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Stellar Blade Update 1.011.003 Fixes Boss Challenge Issue and Other Bugs

[summaraize]

Developer Shift Up has released the first simulatenous patch for Stellar Blade on PS5 and PC. This brings two separate set of patch notes, given each platform has a different set of fixes. Players on PS5 will see this as Stellar Blade update 1.011.003, while those on PC will see this as version 1.1.2.

Some fixes apply to both platforms, which include one where Eve gets stuck in a wall at certain locations, and there are also platform-specific fixes as well.

Read on for the complete patch notes for both the PS5 and PC versions.

Stellar Blade on PS5 and PC Gets Updated on June 18

PS5 and PC Issues Fixed

  • Fixed an issue where using Retribution on Gigas in the Wasteland/Boss Challenge could cause EVE to get stuck in a wall at certain locations.
  • Fixed an issue where it was difficult to distinguish between the number “0” and the uppercase letter “O” in the NIKKE CD-KEY.
  • Fixed an issue where interactions with XION NPCs did not function properly.
  • Various other bug fixes.

PS5 Update 1.011.003 Specific Fixes

  • Fixed an issue where the VFX of a specific skill used by the monster “Scarlet” did not display properly

PC Update 1.1.2 Specific Fixes

  • Fixed an issue where certain monsters would intermittently fail to recognize or stop attacking EVE, blocking progression.
  • Fixed an issue where screenshots were not saved when using Photo Mode on some PCs.
  • Fixed an issue where certain key inputs were not properly applied to the settings sliders when using the AZERTY keyboard layout.
  • Fixed an issue where the inputs for logo movement in Photo Mode did not function correctly when using the AZERTY keyboard layout.
  • Fixed an issue where achievements earned on PC were not syncing to PlayStation trophies when linked with PSN.
  • Fixed an issue where “Switch Lock-on Target” did not work properly on controller when running above 120FPS.
  • Fixed a launch issue affecting users with certain graphics cards.

Hopefully, future patches will be released simultaneously as well. In case you didn’t know, Shift Up updated the game last week to add new content that was included in the PC release of the action game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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CI Games CEO Slams Former Lords of the Fallen Dev, Says They “Lied for Likes” and Wanted to End Support in May 2024

[summaraize]

Lords of the Fallen was released nearly two years ago, and while the game had a very rough launch, many believed it was released with numerous technical issues and felt unfinished at launch.

Not only did the game receive considerable criticism from fans, but many also abandoned it and moved on to other great games released over the years. However, the developers didn’t stop believing in the title and released one update after another, which not only significantly improved the game but also added new features and content all for free.

While that is good news for players of the game, it seems more drama surrounding the franchise has come to light.

CI Games CEO Goes on Offensive Against Former Devs’ Narrative

Lords of the Fallen Update 1.071

After numerous patches, what we assume was the last major update was released in April as the “Master of Fate – Version 2.0,” which overhauled everything for the game. Since then, the studio has pushed numerous patches to squash bugs, improve the experience, and more. However, it seems all is not well at developer HexWorks and its parent company, CI Games.

Marek Tyminski, the CEO of CI Games, recently went on the offensive, criticizing former developer Saul Gascon Barba for allegedly lying “for likes,” even claiming that they wanted to end the support for the title last year.

This was prompted by Barba’s post on LinkedIn discussing the success of Lords of the Fallen following version 2.0.

Tyminski responded to Barba, and said the developer opposed the decision to continue supporting the title after its disastrous launch. “You should’ve stayed silent. Your choices would’ve killed game support in May 2024, costing our studio big. We pushed to 2.0’s success despite you. Best in your next chapter.”

He also replied to a tweet, claiming the former developer, now praising the title, had previously wanted to end support, adding, “He wanted to completely stop supporting Lords in May 2024. Lies for likes.”

The CEO believes that the developer is only doing it for the likes, as they weren’t passionate about Lords of the Fallen before the recent update. The developer recently left CI Games after working there for five years and is now part of Expedition Games.

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Taha

Television kills your vision.

Home > Title Updates and Patches

Fortnite Update 36.10 for Version 1.000.184 Out for Bruno Mars and More

[summaraize]

Epic Games has released Fortnite patch 36.10 for version number 1.000.184. Mega popstar Bruno Mars is coming today to the Fortnite Festival, and a new mode called Fortnite Blitz Royale has been added too.

The K-Zone Commons shell map is added to the Fortnite Ballistic mode of the game as well. Check out the list of new features down below in the official patch notes.

Fortnite Update 1.000.184 Brings a New Mode and Bruno Mars

What is Blitz Royale?

Blitz Royale is a 32-player Battle Royale mode with new gameplay every match and frequent updates. The best part? Victory can be yours in five minutes or less — perfect for playing on your phone!

All opponents start with the same random Medallion or unique weapon on a small map. This means everyone has the same advantage! Increase your Blitz Level by eliminating opponents and surviving Storm circles. As you level up, get powerful weapons and power-ups. Loot Golden Chests for even more power-ups and Golden Supply Drops for even more Medallions 🥇

Hit the blitz solo or in a squad of four. Blitz Royale will be available until July 15, and may return at a later date with refreshed gameplay, maps, and rewards.

Four Weeks. Four Fast-Paced Updates.

Blitz Royale will feature four weeks of gameplay events:

  • June 18Week 1 – Launch Week! Find new Mythic versions of popular weapons, like the Rocket Ram, in the rare Golden Llama.
  • June 24Week 2 – The Avatar Returns! Pagodas from the Four Nations appear on the map, and players start with a Bending Scroll from Avatar: The Last Airbender.
  • July 1Week 3 – Bad Bosses! Replacing Bending Scrolls are power-packed boss weapons like Thorne’s Vampiric Blade and the new Blitz Chain of Hades.
  • July 8: Week 4 – TMNT Melee Mayhem! Replacing boss items are melee weapons from Teenage Mutant Ninja Turtles, plus Megalo Don’s Nitro Fists, the Mythic Typhoon Blade, Blitz Kneecapper, and more.

What rewards to expect:

  • Get the Blitz Knight Outfit & Blitz ‘Brella Glider!

Fortnite Ballistic New Content via Patch 36.10

Introducing K-Zone Commons

It pays to be aggressive in K-Zone Commons. Designed around multiple points of contention, surprise flanks are your friend on this Korean-inspired shell map. It joins the map rotation in v36.10 alongside Skyline 10, Hammer Fall, Storm Chaser Cove, and Cinderwatch.

New Weapon: Machine Pistol

Brattattattat! The Machine Pistol is a fully automatic, short-range gat. With its 14-round clip and high fire rate comes tricky-to-tame recoil, but it’s a formidable secondary for a bargain price. Put it to the test as a finisher after exhausting your primary weapon, or against multiple opponents where extra firepower is welcome.

New Gadget: Med Mist Grenade

Calling all support players! Ballistic’s first healing gadget, the Med Mist Grenade, is perfect for mending pinned-down teammates from afar. It explodes on contact, creating a mist that heals allies and enemies in the area over time. (Unlike most grenades, you might wanna make sure there are no enemies nearby.)

New Feature: Pre-Game Warmup

Before a match begins, you’ll now enter a pre-game warmup phase where you can try out weapons and practice your aim against training targets while other players load into the match. When all ten players load into the match, the game’s starting countdown timer will begin as usual.

Rank Reset: R&D Season 2

The next Ranked Season, R&D Season 2, kicks off today! Whether you’re completely new to Ballistic or returning, you’ll need to play one match to establish your rank.

As a reminder, matchmaking is based on the average rank of your party. The winning team gains rank progress in Ballistic, while the losing team loses rank progress. Rounds won, rounds lost, eliminations, and assists all influence your rank progression or regression. Good luck!

Improvements & Fixes – v36.10

General Fixes

  • Fixed an issue preventing players from swapping weapons immediately after throwing a utility item.
  • Fixed an issue where weapons would sometimes not be reloaded at the start of a new round.
  • Fixed an issue where sidearms would take up the primary weapon slot.
  • Fixed an issue where players would sometimes see a black screen when returning to the Lobby.
  • Fixed an issue where two platforms were unintentionally accessible on Storm Chaser Cove.

Rift Point Device

  • Fixed an issue where the Rift Point Device could be carried over into the next round.
  • Fixed an issue where the “Ally Defusing!” message would sometimes show to the player defusing.

Vote to Surrender

  • Fixed an issue where the player initiating the surrender vote would not show as having voted.
  • Fixed an issue where, after voting to surrender, players would not see their vote reflected.

Other

  • Fixed an issue where incorrect ranks would sometimes display for players on the scoreboard.
  • Fixed an issue where windows were missing from cars on Cinderwatch.
  • Fixed an issue where Fortnite would sometimes crash when launching Ballistic.
  • Implemented several technical improvements.

Be sure to visit MP1st again for more updates about Fortnite in the future.

Damien Seeto

Home > Title Updates and Patches

Fortnite Update 4.73 for Patch v36.10 Brings Blitz Royale and Ballistic Content

[summaraize]

Epic Games has unleashed the latest major update for Fortnite on June 18, and this delivers Blitz Royale, and new content for Ballistic! Players on consoles will be prompted to download Fortnite update 4.73, and this is for the big 36.10 patch.

There’s a lot to take in, so read on for the new content players can experience starting today once the servers are back up.

Fortnite Update 4.73 Blitz Royale Info

What is Blitz Royale?

Blitz Royale is a 32-player Battle Royale mode with new gameplay every match and frequent updates. The best part? Victory can be yours in five minutes or less — perfect for playing on your phone!

All opponents start with the same random Medallion or unique weapon on a small map. This means everyone has the same advantage! Increase your Blitz Level by eliminating opponents and surviving Storm circles. As you level up, get powerful weapons and power-ups. Loot Golden Chests for even more power-ups and Golden Supply Drops for even more Medallions 🥇

Hit the blitz solo or in a squad of four. Blitz Royale will be available until July 15, and may return at a later date with refreshed gameplay, maps, and rewards.

Four Weeks. Four Fast-Paced Updates.

Blitz Royale will feature four weeks of gameplay events:

  • June 18Week 1 – Launch Week! Find new Mythic versions of popular weapons, like the Rocket Ram, in the rare Golden Llama.
  • June 24Week 2 – The Avatar Returns! Pagodas from the Four Nations appear on the map, and players start with a Bending Scroll from Avatar: The Last Airbender.
  • July 1Week 3 – Bad Bosses! Replacing Bending Scrolls are power-packed boss weapons like Thorne’s Vampiric Blade and the new Blitz Chain of Hades.
  • July 8: Week 4 – TMNT Melee Mayhem! Replacing boss items are melee weapons from Teenage Mutant Ninja Turtles, plus Megalo Don’s Nitro Fists, the Mythic Typhoon Blade, Blitz Kneecapper, and more.

What rewards to expect:

  • Get the Blitz Knight Outfit & Blitz ‘Brella Glider!

Fortnite Ballistic New Content via Patch 4.73

Introducing K-Zone Commons

It pays to be aggressive in K-Zone Commons. Designed around multiple points of contention, surprise flanks are your friend on this Korean-inspired shell map. It joins the map rotation in v36.10 alongside Skyline 10, Hammer Fall, Storm Chaser Cove, and Cinderwatch.

New Weapon: Machine Pistol

Brattattattat! The Machine Pistol is a fully automatic, short-range gat. With its 14-round clip and high fire rate comes tricky-to-tame recoil, but it’s a formidable secondary for a bargain price. Put it to the test as a finisher after exhausting your primary weapon, or against multiple opponents where extra firepower is welcome.

New Gadget: Med Mist Grenade

Calling all support players! Ballistic’s first healing gadget, the Med Mist Grenade, is perfect for mending pinned-down teammates from afar. It explodes on contact, creating a mist that heals allies and enemies in the area over time. (Unlike most grenades, you might wanna make sure there are no enemies nearby.)

New Feature: Pre-Game Warmup

Before a match begins, you’ll now enter a pre-game warmup phase where you can try out weapons and practice your aim against training targets while other players load into the match. When all ten players load into the match, the game’s starting countdown timer will begin as usual.

Rank Reset: R&D Season 2

The next Ranked Season, R&D Season 2, kicks off today! Whether you’re completely new to Ballistic or returning, you’ll need to play one match to establish your rank.

As a reminder, matchmaking is based on the average rank of your party. The winning team gains rank progress in Ballistic, while the losing team loses rank progress. Rounds won, rounds lost, eliminations, and assists all influence your rank progression or regression. Good luck!

Improvements & Fixes – v36.10

General Fixes

  • Fixed an issue preventing players from swapping weapons immediately after throwing a utility item.
  • Fixed an issue where weapons would sometimes not be reloaded at the start of a new round.
  • Fixed an issue where sidearms would take up the primary weapon slot.
  • Fixed an issue where players would sometimes see a black screen when returning to the Lobby.
  • Fixed an issue where two platforms were unintentionally accessible on Storm Chaser Cove.

Rift Point Device

  • Fixed an issue where the Rift Point Device could be carried over into the next round.
  • Fixed an issue where the “Ally Defusing!” message would sometimes show to the player defusing.

Vote to Surrender

  • Fixed an issue where the player initiating the surrender vote would not show as having voted.
  • Fixed an issue where, after voting to surrender, players would not see their vote reflected.

Other

  • Fixed an issue where incorrect ranks would sometimes display for players on the scoreboard.
  • Fixed an issue where windows were missing from cars on Cinderwatch.
  • Fixed an issue where Fortnite would sometimes crash when launching Ballistic.
  • Implemented several technical improvements.

That’s about it in terms of gameplay updates for Fortnitre, though don’t be surprised if Epic Games releases a hotfix to fix any issues that stem from this patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Mario Kart World Update 1.1.1 Races Out as the First Post-Release Patch

[summaraize]

Nintendo has released the first patch for the company’s first $80 dollar game, Mario Kart World. As one might expect, the Mario Kart World update 1.1.1 patch applies fixes and doesn’t house any new content. for Switch 2 owners.

This is a relatively small download, and the complete patch notes are available below that detail everything that got changed.

Mario Kart World First Update Ver. 1.1.1 Patch Notes

Mario Kart 8 Deluxe Update 3.0.4

Here’s what’s new per Nintendo:

Fixed Issues

  • Fixed an issue where items were no longer able to be used.
  • Fixed an issue where sometimes controls were inoperable when selecting a character and trying to start Free Roam from the “Free Roam” map.
  • Fixed an issue where sometimes the game shut down when watching replay after a race.
  • Fixed an issue where sometimes the game shut down after a race in “Online Play.”
  • Fixed an issue where rate fluctuations were sometimes displayed incorrectly in “Knockout Tour” and “Online Play.”
  • Fixed an issue where it was easy for a communication error to occur when trying to join Friends playing “VS Race” or “Battle” in “Online Play.”
  • Fixed an issue where you sometimes slipped through the wall before the finish line of “DK Spaceport.”
  • Fixed an issue where you sometimes couldn’t return to correct position after falling of the course between “Airship Fortress” and “Bowser’s Castle” while gliding.

That’s about it when it comes to fixes, though given the game’s online matches, don’t be surprised to see more rolled out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Sims 4 Update 2.13 Finally Released on Consoles and Applies Two Patch Fixes Into One

[summaraize]

Back in the last week of May, Maxis released a patch for The Sims 4 on PC. While the developers said it will be released soon on consoles, that timeframe got stretched quite a bit. That finally changed today, as console gamers can finally download The Sims 4 update 2.13.

PC players will also be prompted to download an update today, as console gamers will see the patch apply two sets of fixes – the one from May initially released on PC, as well as today’s patch, which is significantly smaller.

For the complete details head on below. simmer!

The Sims 4 Console Update 2.13 Combines Two Patches

The Sims 4 Update 2.04

Here are the performance improvements initially released on PC in the last week of May, which is now live for console simmers.

What’s New in The Sims 4

  • Created a toggleable on-screen guide for new players to access through the Emily Guidance to quickly reference game controls.
  • Improved Goals UI elements to streamline player experience through various situations, events, holidays, and discovery quests.

Bug Fixes & Updates

Performance Updates

  • In this patch, we’ve made several optimizations to enhance your gameplay experience.
    • Improved lot loading times by up to 10%.
    • Increased frame rates, with up to 22 FPS gain in Laptop Mode.
    • Enhanced performance on consoles and PC with smoother graphics.
    • Streamlined game elements, saving over 18 MB in memory usage for improved performance.
    • Optimized game processing for faster load times.
    • Threaded rendering improvements for better gameplay.
    • Fixed graphical bugs for a more stable visual experience.

Base Game

  • Fixed an issue that allowed Sims with the Kleptomaniac Trait to steal high value items when their Mischief Skill was lower than required.

Island Living

  • [EA Forums] Addressed an issue causing routing errors when using fishing spots in Sulani.

Businesses & Hobbies

  • The Orphée Noah song “Stuff That I Like” inadvertently used an older version of the song. This has been updated to use the correct, final version of the song.

Sleek Bathroom

  • [EA Forums] The Throne of Stone toilet’s back plate is now properly hidden when placed against a wall.
  • [EA Forums] The Olive You Forever plant now shows correct visibility when rotated.
  • The Wave Goodbye Privacy Screen now shows swatches on all glasses.
  • Rock Solid Faux Walls can now be placed side by side.

Sweet Allure

  • The color of the tights (yfAcc_TightsSP64CK006Bow) will remain consistent regardless of the skin tone of the Sim wearing them.
  • Fixed visual glitch on the backs of Sims’ legs when wearing the skirt (yfBottom_SP64CK006Skirt).
  • Fingernails no longer clip into a Sims finger when wearing the Layered Sweater (ymTop_SP64CK006LayeredSweater).
  • Fixed armpit indent/clipping issue seen on masculine frames in the blazer (ymTop_SP64CK006Blazer)

The second set of fixes mentioned below apply to both console and PC. Console owners will only see one patch download for both patches.

PC: 1.115.253.1020 / Mac: 1.115.253.1220

Bug Fixes

Base Game / Multipack

  • [EA Forums] Resolved an issue where Sims models could become distorted when traveling shortly after aging up.
  • [EA Forums] Sim Portraits are now properly updated with career outfit when Sims join a career.

Businesses & Hobbies

  • [EA Forums] Small business employees no longer disappear after loading the lot from the Manage Worlds or Create a Sim screens.

Seasons

  • [EA Forums] The New Year’s Resolution menu now correctly appears when making a resolution.
  • [EA Forums] Scout’s Badge Progress UI no longer appears without text.

Once another patch is out, we’ll have it up on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Quelling Concerns, EA Assures New Battlefield Game Global Reveal Still Set for Summer

[summaraize]

Last month, Battlefield publisher EA mentioned in its quarterly earnings report that not only were they planning to release the new Battlefield game before March 2026, but that its global reveal would happen sometime in the summer.

We are officially in the summer season in the US, and so far, EA hasn’t said anything about the new Battlefield game, which some have dubbed as Battlefield 6 since the publisher hasn’t even given us a title.

If you’re like me, you probably expected the game to be revealed at Sumemr Game Fest alongside the other announcements, but unfortunately, that didn’t happen.

EA Confirms New Battlefield Game Still on Track for Summer Reveal

new battlefield concept art

Andy McNamara, the Global Senior Director of Integrated Comms for Battlefield Studios, quelled fan concerns when he was asked on X (formerly Twitter) whether the game will still be revealed in June. While not outright confirming or denying if the game is going to get revealed this month, McNamara did say, “The community will know when the reveal is coming. We are focused on Labs and preparing for the reveal this summer.”

At the very least, we can expect the new Battlefield game to be revealed sometime before the end of September, which marks the end of summer in the US. With Summer Game Fest now out of the picture, EA could hold its own event for the Battlefield reveal or perhaps we’ll hear about it at Gamescom, which kicks of this August (and is still part of summer).. For the sake of Battlefield fans everywhere, we’re hoping it gets revealed soon.

For now, fans will have to contend with leaked gameplay footage that has not failed to impress. Based on what we’ve seen from the pre-alpha gameplay from Battlefield Labs, DICE is o the right track with the new entry in the franchise — which is good to see given that Battlefield 2042 was deemed underwhelming by the majority of the Battlefield player base given its focus on Specialists, AI teammates and lack of environmental destructibility.

Once we have more info about Battlefield 6 or whatever it’s called, you’ll see it on the site.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: A Look Into Dungeons & Dragons Cancelled Open-World RPG “Project Dante,” Gameplay and Concept Art Unearthed

Last year, an open-world Dungeons & Dragons RPG in development by Hidden Path Entertainment was officially canceled. The game had initially been announced in early 2021, but two years later, Bloomberg reported that Wizards of the Coast, the IP holders, had decided to cancel five video game projects, among which was Hidden Path’s title.

Despite this, Hidden Path Entertainment did not officially confirm the cancellation until a year later, when one of the studio’s founders posted on LinkedIn, explaining that the game’s termination was due to funding problems. Sadly, this cancellation led to the layoff of 44 studio employees. It’s also regrettable that no glimpse of the game was ever publicly revealed, though this is understandable considering we estimate the game was only in development for roughly three years.

However, for those curious, you’ll be pleased to know that we have found a wide variety of development material from the game, including both concept art and early gameplay footage, and you may find it surprising just how advanced the project already looked.

D&D’s Cancelled “Project Dante”

This material originates from the portfolio of a former Hidden Path employee who contributed to the game’s music and sound effects. We have also discovered that this project was referred to internally as “Project Dante.”

The various clips showcase third-person gameplay, offering glimpses into elements like player mobility, UI, puzzles, cinematics, and some of the characters that would have accompanied the player’s journey. For instance, the initial fragment depicts a mission to find a temple, showcasing both melee and ranged combat, with the UI indicating the possibility of deploying four different ranged abilities.

In this first mission, the player is accompanied by two other characters, Kavir and Ri Om, who assist with combat and puzzle-solving. Furthermore, within the cinematics (or just early animation tests), more voice acting for the companions can be heard, which was likely placeholder work.

The concept art, meanwhile, reveals a wide array of creatures and environments, such as caves, dragons, various beasts, and even a cute winged cat—a creature known in D&D lore as a Tressym. These pieces also feature illustrations focusing on seven key characters, which seem to be companions, some of whom are also visible in the gameplay fragments as part of the player’s party or in cinematics.

 

While we don’t know the exact date of all of this material, particularly the gameplay, we suspect it originates from near its final development versions in 2023, just before its cancellation.

Unfortunately, it appears this ambitious project will never come to fruition. While Hidden Path Entertainment’s website still describes the studio as having “over 65” game developers, the layoff of 44 employees would have drastically reduced their personnel, rendering it unfeasible for them to manage a large-scale undertaking like Project Dante.

Still, for those eager for more Dungeons & Dragons games, there are other promising titles on the horizon. Project Baxter, another D&D game from Starbreeze (the creators of Payday), is currently slated for a 2026 release. A separate D&D project is also in development from Gameloft Montreal, which is expected to blend life simulator elements with action RPG gameplay.

Efrain

Home > Title Updates and Patches

Minecraft Patch 1.021 Released on Consoles on June 17 for “Chase the Skies” Content

[summaraize]

Mojang has released Minecraft patch 1.021 on consoles and PC this June 17, and this is for the big “Chase the Skies” content update. This adds new features, while implementing a ton of various adjustments and improvements.

The patch notes are available below, and given the scope, the changelog is quite massive. Mohjang tags this patch as Minecraft Bedrock version Bedrock 1.21.90, so don’t get confused if you’re seeing this patch version since it’s for consoles.

Minecraft’s Update for June 17 Adds New Features

Features and Bug Fixes

Blocks

Dried Ghast

  • Can be found in the Nether in Nether Fossil structures
  • Can be crafted with 1 Soul Sand Block and 8 Ghast Tears
  • When waterlogged it undergoes 3 states over about 20 minutes until it spawns a Ghastling mob
  • Makes sounds and shows particles depending on state
  • If mined during the waterlogging, it will revert to its “dry” state regardless of what state it has reached during waterlogging
  • Will revert states back to its initial “dry” state when it is taken away from being waterlogged, using the same time scale
  • Piglins can give Dried Ghast Blocks when bartered with
  • Added new achievement “Stay Hydrated!”

Mobs

Ghastling

Ghastling is a young version of the Happy Ghast mob

  • Spawns from a Dried Ghast block that has continuously been waterlogged for about 20 minutes
  • After spawning, the Ghastling will try and follow:
    1. Players within a 16-block radius or
    2. An adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius
  • If no player or suitable mob is close around the Ghastling will idle around within 32 blocks from its home position (where it spawned or was last interacted with)
  • Can be tempted and fed using Snowballs
  • Will grow up into a Happy Ghast after about 20 minutes (or faster if fed Snowballs)
  • Can be summoned using the command: /summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_baby

Happy Ghast

The Happy Ghast is a new flying mount that can carry up to four players

  • Spawns from a Ghastling after about 20 minutes (or faster if Ghastling is fed Snowballs)
  • Can be equipped with a harness and then be mounted by up to 4 players
  • Tempted by Snowballs and Harness. Harness tempting only works if the Happy Ghast is unharnessed
  • Has no panic behavior when taking damage
  • Cannot be bred
  • Slowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are rendered
  • The first player that mounts the Happy Ghast will control it, sitting in front of the Happy Ghast, just above its face
  • When a player mounts, the goggles on the Happy Ghast go down to cover its eyes, indicating that it can now be controlled
  • Other players who mount after the pilot is mounted, are placed in slots on each side of the Happy Ghast, starting clockwise from the “pilot” player
  • Pressing crouch button dismounts the player on top of the Happy Ghast
  • If the Happy Ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal direction
  • This happens regardless of it having a harness equipped or not
  • 3rd person camera is moved back when player is mounted on the Happy Ghast
  • When there are no players mounted or walking on the Happy Ghast, the goggles go up and the Happy Ghast starts to roam around the home position
  • If players dismount midair, the Happy Ghast will descend towards the ground before it resumes roaming
  • Cannot enter Boats
  • Idles around within 64 blocks from its home position (where it spawned or last was interacted with)
  • If wearing a harness, the Happy Ghast idles closer to the home position (within 32 blocks)
  • The Happy Ghast will try to stay close to blocks when roaming on its own

Items

Harness

Harness is a new item that can be equipped on a Happy Ghast to allow players to ride it

  • Crafted out of 3 Leather, 2 Glass Blocks and 1 Wool Block, the Harness will have the same color as the Wool Block used when crafting
  • Can be re-dyed
  • Can only be equipped on a Happy Ghast
  • Allows up to 4 players to mount the Happy Ghast
  • Can be removed from the Happy Ghast using Shears but only when no players are mounted

Locator Bar

  • The Locator Bar is a new UI element on the Player HUD that displays the direction of other Players in the World
  • When there are multiple Players in a World, the Locator Bar will appear on-screen for each Player, replacing the Experience Bar. The Player Level number will still be visible as before above the Locator Bar
  • The Locator Bar will display colored indicators when the camera is facing within 120 degrees towards another Player. If another Player is 30 degrees above or below the camera’s viewport (the screen) an up or down arrow will be displayed
  • Crouching will hide the Player, preventing their indicator from appearing on the Locator Bar of other Players
  • Players in Spectator Mode are not visible on the Locator Bar
  • A Mob Head or a Carved Pumpkin will similarly hide Players from the Locator Bar when worn in the head slot.
  • Using a Potion of Invisibility will also hide players from the Locator Bar

Saddles Updates

  • We are making Saddles craftable and generally making it easier to remove them from mobs by using Shears. We have also added Leather to some loot tables instead of Saddles

Crafting Saddles

  • Saddles can now be crafted with 3 Leather and 1 Iron Ingot
  • Recipe popup happens when a player picks up their first Leather

Loot Table Changes

Some loot tables have had Saddles removed from them and replaced with 1-5 Leather:

  • Monster Room chests
  • Ancient City chests
  • Desert Pyramid chests
  • Jungle Pyramid chests
  • Stronghold altar chests

Leashing Updates

We are expanding the functionality of leads, to make it possible to leash any leashable entity to another leashable entity and by doing so create chains of leashed entities

  • Attaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactions
    • Example: Attempting to shear a leashed Sheep will now un-leash it instead of shearing it
  • Leash break distance is now calculated between the centers of the two entities’ collision boxes, aligning with the rest of the leash physics calculations

Elytra

  • Using a Firework Rocket to boost while flying with an Elytra now causes leashed mobs to unleash

Leash Knots

  • Entities can now be leashed to a pre-existing Leash Knot by interacting with it
  • Players can retrieve entities tied to a Leash Knot by interacting with it

Leashing Entities to Other Entities

Any leashable entity can now be leashed to any other leashable entity

  • To leash an entity to another entity, the player must:
    • Have the entity already leashed to themselves
    • Sneak and interact with the target entity while holding the leash
  • Leashed entities can now be “stolen” by leashing them again, transferring ownership to the player
  • If re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing cannot be done
  • To prevent erratic behavior when leashed to each other, Llamas that are leashed no longer attempt to form caravans
  • A leashed entity cannot be leashed to itself
  • Baby mobs can only be leashed one way – to another entity; they cannot have other mobs leashed to them
  • Known issue: When two mobs are connected, it results in the lead being rendered with an erroneous y-axis offset and appearing below one of the mobs

Physics

All leashable entities now behave more naturally when being pulled

  • When leashed to a Happy Ghast, Horses, Camels, Donkeys, Mules, Boats, Chest Boats, and Sniffers now adjust their position gradually over time, aligning smoothly with their leash holder when suspended mid-air
  • In all other cases, entities align to the direction they are being pulled and no longer behave erratically when suspended mid-air
  • Mid-air friction now applies to Boats just like any other entity, meaning they can no longer orbit the player or behave excessively bouncily
  • The distance at which leashes break has been increased to 12 blocks, except for the Happy Ghast, which has a leash break distance of 16 blocks
  • When dragged on the leash, leashed objects will now orient themselves towards the leasher
  • The distance between centers of entities bounding boxes, rather than their feet is used to determine the distance between two leashed entities

Rendering

  • Boats and large leashable mobs that cannot fit in a Boat (Horses, Donkeys, Mules, Camels, and Sniffers) when leashed to a Happy Ghast are rendered with four leashes instead of one
  • In this configuration, the harnessed Happy Ghast also features a custom rope layer wrapping around it

Shearing Updates

  • Shears can now be used on leashed entities to unleash them, removing both incoming and outgoing leash connections
  • Shears can now be used to remove Leash Knots
  • Players cannot cut other players’ leashes
  • Dispensers can now use shears to unleash leashed entities
  • Saddles, Horse Armor, Harnesses, and Carpets can now be removed from the mobs they can be equipped on by using Shears
  • Saddles, Horse Armor, Harnesses, and Carpets cannot be removed by using Shears while the mob has a rider
  • Saddles, Horse Armor, Harnesses, and Carpets cannot be removed by using Shears while the player is sneaking
  • Saddles cannot be removed from Ravagers using Shears
  • Dispensers with Shears cannot remove Saddles, Horse Armor, Harnesses, or Carpets equipped on mobs
  • Removing Saddles, Horse Armor, Harnesses, and Carpets using Shears now plays custom sounds

Music

  • Added the following new music tracks by Amos Roddy to Cherry Groves, Forest, Desert, Grove, and Lush Cave Biomes:
    • Below and Above
    • Broken Clocks
    • Fireflies
    • Lilypad
    • O’s Piano
  • Added a new Music Disc with the track “Tears” by Amos Roddy
  • The Ghast now drops the “Tears” Music Disc when killed by a Fireball deflected by a Player

Vibrant Visuals

  • Vibrant Visuals is Minecraft’s biggest official visual enhancement – delivering a dazzling cosmetic upgrade with a new modern graphics pipeline and an array of visual improvements. Sunrises are more vivid, water reflects, forests become shaded, and more!
  • Vibrant Visuals preserves what makes Minecraft uniquely special – pixelated shadows, caustics, and reflections have been carefully crafted to preserve and enhance Minecraft’s signature blocky style
  • With updated textures for blocks, items, and more that decide how different light sources interact with them, builds will become more vivid and visually interesting!
  • Updated art settings and post-processing effects tie the visuals together in a signature Minecraft way
  • As a cosmetic enhancement to the game, Vibrant Visuals does not impact Minecraft’s gameplay, meaning you can play on Realms with friends whether they have Vibrant Visuals enabled or not (Realms subscription sold separately. Multiplayer functionality will require platform specific online subscriptions, also sold separately)

Graphical

  • Made Vibrant Visuals the default graphics mode for supported devices
  • To switch to Vibrant Visuals on Xbox One, Xbox One S, PlayStation 4, and some Android devices, players need to select “Vibrant Visuals” in the Video menu using the Graphics Mode drop-down. Performance may degrade for these devices.
  • Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in Vibrant Visuals
    • Temporarily reverted weather-related changes to sky color in Vibrant Visuals while some issues are sorted out.
  • Added MERS texture support for Signs in Vibrant Visuals
  • Added new texture assets for a variety of trims, particles, spawn eggs, water and the dark oak boat in Vibrant Visuals
  • Updated the appearance of metals for a variety of block textures in Vibrant Visuals
  • Updated the Cave Vines, Chorus Flower, Pumpkin, Firefly Bush and a variety of other plant textures in Vibrant Visuals.
  • Updated the Bee, Dolphin, Ghast, Pig Saddle and Strider textures in Vibrant Visuals
  • Updated a variety of MERS textures in Vibrant Visuals
    • Made Glass Blocks more reflective
    • Tweaked metallics on Cauldrons and Ancient Debris
    • Tweaked emissives on Eyeblossom
    • Fixed an issue with Leather armor having a stripe of emissive across the texture
    • Added emissive to the Ender Crystal Block to match item icon
    • Added MERS textures for Happy Ghast and Harnesses
    • Adjusted the Glow Lichen block emissive
  • Fixed water not being rendered on the opposite side of clouds in Vibrant Visuals (MCPE-203239)
  • Reduced ghosting of waterfalls from camera movement when volumetric fog is enabled in Vibrant Visuals. (MCPE-204062)
  • The Night Vision effect now brightens the scene more consistently across brightness settings with Vibrant Visuals enabled (MCPE-201809)
  • Volumetric fog no longer becomes suddenly bright when the player moves towards a block light in Vibrant Visuals (MCPE-201984)
  • The back faces of transparent items held in hand, like Stained Glass, are no longer visible in Vibrant Visuals
  • Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals
  • Fixed an issue in Vibrant Visuals where black boxes sometimes appeared on End Portals when using TAAU at a non-native resolution (MCPE-212398)
  • Fixed a bug in Vibrant Visuals where materials with certain properties rendered black
  • Updated the clouds texture
  • Item bobbing will no longer stagger when the amount of days is high (MCPE-190647)
  • Entering pause while breaking a block will reset the breaking animation (MCPE-191029)
  • The local player’s vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box

Ambient Weather Sounds

  • the_end_light_flash sound effect now triggers when the light flashes in The End dimension in Vibrant Visuals

Blocks

  • Crimson and Warped Roots cannot be lit on fire or burn anymore (MCPE-80066)
  • Fixed issue where Jungle Leaves did not become transparent when setting all leaf types to be transparent (MCPE-110630)
  • Dispensing a Lava Bucket on waterlogged blocks no longer empties the bucket without placing Lava (MCPE-178295)
  • Maximum Beacon beam height is now 2048 (MCPE-190223)
  • Beacon now renders from any loaded chunk in worlds versioned 1.21.90 and higher
  • Fixed Sculk Vein block looking small and elongated when held or in an item frame

Accessibility

  • Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Win10

Commands

  • Fixed a bug where players could hear sounds played with /playsound even if they were in a different dimension than the one the sound was played in (MCPE-184566)
  • The camera default command will now properly reset third person camera view offset values
  • The /controlscheme command no longer requires the “Experimental Creator Camera” toggle

Gameplay

  • Fixed a crash that would sometimes occur when using Command Blocks
  • Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item
  • Fixed entering the water while sprinting from double tapping forward no longer automatically enters the swimming state (MCPE-216867)
  • Repositioned the teleporting point when using an End Gateway to not be too close to a cliff edge, if possible. As a result, End island portals that teleport the player outside of the map border will no longer kill the player (MCPE-174465) (MCPE-174465)
  • Fixed issue where sprint jump attacking would sometimes remove all of the player’s momentum (MCPE-189501)
  • Fixed a bug where hitting blocks while swimming would cause players to slow down too much (MCPE-201832)
  • Using a custom equippable block item in creative mode will no longer duplicate the item and equip it; it will simply place the block in the world
  • Added a painting of a good boy by artist Sarah Boeving

General

  • Gamertags are now used on all platforms to identify players in cross-platform multiplayer games

Items

  • The Trident is now grouped with other tools/weapons in the Creative inventory (MCPE-181002)
  • Mace with Wind Burst enchantment once again launches players as high as it does on Java Edition (MCPE-185829)
  • The recipe for Leads has been updated to no longer require a Slime Ball
  • Now the Mooshroom Spawn Egg uses its own colors and no longer has two pixels that are the same as the Cow Spawn Egg texture
  • Spore Blossoms destroyed by water are now dropped as items (MCPE-127677)
  • The size of the Blaze and Breeze spawn eggs have been reduced to better match the mobs’ in-game size (MCPE-217634)
  • Fixed inconsistent pixels on the Pale Oak Boat and Pale Oak Boat with Chest items to match other boat items
  • The Green Harness item no longer uses the Gray Harness texture when Vibrant Visuals is enabled

Mobs

  • Piglin Brutes will now despawn properly on peaceful difficulty (MCPE-88837)
  • Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block
  • Shadows are no longer rendered for entities that are riding a vehicle, unless said vehicle is invisible (MCPE-200797)
  • Pigs saddled by hand no longer drop two saddles when killed (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death)
  • Increased attack range for Blaze from 16 to 48 blocks to match its target detection range (MCPE-35647)
  • Increased Blaze attack sound distance to 32 to match Java Edition
  • Fixed bug where Ghasts could not move while shooting fireballs (MCPE-201849)
  • Slimes and Magma Cubes no longer jump twice when finding or losing their targets (MCPE-114701)
  • Fixed a bug where Magma Cubes and Slimes could still damage players briefly after dying (MCPE-166394)
  • Now the Cold Cow variant has the correct mirroring of its horn texture
  • Flying mobs no longer make footstep sounds when moving close to the ground
  • Ghasts can no longer spawn in areas that are too small, preventing suffocation on spawn
  • Spiders and Cave Spiders can once again spawn with a Stray rider in cold biomes (MCPE-89549)
  • Spiders and Cave Spiders can once again spawn with a Wither Skeleton rider in the Nether (MCPE-89549)
  • Horses, Donkeys, and Mules can now be fed carrots to heal, grow, and improve their temper
  • Happy Ghast can now be pushed by other mobs even while being ridden, except when made immobile by a player standing on it

Sounds

  • Fixed a bug where Parrots imitating a Drowned used Zombie sounds
  • Fixed a bug where Parrots imitating a Wither Skeleton used Skeleton sounds (MCPE-174857)
  • Sound files for breaking and placing Grass blocks are now slightly louder
  • Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds
  • Fence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone (MCPE-21743)
  • Music will now fade normally when leaving a world if game pause is disabled (MCPE-212932)

Ambient Sounds

  • Updated the frequency and location of various ambient block sounds
  • Dead Bush ambient sounds now have a slightly increased chance of playing
  • Ambient Sand sounds no longer require sky access to play, have a slightly decreased chance to play, and can now play in all biomes
  • Terracotta block no longer triggers ambient Sand sounds
  • Sand blocks no longer trigger ambient wind sounds
  • Short Dry Grass blocks and Tall Dry Grass blocks can now trigger ambient wind sounds when above 2 Sand/Red Sand or Terracotta blocks
  • Terracotta blocks no longer trigger ambient wind sounds

Projectiles

  • Projectiles now have a tolerance margin that changes over time (MCPE-201608)
    • Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision
    • Now, all projectiles start with no margin for the first two ticks of their flight
    • After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks
    • This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away

Realms

  • Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm
    • To turn this feature on, go to Realms Stories –> Settings and enable “Require opt in to Timeline”
      • The feature can be turned on and off at will
    • While the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt in
      • If a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in again
    • Realm owners will be able to play on the Realm regardless of whether they have opted in
  • On the Realm tab, the ‘Options’ button has been replaced with two buttons:
    • ‘Settings’ takes the user to a Realm Settings page where the user can edit their worlds or make other adjustments to their Realm
    • ‘Add friends’ takes the user to a page where they can manage members of their Realm and add new ones

Splash Potions

  • The effect radius of Splash Potions is now calculated based on the distance to the bounding box of the target instead of their position (MCPE-201604)

Stability and Performance

  • Fix a crash in split-screen mode when a player would destroy a chest or book an other player had open
  • Fixed an issue where a resource pack error could be encountered when transferring between servers that use different versions of the same resource pack
  • Fixed an issue where downloading server resources would infinitely hang if another device requested to download the same resources at the same time
  • Fixed a crash when adding or changing priority of resource packs in the Create New World screen

User Interface

  • Cursor position now correctly updates when pressing down on L3 or D-pad while hovering a bundle (MCPE-189314)
  • Bundle tooltip no longer overlaps with item tooltips when quickly interacting with empty inventory slots on touch devices (MCPE-187171)
  • Bundle UI now correctly disappears when switching Inventory tabs with controller input
  • Tapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind it
  • The Text Background Opacity accessibility setting now also affects hotbar tooltips, chat message backgrounds, and leaderboard displays (MCPE-79331)
  • Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu
  • To maintain feature parity with the flat world presets in the Java Edition, the Snowy Kingdom flat world preset has been updated to use a snow layer instead of a snow block (MCPE-194367)
  • Splitting an item stack using touch controls and moving it to a Bundle now transfers the selected amount (MCPE-188353)
  • The Text Background Opacity accessibility setting now also affects hotbar tooltips and leaderboard displays (MCPE-79331)
  • Chat background opacity can now be controlled with a new accessibility setting
  • Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls
  • The “Game is paused” text from the pause screen will no longer go out of bounds (MCPE-217394)
  • Hotbar tooltip text now has a drop shadow, to make the text more readable against bright backgrounds (MCPE-217870)
  • Fixed the issue where adjusting the brightness in the Vibrant Visuals setting caused the Creeper face icons to inaccurately reflect their expected shades, and where the brightness of the Creeper face icons were affected by the in-game environment (MCPE-199256)
  • The Text Background Opacity accessibility setting now defaults to 60% opacity
  • The vertical angle upon which the Locator Bar arrow icons become visible now corresponds to the player’s FOV setting
  • Closing an Anvil or an Enchanting Table now results in the Experience Bar being shown for 5 seconds instead of the Locator Bar
  • Fixed an issue where some on-screen UI elements would let the user interact with the world under them
  • While using the “Joystick & tap to interact” touch mode, the “Joystick Visibility Option” is now forced into “Visible Joystick” while using the player_relative_strafe or camera_relative_strafe control scheme
  • Storage settings page is now scrollable (MCPE-187962)
  • Fixed a bug where keyboard button hints would be shown on the death screen (MCPE-218652)

Vanilla Parity

  • Fixed a bug where Sponges would absorb water from waterlogged Barriers (MCPE-174826)
  • Zoglin and Zombified Piglin are no longer faster when chasing the player in the Bedrock version
  • Piglins and Hoglins naturally spawned in Bastion Remnants will now drop XP when killed (MCPE-166103)
  • Fixed the Frozen Peaks biome generation so, like Java Edition, no Ice blocks are generated in the sea under the top sheet (MCPE-194838)
  • Fixed a bug where players could not use usable items while sneaking and looking at interactive blocks (MCPE-64477)
  • Parrots now imitate nearby monsters less frequently (MCPE-80319)
  • Fixed blocks in Minecarts not being lit properly (MCPE-22533)
  • Nether Fossils have been tweaked to have a placement frequency more closely aligned with Java Edition (MCPE-74632)
  • Boats are now able to be pulled out of water using a Lead

There are also technical updates made by Mojang, which has an even longer changelog.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Forza Horizon 5 Update 1.685.672 Released for PS5

[summaraize]

Playground Games has released a PS5-specific patch for Forza Horizon 5, which players should see as update version 1.685.672. This is a minor update, so expect a small download , and this doesn’t bring any new content outside of fixes.

There are stability and performance improvements, as well as sorted out a specific issue for the former Xbox-exclusive racing game.

Forza Horizon 5 PS5 Update Now Out This June 17

Forza Horizon 5 Update for October 10

Bug fixes and changes (Available from Jun 17)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Dead by Daylight’s New Update 3.47 for Version 9.0.0 Brings FNAF Content

[summaraize]

Dead by Daylight’s latest crossover is live! This time, the animatronics of Five Nights at Freddy’s is in the game via Dead by Daylight update 3.47/9.000.001! Called patch 9.0.0 by the developers.

This is one of the biggest patches for the game we’ve seen so far this year, which means, grab a drink since the changelog is a big one.

Dead by Daylight Five Night at Freddy’s Update Patch Notes

Content

New Killer – The Animatronic

KILLER POWER: FAZBEAR’S FRIGHT

  • The Animatronic lived to kill, even when his mechanical costume became his tomb.

SPECIAL ABILITY: FIRE AXE

  • The Animatronic is armed with a Fire Axe that he can throw at Survivors. If the Axe hits a Survivor, the weapon becomes embedded in them, leaving the Survivor vulnerable. Survivors must remove the Axe before they can be healed.

MAP FEATURE: SECURITY SYSTEM

  • At the start of the trial, 7 Security Doors are spawned randomly throughout the map. These doors can be accessed by both Survivors and The Animatronic.
  • Each Security Door has a Camera attached to it. Interacting with the Door gives the Survivor access to the Camera View, allowing the Survivor to cycle through every Camera in the map, travel to the Door they are currently looking through, and potentially reveal The Animatronic’s aura to the team.
  • Using the Cameras and Doors too often will deplete the limited battery power available, forcing Survivors to wait until the system reboots. The Animatronic may travel between Security Doors with or without battery power.
  • If The Animatronic enters a Security Door, they may choose to exit from any other Door in the map. Moving to a Door already in use by a Survivor will cause The Animatronic to grab that Survivor.bar_white.png

New Killer Perks

Help Wanted:

  • When you damage a Generator, it becomes Compromised. Only one Generator can be Compromised at a time.
    • When the Compromised Generator is completed, your successful basic attack cooldowns are 25/25/25% faster for 40/50/60 seconds.

Phantom Fear:

  • When a Survivor within your Terror Radius looks at you, they scream and you see their aura for 2/2/2 seconds.
    • This perk has a 80/70/60 second cooldown.

Haywire:

  • Exit gates switches with at least 80% progress regress at a rate of 80/90/100% of gate opening speed.
    • While they are regressing, Survivors see the exit gate lights flicker randomly.

New Map – Freddy Fazbear’s Pizza

  • The rotting brainchild of a sadistic murderer still stands over the grassy plains. A place of joy for some, and unspeakable terror for others. Do not let the bright colors and parlor tricks deceive you; many have died within these walls, and many more will die still.

Quality of Life Improvements

AFK Crow System Update

  • Survivors are considered AFK when not interacting within the last 10 seconds.
  • While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
  • AFK points increase more slowly while moving or while in proximity to the Killer.
  • After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.
  • Additionally, the Survivor loses collision with other players for 10 seconds.
  • Completing interactions removes AFK points.
  • Crows are removed as AFK points decrease.
  • This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.

Bloodweb Spending Improvements

  • Added an Auto Bloodweb button available after prestiging any one character for the first time, enabling players to automatically progress to a selected character level, Bloodpoints permitting.
  • Removed the following pop-ups across all other characters after they have been shown for the first time:
    • “The Bloodweb” introductory pop-up
    • “Unpredictability” pop-up
    • Perk slot unlocks

Disconnection Penalties

  • Disconnection Penalties are now based on your last 20 matches played.
  • Each disconnect in this set of 20 matches counts as a disconnection penalty point.
  • Disconnection penalty points decrease as you play matches without disconnecting (previously decayed at the rate of 1 point per day).

Gamma Setting

  • Upon launch, new gamma calibration popup will be presented to all players.
  • This visual setting can be accessed at all times via the Settings menu, under the Graphics tab.

“Going Next” Prevention

  • Added a system to detect Survivors who intentionally die early in the match.
  • When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade.
  • The Attempt Unhook ability is now only available in the following circumstances:
    • Two Survivors remain in the Trial.
    • A Survivor’s Luck is increased with an Offering.
    • A Survivor has equipped the Slippery Meat or Up the Ante perk.
  • When more than two Survivors remain, they may struggle while on a hook, but with no chance of escape or penalty for failure.
  • Letting two struggle skill checks pass without any input will no longer instantly kill you.
  • The Abandoned score event (given to Survivors when a teammate disconnects) is now also granted when a Survivor gives up via this system.
  • Increased the Abandoned score event to 2,000 Bloodpoints (was 600).

Mori Update

  • Near the end of a Trial, the Killer can now activate a Mori when 2 Survivors are alive and the following conditions occur simultaneously (up from 1 Survivor alive):
    • 1 Survivor is Hooked and in the Struggle Phase
    • 1 Survivor is in the Dying State
  • When the above criteria are met, starting a Mori on a Survivor will now immediately start the Sacrifice of remaining Hooked Survivors in the Struggle Phase.
  • Dev note: The change means that you do not need to wait for the hooked Survivor to be Sacrificed to be able to trigger a Mori. Performing a Mori with a single Survivor remaining will continue to function as it did before.

Offerings Updates

  • All Realm/Map offerings now grant a flat 20% chance to be sent the associated Realm/Map.
  • Duplicate Realm & Map offerings no longer stack.
  • Most gameplay-altering offerings are now treated as secret during the loading screen reveal.

Spawn Rules

  • Survivors now spawn within 12m of each other by default, when possible.
  • Survivors now spawn on the same floor as each other by default, when possible.
  • The Survivor offering, Shroud of Binding, has been replaced with a new offering, the Shroud of Separation. Its new effect causes Survivors to spawn apart from one another.
    • Any owned Shrouds of Binding are converted to Shrouds of Separation.
  • The Killer offering, Shroud of Separation, has been replaced with a new offering, the Shroud of Vanishing. Its new effect causes all Survivor spawn offerings to be rejected by The Entity.
    • Any owned Shrouds of Separation are converted to Shrouds of Vanishing.

Spectator Mode

  • Increased spectator slots in Custom Game to 5.
  • Hotkeys have been assigned in Spectator Mode to make changing between players easier.
  • Looping between players using the top bar while in Spectator Mode can now be done via hotkey.
  • Added controller support for the above improvements.

Voiceover Language Setting

  • “Voice Language” is a new setting added under the General tab.
  • French can now be chosen for voiceovers on select characters:
    • Sable Ward, Gabriel Soma, The Good Guy, The Good Gal, Ellen Ripley & Rain are now available.

Performance

  • Improved optimization at game launch to reduce instances of stuttering in-game.

Gameplay Features

Killer Updates

The Lich

  • All of The Lich’s Spells are now available at the start of a Trial (was 15 seconds starting cooldown).
  • Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).
  • Decreased Fly cooldown to 20 seconds (was 25 seconds).
  • Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).
  • Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).
  • Removed the interaction time locking the Killer’s camera when activating Dispelling Sphere (was 2 seconds).
  • Updated Dispelling Sphere’s projectile to move quickly when first cast and slow down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.
  • Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).
  • Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).
  • Increased the duration of Fly to 5 seconds (was 4 seconds).
  • Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.
  • Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.
  • Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).
  • Increased The Lich’s aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).
  • Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).

The Lich Add-ons

  • The Trickster’s Glove add-on now increases the time Mage Hand holds a pallet up by 0.3 second (was 0.5 second).
  • The Crystal Ball add-on now increases the Killer Instinct effect by an additional 1 second when a Survivor is revealed by Dispelling Sphere (was 3 seconds).
  • The Potion of Speed add-on now decreases the period where you cannot attack after casting Fly by 0.15 seconds (was 0.3 seconds).
  • The Ring of Telekinesis add-on now increases your vaulting speed by 10% for the next 10 seconds when using the Mage Hand Spell on an upright pallet (was 8 seconds).
  • The Ring of Spell Storing add-on decreases the cooldown of all spells by 1 second (was 2 seconds).
  • The Cloak of Elvenkind add-on now decreases Terror Radius by 22 meters when activating the Fly spell (was 8 meters).
  • The Boots of Speed add-on now grants you 3% Haste for 2 seconds when casting Mage Hand (was 5%).
  • The Staff of Withering add-on now causes Exhaustion for 30 seconds to Survivors who enter the radius of Dispelling Sphere (was 20 seconds).
  • The Pearl of Power add-on now decreases the remaining cooldown for your spells by 2 seconds each time you land a basic attack (was 3 seconds).
  • The Robe of Eyes add-on now reveals the auras of Survivors within 6 meters of a treasure chest for 4 seconds each time you cast a spell (was 3 seconds).
  • The Dragontooth Dagger add-on now applies Haemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds (was 45 seconds).
  • The Cloak of Invisibility add-on now activates Undetectable for 20 seconds each time all of your spells are on cooldown at the same time (was 10 seconds).

The Twins

  • Victor is now able to trigger chases with Survivors.

Killer Perks

Batteries Included

  • Reduced Haste bonus to 5% (was 7%).
  • Increased area around completed Generator to 16 meters (was 12 meters).

Call of Brine

  • Increased duration to 70 seconds (was 60 seconds).
  • Increased bonus Generator regression to 130/140/150% (was 115/120/125%).

Dark Devotion

  • Increased duration of Terror Radius transfer to Obsession to 35/40/45 seconds (was 20/25/30 seconds).
  • Increased size of transferred Terror Radius to 40 meters (was 32 meters).

Hex: Retribution

  • Increased Oblivious duration caused by Survivor interacting with Dull or Hex Totems to 40/50/60 seconds (was 35/40/45 seconds).
  • Increased Survivor aura reveal triggered by Hex Totem removal to 20 seconds (was 15 seconds).

Machine Learning

  • Decreased Haste value to 8% (was 10%).
  • Increased duration to 40/50/60 seconds (was 30/35/40 seconds).
  • Updated the text description to match that of Help Wanted.

Remember Me

  • Updated description to more accurately reflect its in-game effect.

Superior Anatomy

  • Increased area of detection to 12 meters (was 8 meters).
  • Decreased cooldown to 25 seconds (was 30 seconds).

Terminus

  • Increased Broken duration once exit gates are open to 35/40/45 seconds (was 20/25/30 seconds).

Thrilling Tremors

  • Reduced cooldown to 40/35/30 seconds (was 100/80/60 seconds).

THWACK!

  • Increased reveal area to 36 meters (was 24 meters).
  • Increased Survivor aura reveal to 4/5/6 seconds (was 3/4/5 seconds).

Unbound

  • Reduced Haste bonus after vaulting a window to 7% (was 10%).

Survivor Perks

Babysitter

  • Reduced Haste bonus for the unhooked Survivor to 10% (was 15%).

Botany Knowledge

  • Healing item efficiency reduction removed (was 20%).

Champion of Light

  • Decreased cooldown to 60/50/40 seconds (was 80/70/60 seconds).

Counterforce

  • Increased bonus Totem cleansing speed to 25% (was 20%).
  • Increased furthest Totem aura reveal duration to 10/12/14 seconds (was 2/3/4 seconds).
  • Increased stackable Totem cleansing speed bonus to 25% (was 20%).

Desperate Measures

  • Increased scaling bonus speed to healing and unhook actions to 16/18/20% (was 10/12/14%).

Empathic Connection

  • Injured Survivor(s) can now see the aura of Survivor(s) with Empathic Connection anywhere on a map (was 32/64/96 meters).
  • Updated healing speed bonus to other Survivors to 25/30/35% across Tiers (was 30% across all Tiers).

Exultation

  • Increased the item recharge amount for stunning the Killer with a pallet to 75% (was 25%).
  • Decreased cooldown to 30/25/20 seconds (was 40/35/30 seconds).

Light-footed

  • Decreased cooldown to 14/12/10 seconds (was 28/24/20 seconds).

Emblem Updates

Lightbringer:

  • Performing an Invocation now awards 0.8 Lightbringer points per percent of progress.
  • Being chased while a teammate performs an Invocation now awards 0.4 Lightbringer points per percent of progress.
  • Blessing a Totem for the first time now awards 50 Lightbringer points.
  • Being chased while a teammate blesses a Totem for the first time now awards 25 Lightbringer points.
  • Increased Lightbringer points earned when a teammate repairs a Generator while you are being chased to 0.5 per percent of progress (was 0.33).
  • Decreased Lightbringer points earned for repairing generators to 0.8 per percent of progress (was 1).
  • Increased Lightbringer points earned when other Survivors cleanse a Dull Totem while you are chased to 10 (was 5).
  • Increased Lightbringer points earned when other Survivors cleanse a Hex Totem while you are chased to 25 (was 10).

Evader:

  • Increased Evader points earned after a 15 second chase to 60 (was 25).
  • Increased Evader chase multiplier at 10 meters to 1x (was 0.6x).
  • Decreased Evader chase multiplier at 6 meters to 1x (was 1.2x).

Quest Rewards

  • Increased Daily Quest Blood Point rewards (2500 → 5000)

Map Showcase

  • Added new Map Game Mode that allows for players to queue up for a single, predetermined map.

 

Hellraiser DLC Changes

  • The following perks have become General Perks, and their names and icons have changed:
    • Deadlock is now No Holds Barred
    • Hex: Plaything is now Hex: Fortune’s Fool
    • Scourge Hook: Gift of Pain is now Scourge Hook: Weeping Wounds
  • The following achievements/trophies have been updated, and their names, icons and unlock conditions have changed:
    • Tear Their Soul Apart is now Beyond Broken
      • Injure a  Survivor afflicted by the Broken Status Effect with a Basic Attack a total of 50 times.
    • Punch Drunk is now Neither Seen Nor Heard
      • Apply the Oblivious status effect to Survivors 30 times in public matches.
    • Adept Cenobite is now Lost All Hope
      • Down a Survivor within the bounds of any Exit Gate.

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Bug Fixes

Audio

  • Fixed an issue where The Huntress’ Were-Elk outfit lullaby was quieter than her other outfits.
  • Fixed an issue where The Plague’s Corrupt Purge activation sound effect would play multiple time in a row when all Pools of Devotion were corrupted.
  • Fixed an issue where the basic attack SFX for The Unknown’s Savage Shovel weapon from his Missing Zookeeper outfit was missing.

Characters

  • Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.
  • Fixed an issue where The Nightmare’s left hand would snap briefly when aiming at a Dream Pallet.
  • Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.
  • Fixed an issue where Awake Survivors could heal Sleeping Survivors after the “Wake Up” interaction was interrupted.
  • Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.
  • Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.
  • Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.
  • Fixed an issue where The Lich’s Spell indicator became distorted when changing window modes on an ultra wide monitor.
  • Fixed an issue where pallets would shake after lifting a pallet with The Lich’s Mage Hand.
  • Fixed an issue where the animation for The Lich’s Mage Hand would repeat after raising a pallet.
  • Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.
  • Fixed an issue where the grace period to drop a pallet after it was raised by The Lich’s Mage Hand was inconsistent.
  • Fixed an issue where The Houndmaster’s dog would appear to slide when charging the Chase command while blocked by obstacles.
  • Fixed an issue where the speed line vignette VFX lingered indefinitely after using Fly as The Lich.
  • Fixed stretching issues with The Plague’s vomit decals.
  • Fixed an issue where The Plague could get stuck at 4.4 base speed after getting pallet stunned while charging Vile Purge.
  • Fixed an issue where Survivors would briefly float after being pushed by The Mastermind’s Bound Attack.
  • Fixed an issue where The Skull Merchant’s lobby animation would be interrupted.
  • Fixed an issue where the Survivor’s pointing animation would not play correctly.
  • Fixed an issue where the Survivor’s scream animation would not play correctly when vaulting.
  • Fixed an issue where Felix Richter’s Off The Shoulder torso outfit would flip over his shoulder and clip through his body.
  • Fixed an issue where, while playing as The Twins, quickly unbinding Victor after leaping on an object or getting crushed would prevent Victor from performing any actions.

Environment/Maps

  • Fixed an issue in the Coldwind Farm Realm where players could not vault in the combine harvester.
  • Fixed an issue in the Autohaven Wreckers Realm where players could not vault in the crashed bus.
  • Fixed an issue in the Toba Landing map where a placeholder tile would appear.
  • Fixed an issue in the Autohaven Wreckers Realm where both window vaults in the crashed bus would be blocked.
  • Fixed an issue where a black line would appear on the ground in the Main Menu after backing out of the Rift Pass.
  • Fixed an issue where a shadow can be seen following Survivors and the Killer in various Realms on Low Quality Graphic settings.

Perks

  • Fixed an issue where the durability icon remained visible after emptying a Toolbox with the Streetwise perk equipped.

Quests

  • Fixed an issue that caused Auric Cells Expiry Notice to not appear for players affected by the Act of Settlement when gaining Auric Cells from the Rift.

UI

  • Fixed a potential crash issue when selecting a Journal entry.
  • Fixed an issue where the UI scale in the Match Details screen would be inconsistent after updating the UI Scale setting.
  • Fixed an issue where the player’s name would overlap with other icons on the scoreboard in the Tally screen.
  • Fixed a crash issue when leveling up in the Bloodweb.
  • Fixed an issue where the input prompts did not initially match the input mode after switching from a keyboard & mouse to a controller.
  • Fixed issues with text formatting on the Main Menu play buttons.

With a patch this big, don’t be surprised to see a follow-up update be released by Behaviour.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Minecraft Update 3.13 for Bedrock 1.21.90 Released for Chase the Skies

[summaraize]

Mojang has released the latest major update for Minecraft called “Chase the Skies.” Console players will see this as Minecraft update 3.13 on last-gen platforms, and 1.021 on PS5, Xbox Series, and is known as Bedrock patch 1.21.90.

Players can expect a flying mount, alongside with new features such as the Player Locator bar, and a lot more.

Read on for the complete patch notes down below, but best to get a drink first, as this is a long one.

Minecraft Chase the Skies Patch Notes for Update 3.13/1.021

Features and Bug Fixes

Blocks

Dried Ghast

  • Can be found in the Nether in Nether Fossil structures
  • Can be crafted with 1 Soul Sand Block and 8 Ghast Tears
  • When waterlogged it undergoes 3 states over about 20 minutes until it spawns a Ghastling mob
  • Makes sounds and shows particles depending on state
  • If mined during the waterlogging, it will revert to its “dry” state regardless of what state it has reached during waterlogging
  • Will revert states back to its initial “dry” state when it is taken away from being waterlogged, using the same time scale
  • Piglins can give Dried Ghast Blocks when bartered with
  • Added new achievement “Stay Hydrated!”

Mobs

Ghastling

Ghastling is a young version of the Happy Ghast mob

  • Spawns from a Dried Ghast block that has continuously been waterlogged for about 20 minutes
  • After spawning, the Ghastling will try and follow:
    1. Players within a 16-block radius or
    2. An adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius
  • If no player or suitable mob is close around the Ghastling will idle around within 32 blocks from its home position (where it spawned or was last interacted with)
  • Can be tempted and fed using Snowballs
  • Will grow up into a Happy Ghast after about 20 minutes (or faster if fed Snowballs)
  • Can be summoned using the command: /summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_baby

Happy Ghast

The Happy Ghast is a new flying mount that can carry up to four players

  • Spawns from a Ghastling after about 20 minutes (or faster if Ghastling is fed Snowballs)
  • Can be equipped with a harness and then be mounted by up to 4 players
  • Tempted by Snowballs and Harness. Harness tempting only works if the Happy Ghast is unharnessed
  • Has no panic behavior when taking damage
  • Cannot be bred
  • Slowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are rendered
  • The first player that mounts the Happy Ghast will control it, sitting in front of the Happy Ghast, just above its face
  • When a player mounts, the goggles on the Happy Ghast go down to cover its eyes, indicating that it can now be controlled
  • Other players who mount after the pilot is mounted, are placed in slots on each side of the Happy Ghast, starting clockwise from the “pilot” player
  • Pressing crouch button dismounts the player on top of the Happy Ghast
  • If the Happy Ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal direction
  • This happens regardless of it having a harness equipped or not
  • 3rd person camera is moved back when player is mounted on the Happy Ghast
  • When there are no players mounted or walking on the Happy Ghast, the goggles go up and the Happy Ghast starts to roam around the home position
  • If players dismount midair, the Happy Ghast will descend towards the ground before it resumes roaming
  • Cannot enter Boats
  • Idles around within 64 blocks from its home position (where it spawned or last was interacted with)
  • If wearing a harness, the Happy Ghast idles closer to the home position (within 32 blocks)
  • The Happy Ghast will try to stay close to blocks when roaming on its own

Items

Harness

Harness is a new item that can be equipped on a Happy Ghast to allow players to ride it

  • Crafted out of 3 Leather, 2 Glass Blocks and 1 Wool Block, the Harness will have the same color as the Wool Block used when crafting
  • Can be re-dyed
  • Can only be equipped on a Happy Ghast
  • Allows up to 4 players to mount the Happy Ghast
  • Can be removed from the Happy Ghast using Shears but only when no players are mounted

Locator Bar

  • The Locator Bar is a new UI element on the Player HUD that displays the direction of other Players in the World
  • When there are multiple Players in a World, the Locator Bar will appear on-screen for each Player, replacing the Experience Bar. The Player Level number will still be visible as before above the Locator Bar
  • The Locator Bar will display colored indicators when the camera is facing within 120 degrees towards another Player. If another Player is 30 degrees above or below the camera’s viewport (the screen) an up or down arrow will be displayed
  • Crouching will hide the Player, preventing their indicator from appearing on the Locator Bar of other Players
  • Players in Spectator Mode are not visible on the Locator Bar
  • A Mob Head or a Carved Pumpkin will similarly hide Players from the Locator Bar when worn in the head slot.
  • Using a Potion of Invisibility will also hide players from the Locator Bar

Saddles Updates

  • We are making Saddles craftable and generally making it easier to remove them from mobs by using Shears. We have also added Leather to some loot tables instead of Saddles

Crafting Saddles

  • Saddles can now be crafted with 3 Leather and 1 Iron Ingot
  • Recipe popup happens when a player picks up their first Leather

Loot Table Changes

Some loot tables have had Saddles removed from them and replaced with 1-5 Leather:

  • Monster Room chests
  • Ancient City chests
  • Desert Pyramid chests
  • Jungle Pyramid chests
  • Stronghold altar chests

Leashing Updates

We are expanding the functionality of leads, to make it possible to leash any leashable entity to another leashable entity and by doing so create chains of leashed entities

  • Attaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactions
    • Example: Attempting to shear a leashed Sheep will now un-leash it instead of shearing it
  • Leash break distance is now calculated between the centers of the two entities’ collision boxes, aligning with the rest of the leash physics calculations

Elytra

  • Using a Firework Rocket to boost while flying with an Elytra now causes leashed mobs to unleash

Leash Knots

  • Entities can now be leashed to a pre-existing Leash Knot by interacting with it
  • Players can retrieve entities tied to a Leash Knot by interacting with it

Leashing Entities to Other Entities

Any leashable entity can now be leashed to any other leashable entity

  • To leash an entity to another entity, the player must:
    • Have the entity already leashed to themselves
    • Sneak and interact with the target entity while holding the leash
  • Leashed entities can now be “stolen” by leashing them again, transferring ownership to the player
  • If re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing cannot be done
  • To prevent erratic behavior when leashed to each other, Llamas that are leashed no longer attempt to form caravans
  • A leashed entity cannot be leashed to itself
  • Baby mobs can only be leashed one way – to another entity; they cannot have other mobs leashed to them
  • Known issue: When two mobs are connected, it results in the lead being rendered with an erroneous y-axis offset and appearing below one of the mobs

Physics

All leashable entities now behave more naturally when being pulled

  • When leashed to a Happy Ghast, Horses, Camels, Donkeys, Mules, Boats, Chest Boats, and Sniffers now adjust their position gradually over time, aligning smoothly with their leash holder when suspended mid-air
  • In all other cases, entities align to the direction they are being pulled and no longer behave erratically when suspended mid-air
  • Mid-air friction now applies to Boats just like any other entity, meaning they can no longer orbit the player or behave excessively bouncily
  • The distance at which leashes break has been increased to 12 blocks, except for the Happy Ghast, which has a leash break distance of 16 blocks
  • When dragged on the leash, leashed objects will now orient themselves towards the leasher
  • The distance between centers of entities bounding boxes, rather than their feet is used to determine the distance between two leashed entities

Rendering

  • Boats and large leashable mobs that cannot fit in a Boat (Horses, Donkeys, Mules, Camels, and Sniffers) when leashed to a Happy Ghast are rendered with four leashes instead of one
  • In this configuration, the harnessed Happy Ghast also features a custom rope layer wrapping around it

Shearing Updates

  • Shears can now be used on leashed entities to unleash them, removing both incoming and outgoing leash connections
  • Shears can now be used to remove Leash Knots
  • Players cannot cut other players’ leashes
  • Dispensers can now use shears to unleash leashed entities
  • Saddles, Horse Armor, Harnesses, and Carpets can now be removed from the mobs they can be equipped on by using Shears
  • Saddles, Horse Armor, Harnesses, and Carpets cannot be removed by using Shears while the mob has a rider
  • Saddles, Horse Armor, Harnesses, and Carpets cannot be removed by using Shears while the player is sneaking
  • Saddles cannot be removed from Ravagers using Shears
  • Dispensers with Shears cannot remove Saddles, Horse Armor, Harnesses, or Carpets equipped on mobs
  • Removing Saddles, Horse Armor, Harnesses, and Carpets using Shears now plays custom sounds

Music

  • Added the following new music tracks by Amos Roddy to Cherry Groves, Forest, Desert, Grove, and Lush Cave Biomes:
    • Below and Above
    • Broken Clocks
    • Fireflies
    • Lilypad
    • O’s Piano
  • Added a new Music Disc with the track “Tears” by Amos Roddy
  • The Ghast now drops the “Tears” Music Disc when killed by a Fireball deflected by a Player

Vibrant Visuals

  • Vibrant Visuals is Minecraft’s biggest official visual enhancement – delivering a dazzling cosmetic upgrade with a new modern graphics pipeline and an array of visual improvements. Sunrises are more vivid, water reflects, forests become shaded, and more!
  • Vibrant Visuals preserves what makes Minecraft uniquely special – pixelated shadows, caustics, and reflections have been carefully crafted to preserve and enhance Minecraft’s signature blocky style
  • With updated textures for blocks, items, and more that decide how different light sources interact with them, builds will become more vivid and visually interesting!
  • Updated art settings and post-processing effects tie the visuals together in a signature Minecraft way
  • As a cosmetic enhancement to the game, Vibrant Visuals does not impact Minecraft’s gameplay, meaning you can play on Realms with friends whether they have Vibrant Visuals enabled or not (Realms subscription sold separately. Multiplayer functionality will require platform specific online subscriptions, also sold separately)

Graphical

  • Made Vibrant Visuals the default graphics mode for supported devices
  • To switch to Vibrant Visuals on Xbox One, Xbox One S, PlayStation 4, and some Android devices, players need to select “Vibrant Visuals” in the Video menu using the Graphics Mode drop-down. Performance may degrade for these devices.
  • Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in Vibrant Visuals
    • Temporarily reverted weather-related changes to sky color in Vibrant Visuals while some issues are sorted out.
  • Added MERS texture support for Signs in Vibrant Visuals
  • Added new texture assets for a variety of trims, particles, spawn eggs, water and the dark oak boat in Vibrant Visuals
  • Updated the appearance of metals for a variety of block textures in Vibrant Visuals
  • Updated the Cave Vines, Chorus Flower, Pumpkin, Firefly Bush and a variety of other plant textures in Vibrant Visuals.
  • Updated the Bee, Dolphin, Ghast, Pig Saddle and Strider textures in Vibrant Visuals
  • Updated a variety of MERS textures in Vibrant Visuals
    • Made Glass Blocks more reflective
    • Tweaked metallics on Cauldrons and Ancient Debris
    • Tweaked emissives on Eyeblossom
    • Fixed an issue with Leather armor having a stripe of emissive across the texture
    • Added emissive to the Ender Crystal Block to match item icon
    • Added MERS textures for Happy Ghast and Harnesses
    • Adjusted the Glow Lichen block emissive
  • Fixed water not being rendered on the opposite side of clouds in Vibrant Visuals (MCPE-203239)
  • Reduced ghosting of waterfalls from camera movement when volumetric fog is enabled in Vibrant Visuals. (MCPE-204062)
  • The Night Vision effect now brightens the scene more consistently across brightness settings with Vibrant Visuals enabled (MCPE-201809)
  • Volumetric fog no longer becomes suddenly bright when the player moves towards a block light in Vibrant Visuals (MCPE-201984)
  • The back faces of transparent items held in hand, like Stained Glass, are no longer visible in Vibrant Visuals
  • Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals
  • Fixed an issue in Vibrant Visuals where black boxes sometimes appeared on End Portals when using TAAU at a non-native resolution (MCPE-212398)
  • Fixed a bug in Vibrant Visuals where materials with certain properties rendered black
  • Updated the clouds texture
  • Item bobbing will no longer stagger when the amount of days is high (MCPE-190647)
  • Entering pause while breaking a block will reset the breaking animation (MCPE-191029)
  • The local player’s vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box

Ambient Weather Sounds

  • the_end_light_flash sound effect now triggers when the light flashes in The End dimension in Vibrant Visuals

Blocks

  • Crimson and Warped Roots cannot be lit on fire or burn anymore (MCPE-80066)
  • Fixed issue where Jungle Leaves did not become transparent when setting all leaf types to be transparent (MCPE-110630)
  • Dispensing a Lava Bucket on waterlogged blocks no longer empties the bucket without placing Lava (MCPE-178295)
  • Maximum Beacon beam height is now 2048 (MCPE-190223)
  • Beacon now renders from any loaded chunk in worlds versioned 1.21.90 and higher
  • Fixed Sculk Vein block looking small and elongated when held or in an item frame

Accessibility

  • Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Win10

Commands

  • Fixed a bug where players could hear sounds played with /playsound even if they were in a different dimension than the one the sound was played in (MCPE-184566)
  • The camera default command will now properly reset third person camera view offset values
  • The /controlscheme command no longer requires the “Experimental Creator Camera” toggle

Gameplay

  • Fixed a crash that would sometimes occur when using Command Blocks
  • Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item
  • Fixed entering the water while sprinting from double tapping forward no longer automatically enters the swimming state (MCPE-216867)
  • Repositioned the teleporting point when using an End Gateway to not be too close to a cliff edge, if possible. As a result, End island portals that teleport the player outside of the map border will no longer kill the player (MCPE-174465) (MCPE-174465)
  • Fixed issue where sprint jump attacking would sometimes remove all of the player’s momentum (MCPE-189501)
  • Fixed a bug where hitting blocks while swimming would cause players to slow down too much (MCPE-201832)
  • Using a custom equippable block item in creative mode will no longer duplicate the item and equip it; it will simply place the block in the world
  • Added a painting of a good boy by artist Sarah Boeving

General

  • Gamertags are now used on all platforms to identify players in cross-platform multiplayer games

Items

  • The Trident is now grouped with other tools/weapons in the Creative inventory (MCPE-181002)
  • Mace with Wind Burst enchantment once again launches players as high as it does on Java Edition (MCPE-185829)
  • The recipe for Leads has been updated to no longer require a Slime Ball
  • Now the Mooshroom Spawn Egg uses its own colors and no longer has two pixels that are the same as the Cow Spawn Egg texture
  • Spore Blossoms destroyed by water are now dropped as items (MCPE-127677)
  • The size of the Blaze and Breeze spawn eggs have been reduced to better match the mobs’ in-game size (MCPE-217634)
  • Fixed inconsistent pixels on the Pale Oak Boat and Pale Oak Boat with Chest items to match other boat items
  • The Green Harness item no longer uses the Gray Harness texture when Vibrant Visuals is enabled

Mobs

  • Piglin Brutes will now despawn properly on peaceful difficulty (MCPE-88837)
  • Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block
  • Shadows are no longer rendered for entities that are riding a vehicle, unless said vehicle is invisible (MCPE-200797)
  • Pigs saddled by hand no longer drop two saddles when killed (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death)
  • Increased attack range for Blaze from 16 to 48 blocks to match its target detection range (MCPE-35647)
  • Increased Blaze attack sound distance to 32 to match Java Edition
  • Fixed bug where Ghasts could not move while shooting fireballs (MCPE-201849)
  • Slimes and Magma Cubes no longer jump twice when finding or losing their targets (MCPE-114701)
  • Fixed a bug where Magma Cubes and Slimes could still damage players briefly after dying (MCPE-166394)
  • Now the Cold Cow variant has the correct mirroring of its horn texture
  • Flying mobs no longer make footstep sounds when moving close to the ground
  • Ghasts can no longer spawn in areas that are too small, preventing suffocation on spawn
  • Spiders and Cave Spiders can once again spawn with a Stray rider in cold biomes (MCPE-89549)
  • Spiders and Cave Spiders can once again spawn with a Wither Skeleton rider in the Nether (MCPE-89549)
  • Horses, Donkeys, and Mules can now be fed carrots to heal, grow, and improve their temper
  • Happy Ghast can now be pushed by other mobs even while being ridden, except when made immobile by a player standing on it

Sounds

  • Fixed a bug where Parrots imitating a Drowned used Zombie sounds
  • Fixed a bug where Parrots imitating a Wither Skeleton used Skeleton sounds (MCPE-174857)
  • Sound files for breaking and placing Grass blocks are now slightly louder
  • Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds
  • Fence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone (MCPE-21743)
  • Music will now fade normally when leaving a world if game pause is disabled (MCPE-212932)

Ambient Sounds

  • Updated the frequency and location of various ambient block sounds
  • Dead Bush ambient sounds now have a slightly increased chance of playing
  • Ambient Sand sounds no longer require sky access to play, have a slightly decreased chance to play, and can now play in all biomes
  • Terracotta block no longer triggers ambient Sand sounds
  • Sand blocks no longer trigger ambient wind sounds
  • Short Dry Grass blocks and Tall Dry Grass blocks can now trigger ambient wind sounds when above 2 Sand/Red Sand or Terracotta blocks
  • Terracotta blocks no longer trigger ambient wind sounds

Projectiles

  • Projectiles now have a tolerance margin that changes over time (MCPE-201608)
    • Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision
    • Now, all projectiles start with no margin for the first two ticks of their flight
    • After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks
    • This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away

Realms

  • Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm
    • To turn this feature on, go to Realms Stories –> Settings and enable “Require opt in to Timeline”
      • The feature can be turned on and off at will
    • While the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt in
      • If a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in again
    • Realm owners will be able to play on the Realm regardless of whether they have opted in
  • On the Realm tab, the ‘Options’ button has been replaced with two buttons:
    • ‘Settings’ takes the user to a Realm Settings page where the user can edit their worlds or make other adjustments to their Realm
    • ‘Add friends’ takes the user to a page where they can manage members of their Realm and add new ones

Splash Potions

  • The effect radius of Splash Potions is now calculated based on the distance to the bounding box of the target instead of their position (MCPE-201604)

Stability and Performance

  • Fix a crash in split-screen mode when a player would destroy a chest or book an other player had open
  • Fixed an issue where a resource pack error could be encountered when transferring between servers that use different versions of the same resource pack
  • Fixed an issue where downloading server resources would infinitely hang if another device requested to download the same resources at the same time
  • Fixed a crash when adding or changing priority of resource packs in the Create New World screen

User Interface

  • Cursor position now correctly updates when pressing down on L3 or D-pad while hovering a bundle (MCPE-189314)
  • Bundle tooltip no longer overlaps with item tooltips when quickly interacting with empty inventory slots on touch devices (MCPE-187171)
  • Bundle UI now correctly disappears when switching Inventory tabs with controller input
  • Tapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind it
  • The Text Background Opacity accessibility setting now also affects hotbar tooltips, chat message backgrounds, and leaderboard displays (MCPE-79331)
  • Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu
  • To maintain feature parity with the flat world presets in the Java Edition, the Snowy Kingdom flat world preset has been updated to use a snow layer instead of a snow block (MCPE-194367)
  • Splitting an item stack using touch controls and moving it to a Bundle now transfers the selected amount (MCPE-188353)
  • The Text Background Opacity accessibility setting now also affects hotbar tooltips and leaderboard displays (MCPE-79331)
  • Chat background opacity can now be controlled with a new accessibility setting
  • Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls
  • The “Game is paused” text from the pause screen will no longer go out of bounds (MCPE-217394)
  • Hotbar tooltip text now has a drop shadow, to make the text more readable against bright backgrounds (MCPE-217870)
  • Fixed the issue where adjusting the brightness in the Vibrant Visuals setting caused the Creeper face icons to inaccurately reflect their expected shades, and where the brightness of the Creeper face icons were affected by the in-game environment (MCPE-199256)
  • The Text Background Opacity accessibility setting now defaults to 60% opacity
  • The vertical angle upon which the Locator Bar arrow icons become visible now corresponds to the player’s FOV setting
  • Closing an Anvil or an Enchanting Table now results in the Experience Bar being shown for 5 seconds instead of the Locator Bar
  • Fixed an issue where some on-screen UI elements would let the user interact with the world under them
  • While using the “Joystick & tap to interact” touch mode, the “Joystick Visibility Option” is now forced into “Visible Joystick” while using the player_relative_strafe or camera_relative_strafe control scheme
  • Storage settings page is now scrollable (MCPE-187962)
  • Fixed a bug where keyboard button hints would be shown on the death screen (MCPE-218652)

Vanilla Parity

  • Fixed a bug where Sponges would absorb water from waterlogged Barriers (MCPE-174826)
  • Zoglin and Zombified Piglin are no longer faster when chasing the player in the Bedrock version
  • Piglins and Hoglins naturally spawned in Bastion Remnants will now drop XP when killed (MCPE-166103)
  • Fixed the Frozen Peaks biome generation so, like Java Edition, no Ice blocks are generated in the sea under the top sheet (MCPE-194838)
  • Fixed a bug where players could not use usable items while sneaking and looking at interactive blocks (MCPE-64477)
  • Parrots now imitate nearby monsters less frequently (MCPE-80319)
  • Fixed blocks in Minecarts not being lit properly (MCPE-22533)
  • Nether Fossils have been tweaked to have a placement frequency more closely aligned with Java Edition (MCPE-74632)
  • Boats are now able to be pulled out of water using a Lead

There are also technical updates made by Mojang, which has an even longer changelog.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

GTA 5 Update 1.53 Released for Money Fronts Content Drop

[summaraize]

Rockstar Games has released the latest major update for Grand Theft Auto 5 and GTA Online, and this is for the Money Fronts content that players can download for free! Console gamers will see this as GTA 5 update 1.53, and this brings a host of new vehicles, activities and more.

For the details on what this update brings to the table, head on below.

GTA 5 New Update for June 17 Brings It to Version 1.53

What’s New in Money Fronts:

GTA Online: Money Fronts also introduces even more new Jobs, Vehicles, Experience Improvements, GTA+ Member Benefits, and more:

  • Twelve new Illegal Missions available to Car Wash, Smoke on the Water, and Higgins Helitours owners, ranging from infiltrating rival operations to steal laundered cash to a high-stakes caper of an impounded Helicopter from the LSPD
    • Players can also operate the legal side of their businesses by washing cars, delivering weed, and offering Helicopter Tours
  • An all-new series of Mr. Faber Work Missions charging players with helping a new and powerful contact with some highly sensitive client work
  • New Medical Courier gig work
  • Seven new Vehicles including the Dewbauchee Rapid GT X (Sports) and Karin Everon RS (SUV) to the Western Police Bike – featuring the Summer Highway Patrol Outfit included with purchase
  • More than 25 vehicles return to the Legendary Motorsport and Southern San Andreas Super Autos websites for purchase
  • New GTA+ Member Benefits including a free Överflöd Suzume via the Vinewood Car Club, an extra daily spin of the Lucky Wheel, and much more

Official Patch Notes

New Content

The Money Fronts update adds a network of new money laundering businesses for players to manage, Freemode content, vehicles, and a range of experience improvements.

Money Laundering Operation

  • Players can purchase three new businesses that each provide access to a range of new money laundering operations across Los Santos

  • These include Freemode Money Laundering work and missions for Mr. Faber

  • Money Laundering Business owners can launch Money Laundering work from either a computer or by phoning Raf, a new contact in Freemode

  • As players complete money laundering and work from Mr. Faber, the respective business will gain Heat that can be cleared by completing legitimate business work

  • This update will come with new Awards and Career Progress Challenges

  • Career Progress challenges can be completed on PlayStation 5, Xbox Series X|S, and Grand Theft Auto V Enhanced on PC

Hands On Car Wash

  • The central hub of the new Money Laundering Operation, players must first purchase the Hands On Car Wash before being able to expand with two further businesses: Higgins Helitours and Smoke on the Water

  • Car Wash owners also gain access to the following bonuses:

    • A safe that gains passive income over time, increasing with the number of different businesses a player owns. This includes businesses previously added to GTA Online

    • A bonus to Counterfeit Cash Factory Sell missions

    • Washing personal vehicles at the Hands On Car Wash is now free

Higgins Helitours

  • In addition to money laundering operations, Higgins Helitours owners will gain access to the following bonuses:

    • A bonus to Air Freight Cargo missions

    • Ability to spawn owned helicopters at the business, including a new Higgins Maverick which is included as part of the business purchase

Smoke on the Water

  • In addition to money laundering operations, Smoke on the Water owners will gain access to the following bonuses:

    • A bonus to Weed Farm Sell missions

    • A daily weed package collectible that can be gathered for cash and RP

QuickiePharm Medical Courier

  • Players can launch a new repeatable job in Los Santos delivering medical supplies as fast as they can to earn cash and RP

  • This cannot be accessed when part of an Organization or Motorcycle Club

Vehicles

7 new vehicles have been added:

  • Överflöd Suzume (Super)

    • This vehicle will be exclusively available to GTA+ members until June 26, when it will then be made available for general purchase

  • Dewbauchee Rapid GT X (Sports)

  • Karin Woodlander (SUV) – With HSW Upgrade (PlayStation 5, Xbox Series X|S and GTAV Enhanced only)

  • Übermacht Sentinel GTS (Sports)

  • Annis Hardy (Sedan)

  • Karin Everon RS (SUV)

  • Western Police Bike (Emergency) – Law Enforcement Vehicle

    • Purchasing this vehicle will also grant the player a new Summer Highway Patrol Outfit

The following vehicles are returning for general sale, and can now be upgraded inside an owned Agency mod shop or Vinewood Club Garage with the Imani Tech Missile Lock-On Jammer upgrade:

  • Albany Hermes

  • Annis Hellion

  • Benefactor Schafter LWB

  • Benefactor Schafter LWB (Armored)

  • Benefactor XLS

  • Benefactor XLS (Armored)

  • Coil Raiden

  • Dinka Akuma

  • Emperor ETR1

  • Enus Cognoscenti

  • Enus Cognoscenti (Armored)

  • Enus Paragon R

  • Lampadati Viseris

  • Ocelot Swinger

  • Överflöd Imorgon

  • Pegassi Torero

  • Pfister 811

  • Pfister Comet

  • Progen GP1

  • Progen Tyrus

  • Schyster Deviant

  • Shitzu Hakuchou

  • Übermacht Revolter

  • Übermacht SC1

  • Übermacht Zion Classic

  • Vapid Stanier

In addition, the following vehicles can also now be upgraded inside an owned Agency mod shop or Vinewood Club Garage with the Imani Tech Missile Lock-On Jammer upgrade:

  • Albany V-STR

  • Annis Euros

  • Annis Remus

  • Benefactor Dubsta 6×6

  • Bravado Dorado Cruiser

  • Declasse Impaler LX

  • Gallivanter Baller LE LWB (Armored)

  • Karin Calico GTF

  • Karin Kuruma

  • Nagasaki Shinobi

  • Obey 10F

  • Obey 10F Widebody

  • Ocelot Jugular

  • Overflod Entity MT

  • Pegassi Torero XO

  • Principe Deveste Eight

  • Shitzu Hakuchou Drag

  • Vapid Contender

  • Vapid Dominator

  • Vapid Dominator ASP

  • Vapid Dominator FX Interceptor

  • Vapid Dominator GTT

  • Vapid Unmarked Cruiser

  • Western Reever

Economy Updates

Base AP reward rates for all Arena Wars content have been increased 2X.

Experience Improvements

Several experience improvements have been made to GTA Online as part of this update.

  • Players can now choose to skip many cutscenes that take place during missions, provided they have been viewed once before

  • The countdown before global signals highlight players on Sell missions has been increased to 60 seconds for all affected businesses

  • The Boxville Van Delivery Vehicle Biker Sell Mission has been removed

  • Players can now choose to cancel many ongoing Boss works via the phone Job List

  • Ammunition used during Survivals will now be restocked when players return to Freemode

  • The RC Bandito and Invade and Persuade Tank vehicles can now be disrupted via EMP blasts

  • The cooldowns for requesting the RC Bandito and Invade and Persuade Tank have been increased to 5 minutes, in line with Nano Drones

  • Players can now launch Taxi Work while driving a Drift-Tuned Übermacht Cypher with the ‘Drift Taxi’ livery equipped

  • Players can now choose from the following options when hosting a Rockstar Created race:

    • Ghost Until First Checkpoint

    • Ghost Going the Wrong Way

  • The rank requirement for unlocking access to Survivals has been removed

  • Player and Job reporting header style has been updated

  • Welcome screen has been adjusted to include a disclosure about social features

  • Player and Job reporting flow confirmation screens have been adjusted to reference the updated Additional Resources page

  • Suspension and Ban alert screens have been adjusted to reference the updated Community Resources page

  • Messages in the Safety and Alerts space now include timestamps

GTA+ Updates

  • GTA+ Members can now get a second daily spin of the Diamond Casino Lucky Wheel

Creator Updates

Updates have been added to the Creator:

  • Players now have the option to force a specific aim mode when playing a job in all Creators

  • Track pieces that were previously exclusive to Lunar New Year Stunt Races are now available in the Stunt Race Creator

  • Players can now alter the wave preparation time in the Survival Creator

GTA V Enhanced Lighting Enhancements

  • An option to enable high resolution ray traced reflections has been added to GTAV Enhanced

  • An option to have a second ray bounce for RTGI has been added to GTAV Enhanced

Fixes

The Money Fronts update brings a range of fixes to various issues.

Game Stability and Performance

  • Fixed multiple crashes and issues affecting stability that occurred in GTA V

Matchmaking and Networking

  • Fixed multiple issues that affected network stability in GTA Online

Content

  • Fixed an issue that resulted in custom weapon loadouts being inaccessible during FIB Files Prep Missions

  • Fixed an issue that resulted in players getting stuck after entering the elevator during The Brute Force File – Finale

  • Fixed an issue that resulted in players getting stuck inside Fort Zancudo during The Brute Force File – Finale

  • Fixed an issue that resulted in players being unable to exit the Hangar after entering a helicopter during The Fine Art File – Approach Vehicle

  • Fixed an issue that resulted in players getting stuck when trying to launch The Black Box File – Hacking Device

  • Fixed an issue that resulted in players getting stuck after being attacked by a shark during Oscar Guzman Flies Again – Setup: Intel

  • Fixed an issue that resulted in players getting stuck after exiting the Drone Station during Oscar Guzman Flies Again – Setup: Intel

  • Fixed an issue that resulted in players being kicked out of Iron Mules after activating the jammer during Oscar Guzman Flies Again – Setup: Iron Mule

  • Fixed an issue that resulted in players getting stuck after delivering the Titan 250D during Oscar Guzman Flies Again – The Titan Job

  • Fixed an issue that resulted in the Titan 250D not being present in the closing cutscene during Oscar Guzman Flies Again – The Titan Job

  • Fixed an issue that resulted in Oscar Guzman Flies Again – The Titan Job awarding less GTA$ than expected

  • Fixed an issue that resulted in players being unable to shoot while inside a vehicle during Most Wanted – Garcia

  • Fixed an issue that resulted in players being respawned under the map during Most Wanted – Lieberman

  • Fixed an issue that resulted in players falling under the map upon completing the Fleeca Job

  • Fixed an issue that resulted in players getting stuck on a loading screen after completing a Bunker Resupply mission

  • Fixed an issue that resulted in players getting stuck inside a container when playing the E.C.U Job – Finale

  • Fixed an issue that resulted in players being unable to deliver the EMP during LSA Operation – Whistleblower

  • Fixed an issue that resulted in players getting stuck after respawning during Hunting Pack (Get Lamar)

  • Fixed an issue that resulted in players getting stuck on a black loading screen when attempting to enter the cockpit during Project Overthrow – Reporting For Duty

  • Fixed an issue that resulted in players getting stuck in the elevator during the Diamond Casino Heist – The Big Con – Finale

  • Fixed an issue that resulted in players getting stuck in the safe cracking minigame during The Cayo Perico Heist – Finale

  • Fixed an issue that resulted in the Avenger not taking off during The Bogdan Problem – Finale

  • Fixed an issue that resulted in players not being able to join the lobby when trying to play The Doomsday Scenario – Setup: Air Defenses

  • Fixed an issue that resulted in players being unable to quit from the lobby of The Doomsday Scenario – Finale

  • Fixed an issue that resulted in players being unable to move after using the Orbital Cannon during The Doomsday Scenario – Finale

  • Fixed an issue that resulted in players getting stuck on a loading screen after launching a Motorcycle Gang Business Sell Mission

  • Fixed an issue that resulted in players appearing unnatural after using the sewer entrance during Assault on Cayo Perico

  • Fixed an issue that resulted in players equipping a knife instead of their last equipped weapon after climbing the anchor during Assault on ATT-16

  • Fixed an issue that resulted in Dr. Dre’s vehicle not being present in cutscenes during VIP Contract Mission – Don’t Fuck With Dre

  • Fixed an issue that resulted in players appearing inside the Agency unexpectedly when playing VIP Contract Mission – Don’t Fuck With Dre

  • Fixed an issue that resulted in two helicopters appearing on top of each other during A Superyacht Life – Bon Voyage

  • Fixed an issue that resulted in players getting stuck when trying to start Golf or Darts

  • Fixed an issue that resulted in the Story Mode mission Complications failing unexpectedly

Properties

  • Fixed an issue that resulted in players being unable to enter the Garment Factory or use the Darnell Phone App following the completion of The Brute Force File – Infiltrate Equipment

  • Fixed an issue that resulted in players becoming stuck after entering, exiting, and re-entering their Terrorbyte stored in the Garment Factory

  • Fixed an issue that resulted in players being unable to drive their personal vehicle into owned garages after exiting their Office Garage while another player tries to enter the vehicle

  • Fixed an issue that resulted in players having two Service Vehicles active in Freemode by driving the Terrorbyte out of the Garment Factory while any other Service Vehicle is active

  • Fixed an issue that resulted in the Exit Via Vehicle option on the elevator not functioning when attempting to select a pilot in the Agency

  • Fixed an issue that resulted in the Terrorbyte not being visible in Garment Factory introduction cutscene

  • Fixed an issue that resulted in players being unable to interact with the laptop while the radar is expanded with D-Pad Down in the McKenzie Field Hangar

  • Fixed an issue that resulted in purchase UI being presented to players who already own McKenzie Field Hangar and Garment Factory

  • Fixed an issue that resulted in the player becoming stuck after attempting to access the laptop inside the McKenzie Field Hangar

  • Fixed an issue that resulted in players being unable to launch a Focus Robbery after completing it as a part of another organization in the Garment Factory

  • Fixed an issue that resulted in players becoming stuck when attempting to leave the Garment Factory in their Terrorbyte while they are a SecuroServ associate

  • Fixed an issue that resulted in the Garment Factory introduction cutscene not triggering

  • Fixed an issue that resulted in players becoming stuck after exiting the Creator with the Kosatka set as their spawn location

  • Fixed an issue that resulted in the ‘Esc’ key not functioning when players opened the pause menu while spectating the DJ in The Music Locker

  • Fixed an issue that resulted in Robbery vehicles not showing in the Salvage Yard for organization members when the leader is not present

  • Fixed an issue that resulted in personal vehicles being inaccessible after forcing a remote player inside the property to transition to a different garage level in the Arena Workshop

  • Fixed an issue that resulted in players being unable to exit the VIP section of The Music Locker

  • Fixed an issue that resulted in the driver and passenger not appearing in the vehicle entry cutscene when driving into an owned property with a passenger

  • Fixed an issue that resulted in players spawning at Vespucci/Del Perro Beach after exiting their Acid Lab when it was parked outside of The Freakshop

  • Fixed an issue that resulted in players starting a Vehicle Robbery inside the Salvage Yard despite all four vehicle storage spaces being full

  • Fixed an issue that resulted in owned property blips appearing on the map when hide ‘All Properties’ is selected through the Interaction Menu

  • Fixed an issue that resulted in players being unable to purchase the Eclipse Blvd Garage from the ‘For Sale’ sign in front of the property

  • Fixed an issue that resulted in players not receiving a help text informing them why they cannot leave various properties while on-call

  • Fixed an issue that resulted in players becoming stuck when attempting to enter another player’s personal vehicle as the player entered the LS Car Meet Mod Shop

  • Fixed an issue that resulted in players being unable to launch Sprint Races in the LS Car Meet

  • Fixed an issue that resulted in players getting stuck entering the LS Car Meet Mod Shop when another player simultaneously entered their personal vehicle

  • Fixed an issue that resulted in players becoming stuck after losing a hand of Three Card Poker at The Diamond Casino and Resort

  • Fixed an issue that resulted in players becoming stuck after leaving the Cayo Perico Finale planning board in the Kosatka

  • Fixed an issue that resulted in players becoming stuck after spinning the Lucky Wheel at The Diamond Casino and Resort

  • Fixed an issue that resulted in players becoming stuck while playing Blackjack at The Diamond Casino and Resort

  • Fixed an issue that resulted in players becoming stuck in the LS Car Meet when purchasing membership or when requesting a car from their mechanic

  • Fixed an issue that resulted in players driving their personal vehicle inside another player’s Auto Shop

  • Fixed an issue that resulted in players overlapping with another player’s vehicle while it is being modded at the LS Car Meet

  • Fixed an issue that resulted in players losing access to their owned properties after cancelling Quick Join

Vehicles

  • Fixed an issue that resulted in the Vysser Neo not adding to player’s garages after claiming it on completion of a Salvage Yard Robbery

  • Fixed an issue that resulted in the Terminus vehicle missing window frames when using roof modifications.

  • Fixed an issue that resulted in the Enus Paragon S wing mirrors not changing to secondary color option when selected

  • Fixed an issue that resulted in the Terrorbyte Collectible Scanner showing blips for previously collected collectibles

  • Fixed an issue that resulted in the Enus Paragon S ‘Carbon’ hood modification not having the correct texture

  • Fixed an issue that resulted in the Titan 250D remaining in autopilot when its engines had been destroyed.

  • Fixed an issue where the HSW Firebolt ASP could not be used in HSW Time Trials

  • Fixed an issue that resulted in the Terrorbyte Multi-Lock Missile Battery Launcher not moving when operated

  • Fixed an issue that resulted in the F-160 Raiju and Avenger displaying irregular take-off behavior

Miscellaneous

  • Fixed an issue that resulted in players’ RP and level appearing to drop unexpectedly

  • Fixed an issue that resulted in tattoos appearing on players unexpectedly

  • Fixed an issue that resulted in players becoming unarmed unexpectedly when swapping weapons

  • Fixed an issue that resulted in text in the pause menu appearing in italics unexpectedly

  • Fixed an issue that resulted in being unable to open the Interaction Menu after accepting a heist invite and leaving

  • Fixed an issue that resulted in players being interrupted while using LS Customs

  • Fixed an issue that resulted in Hi Top Sneakers being removed from player wardrobes unexpectedly

  • Fixed an issue that resulted in players being unable join an ongoing playlist

  • Fixed an issue that resulted in the ‘Skill Matched Players’ option not functioning when sending invites

PC Specific

  • Fixed numerous issues relating to stability and security

  • Fixed an issue that resulted in players encountering transaction errors after completing jobs in free roam

PC Enhanced, PlayStation 5, and Xbox Series X|S Only

  • Fixed an issue that resulted in players being unable to claim the GTA+ Free Vehicle in the Vinewood Car Club when entering from the Landing Page

  • Fixed an issue that resulted in the Career Progress Hub displaying a negative value stolen for the Cayo Perico Heist

  • Fixed an issue that resulted in the Agents of Sabotage Career Progress Hub Tier rewards being mismatched

  • Fixed an issue that resulted in GTA+ Members being unable to claim the free vehicle in the Vinewood Car Club while there was an ongoing mission in Freemode

Creator

  • Fixed an issue that resulted in vehicle stats appearing inconsistent between different menus

  • Fixed an issue with the Air Race Creator that resulted in placed checkpoints being offset upwards

  • Fixed an issue with the Random Transform Race Creator that resulted in players being unable to test their race after placing a Random Transform Vehicle (Air) Warp Checkpoint in mid-air

For a more detailed look at the stuff, head on over to Rockstar’s website.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

TRON: Catalyst Review – Finish the Loop

The media hype train is starting to ramp up for the upcoming third Tron movie. Bithell Games has been tasked with developing a new game set within the same universe. TRON: Catalyst has just released, and it has a lot more interactivity than Bithell Games’ last entry, TRON: Identity. We’ve spent some time locked into the Arq Grid, and have our TRON: Catalyst review ready right now.

In Like Flynn

If you’re a fan of Tron, and remember just what the hell that series is about, then you’ll enjoy all of the references to the world that Flynn saved. Every “person” you speak to is a program running on a computer, some time after the events of the films. Computer nerds will likely appreciate the numerous references to industry terms, such as null, FLAC, and higher-order functions, among others, which are incorporated into the lexicon of those who reside on the Grid. The more pedantic of us will notice some of the terms being used in very odd ways considering how they are used in real life, but you shouldn’t take a game about a whole world of sentient programs living within our computers too seriously anyway.

Now, if you are not well-versed in the world of Tron, while I wouldn’t say it’s a necessity to enjoy the well-written narrative, it will definitely increase your enjoyment of it if you are. An in-game codex does help to decipher some of the meaning behind various locations, programs/characters, and events, but it’s probably easier to enjoy the movies ahead of playing the game.

TRON: Catalyst is an isometric action-adventure game with some very light RPG elements. You play as Exo, a courier just trying to get by delivering data in the bustling and oppressed Arq Grid. As she is carrying her final package for one random day, it unexpectedly explodes, granting her an ability to repeat chunks of time at will. Many factions are interested in figuring out what happened, and why, for a variety of reasons. TRON: Catalyst drives most of the more important story beats via fully-voiced cutscenes which can be likened to visual novels – a character’s avatar cutout displays some sort of emotion while they voice their lines, leaving your imagination to fill in the gaps that the cutscenes don’t elaborate on.

Tron Just Wants to Hold Your Hand

While some of the story isn’t told explicitly, one thing that is done is explicitly is the use of Exo’s looping ability. When you cannot progress the story any further and must restart the loop, the game simply tells you, rather than leaving you to discover that you need to restart it. While this is an interesting mechanic, any sense of being clever and using it when you were supposed to is all but removed by the game holding your hand.

When not consuming cutscenes, you are free to walk or run around. Once you get through the first couple of loops and bust out into the wider Grid, you can also explore some of the vast city (or whichever area you find yourself in, since the story does take place in multiple locations). However, there is not much to do other than fight stationed Core guards to earn some experience, if you so choose. You can spend points earned by defeating enemies and smashing crates at any time, by bringing up the menu and navigating to the Abilities tab. Here, there are a couple (later, three) core abilities, with three upgrades per ability, which range in cost from 500 to 1000 points apiece. You can give yourself a longer parry window (which will likely become your favorite way of derezzing enemies), quickly recall your thrown identity disc, and later, you can copy an enemy’s abilities to buff yourself for a short time.

Combat in TRON: Catalyst is pretty simple. You can perform melee attacks, dodge, parry, and throw your identity disc. Parrying is the most effective combat option, with devastating damage dealt every time. Once upgraded, this ability will kill most enemies in one hit, and will also deal a bunch of damage to stronger enemies. Your disc is an effective ranged option, especially once it gets upgraded and parrying THAT is an option. You can also whip out your Light Cycle on any road, and lay down light walls to destroy enemy vehicles. There is also a fun section involving a hovercraft which, though short-lived, does change things up for a brief time.

Will Run on Almost Anything

TRON: Catalyst should run very well for most systems out there. On my gaming laptop sporting a 13th-gen i7 and RTX 4070 (8GB), in 1440p with every visual setting cranked up, frame rates stayed in the triple digits, and areas often hit my screen refresh rate of 240 FPS. Minimum specs call for a GTX 970 or RX 460, so if you’ve got a rig built within the last decade plus, this game will probably run just fine.

Graphically, TRON: Catalyst is serviceable. There’s not much in the way of fancy ray-tracing and the like, but considering this is a more budget-friendly title, it’s to be expected. Having said that, it definitely looks, feels, and sounds like a Tron game, with a bright neon look to most areas, light cycles, identity discs, and other suitable textures befitting the Tron universe.

Verdict

TRON: Catalyst is a fun game for Tron fans, but outside of that niche, there isn’t much else to dig into, if you treat this as a standalone isometric action adventure game. The restart mechanic is intriguing at first, but feels a bit underutilized as a puzzle mechanic when the game tells you exactly when you should use it to progress the story. Combat is fine, and repeatedly parrying your own disc back at the enemies can make you feel like an expert in no time. Overall, TRON: Catalyst has some fun to be found in its 12-ish hour campaign, which is only more enhanced for franchise fans. Just, don’t expect anything groundbreaking, and you’ll probably enjoy your time back on the Grid. Now, finish the game!

Score: 7/10

Pros:

  • Very well-written story
  • Looks and feels like a proper Tron story
  • Looping backwards in time can be intriguing…

Cons:

  • …but a shame the game always tells you when to use it
  • Combat mostly plays it safe – parries are the way to go
  • Mostly one to check out if you enjoy Tron

TRON Catalyst  review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

Home > Title Updates and Patches

Sniper Elite Resistance Update 1.009 Dives Out for Mud and Thunder DLC and New Maps

[summaraize]

Rebellion has a surprise content drop for Sniper Elite Resistance available this June 17, and it includes one premium DLC, and a game update that adds new stuff for free.

Players will see this as Sniper Elite Resistance update 1.011 on PS5/Xbox Series X|S and version 1.11 for last-gen platforms.

This brings the Mud and Thunder DLC pack, as well as another set of DLC for free. There doesn’t seem to be any major gameplay changes outside of the new content.

Sniper Elite Resistance Update 1.11/1.011 Adds New Content

Mud and Thunder Mission, Weapons and Skin Pack ($15.99)

A new mission awaits you in this Mud and Thunder pack. A Resistance contact has gone missing following reports that Axis forces have invaded the region. It is now down to you to locate and save the contact to uncover their valuable intel.

Also included in this pack are the MAS 36, a reliable bolt action rifle which was designed to replace the French Berthier and Lebel rifles, and the Auto-5 shotgun, which was the first mass-produced semi-automatic shotgun on the market. The Auto-5’s mechanism provides a faster rate of fire compared to manually operated shotguns.

Finally, you will also receive the Golden Hex Weapon Skin, which will give your firearms an opulent golden finish.

The Mud and Thunder Pack includes:

  • Mud and Thunder Campaign Mission
  • MAS 36 Rifle
  • Auto-5 Shotgun
  • Golden Hex Weapon Skin

The Wrath of the Resistance Weapon and Skins Pack (Free)

The Wrath of the Resistance Weapon and Skins Pack is free to all players. It includes the fully automatic Mod.712 pistol which has an incredible rate of fire, but also makes it hard to control.

Also included are the Marie Chevalier character skin and the Lady of Liberty Skin for Marie. A respected and accomplished member of the Resistance, Marie is tactically skilled in the art of stealth and willing to do whatever it takes to liberate her country from tyranny.

Finally, players will also receive the Brushstroke Camo Skin for their weapons. One of the earliest camouflage designs formulated by the British Ministry of Defense as an effective camouflage for British Army Paratroopers, the design is created with wide swathes of color applied with a large brush.

The pack includes:

  • Marie Chevalier Character Skin
  • Lady of Liberty Character Skin (Marie)
  • Mod.712 Pistol
  • Brushstroke Camo Weapon Skin

The latest Sniper Elite: Resistance update will also add three additional maps to the multiplayer roster: Siege (Survival), Trident Beachhead (No Cross) and Alpine (Survival).

At the very least, players can enjoy the new maps. It is a bit odd that this doesn’t add any gameplay fixes, but if we spot any, we’ll update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Atomfall New Update 1.011 for Hotfix 1.1.1 Delivers DLC and Location-Specific Fixes

[summarize]

Two weeks ago, Rebellion released the first DLC for Atomfall, which was the Wicked Isle Story expansion, which came with a base game patch. Today, the developers released Atomnfall update 1.011 (version 1.11 for last-gen gamers), which is for hotfix 1.1.1.

This new download applies various fixes to the base game and the Wicked Isle DLC. Read on for the complete patch notes below.

Atomfall’s First DLC Gets First Round of Fixes via Patch 1.011/1.11

General

  • Fixed an issue where, in certain circumstances, the Exit button prompt would not appear in some locations, such as the Robotics lab and Bunker L9
  • Improvements to enemy use of axes, Enfield rifles and blunderbuss
  • Sticky bomb explosions are now visible when used on a Triffid
  • Fixed an occasional issue where Thralls would not attack the player if they were facing away from the Thrall
  • Reclamation skill will no longer cause all kills to be silent
  • Subtitle lines will now appear as normal during bartering
  • Fixed audio and music issues on game outro and credits
  • Minor menu improvements for Japanese and Simplified Chinese languages

Location Specific Fixes

Casterfell Woods

  • Corrected an issue where Billy Gorse could become hostile without cause

Skethermoor

  • Fixed an issue where the keycard could become stuck at the entrance to The Interchange in certain circumstances

Windscale Plant

  • The “Strange Noises from Below” objective will now be marked as complete after opening the Site Office
  • Corrections to rock textures in the Oberon Dig Site

Midsummer Island (Wicked Isle Story Expansion)

  • Environmental and NPC animation and behaviour improvements
  • Fixed an issue where certain enemies could faint inappropriately after moving into the gap between the boundary wall and hut in The Orchard
  • The ‘Squeeze Through’ area near the infected honey barrel inside the Brewery Cellar now works as intended
  • There is no longer a delay in reaction time for Ferals located beneath the Abbey Crypt
  • A story-important item in the Crypt has now been corrected so the player can no longer stand inside it
  • A side-quest-important weapon will now glow when held, thrown or placed
  • The correct audio will now play if players choose destructive action in the Crypt
  • Fixed an issue where Fish Ferals would spawn much closer to the player than intended if they have the Quiet Movement skill
  • Increasing the Text Scale setting to 200% will no longer cause overlapping text in the pop-up message after drinking a substance in the Brewery

We expect that more patches are on the way from Rebellion, and once we have news about it, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Grand Theft Auto 5 Update 1.009 Breaks Out for Money Fronts

[summaraize]

Rockstar Games has released Grand Theft Auto 5 update 1.009, which is the latest content drop for GTA Online! Called “Money Fronts,” this ushers in new vehicles. new gameplay improvements and a lot more.

The big ticket item here is the new criminal fronts players can start to generate more money in the game and then some.

For an overview of what’s new in this new GTA Online update, head on below.

Grand Theft Auto 5 Update 1.009 Applies to GTA Online and Adds New Content

New Content

The Money Fronts update adds a network of new money laundering businesses for players to manage, Freemode content, vehicles, and a range of experience improvements.

Money Laundering Operation

  • Players can purchase three new businesses that each provide access to a range of new money laundering operations across Los Santos

  • These include Freemode Money Laundering work and missions for Mr. Faber

  • Money Laundering Business owners can launch Money Laundering work from either a computer or by phoning Raf, a new contact in Freemode

  • As players complete money laundering and work from Mr. Faber, the respective business will gain Heat that can be cleared by completing legitimate business work

  • This update will come with new Awards and Career Progress Challenges

  • Career Progress challenges can be completed on PlayStation 5, Xbox Series X|S, and Grand Theft Auto V Enhanced on PC

Hands On Car Wash

  • The central hub of the new Money Laundering Operation, players must first purchase the Hands On Car Wash before being able to expand with two further businesses: Higgins Helitours and Smoke on the Water

  • Car Wash owners also gain access to the following bonuses:

    • A safe that gains passive income over time, increasing with the number of different businesses a player owns. This includes businesses previously added to GTA Online

    • A bonus to Counterfeit Cash Factory Sell missions

    • Washing personal vehicles at the Hands On Car Wash is now free

Higgins Helitours

  • In addition to money laundering operations, Higgins Helitours owners will gain access to the following bonuses:

    • A bonus to Air Freight Cargo missions

    • Ability to spawn owned helicopters at the business, including a new Higgins Maverick which is included as part of the business purchase

Smoke on the Water

  • In addition to money laundering operations, Smoke on the Water owners will gain access to the following bonuses:

    • A bonus to Weed Farm Sell missions

    • A daily weed package collectible that can be gathered for cash and RP

QuickiePharm Medical Courier

  • Players can launch a new repeatable job in Los Santos delivering medical supplies as fast as they can to earn cash and RP

  • This cannot be accessed when part of an Organization or Motorcycle Club

Vehicles

7 new vehicles have been added:

  • Överflöd Suzume (Super)

    • This vehicle will be exclusively available to GTA+ members until June 26, when it will then be made available for general purchase

  • Dewbauchee Rapid GT X (Sports)

  • Karin Woodlander (SUV) – With HSW Upgrade (PlayStation 5, Xbox Series X|S and GTAV Enhanced only)

  • Übermacht Sentinel GTS (Sports)

  • Annis Hardy (Sedan)

  • Karin Everon RS (SUV)

  • Western Police Bike (Emergency) – Law Enforcement Vehicle

    • Purchasing this vehicle will also grant the player a new Summer Highway Patrol Outfit

The following vehicles are returning for general sale, and can now be upgraded inside an owned Agency mod shop or Vinewood Club Garage with the Imani Tech Missile Lock-On Jammer upgrade:

  • Albany Hermes

  • Annis Hellion

  • Benefactor Schafter LWB

  • Benefactor Schafter LWB (Armored)

  • Benefactor XLS

  • Benefactor XLS (Armored)

  • Coil Raiden

  • Dinka Akuma

  • Emperor ETR1

  • Enus Cognoscenti

  • Enus Cognoscenti (Armored)

  • Enus Paragon R

  • Lampadati Viseris

  • Ocelot Swinger

  • Överflöd Imorgon

  • Pegassi Torero

  • Pfister 811

  • Pfister Comet

  • Progen GP1

  • Progen Tyrus

  • Schyster Deviant

  • Shitzu Hakuchou

  • Übermacht Revolter

  • Übermacht SC1

  • Übermacht Zion Classic

  • Vapid Stanier

In addition, the following vehicles can also now be upgraded inside an owned Agency mod shop or Vinewood Club Garage with the Imani Tech Missile Lock-On Jammer upgrade:

  • Albany V-STR

  • Annis Euros

  • Annis Remus

  • Benefactor Dubsta 6×6

  • Bravado Dorado Cruiser

  • Declasse Impaler LX

  • Gallivanter Baller LE LWB (Armored)

  • Karin Calico GTF

  • Karin Kuruma

  • Nagasaki Shinobi

  • Obey 10F

  • Obey 10F Widebody

  • Ocelot Jugular

  • Overflod Entity MT

  • Pegassi Torero XO

  • Principe Deveste Eight

  • Shitzu Hakuchou Drag

  • Vapid Contender

  • Vapid Dominator

  • Vapid Dominator ASP

  • Vapid Dominator FX Interceptor

  • Vapid Dominator GTT

  • Vapid Unmarked Cruiser

  • Western Reever

Economy Updates

Base AP reward rates for all Arena Wars content have been increased 2X.

Experience Improvements

Several experience improvements have been made to GTA Online as part of this update.

  • Players can now choose to skip many cutscenes that take place during missions, provided they have been viewed once before

  • The countdown before global signals highlight players on Sell missions has been increased to 60 seconds for all affected businesses

  • The Boxville Van Delivery Vehicle Biker Sell Mission has been removed

  • Players can now choose to cancel many ongoing Boss works via the phone Job List

  • Ammunition used during Survivals will now be restocked when players return to Freemode

  • The RC Bandito and Invade and Persuade Tank vehicles can now be disrupted via EMP blasts

  • The cooldowns for requesting the RC Bandito and Invade and Persuade Tank have been increased to 5 minutes, in line with Nano Drones

  • Players can now launch Taxi Work while driving a Drift-Tuned Übermacht Cypher with the ‘Drift Taxi’ livery equipped

  • Players can now choose from the following options when hosting a Rockstar Created race:

    • Ghost Until First Checkpoint

    • Ghost Going the Wrong Way

  • The rank requirement for unlocking access to Survivals has been removed

  • Player and Job reporting header style has been updated

  • Welcome screen has been adjusted to include a disclosure about social features

  • Player and Job reporting flow confirmation screens have been adjusted to reference the updated Additional Resources page

  • Suspension and Ban alert screens have been adjusted to reference the updated Community Resources page

  • Messages in the Safety and Alerts space now include timestamps

GTA+ Updates

  • GTA+ Members can now get a second daily spin of the Diamond Casino Lucky Wheel

Creator Updates

Updates have been added to the Creator:

  • Players now have the option to force a specific aim mode when playing a job in all Creators

  • Track pieces that were previously exclusive to Lunar New Year Stunt Races are now available in the Stunt Race Creator

  • Players can now alter the wave preparation time in the Survival Creator

GTA V Enhanced Lighting Enhancements

  • An option to enable high resolution ray traced reflections has been added to GTAV Enhanced

  • An option to have a second ray bounce for RTGI has been added to GTAV Enhanced

Fixes

The Money Fronts update brings a range of fixes to various issues.

Game Stability and Performance

  • Fixed multiple crashes and issues affecting stability that occurred in GTA V

Matchmaking and Networking

  • Fixed multiple issues that affected network stability in GTA Online

Content

  • Fixed an issue that resulted in custom weapon loadouts being inaccessible during FIB Files Prep Missions

  • Fixed an issue that resulted in players getting stuck after entering the elevator during The Brute Force File – Finale

  • Fixed an issue that resulted in players getting stuck inside Fort Zancudo during The Brute Force File – Finale

  • Fixed an issue that resulted in players being unable to exit the Hangar after entering a helicopter during The Fine Art File – Approach Vehicle

  • Fixed an issue that resulted in players getting stuck when trying to launch The Black Box File – Hacking Device

  • Fixed an issue that resulted in players getting stuck after being attacked by a shark during Oscar Guzman Flies Again – Setup: Intel

  • Fixed an issue that resulted in players getting stuck after exiting the Drone Station during Oscar Guzman Flies Again – Setup: Intel

  • Fixed an issue that resulted in players being kicked out of Iron Mules after activating the jammer during Oscar Guzman Flies Again – Setup: Iron Mule

  • Fixed an issue that resulted in players getting stuck after delivering the Titan 250D during Oscar Guzman Flies Again – The Titan Job

  • Fixed an issue that resulted in the Titan 250D not being present in the closing cutscene during Oscar Guzman Flies Again – The Titan Job

  • Fixed an issue that resulted in Oscar Guzman Flies Again – The Titan Job awarding less GTA$ than expected

  • Fixed an issue that resulted in players being unable to shoot while inside a vehicle during Most Wanted – Garcia

  • Fixed an issue that resulted in players being respawned under the map during Most Wanted – Lieberman

  • Fixed an issue that resulted in players falling under the map upon completing the Fleeca Job

  • Fixed an issue that resulted in players getting stuck on a loading screen after completing a Bunker Resupply mission

  • Fixed an issue that resulted in players getting stuck inside a container when playing the E.C.U Job – Finale

  • Fixed an issue that resulted in players being unable to deliver the EMP during LSA Operation – Whistleblower

  • Fixed an issue that resulted in players getting stuck after respawning during Hunting Pack (Get Lamar)

  • Fixed an issue that resulted in players getting stuck on a black loading screen when attempting to enter the cockpit during Project Overthrow – Reporting For Duty

  • Fixed an issue that resulted in players getting stuck in the elevator during the Diamond Casino Heist – The Big Con – Finale

  • Fixed an issue that resulted in players getting stuck in the safe cracking minigame during The Cayo Perico Heist – Finale

  • Fixed an issue that resulted in the Avenger not taking off during The Bogdan Problem – Finale

  • Fixed an issue that resulted in players not being able to join the lobby when trying to play The Doomsday Scenario – Setup: Air Defenses

  • Fixed an issue that resulted in players being unable to quit from the lobby of The Doomsday Scenario – Finale

  • Fixed an issue that resulted in players being unable to move after using the Orbital Cannon during The Doomsday Scenario – Finale

  • Fixed an issue that resulted in players getting stuck on a loading screen after launching a Motorcycle Gang Business Sell Mission

  • Fixed an issue that resulted in players appearing unnatural after using the sewer entrance during Assault on Cayo Perico

  • Fixed an issue that resulted in players equipping a knife instead of their last equipped weapon after climbing the anchor during Assault on ATT-16

  • Fixed an issue that resulted in Dr. Dre’s vehicle not being present in cutscenes during VIP Contract Mission – Don’t Fuck With Dre

  • Fixed an issue that resulted in players appearing inside the Agency unexpectedly when playing VIP Contract Mission – Don’t Fuck With Dre

  • Fixed an issue that resulted in two helicopters appearing on top of each other during A Superyacht Life – Bon Voyage

  • Fixed an issue that resulted in players getting stuck when trying to start Golf or Darts

  • Fixed an issue that resulted in the Story Mode mission Complications failing unexpectedly

Properties

  • Fixed an issue that resulted in players being unable to enter the Garment Factory or use the Darnell Phone App following the completion of The Brute Force File – Infiltrate Equipment

  • Fixed an issue that resulted in players becoming stuck after entering, exiting, and re-entering their Terrorbyte stored in the Garment Factory

  • Fixed an issue that resulted in players being unable to drive their personal vehicle into owned garages after exiting their Office Garage while another player tries to enter the vehicle

  • Fixed an issue that resulted in players having two Service Vehicles active in Freemode by driving the Terrorbyte out of the Garment Factory while any other Service Vehicle is active

  • Fixed an issue that resulted in the Exit Via Vehicle option on the elevator not functioning when attempting to select a pilot in the Agency

  • Fixed an issue that resulted in the Terrorbyte not being visible in Garment Factory introduction cutscene

  • Fixed an issue that resulted in players being unable to interact with the laptop while the radar is expanded with D-Pad Down in the McKenzie Field Hangar

  • Fixed an issue that resulted in purchase UI being presented to players who already own McKenzie Field Hangar and Garment Factory

  • Fixed an issue that resulted in the player becoming stuck after attempting to access the laptop inside the McKenzie Field Hangar

  • Fixed an issue that resulted in players being unable to launch a Focus Robbery after completing it as a part of another organization in the Garment Factory

  • Fixed an issue that resulted in players becoming stuck when attempting to leave the Garment Factory in their Terrorbyte while they are a SecuroServ associate

  • Fixed an issue that resulted in the Garment Factory introduction cutscene not triggering

  • Fixed an issue that resulted in players becoming stuck after exiting the Creator with the Kosatka set as their spawn location

  • Fixed an issue that resulted in the ‘Esc’ key not functioning when players opened the pause menu while spectating the DJ in The Music Locker

  • Fixed an issue that resulted in Robbery vehicles not showing in the Salvage Yard for organization members when the leader is not present

  • Fixed an issue that resulted in personal vehicles being inaccessible after forcing a remote player inside the property to transition to a different garage level in the Arena Workshop

  • Fixed an issue that resulted in players being unable to exit the VIP section of The Music Locker

  • Fixed an issue that resulted in the driver and passenger not appearing in the vehicle entry cutscene when driving into an owned property with a passenger

  • Fixed an issue that resulted in players spawning at Vespucci/Del Perro Beach after exiting their Acid Lab when it was parked outside of The Freakshop

  • Fixed an issue that resulted in players starting a Vehicle Robbery inside the Salvage Yard despite all four vehicle storage spaces being full

  • Fixed an issue that resulted in owned property blips appearing on the map when hide ‘All Properties’ is selected through the Interaction Menu

  • Fixed an issue that resulted in players being unable to purchase the Eclipse Blvd Garage from the ‘For Sale’ sign in front of the property

  • Fixed an issue that resulted in players not receiving a help text informing them why they cannot leave various properties while on-call

  • Fixed an issue that resulted in players becoming stuck when attempting to enter another player’s personal vehicle as the player entered the LS Car Meet Mod Shop

  • Fixed an issue that resulted in players being unable to launch Sprint Races in the LS Car Meet

  • Fixed an issue that resulted in players getting stuck entering the LS Car Meet Mod Shop when another player simultaneously entered their personal vehicle

  • Fixed an issue that resulted in players becoming stuck after losing a hand of Three Card Poker at The Diamond Casino and Resort

  • Fixed an issue that resulted in players becoming stuck after leaving the Cayo Perico Finale planning board in the Kosatka

  • Fixed an issue that resulted in players becoming stuck after spinning the Lucky Wheel at The Diamond Casino and Resort

  • Fixed an issue that resulted in players becoming stuck while playing Blackjack at The Diamond Casino and Resort

  • Fixed an issue that resulted in players becoming stuck in the LS Car Meet when purchasing membership or when requesting a car from their mechanic

  • Fixed an issue that resulted in players driving their personal vehicle inside another player’s Auto Shop

  • Fixed an issue that resulted in players overlapping with another player’s vehicle while it is being modded at the LS Car Meet

  • Fixed an issue that resulted in players losing access to their owned properties after cancelling Quick Join

Vehicles

  • Fixed an issue that resulted in the Vysser Neo not adding to player’s garages after claiming it on completion of a Salvage Yard Robbery

  • Fixed an issue that resulted in the Terminus vehicle missing window frames when using roof modifications.

  • Fixed an issue that resulted in the Enus Paragon S wing mirrors not changing to secondary color option when selected

  • Fixed an issue that resulted in the Terrorbyte Collectible Scanner showing blips for previously collected collectibles

  • Fixed an issue that resulted in the Enus Paragon S ‘Carbon’ hood modification not having the correct texture

  • Fixed an issue that resulted in the Titan 250D remaining in autopilot when its engines had been destroyed.

  • Fixed an issue where the HSW Firebolt ASP could not be used in HSW Time Trials

  • Fixed an issue that resulted in the Terrorbyte Multi-Lock Missile Battery Launcher not moving when operated

  • Fixed an issue that resulted in the F-160 Raiju and Avenger displaying irregular take-off behavior

Miscellaneous

  • Fixed an issue that resulted in players’ RP and level appearing to drop unexpectedly

  • Fixed an issue that resulted in tattoos appearing on players unexpectedly

  • Fixed an issue that resulted in players becoming unarmed unexpectedly when swapping weapons

  • Fixed an issue that resulted in text in the pause menu appearing in italics unexpectedly

  • Fixed an issue that resulted in being unable to open the Interaction Menu after accepting a heist invite and leaving

  • Fixed an issue that resulted in players being interrupted while using LS Customs

  • Fixed an issue that resulted in Hi Top Sneakers being removed from player wardrobes unexpectedly

  • Fixed an issue that resulted in players being unable join an ongoing playlist

  • Fixed an issue that resulted in the ‘Skill Matched Players’ option not functioning when sending invites

PC Specific

  • Fixed numerous issues relating to stability and security

  • Fixed an issue that resulted in players encountering transaction errors after completing jobs in free roam

PC Enhanced, PlayStation 5, and Xbox Series X|S Only

  • Fixed an issue that resulted in players being unable to claim the GTA+ Free Vehicle in the Vinewood Car Club when entering from the Landing Page

  • Fixed an issue that resulted in the Career Progress Hub displaying a negative value stolen for the Cayo Perico Heist

  • Fixed an issue that resulted in the Agents of Sabotage Career Progress Hub Tier rewards being mismatched

  • Fixed an issue that resulted in GTA+ Members being unable to claim the free vehicle in the Vinewood Car Club while there was an ongoing mission in Freemode

Creator

  • Fixed an issue that resulted in vehicle stats appearing inconsistent between different menus

  • Fixed an issue with the Air Race Creator that resulted in placed checkpoints being offset upwards

  • Fixed an issue with the Random Transform Race Creator that resulted in players being unable to test their race after placing a Random Transform Vehicle (Air) Warp Checkpoint in mid-air

Original Story:

While the official patch notes aren’t available yet (it should be out within the day), we do have an overview of what’s new thanks to Rockstar’s press release.

New Criminal Fronts

  • Hands On Car Wash (Strawberry)

    • Your entry point and operational hub

    • Generates passive income

    • Conceals laundering activities

  • Expand to Additional Fronts:

    • Smoke on the Water (Cannabis Dispensary)

      • Boosts Weed Farm profits

    • Higgins Helitours

      • Enhances Air Freight Cargo income

Each property has both legal and illegal operations. Accumulating “Heat” will require managing legitimate fronts to avoid law enforcement attention.

New Vehicles

  • Karin Everon RS (SUV)

  • Woodlander SUVs

  • Declasse Tampa GT (Muscle)

  • Western Police Bike

    • Bundled with Summer Highway Patrol Outfit

  • Överflöd Suzume (Supercar — GTA+ Early Access)

Gameplay Improvements

  • Missile Lock-On Jammer added to 50 more vehicles

  • Skippable cutscenes during mission replays

  • Arena Points: Earnings doubled

  • Sell Missions:

    • Global signal timer delayed in public sessions

    • Boxville Van removed from Biker Sell Missions

GTA+ Member Benefits

  • Early access to Överflöd Suzume

  • Second daily spin on the Lucky Wheel at Diamond Casino

  • More perks to be announced

With Grand Theft Auto 6 set to launch in May 2026, we should be seeing a wind down of content updates for GTA Online. Unless Rockstar makes it so that whatever progress we have carries over.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Two Point Museum Update 3.000 Out for New MIA Memorials and More

[summaraize]

Two Point Studios has released Two Point Museum update 3.000 for its big 3.0 patch. This patch includes a memorial for staff members going MIA, new posters have been added.

Some major quality of life updates and bug fixes have also been included in today’s update. Check out the patch notes now.

Two Point Museum Update 3.000 Features Memorials and More

two point museum screen

New Content & Features

MIA Memorials

  • When a staff member goes MIA, the related inbox message will now give you a memorial exhibit that you can place in the museum
  • The exhibit’s Buzz and appearance depends on the rank of the staff member when they went MIA

New Posters

  • Added Gift Shop poster wall items for each of the six exhibit types. Each type has four cosmetic variants
  • Added Cafetaria poster wall items, six in total for food items like the Dough Cake, Hog-Logs and Dinosaur Nuggets

Security Improvements

  • Thieves who have stolen something now carry a backpack and have a different walking animation, making them much easier to see
  • Thieves who have been revealed but have not stolen something now play more suspicious animations
  • All Crime Guilds now have their own entry in the sticker book which details their Modus Operandi and additional information

Major Quality of Life Updates

Improved Randomisation

  • The drop table randomisation system has been overhauled and a new system is being trialled on a selection of POIs
  • These new POIs are smarter at knowing when you’ve not received an exhibit for a long time and have a better understanding of how to distribute multi-part exhibits versus regular exhibits
  • We will monitor feedback on these POIs and increase the number of POIs that use the new system over time: Cold Mines Downtown Wetlantis Greasy Fields Carrion Trail Ginormous Rock Darkest Depths Rib Row Endless Dump

Workshop Project Batching

  • When building cargo items, you now have the option to build 1, 3, 5 or 10 copies of the item
  • Each of these copies will be built sequentially, meaning you’ll still get the first copy of the cargo item in the same amount of time as if you were building just one copy
  • Choosing more than one copy will increase the upfront cost, but cancelling mid-way through will reimburse you for any unbuilt copies

Staff XP Gaining

  • Increased the amount of XP gained from most jobs Significantly increased the amount of XP gained from capturing criminals

Invalid Items Updates

  • A major pass has been made on how certain items are calculated to be invalid: you should now see far fewer exclamation marks above walls and items

two point museum screen 2

New Staff Traits

  • Workhorse – +5% Movement Speed, Energy decays slower
  • Delightful – Will occasionally entertain guests
  • Clumsy – Occasionally spontaneously gets an injury
  • Good Egg – Raises happiness of nearby staff
  • Bad Egg – Lowers happiness of nearby staff
  • Theatrical – Gains happiness when working on tours

Other Changes

  • Introduced a character cap limit which is available in the settings menu. This is recommended for low-end PCs to improve performance
  • Whenever an ambience speaker is duplicated or copied, it will retain the previously selected ambience theme
  • Updated the UI for the cafe to make it clearer that the food options can be changed
  • Added a queue indicator to most queue-based items to help signify queue direction and the front of the item
  • XP rewards from expeditions now show the correct amount of XP in the crate reveal screen
  • Updated the sorting layer of all fish in the aquarium to make them easier to select
  • Staff who are on an expedition are now greyed out in the staff list

Fixes:

  • Fix for Staff Flip flopping between points after a series of Expeditions to specific POIs.
  • Fixed Ghostology themed archway to prevent stuck characters.
  • Fixed an issue where robot staff were not correctly going to get perks installed
  • Fixed an issue where training items were not correctly improving the time it takes to train
  • Fixed Sunny and Stormy being able to appear on the same staff member
  • A fix to the Ghostology-themed archway to prevent stuck characters
  • Updated to the functional description of the Ambience Speaker, which reflects a change to the phrasing of related status effects. Buzz effects are to guests and not exhibits.
  • Fixed the issue where keyboard prompts were not respecting keyboard layout during the tutorial.
  • Updated ghosts to be removed from the room when destroyed/repossessed
  • Fixed Objective navigation on the gamepad, the back button now closes sub-objectives
  • Fixed issue with the ability to specify staff zones over plots not in play
  • Added dragging prompt to build button prompts to help avoid confusion when creating a room on controller
  • Fixed issue with gamepad staff zones cursor appearing initially under building floors
  • Fixed issue with the Botany salad food option, it now correctly gives a buzz boost to the Botany theme
  • Made fell in ectoplasm expedition injury and physical injury
  • Added progress bar to unlock plot(s) objectives sub-goal when requiring more than a single plot
  • Fixed issue with Pebberly Heights platform looping audio
  • Fixed inconsistency between Training icons in the Staff Inspector Menu and Training Menu.
  • Updated staff resignation warning to just be sad sprite
  • Added improvements to the Ransom Message
  • Fix for several Alien exhibits display incorrect symbols in all inspector menus.
  • Fixed interior shadows leaking onto exterior surfaces below the playable area
  • Fixed player’s inability to remove landscape smart brush tiles when painted in Wailon Lodge and Pebberly Heights levels
  • Camera zoom is no longer limited to Very Low-quality settings
  • Fix for Lodge plot build audio issues
  • Fix for radio show subtitles not pausing when the game is paused
  • Fix for Assistant working in a gift shop outside of assigned staff zone.
  • Fix for issue where players could paint exterior paths in buildings on Wailon Lodge.
  • Players are now able to reduce character cap on Console platforms.
  • Optimisation improvements
  • Stability improvements

MP1st will have more updates on Two Point Museum very soon.

Damien Seeto

Home > Title Updates and Patches

The First Berserker Khazan Update 1.012.003 Out for June 17 Hotfix

[summaraize]

Neople has released The First Berserker Khazan update 1.012.003, which is a hotfix for a previous update from yesterday. This hotfix fixes an issue with the game crashing when monsters collide.

Several other crash fixes have also been addressed. Read on for the full and official patch notes down below.

The First Berserker Khazan Update 1.012.003 Fixes Many Crashes

the first berserker

Greetings from The First Berserker: Khazan.

We have released updates for The First Berserker: Khazan to address in-game issues.
For smoother gameplay, please update to the latest version before playing.

Platforms

  • STEAM®, PlayStation®5, Xbox Series X|S

Update Versions

  • STEAM®: Ver. 516807
  • PlayStation®5: Ver. 01.012.003
  • Xbox Series X|S: Ver. 1.1.12.3

Error Fixes

Common

  • Fixed an issue where a crash would occur when monsters collide during combat.
  • Fixed an issue where an intermittent crash would occur when completing a conversation with the Blade Phantom in the Crevice after clearing the main mission “Stormpass”.
  • Fixed an issue where an intermittent crash would occur when using Gear Screen features.
  • Fixed an issue where the cutscene would not play when interacting with the first Blade Nexus during the main mission “Heinmach”.

Please Note

An unexpected issue was discovered with a fix included in the June 16 patch, and the following fix has been rolled back in this hotfix.

  • Fixed an issue where input was delayed when using Brutal Attack on Hismar during a boss battle.

This fix will be reapplied once its stability is confirmed. We apologize for any inconvenience this may have caused.

MP1st will let our readers know when the next patch for The First Berserker Khazan is out.

Damien Seeto

Home > Title Updates and Patches

The Division 2 Update 2.07 for Y7S1.1 Drops DLC Fixes and More

[summaraize]

Ubisoft has released the latest patch for The Division 2, which brings fixes to the Battle for Brooklyn DLC, alongside changes to gear, modifers and a lot more. Console players will see this as The Division 2 update 2.07, and this is marked as the big Y7S1.1 download.

For the full patch notes, head on below, to see what got changed with The Division 2’s patch for June 17.

The Division 2 Y7S1.1 Now Available as Patch 2.07

BATTLE FOR BROOKLYN

  • Fixed the issue with being unable to fast travel to Warlords of New York Expansion from Battle for Brooklyn DLC when using a “Skip to Expansion” WONY character boosted to DLC.
  • Fixed the issue with the player getting stuck behind the automatic doors if they go back through them when the objective updates to “Secure the reactor”.
  • Fixed multiple mission flow issues in the Battle for Brooklyn DLC, including missions restarting when fast traveling via the AR panel, and players getting stuck behind automatic doors when backtracking after the objective updates to “Secure the reactor”.
  • Fixed the issue with the Turret Generator weak point disappearing after being destroyed during the Defend the Bridge mission.

MODIFIERS

  • Fixed the issue with the Hard-Core modifier attribute counters moving when the player zooms in using a non-magnifying scope.
  • Hostile Modifier Balancing: Stamina Mark – damage reduction value changed from 35% to 20%.

GEAR

  • Updated Level 4 Control Points to drop blueprints for multiple Brand and Gear Sets, including Brazos de Arcabuz, Habsburg Guard, Electrique, Lengmo, Palisade Steelworks, Zwiadowka Sp. z o.o., Legatus S.p.A., Shiny Monkey Gear, Umbra Initiative, Hotshot, Ortiz: Exuro, Cavalier, Aegis, Breaking Point, Virtuoso and Refactor.

    • Added Striker’s Battlegear Chest and Holster, and System Corruption Backpack and Kneepads blueprints.
    • Updated Reconstructed Caches to include all non-event Named Item Blueprints.
    • Fixed an issue where Imminence Armaments and Measured Assembly could not be shared across characters.
  • Fixed the issue with The Catalyst Exotic where stacks of Catalysis did not grant weapon damage and bonus status effects.

REWARDS

  • Updated The Hoarder to drop multiple Event Items during ongoing Events, depending on the difficulty the agent is playing on:

    • Hard and below: 2 Event Items.
    • Challenging: 3 Event Items.
    • Heroic and above: 4 Event Items.

OTHER

  • Fixed the issue with Smart Cover skill not being upgradeable when it is proficient.
  • The Unknown Smart Cover Mod Blueprint can now be purchased from Inaya upon unlocking the Smart Cover.
  • Fixed an issue where Y6S3 Caches would be present at the Countdown Vendor.
  • Fixed an issue where the Loot Goblin would drop Superior quality loot on Heroic difficulty.
  • Fixed an issue where Air Drops would drop Superior quality loot on Challenging and Heroic difficulty.
  • Fixed various issues where agents were unable to swap corners or navigate cover at specific locations.
  • Fixed the issue with the Level 40 Boost quantity warning “You can only own one Level 40 Boost at a time.” appearing when attempting to purchase the Level 30 Boost from the in-game Store.
  • Fixed the issue with the missing translation for the Level 40 Boost in the Add-ons tab for all languages.
  • Fixed the issue with selecting the Agent Ward Shirt not redirecting the player to the Year 1 Bundle in the Add-ons tab.
  • Fixed various world geometry issues including missing collisions, flickering shadows, floating assets and clipping at specific locations.
  • Fixed multiple issues affecting audio.

Once another patch is out from Ubisoft expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.