Home > Title Updates and Patches

theHunter: Call of the Wild Update 1.87 Out for Scopes and Crosshairs Pack This Sept. 24

Developer Expansive Worlds has released theHunter: Call of the Wild update 1.87 to coincide with the Scopes and Crosshairs Pack DLC. Not only is the new DLC out, but the update itself comes with new features and improvements for telescopic scopes and more. Check out the full patch notes below.

theHunter: Call of the Wild Update 1.87 Patch Notes for Sept. 24:

Take Aim with Scopes and Crosshairs Pack

Master long-range hunting with new precision scopes and a customizable reticle system designed for superior accuracy. Gain more control over your equipment and be prepared for any possibility.

This is the Scopes and Crosshairs Pack:

  • Angler 4-8×100 Night Vision Rifle Scope
  • Hermes 3-7×33 Handgun-Shotgun Scope
  • Odin 4-12×33 Rifle Scope
  • 5 new customizable reticles: Duplex Centre Cross, Mil Dot 02, Reticle Crosscut, Target Dot, and Chevron.

New and Improved FOXPRO X360

We’ve teamed up with FOXPRO to bring exciting upgrades to the remote caller available in the Ambusher Pack, released last year. With the new FOXPRO X360 you will gain access to two new unique features.

  • FOXFUSION: Enables you to simultaneously lure two animals.
  • FOXBANG: Immediately ceases all calls upon detecting a loud noise. This option is toggle-able.

This upgrade is available for free for all Ambusher Pack owners. You can grab it now for $4.99 on SteamEpic Games StoreMicrosoft StorePlayStation and Xbox

September Update: Patch Notes

Today, we also released a free patch adding reticle customization and various animal animation improvements for all players among multiple bug fixes. To swap a reticle go to your storage, choose a scope you want to change, and click the Customize button.

Now let’s dive into the details.

NEW FEATURES AND IMPROVEMENTS

  • All telescopic scopes can now have their reticles customized. Reticles from previously existing scopes are available to everyone to customize. Additional new reticles are available in the Scopes DLC package. Changing the scope’s crosshair will affect that particular scope when mounted on any weapon. Changing reticles costs 4500 Hunter Bucks.
  • Japanese and Simplified Chinese text localizations are now available in the Xbox and PlayStation versions of the game.
  • New or updated items will now be initially highlighted in the Store menu at the Cache to make it easier to find them.
  • POI icons have been adjusted to improve consistency and clarity.
  • The .577/450 Black Powder rounds used by the Gandhare Rifle have been revised to be considered ethical when shooting class 9 animals (now covers class 4-9 instead of 4-8 as before).
    • Developer’s Notes: It’s time for a tiger hunt!
  • We’ve removed the Picatinny Rail and Rear Sight from the Caversham 12 Gauge shotguns to improve sight picture and visibility when aiming with the bead sight.
  • We’ve adjusted the Picatinny Rail and scope positioning on the Rangemaster, M1 Iwaniec, and Solokhin MN1890 rifle types.
  • Due to the implementation of new systems required to make reticles in scopes swappable, all weapons have had their accuracy at various zeroing ranges with their different scopes and sights reviewed and updated.
    • Developer’s Notes: Hopefully, we’ve got everything, but please let us know if any of the guns aren’t as accurate as they used to be!
  • Some entertaining phrases will now appear in the bottom right corner of the screen during loading.
    • Developer’s Notes: If you happen to find yourself in a scenario, where the game freezes during loading, please include the phrase that was on-screen when the issue occurred when reporting the issue.
  • We’ve comprehensively restructured how the game handles audio data to improve stability and consistency.
  • We’ve changed the colors used for players in Multiplayer to make it easier to differentiate between them.
  • Multiple animation improvements for several animals were added. They will now move more naturally. This change affects the following animals: Alligator, Moose, Bears, Cape Buffalo, European Rabbit, Raccoon, Wild Boar, all Deers, Cape Buffalo, Beceite Ibex, Puma, and Snow Leopard.

BUG FIXES

Gameplay

  • Animals should no longer appear out of thin air when exiting a structure, such as a tripod.

Audio

  • If a player walks through several bushes all at once, the bush-rustling sound effect will now stop correctly instead of continuing to play.
  • Raining sounds on the Shooting Range in Hirschfelden will no longer persist when the weather changes.

Equipment

  • We’ve fixed an issue where the antler rattler was not held correctly.
  • Improvements were made to the accuracy of bows when using the Brightsight Rangefinder Sight with different zeroing settings.
  • The .410 Birdshot rounds will no longer stop traveling after 75m.
  • A minor visual issue on the .454 Revolver was fixed.
  • We’ve adjusted ballistics on 9.3X74R Polymer-Tip Bullets to improve their accuracy at 150m.
  • We’ve fixed the orientation of the lettering on the cylinder of the Vasquez Cyclone .45
    • Developer’s Notes: Special thanks to the one person who cared enough about this gun to report this a while ago. This one’s for you, Neutron619.
  • An issue with the reloading animation of the Hudzik .50 when crouching was fixed.
  • We’ve addressed several issues with 3rd person animations on various shotguns.
  • The iron sight on the King 470DB will now reflect the current zeroing range correctly.
  • We’ve fixed an issue with the texture on the chamber of the 7mm Regent rifles.
  • Iron Sight alignment on the Virant .22LR was fixed.
  • We’ve fixed the Ladder Sight on the Gandhare Rifle to use the correct zeroing settings again.
  • Fixed an issue where weapons would appear to be endlessly reloading when viewed in 3rd Person if the player carrying the weapon was knocked out and respawned while reloading.
  • Crouching or going prone with the Rolleston .45 no longer causes issues with the camera.
  • If a player does not have any ranks of the Lightning Hands Perk, reloading the Tsurugi LRR .338 will no longer cause issues with the camera.
  • The Red Raptor Reflex sight can now be used with the Rhino .454 as intended.
  • We’ve fixed an issue with the reload animation on the Kullman .22H.
  • We’ve addressed an issue where the audio for firing a Zarza or Arzyna rifle might be out of sync when firing the last round in the magazine.

Dogs

  • Players cannot command their dogs while in outposts anymore.
    • Developer’s Notes: The good boys and gals would not respond anyway.

Animals

  • Animals should be better at turning now, which makes them less likely to run into the water.
  • We’ve fixed an issue with the Bengal Tiger’s idle animation
  • European Rabbits will no longer fly away if shot while trying to enter their warrens.
    • Developer’s Notes: We’ve clipped their wings for good.
  • Bengal Tigers will no longer look away from the player just before mauling them.
    • Developer’s Notes: Maintaining eye contact is important.
  • We’ve fixed an issue with Merriam Turkey’s feathers not rendering properly.

Character

  • Unconscious Players will no longer visibly blink.
    • Developer’s Notes: That was just too creepy.

Multiplayer

  • We’ve fixed an issue that made all animals less reactive to certain players in Multiplayer.
  • We’ve resolved a problem where players using the Windows Store edition of our game couldn’t join their friends’ multiplayer games via invitations, even when those friends were also on the Windows Store version.
  • We’ve fixed an issue that previously stopped players using the Windows Store version of the game from inviting their friends (also on the Windows Store version) to join multiplayer games if the server was hosted by someone using either the Epic Games Store or Steam version.
  • We’ve fixed a crash that could occasionally happen on Xbox when joining voice chat in Multiplayer after previously having the application suspended.

Missions

  • Rotating the map will now correctly progress the objective during the “Something Wicked This Way Comes” mission on Mississippi Acres.

UI

  • When switching to Tru-score on the harvest screen while X-ray view is enabled, the view will now zoom in on the antlers again.
  • We’ve fixed an issue where the downloadable content menu did not update frequently enough on Xbox and PlayStation.
  • We’ve removed a confusing “Controller Disconnected” message that would appear on PlayStation after switching profiles.
  • Rotating mission items while inspecting them should be smoother now.
  • Recently purchased DLCs will no longer show up in the “Recommended DLC” list.

Customization

  • The customization item formerly known as “Christmas Red Laminate Wood” was renamed to “Christmas Red Carbon Fiber” to reflect the fact that it looks like Carbon Fiber.

System

  • When launching the game during installation on a console, players will now receive a warning pop-up indicating that the game is still installing, and that only limited content is available.
  • For Xbox users with a large number of achievements, we’ve resolved a problem where the autosave function could occasionally stop working upon loading into a Reserve.
  • We’ve made additional improvements to memory management to improve game stability.
  • We’ve fixed a crash that could happen when attempting to fire a bow at a shooting range without any arrows loaded.
  • We’ve addressed an issue where the game could unexpectedly crash if a player using the Windows Store version signed out of their profile while playing the game.

Our readers will be notified when a newer update for this game gets released soon.

[Source: Call of the Wild]

Damien Seeto

Home > Title Updates and Patches

Lollipop Chainsaw RePOP Update 1.002.001 Out for Bug Fixes This Sept. 24

The latest update has been released for Lollipop Chainsaw RePOP on all platforms. This is update 1.002.001 and it comes with a host of bug fixes such as fixing Juliet’s jiggle physics, adjusting her speed and much more. Read on for the full patch notes for September 24.

Lollipop Chainsaw RePOP Update 1.002.001 Patch Notes:

Bugfixes

●Fix for Juliet’s physics processing (Breast sway and bust adjustment)
●Optimization of Juliet’s movement speed (fixing the problem where she
seems to slide after jumping on a horse)
● Fixed the problem where zombies overlapping the camera were not displayed
●Fixed the voice line in the helicopter explosion scene in Stage Zero
●Optimized the volume balance between character voices, BGM, and sound
effects.
●Fixed the bug with the zombies shaking in the training room in stage 2.
●Fixed a bug where Juliet would go into an off-limits area in the
Junkyard in Stage 1.
●Fixed a bug in Time Attack (Fixed a bug that allowed extremely short
clear times to be recorded. Leaderboards will be reset at a later date)
●Fixed a bug that made it difficult to manually control QTE.
●Fixed cloud save.

In related news, the game designer, Yoshimi Yasuda, posted the following announcement on X.

We will let our readers know when a new update is released soon.

[Source: Steam]

Damien Seeto

Home > Title Updates and Patches

Expeditions: A Mudrunner Game Update Version 1.011 Out for Patch 7.2 Fixes This Sept. 24

Saber Interactive has released Expeditions: A Mudrunner patch 7.2 today for PC and consoles. This is update 1.11 (PS5 version 1.011) and it comes with critical changes such as improvements to the map UI, fixing FPS drops and more. Check out the patch notes down below.

Expeditions: A Mudrunner Game 1.011 Patch Notes:

Hi Runners!

We’re updating the Public Beta Branch with the latest update for Expeditions: 7.2! 🚚

You will find all the changes below:

Most critical changes:

Changed flow of Task tracking. Previously, the “Start tracking” button did nothing if a task was found by Binoculars without visiting a task giver zone. The new flow is:

Find a task giver zone with the binoculars or visit a zone
The stages of the task are added to the task list on the map
The “Start tracking” button is clickable and allows the player to activate a task

  • Added the new tooltip about changing trucks or recovering to the Outpost. The tooltip instructs the player to open the Details menu and then either recover or change the truck. It is displayed on the imap, near the Outpost icon and the Truck icon, depending on which one is selected
  • The Recovery tutorial has also been updated
  • Significant changes have been made to the map UI, including a bug on gamepads where the Accept button did nothing without pressing any buttons on the D-pad, and a bug where the cursor was missing when opening the map after Recovery to the outpost
  • Headlights could be turned on by pressing right stick on gamepads
  • Fixed FPS drops during opening the map
UI:
  • Sedona region is added to the progress page on the Profile
Content:
  • Fixed shadow borders in the Drone scannings
  • Improved the Helipad sounds
Known issues we’re working on:
  • FPS drops in the Garage
  • On consoles, connection to an existing session resets in some cases (please try again after receiving the pop-up Connection lost)
  • In some cases, the Guest crashes when the Host leaves the crossplay session
  • HUD will not be hidden when module building pop or trade pop up is opened
  • Quest truck markers are displayed on the map while using the Helipad, after selecting a quest truck, the player will be teleported to the first playable truck on the list
  • Outpost and Gateway icons are missing on the map
  • Displaying ‘No rewards on this type’ text instead of showing bonus rewards on the map, please note that rewards are available and will be displayed on the Summary screen
  • Overlay of “Rewards” text in HQ in all languages except English localisation

When a newer update for the game is released, we will let our readers know.

[Source: Steam]

Damien Seeto

Home > Title Updates and Patches

Helldivers 2 Update 1.001.102 Drops for Crash Fixes, Various Adjustments This Sept. 24

While Arrowhead just released a major patch last week, it came with a price, as players has suffered through game crashes. That’s changing today, as the studio has released Helldivers 2 update 1.001.102 that aims to resolve those alongside other miscellaneous issues.

Helldivers 2 Update 1.001.102 Complete Patch Notes:

Fixes:

Crash fixes:

  • Fixed a rare crash caused by weapon reloads
  • Fixed a rare crash when opening chat on a mission.
  • Resolved crash related to squad menu.
  • Fixed crash that might happen if host migration occurs during a bug breach.
  • Fixed crash when opening the Armory or Ship management and Acquisitions menu at the same time when on someone else’s ship.
  • Fixed a UI crash where there could be more than 3 teammates at the same time.
  • Fixed a crash which occurred after an early host migration and the former host having an unique skin in their hellpod.
  • Fixed crash that could happen if a peer leaves a four-player game

Miscellaneous Fixes:

  • The SH-32 Shield Generator Pack now properly transfers knockback to the wielder.”
  • Fixed Helldiver cardboard not spawning in the tutorial.
  • Fixed a bug where Helldivers arms would glitch when quickly picking up the same weapon type twice.
  • Fixed owned stratagems number increasing for all categories when stratagem is purchased.
  • Fixed issue with overlapping input for Rock Paper Scissor first option on the controller.
  • Fixed the Expert Exterminator title being incorrectly available to some players.
  • Fixed the issue where all the medals of a Warbond page would hide when scrolling.
  • Scout walkers will now receive the gas confusion effect when damaged by gas. They will also properly take damage on their health zones when receiving damage from flamethrowing or gas weapons.
  • Fixed name of the new host not showing anymore for clients when host migration happens.
  • Fix backpack being hidden while in the HMG Emplacement.
  • Resolved an issue where PS5 players became unjoinable after their console returned from rest mode.
  • Fixed issue where a poor connection between a joining player and an existing player could cause the existing player to be disconnected from the session. For good measure, we also doubled the threshold for what is considered a poor connection. This should result in less instances of being randomly sent back to your ship without warning or reason.
  • Fix a host migration issue for stratagem objectives that prevent their completion.
  • Fix bug where sometimes prerequisite objectives would be shown above the primary objective in the HUD.
  • Fixed tentacles throwing the player in the air when impaler recalled them.
  • Fixed bug in “EVACUATE HIGH-VALUE ASSETS” where enemies would stop spawning for a period of time when the host leaves.
  • All Automaton Hulk types will now prioritize the player over the Power Generator in the Evacuate High-Value Assets mission.
  • Fixed broken menus when opening the main menu right before entering the hellpod (when the Loadout menu opens).
  • General Brasch was promoted to Super 10-Star General after the latest personal shield generator confusion.

Of course, this doesn’t mean all the game’s issues have been fixed. Arrowhead has listed the things they are working on as well.

Known issues

These are the highest priority issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This is not a comprehensive list. Top Priority:

  • Players may not receive Friend Requests sent from another platform
  • Large units have no audio cues, allowing them to sneak up on players
  • Enemies will try to shoot the generators through walls in the Rescue High-Value Assets mission
  • Enemies are sometimes capable of shooting through walls
  • Social menu is stuck on ‘Please Wait Democratically’ for some players
  • Dead bodies of Chargers can launch the Helldiver into the air
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Players may sometimes be unable to join specific friends, or are returned to ship when joined

Medium Priority:

  • Reinforcement may not be available for players who join a game in progress
  • Mines may become invisible or may disappear in Multiplayer lobbies
  • Pelican-1 may sometimes be launched away if hit with an impaler tentacle
  • Supply packs may be incorrectly used if pressing down on a controller while calling in a stratagem
  • Friends “Invite only” games can still be seen on the Galactic War Map but cannot be joined
  • High damage weapons will not detonate hellbombs
  • Some enemies that bleed out do not progress Personal Orders and Eradicate missions

This is the second follow up patch released by the studio, as a hotfix was pushed out resolving issues last week as well.

[Source: Helldivers Discord]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Skull and Bones Update 1.000.017 Fixes Rubberbanding and “Buy” Button Issue

Heads up, pirates! Ubisoft has released Skull and Bones update 1.000.017 this September 24 on all platforms, and this is to implement minor fixes to the game. Do not expect any new content given the big Y1S3.1 patch was released just last week.

Skull and Bones Update 1.000.017 Patch Notes:

Improved Server Stability

  • Improved server stability to address rubber-banding that caused players to experience movement glitches or travel outside unintended areas

Vanity Atelier

  • Fixed an issue where the “Buy” button is greyed out while purchasing items from the Vanity Atelier

That’s about it for the latest round of fixes. Of course, there are other things to look forward to in the game as Week 6 starts today featuring Li Tian Ning World Event (Flames of the Phoenix), and Commander Zhang (The Serpent’s Wrath). You can check out the in-game calendar for more info. In terms of bounties the Silent Death bounty is still ongoing alongside the Jaws of Retribution.

Once another patch is released, we’ll let our readers know. Hopefully there is one released to tackle some of the crashing and progression bugs affecting gamers.

[Source: Skull and Bones (Twitter)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Street Fighter 6 Update 1.15 Brawls Out, Bringing Terry Bogard

Street Fighter fans, a new challenger has arrived! That’s right, Terry Bogard from the world of Fatal Fury is now available to play as, as Capcom has begun rolling out Street Fighter 6 update 1.15 across all platforms. 

Street Fighter 6 Update 1.15 Patch Notes

PS5 Version 1.000.015

Highlights:

  • Pounce into a match with Terry  
  • Improve your game with V-Rivals  
  • Learn from your mistakes with Replay Review
  •  Go for a brawl in Pao Pao Café

Update Details

Fighting Ground Year 2 Additional Character, Terry Bogard added. Various Terry-related items can be found for sale in the Goods Shop.

  • Playable character, “Terry Bogard”
  • Terry: Outfit 2
  • Terry: Outfit 1 Colors 3–10
  • Challenger Screen: kangyaku: Terry
  • Stage: Pao Pao Cafe 6

The following features have been added or updated. Arcades

  • Terry’s arcade story added.

Character Guides

  • Terry’s character guide added.
  • Certain parts of other character guides updated.

Combo Trialss

  • Terry’s combo trials added.
  • Certain parts of other combo trials updated.

Command Lists

  • Terry’s command list added.

Replays

  • You can now switch to player control during replay playback. Use this feature to figure out how to combat certain attack patterns or find new strategies!

The following features have been updated. Player Titless

  • Terry’s player titles added.

Real-time Commentary s

  • Terry specific commentary added.

Fighter Profiles

  • Terry’s avatar poses added.

Clubss

  • Terry segments for club uniforms and emblems added.

Battle Adjustments For more details, please visit the following link. Battle Adjustments(2024.09.24) Warning Regarding Replays After updating, you will not be able to play back replays from earlier versions. CFN > Replay

  • Replays saved to your Replay List, or Local Replays, will remain saved but cannot be played back.
  • You cannot search for replays from previous versions.

Fighter Profile

  • History data from previous versions will not be displayed.

World Tour Terry’s missions and Pao Pao Cafe are now available! By becoming Terry’s student, you can learn his master actions. To meet Terry, two conditions must be met in World Tour.

  • Become Ryu’s student.
  • Clear Chapter 11-4 of the World Tour campaign.

Once these conditions have been met, One Fateful Day will be available from your hangout in Metro City. Switch to that scenario to enjoy a special day. You may learn a new move or twenty too! Battle Hub Welcome the arrival of the V-Rival, Sim Sim! Thanks to studying the battle data of hundreds of thousands of players, the Virtual Rival (V-Rival) Sim Sim is now ready for everyone! Try it out when you want to play but not against a live opponent, and you can also get cool bonuses and advice from Li-Fen too! New Features

  • New Challenger images from the Street Fighter illustration contest added.
  • Cell-Shaded and Manga filters added to photo mode.
  • Pockest stickers added.

Useful Features In the top right of the main menu you can now see both friends and club member who are online. From there you can go to your CFN Fighters List with a single button press. Club members tab added to CFN Fighters List. With this feature it is easier to see who in your club is online, and it is easier to organize which Battle Hub server to join, or to create custom rooms. Notices regarding Lucky Battle Cabinets in the Battle Hub are improved. Options Settings to keep Kimberly’s Super Art 3 music, etc. from overriding the BGM tracks added. You can find them from Options > Audio > Other > BGM Override Settings New Avatar Gear Check out the following cool new avatar gear available with this release!

  • Terry Bogard’s Cap
  • Terry Bogard’s Jacket
  • Terry Bogard’s Sneakers
  • BH Denim
  • Classic Electric Guitar
  • Spirited Leather Bangle

More News! We got a special Udon Comics New Challenger image and sticker for players available in the News! Bug Fixes Training Modes

  • Fixed an issue that occurred with the Switch Block options where the block direction would switch during continuous blocks even when set to Standing Block only or Crouching Block only.
  • Fixed an issue where the frame meter would show data one frame slower than the actual data during a Super Art startup for ones that have an attack hitbox appear during the dark screen transition, such as Zangief’s Bolshoi Storm Buster and Akuma’s Shun Goku Satsu.

Sounds

  • Fixed an issue where the BGM volume was slightly lowered during Akuma’s charged Gou Hadoken.
  • Fixed an issue where the round transition part of the Street Fighter III BGM tracks would not play.

Battle Changes:

Adjustment Summary

Universal Concepts

Some characters have received some balance adjustments for this update.

Rather than sweeping changes to alter the game balance across all characters, this time we’ve zeroed in to specifically add some tweaks to characters that hadn’t seen many changes to their playstyle yet. We’ve also dampened the unexpected negative impact of some previous changes, and dialed back some factors that were really sticking out.
 
Universal

At the moment, Capcom has yet to release the full patch notes for this update, though we know it’s mainly focused on adding the latest fighter, Terry Bogard. As of right now, players can now play as him through the classic arcade and begin training under him in the World Tour. As for online play, players will need to wait as Street Fighter 6 servers are currently down for maintenance. They’ll be down for roughly four hours, with the full scheduled available below.

Street Fighter 6 Down for September 23 – Planned Maintenance 

  • Monday, September 23 8:00pm – 12:00am PDT
  • Tuesday, September 24 3:00am – 7:00am UTC
  • Tuesday, September 24 12:00am – 4:00pm JST

Caution

  • The maintenance period may change.
  • All online content cannot be used as players cannot log in during maintenance.
  • Challenges, Fighting Pass, Shop, etc. cannot be accessed even during their availability periods.

We expect the full patch notes for this update to be live once the server maintenance have concluded, so stay tuned!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Mortal Kombat 1 Khaos Reigns Patch Notes Unleashed and It’s a Super Long Read

Ahead of the DLC and title update release tomorrow, NetherRealms has released the complete Mortal Kombat 1 Khaos Reigns patch notes! This is a massive read, and lucky for you, we’er here to split this up into easy to digest chunks!

Mortal Kombat 1 Khaos Reigns Patch Notes:

PC Steam & Epic Games Store

  • Various fixes to improve game stability
  • Added a new [High] value for the existing Motion Blur setting, with the previous [ON] setting now being noted as [Medium]
  • Added AMD FSR 3 Image Reconstruction as an additional Upscaling option available
  • Added a new graphical setting to disable the Film Grain effect
  • Updated Nvidia DLSS Image Reconstruction plugin to version 3.7.1 and changed the Upscaling Preset used to C
  • Implemented first pass of Razer RGB peripheral support for certain in-game sequences
  • Reworked file structure to optimize future Patch download & install sizes (Note that additional optimization to reduce Patch install & download size is unlikely to be possible)
  • Various UI fixes and improvements
  • Various Mouse & Keyboard input device related fixes
  • Resolved issues that occurred when using Low graphics settings
  • Further optimized the PSO Shader Cache boot flow for certain hardware set-ups
  • Updated PC Hardware System Spec information to reference more recent hardware and provide additional context for target Resolution & Settings

Khaos Reigns Content Update

  • Additional Story Content has been added – Part 2: Khaos Reigns

Free Content Update

  • Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.

General Fixes & Adjustments

  • Title updated to Khaos Reigns
  • Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Cyrax Fighter to Roster
  • Added Sektor Fighter to Roster
  • Added Noob Saibot Fighter to Roster
  • Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
  • Added several new Brutalities for players to discover
  • Fixed several visual issues during brutalities
  • Added Kameo ease of use information shown during Kameo Selection
  • Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
  • Adjusted distance that Fighters move when performing a buffered backdash after an attack
  • Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
  • Fixed issue that could cause players in Invasions to not use the latest hotfix data

Invasions

  • Added Towers of Time which now resides where the Gateway Mesa was
  •  You can now also enter Towers of Time from the Main Menu > Towers
  • Added Towers of Time Challenges & Leaderboard with placement rewards
  • Added Map to Mesa Pause Menu which shows pathways & key locations

Online

  • Added Warrior Shrine
  • Added Online Practice Mode

Character Specific Adjustments

Main Fighters

Ashrah

  • Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
  • Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight

Baraka

  • (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected

General Shao

  • Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
  • Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)

Geras

  • Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
  • History Lesson now recovers 17 frames faster on miss

Havik

  • Added new Move Nether Snatcher & Enhanced Nether Snatcher
  • Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp
  • Added new Move Enhanced Corpse Taunt
  • Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
  • Helping Hand armor now starts on frame 6 (was frame 10)
  • Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
  • Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
  • Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
  • Fixed missing sound effects on Neoplasm when the projectile is parried

Johnny Cage

  • Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel

Kitana

  • Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried

Kung Lao

  • Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
  • Shaolin Spin can now move forward or backward while holding Front Kick button
  • Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
  • Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
  • Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block

Li Mei

  • Fixed rare issue with opponent facing incorrect direction briefly if Lion’s Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
  • Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow

Liu Kang

  • Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)

Raiden

  • Enhanced Lightning Port has less damage scaling and on hit disables the opponent’s ability to Breaker or use a Kameo until they land
  • Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
  • Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead

Scorpion

  • Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit

Sindel

  • Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
  • Fixed Kartwheel having incorrect frame data shown in Practice Mode

Smoke

  • Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
  • Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
  • Invisibility now goes away when hit by a parry attack
  • Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
  • Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing

Shang Tsung

  • Added new move Kameo Kopy & Enhanced Kameo Kopy
  • Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
  • Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
  • Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
  • Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
  • Bed of Spikes & Enhanced Bed of Spikes now appear faster
  • Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
  • Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss

Tanya

  • Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
  • Divine Protection now parries projectiles and allows for follow-ups with max charge
  • Deity Push now has a different hit reaction with increased damage scaling
  • Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
  • During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
  • During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
  • During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
  • During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
  • Fixed issues with Guidance lingering in certain situations

Omni-Man

  • Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown

Quan Chi

  • Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
  • Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
  • Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
  • Fixed visual issue with Zone of Waste lingering during brutalities

Homelander

  • Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
  • Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
  • Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
  • Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
  • Fixed issue with Flight speed being reduced after performing (Air) God Complex
  • Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
  • Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues

Takeda

  • Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
  • Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
  • Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
  • Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
  • Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
  • Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
  • Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
  • Serpent’s Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
  • Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
  • Shooting Star does 10 more damage
  • Smart Shuriken explosion does 10 more damage
  • (Air) Rushing Nimbus Attack first attack does no damage scaling
  • (Air) Enhanced Rushing Nimbus Attack does 30 more damage
  • If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
  • Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
  • Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession

Kameo Fighters

Cyrax (Kameo)

  •  Self-Destruct no longer lingers when the round ends
  • Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles

Darrius (Kameo)

  • Ground Invitational and Army of Two can now be performed after Volleyballistic
  • Fixed Army of Two attack going in the wrong direction under certain circumstances
  • Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
  • Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
  • Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner

Frost (Kameo)

  • Fixed Ice Krash & Frosty’s Revenge not being possible as a reversal
  • Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant

Goro (Kameo)

  • Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro’s Partner
  • Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled

Jax (Kameo)

  • Added new move Gotcha Grab

Kano (Kameo)

  • Eye Laser now has multiple hits when blocked & has a longer recharge delay

Kung Lao (Kameo)

  • Added new moves Orbiting Hat & Wobbly Hat
  • Spin can no longer sometimes auto face during the first few frames
  • Buzz Saw can no longer sometimes auto face during the first few frames

Motaro (Kameo)

  • Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
  • Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks

Sektor (Kameo)

  • Added alternate Fatal Blow attack by pressing R1 during startup
  • Activate Homing is now performed by holding R1
  • Tele-Punch starts up 2 frames faster
  • Fixed visual issue with Up Rocket causing ground impact effects after it has been parried

Shujinko (Kameo)

  • Added new move Kingdoms Krumble
  • Added new move Waterfall Chop
  • Fixed interrupting Shujinko during Death’s Embrace (Ermac) causing an excessively long recovery for his partner

Sonya (Kameo)

  • Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack
  • Sonya is now vulnerable for 17 more frames after Leg Grab misses

Sub-Zero (Kameo)

  • Added new moves Deep Freeze & Iceball Special
  • Fixed visual effects issues when partner misses with their Fatal Blow

Stryker (Kameo)

  • Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling

Tremor (Kameo)

  • Crystal Wall Punch is now mid (was high)

Khameleon (Kameo)

  • Added new move Alternate Disguises
  • If either of the first two hits during Roll are Up Blocked, the final hit will not come out
  • Fan Toss can no longer sometimes auto face during the first few frames
  • Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over

Mavado (Kameo)

  • Fixed animation issue with Nomad’s Touch when performed near corner while roster fighter has their back to the screen

Ferra (Kameo)

  • Torr Stance: Slide! has 2 more recovery frames on block
  • Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss

Once the update data download is live, we’ll let our readers know. As far as patches, this is probably the biggest changelog we’ve gotten for Mortal Kombat 1 yet and with good reason.

[Source: Mortal Kombat Discord]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Ex-343 QA Claims Microsoft Contracting Policies One of the Biggest Issues MS Exclusives Seeing a “Downturn in Quality” and Halo’s Struggles

Back in the day, Microsoft’s Halo franchise was one of the biggest in gaming, and it was one genre where Sony didn’t have anything to counter the software giant with. Over the years, the franchise’s popularity has waned a bit, which was evident in Halo Infinite’s release, as even if it did great numbers at launch, its impact is nowhere near as big as in previous entries.

While there’s a lot that could be said about Halo not being as big as it once was, one ex-developer pins the blame on Microsoft itself and how it treats developers at 343. Former 343 QA Tester Briggs William Crane has spoken out about Microsoft’s contracting policies, which is something he attributes to the Halo franchise’s hardships. Commenting on a video by HiddenXperia titled “We Finally Know What Happened To Infinite’s Campaign, DLC, Story & More,” Crane points out that Microsoft’s policies in laying off contractual people as they are getting into their best work is what’s hampering the franchise. Not only that, the same person also points to this contractual employment as one main reason why Microsoft’s exclusives are seeing a “downturn in quality.”

Ex 343 Dev here. Now I work at Epic Games. Microsoft’s contracting policies are single handedly one of the biggest issues that Halo faces. Can you imagine how difficult it is to do your best work knowing that they’ll get rid of you in 18 months and there’s nothing you can do about it? Plus that forces people out the door just as they become fully trained and competent at their positions. All of this just so they can have the luxury of being able to easily lay off employees when it suits Microsoft execs. A SIGNIFICANT portion of 343’s workforce is comprised of contract workers (including the entirety of the old MCC team). The self inflicted brain drain is maddening to watch, and it’s (in my opinion) why most Microsoft exclusive titles are seeing a downturn in quality. They’ve created a business environment in which the talent they should be trying to cultivate is being pushed out the door and is then nabbed by other studios.

Briggs is now working full-time as a LiveQA Tester for Epic Games’ Fortnite according to his LinkedIn bio.

The latest Halo game, Halo Infinite, was released for the Xbox One, Xbox Series X|S and PC back in 2021 with its multiplayer offered as free-to-play. Blitzing out of the gate, the shooter has gone through ups and downs throughout the years and is still being supported by 343 with title updates, events and so on. When it comes to Microsoft’s first-party releases, possibly the biggest offender is Redfall, which was universally panned for its bugs, lack of content and unpolished gameplay. Aside from that, the most recent first-party major release from Microsoft has been Hellblade 2: Senua’s Saga, which reviewed fairly well, though might not have been the system-seller Microsoft was hoping for.

We’re not privy to the inner workings at 343 or Microsoft, but we did ask the company for a comment on the situation, and if we hear anything back, we’ll update the article with the info.

More MP1st Reading:

[Thanks, Rebs Gaming!]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Don’t Nod Confirms Banishers Didn’t Meet Expectations; Developing 2 Unannounced Projects for Release Before End of 2027

While we loved what we’ve played of Banishers: Ghosts of New Eden, it seems it didn’t get enough traction commercially, as developer Don’t Nod Entertainment confirmed that it failed to meet sales expectations.

This was revealed by Oskar Guilbert, Chairman and Chief Executive Officer of Don’t Nod in the company’s latest quarterly earnings report.

We are obviously disappointed by our recent performance in an extremely competitive and selective market. Despite an excellent critical reception, Jusant and Banishers: Ghosts of new Eden unfortunately did not achieve the commercial results we had hoped for, resulting in a deterioration in our 2024 half-year results and leading us to consider all possible options regarding our roadmap.”

For the first half of 2024, the company posted an 11% decline in operating revenues to €14.6 million ($16.2 million USD), versus €16.5 million ($18.3 million USD) in H1 2023.

  • an increase in sales (+€1.2 million), mainly driven by the back catalog (Vampyr and the Life is Strange license) and the contribution of Jusant (released at the end of October 2024) and Banishers: Ghosts of new Eden (released mid-February 2024), which performed well below expectations;
  • development revenues down (-€2.0 million), reflecting the completed development of Banishers: Ghosts of new Eden;
  • a reduction in capitalized production (-€1.1 million), resulting from the temporary suspension of 2 production lines.

Don’t Nod has confirmed that they have high hopes for the upcoming adventure game, Lost Records: Bloom & Rage, which is set to be released in Feb. 18, 2025 for Tape 1, and March 18, 2025 for Tape 2 for the PS5, Xbox Series X|S and PC.

There are also two unannounced in-house projects being developed, which the company aims to release before the end of 2027.

Unfortunately, the weak sales of both Banishers and Jusant has lead to Don’t Nod to put two undisclosed projects on hold. According to the studio, they are also exploring other options that could be implemented as soon as possible to secure ” its operations and enhance value creation.”

Once we know more about the unannounced projects, we’ll be sure to let our readers know.

If you’ve yet to play Banishers: Ghosts of New Eden, I suggest changing that ASAP. It’s a AA title that plays like a AAA game. Go read our review to see why it earned an Editor’s Choice award from us.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Delta Force Last-Gen Version Won’t Be Released the Same Time as PS5, Xbox Series; Expect Crossplay to Work Similar to “Other Popular Titles”

While we’ve seen (and played) Delta Force’s multiplayer on PC, the console versions have been MIA (Missing in Action). With the game’s ambitious scope, perhaps the studio’s initial plans to release the game on last-gen (PS4, Xbox One) has been scrapped? That’s not the case, though don’t expect the last-gen versions to be released the same time as the PS5, Xbox Series X|S versions.

This was confirmed to MP1st by developer Team Jade in an exclusive interview. Publishing Director Jesseca Zhang confirmed that the last-gen versions won’t be released at the same time as the current-gen versions, and when in terms of crossplay, players can expect it to work similarly to “other popular titles.”

MP1st: Will the full game be playable on last-gen (PS4, Xbox One) consoles and mobiles? How will crossplay for that work with current-gen and PC?

Jesseca: Last-gen consoles will be supported, but as it takes extra time to optimize the game for these systems, we don’t expect Delta Force to land on last-gen at the same time as versions for current-gen consoles. It is our commitment to bring an uncompromised Delta Force experience to all players regardless of platform, so the full multi-player game will be playable on all systems. The campaign mode, however, will be available only for PC and consoles. As for crossplay support, players can expect something similar to how this works with other popular titles.

Chances are, the last-gen versions will be released at a later date, though nothing has been announced, and we haven’t see gameplay of the console versions just yet. When it comes to crossplay, based on Team Jade’s answer, I’d assume they meant that current-gen will be able to play against other current-gen players (and PC), while last-gen players will be able to match up against each other (and presumably mobile).

Delta Force will be hitting early access in Q4 this year on PC, and hopefully, the promised console news will be out soon. You can check out our impressions of the closed alpha of Delta Force to see what we make of the multiplayer so far.

Stay tuned to our full interview hitting the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Harry Potter: Quidditch Champions New Update for September 23 Zooms Out for Version 1.000.003

Harry Potter: Quidditch Champions update 1.000.003 is available now for download on consoles and PC, and this is the game’s first post-release patch, which ushers in various bug fixes, gameplay balance changes and more. Read on for the complete changes made in the official patch notes.

Harry Potter: Quidditch Champions Update 1.000.003 Complete Patch Notes:

PC & Steam Deck

  • Updated Steam Deck Battery Saver to 40fps from 30fps
  • Updated Steam Deck Rumble multiplier (x2)
  • Added Invert Up/Down steering toggles for Steam Deck – HPQC-39
  • Added Vibration/Vibration Intensity settings for Steam Deck
  • Adjusted font size for some button icons on Steam Deck
  • Adjusted PC crash dump logs to be reduced in size – HPQC-271

UI/UX

  • Made “Skill Points” default tab in progression
  • Message of the Day and Inbox message now notify players of Season end date
  • Fixed a bug causing player nameplates to appear blank
  • Change ‘Quit to Lobby’ to ‘Proceed to Ceremony’ at end of cup tournament
  • Fixed a bug causing some Party notifications to not display correctly

Gameplay Balance/Tuning

Keeper

  • Increased Catch/Steal base radius
  • Increased Strafe Speed
  • Increased Boost Strafe Speed
  • Increased Dive Speed
  • Reduced Boost cost multiplier

AI

  • Improvements to AI Chaser loose Quaffle tracking
  • Prevented AI from crowding goals while ally is attempting to shoot Quaffle
  • Hooked up AI evasion chance vs tackles to a difficulty modifier
  • Improvements to AI Chaser shovel pass logic to prevent instances where they would shovel pass upwards at incorrect times
  • Fixed an issue where Keepers sometimes threw the Quaffle into the middle of the field when a suitable target was nearby – HPQC-150

Audio/VO

  • Added new Favored/Underdog Rivals VO lines
  • Added fireworks SFX to World Cup outro celebration
  • Added VO hooks for “Quaffle Stolen”, “Shot on Goal”, and “Successful Pass” lines
  • Cinematic volume not controlled by Master Volume in Settings
  • Fixed an issue causing various VO lines to not trigger in certain languages
  • Welcome VO lines now properly fire for certain countries during the World Cup

Performance/Optimization

  • FX quality and Shading quality increased for Gen 8 (PS4/XB1)

General Bugfixing

  • Fixed an issue where party leaders in coop weren’t receiving challenges progress HPQC-16
  • Fixed Various crashes – HPQC-131
  • Fixed a bug preventing users from interacting with other player profiles in the Scoreboard screen
  • Various fixes for Screen Reader
  • Fixed a bug that caused players to get stuck on the ground in the Weasley Burrow
  • Fixed missing team banners on goalposts in Hogwarts (Day variant)
  • Fixed preview for “Winged Key” (Level 52 reward)
  • Fixed loss of D-Pad functionality when opening Social and Pause menus simultaneously
  • Fixed excessively red VFX filter when boosting
  • Fixed various issues with AI Keepers while using Playcaller
  • Fixed a bug causing multiple Chasers to share the same spawn point after a Snitch Catch
  • Fixed an issue preventing party members from joining Cup Modes together
  • Fixed a bug preventing proper unlock of “Hogwarts Hero” Achievement/Trophy
  • Fixed a bug causing the Ready Up button to be non-functional while in a Party
  • Fixed a bug in which Ginny prompted the user to begin Chaser Training despite having already completed the Burrow Cup

That’s about it, and it’s one big patch. For PlayStation gamers, don’t forget the game is free on PS Plus!

[Source: Portkey Games]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Quidditch Champions Update 1.02 Flies Out for Tuning, Bug Fixes and More This Sept. 23

Developer Unbroken Studios has pushed out Quidditch Champions update 1.02 on consoles and PC, and this is the arcade sports game’s first post-release patch. Witch and wizards can expect gameplay tuning changes, bug fixes and more, with the complete patch notes available below.

Quidditch Champions Update 1.02 Patch Notes:

PC & Steam Deck

  • Updated Steam Deck Battery Saver to 40fps from 30fps
  • Updated Steam Deck Rumble multiplier (x2)
  • Added Invert Up/Down steering toggles for Steam Deck – HPQC-39
  • Added Vibration/Vibration Intensity settings for Steam Deck
  • Adjusted font size for some button icons on Steam Deck
  • Adjusted PC crash dump logs to be reduced in size – HPQC-271

UI/UX

  • Made “Skill Points” default tab in progression
  • Message of the Day and Inbox message now notify players of Season end date
  • Fixed a bug causing player nameplates to appear blank
  • Change ‘Quit to Lobby’ to ‘Proceed to Ceremony’ at end of cup tournament
  • Fixed a bug causing some Party notifications to not display correctly

Gameplay Balance/Tuning

Keeper

  • Increased Catch/Steal base radius
  • Increased Strafe Speed
  • Increased Boost Strafe Speed
  • Increased Dive Speed
  • Reduced Boost cost multiplier

AI

  • Improvements to AI Chaser loose Quaffle tracking
  • Prevented AI from crowding goals while ally is attempting to shoot Quaffle
  • Hooked up AI evasion chance vs tackles to a difficulty modifier
  • Improvements to AI Chaser shovel pass logic to prevent instances where they would shovel pass upwards at incorrect times
  • Fixed an issue where Keepers sometimes threw the Quaffle into the middle of the field when a suitable target was nearby – HPQC-150

Audio/VO

  • Added new Favored/Underdog Rivals VO lines
  • Added fireworks SFX to World Cup outro celebration
  • Added VO hooks for “Quaffle Stolen”, “Shot on Goal”, and “Successful Pass” lines
  • Cinematic volume not controlled by Master Volume in Settings
  • Fixed an issue causing various VO lines to not trigger in certain languages
  • Welcome VO lines now properly fire for certain countries during the World Cup

Performance/Optimization

  • FX quality and Shading quality increased for Gen 8 (PS4/XB1)

General Bugfixing

  • Fixed an issue where party leaders in coop weren’t receiving challenges progress HPQC-16
  • Fixed Various crashes – HPQC-131
  • Fixed a bug preventing users from interacting with other player profiles in the Scoreboard screen
  • Various fixes for Screen Reader
  • Fixed a bug that caused players to get stuck on the ground in the Weasley Burrow
  • Fixed missing team banners on goalposts in Hogwarts (Day variant)
  • Fixed preview for “Winged Key” (Level 52 reward)
  • Fixed loss of D-Pad functionality when opening Social and Pause menus simultaneously
  • Fixed excessively red VFX filter when boosting
  • Fixed various issues with AI Keepers while using Playcaller
  • Fixed a bug causing multiple Chasers to share the same spawn point after a Snitch Catch
  • Fixed an issue preventing party members from joining Cup Modes together
  • Fixed a bug preventing proper unlock of “Hogwarts Hero” Achievement/Trophy
  • Fixed a bug causing the Ready Up button to be non-functional while in a Party
  • Fixed a bug in which Ginny prompted the user to begin Chaser Training despite having already completed the Burrow Cup

That’s about it, and it’s one big patch. For PlayStation gamers, don’t forget the game is free on PS Plus!

[Source: Portkey Games]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

WWE 2K24 Update 1.020 Enters the Ring This September 23

Following last week’s patch to bring in fixes to various issues and the Superstar DLC data, Visual Concepts has today released WWE 2K24 update 1.020 on current-gen and version 1.20 on last-gen. Given the new content drop, expect bug fixes to be included in this patch roll out rather than new content.

WWE 2K24 Update 1.020 Patch Notes:

Visual Concepts has not released the official patch notes just yet, but here are some of the know issues that are still affecting gamers:

  • Launching issues (primarily affecting PC gamers)
  • Scott Steiner ’98 live event still NOT fixed

No word yet if this update allows mods to work in the game again. We are on the lookout for what changed from the community, but so far, no dice. There is a chance this patch is purely for stability fixes, though we’re hoping Visual Concepts talks about that soon. If we get any update from the studio, we’ll add it to the article for reference.

If you find any changes, fixes or basically something from the patch, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New State of Play Airing Tomorrow, September 24; to Feature “More Than 20 Upcoming PS5 and PSVR2 Games”

Looking forward to new PS5 games? It seems we’re in luck, as Sony has announced a new State of Play is airing tomorrow, September 24! Not only that, but the company promises “more than 20 upcoming PS5 and PSVR2 games from studios around the world” will be shared.

The show ill last 30 minutes, and fans can watch it on YouTube and Twitch per usual. Air times are: September 24 at 3pm PT / 6pm ET | September 25 12am CEST / 7am JST/6am HKT.

We’re expecting new games for 2025 to be revealed, and maybe updates on other titles as well. For those that won’t be able to watch it, don’t fret, MP1st will be here to dissect and deliver the important gaming news as it happens. Make sure to follow our X and BlueSky accounts for the latest news as it breaks.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Pacific Drive Update 1.007.002 for Patch 1.7.2 Rides Out for Custom Radio Fixes and More

A new Pacific Drive patch is out for download this September 23, as Ironwood Studios has pushed one out that brings various fixes to the game’s UI, custom radio and more. Read on for the patch notes for what console gamers will see as Pacific Drive update 1.007.002 (PC version 1.7.2).

Pacific Drive Update 1.007.002 Patch Notes:

Version 1.7.2 – Highlights
  • Various ‘Custom Radio’ fixes
  • Fixed Waypoint placement issues
Bugs and UX Fixes
  • Fixed Soft-lock that would occur after driving through a level exit while interacting with the ARC device map.
  • Custom Music can now be used in DirectX11 mode.
  • Exiting the car while parked under a Stabilizer no longer teleports the player on top of the Stabilizer.
  • Impact Hammer recipe is no longer affected by recipe scaling options during Q01. Will still scale after Q01 is completed (Identified as an issue with higher difficulty presets specifically)
  • “Siphon Fuel” objective during the tutorial will no longer jitter as fuel is being pumped.
  • Fixed issue where waypoints were unable to be placed on map when Zoomed in on certain maps
  • Fixed default and custom music sometimes overlapping when played in-game
  • Custom difficulties that contain a period in their name will now appear and be usable in the preset difficulties list.
Known Issues
  • ‘Resource Replenishment’ upon return to garage setting is not activating upon death
  • Investigating map selection for higher difficulties
  • OGG files are not as reliable as MP3’s for custom radio music
    – Temp solution: Convert songs to MP3 format
  • PS5 only – Presets are currently not removable on console
    – It’s possible to keep creating presets without deleting old ones
  • Investigating ‘Cappy is Unscannable’ issue

There was a patch released last week that introduced difficulty presets and more, which you can read about here.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Wild Bastards Review – Shooting for the Stars

Wild Bastards is the sequel to 2019’s Void Bastards and intends on expanding the appealing mixture of shooting, boardgame, and roguelite, while retaining the acclaimed art style and quirky characters. The combination is interesting and there is a strong sense of identity to this sci-fi western adventure, but do these elements blend into something that will keep you coming back for more, or is it too much of a melting pot that falls short where it should excel, which is the shooting part? Keep on reading to know all about it.

Band of Space Misfits

There’s no denying that the mix of genres at work in Wild Bastards is a clever one. It’s also one that is becoming more and more common, almost as if any game now instantly needs slapping the word “roguelike” onto them. There’s an addictive appeal to the gameplay loop that such mechanics provide, sure, but how many games do we need where the process is always the same – progress through an usually hard early game, die, repeat, hopefully manage to get some permanent upgrades to your characters, repeat over and over, until you are finally strong enough to progress a bit further. And then what? Die and repeat, of course. What ever happened to balancing difficulty?

Wild Bastards Review

Maybe it was the default difficulty in Wild Bastards that made me realize just how unfair this loop can be. It’s only rewarding in a sense that you get to progress and feel this sense of achievement if the game is well balanced – and it clearly isn’t, in this case. You get tons of items as you explore the systems and rescue the fallen members of your outlaw gang, up to a total of 13 characters with a decidedly unique look and feel to each one, but when the bell of death tolls – and it will, many, many times – all of that is lost, apart from the aces that are the permanent hero buffs.

But what’s more intriguing is how most items that you collect never seem to make any real difference, even if you assign them to the hero that they are mostly suited to. When your heroes drop into the arena, with an on-the-fly character switch mechanic, it still feels punishingly hard, despite a few good ideas at work here, such as enemy location being spotted when they talk. However, their ability to track you down in a supernatural way is a bit jarring, and they will easily make you run for cover with just a few hits. The arena showdowns could have been quite fun, but the relentless chase you are subjected to just becomes frustrating and definitely not enjoyable.

The other part of Wild Bastards is this boardgame-like gameplay where you move your outlaws across the planets in a turn-based system. There are quite a few elements here to check, from the mandatory shops to fixed and moving enemies, data sets and currency to collect, teleporters to save up on turns, and a few stronger nemesis that discover your whereabouts and decide to give you chase. It’s a nice fit to the arena side of the game, a robust system overall where the two halves don’t overstay their welcome – the problems of Wild Bastard surely don’t reside in this genre mix.

One thing that must be said about Wild Bastards is that it’s oozing with style. Voice work is terrific and the art is quite unique, with smart angular lines and a direction that bathes on retro inspirations without being properly antique, and the vivid colors result in a landscape that almost feels both techno and virtual reality at times. It’s a wise choice, a talented result, and extremely pleasant overall.

Wild Bastards Review

Unfortunately, with this art direction comes a decision that looks good on paper, but that takes its toll on the gameplay itself – the deliberate lack of animation frames is not the best thing for a harsh arena shooter where every millisecond matters – visual cues are of utmost importance and lacking here – and some animated actions as well, cutting short on these in a way that ends up hurting our comprehension of the unforgiving arenas. The glaring issue is how ladders work, without any sort of ascending or descending animation – you and every other character, friendly or foe, simply teleport top or bottom, something that frequently has a terrible impact on gameplay. To put it shortly, it’s not unusual for you to be surprised by a teleported enemy or two, as there are no visual cues and they simply spawn right next to you, pretty much capable of throwing your run into the trashcan. Lazy and unfair could be words suited to this design choice.

Almost Golden

An accomplished art style isn’t enough to take these Wild Bastards to the galaxy of roguelike heroes. The positive first impressions will end being washed up by some shortcomings and a difficulty level that is not so much challenging as it is frustratingly difficult. The diversity of characters is fun, but all of them feel puny and ineffective for longer than they should, the combinations and counters here at work more boring to figure out than fun to use. It gets even more complicated when your characters start having feuds, limiting your choices even more.

Which is a shame overall, because Wild Bastards has a robust core that just isn’t balanced. There’s obvious appeal in it, but only for the most persistent gamers who are capable of looking beyond some glaring flaws. In the end, it’s wild wild west in space, just as the theme of the game illustrates so well.

Score: 7.5/10

Pros:

  • Accomplished art style
  • Awesome voice work
  • Creative character styles
  • There’s a clever genre mix here

Cons:

  • Arena shooter sections are unfair and frustratingly difficult
  • Your progress is removed over and over, and the permanent buffs don’t feel significant
  • Teleporting ladders are the worst invention ever for an FPS

Wild Bastards review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

Home > Title Updates and Patches

Funko Fusion Update 1.002 Released for Quality-of-Life Patch #1 This Sept. 23

Developer 1010 Games has released the first major update for Funko Fusion, which is live now on PS5, Xbox Series X|S and PC! Players will see this as Funko Fusion update 1.002, and this brings a load of quality-of-life improvements, bug fixes and more, which are detailed in the official patch notes available below.

Funko Fusion Update 1.002 Patch Notes:

Gameplay Adjustments

GLOBAL

  • After completing the tutorial intro level, players can now select and play as any unlocked character in Story Mode by using the Golden Pop! character selection box inside any level, or via the Golden Pop! boxes in the Hub after completing the first level. Inside any level, melee the Character Pop! Box to cycle to the Golden Pop! Box and then select your character of choice.
  • Players can now unlock all four base characters of a World by completing the first level of that World.
  • Players can now unlock the second World for only one Golden Crown, earned by completing one level. The cost for unlocking the second World Door has been reduced to two Golden Crowns, and so forth.
  • Hub flow has been adjusted to direct new players to unlock a second World after finishing the first level of the first World.
  • Crown Buy Machines in levels now require less vinyl to produce a Silver Crown. Spend the vinyl freely on items and Golden Chests and experiment with random weapons and gadget combinations!
  • Players are no longer interrupted by hits or shots when drinking a Soda.
  • Increased the speed of drinking a Soda buff.
  • Players are now invulnerable while using CCTV monitors.
  • Players are now invulnerable while using Mould Machines.
  • Increased player lives from 3 to 5.
  • Added additional save data redundancy to prevent save game data loss from occurring.
  • Adjusted text when a player is a ghost to better inform them to proceed to a Pop! Box.
  • Reduced sprinting stamina cost by half, allowing Players to sprint twice as long.
  • Added green crosses to the heart pickup for better visual clarity.
  • Adjusted the brightness of hologram locations for items the player needs to place to help draw attention to them.
  • Adjusted the UI for level screens so that the Cameo IP can be more easily seen and help players see where the Cameo levels are in the game.

WORLDS

Wonderworks Factory
  • Rebalanced the Zombie Foxxo boss fight.
Masters of the Universe
Level 1 – Tower Power Play
  • Rebalanced the entire encounter.
Level 2 – Immortal with a Portal
  • Rebalanced the entire level.
Level 3 – Snake Mountain Outing
  • The Mummy’s Cameo Level entrance has been adjusted to force gas tank usage to prevent a soft lock inside The Mummy’s Cameo Level.
Level 5 – Scare Mare
  • Rebalanced the Boss fight and turned off respawning enemies through the portal.
Jurassic World
Level 1 – Dilopho Saw Us
  • Back to the Future’s Cameo Level door now requires a battery to open the door.
Level 2 – Raptor Rescue
  • Rebalanced the portion of the level near the ice base.
Level 3 – Giga Bites
  • Rebalanced the Giga fight.
Level 5 – Pyro Gyro
  • Rebalanced the Boss fight.
Battlestar Galactica
Level 1 – The Sound of Cylons
  • Rebalanced the shuttle lift sequence.
Level 2 – Frak! Attack!
  • Rebalanced the shuttle defense segment.
Level 5 – Throne Room Doom
  • Rebalanced the Boss fight.
Hot Fuzz
Level 3 – The Village People
  • Rebalanced the encounters with Reverend Shooter and Doctor Hatcher.
Level 4 – Aisle Four Uproar
  • Rebalanced the supermarket fight with Michael.
  • Rebalanced the combat sequence outside of the supermarket.
Level 5 – Model Citizens
  • Rebalanced the Boss fight.
The Umbrella Academy
Level 3 – Commission Mission
  • Rebalanced the level and turned off the respawning of Temps Commission goons.
Scott Pilgrim vs. The World
Level 1 – Irate Pirate
  • Rebalanced with changes to fire goons and Demon Hipsters Chicks.
Level 2 – Double Trouble
  • Rebalanced various parts of the level.
Level 3 – Vegan and Again
  • Rebalanced the Todd and Roxy boss fights.
The Thing
Level 1 – Husky Hustle
  • Rebalanced enemies that are outside of the base.
  • Rebalanced enemies that come in from the helicopter.
Level 2 – Bark In The Dark
  • Reduced the number of enemies that spawn in Phase 2 of the boss fight.
  • Additional gas canisters are now available to burn the boss.
Level 3 – Blood Hounded
  • Increased radius of flares by 10% to keep you warm and cozy for a bigger area.
  • Added additional gas tanks in Thule station to remove need for backtracking.
Level 5 – Blair Scare
  • Rebalanced the Boss to ensure the chest dog burster stays out for longer and appears more often.
Final Boss
  • Limited the number of enemies present and disabled constant respawning of enemies.
  • Rebalanced health to improve the boss encounter flow.
  • Changed the number of Gold Crowns needed to access the final boss fight to 35, down from 45.

CAMEO LEVELS & CAMEO QUESTS

Shaun Of The Dead
  • Rebalanced zombie encounter outside the Winchester Pub.
  • Rebalanced the zombie encounter outside of Foree Electric that triggers when the alarms go off.
M3GAN
  • Reduced down time for M3GAN to keep the fight moving more quickly. This is the part where you run.
Voltron: Legendary Defender
  • Reduced the amount of enemies that spawn and attack the player while finding the Trans-Reality Comet.
  • Enemies now jump-attack less frequently.
The Mummy
  • Rebalanced the entire Cameo Level.

Bug Fixes

GLOBAL

  • Fixed an issue where cutscenes were unskippable when replaying a level.
  • Fixed a rare issue preventing 100% completion.
  • Fixed an issue where a level could reset without a Game Over screen if the player died 3 times
    regardless of the total numbers of lives they have left.
  • Fixed an issue with certain DLC characters being available in the Hub, but not in a level.
  • Fixed an issue with the “Initializing Systems” screen not behaving as an initializing system should.
  • Fixed a minor VFX issue when picking up Hearts.
  • Fixed an issue with level terminals in the Hub.
  • Fixed an issue causing the level Vinyl counter and the overall Vinyl count for players to be incorrect.
  • Fixed an issue relating to background music dropping out unintended.
    [*[ Fixed an issue with Ed’s outfits causing ‘Chrome Red’ and ‘Black & White’ to be the same.
  • Fixed a rare issue with Gameplay audio cutting off after extended play.
  • Fixed an issue where players could not break gold objects after being interrupted.
  • Fixed an issue with Zombie and Thing character variants not unlocking correctly.

WORLDS

Masters Of The Universe
Level 2 – Immortal with a Portal
  • Fixed an issue where a Proto Part for Mould Machines would not count towards the total amount of Proto Parts.
  • Fixed an issue where portals would not work correctly.
Level 3 – Snake Mountain Outing
  • Fixed an issue where Trapjaw will sometimes misbehave and block player progression. Trapjaw has learned to behave.
  • Fixed an issue where selecting “Continue Story” from Level 2 would limit the number of portals the player could mould in Level 3.
Level 5 – Scare Mare
  • Fixed a rare issue where the red glowing enemy that drops the Red Proto Part doesn’t spawn.
Jurassic World
Level 1 – Dilopho Saw Us
  • Fixed an issue with some terrain which could get players stuck on.
The Umbrella Academy
Level 1 – House Hunters
  • Fixed an issue with Hazel playing incorrect animations during his fight in the grand hall.
  • Fixed an issue where Cha-Cha’s grenades could fall through the hallway floor. Look out below no more!
Level 3 – Commission Mission
  • Fixed an issue relating to picking up clues which would sometimes cause an error.
Hot Fuzz
Level 2 – Rumble in the Ruin
  • Fixed an issue causing a Pop! Box to not allow player revives.
Level 3 – The Village People
  • Fixed an occurrence where enemies that spawn in with Treacher had a rare occurrence of staying present and becoming invincible.
Level 4 – Aisle Four Uproar
  • Fixed an issue causing Michael to sometimes get stuck in the supermarket.
Scott Pilgrim Vs. The World
Level 3 – Vegan and Again
  • Fixed an issue with the Vegan Police and the coin spawning.
Level 5 – Chaos In The Chaos
  • Fixed an issue where two variants of each of the Scott Pilgrim characters could be present in the character select menu.
  • Fixed a visual issue with Gideon’s slam attack.

The Thing

Level 4 – Head Hunted
  • Fixed an issue causing missing audio in the cutscene.
  • Fixed a rare issue causing the Funkey to not spawn.
Battlestar Galactica
Level 3 – Rough Fit Muffit
  • Fixed an issue relating to Turret placement.
Level 4 – Ovian and Out
  • Fixed an issue relating to the Ovian Queen section.

CAMEO LEVELS & QUESTS

The Mummy
  • Fixed an issue relating to the player dying and restarting the level.
M3GAN
  • Fixed an issue where M3GAN’s quest will not fail if you leave the area. She wanted to be friends till the end.
Shaun Of The Dead
  • Fixed an issue where the Mega Man escort quest interfering with the Shaun of the Dead escort would cause both missions to not progress.

CHARACTERS

  • Fixed an issue where the franchise name would not display correctly alongside the characters found in that World.
  • Fixed an issue with characters not displaying correctly in the character select screen.

Stay tuned to our review which is factoring these changes before handing our final verdict.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rumor: Rocksteady Working on New Batman Game; Sony Allegedly Trying to “Moneyhat” It

Following the release of Suicide Squad: Kill the Justice League earlier this year that was met with a thud after being in development for close to a decade, it looks like developer Rocksteady Studios might be going back to the IP that brought them to prominence, as a new rumor has surfaced that the studio is now working on a new Batman game.

The rumor comes from Shpeshal_Nick who has managed to have leaked stuff from time to time. As if this tidbit of info that Rocksteady was working on a new Batman game wasn’t enough, it’s also claimed that Sony is trying to “moneyhat” the game as well.

For those not aware of what it means, in this context, it means Sony is allegedly trying to get console exclusivity for it, which usually lasts for 12 months. One game “moneyhatted” by Sony is the upcoming Silent Hill 2 remake, which Sony has confirmed is a console exclusive to the PS5 at least until October 8, 2025. Hopefully, this isn’t the case, as the more people that can play a game, the better it is for everyone (except for Sony stockholders and execs). If that does indeed happen, given the timeline, this game might not even be released until the PS6 given how long development time is these days.

While Rocksteady Studios has released a game before the Arkham franchise (Urban Chaos: Riot Response for the PS2, Xbox), the studio pushed its way to top of the video game superhero genre with the release of Batman: Arkham Asylum back in 2009. It was met with universal acclaim and the entire trilogy is still widely considered the best superhero video game trilogy of all-time. The last mainline Arkham game released was back in 2015, though we did get Batman: Arkham VR for PC and the PSVR in 2016, and we are getting Batman: Arkham Shadows for VR though that’s being developed by Camouflaj. Since then, the studio toiled away at Suicide Squad: Kill the Justice League and eventually releasing it in February of this year to negative reviews, and is a game that Warner Bros. admits performed poorly at retail. It fared so badly that just a few weeks ago, word got out that layoffs were happening at the studio that were attributed to Suicide Squad’s poor performance as the main cause.

Bear in mind, this is just a rumor and should be taken with a bag of salt. Rocksteady’s current project is currently unknown at this time, but a few months ago. a report surfaced stating that the studio is working on a Director’s Cut for Hogwarts Legacy, as the studio’s bosses are pitching a new single-player game to parent company WB, which lines up with this rumor. Speaking of bosses, Rocksteady’s co-founders have departed the studio two years ago, which means that even if the dev team does dip their brush in the Batman well, it won’t necessarily mean we’ll be getting a great game once again.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dragon Ball Sparking Zero Gets Lore Accurate With Whis by Making Him Extremely Unfair to Fight

The concept of power levels may have been one that Dragon Ball has long moved away from, but the series has still maintained a hierarchy of power amongst characters. In fact, ever since Dragon Ball Super introduced the idea of Gods of Destruction, Angels, and Omni King, the series has set a high bar of power, which became clear that it would be impossible to achieve even by the main protagonists. However, when it has come to video games, they’ve typically kept them somewhat balanced and fair between all the characters so any of them could be viable. Well, that seems to not be the case with Dragon Ball Sparking Zero, as developer Spike Chunsoft seems to be going lore-accurate with one of the series’ most powerful characters, Whis.

Now, to be clear, Whis isn’t the strongest character in the Dragon Ball universe. No, that title belongs to Zeno, the Omni King of the multiverse, who literally has the power to wipe out entire universes at the flick of his wrist.

Luckily, he’s not in the game (yet), but we do have another character who essentially comes right after Zeno in terms of power. He belongs to a whole group of beings known as the Angels, and though they have no ill intent or seek out conflicts, they still possess an insane amount of power that not even a God of Destruction can match. We’re talking about Whis, who initially appeared to be a servant under Beerus but was actually his mentor. It’s no surprise, considering all his abilities, though there’s one that Goku did manage to learn, which is Ultra Instinct, an ability that allows the user to automatically move without even thinking.

But even then, Ultra Instinct takes a heavy toll, draining the user of their energy when used for a long duration. In Dragon Ball Sparking Zero, Goku can use this ability, but it comes at the cost of ki being drained. However, that’s not an issue for Whis, as he can use it freely with zero ki cost, as shown in this video.

At first, fans thought his ki wasn’t draining because earlier videos showed players fighting against him in training mode. However, with the video above, we now have confirmation that the character can use Ultra Instinct without any of the drawbacks that Ultra Instinct Goku suffers from. If that sounds unfair, it’s because it is, and though no one has yet to come out with exactly how we can counter this (which we’re sure we can), it’s pretty funny to see Bandai go to such great lengths with how these characters act in Sparking Zero. I have no doubt that there are some ways to counter this, but if there aren’t, it does beg the question of whether Whis will be playable during online matches. On the one hand, I love the idea that he may be completely broken because it’s so accurate to the series’ lore. On the other hand, I get where some in the community are coming from and how the character shouldn’t be allowed in ranks and tournaments due to how busted they may be.

I’m sure we aren’t getting the whole picture behind the character, as most clips are just small snippets of gameplay. Thankfully, we won’t have long to wait, as Dragon Ball Sparking Zero is set to arrive on consoles and PC on October 11.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

God of War Ragnarok Mod Bypasses PSN Account Requirement on PC

God of War Ragnarok has received mixed reviews on Steam, and many of them are due to one main issue: Players must log in with a PlayStation Network (PSN) account to play the game (though some are not being required to do so, for unknown reasons). This has frustrated many, especially those in countries where Sony’s services aren’t available. As a result, it was only a matter of time before the modding community stepped in to address this problem.

A modder named iAroriasUA has released the NoPSSDK mod, which entirely removes the PlayStation PC SDK from the game. As a result, players can enjoy God of War Ragnarok on PC without needing to log into PSN. According to the modder, it fixes unexpected errors linked to the PSN account integration. However, it will also be a relief for players who prefer not to create a third-party account just to enjoy the game.

Downloading the mod is straightforward. You can get it from Nexus Mods and follow the provided instructions. The mod requires copying files such as version.dll and PsPcSdk.dll into the game folder, after which the game can be launched without any issues. As always with mods, users are advised that unexpected issues may arise, particularly with future game updates.

MP1st’s review of God of War Ragnarok on PC gave it a score of 10/10, stating, “The PC port of God of War Ragnarok is exactly what I was hoping for it to be: an excellent, extremely well-optimized port that takes advantage of features only found on PCs.”

Given Ragnarok seems to have sold considerably less compared to the Steam release of the first God of War’s for PC which didn’t require a PSN account to play, could the company renege back on its PSN account requirement especially for single-player games? We certainly hope so.

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Taha

Television kills your vision.