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Madden NFL 24 Update 1.002 Rolled Out This August 24 (Update 2)

Madden NFL 24 update 1.002 is out now on last-gen and current-gen platforms during the game’s maintenance this August 24. This is the game’s first patch since it got released a few days ago, so expect fixes to technical issues more than anything else. Read up on what’s new in Madden 24 new update today patch notes.

Madden NFL 24 Update 1.002 Patch Notes | Madden NFL 24 August 24 Patch Notes:

Update 2: The official patch notes are now available and are listed below.

Franchise: 

  • Fixed an issue where users were able to re-sign high interest players at very low contract offers.
    • Note: This was affecting offline leagues only
  • Fixed general stability issues

Misc:

  • Various tuning and stability fixes

Update: EA has still not released any official patch notes, but here are some of the confirmed new additions and whatnot for today.


The official patch notes aren’t live yet, but here are some of the issues the team is looking into for the PC version of the game, as well as the current known remedy for them.

Our development team wanted to provide an update to our PC Player Community. The team is aware and actively working on two key issues. Those two issues are related to game performance and menu lag for some players.

Game Performance

Two tips to improve performance are:

  • Adjust the frame rate from uncapped to a specific number. (Ex. 60 FPS or 120 FPS) and check performance in-game.
  • Ensure the game is running in full screen under the visual settings menu.

Note: In order to bring the PC version of Madden NFL 24 in line with the next gen console feature set, the minimum specs required has increased this year. We are seeing some players that are not meeting the minimum spec requirements to optimally run Madden NFL 24. You can review the specs here and the team is working on in-game feedback to make players aware.

Menu Lag

The team is aware and working on addressing menu lag across all areas of Madden NFL 24.

The team continues to track feedback and monitor telemetry to actively update the game in future title updates.

Share Your Specs:

As our team is actively working on the two key issues, please take a moment to provide us with the following PC specs and graphics setting information in this thread:

  • CPU
  • GPU
  • RAM
  • Windows Version (e.g. Windows 10, Windows 11)
  • Graphics Settings for Madden NFL 24
  • Game Resolution Selected (e.g. 1920×1080)

Reminder: Secure Boot on Windows 11 is required to launch and play Madden NFL 24.  If you are having trouble launching Madden NFL 24, please follow the instructions in our EA Help article to enable Secure Boot https://help.ea.com/en-gb/help/pc/ea-anticheat/.

Update: Official patch notes have been added.

Source: EA Answers 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Madden 24 Update 1.02 for August 24 Hits the Field (Update 2)

EA has released Madden 24 update 1.02 on all platforms. This is the game’s first post-release patch, and includes fixes. Read up on what’s new in the Madden 24 August 24 patch notes.

Madden 24 Update 1.02 Patch Notes | Madden 24 New Update Patch Notes:

Update 2: The official patch notes are now available and are listed below.

Franchise: 

  • Fixed an issue where users were able to re-sign high interest players at very low contract offers.
    • Note: This was affecting offline leagues only
  • Fixed general stability issues

Misc:

  • Various tuning and stability fixes

Update: EA has still not released any official patch notes, but here are some of the confirmed new additions and whatnot for today.


The official patch notes aren’t live yet, but here are some of the issues the team is looking into for the PC version of the game, as well as the current known remedy for them.

Our development team wanted to provide an update to our PC Player Community. The team is aware and actively working on two key issues. Those two issues are related to game performance and menu lag for some players.

Game Performance

Two tips to improve performance are:

  • Adjust the frame rate from uncapped to a specific number. (Ex. 60 FPS or 120 FPS) and check performance in-game.
  • Ensure the game is running in full screen under the visual settings menu.

Note: In order to bring the PC version of Madden NFL 24 in line with the next gen console feature set, the minimum specs required has increased this year. We are seeing some players that are not meeting the minimum spec requirements to optimally run Madden NFL 24. You can review the specs here and the team is working on in-game feedback to make players aware.

Menu Lag

The team is aware and working on addressing menu lag across all areas of Madden NFL 24.

The team continues to track feedback and monitor telemetry to actively update the game in future title updates.

Share Your Specs:

As our team is actively working on the two key issues, please take a moment to provide us with the following PC specs and graphics setting information in this thread:

  • CPU
  • GPU
  • RAM
  • Windows Version (e.g. Windows 10, Windows 11)
  • Graphics Settings for Madden NFL 24
  • Game Resolution Selected (e.g. 1920×1080)

Reminder: Secure Boot on Windows 11 is required to launch and play Madden NFL 24.  If you are having trouble launching Madden NFL 24, please follow the instructions in our EA Help article to enable Secure Boot https://help.ea.com/en-gb/help/pc/ea-anticheat/.

Once the official patch notes are out, we’ll be sure to update the article ASAP.

Update: Official patch notes have been added.

Source: EA Answers 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Naruto to Boruto: Shinobi Striker Update 2.47 Out This Aug. 24 for Bug Fixes

Bandai Namco has released Naruto to Boruto: Shinobi Striker update 2.47 for all supporting platforms. Today’s update comes with minor bug fixes. Check out the full Naruto to Boruto: Shinobi Striker August 24 patch notes down below.

Naruto to Boruto: Shinobi Striker Update 2.47 Patch Notes | Naruto to Boruto: Shinobi Striker August 24 Patch Notes:

The only patch notes released so far come from the game’s PS4 update history. You can read the details below.

The following patch notes were provided by the developer of this title.

  • Fixed minor bugs

If Bandai Namco decides to reveal more detailed patch notes for today’s update, we will be sure to update this post as soon as possible. Please keep it locked at MP1st for more updates and news about Naruto to Boruto: Shinobi Striker in the near future.

Damien Seeto

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AEW Fight Forever Update 1.03 Out this August 24 for New Game Mode

A new game mode has arrived in AEW Fight Forever update 1.03. The new mode is called Stadium Stampede and available to all players for free. Check out the AEW Fight Forever new update patch notes for August 24 down below.

AEW Fight Forever Update 1.03 Patch Notes | AEW Fight Forever New Update Patch Notes:

Update: Official patch notes are now here!

Stadium Stampede mode is part of today’s FREE update for AEW: Fight Forever. Today’s update includes several overall gameplay fixes to ensure fair competition:

Fixes on all platforms:

Fixed problem with overlapping models in tag team and title taking scenes.
Modified Tag team finisher so that it can be triggered if one of the team is in Special state.
Fixed an error in the area of pain caused by damage.
Fixed sliding problem when climbing a barricade while holding a weapon.
Fixed being able to grapple with rudder in between.
Fixed dizzying when starting a grapple.
Button/control settings are now saved after cancelling CBR wrestler selection and going back into it.
Fixed issue of being unable to break a pin using a weapon attack.
Fixed clipping that occurred when grappling while climbing a ladder.
Corrected display of error codes in the Switch Error dialog.
Fixed issue of John Silver’s signature move failing.
Fixed a bug that caused Falls Count Anywhere AIs to repeatedly perform apron slams at ringside.
Fixed AIs getting stuck in a grapple in tag team.
Fixed AI getting stuck when AIs dash kick each other and miss.
Fixed a bug that allowed users to carry a burning table.
Fixed AI sometimes not being able to break the pin during 3-way matches.
The following wrestlers have been corrected so that they do not jump over the ropes when entering the ring from the apron: Luchasaurus/ Nyla Rose/ Riho/ Kris Statlander/ Thunder Rosa/ Yuka Sakazaki.
Fixed defender not getting up after repeatedly performing an Awakening taunt.
Fixed that the Finisher guide is not displayed as a wrestler is leaned onto a rope.
Fixed Sliding Lariat not hitting.
Cornered Shoulder Thrusts animation now terminates on down.
Fixed issue where a ladder that fell on table contact during an online match could not be picked up.
Fixed running counter signatures not activating when touching a third party during setup.
Fixed AI not attacking when side-by-side on apron.
Fixed AI not performing moves in enemy corners in tag team matches.
Fixed AI activating springboard when teammate is submitting in tag team matches.
Online, when holding a two-handed weapon, fixed animation of still holding the weapon after being attacked or dropping the weapon.
Fixed running counter move warping position.
Fixed AI repeatedly changing target in tag match.
Fixed AI diving on hanging opponent in CBR.
Fixed hit collision timing on blows of move Spinning Sole Butt 3.
Fixed CMPunk combos not connecting.
Fixed clipping in setup action when there is a height difference.
Fixed attacks not hitting against the middle rope lean.
Fixed attack not hitting easily after grapple turnaround.
Fixed attacks not hitting easily in CBR and hanging state.
Fixed a symptom that sometimes did not count pinfalls in 4 Way Match.
Fixed barricade reaction not triggering when attacking from the side or leaning against a barricade.
Fixed clipping issue on weapon with Rear Shotgun Dropkick.
Fixed Attire being released when checking Wrestler Info.
Modified to prevent Andrade El Idolo from jumping over the ropes when entering the ring from the apron.
Fixed guide HUD not showing up immediately after going into corner leaning position.

Additional fixes on Nintendo Switch:

Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where all pause widgets were being created every time you pressed pause. Reusing widgets instead.
Fixed crash when moving from the main menu to the private match screen.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.

Additional fixes on PC:

Fixed an issue where keyboard input was not included in party game mode.
Selected costumes for roster fighters are now always visible in the Online Match select screen.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that prevented lobby members’ names and icons from being displayed.
Fixed a bug where INVITED party users would appear offline.

Additional fixes on PS4:

Disabled the ability to cancel a match in private matches.
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where every time another player joined the matchup screen, the player would reset all the player textures. Now textures don’t reset if the players don’t change.
Fixed a crash during 4-way or 2v2. Added texture pool limit to these game modes.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug with CrossGen where entrance scenes were out of sync.

Additional fixes on PS5:

Disabled the ability to cancel a match in private matches.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed it so Records data size does not exceed initial value.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug where wrestlers could be seen sliding at the start of a match.
Fixed a bug with CrossGen where entrance scenes were out of sync.

Additional fixes on Xbox One:

Fixed an issue where Message Dialog was disabled when player leaves/disconnects. An [Online Party Member leave] prompt is now displayed.
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where every time another player joined the matchup screen, the player would reset all the player textures. Now textures don’t reset if the players don’t change.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where the user would not normally join the party when accepting a console invite during an exhibition match.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Correct error message is now displayed when trying to join a full party.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that sometimes caused a crash when suspending a match.
Fixed bug where client automatically gets cancelled when Private Match is selected at the main menu.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug that prevented spectators of a Private Match from opening the Pause Menu.
Fixed a problem in online matches where if a match ended with the dialog open, the dialog would remain visible.
Fixed a bug with CrossGen where entrance scenes were out of sync.

Additional fixes on Xbox Series S|X:

Fixed an issue where Message Dialog was disabled when player leaves/disconnects. An [Online Party Member leave] prompt is now displayed.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where the user would not normally join the party when accepting a console invite during an exhibition match.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Correct error message is now displayed when trying to join a full party.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that sometimes caused a crash when suspending a match.
Fixed bug where client automatically gets cancelled when Private Match is selected at the main menu.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug that prevented spectators of a Private Match from opening the Pause Menu.
Fixed a problem in online matches where if a match ended with the dialog open, the dialog would remain visible.
Fixed a bug with CrossGen where entrance scenes were out of sync.

New attires for:

Mox
Jericho
Wardlow
Trent
Luchasaurus
Jade
Sting


Yuke’s has not posted official patch notes for this update yet, but we do know the free Stadium Stampede mode is launching today. This is a Battle Royale style mode that contains over 30 wrestlers vying for victory. More details are in the video.

We will update this post as soon as possible if more details are revealed for today’s big patch. We will also let you know if more exciting news drops for AEW Fight Forever in the near future. Stay tuned for all of the updates.

Update: Official patch notes have been added.

Source: THQ Nordic

Damien Seeto

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Guilty Gear Strive Update 1.29 Punches Out This Aug. 24 for Johnny DLC and More

Arc System Works has released Guilty Gear Strive update 1.29 (PS5 version 1.029) for PC, PS5, and PS4. This includes Johnny as a new DLC fighter as well as gameplay balancing. Check out the full Guilty Gear Strive August 24 patch notes down below.

Guilty Gear Strive Update 1.29 Patch Notes | Guilty Gear Strive Update 1.029 Patch Notes | Guilty Gear Strive August 24 Patch Notes:

See the patch notes in full thanks to Eventhubs

General / Game Modes

Added Johnny as a playable character. Johnny will be available after purchasing the “GGST Season Pass 3” or the “Johnny” DLC item to be released on August 24.

Added the Johnny theme, “Just Lean.”

Added avatar items for Johnny obtainable via fishing.

Added the following BGM to the Gallery Mode: Liquor & Drunkard, Original Bet.

Main Menu

The main menu has received significant visual changes. Certain menu items and their respective names, as well as the menu location of certain modes, have also been changed as a result.

System settings, battle settings, etc. can be selected and changed through Game Settings, which can be accessed via the Options button, Menu button or Enter key.

Added Quick Access feature. This feature allows specific items from the main menu to be assigned and opened with a single button press, avoiding unnecessary inputs and resulting in easier menu navigation.

Online Matches

Changed some visual features of the lobby selection screen.

Added a visual indicator of current online player count for each floor when selecting floors in the Ranked Tower.

Added “Africa” as a selectable network region.

Changed the structure of the lobby system.

Items can now be selected from the shortcut menu when the button is being held down by aligning the cursor and then releasing the button.

Added the ability to follow, block or report other players both directly or by selecting the option through the Contact menu displayed on the Member List.

Online Lobbies

Avatars in online lobbies will now be moved from the Duel Station they were using to the Bartender’s area when suspending matchmaking in Standby in Training Mode.

Fixed an issue where vacant Duel Stations could not be accessed due to the information of the most recent player remaining on the server.

Character Select

Changed the display format.

Revised the selection criteria to achieve a better overall equilibrium for Battle Type and Easy to Use classifications. Battle Type and Easy to Use descriptions for some characters have been changed as a result. These revisions are not intended to represent any changes associated with the most recent balance update.

The operation of changing the settings for BGM, stage and battle settings has been revised from a method where changes are made collectively and then confirmed to a method where changes are selected and then confirmed individually.

The selected BGM or stage using the AUTO function is now displayed after the character is determined.

Mission Mode

In accordance with the new character and battle changes, new missions have been added, and some existing missions have been updated or deleted. updated missions have had their Cleared status reset.

R-Code

when checking your R-Code, the Options/Menu button now opens the Edit Profile screen. Please note that you can no longer edit your profile from the standard R-Code menu.

GG World

Added new items to the Glossary and Correlation.

Updated text for Asuka R. Kreuz.

Added images for some characters.

Other

If a special color that is not intended for use by a player is selected through unauthorized means, the default color will be used instead.

Changed the display format of the Match Result screen.

Fixed some spelling and grammatical errors in Gallery Mode.

Universal Changes

Changes to Game Mechanics

With the addition of new mechanics utilizing the Burst Gauge, changes have been made to the properties of Psych Burst and the Burst Gauge.

The Burst Gauge now fills faster than before, making it easier to use the new mechanics as well as Psych Burst. Players can now express their individual style via their usage of the Burst Gauge, from an aggressive style with the new offensive mechanic, Wild Assault, to a safer style using the new defensive mechanic, Deflect Shield.

Wild Assault

A lunging attack performed at the cost of 50% of the Burst Gauge.

Similar to special moves, it can also be performed by canceling normal moves.

On both hit and block, this attack drains the opponent’s Burst Gauge slightly.

Holding the D button will power up the attack in exchange for extending the attack startup.

The properties vary for each character, with them mainly falling into one of three categories.
1. Attack with fast attack startup, easy to use in combos.
2. Attack with Guard Crush effect on block, creates advantageous situation.
3. Attack with invincibility frames.
For attack types 1 and 2, the Wild Assault can be canceled into other actions on hit or block.

Deflect Shield

A special method of blocking performed at the cost of 50% of the Burst Gauge.

blocking an attack with Deflect Shield active will create significant distance with the opponent.

The same applies when blocking projectiles with it, in addition to standard strike attacks.

It can block both low and overhead attacks while active.

While it is an extremely powerful defensive option, it leaves you in a vulnerable Counter Hit state for the second half of the move. As it costs Burst Gauge to activate Deflect Shield, you will be unable to use Psych Burst after and could take major damage from a punish combo if the opponent sees it coming.

Burst Gauge

There have been many changes made to the mechanics surrounding the Burst Gauge.

Increased rate of gain over time.

Burst Gauge increases steadily during Positive Bonus.

Increases a set amount when stuck to the stage wall in the corner.

The Burst Gauge also increases when a Wall Break occurs without a wall stick.

Overall, there are more opportunities now to gain Burst Gauge.

These changes aim to create more chances to use the new mechanics as well as Psych Burst.

Psych Burst

The effects of Gold and Blue Psych Burst have been revised as follows.

Gold Burst: No longer increases the Tension Gauge on hit, instead activating a Positive Bonus state.

Blue Burst: Expanded the range to cover the entire screen.

The Gold Burst has been adjusted to activate Positive Bonus now, as it was previously too potent of a comeback method on hit. While it no longer has an instantaneous effect, the steady increase to the Burst Gauge during the positive Bonus state means that the player will gain more Burst Gauge overall throughout the match.

The effective range of Blue Psych Burst has been expanded to cover the entire screen to make it a more powerful reset tool. It can now be used to hit the opponent even when they are at a distance.

Weight

In the Guilty Gear series, each character has had a set “weight,” with lighter characters being more susceptible to blowback, and heavier characters less so.

This system meant that combos and strings would need to be adjusted for characters of different weight classes, making for more information players would need to memorize.

As of this update, all characters are now treated as the same weight.

This means that light characters such as May and heavy characters such as Potemkin will now both be subject to the same amount of blowback from attacks as standard characters such as Sol and Ky.

Damage, Scaling, Counter Effect

It is now more challenging to get major damage from moves that are powerful neutral tools, as well as low-risk frame traps, etc.

Increased base damage scaling on moves with forward movement.

Removed Counter effect for special moves that can follow into other special moves.

Reduced damage of Overdrives and command grabs.

There are some exceptions to the general changes listed above.

The damage potential from close range remains, with the damage of the methods of approach reduced.

Mechanics

Wild Assault
• Added

Deflect Shield
• Added

Burst Gauge
• Increased replenish rate of Burst Gauge over time.
• Burst Gauge now replenishes while Positive Bonus is active.
• Burst Gauge now drains when Negative Penalty is triggered.
• Burst Gauge now replenishes when a player incurs Wall Stick as well as Wall Break.

Blue Psych Burst
• Increased attack level.
• Increased Hit Stop time.
• Reduced knockback on hit.
• Expanded hitbox.
• Increased active frames.
• No longer refills Burst Gauge on hit.
• Fixed an issue where Blue Burst did not activate under certain conditions.

Yellow Psych Burst
• Reduced amount of Burst Gauge consumed on activation.
• Increased attack level.
• No longer refills Tension Gauge on hit and instead grants Positive Bonus.

Roman Cancel (all versions)
• No longer drains Tension Gauge if canceled before the time freeze effect.

Yellow Roman Cancel
• Now hits opponents who have strike or throw invincibility.

Faultless Defense
• Fixed an issue where FD would inflict knockback in the opposite direction.

Finishing Blow
• Now grants Positive Bonus on hit.

Hurtbox
• Adjusted the hurtboxes of some moves for consistency.

Weight
• Adjusted weight values of all characters for consistency.

Counter Effect
• Changed some visual effects.

Sol Badguy

Balance Intentions

Fafnir now travels much farther, making it easier to approach from outside the range of far standing S.

Due to being an exceptionally powerful long-range offensive option, Bandit Revolver no longer triggers Counter effect, making it more challenging to go for damage.

Crouching K
• Reduced startup.

Far Standing S
• Adjusted the opponent’s animation on hit.
• Reduced horizontal blowback distance.

Forward HS
• Increased wall break value incurred.

Volcanic Viper (HS versions)
• Delayed strike invincibility activation.

Bandit Revolver (all versions)
• Removed Counter effect.
• Increased base damage scaling.
• Expanded lower hitbox and hurtbox.

Bandit Bringer (aerial)
• Holding K now increases attack potency.

Wild Throw
• Reduced damage.

Night Raid Vortex
• Increased base damage scaling.

Fafnir
• Increased base damage scaling.
• Reduced launch height after ground bounce.
• Increased movement distance.

Tyrant Rave
• Reduced damage.

Ky Kiske

Balance Intentions

The decreased startup of Far Standing S and Standing HS make them more effective poking tools.

Stun Edge and Charged Stun Edge now create less distance with the opponent on mid-air hit. This makes it easier to approach after a mid-air hit, and they can now be used in certain combos.

The increased startup of Stun Dipper makes it more difficult to use as a fast punish option. The increased recovery also results in Ky being more easily punished even during Shock State, but changes to the launch on hit results in follow-up situations that are essentially the same as before.

Far Standing S
• Reduced startup.

Crouching S
• Increased startup.

Standing HS
• Reduced startup.

Jumping D
• Fixed an issue where the hitbox caused slow down effect.

Stun Edge
• Increased launch height while reducing horizontal blowback distance.

Charged Stun Edge
• Increased launch height while reducing horizontal blowback distance.

Aerial Stun Edge
• Increased launch height while reducing horizontal blowback distance.
• Blowback distance for the aerial version of Stun Edge is now more consistent as a result.

Stun Dipper
• Increased base damage scaling.
• Increased startup.
• Added launch effect.
• Increased recovery.

Foudre Arc
• Increased base damage scaling.

Vapor Thrust (HS versions)
• Delayed strike invincibility activation.

Dire Eclat
• Increased base damage scaling.

Ride the Lightning (all versions)
• Reduced damage.

May

Balance Intentions

Mr. Dolphin (Horizontal) functions differently than before. Pressing P during the move interrupts the attack and causes May to land. Pressing K during the move activates a new follow-up, Split, causing May to leap forward slightly. This allows May to better control the pace of combat in strings and during neutral.

As a trade-off, the S version of Mr. Dolphin (Horizontal) now creates less distance with the opponent on block, leaving May more prone to losing her advantage.

Forward K
• Now able to be special canceled.
• Increased startup.
• Triggers crouching state on grounded hit.
• Increased active frames.
• Reduced recovery.
• Collision box no longer expands.

Forward HS (Hold OK)
• Removed launch effect on hit for normal version only.
• Incurs more Wall Break value.

Jump Down HS
• Reduced knockback on hit.

Mr. Dolphin (Horizontal) (all versions)
• Increased recovery on whiff.
• Pressing P during the move now interrupts the attack.
• Pressing K during the move activates a new follow-up.
• Holding S or HS no longer changes active frames as a result.

Split (K during Mr. Dolphin)
• Added

Mr. Dolphin (Horizontal) (S version)
• Reduced knockback on block.
• Increased base damage scaling.
• reduced rebound speed upon contact with the opponent.

Mr. Dolphin (Horizontal) (HS version)
• Increased base damage scaling.
• Increased RISC level depletion.
• Increased mid-combo blowback scaling.

Mr. Dolphin (Vertical)
• Increased base damage scaling while ascending.
• Pressing P during the move now decreases movement distance.
• Holding S or HS no longer changes movement distance as a result.

Great Yamada Attack
• Reduced damage.

the Wonderful and Dynamic Goshogawara
• Reduced damage.

Axl Low

Balance Intentions

Sickle Flash creates more distance with the opponent. The increased pushback makes it easier to connect with Winter Cherry both on hit and block.

The reduced recovery of Crouching P now makes it more viable in neutral.

Crouching P
• Reduced recovery.

Forward HS
• Increased wall break value incurred.

Ground Throw
• Reduced horizontal blowback distance.

Sickle Flash
• Increased knockback.
• Increased horizontal blowback distance.
• Added tumble effect.

Winter Cherry
• Increased active frames.

Rainfall
• Reduced launch height when used multiple times in one combo.

Axl Bomber
• Now affected by momentum.

Sickle Storm
• Reduced damage.
• Expanded hitbox inward for the projectile portion of the attack.

Chipp Zanuff

Balance Intentions

The decreased startup of the aerial version of Alpha Blade (Diagonal) allows for much faster offensive options.

Jump D now has wall bounce effect on hit and can lead into okizeme utilizing Wall Run.

Resshou, Rokusai, and Senshuu no longer trigger Counter effect, making it more challenging to go for damage after a frame trap.

Forward K
• Can now be special canceled on hit or block until the recovery ends.
• Increased attack level.
• Increased startup.
• Triggers crouching state on grounded hit.
• Collision hitbox no longer expands.

Standing HS
• Now moves Chipp forward.

Jumping HS
• Reduced lower hitbox and hurtbox.

Jump D
• Added wall bounce effect.

Aerial Alpha Blade (Diagonal)
• Reduced startup.

Resshou
• Removed Counter effect.
• Increased base damage scaling.
• Chipp can now perform follow-ups immediately after startup.

Rokusai
• Removed Counter effect.
• Increased base damage scaling.
• Increased horizontal blowback distance.

Senshuu
• Removed Counter effect.

Genrou Zan
• Reduced damage.

Banki Messai
• Reduced damage.

Potemkin

Balance Intentions

Mega Fist (Forward) now launches on hit against grounded opponents, creating more advantageous situations for Potemkin afterwards.

While the added distance will make for more difficult okizeme after hitting grounded opponents, it helps Potemkin more easily drive the opponent to the corner.

However, opponents will now ground tech when landing, so forcing a down state through moves such as Garuda Impact is now necessary for going into okizeme.

The decreased startup of F.D.B. now allows it to chain into other attacks such as Forward K

Standing P
• Expanded lower hitbox and hurtbox.

Far Standing S
• Reduced horizontal blowback distance.

Mega Fist (Backward)
• Now triggers grounded tech on landing.
• Added launch effect on grounded hit.

Slide Head
• Increased knockback.
• Reduced launch height.
• Removed Guard Crush effect.
• Reduced recovery.

F.D.B.
• Reduced knockback on hit.
• Increased startup.
• Expanded frontal hitbox on startup.
• Increased active frames and reduced recovery. The overall move duration and recovery remains unchanged.
• Fixed an issue where releasing the button during the move would result in projectiles not being reflected under certain conditions.

Heavenly Potemkin Buster
• Reduced damage.

Giganter Kai
• No longer draings Tension Gauge if canceled before the time freeze effect.

Faust

Balance Intentions

Holding down P during What Could This Be? results in Faust storing one randon item. The stored item cane be thrown with down down P. This change allows Faust to keep one known item in reserve and therefore create more effective strategies.

Holding down K during Thrust now causes a Guard Crush effect, allowing Faust to bait reversal options such as forward P. This also makes it a viable option for starting an approach.

The increased size of the inner hitbox of Crouching S makes it easier to connect with bombs in certain situations.

Crouching S
• Expanded hitbox inward

Forward HS
• Increased wall break value incurred.

Mix Mix Mix (All Versions)
• Reduced horizontal mid-combo blowback scaling until the third hit.
• Reduced immediate horizontal mid-combo blowback until the third hit.

What Could This Be?
• Holding P now activates a new version.

What Could This Be? (Down, Down, P)
• Added

Banana
• Removed wall bounce effect.
• Increased horizontal travel distance while ascending.

Banana Peel
• Removed wall bounce effect.
• Increased horizontal travel distance while ascending.

Thrust
• Holding K now activates a new version.

Bone-Crushing Excitement
• Reduced damage.

Millia Rage

Balance Intentions

The decreased recovery of Mirazh makes it easier to more quickly cancel into special moves. this allows for more deceptive offensive options to help confuse opponents.

The decreased startup for Lust Shaker now makes it possible to combo from Standing HS into Lust Shaker via Mirazh. This string is safe even on block unless the opponent uses an invincibile reversal, making it a low risk option for resetting to neutral.

Standing K
• Reduced horizontal blowback distance.
• Reduced vertical mid-combo blowback scaling.

Iron Savior
• Increased base damage scaling.

Mirazh
• Reduced recovery.
• This allows Millia to more quickly cancel into super moves.

Lust Shaker
• Reduced startup

Winger
• Reduced damage.

Zato-1

Balance Intentions

Zato and Eddie can now switch positions when down down is input while activating Summon Eddie or Break the Law. This is a potent option when Eddie is behind the opponent or when Zato and Eddie are far apart.

In exchange, Zato’s solo moves have generally been downgraded. The cool-down time until Eddie can be summoned again after the Eddie Life Gauge reaches zero has been extended, requiring extra caution when managing the meter.

Standing P
• Reduced frontal hitbox and hurtbox on startup.

Crouching P
• Reduced frontal hitbox and hurtbox on startup.

Close Standing S
• Reduced startup.

Forward HS
• Increased wall break value incurred.

Dust Attack
• Expanded frontal hitbox and hurtbox.

Air Throw
• Fixed an issue where the opponent would be K.O. before the attack animation is finished.

Eddie Life Gauge
• Eddie’s life gauge now refills more slowly when depleted.

Flight
• Reduced total continuous flight time.

Summon Eddie
• Reduced recovery.

Break the Law
• Pressing down down while Eddie is summoned and grounded now allows Zato and Eddie to switch positions.

Damned Fang
• Reduced damage.

Amorphous
• Reduced damage.

Ramlethal Valentine

Balance Intentions

Ramlethal has a new special move, Ondo, which performs an attack at a far-off position. The addition of Ondo gives her more options after the opponent blocks Far Standing S or Standing HS. Combined with the changes to Sildo Detruo, she can now make it harder for the opponent to move freely even outside of the corner.

In exchange for her improved mid-range game, the reduction to her dash speed makes it more challenging for her to get into close range. Erarlumo no longer triggers Counter effect, making it more challenging to go for damage after a frame trap.

Dash
• Reduced dash speed.

Bajoneto (All versions)
• Reduced damage.

Dauro
• Increased base damage scaling.

Sildo Detruo
• Reduced knockback on hit.
• Increased knockback on block
• Increased base damage scaling.
• Reduced startup.
• Removed wall bounce effect.
• Increased recovery.
• Adjusted travel speed.

Aerial Sildo Detruo
• Increased base damage scaling.

Sabrobato
• Increased base damage scaling.

Erarlumo (all versions)
• Removed Counter effect.
• Increased base damage scaling.

Ondo
• Added.

Calvados
• Reduced damage.

Mortobato
• Reduced damage.

Leo Whitefang

Balance Intentions

Standing HS can now combo into Turbulenz, which covers more distance than before, improving the situation for Leo after it connects.

The invincibility frames for the HS version of Eisensturm have been delayed, making it less effective as a reversal on wake-up.

Close Standing S
• Expanded lower hitbox and hurtbox.

Standing HS
• Increased attack level.

Jump D
• Added additional ranged hitbox.

Eisensturm (HS version)
• Delayed strike invincibility activation.

Ertes Kaltres Gestober
• Increased base damage scaling.
• Reduced horizontal blowback distance.

Zweites Kaltes Gestober
• Increased base damage scaling.
• Fixed an issue where knockback did not occur when blocked with Faultless Defense.

Turbulenz
• Increased travel speed.

Kahn-Schild
• Reduced damage.

Glanzendes Dunkel
• Reduced damage.

Stahlwirbel
• Reduced damage.

Leidenschaft des Dirigenten
• Reduced damage.

Nagoriyuki

Balance Intentions

The changes to Kamuriyuki and Shizuriyuki improve his mix-up capabilities. Landing Bloodsucking Universe creates a key chance to go for a mix-up, as Nagoriyuki will have spare Blood Gauge to work with.

Forward HS can no longer be canceled into special moves, meaning he cannot simultaneously land a highly damaging off-the-ground attack and go for okizeme with Fukyo. As it creates significant distance with the opponent when blocked, it now serves as a relatively safe way to open up space.

Standing K
• Increased launch height.
• Expanded hurtbox beneath Nagoriyuki.
• Increased recovery.

Forward K
• Reduced recovery.

Close Standing S
• Expanded lower hitbox and hurtbox.

Forward HS
• Added ground bounce effect on normal hit.
• No longer triggers grounded tech on normal hit.
• Increased launch height after ground bounce on Counter Hit.
• Added Guard Crush effect.
• No longer cancels into special moves.

Kamuriyuki
• Changed from mid attack to low attack.
• Increased base damage scaling.
• Increased mid-combo blowback scaling if it leads into a combo.

Shizuriyuki
• Increased base damage scaling.
• Changed second hit from mid to overhead attack.
• Increased mid-combo blowback scaling of the second hit if it leads to a combo.

Wasureyuki
• Reduced damage.
• Expanded hitbox on the final hit.

Giovanna

Balance Intentions

Giovanna now has a new special move, Chave. It allows her to perform powered up versions of other special moves by using them during the move. This greatly changes her neutral game and combos.

The opponent will now tech upon landing after getting hit by Sepultura, making it more challenging to go for both an off-the-ground hit and okizeme. It takes more work for her to achieve knockdowns than before.

Sepultura
• Increased base damage scaling.
• Now triggers grounded tech on landing.
• Increased both launch height and reduced horizontal blowback distance on grounded hit.

Trovao
• Increased base damage scaling.

Sol Nascente
• Reduced launch height.

Chave
• Added.

Ventania
• Reduced damage.

Tempestade
• Reduced damage.

Anji Mito

Balance Intentions

Anji has a new follow-up move, Midare, available after withstanding an attack with Suigetsu No Hakobi. This makes him better challenge the opponent’s jabs and projectiles.

As he can still get better damage in response to heavier attacks from the opponent by countering with Close Standing S, etc., rather than using the follow-up, it’s crucial to choose the right option for the current situation.

The position Anji leaps to during Shin: Ichishiki can now be changed by inputting back or forward. He will attack while moving back when back in input or forward when forward is input.

Forward HS
• Increased wall break value incurred.

Fuujin
• Removed Counter effect.
• Increased base damage scaling.

Shin: Ichishiki
• Holding back or forward on startup now alters the travel distance.

Issokutobi
• Reduced recovery.

Nagiha
• Removed Counter effect.
• Increased base damage scaling.

Rin
• Removed Counter effect.

Kou
• Increased base damage scaling.

Midare
• Added.

Issei Ougi: Sai
• Reduced damage.

Kachoufuugetsu Kai
• Reduced damage.

I-No

Balance Intentions

I-No has a new special move, Mad Love Agitato, which performs an attack while leaping forward. On both hit and block, she can move mid-air after the attack to maintain her offense.

In exchange for her new tool to approach from mid-range, the K and S versions of Sultry Performance now leave I-No in a worse situation on block. Chemical Love also leaves I-No worse off when blocked, making it easier for the opponent to get in.

Standing HS
• Increased launch height after ground bounce while reducing horizontal blowback distance.

Chemical Love (all versions)
• Reduced attack level.

Stroke the Big Tree
• Increased base damage scaling.

Mad Love Agitato
• Added.

Sultry Performance (all versions)
• Increased base damage scaling.

Sultry Performance (K or S versions)
• Increased landing recovery.

Sultry Performance (HS version)
• Reduced horizontal blowback distance of the final hit.

Megalomania
• Reduced damage.

Ultimate Fortissimo
• Reduced damage.

Goldlewis Dickinson

Balance Intentions

The startup for the aerial versions of Behemoth Typhoon has been reduced, making it easier to combo into after jumping attacks. Some aerial versions of Behemoth Typhoon have fewer active frames for the first part of the attack, meaning it is easier to connect with the end of the attack when used after an air dash.

As Far Standing S was an excellent poke with both fast startup and short recovery, it has been adjusted to serve a different purpose than Crouching S.

Crouching K
• Expanded frontal hitbox and hurtbox.

Far Standing S
• Increased startup.
• Increased launch height while reducing horizontal block distance.

Crouching S
• Increased active frames and reduced recovery.
• The overall move duration and recovery remains unchanged.

Aerial Behemoth Typhoon
• Reduced startup.
• Reduced frontal half of the active frames.

Thunderbird
• Increased launch height of the final hit while reducing horizontal blowback distance.

Down With the System
• Reduced damage.

Jack-O

Balance Intentions

Defend Command now launches the opponent after withstanding an attack. It is now possible for Jack-O to follow up with an attack of her own or to set up an advantageous situation after withstanding an attack.

The active time of HS version of Cheer Servant On has been reduced, limiting the duration of her powerful offense in the corner. It now fully replenishes her Servant Gauge upon activation, opening up new possibilities.

Standing K
• Reduced launch height.

Defend Command
• Added launch effect on hit.
• Increased chip damage on block.

Countdown
• Added Guard Crush effect.

Forever Elysion Driver
• Changed from throw to strike attack.
• Reduced damage.

Cheer Servant On (S Version)
• Increased effect time.

Cheer Servant On (HS Version)
• Reduced effect time.
• Servant Gauge now continues to refill during the time freeze.

Happy Chaos

Balance Intentions

Forward K now creates less distance with the opponent, making it easier to connect with At The Ready.

Steady Aim has been given additional simplified input, making it less challenging to cancel into other special moves directly after Fire.

Using Roll to move behind an opponent reduces the forward momentum, allowing Chaos to stay close and maintain pressure more easily.

Close Standing S is easier to connect after Roll, but the opponent can attempt to punish this with a ground throw.

The scaling for Fire has undergone adjustments, greatly reducing the damage dealt with combos after it. He now needs to perform combos using more normals moves in order to deal major damage.

Forward K
• Collision hitbox no longer expands.

Ground Throw
• Reduced horizontal blowback distance.

At The Ready
• Reduced mid-combo horizontal blowback scaling.

Steady Aim
• The following simplified commands can now be using during Steady Aim.
• Down P: Reload
• Back P: Focus
• Forward P: Curse
• Back K: Roll
• Forward K: Scapegoat
• Back S: Cancel Aim

Fire
• Increased RISC level depletion.
• Increased mid-combo blowback scaling.

Reload
• Chaos can now immediately use Reload after At The Ready.

Roll
• Chaos now moves more slowly during the roll when moving behind the opponent.

Deus Ex Machina
• Reduced damage.

Super Focus
• Reduced effect time.

Baiken

Balance Intentions

Kenjyu now hits twice, once with the projectile and once with the explosion. It’s a potent tool for dealing extra damage, as it sends the opponent flying towards Baiken.

the S version of Kabari now has faster attack startup, creating more opportunities to force the opponent to block it.

Hiiragi deals less damage, as it previously dealt excessive damage for a reversal move.

Youzansen now causes more blowback on hit, making it harder to follow up even when it hits after a jump-in attack such as Jump S.

Forward K
• Added stagger effect on grounded Counter Hit.

Close Standing S
• Fixed an issue where Standing S would comparatively reduce launch height more often when used multiple times in one combo.

Kabari (S version)
• Reduced startup.
• Reduced active frames.

Tether
• Fixed an issue where Tether would remain active after using a Psych Burst.

Kabari (HS version)
• Removed Counter effect.
• Increased base damage scaling.

Youzansen
• Added launch effect to the former half of the active frames on grounded hit.
• Increased horizontal blowback distance of the former half of the active frames.

Hiiragi
• Reduced damage.

Tsurane Sanzu-watashi
• Reduced damage.

Kenjyu (all versions)
• Changed to a two-hit attack, with one hit both before and after the explosion.
• The firework now extinguishes if it doesn’t come into contact with the opponent or the ground.
• Adjusted blowback and damage in accordance with the above changes.

Testament

Balance Intentions

Arbiter Sign now launches the opponent greatly on hit. This vastly improves the situation on hit, making it easier for Testament to set up an advantageous situation afterwards.

The newly added tumble effect to Standing HS makes it possible to follow up with attacks such as the S version of Arbiter Sign.

When appearing mid-air using Possession, it is now possible to move by inputting back or forward. This makes the move a more viable tool for mix-up or baiting the opponent’s anti-air by throwing off the timing.

Sanding HS
• Reduced horizontal blowback distance.
• Added tumble effect.

Grave Reaper (all versions)
• Collision hitbox now expands.

Aerial Grave Reaper (HS version)
• Reduced knockback.

Possession
• Holding back or forward while teleporting into the air will now affect the travel distance.

Arbiter Sign
• Increased launch height while reducing horizontal blowback distance.

Nostrovia
• No longer drains Tension Gauge if canceled before the time freeze effect.

Calamity One
• Reduced damage.

Bridget

Balance Intentions

Forward HS now launches the opponent higher on hit. It can combo into Roger Dive and Rolling Movement on hit, making it possible to go for extra damage.

Shoot, which makes it possible to perform hard to block strings without using the yo-yo, now has upward movement during the attack startup that makes it more challenging to perform her previous strings.

Close Standing S
• Expanded upper hitbox and hurtbox of the first hit.

Standing HS
• Reduced knockback on hit.

Forward HS
• Increased launch height while reducing horizontal blowback distance.

Rolling Movement
• Increased base damage scaling.

Kick Start My Heart
• Removed Counter effect.
• Increased base damage scaling.
• Expanded upper hitbox.
• Expanded ranged hitbox.

Brake
• Increased RISC level depletion.
• Increased mid-combo blowback scaling.
• Increased wall break value incurred.
• Added ranged hitbox.

Shoot
• Removed Counter effect.
• Increased base damage scaling.
• Increased upper travel speed on startup.

Roger Dive
• Increased base damage scaling of the first hit.
• Reduced knockback of the second hit.

Rock the Baby
• Reduced damage.

Loop the Loop
• Reduced damage.

Return of the Killing Machine
• Fixed an issue where the number of hits would increase under certain conditions.

Sin Kiske

Balance Intentions

The changes to Far Standing S and Elk Hunt improve his neutral game. Sin is in a better situation after Standing HS is blocked, and it’s harder for the opponent to interrupt with a jab when using Hoof Stomp afterwards.

The blowback after the Hawk Baker follow-up has been adjusted, making it possible to get more damaging combos off of jabs such as Crouching K at the expense of Stamina.

Backdash
• Increased invincibility duration.
• Reduced recovery.
• Reduced lower hurtbox.

Far Standing S
• Reduced startup.

Standing HS
• Increased attack level.

Crouching HS
• Reduced horizontal blowback distance of second hit.

Forward HS
• Increased wall break value incurred.

Beak Diver
• Increased base damage scaling.

Beak Diver (Follow-up)
• Increased base damage scaling.

Hawk Baker
• Expanded lower hitbox on startup of first hit.

Hawk Baker (Follow-up)
• Increased launch height.
• Reduced mid-combo horizontal blowback scaling.

Hoof Stomp (Follow-up)
• Increased base damage scaling.

Elk Hunt
• Increased base damage scaling.
• Reduced startup.

Elk Hunt (Follow-up)
• Increased base damage scaling.

RTL
• No longer consumes stamina when performed as a cancel during the startup of certain special moves.
• Reduced damage.

Tyrant Barrel
• No longer consumes stamina when performed as a cancel during the startup of certain special moves.
• Clean Hit conditions are now more lenient.
• Fixed an issue where the input priority was higher than all versions of RTL.

Bedman?

Balance Intentions

The error 6E state now persists after an Area Shift, making it easier for Bedman? to stay on the offense.

It’s more difficult for the opponent to interrupt a string using anything other than reversals after Bedman? cancels the last hit of Crouching HS into a special move. Crouching P can now combo into call 4B3, making it easier to enter error 6E state from a jab.

Super Jump
• Fixed an issue where it was impossible to perform the command movement under certain conditions.

Special Movement
• Bedman? can now begin dashing more quickly than before.
• Now able to be canceled into normals and special moves more quickly as a result.

Crouching P
• Increased attack level.
• Increased recovery.

Forward P
• Expanded upper hitbox.

Crouching K
• Reduced startup.

Far Standing S
• Added tumble effect on aerial hit.

Standing HS
• Expanded upper hitbox.

Forward HS
• Increased wall break value incurred.

Crouching HS
• Reduced attack level of the final hit.
• Fixed an issue where Red Roman Cancel was impossible under certain conditions.

error 6E
• The error 6E state now persists even after an Area Shift.
• This resets the time until the follow-up attack triggers.

Aerial call 4BA
• Reduced the amount of Tension Gauge consumed.
• Incurs less Negative value.

call 4B3
• Reduced startup.
• Reduced horizontal blowback distance.

call 13C
• Fixed an issue where the Tension Gauge would be drained even if canceled before the time freeze effect.

call 4CC
• Reduced damage.
• Expanded hitbox.

Asuka R#

Balance Intentions

As little time has passed since Asuka’s release compared to other characters, he has received fewer changes.

The opponent no longer techs upon landing after getting hit by Aquila Metron, making the situation more advantageous for Asuka after it hits. It now works well as a finisher for combos in addition to its function as a reversal.

Backstep
• Reduced lower hurtbox.

Delayed Tardus Metron
• Fixed an issue where the attack would remain on screen under certain conditions.

Aquila Metron
• No longer triggers grounded tech on landing.

Source: Guilty Gear

Damien Seeto

Home > News

Madden 24 Servers Down for Maintenance This August 24 (Update 4)

EA has pulled the Madden 24 servers down on all platforms this August 24. Players can expect all online modes to be inaccessible during this time.

Madden 24 Servers Down for Maintenance Schedule for August 24:

Update 4: EA has announced that servers are now back online (for real).

Update 3: EA has announced that they are aware of the servers issues.

Update 2: While EA has said that maintenance is over, multiple reports of players unable to connect and login have surfaced. We’ll update the article as more news develops.

Update on Maintenance: EA has announced that maintenance is now over.

Update : EA has indeed released a new patch for the game, which you can read about here.

Here’s the announcement from EA regarding today’s downtime:

Server maintenance for Madden NFL 24 is scheduled for 6:00 AM ET tomorrow, Thursday, August 24th.

📌 During this time, all online modes will be brought offline.

📌Solo Battles will be gated at 5:30am ET

A update will be provided when maintenance is completed. Thank you!

No actual timeframe has been given, but if this is anything like past maintenance outages, expect it to last for at least 2-4 hours. We’ll update the article once we know more, or if maintenance is over. No word yet on whether we’ll see a patch be released during the maintenance period, but if one does drop, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Mobile Suit Gundam Battle Operation 2 Update 1.71 Out This Aug. 24 for More New Content

Bandai Namco has fired out Mobile Suit Gundam Battle Operation 2 update 1.71 (PS5 version 1.071) today for all platforms. This update includes more songs and other new content. Read on for the Mobile Suit Gundam Battle Operation 2 August 24 patch notes down below.

Mobile Suit Gundam Battle Operation 2 Update 1.71 | Mobile Suit Gundam Battle Operation 2 Update 1.071 | Mobile Suit Gundam Battle Operation 2 August 24 Patch Notes:

■Updates
ver.0171.1557
■Store related
  • ◎“Premium Sound & Token Pack” is now on sale!
  • ⇒ This pack contains “10 tokens” and BGMs from Gundam series.
    You can set the Premium Sound as your battle BGM in “BGM customize”.
  • ※For more details about “BGM customize”, please click here.
■OST and songs included in the pack
BGMs Titles
・Sasso-taru CHAR :Mobile Suit Gundam
・Senshi :Mobile Suit GUNDAM The 08th MS Team
・THUNDERBOLT Main Theme :Mobile Suit Gundam Thunderbolt
・Kaku no Sora :Mobile Suit Gundam 0080 War in the Pocket
・ASSAULT WAVES :Mobile Suit Gundam 0083 Stardust Memory
・MOBILE SUIT Sen :Mobile Suit Zeta Gundam
・Shido! Double Zeta :Mobile Suit Gundam ZZ
・Main Title :Mobile Suit Gundam: Char’s Counterattack
・UNICORN :Mobile Suit Gundam Unicorn
・Vigilante :Mobile Suit Gundam Narrative
・Noisy Fairy :Gundam Battle Operation: Code Fairy
・To Yet Survive :Gundam Battle Operation: Code Fairy
・Witch of War :Gundam Battle Operation: Code Fairy
・Earth Spirit :Gundam Battle Operation: Code Fairy
・Serial Sniper :Gundam Battle Operation: Code Fairy
・Witch Hunt :Gundam Battle Operation: Code Fairy
・Battle Space “SPACE COLONY” :Gundam Battle Operation Next
・Battle Space “METROPOLIS” :Gundam Battle Operation Next
・Battle Space “CANYON” :Gundam Battle Operation Next
・FINISH OFF :Gundam Battle Operation Next
■How to purchase the pack
  • ①Purchase from Store in game
  • Store can be found in the H.A.R.O. menu
  • ②By PlayStation™Store
  • You can also buy from here.
  • ※Every account can purchase ONCE ONLY.
■Unit adjustment
◎Various Parameter Adjustments are implemented.  ※For details, check here.
◎Results of various parameter adjustments from 07/27/2023 [JST] are announced.  ※For details, check here.
■Quick Match related
  • ◎Event “Special match” is now available for Quick Match.
  • ⇒ Special match will have unusual starting, relay point, base position, etc in some maps for a limited period.
    This event is only available during the period of Temporary Special Directive.
  • ⇒ Here is the set up of each map.
  • Period:
    [PDT] 08/23/2023 22:00 – 09/06/2023 21:59 [Scheduled]
    [CEST] 08/24/2022 07:00 – 09/07/2023 06:59 [Scheduled]
◎Port Base (filled with water)
◎Tropical Desert
◎Deserted City
■Application Data Update
■Supply Drop Lineup Update Notice
※For details, check here.
■New Materials for exchange are added to Recycle Counter.
⇒ Information about newly added materials
  • ■Unit
  • ・★★GM III Powered FA LV1–2 added
  • ※The materials mentioned above will be available at Recycle Counter for 2 days, from [JST] 08/24/2023 – 08/25/2022.
■Some materials have been excluded from the Supply Drop Lineup.
※For Details, click here.
■Rating Match/Quick Match Game Modes are updated.
※There may be differences about the game mode with the information above, which were introduced during the previous update regarding [Possible Game Modes].

■Weekly Weekend Battle Schedule
Weekend Battle Schedule Special Rules
[PDT] 08/24/2023 12:00 – 08/25/2023 11:59
[CEST] 08/24/2023 21:00 – 08/25/2023 20:59
“Mix-Up”, “Simple Battle”, “Shuffle Target”,
“Brawl Match”, “Duel Match” will be held every two hours.
[PDT] 08/25/2023 12:00 – 08/26/2023 11:59
[CEST] 08/25/2023 21:00 – 08/26/2023 20:59
[PDT] 08/26/2023 12:00 – 08/27/2023 11:59
[CEST] 08/26/2023 21:00 – 08/27/2023 20:59
■Next Clan Match Schedule
Please refer, here for the next Clan Match schedule and reward collection period.
For an overview of the Clan Match, please refer here.
■Fixes
  • ◎Units
  • ・About the bug of “Hyaku-Shiki Kai Ground Type”, showing a reflected animation and “RESIST” on the attacker’s reticle which has been fixed.
  • ・About “Psycho Doga”, the bullet model of the sub-weapon “Missile” wasn’t displayed appropriate and now is fixed.
  • ・About “Sinanju Stein (ZA)”, the skill “Active Purge” did not work correctly in certain situations and now is fixed.
  • ◎Battle
  • ・About the support request “EMP”, a voice was played to encourage the pilot to evacuate if the MS was in the Impact area of the EMP requested by the user’s forces, even though the EMP rounds are a support request that has no effect on the user’s forces and now is fixed.
  • ◎Battle Simulator
  • ・In the mission “Ghost of Solomon”, funnels or some other weapons were sometimes locked on to areas where there were no enemy MS and now is fixed.

Source: Battle Operation

Damien Seeto

Home > News

AEW Fight Forever Update 1.003 Out this Aug. 24 for Stadium Stampede (Update)

Developer Yuke’s has released AEW Fight Forever update 1.003 on all platforms today. The patch is a new update that will bring the new Stadium Stampede mode into the game. Check out the AEW Fight Forever August 24 patch notes down below.

AEW Fight Forever Update 1.003 Patch Notes | AEW Fight Forever August 24 Patch Notes:

Update: Official patch notes are now here!

Stadium Stampede mode is part of today’s FREE update for AEW: Fight Forever. Today’s update includes several overall gameplay fixes to ensure fair competition:

Fixes on all platforms:

Fixed problem with overlapping models in tag team and title taking scenes.
Modified Tag team finisher so that it can be triggered if one of the team is in Special state.
Fixed an error in the area of pain caused by damage.
Fixed sliding problem when climbing a barricade while holding a weapon.
Fixed being able to grapple with rudder in between.
Fixed dizzying when starting a grapple.
Button/control settings are now saved after cancelling CBR wrestler selection and going back into it.
Fixed issue of being unable to break a pin using a weapon attack.
Fixed clipping that occurred when grappling while climbing a ladder.
Corrected display of error codes in the Switch Error dialog.
Fixed issue of John Silver’s signature move failing.
Fixed a bug that caused Falls Count Anywhere AIs to repeatedly perform apron slams at ringside.
Fixed AIs getting stuck in a grapple in tag team.
Fixed AI getting stuck when AIs dash kick each other and miss.
Fixed a bug that allowed users to carry a burning table.
Fixed AI sometimes not being able to break the pin during 3-way matches.
The following wrestlers have been corrected so that they do not jump over the ropes when entering the ring from the apron: Luchasaurus/ Nyla Rose/ Riho/ Kris Statlander/ Thunder Rosa/ Yuka Sakazaki.
Fixed defender not getting up after repeatedly performing an Awakening taunt.
Fixed that the Finisher guide is not displayed as a wrestler is leaned onto a rope.
Fixed Sliding Lariat not hitting.
Cornered Shoulder Thrusts animation now terminates on down.
Fixed issue where a ladder that fell on table contact during an online match could not be picked up.
Fixed running counter signatures not activating when touching a third party during setup.
Fixed AI not attacking when side-by-side on apron.
Fixed AI not performing moves in enemy corners in tag team matches.
Fixed AI activating springboard when teammate is submitting in tag team matches.
Online, when holding a two-handed weapon, fixed animation of still holding the weapon after being attacked or dropping the weapon.
Fixed running counter move warping position.
Fixed AI repeatedly changing target in tag match.
Fixed AI diving on hanging opponent in CBR.
Fixed hit collision timing on blows of move Spinning Sole Butt 3.
Fixed CMPunk combos not connecting.
Fixed clipping in setup action when there is a height difference.
Fixed attacks not hitting against the middle rope lean.
Fixed attack not hitting easily after grapple turnaround.
Fixed attacks not hitting easily in CBR and hanging state.
Fixed a symptom that sometimes did not count pinfalls in 4 Way Match.
Fixed barricade reaction not triggering when attacking from the side or leaning against a barricade.
Fixed clipping issue on weapon with Rear Shotgun Dropkick.
Fixed Attire being released when checking Wrestler Info.
Modified to prevent Andrade El Idolo from jumping over the ropes when entering the ring from the apron.
Fixed guide HUD not showing up immediately after going into corner leaning position.

Additional fixes on Nintendo Switch:

Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where all pause widgets were being created every time you pressed pause. Reusing widgets instead.
Fixed crash when moving from the main menu to the private match screen.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.

Additional fixes on PC:

Fixed an issue where keyboard input was not included in party game mode.
Selected costumes for roster fighters are now always visible in the Online Match select screen.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that prevented lobby members’ names and icons from being displayed.
Fixed a bug where INVITED party users would appear offline.

Additional fixes on PS4:

Disabled the ability to cancel a match in private matches.
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where every time another player joined the matchup screen, the player would reset all the player textures. Now textures don’t reset if the players don’t change.
Fixed a crash during 4-way or 2v2. Added texture pool limit to these game modes.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug with CrossGen where entrance scenes were out of sync.

Additional fixes on PS5:

Disabled the ability to cancel a match in private matches.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed it so Records data size does not exceed initial value.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug where wrestlers could be seen sliding at the start of a match.
Fixed a bug with CrossGen where entrance scenes were out of sync.

Additional fixes on Xbox One:

Fixed an issue where Message Dialog was disabled when player leaves/disconnects. An [Online Party Member leave] prompt is now displayed.
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where every time another player joined the matchup screen, the player would reset all the player textures. Now textures don’t reset if the players don’t change.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where the user would not normally join the party when accepting a console invite during an exhibition match.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Correct error message is now displayed when trying to join a full party.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that sometimes caused a crash when suspending a match.
Fixed bug where client automatically gets cancelled when Private Match is selected at the main menu.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug that prevented spectators of a Private Match from opening the Pause Menu.
Fixed a problem in online matches where if a match ended with the dialog open, the dialog would remain visible.
Fixed a bug with CrossGen where entrance scenes were out of sync.

Additional fixes on Xbox Series S|X:

Fixed an issue where Message Dialog was disabled when player leaves/disconnects. An [Online Party Member leave] prompt is now displayed.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where the user would not normally join the party when accepting a console invite during an exhibition match.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Correct error message is now displayed when trying to join a full party.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that sometimes caused a crash when suspending a match.
Fixed bug where client automatically gets cancelled when Private Match is selected at the main menu.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug that prevented spectators of a Private Match from opening the Pause Menu.
Fixed a problem in online matches where if a match ended with the dialog open, the dialog would remain visible.
Fixed a bug with CrossGen where entrance scenes were out of sync.

New attires for:

Mox
Jericho
Wardlow
Trent
Luchasaurus
Jade
Sting


While Yuke’s has not released patch notes yet, we do know that the Stadium Stampede mode launches today. This is a Battle Royale mode that takes place in a huge stadium. It is a free download and 30 wrestlers can compete to win. Check out the details from the YouTube video below.

We will update this post as soon as we can if proper patch notes are revealed. Keep it locked at MP1st for more news about AEW Fight Forever in the future.

Damien Seeto

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Monster Hunter Rise Update 16.00 Drops for PlayStation and Xbox This August 24

Capcom has released Monster Hunter Rise update 16.00 on PlayStation and Xbox platforms, and this is the expected final update that was released on Switch and PC earlier this year. Read on for the official MH Rise update patch notes for August 24 below.

Monster Hunter Rise Update 16.00 Patch Notes | MH Rise Update 16.0.0.0 Patch Notes:

Required Space (only this update)

Xbox X|S: 2.5 GB
Xbox One: 2.3 GB
Windows: 2.4 GB
PS5: 2.57 GB
PS4: 2.5 GB

Major New Features

Added story elements
  • New monsters
  • New afflicted monsters
  • New Risen elder dragons
  • New quests
  • The level cap of Anomaly Investigations has increased
  • Special Investigations have been added as the final difficulty level for Anomaly Investigations
  • New monsters appearing in Anomaly Investigations
  • New weapon trees, armor, and layered armor
  • New skills and decorations
  • New Augmentations at the Smithy
  • New skills can be earned when augmenting armor
  • Armor upgrade level cap will be raised
  • You can now earn extra bonuses when expanding the Anomaly Slots on a weapon
  • New Melding Pot method at the Market
  • New prizes added to the Lottery
Added system elements
  • The maximum number of Anomaly Investigations you can own has been increased to 200
  • New Guild Card titles
  • New Badges of Heroes added
  • New “Hunter Loadout” feature added to the item box.
  • New feature to enable/disable “Sale BGM” at the housekeeper.
  • Latin American Spanish now supported via the Options > Language menu.

That’s about it. Don’t forget, this is expected as the last title update for the game, so outside of emergency fixes, this is it for Monster Hunter Rise.

Source: Monster Hunter

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant: Devs Submitting Game for Release and Squashing Last-Minute Bugs

We’re almost at the end of August and sadly, there’s still no release date set for upcoming free-to-play shooter, XDefiant. If you’re frustrated at the lack of news, you’re not the only one, and thankfully, Ubisoft is aware of it.

Over on Twitter, XDefiant Executive Producer Mark Rubin tweeted a statement about the game’s status. While there’s still no release date just yet, Rubin did mention that they are in a phase of submitting the game for release and are squashing last-minute bugs.

Read on for Rubin’s entire statement:

Hey All! I know it’s been quiet and I apologize for that. We’re in a phase where we are submitting XDefiant for release and squashing any last-minute bugs. And on a new IP (i.e., not a sequel to a sequel to a sequel…) we are taking the time to get those steps right. I love how excited everyone is about our game. We’ve reached many more people than we ever expected already, and I share your frustration on just wanting to be able to play. But unlike what my Mom thinks, making a game isn’t all fun and games. And not every part of the process is as fun as others. But there is light at the end of the tunnel. The team is hard at work, and we are making progress everyday to get the game in your hands as soon as it’s ready. Thank you again to everyone for being fans of our game and I hope to see you all soon in game.

Hopefully, this means that we’ll be getting the game in September at least. Once we know more, we’ll be sure to let our readers know.

More XDefiant Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Naraka Bladepoint Update 1.011 for August 23 Slices Out for Nier Patch 2

Naraka Bladepoint update 1.011 is out now on all platforms, and this is the second part of the Nier crossover content drop. Read up on everything new in the official Naraka Bladepoint August 23 patch notes.

Naraka Bladepoint Update 1.011 Patch Notes | Naraka Bladepoint New Update Patch Notes for August 23:

Size: 5GB (PS5)

Hero Adjustments

I. Tianhai

Adjusted Tianhai’s jump-and-smash response when activating [Titan’s Call] and all its talents. The trigger is changed from “button press” to “button release,” allowing Tianhai to deactivate the Ultimate without using the jump-and-smash.

II. Other Optimizations and Adjustments

  • Optimized the display of skill icons such as [Flash: Repeat], [Demonic Strike], and others when they have no uses remaining.
  • Optimized the collision for skills such as [Healing Ray], [Tai Chi Teleport], [Demonic Aid: Teleport], and more.
  • Reworked collision logic for teleport skills such as [Flash], [Flying Edge], and more, reducing issues of being unable to teleport to the intended location due to special circumstances and complex scenes.
  • Slightly expanded the interactive range of the Soul Vessel generated by Tessa’s Ultimate.

Weapon Adjustments

I. Greatsword and Polesword

  • Adjusted the release method of Congeneric Charged Moves. After a combo, you now need to tap Horizontal or Vertical Strike again to trigger the next Move.
  • Optimized the animations for the movements of Congeneric Charged Shots.

Souljade Adjustments

I. Dual Halberds Souljade

Adjusted the release method of [Dragonlike Might]. It now requires tapping Horizontal or Vertical Strike again when on the ground to trigger the next Airborne Move.

In-game Adjustments

I. New Morale Challenge in Capture the Spirit Well

Changed the second round of Morale Challenge to Capture the Flag.

Rules: When the Morale Challenge starts, a flag will spawn in the middle of the battlefield. Players have to capture the flag, go to any of their Spirit Well areas, and stay there for 10 seconds to successfully deliver the flag and increase their team’s Morale. The team with higher Morale will win the rewards for that round.

II. New Custom Settings in Capture the Spirit Well:

  • Total points required to win;
  • Rebirth countdown time;
  • Points gained per kill;
  • Morale Boost toggle;
  • Bounty toggle;
  • Block Morus’ Blessing toggle;
  • Spirit Well toggle, allowing the disabling of any Spirit Well;
  • Money Tree toggle, allowing the disabling of any Money Tree.

III. Feature Optimizations

Optimized Rebirth
When you interact with Soul Altars as a soul, you will now respawn where your soul is instead of a random location.
Added Remains’ Mark
When you release your soul, your Remains location will be marked automatically and will be seen by your teammates. The mark works the same way as destination marks, and can be aimed at or canceled.
You can now drag to adjust weapon positions in your Weapon Bag.
After dragging, the Weapon Bag’s sorting rule changes to free sorting. Tapping the Sort by Quality button restores it to sorting by quality.

IV. BOT Mode Adjustments

Optimized the pace of battle in BOT Mode, slightly reducing the chance of multiple AI opponents appearing simultaneously.

V. Capture the Spirit Well Adjustments

  • Increased the price of the [Dreadful Wail] Souljade at the Rift Dealer in Capture the Spirit Well to 25,000 Dark Tide Coins.
  • Postponed the first Morus’ Blessing.

Out-game Adjustments

I. Custom Room Adjustments

Added Musical Practice Mode—Unchained Melody

  • A new mode titled “Unchained Melody” has been added to the Custom Room gameplay. Based on the solo Bloodbath mode, it features instruments placed in the scene (with obvious visual effects prompting their locations), which you can head to and play music.

New Option Added

  • In all game modes, added new option of disengagement.
  • In the settings of The Bloodbath mode, added new option of Grappling Hooks Cost, which is turned on by default.

II. New Feature: Social Tags

You can now set personal social tags in your friend list, so your friends can know you better.
III. Buying and Selling Cosmetics on Steam is now available

[Star-Collections] are available to purchase in the Steam Community Market. However, the initial set of items is only usable in-game on the Chinese servers. In the in-game Star-Colletion page, you can add them in Steam Inventory or retrieve them.

  1. You have to add the in-game items into the Steam Inventory to trade them.
  2. Players below Lv.10 cannot add items into the Steam Inventory.

For more details about this please see our FAQ post here: https://www.narakathegame.com/news/update/20230823/33459_1106117.html

IV. Free Training Modifications

  • AI opponents in combo practice will initiate Disengage when their Disengage points are full.
  • Resist Disengagement practice is removed.
//Dev notes: This change makes AI opponents attempt to both Dodge and Disengage, better simulating real situations and streamlining practice types.

V. Congeneric Skill Preview added on Weapons Page

Added preview icons for Congeneric Skills in the weapon advantage section of the Weapons Page. Tap these icons to view the description and related videos of Congeneric Moves.

VI. Weekly Quest Adjustments

Adjusted weekly quests related to dealing damage and defeating enemies using specific Heroes, so that new players with only free Heroes can also complete these quests.

VII. Baize’s Blessing

  • Added the end time of the current round of Baize’s Blessing.
  • On Baize’s Blessing page, added the preview of available rewards in the Baize Shop.

Store Updates

I. New Packs

Newly added Justina Gu exclusive Pack [A2 Pack (Justina Gu)], including Justina Gu Legendary Outfit [Automata·A2], Epic Hairstyle [Automata·A2 Hairstyle], Spear Legendary Skin [Automata·Type-4O Spear]. Standard price: 4,100 Gold; Now: 2,600 Gold.

Newly added Tessa exclusive Pack [Kainé Pack (Tessa)], including Tessa Legendary Outfit [Replicant·Kainé], Legendary Hairstyle [Replicant·Kainé Hairstyle], Dual Blades Legendary Skin [Replicant·Kainé’s Blades]. Standard price: 4,100 Gold; Now: 2,600 Gold.
II. New Discounts

  1. Newly added Polesword Legendary Skin [Automata·Type-3 Lance]. Standard price: 1,800 Gold; Now: 1,500 Gold.
  2. Newly added Viper Ning Legendary Pose [Swing the Sword]. Standard price: 900 Gold; Now: 750 Gold.
  3. Newly added Tessa Legendary Pose [Swordplay]. Standard price: 900 Gold; Now: 750 Gold.
  4. Newly added Justina Gu Legendary Outfit [Automata·A2]. Standard price: 1,800 Gold; Now: 1,500 Gold.
  5. Newly added Justina Gu Epic Hairstyle [Automata·A2 Hairstyle]. Standard price: 500 Gold; Now: 400 Gold.
  6. Newly added Spear Legendary Skin [Automata·Type-4O Spear]. Standard price: 1,800 Gold; Now: 1,500 Gold.
  7. Newly added Tessa Legendary Outfit [Replicant·Kainé]. Standard price: 1,800 Gold; Now: 1,500 Gold.
  8. Newly added Tessa Epic Hairstyle [Replicant·Kainé Hairstyle]. Standard price: 500 Gold; Now: 400 Gold.
  9. Newly added Dual Blades Legendary Skin [Replicant·Kainé’s Blades]. Standard price: 1,800 Gold; Now: 1,500 Gold.

III. Discounts End

  1. Feria Shen Legendary Hairstyle [Creatures Myth·Bliss] has returned to its standard price of 800 Gold.
  2. Tarka Ji Legendary Hairstyle [Creatures Myth·Scorched] has returned to its standard price of 800 Gold.
  3. Valda Cui Legendary Hairstyle [Creatures Myth·Nocturne] has returned to its standard price of 800 Gold.
  4. Viper Ning Legendary Outfit [Automata·2B] has returned to its standard price of 1,800 Gold.
  5. Viper Ning Epic Hairstyle [Automata·2B Hairstyle] has returned to its standard price of 500 Gold.
  6. Greatsword Legendary Skin [Automata·Virtuous Treaty] has returned to its standard price of 1,800 Gold.
  7. Wuchen Legendary Outfit [Automata·9S] has returned to its standard price of 1,800 Gold.
  8. Wuchen Legendary Accessory [Automata·Camouflage Goggles] has returned to its standard price of 1,200 Gold.
  9. Wuchen Epic Hairstyle [Automata·9S Hairstyle] has returned to its standard price of 500 Gold.
  10. Katana Legendary Skin [Automata·Cruel Oath] has returned to its standard price of 1,800 Gold.
  11. Tessa Legendary Outfit [Noir Sash] has returned to its standard price of 1,800 Gold.
  12. Tessa Legendary Hairstyle [Unfazed] has returned to its standard price of 800 Gold.
  13. Dual Halberds Legendary Skin [Lunar Call] has returned to its standard price of 1,500 Gold.

IV. New Items in Spectral Silk Store

  • Newly added Yueshan Legendary Outfit [Replicant·Nier] with a price of 18,000 Spectral Silk.
  • Newly added Yueshan Epic Hairstyle [Replicant·Nier Hairstyle] with a price of 5,000 Spectral Silk.

Client Optimization

Optimized the rendering performance of fuzzy materials.

Bug Fixes

I. Hero-related Bugs

  • Fixed an issue where Tarka Ji, after activating the Ultimate, would exhibit abnormal Dodges when Countered in certain situations.
  • Fixed an issue where the camera would abnormally rotate when Tessa activated the Ultimate with the locked camera enabled.
  • Fixed the incorrect pause of Rage recovery after Tessa uses her Ultimate [Enchant: Bite].

II. Weapon-related Bugs

Fixed an issue where the display of collection points for the Longsword Skin [Duplicate·Moonrise] was incorrect.

III. Battle-related Bugs
1. Fixed an issue where the Longsword Souljade [Whirlwind] did not take effect when equipped.

IV. Showdown Bugs
1. Fixed an issue in the Enigma Domain: Shadowjade Mine, where the portal from Gamma Mine to Shadowjade Mine might spawn in the wrong location and did not display the boss prompt.

V. Outfit-related Bug
1. Fixed an issue of the out-game animation of Valda Cui’s Extreme Outfit [Merfolk Finery].
That’s about it. If a new patch is released, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Granblue Fantasy Relink Hands-on Preview – A Classic Take on a Mobile Hit

Ever heard of Granblue Fantasy? You’d be forgiven if you haven’t, as the mobile game has a much larger draw in Japan. While it is a free-to-play game, it has nonetheless grossed hundreds of millions of dollars in revenue since its release in 2014. That kind of lucrative success naturally lends itself to expansion into other forms of entertainment. While a 2.5D fighting game dubbed Granblue Fantasy Versus released in 2020, developer Cygames has been busy working on a more traditional RPG, called Granblue Fantasy Relink. MP1st was invited to be among the first to get some hands-on time with this upcoming title, and fans will want to check out our impressions.

Co-Op Friendly, Easy to Play

Granblue Fantasy Relink is a real-time RPG, with co-operative options for up to four players. While we couldn’t check out co-op this time around, we did play a good chunk of the game which included regular enemies and a couple of bosses. Combat mostly occurs with regular moves, but each character also has at least four special moves which have cooldown timers, and are executed by holding a shoulder button and pressing a face button. Occasionally, two characters can pair up to perform a combo move, while much less frequently all four characters in the party can sync up and unleash an ultimate move against their foes.

It’s unclear what difficulty level we were playing at, but we get the feeling that Cygames is aiming to make this an accessible, relatively straightforward RPG that anyone can pick up and play, and enjoy an original story set in the Granblue Fantasy universe with both new and returning characters. Maybe it’s something you play when you’ve beaten any new content released on the mobile game, to help pass the time until the next drop. It should also be fine for those unfamiliar with the franchise to pick this up, as the story will stand on its own.

Experienced Audiovisual Teams

The demo ran for about twenty minutes or so, and was also likely the same build as what will be seen at Gamescom. With the game due out later this year, there appeared to be plenty of polish, with a good art style befitting of Granblue Fantasy and a soundtrack that reminded me of classic RPGs. With the likes of Composer Nobuo Uematsu and Artist Hideo Minaba closely involved, if nothing else, Relink is all but guaranteed to look and sound great.

We played the demo on a PS5, and things ran pretty well. With Cygames using the older Unreal Engine 4 (perhaps due to the fact that development started on this game as far back as 2016, if not further), it’s not exactly a cutting-edge, showcase-worthy game, but it’s more than serviceable as a smooth-playing JRPG that’s easy to get into.

A Well-Established Universe

Not much of the story was revealed during this play session, but we do know that it takes place in a location that is separate from the world that has been built up in the main mobile game. Some characters from that game will appear here, though which ones have yet to be confirmed. Gran and Djeeta, the main playable characters from the mobile game, will be here, which is sure to please fans.

I’ll admit I have not played Granblue Fantasy before, but after having played a bit of Relink, I will say my interest in the mobile game is piqued. The soundtrack and art style are enjoyable, and even if the game itself ends up as a safe RPG with only a combo system as is main differentiator, then fans of the nine-year-old mobile franchise should be pleased.

Granblue Fantasy Relink appears to be a fairly standard RPG combined with the popular franchise, in an easy-to-digest format that most gamers will enjoy. The combo system may help add some variety to combat, and the inclusion of notable characters will no doubt please fans. If Cygames can deliver a solid experience, then perhaps more Granblue titles will be on their way before we know it (and, ostensibly, sooner than seven years after the initial announcement). Watch out for Granblue Fantasy Relink when it launches on PlayStation 5, PlayStation 4, and Windows later this year.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Naraka Bladepoint Down for Server Maintenance This Aug. 23

If you’re noticing Naraka Bladepoint down reports surface this August 23 (August 24 for those outside the US), it’s not just you, as 24 Entertainment has pulled the game’s servers for scheduled maintenance.

Naraka Bladepoint Down for Server Maintenance Schedule for Aug. 23:

Here’s the announcement from the devs:

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from August 23th, 2023 at 23:00 (UTC) to August 24th, 2023 at 03:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.

That’s 7 pm ET/4 pm PT, and will run until 11 pm ET/8 pm PT.

If there are any changes to the downtime, we’ll be sure to update the article to reflect the changes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Naraka Bladepoint Update 1.010 for August 23 Released for Nier Crossover Patch 2

NetEase has released Naraka Bladepoint update 1.010 this August 23 on all platforms, and this is for the second patch of the Nier crossover content drop. Read on for what’s new in the Naraka Bladepoint new update patch notes.

Naraka Bladepoint Update 1.010 Patch Notes | Naraka Bladepoint August 23 Patch Notes:

Hero Adjustments

I. Tianhai

Adjusted Tianhai’s jump-and-smash response when activating [Titan’s Call] and all its talents. The trigger is changed from “button press” to “button release,” allowing Tianhai to deactivate the Ultimate without using the jump-and-smash.

II. Other Optimizations and Adjustments

  • Optimized the display of skill icons such as [Flash: Repeat], [Demonic Strike], and others when they have no uses remaining.
  • Optimized the collision for skills such as [Healing Ray], [Tai Chi Teleport], [Demonic Aid: Teleport], and more.
  • Reworked collision logic for teleport skills such as [Flash], [Flying Edge], and more, reducing issues of being unable to teleport to the intended location due to special circumstances and complex scenes.
  • Slightly expanded the interactive range of the Soul Vessel generated by Tessa’s Ultimate.

Weapon Adjustments

I. Greatsword and Polesword

  • Adjusted the release method of Congeneric Charged Moves. After a combo, you now need to tap Horizontal or Vertical Strike again to trigger the next Move.
  • Optimized the animations for the movements of Congeneric Charged Shots.

Souljade Adjustments

I. Dual Halberds Souljade

Adjusted the release method of [Dragonlike Might]. It now requires tapping Horizontal or Vertical Strike again when on the ground to trigger the next Airborne Move.

In-game Adjustments

I. New Morale Challenge in Capture the Spirit Well

Changed the second round of Morale Challenge to Capture the Flag.

Rules: When the Morale Challenge starts, a flag will spawn in the middle of the battlefield. Players have to capture the flag, go to any of their Spirit Well areas, and stay there for 10 seconds to successfully deliver the flag and increase their team’s Morale. The team with higher Morale will win the rewards for that round.

II. New Custom Settings in Capture the Spirit Well:

  • Total points required to win;
  • Rebirth countdown time;
  • Points gained per kill;
  • Morale Boost toggle;
  • Bounty toggle;
  • Block Morus’ Blessing toggle;
  • Spirit Well toggle, allowing the disabling of any Spirit Well;
  • Money Tree toggle, allowing the disabling of any Money Tree.

III. Feature Optimizations

Optimized Rebirth
When you interact with Soul Altars as a soul, you will now respawn where your soul is instead of a random location.
Added Remains’ Mark
When you release your soul, your Remains location will be marked automatically and will be seen by your teammates. The mark works the same way as destination marks, and can be aimed at or canceled.
You can now drag to adjust weapon positions in your Weapon Bag.
After dragging, the Weapon Bag’s sorting rule changes to free sorting. Tapping the Sort by Quality button restores it to sorting by quality.

IV. BOT Mode Adjustments

Optimized the pace of battle in BOT Mode, slightly reducing the chance of multiple AI opponents appearing simultaneously.

V. Capture the Spirit Well Adjustments

  • Increased the price of the [Dreadful Wail] Souljade at the Rift Dealer in Capture the Spirit Well to 25,000 Dark Tide Coins.
  • Postponed the first Morus’ Blessing.

Out-game Adjustments

I. Custom Room Adjustments

Added Musical Practice Mode—Unchained Melody

  • A new mode titled “Unchained Melody” has been added to the Custom Room gameplay. Based on the solo Bloodbath mode, it features instruments placed in the scene (with obvious visual effects prompting their locations), which you can head to and play music.

New Option Added

  • In all game modes, added new option of disengagement.
  • In the settings of The Bloodbath mode, added new option of Grappling Hooks Cost, which is turned on by default.

II. New Feature: Social Tags

You can now set personal social tags in your friend list, so your friends can know you better.
III. Buying and Selling Cosmetics on Steam is now available

[Star-Collections] are available to purchase in the Steam Community Market. However, the initial set of items is only usable in-game on the Chinese servers. In the in-game Star-Colletion page, you can add them in Steam Inventory or retrieve them.

  1. You have to add the in-game items into the Steam Inventory to trade them.
  2. Players below Lv.10 cannot add items into the Steam Inventory.

For more details about this please see our FAQ post here: https://www.narakathegame.com/news/update/20230823/33459_1106117.html

IV. Free Training Modifications

  • AI opponents in combo practice will initiate Disengage when their Disengage points are full.
  • Resist Disengagement practice is removed.
//Dev notes: This change makes AI opponents attempt to both Dodge and Disengage, better simulating real situations and streamlining practice types.

V. Congeneric Skill Preview added on Weapons Page

Added preview icons for Congeneric Skills in the weapon advantage section of the Weapons Page. Tap these icons to view the description and related videos of Congeneric Moves.

VI. Weekly Quest Adjustments

Adjusted weekly quests related to dealing damage and defeating enemies using specific Heroes, so that new players with only free Heroes can also complete these quests.

VII. Baize’s Blessing

  • Added the end time of the current round of Baize’s Blessing.
  • On Baize’s Blessing page, added the preview of available rewards in the Baize Shop.

Store Updates

I. New Packs

Newly added Justina Gu exclusive Pack [A2 Pack (Justina Gu)], including Justina Gu Legendary Outfit [Automata·A2], Epic Hairstyle [Automata·A2 Hairstyle], Spear Legendary Skin [Automata·Type-4O Spear]. Standard price: 4,100 Gold; Now: 2,600 Gold.

Newly added Tessa exclusive Pack [Kainé Pack (Tessa)], including Tessa Legendary Outfit [Replicant·Kainé], Legendary Hairstyle [Replicant·Kainé Hairstyle], Dual Blades Legendary Skin [Replicant·Kainé’s Blades]. Standard price: 4,100 Gold; Now: 2,600 Gold.
II. New Discounts

  1. Newly added Polesword Legendary Skin [Automata·Type-3 Lance]. Standard price: 1,800 Gold; Now: 1,500 Gold.
  2. Newly added Viper Ning Legendary Pose [Swing the Sword]. Standard price: 900 Gold; Now: 750 Gold.
  3. Newly added Tessa Legendary Pose [Swordplay]. Standard price: 900 Gold; Now: 750 Gold.
  4. Newly added Justina Gu Legendary Outfit [Automata·A2]. Standard price: 1,800 Gold; Now: 1,500 Gold.
  5. Newly added Justina Gu Epic Hairstyle [Automata·A2 Hairstyle]. Standard price: 500 Gold; Now: 400 Gold.
  6. Newly added Spear Legendary Skin [Automata·Type-4O Spear]. Standard price: 1,800 Gold; Now: 1,500 Gold.
  7. Newly added Tessa Legendary Outfit [Replicant·Kainé]. Standard price: 1,800 Gold; Now: 1,500 Gold.
  8. Newly added Tessa Epic Hairstyle [Replicant·Kainé Hairstyle]. Standard price: 500 Gold; Now: 400 Gold.
  9. Newly added Dual Blades Legendary Skin [Replicant·Kainé’s Blades]. Standard price: 1,800 Gold; Now: 1,500 Gold.

III. Discounts End

  1. Feria Shen Legendary Hairstyle [Creatures Myth·Bliss] has returned to its standard price of 800 Gold.
  2. Tarka Ji Legendary Hairstyle [Creatures Myth·Scorched] has returned to its standard price of 800 Gold.
  3. Valda Cui Legendary Hairstyle [Creatures Myth·Nocturne] has returned to its standard price of 800 Gold.
  4. Viper Ning Legendary Outfit [Automata·2B] has returned to its standard price of 1,800 Gold.
  5. Viper Ning Epic Hairstyle [Automata·2B Hairstyle] has returned to its standard price of 500 Gold.
  6. Greatsword Legendary Skin [Automata·Virtuous Treaty] has returned to its standard price of 1,800 Gold.
  7. Wuchen Legendary Outfit [Automata·9S] has returned to its standard price of 1,800 Gold.
  8. Wuchen Legendary Accessory [Automata·Camouflage Goggles] has returned to its standard price of 1,200 Gold.
  9. Wuchen Epic Hairstyle [Automata·9S Hairstyle] has returned to its standard price of 500 Gold.
  10. Katana Legendary Skin [Automata·Cruel Oath] has returned to its standard price of 1,800 Gold.
  11. Tessa Legendary Outfit [Noir Sash] has returned to its standard price of 1,800 Gold.
  12. Tessa Legendary Hairstyle [Unfazed] has returned to its standard price of 800 Gold.
  13. Dual Halberds Legendary Skin [Lunar Call] has returned to its standard price of 1,500 Gold.

IV. New Items in Spectral Silk Store

  • Newly added Yueshan Legendary Outfit [Replicant·Nier] with a price of 18,000 Spectral Silk.
  • Newly added Yueshan Epic Hairstyle [Replicant·Nier Hairstyle] with a price of 5,000 Spectral Silk.

Client Optimization

Optimized the rendering performance of fuzzy materials.

Bug Fixes

I. Hero-related Bugs

  • Fixed an issue where Tarka Ji, after activating the Ultimate, would exhibit abnormal Dodges when Countered in certain situations.
  • Fixed an issue where the camera would abnormally rotate when Tessa activated the Ultimate with the locked camera enabled.
  • Fixed the incorrect pause of Rage recovery after Tessa uses her Ultimate [Enchant: Bite].

II. Weapon-related Bugs

Fixed an issue where the display of collection points for the Longsword Skin [Duplicate·Moonrise] was incorrect.

III. Battle-related Bugs
1. Fixed an issue where the Longsword Souljade [Whirlwind] did not take effect when equipped.

IV. Showdown Bugs
1. Fixed an issue in the Enigma Domain: Shadowjade Mine, where the portal from Gamma Mine to Shadowjade Mine might spawn in the wrong location and did not display the boss prompt.

V. Outfit-related Bug
1. Fixed an issue of the out-game animation of Valda Cui’s Extreme Outfit [Merfolk Finery].
That’s about it. If a new patch is released, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Watch Over 4 Minutes of Little Nightmares 3 Gameplay Right Here

While Little Nightmares 3 was just unveiled just yesterday during gamescom Opening Night Live, Bandai Namco has revealed quite a lot of Little Nightmares 3 gameplay.

Obviously, if you don’t want anything spoiled at all, don’t watch it, as the game’s puzzles, ambience and enemy interactions are what makes the game special.

https://www.youtube.com/watch?v=gfzz7sUAK2M

Here’s more about the game straight from Bandai Namco:

LITTLE NIGHTMARES III follows the journey of Low and Alone, two friends looking for a way to escape The Nowhere – a whimsical & nightmarish world. As the two make their way through the Spiral, a cluster of disturbing and dangerous places, such as the Necropolis, they encounter signature elements that have made LITTLE NIGHTMARES so unique, from clever puzzles and dangerous threats to memorable creatures such as Monster Baby.

The sequel adds new variety to gameplay, where each character carries their own iconic item – a bow and arrow for Low and a wrench for Alone – that they will use to help them in their journey. Teamwork also brings a new element to LITTLE NIGHTMARES III. For the first time in the series, players can face their childhood fears with a friend, as the game will be playable in two-player online co-op. The game will be fully playable in single player as well, where players can choose Low or Alone while AI controls the second character.

Little Nightmares 3 is set for release sometime in 2024 on the PS4, PS5, Xbox One, Xbox Series X|S, Switch and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Granblue Fantasy Relink Releases Feb. 1, 2024; Different Editions Revealed

Cygames has announced that the anticipated RPG Granblue Fantasy Relink is launching on February 1, 2024. A simultaneous worldwide release is planned both in physical and digital formats for PlayStation 5 and PlayStation 4, but only in digital version for PC via Steam.

Alongside the announcement came a stunning Granblue Fantasy Relink release trailer that you can watch below. But one of the things that most fans are surely waiting for is the price range and the contents of the different editions that will be coming with the February 2024 launch. Currently, only the prices for the Asia region are revealed, but they should give you an idea on what to expect. The juicier part is the contents of each edition, and while they may be subject to change for the western releases, you can already see some very appealing items such as a Proto Bahamut figure and an artbook.

Granblue Fantasy Relink Prices and Editions:

Physical Formats:

Granblue Fantasy: Relink – Standard Edition

  • Suggested retail price:
    • Singapore: SGD 59.9
    • Indonesia: IDR 659,000
    • Malaysia: MYR 209
    • Thailand:THB 1,590
    • $59.99
  • Contents:
    • Granblue Fantasy: Relink Game
    • Granblue Special Item Set: Relink Pack*
      (*The inclusion of this bonus is limited to the first print run.)

Granblue Fantasy: Relink – Deluxe Edition

Granblue Fantasy: Relink – Deluxe Edition

  • Suggested retail price:
    • Singapore: SGD 94.9
    • Indonesia: IDR 1,068,000
    • Malaysia: MYR 329
    • Thailand: THB 2,490
    • $99.99
  • Contents:
    • Granblue Fantasy: Relink Game
    • Special Outer Box Featuring Unique Artwork
    • Special Artbook
    • Special Soundtrack CD
    • Postcard Set
    • In-game Items
      • Starter Item Pack
      • Color Packs 1–3
      • Weapon: False Sword of the Apocalypse
    • Granblue Special Item Set: Relink Pack*
      (*The inclusion of this bonus is limited to the first print run.)

Granblue Fantasy: Relink – Collector’s Edition

Granblue Fantasy Relink Collector’s Edition

 

  • Suggested retail price:
    • Singapore: SGD 179.9
    • Indonesia: IDR 2,038,000
    • Malaysia: MYR 609
    • Thailand:THB 4,690
    • $179.99
  • Contents
    • Granblue Fantasy: Relink Game
    • Proto Bahamut Figure
    • Sword of Eos Metal Charm
    • Special Outer Box Featuring Unique Artwork
    • Special Artbook
    • Special Soundtrack CD
    • Postcard Set
    • In-game Items
      • Starter Item Pack
      • Color Packs 1–3
      • Weapon: False Sword of the Apocalypse
    • Granblue Special Item Set: Relink Pack*
      (*Limited to the first print run)

Granblue Special Item Set: Relink Pack

Digital Formats:

PlayStation Store Pre-order Bonuses:

  • Grants Early Access to the game, which is scheduled to begin at midnight on January 29, 2024
  • In-game Items
    •  Stamina III and Enmity III Sigils

Granblue Fantasy: Relink – Standard Edition

  • Suggested retail price:
    • Singapore: SGD 59.9
    • Indonesia: IDR 659,000
    • Malaysia: MYR 209
    • Thailand: THB 1,590
    • $59.99
  • Contents:
    • Granblue Fantasy: Relink Game
    • Granblue Special Item Set: Relink Pack*
      (*Limited-time inclusion available for PlayStation 5 / PlayStation 4 versions only)

Granblue Fantasy: Relink – Special Edition

  • Suggested retail price:
    • Singapore: SGD 79.9
    • Indonesia: IDR 898,000
    • Malaysia: MYR 279
    • Thailand: THB 2,090
    • $79.99
  • Contents:
    • Granblue Fantasy: Relink Game
    • In-game Items
      • Starter Item Pack
      • Color Packs 2 and 3
      • Weapon: False Sword of the Apocalypse
    • Granblue Special Item Set: Relink Pack*
      (*Limited-time inclusion available for PlayStation 5 / PlayStation 4 versions only)

Granblue Fantasy: Relink – Digital Deluxe Edition (only for PlayStation 5 / PlayStation 4)

  • Suggested retail price:
    • Singapore: SGD 94.9
    • Indonesia: IDR 1,068,000
    • Malaysia:MYR 329
    • Thailand:THB 2,490
    • $99.99
  • Contents:
    • Granblue Fantasy: Relink Game
    • Digital Artbook & Soundtrack
    • In-game Items
      • Starter Item Pack
      • Color Packs 1–3
      • Weapon: False Sword of the Apocalypse
    • Granblue Special Item Set: Relink Pack*
      (*Limited-time inclusion available for PlayStation 5 / PlayStation 4 versions only)

Acting as a sequel of sorts to the hit mobile/browser game, Granblue Fantasy Relink is being developed by Cygames. No mention whether we’ll see an Xbox version, but if we hear anything about it, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warhammer Vermintide 2 Unleashes Necromancer Career October 19

If there’s one thing that isn’t lacking in Warhammer Vermintide 2 is dead bodies. That’s why the new career for Sienna, her fourth, makes perfect sense in the context of Fatshark’s dark fantasy first-person action game. The Necromancer career was announced during gamescom 2023 and will release on Steam, Xbox One, and PlayStation 4 on October 19.

The new cinematic trailer below sets the mood for the upcoming career, as twin sisters Sienna and Sofia start a skirmish where the former ends up inheriting powers allowing her to raise the dead. There are no details on how this class plays or what kind of skills she has, but an in-depth look should be revealed the closer we get to the launch date.

Joakim Setterberg, Lead Game Designer on Vermintide 2, had this to say about the reveal of the Necromancer class:

We really wanted to surprise our players with something unexpected yet plausible for Sienna, with a new play style based on Necromancy in the Warhammer Fantasy universe.

Warhammer Vermintide 2 released in 2018 and still holds a very respectable player base, one that has seen many content throughout the years, such as five additional adventure map campaigns, two game mode expansions, and four new careers, with more to come in the future.

Vitor Braz

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Warhammer 40K: Space Marine 2 Gameplay Featuring Combat Revealed at gamescom

At gamescom 2023 today, Focus Entertainment and Saber Interactive have revealed exclusive Warhammer 40K: Space Marine 2 gameplay footage, featuring a closer look at co-op gameplay and combat.

Watch the Warhammer 40K: Space Marine 2 gameplay trailer below:

The new Warhammer title puts players in the shoes of a hardened Space Marine, whose job is to protect humanity from “untold” extraterrestrial horrors. From the developers:

The galaxy is in peril. Entire worlds are falling. The Imperium needs you.

Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor’s warriors. Unleash deadly abilities and an arsenal of devastating weaponry to obliterate the relentless Tyranid hordes.

Hold at bay the horrors of the galaxy in epic battles on far-flung planets. Uncover dark secrets and drive back the everlasting night to prove your ultimate loyalty to humanity.

Heed the call of battle.
For there is only war.

Warhammer 40K: Space Marine 2 will be released on PC, PS5, and Xbox Series X|S in the winter of this year.

Ibrahim Kabir

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Nintendo Switch Adds Denuvo Security With New Tech to Prevent PC Emulators

Denuvo has partnered with Nintendo to provide the Denuvo security solution on the Nintendo Developer Portal, as an authorized Nintendo Switch middleware.

Denuvo is the first security partner to be added to the portal, where developers are now available to access Switch Emulator Protection to protect Switch games from piracy.

Denuvo says:

Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version. This can happen with any of the numerous games available on Nintendo Switch.

By blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period for monetization. The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy.

As with all other Denuvo solutions, the technology integrates seamlessly into the build toolchain with no impact on the gaming experience. It then allows for the insertion of checks into the code, which blocks gameplay on emulators.

Nintendo has been trying to prevent Switch emulation on PC for a while, and with this Denuvo partnership, it looks like the company is progressing in its efforts to stop its game from being pirated or played on other platforms through an emulator.

Source: Denuvo by Irdeto

Ibrahim Kabir

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FNAF: Security Breach Update 1.14 for August 23 Rolled Out, Patch Notes Listed

Steel Wool Studios has rolled out (Five Night at Freddy’s) FNAF: Security Breach update 1.14 (PS5 version 1.014) on all platforms, and this brings a host of fixes to the base game and also the free “Ruin” DLC released a few weeks ago. Read on for the full Five Nights at Freddy’s Security Breach patch notes for August 23 below.

FNAF: Security Breach Update 1.14 Patch Notes | Five Nights at Freddy’s: Security Breach Update 1.014 Patch Notes:

      • We’ve been getting reports of players experiencing black screens during in-game cinematics and jump scares. This is due to a corrupted settings file, and there is a simple workaround!
        1. Ensure that all mods are fully uninstalled
        2. Make sure to enable ‘Hidden files and folders’ on your PC
        3. Head to C:\Users\%USERNAME%\AppData\Local\fnaf9\Saved\SaveGames
        4. Delete or remove “PlayerSettingsSlot.sav” from folder
        5. This will simply reset your in-game settings. Your save files should not be affected.
      • If this issue still persists, please kindly contact us at www.steelwoolstudios.com/contact with more information.

    Security Breach – Base Game

    • Added “only on SB” to the description of the Reticle option in the General Settings, since this option only affects the base game
    • Added more time for the roll out texts in the credits to be displayed on screen
    • Updated the contact information in the EULA
    • Fixed an issue where deleting a game slot and then creating a new save on top will not save the player’s location or in-game time
    • Fixed an issue where the ‘Continue’ button still appears in the Main Menu despite deleting their most recent save
    • Fixed an issue where players will be placed at the start of a new game if they select continue after deleting their most recent save
    • Fixed an issue where the flashlight respawned at the recharge station in the ‘Let There Be Light’ mission after retrying
    • Fixed an issue where Chica will stray from her intended path toward food courts during the ‘Showtime’ mission
    • Fixed an issue where Lil MM’s footsteps could be heard continuously throughout the Loading Dock missions
    • Fixed an issue where Chica’s guitar solo animation was out of sync
    • Fixed an issue where Freddy did not lip-sync along with his lines after the Daycare mission
    • Fixed an issue where getting Freddy out right in front of the Mazercise vent allowed players to call Freddy into Glamrock Monty’s Boss Battle
    • Fixed an issue where the ‘Quit Arcade’ button on Balloon World’s main menu does not highlight when selected

RUIN DLC

  • Added UI to instruct the player on how to use the flashlight
  • Monty now follows a more direct path while chasing Cassie through the water in the log ride
  • Adjusted volume of ambient noises in Roxy Raceway
  • Mask UI now disappears immediately upon removing the mask
  • ‘Quit to Main Menu’ now takes the player to the main menu rather than the title screen
  • Information about deactivated nodes displayed on the Faz-Wrench now displays until the Faz-Wrench is put away
  • The mask UI is no longer visible while using the turrets in Monty Catwalks, during Helpi’s initial messages when first acquiring the mask, or when deactivating Roxy
  • Updated the skip credit UI
  • Cassie can no longer jump on top of camera stations or the turrets in the catwalks
  • Cassie’s previous speed will be restored after slowing down for a chat on the Roxy Talky
  • Added an audio cue when Roxy responds to camera distractions
  • Adjusted volume of Monty’s splashing in the Log Ride section
  • Added closed captioning subtitles for Cassie’s gasp after the elevator falls in the Lobby
  • The Faz-Wrench will no longer auto-equip when approaching a Security Node that has already been completed
  • Added the “Pizza Helpy” loading indicator to some areas where they may be slight loading hitches
  • Updated the RUIN credits to correct a few team members’ names and official titles
  • Added missing sounds to some objects Cassie can walk through while wearing the mask
  • Added the ability to swap between cameras in a camera station using numerical key bindings
  • Fixed an issue where playing the Mini Golf 2 arcade in RUIN DLC will overwrite the Base Game autosave ‘SaveGameSlot0’
  • Fixed an issue where the Caution Bots in the Daycare Gift Shop, Daycare Theater, and Secret Daycare area did not stay deactivated when loading Chapter 2 via chapter select, if previously deactivated on that profile
  • Fixed an issue where conditional Caution Bot does not spawn if the players deactivated them through Chapter Replay
  • Players should now be able to see the conditional Caution Bot when heading back to Chapter 7. If not, please make sure to deactivate the Chapter 2 Caution Bots and trigger an autosave before heading back to Chapter 7 again.
  • Fixed an issue where the conditional Caution Bot deactivation in Bonnie Bowl does not persist after players reload a Chapter
  • Fixed an issue where simultaneously jumping while interacting with a conduit puzzle causes them to fall through the world upon completion
  • Cassie will no longer be able to bypass the Salon area by using the mask in the hallway leading into Salon
  • Fixed an issue where Roxy did not despawn after breaking the last door
  • Fixed an issue that allowed Cassie to put on the mask while entering the Monty Ride, causing the created autosave to load into an instant Game Over
  • Refined some collision in the Log Ride area that was preventing Monty from being able to chase Cassie in some areas
  • Refined some collision to help Monty more easily chase Cassie through the tunnel near the Monty Golf Gift Shop section
  • Monty is now able to reach Cassie in more areas while she is standing in water while in the Log Ride area
  • The Entity is now able to reach Cassie in more areas in the warehouse between Monty Golf and the Daycare
  • The Mimic no longer clips through the cave walls and ceiling when catching Cassie in small areas
  • Fixed an issue where the ladder gates close prior to the player reaching the top
  • Fixed an issue where the audio from the encounter with Freddy still played if the player was wearing the mask in the vents leading out of Fazer Blast
  • Fixed an issue where the traffic cone child node in Bonnie Bowl did not have a corresponding asset when viewed without the mask on
  • Fixed an issue causing Cassie’s hand and flashlight to vanish briefly when entering the Daycare
  • Fixed an issue causing Cassie to talk about the inhibitor in cupcake before the inhibitor is activated
  • Removed flashlight switch sound effect after the flashlight breaks
  • Cassie no longer comments on the Mini Music Men hoards each time the player loads a Bonnie Bowl autosave
  • Fixed an issue causing audio for cinematics to continue playing if the player quits to the main menu while the cinematics are playing
  • Fixed an issue causing audio for some cinematics to play in the base game if the player quit RUIN and loaded a base game save while the cinematic is playing
  • Fixed an issue allowing Cassie to skip past the first breakable door in Roxy Raceway by using the mask
  • Fixed an issue where the ambient walkie talkie audio lines could overlap with the cutscene audio
  • Fixed an issue causing the ladder in the Lobby elevator to be difficult to exit
  • Fixed an issue causing the player to occasionally fall off of ladders when looking up while climbing
  • Certain camera images are no longer stretched
  • Fixed an issue allowing Cassie to enter the Mimic’s lair while still wearing the mask
  • Lines from the Roxy Talky will no longer overlap before the player picks the Roxy Talky up near the lobby elevators
  • The binding for “next hint” on the loading screen will no longer be changed by editing the “use held item” binding
  • Fixed an issue where the crashing go-kart was not audible if wearing a mask
  • Fixed an audio issue where Cassie’s gasp and battery acid line in Cupcake Shoppe could overlap
  • Fixed a door that sometimes decided to open towards Cassie instead of away, when returning to Roxy Raceway
  • Fixed an issue where Cassie was able to bypass the first wooden door in Roxy Raceway if the mask was used right next to it
  • Corrected some missing and mis-matched collision in the Lobby, Kitchen area, Monty Golf, Daycare, Catwalks, Bonnie Bowl, Roxy Raceway, and Salon
  • Cassie will no longer get stuck in a pile of boxes when putting on her mask too close to the S.T.A.F.F. bot in the Daycare theater
  • Fixed an issue where Cassie’s arms models could be seen if pressing the button in the Sinkhole from an odd angle
  • Fixed some LODs and lighting on objects throughout the world so that they no longer visibly “pop”
  • Fixed the subtitles for the second line of Candy Cadet’s story to show up in the player’s selected language instead of English
  • Fixed an issue causing some Child Nodes to be difficult to interact with when standing too close to the Child Node
  • Fixed an issue where Cassie was able to enter the conveyor belt into Chica’s Cupcake Bakery without crouching
  • Fixed an issue where swampy ambient noises from Monty Golf could be heard in the Daycare Play Area
  • Fixed an issue causing error noises to play when interacting with various ladders, collectibles, and Caution Bots
  • Fixed an issue causing the Entity’s sound effects to sometimes play without them present
  • Fixed a spot where the player could see out of the world in the utility tunnels
  • Fixed some missing wall textures around the entrance to the sinkhole
  • Fixed some objects throughout the world that had one-sided geometry
  • Fixed an LOD issue on Freddy’s foot in Fazer Blast
  • Fixed an issue causing some of Gregory’s lines about Gator Grub’s electrified door to play later than intended
  • Helpi’s camera station intro sequence no longer plays in Chica’s Cupcake Bakery after loading into the area using chapter select
  • Cassie can no longer get stuck inside of a variety of objects throughout the world when taking off the mask while standing inside those objects
  • Cassie can no longer get stuck inside AR walls when putting on the mask while standing over those AR walls
  • Cassie will no longer get jump scared by an invisible mini music man when going the wrong way in the vent system leading out of Fazer Blast
  • Cassie can no longer get stuck behind the lockers near the Monty Golf security office while using the mask
  • Fixed an issue where Cassie intermittently gets teleported under the map when putting on the mask while trying to enter the Plushbaby room in Bonnie Bowl
  • Fixed an issue where Cassie could get permanently stuck behind the metal grate over the sewers leading to Bonnie Bowl
  • The hoard of Mini Music Men near the giant shoe Child Node will now go to the expected location when Cassie uses the intercom from CAM_4
  • Fixed an issue that allowed Cassie to have her flashlight again after it was broken when loading into some parts of the sinkhole via chapter select and retrying
  • Fixed an issue that allowed Roxy to be able to jump scare Cassie before Roxy is visible under certain conditions in the first section in Roxy Raceway
  • Fixed an issue where players could not hear Chica’s footsteps when looking away from her
  • Fixed an issue causing Cassie to occasionally teleport through floors, walls, and fences and fall or get stuck out-of-bounds when putting on or taking off the mask
  • Cassie can no longer take off the mask and fall out of the world while entering the tunnel to Fazer Blast
  • Fixed a visual gap in the Lobby ceiling
  • Fixed an issue causing the effect of the mask to sometimes be delayed when putting it on or removing it in Salon, Log ride, and the Cupcake Prep Room (before Catwalks and Cupcake Shoppe)
  • Fixed a visual issue causing door hinges to no longer z-fight throughout the game
  • Fixed a visual issue causing a flickering effect under the grated flooring in the utilidors tunnels
  • Fixed an issue that caused Cassie to get stuck behind the platform leading up to the tunnel out of the utilidors area
  • Fixed an issue that allowed Cassie to take off her mask while entering Roxy’s introduction cinematic in Salon
  • Fixed an issue that allowed Cassie to skip the Daycare Attendant’s pleas to reboot him by jumping on nearby objects
  • Refined some stretched textures on the handrails on the stairs leading into Roxy Raceway
  • Fixed an issue that caused Cassie to get out of bounds behind the Daycare theater screen by jumping on environmental assets
  • Fixed an issue that allowed Cassie to get out of bounds when putting on the mask on top of a large potted plant near the start of the Daycare area
  • Fixed an issue where the “Hold to skip” prompt stays on-screen above the credits until the player presses the button
  • Fixed an issue causing some sprites to appear ghostly in Chica’s Feeding Frenzy when DLSS is enabled on some graphics cards
  • Fixed an issue where some VFX for the mask would sometimes not play when reloading into AR-only autosaves
  • Fixed an issue causing an occasional crash when selecting ‘restart’ after being jump scared by Chica while in Cupcake Shoppe
  • Fixed an issue causing controllers to continue to vibrate when the vibration setting was set to 0% after restarting the game
  • Fixed an issue causing the cursor to sometimes become invisible while using camera stations

Once a new patch is released, we’ll be sure to let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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