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NBA 2K24 Mamba Moments Revealed, Will Feature Kobe’s Most Memorable Moments

Visual Concepts has announced the NBA 2K24 Mamba Moments, which acts like the Jordan Challenges from previous NBA 2K games, except this one focuses on Kobe Bryant’s most memorable moments on the hardwood.

NBA 2K24 Mamba Moments:

Here are some of the scenarios players will be able recreate in the game based on Kobe’s storied 20-year run as an NBA player.

2001 Western Conference Semifinals, Game 4: Up 3-0 against the Sacramento Kings, Kobe slammed the door shut on the division rival’s postseason hopes with a remarkable 48 points and 16 rebounds. At just 22 years old, the then-three-time All-Star proved that the stage wasn’t too big for him. Dissect the Kings’ defense with Kobe’s blistering speed and crash the boards in one of No. 8’s most memorable games.

Kobe Sets NBA Three-Point Record: Long before Stephen Curry and Klay Thompson made three-pointers cool, Kobe delivered a three-point performance unlike anything seen before. Against the Seattle SuperSonics, the Los Angeles Lakers guard knocked down a then-NBA record for most threes in a game, converting 12 of his 18 attempts from behind the arc. Let it fly from three-point land and recreate the magic from that electric night in 2003.

The Mentee Faces His Mentor: From the moment Kobe set foot in the NBA, he was unafraid to go toe-to-toe with Michael Jordan every time they met, whether it was a regular season game or the All-Star Game. Go head-to-head as Kobe against his idol and mentor, MJ, and deliver a stunning 55 points— including breaking the Lakers team record with 42 points in a single half—en route to a commanding win.

Kobe Erupts for 62 Points In Three Quarters: No scouting report could’ve prepared the Dallas Mavericks for the offensive mastery Kobe showcased on December 20, 2005. In 32 minutes of action, Kobe took over against the Mavs, dropping 62 points in only three quarters of play. Outscore the entire Mavericks team as Kobe and put the game out of reach before the start of the fourth quarter.

Three-Point Barrage Leads to 65-Point Game: Coming into a matchup with the Portland Trail Blazers, the Lakers were on a seven-game skid—until Kobe decided that enough was enough. He put the team on his back and scored a whopping 65 points, knocking down eight of 12 three-point attempts. Drain three after three in this exciting duel and hoist the Purple and Gold to victory.

2008 Western Conference Finals, Game 5: Between 1999-2010, the Lakers and the San Antonio Spurs had nine NBA championships between them, creating a Western Conference rivalry between the two teams. In 2008, the Spurs were hoping to win back-to-back championships, but Kobe had other plans. Despite a triple-double from Tim Duncan, Kobe went off for 39 points and sent the Spurs back to San Antonio. Dash the Spurs’ title hopes, tap into the Black Mamba’s 2008 MVP form, and help the team advance to the NBA Finals.

2010 NBA Finals, Game 7 -Lakers vs. Celtics: one of the greatest rivalries in all of sports. Looking to win back-to-back titles for the first time since the early 2000s, Kobe did a little bit of everything during his clutch close-out performance against Boston. Endure a grueling, physical battle and will the Lakers to victory by crashing the boards and locking down defensively on the way to the title.

That seems to be it. If you’re wondering why Kobe’s 81-point game isn’t part of this list, I don’t have the answer to that. Perhaps it’ll be added at a later date as DLC?

The NBA 2K24 Mamba Moments will be available in all versions of the game (last-gen and current-gen).

NBA 2K24 will be released this September 8 on the PS4, PS5, Xbox One, Xbox Series X|S, Switch and PC. For the first time ever, the game will also feature a Season Pass, which you can read about here.

Source: NBA 2K

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Starfield Mods Will Allow for New Planets, Quests and Stories to Be Added Confirmed

While most developers (and publishers) are against modding their games these days, it seems that won’t be an issue in Starfield, as Bethesda just confirmed today that Starfield mods adding new content to the game will be allowed.

Speaking during the Bethesda MainStream Special about Women in Gaming Twitch stream, Bethesda Head of Publishing Pete Hines has confirmed that Starfield modders will be able to add new planets, quests and even stories to the action-RPG!

Pete Hines: There’s a lot more coming and when you start to think about the kind of community that comes around Bethesda Game Studios games and putting a tool like that in the hands of people that go, “how would you like to make a planet?” Like, all of that is going to just be off the charts. When you start getting your community come in and add all the different things that they want to bring to it. Their own stories they want to tell.

That is very good news for would-be players indeed! No word just yet if this means for PC only or if Xbox gamers will be able to enjoy the fruits of the mod crowd’s labors. I wouldn’t put it past Bethesda and Microsoft to make it available on Xbox given it would seriously prolong the game’s lifespan.

While we can’t say whether Starfield will have mod tools out of the gate or not, from past experience, mod tools for games like Skyrim came four months after launch, with Fallout 4 getting it much later even. There is a recent (but unverified) piece of info that a modder got a review copy of the game, which could be what Hines was referring to.

In other Starfield news, the game’s review embargo is lifting this coming Thursday, August 31, and we can confirm that we have the game. While it’s massive, we are working hard to have a review up in time for the embargo lift.

You can watch HInes talk about Starfield mods around the 5:52:00 mark of the video.

Thanks, Darrius Fears!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Double Dragon Gaiden: Rise of the Dragons Update 1.03 for August 24 Kicks Out

Modus has released Double Dragon Gaiden: Rise of the Dragon update 1.03 on all platforms, and this is the game’s first patch. This adds a few new features alongside fixes. Read on for what’s new in the Double Dragon Gaiden August 24 patch notes.

Double Dragon Gaiden: Rise of the Dragons Update 1.03 Patch Notes | Double Dragon Gaiden August 24 Patch Notes:

These improvements include toggleable Crowd Control pop-ups, PlayStation trophy fixes, Switch performance, Steam compatibility fixes and much more!

  • -You can turn on/off Crowd Control notification in the option menu.
  • -When you respawn, all enemies on screen will be knocked down to provide you a safe entry.
  • -Fixed and reduced softlock
  • -Fixed leaderboard data error
  • -Fixed trophies that can’t be unlocked before (PS4/5)
  • – The trophy [beat’em up] unlocked condition is to perform 3,000 special KOs. If you have previously met the criterial before the patch, you will just need to start the game and perform 10 special KOs to unlock the trophy.
  • – All other trophies can be unlocked by entering the respective menu in the token shop.
  • -Improved achievements detecting and tracking (Steam)
  • -Improved controller recognition on supporting two controllers (Steam)
  • -Fixed lag issue with V-Sync and G-Sync (Steam)
  • -Improved loading efficiency by 20 to 40% (Nintendo Switch)

If you haven’t bought the game just yet, go read our review of it here.

Source: Modus Games (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Inkbound The Starship of Terror Update Patch Notes List New Features and More

Shiny Shoe has released the Inkbound The Starship of Terror update, and this adds new features and a ton more! Read on for the official patch notes and list of new content below.

Inkbound The Starship of Terror Update Patch Notes:

New Features
New Aspect: Star Captain
With a Blaster on your arm and Drones by your side, lead your allies and defeat your enemies using the power of cold space technology.

The Star Captain is a Frostbite and teamplay focused aspect. If you’re interested in all the gritty details, we have a deep dive available here.

To get access to Star Captain complete the short unlock quest. You can find it in the “Aspects of Lost Binders” quest tab.

New Book: Derelict Starship
The unsealed DARVe, once a lab now a prison.

Uncover the secrets of this new book via quests, meet a new NPC, and fight a brand new set of enemies with unique mechanics.

Trinkets

Trinkets are a new way to customize your run. After unlocking the feature via a quest, you’ll be able to pick from a few trinkets that are unlocked by default. Trinkets are equipped while in the Atheneum and persist across the entire run. Each Trinket gives a different benefit, supports different playstyles, and can help complete quests that have challenging criteria. Trinkets are unlocked by leveling up and earning Trinket Keys. We hope you’ll have fun experimenting with them and finding the Trinkets that suit your playstyle best!

To gain access to Trinkets start a run and complete the short unlock quest found at the start of any book.

Daily Challenges and Leaderboards

Calling all competitively-minded players! We’ve added the ever-popular Daily Challenge with rotating mutators that change core game systems to keep things fresh. Each Daily Challenge dictates the classes to play, the books you’ll visit, the Villain, and the mutators you’ll have to deal with. A new run scoring system feeds into competitive leaderboards.

Because you can also play Inkbound co-op, to keep things fair there are actually 4 separate Daily Challenges each day, separated by party-size. Each challenge has a separate leaderboard. If you wish, you can compete on both the Solo and 2-player leaderboard for example.

You can only upload a score once per day per player count. So make your runs count! Daily Challenges currently update once a day at 10 am PT (GMT-7). Your first challenge each day also offers an XP bonus!

Victory Board

The Victory Board is a new list of seasonal achievements to accomplish with cosmetic rewards tied to completing objectives. While some of the objectives are more straightforward, some are a lot trickier, like “Win a Run without equipping a Vestige.” We migrated the prior Villain kill and ranked run completion tracking into Victory Board objectives.

New Draftable Bindings

We’ve added three new draftable Bindings (abilities) that can show up in runs: Smoke Bomb, Quicken, and Grasp. Each offers new ways to fight with three ascension upgrade paths to explore. We have a deep dive on the new Bindings available here.

New “Anywhere” Enemies

To mix up combat across the entire game we’ve added four new enemies that can appear in any book. The new enemies include Chompy, the grumpy big brother of the existing Biter enemy.

Offline Mode Beta

We heard from you, our players, that you’d love if we supported playing Inkbound in a variety of contexts, including when fully disconnected from the Internet, and we are excited to have been able to get a beta version of this support completed earlier than expected and are rolling it out as a part of this update. While Offline, you can continue to progress your existing character, and then later bring that progress with you when online again. Some features are not available when offline, like multiplayer and Daily Challenges. Please don’t cheat though, when you reconnect we will validate this data and cheaters will be banned!

To learn more about the details, see our detailed announcement about the Offline Mode Beta.

Save & Resume Multiplayer Runs

We have supported saving and resuming single player runs since launch. And now we’ve added the ability to save and resume multiplayer runs in this update! If all players in a multiplayer run quit the game, they can come back on at a later date and resume play. The first person to resume the run becomes the party leader. It’s up to players to coordinate outside of the game for when to resume the run. We see this as a great feature for friend groups who are playing co-op and want to continue their run at a later time.

New Villain Battle Music

Enjoy a pumping new combat music arrangement for your Villain battles. Jordan Chin has done it again.

Reworked Systems and Quality of Life
Player Movement in Combat

We’ve re-built how player movement in combat works. It no longer consumes Will and instead has its own resource that depletes the more you move in a turn. We think it’s significantly more intuitive compared to the prior system and makes combat easier to understand and more fun. We’re looking forward to hearing your feedback. Want to know more? We have a deep dive post on the new movement system here.

Enemy Movement and Aiming in Combat

To reduce intense enemy area attack overlapping we’ve updated the way enemies choose their position and attacks in combat to spread out more. This reduces the chance of “death zones” where many overlapping enemy attacks affect the same area of the arena and also increases the clarity of combat outcomes by reducing overlap of enemy attack UI elements.

Revamped Ranked Mode with Higher Difficulty Tiers

Have you already reached the max rank of “Inkbound” in the Story Begins season? Good news, we’ve added even more challenging ranks. The overall rank system has been reworked to refer to ranks as numbers instead by name. Ranks now go from 0, where you start, to 20. The prior “Inkbound” rank maps to rank 10 in the new system. We have migrated your existing rank into this new system.

Separately, we are now also tracking rank independently for Solo and Group play. We think the experience and challenges feel different enough to track these independently.

Each rank ladder has player nameplate rewards to earn as you rank up.

Quest Multi-tracking

As a small but impactful quality of life feature, we’ve added the ability to track up to 5 quests at the same time. May your questing be successful and easily tracked!

Quest Objective Indicators in Drafts

Need to draft something for a quest? We’ve added indicator pips to drafts that will lead to quest progress to make these easier to keep track of.

Player Stats Visible in HUD

To make it easier to keep track of your stats during the current run we’ve put them on screen in the lower right corner at all times.

Increased Clarity of Class Passive in HUD

Every aspect in Inkbound has a passive ability that you need to utilize to maximize your chances of success. Previously, the indicators for the status of the passive ability were a little bit hidden. We’ve brought it directly into the middle of the HUD so that you can, for example, more easily track how much Heat you have built up as Magma Miner.

Reworked Run Types

When Inkbound launched, we had two types of runs: Unranked and Ranked. Other than difficulty rules, the run types were the same.

In this update, we’ve reworked the two original types of runs. Unranked is now called “Quick Dive”. It’s a shorter run with fewer battles and a faster start, designed for people with limited time or those who are looking to complete quest objectives that don’t require playing at higher ranks.

Ranked is now called “Deep Dive.” These are longer runs and utilize your rank and progressively get harder as you rank up. We’ve simplified how increasing your rank works. Now you must simply win once at your highest rank to progress to the next rank.

Many Vestige Unlocks Moved to Progression Reward Track

We have moved a number of Vestige unlocks from quests into a new progression reward track. These rewards are earned by leveling up. We wanted to simplify how players unlock access to more types of Vestiges and felt that too many were tied to challenging quest objectives. Now many are unlocked by simply playing runs and leveling up naturally. We’ve also moved some previously locked Vestiges to be unlocked by default. We felt new and returning players who didn’t progress very far should have more variety earlier in their journey.

Season Pass Is Now Leveling Pass

The Season Pass feature has been reworked into a new iteration called “Leveling Pass.” Rather than going away at the end of each Season, we now maintain progress in each pass permanently. Your progress in The Story Begins pass has been migrated to the new system automatically. This is targeted at eliminating any concerns about losing access to rewards paid for, or even the opportunity to buy them in the future. Also don’t forget to look for the free Shinies on the top track. If you run the numbers you’ll find with some leveling up that you’ll be able to pick up the pass. These will refresh every season, so make sure to earn them all before then!

Finally, we’ve added a new Leveling Pass for The Starship of Terrors filled primarily with sci-fi and modern cosmetics.

Other Changes
Big Changes
  • Added new Starship of Terrors seasonal quests.
  • Added new quests for drafting all Bindings and their Augments and Ascensions.
  • Added ability to change default server region from the main menu. This is mostly meant for people whose networks block ping and where we can’t figure out a suitable default, though it can be used by anyone.
  • Added Glyph rewards for picking books with negative mutators.
  • Added class icons for players in the top-left Party section.
  • Trimmed down the number of ‘task’ style quests in each core quest group. The goal here is to make progression between major story beats happen faster.
  • Eat fish off the ground like an animal. You can now ctrl+click consumables on the ground to consume them directly without needing to first add them to your hotbar.
  • Renamed “SP” (Season Points) to “XP” to make it more clear what it’s for, especially now that levels are less tied to passes.
  • Increased XP gain from runs to help make these contribute more significantly and flattened out XP gain from runs so it’s more evenly distributed throughout the run.
  • Some daily quests have had their requirements lowered to match the new quick dive mode length.
  • Removed “general” chat completely. We still support “lobby” chat (formerly called “local”) to speak to players in the same world you are in and “party” chat for private conversations between your party.
  • Updated Fountains to heal 10 down from 15. This is part of an overall goal to have more chip damage and less death zones or big damage turns.
  • You can now choose to pass Font of Wisdom drafts to gain HP instead of taking one of the draft rewards. Regaining HP no longer needs to show up as a draft option, giving the player more choice. Common heal 5, Uncommon heal 7, Rare heal 9, Epic heal 12.
  • Players no longer automatically move to pickups on clicking, and instead receive a notification if out of range. This prevents accidentally ‘spending’ too much movement or moving to an undesired location when collecting them.
  • Some draft choices and your starting class now add some slight tilt towards Vestiges, abilities, or stats with similar attributes. If you draft a burn Binding, you are more likely to see more burn options show up, and so on.
  • Shrunk the size of the initial Sea of Ink to make you have to walk less to get to the action.
  • Run quests with less generic criteria only show up when you have an Aspect or Trinket that can help complete it.
  • The camera can now be dragged further than before.
  • Increased speed of draft open and close animations to make drafting snappier.
  • Made run quests with more complicated criteria easier to complete in multiplayer.
  • Display overkill in overhead UI to see how much damage the player needs to mitigate to survive.
  • When re-rolling Vestiges any Vestige you’ve already seen will not be shown again until the full pool of available options are consumed.
  • When re-rolling an Ascension it will avoid rolling the same base Binding whenever possible.
  • Status Effect keywords are now highlighted on tooltip and card body text to make them stand out more.
  • Implemented a more regimented system for restricting what enemies can get what Challenge Buffs. Overall should be more intuitive and less randomly punishing.
  • Reworked Shocked. Now when hitting an Enemy with Shocked you deal damage to all other enemies equal to 50% of the damage done, per stack. There were a few problems with the old version of Shocked we wanted to improve upon. The reward for Shocked was to be able to convert strong single target damage to area damage. But we felt Shocked wasn’t always clear what it would do, and tracking it across the entire arena was difficult. Also, boosting damage on the target itself by 50% made it a powerful damage booster in its own right, making it hard to balance for what it was intended as.
  • Changed the starter vault from Uncommon to Common in order to make Common Vestiges exist again and to counterbalance other changes which otherwise have made the early run easier.
  • The cosmetic shop now offers sales on the first page. These change at 10 AM PST on Mondays.
The Changing of the Season

With the launch of The Starship of Terrors certain season change events have occurred, listed below.

  • Season level has been reset to 1. We’ve stored your Season 1 level in our database and in the future we will let you see your past season levels earned!
  • Milestones have been reset. You can now earn XP from them again!
  • The seasonal Villain Defeat rewards have been moved to the shop and a new Victory Board feature and series of rewards now exist (see above).
New in the Starship of Terrors

New season specific Challenge Buffs.

New season specific Challenge Tiers, found at Tier 11, with season specific rewards.

New Vestiges

  • Added Uncommon Vestige Scattered Samples: On consuming an item in combat, gain 1 Will.
  • Added Rare Vestige Malfunctioning Multitool: On critting, Smite.
  • Added Epic Vestige Wit’s Bloodboiler: On dealing Bleed damage, gain 1 stack of Vigor.
  • Added Epic Vestige Special-Issue Stabilizer: On hitting an enemy with Frostbite, proc an additional stack of Frostbite. Does not stack.
  • Added Legendary Vestige Gavel of the Dam: On hitting, gain 1 stack of Shattered Will.
General Polish and Tuning
  • Removed ‘pass through ally’ mechanics from Mosscloak (Scavenger’s Dash) and Clairvoyant (Telekinesis), since these slow down play in multiplayer, where the optimal playstyle is having your teammates move close together during a turn without them spending their movement.
  • All levels now require 70K XP.
  • Rarer potions are slightly more likely to show up.
  • Movement Per Turn stat and Max HP stat will appear at fonts.
  • Updated new player tutorials to explain new movement changes.
  • Updated Vigor status effect: “On being hit, restore 1 HP and lose 1. On end of turn lose all stacks. Max 10 stacks.” >>> “On hitting, restore 1 HP. Lose 1 stack per Enemy hit. On end of turn lose all stacks. Max 10 stacks.”.
  • Updated Vulnerable. “Incoming damage from all sources increased by +100% until end of turn.” >>> “
  • Incoming damage from all sources increased by +50% until end of turn.”
  • Updated Burn, Poison, and Bleed tooltip to specify it triggering on ‘After Enemy attack’ instead of ‘On turn start’.
  • Updated Frostbite base damage from 25 >>> 30.
  • Updated potion Bloodthirst Blend: “Left Click Consume: Until end of turn, on being hit, restore 10 HP.” >>> “Left Click Consume: Until end of turn, on losing HP, restore 10 HP”.
  • Updated potion of Alacrity now gives 2 cooldown reduction instead of 3 but also gives 20 Movement.
  • Updated OHM quest to be more clear that they can be visited before beating the miniboss.
  • Made a change to hide all non-class Upgrade quest objectives until the upgrade has been found.
  • Made a change to hide all class Upgrade quest objectives until the upgrade has been found.
  • Split the damage over time run quests into two different versions, one that counts either burn or poison, and one that counts either frostbite or bleed. Rebalanced them to take into account that it counts the amount of stacks applied now.
  • Reduced XP gain from Milestones by 25% to balance against the other XP increases elsewhere.
  • Made Orb pickups higher priority compared to loot on the ground to fix issues where a Vestige could drop in combat, could be right on top of an orb, but then you couldn’t pick up the orb.
  • Damage Reduction can no longer reduce attacks to 0.
  • Streamlined several quests by removing grindier tasks. Shifting over to granting XP instead of Vestiges.
  • Swapped Legendary items unlocked for 2 Villain quests to make Vestige-related quests easier to complete without villain kills.
  • Increased status effect infliction milestones now that progress is tracked per stack inflicted instead of per instance of infliction.
  • Fixed Regeneration healing based on the source’s stacks instead of the target’s.
  • Fixed Resistant being able to be stacked.
  • Fixed Frostbite damage wording mentioning ‘per stack’.
  • Fixed rare potion Unstable Brew not granting -15 AP a turn after granting +15 AP.
  • Fixed Frostbite not splitting instances per player.
  • Fixed rare fountain magic power and physical power upgrades granting 4 Magic Power or Physical Power instead of 3.
  • Fixed a bug where the Theory of Lost Ink quest to defeat Janus before Training Mode could apply Inky
  • Might was becoming unachievable too early in multiplayer runs.
  • Fixed the issue where, when you had an augment and ascension upgrade available at the same time, an augment would disappear from the options if you ascended the Binding it was referring to.
  • Fixed bug with quests related to Hard Combat Encounters not working properly. Either counting progress or blocking progress depending on the quest.
  • Fixed issue with Blight dealing damage when spawned during the enemy turn.
  • Fixed bug with Treasure Chests not colliding with player after being opened.
  • Fixed Blight Ring rarely persisting after combat.
UI
  • Added player Rank and Season Level display above the heads of all players in the Atheneum.
  • Improved search functionality in Logbook Collections screen; search now will match keywords like ‘Will’.
  • Resolved issue where Argoloth’s tentacles could show their overhead bar while despawned.
  • Target selection for bounce/spread targeting types adjusted to account for larger hitboxes.
  • Adjusted dropdowns to be more consistently sized.
  • In drafts, tooltip text that previews damage amounts are hidden. So certain tooltips don’t say “(Total 0 damage)” anymore in a draft context, which we felt was confusing.
  • Added keybind for opening the Party Details screen — defaults to Tab.
  • Auras that affect enemies no longer show up on their status effect bar, since the information is otherwise contained on other locations attached to the player. The goal with this change is to reduce clutter on the status effect bar on enemies.
  • Fixed visual bug where holding Alt while hovering an enemy would sometimes fail to display the enemy’s name.
  • Fixed issue where notifications would fail to fire when progressing ability draft quests.
  • Renamed the default names for the first two chat tabs from “Global” -> “Chat” and “Party” -> “Party Only”.
  • Boss Overhead Visual now always shows predicted damage values.
  • Updated Party Details art to include trinkets and class passives.
  • Adjusted tutorial class select to show all class options, including locked ones.
  • Added tooltips to font of wisdom upgrades.
  • Hid Binding tooltip details like “(Damage: 123)” when hovering Bindings outside of combat because that information often doesn’t make sense outside of combat.
  • Improved readability of text on various screens by removing colored text in certain instances.
  • Added a bunch of keyword highlighting in various places.
  • Added support to show player names in combat when holding Info key (default Alt).
  • Fixed Spiked tooltip showing incorrect damage values if the player had damage resist.
  • Improved load times of dynamic UI icons, particularly in the Main Menu.
  • Resolved issue with overhead attack indicators not showing when reconnecting in combat.

If you haven’t played the game yet, go read our review here, where we said, “There’s a certain addictive and wondrous factor in Inkbound that creeps in and may trigger your childhood imagination, enticing you to go for just another run, time after time.”

Source: Steam

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Alex Co

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Overwatch 2 Down and Experiencing Login Errors This August 24, and Here’s a Fix

If you’re having issues logging into Overwatch 2, or think Overwatch 2 is down but see other people playing, it’s not the servers, but there’s an easy fix.

Overwatch 2 Down and Login Error: Failed to Connect to Game Server Issues This August 24:

Multiple reports regarding this have surfaced on the game’s subreddit:

[deleted by user]
by inOverwatch

Anyone else can’t login
byu/Cautious-Wish6580 inOverwatch

Players ahead of you
byu/Ok_Run3828 inOverwatch

The fix for this? Just restart your game and apply the game update released today! You can read about the changes made in title update right here.

Yes, it’s that simple, and it is a bit odd that this is happening now given how frequent the game gets updated. Hopefully, that’s it. If you still can’t connect after installing the patch released today on both PC and consoles, leave a comment below.

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Alex Co

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Destiny 2 Loadouts Issue From Latest Update Acknowledged by Bungie, Temporary Fix Incoming Next Week

Are you having a Destiny 2 loadouts issue after patch 7.2.0.1? If so, you’re not the only one. We have some good and bad news for guardians around the world playing.

Destiny 2 Loadouts Issue After Patch 7.2.0.1:

The good news? Bungie has a fix incoming next week, BUT it’s a temporary one. The actual fix has no date and will go live in a “future release.”

Per Bungie’s official Help Twitter account:

A temporary fix to re-enable Loadouts is targeted to be released next week. This temporary fix will not pull items from your vault.

A permanent fix is currently being tested and is scheduled to go live in a future release.

Just what is wrong with Destiny 2 loadouts?

After the patch this week, Bungie has temporarily disable the loadouts function. In-game, this will appear as loadouts being locked behind Guardian Ranks, which is not ideal.

Any existing loadouts will be saved and available to all players who have already unlocked them once once a fix has been released.

Changes are, we’ll be getting a patch next week for this, and once we do get one, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Omega Strikers Update 3.00 for August 24 Ushers in Season 2

Odyssey Interactive has kicked out Omega Strikers update 3.00 this August 24 for the game’s Season 2: Summer Splash content drop! Read on for what’s new in the official Omega Strikers Season 2 patch notes.

Omega Strikers Update 3.00 Patch Notes | Omega Strikers Season 2 Patch Notes:

WELCOME TO OMEGA STRIKERS 3.0.

Our fattest update yet, this patch features a TON of stuff. A CRAZY new striker, two crazy new maps, a new Striker Pass, new skins, and of course, AN ENTIRE VISUAL NOVEL. RIGHT THERE. IN THE GAME.
With great changes comes great patch notes, so let’s jump right into it. There’s A LOT.

SYSTEM CHANGES
VISUAL NOVEL

Yeah, you read that correctly. There’s an ENTIRE VISUAL NOVEL now in Omega Strikers for Summer Splash.
Head to the beach with Asher, Juno, Estelle, X, Juliette, or Dubu! Progress through the event, hang out with your new friends, get to know them better, and unlock new stuff in game! There’s even missions for you to complete, some of which will even grant you fresh new titles and emotes!

MAPS AND MODES
[NEW] Inky’s Splash Zone
  • We have a brand new map that’s incredibly interactive and breaks the boundaries of our previous designs! It’s always summer at Inky’s Splash Zone, always wild, and everyone is always prone to getting SOAKED. When you take down a barrier on this map, the corner without the barrier turns into a KO zone and gives your team access to a water blaster that’ll knock enemies into the deep end.
[NEW] Gates of Obscura
  • The Gates of Obscura take us in a different direction than the fun-loving Splash Zone. Here, we’ll explore the depths of the void and source of Rune’s power. The portals on the map will possibly get you turned-around and upside-down, but once you master them, you can melt the brains of your enemies and dominate the map. There’s crazy new angles on this map and things will get even spicier in Overtime, so keep your head on a swivel.
Maps Rotation
Like Awakenings, we’ll now rotate maps in and out on occasion to highlight new options and improve the meta.
  • Rotated Out: Ahten City and Demon Dais will have their places taken by the new maps: Inky’s Splash Zone and Gates of Obscura.
  • Maps’ Chance to Roll: Historically it’s been completely equal, but for the first weekend, Inky’s Splash Zone will have a higher chance to appear! We’ll probably highlight Gates of Obscura down the road as well!
UI / Systems
  • Recast abilities now have a slightly different icon background color when they’re reactivatable. Applies to:
    • Ai.Mi’s PRIMARY
    • Era’s SPECIAL
    • Finii’s SPECIAL
    • Rasmus’s SECONDARY
    • Vyce’s SECONDARY
    • X’s STRIKE
Ranked
  • It’s (soft) reset time! Congratulations on your climb for this season. We hope you climbed to where you wanted and didn’t tilt into oblivion. Let’s see what new heights you can soar to in Season 2!
    • Almost everyone will end up in silver or below, with the highest ranks (challenger and above) resetting to gold or platinum.
Skins/Content

Yeah there’s A LOT OF NEW SKINS. Some in the shop, some in the Striker Pass!

  • Summer Splash
    • Asher
    • Juno
    • Estelle
    • X
    • Dubu
    • Juliette
  • Spirit Warden Zentaro
    • Blackheart Spirit Warden Zentaro
    • Ghostwood Spirit Warden Zentaro
  • Red Rose Estelle
  • Cat Butler Kai
STRIKERS
ALL STRIKERS
We’ve seen some higher lethality overall during the early stages of matches than we’d like. We’re giving strikers a bit more breathing room before the brawl becomes overwhelming.
  • Base Stagger :: 1125 → 1200
[NEW] Kazan
Say hello to our little frenzied enforcer. Kazan is… crazy, but he’s got a soft side for family. Much like his personality, he has a wild and unique playstyle where he utilizes his umbrella in a variety of different ways – swapping forms, leaping about the map, and comboing his abilities together to be our most mechanically challenging Striker to date. He’s here to lend Clarion Corp a little extra muscle in exchange for their help curing his big Sis.
  • PRESS THE POINT (STRIKE)
    • Knock the Core with a LIGHT hit that has greater force generated by the point of the umbrella.
  • THE SLIP [SECONDARY]
    • Dash a short distance, passing by all targets.
  • CARRIED AWAY [POPPED SECONDARY]
    • Float up in the air, becoming Elusive. Elusive targets are invulnerable and untargetable.
  • CROOKED LEVERAGE [PRIMARY]
    • Hook all enemies in a line towards you.
  • TOP SPIN [POPPED PRIMARY]
    • LIGHTLY hit all enemies in a line, pushing them towards the top of the umbrella. The umbrella will then spin rapidly, dealing multiple LIGHT hits leading up to a final, more powerful flourish..
  • POP/RETRACT [SPECIAL]
    • Pop open or Retract the umbrella, unlocking a different set of abilities per form.
      Maddening Descent

      : While floating from Carried Away, reactivate to dive downwards and slam all nearby enemies.

      Pop-Up:

      During The Slip, popping the umbrella will hit all nearby enemies and stop the dash.

Finii
Finii is not really winiing so we’re reducing her Special cooldown. While we expect this to be an overall buff, we do have bugfixes that will also make the BIG FINISH slightly more fair for opponents to play around.
  • BIG FINISH [SPECIAL]
    • Cooldown :: 35s → 30s
    • The Core now can escape Big Finish noticeably easier especially when Energy Burst is used
    • [BUGFIX] No longer slows or vacuums enemies who are EVASIVE
    • [BUGFIX] Finii ultimate no longer incorrectly holds on to the core when being hit with Energy Burst
    • [BUGFIX] Implemented a likely fix to a rare bug where Finii ultimate would crash custom games.
      • If this still occurs, please let us know.
Juno
We’re giving Juno more control over Blobbos, especially for chained hits. The commands to Blobbos have to be made within a tighter window, but Blobbos will also hold the Core for a tad longer while waiting for Juno’s command.
  • STRIKE WITH FRIENDS (STRIKE PASSIVE)
    • Blobbos hold time :: .15s → .25s
    • Blobbos speed (as a % of Juno’s) :: 90% → 100%
    • Strike override (Juno’s command to direct Blobbo’s) linger duration :: .75s → .25s
    • [NEW] :: Juno’s Strike cooldown refreshes when a Blobbo uses Juno’s strike override direction
  • BLOB BOUNCE [SECONDARY]
    • [BUGFIX] Juno can now consistently strike the Core underneath her while she’s jumping
Luna
Her inventiveness has her more prepared than the average Striker to explore new maps!
  • B.O.O.S.T. [SECONDARY]
    • [NEW] Now extends duration when teleporting (relevant for Gates of Obscura)
Asher
Trying to fix more bugs on one of our more… bug prone Strikers.
  • [BUGFIX] Can now cast primary during her secondary without the ability cancelling
  • [BUGFIX] Primary shield has had some bug fixes to prevent the core from going through it. Again.
GEAR AND AWAKENINGS
Hotshot
Even with recent buffs, Hotshot is still more like warmshot. We’re touching it up to really push the pace.
  • Core Hit amplifier :: 12% → 15%
  • [BUGFIX] Description updated to include the maximum refund amount
Momentum Boots
Momentum Boots have been dominating the goalie gear slot for a while. By taking the Speed down a notch, they’ll grant less coverage of the goal arc.
  • Movement Speed per Stack :: 1.75% → 1.5%
  • Max Movement Speed over 10 seconds :: 22.5% → 20%
Primetime
The time has been prime for too long. We’re taking serious swings because it was simply the best for too many characters.
  • Hit Amp :: 5% → 0%
  • Hit Reduction :: 0% → 10% (2% for Core)
  • Standard recast time between charges :: .5s → 1.5s
    • Drek’Ar’s recast timing is unchanged
Strike Shot
Accidentally got shortened in 2.3, we’re finally bringing it back to its previous glory.
  • [BUGFIX] No longer unintentionally shorter. Missile speed corrected as well.
Pummelers
  • [BUGFIX] Speed buff is no longer lost when another haste effect is applied
Monumentalist
  • [BUGFIX] Now correctly increases damage and knockback for:
    • Ai.Mi special
    • Finii Special
    • Asher Special
Orbs
  • A new set of Orb trainings can be found in Quickplay!
BUG FIXES
  • Ai.Mi Secondary no longer locks her out from using eject button slightly longer than intended
  • Dubu Special no longer sends the Core flying at mach 5 (it’ll still go fast, but won’t break the Core speed cap)
  • Rasmus’s and Drek’ar’s SECONDARIES are now appropriately tagged as BUFFS (previously just HASTES).
  • Heavy Impact should now work when an ability hits two friendly units
  • Tactical callouts probably work correctly now all the time. (Probably. We did some stuff and can’t reproduce the bug any longer, but it
    may

    still occur. Let us know if it does.)

  • Fixed a bug that caused some players to experience some issues when entering overtime when playing in non-english languages
  • Emotes and tactical callouts should no longer get stuck above player’s heads for the whole game.
  • Added missing tags on the following abilities: (gameplay unchanged)
    • Added Melee Tag to Zentaro Special
    • Added Buff tag to Rasmus Secondary
    • Added buff tag to Drek’ar Secondary
  • Can now activate Night Market speed gates while elusive.
  • Fixed a bug causing Rasmus to lose Twin Drive benefits if his secondary was recast at the last second.
  • Kai Special now properly explodes when hitting targets at close range.
  • Fixed a rare bug that caused Juno to become stuck in her secondary.
  • Fixed a bug that caused some players to report extremely incorrect latency values, which resulted in poor server placement
  • Made some additional stability improvements to Dubu special to prevent the core from passing through it.

If you still haven’t played the game yet, go read our review why it’s worth a shot.

Source: Steam

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Alex Co

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Xbox Has No Plans for a Series X|S Mid-Gen Refresh

Microsoft Gaming CEO, Phil Spencer, stated reasons why Xbox does not need a mid-gen refresh right now. The Xbox executive sat down with Eurogamer at gamescom, and touched upon the topic of why a mid-generation upgrade for the Xbox Series X|S is not needed as they did in the previous generation (with Xbox One S and Xbox One X).

Spencer says:

I think what we get ourselves into is this world of like, ‘Should we do a mid-gen refresh? Because we think every game should be 4K 60fps. And we’re not seeing that right now so, clearly, we need to mid-gen refresh.’

As soon as you start doing mid-gen refreshes, you’ve got a bunch of issues in front of developers, on what platform they target. And it starts to feel a lot more like PC – which is clearly a good ecosystem that’s healthy, but then I’m like, ‘Okay, well, what’s the difference then between console and PC, if we’re in this mode of every two years, a new GPU comes out, or CPU?’

And there’s a bunch of things. I mean, we are the Windows company. We know what it means to run a platform that’s more continuous and, I will say, open. I actually love that for console gaming.

With Xbox’s main competitor, PlayStation reportedly having two separate models planned for the PS5 mid-gen upgrade including the PS5 Slim and PS5 Pro, do you think Xbox skipping out on the mid-gen refresh is the right thing to do? Let us know in the comments below.

For more gamescom coverage, stay tuned to MP1st.

Source: Eurogamer

Ibrahim Kabir

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Overwatch 2 Update 1.000.023 Rolled Out This August 24

Overwatch 2 update 1.000.023 is out now on all platforms this August 24, and this brings in player progression adjustments, hero fixes and more. Read on for the new OW2 update patch notes for today.

Overwatch 2 Update 1.000.023 Patch Notes | OW2 New Update Patch Notes:

GENERAL UPDATES

Player Progression

Updated the Wins sub-badge level-up requirement from 2 to 1 across all heroes, game modes, and roles and re-tuned XP granted to balance.

HERO UPDATES

SUPPORT

Illari
Healing Pylon

Heal decreased from 40 to 30.

  • Shields decreased from 75 to 50.

Captive Sun
Projectile Impact and explosion are now blocked by barriers.

  • Projectile size decreased from 1.5 to 0.75 meters.
  • Sunstruck duration decreased from 7 to 6 seconds.

Dev Comments: Illari has had a strong showing since her launch. The following changes are meant to promote a better balance between healing and damage while adding more counterplay against her abilities. We are making the Healing Pylon weaker, as it’s often placed out of line-of-sight or at odd angles and isn’t being destroyed as often as we expect. Captive Sun ignoring barriers is not immediately intuitive, but we are also reducing the projectile size, so blocking or destroying will require more precision. Finally, the Sunstruck effect lasts too long to reasonably avoid the detonation damage threshold.

BUG FIXES

GENERAL

  • Fixed bug where some event challenges weren’t counting towards “Savior of the Underworld” for the Brigitte Sparkplug skin.
  • Fixed an issue that made the Ashe Snakewrangler Skin in the Battle Pass a premium reward instead of a free one. Any player on the free Battle Pass track who already unlocked this tier will receive this skin automatically.
  • Fixed an issue that resulted in players backfilling into the Underworld Event Mission and Invasion Story Missions.
  • Fixed an issue that allowed Spectating of players in the Underworld Event Mission and Invasion Story Missions.

HEROES

Bastion

  • Fixed an issue where the “Medal Victory” pose was not listed in the Hero Gallery.

Echo

  • Fixed an issue with cloned Illari’s Captive Sun explosion, damaging herself and her allies.

Orisa

  • Fixed an issue where the “Who Said Chivalry Is Dead?” voice line is missing from Hero Gallery.
  • Fixed an issue where Orisa World Cup Skin was inaccessible.

MISSIONS

Toronto

  • Fixed in a previous update – Fixed an issue with Slicers clipping into the Ferry, making them difficult to target.

Gothenburg

  • Fixed in a previous update – Fixed an issue where “The Babies Are Safe” challenge was unable to be completed.
  • Fixed an issue with the Titan being invisible for the first few seconds of its intro.
  • Fixed an issue with an invisible collision around the Mega-Cannon that blocks Brigitte’s Shield Bash and Whip Shot.

Underworld

  • Fixed in a previous update – Fixed an issue where the “Stop, Thief!” challenge was unable to be completed.

That’s it for this patch. Once a new one is released, we’ll be sure to let our readers know.

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch 2 Update 3.59 for August 24 Brings Player Progression Changes and More

Blizzard has released Overwatch 2 update 3.59, and this ushers in player progression changes, hero adjustments and more. Read on for the official Overwatch 2 patch notes for August 24.

Overwatch 2 Update 3.59 Patch Notes | Overwatch 2 August 24 Patch Notes:

GENERAL UPDATES

Player Progression

Updated the Wins sub-badge level-up requirement from 2 to 1 across all heroes, game modes, and roles and re-tuned XP granted to balance.

HERO UPDATES

SUPPORT

Illari
Healing Pylon

Heal decreased from 40 to 30.

  • Shields decreased from 75 to 50.

Captive Sun
Projectile Impact and explosion are now blocked by barriers.

  • Projectile size decreased from 1.5 to 0.75 meters.
  • Sunstruck duration decreased from 7 to 6 seconds.

Dev Comments: Illari has had a strong showing since her launch. The following changes are meant to promote a better balance between healing and damage while adding more counterplay against her abilities. We are making the Healing Pylon weaker, as it’s often placed out of line-of-sight or at odd angles and isn’t being destroyed as often as we expect. Captive Sun ignoring barriers is not immediately intuitive, but we are also reducing the projectile size, so blocking or destroying will require more precision. Finally, the Sunstruck effect lasts too long to reasonably avoid the detonation damage threshold.

BUG FIXES

GENERAL

  • Fixed bug where some event challenges weren’t counting towards “Savior of the Underworld” for the Brigitte Sparkplug skin.
  • Fixed an issue that made the Ashe Snakewrangler Skin in the Battle Pass a premium reward instead of a free one. Any player on the free Battle Pass track who already unlocked this tier will receive this skin automatically.
  • Fixed an issue that resulted in players backfilling into the Underworld Event Mission and Invasion Story Missions.
  • Fixed an issue that allowed Spectating of players in the Underworld Event Mission and Invasion Story Missions.

HEROES

Bastion

  • Fixed an issue where the “Medal Victory” pose was not listed in the Hero Gallery.

Echo

  • Fixed an issue with cloned Illari’s Captive Sun explosion, damaging herself and her allies.

Orisa

  • Fixed an issue where the “Who Said Chivalry Is Dead?” voice line is missing from Hero Gallery.
  • Fixed an issue where Orisa World Cup Skin was inaccessible.

MISSIONS

Toronto

  • Fixed in a previous update – Fixed an issue with Slicers clipping into the Ferry, making them difficult to target.

Gothenburg

  • Fixed in a previous update – Fixed an issue where “The Babies Are Safe” challenge was unable to be completed.
  • Fixed an issue with the Titan being invisible for the first few seconds of its intro.
  • Fixed an issue with an invisible collision around the Mega-Cannon that blocks Brigitte’s Shield Bash and Whip Shot.

Underworld

  • Fixed in a previous update – Fixed an issue where the “Stop, Thief!” challenge was unable to be completed.

That’s it for this patch. Once a new one is released, we’ll be sure to let our readers know.

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sonic Origins Update 2.01 for Aug. 24 Adds New Features

SEGA has released Sonic Origins update 2.01 and this adds new features to the game. Read on for the complete Sonic Origins patch notes for August 24, which even includes platform-specific fixes for the PC version.

Sonic Origins Update 2.01 Patch Notes for August 24:

• New Feature – Players can toggle off the Clean Filter to have a “nearest neighbor” pixel rendering in Sonic 1/2/3&K/CD and all Game Gear games in the Options Menu.
• New Feature – Players can toggle Game Gear sound to Mono in the Options Menu. This feature addresses the “double audio” Game Gear audio issue.
• Game Gear games will now fill into the provided screen space properly.
• Super Amy will have proper after-images while running.
• Amy’s movements will appear smoother in Sonic 2 Special Stages.
• Metallic Madness Zone 2 item boxes location and contents are properly placed.
• In Quartz Quadrant Zone 2, Amy will no longer disappear as the camera moves away in certain conditions.
• Players can now pause the game while in Doomsday Zone.
• In Boss Rush mode against Egg Tilter, Knuckles will have proper rolling animations from springs.
• In Flying Battery Zone, spin-dashing into the magnetic presses will no longer result in instant collision death.
• The correct description for “Jump” is now present in the Chinese localization of the Sonic 3&K digital manual.
• In Competition Mode, Knuckles’ change direction movement has been adjusted.
• Additional physics adjustments have been made in Sandopolis Zone.
• Menu text will no longer shrink after entering the Museum and returning to the Main Menu.
• Amy will now be able to complete stage loops while using her Rush Attack.
• The game will no longer crash while playing as Sonic and Tails after collecting the 6th Chaos Emerald in Sonic 1.
• In Sonic CD, Extras that are unlocked will now remain unlocked.
• In Sonic CD, Amy will appear in the proper coordinates after time travelling in certain levels.

Platform-Specific Updates:
• Save Data corruption will no longer occur in rare instances on PC (Steam/Epic Game Store).

Once a new patch is out, we’ll be sure to let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z Update 1.49 for August 24 Drops for Hotfix

World War Z update 1.49 (PS5 version 1.012) has been released by Saber Interactive on all platforms, and this addresses a short list of issues. Read on for the official WWZ patch notes for August 24.

World War Z Update 1.49 Patch Notes | World War Z Update 1.012 Patch Notes | WWZ August 24 Patch Notes:

General

  • Fixed performance drops and image distortions on Xbox Series X|S consoles.
  • Fixed freezes occurring after completing any game session in the post-match statistics tab on all platforms.
  • Fixed Horde Mode XL Rome crashes on Xbox Series X|S consoles in the offline mode.
  • Increased overall stability across all platforms.

That’s about it. There was a bigger patch released earlier this month, which included new content and fixes, which you can read about here.

Source: Saber Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony PlayStation Acquires Gaming Audio Company Audeze

Sony Interactive Entertainment has announced that it has entered into an agreement to acquire a leading audio technology brand and pioneer of high-end gaming headphones, Audeze. PlayStation’s acquisition of Audeze will strengthen its efforts to continue innovating audio experiences of video games.

Sony claims that Audeze will continue to operate independently and develop multi-platform products (much like Bungie), while benefiting from being a part of the PlayStation ecosystem.

Hideaki Nishino, Senior Vice President, Platform Experience at Sony Interactive Entertainment said:

Audeze is a premier brand for headphones, and this acquisition highlights Sony Interactive’s focus on innovation and providing the best audio experience to PlayStation players. We’re excited to bring Audeze’s expertise into the PlayStation ecosystem, building on the great strides we’ve made with PlayStation 5’s Tempest 3D AudioTech and the Pulse 3D wireless headset.

CEO of Audeze, Sankar Thiagasamudram also weighed in:

Sony Interactive provides Audeze with a unique opportunity to scale our business, as we continue with our mission to deliver best-in-class headphones to recording professionals, audiophiles, and gamers. We’re also looking forward to contributing to Sony Interactive’s efforts to take PlayStation audio experiences to the next level.

The terms of this acquisition alongside the price tag have been kept confidential due to a contractual agreement between both parties.

Source: Sony

Ibrahim Kabir

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Baldur’s Gate 3 Xbox Version Coming in 2023 Without Split-Screen for Xbox Series S

Earlier this month, Larian Studios “hoped” to have an “update” regarding the Baldur’s Gate 3 Xbox version later this year, but now it seems like things will unfold much quicker. CEO of Larian Studios, Swen Vincke, took to Twitter to confirm that he had a meeting with Phil Spencer that has resulted in the Baldur’s Gate 3 Xbox version coming out sometime this year.

However, there is a catch. Basically, Xbox has revamped its feature parity obligation for Baldur’s Gate 3. It does not require the Xbox Series S version of Baldur’s Gate to launch with split-screen, which was the only technical hurdle stopping Larian from releasing the game on Xbox.

Find the full statement from Vincke below:

Super happy to confirm that after meeting Phil Spencer yesterday, we’ve found a solution that allows us to bring Baldur’s Gate 3 to Xbox players this year still, something we’ve been working towards for quite some time.

All improvements will be there, with split-screen coop on Series X. Series S will not feature split-screen coop, but will also include cross-save progression between Steam and Xbox Series.

Xbox might be listening to player feedback and removing its feature parity between the Xbox Series X and S consoles, to allow the developers to make and deliver games more smoothly, on the same date as other platforms.

While the exact release date for BG3 on Xbox Series X|S remains unknown, it’s good to hear that it is still coming this year.

Stay tuned to our Baldur’s Gate 3 review hitting the site soon (the game is huge!).

Source: Twitter

Ibrahim Kabir

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Saints Row Update 1.17 for August 24 Rides Out for Patch 1.6

Volition has deployed Saints Row update 1.17 (PS5 version 1.017) on all platforms, and this is for what the studio calls patch 1.5! This adds new content and features, as well as a host of fixes. Read on for everything new in the official Saints Row August 24 patch notes.

Saints Row Update 1.17 Patch Notes | Saints Row Update 1.017 Patch Notes:

Alongside Saints Row releasing on Steam – we have also dropped some new content and fixes for all players on all platforms, update your game and head towards Vallejo to find a brand new activity!

Plus you can now manually save using Dirty Cheats!

Plus we have deployed a small patch that addresses some more minor issues, read on to see everything included:

  • The player is now able to change hair color when customizing character when wearing certain hats.
  • Players are now able to download the SteelSeries DLC on the PlayStation Store.
  • Fixed an issue with Doc Ketchum’s voice lines and subtitles being out of sync.
  • Fixed an issue with players unable to edit hair style when using the mouse to click on the hair menu in the Head Clothes Option menu.
  • Fixed an issue with upper underwear item from store being seen on player in the style app even if it isn’t purchased.
  • Players can now continue through pranking tutorial when being joined by a co-op player while looking at the empire table.
  • Fixed an issue with players not being able to enter vehicles when entering a garage in the same vehicle in co-op.
  • Enemies will no longer despawn in co-op when doing a Wingsuit Sabotage.
  • Removed debug text from multiple collectables.
  • Fixed an issue with Chaps, Gunslinger and Bandoliers disappearing.
  • Henley shirts will no longer display the nudity mosaic.
  • Fixed an issue with UI not updating during the “Defend the Dustfaire” objective.
  • Players will no longer crash when placing multiple ventures without teleporting to them from the empire table after completing the game.
  • Controller layout on PC will no longer reference the PlayStation controller’s touchpad.
  •  Fixed an issue with the Producer Credit achievement not awarding properly.
  • Fixed a crash when players are driving towards the Rojas Desert North Choplifting activity.
  • Kevin will now launch when using the ballista in Unto the Breach.
  • Players will no longer hit an infinite load while attempting to start Riding Shotgun instances.
  • Players will now properly die when falling off the train in The Great Train Robbery.
  • Players can now manually save while dirty cheats are active. Autosaving still remains disabled while dirty cheats are active.
  • Once a new patch is out, we’ll be sure to let our readers know.

Source: Saints Row

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Alex Co

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Dead Island 2 Update 1.05 for August 24 Drops for Patch 2

Dambuster has released Dead Island 2 update 1.05 (PS5 version 1.000.005) on all platforms, and this is for what the studio calls Patch 2! This brings changes and fixes once again, which includes the “Max Headroom” achievement fix and more. Read on for the complete Dead Island 2 patch notes for August 24.

Dead Island 2 Update 1.05 Patch Notes | Dead Island 2 Update 1.000.005 Patch Notes | Dead Island 2 Patch 2 Patch Notes:

Welcome back, Slayers, to the second Dead Island 2 quality-of-life patch! We are thrilled to bring you another round of improvements to enhance your gaming experience even further. We’re excited to show you all the exciting changes and fixes that await you in this update. Let’s dive into the patch notes!

• Fixed the “Max Headroom” issue

Fixed issue where players would sometimes not receive the Achievement/Trophy “”Max Headroom”” when reaching level 30

• Fixed the “Perks of the Job” issue

Fixed an issue where the Achievement/Trophy “”Perks of the Job”” would sometimes not increment correctly

• Fixed the “Hollywood Ending” reward issue

Fixed an issue where finishing ‘Hollywood Ending’ with a full inventory awards two copies of Emma’s Wrath which are lost after performing a Save/Load

• Fixed Weapon-focused issues, including:

– Level Matched Weapons which were left in a Storage Locker do not revert to their original level after proceeding through any Loading Screen

– Weapons durability does not decrease while certain perks are applied

• Game HUD fixes

Ensure minimal HUD preset turns off damage numbers

• Gen 8 Consoles co-op improvements

Introducing fixes which enable players on Gen 8 Consoles to host co-op games.

>More information< on Dead Island 2 co-op

• Performance and Stability Improvements

This fixes different in-game crashes, including traveling, loading screen, and respawning during missions.

That’s about it. There’s no New Game+ or any new features added.

Source Dead Island 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Stalker 2 Release Date Delayed to Q1 2024; New Gameplay Trailer Fires Out

GSC Game World has finally given Stalker 2 a release date, or a release window of Q1 2024. The Ukrainian company was present at gamescom 2023 where they showcased a trailer for their highly anticipated horror first-person shooter alongside revealing the release window.

Check out the latest Stalker 2 gameplay trailer here:

Stalker 2 Key Features:

  • Unique gameplay built on a blend of FPS, horror and immersive sim
  • Non-linear story with the variety of paths that lead to one of the several endings
  • Benchmark-setting graphics developed using cutting-edge photogrammetric and scanning technologies
  • Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
  • Life-simulating system “A-life 2.0” that makes the game world feel alive as never before
  • Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
  • Dynamic day-night cycle and weather will add even more realism to the gameplay experience
  • Mod support giving the freedom to the creative players to extend and enrich the game universe
  • Multiplayer mode, that will be added soon after release as a free update

Stalker 2 will now release exclusively on Xbox Series X|S and PC in Q1 2024. The exact release date for Stalker 2 is still unknown. The game will also be available on day one with Xbox Game Pass.

Ibrahim Kabir

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GTA Online Weekly Update for August 24 – Discounts, GTA Plus & More

Rockstar Games has unleashed a new GTA Online weekly update for August 24 with a fresh set of activities plus discounts, GTA Plus benefits and more! Read on for the full highlights and details in one convenient list below.

New GTA Online Weekly Update for August 24 – Discounts, GTA Plus & More:

The biker scene is buzzing this week in GTA Online, with an array of fresh bonuses and discounts across Clubhouse Contracts, MC Work, MC Challenges, Bike Service, and MC Sell Missions.

Plus, the futuristic Deadline mode is giving out triple the usual rewards this week, alongside other bonuses summarized below:

  • Triple GTA$ and RP on Clubhouse Contracts, MC Work, MC Challenges, Bike Service, and Deadline
  • Double GTA$ and RP on MC Sell Missions
  • Double GTA$, RP, and Arena Points for the Arena War Series
  • The Ride or Die Tee for successfully completing an MC Sell Mission at any point this week
  • The Atomic Racing livery for the Declasse Walton L35 (Off-Road) for taking on a Biker Business Resupply Mission and a Clubhouse Contract before September 6
  • Premium Deluxe Motorsport Showroom Vehicles: The Pegassi Faggio Mod (Motorcycle), BF Raptor (Off-Road, 50% off), Coil Cyclone (Super), Nagasaki Shotaro (Motorcycle), and Western Powersurge (Motorcycle, 30% off)
  • Luxury Autos Showroom Vehicles: The Nagasaki Shinobi (Motorcycle, 30% off) and Vapid Flash GT (Sports)
  • Lucky Wheel Top Prize: The Principe Lectro
  • LS Car Meet Test Rides: The Grotti Cheetah (Super, 40% off), Pegassi Esskey (Motorcycle), and Western Reever (Motorcycle)
  • LS Car Meet Prize Ride: Those who win the LS Car Meet Series for two days running will earn the Nagasaki Stryder (Motorcycle)
  • On PlayStation 5 and Xbox Series X|S
    • Premium Test Ride: The Shitzu Hakuchou Drag (Motorcycle)
    • This week’s HSW Time Trial takes place between Sandy Shores to La Puerta
  • 40% off Biker Clubhouses and Biker Business Properties, as well as Supplies and Upgrades
  • 30% off Deadline Outfits
  • Vehicle Discounts: 30% off the Western Powersurge (Motorcycle) and Nagasaki Shinobi (Motorcycle), 40% off the Grotti Cheetah (Super), Western Gargoyle (Motorcycle) and the Apocalypse, Future Shock, and Nightmare Deathbike (Arena Upgrade), plus 50% off the BF Raptor (Off Road)
  • Gun Van Discounts: 30% off the Compact Grenade Launcher, and for GTA+ members, 30% off the Tactical SMG
  • GTA+ Benefits: A free Annis Apocalypse ZR380, Anodized Burgundy Pearl and Dark Holographic Chameleon Wheel Paints, Soft Pink Pearl Chameleon Paint, Fist Fury Outfit (Female), Love Fist Tee, and Love Fist Shortsleeve Shirt, and more

GTA+:

This month, GTA+ Members get the Annis Apocalypse ZR380 and more through September 13, including:

  • Free Anodized Burgundy Pearl and Dark Holographic Chameleon Wheel Paints
    • Free Soft Pink Pearl Chameleon Paint
    • The Fist Fury Outfit (Female), Love Fist Tee, and Love Fist Shortsleeve Shirt

And much more, including a GTA$500,000 bonus delivered upon billing each month, access to The Vinewood Car Club, and other benefits updated monthly. Visit the GTA+ website for the complete breakdown.

Discounts:

Those looking to get involved in some back-alley hijinks can get their hands on a Biker Clubhouse and Biker Business Property, as well as Supplies and Upgrades, all for 40% off. Slip into a futuristic bodysuit by purchasing a Deadline Outfit for 30% off, and shop a range of discounted vehicles, including a couple of returning vehicles and powerful motorcycles.

  • Biker Clubhouse Properties – 40% off
  • Biker Clubhouse Upgrades and Modifications – 40% off
  • Biker Business Supplies – 40% off
  • Biker Business Properties (Weed Farm, Cocaine Lockup, Methamphetamine Labs, Counterfeit Cash Factories, Document Forgery Offices) – 40% off
  • Biker Business Upgrades and Modifications – 40% off
  • Deadline Outfits – 30% off
  • Western Powersurge (Motorcycle) – 30% off
  • Nagasaki Shinobi (Motorcycle) – 30% off
  • Grotti Cheetah (Super) – 40% off
  • BF Raptor (Off Road) – 50% off
  • Western Gargoyle (Motorcycle) – 40% off
  • Apocalypse, Future Shock, and Nightmare Deathbike (Arena Upgrade) – 40% off

Gun Van Inventory and Discounts:

Machete | Tactical SMG (30% for GTA+ Members) | Combat Shotgun | Sweeper Shotgun | Compact Grenade Launcher (30% off) | Micro SMG | AP Pistol | Heavy Revolver | Tear Gas | Molotovs | Proximity Mines | Armor

That’s all for this week’s update. Check again next Thursday for the new GTA Online weekly update.

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Salman Haider Zaidi

That's a nice argument, Senator.

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The Walking Dead: Betrayal Open Beta Scheduled for August 25

Skybound Entertainment has revealed that The Walking Dead: Betrayal open beta will be available on PC from August 25 through August 28. If you haven’t heard of The Walking Dead: Betrayal before but are hoping to check it out, here’s a quick guide on how to play the game.

Betrayal is a third-person action game that requires cooperation and deception for up to eight players. In each match, a group of survivors are out of resources with a herd of walkers on their heels. Players must work together to complete objectives and escape.

They’ll need to work fast, as walkers aren’t the only threat they will have to face in rural Canada. Incognito ‘traitors’ lurk among them, plotting to do everything in their power to delay repairs, and prevent anyone from leaving. As evidence of their sabotage becomes apparent, paranoia and accusations threaten to tear the survivors apart as they desperately work towards escaping.

Interested participants can sign up for The Walking Dead: Betrayal open beta on its official Steam page. The Walking Dead: Betrayal is currently in development for PC only and will be available sometime early next year.

Ibrahim Kabir

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No Man’s Sky Update 4.40 for August 24 Flies Out for Version 4.4 “Echoes”

Hello Games has released No Man’s Sky update 4.40 (PS5 version 4.040), which is for the “Echoes Update” tagged as version 4.4 of the game. This brings a new alien faction, new tactical space combat, and a lot more. Read on for what’s new in the No Man’s Sky update patch notes for August 24.

No Man’s Sky Update 4.40 Patch Notes | No Man’s Sky Update 4..040 Patch Notes | No Man’s Sky Update 4.4 Patch Notes | No Man’s Sky Echoes Update Patch Notes:

4.4 PATCH NOTES

THE AUTOPHAGE

  • A mysterious new race of mechanical constructs, the Autophage, now await discovery at hidden sites all across the galaxy.
  • Uncover their secrets during an expansive narrative-based mission that probes the Convergence, the Atlas, and the deep truths of the universe.
  • Complete this mission to earn your own Voltaic Staff: a brand new Multi-Tool with its own unique animation set.
  • The Autophage are tracked as their own faction within your Journey Milestones, with associated medals and missions.
  • Autophage lurk at planetary sites on many worlds. Earn the appropriate technology and your scanner will reveal their hidden camps.
  • The Autophage have their own unique language to learn, with hundreds of words to collect and catalogue.
  • Improve your standing among these mechanical beings to earn exclusive new player titles.
  • Travellers with good standing among the constructs may undertake a new series of procedurally generated missions for each individual Autophage, earning reputation, new words, unique rewards, and more.
  • A vast new range of Autophage customisation options have been added. Earn Void Motes by assisting the Autophage, and use these to unlock these new customisation options at any construct camp.
  • The Autophage offer access to new procedurally-generated Exosuit technologies.
  • In addition to robotic parts, players can earn new cloth-based customisation options, including drapes, hoods, and face masks. Once earned, these can be mixed with any other customisation setup, allowing for a vast array of new looks.
  • Once of sufficient standing, Travellers can earn and select from a huge array of parts and assemble their very own customised staff Multi-Tool.

MONOLITHS

  • Players who have become acquainted with the Autophage can now discover secrets within Korvax monolith sites.
  • Infusing these relics with Atlantideum allows access to new stories and lore, revealing the history of both the Korvax and the Constructs.
  • In addition, a rare new class of Atlantid Multi-Tool can be found at these sites, assembled in exchange for nanites.
  • As well as unique visuals and stats, these Multi-Tools come equipped with a Runic Lens, a fusion of mining beam and cloaking device.

WONDER PROJECTOR

  • A new base part, the Wonder Projector, has been added. Research this part aboard the Space Anomaly.
  • This holographic device can be used to decorate your base with 3D projections of your favourite discoveries.

CAPES

  • Players on Nintendo Switch may now equip capes.
  • Switch players who would have otherwise earned a cape from a previous Expedition have had their saves upgraded to reflect this, and have been credited with capes they could have redeemed.
  • All players using a Vy’keen appearance may now equip capes.

MULTI-TOOL DECOMMISSIONING

  • Visit the Space Anomaly to use the new Multi-Tool salvage station.
  • Multi-Tools can now be broken down into valuable scrap, freeing up slots and earning upgrades and other resources.

QUALITY OF LIFE & UI

  • An upgraded version of the Personal Refiner has been added, available to research aboard the Space Anomaly.
  • This advanced refining unit allows players to combine multiple substances while on the move, unlocking mobile access to more sophisticated recipes.
  • A number of new refining recipes have been added, including basalt and runaway mould.
  • The flow for creating and assigning Custom Wonders has been refined for speed and clarity.
  • Wonders relating to planets will now show the Portal glyphs among the planet details in the popup.
  • The camera framing of interactions with Vy’keen NPCs has been improved.
  • NPCs now exhibit a greater variation in bodyshape and height.
  • The legibility of the Galaxy Map colourblind filters has been improved.
  • When starships are stationary or moving backwards, readouts are now provided in distance-based units rather than time-based units.
  • Pirates will no longer begin strafing runs upon the player’s position while the player is locked in an interaction.
  • When missions suggest players use the galaxy map, they now use the galaxy map notification icon when the map is accessible.
  • Fixed an issue that prevented adaptive trigger support from working when using a DualSense controller on PC.
  • When joining another player with a brand new save, players now have the ability to fully customise their difficulty settings.
  • Fixed an issue that made the Traveller grave interactions difficult to read when playing VR in high resolutions.
  • Fixed an issue that caused the shop interface to appear in an awkward position when playing VR in high resolutions.
  • Fixed an issue that caused the UI for interacting with various crates and containers to appear in an awkward position when playing VR in high resolutions.
  • Fixed an issue that caused a number of options that do not apply to VR to appear in VR options menus.
  • Fixed an issue that caused incorrect buttons to be suggested as the way to close some UI elements when using Move controllers.
  • Fixed an issue that caused the “GENERAL” heading to appear in lowercase on the controls options page.
  • Fixed an issue that caused frigate captains to speak to the player as if their frigate had already been recruited when they present their vessel for hire.
  • Fixed an issue that caused some NPCs to be given the wrong title on a small number of UI screens.
  • Fixed an issue that caused the “Target Locked” text on the starship targeting screen to become clipped on Nintendo Switch.
  • Fixed an issue that caused a distorted icon to appear in some popups when playing in PSVR2.
  • Fixed a number of miscellaneous text issues.

SPACE COMBAT

  • Players can now balance power modes in their starship; switching between a balanced setup or prioritising weapons, shields, or engine systems.
  • All capital ships now benefit from heavy-duty shielding systems, protecting them against would-be pirates.
  • A bespoke UI has been added when engaging capital ships in battle, to better track their overall shield and hull integrity.
  • All capital ships are now entirely destructible, offering additional rewards beyond simply eliminating their cargo pods.
  • Destroying cargo pods will apply a certain amount of damage to the freighter’s main hull.
  • Fixed an issue that could allow players to destroy small freighters without alerting the rest of the civilian fleet.
  • Fixed an issue that allowed recruitable frigates to contact the player at inappropriate times, such as while landing or during space combat.
  • Fixed an issue that caused the starship to apply brakes while flying close to a freighter during space combat.
  • Fixed an issue that could prevent landing during space combat for players who use the Auto-Follow space combat setting.
  • Fixed an issue that could cause players to lose standing if an AI pirate destroyed a civilian ship while they were present.
  • During space combat, your final weapon will never be damaged by incoming fire. In addition, combat-based technology damage will never leave the starship with rockets as their only functioning weapon.

OUTLAW FACTION

  • Outlaws are now listed as a faction alongside the various guilds, as part of the Journey and Catalogue pages.
  • A range of earnable medals have been added for the Outlaw faction.
  • Outlaw medals and standing will now earn a range of exclusive player titles.
  • Missions have been added to provide guidance for players wishing to improve their standing with these pirates.
  • Raiding civilian fleets will now improve your standing among the Outlaws.

RENDERING & PERFORMANCE

  • Nintendo Switch now supports a bespoke implementation of AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
  • Dynamic Resolution Scaling has been added for Nintendo Switch. This technology allows the game to maintain a consistent framerate across all scenarios.
  • Support has been added for foveated rendering when using PSVR2.
  • Utilising eye-tracking technology, foveated rendering concentrates rendering resources at the centre of your vision, sharpening and beautifying the details you focus on.
  • A number of significant rendering optimisations have been introduced for VR on all platforms.
  • Creature navigation has been optimised on all platforms.
  • A number of significant systemic optimisations have been introduced for all platforms.
  • Introduced a number of memory-usage optimisations for PS4.
  • Introduced a significant number of memory-usage optimisations for Nintendo Switch.
  • Introduced a number of systemic memory-usage optimisations for all platforms.
  • Introduced a significant optimisation for sky rendering on Nintendo Switch.
  • Improved the quality of sky rendering on Nintendo Switch while moving relative to the sky.
  • Optimised a specific asset in use on some barren planets.
  • Introduced a specific optimisation related to AI starships.
  • Introduced a specific optimisation for freighter hangers.
  • Introduced a specific optimisation for turret targeting systems.
  • Fixed a number of visual issues with fog and atmospheric rendering, particularly when in space or low-planet orbit.
  • Fixed a number of visual issues with the way depth of field effects interact with the sky.

PIRATE CAPITAL SHIPS

  • Pirate Dreadnought capital ships can now be encountered while exploring the galaxy, particularly within outlaw and high-conflict systems.
  • These huge vessels prey upon civilian fleets with a range of unique technology. Defeat them to earn significant bounty payments and large standing gains with the local lifeforms.
  • Dreadnoughts lay siege to civilian freighters with colossal heat cannons, blasting high-powered lasers over long distances. Destroying these cannons offers a way to protect the vulnerable merchants.
  • Bounty payments are significantly reduced in the event of the destruction of the civilian fleet.
  • Dreadnoughts come equipped with power deflector shields, preventing hull damage from conventional starship weapons.
  • Fly beneath Dreadnought shields and into their superstructure to target their shield generators, exposing both their hull and the delicate exposed fuel systems beneath.
  • Unique frigates form a supporting pirate battle group. These powerful ships deploy torpedoes that have the potential to wreak havoc upon the civilian fleet, and must be intercepted as a matter of priority.
  • Dealing enough damage to the Dreadnought will force it to flee. Disabling its power warp engines will prevent escape and allow you to land the killing blow.

VOYAGERS EXPEDITION

  • A brand new expedition, “Voyagers” will begin shortly after the release of the Echoes update.
  • The Voyagers expedition will see players seeking the deepest oceans, tallest mountains, most idyllic planets and strangest alien creatures, and much more besides.
  • Rewards for this voyage of discovery include a set of unique posters; an exclusive electric jetpack trail; a salvaged accessory for your creature companions; a set of new Autophage-related base parts; and brand-new mechanical companion.

OUTLAW FRIGATES

  • A new class of outlaw frigate now accompanies pirate capital ships into battle.
  • Destroying these vessels will significantly reduce the damage output of the outlaw fleet, as they are responsible for launching devastating torpedoes at opposing capital ships.
  • Once their commanding vessel has been destroyed, many frigates will surrender and offer to join your own fleet.
  • Recruit these survivors as a powerful new class of combat frigate, ready to undertake missions from your own freighter.

TWITCH DROPS

  • A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, companion accessories, appearance modifications, and more.

MAC IMPROVEMENTS

  • The range of game controllers supported by No Man’s Sky on Mac has been improved.
  • Fixed an issue that could cause a shimmering outline when viewing objects against the sky on Mac.
  • Fixed an issue affecting controller rumble on Mac.
  • Fixed an issue that could prevent some keys from being rebound on Mac.
  • Fixed an issue that could cause shadows to flicker on Mac.
  • Fixed a crash related to anti-aliasing on Mac.
  • Fixed an issue that could cause the screen to go black when warping on Mac.
  • Fixed a number of visual issues with the skybox on Mac.

BUG FIXES

  • Fixed a significant number of crashes related to memory management.
  • Fixed a crash that could occur when leaving a planet’s surface and accessing the Galaxy Map.
  • Fixed a crash related to wind.
  • Fixed a rare interaction softlock.
  • Fixed an issue that could cause large sections of freighter meshes to be removed during combat.
  • Fixed an issue that prevented derelict freighter turrets from targeting players currently using a cloaking device.
  • Fixed an issue that caused other players’ weapon audio to play far too loudly in multiplayer.
  • Fixed an issue that could prevent group member’s freighters from being loaded correctly in multiplayer when first joining a session.
  • Fixed an issue that could leave players unable to take off from their freighter or the space station if their ship was damaged and using unconventional technologies, such as the living ship or sentinel interceptor.
  • Fixed an issue that caused some specific particle effects to be missing when loading a save aboard the Space Anomaly.
  • Fixed an issue that caused some dropship cockpit exit animations to play at the wrong speed.
  • Fixed an issue that could cause portals to appear active when they were not, if they had been previously activated.
  • Fixed an issue that caused terrain deposit icons to fail to highlight correctly when tagged as the primary marker in the Analysis Visor.
  • Fixed a number of rare mission issues that could occur when target NPCs or buildings were in distant systems.
  • Fixed a number of base NPC mission issues that could occur when joining multiplayer games.
  • Fixed a rare mission blocker that could occur in the Living Ship missions after participating in a multiplayer session.
  • Fixed a rare issue that could cause the mission or Atlas paths to go missing on the Galaxy Map.
  • Fixed a rare blocker for the Trace of Metal and/or Artemis missions if both missions required speaking to Nada or Polo at the same time.
  • Fixed a number of issues that prevented buildings from being correctly marked as visited, allowing later missions or charts to direct players to sites they had already explored.
  • Fixed an issue that prevented crashed ship sites from being flagged as visited, causing players to occasionally be directed to crash sites without ships.
  • Fixed an issue that caused two instances of the crashed freighter salvage mission to be started when visiting a crashed freighter.
  • Fixed an issue that could cause the crashed freighter salvage mission to shut down early.
  • Fixed an issue that caused Cadium to refine to Chromatic Metal in the wrong ratio.
  • Fixed an issue that prevented supercharged inventory slots from being correctly displayed in a newly purchased freighter’s inventory until the game was reloaded.
  • Fixed an issue that could cause frigates to fully repair themselves when teleporting aboard.
  • Fixed a number of text issues with missions that required use of a refiner.
  • Fixed an issue that caused text clipping on the refiner page in some resolutions.
  • Fixed an issue that could cause the catalogue mission that guides players towards basalt to pick a planet without any basalt.
  • Fixed an issue with various catalogue and journey guidance missions that caused them to display an Objective Complete notification as soon as they started.
  • Fixed a rare issue with some pinning missions that caused the current amount / required amount numbers to be displayed the wrong way around.
  • Fixed an issue where the wrong item amount could be suggested in the description text in tech installation popups.
  • Fixed an issue that could cause Sentinel Interceptors to fail to display their full serial number as part of their name.
  • Fixed an issue that caused untranslated text to appear when attempting to switch ships while aboard another player’s freighter.
  • Fixed an issue that caused the number of pages/dots to be calculated incorrectly when looking at crafting lists or inventory transfer popups.
  • Fixed an issue that caused the dots to overflow when looking at shops with extremely large arrays of items, such as the Twitch or Expedition Rewards sections at the Quicksilver Synthesis Companion.
  • Fixed an issue that could allow text to overflow rather than scroll in some Expedition Milestone popups.
  • Fixed an issue that incorrectly suggested players could craft more than one item at a time when viewing crafting steps in the tree format.
  • Fixed an issue that caused the camera to still automatically adjust to slopes when the Camera Movement option was set to manual.
  • Fixed an issue that allowed the Multi-Tool to overheat too early while the mining bonus from extreme cold storms was applied.
  • The large artefact crates found at buried ruins no longer report themselves as damaged technology in need for repair, and instead suggest that they be unlocked with a key.

Same as in every major No Man’s Sky patch, expect more patches in the coming days and weeks to fix whatever new bug surfaces from this content drop.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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