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Fortnite New Update 1.000.052 Released

There’s a new Fortnite update players can download today, and this is an unannounced patch by Epic Games. Those on current-gen devices can now download Fortnite new update 1.000.052, which you can read more about below.

Don’t expect any new major pieces of content from this, as we just got the Fortnitemares patch lats week.

What Changed in Fortnite New Update 1.000.052:

No patch notes have been released just yet, but the studio did mention some of the issues they’re dealing with:

Alongside that, we do have the list of known issue and latest fixes released via the official Fortnite Trello board.

GENERAL TOP ISSUES:

In-Development

  • Nintendo Switch players encountering storage space issues
  • Videos in the Lobby playing with every launch on Amazon Luna.
  • Players cannot close the emote wheel without selecting an emote
  • Built-In Emotes do not play in Creative / UEFN Experiences.
  • Splitscreen Issue when player 2 logs out.
  • Jam Emotes may not function properly in Team Rumble and might not work in Battle Royale after a Team Rumble match.
  • Jam Tracks do not adjust volume with Music Volume setting.

BATTLE ROYALE TOP ISSUES:

Investigating:

  • Players may get stuck in “Toggle Walk” mode at times.

Fixed in Future Game Update

  • Can’t edit structures while a DBNO (knocked) player is nearby.

Fixed in Live

  • The setting ‘Lock Input Method as Mouse’ is not working correctly

LEGO FORTNITE TOP ISSUES:

Fixed in Future Game Update

Fixed in Future Game Update

  • Item icons display a placeholder icon
  • Cannot harvest fruit from Fruit Trees
  • Certain animals do not unlock in the Codex
  • Bottom of HUD can disappear after using macrobinoculars.

Investigating

  • Backpack may get stuck in terrain on Floating Islands or in Caves.
  • Swivels might break when touched while on a moving vehicle.

In Development

  • Players may get stuck in a cannon if its damaged or falls into water while operating it.
  • Consumable buff timers can be overwritten when eating another consumable with a buff
  • Villagers exploring with players may destroy structures while trying to harvest.
  • The Swag Shot emote is not correctly translating on the Chalk Board
  • There is no indication of which direction some furniture is being placed

Fixed in Live

  • Player 2 cannot upgrade the LEGO Fortnite Pass reward track in split-screen mode.
  • Additional heart slots may disappear on elimination with Slurp Juice and Health Charms.

ROCKET RACING TOP ISSUES:

In Development

  • Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
  • Vehicle appears blurry at start of race
  • During matchmaking, players may not load into a match if they back out while downloading additional content, and then try to requeue.

Fixed in Live

  • BALL-R wheel is displaying incorrect edit styles
  • BALL-R wheel is displaying incorrect edit styles

FORTNITE FESTIVAL:

Fixed in Live

  • Band members may be lacking animations.
  • Degraded audio quality when using Jam Tracks as Lobby Tracks.

Investigating

  • Audio Stuttering On Switch After Extended Play

In Development

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.

SAVE THE WORLD TOP ISSUES:

Investigating

  • Class icons may not appear on the Lobby screen.
  • Backpack resets the selected item category after closing.

In Development

  • B.A.S.E. not visible on Trap Wheel when full of other items.
  • The “Daily Wargames” Storm Shield option does not apply current Daily Wargames Challenge.

Fixed in Live

  • Map camera movement may be restricted after canceling the mission queue.
  • Storm King’s health bar does not appear in the final phase.
  • Can’t select Shadowshard weapon evolution path with controller.

If we see an official changelog from Epic surface, we’ll add it to the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fortnite Update 4.41 Dropped by Epic This Oct. 18

Epic Games has released Fortnite update 4.41 and this is an unannounced patch for the game that slots in fixes more than anything else, which is to be expected given we just got the Fortnitemares patch just last week.

What’s New in Fortnite Update 4.41:

Epic hasn’t released the patch notes just yet, but we do have the list of known issue and latest fixes released via the official Fortnite Trello board.

GENERAL TOP ISSUES:

In-Development

  • Nintendo Switch players encountering storage space issues
  • Videos in the Lobby playing with every launch on Amazon Luna.
  • Players cannot close the emote wheel without selecting an emote
  • Built-In Emotes do not play in Creative / UEFN Experiences.
  • Splitscreen Issue when player 2 logs out.
  • Jam Emotes may not function properly in Team Rumble and might not work in Battle Royale after a Team Rumble match.
  • Jam Tracks do not adjust volume with Music Volume setting.

BATTLE ROYALE TOP ISSUES:

Investigating:

  • Players may get stuck in “Toggle Walk” mode at times.

Fixed in Future Game Update

  • Can’t edit structures while a DBNO (knocked) player is nearby.

Fixed in Live

  • The setting ‘Lock Input Method as Mouse’ is not working correctly

LEGO FORTNITE TOP ISSUES:

Fixed in Future Game Update

Fixed in Future Game Update

  • Item icons display a placeholder icon
  • Cannot harvest fruit from Fruit Trees
  • Certain animals do not unlock in the Codex
  • Bottom of HUD can disappear after using macrobinoculars.

Investigating

  • Backpack may get stuck in terrain on Floating Islands or in Caves.
  • Swivels might break when touched while on a moving vehicle.

In Development

  • Players may get stuck in a cannon if its damaged or falls into water while operating it.
  • Consumable buff timers can be overwritten when eating another consumable with a buff
  • Villagers exploring with players may destroy structures while trying to harvest.
  • The Swag Shot emote is not correctly translating on the Chalk Board
  • There is no indication of which direction some furniture is being placed

Fixed in Live

  • Player 2 cannot upgrade the LEGO Fortnite Pass reward track in split-screen mode.
  • Additional heart slots may disappear on elimination with Slurp Juice and Health Charms.

ROCKET RACING TOP ISSUES:

In Development

  • Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
  • Vehicle appears blurry at start of race
  • During matchmaking, players may not load into a match if they back out while downloading additional content, and then try to requeue.

Fixed in Live

  • BALL-R wheel is displaying incorrect edit styles
  • BALL-R wheel is displaying incorrect edit styles

FORTNITE FESTIVAL:

Fixed in Live

  • Band members may be lacking animations.
  • Degraded audio quality when using Jam Tracks as Lobby Tracks.

Investigating

  • Audio Stuttering On Switch After Extended Play

In Development

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.

SAVE THE WORLD TOP ISSUES:

Investigating

  • Class icons may not appear on the Lobby screen.
  • Backpack resets the selected item category after closing.

In Development

  • B.A.S.E. not visible on Trap Wheel when full of other items.
  • The “Daily Wargames” Storm Shield option does not apply current Daily Wargames Challenge.

Fixed in Live

  • Map camera movement may be restricted after canceling the mission queue.
  • Storm King’s health bar does not appear in the final phase.
  • Can’t select Shadowshard weapon evolution path with controller.

If we see an official changelog from Epic surface, we’ll add it to the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 6 Pre-Load Info and New UI Revealed

In just a week, Call of Duty fans will be able to jump in the latest entry in the franchise, as Black Ops 6 launches on October 25! Before that, players can already pre-load the data a few days before, so you can play the moment servers are  activated.

When Can I Prel-Load Black Ops 6?

Pre-load begins for all platforms on Monday, October 21 at 9 am PT/12 pm ET/12 am HKT.

Note:  Players who pre-ordered Black Ops 6 and already have Call of Duty installed will receive the Black Ops 6 preload as an automatic update to their existing install, similar to previous Call of Duty updates. Players who pre-ordered Black Ops 6, but don’t already have Call of Duty installed can initiate the preload from their platform storefront.

Downloading Black Ops 6 and Warzone as Separate Downloads

Separate Downloads: On most platforms, Black Ops 6 and Call of Duty: Warzone are separate downloads, offering more control over your files.

However, players who don’t already have Call of Duty: Warzone installed can still choose to download it alongside Black Ops 6 by selecting it in your platform’s install manager. Players can also download Call of Duty: Warzone at any point after their initial Black Ops 6 install from within the new Call of Duty user interface. We encourage players to download Call of Duty: Warzone to get the most out of their Call of Duty experience and prepare for some exciting updates coming in Season 01!

There will be no impact to this change for players who already have Call of Duty: Warzone installed – you will continue to receive game updates automatically as you have in the past.

Downloading Black Ops 6 with Call of Duty: Warzone

On most platforms, Black Ops 6 content will not be included in new Call of Duty: Warzonedownloads. However, on PlayStation, Call of Duty: Warzone players will still download some Black Ops 6 content:

PlayStation 5: PlayStation 5 players who don’t purchase Black Ops 6 will still download Black Ops 6 Multiplayer and Zombies as part of their Call of Duty install. This optimizes the Black Ops 6 download experience for PlayStation 5’s content delivery system. Players can choose to uninstall Multiplayer and Zombies after their initial install or keep them for easy access to free trial weekends or for a future Black Ops 6 purchase.

PlayStation 4: PlayStation 4 players who don’t purchase Black Ops 6 will still download some content that is shared between Black Ops 6 and Call of Duty: Warzone. This facilitates content optimizations that benefit all players on PlayStation 4.

Call of Duty Gets New UI

Greater File Control: Keep the titles and individual modes that you’re currently playing and uninstall the rest to free up storage space.

With Black Ops 6 on the way, Call of Duty will take up more space on your device if you choose to keep all of your previous content installed since a new game is being added on top of your existing files.

Prepare for the Black Ops 6 download and future Call of Duty updates by actively managing what you have installed. To free up additional space, you can remove content that you’re no longer playing, including full titles and individual modes (e.g. uninstalling single player once you’ve finished the Campaign).

Players can uninstall content within the Call of Duty user interface or via their platform’s install manager. After content is removed, you can reinstall it at any point if you wish to return to those games or modes in the future.

Players will be able to take a tour of the new Call of Duty on October 21 after downloading the pre-launch update.

Meet the New UI: Access featured titles and modes on your Home page, previous titles under All Games, and the latest purchasable content under Store.

At launch, the new interface will include three main hubs: Home, All Games, and Store. Each hub displays all of its content on one page, eliminating the need to scroll. Here’s a rundown of what you’ll find in each section.

Home

The new UI features a landing page that brings together a variety of Call of Duty content. The Home tab showcases various tiles which each serve different purposes:

  • Game Tiles – Unlike the previous Call of Duty UI, players will now be able to directly access games, which have their own self-contained user interfaces. The newest annual title – Black Ops 6 starting on October 25 – and Call of Duty: Warzone will be shown on the Home tab. Other games are accessible via the All Games tab.
  • Featured Tile – This tile can showcase a variety of top content such as modes, maps, and Battle Passes depending on what is new and most relevant at the time.
  • What’s Hot Row – Similar to today’s What’s Hot row, these tiles highlight new playlists, bundles, etc. and give players easy access to that content.
  • Last Played Tile – This tile gives players quick access to what they played most recently. When you first log in to the new interface, this tile will be a fourth What’s Hot option until you’ve played a game within the UI

Depending on your preference, you can access game content through both the Game Tiles and any modes or playlists that are elevated to the Featured Tile or What’s Hot Row.

All Games

Cycle to the All Games tab to view your full library of Call of Duty titles dating back to Call of Duty: Modern Warfare® (2019). Cross-launch into owned titles, purchase unowned titles, and manage your installations from here.

Store

This tab will give players a path to access the Call of Duty in-game stores and showcase any other top purchasable content. The full Call of Duty in-game stores will be accessible at the game-level of the UI within Black Ops 6, Call of Duty: Warzone, etc. This tab sends players to those full stores.

New COD UI Phases

Phase 1: Pre-Black Ops 6 Launch (October 21 – October 24)

Initially, there will be a transition period from October 21 through 24 when the new UI goes live before Black Ops 6 launches.

During these few days, Call of Duty: Modern Warfare III and Call of Duty: Warzone will be the primary Game Tiles on the Home tab and players will cross-launch into those games. Modern Warfare III will retain its legacy UI. Call of Duty: Warzone will retain its legacy UI until the Season 01 update.

The Store tab will direct players into the full Modern Warfare III and Call of DutyWarzone in-game stores via cross-launch.

Phase 2: Post-Black Ops 6 Launch (October 25 – )

When Black Ops 6 launches, it will replace Modern Warfare III, making Black Ops 6 and Call of Duty: Warzone the primary Game Tiles on the Home tab. Players will be able to instantly access Black Ops 6 and cross-launch into Call of Duty: Warzone.

Players who wish to continue playing Modern Warfare III can access it via cross-launch on the All Games tab or the Last Played Tile if that’s the content you’ve played most recently.

For players who have purchased Black Ops 6, the Store tab will now direct you to the full Black Ops 6 in-game store.

Black Ops 6 will have its own individual user interface designed to easily get players into the modes and content they want to play. Players can access Campaign, Multiplayer, and Zombies from the Black Ops 6 game UI. Look out for new updates to the gunsmith, playlist selection, and social showcase within Black Ops 6!

Phase 3: Season 01 ()

When Season 01 begins, the UI will enter its fully realized state. Black Ops 6 and Call of Duty: Warzone will continue to be the primary Game Tiles on the Home tab and players will be able to instantly access both Black Ops 6 and Call of Duty: Warzone for a faster, more direct path to gameplay.

The Store tab will now direct all players to the full Black Ops 6 and Call of Duty: Warzone in-game stores based on what you have installed.

A Battle Pass tab will be introduced in Season 01 with similar functionality as the Store tab, directing players to the full Battle Pass within Black Ops 6 or Call of Duty: Warzone.

With the Season 01 update, Call of Duty: Warzone will also have its own individual user interface with improvements similar to the Black Ops 6 UI.

Changes to Features and Settings Management

Players will be able to manage some global settings at the top Call of Duty level of the UI that apply to all games. Settings in this bucket will be automatically imported from your previous title.

Other settings that are more game-specific can be managed at the individual title levels of the UI (e.g. gameplay settings related to new mechanics like Omnimovement). Settings at this level will not be automatically imported from prior games.

Call of Duty: Black Ops 6 will be released on October 25 on the PS4, Xbox One, PS5, Xbox Series X|S and PC. Expect our review to be available on the site soon after once we’ve had ample time playing the multiplayer.

More Call of Duty Reading:

[Source: Call of Duty]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Subnautica 2 Officially Announced; Coming to Early Access in 2025

Unknown Worlds and Krafton have officially unveiled Subnautica 2, the next game in the beloved open-water survival series. This sequel will let players explore a new alien ocean, either solo or in co-op mode.

Originally planned for release in 2024, the game is now set to enter Early Access in 2025. It will be available for PC and Xbox Series X|S, and the good news is that it will also be part of Game Pass.

Subnautica 2 will expand on what fans loved about the previous games by introducing new biomes, from towering underwater cliffs to vibrant coral fields. Each area will be filled with unique creatures and hidden mysteries waiting to be uncovered.

Through Early Access, players will also have the chance to help shape the future of Subnautica 2. Feedback from the community will guide the developers as they fine-tune biomes, storylines, and much more.

Alongside the news, Krafton has also revealed a teaser trailer to give players a first look at what’s in store. You can watch the teaser trailer here:

More MP1st Reading:

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Taha

Television kills your vision.

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FBC: Firebreak Announced and Is Remedy’s New Multiplayer Game; Will Be “Mid-Priced” and Coming to Xbox, PS5 and PC

While Remedy Entertainment is mostly known for Max Payne, the Alan Wake franchise and Control, the studio wants to add another feather in its cap, as they have announced their in-development project, “FBC: Firebreak” — a three-person multiplayer game.

Check out the trailer below where we get to see what seems to be snippets of gameplay. And for those wondering, nope, this is not a sequel to Control or DLC. This is a standalone game from Remedy Entertainment.

Per Remedy, “FBC: Firebreak is a 3-player cooperative first-person shooter set within the enigmatic Federal Bureau of Control (FBC). As the Bureau’s headquarters faces a deadly and prolonged siege by otherworldly forces, only Firebreak—its most adaptable response unit—has the skills and courage to restore order.”

While the game was revealed during Microsoft’s Xbox Partner Preview event, the game has been confirmed to be coming to PS5 a well. This was confirmed by Thomas Puha, Communications Director at Remedy, who also confirmed that the studio will be self-publishing the game:

For more info on the game, here’s the official info from the game’s Steam page that went live today as well.

About FBC: Firebreak:

FBC: Firebreak is a cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces. As a years-long siege on the agency’s headquarters reaches its boiling point, only Firebreak— the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, and blast their way back from the brink.

Paranatural Pandemonium
Dive into the Federal Bureau of Control’s (FBC) unpredictable and extradimensional headquarters during its darkest—and strangest—hours. As one of the FBC’s fearless first responders, you and your team are on call to confront everything from reality-warping anomalies to otherworldly monsters… no matter the odds. Will you contain the chaos or finally lose control?

Cooperative Chaos
Join forces with friends or strangers to tackle each mission as a well-oiled crew. Survival in this three-player cooperative FPS hinges on quick thinking and seamless teamwork as you scramble to tame raging paranatural crises across a variety of unexpected locations. Improve your odds by utilizing the tools and skills that make you unique or improvising with whatever’s on hand to support your crew.

Beyond Bullets
Before deploying, select your weapon and customize your Firebreaker’s Crisis Kit with specialized tools, grenades, support items, and paranatural augments… then modify them to suit your strategy and change the way you play. Experiment with different loadouts to perfect your playstyle and synergize with your team, giving you the edge to succeed in every mission, no matter the difficulty.

The Federal Bureau of Control
Return to the strange and unexpected world of Control or venture in for the first time in this standalone, multiplayer experience. Discover the iconic and unfathomable headquarters of the FBC — the Oldest House — from an entirely new perspective as a team of volunteer first responders with nothing but gear and guts to bring the Bureau back from the brink.
Stay tuned for more FBC: Fibreak coverage here on MP1st!

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bloober Announces New Sci-Fi Survival Horror Game “Cronos: The New Dawn”

Hot on the heels of Silent Hill 2’s success, Bloober Team has today announced Cronos: The New Dawn — a sci-fi survival horror game that’s set to be released in 2025 for the PS5, Xbox Series X|S and PC.

Check out the tense new trailer to get a feel of what Bloober is aiming for,

Here’s an overview of the game straight from Bloober:

Cronos: The New Dawn is a twisted time travel story set in an unforgiving post-apocalyptic future in 1980s Poland.

Players will take on the role of a Traveler, an agent of the enigmatic Collective with a mission to extract selected people who didn’t survive the apocalypse from the past.

To complete the Collective’s mission, players will need to survive a deadly wasteland created by a cataclysmic event known as the Change, filled with monstrous abominations that will challenge players’ combat abilities.

Needless to say, after what we’ve played of Silent Hill 2, we’re definitely excited to see what Bloober has in store for horror gamers next. Once we know of a release date, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

UFC 5 Update 1.015 Adds New Fighters, Alter Egos This October 17

Mixed Martial Arts sim UFC 5 just got another free content drop this October 17 and this once again includes new fighters. Players will be able to download UFC 5 update 1.015 today, and this also brings in new Alter Egos and few gameplay changes as well.

UFC 5 Update 1.015 New Fighters and Patch Notes:

New Fighters:

Shara Magomedov – If being a UFC Champion was based on how intimidating you look, Shara would be wearing the UFC Middleweight Championship Belt already. Rattling off three wins in a row since entering the UFC, Shara looks to be a true contender in the shark tank that is the UFC’s Middleweight Division. Fast and powerful kicks combined with agile footwork are what you should keep your eye on when you pick Shara in UFC 5.

Matt Frevola – The STEAMROLLAAA is finally making his way into UFC 5. Known primarily for his punching power that led him to three straight KO wins in a row at one point in his UFC career, Matt can also wrestle and counter-wrestle when it’s called for, and coming from the same gym as Merab and Aljo can only improve your submission defense. Do you want a tough, gritty fighter with fight-ending power to flatten any opponent? “The SteamRolla” is your man for the job in UFC 5.

New Alter Egos:

Daniel Cormier (UFC 226|2018) – It took Daniel Cormier all of four minutes and thirty-three seconds to become only the second man ever to hold two UFC Championship Titles simultaneously but it took hours on the wrestling mats and 11 UFC fights across two divisions to get to this point. Nothing was going to stop DC at UFC 226 from becoming the baddest man on the planet and Champ Champ on the same night.

Thank you to the EA SPORTS UFC 5 Community for participating in the in-game Community Vote Event and for voting to add Daniel Cormier’s UFC 226 Alter Ego into the game. The rest of the Community Vote Alter Ego Series will be added on October 22, 2024.

Leon Edwards (UFC 278|2022) – In the UFC 278 Main Event, Leon Edwards was bullied for four and a half rounds. The elevation of Salt Lake City in Utah had taken a toll on the Birmingham, England resident fighting in enemy territory. Or so everyone thought, but that is not the cloth Leon is cut from because, with less than a minute to go in the fight, Edwards uncorked a head kick that sent Usman crashing to the canvas. “Headshot, dead.” With that, the UK had its first UFC Welterweight Champion.

Justin Gaethje (UFC 291|2023) – What is it with Salt Lake City and head kicks? Almost a year after Leon scored a come-from-behind head kick victory in the last minute of Round 5 at UFC 278, At UFC 291, Justin Gaethje decides he doesn’t want to wait that long and proceeds to head kick Dustin in unconsciousness within the first minute of Round 2, becoming only the second BMF champion.

New Alter Egos  

  • Available October 17, 2024
    • Community Vote Series – Daniel Cormier (UFC 226|2018)
    • Best of Salt Lake City Series – Leon Edwards (UFC 278|2022) and Justin Gaethje (UFC 291|2023)
    • Best of Riyadh Season Noche UFC – Diego Lopes and Merab Dvalishvili (Riyadh Season Noche UFC|2024)
    • Prime IV Series – Israel Adesanya (Prime IV|UFC 243)
  • Available October 22, 2024
    • Community Vote Series – Charles Oliveira (UFC 262|2021), Rampage Jackson (UFC 75|2007) and Conor McGregor (UFC 205|2016)
    • Best of Riyadh Season Noche UFC – Valentina Shevchenko (Riyadh Season Noche UFC|2024)

UFC 308 Fight Week Challenges

  • These will be added on October 22, 2024, at 10 am PT.

New Fighters

  • Shara Magomedov
  • Matt Frevola

Gameplay Updates

  • Reduced the muffling effect of strikes that land from a bad range – jabbing someone from close range will now only barely reduce the damage of incoming strikes, for instance.
  • Fixed an issue that made lead leg kicks too slow when used in combos after punches.
  • Fixed an issue that caused all fighters to have access to the Low Single Leg takedown, instead of only the ones with a high enough level in Wrestling Takedowns.
  • Fixed a rare bad state that prevented fighters from striking in the stand-up.
  • Fixed a rare bad state that resulted in players getting stuck between rounds.

Misc. Additions and Updates

  • New assorted vanity rewards added.
[Source: EA]
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo IV Update 1.063 Barrels Out and Brings a Huge List of Changes

Blizzard Entertainment has pushed out Diablo IV update 1.063 on consoles and PC, and this brings a long list of adjustments and fixes to the RPG. Read on for everything new in the patch notes below, which we’ve converted to a handy table to bring you the info faster.

Diablo IV Update 1.063 Patch Notes:

Game Updates

User Interface and User Experience

  • The crafting notification for Runes now displays what’s being crafted instead of the Runes used.
  • The recipes for crafting random Runes at the Jeweler now include what Runes are needed for each recipe.
  • The tooltip for swapping Runes and Gems in sockets now says “swap” instead of “socket” when in that context.
  • Tooltips for Runes and Runewords have been updated to better communicate their effects.
  • The tooltip for Masterworking now indicates that the item must be Tempered twice before it can be Masterworked.
  • Various tooltips and icons for crafting materials have been updated for improved readability.
  • Infernal Hordes and Kurast Undercity will now be at the top level of activities in the Party Finder menu, alongside activities such as the Pit and Dark Citadel.
  • The icon for Glyph Sockets has been adjusted to make it more visually distinct in Paragon Boards.
  • The Non-Physical damage stat has been removed from the Character Stats window.

Developer’s Note: The Non-Physical Damage stat consists of separately listed stats of all included elements, such as Fire Damage. This stat was also incorrectly listed as a standalone entry and has been removed. Its impact on the individual elements has not changed.

  • Combat text for damage numbers are now abbreviated.
    • e.g. 10000 damage now displays as 10k damage.
  • New Nahantu-themed loading screens will now appear in-game.

Kurast Undercity

Developer’s Note: These updates aim to improve the overall value of rewards in the Kurast Undercity while reducing unnecessary friction for leveling players.

  • Rewards from successful Kurast Undercity runs have been improved.
    • More random items will drop.
    • Now at least 1 Legendary Item is guaranteed to drop.
    • Gold drops have doubled.
  • Minions with the Extra Health monster Affix will no longer spawn.
  • The health pools for bosses and greater afflicted monsters have been reduced to achieve closer parity with similar dungeon content.
  • The spawn frequency between afflicted super Elites and afflicted regular Elites has been slightly adjusted.
  • The number of normal monster mobs spawned from the Spirit Beacon encounter has been slightly reduced to improve clarity for the objective.
  • Timer adjustments
    • The starting time for a base run—with no Tribute applied—has been increased from 100 seconds to 120 seconds.
    • Afflicted regular Elites now grant a 10 second time bonus, increased from 8 seconds.
    • Afflicted super Elites now grant a 15 second time bonus, increased from 14 seconds.
  • Tribute of Titans can now drop outside of defeating bosses.
  • Increased the drop rate of Rare Tributes throughout the game, other rarities are unaffected.

Season of Hatred Rising

  • The following changes have been implemented for the Realmwalker event:
    • Realmwalker no longer reduces spawns if only one person is following it.
    • Increased max spawns allowed at a time to 20, previously 15.
    • Increased the base movement speed of the Realmwalker by around 15%.
    • Every time you kill a wave of Bloodbound Guardians, the Realmwalker’s movespeed increases by 10%. For example: If you kill all 3 waves of Bloodbound Guardians, the Realmwalker will move 30% faster, in addition to the 15% base increase.
  • The Realmwalker now has a low chance to summon a Treasure Goblin.
  • Removed 1 Hatred Spire from the Ritual phase of the event in Nahantu. Three Hatred Spires will still spawn when the event occurs in Estuar, the continent home to the 5 Regions of Diablo IV’s base game.
  • Removed the Hatred Rising icon from the map. Players will now find the Realmwalker via the event icon.
  • Various miscellaneous changes to make the event progress quicker.

Balance Updates

Sorcerer

  • The Overheating Aspect now scales with Incinerate Skill Ranks.
  • The Charged Flash Aspect now scales with Charged bolts Skill Ranks.

Mythic Unique Items

Doombringer

  • All Stats increased from 114 to 160.

Shattered Vow

  • Life increased from 444 to 1,200.

The Grandfather

  • Life increased from 662 to 1800.
  • All Stats increased from 150 to 220.

Shroud of False Death

  • Life increased from 222 to 800.
  • All Stats increased from 111 to 160.

Nesekem, the Herald

  • Life increased from 464 to 1200.

Harlequin Crest

  • Life increased from 465 to 800.

Andariel’s Visage

  • All Stats increased from 77 to 110.

Tempering

  • The minimum damage values on Legendary Elemental Surge Tempering Affixes have been increased from 300 to 900 damage. The maximum values remain unchanged.

Miscellaneous

  • New graphics options have been added
    • Chromatic Aberration Toggle
    • Ultra setting for Ray Tracing Reflections
  • The number of Scrolls of Restoration reward from the Dark Citadel Weekly cache has been increased. Previously, the reward was 1-2 on all Torment Difficulties.
    • Torment I: 1-2
    • Torment II: 2
    • Torment III: 2-3
    • Torment IV: 3
  • The following Items were not available during Patch 2.0.2 and have now been enabled with Patch 2.0.3
    • The Aspect of the Agile Wolf
    • Azurewrath
    • Frostburn
    • Shroud of False Death
  • A new whisper objective for completing a Dark Citadel wing has been introduced.
  • A new mount trophy has been added as a reward for reaching Paragon 300.
  • Super Elite monsters will now drop even more loot.
    • Previous: Super Elites drop 1-2 times as much as Elites.
    • Now: Super Elites drop 3 times as much as Elites.
  • Elite monsters with the Waller affix now cast less walls, and the walls now last 3 seconds, reduced from 5.
  • The amount of barrier Varshan gains when summoning additional monsters and during the cone waves attack has been reduced.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader on PlayStation™ 4 had a distorted voice.
  • Fixed an issue where the Screen Reader did not function within the Reinforcement tab in the Mercenaries menu.

Season of Hatred Rising

  • Fixed an issue where the Tier 3 reputation reward from the Zakarum Remnants granted the wrong item type.
  • Fixed an issue where the Tier 7 reputation reward from the Zakarum Remnants granted Sigil Powder instead of Artificer’s Stones.
  • Fixed an issue where the Slight Challenge Objective could reward favor upon completion before Chapter 3 of the Season Journey was unlocked.
  • Fixed an issue where consuming a Seething Opal would always guarantee a drop from the first monster killed, instead of only guaranteeing a drop the first time a Seething Opal was consumed.
  • Fixed an issue where destroying an object right after consuming a Seething Opal would immediately remove the buff.
  • Fixed an issue where Bloodbound Guardians spawned during the Realmwalker encounter could still damage the boss after it was defeated.
  • Fixed an issue where no additional monsters would spawn if a full wave of Bloodbound Guardians were killed.

Dark Citadel

  • Fixed various issues where tooltips and map icons did not display properly in the Dark Citadel.
  • Fixed an issue where characters could become invisible if they evade while the Faeroc monsters were in the air.
  • Fixed an issue where multiple Counterspell Elites could exist at the same time.
  • Fixed an issue where missed cosmetic items dropped in the Dark Citadel would not be sent to the missed equipment tab of the Stash.
  • Fixed an issue where using the Town Portal while in the Dark Citadel took the player back to their preferred town instead of to the Ancient Nexus.
  • Fixed an issue where the player could enter the Dark Citadel without completing the Crater of Lost Souls Quest.
  • Fixed an issue where the visual effects for Soul Bombs cast by Gorshak did not follow the player after they used a movement ability such as Dash or Leap.

Developer’s Note: Soul Bombs are the explosion effects that appear as dark and red circles under the player during the encounter.

  • Fixed an issue where the objective to obtain a Ward Stone wouldn’t properly update if a Soul Siphon was charged while carrying a Ward Stone.
  • Fixed an issue where players were stuck in the Citdael Wing when both Hurstt and Vorshok bosses were in the Realm of Oblivion. Now, a Teleporter Elite will spawn as intended, which can then be killed to transport you to the Realm of Oblivion.
  • Fixed an issue where the Death’s Debuff Icon and Siphon Symbol Icon would overlap each other when in the Realm of Oblivion.
  • Fixed an issue where traveling into the Realm of Oblivion with a Ward Stone during the encounter with Gorshak would prevent the Realm Guardians from spawning.
  • Fixed an issue where the player would get instantly teleported out of the Seething Realm if Gorshak died while the player was in the Realm of Oblivion.
  • Fixed an issue where using an immunity effect—such as Blood Mist—when Zagraal uses the Soul Entanglement wipe could cause the player to become stuck at 1 health.
  • Fixed an issue where Kubal could be damaged from outside the Boss arena.
  • Fixed an issue where defeating Kubal too quickly could block progression.
  • Fixed multiple miscellaneous visual issues with cosmetic rewards from Dark Citadel.

Kurast Undercity

  • Fixed an issue where the time limit could be avoided by teleporting to the next floor just as the timer expired.
  • Fixed an issue where the progress bar did not display the accurate time needed to complete the channel when teleporting to a new floor.
  • Fixed an issue where moving did not cancel teleporting between floors.
  • Fixed an issue where Flesh Cultivators wouldn’t pursue the player.
  • Fixed multiple instances where certain UI elements were not indicated as unusable when the player did not have enough materials.
  • Fixed an issue where players could avoid damage during the Vortex portion of the Longtooth encounter.
  • Fixed an issue where the Undercity Trailblazer achievement could not be earned as expected.
  • Fixed an issue where destroying structures could spawn lesser afflicted enemies instead of an Elite Monster.
  • Fixed an issue where monsters could enter the safe area in the Undercity Ziggurat.
  • Fixed an issue where dying while channeling the portal to the boss room could block progression.
  • Fixed an issue where Attunement chests were granting identical loot for all party members.

Developer’s Note: The intent is to reward individualized loot of the same quality, not identical loot.

  • Fixed an issue where the rewards for successful runs was of lower loot quality than intended.

Runes

  • Fixed an issue where the Overflow effect for the Que Rune did not affect the duration of Druid’s Earthen Bulwark.
  • Fixed an issue where the buff from the Qax Rune could be lost unexpectedly.
  • Fixed an issue where the following skills would be Invoked by the Rune effect as the base skill without any enhancements when the skill was upgraded.
    • Rogue – Ner Rune Invoking Concealment
    • Druid – Que Rune Invoking Earthen Bulwark
    • Barbarian – Ohm Rune Invoking Warcry

Developer’s Note: Effects from Runes will count as if they were Invoked by the player. For classes that the skill is not native to, this Invokes as the base version of the skill. For classes that can learn the skill, apply skills ranks, and upgrades to it, the skill that’s Invoked with a Rune’s effect will Invoke the upgraded version of the skill.

  • Fixed an issue where the Yom Rune tooltip was inaccurate.
  • Fixed an issue where tooltips did not properly communicate the functionality of Overflow effects.

Mercenaries

  • Fixed an issue where the Bastion ability had a longer duration than what was displayed in the tooltip.
  • Fixed an issue where Mercenaries could attack Bloodmarked players in town.
  • Fixed an issue where the Wire Trap ability did not contribute to stagger on bosses.
  • Fixed an issue where Raheir Rapport Caches did not always drop a legendary item.
  • Fixed an issue where Mercenaries could be unable to ride a mount if the player died while mounted.
  • Fixed an issue where buff icons would appear over Mercenaries’ heads.
  • Fixed an issue where the Mercenary Skill tree would display improperly when viewed in 16:10 aspect ratio.
  • Fixed an issue where Raheir’s Passive Armor and Resistance Bonuses would be removed upon mounting but would not be properly reapplied when dismounting as intended.

Infernal Hordes and Strongholds

  • Fixed an issue where Infernal Horde waves spawned in Torment I and II at a slower pace than Torment III and IV.
  • Fixed an issue where certain items that should drop more commonly from Infernal Hordes were not doing so.
  • Fixed an issue where enemies in the Chakhir Stronghold were stronger than intended.
  • Fixed an issue where first-time rewards for completing Nahantu based Strongholds could be acquired multiple times if the Malnok Stronghold had not been completed.
  • Fixed an issue where the boss could disappear in the Kichuk Stronghold.

Dungeons and The Pit

  • Fixed an issue where progression in the Seaside Descent Dungeon could be blocked if more monsters were slain before activating the gate release.
  • Fixed an issue where the Vesicator enemies were unable to be targeted in the Hallowed Stones in certain circumstances.
  • Fixed an issue where the boss fight in the Betrayed Tomb Dungeon could become reset if the player moves around the arena entrance.
  • Fixed an issue where players could become stuck if removed from a party while in the loading screen for transitioning in and out of Dungeons.
  • Fixed an issue where the Shoreside Shack Dungeon could be completed without killing all enemies inside.
  • Fixed an issue where enemies could keep spawning even after clearing a Cellar.
  • Fixed an issue where the Drifting Shade affix would not apply daze while in the boss encounter in the Ruined Wild and Iron Cenotaph Dungeons.
  • Fixed an issue where the Blood Boiling affix often did not function properly.
  • Fixed an issue where Pit Bosses in Tiers 137 and above had less health than intended.
  • Fixed an issue where placeholder names displayed for certain monsters.

Quests

  • Fixed various issues where quest pins and quest objectives did not display properly.
  • Fixed an issue where quest progression could be blocked for The Blind Eye if the cutscene was skipped.
  • Fixed an issue where the “Claim a reward from the Tree of Whispers,” objective could be immediately completed upon starting the Deeds of The Champion quest.
  • Fixed an issue where only one player in a party would get credit for objective completion for multiple quests in the Kurast Undercity.
  • Fixed an issue where Zarshala could be invisible during the Butchers of the North Quest.
  • Fixed an issue where some enemies would not attack the player during the Pursuit of Justice quest.
  • Fixed an issue where the Wayward Friendship quest could have progression blocked by not being able to taunt villagers.
  • Fixed an issue where the Banshee spirit didn’t appear during The Keening Spirit quest.
  • Fixed an issue where the player could get stuck in the Corrupted Cavity cellar if they waited too long inside during the A Flickering Light quest.
  • Fixed an issue where the debuff applied during the A Flickering Light quest could persist after the quest was complete.
  • Fixed an issue where the poison cauldrons during A Flickering Light quest were difficult to hit, especially as melee characters.
  • Fixed an issue where The Beast could fail to respawn if the player died during the boss’ second phase during The Sacred Hunt Spiritborn Class quest.
  • Fixed an issue where The Pit of the Artificer quest did not grant any rewards upon completion.
  • Fixed an issue where the Deeds of a Champion quest had a duplicated quest objective for completing Tenets of Depravity and Slaying the Terror of Five Hills.
  • Fixed an issue where party members could be unable to join the encounter in the Cellar during the Living Memory quest.
  • Fixed an issue where lighting in Gea Kul would abruptly change during the Enmity Rising quest.
  • Fixed an issue where the introduction quest for the Dark Citadel could be given to the player before entering a Torment Difficulty tier.
  • Fixed an issue where the clones spawned during the Ah Bulan encounter could freeze and prevent progression if staggered at low health.
  • Fixed an issue where Ah Bulan could fail to navigate to the player.
  • Fixed a rare issue where the Harbinger of Hatred could get stuck and block progression of the encounter.
  • Fixed an issue in party play where only the player who initiated the conversation with Ormus would activate the Fundament of Faith quest.
  • Fixed an issue where quest progression could be blocked during the Forgotten Gods Quest if another player in the party remained inside Hesa Si while the quest continued.
  • Fixed an issue where the Nangari Deathworker during the Thrust into the Dark Quest could get stuck in the fog wall.
  • Fixed an issue where the player could respawn in a blocked area during the Way Out is Through Quest.
  • Fixed an issue where the Fog Wall could malfunction for other players in a party during the All Good Things Quest.
  • Fixed an issue where the cutscene could fail to trigger for all players in the party when talking to Neyrelle during the Perspective Quest.
  • Fixed an issue where the party could have quest progression blocked during the Perspective Quest if interacting with multiple statues at the same time.
  • Fixed an issue where several challenges associated with the Vessel of Hatred campaign could not be unlocked as expected.
  • Fixed an issue where the Sacred Hunt Spiritborn class Quest could have progression blocked.

Events

  • Fixed an issue where the event where a Stalker spawns when trying to save someone from a bear trap wouldn’t spawn the Stalker, which could prevent future instances of this event.
  • Fixed an issue where the Legion event Of Souls and Spirits would end if the Basins were destroyed while collecting the souls.
  • Fixed an issue where certain companion skills such as The Devourer or Shadow Clone did not function properly during the Of Souls and Spirits Legion event.
  • Fixed an issue where Mastery could not be completed for the Impromptu Investigation event because Subo wouldn’t call out killers if enemies were slain too quickly.
  • Fixed an issue where certain events—such as Blood Siphon—spawned more Super Elites than intended.
  • Fixed an issue where Flayer ambush events occurred less frequently than intended.

Gameplay

General

  • Fixed an issue where fewer automatically granted crafting materials were received in higher difficulty tiers than intended.
  • Fixed an issue where Angelbreath was not dropping as often as intended.
  • Fixed an issue where some items could only drop in higher world tiers than intended.
  • Fixed an issue where the Blacksmith cache contained lower quality gear than intended for lower-level characters.
  • Fixed an issue where Treasure Goblins and The Butcher did not guarantee a Legendary item drop at level 1.
  • Fixed an issue where the Revenge Paragon Glyph didn’t work in certain contexts of Thorns damage being applied.
  • Fixed an issue where Cat mounts could move and behave erratically in certain conditions.
  • Fixed an issue with The Shroud of False Death in which some passives required to be learned before they granted their benefit.
  • Fixed an issue where Grindebor the Harvester dealt far more damage than intended.
  • Fixed an issue where some items could not be equipped after seasonal migration.
  • Fixed an issue where defeating the Echo of Lilith did not reward a Resplendent Spark.

Developer’s Note: Players that have already defeated Echo of Lilith this season will be rewarded with a Resplendent Spark soon after logging in once this patch is live.

  • Fixed an issue where Varshan could gain Barrier from attacking Mercenaries.

Barbarian

  • Fixed an issue where Mighty Throw Pulse size tempered affixes did not display in the character stats panel.

Druid

  • Fixed an issue where active Ravens would persist indefinitely after unequipping Stormcrow’s Aspect.
  • Fixed an issue where Stormcrow’s Aspect did not mark Ravens as a nature skill.
  • Fixed an issue where automatic casts from Nature’s Fury would count as a Rune Offering.
  • Fixed an issue where bonus casts from Nature’s Fury did not get properly marked as Werewolf or Werebear skills when using Tempest Roar or Vasily’s Prayer Unique items.
  • Fixed an issue where the 4th Shred attack from the Aspect of the Agile wolf did not dash into enemies as intended.
  • Fixed an issue where Chance for Storm Strike to Hit Twice affix on the Greatstaff of the Crone could not be a Greater Affix.
  • Fixed an issue where Fierce Maul did not stack with Maul Size affixes.
  • Fixed an issue where Perfect Storm Key Passive was not working.
  • Fixed an issue where only the first instance of Druids Raven active attack was doing Lightning Damage while the Stormcrow’s affix is equipped.

Necromancer

  • Fixed an issue where the Shademist Aspect would occasionally not deal damage from a Minion if it was equipped after that Minion was summoned.
  • Fixed an issue where changing an upgrade for the Golem before entering a new area could prevent future Golems from spawning.
  • Fixed an issue where Black River’s Corpse Skill Ranks affix did not increase as a Greater Affix or through Masterworking.
  • Fixed an issue where additional Bone Storms spawned by Lidless Wall would cause an active Bone Storm with increased duration from the Aspect of Osseous gale to not do damage.

Rogue

  • Fixed an issue where Preparation didn’t reset Dance of Knives charges.

Sorcerer

  • Fixed an issue where casting Familiar while using both the Elemental Constellation Aspect and Sidhe’s Bindings would always cast a Fire Dagger, regardless of the expected element of Familiar.
  • Fixed an issue where the tempering affix for increasing Familiar duration did not function properly.
  • Fixed an issue where casting Familiar while Unstable Currents was active couldn’t trigger any additional spell casts.
  • Fixed an issue where stacks of Enlightenment weren’t consistently being granted.
  • Fixed an issue where Free Duration effects—such as from tempering—did not function correctly.
  • Fixed an issue where the Tempering affix for Chance for Lightning Spear to deal double damage wouldn’t function.
  • Fixed an issue where Chance for Teleport to Deal Double Damage affix was not working.
  • Fixed an issue where the Aspect of Tenuous agility effect didn’t function while in town.
  • Fixed an issue where the Aspect of Exhilaration could allow the player to evade without a cooldown.
  • Fixed an issue where the Charged Flash aspect did not apply the full benefits of the Enhanced Charged Bolts upgrade.
  • Fixed an issue where the Energy Focus passive would not generate barrier up to the maximum cap.
  • Fixed an issue where companions—such as quest followers or Mercenaries—could trigger Enchantment effects.
  • Fixed a bug where a line would appear while in certain content when using Ball Lightning.
  • Fixed an issue where Deep Freeze would cause much of the screen to turn white when cast in the Field of Giants area.

Spiritborn

  • Fixed an issue where the unique power of Jacinth Shell did not interact properly with skills that use charges.
  • Fixed an issue where the Acceleration passive would cause the Attacks Reduce Evade’s Cooldown affix to not function.
  • Fixed an issue where Acceleration could be consumed by non-damaging abilities.
  • Fixed an issue where the affix for Soar granting Barrier did not increase as a Greater Affix or through Masterworking.
  • Fixed an issue where the Scorn of the Earth Unique boots did not grant the correct amount of bonus damage to Soar.
  • Fixed an issue where stacks of Supremacy could be granted from automatic casts of Ultimate abilities, such as from the Yom Rune.
  • Fixed an issue where Shard of Verathiel could drop for Spiritborn characters.
  • Fixed an issue where Rod of Kepeleke would make Payback have no cooldown when the Poised Upgrade was not selected.
  • Fixed an issue where Spiritborn Unique Items could not drop from Flayer Ambushes.
  • Fixed an issue where Spiritborn could cancel the Evade animation mid-evade.

Developer’s Note: Spiritborn’s Evade could be cast more rapidly than normal depending on the input method and speed. It is now normalized to the standard Evade cast rate in all scenarios.

Party Finder

  • Fixed an issue where Kurast Undercity did not require Level 15 to be selected.
  • Fixed an issue where the highlight on controller could disappear when scrolling to the bottom of a drop-down menu in the Party Finder window.
  • Fixed an issue where Quick List was not an option for the following activities
    • Legion Events
    • Realmwaker
    • Helltide Activities
  • Fixed an issue where controller navigation could malfunction after attempting to join a full party.
  • Fixed an issue where selecting Kurast Undercity and Infernal Hordes always required completion of the introduction quest to the activity.
  • Fixed an issue where description labels didn’t properly function when first opening the Party Finder menu.
  • Fixed an issue where a label for Vessel of Hatred was present in the Party Finder menu.
  • Fixed an issue where Controller focus could be lost after joining a party through Party Finder, impacting cursor navigation.
  • Fixed an issue where the search would be reset to Any after using the Expansion dropdown.

User Interface and User Experience

  • Fixed an issue where the Pit Tier selection tooltip displayed outdated information.
  • Fixed an issue where the tooltip did not convey that Torment difficulties unlocked Pit Mastery.
  • Fixed an issue where Campaign Progress didn’t display correctly in the Hall of Fallen Heroes.
  • Fixed an issue where the visual effect for several incenses would persist after the incense wore off.
  • Fixed an issue where the tooltips on possible affixes when enchanting an item displayed inaccurate information.
  • Fixed an issue where the Spree Killer’s set items did not display properly for Spiritborn characters.
  • Fixed an issue where items with all Greater Affixes, maximum tempering affixes, and items that have been socketed would have non-functional item links in chat.
  • Fixed an issue where the Journal could not be re-opened with the appropriate keybind after being closed.
  • Fixed an issue where bonuses from several Glyphs did not display in character stats when in town.
  • Fixed an issue where the appearances for Flameweaver and Midwinter Dirk did not appear in the Wardrobe.
  • Fixed an issue where city names in the map could appear in offset locations when viewing the map while inside a dungeon.
  • Fixed an issue where the Lock Cursor option did not function.
  • Fixed an issue where the Exceptionally Attuned Challenge did not properly display a progress bar.
  • Fixed an issue where interacting with the Purveyor of Curiosities or the Dark Citadel Vendor when playing on controller would default your cursor to the inventory instead of the Vendor window.
  • Fixed an issue where the controller highlight would be missing when navigating through tiers in the Pit Menu.
  • Fixed an issue where the initial cinematics upon starting the Vessel of Hatred campaign did not display a Skip prompt.
  • Fixed an issue where the warning about missed glyph experience would display when failing mastery in a Pit run.
  • Fixed an issue where Controller triggers did not switch tabs in the Stable Master Menu.
  • Fixed an issue where the Exceptionally Attuned achievement did not display a progress bar.

Miscellaneous

  • Fixed an issue where buying a Mace from the Purveyor of Curiosities could result in acquiring an Axe.
  • Fixed an issue where Pets could be attacked by enemies. No power in the deepest of Hells’ depths would save you from that swift and brutal retribution.
  • Fixed an issue where the player could get stuck if trying to leave the game while changing difficulty.
  • Fixed an issue where equipping the Urivar’s Shattered Face appearance could remove a character’s hairstyle.
  • Fixed an issue where various 2-handed weapon appearances for Necromancers would clip through the player’s body.
  • Fixed an issue where all Spur charges could be consumed at once when using the Ash Knight’s Destrier Mount Armor.
  • Fixed an issue where Emotes did not play when previewed in the Battle Pass.
  • Fixed an issue where Material caches would drop the materials in small amounts over a long period of time. They now drop more quickly in a large pile.
  • Fixed an issue where some users couldn’t toggle certain advanced graphics options.
  • Fixed an issue where the model for the Spiritborn class could be missing on the main menu when first logging in.
  • Fixed an issue where the Urivar’s Charred Sword cosmetic could not be unlocked as an appearance by a Spiritborn character.
  • Various performance, stability, UI, audio, and visual improvements.

For those keeping score, this is the second patch released this week, as the one released two days ago also brought in a significant number of adjustments.

[Source: Blizzard]

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Alex Co

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Home > Title Updates and Patches

Diablo 4 Update for October 17 Brings UX Improvements, Balance Changes and More

There’s a new patch to download for Blizzard’s dungeon-crawler today! The Diablo 4 update for October 17 is now out on all platforms, and this brings balance changes, Kurast Undercity improvements and more. Those on consoles will see this as Diablo 4 update 1.65, and the complete patch notes are available below.

Diablo 4 New Update 1.65 Patch Notes and Changes:

Game Updates

User Interface and User Experience

  • The crafting notification for Runes now displays what’s being crafted instead of the Runes used.
  • The recipes for crafting random Runes at the Jeweler now include what Runes are needed for each recipe.
  • The tooltip for swapping Runes and Gems in sockets now says “swap” instead of “socket” when in that context.
  • Tooltips for Runes and Runewords have been updated to better communicate their effects.
  • The tooltip for Masterworking now indicates that the item must be Tempered twice before it can be Masterworked.
  • Various tooltips and icons for crafting materials have been updated for improved readability.
  • Infernal Hordes and Kurast Undercity will now be at the top level of activities in the Party Finder menu, alongside activities such as the Pit and Dark Citadel.
  • The icon for Glyph Sockets has been adjusted to make it more visually distinct in Paragon Boards.
  • The Non-Physical damage stat has been removed from the Character Stats window.

Developer’s Note: The Non-Physical Damage stat consists of separately listed stats of all included elements, such as Fire Damage. This stat was also incorrectly listed as a standalone entry and has been removed. Its impact on the individual elements has not changed.

  • Combat text for damage numbers are now abbreviated.
    • e.g. 10000 damage now displays as 10k damage.
  • New Nahantu-themed loading screens will now appear in-game.

Kurast Undercity

Developer’s Note: These updates aim to improve the overall value of rewards in the Kurast Undercity while reducing unnecessary friction for leveling players.

  • Rewards from successful Kurast Undercity runs have been improved.
    • More random items will drop.
    • Now at least 1 Legendary Item is guaranteed to drop.
    • Gold drops have doubled.
  • Minions with the Extra Health monster Affix will no longer spawn.
  • The health pools for bosses and greater afflicted monsters have been reduced to achieve closer parity with similar dungeon content.
  • The spawn frequency between afflicted super Elites and afflicted regular Elites has been slightly adjusted.
  • The number of normal monster mobs spawned from the Spirit Beacon encounter has been slightly reduced to improve clarity for the objective.
  • Timer adjustments
    • The starting time for a base run—with no Tribute applied—has been increased from 100 seconds to 120 seconds.
    • Afflicted regular Elites now grant a 10 second time bonus, increased from 8 seconds.
    • Afflicted super Elites now grant a 15 second time bonus, increased from 14 seconds.
  • Tribute of Titans can now drop outside of defeating bosses.
  • Increased the drop rate of Rare Tributes throughout the game, other rarities are unaffected.

Season of Hatred Rising

  • The following changes have been implemented for the Realmwalker event:
    • Realmwalker no longer reduces spawns if only one person is following it.
    • Increased max spawns allowed at a time to 20, previously 15.
    • Increased the base movement speed of the Realmwalker by around 15%.
    • Every time you kill a wave of Bloodbound Guardians, the Realmwalker’s movespeed increases by 10%. For example: If you kill all 3 waves of Bloodbound Guardians, the Realmwalker will move 30% faster, in addition to the 15% base increase.
  • The Realmwalker now has a low chance to summon a Treasure Goblin.
  • Removed 1 Hatred Spire from the Ritual phase of the event in Nahantu. Three Hatred Spires will still spawn when the event occurs in Estuar, the continent home to the 5 Regions of Diablo IV’s base game.
  • Removed the Hatred Rising icon from the map. Players will now find the Realmwalker via the event icon.
  • Various miscellaneous changes to make the event progress quicker.

Balance Updates

Sorcerer

  • The Overheating Aspect now scales with Incinerate Skill Ranks.
  • The Charged Flash Aspect now scales with Charged bolts Skill Ranks.

Mythic Unique Items

Doombringer

  • All Stats increased from 114 to 160.

Shattered Vow

  • Life increased from 444 to 1,200.

The Grandfather

  • Life increased from 662 to 1800.
  • All Stats increased from 150 to 220.

Shroud of False Death

  • Life increased from 222 to 800.
  • All Stats increased from 111 to 160.

Nesekem, the Herald

  • Life increased from 464 to 1200.

Harlequin Crest

  • Life increased from 465 to 800.

Andariel’s Visage

  • All Stats increased from 77 to 110.

Tempering

  • The minimum damage values on Legendary Elemental Surge Tempering Affixes have been increased from 300 to 900 damage. The maximum values remain unchanged.

Miscellaneous

  • New graphics options have been added
    • Chromatic Aberration Toggle
    • Ultra setting for Ray Tracing Reflections
  • The number of Scrolls of Restoration reward from the Dark Citadel Weekly cache has been increased. Previously, the reward was 1-2 on all Torment Difficulties.
    • Torment I: 1-2
    • Torment II: 2
    • Torment III: 2-3
    • Torment IV: 3
  • The following Items were not available during Patch 2.0.2 and have now been enabled with Patch 2.0.3
    • The Aspect of the Agile Wolf
    • Azurewrath
    • Frostburn
    • Shroud of False Death
  • A new whisper objective for completing a Dark Citadel wing has been introduced.
  • A new mount trophy has been added as a reward for reaching Paragon 300.
  • Super Elite monsters will now drop even more loot.
    • Previous: Super Elites drop 1-2 times as much as Elites.
    • Now: Super Elites drop 3 times as much as Elites.
  • Elite monsters with the Waller affix now cast less walls, and the walls now last 3 seconds, reduced from 5.
  • The amount of barrier Varshan gains when summoning additional monsters and during the cone waves attack has been reduced.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader on PlayStation™ 4 had a distorted voice.
  • Fixed an issue where the Screen Reader did not function within the Reinforcement tab in the Mercenaries menu.

Season of Hatred Rising

  • Fixed an issue where the Tier 3 reputation reward from the Zakarum Remnants granted the wrong item type.
  • Fixed an issue where the Tier 7 reputation reward from the Zakarum Remnants granted Sigil Powder instead of Artificer’s Stones.
  • Fixed an issue where the Slight Challenge Objective could reward favor upon completion before Chapter 3 of the Season Journey was unlocked.
  • Fixed an issue where consuming a Seething Opal would always guarantee a drop from the first monster killed, instead of only guaranteeing a drop the first time a Seething Opal was consumed.
  • Fixed an issue where destroying an object right after consuming a Seething Opal would immediately remove the buff.
  • Fixed an issue where Bloodbound Guardians spawned during the Realmwalker encounter could still damage the boss after it was defeated.
  • Fixed an issue where no additional monsters would spawn if a full wave of Bloodbound Guardians were killed.

Dark Citadel

  • Fixed various issues where tooltips and map icons did not display properly in the Dark Citadel.
  • Fixed an issue where characters could become invisible if they evade while the Faeroc monsters were in the air.
  • Fixed an issue where multiple Counterspell Elites could exist at the same time.
  • Fixed an issue where missed cosmetic items dropped in the Dark Citadel would not be sent to the missed equipment tab of the Stash.
  • Fixed an issue where using the Town Portal while in the Dark Citadel took the player back to their preferred town instead of to the Ancient Nexus.
  • Fixed an issue where the player could enter the Dark Citadel without completing the Crater of Lost Souls Quest.
  • Fixed an issue where the visual effects for Soul Bombs cast by Gorshak did not follow the player after they used a movement ability such as Dash or Leap.

Developer’s Note: Soul Bombs are the explosion effects that appear as dark and red circles under the player during the encounter.

  • Fixed an issue where the objective to obtain a Ward Stone wouldn’t properly update if a Soul Siphon was charged while carrying a Ward Stone.
  • Fixed an issue where players were stuck in the Citdael Wing when both Hurstt and Vorshok bosses were in the Realm of Oblivion. Now, a Teleporter Elite will spawn as intended, which can then be killed to transport you to the Realm of Oblivion.
  • Fixed an issue where the Death’s Debuff Icon and Siphon Symbol Icon would overlap each other when in the Realm of Oblivion.
  • Fixed an issue where traveling into the Realm of Oblivion with a Ward Stone during the encounter with Gorshak would prevent the Realm Guardians from spawning.
  • Fixed an issue where the player would get instantly teleported out of the Seething Realm if Gorshak died while the player was in the Realm of Oblivion.
  • Fixed an issue where using an immunity effect—such as Blood Mist—when Zagraal uses the Soul Entanglement wipe could cause the player to become stuck at 1 health.
  • Fixed an issue where Kubal could be damaged from outside the Boss arena.
  • Fixed an issue where defeating Kubal too quickly could block progression.
  • Fixed multiple miscellaneous visual issues with cosmetic rewards from Dark Citadel.

Kurast Undercity

  • Fixed an issue where the time limit could be avoided by teleporting to the next floor just as the timer expired.
  • Fixed an issue where the progress bar did not display the accurate time needed to complete the channel when teleporting to a new floor.
  • Fixed an issue where moving did not cancel teleporting between floors.
  • Fixed an issue where Flesh Cultivators wouldn’t pursue the player.
  • Fixed multiple instances where certain UI elements were not indicated as unusable when the player did not have enough materials.
  • Fixed an issue where players could avoid damage during the Vortex portion of the Longtooth encounter.
  • Fixed an issue where the Undercity Trailblazer achievement could not be earned as expected.
  • Fixed an issue where destroying structures could spawn lesser afflicted enemies instead of an Elite Monster.
  • Fixed an issue where monsters could enter the safe area in the Undercity Ziggurat.
  • Fixed an issue where dying while channeling the portal to the boss room could block progression.
  • Fixed an issue where Attunement chests were granting identical loot for all party members.

Developer’s Note: The intent is to reward individualized loot of the same quality, not identical loot.

  • Fixed an issue where the rewards for successful runs was of lower loot quality than intended.

Runes

  • Fixed an issue where the Overflow effect for the Que Rune did not affect the duration of Druid’s Earthen Bulwark.
  • Fixed an issue where the buff from the Qax Rune could be lost unexpectedly.
  • Fixed an issue where the following skills would be Invoked by the Rune effect as the base skill without any enhancements when the skill was upgraded.
    • Rogue – Ner Rune Invoking Concealment
    • Druid – Que Rune Invoking Earthen Bulwark
    • Barbarian – Ohm Rune Invoking Warcry

Developer’s Note: Effects from Runes will count as if they were Invoked by the player. For classes that the skill is not native to, this Invokes as the base version of the skill. For classes that can learn the skill, apply skills ranks, and upgrades to it, the skill that’s Invoked with a Rune’s effect will Invoke the upgraded version of the skill.

  • Fixed an issue where the Yom Rune tooltip was inaccurate.
  • Fixed an issue where tooltips did not properly communicate the functionality of Overflow effects.

Mercenaries

  • Fixed an issue where the Bastion ability had a longer duration than what was displayed in the tooltip.
  • Fixed an issue where Mercenaries could attack Bloodmarked players in town.
  • Fixed an issue where the Wire Trap ability did not contribute to stagger on bosses.
  • Fixed an issue where Raheir Rapport Caches did not always drop a legendary item.
  • Fixed an issue where Mercenaries could be unable to ride a mount if the player died while mounted.
  • Fixed an issue where buff icons would appear over Mercenaries’ heads.
  • Fixed an issue where the Mercenary Skill tree would display improperly when viewed in 16:10 aspect ratio.
  • Fixed an issue where Raheir’s Passive Armor and Resistance Bonuses would be removed upon mounting but would not be properly reapplied when dismounting as intended.

Infernal Hordes and Strongholds

  • Fixed an issue where Infernal Horde waves spawned in Torment I and II at a slower pace than Torment III and IV.
  • Fixed an issue where certain items that should drop more commonly from Infernal Hordes were not doing so.
  • Fixed an issue where enemies in the Chakhir Stronghold were stronger than intended.
  • Fixed an issue where first-time rewards for completing Nahantu based Strongholds could be acquired multiple times if the Malnok Stronghold had not been completed.
  • Fixed an issue where the boss could disappear in the Kichuk Stronghold.

Dungeons and The Pit

  • Fixed an issue where progression in the Seaside Descent Dungeon could be blocked if more monsters were slain before activating the gate release.
  • Fixed an issue where the Vesicator enemies were unable to be targeted in the Hallowed Stones in certain circumstances.
  • Fixed an issue where the boss fight in the Betrayed Tomb Dungeon could become reset if the player moves around the arena entrance.
  • Fixed an issue where players could become stuck if removed from a party while in the loading screen for transitioning in and out of Dungeons.
  • Fixed an issue where the Shoreside Shack Dungeon could be completed without killing all enemies inside.
  • Fixed an issue where enemies could keep spawning even after clearing a Cellar.
  • Fixed an issue where the Drifting Shade affix would not apply daze while in the boss encounter in the Ruined Wild and Iron Cenotaph Dungeons.
  • Fixed an issue where the Blood Boiling affix often did not function properly.
  • Fixed an issue where Pit Bosses in Tiers 137 and above had less health than intended.
  • Fixed an issue where placeholder names displayed for certain monsters.

Quests

  • Fixed various issues where quest pins and quest objectives did not display properly.
  • Fixed an issue where quest progression could be blocked for The Blind Eye if the cutscene was skipped.
  • Fixed an issue where the “Claim a reward from the Tree of Whispers,” objective could be immediately completed upon starting the Deeds of The Champion quest.
  • Fixed an issue where only one player in a party would get credit for objective completion for multiple quests in the Kurast Undercity.
  • Fixed an issue where Zarshala could be invisible during the Butchers of the North Quest.
  • Fixed an issue where some enemies would not attack the player during the Pursuit of Justice quest.
  • Fixed an issue where the Wayward Friendship quest could have progression blocked by not being able to taunt villagers.
  • Fixed an issue where the Banshee spirit didn’t appear during The Keening Spirit quest.
  • Fixed an issue where the player could get stuck in the Corrupted Cavity cellar if they waited too long inside during the A Flickering Light quest.
  • Fixed an issue where the debuff applied during the A Flickering Light quest could persist after the quest was complete.
  • Fixed an issue where the poison cauldrons during A Flickering Light quest were difficult to hit, especially as melee characters.
  • Fixed an issue where The Beast could fail to respawn if the player died during the boss’ second phase during The Sacred Hunt Spiritborn Class quest.
  • Fixed an issue where The Pit of the Artificer quest did not grant any rewards upon completion.
  • Fixed an issue where the Deeds of a Champion quest had a duplicated quest objective for completing Tenets of Depravity and Slaying the Terror of Five Hills.
  • Fixed an issue where party members could be unable to join the encounter in the Cellar during the Living Memory quest.
  • Fixed an issue where lighting in Gea Kul would abruptly change during the Enmity Rising quest.
  • Fixed an issue where the introduction quest for the Dark Citadel could be given to the player before entering a Torment Difficulty tier.
  • Fixed an issue where the clones spawned during the Ah Bulan encounter could freeze and prevent progression if staggered at low health.
  • Fixed an issue where Ah Bulan could fail to navigate to the player.
  • Fixed a rare issue where the Harbinger of Hatred could get stuck and block progression of the encounter.
  • Fixed an issue in party play where only the player who initiated the conversation with Ormus would activate the Fundament of Faith quest.
  • Fixed an issue where quest progression could be blocked during the Forgotten Gods Quest if another player in the party remained inside Hesa Si while the quest continued.
  • Fixed an issue where the Nangari Deathworker during the Thrust into the Dark Quest could get stuck in the fog wall.
  • Fixed an issue where the player could respawn in a blocked area during the Way Out is Through Quest.
  • Fixed an issue where the Fog Wall could malfunction for other players in a party during the All Good Things Quest.
  • Fixed an issue where the cutscene could fail to trigger for all players in the party when talking to Neyrelle during the Perspective Quest.
  • Fixed an issue where the party could have quest progression blocked during the Perspective Quest if interacting with multiple statues at the same time.
  • Fixed an issue where several challenges associated with the Vessel of Hatred campaign could not be unlocked as expected.
  • Fixed an issue where the Sacred Hunt Spiritborn class Quest could have progression blocked.

Events

  • Fixed an issue where the event where a Stalker spawns when trying to save someone from a bear trap wouldn’t spawn the Stalker, which could prevent future instances of this event.
  • Fixed an issue where the Legion event Of Souls and Spirits would end if the Basins were destroyed while collecting the souls.
  • Fixed an issue where certain companion skills such as The Devourer or Shadow Clone did not function properly during the Of Souls and Spirits Legion event.
  • Fixed an issue where Mastery could not be completed for the Impromptu Investigation event because Subo wouldn’t call out killers if enemies were slain too quickly.
  • Fixed an issue where certain events—such as Blood Siphon—spawned more Super Elites than intended.
  • Fixed an issue where Flayer ambush events occurred less frequently than intended.

Gameplay

General

  • Fixed an issue where fewer automatically granted crafting materials were received in higher difficulty tiers than intended.
  • Fixed an issue where Angelbreath was not dropping as often as intended.
  • Fixed an issue where some items could only drop in higher world tiers than intended.
  • Fixed an issue where the Blacksmith cache contained lower quality gear than intended for lower-level characters.
  • Fixed an issue where Treasure Goblins and The Butcher did not guarantee a Legendary item drop at level 1.
  • Fixed an issue where the Revenge Paragon Glyph didn’t work in certain contexts of Thorns damage being applied.
  • Fixed an issue where Cat mounts could move and behave erratically in certain conditions.
  • Fixed an issue with The Shroud of False Death in which some passives required to be learned before they granted their benefit.
  • Fixed an issue where Grindebor the Harvester dealt far more damage than intended.
  • Fixed an issue where some items could not be equipped after seasonal migration.
  • Fixed an issue where defeating the Echo of Lilith did not reward a Resplendent Spark.

Developer’s Note: Players that have already defeated Echo of Lilith this season will be rewarded with a Resplendent Spark soon after logging in once this patch is live.

  • Fixed an issue where Varshan could gain Barrier from attacking Mercenaries.

Barbarian

  • Fixed an issue where Mighty Throw Pulse size tempered affixes did not display in the character stats panel.

Druid

  • Fixed an issue where active Ravens would persist indefinitely after unequipping Stormcrow’s Aspect.
  • Fixed an issue where Stormcrow’s Aspect did not mark Ravens as a nature skill.
  • Fixed an issue where automatic casts from Nature’s Fury would count as a Rune Offering.
  • Fixed an issue where bonus casts from Nature’s Fury did not get properly marked as Werewolf or Werebear skills when using Tempest Roar or Vasily’s Prayer Unique items.
  • Fixed an issue where the 4th Shred attack from the Aspect of the Agile wolf did not dash into enemies as intended.
  • Fixed an issue where Chance for Storm Strike to Hit Twice affix on the Greatstaff of the Crone could not be a Greater Affix.
  • Fixed an issue where Fierce Maul did not stack with Maul Size affixes.
  • Fixed an issue where Perfect Storm Key Passive was not working.
  • Fixed an issue where only the first instance of Druids Raven active attack was doing Lightning Damage while the Stormcrow’s affix is equipped.

Necromancer

  • Fixed an issue where the Shademist Aspect would occasionally not deal damage from a Minion if it was equipped after that Minion was summoned.
  • Fixed an issue where changing an upgrade for the Golem before entering a new area could prevent future Golems from spawning.
  • Fixed an issue where Black River’s Corpse Skill Ranks affix did not increase as a Greater Affix or through Masterworking.
  • Fixed an issue where additional Bone Storms spawned by Lidless Wall would cause an active Bone Storm with increased duration from the Aspect of Osseous gale to not do damage.

Rogue

  • Fixed an issue where Preparation didn’t reset Dance of Knives charges.

Sorcerer

  • Fixed an issue where casting Familiar while using both the Elemental Constellation Aspect and Sidhe’s Bindings would always cast a Fire Dagger, regardless of the expected element of Familiar.
  • Fixed an issue where the tempering affix for increasing Familiar duration did not function properly.
  • Fixed an issue where casting Familiar while Unstable Currents was active couldn’t trigger any additional spell casts.
  • Fixed an issue where stacks of Enlightenment weren’t consistently being granted.
  • Fixed an issue where Free Duration effects—such as from tempering—did not function correctly.
  • Fixed an issue where the Tempering affix for Chance for Lightning Spear to deal double damage wouldn’t function.
  • Fixed an issue where Chance for Teleport to Deal Double Damage affix was not working.
  • Fixed an issue where the Aspect of Tenuous agility effect didn’t function while in town.
  • Fixed an issue where the Aspect of Exhilaration could allow the player to evade without a cooldown.
  • Fixed an issue where the Charged Flash aspect did not apply the full benefits of the Enhanced Charged Bolts upgrade.
  • Fixed an issue where the Energy Focus passive would not generate barrier up to the maximum cap.
  • Fixed an issue where companions—such as quest followers or Mercenaries—could trigger Enchantment effects.
  • Fixed a bug where a line would appear while in certain content when using Ball Lightning.
  • Fixed an issue where Deep Freeze would cause much of the screen to turn white when cast in the Field of Giants area.

Spiritborn

  • Fixed an issue where the unique power of Jacinth Shell did not interact properly with skills that use charges.
  • Fixed an issue where the Acceleration passive would cause the Attacks Reduce Evade’s Cooldown affix to not function.
  • Fixed an issue where Acceleration could be consumed by non-damaging abilities.
  • Fixed an issue where the affix for Soar granting Barrier did not increase as a Greater Affix or through Masterworking.
  • Fixed an issue where the Scorn of the Earth Unique boots did not grant the correct amount of bonus damage to Soar.
  • Fixed an issue where stacks of Supremacy could be granted from automatic casts of Ultimate abilities, such as from the Yom Rune.
  • Fixed an issue where Shard of Verathiel could drop for Spiritborn characters.
  • Fixed an issue where Rod of Kepeleke would make Payback have no cooldown when the Poised Upgrade was not selected.
  • Fixed an issue where Spiritborn Unique Items could not drop from Flayer Ambushes.
  • Fixed an issue where Spiritborn could cancel the Evade animation mid-evade.

Developer’s Note: Spiritborn’s Evade could be cast more rapidly than normal depending on the input method and speed. It is now normalized to the standard Evade cast rate in all scenarios.

Party Finder

  • Fixed an issue where Kurast Undercity did not require Level 15 to be selected.
  • Fixed an issue where the highlight on controller could disappear when scrolling to the bottom of a drop-down menu in the Party Finder window.
  • Fixed an issue where Quick List was not an option for the following activities
    • Legion Events
    • Realmwaker
    • Helltide Activities
  • Fixed an issue where controller navigation could malfunction after attempting to join a full party.
  • Fixed an issue where selecting Kurast Undercity and Infernal Hordes always required completion of the introduction quest to the activity.
  • Fixed an issue where description labels didn’t properly function when first opening the Party Finder menu.
  • Fixed an issue where a label for Vessel of Hatred was present in the Party Finder menu.
  • Fixed an issue where Controller focus could be lost after joining a party through Party Finder, impacting cursor navigation.
  • Fixed an issue where the search would be reset to Any after using the Expansion dropdown.

User Interface and User Experience

  • Fixed an issue where the Pit Tier selection tooltip displayed outdated information.
  • Fixed an issue where the tooltip did not convey that Torment difficulties unlocked Pit Mastery.
  • Fixed an issue where Campaign Progress didn’t display correctly in the Hall of Fallen Heroes.
  • Fixed an issue where the visual effect for several incenses would persist after the incense wore off.
  • Fixed an issue where the tooltips on possible affixes when enchanting an item displayed inaccurate information.
  • Fixed an issue where the Spree Killer’s set items did not display properly for Spiritborn characters.
  • Fixed an issue where items with all Greater Affixes, maximum tempering affixes, and items that have been socketed would have non-functional item links in chat.
  • Fixed an issue where the Journal could not be re-opened with the appropriate keybind after being closed.
  • Fixed an issue where bonuses from several Glyphs did not display in character stats when in town.
  • Fixed an issue where the appearances for Flameweaver and Midwinter Dirk did not appear in the Wardrobe.
  • Fixed an issue where city names in the map could appear in offset locations when viewing the map while inside a dungeon.
  • Fixed an issue where the Lock Cursor option did not function.
  • Fixed an issue where the Exceptionally Attuned Challenge did not properly display a progress bar.
  • Fixed an issue where interacting with the Purveyor of Curiosities or the Dark Citadel Vendor when playing on controller would default your cursor to the inventory instead of the Vendor window.
  • Fixed an issue where the controller highlight would be missing when navigating through tiers in the Pit Menu.
  • Fixed an issue where the initial cinematics upon starting the Vessel of Hatred campaign did not display a Skip prompt.
  • Fixed an issue where the warning about missed glyph experience would display when failing mastery in a Pit run.
  • Fixed an issue where Controller triggers did not switch tabs in the Stable Master Menu.
  • Fixed an issue where the Exceptionally Attuned achievement did not display a progress bar.

Miscellaneous

  • Fixed an issue where buying a Mace from the Purveyor of Curiosities could result in acquiring an Axe.
  • Fixed an issue where Pets could be attacked by enemies. No power in the deepest of Hells’ depths would save you from that swift and brutal retribution.
  • Fixed an issue where the player could get stuck if trying to leave the game while changing difficulty.
  • Fixed an issue where equipping the Urivar’s Shattered Face appearance could remove a character’s hairstyle.
  • Fixed an issue where various 2-handed weapon appearances for Necromancers would clip through the player’s body.
  • Fixed an issue where all Spur charges could be consumed at once when using the Ash Knight’s Destrier Mount Armor.
  • Fixed an issue where Emotes did not play when previewed in the Battle Pass.
  • Fixed an issue where Material caches would drop the materials in small amounts over a long period of time. They now drop more quickly in a large pile.
  • Fixed an issue where some users couldn’t toggle certain advanced graphics options.
  • Fixed an issue where the model for the Spiritborn class could be missing on the main menu when first logging in.
  • Fixed an issue where the Urivar’s Charred Sword cosmetic could not be unlocked as an appearance by a Spiritborn character.
  • Various performance, stability, UI, audio, and visual improvements.

For those keeping score, this is the second patch released this week, as the one released two days ago also brought in a significant number of adjustments.

[Source: Blizzard]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Remnant 2 Update 1.000.037 Drags Long List of Changes This Oct. 17

Gunfire Games has released Remnant 2 update 1.000.037 on all platforms, and this brings a long list of changes affecting gear, various classes, and a lot more. Everything is detailed in the official patch notes for the game’s October 17 title update below.

Remnant 2 Update 1.000.037 Patch Notes:

–|Quality of Life|–

–|General|–

  • Enabled Prism Legendary Reroll.
  • Increased EXP gain required to go from 50 to 51.
    DEV NOTE: Players can now reroll ONLY the Legendary Segment on their Prism in addition to rerolling the ENTIRE Prism. This is done with a different button. Depends on Console or PC.
  • Chef’s Medal no longer triggers Empathy Boss affix.
  • Fixed an issue where players could see other sessions for Boss Rush as valid even though they were not joinable. This would result in a “Connection Lost” message after attempting to join.
  • Fixed an issue where players would not get credit for Hardcore or other type of kills on various World Bosses.
  • Fixed an issue where players could potentially miss achievements / trophies for NPCs in The Dark Horizon.
    DEV NOTE: If you received the appropriate item related to the achievement / trophy for Spark, The Custodian or The Prototype talking to them again should unlock the related achievement / trophy.
  • Fixed an issue where players could get stuck in a loop with McCabe attempting to get the Great Blacksword.
    DEV NOTE: Players who are stuck in this state should just need to ask her “Is it done?” then run outside the warehouse to the World Stone then return back and ask again.
  • Fixed an issue where players would not share in Spark’s alloy related rewards that used quest items.
  • Fixed an issue where loading into zones would sometimes swap out handgun for long gun and vice versa.

–|Player|–

–|Archetypes|-

|Engineer|

  • Fixed an issue where Impact Cannon was calculating stats at the wrong time and resulting in numerous issues.

|Handler|

  • Fixed an issue where Handler skills to be executed without going on cooldown.

|Invoker|

  • Fixed an issue where Invoker Prime Perk Visionary was not calculating cooldown reduction correctly.

–|Gear / Items|–

-|Weapons & Mods|-

  • Clarified Black Greatsword Mod Text (Indomitable).
    DEV NOTE: Max Damage has not changed. This is just a text clarification to represent actual dmg.
  • Fixed an issue where Monorail and Redeemer were not scaling correctly.
  • Fixed an issue where Starkiller’s base damage was incorrect.
  • Fixed an issue where Extender Metagem was not working with Monorail.
  • Fixed an issue where Monorail’s Overdaw shots were not counting as charged shots for Sequenced Shot and Closed Loop.
  • Fixed an issue where Genesis Bow projectiles could show up as misaligned for clients with slower connections.
  • Fixed issue where Detonator was not proccing correctly when equipped with Provisioner’s Ring
    or when is ammo is added via range dummy or World Stone.
  • Fixed an issue where Big Bang Mod damage when combined with Power Trip Prism was scaling damage x10 instead of the intended x5 amount.
  • Fixed an issue where Sorrow’s Mod, Eulogy was not receiving damage buff from Spellweaver/Harmonizer Mutator.
  • Fixed an issue where Hyper charger Mutator didn’t increase charge melee damage for the Dark Matter Gauntlets while using Darkness Beam.
  • Fixed an issue where Sealed Resin Loop allowed Monorail recoil animation to be evade cancelled.
  • Fixed an issue where Darkness Beam from the Dark Matter Gauntlets persisted after 10 stacks of Rage animation from the Challenger archetype, causing an invisible beam to deal significant damage to enemies.

-|Trinkets, Mutators, Relics|-

  • Fixed an issue where Shiny hog lure was not giving mod power to long gun mods.
  • Fixed an issue where Pressure Point Mutator Level 10 bonus was not triggering from Twisted Arbalest mod.
  • Fixed an issue where Endaira’s loop was not reliably working only while sprinting.
  • Fixed an issue where during combat, all quick slot consumables would become unusable if the player had the Feeding Tube equipped and a value of zero for the left most quick slot item.
  • Fixed an issue where Space Crabs were not dealing the appropriate amount of damage.
  • Fixed an issue where Reaction Chain did not correctly provide the correct amount of mod power to stowed weapons.

–|Boss Rush|–

  • Increased Boss Rush EXP Rewards from 1.0, 1.15, 1.25, 1.5 to 1.0, 1.2, 1.5, 2.0.
  • Readjusted Boss Rush Scaling for all difficulties.
  • Made minor balance adjustments to some Aberration Affixes.
  • Increased Damage of Hexer Pylon Power
  • Increased Effectiveness of Stave Pylon Power
  • Added AOE Stat interaction with Lighting Pylon Power
  • Increased Detonate Pylon Power and enabled interaction w/ Explosive Scaling
  • Fixed an issue where client players could potentially receive scrap as a reward instead of an item if the host already had all of the items of the specific reward type.
  • Fixed an issue where players could be pushed off the map while viewing stats at the end of Boss Rush and need to restart the game.
  • Fixed an issue where “Kill nearby enemies” pop up text was appearing behind the aberration health bar, making it unreadable in Boss Rush.
  • Fixed an issue where sometimes buffs would skip a level when upgraded in Boss Rush for clients.
  • Fixed an issue where when inside the glitch puddle of the Boss Rush buff Trapper, Engineer turrets would take damage from the player’s puddle.
  • Fixed an issue where it was possible for two aberrations to spawn in Boss Rush unintentionally.
  • Fixed an issue where if Plasma Cutter was used in Annihilation fight in Boss Rush, potentially the firing sound would persist until fired again.

–|Enemies|–

  • Fixed an issue where Annihilation’s Orb attack was doing too little damage.
  • Fixed an issue where Annihilation’s Invasion attack was still spawning mines and visual effects upon death.
  • Fixed an issue where Red Prince’s Tribute “kill” in Hardcore mode would leave players stuck on the ground if they had Black Cat Ring equipped.
  • Fixed an issue where Dran grenades would explode several times when they hit Monolith’s Sandstorm Mod.
  • Fixed an issue where Anguish explosions were not damaging Lydusa.
  • Fixed an issue where Alepsis Taura Reverb Laser could remain if the boss transitioned into the final phase during the attack.
  • Fixed an issue where the 3 blue homing lasers would fire at a singular point, instead of homing in on the player.
  • Fixed an issue where Alepsis Taura could continue to fire the white screen projectiles when it transitioned to the final phase.
  • Fixed an issue where the Root Horror would sometimes vanish instead of dying.
  • Fixed an issue where the Ravager’s Ground Wave attack was set to the incorrect damage type.
  • Fixed an issue where Amalgam would sometimes freeze on the ladder when player drops down the ladder during a chase.
  • Fixed an issue where Lydusa’s wall phase was lasting too long on higher difficulties.
  • Fixed an issue where in rare circumstances the Nightweaver could spam her projectile attack even if she had died.

–|UI|–

  • Fixed an issue where it was not clear that dream consumables can now only be used in campaign by adding “Restricted to Campaign Use Only” text to description.
  • Fixed an issue where Mudtooth’s Snake Oil cooldown was not updated on tooltip when using Ring of the Castaway.
  • Fixed an issue where The Cotton Kiln was listed as the Ethereal Manor on the mini map until you died.
  • Fixed an issue where Legendary Relic Fragments didn’t have a +1 on their label.
  • Fixed an issue where the Void Light descriptions had a misspelling.
  • Fixed an issue where “Pirate” combo Prism was displaying incorrect colors.

–|Audio|–

  • Fixed an issue where the Dark Matter Gauntlet’s charge loop sound effects could potentially play indefinitely.
  • Fixed an issue where Perfect Shot sound effect was not audibly falling off correctly.

–|Misc Fixes|–

  • Fixed an issue where sometimes Mudtooth’s DLC 1 dialogue would continue to trigger even after completing it.
    DEV NOTE: Forgive Mudtooth, sometimes the stories just take hold of him and he can’t remember which one he told and which one he hasn’t.
  • Fixed an issue where if players were able to acquire cooking rewards outside of Duane’s interaction as a client and received the chef medal from him, having the recipe materials later could potentially cause Duane to not correctly update his dialogue.
    DEV NOTE: All that time over a hot stove hasn’t done much for Duane’s focus or memory.
  • Fixed an issue where the incorrect skybox would sometimes show up in N’Erud.
  • Fixed an issue where if players lost access to Meat Shake, Egg Drink or Numbing agent; if they have the correct ingredients to make them, they can now reengage with Duane to restart the quest.
    DEV NOTE: Duane is always down to cook something, even if he’s done it before. The guy loves cooking!
  • Fixed an issue where players could get locked in T-Pose while doing a melee attack and swapping mods on a slow connection.
  • Fixed an issue where Simulacrums were not spawning in parts of The Dark Horizon.
  • Fixed an issue where the Medic’s jacket could get stuck inside the player’s body during certain attacks.
  • Fixed an issue where the Gunslinger’s cape could get stuck inside the player’s body during certain attacks.
  • Fixed an issue where players could get stuck in statue form after getting backstabbed by a certain character in The Forgotten Kingdom storyline if the player had Black Cat Band equipped.
  • Fixed an issue where after using a skill then throwing, players could potentially be locked in place.
  • Fixed an issue where minions would sometimes not correctly zone with the player.
  • Fixed collision issues in various locations that allowed the player to get out of the world or get stuck.
  • Fixed an issue where VFX would sometimes turn off completely.

While the last expansion for Remnant 2 is already out, it seems the devs won’t stop tweaking the game, which is good news for players.

[Source: Remnant]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Quidditch Champions Update 1.000.005 Released for Daily Challenges Update and More

Unbroken Studios has rolled out Quidditch Champions update 1.000.005 on consoles and PC, and this brings a hotfix to the game affecting max turn speed change for the Chasers, and even an update to Daily Challenges as well to include gold rewards.

What’s New in Harry Potter: Quidditch Champions Update 1.000.005:

Here’s the announcement from the studio:

Champions! Harry Potter: Quidditch Champions will be undergoing a period of maintenance tomorrow, 10/17, beginning at 7 AM PT to deploy a hotfix reverting the majority of the max turn speed change for Chasers and removing this impact on other roles from the previous patch.

This hotfix will also include an update to Daily Challenges to include gold rewards, which should help with acquiring the newly added Halloween items in the Market -these items will also be available after the event closes for those still working towards purchasing!


Give we just got a big tuning change last week, it’s expected that what we have now is more for a quick fix than anything else.

[Source: Portkey Games]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Harry Potter: Quidditch Champions Update 1.04 Hits the Skies for Max Turn Speed Hotfix

Harry Potter: Quidditch Champions update 1.04 is out now on all platforms, and this is a hotfix. While this doesn’t include any new content, it does implement an important fix for max turn speeds. Check out what got changed below.

Harry Potter: Quidditch Champions Update 1.04 Patch Notes:

Here’s the announcement from the studio:

Champions! Harry Potter: Quidditch Champions will be undergoing a period of maintenance tomorrow, 10/17, beginning at 7 AM PT to deploy a hotfix reverting the majority of the max turn speed change for Chasers and removing this impact on other roles from the previous patch.

This hotfix will also include an update to Daily Challenges to include gold rewards, which should help with acquiring the newly added Halloween items in the Market -these items will also be available after the event closes for those still working towards purchasing!


Give we just got a big tuning change last week, it’s expected that what we have now is more for a quick fix than anything else.

[Source: Portkey Games]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lollipop Chainsaw RePop Update 1.005.001 Adds Graphics Modes on PS5 and Patches Out Bugs

Dragami Games has pushed out Lollipop Chainsaw RePop update 1.005.001 on consoles and PC, and this adds a graphics setting on the PS5 version, and also a long list of bug fixes affecting all platforms. Check out everything that got added anf fixed in the patch notes for the game below.

Lollipop Chainsaw RePop Update 1.005.001 Patch Notes for October 17:

PlayStation 5 / Steam

For the following platforms, distribution will be made as soon as they are ready.
We will notify you again when it is distributed.
Xbox Series X|S / Switch

Major items included in the latest update

Bug Fix

  • Fixed a bug that caused overlapping voices when saving some survivors.
  • Fixed a bug where some survivors were repeating the same lines.
  • Fixed a bug in which subtitles were not translated for some events.
  • Fixed a bug that sometimes caused the number of KillZombie to be insufficient in some scenes.
  • Fixed a bug that prevented some zombies from appearing.
  • Fixed a bug in which the subtitle timing was off in some scenes.
  • Fixed a bug that caused the number of zombie medals earned to be displayed incorrectly under certain conditions.
  • Fixed display defects of effects in some events.
  • Adjustment of collision judgment in some stages.
  • Fixed a bug that made it difficult to jump by chainsaw dash in some scenes.
  • Fixed a bug that caused some zombies to stop acting under certain conditions.
  • Optimized handling of some zombies.
  • Fixed a bug where all zombies were tracking the player at the same time.
  • Fixed an issue with Nick’s voice overlapping during costume changes.
  • Fixed a bug that new icons in the store did not disappear.
  • Fixed a bug that caused product icons to be reduced in size under certain conditions in the store.
  • Fixed a bug that prevented the store’s item list from being displayed under certain conditions in the store.
  • Fixed a bug that sometimes caused display corruption when changing graphics settings during the game.
  • Fixed a bug in Stage 1 where voices were not playing when some zombies were killed.
  • Fixed a bug in Stage 2 where the boss kept flinching continuously.
  • Fixed a bug in Stage 2 where the boss would sometimes jump out of the ship.
  • Fixed a bug in Stage 2 where the movement speed of the boss was faster than it should have been during his bouncing attack.
  • Fixed a bug that caused progression to be disabled when certain nick moves were used in Stage 2 and boss battles.
  • Fixed a bug that caused incorrect movement direction during the elevator mini-game in Stage 4.
  • Fixed a bug in Stage 5 where the sound of the crane truck did not stop.
  • Fixed a bug in stage 5 where the icon was not displayed before the helicopter was shot down.
  • Fixed a problem with the Chainsaw Blaster not hitting during Stage 5 boss battles.
  • Fixed a bug that caused the screen to remain white under some conditions during Stage 5 boss battles.
  • Fixed a bug that caused some animations to stop when certain nick moves were used in Stage 5 boss battles.

PlayStation 5

Additional function

  • Graphics setting options added to Options.

Graphics settings

In this update, a graphics setting item has been added to the options screen.
The description of each item is as follows.

Performance

【Fidelity Mode】

  • This mode allows you to play with beautiful graphics. This is the default setting until version 1.04.

【Performance Mode】

  • This mode allows you to play at a more stable fps. The PlayStation 5 version can be played at a stable 60 fps or higher at 2560×1440 resolution.

Once another patch is released, we’ll let our readers know.

[Source: Lollopop Chainsaw]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Former PlayStation CEO Says AA Is Gone and That’s a Threat to the Ecosystem Going Forward

Former PlayStation CEO Shawn Layden believes that the video game industry is losing its balance. Layden, who once led Sony Interactive Entertainment Worldwide Studios, thinks that the era of AA games—those mid-tier titles between big-budget blockbusters and smaller indie projects—is essentially over, and that’s not a good sign for the future of gaming.

In a conversation with Raw Fury co-founder Gordon Van Dyke at gamescom Asia, Layden spoke about the problem facing the industry today. He said,

In the past we spent a lot more time looking at games and not asking ‘what’s your monetisation scheme’, or ‘what’s your recurrent revenue plan’, or ‘what’s your subscription formula’? We asked the simple question: is it fun?

Layden explained that, back in the day, the main focus was simply on making games fun, not on how much money they would make. Since it cost less to develop games, studios could take more chances, which allowed smaller games to thrive.

However, Layden highlighted how different things are now,

Today, the entry costs for making a AAA game is in triple digit millions now. I think naturally, risk tolerance drops. And you’re [looking] at sequels, you’re looking at copycats, because the finance guys who draw the line say, ‘Well, if Fortnite made this much money in this amount of time, my Fortnite knockoff can make this in that amount of time.’ We’re seeing a collapse of creativity in games today [with] studio consolidation and the high cost of production.

When Van Dyke asked about the future of indie games, Layden admitted that while indie projects are still thriving, the real concern is the loss of AA studios. He said,

That middle piece is gone. If you [can become] AAA, you survive, or if you do something interesting in the indie space, you could. But AA is gone. I think that’s a threat to the ecosystem.

When asked about what strategy to adopt for the few remaining AA studios, Layden explained that instead of trying to compete with the high production quality of AAA games, AA studios should focus on finding their place by doing something different. Layden said their focus shouldn’t be about creating “a dollar store version of God of War,” but rather about introducing fresh and new ideas to the industry.

More MP1st Reading:

[Source: GamesIndustry.biz]

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GTA Online Update This Week of Oct. 17 – Slasher Bonuses, Día de Muertos Rewards

It’s Thursday, and that means another GTA Online update this week! For October 17 until next Thursday, players can expect Slasher bonuses and more. Same as always, check out the complete list of new activities, discounts and more below.

GTA Online Update This Week of Oct. 17 – What’s New:

Full details from this week’s update include:

  • Double GTA$ and RP on Slasher and Acid Lab Sell Missions
  • North Yankton Nightmare Community Challenge: Collectively slay 800 million zombies in the new Ludendorff Cemetery Survival to get the Purple Glow and Green Glow Skeleton Onesies
    • Free Orange Glow Skeleton Onesie and Red Hooded Skull Mask for crushing the initial challenge of 80 million zombies
  • Celebrate Día de Muertos with free Maritime and Royal Calaca Masks for playing any time this week
  • Free Brown Creepy Cat Mask for playing any time this week
  • Free Black Creepy Cat Mask and GTA$100,000 bonus for killing your Clone Slasher in Freemode
  • On Display at Simeon’s Deluxe Motorsport Showroom: The Declasse Scramjet, Benefactor Stirling GT, Grotti Cheetah, Chariot Romero Hearse, and Canis Bodhi
  • This Week at the Luxury Autos Showroom: The Vapid Dominator FX and Vapid Aleutian
  • HSW Premium Test Ride: The Grotti Brioso R/A
  • LS Car Meet Prize Ride: Place Top 5 in the LS Car Meet Series for three days in a row to earn the Karin Futo GTX
  • LS Car Meet Test Rides: The Coil Raiden, Grotti GT500, and Benefactor Surano
  • Lucky Wheel Top Prize: The Dinka Kanjo SJ
  • Free Sugar Skull Face Paints and Skull Tattoos through November 6
  • Gun Van Discounts: 40% off the Military Rifle and 30% off the Sniper Rifle (For GTA+ Members)
  • Vehicle Discounts: 30% off the Albany Fränken Stange, Albany Lurcher, Albany Brigham, Declasse Tornado Rat Rod, LCC Sanctus, Chariot Romero Hearse, Annis Euros, Willard Eudora, Enus Windsor Drop, and Benefactor Stirling GT
  • GTA+ Benefits: Free Mummy Outfit for playing the new Ludendorff Cemetery Survival mode, a free HVY Nightshark with the limited-time Skulls livery, Double GTA$ and RP on Halloween Adversary Modes, and much more

Halloween Discounts and More…

On top of receiving this week’s special celebratory Calaca Masks just for playing GTA Online, all Skull Tattoos and Sugar Skull Face Paints are free through November 6. See the full list of this week’s discounts below:

  • Skull Tattoos – FREE
  • Sugar Skull Face Paints – FREE
  • Albany Fränken Stange (Sports Classic) – 30% off
  • Albany Lurcher (Muscle) – 30% off
  • Albany Brigham (Muscle) – 30% off
  • Declasse Tornado Rat Rod (Sports Classic) – 30% off
  • LCC Sanctus (Motorcycle) – 30% off
  • Chariot Romero Hearse (Sedan) – 30% off
  • Annis Euros (Sports) – 30% off
  • Willard Eudora (Muscle) – 30% off
  • Enus Windsor Drop (Coupe) – 30% off
  • Benefactor Stirling GT (Sports Classic) – 30% off


Gun Van Inventory and Discounts

Crowbar | Military Rifle (40% off) | Minigun | Sniper Rifle (30% off for GTA+ Members) | Musket | Pump Shotgun | Proximity Mines | Pipe Bombs | Sticky Bombs | Armor

GTA+

In addition to receiving the Mummy Outfit for playing the new Ludendorff Cemetery Survival mode, GTA+ Members get 2X GTA$ and RP on Halloween Adversary Modes, with a stacking bonus of 4X GTA$ and RP on Slasher this week.

GTA+ Members can also claim a free HVY Nightshark (Off-Road) with limited-time Skulls livery at The Vinewood Car Club and much more, including monthly GTA$ deposits into your Maze Bank account and access to a library of classic Rockstar Games titles in the GTA+ Games Library.

That’s it for this week’s GTA Online update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Conan Exiles Update 2.08 Brings Age of Heroes

Funcom has released the next major update for Conan Exiles and it’s live now on all platforms! Called “Age of Heroes,” those on consoles will see this as Conan Exiles update 2.08, and this brings new quests two new Companions, new cosmetics, and a lot more! Dive into the complete patch notes available below.

Conan Exiles Update 2.08 Patch Note – What’s New in Age of Heroes:

COMPANIONS

In this first Chapter of the Age of Heroes 1, meet Liu Fei, the Khitan sorcerer, and Freya, the Aesir warrior. Embark on each of their epic questlines to gain their loyalty as a permanent Companion. These fully voiced characters will each gain perks unique to them based on your actions during their story.

The time has come, Exile. Lead these heroes through the blaze of corruption and vengeance – to glory!

LIVING SETTLEMENTS

Today, all of your worker thralls are transformed 1 into living, breathing people. No longer mere items in your inventory, workers will now also go about their business in your base, socializing and meeting needs like sleep, hunger, and rest. Don’t worry, their duties will still be tended to, even when away from their crafting table.

When danger is present, some succumb to panic and flee, while others will stand and protect their leader. They are the lifeblood of your settlement.

This is a major overhaul that comes with many quality-of-life improvements, new UI, knock-on effects, and other details, so make sure to check out in the patch notes below.

NEW ADDITIONS:

Companions

  • Rescue and recruit new unique followers who will join your pursuit to dominate the Exiled Lands.
  • Help them overcome challenges through multi-day quests across various locations and encounters.
  • A Disembodied voice summons you to a perilous situation east of the Celestial Plaza. Hear the plight of the sorcerer Liu Fei and aid him in his struggle to survive.
  • Billowing black smoke will lead you to Freya’s Hovel in the Highlands. Discover what tragedy has befallen the warrior Freya and help her overcome her demons.
  • Each Companion has several unique Perks to unlock. The perks they receive are based on the actions taken during their questlines.

Living Settlements

  • All new functionality for crafter thralls and crafting stations throughout your settlement.
  • Crafter thralls are now fully functional NPCs.
  • A new section has been added for all crafting station interfaces, allowing you to select which crafting bonus you would like to apply to your crafts as well as displaying the details of those bonuses.
  • Crafter thralls will now go about their lives within your settlement fulfilling their daily routines, including work, relaxation, and entertainment as they see fit.
  • Each individual placeable now has a toggle from the radial menu allowing or disallowing followers to use them.
  • Server-wide Toggle for Living Settlements added.

Additional

  • Barkeepers can now be found and rescued from cages across the Exiled Lands.
  • Engaging in combat with a Tavern Patron will now kick them out of your tavern.
  • Crafters are now able to be rescued from prisoner cages found within Stygian Legion camps after successfully thwarting a purge.

BLACK LOTUS BAZAAR

The first chapter of the Age of Heroes offers a diverse array of content for the Bazaar! Expect new offerings from from the wilderness with the Pictish Hunter and Pictish Furniture bundles, stargazing with the Corinthian Noble, Corinthian Observatory Lounge, and Argossean Observatory Building Sets, and the Zingaran Vintner bundle!

  • Fixes
    • Arcane Motif Stonebrick Frames bundle has new icons that accurately show the contents of the bundle/feat.
    • Poitain Tilt Barrier has been updated where players can now joust and hit their targets from across the barrier.

GENERAL

  • Improved shadow effects on PS5.
  • Updated controller image under Bindings menu for PS5.

GAMEPLAY

  • Battle Pass and Challenges have been removed.
  • Main Menu now plays background videos.
  • Purge performance improved.
  • Reduced health for Stone Thrones, Large Water Wells, and Battle Standard from 300000 to 10000.
  • Adjusted weight for alcoholic drinks and Spiced Fowl from 1.75 to 0.1 to match other food/drinks.
  • Survivalist Expertise now depletes hunger and thirst 33% slower instead of 50% slower.
  • Reduced base stamina damage for Baal-Pteor’s Lodestone from 30 to 3.
  • It is now possible to fur, layered fur, and layered silk in Storage Container: Skinning.
  • Balance changes to health for several NPC factions.
  • Chain bindings can now be repaired using Steel Bars and don’t require Weapon Repair Kits.
  • The Blacksmith Journey step that used to read “Harvest coal” now reads “Obtain fuel” and now better represents various fuel types. In addition, players can obtain any type of fuel to complete this step.
  • Changed the crafting station for the Pride of Aesir armor so that it can be crafted on the Isle of Siptah.
  • The following emotes can now be found on Siptah by interacting with emote-teaching books:
    • Cross Arms
    • Fistpunch
    • Submissive
    • Spit
    • Pushups
  • (Gamepad) Sorting type and/or Filter can be reset with a long press on R3/L3.
  • Search tab under Knowledge can now be used while on gamepad on PC/PS5.
  • Market Windows can now be converted/replaced/upgraded into walls, frames, and windowed walls, and vice-versa.
  • Adjusted door health to be more consistent for Pyramid, Yamatai Tower Sliding Door, Yamatai Tower Door, and Turanian Door.

Followers

  • ‘Smart Object’ (aka green ghosts) Placement scale and pathing have been improved.
  • Multiple smart objects can be interacted with at once.
  • All beds now count as valid placement spots for both players and thralls.
  • NPCs no longer teleport far away from their chair when attacked.
  • Followers and pets now take food from thrall pot and feed box.
  • Follower Status is now hidden in nameplates when they are not actively in Following, Guarding, or Scouting mode.
    • Followers set to Guarding or Scouting retain this nameplate status. Otherwise, their nameplate status hidden by default.
  • Nameplates of active followers have been expanded to display more useful information.
    • Instead of showing as ‘Following’, the character now displays their current engagement behavior, as set within its behavior menu (e.g. Passive, Defensive, Aggressive)
      • The exception to this is non-combat followers (such as mounts), who should continue to display “Following”.
    • The nameplate also now displays the current orders being executed by your follower, such as attacking, moving, fleeing, etc.

BUG FIXES

EMAIL COLLECTION

Exiles on Steam, Epic Games Store, and Sony platforms can now Share and Verify their Email Address directly in-game to join our mailing list. This is purely optional.

For more information please check this article on our [Help Center].

CODE REDEMPTION

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Astro Bot Update 1.005 Adds Free New Levels and Bots This Oct. 17

The promised free DLC for Astro Bot is now live! Team Asobi has rolled out Astro Bot update 1.005, and this adds a slew of content all for free! Expect new levels, new special bots to rescue, with more on the way throughout the next few days and weeks.

What’s New in Astro Bot Update 1.005:

Download size: 1.976GB

Update: More info about the patch added to the article!

New Trophies:

New Bots:

  • Rise of the Ronin Bot (Item Avicula)
  • Helldiver Bot (Drop Pod)

Building Speed Overview:

In Building Speed, with the help of Barkster, the bulldog booster, you will blast your way through a sky-high city. Dodge cranes, smash through crates, and even speed through a flying car wash on the way to rescue your stranded crew.

Expect a brand new speedrun level to be released each week, and the schedule is available below:

Release Schedule:

  • Oct 17: Building Speed  
  • Oct 24: Let it Slide
  • Oct 31: Spring-loaded Run
  • Nov 7: Helium Heights
  • Nov 14: Rising Heat

Expect the rest of the Astro Bot updates to follow the same Thursday roll out.  So far, the studio has not released any changelog if anything got fixed, but if they do, we’ll be sure to add it to the article.

More Astro Bot Reading:

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Home > Title Updates and Patches

DayZ Update 1.72 Released for Consoles This Oct. 17

Following the launch of the Frostline DLC and stable update 1.26 yesterday on all platforms, Bohemia Interactive has released a new patch for the game’s console versions today. Players should be able to download DayZ update 1.72 now, as the game’s servers went down for maintenance to roll out the file download.

DayZ Update 1.72 Patch Notes and Fixes for October 17:

Console Stable 1.26 Update 2 – Version 1.26.158901 (Release on 17.10.2024)

NOTES

GAME

FIXED

  • Water was rendered inside boats
  • Fireplaces in some buildings were not functioning properly
  • Yellowfoot Mushroom was freezing at the wrong temperature
  • Yellowfoot Mushroom had wrong rotation
  • Items in the warhead storage were spawning in wrong locations
  • The character could glitch under water if exiting the boat at high speeds
  • The camera was dropping under thre ground on occasion
  • The camera could stutter when the player would collide with a boat
  • Deafness effect of heavy metal poisoning would not fully work
  • The player would not properly groan in pain when suffering from heavy metal poisoning
  • Pneumonia symptoms would overlap each other and unrelated sounds
  • Balanced appearance of symptoms for the common cold and influenza
  • Reduced the impact of influenza and pneumonia slightly
  • It was not possible to climb over fences
  • Vaulting could fail in some cases (https://feedback.bistudio.com/T151944https://feedback.bistudio.com/T172737)
  • It was too difficult to light fireplaces on ice
  • It was possible to build bases in the warhead storage and power station
  • Boats could disappear under water after some time
  • Boats could desync when collidion with an ice sheet
  • Game physics could start to behave strangely after extended playtime
  • Addressed multiple known server and game crashes
  • Bolts could not be picked back up from dead AI (https://feedback.bistudio.com/T183968https://feedback.bistudio.com/T183736)
  • It was possible to focus the server details in the server browser
  • It was not possible to wear the shemag with sports glasses
  • It was not possible to switch the shemag from face to head and vice versa (https://feedback.bistudio.com/T184443)
  • Advanced placing was not possible on surfaces on top of water
  • The character was stuttering while moving in water
  • Boats driving too close to each other could cause stuttering
  • Boat driving could be laggy for the driver
  • After trying to get on top of a boat after pushing it, the player could float above the boat
  • The player inventory could still react after death of the player
  • Restraining a player would cause the inventory of players in proximity to close (https://feedback.bistudio.com/T184722)
  • Boat engines could turn off and on in some cases while driving
  • Changing seat in a boat and exiting right after could result in desync
  • Exiting a sinking boat could break the player position
  • Fixed an exploit that could result in freezing clients (https://feedback.bistudio.com/T184908 – private, https://feedback.bistudio.com/T184871 – private)
  • There was a performance decline on older generation consoles

CHANGED

  • Tweaked weather behavior across maps
  • Added sparks to the lever system in the power station
  • Increased the size of the icon for fresh water sources on in-game maps
  • SAKHAL (Frostline DLC)
  • Fixed: The ADA 4×4 was not spawning on Sakhal
  • Fixed: Piles of wooden planks were not spawning on Sakhal
  • Fixed: It was not possible to drink from one of the fresh water sources
  • Changed: Added interior darkness to an especially deep cave on Sakhal
  • KNOWN ISSUES
  • The server browser might not display servers – a fix is in the works – THIS CAN BE SOLVED BY RESETTING FILTERS
  • Respawning from unconscious might result in disconnect from the server
  • Thawing frozen items in cookware is too slow – a fix is in internal testing
  • Heavy Metal Poisoning Screen effect is present after respawn – a fix is in internal testing, can be solved by reconnect
  • Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992https://feedback.bistudio.com/T183617) – a fix is in internal testing
  • Character is stuttering while passing doors
  • Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237)
  • Sakhal map doesn’t have translated name and description – a fix is in internal testing
  • Alarm sound of Warhead bunker entrance can play permanently after server restart
  • Some ice sheets cannot be climbed on
  • Tents can clip into ice sheets after being packed
  • Grass shortly disappears when driving boats close to a beach
  • Boats and players in them are not getting any damage in crashes
  • Small stutters can happen when walking/sprinting into the sea
  • Climbing on boat, especially with no or low stamina, can cause animation glitches
  • Some food can clip into fireplaces and ovens when added to cooking slots – a fix is in internal testing
  • Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) – a fix is in internal testing
  • Thawed snow area around fireplaces is not visible at night
  • PC server descriptions do not support new line characters – a fix is in internal testing

Don’t be surprised to see another bug fix patch released soon.

[Source: Bohemia Forums]

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Alex Co

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Black Ops 6 Has Not Been Approved for Release in Kuwait; Activision Issues Statement

While Call of Duty fans worldwide are preparing for the release of Call of Duty: Black Ops 6, the game will not be available in Kuwait. The government has reportedly blocked the game from being sold in stores or downloaded digitally.

In a statement from Activision, the company confirmed the news:

Call of Duty: Black Ops 6 has not been approved for release in Kuwait. At this time, the title will not be available for release in region. As a result, all pre-orders in Kuwait will be cancelled and refunded to the original point of purchase. We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.

Gamers who had pre-ordered the game will receive full refunds, but the disappointment remains high. It’s not the first time Kuwait has blocked a game, with previous examples including The Sims: FreePlay and Dragon’s Dogma 2, highlighting the stricter regulations on gaming in the country.

The reason behind Call of Duty: Black Ops 6 being blocked in Kuwait hasn’t been officially revealed, but it’s likely due to its focus on the Gulf War and Saddam Hussein’s invasion of Kuwait in 1990, which is a sensitive topic for the region.

Additionally,this isn’t the first time Call of Duty games have faced restrictions. In Russia, Modern Warfare 2 had its controversial “No Russian” mission removed, while China and the UAE have also censored or restricted certain Call of Duty titles due to political or cultural concerns.

In related news, Microsoft pulled its $1 Xbox Game Pass trial just days before Black Ops 6 was set to release. The 14-day trial, which allowed access to the service’s full library, was removed ahead of the game’s launch. Many believe this move may be tied to the upcoming release of Black Ops 6.

Call of Duty: Black Ops 6 will be available on October 25 for the PS4, Xbox One, PS5, Xbox Series X|S and PC.

Related Reading:

Thanks, CharlieIntel!

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Hell Let Loose Update 1.039 Marches Out for Patch 15.3 and Here’s What’s New

BlackMatter has rolled out Hell Let Loose update 1.039 and this is for the big 15.3 content drop! This brings the Purple Heart Lane map refresh, new cosmetics, the new console admin camera that now has full controller support and more. Read on for everything that got added and tweaked in the official patch notes.

Hell Let Loose Update 1.039 Patch Notes for October 17:

Elsenborn Ridge PTE

We will be hosting a Public Testing Environment on Steam for Elsenborn Ridge, starting tomorrow! This will run throughout the weekend. Please stay tuned for more information.

Purple Heart Lane – Map Refresh

Last year, we asked you what map you’d like to see refreshed. After casting your votes, the majority of you decided the map to receive a refresh treatment was Purple Heart Lane.

After analysing the map and sifting through player reports regarding its most frustrating parts, we have addressed the following issues on a wider map scale:

  • Insufficient river crossings
  • Unclear where water can/cannot be crossed
  • Inconsistent drowning in fields
  • Lack of cover in and around certain hard caps

The purpose of this refresh was not to take anything away from the legacy map, but to enhance and refine what already exists to respect the tone. Based on community feedback, we have made the following adjustments to the following Capture Points:

Bloody Bend

  • Made some terrain tweaks to reduce drowning in the fields unless prone
  • Added cover points
  • Added an extra non-enterable barn for cover

Dead Man’s Corner

  • Replaced a non-enterable building with an enterable version of the same size, to provide elevation opportunities, as well as an additional quicker route through the backyards
  • Opened up the wall network to allow an additional infiltration point around the compound
  • Additional cover
  • Added routes in and over the wall

Forward Battery

  • Extended the hedgerows to meet up with the rest of the landscape
  • Added additional side bocage hedgerows to provide cover opportunities for players wading through the water channel
  • Added foliage
  • Added cover in the flooded field on the flank

Jourdan Canal

  • Adjusted terrain levels to reduce drowning
  • Added cattle ring cover for players wading through the fields
  • The player can now walk underneath the footbridge at full height without drowning
  • The player will drown if they attempt to crouch, this can be prevented by standing up
  • Added a pontoon bridge crossing point
  • Added immediate cover for players as they cross the bridge
  • Adjusted reed foliage around the bridge
  • Added a tree line of sight blocker

Douve Bridge

  • Created additional dock walkways to get to the other side of the river
  • Added cover points along this route
  • Made some tweaks to the landscape to make less of it submerged deep in water
  • Added a little bit of storytelling with destroyed vehicles and artillery scorch marks
  • In keeping with the dock theme an additional small dock en route to the bridge with cover has been added

Douve River Battery

  • The water can now be crossed at specific points both on foot and in a vehicle, this will be highlighted both in the environment and on the tactical map

Groult Pillbox

  • Made terrain changes so that the deep water is broken up by the land
  • Created additional cover
  • Created additional foliage
  • Added a pontoon bridge river crossing

Carentan Causeway

  • Added a trench network in close proximity to the exit of the existing trench network
  • Added a non-enterable shed building
  • Terrain pass
  • Foliage pass
  • Made terrain changes
  • Created additional cover
  • Created additional foliage
  • Additional cover in the flooded fields
  • Embankments on the approach for prone cover
  • Additional storytelling

Flak Position

  • Made terrain changes
  • Created additional foliage & cover
  • Additional storytelling

Madeleine Farm

  • Made terrain changes
  • Made the dirt road more prominent at ground level
  • Replaced the wall to open up the additional road loop
  • Adjusted road splines to link up the off-road back to the main road
  • Built on top of the existing field with additional storytelling and cover

Madeleine Bridge

  • Updated the rubble affordance position to make it clearer that the player cannot get underneath the arch
  • Adjusted the terrain in the centre of the bridge to allow the player to move underneath the central arch
  • Allows the player to fully cross the river at this section, and keeps it in line with the rest of the canal
  • Created an additional trench network in the field

Aid Station

  • Terrain pass
  • Cover pass in the hard cap
  • Foliage pass in the hard cap

Ingouf Crossroads

  • Added a farm compound
  • Terrain pass on height, blending and painting
  • Additional foliage created

Road to Carentan

  • Terrain pass
  • Foliage pass
  • Created additional cover

Dynamic Weather

With the map refresh of Purple Heart Lane the Technical art team looked at introducing an update to the rain. Initially, this was to address some visual bugs that occurred on Xbox. This allowed us to add some variation to the original effect, allowing us to have some scenarios with no rain or some with a full-on storm.
We have been investigating this as part of an expansion to the levels of snowfall planned for Elsenborn Ridge and adapting the technology to include rain. The system’s flexibility has allowed us to add VFX scenarios ranging from light rain to a heavy downpour, coupled with lightning and thunder. The system had to be expanded to include audio level changes that would synchronize with the rain intensity and to also have a delayed trigger to each lightning strike.
Each VFX scenario was broken down into a preset;

  • Light rain
  • Medium rain
  • Heavy rain
  • Extreme rain (including thunder/lightning)

This meant we could tune each scenario easily in isolation. Each scenario includes parameters referenced from the VFX, lighting and audio files to allow us to easily tune rain intensity, atmospherics and audio. In addition, there are also controls for the frequency and occurrence of lightning for the extreme rain setting.
Each of these presets was made into a Data Asset that could then be accessed by the Blueprint to blend between over a set amount of time, all of which can be tuned in terms of frequency, probability and transition length. We added the probability of when the transition between each stage would occur for us to add a certain amount of randomness to it. Along with this the lightning that occurs in the extreme level of rain also has a probability factor of when and where it occurs adding to the immersion of the overall effect.

Console Admin Camera

Admins on console servers can now utilize the power of the admin camera with full controller support!

If you’re an admin on a server (For Console or PC) you will now find that you can enter / exit the admin camera menu via the pause menu

Bug Fixes

General

  •   The text under Notice for Armor and Recon in the Create a New Unit menu is misaligned
  • [15.0] The loading screen for SMDM Day Skirmish shows the Town centre which is not in the skirmish level
  • [15.0] The loading screen for SMDM Night Skirmish shows the Town centre which is not in the skirmish level
  • [15.0] The preview image of the Oak Leaf uniform is low resolution
  • [Console Server Browser] The confirm prompt for the Reset Filter pop-up & the confirm button on the server filter window doubles the input
  • The search function within “Field Manual” doesn’t search for all topics.
  • The hair is clipping with the Winter head on front end after equipping then on Barracks
  • [Field Manual] In Vehicles > Seats & Keybindings, the tank section mentions that all heavy & medium tanks have a machine gun for the driver, which is incorrect.
  • [Field Manual] On the half track page, there is no mention that the half track engine needs to be turned off in order to work as a spawn.
  • [Field Manual] Under “Satchel Charge” in “Equipment” there is no mention that the satchel charge can be disarmed.
  • [Field Manual] Under Artillery > Shells in the Combat section, it should be mentioned that smoke shells deal no damage, even direct hits.
  • [Field Manual] Under Deployables, it would be expected for “Spawn Types” to be the main section, not a sub-section, and for it to cover the airhead, half-track & recon spawns.
  • Slider value settings that are set by 1 tick above the minimum value, back to the minimum value, will not change as expected.
  • Flamethrower canisters are severely clipping through the support’s backpack on some uniforms.
  • Garrison cannot be destroyed by nearby satchel explosion
  • Officer/Commander watch no longer shows how many garrisons are currently built
  • The M1919 Browning reload audio cannot be heard in TPP
  • The player is unable to use commander abilities after attempting to use the chat during cooldown
  • Visual keybinding indicators on pop up prompts are linked to the “Dialog” keybinds instead of “Vote”.
  • When diving to prone and firing a machine gun, the player jumps forwards when they finish firing
  • The Firefly hull front has weak points on the hatches with only ‘Heavy’ armour value

Console specific

  • [CONSOLE] Joining a party as a PS5 player through T17 overlay causes the VOIP channels to become unusable
  • [CONSOLE] Party voice chat doesn’t work in Frontend when inviting a player through T17 Overlay
  • [CONSOLE] When player tries to join a server through T17 overlay VOIP is unusable
  • [CONSOLE] Player cannot switch between Server Message and Key using LB/RB buttons within Deployment Screen

Carentan

  • Wheel asset presents snow texture
  • [D6] Rubble piles have larger than expected Collision, blocking bullets from hitting targets
  • [C7] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced.
  • [F7] The Player remains stuck between a chimney and a chair inside of a ruined building
  • [I3] Door and Brick Wall Textures Overlapping

Driel

  • [Driel-O-GER] The pre-placed British Garrisons have the design of the US Garrisons

El Alamein

  • [A3] Floating pile of rocks are present in Sector 6
  • Rock formations across the entire map are presenting poor level of detail
  • Low textured rock formations are missing player collision
  • [A3][B3] Floating rock asset is present in sector A3 and sector B3
  • [F6][Offensive] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced

Hill 400

  • House asset changes its texture once the user gets close to it
  •  [I4] Window will show low level LOD and appear as pink when viewed from a distance

Hürtgen Forest

  •  [H4] Missing collision on a boulder

Kursk

  • [E10] A fence doorway blocks players from walking through
  • [F10] Invisible collision present in trench
  • Invisible wall present on a broken barbed wire asset along trench

Mortain

  • Supply and Ammo Drops can be placed in the out of bounds area
  • [D6] – Tent is slightly misplaced
  • [G3/H3] The player can catch on fire if driving a supply truck past wrecked trucks in close range

Omaha Beach

  • Some bushes don’t have any player or bullet collision
  •  [C5] A specific house asset is corrupted

Purple Heart Lane

  •  [E4] Players can get stuck in water under Douve Bridge
  • [F2] [F10] Raining inside a couple of houses
  • [F4] There is some z-fighting present on the brick floor along the docks.
  • [F7] When walking on the walkway under the bridge, deep water footstep SFX are incorrectly emitted.
  • [H1] Red car has low detail from a short distance
  • Power Lines across the map presents misalignment
  • There is a spot present in sector D8 where vehicles start wobbling
  • Transport and Supply trucks can become stuck in cattle feeder assets.
  • General LOD Foliage improvements

Practice Range

  • [Practice Range] “Select Spawn” option appears invalid in the Practice Range deployment and select role screens
  • [Practice Range] Deployment screen loses functionality in Practice Range
  • [Practice Range] White decal can be seen through scarecrow targets
  • [Practice] Players are not removed from a party when entering the practice range

Remagen

  •  [F8] Rock assembly is missing vehicle collision.
  • [D3] Vehicles clip through the rocks near the train tracks
  • [F8] Rock assembly is missing vehicle collision.
  • [H2] A mudbank is missing vehicle collision
  • [D3] A boulder does not have vehicle collision

Sainte-Mère-Église

  • [C4] Stretched texture on wired fence
  • [J8] Misaligned barbed wire is present in this sector

Stalingrad

  • [I6] [I7] Apartment building roof is missing player collision in multiple spots
  • Patch 15.3 Changelog

[Source: Reddit]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.