| All |
| More strategy options are available with the newly added system!
‘Indomitable Spirit’ allows you to fight more aggressively by making ‘Conversion’ available with White Damage received. |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Indomitable Spirit |
←+B+S while guarding |
New system added. |
| Backward Dodge |
←+G |
New system added. |
| Awakening Effect |
– |
Activated when the total of remaining HP and White Damage reaches a certain point or below. |
| Standard Grab |
A+B or ←+A+B |
Standard A’, ‘Standard B’, ‘Crouching A’, and ‘Crouching B’ can be canceled.
(Except for Launcher’s ‘Standard B’ and ‘Crouching B’) |
| Guard Cancel Attack |
→+B+S while guarding |
Increased the recovery. |
| Increased the knockback range and lowered the height of the launch upon hit. |
| Guard Gauge |
ー |
Increased the recovery speed. |
| Reduced the maximum Guard Gauge of all the characters. |
| Standard B |
B |
Made the untech time consistent except for some characters. |
| Crouching B |
↓+B |
Made the untech time consistent except for some characters. |
| Airborne A |
A while airborne |
Made the untech time consistent. |
| Increased the damage scaling received. |
| A combo starter, increased the combo time scaling received upon hit. |
| Airborne B |
B while airborne |
Made the untech time consistent. |
| Other Standard Attacks/Skills |
ー |
Reduced the extremely long untech time for some skills. |
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Mid-range strategy is enhanced, now that ‘Mountainous Wheel’ can be canceled with ‘Ashe Fork’!
‘Bloodlust’ can be used in combos!
Now you can recover HP during combos! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| MP Recovery Speed |
ー |
Reduced the MP recovery speed. |
| Standard B |
B |
Reduced the hit back. |
| Reduced the guardback. |
| Ghost Slash |
S |
Reduced the hit back. |
| Mountainous Wheel |
←+S |
Can be canceled with ‘Ashe Fork’ while airborne. |
| Ashe Fork |
↓+S while airborne |
Increased hitstop duration. |
| Reduced the guard stun against landing. |
| Frenzy |
MS |
Increased the cooldown for MP recovery. |
| Bloody Twister |
MS during Frenzy |
A combo starter, increased the combo time scaling received upon Projectile hit. |
| Increased the combo time scaling received upon its Vacuum connecting against the opponent during the combo. |
| Raging Fury (Standard/during Frenzy) |
↓+MS |
Reduced the MP cost. |
| Increased the cooldown for MP recovery. |
| Blood Sword (Standard/during Frenzy) |
→+MS |
The first and second hit can be jump canceled upon hit. |
| Bloodlust (Standard/during Frenzy) |
←+MS |
Can hit the opponent even during a combo. |
| The minimum damage is set. |
| Reduced the cooldown for MP recovery. |
| Outrage Break |
MS while airborne |
Increased the cooldown for MP recovery. |
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Various MP skills are enhanced and thus, are more useful!
Dominate the fight with the enhanced skills! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Standard Grab |
A+B or ←+A+B |
Reduced the recovery upon hit. |
| Standard B |
B |
Increased the recovery. |
| Increased the damage scaling received. |
| A combo starter, increased the combo time scaling received upon hit. |
| Crouching B |
↓+B |
Increased the recovery. |
| Reduced the guard stun. |
| Increased the damage scaling received. |
| Cleave: Upper |
↓+S |
Can be jump canceled even when guarded. |
| Cleave: Cut |
→+S |
Reduced the untech time. |
| Cleave: Slash |
←+S |
Reduced the untech time. |
| Brandish |
MS |
Increased the minimum damage. |
| Reduced the recovery. |
| Inferno Charge |
MS during Brandish |
Increased the minimum damage. |
| Can be jump canceled. |
| Launches the opponent higher. |
| Reduced the guard stun. |
| Increased the MP cost. |
| Increased the cooldown for MP recovery. |
| Crescent Slash |
↓+MS during Brandish |
Increased the damage. |
| Increased the White Damage inflicted when guarded. |
| Reduced the damage scaling received. |
| Increased the minimum damage. |
| Increased the guard stun. |
| Reduced the cooldown for MP recovery. |
| Increased the MP cost. |
| Dread Bore |
→+MS during Brandish |
Increased the minimum damage. |
| Reduced the MP cost. |
| Reduced the cooldown for MP recovery. |
| Increased the guardback. |
| Increased the untech time against the multi-hit attack. |
| Behead |
←+MS during Brandish |
Increased the minimum damage. |
| Moved up the timing for activation of Armor effect. |
| Removed the Armor effect against low attacks. |
| Increased the MP cost. |
| A combo starter, increased the combo time scaling received upon hit. |
| Lunge Strike |
↓+MS |
Increased the minimum damage for the first and second hit. |
| Earthshatter |
→+MS |
Reduced the recovery. |
| Reduced the damage scaling received. |
| Launches the opponent higher. |
| Increased the MP cost. |
| Increased the cooldown for MP recovery. |
| Devastate |
←+MS |
Increased the minimum damage. |
| Reduced the MP cost. |
| Doom Glaive |
MS while airborne |
Reduced the damage scaling received for the first hit. |
| Increased the minimum damage. |
| Reduced the MP cost. |
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Easier to use ‘Rising Fist’ as an anti-air, with the increased Invulnerability duration!
Maintain your attack position with the various A Attack skills’ reduced recovery!
Rush into the opponent even more aggressively from short-range. |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Standard A |
A |
Reduced the recovery. |
| Increased the guard stun. |
| Standard A (2nd hit) |
A while Standard A |
Reduced the recovery. |
| Crouching A |
↓+A |
Reduced the recovery. |
| Tiger Chain Strike |
S |
Can be canceled with various MP skills even on whiff. |
| Tiger Chain Strike (2nd hit) |
S during Tiger Chain Strike |
Can be canceled with various MP skills even on whiff. |
| Muse’s Uppercut |
↓+S |
Can be canceled with various MP skills even on whiff. |
| Low Kick |
←+S |
Can be canceled with various MP skills even on whiff. |
| Shadowless Kick |
MS |
Reduced the White Damage inflicted when guarded. |
| Increased the MP cost. |
| Rising Fist |
↓+MS |
Increased the Invulnerability duration upon the hurtbox activation. |
| Increased the cooldown for MP recovery. |
| Mountain Pusher |
→+MS |
A combo starter, increased the combo time scaling received upon hit. |
| Increased the cooldown for MP recovery. |
| One Inch Punch |
←+MS |
Reduced the Guard Gauge Damage. |
| Tornado Kick |
MS while airborne |
Reduced the White Damage inflicted when guarded. |
| Increased the cooldown for MP recovery. |
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Enhanced damage for ‘Aerial Break Down’ when used in combos!
Various skills can be followed-up by more movements with the additional cancel options! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Fling (Standard/Hold) |
S/S (Hold) |
Can be canceled with ‘Air Steiner’ upon hit. |
| High Kick (Hold) |
↓+S (Hold) |
Can be jump canceled even when guarded. |
| Neck Snap (Standard) |
→+S |
Reduced the damage scaling received for the first and second hit. |
| Increased the untech time against the first and second hit. |
| Can be canceled with ‘Fling’ and ‘Air Steiner.’ |
| Increased the MP recovery when hit. |
| Neck Snap (Hold) |
→+S (Hold) |
Increased the untech time against the first hit. |
| Reduced the damage scaling received for the first hit. |
| Can be canceled with ‘Fling’ and ‘Air Steiner.’ |
| Increased the MP recovery when hit. |
| Shoulder Tackle (Standard) |
→+MS |
Reduced the damage scaling received. |
| A combo starter, increased the combo time scaling received upon hit. |
| Shoulder Tackle (Hold) |
→+MS (Hold) |
Reduced the damage scaling received. |
| Reduced the untech time. |
| Increased the combo time scaling received. |
| Break Down (Hold) |
←+MS (Hold) |
Reduced the start-up for the hurtbox. |
| Increased the damage inflicted when used in a combo. |
| Reduced the damage scaling received. |
| Aerial Break Down (Standard) |
MS while airborne |
Increased the damage inflicted when used in a combo. |
| Increased the minimum damage. |
| Aerial Break Down (Hold) |
MS (Hold) while airborne |
Increased the damage inflicted when used in a combo. |
| Increased the minimum damage. |
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Neutral play is enhanced with the adjustments to various A and B Attacks!
Overall, skills are enhanced and easier to use with the new cancel options for combos and attack strategy! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Standard A |
A |
Can be canceled with dash and backstep even on whiff. |
| Reduced the damage scaling received. |
| Standard A (2nd hit) |
A while Standard A |
Reduced the damage scaling received. |
| Crouching A |
↓+A |
Can be canceled with ‘Standard A.’ |
| Standard B |
B |
Increased hitstop duration. |
| Increased the input time window for canceling. |
| Crouching B |
↓+B |
Increased hitstop duration. |
| Increased the input time window for canceling. |
| Mach Kick |
S |
Reduced the damage scaling received. |
| Windmill |
→+S |
Can be canceled with ‘Triple Tap.’
※ Cannot be used more than once in a single combo. |
| Triple Tap |
←+S |
Can be canceled with ‘Windmill.’
※ Cannot be used more than once in a single combo. |
| Reduced the damage scaling received for the first hit. |
| Reduced the guard stun for the shooting part. |
| Suppressive Barrage |
MS |
Increased the damage for the last hit. |
| Suppressive Barrage (2nd) |
MS while Suppressive Barrage |
Increased the damage for the last hit. |
| Suppressive Barrage (3rd) |
MS while Suppressive Barrage (2nd) |
Increased the damage for the last hit. |
| Death Hawk |
←+MS |
Reduced the damage scaling received for the multi-hit attack. |
| Reduced the damage for the multi-hit attack. |
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Now it’s easier to use MP skills with the reduced MP cost and cooldown for MP recovery!
Long-range neutral play is enhanced with the new cancel options! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Standard A (2nd hit) |
A while Standard A |
Increased the recovery. |
| Crouching A |
↓+A |
Increased the recovery. |
| Standard B |
B |
Can be canceled with ‘Steyr AMR,’ ‘Cannon Ball’ and ‘Spriggan.’ |
| Increased the recovery. |
| Steyr AMR |
S |
Can be canceled with ‘FM-31 Grenade Launcher,’ ‘Cannon Ball’ and ‘Spriggan.’ |
| Increased the combo time scaling received upon the second hit during a combo. |
| FM-31 Grenade Launcher |
↓+S |
Can be followed-up by ‘Cannon Ball’ and ‘Spriggan.’ |
| Launches the opponent lower. |
| Charge Laser Rifle |
MS |
Reduced the cooldown for MP recovery. |
| BBQ |
↓+MS |
Reduced the cooldown for MP recovery. |
| X-1 Extruder |
→+MS |
Increased hitstop duration. |
| Increased the cooldown for MP recovery. |
| A combo starter, increased the combo time scaling received upon hit. |
| FM-92 mk2 Lancer |
←+MS |
Reduced the MP cost. |
| Reduced the recovery. |
| Enlarged the hitbox of the Projectiles when hitting the ground. |
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Maintain your attack position with the enhanced Standard Attacks!
‘Summary Justice’ is more useful with the new jump cancel option! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Crouching A |
↓+A |
Increased the guard stun. |
| Standard B |
B |
Increased the guard stun. |
| Reduced the hurtbox. |
| Crouching B |
↓+B |
Increased the guard stun. |
| Punishing Cross |
S |
Increased the guard stun. |
| Rising Cut |
↓+S |
Increased the guard stun. |
| Cut-in Dash |
→+S |
Moved up the cancel time window when canceling with another skill. |
| Flege’s Essence |
←+S |
Moved up the cancel time window for ‘Cut-in Dash.’ |
| Raid |
↓+S while airborne |
Reduced the damage for the first hit. |
| Increased the damage scaling received for the first and second hit. |
| Flege’s Firebomb |
MS |
Increased the cooldown for MP recovery. |
| Summary Justice |
→+MS |
Can be jump canceled. |
| Increased the damage for the third hit. |
| Reduced the damage for the first hit. |
| Reduced the minimum damage for the first and second hit. |
| Reduced the guard stun for the second and third hit. |
| Burning Wheel |
←+MS |
Increased the recovery. |
| God’s Wrath |
MS while airborne |
Reduced the time scaling received for the last hit. |
| A combo starter, increased the combo time scaling received upon hit. |
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Standard B’ and ‘Airborne B’ can be used to start combos, making them more powerful!
Easier to use MP skills with a significant increase in the MP recovery upon Standard Attack hits. |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Attacks/Skills |
ー |
Increased the MP recovery when hit. |
| Standard A (2nd hit) |
A while Standard A |
Reduced the guard stun. |
| Standard B |
B |
Launches the opponent higher after the ground bounce upon hit and reduced the knockback range. |
| Reduced the damage scaling received. |
| Airborne B |
B while airborne |
Increased the hit/guard stun. |
| Reduced the damage scaling received. |
| Increased the knockdown time. |
| Reduced the knockback range. |
| Increased the landing recovery. |
| Launches the opponent lower. |
| Hammer of Repentance |
S |
Reduced the recovery. |
| Reduced the damage scaling received. |
Can be canceled with other skills upon hit.
※ Can be canceled with ‘Flash Sphere’ and ‘Saint Counter’ upon guard as well. |
| Hammer of Repentance (airborne) |
S while airborne |
Reduced the recovery. |
| Reduced the damage scaling received. |
Can be canceled with other skills upon hit.
※ Can be canceled with ‘Flash Sphere’ and ‘Saint Counter’ upon guard as well. |
| Sacred Upper |
↓+S |
Reduced the damage scaling received for the first hit. |
| Increased the minimum damage for the second hit (downward hit). |
| Increased the recovery. |
| Flash Sphere |
→+S |
Reduced the damage scaling received. |
| Increased the combo time scaling received upon hit during a combo. |
| Miracle Splitter |
MS |
The second hit launches the opponent higher. |
| Increased the damage scaling received. |
| A combo starter, increased the combo time scaling received upon the first hit. |
| Haptism |
↓+MS |
Reduced the MP cost. |
| Removed the Armor effect against low attacks. |
| Deflection Wall |
→+MS |
Increased the damage. |
| Increased the White Damage inflicted when guarded. |
| Increased the untech time. |
| Increased the guard stun. |
| Increased the start-up for the hurtbox. |
| Increased the recovery. |
| Reduced the duration after the hurtbox becomes active. |
| Increased the combo time scaling received. |
| Increased the cooldown for MP recovery. |
| Grace Of Lemidios |
←+MS |
Increased the duration of the effect. |
| Increased Defense during the effect. |
| Reduced the cooldown for MP recovery. |
| Removed the Armor effect. |
| Increased the recovery. |
| Delayed the activation timing of the effect. |
| Holy Shock |
Skills used during Grace of Lemidios effect |
Increased the minimum damage. |
| Increased the untech time. |
| Reduced the knockback range. |
| Reduced the damage. |
| Reduced the White Damage inflicted when guarded. |
| Spear of Victory |
MS while airborne |
Reduced the damage scaling received for the first hit. |
| Increased the untech time against the second hit. |
| Increased the cooldown for MP recovery. |
| Increased the MP cost. |
| Strike of Repentance |
←+MS during Grace of Lemidios effect |
Reduced the MP cost. |
| Reduced the untech time. |
| Increased the combo time scaling received upon hit during a combo. |
| Increased the cooldown for MP recovery. |
| Apocalypse |
←+MS while airborne, during Grace of Lemidios effect |
Reduced the damage scaling received for the explosion part. |
| Increased the untech time against the lasers part. |
| Increased the untech time against the explosion part. |
| The orb immediately explodes upon receiving damage while the hitbox is activated. |
| Reduced the White Damage inflicted when guarded. |
| Reduced the Guard Gauge Damage. |
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More combo and follow-up options are available, now with ‘Aerial Wind Upper’!
Easier to utilize MP in various situations with the enhanced MP recovery speed! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| MP Recovery Speed |
ー |
Increased the MP recovery speed. |
| Standard A |
A |
Increased the guardback. |
| Standard A (2nd hit) |
A while airborne |
Increased the guardback. |
| Increased the recovery. |
| Reduced the guard stun. |
| Crouching A |
↓+A |
Increased the guardback. |
| Increased the recovery. |
| Reduced the guard stun. |
| Airborne A |
A while airborne |
Increased the guardback. |
| Standard B |
B |
Increased the recovery. |
| Reduced the guard stun. |
| Crouching B |
↓+B |
Increased the guardback. |
| Increased the recovery. |
| Airborne B |
B while airborne |
Increased the guardback. |
| Wind Blaster |
S |
Can be jump canceled even when guarded. |
| Reduced the guardback. |
| Increased the recovery. |
| Wind Blaster (airborne) |
S while airborne |
Increased the guardback. |
| Increased the landing recovery. |
| Wind Upper |
↓+S |
Increased the guardback. |
| Reduced the guard stun. |
| Wind Upper (airborne) |
↓+S while airborne |
New move added. |
| Sweeping Wind |
→+S |
Increased the input time window for jump cancel. |
| Increased the guardback. |
| Storm Strike |
S (Hold for a certain time) |
Can be canceled with ‘Sweeping Wind’ and ‘Headwind.’ |
| Increased the guard stun. |
| Increased the knockdown time. |
| Increased the guardback. |
| Increased the recovery. |
| Increased the combo time scaling received. |
| Eye of the Storm |
↓+MS |
Can be canceled with ‘Wind Orb’ upon hit/guard while Awakening Effect ‘Eye of the Storm’ is activated. |
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‘Aerial Lantern Firebomb’ can be canceled with ‘Showtime!’ and ‘And, Scene’!
Throw raging waves of attacks from air and ground by cooperating with Madd! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Standard A (2nd hit) |
A while Standard A |
Can be jump canceled. |
| Reduced the guardback. |
| Madd, It’s Time to Dance! |
↓+S |
Can be canceled with dash upon hit. |
| Aerial Lantern Firebomb |
S while airborne |
Can be canceled with ‘Showtime!’ and ‘And, Scene!’
※ Can be used without connecting against the opponent. |
| Reduced the hitstop of the explosion part, except when held to the maximum level. |
Showtime! (airborne)/
And, Scene! (airborne) |
MS while airborne/
MS while airborne during Showtime! |
Increased the recovery. |
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‘Fire Art: Fireball’ can connect against knocked-down opponents!
More follow-up options are available, now that various MP skills can be canceled with ‘Ninpo: Log Clone’ when Nin-Bounded. |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Standard A |
A |
Increased the guardback. |
| Crouching A |
↓+A |
Reduced the guard stun. |
| Standard B |
B |
Increased the guardback. |
| Reduced the guard stun. |
| Crouching B |
↓+B |
Increased the guard stun. |
| Increased the guardback. |
| Flame Cut |
S |
Reduced the recovery. |
| Increased the untech time against the second hit. |
| Increased the guardback. |
| Reduced the guard stun for the second hit. |
| Aerial Kunai Throw |
S while airborne |
Increased the damage. |
| Fire Art: Fireball (Standard) |
MS |
Reduced the recovery. |
| Reduced the knockback range and height of the launch for the multi-hit attack. |
| Reduced the knockback range and increased the height of the launch for the last hit. |
| Fire Art: Fireball (Nin Boost) |
MS (Hold) |
Reduced the recovery. |
| Can be canceled with ‘Ninpo: Log Clone.’ |
| Heavenly Fire Blast (Standard) |
↓+MS |
Increased the hitstop duration for the hit part. |
| Heavenly Fire Blast (Nin Boost) |
↓+MS (Hold) |
Increased the damage. |
| Increased the White Damage inflicted when guarded. |
| Can make the next move while airborne. |
| Significantly reduced the damage scaling. |
| Can be canceled with ‘Ninpo: Log Clone.’ |
| Increased the hitstop duration for the hit part. |
| Flame Tornado (Standard) |
→+MS |
Reduced the minimum damage from a certain part of the multi-hit attack. |
| Increased the combo time scaling received upon the last hit during a combo. |
| Flame Tornado (Nin Boost) |
→+MS (Hold) |
Can be canceled with ‘Ninpo: Log Clone.’ |
| Reduced the minimum damage from a certain part of the multi-hit attack. |
| Increased the combo time scaling received upon the last hit during a combo. |
| Toad Oil Bomb (Standard) |
←+MS |
Reduced hitstop duration of the toad. |
| The opponent no longer staggers upon hit on the ground but receives a normal hit. |
| Increased the recovery. |
| A combo starter, increased the combo time scaling received upon hit. |
| Increased the cooldown for MP recovery. |
| Toad Oil Bomb (Nin Boost) |
←+MS (Hold) |
Can be canceled with ‘Ninpo: Log Clone.’ |
| Reduced hitstop duration of the toad. |
| Increased the recovery. |
| A combo starter, increased the combo time scaling received upon hit. |
| Increased the cooldown for MP recovery. |
| Flying Shuriken (Standard) |
MS while airborne |
Reduced the MP cost when activated. |
| Flying Shuriken (Nin Boost) |
MS (Hold) while airborne |
Reduced the MP cost when activated. |
| Increased the guard stun for the explosion part. |
| Burning Stigma |
Upon MP Skill hit |
Increased the damage scaling received. |
| Reduced the untech time. |
| A combo starter, increased the combo time scaling received upon hit. |
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Moved up the cancel time window for ‘Ghost: Single Strike’ when canceling with ‘Ghost Retracer,’ making it easier to maintain your attack position!
Easier to use ‘Dyad: Soul Cross,’ now that it can be jump canceled even when guarded. |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Airborne B |
B while airborne |
Enlarged the early hitbox inward. |
| Reduced the lower hitbox. |
| Ultimate Phantom Slash |
S |
Reduced the guard stun for the third and fourth hit. |
| Spectral Eradication |
↓+S |
Reduced the damage scaling received. |
| Drive Slash |
→+S |
Reduced the damage scaling received. |
| A combo starter, increased the combo time scaling received upon hit. |
| Drive Slash (3rd hit) |
S upon Drive Slash hit (2nd hit) |
Increased the combo time scaling received upon hit during a combo. |
| Cross Slash |
S while airborne |
The second hit launches the opponent lower. |
| Ghost: Single Strike |
MS |
Moved up the cancel time window for ‘Ghost Retracer.’ |
| Dyad: Soul Cross |
MS while Ghost: Single Strike |
Increased the damage for the second hit. |
| Can be jump canceled. |
| Ghost: Sky Slash |
→+MS |
Increased the untech time against the first hit. |
| Moved up the cancel time window for ‘Ghost Retracer.’ |
| Ghost: Phantom Wind |
←+MS |
Moved up the cancel time window for ‘Ghost Retracer.’ |
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Agile Maneuver’s first hit and ‘Caracole’s hit part can be jump canceled!
Now it’s easier to maintain your attack position and make combo attacks! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Airborne B |
B while airborne |
Reduced the hitbox. |
| Increased the guardback. |
| Reduced the hitstun. |
| Agile Maneuver |
→+S |
The first hit can be jump canceled upon hit. |
| Increased the untech time against the first hit. |
| The first hit launches the opponent higher. |
| Dead Six |
Swhile airborne |
Increased the untech time. |
| Launches the opponent higher. |
| Increased the landing recovery. |
| Bill Drill |
↓+MS |
Can be canceled with ‘Shattering Strike (Battle Command)’ upon hit/guard while Awakening Effect ‘Battle Command’ is activated. |
| Caracole |
→+MS |
Can be jump canceled upon the hit part’s hit/guard. |
| Helix Dive |
MS while airbone |
Increased the untech time against the multi-hit attack. |
| Reduced the guard stun for the last hit. |
| Launches the opponent higher. |
| Shattering Strike (Battle Command) |
MS after MP skills, while Awakening Effect ‘Battle Command’ is activated |
Increased the combo time scaling received upon the last hit during a combo. |
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Easier to connect against knocked-down opponents or maintain attack position after ‘G-Bomb (Standard/Aerial)’!
More versatile play is available with the additional jump cancel and dash cancel options! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Standard B |
B |
Can be jump canceled. |
| Increased the hitstun. |
| Sword Bomb |
S |
Can be jump canceled. |
| G-Bomb (Ground/Airborne) |
→+S/S while airborne |
Increased hitstop duration. |
| A combo starter, increased the combo time scaling received upon hit. |
| Igniting Slash |
MS |
Increased the MP cost. |
| Igniting Slash (2nd hit) |
MS during Igniting Slash |
Can be canceled with dash only upon hit. |
| Reduced the MP cost. |
| Igniting Slash (3rd hit) |
MS during Igniting Slash (2nd hit) |
Can be dash canceled. |
| Reduced the damage scaling received. |
| Reduced the MP cost. |
| A combo starter, increased the combo time scaling received upon hit. |
| Perfect Batting |
↓+MS |
Can be canceled with ‘Get On Fire (2nd)’ upon hit/guard while Awakening Effect ‘Handle Explosives’ is activated. |
| Get On Fire |
→+MS |
Reduced the MP cost. |
| Get On Fire (2nd hit) |
MS while Get On Fire (2nd hit) |
Reduced the MP cost. |
| Oppression |
←+MS |
Increased the MP cost. |
| Increased the cooldown for MP recovery. |
| A combo starter, increased the combo time scaling received upon hit. |
| Disastrous Quake |
MS while airborne |
Increased the MP cost. |
| Increased the cooldown for MP recovery. |
| Reduced the untech time against the second hit. |
| Increased the combo time scaling received upon the last hit during a combo. |
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|

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‘More combo options are available, now that ‘Shield Uppercut’ can be canceled with ‘Lethal Punto (Hold)’!
Enhanced airborne attacks by moving up the time window for follow-up movements during airborne dash! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Standard A |
A |
Can be canceled with ‘Crouching A.’ |
| Standard A (2nd hit) |
A while Standard A |
Reduced the hit back. |
| Reduced the guardback. |
| Standard B |
B |
Reduced the knockback range. |
| Lethal Punto (Standard) |
S |
Can be canceled with ‘Shield Uppercut.’
※ Cannot be used more than once in a single combo. |
| Lethal Punto (Hold) |
S (Hold) |
Can be canceled with ‘Shield Uppercut.’
※ Cannot be used more than once in a single combo. |
| Shield Uppercut |
↓+S |
Can be canceled with ‘Lethal Punto.’
※ Cannot be used more than once in a single combo. |
| Moved up the time window for jump cancel. |
| Increased the guard stun. |
| Sky Break |
→+S |
Increased the guard stun. |
| Reduced the knockback range. |
| Finish! |
←+S |
Reduced the knockback range. |
| The first hit knocks back the opponent far downward. |
| Knuckle Blaster |
S while airborne |
Moved up the cancel time window for ‘Dragon Wing.’ |
| Increased the landing recovery. |
| Dragon Fang |
S while Summon Astra |
Reduced the minimum damage. |
| Increased the cooldown for MP recovery. |
| Dragon Smash |
↓+MS |
Reduced the guard stun for the first hit. |
| Dragon Warrior Princess |
→+MS |
Reduced the Attack duration. |
| Dragon Wing |
MS while airborne |
Moved up the time window for various follow-up actions. |
| Aerial Dash |
MS while Dragon Wing |
Moved up the time window for various follow-up actions. |
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|

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Overall, the use of Standard Attacks is enhanced!
‘Mysterious Slash’ can be jump canceled!
Airborne attack strategy is enhanced, now that jump attacks can be used during ‘Mysterious Slash (Aerial)’! |
| Skill |
Skill Command |
The following changes have been made in v.1.40 patch. |
| Standard A |
A |
Reduced the recovery. |
| Standard A (2nd hit) |
A while Standard A |
Reduced the recovery. |
| Crouching A |
↓+A |
Reduced the recovery. |
| Standard B |
B |
Reduced the recovery. |
| Crouching B |
↓+B |
Launches the opponent higher. |
| Mysterious Slash |
S |
Can be jump canceled. |
| Mysterious Slash (airborne) |
S while airborne |
Can be canceled with ‘Airborne A’ and ‘Airborne B.’
※ Can be used without connecting against the opponent. |
| Increased the untech time. |
| The opponent staggers upon Counter Hit on the ground. |
| Launches the opponent higher. |
| Increased the landing recovery. |
| Reduced the hitstun. |
| Reduced the guard stun. |
| Mysterious Sphere |
↓+S while airborne |
Reduced the recovery. |
| Phase Shift |
→+S |
Increased the recovery. |
| Reduced the guard stun. |
| Vanish Cutter |
MS |
A combo starter, increased the combo time scaling received upon hit. |
| Mysterious Pierce |
→+MS |
Increased the time scaling received for the last hit. |
| A combo starter, increased the combo time scaling received upon hit. |
| Vanish Strike |
←+MS |
A combo starter, increased the combo time scaling received upon hit. |
| Dominate |
MS while airborne |
Can make the next move while airborne upon hit. |