Ready or Not Update 1.000.007 Fires Out for Los Suenos Stories Patch 2; Houses Over 200 Fixes

by Alex Co August 7, 2025 5:04 pm in Title Updates and Patches
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Ready or Not Latest Update 1.000.008

VOID Interactive has released Ready or Not update 1.000.007, which the studio calls Los Suenos Stories Patch #2! Calling this a big patch is an understatement, as there are over 200 fixes applied across the entire game.+

There are bug fixes tied to specific levels, various scenarios, technical issues and a lot more. There’s a lot to take in, and I suggest using the CTRL+F input if you’re looking for a specific issue that got fixed.

Ready or not, read on the complete patch notes (sorry! Couldn’t resist).

Ready or Not Los Suenos Stories Update 2 Out on August 7 for Version 1.000.007

Ready Or Not Early Access Download

Bug fixes:

Levels:

  • Fixed grid-shaped lightmap artifacts bug that caused light textures on levels to look low resolution, as if a grid was overlayed on it.
    • We are still in the process of fixing a different incorrect lightmap issue which causes low resolution edges of lightmap shadows
  • Fixed various LOD issues across all levels.
  • Fixed windows across various levels not breaking when bashed.
  • (XSX) Fixed mission selection UI images being overly compressed at times.
  • Fixed floating shower wall handles after destroying the glass.
  • (XSX&PS5) Fixed missing VFX when shooting fire extinguishers.

Training

  • Fixed missing texture at the split team section.
  • Fixed split team section soft locking when quickly releasing queue command key and only ordering one team to breach.
  • Fixed being unable to continue training on the shooting range after finishing the shooting range section.
  • Fixed crash caused by aiming after using the ammo box.
  • Fixed crash when picking up and dropping civilian during tablet section.
  • Fixed visual issues with one of the hockey mask wearers.
  • Fixed suspect sometimes spawning without weapons.

Station

  • Fixed only being able to interact with mission selection table from a specific angle after selecting a mission.
  • Fixed black visual artifacts across all the various station variations.
  • Fixed certain officers in station having transparent heads.

Thank you, come again

  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed ground textures sometimes merging into the bottom of car tires across the level.
  • Fixed height inconsistency in suspect briefing.
  • Fixed front door chimes not playing when door is kicked or exploded.

23 Megabytes a Second

  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed issues with music triggers, especially in multiplayer.
  • Fixed certain music transitions not working well under certain conditions.

Twisted Nerve

  • Fixed certain light-absorbent mirror.
  • Fixed black carpet at main entrance.
  • (Hopefully) Fixed cursed room. (Caused by candle collision)
  • Fixed various issues with the navmesh.
  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed ground textures sometimes merging into the bottom of car tires across the level.
  • (PS5) Fixed missing rocks.

The Spider

  • Fixed ground textures sometimes merging into the bottom of car tires across the level.
  • (PS5) Fixed black visual artifacts appearing in various spots across the level.
  • Fixed interactable being harder to access than intended.
  • Fixed certain environmental audio not playing as intended.

A Lethal Obsession

  • (PS5) Fixed missing rocks
  • (PS5) Fixed lighting issues on certain assets.
  • Fixed Gerard getting stuck while moving through vents.

Ides of March

  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed instances of incorrectly assigned reverb.
  • Fixed issues with existing music timeline for better flow.
  • Fixed clipping issue between two walls.
  • Fixed potential sound issues with TV audio.
  • Fixed penthouse TV audio being inaudible too soon.

Sinuous Trail

  • Fixed instances of textures merging.
  • Fixed missing instances of shrubbery SFX.
  • Fixed instances of superfluous shrubbery SFX.
  • Fixed issues with music triggers.
  • Fixed certain music transitions not flowing well.

Ends of the Earth

  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed ground textures sometimes merging into the bottom of car tires across the level.
  • Fixed AI sometimes getting stuck in attic rat hole.

Greased Palms

  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed players sometimes spawning slightly out of bounds.
  • Fixed instances of incorrectly assigned reverb.
  • Fixed issues with music triggers.

Valley of the Dolls

  • Fixed civilians clipping into certain hiding spots while hiding.
  • Fixed security guards’ glasses sometimes detaching from their heads and floating in place.
  • Fixed black visual artifacts appearing in various spots across the level.

Elephant

  • Fixed black visual artifacts appearing in various spots across the level.
  • (PS5) Fixed library books apearing completely black.

Rust Belt

  • Fixed a collision issue on a set of stairs, which caused SWAT to very badly breach and clear one of the outside doors.
  • Fixed ground textures sometimes merging into the bottom of car tires across the level.
  • (XSX&PS5) Fixed black visual artifacts appearing in various spots across the level.
  • Fixed issues with music triggers.
  • Fixed level sometimes missing its world data, appearing as modded and taking a long time to load while generating world data.

Sins of the Father

  • (PS5) Fixed black visual artifacts appearing in various spots across the level.
  • Fixed certain low resolution floor textures.

Neon Tomb

  • (PS5) Fixed black visual artifacts appearing in various spots across the level.

Buy Cheap, Buy Twice

  • Fixed specific characters sometimes spawning with guns between their feet (lol)
  • Fixed ground textures sometimes merging into the bottom of car tires across the level.
  • (PS5) Fixed black visual artifacts appearing in various spots across the level.

Carriers of the Vine

  • Fixed suspects sometimes being able to engage the player in spawn.
  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed missing foliage in various parts of the level.

Relapse

  • Fixed black visual artifacts appearing in various spots across the level.

Hide and Seek

  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed instances of environmental audio not playing.
  • Fixed instance of incorrect transition zone settings.
  • Fixed issues with music triggers.
  • Fixed silence at the end of music timeline being too short.

Dorms

  • (PS5) Fixed black visual artifacts appearing in various spots across the level.
  • Fixed floating assets in certain parts of the level.

Narcos

  • Fixed civilians clipping into certain hiding spots while hiding.
  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

Lawmaker

  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed textures merging in certain areas of the level.

Mirage at Sea

  • Fixed SWAT AI sometimes refusing to enter first set of double doors from the Aft Deck spawn point.
  • Fixed black visual artifacts appearing in various spots across the level.

Leviathan

  • Fixed black visual artifacts appearing in various spots across the level.

3 Letter Triad

  • Fixed shiny doors and other assets.
  • Fixed instances of textures merging into each other.

Hunger Strike

  • Fixed gaps between various doors and door frames.
  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed suspects secretly having really high armor values.
  • Fixed ground textures sometimes merging into the bottom of car tires across the level.
  • Fixed being able to climb outside of the level in certain spot.

Stolen Valor

  • Fixed black visual artifacts appearing in various spots across the level.
  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

AI:

  • Adjusted suspect behavior when fleeing from CS Gas clouds.
  • Fixed suspects sometimes being unable to move while reloading.
  • Fixed suspects being unable to perform world building actions while unarmed.
  • Fixed CS Gas grenades thrown by SWAT AI not affecting suspects, civilians, or the player.
  • Fixed flashbangs sometimes preventing players from arresting suspects/civilians.

UI:

  • Fixed removed friends not immediately disappearing from friend list in main menu.
  • Fixed quick command indicator team color not updating while using the command wheel on gamepad.
  • Fixed ironman mode setting not properly applying when creating new commander mode saves.
  • Fixed non-RoN-owners appearing in main menu friend list.
  • Fixed “Queue Command” command missing from controller layout when command list is enabled.
  • Fixed command list breaking when using specific gamepad layout settings.
  • Fixed incorrect item quantity sometimes appearing on the item wheel.
  • Fixed stacking error messages when repeatedly clicking the search button.
  • Fixed username of wrong platform appearing in certain cases.
  • Fixed crossplay prompt appearing when searching for public lobbies while crossplay is disabled.
  • Fixed instances of missing localization.
  • Fixed various subtitle issues.
  • Fixed mission selection menu navigation menu sometimes breaking on gamepad, after pressing specific button combination.
  • Fixed stuttering inside of the attachments menu.
  • Fixed being unable to see own chat messages when using the tablet chat.
  • Fixed bind conflict when using the lobby manager on gamepad.
  • (Steam) Fixed repeated achievement progression popups when entering the main menu or starting lobbies.
  • Fixed placeholder text in career stats menu on fresh saves.
  • Fixed gamepad focus being stolen by ammunition selection after selecting the currently equipped weapon in the loadout menu.
  • Fixed crossplay icon sometimes incorrectly appearing in the career stats menu.
  • (XSX) Fixed offline play error message losing focus.
  • Fixed supporter edition items being visible to non-owners of the discontinued supporter edition DLC.
  • (PC) Fixed player avatars of steam players sometimes not updating correctly in the lobby manager.

Customization:

  • Fixed error with polo shirt description.
  • Fixed low quality hair of certain player character heads in multiplayer.

Audio:

  • Fixed microphones sometimes starting unmuted when joining a lobby using gamepad.
  • Fixed instances of VOIP audio looping when disconnecting a microphone while speaking.
  • Fixed instances of VOIP audio looping when muting a player while they’re speaking.
  • Fixed instances of occlusion not working as intended.
  • Fixed grenade indoor/outdoor sound inconsistencies.
  • Fixed instances of unneeded audio events persisting in memory.
  • Fixed interior/exterior ambience transition not being as smooth as intended.
  • Fixed windshield breaking audio not playing as intended at times.
  • Fixed 3D reflection harshness and muddiness in certain conditions.
  • Fixed bullet whizz SFX sometimes being too quiet.
  • Fixed windows not properly occluding sounds.
  • Fixed sounds not tracing correctly in certain scenarios
  • Fixed instances of bomb defusal/trap cutting SFX cutting off at incorrect times.
  • Fixed occlusion not working for lots of interaction audio.
  • Fixed various mixing issues with 2D dialogue.
  • Fixed overly muffled audio when using a gas mask.
  • Fixed various mixing issues related to room reflection probes.
  • Fixed MPX mag out not playing sound.
  • Fixed lockpick gun audio being audible across entire levels.
  • Made mixing adjustment to TRPL to sound less bassy.
  • (XSX) Fixed instances of VOIP suddenly breaking on occasion.
  • (XSX) Fixed VOIP team chat not working as intended.

Animation:

  • Fixed odd looking tool/pistol locomotion animations.
  • Fixed 590M sights not lining up while strafing.
  • Fixed broken third person lockpick gun animation.
  • Fixed doubled weapon holster animation after clients in multiplayer restrain suspects/civilians.
  • Fixed broken third person SWAT reloading animation while flashed.
  • Fixed door kicking animation not playing properly for non-rifle items.

Replay Viewer

  • Fixed Film settings panel showing wrong values when re-opening.
  • Fixed idle time during results screen being included in replays at the end of a mission.
  • Fixed incorrect player count in replay viewer menu.
  • Fixed incorrect mission grade in replay viewer menu.

Miscellaneous Fixes:

  • Fixed navmesh related crash.
  • Fixed crash when suspects look for cover while navmesh is being modified.
  • Fixed crash when returning to main menu mid-mission from fresh commander mode save.
  • Fixed an audio related crash.
  • Fixed VOIP related crash when returning to HQ too quickly after mission start.
  • Fixed slightly different VOIP related crash when returning to HQ too quickly after mission start.
  • Fixed multiple SWAT AI related crashes.
  • (XSX) Fixed game sometimes crashing when launching in offline mode.
  • Fixed multiple command wheel related crashes.
  • (PS5) Fixed blood related crash.
  • Fixed UI related crash.
  • Fixed rare crash during evidence collection.
  • Fixed crash when looking at the roster on the tablet for too long.
  • Fixed crash likely caused by trying to open tablet during the loading screen.
  • Fixed rare crash in inventory component.
  • Fixed rare crash when accessing animation component during loading screens.
  • Fixed rare crash related to suspect squad behaviour.
  • (XSX) Fixed crash when viewing other players’ map drawings.
  • (XSX) Potential fix for crash caused by Xbox controller audio.
  • Fixed blood soaking into clothes tech being slow.
  • Fixed a visual bug that caused characters’ skin across the game to look too shiny.
  • Fixed sometimes being unable to join a session if the host ends one and immediately starts a new one.
  • Fixed door/objective/arrest prompts disappearing permanently after interactions.
  • Fixed sometimes being able to join cross-platform lobbies while crossplay is set to off.
  • Fixed laser misalignment when world and weapon FOV are different.
  • Fixed bleed damage not applying correctly when playing on casual difficulty. (Because it counted as friendly fire damage and friendly fire is disabled on casual. This says a lot about society.)
  • Fixed shotguns being able to deal damage to SWAT while friendly fire is disabled.
  • Fixed bullets sometimes firing the wrong way when switching to keyboard & mouse from a gamepad. (Thank you aim assist)
  • Fixed Lockpick, C2 detonator and multitool appearing as last used items for quick select on gamepad.
  • Fixed certain achievements not progressing when clearing missions with a C grade.
  • Fixed an issue with joining via invite while the game is not running.
  • (PS5) Fixed getting stuck loading with no error after attempting to join a crossplay lobby while crossplay is disabled, when joining while the game is not running.
  • Fixed ammo box refill causing stutters.
  • (XSX) Fixed being unable to directly join friends only lobbies as friends.
  • Fixed accuracy stat improving by shooting corpses.
  • Fixed being able to change checksum settings from the lobby.
  • Fixed unnecessary avatar fetch calls.
  • Fixed force feedback vibration continuing while game is paused.
  • Fixed modded levels not appearing in the mission selection menu.
  • Fixed incorrect slot count when changing to armor with fewer slot allowances.
  • Fixed some instances of missing VFX.
  • Fixed some instances of unoptimized VFX.
  • Fixed being able to free lean through geometry at certain angles.
  • Fixed single shell reloads not working correctly for completely empty shotguns.
  • Fixed weapon attachments turning black in specific parts of certain levels.
  • Fixed instances of the bash not being able to shatter windows.

Gameplay

Ready or Not Update 1.000.006

General Performance:

Base game update changes:

  • Added simple data asset for modders to spawn custom actors on BeginPlay.
  • Added new way for modders to increase lobby size via mods.
  • Refined matchmaking for players using mods:
    • 1. If you’re hosting, and you have ‘Allow Modded Players’ OR are modded, it’s a modded lobby.
    • 2. If you’re joining a game, and you are modded, you can only join modded lobbies.
    • 3. If you’re joining a game, you are unmodded, and you have ‘Join Modded Lobbies’ enabled, you can join either modded or unmodded lobbies.

Visuals

Base game update changes:

  • Further effects conversion from Cascade to Niagara.

User Interface and Experience

Base game update changes:

  • Added thematic placeholder avatar, displayed for unlinked cross-platform players.

While this update already includes a significant number of fixes, a handful of known issues remain unresolved and will be addressed in a future update.

Once VOID Interactive releases that patch, expect it here on MP1st.

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Tags: Ready Or Not
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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1 year ago

Thank you