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Star Wars: Fate of the Old Republic Announced, First Story Details and Official Screenshots Revealed

One of the biggest reveals at The Game Awards is the announcement of Star Wars: Fate of the Old Republic. As the name suggests, this is an all-new entry in the Old Republic series that was popularized by BioWare from way back.

This time around, the game is being developed by Arcanaut Studios in collaboration with Lucasfilm Games, and it will have Casey Hudson, the game director of Star Wars: Knights of the Old Republic and the Mass Effect trilogy, at the helm!

Check out our first look at the teaser, a bunch of new screenshots and even our first story info.

Star Wars: Fate of the Old Republic Continues the Franchise

Per the press release, it mentions Fate of the Old Republic is a “narrative-driven single-player action RPG where you step into the role of a Force user on a journey through a galaxy on the edge of rebirth.”

Our first story details are as follows:

“In this narrative-driven, single player RPG and spiritual successor to Knights of the Old Republic, players step into the role of a Force user in a galaxy on the edge of rebirth. Star Wars: Fate of the Old Republic will blend innovative storytelling, memorable characters, and heart-pounding combat for an unforgettable experience where every decision deepens the player’s journey toward light or darkness.”

We also have our first batch of official screenshots available too.

Casey Hudson also shared, “Working on Star Wars: Knights of the Old Republic was one of the defining experiences of my career. With Star Wars: Fate of the Old Republic, we’re telling a completely new and different story with everything we’ve learned since – crafting an adventure about choice, destiny, and the timeless struggle between light and dark. It’s a dream come true to once again collaborate with Lucasfilm Games.”

No release date has been given, but it is confirmed for consoles and PC. Needles to say, we’re looking forward to a lot, and once we know more, we’ll let our readers know.

Hopefully, we’ll see the Knights of the Old Republic remake get released before the next chapter makes its way out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Vengeance Arrives This May: LEGO Batman Legacy of the Dark Knight Release Date Revealed

Riddle me this: What’s black and blue all over? Well, apparently, May 2026, as the cape crusader’s next big adventure, LEGO Batman: Legacy of the Dark Knight, has finally been given a release date.

This was revealed in a new trailer released during The Game Awards.

I am Vengeance, I am the Night, I am LEGO Batman!

Ah, yes, Rockstar Games’ sudden delay of Grand Theft Auto 6 makes much more sense now. It wasn’t to polish up the game and make sure it’s on par with the expected quality, but instead to make sure LEGO Batman could have the spotlight all to itself. I kid, of course.

About the game

“Become the Dark Knight and battle Gotham City’s most infamous DC Super-Villains in an open-world action-adventure from TT Games, the award-winning studio behind LEGO® Star Wars™: The Skywalker Saga.

Embark on a journey that begins with the origins of Batman as a young Bruce Wayne trains with The League of Shadows, becomes the hero of Gotham City, and forge a new family of allies with Jim Gordon, Catwoman, Robin, Nightwing, and Batgirl. Confront an ever-growing threat from across Batman’s Rogue’s Gallery as you face The Joker, The Penguin, Mr. Freeze, Poison Ivy, Bane, and more.

Play as Batman with an exhilarating new combat system, combining fluid combos, stealth techniques, and detective skills to take on crime across the streets and rooftops of Gotham City. Command a full range of Batmobiles and Batcycles, including the legendary Tumbler, as you navigate an open and immersive Gotham City. Grapple, glide, or drive through the open world with agility and speed, while discovering crimes, challenges, rewards, secrets, and iconic landmarks such as Arkham Asylum, Ace Chemicals, and Wayne Tower.

Are you ready to build the legacy of the Dark Knight and protect Gotham City?”

With the release date now finally revealed, we expect pre-orders and details on additional editions to go live shortly, if they aren’t already.

LEGO Batman Legacy of the Dark Knight arrives on May 29, 2026, on the Nintendo Switch 2, PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X/S.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Remedy Entertainment Announces Control Resonant for 2026

Remedy Entertainment, the studio behind the Alan Wake franchise and Control, has just announced a new title in the Control franchise. No, it isn’t Control 2, though it is a sequel, but also something entirely new.

Back in November, we ran a report on how Remedy registered “Control: Resonant,” and, unsurprisingly, that’s what was announced at The Game Awards today.

Here’s your first look at Control Resonant, a new hack-and-slash set in the Control universe.

According to the press release Remedy sent out, players will explore a warped Manhattan on the brink of paranormal annihilation. The title is being pegged as a “thrilling action-adventure RPG,” where you play as Dylan Faden, the brother of Sarah Faden, the main protagonist of Control.

Here’s what the press release had to say:

“After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden’s former captors are deploying him at the peak of a supernatural crisis. Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new found powers to take the fight to the myriad threats overwhelming Manhattan. On the path to unlocking the full potential of his supernatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he struggles to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear the world apart.   

“CONTROL Resonant pushes our paranatural action RPG series into an expansive, reality-warping playground of choice, power, and consequence,” said Mikael Kasurinen, Creative Director of CONTROL Resonant. “You don’t have to know the first game to jump into the sequel, we’ve made this one easy to pick up and hard to put down. We’re pushing the scale beyond anything we’ve done before, elevating combat, exploration, and storytelling into a bigger, more memorable experience. It’s ambitious, a little wild, and we can’t wait for players to get lost in it.” 

In CONTROL Resonant, players will explore multiple areas of Manhattan in an expansive, unfamiliar world as an invading cosmic force reshapes the environment, defiles natural law and distorts gravity, reordering reality into a geophysical nightmare. Players will traverse perception-bending locations and journey beyond the material world into a mysterious metaphysical space reflecting Dylan Faden’s troubled psyche. Tap into power that Dylan must learn to master and make choices to shape abilities that manifest and grow while exploring a deep progression system. Face ever-changing threats head-on, utilizing the environment, unleashing elemental abilities and wielding the raw force Dylan’s shapeshifting melee weapon, the Aberrant.”    

Talk about a huge surprise! The game is due out next year on PC and current-gen platforms.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Our First Look at Leon in Resident Evil Requiem Finally Happens

As if there was any doubt based on the leak, Leon S. Kennedy is indeed in Resident Evil Requiem! Unveiled at The Game Awards, a new trailer showed off Leon fighting off enemies.

While Grace might ween away from confrontation and combat, that’s not the case with Leon. Check out the character in action in the first trailer.

Leon Kennedy Is Still Badass in Resident Evil Requiem

Leon still kicks ass like before, which should surprise no one. The Game Awards host Geoff Keighley confirmed that players will alternate between the two protagonists in the game, so expect Leon to be part of the larger story.

Another leak that came true is the statue that was teased a week ago, as it was indeed for a new Divinity game, and the announcement came with an awesome CGI trailer, which you’ll want to give a watch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Path of Exile 2 Update 0.4.0 Unleashed for The Last of the Druids DLC via Patch 1.063

It’s finally here, Path of Exile 2 players! The latest DLC The Last of the Druids is live and along with it, a mandatory download for all players to bring teh game to verison 0.4.0!

Console players will see the patch appear as Path of Exile 2 update 1.063 (complete version 1.063.000), and it’s also a mandatory download and install for them too.

There is a lot to take in, so read on the highlights and major gameplay changes/additions made.

Path of Exile 2 The Last of the Druids DLC Brings Along Patch 0.4.0/1.063

The Fate of the Vaal League

Start fresh in a new economy with The Fate of the Vaal league. All of your old characters from Early Access are still present in the Early Access leagues but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we’ve made with the 0.4.0 update.

  • In the Fate of the Vaal league you will find remnants of the ancient Vaal civilisation scattered throughout Wraeclast.
  • Now that corruption has returned to the land, the long-dead Vaal structures throughout Wraeclast are activating and affecting nearby creatures. Sacrifice the afflicted monsters to power the devices, and travel to Lira Vaal, the ancient temple of Atziri. Gather enough power to modify the Temple and create your desired layout. Each room in the Temple offers great rewards, from stashes of currency and equipment to something more interesting. Placing rooms next to other rooms that benefit them will level them up, adding new challenges and rewards to find. Complete more beacons to get more energy to fuel more additions to the temple. Explore the Queen of the Vaal’s opulent temple during the height of her power in the capital of the ancient empire. With the power of the Beast, Atziri plans to risk her entire civilization in pursuit of eternal youth. Can she be stopped? Her Royal Architect and devoted followers will work against you, but perhaps the past is not set in stone…
  • There are Standard, Hardcore and Solo Self-Found variations of The Fate of the Vaal League available. They have the same core mechanics and items, and you can create private league versions of these leagues.

New Content and Features

  • Added a new playable character class, the Druid.
  • Added the new Oracle and Shaman Ascendancy Classes for the Druid.
  • Added over 20 new Skills, primarily Primal Skills.
  • Added over 35 new Supports.
  • Also introduced over 8 new Lineage Supports, much more powerful Supports that are only available in Endgame.
  • Added over 250 new passive skills to the passive tree.
  • Added over 10 new Unique Items.
  • Added a new weapon class: Talismans. Talismans are two-handed martial weapons that are used for shapeshifting attacks. Equipping a talisman shapeshifts you into an animal form and grants you a basic attack skill for that form. You can swap your chosen form at any time.
  • Added 4 new Augment items with new modifiers that you can craft onto your items.
  • Continued to incrementally improve the sound, art, effects and environments.

Abyss as a Core Mechanic

  • Abyss has been added to the core game. You can find Abyss encounters in specific campaign areas, starting in Act 2. Abyss encounters have been added to the Endgame, as well as Abyss Tablets and related modifiers.
  • Added an Atlas Passive Tree for the Rise of the Abyssal Content.
  • Preserved Vertebrae no longer drop.
  • Updated The Well of Souls quest to account for the fact that Abysses no longer spawn in all campaign areas.

Player Changes

  • Tailwind now grants 1% increased movement speed, 2% increased Skill Speed (previously 3%), 10% increased Evasion Rating (previously 15%) and prevent 1% of Damage from Deflected Hits per stack.
  • Base unarmed attack time is now 1.65 attacks per second (previously 1.4).
  • Modifiers to the number of enemies required to be considered Surrounded can no longer reduce the required number of enemies below 1.
  • Rage regeneration now pauses rage decay similarly to other means of gaining rage. This means that your rage will never decay while it is regenerating.
  • All rage spending costs have been changed to 10 rage. Rage no longer causes a visual effect on your character until you have 10 or more Rage so that you know that you can use these abilities.
  • You now lose 5 rage per second if you have not taken damage or gained rage in the past 4 seconds (from 10 rage per second if not taken damage or gained rage in the past 2 seconds).
  • Physical Damage Reduction from Armour can no longer cause a hit to deal 0 damage. This is mostly targeted at preventing cases where multi-hitting player skills could deal 0 damage to armoured monsters at very low levels. In these cases, the hit will now deal 1 damage.
  • Igniting aura effects, including Ignited Ground, no longer apply infinite ignites. Instead they apply regular ignites with standard duration, and will reapply them after they expire the next time the aura applies flammability to that target (the same as if Ignite had been removed from the target).
  • When Parrying, you now hit all enemies in an area in front of you, in addition to the enemy who instigated the Parry.
  • Parry now always hits the enemy you parried, regardless of distance.
  • Sprinting no longer prevents heavy stun buildup decay.
  • Totem Placement speed now also scales the speed at which Totems emerge.

Ascendancy Changes


All Skills granted by an Ascendency are now automatically activated when granted (some previously required the player to manually activate them).

Deadeye

  • Wind Ward has been Removed.
  • Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5).
  • Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While active, firing a Ranged Attack Projectile will create a Mirage that uses socketed Ranged Attacks for a short duration, then vanishes. You cannot create another Mirage for a short time after initially creating one.

Pathfinder

  • Contagious Contamination has been Removed.
  • Practical Remedies has been Removed.
  • Running Assault now also grants Cannot be Heavy Stunned while Sprinting.
  • Added a new Path Seeker multi-choice Ascendancy Passive Skill with the following choices: Path of the Warrior – Can Allocate Passives from the Warrior’s starting point, Path of the Sorceress – Can Allocate Passives from the Sorceress’s starting point. Each choice also Grants 4 Passive Skill Points.
  • Traveller’s Wisdom now requires Path Seeker. Traveller’s Wisdom now instead grants Attribute Passive Skills offer additional Options:
  • 5% increased Damage
  • 5% increased Global Defences
  • 5% increased Cost Efficiency

Amazon

  • Elemental Surge reworked:
  • Grants Skill: Elemental Surge
  • Now provides When you consume a Charge Trigger Elemental Surge to gain 3 Lightning Surges.
  • Surging Avatar reworked:
  • Now provides When you consume a Charge, Trigger Elemental Surge to instead gain 2 Cold, Lightning and Fire Surges.

Ritualist

  • Ritual Sacrifice Stolen Modifier duration is 82-120 seconds from Gem level 1-20 (previously 15-19.75). Quality is now +20 seconds to Stolen Modifier duration (previously +2).
  • Corrupted Lifeforce now also has You deal 15% more Damage to Enemies Affected by Blood Boil.

Warbringer

  • Imploding Impacts now also grants Fully Broken Armour you inflict increases all Damage Taken from Hits instead.
  • The Ancestral Warhorn minion summoned by Warbringer’s Answered Call notable now more consistently hits close-up enemies with the second part of its slam attack.

Titan

  • Surprising Strength has been removed.
  • Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies.
  • Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn’t create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area. Requires Crushing Impacts.

Smith of Kitava

  • Each Notable connected to the Smith’s Masterwork Notable now grants +200 to Armour in addition to its other bonuses.
  • Padded Plates has been removed.
  • Lead Lining has been removed.
  • Heavy Bracing has been removed.
  • Added Kitavan Imprint in place of Padded Plates, which causes your Body Armour to grant 60% increased Glory Generation.
  • Added Spiked Plates in place of Lead Lining, which causes your Body Armour to grant 100% increased Thorns Damage.
  • Added Tribute to Utula in place of Heavy Bracing, which causes your Body Armour to grant 30% increased Spirit.
  • Internal Layer now reduces Critical Damage taken by 100% (previously 50%).
  • Heatproofing now causes your Body Armour to grant the bonus of being Unaffected by all Damaging Ailments (previously just ignite).
  • The Fire Spell on Melee Hit Skill granted by Heat of the Forge on Smith of Kitava now costs no mana when triggering Socketed Spells. It also now gains 10% increased Damage per Level, up to 200% increased Damage at gem level 20.
  • The Temper Weapon Skill granted by Against the Anvil on Smith of Kitava now costs no mana. The Combust triggered by it’s Empowered Attacks now deal 25% more Damage at all Levels and has a base radius of 3 Metres (previously 2.5 metres).
  • The Manifest Weapon Skill granted by Living Weapon on Smith of Kitava now changes target less frequently, and thus spends more time actively attacking. Additionally:
  • As a Mace, now has a cooldown of 6 seconds (from 10 seconds) for its Slam Skill.
  • As a Quarterstaff, now has a cooldown of 6 seconds (from 10 seconds) on its Sweep Skill.
  • As a Spear, fixed a bug where the damage dealt while it was Dashing towards enemies didn’t cover the full distance of the Dash.

Infernalist

  • Seething Body no longer grants While on High Infernal Flame, you and Allies in your Presence Gain 50% of Damage as Fire Damage. Seething Body now grants Gain Elemental Archon when you cast a Spell while on High Infernal Flame. Elemental Archon does not expire while on High Infernal Flame. Lose Elemental Archon on reaching maximum Infernal Flame.

Blood Mage

  • Whispers of the Flesh now also grants Targets Cursed by you have 100% reduced Life Regeneration Rate.

Stormweaver

  • Refracted Infusion now grants: When collecting an Elemental Infusion, gain another different Elemental Infusion (previously 50% chance).
  • Storms Recollection now also grants Remnants can be collected from 50% further away.
  • Multiplying Squalls now grants +2 to Limit of Elemental Skills (previously 1).

Chronomancer

  • Inevitable Agony granted by Inevitability has been updated:
  • Now ignores the Curse Limit.
  • Now causes Cursed Targets to take 50% of Hit Damage dealt to them while Cursed again when Curse expires (previously 20% at Gem level 1, scaling to 33% by Gem level 20).

Gemling Legionnaire

  • Thaumaturgical Infusion now grants: +1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed (previously 4). +1% to Maximum Fire Resistance per 3 Red Support Gems Socketed (previously 4). +1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed (previously 4).
  • Thaumaturgical Dynamism granted by Advanced Thaumaturgy Notable Passive Skill now generates a Charge once every five seconds (previously once every eight seconds).

Tactician

  • The Supporting Fire Skill granted by Unleash Hell! Notable Passive Skill has been updated: Command: Death From Above Cooldown is now 20 seconds (previously 40). Now fires a Volley every 0.75 seconds (previously every 2 seconds). Now fires 6 total Volleys (previously 4). Now has 14 metre width (previously 7.5 metre width). Attack Damage is now 763% (previously 1140%).
  • Strategic Embankments Notable Passive Skill has been updated:
  • Artillery Ballista no longer grants 40% increased Immobilisation Buildup, now grants 20% increased Skill Speed.
  • Siege Ballista no longer grants 50% increased Damage against Immobilised Enemies, now grants 25% more Damage against Immobilised Enemies.
  • Mortar Cannon now grants 25% of Damage Gained as extra Fire, from 15%.
  • Added Spell Totem to Embankment Auras.
  • Spell Totem grants 50% increased Critical Hit Chance.

Witchhunter

  • Witchbane now has Enemies have Maximum Concentration equal to 30% of their Maximum Life (previously 40%). This is a buff.
  • Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage.

Invoker

  • …and Protect me from harm: Now grants 35% less Evasion Rating (previously 50% less).
  • The Soul Springs Eternal now additionally grants Meta Skills have 50% increased Spirit Reservation Efficiency.
  • Unbound Avatar Skill granted by …and I Shall Rage has been updated:
  • Now has a cooldown of 12 seconds.
  • Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no longer has ‘No more than once every 0.2 seconds for each type of Ailment’.
  • Shocking and Igniting now grant 1 Unbound Fury (previously 2).

Acolyte of Chayula

  • Embrace the Darkness now gives +10 to maximum Darkness per Level (previously +8).
  • The Into the Breach Skill granted by Waking Dream’ Red Flames now Leech 15% Life (previously 7%).
  • The Into the Breach Skill granted by Waking Dream’ Blue Flames now Leech 15% Mana (previously 7%).
  • The Into the Breach Skill granted by Waking Dream’ Purple Flames now last 8 seconds (previously 5 seconds).
  • The Into the Breach Skill granted by Waking Dream’ Flames are now created closer to the Player.
  • Choice of Power, Choice of Life and Choice of Mana now all also grant 50% increased effect of Remnants, and 50% increased Remnant Pickup Range.
  • The Void Illusion Skill granted by Grasp of the Void now has a Cooldown of 4 seconds at all gem levels (previously 6-4).
  • The Void Illusion Skill granted by Grasp of the Void now deals 350-1268% Attack Damage at Gem levels 1-20 (previously 185-670%).
  • The Void Illusion Skill granted by Grasp of the Void now has 3 Cooldown Charges (previously 1).

Passive Skill Tree Changes

With the addition of the Druid and other new game mechanics we’ve added passive support for these throughout the Passive Skill Tree. There are many new clusters, mostly in the Druid area of the tree, and many existing Passive Skills have been updated. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed.

  • Added more than 250 new Passive Skills to the Druid side of the passive tree.
  • The values of Flammability Magnitude on the Passive Tree have been increased massively.
  • All instances of gaining Flame, Ice and Lightning Archon have been changed to gain Elemental Archon, to better support builds using multiple Elements. Archon related passives on the tree have been adjusted accordingly and condensed.
  • The Hollow Palm Technique Keystone now Grants 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items (previously 25). Base unarmed attack time is now 1.65 attacks per second (previously 1.4).
  • The Walker of the Wilds Keystone has been removed from the passive tree and its effects have been moved onto a newly added Lineage Support.
  • The Elemental Equilibrium Keystone now grants Cold Infusion Remnants you create are instead Fire, Fire Infusion Remnants you create are instead Lightning, Lightning Infusion Remnants you create are instead Cold.
  • The Crimson Assault Keystone Passive Skill now also grants 50% more Magnitude of Bleeding you inflict.
  • Passives that granted reduced Movement Speed Penalty from using Skills while moving on the Passive Tree have had their values lowered. More passives on the tree now grant the stat to make up for some of this.
  • Added 3 new Attack Area of Effect Clusters to the Monk part of the Passive Tree.
  • Added two projectile speed clusters to the Passive Tree in the Mercenary section.
  • Added a new bow cluster and modified a projectile cluster in the ranger section of the tree, granting Surpassing chance to fire an additional Arrow.
  • Added a new cluster between Witch and Monk called Remnant Attraction.
  • Principal Infusion now has Remnants can be collected from 30% further away (previously 20%).
  • The Grand Tribute notable from the Heart of the Well Unique Jewel now has Remnants can be collected from 80% further away if you have at least 100 Tribute (previously 50%).
  • Small nodes on the passive tree that grant Remnant Pickup Range now grant Remnants can be collected from 20% further away (previously 15%).
  • Small nodes on Ascendancies that grant Remnant Pickup Range now grant Remnants can be collected from 25% further away (previously 20%).
  • The small passive connected to the Invigorating Grandeur and Everlasting Glory notables now grants 20% increased Presence Area of Effect instead of Skills a chance to not consume Glory.
  • The Pure Power notable no longer grants 2% increased Lightning Damage per 10 Intelligence. Instead it now grants 10% more Maximum Lightning Damage.
  • Wild Storm no longer grants 15% more Maximum Lightning Damage. It instead now grants: Gain 4% of Damage as Extra Lightning Damage, Gain 4% of Damage as Extra Cold Damage and +10 to Dexterity.
  • Renamed Tandem Assault passive tree node to Hunting Companion, with no change to functionality.
  • Changed the stats on several small passive tree nodes around the Inspiring Ally, Hunting Companion, Sic ‘Em, and Nourishing Ally nodes. Companion cluster small passive skills now generally no longer grant both Companions deal increased Damage and increased Damage while your Companion is in your Presence.
  • Added some additional Parry-related passive nodes to the tree.
  • Made changes to some existing Parry-related passive nodes, including additional Parry Debuff Magnitude.
  • Falcon Dive now grants 1% Attack Speed per 400 Accuracy Rating, up to 20%. The node now grants 4% increased attack speed as well.
  • Added two clusters with increased ailment chance to the Ranger and Monk sections of the tree.
  • Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% increased Curse Magnitudes (previously 8%). The Curse Area small passives on the Lich and Abyssal Lich now grant 15% increased Curse Area (previously 25%).

Gem Changes


Support Changes

  • Crescendo I, II, and III are now Intelligence Support gems (previously Dexterity).
  • Perpetual Charge is now an Intelligence Support gem (previously Dexterity).
  • Mark for Death is now a Strength Support gem (previously Dexterity).
  • Gambleshot is now an Intelligence Support gem (previously Dexterity).
  • Brambleslam is now a Strength Support gem (previously Dexterity).
  • Disabled the Font of Rage Support Gem.
  • Disabled the Ricochet III Support Gem.
  • Disabled the Greatwood II support.
  • Greatwood I is now a Lineage support, Cirel’s Cultivation.
  • Ambrosia I is now a Tier II support (previously Tier III).
  • Added Ambrosia II as a Tier-III support, which consumes 35% of your Mana Flask’s maximum charges, granting 1% of damage as extra Lightning damage per charge consumed.
  • Ambrosia support is now Ambrosia I and consumes 14% of your Mana Flask’s maximum charges, granting 2% of damage as extra Lightning damage per charge consumed (previously consumed 20% and granted 3% per charge consumed).
  • Magnified Area II support gem no longer causes the supported Skill to deal less damage.
  • The Inevitable Critical Support has been renamed to Inexorable Critical I Support.
  • Added the missing Chaos tag to extraction support.
  • Second Wind I can no longer support Meta skills.
  • Second Wind II can no longer support Meta skills.
  • Second Wind III now has Restore 1% of maximum Life on use per one second cooldown of Supported Skills (previously 2%). Can no longer support Meta skills.
  • World-Drop Lineage Supports are now less common overall. Specific Lineage supports have been adjusted relative to others.
  • Atalui’s Bloodletting Lineage Support now grants 2% extra Physical damage per 20 Life cost (previously per 10 life cost), up to 40%, and no longer has a cost multiplier.
  • Xoph’s Pyre now grants Supported Skills gain 40% of Fire Damage as Extra Chaos Damage (previously 20%).
  • Esh’s Radiance now grants Supported Skills gain 40% of Lightning Damage as Extra Chaos Damage (previously 20%).
  • Tul’s Stillness now grants Supported Skills gain 40% of Cold Damage as Extra Chaos Damage (previously 20%).
  • Uul-Netol’s Embrace now grants Supported Skills gain 40% of Physical Damage as Extra Chaos Damage (previously 20%).
  • Einhar’s Beastrite now grants Killing Blows from Supported Strike Skills Against Rare Monsters grant two of their Modifiers for 5 Minutes (previously 40 seconds).
  • Zarokh’s Refrain now grants Supported Spells Echo 3 Times (previously 2) and now grants Echoes From Supported Spells have 40% Increased Area of Effect.
  • Uruk’s Smelting now grants Fully Breaking Armour with Supported Skills causes affected targets to Permanently take 5% increased Physical Damage, up to 20% (previously 2% up to 20%).
  • Vilenta’s Propulsion now grants 75% of Increases and Reductions To Cast Speed Also Apply to Projectile Speed for Supported Skills (previously 50%).
  • Ahn’s Citadel now no longer has Supported Skills have 30% less Area of Effect or Supported Skills Deal 30% less damage with hits.
  • Tecrod’s Revenge now Grants Minions from Supported Skills Die 20 seconds after their Life is reduced To 0 (previously 10 seconds) and Minions from Supported Skills Gain 40% Increased Attack and Cast Speed when their Life is reduced to 0 (previously 20%).
  • Rigwald’s Ferocity now has Supported Skills have 30% increased Attack Speed if used in Weapon Set I (previously 20% more Attack Speed).
  • Ratha’s Assault now Grants Supported Skills Load 5 Bolts When You Dodge (Previously 3) And Supported Skills Load 4 Additional Bolts (previously 3). Ratha’s Assault now has Supported Skills have 20% Increased Attack Speed.
  • Arjun’s Medal now Grants a 100% Chance To Load A Bolt Into All Crossbow Skills On Dealing A Killing Blow With Supported Skill (previously 35%).
  • Kaom’s Madness now Grants Supported Skills Deal 20% less damage (previously 40%).
  • Tawhoa’s Tending now grants Totems created by Supported Skills have 25% More Life (previously 50%) and now Tawhoa’s Vengeance’s Explosion deals base Physical Damage equal to 20% of Totem’s Maximum Life (previously 10%).
  • Atziri’s Allure now has Supported Skills have 20% Less Curse Effect (previously 25%).
  • Garukhan’s Resolve now Grants Maximum Critical Hit Chance with Supported Skills is 50%, Also no longer Grants Supported Skills becomes usable after you have moved 20 Metres – Supported Skills become unusable again after use.
  • Kurgal’s Leash now Grants Gain Unholy Might for 15 Seconds on Commanding Minions from Supported Skills (previously 5 seconds) And now also grants Minions from Supported Skills gain Unholy Might for 15 Seconds when Commanded (previously 5 seconds).
  • Arakaali’s Lust now Grants Supported Skills deal 8% More Damage With Hits for each Poison on the Enemy, up to 40% (previously 6% more up to 30%).
  • Tacati’s Ire now has Poisons from Supported Skills deal damage 2% Faster Per Rage (previously 1%).
  • Ailith’s Chimes now grants 25% Chance to Gain a Power Charge when expending Combo with Supported Skills Per Combo Expended This Chance Can Exceed 100% (previously 10% Chance).
  • Arbiter’s Ignition now has 100% chance to gain Elemental Archon on Igniting an Enemy with Supported Skills (previously 20% chance to gain Flame Archon).
  • Nova Projectiles no longer causes Supported skills to gain 4 Additional Projectiles or Supported Skills now deal 40% less Damage.
  • Added Nova Projectiles II, causing Supported skills to gain 6 Additional Projectiles, deal 50% less Damage and applying a Cooldown Time of 8 seconds to Supported Skills.
  • Piety’s Mercy renamed to Dominus’ Grasp.
  • Dominus’ Grasp now instead grants Supported Skills Chain 100% more times.
  • Chain I Support no longer grants Supported Skills Chain 100% more times. Now grants Supported Skills deal 30% less Damage with Hits (previously 50%).
  • Chain II Support no longer grants Supported Skills Chain 100% more times. Now grants Supported Skills Chain +2 Times (previously +1). Now grants Supported Skills deal 50% less Damage with Hits (previously 40%).
  • Chain III Support no longer grants Supported Skills Chain 200% more times. Now grants Supported Skills Chain +2 Times.
  • Culmination I Support more damage per Combo now has a cap of 10 Combo.
  • Culmination II Support more damage per Combo now has a cap of 20 Combo. Now grants Supported Skills deal 2% more Damage per Combo (previously 3%).
  • Stormfire Support: Now causes enemies Shocked by Supported Skills to take a percentage of Ignite damage as Lightning damage as well as Fire damage. (previously Shocks from Supported Skills do not expire on Ignited enemies).
  • Living Lightning’s living lightnings’ Attacks now deal the same amount of damage for each Hit in the Chain (previously erroneously dealing less damage per subsequent Hit in the Chain).
  • Living Lightning II now has a Cooldown count of 8 (previously 5).
  • Enraged Warcry and Rageforged Supports are now treated as spending Rage.
  • Upheaval and Branching Fissure Supports are no longer restricted to melee attacks. They can now support any skill which creates fissures.
  • Impact Shockwave support now actually makes aftershocks, allowing interaction with aftershock-specific area and damage modifiers. Previously it was actually a variant of Melee Splash, which did not benefit from those. This also allows a strike to cause both an Impact Shockwave aftershock, and melee splash, from the same hit.
  • Impact Shockwave can now support non-strike Wind attacks.
  • Spark granted by the Earthbound Unique Voltaic staff is no longer mistakenly supportable by cooldown supports.
  • Ancestral Cry is no longer mistakenly supportable by cooldown supports.
  • Plague Burst, from Bursting Plague, is now supportable by cooldown supports.
  • Ember Fusillade granted by Disk Vigil Unique Ashen Staff is no longer mistakenly supportable by cooldown supports.
  • Quill Burst is now supportable by cooldown supports.
  • Armour Explosion is now supportable by cooldown supports.
  • Volcanic Eruption is now supportable by cooldown supports.
  • Brambles, from Brambleslam, is now supportable by cooldown supports.

Skill Changes

  • The Frozen Mandibles monster can once again no longer be bound as a Spectre or Tamed Beast.
  • Buffed Summon Spectre variants of certain monsters in each Act and their Endgame variants. Further details on which monsters have been adjusted will be posted separately prior to release.
  • Palm Skill movement has been adjusted to reduce cases in which the player successfully uses the Skill but fails to Hit the enemy after dashing.
  • Ice Fragments (created by skills such as from Escape Shot and Ice-Tipped Arrows) are now only able to hit each enemy once per group of Fragments created.
  • The per-target hit limits on Firestorm, Icestorm, Rain of Arrows and Hailstorm Rounds are now displayed.
  • Whirlwinds now take on elements from overlapping allied Elemental Ground for 8 seconds (previously 4).
  • Added [Wind] type to the following Skills: Twister, Whirling Slash, Wind Blast, Wing Blast, Whirlwind Lance, Wind Serpent’s Fury, Tornado, Tornado Shot, the Projectiles created by Staggering Palm
  • Fixed the following skills having modifiable Limits that were not described as Limits: Frozen Locus, Earthquake, Earthshatter, Shield Wall. These skills can also now be supported by Overabundance.
  • Acidic Concoction can no longer Consume Poison nor trigger Acidic Burst from inanimate objects (like Vine Arrow’s plant).
  • Invocation skills now have 0.2 second cooldowns.
  • Temporal Chains, Elemental Weakness, Enfeeble, Vulnerability, Despair and Inevitable Agony now have lowered radius scaling for Gem Level 20+, increasing by 0.1 metres every 3 levels (previously every level).
  • These changes are accompanied by a rework to Doedre’s Undoing by changing it from scaling off Intellgence to instead scale based on the Supported Curses Level. This opens up the build without having to be Intelligence stacking.
  • Freezing Salvo is now offered as a Tier III Skill Gem.
  • Wind Blast is now offered as a Tier III Skill Gem.
  • Attrition is now offered as a Tier IV Spirit Gem.
  • Vaulting Impact is now offered as a Tier V Skill Gem.
  • Ice-Tipped Arrows is now offered as a Tier V Skill Gem.
  • Ancestral Cry: Volcanic Eruption now deals 165-211% of Attack Damage (previously 82-105%) at Gem levels 13-20. Now triggers Volcanic Steps every 1.2 metres travelled (previously on footstep).
  • Ancestral Warrior Totem: No longer has 25% less Totem Attack Speed.
  • Arc: Now has 50% increased Magnitude of Shock inflicted, instead of 50% more Magnitude of Shock inflicted.
  • Arctic Armour: Now deals 8 to 12 Cold Damage per Stage at Gem level 4 (previously 16 to 24), scaling to 101 to 152 Cold Damage per Stage at Gem level 20 (previously 203 to 304). Now has 100% more Freeze Buildup. Now has 100% more Magnitude of Chill inflicted.
  • Armour Breaker: Now deals 61-181% of Attack Damage (previously 60-156%) at Gem levels 3-20. Hits now break 11-4918 Armour (previously 11-4098) at Gem levels 3-20.
  • Attrition: Now reserves 30 spirit (previously 60).
  • Ball Lightning: Now deals 2 to 33 Lightning Damage at Gem level 11 (previously 1 to 19), scaling up to 6 to 105 Lightning Damage at Gem level 20 (previously 4 to 70). Now has 375% more chance to Shock (previously 750%). Fire-Infused Explosion now deals 166 to 249 Fire Damage at Gem level 11 (previously 90 to 135), scaling up to 570 to 856 Fire Damage at Gem level 20 (previously 287 to 431). Ignited Ground now ignites as though dealing 200 to 300 Fire Damage at Gem level 11 (previously 114 to 172), scaling to 744 to 1116 Fire Damage at Gem level 20 (previously 425 to 638).
  • Barrier Invocation: Now reserves 30 spirit (previously 60).
  • Cast on Minion Death: Now reserves 30 spirit (previously 60).
  • Charge Regulation: No longer grants more Skill Speed while you have a Frenzy Charge. Now grants 24-25% increased Skill Speed while you have a Frenzy Charge at Gem levels 14-20.
  • Comet: Fire-Infused Comet now deals 279 to 418 Fire and Cold Damage at Gem level 11 (previously 149 to 223), scaling to 1036 to 1554 Fire and Cold Damage at Gem level 20 (previously 553 to 829).
  • Detonating Arrow: Now deals 99-192% of Attack Damage (previously 82-159%) at Gem levels 9-20.
  • Disengage: Now grants two frenzy charges on Consuming the Parried Debuff at Gem level 8 up to three frenzy charges at Gem level 16.
  • Elemental Conflux: Now has a Reservation of 60 spirit (previously 100).
  • Elemental Invocation: Now has 25-68% increased Energy gained at Gem levels 8-20 (previously 12-57%).
  • Electrocuting Arrow: Now has an Attack Speed of 110% of base (previously 80%). Now deals 114-250% of Attack Damage (previously 128-281%) at Gem levels 5-20. Projectile now converts 80% of Physical damage to Lightning damage (previously 50%).
  • Escape Shot: Now fires 7 Ice Fragment Projectiles (previously 4), fires additional Ice Fragments as it levels up (11 at Level 20) and now deals 60-265% of Attack Damage (previously 55-172%). Ice Fragments now have an Explosion radius of 2 metres (previously 1.5 metres). Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Explosive Spear: Now gains +1 limit of lodged Spears every 8 Gem levels. Frenzy-Charge-Empowered explosion now deals 200-724% of Attack Damage (previously 150-543%) at Gem levels 1-20. Now has 100% increased Ignite magnitude (previously 0%). Frenzy-Charge-Empowered explosion length now increases with level from 4-5.9 metres at Gem levels 1-20. Updated explosion visuals.
  • Eye of Winter: Eye Projectile now travels a much longer distance. Eye Projectile now has 25% less base projectile speed. Cooldown is now 10 seconds (previously 15).
  • Fangs of Frost: Now has 106-157% more Freeze Buildup (previously 68-107%) at Gem levels 3-20. Explosion now has 212-314% more Freeze Buildup (previously 304-428%) at Gem levels 3-20. Now has equal Magnitude of Chill inflicted as Freeze Buildup. Explosion Chilled Ground is now 8 seconds (previously 4).
  • Firestorm: Now deals 31 to 47 Fire Damage at Gem level 11 (previously 16 to 23), scaling to 111 to 167 Fire Damage at Gem level 20 (previously 56 to 83). Storm radius is now 3 metres (previously 2.8. Now additionally has Fire Infusion grants 100% increased Damage. Fire Infusion now grants +1.5 metres to storm radius (previously 1.8). Fire Infusion now grants 100% increased bolt frequency (previously 200%). Cold infused Ice Bolts now deal 27 to 40 Cold Damage at Gem level 11 (previously 16 to 24), scaling to 95 to 143 Cold Damage at Gem level 20 (previously 58 to 86). Lightning Infused Lightning Bolts now deal 4 to 83 Lightning Damage at Gem level 11 (previously 2 to 44), scaling to 16 to 302 Lightning Damage at Gem level 20 (previously 8 to 156).
  • Flameblast: Cooldown Time is now 10 seconds (previously 15).
  • Fragmentation Rounds: Now has Bolts Pierce 2 targets at Gem level 1 scaling to Bolts Pierce 5 targets at Gem level 24 (previously 2 at all Gem levels). Base projectile speed has been increased by 50%.
  • Freezing Mark: No longer causes an explosion. Instead, Freezing the marked target grants a Buff that grants damage extra as Cold damage for a duration, or until you mark another target.
  • Frostbolt: Now has 120-195% more Magnitude of Chill inflicted at Gem levels 5-20. No longer has Chills Enemies as though dealing more damage.
  • Frost Wall: Lightning-Infused Frostwall now deals 5 to 103 Lightning Damage at Gem level 9 (previously 4 to 68), scaling up to 23 to 444 Lightning Damage at Gem level 20 (previously 15 to 292). Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Frozen Locus: No longer deals 80% less damage if destroyed within 0.5 seconds by something other than you. No Longer creates chilled ground. Ice Crystal no longer has collision. Now correctly works with increases to Limit. Frozen Locus Ice Crystals no longer have a hidden less damage taken from allies. Instead they now have a hidden more damage taken from monsters and the life of the Frozen Locus Ice Crystal has been greatly increased at later levels. This change has been made to make Frozen Locus stronger with things that scale off Ice Crystal life, while keeping the amount of damage to destroy the crystal from both players and monsters roughly the same. Frozen Locus Ice Crystal has 27-9536 maximum Life (from 43-1364).
  • Gathering Storm: Perfect Timing window has been increased. Now has a much higher dash range. Shockwave now has Maximum 20 shockwaves per use (previously 8). Quality now grants Maximum +8 shockwaves per use (previously 2).
  • Ghost Dance: Now has Maximum 3 Ghost Shrouds at all gem levels (previously 3-5 at gem levels 1-20). Duration between gaining Ghost Shrouds is now 7.6-6.1 seconds (previously 3.85-3.05) at Gem levels 4-20. Quality now instead provides 0-20% increased Reservation Efficiency.
  • Glacial Cascade: Wave now Converts 80% of Physical damage to Cold damage (previously 60%). Final Burst now Converts 100% of Physical damage to Cold damage (previously 60%).
  • Glacial Lance: Frenzy-Charge-Empowered explosion now deals 213-670% of Attack Damage (previously 274-598%) at Gem levels 7-20. Attack speed is now 60% of base (previously 50%). Now has 118-157% more Freeze Buildup (previously 68-107%) at Gem levels 7-20. Explosion now has 168-364% more Freeze Buildup (previously 116-214%) at Gem levels 7-20. Now has equal Magnitude of Chill inflicted as Freeze Buildup. Now Converts 80% of Physical damage to Cold damage (previously 60%).
  • Hailstorm Rounds: Now stores 40-50 (previously 20-25) bolts at Gem level 11-20 . Now has an Attack Damage of 132-228% (previously 146-254%) at Gem levels 11-20. Now has 150% more reload speed (previously 100%). Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Herald of Thunder: Now has an Attack Damage of 40%-122% (previously 47-143%) at Gem levels 4-20.
  • Hexblast: Now has Maximum 10 Explosions per cast (previously 3).
  • Ice Nova: Cold-Infused Ice Nova explosion and Chilled Ground radius are now 4.8 metres (previously 3.2). Cold-Infused Ice Nova now Deals 15 to 22 Cold Damage at Gem level 1-20 (previously 13-20), scaling to 448 to 672 Cold Damage at Gem level 20 (previously 394 to 591).
  • Ice Shards: Skill description now correctly states it Cannot Chain and Projectiles target the ground. Shards now have 400% more damage 2 seconds after arming (previously 300% more damage 3 seconds after arming). Shard Explosion radius is now 2.5 metres (previously 1.4).
  • Ice Shot: Now converts 80% of Physical damage to Cold damage (previously 70%). Cone Angle increased by approximately 50%. Now has 25% more Freeze buildup. Now deals 178-344% of Attack Damage at Gem levels 9-20 (previously 173-296%). Quality now grants 0-30% more Magnitude of Chill inflicted (previously 0-20% more Attack Damage). Shards now has fires 9-11 Projectiles (previously 6-8). Shards now deals 178-344% of Attack Damage at Gem levels 9-20 (previously 137-234%).
  • Ice-Tipped Arrows: The Cooldown on Ice Fragments is now 150ms (from 300ms), Now Fires 5 Ice Fragments per Empowered Attack (from 3), and now deals 85-187% of Attack Damage (previously 64-131%). Now has a duration of 20 seconds (previously 8). Ice Fragments Explosion radius is now 1.8 metres (from 1.3). Empowered Attacks also gain 100% of Physical Damage converted to Cold Damage.
  • Incendiary Shot: Now consumes 15 Heat to gain 100% more Ignite Magnitude (previously 30 Heat to gain 50% more Ignite Magnitude).
  • Incinerate: Now additionally deals 11.1 Fire Damage per second at Gem level 1, scaling to 57.5 Fire Damage per second at Gem level 20. Ignited Ground duration is now 8 seconds (previously 4). Now has Ignites from a single use of this Skill Compound if not from Ignited Ground. Quality now grants 20% more Ignite duration (previously ignite magnitude). Now gains 7-2 milliseconds of fuel per Mana spent (previously 10-5). Now can store up to 5 seconds of fuel (previously 10 seconds). No longer has multiple maximum stages or deals 30% more damage per stage. No longer has 50% Less Ignite duration. No longer has Inflicts 80% less Flammability Magnitude. Now ignites as though dealing 16 to 24 Fire damage at Gem level 9 (previously 80-120), scaling to 83 to 124 Fire damage at Gem level 20 (previously 414-622). Incinerate Fuel can no longer be gained while using Incinerate. Incinerate ignites every 75ms, this will be described on the skill gem in a future patch shortly after 0.4.0.
  • Iron Ward: Nova radius is now 6m (previously 1.8). Now Stores 160%-480% of mitigated Physical Damage (previously 65-145%).
  • Killing Palm: Now grants a power charge if a cullable enemy dies while you are dashing to them. Now also quickly Dashes and Strikes additional valid targets.
  • Lightning Arrow: No longer bypasses the charge-up time on Lightning Rod’s burst. Instead, The burst caused by Lightning Arrow can occur once every 0.1 seconds. Projectile now converts 80% of Physical damage to Lightning damage (previously 40%). Beam now converts 100% of Physical damage to Lightning damage (previously 80%).
  • Lightning Conduit: Now provides 10% more damage with Hits per 5% Shock Effect on Enemy (previously 20%). Quality now provides 0-20% More Lightning Damage, instead of 0-5% more damage with Hits per 5% Shock Effect on Enemy.
  • Lightning Rod: The Limit of active Lightning Rods allowed is now 10 (previously 20).
  • Lightning Warp: Explosion and Shocked Ground radius is now 3 metres (previously 4). Shocked ground now lasts 8 seconds (previously 10). New additional behaviour: If used on an enemy that is not under the Cull threshold, it will now apply a Debuff that will cause its normal warping behaviour automatically if the enemy falls under the Cull threshold while the Debuff is active.
  • Lingering Illusion: Illusions now linger for 3 seconds (previously 1.2). Illusion now have 1% of your maximum Life (previously 15%). Lingering Illusion now causes its Illusions to drop a Remnant that grants a Power Charge on pickup, rather than granting a Power Charge when an Illusion was destroyed, these Remnants last for 5 seconds. Lingering Illusion now requires its Illusions to be destroyed by an enemy to drop its Remnant.
  • Living Bomb: Now deals 21 to 31 Fire Damage at Gem level 3 (previously 18 to 28), scaling to 481 to 721 Fire Damage at Gem level 20 (previously 340 to 510).
  • Magnetic Salvo: Explosion now converts 100% of Physical damage to Lightning damage (previously 40%).
  • Mana Tempest: Now has Effects of Mana Tempest linger for 2 seconds after leaving the Tempest.
  • Mirage Archer: Creating a Mirage now has a 10 second cooldown, the cooldown starts when a Mirage is created and is no longer reset by dodge rolling. You can now have multiple Mirages active at once. Mirage duration is now 5.4-6 seconds at gem levels 8-20 (previously 4.4-5).
  • Mortar Cannon adjusted attack animation to begin later after summoning the cannon.
  • Oil Grenade: Cooldown is now 4 seconds (previously 5). Oil and Oil ground duration is now 6 seconds (previously 5). Now deals 193-408% of Attack Damage (previously 77-163%). Oil Ground now has Once Ignited, Oil Ground adds 150% of this Attack’s Fire Damage as unscalable Damage to the Ignite. Oil now Slows enemy movement speed by 40% (previously 20%).
  • Perfect Strike: Now deals 157-343% of Attack Damage (previously 142-312%) at Gem levels 5-20.
  • Permafrost Bolts: Now has Projectiles Pierce 2 targets at Gem level 1 scaling to Projectiles Pierce 5 targets at Gem level 24. Base projectile speed has been increased by 50%. Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Plasma Blast: Now has 50% increased Magnitude of Shock inflicted instead of 50% more Magnitude of Shock inflicted.
  • Primal Strikes: Final Strike now has +20 to Melee Strike Range (previously +5). Final Strike now inflicts Elemental Exposure on Hit, lowering Total Elemental Resistances by 50% (previously 20%).
  • Rain of Arrows: Now only Consumes one Frenzy Charge. Now deals 93-181% of Attack Damage (previously 88-132%) at Gem levels 9-20. Now Fires 150% more Arrows if a Frenzy Charge was consumed (previously 100%). Removed Fires 50% more Arrows per Frenzy Charge consumed.
  • Raise Zombie: Creating a Zombie from a Power Charge now also creates 2 additional non-empowered Zombies. Empowered Zombie now deals 122-253% more damage with Hits at Gem levels 5-20 (previously 100).
  • Rapid Assault: Spearheads Explosion now deals 249-546% of Attack Damage (previously 142-312%) at Gem levels 5-20.
  • Reap: Now has a base critical hit chance of 14% (previously 11%)
  • Rhoa Mount: No longer increases your Movement Speed. Now has 100% reduced Movement Speed penalty from using Skills while mounted (previously 80%). Now reserves 100 spirit (previously 60).
  • Sacrifice: Now grants Minions Revive 46-40% more Slowly (previously 66-60%) at Gem levels 14-20.
  • Skeletal Reaver: Now gain 6% increased attack speed per 2 rage, previously this was described on the gem but not functional.
  • Shard Scavenger: Buff duration is now 3 seconds (previously 2). Minimum duration between consumptions is now 6.65-6.05 seconds at Gem levels 8-20 (previously 7.65-7.05).
  • Shattering Palm: Now causes an explosion if the target dies while you are dashing to them.
  • Shockchain Arrow: Projectile now converts 80% of Physical damage to Lightning damage (previously 20%). Shockchain Arrow no longer releases secondary beams that continue to split. Instead, the initial projectile now consumes Shock to create a Chaining secondary projectile, which creates a Lightning Rod in the ground near its last target after its final chain. This secondary projectile does not consume Shock on targets hit. Shockwave now deals 293-507% of Attack damage at Gem levels 11-20 (previously 306-572%).
  • Shield Charge: Collision now deals 85-254% of Attack Damage (previously 73-217%) at Gem levels 3-20.
  • Siege Cascade: Now has 100% more damage against Immobilised enemies. Quality is now +0-40% more damage against Immobilised enemies (previously 0-80%).
  • Snipe: Icy blast now deals 644-2160% of Attack Damage at gem levels 3-20 (previously 560-1878%). Removed Heavy Blast and Heavy Stun interaction from the skill.
  • Soul Offering: Spike duration is now 6 seconds (previously 4).
  • Spark: Cold-Infused Spark now deals 7 to 11 Cold Damage at Gem level 1 (Unchanged), scaling up to 207 to 310 Cold Damage at Gem level 20 (previously 182 to 273). Cold-Infused Spark now deals 1 to 10 Lightning Damage at Gem level 1 (Unchanged), scaling up to 13 to 245 Lightning Damage at Gem level 20 (previously 11 to 216).
  • Spear of Solaris: Removed Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy. Now generates 1 Glory when you inflict Freeze, Shock or Ignite on an enemy.
  • Spiral Volley: Now deals 146-206% of Attack Damage (previously 133-187%) at Gem levels 13-20.
  • Staggering Palm: Projectiles now deal 61-204% of Attack Damage at Gem levels 3-20. Staggering Palm’s Projectile Buff’s duration will now only start decreasing after the first Projectile has been generated. Staggering Palm now grants its buff if a primed enemy is stunned or killed while you are dashing to them. Now also quickly Dashes and Strikes additional valid targets.
  • Storm Lance: Frenzy-Charge-Empowered lance shocked ground duration is now 8 seconds (previously 6).
  • Stormcaller Arrow: Projectile now converts 80% of Physical damage to Lightning damage (previously 40%). Bolt now has Shocks Enemies as though dealing 50% more Damage. Bolt now converts 100% of Physical damage to Lightning damage (previously 80%).
  • Sunder: Now has 40% of base attack speed (previously 35%).
  • Supercharged Slam: Now has an attack time override of 0.85 seconds (previously 1 second).
  • Tempest Bell: Impact radius is now 2.1 metres (previously 1.8). Bell shockwave radius is now 2.6 metres (previously 2.4). Tempest Bell’s Hitbox has been increased.
  • Thunderous Leap: Now has 100% more chance to Shock at all levels.
  • Toxic Domain: Now grants Regenerate 54-82 life per second at Gem levels 13-20 (previously 27-41). Pustule explosion mechanics are now consistent across skills, pustules have a base Detonation duration of 15 seconds which can be caused to Detonate faster by poisoning the pustules, resulting in a more violent explosion.
  • Toxic Growth: Now has Limit 12 Pustules (previously 8). Now fires 4 Pustules (previously 8). Now has 100% of base Attack Speed (previously 80%).
  • Vaulting Impact: Broken Stance (applied by Vaulting Impact) now has a 60-second duration and is removed after taking 10 Hits (previously uncapped number of Hits within a shorter duration). The amount of pre-mitigated Physical Damage stored by Broken Stance is now 10% (previously 5%). Vaulting Impact’s Quality stat now increases the number of Hits Broken Stance takes before being removed by 0-2 (previously increased Broken Stance’s duration 0-2s).
  • Vine Arrow: Now gains +1 to Limit of Plants at Gem levels 12 and 19.
  • Volcanic Fissure: Now deals 101-166% of Attack Damage (previously 88-145%) at Gem levels 7-20.
  • Voltaic Grenade: Now has 3 uses (previously 2). Cooldown is now 4 seconds (previously 5).
  • Voltaic Mark: No longer makes the target susceptible to Shock or causes an explosion. Instead, makes the target more susceptible to being Electrocuted, and on Electrocuting a marked target, grants you a Buff with which you Gain extra damage as Lightning damage, for a duration, or until you mark another target.
  • Wave of Frost: Now can be used to cancel other actions. Now has equal Magnitude of Chill inflicted as Freeze Buildup.
  • Whirling Assault: Baseline movement of Whirling Assault has been reworked to be more fluid. Now has +1 second to Total Attack Time (previously 1.4). Now has +14 to Melee Strike Range at all Gem levels. Now has +1% more Area of Effect per Gem level.
  • Wind Dancer: Gale Force now deals 27%-82% of Attack Damage at Gem Levels 4-20 (previously 53%-163%).

Unique Item Changes

  • Grand Spectrums now roll “6% to all Elemental Resistances per socketed Grand Spectrum” on their Sapphire variant (previously 4%).
  • Sandstorm Visage now has “Every Second, Inflicts Critical Weakness on enemies in your Presence for 15-20 seconds” (previously always 15 seconds).
  • Mahuxotl’s Machination now has “66-333% Increased Effect of Socketed Soul Cores” (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!
  • The Adorned now has “0-150% Increased Effect of Jewel Socket Passive Skills Containing Corrupted Magic Jewels” (previously 0-100%).
  • Assailum now has “200-300% Increased Armour and Evasion” (previously 50-100%).
  • Perfidy now has “300-450% Increased Armour and Evasion” (previously 100-150%).
  • Melting Maelstrom now has “Every 3 Seconds During Effect, Deal 100% of Mana Spent in Those Seconds as Chaos Damage to Enemies within 3 Metres” (previously 50% of Mana).
  • Strugglescream now has “Can Have 3 Additional Instilled Modifiers” (previously 2).
  • Xoph’s Blood now has “Enemies in your presence have -25% to Fire Resistance” (previously -10%).
  • Xoph’s Blood now has “50-100% to Fire Resistance” (previously 30-40%).
  • Choir of the Storm now has “50-100% to Lightning Resistance” (previously 20-30%).
  • The Pandemonious now has “50-100% to Cold Resistance” (previously 20-30%).
  • Controlled Metamorphosis no longer has “-23–3% To Chaos Resistance” This does not affect existing items.
  • Svalinn now has “You take 0-20% of Damage From Blocked Hits” (previously 15-20%).
  • Svalinn now has “200-300% Increased Armour” (previously 150 to 200%).
  • Keeper of the Arc now has “150-250% Increased Armour and Energy Shield” (previously 100-150%).
  • Keeper of the Arc now has “Take 40% Less Damage with Hits” and “Take 40% Less Damage over time” (previously 30% for both).
  • Olroth’s Resolve now has “Excess Life Recovery added as Guard for 20 seconds” (previously 10 seconds).
  • Morior Invictus now has “300-400% Increased Armour, Evasion and Energy Shield” (previously 200-300%).
  • Solus Ipse now has “150-200% Increased Armour, Evasion and Energy Shield” (previously 100-150%).
  • Solus Ipse now has “You can socket 2 Additional Copies of Each Lineage Support Gems, in different Skills” (previously 1 Additional).
  • Sine Aequo now has “100-150% Increased Armour, Evasion and Energy Shield” (previously 40-60%).
  • Sine Aequo now has “Enemies Immobilised by you take 20% More Damage” (previously 25% Less Damage).
  • Ab Aeterno now has “100-150% Increased Armour, Evasion and Energy Shield” (previously 60-80%).
  • Mind of the Council now has “150-200% Increased Evasion and Energy Shield” (previously 60-90%).
  • Indigon now has “100-140% Increased Energy Shield” (previously 60-100%).
  • Defiance of Destiny now has “Recover 20-30% of Missing Life Before Being Hit By An Enemy” (previously 10-20%).
  • Rathpith Globe now has “Non-Channelling Spells Have 3% Increased Critical Hit Chance per 100 Maximum Life” (previously 5%).
  • The Hammer of Faith now has “300-350% Increased Physical Damage” (previously 250-300%).
  • Lioneye’s Glare now has “Barrageable Attacks with this Bow Repeat +2 Times If no Enemies are in your Presence” (previously 1 time).
  • Doomfletch now has “Attacks with this Weapon Gain 100% of Physical Damage as Extra Damage of Each Element” (previously 50%).
  • The Whispering Ice now has “+5-7 to Level of All Cold Spell Skills” (previously +2-4).
  • The Whispering Ice now has “5-10% Increased Intelligence” (previously 5-15%).
  • The Whispering Ice now has “2% Increased Spell Damage per 10 Intelligence” (previously 4%).
  • The Whispering Ice now has “Inflicts Elemental Exposure on hit, Lowering Total Elemental Resistances By 50-60%” (previously 20-30%).
  • The Covenant now has “Skills Gain A Base Life Cost Equal to 100% Of Base Mana Cost” (previously 50%).
  • The Covenant now has “10% of Spell Damage Leeched As Life” (previously 5%).
  • The Covenant Now grants the Life Remnants skill. This change does not affect existing items.
  • Silks of Veneration now no longer has “10-20% To All Elemental Resistances” – Existing Items will still have this modifier.
  • Silks of Veneration now has “150-200% Increased Energy Shield” – Existing Items will not have this modifier.
  • Cloak of Defiance now has “50-100% Increased Mana Regeneration Rate” (previously 50%).
  • Cloak of Defiance now has “50% of Damage is Taken from Mana Before Life” (previously 30%).
  • Voltaxic Rift now has “Adds 1 to 300-500 Lightning Damage” (previously 1 to 200-300).
  • The Brass Dome now has “700-800% Increased Armour” (previously 400-500%).
  • Maligaro’s Virtuosity now also has “Your Critical Hit Chance cannot be Rerolled”‘”.
  • The Coming Calamity now also has “Herald Skills deal 50 – 100% increased Damage”.
  • Ghostwrithe now has “35% of Maximum Life Converted to Energy Shield” (previously 25%).
  • Cloak of Flame now has “+30-50 to Maximum Energy Shield” – This change does not affect existing items.
  • Cloak of Flame now has “50% of Physical Damage Taken as Fire Damage” (previously 40%).
  • Widow’s Reign now has “Life that would be lost by taking Damage is instead Reserved until you take No Damage to Life for 3 Seconds” (previously 5 seconds).
  • Lightning Coil now has “30-50% of Physical Damage From Hits Taken as Lightning Damage” (previously 20-40%).
  • Voll’s Protector now has “150-200% Increased Armour and Energy Shield” (previously 100-150%).
  • Voll’s Protector now drops on the Plated Vestments base-type (previously Ironclad Vestments) – Existing items will not have this change.
  • The Surrender now drops on the Vaal Tower Shield base-type (previously Stone Tower Shield) – Existing items will not have this change.
  • Couture of Crimson now has “10-15% Increased Maximum Life” (previously 25% reduced).
  • Sacrosanctum now has “10-20% of Damage Taken Recouped as Life” (previously 5-10%).
  • Sierran Inheritance now has “All Damage Taken From Hits Contributes To Magnitude of Chill Inflicted on you” – Existing items will not have this change.
  • Morior Invictus now has “+10-14 to Spirit Per Socket Filled” (previously 6-10). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+8-10% to All Elemental Resistances Per Socket Filled” (previously 5-7). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+5-7 to All Attributes Per Socket Filled” (previously 4-6). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+45-60 to Maximum Life Per Socket Filled” (previously 25-40). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “”+50-60 to Maximum Mana Per Socket Filled”” (previously 20-30). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+10-13% to Chaos Resistance Per Socket Filled” (previously 7-10%). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+9-12% Increased Global Defences Per Socket Filled” (previously 6-10%). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+8-12 Life Regeneration Per Second Per Socket Filled” (previously 4-6). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “Hits Against You Have 15-20% Reduced Critical Damage Bonus Per socket Filled” (previously 10-15). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+70-90 to Stun Threshold Per Socket Filled” (previously 40-60). Existing items can be updated using a Divine Orb.
  • Hyrri’s Ire now no longer has “25% Increased Chill Duration on Enemies”. Existing items will not have this change.
  • Hyrri’s Ire now no longer has “Adds 13-20 to 21-31 Cold Damage To Attacks”. Existing items will not have this change.
  • Hyrri’s Ire now has “Gain 15-25% of Damage As Extra Cold Damage”. Existing items will not have this change.
  • Hyrri’s Ire now has “25% Increased Freeze Duration On Enemies”. Existing items will not have this change.
  • Queen of the Forest now Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%. Other Modifiers to Movement Speed except for Sprinting do not apply (previously 1% per 800 Evasion Rating, and Sprinting was not an exception). This change does not affect existing items other than to apply the cap and the constant 25% increase, but the per Evasion rating value, which value will not be changed on existing items. This value can be updated using a Divine Orb.
  • Thunderfist’s Crackling Palm skill now has 15% base Critical Hit chance (previously 5%) and deals 40% more Lightning Damage at all levels.
  • Adonia’s Ego Pinnacle of Power skill now grants 15% more Elemental Damage per Power Charge Consumed (previously 8).
  • Lightning Coil’s Valako’s Charge skill now has its Bolts Chain 2 additional times and deal 100% more Lightning Damage at all levels.
  • Perfidy now has 10-30% chance to Avoid Physical Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
  • Perfidy now has 10-30% chance to Avoid Chaos Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
  • Perfidy now has 10-30% chance to Avoid Fire Damage from Hits, 10-30% chance to Avoid Cold Damage from Hits and 10-30% chance to Avoid Lightning Damage from Hits. This change does not affect existing items.
  • Skin of the Loyal now has Elemental Ailment Threshold is increased by Uncapped Chaos Resistance (from Overcapped resistance), Armour is increased by Uncapped Fire Resistance (from Overcapped resistance), Energy Shield is increased by Uncapped Cold Resistance (from Overcapped resistance) and Evasion Rating is increased by Uncapped Lightning Resistance (from Overcapped resistance).
  • Choir of the Storm’s Lightning Bolt skill now has 5 Cooldown uses (previously 1).
  • Olrovasara now has On Hitting an enemy, gains maximum added Lightning damage equal to the enemy’s Power for 20 seconds, up to a total of 500 (previously 6 seconds).
  • The Dusk Vigil Unique Staff now provides 80-120% increased Spell Damage (previously 60-80%). Existing items can be updated Using a Divine Orb. [li]The Dusk Vigil Unique Staff now provides 30-50% of damage as extra fire. Existing items will not have this mod.
  • The Taryn’s Shiver Unique Staff now provides 80-120% increased Spell Damage (previously 80-120% increased Cold Damage). Existing items will not have this mod.
  • The Taryn’s Shiver Unique Staff now provides Enemies Frozen by you take 100% increased Damage (previously 50%) and 30% increased freeze buildup (previously 100%). Existing items can be updated Using a Divine Orb.
  • The Earthbound Unique Staff now provides 80-120% increased Spell Damage (previously 80-120% increased Lightning Damage), and also provides 20-40% increased shock chance. Existing items will not have these mods.
  • The Searing Touch Unique Staff now provides “Ignites Spread to other Enemies that stay within 1.5 metres for 1 second”. Existing items will not have this mod.
  • Carnage Heart now has “100-200% Increased Amount of Life Leeched” (previously 100%). Existing items can be updated using a Divine Orb.
  • The Anvil now has “+5-10% to Maximum Block Chance” (previously 3-5%). Existing items can be updated using a Divine Orb.
  • Seeing Stars now drops on the Marching Mace base-type (previously Plated Mace). Existing items will not have this change.
  • Seeing Stars now has “Adds 1-5 to 66-90 Lightning Damage” (previously 1 to 40-45). Existing items will not have this change.
  • Seeing Stars now has “Adds 24-31 to 36-46 Cold Damage” (previously 12-16 to 22-25). Existing items will not have this change.
  • Dream Fragments now has “10-15% Increased Maximum Mana” (previously 10%). Existing items can be updated using a Divine Orb.
  • Treefingers now has “+15-20 to Strength”. Existing items will not have this change.
  • Ghostmarch now has “15% Increased Movement Speed”. Existing items will not have this change.
  • Greymake now drops with 4 Augment Sockets. Existing items will not have this change.
  • Powertread now has “15-20% Increased Movement Speed” (previously 10-15%). Existing items can be updated using a Divine Orb.
  • The Bringer of Rain now drops with 4 Augment Sockets. Existing items will not have this change.
  • Effigy of Cruelty now has “40-50% Increased Spell Damage” (previously 60-80%). Existing items can be updated using a Divine Orb.
  • The Bringer of Rain now has “This Item Gains Bonuses from Socketed Items as though it was a Body Armour”. Existing items will not have this change.
  • Hyrri’s Ire now has “200-250% Increased Evasion Rating” (previously 100-130%). Existing items can be updated using a Divine Orb.
  • Rathpith Globe now has “Non-Channelling Spells Deal 6% Increased Damage per 100 Maximum Life” (previously 10%). Existing items can be updated using a Divine Orb.
  • The Vertex no longer has “Equipment and Skill Gems have 50% reduced Attribute Requirements”. It now either generates with “Equipment has no Attribute Requirements” or “Skill Gems have no Attribute Requirements”. It also now has no Attribute Requirements. These changes do not affect existing versions of the item.
  • Indigon now has “10-15% Increased Spell Damage for Each 200 Total Mana You Have Spent Recently” (previously 35-50%). Existing items can be updated using a Divine Orb.
  • Indigon now has “5-10% Increased Cost of Skills for Each 200 Total Mana Spent Recently” (previously 35-50%). Existing items can be updated using a Divine Orb.
  • The Last Lament unique crossbow now only prevents the final loaded bolt from being consumed if the character actually sacrifices life.
  • The Lethal Draw now has “Bow Attacks Consume 10% Of Your Maximum Life Flask Charges if Possible To Deal Added Physical Damage Equal to 5-10% Of Flask’s Life Recovery Amount” (previously 5% of Flask’s Life Recovery Amount). Existing items can be updated using a Divine Orb.
  • The Hateforge Unique now has “300-400% increased Armour” (previously 50-80%), existing items can be updated using a Divine Orb. Now has Gain a random charge on reaching maximum Rage, no more than once every 3-6 seconds (previously 1-3 charges). It now also rolls “Gain 3-6 Rage on Hit”, this change does not affect existing versions of the item.
  • Sands of Silk’s Blink skill now has 3 Cooldown Uses (previously 1).
  • Prism Guardian now has “1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life” instead of “+1 to Maximum Spirit per 25 Maximum Life”. Prism Guardian now has “+50 to Spirit”. These changes do not affect existing items.
  • The Unborn Lich now rolls 4 desecrated modifiers (previously 3).
  • Grip of Kulemak has had many of its modifier ranges buffed.
  • The Sacrifice of Blood Keystone granted by the Undying Hate Unique now grants Regenerate 1 Life per second per 16 Life spent in the past 4 seconds (previously 1 Life per second per 8 Life spent in the past 8 seconds). Now has 20% more Life Cost of Skills (previously 50%).

Item Changes

  • Omen of Homogenising Exaltation and the Omen of Homogenising Coronation have been disabled from dropping. Existing items are still functional.
  • Rune Sockets have been renamed to Augment Sockets.
  • Non-jewel items that go into Augment Sockets have been renamed from Socketables to Augments.
  • Existing Augment Talismans have been renamed to Idols.
  • Existing items that have invalid Augment Sockets from the following Limit changes will be unable to be used until the Sockets are once again valid.
  • Hedgewitch Assandra’s Rune of Wisdom is now Limited to: 1.
  • Saqawal’s Rune of the Sky is now Limited to: 1.
  • Fenumus’ Rune of Agony is now Limited to: 1.
  • Farrul’s Rune of Grace is now Limited to: 1.
  • Farrul’s Rune of the Chase is now Limited to: 1.
  • Craiceann’s Rune of Warding is now Limited to: 1, now grants Body Armours: 50% reduced effect of Curses on you (previously 40).
  • Saqawal’s Rune of Memory is now Limited to: 1.
  • Saqawal’s Rune of Erosion is now Limited to: 1, now grants Helmets: 25% increased Exposure Effect (previously 20).
  • Farrul’s Rune of the Hunt is now Limited to: 1.
  • Craiceann’s Rune of Recovery is now Limited to: 1.
  • Courtesan Mannan’s Rune of Cruelty is now Limited to: 1, now grants Gloves: 20% increased Magnitude of Damaging Ailments you inflict (previously 15).
  • Thane Grannell’s Rune of Mastery is now Limited to: 1, now grants Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict (previously 20).
  • Fenumus’ Rune of Spinning is now Limited to: 1.
  • Countess Seske’s Rune of Archery is now Limited to: 1.
  • Thane Girt’s Rune of Wildness is now Limited to: 1.
  • Fenumus’ Rune of Draining is now Limited to: 1.
  • Thane Myrk’s Rune of Summer is now Limited to: 1.
  • Lady Hestra’s Rune of Winter is now Limited to: 1.
  • Thane Leld’s Rune of Spring is now Limited to: 1.
  • The Greatwolf’s Rune of Claws is now Limited to: 1.
  • The Greatwolf’s Rune of Willpower is now Limited to: 1.
  • Idol of Sirrius is now Limited to: 1.
  • Idol of Thruldana is now Limited to: 1.
  • Idol of Grold is now Limited to: 1, now grants Gloves: 20% increased total Power counted by Warcries (previously 15).
  • Idol of Eeshta is now Limited to: 1, now grants Helmets: 12% increased Cost Efficiency (previously 10).
  • Idol of Egrin is now Limited to: 1, now grants Helmets: Enemies you Curse take 6% increased Damage (previously 5).
  • Idol of Maxarius is now Limited to: 1.
  • Idol of Ralakesh is now Limited to: 1, now grants Helmets: 8% increased Reservation Efficiency of Minion Skills (previously 6).
  • Hayoxi’s Soul Core of Heatproofing is now Limited to: 1, now grants +40% of Armour also applies to Cold Damage (previously 30).
  • Zalatl’s Soul Core of Insulation is now Limited to: 1, now grants +40% of Armour also applies to Lightning Damage (previously 30).
  • Topotante’s Soul Core of Dampening is now Limited to: 1, now grants +40% of Armour also applies to Fire Damage (previously 30).
  • Atmohua’s Soul Core of Retreat is now Limited to: 1.
  • Quipolatl’s Soul Core of Flow is now Limited to: 1.
  • Tzamoto’s Soul Core of Ferocity is now Limited to: 1.
  • Uromoti’s Soul Core of Attenuation is now Limited to: 1.
  • Opiloti’s Soul Core of Assault is now Limited to: 1.
  • Guatelitzi’s Soul Core of Endurance is now Limited to: 1.
  • Xopec’s Soul Core of Power is now Limited to: 1.
  • Estazunti’s Soul Core of Convalescence is now Limited to: 1, now grants Boots: 12% increased speed of Recoup Effects (previously 10), Helmets: 8% of Damage taken Recouped as Life (previously 6).
  • Tacati’s Soul Core of Affliction is now Limited to: 1, now grants Enemies you Curse have -5% to Chaos Resistance (previously 4).
  • Cholotl’s Soul Core of War is now Limited to: 1.
  • Citaqualotl’s Soul Core of Foulness is now Limited to: 1.
  • Xipocado’s Soul Core of Dominion is now Limited to: 1.
  • Greater Rune of Nobility now grants 10% chance to inflict Elemental Exposure instead of Lightning Exposure.
  • The modifiers for “Bow Attacks fire X additional Arrows” on Bows have been disabled.
  • A new modifier has been added to Bows ” +X% Surpassing Chance to fire an additional arrow”:
  • “of Surplus” (25 – 50%)
  • “of Splintering” (75 – 100%)
  • “of Shards” (125 – 150%)
  • “of Many” (175 – 200%)
  • Spell Damage, Specific Damage Type, Damage as Extra Elemental Damage mods on Staves are now 33% stronger on average. Existing items can be updated using a Divine Orb.
  • Magnitude of Damaging Ailments desecrated mod on staves now rolls from 40 to 64 (previous 31 to 49). Existing items can be updated using a Divine Orb.
  • Spell Damage with Spells that cost life desecrated mod on Staves now rolls from 121 to 154 (previously 91 to 116).
  • Foci can no longer roll the top 2 tiers of spell damage and specific damage modifiers.
  • Cultist Focus now provides 53 Energy Shield (previously 49).
  • Druidic Focus now provides 58 Energy Shield (previously 52).
  • Leyline Focus now provides 66 Energy Shield (previously 58).
  • Sacred Focus now provides 75 Energy Shield (previously 63).
  • Tasalian Focus now provides 85 Energy Shield (previously 68).
  • Totemic Great Club now has “Warcries Empower an additional attack” (previously Crushes Enemies on Hit), and now has 77-105 damage (previously 73-99). Existing items will not have this implicit.
  • Forge Maul now has the implicit modifiers “Crushes Enemies on Hit” and now has 26-35 damage (previously 29-39). Existing items will not have this implicit.
  • Anvil Maul now has the implicit modifiers “Crushes Enemies on Hit” and now has 101-136 damage (previously 112-151). Existing items will not have this implicit.
  • Oak Greathammer now has 16-30 damage (from 14-26) has 1 attacks per second (previously 1.05), this is a ~10% damage increase. Increased stun build up implicit has been lowered to 20-40% (previously 30-50%) to compensate.
  • Ironwood Greathammer now has 105-196 damage (from 94-174) and has 1 attacks per second (previously 1.05).
  • Cultist Greathammer now has 36-49 damage (from 32-43) and Fanatic Greathammer now has 101-137 damage (from 89-120).
  • Crumbling Maul now has 8% critical strike chance (previously 5%).
  • Disintegrating Maul now has 8% critical strike chance (previously 5%) and deals 92-112 damage (previously 93-114).
  • Ruination Maul now has 8% critical strike chance (previously 5%) and deals 104-127 damage (previously 113-138).
  • Ironhead Spear now deals 9-12 damage (from 7-13).
  • Steelhead Spear now deals 33-44 damage (from 27-50).
  • War Spear now deals 16-27 damage (from 14-26).
  • Flying Spear now deals 46-77 damage (from 41-76).
  • Forked Spear now has 1.55 Attacks per second (previously 1.6), and now deals 13-38 damage (previously 17-32).
  • Branched Spear now has 1.55 Attacks per second (previously 1.6), and now deals 23-69 damage (previously 31-58).
  • Pronged Spear now has 1.55 Attacks per second (previously 1.6), and now deals 30-89 damage (previously 40-75).
  • Barbed Spear, Jagged Spear and Spiked Spear now have 1.5 attacks per second (previously 1.6), 6% base critical hit chance (previously 6.5%) and have gained the implicit “Bleeding you inflict deals damage 10-20% faster”. Existing items will not have this implicit.
  • Broad Spear now has 1.4 attacks per second (previously 1.5), and now deals 32-48 damage (previously 26-48). It now gained the implicit “25% increased melee strike range with this weapon”. Existing items will not have this.
  • Grand Spear now has 1.4 attacks per second (previously 1.5), and now deals 56-85 damage (previously 46-85). It now gained the implicit “25% increased melee strike range with this weapon”. Existing items will not have this.
  • Crossblade Spear now has 1.6 attacks per second (previously 1.55), now deals 25-52 damage (previously 28-51) and now has the Implicit “Prevent +3-7% of damage previously deflected hits”. Existing items will not have this implicit.
  • Seaglass Spear now has 1.6 attacks per second (previously 1.5) and now deals 29-53 damage (previously 31-57).
  • Akoyan Spear now has 1.6 attacks per second (previously 1.5) and now deals 39-72 damage (previously 43-80).
  • Endgame versions of Winged Spear and Crossblade Spear have been added.
  • Gothic Quarterstaff now has 12% critical hit chance (previously 11.5%).
  • Sinister Quarterstaff now has 12% critical hit chance (previously 11.5%), and now deals 55-91 damage (previously 55-92).
  • Barrier Quarterstaff, Guardian Quarterstaff and Aegis Quarterstaff now have 12-18% chance to block (previously 10-15%). You can update existing items with a divine orb.
  • Hefty Quarterstaff now has 1.3 attacks per second (previously 1.35), now deals 39-81 damage (previously 39-80), and now has the implicit “20-50% chance to Daze on Hit”. Existing items will not have this implicit.
  • A new endgame quarterstaff has been added with the same implicit as Hefty Quarterstaff.
  • Cultist Bow now deals 22-36 physical damage (previously 10-17) and 7-19 chaos damage (previously 19-37). You can use a divine orb if you want a worse implicit.
  • Adherent Bow now deals 35-59 physical damage (previously 21-34) and 14-32 chaos damage (previously 31-59). You can use a divine orb if you want a worse implicit.
  • Fanatic Bow now deals 48-80 physical damage (previously 42-70) and 28-64 chaos damage (previously 43-71). You can use a divine orb if you want a worse implicit.
  • Dualstring Bow now has 1.15 Attacks per second (Previously 1.1), now has the implicit: +50% Surpassing chance to fire an additional Projectile (Previously Bow Attacks fire an additional arrow), and now deals 19-35 damage (previously 16-31).
  • Twin Bow now has 1.15 Attacks per second (Previously 1.1), now has the implicit: +50% Surpassing chance to fire an additional Projectile (Previously Bow Attacks fire an additional arrow).
  • Gemini Bow now has 1.15 Attacks per second (Previously 1.1), now has the implicit: +50% Surpassing chance to fire an additional Projectile (Previously Bow Attacks fire an additional arrow).
  • The Lesser Essence of Haste now adds (8-10)% increased Attack Speed to Bows and Crossbows, this is unchanged on Melee Weapons. Existing Items will not be affected by this change.
  • The Essence of Haste now adds (11-13)% increased Attack Speed to Bows and Crossbows, this is unchanged on Melee Weapons. Existing Items will not be affected by this change.
  • The Greater Essence of Haste now adds (14-16)% increased Attack Speed to Bows and Crossbows, this is unchanged on Melee Weapons. Existing Items will not be affected by this change.
  • The Perfect Essence of Sorcery now cannot be applied to Foci. (Now only Wands and Staves).
  • The ‘of the Mage’ modifier (+1 to all Spell Skill levels) on Focus and Amulet now has a level requirement of 10 (previously 5). Note, this will change the level Requirements of existing Items.
  • The ‘of Coals’ Modifier on Staves now grants +1 level to Fire Spells (from +2), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of Cinders’ Modifier on Staves now grants +2 to level of Fire Spells (from +3), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of Flames’ Modifier on Staves now grants +3 to +4 level of Fire Spells (from +4), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of the Mage’ Modifier on Staves now grants +1 level to Spells (from +2). Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of the Enchanter’ Modifier on Staves now grants +2 to level of Spells (from +3). Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of the Evoker’ Modifier on Staves now grants +3 to +4 level of Spells (from +4). Existing Items will not be affected by this change unless a Divine Orb is used.
  • Perfect Essence of Battle now grants +3 to Level of all attack skills on one handed melee weapons and bows (from +4). You can make your item worse with a Divine Orb.
  • Perfect Essence of Battle now grants +5 to Level of all attack skills on two handed melee weapons and crossbows (from +6). You can make your item worse with a Divine Orb.
  • Lesser Essence of Sorcery now grants 69-88% increased Spell Damage (previously 50-64). Existing items can be updated using a Divine Orb.
  • Essence of Sorcery now grants 109-128% increased Spell Damage (previously 80-94). Existing items can be updated using a Divine Orb.
  • Greater Essence of Sorcery now grants 149-188% increased Spell Damage (previously 110-129). Existing items can be updated using a Divine Orb. .
  • The Perfect Essence of Battle now grants +3 to Level of all attack skills on one handed melee weapons and bows (from +4). You can make your item worse with a Divine Orb.
  • The Perfect Essence of Battle now grants +5 to Level of all attack skills on two handed melee weapons and crossbows (from +6). You can make your item worse with a Divine Orb.
  • The modifier from Essence of Horror usable on Gloves and Boots, now grants 60% increased effect of Socketed Items (from 100%). Existing items with this modifier can be made worse with a Divine Orb.
  • Corsair Coat now grants 5% increased Movement Speed instead of reduced Movement Speed Penalty from using Skills while moving.
  • Farrul’s Rune of Grace now grants 8% increased Deflection Rating while moving instead of reduced Movement Speed Penalty from using Skills while moving.
  • Grip of Kulemak can no longer roll reduced Movement Speed Penalty from using Skills while moving.
  • The Desecrated modifier on Amulets that granted Skills a chance to not consume Glory, now instead grants 20-30% chance for Skills to retain 40% of Glory on use. This affects existing items with these modifiers, and can be updated to the new values with a Divine Orb.
  • The Desecrated modifier granting reduced Movement Speed Penalty from using Skills has been removed.
  • Added a Relic Locker to every end-of-floor Reward room in the Trial of the Sekhemas.
  • Relic modifier “Light-footed” can no longer roll.
  • Relic modifier “Acrobatic” now grants “Traps deal (7-5)% reduced Damage” (previously 15-12%).
  • Relic modifier “Limber” now grants “Traps deal (10-8)% reduced Damage” (previously 15-12%).
  • Rabbit Idol now grants 5% increased Rarity of Items found (from 8%).
  • Curse Area of Effect Mods on Jewels have been reduced. Regular Jewels now grant 8-12% Curse Area of Effect (previously 15-25%) and Timeless Jewels now grant 3-6% (previously 6-12%).

Endgame Changes


Maps no longer scale pack size as you increase in tier, they instead increase non-unique monster Effectiveness. Effectiveness grants monsters increased life, increased experience granted and increased quantity of items dropped. Tablets now have a maximum of 4 modifiers. To unlock the ability to craft a tablet beyond 2 modifiers you need to have defeated the Arbiter of Ash.

  • Arbiter of Ash no longer drops a rare corrupted Tablet.
  • The Arbiter of Ash will now phase transition at a lower life threshold and will heal to full during the transition.

All Tablet modifiers that would roll on the generic “Precursor Tablet” can now roll on all tablet basetypes. The following Tablet modifiers have been disabled:

  • “Plundering” granting “4 to 10% increased Quantity of Items found in Map”.
  • “of the Pursuit” granting “Delirious Monsters Killed in Map provide 10 to 30% increased Reward Progress”.
  • “of Envy” granting “Delirium Encounters in affected Map have 8 to 24% chance to generate an additional Reward”.

Added new Tablet modifiers:

  • “Challenger’s” which grants “7 to 11% increased Effectiveness of Monsters in your Maps”.
  • “of Contest” which grants “Unique Monsters in your Maps have 1 additional Rare Modifier”.

Re-enabled the following modifier:

  • “of Undertaking” which grants “Map has 1 to 2 additional random Modifiers”.

The following Tablet modifiers have been buffed:

  • “Collector’s” now grants “18 to 30% increased Rarity of Items found in Map” (previously 10 to 30%).
  • “Breeding” now grants “6 to 10% increased Pack Size in Map” (previously 4 to 10%).
  • “Teeming” now grants “Map has 50 to 70% increased Magic Monsters” (previously 25 to 70%).
  • “Brimming” now grants “Map has 25 to 40% increased number of Rare Monsters” (previously 15 to 40%).
  • “Bountiful” now grants “25 to 40% increased Gold found in Map” (previously 15 to 40%).
  • “Elevated” now grants “10 to 20% increased Experience gain in Map” (previously 5 to 20%).
  • “Treasurer’s” now grants “Map contains 2 to 3 additional Rare Chests” (previously 1 to 3).
  • “of the Cartographer” now grants “30 to 50% increased Quantity of Waystones found in Map” (previously 20 to 50%).
  • “of the Nemesis” now grants “Rare Monsters in Map have a 50 to 80% chance to have an additional Modifier” (previously 30 to 80%).
  • “of Shrines” now grants “Map has 70 to 100% increased chance to contain Shrines” (previously 50 to 100%).
  • “of Strongboxes” now grants “Map has 70 to 100% increased chance to contain Strongboxes” (previously 50 to 100%).
  • “of the Essence” now grants “Map has 70 to 100% increased chance to contain Essences” (previously 50 to 100%).
  • “of Spirits” now grants “Map has 70 to 100% increased chance to contain Azmeri Spirits” (previously 50 to 100%).
  • “of the Exile” now grants “Map has 35 to 50% increased chance to contain Rogue Exiles” (previously 25 to 50%).
  • “of the Summoning” now grants “Map has 35 to 50% increased chance to contain a Summoning Circle” (previously 25 to 50%).
  • “of the Horde” now grants Breaches in Map spawn 40 to 70% increased Magic Monsters” (previously 25 to 70%).
  • “of the Invasion” now grants Breaches in Map have 5 to 10% increased Monster density” (previously 4 to 10%).
  • “of the Domain” now grants “15 to 30% increased Quantity of Breach Splinters dropped by Breach Monsters in Map” (previously 10 to 30%).
  • “of Rupturing” now grants “Map has 6 to 10% chance to contain three additional Breaches” (previously 4 to 10%).
  • “of Fissuring” now grants “Map has 15 to 30% chance to contain an additional Breach” (previously 10 to 30%).
  • “of Verisium” now grants “15 to 30% increased quantity of Expedition Artifacts dropped by Monsters in Map” (previously 10 to 30%).
  • “of the Detonator” now grants “15 to 30% increased Expedition Explosive Placement Range in Map” (previously 10 to 30%).
  • “of the Demolition” now grants “15 to 30% increased Expedition Explosive Radius in Map” (previously 10 to 30%).
  • “of Knowledge” now grants “15 to 30% increased Quantity of Expedition Logbooks dropped by Runic Monsters” (previously 10 to 30%).
  • “of Ancient Fiends” now grants “25 to 40% increased number of Rare Expedition Monsters in Map” (previously 15 to 40%).
  • “of Relics” now grants “12 to 18% increased Effect of Expedition Remnants in Map” (previously 6 to 18%).
  • “of Runes” now grants “Map contains 15 to 30% increased number of Runic Monster Markers” (previously 10 to 30%).
  • “of the Simulacrum” now grants “15 to 30% increased Stack size of Simulacrum Splinters found in Map” (previously 10 to 30%).
  • “of Madness” now grants “Delirium in Map increases 15 to 30% faster with distance from the mirror” (previously 10 to 30%).
  • “of Persecution” now grants “Delirium Monsters in Map have 15 to 30% increased Pack Size” (previously 10 to 30%).
  • “of Mirrors” now grants “Delirium Fog in Map spawns 15 to 30% increased Fracturing Mirrors” (previously 10 to 30%).
  • “of Freeze Time” now grants “Slaying Rare Monsters in Map pauses the Delirium Mirror Timer for 3 to 5 seconds” (previously 2 to 5).
  • “of Phobia” now grants “Delirium Encounters in Map are 15 to 30% more likely to spawn Unique Bosses” (previously 10 to 30%).
  • “of Sacrifice” now grants “Monsters Sacrificed at Ritual Altars in Map grant 18 to 30% increased Tribute” (previously 10 to 30%).
  • “of the Appeal” now grants “Favours Deferred at Ritual Altars in Map reappear 25 to 40% sooner” (previously 15 to 40%).
  • “of the Foundling” now grants “Revived Monsters from Ritual Altars in Map have 35 to 70% increased chance to be Magic” (previously 25 to 70%).
  • “of the Cult” now grants “Revived Monsters from Ritual Altars in Map have 25 to 40% increased chance to be Rare” (previously 15 to 40%).
  • “of Omens” now grants “Ritual Favours in Map have 35 to 70% increased chance to be Omens” (previously 25 to 70%).
  • “of Pathways” now grants “18 to 30% increased Quantity of Waystones dropped by Map Bosses” (previously 10 to 30%).
  • “of Conquering” now grants “Map Bosses grant 40 to 80% increased Experience” (previously 20 to 80%).
  • “of Treasure” now grants “35 to 60% increased Rarity of Items dropped by Map Bosses” (previously 20 to 60%).
  • “of Hoards” now grants “13 to 20% increased Quantity of Items dropped by Map Bosses” (previously 10 to 20%).
  • “of the Horde” now grants “Abysses in Map spawn 20 to 30% increased Monsters” (previously 15 to 30%).
  • The “of Fleeting” map modifier can now only roll on Tier 11+ Waystones and has a value of 10-15% (previously 21-25%).
  • The Xesht’s Madness Breach Atlas Notable no longer provides “Rare Breach Monsters in your Maps have the Soul Eater Modifier”, instead provides Rare Breach Monsters have Onslaught and Rare Breach Monsters have 50% increased Effectiveness.
  • The Prayer for Wealth Atlas Passive has been removed, due to Greed Shrines no longer being available.
  • The High Road no longer provides “Waystones found have 20% chance to be a tier higher”, now provides “10% chance for Waystones found in your Maps to be Rare and Corrupted”.
  • The Get out of my head! and The mirrors… the mirrors! Delirium Atlas Notables have swapped places.
  • The Get out of my head! Delirium Atlas Notable has been reworked, it now provides Magic Monsters in your Maps have +25% chance to have an additional Delirium Modifier and 100% increased Rarity of Items dropped by Magic Monsters in Maps with multiple Delirium Modifiers.
  • The Isn’t it tempting? Delirium Atlas Notable has been reworked, it now provides Currency which drops from Delirium Monsters in your Maps is stolen by the Map Boss, Each stolen Currency has a +20% chance to be Duplicated upon defeating the Map Boss if under the affects of Delirium.
  • The It’s not real, it’s not real! Delirium Atlas Notable has been reworked, it now provides Rare Monsters always Manifest Delirium Demons in your Maps, 10% increased Quantity of Items dropped by Rare Monsters with Manifested Delirium Demons in your Maps and Rare Monsters with Manifested Delirium Demons in your Maps grant 30% increased Experience.
  • Waystones can no longer be instilled using Liquid Emotions.
  • Improved the visuals of Delirium fog and added a radius around the player that improves clarity further, this radius has less of a desaturation effect and makes the fog thinner.
  • Delirium no longer has the reward bar indicator, instead Delirium monsters have a chance to drop Liquid Emotions.
  • Delirium Bosses have a guaranteed Liquid Emotion drop and an increased chance to drop higher tier Liquid Emotions.
  • Boss Waves in the Simulacrum also drop a guaranteed Liquid Emotion with a chance of being a higher tier Liquid Emotion.
  • Idols of Estazunti are no longer required to unlock Vaal Vault maps. Existing items will be deleted.
  • The Vaults of Kamasa Unique Map chests are no longer affected by party bonuses.
  • Removed camera zoom out on completion of tower maps.
  • Added an objective icon for activating all checkpoints. When a player activates all checkpoints and completes the map, all map content minimap icons will be revealed.
  • Removed Breach, Ritual, Delirium, and Expedition from the Map Legend as they no longer have icons shown on your Atlas (and instead can be found randomly in maps or added through the use of Precursor Tablets).

Monster Changes

Bosses now have an Anti-Burst damage mechanic: Once a boss has finished it’s emerge or becomes aggro the damage reduction period starts counting down. The damage reduction tapers down from full effect to no effect over the course of this duration. For every unit the boss moves from it’s starting location the damage reduction will fall off even faster. Bosses which cannot or barely move have a shorter damage reduction period.

  • Improved the visibility of the explosive fungus encountered in The Grim Tangle
  • Improved the visibility of the explosive fungus spawned by the Fungal Proliferator monster type
  • Improved the mid fight phase change sequence of the final Act 2 boss
  • Improved the first phase change sequence of the final Act 4 boss
  • Improved the behaviour of the Great White One boss.
  • Made various improvements to Rogue Exile behaviour.
  • Re-enabled the following Rogue Exiles; Taua, the Ruthless, Ulfred, the Afflicted, Drusian, the Artillerist and Doran, the Deft.
  • The Blind Beast in Isle of Kin now drops a Blank Greater Rune. This can be exchanged with Dannig in Kingsmarch for a Greater Rune of your choosing (from a selection).
  • The Blind Beast no longer drops a Bile-soaked Tome. Instead, the Dark Mists quest now grants a Mist-shrouded Tome (which grants two Weapon Set Passive Skill Points) in addition to its existing rewards (Uncut Skill Gem and Gold).
  • You can now open a Town Portal in Olroth’s arena after he has been defeated.
  • Kosis’s Lighting Barrage skill should no longer hit with 9 projectiles at point blank range.
  • Adjusted the following monsters (and subsequently their spectre variant):
  • Frost Wraith: Lowered Spectre Cost, Reduced Cooldown of some skills.
  • Lightning Wraith: Lowered Spectre Cost.
  • Vile Vulture: Improved Monster AI, Lowered Spectre Cost.
  • Faridun Impaler: Improved Monster AI, Lowered Spectre Cost.
  • Bramble Hulk: Improved Monster AI, Reduced Cooldown of some skills.
  • Skeletal Reaper: Improved Monster AI, Rebalanced monster power resulting in a lower Spectre Cost.
  • Cultist Archer: Improved Monster AI, Reduced Cooldown of some skills.
  • Blackstrider: Rebalanced monster power resulting in a lower Spectre Cost, Improved Monster AI, Increased the Web Mortar skill damage, Reduced Cooldown of some skills.
  • Mud Simulacrum: Slam damage is now more consistant, Reduced Cooldown of some skills.
  • Werewolf Prowler: Slightly increased attack damage.
  • Ancient Ezomyte: Adjusted the Lightning Arrow skill to correctly be Attack damage.
  • Brimstone Crab: Reduced Cooldown of some skills.
  • Mar Acolyte: Improved Monster AI, Reduced Cooldown of some skills.
  • Quadrilla: Improved Monster AI.
  • Iron Sharpshooter: Improved Monster AI, Reduced Cooldown of some skills.
  • Iron Thaumaturgist: Improved Monster AI, Reduced Cooldown of some skills.
  • Fungal Proliferator: Improved Monster AI, Reduced Cooldown of some skills.
  • Vaal Guard’s which throw Oil and Explosive Grenades now have an 11 second Cooldown on their Oil Grenade (previously 2 seconds).

User Interface Changes

  • Support gem compatibility of all equipped skills is now shown when hovering a support gem in the gemcutting interface.
  • On the waypoint world map, selecting underground locations featured on the overworld map will now immediately teleport you to the selected location, instead of toggling to the underground map view.
  • Added a ‘quick search’ feature to the Stat Filters in the Trade Market.
  • Stackable items will no longer be merged into existing item stacks when ctrl-clicking items into Merchant’s Tabs.
  • Optimised item search for the in-game market browser.
  • Your current Rage is no longer displayed in your buff bar. Instead, there is now a Rage meter next to the mana globe.
  • The Cursor Size option has been changed to a slider.
  • Added a new Cursor Tracking input option for keyboard and mouse users, which allows skills to continue updating their target location/direction even after the skill’s input key is released. This is particularly impactful for skills such as Rolling Slam and Whirling Assault, but affects a wide variety of skills. By default this option is enabled in WASD mode and disabled in click to move mode.
  • When switching between controller and keyboard in the character selection screen, the game will remember if you used WASD or not.
  • Refactored Couch Coop player interfaces:
  • Some interfaces that could not be panelled now allow dual cursors so both players can interact with a UI at the same time.
  • Most player interfaces will now be panelled to minimise disruptions and to improve the gameplay flow in towns. Both players can have different panelled interfaces open at the same time.

Microtransaction Changes

  • The Wardrobe hideout decoration now visually indicates, and opens to your Wishlist page, when a Microtransaction you’ve previously wishlisted is on sale.
  • Enabled the following existing Rare Finisher Effect microtransactions for use in Path of Exile 2: Aesir Lightning Rare Finisher Effect , Anchor Drop Rare Finisher Effect, Black Hole Rare Finisher Effect, Blackstar Meteor Rare Finisher Effect, Consuming Tentacle Rare Finisher Effect, Dragon Fire Rare Finisher Effect, Necrotic Flames Rare Finisher Effect, Shark Attack Rare Finisher Effect, Sulphite Shatter Rare Finisher Effect.
  • Enabled the existing Cathedral Armour Set, Dreadspire Armour Set, Corsair Armour Set, Corsair Hood, Corsair Helmet, Abyss Core Armour Set, Abyss Core Crown, Siren Armour Set, Siren Hood, Harmonious Armour Set, Gargoyle Armour Set and Glimmerwood Hat microtransactions for use in Path of Exile 2.
  • Enabled the existing Astral and Onyx Oblivion Weapon Effect microtransactions for use in Path of Exile 2.
  • Enabled the existing Stygian and Ebony Character Effect microtransactions for use in Path of Exile 2.
  • Enabled the existing Hummingbird Pet microtransaction for use in Path of Exile 2.
  • Enabled the existing Gorgon Shield microtransaction for use in Path of Exile 2.
  • Enabled the existing Celestial Wings and Jaeger Cloak microtransactions for use in Path of Exile 2.
  • Enabled the existing Lightning Footprints microtransaction for use in Path of Exile 2.
  • Enabled the existing Celestial Tree Hideout Decoration microtransaction for use in Path of Exile 2.
  • Added a stash tab affinity for Abyss items.

Whew! With a patch this big, don’t be surprised to see multiple hotfixes be released to fix any bugs that might arise. If Grinding Gear Games releases one, expect it here on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Larian Studios Officially Announces “Divinity”

You saw the news of us breaking the mystery behind The Game Awards statue earlier this week, but if there were still any doubts, Larian Studios has officially confirmed that they’re behind the hellish statue that appeared in the Movave Desert this past week.

Taking to the stage at The Game Awards this year, Larian Studios unveiled the next game in the long-running Divinity franchise, called Divinity.

Larian Studio Makes a Return to Divinity

Update – Here’s details from the press release:

“While Divinity is a brand new game that doesn’t require experience with previous Larian titles, those who’ve played Divinity: Original Sin and Divinity: Original Sin 2 will be able to enjoy greater understanding and continuity.

Swen Vincke, founder and game director of Larian Studios, said “Despite our long history with the series, this is our first game entitled ‘Divinity.’ We’re ready to bring everything we’ve done previously into one place. This marks the beginning of something with more breadth, depth, and intimacy than anything we’ve created before. We’ve been building toward this moment ever since we took our fate into our own hands. This is the Divinity we’ve always wanted to make and you’re going to have loads of fun with it.”

Original Story:

Holy shit, that was a trailer, even if it was all CGI!

Now, believe it or not, the Divinity franchise didn’t start with Divinity Original Sin. While many hopped onto the franchise with that entry and played its sequel, the series had five previous games, none of which were isometric turn-based Tactical RPGs like the Original Sin games were. In fact, the franchise started life as action RPGs, with a later entry being an RTS hybrid. And while successful, the popularity of Original Sin did overshadow the previous entry for newcomers, so it’s not surprising to see that many expected Original Sin 3 to be announced instead.

This is why the announcement of Divinity may come as a much bigger surprise to many of you, and if all the speculations are correct, it means the studio is returning to the franchise’s roots with this one, so we can likely expect it to be an action RPG. We’ll hopefully get more details once the official press release is sent out.

At the moment, there is no release date for Divinity, though we speculate it’ll come to current-gen platforms and PC. The game is said to be their biggest game, even bigger than Baldur’s Gate 3.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Entry in the Tomb Raider Series Leaks, Along With a Remake of a Classic

Two of the major reveals at The Game Awards have leaked, and they’re about the Tomb Raider franchise. Not only are we getting an all-new entry of the game set for release in 2027, but we’re also getting a remake of a classic.

The all-new entry is titled “Tomb Raider: Catalyst,” and is due for release in 2027, while the other one is called “Tomb Raider: Legacy of Atlantis,” which is based on the game from 1996.

Early info as well as a reveal trailer has been leaked ahead of the event kicking off a few hours from now.

Tomb Raider: Catalyst and Tomb Raider: Legacy of Atlantis Early Info Leak

Update: We’ve added the official trailer to the article, as well as our first official info straight from the press release.

Tomb Raider: Legacy of Atlantis:

Amazon Game Studios, Crystal Dynamics and Flying Wild Hog unveiled Tomb Raider: Legacy of Atlantis, a modern reimagining of Lara Croft’s genre-defining 1996 debut. Developed in partnership between Crystal Dynamics and Flying Wild Hog, the game features stunning visuals powered by Unreal Engine 5, modern game design, and new surprises that honor the spirit and atmosphere of the original game. As Lara Croft, players will harness their wits and athleticism to explore exotic locations lost to time, traverse treacherous landscapes, solve deadly contraptions, and face lethal predators in their quest for the scattered pieces of the Scion—an artifact of immeasurable power.

Tomb Raider: Legacy of Atlantis sets a new standard for re-envisioning a classic by masterfully balancing innovation with gaming heritage, capturing the wonder and excitement that defined a genre while igniting a new sense of discovery through expanded storytelling. The game arrives in 2026 for PlayStation 5, Xbox Series X|S and Steam.

Tomb Raider: Catalyst:

Tomb Raider: Catalyst, which has been in development by Crystal Dynamics since the partnership with Amazon Game Studios was announced in 2022, marks a bold direction for the series as Lara Croft embarks on a new adventure across Northern India. Tomb Raider: Catalyst is set in the wake of a mythical cataclysm that has unleashed ancient secrets and awakened the mysterious forces that guard them. When the most notorious treasure hunters from around the world descend on the region, Lara races to uncover the truth buried beneath the fractured landscape and stop those who would use its power for their own gain. As the ancient world collides with the present, Lara must decide who to trust among rivals and allies to prevent a catastrophe and protect a secret that could reshape the future.

Powered by Unreal Engine 5, Tomb Raider: Catalyst delivers the largest Tomb Raider world yet where Lara will traverse a landscape full of secrets, delve into lost tombs packed with intricate puzzles, and solve ancient mysteries using her unmatched brilliance and richly customized adventure tech. Perfect for longtime fans and newcomers alike, players will experience an exhilarating story of trust and betrayal that tests Lara Croft in new ways. Tomb Raider: Catalyst is set to launch in 2027 for PlayStation 5, Xbox Series X|S and Steam.


Here are the official descriptions of both games, based on the info shared:

Tomb Raider: Legacy of Atlantis – Experience a stunnning reimagining of Lara Croft’s 1996 genre-defining game with jaw-dropping visuals, modern gameplay, and new surprises that honor the spirit of the original.

It’s set for release in 2026 on the PS5, Xbox Series X|S and PC.

Tomb Raider: Catalyst – Set in the wake of a mythical cataclysm that has unleashed ancient secrets and awakened mysterious guardian forces, Tomb Raider: Catalyst folows Lara Croft on a new adventure across Northern India.

It’s set for release in 2027 for the PS5, Xbox Series X|S and PC.

4chan has uploaded the Legacy of Atlantis trailer as well if you want to give this a go.

Expect both games to be officially announced later today at The Game Awards, and once the official info and trailers are out, we’ll update the article to reflect it.

Aside from Tomb Raider, another game whose announcement (kind of) leaked is a new Divinity game from Larian, and this all started with that statue tease, which we managed to crack.

We’re also expecting a new Control game to be announced based on the trademark we unearthed a few weeks ago.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lords of the Fallen New Update 1.092 Shifts Game to Ver. 2.5 and Is the Final Major Patch

CI Games has released the final major update for Lords of the Fallen, which brings the game to version 2.5! For console gamers, you’ll see this appear as Lords of the Fallen update 1.092 (complete version 1.092.000), and it features the same changelog as the PC version.

Chief among the additions are new Legacy and Veteran Modes, a new high-end reward, and more.

When it comes to gameplay, there are boss enhancements, combat improvements and more, with the complete details availablein the patch notes.

Lords of the Fallen Ver. 2.5 New Content Includes New Modes, Rewards and More

Reforging the Gameplay Experience

With Version 2.0, combat was adjusted to be faster, tighter and more aggressive. Version 2.5 significantly builds on this foundation by further refining the flow of battle across both Legacy mode (the base experience), and all-new Veteran mode.

Legacy Mode – Deadlier Enemies, Deadlier Bosses

Across both Legacy and Veteran modes,  bosses have received updated timings, improved behaviour trees, and rebalanced cooldowns to elevate threat, pacing, and clarity. Pieta for example, is now deadlier than ever, attacking with refined combos, increased variation, and a more threatening grab, while the Congregator of Flesh strikes with minimised downtime, tighter pacing, and reduced staggering. Among other boss enhancements, mini-bosses also hit faster, reposition more intelligently, and leverage improved cooldown logic to keep pressure constant.

As for normal enemies, damage values have been adjusted, cooldowns have been refined, and responsiveness has been raised throughout. Enemies now feel more deliberate in their aggression, grounding them more firmly within the brutal rhythm of Mournstead.

Veteran Mode – The Ultimate Challenge

Beyond these refinements lies Veteran Mode — the ultimate test of skill and endurance.

Here, many of Mournstead’s bosses have been further empowered with faster transitions, new attack patterns, and even more aggressive behavior. Bosses will unleash unexpected follow-ups coupled with deadly new attack chains that punish hesitation. Encounters once familiar, now become unpredictable battlegrounds: these ferocious foes strike harder and recover faster, while new twists and behaviors demand players adapt on the fly.

Veteran Mode can be selected when starting a new game from the main menu. Once chosen, it cannot be reverted to Legacy Mode, and returning to the standard experience will require a new save file.

Please note, players must be playing the same difficulty modes – Legacy or Veteran – in order to connect in online co-op.

The Ultimate Reward

For those who prove their worth and conquer Veteran Mode, a final and fitting reward awaits. Behold the Veteran of the Veil warplate: a high-end armor set infused with a unique passive that boosts item drop rates – the perfect mantle for those who’ve proven their mastery.

“Composed of Umbral adherents, the Nohuta’s Veterans of the Veil kept watch over the entrances of their underground sanctuaries, disposing of intruders’ bodies in a bottomless pit as a ritualistic offering to the Putrid Mother.”

Veteran Mode also introduces a new unique set of Achievements and Trophies, but rest assured, it does not interfere with earning a platinum. Any platinum trophies already claimed are yours to keep.

Boss Weapon Reforged

As Mournstead’s monsters awaken with newfound fury, so too do the arms raised against them. Across both Legacy and Veteran modes, several boss weapons have been reforged with new, signature attack animations, adding fresh depth and power to these coveted tools of war.

Adyr Boss Battle

The Adyr boss encounter has been reworked following player feedback. Now, players will confront a singular humanoid manifestation of the Rhogar God as part of the Radiance ending.

Lords of the Fallen Ver. 25 Complete Patch Notes via Version 1.092

PvP and Consumables

  • Added usage caps to key consumables including Heavenly Vials, ammo types, and mana stones.
  • Reduced damage on Harrowed Dervla’s Crossbow, Lightreaper Daggers and Flickering Flail’s light attack.
  • Increased mana cost of Orius’ Judgment.

Improved Lock-On System

  • Refined distance weighting for target selection.
  • Fixed several cases where lock-on would fail to register.

Inventory Lock System

  • Added the ability to lock favourite items to prevent accidental selling or dropping.

Shop Inventory Sorting 

  • Added improved shop sorting options, now consistent with the player inventory sorting system.

Quit Game Button (PC Only)

  • Added a Quit Game option to the Exit tab of the Pause Menu.
  • Players can now close the game directly from the Pause Menu without returning to the Main Menu.

Boss Weapons 

Updated animations for several boss weapons to better reflect how their wielders fought:

  • Pieta’s Sword 
  • Punishment and Judgment Hammers 
  • Flickering Flail

Bosses Enhancements

Pieta, She of Blessed Renewal

Legacy Mode

  • Reduced frequency of special attacks to emphasize melee-focused combat.
  • Updated combo timing to create clearer, more distinct pacing across each chain.
  • Reduced special attack frequency to improve readability.
  • Smoother combat cadence for clearer telegraphs.

Veteran Mode

  • Includes all Legacy changes.
  • Reduced gaps between chained attacks.
  • More aggressive light-chain follow-ups.
  • Increased HP and damage.
  • Stronger pressure during phase transitions.
  • Increased damage, expanded combo variety, and more evasive behaviour.
  • Light beam variants now differ more noticeably in speed, demanding sharper reactions.
  • Longer anticipation on the grab attack with faster travel speed on execution.
  • Phase 2 revised to increase combo interruption, grab frequency, and variation in attack sequences.
  • Added a new close-range response: two fast swings triggered when the player remains near her for an extended period.
  • Added a quicker grab attack that can now occur mid-combo.

Congregator of Flesh

Legacy Mode

  • Camera position update.
  • Updated animations to reduce downtime and increase overall intensity.
  • Adjusted attack-string cadence for more readable punish windows.
  • Reduced maximum HP and significantly lowered stagger health to make the enemy easier to stagger. Since he cannot be hit with a finisher, staggering now functions only as a brief interruption.

Veteran Mode

  • Includes all Legacy changes.
  • Faster recovery on most swings.
  • Increased HP and damage.
  • Higher chance to chain heavy attacks.
  • New combo routes including more chained attacks and additional leap follow-ups after his side flop.
  • Adjusted cooldowns and attack triggers to make his offence more relentless.

The Hushed Saint

Legacy Mode

  • Retimed all unmounted attack sequences.
  • Most attacks are now parryable.
  • Reduced the time mounted and increased the time in a blocking stance.

Veteran Mode

  • Includes all Legacy changes.
  • Increased HP and damage.
  • Remixed and extended mounted attack patterns.
  • Earlier phase transitions.
  • Added new mounted pressure options.

Spurned Progeny

Legacy Mode

  • Adjusted animation timings to refine combat tempo, improving readability and reducing floatiness.
  • Updated lock-on behavior during certain sequences to better guide player targeting.
  • Slightly reduced aggression during ground-floor phases.

Veteran Mode

  • Includes all Legacy changes.
  • Increased HP and damage.
  • Several attacks now generate fire pillars and/or fire explosions.
  • Increased overall aggression.
  • Adjusted first-floor behavior to reduce early openings.

The Hollow Crow

Legacy Mode

  • Improved summoned enemy animations and accuracy.
  • Tweaked aggression levels of summoned enemies.
  • Reduced HP of summoned enemies, the Daughter, and the Crow.
  • Reduced how often the Daughter teleports out of the arena, and the time she remains outside.
  • Reduced the number of attacks during phase transitions.
  • Crow attacks now damage summoned enemies (but not the Daughter).
  • Daughter’s shockwave now damages summoned enemies.
  • Increased the number of summoned enemies that can appear at once, while lowering their aggression.
  • Reduced aggression of the large axe-wielding soldier enemies.
  • Reduced the total number of enemies spawned overall.
  • Reduced the size of multiple explosions.

Veteran Mode

  • Increased HP and damage.
  • A Kinrangr Guardian now appears in Phase 2.
  • In Phase 3, a Kinrangr Guardian will respawn each time the Daughter returns to the arena.
  • During Phase 2 and 3, while a Kinrangr Guardian is alive, the Daughter receives reduced damage.
  • Added a visual effect linking the Daughter to the active Kinrangr Guardian to communicate the damage-reduction mechanic.
  • The Crow will also attack during phase transitions and when the Daughter is teleported out of the arena.

Elianne the Starved

Legacy Mode

  • Improved unique animations not already covered in Pieta’s update.

Veteran Mode

  • Includes all Legacy changes.
  • Cooldown adjustments.
  • Added separate Veteran-specific behavior.
  • Added additional complexity and clone-spawn logic (aligned with Pieta-style Veteran design).

Lightreaper

Legacy Mode

  • Retimed several attacks.
  • Added variations to mounted attack sequences; Lightreaper now performs fewer repeated patterns and mixes between different variants, reducing the time spent mounted and preventing repetitive loops.
  • Increased the projectile speed of the half-moon attack.

Veteran Mode

  • Includes all Legacy Mode changes.
  • Phase transitions occur faster.
  • Multiple combos have been remixed for increased pressure.
  • Added a new combo.
  • Air Devastation moves now occur only in Phase 3.

Sundered Monarch

Legacy Mode

  • Reduced HP.
  • Added additional collision to close-quarters attacks.
  • Reduced cooldowns on several attacks during Phases 2 and 3.
  • Updated attack timings for improved pacing.

Veteran Mode

  • Includes all Legacy Mode changes.
  • Increased tempo of close-quarters attacks.
  • Final rage combo now features a different sword-pattern spawn sequence.
  • Uppercut now chains into the charge attack.
  • Spiraling attack now spawns blades in five circles instead of three, with the final two returning inward.
  • Phase 3 triggers earlier.
  • Increased HP.
  • Increased poise HP.

Rest of bosses 

Reinhold the Immured, Tancred Master of Castigations, Harrower Dervla the Pledged Knight, The Unbroken Promise, Judge Cleric the Radiant Sentinel, & Corrupted Judge Cleric.

Legacy Mode

  • No Legacy-specific changes.

Veteran Mode

  • Increased HP and damage.
  • Reduced cooldowns on major abilities.

Full List of Mini-Bosses

Holy Bulwark Otto

Legacy Mode

  • Increased damage.
  • Faster animation times.
  • Shorter cooldown between attacks.
  • Fixed instances where the boss appeared to slide across the ground during certain attacks.

Veteran Mode

  • All Legacy changes apply.
  • Updated cooldown timings.

Scourged Sister Delyth

Legacy Mode

  • Small increase to HP.
  • Faster animation times.
  • Increased aggression.
  • Higher damage.

Veteran Mode

  • All Legacy changes apply.
  • Increased health and stagger health.
  • Updated cooldown timings.

Gentle Gaverus, Mistress of Hounds

Legacy Mode

  • Increased HP.
  • Increased damage dealt.
  • Faster startup on attack animations.
  • Reduced cooldown of the smoke teleport move.
  • Increased HP of summoned Radiant Hounds.

Veteran Mode

  • All Legacy changes apply.
  • Reduced cooldown timings.

Mendacious Visage

Legacy Mode

  • Reduced cooldowns and reorganised the behaviour tree for more consistent pacing.
  • Increased damage and faster charge attack.
  • Improved animations.
  • Added conditions to stop repeated hand-slam loops when the player is too close.

Veteran Mode

  • All Legacy changes apply.
  • Reduced cooldown timings.

Ruiner

Legacy Mode

  • Improved attack animations.
  • Cooldown pass.
  • Can block more frequently during downtime between attacks.
  • Improved combo timing.

Veteran Mode

  • All Legacy changes apply.
  • Reduced cooldown timings.

Abbess Ursula

Legacy Mode

  • Improved attack animations.
  • Cooldown balance pass.
  • Increased the distance at which she transitions into close-range attacks.

Veteran Mode

  • All Legacy changes apply.

Griefbound Rowena

Legacy Mode

  • Improved animations.
  • Cooldown pass.
  • Slight adjustments to attack-trigger distances.

Veteran Mode

  • All Legacy changes apply.

Crimson Rector Percival

Legacy Mode

  • Retimed animations.
  • Reduced stamina damage dealt.

Veteran Mode

  • All Legacy changes apply.

Rest of Minibosses

Infernal Enchantress, Kinrangr Guardian Folard, Skinstealer, Bringers Trio, Blessed Carrion Knight Sanisho, Abbess Ursula, Kyra and Lirenne, Rapturous Huntress of the Dusk, & The Sacred Resonance of Tenacity.

Legacy Mode

  • Improved animations.
  • Cooldown updates.

Veteran Mode

  • No further updates.

Regular Enemies Full List

All regular enemies have received increased stats and global cooldown adjustments in Veteran Mode. They have also undergone behavioral changes in both Legacy and Veteran Modes. See the detailed changes below.

Remnant

  • Increased damage.
  • Faster animation times.
  • Shorter cooldowns.

Shrouded Remnant

  • Increased damage.
  • Faster animation times.
  • Shorter cooldowns.

Womb of Despair

  • Reduced HP.
  • Reduced cooldowns and idling behaviour.

Shrouded Sparrow

  • Reduced cooldowns on attacks and emote behaviour.
  • Retimed animations.

Mendacious Visage

  • Reduced cooldowns and reorganised behaviour.
  • Faster charge.
  • Improved animations.
  • Added conditions to prevent repeated hand-slam loops at close range.

Scarlet Shadow

  • Improved attack animations.
  • Cooldown updates.

Bringer of Stillness

  • Improved attack animations.
  • Cooldown updates.

Corrupted Pilgrim

  • Increased damage.
  • Faster animation times.
  • Shorter cooldowns.

Rhogar Hound

  • Increased damage.
  • Faster animation times.
  • Cooldown updates.

Raw Mangler

  • Improved animations.
  • Cooldown updates.
  • Improved attack range to reduce whiffing.

Proselyte

  • Increased damage.
  • Improved animations.
  • More aggression.

Trapper

  • Improved animations.
  • Cooldown updates.
  • Stops firing when the player gets close.

Ruiner

  • Improved attack animations.
  • Cooldown updates.
  • Blocks more often in between attacks.
  • Improved combo timing.

Skinstealer

  • Cooldown updates.
  • Improved animations.

Infernal Enchantress

  • Improved animations.
  • Cooldown updates.

Seared Soul

  • Reduced cooldowns between attacks.
  • Faster animations.
  • Adjusted attack-trigger distance.
  • Improved movement flow after attacking.

Pureblade

  • Increased damage.
  • Faster animations.
  • Increased aggression.
  • Improved shield usage.

Crimson Rector

  • Retimed animations.
  • Reduced HP and damage to stabilize pacing.

Carrion Knight

  • Improved animations.
  • Improved combo fluidity.
  • Cooldown updates.

Sin-Piercer

  • Faster attack startups.
  • Reduced cooldown on smoke teleport.
  • Behaviour tuned to punish players more effectively.

Receiver of Sacred Resonance

  • Cooldown updates.

Enslaved Miner

  • Cooldown updates.
  • Faster animations.

Kinrangr Guardian

  • Cooldown updates.
  • Improved unique animations.

Kinrangr Hunter

  • Improved animations.
  • Cooldown updates.
  • Improved rotation tracking and close-range behaviour.

Kinrangr Hound

  • Cooldown updates.

Shuja Warrior

  • Improved animations.
  • Reduced cooldowns.
  • Runs during attacks instead of walking.
  • Uses poison buff only at range.
  • Better rotation tracking.
  • Higher dodge chance.

Fetid Sacrifice

  • Reduced cooldowns.
  • Faster attack animations.
  • Adjusted attack-trigger distance.

Shuja Strider

  • Reduced dodge cooldown.
  • Adjusted dodge trigger distance.
  • Reduced idle time between attacks.
  • Improved melee and throw animations.

Griefbound

  • Improved animations.
  • Cooldown updates.
  • Adjusted attack-trigger distances.

Accursed Wretch

  • Cooldown updates.

Fungal Bowman

  • Increased transition distance for close-range mode.
  • Cooldown updates.
  • Improved attack rotation and animation timing.

Brogid

  • Reduced cooldowns.
  • Improved close-range movement to be more active.

Deep Sparrow

  • Reduced cooldown of attacks
  • Increased cooldown of emote action
  • Retimed animations

Ice Zombie

  • Cooldown updates.

Bug Fixes

  • Corrected dual wielding animation issues affecting head movement.
  • Additional community-reported fixes and stability improvements.
  • Fixed an issue where the game could crash during boss encounters if the host died, particularly when the client was also defeated.

While this is the last planned major content drop, we wouldn’t be surprised if we get another update or two to fix issues that stem from this massive update.

Looking ahead, CI Games is busy with Lords of the Fallen 2, which is set to release in 2026. Expect a trailer and info for the sequel to be revealed at The Game Awards that’s airing later today.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Borderlands 4 December Update Ver. 1.020 Adds Bloomreaper the Invincible

Gearbox has released the latest major update for Borderlands 4, and this adds new content for free. Those on consoles, you’ll see today’s download appear as Borderlands 4 update 1.20 (complete version 1.020.000).

Players can expect the first free raid boss fight against Bloomreaper the Invincible! Alongside that, there are also a good amount of gameplay improvements and bug fixes too.

Read on for the complete patch notes.

Borderlands 4 December Update Brings Free New Content via Patch 1.020

Bloomreaper the Invincible

Welcome to The Bloom, home of the rotting parasitic god: Bloomreaper the Invincible. Descend into the sinkhole and take it down before corruption blooms across the world. You’ll be tested on your ability to survive with your movement abilities in addition to your might and firepower. You can read full details in our Bloomreaper the Invincible article.

The Bloomreaper raid boss introduces nine new Legendaries you can farm as dedicated drops: five new pieces of gear and four new Class Mods. But the majority of that new loot will only drop if you can beat Bloomreaper quick enough in Ultimate Vault Hunter Mode (UVHM), the amped-up difficulty setting you can learn about in our Borderlands 4 endgame explainer.

This introduces a timer for your raid run, so do your best to deal death as rapidly as possible. When this ferocious flora finally bites the dust, you’ll be rewarded with a chest full of loot including tiers of bonus rewards. Depending on your completion time, the Bronze, Silver, Gold, or Platinum-tier rewards you get from this chest will be increasingly powerful. You’ll be able to clearly see how much time you have left to hit a certain tier via your mission tracker.

  • Added a new arena: The Bloom
  • Added Bloomreaper the Invincible
  • Added new Legendary gear to Bloomreaper’s dedicated loot pool:
    • Rainmaker – Ripper Sniper Rifle (guaranteed drop for Platinum-tier rewards in UVHM)
    • Mantra – Maliwan Shotgun
    • Undershield – Vladof Shield
    • Urchin – Tediore Ordnance (Grenade)
    • Jett-Setter – Ripper Ordnance (Heavy Weapon)
    • Misericorde – Siren Class Mod (can only drop for Silver-tier or higher rewards in UVHM)
    • Overdriver – Exo-Soldier Class Mod (can only drop for Silver-tier or higher rewards in UVHM)
    • Trooper – Gravitar Class Mod (can only drop for Silver-tier or higher rewards in UVHM)
    • Lamplighter – Forgeknight Class Mod (can only drop for Silver-tier or higher rewards in UVHM)

True Mode

Dev Note: We wanted to provide a greater challenge to players who have spent the time to perfect their mightiest builds. True Mode scales up all enemies as if you were playing in a 4-player party, regardless of your current party size. That means your opponents will be tougher to take down, far more numerous, and have more Badass elites among their ranks.

True Mode is found in the Session Settings menu and works independently of Ultimate Vault Hunter Mode, allowing Vault Hunters to have the most control over their difficulty.

  • Added support for True Mode, a new difficulty that is always scaled for a party of 4 regardless of the amount of players. The change here ups that balance to provide a greater challenge to those who are ready to take it on. This new difficulty mode is available when a player has completed the campaign.

Ultimate Vault Hunter Mode 6

It is time for a greater challenge.

  • Added support for UVHM 6
  • Added new UVHM challenge
  • Added new Firmware: Skillcraft, only available in UVHM 6.

Skillcraft tiers make your Action Skills even more dangerous to your enemies.

  • Tier 1: Skill Damage +10%
  • Tier 2: Skill Critical Chance +10%
  • Tier 3: Dealing Skill Damage increases Skill Damage Dealt by 2% for 10 seconds. Max 25 Stacks

Borderlands 4 December 2025 Update Complete Patch Notes

Gameplay

  • The-Not-So-Immortal Boneface is no longer immortal due to an unintended regeneration boost during The Old Scrape
  • Improved mission flow in Abduction Injunction so the “Kill Order Captors” step continues instead of failing to progress if enemies did not appear
  • Bandit bounties now appear correctly in the Fade District
  • Lost Loot now keeps SDU upgrades after a Save/Load
  • Buying items in vending machines is now more reliable
  • Backpack Upgrade SDUs no longer reset after opening a vending machine
  • Mimicron fight no longer continues running after a player fast travels out of the arena during multiplayer
  • Axemaul now attacks players normally when fighting from the Big Encore Machine
  • The Kratchman now continues chasing players, even if they’re on top of a box
  • Destroyed Generators no longer affect aim assist during A Lot to Process
  • “Kill enemies with Maliwan guns and gear” now progresses correctly when using the Converging Kickballer
  • Vault Card challenge “Kill enemies with Vladof guns and gear” now counts kills from Midnight Defiance’s additional projectiles
  • “Adjust for Coriolis” Sniper Rifle challenge now tracks kills from more than 50 meters away
  • Maliwan elemental challenges now give the correct amount of progress and no longer grant double credit for applying elemental states
  • Daily and weekly Vault Card challenges now refresh properly when they expire
  • Removed Phosphene challenges from Legendaries that were not meant to have them (Sweet Embrace and Cold Shoulder)
  • The “Search for Hints [0/5]” objective in No-Escape Room now completes correctly even if hints were found early
  • Improved digistruct tunnel transitions so players don’t get stuck after dashing into portals
  • Updated ECHO Location guidance in several missions such that the path appears consistently and points the player in the right direction

Gear

Dev Note: We are aware of a reported issue causing Vault Card progress to be lost in multiplayer. We’re currently tracking and will provide updates on the Borderlands Support Website Issue Tracker when we have them.

  • Reduced how far the Repulsor Augment could launch enemies, as it could cause mission blockers.
  • Vehicle rockets and missiles no longer launch enemies long distances
  • Updated Vladof Legendary Midnight Defiance Sniper Rifle with the Jakobs licensed part to more reliably ricochet projectiles on critical hits
  • Level 3 Bullets to Spare Firmware now works correctly with COV magazines
  • Maliwan Sniper Rifles with Singularity Grenade Launcher underbarrels have been corrected to impact enemies rather than passing through them
  • The Tediore Legendary Pistol Budget Deity no longer shows unintended homing behavior
  • Tediore Legendary Pistol Inscriber now counts the Timekeeper’s Radiant Shield correctly to prevent extra projectiles spawning
  • Torgue sticky projectiles now explode after auto-reloading the Tediore Legendary Anarchy Shotgun when transitioning between areas
  • The Order Legendary Rooker Sniper Rifle now plays proper airborne SFX while in flight
  • Bullet impact decals now fade as normally instead of staying “hot” indefinitely
  • VFX for the Daedalus Legendary Missilaser now appear instantly when fired
  • Torgue Legendary Shield Firewerks missiles now spawn more reliably after defeating enemies
  • Nova damage has been adjusted to increase as intended from stacks of Resolve from the Order Legendary Shield Cindershelly
  • Prevented the Legendary Shield Super Soldier from regenerating Heavy Ordnance charges with the Power Play passive
  • Elemental attribute details on gear cards now display as intended when comparing gear of the same element
  • Updated Ripper Legendary Hellfire SMG to correctly apply its intended damage increase
  • Order Legendary Rooker Sniper Rifle now spawns the correct amount of needles
  • Vault Card challenge “Loot or Purchase 5 Ordnance” will now increase progress as intended with Heavy Weapons
  • Updated the Vault Card Weekly Challenge “Loot or Purchase 10/15 Legendaries” to persist when save/loading

Vault Hunters

  • Prevented an exploit that unlocked Vault Hunter skills earlier than intended
  • New characters no longer inherit SDU points from previous characters 
  • Amon and Rafa’s elemental stats now show the correct values when skipping the prologue
  • Shield Boi from the Tediore Legendary Principal has been updated to allow Rafa Aphophis Lance skill and Vex Incarnate skill to fire through it normally

Trouble, Reapers, and Forge Weapon Changes

Dev Note: Companions aren’t quite hitting the benchmark that we would like them to be performing at, so we’re starting with making them more reliable in a variety of ways. We’ll be keeping an eye on how various summons are performing and make more adjustments as necessary.

  • Trouble now has a “Blink Melee Attack” that will occur every 12 seconds if too far from the target, causing them to immediately teleport and attack. This should make Trouble much more responsive in the heat of combat
  • Trouble, Reapers, and Forge Weapons have also gained increased Damage Radius to make them reliably damage enemies

Amon

  • Tempered Pyre deals ~20% more damage
  • Tempered Ice deals ~23% more damage
  • Tempered Lightning deals  ~13% more damage

Harlowe

  • Updated Harlowe’s Potential Transference Capstone to allow the Adrenaline Pump Repkit to trigger as intended when Second Wind is earned in multiplayer sessions

Rafa

  • Updated “Per My Last” to prevent it from unintentionally behaving as an Overdrive skill
  • The Daedalus Legendary Rogue Luty Madlad SMG now interacts properly with the Exo-Soldier Action Skill APOPHIS Lance. Previously, the weapon could stop consuming ammo and firing despite showing the firing animation

Vex

  • Troubles ranged attacks now also benefit from Melee Damage
  • Blink Strike deals ~14% more damage
  • Violent Outburst deals ~11% more damage
  • Hexus Nexus deals ~14% more damage

Splitscreen Improvements

  • Improved several splitscreen UI elements, including ECHO Log readability and news article sizing
  • Enhanced Vault Card usability in splitscreen
  • Splitscreen settings now persist after closing the game
  • Improved instructions for reconnecting to online play
  • Travel countdown notifications now show consistently for all splitscreen players

Visual/Audio Changes

  • Reduced cases where the screen distorts before cinematics begin
  • Character animations now switch correctly between ladder climbing and swimming in Belton’s Bore
  • Oddman’s body no longer appears after replaying Exit Through the Rift Shop with a different choice
  • Adjusted animations for enemies holding various weapons
  • Updated various incorrect, missing, or low-resolution models and textures
  • Corrected background display when using the Black Market Vending Machine in Carcadia Burn
  • Updated areas where loot could get stuck, including Bramblesong and the final ramp in How Rush Saved Mercenary Day
  • Updated multiple locations where collision, clipping, or out-of-bounds paths could occur
  • Two non-functional ECHO Logs no longer appear after completing The Weird Way Home
  • Enemies no longer disappear behind the metal door during Genone’s fight in The Yawning Yard
  • Ensured doors in How Rush Saved Mercenary Day display with correct green lights when unlocked
  • Improved visuals for Amon’s VH-2015 body customization so there are no visible gaps when viewed by other players in multiplayer
  • Vault Card ticket amounts now refresh properly after the first purchase
  • Updated various audio behaviors
  • Updated how combat music reevaluates critical threats properly when entering fresh combat

UI/Text

  • “Buy” and “Buyback” tabs in Vending IO now display the correct, different items
  • Item Cards in vending machines no longer compare to unknown items
  • Item level and value information now always show when comparing items in vending screens
  • Improved stability and display consistency across all Vending Machine menus
  • Added tooltips to the skills on Class Mods in Item Inspect to show what each skill does
  • Improved weapon wheel speed and hold sensitivity
  • Locked SHiFT rewards are now hidden in customization menus
  • Improvements to ECHO Logs include functional sort buttons, dropdowns that close naturally, clear selection highlighting, and sort/filter preferences that persist between when leaving and re-entering the menu
  • Key prompts now function correctly when switching widgets inside the News section of the pause menu
  • The “Flip Card” prompt now appears consistently across item comparison menu
  • Corrected some cases preventing the prompt to send loot to the bank to now appear and be functional in the Inventory menu
  • Improved Vault Card visual consistency
  • Updated various UI visuals and icons for alignment, consistency, and clarity
  • Updated localization, various text descriptions, subtitle timings, and text alignment across the game
  • Updated Credits

Player Experience Improvements

  • Reduced a reported rare black-screen situation on Xbox Series X|S and PS5 after the vault loading screen
  • Improved framerate when using a Torgue Shotgun with the Flameblast underbarrel
  • Minor Update download now stops correctly when signing out during the download
  • Titles with Windows usernames containing special characters now restart correctly after installing a Minor Update

A note from the dev team:

Over the past few months, the team has been investigating how to deliver the best runtime performance possible with Borderlands 4. Since launching, we’ve discovered a number of fixes that deliver noticeable framerate boosts and reduce stuttering without making sacrifices in visual quality. Some of the fixes are improvements to our code or content; other fixes come from later versions of Epic’s Unreal Engine. See below for more details.

However, we still have much more to do here. We’re in this for the long haul, and over the coming months we’ll roll out even more performance improvements. We appreciate the community’s feedback, and your patience!

  • Improved the performance cost of many UI elements (menus, HUD, and overlays) without lowering visual quality
  • The game now uses Profile-Guided Optimization (PGO), which allows the executable to run more efficiently and brings large CPU performance gains
  • Encouraged smoother gameplay by reducing gameplay hitches caused by shader and PSO (Pipeline State Object) compilation
  • Optimized grass, shrubs, and other foliage by updating their meshes and materials, reducing the cost of drawing them on screen
  • Added several GPU optimizations pulled in from newer versions of Unreal Engine
  • Improved the performance of the Lumen lighting system
  • Improved the performance of foliage reflections and water
  • Additional performance improvements for minimum-spec PCs in areas with grass, dynamic shadows, and wind effects
  • In-engine cinematics now run at higher framerates, instead of being capped at 30 FPS
  • Adjusted AI/NPC spawn counts in certain areas so enemies and NPCs no longer spawn in higher numbers than intended, improving both performance and gameplay flow
  • Removal of unnecessary extra lights, especially lights used for supporting volumetric clouds.
  • Improvements to Physics and Niagara to reduce memory leaks and Out-of-Memory crashes
  • Improvements to Cloth initialization to reduce load and spawn cost time.
  • Added new graphics options that lets players turn off shadows, volumetric clouds, and fog, offering better performance flexibility
  • Improved how VRAM is used by reorganizing texture and mesh memory pools, allowing the game to keep better visual quality at lower graphics settings without hurting performance
  • General stability improvements

Weekly Activities

Weekly Big Encore Boss:

Big Encore Boss: Bio-Bulkhead

Weekly Wildcard Mission:

Mission: Her Flaming Vision (Invisible, Leaking, Shielded)

Legendary Gear Reward: Katagawa’s Revenge Maliwan Sniper Rifle

Maurice’s Black Market Vending Machine

Here’s a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week’s location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!

While the next major update is planned in January 2026, if we get another one that fixes any issues related to this patch, we’ll have it up on the site ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Madden NFL 26 December Update Version 1.011 Runs Out for Gameplay Fixes

Electronic Arts has released the Madden NFL 26 December update today, and this applies a host of gameplay-related changes/fixes.

While this is a minor patch, it should still be something the fans will welcome with open arms, lest they only want updates to Ultimate Team all the friggin’ time. Console gamers will see today’s download appear as Madden NFL 26 update 1.011 (complete version 1.011.000), and this is a small download.

Read on for everything that got fixed courtesy of EA.

Madden NFL 26 December Update Brings It to Version 1.011

General Gameplay

  • Fixed an issue where defenders with KO abilities would trigger the ability, but no knockout would occur when landing a hit during a catch and a successful knockout was rolled.
    • DEV NOTE: You may still see KO abilities light up on some break-on-ball animations without a knockout occurring. This is expected! KO abilities can light up when a defender makes a break on the ball, but a knockout still requires a successful knockout roll. With this update, whenever a KO roll is successful and contact is made during the catch, the ball will be knocked out regardless of tackle type.
  • Addressed an issue where you could not change the coverage shells on the following formations:
    • Nickel 24 Load Double Mug – Bucs Defensive Playbook
    • Nickel 33 Load Double Mug – Broncos Defensive Playbook
    • Nickel Load Double Mug – Saints Defensive Playbook
    • Nickel 24 Load Mug – Saints Defensive Playbook
  • Fixed the automotion animation for the Wing TE in the Eagles > Singleback Deuce > Mtn Power O play.
  • Addressed an issue in the Bears > Gun > Wing Flex Offset Wk > Mtn PA Fk Screen Scissors play where the ball would not snap when the play was flipped.
  • Addressed an issue preventing passes to the Tight End on the Steelers > Singleback > Bunch X Nasty > PA Sprint HB Flat play.

Chances are, this is the last patch for the football sim for 2025. If EA releases another one, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 6 Next Update Dated, Winter Offensive Key Issues Outlined

With the Winter Offensive patch now out and in the hands of gamers, it’s safe to say that things didn’t go according to plan for DICE. Sure, the update introduced new rewards and events to tear through, but it also ushered in bugs that affected gameplay — so much so, that EA even had to delay its $1 million prize pool battle royale tournament indefinitely.

Thankfully, the devs are aware of the issues and are communicating with the player base.

DICE has now outlined when the next update is hitting for PC and consoles, as well as some of the issues they are looking at for both BF6’s multiplayer and REDSEC.

Battlefield 6 Receiving Another Update Before the Holidays to Fix Issues Brought on by Winter Offensive Patch

According to EA, there are “several items” they have already identified, are being addressed or have been resolved. The developers are preparing to publish hotfixes to resolve a number of these issues, while other problems will require additional investigation before solutions can be applied.

Here’s when the game client will be updated:

  • December 12: Steam
    • We’re releasing this update early to resolve the Micro Stuttering issue. It also includes improvements to the Main Menu and the Firing Range based on your recent reports.
  • December 15: PlayStation 5, Xbox Series X|S, EA app
    • This hotfix will include resolutions for issues related to the Main Menu and the Firing Range.

Below are the key issues the dev team has resolve or are currently taking a look at.

Issues Identified After BF6’s Winter Offensive Update

Battle Royale – Users remain stuck in air during insertion

Status: Resolved

We have identified an issue in Battle Royale where players may remain stuck in the air viewing their aircraft instead of dropping in after the pre-round, and we have resolved this via a backend change.

Battle Pass Tier Skipping with Winter Offensive Bonus Path

Status: Resolved

We had identified an issue affecting Tier Skipping on the Winter Offensive Bonus Path, this was temporarily disabled across all platforms. Following a resolution this is now enabled once again and you are now able to tier skip within the Bonus Path.

Changes to Soldier Momentum

Status: Resolved

We have confirmed inconsistencies where players were losing too much momentum during successive jumps, as well as through sliding. These issues have now been resolved and players should now hold speed as intended prior to this Game Update.

Daily Challenge Rewards

Status: Resolved

The XP reward for Daily Challenges was unintentionally reduced from 5,000 to 3,500 XP. This has since been resolved, and the rewards have been restored to their original values.

Conquest Ticket Count (1000 instead of 1200)

Status: Resolved

Conquest ticket counts were appearing lower than intended on some servers. We have implemented a resolution to restore the correct value of 1200.

Status: Resolution Underway via Hotfix

Some players are experiencing a hard-lock on the bulletin panel or difficulty navigating menu tiles, or in some cases selecting Ice Lock and receiving the original variant of Manhattan Bridge. We have reproduced these issues and applied a temporary solution while a hotfix takes place shortly to address it fully.

Micro Stutter taking place at set intervals (Steam)

Status: Resolution Underway via Hotfix

We have received multiple reports of recurring micro stutter during matches for players on Steam. The team is working through finalising a resolution to this. A temporary workaround for individuals is to set your online status within the friends list to Offline. A hotfix with a resolution is scheduled for December 12.

Firing Range –  Damage Display, Target Hit Detection

Status: Resolution Underway via Hotfix

We have confirmed inconsistencies in how hit registration and damage values are displayed at various distances in the Firing Range. We also identified a separate issue where targets were not correctly registering bullet impacts. A hotfix is planned to address this behavior across all platforms.

Bot Stats Tracking

Status: Resolution in Development

Earlier this year, we removed Bot kills from player stats but encountered a related issue that prevented us from removing deaths in the same way. This resulted in inconsistencies on the stats page, and while we work on resolving the underlying bug, we have temporarily re-enabled Bot kills to keep values aligned. Our goal is to fully resolve this issue in future updates, and we are currently investigating improvements to the profile page that allow customization of what statistics you want to show, providing you with more ways to express your Battlefield career.

Instances of Rubberbanding with Min-Spec Systems

Status: Resolution in Development

PC players with CPUs near the minimum spec and running low graphics settings may see rubberbanding, hit-reg issues, or latency-like symptoms if the game can’t maintain the 60Hz simulation rate due to CPU load.

You can check this by enabling the performance overlay: Settings → Graphics → Advanced → Modify → Performance Overlay → Simple.

If the sim rate is dropping, try capping your frame rate in the Advanced Graphics settings to help balance CPU usage. The team is working on improvements for a future update.

Not only are the devs taking a look at those, but they even touched on the Breakthrough changes they made, and how resolutions for it have been implemented.

Breakthrough

Following our 1.1.3.0 Update Notes, many of you shared concerns that the increase in attacker vehicles can make certain maps difficult to defend, especially with fewer players per team, and that additional anti-vehicle options may be needed. We also heard strong sentiment around player count and pacing, with some players preferring the intensity of 64-player Breakthrough or map-specific player counts to better match each layout.

Players also pointed out that objective placement and sector flow can contribute to imbalance on certain maps, and that improving defender access or reducing early attacker momentum may be more impactful than vehicle changes alone.

Finally, we saw reports of new vehicles spawning while earlier ones were still active, which led to more pressure on defenders than intended. We rolled out a resolution yesterday, as part of our ongoing tuning, and we will continue to monitor for new occurrences.

Vehicles

We’ve also heard concerns about tanks taking unintended damage in specific situations, and we have addressed this in this update by fixing cases where projectile interactions were not behaving as expected. We also heard that armored vehicles could sometimes take inconsistent damage depending on angle, so we updated vehicle damage zones to improve reliability.

In Breakthrough, we heard how vehicle availability and flow affected attacker momentum (not to be confused with the issue around too many tanks spawning), and several maps have now been adjusted to support clearer pacing across sectors. We also fixed an issue where vehicle-mounted machine guns would occasionally fail to register damage, improving the responsiveness of gunner seats.

We have also seen a growing amount of feedback around air-to-air combat. In response, we are reviewing targeted changes to improve these encounters. Early next year, we plan to reduce jet cannon damage to increase the average life expectancy for jet pilots. Beyond Season 1, we are investigating a dedicated air radar system that will help with visibility and situational awareness during air engagements.

Once the update has been released by EA, expect it here on MP1st. Here’s to hoping that Season 2 fares better when it comes to game updates.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fallout 76 New Update 2.16 Applies Burning Springs Fixes

As part of today’s maintenance, Bethesda has rolled out Fallout 76 update 2.16 on all platforms, and this aims to resolve issues with some of the issues that cropped up with the Burning Springs patch.

This is a hotfix and as such, does not contain any new content. Don’t expect this to resolve every issue out there.

Read on for what got fixed, as well as what known issues persist.

Fallout 76’s New Update on December 11 Applies Fixes to Burning Springs Issues via Patch 2.16

The list of known issues fixed with today’s patch includes:

  • Fixed an issue which could cause some pets to not spawn correctly once their C.A.M.P. item was built.
  • Fixed an issue blocking players from placing the Plastiform Vault Girl Elf decoration in their CAMP.
  • Cherry Bomb Tinker’s Workbench has been readded to the C.A.M.P. build options.
  • Consoles will now correctly play the new Main Menu music for Burning Springs.
  • Ultracite Ammo will now correctly unlock for players when claiming receiver mods for the Dom Pedro.
  • Fixed an issue which would cause the Pip-boy navigation to jump to the top of the list when learning new plans.
  • Fixed an issue displaying the wrong sleeves when using firearms wearing the Ulysses Outfit.
  • Disabled the Fire Cloak ability for Cletus Brimstone to prevent players from taking extra unintended damage. While his name has been cleared for causing player harm, this temporary fix unfortunately also cleared his name in-game. He will now be known as “LOOK UP FAILED” for the time being.
  • Addressed an issue with an AOE attack from the Bleached Ogua that we believe was damaging player C.A.M.P.S. by temporarily disabling the ability.

Known Issues

French Voice Over Not Available

French voice over support is not available for the Burning Springs update. We know this is disappointing and appreciate your understanding. We look forward to bringing back French voice over as soon as possible.

Burning Springs Location Challenge Not Completing Even Though All Locations Have Been Visited

The team is aware and are investigating an issue with the Burning Springs locations challenge not completing even though all locations have been visited.

No word on whether we’ll get another hotfix before the holidays hit, but if we do get one, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Down on December 11 for Second Server Outage of the Week

While the Destiny 2 servers were taken down a few days ago by Bungie, prepare for more downtime today, as the studio is taking the game offline once again.

This server outage has been triggered in order to release patch 9.5.0.2 on all platforms.

For the full schedule on the game’s second downtime of the week, read on.

Destiny 2 Down and Offline on December 11 to Usher in Patch 9.5.0.2

Destiny 2 down july 18

Thursday, December 11, 2025 — Update 9.5.0.2

5:00 AM PST -8 UTC
  • Destiny 2 will undergo maintenance.
  • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
  • Players who observe issues should report to the #Help forum.
7:35AM PST -8 UTC
  • Destiny 2 and all APIs will be brought offline for expected maintenance.
  • Players will be removed from activities.
  • Destiny 1 may be impacted.
09:00 AM PST -8 UTC
  • The latest Destiny 2 update will be available across all platforms and regions.
  • Players will be able to log back into Destiny 2.
  • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
  • The Destiny 2 API will be brought online.
  • Clan features may remain offline until maintenance is complete.
11:00 AM PST -8 UTC
  • Destiny 2 maintenance is expected to conclude.
  • Console players who encounter issues updating should restart their console and try downloading the update.
  • Players who observe issues should report to the #Help forum.

Expect more fixes and improvements to be part of the roll out, as it seems the last patch didn’t catch all the issues.

If the downtime is extended, we’ll update the article to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Down on December 11 to Usher in a Hotfix

Following the release of the Burning Springs update last week, Bethesda has taken the Fallout 76 servers down this December 11, and this is to usher in an update aimed at resolving issues with the recent patch.

Given what happened during the last maintenance, we hope this downtime won’t last as long.

Read on for what we know about today’s FO76 server situation.

Fallout 76 Down and Offline on December 11 to Apply a Patch

Update: The patch notes for today’s hotfix is now available.

Per Bethesda, the Fallout 76 servers will be taken down at 10 am ET/7 am PT/11 pm HKT. While there’s no timeframe on how long this outage will last, it usually runs for about 3-4 hours.

However, the last downtime took close to half a day, so we can’t say for sure how long this one will take. That said, if there are any changes to the downtime or if it gets extended past four hours, we’ll provide an update within the article.

The studio currently has no timeframe on how long the downtime will last, so make sure to refresh this article from time to time.

For those annoyed at the extra-long downtime in the last maintenance, Bethesda has dished out a gift and extra challenge days to compensate players.

Once the patch notes are out, we’ll provide a link to it from this article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Rainbow Six Siege Y10S4.1 Update Deployed for Patch 3.17/1.000.122

Following the release of Tenfold Pursuit last week for Rainbow Six Siege, Ubisoft has released a new patch for it on December 11 on consoles and PC.

Called the Y10S4.1 patch, console gamers will see this as Rainbow Six Siege 3.17/1.000.122, and should be a relatively small download.

For the complete list of changes, read on for the patch notes.

Rainbow Six Siege Update 3.17/1.000.122 Released on December 11

BALANCING

REVERTING LIMB DAMAGE REDUCTION

In Y10S2, the damage dealt to limbs by all weapon types was reduced. However, after listening to player feedback on the manner, limb damage in Y10S4.1 is reverted to what it was before Siege X.

BUG FIXES

GAMEPLAY

  • FIXED – Mute’s Signal Disruptor can deactivate Fuze’s Cluster Charge.
  • FIXED – Players can’t crouch through a damaged barricade without entirely destroying it in the process.
  • FIXED – Defenders aren’t detected outside while standing on a ledge above EXT Courtyard on the Fortress map.
  • FIXED – Enemy outlines aren’t visible for anyone when Solis’s SPEC-IO Electro Sensor is active.
  • FIXED – Players may be unable to move after going prone at 1F Back Entrance on House map.
  • FIXED – In Dual Front, players don’t immediately respawn in the next active sector when they’ve stayed in a lost sector too long.
  • FIXED – In Dual Front, the defend objective icon doesn’t fully load on the minimap and HUD after respawning.
  • FIXED – In some prone positions, shooting an enemy in the arm doesn’t hurt them.
  • FIXED – Players can equip the PMR90A2 without it being unlocked. This causes a crash.

LEVEL DESIGN

  • FIXED – Gap present after barricading a door at 2F Cash Corridor on Theme Park map.

USER EXPERIENCE

  • FIXED – Wrong Operator pool listed in the Seasonal Content guide for Dual Front.
  • FIXED – Duplicate Owned tag is present for various cosmetics when customizing loadout in the Operators section.
  • FIXED – Can’t browse the Ranks & Rewards section on consoles
  • FIXED – Reconnecting to an online Custom Game sometimes results in an error stating the game is full.

AUDIO

  • FIXED – The sound effect when deploying Goyo’s Vulcan Canister cuts off before finishing.

While we’re expecting this to be the last hotfix for the shooter for 2025, stranger things have happened. If ever we do get another one, expewct it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

ARMA Reforger New Update on December 11 Applies Patch 1.060.095

Bohemia Interactive has deployed another minor patch for ARMA Reforger on all platforms today, and this slots in fixes to gameplay and improvements to the technical side as well.

Console gamers will see the download as ARMA Reforger update 1.060.095, while the devs have tagged this as the 1.6.0.95 patch.

For the complete patch notes, read on below.

ARMA Reforger’s December 11 Update Brings More Fixes

Assets

Fixed: PKM belt was visually incorrect

General

Fixed: Weapon resting was not possible at the same time as changing stance to or from prone

Playable Content

Added: Conflict HQC: Refill Available Allocated Supplies on Supply Delivery XP Award

Changed: Conflict HQC: Better visualization of MSAR supplies
Changed: Supplies arrival timer for all bases set to 5s in Legacy Conflict and 300s for Main Operating Bases in Conflict HQC

Fixed: Conflict HQC: Incorrectly timed base signal coverage recalculation
Fixed: Conflict HQC: Refunding items with non-MSAR items in storage would refund MSAR even for non-MSAR items
Fixed: Conflict HQC: Discrepancy of MSAR and loadout cost for Soviet items
Fixed: Legacy Conflict: It was possible to save a radio backpack in your loadout

PlayStation 5

Fixed: Allocated 25 GB storage for mods wasn’t fully utilized

Stability and Performance

Fixed: Crash when regenerating navmesh tiles
Fixed: Memory leak related to pathfinding
Fixed: Crash related to complex script compilation

Tweaked: Optimized processing of transformations of entity slots
Tweaked: Optimized memory consumption of smart action AI components
Tweaked: Optimized memory consumption of bridges

AI

Fixed: Off-road connections weren’t always created on maps with streaming navmesh

Modding

Added: BaseMuzzleComponent.GetBulletInitSpeedCoef

Changed: SCR_PlayerSupplyAllocationComponent.OnUnspawnedPlayerXPChanged renamed to OnPlayerXPChanged
Changed: SCR_ArsenalManagerComponent.GetItemMilitarySupplyAllocationCost expanded parameters by arsenalComponent
Changed: SCR_ArsenalInventorySlotUI.GetPersonal is not protected anymore
Changed: Multiple properties and methods moved from SCR_AISmartActionSentinelComponent to SCR_AISmartActionSentinelComponentClass

Removed: AISmartActionComponent.SetActionOffset

While we’re expecting this to be the last patch of the year, that’s what we thought of the last patch too. If Bohemia releases another one, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fortnite Update on December 11 Applies Patch 4.95 for Ninjago Content

Epic Games has released the last major update for Fortnite this 2025, and it’s for the 39.10 patch that ushers in new LEGO content in the form of Ninjago, along with a new celebrity.

Console gamers will see this download appear as Fortnite update 4.95, and this should be another hefty download across platforms as it adds new content.

Read on for the new content added today in the official info breakdown.

Fortnite’s December 11 Update Adds LEGO Content and Kim Kardashian via Patch 4.95/39.10

Hone your skills as a Ninja and defend NINJAGO® Island from invading monsters! LEGO® Fortnite Odyssey’s NINJAGO: Rise of the Ninja goes live December 11. On NINJAGO Island, you can explore, master ELEMENTAL abilities, and learn Spinjitzu as the story evolves. The story continues in a second NINJAGO update in 2026!

Set out as the ELEMENTAL Masters of ICE, LIGHTNING, and EARTH — Zane, Jay, and Cole — with their Outfits in the Shop. These three characters, plus Kai in the NINJAGO LEGO Pass, have life-size battle-ready forms for the first time. Check out their Fortnite Styles in non-LEGO games to see for yourself.

You’ll begin your journey at the Monastery, which is your “home base.” To ensure a happy fate for the island, you’ll be sent on a journey around the map to the ICE, LIGHTNING, and EARTH Sanctums. Become a student of these abilities and sharpen them for the final showdown.

In addition to the ELEMENTS, take up Spinjitzu from a Spinjitzu Scroll and the new Nunchucks and Shurikens weapons to combat enemies!

NINJAGO LEGO Pass

When you purchase the NINJAGO LEGO Pass, you’ll auto-unlock the Kai Outfit. As you progress in the Pass, unlock three Builds as premium rewards:

Give your Builds some Ninja flair on the inside — the NINJAGO LEGO Pass also has free and premium Decor Bundles 🥷

Alongside the new LEGO content, there’s also the introduction of Kim Kardashian and a tournament focused on the celebrity.

Fortnite Kim Kardashian Cup Rewards and Schedule

Scoring System

Kim Kardashian Icon Cup

The scoring system for the applicable Event will be as listed in-game. Players will earn points based on such scoring system, and Matches for a given Session will count only if the Match begins before such Session window closes.

Attachment B

Schedule

Kim Kardashian Icon Cup

December 12

Attachment C

Prizes 

Kim Kardashian Icon Cup

The following prizes will be awarded to each player based on their placement within the Leaderboard at the conclusion of the Event.

Kim Kardashian Icon Cup

OCE

Rank Prize

1st – 250th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 250th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

ASIA

Rank Prize

1st – 250th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 250th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

ME

Rank Prize

1st – 250th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 250th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

EU

Rank Prize

1st – 2350th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 2350th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

BR

Rank Prize

1st – 400th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 400th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

NAC

Rank Prize

1st – 900th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 900th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

NAW

Rank Prize

1st – 400th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 400th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

For the full rules, head on over to the official Fortnite article about it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

ARC Raiders New Update on December 11 Applies Patch 1.000.013 Fixes; Weekly Patches Taking a Break for Holidays

While Embak Studios has yet to release the Cold Snap content drop for ARC Raiders, the studio has released a new patch this December 11, which applies various fixes to the extraction game.

Console gamers will see this download appear as ARC Raiders update 1.000.013, and this is a minor patch aimed at fixing issues.

Additionally, the studio confirmed that weekly patches will stop later this month to allow the developers to go on holiday.

ARC Raiders Update 1.000.013 Stops Out of Bounds Exploits

arc raiders hotfix 1.000.009

Here’s what got fixed today per Embark:

  • Removed a zipline that allowed players to get out of bounds on Stella Montis.
  • Fixed collision that allowed players to vault and fall through a wall in Blue Gate.
  • Fixed material issues that caused multiple objects to not block bullet fire or ARC vision.
  • Fixed a gap in the collision on Spaceport Launch Tower that allowed players to be shot through the wall.

The studuio also explained how they’ve been releasing a patch every Thursday, and that will change to Tuesdays. However, after the Cold Snap update, the dev team will be taking some much-needed break time.

“Since the release, we have been patching every Thursday to catch the most critical issues while the team was in full swing. Our goal is to continue to investigate and fix critical issues as soon as we can, but it will not be on a weekly cadence. From now on, our release window and store rotation will shift to Tuesdays, however, as the winter holiday period approaches, the team will be taking a much needed break so that we can come back in January ready to bring more updates. During this time we will continue to monitor and work on critical issues,” the studio announced.

Players can expect the Cold Snap content drop to take place on Tuesday, December 17, which will also offer players a chance to wipe their character for some extra benefits.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fortnite New Update 1.000.206 Rolled Out Patch 39.10

Epic Games has rolled out a new update for Fortnite today, which is patch number 39.10. For those of you playing the game on console, this should show up as update 1.000.206.

One of the new skins players can look forward to is playing as Kim Kardashian. Read on for the rest of the Fortnite patch notes below.

Fortnite New Update 1.000.206 Adds Kim Kardashian and More

(Editor’s Note: We mistakenly posted the 38.10 update notes, and have updated the article to include the new LEGO content. We apologize for any confusion this might have caused.)

Hone your skills as a Ninja and defend NINJAGO® Island from invading monsters! LEGO® Fortnite Odyssey’s NINJAGO: Rise of the Ninja goes live December 11. On NINJAGO Island, you can explore, master ELEMENTAL abilities, and learn Spinjitzu as the story evolves. The story continues in a second NINJAGO update in 2026!

Set out as the ELEMENTAL Masters of ICE, LIGHTNING, and EARTH — Zane, Jay, and Cole — with their Outfits in the Shop. These three characters, plus Kai in the NINJAGO LEGO Pass, have life-size battle-ready forms for the first time. Check out their Fortnite Styles in non-LEGO games to see for yourself.

You’ll begin your journey at the Monastery, which is your “home base.” To ensure a happy fate for the island, you’ll be sent on a journey around the map to the ICE, LIGHTNING, and EARTH Sanctums. Become a student of these abilities and sharpen them for the final showdown.

In addition to the ELEMENTS, take up Spinjitzu from a Spinjitzu Scroll and the new Nunchucks and Shurikens weapons to combat enemies!

NINJAGO LEGO Pass

When you purchase the NINJAGO LEGO Pass, you’ll auto-unlock the Kai Outfit. As you progress in the Pass, unlock three Builds as premium rewards:

Give your Builds some Ninja flair on the inside — the NINJAGO LEGO Pass also has free and premium Decor Bundles 🥷

Alongside the new LEGO content, there’s also the introduction of Kim Kardashian and a tournament focused on the celebrity.

Fortnite Kim Kardashian Cup Rewards and Schedule

Scoring System

Kim Kardashian Icon Cup

The scoring system for the applicable Event will be as listed in-game. Players will earn points based on such scoring system, and Matches for a given Session will count only if the Match begins before such Session window closes.

Attachment B

Schedule

Kim Kardashian Icon Cup

December 12

Attachment C

Prizes 

Kim Kardashian Icon Cup

The following prizes will be awarded to each player based on their placement within the Leaderboard at the conclusion of the Event.

Kim Kardashian Icon Cup

OCE

Rank Prize

1st – 250th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 250th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

ASIA

Rank Prize

1st – 250th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 250th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

ME

Rank Prize

1st – 250th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 250th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

EU

Rank Prize

1st – 2350th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 2350th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

BR

Rank Prize

1st – 400th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 400th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

NAC

Rank Prize

1st – 900th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 900th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

NAW

Rank Prize

1st – 400th “Iconic Kim Kardashian” In-Game Cosmetic Outfit

1st – 400th “Ring Light To Go” In-Game Backbling

8 points “Heart Breakers” Spray

For the full rules, head on over to the official Fortnite article about it.

Damien Seeto

Home > Title Updates and Patches

Gran Turismo 7 Update 1.660/1.66 Brings Various Adjustments

While Polyphony Digital usually releases one major update for Gran Turismo 7 per month that introduces new cars and other pieces of content, today’s patch is different as it was released primarily for gameplay improvements and adjustments.

Gamers will see this as Gran Turismo 7 update 1.60/1.600 (complete version 1.660.000), and this is a minor update aimed at fixes more than anything else.

For the complete patch notes, read on.

Gran Turimos 7’s Latest Update Races Out on December 11 via Patch 1.66/1.660

Gran Turismo 7 update 1.47

Improvements and Adjustments

1. Physics Simulation Model

– Adjusted the behavior of the shift down operation when “Gear Shift: Manual” is enabled in Assist Settings wherein the input will be ignored when trying to shift gear down at extremely high rpm/speed;
– Adjusted the engine flywheel moment of inertia for the following cars:
・HYUNDAI N 2025 Vision Gran Turismo (Gr.1)
・Aston Martin Valkyrie ’21

– Adjusted the suspension dynamics for the following cars:
・Jaguar Vision Gran Turismo Coupé
・Jaguar Vision Gran Turismo Roadster
・Jaguar Vision Gran Turismo SV
・Volkswagen ID.R ’19

As a consequence, the Performance Points (PP) of the above cars have been updated in line with these changes.

2. Power Pack

– Updated the game balance and behavior of Rival Cars in the race events.

3. Steering Controllers

– Adjusted the force feedback of the steering controllers.

4. Multiplayer

– Fixed an issue wherein only the first page of the list would be displayed in the “Lobby.”

This should be the last patch for the game for 2025, but if Polyphony releases one, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.