Players can now download DOOM: The Dark Ages update 1.005 on all platforms, and this is a hotfix to Update 1 that was released last week. This minor patch deals with the degraded visuals bug affecting consoles and PC.
For PS5 players, developer id Software has also addressed where they are when it comes to the Berserker Trophy bug that’s been bugged since launch.
A considerable amount of time has passed since we last saw a new installment in the Just Cause series, with the last entry being released in 2018.
DOOM: The Dark Ages Hotfix for June 12 Fixes Blurriness via Patch 1.005
Per id Software, the devs state, “Update 1 Hotfix is now available on all platforms and resolves degraded visuals appearing as increased graininess and/or blurriness in some video settings configurations. Shoutout to our community for helping identify the issue, so we could quickly address it!”
When it comes to the Berserker Achievement/Trophy bug, the studio says they are continuing to investigate why PS5 users have not been able to unlock it even if they achieved the necessary upgrades.
Hopefully, this trophy issue will be resolved soon. When it comes to Update 1, the patch applied a lot of fixes, which I recommend people check out.No word yet on when the next patch will drop, but id Software doesn’t make a big announcement for a patch unless it’ll introduce a new feature or content.
If you still haven’t played this, go read our review where we state, “DOOM: The Dark Ages should definitely be in contention for game of the year, if not at least best single-player game of the year thus far. It has a meaty, action-packed campaign, replete with secrets and collectibles galore. Balanced combat, all the sliders you could ask for, incredible graphics, and an entertaining story all round out one of the most well-polished games I’ve had the pleasure of playing in recent memory”
HexWorks has pushed out the latest Lords of the Fallen patch that further improves the game, squashes bugs and more. Players on consoles will see this as Lords of the Fallen update 1.076 and should be a small download.
Among the fixes rolled out are improvements to stuttering, shared progression adjustments, enhanced PvP matchmaking, and more.
Sony has another PlayStation Store sale up for gamers, and this one is the Retro & Remasters sale.
Read on for the complete patch notes below straight from the developers.
Lords of the Fallen Update 1.076 for June 12 Applies Significant Improvements
Multiplayer & Shared Progression
Improved Stuttering During Shared Progression: We’ve made adjustments to reduce stuttering when playing in Shared Progression sessions, ensuring smoother co-op gameplay.
Key Sync Bug Resolved: Addressed an issue where hosts could permanently lose access to progression keys if a client looted a duplicate. This fix ensures keys remain accessible for all parties.
Retroactive Fix for Missing Keys: Players previously impacted by the key bug will now find the missing keys (Empyrean, Skyrest, Fief, Pilgrim’s Perch etc.) correctly restored to their inventory.
PvP
Matchmaking Improvements: PvP invasions have been refined. Players are now more likely to be matched with others closer to their level, promoting fairer and more balanced duels.
Stability
Crash Fixes: Resolved several issues that could lead to unexpected crashes. Stability across all systems continues to be a high priority.
Tutorials & Guidance
New Tutorial Added: Added a tutorial prompt for the Lamp Guidance system introduced in V.20, to further aid would-be crusaders for the journey ahead
That’s about it, but given the developers’ non-stop support of the game, I wouldn’t be surprised if we get updates within months of the confirmed sequel’s release.
This year, The Witcher 3 Wild Hunt celebrated its 10th anniversary, and CD Projekt RED not only extended support for The Witcher 3 mods to PS5 and Xbox consoles but also announced that later this year, cross-platform mod support will be introduced for PC and consoles.
As expected, after the major Beacons patch, Hello Games will release updates to address any bugs that surface afterward. This time around, the developers have released No Man’s Sky update 5.072/5.72. which fixes bugs related to gameplay and technical ones.
Chief among the fixes include Autophage settlement fixes, technical issues related to memory for the Switch 2 has also been fixed and more.
Sony has another PlayStation Store sale up for gamers, and this one is the Retro & Remasters sale.
The complete patch notes are available below for No Man’s Sky June 12 update.
No Man’s Sky Update 5.72/5.072 Live on Consoles and PC
Bug Fixes
Fixed an issue that could prevent missions and planetary charts from successfully locating an Autophage settlement.
Fixed an issue that prevented the icons at the top of the Settlement History page from updating.
Fixed a rare issue that could block Autophage monoliths from displaying their interactions.
Fixed a camera glitch when re-interacting with a settlement building after cancelling a cutscene.
Fixed an issue that caused Autophage settlers to be uncloaked.
Fixed a text issue in the Mission Log for missions tracking settlers’ progress on expeditions.
Fixed an issue that could cause Squadron pilots to visit settlements not owned by the player.
Fixed an issue that prevented the Wonders section of the Catalogue from displaying images.
Fixed an issue that prevented Personal Records in the Wonders section of the Catalogue from updating correctly.
Fixed a text issue in non-English languages when viewing Starship details in the Analysis Visor.
Fixed an issue that prevented some Autophage base parts added in Beacon from being placed.
Fixed an issue that could cause base parts to be placed with incorrect textures.
Fixed a rendering issue with the Thin Stone Wall base part.
Fixed a rendering issue with the Timber Wall (Mid) base part.
Optimized memory usage on Switch 2.
Fixed a rare crash related to camera collision.
Fixed a crash that could occur when loading a save with an Exocraft in an invalid position.
The first set of fixes for the Beacons content drop was released a few days ago, which houses a significant number of fixes. Expect more patches as soon as next week, if past content drops from Hello Games is anything to go by.
This year, The Witcher 3 Wild Hunt celebrated its 10th anniversary, and CD Projekt RED not only extended support for The Witcher 3 mods to PS5 and Xbox consoles but also announced that later this year, cross-platform mod support will be introduced for PC and consoles.
GSC Game World has released Patch 1.1 for STALKER: Legends of the Zone Trilogy, which means all three games got separate downloads. Players will see Call of Prypiat, Shadow of Chornobyl and Clear Sky all brought to update version 1.,000..003. So far, only the current-gen versions got an update based on our testing.
For the complete patch notes of each game included in the bundle, head on below.
STALKER Legends of the Zone Trilogy Gets Updated to Version 1.000.003
This year, The Witcher 3 Wild Hunt celebrated its 10th anniversary, and CD Projekt RED not only extended support for The Witcher 3 mods to PS5 and Xbox consoles but also announced that later this year, cross-platform mod support will be introduced for PC and consoles.
Just a few days after rolling out the Siege X patch for Rainbow Six Siege, Ubisoft has released a follow up patch on June 12. Players on consoles will see this as Rainbow Six Siege update 3.02/1.000.107, which includes various bug fixes.
While this patch download doesn’t include any operator balance changes, it does include gameplay bug fixes that includes animation improvements.
Bohemia Interactive has released the latest ARMA Reforger patch, and it’s another minor update that players will see as download version 1.040.038. This addresses various fixes to multiple aspects.
For complete details, please refer to the patch notes below. Those on PC, this should show up as patch version 1.4.0.38.
ARMA Reforger New Update for June 12 Brings It to Version 1.040.038
Assets
Changed: Adjusted searchlights’ light output to not cause bright hotspots during dark nights
Changed: Increased the angle of helicopter lights
Tweaked: Light output of the BRDM-2 searchlight to be in line with other searchlights
Tweaked: Horizontal angles on BTR-70 and BRDM-2 commander turrets
Tweaked: Incorrect building interior materials
Tweaked: UI element to display current ripple quantity for helicopters
Fixed: Ammoboxes (those with just loose ammo) didn’t have inventory setup
Fixed: Collider setup on UH-1H M60D weapon
Fixed: LAV-25 fuel gauge was showing wrong values (interior and HUD)
Fixed: Helmet M1 remap materials
Fixed: Multi-phase destruction props received no collision damage after first hit
Fixed: Some of the sandbags reacted wrongly to a melee attack
Fixed: UAZ-452 FIA Cargo and Transport variants were missing the FIA coat of arms
Fixed: Wavebreaker on LAV-25 had wrong LODs
Fixed: Yemen and Eritrea presence on Globe asset
Fixed: Missing animation event for the M15 AT mine
Fixed: BTR-70 had two interactions for switching to the gunner
Fixed: Reimported multiple animations to fix data warnings
Fixed: Linoleum was set not to stop explosions
Fixed: Transition of head and body, and orange tint on faces
Removed: Rest of obsolete mine fuze data
Sony has another PlayStation Store sale up for gamers, and this one is the Retro & Remasters sale.
General
Changed: MANW banner is now visible on PS5
Fixed: Grenade could sometimes get stuck in hand
Fixed: Camera was stuck looking forward during vaulting/unconscious/entering vehicle/weapon inspection
Fixed: Freelook camera snapping when releasing Left Alt in vehicles
Fixed: Nearby action Heal/Repair hidden if the action requires a Repair Station
Fixed: Players should no longer be able to mount a turret from the front
Fixed: Radio transmission incorrectly toggled and got stuck after dropping radio backpack
Fixed: Deployable radio was confused by players without a group
Fixed: Group invite now closes if the group was deleted
Fixed: Nametag icons had the wrong size
Fixed: Sound of explosions when above the terrain
Fixed: Toggle object ownership info button hints were incorrect or missing when a gadget was equipped
Fixed: Being able to transfer a rank-locked item via the select option on the controller
Fixed: Being able to unlock a rank-locked item with an equip action
Fixed: Multiple issues related to assigning items to quick slots
Fixed: Multiple issues related to hints about equip, use action, and item info
Controls
Added: Keybinds for changing the zeroing of the helicopter sight (default: click PageUp/PageDown, click DPAD Up/Down)
Added: Keybind for switching helicopter selected fire mode (default: click V, click L.DPAD)
Added: Keybind for switching helicopter selected weapon group (default: hold V, hold L.DPAD)
Added: Keybinds for deploying the helicopter sight (default: click MMB, click R. Thumbstick)
Added: Keybinds for switching helicopter selected ripple quantity (default: click R, click X/Square)
Fixed: Switching from mouse and keyboard to controller would result in missing actions
Playable Content
Added: Conflict: “Capturing base” notification now clearly states if it is the player or their teammates taking part in the capturing
Changed: Conflict: The player who originally loaded the supplies is now awarded the full rank progression for delivering them, regardless of who unloaded them. The player unloading the supplies gets a partial reward as well
Changed: Training: Stage requiring player to take a backpack will now require specifically having an ALICE backpack equipped
Fixed: Training: Passenger got ejected from the vehicle during the Driving course
Fixed: Elimination: Possible doubled binocular with sniper loadout
Fixed: Game Master: Camera couldn’t go underwater
Stability and Performance
Changed: Small optimization to signals related to replication component
Changed: Small optimization of inventory quick slots bar
Fixed: Error related to rotor caused by collision after quickly spawning multiple helicopters
Fixed: Optimization of roads processing related to children roads of different widths being connected
Fixed: Possible crash related to BRDM2 commander turret horizontal limit
Fixed: Possible deadlock when deactivated character changes a collision shape
Fixed: Crash when interacting with turrets/vehicles with wrong or incomplete door configuration
Fixed: Multiple script exceptions
Fixed: Double hash command in chat could crash the game
Removed: Unnecessary replication component on door prefab
Multiplayer
Changed: Ban is applied even if player is already disconnected
Changed: Vote kick will not cancel when the voted player leaves the server, and if such a vote succeeds, it will result in a temporary ban
Fixed: Boom barrier not opening properly for multiplayer clients
Fixed: Personal belongings now display the name of the player in inventory if joined a dedicated server
Fixed: Server Browser initial sorting refresh
Once Bohemia releases another patch, be it minor or a major one, expect it here on MP1st.
This year, The Witcher 3 Wild Hunt celebrated its 10th anniversary, and CD Projekt RED not only extended support for The Witcher 3 mods to PS5 and Xbox consoles but also announced that later this year, cross-platform mod support will be introduced for PC and consoles.
Season 7 called ‘The Divide’ has been released as part of The Finals update 1.000.088. A new map has been released with a wide range of new gadgets becoming available too.
Tons of new items are coming in the Season 7 Battle Pass as well. Players can also expect the usual number of balance changes. On PS4, this is update 1.27 for The Finals.
The biggest reveal at the Summer Game Fest show was undoubtedly Resident Evil 9, which is now officially titled Resident Evil Requiem.
Season 7 is Here in The Finals Update 1.000.088
SEASON 7: THE DIVIDE New Content
The Rift
Welcome to NOZOMI/CITADEL, a stunning, destructible Arena split down the middle by The Rift.
VAIIYA holds one side with towering precision. CNS claims the other with unruly, iridescent chaos. Between them is a battleground that shifts from tight corridors to wide-open mayhem. From brutal architecture to reactive nature, the Arena feels as divided as the forces fighting inside it.
There’s so much to explore in its sprawling, architecturally divided footprint.
NEW GADGETS
Three game-changers enter the mix:
H+ Infuser | Light
Friendly fire has never been so friendly!
The H+ Infuser lets you heal teammates by shooting them. Precision matters. Gratitude is optional. Just be sure to aim well!
Breach Drill | Medium
It’s time you had a breakthrough!
Stick the Breach Drill to any surface and it burrows through, blinds whoever’s on the other side, and then detonates. Clear the room in a flash.
Healing Emitter | Heavy
Don’t chase it. Let the healing come to you.
Chuck the Healing Emitter near your squad to restore health over time. Just don’t let it roll off, or get carried away by an enemy Team.
THE SPONSORS?
This time around, you’ll have to choose between one of two sponsors. With CNS back in the Arena, VAIIYA has risen up to re-secure the gameshow. It’s time to pick a side, and remember, you have to live with your choice for the whole Season.
VAIIYA
Defending your digital frontier.
VAIIYA is the Arena’s digital shield, a cybersecurity giant led by CEO Sal Scoria. With elite firewalls, neural implants, and zero tolerance for threats, they blend human precision with cold machine logic.
Fight smart. Stay protected. VAIIYA has your back.
CNS
Seek the truth beyond the walls.
CNS is a rogue collective out to expose MultiCo and rewrite the gameshow on their terms. They’ve hijacked broadcasts, corrupted systems, and made their presence impossible to ignore.
They weren’t invited. They broke in.
SEASON 7 BATTLE PASSES
From cybernetic to cyberpunk, every reward reflects the Rift.
This season has more Battle Pass options than ever before, so there’s something for everyone!
PREMIUM BATTLE PASS: Old faithful, going strong.
106 rewards, including the bonus page, 1,575 Multibucks!
PREMIUM+: Give yourself a boost!
106 rewards, including the bonus page, 1,575 Multibucks! Plus 20 levels instantly unlocked so you can hit the ground running.
ULTIMATE BATTLE PASS: The best way to go all in. Everything the Premium Battle Pass has to offer, along with 1,000 Multibucks upfront, 25% XP boost, 20 levels unlocked, and 10 extra elite rewards! This will get you a total 2575 Multibucks and 116 Rewards to unlock! If you buy the Ultimate Battle Pass after buying Premium or Premium+, you’ll get an additional instant refund of 1150 Multibucks.
FREE TRACK: Something for everyone!
26 unlocks, including the Level 96 Mythic outfit, The Devourer, and 375 Multibucks, just for playing.
THE BATTLE PAST
Starting in Season 7, you can unlock Legacy Battle Passes to chase iconic rewards from Seasons 1-4. Boxer outfits. TV heads. Towering samurai fits. If you missed them, now’s your chance.
Legacy Passes don’t include Multibucks or Bonus Pages, but if you owned the Premium Pass back then, it’s unlocked for free. Missed a reward? Go get it. Every season, we’ll unlock the next Legacy Battle Pass!
Season 1 never had a bonus page, so we added something new: a brand-new outfit just for S1 Legacy Pass holders.
Bought the Captain Saucerian Set during Season 4? Don’t worry, you’ll get the S1 Legacy Pass, too.
Unlock items with Show Tokens, a new currency you earn simply by playing!
INTRODUCING PRACTICE RANGE CHALLENGES
You’ve seen the door in the Practice Range. Now it’s open
TIME TO INVITE THE NEWBIES
The Arena can be an intense place for newcomers, so with Season 7 of THE FINALS we are doing multiple changes to make the onboarding just that much nicer.
RECRUIT & RISE
We’re making onboarding more rewarding (and cooperative) with the Recruit and Rise program!
Veteran players (Recruiters) will be able to invite newcomers (Prospects) to team up and play together. There are rewards on the line for both Recruiters and Prospects, and for every Prospect you help graduate into a Recruiter themselves, your recruiter badge upgrades!
EASIER UNLOCKS
Since the launch of THE FINALS we’ve added a bunch of Gadgets, Weapons, Sights and Specializations! For new players, catching up and unlocking all those loadout options can take a long time.
This Season, we’re decreasing the VR cost of all items released during Season 1 through 6 to 500 VRs. We are also increasing the VR’s earned during the first three rounds played from 2400 to 5000!
It’s the perfect time to get your friends back into the game! Don’t forget to add them as your Prospect!
BADGE HUNTERS REJOICE!
QUALITY OF LIFE, LEVELED UP
Season 7 brings more ways to flex, progress, and party up.
Leave your signature sticker on objectives. Let Deep Shuffle, a weapon and gadget skin randomizer, remix your style. Recruit friends for shared rewards. Level up much faster in Quick Play and World Tour. And yep, console players can finally chat in-game.
Leveling up your badges in Quick Play and World Tour has been described as a bit brutal in Season 6, so we aim to lighten the load in Season 7 by speeding up progression in these more casual modes!
More tools. More style. More reasons to play. Welcome to Season 7!
Let’s break it down.
Balance Changes
Arena Carriables
Gas Canister
Removed the required instant damage to trigger, making them easier to active
Glitch Barrel
Decreased health from 75 to 50
Goo Barrel
Decreased health from 75 to 50
Decreased Goo blob health from 300 to 240
Healing Barrel
Decreased health from 50 to 15
Removed the required instant damage to trigger, making them easier to active
Powder Canister
Decreased health from 50 to 15
Removed the required instant damage to trigger, making them easier to active
Sony has another PlayStation Store sale up for gamers, and this one is the Retro & Remasters sale.
Gadgets
General
Added controller aim assistance support to deployable Gadgets such as Turrets, APS, Explosive Mines etc, meaning these objects should be much less frustrating to aim at for controller users
Anti-Gravity Cube
Decreased cooldown from 35s to 28s Dev Note: This small adjustment should make the Cube more appealing given its lower usage despite strong impact.
APS Turret
Decreased the health consumed per projectile to 20%, meaning a full health APS can now block 5 projectiles instead of 4 Dev Note: APS Turret usage has gradually dropped over time, as players have found more reliable ways to counter it. This adjustment aims to give the APS a little more power and hopefully make it slightly more useful to players.
Flashbang
Increased view angle falloff, reducing effects when looking away
Decreased the radial check from 3m to 1m, meaning players will be much less likely to be flashed when looking away from a Flashbang Dev Note: These changes hopefully make the Flashbang less punishing for players who actively countered it by looking away from it. It should also reduce some of the Flashbang spam that can occur in TDM mode.
Goo Grenade
Decreased the size of the goo wall from 2×6 to 2×5
Decreased goo blob health from 300 to 240 Dev Note: For a while now Goo Grenades have been creeping up in usage in the majority of modes and skill tiers, with usage now on par with other Gadgets and disproportionately higher than some. This higher rate of ‘goo spam’ has also been frustrating for a lot of players due to how easy it can sometimes make Cashout steals.
In the ‘attack and defend’ dynamics of Cashout and Quick Cash modes, it’s important to us that defenders can slow the progress of attacking teams, so we don’t want to reduce the power of goo too much, but we believe these changes will tone down its power slightly, allowing well-prepared players to better counter goo.
Gravity Vortex
Decreased cooldown from 24s to 20s
Game Modes
Cashout (Ranked Tournaments)
Decreased the size of various spawn negation zones, making slightly more respawn locations eligible for use when respawning players
Increased the reconnect window for disconnected players who are in parties of three, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction or a Ranked Score penalty if their party matches the team size Dev Note: The current 210 second reconnect window exists to reduce how often players have a bad experience due to a random teammate disconnecting. In the case where the teammate isn’t a random player but an invited party member, and your party makes up the whole team, it makes less sense to have such a restrictive window to prevent griefing. We hope this change makes the reconnect window a little more forgiving for parties.
Updated the Ranked Score penalty system. The player who first abandons a match will take a fixed Ranked Score penalty, any players who subsequently leave will not receive a Ranked Score penalty, only a Ranked Score update based on their final match placement Dev Note: The goal of this change is to try and reduce some of the negative impact of teammates disconnecting and not returning.
Introduced Ranked Score penalty reduction system. Any Ranked Score reductions applied for a player getting eliminated from a tournament will be reduced by ~30% if their team had a player abandon the match. This rule is not applied if the missing player was in your party, to avoid exploits. Dev Note: This is another change aimed at reducing the negative consequences of teammates disconnecting in ranked matches. To avoid exploits and loss evasion, this rule only applies to players who were matchmade together, not players in parties where a party member abandoned the game.
Cashout (World Tour)
Decreased the size of various spawn negation zones, making slightly more respawn locations eligible for use when respawning players
Increased the reconnect window for disconnected players who are in parties of three, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction if their party matches the team size
Increased the size of the World Tour map pool to include all maps for the whole season, rather than our previous weekly rotations Dev Note: Over time, we’ve come to believe that limiting the size of the World Tour map pool and rotating it weekly isn’t giving World Tour players the best possible experience or variety, so we’ve decided to enable the whole map pool at all times, just like in Ranked Tournaments.
Terminal Attack
Increased the reconnect window for disconnected players who are in parties of five, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction if their party matches the team size
Progression Points
Quick Play Points
Increased the Points earned for finishing first in Quick Cash from 8 to 10
Increased the Points earned for finishing second in Quick Cash from 5 to 6
Increased the Points earned for finishing third in Quick Cash from 4 to 5
Increased the Points earned for winning matches in Power Shift, Terminal Attack or TDM modes from 8 to 10
Increased the Points earned for losing matches in Power Shift, Terminal Attack or TDM modes from 4 to 5 Dev Note: We’ve heard your feedback on how the grind for both Quick Play Rank and World Tour Rank feels a little too long. These changes should make the journey to Gold 1 quite a bit shorter, while still making it an achievement to reach that rank.
VRs
Decreased the VR cost of all items released during Seasons 1 through Season 6 to 500 VRs
Set the VR cost for items released in Season 7 to 2,200
Increased the amount of VRs new players receive after completing three rounds from 2,400 to 5,000 Dev Note: For some time now, players bringing their friends into THE FINALS have been telling us they struggle to get into the game because the range of items they can use or unlock early on is quite limited. These changes in VR costs and the amount of VRs unlocked by new players should speed up that process a lot and hopefully make it easier for new players to get into the game.
Win Points
Increased the number of Win Points earned for losing in the first round of World Tour matches from 0 to 2 Dev Note: As mentioned above, we’ve heard your feedback on how difficult you feel it is to reach the Emerald tiers in World Tour, and that you don’t feel rewarded for your time when you lose a first round match. This addition, although it looks small, guarantees two Win Points for every match played, speeding up the journey to Emerald by around 25% for the average player.
Specializations
Goo Gun
Decreased goo blob health from 300 to 240
Weapons
General
Rebalanced the environmental damage values across multiple weapons to make them slightly more consistent when damaging and destroying props. This does not boost their damage values against buildings
93R
Increased magazine size from 21 to 24
Cerberus
Decreased damage per pellet from 10 to 9, reducing a full shot’s damage from 110 to 99 Dev Note: We’ve received a lot of negative feedback about the Cerberus more recently and its potential for very high burst damage at close range. We really want the Medium to have solid close range weapon options, but our data backs up the over-effectiveness of the Cerberus at close range, so this nudge to its damage will hopefully bring it more in line with other Medium weapons usage and effectiveness.
KS-23
Increased environmental damage from 700 to 1000, meaning it takes one less shot to fracture wall segments Dev Note: This change is part of our recent steps to increase the viability of the KS-23 while retaining its unique character as a weapon.
LH1
Increased damage from 40 to 42 Dev Note: After our last round of changes to the LH1 the usage and effectiveness rates of the weapon dropped off a cliff, making it close to the worst Light weapon in the game. We believe this buff should address this issue and move the weapon back into a more viable tier for the Light, without going back to its previous overwhelming state.
M134 Minigun
Increased environmental damage from 25 to 30, meaning the Minigun can now more reliably remove three wall segments per full magazine
Sledgehammer
Decreased the damage of primary attacks from 115 to 100
Decreased the damage of secondary attacks from 200 to 154 Dev Note: The Sledghammer has gradually become one of the most effective weapons in the game across World Tour, Quick Cash, Ranked and Power Shift, both in win rates but also efficacy metrics such as eliminations and damage done per round, to the point that it’s essentially now a top three overall weapon. This has occurred at almost all skill tiers as well. This growth in effectiveness has also come with increased rates of negative sentiment from players on the receiving end of the Sledghammer, who feel they can never compete against it at close range. It has also led to the Sledgehammer having win rates far above the target level for a balanced item.
We want to address this status and feedback, but we’re also keen to ensure melee is viable in THE FINALS, so we’re cautious about changing the weapon too drastically. While the size of these damage changes initially looks quite large, they are very targeted. For the most part, they don’t change the number of ‘hits to kill’ in most cases, with only one or two match-ups being affected. They do, however, reduce the number of possible attack combinations that can be combined with quick melee attacks to get kills in fewer hits, for example a primary attack plus a quick melee versus a Light.
Following these changes, Quick Melee as a combo with the Sledgehammer should now be a sub-optimal approach, compared to simply using the Sledge’s primary and secondary attacks. As always, we’ll monitor the impact of these changes once live and adjust if necessary.
Content and Bug Fixes
Animation
Fixed an issue where characters sometimes looked broken when picking up items while inspecting their weapon
Fixed animations not looking great in third person when exiting ladders
Fixed an animation issue where you could sometimes see into” your lower body” when vaulting over objects
Fixed an issue with camera shake and animation being over the top when firing the Tracking Dart
Fixed an issue with Throwing Knives that could get stuck in the charged animation after swapping items
Audio
Improved randomization of music playlists to prefer songs from the latest season Dev note: This is to ensure players who use a custom music playlist also get a fresh intro to the Season 7 Soundtrack. This can be changed by editing your playerlist preferences.
Reprioritized all sounds in the game Dev note: This is one of the biggest things we’ve done to combat culling sounds, such as footsteps, which could occur when too many sounds happen at once. We’ve gone through all of the sounds in the game and reprioritized them. This should ensure that when too many sounds are playing, the lower priority sounds are culled first.
Ensured that all gestures are only audible for players at an appropriate distance
Fixed the audience countdown to react properly to going into overtime
Dialogue lines added for late-game steals, and stealing Cashouts back
Improved tracking of used voice-over lines to increase variation between game sessions
First elimination of the round announcement now has a chance of June mentioning the team name
Ensured that June’s Practice Range introduction only plays once per user
Changed the pitch of the Dummy voice effect depending on the player’s (or bot’s) archetype. Also enables this voice effect for players wearing the Dashboard Smirk Face
Increased the volume of the commentators’ end-of-round voice over lines
Scotty will sometimes answer June with a team-specific mention after first team wipe announcement
Added the correct drop sounds for discarded props when previewing Emote animations
Controller
Aim Assist – Added camera magnetism and aim snapping for Deployables
Contracts
You are no longer able to advance melee multi kill achievements by eliminating party members
You are no longer able to advance burning achievements by eliminating party members
Destroying Sonar Grenades now counts toward destroying enemy placeables
Players can now successfully earn the “Pressure Prize” achievement for hitting a target with a Gas Canister
Fixed Club Contracts and levels that were broken in a previous update
Cosmetics & Customization
Fixed an issue causing ‘Stream Circuit’ skins to lose their glow when viewed from a distance
The Fuelborn JAcket will no longer clip with clavicle items, pets and upper body items anymore
Improved the Live Rounds crossbody item so the bullets and the belt move together
Fixed Buccaneer Bandolier clipping into shoulder when equipped with a Emblem
Fixed an issue that sometimes caused in-game gameplay effects to be applied on Player Cards
Fixed an issue that sometimes caused black outlines around characters on Player Cards
Tweaked texture streaming for capturing Player Cards. Blurry textures shouldn’t happen often now
Fixed an issue that sometimes caused Player Cards to appear empty in Private Matches with Spectators
Added Deep Shuffle, an option to randomize equipment to select randomly from the collection of owned skins
Added Signature Sticker to the customization options – Contestants can now automatically attach a Sticker to a Cashbox and Cashout Station when a Vault is opened or when a Cashout is started
Fixed a flicker that could occur when switching between customizations in the Appearance screen
The Punktuator jacket, Golden Coil Jacket, and ISEUL-T Lifestyle Coat wont clip with Crossbody items anymore
Fixed Gateway particle effects disappearing in the Loadout screen Animations tab
Upgrade the rarity of the Handheld Heropack, Spudnik CL40 skin, Loop-De-Doom Lewis Gun skin, and Ray Gun 51 V9S skin to better reflect their Mythic status
Fixed Visual glitches with the golden details on the Emerald Prime Lewis Gun skin
Unique skin particle effects now remain after being revived with a Defibrillator
Fixed issue where characters equipped with the Multi-Mood Mask, Lustroflux Mask, Affection Display, and Critical Hit Mask would clip into the camera during respawn
Gadgets
Flashbang
Fixed an issue where Flashbangs would not show hitmarkers on successful hits
Glitch Mine
Fixed a bug which would cause the Glitch Mine to have extended range
Game Modes
Fix an edge case where the incorrect Team would advance in the event of a draw
Reimplemented the numerical and linear teamwipe respawn counter in the top left UI
Fixed issue where Quick Melee and Specialization would sometimes not work in the Practice Range
Fixing issue where we could have multiple Vaults spawn with only one Cashout Station in the map
Gameplay
Fixed an issue where backfilling players would use faulty spawnpoints on first spawn
Adjusted the size of the hit indicator slightly during repeated hits
Fix interactions failing prematurely when the player’s head was very close to the ceiling, this could interrupt stealing Cashouts for example
Fixed an issue where changing accessibility options would not instantly reflect correct color on target dummies
Fixed an issue where firing a Weapon directly after vaulting would sometimes not produce correct hits on other players
Fixed an issue where setting “Aiming Inner Deadzone” to 0 would enable Aim Assist while not moving or aiming
Fixed an issue where contestants could fly by placing a Turret on a Carriable and standing on it
Maps
General
Adjusted the health of various cover and traversal assets to make them more consistent and appropriate for their size/material
Added scaling for long player names on billboards
Fix for walls on moving platforms showing the wrong mesh when viewed from a distance
Monaco
Fixed issue where unbreakable wall segments could be missing
Monaco – Cashout tutorial
Fixed ground collision where players were able to get stuck
Practice Range
Updated the character showcase to show new seasonal content
Performance & Stability
Fixed our most common client crashes
Optimized the animation runtime, should lead to better performance, especially on lower end platforms
Private Matches
Added the ability to promote another player to become a private lobby admin
Added support to change Game Mode in private lobbies without needing to remake the lobby
Rendering
Fixed an issue with ambient lighting on hair
Fixed an issue that caused some saved windowed resolutions to not on startup if DPI scaling was enabled in Windows
Fixed an issue causing lack of sky light-reflection in interiors and shaded areas
Fixed an issue where Mines and C4s were not visible from afar on low Quality Settings
Settings
Players are now able to change their Player numbers through the Settings menu
Updated the credits screen with a new look
Moved the respawn key binding to the gameplay category
Social
Fixed an issue related to sending invites to friends through third party platforms
Text chat now defaults to the team channel when you enter the game
Party Chat option in-game is removed if you are not playing in a party
Fixed an issue where quick key presses in chat windows could unintentionally toggle voice chat on/off
Fixed incorrect time stamps on club feed
Spectator
Add a bespoke spectator HUD featuring health bars for all teams and a more compact inventory widget
Team overview can now be customized and toggled on and off while spectating
Fixed the spectator being unable to move when reconnecting during a pause
Gamepad bindings – Changed input for recent point of interest from [Right Face button] to [D-pad Up] to avoid overlapping inputs
Fixed issue where the settings menu couldn’t be closed while the match was paused
Fixed some of the spectator keybinds not working with gamepad
UI
Fix that the tournament outro screen would not show waiting for more players when going to the next match
Will no longer show elimination text for friendly eliminations (they are still shown in the kill feed)
Fixed an issue where some UI elements were missing right before a match started
Remaining ammo now blinks when low, instead of changing to a solid red color
Updated scoreboard animations to be more visible
Fixed two issues where the end of round scoreboard in the top left corner would display incorrect order and or score
Dummy health and name should now always show up in the Practice Range
Fixed the in-game HUD showing for a brief second before gameplay starts
Fixed sorting for Standard Issue weapon skins and Animations
Fixed an issue where in-game UI elements would sometimes be drawn on top of each other when they shouldn’t
Fixed issues where the the Practice Range would announce every Dummy that respawned and players not within your area
Fixed issue where the league rank up screen could be closed with Escape resulting in an empty screen
Fixed issues where the players of different Practice ranges would show up as a message joining the practice range
Fixed an issue where players received a “cloaked a teammate” score when using cloak on themselves
Fixed the ongoing Cashout amount sometimes overlapping in the top left scoreboard.
Fixed the boot screen to not be on top when launching the game
Weapons
General
Moved most of the game’s semi-automatic and automatic weapons over to a new underlying weapon system Dev Note: This new system should mean issues like the “I can’t shoot” or “I can’t ADS” bugs should be a thing of the past. As Season 7 progresses, we’ll also be moving shotguns, lever action, pump action and bolt action items over to this system as well.
As a new system, we’re expecting there might be some discrepancies that will need addressing. If you do find any issues, please report them to help us perfect this system ASAP.
You can no longer backstab inanimate objects, only Contestants
Weapon Sights
CB-01 Repeater
Fixed an issue where the default iron sight had more magnification than intended
CB-01 Repeater can now equip the Reflector Sight
Compact Reflector Sight
Rebalance to ensure this sight has the same magnification on all guns, Low (1X). This change affects the XP-54, CB-01 Repeater and R .357 which had higher zoom values
Reflector Sight
Decreased magnification from High to Medium (1.5X -> 1.25X)
Adder Reflex Sight
Rebalance to ensure this sight has the same magnification on all guns, Low (1X).
Holographic Sight
Rebalance to ensure this sight has the same magnification on all guns, Low (1X). This change affects the XP-54 and CB-01 Repeater who had higher zoom values
A message from our Anti-Cheat Team:
Dear Players,
Please join me on a small journey where we talk about cheaters in THE FINALS. As any competitive multiplayer game, cheaters exist in our game as well. The community has asked for more transparency in our communication and we are going to try to give you more information going forward, starting now in Season 7. At the same time it’s a tricky subject where saying too much, too little or nothing at all, will affect perception in ways not always predictable and sensible.
Fair play and the integrity of our players have always been a top priority at Embark. With THE FINALS heading towards its first major at Dreamhack 2025 with a $100,000 prize pool, the stakes are even higher. The cheat landscape is ever evolving, from simple scripts and applications to more advanced kernel-drivers, physical hardware and AI. This requires innovative solutions from Anti-Cheat and the team is working hard to build a safe environment where you can trust that you and your opponents play on equal and fair terms. More on this in future posts.
You might be wondering how you can help. Please continue to use the in-game reporting feature with as many details as possible. In addition to this please continue sending feedback. We are not always able to reply, but we always listen.
/Chim
MP1st will update its readers when more patches for The Finals is released in the near future.
NetEase has released Marvel Rivals new update version 1.000.026 on all platforms, and this is to add a new event, new cosmetics and some bug fixes as well.
This is the last patch for the game before we enter Season 3, so temper those expectations. For the complete details, head on below.
Marvel Rivals 616 Day Vault Event Details via Patch 1.000.026
By now, chances are you've heard that Gears of War is headed to PlayStation for the very first time later this year.
616 Day Vault
To celebrate 616 Day and the larger Marvel Universe, we’re launching the inaugural 616 Vault event on June 13th!
For one week only, enjoy the return of exclusive limited-time bundles:
1. Invisible Woman – Future Foundation Bundle
2. The Thing – Future Foundation Bundle
Available from 2025/6/13, 02:00:00 (UTC)
Fixes
All Platforms
1. Fixed an issue where Doctor Strange could not use emotes in Doom Match.
2. Fixed incorrect display of Trusty Sidekick and Gifted Healer stats in Career custom data.
3. Fixed possible errors in displaying Career Highest Rank Eternity scores for All Seasons.
4. Fixed inconsistent In-Game Friends status updates in the team lobby.
5. Fixed rare cases where the Hero Ban feature might not function properly.
Heroes
1. Strange’s Portal Puzzle: Resolved a mystical mishap where Doctor Strange’s portals could sometimes, under certain latency conditions, open up straight into the spawn room. Stephen’s portals now stay on the right path!
2. Winter Soldier’s Cold Cut: Fixed a rare bug where Winter Soldier’s Ultimate Ability could be interrupted if Moon Knight’s Ankh sent him flying at the exact moment of activation. Now, even Khonshu’s knight can’t freeze Bucky’s finishing move ever AGAIN!
3. Jeff & Storm’s Wild Ride: Addressed a quirk where the Team-Up between Jeff the Land Shark and Storm could, in extreme cases, send Jeff zooming at super-speed. The only thing breaking the sound barrier now is Storm’s thunder—Jeff’s back to making a splash, not a dash!
Arrowhead Game Studios has released a minor update for Helldivers 2, which PS5 and PC players can download as version 1.003.102. This deals with specific issues more than anything else.
Alongside the fix, we’ve also included the known issues the dev team is currently looking at as well, so you know what’ll be in the next few patches in terms of gameplay fixes.
A considerable amount of time has passed since we last saw a new installment in the Just Cause series, with the last entry being released in 2018.
According to Arrowhead, today’s Helldivers 2 patch addresses the following:
Fixed issues related to missions.
Yes, that’s basically it. When it comes to known issues, there are still a lot the dev team is working on ranging from technical problems, to gameplay improvements.
Helldivers 2 Known Issues as of June 12, 2025
New
Weapons with alternate firing modes will show ‘Guided’ and ‘Unguided’ instead of their actual modes. (The weapons still function as normal)
Stim Pistol and Quasar Cannon are missing some sound effects
Terminids will not spawn on ‘Evacuate High-Value Assets’ in Cities on Difficulty 4 and lower
Technical
Keybinds do not save after restarting the game using the AZERTY and French keyboard settings
Players that are using the Microsoft IME languages are unable to type Korean, Japanese and Chinese symbols in chat.
Gameplay
Explosives can cause Helldivers hidden behind terrain to ragdoll
Firebomb Hellpods can no longer destroy larger enemy types such as tanks
Weapon scopes may have incorrect FOV that doesn’t match the weapon
Picking up the Entrenchment tool results in other support weapons being held like the Entrenchment tool
Interrupting the reload animation of the StA-11 SMG may result in the magazine being consumed without reloading it.
Eruptor lacks animation for loading the second-to-last bullet in the chamber.
Right gauntlet of SR-64 Cinderblock armor is misaligned
Capes don’t display in Armory tab and instead show a blank grey cape
Stimming while having a stratagem ball prepared unequips stratagem
NPCs and Enemies can clip through terrain, particularly on City Defend High Value Assets missions.
Weapon customization doesn’t correctly display stats for sway and reload times
It’s the 13th anniversary of Lollipop Chainsaw ! To celebrate, Dragami Games has released Lollipop Chainsaw RePop update 1.014.001/1.14 on consoles and PC, which is the game’s anniversary patch.
This new title updates a new Outfitr and a new frame for Photo Mode for free.
PlayStation 5 / PlayStation 4 / Xbox Series X|S / Xbox One / Switch / Steam / DLsite
Major items included in the latest update
Added new costume “Funky Outfit”
New frames added to Photo Mode.
Major items included in the latest update (May 2025)
Bug Fix
Fixed a bug that sometimes prevented players from progressing through the stages correctly in Nightmare Mode.
That’s about it. There’s not a lot of patches released for the action game, but we get surprise content drops from time to time. Once another one is out, expect it here on MP1st.
This year, The Witcher 3 Wild Hunt celebrated its 10th anniversary, and CD Projekt RED not only extended support for The Witcher 3 mods to PS5 and Xbox consoles but also announced that later this year, cross-platform mod support will be introduced for PC and consoles.
Just the other day, Sandfall Interactive released patch 1.3.0 for Clair Obscur: Expedition 33 on PC. Oddly enough, the PS5 version didn’t get the patch, though the studio released one today, which included more fixes. Players can see it as Clair Obscur: Expedition 33 new update 1.300.100, which is for hotfix 1.3.1.
The hotfix deals with localization issues and a bug with Simon’s attacks cannot be countered. For clarity’s sake, we’ve included the patch notes for the hotfix, and the patch released the previous day, which added the Simon rrematch, Story mode balancing changes and more.
This year, The Witcher 3 Wild Hunt celebrated its 10th anniversary, and CD Projekt RED not only extended support for The Witcher 3 mods to PS5 and Xbox consoles but also announced that later this year, cross-platform mod support will be introduced for PC and consoles.
This year, The Witcher 3 Wild Hunt celebrated its 10th anniversary, and CD Projekt RED not only extended support for The Witcher 3 mods to PS5 and Xbox consoles but also announced that later this year, cross-platform mod support will be introduced for PC and consoles. But it seems there’s more to come.
According to Polish podcasters Rock and Boris, CD Projekt RED isn’t finished with The Witcher 3. They are reportedly planning a third DLC for the game, set to release in 2026.
Earlier this week CD Projekt RED surprised everyone by dropping what seemed to be our first look at The Witcher 4 gameplay.
CD Projekt Plans New Witcher 3 DLC
This DLC would follow the previous two, Blood & Wine and Hearts of Stone. However, this third DLC is not being developed by CD Projekt RED itself but by Fool’s Theory, a company founded by former key developers from The Witcher 3, including Kuba Rokosz, one of the most important quest designers for The Witcher 3.
Per the video (machine translated): “Let’s move on to our main topic. From the information we have collected, it turns out that the announced, mysterious project by CD Projekt Red, made by Fool’s Theory, is a story DLC for The Witcher 3. This is confirmed information from several independent sources.”
The video added, “What we know is that this is a DLC for The Witcher 3. Based on one piece of information, I can’t confirm it any further, but the earliest it could be is in the future year. We also more or less know the order of the releases: first, mods for consoles, then the DLC for The Witcher 3, then The Witcher 4, and finally, the remake of The Witcher 1.”
It’s not known if this DLC will be free or sold as premium DLC, nor when it will be out.
There is no official confirmation yet about the existence of this third DLC for The Witcher 3: Wild Hunt, so for now, treat this with a grain of salt, as is the case with every rumor. If we had to hazard a guess, this third DLC most likely won’t be as expansive as Boood & Wine or Hearts of Stone, just due to the reason that the developers are all in making The Witcher 4.
By now, chances are you’ve heard that Gears of War is headed to PlayStation for the very first time later this year. Titled Gears of War: Reloaded, it’s a remaster of the original Gears with added bells & whistles.
Over the weekend, Microsoft revealed that Gears of War: Reloaded beta will kick off this month, and now we know a lot more info.
Last month, Xbox announced that it would raise the prices of its consoles, accessories, and even first-party games this year.
Microsoft has released the official FAQ answering the pertinent questions players might have regarding the beta.
Gears of War: Reloaded Release Info Mentions Schedule Mouse Support and More
What platforms can I play the beta on?
Xbox Series X|S
Xbox PC / Windows PC
Xbox Cloud gaming
PlayStation®5Steam
NVIDIA GeForce Now
Are there any platform restrictions?
No, access to the Gears of War: Reloaded Multiplayer Beta will not be restricted to any specific platforms. You will be able to play the Multiplayer Beta on all platforms the full game will be released on, including Xbox Series X|S, PlayStation 5, and PC via Steam – including SteamOS and Steam Deck.
Gears of War: Reloaded schedule
Weekend 1 runs from Friday, June 13 at 7pm UTC (12pmPST) to Sunday, June 15 at 7pm UTC (12pm PST)
Weekend 2 runs from Friday, June 20 at 7pm UTC (12pmPST) to Sunday, June 22 at 7pm UTC (12pm PST)
How do I access the beta?
Access to the Multiplayer Beta is automatic and available to pre-install across all platforms now. There are no codes to input for access. There is also no early access to the beta.
How to gain access to the beta:
Pre-order Gears of War: Reloaded digitally for Xbox Series X|S, Xbox PC, Steam or PlayStation®5
Have an active Game Pass Ultimate or PC Game Pass membership
Own a digital copy of Gears of War: Ultimate Edition*
What’s playable each weekend?
Weekend 1 includes the social multiplayer experience of Team Deathmatch across three maps including Gridlock, Raven Down and Gold Rush.
Weekend 2 includes everything from Weekend 1 while expanding the map selection for Team Deathmatch to Courtyard and War Machine. It also adds competitive King of the Hill on Canals to the mix.
Sony has another PlayStation Store sale up for gamers, and this one is the Retro & Remasters sale.
Do I get anything for playing?
Those that preorder Gears of War: Reloaded, digitally or physically, and Game Pass Ultimate or Game Pass PC members will receive two character skins for use in multiplayer, including:
Adam Fenix: Father of Marcus Fenix and legendary military scientist who invented the Hammer of Dawn. Now he’s geared up and ready to help defend humanity from the Locust Horde.
Anya Stroud: The guiding voice of Delta Squad, from the desk at COG CIC to the warzones of Ephyra, Anya is trained and ready to curb stomp some grubs.
These are included and unlocked in the game automatically if you have purchased the pre-order or own Game Pass. The skins will be available upon official game launch on August 26, 2025.
Is cross platform play enabled?
Yes. You can invite friends either through the platform menus or through the in-game menu. You can only invite off-platform players if they are linked to a Microsoft Account.
Can I turn off cross platform play?
Yes. You can enable or disable cross platform play through the Settings menu in-game.
Do I need to link my Microsoft account?
Only to invite friends from other platforms or if you would like to enable cross-progression.
What are the minimum PC specs recommended to play the beta?
OS Version: Windows 10 – 19H2
Memory (RAM): 8GB
Processor: AMD Ryzen 3 (Four-Core) or Intel i5 Skylake
Graphics: AMD Radeon RX 480 / RX 5300 or Nvidia GeForce GTX 1650/1050 Ti or Intel®Arc™A380
Video Memory: 3GB
DirectX: Direct X12
Disk Space: 70GB
Does Xbox & PlayStation®5 support mouse and keyboard?
While gameplay utilizes controller input only, a keyboard can be used for text chat in multiplayer.
This is a must-play for us, given that this is Gears’ first foray into the PlayStation landscape. Hopefully, The Coalition brings the quality, so we can expect the rest of the franchise on PS5.,
Developer Kuro Games has released Wuthering Waves update 2.400.001 on all platforms on June 12, and this is for the version 2.4 patch. Expect new content in the form of new quests, weapons and more.
It’s now available on all platforms, so ensure your client version is the latest one. For all the latest information, head below for the patch notes.
Wuthering Waves Update 2.400.001 for Version 2.4 New Content
It’s finally here! After the misfire a few days ago, Shift Up has released Stellar Blade update 1.011.002, and this adds the free content for the game that coincides with its PC release.
Alongside today’s free content drop, the Goddoes of Victory: Nikke content is also available. Check out the trailer and the rundown of new content confirmed for base game owners in the official patch notes.
Last month, Xbox announced that it would raise the prices of its consoles, accessories, and even first-party games this year.
Here’s everything new with today’s update for base game owners per Shift Up:
Boss Challenge: Mann has been added.
Available after the first playthrough. Defeat Mann to acquire one new outfit for EVE.
New cosmetics can be acquired during gameplay:
25 new outfits for EVE
9 new accessories for EVE
The Digital Artbook is available after completing the first playthrough
Photo Mode improvements and new features have been added
3 new facial expressions for EVE
4 new poses for EVE and Lily
Preset saving function added
Up to 6 lights can now be used
Three new BGM tracks, “Lullaby of Secret”, “Just Fine”, and “Blur”, have been added to the turntable and are available for listening at the camp
Lip-sync for Chinese voiceover is now supported.
Japanese voiceover can now be selected in all regions.
Key mapping functionality has been added for the DualSense controller.
A fall prevention feature has been added (can be toggled On/Off via options) to enhance the platforming experience.
Various other bug fixes
In terms of the Goddess of Victory: Nikkle content, check out the rundown below.
Per Shiftt Up: “This limited-time collaboration will introduce three iconic characters from Stellar Blade – EVE, Raven, and Lily – into the world of NIKKE. Players will join these beloved characters on a brand new story event ‘MEMORIES TELLER’ ,set in an ancient, underwater city. Together with ROM, a transport robot, and the Counters squad, players will uncover hidden secrets and preserve the legacy of humanity’s artistic history.”
In addition to the narrative content, the collaboration features:
Special costumes for Eve, Raven, and NIKKE’s own Scarlet.
New boss challenges, new mini-game, and events with exclusive rewards.
Given the scope of the patch, don’t be surprised if something gets broken that needs another update for it to be fixed.
Sony has another PlayStation Store sale up for gamers, and this one is the Retro & Remasters sale. While this isn’t a big sale, it does feature one high-profile remaster at a discounted price for the first time, and I’m referring to The Elder Scrolls 4: Oblivion Remastered.
The entire list is available below in non-table form, given there are only about 200 entries.
It came a day early, but as expected, Sony has launched the PlayStation Store "Summer Game Fest" sale, and it might be the best weirdest promotion on PSN for 2025! There are over 3,700 items in the sale, and it includes a bunch of new bundles, AAA games and a lot more.
Read on for our recommendations for the latest PSN sale. As one might expect, the titles offered are remastered titles or re-releases of classic ones.
While we've already posted the complete PSN Store Summer Game Fest titles when the sale kicked off, it's hard to sift through the cheap games, given there are more than 3,500 entries in the entire promotion.
Notable Games Worth Checking Out
Amnesia: Collection -75% $7.49 – Includes The Dark Descent and A Machine for Pigs. Not a bad deal for horror fans.
Assassin’s Creed® The Ezio Collection -70% $11.99 – Includes AC2, Brotherhood and Revelations.
Bayonetta & Vanquish 10th Anniversary Bundle -75% $9.99 – PlatinumGames’ action games at their finest.
Beyond Good & Evil 20th Anniversary Edition -30% $13.99 – Have not played this, but it has upgraded visuals. You can play this and wonder why everyone is looking forward to the vaporware sequel.
Blasphemous 2 – Mea Culpa Edition -40% $22.79 – Side-scrolling Metroidvania game that’s still getting a good amount of support.
Blizzard® Arcade Collection -50% $9.99 – Includes Blackthorne, The Lost Vikings, Lost Vikings® 2, Rock N Roll Racing and RPM Racing. These were gems back then.
Call of Duty®: Modern Warfare® 2 Campaign Remastered -50% $9.99 – Is this the best Call of Duty campaign? Debatable. Most controversial? Definitely.
Capcom Beat ‘Em Up Bundle -50% $9.99 – Perfect to play with friends or your kids, etc. Incluides Final Fight, Captain Commando, The King of Dragons, Knights of the Round and Warriors of Fate, Armored Warriors and Battle Circuit.
Castle Crashers Remastered -60% $5.99 – 2D game that’s deeper than it looks. Good co-op game.
Crash Bandicoot™ Bundle – N. Sane Trilogy + CTR Nitro-Fueled -65% $26.24 – Includes a ton of value for Crash fans. Crash platforming and the racing games. Just note that support has ended but they are feature-complete experiences.
Crash™ Team Racing Nitro-Fueled + Spyro™ Game Bundle -65% $26.24 – If you prefer a stubby dragon than a bandicoot for your platforming needs.
Crysis 2 Remastered -70% $8.99 – Sequel, but remember there is no MP.
Crysis 3 Remastered -70% $8.99 – We are getting a fourth game, so if you jumped at the two games, get this one for maximum Crysis.
Crysis Remastered -70% $8.99 – Can it run Crysis? First one in the trilogy that spawned sequels.
Dead Rising Deluxe Remaster Digital Deluxe -34% $39.59 – Zombie game where you can use literally everything. Not sure how the remaster plays, but the original was definitely a solid zombie
Destroy All Humans! – Jumbo Pack -70% $23.99 – The first two Destroy All Humans titles plus the DLCs. Humor is YMMV, so YouTube it if you’re unsure.
DOOM + DOOM II -60% $3.99 – Re-release of the classic DOOM games. Still getting occasional updates.
Ghostbusters: The Video Game Remastered -60% $11.99 – Faithful to the movie, and is even considered canon. Loved this. GB fans will get a kick out of this. Might be a bit repetitive but overall, so much fun.
METAL GEAR SOLID: MASTER COLLECTION Vol.1 PS4 & PS5 -50% $29.99 – Houses MGS, MGS2, MGS3. Classic graphics but the gameplay should still hold up. The games are also sold separately in case you just want a specific game from the collection.
Metal Slug Tactics -20% $19.99 – Metal Slug but as a tactical RPG and roguelite elements. Reviewed well when it was released.
Metro 2033 Redux -85% $2.99 – Metro games given a facelift and added stuff. Hard not to recommend at that price.
Metro: Last Light Redux -85% $2.99 – Same as the one above.
Psychonauts -75% $2.49 – Double Fine platformer released back in 2005. Not sure if gameplay still holds up.
Shenmue I & II -80% $5.99 – SEGA’s open-world games. The first GTA when GTA wasn’t a thing yet.
STAR WARS™: Episode I: Jedi Power Battles™ PS4 & PS5 -25% $14.99 – Remember playing this waaaay back. Not sure if this re-release holds up gameplay-wise.
Streets Of Rage 4 -60% $9.99 – Fun beat-’em-up and a worthy successor to the 2D brawler. Got a few content updates and it’s fun to play with friends and family.
The Elder Scrolls IV: Oblivion Remastered -20% $39.99 – This is more akin to a remake than a remaster. First time this is on sale too.
Tony Hawk’s™ Pro Skater™ 1 + 2 -60% $15.99 – Remastered versions of the game that made Tony Hawk a household name. Perfect timing given 3+4 is out soon.
Yakuza Complete Series -55% $49.49 – Houses Yakuza 0, Yakuza Kiwami, Yakuza Kiwami 2 , Yakuza 3 Remastered, Yakuza 4 Remastered, Yakuza 5 Remastered and Yakuza 6: The Song of Life.
Blizzard has released the latest Diablo 4 patch on all platforms as version 2.2.3, which applies various bug fixes to the Vessel of Hatred DLC, and also the base game. Console players will see this download as Diablo 4 update 1.088 on PS5, Xbox Series X|S, and version 1.88 on last-gen platforms.
Major issues fixed include the Strike of Stormhorn and Okun’s Catalyst Uniques not discoverable outside of killing a loss or opening an archetype cache, Screen Reader fixes, keybindings resetting and more.
A considerable amount of time has passed since we last saw a new installment in the Just Cause series, with the last entry being released in 2018.
For the complete notes, head on below.
Diablo 4 New Update for June 11 Brings It to Version 1.88.1088
Vessel of Hatred
Bug Fixes
Fixed an issue where Spiritborn’s Armored Hide Resolve Generation time could reach negative values.
Fixed an issue where text was missing when reforging a Legendary Rune that was marked as favorite.
Base Game
Bug Fixes
Accessibility
Fixed an issue where the Screen Reader did not read text in the Loading Screen.
Fixed an issue where the Screen Reader did not read currency values in the Materials tab of the Character Menu.
Fixed an issue where the Screen Reader read out certain values incorrectly when viewing a Reliquary.
Gameplay
Fixed an issue where the Strike of Stormhorn and Okun’s Catalyst Uniques were not discoverable outside of killing a boss or opening an archetype cache.
Fixed an issue where the corpse for the Speaker of Fel Fames whisper could spawn outside the designated area for the Whisper bounty.
Fixed an issue where the quest to fight a Lair Boss would be given to the player before they were eligible to fight a Lair Boss.
Fixed an issue where dropped Aether in Infernal Hordes could sometimes become invisible in certain circumstances.
Miscellaneous
Fixed an issue where Ensembles in the Wardrobe could not be saved properly.
Fixed an issue where keybindings could reset when multiple actions were bound to the same key.
Fixed an issue where Aether amount did not display in Infernal Hordes.
Fixed an issue where some quests in the Seasonal Questline could not be completed or tracked.
Various performance, stability, and visual improvements.
That’s the complete patch notes for today’s Diablo 4 patch by Blizzard. Once a new one is released, expect it up here on MP1st.
The first-ever patch for The Elder Scrolls 4: Obliivion Remastered is out today on consoles and PC, as patch 1..! This brings a host of fixes tied to missions, progression blockers and more. Those on consoles, you should see this as Oblivion Remastered update 1.511.102, with the changelog for consoles and PC being completely identical.
There are also fixews related to gameplay such as animation issues when mounting horses are sorted, the local map appearing as blank and a lot more.
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The complete patch notes are available below, detailing the fixes for crashing implemented by the developers.
The Elder Scrolls 4: Oblivion Remastered’s Update 1 for Version 1.511.102 Implements an Array of Fixes
GENERAL
Enabled ToggleHudVisibility and ShowHud console commands
UI
Fix for missing text when installing the Deluxe Upgrade
Fix ‘Skip’ button not showing correctly during intro
Fix for Redguard Origin stats being reversed
Fix for not automatically showing Local Map when inside interior spaces
Fix for being unable to name Enchanted items when using a controller
Fix punctuation issues in Chinese translation
Localized string fixes
Fix for interacting with Daedric Shrines not displaying subtitles
CRASHES
Fix crash when loading after fast travel to Vilverin
Fix crash when exploring Crayfish Cave
Fix crash when fighting Stunted Scamps
Fix crash when paying the fine after stealing in Castle Bravil
Fix for crash when loading Quicksaves
Fix crash when loading after fast travel to Mortal Camp
Fix for crash when loading a save in Quill-Weave’s house
Fix crash when rapidly switching between Quality and Performance modes
Fix crash when storing items in a chest in Frostcrag Spire
Fix crash when creating multiple potions at once using stolen ingredients
Fix various CPU crashes
GAMEPLAY
Fix player animation issues when mounting horses
Fix High Chancellor Ocato arms not animating
Fix Shambles’ animations getting stuck when attacking
Fix for Staff of Sheogorath not freezing enemies
Fix for Cap’n Dugal not spawning
Fix for Light spells not showing VFX
Fix for offset Map Markers when running on a secondary monitor
Fix for Local Map being blank when opening
Fix Peryite Shrine’s voiceover being cut off
Fix for First Person camera being set above the player’s head
Fix for Chameleon VFX being stuck on player
Fix for player’s skin textures not matching when infected with a disease
SYSTEM
Fix player settings being reset when updating Settings
Fix XCloud mirroring settings from PC to XBOX
Fix for infinite loading issues
Fix for freezing when pressing Alt+Tab
Fix autosaving creating a new group of saves
Fix for old save files being renamed when the character is renamed at the Sewer exit
Fix for small Display Resolution sizes not showing correctly in Windowed Mode
QUESTS
The Battle for Kvatch – Fix Savlian becoming stuck after Castle Courtyard fight
A Knife in the Dark – Fix for Vincente Valtieri losing his hair
Finding the Thieves Guild – Fix for NPCs not appearing
The Sunken One – Fix for a Diary page being hidden under a bowl
The Elven Maiden – Fix for crash when Hieronymus Lex attempts to take Llathasa’s Bust out of the cupboard in Myvryna Arano’s house
This update was in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions:
Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered
Right click on “The Elder Scrolls IV: Oblivion Remastered” and select “Properties”
In the new properties pop-up window, select “Betas”
In the beta drop down to opt into, select “\[beta]”
Wait for app to download new build and launch
There’s already a second update planned by Bethesda, which will focus on performance. No release date or details for it has been shared yet, but once we know more, expect it here on MP1st.
Fortnite’a latest update is now live on all platforms, and for consoles, this should show up as version 1.000.183. This is a minor patch that requires no downtime.
Alongside the confirmed fixes, we’ve included the known issues affecting Battle Royale, LEGO Fortnite and more.
Epic Games has released a patch for Fortnite on all platforms on June 11, which focuses on fixing a few things. Players will see this as Fortnite update 4.72, and this is applied without any downtime associated with it.
Alongside the confirmed fixes for today, we’ve also included the known issues affecting all modes of Fortnite,