Home > News

Dead by Daylight Update 2.77 Brings Patch 6.6.2 This March 22

Behaviour Interactive has released Dead by Daylight update 2.77, which is for bugfix patch version 6.6.2! This includes a host of adjustments to the Skull Merchant, updated Screams and loads more. Read on for the official Dead by Daylight update 6.6.2 patch notes below.

Dead by Daylight Update 2.77 Patch Notes | Dead by Daylight Update 6.2.2 Patch Notes | Dead by Daylight March 22 Patch Notes:

Features

Killer: The Skull Merchant

  • Base power changes:
    • The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
      • One Survivor : +3%
      • Two Survivors: +5%
      • Three Survivors: +6%
      • Four Survivors: +7%
      • Note: You do not need to be Inspecting the Radar in order to get this bonus.
  • Failing the Claw Trap hack no longer recharges its battery
  • Entering an Active Zone no longer recharges Claw Trap batteries
  • Drones only return to the Killer after their respective Claw Trap battery is empty
  • Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
  • Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time
  • Claw traps are automatically removed when their battery is empty
  • Addon changes :
    • Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%
  • Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)
  • Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)
  • Increase Adaptive Lighting to 50% (was 20%)
  • Decrease Expired Batteries to 40% (was 150%)

Miscellaneous

  • A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.
  • Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.

Bug Fixes

Archives & Challenges

  • Fixed an issue where pallets broken by The Knight’s Guards were not contributing progress towards applicable challenges, such as “Rault’s Strength” and “Unleash the Rage”.

Audio

  • Fixed an issue in the Archives where the French voice over for Memory 714 of Tome 13 would cut before the end.
  • Fixed an issue where The Trapper would fail to trigger a voice over when a Survivor escapes his grab.

Bots

  • Bots can now ask other players to move out of their way.
  • Bots no longer give up when Broken and within the area of a Boon: Circle of Healing.
  • Tentatively fixed an issue where Bots would shut themselves down when injured by an Artist’s Dire Crow.
  • When playing against Freddy Krueger with the Dream Pallets Power, Bots no longer stop moving after passing a Dream Pallet.
  • When playing against The Skull Merchant, Bots can now disable Drones placed on stairs.

Characters

  • Fixed an issue that cause Yun-Jin and a few other female survivors’ face to be different when been on the hook.
  • Fixed an issue that cause The Nurse’s Grim Veil to stretches unnaturally on the tally screen.
  • Fixed an issue that cause Males survivors grabbed from lockers to have stretched eyebrows.
  • Fixed an issue where The Knight’s Healing Poultice, The Onryo’s Distorted Photo and The Oni’s Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.

Map

  • Fixed a bug that made two chests spawn in the Shattered Square basement of the main building.

Perks

  • The Haste status effect icon no longer appears on screen when Teamwork: Collective Stealth is active
  • The Friendly Competition repair bonus speed buff is no longer lost if the Perk owner disconnects from the Trial.
  • A Survivor fast vaults a Pallet with the Skull Merchant Claw trap no longer triggers the Perk Thwack!
  • Failing one skill check caused by the Merciless Storm Perk no longer causes subsequent skill checks to fail

Platforms

  • Intro cinematics should no longer stutter on Xbox One.

Killer – Skull Merchant

  • Drones no longer show the scanning VFX for one frame when starting the scan phase.
  • Claw-Traps removed by hacking now correctly self-destruct instead of disappearing

UI

  • Fixed Perk description tooltips being incorrectly positioned in the Edit Bot Loadout menu.
  • Corrected ‘Shotgun Speakers’ add-on icon to avoid trypophobia trigger.

Source: Behaviour Forums

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Redfall Hands-On Impression – A Delicious Meal to Sink Your Teeth In

If you need a game that has a bit of a bite, then Bethesda’s upcoming first-person shooter featuring vampires might do the trick! Thankfully, we now have an idea on how it plays. On March 13, I got to take part in an event in New York City put on by Bethesda and Arkane Austin in support of the upcoming release of Redfall,. At the event, we got to play the game for about 90 minutes as well as listen to a presentation from studio head Harvey Smith. 

Redfall takes place in the island town of Redfall, Massachusetts. The area has been overrun by vampires and cultists, and it’s up to us to figure out why this has happened while also trying to put an end to it before it’s too late. There are four playable characters that offer a fun mix of abilities to choose from: Divinder Crousely, Layla Ellison, Remi De La Rosa, and Jacob Boyer. 

Fang-tastic Combat

During my playthrough, I decided to go with Remi. She’s described as a brilliant combat engineer who has spent her life on the front lines. She has a healing ability and a useful little robot named Bribon. I chose her mostly because of her healing ability and because I like having a little companion helping me out, and that’s definitely what Bribon is all about. There are times when I would be getting attacked, and Bribon would start making lots of noises to pull agro away, and it got me out of a jam or two. 

Another interesting character is Jacob because he reminded me of Mordecai from Borderlands with his sniper rifle and spectral raven, and he may end up becoming my main once the game releases, but I definitely don’t regret using Remi. 

The best way to describe Redfall is as somewhat of an open-world BioShock game with vampires. It has that same level of creepiness and mystery and really lives up to the type of vibe you would expect from the Arkane family of games. It feels familiar, while also being its own thing.  

While the game offers four player co-op, we didn’t get a chance to try this. However, playing solo was definitely fun, and I cannot wait to explore the town of Redfall with a group of friends, as I found exploring and gazing upon the beautiful environments to be amongst the highlight of my play session. Being from Massachusetts myself, Arkane really nailed the aesthetics. It had true Cape Code/Martha’s Vinyard vibes, and even the interiors and buildings resonated with me as a native. I understand that seeing the radiator designs and how they look like the ones at my grandparent’s house won’t matter to many people, but I point it out because it speaks to the authenticity and attention to detail Arkane has in building this brand-new world. 

They started us a little bit into the game at level 8, so we didn’t go through all the tutorials, and we were able to set up our skill tree and find some cool weapons. This also allowed us to play around with some of the abilities and the skill tree, and they are all pretty interesting and about what you would expect from a game like this. I didn’t get to go that deep, but one of the abilities Remi has that struck out was the C4, which I quite enjoyed flinging at groups of enemies and laughing as they went boom. 

Stake to the Heart!

Because one of the enemy types happens to be a vampire, it’s not as simple as shooting it until it dies. Once a vampire enemy is depleted of health, you also have to melee attack them with a stake to the heart. I learned the hard way that in order to do this, you have to have a weapon equipped that has an actual stake on it, and I maybe died once because none of my guns did have one, and some more advanced vampires kept reviving and coming back to bite me — literally. 

If you enjoy looter shooters, I think Redfall is going to be a lot of fun for you. Is it reinventing the wheel? Not necessarily, but from what I got to play, it did all the things you want a quality video game to do, and I think Arkane’s track record speaks for itself. The 90 minutes I got to play really flew, and I just can’t wait to get back into it. 

One thing that I think is going to be important to point out for some people is that we were told the game does not intend to have microtransactions. There is a “Bite Back” Edition that can be purchased at retail for $29.99 that comes with a steelbook, a Hero Pass that will let you play as two future heroes, and some other digital skins and attachments, but there will be no in-game store full of skins and such. Microtransactions don’t necessarily bother me as much as some people, but I do think it’s really cool that a little collector’s bundle is being offered since most people will probably get the game on Game Pass. I personally love steelbooks and not having to pay extra for the game to get a cool steelbook is a great idea.

Redfall will be available on May 2nd on Xbox and PC. As mentioned, if you have Game Pass, it will launch Day 1 on the service for free. Based on what I’ve played so far, I’m eager to see the other characters and what they can do in the battlefield, as well as the other enemy types we’ll able to fight. 


Jason Joseph runs the YouTube Channel JayShockblast. Travel was provided for this event by Bethesda. 

Jason Joseph

Home > News

Dragon Ball Z: Kakarot Update 1.001.001 Flies Out This March 22

CyberConnect2 has pushed out Dragon Ball Z: Kakarot update 1.001.001 on last-gen and next-gen platforms, and this includes a short list of fixes, and doesn’t introduce any new content. Read up on what’s new in the Dragon Ball Z: Kakaraot patch notes for March 22.

Dragon Ball Z: Kakarot Update 1.001.001 Patch Notes | Dragon Ball Z: Kakarot Patch Notes for March 22:

Here’s what’s new per the PS4 version’s update history:

  • End of DRAGON BALL CARD WARRIORS Platinum Coin Sales
  • Other adjustments

So far, that’s the only thing we know. We’re keeping an eye out as the community might see some changes not documented above. If ever Bandai Namco releases patch notes, we’ll update the article to reflect it.

As for other Dragon Ball news, those who own Xenoverse 2, there is a free title update set to fly out tomorrow, and it’ll add new content! 

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Desert Online Update 2.70 Out for New Content This March 22

Pearl Abyss has released Black Desert Online update 2.70 today for all platforms. This update includes new content and fixes. Check out the Black Desert Online March 22 patch notes down below.

Black Desert Online Update 2.70 Patch Notes | Black Desert Online March 22 Patch Notes:

New Additions and Improvements

Class Changes

Warrior

Succession

Prime: Spinning Slash

  • Fixed the issue of command keys listed in the tooltip description of Prime: Spinning Slash having no effect.
 

Witch

Awakening

Fissure Wave

  • Fixed the issue of a lower Accuracy Rate than shown in the description being applied when activating Perfect Sign after Fissure Wave.
 
 
Contents

Hunting Byproduct

  • Added new Byproducts that can be obtained through hunting.
    • Wildspark can be obtained at a fixed probability when butchering hunting monsters with a Hunting Mastery of 250 or higher.
    • You can obtain “Wildspark” as loot upon defeating [King of the Grass Rhinos] Rawr-rawr.
    • Collect 10 Wildsparks and visit NPC Liana in each major city to exchange them for the following items:
Required Item Exchangeable Item (Select one)

Wildspark x10
Spirit Pouch of Ferocious Beast x1
Black Gem Fragment x5
900 Contribution EXP + Hunting EXP x30
 

Increased Mythril Acquisition

  • Increased the amount of mythril you can obtain via gathering and production nodes:
    • Reduced the respawn time for Mythril Ore by an average of 60%.
    • Increased the amount of Mythril Ore obtained from gathering by an average of 50%.
  • Increased Mythril Ore production rate by 3 times in the following production nodes:
    • 2 Mining Nodes at Khalk Canyon
    • 1 Mining Node at Olun’s Valley
 
 

 
Item

Added Exchange Location for Golden Seal – [Imperial Training] 

  • Breesman, the Stable Keeper of Calpheon City, has started to exchange items related to Training for Golden Seal – [Imperial Training],
    • Golden Seal – [Imperial Training] x40 can be exchanged for Stonetail Wind’s Meal x1 and Stonetail Tonic x1.
Required Item Exchangeable Item (Select one)
Golden Seal – [Imperial Training] x40
Stonetail Wind’s Meal x1
Stonetail Tonic x1
 
  • Changed the max price of the following items to 40,000,000 Silver:
    • Stonetail Wind’s Meal
    • Fiery Celerity Draught
  • Added that [Guild] Pledge of the Blood item can also be used by Staff and Secretary in the description.
  • Added the related quest NPC info to the description of Capotia accessories.
  • Increased the wagon’s DP and max durability as follows:
  • Added Max Durability Increase to some wagon covers.
  • Increased Max HP to some horse gear.
 
Quest & Knowledge

Contribution Weekly Quests

Greetings, Adventurers! As you explore the world of Black Desert, the “Contribution Points” you earn by contributing to various regions are essential for purchasing houses, hiring workers, renting items, and serve as the overall foundation for your entire family.
To help our adventurers acquire these Contribution Points more quickly, we have added new weekly quests in addition to the existing Cadry and Shultz Guard weekly Contribution Quests. Enjoy the new opportunities to boost your progress!
  • Added new weekly Contribution Quests, allowing you to gain a large amount of Contribution EXP.
    • Requirements for the weekly Contribution Quests are as follows:
      • Subjugation quest: Available from Lv. 56 or higher.
      • Gathering/Training/Farming/Bartering/Sailing/Hunting quest: Available from Lv. 49 and higher.
    • The amount of Contribution EXP that can be obtained by completing the quest varies depending on your current number of Contribution Points.
      • (Adventurers with Contribution Points between 220 and 349 are eligible to accept the quest.
    • You can only accept and complete one of the quests listed below.
    • The newly added Subjugation weekly contribution quests can be completed simultaneously with the existing Cadry and Shultz Guard weekly Contribution Quests.
    • Please note that the Contribution EXP Increase effect of Caphras – Journal of Glory and Elion – Tome of the Sun will not be applied to the following quests.
Quest NPC Contents Weekly Quest Requirements Contribution Point Reward
 [Valentine’s Apprentice] Liana in each major city and town Subjugation Defeat 3,000 monsters 220-224: Contribution points increase by approximately 1 (Contribution EXP approximately 950

225-249 : Contribution points increase by approximately 1 (Contribution EXP approximately 1000)

250-274: Contribution points increase by approximately 1 (Contribution EXP approximately 1500)

275-299: Contribution points increase by approximately 1 (Contribution EXP approximately 4,350)

300-324: Contribution points increase by approximately 1 (Contribution EXP approximately 7,350)

325-349: Contribution points increase by approximately 1 (Contribution EXP approximately 14,650)

350  or higher: Unavailable to accept
Gathering Get Fairy’s Breath x30 and talk to Liana.
Training Complete Imperial Horse Delivery once
Farming Obtain 50 Blush Leaves and talk to Liana
Bartering Barter 50 times
Sailing Eliminate 3 Hungry Hekarus or  Hungry Ocean Stalkers
Hunting Obtain 30 Stars of Wilderness and talk to Liana.
 
  • Changed the placement of some monsters within Cron Castle so that ladders can be more effectively used during the Balenos main questline.
  • Changed so that the alerts for encountering the Phantom Knight and Giath are displayed on the bottom of the screen during the Balenos main questline.
  • Fixed so that while defeating Defenders of the Ancient Holy Shrine during the “Ancient Shrine” quest, each slate fragment can be obtained at an equal probability.

Node & Conquest War

  • Fixed the issue where the Node War shop available after occupying a node could not be used after server maintenance.
    • For adventurers who successfully occupied a node but were unable to use the Node War shop due to regular/temporary maintenance, compensation will be provided by March 24th, 2023 (Fri).

NPC, Background, Sound

Solare Hall of Fame

  • Displayed the statues of adventurers who achieved first place in each class in the official season of Arena of Solare in the Hall of Fame.
    • Added The statues of adventurers who achieved first place in Woosa and Maegu classes in the official season of Arena of Solare to the Hall of Fame.
    • When interacting with “Solare Knight” in the Hall of Fame, you can exchange 20 energy for the “Blessing of a Great Knight” buff effect.
      • Blessing of a Great Knight: Breath EXP +10% for 10 hours


UI
  • Changed the “Owned Crystals” window title to “Crystal Inventory.”
  • Improved the alerts displayed when using the Crystal Preset function:
    • When trying to transfuse a crystal without having selected a preset tab
    • When trying to transfuse when the crystal inventory is empty
  • Improved the alert displayed when moving crystals into the crystal inventory.
  • Fixed so that during Conversation, Knowledge titles will now automatically wrap onto a new line if too long.

Web

  • Fixed the issue where links added in the Community Editor would open in the current window even when “New Window” was selected.
  • Fixed the issue where occasional email verification requests persisted despite having completed email verification when logging in from a rarely accessed location.
  • Fixed the issue where the “See More” button at the bottom of the openID login area could not be clicked when the launcher was minimized.
  • Added Jordan to the list of countries available for registering your phone number in Account Information.
  • Fixed the issue where image uploading would loop when writing a community post on a mobile device.

Translations

  • Changed and unified the following terms in German:
    • Schminktisch: Serendia → Schminktisch aus Serendia
    • Flaggendekoration: Sherekhan → Sherekhan-Flaggenschmuck
    • Bleekerfisch → Spitzschädel-Elritze
    • [Täglich] Cobrios Bleekerfisch-Manie → [Täglich] Cobrios Liebe für Spitzschädel-Elritzen
  • Unified Wharf +1 Expansion Coupon.
    • Schiffsanlegeplatz +1 für Velia
  • Changed and unified the following terms in French:
    • Cerf-volant des vœux → Cerf-volant à vœux
    • Pack Optimisation journalière → Pack d’optimisation journalier
    • Pack de Pierre de Cron journalier → Pack de Pierre de Cron de tous les jours
    • [Magnus] Pack de Pierre de Cron quotidien → [Magnus] Pack de Pierre de Cron journalier
    • [Soldes lunaires] Pack de Pierre de Cron quotidien → [Soldes lunaires] Pack de Pierre de Cron journalier
    • [Bal de Calpheon] Pack de Pierre de Cron quotidien → [Bal de Calpheon] Pack de Pierre de Cron journalier
    • Pack de Pierre de Cron de tous les jours → Pack de Pierre de Cron journalier
    • Emplacement de quai de l’Île d’Iliya +1 → Billet d’extension de quai +1 (Île d’Iliya)
    • Cartographe → Spécialiste des cartes

Modified or Changed

  • Fixed the issue of the [Wizard] Glorious Arsha Godr Sphera item’s effects not being displayed.
  • Fixed the issue where the auto-navigation to the Oquilla’s Eye Wharf Manager was not smooth due to the terrain.
  • Fixed the issue where the screen would occasionally brighten when waves rolled in the sea.
  • Fixed the issues of terrain features in certain locations in the Vadabin Sea being displayed abnormally.
  • Fixed the certain item descriptions that metnion Port Ratt and the Kingdom of Haso.
  • Fixed the issue where the amount of necessary alchemy materials was incorrectly displayed in the Corrupt Oil of Immortality knowledge.
  • Fixed so the automatic line breaks in the guild notifications appear more natural.
  • Fixed the issue where, under certain circumstances, the price of items displayed on the Web Central Market and the in-game Central Market were different.
  • [Wizard] Fixed the issue where the appearance of the Garnier Guitar when equipped on a Wizard was displayed differently than on other classes.
  • Fixed the issue where workers repeatedly attempted to continue tasks, such as the Tool Workshop, in purchased houses even when there were no materials left in the Storage.
  • Fixed the issue where intermittently, the dye color on helmet would appear as the previously applied color.
  • Fixed the description for Fwuffy Llama, as it previously included information unrelated to the Fwuffy Llama’s Special Skill.
  • Fixed the issue where you could not obtain the Blocked Duzak Tunnel knowledge during the Kamasylvia quest “Ahib Border #2.”
  • Fixed the overlapping key guide displayed at the bottom of the Bartering UI for the Gamepad UI mode.
  • Fixed the issue of the Present button and the View Details button overlapping in the Guild Storage for the Gamepad UI mode.
  • Fixed the issue where you could open both the Present window and the View History window in the Guild Storage simultaneously for the Gamepad UI mode.
  • Fixed the issue where your character was holding weapons abnormally in certain cutscenes.

Source: Play Black Desert

Damien Seeto

Home > News

DBZ: Kakarot Update 1.92 Out for Adjustments This March 22

CyberConnect2 has released the (Dragon Ball Z) DBZ Kakarot update 1.92 today on all platforms. Check out the March 22 patch notes posted down below. 

DBZ Kakarot Update 1.92 Patch Notes | Dragon Ball Z: Kakarot March 22 Patch Notes:

The following info is also from the game’s PS4 update history. You can check out the full details down below. 

  • End of DRAGON BALL CARD WARRIORS Platinum Coin Sales
  • Other adjustments

We will update this post as soon as we can if Bandai Namco releases more detailed patch notes today. In the meantime, keep it locked here at MP1st for all the latest news and updates on DBZ: Kakarot.

In other Dragon Ball news, tomorrow sees new content being introduced to Dragon Ball Xenoverse 2, as Cell Max will be added as a Raid Boss in a free update. 

Damien Seeto

Home > News

Divine Knockout Update 1.33 Strikes Out for Blazing Bifrost Patch This March 22

Red Beard Games has pushed out Divine Knockout update 1.33 today, and this is for the big Blazing Bifrost character patch! Read on for the complete Divine Knockout March 22 patch notes below.

Divine Knockout Update 1.33 Patch Notes | Divine Knockout March 22 Patch Notes:

New Skins

Ymir – Magmir – Blazing Bifrost Event Pass

Wallpaper-Ymir-Fire-Giant-1920x1080.png

New Map: Fiery Furnace

Social-Fiery-Furnace-4-1920x1080.png

It’s time to heat things up, literally! 
Maneuver elevation changes and pitfalls, all the while avoiding the firebombs created by the furnaces, in this new distinct map Fiery Furnace!

New Feature: Event Pass

The Blazing Bifrost Event Pass is here! 

To mark the start of our new Season, players can progress the Event Pass to unlock some red hot cosmetics and currencies.
Did we mention, as the very first Event Pass, we’ll give players the Premium upgrade for free? All rewards from all tiers are absolutely free to everyone!

Here’s a list of highlights that you can unlock! Please note that there are additional XP Boosters, Stars, and Runes to unlock!

Instant Unlock: Bifrost Shatter Knockout FX

Bifrost-Shatter-Knockout-FX.gif
Instant Unlock: Magmir, Ready for Battle Banner
Magmir-Ready-For-Battle-Banner.png

Tier 1: Blazing Flame Avatar
Blazing-Flame-Avatar.png

Tier 5: Fire Sprite Emote
Fire-Sprite-Emote.gif

Tier 10: Frostfire Seal Card
Frostfire-Seal-Card.png

Tier 15: Flame Emblem Crater
Flame-Emblem-Crater.gif

Tier 18: Fire Lord Title
Fire-Lord-Title.gif

Tier 20: Magmir Ymir Skin
Social-Ymir-Magmir-2-1920x1080.png

You can find an Event Pass FAQ here!

Updated Feature: God Pass and Lesser Blessings
We made major adjustments to the progression in DKO:

  • We adjusted the god pass XP requirements so that players progress faster within the track, unlocking the gameplay progression earlier. We’re lowering the total Experience requirements in the God Pass by roughly 30%.
  • Divine Traits and Greater Blessings have been moved earlier in the god pass progression track
  • Lesser Blessings have been removed from the game. It will allow us to create more and more interesting traits for characters in the future. More info on that very soon.

We have a full blog post written up that you can find >>here<< with more information on this change!

b>New Feature: Map Rotation
Every 2 weeks there will be map rotations on the 3v3, 2v2 & 1v1 Queues. Please find the first map rotations listed below and keep in mind that we will share future map rotations on our social media channels! (Twitter / Instagram / Discord / Facebook)

3v3-Map-Rotation-Week1-2-1920x1080.png

Brawl-Duel-Map-Rotation-Week1-2-1920x1080.png

God Balance

Avatar_Amaterasu_Mastery_624x624.png

Amaterasu

Amaterasu’s Divine Trait Switching Strike was disabled since it was leading to a spike of power and unbalanced situations. We wanted to design a new talent to replace Switching Strike, returning to have 3 selectable Divine Traits on Amaterasu.

  • Switching Strike has been replaced by a new talent called Blade Edge.
    • Blade Edge: The attack after Uppercut grants 10% Ultimate Charge if it is an Air Light (2nd hit) or reduces all cooldowns by 2s if it is Air Heavy.

Avatar_KingArthur_Mastery_624x624.png

King Arthur

King Arthur receives some love in this patch. We want to make the tracking, warping, and hitboxes of his attacks consistent with other God metrics since they were slightly shorter. In addition, we make the Ability 2 projectile harder to avoid for opponents, since it was easily avoidable compared to other projectiles in the game.

  • Updated tracking, warping, and hitbox size of all the attacks.
  • Increased projectile speed of Soaring Edge by 20% to increase skill check.

Avatar_LOKI_Mastery_2184x2184.pngLoki

Loki has seen a great god release but we hear your voices and we want to adjust him in this patch. We want to provide more awareness to opponents about Loki’s stealth activation in order to exactly know when he enters in stealth even not looking at him. Next to this addition, we want to balance the cooldown of Acrobatic Vault since it was obtained too fast leading to a lot of aerial combos. Empowered attacks led to power spikes thanks to huge tracking distance and damage, we wanted to balance them to bring those attacks in a more balanced state. Loki’s damage potential was very high due to various combos. We nerfed his damage in several parts of his kit, to spread the nerf and keep abilities and talents interesting. This also includes reducing the damage potential and making the ultimate more avoidable for opponents, since it was more punishing than other ultimates.

  • Integrate a specific SFX of a laugh (or other sound in line with stealth fantasy) that has to be very recognizable and unique. It has to be heard from close to medium/far distance from opponents to be aware of the stealth activation.
  • Acrobatic Vault: Increased the cooldown from 17s to 20s.
  • Obscuring Dagger: Reduced damage from 12 to 10.
  • Explosive Me: 
    • Added 0.1 on the charging phase to force Loki to wait more time before the Ult is fully charged (providing also more time to refire)
    • Added 0.1 on the prefire of the explosion to give more reaction time to the opponents to dodge/avoid the explosion
    • Reduced the dmg bracket of the Ultimate from 20-30 to 17-25 to be more in line with other gods’ ult damage
    • Reduced Ultimate Charge rate by 8% (same as Sun Wukong and King Arthur).
  • Empowered Air Light:
    • Reduced warping distance from 9m to 8m
    • Reduced the velocity of the warping to reduce the “snappy” feeling of the attack and provide more time to react for opponents
    • Reduced damage from 16 to 12 
  • Empowered Air Heavy Attack:
    • Reduced the velocity of the warping to reduce the “snappy” feeling of the attack and provide more time to react for opponents
    • Reduced damage from 16 to 14

Talents

  • Effect Seeker Divine Trait (Attacks against Poisoned and Blinded enemies deal an additional 2 Damage) reduced damage buff provided from 2 to 1.

Avatar_SOL_Mastery_624x624.png

Sol

Sol receives small Quality of Life changes in this patch. We increase the potency of her healing potential and build after the changes applied in the last patch. Also, Disapparate’s animation was not perfectly synced with the start of the movement.

  • Increased the number of pools created by “The Floor is Lava” from 4 to 6.
  • Reduced the length of the pre-fire animation by 2 frames.

Avatar_SUNWUKONG_Mastery_624x624.png

Sun Wukong

We continue to hear your feedback about Sun Wukong and we want to provide a subtle way to recognize the clone (in combo with what we already did in the last patch: the clone dealing 30% less dmg) to allow high-skill players to recognize it. Next to this, the Precise Momentum blessing was the only blessing without the God name in the title; we wanted to avoid that kind of inconsistency. And lastly, we update the “Monkey See, Monkey Do” talent to reduce its overall power.

  • Clone plays specific gameplay cues when is hit by the opponent and when he hits the opponent. The gameplay cues are just slightly different, requiring attention to be recognized.
  • The talent name of “Precise Momentum” has been updated in “Sun Wukong’s Momentum” to avoid naming inconsistency.
  • The “Monkey See, Monkey Do” talent has been updated in “Monkey See”, and the clone can now use just The Magic Cudgel (Dashing Strikes has been removed from the talent).

Avatar_Susano_Mastery_624x624.png

Susano

Our team has been hard at work designing a new talent to replace the Wind Runner minor trait since it is too strong and leads to unbalanced power spikes in aerial playstyle.

Talents

  • Wind Runner replaced by a new Talent: Windstorm
    • Attacks against enemies trapped by Swirling Tempest deal additional 2 damage and 20% knockback (Up to 6 damage per Attack).

Map Updates

  • Buff Pads have been added to the following maps for Knockout modes:
    • Spinning Spikes
    • Sinking Swamp
    • Rockslide Ridge
    • Spellbound Study
    • Spirit Shrine 

Mystic Mayhem

  • Merlin statue has less intrusive invisible collision around it.
  • Big pillars structure now has even more form accurate collision. This should now also allow crater decals to sometimes not be visible.

Bug Fixes

We also fixed a bunch of bugs again! Here’s a list of highlights:

  • Character Select now by default highlights the favorite God (or last played God if there is no favorite) instead of Amaterasu.
  • Added a gamepad key binding option for resetting the camera (default is right stick click).
  • 3vAI switched to Knockout instead of Arcade
  • Fixed where Loki was playing his Enemy Knockout voice lines when an ally is knocked out
  • Fixed an issue where Amaterasu’s uppercut was sometimes putting her to be behind the target
  • Changed the name of the Arcade custom tab to 3v3 custom
  • Fixed an issue where players did not receive daily login rewards if they were loaded into the tutorial.
  • Fixed where AI Thor’s Ability 1 wasn’t displaying the warning
  • Fixed a controller issue where changing god in practice rooms changes god for the AI
  • Fixed where Bots were unable to navigate onto the central tower when playing oddball on crumbling keep when nobody was holding the crown
  • Fixed where Oddball cooldown HUD failed to countdown in a custom arcade game
  • Fixed an issue if Ymir was standing right next to his wall then he could be hit by abilities thrown at the other side of it

Source: Divine Knockout

Damien Seeto

Home > News

FIFA 23 Update 1.000.013 Strikes Out For Patch Number 9 This March 22

EA Sports has released FIFA 23 update 1.000.013 today for next-gen platforms and PC. This is called  title update number 9 and it includes bug fixes and improvements. Read on for the FIFA 23 March 22 patch notes.

FIFA 23 Update 1.000.013 Patch Notes | FIFA 23 March 22 Patch Notes:

General, Audio, and Visual

Made the following changes:

  • Added the UEFA Women`s Champions League (UWCL) to the Kick Off and Tournaments.
  • Added the National Women`s Soccer League (NWSL) to Kick Off, Online Seasons and Friendlies, as well as Tournament.
  • Added four new Women`s clubs:
    • Real Madrid C.F., VFL Wolfsburg, Juventus, and Eintracht Frankfurt
  • Updated some kits, star heads, competition bios, tifos, credits, logos, armbands, badges, anthems, substitution boards, stadia, balls, ad boards, tattoos, facial accessories, trophies, and pitch flags.
  • Added ten new signature celebrations.

Gameplay

Made the following changes:

  • Players with the Explosive AcceleRATE archetype now accelerate slightly faster during the early stages of a requested sprint.
  • When intercepting the ball while jockeying, the player is now better able to take control of the ball instead of it bouncing away from the player.
  • Increased accuracy of Driven Ground Passes made to teammates ahead of the ball carrier, in situations where the passer is under no pressure from defenders.
  • Improved contextual logic when determining if a Standing Tackle request should lead to a defending player performing a Standing Tackle or a Push/Pull.
    • This change will result in more Standing Tackles being performed than Pushes or Pulls, in some situations.
  • Slightly increased the likelihood of a knuckleball shot occurring when requesting a Power Shot.
  • Decreased the speed that the ball can travel at from a free kick taken with the outside of the foot.
  • Slightly decreased the range required for a defender to attempt a tackle without being requested to do so.
  • Increased consistency of flicking the ball if the ball was in the air.

Addressed the following issues:

  • In some cases, a player could take longer than intended to start sprinting with the ball when a sprint was requested.
  • Goalkeepers could have sometimes anticipated shots too quickly.
    • This was most noticeable in 1 on 1 situations.
  • Improved referee logic when determining potential penalty kick fouls near the edge of the box.
  • In rare cases, the camera would not position itself as intended for penalty kicks.
  • When performing a tackle near the touchline, defenders could sometimes kick the ball out of play more often than intended.

FIFA Ultimate Team™

Addressed the following issue:

  • A stability issue could occur in Co-Op Friendlies.

Source: FIFA Trello Board

Damien Seeto

Home > News

FIFA 23 Update 1.13 Kicks Out For Title Update 9 This March 22

EA Sports has released FIFA 23 update 1.12 today for PS4 and Xbox One. This update comes with several gameplay improvements and fixes. Check out the FIFA 23 Title Update 9 patch notes for March 22 below.

FIFA 23 Update 1.12 Patch Notes | FIFA 23 Title Update 9 Patch Notes | FIFA 23 March 22 Patch Notes:

General, Audio, and Visual

Made the following changes:

  • Added the UEFA Women`s Champions League (UWCL) to the Kick Off and Tournaments.
  • Added the National Women`s Soccer League (NWSL) to Kick Off, Online Seasons and Friendlies, as well as Tournament.
  • Added four new Women`s clubs:
    • Real Madrid C.F., VFL Wolfsburg, Juventus, and Eintracht Frankfurt
  • Updated some kits, star heads, competition bios, tifos, credits, logos, armbands, badges, anthems, substitution boards, stadia, balls, ad boards, tattoos, facial accessories, trophies, and pitch flags.
  • Added ten new signature celebrations.

Gameplay

Made the following changes:

  • Players with the Explosive AcceleRATE archetype now accelerate slightly faster during the early stages of a requested sprint.
  • When intercepting the ball while jockeying, the player is now better able to take control of the ball instead of it bouncing away from the player.
  • Increased accuracy of Driven Ground Passes made to teammates ahead of the ball carrier, in situations where the passer is under no pressure from defenders.
  • Improved contextual logic when determining if a Standing Tackle request should lead to a defending player performing a Standing Tackle or a Push/Pull.
    • This change will result in more Standing Tackles being performed than Pushes or Pulls, in some situations.
  • Slightly increased the likelihood of a knuckleball shot occurring when requesting a Power Shot.
  • Decreased the speed that the ball can travel at from a free kick taken with the outside of the foot.
  • Slightly decreased the range required for a defender to attempt a tackle without being requested to do so.
  • Increased consistency of flicking the ball if the ball was in the air.

Addressed the following issues:

  • In some cases, a player could take longer than intended to start sprinting with the ball when a sprint was requested.
  • Goalkeepers could have sometimes anticipated shots too quickly.
    • This was most noticeable in 1 on 1 situations.
  • Improved referee logic when determining potential penalty kick fouls near the edge of the box.
  • In rare cases, the camera would not position itself as intended for penalty kicks.
  • When performing a tackle near the touchline, defenders could sometimes kick the ball out of play more often than intended.

FIFA Ultimate Team™

Addressed the following issue:

  • A stability issue could occur in Co-Op Friendlies.

Source: FIFA Trello Board

Damien Seeto

Home > News

Smile For Me Console Edition Release Date Announced for Digital Release on April 24

Smile For Me, the point-and-click adventure by LimboLane, is launching digitally next month on consoles. Smile For Me’s console edition release date is set for April 24 this year, with the Physical and Collector’s Editions to follow sometime later this summer.

The console version of Smile For Me was originally announced last year. You can take a look at the announcement trailer from last December below:

LimboLane has since announced the release date for Smile For Me’s digital edition, which is set to hit online stores for PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch. The game was originally released on Steam last 2019 and has since been very well-received among those who’ve played it, sporting an Overwhelmingly Positive score on the platform.

If you’re interested in nabbing the Physical and Collector’s Editions of Smile For Me, here’s the full list of goodies that you get when buying them later this year. Do note that these editions will only be available for Nintendo Switch, PS4, and PS5.

The Physical Edition includes:

  • A copy of the game
  • Eight stylized random Habitician trading cards
  • A high-quality 13-Sticker Sheet featuring characters and items from the game
  • A soundtrack download card for all those remastered tunes

The Collector’s Edition includes:

  • A copy of the game
  • Four Acrylic Standees
  • A soundtrack download card for all those remastered tunes
  • Happiness Fakts full-fledged desk calendar
  • Two inked stamps
  • A Smile For Me-branded microfiber cloth
  • All 24 Habitician Trading Cards
  • Nine unique window cling stickers
  • A high-quality 13-Sticker Sheet featuring characters and items from the game
  • A double-sided acrylic charm of Kamal
  • A gorgeous lenticular art card
  • A stand-out Collector’s Edition box

With the 2023 version of Smile For Me introducing new features and updates, the console release on April 24 may be a good opportunity to pick the game up again or try it out if you’ve yet to play it.

Carlos Perez

Home > News

Dreams Impys Week Kicks This Week With Developer & Community Artist Interviews, Highlight Reels & More

Media Molecule and Sony Interactive Entertainment have announced that Dreams‘ 4th Annual Impys Awards festival will begin with Dreams Impys Week on March 20. The Impys Week will feature multiple behind-the-scenes developer and “coMmunity” artist interviews, as well as highlight reels from the past year and more before the 4th Annual Impys Awards show goes live on March 26.

Watch the Dreams 4th Annual Impys Awards trailer below:

For those unaware, Dreams is a game creation system developed by Media Molecule where players can control an imp character to manipulate objects and create games and experiences of their own choosing. The Annual Impys Awards are hosted by the developers each year to celebrate the “coMmunity’s” greatest creations.

This year for the 4th Annual Impys Awards, Media Molecule has chosen to expand the event into a multi-day festival. During the Dreams Impys Week, the studio will host several behind-the-scenes interviews of the game’s developers and coMmunity artists, showcase highlight reels of the comMunity’s creations over the past year, and broadcast additional content over the course of the week. The Impys Week will culminate with the 4th Annual Impys Awards show on March 26 (Sunday) at 12pm ET/9am PT/5pm BST/12am HKT on Twitch, revealing this year’s winning creations and creators.

Dreams can be picked up right now for the PS4 and the PS4 Pro on the PlayStation Store for a 60% discount until March 30. Those interested can also check out this year’s final Impys Awards nominees across 23 categories here.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Glitch Busters: Stuck on You Release Date Announced for May 23 Alongside New Gameplay Trailer

Glitch Busters: Stuck on You, the upcoming lighthearted co-op shooter by Toylogic, now has an official launch date. Glitch Busters: Stuck on You’s release date was announced for May 23, with new gameplay footage as part of the release date announcement trailer.

Players will be able to team up with three others in an attempt to take down viruses and bugs threatening a vibrant online world.

As a co-op title, Glitch Busters: Stuck on You features various ways to interact with other players, including a magnetic system that lets you push or pull other players amongst each other. The gameplay footage showcases some of these co-op systems in action, such as a two-person mech mode and the ability to stack players on top of one another.

Toylogic, the studio behind Glitch Busters: Stuck on You, is a Tokyo-based company that has provided development support for games such as NieR Replicant, The Evil Within, and Super Smash Bros. Brawl. Unlike the darker themes of NieR Replicant and The Evil Within, however, Glitch Busters is a game that’s made for the whole family.

Glitch Busters: Stuck on You will launch this May 23 on PS4, Nintendo Switch, and PC, as well as PS5 via backward compatibility.

Carlos Perez

Home > News

MX vs ATV Legends Update 1.20 Races Out This March 21

Rainbow Studios has released MX vs ATV Legends update 1.20, which is for more bug fixes. Players can also expect better stability for the racing game as well thanks to this title update. Read up on everything new in the MX vs ATV Legends patch notes for March 21.

MX vs ATV Legends Update 1.20 Patch Notes | MX vs ATV Legends March 21 Patch Notes:

Highlights
  • Resolved a crash which could occur when modifying Frame or Graphic kit colors in the Paint Shop.
  • Adjusted 3D positional audio on MX 450F to prevent engine sounds jumping significantly to one side or another.
Detailed changelog
  • Resolved a crash in Paint Shop when modifying some specific Frames and Graphic Kits which were updated in the previous patch. The crash only impacted players who had customized vehicles using those frames and kits using stock colors prior to patch 1.19.
  • Adjusted spatialization of MX 450F engine audio to return more output to “center channel” and reduce the side-to-side jumping most noticeable on some surround sound headphones.

That’s about it.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Code Vein Sales Have Surpassed 3 Million Units Sold Worldwide

Bandai Namco Entertainment has made quite a killing off publishing Souls games and even its own Soulslikes: the company has announced that Code Vein sales have reached over three million units sold worldwide across all platforms since its September 2019 release.

Check out the announcement below:

Bandai Namco Entertainment published FromSoftware’s legendary Dark Souls games for years before the release of Elden Ring, which sold over 16 million copies less than a year into its release. With 2019’s Code Vein, it sought to blend Soulslike gameplay with the animation style of its God Eater IP, replacing the infamous Undead with powerful vampiric fighters known as “Revevants.” Though Code Vein did not achieve levels of success comparable to Dark Souls, it is nevertheless a formidable game in its own right, as evidenced by the three million units it has sold since its launch.

If you’re looking to hop into Code Vein right now, the game is available for free through all three tiers of PlayStation Plus for the month of March 2023, and has an 85% discount on Steam as well. Elsewhere, the Bandai Namco-published Elden Ring has become the most-awarded game of all time, and is all set to receive a new story expansion. 

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Roblox Down With Server Issues This March 21

If you’re trying to play and access Roblox but can’t, it’s not just you, as multiple Roblox down reports have surfaced this March 21! Yes, people, the game is having issues, and it’s happening to everyone on all platforms it seems.

Roblox Down With Server Issues Updates for March 21:

Reports have surfaced on Reddit regarding the outages:

So this keeps happening.
byu/Flngrg inroblox

Over on Twitter, the official Roblox account hasn’t acknowledged any downtime, with the last announcement regarding the game’s appearance at GDC 23:

We’re keeping an eye out and if we hear anything new about the downtime and server outags, we’ll update the article.

Let us know down in the comments if you can (or can’t) connect. Let us know which platform you’re on, and where you’re connecting from as well.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Tchia Review – A Tropical Paradise with Soul

Misleading as can be but gladly so, Tchia will charm you with its soothing and whimsical vibe, only to lure you into a tale that holds quite a few revelations and a nightmarish reveal. An ingenious mix of genres and activities baked with a wonderful New Caledonia flavor but lightly seasoned with some mystical surrealism, Tchia will both surprise and leave an emotional mark even on the most hardened of players. Grab the ukulele and set sail in this open world one-of-a-kind adventure with hints of Super Mario and The Legend of Zelda.

Nomad Souls

Tchia starts in a magical, virtually dreamlike island, a true paradise on earth. It’s the twelfth birthday of our main character but for some reason, melancholy prevails. Slowly but surely, we are introduced to early mechanics such as the slingshot and become acquainted with this agile and spry little girl. After a while, things take an unexpectedly dark turn and what seemed to be a peaceful and relaxing adventure turns into a grim and occasionally controversial journey that should remain free from spoilers. You can be certain that this isn’t your average family-friendly game; Tchia is an astonishing trip that throws a few offbeat surprises along the way and fosters intense conversations with other players.

An action-adventure at heart and set within a few islands of varied sizes and themes, Tchia’s main story can be finished in little over 10 hours. However, this is a game with so much more to see and do, encouraging free roam and exhaustive exploration of all corners of the islands, easily doubling or tripling that playtime. A playground filled with possibilities, it is best enjoyed without quests as the absolute priority, as you make the most out of the game’s distinctive feature: soul-jumping.

Tchia Review

Tchia will soon realize that she holds a strong and mysterious power allowing her to jump into any object or animal and control it for a short period. This action removes all boundaries from the traditional navigation possibilities, with land, sea, and air ripe for exploration and only limited by the stamina bar. The joy of finding new types of animals and discovering their traits, their intrinsic behavior, the way that we may have an additional action to aid us or merely for fun… countless hours will be spent soaring the skies as a bird or a locust, exploring the beautiful deep sea as a dolphin, or clucking around as a chicken.

Some quests are both clever and obscure, ultimately tying into this soul-jump ability. If you’re wondering where to find an egg for a certain mission, the answer is right in front of you, but you may be running circles around it – transfer into a chicken and use the action to lay an egg, then pick it up. Simple? Absolutely. But how many players will browse every table, every shelf in search of an egg that isn’t there? A lot, most likely.

Using animals for land traversal may be the main purpose, but not all of them are built for speed, with some of them having more… let’s say, illustrative uses. Pigs and dogs, for example, can dig holes, while cats have night vision; crabs have a strong pinch that will be required for a certain quest, and cows can do their number two in commonly large amounts. How many games can you name where you can soul-jump into a cow, spawn a pile of explosive dung, soul-jump into it, and then aim and throw it at your enemies? None whatsoever, right? Such is the uniqueness of Tchia, a game where saving your people often comes second to controlling a giant gecko with a cute flower on its head.

Possessing explosive objects is a big part of the game, as you battle the decidedly very combustible Maano, soldiers made from pieces of cloth. Rolling around and approaching a pile of fabric or said soldiers, you aim and shoot the unstable item exactly when you soul-jump out of it, hopefully hitting the target and burning it to the ground. At one point, you will be asked to burn a certain number of enemies and devices using this strategy, so make sure that you master its intricacies before getting into the meat of the battles.

Songs for the Brave and the Soulless

Tchia Review

Shifting between serious tale of revenge and witty leisure simulator, Tchia will often place you right into the cheerful spirit of this community inspired by New Caledonia. With some truly delightful musical segments punctuating the story, you will use leaves and above all your trusty ukulele to give rhythm to the meaningful words. The emotional punch is significant, hitting you in the gut when you least expect it due to the events unfolding in the game. It’s hard not to feel some bond, some connection to the lyrics, even if a brief one, and while you may be willing to return to the exploration phase, these interludes are original, well-crafted, and poignant.

To make it even easier for the player to fully enjoy the songs, there’s an auto-mode that spares you from playing the instrument. But it’s hard not to examine the beautiful cutscenes and appreciate how Tchia slides her hand across the chords as you move between notes, another example of attention to detail that helps the game shine.

Tchia will move between islands using a small raft, controlling its speed and direction. Finding and unlocking docks will prove extremely useful, as these can be used as customization points for your raft, but also as extremely handy fast travel spots. Saving you both the trouble and time spent navigating between some locations, fast travel should be one of your priorities as you explore the outer limits of the two main islands, using the docks to quickly move to the area closest to the mission goal.

Tchia Review

You shouldn’t stop here when unlocking the map, as there are plenty more activities to find on the islands. Points of view are these sightseeing spots usually on higher ground, and activating them with a heartfelt shout will reveal many adjacent points of interest, from collectibles to  stamina fruit, destructible statues, race, diving, and shooting range challenges, among many others. It will take several hours to complete all the optional goals, and the diversity of challenges is quite compelling.

Rock balancing is a tough one, as you rotate and place rocks in a pile until you reach a certain height. This physics-based challenge may be for the most optional, but completing it will unlock mystical Soul-Melodies that trigger various effects, such as selecting the time of day by performing a short tune in your ukulele.

There’s so much more to say about the island activities, from hidden treasure maps to cosmetics that allow you to change Tchia’s look, right down to the bracelets and necklaces, but the fact is that a lot of effort was visibly placed into making this a playground that you don’t want to exit. You can also find a bit of humor and romance during your adventure, the latter remaining under secrecy as it may be considered a crucial plot point in the game.

Factory Life

Tchia Review

When you’re done with soul-jumping experimentation and wreaking havoc on the island, completing the quests is back on the table. From collecting items to meeting various characters, at a certain point you are told to investigate three factories. Starting by scouting the locations and taking some photos, you move from a rescue mission to a sabotage task, interspersed with a lot of fighting by the now familiar method of throwing an explosive item.

This is where I felt that Tchia lost a bit of its flair, pushing you through a series of missions that end up overstaying their welcome. Instead of keeping us on our toes and constantly moving across the islands, we are instead forced to spend a few hours inside drab factory plants, searching for the enemies or drills that are missing, and hoping to get the plot moving to another location. Part of the magic is gone… well, not gone, but on standby, as we finally culminate this episode and move on to the next area of interest.

It’s not that the fights aren’t exciting, because they can be, as you search for explosive items, frequently run and climb – there’s a good use of verticality throughout the entire game – and escape the tight grip of the pieces of fabric… there’s a bit of a thrill to be had, but it feels like it all comes too fast and too strong, when you only had a few optional battles that can easily be avoided during the remainder of the adventure.

Tchia looks wonderful, hopefully doing justice to the real-life locations that inspired it. The stunning water and the reflections, the almost blindingly beautiful sunset, and the contrast between the two isles: the mesmerizing nature in Ija Noj, and the harsh industrial reality of Madra Noj. The latter even has a small city with people and cars roaming around, but it somehow feels wasted in a story that barely makes any excuse to explore more of it.

There is little to faulter in technical terms, but the occasional frame drop did rear its ugly head in this PC version. There were also a few thankfully very rare events where Tchia decided to drop like a ragdoll when bumping into something that wasn’t bigger than her feet, but otherwise, the experience was very enjoyable and stable.

Paradise on Earth

Tchia Review

The initial impressions on Tchia pointed to something truly special and out of the ordinary, and developer Awaceb did not disappoint. Quite the contrary, in fact – this is a wonderful calling card for both New Caledonia, incidentally where the studio also hails from, and to the work from this clearly talented group with a passion, a vision, and the ability to execute it.

Tchia is a remarkable journey with lovable characters and gross villains that deserves the attention of every fan of action-adventure games with a twist. Soul-jumping is an addition in both senses of the word, a treat that is hard to ignore and that has the ability to distract us from the main campaign. Were it not for a certain feeling of ennui that sets in during the factory missions, it would be an almost flawless game that is way more daring than what it may seem at first.

Tchia comes out absolutely recommended for anyone who is looking for a fascinating adventure with a couple of original twists, with the bonus of some truly striking tropical vistas. This is a game brimming with soul – actually, make that souls.

Score: 9/10

Pros:

  • A remarkable trip into a paradisiacal island
  • Fantastic and addictive soul-jumping ability
  • Tons of activities to discover
  • A mesmerizing soundtrack that stares deep into your soul
  • The story takes a surprising but bold dark turn

Cons:

  • Factory levels overstay their welcome
  • A few minor technical issues

Tchia review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

Home > News

Century: Age of Ashes Update 1.22 Flies Out for Season 2 This March 21

Playwing has rolled out Century: Age of Ashes update 1.22, and this is for Season 2: The Fate of Dragons! Prepare for a new class, new map and more! Check out the Century: Age of Ashes Season 2 patch notes for March 21 below.

Century: Age of Ashes Update 1.22 Patch Notes | Century: Age of Ashes Season 2 Patch Notes | Century: Age of Ashes March 21 Patch Notes:

Added content
  • Rider Class: Thornweaver
  • Map: Eliean Càirn
  • Dragon Pass with themed dragons, weapons, armour and more
  • Story Arc unfolding in 8 Tomes
  • Ranked Season
New Class: The Thornweaver

Living peacefully in a cradle of forest hidden from known civilisations, Thornweavers are an elite force who have sworn to keep the balance with nature and dragons. Their willowy sylvian composition and symbiosis with the elements allows them to summon elder forces, and unleash devastating Nature-based attacks upon their enemies.


Century’s fifth character class can now be unlocked in the store for 800 Gems or 20,000 Iron Coins.

Abilities:

  • Numbing Retaliation (Passive): Accumulates charges. Upon taking direct damage, releases slowing projectiles towards a nearby enemy based on the number of charges.
  • Verdant Bulwark (Power): Enter a defensive stance, reducing incoming damage. Press the power button again to release poisonous spikes towards nearby enemies, up to 2 times.
  • Verdant Bastion (Rage): Enhances Verdant Bulwark for a brief time, further reducing the damage you take, increasing your movement speed and allowing you to release unlimited poisonous spikes.
  • Bramble Wall (Ability): Launches a projectile that releases a wall of thorns blocking your enemies’ path. The Wall is released upon colliding with a surface, or pressing the ability button a second time when close to one.
New Dragons: the Vinedrakes

Season 2 also introduces a new species of dragons deeply intertwined with the new Thornweaver class. Vinedrakes acquire their particular shape through symbiosis with their rider, and don’t be fooled by their bark-like skin for its robustness and speed have brought many to their doom.

Many different variants of the Vinedrake roam the world of Century, and you’ll get the chance to tame them for the very first time through the Dragon Pass!


Roaming freely in the backwoods of the Cradle, young Vinedrakes will sometimes hear a silent call coming from a Nassyan child ready for the Blooming Ritual. Upon completing it, a Thornweaver and their Vinedrake are bonded for life.

Dragon Pass: A treasure of rewards
 

New season also means new loot! More than 70 themed rewards will be up for grabs through the Season 2 DragonPass, including epic and legendary dragons for all classes, weapons, armor pieces, player customisations and in-game currency.

This new Dragon Pass relies on the same system as the previous season, where you’ll have to complete missions to earn Levels and Stars. Levels will unlock the rewards tiers in the Dragon Pass, and stars can be spent to buy rewards.

New Map: Eilean Càirn
 
Players who have mastered the corridors of the Hünavatn Lake are up for a new challenge, as Season 2 introduces a overhaul of this classic map in the Eilean Càirn. This abandoned outpost reclaimed by nature is boasting open areas for high speed chases, tunnels for close quarter combat, air flow boosts and hiding areas for dragoneers to engage in their chosen battle patterns.
Our team has reshaped the fly paths with outgrown vegetation, which now makes this map a perfect hunting ground for those who will master the Thornweaver’s attacks!

The Lore of Season 2

This time, the story of Season 2 takes players to a whole different part of the continent and introduces two new civilizations that’ll play a key role in the future of relationships between riders and dragons. Each chapter of the lore will be available to everyone for free in the Dragon Pass interface and will unlock on a regular basis.

“Dragons and humans maintain a sacred balance, woven centuries ago. But it only takes a spark to light a fire… Far in the northern cliffs of the Narairim Trench, an assembly of dissidents born from their ashes carries an extreme vision of dragoneering. Like a poison running deep through veins, their influence is spreading.
Hope resides on the shoulders of a tribe that once learned to live in symbiosis with dragons. Hidden in lush forests deep beyond the Kärsk Frontier, this peaceful civilization is now lost to the tides of time. Two worlds are about to collide, forging the fate of dragoneering for years to come.”
More to come
 
Season 2 will also introduce groundbreaking changes – including events, an overhaul of the acceleration, field of view and brake systems, a rework of the rage, HUD, and more. Additionally, players will be happy to know that we are leaning towards reintroducing an overarching progression path that would come on top of the seasonal progression. It’s currently under production and we will give more details as soon as we can.
As usual, we rely on your feedback to help us constantly improve everyone’s experience. We will even launch a community survey no later than this week to get your opinion on several potential events our team is currently designing.
 

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA Sports Adds New Anti-Racism Kits for Several European Leagues to FIFA 23

In line with its previous efforts to combat discrimination and bigotry in its sports games such as through the Positive Play Charter and the “No Room for Racism” Premier League kits, EA Sports has added new anti-racism kits for several European leagues to FIFA 23. These kits can be acquired through the completion of simple Objectives in-game, making them easily accessible to the vast majority of the playerbase.

EA Sports has collaborated with a number of its European football league partners to launch special kits for each playable league with progressive, anti-discrimination messaging inside the game. SVP of Brand at EA Sports Andrea Hopelain reiterated the company’s progressive values and mission:

EA SPORTS is committed to tackling toxicity not only in our games but also out on the pitch and beyond. We stand with our league partners and aim to use our platform to spread the anti-racism message through gaming. Players across the globe can now access the latest bespoke kits in-game and showcase their support for this important cause.

Players will be able to acquire the kits by completing simple FUT Objectives. The kits are described as follows:

  • Premier League – “There’s no room for racism” – The No Room For Racism Action Plan brings together the wide-ranging work the Premier League undertakes to tackle discrimination. The Premier League has also worked with designer Kingsley Nebechi and Nike, co-creating a kit and stadium vanity that displays the ‘NRFR’ message. The kit takes inspiration from tribal artwork, relating to ethnicities from around the world.
  • Bundesliga – “STOP RACISM” – The Bundesliga works hand in hand with its clubs to ‘STOP RACISM’ – a campaign that is supported by the clubs and partners of Bundesliga and Bundesliga 2 throughout the year. In collaboration with independent streetwear brand Beautiful Struggles the DFL has also created the ‘STOP RACISM’ kit; a purple shirt with a strong message, designed to reflect the German Foundation’s International Week Against Racism campaign. 
  • LaLiga Santander – “UNITY” – Spanish premier division LaLiga Santander worked with internationally awarded artistic collective BOA Mistura to create their ‘UNITY’ campaign. The campaign seeks to raise awareness of the importance of eradicating racism in all areas of society, through the union of people. The kit design features prominent blocked colouring across the front and back, with the word ‘UNITY’ featuring on the sleeves, delivering the league’s message on the fight against racism and discrimination. 
  • Ligue 1 Uber Eats and LICRA – “We are all responsible” – The French Ligue 1 Uber Eats and LICRA have created a campaign which focuses on reporting unacceptable behavior in stadiums and online, in the fight against racism and anti-semitism. Their co-created kit includes the logo “SIGNALEZ” (or “REPORT”) on top of a red training bib inviting people to “Step forward” (or “Entrez en jeu”) and report such behaviors. 
  • Serie A and UNAR – “Keep Racism Out” – Italian league Serie A are working with UNAR on the ‘Keep Racism Out’ awareness campaign to fight racism and all forms of discrimination, not only in the world of football and sport, but as the campaign tagline suggests ‘Together. Everywhere’. They’ve created a kit which features the Serie A brand colours, with the ‘Keep Racism Out’ logo in white taking a prominent position on the front. 
  • KNVB and Eredivisie – “ONE LOVE” – In a joint initiative between the Dutch FA, the Dutch League Eredivisie and others, the ‘ONE LOVE’ campaign looks to speak out against racism and discrimination. Alongside this awareness campaign, ‘ONE LOVE’ also consists of a training offer for football clubs to use and help educate about the power of diversity. The co-created kit going in-game features various shapes and colours which represent a statement against all kinds of discrimination. It’ll also feature the ‘ONE LOVE’ armband on the kit sleeve.

While the Bundesliga kit’s unveiling is a week away (March 29), the rest of the new FIFA 23 anti-racism kits and imagery can be seen below:

EA Sports’ FIFA 23 is available now for PC, PS5, PS4, Xbox Series X|S, and Xbox One.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Mount & Blade 2: Bannerlord Update 1.10 Spears Out for v1.1.2 This March 21

TalesWorlds has released Mount & Blade 2: Bannerlord update 1.10, and this is for the v1.1.2 patch where crashing fixes and more are implemented. Head on over for the complete Mount & Blade 2: Bannerlord March 21 patch notes.

Mount & Blade 2: Bannerlord Update 1.10 Patch Notes | Mount & Blade 2: Bannerlord Update v1.1.2 Patch Notes | Mount & Blade 2: Bannerlord March 21 Patch Notes:

v1.1.2

Singleplayer

Crashes
  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a crash that occurred during the “Heir coming of age” cutscene.
  • Fixed a crash that occurred when leaving the kingdom.
Fixes
  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the player to get stuck in the game menu after sallying out against an enemy they had just made peace barter with.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen that allowed the player to change the leader of their own party while creating a new party for a companion.
  • Fixed a bug that caused relationship loss when rescuing an ally from an enemy.

Multiplayer

Crashes
  • [Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish match.
  • [Custom Server] Fixed a server crash that occurred after 10 matches.
Fixes
  • Fixed a bug that caused scoreboard text strings to not gray out according to the status of the player (alive, dead,…).

Modding

  • Removed the relationships limit for kingdom objects in Kingdoms.xsd.
Source: TalesWorlds
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Atomic Heart Player Count Boasts Over 5 Million Total Players in Three Weeks

Atomic Heart, the sci-fi first-person shooter by developer Mundfish, just reached over 5 million players in the span of three weeks. The milestone was announced by Robert Bagratuni, CEO and founder of Mundfish.

Bagratuni expressed the studio’s excitement over Atomic Heart’s reception in a recent tweet and noted that the team had been working on the project since 2017.

With Atomic Heart having already been out for a few weeks, Bagratuni also mentions that Mundfish is now currently working on the DLCs for the game.

The DLCs will apparently be developed based on player feedback. This isn’t the first time that Mundfish has worked on Atomic Heart following voices from the community—last month, it was revealed that the studio was working on FOV settings following various requests for the feature. FOV settings have since been added to the game in an update that came out a couple of weeks ago.

For a debut title, Atomic Heart is pretty solid, with great graphics and fun gunplay, but it lacks polish in certain areas. Here’s a quote from our review of the game:

So what does Atomic Heart truly offer other than an occasionally fun, not at all original, game with too many ideas that aren’t fully fleshed out? Unfortunately, not much. It’s worth a rent or definitely checking out on a subscription service but it needs some more polish and refinement before the good things can surface the way they should.

When Mundfish releases information on their DLCs, we’ll keep you posted.

Carlos Perez

Home > News

Report: Marvel’s Spider-Man 2 Release Date Set for September 2023 According to Venom Voice Actor

After the earlier confirmation of a Fall 2023 release date for the game, Marvel’s Spider-Man 2‘s release date is reported to be in September this year, according to Venom voice actor Tony Todd. Todd also states that full-scale publicity for the game will begin in August with the release of formal commercials.

Read Todd’s tweet below:

https://twitter.com/TonyTodd54/status/1638253315136823297?s=20

We’ve captured a screenshot just in case it gets deleted (which we’re expecting it to be soon):

Insomniac Games’ Marvel’s Spider-Man 2 title has had a vague “2023” launch window since it was first announced, with the studio confirming in December 2022 that the game would be released in the fall of the current year. In a surprise development, Venom voice actor Tony Todd (famous for having repeatedly and accurately leaked details of the game) has now revealed a much more exact release window for the game.

In a Twitter thread where he revealed stills from his mo-cap work for the game, Todd has stated that Marvel’s Spider-Man 2’s release date “looks like September,” claiming to have been told that “massive” publicity for the game will begin in August with the airing of commercials. The actor asks fans “to hold [their] breath… gonna be necessary.” While Todd has been a reliable source of information for the game’s development, we advise fans to take his statements with a grain of salt until Insomniac Games confirms them with an official announcement.

As the sequel nears release, the original Marvel’s Spider-Man and the Miles Morales expansion are both enjoying a second wind of popularity with their PC ports. If you’re new to the franchise, check out our review of the original game where we found it to have “nailed Spider-Man on every front.”

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

╳