Ready or Not Update 1.000.007 Fires Out for Los Suenos Stories Patch 2; Houses Over 200 Fixes
VOID Interactive has released Ready or Not update 1.000.007, which the studio calls Los Suenos Stories Patch #2! Calling this a big patch is an understatement, as there are over 200 fixes applied across the entire game.+
There are bug fixes tied to specific levels, various scenarios, technical issues and a lot more. There’s a lot to take in, and I suggest using the CTRL+F input if you’re looking for a specific issue that got fixed.
Ready or not, read on the complete patch notes (sorry! Couldn’t resist).
Ready or Not Los Suenos Stories Update 2 Out on August 7 for Version 1.000.007
Bug fixes:
Levels:
- Fixed grid-shaped lightmap artifacts bug that caused light textures on levels to look low resolution, as if a grid was overlayed on it.
- We are still in the process of fixing a different incorrect lightmap issue which causes low resolution edges of lightmap shadows
- Fixed various LOD issues across all levels.
- Fixed windows across various levels not breaking when bashed.
- (XSX) Fixed mission selection UI images being overly compressed at times.
- Fixed floating shower wall handles after destroying the glass.
- (XSX&PS5) Fixed missing VFX when shooting fire extinguishers.
Training
- Fixed missing texture at the split team section.
- Fixed split team section soft locking when quickly releasing queue command key and only ordering one team to breach.
- Fixed being unable to continue training on the shooting range after finishing the shooting range section.
- Fixed crash caused by aiming after using the ammo box.
- Fixed crash when picking up and dropping civilian during tablet section.
- Fixed visual issues with one of the hockey mask wearers.
- Fixed suspect sometimes spawning without weapons.
Station
- Fixed only being able to interact with mission selection table from a specific angle after selecting a mission.
- Fixed black visual artifacts across all the various station variations.
- Fixed certain officers in station having transparent heads.
Thank you, come again
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed ground textures sometimes merging into the bottom of car tires across the level.
- Fixed height inconsistency in suspect briefing.
- Fixed front door chimes not playing when door is kicked or exploded.
23 Megabytes a Second
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed issues with music triggers, especially in multiplayer.
- Fixed certain music transitions not working well under certain conditions.
Twisted Nerve
- Fixed certain light-absorbent mirror.
- Fixed black carpet at main entrance.
- (Hopefully) Fixed cursed room. (Caused by candle collision)
- Fixed various issues with the navmesh.
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed ground textures sometimes merging into the bottom of car tires across the level.
- (PS5) Fixed missing rocks.
The Spider
- Fixed ground textures sometimes merging into the bottom of car tires across the level.
- (PS5) Fixed black visual artifacts appearing in various spots across the level.
- Fixed interactable being harder to access than intended.
- Fixed certain environmental audio not playing as intended.
A Lethal Obsession
- (PS5) Fixed missing rocks
- (PS5) Fixed lighting issues on certain assets.
- Fixed Gerard getting stuck while moving through vents.
Ides of March
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed instances of incorrectly assigned reverb.
- Fixed issues with existing music timeline for better flow.
- Fixed clipping issue between two walls.
- Fixed potential sound issues with TV audio.
- Fixed penthouse TV audio being inaudible too soon.
Sinuous Trail
- Fixed instances of textures merging.
- Fixed missing instances of shrubbery SFX.
- Fixed instances of superfluous shrubbery SFX.
- Fixed issues with music triggers.
- Fixed certain music transitions not flowing well.
Ends of the Earth
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed ground textures sometimes merging into the bottom of car tires across the level.
- Fixed AI sometimes getting stuck in attic rat hole.
Greased Palms
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed players sometimes spawning slightly out of bounds.
- Fixed instances of incorrectly assigned reverb.
- Fixed issues with music triggers.
Valley of the Dolls
- Fixed civilians clipping into certain hiding spots while hiding.
- Fixed security guards’ glasses sometimes detaching from their heads and floating in place.
- Fixed black visual artifacts appearing in various spots across the level.
Elephant
- Fixed black visual artifacts appearing in various spots across the level.
- (PS5) Fixed library books apearing completely black.
Rust Belt
- Fixed a collision issue on a set of stairs, which caused SWAT to very badly breach and clear one of the outside doors.
- Fixed ground textures sometimes merging into the bottom of car tires across the level.
- (XSX&PS5) Fixed black visual artifacts appearing in various spots across the level.
- Fixed issues with music triggers.
- Fixed level sometimes missing its world data, appearing as modded and taking a long time to load while generating world data.
Sins of the Father
- (PS5) Fixed black visual artifacts appearing in various spots across the level.
- Fixed certain low resolution floor textures.
Neon Tomb
- (PS5) Fixed black visual artifacts appearing in various spots across the level.
Buy Cheap, Buy Twice
- Fixed specific characters sometimes spawning with guns between their feet (lol)
- Fixed ground textures sometimes merging into the bottom of car tires across the level.
- (PS5) Fixed black visual artifacts appearing in various spots across the level.
Carriers of the Vine
- Fixed suspects sometimes being able to engage the player in spawn.
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed missing foliage in various parts of the level.
Relapse
- Fixed black visual artifacts appearing in various spots across the level.
Hide and Seek
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed instances of environmental audio not playing.
- Fixed instance of incorrect transition zone settings.
- Fixed issues with music triggers.
- Fixed silence at the end of music timeline being too short.
Dorms
- (PS5) Fixed black visual artifacts appearing in various spots across the level.
- Fixed floating assets in certain parts of the level.
Narcos
- Fixed civilians clipping into certain hiding spots while hiding.
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed ground textures sometimes merging into the bottom of car tires across the level.
Lawmaker
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed textures merging in certain areas of the level.
Mirage at Sea
- Fixed SWAT AI sometimes refusing to enter first set of double doors from the Aft Deck spawn point.
- Fixed black visual artifacts appearing in various spots across the level.
Leviathan
- Fixed black visual artifacts appearing in various spots across the level.
3 Letter Triad
- Fixed shiny doors and other assets.
- Fixed instances of textures merging into each other.
Hunger Strike
- Fixed gaps between various doors and door frames.
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed suspects secretly having really high armor values.
- Fixed ground textures sometimes merging into the bottom of car tires across the level.
- Fixed being able to climb outside of the level in certain spot.
Stolen Valor
- Fixed black visual artifacts appearing in various spots across the level.
- Fixed ground textures sometimes merging into the bottom of car tires across the level.
AI:
- Adjusted suspect behavior when fleeing from CS Gas clouds.
- Fixed suspects sometimes being unable to move while reloading.
- Fixed suspects being unable to perform world building actions while unarmed.
- Fixed CS Gas grenades thrown by SWAT AI not affecting suspects, civilians, or the player.
- Fixed flashbangs sometimes preventing players from arresting suspects/civilians.
UI:
- Fixed removed friends not immediately disappearing from friend list in main menu.
- Fixed quick command indicator team color not updating while using the command wheel on gamepad.
- Fixed ironman mode setting not properly applying when creating new commander mode saves.
- Fixed non-RoN-owners appearing in main menu friend list.
- Fixed “Queue Command” command missing from controller layout when command list is enabled.
- Fixed command list breaking when using specific gamepad layout settings.
- Fixed incorrect item quantity sometimes appearing on the item wheel.
- Fixed stacking error messages when repeatedly clicking the search button.
- Fixed username of wrong platform appearing in certain cases.
- Fixed crossplay prompt appearing when searching for public lobbies while crossplay is disabled.
- Fixed instances of missing localization.
- Fixed various subtitle issues.
- Fixed mission selection menu navigation menu sometimes breaking on gamepad, after pressing specific button combination.
- Fixed stuttering inside of the attachments menu.
- Fixed being unable to see own chat messages when using the tablet chat.
- Fixed bind conflict when using the lobby manager on gamepad.
- (Steam) Fixed repeated achievement progression popups when entering the main menu or starting lobbies.
- Fixed placeholder text in career stats menu on fresh saves.
- Fixed gamepad focus being stolen by ammunition selection after selecting the currently equipped weapon in the loadout menu.
- Fixed crossplay icon sometimes incorrectly appearing in the career stats menu.
- (XSX) Fixed offline play error message losing focus.
- Fixed supporter edition items being visible to non-owners of the discontinued supporter edition DLC.
- (PC) Fixed player avatars of steam players sometimes not updating correctly in the lobby manager.
Customization:
- Fixed error with polo shirt description.
- Fixed low quality hair of certain player character heads in multiplayer.
Audio:
- Fixed microphones sometimes starting unmuted when joining a lobby using gamepad.
- Fixed instances of VOIP audio looping when disconnecting a microphone while speaking.
- Fixed instances of VOIP audio looping when muting a player while they’re speaking.
- Fixed instances of occlusion not working as intended.
- Fixed grenade indoor/outdoor sound inconsistencies.
- Fixed instances of unneeded audio events persisting in memory.
- Fixed interior/exterior ambience transition not being as smooth as intended.
- Fixed windshield breaking audio not playing as intended at times.
- Fixed 3D reflection harshness and muddiness in certain conditions.
- Fixed bullet whizz SFX sometimes being too quiet.
- Fixed windows not properly occluding sounds.
- Fixed sounds not tracing correctly in certain scenarios
- Fixed instances of bomb defusal/trap cutting SFX cutting off at incorrect times.
- Fixed occlusion not working for lots of interaction audio.
- Fixed various mixing issues with 2D dialogue.
- Fixed overly muffled audio when using a gas mask.
- Fixed various mixing issues related to room reflection probes.
- Fixed MPX mag out not playing sound.
- Fixed lockpick gun audio being audible across entire levels.
- Made mixing adjustment to TRPL to sound less bassy.
- (XSX) Fixed instances of VOIP suddenly breaking on occasion.
- (XSX) Fixed VOIP team chat not working as intended.
Animation:
- Fixed odd looking tool/pistol locomotion animations.
- Fixed 590M sights not lining up while strafing.
- Fixed broken third person lockpick gun animation.
- Fixed doubled weapon holster animation after clients in multiplayer restrain suspects/civilians.
- Fixed broken third person SWAT reloading animation while flashed.
- Fixed door kicking animation not playing properly for non-rifle items.
Replay Viewer
- Fixed Film settings panel showing wrong values when re-opening.
- Fixed idle time during results screen being included in replays at the end of a mission.
- Fixed incorrect player count in replay viewer menu.
- Fixed incorrect mission grade in replay viewer menu.
Miscellaneous Fixes:
- Fixed navmesh related crash.
- Fixed crash when suspects look for cover while navmesh is being modified.
- Fixed crash when returning to main menu mid-mission from fresh commander mode save.
- Fixed an audio related crash.
- Fixed VOIP related crash when returning to HQ too quickly after mission start.
- Fixed slightly different VOIP related crash when returning to HQ too quickly after mission start.
- Fixed multiple SWAT AI related crashes.
- (XSX) Fixed game sometimes crashing when launching in offline mode.
- Fixed multiple command wheel related crashes.
- (PS5) Fixed blood related crash.
- Fixed UI related crash.
- Fixed rare crash during evidence collection.
- Fixed crash when looking at the roster on the tablet for too long.
- Fixed crash likely caused by trying to open tablet during the loading screen.
- Fixed rare crash in inventory component.
- Fixed rare crash when accessing animation component during loading screens.
- Fixed rare crash related to suspect squad behaviour.
- (XSX) Fixed crash when viewing other players’ map drawings.
- (XSX) Potential fix for crash caused by Xbox controller audio.
- Fixed blood soaking into clothes tech being slow.
- Fixed a visual bug that caused characters’ skin across the game to look too shiny.
- Fixed sometimes being unable to join a session if the host ends one and immediately starts a new one.
- Fixed door/objective/arrest prompts disappearing permanently after interactions.
- Fixed sometimes being able to join cross-platform lobbies while crossplay is set to off.
- Fixed laser misalignment when world and weapon FOV are different.
- Fixed bleed damage not applying correctly when playing on casual difficulty. (Because it counted as friendly fire damage and friendly fire is disabled on casual. This says a lot about society.)
- Fixed shotguns being able to deal damage to SWAT while friendly fire is disabled.
- Fixed bullets sometimes firing the wrong way when switching to keyboard & mouse from a gamepad. (Thank you aim assist)
- Fixed Lockpick, C2 detonator and multitool appearing as last used items for quick select on gamepad.
- Fixed certain achievements not progressing when clearing missions with a C grade.
- Fixed an issue with joining via invite while the game is not running.
- (PS5) Fixed getting stuck loading with no error after attempting to join a crossplay lobby while crossplay is disabled, when joining while the game is not running.
- Fixed ammo box refill causing stutters.
- (XSX) Fixed being unable to directly join friends only lobbies as friends.
- Fixed accuracy stat improving by shooting corpses.
- Fixed being able to change checksum settings from the lobby.
- Fixed unnecessary avatar fetch calls.
- Fixed force feedback vibration continuing while game is paused.
- Fixed modded levels not appearing in the mission selection menu.
- Fixed incorrect slot count when changing to armor with fewer slot allowances.
- Fixed some instances of missing VFX.
- Fixed some instances of unoptimized VFX.
- Fixed being able to free lean through geometry at certain angles.
- Fixed single shell reloads not working correctly for completely empty shotguns.
- Fixed weapon attachments turning black in specific parts of certain levels.
- Fixed instances of the bash not being able to shatter windows.
Gameplay
General Performance:
Base game update changes:
- Added simple data asset for modders to spawn custom actors on BeginPlay.
- Added new way for modders to increase lobby size via mods.
- Refined matchmaking for players using mods:
- 1. If you’re hosting, and you have ‘Allow Modded Players’ OR are modded, it’s a modded lobby.
- 2. If you’re joining a game, and you are modded, you can only join modded lobbies.
- 3. If you’re joining a game, you are unmodded, and you have ‘Join Modded Lobbies’ enabled, you can join either modded or unmodded lobbies.
Visuals
Base game update changes:
- Further effects conversion from Cascade to Niagara.
User Interface and Experience
Base game update changes:
- Added thematic placeholder avatar, displayed for unlinked cross-platform players.
While this update already includes a significant number of fixes, a handful of known issues remain unresolved and will be addressed in a future update.
Once VOID Interactive releases that patch, expect it here on MP1st.




Thank you