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Lies of P Review – Imitation Game

“Imitation is the sincerest form of flattery” is the adage. Since FromSoftware shook the gaming world up with Demon’s Souls and more importantly, Dark Souls, the Soulslike as a bonafide genre has been growing in popularity. It seems that now several times a year, a new Soulslike arrives to put its own stamp on the genre. In most cases, the budget is such that none of the games can ever truly stand shoulder to shoulder with FromSoftwares’ seminal works, but there’s usually something unique enough to make them stand out. And, in most cases, it’s just the trappings like “bonfires, souls, massive boss fights, and challenging but fair difficulty. Usually the developers take the gameplay concepts and mechanics and infuse them with something fresh and place them in a world that feels (for the most part) unique. However, none of them can match the craftsmanship and feel of FromSoftware’s best games.

Then there is Lies of P from South Korean studios, Neowiz Games and Round8 Studio. While the narrative is based loosely on the novel The Adventures of Pinocchio, near everything else is based on FromSoftware’s seminal PS4 classic, Bloodborne. Full-disclosure, FromSoftware is my favorite developers and Bloodborne is my favorite game of all-time. After 40 hours with Lies of P I can safely say Lies of P is yet another game that tries to stand shoulder to shoulder with FromSoftware’s best but comes up short in a lot of important ways.

At this point, everyone should know what a Soulslike is so explaining the mechanics is just redundant. The tropes are the same, only names have changed. Bonfires are now Stargazers, Souls are now Ergo, Hunter’s Dream/The Nexus/Firelink Shrine, etc is now The Krat Hotel, and so on. Light and heavy attacks, parrying, visceral attacks, etc. Strength, stamina, vitally stats that affect weapons scaling, yada, yada, etc, etc. It’s in these aspects that Lies of P does a pretty good to great approximation of the Souls formula. In most cases there is a one-to-one comparison and they’re done well.

Where Lies of P sets itself apart is in it’s leveling up mechanics, and while some parts prove to be inspire and special, the rest feel cumbersome and overly complicated. It’s as if Neowiz and Round8 got so deep into copying From’s best works they overcorrected in an attempt to set themselves apart. For me, there were too many and took way too long to become truly useful making the first half of the game more of a struggle than it needed to be. It feels like artificial challenge for challenge’s sake. Something I’ve never felt in a FromSoftware Souls game or Sekiro.

The other aspect that sets itself apart from other is how the story is told. Way more straightforward, with lots of cutscenes, conversations and dialogue options, the story unfolds in a much more traditional sense. As someone who doesn’t have an issue with how From tells their stories, I know others do prefer something that requires less work so they should be served well here. And it’s fun to see the twisted ways Lies of P incorporates the characters from The Adventures of Pinocchio. That story is plenty weird on its own, so kudos to Neowiz and Round8 for coming up with interesting spins on the characters.

First, what does work: the weapon assembly system. With the exception of “Special weapons” (Boss weapons) every weapon you find comes with a “blades” (even if the weapon is a club or hammer) and handles. These can be mixed and matched. For example, through most of my playthrough I used the bone-cutting Saw blade on the Krat Police Baton handle. It made my swings shorter, more chop-like motions that still did big damage but allowed for less stamina consumption. There’s a lot of variety afforded by this system and it was fun trying out the different weapons.

Bosses, for the most part, are pretty cool. Aesthetically, they look great. They’re all unique and play into the theme and the story really well. The combat, however, is hit and miss. Mostly because bosses can turn on a dime, mid animation, and clip you with a move that really shouldn’t be hitting you. And because their hits are so frequent and drain so much of your stamina to block it’s very common that you’ll be knocked on your ass and become susceptible for another blow. Don’t worry though, your slow animation to get up can be mitigated by adding the right node to the P-Organ be able to dodge from the ground. But again, that ability doesn’t become available to you for at least 10-15 hours. So in the meantime you’re stuck getting pummeled over and over again while knocked on the ground. It makes what could be invigorating and adrenaline pumping fights more exercises in frustration where instead of that elated feeling you should get it feels more like “I’m glad that’s over with.”

Thankfully, you have the option for a companion in the fight. While there’s no co-op, you can summon a specter from a little blue, glowing pool, It’s the same specter every time so my guess is that the specter was a late game feature that was a result of play testing. You can later use another mechanic to keep them alive longer but for most of the game they’re really only good for distracting the boss while you heal or close the gap.

There’s also a Sekiro prosthetic arm-like mechanic with the “Legion Arm.” It’s a limited use tool with various levels to be used in combat. They each scale with specific stats so there’s a good chance only a couple will prove useful. These have a limited “ammo” type that doesn’t refill enough, even using everything you can carry, so you’ll have to strategize when to best use them.

My biggest issue overall is that everything else is so needlessly overcomplicated and dolled out so slowly that it took over half the game before I found a combination of things I liked and settle into a viable playstyle. The most nagging gripe are the upgrade materials. For boss weapons they’re extremely rare and I wound up using a good chunk on a weapon I ultimately didn’t like and when I found one I did, I couldn’t viably use it because I couldn’t upgrade it to make it more powerful and useful than what I was already using.

Then there’s the P-Organ. It’s a good system that can definitely let the player customize and prioritize certain abilities/attributes, but the material used to upgrade (Quartz) is incredibly limited so upgrading to the better tiers won’t happen until much later in the game. The problem is that it takes hours before this system is even introduced and you could wind up using some extremely hard to come by Quartz on skills you don’t really want or will be bested later. Same goes for leveling up. It’s EXTREMELY slow going in Lies of P. And it’s extremely easy to spec yourself into a corner, making it harder for yourself as you settle into a playstyle that works. And the ability to respec your P-Organ and stats doesn’t come for at least half the game and even that requires yet another currency, this one is on a timer that you can speed up if you have a specific consumable but those are even rarer. Locking crucial abilities like being able to double dodge, or dodge out of the way after being knocked down are kept here making it all the more frustrating.

It’s like the devs wanted to pad out the game for some inexplicable reason so they drip-feed things you need to make the game more enjoyable and felt they could get by on everything else. And for some, that might be enough. For me these systems felt like a hinderance for the first half of the game. For example, why is the one vendor with unlimited supply of items kept from the player for so long into the game? It caused me to mostly brute force my way though bosses, by farming things, stocking up on throwable items, and through sheer force of will getting through to the next area. Only on a few occasions did I feel like I genuinely earned my victory rather than just throwing things, doing damage that way. If I sound like I’m nit-picking, I’m not trying to. I found these things to be incredibly frustrating and flow-breaking. I would be enjoying myself for large sections of the game only to get reminded of these frustrating issues, stymying my enjoyment.

Ultimately, for a first attempt, Lies of P is a solid Soulslike that should keep fans of the genre happy and frustrated for the entire runtime. It’s clear Neowiz and Round8 have an affection for their inspiration even if they don’t quite have the skill to match.

Score: 7/10

Pros:

  • It’s a really good looking, polished game
  • Combat is mostly fun and controls extremely well
  • Weapon assembly makes for fun experimentation
  • Legion Arm adds strategy to combat
  • Bosses look fantastic
  • It’s extremely familiar to From’s games. Namely Bloodborne, and to a lesser extent, Sekiro

Cons:

  • It’s extremely familiar to From’s games. Namely Bloodborne, and to a lesser extent, Sekiro
  • The game takes took long to introduce important systems and mechanics that make the game more fun
  • Upgrade materials are way too rare so you have to pretty much focus on one weapon and stick to it
  • Bosses can sometimes hit you in ways that feel cheap and unfair and do way too much damage
  • The Specter summon doesn’t do much but distract the bosses

Lies of P review code provided by the publisher. You can read MP1st’s review and scoring policy right here.

Sean Mesler

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Resident Evil 4 Separate Ways Launch Trailer Gives a Peek of What’s to Come

In just a few days, Resident Evil 4 fans will be able to see what Ada Wong was up to in the game with the “Separate Ways” DLC. To whet appetites, Capcom has released the RE4 Separate Ways launch trailer today hinting at what players can expect from this new $9.99 add-on.

The DLC trailer ends by showing us Ada and Wesker will be added to the Mercenaries game mode as a free update.

Here’s a synopsis of the DLC straight from Capcom:

In Separate Ways, Ada Wong travels to a lonely and rural part of Europe to infiltrate a village controlled by the religious group known as Los Iluminados. Under orders from Albert Wesker, Ada is assigned to obtain the cult’s darkest secret: a mysterious material known as “the Amber.” Her operation intertwines with Leon S. Kennedy’s search for the president’s missing daughter, providing an alternate perspective on the main story that uncovers events that unfold behind the scenes.

Alongside the highly acclaimed gunplay, combat, and knife mechanics of Resident Evil 4, Separate Ways introduces an additional feature to the experience that takes the fast-paced action to exciting new heights. For this exhilarating mission, Ada is armed with a Grappling Gun that can be used to swing across chasms, make rapid ascents, and plunge into the depths below. She can also wield the device in combat to take on enemies in close quarters and launch into melee takedowns from a distance.

Once the update is out, we’ll be sure to let our readers know.

In case you haven’t played the base game, go read our review here where we state, “If it’s even possible, Capcom has made an already excellent game even better, and as it stands now, Resident Evil 4 remake is now the gold standard when it comes to remakes.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Mortal Kombat 1 Future DLC Characters Leaked via Datamined Intros, Includes Conan, Ghostface and More

While NetherRealm Studios has already revealed some of the Mortal Kombat 1 DLC fighters set to be released as part of Kombat Pack 1, it seems more of the MK1 future DLC characters have leaked via datamining!

Mortal Kombat 1 Future DLC Characters Leaked via Datamine:

Based on the datamined intro lines, some of the DLC characters incoming include familiar names like Noob Saibot, Cyrax and other Mortal Kombat fighters, but there’s also mention of Conan the Barbarian and Scream’s Ghostace too!

Read on for the voice lines datamined which allude to the incoming fighter.

Same as with any other datamined info, none of this is confirmed, and as such, should be taken with a grain of salt until proven otherwise. However, seeing Ghostface and Conan in the game wouldn’t be that surprising at all given the franchise’s storied history when it comes to characters from other properties appearing in the game to enter the virtual ring.

In other MK1 news, a patch was released yesterday during the maintenance downtime, which seemed to be for stability fixes more than anything.

Once we hear anything about more incoming fighters for the game, we’ll be sure to let our readers know.

Source: ChunkySpaghett1!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The First Descendant Beta Preload Now Live, Here’s What You Need to Know

Nexon’s upcoming free-to-play looter shooter The First Descendant is set to kick off its open beta tomorrow, September 19, and is now available on the PlayStation, Xbox and PC to preload. For those wondering about the schedule, what’s available in the open beta and more, read on for the details,

The First Descendant Beta Info:

Schedule: September 19 to September 25 (Preload starts Sept. 18)

Download links: PlayStation, Xbox, PC

  • The First Descendant is holding its crossplay Open Beta from Tuesday, 9/19/23 through Monday 9/25/23, but players can pre-download the build today (Monday 9/18)
  • Players can visually stand out on the battlefield by customizing their Descendants – color schemes, skins, and weapon aesthetics
  • Players who reach Descendant level 20 during the Crossplay Open Beta will be awarded a Back Trophy exclusive item at launch
  • NEXON Games prioritized optimized performance, substantial content additions, updated gameplay, enhancing mechanics, and significant quality-of-life adjustments
  • Players can look forward to new gameplay content like new characters, weapons, bosses; performance enhancements such as NVIDIA DLSS 3 support, QoL improvements such as updated UI, Open Beta-only rewards and much more.

Updates and What Players Can Expect From the Beta:

Players can experience an epic playable Prologue at the launch of their gameplay to learn why the Vulgus invaded the Ingris continent; why Karel, the new Vulgus leader, is trying to get a hold of the Iron Heart; how humanity will fight back and much more.

  • New Gameplay Content

    • 13 playable characters including two ultimate characters

    • 11 new ultimate weapons, each with unique effects

    • 8 Void Intercept Battle bosses

    • 2 new Void Intercept Battle maps

    • New cosmetic system and much more!

  • Performance Enhancements

    • Improved frame rate performance

    • HDR and NVIDIA® DLSS 3 support

    • Utilizing the latest Unreal Engine 5.2

    • Performance and Fidelity modes for PS5, PS4 Pro, Xbox Series X|S, and Xbox One X

  • Quality-of-Life Improvements

    • Revamped grappling hook control and new parkour movements

    • New module (previously called rune) system

    • Improved movement and weapon effects

    • Updated User Experience and Interface (UX / UI)

  • New Open Beta-Only Rewards

    • Crossplay Open Beta Participation Rewards: Limited Edition Emote Upon Launch to All Participants

    • Descendant Level 20 Rewards: Backpack Decoration Item Upon Launch to Descendants that Reach Level 20

  • Updated Narratives, New Maps and Prologue

PC SYSTEM REQUIREMENTS:

MINIMUM:

    • OS: Windows 10 x64
    • Processor: Intel i5-3570 / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050Ti or AMD Radeon RX 570 Video Memory 4GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: NEXON Privacy policy : https://m.nexon.com/terms/710

RECOMMENDED:

    • OS: Windows 10 x64
    • Processor: Intel i7-7700K / AMD Ryzen 5 2600X
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 2060 or AMD Radeon RX 5600XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space

The First Descendant has no firm release date yet, but is set to fire out on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Eternights Review – A Good First Date

Eternights is an action JRPG/dating sim, and is the inaugural title from indie developer Studio Sai. With some obvious inspiration from the likes of Persona, and a suddenly earlier release date than what was originally planned, it’s time to see if this apocalyptic romance action game has what it takes to stand on its own in our Eternights review.

Typical Look

The Unity Engine was chosen for development, and it handles most action Eternights throws at it without much issue. Graphically, a cel-shaded effect was chosen, and there’s not much here style-wise; it’d be hard for most people to point out a screenshot from this game compared to most other JRPGs, unless of course the screenshot includes the protagonist’s special arm, which in the early goings of the game is violently removed and replaced by some sort of energy.

Speaking of the story, Eternights is kind of all over the map in that regard. You play as an 18-year-old male whom you name, who lives in a typical major metropolitan area during the release of a new super anti-aging drug, the titular Eternight. Of course, things do not go as planned with the release of this drug, and soon most people who have taken it start turning into bloodthirsty monsters, though some of them retain weak shells of their former selves. So, they’re basically zombies by another name. Naturally, your character just barely escapes an early death, and at the end of a very strange sequence of events involving a dating app, imminent defeat, and a scythe, the player character has his right arm replaced with what appears to be a beam of energy. As the player and his best friend are at the end of their teenage years, there are plenty of immature jokes about how it just so happened to be his RIGHT arm which got chopped off, and how unfortunate that is considering it happened to a guy. Eternights has no shortage of innuendo, though none of it gets more explicit than teenage-level jokes about porn, or tentacles.

Atypical Progression

While Eternights is a JRPG, it handles leveling in a non-traditional way. You are encouraged, though not required, to spend time with the other characters who join you on your journey, who are known as confidants. By helping them scavenge for materials, train, or simply talking them through some trauma, they can level up – how much, and in which aspects, depends upon your performance during these segments. However, in many cases, your time is limited, as there is usually some hard deadline by which you have to defeat a certain enemy, or prevent something from happening. Much like in, say, a Persona game, there is a constant sense of urgency as you manage time spent improving your relationships versus taking on mandatory tasks. The good news is that if you do manage to stop the current countdown early, you’ll still have the same amount of time to spend with your companions as if you waited until the final day. So it’s up to you if you want to tackle the foreboding boss early, take it on after leveling up your confidants a couple of times, or wait until you’re basically forced into the final showdown.

I tended to wait a little longer to take on bosses, because Eternights’ combat is not its strong suit. It’s mostly a hack-n-slash, with a heavy emphasis on timing dodges and/or parries to get the upper hand on enemies. Pressing the dodge button at the right moment slows down time, and grants the player some temporary invincibility, where they can hack away at all enemies, building up combos to unleash more powerful moves. The problem, though, is that even on the normal difficulty level, most enemies have a ton of health and take a while to defeat unless you wait for them to strike. Some of these monsters have ranged attacks, and they will shoot at you from across the room, with no on-screen indicator to help you know when a projectile is coming right for you. A red ping with accompanying sound effect does occur with any attack headed your way, but only when the attack is launched, which can be difficult to hear when in the thick of combat.

Some Damage Sponges…

Once the story has progressed to certain points, some new combat options do open up to change things up and help the player overcome stronger enemies. In some cases, these enemies are basically invincible until their shields are brought down, which can only be accomplished via special elementally-charged attacks. Those special attacks consume a circular meter, which is filled up by successfully attacking, dodging, or parrying. This means the best strategy for defeating the biggest enemy in the room is often taking out the peons first, because whacking away at a shielded enemy and doing no damage is annoying.

Outside of combat, a lot of the story takes place on a train, which is cruising along the city streets (or, inexplicably, not moving) as a way to avoid the infected which are ravaging the world. Dungeons come with no map, which means that you will occasionally get turned around and end up heading in the wrong direction from time to time. Backtracking can feel tedious, and it seems to be due in part to the game sometimes not making it clear which way you need to go.

Verdict

Eternights will take most players approximately 15 hours to complete on the normal difficulty level, and it does feature different endings, thus encouraging multiple playthroughs to experience all the different ways in which the world can end (or not). Although some of the story has cringeworthy, teenage humor, it is fitting given the age of the protagonist and his friends. Important cutscenes are fully-voiced (with the exception of the player character), with interstitial scenarios acting more like graphic novels with 3D models. There are of course no multiplayer options, as this is strictly a single-player game. Checkpoints are fairly generous, and dying simply resets you to the last one reached, with all enemies reset. Getting past a particularly challenging segment simply involves using the proper strategy.

Eternights can occasionally be rough around the edges, but there is a charming JRPG within that fans of the genre are sure to enjoy. Sure, the story may be all over the place, but at around a 15-hour play time, the hijinks also don’t overstay their welcome. Combat can also occasionally frustrate with some uninterruptible animations and a merciless window of time with which to perform dodges and parries, but most people should be able to adapt to it, and there is also the easier difficulty to try out if things get too dicey. Being an indie developer, Studio Sai should be applauded for producing a well-rounded JRPG that many genre fans will have a blast with.

Score: 7.5/10

Pros:

  • Unique leveling system
  • Fully-voiced (major) cutscenes
  • Rewarding combat when it works

Cons:

  • Story can get nonsensical
  • Combat can frustrate with timing requirements
  • Graphically uninspiring

Eternights review code provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Marvel’s Avengers Being Removed From Digital Storefronts by End of the Month, Now at 90% Off

Marvel’s Avengers will be removed from digital storefronts after September 30, 2023. To ensure that most people can access the game, Square Enix has put it on sale at 90% discount, available for only $3.99 on Xbox, PlayStation, and Steam.

There were rumors earlier this year that Crystal Dynamics would stop updating the game by the end of the year. Soon after, these rumors were confirmed as the developer announced that it would end support for the game in September 2023.

There was a lot of hype surrounding Marvel’s Avengers upon its announcement, and expectations were high. Our review gave it a glowing score and stated, “Marvel’s Avengers is a solid game thanks to its single-player story mission, and fun combat mechanics. However, a rather average endgame loop has made this hero fall a few times during its flight.” However, Crystal Dynamics was unable to sustain its momentum.

They hoped to make a comeback with post-launch content but that did not happen either. Despite releasing fan-favorite Marvel characters such as Black Panther and more, the game just could not get its initial hype back.

It is leaving digital storefronts and your only opportunity to secure a digital copy of Marvel’s Avengers expires on September 30, 2023.

Hammad Taufeeq

Fear the Old Blood

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Mount & Blade 2: Bannerlord Update 1.14 for Sept. 18 Brings v1.1.6

Talesworlds has released Mount & Blade 2: Bannerlord update 1.14, which is for the game’s v1.1.6 patch! This brings various fixes to single-player and multiplayer, with the official Mount & Blade 2 patch notes for September 18 listed below.

Mount & Blade 2: Bannerlord Update 1.14 Patch Notes | Mount & Blade 2: Bannerlord Update v1.1.6 Patch Notes:

Singleplayer

Crashes

  • Fixed a crash that occurred when updating the total played time.

Fixes

  • Fixed a bug that caused crafted weapons’ weight to increase after loading a save.

Multiplayer

Crashes

  • Fixed a crash that occurred when opening a kick poll immediately after a new player joined the session.
  • Fixed a crash that occurred on the lobby screen when confirming two consecutive exit popups.
  • Fixed a server crash that occurred due to an AI targeting issue.

That’s about it. If a new patch is pushed out, we’ll let our readers know.

Source; Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Crew Motorfest Update 1.03 for September 18 Races Out

Ubisoft has pushed out The Crew Motorfest update 1.03 (PS5 version 1.003) during today’s maintenance period. This should be a small download that’s live now on all platforms. Read on for what’s new in The Crew Motorfest September 18 patch notes.

The Crew Motorfest Update 1.03 Patch Notes | The Crew Motorfest Update 1.003 Patch Notes:

So far, Ubisoft has not released any patch notes for the game just yet. On the PS4 front, the Update History has the following listed:

  • Gift pack fixes.

We’re on the lookout for anything tangible that got changed, and if Ubisoft releases any patch notes, we’ll update the article to reflect it. If any players spot anything worthwhile, leave a comment below and let us know.

Stay tuned for our review of the racing game here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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F1 23 Update 1.12 Released This September 18 for Various Bug Fixes

Codemasters has released F1 23 update 1.12 (PS5 version 1.012) for PC, PlayStation, and Xbox today. This update comes with lots of bug fixes and more. Read on for the official F1 23 patch notes for September 18 below.

F1 23 Update 1.12 Patch Notes | F1 23 1.012 Patch Notes | F1 23 Patch Notes for September 18:

Here are the changes that will be made with this patch:

  • Reverted back to the original Scuderia Ferrari teamwear and livery
  • Fixed an issue where Safety Car rules are now correctly applied upon return to racing conditions
  • Fixed an issue where Goals were not unlocking for some players in F1® World
  • Fixed an issue where Goals could become locked after exiting the Community Grand Prix mid-race
  • Fixed an issue where races in the F2™ season were in the incorrect order in Career mode(s)
  • Fixed an issue where clouds did not appear on PS5
  • Fixed an issue where primary sponsor ‘Lugna’ would appear in secondary sponsor list from Season 2 onwards in My Team
  • Fixed an issue where fog would disappear after changing the lighting quality settings on Grand Prix in F1® World
  • Fixed an issue where Season 2 Podium Pass item previews would not be displayed
  • Fixed an issue where track map for Zandvoort/Netherlands had DRS Zone 2 Detection & Activation points in the wrong places
  • Fixed an issue where brightness would not be correct with HDR10 enabled in Windowed mode
  • Fixed an issue where Force Feedback was not present on the HORI Racing Wheel
  • Fixed an issue where Nyck De Vries was invisible or helmetless after moving teams in Career modes
  • General Stability Improvements
  • Various Minor Fixes

Our Xbox customers have reported that issues with Force Feedback on Thrustmaster wheels have been resolved with the latest Xbox system software. Please let us know if you continue to experience issues with these steering wheels after updating.

Source: EA.com

Damien Seeto

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MotoGP 23 Update 1.11 Out This Sep. 18 for New Game Mode

Milestone has released MotoGP 23 update 1.11 today for all platforms. This update includes a new game mode called Rising Star Series. Read on for what’s new in the MotoGP 23 September 18 patch notes.

MotoGP 23 Update 1.11 Patch Notes | MotoGP 23 September 18 Patch Notes:

The only patch notes that have been released come from the game’s PS4 update history. You can check out the details down below.

The following patch notes were provided by the developer of this title.

  • Introducing the new game mode Rising Star Series
  • Minor fixes

If any additional info about this patch is revealed, we’ll be sure to update this post as soon as we can. Keep it locked at MP1st if you want more updates about MotoGP 23 in the near future.

Damien Seeto

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Destiny 2 Down With Weasel and Bee Error Codes Showing Up This Sept, 18

Those having issues connecting to Destiny 2, it’s not just you, as Destiny 2 down reports have surfaced, with error codes “Weasel” and “Bee” showing up for gamers this September 18.

Destiny 2 Down This September 18 Status:

Here’s the announcement from Bungie acknowledging the error codes.

This outage comes hot at the heels of today’s hotfix that removes the overpowered guns from the game, which you can read about here.

Once we get more updates from Bungie regarding the server situation, we’ll update the article ASAP, so sit tight! If you’re having issues connecting, leave a comment below with your platform and where you’re connecting from, so we know the areas and regions affected.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Update Disables Select Exotic and Legendary Frames and Perks

Destiny 2 players have been affected by a nasty bug (exploit?) recently wherein specific weapon perks were allowed to be crafted into other legendary weapons. There’s a new Destiny 2 update hotfix released this September 18 (September 17 for those in PDT), that aims to resolve this and more.

Note that this is a server-side hotfix and doesn’t require a client download/patch.

New Destiny 2 Update Hotfix for September 18 (September 17) Patch Notes:

Below is the screenshot players will see when they log into to Destiny 2., as well as the announcement by Bungie:

In the first of multiple updates, which is going live shortly, a selection of Exotic and Legendary frames and perks on crafted weapons will be temporarily disabled. Crafted weapons can still be equipped.

This includes: Osteo Striga, Revision Zero, Dead Man’s Tale, Dead Messenger, Vexcalibur, and all three Exotic class glaives. This will not affect any versions of these that exist that were not crafted.

We’re currently building a second fix focused on replacing illegitimate perks on crafted weapons.


As you can see, there is a second fix hotfix set to be released as well. Once we know more about that, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 1 Update 1.000.002 for September 17 Released

NetherRealm Studios has released Mortal Kombat 1 update 1.000.002 on all platforms, and this is a surprise update that mostly touches on stability rather than balance changes or new content. Read on for what’s new in the MK1 patch notes for September 17.

Mortal Kombat 1 Update 1.000.002 Patch Notes | MK1 Patch Notes for September 17:

Size: 835MB (PS5)

NetherRealm Studios has not released the patch notes for today’s update just yet, though they did let on that stability fixes are on the way as part of today’s maintenance downtime.

Some of the key items the studio is looking into include performance issues for PC players, and audio issues in the Story Mode.

We are aware of performance issues affecting some PC players, including video stuttering in Story mode. While we work on a permanent solution, ensure your GPU drivers are updated & your monitor is set to 60hz refresh rate. Thank you for your patience.

If you are encountering audio issues while playing the #MK1 Story Mode, we are aware of the situation and looking to include a permanent fix. In the meantime, rebooting your game should be a temporary solution.

Once we have the full changelog, we’re expecting to be released within the day, we’ll update the article to reflect the changes made. In the meantime, go read the day one update patch notes right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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How to Beat Parade Master in Lies of P

There are countless bosses in Lies of P, including Parade Master and Mad Donkey, that will test players’ mettle and abilities. Like any good Soulslike, the trash mobs prove little more than cannon fodder to practice your skills before the big fight. In this case, the first boss you’ll tackle in Lies of P is Parade Master, and he’s a bit of a doozy if you’re still learning the block and parry mechanics. Here’s how to beat Parade Master in Lies of P!

Dealing With Parade Master’s First Phase

To properly deal with Parade Master, you must first realize that he has multiple phases. His first phase is relatively tame, with a charge attack, a bellyflop, and a few different swings and slams. You can easily dodge or outright block most of these before landing a few hits of your own. Just be wary because he will turn red in his rage mode, which you cannot block. You must dodge these attacks.

First and foremost, I recommend coming in swinging strong. As soon as you enter the arena, Parade Master is before you. He’ll start lumbering forth and, more often than not, start his first phase with a few slam attacks and a swing or two. Wait for an opening, then pop your Fable Art, specifically the one attached to your sword’s blade, not the hilt, and deal massive damage.

Like most boss fights in Soulslike titles, Parade Master is a test of attrition. You don’t want to play too aggressively, but you don’t want to let him run over you. Block and dodge when you can, then land a few attacks. Then, repeat the process. When he bellyflops, dodge backward, then rush forward to hit him as many times as possible before he rises once more.

Before long, he’ll enter his second phase. You’ll know when he rips the giant cage off and slams it to the ground before tearing his head off.

Beating Parade Master’s Second Phase

At approximately 50% health, Parade Master enters his second phase. He’ll slam the cage down, which you can dodge easily, and remove his head to use as a weapon. You can attack and deal some damage during this transition, but it’s reduced considerably.

Thankfully, even during his second phase, Parade Master’s attacks prove pretty slow and easy to maneuver around. But he does hit for more damage per hit, so be wary. In Lies of P, blocking and parrying an attack is typically better than dodging. You don’t have many I-frames here, and dodging is often slow and cumbersome.

If you’ve refilled your Fable Arts bar, pop the ability once more as soon as he slows or staggers to maximize damage output.

Parade Master Boss Drop

Upon defeating Parade Master, he’ll drop the Parade Leader’s Ergo, an Ergo Fragment containing 5,000 Ergo, and Quartz, which you’ll use later to upgrade your abilities.

We recommend hanging on to the Parade Leader’s Ergo. It’s super attractive to pop it immediately and level up a whole bunch, but there is a rare merchant you’ll meet later who will trade unique items and weapons for these boss fragments. It’s entirely up to you, though. That rush of immediate power is undoubtedly an attractive option.

More Lies of P Reading:

Brandon Morgan

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Mortal Kombat 1 Down for Server Maintenance This September 17

NetherRealm Studios has taken the Mortal Kombat 1 servers down this September 17 on all platforms, and this will take a few hours. Read on for the official schedule and announcement.

Update: NetherRealm has released a patch for the game today as part of the maintenance period! Read on for more details here.

Mortal Kombat 1 Down for Server Maintenance for September 17:

We’ll be switching Maintenance Mode on tomorrow morning at 7:00am PT in order to implement a few stability fixes. We’ll be back in action after approximately 2 hours of downtime.

As you can see, servers will be taken down at 7 am PT/10 am ET/10 pm HKT, and it will remain down for at least two hours. If the maintenance schedule changes, we’ll be sure to update the article.

No word yet on whether we’ll see a patch drop given that the studio said stability fixes will be implemented. It could very well be a server-side fix. If there is a title update released, we’ll be sure to let our readers know/ Speaking of updates, go read hte day one update patch notes right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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How to Level Up Fast in Lies of P

Lies of P includes numerous progression systems to help make your build stronger. You can focus on improving your weapons, upgrading the Legion Arm, or leveling your character to bolster their health, stamina, defenses, and weapon damage. But the issue is that these systems require the same resource: Ergo. You need to spend Ergo wisely and effectively, but it helps when you learn how to level up fast in Lies of P!

Where to Get Ergo

As you slay enemies throughout the game, they drop Ergo. For a trash mob, like the usual puppet dogs or police officers, you will only receive a small handful. Say, around 30 Ergo in total. It’s certainly not enough to pay for an upgrade or level up at Hotel Krat. But as you start learning enemy spawn positions and work to farm an area, you can score big.

For example, in the first area, Krat Central Station Plaza, upon waking up in the train car, I farmed the enemies multiple times to reach level 20 before ever tackling Parade Master. Sure, it was somewhat of a grind, but it helped me to learn the mechanics and become stronger before the first boss fight.

In the early game, the only real threat you face comes in the form of ranged mobs, which fire rifles or shotguns at you. These hit hard, so keep an eye on them. But if you’re in the middle of combat with melee mobs, it’s tough to watch the enemy in the background. As such, you’ll want to deal with any ranged puppets first.

Form a Route

Once more, using Krat Central Station Plaza as an example, if you form a route to clear enemies, you’ll find yourself raking in up to 2000 Ergo for your troubles. That’s not including any Ergo Fragments you loot when slaying foes.

If you start at Krat Central Station Plaza Stargazer, the first Stargazer you restore, then work your way through the area to the second Stargazer near the Wandering Merchant, just before Parade Master, you’ll run into tens of enemies to farm. Hit this Stargazer, then work your way back. Every run is between 1600-2000 Ergo, and this early in the game, it takes less than 1,000 Ergo to level up in Lies of P.

Stats You Should Level First in Lies of P

Once you farm Ergo in Lies of P, you need to carefully consider how to level your character. The best starting stats to focus on include:

  • Vitality: Increases health points and guard regeneration.
  • Vigor: Improves stamina and total defense.
  • Motivity/Technique: Choose whichever one scales best for your weapon to improve its damage.

More Lies of P Reading:

Brandon Morgan

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Texas Chainsaw Massacre Next Update Set for This Coming Tuesday, Here’s What’s Being Tweaked

Gun Interactive has announced that The Texas Chainsaw Massacre next update is set to drop on Tuesday, September 19, and will once again bring a host of adjustments to the game. Unfortunately, PC crossplay is still not in the cards. Read on for what’s incoming next week.

Texas Chainsaw Massacre Next Update Patch Notes:

PATCH NOTES

  • Fixed: Sissy Poison Attacks
    • This bug resulted in all Sissy attacks having a poison effect.
    • Sissy’s normal attacks will no longer have a poison effect.
    • Special Blend can still provide a poison attack only on her next strike.
    • Rubber Legs can still slow down Victims already affected by poison.
  • Fixed: Players Blocking Themselves
    • We’ve resolved an issue where a player could block themselves resulting in matchmaking issues and errors.
  • Changed: Fusebox Locations on Slaughterhouse
    • The Fusebox will no longer spawn next to the Slaughterhouse door.
    • We have replaced that with a new spawn on the side of the shed near the valve exit gate.
  • Changed: Valve Handle Spawns on Slaughterhouse
    • We’ve moved the spawn location of the valve handle on the side of the Garage to be in a more high traffic area.
    • We’ve moved the spawn location of the valve handle on the side of the Animal Pen to be in a more high traffic area.
  • Tuned: Efficient Grappler Perk Levels Reduced
    • This perk provides a % chance to keep scrap after a close encounter.
    • Level 1: 10% chance to keep scrap
    • Level 2: 15% chance to keep scrap
    • Level 3: 20% chance to keep scrap
  • Tuned: Efficient Backstabber Perk Levels Reduced
    • This perk provides a % chance to keep scrap after a back stab.
    • Level 1: 10% chance to keep scrap
    • Level 2: 15% chance to keep scrap
    • Level 3: 20% chance to keep scrap
  • Tuned: Connie Ability Cooldown
    • We have added to the base cooldown time for Connie’s Focused ability.
  • Tuned: Leland Ability Cooldown
    • We have added to the base cooldown time for Leland’s Life Saver ability.
  • Tuned: Escape Restraints Minigame
    • We have adjusted the minigame to escape your restraints at the start of a match.
    • It will now require slightly more taps to escape and the overall minigame will take slightly longer to complete.
    • Strength and Stealth still affect this minigame and players can build accordingly.
  • Tuned: 7 Player Requirements
    • We have reinstated the 7 player requirement for lobbies to launch.

Same as always, once the patch is out, we’ll be sure to let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lies of P Tips & Tricks for Beginners

In the same vain as countless other Soulslike titles, including the recent Elden Ring, Lies of P features a tough-as-nails combat system that relies heavily on blocking, parrying, and the occasional dodge. You’ll spend less time performing the latter, so forget what you know about the sub-genre and prepare for a whooping or two as you learn the block and parry mechanics. To help you kick some puppet butt, let our Lies of P tips and tricks for beginners guide help you!

Focus On Blocking

First and foremost, once again, you need to forget the combat styles of Elden Ring and Dark Souls, which focus heavily on dodging. In Lies of P, the developers want you to learn how to block and parry incoming attacks successfully. Blocking is, of course, all about timing. As soon as you see the enemy wind up for an attack, hit that block button. If you time it correctly, you’ll perform a successful block and can parry their attack for a bit of extra damage.

That said, there are some situations in which dodging makes the most sense. For instance, when an enemy enters their frenzied glowing red state, you can’t block those attacks, so dodging is the only option.

Don’t Be Afraid to Heal

Lies of P Boss Encounter

Like in other Soulslike titles, you have limited healing items in Lies of P. Here, they’re called Pulse Cells, and you start the game with just three fully charged cells. They reset each time you rest at Stargazers, and those are relatively few and far between. But unlike other titles in the genre, Lies of P is gracious. As you deal damage to foes, your Pulse Cell will automatically regenerate. It’s not a death sentence to run out of healing items in Lies of P, so use them wisely but willingly.

Pick Up Your Dropped Ergo Quickly

When you die, you drop all of your Ergo. This is Lies of P’s answer to souls, and you require quite a bit to level up, buy new weapons, and purchase other aid items from the various roaming vendors in the game.

Unfortunately, if you die and drop your Ergo, you’re on the clock. The longer it takes for you to scoop up your lost resource, the more you lose. You see, the game reduces the amount of Ergo you recover for every second it’s on the ground.

Spend Ergo Wisely

Speaking of Ergo, each time you level up in Lies of P, the Ergo cost increases significantly. As such, your first tens of levels genuinely make a difference because the deeper into the game you get, the higher the cost to level up. Eventually, it’ll feel like you hit a wall as progress slows seemingly to a halt.

For your first few levels, we recommend investing in Vitality to increase your health pool, then Motivity or Technique to increase weapon damage output.

Explore the Game World

Lies of P World Exploration

One of the most important Lies of P tips we have for you is to explore the game world in earnest. Around every corner, each nook and cranny in the devastated city, you’ll find useful items and enemies to farm. The loot spawns both in random chests and on the ground, and you’ll find weapons, quest objectives, and Quartz.

Furthermore, you’ll occasionally run into NPCs in the world. These offer quests, lore, and other insights that may prove useful as you progress deeper into the game. In fact, some of the NPCs you discover in the game world will return with you to Hotel Krat, offering their unique services in the hub area.

Stay tuned for additional Lies of P guides at MP1st!

More Lies of P Reading:

Brandon Morgan

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EA UFC 5 Gameplay and Features Strikes Out, Frostbite Showcases Amazing Visuals

EA has delivered today our first look at UFC 5 gameplay, and this four-minute look also showcases some of the MMA (Mixed Martial Arts) game’s new features, as well as the amazing visuals.

Powered by EA’s own Frostbite engine, the game’s graphics look amazingly lifelike. Don’t believe me? Give it a watch below.

EA UFC 5 Features:

Real Impact System – What makes an MMA fight? It’s the stakes, technique, drama, and pure reality of the moment. UFC 5 captures that in more authentic detail than ever before, from next-generation graphics upgrades that give gameplay animations new life, damage systems that marry the brutality and strategy of the fight game, gameplay updates that make the action feel even more fluid and realistic, and much more.

All-New Doctor’s Checks and Stoppages – In UFC 5, if your fighter takes serious damage, the referee will call in the doctor to check whether your fighter can continue the match or not.

Seamless Submissions System – The Seamless Submission System removes the mini games completely and functions as an extension of the overall ground game. This delivers a much faster and far more intuitive experience.

Cinematic KO Replays – Part of the game’s presentation updates, players will be able to re-watch their finishing blows in stunning visual fidelity. Super slow motion finishes with all the cinematic camera angles and lighting will turn your knockout into a work of art.

Referee Interactions – Improved interactions with the referee in ground and pound stoppages,

Online Draws – Added the ability to go to to a draw on judge’s scorecards in online play.

Fight Week – All-new series of features and challenges sync with real world fight events that bring more content and rewards.

Career Mode – Offers an all-new intro, with new cinematics, locations and refined focus on onboarding.

For more on UFC 5, head on over here for our preview where we discuss a lot of the improvements made to this year’s game.

UFC 5 is set for release on October 27 for the PS5 and Xbox Series X|S.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man 2 Features 65 Suits, Symbiote Suit Can Be “Felt” via DualSense, Parry Feature Confirmed & More Gameplay Details

If you don’t want to swing around the game with the traditional Spider-Man suit for Peter Parker or Miles Morales in Marvel’s Spider-Man 2, you don’t have to, as the game features a whopping 65 suits to use! Alongside this a ton of gameplay details have also surfaced online.

Thanks to various hands-on previews of the game now being shared by content creators worldwide, we have a ton of info for the upcoming Sony PS5 exclusive.

In terms of suits, it’s been mentioned that the symbiote suit is hypersensitive to sound, and this translates to it being “felt” by the player through the DualSense’s haptic feedback. Thankfully, the symbiote is alternative costume for Spidey, so this means you can use its powers even when using one of the other suits (if you somehow want the look of another suit but want the symbiote powers).

Another new addition to the game is being able to parry, which can be done by pressing L1 on the controller.

Marvel’s Spider-Man 2 Gameplay Details From Previews:

  • ▪️30, 40, 60FPS modes, all with ray-tracing and 120Hz (VRR support)
  • ▪️Much more destructible interactivity with the environment
  • ▪️Over 65 spider suits to choose from (comics, films, original designs)
  • ▪️Some quests will be story specific to either Peter Parker or Miles Morales
  • ▪️Map nearly double in size compared to first game with Queens + Brooklyn
  • ▪️Points of interest represented by more immersive visual cues out in the open world that grab your attention
  • ▪️Peter’s mechanized Spider-Arms are available by default now (story reasons)
  • ▪️”Web Grabber” ability fires webs in all directions and grabs enemies and anything else to pull them in for a powerful AOE attack (sewer drain cover for example launch into the group like a missile)
  • ▪️Symbiote’s L3+R3 “Symbiote Surge” is a savage grab-and-slam special attack
  • ▪️Peter’s symbiote Black Suit is hypersensitive to sound, felt through the DualSense
  • ▪️On top of dodging, parrying attacks is now an option with L1
  • ▪️The game is darker themed, but there is “tons of humor and funny remarks” throughout
  • Doubled the size of Marvel’s New York. Expanding beyond the East River, you’ll swing and soar over iconic landmarks across Queens and Brooklyn.
  • Near Instantaneous Switching between Peter and Miles!
  • Help students at Brooklyn Visions as Miles Morales or accept new requests for aid as Peter Parker via the Friendly Neighborhood Spider-Man app – you can even choose to tackle certain activities as either Spider-Man!
  • Features 65 suits, which include new original designs and fan favorites from films and comics, players will have an expansive wardrobe of costumes to equip in Marvel’s Spider-Man 2. We’re also delighted to announce Suit Styles, an all-new feature that unlocks alternate color shaders for some suits, which provide over 200 ways for you to outfit your Spider-hero!
  • A special collab with EARTHGANG (feat. Benji) to bring you “Swing,” a new music track featured in Marvel’s Spider-Man 2. Listen to it first in our DDE trailer above!
  • A parry feature has been introduced.
  • Symbiote Surge, filled via landing successful attacks, it amplifies his damage output and abilities until the meter drains, encouraging players to unleash hell until it does.
  • When you come off those slingshots in the open world, I think you’re going about three times as fast as we could in the first game.
  • Features ambisonics [a full-sphere surround sound format] and positional audio for even more of the objects that are in the scene.
  • Characters models are more dense than they have been in the past.
  • Much more destructible interactivity with the environment.
  • Peter’s symbiote Black Suit is hypersensitive to sound, felt through the DualSense.
  • Boss fights feels much more intimate and strategic than the boss fights of the previous entries.
  • Progression is shared between Peter and Miles. This way, neither will be left behind if you prefer to stick with one Spider-Man.
  • No shortage of side missions
  • Awe inspiring amount of traffic
  • “Spider-Man 2 is in the same ball-park as the first game in terms of overall play time,”
  • Gwen isn’t part of Insomniac’s Narrative.
  • Miles or Peter could join you during the open world crime fights.
  • You can Loop de Loop while diving and executing a swing – just don’t let go! You can also do a Corner Tether to make immediate quick turns.
  • Symbiote suit is an alternative suit, so the the symbiote abilities can be used with other suits.

Alongside the info dump, there’s new gameplay as well! Watch 13 minutes of it that features various parts of the game. We see the symbiote suit in action, as well as traversal elements, and even a boss fight too.

I have to admit, the game is looking insanely good so far. Fortunately for us, the wait is almost over, as Marvel’s Spider-Man 2 swings out on the PS5 this October 20.

Thanks, Shinobi, ResetEra. IGN

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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