Home > News

Street Fighter 6 Ed Commands List and Special Moves Revealed, Fighter Out Feb. 27

Ed is coming to Street Fighter 6 later this month, and Capcom has quite the showcase for him as a new gameplay trailer shows off his boxing expertise. Not only that, but we even see Ed’s commands list and special moves ahead of the character’s roll out on Feb. 27!

As you probably saw, the gameplay trailer showed off plenty of Ed’s moves, which Capcom has revealed names and command lists for.

Street Fighter 6 Ed Commands and Special Moves List:

  • Psycho Flicker: A quick flicker jab from a distance that can go in one of three directions to catch the opponent off-guard and is vital to Ed’s ability to control space. If you hold this button down, Ed will use his Psycho Snatcher from Street Fighter V where he can pull in opponents with psycho-powered tendrils
  • Psycho Blitz: Unleashes a series of punches cloaked in Psycho Power
  • Psycho Storm: Ed’s Level 1 Super Art sees him striking opponents with a series of high-speed flicker jabs
  • Psycho Cannon: Ed’s Level 2 Super Art, previously from Street Fighter V, generates a multi-hitting ball of psycho power that moves forward
  • Psycho Chamber: Ed’s Level 3 Super Art turns opponents into his own personal punching bag by tying together their hands and feet and pummeling them in the name of Neo Shadaloo

Ed will join the Street Fighter 6 roster on February 27 and be available as part of the Year 1 Character Pass. Players can also expect an outfit pack at release and a new stage to fight on, the Ruined Lab.

Beyond the content drop, the update bringing all of this will include quality-of-life improvements, new photo mode lighting, and some more options for the PC version. We expect to have a full changelog posted when the update arrives on February 27. 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Like a Dragon: Infinite Wealth Update 1.15 Drops This Feb. 9 (Update 2)

Like a Dragon: infinite Wealth update 1.15 (PS5 update version 1.015) is now out on all platforms, and players can once again expect a host of bug fixes to the game to be implemented. Read on for more info on what’s new in the Infinite Wealth new update patch notes.

Like a Dragon: Infinite Wealth Update 1.15 Patch Notes \ Like a Dragon: Infinite Wealth Update 1.015 Patch Notes:

Update 2: After almost a day of being out, RGG Studio has finally released the official patch notes!

  • Fixed a bug that may cause a crash in rare cases during Sujimon battles.
  • Improved playback of music in playlists so that playback resumes from the point where it was interrupted.
  • Fixed a bug that the status bonus at job level up was not reflected correctly when changing jobs.
    (*The correct values will be reflected when a job change or job rank-up is performed after the patch is applied.)
  • Fixed a bug in Hawaii where characters would occasionally get stuck in walls during battles in certain areas, which would interfere with progress.
  • Fixed several bugs in Dondoko Island, such as the game not progressing properly under certain conditions and an issue that caused island guests to float.
  • Fixed problems with progression and editing your Sujimon team under certain conditions in the Sujimon substories.
  • Improvement of spelling errors and localization problems
  • Fixed various other bugs to improve stability and quality.

Update: According to Steam user Matthias416472 the permanent stats issue has been fixed,

Unfortunately, RGG Studio hasn’t released the patch notes just yet, though that should change within the day, which was the case for the version 1.14 patch released last week.

For now,  there are known issues regarding the Xbox versions which will be addressed (we’re hoping this is the patch that will bring the fix).

Aside from bug fixes, we’re expecting the free in-game items to make their way into the game:

Once the official patch notes are out, we’ll update the article with the info, so refresh this article from time to time.

Update: Official patch notes have been added.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA UFC 4 Update 28.00 Hits the Octagon

EA UFC 4 update 28.00 is out, and while EA released new fighters in UFC 5 as part of its title update also released yesterday, the same can’t be said to the last-gen UFC game. Read on for what this new title update is for.

EA UFC 4 Update 28.00 Patch Notes:

Unfortunatey, EA hasn’t acknowledged the title update released for UFC 4. Over on the game’s PS4 update history, here’s what’s stated as new:

Minor Update:
• Miscellaneous Updates

Yep, that’s about it. Chances are, these are for stability and security, and doesn’t touch on gameplay at all. Given the last title update we had for the game was pretty much the same thing, and didn’t house any gameplay-related adjustments, it’s very, very unlikely that there are any front-facing changes in the latest patch for the game.

Given UFC 5 is in full swing, don’t expect a lot — if any at all — updates to UFC 4 in the future.

If you still haven’t picked up UFC 5, go read our review here where we state, “The EA Sports UFC series has certainly been one of their most consistent quality-wise, and EA Sports UFC 5 continues that trend.”

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Jojo’s Bizarre Adventure: All-Star Battle R Update 2.33 Out for Patch 2.3.3 This Feb. 9

CyberConnect 2 has released Jojo’s Bizarre Adventure: All-Star Battle R update 2.33, which is officially tagged as patch 2.3.3! This update comes with lots of balance adjustments. Read on for the February 9 patch notes below.

Jojo’s Bizarre Adventure: All-Star Battle R Update 2.33 Patch Notes | Jojo’s Bizarre Adventure: All-Star Battle R Update 2.3.3 Patch Notes:

Common

Taunt

  • Fixed issue allowing Stylish Guard and Throw Escape inputs to be buffered during Taunt.
  • Disallowed Stylish Guard and Guard during Taunt.
    • This was unintended and has been fixed.

Assault Assists

  • Fixed the Assist character’s attack vector being off if the player uses Dodge while the Assault Assist is executing.
    • This was unintended and has been fixed.

Arena Gimmicks

  • Fixed issue causing sound effects to stop playing.
    • This was unintended and has been fixed.

DIO

“I’ll give you one chance.” Skill

  • Fixed issue causing Time Stop effect not to end if this skill was interrupted under certain conditions.
    • This was unintended and has been fixed.

Mariah

Normal throw

  • Fixed issue causing the Magnetization Gauge to stop changing based on distance between Mariah and the opponent after hitting with a normal throw, until hitting with “If you’re not allowed to touch something, it makes you want to touch it more…” or “You little turds!”
    • This was unintended and has been fixed.

Yuya Fungami

Health regeneration rate

  • Fixed White Damage regeneration rate being slower than other characters.
    • This was unintended and has been fixed. (Applies common rules that other characters follow.)

“I got you!” skill

  • Increased rate of Health drain from the activation of “Drain Nutrients” as a result of this skill hitting.
    • This change aims to emphasize the character’s unique trait more.

“Attack by following their scent!” skill

  • Increased rate of Health drain from the activation of “Drain Nutrients” as a result of this skill hitting.
    • This change aims to emphasize the character’s unique trait more.
  • Stopped Highway Go Go from returning to Yuya’s position after the tackle hit. Instead, the footsteps will begin attacking from the spot where the tackle hit.
    • This was unintended and has been fixed.

Guido Mista

Assault Assists

  • Increased the spacing between Guido Mista’s shots, preventing the Assault Assist from causing a chain guard.
    • Mitigates the Assist being stronger than other Assault Assists due to two factors:

– Using along with an unblockable attack or a skill that causes Guardbreak makes it easy to guarantee damage.

– The Reversal Assist has 2 uses.

This change allows for using Dodge or Stylish Guard while guarding against Mista’s Assault Assist, escaping from an otherwise unavoidable combo.

The hits still combo with each other, so the skill still has utility in, for example, a ground combo or approaching the opponent while Mista is firing.

“Gonna light you up!” skill

  • Reduced knockback on hit.
    • Improved the reliability of comboing when the attack is fired repeatedly.

Narancia Ghirga

Crouching medium normal attack

  • Increased damage. (Fixes damage being halved.)
    • This was unintended and has been fixed.

Jolyne Cujoh

“Your body’s best angle to punch.” Skill

  • Fixed issue where the HHA would not activate if canceled out of this skill’s recovery (only if via the Weak Attack + Medium Attack buttons).
    • This was unintended and has been fixed.

F.F.

“I’ll get Weather Forecast to make it rain.” HHA

  • Shortened the delay until the beginning of the attack after the opponent guards an HHA-enhanced “F.F. Shot” skill. Shortened the time until the opponent recovers from their guard.
    • Fixed the ability to set up an unavoidable combo with certain attacks.

Wonder of U (Toru)

“Obla dee, Obla da” Style

  • Fixed issue causing the actual opponent to be hit multiple times by “Obla dee, Obla da” when the opponent’s assist was hit by “Obla dee, Obla da.”
  • Fixed issue causing the actual opponent to be hit multiple times by “Obla dee, Obla da” when the opponent’s (as Wonder of U (Toru)) “You… attacked me? How…” skill was hit by “Obla dee, Obla da.”
    • This was unintended and has been fixed.

That’s it for today’s patch notes. Stay tuned in the near future when more patches are dropped.

Source: Bandai Namco

Damien Seeto

Home > News

Overwatch 2 Season 9 Launches This Feb. 13, Brings Competitive Changes and General Improvements

Overwatch 2 Season 9 is launching in less than a week, and Blizzard has just spilled the beans on all the major changes arriving with it. Chief among these is a brand-new progression system for Competitive modes and some quality-of-life adjustments to projectiles, health pools, and more.

You can watch a trailer for the new season below:

Blizzard also shared a lengthy blog post breaking down most of the new season’s changes, so we’re going to dive right into those. Let’s get started:

Overwatch 2 Season 9 Update Details:

Competitive Changes

OW2S9 Rank Changes

Overwatch 2 now displays a Rank Progress bar in the middle of your competitive matches. There are a handful of modifiers that can affect how much progress you gain or lose towards your next rank, such as win and loss streaks, whether or not a match is considered an uphill battle, and more. These modifiers are displayed below your rank bar each match and help clarify why your progress might have moved the way it did in the match prior.

As part of the overhaul, everyone’s ranks will be reset. After 10 Placement Matches, players will be placed into the proper ranks, and after each match they can see a predicted starting rank. There’s also a new Champion rank, which sits above Grandmaster.

Jade Weapon Rewards

OW2S9 Jade Weapons

Jade weapon skins will now be unlocked after earning 3,000 competitive points on any given Hero. These points are easier to obtain than Champion rank, and you’ll gain them even during losses, so through enough playtime, these weapons can be yours.

For those concerned about working towards Golden Weapons, worry not. Through the end of Season 8, players can still earn Competitive Points toward unlocking Golden Weapon Variants. When Season 9 starts, your previously earned Competitive Points will be converted to Legacy Competitive Points.

You’ll still be able to use Legacy Competitive Points to unlock the Golden Weapon Variants, but the way you receive Legacy Competitive Points will change. Once the 2024 Competitive Year closes, any leftover 2024 Competitive Points will automatically be converted and added to your Legacy Competitive Points, which can be used to unlock Golden Weapon Variants.

Core Gameplay Changes

OW2S9 Projectile Changes

The team is also implementing some changes to make the game feel better to play overall. They’re adjusting the majority of projectile sizes to make them larger and more consistent to hit. For example, bullets from Tracer’s Pulse Pistols and Reaper’s Hellfire Shotguns have had increased in size by 0.05 meters, while Pharah’s rockets have increased by 0.15 meters. This is to make shooting feel more consistent and satisfying.

Health pool changes have also been made. Heroes with 150-175 HP have received a 25 HP increase, 200-300 HP Heroes are increased by 50 HP, and 300+ HP Tanks are increased by 75-100 HP. This is to balance out the increase in accuracy for most Heroes and prevent players from feeling like they’re dying too quickly.

To make sure these changes don’t affect Support and Damage roles, each have received slight buffs. To make healing easier, each player now regenerates 20 HP/sec after 5 seconds of not taking damage. Support characters heal begins after 2.5 seconds. On the other hand, Damage roles have a new passive that causes targets they damage to receive a 20% reduction to any healing.

Overwatch 2 Season 9 launches on February 13. We’ll be sure to post the patch notes when they drop.

Source: Blizzard

Related MP1st Reading:

Jack Breitenbach

Game the night away!

Home > News

Ark Survival Ascended Update 1.034.048 Released This Feb. 8 for Fixes

Studio Wildcard has released Ark Survival Ascended update 1.034.048 on PlayStation 5, which addresses a bug introduced in the last update. Read on for the official patch notes for the latest Ark update below.

Ark Survival Ascended Update 1.034.048 Patch Notes:

Earlier today, Studio Wildcard released an Ark Survival Ascended update that brought many fixes and new features. Unfortunately, the PlayStation 5 version also introduced some movement issues that the studio said they would fix with another update later in the day. This appears to be the update they promised.

We’ll watch for any additional notes, but expect this update to address the abovementioned issue. This update also brings it on par with the PC patch that dropped today. More on that update can be found below.

Ark Survival Ascended Update v34.48 Patch Notes:

v34.49 (34.48 client) – 02/08/2024 – Minor version for servers and clients

Patch Notes

  • Winter Wonderland content has been merged into the base game, so you no longer need to run the mod on your servers.
  • Simple Game Framework Devkit Update with Steamboat Willie Game Example
  • The CrossARK system is now enabled for Official Servers and will be coming to unofficial next week.
  • Enabled the Custom Cosmetic Skins with Steamboat Willie Skin and Structure Mod Example

Example

  • Official Servers, by default, will have an approved set of Custom Cosmetics featured on the Mods UI page.
  • The approved list can be modified by modifying the following option in GameUserSettings.ini
    •  [ServerSettings]
    •  CosmeticWhitelistOverride=”URL”
  • To disable the Custom Cosmetic system on your server, use the following commandline parameter: -DisableCustomCosmetics

Bug Fixes

  • Fixed a bug where Single Player would fail to save
  • Adjusted the hitbox of the beelzebufo’s attacks so it can more easily reach Meganeura above it
  • Creature Tracker filter “Low HP Creatures” now excludes baby creatures
  • Added missing icons for Species X plants
  • Prevented baby Tusoteuthis from producing oil, so that it is less tedious to feed
  • Rhyniognatha’s placed structures will no longer restart their pick-up timer
  • Boss corpses can now be harvested so that players no longer get stuck inside them (Dragon, Megapithecus, Broodmother)
  • Unclaimed dinos no longer count as enemy dinos when deploying a cryopod
  • Amphibious dinos will no longer be uncryoable outside of water if they require it (This won’t affect babies already in cryopods, but will affect all future ones going forward)
  • Kaprosuchus no longer gets points added to oxygen stat (as it does not use it)
  • Added baby age progress on tracked tamed POI
  • Made the hotbar quick swap respect keybinds vs using set keys 1 through 0
  • Added dynamic text on Spray Painter and Tek Binoculars descriptions for gamepad controls
  • Some terrain in the Megapithecus boss arena can no longer be based on to prevent cheesing the bossfight
  • Fixed an issue that sometimes caused a visual obstruction/flicker in FPV when a weapon is equipped
  • Fixed oxygen sometimes not regenerating on dinos and players when swimming at the surface of water
  • Fixed Species X plants being able to be picked up
  • Fixed Tek roof, ramp & stairs can not being grindable
  • Fixed Tek Leggings & Tek Gauntlets missing descriptions
  • Fixed Sarco’s bite attacks being small causing them to miss the majority of their attacks
  • Fixed being able to place Tek Turrets on motorboats on Official servers
  • Fixed rubberbanding when using Tek Leggings ability to move while overencumbered
  • Fixed multiple display issues of cryopodded dinos in the Display Case
  • Fixed an issue that would cause flyers to walk forward on their own after landing, after using the “Whistle flyer to land” whistle
  • Fixed Tek Glove VFX getting stuck on the player visually after using a Tek Teleporter on a server
  • Fixed “Default Location” not displaying on Tek Teleporters on server
  • Fixed getting stuck inside Alpha Carno with flyers, such as Rhyniognatha
  • Fixed Gigantopithecus being unable to be pixel painted
  • Fixed an issue causing poop to visually disappear on the ground
  • Fixed water dinos instantly dying when teleporting away from them in Singleplayer
  • Fixed the inability to damage flyers that are carrying the player with hitscan weapons
  • Fixed Arthropleura visually floating up above the structure they are based on
  • Fixed difficulty snapping ladders down from hatch frames when next to walls
  • Fixed an issue causing tames on the Dino tracker to be highlighted erroneously
  • Fixed a bug that allowed unpowered Tek Teleporters to be teleported to
  • Fixed a typo in the Dino tracker
  • Fixed a player character teeth texture issue
  • Fixed female training dummy holding weapons incorrectly
  • Fixed low fps movement of clients connected to a non-dedicated server
  • Fixed scuba mask visual effect remaining active when switching between FPV/TPV and riding a raft
  • Fixed rank icons on some structures not matching up with the actual rank
  • Fixed Battle Tartare recipe being missing from Industrial Cooker and Cooking Pot
  • Fixed “Enable Public Transport” toggle being available without Tek Teleporter engram
  • Fixed an issue that allowed players to get outside of the Dragon Arena on some dinos
  • Fixed Cryofridge showing “Show Cryopod Range” instead of “Enter Pin Code” for allys
  • Fixed Ankylosaurus sometimes collecting berries with main attack
  • Fixed several issues caused by Giant Bee sting attacks
  • Fixed cryopod removing tribe name from Tek Binoculars
  • Fixed inability to cryopod dinos after removing them from a Procoptodon pouch
  • Fixed being able to dismount players with Baryonyx on PVE
  • Fixed Inclusion/Exclusion turret options not working correctly
  • Fixed Moschops inconsistency when harvesting special resources
  • Fixed an issue which caused players to fall out of the bed they were laying in
  • Fixed damage over time effects not dealing damage properly due to the “digesting” buff
  • Fixed corpses blocking projectiles and instant hit weapons
  • Fixed an issue allowing players to move faster on land than intended using Scuba flippers
  • Fixed “Wants Care In” tooltip not displaying when holding E with Dino Tooltip option set to “Only Action”
  • Fixed Procoptodon sometimes not playing kick animation when server is under stress
  • Fixed a Battleye timeout after ascension
  • Fixed being unable to tame Equus with gamepad due to instant dismount on input
  • Fixed Minimap displaying incorrect coordinates
  • Fixed not staying locked onto players in Spectator Mode
  • Fixed already installed mods showing as needing to be installed when joining a server
  • Fixed PlayersJoinNoCheckList.txt not working with -exclusivejoin (now reads EOS ids)
  • Disabled the use of various console commands used to gain visual advantages (we will continue to monitor and disable more of these as necessary).
  • Fixed multiple exploits
  • Fixed client crash related to painted canvases
  • Fixed multiple server crashes

Source: Survive the Ark (1)

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

GTA 5 Sales Hit Over 195 Million; Red Dead Redemption 2 Sales at 61 Million

If you need more evidence that Grand Theft Auto 5 is the most successful video game of all-time, then look no further than to its sales, as it has managed to break yet another milestone alongside Red Dead Redemption 2.

Take-Two Interactive just held its third quarterly reporting call, and to the surprise of no one, GTA 5 sales have gone up yet another five million units since last quarter. This brings its total sales to a whopping 195 million copies sold worldwide. But that’s not the publisher’s only sales milestone, as Red Dead Redemption 2 also surpassed 61 million sold units, up four million copies from the last quarter.

Take-Two didn’t have much to share regarding comments about the sales of each title, though they did list in their presentation that both games exceeded their expectations.

“Grand Theft Auto V, Grand Theft Auto Online, the Red Dead Redemption series, and Zynga’s in-app purchases, led by Toon Blast, exceeded our expectations. This was partially offset by softness in mobile advertising and NBA 2K24”

Sales for GTA 5 may still be going strong, but based on these quarterly numbers, it does seem it may finally be slowing down. To put some perspective, GTA 5 sales in the previous quarter were at 190 million copies, a 10 million increase from the quarter before. That number is now half of this quarter, suggesting a slowdown in sales. However, that may be due to several contributing factors, such as other major releases that dropped during the last quarter. So while the sales are down from the prior quarter, we could see them back up next.

Either way, that 200 million milestone will get hit later this year, potentially during the next quarter. The question will be, will Rockstar do something special to celebrate that achievement? We hope so!

As for the franchise, we’re all eagerly awaiting the actual gameplay reveal of GTA 6, though there’s no release date yet, we’re not expecting it to be released this year.

More GTA Reading:

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

“EvilVEvil” Vampire FPS and Closed Beta Announced, Gameplay Trailer and Features Bite Out

Swedish studio Toadman Interactive has announced “EvilVEvil” which is a vampire first-person shooter that gives players the ultimate power fantasy. It’s set to be released this summer on the PS5, Xbox Series X|S and PC for $19.99.

Before reading about the details, check out the EvilVEvil gameplay trailer to see how the action is looking so far.

EvilVEvil Game Features:

STORY CAMPAIGN

In EvilVEvil players will become an ancient powerful vampire awoken from their long slumber. They are members of The Order of the Dragon; divinely ordained protectors against Zagreus – an all-powerful evil hell-bent on consuming the essence of humanity to make him into the most powerful being in the universe. The only way to fight evil is to become evil, so players must give in to their vampiric urges, and cause bloody Armageddon across EvilVEvil’s rich story campaign, which features 11 episodic missions for 1 to 3 players.

LAUNCHES IN SUMMER WITH THREE PLAYABLE CHARACTERS

EvilVEvil launches this Summer with three playable characters. Mashaka, who surprises his enemies with a teleport ability, then scorches them with his fire magic; Leon the juggernaut, who chains enemies, pulling them towards a devastating fate; and Victoria, the leader of the team, who can send out copies of herself to hunt down enemies and then slice them apart with her deadly katana.

EMBRACE THE RAMPAGE

EvilVEvil is a fast-paced first-person vampire shooter that rewards you for mowing through hordes of enemies without remorse. The game features a cast of badass vampires, each with powerful abilities and a heavy dose of attitude. Shoot your way through their story as you uncover the plans of the evil Zagreus and his devoted cultists.

Unveil the Dark Conspiracy

Immerse yourself in a gripping narrative as you unravel the sinister machinations of Zagreus’ fanatical followers. Every mission brings you closer to the heart of evil, where you’ll confront the ultimate threat to humanity.

Blood-Pumping Co-Op Action

Join forces with up to two fellow vampires in adrenaline-fueled battles against the forces of darkness. Or take on the cult alone and prove your prowess as the ultimate vampire.

Unleash Your Inner Evil

Dive into a selection of diabolical vampires, each with their own unique playstyle and abilities. From assassin, to berserker, to arcanist, choose the vampire that best suits your preferred method of hunting.

Forge Your Own Legend

Craft your perfect vampire warrior by enhancing their strengths and shoring up their weaknesses with a diverse array of powerful artifacts. Mold your character to fit your preferred style of combat and dominate the battlefield.

Arm Yourself For Battle
Equip yourself with an arsenal of deadly weapons, from modern firearms to ancient relics of the night. Whether you favor the rapid-fire chaos of an SMG or the elegant precision of a revolver, the choice is yours.

Harness Unholy Power
Take customization to the next level by modding your weapons with an extensive selection of upgrades. From explosive rounds to vampiric life-steal, tailor your arsenal to suit your preferred method of destruction.

For those interested in trying it out, a closed beta is set to start on March 1, and players can register for it here.

At just $19.99, there is a chance it make a dent in the multiplayer landscape. Let’s hope it can bring something unique to the multiplayer shooter genre.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Assassin’s Creed Red Release Planned by March 2025, Star Wars Outlaws Still Set for 2024

In a report on the company’s Q3 sales, Ubisoft confirmed plans for an Assassin’s Creed Red release by March 2025, the end of the company’s fiscal year 2025. They also re-stated that Star Wars Outlaws is indeed planned for release by the end of this year following a delay in October 2023.

The fiscal report, which recounted Ubisoft’s performance from October to December 2023, was posted on Ubisoft’s investors website this morning. According to the report, the company is looking forward to several titles in the near future. The Division Resurgence and Rainbow Six Mobile were mentioned by name, as were Assassin’s Creed Red and Star Wars Outlaws.

Assassin’s Creed Red, as well as the other titles, were included in the full fiscal year (FY) 2024-25 line-up, which was confirmed to be fully revealed in May. Ubisoft’s FY2025 runs from April 2024 to March 2025, meaning that the next Assassin’s Creed title is slated to release somewhere within that window.

CEO and co-founder Yves Guillemot also spoke regarding the release of Star Wars Outlaws. His words on the title were as follows:

Moving forward, we’re gearing up for a very promising line-up for fiscal year 2025, including the upcoming release of Star Wars Outlaws in 2024, which should be a major milestone in the video game industry, especially given the undeniable appeal of this legendary franchise that will be coming for the first time to the Open World territory, as well as Assassin’s Creed Codename Red, set in the long-awaited feudal Japan universe. We look forward to revealing the full extent of the creative capabilities of Ubisoft’s teams, who are working hard to make these games a success that will live up to gamers’ expectations.

Ubisoft seems confident that Star Wars Outlaws will hit its 2024 release window, and Assassin’s Creed Red could very likely end up releasing this year as well. Either way, two major Ubisoft titles are very close on the horizon. Judging by the earnings report, we’ll hear more about firm release dates for these titles in May.

Source: Ubisoft

Related MP1st Reading:

Jack Breitenbach

Game the night away!

Home > News

Armored Core 6 Sales Performed “Beyond Expectations” Last Quarter According to Kadokawa

In a recent earnings report for Q3 2024, which ended in December, FromSoftware’s parent company Kadokawa revealed that Armored Core 6 sales exceeded company expectations. Elden Ring also reportedly contributed to a better performance in their gaming subsidiaries than they expected.

The report was published online early this morning. It breaks down all of Kadokawa Group’s financials from October to December 2023, as well as how those financials compare to years prior. While most of the report was not related to gaming, the company did highlight FromSoftware’s contributions to their profits.

While sales were reportedly lower for the company than 2022, Armored Core 6 “contributed beyond expectations” for them. In fact, it helped their gaming segment to be one of their most profitable areas in the last quarter. Elden Ring also contributed significantly as sales for the game continued to roll in, though those numbers were markedly smaller than they were in 2022 following the game’s release.

It’s great to hear that Armored Core 6 sales were positive for the company. Our team at MP1st loved the game, and in our review we gave it an 8.5/10 and said, “solid combat mechanics and endless customization options pair nicely with the story to produce a linear action game that caters to its audience.” It’s nice to see that opinion widely reflected in sales.

Kadokawa Group expects continued profits from their gaming sector as a result of the upcoming Elden Ring DLC. We’ll be sure to let readers know as soon as we have more details on that.

Source: Kadokawa

Related MP1st Reading:

Jack Breitenbach

Game the night away!

Home > News

Subnautica 2 Will Feature Multiplayer and Live-Service Elements (Update)

Update: Subnautica developer Unknown Worlds posted to their website to clear up some details regarding Krafton’s report. According to them, Subnautica 2 is not targeting an early access release in 2024, and the game will not feature typical GaaS factors such as battle passes or subscriptions. Instead, it will just receive regular updates as the two previous games have. They also reiterated that co-op will be entirely optional, and that singleplayer will still be just as viable of a play style. The original story continues below.

Original Story:

According to a financial earnings report from publisher Krafton, a sequel to the popular deep-sea survival game is slated for release this year. Subnautica 2 will reportedly also be a switch-up from the first title and feature multiplayer and a Games-as-a-Service (GaaS) structure.

Plans for Subnautica 2 were included on a slide amidst Krafton’s plans for 2024. According to the slide, the game is being built in Unreal Engine 5. It’ll operate under a GaaS model, allowing for seasonal updates and likely offering players plenty of ways to dump more money into it after their initial purchase.

Additionally, the sequel will feature multiplayer for the first time. While players can still explore the ocean in singleplayer, they’ll also have the option for 4-player co-op. This’ll allow them to explore a mysterious alien planet with their friends at their side, making for a less purely horrifying experience.

Subnautica 2 is slated to release this year, though Krafton did not yet specify a date. We’re hoping that the sequel retains all the magic of the original game and isn’t ruined by the shift in structure. It’s not uncommon for a big publisher like Krafton to acquire a smaller studio like Unknown Worlds and then guide them down the wrong path in an attempt to capture a trend such as live-service games.

We’ll be sure to update our readers as soon as we learn more.

Source: Krafton via GameWatcher

More MP1st Reading:

Jack Breitenbach

Game the night away!

Home > News

Ark Survival Ascended Update 1.034.039 Trucks Out This Feb. 8 (Update)

Studio Wildcard has released Ark Survival Ascended update 1.034.039 (v34.48 on PC) on all platforms, and this brings a load of bug fixes, and also for transfers! Read on for the official patch notes for the latest Ark update below.

Ark Survival Ascended Update 1.034.039 Patch Notes:

Update: Studio Wildcard has confirmed that this client patch is to fix movement issues, as well as confirmed that server transfers are now live in official servers!

While the official patch notes for console isn’t out yet, Studio Wildcard made the following announcement recently on the game’s official Twitter:

Once the official console patch notes are out, we’ll update the article.

Ark Survival Ascended Update v34.48 Patch Notes:

v34.49 (34.48 client) – 02/08/2024 – Minor version for servers and clients

Patch Notes

  • Winter Wonderland content has been merged into the base game, so you no longer need to run the mod on your servers.
  • Simple Game Framework Devkit Update with Steamboat Willie Game Example
  • The CrossARK system is now enabled for Official Servers and will be coming to unofficial next week.
  • Enabled the Custom Cosmetic Skins with Steamboat Willie Skin and Structure Mod Example

Example

  • Official Servers, by default, will have an approved set of Custom Cosmetics featured on the Mods UI page.
  • The approved list can be modified by modifying the following option in GameUserSettings.ini
    •  [ServerSettings]
    •  CosmeticWhitelistOverride=”URL”
  • To disable the Custom Cosmetic system on your server, use the following commandline parameter: -DisableCustomCosmetics

Bug Fixes

  • Fixed a bug where Single Player would fail to save
  • Adjusted the hitbox of the beelzebufo’s attacks so it can more easily reach Meganeura above it
  • Creature Tracker filter “Low HP Creatures” now excludes baby creatures
  • Added missing icons for Species X plants
  • Prevented baby Tusoteuthis from producing oil, so that it is less tedious to feed
  • Rhyniognatha’s placed structures will no longer restart their pick-up timer
  • Boss corpses can now be harvested so that players no longer get stuck inside them (Dragon, Megapithecus, Broodmother)
  • Unclaimed dinos no longer count as enemy dinos when deploying a cryopod
  • Amphibious dinos will no longer be uncryoable outside of water if they require it (This won’t affect babies already in cryopods, but will affect all future ones going forward)
  • Kaprosuchus no longer gets points added to oxygen stat (as it does not use it)
  • Added baby age progress on tracked tamed POI
  • Made the hotbar quick swap respect keybinds vs using set keys 1 through 0
  • Added dynamic text on Spray Painter and Tek Binoculars descriptions for gamepad controls
  • Some terrain in the Megapithecus boss arena can no longer be based on to prevent cheesing the bossfight
  • Fixed an issue that sometimes caused a visual obstruction/flicker in FPV when a weapon is equipped
  • Fixed oxygen sometimes not regenerating on dinos and players when swimming at the surface of water
  • Fixed Species X plants being able to be picked up
  • Fixed Tek roof, ramp & stairs can not being grindable
  • Fixed Tek Leggings & Tek Gauntlets missing descriptions
  • Fixed Sarco’s bite attacks being small causing them to miss the majority of their attacks
  • Fixed being able to place Tek Turrets on motorboats on Official servers
  • Fixed rubberbanding when using Tek Leggings ability to move while overencumbered
  • Fixed multiple display issues of cryopodded dinos in the Display Case
  • Fixed an issue that would cause flyers to walk forward on their own after landing, after using the “Whistle flyer to land” whistle
  • Fixed Tek Glove VFX getting stuck on the player visually after using a Tek Teleporter on a server
  • Fixed “Default Location” not displaying on Tek Teleporters on server
  • Fixed getting stuck inside Alpha Carno with flyers, such as Rhyniognatha
  • Fixed Gigantopithecus being unable to be pixel painted
  • Fixed an issue causing poop to visually disappear on the ground
  • Fixed water dinos instantly dying when teleporting away from them in Singleplayer
  • Fixed the inability to damage flyers that are carrying the player with hitscan weapons
  • Fixed Arthropleura visually floating up above the structure they are based on
  • Fixed difficulty snapping ladders down from hatch frames when next to walls
  • Fixed an issue causing tames on the Dino tracker to be highlighted erroneously
  • Fixed a bug that allowed unpowered Tek Teleporters to be teleported to
  • Fixed a typo in the Dino tracker
  • Fixed a player character teeth texture issue
  • Fixed female training dummy holding weapons incorrectly
  • Fixed low fps movement of clients connected to a non-dedicated server
  • Fixed scuba mask visual effect remaining active when switching between FPV/TPV and riding a raft
  • Fixed rank icons on some structures not matching up with the actual rank
  • Fixed Battle Tartare recipe being missing from Industrial Cooker and Cooking Pot
  • Fixed “Enable Public Transport” toggle being available without Tek Teleporter engram
  • Fixed an issue that allowed players to get outside of the Dragon Arena on some dinos
  • Fixed Cryofridge showing “Show Cryopod Range” instead of “Enter Pin Code” for allys
  • Fixed Ankylosaurus sometimes collecting berries with main attack
  • Fixed several issues caused by Giant Bee sting attacks
  • Fixed cryopod removing tribe name from Tek Binoculars
  • Fixed inability to cryopod dinos after removing them from a Procoptodon pouch
  • Fixed being able to dismount players with Baryonyx on PVE
  • Fixed Inclusion/Exclusion turret options not working correctly
  • Fixed Moschops inconsistency when harvesting special resources
  • Fixed an issue which caused players to fall out of the bed they were laying in
  • Fixed damage over time effects not dealing damage properly due to the “digesting” buff
  • Fixed corpses blocking projectiles and instant hit weapons
  • Fixed an issue allowing players to move faster on land than intended using Scuba flippers
  • Fixed “Wants Care In” tooltip not displaying when holding E with Dino Tooltip option set to “Only Action”
  • Fixed Procoptodon sometimes not playing kick animation when server is under stress
  • Fixed a Battleye timeout after ascension
  • Fixed being unable to tame Equus with gamepad due to instant dismount on input
  • Fixed Minimap displaying incorrect coordinates
  • Fixed not staying locked onto players in Spectator Mode
  • Fixed already installed mods showing as needing to be installed when joining a server
  • Fixed PlayersJoinNoCheckList.txt not working with -exclusivejoin (now reads EOS ids)
  • Disabled the use of various console commands used to gain visual advantages (we will continue to monitor and disable more of these as necessary).
  • Fixed multiple exploits
  • Fixed client crash related to painted canvases
  • Fixed multiple server crashes

Stay tuned to the article, as we’ll update it with the info once the official PS5 and XSX notes are available.

Source: Survive the Ark (1)

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Lords of the Fallen Update 1.031 Patch Notes Listed for v1.1.485 This Feb. 8

Developer HexWorks has dropped another Lords of the Fallen update for players this February 8! Console gamers will see this as Lords of the Fallen update 1.031, which is tagged as version 1.1.485 and tackles multiplayer feedback and performance optimization.

Lords of the Fallen Update 1.031 Patch Notes | LOTF Update v1.1.485 Patch Notes:

Greetings Lampbearers,

In this week’s update we have made another optimization pass, focusing on various enemy cloth mechanics to increase performance for lower-end systems. Additionally, we have also introduced multiplayer connectivity feedback and multiplayer indicators. These allow players to have greater insight into the current state of their online experience, with icons to indicate both ping rate and packet loss. And, as always through our own investigations and player reports, we have made a further 40+ tweaks to continue enhancing the game.

Please find today’s highlights below:
Cloth Optimization on Enemies – We’ve made several optimization improvements to the cloth mechanics for various enemies to increase performance for lower-end systems.

Added Multiplayer Connectivity Feedback / Indicators  – We have added a new system in multiplayer that provides informative icons for both player ping rate and packet loss. These enable players to instantly see the current state of their multiplayer health.
Optimization
  • Optimization pass on Shuja Warrior’s cloth to increase performance.
  • Optimization pass on Shuja Strider’s cloth to increase performance.
  • Optimization pass on Crimson Rector’s cloth to increase performance.
  • Optimization pass on Corrupted Penitent’s cloth to increase performance.
  • Optimization pass on Accursed Wretch’ cloth to increase performance.
  • Optimization pass on Proselyte’s cloth to increase performance.
  • Optimization pass on Raw Mangler’s cloth to increase performance.
  • Optimization pass on Pureblade’s cloth to increase performance.
  • Optimization pass on Abiding Defender’s cloth to increase performance.

Multiplayer
  • Added an option in multiplayer for players to ignore ping matchmaking rules when randomly matchmaking.
  • Fixed an issue in multiplayer that could allow one player to begin General Engstrom’s fight by just approaching the fog wall, leaving the other partner behind.
  • Fixed an issue where players could make changes to multiplayer settings while establishing a multiplayer session, which could result in a prolonged loading screen lasting around 7 minutes and potentially crashing the title.
  • Fixed an issue in multiplayer that could cause an incorrect notification to appear for the host when the co-op partner attempted to access the Coffer in Skyrest Bridge.
  • Fixed an issue in multiplayer that may cause a co-op partner’s withered health to be displayed incorrectly.
  • Fixed an issue in multiplayer that may cause a co-op partner to lose the ability to jump, if they rapidly press the jump action near certain walls
  • Fixed an issue in multiplayer where an invader may receive Plucked Eyeballs when the player host killed an enemy marked by the revenge system.
  • Fixed an issue in multiplayer that could result in the host player becoming separated from their co-op partner by the moth wall Pilgrim’s Perch.
  • Added new icons within the multiplayer UI that can indicate low ping and packetloss for players.
Collision
  • Fixed a collision issue that may cause Enslaved Miners to become stuck on wooden boxes in the flooded area located in the Mines.
  • Fixed a collision issue that could cause players to walk through a wooden structure in Fief of the Chill Curse.
  • Fixed a collision issue that may allow players to enter an inaccessible area close to the Infernal Enchantress boss arena.
  • Fixed a collision issue that could result in players falling out of the world when being pushed from an edge during death.
Visuals
  • Fixed an issue that could cause the Lucent Beam spell to not be deflected when blocking it with a shield.
  • Fixed an issue where a corrupted texture could be noticed while wearing Trapper Garb on extra-large Body Type B.
  • Fixed a small visual glitch that could cause the player character’s feet to jitter under certain circumstances.
  • Fixed an issue where birds didn’t have correct textures applied.
Enemies
  • Fixed an issue that could cause the third Rhogar Architect to spawn prematurely and become stuck inside the environment if players explore Bramis Castle without reloading the game.
  • Fixed an issue where the Sin-Piercer present in the corridor near the Vestige of Rosamund, could disappear completely if players ran away far enough in regular combat.
  • Fixed an issue where the Scarlet Shadow’s underground attack could result in the player falling through the elevator floor.
Controls
  • Fixed an issue where the player could lose the ability to dodge while using Umbral Lamp, Ranged Ability or Magic if they rebound one of their options to the Dodge button.
  • Fixed an issue that could cause players to be unable to switch Ranged/Lamp to LT/L2 and LB/L1.
  • Fixed an issue that could cause a player’s attack and dodges to work incorrectly after being caught by Womb of Despair’s grab attack.
Bosses
  • Fixed an issue that could cause the Crimson Rector Percival’s mini-boss fight to be triggered too early, resulting in the player being locked out of combat.
  • Fixed an issue that may cause General Engstrom to not drop Vigor when defeated.
  • Fixed an issue where Damarose the Marked could be interacted with through a moth wall during the boss fight with Gentle Gaverus, Mistress of Hounds.
UI
  • Fixed an issue that could cause General Engstrom’s health bar to appear when approaching the moth wall prior to fighting them.
  • Fixed an issue that could cause socketed runes on weapons to not appear correctly in the UI if the weapon was not recently equipped.
Items
  • Fixed an issue that incorrectly displayed General Engstrom’s Armour, Gauntlet, and Leggings as medium, when they are in fact heavy armour pieces.
  • Fixed an issue where the chest containing the Empyrean Church Key may be missing from the second level of the cathedral in High See.
Other
  • Fixed a rare crash that could occur when 3rd party online services were offline.
  • Fixed a rare crash that could occur when closing the Vestige menu while in multiplayer.
  • Fixed an issue that may prevent sound feedback from occurring when knocking down armored hounds.
  • Fixed an issue where Vestige Seeds transferred to the Coffer disappeared if they exceeded the limit of seeds in the Coffer or the Inventory.

That’s about it. Don’t be surprised to see a hotfix released after this, or a new client patch in the coming week, as we seem to be getting weekly updates for the game.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA UFC 5 Update 1.005 Slams Out for Feb. 8, Patch Notes Listed

EA UFC 5 update 1.005 is now out, and this is the fighting game’s big February title update! This brings three new fighters into the mix, adjustments to striking, grappling and other quality of life improvements. Read on for the UFC 5 new update patch notes.

EA UFC 5 Update 1.005 Patch Notes | UFC 5 February Update Patch Notes:

NEW FIGHTERS

  • Maycee Barber (#6 WFW)
  • Bryce Mitchell (#10 FW)
  • Joe Pyfer

UFC 298 FIGHT WEEK CHALLENGES AND NEW ALTER EGOS

  • These will be added on Feb. 13, 2024

STRIKING

  • Increased the short-term stamina cost of blocked, missed, and evaded strikes in the stand-up.
    • The long-term stamina cost is also increased, even though its ratio stays the same. The math for the increase is a bit nuanced, but here is a “before and after” example of a strike that would cost 10 stamina on a clean hit.
      • Hit: 10 to 10 (unchanged)
      • Blocked: 11.5 to 11.75
      • Missed: 17.5 to 18
      • Evaded: 26.5 to 27.75
  • Fixed an issue with ground and pound strike-tracking.
  • Reduced the damage of Full Guard Postured Up strikes to the head by 20%.
  • Reduced the frequency of leg kick checks by the AI.
  • Reduced the frequency of ground and pound elbows by the AI.

GRAPPLING

  • Improved the AI’s use of the Struggle in Submissions on higher difficulty levels.
  • Increased the differences in submission tactics between different fighting styles. For instance, fighters focusing on ground and pound will more likely use submission attacker transitions to get to ground and pound positions.
  • Fixed a camera issue on late denials against pulling guard.

MISC. ADDITIONS AND UPDATES

  • New vanity rewards
  • Updated Online Career mode to award move XP from more gameplay events (e.g., Knockdowns, stuns, KOs, etc.)
  • Fixed Bobby Green’s stance.
  • Fixed a variety of visual glitches in the Store tab
  • Fixed various text inaccuracies across several modes
  • Fixed a rare crash in practice mode.
  • Fixed a rare crash in gameplay.
  • Fixed a rare crash when attempting to restart a fight.

While EA has already revealed — and released — the new fighters for January and February, we should be getting new additions to the roster at some point in the year, and once we know more, we’ll let our readers know.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dead by Daylight Update 7.5.1 for Version 3.06 Out This Feb. 8

Behaviour Interactive has released Dead by Daylight update 7.5.1 (PS4 version 3.06, PS5 version 7.500.100), bringing a ton of new bug fixes and improvements. Read on for everything new in the official Dead by Daylight update notes for February 8.

Dead by Daylight Update 7.5.0 Patch Notes | Dead by Daylight Update 3.06 Patch Notes | Dead by Daylight Update 7.500.100:

Killer Adjustments – The Blight

Addons

  • Adrenaline Vial
  • Increases maximum Rush tokens by 2.
  • Increases maximum Rush look angle by 20 degrees.
  • Decreases Rush turn rate by 55%. (re-added functionality)
  • Increases Rush speed by 5%
  • Compound Thirty Three
  • Rush cannot be performed more than 2 times (new functionality)
  • Increases Rush turn rate by 33% (slightly adjusted functionality)
  • Increases Rush duration by 33% (new functionality)

Killer Adjustments – The Hillbilly

Addons

  • Greased Throttle
  • Decreases recovery time after using the Chainsaw by 8%
  • This effect does not apply while in Overdrive (new functionality)
  • The Thompson’s Mix
  • Decreases recovery time after using the Chainsaw by 12%
  • This effect does not apply while in Overdrive (new functionality)PatchNotesDividerSmolWhite.png

Killer Adjustments – The Onryo

Killer Power

  • Removed the Condemned cooldown
  • Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
  • Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
  • Increased movement speed while Manifesting to 4 m/s (was 3.68)

Events

  • Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
    • Modifier: Lights Out event Tome will also open while the Modifier is active.

Bug Fixes

Archives

  • The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Check.

Achievements

  • The Nerves of Steel achievement now properly tracks Skill Checks.

Audio

  • Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
  • Fixed an issue that caused no sound to be heard when an invite is accepted.
  • Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
  • Fixed an issue where the End Game Collapse bell sound wasn’t heard.

Bots

  • Bots no longer run away from a Killer on a different floor.

Characters

  • Fixed an issue where The Good Guy’s “Wedding Dress” torso stretches and distorts when selecting the outfit icons.
  • Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
  • The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.

Environment/Maps

  • Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
  • Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
  • Fixed an issue with the Harvester where bots could get stuck
  • Fixed an issue with the crashed Bus where Bots would not leave their position
  • Fixed an issue in Underground Complex entity effect were clipped near a hook
  • Fixed an issue in Mother’s Dwelling where The Nurse could not blink through railings around the house
  • Fixed an issue with the collision on a maze tile in Pale Rose
  • Fixed an issue in the Underground Complex where the The Singularity’s Biopods would not stick to the walls properly
  • Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
  • Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
  • Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
  • Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.

Perks

  • Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
  • The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
  • The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.

UI

  • Fixed missing SFX when a player joins or leaves a party
  • Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
  • Fixed an issue where the cursor could be visible/movable during the intro cinematic

Source: Behaviour Forums

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Mortal Kombat 1 Down for Server Maintenance This Feb. 8

The Mortal Kombat 1 servers have been taken down by NetherRealm Studios this Feb. 8, and this for planned maintenance. Read on for the schedule and info.

Mortal Kombat 1 Servers Down Schedule for Feb. 8:

Here’s the announcement from NetherRealm:

As you can see, it’s set to be down for an hour only, though there have been instances where it went over the allocated time frame

No word yet on whether a patch is dropping or not, but if there is one, we’ll be sure to post a link to it within the article  If there are any changed to the downtime, we’ll update the article with the info as well.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

GTA Online Weekly Update for February 8 – Discounts, GTA Plus & More

Rockstar Games has just released a new GTA Online weekly update for February 8 with fresh activities plus discounts, GTA Plus benefits and more! Read for the full highlights and details in one handy list.

New GTA Online Weekly Update for February 8 – Discounts, GTA Plus & More:

  • Lunar New Year Gifts: The Regal Dragon Mask, Midnight Dragon Mask, and a celebratory Red Envelope gift of GTA$188,888 for playing anytime this week, plus free Dragon Tattoos
  • Carnival Gifts: The Carnival Sun Dress, Carnival Bandana, Bigness Carnival Sports Tee, and Bigness Carnival Bucket Hat for playing anytime this week
  • Valentine’s Day Gifts: The Red Heart Shades and Yellow Heart Shades for playing anytime through February 14, plus the Purple Heart Shades for taking on the role of a Bodyguard
  • Triple GTA$ and RP on Shotgun Wedding and Till Death Do Us Part
  • Double GTA$ and RP on The Dragon and Other Rockstar-Created Transform Races
  • Opportunities to find Diamonds in The Diamond Casino Heist
  • Free drinks at The Diamond Casino & Resort
  • Premium Deluxe Motorsport Showroom Vehicles: The Pegassi Vacca (Super), Pegassi Zorrusso (Super), Dewbauchee JB 700 (Sports Classic), Dundreary Landstalker XL (SUV, 30% off), and Albany Roosevelt (Sports Classic, 30% off)
  • Luxury Autos Showroom Vehicles: The Albany Roosevelt Valor (Sports Classic) and Pegassi Torero XO (Super)
  • Lucky Wheel Vehicle: The Truffade Adder
  • 30% off Arcade Properties, their Upgrades and Modifications
  • Vehicle Discounts: 30% off the Lampadati Tigon (Super) and the Ocelot Swinger (Sports Classic) at the Test Track, the Dundreary Landstalker XL (SUV), and Albany Roosevelt (Sports Classic)
  • Weekly Gun Van Discounts: 50% off the Gusenberg Sweeper, and 40% off the Stun Gun for GTA+ Members
  • GTA+ Members: A free Ocelot Jugular (Sports); two Chameleon Wheel Paints; the Heartbreakers Jacket, Heartbreakers Caps, Black Lunar New Year Shirt and Pants, and Red Lunar New Year Shirt and Pants; 2X GTA$ and RP on Casino Work Missions and Casino Story Missions; plus 40% off the Casino Penthouse

GTA+

Sign up for GTA+ and supercharge your GTA Online experience to gain access to the following Member benefits through March 6:

  • Claim a free Ocelot Jugular (Sports) at The Vinewood Car Club showroom
  • Soft Pink Pearl Chameleon Paint and Pink Prismatic Pearl Chameleon Wheel Paint
  • Free Heartbreakers Jacket, Heartbreakers Caps, Black Lunar New Year Shirt and Pants, and Red Lunar New Year Shirt and Pants
  • 2X GTA$ and RP on Casino Work Missions and Casino Story Missions, plus 40% off the Casino Penthouse

DISCOUNTS

  • Free drinks at The Diamond Casino & Resort
  • Arcade Properties – 30% off
  • Arcade Upgrades and Modifications – 30% off
  • Free Dragon Tattoos (all other Tattoos 50% off)
  • Lampadati Tigon (Super) – 30% off at the Test Track
  • Ocelot Swinger (Sports Classic) – 30% off at the Test Track
  • Dundreary Landstalker XL (SUV) – 30% off
  • Albany Roosevelt (Sports Classic) – 30% off

Gun Van Discounts and Inventory

Pool Cue | Gusenberg Sweeper (50% off) | Battle Rifle |RailgunStun Gun (40% off for GTA+ Members) | Heavy Revolver | Double Barrel Shotgun | Machine Pistol | Grenades | Sticky Bombs Pipe Bombs | Armor

That’s all for this week’s update, be sure to check back next week for another new refresh.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Disney Invests $1.5B Into Epic Games to Create New Games and Universe

For years, Disney has been trying to get their foot into the gaming industry, licensing out high-profile IPs such as those from Star Wars and Marvel to some of the biggest gaming studios. For the most, this seems to have had a pretty successful run, but now the company is looking at taking its biggest leap, as they’ll be teaming up with Epic Games to create new games and a new explorable universe at the cost of $1.5 billion.

The news was broken today by Disney in a press release, where they confirmed they’ll be investing $1.5 billion for an equity stake in Epic Games. This will allow them to create new games and an entertainment universe (supposedly within Fortnite) for people to explore all things Disney.

“Our exciting new relationship with Epic Games will bring together Disney’s beloved brands and franchises with the hugely popular Fortnite in a transformational new games and entertainment universe,” said Robert A. Iger, Chief Executive Officer, The Walt Disney Company. “This marks Disney’s biggest entry ever into the world of games and offers significant opportunities for growth and expansion. We can’t wait for fans to experience the Disney stories and worlds they love in groundbreaking new ways.”

“This will enable us to bring together our incredible collection of stories and experiences from across the company for a broad audience in ways we have only dreamed of before,” said Josh D’Amaro, Chairman, Disney Experiences. “Epic Games’ industry-leading technology and Fortnite’s open ecosystem will help us reach consumers where they are so they can engage with Disney in the ways that are most relevant to them.”

A teaser of this new universe was also shared.

Disney and Epic Games have worked closely together for the last few years, with Disney using Unreal Engine across several projects, including The Mandalorian. Epic Games has also benefitted from the relationship, seeing several collaborations with Disney-owned properties within Fortnite. Last November, we saw Peter Griffin, a now Disney-owned character, join the battle royale fray in Fortnite.

Logically, it makes sense why Disney would invest so much into Epic Games, as the studio has already built what many consider gaming’s largest universe with Fortnite. With big ambitions, you need the right people, and who better to bring the multi-space Disney universe to life than Epic Games?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Ghostrunner 2 Update 1.000.012 Slides Out This Feb. 8 for New DLC (Update)

One More Level has released Ghostrunner 2 update 1.000.012, which brings the Dragon Pack DLC to the game in time for the Lunar New Year. Here’s what’s included in the February 8 Ghostrunner 2 patch notes.

Ghostrunner 2 Update 1.000.012 Patch Notes for February 8

Update: Here’s the info revealed by One More Level (via Steam)

Dragon Pack DLC emerges as a beacon of tradition and innovation, casting a new light on the neon-drenched streets of Dharma Tower. This latest chapter is not just a DLC; it’s a celebration of resilience, agility, and the indomitable spirit of the dragon, seamlessly woven into the fabric of Ghostrunner 2’s exhilarating universe.

The Dragon Pack ushers in a collection of meticulously crafted skins that embody the essence of the dragon—QiFang, QiScaled, and QiGalaxy for your swords and hands, with the Design Qi motorcycle skin ensuring your ride through the dystopian landscapes is nothing short of legendary. These aren’t just aesthetic upgrades; they’re your new identity markers in a world where speed and precision are your greatest allies.

Celebrating the Lunar New Year within the cyberpunk realm adds a layer of cultural depth to the already rich narrative of Ghostrunner 2. The Dragon Pack is more than just a nod to tradition; it’s an integration of cultural symbolism into the heart-pounding action that defines the game, inviting players to embark on a journey that honors the past while racing towards the future.

Today we are also releasing a free expansion of Roguerunner.exe Mode, challenging the Ghostrunner community to strive for new heights of mastery. This update isn’t just about new parkour puzzles; it’s about pushing the limits of what you thought possible, wrapped in the exhilarating rush of cyber ninja action.


The introduction of a free Chinese VO option is a significant step towards embracing global engagement, offering players around the world an opportunity to experience the game in their language. This not only enriches the game’s accessibility but also adds a layer of immersion, allowing players to connect more deeply with the story and characters of Ghostrunner 2.

At the moment, One More Level has yet to release the full patch notes for this update. However, we do know, based on the roadmap and a previous announcement, that this update introduces the new Dragon DLC pack. This pack is a cosmetic that includes several new hand and sword skins and even Chinese VO (voice over). Check out the short trailer for it.

We also know that this update is supposed to bring some changes to Roguerunner.exe mode. What changes those are we don’t know, but One More Level should be releasing the changes real soon.

Once we know what got added and changed in the patch, we’ll update the article with the info.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Helldivers 2 Matchmaking Down and Crash Reports Surface This Feb. 8 (Update 2)

Helldivers 2 is officially out, but it doesn’t seem like the launch is going as smoothly as many had hoped for, as reports of matchmaking being down in Helldivers 2 have begun surfacing, with crashes appearing both on PC and the PS5.

Helldivers 2 Matchmaking Down Status and Updates for Feb. 8:

Update 2: Arrowhead has issued another update on its Discord:

“Hey @everyone! Mikael here again. I want to give you an update on the issues we’ve experienced today. I’m happy to say that we’ve now improved matchmaking (🤞 ) and the most frequent crashes.

Let me explain where we are:

We’ve made a patch, and are about to start playing alongside you to check it works as intended.
If it’s a success, we’ll trigger a hotfix and get it out to the Steam community first, then roll it out to PS5 players as quickly as we can.

Thank you – seriously – for your patience. We really want you all to have a blast playing this game. Bear with us, we’re almost there.

See you on the battlefield soon!”

Update: Johan Pilestedt, the Chief Executive Visionary of Creative & Business Strategy at Arrowhead made the following announcement on the game’s Discord server:

Image

“Hey everyone, we did an optimization update to the backend that unfortunately gate rushed ourselves (can you say friendly fire?). In common English: “someone tripped on the network cable”.

Backend will be up and running soon. And service will continue. We are actively Monitoring and resolving the situation.

Head of backend says sorry”

We’ll update the article as more info surfaces.


As of writing, the matchmaking for Helldivers 2 is down outside of private matches, though even that appears to be a hit-and-miss. Arrowhead Game Studios has issued a statement on the game’s official Discord, saying that they’re working on resolving all the issues.

“Hey everybody!

It’s been a bit of crisis mode in the studio today therefore I have not been as active as I would have liked. We are seeing the matchmaking issues as well as some of the unfortunate stuck och login screen / crashes.

I just wanted to let you all know we’re working as hard as we can on resolving these, the volume of players exposed some shenanigans in the system that went past many, many, many hours or testing.

We have tried resolving it on the backend only but it seems like we will have to patch the game to resolve the issue. Sorry for this and thank you for your patience.

For now I recommend to team up with people from the community as joining friends work fine.

I hope you are enjoying the experience once you get into the game.”

We’ll continue to monitor the Helldivers 2 server situation for matchmaking and crashes, and once the studio issues a new update, we’ll let you know.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.