In case you missed the news, Ace Combat 8: Wings of Theve has officially been announced, and it’s releasing sometime next year. While details are still light, we learned plenty about the game’s story from the debut trailer, as well as teasers from Bandai Namco and Project Aces, who will reveal more about the multiplayer at a later date.
Well, it seems like we might have some idea as to what one of the modes might be, as the game’s official Steam listing seemingly confirms that Ace Combat 8 will feature online co-op.
Co-op Returning to Ace Combat? We Sure Hope So.
While co-op hasn’t been much of a staple feature for the Ace Combat franchise, it has been featured in a few of the games, be that through the main campaign or special missions. But for the few that do feature it, fans have grown pretty fond of the experience, as it lets them team up with friends and play against NPCs in some pretty fun scenarios. The last mainline entry to include it was Ace Combat 6, and when Ace Combat 7 was released, the mode unfortunately didn’t make a return. Understandably, despite how incredible Ace Combat 7 turned out, the lack of co-op did leave many feeling disappointed.
The good news? It looks like Project Aces is listening, as Ace Combat 8 will supposedly feature online co-op. That is, at least according to the official Steam page, which went live shortly after the game’s reveal at The Game Awards this year.
As you can see, not only is there a tag for “Online Co-op” but also “Cross-Platform Multiplayer.” Assuming this wasn’t a mistake by the publisher when they set the page up, this means that Ace Combat 8 is going to let players team up with one another, and across different platforms, for some co-operative missions.
Whether that will be the mainline story (oh, please let it be) or special missions (I’ll take this, too!) is anyone’s guess.
About Ace Combat 8: Wings of Theve:
ACE COMBAT 8: WINGS OF THEVE delivers high-octane aerial action!
Step into the cockpit and take flight as an elite pilot across stunning skies. Enter intense dogfights, eliminate threats, and rise through gripping missions to earn your wings. The game is developed by PROJECT ACES, the acclaimed team behind the franchise.
Aerial Warfare in Living Skies.
Campaign Mode showcases stunning visuals with dynamic multi-layered cloudscapes that capture the majesty of living skies. Feel the rush of a fast-paced arcade-style gameplay and deploy powerful weapons to dominate the battlefield.
A visceral journey from cockpit to ground.
Beyond the chaos in the air, breathtaking first-person scenes reveal your pilot’s story through breathtaking cinematics. Experience the pressure of command, the weight of decisions, and the bonds forged in battle. Between missions, bond with your squad members, rise to meet adversity, and prove yourself as a true ace.
I guess we’ll have to wait and see, which hopefully isn’t too long, as Ace Combat 8: Wings of Theve is due to release sometime in 2026 on PS5, Xbox Series X|S, and PC.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
After multiple betas and teasers, Hypergryph Studio has finally announced the release date for their upcoming free-to-play RPG, Arknights Endfield. Those itching to get back into the action or try the game for the very first time will be glad to know the release is next month!
This was announced during The Game Awards, accompanied by a brand-new trailer to celebrate its release date.
Uncover the Secrets of Talos-II in Arknights Endfield This January
“Arknights: Endfield is a 3D real-time strategy RPG developed by HYPERGRYPH. You will take on the role of the Endministrator of Endfield Industries, set out across Talos-II to uncover its secrets, and defend and expand the frontiers of human civilization.
Welcome to Talos-II, a world of breathtaking beauty and constant danger. The earliest settlers braved wars and disasters, and through more than 150 years of relentless effort, they carved out a foothold and laid out a new foundation for humanity — the Civilization Band. Yet most of this world remains untamed. Vast wildlands and uninhabited territories stretching toward the horizon still await exploration. Every step forward is shadowed by threats — whether remnants of the past or dangers never before seen.
Expansion and exploration, as well as continuity and progression, are the eternal themes throughout the evolution of civilization, and the ultimate pursuit of every life that constitutes it.
As the Endministrator of Endfield Industries, you will lead your operators to defend and expand the frontiers of humanity. Your Originium engines rumble in the wildlands while production machinery works around the clock to deploy new AIC Factory production lines. Explore the world of Talos-II and gather various resources. Use the AIC Factory to overcome dangers and work with the operators to build a better homeland for humanity.
A new era of change has dawned upon this ancient world. Time to make your choice, Endministrator.”
Arknights Endfield is releasing on January 22, 2026, for the PS5, iOS, Android, and PC (Epic Games Store).
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
A day after the game’s final major update, CI Games has released a new Lords of the Fallen update (1.094 on consoles), which is all about bug fixing. This update addresses several issues that have arisen since yesterday’s update, with more updates expected to arrive soon.
The Game Awards have come and gone, announcing many new titles and celebrating what the industry considers the best games of 2025 with Clair Obscur: Expedition 33 taking the Game of the Year award.
Lords of the Fallen Update 1.094 Patch Notes for Version 2.5.204
Fixed the issue with game modifiers not properly applying to a New Game if the player backed out of their selection.
Fixed Eidolon of Adyr standing idle and doing nothing during the fight.
Fixed Eidolon of Adyr fight not starting properly in Shared Co-op on Veteran Mode if both players died during a previous attempt and started the fight again.
Fixed Eidolon of Adyr becoming invisible during the fight in some edge cases.
Fixed the Tincts not working properly for the Veteran of the Veil Grieves.
Fixed the description of the Veteran of the Veil armour set missing in the pop-up present upon unlocking it.
Fixed the icon of the Veteran of the Veil helm being stretched in the pop-up present upon unlocking it in some languages.
Fixed the player receiving additional copies of Moon’s Judgement upon starting each NG+ cycle.
That’s it for this update. As we mentioned, we’re expecting plenty more updates in the coming weeks as the team works to address some of the issues that have popped up since the big version 2.5 patch. As always, we’ll keep you in the loop whenever those updates drop. Till then, lightbearers, good luck!
It’s been a long time since we’ve seen a new Warhammer strategy game, but that wait is finally over with the official announcement of Total War: Warhammer 40,000, revealed through a trailer shown today, during The Game Awards.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Developer AdHoc Studio has released Dispatch update 1.000.008 today, and this is an unannounced patch that we can confirm rolled out for the PS5 version. though we’re unsure whether the PC version got one too.
This is another minor update, so don’t expect much or any new features.
Well, here's something that also wasn't on my The Game Awards Bingo Card.
For more info, as well as some of the issues that have workarounds.
Dispatch New Update 1.000.0008 Released on December 12
As one might expect, the developers have not acknowledged today’s patch at all. That said, the most common issue most gamers have with Dispatch is crashing, which we’re hoping has been resolved.
Read on for the list of known issues and workarounds tied to the game.
KNOWN ISSUES & WORKAROUNDS
Crashes
If you are experiencing PC crashes, check the minimum specs and ensure all graphics drivers are up to date. You can also try disabling subtitle animation as this can cause memory leaks.
VISUAL PERFORMANCE
Make sure you’ve updated your graphics drivers
NVIDIA www.nvidia.com
AMD support.amd.com
Intel Cards downloadcenter.intel.com
Experiencing screen-tearing or black frames? VSync is enabled automatically but if you happened to toggle it off, go to Settings > Display and turn it back ON Disabling game overlays like Steam, Discord, or NVIDIA GeForce can also help. Experiencing weird color artifacts in your cinematics? This seems to be an issue only with Ryzen processors. Please send us more details so we can further diagnose and submit fixes: adhocla.com/bug-report
CONTROLS
Keyboard + Mouse If your mouse cursor is too small which can happen on ultrawide resolutions, adjust your pointer size via Mouse Settings in Windows. Controller If your controller is not recognized or stops working mid-game:
Restart the game with the controller connected.
Right-click Dispatch in Steam and select Properties > Controller. Then under Override for Dispatch, toggle the steam input setting to the opposite of what it is set to (enabled or disabled) in the dropdown menu. For non-XInput controllers such as PlayStation controllers, Steam Input should be enabled.
Disconnect all controllers and remove all controller devices from the Device Manager. Then, reconnect your primary controller and try again.
AUDIO
Make sure your audio drivers are up to date:
Open Windows Device Manager
Open the Audio Inputs and Outputs list of devices
Right-click on your audio device and choose ‘Update Driver’
If you are using a controller, make sure it is disabled as a sound device.
If the developers release a proper changelog, we’ll update the article with the info.
The Game Awards have come and gone, announcing many new titles and celebrating what the industry considers the best games of 2025 with Clair Obscur: Expedition 33 taking the Game of the Year award.
As expected, following the release of Season 5: Project Messiah for The Outlast Trials, a new hotfix has been deployed today on all paltforms that focuses on bugs that surfaced from the content drop.
Console gamers will see the download appear as The Outlast Trials update 1.46/1.000.043, and this should be a small download file across all platforms.
The Game Awards have come and gone, announcing many new titles and celebrating what the industry considers the best games of 2025 with Clair Obscur: Expedition 33 taking the Game of the Year award.
While this applies a host of fixes affecting gameplay and technical issues, it doesn’t solve every possible problem, as tehre are still known issues that persist even after applying this update.
The Outlast Trials Receives Follow-Up Hotfix Ver. 1.46/1.000.43 for Season 5
Here are the fixes included in today’s update:
Fixed an issue where the Knife slash cooldown could be skipped by chaining another action/interaction.
Fixed an issue where the Rank Points pop-up would stay displayed forever at the end of a match.
Fixed an issue where Imposters wouldn’t get their reward when all Reagents left the Trial.
Fixed an issue where players with different Invasion Privacy Options could find eachother through the Group Finder matchmaking.
Fixed an issue where subtitles were not displayed in some situations.
Fixed an issue where the Tasks menu accessed via the Pause screen would become unresponsive.
Fixed an issue where the Kress Twins attack wouldn’t trigger correctly.
Fixed an issue where the scapegoat wouldn’t do the correct reaction when a light bulb is cooked.
Fixed an issue where the Jammer’s pacemaker upgrade was still activate even after swapping Rig in the shuttle.
Fixed an issue where Liliya would enter a double hidespot where a player could already be standing in.
Fixed an issue with Complete Resort and Resort A+ task rewards. (If task was completed, the missing item will now appear in player inventory)
Variator “Stay Together” can’t be used in MK-Challenge “Seize the Narcotics” anymore (Trial Maker and Escalation).
Other various bug fixes and improvements.
There’s still one known issue affecting the game, though there’s no time frame on when that will get patched out.
Known Issue:
Tasks: The exclamation mark on a task category is not removed when claiming all tasks within it. Task menu needs to be closed and re-opened.
If we get another patch for The Outlast Trials, expect it here on MP1st.
But were the awards at The Game Awards given fairly? Some may agree with the results, but others, including the team behind Kingdom Come: Deliverance 2, are far from happy.
As expected, S-Game has revealed the release date of Phantom Blade Zero at The Game Awards alongside a new trailer.
Kingdom Come: Deliverance 2 Team Claims They Were “Robbed” at The Game Awards
Proof of this came in a post from the official Kingdom Come: Deliverance 2 account on Twitter/X, which shared one of the internet’s most iconic memes: the “This is fine” dog surrounded by flames. Although the tweet had no text, the meme clearly showed that they were upset about Clair Obscur: Expedition 33 winning Best RPG.
Kingdom Come: Deliverance 2 had been nominated in that category, but left empty-handed, even though many players believe it truly deserved the award. But things didn’t end there. Around the same time, Warhorse’s Communications Sirector, Sir Tobi, posted a much more direct message on X: “We have officially been robbed!”
Some fans have criticized Warhorse Studios for lacking sportsmanship, especially when compared to Supergiant Games, which posted a beautiful illustration congratulating all nominees, including their competitors, for being part of The Game Awards.
One fan said, “This is unprofessional, immature, and incredibly disrespectful to your peers in the gaming industry who rightfully worked hard for their awards and success. Maybe if you even remotely tried being a “team player” in the industry, the “team” would recognize you more often.”
Do you think Kingdom Come: Deliverance 2 deserved the Best GOTY or RPG award? Given the game’s quality, it is surprising to see it didn’t win anything at all. Either way, it remains one of the standout games of 2025, now available on PS5, Xbox Series X|S, and PC.
MP1st’s review of Kingdom Come: Deliverance 2 gave it a score of 9.5 out of 10, stating, “Warhorse Studios has delivered a worthy sequel and set a new benchmark for what medieval RPGs can achieve.”
Meanwhile, Clair Obscur: Expedition 33 has a Metacritic score of 88 out of 100, showing that critics and fans really liked it and explaining why it swept so many awards at this year’s event.
Nagoshi Studio, founded by legendary Yakuza (now known as Like a Dragon in the West) series creator Toshihiro Nagoshi, has just revealed its first new game at The Game Awards.
As promised by DICE, Battlefield 6 on PC just received a new update today that aims to fix a few nagging issues that surfaced from the Winter Offensive patch. Players will see this hotfix as Battlefield 6 update 1.1.3.1 and is currently live on Steam with consoles and those playing on the EA App getting it soon.
Given that this is a hotfix rather than a full revision, don’t expect the changelog to be as comprehensive.
Last month, publisher Electronic Arts announced the Battlefield REDSEC Elite Series competitive tournament that featued $1 million prize pool would be kicking off this December.
That said, the issues fixed were critical, which is why the turnaround was this quick.
Battlefield 6 PC Version on Steam Receives Update 1.1.3.1 on December 12
Here’s what got fixed today per DICE:
Micro Stuttering taking place at set intervals.
Firing Range inconsistencies.
Main Menu displaying unintended tiles when scrolling.
For PS5, Xbox Series X|S and EA App players, expect this update next week, on December 15.
There are other issues currently being looked at, which include:
Bot Stats Tracking
Status: Resolution in Development
Earlier this year, we removed Bot kills from player stats but encountered a related issue that prevented us from removing deaths in the same way. This resulted in inconsistencies on the stats page, and while we work on resolving the underlying bug, we have temporarily re-enabled Bot kills to keep values aligned. Our goal is to fully resolve this issue in future updates, and we are currently investigating improvements to the profile page that allow customization of what statistics you want to show, providing you with more ways to express your Battlefield career.
Instances of Rubberbanding with Min-Spec Systems
Status: Resolution in Development
PC players with CPUs near the minimum spec and running low graphics settings may see rubberbanding, hit-reg issues, or latency-like symptoms if the game can’t maintain the 60Hz simulation rate due to CPU load.
You can check this by enabling the performance overlay: Settings → Graphics → Advanced → Modify → Performance Overlay → Simple.
If the sim rate is dropping, try capping your frame rate in the Advanced Graphics settings to help balance CPU usage. The team is working on improvements for a future update.
In addition to those topics, there are also changes coming to vehicles, though that one is slated for release next year.
Once the patch is out on consoles, we’ll let our readers know. We’re hoping this hotfix won’t bring another set of issues that need their own set of fixes.
It’s been a long time since we’ve seen a new Warhammer strategy game, but that wait is finally over with the official announcement of Total War: Warhammer 40,000, revealed through a trailer shown today, during The Game Awards.
Apart from the announcement trailer, no gameplay footage was shown and no release date was revealed, but we do know that the game will be available on PC (via Steam), PlayStation 5, and Xbox Series X/S. Watch the trailer below.
This year, we brought to light that an unannounced Warhammer RPG, in development by the infant studio Thought Pennies, was cancelled around late 2024 due to a loss of funding from its publisher.
Total War: Warhammer 40,000 Unveiled at The Game Awards 2025
“Experience the brutal fusion of galactic strategy and grimdark warfare in Total War: Warhammer 40,000. Take command of iconic factions, customise your war machine, and engage in devastating battles as you carve a bloody warpath across the stars,” reads the trailer’s description on YouTube.
The last major Warhammer 40,000 release was Space Marine 2, which was very well received and broke records on Steam. However, that title was a third-person action game rather than a strategy game.
In addition to this new Warhammer 40,000 title, there are other Total War projects on the horizon. Earlier this December, the studio announced Total War: Medieval 3 to celebrate Creative Assembly’s 25th anniversary. The developers describe it as “one of the most ambitious projects in the franchise’s history.”
Marvel Rivals’ big Season 5.5 update is finally here, bringing Rogue, a new event, balance changes and a lot more. Console gamers will see this download as Marvel Rivals update 1.000.061/1.19, and clocks in at around 6 GB (PS5).
Alongside the new hero and balance changes, there are also new items ushered into the in-game store.
Alright, this is one announcement I was not expecting to make a surprise appearance at The Game Awards.
For the complete details on the Season 5.5 patch, read on.
Marvel Rivals Season 5.5 Update Now Live on December 12 via Patch 1.000.061/1.19
All-New Content
New Hero
Rogue charms her way into Marvel Rivals!
New Story
1. New Rogue Lore – Forever Alone
New Event: Seeds Of The Gardener
Complete missions to earn a FREE costume: Iron Man – Mark I!
Other rewards include Iron Fist’s Shenloong Champion costume, Captain America’s Capwolf costume, and more.
Season 5’s saga continues! Some heroes are beefing up, others are feeling the sting, and new team-up tweaks promise fresh combos and wild crossovers. Ready to see which legends are leveling up, and who’s getting a dose of humble pie? Let’s dive into the details!
New Systems & New Content
1. Spectator System Improvements:
Added toggles for always displaying both teams’ banned heroes.
Added option to disable first-person spectator UI.
2. New Emote Additions: Added Rogue, Storm, Iron Man, Ultron, Mister Fantastic, and Spider-Man to the “Take a Seat” emote.
New In Store
1. Rogue – Savage South Bundle
2. Rocket Raccoon – Rocket of the Rafters Bundle
3. Rogue – Savage South Emoji Bundle
4. Rogue – Searing Heart
Available From: December 12th, 2025 at 09:00:00 (UTC)
To celebrate the upcoming holidays and New Year, we’re extending the availability period for select anniversary events and store items:
1. Events:
a. Jeff’s Break Time
b. Van Dyne’s: Grand Opening The above events are now available until January 1st, 2026, at 09:00:00 (UTC).
2. Store:
a. Magik – New Millennia Might Bundle
b. Doctor Strange – Bleeker Street Strut Bundle
c. Venom – Gummy Surprise Bundle
d. Blade – Restful Recovery Bundle The above bundles are now available until January 2nd, 2026, at 02:00:00 (UTC).
Twitch Drops
As Season 5.5 kicks off, get ready for a new round of Twitch Drops. Simply accumulate the required viewing time to claim your rewards.
This round’s drops include the Iron Fist – Will of Galacta costume along with related bundle content. Drops Period: December 12th, 2025, at 12:00:00 (UTC) to January 9th, 2026, at 09:00:00 (UTC)
Rank Adjustments
Rank Rewards
New Gold Tier Rank Reward:
Rogue – Queen’s Defense Costume
Fixes and Optimizations
All Platforms
1. MVP Mayhem Stats Showdown:
Squashed a bug in 18 VS. 18 Annihilation where MVPs in Career – History stats and in-match results didn’t always see eye-to-eye. The real champions now shine through, no illusions, just glory!
2. Voice Modulator Mishap:
Corrected abnormal voice changer intensity values in certain indoor locations. Your heroic banter is now as it should be!
Heroes
1. Grounded Flyers: Fixed a bug where, under certain special circumstances, flying heroes could sometimes be grounded for good after being shot down. Now, our airborne heroes and villains are cleared for takeoff!
2. Baton Blitz: Daredevil’s Devil’s Throw was dealing more bounces than even Matt Murdock could sense when targeting tightly-packed enemies. We’ve put a cap on his ricochets, now justice strikes the right number of times!
3. Gamma Glitches: In unstable network conditions, Hulk’s Incredible Leap could cause hit sounds to play without smashing out any damage. Now, Hulk’s leaps land with the force of a true Avenger; puny bugs no more!
4. Tempest Transparency: Occasionally, under special circumstances, after unleashing a Jeff-Nado, Storm’s view would lose some of its electrifying effects. The weather’s clear again; Storm’s vision is now as sharp as her lightning!
One of the biggest reveals at The Game Awards is the announcement of Star Wars: Fate of the Old Republic.
Console
1. Fixed frame rate drops caused by Galacta’s “Heart Hand” emote on the anniversary event main screen.
2. Fixed an issue where console users switching to PC could overwrite their voice chat settings.
Marvel Rivals Season 5.5 Balance Changes Buffs Luna, Penny and More
VANGUARD
Emma Frost
Diamond-hard and ready for more! With her Team-Up Anchor gone, Emma gets a slight durability upgrade to compensate.
– Increase Base Health from 550 to 600.
Remove the Team-Up Anchor 100 Bonus Health.
Peni Parker
SP//dr’s pilot faces a slight durability downgrade; better stay nimble, Peni!
– Reduce Base Health from 750 to 700.
The Thing
Ben Grimm’s punches hit harder, and his crowd control lasts longer. It’s clobberin’ time!
– Increase Stone Haymaker Bonus Damage equal to enemies’ max Health per hit from 8% to 10%.
– Increase the duration of the lingering anti-mobility field after Yancy Street Charge from 3s to 5s.
Thor
Thor takes some lessons from his battles against the Zombies to heart. The God of Thunder is ready to take control of his lightning with increased flexibility!
– During Storm Surge, instead of being unable to change the direction of movement, Thor can now freely adjust it while dashing and move in any direction.
DUELIST
Blade
The Daywalker slightly sharpens his edge and his resilience!
– Increase Ancestral Sword single-hit Damage from 24 to 26 and Whirlwind Slash single-hit Damage from 15 to 16.
– Reduce Bloodline Awakening Reduced Healing from 35% to 25%.
Daredevil
The Man Without Fear loses a bit of his grit.
– Remove the Team-Up Anchor 25 Bonus health.
Human Torch
Johnny Storm slightly turns up the heat!
– Fire Cluster:
Slightly reduce projectile spread.
Increase single-cast projectile Damage from 5 to 5.5.
Adjust maximum falloff from 60% at 30m to 60% at 20m.
– Blazing Blast:
Reduce single charge speed from 3s to 2.5s.
Increase hit Damage from 40 to 45.
Phoenix
Jean Grey’s fiery spirit gets a slight summon boost!
– During Endsong Inferno (Ultimate Ability), increase Phoenix summon Health from 400 to 500.
Psylocke
Psylocke’s Ultimate is a little harder to unleash; time to earn those butterfly blades!
– Increase the energy cost of Dance of the Butterfly (Ultimate Ability) from 2800 to 3400.
Scarlet Witch
Wanda’s chaos magic is more explosive!
– Increase the charge to Chthonian Burst by Chaos Control hits from 0.08 to 0.1.
– Increase Dark Seal Projectile Speed from 40m/s to 60m/s and remove Spell Field generation delay.
– Increase Reality Erasure (Ultimate Ability) enemy pull speed during cast from 2.4m/s to 3m/s.
The Punisher
Frank Castle’s got a little more firepower; watch your six!
– Increase Adjudication damage per hit from 19 to 20.
Wolverine
Logan’s Ultimate just got a whole lot more freedom to leap, slash, and surprise his foes from every angle!
Last Stand (Ultimate Ability) can now target walls for its landing point.
STRATEGIST
Gambit
The Ace of Spades can’t tell you about how much he ‘never folds’ as often!
– Increase the energy cost of Ragin’ Royal Flush (Ultimate Ability) from 4300 to 4500.
Invisible Woman
Susan Storm’s invisibility trick is now a little more precious.
– Increase the energy cost of Invisible Boundary (Ultimate Ability) from 4300 to 4500.
Loki
The Trickster God’s illusions are even more potent!
– Increase Damage and Healing Ratio of Loki’s Doppelgängers from 80% to 90%.
Luna Snow
Luna cools down her foes even faster and gets a brand-new ability! (She’s never beating the allegations, is she?)
– Reduce Absolute Zero start-up time and increase Projectile Speed from 60m/s to 80m/s.
– New Ability: Luna can apply Number One Idol to herself (separate from Share the Stage). When Number One Idol is active, 10% of Healing to allies is converted into healing for Luna herself, and she gains a 10% Healing Boost and a 10% Damage Boost.
Rocket Raccoon
Rocket’s Ultimate takes a little more juice to fire off!
– Increase the energy cost of C.Y.A. (Ultimate Ability) from 4000 to 4300.
Ultron
Ultron’s battlefield coverage and utility are evolving!
– Imperative: Patch can now deploy up to 2 drones, allowing support for two allies at once.
– Imperative: Firewall now requires a target with Imperative: Patch to use. After use, Ultron gains 65 Bonus Health, the target and nearby allies get 50 Bonus Health, plus the selected ally gains a 20% Movement Speed and 10% Damage boost.
– Increase the energy cost of Rage of Ultron (Ultimate Ability) from 3700 to 4000.
Riddle me this: What's black and blue all over? Well, apparently, May 2026, as the cape crusader's next big adventure, LEGO Batman: Legacy of the Dark Knight, has finally been given a release date.
TEAM-UP ABILITIES
ADJUSTED OR REMOVED
Chilling Assault (Luna Snow- Iron Fist/Emma Frost)
The iced-out Emma Frost is joining the icy fray!
– Emma Frost unlocks the new Iced Out Diamond ability through her Team-Up with Luna Snow.
Explosive Entanglement (Gambit – Magneto/Rogue)
Rogue’s got a new trick up her sleeve!
– Rogue receives the Hearts As One ability through her team-up with Gambit.
Mental Projection (Emma Frost – Psylocke)
The psychic link is broken!
– Mental Projection Team-Up is now just a memory.
– Emma Frost loses the 100 Health Bonus previously gained as the Team-Up Anchor.
Sword of Duality (Cloak & Dagger – Hawkeye/Psylocke)
Psylocke’s arsenal gets a new edge!
– Psylocke unlocks the new Light & Dark Darts ability through her Team-Up with Cloak & Dagger.
BALANCE CHANGES
Bestial Hunt (Daredevil – The Punisher)
Daredevil’s toughness gets trimmed!
We’re slightly reducing Daredevil’s survivability gained from being the Team-Up Anchor.
– Daredevil loses the Team-Up Anchor 25 Health Bonus.
This should be the last patch for the game, unless a major balance shift is needed or if there are specific bugs that need to be squashed.
At The Game Awards this year, another Star Wars title was revealed alongside Star Wars: Fate of the Old Republic. The surprise announcement introduced Star Wars Galactic Racers, a fast-paced racing game set in the Star Wars universe.
The game is expected to launch sometime in 2026 on PC, PS5, and Xbox Series X|S. Watch the official reveal trailer for Star Wars Galactic Racer below.
We've had very few chances to see the Star Wars: Knights of the Old Republic remake, which is reasonable given the rocky development the title has undergone.
Star Wars Galactic Racer Announced by the Creators of Need for Speed and Burnout
A gameplay trailer showed fast and intense races similar to the famous pod-racing scenes from Episode I: The Phantom Menace. But in Galactic Racer, the vehicles aren’t just pods — the trailer also showed modified speeders and other futuristic machines. The races look dangerous, full of explosions and crashes, making it unlikely that every pilot makes it to the finish line safely.
While detailed gameplay information remains limited, one thing is clear: the team behind the project has significant experience with arcade-style racing games. The developers include veterans who have worked on major titles from the Burnout and Need for Speed series.
Currently, the exact release date is unknown, and details about the game remain limited. However, as more information becomes available, we’ll be sure to let our readers know here at MP1st.
Blizzard Entertainment has officially launched the Season of Divine Intervention update for Diablo 4 today, bringing major new features, enemies, and item changes to the world of Sanctuary.
For console players, this update will appear as Diablo 4 update 1.98/1.098. See below for all the new features and what’s coming in this update.
As expected, S-Game has revealed the release date of Phantom Blade Zero at The Game Awards alongside a new trailer.
Diablo 4: Season of Divine Intervention Features and What You Need to Know
Features of Season of Divine Intervention include:
Azmodan’s Return: Joined by Belial, Andariel, and Duriel, Azmodan and the Lesser Evils wreak havoc on Sanctuary, taking advantage of the chaos surrounding Akarat’s mysterious return. Players utilize Nightmare Affixes to gain Divine favor.
Monsters Evolved: Smarter and deadlier enemies plague Sanctuary with clearer combat roles. Enemies’ dynamic behavior encourages players to adapt their approach to confrontations.
Itemization Overhaul: WithTempering and Masterworking streamlining the item journey, players can directly set affixes from a Tempering Recipe. Masterworking improves the Quality of an item, which gives a bonus to the base damage, armor, or resistance of an item.
Sanctification: The powers of the High Heavens grace player items as one final and powerful upgrade, channeling Angelic power into gear. Sanctifying items has the chance to apply a bonus Legendary power, improve an Affix, add or replace an Affix, and, in rare instances, even make items indestructible.
Season Rank: The Season Journey evolves into a more challenging version with even greater rewards. Known as Seasonal Rank, this system requires players to complete a Capstone Dungeon before progressing to the next Rank.
Two of the major reveals at The Game Awards have leaked, and they're about the Tomb Raider franchise.
Here are the the full patch notes directly from Blizzard:
Sanctification
Upgrading an affix to a Greater Affix can now also occur on non-ancestral items.
Affixes on Ancestral Unique or Mythic Items can no longer be replaced.
Indestructible affix replaced by adding 5-25 Quality ranks.
To sanctify an item, it only needs to have an item power of 750 or higher in Torment difficulties, rather than being Ancestral.
Affix ranges have been adjusted across the board. In general, affix values have been increased, and ranges have been narrowed, and some affixes now have a higher maximum.
Additional Legendary powers have been added.
Divine Gifts
Andariel
Reduced item quality rewards in pre-Torment difficulties.
Duriel
Bonus experience from the maggots in Helltide has been adjusted.
Glyph Upgrades
Glyph Upgrades now get a scaling chance to grant an extra upgrade attempt based on Divine Gift rank. Rank 1 grants a 25% chance, up to a 100% upgrade chance at Rank 5.
Purified Gifts now grant 2 levels instead of one.
Lesser Evil Invasion
Andariel no longer regenerates Health if you die.
Andariel’s phase transition is now much quicker.
The size of Belial’s eyeballs has been increased to make them easier to target.
Belial’s death now takes less time to finish.
Shrines no longer disappear when fighting Azmodan.
Azmodan has been granted resilience to bring him more in line with other World Bosses.
Lesser Evil events in the Overworld now reward unique items from Lair Boss reward pools.
Balance Update
Mythic Unique Items
Ahavarion, Spear of Lycander
Lucky Hit gain resource reduced from 66% to 22%.
Melted Heart of Selig
Primary resource generation reduced to 50%.
Previous (PTR): Each point in your Primary Stat increases your Primary Resource by 3% but you have 75% reduced life. Any damage you would take is dealt to your Primary Resource before your life. If you have not taken damage in 6 seconds, your Resource regenerates to full over 3 seconds.
Now: Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced. Your Primary Resource is doubled but Maximum Life is reduced by 75%.
Developer’s Note: To reduce the number of required caps in the game, we adjusted this effect. This now grants less Primary Resource, but should provide roughly as much durability as before.
Barbarian
Damage per 10 points of Strength increased from 1% to 1.1%.
Skills
Kick
Width of the hitbox has been doubled.
Power Kick
Reverted Fury cap from PTR.
Leap
Adjusted attack speed scaling.
Enhanced Hammer of the Ancients
Now increases maximum Fury, up to 100.
Fury generation per enemy hit increased from 3% to 10%, up to 10 stacks.
Items
Aspect of Anger Management
Previous: While above 55-40 Fury, you are Berserk, but 2 Fury Drains per second.
Now: While above 50 Fury, deal 10-30%x increased damage and gain Berserking, but 3 Fury Drains per second.
Chainscourge Mail
The shorter cooldown for the last Brawling skill used before re-enabling all of them now scales based on attack speed.
Fields of Crimson
Blood Pool bonus damage no longer only applies to the casting player.
Paragon
Hemorrhage Legendary Node
Increased damage increased from 45%[x] to 60%[x].
Blood Rage Legendary Node
Increased damage increased from 45%[x] to 60%[x].
Carnage Legendary Node
Increased damage increased from 30%[x] to 45%[x].
Decimator Legendary Node
Increased damage increased from 20%[x] to 25%[x].
Flawless Technique Legendary Node
Increased Critical Strike Damage increased from 30%[x] to 45%[x].
Weapons Master Legendary Node
Increased damage to Injured and Healthy increased from 30%[x] to 45%[x].
Undaunted Glyph
Maximum Damaging Reduction from Fortify increased from 10% to 15%.
Tempering
Berserking Finesse
Affixes Removed: Damage while War Cry is Active.
Arsenal Finesse
No longer available.
Weapon Attunement
Affixes Removed:
Resource Generations with Two-Handed Bludgeoning Weapons
Resource Generations with Dual Wielded Weapons
Resource Generations with Two-Handed Slashing Weapons
Druid
Skills
Stoneburst
Lucky Hit chance for the channeled damage increased from 2% to 6%.
Grizzly Rage
Cooldown reduced from 50 to 35 seconds.
Duration increased from 10 to 12 seconds.
Damage Reduction increased from 20% to 30%.
Rank 5:
Previous: You gain 30%[+] increased Armor while Grizzly Rage is active.
Now: Cooldown reduced by 10 seconds.
Passives
Earthen Might
Damage against immobilized enemies increased from 15%[x] to 25%[x].
Critical Strike Damage increased from 15%[x] to 20%[x].
Items
Aspect of the Rampaging Werebeast
Previous: The duration of Grizzly Rage is increased by 3-10 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration, up to maximum of 200%[x].
Now: Critical Strikes while in Grizzly Rage increases your damage by 3%[x] for 60 seconds, up to 120%[x].
Aspect of the Rabid Beast Bear
Changed to Aspect of the Rabid Beast.
Previous: While Grizzly Rage is active, your direct damage is converted into Poison damage, you deal x[40 – 80]% more Poison damage, and you passively spread Rabies.
Now: Deal 40-80%[x] more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.
Khamsin Steppewalkers (New Boots)
Power
Previous (PTR): Damaging [200 – 100] Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While Charged, enemies you run into are Immobilized for 1 second.
Now: Damaging 150-100 Enemies with Nature Magic Skills grants Max Movement Speed and Unhindered for 4-8 seconds. Enemies you run through are Immobilized for 1 second.
Affixes
Movement Speed Affix replaced with 1-2 ranks of Endless Tempest.
Paragon
Earthen Devastation
Previous: Your Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 20%[x] of your Damage vs Crowd Controlled bonus, up to 60%[x].
Now: Your Earth Skills deal 70%[x] increased Critical Strike Damage.
Constricting Tendrils
Previous: Nature Magic Skills deal 35%[x] increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 800% damage over 4 seconds.
Now: Deal 40%[x] increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 1000% damage over 4 seconds.
Tempering
Druid Motion
Affixes Removed:
Digitigrade Gait
Necromancer
Book of the Dead
Iron Golem
Attack Speed increased by 25%.
Skills
Bone Spirit
Reverted Essence cap from PTR.
Passives
Hellbent Commander
Removed the requirement for controlling 7 or more Minions.
Rathma’s Vigor
Timer for Overpower reduced from 15 to 10 seconds.
Items
Aspect of Shielding Storm
Barrier reduced from 1-8% to 1-3% of Maximum Health.
Sanguivor, Blade of Zir
Consuming a Corpse now contributes 3 souls to Vampiric Curse, up from 1.
Damage bonus increased from 15-25% to 20-30% per soul.
Cruor’s Embrace
Damage increased from 40-80% to 60-120% of weapon damage.
Mutilator Plate
Blood Lance Damage increased from 10-40% to 30-60%.
Ring of Mendeln
Damage increased from 520-900% to 650-1100% of weapon damage.
Bone Golem’s combo attack of two swings now counts as a single attack for the purposes of Ring of Mendeln, rather than two separate attacks.
Tempering
Weapon Attunement
Affixes Removed:
Resource Generation with Two-Handed Weapons.
Resource Generation while Wielding a Shield.
Rogue
Damage scaling per 10 points of Dexterity increased from 1.1% to 1.25%.
Skills
Improved Flurry
Healing reduced from 10% to 6%.
Passives
Siphoning Strikes
Healing per Rank reduced from 1% to .5% of Maximum Health.
Legendary Aspects
Trickshot Aspect
Damage increased from 10-30% to 20-40%.
Bladedancer’s Aspect
Damage increased from 100-120% to 100-140%.
Unique Items
Beastfall Boots
Reverted Energy cap from PTR.
Windforce
Chance to deal triple damage to Knocked Down enemies increased from 50-75% to 50-100%.
Scoudrel’s Kiss
Bonus damage increased from 35-55% to 50-70%.
Deathmask of Nirmitruq
Bonus damage increased from 70-100% to 70-130%.
Tempering
Rogue Motion
Affixes Removed:
Ranks to Stutter Step
Rogue Persistence
No longer available.
Sorcerer
Developer’s Note: We heard the feedback from PTR loud and clear, and decided to revisit the suite of Teleport changes for the start of the season. We decided to keep the overall changes to Teleport Enchantment, but we wanted to give more of the cooldown reduction power lost there and put it back into itemization. You should have a clearer choice to invest using item slots or tempering to get a fully reset cooldown Teleport, while also maintaining a middle-ground level of investment that gives you a low cooldown option.
Enchantments
Teleport Enchantment
Adjusted the description to specify that it invokes Teleport and doesn’t Cast it.
Skills
Shimmering Teleport
Previous (PTR): Teleport Dazes enemies at its end point for 1.5 seconds.
Now: You gain 25%[+] All Resistance for 3 seconds after Teleporting.
Passives
Potent Warding
Previous: Casting a Skill grants 3%[+] All Resistance and 2%[+] Maximum Resistance to that Skill’s Element for 9 seconds.
Now: Casting a Skill grants 3%[+] All Resistance and 5%[+] Resistance to that Skill’s Element for 9 seconds.
Energy Focus
Maximum Barrier reduced from 30% to 20% of Maximum Health.
Protection
Barrier per Rank reduced from 10% to 5% of Maximum Health.
Warmth
Healing reduced from 1% per Rank to .2% of Maximum Health.
Healing from Bosses reduced from 4% to 2% of Maximum Health.
Legendary Aspects
Aspect of Mind’s Awakening
Barrier reduced from 3-6% to 1.5-3% of Maximum Health.
Serpentine Aspect
Reverted Mana cap from Season of Infernal Chaos.
Aspect of the Bounding Conduit
Teleport’s Cooldown reduction increased from 1-2.5 to 3-4.5 seconds.
Aspect of Biting Cold
Previous: When you Freeze an enemy there is a [25-45%] chance they become Vulnerable for 3 seconds.
New: Frost Skills deal 20-30%x increased damage and have a 40% chance to apply Vulnerable for 4 seconds.
Unique Items
The Oculus
Previous (PTR): Casting Teleport grants a stack of Galvanization, increasing its damage by 30-50% for 8 seconds. Becoming Injured Teleports you to a random location.
Now: Each enemy hit by Teleport increases the damage by 5-15%|x| and reduces the Cooldown by 0.5 seconds of the next cast. Becoming Injured will Teleport you to a random location.
Raiment of the Infinite
Power
Previous (PTR): After Casting Teleport, Close enemies are Pulled Inwards and it has a 10-30% chance to reset from each enemy it kills.
Now: Teleport pulls Close enemies to you and grants 10-30% Damage Reduction.
Affixes
Ranks to Elemental Attunement replaced with All Resistance.
Ranks to Shocking Impact replaced with 30-40% Teleport CDR.
Tempering
Sorcerer Motion
Affixes Removed:
Ranks to Conduction
Frost Finesse
Affixes Added:
Frost Critical Strike Chance
Spiritborn
Skills
Poised Payback
Reverted Vigor cap from PTR.
Poised Rushing Claw
Now reduces the time to recharge charges by 5 seconds.
Passives
Fueled
Previous: Gain Life On Kill equal to 5% of your Maximum Life while you have at least 4 stacks of Ferocity.
Now: Gain 1-181 (depending on level) Life On Hit while you have at least 4 stacks of Ferocity.
Potent
Previous (PTR): Gain 2/4/6% Jaguar Attack Speed and Cooldown Reduction.
Now: Jaguar Skills deal 6/12/18%[x] increased direct damage to up to 3 of the Closest enemies to you.
Items
Aspect of Forest Power
Barrier reduced from 25% to 15% of Maximum Health.
Rod of Kepeleke
Reverted Vigor cap from PTR.
Peacemonger’s Signet
Dodge chance changed to Dexterity.
Masterworking
Maximum quality is now 25, up from 20.
Quality increase per Masterwork is now 2-5, up from 1-3.
Quality upgrades now increase all affix values by 1% per quality value.
Fully Masterworking an item now gives a 50% upgrade to a random affix, which can be a Tempering Affix.
The boosted affix will be colored differently to highlight it.
Masterworking cost has been adjusted, and scales exponentially with Item Quality.
Examples
Item Quality 0: 10 Obducite
Item Quality 5: 25 Obducite
Item Quality 15: 66 Obducite
Item Quality 25: 100 Obducite
Tempering
There is now a chance a tempered affix gets applied as a Greater Affix.
Resource gain Tempering affixes have been added for Helms and Rings.
Resource per second Tempering affix added for Pants.
Adjusted Tempering Recipes to remove affixes from Class-specific Manuals that were extraneous due to existing in Generic Manuals, or unused.
Some class wide affixes have been adjusted
Natural Motion
Movement Speed changed from 16-25% to 15-25%.
Movement Speed After Killing an Elite increased from 20-22.5% to 25-45%.
When comparing items, the Armor or resistance difference between items will now display as percentage of Toughness difference instead of just displaying the flat Armor difference.
Toughness is now displayed in the Character Stats window.
The Toughness tooltip now breaks down Damage Resistance per damage type.
Torment difficulties now display a recommended Toughness amount when selecting difficulty.
Miscellaneous
Fortify and Barrier Generation are now a part of the general defensive pool of affixes that can appear on items.
Monsters in the open world no longer scale 1:1 with your level, it is now offset so the player scales better than monsters.
Monsters damage has been reduced at low levels.
Monster power has been tuned down slightly in early Torment tiers.
Base Health for boss monsters has been increased.
The chance for items with multiple Greater Affixes to drop has been increased in Torment tiers.
More items now drop from levels 1-15.
When in a Capstone dungeon, the closest affiliated difficulty is now displayed.
Cooldown Reduction can now naturally appear on rings, gloves, and shields.
Various tuning to Capstone Dungeon encounters.
Various monster and monster pack spawning adjustments.
Various other minor updates and tweaks to Sanctification and Seasonal Activities.
Bug Fixes
Activities
Fixed an issue where Duriel maggots spawned in Helltide spawned experience motes at inappropriate times.
Fixed an issue where the Luminary in Unseen Awakening didn’t respawn after the player died.
Fixed an issue where Sweltering Heat in the Torrid Menagerie could cause the player to damage themself.
Fixed an issue where the Leave Dungeon action didn’t take the player out of the Dungeon when in the Torrid Menagerie.
Fixed an issue where the Sins of the Many Capstone dungeon could not be exited without logging out.
Fixed an issue where if you defeated Belial when he appeared after defeating Varshan, he wouldn’t drop items as expected.
Fixed an issue where the unavoidable blood orb explosions in the second phase of the Echo of Lilith fight dealt more damage than intended.
Fixed an issue where monsters could stop spawning unexpectedly in Kor Dragan Stronghold.
Fixed an issue where the last enemy could fail to spawn to complete the Enroaching Thickets objective in the Raethwind Wilds.
Fixed an issue where having the objective to defeat the Blood Maiden was impossible to complete due to Duriel replacing the Blood Maiden in Helltide.
Fixed an issue where some bosses could fail to spawn if the player was in stealth when the boss was supposed to spawn.
Fixed an issue where monsters with the Illusory affix could spawn monsters with the Life-Link affix that could then be killed instantly.
Fixed an issue in multiple dungeons where only one instance of animus needed to be collected before the dungeon could be progressed.
Fixed an issue where progression through Escalating Nightmare Dungeons could be blocked by teleport effects.
Fixed an issue where some monsters could deal more damage than expected.
Fixed an issue where some Nightmare Dungeon Affixes could remain active outside of the dungeon.
Skills and Equipment
General
Fixed an issue where the cost for enchanting an item at the Occultist was not consistent for all two-handed weapons.
Fixed an issue where the material cost for Masterworking was displayed inaccurately.
Fixed an issue where the Damage Per Second value was inconsistently displayed between the Masterworking tab and the weapon itself.
Fixed an issue where Items salvaged for far more materials than intended.
Fixed an issue where Soulbrand Unique did not give the correct amount of Barrier.
Fixed an issue where the Feo rune would reset its cooldown when swapping weapons.
Fixed an issue where Attack Speed could appear as an affix on a Two-Handed weapon through enchantment.
Fixed multiple instances of Paragon node bonus effects not being properly being granted.
Fixed multiple instances where items had the incorrect values of elemental resistances.
Fixed an issue where Heavenly Sigils could fail to be consumed when Sanctifying an item.
Barbarian
Fixed an issue where Strategic Rallying Cry did not show the accurate amount of Life gained.
Fixed an issue where Ugly Bastard Helm did not have the appropriate amount of Fire Resistance.
Fixed an issue where the Brash Node no longer granted resistances as a bonus.
Fixed an issue where the Yul rune was not triggered by Ground Stomp if Chainscourged Mail was equipped.
Fixed an issue where Ramaladni’s Magnum Opus was active even when the active skill wasn’t using the weapon.
Fixed an amount where the Fury cost for Kick was incorrect.
Druid
Fixed an issue where Preserving Earthen Bulwark was granting the incorrect amount of Fortify.
Fixed an issue where Ancestral Fortitude didn’t increase non-physical resistance.
Fixed an issue where the Movement Speed buff from Khamsin Steppewalkers could be permanently granted when casting two defensive skills in a row.
Fixed an issue where the description for the buff from Khamsin Steppewalkers displayed the wrong values.
Fixed an issue where the description for Grizzly Rage didn’t properly display the damage increase for adding additional skill points.
Necromancer
Fixed an issue where Golems were not properly smaller while in town while using Gravebloom.
Fixed an issue where Rapid Ossification passive was not granting cooldown reduction for more than 100 Essence at a time.
Fixed an issue where Sacrificing Defenders did not provide the bonus Elemental resistances as intended.
Fixed an issue where Paranormal Sever would occasionally fail to apply Vulnerable and Fear.
Rogue
Fixed an issue where the tempering affix for Dance of Knives to deal Double damage could stack to deal incredibly high values.
Sorcerer
Fixed an issue where the Teleport Enchantment tooltip was showing the wrong cooldown.
Fixed an issue where the Oculus could randomly teleport the player while they are healing.
Spiritborn
Fixed an issue where the Antivenom Passive was not functioning.
Fixed an issue where the Jaguar Main Hall would not benefit from Aspect of Unyielding Hits.
Fixed an issue where Ravager would dash to targets uncontrollably when non-Casted core skills were invoked.
Fixed an issue where the Eagle Primary Spirit Hall’s damage was being increased far more than intended by bonuses to Spirit Hall Potency, such as from Wushe Nak Pa.
Fixed an issue where Mystic Circle would be empowered by skills that were not cast, such as from Path of the Emissary.
Fixed an issue where The Protector did not smash immediately upon landing.
Miscellaneous
Fixed an issue where Tempering an item would prevent selecting other items that could also apply that affix from being slotted into the tempering window.
Fixed an issue where the World Map could not be viewed while inside a Capstone dungeon.
Fixed an issue where the visual indicatorfor Fortify could be higher than the actual Fortify amount.
Fixed an issue where the quest to Masterwork an item was not completed when Masterworking an item.
Fixed an issue where abilities could be used and combat was allowed in the Heavenly Forge. (Gentlemen, you can’t fight in here this is the War Room!)
Fixed an issue where Champions didn’t behave like Elites in various contexts, such as not dropping the expected kind of loot.
Fixed an issue where Undercity tributes weren’t dropping as expected.
Fixed an issue where sometimes the Undercity could not be accessed when it should be.
Fixed an issue where some bosses granted more experience than intended.
Fixed an issue where Torment could not be unlocked until reaching level 60.
Various miscellaneous fixes to new features and systems introduced in this Season.
Various stability, UI, and visual improvements.
If another patch is released by Blizzard, we’ll let our readers know.
While Capcom doesn't have any shortage of hits when it comes to game releases, it's usually the usual brands the past few years: Resident Evil, Monster Hunter, and Street Fighter.
Well, here’s something that also wasn’t on my The Game Awards Bingo Card. In an unexpected appearance, Capcom has announced that Mega Man is finally getting a brand-new video game after 7 years since his last mainline game.
Yes, you read right, the Blue Bomber is back for an all-new adventure with Mega Man: Dual Override.
We have been well aware that Capcom is sitting on a goldmine of dusty IPs for a while, and they know it too.
Mega Man: Dual Override Arrives in 2027
Per the press release, here’s our early info about it:
“The twelfth mainline installment in the classic Mega Man™ series. The iconic franchise will make its highly anticipated return in 2027 when the all-new action platformer launches for Nintendo Switch™ 2, Nintendo Switch™, PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, and PC via Steam.”
There will also be a Mega Man: Dual Override design contest “where fans will have the chance to help Dr. Wily create a brand-new Robot Master to appear in the game.” For details on how to enter, check out the contest’s official website.
My god, it’s beautiful. Capcom said they were going to do it, but I didn’t believe it! Sure, personally I would have preferred a new Mega Man X, but that’s me, and I ain’t going to complain about having a new Mega Man game. The publisher did confirm that we’ll see new entries in Mega Man, Devil May Cry and the Ace Attorney franchises, but we didn’t expect an announcement this soon.
At the moment, Capcom has yet to release any additional details, other than that it’s releasing in 2027 on the Nintendo Switch, Nintendo Switch 2, PS4, PS5, Xbox Series X|S, and PC.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
The Game Awards takes place today, and as has been the case every year, Sony is kicking off a new PlayStation Store sale to commemorate it.
The PSN Store The Game Awards sale is live, and while it doesn’t include a lot of games, the ones it does feature are some of the year’s most lauded video games.
Given there aren’t a lot of games on sale, we don’t really need to jot down our recommendations since the entire list can easily be sifted through.
The Game Awards has been pushing out surprises and announcements so far, and one of the best ones at the show was the announcement of Star Wars: Fate of the Old Republic, which is the next chapter in the RPG franchise.
You saw the news of us breaking the mystery behind The Game Awards statue earlier this week, but if there were still any doubts, Larian Studios has officially confirmed that they're behind the hellish statue that appeared in the Movave Desert this past week.
To say Clair Obscur: Expedition 33 came out of nowhere to surprise everyone with its quality is an understatement. This hallmark title has reached its zenith today, as it won The Game Awards’ coveted Game of the Year award.
Regardless if it won or not, Sandfall Interactive is appreciative of the fans and has just now released Clair Obscure Expedition update 1.500 (complete version 1.500.000) or what the devs call the game’s “Thank You Update.”
One of the biggest reveals at The Game Awards is the announcement of Star Wars: Fate of the Old Republic.
This brings a new playable environment, new mustic tracks and even fresh endgame content for players.
Clair Obscur: Expedition 33’s Thank You Update Adds New Content for Free via Patch 1.500
Here’s an overview of what’s new:
A new, playable environment, taking the characters to new adventures…
Brand new music tracks by award-winning composer, Lorien Testard.
Challenging boss battles for late-game players to overcome within the Endless Tower.
An official Photo Mode, allowing players to get creative and capture their favourite moments from the game’s story and battles.
New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19.
New Quality of Life improvements, other new features, and additional improvements to the game’s performance across platforms, including on handheld PC systems.
The complete patch notes are available below as well, which goes into the new feature details, bug fixes and more.
As if there was any doubt based on the leak, Leon S.
Clair Obscur: Expedition 33 Complete Version 1.5.0/1.500 Patch Notes
New Content
Verso’s Drafts, a new playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover 🙂
Located on the World Map, next to Lumière – Accessible from Act III
Esquie’s Underwater ability is required!
New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19, with more to come!
New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure
New boss battles for late-game players to overcome in the Endless Tower – They are variations of iconic bosses from the main game, designed to be even more challenging
Added new Luminas and Weapons
Added the “Old Key” quest item to the final area of the game – Previously obtainable only during the Prologue, this addition gives players a second chance to collect all journals within a single playthrough
New Features
Added Photo Mode with plenty of settings and options for players to get creative with while capturing your favourite moments from the game, accessible at any time from the pause menu!
Added Lumina Sets feature, allowing players to save up to 50 different lumina loadouts for adapting to plenty of different fighting tactics at any moment
Added Abandon Battle option in the pause menu which can now be opened in battle
Added HUD Scale setting, allowing players to adjust the size of in-game HUD elements from 80% to 120%
Added FSR 4 support, including AMD temporal upscaling for sharper visuals and Frame Generation for smoother gameplay on compatible GPUs
Added new filters for Pictos and Luminas and improved the UI
You saw the news of us breaking the mystery behind The Game Awards statue earlier this week, but if there were still any doubts, Larian Studios has officially confirmed that they're behind the hellish statue that appeared in the Movave Desert this past week.
Handheld PC improvements
The game is now certified on Steam Deck and ROG Xbox Ally!
Global improvement of text legibility
Fixed multiple fog and lighting issues:
Overly intense effects during the Flying Manor boss fight (which also impacted some cinematics)
Overexposed areas in the Visages
Overly dark areas in the Endless Tower
Fixed FPS being capped at 30 on Steam Deck
VSync can now be properly disabled in the settings when playing on Steam Deck
Graphic settings are now adjusted for Steam Deck users
Improved first-time setup flow:
Controller input is now supported in installation wizards (no longer touchscreen-only)
External controllers now switch seamlessly with the Steam Deck controls
Bug Fixes
Fixed an issue where using Battle Retry after a cinematic or automatic trigger could spawn the player out of the world if the last save was created in a different location
The playtime displayed on save files now accurately reflects total playtime, including time spent on Game Overs
(Note: this fix does not retroactively update existing save files.)
Fixed inventory behaviour so that sort order now persists after closing the game menu
Fixed issue preventing Intel XeSS Frame Generation setting from being accessible on PC Game Pass
Fixed an issue where the usage of particular diacritic marks (e.g. ^, ~, ´, `) in Windows is blocked after launching the title
Fixed Breaking Death always breaking all enemies when the character dies, it should only break the enemy that killed the character – As a result, it shouldn’t work when the character kills themself anymore
Characters’ turn order during a First Strike, triggered by attacking an enemy on the map, now correctly respects characters’ Speed
Fixed some Luminas giving unintended hidden +10% damage:
Sweet Kill
Teamwork
Dead Energy II
First Strike and others
As with any major update, we wouldn’t be surprised if this breaks something that would require a follow-up patch. That said, Sandfall has been pretty spot-on in optimizing updates.
Alright, this is one announcement I was not expecting to make a surprise appearance at The Game Awards. Bandai Namco and Project Aces have just announced the next Ace Combat game, Ace Combat 8: Wings of Theve.
You saw the news of us breaking the mystery behind The Game Awards statue earlier this week, but if there were still any doubts, Larian Studios has officially confirmed that they're behind the hellish statue that appeared in the Movave Desert this past week.
Ace Combat 8 Officially Announced
Yes, holy hell, I can’t believe this is happening!
About Ace Combat 8: Wings of Theve:
“You’re a fighter pilot, adrift at sea in a rescue boat until the outdated aircraft carrier, Endurance, pulls you aboard. Your homeland’s navy is shattered. The aging vessel, its decks crowded with refugees, has already retreated far from the front lines.
July 2029: The Federation of Central Usea (FCU) has fallen under a lightning invasion by the Republic of Sotoa. Most of the nation is occupied, the military is scattered, and the Endurance is just one fragment of what remains. On this shop, you’re given a single name: “Wings of Theve”. A legendary ace, a symbol of hope, a name tied to Theve, the FCU capital.
But that legend was a lie; it was a story made to keep morale alive. Now, you must carry that name and take to the skies again. With three new comrades at your side, fight to reclaim your lost homeland.”
Ace Combat 8: Wings of Theve arrives on PS5, Xbox Series X|S, and PC in 2026.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Following the release of the New Game+ addition to Ghost of Tsushima, we received a hotfix last week that resolved issues related to it.
It seems there are still a few bugs left un-squashed, as Sucker Punch Productions has now released the Ghost of Yotei update 1.102 (complete version 1.102.000), which is another unannounced patch for the action game.
As if there was any doubt based on the leak, Leon S.
Ghost of Yotei Update 1.102 Released During the Month’s Busiest Day
Update (12/12/25 at 2:20 pm ET): After almost half a day, Sucker Punch has finally released the patch notes and it’s very underwhelming.
Fixes rare stability issues
For some reason, Sucker Punch released the latest patch right on the day The Game Awards takes place, which is the busiest day of the entire month before everyone leaves for the holidays.
For now, the studio has not revealed the patch notes, whcih is unsurprising given we usually get it the day after. There are still a fair number of bugs that have yet to be resolved, as well as some community-requested features we’re hoping we’ll see implemented at some point in the game’s future.
If you have ever wanted a game that blends the suave precision of James Bond with the brutal relentlessness of John Wick and the quiet danger of Hutch Mansell from Mr. Nobody (fun fact: these movies were used as inspiration for the game), No Law (formerly Project Impact)is shaping up to be that perfect fusion. MP1st recently watched the trailer ahead of The Game Awards, and we spoke directly with the developers at Neon Giant. Based on what I saw and everything they shared, it is clear this project aims to be far more personal, reactive, and character-driven than anything the studio has attempted before.
Neon Giant is made up of developers with years of industry experience, and after talking with them, I feel confident they will deliver and make the next big game.
Spoiler alert: if you have not seen the trailer yet, I highly recommend watching it before reading on.
Coming off the success of Teenage Mutant Ninja Turtles: Shredder's Revenge, Tribute Games is back with yet another nostalgia-filled beat'em up, this time centered around the Marvel universe.
Welcome to the Playground
The trailer opens in Port Desire, a dense, multi-tiered city bursting with life and grime. Towering apartment stacks, crowded alleyways, and layered walkways immediately reminded me of the slums in Alita: Battle Angel. Grey Harker, the main character and narrator, introduces the world in a tone that hints at a past he has tried to outrun. Even in these early shots, the atmosphere feels tense, strange, and alive, with several major characters appearing briefly as foreshadowing for encounters to come.
Visually, the game looks impressive. Since it is being developed in Unreal Engine 5, the lighting, detail, and animations stand out immediately. While I will not go so far as to say it surpasses GTA 6, the trailer’s fidelity is surprisingly close, especially in character faces and environmental detail. Hyperrealistic visuals are not the primary focus, but it is clear that Neon Giant aims to deliver something visually striking.
The trailer then settles on our protagonist, Grey Harker, a former military veteran who traded weapons for watering cans. His peaceful routine barely lasts a moment before everything he cares about is violently taken from him, pulling him back into the world he hoped to leave behind.
From there, the footage cuts to a series of sharp, stylish action beats that showcase the character and his mercilessness toward his foe. The developers hinted to me that the trailer includes some gameplay elements, but everything shown is still subject to change. Even with that disclaimer, the trailer looks incredibly polished and feels like something that could be released sooner rather than later. After watching it, my hype level went through the roof.
Following our hands-on impression of People of Note — the upcoming turn-based musical RPG from Iridium Studios — we had the chance to sit down with the game’s creative mind, Jason Wishnov, who wears just about every hat imaginable on the project: creative director, writer, designer, programmer, and more.
Conversations With the Developers
After the preview, I spoke with the developers directly and got a much clearer sense of what No Law is trying to achieve. The game will start more linearly than you might expect, but the world gradually expands into a fully open environment. They explain that every decision I make can shift the narrative. If I kill an NPC, I might lose access to missions or perks. If I spare someone, they could later become an ally. The story adapts to the mess you create, so tread carefully. While they do not want to restrict freedom, primary story objectives must still be completed to progress.
The team confirmed multiple endings that shift based on how I approach Port Desire. Missions can be completed through stealth, tactical planning, or full-blown chaos. The city reacts to every choice, creating a butterfly effect across the story. Even though it is an RPG, the developers emphasized that freedom does not come at the cost of narrative weight.
The movement includes elements of parkour, but it is not the primary focus. Grey is an older man, no longer in peak physical condition, so his movements reflect his age and experience. It adds a grounded layer to the gameplay that fits the character. With a nice immersion and depth as you are playing him in first-person.
The arsenal looks massive, with military hardware upgrades, possible experimental sci-fi tools, and a wide range of firearms designed for customization. The team is leaning heavily into Unreal Engine 5 to bring Port Desire to life with dense crowds, reflective neon-soaked streets, and environments filled with grime and personality. Everything feels morally gray and reactive, which fits Grey Harker’s downward spiral back into conflict.
The developers also mentioned how eager they are to hear player feedback. They encouraged fans to share suggestions across social platforms and on their Discord server. With the game still in development, much is flexible, and they seem genuinely open to community influence.
In the final conversation, the developers mentioned that it is still in development and has no release date yet; they did not specify how much had been completed. However, they say the game offers substantial replay value because different choices can lead to other experiences.
The Next Big Game?
Based on everything I saw and heard, I believe No Law has the potential to be something special. We do not yet know what the roadmap will look like going into 2026, but MP1st will follow it closely. With luck, we may even get our hands-on a demo at some point and share deeper impressions, which is something we’re looking foward to a lot.
If the final game delivers on even half of what I previewed, Port Desire is absolutely a place I want to lose myself in.
No Law is in development for PC, PlayStation 5, and Xbox Series consoles. No release date has been announced.
While Embark seems to have struck gold with free-to-play shooter The Finals, the studio's ambition doesn't end there, as the developers just released ARC Raiders, an extraction shooter, which was the first project announced by the studio.
Alexander Lataillade-Nguyen is a California-based cybersecurity professional and lifelong gamer with a passion for continuous learning. Outside of his work in ethical IT and digital security, he enjoys competitive pinball, miniature painting, and exploring new hobbies and cuisines.
As we inch closer to the release of IO Interactive’s 007 First Light, the studio has begun pulling back the curtains on some of the biggest questions, and one of them was just answered during The Game Awards. We now know who the main villain is for 007 First Light, as well as the actor who’s portraying him.
As if there was any doubt based on the leak, Leon S.
Singer Lenny Kravitz Will Be Playing the New Bond Villain in 007 First Light
In a rather unexpected reveal, IO Interactive has announced that Grammy award-winning singer, Lenny Kravitz (Fly Away), will be playing the game’s main villain, Bawma. He’s described as the largest black-market dealer in the Western Hemisphere, with a charismatic, often unpredictable personality.
And based on his reveal trailer, it looks like that unpredictability is going to have Bond hanging by a thread—literally. The footage concludes with a tense scene showing the 00 agent suspended upside down over a pit teeming with crocodiles, watching helplessly as Bawma casually kicks another unfortunate soul into the jaws below.
So what do we think of the new Bond villain? A pretty unexpected casting if I say so myself, though Bond films have never been shy about featuring major musicians. Just this being the first time (I believe?), one of the main villains is a pretty surprising reveal.
Let’s just hope that Lenny Kravitz can pull off the role, in what seems to be a pretty big star-studded casting for the game.
007 First Light officially releases on March 27, 2026, for the PS5, Xbox Series X|S, and PC. Pre-orders are now live.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Announced in June of this year, Skybound Games’ upcoming 3v3 Tag Team fighting game, Invincible VS, has an official release date. Fans of the series won’t have to wait too long, as the title is arriving this April.
To accompany this announcement, a new fighter has also been revealed.
One of the biggest reveals at The Game Awards is the announcement of Star Wars: Fate of the Old Republic.
Meet Ella Mental, Invincible VS Newest Fighter
About Invincible VS
“Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood.
Invincible VS features a variety of game modes, including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible.
This is the debut title from the newly formed Quarter Up™—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.”
Invincible VS officially launches on April 30, 2026, on the PS5, Xbox Series X|S, and PC.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.