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Deceit 2 Review – Insanity Among Us

Deceit 2 is the sequel to the surprise hit that both conquered and scared quite a crowd since its release in 2017. A multiplayer social deduction game with a hefty dose of horror, it messes with the players’ minds as they try to discover who among them are the infected, with hunches and misdirection contributing to the atmosphere of anxiety and distrust. It’s Among Us but not set in space, so everyone will hear you scream over the mic as you try to come up with reasons to uphold your innocence. But you will also scream at some shortcomings such as the lack of focus, or a single map available at the time of launch.

Very Sus

The Texas Chain Saw Massacre is one of the latest examples of how a multiplayer horror game can deliver both the chills and the gameplay. Deceit 2 does lean more to the social deduction aspect instead, sticking to an oppressive atmosphere with the added tension of knowing that two players are plotting against the rest. But how does it all play out when you are in your asylum scrubs and being observed by everyone?

Your initial matches in Deceit 2, which supports a minimum of six and maximum of nine players, may feel a bit overwhelming, despite – or maybe by virtue of – the introductory cinematic that tries to explain the mechanics as you boot up the game for the first time. You can replay this video to clear some lingering doubts, but it’s routine to find yourself amidst a handful of players that already know the game inside out, as you try to learn the better process to win the match, both as an innocent or an infected.

There are various tasks for the two sides to achieve, pretty much in Among Us style. Innocents must find and complete short challenges, such as revealing pairs of cards, achieving checkmate in one move, tuning a radio, cracking open a safe, turning off showers at the same time, giving the right pills to a patient, set the right time on the clock, reassembling a photograph, and more. The infected, on the other hand, have some actions to sabotage the innocent. These tasks range from interesting to bland, giving some purpose to your wandering, with slight variations to each implementation. Besides, these challenges free lost souls that feed the sinister entity known as Peddler.

The Peddler can be described as the go-to in-game shop, regularly offering you diverse gadgets that expand on the gameplay mechanics. The binoculars allow you to find the locations of other players as the best night vision goggles do, the handcuffs can be used to prevent a player from doing some actions, and a mask can be used to disguise yourself as another player. Completing matches rewards you with currency that can be used to unlock new devices and outfits, in a standard progression system that would be the more satisfying if the gameplay loop was more focused.

When the infected fracture the altars, it’s time for the in-between to exert its grasp upon reality, revealing the true form of the hunters. Innocents must flee from the terror creature, and when one is captured and executed, a voting session starts, as the world returns to its temporary normal. Unfortunately, guns are conveniently jammed during these stages, so there’s no gunplay when in theory it made the most sense.

Itchy Trigger Fingers

Deceit 2 Review

One of the main concerns is how eager the Peddler is to give every player a gun, right from the very start of each match. Deceit 2 isn’t a shooter and shouldn’t try to be one, but the will to blend genres places a pistol in your hands and lights the spark for chaos and confusion. It’s easy to jump into conclusions gun in hand, nervous shootouts happening frequently, a few shots enough to down a player because someone thought it would be fun, or the argumentation somehow pointed to this or that, despite the often-flawed logic.

Shooting is too tempting for some, social deduction and reasoning be damned; just vote out everyone and hope to win in a system that couldn’t be stranger – shoot a player so that it becomes trapped in this ritualistic circle, then if they get player enough votes, they are banished from the match. That’s right, shooting doesn’t kill anyone, and you can’t even use it against the infected during the in-between stage; guns are but a vehicle for voting on a player.

The other underwhelming aspect is that Deceit 2 comes with only one map, Millhaven Asylum, and no, this isn’t Early Access, but the full launch. Even if it features three floors, the map remains fairly contained and above all without many distinctive areas, being easy to lose yourself in the somewhat labyrinthic areas. More maps are planned, but a single location at launch still feels like the bare minimum for a game that desperately needs content to grab players and keep them coming back for more.

Deceit 2 Review

Graphics are average, certainly not something to go nuts about, with character models leaving a lot to be desired, especially when everyone dons the same scrubs for a few matches (even down to the color) before they earn enough currency to unlock an alternate costume. The asylum has a few nice details, with the lighting during the in-between phase being a highlight. However, the game isn’t without its bugs, including players squeezing through cracks on the wall but occasionally doing so by blatantly clipping.

Performance issues also abound, with a beefy computer required to run the game to its full potential, but even more worrying are the frequent disconnect issues while trying to join a game. The loading screen gets us all prepped and excited to start a match, but suddenly we are kicked out to the menu without any information on what just happened.

Social Deduction Identity Crisis

Deceit 2 Review

Deceit 2 comes with a potentially capable core, but along the way it forgets that it should be more about the human aspect and dwell less on the urge to put guns on everyone’s hands, letting them grief others and bring whatever hint of intelligent gameplay there is to shambles. Trying to mix two genres that function on very different fundamentals – shooter and social deduction – didn’t yield the best results, birthing a messy concept in dire need of focus.

The low price tag is a good point, but not enough of a saving grace to make us forget about the glaring gameplay and network issues, lifeless characters, and the single map at launch. Deceit 2 feels like an Early Access release turned official launch, a game that tried to reach a larger community, but by doing that forsakes what could have turned it into something special. It’s definitely not one to make you go mad, but surely could have been a lot better with a more focused approach.

Score: 6/10

Pros:

  • An atmosphere with some chilling potential
  • Some elements of Among Us but with horror-themed gameplay

Cons:

  • Only one map at launch
  • Tries to mix shooting and social deduction in a flawed, game-breaking way
  • All characters look the same and have no personalities
  • Frequent disconnect issues and performance troubles

Deceit 2 review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Dragonheir: Silent Gods Out Today On PC, Mac, and Mobile; Key Features and More Revealed

In the mood for some multiversal dragon slaying? Good news: Dragonheir: Silent Gods is a shiny new open-world RPG from the publishers of Marvel Snap. You don’t have to wait long to play it, because it’s out today on Windows, Mac, iOS, and Android.

Check out the launch trailer here:

Here’s what today’s press release revealed about the game:

Dragonheir: Silent Gods is an open-world RPG that gives players the chance to explore magical dimensions, find hidden secrets, and solve challenging puzzles in search of an ancient power that can defeat the draconic evil ruling the multiverse. Players will take on the role of an adventurer who’s lost their memory and strength, fated to rally allies to their cause and explore the vast world of Adenthia and its neighbouring planes, embarking on a multiversal journey that will see them face impossible odds.

The game also has a handful of neat features:

Key Features

  • Non-Linear Open World Exploration – Embark on epic quests and explore universes ruled by the tyrannic dragon in more than 80 hours of rich story content by defeating your enemies, solving puzzles and exploring, with more to come after launch in the form of a seasonal model. Chart a course across the magical world of Adenthia comparable in size to the continent of Europe.
  • Strategic Combat – Engage with a semi-strategic combat system that encourages adventurer synergy. Dragonheir’s combat combines auto-battle with careful planning and usage of your adventurers’ special skills to defeat your enemies. Recruit more than 200 adventurers in the open world and during the main questline, each with their own set of abilities, professions, battle traits and element types. Build groups of up to five adventurers with 20 races available in the game, and utilise the environment to your advantage during combat.
  • Intricate Crafting System – Make sure your fellow adventurers have all they need to become legend as you gather materials and craft new weapons, armour and consumables to further enhance you and your party’s power. Set up your very own camp and prepare for the journey ahead.
  • Cutting Edge Mobile Experience – Dragonheir: Silent Gods features cutting-edge technology on mobile, including features such as Spatial Audio and Refresh Rate Adaptation to maximize the enjoyment of playing the game on the go.

A handful of in-game events are currently running to celebrate the new launch. Players can participate in these events to gain rewards like unique items and heroes for their party. One of the heroes is even voiced by Matt Mercer, which should excite long-time D&D fans.

This one seems worth checking out if you’re really into meaty mobile games with a fantasy setting. There’s likely plenty of content to sink your teeth into here, and it’s easy to pick up and put down on your phone.

Dragonheir: Silent Gods is available now on iOS, Android, Mac, and Windows. If you’re also interested in Nuverse’s other games, check out the latest update for Marvel Snap.

Jack Breitenbach

Game the night away!

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Neverwinter Update 12.58 Out This September 19 for Gameplay Changes

Cryptic Studios has released Neverwinter update 12.58 for PC, PlayStation, and Xbox today. This new patch includes gameplay balancing and more. Take a look at the full Neverwinter September 19 patch notes posted down below.

Neverwinter Update 12.58 Patch Notes | Neverwinter September 19 Patch Notes:

Known Issues

  • The updated powers for the Warlock Soulweaver are not localized for all regions at this time. This will be addressed in a future patch.

Release Notes

Content and Environment

General

  • Various fight mechanics like the Pool of Decay in Castle Ravenloft that were incorrectly floating above ground or buried underneath have been fixed.

Future Events

  • Summer Festival: Summer Pinatas can now be bought in bulk.
  • Protector’s Jubilee: Elminster’s Lunchbox can now be bought in bulk.

Combat and Powers

Classes: Barbarian

  • Mightier Leap Feat
    • Feat tooltip updated to reflect actual magnitude of Mightier Leap (780, not 600)
    • Mighty Leap and Mightier Leap are now considered melee damage.
  • Hidden Daggers is now considered an area-of-effect attack.
  • Not So Fast is now considered melee damage.
  • Punishing Charge is now considered melee damage.
  • Bounding Slam is now considered an area-of-effect attack.

Classes: Bard

  • Inspiration
    • Can now target the nearest ally (not just party member), but prioritizes players.
    • Heal Magnitude increased to 400, up from 200.
  • Warding Carol
    • No longer deducts and extra 100 performance after playing.

Classes: Cleric

  • Anointed Army can now target up to 10 nearby allies and prioritizes players.
  • Guardian of Life can now target all nearby allies and prioritizes players.
  • Cleansing Light now prioritizes players over other allied targets.
  • Healing Word can now target all nearby allies and prioritizes players.

Classes: Paladin

  • Sigil of the Paladin artifact now prioritizes players over other friendly targets.

Classes: Ranger

  • Hindering Strike
    • Should no longer go on cooldown without activating under some circumstances.
    • Hindering Strike is now considered an area-of-effect attack.
  • Aimed Shot At-Will has been fixed to generate AP on the same scaling as other At-Wills.
  • Rain of Swords is now considered an area-of-effect attack.
  • Steel Breeze is now considered an area-of-effect attack.

Classes: Warlock (Soulweaver)

  • Soulweaver Mechanics icons are now more unique.
  • Soulweavers now generate less threat overall.
  • Infernal Barrier (shields) has been reworked to scale with Incoming Healing.
  • Command Lifespark & Lifepact (Mechanics)
    • ‘Command Lifespark’ renamed to ‘Lifelink’.
    • Lifelink and Lifepact now channel a heal from the player to the Lifemark’d target directly, eliminating the reliance on the Lifespark pet.
    • Lifelink and Lifepact are not prevented when the Lifespark is dead, missing, or sacrificed to Warlock’s Bargain.
  • Infernal Barrier (At-Will)
    • Infernal Barrier has been renamed to Infernal Sanction and updated to serve as a more viable Tank shield option for Soulweavers.
    • Now heals for 50 Magnitude.
    • Infernal Barrier (shield) magnitude increased to 800, up from 450
      • Hellpact feat further increases this shield to 1000.
    • Cost increased to 80, up from 30.
  • Vampiric Embrace (Encounter)
    • Vampiric Embrace has been reworked to function as a more robust healing option for Soulweaver, especially in larger Trials where players are more spread out.
    • Heal Magnitude increased to 600, up from 330.
    • Heal Radius increased to 80, up from 50.
    • Damage Magnitude decreased to 200, down from 275.
    • Feypact Feat additionally grants a 250 Magnitude Heal-Over-Time.
    • Hellpact Feat additionally grants a 50% Infernal Barrier (300 Magnitude)
    • Heal can apply to all nearby friendlies, not just party members, but prefers players over non-players.
    • No longer cleanses negative effects.
  • Revitalize (Encounter) now cleanses negative effects.
  • Soul Barrier (Daily) – Heal Magnitude increased to 250, up from 200.
  • Soul Pact (Daily)
    • Now affects 9 targets with Heal, up from 4.
    • Heal Magnitude increased to 800, up from 500.
    • Damage Resistance applies to all nearby players (including the caster!)
  • Soul Siphon (Daily)
    • Heal can now apply to all nearby friendlies, not just party members, but prefers players.
    • Heal Magnitude increased to 1,500, up from 800.
    • Radius increased to 50, up from 40.
    • The tooltip has been fixed to clarify this power only deals 600 Magnitude damage for Soulweavers.
  • Soulstorm (Encounter) – Heal can now apply to all nearby friendlies, not just party members, but prefers players.
  • Swift Command (Class Feature) has been renamed ‘Flowing Link’ to fit the Lifelink rename and theme.

Items and Economy

General

  • Piñata cooldown (both) has been decreased to 10s, down from 15s.

Collections

  • The Artifact, Crystal of Soul’s Flight, is now in the Special Artifacts category of the Artifacts collection with the Lockbox of Shadowy Flight location.

Rewards

  • Hero’s Path: The final reward of the Hero’s Path, Mythic Adventurer Choice Pack – Account, no longer incorrectly contains the Demon Wings mount from the Lockbox of Shadowy Flight. The tooltip on the choice pack has been adjusted accordingly.
  • Abyssal Tears: Chests at the end of successful Abyssal Tear completions now have a small chance to award a piece of mid-tier gear.

Zen Store

  • The First Time Buyer’s Pack is no longer delivered via in game mail and is now claimed for free in the Zen Store.

Source: Play Neverwinter

Damien Seeto

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Tekken 8 Closed Beta Kicks Off in October and Here’s the Schedule, “Fight Lounge” and More Details Revealed

While Tekken 8 won’t be released until January of 2024, fighting game fans wont have to wait until then to get their hands on the game, as Bandai Namco has announced the Tekken 8 Closed Beta Test (CBT) that’s kicking off this October!

Aside from the schedule, there’s also details on the “Tekken Fight Lounge” and what to expect from the beta.

Tekken 8 Closed Beta Details for October:

Register for the Tekken 8 CBT Here and it’s open now until October 11. Bear in mind registering is not a guarantee that you’ll be able to participate in the closed beta.

  • October 11th at 12:00 a.m. PDT – Registration ends.
  • October 18th at 12:00 a.m. PDT – Selected testers will be notified and provided codes to redeem.
  • October 20th 1:00 a.m. PDT – Closed Beta Testing starts.
  • October 21st 1:00 a.m. to 4:00 a.m. PDT – Closed Beta Test downtime for server maintenance.
  • October 23rd 12:00 a.m. PDT – Closed Beta Testing ends.

Convert to your timezone here.

What to expect from the Tekken 8 CBT This October:

  • Will feature cross-platform matchmaking
  • Test the Tekken Fight Lounge
  • Will feature 19 playable characters:
    Jin, Kazuya, Jun, Paul, Law, King, Lars, Jack-8, Xiaoyu, Nina, Leroy, Lili, Asuka, Hwoarang, Bryan, Claudio, Azucena, Raven and Feng

What Is the Tekken Fight Lounge?

It is an immersive lobby where players can interact with one another and access new features and game modes. In the lounge, players can create custom Avatars, communicate with other players with chat and emotes, set up matchmaking, and experience the deep customization and variety of game modes via four distinct areas called Battle Area, Customization Shop, TEKKEN DOJO, and Beach Area. The lounge will also feature the return of Tekken Ball, the beloved mini game that first appeared in TEKKEN 3 where epic battles are “fought” on a beach volleyball court.

Alongside the closed beta announcement, we also have a new trailer featuring Feng!

For the closed beta PC requirements, head on over here.

Tekken 8 is set for release this January 26, 2024 on the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Next Xbox Console Targeting a 2028 Release; Cloud and AI Details Leaked

The dam has broken wide open for Microsoft this week. In a batch of court documents leaked from the Microsoft vs. FTC case yesterday, we learned that the massive gaming company is targeting a 2028 release for their next-gen Xbox console.

In a couple of slides included in the court documents, Microsoft revealed that their current timeline is targeting a 2028 release for the next Xbox console. With this, they also revealed what sort of things they’re looking to accomplish with said console, including cloud-console hybrid gameplay and potentially even AI technology.

You can check out the images from the leaked court documents below:

Xbox’s “vision” for the next generation is as follows:

Develop a next generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences. Optimized for real time game play and creators, we will enable new levels of performance beyond the capabilities of the client hardware alone.

This part isn’t all that surprising, given that Xbox has been pursuing cloud gaming for a while now. They seem utterly determined to make it work for them. If they can pull it off, it’ll certainly allow a much wider audience to game on whatever platform they own. As of right now, however, the general sentiment is that gamers prefer to play their games directly off their devices. Having to be connected to the internet lessens the appeal for most gamers. It might take a while to warm up to the cloud ecosystem.

The really intriguing part of this particular leak is Microsoft’s plans for AI. We can see in the images that Microsoft is hoping to fully implement AI and machine learning into the next generation of gaming. Listed amongst their next-gen features are neural network super resolutions, AI game testing, and even NLP dialogue generation, which could mean entire game dialogues that respond reactively to anything the player might say via a learned language AI like ChatGPT.

We’ve seen the idea of AI dialogue tested in indie games before to middling results. With enough attention, care, and time, Xbox could potentially pull it off. It does, however, raise some concerns regarding the future of voice acting and the potential loss of well-written scripted content. Regardless, Xbox seems keen on closely intertwining AI and machine learning with their next system.

How will Xbox react to all these leaks?  It remains to be seen. We’ll make sure to keep you posted right here on MP1st.

To take a peek at the Xbox Series X Refresh that was leaked, click here.

Source: US Court via ResetEra

Jack Breitenbach

Game the night away!

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No Man’s Sky Update 4.45 for September 19 Brings Long List of Fixes, Patch Notes Listed

Hello Games has released No Man’s Sky update 4.45 (PS5 version 4.045), and this brings a long list of fixes to issues brought on by the Echoes title update. Read up on everything new in the official NMS patch notes for September 19.

No Man’s Sky Update 4.45 Patch Notes | No Man’s Sky Update 4.045 Patch Notes | NMS September 19 Patch Notes:

Bug fixes

    • Fixed a very rare issue that caused the A Leap in the Dark mission to fail to advance after opening the portal.
    • Fixed a rare issue that could prevent the Artemis path from correctly starting up after converting a save from Expedition mode.
    • Fixed an issue that could prevent the concluding chapter of the Under a Rebel Start mission from appearing in the story catalogue.
    • Fixed a rare issue where the story catalogue for Under a Rebel Star would not display the final entry.
    • The rewards given by the Autophage when practising language skills have been improved.
    • Fixed an issue with rewards when practicing language with Autophage.
    • Fixed an issue that caused some Autophage text to fail to display correctly in the story catalogue.
    • Expanded the list of completed objectives shown in the mission log.
    • Fixed an issue that prevented the Autophage-related missions from appearing in the story catalogue.
    • Fixed an issue that could cause some missions to direct players to the Station Core while in an abandoned system, where no station core is present.
    • Fixed an issue in They Who Returned where, after resetting the mission, the Autophage at the initial harmonic camp could give the wrong dialogue, blocking mission process. Players already affected by this issue may need to reset the mission again in order to proceed.
    • Fixed an issue that could cause missions to send players to crash sites that do not have a ship.
    • Fixed an issue that allowed players to destroy cargo pods and turrets on their own freighters.
    • The Outlaw faction milestone for killing traders has been replaced with a milestone for raiding freighters.
    • The behaviour of small AI fighters around large vessels has been improved.
    • Fixed an issue that allowed players to destroy salvageable scrap while their inventory was full, and thus not receive the scrap.
    • Fixed a rare issue that could cause players to slowly run out of oxygen and die despite being on a planet surface.
    • Fixed an issue which caused the ship inventory to be out of range.
    • Fixed an issue that was preventing all creatures from pooping.
    • Fixed an issue which caused incorrect multitools to be available at Sentinel Pillars.
    • Fixed an issue that could cause player capes to behave erratically while placing base parts.
    • Fixed a rare issue that could allow the player to fall through the floor upon loading.
    • Fixed an issue that could cause players to fall through the floor when using a very specific freighter base part.
    • Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.
    • Fixed an issue that prevented usage of the gyro options page on the Switch under specific circumstances.
    • Fixed an issue that caused the wrong icons to be used for the Returner’s Drape and Wanderer’s Cloak.
    • Added new Dreadnaught warp effect.
    • Introduced a performance optimisation for instance rendering.
    • Introduced a slight optimisation to light rendering.
    • Fixed a rendering issue that could cause a brief visual glitch.
    • Fixed an issue that could cause visual glitches in some particle effects.
    • Fixed a visual issue with particles when using HDR.
    • Introduced an optimisation to sky and star rendering.
    • Improved the visual quality of star rendering.
    • Fixed a Xbox-only rendering corruption issue.
    • FSR2 visuals on Nintendo Switch have been further refined and improved.
    • Introduced a number of rendering optimisations for Nintendo Switch.
    • Introduced a number of texture optimisations and improvements for Nintendo Switch.
    • Introduced a significant memory optimisation for Switch.
  • Fixed a crash related to procedural texture generation.
  • Fixed a memory-related crash that could occur when returning to the mode or save select screen during a storm.
  • Fixed a number of crashes related to memory management.
  • Fixed a graphics memory-related crash on PC.
  • Fixed a crash that could affect PC users with specific AMD video cards.
  • Fixed a PC-only crash that could occur when playing No Man’s Sky at the same time as other applications are using video memory.

That’s about it.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lies of P Best Settings – PC, Consoles and Controller

Of the many video games released this past year, the clear majority come out in a poor state. They’re terribly unoptimized and in dire need of a second pass-through by quality assurance and bug-fixing teams. But the recently released Lies of P is one of the most stable and polished experiences in recent memory. Despite its exceptional performance in most systems, you can still optimize for your build. Here are the Lies of P’s best settings for optimal performance!

Lies of P Best PC Settings:

If your system can handle Lies of P’s recommended system requirements, the following graphical settings will ensure 60 FPS.

  • Visibility: Best
  • Anti-Aliasing: Medium
  • Post-Processing: Best
  • Shadow Quality: Medium
  • Texture Quality: Best
  • Effect Quality: Medium
  • Vegetation Quality: High
  • Shading Quality: Best
  • Reflection Quality: Medium
  • Volumetric Fog Quality: Medium
  • Ambient Occlusion: Medium
  • Anisotropy Filter: Medium

If you have an Nvidia GPU, then turn on DLSS. You’ll also note that we recommend turning Shadow Quality down to Medium. It offers a better frame-rate experience without sacrificing quality whatsoever. There is very little difference between Medium and Best.

Lies of P Best Console Settings:

Both PlayStation 5 and Xbox Series X target a maximum of 60fps in Lies of P in Performance Mode and 30fps in Quality Mode, with a target 4K resolution. Both consoles can handle the game perfectly fine. If you’re running 1440p or 4K, then opt for Quality Mode. At 1080p, then consider using Performance Mode.

If you notice any frame drops, the game has a setting for High Frame Rate in Quality Mode that increases the target framerate per second to 40.

Otherwise, you don’t need to mess about with settings on consoles, as the game is optimized extremely well for all systems! Turn motion blur off if needed, otherwise, most options are good as a default.

Best Controller Settings for Lies of P:

For those of you playing on a controller, which is an excellent way to enjoy Lies of P, you may wish to alter your button layout slightly. The default controller layout works well, but if you have a personal preference, don’t hesitate to swap things around. We recommend:

  • LT: Legion Arm
  • RT: Special Attach
  • LB: Guard
  • RB: Normal Attack
  • X: Use Item
  • Y: Fable Arts
  • B: Dodge
  • A: Interact
  • Left Stick: Movement
  • Right Stick: Rotate Camera
  • Left Stick Button: Jump
  • Right Stick Button: Lock On
  • Up: Upper Belt
  • Down: Lower Belt
  • Right: Swap Weapon
  • Left: Swap Legion Arm

Then, consider overall sensitivity settings:

  • Left Stick: 5
  • Right Stick: 5

More Lies of P Reading:

Brandon Morgan

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Destiny 2 Down for Server Maintenance This September 19 (Update 2)

In a move that shouldn’t surprise anyone, Bungie has taken the Destiny 2 servers down this September 19, and this is for maintenance which is expected given the recent happenings going on regarding the game’s weapons.

Destiny 2 Down for Server Maintenance September 19 Schedule:

Update 2: Bungie has confirmed the recent server outages the past couple of days have been DDoS attacks!

Update: While Bungie has announced a few hours ago that Currant, Coconut and Centipede issues have been resolved, multiple reports of the servers being out at the moment have surfaced.

Servers am become death?
byu/Red_Lotus_23 inDestinyTheGame

We’ll update the article as more news develops.


September 19:

  • Start: 6 am PDT/9 am EDT/9 pm HKT
  • Player Removal: 7:15 am PDT/10:15 am EDT/10 pm HKT
  • Expected Player Login: 10 am PDT/1 pm EDT/1 am HKT
  • Expected End of Maintenance: 12 pm PDT/3 pm EDT/3 am HKT

No word yet on whether a patch will be released alongside it, but we wouldn’t be surprised if there was one pushed out.

If the maintenance timing changes or if a patch is released, we’ll update the article and provide a link out t the update.

Source: Bungie Help (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Immortals of Aveum Review – Spell-Slinging Soldiers

In a world where military first-person shooter titles such as Call of Duty and Battlefield dominate much of the video game market, Immortals of Aveum seems like a bit of fresh air when looking at it from the surface. As a fantasy-themed shooter, Immortals of Aveum replaces bullets with spells and ordnances with even more spells. It’s an ambitious take on the genre, especially being developer Ascendant Studios’ first title, but does it manage to carve its own niche within an already saturated space in gaming?

Enter Aveum

Aveum is a world ravaged by a battle known as the Everwar, a struggle for control over the realm’s three types of magic. Jak, our main protagonist, is taken under the Lucian military following his discovery as a Triarch, a gifted magician who can cast all three magic types. With the goal of finally putting a stop to the Everwar, Jak takes on the opposing kingdom of Rasharn to take down its ruler, Sandrakk.

Immortals of Aveum isn’t an open-world FPS game, but it does have its fair share of exploration, similar to what you get in games such as God of War and God of War: Ragnarok. They’re semi-open areas that are more-or-less streamlined, but a little bit of exploration will reward you with buffs, gear, and more. There are even optional bosses to take down, if you’re up for them. Each point of interest is marked on your map, a convenient feature for completionists who want to collect all of the game’s achievements. 

For a game that’s considered AAA, Immortals of Aveum fits the bill as it boasts pretty impressive graphics and environments. Character animations during cutscenes are smooth and lifelike, and some of the places you visit across Aveum are straight-up eye candy. 

A Not-So-Riveting Story

Most FPS titles aren’t exactly lauded for their stellar plots, but Immortals of Aveum excels at being particularly…bland. As soon as you start playing, lines upon lines of exposition start filling your eardrums. I’m the type of person who usually puts up with sudden lore dumps in video games, but with unfamiliar names casually being thrown about, and it being an entirely new franchise, I had little interest in the exposition being my first few minutes of the game. Of course, it’s difficult to establish a new IP’s lore without it feeling too forced, but for a game that’s meant to be a high-octane spell-slinging shooter, it’s definitely a bit of a slow start.

The plot itself also suffers from what many would describe as “Marvel-esque” writing. Conversations between Jak and the game’s supporting characters are full of quips and jokes that don’t really land well on players who probably moved on from that sort of dialogue back in Endgame. At the end of the day, there will definitely be people who enjoy how the characters are written, but it’s also safe to say that it won’t be for everyone. 

For some, an FPS game’s story may only be secondary to its plot, which is a sentiment I’d sort of agree with, but for a game to truly leave its mark in a genre full of competing titles, it definitely doesn’t hurt to have one that doesn’t sound like it was written back in 2017.

Who Needs Guns?

Immortals of Aveum’s “gunplay” revolves around three types of magic, which are distinguished by color. Blue magic offers precise, long-distance shots, with a feeling similar to pistols and rifles. Red magic provides up-close and personal area-of-effect damage, serving as the game’s version of a shotgun. Finally, you have green magic, which excels at raining small, but numerous spell orbs at enemies, much like a submachine gun. 

There are different types of spells within a specific color, too. For example, green magic lets you choose between a standard submachine gun-type spray and a “smart” bullet mode that shoots enemy-seeking bullets at a slower rate. You also have Fury and Control spells; Furies give you powerful damage-dealing spells for various situations, whereas Control spells offer utility against certain types of enemies. Some enemies will be easier to deal with when using specific types of spells or magic, which often results in the player swapping between magic types, Control spells, and Furies to clear out an area.

This sort of micromanagement can feel both overwhelming and rewarding, depending on how well you can pilot Jak. Early on, you’ll likely struggle with Control spells in particular, as switching between them can feel quite difficult with everything going on on your screen. When it clicks, though, you’ll feel like a bona fide Triarch Magni, hovering over opponents while you barrage them with a plethora of devastating magicks. It’s a true spectacle for the eyes and ears, though it may take a while to reach that point of familiarity with the game’s controls and gameplay.

A One-and-Done Experience

Compared to many modern video game titles, Immortals of Aveum is a relatively short experience, with players only needing to clock in 20 or so hours to complete it from start to finish. You’ll need a bit more time to do all of its side content, of course, but with no New Game Plus feature and no multiplayer, the game basically has nothing else to offer after that point. 

For a game that’s retailing at $60, just $10 lower than most modern AAA games, it’s not exactly a bargain, especially given the limited amount of hours you can put into the game. Still, there are many players who also prefer shorter titles, games that they can finish within a month or less, as it gives them a sense of completion without having to pour in hours upon hours of their free time to finish it.

The Verdict

Immortals of Aveum is a game that attempts to break out of the saturated FPS genre by offering a fantasy-themed, magic-based shooter based on an entirely new story. It’s an ambitious attempt, and while Ascendant Studios definitely did a solid job at creating a satisfying gunplay experience, its mediocre story and almost non-existent replayability make it difficult to recommend to others, unless they’re looking for something relatively short to try out.

Score: 6/10

Pros: 

  • Unique and satisfyingly challenging gunplay
  • Detailed graphics and environments
  • Can be completed relatively quickly (~20 hours)

Cons:

  • Story and writing are bland and somewhat uninspired
  • Almost zero replay value
  • Gameplay can be overwhelming at first

Immortals of Aveum review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Carlos Perez

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Apex Legends Update 2.33 Patch Notes for September 19 Listed, Flies Out for Harbingers Collection Event

Respawn has released Apex Legends update 2.33 on all platforms this September 19, and this is for the previously revealed Harbingers Collection Event starting today. Read on for what’s new in the official Apex Legends new update patch notes.

Apex Legends Update 2.33 Patch Notes | Apex Legends September 19 Patch Notes:

Apex Legends Update 1.000.047 Patch Notes | Apex Legends New Update Patch Notes:

Size: 5.5GB (PS5)

  • Living Shell Trios – Become Messengers of Death by unleashing the “Rev Shell,” a grenade that seeks enemy targets and explodes on impact.

  • World’s Edge After Dark – Introducing a hellish version of Talos’ battleground, complete with the resurrected Train. 

  • Rewards Track & Omen-Inducing Cosmetics – Players can earn all new items with the event’s Rewards Track, plus 24 limited-time cosmetics such as Gibraltar’s “Grave Protector” skin and matching “Eclipse Bringer” Charge Rifle skin.

  • Fuse’s Heirloom – If players unlock all 24 Harbingers Collection Event items before October 3, Fuse’s “Razor’s Edge,” an electric guitar tuned to shred enemies, will be automatically unlocked.  

PATCH NOTES

BALANCE UPDATES

  • Weapon Crafting rotation
    • 30-30 Repeater enters the crafter
    • RE-45 with Hammerpoint Rounds enters the crafter
    • Mozambique returns to floor loot
    • Nemesis returns to floor loot
  • Lowered autoplayer difficulty in orientation matches
  • Redistributed the pockets of high tier armor within POI’s (ex.the center of Countdown on World’s Edge) into the global loot pool

WEAPONS

  • Nemesis Burst AR
    • Damage reduced to 16 (was 17)
    • ADS recoil increased

LEGENDS

Fuse

  • Knuckle Cluster
    • Tactical deployment speed increased

Horizon

  • Gravity Lift
    • Weapon accuracy decreased while in Lift (more spread)
    • Vertical Lift speed reduced by 20%
    • Hover time at top of Lift reduced to 0.5s (was 2.0s)

Rampart

  • Amped Cover
    • Placement time reduced to 2s (was 3s)
    • Rampart now remains in placement mode after deploying a wall

Revenant

  • Forged Shadows
    • Reduce time extension from knocks to 5s (was 10s)
    • Extra damage to the shroud will bleedthrough to Revenant if it breaks
  • Shadow Pounce
    • Slightly increased pounce angle compensation when looking at the ground

MAPS

  • World’s Edge After Dark added to LTM

RANKED

Recent Hotfix: September 6, 2023

  • Guaranteed (%, per kill) Elimination Bonus has been raised across all skill levels
  • Point disparity between teammates of vastly different skill has been reduced

BUG FIXES

  • Digi-Threat now correctly highlights enemies through close proximity multi-layered FX
  • Gold magazine and gold bolt now work after being killed by a dummy
  • Level 1 accounts no longer appear as Champions in pubs

Audio

  • Certain weapon sounds (such as Rampart’s mounted turret motor) now stop upon match end
  • Finishers should no longer have doubled-up or missing audio
  • Weapon draw audio now plays correctly when swapping legends in the firing range

Olympus

  • New Revenant Heirloom no longer changes to original Dead Man’s Curve coloring after leaving the Fight Night ring on Olympus
  • Resolved endless skydiving after flying off map with a Trident

PC DX12

  • Resolved incorrect cursor location when using the controller in certain resolutions
  • Restored game window positioning when video settings are reset

LEGENDS

  • Ash’s Floating Point emote no longer has incorrect sound
  • Bloodhound’s Piercing Plasma no longer occasionally turns enemies invisible
  • Crypto will now get kicked out of his drone when silenced
  • Mirage restored heirloom allowing players to switch weapons without breaking cloak after a revive
  • Seer’s Focus of Attention no longer interrupts other highlight items and abilities
  • Vantage’s Spotter’s Lens restored in Firing Range
  • Valkyrie’s Bladed Decent no longer stutters visually
  • Wraith no longer gets stuck when meleed while using Into the Light finisher

Revenant

  • Forged Shadows
    • Damage to the shroud now contributes to damage stats and evo points
    • Friendly arc stars and knuckle clusters no longer stick to the shroud
    • Mad Maggie’s Warlord’s Ire now highlights Revenant when you hit his shroud
    • Vantage’s Sniper’s Mark now applies when you hit his shroud
    • Stun effects now apply when his ultimate is active
  • No longer gets stuck in Shadow Pounce when activating the ability before landing from the dropship
  • Resolved animation canceling when using Shadow Pounce that allowed you to draw weapons early
  • Restored highlight from Assassin’s Instinct showing up in cases where enemies are visible but partially obstructed
  • Stopped Shadow Pounce automatically deploying after climbing a ledge

QUALITY OF LIFE

  • Bloodhound can see Revenant’s Forged Shadows activation point
  • Firing Range Supply Boxes now sort weapons by type for easy access
  • Loba’s Black Market now sorts weapons by type for easy access
  • Improvements to how our audio engine dispatches and prioritizes audio voices
  • More accurate shadow rendering for legends and weapons in game menus
  • PC DX12: implemented new RHI (Rendering Hardware Interface) rendering backend

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Madden NFL 24 Update 1.005 for September 19 Released

EA has released Madden NFL 24 update 1.005, and this seems to be for the current-gen versions (PS5, Xbox Series X|S) only, as at the time of running this article, the patch isn’t live on last-gen platforms just yet. Read on for what’s new in the Madden NFL 24 patch notes for September 19 below.

Madden NFL 24 Update 1.005 Patch Notes | Madden NFL 24 Update Patch Notes for Sept. 19:

So far, EA has not released the patch notes just yet, though we’re hoping that changes within the day. The latest development from the dev team is regarding an issue with the Field Pass, though we wouldn’t be surprised if this update was to resolve said issue.

More details regarding the Field Pass level purchasing was recently shared by EA, which you can read about here.

Same as always, once any official changelog is shared, we’ll update the article to reflect the changes. If you spot any gameplay-related or technical fixes, leave a comment below and let us know. We’ve also reached out to EA to see if there will be notes shared regarding today’s update and whether it’s also set to be released on last-gen platforms.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.000.047 Stomps Out for Harbingers Collection Event This Sept. 19

Apex Legends update 1.000.047 has been released by Respawn Entertainment and this is for the Harbingers Collection Event. This brings balance changes alongside a slew of new cosmetics. Read on on for the Apex Legends new update patch notes for September 19.

Those on PlayStation Platforms, you should have been prompted to download the file for preload, with content installable once the event kicks off at 1pm ET/10 am PT/1 am HKT.

Apex Legends Update 1.000.047 Patch Notes | Apex Legends New Update Patch Notes:

Size: 5.5GB (PS5)

  • Living Shell Trios – Become Messengers of Death by unleashing the “Rev Shell,” a grenade that seeks enemy targets and explodes on impact.

  • World’s Edge After Dark – Introducing a hellish version of Talos’ battleground, complete with the resurrected Train. 

  • Rewards Track & Omen-Inducing Cosmetics – Players can earn all new items with the event’s Rewards Track, plus 24 limited-time cosmetics such as Gibraltar’s “Grave Protector” skin and matching “Eclipse Bringer” Charge Rifle skin.

  • Fuse’s Heirloom – If players unlock all 24 Harbingers Collection Event items before October 3, Fuse’s “Razor’s Edge,” an electric guitar tuned to shred enemies, will be automatically unlocked.  

PATCH NOTES

BALANCE UPDATES

  • Weapon Crafting rotation
    • 30-30 Repeater enters the crafter
    • RE-45 with Hammerpoint Rounds enters the crafter
    • Mozambique returns to floor loot
    • Nemesis returns to floor loot
  • Lowered autoplayer difficulty in orientation matches
  • Redistributed the pockets of high tier armor within POI’s (ex.the center of Countdown on World’s Edge) into the global loot pool

WEAPONS

  • Nemesis Burst AR
    • Damage reduced to 16 (was 17)
    • ADS recoil increased

LEGENDS

Fuse

  • Knuckle Cluster
    • Tactical deployment speed increased

Horizon

  • Gravity Lift
    • Weapon accuracy decreased while in Lift (more spread)
    • Vertical Lift speed reduced by 20%
    • Hover time at top of Lift reduced to 0.5s (was 2.0s)

Rampart

  • Amped Cover
    • Placement time reduced to 2s (was 3s)
    • Rampart now remains in placement mode after deploying a wall

Revenant

  • Forged Shadows
    • Reduce time extension from knocks to 5s (was 10s)
    • Extra damage to the shroud will bleedthrough to Revenant if it breaks
  • Shadow Pounce
    • Slightly increased pounce angle compensation when looking at the ground

MAPS

  • World’s Edge After Dark added to LTM

RANKED

Recent Hotfix: September 6, 2023

  • Guaranteed (%, per kill) Elimination Bonus has been raised across all skill levels
  • Point disparity between teammates of vastly different skill has been reduced

BUG FIXES

  • Digi-Threat now correctly highlights enemies through close proximity multi-layered FX
  • Gold magazine and gold bolt now work after being killed by a dummy
  • Level 1 accounts no longer appear as Champions in pubs

Audio

  • Certain weapon sounds (such as Rampart’s mounted turret motor) now stop upon match end
  • Finishers should no longer have doubled-up or missing audio
  • Weapon draw audio now plays correctly when swapping legends in the firing range

Olympus

  • New Revenant Heirloom no longer changes to original Dead Man’s Curve coloring after leaving the Fight Night ring on Olympus
  • Resolved endless skydiving after flying off map with a Trident

PC DX12

  • Resolved incorrect cursor location when using the controller in certain resolutions
  • Restored game window positioning when video settings are reset

LEGENDS

  • Ash’s Floating Point emote no longer has incorrect sound
  • Bloodhound’s Piercing Plasma no longer occasionally turns enemies invisible
  • Crypto will now get kicked out of his drone when silenced
  • Mirage restored heirloom allowing players to switch weapons without breaking cloak after a revive
  • Seer’s Focus of Attention no longer interrupts other highlight items and abilities
  • Vantage’s Spotter’s Lens restored in Firing Range
  • Valkyrie’s Bladed Decent no longer stutters visually
  • Wraith no longer gets stuck when meleed while using Into the Light finisher

Revenant

  • Forged Shadows
    • Damage to the shroud now contributes to damage stats and evo points
    • Friendly arc stars and knuckle clusters no longer stick to the shroud
    • Mad Maggie’s Warlord’s Ire now highlights Revenant when you hit his shroud
    • Vantage’s Sniper’s Mark now applies when you hit his shroud
    • Stun effects now apply when his ultimate is active
  • No longer gets stuck in Shadow Pounce when activating the ability before landing from the dropship
  • Resolved animation canceling when using Shadow Pounce that allowed you to draw weapons early
  • Restored highlight from Assassin’s Instinct showing up in cases where enemies are visible but partially obstructed
  • Stopped Shadow Pounce automatically deploying after climbing a ledge

QUALITY OF LIFE

  • Bloodhound can see Revenant’s Forged Shadows activation point
  • Firing Range Supply Boxes now sort weapons by type for easy access
  • Loba’s Black Market now sorts weapons by type for easy access
  • Improvements to how our audio engine dispatches and prioritizes audio voices
  • More accurate shadow rendering for legends and weapons in game menus
  • PC DX12: implemented new RHI (Rendering Hardware Interface) rendering backend

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Oblivion Remaster, Dishonored 3, DOOM Year Zero and More Bethesda Games Leaked via Release Schedule

As part of the leaked Microsoft vs. FTC documents that someone apparently forgot to redact, it seems the existence of a bunch of Bethesda games have surfaced! From what was listed, an Oblivion Remaster, a titled called “DOOM Year Zero” and more are apparently in the works.

Bethesda Games Leak via FTC Court Documents:

FY22E:

  • Indian Jones Game
  • Oblivion Remaster
  • Elder Scrolls Online Expansion
  • Starfield DLC

FY23E:

  • DOOM Year Zero & DLC
  • Project Kestrel
  • Elder Scrolls Online Expansion
  • Project Platinum

FY24E:

  • The Elder Scrolls VIO
  • Project Kestrel Expansion
  • Licensed IP Game
  • Fallout 3 Remaster
  • Elder Scrolls Online Expansion
  • Ghostwire Tokyo Sequel
  • Dishonored 3
  • DOOM Year Zero DLC

Image

Important to note that none of these have been confirmed, and things could change regarding the release window, title and other details. However, given the leak, this does seem very plausible and if so, we might have just gotten an info dump of all the things Bethesda is working on right now.

Few key things to note here is: The Elder Scrolls Online seems to have a ton of content incoming, DIshonored 3 is in the cards at Arkane Studios (which should make a lot of people happy especially after Redfall), we’re getting a new DOOM game, and there’s a lot of unannounced projects with just codenames brewing.

Source: US Courts via ResetEra

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Xbox Series X Refresh Leaked; Mentions 2TB, Controller With Haptics and Set for Oct. 2024 Launch

With Microsoft’s on-going acquisition of Activision-Blizzard still on-going, it looks like a bunch of court documents have made its way online courtesy of its case against the FTC (Federal Trade Commission), with someone forgetting to redact some sensitive info! Chief among the leaks? An Xbox Series X refresh that’s slated to launch in October 2024!

While it won’t feature any graphical upgrades, the Xbox Series X refresh is said to be digital-only, and will rock a 2TB storage drive. It will also be bundled with a new Xbox controller that includes haptic feedback and gyro sensors.

Check out the leaked images from the court documents below.:

Note that none of these have been confirmed officially, so things could change regarding the specs, release window and whatnot. But, chances are, this is what we should look forward to for Xbox next year unless Microsoft just officially announces it given the massive leak.

Funnily enough, the leak comes just a month after Microsoft said that there were no plans for a Series X|S refresh, though with the leak not mentioning a beefed up hardware, they are technically right.

Would you buy this new Xbox Series X? Leave a comment below and let us know.

Source: US Court via ResetEra

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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How to Unlock Additional Costumes in Lies of P

What’s the point of playing with a puppet if you can’t spend time dressing them up? In Lies of P, our titular character will come stock with a white dress shirt that shows off quite a bit of chest, and it’s not truly befitting the dark and gritty nature of the game world. If you want to unlock additional costumes in Lies of P, hang with us because we’ve got the guide you need!

How to Unlock Costumes in Lies of P

There is a wide variety of cosmetics in Lies of P, including shirts, coats, robes, and other apparel. Then, you have a selection of accessories, such as hats, masks, and glasses. It’s a lot of genuine drip when you consider the overall tone of the game and world.

To unlock additional costumes in Lies of P, you’ll have to speak with the appropriate NPCs, defeat various bosses in the game, collect rare keys to unlock chests, loot hidden treasure, and pre-order the game.

All Outfits in Lies of P

In total, as of this writing, there are 17 costumes to unlock and don in Lies of P. This number will likely change over time, with content drops and DLC down the line. But for now, the outfits in the game include:

  • White Shirt: Unlocked at the very beginning of the game.
  • Someone’s Memory: Speak with Antonia in Hotel Krat.
  • Mad Donkey’s Hunting Apparel: Defeat the Mad Donkey at Alchemist Bridge.
  • Survivor’s Hunting Apparel: Defeat the Survivor at Workshop Union Culvert.
  • Blue Blood’s Tailcoat: Located in a safe at Trinity Sanctum, and requires the Trinity Key found at Workshop Union Culvert.
  • Owl Doctor’s Hunting Apparel: Defeat the Owl Doctor at Barren Swamp.
  • Monster Sweeper’s Hunting Apparel: Located in a safe at Trinity Sanctum, and requires the Trinity Key found at St. Frangelico Cathedral Chapel.
  • The Atoned’s Hunting Apparel: Defeat The Atoned at Moonlight Town.
  • Puppet Prince’s Formal Dress: Defeat Romeo, King of Puppets at Estella Opera House Entrance
  • Robber Weasel’s Hunting Apparel: Defeat Robber Weasel at Krat Central Station Platform
  • Workshop Master’s Workwear: Located in a safe at Trinity Sanctum, and requires a Trinity Key found at Krat Central Station Lobby.
  • Black Cat’s Hunting Apparel: Located inside a safe at Hermit’s Cave.
  • Alchemist’s Cape: A gift from Arlecchino upon entering the last Trinity Sanctum using the Chosen One’s Trinity Key at Arche Abbey Outer Wall.
  • Red Fox’s Hunting Apparel: Defeat Red Fox at Arch Abbey Upper Area.
  • White Lady’s Hunting Clothes: Speak with Test Subject 826 in Arche Abbey Outer Wall, then defeat Laxasia the Complete, and lastly, travel to Rosa Isabelle Street Entrance and speak with Test Subject 826.
  • Mischievous Puppet’s Clothing: Pre-Order Bonus (Digital Deluxe)
  • The Great Venigni’s Signature Coat: Pre-Order Bonus (Digital Deluxe)

All Accessories in Lies of P

As for the various accessories in the game, there are only a handful to unlock and wear.

  • Mad Donkey’s Mask: Defeat Mad Donkey at Alchemist Bridge.
  • Survivor’s Mask: Defeat the Survivor at Workshop Union Culvert.
  • The Atoned’s Mask: Defeat The Atoned at Moonlight Town.
  • The White Lady’s Mask: Defeat The white Lady at Rosa Isabelle Street Entrance.
  • Owl Doctor’s Mask: Defeat the Owl Doctor at Barren Swamp.
  • Robber Weasel’s Hunting Mask: Defeat Robber Weasel at Krat Central Station Platform.
  • Black Cat’s Mask: Defeat Black Cat at Arche Abbey Outer Wall.
  • Red Fox’s Mask: Defeat Red Fox at Arch Abbey Upper Area.
  • Mask Worn by Those Preparing for the Festival: Pre-Order Bonus (Digital Deluxe)
  • Mischievous Puppet’s Parade Hat: Pre-Order Bonus (Digital Deluxe)
  • The Great Venigni’s Glasses: Pre-Order Bonus (Digital Deluxe)

There you have it; all the costumes in Lies of P and how to unlock each one!

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Brandon Morgan

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Remnant 2 Online Down on PS5 With Connection and Login Issues This Sept. 18, Here’s How to Fix

Here’s a weird problem: Remnant 2 players on PS5 who seemingly can’t connect to the game’s servers or just load the game, it’s not just you, as it seems Remnant 2 down reports have surfaced this September 18, and it’s one Gunfire Games has acknowledged.

For those wondering, it seems this is only affecting PlayStation gamers it seems, and will prevent gamers from playing co-op, logging in, and even being stuck in the loading screen.

Remnant 2 Online Down on PS5 This September 18:

Here’s the announcement from Gunfire Games:

As you can see, players will need to switch to offline mode if they want to play Remnant 2, which should do the trick. This seems to be an issue with the Epic Online Services and PSN, and doesn’t mean game servers themselves are down.

Additionally, per Reddit user Mindstormer98,they state that if you start the game in offline mod and once you get in a game you can switch to online mode and it should work.

We’re not expecting a patch for this to be resolved, but if there is one, we’ll let our readers know. Speaking of which, check out the latest patch pushed out last week which included a host of quality of life improvements.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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How to Farm Ergo Fast in Lies of P

Like in games such as Elden Ring, Lies of P allows players to traverse the various regions and farm puppets to earn Ergo. You’ll need significantly more Ergo to level up over time, each level bringing about new requirements. The best way to beat a challenging area or finally tackle a boss like Parade Master without fail is to farm Ergo fast in Lies of P and level up quickly. To do that, we’ve built this guide just for you!

How to Gain Ergo Fast in Lies of P

First and foremost, know that you require Ergo to purchase items and level up. It’s a dual-currency, which makes farming Ergo all the more important. Even worse is, like with souls, if you die, your Ergo drops on the ground and slowly deteriorates until it’s completely gone. You’ll want to race back, being careful not to perish along the way, to scoop up your dropped Ergo.

Here is how to farm Ergo fast in Lies of P:

Use the Stargazer

The best and most efficient way to earn Ergo quickly is by using the Stargazer to reset an area, then working through the streets and farming the puppets. For instance, the first area before you fight Parade Master is filled with low-level puppets that deal minimal damage. You can easily take on the entire horde without taking a single hit, and you’ll earn a level or two for every run through the area.

In Krat Central Station Plaza, two Stargazer locations are on opposite sides of the area. You’ll want to work between these to farm approximately 2000 Ergo per run.

Defeating Bosses

The second best way to earn Ergo fast is to defeat the various bosses and mini-bosses in the game. Sure, these pose more of a challenge than your usual mobs of puppets, but they also pay out far better.

Unfortunately, you can only defeat a boss once per playthrough. As such, you’ll want to use the Ergo earned wisely.

These are the two primary methods to earn a lot of Ergo quickly in Lies of P. It takes a lot of farming and careful pathing, but you’re well used to that type of gameplay coming from other Soulslike titles, right?

More Lies of P Reading:

Brandon Morgan

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Lies of P Steam Deck Settings for Smooth Gameplay

The ability to play the latest games on Steam Deck is the ultimate selling point for Valve’s successful handheld computer system. With the latest Soulslike hitting the market, everyone wants to boot up their handhelds to play Lies of P on the go, and can you blame them? As one of the best-optimized games in recent memory, it’s a shining example of handling a launch on any system. But for those playing on the move, here are the best Lies of P Steam Deck settings for smooth performance!

Best Steam Deck Settings for Lies of P:

While the hardware of the Steam Deck is relatively limited, it still manages to run Lies of P successfully. I was able to run the Soulslike at mostly Medium settings, with a few settings turned to High, without many drops whatsoever. Here are the recommended settings we use:

  • FSR 2: Performance
  • Visibility: Medium
  • Anti-Aliasing: High
  • Post-Processing: Medium
  • Shadows: Low
  • Textures: High
  • Effect Quality: Medium
  • Vegetation: Low
  • Shading: High
  • Reflections: Medium
  • Volumetric Effects: Medium
  • Ambient Occlusion: Low
  • Anisotropic Filtering: High

As for the Steam Deck itself, be sure to turn off the frame limit, set the refresh rate to 40hz, and turn ‘Allow Tearing’ to ‘On.’

Now, it’s important to note that, like during my play sessions, you will receive some slowdowns. It’s nothing game-breaking, as it mostly happens when entering a new region. If you stand still for a moment, they’ll disappear.

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Brandon Morgan

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Battlefield 2042: DICE States Player Feedback Has Been Taken “Heavily” Into Account

While Battlefield 2042 might not have launched in the best of states, DICE has slowly but surely updated the game into a respectable place, with loads of the changes coming from player feedback more than anything else.

Speaking about feedback, in an interview, DICE Producer Nika Bender comments on how they’ve taken BF2042 player feedback “heavily” into consideration. This player feedback is something the studio used alongside telemetry data to find the real cause of concern.

…that feedback has been taken into account heavily. I would say, very significantly…We do have our telemetry, which is the data in the game, and then we try to understand “Okay, what are the pain points?”.Because quite often when you play the game and when you play multiplayer shooters like Battlefield, you need to understand if the actual problem is what the player is saying. Like, “Hey, I don’t like this,” but the actual cause is something else that makes you feel that way. – Nika Bender, DICE Producer

It does seem like DICE has learned a fair bit with Battlefield 2042 and how the game has finally found its footing. Of course, the fact that it even needed that many significant changes is a cause for concern for players as well. Let’s hope the next Battlefield game won’t require as many updates to make it fun, no?

DICE can continue to show players what they’ve learned from player feedback when Season 6 of the shooter launches this October.

Source: Game Rant

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Alex Co

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Where to Get Weapon Parts in Lies of P

One of the most unique mechanics in Lies of P is the ability to swap and combine various blades and hilts to create a weapon that suits your playstyle and requirements. But it’s not open from the very beginning. You must progress through the main story, rescuing NPCs and returning them to Hotel Krat, where they may then open a shop or teach you new mechanics. Then, you have to farm weapon parts. Here’s where to get weapon parts in Lies of P!

Where to Find Weapon Parts

As you progress through Krat, you’ll stumble upon various wandering merchants, NPCs seeking safe haven in Hotel Krat, and chests to unlock for superior loot compared to what enemies drop upon death. These three methods will help you acquire new weapon parts in Lies of P. Your best bet is to save Ergo or farm it extensively beforehand and buy weapon parts from the vendors scattered about the city or the one at Hotel Krat behind the check-in desk.

Lies of P Weapon Parts

At the beginning of the game, you’ll start with three weapon choices: Wintry Rapier, Puppet’s Sabre, and Greatsword of Fate. These are all stock swords designed to suit specific playstyles like a strength or dexterity build. As you unlock new weapon parts, you can swap out the blood to deal, say, electric damage with Electric Coil or change the handle to swap movesets, increase damage scaling, and enable a handle Fable Art. The blade is the primary component and will deal damage and provide damage reduction buffs when blocking. Furthermore, every blade features a different Fable Art, or a unique ability, that you can use to turn the tide of battle.

How to Craft Weapons in Lies of P

Upon defeating Mad Donkey in the second region of the game, you’ll unlock the Enigma Assembly Tool by speaking with the iconic Geppetto. This tool will allow you to recombine hilts and weapon blades to suit your build better.

Once you have the Enigma Assembly Tool, return to any Stargazer or Hotel Krat to customize weapons for no additional cost.

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Brandon Morgan

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