With the Winter Offensive patch now out and in the hands of gamers, it’s safe to say that things didn’t go according to plan for DICE. Sure, the update introduced new rewards and events to tear through, but it also ushered in bugs that affected gameplay — so much so, that EA even had to delay its $1 million prize pool battle royale tournament indefinitely.
Thankfully, the devs are aware of the issues and are communicating with the player base.
DICE has now outlined when the next update is hitting for PC and consoles, as well as some of the issues they are looking at for both BF6’s multiplayer and REDSEC.
Battlefield 6 Receiving Another Update Before the Holidays to Fix Issues Brought on by Winter Offensive Patch

According to EA, there are “several items” they have already identified, are being addressed or have been resolved. The developers are preparing to publish hotfixes to resolve a number of these issues, while other problems will require additional investigation before solutions can be applied.
Here’s when the game client will be updated:
- December 12: Steam
- We’re releasing this update early to resolve the Micro Stuttering issue. It also includes improvements to the Main Menu and the Firing Range based on your recent reports.
- December 15: PlayStation 5, Xbox Series X|S, EA app
- This hotfix will include resolutions for issues related to the Main Menu and the Firing Range.
Below are the key issues the dev team has resolve or are currently taking a look at.
Issues Identified After BF6’s Winter Offensive Update
Battle Royale – Users remain stuck in air during insertion
Status: Resolved
We have identified an issue in Battle Royale where players may remain stuck in the air viewing their aircraft instead of dropping in after the pre-round, and we have resolved this via a backend change.
Battle Pass Tier Skipping with Winter Offensive Bonus Path
Status: Resolved
We had identified an issue affecting Tier Skipping on the Winter Offensive Bonus Path, this was temporarily disabled across all platforms. Following a resolution this is now enabled once again and you are now able to tier skip within the Bonus Path.
Changes to Soldier Momentum
Status: Resolved
We have confirmed inconsistencies where players were losing too much momentum during successive jumps, as well as through sliding. These issues have now been resolved and players should now hold speed as intended prior to this Game Update.
Daily Challenge Rewards
Status: Resolved
The XP reward for Daily Challenges was unintentionally reduced from 5,000 to 3,500 XP. This has since been resolved, and the rewards have been restored to their original values.
Conquest Ticket Count (1000 instead of 1200)
Status: Resolved
Conquest ticket counts were appearing lower than intended on some servers. We have implemented a resolution to restore the correct value of 1200.
Main Menu Navigation
Status: Resolution Underway via Hotfix
Some players are experiencing a hard-lock on the bulletin panel or difficulty navigating menu tiles, or in some cases selecting Ice Lock and receiving the original variant of Manhattan Bridge. We have reproduced these issues and applied a temporary solution while a hotfix takes place shortly to address it fully.
Micro Stutter taking place at set intervals (Steam)
Status: Resolution Underway via Hotfix
We have received multiple reports of recurring micro stutter during matches for players on Steam. The team is working through finalising a resolution to this. A temporary workaround for individuals is to set your online status within the friends list to Offline. A hotfix with a resolution is scheduled for December 12.
Firing Range – Damage Display, Target Hit Detection
Status: Resolution Underway via Hotfix
We have confirmed inconsistencies in how hit registration and damage values are displayed at various distances in the Firing Range. We also identified a separate issue where targets were not correctly registering bullet impacts. A hotfix is planned to address this behavior across all platforms.
Bot Stats Tracking
Status: Resolution in Development
Earlier this year, we removed Bot kills from player stats but encountered a related issue that prevented us from removing deaths in the same way. This resulted in inconsistencies on the stats page, and while we work on resolving the underlying bug, we have temporarily re-enabled Bot kills to keep values aligned. Our goal is to fully resolve this issue in future updates, and we are currently investigating improvements to the profile page that allow customization of what statistics you want to show, providing you with more ways to express your Battlefield career.
Instances of Rubberbanding with Min-Spec Systems
Status: Resolution in Development
PC players with CPUs near the minimum spec and running low graphics settings may see rubberbanding, hit-reg issues, or latency-like symptoms if the game can’t maintain the 60Hz simulation rate due to CPU load.
You can check this by enabling the performance overlay: Settings → Graphics → Advanced → Modify → Performance Overlay → Simple.
If the sim rate is dropping, try capping your frame rate in the Advanced Graphics settings to help balance CPU usage. The team is working on improvements for a future update.
Not only are the devs taking a look at those, but they even touched on the Breakthrough changes they made, and how resolutions for it have been implemented.

Breakthrough
Following our 1.1.3.0 Update Notes, many of you shared concerns that the increase in attacker vehicles can make certain maps difficult to defend, especially with fewer players per team, and that additional anti-vehicle options may be needed. We also heard strong sentiment around player count and pacing, with some players preferring the intensity of 64-player Breakthrough or map-specific player counts to better match each layout.
Players also pointed out that objective placement and sector flow can contribute to imbalance on certain maps, and that improving defender access or reducing early attacker momentum may be more impactful than vehicle changes alone.
Finally, we saw reports of new vehicles spawning while earlier ones were still active, which led to more pressure on defenders than intended. We rolled out a resolution yesterday, as part of our ongoing tuning, and we will continue to monitor for new occurrences.
Vehicles
We’ve also heard concerns about tanks taking unintended damage in specific situations, and we have addressed this in this update by fixing cases where projectile interactions were not behaving as expected. We also heard that armored vehicles could sometimes take inconsistent damage depending on angle, so we updated vehicle damage zones to improve reliability.
In Breakthrough, we heard how vehicle availability and flow affected attacker momentum (not to be confused with the issue around too many tanks spawning), and several maps have now been adjusted to support clearer pacing across sectors. We also fixed an issue where vehicle-mounted machine guns would occasionally fail to register damage, improving the responsiveness of gunner seats.
We have also seen a growing amount of feedback around air-to-air combat. In response, we are reviewing targeted changes to improve these encounters. Early next year, we plan to reduce jet cannon damage to increase the average life expectancy for jet pilots. Beyond Season 1, we are investigating a dedicated air radar system that will help with visibility and situational awareness during air engagements.
Once the update has been released by EA, expect it here on MP1st. Here’s to hoping that Season 2 fares better when it comes to game updates.