the following Actions:

  • Empire Allied from 50 to 100
  • Empire Vassalized from 50 to 100
  • Conquered City from 25 to 50
  • Gained level of Allegiance from 10 to 15
  • Vassalized Free City from 50 to 100
  • Cleared Ancient Wonder from 25 to 50
  • Victory Bonus from 200 to 250

Added new actions that reward Pantheon XP:

  • Forged an Item
    • Tier I – 15 XP
    • Tier II – 20 XP
    • Tier III – 25 XP
    • Tier IV – 30 XP
  • Completed a Bounty – 100 XP

Added 4 Eldritch Themed Hero Loadouts:

  • Lasher’s Sword and Shield
  • Umbral Warrior’s Greataxe
  • Umbral Direcaster’s Staff
  • Demonslayer’s Bow

Improvements: Quality of Life
For each Major Update we don’t just work on new Content, Balance Changes or Fixes. We always try to dedicate some time to improvements that make the game easier or more accessible to use. With the Mystic Update we have a brand new set of Quality of Life Improvements for you to enjoy.

Item Forge Blueprints
Blueprints make forging items easier than ever. Any Item you’ve forged during the session is remembered and can be easily accessed to forge again as long as you have the required Materials and Binding Essence. Do Note that this only applies to your current session.

Ruler Filter
Developed a vast library of Custom & Pantheon Heroes and do you struggle to find who you want to play with next? Ruler Filters allow you to find exactly the Ruler you want by offering a wide variety of Filter Options, including DLC, Form, Culture, Godir Origin and Personality.

Animation Speed Settings
Animation Speeds Settings have been reworked. Now you can select a Default Animation Speed individually for the World Map and Combat ranging from Off to Very Fast. These settings can be found in Settings > Main > World/Combat Map

Interface Updates
We’ve improved the UI that’s shown when Summoning or Resurrection/Raising Units. When Resurrecting/Raising Unit it will now show the Name of the Unit that is used/targeted. We’ve also added Multi-Select to the Load Game Screen to easily clear out your completed sessions and a handy “Do not show again” eases the flow when dismissing capture or raised units.


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  • Improved AI Movement Logic to reduce Split Stacking of Units
  • Unit Composition Generator now understands how enchantments like “boon of the wolf” work.
  • Unit Composition Generator now picks random subcultures for stacks instead of always using the default one.

Difficulty

  • Hard AI
    • Changed additional Unit Ranks from +1 Rank for All Units to +1 Rank for Tier 1 and Tier 2 Units
  • Very Hard AI
    • Changed additional Unit Ranks from +3 for All Units to:
      • +3 Ranks for Tier 1 and Tier 2 Units
      • +2 Ranks for Tier 3 Units
      • +1 Rank for Tier 4 and Tier 5 Units
  • Independent Unit xp gain over gametime has been generally reduced, particularly for higher tiers.
    • Tier 1 – Reduced the chance per turn to gain XP from 66% to 60%
    • Tier 2
      • Increased the chance per turn to gain XP from 50% to 60%
      • Reduced the gained XP from 2 to 1
    • Tier 3
      • Reduced the chance per turn to gain XP from 66% to 65%
      • Reduced the gained XP from 2 to 1
    • Tier 4
      • Reduced the chance per turn to gain XP from 55% to 50%
      • Reduced the gained XP from 3 to 2
    • Tier 5
      • Increased the chance per turn to gain XP from 50% to 60%
      • Reduced the gained XP from 4 to 2

Combat AI

  • AI is now less likely to cause collateral damage to its own units with AoE’s.
  • AI will no longer stop using free buff/debuff abilities when it knows it’s losing.
  • Lowered AI value of Bolstered/Sundered Resistance/Defense to prevent overvaluing.
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2D Art

  • Added Combat Enchantment icons for Lightning Storm, Astral Storm, and Spell Jammer
  • Updated Killing Momentum unit property & hero skill icons

Environment Art

  • Added a new transition piece for Rivers in all Climes
  • Added a new transition piece for when Astral Void is spawned next to ocean/rivers.
  • Improved various Environment sets used by:
    • Fey-Blessed Fields/Endless Fields
    • Astral Deserts/Barren Oceans
    • Frozen Realm
    • Stormwreathed Isles/Hostile seas
    • Magic Victory Spells
  • Tweaked the camera settings on the Hidden Wellspring Combat Map

Visual Effects

  • Improved the Lost Mage Ability VFX
  • Improved Weapon Enchantment VFX
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  • Reworked music player to pick more relevant tracks based on:
    • Good / Evil Alignment
    • Early / Mid / Late Game Phase
    • War / Peace
    • Realm Traits
  • Reworked the SFX system to better support Province Terraforming
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  • Archers can now destroy obstacles that have a new Flimsy tag.
  • Flying Units that land when not moving (Most big dragons and racial units with Flying transformations) will now get wet when moving over water markers.
  • If all your units die in battle, but your ally wins the battle, that will now be considered a victory instead of a defeat.
  • Experience is now awarded for units that rout or are captured in battle. Experience is still not given for mind controlled/dominated units

 

  • Buff “Static Charge” – Now grants a 30% chance to apply Electrified to enemies.
  • Debuff “Insanity” – Now prefers to target Allies
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Dark

  • Unit Passive “Cull the Weak”
    • Now applies to all Dark non-scout Units
    • Now grants Ranged and Magic base attacks a 90% chance to inflict Weakened.
    • No longer gives a stack of Regeneration and instead grants 10 Temporary HP once per turn, when attacking a Weakened unit with a Melee attack.
  • Unit Enchantment “Brand of Wrath”
    • Now applies to Ranged, Battle Mage and Support Units as well

Reaver

  • Unit Passive “Focused Aggression”
    • Now grants only Ranged and Magic attacks +10% Damage per stack of Marked
    • Now grants Melee attacks a 60% chance to inflict Marked. Effects are increased for Single Attacks.
  • Unit “Magelock”
    • Fire Heavy Magelock
      • Changed from a Full Action to a Single Action
      • Reduced base accuracy from 90% to 60%
      • Reduced damage from 36 to 34
      • Now has Breaching
    • Take Aim
      • Changed from a Single Action to a Full Action Continue
      • No longer applies Marked, instead granting 80% accuracy for 1 Turn or on the next attack.
  • Unit “Magelock Cannon”
    • “Fire Cannon” – Now has Piercing and Breaching
  • Unit “Dragoon”
    • Harrying Shot
      • No longer has a cooldown
      • Now has Breaching

Primal

  • Improved generation of Spirit Dens
    • Better distribution of Spirit Dens when there are multiple Primal players on the map.
    • Better distribution of Spirit Dens to be closer to Gameplay Spaces
    • Better distribution of Spirit Dens to for players so players will encounter them more frequently and closer to their starting Position
  • Unit “Spirit Tracker”
    • Spirit Finder – Increased Sense Range bonus from +3 to +6 to help locate Spirit Dens
    • Spirit Finder – Can now sense Spirit Dens through diggable earth
  • Unit “Animist”
    • Summon Primal Spirit – Now can only be used Once Per Battle
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  • The vassalage trade option is now increased in value, but the underlying treaties gained from the vassalage no longer have any value so the AI will no longer ask for anything in return for those when becoming a vassal.
  • Bounties that fail because the player that made the bounty has made peace with the target player or city will now explain this in the bounty failed panel.
  • Added support for Bounties to target Infestations.
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  • Rebalanced the Population Growth to better align with the intended speed/experience
  • City Structure “Farmers’ Guild” – Now also gives +30% Food income.
  • City Structure “Workers’ Guild” – Now also gives +30 Fortification Health.

Outposts

  • Global bonuses from Society Traits no longer apply
  • City Cap penalties no longer apply.
  • City Stability no longer affects Outposts.
  • The Gold bonus from Ascended Champion no longer applies.
  • The Mana bonus from Wizard Kings no longer applies
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  • Astral Skill “Philosopher’s Soldiers” – Recruiting or Summoning units with increased Starting Ranks will no longer give Knowledge
  • Chaos Skill “Impressment” – No longer reduces Unit Upkeep for Tier 1 Units, instead they gain +50% XP.
  • Materium Skill “Military Engineering” – No longer grants a free Work Camp, instead it reduces the turn duration of Outpost Upgrades by 1 Turn.
  • Order Skill “Career Soldiers” – Increased XP bonus from +20% to +30%.
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  • Form Trait “Mount Masters” – Reduced cost from 2 to 1
  • Form Trait “Eagle Mounts” – Reduced cost from 4 to 3
  • Form Trait “Elephant Mounts” – Now grants units Large Target
  • Form Trait “Mammoth Mounts” – Now grants units Large Target.

Premade Rulers

  • Yaka – Changed the Race Mount from Horses to Lions
  • Nimue – Changed the Race Mount from Boars to Zebra’s
  • Wepwatep – Changed the Race Mount from Wolves to Panthers
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  • Heroes defeated by World Map Spells now properly follow the Hero Defeated flow, adding them to the Prison/Crypt.
  • Hero Background Trait “Unstable” – No longer includes Frail

Signature Skills

  • Hero Signature Skill “Warding Bond” – Increased Damage reduction from 20% to 50%
  • Hero Signature Skill “Rallying Blessing”
    • Changed from a Full Action to a Single Action
    • Increased Bolstered Resistance/Defense from 1 to 2
  • Hero Signature Skill “Visions of Woe” – Changed from a Full Action to a Single Action
  • Hero Signature Skill “Reckless Rage” – Changed from only applying to Melee attacks to applying on all Attacks
  • Hero Signature Skill “Holy Retribution”
    • Increased Damage from 5 to 6
    • Now applies Condemned to the attacker
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  • Added Item Forge Blueprints
  • Added two Peasant Polearm visualizations
  • Ordered all item forge items to make sense instead of being ordered randomly. The order is Base Game > DLC > Pantheon unlocks.
  • Slayer Infusions are now mutually exclusive.
  • Base Item “Polearm” – No longer has Cavalry and Large Target Slayer, instead they have a modifier named Polearm which combines the two.
  • Base Item “Pistol and Sword”
    • Pistol Shot – Now has Breaching
  • Base Item “Magelock”
    • No longer grants Quick Stab ability
    • Now grants the Take Aim Ability
    • Fire Heavy Magelock – Now has Breaching
  • Hero Item “The Magekiller”
    • No longer grants Quick Stab ability
    • Now grants the Take Aim Ability
    • Fire Heavy Magelock – Now has Breaching
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  • Overview Panel Updates
    • Outposts are added to the City Overview Panel
    • City Stability is now shown in the City Overview Panel
    • Updated the UI for Ruler Rankings in the Quest Overview
    • Updated the UI for tracking Magic Material Collections in the Magic Material Overview
    • Units in the Unit Production list of the city screen now show what rank they will be
    • Added a scrollbar for an issue where the buttons in the city screen information panel would become too long
  • World Map Updates
    • Added active Province Effects from Spells, Happenings and other sources to the Province Screen.
    • Added Abort functionality to Dismantling
    • Added Location highlighting for Sustained City Spells
    • Added individual Layer Buttons
    • Passages will now show which Layer they go to in the Province Pin
    • When selecting “On with Preview” for the interface setting “Movement Grid”, hovering over a hex while having one of your unit stacks selected will show you the remaining movement range if you were to move to that hex.
    • The Move Path is now consistently coloured Red while outside of your Turn
  • New Game Updates
    • Restructured the Realm List with new Categories
    • Reworked the Godir Origin Selection to a Carousel
    • Added a disabled state for the color picker in the Appearance Screen
    • Updated several buttons “random” to “edit” variants.
  • Added siege information to the “Battle tooltip” when hovering over structures that can be sieged.
  • Added new options for setting default Animation Speeds
  • Added a “Don’t Ask Again” checkbox to Combat Recruitment Screen confirmation popups.
  • Added support for displaying of 4+ DLC icons in specific areas
  • Critical hit chance of abilities can now be seen in the ability’s tooltip and in predictions.
  • Hyperlinked cities that you haven’t discovered yet now hide all the important information.
  • Combat events now stack if it is an “Unit moved” event
  • Spells can now show multiple warnings at the same time
  • Story events will now also show the effects of declaring war if they force the player to declare war on another ruler.
  • Improved Overview Map visuals

Controller

  • Added support for controllers to look at individual units inside of the Army overview panel
  • Streamlined sorting headers for controllers.
  • Improved province annexation for controller

Text & Descriptions

  • Retreat tiles no longer say they reduce Hit Point of retreating units.
  • Renamed Assassinate from the Assassin’s Dagger Hero Item to Assassin’s Strike to avoid confusion with the Assassinate signature skill.
  • Clarified that Metropolitans Society bonus also works on your Throne City.
  • Culture tooltips now give a more general statement on what resource they are good at getting.
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  • Resource Browser
    • Implemented a Animation Browser Tab
    • Implemented Fuzzy search/Approximate string matching
  • Resource Editor
    • Implemented a Search Bar
    • Tags in a TagBook are now sorted Alphabetically
    • Clicking the “Move Down” button in the right-click menu from a story event resource now actually moves the resource down instead of up
  • Level Editor – Setting a LevelEd Model Link in the Base Marker resource now actually renders the model in Level Ed
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  • Fixed an issue in the Realm Overview screen while getting kicked from a Multiplayer Session.
  • Fixed an issue where you could Save/Load a game during Multiplayer
  • Fixed an issue where advice or tutorials would show up, even though they were disabled in the settings.
  • Fixed an issue where Independent Turns would take a significant amount of time.
  • Fixed the Teams option not being applied when the game is launched.

Mod Handling

  • Fixed Mod list getting duplicated if multiple players joined after a update, before the updated state was saved
  • Fixed CRC checks passing Mod CRC into Game CRC resulting in CRC Conflicts between Client and Save
  • Fixed Mod Conflict Dialogue formatting

Soft Locks

  • Fixed an issue where a session could soft lock if a Quest got declined while the Event wasn’t handled.
  • Fixed an issue where a session could soft lock if a player was offline and attacked
  • Fixed an issue where automated manual combat would not continue after leaving and rejoining the session.

Out of Syncs

  • Fixed an Out of Sync that could occur due to Income Resources.
  • Fixed an Out of Sync that could occur due to Heroes with terrain depended abilities dying
  • Fixed an Out of Sync that could occur due to Units in Events
  • Fixed an Out of Sync that could occur due to provinces not correctly checking if any player has vision on them and should therefore meet the owner of the province when they change sides.
  • Fixed an Out of Sync that could occur due to the trespassing state not refreshing correctly when the diplomatic state with a Free City drops or when the player has indirect open borders through an ally and either their relation with their ally or the ally’s relation with the free city changes.
  • Fixed an Out of Sync that could occur due to the AI gaining a new province through an Event such as “Clash of Claims”.
  • Fixed an Out of Sync that could occur due to quests that fail to spawn not being cleaned up correctly.
  • Fixed an Out of Sync that could occur due to Siege Damage per turn.
  • Fixed an Out of Sync that could occur due to armies not being fully done refreshing their vision stats when refreshing their vision.
  • Fixed an Out of Sync that could occur due to Free Cities not refreshing the trespassing status of armies in their domain when a player gains open borders with the city.
  • Fixed an Out of Sync that could occur due to the order in which armies are registered to a province. On reloading this order could change and cause different results to happen.
  • Fixed an Out of Sync that could occur due to Heroes not refreshing their relations when the owning Ruler would gain/lose affinity points.
  • Fixed an Out of Sync that could occur due to independents taking over a player’s city
  • Fixed an Out of Sync that could occur due to annexing a province with hostile stacks in it.
  • Fixed an Out of Sync that could occur due to Units spawned on water not updating their Movement Points.
  • Fixed an Out of Sync that could occur due to Rioting Cities being reloaded.
  • Fixed an Out of Sync that could occur due to Siege Breaker units leaving a Siege.
  • Fixed an Out of Sync that could occur due to occupying an Outpost that has a Work Camp build
  • Fixed an Out of Sync that could occur due to income from Vassals not getting updated
  • Fixed an Out of Sync that could occur due to the list of Bounty targets getting reordered on hotjoining. The list is now always ordered in the same way.
  • Fixed an Out of Sync that could occur due to failed/completed City quests getting removed on reloading the session.
  • Fixed an Out of Sync that could occur due to a Vassal City having updated its income.
  • Fixed an Out of Sync that could occur due to occupying another players vassal
  • Fixed an Out of Sync that could occur due to an Independents Vassalage state
  • Fixed an Out of Sync that could occur due to a besieged City not canceling its production.
  • Fixed an Out of Sync that could occur due to a newly created city not having all its combat spells.
  • Fixed an Out of Sync that could occur due to the player no longer affording their Magic Material Treaty with another player.
  • Fixed an Out of Sync that could occur due to armies that had been detected by another army’s true sight becoming concealed again and stop trespassing.
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Astral

  • Tome of Summoning:
    • Hero Skill “Wisp Familiar” – Lowered from an Expert Skill to an Adept Skill
    • Special Province Improvement “Summoning Well” – Now also grant Mana and Knowledge per adjacent Research Post
    • Unit “Astral Serpent”
      • Shattering Refuge – Changed chance to inflict Slowed from 60% to Guaranteed.
    • Unit “Astral Keeper”
      • New Ability “Shatter Self” – Kills the Unit, triggering Astral Torrent and healing an additional 10 Temporary HP
      • Astral Blessing – Reduced cooldown from 2 to 1.
    • Combat Spell “Arcane Bond”
      • Changed from chance to inflict Mind Control to change to inflict Dominate.
      • When the battle ends a bound Unit can be recruited for a Mana Cost
  • Tome of Amplification
    • Combat Spell “Chain Lightning” – Now inflicts Electrified to each target
    • Unit Enchantment “Amplified Arrows”
      • Increased Lightning Damage from +2 to +3.
      • Changed from dealing 30% damage to another unit within 2 hexes to dealing 3 Lightning damage to up to 2 other units within 2 hexes.
      • Has a 30% chance to inflict Sundered Resistance
  • Tome of the Astral Mirror:
    • Unit Enchantment “Mirror Veil” – Now also applies to Shock, Skirmisher and Fighter units.
    • Unit “Mirror Mimic”
      • Mimic – Can no longer target or mimic non-vital units.
    • Combat Spell “Summon Astral Reflections”
      • Lowered the summoned reflections from 2 to 1
      • Removed the damage penalty on summoned reflections
      • If the original unit dies, this one replaces it.
  • Tome of Fey Mist
    • Status Effect “Clinging Mists” – Reduced Evasion from 20% per Stack to 15% per Stack.
  • Tome of the Stormborne:
    • Hero Skill “Arcing Weapons”
      • Changed from dealing 20% damage to 2 other enemy units to a flat 4 Lightning damage.
    • Major Transformation “Naga Transformation” – No longer secretly reduces the unit figure count.
    • Unit “Stormbringer”
      • Increased figure count from 2 to 3
      • Storm Strikes
        • Increased Physical/Lightning damage from 7/7 to 8/8.
        • Changed from dealing 20% damage to 2 other enemy units to a flat 4 Lightning damage.
      • Throw Storm Trident
        • Now has a 1 turn cooldown
        • Reduced Physical/Lightning damage from 14/14 to 12/12

Chaos

  • Tome of Pyromancy
    • Unit Enchantment “Fiery Arrows” – Increased chance to inflict Burning from 30% to 60% on repeating attacks, and from 60% to 90% on non-repeating attacks.
  • Tome of the Horde:
    • Siege Project “Unleash the Warhounds” – Moved here from Tome of Devastation
  • Tome of Mayhem:
    • Combat Spell “Infections Insanity” – Reduced the chance to spread from 60% to 50%
  • Tome of Revelry:
    • Unit “Skald”
      • Heart of Revel – Reduced the chance to inflict Insanity from 60% to 40%
  • Tome of Devastation:
    • Siege Project “Unleash the Warhounds” – Moved to Tome of the Horde
    • New Combat Spell “Monstrous Rebirth”
      • Turn a Tier I, II or III unit that isn’t a Magic Origin or Construct into a Warbreed that dies at the end of combat.
      • Heals the Unit for 60 Temporary HP.
    • Unit “Devastator Sphere” – Now has the Construct Unit Type
  • Tome of Chaos Channeling:
    • Unit Enchantment “Demonic Focus”
      • Renamed to Infernal Focus
      • Now grants a stack of Infernal Might and +5 Morale when a unit dies.
      • Infernal Might grants +1 Fire damage to base attacks (+2 for non-repeating attacks) and can stack up to 5 times.
      • Doesn’t trigger when a Tower, Siege or Combat Summon unit dies.
  • Tome of Demon Gate:
    • World Map Spell “Demonic Summoning”
      • Reduced Population cost from 2 to 1.
      • Now reduces the Diplomatic State of your Vassal.
      • Always summons a Tier III and a Tier IV Fiend unit.
  • Tome of the Chaos Lord
    • Unit “Balor”
      • Chaos Brand – Reduced cooldown from 4 Turns to 3.
      • Death Explosion
        • Increased Damage from 20 to 30 Fire damage
        • Friendly units hit only take half the damage
        • Applies a stack of Burning to all units hit.

Materium

  • Tome of Rock:
    • New Unit Enchantment: Obsidian Weapons
      • Grants a 60% chance to inflict Bleed on repeating attacks, and a 90% chance to inflict Bleed on non-repeating attacks.
      • Applies to Skirmisher, Polearm, Shield, Shock, Fighter & Ranged Units
    • Combat Spell “Rock Blast”
      • Reduced Physical damage from 30 to 24
      • Now removes Defense mode and Retaliations of the target unit.
    • Combat Spell “Stone Skin”
      • Reduced cost from 15 Mana and 20 Casting Points to 5 Mana and 10 Casting Points.
    • Unit “Gargoyle”
      • Defense Mode: Turn to Stone – Increased heal from 10 Temporary HP to 15
  • Tome of Terramancy:
    • Hero Skill “Leaden Blows”
      • Changed from a 90% chance to inflict Immobilized to a 90% chance to inflict Slowed.
    • Combat Spell “Crushing Earth”
      • Now deals 50 Physical damage, applies 3 Sundered Resistance and has a 90% chance to inflict Stunned.
      • No longer restricted to Tier III Units or lower.
    • New Special Province Improvement “Excavated Leyline”
      • Grants +5 Production, +5 Mana, +5 World Casting Points
      • Grants +4 Mana per adjacent Quarry
  • Tome of the Crucible
    • Unit Enchantment “Meteor Arrows” – Reduced the Fire damage from +4 to +3
  • Tome of the Golden Realm
    • Unit “Golden Golem”
      • Now correctly has Charge Resistance
      • Removed Status Effect Immunity
  • Tome of the Dreadnought
    • Unit “Ironclad”
      • Direct Fire – Increased range from 4 to 5
      • Barrage – Increased range from 4 to 5.
      • Now has Unstoppable Juggernaut.
  • Tome of Severing
    • Unit “Severing Golem”
      • Weakening Bolts – Added a 90% chance to apply Disruption.
      • Magical Disruption – Increased the number of affected units from 3 to 5.
      • Dispelling Field – Now also gives this unit Status Protection for each dispelled effect.

Nature

  • Tome of Roots
    • Unit Enchantment “Poison Arrows” – Increased chance to inflict Poisoned from 30% to 60% on repeating attacks, and from 60% to 90% on non-repeating attacks.
  • Tome of Fertility
    • City Structure “Temple of Fertility”
      • Now gives an extra flat +10 Food
      • Reduced costs from 170 Gold and 450 Production to 100 Gold and 250 Production
    • Special Province Improvement “Bountiful Fields”
      • Changed from providing +3 Draft to +3 Mana
      • Changed adjacency bonus from Farms to Grasslands and Fungal Fields
  • Tome of Vigor
    • World Map Spell “Summon Greater Animal” – Added the Pestilence Crocodile to the Spawn List
  • Tome of Paradise:
    • Hero Skill “Inspiring Icon”
      • Changed from providing +20 Morale at the start of battle to giving Inspiring Presence.
      • Inspiring Presence now affects the unit that has it.
    • World Map Spell “Enchanted Bloom”
      • Changed from terraforming to Grasslands to Forested Glasslands
      • While the spell is active, Grasslands and Forests grant +2 Production, Draft and Food.
    • Special Province Improvement “Garden of Bliss”
      • Increased income from adjacent Grasslands from +3 Food to +7
  • Tome of the Goddess of Nature
    • World Map Spell “Forest Awareness” – Now also grants vision on Mushroom Forests in the Underground and Mangroves on the water.

Order

  • Tome of Subjugation
    • Buff “Intimidating Aura” – Can now affect Heroes and Tier 5 units
    • Siege Project “Subjugating Raid” – Increased the number of stolen Population from 1 to 2
    • City Structure “Baron’s Palace”
      • Now gives 10 City Stability to the city it’s built in
      • Now gives 20 Gold, 10 Food and 10 Draft to the Player’s Throne City
  • Tome of Exaltation
    • World Map Spell “Ascended Warriors” – Increased the cost from 120 Mana/Casting Points to 240 Mana/Casting Points.
    • Unit “Shrine of Smiting”
      • Divine Vengeance – Increased Spirit Damage from 15 to 20.

Shadow

  • Tome of Necromancy
    • Unit Enchantment “Necrotic Magic” – Reduced Upkeep from 2 Gold and 3 Mana to 3 Mana
  • Tome of the Doomherald
    • Minor Transformation “Joy Siphoners”
      • Increased Morale drain from -3 to -4.
      • This value is doubled if the unit has High Morale.
  • Tome of Great Transformation
    • Unit “Bone Dragon”
      • Increased Defense from 5 to 6
      • Increased Resistance from 4 to 5
      • Melee Strike – Increased Damage from 10 Physical/8 Blight to 10 Physical /10 Blight
      • Melee Strike – Changed the chance to inflict Poisoned from 60% to Guaranteed
      • Poison Breath
        • Renamed to Putrid Breath
        • Now always applies Poisoned
        • Now has a 60% chance to apply Decaying.
  • Tome of Oblivion
    • Unit “Living Fog”
      • Is now a Mythic Unit
      • Increased Movement Speed from Normal(32) to Fast(40).
      • Increased Defense from 5 to 6
      • Increased Resistance from 3 to 4
      • Mind Strike – Increased Physical Damage from 10 to 15
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  • Units will no longer get their full health and move points restored when evolving. The values will scale proportionally so the percentage remains the same.
  • Unit Type: Polearm – No longer has Cavalry and Large Target Slayer, instead they have a modifier named Polearm which combines the two.
  • Unit “Hunter Spider”
    • Web – Now always applies Slowed for 1 Turn
  • Unit “Hunter Spider Matriarch”
    • Web – Now always applies Slowed for 1 Turn
  • Unit “Dread Spider Matriarch”
    • Web – Now always applies Slowed for 1 Turn
  • Unit “Vampire Spider Matriarch”
    • Barbed Webs – Now always applies Slowed for 1 Turn
  • Unit “Astral Wisp” – No longer evolves into a Siphoner
  • Unit “Mage Bane”
    • Melee Strike – Changed Resistance Penetration, bypassing 2 resistance, to Breaching, ignoring 50% of the target’s Resistance.
    • Devour Mind
      • Increased duration of Insanity from 1 turn to 3 turns
      • Changed +10 Max HP and +2 Resistance on Success to a buff, Absorbed Mind, that stacks up to 5 times
      • Increased Fire, Lightning and Frost damage on failure from 8 to 10
    • Devourer of Spells
      • Renamed to Innate Spell Jammer
      • Now acts as a Spell Jammer in combat, increasing Combat Cast Points by 100% instead of blocking Spells.
  • Unit “Phoenix”
    • Is now a Mythic Unit
    • Charge Strike – Increased Damage from 17 Fire/10 Physical to 20 Fire/10 Physical
  • Unit “Fire Dragon”
    • Increased Defense from 6 to 7
    • Increased Resistance from 5 to 6
    • Melee Strike – Increased Damage from 10 Physical/10 Fire to 11 Physical/11 Fire.
    • Fire Breath
      • Increased Fire Damage from 24 to 28
      • Now guarantees Burning.
    • Fire Aura
      • Increased Fire Damage from 6 to 8
      • Now guarantees Burning.
  • Unit “Frost Dragon”
    • Increased Defense from 6 to 7
    • Increased Resistance from 5 to 6
    • Melee Strike – Increased Damage from 10 Physical/10 Frost to 11 Physical/11 Frost.
    • Frost Breath – Increased Frost Damage from 24 to 28
    • Frost Aura
      • Increased Frost Damage from 6 to 8
      • Changed from a 30% chance to apply Frozen to a 90% chance to apply Slowed.
  • Unit “Golden Dragon”
    • Increased Defense from 6 to 7
    • Increased Resistance from 5 to 6
    • Melee Strike
      • Increased Damage from 10 Physical/10 Spirit to 11 Physical/11 Spirit.
      • Changed from a 60% chance to apply Distracted to a 90% chance to apply Blinded.
    • Purifying Breath:
      • Reduced the number of Negative Status Effects dispelled from All to 2
      • Now has a 60% base chance to apply Blinded.
    • Spirit Aura – Now has a 90% chance to apply Blinded.
  • Unit “Obsidian Dragon”
    • Increased Defense from 6 to 7
    • Increased Resistance from 5 to 6
    • Melee Strike – Melee Strike – Increased Damage from 10 Physical/10 Lightning to 11 Physical/11 Lightning.
    • Lightning Breath
      • Changed from a 3 Hex Cone to a 5 Hex Line
      • Now has a 60% chance to apply Stunned
    • Lightning Aura
      • Increased Lightning Damage from 6 to 8
      • Changed from a 30% chance to apply Stunned to a guarantee to apply Electrified.
  • Unit “Kraken”
    • Increased Hit Points from 120 to 130
    • Increased Defense from 4 to 5
    • Increased Resistance from 4 to 5.
    • Increased Movement Speed from Normal(32) to Fast(40).
    • Melee Strike
      • Increased Physical Damage from 18 to 20
      • Now has a 30% chance to Immobilize.
    • Tentacle Vortex – Increased Physical Damage from 20 to 26.
  • Unit “Ghost Ship”
    • Cruel Melee Charge – Increased Damage from 15 Physical/15 Frost to 17 Physical/17 Frost
    • No longer has the embarked property
    • Increased Movement Speed from Normal(32) to Fast(40).
  • Allow move and use on the following Abilities:
    • Condemn
    • Mending Awakening
    • Bolt of Judgement
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  • The calculations for the map size have changed to be based on the total number of players on the map, rather than the number of players on the surface.
  • Improved the Underground generation for Realms with the Massive Underground trait.
  • The magic material spawned by Talented Collectors can no longer be hidden underneath digable earth
  • Players can no longer annex a province when the only neighboring province that connects it to the city is being dismantled.
  • Razing now stops automatically after there is no unit on the structure anymore
  • Increased the minimum delay for bronze infestations to launch invasions from 3 to 5 turns.
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General

  • Draconic Connoisseur now checks at the start of the turn if the player has all the dragons. This is to avoid a bug that wasn’t allowing this to trigger in situations where the last dragon was acquired via an event.

AI

  • Fixed a logic flaw that affected the picking of Tomes, Research, Empire Skills and the City Upgrades.
  • Fixed an issue where Alliances and Treaties would not actually increase the likelihood of an AI player accepting a Call to War.
  • Fixed issue where sometimes the AI would not receive the correct properties to perform certain actions
  • Fixed issue where the AI would try to start a combat on their allies when both sides of a entrance is blocked by an ally and a enemy

Art

  • Fixed an issue where the water from the Oasis Node would fly when on sloped terrain
  • Fixed an VFX and SFX delay in the Mercenary “Drive Back” ability
  • Fixed an issue where Astral Attunement did not properly display the astral/disappearing effect on certain units.

Combat

  • Fixed an issue where Mind Controlling a unit in Defense Mode would keep the unit in Defense Mode while it moved and attacked
  • Fixed an issue where units Mind Controlled by Summoned Units would survive the battle without being captured.
  • Fixed an issue where Subdued Units would not be recruitable after letting the enemy flee.
  • Fixed an issue where on combat completed, players that did not participate in the battle would be considered as having lost the battle and would execute scripting actions as if they had lost.

Combat Map

  • Fixed an issue on the Castle Ruins map where there were 2 hexes outside the main combat area that could only be reached by units with Pass Through or Flying.

Culture

  • Fixed an issue where the High Alignment Agenda – Evil would not trigger on non-racial units.
  • Fixed an issue where the Mystic Soother’s Spell Channeling discount would be removed when the unit gets mind controlled.
  • Fixed an issue where the Primal Summon ability was not disabled while using Astral Reflections

Diplomacy

  • Fixed an issue where trade offers between two human players would not fail/invalidate if they contained a Magic Material the player no longer has access to.
  • Fixed an issue where Magic Material Treaties would not expire if the player no longer has access to that magic material.

Events

  • Fixed an issue in the stress system that led to all players’ stress measure being too high. This means on average players should now get more negative and neutral events.
  • Fixed an issue where faulty stress scripts would be missing or blocking in a number of Events.
  • Fixed an issue where an event that was triggered in a previous turn, would not correctly update the valid state of its buttons. This would sometimes prevent the player from using pay resources options while they actually did have enough resources to pay with.
  • Fixed an issue where defeat unit quests could sometimes fail if the units were captured instead of killed or routed.
  • Fixed an issue where Quests to defeat an army on the map would sometimes try and spawn the army on water.
  • Fixes for events that use generated items. The items were generated in the setup, which caused an issue with event validation

Factions

  • Fixed an issue where Ham Binger’s Faction Tooltip listed the Bow starting weapon instead of the Spirit Staff.
  • Fixed an issue where Gloom Hooknail’s Faction Tooltip listed the Fire Staff starting weapon instead of the Frost Staff.
  • Fixed an issue where Decimus the Unwavering used the Staff of Blight starting weapon instead of the Sword & Shield.
  • Fixed an issue where Cinren Toliath used the Godir Greataxe starting weapon instead of the Lightning Orb.
  • Changed Sundren’s surname from “Of House Inioch” to “of House Inioch” (lowercase)

Free City

  • Fixed an issue where a Free City wouldn’t reset/update their attack timer correctly when they were vassalized or stopped being a vassal. This would previously cause them to have a very high attack timer if they were at war before getting vassalized.
  • Fixed an issue where the War Coordination “Diplomatic State too low” warning with Free Cities would show the wrong vassalage state.
  • Fixed an issue where the tooltips in Free City Trading would not show up correctly on the trade options and where the text on the button could get controller focus.
  • Fixed an issue where a Vassal City would keep on providing Magic Materials even if they got occupied or the city lost the province and would also not give them back when regaining the Magic Materials.
  • Fixed an issue where Quests from a Vassal did not end when you went to war against them.
  • Fixed an issue where War Party notifications would not bring you to the city that sent the party
  • Fixed an issue where the Rally of the Lieges would offer units that are of a too high tier for the current Diplomatic State.
  • Fixed an issue where Vassal Cities would stop giving their Magic Materials to their overlord when they would come under siege.

Heroes

  • Fixed an issue where the accuracy bonus from the Precision Training Hero Skill did not apply correctly

Interface

  • Fixed a crash that could occur when deleting a Pantheon Ruler while in the Faction Selection/Creation screen.
  • Fixed a crash that could occur on closing down the game while the Pantheon was open.
  • Fixed a crash that could occur in the Combat Overview screen.
  • Fixed a crash that could occur in the Province screen.
  • Fixed a crash that could occur when loading a game while the Free City Diplomacy screen is open.
  • Fixed a crash that could occur when a hyperlink to a Combat Effect would be shown on the World Map.
  • Fixed a crash that could occur if Hero Skills were missing.
  • Fixed a crash that could occur in Stack and Unit Panels after combat has happened
  • Fixed a crash that could occur when changing Advice settings while a tutorial is open.
  • Fixed an issue where Upkeep shown in the Armies Panel did not include unit enchantment upkeep costs.
  • Fixed an issue where the Combat Overview would not refresh correctly
  • Fixed an issue where the hyperlink of the Outpost events would break when the Outpost is transformed into a city
  • Fixed an issue where the Notifications could go under the minimap with a large interface scale.
  • Fixed an issue regarding Tome Alignment in the research screen on smaller interface scale
  • Fixed an issue with the Ruler renderer in the ascension screen while using the tome of wonders
  • Fixed an issue where a quest would be auto selected every turn while the screen was open
  • Fixed an issue regarding Tooltips while navigating Pantheon Rewards
  • Fixed an issue where hyperlinks could not be used in the Research Completed screen
  • Fixed an issue where the Auto Explore notification would not display correctly
  • Fixed an issue where Excavation Notifications would inform a player they found a Primal Den when they can’t see them.
  • Fixed an issue where the Free City Panel would not be properly updated when they are chained through diplomatic messages.
  • Fixed an issue where world elements would clip through the Encyclopedia
  • Fixed an issue where a hyperlink would not properly resolve in a tutorial message
  • Fixed an issue where the “City can annex a new province” notification would not disappear if you no longer control that city.
  • Fixed an issue where the Research screen would display -1 when the knowledge income is 0
  • Fixed an issue where -1 would be displayed on Province Labels when the production is halted.
  • Fixed an issue where the Province Label for the province being rebuilt was red.
  • Fixed an issue with hyperlinks in the faction creation leader type selection.
  • Fixed an issue where the bottom two notifications were the same, leading to the player missing an actual notification that was supposed to show instead.
  • Fixed an issue where some Casting Point sources would not be displayed in tooltip
  • Fixed an issue where the ‘AI Combat Advantage’ dropdown would affect Presence Trait rulers.
  • Fixed a few minor issues with province display properties.
  • Fixed an issue where the bounty panel would not close properly after denying the bounty.

Console & Controller

  • Fixed an issue where the Safe Area Ratio did not affect the UI
  • Fixed an issue where the Empire bonus section could not be selected with controller
  • Fixed an overlap with the close controller prompt in the province panel
  • Fixed an issue where the rewind button was still available despite not working for controller

Text & Descriptions

  • Fixed an issue where Devolve was not marked as a Debuff spell.
  • Fixed an issue where Astral Severance was incorrectly tagged as a damage/debuff spell.
  • Fixed an issue where Dust Storm was incorrectly tagged as a Debuff Spell
  • Fixed an issue where Mark for Death was incorrectly tagged as a Debuff Spell
  • Fixed an issue where Mysterious Tonic was not correctly tagged as Nature Materium
  • Fixed an issue where the Naga Form did not have a bespoke unit property text when seen on an unit panel.
  • Fixed an issue where the Angelic Transformation did not indicate it decreases figure count.
  • Fixed a minor spelling error in the Cities “Resource Sharing” tooltip. The tooltip now correctly states: “…income is shared for 5 turns.”
  • Fixed an issue where the Origin of a Combat Enchantment would show incorrect.
  • Fixed an issue where the chance of a Free City/Dwelling declaring war would be shown even if you were already at war with them.
  • Fixed an issue where the non-Flanking Defense of a hero with a shield would have a broken string insert.
  • Fixed an issue where the Combat History could not show the correct name of upgraded abilities.
  • Fixed an issue where the Mimicking Passive on the Mirror Mimic did not indicate that the Revive only works Once per Combat.
  • Fixed an issue where Static Charge did not correctly show its duration.
  • Fixed an issue where the Governance bonus from Nature, Chaos and Materium Affinities were still +2 instead of +4 in the tooltip.
  • Fixed an issue where “Greaves” could be called “Pauldrons” in item name generation
  • Fixed an empty prediction in alignment tooltips.
  • Fixed an issue where hyperlinked Hero Traits did not show all information.
  • Fixed an issue where Astral Bond and Warding Link showed incorrect damage reduction and were marked as negative effects.
  • Fixed an issue where Room of Recall mentions that your Ruler respawns with full HP, since they already did that by default.
  • Fixed a bunch of text overflowing issues
  • Fixed broken tooltip for teleporter pins
  • Disrupting Blades and the Severing Golem now correctly say they removed Unit Enchantments when seeing the effect on these units’ ability tooltips.
  • Fixed an issue where incomplete tooltip text would be present in the Cast Spell interface in certain situations
  • Fixed an issue where the damage tooltip for the abilities of a summon inside the summon ability tooltip was incorrect
  • Fixed an issue where the Resistance Bonus from Goldtouched did not show correctly in the Resistance Breakdown.
  • Fixed an issue where the Severing Golem did not correctly show their 3 Turn summon duration.

Items

  • Fixed an issue where the Staff of the Magi had a lower priority plugin than usual.

Pantheon

  • Ascended Pantheon Rulers now correctly keep their personal Transformation Visibility settings until they are recruited by a player.
  • Fixed an issue where Ascension Trait: Ascended Seer did not affect Dragon Lords Comet Breath.
  • Fixed an issue where the Crowmaster trait given by the Crowmaster’s bow ruler loadout would work on Water.
  • Fixed an issue where Pretender Kings and Primal Dispute events triggered when AI players met each other, rather than when the player meets an AI player.
  • Fixed an issue where unequipping certain Pantheon Unlocked hero weapons resulted in an unarmed hero.
  • Fixed an issue where Ascension skills would incorrectly display a skill point cost of 1
  • Fixed an issue where the Victory Event for Karavar (Demon Prince) had a broken String Insert
  • Fixed an issue where Karavar (Demon Prince) would not be affected by Race Transformations

Story Realms

  • Fixed an issue where the “Dark Losses” Event in the Eternal Court had the incorrect Background.
  • Fixed a typo in the “Dark Losses” event in the Eternal Court.

Spells

  • Spells that affect Adjacent Sectors will no longer target sectors on the other side of teleporters and cave entrances
  • Fixed an issue where Abyssal Flames did not damage units in the Fog of War
  • Fixed an issue where Flash Freeze did not damage units in the Fog of War
  • Fixed an issue where Necrotic Magic incorrectly applied to non-base attacks.
  • Fixed an issue where Summon Great Animal could not be cast in certain terrains due to a faulty default.

Units

  • Fixed an issue where Morale Immunity was still shown on Undead units despite no longer being functional.
  • Fixed an issue where the Reaver Magelock would not correctly utilize Amplified Arrows.
  • Fixed an issue where the Mystic Spellbreaker Star Purge was unable to remove Clinging Mists in some situations.
  • Fixed an issue where the Zephyr Archer’s Zephyr Shot would be able to hit units outside of the area of effect.

World Map

  • Fixed a crash that could occur if the starting negative relations modifier was missing.
  • Fixed a crash that could occur due to recruiting a Hero that no longer exists
  • Fixed a crash that could occur when resurrecting a Hero from the Crypt
  • Fixed a crash that could occur on an Outpost being destroyed when a player is defeated.
  • Fixed a crash that could occur when clicking the Diplomacy button in the Siege interface if after successfully completing a siege but not yet capturing the city, a marauder army would instead capture and occupy the city.
  • Fixed a crash that could occur on generating a new realm if some AI settings were missing.
  • Fixed a crash that could occur during race generation of a new map
  • Fixed an issue where an upgrade relying on water provinces could be canceled when loading a save.
  • Fixed an issue where in lower difficulties there was no Dragon on the Dragon Nest Infestation.
  • Fixed an issue where retaking your former Throne City that had been absorbed by another player would reset it as your thone city, even if you didn’t yet own the city. This would cause the city to end up stuck without a governor if you then absorb it back into your empire.
  • Fixed an issue where Global Effects that apply to Provinces of specific types (e.g. forest) would not refresh properly when the province was terraformed or the type was removed from the province (e.g. Awaken forest).
  • Fixed an issue where casting a spell on a hostile army belonging to another ruler while either of the rulers was a vassal would give the player a Hostile Action warning message instead of casting the spell.
  • Fixed an issue where stacks would be removed from their own domain when migrating or absorbing a City.
  • Fixed an issue where walking your armies into a neutral stack from a Free City it would open the Diplomacy screen instead of Declaring War
  • Fixed an issue where City income bonuses applied through a temporary effect would sometimes not apply the bonus on the last turn the bonus should be effective. (E.g. Mark of the Otter)
  • Fixed an issue where moving a non-concealed unit into a concealed army would not trigger meeting another ruler if the concealed army had vision on another player. This would trigger an Out of Sync issue on reload.
  • Fixed an issue where an army would not correctly check if they were concealed or not.
  • Fixed an issue where summoning a concealed unit would still trigger meeting another ruler instead of triggering a concealed meeting.
  • Fixed an issue where merging two concealed armies would still trigger a meet with another ruler instead of remaining concealed.
  • Fixed an issue where summoning a concealed unit into a concealed army would cause the army to meet another player instead of remaining concealed.
  • Fixed an issue where starting a siege on a city would not cancel any active operations like vassalizing a city.
  • Fixed an issue where hex visualization would not update after picking up a pick-up
  • Fixed an issue where the player’s adaptation trait wasn’t applied correctly during map generation.
  • Fixed an issue where Sieges would not end when an independent army steals the siege.
  • Fixed an issue where structures were giving a Structure Property: Token Giver through the Player Property instead of the Structure Property of the structure

Age of Wonders 4: Eldritch Realms Expansion Info:

New Forms: Insectoid & Syron
Two Classic forms come forth from the Shadows with reimagined looks. The Syron and Insectoid have a deep history in Age of Wonders, having been at the center of the conflict with the Umbral Abyss. The Syron have been reimagined with aquatic details and astral body patterns, keeping some of their original elvish visuals while introducing a flair of beauty and alien. The Insectoid, originally imaged as Shadow Demons, have been a long-running feature in Age of Wonders. With this new Insectoid form you can define what they were like before and after Urrath’s Corruption.

New Godir Origin: Eldritch Sovereign
Ancient beings of terrible power, the Eldritch Sovereigns have been corrupted by the Umbral Abyss and possess a unique Thrall spell casting mechanic. Choose your path as an Eldritch Sovereign ruler and decide between Dominating your foes, Manipulating the flesh or Wild, chaotic magic.

  • Gain access to a new Thrall Resource and cast unique Ritual Spells & handle Events using their Eldritch might.
  • Gain access to a powerful Sovereign Skill Tree that replaces the Warfare Skill Tree. Unique Minor & Major Specialization allow you to tap into the experience of being an Eldritch Ruler.
  • Gain a unique piece of Equipment called a Relic, a base upkeep of 5 Mana and cannot equip Leg or Mount Items. They are considered Magic Origin Units with Floating World Map Movement and Slow Movement in Combat.

New Tomes
Tap into the dark corners of Magic with two new Eldritch Tomes. Begin your journey with the Tome of the Tentacle, introducing you to the various ways Tentacles can offer a solution. Fully embrace your fascination with the Gloomstrider Transformation found in the Tome of Corruption. This Tome turns your enemy’s strength against them, transforms buffs into debuffs, or steals them for your own units. For those strong enough to reject these dark temptations we introduce the Tome of Cleansing Flame. A tome for the forces of light to strike back against the darkness of the abyss! Summon Cleansing Flames into battle to burn Heretics whilst protecting the Faithful.

New Layer: Umbral Abyss
A dark domain of Corruption and Fear threatens to consume the realms of mortals. It includes new tactical combat maps, a dozen unique locations to explore and exploit and new Umbral Dwellings inhabited by Umbral demons. These denizens of the abyss are corrupt creatures dedicated to the destruction of the light and invasion of the realms. The abyss will harm units who venture in it, but immunity can be gained by forging an Eldritch Pact.

New Content: Cosmic Happenings
A classic feature returns with the reimagined Cosmic Happenings. This brand new class of global events are designed to bring exciting and unpredictable effects. The happenings include 4 mini crises events, called the Toll of Seasons, featuring unique tactical maps, units and mechanics.

New Story: Shadows & Torches
The Story in Age of Wonders 4 reaches new highs in this epic conclusion. In the furthest corners of the Astral Sea the war between the forces of light and dark wages ever on. This eternal conflict sends waves across the realms that awakens a slumbering corruption within. As the light struggles against the overwhelming darkness, twisted tendrils spread and latch onto forests and mountains, hearts and minds, twisting everything they touch.

Even More Content
While we’re sure the above has your mouths watering, there’s even more that you can enjoy. Further included in the Eldritch Realms Expansion are:

  • 8 Achievements
  • 6 New Music Tracks
  • 5 New Premade Rulers
  • New Realm Templates & Realm Traits
  • Beetle & Death Beetle Mounts
  • New Eldritch Interface Skin & Banner Emblems

Enjoy the new content! Once a new patch is out, we’ll let our readers know.

[Source: Paradox Plaza Forums (1, 2)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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LOTR: Return to Moria Update 1.002.005 Drops to Address Save Game Errors on PS5

Developer Free Range Games has pushed out The Lord of the Rings: Return to Moria update 1.002.005 on PS5, and this is to address save game errors. Read on for the patch notes and developer explanation on what happened.

LOTR: Return to Moria Update 1.002.005 Patch Notes:

A patch to address save game errors on the PS5 version of the game is now available. Please read the information below regarding this patch. Once your game is updated you will see version number 1.2.1.147676 in the bottom left of the main menu in-game.

The aim of this patch is to alleviate the problems of large saves becoming corrupted. Following this patch, the amount of space available for future saves will be expanded, however in order to this, this patch will perform a small migration of old save data to a new location on your PlayStations drive.

Please note:

  • In order to prevent the issue occurring again in this new location, we have also limited the number of world saves a player can make at any given time to 40. If you have auto-updates turned off and have not done so already, we recommend that, if you have over 40 world saves, you delete any unwanted saves before updating your game. If you have over 40 saves at the time of the update the 20 most recently created worlds will be migrated first, and of the remaining saves, the 20 biggest will then be migrated for a total of 40. Because of the new limit to world saves, any saves remaining after the migration will be erased. If you have under 40 world saves, no action is required.
  • Character saves should not be directly affected by this migration, and players do not need to delete any characters.
  • You may wish to back up your saves before this update, or may already have saves backed up. In this case, saves made prior to the update will be automatically migrated once they are restored from a backup.

If you have been affected by the recent corruption errors, please contact us via: https://northbeachgames.freshdesk.com/support/tickets/new While the patch unfortunately cannot restore lost saves, the information sent to us via tickets can help us to track the impact it had on our community and while we do not always get a chance to respond to every ticket, we do read them.

That’s about it, as there are no gameplay changes shared by the studio.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset June 18, 2024 and Eververse Inventory

As Xur and his wares take their leave from Destiny until next Friday, a new set of weekly activities and Eververse offerings have been pushed out to keep players busy. The new Destiny 2 weekly reset June 18, 2024 refresh of activities is now live, detailed in full below along with the new Eververse inventory.

New Destiny 2 Weekly Reset June 18, 2024 and Eververse Inventory:

The highlights of this week’s update are:

  • Grandmaster – Excision
  • Nightfall: The Disgraced
  • Weekly Playlists: Momentum Control + Survival
  • Raid: Deep Stone Crypt
  • Dungeon: Pit of Hersey
  • Mission: Starcrossed

That’s all for this week’s Destiny 2 update. Stay tuned for our Xur and Trials of Osiris posts on Friday.

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

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Insurgency Sandstorm Update 1.22 for Patch 1.16 “Operation Crisis” Released

Saber Interactive has pushed out Insurgency Sandstorm update 1.22 (PS5 version 1.004), and this is for patch 1.16 “Operation Crisis.” This brings the new Trainyard map,  a new limited-time mode, new weapons and more! There’s a lot to take in, so go read up on the complete patch notes for the game’s June 18 update.

Insurgency Sandstorm Update 1.22 Patch Notes for Operation Crisis:

Insurgency Sandstorm PS5 Update Version 1.004

NEW MAP: TRAINYARD

All aboard for action! Introducing Trainyard, the newest original map for Insurgency: Sandstorm! Whether you’re engaging in CQB, mid-range skirmishes, or picking off enemies with the newly added sniper rifles, Trainyard offers a brutal and immersive experience that will test your tactical prowess and sharpshooting skills. Ready to dominate on the field of battle? Your next mission starts here.

Trainyard is playable on:

Versus

  • Push Security
  • Push Insurgents
  • Firefight West
  • Firefight East
  • Domination West
  • Domination East
  • Frontline
  • Ambush East
  • Ambush West
  • Defusal West

Co-op

  • Checkpoint Security
  • Checkpoint Insurgents
  • Outpost
  • Survival

NEW LIMITED-TIME MODE: ARMS RACE

Have you ever thought to yourself:

“I bet I could beat every other player in this lobby with just about any gun.”?

Well, good news! Our new limited-time mode Arms Race will pit you against every other player as you battle to prove your skills! Start with a basic weapon and eliminate enemies to progress through an arsenal of increasingly powerful and diverse weaponry.

Adapt quickly, master each weapon, and race to be the first to secure a victory with the final kill. Whether you’re a sharpshooter or a close-quarters professional, Arms Race promises relentless excitement and fierce competition. Jump in soon and prove your mastery across the entire armory before time runs out!

NEW WEAPONS: TAC 338 & L96A1

Utilizing five rounds of powerful .338 caliber ammo fired with devastating force, the TAC 338 & L96A1 will help you zero in on the competition. Whether you need the extreme precision of the TAC 338 or the versatile reliability of the L96A1 these bolt-action sniper rifles will make an excellent addition to any Marksman loadout.

RESOLVED ISSUES

Art & Graphics

  • ALL: Fixed an issue where the 1.5 PK-AS scope displays incorrectly while reloading on the M24
  • ALL: Fixed an issue where the weapon of a player blinded by a flashbang would shake in 3rd person
  • ALL: Fixed an issue where the throwing animation wouldn’t play correctly when throwing a grenade from the prone position
  • ALL: Fixed an issue where the Welrod’s animation would break when sprinting with certain grips equipped
  • ALL: Fixed an issue where the cosmetic patches would clip through equipment
  • ALL: Fixed an issue where the Rogue SOF and Gray Man Top Torso would warp the player mesh when combined with any Legs cosmetics
  • ALL: Fixed an issue where part of the Biker helmet would obscure the screen when the player died
  • ALL: Fixed an issue where headgear textures could appear distorted after playing with “Brute top” torso cosmetics
  • ALL: Fixed an issue where a player using a mounted gun could have distorted animation from 3p for users that reconnected to the server
  • PC: Fixed an issue where under-barrel buckshot launcher rounds do not display correctly when reloading it while attached to an AKM or AK-74
  • PC: Fixed an issue where the visibility of 2x-1x holographic sights differed on each PC platform
  • PC: Fixed an issue where when viewed from 3rd person, the grenade round of an explosive launcher attached to a QBZ-97 would remain after firing and display the wrong firing animation
  • CONSOLE: Fixed an issue where the third-person animation of opening and closing the bipod on some weapons was not displayed
  • CONSOLE: Fixed an issue where the player’s whole character was not visible in the customize menu
  • CONSOLE: Fixed an issue where when viewed from 3rd person, the grenade round of an explosive launcher attached to an M1 Garand would remain after firing
  • CONSOLE: Fixed an issue where the player’s weapon and hands would disappear if they reloaded and equipped a gas mask at the same time while in a vehicle
  • CONSOLE: Fixed an issue where smoke particles would render incorrectly at medium to long-range distances
  • CONSOLE: Fixed an issue on Gen 8 consoles where blood would disappear quickly
  • CONSOLE: Fixed an issue where the camera shake was missing from the MDR reload
  • CONSOLE: Fixed an issue where the Female “Covered” headgear was equipable at the same time as the “Mountain Tactical Top” torso
  • PS: Fixed an issue where bullet holes didn’t disappear at the proper rate
  • XBOX: Fixed an issue where the cursor would flicker at the main menu after launching the game
  • XBOX: Fixed an issue where static would show before the Focus Entertainment title card

Gameplay

  • ALL: Reverted the time it takes to explode caches with Molotov and AN-M14 Incendiary back to 1.13 levels
  • ALL: Fixed an issue where ragdolls could freeze, distort or otherwise behave unrealistically
  • ALL: Fixed an issue where mine explosions were delayed
  • ALL: Fixed an issue where destroyed vehicle wreckage could disappear immediately
  • ALL: Fixed an issue where when aiming from a prone position while close to an obstacle some scopes with a magnifier 1.5 or higher have transparent distortion
  • ALL: Fixed an issue where some scopes could disappear when using the Vector and focusing at certain angles
  • ALL: Fixed an issue where the player could be unable to change magnification while using VAL with Woodburn skin after speed reloading a fully empty magazine
  • ALL: Fixed an issue where going prone on an elevated prop surface could cause the player model to shake rapidly
  • ALL: Fixed an issue where the player could become invincible to gunfire
  • ALL: Fixed an exploit where players could see and shoot through walls
  • ALL: Fixed an exploit that reduced incendiary and Molotov effects
  • ALL: Fixed an issue where under-barrel grenade launchers were bound to the incorrect button by default
  • ALL: Fixed an issue where after crouching the keybind could invert
  • PC: Fixed an issue where the “Skip Time” buttons could change the camera speed in replays
  • PC: Fixed an issue where players and AI could become invincible in a local game when a helicopter is shot down
  • PC: Fixed an issue where resupply crates were missing collision physics
  • PC: Fixed an issue where the player would be unable to spectate friendly AI in co-op modes
  • PC: Fixed an issue where the changes made to controller layouts wouldn’t be applied correctly
  • CONSOLE: Fixed an issue where two training videos were missing from basic training
  • CONSOLE: Fixed an issue where the player could not crouch inside of vehicles
  • CONSOLE: Fixed an issue where the player could be unable to spectate after changing faction
  • CONSOLE: Fixed an issue where a Free For All match could end if a second player doesn’t deploy
  • CONSOLE: Fixed an issue where the AI would ignore Molotov and AN-M14 Incendiary damage zone in local play
  • CONSOLE: Fixed an issue where controller input would be disabled after pressing any mouse button in the match’s loading screen
  • CONSOLE: Fixed an issue where if a player entered the scoreboard via controller and exited via keyboard they would no longer be able to move.
  • PS: Fixed an issue where adaptive trigger sensitivity would change after firing the first round with a bolt-action weapon
  • XBOX: Fixed an issue where the frame rate drops when players scope into Chemical Mortar or Smoke Mortar through the 6x-7x scopes
  • XBOX: Fixed an issue where players using a mouse were unable to use both mouse buttons at the same time

Level Design Improvements & Fixes

  • ALL: Fixed an issue where friendly AI wouldn’t leave spawn on Hillside in local play
  • ALL: Fixed an exploit on Precinct that allowed players access to an inaccessible building
  • ALL: Decreased the size of the chemical gas damage zone in all Defusal maps
  • PC: Fixed an issue on Last Light (Outpost) where bots could get stuck on the doors near objective “D”, and wouldn’t capture objective “C”

UI/UX

  • ALL: Fixed an issue where the “Select Firing Mode” indicator won’t display during pre-round
  • ALL: Fixed an issue where patches could not display correctly in the “Loadout” tab
  • ALL: Fixed an issue where if the replay binds are empty the default key icons are displayed in the Replay overlay
  • ALL: Fixed an issue that could result in a player’s rank being displayed incorrectly
  • ALL: Fixed an issue where the “BUY DLC” button was blinking
  • ALL: Fixed an issue where the naming convention of the Free For All mode was inconsistent across menus
  • ALL: Fixed an issue where if the scoreboard is accessed while a contextual hint is on the screen the “MUTE ALL” text will be missing from the scoreboard
  • ALL: Fixed an issue where the icon for the under-barrel explosive launcher on the G36K displayed the icon for the M320
  • ALL: Fixed an issue where the “Enter” button would not select the Matchmaking mode
  • ALL: – Fixed an issue where rebinding an already bound key could unbind the same key in other sections
  • ALL: Fixed an issue where the player in a party could still have a “Join Match” widget after leaving a match to the main menu when all other party members have left the match
  • ALL: Fixed an issue where if a player joining a match hit cancel as it said “Match begins in..”  and then tried to join the same match they would be met with the “Unknown match player” error
  • ALL: Free For All mode displayed as ‘Multiplayer mode’ in replays
  • ALL: Fixed an issue in Free For All where during the pre-round it would display a “1st place obtained” message when a player kills another player
  • ALL: Fixed an issue where the “Call Vote” option was available in offline play
  • PC: Fixed an issue where the “Message of the Day” is broken in offline modes
  • PC: Fixed an issue where when using a controller the “Loadout” screen could display the keyboard UI when first opened
  • PC: Fixed an issue where the “Reset Filters” text in the Community Servers screen is cut off
  • STEAM: Fixed an issue where the “Toggle Admin Menu” option is not able to be bound
  • STEAM: Fixed an issue where players would be unable to close the “Call Vote” window with controller or keyboard
  • STEAM: Fixed an issue where the first player on the scoreboard flickers
  • CONSOLE: Fixed an issue where the text displaying the distance to a point was misaligned with the point icon
  • CONSOLE: Fixed an issue where resetting to “Default” settings could not reset the “motion blur” and “dismemberment” settings if they had been applied twice
  • CONSOLE: Fixed an issue where if a player equipped an explosive launcher it would display an “Add Upgrade” button in the menu
  • CONSOLE: Fixed an issue where when playing local play without an internet connection the Network Disconnect widget would be displayed
  • CONSOLE: Fixed an issue where the objective text isn’t centered under its icon in basic training
  • CONSOLE: Fixed an issue where Scenario images in local play are not displayed correctly if the Turkish language is selected
  • CONSOLE: Fixed an issue where the “Leave Party” text extended outside of the drop-down list in the Party menu
  • CONSOLE: Fixed an issue where scrolling a game mode’s description would have inverted controls
  • CONSOLE: Fixed an issue where the “Stats” and “Overview’ Tabs could display incorrect information
  • CONSOLE: Fixed an issue where the “Scroll” hint wasn’t displayed for the description of game modes
  • CONSOLE: Fixed an issue where Free For All was referred to as “Multiplayer Mode” in the “History” tab
  • CONSOLE: Fixed an issue where there was no description of “Smoke Grenade” for M320/M79 in the Loadout menu
  • CONSOLE: Adjusted scoreboard behavior so the player is the highlighted player by default until the cursor is moved
  • CONSOLE: Fixed an issue where the player’s left hand could be distorted while scrolling left in the loadout tab
  • PS: Fixed an issue where party icons repeatedly refresh while preparing to join a match
  • PS: Fixed an issue in basic training where a hint from the PC build is present in the PS5 build
  • PS: Fixed an issue with the main menu party UI
  • PS: Fixed an issue where the “Purchase DLC” button would require a double-tap to select
  • PS: Fixed multiple localization issues
  • PS: Fixed an issue where if the party leader left and rejoined from an invite, it did not properly display party members in the UI
  • PS: Fixed an issue where the party leader can’t see late joining party members in the UI
  • PS: Fixed an issue where the promoted party leader is not displayed in the party widget for all members after a new member joins the party
  • PS: Fixed an issue where if a player was promoted to party leader their Online ID would not be displayed in the party widget
  • PS: Fixed an issue where a PC-specific hint would display in the video lessons
  • XBOX: Fixed an issue where Gen 9 players could be displayed as PC users on the scoreboard
  • XBOX: Fixed an issue where upon joining a cross-generational party they’ve been invited to, players are not met with a notice of crossplay settings having changed
  • XBOX: Fixed an issue where the term “controller” was translated improperly in some regions
  • XBOX: The cursor starts flickering when the user changes account in Account Picker during gameplay
  • XBOX: Fixed an issue where if two players accept each other’s party invites simultaneously the game will incorrectly display the message “Unable to find a party with the specified code”
  • XBOX: Fixed an issue where it becomes impossible to create a party if two players accept each other’s party invites simultaneously.
  • XBOX: Fixed an issue where if the player is in the loadout menu there would be no notification pop-up for successfully joining a party
  • XBOX: Fixed an issue where a PC-specific hint would display in the video lessons
  • XBOX/WS: Fixed an issue where the “DLC Purchase” widget will not appear if the account has 700 credits or less
  • XBOX/WS: Fixed an issue where some text was cut off in the “Binds” menu

Miscellaneous

  • ALL: Fixed an issue where the faction selection option would default to the already joined faction
  • ALL: Fixed an issue where the “friendly fire” voice line is triggered in Free For All
  • ALL: Fixed an issue where cross-platform players could not report players from another platform
  • CONSOLE: Fixed an issue where after a party formation, the player would be unable to enter a match with their party after losing and regaining an internet signal
  • PS: Fixed an issue where after joining a party via code it becomes impossible for that player to invite another player via code
  • PS: Fixed an issue where upon closing the window confirming joining a party, a player’s movement would continue in the direction they were moving previously without moving the thumbsticks
  • PS: Fixed an issue where party leadership would transfer from a Gen 8 party member to a Gen9 party member after loading into an Outpost game
  • PS: Fixed an issue with the Japanese version where players would be unable to exit to the main menu from the matchmaking menu
  • PS: Fixed an issue where some party members would not join the match properly when joining a co-op game with a full party
  • PS: Fixed an issue where the party member can’t leave the party
  • WINDOWS STORE: Fixed an issue where the player could be unable to start a match after failing to join a full party
  • XBOX: Fixed an issue where switching to a suspend state while joining a match could result in a softlock when exiting suspend mode
  • XBOX: Fixed an issue where the error message indicating loss of network connection to Xbox services is not displayed
  • XBOX: Fixed an issue where the game could crash on the loading screen after being in suspend mode for over three minutes
  • XBOX: Fixed an issue where disconnecting and reconnecting a controller would cause NWI services to reconnect leading to the player being kicked from any active party
  • XBOX: Fixed an issue where changing accounts upon controller reconnection would cause the game to enter an unresponsive state
  • XBOX: Fixed an issue where disconnecting the Ethernet cable after accepting the party invite displays the “Unable to find a party with the specified code” error
  • XBOX/WS: Fixed an issue where players in a party would drop to the main menu momentarily upon loading the next level
  • XBOX/WS: Fixed an issue where players with the same cross-play settings joining a party can be met with the “Crossplay will be disabled to join the party” message. This can cause a mouse and keyboard to become unresponsive
  • XBOX/WS: Fixed an issue where a player on a different platform could be unable to join a party member’s match in progress

There are also new cosmetics for sale as well, which you can check out here.

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Alex Co

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Warframe Update 2.29 for Jade Shadows Creep Out, Here’s Everything New This June 18

True to their word, Digital Extremes has released Warframe update 2.29 (PS5 version 1.037), and this is for the big Jade Shadows content drop! There’s a ton to take in with the new content, and even platform-specific improvements, so without further chitchat from me, go read on for the patch notes for Warframe’s June 18 title update.

Warframe Update 2.29 Patch Notes for Jade Shadows:

Warfarme Update Version 1.037 for Current-Gen

Update Download Size: 

  • Playstation 4: ~1.30 GB
  • Playstation 5: ~4.00 GB

Total Warframe Download Size:

  • Playstation 4: 43.33 GB
  • Playstation 5: 48.06 GB

Update Download Size: 

  • Xbox One: ~2.67 GB
  • Xbox Series X/S: ~2.72 GB

Total Warframe Download Size:

  • Xbox One: 49.7 GB
  • Xbox Series: 49.9 GB

PC:

Update Download Size:  ~1.15 GB

Total Warframe Download Size: 39.5 GB

PLAYSTATION and Xbox SPECIFIC NOTES: 

PlayStation 5 Spawn Rate Change:

We have increased spawn limits on PlayStation 5 to match PC. What this means is that we’ve increased the amount of enemies that can spawn on these platforms. Last-gen consoles (PlayStation 4) have not changed and maintain these lower spawn limits when matchmaking between each other.

These spawn limits were originally implemented for last-gen consoles by design for performance purposes. The more enemies in a mission, the increased chances that performance would be impacted. These spawn limits carried over onto the next-gen consoles when Warframe launched on them respectively, but these limits don’t apply as they have the capacity to manage higher spawns.

The Host always determines the spawn limit count, so if you’d prefer to opt out of matchmaking with a higher spawn limit player (for performance reasons), you can disable Cross Platform Play (it can be enabled/disabled in Settings > System > Cross Platform Play) and matchmake with your respective platforms at their lower limits.
General PlayStation Notes: 

  • Made general performance improvements on PlayStation 4 and PlayStation 5.
  • Made performance improvements on PlayStation 4 when destroying destructibles.
  • Improved frame stability on PlayStation 4 while playing full screen videos – this should help prevent stuttering issues.
  • Fixed a small memory leak on PlayStation 5.
  • Fixed issues when swapping from a PlayStation controller to a keyboard to type in a text box.
  • Code Fixes From Dante Unbound:
    • Fixed held items (Datamass, Life Support, etc.) completely blocking the screen when shooting the Grimoire at the same time.
    • Fixed an extremely rare crash that could occur when joining a mission in progress.
    • Fixed Red Energy colors appearing pink/magenta across Warframes, Attachments (notably VFX-heavy Syandanas), and Weapons.
      • Also fixed cases where red, orange, and brown Energy colors looked like they are more yellow.
    • Fixed black Energy color appearing white (in Orbiter and mission).
    • Fixed a crash caused by recovering from being knocked down.
      • This was also causing an issue in Deep Archimedea where your Warframe would seemingly “trip” all over the place before crashing.
    • Fixed a crash caused by weapon hit direction.
    • Fixed Secondary ammo pickups in the Simulacrum not charging the Grimoire’s alt-fire.

NEW CINEMATIC QUEST: JADE SHADOWS

Struggling to understand the oldest and deepest secret from his past, Stalker finds himself allied with sworn enemies on the troubling road toward uncovering the truth… and averting an incalculable loss.

Spoiler Courtesy

Jade Shadows contains significant spoilers for Warframe! To ensure that all Tenno enjoy the best possible experience, we ask that you allow others to complete the Quest at their own pace, and to please be kind by avoiding spoiling it for others. 

If you’d like to discuss or share anything related to the Quest after playing (and we certainly expect that you will), please use spoiler tags so everyone can experience it as intended. 

Here’s how you can use spoiler tags/warnings to share your experience without impacting others:

  • Use “Spoiler” warnings on any content pertaining to the Ques. This includes social posts, live streams, videos, Capturas, Fan Art, Etc.
    • On our Forums you can use the “Spoiler” tag to properly mark your post, as well as the built-in “Spoiler” button to cover your text up when posting:
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  • Content Creators should clearly label spoiler content and use spoiler-free thumbnails and titles.

Quest Prerequisites 

You must have completed The New War Quest in order to play the Jade Shadows Quest. The Quest will become available from your Codex once you have done so.

Quest Commitment & Duration

Similar to The New War Quest, once you commit to beginning Jade Shadows you will be unable to do other Warframe activities for the duration of the Quest. You will be able to pause the game, and your progress will be saved between missions. It is roughly a ~30 minute experience, perhaps faster for seasoned Tenno!

Content warning: This quest contains scenes of trauma related to motherhood.

Quest Rewards

  • Jade Warframe Blueprint
  • Access to Operation: Belly Of The Beast 
    • Read the dedicated section below to learn more about the Operation
  • Access to the new Ascension Game Mode
    • Read the dedicated section below to learn more about the new Game Mode
  • New Captura Scene from the Quest
  • New Displays from the Quest

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NEW WARFRAME: JADE

Become enraptured by the song of devastation. Through her, the Jade Light can be a source of destruction or a source of support.

How To Acquire Jade

  • Completing the Jade Shadows Quest: Jade’s Blueprint is rewarded after completing the Quest.
  • New Ascension Game Mode – Brutus (Uranus) Drop Tables: Jade’s Component Blueprints have a chance to be rewarded from the new Ascension Game Mode on Brutus, Uranus (more information in the “New Game Mode: Ascension” section below).
  • Ordis’ “Release Vestigial Motes” Store in the Larunda Relay: Jade’s Blueprint and Component Blueprints can be exchanged for Vestigial Motes via Ordis in the Larunda Relay on Mercury (more information about Vestigial Motes can be found in the “New Game Mode: Ascension” section below).
  • In-Game Market: Jade and her Collection are available for purchase in the in-game Market for Platinum.

Jade’s Abilities 

Passive: The Anointed 

Jade’s profound understanding of the relationship between life and death grants her two Aura Mod Slots. Some of her Abilities apply Judgments, increasing enemy damage vulnerability by 50% for 10s.

Ability 1: Light’s Judgment 

Create a well of light that heals allies and hurts enemies. Those who enter the well will be highlighted by Judgment.

Light’s Judgment is Jade’s Railjack Kinesis ability.

Ability 2: Symphony of Mercy

Cycle through three songs that strengthen allies. Extend the duration of each song by killing enemies surrounded by Judgments.

  • Power Of The Seven: Increases Ability Strength
  • Deathbringer: Increases Weapon Damage
  • Spirit Of Resilience: Increases Shield Regeneration and decreases Shield Regen Delay

Ability 3: Ophanim Eyes 

Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.

Ophanim Eyes is Jade’s subsumable Helminth ability.

Ability 4: Glory on High

Soar with destructive power. Use alternate-fire to detonate Judgments, causing an explosion of Jade Light. Enemies inside the Light’s Judgment radius empower the explosion.

Jade’s Glory on High Exalted Weapon: Glory 

Unleash the power of the Jade Light.

Maximum Loadout Slot Increase:

With the release of Jade, the maximum number of purchasable Loadout Slots has been increased from 25 to 26.

Jade’s Prex Card

Expand your Prex Card collection with a new addition! Jade’s Prex Card can be found in a special location in the new Ascension Game Mode’s tileset.
Share your Feedback & Bug Reports on the Jade in the dedicated Feedback Subforum.

NEW WEAPONS

Jade brings with her a full Arsenal of weapons that evoke feelings of hope, a counterpart to that which evokes an absence of light.

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New Bow: Evensong 

Counter the dread of battle with a song of praise. Enemies cannot hurt your allies while wounded by Evensong’s arrows. Kills with Evensong empower ally weapons with Multishot.

Unique Trait – Evensong Devotion

Damage dealt by Evensong’s arrows applies 7 stacks of Puncture Status, which reduces the target’s damage output by 100% and increases their Critical Chance of damage taken by 35%. Kills with Evensong activate Evensong Devotion, a buff that increases Multishot by 35% for allies.

How to Acquire Evensong:

Acquire the Evensong Blueprint from the new Ascension game mode, or obtain the Blueprint in exchange for Vestigial Motes from Ordis in the Larunda Relay on Mercury. It can also be purchased fully built via the in-game Market for Platinum.

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New Thrown Secondary: Cantare 

In moments of despair, let the battle resonate with song. Cantare’s blades lodge into the battlefield and return upon reload. When returning blades strike enemies, Cantare empowers allies with increased Reload Speed.

Unique Trait – Cantare Chorale

Cantare’s blades have a 300% Critical Chance when they return upon reload. Strike enemies with returning blades to activate Cantare Chorale, a buff that increases Reload Speed by 20% for allies.

How to Acquire Cantare:

Acquire the Cantare Blueprint from the new Ascension game mode, or obtain the Blueprint in exchange for Vestigial Motes from Ordis in the Larunda Relay on Mercury. It can also be purchased fully built via the in-game Market for Platinum.

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New Scythe Melee: Harmony 

Harmony triumphs over hate. Heavy Attacks condense Status Effect damage into a single instance. Heavy Attack kills empower allies with increased Status Duration.

Unique Trait – Harmonic Resonance

Heavy Attacks condense all Status Effects that deal damage over time into a single instance. Heavy Attack kills activate Harmonic Resonance, a buff that increases Status Duration by 30% for allies.

How to Acquire Harmony:

Acquire the Harmony Blueprint from the new Ascension game mode, or obtain the Blueprint in exchange for Vestigial Motes from Ordis in the Larunda Relay on Mercury. It can also be purchased fully built via the in-game Market for Platinum.

Jade’s Ensemble Buff 

When all three weapons are used together they have a unique buff! Evensong, Cantare, and Harmony sing together. Their buff effects are doubled.

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NEW GAME MODE: ASCENSION 

The Stalker’s stronghold is under intensive assault from marauding Corpus forces, but what they’re after must remain safe. You’ll need to initiate an emergency evacuation before embarking on a grueling ascent through enemy-infested elevator shafts to the Extraction waiting for you above.

Visit the new Brutus node on Uranus after completing the Jade Shadows Quest to assist Ordis in gathering Vestigial Motes! This new non-endless mission unfurls in three stages:

Stage 1 – Mote Collection

The Corpus have set up Mote Collectors to extract energy from the air – Ordis has taken them over, so you must defend them while they complete extraction!

Stage 2 – Ascension

Once you have extracted the Motes, they must be transported in their Extraction Capsule top-side! To do so, power the elevator using Ionic Capsules dotted throughout the map, or dropped from enemies. As you approach them, they’ll be marked with a small green waypoint! Keep your eyes peeled for extra-glowy Boosted Ionic Capsules that offer an additional power and speed boost. Once picked up, use the Alternative Fire to throw them at the Extraction Capsule to power your ascent!

Players can keep up with the ever-rising gameplay with increased jump height (thanks to a special Air Support deployed by Ordis), and via jump pads littered on various platforms. Should you take an unfortunate fall to the bottom of the map, use the jump pad at the bottom of the elevator to catch up to its height.

Bonus Objective: 

Along with the Ionic Capsules, players may come across Sister Beacons hidden throughout the map, identified by the soft pinging noise they emanate upon approach. Collect three of these to summon a Sister of Parvos, who will spawn once you reach the top of the Elevator shaft. Defeating the Sister will reward you with 5-7 Vestigial Motes and a chance at a new Arcane, listed below  (8-10 Motes and a guaranteed Arcane on Steel Path). Sisters of Parvos will also drop Steel Essence in Steel Path Ascension missions.

Stage 3 – Extraction

Once you’ve made it to the top, escort the Extraction Capsule safely to extraction and defend it from Corpus foes along the way! Should enemies manage to deplete the health of the Extraction Capsule, its progress will stop briefly and the health will regenerate, at which point it will continue on its path once more.

Rewards

Successfully completing an Ascension mission will award players with 11-13 Vestigial Motes (16-18 on Steel Path), as well as a reward from the mission drop table, including:

  • Jade’s Component Blueprints
  • Endo
  • Relics
  • Harmony Blueprint
  • Cantare Blueprint
  • Evensong Blueprint

For a full overview of the Ascension Drop Tables, please review our Drop Tables site.

Releasing Vestigial Motes

Visit Ordis in the Larunda Relay on Mercury during Operation: Belly of the Beast to exchange Vestigial Motes for various wares, including:

  • Jade Main and Component Blueprints
  • Harmony Blueprint
  • Cantare Blueprint
  • Evensong Blueprint
  • New Arcanes (read on below to learn more!)

Once Operation: Belly of the Beast ends, Ordis will relocate to the Drifter Camp and offer his wares there. He finally got a job, yipee!

New Arcanes

Enhance your Arsenal with these new Arcanes! Acquire these new enhancements from Sisters of Parvos spawned in the new Ascension game mode, or exchange them for Vestigial Motes via Ordis in the Larunda Relay.

Stats below are shown at max rank.

Arcane Ice Storm (Warframe) 

On Enemy Frozen: Gain +2% Ability Strength and +2% Ability Duration for 15s. Stacks up to 20x.

Arcane Battery (Warframe) 

Gains 0.30 maximum Energy per Armor point, up to 1000 Energy.

Secondary Surge (Secondary) 

On Ability Cast: Next shot gains a Damage Multiplier for every 200 current Energy, up to x8.

Secondary Fortifier (Secondary) 

Gain 1 Overguard for every 100 Damage dealt to an enemy’s Overguard. Deals x8 Extra Damage to Overguard.

Melee Afflictions (Melee) 

Enemies affected by Status Effects gain 6 additional stacks when they’re knocked down or flung by melee attacks.

New Semi-Auto Fire Mods 

These new Mods can be equipped on Semi-Auto Fire weapons only, and prevent their firing speed from being modified once equipped.

Target Juno Sapper Moa enemies in Ascension missions to earn these Mods!

You can identify which weapons are eligible via the Arsenal if their Trigger type is “SEMI”.

Semi-Rifle Cannonade

+240% Damage
+1.5 Punch Through

Semi-Pistol Cannonade

+300% Damage
+1.5 Punch Through

Shotgun Cannonade

+240% Damage
+1.5 Punch Through

New Status Damage Mods

This mechanic was originally introduced with Dante, and we have dedicated a whole series of Dual-Stat Mods to it! Increasing your Status Damage stat increases the damage per tick for Statuses that do damage over time (specifically Slash, Heat, Electricity, Toxin, Blast, and Gas).

Earn these Mods from new Juno Sapper Moa enemies found in Ascension missions!

Rifle Elementalist

+90% Status Damage

+0.6 Punch Through

Melee Elementalist

+90% Status Damage

+60% Heavy Attack Wind Up Speed

Pistol Elementalist

+90% Status Damage

+60% Reload Speed

Shotgun Elementalist 

+90% Status Damage
+60% Magazine Capacity

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NEW EXIMUS UNIT: JADE LIGHT EXIMUS

Introducing a new Eximus Type: Jade Light Eximus.

Players will find them in all missions where Eximus spawn, where they will face the threat of Jade Light on the battlefield.

These new foes will target up to 2 players, and will summon a beam of Jade Light that follows them and deals increasing damage the longer you are in contact with it. Players can either avoid the Jade Light until it dissipates (~8 seconds) or attempt to destroy the beam by shooting at the top of it — or kill the Eximus unit itself, of course. Once a Jade Light is summoned, the Eximus’ Ability will go on a short cooldown before another can be cast.

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OPERATION: BELLY OF THE BEAST

JUNE 18TH @ 11:30 AM ET – JULY 18TH @ 11:30 AM ET

Parvos Granum is attempting to harvest Volatile Motes to make his own Jade Light Eximus army, and only you and Ordis stand in his way. With Ordis’ help, you can commandeer the Mote Collectors and put an end to Parvos’ plans.

Venture to a secretive location (discovered in the Jade Shadows Quest) at Brutus on Uranus to preserve Jade’s legacy! Fight against the Corpus to earn new and returning rewards from previous Operations.

What You Need To Know

Operation: Belly of the Beast requires you to step into this shrouded location – only those who have completed the Jade Shadows Quest are permitted to do so.

After finishing the Jade Shadows Quest, players will have access to a new node on Uranus: Brutus. Here they can access the new Ascension game mode and access Operation-specific missions. Successfully foiling Parvos’ efforts will reward you with special Volatile Motes, which can be exchanged for Operation rewards.

What You Need To Do

While Operation: Belly of the Beast is live, players will have access to special nodes that allow them to take on Parvo’s forces. In these missions, all Eximus units you face will be empowered by Jade Light – meaning the only Eximus units that will spawn are Jade Light Eximus. You can help Ordis in his mission to stop Parvos in one of three ways:

  • Operation Variant of Brutus (Uranus)
  • Operation Alerts
  • Stalker Joins the Fray

Operation Variant of Brutus (Uranus)

In traditional Operation style, the new Brutus node on Uranus has its own Operation variant. Play Ascension as you know it, but with all Eximus units spawning in as Jade Light Eximus. On top of the regular Ascension rewards, each Operation mission will award players with 4-6 Volatile Motes (8-10 on Steel Path), which can be traded for rewards via Ordis in the Larunda Relay.

Summoning a Sister of Parvos will also earn players an extra 1-3 Volatile Motes (2-4 on Steel Path), as well as her usual drops.

Operation Alerts

In addition to the Brutus node on Uranus, timed Operation Alerts will appear across the solar system that will also reward players with 10 Volatile Motes (15 on Steel Path). These non-Ascension missions will have normal gameplay, but will feature increased Eximus Spawns, and will only feature Jade Light type Eximus. Look for these time-limited Alerts appearing every half hour or so as an alternative method to earning Volatile Motes.

Stalker Joins the Fray

Visiting Ordis in the Larunda Relay not only allows you to earn Operation Rewards, but also lets you call on an old foe to assist in your efforts. In speaking to Ordis, selecting the “A Shared Purpose?” option will allow you to join another Squad’s mission as Stalker. Doing so will reward you with the usual mission rewards, but at risk of losing them all should you be downed.

Rewards

No Operation is complete without rewards, and Ordis has collected quite a few offerings for you to choose from. Ordis can be found in the Larunda Relay in the Navigation Room, where he will trade Volatile Motes for rewards.

Community Progress

Belly of the Beast comes with a Community Progress segment, tracking the total Volatile Motes collected by players. As the total number of Volatile Motes collected ticks up, progress is made towards a new variant of the Jade Light Ephemera, unlocking it for purchase for all players at Ordis in the Larunda Relay.

Commit Volatile Motes

Ordis is carrying a vast array of items in exchange for Volatile Motes:

  • Low Guardian Chest Plate
  • Belly of the Beast Sigil
  • Aspirus Ephemera (Once overall Operation progress has reached 33%)
  • Aspirus Emergent Ephemera (Once overall Operation progress has reached 66%)
  • Aspirus Apex Ephemera (Once overall Operation progress has reached 90%)
  • Krios Signa
  • Prominence Wisp Totem
  • Fluctus Rahk Skin
  • Ceti Lacera Blueprint
  • Basmu Blueprint
  • Stance Forma Blueprint
  • The Ballroom Simulacrum
  • Arcanes:
    • Arcane Tempo
    • Arcane Consequence
    • Arcane Momentum
    • Arcane Ice
    • Arcane Nullifier
    • Arcane Warmth
    • Arcane Resistance
    • Arcane Healing
    • Arcane Deflection
    • Arcane Victory
    • Arcane Strike
    • Arcane Awakening
    • Arcane Guardian
    • Arcane Phantasm
    • Arcane Eruption
    • Arcane Agility
    • Arcane Acceleration
    • Arcane Trickery
    • Arcane Velocity
    • Arcane Precision
    • Arcane Pulse
    • Arcane Ultimatum
    • Arcane Aegis
    • Arcane Arachne
    • Arcane Rage
    • Arcane Fury
    • Arcane Avenger

Clan Contributions

Ordis is also carrying additional stock for Tenno who are in a Clan:

  • Enlightened Hate Skin
  • Gilded Clan Sigil
  • Glyphed Clan Sigil
  • Phased Clan Sigil
  • Belly of the Beast Emblem
  • Arcanes:
    • Arcane Energize
    • Arcane Grace
    • Arcane Barrier

All Arcanes purchased from the “Commit Volatile Motes” and “Clan Contributions” stores will be limited to 42 (2 max rank Arcanes) per Arcane per player to prevent Operation burnout.

Clan Trophies

Volatile Motes collected by Clan members throughout the Operation will earn your Clan Trophies!

Like previous Operations, Clan Trophies are available in Terracotta, Bronze, Silver, and Gold. The amount of Volatile Motes required to unlock each tier are as follows:

Clan Tier Terracotta Bronze Silver Gold
Ghost 15 30 45 60
Shadow 45 90 135 180
Storm 150 300 450 600
Mountain 450 900 1350 1800
Moon 1500 3000 4500 6000

Players can view their Clan’s progress in the “Event” tab in Navigation.

Share your Feedback & Bug Reports on Operation: Belly Of The Beast in the dedicated Feedback Subforum.

NEW WARFRAME AUGMENT MODS

New Augment Mods for Dagath, Protea, Sevagoth and Qorvex are available to acquire from the Syndicates!

Stats below are all shown at max rank.

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Dagath Grave Spirit Augment: Spectral Spirit

Immediately assume Grave Spirit’s Spectral Form. 100% chance for weapons and abilities to apply Doom. Kills outside of Spectral Form decrease its cooldown by 1s.

Available in the Red Veil and The Perrin Sequence’s Offerings.

Protea Blaze Artillery Augment: Temporal Artillery

When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 20x.

Available in the Arbiters Of Hexis and The Perrin Sequence’s Offerings.

Sevagoth Sow Augment: Dark Propagation

Enemies killed while inflicted with Sow spread its effect in a 15m radius. Shadow’s Death Harvest also inflicts Sow.

Available in the Cephalon Suda and The Perrin Sequence’s Offerings.

Sevagoth’s Sow Change: 

  • Sow can now be recast!
    • Previously, Sow could not be recast if at least one enemy was affected by it. This has long been a feedback point from players requesting we allow it to be recast regardless of this and with the introduction of the new Augment Mod which will also benefit from this, it is now Sow! (heh).

Qorvex Containment Wall Augment: Wrecking Wall

Strip 50% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.

Available in the Cephalon Suda and Steel Meridian’s Offerings.

Share your Feedback & Bug Reports on the new Augment Mods in the dedicated Feedback Subforum.

TENNOGEN SHADOWS

A brand new batch of creations from talented community artists arrive with Jade Shadows! TennoGen Shadows includes original takes on Equinox and Lavos, as well as Armor and Operator Accessories to expand your Arsenal.

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Equinox Omni Helmet

A helmet for the Equinox Warframe, designed by Rekkou.

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Lavos Yersin Skin 

A unique skin for the Lavos Warframe, designed by Lubox.

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Corachrix Shoulder Armor 

A unique shoulder armor for your Warframe, designed by LostEpoch & DasterCreations.

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Spicularis Oculus

A unique Oculus, designed by VentralHound.

Spicularis Mandible Mask 

A unique Mask, designed by VentralHound.

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Kuva Pump Chest Plate

A unique chest armor for your Warframe, designed by CERF. The Kuva Pump Chest Armor is available only on the PC version of Warframe.

NEW IN-GAME MARKET ADDITIONS

In-game Market Change: When viewing a bundle for Platinum that has a similar, real world currency Pack, the related pack will now appear in that bundle’s Market screen under the header “There is a similar bundle available” (and vice versa for the real money currency pack). Players can view the similar bundle’s contents and price on-hover, or select it to go to its Market screen.

  • For example, the Dante Collection screen now has an option to preview/view the Dante Chronicles Pack and vice versa. This also applies to the new Jade Market bundles.
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  • The purpose of this change is to increase visibility of the purchase options that are available to players.

Jade Collection 

Life and death meet in Jade. Her collection includes (all of the items listed can also be purchased individually):

Jade Warframe

Become enraptured by the song of devastation. Through her, the Jade Light can be a source of destruction or a source of support.

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Jade Aureolt Helmet

Affirm Jade’s sacred nature.

As with all newly released Alt Helmets, its Blueprint will eventually be added to the Nightwave Cred Store in the future.

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Motetique Signa

Much as music enriches the atmosphere, the Motetique Signa enhances your appearance.

Evensong Bow Primary

Counter the dread of battle with a song of praise. Fully drawn arrows fired by Evensong impale enemies and empower ally weapons with Multishot.

Cantare Thrown Secondary

In moments of despair, let the battle resonate with song. Canatare’s blades lodge into the battlefield and return upon reload. When returning blades strike many enemies, Cantare empowers allies with increased Magazine Capacity.

Harmony Scythe Melee

Harmony triumphs over hate. Its Heavy Attacks instantly kill enemies that are open to Mercy kills. Defeat hordes in this manner to empower allies with extended Melee Range.

Jade Ophanim Decoration

Be not afraid with Jade’s gaze in your Orbiter.

  • Gift Bonus: Gift the Jade Collection to another player and receive the Jade Ophanim Decoration as a Gifting Bonus in return.

 

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Jade Chorus Pack

Pierce through suffocating darkness by adding the radiant songstress Warframe, Jade, along with her signature Customizations to your Arsenal!

Note: As mentioned above, this real-world currency pack is the real world currency “sister” pack to the Jade Collection and is available to view from that collection’s preview screen. 

This pack features everything in the Jade Collection, the following items AND 275 Platinum (also available for individual purchase in the in-game Market with the exception of those marked with *):

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Terror Landing Craft Skin

Transform your Landing Craft into a perfect match for Stalker’s.

Light & Shadow Color Palette

Invoke the play of light and dark with this selection of colors.

Jade Ophanim Sigil

A sigil depicting Jade’s Ophanim gaze.

Jade In Action Glyph* (exclusive to the Jade Chorus Pack)

A glyph for your profile.

Jade’s Ensemble

Arm yourself with Jade’s entire signature weapon collection. Includes the Evensong Bow, Cantare Secondary and Harmony Scythe.

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Yareli Pandea Skin Bundle

Strike forth from the watery depths with the power of Yareli Pandea. Her collection includes (all of the items listed can also be purchased individually):

Yareli & Merulina Pandea Skin 

With the fall of the Orokin, Yareli Pandea drifted into the ocean’s depths where Hunhow rediscovered her. Now, she ascends to fight once more. Call upon Yareli Pandea’s faithful companion with the Merulina Pandea Skin (included with the purchase of the Yareli Pandea Skin and Collection).

Nidoblast Kompressa Skin

Capture your prey with Yareli Pandea’s signature Kompressa skin.

Rubra Sugatra 

Give your weapons a deep sea flourish with Yareli Pandea’s signature sugatra.

Merulina Pandea Domestik Drone 

Fight dirt and grime with this aquatic Domestik Drone inspired by Merulina Pandea.

  • Gift Bonus: Gift the Yareli Pandea Skin Bundle to another player and receive the Merulina Pandea Domestik Drone as a Gifting Bonus in return.

Yareli Fixes: 

  • Fixed falling off a platform in the Mastery Rank 13 test while riding Merulina resulting in broken physics for Yareli.
  • Fixed Companions not gaining Affinity from player kills while riding Merulina or K-Drive.
  • Fixed being unable to use Transference after switching to Operator while riding Merulina and dying as Operator.
  • Fixed icons for available K-Drive races in an Open Landscape not appearing in the detailed map when riding Merulina.
  • Fixed being able to still use the Operator Void Beam attack after completing The New War Quest while riding Merulina and a strange dead Excalibur spawning at the same time without a head.
  • Fixed kills while on Merulina not counting towards Sanctuary Onslaught Efficiency.

RESISTANCES AND STATUS REWORK 

As discussed over the last two months, across both Devstreams 179 and 180, we’ve overhauled Warframe’s Health Types and Resistances alongside a select few Status Effects!

To help players revisit their builds following these changes, an inbox containing 3x Forma will be sent to all players today (June 18th) at 12pm ET today.  

New Health Types

Previously, enemy resistances and vulnerabilities were split between 13 Health Types:

Grineer Cloned Flesh Ferrite Armor Alloy Armor Machinery
Corpus Flesh Shields Proto-Shield Robotic Ferrite Armor Alloy Armor
Infested Infested Infested Flesh Fossilized Infested Sinew Ferrite Armor
Sentient Flesh Robotic Ferrite Armor Alloy Armor Shields
Murmur Indifferent Facade Ferrite Armor Infested Machinery

Each of these Health Types had unique interactions with the various Status Types:

Physical Impact: Stagger Puncture:

Reduced Damage Output/+Crit Chance

Slash: Bleed
Individual Status Cold:

Slow/+Crit Damage

Electricity:

Tesla Chain

Heat: Burn Toxic: Poison
Combined Status Blast (Heat + Cold):

Inaccuracy

Corrosive (Toxic + Electricity):

Corrosion

Gas (Heat + Toxic):

Gas Cloud

Magnetic (Cold + Electricity):

Shield Disruption

Radiation (Heat + Electricity):

Friendly Fire

Viral (Cold + Toxic):

Amplified Health Damage

Optimizing builds to make use of this system required players to memorize health types per enemy (not just per Faction) and their resistances/vulnerabilities. Our goal is to reduce the friction necessary to engage in optimal play, so we’ve:

a) Simplified the number of Health Types

b) Redesigned how Faction Resistances work

c) Increased the visibility of the new vulnerabilities in normal gameplay flow

Instead of having 13 Health Types, we have simplified them into 4:

  • Health
  • Armor
  • Shields
  • Overguard

Now, these Health Types only serve to differentiate between Status Effects and Abilities that affect them, such as Magnetic hindering Shields, Corrosive stripping Armor, or Viral amplifying Health damage.

We’ve changed the system so that Resistances and Vulnerabilities are no longer tied to the previous Health Types. Resistances and Vulnerabilities are now based upon the Faction a player is engaging with.

Star Chart “Suggested Damage”

Vulnerabilities are now listed in The Star Chart mission nodes! Here, we aim to recommend the appropriate per-Faction Resistances, which will then universally affect that specific group.

The Star Chart now shows Faction Resistances per node. Aligned with the present Faction, Vulnerabilities and Resistances will be listed to communicate the “Suggested Damage” options best used against any specific Faction or location.

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Sub-Factions will also have different Vulnerabilities and Resistances from their primary counterpart. The three main Sub-Factions are:

  • Kuva Grineer
  • Corpus Amalgam
  • Deimos Infested

Viewing Faction Vulnerabilities and Resistances now also depends on where the player is within Warframe’s Story. The Factions (and Sub-Factions) will be unlocked via:

Factions:

  • Grineer: Unlocked by default.
  • Corpus: Unlocked by default.
  • Infested: Unlocked by default.
  • Orokin: Unlocked after Phobos Junction.
  • Sentient: Unlocked after The Second Dream Quest completion.
  • Narmer: Unlocked after The New War Quest completion.
  • Zariman: Unlocked after Angels of the Zariman Quest completion.
  • Murmur: Unlocked after Whispers in the Walls Quest completion.

Sub-Factions:

  • Kuva Grineer: Unlocked after The War Within Quest completion.
  • Corpus Amalgam: Unlocked after Jupiter Junction.
  • Deimos Infested: Unlocked after Heart of Deimos Quest completion.

Simplified Faction Resistances

With the removal of Resistances/Vulnerabilities being tied to Health Type, they will now be Faction-specific.

Default Faction Vulnerabilities and Resistances:

  • Grineer: Vulnerable to Impact and Corrosive
  • Corpus: Vulnerable to Puncture and Magnetic
  • Infested: Vulnerable to Slash and Heat

Factions by Quest Vulnerabilities and Resistances:

  • Orokin:
    • Vulnerable to Puncture and Viral
    • Resistant to Radiation
  • Sentient:
    • Vulnerable to Cold and Radiation
    • Resistant to Corrosive
  • Narmer: 
    • Vulnerable to Slash and Toxin
    • Resistant to Magnetic.
  • Zariman: Vulnerable to Void
  • The Murmur:
    • Vulnerable to Electric and Radiation
    • Resistant to Viral
      • Rogue Necramechs also fall under these Vulnerabilities and Resistances.

Sub-Faction Vulnerabilities and Resistances:

  • Kuva Grineer:
    • Vulnerable to Impact and Corrosive
    • Resistant to Heat
  • Corpus Amalgam: 
    • Vulnerable to Electric and Magnetic
    • Resistant to Blast
  • Deimos Infested: 
    • Vulnerable to Blast and Gas
    • Resistant to Viral

With these Resistance and Vulnerability changes, we’ve made a notable decision to make Impact deadlier towards the Grineer, while making Puncture deadlier towards the Corpus. This is a departure from the previous system, however, we believe that these two Statuses are more suited for these specific Factions.

Since Impact Status Effects enables Mercy actions, we found that it wasn’t all too effective against Corpus due to their lower Health counts compared to their Shields, while Mercy killing Grineer is more accessible due to their innate tankiness. The Corpus can deliver incredibly high amounts of raw damage, allowing for Puncture to naturally play effectively into limiting their damage potential.

Armor Adjustments

Important Note: We have not changed player Armor. This only applies to enemy Armor!

Enemy Armor scaling in its previous current iteration meant that Armor Stripping was almost an all-or-nothing game, especially at higher levels. This resulted in players focusing on Armor Stripping as a way to tackle Grineer at higher difficulty content. Our goal is to reduce some of the extreme damage reduction offered by Armor at high levels, and make partial Armor Stripping more feasible.

To do so, we are making the following changes:

  • Armor has a maximum cap of 2700 Armor (90% Damage Reduction).
  • Armor has a minimum cap of 200 Armor.
  • Steel Path no longer increases Armor values.
  • Grineer enemies have increased Health scaling.
  • Altered the formula for Armor Reduction to increase the effectiveness of Partial Armor Stripping.
    • For reference, currently around 50% of Damage Resistance came from just 300 Armor, which is why complete Armor Strip felt so needed at higher levels.

Additionally, our goal was to make partial Armor Stripping a more valuable tool. By capping enemy Armor and adjusting how Armor is calculated, a partial Armor Strip will allow players to engage with high-level Grineer more easily – meaning max Corrosion stacks against an Armored enemy (reducing the Armor by 80%) will feel more impactful due to the new distribution of Damage Resistance from Armor values).

Full Armor Strip is still valuable, but we wanted to even the playing field so players didn’t feel forced to build around it.

Shield Adjustments

Important note: We have not changed player Shields. This only applies to enemy Shields!

The Grineer are tankier by design, but the Corpus try to make the difference through their Shields. However, Corpus Effective Hit Points (EHP) are significantly lower, making them often trivial to deal with by comparison. Our goal is to reduce the discrepancy between Grineer and Corpus time-to-kill (TTK) by making Corpus Shields a bit more challenging and interesting to fight.

Changes to Enemy Shields:

  • Shields now scale more quickly starting at level 80. This means stronger Shields than before as players fight higher-leveled Shielded enemies.
  • Shield Recharge Delay is now unified across all enemy types.
  • Shield Recharge Delay now has a minimum and maximum length depending on how much damage has been dealt to enemy Shields.
    • The more damage dealt, the slower enemy Shields will begin recharging, so if you can’t outpace enemy Shields right away, you can chip their Recharge Delay down within a maximum and a minimum.
      • For example, if enemy Shields break at any point, it automatically acts as if 200% damage (which becomes the maximum delay) has been inflicted on those Shields. However, if an enemy absorbs 99% damage (so 1% of their shields left), their accumulated damage taken now sets their Recharge Delay in the middle of their respective minimum and maximum delays. Should they Recharge and you deal another 99% damage to their Shields, they’ll have absorbed 198% damage, taking them to the maximum Recharge delay of what that scaled enemy can have.
  • Shield Recharge Rate scales with enemy level, recharging at a faster rate for higher-leveled enemies.
    • Shield Recharge Rate will also accelerate while Shields are actively Recharging.
      • Shield Recharge Acceleration Rate’s base multiplier greatly increases after level 80, resulting in faster Recharge rates at higher levels.
  • Steel Path Shields are now multiplied by 2.5x, in place of the previous 6.25x. Steel Path Shields were doubly-applying the multiplier unintentionally.

Effective Hit Points (EHP) Adjustments

Enemy stat scalings, such as Health and Shields, now grow faster as enemy level increases, in compensation of the loss in Enemy Armor and to make Shields more engaging to deal with.

Changes:

  • After Level 75-80, enemies receive increased stats, such as Health, at a slightly increased rate to prevent EHP stagnation.
    • It’s important to note that the increase in Health scaling is not meant to match the EHP values seen by previous levels of Armor.

Status Effect Reworks

Blast

Our goal with Blast is to invoke an immediate and on-death effect to emphasize explosions.

Now, instead of enemy inaccuracy, you detonate your enemies! When dealing a Blast Status Effect to an enemy, the following will happen:

Blast Changes:

  • Upon inflicting a Blast Status Effect, individual stacks will cause a mini-explosion, and a max stack count of 10 will inflict combined damage in a 5m radius
    • After 1.5 seconds, an individually incurred Blast Status Effect deals a percentage of base-inflicted damage per stack-explosion and over 100% of base-inflicted damage for a full (10 stack) explosion.
  • Status Duration will increase the delay before the Status Effect applies and depletes.
  • Removed the previous Status Effect of inaccuracy.

Cold

With Cold, we want to fully realize the fantasy of slowing, freezing and shattering your enemies. The existing Cold Status mechanic of slowing enemies is unchanged, but now has a new mechanic upon applying Max Stacks – freezing your foes!

Cold Changes:

  • Cold now has a maximum cap of 10 stacks (was 9).
  • Applying 10 Cold stacks to a foe will make them Frozen for 3 seconds. Frozen enemies cannot move, will not recharge Shields, and receive double Critical Damage. After the Frozen effect wears off, 3 Cold stacks will remain.
    • Bosses, such as Alad V or Kela De Thaym, will be unable to be Frozen since they cannot accumulate 10 Cold stacks.

Gas

Gas often lacked effective readability, making it difficult to distinguish its presence from the enemy or yourself. We’ve introduced enhanced visuals so that when the Gas Status Effect is active, you’ll be able to recognize it more clearly.

Gas Changes:

  • Added VFX on top of the target affected by a Gas Cloud to clearly show an effect is active.
    • In addition to current and new VFX, Gas VFX now also more clearly shows the radius of the Gas Damage-over-Time (DoT) effect around a given target to better understand its impact on surrounding enemies.
      • If a player is inside the radius of the Gas DoT, the visuals are reduced for them to maintain visibility, similar to Frost’s Snow Globe.
  • Gas VFX now has billowy volume to better present presence.
  • Gas VFX now has additional floating particles around the smoke.

Magnetic

Magnetic has received a few buffs to increase its effectiveness against Shields and to hammer home the power fantasy of overloading enemy Shields.

Magnetic Changes:

  • Damage to Nullifier Bubbles has been increased
    • Minimum Damage raised to 300 Damage per shot.
    • Maximum Damage raised to 1200 Damage per shot.
    • Additionally, we now show the minimum and maximum damage numbers against Nullifier Bubbles, with Magnetic attacks displaying the buffed damage shown above, while non-Magnetic sources will display the original, unbuffed damage.
      • Known issue: Clients see the incorrectly unbuffed damage from Magnetic sources, which is strictly a UI/visual bug. Magnetic sources will continue to deal increased damage towards Nullifier Bubbles despite the incorrect numbers displayed. We will look to resolve this in a future Hotfix/Update.
  • Reduced Shield Regeneration by a percentage per Magnetic stack against affected targets.
  • Upon Shield/Overguard Breaking a target, the enemy will now be dealt Electric Status damage for a percentage of Max Shields/Overguard per Magnetic stack while also forcing an Electric Status Effect.
  • Magnetic stacks on an enemy with Overguard now allow for bonus damage to Overguard, similar to how Magnetic affects Shields.

Warframe Changes

With the above changes to Resistances and Status Effects, we took a look at Warframe abilities and made some adjustments to compliment the changes.
Frost Rework 

Frost, the definitively-themed Cold Warframe, has received a rework to better situate him for how Cold works with this Update! While Frost dealt icy attacks to his foes, the Freeze from his hit was not tied to Cold Status Effects. With the update to the Cold status, we have also amended his kit to properly use Cold Status Effects to Freeze enemies!

New passive – Fortifying Freeze:

Cold Status Effects applied by Frost Abilities have their duration increased by 100%. Frost gains 50 Armor per enemy inflicted with Cold Status within 15m.

Freeze (1st Ability):

  • Adds required Cold stacks to freeze instead of simply freezing to both initial hit and AoE interactions.
  • “Duration” is now known as “Freeze Duration,” indicating how long an affected target is Frozen.
  • Doubled the baseline Area of Effect component of the projectiles.
  • The Area-of-Effect aspect now scales with the Ability Range stat. The Area-of-Effect Radius is now present in the Ability description.

Ice Wave (2nd Ability):

  • “Duration” is now known as “Freeze Duration,” indicating how long an affected target is Frozen.
  • Ice Wave Impedance Augment Changes: 
    • Leaves a frozen trail for 12s that adds a Cold Status Effect per second on enemies in contact with it.

Snow Globe (3rd Ability):

  • Applies a Cold Status Effect every 3 seconds to enemies inside the Globe.
  • Updated “Slow” stat to “Cold Status/Second”.
  • Instantly apply full Cold stacks on cast if an enemy is within Snow Globe range.
  • No longer blocks player projectiles from the outside!
  • Snow Globe now visually cracks as it takes damage.
    • When the Snow Globe breaks, it’ll also explode and deal damage and 3 Cold stacks to enemies within its radius.
  • Chilling Globe Augment Changes:
    • Updated the Augment to add 10 Cold stacks if the condition is met (i.e., unify the freeze with the Cold Status Effects as we normally do now).

Avalanche (4th Ability):

  • Adds the required Cold stacks instead of simply freezing.
  • It’s “Duration” stat is now “Freeze Duration,” indicating how long an affected target is Frozen.

Ember Changes 

We’ve made changes to the Heat-incarnate Warframe Ember to stoke the flames of her power and give her some more firepower.

Fireball (1st Ability): 

  • Removed the hold to charge to get the maximum damage. The damage increase (500%) from the previous hold charge is now applied to the now default tap cast.
  • Its AOE now has a 100% guaranteed Heat Status Effect.
    • Previously, it only had a 50% chance to apply this effect.
  • Increased radius from 2m to 3m.
    • Previously, its max range with fully charged cast was 2.4m. So we’ve bumped it up to 3m for all casts.
  • Added an “Immolation Meter” stat to inform of the amount of Heat Fireball generates for Immolation.

Immolation (2nd Ability): 

  • Reduced the Energy Per Second cost when at max Heat from 10 to 4.
    • We want to make it easier for players to maintain its Heat gauge at max.
  • Added an “Immolation Meter” stat to inform of the amount of Heat that is passively generated by Immolation.

Fire Blast (3rd Ability):

  • Energy cost now scales based on the Immolation’s Heat gauge
    • 75 Energy (at lowest) all the way down to 25 (at max).
  • Fireblast’s Heat Damage and Armor reduction now affects bosses that are by default vulnerable to Armor stripping abilities (ex: Captain Vor), as well as Acolytes and Demolishers.
    • Its knockdown effect will not affect those listed above that are CC immune.
  • Improved hit detection so that enemies  at varying heights in relation to you (above or below) are hit by Fire Blast.
  • Added an “Immolation Meter” stat to inform of the decrease in Heat generation overtime.
  • Added an “Immolation Meter on Cast” stat to inform of the % of Heat Fire Blast removed from Immolation when cast.
  • Augment Mod Changes: 
    • Healing Flame: Now converts all over healing (gaining Health points while as max Health) into Overguard.
      • Description now reads: “Each enemy hit heals by 25 to 50 depending on current Immolation level. With Ember, over healing grants you Overguard.”
      • This only applies to Ember herself and not to Fire Blast on other Warframes via Helminth.
    • Purifying Flame: Ember will now also benefit from the Status Effect cleansing and Status Immunity when hit by the ring of fire.  

Inferno (4th Ability): 

  • The Heat damage per second from ring of fire can now trigger Heat Status Effects.
    • For a boost in its CC effect and to give it a more lasting effect on impacted enemies.
  • Added an “Angle” stat to better inform of the on-screen LOS checks.
  • Added an “Immolation Meter” stat to inform of the amount of Inferno generated for Immolation.

Other Ember Changes/Fixes:

  • Moved Ember’s Passive icon from the Buffs Bar to be above the Immolation Gauge.
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  • Fixed recasting Ember’s Fire Blast while another Fire Blast is active resulting in the original Fire Blast not armor stripping or interacting properly with the Healing Flame Augment.
    • Also fixed recasting Fire Blast with a different Ability Strength than the original cast resulting in the first cast taking the Ability Strength of the second cast.
  • Fixed Purifying Flame Blast UI Buff appearing to end earlier than expected. This was a UI-only issue and did not impact gameplay.
  • Fixed Fireblast not showing its Altered stats in the Helminth screen.

 

Gauss Thermal Sunder Changes

Gauss’ Thermal Sunder has been updated to properly reflect the mechanics of Cold, as he is one of the few Warframes capable of fully Freezing targets with Thermal Sunder!

  • Tapping Thermal Sunder during Redline will now apply 10 Cold stacks – resulting in the same full Freeze. Its duration scales with the duration of his Ability.
  • Tapping Thermal Sunder will add 9 Cold stacks on the second tap if it hits a target already affected by a Cold Status to reach full Freeze.

Atlas Petrify Changes

Atlas’ Petrify interacts with Freezing and Resistance values. As such, he’s received a few changes to clarify and enhance the mechanics of his ability.

  • All enemies caught within the cone are now instantly turned to stone. Petrified enemies have their Damage type modifiers increased by +50% (does not scale with Mods).
    • Added a “Damage Vulnerability” stat to Petrify to communicate this mechanic.
    • Petrifying Frozen enemies will retain the Frozen Status Effect, but the petrification will override the enemy visually.

Baruuk Reactive Storm Changes

We’ve updated his “Serene Storm” Augment to properly adapt to the new Vulnerabilities, rather than the optimal Health Type as was before.

  • Adjusted Baruuk’s Reactive Storm to utilize the new Vulnerabilities system rather than the Health Type system – Reactive Storm will behave the same way it did before, but we’re just ensuring it works properly with the new system!

Modular Companion Changes

Modular Companions from Son are also now adjusted for the new Resistance system. Mutagens will be based upon Resistances instead of Health Types.

Predasite Vulpaphyla Elemental Resistance Physical Resistance
Leptosam Adra Heat Puncture
Chiten Elsa Electricity Slash
Arioli Zarim Cold Impact
Monachod Phijar Toxin Slash

Miscellaneous Changes

  • Codex Changes:
    • Enemies now have their Resistances and Vulnerabilities more clearly labeled in their Codex entry by Faction.
      • Previously, only the Damage Type icons were present and were labeled as green/red depending on whether it was a resistance or vulnerability. For a player who is unfamiliar with these icons, this was not entirely helpful.
      • Now, these icons are partnered with their written name and are categorized under a Vulnerability/Resistance header. Additionally, combined elemental damage types have the damages that are used to create it in parentheses.
    • Health values are now indicated in the Codex entry.
  • Removed Armor Scaling from Eximus Units due to the Armor Cap implemented.
    • With the cap, Armor Scaling is unreliable in increasing the difficulty of eliminating Eximus Units. To compensate, Eximus units have had their Health and Shield multipliers increased by 50%.
  • Status Effects no longer inherit Energy Colors, so players can more easily identify when an enemy is affected by a Status Effect.
  • Damage Resistances (from Mods such as Shock Absorbers) have been added as a secondary stat to the Armor Stat on-hover.
    • Tau Resistance was already reflected on-hover for Armor Stats, now other damage resistances are given the same treatment.
  • Tooltips for Status Effects in the Upgrade screen UI now include what they are “Effective Against” and its “Damage Efficacy”.
  • Unified terminology for the following Status Effects throughout the game:
    • “Bleed” is now “Slash Status Effect”
    • “Ignite” is now “Heat Status Effect”
    • “Confusion” is now “Radiation”
    • “Disruption” is now “Magnetic”
    • “Corrosion” is now “Corrosive”
      • These Status Effects have long been using the above terms interchangeably to describe the same thing. So, in an effort to prevent confusion when interacting with these, we’ve updated all mentions to their proper term. We’ve also fixed inconsistent capitalization of Status Effects throughout the game for consistency.
  • Zealoid Prelate will now cleanse himself of Status Effects during invulnerable periods to prevent Cold Status Effects unnecessarily slowing the fight.

Share your Feedback & Bug Reports on the Enemy Scaling & Status Effect Rework in the dedicated Subforums.

DUVIRI ADDITIONS & CHANGES

New Decrees

Sourced from our incredible Design Council, a new set of Decrees now have a chance to appear in Duviri to bolster your efforts to escape Dominus Thrax’s vicious cycle.

The creative minds in the Design Council came back with more ideas than a Maw could eat up! The Dev team chose the following from the ideas pitched and made changes for balance purposes.

Stats shown below are indicative of each Rank of the Decree to its max stacks.

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Bountiful Harvest

Double drops from crates and plants.

Paragrimm’s Wisdom

Gain 3 Decree Rerolls.

Marauder’s Nerve

Reduce incoming damage by 3% per Decree up to 75%.

Fault Finder

Weakpoint kills create a 10m field that deals 10/15/20% of the killing blow’s damage as Electricity Damage every second for 8 seconds.

Grim Armory

On kill: 5/10/15% chance to refill the ammo for whatever weapon you have equipped.

Rain of Vitality

Enemies have +60% additional chance to drop Health Orbs. Health Orbs increase Armor by 80/160/240 for 10 seconds. Effect triples for Warframes.

Storm Caller

100/200/300% Magazine Capacity. Gain 1 Electricity Damage by every bullet reloaded to your weapon.

Inner Absorption (Spiteful) 

Sacrifice x0.5 from your Weapon Damage to increase your Ability and Power Strike Damage by 600% to enemies.

Good Governance (Spiteful) 

Sacrifice x0.5 from your Critical Chance to gain x3 to your squad’s Critical Damage.

Cloak and Dagger (Spiteful):

Your weapons deal an extra hit with 100% Slash Damage and Status, but 100 Slash Damage with Status are self inflicted when you attack.

Share your Feedback & Bug Reports on the new Decrees in the dedicated Subforums.

New Undercroft Mission: Alchemy 

Your knowledge on the elements from your explorations of Albrecht’s Laboratories is required in Duviri, Tenno! Maintain the laws of alchemical science in the Undercroft with the addition of the Alchemy mission type.

Like most things in Duviri, completing an Alchemy Undercroft mission is different from how you know it outside of the Spiral. Here’s what you can expect:

  • Players must fill 2 Crucibles in order to complete an Undercroft mission or to move to the next stage in the Circuit.
    • There is no Conversion Progress mixing stage in the Undercroft – players do not need to destroy Distressed Pipes while the Crucible mixes the elements.
  • Dax Enemies will drop the required Amphors for the active Crucible, while other enemies will drop them at random.

General Alchemy Change (applies to Duviri and standard mode): 

  • Slightly reduced the amount of Amphors required to fill up an element in the Crucible for Squads of 3 or 4 players.

Pathos Clamps Rewarded From Undercroft Portals

Pathos Clamps are now rewarded from completing Undercroft Portal side objectives (story stage Undercroft portals do not reward Pathos Clamps) in the Duviri Experience! This is in addition to the current Decrees, Arcanes, and Steel Essence (if played on Steel Path difficulty) rewards.

Undercroft Portals completed on standard difficulty have a guaranteed reward of 1 Pathos Clamp for completion, while those completed on Steel Path have a guaranteed reward of 3 Pathos Clamps.

NEW PLAYER EXPERIENCE IMPROVEMENTS

Debt-Bond Farming Changes

We have revamped Solaris United Bounty Drop Tables to increase the amount of Debt-Bonds earned across the board. Our goal with these changes was to increase Debt-Bond drop rates, but not affect rare or desired items already in the Drop Tables.

  • Moved Debt-Bonds from Stage 1 to Final Stage, but increased drop rate significantly for every Bounty Tier.
    • Running the first Bounty Stage was a common practice to farm Debt-Bonds, and while we wanted to increase Debt-Bond drop chance, leaving them in that Stage would only incentivize that behavior further.
    • With these in the Final Stage Drop Table, players who complete all the Bonus Objectives will have an extra kick at the Debt-Bond can, since the Bonus Objectives reward comes from this drop table.
  • Increased existing Debt-Bond drop rates in Middle-Stage Drop Tables (Stages 2, 3, and 4, where applicable).
  • Removed lackluster “filler” items from the Uncommon and Rare reward tables:
    • Level 5-15: 3,000 Credits
    • Level 10-30: Tepa Nodules
    • Level 20-40: 3,000 Credits
    • Level 30-50: Tellurium
    • Level 40-60 (including Narmer and Steel Path): 500 Kuva
  • Replaced 10k Credits reward in Level 40-60 Bounties (including Narmer and Steel Path) with rare resources (Neurodes or Orokin Cells).
  • Slightly adjusted Garuda Blueprints and Synth Mods drop rates to accommodate changes above, but we did our best to avoid increases or decreases over 5%.
  • Reduced the Credit costs of Ticker’s Debt Bonds by 50%.
    • Previously, the cost would randomly roll between 5k – 350k Credits depending on the bundle offered. Now, it’ll roll between 2.5k – 175k.

For a full overview of the Drop Table changes, please review our Drop Tables site.

Voidrig Acquisition Improvements

  • Players who haven’t completed The War Within are now prevented from equipping the Necramech Summon to their Gear Wheel.
  • Further amended the Voidrig Blueprint build requirements to require less investment in the Necralisk Syndicate, reduce overall farming time, and include resources that can be found in the regular Star Chart.
    • Voidrig Casing Blueprint:
      • Replaced 8 Stellated Necrathene (Rank 2) with 30 Faceted Tiametrite (Rank 0)
      • Replaced 5 Cranial Foremount (Rank 4) with 140 Lucent Teroglobes
    • Voidrig Engine Blueprint:
      • Replaced 1 Biotic Filter with 4 Parasitic Tethermaw
      • Replaced 6 Cabochon Embolos (Rank 3) with 10 Orokin Cells
    • Voidrig Capsule Blueprint:
      • Replaced 2 Scintillant (locked behind Master Rank 5) with 3 Morphics
      • Reduced Spinal Core Section cost from 15 to 12, as players can get a maximum of 2 per fish
    • Voidrig Weapon Pod Blueprint:
      • Replaced 40 Thaumic Distillate (Rank 2) with 40 Purified Heciphron (Rank 1)
      • Replaced 6 Trapezium Xenorhast (Rank 3) with 30 Purged Dagonic (Rank 0)
  • Moved Damaged Necramech pieces from Necraloid’s offerings in the Necralisk to Father.
    • Players are given the Voidrig Blueprints upon completing the Heart of Deimos, but the majority of the acquisition path is hidden behind The War Within. While we initially added these items to Necraloid in Update 34: Abyss of Dagath, we found that players still had difficulty finding them, especially if they had not yet progressed in the Main Story Path. Moving them to Father is lore-consistent and should help reduce the grind further.

Awakening Quest Improvements

Starter Warframe Color Customization

We have added the ability to select one of three color presets (composed of the free colors in the Classic Palette) in the starter Warframe selection screen for Mag, Excalibur and Volt in the Awakening Quest. The selected colors remain during the Quest and afterwards until the player changes them from Arsenal.

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You can reset to the Warframe’s default colors by hitting the “X” icon next to the color options.

Awakening Quest Checkpoints

We have added checkpoints to the Awakening Quest so players who leave part-way do not have to start from the beginning when they return. Players will be notified once they hit a Checkpoint, and will get a preview of the remaining checkpoints they need to complete to help them better understand their progress.

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Other New Player Experience Changes and Fixes:

  • Updated the TennoGuide path to include suggested Nodes in addition to Quests/Junctions up until the Mercury Junction.
    • This change offers new Tenno the most optimized path to progress through Venus in their Main Story path. New player experience is a delicate balance of guiding players on what to do next, while maintaining player agency in their Warframe journey.
  • Moved the Unda, Venus node (Spy mission) so that it is no longer required to complete to get to the Mercury Junction.
    • Spy missions are a bit advanced for new players who are still learning the ins and outs of parkouring. So we’ve moved Unda away from the main path and onto a branch of Venera so that it is optional to complete.
    • The new path to the Junction is now E-Gate > Fortuna > Kiliken.
    • Increased enemy level range of the Unda, Venus node from 4-6 to 6-8 now that it follows Venera (which has a 5-7 range).
  • Replaced ammo drops from storage crates at the start of the Awakening Quest with resources, as players do not have weapons at the stage they appear.
  • Updated the Bullet Jump tutorial text in the Awakening Quest to read “Hold” instead of “Crouch/Slide” to better inform players on how to perform Bullet Jumps.
  • Added a flashing icon that points players in the direction of Glass Shards in the Saya’s Vigil Quest when using a Scanner.
  • Removed the Mastery Rank requirement from Maroo’s Bazaar.
  • Reduced the difficulty of the enemies in the Corpus spy drone defense sequence in the “Talk to Thursby in Fortuna” stage of the Vox Solaris Quest.
    • These enemies (notably the Terra Shockwave Moa and Terra Trencher) were rather dangerous for new players who may not be equipped to handle them, so we replaced them with more manageable enemy types.
  • Fixed enemy pathing issues at the start of the Awakening Quest.

UI ADDITIONS, CHANGES & MORE

Loadout Customization From Navigation 

You can now change your Loadout directly from Navigation! Instead of running back and forth from the Arsenal when you need to make a change before jumping into a mission, you can now do so conveniently from the Navigation screen.

Most actions you can accomplish in the Arsenal you can do here:

Change Loadout: Selecting this option will bring up all of your available Loadout options to swap to.

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Warframe Options:

  • Swap Warframe
    • Select from your available Warframes to equip.
  • Upgrade Warframe
    • Change upgrades (Mods, Arcanes, etc.) on equipped Warframe.
  • Select Mod Config
    • Select from your existing Mod Configs for equipped Warframe.
  • View Warframe abilities
    • Hover over the ability icons for the equipped Warframe to view stats.
  • Note: Access to change Exalted Weapons from the Star Chart will be coming in a future update.

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Weapon Options: 

  • Swap Primary/Secondary/Melee Weapon
    • Select from your available Weapons to equip.
  • Upgrade Primary/Secondary/Melee Weapon
    • Change upgrades (Mods, Arcanes, etc.) on equipped weapons.
  • Select Mod Config
    • Select from your existing Mod Configs for equipped weapons.

Companion Options:

  • Swap Companion
    • Select from your available Companions to equip.
  • Upgrade Companion
    • Change upgrades on equipped Companion.
  • Select Mod Config
    • Select from your existing Mod Configs for equipped Companion.
  • Companion Weapon Options
    • Swap Companion Weapon
      • Select from your available/eligible Weapons to equip onto equipped Companion.
    • Upgrade Companion Weapon
      • Change upgrades on equipped Companion Weapon.
    • Select Mod Config
      • Select from your existing Mod Configs for equipped Companion Weapon.

Arsenal UI Additions & Changes

Featured Look Links

We’ve added a new feature to the Arsenal to display a curated list of Featured Warframe Looks! You can find the list in your Arsenal when customizing your fashion (Warframe > Appearance), replacing the spot that was taken by the stats window.

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Our goal with this feature is to display your amazing fashion to share with other players! Very similar to the Look Link feature in chat, players will be able to click through the Featured Look Link list, preview fashion, and apply it to their own Warframes using the “Apply Look” button.

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Currently, you can see fashion curated from our very own DE staff for the following Warframes: Jade, Excalibur, Mag and Volt.

We will be collecting and curating Look Links from players to add to the Featured Look Link list. Stay tuned for more info.

Upgrade Screen Additions & Changes

  • Added the option to duplicate a Mod Config onto another Config in the Upgrade screen.
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    • Here’s how to duplicate your Mod Configs:
    • Select the new “Duplicate Configs” button in the far right of the Config bar on a Mod Config that you’d like to duplicate onto another one of your Mod Configs.
    • Select the Mod Config you’d like to duplicate to another Config.
    • Confirm you’d like to override the selected Mod Config.
      • As an example, Config A is selected, use the Duplicate button to copy over the Mods in Config A to Config B. Config B now has the same Mods as Config A.
  • Added a little indicator to show the Polarity of the Slot when a Mod with the wrong Polarity has been equipped onto it.
    • Gone are the days where you’d have to remove the Mod to see what Polarity is hiding behind it, you can now make informed Modding decisions without having to do so!
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  • Added a sound FX when equipping an Arcane Adapter to a slot in the Upgrade screen.

Stat UI Changes & Fixes

In the Dante Unbound Update, we reworked the Warframe, Weapon, and Railjack Stats UI to reduce the sometimes overwhelming visual noise and instead put focus on just the most important information. With Jade Shadows, we continued those efforts by taking into account the player feedback and bug reports we received from the rework.

Changes: 

  • Added a dynamic diamond icon next to stats that changes states depending on equipped Mods:
    • This icon always appears next to “Core Stats” (visible at all times in the stat screen) that have Secondary Stats nested within them to indicate that hovering over it will show the tooltip.
      • In an effort to clean up the screen, it wasn’t obvious enough that Secondary Stats existed. While not as important as Core Stats, players should still be able to easily identify which of the Core Stats contain other relevant stats.
    • Dynamic States: The following states are also reflected in the Secondary Stats tooltip to inform players that they are also affected.
      • Increasing stat beyond the previous values will prompt a green arrow to appear above the diamond to communicate the increase.
      • Decreasing stat below the base values will prompt a gray arrow to appear below the diamond to communicate the decrease.
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  • The following is related to and was also listed above in the Resistances & Status Effects Rework section:
    • Damage Resistances (from Mods such as Shock Absorbers) have been added as a secondary stat to the Armor Stat on-hover. (This is related to and listed above in the Resistances & Status Effects Rework section).
      • Tau Resistance was already reflected on-hover for Armor Stats, now other damage resistances are given the same treatment.
    • Tooltips for Status Effects in the Upgrade screen UI will now include what they are “Effective Against” and its “Damage Efficacy”. (This is related to and listed above in the Resistances & Status Effects Rework section).
  • Conditional stats will now remain visible after unequipping the Mods that prompt them to appear so that players can see the comparison with/without the Mods. They will disappear after leaving and returning to the Upgrade screen.
  • Shield Recharge rate is now displayed as a flat value instead of a percentage of total Shield value.
    • Let’s use Xaku’s base stats as an example of how this stat will now appear in the UI (their stats have not changed, just how it is displayed):
      • Before: “9.6% per second”
      • After: “31.5 per second”
  • Added a Damage Falloff Secondary Stat to the Melee Slam Attack Core Stat: “Deal X% Damage to enemies on the edge of the impact zone.”
  • Moved “Reload Speed” back as a Core Stat instead of nesting it within “Magazine”.
  • Added a Void Damage tooltip in the Operator stats UI to show its efficacy stat and Status Effect description.
    • Now reads: “Damage Efficacy: X damage to Zariman.
      Status Effect: Highly effective against enemies with Overguard Health and Sentients as it resets their damage adaptation. Void creates a bullet attractor sphere on the target that attracts and concentrates further attacks.”.
  • Added an Overguard tooltip to Rage, Archwing, Necramech and Hunter Adrenaline Mods, due to their new interactions with Overguard as of Update 35.5.6.
  • Reordered Charge Rate stat to the top of the list for Bow and Charge weapons, and renamed it to “Charge Time”.
  • Changed Melee Follow Through stat to be represented as a percentage instead of decimals.
  • Added measurement units to Weapon stats:
    • Ex:  Added “s” for seconds on the Melee Heavy Attack Wind-up stat and “m” for meters on the Weapon falloff stat.

Fixes: 

  • Fixed Valence Bonus stat sometimes rounding up decimals when viewed in the Arsenal or when purchasing from Ergo Glast.
  • Fixed Precision Intensify not properly displaying Ability Strength stat increases for the following Exalted Abilities in the Arsenal:
    • Excalibur’s Exalted Blade
    • Baruuk’s Serene Storm
    • Titania’s Razorwing
    • Valkyr’s Hysteria
    • Ivara’s Artemis Bow
    • Mesa’s Peacemaker
    • Sevagoth’s Exalted Shadow
    • Wukong’s Primal Fury
  • Fixed Chat Linking unowned equipment (Warframes, Weapons, etc.) resulting in fewer stats being listed than if they were owned.
  • Fixed certain Incarnon Weapon stats showing as “0” and the UI showing a comparison state as if Mods had been equipped, when in fact they had not yet.
  • Fixed the Wind Up stat increasing in UI instead of decreasing when Heavy Attack Wind Up Speed Mods are equipped.
  • Fixed the Chilling Reload Mod’s Reload Speed stat going red instead of green when increasing its rank.
  • Fixed Paris Prime’s Status stat tooltip not showing a breakdown of “chance for each Status Effect type per hit.”
  • Fixed stats not updating in the UI while modding Companions in a Relay/Town/Dojo/etc.
  • Fixed repeatedly hovering over Praedos’ “Drifting Grace” Incarnon Evolution incorrectly increasing a Warframe’s Sprint Speed stat in the Arsenal UI.
  • Fixed the following Warframe Aura Mods not affecting the Ammo from Pickups stat in the Arsenal UI:
    • Rifle Scavenger
    • Pistol Scavenger
    • Shotgun Scavenger
    • Sniper Scavenger
  • Fixed the Critical Multiplier from Braton Incarnon’s “Prelude of Might” perk not being indicated in the Arsenal stats (this was strictly a UI issue, the stats increase was applying).
  • Fixed Ruvox Incarnon’s Damage stat not updating from Impact to Puncture when transformed to Incarnon Mode in the Arsenal stats.

HUD Changes

Improved HUD Scaling 

We’ve changed the HUD Scale option so that the HUD now scales proportionally to the player’s game resolution!

Previously, the HUD was what we call “Fixed size”, where the HUD elements were of a predetermined size that did not automatically scale to accommodate different resolutions. Players who used the game resolution 1280x720px (the “Fixed Size” resolution) would see the HUD at the initial 100% size we made it for.

However, if players set their game resolution to 1920x1080px, the HUD would then be 66.6% of the size we initially made it for. This led to players having to manually change the HUD Scale in the settings.

Now, we have changed the HUD to scale proportionally. The HUD Scale is now based on the player’s game resolution, and with that the HUD Scale 100 proportionally looks the same at every resolution.

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Making the game resolution wider does not continue to increase the size of the HUD. The HUD Scale is now going off whichever measurement (horizontal or vertical) is lower than 16:9, and with that, it will use the smallest axis as its anchor.

Previously, the HUD Scale option ranged from 1x to 3x (Scale 100 – 300). Now, we have changed it to 0.5x to 2x (Scale 50 – 200).

Please note: With Jade Shadows, we have set the player’s HUD Scale option to 100(%) so that players don’t get blasted with a super-sized UI. To make adjustments, go to Options > Interface > HUD.

The following numbers show the overall HUD Scale difference from before vs. now:

Some expected numbers based on the aspect math at 100 HUD scale:

  • Old 720p – 100 scale = New 720p – 125 scale
  • Old 1080p – 100 scale = New 1080p – 80 scale
  • Old 1440p – 100 scale = New ~63 scale
  • Old 4k – 100 scale = New ~42 scale, so no longer available

Other way around at new default HUD scales, should be equivalent to:

  • 720p: 80
  • 900p: 100
  • 1080p: 120
  • 1440p: 160
  • 4k: 240

HUD Mod Pop-Ups

Previously, any Mod that you acquired as a drop mid-mission would take up a considerable chunk of your screen, no matter the Mod. So we’ve made HUD changes to minimize the impact of these Mods:

 

  • Mods that you already own will now appear minimized at the bottom-center of your screen (like Resources), while new or Rare Mods will appear as they have previously.
  • Common Mods will appear at the bottom of your screen with a Bronze tag and a singular diamond, and Uncommon Mods will appear as a silver tag with two diamonds.

General UI Changes & Fixes

  • Damage Numbers have received an overhaul to make it easier to see while damaging an enemy. Damage number “flyoffs” (the way the numbers appear and move off of damaged enemies) will now “fly” further based on distance from target, to ensure you can aim to hit the target easily without numbers blocking your view.
  • The last “Cloud” iteration of damage numbers (bunched around the reticle) is still available to use if preferred in the Interface Options > Show Damage Numbers.
  • We’ve updated Incarnon Evolution descriptions across all Incarnon Weapons and Incarnon Genesis to improve overall clarity and be more consistent with Mods, Arcanes, and each other. For reassurance, the upgrades themselves have not changed, only their descriptions.
    • For example, Incarnons which previously contained the phrase “Increase Critical Chance by |VALUE|%” now read “Increase Base Critical Chance by |VALUE|%.
  • The Magistar Incarnon’s Evolution II Perk ‘Crushing Verdict’ has been changed from multiplicative follow-through to base follow-through. This means that the value also changed from +100% to +40% to maintain the same effect. Players should not notice a functional change.
  • The Nami Solo Incarnon’s Evolution II Perk ‘Master’s Flourish’ has had its text corrected. The effect has not changed, but the text did not match the effect this perk was providing.
    • The text has been changed from “On Finisher:+20% Health per second for 10s.” to  “On Finisher: +40 Health per second for 10s.”
  • The Syndicate Segment UI panel in your Orbiter has a new look!
    • In addition to its new sleek design, it now shows the Syndicate you are Pledged to more clearly.
    • You can also now see exactly how much Daily Standing you have from this panel instead of having to interact with the Segment.
    • The relation to each Syndicate is now also indicated here.
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  • Added a “View Augments” option to the Ability preview tooltip that will show you associated Augment Mods (in the Abilities screen itself and at Helminth). Hovering over the Augment Mods in the pop-up will tell you which Syndicates you can acquire them from.
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  • Moved the “Cursor” customization options from “Customize UI Theme” to the Accessibility tab.
    • Players had reported that these customizations were difficult to find in the settings, so we’ve moved it over to the Accessibility tab since it is inherently an Accessibility option and will have much better visibility there.
  • Added Damage/Status Effect icons to correlating mentions in descriptions throughout the game. For example, a Heat icon will now properly display with any mention of “Heat Damage.”
  • Unowned Captura Scenes are now indicated by an “eye” icon instead of a “Locked” tag.
  • Changed the “Equip” button in the Arsenal to say “Swap”.
  • Changed confirmation button from “Give” to “Confirm” in Bird 3’s Shiny Treasures screen.
  • Added a subtle on-hover glow to Decrees to make it clearer which one is being selected.
  • Updated Inbox sender icons to have consistent backgrounds.
  • Added a “Last Equipped” label to the last-equipped Relic in an endless Void Fissure mission. Relics with this label will always appear at the top of the Relic selection screen in-mission.
  • The Void Fissure tab in the Navigation Screen will now appear if you have previously owned a Void Relic, even if you don’t currently have any in your inventory.
    • Previously it would only appear if you owned Void Relics (and had the Void Relic Segment installed in your Orbiter).
  • Updated the damage type icons to their colored versions to improve visibility in the following UI areas (not exhaustive):
    • Arsenal Stats
    • Simulacrum’s enemy tooltips
    • Lavos’ HUD
    • Alchemy mission HUD (including icons over Amphors)
    • And more!
  • Fixed Syndicates with negative reputation saying they are ready to Rank Up when they are at the max amount of negative Standing instead of the minimum.
  • Fixed being unable to scroll through the list of Warframes in the “Invert Tap/Hold Abilities” setting.
  • Fixed the “Invert Tap/Hold Abilities” menu opening up blank.
  • Fixed “How To” option appearing on locked Nightwave Acts.
    • Players will gain access to the “How To” pop-up once they have completed the Nightwave Act’s prerequisites to avoid spoilers.
  • Fixed issues when swapping from a PlayStation controller to a keyboard to type in a text box.
  • Fixed the tutorial button missing in the Arsenal when using a controller.
  • Fixed the Cedo Daybreak Skin displaying the “This is a cosmetic for Cedo, which you do not own.” regardless of Cedo ownership message on-hover in the “Tune in to Nora’s Mix Vol. 6” preview screen.
  • Fixed Attachments Appearance Menu for Railjack Crew not allowing players to customize energy tint.
  • Fixed Necraloid showing up in the Sanctum Anatomica Fast Travel menu for players who are not Rank 5 in the Cavia Syndicate.
  • Fixed Open Squads always appearing as 0 regardless of actual Open Squad count when selecting missions from the Chrysalith Elevator.
  • Fixed interacting with a Terminal while a Glaive and Incarnon Form Pistol are dual-wielded resulting in only the Incarnon Form reticle being used. Now it should properly swap between Dual-Wield and Incarnon reticles depending on aim state.
  • Fixed simultaneous inputs for Transference, opening the pause menu, and opening chat resulting in the Menu screen being aligned to the Warframe instead of the Operator/Drifter.
  • Fixed opening Decree Menu simultaneously with another context action in Duviri (ex: playing Komi) resulting in the Decree Menu overlapping the screen.
  • Fixed Circuit “Reward Ready to Claim” indicator appearing on top of other UI elements in the Navigation menu.
  • Fixed the Mod pick-up pop-up overlapping with the Squad panel in-mission.
  • Fixed the Dual Wield (Glaive + Pistol) reticle not being affected by HUD scale settings.
  • Fixed Friends list not displaying the correct enemy level and faction (Grineer instead of Murmur) for friends in a Deep Archimedea mission.
  • Fixed Clients seeing the Incarnon Evolution challenge UI popping up in Duviri for unowned Incarnon Weapons (players cannot evolve these weapons as they do not own them, so the popup was misleading).
  • Fixed the Squad Equipment menu at times not appearing in Relays, Towns, Maroo’s Bazaar, etc.
  • Fixed Ash’s Smoke Shadow Augment missing its HUD buff indicator.
  • Fixed Conservation markers at times not showing the closest target after completing a Capture.
  • Fixed the Earth Razorback Armada node overlapping with the Orbiter in the Star Chart.
  • Fixed chat window sometimes moving after joining a mission as Client.
  • Fixed various controller-specific UI elements in the Upgrade Screen.
  • Fixed Region Chat’s history not properly updating when returning to the Orbiter.
  • Fixed reloading reticle remaining on the screen if Voruna’s Ulfrun’s Descent is cast mid-reload.
  • Fixed cursor being able to leave the Game Window when interacting with the “Review Logs” terminal in the Sanctum Anatomica.
  • Fixed “Reactant Collected” UI tracker lingering in HUD after completing Void Storm and Omni Fissure missions.
  • Fixed the ability icons overlapping with the stat box in the Arsenal UI.
  • Fixed Index Mission Progress screen having broken UI elements.
  • Fixed the Valac Europa node’s Crossfire Faction saying “Grineer VS. Corpus” instead of the intended “Corpus VS. Infested”.
  • Fixed “Mission Failed” End of Mission screen showing again after exiting Arsenal if they had just returned from aborting/failing a mission.
  • Fixed Infested Salvage Alerts not informing players how many rounds they have to complete in the UI.
  • Fixed an issue where the mission results screen wouldn’t open while in the Orbiter when activating the “View Mission Progress” input.
  • Fixed an issue where Melee weapon Unique Trait text would become unreadable in the Arsenal Upgrade screen due to the text overlapping while a Stance Mod is equipped.

FINISHER CHANGES

Unified Finisher Mechanics

Before explaining the changes, let’s define a few terms and basic concepts about Finishers:

  • Mercy Kills: Available on specialty enemies when they reach certain health thresholds.
  • Finishers: Available when a move “opens enemies to finishers”.
  • Ground Finishers: Available after certain effects which knock enemies down.

All of the above count as Finishers for relevant Mods, Arcanes, Abilities, etc. Mercy Kills differ slightly as they are specific to your Parazon upgrades which do not apply to other Finishers.

In order to make utilizing finishers easier, we have updated how they function to unify their mechanics:

  • Increased the Finisher context action distance for Finishers from in front or behind from 2m to 3m.
  • Ground finishers are now performed via context action instead of automatically via Melee Attack input. This should allow players to execute Ground Finishers much more reliably.
    • The “Ground Finisher” context action will appear on enemies in range who are open to Ground Finishers.
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  • Updated the Mercy Kill context action with unique visuals to clearly distinguish between Mercy Kills and Finishers.
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  • Updated the overhead icon displayed on enemies open to non-Mercy Finishers.

Enemy Size Scaling 

We’ve taken strides in reducing how we scale enemies whenever a Finisher is used against them!

By default, Finishers cause enemies larger than your Warframe (ex: Grineer Bombard and Corrupted Gunners). This had the risk of causing some strange visual issues on the enemies that weren’t ideal.

We’ve audited the contact points between the player and the enemy with all Melee Weapon animations to resolve these graphical sizing mishaps!

What this looks like is:

  • If a point of contact is present between the player character and an enemy, such as a chokehold or grabbing a limb, enemy scaling will persist.
  • If there is no physical point of contact between the player character and an enemy, the enemy scaling doesn’t occur as it isn’t necessary!

Scaling Fixes: 

  • Fixed an issue where Finishers on Corpus Crewman and Grineer Lancers would stretch their spines. Like an untrained chiropractor.

NEW VIDEO SETTING: REDUCE FRAME LATENCY

We have added a new Video setting: Reduce Frame Latency!

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This option can reduce the time between when you act (eg: fire your weapon) and when you see it on-screen (muzzle-flash, tracer etc) and should make the game feel more responsive.

Surprisingly, this option actually needs less VRAM than normal, particularly for high-resolution (4K), ultra-wide, or HDR displays; having more memory VRAM free can reduce texture streaming pops and improve performance by keeping more textures in cache which might compound the effect of making the game feel more responsive.

If you are using a Variable Refresh Rate (VRR) display with a technology like Nvidia G-Sync or AMD FreeSync, or you have disabled Vertical Sync (VSync), there should be no drawback at all to using this option.

You may find, however, for fixed refresh-rate displays, particularly at lower frame-rates, that this option might make the game feel less cinematic: your average frame-rate should be the same but some frames might arrive sooner or later and slow camera movements might feel less smooth.

Our hope is that, given Warframe’s typical fast-paced movement, none of the drawbacks will be obvious and the improved responsiveness will enhance your sense of immersion.

While it is currently disabled by default we would encourage everyone to try enabling it so we can gather feedback to decide what the best default should be. 

Note: The setting will not take effect until you restart the game.

While we have exposed the option for DirectX 11 and DirectX 12 on PC we have not exposed it for other platforms yet (it has been tested on some though, notably Nintendo Switch, where the VRAM savings are very tempting).

Please let us know how it feels to you (please include your system specs so we can make sure we get feedback from a wide range of systems). Hopefully with your help we can decide if it makes sense to enable it by default. Thanks!

ADDITIONS

New Prex Cards 

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There’s word that several Prex Cards have been strewn about the Kronia Relay on Saturn – help locate them and add these Warframe’s Prex Cards to your collection!

  • Ember Prex Card
  • Vauban Prex Card
  • Titania Prex Card
  • Garuda Prex Card
  • Protea Prex Card

New Simulacrum Rooms

New Simulacrum Rooms are available for you to take your simulated fights to the next level!

Similar to the Sanctum Simulacrum room that launched in Dante Unbound, the following rooms allow enemy difficulty to be set 25 levels above the standard maximum.

 

  • Ambulas Arena Simulacrum – Simulate a battle on your foe’s territory.
    • Acquired from The Perrin Sequence offerings at max rank.
  • Moonlit Courtyard Simulacrum – Simulate a battle under the light of Lua.
    • Acquired from New Loka  offerings at max rank.
  • Red Veil Temple Simulacrum – Hone your combat skills under the auspices of the Red Veil.
    • Acquired from Red Veil offerings at max rank.
  • Zanuka Arena Simulacrum – Stage a battle in your enemy’s arena for deeper insight into their tactics.
    • Acquired from Arbiters of Hexis offerings at max rank.
  • Orokin Derelict Simulacrum – Simulate a battle inside an Orokin Derelict.
    • Acquired from Cephalon Suda offerings at max rank.
  • Grineer Asteroid Simulacrum – Step into your opponent’s territory to devise a strategy for their defeat.
    • Acquired from Steel Meridian offerings at max rank.
  • Orowyrm Arena Simulacrum – Simulate a battle straight out of Tales of Duviri.
    • Acquired from Acrithis’ Wares.

These new Simulacrum Rooms and the Sanctum Simulacrum Room are also tradeable and sellable! This is so that players can trade between one another without having to switch around their Syndicate Pledges/acquire from Loid for Vessel Capillaries. The Citadel room remains untradeable as it is the default, as well as the Ballroom as it is an event-specific reward.

General Additions 

  • Added the Cavia Arcane Collection to Loid’s “Arcane Dissolution” Offerings – this Collection has a chance at the following Arcanes:
    • Melee Fortification
    • Melee Retaliation
    • Melee Animosity
    • Melee Exposure
    • Melee Influence
    • Melee Vortex
    • Melee Crescendo
    • Melee Duplicate
  • Added Fast Travel to the Gear Wheel in the following areas:
    • Dormizone
      • Duviri, Arsenal, Operator, Drifter Intrinsics, Acrithis, Somachord, and Decorate Dormizone
    • Maroo’s Bazaar
      • Set Up Shop, Arsenal, Maroo, Varzia, and True Master’s Font (for MR 30+ Tenno)
    • Cetus
      • Konzu, Arsenal, Hok, Fisher Hai-Luk, Old Man Suumbaat, Nakak, Master Teasonai, Quill Onkko, and Mission Entrance
    • Fortuna
      • Eudico, Arsenal, Rude Zuud, The Business, Smokefinger, Ticker, Legs, Roky, Little Duck, Briefing, and Mission Entrance
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    • Necralisk
      • Mother, Arsenal, Father, Son, Daughter, Grandmother, Otak, Loid, and Mission Entrance
    • Chrysalith
      • Quinn, Hombask, Cavalero, Archimedean Yonta, Arsenal, and Zariman Navigation
    • Sanctum Anatomica
      • Fibonacci, Tagfer, Bird 3, Loid, Necraloid, Arsenal, and Mission Entrance
  • Added a “Weapons Enabled” Toggle in Captura Settings to specifically enable/disable Operator Amps.
    • Note: This setting is re-enabled after switching back to Warframe from Operator.
  • Added a separate “Swap Weapons” binding for Railjack.
    • Previously players could unknowingly bind over this functionality as it was not listed in the Key Bindings screen.
  • Added an icon above planets in the Navigation Menu once a player has completed all of its nodes.
    • Both Normal Path and Steel Path track planet completion separately, and have their own unique icons to denote completion!
  • Added a “Fire Manual Trigger Weapons Continuously” setting to the Accessibility menu.
    • Toggling this on will allow you to shoot manual trigger weapons (including Semi, Burst, and Charge Trigger types) continuously on a singular input.

CHANGES

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Ceno & Vahd Suit Now Available For Drifter 

Become one with the Ostron as Drifter! The Ceno and Vahd Masks, Pauldrons, Greaves and Apparel have been converted to fit the Drifter and can now be equipped on them.

Purchasing or crafting any of these customizations will include both the Operator and Drifter variants! For those of you that already own Ceno/Vahd items, the Drifter versions will be added to your inventory upon downloading the update and logging in.

In-Game Market Change: Operator Suits that can also be used on Drifter now indicate such in their Market screen. It reads “This item provides cosmetics for both Operator and Drifter”.

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Line Of Sight Improvements

As a continuation of our efforts to improve LOS systems within Warframe, which have been ongoing since Dante Unbound, we’ve made further strides towards improving how we handle these checks.

From a technical standpoint, we’ve improved the consistency and performance of the underlying LOS systems within the game by handling how we detect unrendered targets, in addition to improvements we’ve made in recent hotfixes.

Abilities that use LOS checks already have been updated to this improved technology! Additionally, with these improvements, we can now easily shift over any Warframe Ability that relies on LOS checks to be seamlessly migrated to this new, more accurate system, meaning we’re able to act faster on any outlying offenders that may arise.

To name a few Warframe abilities that benefit from this with Jade Shadows:

  • Gara’s Passive
  • Nyx’s Psychic Bolts
  • Inaros’ Scarab Swarm
  • Wukong’s Primal Fury
  • Gyre’s Rotorswell
  • Styanax’s Axios Javelin (Vortex)
  • Xaku’s Grasp of Lohk
    • This also fixes ragdolled enemies not getting targeted by Grasp of Lohk weapons.

Deep Archimedea Changes & Fixes

  • As mentioned in Devstream #179, Deep Archimedea and Netracells now award Standing with the Cavia Syndicate. Deep Archimedea will award 15,000 Standing upon completion of the third mission with any modifiers (or none at all!) and Netracells will award 5,000 Standing per completed Netracell.
  • Reduced the duration reduction of the “Abbreviated Abilities” Personal Modifier from 75% to 50%.
  • Changed how Deep Archimedea’s “Untreatable” Personal Modifier interacts with Health Orbs in the following scenarios:
    • Lavos’ Universal Orbs: Energy can now be gained from these Orbs when picked up, but not Health (as intended with this modifier).
    • Equilibrium Mod: Energy can now be gained when picking up Health Orbs, but not the other way around (as intended with this modifier).
      • A “Health Pickup is blocked” HUD pop-up will now appear at the bottom of your screen to help provide more information in the scenarios above.
  • Changed “Unified Purpose”’s description to better explain what this Deviation does:
    • Now reads: “Enemies can target and destroy Conduits.”
  • Toned down the intensity of Void explosions caused by the “Postmortal Surges” Risk Variable.
  • Made the following changes and fixes to the “Powerless” Personal Modifier to improve its functionality:
    • Added an icon to the HUD to indicate the required number of kills. When the kill count requirement is met, the icon will disappear.
    • Fixed Powerless blocking Ability effects from other players interacting with their kits.
    • Fixed Powerless preventing players from using Transference.
    • Fixed Powerless not properly applying to Clients.
    • Fixed an issue where Powerless would appear to not countdown following the first mission, causing the player to be unable to finish the Modifier’s requirements to remove its detriment.
    • Fixed Powerless not progressing from Squad kills while in a Necramech.
  • Fixed Clients not receiving Research Points from their selected Individual Parameters equipment if invited by a Host active within a Deep Archimedea Mission.
  • Fixed the HUD buff icon for the “Knifestep Syndrome” Personal Modifier remaining visible regardless of whether or not it is actually active.
  • Fixed an issue where Client’s wouldn’t have their suggested/chosen Deep Archimedea equipment count towards the activities reward track if invited by a Host already in a Deep Archimedea mission.

Assassin Drop Table Changes 

  • Increased (Shadow) Stalker’s drop rate for Despair, Scimitar Engines Blueprint, Hate, War, and Broken War to 11.73% each.
    • Dread’s drop chance has been reduced on both Stalker (64.8%) and Shadow Stalker (41.33%) to compensate.
    • Note: The Drop Chance of rolling a reward from this Drop Table is unchanged (i.e. 50%).
  • Wolf of Saturn Six now has a guaranteed (100%) Weapon Part drop per kill, increased from 35%.
    • This drop rate was originally designed for The Wolf of Saturn Six Nightwave Series, where a) all players were marked with his Death Mark and b) he had an increasing chance to spawn in-mission while the Series was live. Now, players farming the Wolf Sledge can only do so via Wolf Beacons, so drop rates have been amended with this in mind.

Feral/Wild Kubrow Fur Updates

In the Dante Unbound update we updated the fur on Companion Kubrows to give them a more realistic look and feel. To reiterate:

 

  • Improved lighting and shading response in different environments for better texture resolution.
  • Improved fur density so that it looks softer and fluffier.
  • Added depth to fur color and shading.

We have applied the same upgrades listed above to the following wild Kubrow-type/adjacent creatures:

  • Feral Kubrow
  • Drahk
  • Sentinel Stover
  • Vallis Kubrodon

General Changes

  • You can now replay the Whispers in the Walls Quest!
    • To re-experience the trials and tribulations between Loid, Albrecht, the Cavia and the creeping Indifference go to your Codex > Quests > Locate the Whispers in the Wall Quest and select the “Replay Quest” button to begin again.
  • In order to better manage data, we have added a maximum amount of Adversaries (Kuva Liches and Sisters of Parvos) that can be stored in the Codex’s “Universe” tab.
    • If a player reaches a total of 150 Adversaries (Converted or Vanquished), they will be prompted to make space in their saved history by deleting entries before confronting a new Adversary. This is accomplished by using the “Relinquish Adversaries” option in the Codex.
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    • Please note that any Converted Adversaries will no longer be in your inventory if their history is deleted. This is reflected in the confirmation message given when you attempt to Relinquish an Adversary.
  • We’ve improved the Warframe neck animations so that they no longer turn their head like an owl and distort their head/neck.
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  • Improved the responsiveness of holding the Melee Attack input to perform a throw for Melee weapons with ranged attacks (ex: Sigma & Octantis). Pressing and holding the Melee attack input now throws after one swing instead of two.
    • As a result of this change, it is now easier to activate Tennokai with Glaives in the window it is available. Prior to this change, the second swing could prevent you from hitting Tennokai before the timer ran out.
    • This also fixes multiple issues with thrown weapons and Tennokai:
      • Fixed Wolf Sledge not benefitting from Heavy Attack Wind Up Speed Mods or Tennokai’s Wind Up Speed bonus.
      • Fixed instances where the Wolf Sledge’s Tennokai Heavy Attack would not complete (the animation would halt halfway-through and leave players stuck mid swing until they Melee attacked again).
      • Fixed an issue where throwing a Glaive manually (ie. by releasing the Melee attack input instead of auto-throwing) would consume and waste Tennokai unnecessarily.
  • Trading Legendary Arcanes now requires you to be Mastery Rank 11.
    • It’s important to note that only the player trading requires MR 11 and not the receiver.
      • We needed to address an issue with exploitative Legendary Arcanes farming and ban-evasion account creation used to trade Legendary Arcanes. Other options we experimented with had the risk of innocent players getting caught in the crossfire of the ban-evasion subjects. When we took a look at Trading stats we found that a very small number of players below Mastery Rank 10 trade Legendary Arcanes, and therefore decided to go this route. This is purely a means of deterring the bad actors and ensuring legitimate trading for players.
  • You can now trigger an early start to Void Armageddon waves by interacting with Exodampers.
    • The long period between waves was originally added to give players time to set up beforehand, but for some this wait period was not necessary, so we have added a way to expedite the process for those who want to jump right in!
  • Defense missions will no longer be unnecessarily extended whenever enemies are affected by Nyx’s “Mind Control” or Garuda’s “Blood Altar.” Instead, they’ll work similarly to Revenant’s Thralls, where invulnerable enemies don’t count towards the remaining enemy tally required to progress to the next wave.
  • We’ve improved enemy spawn logic in Excavation missions to decrease the wait time between completing Excavators.
    • This addresses the player reported issue that it often would take far too long for enemies to spawn when moving from one Excavator to another.
  • Topaz Archon Shards have been changed to grant Shields from enemies hit by Blast Damage to enemies killed with it.
    • The description in-game has always stated “Kills” but this was not actually the case – Shields were being regenerated from enemies hit with Blast Damage. While we understand that this changes the efficacy of the perk and deviates away from what players have been used to, the change was made to avoid photosensitivity issues resulting from Shields breaking and recharging quickly in certain scenarios (ex: Mesa’s Peacemaker Regulators with Blast Damage).
  • Changed the Braton Incarnon Genesis’s Evolution III Perk (On Punch Through Hit: 20% chance for 10% Ammo restored) to give 10% of the Braton’s Maximum Ammo instead of 10% of an Ammo pickup.
    • On an unmodded Braton Prime, this means the Perk will now give 60 Ammo instead of the previous 8 Ammo when it triggers.
  • Updated Market Blueprint descriptions for Warframes, Archwings, Archwing Weapons, Necramechs, and Weapons to more clearly outline the free path to earning them.
    • Descriptions have been standardized to include important details such as:
      • Quest or Mastery Rank requirements
      • Syndicates they are acquired from
      • Specific missions or Planets to farm on
      • Brief instruction on how to acquire necessary keys or currency (ex: Mutalist Alad V Coordinates, Kullervo’s Bane, etc.)
      • And more!
    • While the Wiki is an invaluable resource for many players, our goal is to increase access to key information in-game as a starting off point. For those looking for more in-depth farming tips, the Wiki, our drop table site, and other community-made resources are king.
    • Fixed a variety of Warframes and weapons having incorrect or missing Market Blueprint descriptions.
  • Updated and standardized resource descriptions for a variety of resources, components, keys, and tokens.
    • Since The Duviri Paradox update introduced the ability to see resource descriptions on-hover in your Foundry – in addition to already being able to Chat Link them – we feel it is especially important that these descriptions include a general overview of how to acquire these items. These are not meant to be comprehensive, but still offer enough detail for players to farm them successfully.
    • Updated descriptions include (but are not limited to) the following:
      • Necralisk Tokens, Debt-Bonds, and Orokin Matrices
      • Rare Gems requiring specific mining tools
      • Damaged Necramech components
      • Items acquired from Invasion missions
      • Items with special acquisition paths (Anomaly Shards, Kullervo’s Bane, etc. )
      • Dragon Keys
      • Sentient Cores
      • Variety of items missing planet or node names, and more.
    • Note: Fishing resources have yet to be updated to this new standard.
  • Advanced Nosam Cutter can now be used to acquire Rare Orb Vallis Gems (Zodian and Thyst).
    • Now both the Advanced Nosam Cutter and Sunpoint Plasma Drill can be used to mine all rare gems across landscapes.
    • Also updated rare gem and mining tool descriptions to better communicate these requirements.
  • The following Mods are no longer eligible to be traded or sold from Inventory. Essentially, they have been given the same treatment as Mentor’s Legacy to prevent players from removing Mods that can only be acquired once. If you have already sold the following Mods, you can submit a ticket to our fantastic Support Team at support.warframe.com.
    • Mountain’s Edge Stance Mod
      • Awarded from completing The Duviri Paradox Quest.
    • Thermia Fracture Rewards – these were already untradeable, we’ve just also made them unsellable from Inventory:
      • Amalgam Serration
      • Amalgam Organ Shatter
      • Amalgam Barrel Diffusion
      • Amalgam Shotgun Barrage
    • Daily Tribute Milestone Login Rewards these were already untradeable, we’ve just also made them unsellable from Inventory:
      • Primed Vigor
      • Primed Shred
      • Primed Sure Footed
      • Primed Fury
  • Switching through the different Verse of Dante’s Final Verse will now play the associated video preview for the Verse you have selected instead of looping through the same video for all.
  • The VFX of Excalibur’s Exalted Blade has had a visual refresh! The energy emanating from the Blade has an all new flow to it.
  • GI Lighting Changes & Fixes:
    • Adjusted ambient GI lighting in the Orbiter for better contrast in the lighting.
      • This also improves the lightning in the Arsenal, which we received feedback on being too dark for the purposes of fashion framing. We have more changes and fixes planned for the next update.
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    • Updated GI Lighting in the Helminth room, including improvements to the pond beneath the floor to increase fish visibility.
    • Adjusted lighting throughout the Orbiter to feel more realistic based on direct vs indirect light sources.
    • Updated the lighting on various waters in the Drifter Camp so that the waterfalls aren’t glowing white and blown out at night. Also fixed being unable to see the fog over the landscape when viewing it from the Orbiter window.
    • Fixed GI lighting shadow issues with Decorations in the Orbiter.
    • Fixed some indirect lighting in the Orbiter to help alleviate areas that were far too dark.
  • Synced Last Gap’s controller haptics with the heart beat sound.
  • Improved the frequency of appearance for the new Albrecht’s Laboratories tiles that were released with Dante Unbound.
  • Updated older Grineer decals to improve resolution and quality.
  • Changed Tenet Diplos to continuously burst fire at already marked targets while aiming and holding the firing input.
  • Argon Crystals are now automatically waypointed when dropped by enemies or resource containers in-mission.
  • “Parkour Velocity” mods now affect a few more parkour-related activities:
    • Increases velocity when wall running parallel to the wall
    • Increases velocity when wall jumping away from a wall
    • Increases the instantaneous velocity change when performing a double jump
  • Updated the visual materials on the Dread, Hate, and Despair.
    • This change also made many untintable areas now tintable (notably all of the metal on the Dread).
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  • Updated the “From on High” Nightwave Act description to include K-Drives.
    • It now reads: “Kill 100 grounded enemies while soaring above the Plains of Eidolon, Orb Vallis, or Cambion Drift on your K-Drive or Archwing.”
  • Removed the Kuva Sobek from Conclave eligibility due to not being Conclave balanced.
  • Updated Lavos’ Valence Formation Augment Mod description for accuracy (the Augment itself has not changed, this is only a description update)..
    • It now reads: “Casting an Ability imbued with extra Elemental Damage applies that Element as a 200% bonus to your weapons with guaranteed Status for 20s.”.
  • Adjusted Ordis’ Camera angle and gave him Idle Animations in the Drifter Camp during the New War Quest.
  • Your Warframe falling into a void while in Transference will no longer cause a screen fade-to-block which deactivates your Warframe’s abilities.
    • Players often hop into Operator/Drifter mode to traverse gaps, but doing so over a void would reset your Warframe once they hit the teleport volume. If you ever experienced a fade-to-black while Void Slinging over a void, this was what caused it! Now this will no longer happen, provided you are in Transference when your Warframe falls into the teleport volume.
  • Kuva and Tenet weapons with 58% Elemental Bonus or above will now automatically round that value up to 60%.
    • Players who have existing Tenet and Kuva weapons (including those pending in the Foundry) with 58%+ Valence Bonus will have this value rounded up to 60% upon logging in after downloading the update.
  • Increased the window for players to join an in-progress mission when playing a Star Chart node for the first time.
    • Previously, the window was much smaller for first-time joiners, to avoid them missing key cutscenes or transmissions that appear at the start of the mission. The unintended result was that many players ended up starting a new session and playing the mission alone.
  • Made a small adjustment to ambient sounds in the Strata Relay.
  • The Warframe Launcher will now display “Downloading new content” once the download actually starts.
    • Previously it said “Checking for new content” when both checking and downloading the content.
  • Reduced the damage of the Juggernaut’s ranged spine strike.
    • The amount of Toxin Status Effects it caused could be difficult for newer players to tackle, so we’ve reduced it to make it more manageable.
  • Updated the Helminth Ability “Expedite Suffering” description for accuracy (the ability itself has not changed, this is only a description update).
    • Now reads: “Condense all Slash and Toxin Status Effects into a single damage instance.”
  • Updated Dante’s Fourth Ability “Final Verse: Tragedy” description for accuracy (the ability itself has not changed, this is only a description update)..
    • Now reads: “Two Dark Verses cast in succession attack enemies. Damage Over Time from Slash, Heat and Toxin Status Effects accumulates in a single blast.”
  • Updated the Templar Prime Operator/Drifter Transference Suit Collection to clarify its usability by both the Operator and Drifter.
    • Now reads: “The dress uniform worn with pride by Harrow’s faithful legions. Includes the full set for both Operator and Drifter.”
  • Updated Nezha’s “Divine Retribution” Augment description for accuracy (the Augment itself has not changed, this is only a description update).
    • Now reads: “Status Effects spread to all speared enemies. Spear explosions scale by 1.5x of remaining Slash, Toxin and Heat Status Effects. Base Radius is 14m.”
  • Changed the Update Screen to use release date (year and month) instead of the update numbers for the listed Updates.

TOP FIXES

  • Fixed Dante’s passive only applying to enemies who were scanned in-mission. Now it should apply to enemies who were fully scanned before the mission started.
  • Fixed Sevagoth’s Shadow not benefiting from the Shadow Haze Augment Mod on enemies inflicted with Death’s Harvest.
  • Fixed being unable to Auto-Melee as Chroma while Spectral Scream is active.
  • Fixed held items (Datamass for example) causing visibility issues with the Grimoire equipped.
    • The item will now be hidden when aiming and/or firing with the Grimoire to prevent it from blocking view.
  • Fixed being unable to throw Voidrig’s Necraweb Grenade.
  • Fixed the “Loid” fast travel option in the pause menu taking you to the front of the doors to the Sanctum Anatomica instead of directly to him.
  • Fixed the Host’s invisibility option for Warframe abilities (Semi-Cloak or Glow-Cloak) overriding Clients’ invisibility option.
  • Fixed Melee Crescendo stacks vanishing after Host migration for Ash players that collected them with Blade Storm while holding a Primary Weapon.
  • Fixed Host and Client going back to completely different areas when the Host aborts, but still remaining in the same squad (e.g. Host returns to Obiter, while Client returns to Cetus).
  • Fixed an issue where one player using Transference would close the Ability menu for everybody in the squad.
  • Fixed being unable to use Last Gasp if the “Ability Menu” controller binding has been replaced with “Activate Selected Power”.
  • Fixed the alt-fire not throwing discs in Duviri Enigma Puzzles if the player has a Melee weapon equipped.
  • Fixed the Derivator Crewman’s energy dome showing through Grendel when feasted, and partially limiting his movement.
  • Fixed being unable to cast/cancel abilities or attack as Wukong after ledge grabbing during Cloud Walker’s cast animation.
  • Fixed loss of function (invisible weapons, being unable to reload, etc.) as Wukong after hitting a teleport volume while in Cloud Walker.
  • Fixed loss of function as Valkyr after entering a Nullifier Bubble during Hysteria.
  • Fixed Saryn’s Toxic Lash affecting Clients damage numbers by displaying the wrong damage values (UI only issue).
  • Fixed loss of function when attempting to leave Submersible Archwing in the Grineer Sealab Tileset.
  • Fixed Shade’s Ghost Mod randomly deactivating while surrounded by enemies who are in range.
    • This was because Shade would choose one target to trigger invisibility, meaning the effect would end once they were killed. Now this Mod’s effect is no longer tied to one target, so the invisibility will persist so long as players do not engage in behaviors that will disrupt it.
  • Fixed Zephyr’s Tail Wind not deactivating while the player is in Bleedout.
  • Fixed cases of players receiving a different rotation reward than what was displayed in-mission.
  • Fixed a case of the Total Eclipse Augment offering a permanent Eclipse buff for Clients if another player also casts Eclipse.
  • Fixed being able to dislodge Fragmented enemies from Garuda’s Blood Altar.
  • Fixed function loss for remaining player(s) if both Host and another Client leave at the end of a round in The Index.
  • Fixed Mirage’s Hall of Mirrors clones not shooting Incarnon Form weapons unless they had hit enemies before the Incarnon Form was triggered.
  • Fixed being unable to progress in Void Armageddon Bounties after completing the Bounty requirements.
    • Prior to this fix, players would be forced the extract after completing the Bounty requirements. Since this is an endless mission type we want to give players the option to stay and complete more Rounds if they wish.
  • Fixed the Temporal Prime Ephemera causing Focus Badges to be oversized.
  • Fixed lighting glitches and intense bloom when switching between certain weapons (notably the Tenet Grigori) in the Arsenal.
  • Fixed being unable to jump as Operator after using Transference mid-movement.
  • Fixed the Onos Evolution V challenge (Complete a solo mission with an Incarnon Weapon equipped in every slot) not completing when entering Extraction in Titania’s Razorwing form.
  • Fixed Onos’ Incarnon Form projectiles hitting enemies that are directly behind the player instead of where they are firing.
  • Fixed the Distressed Pipes in Alchemy missions not properly resetting after being destroyed with a high damage weapon, which could lead to a halt in mission progress.
  • Fixed Zephyr and Nyx being unable to acquire Decrees in Duviri while Tail Wind hovering or using Absorb, respectively.
  • Fixed the increasing likelihood of not receiving Void Traces in Railjack Voidstorms when opening Relics over multiple Voidstorm missions without resetting the session.
  • Fixed K-Drive Board Slam kills not properly tracking for Clients for Yareli’s “Waverider” Quest Challenge.
  • Fixed an issue where Auto-Melee wouldn’t work while on a Zipline.
  • Fixed Mag’s Magnetize Ability not taking effect when casted onto a target ragdolled by her Pull Ability.
  • Fixed Mag’s Magnetize Ability causing ragdolled enemies to float, jitter around or fly away.
  • Fixed an issue where repeatedly using Transference in the Orbiter would cause the Warframe to lose functionality.
  • Fixed recasting Hydroid’s Plunder ability causing its Armor buff to stack indefinitely.
  • Fixed Ivara’s Artemis Bow not benefitting from the Galvanized Aptitude Mod.
  • Fixed The War Within Quest replay not starting immediately due to players being unable to select the first stage “Investigate the Reservoir on Lua” node in the Star Chart.
  • Fixed Operator’s Appearance switching to a different Appearance Config Slot than what’s selected after using Transference to and from Warframe in Orbiter.
  • Fixed the Prime toggle not applying to Protea Prime’s Abilities when a TennoGen Skin is equipped.
  • Fixed an issue where Client AoE/Radial damage was not being absorbed into Zephyr’s Tornados.
  • Fixed the Pack Leader Mod reducing the amount of Overguard on a Companion if they already have the Mod’s max amount  (+1200).
  • Fixed Mag’s Magnetize sometimes not working when cast on ragdolled enemies.
  • Fixed Protea’s Temporal Erosion Augment being able to armor strip allies, instead of just enemies as intended.
  • Fixed Dante’s Wordwarden not sharing Noctua’s elemental damage to squad mates if Dante is a Client.
  • Fixed enemies in Grendel’s gut triggering the Energy Exhaustion personal modifier in Deep Archimedea.
  • Fixed area of effect of Inaros’ Sandstorm remaining indefinitely if a Kuva Lich or Sister of Parvos performs a finisher on Inaros while in Sandstorm.
  • Fixed Chroma’s Guardian Armor Augment not triggering Archon Intensify when healing allies.
  • Fixed Grendel being able to fire primary weapons in Pulverize after casting Aquablades with the Surging Blades Augment equipped.
  • Fixed being unable to use the Fishing menu if the Ability Menu controller binding is unbound.
    • Now, when switching between mouse and controller the button callouts will reflect the “Classic Controls”. You can also now use the back button to exit the gear picker without having to pick something.
  • Fixed being unable see Mirage’s Hall of Mirrors clones in Grendel Locator missions if you have a Companion equipped.
    • Also fixed being unable to Melee Attack after casting Hall of Mirrors under the same conditions.
  • Fixed getting permanently slowed by a Gruzzling after casting Mag’s Magnetize on it and letting a Warframe stand in its slow field while in Operator mode.
  • Fixed cases where the Extraction timer would no longer count down for remaining players post-Host migration.
  • Fixed Grendel losing momentum when casting Abilities while in Pulverize.
  • Fixed being able to apply 5 Puncture Stacks to VIP enemies with Overguard, instead of the intended 3.
  • Fixed Murmur enemies not properly ragdolling when caught in Khora’s Strangledome.
  • Fixed Archon Nira not engaging in combat and floating in the air after the end of the intro cinematic.
  • Fixed Dante’s Pageflight Paragrimms targeting inactive enemy turrets, such as inactive/undamageable Orokin or Corpus turrets.
  • Fixed weapons in Incarnon Mode (notably Paris Prime and Dread Incarnon) dealing less damage to enemies trapped in Zephyr’s Tornadoes.

OPTIMIZATIONS

  • Made a small optimization to the friend search for players who have a lot of friends (must be nice).
  • Made several systemic micro-optimizations to level loading.
  • Optimized texture streaming for slower systems.
  • Made several systemic micro-optimizations to level startup.
  • Made several systemic micro-optimizations to the UI system.
  • Made several systemic micro-optimizations to level loading and engine startup.
  • Made systemic micro-optimizations to the script system and made it harder for script bugs to crash the game.
  • Made modest memory optimizations for players with a large amount of messages in their Inbox.
  • Made tiny optimizations to reduce initial install and Hotfix size.
  • Made several micro-optimizations to the HUD system (notably to ability icons and Weapon Status and Melee Combos and reticle)
  • Made several general performance optimizations across the game.
  • Made several small optimizations to decal and cloth VFX.
  • Made a small optimization to geometry clipping math.
  • Made micro-optimizations to particle effects.
  • Made experimental systemic micro-optimizations throughout the whole engine.
  • Made systemic micro-optimizations to resource handling code.
  • Made micro-optimization to DirectX 12 builds.
  • Made systemic micro-optimizations to code-gen for Windows.
  • Made several systemic micro-optimizations to various systems in the game.
  • Made systemic optimizations to game-code.
  • Fixed a noticeable hitch caused by modular Companions that would happen in the following scenarios:
    • Equipping them in the Arsenal.
    • Panzer Vulpaphylas when respawning from their larvae form (Panzer Devolution Mod).
    • Loading into missions with them equipped.
  • Fixed a hitch in the Arsenal when equipping a Companion with the Kavasa Prime Kubrow Collar.
    • This also fixes hitches when clones of Companions with the Kavasa Prime Kubrow Collar are spawned by Duplex Bond.
  • Fixed visiting large featured Dojos having gradually increasing performance issues the longer you stay in them.
  • Fixed a memory leak that would make texture streaming take longer.
  • Fixed a significant drop in performance when entering and exiting the Helminth chair repeatedly.
  • Fixed performance issues caused by placing a Warframe Articula that is using a Loadout that has the Melee Retaliation Arcane equipped.
  • Fixed significant hitches in Relays caused by Clan Emblems.
  • Fixed spot-loading issues when Clients are visiting Host’s Orbiter due to Decorations loading.
  • Fixed hitching when picking up a Stance Mod in mission.
  • Optimized the Melee Duplicate and Exodia Force Arcanes to help prevent performance lag.
  • Optimized the memory usage of large levels and systems.
  • Optimizations made to gameplay code.
  • Memory optimizations made in level streaming.
  • Optimizations made towards Cross Platform username handling.
  • Reduced the memory footprint of Dojo-placeable Decorations.
  • Fixed large hitch when loading into Dojos with many Displays.
  • Made systemic micro-optimizations to rendering.
  • Fixed performance issues caused by the Cryonic Culverin Eximus’ “mortar” attack.
  • Improved Open Landscape graphical fidelity on low-end machines.
  • Fixed spot-loading issues when previewing Companion cosmetics in the Market.
  • Made performance improvements with lower Particle System Quality setting on PC when destroying destructibles.

FIXES

  • Fixed Host migration breaking a puzzle in Albrecht’s Laboratories.
  • Fixed a bug when using multiple monitors with different resolution/DPI scale and trying to set the game to fullscreen with non-native resolution would result in the game not covering the full screen.
  • Fixed a crash that could occur on launch if you had copied your install from Steam to another distribution (eg: the Epic Games Store).
  • Fixed a startup race condition that could lead to crashes on slower machines.
  • Fixes towards the finisher icon showing up on boss type enemies that are not eligible for finishers (ex: Deimos Saxum).
  • Fixed players being able to take out their weapons and attack after selecting the “Offer Comfort” option in the Sanctum Anatomica. That is quite literally the opposite of offering comfort.
  • Fixed being able to equip Tennokai Mods onto Sentinel weapons such as Deconstructor, Batoten, Lacerten or Akaten (since they do not benefit from them and take up valuable Mod slots).
    • If you had Tennokai Mods equipped to your Sentinel’s Weapon, they have been automatically unequipped.
  • Fixed the clone effect from the Temporal Prime Ephemera not copying the equipped Drifter/Operator hair, causing them to appear bald.
  • Fixed Temporal Prime Ephemera’s “sparkle” VFX disappearing when it circles behind Warframe in the Arsenal.
  • Fixed some players seeing Kahl missing his head in the Drifter Camp.
  • Fixed issue where standing idle with a Bow as Dante switching to Aim-down-sights could cause the bow to swap hands when it shouldn’t.
  • Fixed a crash caused by the in-game Voice chat.
  • Fixed a crash that could occur when using the binding to show more Melee Weapon details (in Inbox, Inventory screen, etc.).
  • Fixed a crash caused by Kuva Lich/Sister of Parvos performing a finisher on you.
  • Fixed a crash affecting Clients caused by Host aborting Circuit mission while Clients are still in Teshin’s Cave.
  • Fixed an extremely rare crash that could occur when joining a mission in progress.
  • Fixed a softlock that would occur if you tried to remove a Clan from an Alliance.
  • Fixed Warframe in the login screen being poorly lit when Orbiter is located in Drifter Camp.
  • Fixed part of the Orbiter’s interior lights flickering through the glass while in the Drifter Camp.
  • Fixed certain items and Decorations flickering in the in-game Market.
  • Fixed Railjack being unlit when viewing it from Orbiter.
  • Fixed Companion Kubrows in Look Link previews not having the updated fur texture released with Dante Unbound.
  • Fixed case where players would be unable to see each other in large featured Dojos.
  • Fixed the Orowyrm arena re-exploding for Clients after defeating it and returning from Host migration.
  • Fixed the VFX and SFX from Magnetize ability lasting forever after killing the Malice Acolyte while he’s mid-cast.
  • Fixed Styanax’s Final Stand interfering with the extraction cinematic.
  • Fixed Melee Heavy Slam Attacks no longer knocking down opposing players in the Conclave.
  • Fixed weapons not applying their “Visible/Invisible When Holstered” setting in the Simulacrum until swapping off and back onto it.
  • Fixed several Armor attachments having offset issues when equipped on Sevagoth’s Glaukus Skin.
  • Fixed FX sections on the Khora Urushu Skin disappearing briefly when customizing colors in the Arsenal with DirectX 12 enabled.
  • Fixed hitching in the Arsenal when swapping to a config that has a subsumed Helminth ability.
  • Fixed Drifter Lock-On not respecting the “Reload with Context Action Input” setting being disabled.
  • Fixed cases of “Align Attacks to Camera” setting not being respected.
  • Fixed “Toggle Crouch” input preventing Kaithes from sprinting while in flight.
  • Fixed being able to shoot weapons while in Grendel’s Pulverize if the ability was active while transitioning between Circuit Stages.
  • Fixed cases of the Onos’ Incarnon Form beam being misaligned from the reticle.
    • Also made under-the-hood changes to improve performance issues related to the Onos.
  • Fixed Edun using its default skin when thrown, regardless if a Polearm Skin is equipped.
    • Also fixed the Edun with the Tequihua Polearm Skin being thrown on the wrong axis.
  • Fixes towards cloth-based Syandanas sticking out too far on Protea Prime’s back.
  • Fixed certain Syandanas clipping into Protea Prime’s hip turrets.
  • Fixed mining veins in the Deck 12 cave on Fortuna not displaying the glowing orb FX that indicates where to aim your Mining Tool.
  • Fixed cases of Watchful Paragrimm decoration briefly appearing in a flying pose when selected in the Decoration Menu.
  • Fixed being able to stand on Necraloid in the Sanctum Anatomica.
  • Fixed arrows and arm-attached weapons appearing to poke out of Grendel while in Pulverize.
  • Fixed a crash that could occur by entering and then exiting the Dormizone via the Chrysalith elevator with the Advanced Map open.
  • Fixed a script error caused by a player with a Mastery Rank lower than 5 joining an Eidolon hunt.
  • Fixed navigation pathing issues for enemies in Lua Defense missions.
  • Fixed Clients spawning outside of the map in Alchemy missions if the Host loaded in through their Orbiter and didn’t move.
  • Fixed cases of NPCs clipping or falling through elevators.
  • Fixed missing VFX on Lohk Surges.
  • Fixed a rare case of visiting a Featured Dojo or being invited to another Dojo, but ending up in your Dojo instead.
  • Fixed VFX for the Altar puzzle in the Albrecht’s Laboratories tileset not being properly replicated for Clients.
  • Fixed Warframe Dioramas not properly taking energy color for their VFX.
  • Fixed animation pops for Bows with the Hildryn Noble Animation Set.
  • Fixed terrain hole in the Courtier’s Bliss Dojo Room.
  • Fixed a flickering wall decal in the Albrecht’s Laboratories tileset.
  • Fixed an invisible ledge that players could get stuck on in an Orokin Challenge Room.
  • Fixed an animated element of the Kuva Fortress tileset not appearing properly for Hosts.
  • Fixes towards improper teleport volumes in the Albrecht’s Laboratories tileset.
  • Fixes towards Necramech Demolishers getting stuck in the Albrecht’s Laboratories tileset.
  • Fixed map holes on Lua.
  • Fixed a floating Senta Turret in the Infested Ship tileset.
  • Fixed a terrain hole on the Orb Vallis.
  • Fixed a texture issue in a Plains of Eidolon cave.
  • Fixed the Bloodshed Sigil being unobstructed/unaffected by volumetric fog.
  • Fixed Drifter’s hair clipping into their head while riding Kaithe.
  • Fixed several issues with downed sounds not playing:
    • Fixed being unable to hear your own non-Kubrow Companion get downed.
    • Fixed Client being unable to hear Host get downed.
    • Fixed Host being unable to hear Client’s Companion get downed.
    • Fixed the “downed” sound FX not playing when you run out of self-revives and go down again.
  • Fixed a small dark spot on Protea Prime.
  • Fixed texture missing in some rocks in the Cambion Drift.
  • Fixed the waterfall VFX in the Drifter Camp changing position when viewed from inside the Orbiter.
  • Fixed several Conclave Mods not having their drop source listed in the Codex.
  • Fixed mining VFX spots being visible through other objects.
  • Fixed a random pool of blood floating in the water near the Landing Craft in the Drifter Camp.
  • Fixed several map holes towards the top rock face in the Man in the Wall portions of the Albrecht’s Laboratories tileset.
  • Fixed enemies having pathing issues in the Lith, Earth mission.
  • Fixed enemies getting stuck in certain rooms of the Grineer Forest tileset.
  • Fixed small sections of the Grineer Forest tileset where players can see through the map.
  • Fixed a texture gap underneath the large cylindrical balcony in the Oro Works, Zariman mission.
  • Fixed a section of overhead rocks in the Grineer Settlement tileset missing texture.
  • Fixed being able to see through the map in one of the cave passages in the Grineer Forest tileset.
  • Fixed several texture gaps in the ceiling of the Prison Break Break Narmer mission.
  • Fixed the lower section of the Tyl Regor arena having texture issues.
  • Fixed a map hole in the Grineer Settlement tileset.
  • Fixed random scrolling texture appearing on the wall in a room in the Grineer Galleon tileset.
  • Fixed a hole in the Sanctum Anatomica that would lead you out-of-bounds.
  • Fixed disconnected ground texture in one of the Undercroft tiles.
  • Fixed disconnected ground texture in the Zariman tileset.
  • Fixed an invisible wall in the hallway leading to the final chamber of the Sands of Inaros Quest.
  • Fixed some of the flashback scenes in The War Within Quest being unlit and completely black.
  • Fixed map hole in one of the secret rooms of the Zariman tileset.
  • Fixed Drifter clipping through ground in certain areas in Duviri.
  • Fixed a random Stealth Attack context action appearing in the Dormizone that would spawn a Necramech Pod.
  • Fixed the radial explosion damage from destroying enemy Necramech weak points getting blocked by the environment and not impacting other enemies around it.
  • Fixed an issue where the Naimore Armor Set was extremely bright.
  • Fixed squad members receiving the “Player had died” message when a player is self-reviving. It should now correctly say “Player has self-revived.”
  • Fixed script errors caused by Frost Specters.
  • Fixed the Impetus Prime Syandana attaching to the center of Warframes instead of the left side as intended by design.
  • Fixed spawning underwater after ragdolling from a K-Drive over a body of water instead of returning to land.
  • Fixed Dante’s “Light Verse” and “Dark Verse” Abilities taking Energy color from Attachments instead of Warframe.
  • Fixed the Warframe Parry animation breaking and not completing the animation when blocking against Entrati Rogue Arcocanids.
  • Fixed Mag’s Pneuma Skin right fingers have misaligned details compared to the left hand.
  • Fixed the Onos being weirdly rotated when offered in Teshin’s Cave.
  • Fixed being unable to Chat Link Fortuna Debt-Bonds, Deimos Family Tokens, Seriglass Shards and Orokin Matrices.
  • Fixed the Arcane Dissolution Packs in Loid’s Sanctum Anatomica offerings using the incorrect icons.
  • Fixed the Melee Influence Arcane breaking the holding and holster animations for Tonfa skins.
  • Fixed Railjack resource popups missing the names of the resource acquired.
  • Fixed collision issues in Albrecht’s Laboratories tileset that players could escape through.
  • Fixed being unable to view the Mission Success screen after finishing an Index mission.
  • Fixed a crash when logging out on the second stage of The Sacrifice Quest.
  • Fixed Umbra becoming stuck in The Sacrifice Quest.
  • Fixed Cambion Drift caves generating incorrectly and penetrating surfaces as a result.
  • Fixed case where Steam Deck controller could get stuck on an analog input if the left stick was pointed into the bottom right.
  • Fixed a crash that could occur after defeating a Thrax Centurion.
  • Fixed indoor areas of the Orb Vallis not properly casting shadows on players or breakable objects.
  • Fixed a script error with Chroma’s Spectral Scream.
  • Fixed a levitating Plant spawn point in the Corpus Outpost tileset (goodbye, mid-air Frostleaf…).
  • Fixed levitating Thermal Sludge canisters in Orb Vallis.
  • Fixed Duviri Undercroft and Arena sounds not playing correctly when entering the portals.
  • Fixed a brief flicker of a mission Node popup appearing when zooming in on a Planet in the Star Chart.
  • Fixed script error with Gyre’s Rotorswell.
  • Fixed the “Edit Decoration Contents” option appearing for the Hero of Duviri Display. Fixed images have this option disabled.
  • Fixed a crate spawning under the floor in the Corpus Gas City tileset.
  • Fixed the Domestik Drone’s Decoration preview lingering in its placement spot in the Orbiter after exiting Decorating mode and  interacting with the Mandachord in the Arsenal.
  • Fixed Primary Color channel breaking when navigating from Nezha Empyrean Skin to the Styanax Tonatiuh Skin and back.
  • Made fixes towards the green tint in the Styanax’s Tonatiuh Skin lingering while customizing colors.
  • Fixed True Master’s Font Blessing Statue not using correct colors for Attachments, Ephemera, and Warframe Energy. Certain wide span Ephemeras, such as the Eros Wings, won’t be visible on the True Master’s Font Blessing Statue by design to avoid creating visibility/clipping issues.
  • Fixed Shields in Sanctuary Onslaught & The Index not scaling like the rest of the game.
  • Fixed an unintentional weaponless Ground Slam Attack occurring after using the “Context Action” binding while airborne and looking down.
  • Fixed an issue of shadows sometimes disappearing after changing Shadow settings.
  • Fixed subsequent Alchemy Crucibles sometimes spawning in the same room as the previous rotation.
  • Fixed Companion’s revive percentage resetting if another player also starts reviving them.
  • Fixed a room in the Grineer Galleon tileset never spawning enemies.
  • Fixed a case where spamming Ground Slams could leave players with the inability to jump.
  • Fixed cases of Loid not spawning in Isolation Vault Bounties if players previously failed to complete the Vault’s Requiem Cipher in the same mission.
  • Fixed a case of throwing “phantom bait” the first time you try to throw bait after taking out your fishing spear.
  • Fixed a case of Dante becoming invulnerable when rapidly casting Light Verse.
  • Fixed Vauban’s Bastille not working properly with “Invert Tap/Hold Abilities” setting toggled on.
  • Fixed Skaut appearing invisible during the fly-in cutscene for the Heart of Deimos quest.
  • Fixed the K-Drive Nitro Boost Mod allowing you to boost outside of the map in the Orb Vallis.
  • Fixed Clients hearing generic Lotus transmissions (without seeing the transmission) after completing Albrecht’s Laboratories missions (including Deep Archimedea).
  • Fixed an out of memory crash caused by large featured Dojos.
  • Fixed selected Energy colors not applying to Heavy Blade’s VFX trail when using their default skins.
  • Fixed Umbra’s Health bar remaining visible in one of the cinematics in the Sacrifice Quest.
  • Fixed certain environment decos appearing black (notably in the Corpus Ship tileset).
  • Fixed Clients loading into an in-progress Lephantis Assassination mission not being teleported into the lower arena in the second phase of the fight.
  • Fixed Sentinels and Companions remaining highlighted in the Arsenal with the Ally Highlights setting enabled.
  • Fixed modular weapons in their respective screens (Zaws, Moas, etc.) being highlighted with the Ally Highlights setting enabled.
  • Fixed Wyrm’s Negate Mod knocking down players if they switch Loadouts in Relays, towns and the Simulacrum.
  • Fixed another case of the extraction cutscene showing Inaros’s Sarcophagus after entering the extraction zone with his Passive active.
  • Fixed certain Conclave Mission Progress screen UI elements appearing in the Index’s Mission Progress screen.
  • Fixed being unable to open the Zariman Tablets in Duviri.
  • Fixed Rogue Voidrig Eximus not having a Codex entry.
  • Fixed Rogue Bonewidow having a duplicate Codex entry.
  • Fixed falling endlessly through a cave pool hole in the Plains of Eidolon.
  • Fixed a spot-load hitch that would occur in the Liset/Dormizone for players that do not own the Necramech Summon item, and also have a Warframe or Enemy Articula placed.
  • Fixed broken helmet material on Tusk Bombard Eximus enemies.
  • Fixed offset issues for the Daybreak Armor Set.
  • Fixed a map hole in the Orokin Tower tileset.
  • Fixed Tagfer becoming embiggened in Stage 5 of the Whispers in the Walls Quest.
  • Fixed offset issues with the Daybreak Armor Set.
  • Fixed Helminth door in Orbiter not opening when attempting to enter via Decoration camera.
  • Fixed camera pulling way above Sedna when selecting it in the Star Chart.
  • Fixed the installation animation not playing in the various stages of the Vor’s Prize Quest.
  • Fixed Mods in Market Bundles appearing stretched in Market previews.
  • Fixed Drifter cloth issues during a cutscene in the first mission of the Duviri Paradox Quest.
  • Fixed being unable to use the “Remove Mod” binding on a controller in the Upgrades screen.
  • Fixed hitch when selecting Landing Crafts you do not own in the Landing Craft customizations menu.
  • Fixed “Build Railjack Cephalon in Foundry” appearing in the list of requirements to begin The Rising Tide Quest in the Codex.
    • This implied that you needed to build the Cephalon before beginning the Quest when in reality that takes place during the Quest – ultimately very confusing so we’ve removed that line entirely!
  • Fixed Operator/Drifter dark skin tones not being lit correctly in the Orbiter during The Second Dream Quest.
    • Known issue: There are issues with the Operator’s face having a speckled texture, we are looking into a fix for a future Hotfix/Update.
  • Fixed the Incarnon Mode switch sound not playing if you are dual wielding with Glaive.
  • Fixed offset issues with the Loneryder, Orizu and Harrier Pauldrons on Drifter.
  • Fixed a hole in the floor under the Orbiter’s ramp.
  • Fixed multiples of the Lotus merging on top of each other in one of the Angels of the Zariman Quest cinematics.
  • Fixed offset issue with the Cyst on Octavia Prime.
  • Fixed a UI issue where Credit Cache rewards were not shown properly at End of Mission.
  • Fixed The War Within mission looping after completion.
  • Fixed no enemies spawning if Kahl dies before using the Bolkor.
  • Fixed Decrees being covered in the Pause menu when on Kaithe.
  • Fixed the camera becoming set in place and not following Warframe movement when a Client opens their Pause menu right as the Sanctum elevator load ends.
  • Fixed missing “Exit” button after completing the Whispers in the Walls Quest.
  • Fixed the Rank 5 Incarnon challenge “Complete a Solo mission with an Incarnon weapon equipped in every slot” not completing if the player enters extraction as Operator.
  • Fixed the Incarnon Ceramic Dagger upgrade Gun and Blade triggering when killing enemies with a Secondary weapon.
  • Fixed Ruvox Finisher animation being unintentionally slow when Transforming.
  • Fixed Voruna’s wolf heads not having their passive glow when using her Voidshell Skin.
  • Fixed script error when trying to use the Synthesis Scanner in Orbiter via Gear Hotkey.
  • Fixed Companion UI stretching if you’re dead when the mission fails.

Now that’s one meaty update! Don’t forget, TennoCon 2024 is set for next month, which means another wave of surprises and content is in store for Warframe players, and there’s even going to be a Soulframe stream set during the event!

[Source: Warframe Forums]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 1 Update 1.005.001 Delivers Fighter Changes and More This June 18

As expected with today’s maintenance, a new Mortal Kombat 1 patch has been released, and it includes fighter balance changes! Mortal Kombat 1 update 1.005.001 is now available to download on all platforms, and there are specific fixes tied to the PC version, and more. Read on for everything new in MK1 this June 18!

Mortal Kombat 1 Update 1.005.001 Patch Notes for June 18:

PC Steam & Epic Games Store

  • Added a new Graphics Setting to increase the 30 FPS lock on certain sections to 60 FPS, which is intended for users with High-End Hardware
    • The new setting to enable this is accessed via Main Menu > Settings > Graphics > Experimental > 60 FPS Mode: OFF (Default)/ON
    • Note that this setting will not affect pre-rendered movies and will be automatically disabled during Online Matches to avoid stability issues

General Fixes & Adjustments

  • Fixed several desyncs that could occur during online play if the game had been hot-fixed
  • Adjusted camera behavior when Homelander, Omni-Man, or Peacemaker are interrupted or hit high off screen

Character Specific Adjustments

  • Main Fighters
    • Reptile
      • Fixed damage scaling on Force Ball when not enhanced
    • Peacemaker
      • Human Torpedo & Enhanced Human Torpedo now hits High
      • Reduced base health value to 650 (from 700)
    • Homelander
      • Fixed canceling into Flight when grounded more than once in a kombo not consuming Super Meter
      • Fixed Jump Attacks during Flight be able to be canceled into Flight on block
      • Fixed not being able to breaker God Complex & Enhanced God Complex
      • Improved Punching Down linking into God Complex & Enhanced God Complex from Flight when it hits opponent near the top
      • Fixed issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was canceled from certain heights
      • Fixed rare issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was performed just as flight was about to time out
      • Fixed rare instances of some juggle kombos sometimes behaving slightly differently against Homelander with specific timing
      • The following attacks can no longer be parried by Dirty Trick
        • Kitana – Fancy Strike (Away + Front Punch)
        • Rain – Tide (Away + Back Punch) & It Pours (Back Punch, Front Punch, Front Punch, Back Punch)
        • Reptile – Kneet Trick (Towards + Back Punch, Front Kick)
        • Sindel – Shear Genius (Towards + Front Punch) & Off The Top (Away + Back Punch, Front Kick, Back Punch)
        • Ermac – Dragged Under (Front Kick, Back Kick)
        • Peacemaker – Gutshot (Away + Back Kick) & Pinky Toermenter (Down + Back Kick)
        • Quan Chi – Skeleton Jacker (Towards + Back Punch, Front Punch)
      • The following attacks can now be parried by Dirty Trick
        • Ashrah – God’s/Demon’s Wrath & Dark/Light Ascension
        • Baraka – Baraka Barrage, Stab Stab, & Chop Chop
        • Havik – Twisted Torso
        • Kenshi – Quick Slice (Jump Front Punch in Sento Stance), Upper Gash (Jump Back Punch in Sento Stance), Ancestral Guard, Soaring Sento, & Teamwork
        • Kung Lao – Kung-Kussion & Shaolin Shimmy
        • General Shao – Power Strike
        • Smoke – Vicious Vapors & Smoke Bomb
        • Peacemaker – Coming Through! (Towards + Back Kick, Front Punch)
        • Homelander – Grounding Fist from (Air) Diabolical Dash & Soaring Strike from Diabolical Dash
  • Kameo Fighters
    • Cyrax
      • Fixed canceling into Horizontal Kopter Chopper from Kopter Chopper not using Kameo Meter
    • Khameleon
      • Reduced pushback on block of first 2 hits of Roll & slightly reduced the pushback on block of the last hit
      • Reduced base health value to 250 (from 300)
    • Janet Cage
      • Slightly increased combo damage scaling on Hop Punch & Hop Skip Punch

That’s about it. Once NetherRealm releases another update, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metroid 4: Beyond, Mario & Luigi Brothership and More Announced at Nintendo Direct – Here’s a Recap

Nintendo just swung what could possibly be the company’s last slate of Nintendo Switch games before their next console gets released, and it doesn’t disappoint! Not only did we get a new Zelda game announcement, but there’s also Metroid Prime 4: Beyond (yes, an actual new entry in the franchise), Mario & Luigi: Brothership and a lot more!

Check out the MP1st recap below to see the trailers and the info about the announced games.

Nintendo Direct June 18, 2024 Recap:

  • Mario & Luigi: Brothership: All aboard for an island-hopping RPG adventure starring Mario and Luigi! The brothers are back for a brand-new entry in the Mario & Luigi series, where they set sail on Shipshape Island (part ship, part island) to navigate the vast world of Concordia. Play as the mustachioed pair and explore islands that range from tropical rainforests to bustling cities. Along the way, meet new friends to help you on your journey and encounter familiar faces from the Mushroom Kingdom like Peach and Bowser. Keep the “Brothership” afloat and rely on Mario and Luigi’s bond to save the day by employing Bros. Moves to get past obstacles and powerful Bros. Attacks to claim victory in a dynamic twist on turn-based combat. Mario & Luigi: Brothership launches on Nintendo Switch Nov. 7.
  • DRAGON QUEST III HD-2D Remake: Experience the chronological beginning of the Erdrick Trilogy storyline in this remake of the original RPG classic, now with vibrant HD-2D visuals and an expanded narrative! Set out on an epic fantasy adventure as The Hero to save the world from the dark forces of the evil Archfiend, Baramos. Travel through a vast world full of towns, dungeons and caves to explore, meet a cast of lively characters and fight ferocious monsters in modernized turn-based battles. DRAGON QUEST III HD-2D Remake launches on Nintendo Switch Nov. 14.
  • Plus, DRAGON QUEST I & II HD-2D Remake, an updated collection of two classic RPGs, is gearing up to round out the Erdrick Trilogy when it launches on Nintendo Switch next year.
  • Super Mario Party Jamboree: Mario and friends are arriving on an enormous island resort for the latest entry in the Mario Party series! Explore five new game boards: ride the escalators in Rainbow Galleria, stay on track in Roll ’em Raceway and mix things up with an active volcano in Goomba Lagoon, just to name a few. Two boards from previous Mario Party games are making a return, too! In addition, over 110 minigames are available to play — the largest selection in the Mario Party series to date. Experience action-packed challenges, puzzles to test your wits and some minigames that feature motion controls. That’s not all — up to 20 players can go head-to-head in online** play in the Koopathlon mode. Try your best to come out on top! The biggest Mario Party yet will soon be underway when Super Mario Party Jamboree launches on Nintendo Switch Oct. 17.
  • Donkey Kong Country Returns HD: Donkey Kong and Diddy Kong are back for some ground-pounding action in this HD version of Donkey Kong Country Returns, originally released on the Wii system. The villainous Tiki Tak Tribe has stolen Donkey Kong’s precious banana hoard and the Kongs are barreling after them in pursuit! Play solo, or with a buddy in local two-player co-op in an adventure brimming with hijinks where you can stomp obstacles, send mine carts careening, fly high on rocket barrels and even hitch a ride on Rambi the Rhino. Experience 80 a-peel-ing levels, including the additional ones from the Nintendo 3DS version, when Donkey Kong Country Returns HD swings onto Nintendo Switch Jan. 16, 2025.
  • LEGO HORIZON ADVENTURES: Explore a LEGO world inspired by the events of Horizon – teeming with lush forests and tall mountains, and where colossal beast-like machines roam – all vibrantly recreated with LEGO elements. Join machine hunter Aloy as she leads a colorful crew of heroes on a quest to save the world and learn the secrets of her past. Dive into boundless adventure, customize to your heart’s content, and take on action-packed battles solo or with a friend locally*** and online**. LEGO HORIZON ADVENTURES launches on Nintendo Switch this holiday season.
  • Hello Kitty Island Adventure: Embark on a cozy adventure with Hello Kitty and Friends when the hit game with beloved Sanrio characters comes to Nintendo Switch as a timed console exclusive! Explore and restore a mysterious island while befriending super cute and friendly faces including Hello Kitty, Kuromi, My Melody and Cinnamoroll! Learn what they love, adventure alongside them and eventually become best friends. Create your own character and team up with your friends to explore the massive world of Big Adventure Park as you Craft, Create and Collect to make your ultimate island paradise. Hello Kitty Island Adventure lands on Nintendo Switch next year.
  • Stray: The critically acclaimed and award-winning cat adventure game, published by Annapurna Interactive and developed by BlueTwelve Studio, is coming to Nintendo Switch. Take on the role of a stray cat separated from its family and untangle an ancient mystery to escape a long-forgotten cybercity. Roam areas high and low, neon-lit and murky, and explore this unwelcoming place inhabited by curious droids and dangerous creatures when Stray slinks its way onto Nintendo Switch this holiday.
  • Funko Fusion: Experience your favorite franchises from across TV, film, comics and games in Funko Fusion. Explore diverse and colorful worlds, solve puzzles and relive memorable moments from over 20 worlds of entertainment, including Jurassic WorldBack to the FutureShaun of the DeadChucky and Battlestar Galactica. Unlock and play with over 60 distinct characters in an action game filled with uniquely authentic, irreverent humor from the creative minds of 10:10 Games. A fandom festival awaits when Funko Fusion launches on Nintendo Switch Sept. 13.
  • MIO: Memories in Orbit: Play as MIO, a nimble android with extraordinary abilities, who awakens in the Vessel – a gigantic derelict spaceship teeming with lush vegetation and machines gone rogue. Explore a captivating universe, full of wonders and artistic curiosities, and earn abilities to help MIO progress through this twisted and interconnected space. Face off against a diverse array of more than 30 enemy units and 15 formidable guardian bosses while spicing up your fighting skills with Modifiers that transform MIO into a formidable force tailored to your playstyle. Will you rise to the challenge and save the Vessel from destruction? MIO: Memories in Orbit launches on Nintendo Switch next year.
  • Disney Illusion Island: The Mystery in Monoth free update: The Mystery in Monoth free update is available today on Nintendo Switch! Curious clues are popping up across Monoth, and Dash Dolphin needs the help of Mickey and friends to find them. Play solo or grab up to three friends in four player couch co-op*** as you locate clues, close cases and solve this brand-new detective mystery in Disney Illusion Island.
  • Among Us free update: Gather your crew in Among Us, the global hit game of teamwork and betrayal, for a free update that features all new roles that add another layer of deception to the party. Play as a Noisemaker that alerts players when they are eliminated, a Tracker that can plant a tracking device on any player, or create some chaos as a Phantom – an Impostor role that can turn invisible. This new update for Among Us is available on Nintendo Switch today!
  • Darkest Dungeon II: Form a party, board your stagecoach and set off across the decaying landscape on a last gasp quest to avert an apocalypse in this roguelike roadtrip of the damned. Choose from 12 playable heroes and journey across five campaigns, each featuring its own terrifying challenges to face. Play the game with touchscreen controls, customize your difficulty with thematic modifiers, discover 10 companion pets that confer various bonuses onto you and explore an extensive progression hub called The Altar of Hope. In addition to the base game, The Binding Blade DLC – featuring two new heroes, a special questline and more – will also be available as part of the Oblivion Edition. Darkest Dungeon II launches on Nintendo Switch July 15. Pre-orders begin later today on Nintendo eShop.
  • Looney Tunes: Wacky World of Sports: Speed by as Roadrunner, overpower with brute force as Elmer Fudd, or outwit your opponents as Bugs Bunny and more in wacky sporting action. Control your favorite Looney Tunes character in this local co-op game for up to four players*** and play to their strengths across basketball, soccer, golf and tennis. Play iconic levels such as Galactic Outpost Delta, Porky’s Barn and Martian Command Center while avoiding cartoony obstacles and gaining power-ups to incite chaos against your friends and family. Unleash the full ACME arsenal and disrupt your opponents in the wildest ways possible to win it all … but watch out for falling anvils! Looney Tunes: Wacky World of Sports launches on Nintendo Switch this fall.
  • METAL SLUG ATTACK RELOADED: METAL SLUG returns as a tower defense game with beginner-friendly controls and its signature 2D pixel look! Build the strongest team you can and crush enemy bases with a variety of strategies and hundreds of characters. The game also features the ANOTHER STORY mode (a unique collection of episodes that fans won’t want to miss), and a viewable GALLERY mode. Battle it out with players all over the world** and strive for the highest title when METAL SLUG ATTACK RELOADED launches on Nintendo Switch today!
  • MARVEL vs. CAPCOM Fighting Collection: Arcade Classics: Seven beloved arcade classics, including X-MEN VS. STREET FIGHTERMARVEL vs. CAPCOM 2 New Age of Heroes and more, are back to duke it out on Nintendo Switch! This collection features iconic characters and moves, along with added features and enhancements like online functionality**, training modes, custom matches, spectator features, museum, a music player, display filters and one-button special moves, just to name a few! Also included is the first ever U.S. re-release of the arcade version of the beat-’em-up game THE PUNISHERMARVEL vs. CAPCOM Fighting Collection: Arcade Classics comes out swinging on Nintendo Switch this year.
  • Phantom Brave: The Lost HeroSet sail to save the day in this grid-less tactical turn-based challenge from the creators of the Disgaea series. Join Marona – a gifted young girl with the power to speak to Phantoms – and her loyal Phantom companion, Ash, as she traverses the ocean world of Ivoire, providing aid to those in need. When a fleet of ghost pirates attack, it’s up to Marona and her new friend Apricot to assemble the legendary crew that once defeated these spectral foes. Recruit Phantoms, bind them to objects, combine them with Gadgets, even merge them with Marona herself to unleash show-stopping abilities and sink the Shipwreck Fleet. With over 50 characters and 300 skills to master, prepare for an unforgettable journey when Phantom Brave: The Lost Hero sets sail onto Nintendo Switch next year!
  • FANTASIAN Neo Dimension: The father of the FINAL FANTASY series, Hironobu Sakaguchi, and renowned composer Nobuo Uematsu return to deliver an original RPG story! Experience an enhanced version of FANTASIAN with brand new features including English and Japanese voice overs and an additional difficulty option. Assume the role of Leo as he journeys to recover his memories and solve the mystery of a strange mechanical infection destroying his world. Experience turn-based battles with a wealth of mechanics and strategic combat – including the ability to adjust a skill’s trajectory to target multiple foes at once or send enemies to a separate dimension to fight later – and explore a multi-dimensional universe set against a backdrop of over 150 charming hand-crafted dioramas. FANTASIAN launches on Nintendo Switch this winter.
  • FAIRY TAIL 2Experience the dramatic retelling of the “Alvarez Empire” arc – the final chapter of the beloved FAIRY TAIL story. Join Natsu and his friends in an epic, action RPG and engage in magic-filled battles in real-time combat. Enjoy the world of the FAIRY TAIL anime and play through the powerful ending to the original adventure from KOEI TECMO and GUST. FAIRY TAIL 2 launches on Nintendo Switch this winter.
  • Farmagia: Hiro Mashima, creator of Rave Master and FAIRY TAIL, is teaming up with Marvelous to present a brand new adventure full of frantic monster combat and farming. A despotic overlord imposes an oppressive regime on the world’s inhabitants, and it’s up to you and your fellow Farmagia to stop him! Explore, battle, collect resources, grow and command an army of monsters and upgrade your skills. Gather your monsters and take a stand against the regime when Farmagia plants itself onto Nintendo Switch Nov. 1.
  • THE NEW DENPA MENScour radio waves for the DENPA MEN: small creatures that call these invisible signals their home. You can’t see them with the naked eye, but you can find them and catch them on the Nintendo Switch system! THE NEW DENPA MEN is a free-to-play RPG where you can collect these DENPA MEN for your party and adventure with them as your companions. In addition to the main adventure, there is plenty of fun to be had, like decorating your island, fishing, participating in limited-time events and playing against other players’ DENPA MEN. Catch THE NEW DENPA MEN when it launches on Nintendo Switch July 22.

All Other Announcements:

  • Metroid Prime 4: Beyond: The galaxy’s greatest bounty hunter Samus Aran will embark on a new mission. Metroid Prime 4: Beyond, a new entry in the Metroid Prime series, is coming to Nintendo Switch in 2025.
  • Just Dance 2025 Edition: The next installment of the beloved music video game franchise is back with 40 hot new songs, from pop hits to family favorites. Review your best dancing moves, challenge your friends and family*** and get ready to let loose as you take the party to a whole new level, create special family moments and get moving while having fun. Just Dance 2025 Edition has something for everyone when it launches on Nintendo Switch this October.
  • Nintendo 64 – Nintendo Switch Online: MATURE 17+: A new collection of MATURE 17+ Nintendo 64 games is on the way for Nintendo Switch Online + Expansion Pack members**! Brave the dangerous Lost Land in Turok: Dinosaur Hunter, and end an alien conspiracy in the PERFECT DARK game developed by Rare — now with online multiplayer — as part of the new Nintendo 64 – Nintendo Switch Online: MATURE 17+ collection of games. Both games will be available later today.
  • Tales of the Shire: A The Lord of the Rings Game: Welcome Home, Hobbit! In this cozy life sim, create your very own Hobbit and experience the idyllic life Tolkien envisioned in his books. Cultivate your own garden, reel in a big catch and forage for ingredients to cook up delicious meals for the residents of Bywater. Build relationships by solving the problems of your fellow furry-footed townsfolk. Express your individuality through various clothing options and meticulously outfit your home with furniture, decorations and more. Friendly Hobbits and familiar faces await your arrival when Tales of the Shire: A The Lord of the Rings Game launches on Nintendo Switch this holiday.
  • Nintendo Switch Sports Basketball free update: Basketball is coming to Spocco Square in the Nintendo Switch Sports game as a free update! Use motion controls to sink as many baskets as you can within the time limit in the solo Three-Point Challenge. If you’re looking for friendly competition, then up to four players*** can compete locally in Five-Streak Battle or Three-Point Contest, and you can dribble, pass and score in two-on-two matches locally*** or online**. This free update for Nintendo Switch Sports dunks its way onto Nintendo Switch this summer.
  • Nintendo World Championships: NES Edition: Bring the thrill of the Nintendo World Championships home! Tackle over 150 speedrunning challenges from across 13 NES games****, test your skills with Legend Challenges – like completing Super Mario Bros. from World 1-1 to World 8-4 the short way (with Warp Zones) – or race against the ghost data of players worldwide in Survival Mode. Stuck on one of the Legend Challenges? Check out Classified Information for tips and tricks to help you improve. Play solo, post your best time on the online leaderboards**, or invite friends and family for local gameplay of up to eight players*** on a single system. Nintendo World Championships: NES Edition launches on Nintendo Switch July 18. Pre-orders for the digital version are available now on Nintendo eShop, and a Deluxe Set containing a physical version of the game and other bonus items will also be available at launch.
  • Ace Attorney Investigations CollectionStep into the shoes of Miles Edgeworth, the esteemed prosecutor famed for his relentless pursuit of justice, in the Ace Attorney Investigations Collection. This remastered collection includes both Ace Attorney Investigations: Miles Edgeworth and – in English for the first time – Ace Attorney Investigations 2: Prosecutor’s Gambit! Immerse yourself in a thrilling world full of captivating cases where you’ll scour crime scenes for incriminating evidence, interrogate suspicious suspects and untangle complex webs of deceit. Experience both games with HD graphics, newly added languages (including French and German), and fresh character models and artwork. Keep your Organizer handy: Ace Attorney Investigations Collection arrives on Nintendo Switch Sept. 6. Pre-orders are available now on Nintendo eShop.
  • Luigi’s Mansion 2 HD: An adventure of spooky proportions is almost here! Summon your courage and explore multiple mansions filled with goofy ghosts, tricky traps and other supernatural shenanigans. Luigi’s Mansion 2 HD launches on Nintendo Switch June 27. Pre-orders are available now on Nintendo eShop.
  • Game Boy Advance – Nintendo Switch Online: Play two of Link’s classic adventures, including one with online multiplayer, in The Legend of Zelda: A Link to the Past Four Swords, and suit up for a remake of Samus’s first adventure in Metroid: Zero Mission. Both games will be available for Nintendo Switch Online + Expansion Pack** members later today!
  • The Hundred Line -Last Defense Academy-: Introducing a new game from the creators of the Danganronpa series! Takumi Sumino lived an unremarkable life until he was forced to transfer to the Last Defense Academy. His mission: Protect the school from mysterious enemies known as School Invaders for 100 days. As Takumi, delve into the enigmatic truth of the school alongside 15 of his companions, each looking to reclaim their lost everyday lives. Explore the school, prepare for battles with your friends and then engage the invading creatures in strategic RPG battles. The Hundred Line -Last Defense Academy- launches on Nintendo Switch early next year.
  • Romancing SaGa 2: Revenge of the SevenThe groundbreaking non-linear RPG Romancing SaGa 2 makes its triumphant return as a full remake, featuring English voiceovers, original and rearranged compositions by series composer Kenji Ito, and much more. Furious that mankind has forgotten their many sacrifices, the legendary Seven Heroes have returned as villains bent on revenge. Select your main character from several protagonists, defend your empire in strategic battles and experience a story that responds to your choices. Discover the definitive version of the classic RPG when Romancing SaGa 2: Revenge of the Seven launches on Nintendo Switch Oct. 24.

Whew! That’s a ton of games and announcements! Which ones are worth getting excited over? Let us know in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man 2 Update 1.003 Swings Out for New Costumes, Accessibility Options and More

Your friendly neighborhood developer Insomniac Games has just spun out a new patch for Marvel’s Spider-Man 2, and this adds new content and fixes! Read on for the Marvel’s Spider-Man 2 update 1.003 patch notes and list of new content below.

Marvel’s Spider-Man 2 Update 1.003 Patch Notes:

Download Size: 1GB

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Legend of Zelda: Echoes of Wisdom Announced and Features Gameplay

At today’s Nintendo Direct, players got a treat, as a new Zelda game has been announced! Titled “The Legend of Zelda: Echoes of Wisdom,” this new game in the franchise is a 2D title that has Zelda as the protagonist instead of Link!

Check out the announcement trailer and game description straight from Nintendo!

The Legend of Zelda: Echoes of Wisdom: It’s up to Zelda and her wisdom to save the kingdom of Hyrule in a brand-new story in The Legend of Zelda series. The people of Hyrule are being stolen away by strange rifts that have appeared, with a certain swordsman among the missing. Team up with the mysterious fairy, Tri, and use the power of the Tri Rod to create echoes – imitations of things found in the environment. Then recreate those echoes whenever you like to solve puzzles and defeat enemies. Use echoes of water blocks to reach new heights, make bridges out of old beds, throw rocks at foes – or find your own creative combination of echoes to do things your way. You can even create echoes of monsters to fight at your side in combat.

Expect The Legend of Zelda: Echoes of Wisdom on the Nintendo Switch this September 26!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring: Shadow of the Erdtree Reviews Round Up

It’s almost here! In just a few short days, FromSoftware’s DLC for the best-selling game Elden Ring titled “Shadow of the Erdtree” will be available on all platforms. Before anyone drops dough on it, is it worth it? Check out what the critics have to say in this Elden Ring: Shadow of the Erdtree reviews round up!

Elden Ring: Shadow of the Erdtree Reviews Round Up

MetaCritic (Currently at 95) | Open Critic (Currently at “Mighty”

As you can see, Elden Ring’s first — and only DLC — is getting rave reviews, as expected; this is FromSoftware after all.

Where Is the MP1st Elden Ring: Shadow of the Erdtree Review?

Sadly, PR has been a bit late in sending us a code, but we’ll have it on the site soon-ish.

Not familiar with the DLC? Here’s what to expect from it:

A New Story

Guided by Empyrean Miquella, players are beckoned to the Land of Shadow, a place obscured by the Erdtree where the goddess Marika first set foot.

In these strange new lands, players discover the dark secrets of the world as they meet others who follow in Miquella’s footsteps with ulterior motives.

Exploring a Familiar World Full of New Secrets

ELDEN RING Shadow of the Erdtree takes players beyond the Lands Between to explore the Land of Shadow, a completely new world from ELDEN RING.

Players can seamlessly travel back and forth between its vast maps interspersed with diverse situations and meticulous dungeons where menacing enemies roam

A Further-deepened RPG

Shadow of the Erdtree adds new weapons, equipment, weapon skills and magic not found in the base game ELDEN RING, along with new enemies, boss encounters and plotlines to further increase players’ RPG freedom.

Take on these threats with the new powers you can acquire.

Elden Ring’s Shadow of the Erdtree DLC launches June 20 on all platforms.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant Update 1.000.011 for Y1S0.4 Patch Notes List Faster Weapon Unlocks, Netcode Improvements

As expected given the previous announcement, Ubisoft San Francisco has taken the XDefiant servers down in order to release the Y1S0.4 title update! Those on consoles will see this as XDefiant update 1.000.011, and this once again brings another round of fixes and even faster weapon unlocks! Read on for everything new in the latest game update for XDefiant released this June 18.=

XDefiant Update 1.000.011 for Y1S0.4 Patch Notes

Download Size: 1.14GB (PS5)

Gameplay

Sped up the process of unlocking weapon attachments by lowering the amount of XP needed to level up your primary weapon, from 3,500 to 3,000, and your secondary weapon, from 1,500 to 1,000. This change is retroactive, meaning your existing weapon levels will likely be even higher now. Pause for polite applause.

To counterbalance this speedier access to performance-enhancing attachments–and provide a greater challenge to the community–Weapon Mastery level requirements have increased. However, any player who has already unlocked Bronze/Silver/Gold skins will get to keep them. We’re not monsters.

Netcode

Improved how quickly your health reacts when being shot, which should reduce the feeling of being shot behind walls.

Weapons

Players wielding the MDR while strutting around in the Firestorm skin were experiencing an abnormal level of recoil, which has been reset to normal recoil. So strut away.

Factions

Restored the decorum of lying down when dead to players who previously remained on their feet after dying while under the influence of Libertad’s Medico Supremo ultra.

Miscellaneous

Additional crash fixes.

Expect the game’s next patch to be the one for Season 1, which starts July 2! Go read on here for the new content and faction details. It’s not specified whether that patch will also bring in the spider-bot skill rework to make it less buggy.

More XDefiant Reading:

[Source: Ubisoft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Servers Now Offline for Maintenance This June 18. Expect Patch 8.0.04 to Be Released

Bungie has once again taken the Destiny 2 servers offline this June 18, and this is for your standard game maintenance. Alongside the server downtime, expect a new patch (version 8.0.04) to be released in a few hours as well.

Destiny 2 Servers Status and Maintenance Schedule for June 18:

Update: Bungie has announced that maintenance has been extended! We’ll update the article as more news about it is shared. In the meantime, you can read the complete 8.0.0.4 patch notes here.

Tuesday, June 18, 2024 – Maintenance
6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
6:45AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Expect an update from us once the official patch notes are released, as we’ll link to it within this article. If anything changes regarding the maintenance schedule or if it gets extended, we’ll update the article to reflect it.

[Source: Bungie Help]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 1 Servers Goes Offline for Maintenance This June 18

NetherRealm Studios has pulled the Mortal Kombat 1 servers down this June 18, so if you’re unable to go online, that’s the reason why. This is for your standard maintenance, so don’t expect MK1 to be offline for a long time.

Update: As expected, a patch has been released, and here are the complete patch notes.

Mortal Kombat 1 Servers Status and Maintenance Schedule for June 18:

Update: Maintenance is now over per NetherRealm!

Per NetherRealm Studios, today’s maintenance schedule is as follows:

June 18, 2024:

Start: 6 am PT/8 am CT/9 am ET/9 pm HKT

Duration: Not specified but usually around 2-3 hours

We are expecting a patch to be released during this server outage for the fighting game, though one for fixes more than anything else given we just got the big Homelander patch two weeks ago.

If there are any changes to the schedule or if anything gets announced by NetherRealm about it, we’ll be sure to let our readers know. We’ll provide a link to the patch once the changelog has been released by the studio.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Conan Exiles Update 2.06 Adjusts DBNO, Brings Bounty Hunting Event and More This June 18

Funcom has pushed out a Conan Exiles update 2.06 on all platforms this June 18, and this brings adjustments to DBNO (Down But Not Out), a new event in Bounty Hunting, new items for slae in the Bazaar and more! Read on for the complete patch notes.

Conan Exiles Update 2.06 Patch Notes for June 18:

DBNO (Down But Not Out)

  • On taking fatal damage, followers (excluding golems) will no longer immediately die! They will instead fall to the ground and begin to bleed out. Their health bar will turn gray and deplete over time. Damage taken while bleeding out will reduce the remaining bleed-out Health.
  • Interacting with allied followers that are bleeding out will perform a rallying cry that revives them and allows them to return to the battle. If you do not revive them before they bleed out, the follower will die.
    • Pressing interact will cause revived followers to return to their previous behavior
    • Holding interact will cause revived followers to follow you when they are revived
    • If you take damage while performing a rallying cry, the action is interrupted and must be started again.
    • Rallying cries will revive all followers in a 15 meter radius around the revive target
  • Each time a follower begins bleeding out they will accrue a “Strike”
    • If a follower has three strikes, they will die the next time their health is depleted.
    • Strikes expire simultaneously after 15 minutes
    • Expiration time is refreshed to the maximum duration when strikes are applied
    • Functionality can be enabled and disabled through server settings.

Event – Bounty Hunting

Bounty Hunting has returned to the Exiled Lands and Isle of Siptah with several new improvements and rewards. Apprehend sorcerers and bring them back for a bounty – dead or alive. The great Mek-Kamoses has deep coffers, and has a special interest in both live specimens and sorcerous heads. Sorcerers can be found in any human camp – prepare for a fight!

New Rewards:

  • Mad Prophet Armor
  • Khitan Slaver – Bamboo Hat, Tunic, Wristraps, Legwraps, Footgear
  • The Tiger’s Truncheon
  • Dead Woman’s Tresses
  • Sundered Manacles
  • Blue Smoke Fireworks Red Brocade Fireworks
  • Khitan Exile’s Tribute BasinFixes
  • Additional Bounty Hunter representatives in camps.

The Bazaar

The Bazaar has received a new shipment of new items – including the Towers of Yamatai, placeables, weapons, and armors. Build your own mystical observatory with the Celestial Scholar Bundle or craft a base from the wreckage with the Barachan Castaway Bundle.

Fixes and Tweaks:

  • Adjusted inconsistent stats on Gurnakhi Saddles
  • Added missing Epic version entitlement for Vendhyan Katar small bundle
  • Fixed issue where Lotus emblem icon does not unlock upon purchasing

General Fixes and Tweaks

  • Item stacks now split successfully inside of work benches.
  • Items in workbenches now display information on first interact.

Expect more news for Conan Exiles here on MP1st! So stay tuned.

[Source; Funcom Forums]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Spectrum Studio Boss in Hot Water as “Naked Sauna” as Part of Employees’ Requirements Surface

In most jobs, you’re required to come to work, do the task that’s assigned to you and call it a day, right? But what if that task involves hopping into a sauna with your boss, naked? Apparently, this is part of the job responsibilities at Polish game studio, Spectrum Studios.

It sounds absurd, right? Sadly, I am not making this up. Jacek Piórkowski, the Creative Director at Spectrum Studios, has been accused of forcing employees and would-be employees to hold creative meeting sessions in the sauna, and preferably naked. According to Piórkowski, it’s because the game’s premise revolves around the sauna, so this is way for developers to understand the creative process (or something).

Here are some of the conversations happening about it on LinkedIn:

Bartek Moniewski (@BartekMoniewski) on X

It seems given this situation has now been making the rounds on Twitter/X, that Piórkowski has started editing his comments.

 

Image

In the next communication exchanges, Piórkowski explains why being in the sauna is part of the job, and it’s not “about getting naked.”

Screenshot

Screenshot

The Creative Director even doubles down on his stance, and claims bathing suits are the “worst kind of fabric,” hence why it’s better to be, y’know, just be naked.

Image

In case you think that’s not part of the job description, check out the requirements for the Art Director position posted on LinkedIn, where it’s mentioned minus the “naked” part.

As you can see, there is the “Attending Sauna Sessions” bit in the job requirements that are “not negotiable” since the entire team needs to understand the product.

While I understand where Piórkowski is coming from that he wants the entire team to understand the theme of the game, there are countless other ideas of doing this without coming off as Pervy McPervison.

Currently, Spectrum Studios is working on a “new groundbreaking game” where Life is Strange, Final Fantasy and more titles are mentioned.

Spectrum Studio is working on new groundbreaking game: mix of Life is Strange (Narrative), Final Fantasy (story, characters), Heart of Darkness (adventure levels with dog), The Turyst (exploration and questing) and THPS2 (tricks and specials).

While that in itself doesn’t mention anything about saunas, it all has to do with the game’s protagonist:

Main character will be saunamaster and will be in charge of performing in various saunas (smells, music, choreography, everything).

As far as we’re aware, Spectrum Studios has not released a game to date. If this is indeed their debut project, then it’s off to a very slippery start.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Battlefield 2042 Weekly Missions, Store Bundles for Season 7 Week 14 Listed (June 18)

A new set of Battlefield 2042 weekly missions and store bundles is now live! MP1st’s Battlefield 2042 Season 7 Week 14 weekly missions, store bundles, and Portal Modes post details this week’s new missions, modes, and store items down below.

New Battlefield 2042 Weekly Missions, Store Bundles for Season 7 Week 14 (June 8):

New Battlefield 2042 Weekly Missions

Weekly Missions:

  • 300 Damage Inflicted (3)
  • 10 Teammates Revived (3)
  • 3 Rounds Played (3)

Available After 2 Missions:

  • 30 Kills, Assists, and Revives (4)
  • 6 Ribbons Earned (4)
  • 5 Objectives Captured or Neutralized in a Round (4)

Available After 4 Missions:

  • 1 Round Won (6)
  • 20 Multikills Performed or Headshot Kills (6)
  • 100 Enemies Spotted (6)

Available After 5 Missions (Bonus Mission):

  • 5 Enemies Killed (10)

Portal Modes:

New Battlefield 2042 Weekly Missions New Battlefield 2042 Weekly Missions

  • 1942 Rendezvous (1942 | Conquest & Rush | 32v32)
  • Tactical Conquest (2042 | Custom Conquest | 16v16)

New Store Bundles:

New Battlefield 2042 Weekly Missions

  • Next Frontier (5 Items, 1750 BFC)
  • World to Come (5 Items, 1000 BFC)

That’s all for Week 14. We’ll post Week 15’s rotation of missions, Portal Modes, and store bundles next week, so watch this space for further updates!

More Battlefield Reading:

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Salman Haider Zaidi

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theHunter: Call of the Wild Update 1.83 for Rhododendron Patch and Sundarpatan DLC

Developer Expansive Worlds has not only released the Sundarpatan Nepal Hunting Reserve DLC this June 18 for theHunter: Call of the Wild, but all players can look forward to Rhododendron Update that brings in new features, new cosmetics for free, bug fixes and improvements too. Check out the complete theHunter: Call of the Wild update 1.83 patch notes along with the DLC details.

theHunter: Call of the Wild Update 1.83 Patch Notes for June 18:

NEW FEATURES, IMPROVEMENTS & UPDATES

  • Two free Nepal-inspired cosmetic items: Sundarpatan Rhododendron Paint and Sundarpatan Flowers Camo.
  • We’ve added remastered models of Water Buffalo and Blackbucks to the game.
  • Blackbuck also received a few new fur variations: beige (male), piebald, and albino and had their population reset.
  • The populations of Mexican Bobcats in Rancho del Arroyo and Bobcats in New England Mountains have been reset to resolve a bug.
  • Populations have been reset for Black Bears, Brown Bears, and Grizzly Bears in Layton Lake District, Medved Taiga, Silver Ridge Peaks, Yukon Valley, Mississippi Acres, Revontuli Coast, and New England Mountains. This change will bring all bears to the new drinking time.
  • We’ve significantly improved the gameplay experience while using the TOBII Eyetracking Peripheral.
  • Dogs can now be heard barking at predators.

BUG FIXES

Gameplay

  • We’ve fixed an issue causing nearby animals to be invisible and leave tracks if the player fast traveled too close to them.
  • The ‘Boomstick’ perk will now provide a more realistic shot spread pattern from side-by-side shotguns when both barrels are fired together.
  • Building a hunting structure while your ATV is parked on it will no longer cause the ATV to explode.
  • ATVs that have been destroyed won’t magically repair themselves anymore when a player runs off and returns.

Equipment

  • We’ve fixed an accuracy issue with the 7mm Magnum Rifle when zeroed to 150m.
  • We’ve addressed a glitch that caused the Grelck Drilling Rifle’s secondary ammo to unload when players changed the primary ammo through the weapon wheel.
  • Tru-Vision Tritium Sight (Model R65) has been reduced to 0 to align with the adjustments that were made to the other Tritium sights.
  • We’ve fixed an issue where the PRC could be incorrectly deployed in certain shallow water areas.
  • Players can no longer place Green Wing Teal decoys on reserves that don’t have Green Wing Teals.
  • If autorun is enabled, players will now stop moving once they enter a Tripod.
  • We’ve fixed a clipping issue with Binoculars that was visible while crawling.
  • We’ve addressed some visual issues with the Night Vision Binoculars.
  • We’ve resolved an animation glitch on the .22 pistol that happened during rapid firing.
  • We’ve fixed animation issues during transitions on the 1897 shotgun.
  • An SFX issue when swapping ammo with any of the Davani handgun was fixed.
  • We’ve fixed a visual bug that occasionally occurred when using the Red Raptor sight on the Strandberg 10SA.
  • We’ve addressed a visual issue that occurred when leaving aim mode after firing a Revolver while manual chambering was on.

Dogs

  • Dogs will now bark in the direction of incoming threats when warning the player, rather than barking at the player.
  • We’ve fixed an issue where animals would occasionally stop floating back to shore if the dog failed to retrieve them.
  • Dogs will no longer be prevented from walking around outposts in New England Mountains.

Animals

  • We’ve fixed an issue that caused animals to frequently teleport back to land when touching water.
  • Foxes and other similar animals will no longer get a weird speed boost while fleeing.
  • Predators will no longer stop in their tracks when hunting prey.
  • Feline predators will adopt a more stealthy approach and stop making so much noise.
  • Moose and Capercaillie should no longer instigate fights with other animals.
  • Kangaroos, Alligators, and Crocodiles should be smarter about who they are attacking when multiple players are nearby.
  • We’ve fixed an issue that could occasionally cause the hit detection for Goats and certain birds in motion to be slightly offset from the animal’s visual appearance.
  • Animals should be less likely to run in zigzags.
  • Geese and Turkey should now look more natural when landing on the ground.
  • The Ghost Jackal in Vurhonga Savanna should now approve of its name and be more stealthy.
  • We’ve fixed a bug that caused antlers or horns to act strangely when an animal moved away from the player after being spotted.
  • Animals should be more likely to drink from an actual water source than the ground near one.
  • Red Deer’s Light Brown Fur Variation is no longer mistakenly marked as Grey.
  • Several animals have had their models reviewed and various issues with their model setup, skeletons, organ configuration, animations, and trophies have been fixed. These include: Siberian Musk Deer, Lynx, Fallow Deer, Harlequin Duck, Moose, Iberian Wolf, Hazel Grouse, Blackbuck, Black Bear, Axis Deer, Wild Boar, Pheasant, Roe Deer, all Turkeys, Red Deer, Cinnamon Teal, Northern Bobwhite Quail, Side-striped Jackal, Greylag Goose, Mallard, Springbok, Eastern Cottontail Rabbit, Banteng, Puma.

Player Character

  • We’ve addressed some issues with the face textures on several of the female player models.
  • The player model will no longer continue performing a walk animation after being knocked out.
  • We’ve fixed a minor animation issue that occurred when jumping without a weapon equipped.
  • We’ve fixed a minor animation issue with crouching.
  • We’ve resolved an animation glitch that occurred when the player died while reloading a Double-Barreled Shotgun.

Trophies

  • The horns of an animal will no longer be slightly out of sync with the rest of the body when changing trophy positions in the lodge.
  • We’ve addressed several issues with the Caribou trophy poses.
  • We’ve fixed some issues with the trophy poses of the Black Bear Great One.
  • We’ve resolved a sizing problem with the “Two Turkey Types” multimount.
  • We’ve addressed some visual issues with the Racoon Dog trophies when mounted to a plaque.
  • We’ve corrected the placement of the Springbok’s horns on trophy plaques.
  • We’ve resolved an issue with the horn placement of the deer in the Fallow Deer multimount.

Multiplayer

  • Other players’ weapons and scopes in Multiplayer will now be more stable when you look at them.
  • We’ve resolved a bug that caused desynchronization between weapons’ movements and character’s movements in Multiplayer when viewed by a player running at a different frame rate.
  • The game will no longer crash if the player enters or exits a Ground Blind while another player dismantles it.
  • We’ve fixed a few crashes that could occasionally happen when players lose connection during a multiplayer game.
  • Players should now receive an appropriate error message if they fail to join a multiplayer match because it is no longer available.
  • We’ve addressed an issue that could cause the game to freeze while leaving a multiplayer session on Xbox after placing a structure.
  • Joining a multiplayer server should no longer cause the game to crash.
  • We’ve resolved an issue that made the game try to connect to a different server than the one a player chose in the multiplayer menu.
  • We’ve fixed an issue where the multiplayer menu UI would break if the player disconnected from the Internet while sitting in the menu.

Missions

  • We’ve addressed a bug that could prevent some players from progressing in the Report All Sightings mission in Emerald Coast Australia.
  • We’ve fixed the ‘Flash Point’ mission in Yukon Valley, which previously required the player to leave and return to the reserve to proceed.
  • The Sauna will no longer remain highlighted after finishing the 360 Degrees of Sauna mission on Revontuli Coast.
  • We’ve fixed multiple issues with mission items on Silver Ridge Peaks that would reappear after the player picked them up.
  • The tire swing will no longer disappear in Mississippi Acres.
  • The mission item inspection screen should now work as intended. Using the scroll wheel only will only zoom, instead of zooming and scrolling the text field simultaneously.
  • We’ve fixed an issue that could result in the camera angle being unlocked during reserve intro videos.

World

  • A terrain gap in Silver Ridge Peaks got fixed, so players can no longer see what is below the map.
  • We’ve addressed several issues with roads in Silver Ridge Peaks.
  • An incomplete bridge in Emerald Coast Australia has had its construction finished.
  • We’ve fixed multiple terrain and object placement issues in different parts of Emerald Coast Australia.
  • A hole in the map in Cuatro Colinas got patched up.
  • Wind Turbine blades will no longer be popping in on Hirschfelden.
  • We’ve fixed an issue with a crate placement on Medved Taiga.
  • Players will no longer be able to interact with various lookout towers through their floors.
  • Some of the rocks in New England Mountains and Emerald Coast Australia have gotten a new better look.
  • We’ve improved the road systems in several reserves, making numerous adjustments for better placement and consistency of roads.

Customization

  • We’ve updated the thumbnail image in the weapon customization for the Silver Pink Material, given during Valentine’s Cosmetic Event, to display the correct metallic image.
  • We’ve fixed a bug that made the carry bag, instead of the actual tent, appear in the Customization menu for some tents.
  • We’ve eliminated an unnecessary additional keybind that could open the Customization menu.
  • We’ve resolved an issue that sometimes caused an infinite loading screen when attempting to access the Customization menu.
  • We’ve fixed an issue that occurred when the ‘apply’ button was pressed with a controller while on the preview screen.

UI

  • The ammo counter should now work correctly if the player fires all of their arrows and then recovers some of them.
  • The text showing the remaining ammo in the weapon wheel will now stay properly aligned, even when changing ammo.
  • We’ve resolved a problem where the 4th item was always selected when opening the weapon wheel.
  • We’ve addressed an issue affecting the selectability of tabs in the DLC store for several languages. Now, the tabs can be accurately selected.
  • When using a controller to attach or detach a weapon’s sight, the correct description will now display.
  • Now, when purchasing multiple missing items from your inventory, the pop-up will accurately detail the correct missing item.
  • We’ve fixed an issue where buying a missing item from inventory via the cache wouldn’t correctly update the inventory.
  • The pause menu should no longer accidentally be reopened while returning to the main menu.
  • The menu ribbon will no longer persist in the main menu after leaving the settings.
  • We’ve resolved an issue where the Missing Item from Loadout notification wouldn’t show up if several items were missing.
  • We’ve fixed an issue that caused need zones to remain visible on the map for animal groups that were no longer alive until the player exited and re-entered the reserve.
  • Pressing “Y” while the missing item pop-up is on-screen will no longer open the virtual keyboard.
  • We’ve added a notification when a player tries to accept an APEX Connect Friend Request and it fails due to a connection issue.
  • An issue on the item inspection screen that caused certain items to shake oddly got fixed.
  • We’ve fixed an issue where Windows Store players were not notified if they signed out of their profiles in the Xbox App while the game was running.
  • We’ve resolved a problem on the Harvest Screen where the ‘body parts hit’ list would become very small when many parts were hit. Now the list will scroll properly instead of scaling.
  • We’ve fixed a format issue in the Privacy Policy.

System

  • We’ve improved the overall stability, particularly on systems with limited memory by addressing some memory handling issues.
  • We’ve fixed an issue that could cause the game to crash after switching profiles on Xbox.
  • If the game can’t save data to the documents folder, it will now show an improved error message indicating a boot error with the current save directory, instead of crashing after launch. Users who receive this error should check the location and access to the Documents folder in Windows.

theHunter: COTW Sundarpatan Nepal Hunting Reserve DLC Info:

  • Elevate Your Hunting Game: Discover 13 animal species, including 10 new species unique to this area. You’ll need to be on high alert as you come face to face with the territorial Bengal Tiger, the rare and impressive Barasingha, the elusive Snow Leopard, and the Large Tahr – known in these parts simply as the “Great One.”
  • Push Your Boundaries: Hunt at altitude on snow-covered open ridges in the mountains, explore iconic rhododendron forests, and brave overgrown sal forests in the tropical lowlands. Diversity is all around you in Sundarpatan, and the sheer scale of this location will challenge even the most experienced hunters.
  • Embark on a Journey of Cultural Exploration and Education: Uncover the natural and cultural richness of Nepal. Showcase your hunting expertise with local experts and wardens, and complete non-hunting mission objectives such as agriculture, photography and repairs to support and develop the reserve.
  • Hunt with the Historical Gandhare Rifle: Originally a breech-loading firearm in the late 19th century, the Gandhare Rifle is a handcrafted, high-caliber, single-shot rifle. Made in Nepal by the Nepal Army, the weapon is a testament to Nepali innovation in both the military and hunting realms.

That’s about it. Don’t forget, base game owners can get the new features in the Rhododendron Update without buying the DLC.

[Source: Call of the Wild]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hearthstone Shop Closed, Arena Bug, Game Crashing Issues and More Surface This June 18

Following the big 29.6 patch for Hearthstone released yesterday, it seems it has caused issues with players today for some reason. Players have reported on the Hearthstone shop being closed, an Arena bug and more, with some even failing to load the game this June 18!

Hearthstone Shop, Arena and Crashing Issues Report for June 18:

Multiple players from the game’s community have posted on the issues affecting players now with the most prevalent being the shop bug and the Arena bug (not being able to do anything as buttons aren’t being recognized as being pressed).

Shop closed
byu/lorysinferno inhearthstone

Arena bugged for anyone else? Nothing happens when the buttons are clicked
byu/moise_alexandru inhearthstone

Is the game down?
byu/_ratjesus_ inhearthstone

So far, Blizzard Entertainment’s official customer service Twitter account has not acknowledged the issues, though we suspect that will change within the day (hopefully).

Once we get wind of any acknowledgement or fixes from the studio, we’ll update the article with the info. For those that found a workround, leave a comment below and let us know what you find. We did post a shop fix before, though we’re unsure if it’ll work for today’s issue.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls Online Update 2.59 for Gold Road & Update 42

Bethesda has deployed The Elder Scrolls Online update 2.59 (PS5 version 1.012.001) on PlayStation and Xbox consoles today. This update brings on the Gold Road content as well as update 42. Read up on what’s new in the TES Online update patch notes for June 18.

The Elder Scrolls Online update 2.59 Patch Notes:

PS5 Update Version 1.012.001

Welcome to The Elder Scrolls Online v2.58 (PS4) / v1.40 (PS5) and our latest Chapter: Gold Road! Investigate the return of Ithelia, a Daedric Prince never seen before in the Elder Scrolls series. Uncover the schemes of her most devoted followers and protect Tamriel from the chaos of unbridled change.

Venture into West Weald, home to the wealthy Colovian Imperials and the city of Skingrad. Encounter a bountiful region first seen in The Elder Scrolls IV: Oblivion, now beset by Daedric incursions and the encroaching jungles of Valenwood. Or you can play with the nature of magic itself with Scribing, an all-new game system unique to Gold Road. Collect and customize skills to tailor your builds, granting you the power and freedom to truly play your way.

There’s a variety of new things to collect including new item sets, Mythic items, mounts, pets, even 22 new Skill Styles which are new color variations of popular existing skills. And you won’t want to miss the new 12-player Trial, Lucent Citadel, which has some surprises along the way.

The base game adds improvements for NPC and remote player character resolutions, several updates to game mail, and added a new state to health bars for healing immunity. We’ve also joined the Xbox initiative to make steps toward a more sustainable gaming future by introducing some environmental sustainability features.

Please note all fixes listed in the PC v10.0.6 patch notes will be included in the next console incremental patch. We look forward to welcoming you to Gold Road, which is approximately 51.7 GB for PS4 and 10.2 GB for PS5 in size. Thanks and enjoy!

  • new_features_updates_big_changes.jpg
    Gold Road ChapterNew Zone – West Weald
    Prepare for adventure as you enter West Weald, a rich, Colovian Imperial territory ruled by Count Calantius of Skingrad. Located just west of Cyrodiil and east of the Gold Coast, West Weald remains a stronghold of Imperial prosperity. Vineyards, lumber camps, and strong trade routes contribute to the wealth of the region as the Imperial Legions protect its borders. But life is suddenly less quiet under the autumn eaves shading the Gold Road, and nothing will ever be the same…

    • To begin your adventures in West Weald, you can choose from among the following:
      • Create a new character and play through the Tutorial
      • Use the Wayshrine located in Skingrad
      • Travel to your alliance capital and take the caravan to West Weald
    • After you arrive in West Weald, an old friend, Leramil, greets you with news of the Forgotten Daedric Prince you discovered at the end of Necrom. She needs your help to investigate unusual activity in West Weald and discover its ties to Ithelia as part of the Zone Story.
    • In addition to the Zone Story, the Gold Road chapter includes the following activities:
      • Nine full-length Objectives, some tied directly to the Zone Story but completable in any order
      • Six delves, each with its own Skyshard and delve boss
      • Two Public Dungeons: Silorn, an ancient Ayleid Ruin and Leftwheal, a coastal trading post under attack by Mirrormoor forces
      • New world events – Mirrormoor Incursions
      • Six world bosses throughout West Weald
      • The Lucent Citadel 12-player trial
      • Three new set crafting locations
      • Many additional quests and discoverable activities
      • A special “capper” quest, available to those who have completed both Necrom and West Weald storylines

    Mirrormoor Incursions
    As the followers of the Forgotten Prince search desperately for her, her forces in Mirrormoor do not lie dormant. They have found a means to enter Tamriel in the hopes of reuniting with Ithelia. These Incursions from Mirrormoor dot the landscape of West Weald spreading Ithelia’s minions as they pour forth from her realm. You can seek out the generals and leaders of the Mirrormoor forces before ultimately defeating the stalwart champions bursting from the lands beyond.

    • Seek out Mirrormoor Incursion sites within West Weald and first defeat the leaders powering the Incursions before fighting the powerful champions. Mirrormoor Incursions will appear with an icon on your map when they are active.
    • Earn special rewards and achievements for defeating the Incursion leaders and champions both and keep West Weald safe from the emerging forces.

    Scribing
    We’re very excited to introduce you to Scribing, a new system focused around combat that gives you the ability to customize 11 new skills to suit your playstyle. Go on an exciting adventure with the Mages Guild and learn how to scribe your own customizable skills. As you explore the Scholarium beneath Eyevea and plumb the secrets of the past you’ll earn new skills, new Scripts, Skill Styles, and a wide variety of Scribing benefits thanks to some very powerful friends. To get started, seek out Adept Irnard Rirnil near the Mages Guild in Skingrad if you have access to the Champion System or if you have reached level 30 on your character.

    • To Scribe a new Skill, you must visit the Scribing Altar in the Scholarium, under Eyevea, and complete the tutorial quest “The Second Era of Scribing”.
      • First you will select a Grimoire.
        • Grimoires contain the base behavior of the Skill. For example, Wield Soul’s Grimoire launches a concentrated blast of Soul Magic at a single target.
      • Then, select a Focus Script.
        • These add the main function of the Skill. They also determine the Skill’s name, Resource Type, and Resource Cost
        • For example, if you select the Magical Focus Script for the Wield Soul Grimoire, it makes a concentrated blast of Soul Magic deal Magical Damage to the enemy. It will also change the name of the completed Scribed Skill to Magical Soul.
      • Next, select a Signature Script.
        • These add unique effects to the skill. For example, if you select the Damage Over Time Signature Script, Magical Soul will now also deal 9000 Magic Damage over 10 seconds to the enemy.
      • Finally, select an Affix Script.
        • These add a final benefit to the skill, usually from the Major and Minor Buff and Debuff system. For example, if you select the Breach Affix Script, it will add Major Breach to Magical Soul, now afflicting the enemy for 10 seconds reducing their Physical and Spell Resistance.
        • In general, single target Grimoires have access to Major buffs and debuffs, and Area of Effect Grimoires have access to Minor buffs and debuffs, since those have the potential of applying to more targets.
      • Scribe your new Skill by paying Luminous Ink.
        • After completing the quest “The Wing of the Indrik”, Luminous Ink will rarely drop from defeated enemies, and after completing the quest “The Wing of the Netch” Luminous Ink will rarely drop from harvesting crafting materials.
      • Place your new Scribed Skill on your Ability Bar from the Skills Menu.
        • If you have a blank spot on your Skill Bar, it will populate there when completing the Scribe. If you do not, you can find it in the Skills Menu under its parent Skill Line.
          • For example, Vault will live underneath the Bow Skill Line.
        • There is also a Scribing Tab inside the Skills Menu, which allows you to understand what Grimoires and Scripts you own, have scribed, as well as what combinations are possible when you are away from the Scribing Altar in the Scholarium.
      • Full access to the Scribing Altar comes after you have completed the Wing of the Indrik quest.
    • For your ease, there is a training room in the West Wing of the Scholarium where you can test your new Scribed Skills against Training Dummies.
    • There are also beautiful achievement furnishings available in the East Wing from Firandil’s Scamp and sales associate, Caal.
    • After completing the Scribing questline, when using alt characters, you will only have to complete the Second Era of Scribing to take full advantage of the Scribing System.
      • This includes purchases of Grimoires and Scripts being greatly discounted after you have acquired them from a vendor on another character.

    Grimoires

    • There are 11 New Grimoires (customizable skills) that you can unlock on a per character basis.
      • Weapon Skill Line
        • These require at least rank 25 in that skill line and the requisite weapon to use.
          • Vault (Bow)
          • Shield Throw (One Hand & Shield)
          • Smash (Two Hand)
          • Elemental Explosion (Destruction Staff)
          • Mender’s Bond (Restoration Staff)
          • Traveling Knife (Dual Wield)
      • Soul Magic Skill line
        • Wield Soul
          • Earn during the Scribing Tutorial.
        • Soul Burst
          • Earn by completing the Scribing questline.
      • Mages Guild, Fighters Guild, and Assault Skill Lines
        • These require at least rank 5 in the parent Skill Line to use.
          • Ulfsild’s Contingency (Mages Guild)
          • Torchbearer (Fighters Guild)
          • Trample (Assault)
    • To acquire Grimoires, visit Chronicler Firandil in the East Wing of the Scholarium after completing the quest “Wing of the Indrik” and purchase with gold after meeting the above requirements.
    • Grimoires are customized by adding one of each script type, then paying the cost in Luminous Ink.

    Scripts

    • Every Grimoire has three Script Slots: one each for a Focus Script, Signature Script, and Affix Script. Scripts are how you customize your Grimoires and turn them into Scribed Skills, and are unlocked on a per character basis.
      • Focus Scripts set the Main function of the Scribed Skill, and also determine its name and resource type and cost.
        • Focus Scripts also determine if the ability is Enemy-Targeted or Ally/Self-Targeted and if any following buffs will only apply to you or also apply to your allies.
      • Signature Scripts give the skill unique effects.
        • These unique effects often lean into the mechanics and passives from the parent Skill Line. For example, the Passive Master Signature Script when used on Vault will give you the Hawkeye passive from the Bow Weapon Skill Line.
      • Affix Scripts give the skill a final benefit of known buff and debuffs, largely from the Major and Minor system.
    • Not every combination of scripts can be Scribed to every Grimoire.
    • Scripts that share the same name may do slightly different things depending on the Grimoire they are applied to, but the same theme will apply. Mix and match and discover what works for you!
    • You can acquire Scripts by having them rarely drop in the world; However, you can unlock new sources by completing their associated Wing Quest.
      • Focus Scripts become available from various daily coffers after completing the Wing of the Gryphon.
      • Signature Scripts become available from various daily coffers after completing the Wing of the Dragon.
      • Affix Scripts become available from various daily coffers after completing the Wing of the Netch.
      • After completing these quests, these will unlock account-wide benefits, such as the ability to purchase them from the Scribing and Infinite Archive Vendors.
      • Additionally, after completing the Wing of the Dragon, you will be able to find Scripts hidden at certain Mages Guilds across Tamriel.
    • There is also a special kind of Signature Script, known as the Class Mastery Script.
      • This script gives access to special mechanics and passives unique to your class.
      • This script is applicable on all Grimoires.
      • To acquire this script, you must collect 50 Class Script Scraps via a number of in-game activities such as Trials, Master Writs, Infinite Archive, Dungeons, Arenas, and more.
      • After acquiring the Class Mastery Script on a single character, you can purchase it on other characters from Chronicler Firandil.

    Luminous Ink

    • Luminous Ink is Scribing’s crafting resource. The ink cost to Scribe a Skill is based on the number of Scripts added or changed.
      • When Scribing a Skill for the first time, it will always require three Scripts, and therefore cost three Luminous Ink.
      • However, if you are changing out only a single script on a previously Scribed Skill, the Luminous Ink cost to scribe will only be 1.
    • Ink Drops from enemies in the world at a low rate after you have completed the quest “Wing of the Indrik”.
    • After completing the quest “Wing of the Netch”, you can also gain ink via harvest nodes.

    Skill Styling
    ESO has countless ways for you to customize your character’s appearance and skills, and with Gold Road, we’re excited to introduce a new type of customization collectible called Skill Styles! Skill Styles are select new color variations on popular existing skills from the Weapon, Guild, and World Skill Lines, helping you further stand out on the battlefield. There are 22 earnable Skill Styles that you can earn via Scribing quests, completing dailies, discovering Skyshards, defeating Mirrormoor Incursions and more.

    New Trial – Lucent Citadel
    On the outskirts of Fargrave City District there is an old vault known as the Lucent Citadel. Most well-travelled scholars have never heard of this vault or believe it exists but Keshargo, being the former leader of the Scribes of Mora, is not like other scholars. His research has lead him to the Citadel looking for a powerful object known as the Arcane Knot. But he is not the only one. With his expedition in tatters thanks to being ambushed by a Daedric force, he now needs help retrieving the Knot and ensuring it does not fall into evil hands.

    • Lucent Citadel is a 12-player trial with the portal located in northern West Weald.
    • The trial includes a Normal version in addition to a challenging Veteran version.
    • There are unique item sets within the trial including Perfected versions only found in Veteran difficulty.
    • Unique achievement awards are available for completing the trial including the following:
      • Unique body and face marking
      • Unique mount
      • Several titles
      • Unique housing items

    New Item Sets
    We’ve added 10 new item sets in this update! Details and sourcing can be found below:

    • Overland
      • Symmetry of the Weald – Light
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
      • Macabre Vintage – Medium
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – Adds 150 Weapon and Spell Damage
        • 5 – When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
      • Ayleid Rufuge – Heavy
        • 2 – Adds 1096 Max Stamina
        • 3 – Adds 1206 Max Health
        • 4 – Adds 1206 Max Health
        • 5 – Blocking an attack reduces your Damage Taken by 11% for 3 seconds.
    • Crafted
      • Highland Sentinel
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 657 Critical Chance
        • 4 – Adds 657 Critical Chance
        • 5 – While in combat, each second you stand still grants you a stack of Sentinel’s Eye every 1 second, up to 10 stacks. Each stack increases your Critical Chance by 357. Each second you move removes half of your stacks of Sentinel’s Eye, rounded up. Exiting combat removes all stacks of Sentinel’s Eye. Using charge and teleport abilities do not remove stacks of Sentinel’s Eye.
      • Tharriker’s Strike
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – Dealing damage with a fully-charged Heavy Attack grants you Major Berserk for 4 seconds, increasing your damage done by 10%. This effect can occur once every 1 second.
      • Threads of War
        • 2 – Adds 1487 Offensive Penetration
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – Your Light and fully-charged Heavy Attacks gain 100% Status Effect Chance. The Status Effect is based on the damage type of your weapon.
    • Trial
      • Mora Scribe’s Thesis – Light
        • 2 – Adds 657 Critical Chance
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 (Perfected only) – Adds 657 Critical Chance
        • 5 – Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
      • Slivers of the Null Arca – Medium
        • 2 – Adds 657 Critical Chance
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 657 Critical Chance
        • 5 (Perfected only) – Adds 129 Weapon and Spell Damage
        • 5 – Dealing Critical Damage gives you a stack of Sliver for 10 seconds. You can only gain one stack of Sliver every 0.5 seconds. When you gain your third stack, the stacks are consumed and the crystals launch at the last enemy you damaged, dealing Physical Damage. This damage scales off your Weapon or Spell Damage. Once you launch the crystals, you cannot gain Sliver for 5 seconds.
      • Xoryn’s Masterpiece – Light
        • 2 – Adds 1096 Max Magicka
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 129 Magicka Recovery
        • 5 (Perfected only) – Adds 1096 Max Magicka
        • 5 – Increases your Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
      • Lucent Echoes – Heavy
        • 2 – Adds 4% Healing Taken
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 1206 Max Health
        • 5 (Perfected only) – Adds 1206 Max Health
        • 5 – While you have more than 50% Health, increase the Critical Damage and Healing of your group members by 11%. Group members wearing Lucent Echoes cannot benefit from this effect. While you have 50% or less Health, reduce your Damage Taken from monsters by 20%.

    New Mythic Items
    We’ve added three new Mythic Items in this update, available to discover through Antiquities.

    • Rourken Steamguards – Heavy Hands
      • Activating Block while in combat grants you Steam Guardian for 0.5 seconds, reducing your damage taken by 99%. This effect can occur once every 10 seconds.Blocking an attack while Steam Guardian is active reduces its cooldown by 5 seconds.
    • The Shadow Queen’s Cowl – Light Head
      • While Crouched, you can see Witnesses and Guards through walls.Successfully pickpocketing a Witness or Guard applies Distracted to them for 10 seconds, stunning your target. Decreases your detection radius in Stealth by 30 meters against Distracted targets.
    • The Saint and the Seducer – Neck
      • While in combat, you gain one of five random major buffs which changes every 10 seconds. Enemies within 12 meters of you gain one of five random minor debuffs depending on which buff you have. The available buffs and debuffs include:
        • Major Berserk and Minor Maim
        • Major Resolve and Minor Breach
        • Major Force and Minor Brittle
        • Major Evasion and Minor Vulnerability
        • Major Courage and Minor Cowardice

    New Antiquities
    In addition to the three new Mythic items, a Mirrormoor Music Box and an Ayleid Blacksmithing Station can also be discovered through Antiquities.

    New Collectibles

    • Mounts
      • The Refulgent Mirrormoor Steed is obtained by earning the “Knot Worthy” achievement.
      • A Wildburn Tiger-Lynx is obtained by earning the “Savior of West Weald” achievement.
    • Pets
      • A Prism Wasp is obtained by earning the “In Memory of.” achievement.
    • Outfits
      • Nantharion’s Regalia pages are awarded to adventurers who complete various achievements associated with the exploration of West Weald.
      • Gold Road Dragoon pages come from the Impresario or Zenithar’s Sublime Parcel during the “Zeal of Zenithar” event.
      • Ayleid Lich pages come from the Impresario or Pelinal’s Boon Box during the “Whitestrake’s Mayhem” event.
    • Emotes
      • “True-Sight Lens” is obtained by completing the final quest in the Scribing questline.
    • Mementos
      • The “Abolisher Memento” is obtained by earning the “Echo of the Abolisher” achievement
      • The Echonir Memento” is obtained by finishing the quest “The Untraveled Road”
    • Skin
      • “Fractured Glory” is a special skin earned by completing the “Adventurer Across a Decade” achievement.
    • Face and Body Markings
      • “Ithelia’s Threads” is earned by completing the “Lucent Citadel Conqueror” and “Retrieval Specialist” achievements.
      • “Veteran’s Homage” is earned by completing the “Veteran of the Infinite” and “Archival Veteran” achievements.
    • Dyes
      • The West Weald Autumnal Orange dye is obtained by completing the “Hero of the Gold Road” achievement.
      • The Scholarium Cerulean dye is obtained by completing the “Pen is Mightier than the Sword” achievement.
      • The Lucentshard Azure dye is obtained by completing the “Lucent Citadel Vanquisher” achievement.

    New Tales of Tribute Deck: Saint Alessia
    We’ve added a new Tribute patron deck to earn during your adventures through West Weald! Saint Alessia brings an army to the table and rewards smart tactical choices that lead to strategic victory. You’ll unlock fragments of the Saint Alessia patron deck by completing a wide range of activities but remember that in order to the unlock the ability to play Tales of Tribute (and your new deck) you’ll need access to the High Isle Chapter.

    New Homes
    The zone of West Weald welcomes its new visitors with options to earn two new homes!

    • Rosewine Retreat
      • Once a favorite of wine merchants seeking to acquire the area’s best vintages, this inn room can serve as a convenient refuge for any hoping to sample Skingrad’s best food and drink.
      • This inn room is earned by completing the “Room to Spare” quest, which can be found in Skingrad’s tavern, The Fertile Respite. Alternatively, it can be purchased for 3,000 gold if you’ve already completed that quest elsewhere.
    • Merryvine Retreat
      • Merryvine’s wines once rivaled those of the nearby Valente Vineyard, but misfortune sent its former owner fleeing. This sun-kissed estate features fertile grapevines, a house suitable for entertaining, and facilities that would please any vintner.
      • This home is available to purchase for 1,300,000 gold upon completion of the “Gold Road Grand Adventurer” achievement.

    New Furnishings
    A variety of new furnishings can be found in West Weald, including:

    • 101 new furnishing plans, which can be obtained from monsters, containers, and more across West Weald.
    • 7 new furnishing plans exclusive to the World Event.
    • 10 new achievement furnishings, which can be purchased from Gathareth in West Weald once you’ve completed the associated achievements.
    • 13 new antiquity furnishings, including a music box and a blacksmithing station!
    • 10 new paintings, which can rarely be found in treasure chests across West Weald.
    • 20 new stealable furnishings, which include a variety of tools and foods.
    • 21 new Home Goods furnishings that can be purchased from Mahei-Jekka in West Weald, including an array of fall foliage that can be found across West Weald.
    • 4 new tapestries featuring the art from two new different Tales of Tribute cards, which can be earned as rare rewards from Tales of Tribute matches.
    • 12 new Skill Scribing furnishings, which can be acquired by completing quests and purchasing from Caal in the Scholarium.

    New Achievements and Titles
    This update introduces 140 new achievements and 8 new titles, including a number of Mythic and Scribing-related achievements.

    • The “Hero of Gold Road” title can be obtained by completing the “Hero of the Gold Road” achievement.
    • The “Pathfinder” title can be obtained by completing the “Champion of Gold Road” achievement.
    • The “Luminous” title can be obtained by completing the “Lucent Citadel Vanquisher” achievement.
    • The “Crystal Sharp” title can be obtained by completing the “Lucent Citadel Conqueror” achievement.
    • The “The Unshattered” title can be obtained by completing the “Retrieval Specialist” achievement.
    • The “The Unstoppable” title can be obtained by completing the “Arcane Stabilizer” achievement.
    • The “Arcane Stabilizer” title can be obtained by completing the “Knot Worthy” achievement.
    • The “Inheritor” title can be obtained by completing the “Inheritor of the Scholarium” achievement.

    New PlayStation Achievements
    There are 4 new PlayStation Trophies in Gold Road, all of which require earning the associated in-game achievement.

    • “Champion of the Gold Road” is a bronze trophy.
    • “Lucent Citadel Vanquisher” is a silver trophy.
    • “Inheritor of the Scholarium” is a bronze trophy.
    • “Hero of the Gold Road” is a gold trophy.

      Update 42 Base Game

      Mail Improvements
      We have made a number of interface and system improvements to Mail.

      • Added a new “System Alerts” category to the Mail screen.
        • Messages from non-player sources that do not include attachments are now sorted into the System Alerts category.
        • Messages from non-player sources, as well as Customer Support, continue to be sorted into the System Mail category.
      • System Mail and System Alerts are sorted based on expiration with the soonest-to-expire message displayed at the top.
        • Player Mail sorting remains unchanged.
      • Mail headers now display the icon of their first attachment if there are any attachments.
      • The Mail screen now displays how many inventory slots are available on the current character.
      • Added a new “Delete After Claim” option to the mail screen.
        • This option is enabled by default and causes any System Mail to be automatically deleted after you claim the attachments.
        • This option does not affect Player Mail.
      • Added a new “Take All” button to the mail screen.
        • This button claims all attachments from all mail in the current active category (Player Mail or System Mail).
        • Mail is processed based on the currently sorted order and starts with the mail soonest to expire.
          • Note that Player Mail and System Mail have different sorting rules, explained above.
          • COD Player Mail and Customer Support mail are not affected by “Take All”.
        • If an attachment is unable to be claimed for any reason, such as unavailable inventory space, the process halts and no further attachments are claimed.
        • Note the “Delete After Claim” option, if enabled, applies to every System Mail affected by “Take All” that no longer has an attachment.
      • Upon logging in, you now receive alerts if:
        • You receive new mail that includes an attachment.
        • You have existing mail with attachments that are about to expire.
        • You receive a new Hireling Correspondence mail.
      • You can now delete non-returnable mail that still has an unclaimed attachment.
        • A confirmation screen is displayed to ensure this is the intended action.

      Hireling Correspondence
      Mail messages received from Hirelings associated with various crafting disciplines are now automatically recorded in a new section of the Lore Library called Hireling Correspondence.

      • Hireling Correspondence is sorted by crafting discipline and the order the mails were received.
      • Hireling Correspondence is character-specific and entries into the Lore Library occur the moment your character receives the Hireling mail (not when the mail is opened).
      • Any Hireling mail a character received prior to this update have been retroactively added to that character’s Hireling Correspondence.

      Mail Expiration Changes
      As part of our continuing efforts to improve server performance and stability, we have reduced the expiration times of certain types of system mail.

      • These changes only affect mail you receive going forward. Expiration times for mail received prior to this update have not changed, with the following exception:
        • A small number of information-only system mails that were previously set to never expire now have expiration timers.
      • Below are the updated expiration timers based on mail type:
        • Information-only System Mail: 7 days
        • Hireling Mail: 7 days
        • Activity Finder Rewards: 7 days
        • Rewards for the Worthy: 7 days
        • Guild Trader Purchases: 7 days
        • Guild Trader Sales/Expirations: 14 days
        • Weekly Leaderboard Rewards: 14 days
        • Promotional rewards, such as Twitch Drops: 14 days to a maximum of 180 days
      • Mail with rewards generated by direct purchases made outside the game, such as Chapters and the Newcomer Pack, continue to never expire.
      • As a reminder, the expiration timer for most mail types does not begin until the mail is received while your character is logged in. There are, however, several exceptions where the timer begins when the mail is sent:
        • Player mail
        • Guild Trader mail – Includes item purchased, item sold, kiosk bid result, etc.
        • Guild Finder Listing expired
        • Customer Support mail

      Guild Trader Timers
      Guild trader item sale timers have been reduced from 30 days to 14 days. Note that existing item listings will not be affected by this change.

      Character Resolution
      Building off of the Min Spec changes in Update 41, we have made additional adjustments to how the game handles the resolution of other characters (both NPC and other remote players) that appear near you.

      • As has always been the case, characters that are closest to you will appear at the highest resolution we offer and as characters move further away, their resolution will decrease. That said, we have increased the distance before the resolution drops so you will now be able to see high resolution characters from farther away.

      New Environmental Sustainability Features
      ESO is joining the Xbox initiative making steps toward a more sustainable gaming future. Our mission as part of Team Xbox is to bring the joy and community of gaming to everyone, but it’s critical we do so while taking care of our planet. We are working to reduce our environmental impact and creating opportunities for gamers to reduce their environmental impact while gaming. To do so, we have added the features below to ESO. For more information on environmental sustainability efforts at Xbox, visit this page.

      • Reduced GPU use during player inactivity (Xbox Series X|S and PS5): There’s no reason for your device to be working so hard when you aren’t doing anything. The game already checks that after 20 minutes of being inactive, our servers will kick players out to the main menu, where power consumption is minimal. Until that happens, though, it can be wasteful. The game client will now drop the resolution in half if it has not detected any input for 5 minutes. It will also impose a 30fps cap while inactive. This results in our power consumption going from 65% down to 24% when in Performance Mode when you are AFK.
      • Reduced GPU use in Contextual Menus (Xbox Series X|S and PS5): When viewing most menus, (eg. managing inventory, achievements, quest journal, etc) framerate is now capped to 30fps. Some menus are exempt on a case-by-case basis (eg. conversations, various mini-games). Testing in Performance Mode while in these menus shows a 50% reduction in GPU consumption, resulting in overall power consumption going from approximately 63% of the maximum possible on a console down to 37%.

      Healing Immunity on Health Bars
      We’ve added a new state to health bars for healing immunity, which will display on a target that is immune to your heals. For example, with Ring of the Pale Order, other players will see you as healing immune, but since you can heal yourself your own health bar will display normally. Group Frames and Nameplate health bars will now also display absorb shields, healing absorbs (trauma), and healing immunity.

      New Achievements
      In addition to the new achievements found in the Gold Road Chapter, we’ve also added several new achievements listed below, including something special for our 10 year anniversary!

      • There’s a new set of achievements that are awarded for an account’s rank in a given skill line.
        • Weapon Skills, which can be found under the Character achievements section, check for weapon skill lines at ranks 25 and 50:
          • One Handed
          • Two Handed
          • Shield
          • Dual Wield
          • Bow
          • Destruction Staff
          • Restoration Staff
        • Fighters and Mages Guild, found under the Guild achievements section, of at least rank 5.
        • Alliance War Assault and Support Skills, found under the Alliance War section, both of at least rank 5.
      • There is also a new achievement that is awarded for completing a decade’s worth of Tamriel main storylines.
        • Becoming a Hero of the Aldmeri Dominion, Daggerfall Covenant, and Ebonheart Pact, as well as triumphing against Molag Bal
        • Coldharbour
        • Craglorn
        • Wrothgar
        • Hew’s Bane
        • Gold Coast
        • Vvardenfell
        • Clockwork city
        • Summerset
        • Murkmire
        • Northern Elsweyr
        • Southern Elsweyr
        • Western Skyrim
        • The Reach
        • Blackwood
        • The Deadlands
        • High Isle
        • Galen
        • Apocrypha
        • Gold Road
      • These achievements (and their components) will be automatically rewarded to those who have already accomplished the appropriate feats.
  • combat_&_gameplay.jpgGreetings! The big chapter of the year is upon us and this one is quite exciting with the addition of Scribing! Due to this large feature, as well as following suit of previous years, this update will be on the lighter end in terms of actual combat adjustments to the existing gameplay; much of the team has been incredibly hard at work making sure Scribing hits the ground running and that we have more time to iterate on ability values and bugs during this PTS cycle. For the live combat experience, expect to see mainly bug fixes and iterative work with a small handful of targeted balance changes for some outliers.

    As for some of the more impactful changes coming, we have a very small number of class changes aimed at helping with some issues we’ve seen long term feedback on. Templars may be delighted to hear they now have access to some crowd control in their kit with the addition of an immobilize to Blazing Spear – hopefully assisting with their tanking and jabbing capabilities. Dark Shades for the Nightblade will now always deal area damage, to help the class gain some more impactful cleave damage and debuff application for tanking. Wardens may find some more value to their Betty Netch outside of PvP, where it will now grant a small increase to your damage done for a short duration if it fails to remove a negative effect. Finally, Necromancers have regained some raw power back in their tethers, as they’ve fallen into decay of the last year or so.

    Outside of classes we also have a small handful of changes to those who howl at the moon, giving some good head pats to the werewolves out there. Generally speaking, they’ve fallen far enough behind the pack in many aspects of the game, so we’re going through some of their abilities to add meaningful buffs while also trying to do a better job to represent the existing playstyles for them. This includes those Pack Leaders out there who prefer to protect their pack instead, with some changes to the morphs of Roar to differentiate playstyles between damage dealers and tanks or disruptors. Ferocious Roar will focus on enabling the more traditional blood thirsty playstyle – terrifying foes so much they’ll take bonus damage from Piercing Howl – while Deafening Roar will focus on helping out those who wish to control enemies, which drops all offensive bonuses for defensive ones by granting Major Protection while slotting, as well as causing all of their Heavy Attacks to taunt enemies for 15 seconds (before you ask, this does not allow for an Area of Effect taunt).

    That about covers the high-level view for this update! We are very much looking forward to your feedback both for the combat adjustments and also the ever-exciting Scribing feature. Stay safe out there, happy 10 years of ESO, and we hope to see you in Tamriel!

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    General

    • Fixed an issue where many movement-oriented abilities, such as Mist Form, could have their animations broken by roll dodging at the frame of activation. Roll dodge will now be disabled temporarily while you are actively being moved from one of these abilities.
    • Fixed an issue where channeled Heavy Attack animations would break and lock you in the animation if you hit ESC during their channel. Now you can actually escape!
    • Fixed an issue where some player abilities were not properly respecting line of sight checks. This includes the following:
      • Blessing of Protection and morphs
      • Fungal Growth and morphs
      • Obsidian Shield and morphs
    • Fixed an issue where some knockback effects could desync their impacted targets for remote clients if the attack that applied the knockback also killed those targets.
      • This is mainly notable in places such as Sunspire, where many attacks like Wing Thrash could kill a group member and cause them to appear in a different position than they actually were, rendering them difficult to target with a Soul Gem resurrection.
    • Fixed an issue where corpse-consuming visual effects would be present on some bodies you should not be able to utilize, such as those left by another fight you did not participate in.
    • Fixed an issue where some effects were reducing damage taken in an additive manner, rather than a multiplicative manner, resulting in more mitigation than intended and creating some situations where 100% damage mitigation was achievable. This affects the following:
      • Hardy Champion passive
      • Elemental Aegis Champion passive
      • Preparation Champion passive
      • Heavy Armor’s martial damage taken reduction
      • Heavy Armor’s damage taken reduction while CC Immune
      • Light Armor’s magical damage taken reduction
    • The Armory system can no longer be used to apply multiple Mundus Stones with the use of the Twice Born Star set.

    Arcanist

    • Curative Runeforms
      • Arcanist Domain: Fixed an issue where this ability and its morphs could not be dispelled.
    • Herald of the Tome
      • Abyssal Impact
        • Cephaliarch’s Flail (morph): This morph now ranks up in 1.1% healing per rank, resulting in 3.3% additional healing at rank IV, rather than reducing its cost per rank, as the morph upgrade does not interact with cost at all and was offering too many unique advantages.
    • Soldier of Apocrypha
      • Rune of Eldritch Horror
        • Rune of Uncanny Adoration (morph): Fixed an issue where Minor Vulnerability could fail to apply from this ability.

    Dragonknight

    • Ardent Flame
      • Fiery Grip
        • Chains of Devastation (morph): Fixed an issue where this morph could sometimes cause your character to face the wrong direction after using.

    Necromancer

    • Grave Lord
      • Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as “sticky” Over Time effects.
    • Living Death
      • Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.

    Nightblade

    • Shadow
      • Summon Shade
        • Dark Shade (morph):
          • This morph’s shade now only uses its Area of Effect attack, rather than using it once every 5 seconds and then swapping to a single target attack, to help add more options for cleave damage in the class.
          • Adjusted the visual effects to appear as Drain Power, rather than Whirlwind, to feel more appropriate for a Nightblade ability.

    Sorcerer

    • Dark Magic
      • Blood Magic: This passive now activates when you cast a Dark Magic ability with a cost, rather than when you hit an enemy with a directly applied Dark Magic ability. This was done to make the passive more reliable and easy to understand.
      • Rune Prison: Fixed an issue where this ability and its morphs could miss invisible targets.

    Templar

    • Aedric Spear
      • Spear Shards
        • Blazing Spear: This morph now also causes the initial hit to immobilize enemies hit for 4 seconds.
          Developer Comment:

          Spoiler
      • Sun Shield: Fixed an issue where this ability and morphs’ visual effects could fail to appear.
    • Restoring Light
      • Restoring Aura: Fixed an issue where this ability and morphs’ visual effects could fail to appear.

    Warden

    • Animal Companions
      • Betty Netch: This ability and its morphs now also increase your damage done by 5% for 5 seconds if no negative effect was removed from the ability.
        Developer Comment:

        Spoiler

    Weapon

    • Bow
      • Rapid Fire:
        • Fixed an issue with this Ultimate and the Toxic Barrage morph where the visual effects could become stuck on a target even after the ability was cancelled.
        • Fixed an issue where these two abilities also shot a phantom arrow, dealing 10 instances of damage, despite only shooting 9 arrows maximum. The total damage per cast has remained relatively untouched (some minor rounding may result in < 1% changes).
          • Toxic Barrage (morph): Increased the Damage over Time effect to match the new damage per shot by ~11%, now that it applies one less tick.

    Guild

    • Mages Guild
      • Equilibrium: Increased the base duration of this ability’s Major Resolve to 27-30 seconds based on rank, up from 22-25 seconds, now that Everlasting Magic has been adjusted. Overall this should result in a 1-2 second increase when combined.
        • Everlasting Magic: This passive now increases the duration of Mages Guild duration abilities by 1/2 seconds, rather than 10/20%.
          Spoiler

    World

    • Soul Magic
      • Soul Trap: Fixed an issue where this ability and its morphs would fail to fill a Soul Gem if a target died to the first tick of their application.
    • Werewolf
      • Werewolf Transformation:
        • This Ultimate and its morphs’ Light and Heavy Attacks now deal Bleed Damage, rather than Physical.
        • These attacks now have a chance to apply their status effect (now Hemorrhaging), with Light Attacks at 3%, partially charged Heavy Attacks at 5%, and fully charged Heavy Attacks at 10%.

        Developer Comment:

        Spoiler
      • Roar: This ability and the Ferocious Roar morph now apply a unique debuff called “Terrified” to enemies they hit for 10 seconds. Terrified doesn’t do anything outright other than place a tracking effect on enemies, to help Werewolves mark their prey.
        • Deafening Roar (morph): This morph now grants Major Protection for slotting, rather than Major Prophecy and Savagery. While slotted, it also causes your Heavy Attacks to taunt enemies for 15 seconds.

        Developer Comment:

        Spoiler
      • Piercing Howl: This ability and its morphs no longer deal 10% bonus damage to enemies that are facing them, and instead deal 10% bonus damage to enemies that are Terrified.
        • Howl of Agony (morph):
          • This morph now adds an additional 10% bonus damage to off balance enemies, stacking up to 20% when they are also Terrified, rather than dealing 25% to enemies that are facing you or are feared.
          • This morph now also ranks up with cost reduction, rather than ranking up the bonus damage effect.
        • Howl of Despair: Extended the duration of the buffs granted by Feeding Frenzy to 20 seconds, up from 10.

        Developer Comment:

        Spoiler

    Alliance War

    • Assault
      • Siege Shield
        • Propelling Shield (morph): This ability now only affects abilities with a range of 28 meters or higher, to ensure it behaves closer to the Reach passive and Battle Spirit, as well as ensuring it does not affect abilities it should not.

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    Consumables

    • Gradual Ravage Health: Fixed an issue where potions made with these traits could trigger many other events, such as item sets.

    Crafted Sets

    • Coldharbour’s Favorite: Fixed an issue where Honor would often spawn in dead, rather than living long enough to do their job, and then die. Thankfully, Honor can never truly die.
    • Morkuldin: The summoned-sword from this set no longer has a second sword appearing on the ground.

    Dungeon & Arena Sets

    • Hagraven’s Garden: Fixed an issue where this set could sometimes activate in situations it should not have.
    • Maligalig’s Maelstrom: Fixed an issue where this set could trigger on non-group members.
    • Rush of Agony:
      • This set now has an 800ms delay before attempting to pull targets, to increase the amount of reaction time enemies have before they are yanked.
      • The pull now properly interacts as a projectile with a minimum travel time of 200ms and animates the pull appropriately to reduce the feeling of rubber banding.
      • Increased the radius of the pull to 12 meters, up from 10 meters, to help offset some of the reductions to impact for the wearer. The delayed damage remains unchanged, still happening after 2 seconds from activation and dealing damage within a 7 meter radius.

      Developer Comment:

      Spoiler

    Monster Masks

    • Chokethorn: Fixed an issue where this item set could trigger off events other than ability casts. It will now only activate during the activation of abilities that meet its requirements, rather than on effects that those abilities may apply as well, such as the Heal over Time from Structured Entropy.
    • Lady Thorn: Fixed an issue where this set’s synergy did not follow synergy rules with cooldowns.
    • Magma Incarnate: Fixed an issue where this set could trigger on non-group members.

    Overland Sets

    • Mad Tinkerer: Fixed an issue where this set’s crowd control visuals would fail to blend smoothly and could appear erratic.

    PvP Sets

    • Dark Convergence: Fixed an issue where some of this set’s visuals were not removed when its effects were dispelled.

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    General

    • Increased the chance for Mirri and Bastian to recite idle lines.
    • Fixed an issue where temporarily disabled mounts could still be selected by Companions using random mount selection.
    • Ember is now more likely to comment when you are caught trespassing.
    • Mirri will now give negative rapport when harvesting a honeybee.
    • Fixed a number of monsters that were not properly tagged for purposes of Companion rapport or responses, including Ogres, Snakes, and Goblins.
    • Fixed an issue where Bastian would not properly respond to being in a Mages Guild in certain cities.
    • Mirri is now more likely to use her other line when you’re in a protracted duel with another player.
    • Fixed an issue where several companions would not properly identify cities.

    Gameplay

    • Fixed an issue where the Soothing trait was not adding the healing bonus as expected.

    Quests

    • The Double Edge: Fixed an issue where Sharp-as-Night would sometimes leave behind small visual artifacts when going through the door during this quest.
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    General

    • Fixed an issue where a raft that could take you to Murkmire could sometimes indicate you were out of range from some angles on the dock.

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    Quests

    • Relics and Rumblings: Fixed an issue where follower Amalia Vasatoln could erroneously enter her defensive state post-combat.
    • Shattered and Scattered: Fixed an issue where the bestowal theater of this quest would show up after completing it, or during various steps in between.
    • The Gates of Adamant:
      • Fixed an issue where your progress could become blocked if you did not collect both daggers when looting from the dual weapon pile.
      • Fixed an issue where there were two little corners of the first room outside of your cell you could stand in to despawn Norianwe.
    • Zenithar’s Abbey: The follower version of Daluion will now be less of an obstacle for interacting with objects in the world.
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    NPCs

    • Exiting an interaction with Furnvekh will no longer cause him to air drum.
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    Quests

    • Uneasy Alliances: Fixed numerous issues with quest pins going in and out of the Khenarthi’s Breath Temple courtyard.
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    Quests

    • A Rage of Dragons: Fixed an issue where Mulaamnir would fly off before finishing his threat. Like a coward.
    • Beware the Purring Liar: Fixed an issue where the Goiter’s Gulp ledger was difficult to interact with.
    • The Final Order: Fixed an issue where Zamarak or Prefect Calo would not respawn if they somehow became stuck.
    • The Usurper Queen: Fixed an issue where quest pins got wonky in the short hallway between the main part of the delve and the room where you try to rescue the Grand Adept.
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    General

    • Increased the drop rate of Thras-Crafted Breeches for the Esoteric Environment Greaves Mythic.
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    General

    • Vulk’esh Stomper Sabatons is now properly labeled as the Annihilarch’s Chosen Style.

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    General

    • Corrected the error message you receive when using “doors” that transport you to High Isle, which were erroneously telling you that you had to own Elsweyr to enter.

    Quests

    • Arcane Research: Fixed a map and compass pin issue that would lead you through the wrong exit on some steps.
    • The Large Delegate: Fixed an issue where there was no door pin leading out of the dealer’s house.
    • The Long Game: Fixed an issue where Fera’s Journal was being sourced inside the South Key’s chest, but you had to interact with the chest a second time to find it. Now, it’s a separate book interactable within the sarcophagus.
    • Tournament of the Heart: Map pins will no longer get confused as you get closer to the Gilded Lute.

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    General

    • Fixed an issue with your display name when inviting multiple friends to play Tribute in succession.
    • Fixed an issue where eligible players had missing Lore Library entries for Tribute Card upgrade clues.
    • Pelin’s Paragon Outfit Style will no longer be hidden in your Collections until it is unlocked.
    • If you previously did not open a card clue before collecting the respective upgrade, you could never complete the corresponding Eidetic Memory entry. Now the book will open before it’s deleted from your inventory to prevent this issue.

    Gameplay

    • Fixed an issue where Almalexia’s Patron ability would not allow you to discard agent cards.
    • If any agent with a trigger ability is removed from play, it will now activate the trigger ability before leaving play.
      • For example, if you play a “KO All” card while having multiple Agents and a Firesong Haruspex on the board, it will give Prestige for every one of your removed Agents (but not itself), and any Agents that returns to your cooldown pile from a Confined state.
    • Ink and Blood now grants +1 Coin on Combo 2.
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    General

    • Fixed an issue where Companions would go into an injured posture when entering the Pulk delve.

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    Endeavors

    • Fixed issue with the Dubdil Alar Tower world boss where clearing the encounter without saving Dubdil Alar would not progress the Endeavor associated with killing world bosses.
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    Sanity’s Edge Trial

    • Frost bombs from Exarchanic Yaseyla will now properly reduce your healing taken.

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    General

    • The entrance to Cipher’s Hall will now remain open after turning in the quest Chronicle of Fate so you can access the book “Chronicle of Apocrypha.”

    Bastion Nymic

    • Fixed several issues with bosses The Irrefutable Herald and The Prime Cataloger related to their Devour Brain ability.

    Quests

    • Chronicle of Fate: Fixed an issue where the Chronicle of Apocrypha could sometimes spawn inside its podium, making it appear missing or inaccessible.
    • Keeper of Fate: Fixed an issue where the bindings holding the Fulcrum Obscura reappeared after completing the necessary quest step.
    • The Fateweaver Key: You will no longer be incorrectly guided by quest pins when traveling through the Central Orphic Tunnels on the step “Meet Azandar at Fathoms Drift.”
    • Tracing Shadows: There will no longer be two versions of Servant Aki-go in close proximity during the steps where you talk to them.
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    Dungeons

    • Moongrave Fane
      • Sacrificial Helots will no longer remain once the encounter is completed.
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    Dungeons

    • Castle Thorn
      • Virulent Viscera will now always be created when intended after throwing Vaduroth’s Sickle.
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    Quests

    • Partners in Crime: Fixed an issue where Quen would not be visible when you were under level 5 and on the first step of this quest after beginning the quest from the Collections menu.
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    General

    • Updated the functionality of the combined repair kits to now include bridges.
    • Fixed an issue where many kill-based events could successfully trigger from training areas in Cyrodiil.

    Battlegrounds

    • Fixed a specific case where occasionally the Chaos Ball could be obtained but would fail to damage the carrier or their allies, and fail to appear above their head. Picking up the Chaos Ball will now actively flush all other actions your character is taking that may have interfered with its acquisition.
    • Fixed an issue where Chaos Ball’s ramping damage always acted as if you had held the ball for 1 extra tick, dealing slightly more damage than intended.
    • The Chaos Ball will now properly showcase how many stacks of ramping damage, healing and shield reduction it applies.
    • The Chaos Ball will now display effect text in your Character Sheet when you hover over its effects, accurately describing its mechanics and current penalties.
    • Fixed an issue where each tick of Chaos Ball caused hit reaction on targets inside of it, making it extra annoying.

    Itemization

    • The Akaviri Motif now correctly states it is acquired from War Researchers and not Siege Merchants.
    • The Horned Dragon and Fanged Worm Style Pages now correctly say that they are Bound.

    Siege

    • Fixed an issue where Cold Fire Trebuchets and Frost Lancers needed to be direct hits on other siege weapons to damage them, unlike other siege which hit all valid targets inside of their impact zones.

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    General

    • Fixed an issue where the Lucent Guardian Motif would dye inconsistently at the Outfit Station.
    • Fixed an issue where some visual effects could flicker.

    Animation

    • Your character will now be automatically dismounted if you are mounted while previewing certain types of products from a merchant or your inventory.

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    General

    • Fixed an issue if you had access to the craft bag but with “Auto Add To Craftbag” turned off, you could lose out on crafting materials if looted with a full inventory.
    • The Aetherial Ascension Woodworking and Clothing Stations will now grant the correct Crafting Station furnishing when one is used nearby.
    • Fixed various spelling errors in Hireling mails and correspondence.
    • The Research Tab at Jewelry Crafting Stations will now appropriately list rings before necklaces.

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    Infinite Archive

    • Updated the rewards received from the daily quest “Replication Elimination”. You can now receive fragments from all of the Infinite Archive collectibles if you have not yet unlocked them.
      • This cascade begins with the fragments for the Maligraphic Mount, then the fragments for the Shattered Mirror Maze marking set, then fragments for the Maligraphic Skeever, and finally fragments for the new Veteran of the Infinite marking set.
    • Added several Gold Road rewards to the potential list of available rewards from Filer Ool; it may take some time for them to appear for sale.
    • Vision descriptions and headings will now correctly display in all supported languages.

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    General

    • Fixed an issue where products could display twice in the ESO Plus Deals section of the Crown Store.

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    General

    • Cleaned up yet more stray Witches Festival decorations. Sorry, the crows keep stealing them and putting them back, they think it’s all about them.

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    General

    • The Golden Vendor, Adhazabi Aba-daro, will no longer be desynched between PC and Consoles between chapter updates.

    Achievements

    • Fixed a number of typos found in achievement text.

    Eidetic Memory

    • Fixed an issue where the following books were hidden after turning in the delve quest for Tor-Hame-Khard.
      • For Captain Telomure
      • Pearl Research Notes, Log 3
      • Journal of Justiciar Avanaire
    • The Coven Condundrum book “Icereach Coven Note” is now available post-quest inside the Palace of Kings.
    • The book “Dear Escort” is now available outside the entrance to the Ebon Sanctum after completing Ebon Stadmont’s quest.
    • The book “To the Villanous Manacar” is now available post-quest in its initial location.
    • “The Sea Runs Restless” is now available post-quest in the same spot you found it before.
    • Fixed an issue where you couldn’t interact with the Journal of Tsona-Ei, Part 3 after completing the associated quest.

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    Homes

    • Fixed an issue where Shadow Queen’s Labyrinth home would display the wrong map.
    • Fixed an issue with the southwestern ghost in Shadow Queen’s Labyrinth where their book could be seen to flicker at certain intervals.
    • Fixed a small visual issue in the southwestern portion of Doomchar Plateau where a rock was observed to clip with the terrain in an unnatural way.
    • Adjusted the collision on several balcony ramp fixtures used within Gladesong Arboretum that was causing your character to float slightly.
    • Fixed an issue with Elinhir Arena where the state of the levers would reset if you left the home for too long.
    • Adjusted the interact prompt for the following homes to say “Enter”.
      • Doomchar Plateau
      • Grand Psijic Villa
      • Coldharbour Surreal Estate
    • Adjusted the position of one of the carpets in the Linchal Grand Manor so it can be properly selected.

    Furnishings

    • Fixed an issue where some house furniture interactions that require your character to sheathe could incorrectly cancel early as you sheathed your weapons.
    • Removed a placeholder collectible furnishing that was appearing in the collections menu.
    • Fixed an issue with the “Leyawiin Wall, Curved Garden” furnishing where its flavor text was mismatched with its size. It now correctly states that it is a large furnishing item.
    • Fixed an issue where rotating the Grand Master Blacksmithing Station in the Housing Editor would rotate around a point in front of the anvil, instead of around the anvil itself.
    • Fixed a typo in the “Witch’s Festival, Cursed Totem” furnishing.
    • Adjusted the following furnishings so the brightness of their lights is not dependent on the time of day.
      • Dwarven Brazier, Eternal
      • High Elf Streetlight, Stone
      • Redguard Brazier, Enchanted
    • Fixed an issue with the “Leyawiin Fountain, Round Grand” furnishing where the camera could get stuck below the fountain.
    • Fixed some texture issues or inconsistencies on the following furnishings:
      • Cliff Strider Skeleton Stand
      • High Isle Bed, Single
      • Vampiric Table, Flat Exsanguination
    • Adjusted the collision of on the following furnishings:
      • Flower Trap, Tamed
      • Falmer Gate, Stick
      • Reach Totem, Mammoth Rib
      • Shelf, Black Soul Gems
    • Fixed an issue where the “Indoril Streetlight, Stone” furnishing’s lanterns were not animating.
    • Fixed missing Furnishing Behavior tags for the following furnishings:
      • Crystalline Mind Barrier, Replica (Interactable)
      • Replica Cursed Orb of Meridia (Animated and Visual FX)
      • Alchemical Apparatus, Master (Audio)
      • Alchemical Apparatus, Condenser (Audio)
    • Adjusted all Tribute Tapestry furnishing names to remove the word “Tribute”. The updated furnishing names are below:
      Spoiler
    • Fixed an issue where the “Dark Elf Censer, Hanging” furnishing’s collision was offset.
    • Fixed an issue with the following furnishings where the flames were not displaying properly.
      • Imperial Brazier, Caged
      • Imperial Brazier, Spiked
      • Necrom Brazier, Tall Stone
      • Velothi Brazier, Temple
    • Adjusted the selection node location on the following furnishings:
      • Bush, Flowering Ivy
      • Dark Elf Censer, Hanging
      • Deadlands Bookcase, Etched
      • Elsweyr Cabinet, Elegant Wooden
      • Elsweyr Cabinet, Wide Elegant Wooden
      • Elsweyr Cabinet, Wall
      • Elsweyr Foot Bridge, Masonry
      • Elsweyr Shelf, Elegant Wall
      • Tapestry, Echatere Pelt
    • Adjusted the alignment behavior on the following furnishings:
      • Common Post, Sign Holder
      • Dark Elf Lantern, Ashen
      • Khajiit Banner, Hooked
      • Khajiit Drapes, Tattered
      • Magna-Geode
      • Magna-Geode, Large
      • Replica Cursed Orb of Meridia
      • Riverhold Defense Spikes, Roof-Mounted
      • Rough Cup, Empty
      • Shutters, Blue Double
      • Shutters, Blue Slatted
      • Shutters, Blue Hinged
      • Shutters, Blue Lattice
      • Shutters, Hinged Lattice
    • Adjusted the camera preview behavior for the following furnishings:
      • Argonian Medallion, Stone
      • Argonian Snakes on a Rope
      • Rough Clothesline, Short
      • Throne of the Skald-King
    • Performed an audit for Antiquity Furnishing items and found Gold Antiquities lacked sufficient protection against accidental deletion. You will now be required to type the word “DESTROY” to remove the following Antiquities Furnishings from their inventory permanently:
      Spoiler
    • Performed an audit for Achievement Furnishing items and discovered Gold and Purple items lacked sufficient protection against accidental deletion. You will now be required to type the word “DESTROY” to permanently remove the following achievement furnishings from your inventory:
      Spoiler

    Houseguests

    • Fixed minor text issues with the dialogue from Keshu the Black Fin and Hildegard.

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    General

    • Error messages stating “Too many modifications to save” along with failures to save changes being made now no longer appear when editing friend notes.
    • Fixed an issue where suspending the game while in a Customer Support ticket submission could block further inputs.

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    General

    • Many Dremora are now correctly considered humanoid-based Daedra for purposes of monster categorization and effect application.
    • Cleaned up some NPCs who were walking around without clothes.
    • Fixed a handful of cases where guards or monsters might get the zoomies and rapidly sprint from one waypoint to the next.
    • Outlaws Refuges from Blackwood, Fargrave, High Isle, Vastyr, and Necrom are now properly flagged as Outlaws Refuges and allows bounty to calculate.

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    General

    • Fixed yet more floating and/or clipping NPCs, books, cats, plants, resource nodes, etc.
    • Fixed a number of slightly off-set quest pins on maps in numerous quests throughout the game.
    • A number of animals across Tamriel are no longer able to witness crimes.

    Alik’r Desert

    • Feathered Fiends: Fixed an issue where Daneem would just stand there until despawning after talking to Leja.

    Auridon

    • Depths of Madness: Fixed an ancient targeting issue with the Malevolent Spirit that required you to use the spore potion from your inventory rather than the more convenient, “Press button to banish ghost,” that most quest items of this kind have.
    • Lifting the Veil: Fixed an issue where using the disguise would cause your character to run up and down slopes and stairs at weird angles.

    Bangkorai

    • The Lion’s Den: Fixed compass and map pins pointing to Yarah at the turn-in step.

    Coldharbour

    • What the Heart Wants: Fixed an issue where an early step to talk to Shayaifa wouldn’t have a pin on the map.

    Cyrodiil

    • Capture Aleswell Mine: Fixed an old issue where the quest pin for this capture was mistakenly placed on an Arrius resource.

    Gold Road Prologue Quest

    • Prisoner of Fate:
      • Fixed an issue that could cause Leramil to be unavailable if you entered Ithelia’s prison again instead of speaking with her.
      • You can now reach a portal to Grahtwood at the end of this quest, though you may not see Leramil create it.

    Reaper’s March

    • Baan Dar’s Boast: Fixed an issue where the Dark Poison could not always used on the Stranglers.

    Rivenspire

    • Crimes of the Past: Fixed an issue where the quest bestower could despawn by approaching her from certain angles.
    • Under Siege: The weapons you must collect are now easier to interact with and share a greater “reticle real-estate” than the surrounding crates.

    Shadowfen

    • Schism: Fixed an issue where weakened goblins could not be subdued by placing the totem.

    Stonefalls

    • From the Wastes: Fixed an issue where you could use the alchemical draughts on things that were not the intended targets.
    • Proving Trust: Fixed an issue where the signal flare could not be used to rescue Morvani.

    Stormhaven

    • One Last Game: Cleaned up some truly ancient quest pin nonsense related to the Cloudy Dregs attic.
    • The Perfect Burial: Michel no longer disappears in front of you if you turn in this quest after having completed the quest, “Azura’s Aid.”

    The Rift

    • Song of Awakening: Various versions of Sage Odana and Knudikur can no longer be killed.
    • Soul Harvest: The bag that makes Treva’s spirit appear will now properly despawn and respawn as needed on accepts and abandons.
    • Storming the Hall: There is now a pouch of ashes in your inventory when Vigrod Wraithbane gives you one for the next step.

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    General

    • Made several fixes and improvements to Screen Narration.
    • Character titles in the character screen are now alphabetized.
    • Adjusted the size of the description box in the Group Finder creation screen to better match the maximum character limit.
    • Fixed a UI error that could occur when searching in various menus.
    • Fixed an issue where dropdowns could display a scroll bar when not necessary.
    • Fixed an issue where an overlap or gap could be observed on your health bar at certain resolutions.
    • Fixed an issue where the Submit button on the bug submission form was getting overlapped by other form elements.
    • Fixed an issue in character creation where previewing different kinds of gear would change the creator tab back to the first one.
    • Fixed certain Cyrillic characters not visible in item links.
    • Added hint text to the User ID and Password fields.
    • Added an indicator in the Text Chat menu to emphasize the currently selected chat line.
    • Fixed a UI error that could occur in the house editor retrieval tab.
    • Fixed an issue where extremely long text in Legal documents could get cut off in some languages.

    Activity Finder

    • Fixed an issue where the “Join Queue” button in some sections of the Activity Finder could get stuck on the screen.

    Combat & Gameplay

    • The staves formerly known as Flame and Frost have decided that it is time to update their tooltips to finally reflect their true names: Inferno and Ice.
    • Fixed an issue where Siphoning Ultimate abilities wouldn’t show as useable with the reduced cost passive active.
    • Fixed an issue with the Infinite Archive summary screen that could cause various Verse/Vision icons to display outside of the window.

    Help & Tutorials

    • The Provisioning tutorial will now only be displayed when using the food or drink tab of the provisioning station.

    Housing

    • Fixed an issue with some overlapping keybinds in the Housing Editor.

    We will let our readers know when the next update hits very soon.

    Source: The Elder Scrolls Online forums

    Damien Seeto