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Reddit Down and Having Loading Issues This September 19

For those having issues loading Reddit either via the mobile app or on desktop, it’s not just you, as it seems the platform is down this September 19.

Over on Downdetector, it shows a massive spike just now of people reporting Reddit server outages:

Update: Issues have been resolved per the Reddit dev team!

The Reddit Status page acknowledges the issue which it calls “degraded performance,” and is something currently being investigated by the platform’s developers. We’ve tested Reddit on mobile and desktop, and while it does load from time to time, it’s quite slow and hangs. This problem seems to be worldwide, and not exclusive to one country or region.

For those able to load Reddit, leave a comment below and let us know where you’re accessing the platform and on which device. We’ll be monitoring the situation and will update the article once more news develops about it, so sit tight!

Make sure to bookmark MP1st, as we’re the #1 source when it comes to game updates, server statues of game’s, and social platorms.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dragon Ball: Sparking Zero to Feature 181 Characters at Launch, Here’s the List of Known Fighters

Just last week, we posted a leak that pegs the Dragon Ball: Sparking Zero character count at 181. Well, it’s official now, as Bandai Namco has confirmed that number will be the roster size for the game at launch!.

Adding to that today are 27 new fighters from the “Super” and “Movies” which are featured in a new trailer:

In addition to that, another trailer featuring the full roster has been released as well, and this one lasts 11 minutes long given the number of characters that will be available at launch!

Check out the complete Dragon Ball: Sparking Zero character list based on past reveals which we’ve collected:

Dragon Ball: Sparking Zero Character Roster List at Launch:

  • Goku (Z – Early)
  • Goku (Z – Mid)
  • Goku (Z – Mid), Super Saiyan
  • Goku (Z – End)
  • Goku (Z – End), Super Saiyan
  • Goku (Z – End), Super Saiyan 2
  • Goku (Z – End), Super Saiyan 3
  • Goku (Super)
  • Goku (Super), Super Saiyan
  • Goku (Super), Super Saiyan God
  • Goku (Super), Super Saiyan God Super Saiyan
  • Vegeta (Z – Scouter)
  • Great Ape Vegeta
  • Vegeta (Z – Early)
  • Vegeta (Z – Early), Super Saiyan
  • Super Vegeta
  • Vegeta (Z – End)
  • Vegeta (Z – End), Super Saiyan
  • Vegeta (Z – End), Super Saiyan 2
  • Majin Vegeta
  • Vegeta (Super)
  • Vegeta (Super), Super Saiyan
  • Vegeta (Super), Super Saiyan God
  • Vegeta (Super), Super Saiyan God Super Saiyan
  • Burter
  • Dyspo
  • Hit
  • Jeice
  • Kakunsa
  • Master Roshi, Max Power
  • Nappa
  • Super Saiyan Broly (Full Power)
  • Super Saiyan Kale (Berserk)
  • Super Trunks
  • Toppo
  • Gohan (Kid)
  • Gohan (Adult)
  • Gohan (Future)
  • Gohan (Future), Super Saiyan
  • Trunks (Sword)
  • Trunks (Sword), Super Saiyan
  • Videl
  • Beerus
  • Whis
  • Master Roshi
  • Trunks (Kid)
  • Trunks (Kid), Super Saiyan
  • Goten
  • Goten, Super Saiyan
  • Caulifla
  • Caulifla, Super Saiyan 2
  • Kale
  • Kale, Super Saiyan
  • Gotenks
  • Gotenks, Super Saiyan
  • Gotenks, Super Saiyan 3
  • Kefla
  • Kefla, Super Saiyan
  • Kefla, Super Saiyan 2
  • Vegito
  • Vegito, Super Saiyan God Super Saiyan
  • Gogeta (Super)
  • Gogeta (Super), Super Saiyan
  • Gogeta (Super), Super Saiyan God Super Saiyan
  • Fused Zamasu
  • Fused Zamasu, Half-Corrupted
  • Anilaza
  • Dabura
  • Future Trunks
  • Goku (Super) Ultra Instinct -Sign-
  • Goku Black Super Saiyan Rose
  • Jiren
  • Mr. Satan
  • Ribrianne
  • Roasie
  • Spopovich
  • Super Vegito
  • Yajirobe
  • Captain Ginyu
  • Chiaotzu
  • Cui
  • Dodoria
  • Frieza (Z), 1st Form
  • Frieza (Z), 2nd Form
  • Frieza (Z), 3rd Form
  • Frieza (Z), 4th Form
  • Frieza (Z), Full Power
  • Guldo
  • Nail
  • Recoome
  • Saibaiman
  • Super Zarbon
  • Zarbon
  • Trunks (Sword), Super Saiyan
  • Mecha Frieza
  • King Cold
  • Dr. Gero
  • Android 19
  • Android 18
  • Android 17
  • Piccolo (Fused with Kami)
  • Cell, 1st Form
  • Android 16
  • Cell, 2nd Form
  • Cell, Perfect Form
  • Gohan (Teen), Super Saiyan
  • Cell Jr.
  • Gohan (Teen), Super Saiyan 2
  • Perfect Cell
  • Great Saiyaman
  • Babidi
  • Gohan (Adult), Super Saiyan
  • Majin Buu (Evil)
  • Super Buu
  • Ultimate Gohan
  • Super Buu (Gotenks Absorbed)
  • Super Buu (Gohan Absorbed)
  • Kid Buu
  • Goku (GT)
  • Pan (GT)
  • Goku (GT), Super Saiyan
  • Baby Vegeta (GT)
  • Goku (GT), Super Saiyan 3
  • Super Baby 1 (GT)
  • Super Baby 2 (GT)
  • Uub (GT)
  • Majuub (GT)
  • Goku (GT), Super Saiyan 4
  • Great Ape Baby (GT)
  • Syn Shenron (GT)
  • Omega Shenron (GT)
  • Vegeta (GT), Super Saiyan 4
  • Gogeta (GT), Super Saiyan 4
  • Frieza Force Soldier
  • Cabba
  • Frost
  • Toppo, God of Destruction
  • Cabba, Super Saiyan
  • Cabba, Super Saiyan 2
  • Goku (Teen)
  • Broly (Z)
  • Broly (Z), Super Saiyan
  • Broly (Z), Legendary Super Saiyan
  • Cooler
  • Cooler, Final Form
  • Metal Cooler
  • Android 13
  • Fusion Android 13
  • Super Garlic Jr.
  • Dr. Wheelo
  • Lord Slug
  • Lord Slug, Giant Form
  • Turles
  • Bojack
  • Full-Power Bojack
  • Hirudegarn
  • Tapion
  • Janemba
  • Super Janemba
  • Super Gogeta (Z)
  • Pre-Order Bonus: Goku (Mini) from Dragon Ball DAIMA

Not familiar with the game? It’s the follow up to the Budokai Tenkaichi series.

  • Breathtaking 3D Fights – Engage in heart-pounding, high-speed 3D battles that stay true to the anime and video game series, with breathtaking visuals and authentic combat moves like beam clashes, rush attacks, movements too quick for the eyes to see, and planet-razing ultimate attacks.
  • Rivals Make You Stronger – Challenge other players online to test your skills, or sit down with friends offline to hone your skills exclusively in the Hyperbolic Time Chamber! Fight your way to become a champion across various tournament modes and victory conditions.
  • Blaze a New Path – Conquer the action-packed battles from the beloved original story, or discover and unlock new encounters for your favorite Z-Fighters and more. Relive your favorite moments from the series through cutscenes you can experience from the perspectives of eight characters!
  • Create, Play, and Share – Recreate your favorite battles from throughout the Dragon Ball story, or set up your dream story battle with your favorite characters! Share your creations with other fans and experience the battles brought to life by imaginations around the world.

Dragon Ball: Sparking Zero will be released this October 11 on PS5, Xbox Series X|S and PC, and you can check out the different editions and pre-order bonuses here. Don’t forget, the game will require at least 100GB, so manage your disk space wisely.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Crime Boss: Rockay City Update 1.026 Released for Patch 11.3

The folks at Ingame Studios has released Crime Boss: Rockay City update 1.026 on consoles, which is flagged as patch 11.3 by the studio, While this doesn’t bring any new content to the game, it does resolve a few nagging issues that players were dealing with.

Patch Notes:

  • Daily rewards are working again.
  • Scudominion skins and icons are now correctly shown.
  • Repeater icon now correctly shown.
  • Boats in Chase mission #1 have textures again
  • Scout 14 ammo should be showing in magazine now
  • Two aiming dots are displayed when cooking throwable equipment with a holstered weapon
  • Cagnali’s order should not mention 99 Problems when failed.

That’s about it. Update 11.2 was released last month which also included bug fixes, 11.1 implemented bug fixes that stemmed from the big Patch 11 slate of new content.

[Source: ]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Kingdom Hearts 4 Could Be the End of the Series, as Creative Director Tetsuya Nomura Wants to Retire in a Few Years

Tetsuya Nomura created 12 video games in the last four years, taking on the role of creative director for about half of them, including Crisis Core: Final Fantasy VII Reunion and the recent Final Fantasy VII Rebirth. Now, as he continues to work on Final Fantasy VII Remake: Part 3 and Kingdom Hearts 4, Nomura, who will soon turn 54, has begun to think about retiring from the video game industry. He mentioned that his retirement could coincide with the completion of both major projects.

In an interview with YoungJump, Nomura said, “I only have a few years left until I retire. I have to decide whether to retire first or finish the series first.” This statement suggests that Kingdom Hearts 4 may serve as the final chapter in the long-running series, which began in 2002. He also said, “I’m making Kingdom Hearts IV now with the intention of it being a story that will be completed.”

Nomura may have made the statement about “only a few years left” with an ironic tone, suggesting not his retirement but the long development cycles of AAA games. In today’s industry, high-budget productions often take four to five years to complete, which could be what he was referring to.

The announcement of Kingdom Hearts 4 in 2022 hinted at the beginning of a new storyline, the Lost Master Arc. However, Nomura’s contemplation of retirement raises questions about how long the story will continue. With his hands full on both the Final Fantasy VII Remake trilogy and Kingdom Hearts 4, questions remain about what Nomura will ultimately decide regarding his future in the gaming industry.

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Taha

Television kills your vision.

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PlayStation 30th Anniversary Collection Announced, Check Out the Gorgeous Items You Won’t Be Able to Buy Due to Scalpers

Sony has announced the PlayStation 30th Anniversary Collection that dresses up the PS5 console, PS5 Pro, DualSense, DualSense Edge and even the PlayStation Portal in the classic grey color scheme of the original PlayStation that was released way back in 1994.

These are gorgeous items that will be sold in “highly limited supplies” which means, yep, these things will be snatched up by scalpers that will then try and sell these bad boys for 2-4x the selling price.

Now that the the trailer is out of the way, check out each item and their specs.

  • PlayStation 5 Pro Console – 30th Anniversary Limited Edition BundIe
    • Includes the limited edition PS5 Pro console with 2TB SSD, Wi-Fi 7 in territories supporting this standard, and matching limited edition accessories – DualSense wireless controller, DualSense Edge wireless controller, DualSense Charging Station, and a Console Cover for a Disc Drive (Disc Drive sold separately).
    • It also includes a Vertical Stand and special collector’s Items:
  • Original PlayStation controller-style cable connector housing
  • Four PlayStation Shapes cable ties
  • PlayStation sticker
  • Limited Edition PlayStation Poster (1 of 30 possible designs)
  • PlayStation Paperclip

  • PlayStation 5 Digital Edition – 30th Anniversary Limited Edition Bundle 
    • Includes the limited edition PS5 Digital Edition console with 1TD SSD and matching limited edition accessories – DualSense wireless controller and a Console Cover for a Disc Drive (Disc Drive sold separately).
    • It also includes a Vertical Stand and special collector’s Items:
  • Original PlayStation controller-style cable connector housing
  • Four PlayStation Shapes cable ties
  • PlayStation sticker
  • Limited Edition PlayStation Poster (1 of 30 possible designs)
  • PlayStation Paperclip

  • PlayStation Portal Remote Player – 30th Anniversary Limited Edition (standalone)

  • DualSense Edge Wireless Controller – 30th Anniversary Limited Edition (standalone)

  • DualSense Wireless Controller – 30th Anniversary Limited Edition (standalone)

The PlayStation 30th Anniversary Collection will be out this November 21. There will be 12,300 unites of the PS5 Pro console 30th Anniversary Edition made. with each unit including an etched limited edition number that represents the month and date of the first PlayStation console launch.

Did I mention the collection is housed in a box that’s designed to be similar to the PS1 box? Because it is and it’s really awesome as well.

PlayStation 30th Anniversary Collection Purchase Information

In regions where direct.playstation.com* is available, players with a PlayStation Network account can pre-order the following PlayStation 30th Anniversary Collection products exclusively from PlayStation starting September 26.  In regions where direct.playstation.com isn’t available, pre-orders begin starting September 26 at participating retailers.

  • PlayStation 5 Pro Console – 30th Anniversary Limited Edition Bundle  
  • PlayStation Portal Remote Player – 30th Anniversary Limited Edition (standalone) 
  • DualSense Edge Wireless Controller – 30th Anniversary Limited Edition (standalone) 

In regions where direct.playstation.com is available, players with a PlayStation Network account can pre-order the following PlayStation 30th Anniversary Collection products directly from PlayStation starting September 26, and from additional participating retailers as noted below.

  • PlayStation 5 Digital Edition – 30th Anniversary Limited Edition Bundle  
    • Pre-orders at participating retailers begin October 10   
  • DualSense Wireless Controller – 30th Anniversary Limited Edition (standalone)
    • Pre-orders at participating retailers begin September 26.  

I just want to temper expectations, since this isn’t the first time Sony released something like this before. Scalpers just snatched these up and are reselling them at exorbitant prices. Hopefully, someone who truly wants the stuff do get it at their suggested retail prices, but I wouldn’t hold my breath.

More PlayStation Reading:

[Source: PlayStation Blog]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online New Update This Week for Sept. 19 Brings Oktoberfest Gifts, Double Rewards and More

It’s Thursday, and that means there’s another GTA Online new update this week! For September 19, Rockstar has Oktoberfest gifts, new discounts, double rewards on Bail Office Bounty Targets and more!

GTA Online New Update This Week for Sept. 19:

Full details on this week’s update include:

  • Triple GTA$ and RP on Associate and Bodyguard Salaries
  • Double GTA$ and RP on Hunting Pack (Remix), and Standard and Most Wanted Bounty Targets
  • Weekly Challenge: Securing six Bounty Targets of any kind will earn players an additional GTA$100,000.
  • Oktoberfest Gifts: Free Pißwasser Good Time Tee, Gold Pißwasser Shorts, Alpine Outfit, plus limited-time liveries for the Übermacht Cypher (Drift) and the Übermacht Sentinel Classic Widebody (Drift) for playing between September 19 and October 9
  • Premium Deluxe Motorsport Vehicles: The Ocelot Swinger (Sports Classic, 30% off), Lampadati Viseris (Sports Classic), Schyster Deviant (Muscle), Dewbauchee Massacro (Sports), and LCC Avarus (Motorcycle)
  • Luxury Autos Vehicles: The Declasse Yosemite 1500 (Off-Road) and Vapid Dominator GT (Muscle)
  • Hao’s Premium Test Ride: The Annis Euros X32 (Coupe)
  • LS Car Meet Prize Ride: Win in the LS Car Meet Series for three days in a row to earn an Obey I-Wagen (SUV)
  • LS Car Meet Test Rides: The Annis RE-7B (Super, 40% off), Grotti Stinger GT (Sports Classic), and Bravado Buffalo S (Sports)
  • Lucky Wheel Prize: The Truffade Nero (Super)
  • Vehicle Discounts: 40% off the Annis RE-7B (Super), Pegassi Osiris (Super), Buckingham Conada (Helicopter), Savage (Helicopter), Brute RCV (Emergency), and Buckingham Weaponized Conada (Helicopter), plus 30% off the Pegassi Reaper (Super), Ocelot Swinger (Sports Classic), Western Company Besra (Plane), and Western Company Seabreeze (Plane)
  • Gun Van Discounts: 40% off the Machine Pistol and the Assault Rifle (for GTA+ Members)
  • GTA+ Benefits: The Broker Prolaps Basketball Top and Shorts, Gold Beat Off Earphones, Apricot Perseus, a free Enus Deity with the Golden Leaf Livery, and much more

Anti-Cheat Update

As part of our ongoing improvements to GTA Online, we recently implemented an additional anti-cheat solution that enables us to more accurately prevent, detect, and react to cheaters on PC. Please see Rockstar Support for more details on this change, and help us maintain a foundation of fair play, respect, and player safety by familiarizing yourself with our Community Guidelines.

Anti-Cheat Update

As part of our ongoing improvements to GTA Online, we recently implemented an additional anti-cheat solution that enables us to more accurately prevent, detect, and react to cheaters on PC. Please see Rockstar Support for more details on this change, and help us maintain a foundation of fair play, respect, and player safety by familiarizing yourself with our Community Guidelines.

DISCOUNTS

  • Annis RE-7B (Super) – 40% off
  • Pegassi Osiris (Super) – 40% off
  • Buckingham Conada (Helicopter) – 40% off
  • Savage (Helicopter) – 40% off
  • Brute RCV (Emergency) – 40% off
  • Pegassi Reaper (Super) – 30% off
  • Ocelot Swinger (Sports Classic) – 30% off
  • Buckingham Weaponized Conada (Helicopter) – 40% off
  • Western Company Besra (Plane) – 30% off
  • Western Company Seabreeze (Plane) – 30% off

Gun Van Inventory and Discounts

Baseball Bat | Knife Widowmaker Machine Pistol (40% off) | Assault Rifle (40% off for GTA+ Members) | Gusenberg Sweeper | Tear Gas | Pipe Bombs | Sticky Bombs | Armor

GTA+

This week, claim the Broker Prolaps Basketball Top and ShortsGold Beat Off Earphones, and Apricot Perseus Cap as part of the Special Weekly Rewards event for GTA+ Members. There are special Bat and Knife weapon finishes still available from the Gun Van, and 40% discounts on vehicles featured in The Vinewood Car Club showroom.

GTA+ Members can also claim their free Enus Deity (Sedan) adorned with the Golden Leaf livery, and get GTA$ deposited automatically into their Maze Bank account each month, access to a rotating selection of classic Rockstar Games titles, and much more.

Tune in next week for the next GTA Online update!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

College Football 25 Update 1.012 Adds New Plays, Uniforms and More This Sept. 19

During today’s server downtime for EA Sports College Football 25, the developers have released a new patch on all platforms, and it actually adds new stuff! Players can now download College Football 25 update 1.012, and this adds new plays, uniforms and more for the game today, September 19!

In regards to the server outage, it started at 6 am ET/3 am PT/6 pm HKT, and should end by around 10 pm ET/7 am PT/10 pm HKT.

College Football 25 Update 1.012 Patch Notes:

Download Sizes: 1.9GB (PS5), 2GB (Xbox)

Title Update Notes

GAMEPLAY

  • Added ability to Save Custom Audibles across all modes.
    • Dev Note: As you change audibles in your formation at play call, they will save automatically and will not change from game to game. You will be able to do this for up to 32 playbooks. To change audibles, press LT/L2 after choosing a formation in playcall.
  • Tuned Wear and Tear to slow down the accrual rate.
  • Fixed a kickoff exploit where players could cause the ball to not be caught by the receiving team.
    • Dev Note: We will continue to monitor feedback on this fix and will make further changes if necessary.
  • Fixed an issue with Smart Routed Custom Stems which resulted with a Speed Boost off the line at the snap.
  • Slight Composure tuning to increase the impact to attributes when getting hot or cold.
  • Several Zone Coverage AI improvements:
    • Addressed an issue preventing the Curl Flat zone depth coach adjustment from working properly when set at less than 15 yards.
    • Addressed an issue causing Curl Flat defenders to continue to drift away from an eligible receiving threat in close proximity.
    • Addressed an issue causing outside Deep Third defenders to bail too quickly from their alignment at the snap.
  • General CPU play call and coach suggestion tuning across all modes.
    • Dev Note: We adjusted play-call situations for certain coverages to be used more frequently vs Trips and Bunch formations.
  • Partnered with a current Run and Shoot coach to improve authenticity in the run and shoot offense, this will include some minor adjustments to pre-existing plays and the inclusion of new plays in Run and Shoot Offensive playbook.
  • Added new defensive plays for Nickel 3-3 Over and Nickel Over that are designed to bring pressure from the outside:
    • Edge Blitz 0
    • Edge Blitz 3
    • FS Will Blitz 0
  • Added Cover 3 Buzz Mable in Nickel 3-3 Over, Nickel Over, and Nickel 3-3 Odd.
    • This version is ideal for defending formations with three receivers to the same side, such as Trips or Bunch.
  • Added Cover 4 Field Drop to Nickel 3-3 Over and Nickel Over
    • Dev Note: This is a 3-man rush with 8 defenders dropping into coverage; by default, the Nickel DB aligns to the wide side of the field and the defensive end on the opposite side (short side of the field) will drop into coverage.
  • Added Nickel 3-3 Cub to 3-4 Multiple and 4-3 Multiple playbooks.
  • Added Nickel 3-3 Mint to the 3-3-5 playbook.
  • Replaced the Curl assignment with Vertical Hook assignment on Cover 6 and Cover 9 plays.
  • Adjusted a defensive alignment and run fit issues with the plays in Nickel 3-3 Mint.
  • Changed who the 4th rusher from an inside linebacker to an outside linebacker in 3-3-5 Mint Cover 4 Quarters and Palms.

DYNASTY

  • Fixed an issue where selecting auto-fix schedules in custom schedules would not correctly fix the schedule.
  • Fixed an issue where recruits would be assigned incorrect jersey numbers up until Position Changes in the offseason.
  • Increased the penalty for choosing pitches that the recruit is not interested in when hard or soft selling.
  • Increased the reward for higher school grades when pitching a recruit with a hard or soft sell.
  • Fixed an issue with the ACC schedule rotation in 2025 and 2026.
  • Updated the name of Liberty’s stadium to Williams Stadium.
  • Updated the name of FIU’s stadium to Pitbull Stadium.
  • Fixed issues in various news stories that had the wrong score and team winning.
  • Updated the Florida single game sack record holder to be Alex Brown.
  • Included additional pop ups in recruiting to inform the user why certain actions are not allowed.
  • Fixed an issue where the wrong award trophy was appearing in the Awards screen.
  • Fixed an issue where coaches would not receive any job offers when receiving a contract extension.

COLLEGE ULTIMATE TEAM

  • Fixed some issues with a select group of players having inaccurate appearances in game.
    • Dev Note: We are continuing to work on this issue and have additional fixes planned for future Title Updates.
  • Swapped the following schools playbooks:
    • Texas & Texas A&M
    • Utah & Utah State
  • Fixed an issue where some Team Chems were not being highlighted even though the user owned enough qualifying players when generating teams with recommended chems.
  • Fixed an issue where sets were missing pack art after being redeemed.
  • Fixed stability issues around Practice Mode.
  • Fixed stability issues with Challenges.
  • Fixed text alignment issues.
  • We have a few live service issues that are being worked on currently, stay tuned to @EASports_CUT for more updates:
    • Lineup Issues:
      • Booger McFarland & Warren Sapp being unavailable in the same lineup.
      • Announcers calling out the wrong names.
    • Sets:
      • Objectives for 85+ Sets not tracking properly.

ROAD TO GLORY

  • Updated the icon for the Adidas Electric+ 2 cleats.
  • Fixed an issue where sometimes a message sent in a scenario displays as a message received.
  • Various fixes to scenario logic and text.

PRESENTATION AND UI UPDATES

  • Various stadium authenticity updates to multiple schools.
  • New uniform pieces for Colorado, Louisiana Tech, Northern Illinois, Colorado State, Boston College, Oklahoma, Georgia State, Texas State, Kansas, Fresno State, Liberty, Western Kentucky, Arizona, South Carolina, Louisiana, New Mexico, North Texas, Sam Houston State, Kennesaw State, ULM, Tulane, Jacksonville State.
  • Adjusted uniforms to the 2024 season version for Texas State, Liberty, Georgia Southern, Jacksonville State.

No actual patch notes have been shared for now, though that should change within the day. In the meantime, here are some of the new stuff included in the patch courtesy of the community!

  • New plays and name changes, and a new formation for Michigan’s defense (via Embarrassed-Wait-928)
  • Coaching carousel improved and you can now get offers after an automatic extension, you cannot decline the automatic extension but the week after you get offers from different teams (via DjPerzik)
  • Boston College now has Red Bandana uniforms added (via SwingThatHammer)
  • Oklahoma, Colorado, Western Kentucky, CSU State audibles now save, so if you change audibles for one formation in dynasty, it will now carry into Play Now and other game modes (via Embarrassed-Wait-928)
  • Tiny kick meter on PATs and FG inside of the 25-30 yard line. Coach level meter now says Max instead of 51 (via USKopite80)
  • Kicking meter is tiny on PATs and huge on punts (via Panthers_1995)
  • WKU black helmet added, berm endzone has been fixed to have Home fans, and not Away fans, fans now waving towels (via PaulTopper)
  • Louisiana has red script helmet and red throwback Cajuns jersey added (via xOLDBHOYx)

We’ll add the more changes from the community as we spot ’em, and hopefully, we get proper patch notes this time around, as the devs were quiet on the most recent one released earlier this month that allowed players to edit jerseys.

Update: Official notes added via EA!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Armored Core VI Update 1.007 Released for Balance Adjustments This Sept. 19

FromSoftware has released a new update for Armored Core VI for PlayStation, Xbox, and PC. The main purpose for update 1.007 is balance adjustments, but Player AC-related fixes and online fixes have also been added. Check out the September 19 patch notes for the game down below.

Armored Core 6 Update 1.007 Patch Notes for September 19:

Balance Adjustments

Weapon Units

LASER BLADE “Vvc-770LB”

・increased Chg. Attack Power / Chg. Accum. Impact / Cooling

LASER LANCE “VE-67LLA”

・increased Chg. Attack Power / Chg. Accum. Impact / PA interference

PLASMA THROWER “44-143 HMMR”

・decreased Attack Power / Impact / Accumulative Impact

CORAL OSCILLATOR “IB-C03W2: WLT 101”

・increased Attack Power / Cooling; decreased EN Load

LINEAR RIFLE “LR-036 CURTIS”

・increased Projectile Speed; decreased Recoil

MACHINE GUN “MG-014 LUDLOW”

・increased Projectile Speed

MACHINE GUN “DF-MG-02 CHANG-CHEN”

・increased Projectile Speed; decreased Recoil

BURST MACHINE GUN “MA-E-210 ETSUJIN”

・decreased Attack Power / Impact / Accumulative Impact

HANDGUN “HG-004 DUCKETT”

・increased Attack Power / Impact / Accumulative Impact / Magazine Rounds / Total Rounds

BAZOOKA “LITTLE GEM”

・decreased Weight / EN Load

DETONATING BAZOOKA “44-141 JVLN ALPHA”

・decreased Weight

GRENADE LAUNCHER “DIZZY”

・decreased Reload Time / Weight

GRENADE LAUNCHER “IRIDIUM”

・decreased Reload Time

STUN BOMB LAUNCHER “WS-1200 THERAPIST”

・increased Reload Time

FLAMETHROWER “WB-0000 BAD COOK”

・decreased Weight

LASER RIFLE “VP-66LR”

・increased Attack Power / Impact / Accumulative Impact

LASER SHOTGUN “VP-66LS”

・increased Chg. Accumulative Impact / Cooling / Chg. Projectile Speed; decreased Chg. Time

・increased speed at which charge gauge empties

LASER HANDGUN “VP-66LH”

・increased speed at which charge gauge empties on

PLASMA RIFLE “Vvc-760PR”

・increased Projectile Speed

CORAL RIFLE “IB-C03W1: WLT 011”

・increased ATK Heat Buildup / Projectile Speed

MULTI ENERGY RIFLE “44-142 KRSV”

・increased Impact / Accumulative Impact / ATK Heat Buildup / Cooling

・Increased cooling when overheated

PULSE SHIELD “VP-61PS”

・decreased Dply. Heat Buildup

PULSE BUCKLER “VP-61PB”

・Increased IG Duration; decreased Dply. Heat Buildup

PULSE BUCKLER “SI-29: SU-TT/C”

・decreased Dply. Heat Buildup

GATLING CANNON “DF-GA-09 SHAO-WEI”

・increased Attack Heat Buildup; decreased Recoil

SPREAD BAZOOKA “SB-033M MORLEY”

・increased Attack Power

・decreased projectile spread

SPLIT MISSILE LAUNCHER “BML-G2/P19SPL-12”

・decreased Homing Lock Time

SPLIT MISSILE LAUNCHER “BML-G2/P16SPL-08”

・decreased Homing Lock Time

SPLIT MISSILE LAUNCHER “BML-G2/P17SPL-16”

・decreased Homing Lock Time

DUAL MISSILE LAUNCHER “BML-G1/P31DUO-02”

・decreased Homing Lock Time / Reload time

DUAL MISSILE LAUNCHER “BML-G1/P32DUO-03”

・decreased Reload time

DUAL MISSILE LAUNCHER “BML-G2/P08DUO-03”

・decreased Reload time

ACTIVE HOMING MISSILE LAUNCHER “BML-G3/P04ACT-01”

・decreased Homing Lock Time / Weight

Frame Parts

HEAD “AH-J-124 BASHO”

・increased Attitude Stability / System Recovery / Scan Distance

HEAD “HD-011 MELANDER”

・increased AP / System Recovery / Scan Distance

HEAD “HD-012 MELANDER C3”

・increased AP / System Recovery

HEAD “DF-HD-08 TIAN-QIANG”

・increased AP / Attitude Stability / System Recovery / Scan Distance

HEAD “VP-44S”

・increased Attitude Stability / System Recovery

HEAD “NACHTREIHER/44E”

・increased Attitude Stability / System Recovery / Scan Distance

HEAD “KASUAR/44Z”

・increased AP

HEAD “LAMMERGEIER/44F”

・increased Attitude Stability / Scan Distance

HEAD “VE-44A”

・increased Attitude Stability / System Recovery

HEAD “VE-44B”

・increased Attitude Stability

HEAD “HC-2000 FINDER EYE”

・increased Attitude Stability / Scan Distance; decreased EN Load

HEAD “HC-2000/BC SHADE EYE”

・increased Attitude Stability / System Recovery

HEAD “HC-3000 WRECKER”

・increased Attitude Stability / System Recovery / Scan Distance

HEAD “HS-5000 APPETIZER”

・increased AP / Attitude Stability / System Recovery

HEAD “EL-TH-10 FIRMEZA”

・increased AP / Attitude Stability / System Recovery / Scan Distance; decreased Weight

HEAD “EL-PH-00 ALBA”

・increased Attitude Stability / System Recovery

HEAD “20-081 MIND ALPHA”

・increased Attitude Stability / Scan Distance

HEAD “IB-C03H: HAL 826”

・increased Attitude Stability

CORE “AC-J-120 BASHO”

・increased AP / Attitude Stability / Generator Output Adj.

CORE “BD-011 MELANDER”

・increased AP / Attitude Stability; Decreased Weight

CORE “BD-012 MELANDER C3”

・increased AP / Booster Efficiency Adj. / Generator Supply Adj.; decreased Weight

CORE “DF-BD-08 TIAN-QIANG”

・decreased Generator Supply Adj.

CORE “VP-40S”

・increased Generator Output Adj.

CORE “EL-TC-10 FIRMEZA”

・increased AP / Generator Output Adj.

ARMS “AR-011 MELANDER”

・increased Melee Specialization

ARMS “AR-012 MELANDER C3”

・increased Melee Specialization

ARMS “DF-AR-09 TIAN-LAO”

・increased Melee Specialization

・decreased AP / Firearm Specialization

ARMS “VP-46S”

・increased Melee Specialization

ARMS “VP-46D”

・increased Melee Specialization

ARMS “AC-3000 WRECKER”

・increased Melee Specialization

ARMS “AS-5000 SALAD”

・increased Melee Specialization; decreased EN Load

ARMS “EL-TA-10 FIRMEZA”

・increased Melee Specialization

ARMS “EL-PA-00 ALBA”

・increased Melee Specialization

ARMS “04-101 MIND ALPHA”

・increased Melee Specialization

ARMS “IB-C03A: HAL 826”

・increased Melee Specialization

BIPEDAL “AL-J-121 BASHO”

・increased Jump Distance

BIPEDAL “LG-012 MELANDER C3”

・increased Jump Distance

BIPEDAL “NACHTREIHER/42E”

・decreased AP / Attitude Stability

BIPEDAL “VE-42A”

・decreased AP / Anti-Kinetic Defense / Anti-Energy Defense / Anti-Explosive Defense

BIPEDAL “2S-5000 DESSERT”

・decreased AP / Anti-Energy Defense / Anti-Explosive Defense

BIPEDAL “EL-TL-10 FIRMEZA”

・increased Jump Distance

BIPEDAL “EL-PL-00 ALBA”

・increased Jump Distance

BIPEDAL “IA-C01L: EPHEMERA”

・increased Jump Distance

REVERSE JOINT “KASUAR/42Z”

・increased Load Limit

REVERSE JOINT “RC-2000 SPRING CHICKEN”

・increased Attitude Stability

TETRAPOD “LAMMERGEIER/42F”

・decreased Attitude Stability

・Reduced max movement speed while hovering

TANK “EL-TL-11 FORTALEZA”

・increased AP / AB Thrust

Inner Parts

BOOSTER “BST-G2/P06SPD”

・increased Melee Attack Thrust

BOOSTER “FLUEGEL/21Z”

・increased Melee Attack Thrust

BOOSTER “BUERZEL/21D”

・decreased QB EN Consumption

BOOSTER “BC-0600 12345”

・increased AB Thrust

BOOSTER “BC-0200 GRIDWALKER”

・increased Melee Attack Thrust

BOOSTER “IA-C01B: GILLS”

・increased AB Thrust

FCS “FC-006 ABBOT”

・increased Close-Range Assist / Medium-Range Assist

FCS “FC-008 TALBOT”

・increased Close-Range Assist / Medium-Range Assist / Long-Range Assist

FCS “VE-21A”

・increased Close-Range Assist / Medium-Range Assist; decreased EN Load

FCS “VE-21B”

・increased Medium-Range Assist / Long-Range Assist

FCS “IA-C01F: OCELLUS”

・decreased Close-Range Assist / Missile Lock Correction

GENERATOR “AG-E-013 YABA”

・increased EN Capacity / EN Recharge

GENERATOR “AG-T-005 HOKUSHI”

・increased EN Capacity / EN Recharge

GENERATOR “DF-GN-02 LING-TAI”

・increased EN Capacity

GENERATOR “DF-GN-06 MING-TANG”

・increased EN Capacity / EN Recharge / EN Output

GENERATOR “DF-GN-08 SAN-TAI”

・decreased EN Recharge / Supply Recovery / Post-Recovery EN Supply

GENERATOR “VP-20S”

・increased EN Capacity / EN Recharge / EN Output

GENERATOR “VP-20C”

・increased EN Capacity / EN Recharge / Post-Recovery EN Supply

GENERATOR “VP-20D”

・increased EN Capacity / EN Firearm Spec.

GENERATOR “VE-20A”

・increased EN Capacity / EN Recharge / EN Firearm Spec. / EN Output

GENERATOR “IB-C03G: NGI 000”

・decreased Post-Recovery EN Supply / EN Firearm Spec.

Player AC related fixes

  • Fixed an issue that occurs when equipping a chargeable shoulder mounted weapon and pressing the shift control button while being staggered, resulting in any attack following the initial stagger to not incur a heavy stagger state on the player.
  • During online play, fixed an issue where players releasing the guard button right before becoming staggered would cause subsequent attacks to not result in a heavy stagger state.
  • Fixed an issue where hits would sometimes not register when attacking enemies using Pulse Armor/Terminal Armor with a melee weapon
  • Fixed an issue that caused melee attacks to not connect with enemies due to interactions with walls and terrain.
  • Fixed an issue that caused player AC to continuously float upwards after recovering from falling out of the map area

Online match related Fixes

  • In Ranked Matches, the change to rating for S-Rank matches has been adjusted.
    *Specifically, the number of matches required for the rating value to even-out has been increased.
    This is to avoid the the player being repeatedly demoted/promoted shortly after reaching S-Rank.
  • Fixed an issue that, under certain circumstances, players not subject to rank resets would be unable to progress past the rank-up results phase

System related fixes

  • Fixed issue that caused game to crash after customizing AC via the ASSEMBLY menu.
  • Fixed an issue that sometimes occurred after applying WEATHERING via the PAINT menu, resulting in graphical abnormalities as well as game crashes.

Steam version related fixes

  • Fixed an issue where in-game movies would not play if the PC’s sound device was disabled.
  • Fixed an issue where pressing Alt+Enter to change the screen mode would result in SYSTEM Menu>Graphics Settings not being selectable.
  • Fixed an issue that caused the key icons shown within “input device settings>key settings” to not display correctly for certain languages.

Other

  • Other bug fixes and improvements

When the next update is released, we will let our readers know.

[Source: Bandai Namco]

Damien Seeto

Home > News

Sea of Thieves Update 1.338.626 Released This September 19

Rare has released a new update for Sea of Thieves for PC, PlayStation, and Xbox platforms. This is update 1.338.626 and the game will be taken offline temporarily until the patch is rolled out worldwide. Check out the details down below.

Sea of Thieves Update 1.338.626 Patch Notes:

Gameplay Improvements

Sprinting with One-Handed Items

  • Players are now able to sprint while carrying one-handed treasure items and discovered weapons. During sprinting, the item will now be stowed on a player’s belt, fully visible to other players.
  • The majority of held weapons discoverable around the world can now also be stowed while sprinting, such as the Trident of Dark Tides and Ashen Winds Skull. The Skull of Siren Song is the exception, and players will not be able to sprint while wielding it.

Blunderbuss Balancing

  • With the new identity of the Blunderbuss now settling into live play, the team have been fine-tuning the weapon’s power. The focus here remains in defensive play styles, with these changes further swaying the knockback power in favour of the defending player.
  • Blunderbuss knockback has now been tuned with a reduction to its overall knockback power. The knockback trigger range has been reduced, requiring the target to be much closer, and the horizontal distance players are blasted back has also been reduced.
  • Alongside the closer trigger range, the knockback will now trigger when a player is hit with a single pellet, increasing the consistency of knocking back a player when caught in range.
  • Players using a ship interaction point such as the ship’s wheel will now be braced from the knockback effects and will not be propelled the full knockback distance.

Throwing Knife Balancing

  • The time taken to bring a knife into an aimed state has been reduced, and the thrown knife speed has been increased, allowing players to throw more quickly.
  • The controller rumble when using throwing knives has been improved, giving it a softer feel.

Pirate Emporium

Show off your personal style with purchases from the Pirate Emporium! Pick up exclusive cosmetics such as ship liveries, costumes, weapons, pets and emotes using your Ancient Coins, purchasable with real money. Head to the Pirate Emporium page to browse and buy the latest additions!

New Items – Now in Stock!

  • Iron Turtle Ship Collection – This collection will also include a Cannon Flare, delivered in a later update. Players purchasing the Iron Turtle Ship Bundle now will automatically be granted access to the Iron Turtle Cannon Flare once it releases in November.
  • Iron Turtle Weapon Bundle
  • Iron Turtle Clothing Bundle
  • Sunken Sorrow Curse Mau and Whippet
  • Tourist Emote Bundle
  • Well-Travelled Trader Ship Collection (returning from Season 11 Plunder Pass)
  • Well-Travelled Trader Clothing Bundle (returning from Season 11 Plunder Pass)
  • Conductor Emote (free!)

Outpost Cosmetics

New Outpost Stock!

  • The Piscine Courtly Jacket and a range of new Corset Shirts are all available from the Outpost clothing shops for those with enough gold to spare.
  • Outpost shops also now stock the Flaming Jackal Blunderbuss, Pistol and Fishing Rod.

Updates

Player Reporting Improvements

  • The in-game Report a Player tool now supports a range of additional reasons that can be used when reporting other players, including Hate Speech and Profanity. As with all reports, these are sent directly to the Sea of Thieves Support team for investigation and follow-up action.
  • All reports sent through the in-game Report a Player tool will now show an acknowledgement of the report, clearly defining the players, the reported reason and a reference code.
  • After an in-game report is filed and an action taken by the Sea of Thieves Support team, the player will now receive an update to their report when logging into the game. This update will confirm that an action has been taken or that further information is required.
  • Supporting information can often aid with the player report, so if further information is requested, please gather evidence and raise a new support request, quoting the reference number of the in-game report (in the event of a missing reference number, don’t worry as our Support team can still locate your report). For further information on providing supporting evidence, please see this article on Required Supporting Evidence at the Sea of Thieves Support site.

Fixed Issues

Gameplay

  • Players attempting to use a fishing rod after being fired from a cannon will no longer be able to modify their trajectory while in the air.
  • Players attempting to utilise external tools to teleport to other ships will now be detected and issued with enforcement.
  • Crews are no longer able to cause emergent Skeleton Captains to reappear on islands once defeated.
  • Crews purchasing Supply Crates from the Merchant Alliance should now consistently be able to retrieve a crate after purchase.
  • All pistols within the Armoury have been reviewed and their aiming improved to ensure shots now align with the tip of the barrel, or the iron sights for those that have them.
  • Crews taking on a Treasure Vault Voyage for the Gold Hoarders should no longer be led to the open sea at K-11 by the Wayfinder Compass.
  • If a crew begins a vote without reaching a majority decision, when crew members leave and the result becomes a majority decision the vote will now automatically pass without requiring the crew to vote again.
  • Scoping a crewed Burning Blade from a distance will no longer display the Captain’s Ship Banner if the crew were sailing a Captained ship prior to the Burning Blade.
  • Pets being held while travelling through the Tunnels of the Damned will no longer appear to be drowning.
  • Due to various issues involving Megalodon encounters with a crewed Burning Blade, Megalodons will not appear for a Burning Blade crew in this update, and any encountered in the world will ignore the crew.
  • Enemies within Skeleton Camps now continue to appear even when a crew has an active Bounty or Merchant Contract quest at the same island.
  • The Fates of Fortune Gloves are now locked behind the appropriate grade of the Fortune’s Favour Commendation.
  • Players purchasing the Deluxe Edition of Sea of Thieves will now correctly receive both variants of the Dark Warsmith Costume. Players who were missing this item will now find it in their cosmetic chests.

Visual and Audio

  • Throwing knives no longer pop into the ground when they are thrown into vertical surfaces.
  • While wearing the Obsidian Bones, the player’s teeth are no longer stuck together.
  • Pirates of all body types will now consistently hold a sword neatly when blocking.
  • In the Captaincy tutorial, the Pirate Lord no longer reacts to fire.
  • The Omen Wheel should no longer intersect with the player’s hands.
  • Clearing all map markers while on the Burning Blade now uses the correct audio effect.
  • Visual effects on the Graveyard Grim Whippet are now consistent with other pets.
  • The Mad Monkey Cannons should no longer twitch when a player is inside them.
  • ‘Captains of the Damned’ – The Lockpick now appears at the correct size when held in the player’s hand.
  • ‘Lords of the Sea’ – The Dead Man’s Chest Key now remains the same size when dropped on the ground.
  • ‘Shores of Gold’ – The Gold Hoarder’s Coin now remains the same size when dropped on the ground.
  • ‘The Journey to Mêlée Island’ – A missing voice line in Guybrush’s dialogue during the Mansion animated cutscene has been added.

Environment 

  • Treasure items deposited near the Armoury on the Burning Blade will now continue to be interactable.
  • The Burning Blade should no longer pass through the top of the arch at Marauder’s Arch.
  • Players can no longer walk through parts of the environment within the Skeleton Camp at the Lagoon of Whispers.
  • The skeletons at Barnacle Cay’s Skeleton Camp will now be able to climb the staircases within the Temple.
  • Improvements have been made to terrain at the Fort of the Damned, Lost Gold Fort and Crow’s Nest Fortress to reduce scenarios where items and enemies could become stuck.
  • The Shrine of the Coral Tomb no longer has a missing wall texture in one of the chambers.
  • Obsidian Skeletons should no longer appear on islands near Skeleton Camps.
  • ‘Shores of Gold’ – Players should no longer get stuck in trees on the Shores of Gold.

User Interface

  • Opening bundles in the ‘Browse All’ tab no longer changes the starting page of other tabs when browsing.
  • After purchasing an item from within the ‘Browse All’ tab, the Emporium refreshes and further items are shown with no delay.
  • The Deadlock Jailer Figurehead preview icon now matches the in-game model.
  • The Stormfish Chaser Collector’s Sails now have the correct preview image.
  • The Soaring Oracle Flag preview icon no longer has a low-resolution texture.
  • The Motley Mariner Figurehead preview icon no longer has a low-resolution texture.
  • The Guardian Ghost Cannon and Flag icon and preview are now correct when viewed at the shipwright.

PlayStation®5

  • For players who have been affected by an Ashbeard error, a new error has been added. Elarabeard indicates players attempting to use a Microsoft Account from a country that is currently not supported. For those affected, please raise a new support request for assistance.

Text and Localisation

  • Improved the accuracy of Polish translations for the Merchant Alliance delivery guidelines.
  • Corrected inconsistencies in Motley Mariner items across a range of languages.
  • Improved clarity between Bone Caller and Bone Caller Skeletons across a range of languages.
  • Corrected inconsistencies in player Titles across a range of languages.

Performance and Stability

  • Further improvements have been made to game stability to reduce scenarios where players unexpectedly exit the game or become disconnected from their session.

Rare has not posted the patch notes yet, but you can read the maintenance announcement posted down below.

Rare also posted that a Season 13 Community Weekend is happening this week. You can read the details below.

Season 13 Community Weekend Shimmies In From September 21st

Sashay along for freebies, boosts, Pop-Up Plunder, special Voyages and shared celebrations!
It had to be this particular weekend, of course, following on from Talk Like a Pirate Day on September 19th. So brace for impact because we’re about to come at you again with the latest celebratory get-together on the seas, running from 11am UTC on Saturday, September 21st to the same time on Monday, September 23rd!

As always, the Community Weekend vibe runs both ways and we encourage players to save something to share with us and their fellow pirates while it’s in progress, whether we’re talking adventures, creations, ideas or good old-fashioned sentiment – all while enjoying everything else that’s going on, from freebies and discounts to special Voyages and Plunder. But let’s kick off with that all-important Community Emissary Grade…

Practising Twitchcraft

You know the drill: while Community Weekend is live, log in to Twitch and tune in to any streamer in the Sea of Thieves category, and your viewing hours will count towards a cumulative total. That total in turn drives up the Community Emissary Grade, increasing the multiplier on gold, reputation, Seasonal Renown, Allegiance and Guild Reputation for all players! Max it out at Grade Five and that’s two-and-a-half times the usual rewards for everyone until Community Weekend draws to a close.

Not sure who to watch? Don’t forget our Sea of Thieves Partner Directory will let you see who’s live, we have an archive of Creator Spotlights stretching back years and we’ll even be getting involved in our own trademark barely planned way with a Saturday stream on the Sea of Thieves channel. Keep tabs on our socials as we approach the weekend for more details of what time we’ll be live!

Stop, Drop and Roll Up

As anyone who’s taken part in a previous Community Weekend will know, the fun starts as soon as you turn up to find free gifts falling into your lap. This time you can expect to be awarded the exclusive Season 13 Community Weekend Flag, along with the hypnotic Shimmy Dance Emote. And you can’t tell us you don’t want that.

Further freebies can be claimed through Twitch Drops: a spyglass and shovel from the Stormy Sea Dog set, a concertina and bucket from the Stalwart Sea Dog set, and of course our latest stygian stretch goal: the Obsidian Captain’s Table. Once again, the community must come together to unlock this beauty, this time by collectively completing a total of 100,000 World Events. That’ll cause the Obsidian Captain’s Table to become earnable through Twitch Drops and go on to brighten up the cabin of any Captained ship! Well, maybe brighten isn’t the right word, but you know what we mean.

Still unfulfilled by all the freebies? Then you may expand your options once again by browsing the Talk Like a Pirate Day Sale in the Pirate Emporium, which not only offers visitors its own freebie (the Rage Unleashed Emote) but defies its own name by actually running for eight days from September 19th–27th. Lodestar bargains! Mandrake markdowns! Stone Islehopper Outlaw steals! Pretty Polly Sails back in stock for a limited time (possibly eight days)!

Pop-Up Plunder Persists

Cosmetics are all well and good, but we understand you also want treasure – ideally treasure worth an eye-twitching amount of gold if handed in when the Community Emissary Grade is riding high. To bring you more chances of finding such enviable items, Pop-Up Plunder is back in play for Season 13 Community Weekend!

You’ll get an in-game notification when a Pop-Up Plunder spot is activated, and clues on Sea of Thieves social channels such as Twitter/XInstagram and Discord will steer you in the right direction. Each server only has one piece of plunder so it’s a race to unearth it before any other crew on the same server – and a race against the clock to do that within one hour, before the treasure evaporates in a puff of glitter and shattered dreams. But live up to the pressure and you’re sure to get something good out of it! Probably. It might even be one of the fancy loot-packed Community Crates introduced for the occasion…

Mountains of Bounty

The time-limited treats don’t end with Pop-Up Plunder: you’ll also find also some lucrative new Voyages lined up on the Quest Table during the weekend. Keen to take advantage of increased traffic on the seas, those skeleton-hating scamps in the Order of Souls will be placing Bounties on unsavoury Obsidian and Shadow Skeleton Captains found loitering at the Skeleton Camps introduced in Season 13.

While you can’t repeat these new Bounty Voyages indefinitely – after all, there’s an in-game economy probably best left intact – you will get multiple cracks of the whip, so enjoy! While this skelly-targeting treat lasts, you’ll find it under Special Voyages on the Quest Table.

Sign Your Name Across My Hat

As always, we encourage all pirates to join in the spirit of Community Weekend by sharing their own captivating clips, unhinged undertakings and consummate crafts inspired by Sea of Thieves. Tag whatever you’ve got on social media with the venerable #BeMorePirate hashtag, as we’ll be staying frosty for new favourites to reward with the Hat of Unfeasibly Glorious Fame! You’re also free to nominate other players who you think deserve this long-winded reward for their own accomplishments, or the simple good vibes they bring to the community – and you can do that starting right ruddy now.

There will of course be the traditional Picture Wall at the Outposts too, in sleek new Season 13 Community Weekend colours, so we hope you’ll share your finest and most raucous crew pics from any or all of those during your weekend adventures!

Sea What We Did There

It’s got all the makings of another unforgettable weekend, so slip on your finest freebooting footwear and join us from September 21st–23rd, whether you have something you want to share or you’re simply there for the stonks. Both are valid.

One last thing we should mention to ensure you don’t miss out: in the unifying spirit of Community Weekend, you’ll need to be sailing in the open world of High Seas to take advantage of all the antics outlined above, from Community Emissary Grade gains to the perks of Pop-Up Plunder. So if you’re usually a Safer Seas sailor, now’s the time to brave those busier waters. We’ll see you there!

We will update this post as soon as possible if the proper patch notes are revealed.

[Source: Sea of Thieves]

Damien Seeto

Home > News

Nintendo Sues Palworld Developer Over “Multiple” Patent Infringements; Pocketpair Issues Statement

Just a few hours ago Nintendo issued a statement confirming that they are suing Palworld developer Pocketpair Inc. for infringing over “multiple” patents, which really shouldn’t shock that many people given similarities Palworld has with Pokemon.

The filing announcement was made by Representative Director and President: Shuntaro Furukawa.

This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights.

Nintendo will continue to take necessary actions against any infringement of its intellectual property rights including the Nintendo brand itself, to protect the intellectual properties it has worked hard to establish over the years.

Now, Pocketpair has issued a statement on the matter as well.

Regarding the Lawsuit

Yesterday, a lawsuit was filed against our company for patent infringement.

We have received notice of this lawsuit and will begin the appropriate legal proceedings and investigations into the claims of patent infringement.

At this moment, we are unaware of the specific patents we are accused of infringing upon, and we have not been notified of such details.

Pocketpair is a small indie game company based in Tokyo. Our goal as a company has always been to create fun games. We will continue to pursue this goal because we know that our games bring joy to millions of gamers around the world. Palworld was a surprise success this year, both for gamers and for us. We were blown away by the amazing response to the game and have been working hard to make it even better for our fans. We will continue improving Palworld and strive to create a game that our fans can be proud of.

It is truly unfortunate that we will be forced to allocate significant time to matters unrelated to game development due to this lawsuit. However, we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas.

We apologize to our fans and supporters for any worry or discomfort that this news has caused.

As always, thank you for your continued support of Palworld and Pocketpair.

This legal notice comes hot at the heels of what seems to be a PS5 version announcement of Palworld set for Tokyo Game Show this incoming week.

While there’s no doubt that Palworld has similarities to Pokemon, it doesn’t really copy its gameplay, though I can’t say the same for the character designs. We’ll keep our readers updated on the situation as more info surfaces.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Armored Core 6 Update 1.07 Marches Out During Server Downtime This Sept. 19 (Update)

FromSoftware has pulled the Armored Core 6 servers down this September 19, and this is to apply a title update to the mech game. Players should be prompted to download Armored Core 6 update 1.07, and this brings balance changes and bug fixes.

According to FromSoftware, the server downtime maintenance schedule is as follows:

Maintenance begins: 12:00 am PDT/3 am EDT/9 am CEST/4 pm JST/3 pm HKT

Duration: 3 hours

During this downtime, the game’s single-player mode will be available.

Armored Core 6 Update 1.07 Patch Notes for September 19:

Update: Full patch notes are now released.

Balance Adjustments

Weapon Units

LASER BLADE “Vvc-770LB”

・increased Chg. Attack Power / Chg. Accum. Impact / Cooling

LASER LANCE “VE-67LLA”

・increased Chg. Attack Power / Chg. Accum. Impact / PA interference

PLASMA THROWER “44-143 HMMR”

・decreased Attack Power / Impact / Accumulative Impact

CORAL OSCILLATOR “IB-C03W2: WLT 101”

・increased Attack Power / Cooling; decreased EN Load

LINEAR RIFLE “LR-036 CURTIS”

・increased Projectile Speed; decreased Recoil

MACHINE GUN “MG-014 LUDLOW”

・increased Projectile Speed

MACHINE GUN “DF-MG-02 CHANG-CHEN”

・increased Projectile Speed; decreased Recoil

BURST MACHINE GUN “MA-E-210 ETSUJIN”

・decreased Attack Power / Impact / Accumulative Impact

HANDGUN “HG-004 DUCKETT”

・increased Attack Power / Impact / Accumulative Impact / Magazine Rounds / Total Rounds

BAZOOKA “LITTLE GEM”

・decreased Weight / EN Load

DETONATING BAZOOKA “44-141 JVLN ALPHA”

・decreased Weight

GRENADE LAUNCHER “DIZZY”

・decreased Reload Time / Weight

GRENADE LAUNCHER “IRIDIUM”

・decreased Reload Time

STUN BOMB LAUNCHER “WS-1200 THERAPIST”

・increased Reload Time

FLAMETHROWER “WB-0000 BAD COOK”

・decreased Weight

LASER RIFLE “VP-66LR”

・increased Attack Power / Impact / Accumulative Impact

LASER SHOTGUN “VP-66LS”

・increased Chg. Accumulative Impact / Cooling / Chg. Projectile Speed; decreased Chg. Time

・increased speed at which charge gauge empties

LASER HANDGUN “VP-66LH”

・increased speed at which charge gauge empties on

PLASMA RIFLE “Vvc-760PR”

・increased Projectile Speed

CORAL RIFLE “IB-C03W1: WLT 011”

・increased ATK Heat Buildup / Projectile Speed

MULTI ENERGY RIFLE “44-142 KRSV”

・increased Impact / Accumulative Impact / ATK Heat Buildup / Cooling

・Increased cooling when overheated

PULSE SHIELD “VP-61PS”

・decreased Dply. Heat Buildup

PULSE BUCKLER “VP-61PB”

・Increased IG Duration; decreased Dply. Heat Buildup

PULSE BUCKLER “SI-29: SU-TT/C”

・decreased Dply. Heat Buildup

GATLING CANNON “DF-GA-09 SHAO-WEI”

・increased Attack Heat Buildup; decreased Recoil

SPREAD BAZOOKA “SB-033M MORLEY”

・increased Attack Power

・decreased projectile spread

SPLIT MISSILE LAUNCHER “BML-G2/P19SPL-12”

・decreased Homing Lock Time

SPLIT MISSILE LAUNCHER “BML-G2/P16SPL-08”

・decreased Homing Lock Time

SPLIT MISSILE LAUNCHER “BML-G2/P17SPL-16”

・decreased Homing Lock Time

DUAL MISSILE LAUNCHER “BML-G1/P31DUO-02”

・decreased Homing Lock Time / Reload time

DUAL MISSILE LAUNCHER “BML-G1/P32DUO-03”

・decreased Reload time

DUAL MISSILE LAUNCHER “BML-G2/P08DUO-03”

・decreased Reload time

ACTIVE HOMING MISSILE LAUNCHER “BML-G3/P04ACT-01”

・decreased Homing Lock Time / Weight

Frame Parts

HEAD “AH-J-124 BASHO”

・increased Attitude Stability / System Recovery / Scan Distance

HEAD “HD-011 MELANDER”

・increased AP / System Recovery / Scan Distance

HEAD “HD-012 MELANDER C3”

・increased AP / System Recovery

HEAD “DF-HD-08 TIAN-QIANG”

・increased AP / Attitude Stability / System Recovery / Scan Distance

HEAD “VP-44S”

・increased Attitude Stability / System Recovery

HEAD “NACHTREIHER/44E”

・increased Attitude Stability / System Recovery / Scan Distance

HEAD “KASUAR/44Z”

・increased AP

HEAD “LAMMERGEIER/44F”

・increased Attitude Stability / Scan Distance

HEAD “VE-44A”

・increased Attitude Stability / System Recovery

HEAD “VE-44B”

・increased Attitude Stability

HEAD “HC-2000 FINDER EYE”

・increased Attitude Stability / Scan Distance; decreased EN Load

HEAD “HC-2000/BC SHADE EYE”

・increased Attitude Stability / System Recovery

HEAD “HC-3000 WRECKER”

・increased Attitude Stability / System Recovery / Scan Distance

HEAD “HS-5000 APPETIZER”

・increased AP / Attitude Stability / System Recovery

HEAD “EL-TH-10 FIRMEZA”

・increased AP / Attitude Stability / System Recovery / Scan Distance; decreased Weight

HEAD “EL-PH-00 ALBA”

・increased Attitude Stability / System Recovery

HEAD “20-081 MIND ALPHA”

・increased Attitude Stability / Scan Distance

HEAD “IB-C03H: HAL 826”

・increased Attitude Stability

CORE “AC-J-120 BASHO”

・increased AP / Attitude Stability / Generator Output Adj.

CORE “BD-011 MELANDER”

・increased AP / Attitude Stability; Decreased Weight

CORE “BD-012 MELANDER C3”

・increased AP / Booster Efficiency Adj. / Generator Supply Adj.; decreased Weight

CORE “DF-BD-08 TIAN-QIANG”

・decreased Generator Supply Adj.

CORE “VP-40S”

・increased Generator Output Adj.

CORE “EL-TC-10 FIRMEZA”

・increased AP / Generator Output Adj.

ARMS “AR-011 MELANDER”

・increased Melee Specialization

ARMS “AR-012 MELANDER C3”

・increased Melee Specialization

ARMS “DF-AR-09 TIAN-LAO”

・increased Melee Specialization

・decreased AP / Firearm Specialization

ARMS “VP-46S”

・increased Melee Specialization

ARMS “VP-46D”

・increased Melee Specialization

ARMS “AC-3000 WRECKER”

・increased Melee Specialization

ARMS “AS-5000 SALAD”

・increased Melee Specialization; decreased EN Load

ARMS “EL-TA-10 FIRMEZA”

・increased Melee Specialization

ARMS “EL-PA-00 ALBA”

・increased Melee Specialization

ARMS “04-101 MIND ALPHA”

・increased Melee Specialization

ARMS “IB-C03A: HAL 826”

・increased Melee Specialization

BIPEDAL “AL-J-121 BASHO”

・increased Jump Distance

BIPEDAL “LG-012 MELANDER C3”

・increased Jump Distance

BIPEDAL “NACHTREIHER/42E”

・decreased AP / Attitude Stability

BIPEDAL “VE-42A”

・decreased AP / Anti-Kinetic Defense / Anti-Energy Defense / Anti-Explosive Defense

BIPEDAL “2S-5000 DESSERT”

・decreased AP / Anti-Energy Defense / Anti-Explosive Defense

BIPEDAL “EL-TL-10 FIRMEZA”

・increased Jump Distance

BIPEDAL “EL-PL-00 ALBA”

・increased Jump Distance

BIPEDAL “IA-C01L: EPHEMERA”

・increased Jump Distance

REVERSE JOINT “KASUAR/42Z”

・increased Load Limit

REVERSE JOINT “RC-2000 SPRING CHICKEN”

・increased Attitude Stability

TETRAPOD “LAMMERGEIER/42F”

・decreased Attitude Stability

・Reduced max movement speed while hovering

TANK “EL-TL-11 FORTALEZA”

・increased AP / AB Thrust

Inner Parts

BOOSTER “BST-G2/P06SPD”

・increased Melee Attack Thrust

BOOSTER “FLUEGEL/21Z”

・increased Melee Attack Thrust

BOOSTER “BUERZEL/21D”

・decreased QB EN Consumption

BOOSTER “BC-0600 12345”

・increased AB Thrust

BOOSTER “BC-0200 GRIDWALKER”

・increased Melee Attack Thrust

BOOSTER “IA-C01B: GILLS”

・increased AB Thrust

FCS “FC-006 ABBOT”

・increased Close-Range Assist / Medium-Range Assist

FCS “FC-008 TALBOT”

・increased Close-Range Assist / Medium-Range Assist / Long-Range Assist

FCS “VE-21A”

・increased Close-Range Assist / Medium-Range Assist; decreased EN Load

FCS “VE-21B”

・increased Medium-Range Assist / Long-Range Assist

FCS “IA-C01F: OCELLUS”

・decreased Close-Range Assist / Missile Lock Correction

GENERATOR “AG-E-013 YABA”

・increased EN Capacity / EN Recharge

GENERATOR “AG-T-005 HOKUSHI”

・increased EN Capacity / EN Recharge

GENERATOR “DF-GN-02 LING-TAI”

・increased EN Capacity

GENERATOR “DF-GN-06 MING-TANG”

・increased EN Capacity / EN Recharge / EN Output

GENERATOR “DF-GN-08 SAN-TAI”

・decreased EN Recharge / Supply Recovery / Post-Recovery EN Supply

GENERATOR “VP-20S”

・increased EN Capacity / EN Recharge / EN Output

GENERATOR “VP-20C”

・increased EN Capacity / EN Recharge / Post-Recovery EN Supply

GENERATOR “VP-20D”

・increased EN Capacity / EN Firearm Spec.

GENERATOR “VE-20A”

・increased EN Capacity / EN Recharge / EN Firearm Spec. / EN Output

GENERATOR “IB-C03G: NGI 000”

・decreased Post-Recovery EN Supply / EN Firearm Spec.

Player AC related fixes

  • Fixed an issue that occurs when equipping a chargeable shoulder mounted weapon and pressing the shift control button while being staggered, resulting in any attack following the initial stagger to not incur a heavy stagger state on the player.
  • During online play, fixed an issue where players releasing the guard button right before becoming staggered would cause subsequent attacks to not result in a heavy stagger state.
  • Fixed an issue where hits would sometimes not register when attacking enemies using Pulse Armor/Terminal Armor with a melee weapon
  • Fixed an issue that caused melee attacks to not connect with enemies due to interactions with walls and terrain.
  • Fixed an issue that caused player AC to continuously float upwards after recovering from falling out of the map area

Online match related Fixes

  • In Ranked Matches, the change to rating for S-Rank matches has been adjusted.
    *Specifically, the number of matches required for the rating value to even-out has been increased.
    This is to avoid the the player being repeatedly demoted/promoted shortly after reaching S-Rank.
  • Fixed an issue that, under certain circumstances, players not subject to rank resets would be unable to progress past the rank-up results phase

System related fixes

  • Fixed issue that caused game to crash after customizing AC via the ASSEMBLY menu.
  • Fixed an issue that sometimes occurred after applying WEATHERING via the PAINT menu, resulting in graphical abnormalities as well as game crashes.

Steam version related fixes

  • Fixed an issue where in-game movies would not play if the PC’s sound device was disabled.
  • Fixed an issue where pressing Alt+Enter to change the screen mode would result in SYSTEM Menu>Graphics Settings not being selectable.
  • Fixed an issue that caused the key icons shown within “input device settings>key settings” to not display correctly for certain languages.

Other

  • Other bug fixes and improvements

In terms of what’s in the patch, there is no new content included though there is balance changes and a balance adjustments per the Armored Core 6 producer.

Some of the key things that the community noticed that got changed:

  • Melee specialization massively increased (second best is now at 139 instead of 117)
  • Lammergeier legs got their stability reduced from 1051 to 980, and they
  • The Ocellus FCS got a big nerf from 90 to 81 close-range specialization
  • Long-range FCS got their mid-range specialization buffed, one of them has 85 now which is the highest in the gameEnergy specialization of some generators has changed, the VE-20A has 120 now
  • Etsujin got its damage/impact/acc. impact reduced from 51-48-22 to 48-44-20,
  • Chang-Chen got its recoil reduced from 6 to 5, but both it and the Ludlow are still completely unmanageable when dual wielded, even on Wrecker arms. via y ASNUs27

While Armored Core 6 performed better than expectations according to FromSoftware, there is no announced DLC for the game.

Once the official patch notes are out, we’ll update the article with the info.

[Source: Bandai Namco]
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

XDefiant Season 2 Shoots Out September 25, New Faction, Weapons, Maps Revealed

For those looking to jump into XDefiant, or those who are still playing the game, Season 2 is right around the corner, as it’s set to kick off this September 25! Included in the second season of the free-to-play shooter is a new faction in the Highwaymen, new weapons, maps and more.

New Faction: The Highwaymen

Based on: Far Cry

Passive – Revved – Increases fire and reload rate for consecutive kills

Abilities:

  • M79 Grenade Launcher – The M79 is as straightforward as it is devastating; simply point it at your target, whether that’s an enemy or their ability, and blow it up. Two shots before it goes into cooldown.
  • Scrap Turret – Mounted machine gun provides 360-degree coverage from wherever you place it.

Ultra: Saw Launcher – Blasts ricocheting buzzsaws to effectively dominate any close-quarters space

New Weapons:

  • PP19 SMG – Stands apart from other SMGs in the game by focusing on damage and accuracy over movement speed and rate of fire, with the highest headshot-damage multiplier in the group. It boasts a large magazine, increased range, and a more consistent recoil pattern.
  • L86 LSW – Designed to allow runners to run, aim, and shoot faster, functioning almost as a middle ground between the AR and LMG classes. To balance out its boosted speed, the L86 deals less damage and carries fewer ammo than other LMGs it has the fastest time to kill in 30-45 meters.
  • SPAS-12 – A new semi-automatic shotgun, a combination of the AA-12 and the M8-70. It has the capability to one-shot kill, but can quickly finish the job with a second shot if the first one wasn’t enough

New Maps:

  • Waterfront (Available at S2 launch) – Inspired by the post-apocalyptic Hope County, Montana in Far Cry: New Dawn. Waterfront is big, holding both a skate park and music stage area, and favors long- to medium-range playstyles (sorry, SMGs).
  • Signal (Available In-Season)
  • Air & Space ( (Available In-Season))

New Game Mode: Bomb

Coming later in Season 2, Bomb is a new arena-style mode where the attacking team picks up a bomb, plants it in one of two designated locations, and attempts to ensure its detonation. Meanwhile, the defending team attempts to defuse it – or prevent the bomb from being planted in the first place. Teams switch sides every round, and the first team to win six rounds wins the match. Bomb will start in casual playlists, allowing the developers to gather community feedback and refine gameplay before it hits Ranked.

Bomb also switches up some aspects of gameplay, designed to ensure teammates are working together to form the best strategy to win the game instead of relying on faction abilities or camping. Once your Ultra meter is full, you can’t switch to another faction to use its Ultra ability; if you try, your meter will be reset. Stick with your pick and activate that Ultra right when your team needs it the most.

Oh, and the other thing about Bomb? No respawns. You only get one life per round, so tread carefully and don’t go barreling right into the path of a Cleaners’ Incendiary Drone.

Private Matches

Private matches are coming to XDefiant later in Season 2, allowing you to create custom games for you and your friends. You’ll be able to select the map, mode (both Ranked and Unranked iterations), and how many players you want in your lobby. In private matches, you can roll with the standard 6v6 (or 4v4 in Ranked) party size, or customize to 1v1, 2v2, or trios.

You can watch the new faction in action in the latest XDebrief episode:

Aside from this, there’s also a new device incoming and a new limited-time mode out for Season 2. Once we know more about those, we’ll be sure to let our readers know. Don’t forget to check out the rest of the Year 1 roadmap which got an update, right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rumor: Next Battlefield Game Aims to Feature 45 Weapons at Launch, 10 Maps, and Include a F2P Battle Royale

Following EA’s recent discussions about the next Battlefield game headed to players, a new rumor report has surfaced talking about the game’s single-player, multiplayer details and even state that the next entry in the franchise will include a free-to-play (F2P) battle royale mode.

The report comes from Insider Gaming’s Tom Henderson, who mentions that the “new experience” Ripple Effect is working on is a battle royale mode — and it will be free-to-play much like Call of Duty: Warzone.

We’ve broken down the info into sections are an easier read.

Campaign:

  • Will take place somewhere between 2027 and 2030
  • The campaign focused on a massive private military going up against NATO
  • Will be set in various locations worldwide which includes Gibraltar (which was teased in the game’s first concept art), and the US

Multiplayer:

  •  The aim is to have 45 different weapons at launch
  • Around 10 maps.
  • In terms of destruction, it’s not confirmed whether levolution is returning, though “half a dozen sources” allegedly mentioned that the upcoming Battlefield game will feature “caliber-based” destruction, which is what’s in Rainbow Six Siege. This means that different calibers will cause different amounts of destruction.
  • Movement changes are expected with one example given wherein players will have the ability to pick up and move downed players. This body dragging mechanic won’t be relegated to battle royale, as it’s believed to be part of the dev team’s “Battlefield Moments” initiative.

Finally, the report also mentions that there is no final title for the game yet, though it mentions that EA has allegedly been carrying out mass surveys with participants voting on whether they want the game to be titled “Battlefield 6” or simply “Battlefield.” Mind, if there were surveys sent out, it would have leaked already, no?

Of course, treat all these with a grain of salt, as none have been confirmed by EA or any of the game’s four studios.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Space Marine 2 AI Stupidity to Be Improved via Patch; FAQ on PvE, PvP and More Discussed

If you’ve played through Warhammer 40K: Space Marines 2’s campaign solo, chances are you experienced your AI either not helping, just standing around and letting you get eaten alive by bugs, get stuck on something — or in short: be stupid. Well, that’s going to change in a patch according to developer Saber Interactive.

Answering community concerns in a new Q&A, the dev team touches on topics such as connection issues, the AI bots, PvE, PvP and a lot more.

On the Topic of AI Bots Getting Better via Updates:

Question: Bots are regularly mentioned as inefficient, making solo games significantly harder, and you suggested we work on them. According to you, they don’t participate in focusing on objectives or don’t do enough in tense situations.

Answer: Bots seem a bit passive because we don’t want them to take the spotlight from the player. However, they can sometimes be a bit too passive. In the next patch, we have a few improvements of their behavior against boss fights in the campaign. We are also considering improving their involvement during specific objectives in the campaign for a later patch.

Addressing Connectivity Issues:

​We know some of you are experiencing server issues, loss of saves or impossibility to connect with friends. We are ramping up our server capacity to reduce the load on them, and are working day and night to reduce the issues. This is a top priority for the team. A bigger patch is planned soon to improve this topic further, alongside new content.

Space Marine 2 Best Settings

Campaign Veteran Difficulty Being Too Hard to Solo:

Q: Veteran difficulty is said to be too hard in solo as the bots don’t help with the objectives. 

A: We will adjust Veteran difficulty in a future patch. It will remain challenging but it will be slightly more fair because we will tweak AI aggressiveness on this difficulty. Other difficulties will remain untouched.

PvE Q&A

BALANCING

Q: Assault is often listed as less powerful than other classes: the jump pack in PVE loses its versatility compared to the one in the campaign. 

A: We are still collecting data on this issue to see how we can work on it.

Q: The Blocking weapon trait is seen by the community as a bad thing for melee weapons as it removes the potential for mastery (because there is no “perfect” parry window).  

A: We fully agree that this is a bummer, and we’ll definitely make changes in a future patch.

Q: Bolt Rifle family is underperforming while Melta Gun is considered OP 

A: We have noticed a bug where the Melta allows the user to heal above the contested health, we aim to fix this in the next patch. As for the rest of weapon balancing, we hear you, and some weapons can underdeliver on the power fantasy at higher difficulty levels. We also recognize that enemies can be too bullet spongy on higher difficulty, which is not much fun. That’s the core issue, rather than the bolters themselves. For now, we are testing some tweaks in difficulty to make the enemies have less health but keep the engaging difficulty.

QUALITY OF LIFE

Q: You asked to be able to have several of the same class, in Operations mode. There is also frustration in matchmaking when two players want to be the same class. 

A: For now, we are focusing on improving matchmaking so that you will not matchmake with players of the same class. This is not an easy fix, so it will take us some time to roll it out. As for using the same class, we don’t want to change that rule for regular matchmaking, but we are considering it as an expansion of private lobbies in the future. It will take us time to finish it.

Q: It was observed that players tend to show toxic behaviors as they get kicked late during a game made by a group of friends to let their friend get the XP.  

A: We understand this is unfair, and each player will receive XP based on his actual involvement in the mission.

Q: Saved loadouts don’t include skill tree customization, making them less relevant. 

A: This is not a priority for us at the moment.

PvP Q&A

MATCHMAKING

Q: You have suggested making it possible to tag as a squad of 6. 

A: We understand this need. We want to add custom PvP lobbies and give players more control over the match (for example: frag limit, class restriction, etc.). It’s not that easy to make and it takes time! So please bear with us while we work on it, and we will let you know when we have clearer visibility on when it will be released.

BALANCING

Q: It was brought to our attention that shock grenades are OP. Also, many of you consider melee to be underpowered. 

Q: Assault is considered weak in PVP. Bulwark is overpowered in capture zones. And, Heavy is overpowered: too much damage for its durability.

A: Regarding pvp balancing, we are currently reading and crunching the data. We don’t want to make rash decisions before seeing the global picture. At the moment we are checking the most common topics such as melee balancing, shock grenades, bulwark & heavy being too present in capture game modes. Expect some tweaks in the first big content patch but not before.

Q: No team balancing after matches creates unbalanced matches for several matches in a row. 

A: We have heard this many times, and we want to improve this in future patches. We are looking into it!

SPAWNING

Q: Spawning locations can create spawn-kill situations. 

A: This will be tweaked with some parameters in a future patch. We will implement spawn protection.

Space Marine 2 Update 1.003

Most Upvoted Topics by the Community:

Q: Are we getting new colors for the lenses? 

A: New lens colors are planned and coming soon in the next big patch!

Q: You asked to pick the Chaos Space Marines Legions you want for every classes: 

A: There are many lore restrictions preventing us from doing this (For instance: We cannot make a sniper with a World Eater armor). It is very tricky to match armor pieces for Chaos. Armor pieces have different sizes and styles, will clip through each other, etc. Also, in PvP it is important to be able to recognize an enemy’s class, and we want to keep the visual identity of each of them. Now, we will not keep it as it is and would like to expand Chaos customization, but the reality is they won’t be as modular as the Loyalist.

Q: Many of you have asked for new classes: 

A: That is definitely something we are heavily discussing. Adding a new class is quite heavy on production as we also need to create all the customization, PVP Chaos model variant, and animation set depending on what we go for. We’ll keep you updated about this topic.

Q: About the missing armor colors: 

A: We aim to expand specific color masks, such as hand, decals or facemask, in upcoming patches. We will be adding all successor chapters eventually. 😉

​Q: Adding new melee weapons: 

A: New melee weapons would definitely be an extremely cool addition. Making a weapon and designing it is fine, but we need to make all finishers animations for it. It will take time.

Q: Customizing your Marine’s face: 

A: Not a quick fix, but we will add an option to change your Marine’s face!

Q: Optimizing PvP Crossplay: 

A: We need more time to discuss that. Custom PvP lobbies will solve a good part of the issue.

Q: Thunderhawk Customization: 

A: Doing full Battlebarge and Thunderhawk customization is very cool but not up in our priority list. We prefer to focus our art teams on creating new maps.

Q: Pyreblaster in PvE or PvP: 

A: We will add it but it will take time because of visual and gameplay progression. We’ll keep you updated!

Q: To be able to customize the AI squad mates: 

A: Still in discussions.

Q: Delete Custom Armor Profile: 

A: We worked on this. In the next patch, you will be able to overwrite a custom preset with a default one.

Q: FoV Slider and Left / Right Shoulder swap: 

A: FoV slider is not something we are comfortable with, as it can degrade the visual aspect of the game. And on top of that, it is very complex. Our game is not a first person shooter, the camera that we have is very cinematic and constantly changes position and FoV based on what you are doing. Still, we understand that is a very popular request so we are considering it anyway.

As for the shoulder swap,if we are to implement shoulder swap we will need to support it for all melee animations and transitions because everything in melee combat was made based on the fact that you hold pistol in the left hand and melee weapon in the right hand (because it looks badass). Nevertheless, shoulder swap is a feature we will not add in the game.

Q: Get rid of class restriction on cloaks and tabards: 

A: These are part of class identity; you get to recognize snipers because of those elements.

Q: I-Frames on gun-strikes: 

A: Gun-strikes are a risk/reward action, and it is very easy to spam. We specifically did not put an i-frame on it for balancing reasons, and we are not looking to change this intention.

No word yet on when we’ll be getting the game’s next patch, but once we know more, we’ll let our readers know. On the topic of the AI, it was one of the game’s main issues, which is something we touched on in our review, though it didn’t mire the overall experience.

[Source: Focus Community Forums]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Sims 4 Update 1.99 Drops a Ton of Improvements This Sept. 18

Maxis has pushed out The Sims 4 update 1.99 on both consoles and PC this September 18, and this is one heck of a patch. There’s a lot of improvements touching on performance, the base game’s various bugs, the various expansions got fixes as well. There’s a lot to take in, so read on for what’s new in The Sims 4 in the official patch notes.

The Sims 4 Update 1.99 Patch Notes:


Sul Sul, Simmers!

This patch is a big one and brings many new updates and fixes into the game that span across different packs, including improvements to apartment walls, ceiling lighting, and a whole host of fixes for our recently released expansion pack, Lovestruck. These, along with so many more across both Base Game and Packs, can be found below.

Thank you for your continued reporting efforts at AnswersHQ. It really helps to let us know the issues you care most about. We hope these fixes keep improving your game and allow you to keep having more fun! More to come.

  • The Sims 4 team

What’s New in The Sims 4

There’s a colorful update to Build/Buy items! 650 color variants have been added and there are new items such as archways, doors, and even ground covers to spruce up your terrain. Check out the vibrant colors and new items in the video. For more details, scroll to the end of the patch notes to see a list of all the Build/Buy items. We can’t wait to see how you mix and match!

Performance

Reducing Memory Usage:

  • Frequent Memory Updates – Increased the frequency of memory usage data updates to prevent out-of-memory crashes.

Improving Simulation Performance:

  • Streamlining Data Storage – We restructured how we store game data to reduce the overhead of using Python objects, making the game run faster and use less memory.
  • Efficient Buff Generation – Reworked how temporary data is generated and stored to fix previous issues and optimize memory usage.

Reducing Load Times:

  • Optimizing Render Target Allocation – Stopped unnecessary allocation of large color targets during certain rendering processes, now saving valuable memory especially in high-resolution settings.

DirectX 11 (DX11) Updates

We’re pleased to announce improvements to the DirectX 11 executable for PC users. While these updates are focused on Windows PC’s, Xbox Simmers will also see benefits from these changes as the Xbox runs a console-based variant of DirectX 11. Here’s what to expect:

NVIDIA and AMD

  • NVIDIA and AMD Graphics Cards
      • Players using NVIDIA and AMD GPUs will now automatically default to the DX11 executable. Players on other GPUs like Intel, will continue to enjoy The Sims 4 on DX9 until a later update.
  • DirectX 11 Enhancements
      • Faster Graphics Processing – Implemented changes to how graphics data is updated, reducing delays between the CPU and GPU for smoother gameplay.
  • Performance Boost with Constant Buffers (cbuffers)
      • This enhances performance by reducing overhead and managing memory more efficiently. Users with mid to high-end GPUs should notice improved performance!
  • New DirectX 9 Option in Graphics Setting
      • By default, Simmers on NVIDIA and AMD GPUs will launch The Sims 4 using DX11. If you prefer, you can switch to DX9 via Game Options > Graphics and enable the DirectX 9 toggle before re-launching The Sims 4 to play using DirectX 9.

Intel

  • Ongoing Intel Development
      • We are continuing development on bringing DirectX 11 to Intel GPU based PC’s but it needs a little longer before we can bring it to Simmers as the default option. For now Intel based Simmers will continue to use DirectX 9 when running The Sims 4.
  • DirectX 11 Opt-In
      • DirectX 11 is available for those Simmers who want to try it, including those using an Intel GPU, you may experience visual issues with mods. We recommend disabling all mods while using the -dx11 command line argument.

The Gallery

  • Pack filters now properly work for Home Chef Hustle in The Gallery and library. No more hiding.

Base Game

  • [AHQ] Outdoor lighting will no longer affect inside the room through ceilings. Let there be (proper) light.
  • [AHQ and AHQ] When attempting to save, “Error Code: 0“ no longer occurs related to Gigs or Neighborhood Stories.
  • [AHQ] Addressed an additional issue where the game would fail to load and display Error Code 123 when traveling between lots.
  • [AHQ] Clay and Future Cubes will no longer get left on lots during events. Pick up your trash and leave nothing behind.
  • [AHQ] Frogs, mice and fishes in tanks are now visible when placed in laptop mode. Welcome back, friends!
  • [AHQ] Sims will put their tablets and homework back into their inventory instead of placing them in the world as long as they are standing or sitting. Again, stop littering, Sims!
  • [AHQ] The call is not coming from inside the house–you’ll stop getting invitational phone calls from your own Household Members.
  • [AHQ] “Complete a Daily Work Task” Want now completes properly after finishing a daily work task. Work work work.
  • [AHQ] Children now have the option to quit their “After School Activity“. Although quitters never prosper.
  • [AHQ] Thought bubbles of Sims will no longer appear through walls and floors. Keep your thoughts to yourself.
  • [AHQ] Family fortune – “Heal Negative Sentiments” task will now properly complete.
  • [AHQ] Sims will return from work or school and switch into the same Everyday Outfit they had on instead of defaulting to the first Everyday Outfit in the Create a Sim list. You will wear what I tell you to wear, Sim!
  • [AHQ] Certain cabinet/shelf combinations over kitchen sinks will no longer prevent Sim from washing in the sink. No excuses for not cleaning up after yourself.
  • [AHQ] Outdoor shadows now move smoothly without jumping on the screen on ultra graphics settings and at different Live Mode speeds.
  • [AHQ] Camera jittering is no longer observed in Build Buy mode after using Terrain Tools.
  • [AHQ] When recent neighborhood stories mention a Sim that died in another neighborhood, switching to the respective Sim household will now have an urn present. RIP.
  • [AHQ] Upgrading washer/dryer now completes Nerd Brain Aspiration.
  • [AHQ] Sims will now hold the acarajé dish the right way while eating. It’s delicious however you eat it, though.
  • [AHQ] Autonomous check infant no longer causes new random cold weather outfit to be generated for infant. They’re not cold.
  • Infant no longer stretches when crawling in deep snow. Although we question why you’re letting your infant crawl in the snow.
  • [AHQ] Teen Sim is able to take vacation days while working in the lifeguard career. It’s only fair.
  • [AHQ] Event goals remain visible  even after editing from the Calendar.
  • Siblings can no longer be set as engaged in Create a Sim.
  • [AHQ] The Teen Goal Oriented Aspiration now gets completed properly after getting promoted at work.
  • Investigating missing Doodlepip splines. Reticulation progressing.
  • [AHQ] “Become friends with“ Want no longer appears for Sims with relationship equal or above friends. We’re already friends.
  • [AHQ] World icons on the world selection screen no longer move when middle-clicked.
  • [AHQ] Locked seed packets are unlocked in BB when using the gardening skill cheat “stats.set_skill_level Major_Gardening 10”. Gimme my seeds!
  • [AHQ] Female Sims’ stomachs will no longer become invisible when paired with Masculine cargo pants in certain color swatches.
  • “Likes/Dislikes“ Sim preferences are now available for Sims created via Create a Sim Stories.
  • Sim animation will no longer pop when sitting on a stool and asking another Sim an inappropriate question.
  • [AHQ] Sim thumbnails are no longer low resolution on the Resume button.
  • [AHQ] Re-fixed issue where Skill List gets out of order, specifically when switching between Sims.
  • [AHQ] ‘ymTop_TshirtRolled_Yellow’ top no longer clips with bottoms in Create a Sim.
  • [AHQ] Event Goals created through the Calendar properly show up during the Event, even if you edit the Event.

Affecting Multiple Packs

  • [AHQ] In apartments, University dorms, and penthouses: Walls and doors will now cut away properly in wall down/cutaway viewing mode. Adjusted checks for exterior walls and inactive units.
  • [AHQ] Vampire scars are no longer observed while creating a genetics-based Spell Caster Sim, and any scars generated can now be removed (mouth, eye, cheeks and brow details).
  • [AHQ] Werewolf/Vampire Sims will swap to occult form and vice-versa after the animation instead of before or during.
  • [AHQ] Nails no longer cause shoulder tears on ‘yfTop_EP08SweaterScarf_Solid’ and ‘ymBody_EF90Djellaba_Solid’ outfits.
  • [AHQ] Leather Pants no longer overlap with low boots.

Get to Work

  • [AHQ] Sim targeted by the Simray now change to the proper blue skin tone.
  • [AHQ] Child eyebrows now update to match their hair color in Create a Sim.

City Living

  • [AHQ] Strange wall patches and gaps are no longer visible in Wall Down View in San Myshuno Apartments.
  • [AHQ] Food stalls in San Myshuno no longer disappear after coming out of Create a Sim and Manage Worlds.
  • [AHQ] Snow no longer appears inside the Planet Honey Pop building.

Cats & Dogs

  • [AHQ] Feline friends rejoice!  “Give Catnip Treat” action to cats will no longer cancel. The cat deserves a treat!

Seasons

  • [AHQ] Sim will now receive a vacuum along with the vacuum dock as a Holiday gift. Wow…a vacuum. That’s just exactly what I wanted. Thank you?
  • [AHQ] The “lose weight” New Year’s resolution will now be properly completed. But really, you look great just as you are.
  • [AHQ] ‘Holiday Decoration Box’ will no longer become unowned after moving to another Residential lot or Residential Rental lot–take those holiday memories with you!
  • [AHQ] The “Countdown to Midnight“ tradition on all TVs now can be completed.

Discover University

  • [AHQ] Sim will return from visiting the law class as a guest speaker–in both judge or private attorney branches–whether through the phone or the building interaction. We don’t know where they were previously going. Very sus.
  • [AHQ] Sims without the Active Trait will no longer get trait-related buffs when playing with a soccer ball.
  • [AHQ“Contribute Knowledge” will now satisfy Writing Aspiration on a Research Archive Machine goal counting towards the “Senior Scholar” milestone Academic Aspiration.
  • [AHQ] Servo’s graduation portrait now shows an accurate picture.

Eco Lifestyle

  • [AHQ] Other Sims will stop stressing you out by constantly making de-stressing decoctions autonomously in the neighborhood or in the active Sim’s lot during Self-Sufficiency Neighborhood Action Plan
  • [AHQ] Notifications for a Neighborhood  Action Plan  no longer trigger with the option turned off and only send the notification if the Eco Footprint feature is enabled.
  • [AHQ] Stacking sun rays/aurora no longer get stuck loading.
  • [AHQ] Blue void lines no longer appear in Evergreen Harbor.

Snowy Escape

  • [AHQ] The platform roof at 2-4-3 Wakabamori now looks correct…
  • [AHQ] Fun and Social Needs no longer reduce while Hiking together. Exercise is fun. Everyone knows that.

Cottage Living

  • [AHQ] Finchwick Fair results no longer appear during Sports Day Competition results.

High School Years

  • [AHQ] Teen Sims no longer randomly stop taking exams.
  • [AHQ] Teen Sims can travel to prom even if Principal Mei Prescott is not alive.
  • [AHQ] Sims are paid in full for WFH tasks for Simfluencer/Video Game Streamer career.

Growing Together

  • [AHQ] San Sequoia’s world map properly loads into all lots and avoids corrupted white screens.
  • [AHQ] ‘Left-Side Work of Modern Art Window’ is now properly transparent.

Horse Ranch

  • [AHQ] Goats and Sheep now have “Care”“Put In Inventory”, and “Trade For” interactions right after moving to a new lot.
  • There is now self-interaction on the Sim to walk to Dreadhorse Caverns.

For Rent

  • [AHQ] You can now select and edit wall heights on Residential Rentals without having to delete and replace the walls.
  • [AHQ] Ownership no longer disappears from objects after “Move Household“.
  • [AHQ] Kettle and Pressure Cooker no longer randomly disappear from inventory.
  • [AHQ] The “Do You Be-leaf in Concrete?“ red/orange swatch and green/gray swatch displays properly.
  • [AHQ] Work From Home Sims in the Handyperson career will be properly paid.
  • [AHQ] On rental properties when someone dies, you are now given a headstone/urn.
  • Visits from property owner Panya count towards the “Have the Property Owner Visit your Unit“ goal for the Discerning Dweller Aspiration.
  • Lot Traits and Lot Challenges stay selected for Residential Rental lot units when converted from Residential or Venue lot.
  • [AHQ] “Venue Funds Transfer” button no longer appears for community lots.
  • Able to enter a vacation rental unit by using phone and last exception no longer triggers when loading the save.
  • When objects are being repossessed, the Utility BIlls and Unpaid Taxes properly update in Bills Info Panel.
  • Unit Details text no longer overlap when hovering on Residential Rental lots in Map View
  • [AHQ] When bills are delivered while you are in another world, it will now process utilities correctly.

Lovestruck

  • [AHQ] Players who had saved after using Cupid’s Corner while Gallery Sims were not available were still not getting Gallery Sims there after the previous update. NOW everyone who is online and has the feature enabled should see them.
  • Vet Clinics can no longer be a venue for Create a Date events. Find a different place to get to know your date!
  • Activities from packs you do not own now cannot be selected for a Create a Date activity.
  • Saved games that have used Cupid’s Corner now stay at an appropriate size.
  • Sims with a special role (such as Bartender or Librarian) that are invited on a Date now join even though they’re very busy at work and just trying to do their job.
  • [AHQ] The occasional occurrence of a blank Create a Date goal has been fixed.
  • Changing a Create a Date event from the calendar from no goals to goals enabled and then switching back to no goals will now correctly remove the goals from the event.
  • The Romantic Explorer and Paragon Partner goal for going on a date will now be completed properly if the date does not have goals enabled.
  • The goal “Use Romantic Blanket” for the Romantic Explorer Aspiration now lights up when completed.
  • The interface to “Create Your Own Relationship Label“ now works properly with a controller or when switching between Keyboard/Mouse and a controller on consoles.
  • When setting up Household Relationships in Create a Sim, all the Romance Dynamics options are selectable now for Sims towards the bottom of the list on console.
  • The “Romance Enthusiasts” category is now available under “Attraction Characteristics” in Create a Sim Preferences.
  • A few objects were not properly sorting or filtering due to missing tags. The following objects have been fixed: Rose Radiance Flower Bouquet (flowerBouquet_EP16GENlove), Herbert Heart (sculptTableMedium_EP16GENplush), Exotic Elegance Flower Bouquet (flowerBouquet_EP16GENmodern), Tri-Aviary Love Symphony Sculpture (sculptTableMedium_EP16GENloveBirds), Floral Symphony Flower Bouquet (flowerBouquet_Ep16GENvariety), Draped Desires (sculptFloor_EP16GENcanopyStraight), Flexible Three-Seat Loveseat (sitLoveseat2x1_EP16GENartsy), Delicate Iron Bench (sitLoveseat2x1_EP16GENparkIron), and Couples Crest Bench (sitLoveseat2x1_EP16GENartistic).
  • When using The García Amor Costume Trunk, the Sim’s portrait at the bottom of the screen now updates to reflect the costume they are wearing.
  • [AHQ] Romantic interactions should no longer be available for family members at the gym.

Dine Out

  • [AHQ] Interactions are now available on culinary pot racks.
  • Removed instances of duplicate menu items in Restaurants.
  • [AHQ] Photo of experimental food no longer changes upon adding frame.

My Wedding Stories

  • There are new interactions on the wedding arch that will allow you to set which Sims to sit on either side of the aisle.
  • You will now be able to pick which Sims perform the requested behavior when clicking on the wedding arch and do Ceremony Activities. This will allow greater control of what is happening in the wedding.
  • After telling guests to do a ceremony activity, they’ll stop doing other things autonomously.
  • Music specific interaction is now available on the wedding arch in order to control when wedding music plays.
  • The text of these new interactions above will be translated into all supporting languages in an upcoming release.
  • Sims gather around without getting stuck as the wedding couple dances.
  • [AHQ] Sims will properly perform “Exchange Vows with Officiant and Kiss“ interaction after performing “Gather at the Aisle“ interaction.
  • [AHQ] You can now sell wedding cakes to local bakers! “Sell to Local Bakery“ action is available now on wedding cakes.
  • “Take your seats” interaction will no longer show up 3 times.
  • [AHQ] No lines will appear on Sim’s neck after applying the nail asset ‘yfAcc_ManiGP11Patterned_blue’.

Werewolves

  • [AHQ] Skin details (like acne or freckles) will no longer appear on Werewolves’ in their wolf form.

Laundry Day

  • [AHQ] Sim only has to wash only once (not twice) for clothes to be clean or pristine.

Tiny Living

  • [AHQ] Butlers can now sleep on Murphy beds (at their own risk).

Nifty Knitting

  • [AHQ] Legendary Knitting will now count for Excellent Knits Aspiration.

Paranormal

  • [AHQ] More spawners like the specters, weird dolls, occult markings, etc now trigger during Paranormal Investigation for Occult Sims.
  • [AHQ] Paranormal Investigation Gigs no longer showing blank Goal Bar. Specters beware. We’re back on the case.

Crystal Creations

  • [AHQ] New item highlights on the Accessories tab properly disappear after checking out the new item(s).

Party Essentials

  • [AHQ] Fun and Dancing Skill tooltips now appear for ‘The Minimalist’s Dance Floor’.

Updates to Build/Buy

New Items:

  • Prairie-Style Entry Frames
  • Pointless Renovation Doors
  • Trabeated Entry Frames
  • Delight
  • VAULT 2 Pro-Er-Level Bar
  • The Sloop Jr.
  • Iconless Fiberglass Door
  • Kickless Fiberglass Door

New Ground Covers:

  • 21 Rock
  • A Fine Geometry Ground Pavers
  • Bright Moss
  • Grassy Pavers
  • Gravel Pavers
  • Murky Moss
  • Pebbles Please
  • Rich Moss
  • Rock Storm
  • Weeds are Flowers Too

New Variants:

  • Mega Chimneys
  • Low Stucco Roof Parapet
  • Feathered Friends Turret
  • Shaped Mission Roof Parapet with Quatrefoil
  • Curved Iron Balcony
  • Mega Wall Hunk
  • Mission-Style Slatted Wooden Balcony
  • Made in the Shade Tile Awning
  • Boxy Iron Balcony
  • Annesley Square Column
  • FitzHerbert Column
  • Grosvenor Column
  • Mega Columns
  • Woodn’t You Like to Know
  • Spandrel with Decorative End Caps
  • High-tide Exterior Trim
  • Jutting Exterior Trim
  • Mega Windows
  • The Craftsman
  • Old Meets View
  • Arch You Happy to See Me?
  • Cha Cha Mostly Tall Sliding Door
  • Mega Doors
  • Island Mahogany Sliding Doors
  • Mega Stairs
  • Handsome Knuckled Banister
  • Mega Railing
  • Mission-Style Turned Wood Banister
  • Shoe Rail with Square Newels
  • Slatted Railing with Chunky Newels
  • Slatted Railing with Square Newels
  • Elegant Shoe Rail with Rounded Newels
  • A Simple Fence
  • Archetypal Picket Fence
  • Fancy Fencing
  • Fancy Picket Fence
  • Mega Fence
  • Mission-Style Wooden Slat Fence
  • Narrow Slatted Fence
  • Rustic Stone Wall
  • Short Picket Fence
  • Simple Picket Fence
  • Spanish Revival Wall
  • Smooth Keeper
  • Cottage Gate
  • Garden Gate
  • Maiden’s Gate
  • Mega Gate
  • Modern Vista Gate
  • Narrow Vista Gate
  • Spanish Inquisition
  • Modern Wonder
  • Dorm Life Panel
  • Droopy Drapes
  • H.S. Trionic Draperies
  • Nouveau Riche Blinds
  • Indecision Swags
  • Indecision Valances
  • Royal Wedding Swag
  • Indulgence
  • The Long Island
  • The Money Maker
  • The Sloop
  • Breath of Fresh Air Stove Hood
  • Caress Stove Hood
  • Close Quarters Range Hood
  • Copperrrr and Otherrr Metal Stove Hall Ceiling
  • Copperrrr and Otherrr Metal Stove Hall Wall
  • Discretion Stove Hood
  • Double Whoosh! Ceiling Stove Hood
  • Dramatic Heights Stove Hood
  • EuroBreeze Range Hood
  • Postilion Ceiling-Mounted Range Hood
  • Pro Performance Range Hood
  • Steely Fan Range Hood
  • Super Sucker Range Hood
  • Tempest Range Hood
  • The Noblesse
  • The Obelisk
  • Wall-Mounted Modern Stove Hood
  • Whoosh! Ceiling Stove Hood
  • Fate Postmodern
  • Antique Tomes
  • Scholarly Stack
  • School Binders and Bookend
  • The Note Book
  • Simplicit-Ease Chair
  • The Hipster Hugger
  • Whipped Cream Cupcake Factory

Now that’s one massive update! Hopefully, we won’t have to wait as long for the next one. Stay tuned to all our The Sims 4 coverage here.

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PSN Store “PlayStation Plus Exclusive Discounts” Sale Starts Today; Helldivers 2 the “Deal of the Week”

Sony has sprung another PSN Store promotion today and this one is called the PlayStation Plus Exclusive Discounts.” As one might expect this sale is only available for those who are active PS Plus members. This is a pretty small list, and we have the complete games that are discounted and our recommendations available below.

PSN Store “PlayStation Plus Exclusive Discounts” List of Games – Ends 10/2:

Helldivers 2 Deal of the Week (-20%)

Games List:

Note: Price listed below is not discounted, since you’ll need to be logged in to see the price reduction.

We have enabled a collapsible table for the games given the huge list. To see the games in each list, click on the black arrow and/or the letters (A – E, F – J, K – O, P – T, U – Z).

Title, Discount, Not Discounted Price
Aces of the Luftwaffe – Squadron Save 80% $14.99
Aces of the Luftwaffe Squadron – Nebelgeschwader Save 70% $14.99
Age of Wonders: Planetfall Extra $29.99
Alphadia Genesis Save 55% $14.99
Alphadia I & II Save 40% $19.99
Assassin’s Creed Odyssey Legacy of the First Blade Save 60% $24.99
Assassin’s Creed Odyssey The Fate of Atlantis Save 60% $24.99
Assassin’s Creed® Origins – The Hidden Ones Save 60% $9.99
Assassin’s Creed® Origins – The Curse of the Pharaohs Save 60% $19.99
Assassin’s Creed® Origins Season Pass Save 70% $39.99
Assassin’s Creed® The Ezio Collection Extra $39.99
Assassin’s Creed® Valhalla – The Siege of Paris Save 60% $24.99
Assassin’s Creed® Valhalla – Wrath of the Druids Save 60% $24.99
Assassin’s Creed® Valhalla + Immortals Fenyx Rising™ Bundle Save 75% $89.99
Assassin’s Creed® Valhalla + Watch Dogs®: Legion Bundle Save 80% $109.99
Batman: The Telltale Series – Season Pass Save 50% $14.99
Blasphemous + Blasphemous 2 Bundle Save 40% $44.99
Border Bots VR Save 40% $19.99
Castle Crashers Remastered Save 80% $14.99
Chronos: Before the Ashes Save 80% $29.99
Cities: Skylines – Mayor’s Edition Save 80% $99.99
Cities: Skylines – Premium Edition 2 Save 80% $69.99
Cities: Skylines – Ultimate Content Bundle (2020) Save 85% $99.99
Classified: France ’44 – Deluxe Edition Save 40% $39.99
CONSCRIPT – Digital Deluxe Edition Save 25% $24.99
Cyberdimension Neptunia: 4 Goddesses Online Save 70% $29.99
Date A Live: Rio Reincarnation Save 80% $29.99
DCL – The Game Save 80% $39.99
Death end reQuest Extra $19.99
Deluxe Edition Content Bundle Save 60% $19.99
Desperados III Extra $39.99
Desperados III – Season Pass Save 70% $14.99
DreamWorks All-Star Kart Racing Save 70% $39.99
DreamWorks All-Star Kart Racing Rally Edition Save 70% $49.99
DreamWorks All-Star Kart Racing Rally Pack Save 70% $14.99
DreamWorks Trolls Remix Rescue Deluxe Edition Save 70% $59.99
DREDGE – Digital Deluxe Edition Save 40% $26.99
Eldgear Save 35% $19.99
Elite Dangerous Extra $19.99
Evil Genius 2: Season Pass Save 70% $26.99
Evil Genius 2: World Domination Deluxe Edition PS4 & PS5 Save 80% $59.99
Evil Genius 2: World Domination PS4 & PS5 Extra $39.99
F1® 24 Champions Edition Save 40% $89.99
Family Feud® Save 67% $29.99
FAR CRY 4 + FAR CRY PRIMAL BUNDLE Save 75% $49.99
Far Cry 6 DLC 1 Vaas: Insanity Save 50% $14.99
Far Cry 6 DLC 2 Pagan: Control Save 50% $14.99
FAR CRY ANTHOLOGY BUNDLE Save 75% $149.99
Far Cry New Dawn Complete Edition Save 80% $99.99
Far Cry® 3 Blood Dragon Classic Edition Extra $14.99
Far Cry® 4 Extra $19.99
Far Cry® 4 Gold Edition Save 67% $34.99
Far Cry® 6 DLC 3 Joseph: Collapse Save 50% $14.99
Far Cry® 6: Lost Between Worlds Save 50% $19.99
Fate/EXTELLA LINK Save 70% $49.99
Frostpunk: Complete Collection Save 80% $44.99
Gale of Windoria Save 50% $14.99
Golf With Your Friends – Ultimate Edition Save 50% $54.99
Hell Let Loose – Fan Favourites Save 50% $11.99
Hell Let Loose – German Bundle Save 40% $7.49
Hell Let Loose – Headgear Bundle Save 40% $7.49
Hell Let Loose – Iron Vanguard Save 30% $4.99
Hell Let Loose – Luftwaffe Eagles Save 30% $4.99
Hell Let Loose – Oak Leaf Save 25% $4.99
Hell Let Loose – Pea Dot Save 25% $4.99
Hell Let Loose – Polish Parachute Brigade Uniform Save 25% $4.99
Hell Let Loose – Red Devils Save 25% $4.99
Hell Let Loose – Red Skies Save 30% $4.99
Hell Let Loose – Soviet Bundle Save 40% $7.49
Hell Let Loose – The Eagle and Pegasus Combo Pack Save 25% $7.99
Hell Let Loose – U.S Bundle Save 40% $7.49
Hell Let Loose – Ultimate Edition Save 50% $69.99
Hello Neighbor 2 Deluxe Edition Save 55% $59.99
Hello Neighbor: Search and Rescue Save 50% $29.99
Hello Neighbor: Search and Rescue Unavailable
I am Bread Extra $12.99
Insurgency: Sandstorm – Gold Edition [PS4 & PS5] Save 50% $69.99
Insurgency: Sandstorm – Year 1+2 Bundle Save 30% $44.99
Insurgency: Sandstorm – Year 3 Pass Save 20% $34.99
Kill It With Fire: Exterminator Edition Save 80% $19.99
Kingdom Come: Deliverance – A Woman’s Lot Save 80% $9.99
Kingdom Come: Deliverance – Amorous Adventures Save 80% $5.99
Kingdom Come: Deliverance – Band of Bastards Save 80% $5.99
Kingdom Come: Deliverance – DLC Collection Save 80% $19.99
Kingdom Come: Deliverance – From the Ashes Save 80% $5.99
Kingdom Come: Deliverance – Treasures of the Past Save 80% $3.99
Kingdom Come: Deliverance Royal Edition Save 90% $39.99
Kingdoms of Amalur: Re-Reckoning – Fate Edition Save 75% $54.99
Kingdoms of Amalur: Re-reckoning – Fatesworn Save 60% $19.99
Little Big Workshop Extra $19.99
Lords of the Fallen (2014) Save 80% $19.99
Lovecraftian Bundle Save 90% $79.99
Mary Skelter Finale Save 80% $49.99
Mary Skelter Finale Deluxe Edition Save 80% $59.99
METAL SLUG 3 Save 80% $14.99
METAL SLUG ANTHOLOGY™ Save 80% $19.99
METAL SLUG XX Save 80% $19.99
Metro 2033 Redux Save 85% $19.99
Metro: Last Light Redux Save 85% $19.99
Moonlighter Extra $19.99
MotoGP™20 Save 90% $19.99
Motorbike Racing Bundle Save 90% $39.99
MudRunner – American Wilds Edition Save 80% $34.99
MudRunner – American Wilds Expansion Save 60% $9.99
MX vs ATV All Out Save 80% $29.99
MXGP2 – The Official Motocross Videogame Save 90% $14.99
Necromunda: Hired Gun Save 80% $39.99
Necromunda: Hired Gun – Gang Wars Cosmetics Bundle Save 50% $9.99
NHRA Championship Drag Racing: Speed For All Premium $49.99
NHRA Championship Drag Racing: Speed For All – Deluxe Edition Save 90% $59.99
NHRA Championship Drag Racing: Speed For All – Ultimate Edition Save 90% $79.99
Nickelodeon Kart Racers 3: Slime Speedway Premium Game Trial
Nickelodeon Kart Racers 3: Slime Speedway Premium $49.99
Nickelodeon Kart Racers 3: Slime Speedway Turbo Edition Save 80% $59.99
No More Heroes 3 Extra $39.99
Not For Broadcast Save 80% $24.99
Not For Broadcast Complete Edition Save 80% $39.99
Overcooked! 2 – Campfire Cook Off Save 75% $5.99
Overcooked! 2 – Carnival of Chaos Save 50% $5.99
Overcooked! 2 – Night of the Hangry Horde Save 50% $9.99
Overcooked! 2 – Season Pass Save 65% $19.99
Overcooked! 2 – Surf ‘n’ Turf Save 50% $5.99
Overcooked! 2 – Too Many Cooks Pack Save 50% $2.99
Overcooked! All You Can Eat Unavailable
Overcooked! All You Can Eat Save 65% $39.99
Pathologic 2 Save 80% $34.99
Potion Craft: Alchemist Simulator Save 40% $19.99
Prison Architect – DLC Bundle Save 55% $34.99
Prison Architect: PlayStation®4 Edition Extra $24.99
Project Wingman: Frontline 59 Save 20% $29.99
Quiplash Save 55% $9.99
Risen Save 40% $29.99
Risen 3 – Enhanced Edition Save 80% $19.99
SCARF Save 20% $9.99
Sea of Thieves: Deluxe Edition Save 40% $49.99
Sea of Thieves: Premium Edition Save 40% $59.99
Sherlock Holmes Chapter One – Season Pass Save 75% $24.99
Sherlock Holmes Chapter One – Season Pass Unavailable
Sherlock Holmes Essential Bundle Save 90% $99.99
Sherlock Holmes: Crimes and Punishments Save 92% $39.99
Sherlock Holmes: The Devil’s Daughter Save 92% $39.99
Sherlock Holmes: The Devil’s Daughter – Costume pack Save 50% $2.99
Skull and Bones Deluxe Edition Save 60% $84.99
Skull Island: Rise of Kong Save 65% $39.99
Skull Island: Rise of Kong – Colossal Edition Save 65% $49.99
Sniper Elite 4 – Season Pass Save 90% $34.99
Sniper Ghost Warrior 3 Season Pass Edition Save 85% $39.99
Sniper Ghost Warrior Contracts & SGW3 Unlimited Edition Save 85% $59.99
Sniper Ghost Warrior Contracts Full Arsenal Edition Save 80% $49.99
SpeedRunners Deluxe Bundle Save 80% $16.99
SpellForce III Reforced Save 50% $39.99
SpellForce III Reforced Save 50% $39.99
Stellaris: Console Edition – Deluxe Edition Save 80% $59.99
Stellaris: Console Edition – Expansion Pass Five Save 35% $34.99
Stellaris: Console Edition – Expansion Pass Four Save 35% $24.99
Stellaris: Console Edition – Expansion Pass One Save 35% $24.99
Stellaris: Console Edition – Expansion Pass Six Save 35% $29.99
Stellaris: Console Edition – Expansion Pass Three Save 35% $24.99
Stellaris: Console Edition – Expansion Pass Two Save 35% $24.99
STORY OF SEASONS: A Wonderful life Save 50% $39.99
Stranded: Alien Dawn Premium Edition Save 45% $44.99
Strange Brigade Season Pass Save 90% $34.99
Street Outlaws 2: Winner Takes All Save 90% $49.99
Street Outlaws 2: Winner Takes All Save 90% $59.99
Sudden Strike 4 Save 50% $19.99
Super Neptunia RPG Extra $29.99
Tails of Iron Save 75% $24.99
Tchia: Oléti Edition (PS4 & PS5) Save 55% $34.99
Terminator: Resistance Save 60% $39.99
Terminator: Resistance – Annihilation Line Save 40% $14.99
Terminator: Resistance Enhanced Save 60% $49.99
The Legend of Heroes: Trails of Cold Steel Save 50% $39.99
The Legend of Heroes: Trails of Cold Steel II Save 50% $39.99
The Sinking City Save 90% $49.99
The Sinking City PS5 Save 90% $49.99
The Testament of Sherlock Holmes Save 80% $24.99
The Walking Dead: Season Two Save 80% $14.99
The Walking Dead: The Complete First Season Save 80% $14.99
This War of Mine: Complete Edition Save 70% $26.99
Through the Darkest of Times Save 75% $14.99
Titan Quest Save 80% $29.99
Tom Clancy’s Rainbow Six Siege Operator Edition Save 65% $79.99
Tom Clancy’s Rainbow Six® Extraction United Bundle Save 67% $59.99
Townsmen VR Premium $39.99
Travis Strikes Again: No More Heroes Complete Edition Extra $19.99
Trinity Trigger Save 55% $39.99
Truck Driver: The American Dream Save 50% $39.99
Ultros: Deluxe Edition (PS4 & PS5) Save 40% $34.99
VISAGE Save 50% $34.99
VISAGE Save 50% $34.99
Watch Dogs 1 + Watch Dogs 2 Gold Editions Bundle Save 85% $89.99
Watch Dogs 2 – Deluxe Edition Save 85% $59.99
Wreckfest Save 70% $29.99
Wreckfest – Season Pass 2 Save 70% $12.99
Wreckfest: Drive Hard. Die Last. Season Pass Save 70% $14.99

Recommendations:

  • Helldivers 2 – Deal of the Week (-20%, $31.99) – The first time this game is on sale. Definitely worth it especially if you have non-douchey friends who will help you co-op the enemies and not leave you alone to fend on your own.
  • F1 24 Champion Edition (-40%, $53.99) – Can’t say the bonuses are worth it. If you dig F1, then this is a no-brainer.
  • Sea of Thieves Deluxe Edition (-40%, $29.99) – Over 1 million players can’t be wrong, right? Pirate game without needing a peg leg. If you seek an alternative to Skull and Bones. Still heavily supported.
  • AC Valhalla + Immortals Fenyx Rising Bundle (-75%, $22.49) – Not a bad deal given Valhall isn’t a bad game by any means but just a tad too long for its own good.
  • AC Valhalla + Watch Dogs Legion Bundle (-70%, $21.99) – Same as the one above, not a bad deal. But might drive too much open-world Ubi into your brains where you’ll see markers everywhere.
  • Watch Dogs 1 + 2 Golds Editions (-85%, $13.49) – Not a bad deal, though can’t say if gameplay holds up to this day.
  • Hell Let Loose Ultimate Edition (-50%, $34.99) – Includes a bunch of DLCs though not sure if worth it for the extra items. Era FPS that’s still supported on consoles and PC.
  • Dredge Digital Deluxe (-40%, $16.19) – People who dig Lovecraftian monsters, this is for you. Deceptively grim game.
  • Far Cry Anthology Bundle (-75%, $37.49) – This bundle include Far Cry 3, 4, 5, 6. Dip your toes into the Far Cry pool in one go!
  • Metro 2033 Redux (-85%, $2.99) – First Metro game from 4A, and this one adds graphical enhancements to the original game.
  • Metro Last Light Redux (-85%, $2.99)  – Adds all the DLC and graphical improvements
  • Skull Island: Rise of Kong (-65%, $13.99) – Not worth the buy, but in case you want to torture someone on how a giant ape game can be boring.
  • Blasphemous + Blasphemous 2 Bundle (-40%, $26.99) – Metroidvania game(s). Heard good things about this but I haven’t played it.
  • Ultros Deluxe Edition (-40%, $20.99) – Another Metroidvania that garnered favorable reviews when it was released this year.
  • Kingdom Come Deliverance (-90%, $3.99) – Action RPG. Expect action, intrigue and bugs. Might be time to bite in time for the sequel.
  • Rainbow Six Siege Operation Edition (-65%, $27.99) – Includes about 50 operators from the previous years ready for you to make some noise and mess things up for your team. Still very much supported with quarterly seasons.
  • Insurgency Sandstorm Gold Edition (-50%, $34.99) – Comes with Year 1 Pass. Multiplayer tactical FPS. This is not Call of Duty. Not sure on support, but this had a ton of updates previously. Still a tad too pricey for it, but in case you want a military FPS that’s not COD. This does not have a campaign but more on PvP or squad up with friends in co-op objectives.
  • Castle Crashers Remastered (-80%, $2.99) – Played this at launch and an awesome co-op game. Cartoony graphics but harder than it looks.
  • Cities: Skylines (-85%, $14.99) – City building game. Price includes a load of DLC. Might be worth the pickup since the sequel’s console release just went MIA.

For more sales, head on over here for the “Planet of the Discounts” promotion that’s still on-going until next week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Elder Scrolls Online New Update for Sept. 18 Fixes Console Issues From Patch 43

Bethesda has pushed out The Elder Scrolls Online new update for September 18 for consoles, and this should show up as version 2.63 on last-gen, and version 1.013.001 on current-gen. Players can expect a bunch of fixes from issues that surfaced from Patch 43, which was released earlier this month.

The Elder Scrolls Online New Update Version 2.63/1.013.001 Patch Notes:

The Elder Scrolls Online v2.63 (PS4)/ v1.44(PS5) fixes several issues from Update 43 launch, including fixes for Gold Road and Base Game content. Included are fixes to Summon Shade and Winter’s Embrace abilities, adjustments to Ithelia’s facial animations when speaking, and fixes to some Infinite Archive functionality. You’ll find those and several other notable game fixes and adjustments listed below. The size of this patch is approximately 4.7GB (PS4) 741.8 MB (PS5).

Combat & Gameplay

Nightblade
Shadow

  • Summon Shade
    • Shadow Image: Fixed an issue where this morph could be used in areas where movement abilities are meant to be suppressed, such as Imperial City spawn areas. Now, activating the ability in these areas will always fail to spawn the shade but will still act as activating a Shadow ability and drain resources (so activate them to your Magicka’s peril).

Warden
Winter’s Embrace

  • Frozen Gate: Reduced the placement range on this ability and its morphs to 22 meters ( down from 28 meters) so that they can no longer be augmented by range enhancing effects. Fixed an issue where this ability and morphs’ teleport could ignore its ranged requirements and line of sight, creating cases where it could be used to pull enemies through walls or extreme distances. Fixed an issue where this ability and its morphs could be used in areas where movement abilities are meant to be suppressed.

Itemization & Item Sets

Class Sets

  • Nobility in Decay: Fixed an issue where the special case of treating yourself as a corpse granted from this set would fail to activate conditions that stated “When you consume a corpse.”

Fixes and Improvements – Gold Road

Monsters & NPCs

Ithelia

  • Made adjustments to Ithelia’s facial animations when speaking.
  • Added light reflections to Ithelia’s eyes.

Dungeons & Group Content

Silorn Public Dungeon

  • Implemented performance and FPS improvements within certain areas of the Silorn public Dungeon (West Weald).

Quests & Zones

Ayleid Altercations

  • Fixed an issue where you could not see Elfbetta when starting her quest from an alternate location.

Tracking the Trapper

  • Marcien no longer bumps into things as he walks around the area.

General

  • Hassedaz’s Voriplasm no longer heal themselves to full after being defeated.

Fixes & Improvements – Base Game

Alliance War & PvP

General

  • Fixed an issue where you could encounter an infinite load screen when loading into a Battleground.
  • Fixed an issue with the Ebonheart armory station in Cyrodiil that was incorrectly stating it was out of range during interaction.

Art & Animation

General

  • Fixed an issue where icons were not visible when crafting items in the Hircine Bloodhunter Crafting Style.

Crown Store & Crown Crates

Motifs

  • Added image to replace missing one in product tiles for West Weald Legion Bundle and the Lucent Sentinel Style.
  • Added image to replace missing one in product tiles for Blind Path Cultist Style.

Dungeons, Arenas & Group Content

Infinite Archive

  • Audio
    • SFX & VO mix updates to Tho’at Replicanum bossfight to improve presentation.
  • General
    • The Mystery Transformation Verse consumable has new information on its tooltip to indicate its use is limited to once per Archive attempt.
    • The movement speed effect from having Tentacular Motivation unlocked now correctly reapplies after returning from a Portal to the Unknown.
  • Verses and Visions
    • You will no longer have the chance to select the Storm Projection vision once you have reached five stacks of that vision.
    • The Storm Projection and Adaptive Conqueror visions now function correctly after returning from a Portal to the Unknown.
    • Several Verses including Undead Avatar, Iron Atronach, Ice Avatar, Frenzied Zeal and Temporal Speed now correctly reapply all of their effects after returning from a Portal to the Unknown.

Events & Celebrations

Witches Festival

  • The Lord of Fear: Fixed an issue where certain fixtures in Gatzug’s nightmare might not appear

Exploration & Itemization

General

  • Achievements
    • Quartermasters who can function as Guild Traders in Cyrodiil now correctly progress the achievement “Guild Store Shopper.”

Housing

General

  • Fixed an issue where the Report action would sometimes appear unbound in gamepad mode when visiting a home listed in Home Tours.
  • Fixed an issue with the furnishing “Colovian Chandelier, Metal” where its light was offset.
  • Home Visitors with “Limited Visitor” permissions can now use Home Owners Mundus Stones.

UI

  • Added the “View Gamercard” option to housing occupants list on console. You can now see visiting player’s Gamercards if they have visited your home.

Miscellaneous

PS4

  • The update history for 2.63 is now present while in Japanese on PlayStation 4.

Quests & Zones

General

  • Fixed an issue where a number of Thalmor-dressed NPCs erroneously had their equipment changed to Divine Prosecution gear, which had the side effect of making many mage-types pantsless.

Glenumbra

  • Fixed an issue where the Red Rook Camp became associated with Gold Road ownership, causing the completion icon to look weird.

The Rift

  • Fixed an issue where a Shardborn Warpriest snuck out of West Weald and into Pinepeak Cavern.

UI

General

  • Switching tabs in the gamepad inventory should no longer produce a UI error when search results are empty.
  • You should no longer encounter issues navigating to the scribing section of the skills menu on gamepad UI while attempting a skill Respec.

[Source: The Elder Scrolls Forums]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

COD: Modern Warfare 3 and Warzone Update Version 1.055 Delivers Season 6, Here Are the Patch Notes

Call of Duty players, the final season of Modern Warfare 3 is here! Activision has released the COD: Modern Warfare 3 and Warzone update version 1.055, and this brings the Season 6 content into both games. Read on for the complete patch notes for Multiplayer, Zombies and Warzone all broken down into a handy table by MP1st!

COD: Modern Warfare 3 and Warzone Update Version 1.055 Patch Notes:

Download Size: 5GB (PS5)

Season 6 New Content:

New Maps:

  • Drive Thru (6v6)

Order up some mayhem at Funny’s Fried Fun. This original, small-sized map features a moving carousel and close-quarters action for thrilling gameplay!

  • Mad Cow (6v6, Meat Variant)

The dark side of East Bay Meats surfaces in this unsettling variant of the fan-favorite Meat map.

  • Arena Shipment (6v6, Shipment Variant)

Showcase your skills in front of a (totally real) crowd in Arena Shipment.

  • Stay High (6v6, Shipment Variant)

Yo, dawg, we heard you like Get High, so we put Get High in your Shipment so you can Stay High while you grind.

  • Bit-ment (6v6, Shipment Variant)

Pixels and polygons clash in the retro-inspired Bit-ment.

  • Ghost Ship (6v6, Shipment Variant)

Darkness and dread fill every corner of the grounds of Ghost Ship.

  • Sunny Shipment (6v6, Shipment Variant)

Today’s forecast calls for clear skies and good vibes in Sunny Shipment.

New Weapons:

  • Kastov LSW (Light Machine Gun, Battle Pass)

With its best-in-class fire rate and Tac Stance accuracy, this LMG was crafted to tear enemies through at short to medium range.

  • DTIR 30-06 (Battle Rifle, Battle Pass)

Eliminate long-range threats with this slow-firing and hard-hitting battle rifle chambered in .30-06.

New Attachments:

  • XTEN Binate Suppressor (Muzzle)

A large-caliber suppressor with an integral laser for tactical, low-profile action.

  • Bracefire-HC Grip (Underbarrel)

A side-angled foregrip that provides improved recoil control, stability, and handling.

  • Caster-X1 Compensator (Muzzle)

A vented compensator designed to offer better muzzle control with higher caliber rounds.

New Aftermarket Parts:

In addition to new Aftermarket Parts, complete all 4 Weekly Challenges to unlock the Drawn and Quartered animated Weapon Camo.

  • JAK Salvo (KATT-AMR Sniper Rifle, Week 1 Challenges)

A sniper modification that fires anti-materiel explosive rockets that deal significant explosive damage.

  • JAK Lance (MX Guardian Shotgun, Week 2 Challenges)

A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity and precision are vastly improved.

  • JAK Voltstorm (Stormender Launcher, Week 4 Challenges)

High-voltage electricity is cycled through copper coils and discharged in a lethal bolt capable of hitting multiple targets.

New Operators:

  • Sam (SpecGru)
  • Daryl Dixon (SpecGru)
  • Slamfire (SpecGru)
  • Art the Clown (KorTac)
  • Michael Myers (KorTac)
  • Alone (KorTac)

New Events:

  • The Walking Dead: Road to Terminus (September 25 – October 2)

Fear the Living. Earn XP in-game to unlock The Walking Dead rewards. Use the Daryl Dixon Operator for a boost.

  • Trick ‘r Treat: Candy Hunt (October 2 – October 16)

Collect candy in game to unlock rewards, including some tricks and treats. Wear the Sam Operator Skin or VARIANT NAME to earn more candy per match. Fill up the King Size bar for the ultimate treat!

  • MWIII Rewind (October 9 – October 16)

That’s a wrap folks! Take a walk down memory lane and complete challenges to earn rewards.

New Prestige

Finish your seasonal player rank journey at Prestige 25 Level 1,250 with new Prestige Challenges and rewards to unlock.

Additionally, the final Weapon Prestige Camo is upon us… Unlock the Constellation’s End animated camo by earning 300,000 Weapon XP after earning the Weapon Prestige Camos of previous Seasons. Trust us, it’s worth the grind!

New Ranked Play Season

Season 6 of MWIII Multiplayer Ranked Play ends on Thursday, October 17, 2024, at 12 AM PT. A countdown timer will be displayed in the UI to inform all players of the imminent closure. Skill Division Rewards will be granted soon after the Season has come to an end.

Based on the highest placement in your Skill Division, the following rewards are earnable:

  • Bronze: MWIII Season 6 Bronze Emblem
  • Silver: MWIII Season 6 Silver Emblem
  • Gold: MWIII Season 6 Gold Animated Emblem
  • Gold: MWIII Season 6 Gold Weapon Camo
  • Platinum: MWIII Season 6 Platinum Animated Emblem
  • Platinum: MWIII Season 6 Platinum Weapon Camo
  • Diamond: MWIII Season 6 Diamond Animated Emblem
  • Diamond: MWIII Season 6 Diamond Weapon Camo
  • Crimson: MWIII Season 6 Crimson Animated Emblem
  • Crimson: MWIII Season 6 Crimson Weapon Camo
  • Iridescent: MWIII Season 6 Iridescent Animated Emblem
  • Iridescent: MWIII Season 6 Iridescent Weapon Camo
  • Iridescent: MWIII Season 6 Iridescent Animated Calling Card
  • Top 250: MWIII Season 6 Top 250 Animated Emblem
  • Top 250: MWIII Season 6 Top 250 Animated Calling Card
  • Top 250: MWIII Season 6 Top 250 Animated Weapon Camo

Global

Stability & Performance

  • Addressed several causes of server-side stability and performance degradation.
  • Fixed a crash that occurred while editing Loadouts on a fresh account.

Customization

  • Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.
  • Added a scrolling animation to the Penny Camo.
  • Removed a duplicate Suited Aegis Calling Card from the selection menu.

Multiplayer

UIX

  • Locked MWII Weapon Mastery Calling Cards are now visible in the Customization menu.
  • Bug Fixes
    • Fixed an issue causing an incorrect mode icon to be displayed during map voting.
    • Fixed a menu performance degradation that occurred when tracking Challenges.
    • Fixed an issue causing parties to disband upon transitioning to Warzone.

Progression

  • Added several static and animated Calling Cards and Emblems to Armory Unlocks.

Modes

  • Cyber Attack
    • Fixed an issue causing the icons indicating death and bomb carrier to not be visible on the scoreboard in Hardcode mode.
    • Fixed an issue causing enemy pings to not transition to an inactive state upon death.
    • Fixed an issue causing Enhanced Vision Goggles to draw red outlines on dead enemies.
    • Fixed a crash that occurred when a player using the Juggernaut Recon Killstreak is killed.
    • Fixed an issue causing the Spear to become unusable after being revived.
  • Infected
    • Fixed an issue preventing the Final Survivor health bonus from working in Private Matches.
    • Final Survivor health bonus will no longer be removed upon another Survivor joining the ongoing match.
    • Players will no longer forcibly activate the Dead Silence Field Upgrade upon becoming the First Infected.
    • Disabled UAV sweeps for the Infected to allow Survivors to hide.
    • Additional time is now only added for the first 5 Survivor deaths, effectively capping the maximum match duration at 5 minutes.
    • Reintroduced the majority of available maps to the Infected Playlist.
    • Improved Infected Loadouts to coincide with Survivor Loadout adjustments.
      • First Infected
        • Primary: Same as Survivors
        • Secondary: Same as Survivors
      • Regular Infected
        • Primary: Combat Knife (Melee)
        • Secondary: Fists (Melee)
      • All Infected Loadouts
        • Field Upgrade: Dead Silence
        • Lethal: Throwing Knife x2
        • Tactical: Tactical Insertion
        • Vest: Infantry Vest
        • Gloves: Ordnance Gloves
        • Boots: Lightweight Boots
        • Gear: Bone Conduction Headset
        • Gear: Blacklight Flashlight
    • Overhauled Survivor Loadouts to increase effectiveness against the Infected.
      • Survivor Loadout 1
        • Primary: Kastov LSW (Light Machine Gun)
          • Bombast T54 Short Barrel
          • Bracefire-HC Underbarrel Grip
          • 150 Round Magazine
          • State50 Rear Grip
          • No Stock
        • Secondary: COR-45 (Handgun)
          • XRK IP-V2 Conversion Kit
          • Mk. 3 Reflector Optic
          • 30 Round Magazine
          • .45 Auto AET Rounds Ammunition
          • Kimura RYN-03 Underbarrel Vertical Grip
      • Survivor Loadout 2
        • Primary: Haymaker (Shotgun)
          • JAK Maglift Conversion Kit
          • Corvus PEC Beam-5 Laser
          • Imperator Long Barrel
          • Crown Breaker Choke
          • GRV-Z Short Underbarrel Grip
        • Secondary: Renetti (Handgun)
          • JAK Ferocity Carbine Conversion Kit
          • Mk. 3 Reflector Optic
          • 30 Round Magazine
          • 9mm AET Rounds Ammunition
          • XTEN Sidearm-L400 Laser
      • Survivor Loadout 3
        • Primary: Holger 556 (Assault Rifle)
          • JAK Backsaw Conversion Kit
          • Ignis F43 Stock
          • Intruder Rear Grip
          • Cario LAZ-44 v3 Laser
          • JAK Glassless Optic
        • Secondary: COR-45 (Handgun)
          • Akimbo COR-45 Rear Grip
          • 40 Round Drum Magazine
          • XTEN Sidearm-L400 Laser
          • XRK Lightning Fire Trigger Action
          • .45 Auto AET Rounds Ammunition
      • Survivor Loadout 4
        • Primary: FJX Horus (Submachine Gun)
          • JAK Scimitar Conversion Kit
          • Kimura RYL33 Laser Light
          • Paracord Underbarrel Grip
          • Ripper Light Stock
          • Lull-9mm Rear Grip
        • Secondary: TYR (Handgun)
          • JAK Beholder Rifle Conversion Kit
          • Mk. 3 Reflector Optic
          • Ullr’s Fury Trigger Action
          • FJX DIOD-70 Laser
          • FSS Sharkfin 90 Underbarrel
      • Survivor Loadout 5
        • Primary: Longbow (Sniper Rifle)
          • JAK Tyrant 762 Conversion Kit
          • FSS OLE-V Laser
          • Demo 650 Rear Grip
          • DR-6 Underbarrel Handstop
          • JAK Glassless Optic
        • Secondary: WSP Stinger (Handgun)
          • Akimbo WSP Stinger Rear Grip
          • WSP Factory Stock
          • 32 Round Magazine
          • XTEN Sidearm-L400 Laser
          • 9mm AET Rounds Ammunition
      • All Survivor Loadouts
        • Lethal: Claymore
        • Tactical: Scatter Mine
        • Field Upgrades: Munitions Box
        • Vest: Infantry Vest
        • Gloves: Scavenger Gloves
        • Boots: Lightweight Boots
        • Gear: Mag Holster
        • Gear: Data Jacker
  • Private Match
    • Added the following Maps to the available selection.
      • Airborne
      • Arena Shipment
      • Bit-ment
      • Bitvela
      • Breenbergh Hotel (MWII)
      • Celship
      • Crown Raceway (MWII)
      • Das Gross
      • Dome (MWII)
      • Drive Thru
      • Farm 18 (MWII)
      • Get High
      • Ghost Ship
      • Hangover
      • Ink House
      • Mad Cow
      • Mercado Las Almas (MWII)
      • Satan’s Quarry
      • Shipmas
      • Shipment (MWII)
      • Shoot House (MWII)
      • Skidgrow
      • Sporeyard
      • Stay High
      • Sunny Shipment
      • Tetanus
      • Toonoxide

Weapons & Attachments

Assault Rifles

  • STG44
    • Decreased maximum damage from 36 to 33 (-8%).
    • Decreased maximum damage range from 44.5m to 36.8m (-17%).
    • Decreased near-medium damage range from 51.8m to 44.5m (-14%).
    • Decreased medium damage range from 61m to 53.3m (-13%).

Within its maximum damage range, the STG44 is no longer capable of a 3-shot kill.

  • M4 (MWII)
    • Increased near-medium damage from 26 to 29 (+12%).
    • Increased minimum damage from 24 to 25 (+4%).
    • Increased head and neck damage multipliers from 1.1x to 1.15x.
  • Chimera (MWII)
    • Increased minimum damage from 20 to 23 (+15%).
    • Increased maximum damage range from 16m to 25.4m (+59%).
    • Increased near-medium damage range from 31.8m to 41.9m (+32%).
  • Tempus Razorback (MWII)
    • Increased maximum damage from 29 to 30 (+3%).
    • Increased near-medium damage from 26 to 27 (+4%).
    • Increased minimum damage from 20 to 23 (+15%).
    • Increased near-medium damage range from 32.2m to 39.4m (+22%).
  • M13C (MWII)
    • Decreased sprint to fire time from 210ms to 189ms (-10%).
    • Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).
    • Increased maximum damage range from 25.4m to 36.8m (+45%).
    • Increased near-medium damage range from 39.4m to 47m (+19%).
    • Increased medium damage range from 49.8m to 57.4m (+15%).
  • TR-76 Geist (MWII)
    • Decreased aim down sight time from 280ms to 240ms (-14%).
    • Increased maximum damage range from 24.1m to 33m (+37%).
    • Increased near-medium damage range from 36.8m to 44.5m (+21%).
    • Increased medium damage range from 48.3m to 55.9m (+16%).

Battle Rifles

  • Lachmann-762 (MWII)
    • Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).
    • Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).
    • Increased firing aim stability.
  • Cronen Squall (MWII)
    • Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).
    • Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).
    • Increased firing aim stability.
  • FTAC Recon (MWII)
    • Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).
    • Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).
  • TAQ-V (MWII)
    • Decreased aim down sight time from 290ms to 260ms (-10%).
    • Increased firing aim stability.
  • SO-14 (MWII)
    • Increased maximum damage range from 19.3m to 22.3m (+16%).
    • Increased near-medium damage range from 31.8m to 34.9m (+10%).
    • Increased medium damage range from 39.6m to 45.7m (+15%).

Submachine Guns

  • Superi 46
    • Decreased near-medium damage from 27 to 26 (-4%).
    • Decreased maximum damage range from 18.8m to 13.7m (-27%).
    • Decreased near-medium damage range from 30.5m to 22.9m (-25%).
    • Decreased medium damage range from 41.4m to 33m (-20%).
  • Static-HV
    • Decreased maximum damage from 33 to 30 (-9%).
    • Decreased near-medium damage from 30 to 28 (-7%).
    • Decreased medium damage from 28 to 26 (-7%).
    • Removed far-medium damage range.

Within its maximum damage range, the Static-HV is no longer capable of a 4-shot kill without a headshot.

  • ISO 45 (MWII)
    • Increased near-medium damage from 27 to 29 (+7%).
    • Increased minimum damage from 22 to 24 (+9%).
    • Increased maximum damage range from 9.1m to 11.7m (+28%).
    • Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.
  • ISO 9mm (MWII)
    • Increased maximum damage from 24 to 25 (+4%).
    • Increased near-medium damage from 22 to 23 (+5%).
    • Increased medium damage from 20 to 22 (+10%).
    • Increased minimum damage from 17 to 20 (+18%).
  • PDSW 528 (MWII)
    • Increased maximum damage from 30 to 33 (+10%).
    • Increased near-medium damage from 25 to 30 (+20%).
    • Increased medium damage from 24 to 25 (+4%).
    • Increased minimum damage from 20 to 22 (+10%).
    • Decreased near-medium damage range from 20.6m to 12.7m (-40%).
    • Removed far-medium damage range.
    • Increased headshot damage multiplier from 1.2x to 1.3x.

Adjustments to damage ranges are to compensate for the decreased number of shots to kill.

  • Fennec 45 (MWII)
    • Increased maximum damage from 25 to 27 (+8%).
    • Increased near-medium damage from 20 to 26 (+30%).
    • Increased medium damage from 18 to 23 (+28%).
    • Increased minimum damage from 17 to 20 (+18).
    • Decreased maximum damage range from 12.7m to 5.1m (-60%).
    • Decreased near-medium damage range from 17.3m to 12.7m (-26%).
    • Decreased medium damage range from 22.6m to 20.3m (-10%).

Adjustments to damage ranges are to compensate for the decreased number of shots to kill.

  • BAS-P (MWII)
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased neck and upper torso damage multipliers from 1x to 1.1x.
  • Vaznev-9K (MWII)
    • Increased maximum damage from 31 to 33 (+6%).
    • Increased medium damage from 25 to 28 (+12%).
    • Increased far-medium damage from 23 to 24 (+4%).

Light Machine Guns

  • RPK (MWII)
    • JAK Cataclysm Conversion Kit
      • Decreased maximum damage from 140 to 130 (-7%).
      • Decreased near-medium damage from 130 to 120 (-8%).
      • Decreased minimum damage from 120 to 100 (-17%).
      • Decreased maximum damage range from 35.6m to 27.9m (-21%).
      • Decreased near-medium damage range from 50.8m to 40.6m (-20%).
      • Decreased head damage multiplier from 2.1x to 1.5x.
  • 556 Icarus (MWII)
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased maximum damage range from 24.1m to 33m (+37%).
    • Increased near-medium damage range from 40.6m to 45.7m (+13%).
    • Increased neck and upper torso damage multipliers from 1x to 1.1x.
    • Increased leg and foot damage multipliers from 0.9x to 1x.

 

Marksman Rifles

  • EBR-14 (MWII)
    • Increased neck and upper torso damage multipliers from 1.27x to 1.35x.
    • Increased lower torso damage multiplier from 1x to 1.27x.
  • SP-R 208 (MWII)
    • Increased maximum damage range from 13m to 20.3m (+57%).
    • Increased lower torso damage multiplier from 1x to 1.5x.
  • Tempus Torrent (MWII)
    • Increased minimum damage from 37 to 43 (+16%).
    • Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.
  • LM-S (MWII)
    • Increased neck and upper torso damage multipliers from 1.25x to 1.35x.
  • SA-B 50 (MWII)
    • Increased maximum damage range from 10.4m to 17.8m (+71%).

Sniper Rifles

  • Carrack .300 (MWII)
    • Increased maximum damage from 128 to 140 (+9%).
    • Increased near-medium damage from 95 to 128 (+35%).
    • Increased medium damage from 90 to 95 (+6%).
    • Increased minimum damage from 70 to 73 (+4%).
    • Decreased near-medium damage range from 30.7m to 25.4m (-17%).

Handguns

  • Basilisk (MWII)
    • Increased maximum damage range from 8.4m to 11.4m (+36%).
    • Increased near-medium damage range from 22.9m to 30.5m (+33%).

Melee

  • Spear
    • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

Attachments

  • Kimura RYL33 Laser Light
    • Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.
  • JAK Volk Conversion Kit
    • Fixed an issue causing incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.

Field Upgrades

  • Enhanced Vision Goggles
    • Fixed an exploit involving the Juggernaut Killstreak that allowed red enemy outlines to persist through battery depletion.

Zombies

Gameplay

  • Fixed an issue causing Shock Sticks to prevent the Entity encounter from progressing.
  • Fixed a crash that occurred when throwing a Spear at a Hellhound.

Weapons & Attachments

Shotguns

  • Reclaimer 18
    • JAK Devastators Conversion Kit
      • Fixed an issue preventing damage from being dealt to Mercenary enemies.

GLOBAL (WZ, MP, Zombies)

EVENTS

The Haunting Limited-Time Event [Activation Dates: September 18 – October 16]

  • The Walking Dead: Road to Terminus
    • Activation Dates: September 25 – October 2
    • Fear the Living! Earn XP to unlock The Walking Dead rewards. Equip the Daryl Dixon Operator for a boost.
  • Trick ‘r Treat: Candy Hunt
    • Activation Dates: October 2 – October 16
    • Collect candy to unlock rewards. Some will be tricks, some will be treats. Equip the Sam or Sam Unmasked Operator to earn even more candy per match. Fill up the King Size bar for the ultimate treat!
  • Purgatory Island
    • Activation Dates: September 18 – October 16 (Call of Duty: Warzone)
    • Explore the twisted island of Purgatory and complete event challenges for rewards.

PERFORMANCE

  • Addressed several causes of server-side stability and performance degradation.
  • Fixed a crash that occurred while editing Loadouts on a fresh account.

CUSTOMIZATION

  • Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.
  • Added a scrolling animation to the Penny Camo.
  • Removed a duplicate Suited Aegis Calling Card from the selection menu.

Warzone

MAPS

MAP UPDATES

» REBIRTH ISLAND «
  • Hellspawn Variant
    • The hellmouth has opened over Rebirth Island, transforming it into a gore-soaked nightmare. Devilish tentacles, a blood-red ocean, and crimson vegetation now dominate the landscape. Venture into the prison and lighthouse to encounter foul anomalies and ominous shadows. The Factory and Dockyards are filled with unnatural red waters and fleshy growths. Lightning crackles as grotesque sights and eerie threats await around every corner. Enter Hellspawn if you dare.

» VONDEL «

  • Vondel Night Variant
    • Night falls on Vondel, casting shadows over the city and its canals. Battle from the Castle to the Cruise Terminal, navigating the waterways under moonlight. While visibility is good under the city lights, beware of the undead terrors lurking throughout.

MODES

NEW LIMITED-TIME MODES

  • Purgatory
    • There’s lots of fun to be had in Purgatory, a new squad-based LTM taking place on the Rebirth Island Hellspawn map variant featuring a sandbox setting where squads can battle and complete objectives at their own pace.
    • Custom Loadouts are always available, and all Operators receive infinite respawns.
    • The mode supports a variety of interesting mechanics to enjoy during your long stay, including:
      • Insane Powerups: Purgatory features excellent loot including powerful Weapon Blueprints and plentiful Killstreaks. Find and equip super weapons from the Arcade mode and gain enhanced abilities from Mutation.
      • Portals: Peer into the image of a portal to see where it will take you. Step inside to transport there.
      • Flying Shipment: In this strange environment, Shipment flies over the island on a drivable platform, accessible via parachute, helicopter, and by portal.
      • Chill in the Safe Zone: Move into designated Safe Zones to take a break from combat and chill with other Operators. Safe Zones are easily identified by the translucent dome enclosing them. Inside the dome, Operators enter third-person perspective and are unable to deal or receive damage.
      • Torment Level: Eliminating enemies increases your Torment Level. The higher your Torment Level, the more XP you earn per elimination. But the advantage comes at a cost: as your Torment Level increases, so does your presence on the enemy minimap, increasing your visibility to enemy players.
      • Scare Packages: Dropped in various locations throughout the match, Scare Packages include powerful loot and some unexpected side effects. Seek them out and roll the dice…
      • Terriball: You’ll need to be quick on your feet around Terriballs. They spawn around the map and are found in Scare Packages, too. Shoot, melee, or run into a Terriball to send it flying, instantly eliminating any Operator it hits.
    • Squads can achieve a victory condition. Eliminate enemies and commend your peers to progress during your stay in the afterlife.
    • Duration: 4 Weeks
    • Map: Hellspawn
  • Zombie Royale
    • Fall and rise again as the undead in Zombie Royale. Eliminated Operators will become zombies, giving you the chance to seek revenge while taking out any other living Operators you encounter on the way. Zombies gain unique abilities like faster movement speed, stronger melee attacks, advanced vision, a charged jump and more.
    • Duration: 4 Weeks
    • Maps: Hellspawn (Weeks 1 & 2), Vondel Night (Weeks 3 & 4)

GENERAL

  • Warzone Rewards
    • The previously introduced reward system continues with new trackable Challenges and rewards:
      • Combat Expertise: Acquire your Loadout and get hunting. Earn rewards for taking the fight to the enemy and surviving to the end.
      • Cooperation: Assemble your squad, work together to eliminate enemies, and share your Cash.
      • Mobility: Get out and explore the map. Move fast and far to acquire the rewards in this category.
      • Redacted: Sometimes Operators must make do with limited intel. Puzzle out these redacted Challenges to reap the rewards.
    • A reward is given after completing every Challenge. Unlock a new Weapon Camo in each, including “The Fallout” Weapon Camo for completing Combat Expertise, “Whispering Veil” Weapon Camo for completing Cooperation, “Mutant Flux” Weapon Camo for completing Mobility, and “Headed to Hell” Weapon Camo for completing Redacted.
  • Champion’s Quest Reward Refresh
    • Successfully completing Champion’s Quest now unlocks the new “Gamma Storm” weapon camo.

GAMEPLAY

ADJUSTED

» ALL MAPS | ALL MODES «

  • Loot Refresh
    • We’ve made some minor adjustments to loot acquired via ground and Supply Boxes.
  • Upload Intel Contract
    • Upload Intel Contracts will no longer award a Bunker key.

» FORTUNE’S KEEP | RESURGENCE «

  • Daily Challenge
    • The number of kills required to complete the Fortune’s Keep Daily Challenge has been reduced to 2, down from 5.

WEAPONS

NEW WEAPONS

  • Kastov LSW Light Machine Gun
    • With its best-in-class fire rate and Tac Stance accuracy, this LMG was crafted to tear enemies through at short to medium range.
    • Available via Battle Pass Sector 18
  • DTIR 30-06 Battle Rifle
    • Eliminate long-range threats with this slow-firing and hard-hitting battle rifle chambered in .30-06.
    • Available via Battle Pass Sector 6

NEW ATTACHMENTS

MUZZLE «

  • XTEN Binate Suppressor
    • A large-caliber suppressor with an integral laser for tactical, low-profile action.
  • Caster-X1 Compensator
    • A vented compensator designed to offer better muzzle control with higher caliber rounds.

» UNDERBARREL «

  • Bracefire-HC Grip
    • A side-angled foregrip that makes it possible to sprint and fire at the same time.

NEW AFTERMARKET PARTS

  • JAK Salvo (Week 1 Challenges)
    • Compatibility: KATT-AMR Sniper Rifle
    • A sniper modification that fires anti-materiel explosive rockets that deal significant explosive damage.
  • JAK Lance (Week 2 Challenges)
    • Compatibility: MX Guardian Shotgun (MWII)
    • A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity, and precision are vastly improved.
  • JAK Voltstorm (Week 4 Challenges)
    • Compatibility: Stormender Launcher
    • High-voltage electricity is cycled through copper coils and discharged in a lethal bolt capable of hitting multiple targets.

WEAPON ADJUSTMENTS

Assault Rifles

BP50

  • Far-Mid Damage Range increased to 40.64 meters, up from 35.3.
  • JAK Revenger Conversion Kit
    • Near-Mid Damage increased to 22, up from 21.
    • Neck Modifier decreased to 1.1x, down from 1.2x.

Holger 556

  • Max Damage Range increased to 50.8 meters, up from 41.91.

MCW

  • Near-Mid Damage Range increased to 50.8 meters, up from 44.45.
  • Mid Damage Range increased to 60.96 meters, up from 53.34.

MTZ 556

  • Headshot Modifier increased to 1.3x, up from 1.25x.

STG-44

  • Max Damage Range decreased to 27.94 meters, down from 36.83.
  • Near-Mid Damage Range decreased to 36.83 meters, down from 44.45.
  • Lower Torso Modifier decreased to 1.15x, down from 1.3x.
  • Lower Arm and Hand Modifiers decreased to 1.15x, down from 1.3x.

SVA 545

  • Near-Mid Damage Range increased to 50.8 meters, up from 44.95.

M13C (MWII)

  • Decreased sprint to fire time to 189ms, down from 210ms.

M16 (MWII) 

  • JAK Patriot Conversion Kit
    • Max Damage Range increased to 36.83 meters, up from 30.48.
    • Near-Mid Damage Range increased to 43.18 meters, up from 37.33.
    • Mid Damage Range increased to 60.96 meters, up from 53.34.

TR-76 Geist (MWII)

  • Decreased aim down sight time to 240ms

Battle Rifles

Cronen Squall (MWII)

  • Decreased horizontal recoil to 6deg/s, down from 6.9deg/s.
  • Decreased vertical recoil to 47.7deg/s, down from 52deg/s.
  • Increased firing aim stability.

FTAC Recon (MWII)

  • Decreased horizontal recoil to 4.7deg/s, down from 5.8deg/s.
  • Decreased vertical recoil to 53.5deg/s, down from 63.9deg/s.

Lachmann-762 (MWII)

  • Decreased horizontal recoil to 9.6deg/s, down from 10.8deg/s.
  • Decreased vertical recoil to 48.2deg/s, down from 53.6deg/s.
  • Increased firing aim stability.

TAQ-V (MWII)

  • Decreased aim down sight time to 260ms, down from 290ms.
  • Increased firing aim stability.

Submachine Guns

AMR9

  • Max Damage Range increased to 13.97 meters, up from 12.7.
  • Mid Damage Range increased to 24.13 meters, up from 21.59.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

HRM-9

  • Max Damage Range increased to 12.7 meters, up from 10.41.
  • Lower Torso Modifier increased to 1.05x, up from 1x.

RAM-9

  • Max Damage Range increased to 12.19 meters, up from 10.16.
  • Mid Damage Range increased to 20.32 meters, up from 17.27.

Light Machine Guns

RAAL MG (MWII)

  • JAK Protean Conversion Kit
    • Headshot Modifier decreased to 1.67x, down from 3x.
    • Neck Modifier decreased to 1.5x, down from 2x.
    • Upper and Lower Torso Modifiers decreased to 1.5x, down from 2x.
    • Arm Modifier decreased to 1.2x, down from 2x.

Melee

SPEAR

  • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

WARZONE RANKED PLAY

GENERAL

Season 6 of Warzone Ranked Play ends on Thursday, October 17, 2024, at 12 AM PT. A countdown timer will be displayed in the UI to inform all players of the imminent closure. Skill Division Rewards will be granted soon after the Season has come to an end.

UPDATED

» RESURGENCE «

Compete in the next season of Call of Duty: Warzone Ranked Play as Rebirth Island Resurgence returns challenging players to prove their skillset on the way to the Top 250. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions. For a refresher on this Mode, click here.

Ranked Play Resurgence players can earn rewards via Ranking, the completion of Placement Challenges, and Skill Division rewards.

Here are the Season 6 Kills or Assists and Placement rewards:

  • Get 25 Kills or Assists: “WZ Season 6 Competitor” Weapon Sticker
  • Get 250 Kills or Assists: “WZ Ranked Play Season 6” Loading Screen
  • Get 1,000 Kills or Assists: “WZ Season 6 Ranked Veteran” Weapon Camo
  • Place in the Top 15, 25 times: “Team Spirit” Weapon Decal
  • Place in the Top 5, 25 times: “Retired Pro MCW” Weapon Blueprint
  • Place 1st: “Gold Lining” Weapon Charm

The End of Season rewards for Season 6 are awarded based on your highest Skill Division placement, including:

  • Bronze: “WZ Season 6 Bronze” Emblem
  • Silver: “WZ Season 6 Silver” Emblem
  • Gold: “WZ Season 6 Gold” Animated Emblem
  • Gold: “WZ Season 6 Gold” Weapon  Camo
  • Platinum: “WZ Season 6 Platinum” Animated Emblem
  • Platinum: “WZ Season 6 Platinum” Weapon  Camo
  • Diamond: “WZ Season 6 Diamond” Animated Emblem
  • Diamond: “WZ Season 6 Diamond” Weapon  Camo
  • Crimson: “WZ Season 6 Crimson” Animated Emblem
  • Crimson: “WZ Season 6 Crimson” Weapon  Camo
  • Iridescent: “WZ Season 6 Iridescent” Animated Emblem
  • Iridescent: “WZ Season 6 Iridescent” Animated Calling Card
  • Iridescent: “WZ Season 6 Iridescent” Weapon  Camo
  • Top 250: “WZ Season 6 Top 250” Animated Emblem
  • Top 250: “WZ Season 6 Top 250” Animated Calling Card
  • #1 Overall: “Season 6 #1 Overall” Animated Emblem
  • #1 Overall: “Season 6 #1 Overall” Animated Calling Card

Ranked Play competitors can also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division obtained above Gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.

BUG FIXES

  • Fixed a menu performance degradation that occurred when tracking Challenges.
  • Fixed an issue causing parties to disband upon transitioning to Warzone.
  • Fixed an issue causing UI performance issues when players in a party enter a Warzone mode from the frontend.

That’s about it. Don’t forget, once Black Ops 6 is released and integrated into Warzone, it’ll become the flag bearer for the new seasons.

More Call of Duty Reading:

[Source: Call of Duty (1, 2)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Final Fantasy 7 Rebirth, Final Fantasy 16 Profits Did Not Meet Expectations, Admits Square Enix

While the PS5 is unquestionably the market leader in consoles this gen, it seems the game’s userbase isn’t enough to carry the game where Square Enix wants it in terms of commercial success.

This was revealed by Square Enix in its financial results briefing which was held in May, but the report was just released today. According to Square Enix President and Representative Director Takashi Kiryu, “In the HD Games sub-segment, we released multiple new titles, including major titles such as “Final Fantasy XVI” and Final Fantasy VII Rebirth, but profits unfortunately did not meet our expectations.”

While no sales figures were released for both Final Fantasy 7 Rebirth and Final Fantasy 16, this is the first time Square Enix admitted that both games’ sales performance were not as good as they would have liked, With Final Fantasy 16 now available on PC, this should help bolster its sales. Of course, releasing the game on Xbox Series X|S would further add to the overall sales figure, but Square Enix has made no announcement about that. As for Final Fantasy 7 Rebirth, it’s just a matter of time until it’s announced for PC, as Final Fantasy 7 Remake did see a PC release a year after the RPG was released on PlayStation platforms.

In terms of quality, both FF7 Rebirth and FF16 fared quite well among critics. Our review of FF16 gave it an outstanding 9.5/10 score, while our Rebirth review got a perfect 10/10 from the site.

Alongside both Final Fantasy games that underperformed, another game by Square Enix that didn’t meet expectations is Foamstars, as the game recently went free-to-play amid its fledgling player base.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Call of Duty: Modern Warfare 3 Update 1.55 Deployed for Season 6 This September 18

The last season of Call of Duty: Modern Warfare 3 is here, as once Black Ops 6 is released, expect Warzone’s integration with that game to be the one carrying the torch moving forward. For those on PS4 and PS5, players can pre-load Call of Duty: Modern Warfare 3 update 1.55 ahead of the Season 6 start today.

Call of Duty: Modern Warfare 3 Update 1.55 Patch Notes:

Highlights:

Connected Content:

CONTENT SUMMARY

  • Two Free Weapons: Unlock two new weapons for free in the Season 6 Battle Pass, a powerful Battle Rifle and an LMG specialized for close combat.
  • A Trio of AMPs: Earn three new Aftermarket Parts arriving throughout Season 6, including the JAK Salvo, JAK Voltstorm, and JAK Lance.

    BlackCell: Petrify your enemies as the horrifying three-headed Alone, Season 6’s leading BlackCell Operator featuring a melding of human skin across a ghastly mutant body. Use the accompanying BlackCell Finishing Move to silence the opposition.

  • Operators: Farah headlines alongside Michael Myers and the new Slamfire Operator. Unlock these and other rewards in the Season 6 Battle Pass including additional Operator Skins, Weapon Blueprints, COD Points, and more.

  • Store Offerings: Haunt your enemies with terror-inducing Operators including characters from your favorite horror franchises.

  • Events and More: Face your fears and unlock new content in Weekly Events. Climb those Prestige Ranks all the way to Level 1,250 to reach new rewards for the most dedicated grinders.

Multiplayer:

CONTENT SUMMARY

  • Blood-soaked Maps and More: Get a bite to eat in the new killer clown-themed Drive Thru Multiplayer map and steak your claim as the king of the meats in the Mad Cow variant along with five other new map variants.
  • Terrifying Modes: Play a scary twist on Infected and fight back the undead with the return of Hordepoint. Power up your Operator with super weapons in Arcade and embrace the change in Mutation.
Zombies:

CONTENT SUMMARY

  • Free Rift Runs: Complete Free Dark Aether Rift Runs without the need to offer up a Sigil. Survive to access powerful schematics plus earn a boatload of XP and other rewards.
  • Double Schematic Recovery: Head into battle armed to the teeth as schematics take only half as long to recharge throughout the season.
Warzone:

CONTENT SUMMARY

  • New Terrifying Terrain: Watch your step around the living tentacles slithering across Rebirth Island in Hellspawn and battle under a blood moon as night descends on Vondel.
  • Brave Purgatory, Zombie Royale LTMs: Cheat death in the new Purgatory LTM where anything goes and face off against the undead with the return of Zombie Royale.

For a deeper dive into the new content, head on over here.

Season 6 New Content:

New Maps:

  • Drive Thru (6v6)

Order up some mayhem at Funny’s Fried Fun. This original, small-sized map features a moving carousel and close-quarters action for thrilling gameplay!

  • Mad Cow (6v6, Meat Variant)

The dark side of East Bay Meats surfaces in this unsettling variant of the fan-favorite Meat map.

  • Arena Shipment (6v6, Shipment Variant)

Showcase your skills in front of a (totally real) crowd in Arena Shipment.

  • Stay High (6v6, Shipment Variant)

Yo, dawg, we heard you like Get High, so we put Get High in your Shipment so you can Stay High while you grind.

  • Bit-ment (6v6, Shipment Variant)

Pixels and polygons clash in the retro-inspired Bit-ment.

  • Ghost Ship (6v6, Shipment Variant)

Darkness and dread fill every corner of the grounds of Ghost Ship.

  • Sunny Shipment (6v6, Shipment Variant)

Today’s forecast calls for clear skies and good vibes in Sunny Shipment.

New Weapons:

  • Kastov LSW (Light Machine Gun, Battle Pass)

With its best-in-class fire rate and Tac Stance accuracy, this LMG was crafted to tear enemies through at short to medium range.

  • DTIR 30-06 (Battle Rifle, Battle Pass)

Eliminate long-range threats with this slow-firing and hard-hitting battle rifle chambered in .30-06.

New Attachments:

  • XTEN Binate Suppressor (Muzzle)

A large-caliber suppressor with an integral laser for tactical, low-profile action.

  • Bracefire-HC Grip (Underbarrel)

A side-angled foregrip that provides improved recoil control, stability, and handling.

  • Caster-X1 Compensator (Muzzle)

A vented compensator designed to offer better muzzle control with higher caliber rounds.

New Aftermarket Parts:

In addition to new Aftermarket Parts, complete all 4 Weekly Challenges to unlock the Drawn and Quartered animated Weapon Camo.

  • JAK Salvo (KATT-AMR Sniper Rifle, Week 1 Challenges)

A sniper modification that fires anti-materiel explosive rockets that deal significant explosive damage.

  • JAK Lance (MX Guardian Shotgun, Week 2 Challenges)

A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity and precision are vastly improved.

  • JAK Voltstorm (Stormender Launcher, Week 4 Challenges)

High-voltage electricity is cycled through copper coils and discharged in a lethal bolt capable of hitting multiple targets.

New Operators:

  • Sam (SpecGru)
  • Daryl Dixon (SpecGru)
  • Slamfire (SpecGru)
  • Art the Clown (KorTac)
  • Michael Myers (KorTac)
  • Alone (KorTac)

New Events:

  • The Walking Dead: Road to Terminus (September 25 – October 2)

Fear the Living. Earn XP in-game to unlock The Walking Dead rewards. Use the Daryl Dixon Operator for a boost.

  • Trick ‘r Treat: Candy Hunt (October 2 – October 16)

Collect candy in game to unlock rewards, including some tricks and treats. Wear the Sam Operator Skin or VARIANT NAME to earn more candy per match. Fill up the King Size bar for the ultimate treat!

  • MWIII Rewind (October 9 – October 16)

That’s a wrap folks! Take a walk down memory lane and complete challenges to earn rewards.

New Prestige

Finish your seasonal player rank journey at Prestige 25 Level 1,250 with new Prestige Challenges and rewards to unlock.

Additionally, the final Weapon Prestige Camo is upon us… Unlock the Constellation’s End animated camo by earning 300,000 Weapon XP after earning the Weapon Prestige Camos of previous Seasons. Trust us, it’s worth the grind!

New Ranked Play Season

Season 6 of MWIII Multiplayer Ranked Play ends on Thursday, October 17, 2024, at 12 AM PT. A countdown timer will be displayed in the UI to inform all players of the imminent closure. Skill Division Rewards will be granted soon after the Season has come to an end.

Based on the highest placement in your Skill Division, the following rewards are earnable:

  • Bronze: MWIII Season 6 Bronze Emblem
  • Silver: MWIII Season 6 Silver Emblem
  • Gold: MWIII Season 6 Gold Animated Emblem
  • Gold: MWIII Season 6 Gold Weapon Camo
  • Platinum: MWIII Season 6 Platinum Animated Emblem
  • Platinum: MWIII Season 6 Platinum Weapon Camo
  • Diamond: MWIII Season 6 Diamond Animated Emblem
  • Diamond: MWIII Season 6 Diamond Weapon Camo
  • Crimson: MWIII Season 6 Crimson Animated Emblem
  • Crimson: MWIII Season 6 Crimson Weapon Camo
  • Iridescent: MWIII Season 6 Iridescent Animated Emblem
  • Iridescent: MWIII Season 6 Iridescent Weapon Camo
  • Iridescent: MWIII Season 6 Iridescent Animated Calling Card
  • Top 250: MWIII Season 6 Top 250 Animated Emblem
  • Top 250: MWIII Season 6 Top 250 Animated Calling Card
  • Top 250: MWIII Season 6 Top 250 Animated Weapon Camo

Global

Stability & Performance

  • Addressed several causes of server-side stability and performance degradation.
  • Fixed a crash that occurred while editing Loadouts on a fresh account.

Customization

  • Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.
  • Added a scrolling animation to the Penny Camo.
  • Removed a duplicate Suited Aegis Calling Card from the selection menu.

Multiplayer

UIX

  • Locked MWII Weapon Mastery Calling Cards are now visible in the Customization menu.
  • Bug Fixes
    • Fixed an issue causing an incorrect mode icon to be displayed during map voting.
    • Fixed a menu performance degradation that occurred when tracking Challenges.
    • Fixed an issue causing parties to disband upon transitioning to Warzone.

Progression

  • Added several static and animated Calling Cards and Emblems to Armory Unlocks.

Modes

  • Cyber Attack
    • Fixed an issue causing the icons indicating death and bomb carrier to not be visible on the scoreboard in Hardcode mode.
    • Fixed an issue causing enemy pings to not transition to an inactive state upon death.
    • Fixed an issue causing Enhanced Vision Goggles to draw red outlines on dead enemies.
    • Fixed a crash that occurred when a player using the Juggernaut Recon Killstreak is killed.
    • Fixed an issue causing the Spear to become unusable after being revived.
  • Infected
    • Fixed an issue preventing the Final Survivor health bonus from working in Private Matches.
    • Final Survivor health bonus will no longer be removed upon another Survivor joining the ongoing match.
    • Players will no longer forcibly activate the Dead Silence Field Upgrade upon becoming the First Infected.
    • Disabled UAV sweeps for the Infected to allow Survivors to hide.
    • Additional time is now only added for the first 5 Survivor deaths, effectively capping the maximum match duration at 5 minutes.
    • Reintroduced the majority of available maps to the Infected Playlist.
    • Improved Infected Loadouts to coincide with Survivor Loadout adjustments.
      • First Infected
        • Primary: Same as Survivors
        • Secondary: Same as Survivors
      • Regular Infected
        • Primary: Combat Knife (Melee)
        • Secondary: Fists (Melee)
      • All Infected Loadouts
        • Field Upgrade: Dead Silence
        • Lethal: Throwing Knife x2
        • Tactical: Tactical Insertion
        • Vest: Infantry Vest
        • Gloves: Ordnance Gloves
        • Boots: Lightweight Boots
        • Gear: Bone Conduction Headset
        • Gear: Blacklight Flashlight
    • Overhauled Survivor Loadouts to increase effectiveness against the Infected.
      • Survivor Loadout 1
        • Primary: Kastov LSW (Light Machine Gun)
          • Bombast T54 Short Barrel
          • Bracefire-HC Underbarrel Grip
          • 150 Round Magazine
          • State50 Rear Grip
          • No Stock
        • Secondary: COR-45 (Handgun)
          • XRK IP-V2 Conversion Kit
          • Mk. 3 Reflector Optic
          • 30 Round Magazine
          • .45 Auto AET Rounds Ammunition
          • Kimura RYN-03 Underbarrel Vertical Grip
      • Survivor Loadout 2
        • Primary: Haymaker (Shotgun)
          • JAK Maglift Conversion Kit
          • Corvus PEC Beam-5 Laser
          • Imperator Long Barrel
          • Crown Breaker Choke
          • GRV-Z Short Underbarrel Grip
        • Secondary: Renetti (Handgun)
          • JAK Ferocity Carbine Conversion Kit
          • Mk. 3 Reflector Optic
          • 30 Round Magazine
          • 9mm AET Rounds Ammunition
          • XTEN Sidearm-L400 Laser
      • Survivor Loadout 3
        • Primary: Holger 556 (Assault Rifle)
          • JAK Backsaw Conversion Kit
          • Ignis F43 Stock
          • Intruder Rear Grip
          • Cario LAZ-44 v3 Laser
          • JAK Glassless Optic
        • Secondary: COR-45 (Handgun)
          • Akimbo COR-45 Rear Grip
          • 40 Round Drum Magazine
          • XTEN Sidearm-L400 Laser
          • XRK Lightning Fire Trigger Action
          • .45 Auto AET Rounds Ammunition
      • Survivor Loadout 4
        • Primary: FJX Horus (Submachine Gun)
          • JAK Scimitar Conversion Kit
          • Kimura RYL33 Laser Light
          • Paracord Underbarrel Grip
          • Ripper Light Stock
          • Lull-9mm Rear Grip
        • Secondary: TYR (Handgun)
          • JAK Beholder Rifle Conversion Kit
          • Mk. 3 Reflector Optic
          • Ullr’s Fury Trigger Action
          • FJX DIOD-70 Laser
          • FSS Sharkfin 90 Underbarrel
      • Survivor Loadout 5
        • Primary: Longbow (Sniper Rifle)
          • JAK Tyrant 762 Conversion Kit
          • FSS OLE-V Laser
          • Demo 650 Rear Grip
          • DR-6 Underbarrel Handstop
          • JAK Glassless Optic
        • Secondary: WSP Stinger (Handgun)
          • Akimbo WSP Stinger Rear Grip
          • WSP Factory Stock
          • 32 Round Magazine
          • XTEN Sidearm-L400 Laser
          • 9mm AET Rounds Ammunition
      • All Survivor Loadouts
        • Lethal: Claymore
        • Tactical: Scatter Mine
        • Field Upgrades: Munitions Box
        • Vest: Infantry Vest
        • Gloves: Scavenger Gloves
        • Boots: Lightweight Boots
        • Gear: Mag Holster
        • Gear: Data Jacker
  • Private Match
    • Added the following Maps to the available selection.
      • Airborne
      • Arena Shipment
      • Bit-ment
      • Bitvela
      • Breenbergh Hotel (MWII)
      • Celship
      • Crown Raceway (MWII)
      • Das Gross
      • Dome (MWII)
      • Drive Thru
      • Farm 18 (MWII)
      • Get High
      • Ghost Ship
      • Hangover
      • Ink House
      • Mad Cow
      • Mercado Las Almas (MWII)
      • Satan’s Quarry
      • Shipmas
      • Shipment (MWII)
      • Shoot House (MWII)
      • Skidgrow
      • Sporeyard
      • Stay High
      • Sunny Shipment
      • Tetanus
      • Toonoxide

Weapons & Attachments

Assault Rifles

  • STG44
    • Decreased maximum damage from 36 to 33 (-8%).
    • Decreased maximum damage range from 44.5m to 36.8m (-17%).
    • Decreased near-medium damage range from 51.8m to 44.5m (-14%).
    • Decreased medium damage range from 61m to 53.3m (-13%).

Within its maximum damage range, the STG44 is no longer capable of a 3-shot kill.

  • M4 (MWII)
    • Increased near-medium damage from 26 to 29 (+12%).
    • Increased minimum damage from 24 to 25 (+4%).
    • Increased head and neck damage multipliers from 1.1x to 1.15x.
  • Chimera (MWII)
    • Increased minimum damage from 20 to 23 (+15%).
    • Increased maximum damage range from 16m to 25.4m (+59%).
    • Increased near-medium damage range from 31.8m to 41.9m (+32%).
  • Tempus Razorback (MWII)
    • Increased maximum damage from 29 to 30 (+3%).
    • Increased near-medium damage from 26 to 27 (+4%).
    • Increased minimum damage from 20 to 23 (+15%).
    • Increased near-medium damage range from 32.2m to 39.4m (+22%).
  • M13C (MWII)
    • Decreased sprint to fire time from 210ms to 189ms (-10%).
    • Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).
    • Increased maximum damage range from 25.4m to 36.8m (+45%).
    • Increased near-medium damage range from 39.4m to 47m (+19%).
    • Increased medium damage range from 49.8m to 57.4m (+15%).
  • TR-76 Geist (MWII)
    • Decreased aim down sight time from 280ms to 240ms (-14%).
    • Increased maximum damage range from 24.1m to 33m (+37%).
    • Increased near-medium damage range from 36.8m to 44.5m (+21%).
    • Increased medium damage range from 48.3m to 55.9m (+16%).

Battle Rifles

  • Lachmann-762 (MWII)
    • Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).
    • Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).
    • Increased firing aim stability.
  • Cronen Squall (MWII)
    • Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).
    • Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).
    • Increased firing aim stability.
  • FTAC Recon (MWII)
    • Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).
    • Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).
  • TAQ-V (MWII)
    • Decreased aim down sight time from 290ms to 260ms (-10%).
    • Increased firing aim stability.
  • SO-14 (MWII)
    • Increased maximum damage range from 19.3m to 22.3m (+16%).
    • Increased near-medium damage range from 31.8m to 34.9m (+10%).
    • Increased medium damage range from 39.6m to 45.7m (+15%).

Submachine Guns

  • Superi 46
    • Decreased near-medium damage from 27 to 26 (-4%).
    • Decreased maximum damage range from 18.8m to 13.7m (-27%).
    • Decreased near-medium damage range from 30.5m to 22.9m (-25%).
    • Decreased medium damage range from 41.4m to 33m (-20%).
  • Static-HV
    • Decreased maximum damage from 33 to 30 (-9%).
    • Decreased near-medium damage from 30 to 28 (-7%).
    • Decreased medium damage from 28 to 26 (-7%).
    • Removed far-medium damage range.

Within its maximum damage range, the Static-HV is no longer capable of a 4-shot kill without a headshot.

  • ISO 45 (MWII)
    • Increased near-medium damage from 27 to 29 (+7%).
    • Increased minimum damage from 22 to 24 (+9%).
    • Increased maximum damage range from 9.1m to 11.7m (+28%).
    • Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.
  • ISO 9mm (MWII)
    • Increased maximum damage from 24 to 25 (+4%).
    • Increased near-medium damage from 22 to 23 (+5%).
    • Increased medium damage from 20 to 22 (+10%).
    • Increased minimum damage from 17 to 20 (+18%).
  • PDSW 528 (MWII)
    • Increased maximum damage from 30 to 33 (+10%).
    • Increased near-medium damage from 25 to 30 (+20%).
    • Increased medium damage from 24 to 25 (+4%).
    • Increased minimum damage from 20 to 22 (+10%).
    • Decreased near-medium damage range from 20.6m to 12.7m (-40%).
    • Removed far-medium damage range.
    • Increased headshot damage multiplier from 1.2x to 1.3x.

Adjustments to damage ranges are to compensate for the decreased number of shots to kill.

  • Fennec 45 (MWII)
    • Increased maximum damage from 25 to 27 (+8%).
    • Increased near-medium damage from 20 to 26 (+30%).
    • Increased medium damage from 18 to 23 (+28%).
    • Increased minimum damage from 17 to 20 (+18).
    • Decreased maximum damage range from 12.7m to 5.1m (-60%).
    • Decreased near-medium damage range from 17.3m to 12.7m (-26%).
    • Decreased medium damage range from 22.6m to 20.3m (-10%).

Adjustments to damage ranges are to compensate for the decreased number of shots to kill.

  • BAS-P (MWII)
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased neck and upper torso damage multipliers from 1x to 1.1x.
  • Vaznev-9K (MWII)
    • Increased maximum damage from 31 to 33 (+6%).
    • Increased medium damage from 25 to 28 (+12%).
    • Increased far-medium damage from 23 to 24 (+4%).

Light Machine Guns

  • RPK (MWII)
    • JAK Cataclysm Conversion Kit
      • Decreased maximum damage from 140 to 130 (-7%).
      • Decreased near-medium damage from 130 to 120 (-8%).
      • Decreased minimum damage from 120 to 100 (-17%).
      • Decreased maximum damage range from 35.6m to 27.9m (-21%).
      • Decreased near-medium damage range from 50.8m to 40.6m (-20%).
      • Decreased head damage multiplier from 2.1x to 1.5x.
  • 556 Icarus (MWII)
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased maximum damage range from 24.1m to 33m (+37%).
    • Increased near-medium damage range from 40.6m to 45.7m (+13%).
    • Increased neck and upper torso damage multipliers from 1x to 1.1x.
    • Increased leg and foot damage multipliers from 0.9x to 1x.

 

Marksman Rifles

  • EBR-14 (MWII)
    • Increased neck and upper torso damage multipliers from 1.27x to 1.35x.
    • Increased lower torso damage multiplier from 1x to 1.27x.
  • SP-R 208 (MWII)
    • Increased maximum damage range from 13m to 20.3m (+57%).
    • Increased lower torso damage multiplier from 1x to 1.5x.
  • Tempus Torrent (MWII)
    • Increased minimum damage from 37 to 43 (+16%).
    • Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.
  • LM-S (MWII)
    • Increased neck and upper torso damage multipliers from 1.25x to 1.35x.
  • SA-B 50 (MWII)
    • Increased maximum damage range from 10.4m to 17.8m (+71%).

Sniper Rifles

  • Carrack .300 (MWII)
    • Increased maximum damage from 128 to 140 (+9%).
    • Increased near-medium damage from 95 to 128 (+35%).
    • Increased medium damage from 90 to 95 (+6%).
    • Increased minimum damage from 70 to 73 (+4%).
    • Decreased near-medium damage range from 30.7m to 25.4m (-17%).

Handguns

  • Basilisk (MWII)
    • Increased maximum damage range from 8.4m to 11.4m (+36%).
    • Increased near-medium damage range from 22.9m to 30.5m (+33%).

Melee

  • Spear
    • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

Attachments

  • Kimura RYL33 Laser Light
    • Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.
  • JAK Volk Conversion Kit
    • Fixed an issue causing incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.

Field Upgrades

  • Enhanced Vision Goggles
    • Fixed an exploit involving the Juggernaut Killstreak that allowed red enemy outlines to persist through battery depletion.

Zombies

Gameplay

  • Fixed an issue causing Shock Sticks to prevent the Entity encounter from progressing.
  • Fixed a crash that occurred when throwing a Spear at a Hellhound.

Weapons & Attachments

Shotguns

  • Reclaimer 18
    • JAK Devastators Conversion Kit
      • Fixed an issue preventing damage from being dealt to Mercenary enemies.

GLOBAL (WZ, MP, Zombies)

EVENTS

The Haunting Limited-Time Event [Activation Dates: September 18 – October 16]

  • The Walking Dead: Road to Terminus
    • Activation Dates: September 25 – October 2
    • Fear the Living! Earn XP to unlock The Walking Dead rewards. Equip the Daryl Dixon Operator for a boost.
  • Trick ‘r Treat: Candy Hunt
    • Activation Dates: October 2 – October 16
    • Collect candy to unlock rewards. Some will be tricks, some will be treats. Equip the Sam or Sam Unmasked Operator to earn even more candy per match. Fill up the King Size bar for the ultimate treat!
  • Purgatory Island
    • Activation Dates: September 18 – October 16 (Call of Duty: Warzone)
    • Explore the twisted island of Purgatory and complete event challenges for rewards.

PERFORMANCE

  • Addressed several causes of server-side stability and performance degradation.
  • Fixed a crash that occurred while editing Loadouts on a fresh account.

CUSTOMIZATION

  • Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.
  • Added a scrolling animation to the Penny Camo.
  • Removed a duplicate Suited Aegis Calling Card from the selection menu.

Warzone

MAPS

MAP UPDATES

» REBIRTH ISLAND «
  • Hellspawn Variant
    • The hellmouth has opened over Rebirth Island, transforming it into a gore-soaked nightmare. Devilish tentacles, a blood-red ocean, and crimson vegetation now dominate the landscape. Venture into the prison and lighthouse to encounter foul anomalies and ominous shadows. The Factory and Dockyards are filled with unnatural red waters and fleshy growths. Lightning crackles as grotesque sights and eerie threats await around every corner. Enter Hellspawn if you dare.

» VONDEL «

  • Vondel Night Variant
    • Night falls on Vondel, casting shadows over the city and its canals. Battle from the Castle to the Cruise Terminal, navigating the waterways under moonlight. While visibility is good under the city lights, beware of the undead terrors lurking throughout.

MODES

NEW LIMITED-TIME MODES

  • Purgatory
    • There’s lots of fun to be had in Purgatory, a new squad-based LTM taking place on the Rebirth Island Hellspawn map variant featuring a sandbox setting where squads can battle and complete objectives at their own pace.
    • Custom Loadouts are always available, and all Operators receive infinite respawns.
    • The mode supports a variety of interesting mechanics to enjoy during your long stay, including:
      • Insane Powerups: Purgatory features excellent loot including powerful Weapon Blueprints and plentiful Killstreaks. Find and equip super weapons from the Arcade mode and gain enhanced abilities from Mutation.
      • Portals: Peer into the image of a portal to see where it will take you. Step inside to transport there.
      • Flying Shipment: In this strange environment, Shipment flies over the island on a drivable platform, accessible via parachute, helicopter, and by portal.
      • Chill in the Safe Zone: Move into designated Safe Zones to take a break from combat and chill with other Operators. Safe Zones are easily identified by the translucent dome enclosing them. Inside the dome, Operators enter third-person perspective and are unable to deal or receive damage.
      • Torment Level: Eliminating enemies increases your Torment Level. The higher your Torment Level, the more XP you earn per elimination. But the advantage comes at a cost: as your Torment Level increases, so does your presence on the enemy minimap, increasing your visibility to enemy players.
      • Scare Packages: Dropped in various locations throughout the match, Scare Packages include powerful loot and some unexpected side effects. Seek them out and roll the dice…
      • Terriball: You’ll need to be quick on your feet around Terriballs. They spawn around the map and are found in Scare Packages, too. Shoot, melee, or run into a Terriball to send it flying, instantly eliminating any Operator it hits.
    • Squads can achieve a victory condition. Eliminate enemies and commend your peers to progress during your stay in the afterlife.
    • Duration: 4 Weeks
    • Map: Hellspawn
  • Zombie Royale
    • Fall and rise again as the undead in Zombie Royale. Eliminated Operators will become zombies, giving you the chance to seek revenge while taking out any other living Operators you encounter on the way. Zombies gain unique abilities like faster movement speed, stronger melee attacks, advanced vision, a charged jump and more.
    • Duration: 4 Weeks
    • Maps: Hellspawn (Weeks 1 & 2), Vondel Night (Weeks 3 & 4)

GENERAL

  • Warzone Rewards
    • The previously introduced reward system continues with new trackable Challenges and rewards:
      • Combat Expertise: Acquire your Loadout and get hunting. Earn rewards for taking the fight to the enemy and surviving to the end.
      • Cooperation: Assemble your squad, work together to eliminate enemies, and share your Cash.
      • Mobility: Get out and explore the map. Move fast and far to acquire the rewards in this category.
      • Redacted: Sometimes Operators must make do with limited intel. Puzzle out these redacted Challenges to reap the rewards.
    • A reward is given after completing every Challenge. Unlock a new Weapon Camo in each, including “The Fallout” Weapon Camo for completing Combat Expertise, “Whispering Veil” Weapon Camo for completing Cooperation, “Mutant Flux” Weapon Camo for completing Mobility, and “Headed to Hell” Weapon Camo for completing Redacted.
  • Champion’s Quest Reward Refresh
    • Successfully completing Champion’s Quest now unlocks the new “Gamma Storm” weapon camo.

GAMEPLAY

ADJUSTED

» ALL MAPS | ALL MODES «

  • Loot Refresh
    • We’ve made some minor adjustments to loot acquired via ground and Supply Boxes.
  • Upload Intel Contract
    • Upload Intel Contracts will no longer award a Bunker key.

» FORTUNE’S KEEP | RESURGENCE «

  • Daily Challenge
    • The number of kills required to complete the Fortune’s Keep Daily Challenge has been reduced to 2, down from 5.

WEAPONS

NEW WEAPONS

  • Kastov LSW Light Machine Gun
    • With its best-in-class fire rate and Tac Stance accuracy, this LMG was crafted to tear enemies through at short to medium range.
    • Available via Battle Pass Sector 18
  • DTIR 30-06 Battle Rifle
    • Eliminate long-range threats with this slow-firing and hard-hitting battle rifle chambered in .30-06.
    • Available via Battle Pass Sector 6

NEW ATTACHMENTS

MUZZLE «

  • XTEN Binate Suppressor
    • A large-caliber suppressor with an integral laser for tactical, low-profile action.
  • Caster-X1 Compensator
    • A vented compensator designed to offer better muzzle control with higher caliber rounds.

» UNDERBARREL «

  • Bracefire-HC Grip
    • A side-angled foregrip that makes it possible to sprint and fire at the same time.

NEW AFTERMARKET PARTS

  • JAK Salvo (Week 1 Challenges)
    • Compatibility: KATT-AMR Sniper Rifle
    • A sniper modification that fires anti-materiel explosive rockets that deal significant explosive damage.
  • JAK Lance (Week 2 Challenges)
    • Compatibility: MX Guardian Shotgun (MWII)
    • A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity, and precision are vastly improved.
  • JAK Voltstorm (Week 4 Challenges)
    • Compatibility: Stormender Launcher
    • High-voltage electricity is cycled through copper coils and discharged in a lethal bolt capable of hitting multiple targets.

WEAPON ADJUSTMENTS

Assault Rifles

BP50

  • Far-Mid Damage Range increased to 40.64 meters, up from 35.3.
  • JAK Revenger Conversion Kit
    • Near-Mid Damage increased to 22, up from 21.
    • Neck Modifier decreased to 1.1x, down from 1.2x.

Holger 556

  • Max Damage Range increased to 50.8 meters, up from 41.91.

MCW

  • Near-Mid Damage Range increased to 50.8 meters, up from 44.45.
  • Mid Damage Range increased to 60.96 meters, up from 53.34.

MTZ 556

  • Headshot Modifier increased to 1.3x, up from 1.25x.

STG-44

  • Max Damage Range decreased to 27.94 meters, down from 36.83.
  • Near-Mid Damage Range decreased to 36.83 meters, down from 44.45.
  • Lower Torso Modifier decreased to 1.15x, down from 1.3x.
  • Lower Arm and Hand Modifiers decreased to 1.15x, down from 1.3x.

SVA 545

  • Near-Mid Damage Range increased to 50.8 meters, up from 44.95.

M13C (MWII)

  • Decreased sprint to fire time to 189ms, down from 210ms.

M16 (MWII) 

  • JAK Patriot Conversion Kit
    • Max Damage Range increased to 36.83 meters, up from 30.48.
    • Near-Mid Damage Range increased to 43.18 meters, up from 37.33.
    • Mid Damage Range increased to 60.96 meters, up from 53.34.

TR-76 Geist (MWII)

  • Decreased aim down sight time to 240ms

Battle Rifles

Cronen Squall (MWII)

  • Decreased horizontal recoil to 6deg/s, down from 6.9deg/s.
  • Decreased vertical recoil to 47.7deg/s, down from 52deg/s.
  • Increased firing aim stability.

FTAC Recon (MWII)

  • Decreased horizontal recoil to 4.7deg/s, down from 5.8deg/s.
  • Decreased vertical recoil to 53.5deg/s, down from 63.9deg/s.

Lachmann-762 (MWII)

  • Decreased horizontal recoil to 9.6deg/s, down from 10.8deg/s.
  • Decreased vertical recoil to 48.2deg/s, down from 53.6deg/s.
  • Increased firing aim stability.

TAQ-V (MWII)

  • Decreased aim down sight time to 260ms, down from 290ms.
  • Increased firing aim stability.

Submachine Guns

AMR9

  • Max Damage Range increased to 13.97 meters, up from 12.7.
  • Mid Damage Range increased to 24.13 meters, up from 21.59.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

HRM-9

  • Max Damage Range increased to 12.7 meters, up from 10.41.
  • Lower Torso Modifier increased to 1.05x, up from 1x.

RAM-9

  • Max Damage Range increased to 12.19 meters, up from 10.16.
  • Mid Damage Range increased to 20.32 meters, up from 17.27.

Light Machine Guns

RAAL MG (MWII)

  • JAK Protean Conversion Kit
    • Headshot Modifier decreased to 1.67x, down from 3x.
    • Neck Modifier decreased to 1.5x, down from 2x.
    • Upper and Lower Torso Modifiers decreased to 1.5x, down from 2x.
    • Arm Modifier decreased to 1.2x, down from 2x.

Melee

SPEAR

  • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

WARZONE RANKED PLAY

GENERAL

Season 6 of Warzone Ranked Play ends on Thursday, October 17, 2024, at 12 AM PT. A countdown timer will be displayed in the UI to inform all players of the imminent closure. Skill Division Rewards will be granted soon after the Season has come to an end.

UPDATED

» RESURGENCE «

Compete in the next season of Call of Duty: Warzone Ranked Play as Rebirth Island Resurgence returns challenging players to prove their skillset on the way to the Top 250. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions. For a refresher on this Mode, click here.

Ranked Play Resurgence players can earn rewards via Ranking, the completion of Placement Challenges, and Skill Division rewards.

Here are the Season 6 Kills or Assists and Placement rewards:

  • Get 25 Kills or Assists: “WZ Season 6 Competitor” Weapon Sticker
  • Get 250 Kills or Assists: “WZ Ranked Play Season 6” Loading Screen
  • Get 1,000 Kills or Assists: “WZ Season 6 Ranked Veteran” Weapon Camo
  • Place in the Top 15, 25 times: “Team Spirit” Weapon Decal
  • Place in the Top 5, 25 times: “Retired Pro MCW” Weapon Blueprint
  • Place 1st: “Gold Lining” Weapon Charm

The End of Season rewards for Season 6 are awarded based on your highest Skill Division placement, including:

  • Bronze: “WZ Season 6 Bronze” Emblem
  • Silver: “WZ Season 6 Silver” Emblem
  • Gold: “WZ Season 6 Gold” Animated Emblem
  • Gold: “WZ Season 6 Gold” Weapon  Camo
  • Platinum: “WZ Season 6 Platinum” Animated Emblem
  • Platinum: “WZ Season 6 Platinum” Weapon  Camo
  • Diamond: “WZ Season 6 Diamond” Animated Emblem
  • Diamond: “WZ Season 6 Diamond” Weapon  Camo
  • Crimson: “WZ Season 6 Crimson” Animated Emblem
  • Crimson: “WZ Season 6 Crimson” Weapon  Camo
  • Iridescent: “WZ Season 6 Iridescent” Animated Emblem
  • Iridescent: “WZ Season 6 Iridescent” Animated Calling Card
  • Iridescent: “WZ Season 6 Iridescent” Weapon  Camo
  • Top 250: “WZ Season 6 Top 250” Animated Emblem
  • Top 250: “WZ Season 6 Top 250” Animated Calling Card
  • #1 Overall: “Season 6 #1 Overall” Animated Emblem
  • #1 Overall: “Season 6 #1 Overall” Animated Calling Card

Ranked Play competitors can also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division obtained above Gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.

BUG FIXES

    • Fixed a menu performance degradation that occurred when tracking Challenges.
    • Fixed an issue causing parties to disband upon transitioning to Warzone.
    • Fixed an issue causing UI performance issues when players in a party enter a Warzone mode from the frontend.

Once the official patch notes are out, we’ll slot them in the article, alongside a handy table so you can jump to which part you want to read about ASAP.

More Call of Duty Reading:

[Source: Call of Duty (1, 2)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.