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The Division Heartland Officially Cancelled

Announced by Ubisoft way back in 2021, The Division Heartland was supposed to be the franchise’s free-to-play version set for release on PC and consoles. Well, that’s not happening now, as Ubisoft has announced that The Division Heartland is officially cancelled.

This cancellation announcement was part of the company’s quarterly financial report where the studio confirmed that resources for Heartland are now being shifted to upcoming free-to-play multiplayer shooter XDefiant, and Rainbow Six Siege.

As part of Ubisoft’s efforts to streamline its operations and adapt to evolving market trends, there have been further reorganizations within the Global Publishing teams, both at the APAC region, that is now organized into three engagement hubs, and at the central level. Additionally, in line with the increased selectivity of its investments, Ubisoft has decided to stop development on The Division® Heartland and has redeployed resources to bigger opportunities such as XDefiant and Rainbow Six.

The last gameplay update we had for the game was back in April 2023, where we got to see parts of the game’s story elements and of course, gameplay mechanics. Ideally, Ubisoft wanted to tie in Heartland to The Division 2, with cross-game rewards announced.

While Heartland is dead, The Division 2 is still on-going with support. Ubisoft has also confirmed work on The Division 3 is underway, which we’re hoping to hear more about in June’s Ubisoft Forward.

Those looking for another free-to-play game, XDefiant is set for release this May 21 on PS5, Xbox Series X|S and PC. You can check out the preload and launch times for the game, as well as the launch content info to know more about it.

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Alex Co

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Eiyuden Chronicle: Hundred Heroes Update 1.06 Marches Out This May 15

Eiyuden Chronicle: Hundred Heroes update 1.06 (which shows up as version 1.006 on PS5), is now live, and this brings another round of fixes to the game. Read on for what changes Rabbit & Bear Studios have implemented this May 15.

Eiyuden Chronicle: Hundred Heroes Update 1.06 Patch Notes for May 15:

Eiyuden Chronicle Update Version 1.006 on PS5

Update: The studio just released the official changelog and we’ve included them below (translated by Google).

Target platforms
・PC, PS5, PS4

Fixes

  • Story progression bug that occurs when the home town is level 2 or higher
  • “Cooking competition” scoring bug
  • Equipment UI bug
  • Bug that causes the player character to become uncontrollable when falling from the giant gear in Burganthia Castle when playing as Melisa
  • Bug that allows players to go to Nordstar regardless of the progress of the scenario in a loop play
  • Minor translation fixes
  • (PS5 only) A bug that displays the resolution at 1080p even when it is set to 2160p
  •  (PC, PS5 only) Fixed the 2D code for downloading season pass bonuses

[Latest version (2024.5.15 8:00 JST)]
・Steam: 14299351
・Epic: v1.0.5-p17.7
・GOG: v1.0.5-p17.7
・PS5: 1.006.000
・PS4: 1.06

Per the studio, this patch will make its way to Xbox, PC Game Pass and Switch “soon.”


Over on Steam, here’s what’s noted for today as part of Hotfix 1.4:

Issue resolved:

  • Fixed an issue preventing the user to recruit Lam under certain condition.
  • Fixed a bug in the Cook Battle mini-game.
  • Fixed an issue where the enemy encounter rate was affected by the monitor refresh rate.

Alongside this, a patch was released last week on Xbox Series X|S and PC, which the developer said will be released on the “following platforms.” As far as we can tell, the changes mentioned below are not included in the 1.04 and 1.05 patches.

Fixes:

  • When the controlled character is Sei or Melisa, if you switch back to Noah and engage in an event battle with Liu Han, all party members will disappear, which is a bug.
  • When there is only one battle member, inputting the character switching operation on the “Rune Shop / Change Rune” screen causes the game to become uncontrollable.

If there are any other changes mentioned by the developers, we’ll update the article with the info.

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Alex Co

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Starfield Update 1.11.36 for May 15 Lands for Improved Surface Maps and More

As expected, Bethesda has pushed out Starfield update 1.11.36, which is the RPG’s big May update. This brings a host of improvements, new features, and even graphical options for the Xbox version. Check out the complete patch notes and dev explanation of the new stuff below.

Starfield Update 1.11.36 Patch Notes for May 15:

Highlights:

  • Improved surface maps – We’ve heard your feedback, and we’ve made some big improvements to surface maps, so you’ll always know just where to go and no longer “get lost” on the way to your parents’ place (and they weren’t buying that excuse anyway, you should really go visit them).
  • New gameplay options – For those of you who like a bit of an extra challenge or want to make some aspects of the game easier, you can customize your experience with brand new options in the Settings menu. Want to make ground combat harder but ship combat easier? You can do just that!
  • Added Ship Decoration mode to the interior of Ships – now you can decorate your ships just like you can with Outposts!
  • Added Tabs to Container menus to make managing your inventory easier.
  • Added the ability to change Traits and appearance after entering the Unity.
  • Added Dialogue camera toggle in the Settings.
  • Added Display settings for Xbox Series X to prioritize Visuals or Performance, adjust Frame Rate Target, and toggle VSync (Series X).
That’s just the tip of the iceberg. Read on for a full list of fixes and improvements!

XBOX SERIES X DISPLAY SETTINGS

We’ve heard from many that you’d like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We’re now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.
For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it setup this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.
  • Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
  • Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
  • VSync: You can now toggle between VSync off or on. Choosing off will separate the game frames from the monitor’s refresh rate, and may result in screen tearing. Toggling On will synchronize the frame rate to the monitor’s refresh rate avoiding screen tearing but limiting number of frames.
BUG FIXES

GENERAL

  • General Stability and Performance improvements.
  • General improvements for Character fleeing, avoidance and pathfinding.
  • Fixed various issues with object placement.
GAMEPLAY
  • Fixed an issue that could cause a ship’s maximum shield capacity to appear decreased after loading a save with certain assigned crew.
  • Fixed an issue where invisibility could persist on a companion’s weapon after invisibility effect ended.
  • Scanning flora/fauna XP is now also awarded via harvesting/killing.
  • Resolved an issue with unintended harvest items appearing in flora from blended biomes.
  • Addressed an issue that prevented repeated docking with a previously commandeered ship.
  • Fixed an issue with Class C flight behavior after entering targeting mode while boosting.
  • Addressed an issue that could occur when attempting to dock with a ship as it grav jumps away.
  • Fixed a ship scanner issue that could occasionally display incorrect hostility or crew count.
  • Fixed an issue where docked ships would appear to overlap after loading a save while boarding.
  • Stunned Characters should no longer display the option to talk to them.
  • Fixed an issue that could cause apparel to not display as intended on mannequins.
  • Helmets placed on Mannequins should no longer cull the neck and torso section.
  • Addressed an issue that could cause weapons to duplicate when looting and enemy.
  • Addressed a rare issue that could cause characters to not exit dialogue when attacked.
  • Fixed an issue that could cause the dialogue camera to quickly shift focus when exiting conversations.
  • Neon and Ryujin security should be more diligent on arresting the player for criminal behavior.
  • An Autosave should now be created when fast travelling to the player ship if Save on Travel is enabled.
  • Fixed an issue with sandstorm hazards not working as intended under certain conditions.
  • Fixed an issue with weather changing incorrectly when entering a ship.
  • Addressed an issue related to using the Starborn Power ‘Inner Demon’ on certain Robot models.
  • Resolved a few issues related to loading a save after using ‘Phased Time’ power.
  • Fixed an issue with lip-sync while ‘Phased Time’ was active.
  • Fixed a rare issue that could cause legendary Starborn weapons to lose their special effects.
  • Resolved an issue that could prevent storing items in containers aboard the Razorleaf.
  • Addressed an issue that could cause the player to appear as if they were in zero gravity after completing a temple.
  • Fixed an issue with Rifle Certification skill that could prevent faster reloading benefit.
  • Resolved issue with certain weapons not being able to fire immediately after they were aimed.
  • Resolved and issue that could cause melee attacks to occur without animation.
  • Fixed a visual issue with the Laser sight emitted from an enemy Magshear.
  • Resolved a weapon visibility issue that could occur when opening the hand scanner with ‘Toggle Iron Sight’ setting enabled.
  • Fixed a weapon visibility issue that could occur when switching between weapons of different types.
  • Addressed an issue with how the Subtitles from the ECS Constant were displayed.
  • Addressed an issue with gaps appearing on the character when previewing helmets in the Transfer Menu.
  • Resolved and issue that could cause clothing to be seen through the spacesuit after aiming with a scope.
  • Addressed and issue that could cause enemies to receive unintended force when killed.
  • Fixed an issue that could occur when killing a seated character.
  • Loading save should retain camera settings.
  • Addressed an issue that could cause quests to have a much longer cooldown than intended.
  • Resolved an issue where UC ships could still send friendly hails to a member of the Crimson Fleet.
  • Fixed areas of Moara’s ship where player could become stuck.
  • Fixed an issue that could cause the desk inside the Ship Services building in Akila to disappear.
  • Fixed an issue that would prevent random ship encounters from landing on planets in some situations.
  • Fixed an issue with the turn counter on the persuasion minigame when dealing with the Star Parcel Freighter.
  • Ship Service Technicians should now return to their normal location if they had previously wandered away.
  • Players who find their way into Benjamin Bayu’s penthouse should now be able to exit properly.
GRAPHICS
  • Exterior ship lights should now appear as intended in Photomode and during travel sequences.
  • Fixed various shadow issues (flickering and precision).
  • Fixed an issue that could cause the galaxy map to zoom out to an incorrect extent. (PC).
  • Fixed a rare issue that could cause the ocean to not blend smoothly with the shore.
  • Fixed an issue that could cause the screen to be stretched on 16:10 and 32:10 screens with FSR3 in the character editor (PC).
  • Improved the look of depth of field in specific cases.
  • Fixed subtle flickering that could occur on some on highlighted parts in the ship editor.
  • Improved the look of lighting and shadow under trees.
  • Improved wind direction consistency.
  • Fixed an issue causing the glow of stars to be slightly visible through planets.
  • Fixed a few visual artifacts with some VFX.
  • Improved the look of rain ripples on water.
  • Fixed an issue that could cause missing fog to occur while landing in Neon.
  • Improved flickering artifacts sometimes present with upscaling techniques DLSS, FSR, XeSS (PC).
  • Fixed a few flickering and ghosting issues for FSR3 (PC).
  • Fixed an issue that could cause the game UI to disappear after changing the Borderless Full Screen option when using FSR3 (PC).
  • Fixed an issue that could occasionally cause artifacts during camera transitions.
  • Fixed a rare issue that could cause missing object highlights in the hand scanner.
  • Fixed a rare issue that could cause visible rain effects inside a spaceship.
  • Fixed an issue that could cause water to turn white in New Atlantis when using a particle beam.
  • Adjusting a setting option that read as “Off” to now read as “Low Quality” for motion blur.
  • Adjusted the default value for Ship Third Person FOV.
  • Fixed an issue that could cause weapons on racks or in containers to disappear or change upon re-entering the player’s ship.
OUTPOSTS
  • Fixed an issue that could cause robots to appear unassigned after deleting the Outpost Crew Station.
  • Addressed an issue with Cargo Link parts not updating orientation after moving a structure at an Outpost.
  • Removed red outline that could sometimes remain on objects after they were repaired at an outpost.
  • Fixed an issue where changing greenhouse flora types in Outposts could disconnect the water input.
  • Resolved an issue with environmental hazards persisting inside outpost structures built in hazard areas.
  • Fixed an issue where greenhouse plants sometimes didn’t move correctly when the greenhouse was relocated.
  • Fixed issues where stairs could sometimes be deleted when deleting objects placed on them at an outpost.
  • Addressed an issue that allowed the player to reach unintended locations by stacking furniture in Outposts.
  • Resolved an issue with storage container auto foundations appearing where stackable containers already exist in Outposts.
  • Fixed an issue with Outpost wires not moving correctly when a wired structure was moved.
  • Addressed an issue that could cause habitat modules to float when supporting structures were removed.
  • Fixed an issue that could unintentionally affect the ambient audio of Outpost items.
  • Fixed an issue with inner-system cargo ships not unloading resources to capacity.
QUESTS
  • Back to the Grind: Fixed an issue that could cause the camera to unintentionally return to first person when exiting the interview seat with Imogene.
  • Breaking the Bank: Fixed an issue where unselected Dialogue options would incorrectly gray out when talking to Chief Purser Murata.
  • Breach of Contract: Resolved the issue where Dr. Keala may not have been present at the intended location.
  • Crew Encounter: Resolved an issue that could cause Betty Howser to not appear in Jake’s bar to be hired.
  • Echoes of the Past: Fixed a rare issue that could cause Delgado to get stuck while traversing the canyon.
  • High Price to Pay: Fixed an issue where progression could halt if a United Colonies character was hit during the escape.
  • Hostile Intelligence: Resolved the issue that could cause the Steam Tunnels to become inaccessible if the mission area was left for a long time.
  • Into the Unknown: Addressed an issue that could cause Vladimir to no longer give the Player Temple locations.
  • Into the Unknown: Fixed a rare issue where the temple location would not populate when receiving the “Go to” objective.
  • Legacy’s End: Fixed an issue that could cause Huan Daiyu to not be positioned as intended at the end of the mission.
  • Legacy’s End: Fixed in issue that could cause the Crimson Fleet Prisoners to have incorrect idle lines while standing in the Brig of the Vigilance.
  • Legacy’s End: Resolved an issue with returning to the Key if a freed prisoner was killed.
  • Loose Ends: Addressed an issue that could cause the scene between Neshar and Neon Security to not occur as intended.
  • No Sudden Moves: Fixed a rare issue that could cause Petrov to get stuck walking to the artifact.
  • One Small Step: Addressed an issue that could cause Vasco to appear stuck in the floor of a commandeered Crimson Fleet ship.
  • One Small Step: Miners should no longer fire on the player in the Vectera mines.
  • One Small Step: Resolved an issue that could prevent fast travel to the ship from the world boundary.
  • Rook Meets King: Addressed an issue that could cause idle animations to play on a corpse.
  • Sabotage: Fixed an issue that could cause manipulated characters to move in an unintended way.
  • Start-up Stopped: Addressed an issue that sometimes caused the quest not to initiate.
  • The Best There Is: Fixed an issue that could cause player to incorrectly receive an unintended objective.
  • The Devils You Know: Improved where characters were looking in some scenes.
  • The Mantis: Fixed a rare issue that could cause the Razorleaf to disappear.
  • The Old Neighborhood: Addressed an issue that could occur when using area of effect attacks in Moara’s ship.
  • War Relics: Addressed an issue that could cause Unit 99 to appear stuck.
  • Left Behind: NPCs will no longer talk about being attacked by wildlife on lifeless planets.
  • Legacy’s End: Resolved an issue that could cause NPCs to be culled depending on where the player is located.
  • Grunt Work: The Terrormorph should no longer get stuck if lured into the room Hadrian is hiding in.

Aside from today’s patch, Bethesda has promised more support for Starfield! Outside of the DLC, expect a land vehicle, mod support and more to be released in the coming months.

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Assassin’s Creed Shadows Release Date Nailed for Nov 15, Different Editions, Trailer and Screenshots Revealed

As expected from Ubisoft’s own leak, the Assassin’s Creed Shadows release date is indeed November 15, 2024, and it’s only coming to current-gen platforms (PS5, Xbox Series X|S) and PC.

Those who subscribe to Ubisoft+ or buy the Ultimate Edition will get a three-day head start, as AC Shadows will be available to play on November 12.

Check out the premiere trailer, screenshots and what the different editions will contain.

Assassin’s Creed Shadows Game Description:

Led by Ubisoft Québec (Assassin’s Creed Odyssey), Assassin’s Creed Shadows will immerse players in 16th century Japan. The country is heading towards a brutal path to unification, where unrest grows as new coalitions appear and corruptive foreign influences infiltrate the land.

Players will experience the intertwined stories of Naoe, an adept shinobi Assassin from the Iga Province, and Yasuke, the powerful samurai of historical legend. Discover their personal stories, meet pivotal historical figures, and shape the duo’s common destiny as they usher in a new era for Japan.

As Naoe and Yasuke, players can master two complementary playstyles, with each character featuring their own progression paths, skills, weapon options, and stats. Whether they embrace Naoe’s stealth skills or Yasuke’s combat prowess, players will have plenty of ways to approach objectives. With Naoe, they will experience refined infiltration mechanics using light, noise, shadows, and changing surroundings to avoid detection from enemies. With Yasuke, they will be able to take on larger groups of enemies with brutal precision.

The game will let players explore a vast open world with a variety of landscapes evolving through weather and seasons. From spectacular castle towns and bustling ports to peaceful shrines and pastoral landscapes, feudal Japan comes to life with unprecedented dynamism built from the ground up with the latest version of Anvil engine and the power of new-gen consoles.

In this troubled period, information is key and will be at the heart of the renewed exploration mechanics. Players will build their own spies’ network to unveil new areas and hunt down targets. Allies with highly specialized skills and abilities can also be recruited to help during missions. The creation of their own customizable hideout will enable players to enhance their network and train their new crew. From base building and layout to decorations and accessories, they will be able to craft a unique place to call home.

Screenshots:

Assassin’s Creed Shadows Different Editions:

The standard edition of the game will be priced at $69.00 on consoles and PC. Those who pre-order the game will get an additional unspecified quest.

  • The Gold Edition will include the base game, the Season Pass (including a bonus quest with additional unlockable content as well as two upcoming expansions) and 3 days early access to the game.
  • The Ultimate Edition will include the base game, the Season Pass, the Ultimate Pack and 3 days early access to the game. The Ultimate Pack will contain the Sekiryu Character Pack (Naoe and Yasuke outfit and weapon, trinket and mount), the Sekiryu Hideout Pack, 5 Skill points and a Red and black photo mode filter.
  • The Collector’s Edition will include the base game, the Season Pass, the Ultimate Pack, physical content and 3 days early access to the game. The physical content will be a Steelbook, the World map, Naoe & Yasuke Figurine, life-size Naoe’s Katana Tsuba, a Wall Creed Scroll, an 84 pages collector’s artbook and 2 sumi-e lithographs.

While the cinematic trailer is cool and all, the actual gameplay reveal is set for June, which we’re assuming will be part of the Ubisoft Forward event set for June 10.

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Alex Co

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Braid: Anniversary Edition Day One Update Version 1.04 Brings Short List of Fixes

Thekla Inc’s Braid: Anniversary Edition is now available on consoles and PC, and along with it, the studio has also released the day one update version 1.04! This is a minor title update, so don’t expect anything much outside of fixes.

Braid: Anniversary Edition Day One Update Version 1.04 Patch Notes:

  • Fixed full-game speed runs!
  • Fixed a few minor bugs reported by our community.

For those unfamiliar with Braid: Anniversary Edition, this is a new version of the classic featuring fully repainted artwork, a new world of puzzles and more.

Braid: Anniversary Edition Features:

MANIPULATE TIME TO MOVE FORWARD
Rewind, pause and use the strange properties of time in each world to run and jump through beautifully painted environments. Avoid hazards, unlock doors and collect jigsaw puzzle pieces to assemble. If you get hung up on a particular puzzle, feel free to move on and return later.

A FRESH COAT OF PAINT
This is the game you remember, with all the original challenges and the same haunting, evocative score — but repainted pixel by pixel so that each carefully rendered world comes to life in high resolution. New visual details, animated brushstroke effects and revamped sounds add to the immersive experience.

GO (DEEP) BEHIND THE SCENES
Explore the most extensive developer commentary ever put into a game, with over 15 hours of recorded insight and conversation from developer Jonathan Blow, artist David Hellman and more members of the “Braid” creative team. Navigate it by visiting a new in-game world, which also contains new puzzles and redesigns of classic puzzles.

That’s about it. If there are any other changes/fixes, we’ll update the article to reflect it.

[Source: Steam]

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Alex Co

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Hi-Fi Rush Update 1.002 Strums Out for Final Patch This May 15

Following the news that Microsoft has shuttered Bethesda studio Tango Gameworks, the devs have today released Hi-Fi Rush update 1.002, and this is the final patch the game is getting.

Hi-Fi Rush Update 1.002 Patch Notes or a.k.a. Hi-Fi Rush’s Final Patch Changelog:

PLAYSTATION 5 AND PC
  • (Track 01) After reducing QA-1MIL to zero health, a collision issue would occur where players would fall out of the geometry. Chai will now properly fall to the ground, instead of into the abyss.
  • (Track 01) Fixed an issue during the latter half of the 2D area whereby the camera would not follow Chai when the elevating lift falls.
  • (Track 02) Corrected a defect whereby if you touched Rekka during her electric charge, your final Rank would not correlate with the Chorus score.
  • Some issues would occur when trying to use Macaron’s Gravity Well while Rhythm Parrying an enemy. Well, this is now fixed!
  • (Track 03) Cutscenes previously would not play correctly if a Health Tank was consumed during the fight with the HG-0G. Feel free to block a few more hits with your face because this bug is fixed!
  • Fixed various text issues.
PLAYSTATION 5
  • (Track 01) During the “Dodge Attack” tutorial, there was a discrepancy between what Smidge said and the text. The text will <NOW DISPLAY CORRECTLY>.
ALL PLATFORMS
  • (Track 01) We also QA’d some other issues during the QA-1MIL fight, particularly around transitions between phases.
  • Fixed even more text bugs! They just don’t stop!
  • Drink prices adjusted in Vandelay vending machines to reflect local currency conversion.

Over on Twitter, the official Hi-Fi Rush confirmed that this is the final update the game is getting.

With Tango Gameworks’ closure, don’t expect any other patches for the game from Bethesda unless Microsoft or another dev takes on the duties for it. Here’s to hoping no more fine-tuning or bug fixes are needed.

More MP1st Reading:

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Alex Co

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NBA 2K24 Update 1.014 Shoots Out This May 15 (Update)

Visual Concepts has released NBA 2K24 update 1.014 today and this is for the PS5 and Xbox Series X/S versions of the game. A similar update was released for last-gen consoles yesterday. Read on for the May 15 patch notes for NBA 2K24 below.

NBA 2K24 Update 1.014 Patch Notes for May 15:

Update: Visual Concepts has released the patch notes for today’s title update via the game’s Discord:

“Today’s NBA 2K24 patch update for PS5 & Xbox Series X|S addresses an issue that prevented some NBA games from beginning or completing successfully.”


Visual Concepts has not posted the official patch notes for this update yet, but Season 7 of the game is coming soon. More information about Season 7 will be coming later this week Read the official Twitter/X post posted down below.

When the Season 7 info drops, we will be sure to update this post this post as soon as we can. There should be a lot of new content dropping as well as other improvements to the game. Stay tuned for more info about NBA 2K24 in the near future.

Related Reading:

Source: NBA 2K Twitter/X page

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Dragon’s Dogma 2 Update 1.110 Rolled Out for Endgame Quests Fixes

Capcom has pushed out Dragon’s Dogma 2 update 1.110 today on all platforms, and this is a small download that aims to fix quests. Read up on what’s new in the patch notes below for DD2’s latest update released this May 14 (May 15 for those outside the US).

Dragon’s Dogma 2 Update 1.110 Patch Notes:

Size: 526MB (PC)

[PlayStation®5 / Xbox Series X|S / Steam]

  • Fixed issues that prevented progression in some quests.
  • Miscellaneous bug fixes.

Update: Added more changes noticed by the community.

So far, the only thing Capcom has said about this patch is the following:

  • This title update includes fixes to end-game quests issues.

Over on the game’s subreddit, some players have noted the following (unverified):

  • New save options in unmoored world, day five and awakening. Could be more (via askolnikov-)
  • Giving gifts to people seems to have been fixed. (Ulrika being one of those, so Capcom could have fixed a bug stopping gift giving to certain NPCs as well) (via CidTheOutlaw)
  • Multiple players have stated that the game runs much smoother now on PS5, Xbox Series X|S.

That’s about it. If Capcom releases a more detailed changelog, we’ll update the article to reflect it. If anything surfaces from the community, we’ll include it in the article as well.

In other Dragon’s Dogma 2 news, the game has now hit 2.6 million units sold, which makes it another sales hit for Capcom.

More DD2 Reading:

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Dead by Daylight Eight Anniversary: Year 9 Roadmap, Dungeons & Dragons and Castlevania Collabs, and More Revealed

Behaviour Interactive’s asymmetrical multiplayer horror game Dead by Daylight is now entering its eight year, which is a lifetime in video game land. Thankfully, it seems there’s a ton more stuff incoming to the game. Players were given a sneak peek of what’s to come in the Dead  Daylight eight anniversary broadcast and even the status of upcoming projects.

There’s a lot to dig in which includes a look at the Dead by Daylight Year 9 roadmap, a gameplay first look at The Casting of Frank Stone single-player game and more.

Dead by Daylight x Dungeons & Dragons

A new tale is about to begin! Dead by Daylight: Dungeons & Dragons was announced as the game’s next major Chapter. Iconic D&D villain Vecna, known in Dead by Daylight as The Lich will impose his deadly will as the new Killer, while a Bard, Aestri Yazar is the new Survivor. The thrilling new Map, Forgotten Ruins takes players to a mysterious dungeon chock-full of easter eggs for fans.

D&D staples such as getting loot, magical items, and rolling dice will also be woven into the gameplay letting players channel their inner adventurer.

Castlevania’s Gothic Horror Comes to The Fog

The final surprise of the show featured a trailer for the upcoming Castlevania Chapter. Players were treated to a small glimpse of what they can expect when the long-running gaming franchise swoops in to sink its teeth into Dead by Daylight later this year.

Dead by Daylight Year 9 Roadmap:

  • Rubber-banding issue.
    • It’s a known issue.
    • Tentative fix being tested on the PTB
    • If the test is successful, it will be deployed to live.
  • 6 new chapters currently in the works.
  • Tackling AFK bots
    • Security isn’t talked about publicly but its constantly being worked on.
    • Phase 1 was introduced last year and had promising results.
    • Phase 2 will be deployed in the coming year.
  • Events improvements
    • All events will now have a separate queue.
    • More modifiers.

Gameplay Improvements

  • New challenge system.
    • Challenges completed passively.
    • Daily, Weekly and Event Challenges.
  • New inbox system to reduce popups for announcements (news, patch notes, login rewards, etc).
  • Finisher mori system
    • Added as basekit mechanic.
    • Can only be used on the last remaining survivor.
    • Mori offerings changed to give bonus bloodpoints.

New 2v8 Mode Announced

The 2V8 Game Mode was announced for Dead by Daylight offering a brand-new gameplay experience that promises to shake up The Entity’s Realm. The widely requested mode will see 2 Killers face off against 8 Survivors on a much larger Map

2v8 mode gameplay
byu/Hour-Organization905 indeadbydaylight

Cross-Progression

  • It’s happening, later this summer.
    • You need to own the base game on any platform (except mobile).
    • You will need a BHVR account.
    • There will be exceptions to what can be shared between platforms.
    • More details soon™.

Before the Masquerade Event

  • Week 1 (May 14 – 20 )
    • Boosted Maps: Coal Tower, Gas Heaven, Mount Ormond and Father Campbell’s Chapel.
    • Blood Feast (3x bloodpoints)
    • Daily Login Rewards
    • Store Sales
    • Login Reward “Slouchy Blouse” (Torso – Meg) and “Winter’s Respite” (Body – Huntress).
  • Week 2 (May 21 – 27)
    • Boosted maps: Temple, Sanctum of Wrath, Dead Dawg Saloon, Eyrie.
    • Fragment Feast (3x rift fragments).
    • Daily Login Rewards.
    • New Store Sales.
    • Login Reward “Flowing Flowers” (Legs – Meg) “Savage Battle Axe” (Weapon – Huntress).
  • Week 3 (May 28 – Jun 3)
    • Boosted maps: Suffocation Pit, The Shattered Square, Garden of Joy, Greenville Square.
    • 3x boosted XP.
    • Daily Login Rewards.
    • New Store Sales.
    • Login Reward “Platinum Braids” (Head – Meg) and “Wretched Bear Skill” (Head – Huntress).
  • Week 4 (June 4 – Jun 13)
    • Double XP
    • Bloodhunt (2x bloodpoints)
    • Giveaways on some of the older Anniversary Charms.

Twisted Masquerade – June 13th at 11am

New Game Announced and Out Today!

There’s also a new game announced titled “What the Fog” that’s out now!

What the Fog is a brand-new 2-person co-op roguelite game from the world of Dead by Daylight called What the Fog was announced and released during the livestream. Players take on the role of Dwight, Claudette, or Feng Min and work together to survive a hostile world as they run, jump, and shoot their way through an army of deadly monsters and bosses.

The game is available now and the first 2 million copies can be obtained for FREE by signing in to or creating a Behaviour Account and following the steps shown on the site. What the Fog can also be purchased on Steam for $4.99 USD.

The first gameplay trailer for The Casting of Frank Stone, a single-player game set in the Dead by Daylight universe and being worked on by Supermassive Games, was also revealed too.

Finally, there was also a new game revealed during the broadcast. It’s currently titled Project T. Read on for the info from the press release.

Still in its early stages of development, the unnamed session-based PvE action-horror shooter now codenamed Project T, is opening its doors to the community to involve them in its creation. Players will be able to join the Insider Program to receive exclusive news, and the chance to participate in playtests and share their ideas and feedback on the game.

There’s a ton of content incoming to Dead by Daylight, and you can count on MP1st to cover what’s next.

[Thanks, DecutorR!]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant Preload Date & Time, Road to Launch Revealed; Matchmaking Explained

It’s almost upon us! Ubisoft’s arcade free-to-play shooter XDefiant is launching in just a few days on May 21. For those curious, yes, you will be able to preload the game client ahead of the start date, and we have that alongside an explanation of how matchmaking works in the game.

XDefiant Preload and Launch Date & Time:

Image

Preload start time (all platforms):

  • US, Canada: May 16 at 1 pm ET/10 am PT
  • Asia and Oceania: May 17 at 3 am AET/1 am HKT
  • Europe: May 16 at 7 pm CEST

Launch start time (all platforms)

  • US, Canada: May 21 at 1 pm ET/10 am PT
  • Asia and Oceania: May 22 at 3 am AET/1 am HKT
  • Europe: May 21 at 7 pm CEST

Alongside the preload and launch times, Ubisoft also has a road to launch! Expect a look at the Battle Pass, matches and more to be revealed before the game launches.

5/16- Launch trailer and Pre-load starts
5/17- XDebrief Preseason Episode
5/20- Battle Pass Trailer drops
5/21- Tips & Tricks
5/21- All-Star Series Finals
5/21- Preseason LIVE

Now, for those who didn’t know, XDefiant won’t feature SBMM (skill-based matchmaking), though there is, of course, still a matchmaking algorithm in place. The devs explained this in detail and what factors are prioritized.

Matchmaking Factors

Each playlist will prioritize different factors when finding you a match. These factors are sorted based on the intended gameplay experience for the individual playlist.  In short:

Casual Play matchmaking puts a priority on fast connection times. It will try to match latency and regions where possible.

Ranked Play matchmaking prioritizes quality matches; it will wait longer for appropriate players. It is segmented by Rank levels and will only matchmake players within Rank range. It also employs latency and region preferences where possible.  Ranked play will be added in a future season, so make sure to keep your skills sharp in Casual Play until then.

The complete list is below (in descending order of priority):

For Casual Play

  1. Latency
  • Prefers similar pings.
  1. Avoided Players
  • Restricts matchmaking between any players currently avoiding one another through muting.
  1. Party Size
  • Prefers to match parties against parties of similar size.
  1. Region
  • Prefers players from the same region/language.
  1. Input Device
  • Prefers players using the same input method.
  1. Platform
  • Prefers players using the same platform. (PC, Xbox, PS)

For Ranked Play

  1. Rank Points (RP)
  • Only matches within acceptable Rank range.
  1. Latency
  • Prefers similar pings.
  1. Party Size
  • Prefers to match squads against squads of similar size.
  1. Region
  • Prefers players from the same region/language.
  1. Input Device
  • Prefers players using the same input method.
  1. Platform
  • Prefers players using the same platform. (PC, Xbox, PS)

Additional Info

Team Balancing
Once a lobby is populated, Teams are balanced based on players’ Skill Rating. The casual lobby does not use skill to determine who gets into the game, but once everyone shows up it balances the teams for a fun match.

Input Device Lock
Some playlists will enforce Input Device Locking. (Such as Ranked) When players start matchmaking, the input device they are using becomes “locked-in” and cannot be switched without leaving the lobby. This is to prevent players from intentionally joining with the wrong input device to trick the matchmaker.

Lobby Persistence
In Casual playlists, the default behavior of lobbies is to persist between matches. This means subsequent games will often include the same players from the previous match. Teams, however, are shuffled each match.

For a look at the launch content available on May 21, head on over here. Stay tuned for more XDefiant coverage here on MP1st, as we have an interview with the devs going up soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Epic Games Faces $1.2 Million Fine Over “Unfair Practices,” Plans to Fight Back

Fortnite’s parent company is in hot water overseas after the Netherlands Authority for Consumers and Markets (ACM) imposed a fine of €1.125 million on Epic Games for what they consider to be “unfair commercial practices aimed at children.” The fine, which is made up of two separate charges, claims that children’s vulnerabilities were exploited through language in Fortnite’s item shop.

The case, which is publicly viewable on ACM’s website, claims that an investigation into Fortnite uncovered aggressive language that ACM believes exhorted children into making purchases. This language included phrases such as “Get it now” and “Buy now,” which are apparently pushy enough for a fine of 562,500 euros.

The second fine, which also amounts to 562,500 euros, was imposed for allegedly “false” timers in the item shop. According to ACM, these timers created a sense of urgency by counting down next to certain items in the shop, even though they noticed several items still available after their timers had hit zero.

Both of these practices play into what ACM refers to as violations of the “requirements of professional diligence.” Essentially, they believe that Epic’s store practices are predatory and do not properly exercise caution in advertising to children. While Epic has promised to make several changes to comply with ACM’s guidelines, they’re still intent on charging them over $1.2 million USD.

Epic has responded to the claims in a statement to GamesIndustry.biz:

“The findings in the ACM’s decision contain significant factual errors about how Fortnite and the Item Shop operate. The ACM is mandating changes that would result in a poor experience for players. We will appeal this decision.

While our appeal is pending, players in the Netherlands that are under the age of 18 will not be able to see or purchase items that are in the shop for less than 48 hours, beginning May 24, 2024.”

As per usual, Epic is looking to take the law to its extreme and push back against claims made in opposition to them. Epic’s had a long, storied history in legal battles and there’s a chance that this will add another chapter to that book. They’ve definitely got the money for it after Disney’s recent $1.5 billion investment, so the ball seems to be in ACM’s court now.

We’ll be sure to update readers as soon as the situation progresses.

[Source: Netherlands Authority for Consumers and Markets]

Jack Breitenbach

Game the night away!

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Overwatch 2 Update 3.77 Brings Porsche Crossover and More This May 14

Overwatch 2 update 3.77 (which will show up as patch version 1.000.041 on PS5), is now live, and this brings the Porsche crossover content alongside Competitive Play changes.

Overwatch 2 Update 3.77 Patch Notes for May 14:

OW2 Update Version 1.000.041 on PS5

OVERWATCH 2 X PORSCHE

Overwatch 2 and Porsche team up for an electric collaboration to showcase the shared essence of these two high-performance brands in an all-new event. Experience the fusion with Legendary Porsche D.Va and Porsche Pharah skins available now in the Premium Shop, plus earn other free high-voltage Porsche-themed cosmetics through event challenges now through June 3.

COMPETITIVE PLAY UPDATES

Demotion Protection Modifier

  • The Demotion Protection modifier has been moved from below the Rank Progress bar into the bar itself to improve visibility when a player is in a Demotion Protection state.
  • When Demotion Protection occurs, you will not be told when your progress is below that skill division’s range. If you lose your Demotion match, the Skill Rank adjustment will show only the adjustment from that match, instead of the net total of that match and the adjustment of the previous match.

New – Pressure Competitive Modifier

  • This rank modifier appears for players who are at the far ends of the overall skill distribution.
  • For players who are very high ranked (like Champion), this modifier will show when you don’t earn as much progress from winning a match or drop more progress for losing a match.
  • For players who are very low ranked (like low Bronze), this modifier will show when you earn more progress for winning a match or drop less progress for losing a match.

Developer comments: This new modifier was added to show how our highest and lowest-skill players are being pushed toward a more average Rank. Competitive Play already calculates this Modifier to your Skill Rank adjustment, but it wasn’t visible until now. Very high or very low-ranked players will see this Modifier after every match while they continue to maintain a Rank at the outer limits of the ranked spectrum. Climbing to the highest skill tiers like Grand Masters or Champions is not intended to be easy, and overcoming Pressure to reach the top is no longer a hidden challenge that players must face.

Grouping Restrictions

The Skill Tier legend was updated to show the changes to grouping restrictions that were applied in a previous update. The grouping restriction changes we applied are the following:

  • Grand Master can now group within 3 divisions to be considered a narrow group.
  • Champion can now group within 1 division to be considered a narrow group.

Developer comment: While the Season 10 changes to grouping up with friends have contributed to a large improvement in match quality for most players, we’re still looking to reduce queue times for players and groups, especially for higher ranks.

MATCHMAKING UPDATES

  • When a player is currently on a loss streak, the matchmaker will try to avoid putting the player on a team that is statistically calculated to have a lower chance of winning.

Developer comments: Loss streaks never feel good. Before each match, we make a prediction about which team will win the game, based on the information we have about the players on both teams. This is how modifiers such as Consolation, Reversal, Uphill Battle, and Expected give or take additional Rank Progress after each Competitive Play match. Since most matches will have a team that has a slightly higher chance of winning, placing a player on the team with the higher chance who is currently on a losing streak is aimed at helping them have a fair chance of breaking that streak. While this won’t guarantee they’ll win, it does provide a helping advantage.

HERO UPDATES

GENERAL

  • Armor health has been reverted to provide a flat damage reduction of 5 per projectile, up to a maximum of 50% damage reduction.
  • Out-of-combat health regeneration changed from 20 health per second to 10 health per second + 5% of maximum health.

Developer comment: Armor is being reverted to its original functionality to better resistance rapid fire damage and shotgun-type weapons. Out-of-combat health regeneration has been a positive but subtle addition to the game, but had a much smaller impact for tank heroes due to their massive health pools, so we’re adjusting it to heal for a percentage of maximum health.

TANKS

Role Passive

  • Tanks now have 25% damage reduction against critical headshot damage.
  • Knockback resistance increased from 30% to 50%

Developer Comment: Although armor health will now be more effective in some of the more difficult matchups, it will also be losing potency against the typically slower, higher damage instances. To help reduce the feeling of tanks being taken out too quickly by high bursts of damage, the role-wide passive now provides improved defense against critical headshot damage.

Junker Queen

Commanding Shout

  • Can now be activated while using other abilities.
  • Cooldown reduced from 14 to 12 seconds.

Developer Comment: Junker Queen being able to activate Commanding Shout while swinging her axe or during her Ultimate ability will make it more responsive for when an additional burst of health or movement speed is needed.

Sigma

Gravitic Flux

  • No longer requires line of sight to the center of the effect.

Developer Comment: Similar to how Graviton Surge functions, Gravitic Flux no longer needs line of sight to affect enemy targets in its area. There are a fair amount of counterplay options to deal with this ultimate so we’re making it more reliable to grab enemy targets within its area of effect.

Wrecking Ball

Grappling Claw

  • Impact damage increased from 50 to 60.

Piledriver

  • Movement lockout duration for enemies increased from 0.5 to 0.75 seconds.

Minefield

  • Damage increased from 130 to 165.
  • Explosion knockback increased from 5 to 10.

Developer Comment: Wrecking Ball has been performing much better after his recent update and these tuning changes will help his abilities feel more impactful.

Zarya

Graviton Surge

  • Radius increased from 6 to 7 meters.
  • Duration increased from 3.5 to 4 seconds

Developer Comment: We have been increasing the value of some tank ultimate abilities to account for the increased health pools and it helps to make the decision of when to counter-swap more of an interesting tradeoff. Graviton Surge was still very useful to set up combos with other ultimate abilities but we want to makes sure it’s powerful enough on its own.

DAMAGE

Junkrat

Frag Launcher

  • Impact damage increased from 40 to 45 (Total damage increased from 120 to 125).

Developer Comment: Junkrat’s weapon has great damage output but is unreliable outside of close range due to its slow projectile speed, which is an intended drawback to its high output. The Season 9 health changes affected Junkrat more than most other heroes since it now requires one more shot to secure an elimination. We’re increasing the damage on direct impacts to return to 2 direct hits for an elimination, without making his combo with Concussion Mine as deadly as before since that one is much easier to execute.

Echo

Duplicate

  • Ultimate gain multiplier while transformed increased from 4 to 4.5.

Developer Comment: While the main benefit of Duplicate is a second health pool and the utility of another hero’s abilities, it was often too difficult to charge an ultimate in the Duplicate time limit so we’re increasing the bonus multiplier slightly.

Hanzo

Dragonstrike

  • Speed increased from 12 to 15 meters per second.

Developer Comment: The Dragonstrike ultimate hasn’t been very effective outside of being used in a combo with other abilities that restrict enemy movement, so we’re increasing its speed to help position it as less of a zoning tool and more likely to deal some damage.

SUPPORT

Brigitte

Rally

  • Now resets Shield Bash cooldown upon activation.

Developer Comment: Resetting the Shield Bash cooldown on ultimate activation was too much potential burst damage for Brigitte when the average maximum health of everyone was lower, but it’s much more reasonable now that it won’t be as lethal.

BUG FIXES

GENERAL

  • Fixed a bug with Mirrorwatch not generating stats in Game Reports.
  • Fixed a bug with Competitive Progress not incrementing correctly.

MAPS

  • General bug fixes and improvements were performed on multiple maps.

Eichenwalde

  • Fixed an area that could cause players to temporarily become stuck.

Samoa

  • Fixed a spot on the map that players could become temporarily stuck in .

Shambali

  • Fixed a location where players could become stuck for a period of time.

HEROES

Mercy

  • Vengeance Skin – Fixed a bug with the feathers on the skin not being properly aligned.

Venture

  • Fixed a bug with Tectonic Shock that counted turrets and other non-player targets as valid for the Excavation Annihilation challenge.
  • Fixed an issue that could occur with Burrow where Venture could remain burrowed above the ground.

Once a new patch for Overwatch 2 is released by Blizzard, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 7.3.6.5 Patch Notes Listed for May 14

As part of today’s maintenance, Bungie has pushed out Destiny 2 update version 7.3.6.5. Expect another host of adjustments on the game’s activities, various gameplay items and more. Read on for the complete patch notes.

Destiny 2 Update 7.3.6.5 Patch Notes:

ACTIVITIES

CRUCIBLE

  • Fixed an issue where Heavy ammo sharing was enabled on Clash 3v3 Quickplay and Map Pack playlists.
  • Fixed an issue where players could get into an unintended location on Eventide Labs.

ONSLAUGHT

  • Fixed an issue where killing the boss too quickly could prevent further Onslaught progress on Vostok and Mothyards.
  • Fixed an issue where the Boss Portal could fail to spawn at Wave 20 on Midtown.
  • Fixed an issue where some Pyramid ship boss room switches would occasionally not activate.

GAMEPLAY AND INVESTMENT

ARMOR

  • Fixed an issue where the critical health damage bonus for Mechaneer’s Tricksleeves was doing more damage than intended.

MODS

  • Fixed an issue where equipping Scavenger mods would allow Xenophage and Grand Overture to receive more ammo than intended from Heavy ammo bricks.

BOUNTIES AND PURSUITS

  • Fixed an issue where the Multimach CCX Submachine Gun and Tusk of the Boar Grenade Launcher did not count as Iron Banner weapons towards challenges and Triumphs.
  • Fixed an issue where some BRAVE weapons were not progressing the BRAVE Weaponsmaster Triumph.

Don’t forget, we also run the weekly reset for the game every Tuesday as well. Stay tuned for this Friday’s Xur and Osiris articles from us, too.

[Source: Bungie]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Concord Release Date Still Set for 2024, Sony Confirms

During a Sony earnings call that took place early this morning, the company confirmed that the Concord release date is still slated for 2024. With the multiplayer shooter so close on the horizon, there’s a chance we’ll see it at a PlayStation showcase this month or next.

The earnings call covered Sony’s financials over the last fiscal year and touched on their plans for the upcoming year as well. While the company did not delve too much into their specific plans for PlayStation, they did highlight some plans for their live service titles:

“In terms of software, the live service game, Helldivers 2, released in February, has been a hit that far exceeded expectations with cumulative sales for both PS5 and PC in 12 weeks since its release through the beginning of May, reached 12 million copies, surpassing the record set by God of War: Ragnarok in the same period after its release in 2022. The game has become our biggest PC title to date, and as a multi-platform title, it also contributed significantly to sales and profit last quarter. Following this success, we are looking forward to the release of live service games, such as the expansion content, Destiny 2: The Final Shape, which is expected to be released by Bungie on June 4, and Concord, which is scheduled to be released this year by Firewalk Studios, which we acquired in 2023.” —Sadahiko Hayakawa, Sony Group Finance and HR Representative

This statement confirms that PlayStation is still planning to release Concord this year. We haven’t seen anything from the game aside from a brief cinematic reveal trailer, so it comes as a bit of a surprise that Sony’s still intent on dropping it in the next seven months. Still, a game doesn’t need to be shown off to be finished, so perhaps Firewalk’s been hard at work polishing it up in the time they’ve been silent.

Are you excited for Concord? Let us know down in the comments.

Related Reading:

[Source: Seeking Alpha]

Jack Breitenbach

Game the night away!

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Diablo IV Update 1.044 Ushers in Season 4 on All Platforms; Patch Notes Listed

Blizzard Entertainment has pushed out Diablo IV update 1.044 on current–gen consoles and PC, and this is the biggest patch rework to date for the action-RPG! The patch notes below will take a lot to read through as it’s over 9,000-words long!

Diablo IV Update 1.044 Patch Notes for Season 4:

Feature Updates

  • There is no longer a chance for Masterworking to fail.
  • The Masterwork animation has been removed for non-milestone Ranks (1-3, 5-7, etc).
  • The Tempering Result screen now shows the result affix, its roll, and the affix range.
  • Various UI improvements for the Tempering and Masterworking experiences.
  • Added multiple tiers of Masterworking Material caches that transmute far more materials than were previously available.
  • A visual indication has been added to the imprint UI which indicates which Legendary affixes are currently equipped.
  • You can now search the term ‘equip’ or ‘equipped’ within the Codex of Power to list currently equipped affixes.
  • We’ve added an inventory icon to indicate items that have at least one Greater Affix.
    • When items with Greater Affixes drop in-game, they will also have the same icon to indicate they possess a Greater Affix.

Helltide and The Pit

  • The Party member that spends the Runeshards to open the Pit gets 100% of the Masterworking materials, the rest of the party receives half the amount.
  • Artillery and Blast Wave shrines no longer spawn in the Pit.
  • Hellborne spawn chance in Helltide zones has been increased.
  • Baneful Heart drop rate has been adjusted to be more consistent.
  • Overall loot quality from the Blood Maiden has been improved.
    • Loot quality has also been improved for players that contribute materials to summon the Blood Maiden, as a contribution bonus reward.
  • Doomsayer variants, which used to drop a Chest of Doomsaying on defeat, will now drop the contents of a Doomsaying Chest on death with no additional Cinders cost.

Balance Adjustments

  • Many Tempering affixes that were either over-performing or under-performing have been adjusted to meet intended power levels.
  • The Tempering Affix for Maximum Size increase for various skills and effects, such as Dust Devils or Bone Spirit, is now capped at 100%.

Itemization Updates

For full details on Itemization including Legendary Aspects and the Codex of Power, Item Affixes, Greater Affixes, Tempering, Masterworking, please read our Season 4 blog here.

Here are some of the major items coming with Itemization updates:

  • Extracting an aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power.
  • Various item affixes have been updated and the overall pool of affixes has been condensed. Additionally, Greater Affixes have been introduced.
    • Appearing only on Ancestral Legendary and Unique items, these are more powerful (1.5x) versions of normal affixes.
    • Each item affix has a chance to be a Greater Affix in World Tier IV.
  • New Tempering and Masterworking Systems allow deeper customization of items and access to new affixes.
  • Legendary items dropped from enemy level 95+ are always 925 item power.
  • Unique Items can now drop earlier in the game:
    • World Tier III Unique Items now drop as non-Sacred in World Tier I and II.
    • World Tier IV Unique Items now drop as Sacred in World Tier III.
    • Uber Unique Items can start dropping from monster level 55, drops at 925 item power.
  • The Minimum levels required to equip Sacred and Ancestral items has been reduced.
    • Sacred: 35
    • Ancestral: 55

GAME UPDATES

Accessibility

New Character Highlights

  • We have added an option to highlight NPC’s, characters and enemies found within Sanctuary to make them easier to distinguish against different environments.
    • Standard Highlight
      • Sets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.
    • Additional Highlights
      • Greatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors.

Helltide Reborn

Helltide has been updated to provide more challenges and rewards.

Helltide Threat

  • As you battle through Helltides, you will generate Threat – how much will be determined by the difficulty of monster and how often you’re securing Tortured Gifts within Helltide.
  • There are three Helltide Threat Tiers that each increase the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked.
  • Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary’s most powerful champions.
    • There are five variants representing each Class in Diablo IV.
  • Upon activating the Hellborne ambush, your Threat will reset.
  • Dying will reset your Threat.

Accursed Ritual

  • Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location. Baneful Hearts can also drop from:
    • Hellborne Demons
    • Doomsayers
  • A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the followers of Hell will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.
  • Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.
  • This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.

World Tier I and II adjustments

A version of Helltide has been introduced for World Tiers I and II, with the following adjustments:

  • All Tortured Gifts are Mystery chests.
  • No roaming bosses.
  • Monster density adjusted to match expected difficulty of World Tier III and IV.

NEW ITEMS

General

Unique Items

Tyrael’s Might – Unique Chest Armor

  • While at full Life, your Skills unleash a divine barrage dealing damage.

Yen’s Blessing – Unique Boots

  • Casting a Skill has a 40-60% 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8 12 seconds.

Legendary Aspects

Aspect of Frosty Strides

  • While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.

Aspect of Concussive Strikes

  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.

Barbarian

Unique Items

Arreat’s Bearing – Unique Pants

  • Ancients you summon are empowered.
    • Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
    • Talic leaves behind Dust Devils that deal damage while he whirlwinds.
    • Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.

Twin Strikes – Unique Gloves

  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.

Legendary Aspects

Aspect of Fierce Winds

  • Your Shout Skills create 3 5 Dust Devils that deal damage to enemies along their path.
  • Your Dust Devils are 5%-20% 15% bigger and deal 1% increased damage for each 1% their size is increased.

Druid

Unique Items

Earthbreaker – Unique Ring

  • Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.

Wildheart Hunger – Unique Boots

  • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.

Legendary Aspects

Aspect of Fevered Mauling

  • When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5% 1%-2% and you gain 1%-3% 1-4% Damage reduction for 5 seconds, stacking up to 5 times.

Necromancer

Unique Items

Ebonpiercer – Unique Amulet

  • Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.

Cruor’s Embrace – Unique Gloves

  • Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Legendary Aspects

Aphotic Aspect

  • Skeletal Priests empower your Skeletal Warriors’ attacks to deal Shadow damage and have a 5%-20% 5%-15% chance to Stun enemies for 1.5 seconds.

Rogue

Unique Items

Scoundrel’s Kiss – Unique Ring

  • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
  • Scoundrel’s Kiss projectile pattern is now more predictable.

Saboteur’s Signet – Unique Ring

  • Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% 5% Lucky Hit Chance.

Legendary Aspects

Aspect of High Velocity

  • Barrage arrows now pierce through 1 enemy.
  • Barrage has 10%-20% increased Attack Speed.

Sorcerer

Unique Items

Fractured Winterglass – Unique Amulet

  • Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-70% 70-100% chance to launch a Frozen Orb at Nearby enemies.

Developer’s Note: Extra explosions from the Aspect of Frozen Orbit do not trigger this effect, as the Unique calls out “Casting”. This unintended interaction was fixed since the PTR.

Flameweaver – Unique Gloves

  • Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
  • Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%.

Legendary Aspects

Aspect Of Tenuous Destruction

  • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.

Flamethrower’s Aspect

  • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.

BALANCE UPDATES

General

Unique Items

Banished Lord’s Talisman

  • Updated visuals and sounds to indicate that your next Core Skill will Overpower.
  • Critical Strike Overpower damage reduced from 80-120% to 20-60%.
  • Resources needed for guaranteed Overpower reduced from 300 to 275.

Tibault’s Will

  • Damage increase while Unstoppable reduced from 20-40% to 10-20%.
  • Damage increase persists for 1 second longer after being Unstoppable.

Razorplate

  • Razorplate has been updated to function within the new Masterworking system.
  • Now has four Thorns affixes instead of no affixes.
  • New Unique Power: Thorns has a 10% chance to deal 100-150% increased damage.

Legendary Aspects

Disobedience

  • Armor stacks no longer fall off independently. They now refresh or reset at the same time.
  • Armor gain changed to 25-40%.

Assimilation

  • Previous – You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
  • Now – You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-10% 5-20% of your Maximum Life.

Of Retribution

  • Chance to Stun increased from 8% to 10%.
  • Now increases damage to Stunned and Knocked Down enemies.

Of Inner Calm

  • Previous – Deal 5-10% increased damage for each second you stand still, up to 40%.
  • Now – Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds.

Of the Crowded Sage

  • Previous – You Heal for (0-181) Life per second for each Close enemy, up to (4-605) Life per second.
  • Now – You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.

Bold Chieftain’s

  • Now usable by both Barbarians and Druids.

Needleflare

  • Now also applies Thorns to Necromancer minions.

Hectic Aspect

  • Cooldown Reduction reduced from 2-4 seconds to 1-2 seconds.

Miscellaneous

Developer’s Note: Monsters will still deal more damage the higher level they are, but their relative damage reduction will remain the same from level 100 onward. This change was made to account for level 200 Boss monsters doing extreme amounts of damage to players that are capped for armor.

  • Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player’s attributes.
  • Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:
    • Applicable “Shout” skills for Druid and Barbarian are now tagged as Shouts.
    • New Chain tag for abilities like Chain Lightning and Rabies.
    • New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.
    • More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.
    • Additionally, various Aspects have been updated to account for these changes.
  • Damage Reduction granted by Fortify has been increased from 10% to 15%.
  • Cooldown Reduction is now capped at 75%.
  • Physical Damage calculation against Damage Reduction now caps at level 100.
  • The Maximum Evade Charges affix has been increased from 2 to 3.
  • The Attacks Reduce Evade’s Cooldown affix has been increased from .8 to 1.5 seconds.
  • The Evade Grants Movement speed affix has been increased from 50% to 125%.
  • All Resistance from Amulets has been increased from 19% to 25%.
  • Single element resistance on Rings has been increased from 8% to 10%.

Barbarian

General

  • Barbarian’s 10% innate Damage Reduction has been removed.
  • Legendary powers that require Call of the Ancients to be equipped no longer have that requirement.
    • Previously, Dust Devils would have varying durations, speeds, and movement patterns based on which legendary Aspect created them. Now, they all behave consistently regardless of which Aspect they are from. Additionally, the following updates have been applied for Dust Devils:
      • The maximum number of Dust Devils that can be active at once is now 15. Dust Devils now move more quickly and dissipate sooner.

Skills

Charge

  • Damage reduced from 250% to 180%.

Power Charge

  • Cooldown Reduction per Target Hit reduced from 3 to 2 seconds.
  • Cooldown Reduction for hitting a Boss reduced from 6 to 4 seconds.
  • Maximum Cooldown Reduction reduced from 9 to 6 seconds.

Furious Hammer of the Ancients

  • Previous – Hammer of the Ancients deals 1%[x] increased damage for each point of Fury you had when using it.
  • Now – Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it.

Violent Rend

  • Rend’s Damage against Vulnerable enemies increased from 12%[x] to 25%[x].

Rupture

  • The initial damage dealt from Rupture is now guaranteed to Overpower.

Call of the Ancients

  • Korlic Leap damage increased from 104% to 156%.
  • Korlic Frenzy damage increased from 39% to 59%.
  • Talic Whirlwind damage increased from 65% to 98%.
  • Madawc Upheaval damage increased from 195% to 293%.

Kick

  • Range of damage increased from 2.2 meters to 3 meters.
  • Additional damage when enemy is knocked into a wall increased from 70% to 105%.

Power Kick

  • Damage per 10 Fury consumed increased from 20% to 25%.

Passives

Unbridled Rage

  • Bonus damage reduced from 135%[x] to 100%[x].

Weapon Expertise

Polearm Expertise

  • Lucky Hit chance increased from 10%[x] to 15%[x].
  • Damage while Healthy increased from 10%[+] to 15%[x].

Two-Handed Mace Expertise

  • Fury gain increased from 2 to 5.
    • Previous – You deal 15%[x] increased Critical Strike damage to Stunned and Vulnerable enemies while Berserking.
    • Now – You deal 15%[x] increased Critical Strike damage while Berserking.

Two-Handed Axe Expertise

  • Vulnerable Damage reduced from 15%[x] to 10%[x].

One-Handed Axe Expertise

  • Critical Strike Chance against Injured enemies increased from 5%[+] to 10%[+].

Paragon

Marshal Glyph

  • Cooldown reduction reduced from 4 to 2 seconds.

Blood Rage Legendary Node

  • Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30%[x] damage bonus.

Crusher Glyph

  • Additional Bonus: Overpower damage reduced from 30%[x] to 20%[x].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.
  • Additional Bonus
    • Previous – After not Overpowering for 30 seconds, your next attack will Overpower.
    • Now – Every 30 seconds, your next attack will Overpower.

Seething Glyph

  • Additional Bonus: Fury gain on enemy kill increased from 3 to 5.

Legendary Aspects

Aspect of Sundered Ground

  • Description reworded for clarity, no functional change.
    • Previous – Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
    • Now – Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Earthstriker’s Aspect

  • Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x].

Aspect of the Relentless Armsmaster

  • Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%.

Windlasher’s Aspect

  • Previous – Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals 0.22-0.32 damage to enemies behind the target.
  • Now – Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. Triple the amount of Dust Devils created if Double Swing is cast twice within 2 seconds.

Devilish Aspect

  • Previous – After generating 100 Fury, your next attack that deals direct damage creates a Dust Devil that deals 0.24-0.38 damage to enemies behind the target.
  • Now – After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.

Dust Devil’s Aspect

  • Previous – Whirlwind leaves behind Dust Devils that deal 0.22-0.32 damage to surrounding enemies (1 Dust Devil every 1.5 seconds).
  • Now – Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).

Aspect of Fierce Winds

 

  • Dust Devils created reduced from 5 to 3.

Veteran Brawler’s

  • Now increases the damage for Charge, Leap, and Kick.
  • The timer on the buff has been removed.

Of Giant Strides

  • Previous – Reduces the Cooldown of Leap by 3-5 seconds per enemy hit, up to a maximum of 9 seconds.
  • Now – Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.

Of Anemia

  • Previous – Lucky Hit: Direct damage against Bleeding enemies has a 15-30% chance to Stun them for 2 seconds.
  • Now – Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.

Of Vocalized Empowerment (Previously Of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
    • Previous – Your Shout Skills generate 2-4 Fury per second while active.
    • Now – Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

Rage of Harrogath

  • Previous – Lucky Hit: Up to a 20-40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
  • Now – Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.

Azurewrath

  • Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5.
  • Can now trigger from Non-Core skills.

Fields of Crimson

  • The blood pool now makes enemies take increased damage from all damage types.
  • Damage bonus increased from 20% to 30%.

Ancient’s Oath

  • Bonus damage duration increased from 3 to 5 seconds.

Druid

Spirit Boons

Packleader

  • Cooldown reset chance increased from 20% to 25%.

Energize

  • Spirit restoration increased from 10 to 20.

Masochistic

  • Critical Strike Healing increased from 3% to 5%.

Wariness

  • Reduced damage from Elites increased from 10% to 15%.

Skills

Claw

  • Damage increased by ~10% (.25 to .28).
  • Enhanced Claw
    • Attack Speed increased from 15% to 20%.

Maul

  • Damage increased by ~10% (.24 to .26).
  • Enhanced Maul
    • Fortify increased from 5% to 8%.

Raging Pulverize

  • Stun duration increased from 2 to 3 seconds.

Shred

  • Damage increased by 10%.
  • Enhanced Shred
    • Healing increased from 2% to 4%.

Debilitating Roar

  • Now categorized as a Shout skill.

Wolves

  • Wolves now gain Unstoppable when the Skill is cast.
  • Health increased by 200%.
  • Respawn reduced from 10 seconds to 5 seconds.

Hurricane

  • Damage increased from 134% to 187%.

Petrify

  • Prime Petrify
    • Previous – Petrify’s effect durations are increased by 1 second.
    • Now – Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Supreme Petrify
    • Previous – Killing an enemy affected by Petrify grants 25 Spirit.
    • Now – Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.

Lacerate

  • Damage increased by 22%.
  • Prime Lacerate
    • Previous – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.
    • Now – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.
  • Supreme Lacerate
    • Previous – Lacerate’s initial strike is guaranteed to Critically Strike and deals 150% increased damage.
    • Now – Whenever Lacerate Critically Strikes, you deal 4% increased damage for 10 seconds, up to 40% your Shapeshifting Skills deal 4% increased damage for 10 seconds, up to 40%.

Passives

Call of the Wild

  • Damage increased from 10% to 12%.

Quickshift

  • Previous – When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
  • Now – When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Heightened Senses

  • Previous – Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
  • Now – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

Clarity

  • Previous – Gain 2 Spirit when transforming into Human form.
  • Now – After casting a Companion Skill, your next Core or Wrath Skill’s damage and Critical Strike Chance are increased by 5%, up to 15%.

Digitigrade Gait

  • Movement Speed increased from 3% to 4%.

Legendary Aspects

Of The Changeling’s Debt

  • Previous – Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
  • Now – You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Of The Unsatiated

  • Previous – After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
  • Now – After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.

Of The Blurred Beast

  • Damage increased from 25-32% to 25-35%.

Nighthowler’s

  • Previous – Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now – Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.

Raw Might

  • Now all Shapeshifting Skills contribute to the buff stacks.
  • Damage increased from 35-50% to 40-55%.
  • Stun duration increased from 2 to 3 seconds.

Shepherd’s

  • Now Wrath Skills also gain increased damage from Companions.

Mangled

  • Previous – When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
  • Now – While in Werebear form, you gain 10-25 Spirit every 8 seconds.

Of Mending Stone

  • Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.

Of Vocalized Empowerment (Previously of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
    • Previous – Your Shout Skills generate 2-4 Fury per second while active.
    • Now – Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

Fleshrender

  • Damage bonus increased from 10% to 15%.
  • Previous – Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
  • Now – Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.

Waxing Gibbous

  • Life On Kill replaced with Spirit On Kill.

Paragon

Tracker Glyph

  • Poisoning damage effect duration increased from 33% to 40%.

Bane Glyph

  • Poison effect double damage chance increased from 10% to 15%.

Shapeshifter Glyph

  • Critical Strike Chance increased from 20% to 25%.

Wilds Glyph

  • Damage increased from 120% to 130%.

Inner Beast Legendary Node

  • Previous – After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
  • Now – After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

Necromancer

Skills

Enhanced Blight

  • The Tooltip now correctly references the defiled area for the Slow effect.

Blood Mist

  • Removed the movement speed reduction.

Golem

  • This ability can now be activated while crowd controlled. Activating this ability makes the player Unstoppable.

Decompose

  • Reworded description to be more consistent with the use of Corpses.
  • Interval reduced from 1.5 seconds to 1 second.
  • Increased channeling Essence generation from 8 to 10 per second.
  • Upgrades now activate when spawning corpses instead of channeling for 1 second.
  • Enhanced Decompose
    • Decompose now causes an explosion [40% weapon damage] when creating a corpse or when the target dies.
    • Now also generates 10 Essence when creating a corpse.
  • Acolyte’s Decompose
    • Previous – Every 1.5 seconds, Decompose makes Enemies Vulnerable for 4 seconds.
    • Now – Decompose explosions make enemies vulnerable.
  • Initiate’s Decompose
    • Movement Speed bonus is now on Decompose explosions instead of channeling.
    • Bonus Movement Speed duration increased from 5 to 8 seconds.

Army of the Dead

  • Increased spawn rate of Volatile Skeletons by 50%.
  • Supreme Army of the Dead spawn rate adjusted to match Volatile Skeletons.
  • Is now categorized as a Summoning skill.

Passive

Inspiring Leader

  • Previous – After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed.
  • Now – While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance.

Kalan’s Edict

  • Previous – After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed. This bonus is doubled while you have at least 7 Minions.
  • Now – Your Minions gain 3% Attack Speed for each active Minion.

Book of the Dead

  • Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat.
  • Skirmishers – Removed 3 second limit from the second upgrade.
  • Reapers
    • First Upgrade
      • Previous – Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
      • Now – Wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
  • Defenders
    • Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade.
    • Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%.
  • Shadow Mages
    • Attacks now pierce.
    • First upgrade
      • Previous – Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds.
      • Now – You deal 3%[x] increased damage for each active Shadow Mage.
    • The second upgrade now has an additional Shadow Bolt fired every 3 attacks, down from 4. Additional Shadow Bolt now occurs every 2nd attack after the second upgrade.
  • Cold Mages
    • Attacks now gain 3 Essence from the first upgrade.
    • Attacks now apply Vulnerable without condition.
  • Bone Mages
    • First Upgrade
      • Previous – Reduce the Life cost of your Bone Mages’ Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage.
      • Now – Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action bar. Bone Mages have a 25% chance to cast Bone Splinters or Bone Spear if it is on your equipped Skills.
    • Second Upgrade
      • Previous – Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life.
      • Now – Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify.
  • Blood Golem
    • Golem now absorbs 30%, up from 15%, from the first upgrade.
    • The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained.
  • Bone Golem
    • First Upgrade
      • Previous – Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.
      • Now – Spawn 5 corpses around the Golem where its ability is used.
    • Second Upgrade
      • Previous – Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.
      • Now – Your Bone Golem unleashes Bone Spikes when taking damage.
  • Iron Golem
    • First upgrade
      • Now casts the Shockwave every 2 attacks instead of 4.
      • Shockwave damage increased from 40% to 154%.
    • Second upgrade
      • Now also pulls enemies in instead of applying Vulnerable.

Legendary Aspects

Blood-soaked Aspect

  • Previous – Your movement speed is no longer reduced while Blood Mist is active.
  • Now – While in Blood Mist form, increases movement speed by 20%.

Unyielding Commander Aspect

  • Previous – While Army of the Dead is active, your Minions gain 70-84% Attack Speed and take 90% reduced damage.
  • Now – While Army of the Dead is active, your Minions deal 70-100% increased damage and take 90% reduced damage.

Occult Dominion

  • Also increases the max number of Skeletal Warriors by 2.

Blood Getter’s

  • Previous – Your Maximum number of Skeletal Warriors is increased by 2.
  • Now – Your Skeletal Priests also empower you at 55-70% effectiveness.

Flesh-Rending

  • Previous – When Decompose spawns a Corpse, gain 25-40 Essence.
  • After: When Decompose explodes, gain 25-40 Essence.

Rotting

  • Previous – Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a 50-100% chance to spawn a Corpse under all afflicted targets.
  • After: Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage.

of the Damned

  • Previous – You deal 40-50%[x] increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • After: You deal 40-50%[x] increased Shadow damage to enemies afflicted by any Curse.

of Untimely Death

  • Previous – Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Overpower damage on your next Overpowering attack, up to a 30-60%[x] bonus.
  • After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus.

of Potent Blood

  • Previous – While Healthy, Blood Orbs grant 10-25 Essence.
  • After: Blood Orbs grant 10-25 Essence.

Unique Items

Ring of Mendeln

  • Previous – Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage.
  • Now – Every 6th attack from each Minion is empowered, exploding for X Physical damage.

Lidless Wall

  • Lucky Hit Chance increased from 5-25% to 15-30%.

Bloodless Scream

  • Essence gain increased from 7-10 to 15-20.

Paragon

Control Glyph

  • Previous – Additional Bonus: You and your Minions deal 10%[X] increased damage to Slowed or Chilled enemies or, instead, 20%[X] increased damage to Stunned or Frozen enemies.
  • Now – Additional Bonus: You and your Minions deal 20%[X] increased damage to Crowd Controlled targets.

Deadraiser Glyph

  • Additional Bonus maximum bonus buffed to 15%[X].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.*

Cult Leader Paragon Node

  • Previous – Your Minions deal 15%[X] increased damage for each 20%[X] of Attack Speed Bonus they have.
  • Now – Your Minions deal 30%[X] increased damage for each 20%[X] of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.

Rogue

  • Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.

Skills

Inner Sight

  • While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds.
  • Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate.

Preparation

  • Reduced energy requirement from 100 to 75.

Flurry

  • Damage increased from 66% to 75%.

Volley

  • Can now be cancelled slightly earlier from another skill.

Passive

Victimize

  • Fixed an issue where this wasn’t activating and scaling from certain instances.
  • Increased chance to proc from 45% to 50%.

Paragon

Exploit Weakness Legendary Node

  • Maximum increased damage buffed from 15%[x] to 25%[x].

Leyrana’s Instinct Legendary Node

  • Previous – When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus.
  • New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full.

Chip Glyph

  • Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range.

Legendary Aspects

Aspect of Encircling Blades

  • Increased damage range buffed from 10-25% to 15-30%.

Opportunist’s

  • Previous – When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds.
  • Now – When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.

Trickster’s

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Surprise

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Artful Initiative

  • Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.

Of Uncanny Treachery

  • Previous – Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds.
  • Now – Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 10-15% 85-100% Dodge Chance for 2 seconds.

Of Siphoned Victuals

  • Previous – Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion.
  • Now – Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.

Frostbitten

  • Previous – Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.
  • Now – Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.

Escape Artist’s

  • Number of attacks dodged reduced from 2-7 to 2-5.
  • Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 20 25 seconds.

Of Quickening Fog

  • Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.

Of Volatile Shadows

  • Previous – When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage.
  • Now – When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.

Blast Trapper’s

  • Previous – Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds.
  • Now – Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.

Of Lethal Dusk

  • Previous – Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds.
  • Now – Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.

Vengeful

  • Previous – Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
  • Now – Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.

Of Arrow Storms

  • Previous – Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Now – Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.

Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct.

Resistant Assailant’s

  • When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds.

Unique Items

Writhing Band of Trickery

  • Reduced cooldown from 10 to 6 seconds.

Beastfall Boots

  • Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%.
  • Energy restored from using a Cooldown increased from 5 to 15.

Eaglehorn

 

  • Damage bonus increased from 40-60% to 50-70%.

Skyhunter

  • Damage bonus increased from 10-30% to 20-40%.

Sorcerer

  • Mastery Skills are now also considered Core Skills.

Enchantments

Frost Nova Enchantment

  • Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.

Frost Bolt Enchantment

  • Chill amount increased from 15% to 18%.

Flame Shield Enchantment

  • Previous – Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
  • Now – Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Developer’s Note: We’ve received feedback from players that “Cheat Death” mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.

Skills

Frozen Orb

  • New Functionality: Travel distance is now controllable.
  • Damage increased by 20% (.34 to .41).
  • Enhanced Frozen Orb
    • Previous – When cast above 40 Mana, Frozen Orb’s explosion damage is increased by 45% against Elites and 30% against all other enemies.
    • Now – While Healthy, the explosion of Frozen Orb deals 45% increased damage.

Greater Frozen Orb

  • Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.

Ice Armor

  • Enhanced Ice Armor
    • Mana Regeneration increased from 25% to 30%.
  • Shimmering Ice Armor
    • Previous – Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
    • Now – While Ice Armor is active, you reduce its Cooldown by 1 2 seconds for every 50 Mana you spend.
  • Mystical Ice Armor
    • Previous – Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier.
    • Now – While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.

Shimmering Frost Nova

  • Previous – Frost Nova generates 4 Mana per enemy hit.
  • Now – Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.

Flame Shield

  • Enhanced Flame Shield
    • Previous – Flame Shield grants 25% increased Movement Speed while active.
    • Now – Flame Shield has a 50% larger burn radius.
  • Mystical Flame Shield
    • Previous – You gain 25% Mana Cost Reduction while Flame Shield is active.
    • Now – After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.

Teleport

  • Enhanced Teleport
    • Previous – Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
    • Now – You gain 30% Movement Speed for 3 seconds after Teleporting.
  • Mystical Teleport
    • Previous – For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
    • Now – Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.

Supreme Deep Freeze

  • Now applies Vulnerable for 5 seconds when it ends.

Ice Shards

  • Damage increased by 28% (1.25 to 1.6).
  • Enhanced Ice Shards
    • Ricochet chance increased from 40% to 50%.

Hydra

  • Baseline maximum amount increased from 1 to 2.

Lightning Spear

  • Damage increased by 8% (.15 to .16).

Greater Charged Bolts

  • Damage increased from 25% to 35%.

Incinerate

  • New Functionality: Gain 15% baseline Damage Reduction while channeling.
  • Damage increased by 10% (.76 to .84).

Passives

Elemental Attunement

  • Cooldown reset chance increased from 5% to 7%.

Mana Shield

  • Damage Reduction increased from 7% to 8%.

Devouring Blaze

  • Crowd Controlled enemies now provide the damage bonus instead of Immobilized.

Conjuration Mastery

  • Previous – You gain 1% increased damage for each active conjuration.
  • Now – You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.

Convulsions

  • Lucky Hit Chance increased from 3% to 5%.

Shocking Impact

  • Damage increased by 100% (.2 to .4).

Elemental Dominance

  • Damage increased from 3% to 4%.

Legendary Aspects

Bounding Conduit

  • Previous – Gain 15-30% Movement Speed for 3 seconds after Teleporting.
  • Now – Teleport’s Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.

Of Frozen Orbit

  • Damage increased from 30-40% to 45-60%.

Of Concentration

  • Previous – Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
  • Now – Casting a Conjuration Skill grants you 10-20% 10-25% Damage Reduction for 5 seconds.

Of Abundant Energy

  • Chance to chain to an additional enemy increased to 35-50%.

Snowguard’s Aspect

  • Damage reduction increased from 10-25% to 15-30%.

Of Singed Extremities

  • Now both Immobilize and Stun trigger the Slow effect.

Of Conflagration

  • Previous – While channeling Incinerate, your Burning damage is increased by 25-40%.
  • Now – While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.

Of Splintering Energy

  • Previous – Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it.
  • Now – Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.

Shattered

  • Enemies no longer need to die while Frozen to trigger the bonus damage.
  • Damage increased from 25-40% to 30-45%.

Unique Items

Staff of Lam Esen

  • Critical Strike Damage Damage to Close Enemies replaced with Ranks of Charged Bolts.

Tal Rasha’s Iridescent Loop

  • Maximum stacks now capped at four.
  • All Resistance variants increased from 8%/3% to 10%/4%.

Flamescar

  • Ember damage increased by 25%.

Staff of Endless Rage

  • Damage bonus increased from 20-40% to 40-60%.

Esu’s Heirloom

  • Evade Grant’s Movement Speed Affix duration increased from 2 to 3 seconds.

Paragon

Tactician Glyph

  • New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.

Winter Glyph

  • Cold damage increase maximum raised from 15% to 18%.

Loot Updates

  • All items dropped in World Tier III will now be Sacred.
  • All items dropped in World Tier IV will now be Ancestral.
  • Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
  • Item Power now increases every 5 levels after 50 instead of on a linear scale.

Developer’s Note: This is to give players time to focus on their affixes before the power of gear increases again.

Elixir Updates

Existing Elixirs

All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50.

  • Elixir of Cold Resistance
    • Cold Resistance increased by 20%, Maximum Cold Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Cold Resistance II
    • Cold Resistance increased by 30%, Maximum Cold Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Fire Resistance
    • Fire Resistance increased by 20%, Maximum Fire Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Fire Resistance II
    • Fire Resistance increased by 30%, Maximum Fire Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Lightning Resistance
    • Lighting Resistance increased by 20%, Maximum Lightning Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Lightning Resistance II
    • Lighting Resistance increased by 30%, Maximum Lightning Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Poison Resistance
    • Poison Resistance increased by 20%, Maximum Poison Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Poison Resistance II
    • Poison Resistance increased by 30%, Maximum Poison Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Shadow Resistance
    • Shadow Resistance increased by 20%, Maximum Shadow Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Shadow Resistance II
    • Shadow Resistance increased by 30%, Maximum Shadow Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Iron Barbs
    • Armor increased by 300, Thorns increased by 150.
    • Experience gained increased by 5%.
  • Elixir of Iron Barbs II
    • Armor increased by 500, Thorns increased by 250.
    • Experience gained increased by 8%.
  • Elixir of Fortitude
    • Maximum Life increased by 10%.
    • Experience gained increased by 5%.
  • Elixir of Fortitude II
    • Maximum Life increased by 20%.
    • Experience gained increased by 8%.
  • Elixir of Destruction
    • Overpower damage increased by 7%, Vulnerable damage increased by 7%.
    • Experience gained increased by 5%.
  • Elixir of Destruction II
    • Overpower damage increased by 15%, Vulnerable damage increased by 15%.
    • Experience gained increased by 8%.
  • Elixir of Precision
    • Critical Strike Chance increased by 4%, Critical strike damage increased by 25%.
    • Experience gained increased by 5%.
  • Elixir of Precision II
    • Critical Strike Chance increased by 6%, Critical strike damage increased by 35%.
    • Experience gained increased by 8%.
  • Elixir of Advantage
    • Attack speed increased by 7%, Lucky hit increased by 7%.
    • Experience gained increased by 5%.
  • Elixir of Advantage II
    • Attack speed increased by 15%, Lucky hit increased by 15%.
    • Experience gained increased by 8%.
  • Elixir of Resource
    • Resource cost reduced by 10% 15%, Maximum Resource increased by 10.
    • Experience gained increased by 5%.
  • Elixir of Resource II
    • Resource cost reduced by 20% 30%, Maximum Resource increased by 25.
    • Experience gained increased by 8%.

New Elixirs

  • Elixir of Holy Bolts
    • After killing an enemy, holy bolts fire from the corpse of that enemy.
    • Experience gained is increased by 6%.
  • Elixir of Momentum
    • After killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.
    • Experience gained is increased by 6%.

User Interface and User Experience

  • Esu’s Heirloom now denotes the bonus Critical Strike Chance based on Movement Speed in the Item’s tooltip, instead of as a buff on the buff bar.
  • A new option for camera to zoom further out has been added in the Graphics Options section of the Settings menu.
  • Crafting materials now have rarities associated with them.
  • New notifications related to the expiration of migrated Seasonal stashes has been added.
  • Search through your Stash now supports filtering by Item Power.
  • ‘Drop item’ can now be used when selecting Ctrl+Click on Keyboard.
  • The Skill Tree can now be navigated with the D-pad on controller.
  • There is now a pop-up on the HUD when picking up materials.
  • Miscellaneous changes made to improve overall readability throughout the game.

Gauntlet Trials

  • Players who earned a Seal of the Worthy for a given week in the Gauntlet now have a 100% chance of being rewarded a Unique Item.
  • Boss Monsters won’t drop a shrine if they have been regenerated by the Pillar of Proving.

Nightmare Dungeon Rotation

The following Dungeons will be available as Nightmare Dungeons throughout our next season.

  • World Tier III
    • Light’s Watch
    • Zenith
    • Belfry Zakara
    • Earthen Wound
    • Faceless Shrine
    • Light’s Refuge
    • Forgotten Ruins
    • Renegade’s Retreat
    • Sepulcher Of the Forsworn
    • Tomb of the Saints
    • Garan Hold
    • Jalal’s Vigil
    • Sarat’s Lair
    • Betrayers Row
    • Champions Demise
    • Shifting City
  • World Tier IV
    • Dead Man’s Dredge
    • Forbidden City
    • Hallowed Ossuary
    • Kor Dragan Barracks
    • Mercy’s Reach
    • Rimescar Cavern
    • Tormented Ruins
    • Sanguine Chapel
    • Akkhan’s Grasp
    • Bastion of Faith
    • Blind Burrows
    • Endless Gate
    • Fetid Mausoleum
    • Ghoa Ruins
    • Heathens Keep
    • Leviathan’s Maw
    • Maugan’s Works
    • Serpents Lair
    • Steadfast Barracks
    • Collapsed Vault
    • Conclave
    • Crusaders Cathedral
    • Deserted Underpass
    • Inferno
    • Prison of Caldeum
    • Renegades Retreat
    • Shivta Ruins
    • Sirocco Caverns
    • Uldur’s Cave
    • Yshari Sanctum
    • Aldurwood
    • Broken Bulwark
    • Flooded Depths
    • Howling Warren
    • Lubans Rest
    • Mariners Refuge
    • Oldstones
    • Underroot
    • Vault of The Forsaken
    • Wretched Delve
    • Betrayer’s Row
    • Bloodsoaked Crag
    • Buried Halls
    • Carrion Fields
    • Charnel House
    • Guulrahn Canals
    • Komdor Temple
    • Path of the Blind
    • Whispering Vault

Miscellaneous

  • Traversal skills such as Leap and Teleport can now easily travel the distance to go to the edge of the screen. This will improve parity with Mouse and Keyboard players.
    • Note: with Ultrawide monitors, you may not traverse to the edge of your monitor as traversal abilities have a set maximum distance they can travel to.

     

  • More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.
  • Experience rewards from completing Dungeon Events have been increased.
  • Damage over time effects will no longer interrupt channeled skills.
  • Channel times for interactable objects, such as picking up Bloodstones or activating switches, have been adjusted from various times of 1-2 seconds down to .75 seconds.
  • Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.
  • Mounts can now be spurred in town.*(The local PTA has commissioned the Town Crier to implement scrolls of speeding to no avail).
  • Glyph Experience gains have been increased by 25%.
  • Flat Damage from Lucky Hit procs can be Critical Hits, but still cannot Overpower.
  • The bonus experience for World Tiers II, III and IV have been increased.
    • World Tier I: Unchanged.
    • World Tier II: Increased from 20% to 50%.
    • World Tier III: Increased from 100% to 150%.
    • World Tier IV: Increased from 200% to 250%.
  • Nightmare Dungeons that have been empty for 2 minutes will now be automatically closed instead of being reset.
  • The Gold cap has been increased from 9 trillion to 99 trillion.
  • Mutterlock chests now additionally drop 500 obols.
  • World Boss Health has been greatly increased for World Tiers III and IV.
  • Increased Murmuring Obols maximum capacity from 2,000 to 2,500.
  • Players can now change their hairstyle in the wardrobe.

BUG FIXES

Accessibility

  • Fixed an issue where the Screen reader did not identify check marks in the Challenge Menu.
  • Fixed an issue where the Screen Reader did not announce various pieces of information in the Clan Menu.
  • Fixed an issue where the Screen Reader did not announce Stats and Skill Used text in the Hall of Fallen heroes.
  • Fixed an issue where the Screen Reader did not announce currency types in the Character panel.
  • Fixed an issue where the Screen Reader did not announce anything in the Stash Search input field.
  • Fixed an issue where the Screen Reader did not identify the text in the Party Invitation request Pop up.
  • Fixed an issue where the Screen Reader could malfunction when switching tabs in the Renown page.

Gameplay

Barbarian

  • Fixed an issue where Iron Skin did not benefit from bonus Barrier Generation sources.
  • Fixed an issue where Upheaval cast by Madawc with Call of the Ancients would not stun with the Supreme Upgrade enabled.
  • Fixed an issue where the tooltip for the Aspect of Ancestral Charge did not denote that the damage bonus is multiplicative.
  • Fixed an issue where the Rumble Glyph did not fully give bonus damage to all Earthquake effects.
  • Fixed an issue where some non-skill damage effects, such as Metamorphosis or Gohr’s Devastating Grips, could grant stacks of Furious Upheaval.
  • Fixed an issue where the Aspect of Ancestral Charge legendary could occasionally stop functioning properly.
  • Fixed an issue where the guaranteed Overpower from the Earthstriker’s Aspect could not be used by Ground Stomp.
  • Fixed an issue where each hit from Ancients summoned by the Aspect of Ancestral charge would grant stacks of the Flawless Technique Legendary Paragon node.
  • Fixed an issue where Call of the Ancients was not properly scaling with Ultimate Skill Damage affixes.

Druid

  • Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
  • Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
  • Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice.
  • Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
  • Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler’s Aspect.
  • Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
  • Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
  • Fixed an issue where Earthspike would deal increased damage exponentially when hitting multiple stacked targets.
  • Fixed an issue where additional Landslides from the Aftershock Aspect didn’t fully apply the Enhanced Landslide upgrade modifier.
  • Fixed an issue where the Inner Beast Legendary Paragon node did not trigger with the automatic Shapeshift granted by Mad Wolf’s Glee or Insatiable Fury.
  • Fixed an issue where the bonus Attack Speed and Critical Strike chance granted by the Nighthowler’s Aspect was inconsistently applied for minions.
  • Fixed an issue where Blood Howl would not work properly when Ravens was also equipped.
  • Fixed an issue where the Spirit Glyph would only stack once instead of the intended six times.
  • Fixed an issue where Shred could target invisible enemies.

Necromancer

  • Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison.
  • Fixed an issue where the bonus Movement speed from Death’s Approach was not active while in town.
  • Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended.
  • Fixed an issue where a Golem attack initiated right after dismounting wouldn’t complete.
  • Fixed an issue where Shadow and Bone Mages did not cast Blizzard when using the Coldbringer’s Aspect.
  • Fixed an issue where Skeleton Reapers had inconsistencies when targeting enemies.
  • Fixed an issue where the Movement Speed bonus from Death’s Approach was marked as multiplicative when it was additive.
  • Fixed an issue where the Movement Speed bonus from the Corporeal glyph would persist after unequipping the Glyph, or when the player had no active minions.
  • Fixed an issue where the chance for Skeleton Reapers to spawn a corpse was much lower than displayed.
  • Fixed an issue where casting Bone Spirit very close to an enemy could cause the skill to no track properly and miss.
  • Fixed an issue where Hewed flesh did not trigger Necrotic Carapace.

Rogue

  • Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets.
  • Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip.
  • Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node.
  • Fixed an issue where Thorns damage could apply Skyhunter’s Critical Strike Effect.
  • Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage.
  • Fixed an issue where the Aspect of Surprise calculated damage in a way that was inconsistent with other grenade effects.
  • Fixed an issue where Enhanced Rapid Fire was giving less Critical Strike Chance than expected.
  • Fixed an issue where non-offensive skills, such as Concealment, could consume the buff from Impetus.

Sorcerer

  • Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative.
  • Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage.
  • Fixed an issue where Esu’s Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage.
  • Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade.
  • Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment.
  • Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment.
  • Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer.
  • Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative.
  • The tooltip for the Aspect of Engulfing Flames now properly describes that it can grant both effects simultaneously.
  • Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability.
  • Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended.
  • Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen.
  • Fixed an issue where Meteorites summoned by the Armageddon Aspect wouldn’t deal damage.
  • Fixed an issue where the tooltip for Incinerate did not accurately reflect how much Mana it consumed.
  • Fixed a rare issue where Crackling Energies could fail to spawn.

General

  • Fixed an issue where a player’s defensive capability could prevent Fortify from being applied.
  • Fixed an issue where a Monster, with both affixes active, could pull the player to the new Teleporter location with the Vortex ability.
  • Fixed an issue where the animation for Echo of Lilith’s Death from Above attack didn’t sync up with the actual area of effect for the damage.
  • Fixed an issue where players could be damaged while using a traversal.
  • Fixed an issue where the damage bonus from the Conceited Aspect did not get applied by the Barrier granted by Soulbrand.
  • Fixed an issue where sometimes enemies would not be immobilized when they should be.
  • Fixed an issue where Aberrant Cinders would remain on the ground after the Helltide had ended.
  • Fixed an issue where the player could be unable to move freely when changing the World Tier and using a Town Portal at the same time.
  • Fixed an issue where Attack Speed Magic Paragon Nodes granted less attack speed than the tooltip stated. The value now matches the tooltip.
  • Fixed an issue where the Unstoppable effect from the Eluding Aspect could trigger when the player was higher than 35% life.
  • Fixed an issue where free casts of abilities, such as Sorcerer’s Frozen Orb Enchantment effect, were triggering Evade Cooldown Reduction from the affix that reduces Evade Cooldown when attacking.
  • Fixed an issue where Monsters would stop spawning during the Cursed Shrine event if all present monsters were killed by leveling up.
  • Fixed an issue where you couldn’t interact with the Altar for the Venous Mote collection Whisper bounty.
  • Fixed an issue where a Bloodmarked Player did not count as an elite enemy for the Aspect of Protector in PvP.
  • Fixed an issue where Aberrant Cinders, which could picked up but had no functionality, remained on the ground after Helltide ended.
  • Fixed an issue where the visual effect from a Blood Blister explosion could be invisible if the Blood Blister itself was not visible.
  • Fixed an issue where the Blood Boiling and Metamorphosis Aspects were not scaling properly with weapon damage.

Quests and Dungeons

  • Fixed an issue where the Drowned Seahag in Mariner’s Refuge could drop no loot.
  • Fixed an issue where the Uncorrupted Flesh could not spawn during the Perceived Threat Quest.
  • Fixed an issue where using a town portal after killing Demotath during the Depths of Despair quest could block progression.
  • Fixed an issue where re-entering the quest dungeon for Exhuming the Forgotten could cause a server disconnect.
  • Fixed an issue where you would not be able to leave the Gauntlet after a party member joined, and it was voted to stop the run.
  • Fixed an issue where the Slay All Enemies objective in Guulrahn Canals, Luban’s Rest, and Conclave could fail to complete and block progression.

User Interface and User Experience

  • Fixed an issue where the affix preview window at the Occultist showed a fixed value instead of a range of values.
  • Fixed an issue where the key would not display in the key binding Menu if F8 was set as a binding.
  • Fixed an issue where the tooltip for X’fal’s Corroded Signet implied a larger area of effect than the ring actually did damage in.
  • For controller players that attempt to move and cast an ability but lack the resource for that ability, you will continue to move that direction until you have enough of your class’s resource. At which point, you will stop moving and cast that ability. This has been fixed so that the player will stop moving even when they don’t have enough resources to cast.
  • Fixed an issue where the damage reduction from Harlequin’s Crest didn’t display in Character Stats while in Town or mounted.
  • Fixed an issue where swapping key binding presets wouldn’t persist between play sessions if that was the only setting changed.
  • Fixed an issue where the Edgemaster’s Aspect could sometimes not appear when searching the Stash.
  • Fixed an issue where the Glacial Aspect’s tooltip in the Codex of Power was inaccurate.
  • Fixed an issue where unequipping a Paragon Board that has two unlocked Gate Nodes not connected to each other would result in other boards becoming unequipped.
  • Fixed an issue where powers on items that scaled with player attributes, such as the powers of Deathless Visage or Fleshrender, did not properly display the scaling bonus.
  • Fixed an issue where Trade Chat could still be entered even when it was disabled in the settings.
  • Fixed an issue where the Feats of Strength completion percentage was not accurate when all challenges were completed.
  • Fixed an issue where the number of affixes were inconsistent between Nightmare Sigils and the spawned Nightmare Dungeon.
  • Fixed an issue where the Inspect window could persist on the screen and block the trade window when trading in Local Co-Op.
  • Fixed an issue where comparisons involving affixes acquired via enchanting were not accurate.

Miscellaneous

  • Fixed various instances where some items were class-restricted when they shouldn’t be.
  • Fixed an issue where Ancestral items could only be gambled for when the player’s character was Level 73 or higher.
  • Fixed an issue where Vampiric Pacts from the Season of Blood could still drop in certain instances.
  • Fixed an issue where weather effects during Helltide could stop functioning while moving through an area affected by Helltide.
  • Various performance, stability, visual, and UI improvements.

Now that’s one insane patch! Chances are, we’ll get a follow up patch to sort out any bugs or balance adjustments that needs to be fixed stemming from this massive title update. You can keep track of all our Diablo 4 articles here.

[Source: Blizzard]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Weekly Reset May 14, 2024 and Eververse Inventory

As Xur departs from Destiny until next Friday, a new set of weekly activities and Eververse offerings have arrived to keep players occupied. The new Destiny 2 weekly reset May 14, 2024 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset May 14, 2024 and Eververse Inventory:

The highlights of this week’s update are:

  • Zero Hour returns
  • PsiOPS Battlegrounds: Cosmodrome
  • Weekly Playlists: Sparrow Control + Rift + New Map Playlist
  • Raid: Vault of Glass
  • Dungeon: Shattered Throne
  • Mission: Seraph’s Shield

That’s all for this week’s Destiny 2 update. Stay tuned for our Xur and Trials of Osiris posts on Friday.

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Diablo 4 Update 1.45 Arrives for Season 4: Loot Reborn This May 14

Diablo 4 update 1.45 is now available for download on all platforms, and this is for Season 4: Loot Reborn! This will show up in-game as version 1.4.0, and is quite possibly the biggest title update Diablo 4 has gotten since it was released.

Diablo 4 Update 1.45 Patch Notes for Season 4:

Feature Updates

  • There is no longer a chance for Masterworking to fail.
  • The Masterwork animation has been removed for non-milestone Ranks (1-3, 5-7, etc).
  • The Tempering Result screen now shows the result affix, its roll, and the affix range.
  • Various UI improvements for the Tempering and Masterworking experiences.
  • Added multiple tiers of Masterworking Material caches that transmute far more materials than were previously available.
  • A visual indication has been added to the imprint UI which indicates which Legendary affixes are currently equipped.
  • You can now search the term ‘equip’ or ‘equipped’ within the Codex of Power to list currently equipped affixes.
  • We’ve added an inventory icon to indicate items that have at least one Greater Affix.
    • When items with Greater Affixes drop in-game, they will also have the same icon to indicate they possess a Greater Affix.

Helltide and The Pit

  • The Party member that spends the Runeshards to open the Pit gets 100% of the Masterworking materials, the rest of the party receives half the amount.
  • Artillery and Blast Wave shrines no longer spawn in the Pit.
  • Hellborne spawn chance in Helltide zones has been increased.
  • Baneful Heart drop rate has been adjusted to be more consistent.
  • Overall loot quality from the Blood Maiden has been improved.
    • Loot quality has also been improved for players that contribute materials to summon the Blood Maiden, as a contribution bonus reward.
  • Doomsayer variants, which used to drop a Chest of Doomsaying on defeat, will now drop the contents of a Doomsaying Chest on death with no additional Cinders cost.

Balance Adjustments

  • Many Tempering affixes that were either over-performing or under-performing have been adjusted to meet intended power levels.
  • The Tempering Affix for Maximum Size increase for various skills and effects, such as Dust Devils or Bone Spirit, is now capped at 100%.

Itemization Updates

For full details on Itemization including Legendary Aspects and the Codex of Power, Item Affixes, Greater Affixes, Tempering, Masterworking, please read our Season 4 blog here.

Here are some of the major items coming with Itemization updates:

  • Extracting an aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power.
  • Various item affixes have been updated and the overall pool of affixes has been condensed. Additionally, Greater Affixes have been introduced.
    • Appearing only on Ancestral Legendary and Unique items, these are more powerful (1.5x) versions of normal affixes.
    • Each item affix has a chance to be a Greater Affix in World Tier IV.
  • New Tempering and Masterworking Systems allow deeper customization of items and access to new affixes.
  • Legendary items dropped from enemy level 95+ are always 925 item power.
  • Unique Items can now drop earlier in the game:
    • World Tier III Unique Items now drop as non-Sacred in World Tier I and II.
    • World Tier IV Unique Items now drop as Sacred in World Tier III.
    • Uber Unique Items can start dropping from monster level 55, drops at 925 item power.
  • The Minimum levels required to equip Sacred and Ancestral items has been reduced.
    • Sacred: 35
    • Ancestral: 55

GAME UPDATES

Accessibility

New Character Highlights

  • We have added an option to highlight NPC’s, characters and enemies found within Sanctuary to make them easier to distinguish against different environments.
    • Standard Highlight
      • Sets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.
    • Additional Highlights
      • Greatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors.

Helltide Reborn

Helltide has been updated to provide more challenges and rewards.

Helltide Threat

  • As you battle through Helltides, you will generate Threat – how much will be determined by the difficulty of monster and how often you’re securing Tortured Gifts within Helltide.
  • There are three Helltide Threat Tiers that each increase the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked.
  • Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary’s most powerful champions.
    • There are five variants representing each Class in Diablo IV.
  • Upon activating the Hellborne ambush, your Threat will reset.
  • Dying will reset your Threat.

Accursed Ritual

  • Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location. Baneful Hearts can also drop from:
    • Hellborne Demons
    • Doomsayers
  • A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the followers of Hell will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.
  • Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.
  • This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.

World Tier I and II adjustments

A version of Helltide has been introduced for World Tiers I and II, with the following adjustments:

  • All Tortured Gifts are Mystery chests.
  • No roaming bosses.
  • Monster density adjusted to match expected difficulty of World Tier III and IV.

NEW ITEMS

General

Unique Items

Tyrael’s Might – Unique Chest Armor

  • While at full Life, your Skills unleash a divine barrage dealing damage.

Yen’s Blessing – Unique Boots

  • Casting a Skill has a 40-60% 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8 12 seconds.

Legendary Aspects

Aspect of Frosty Strides

  • While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.

Aspect of Concussive Strikes

  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.

Barbarian

Unique Items

Arreat’s Bearing – Unique Pants

  • Ancients you summon are empowered.
    • Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
    • Talic leaves behind Dust Devils that deal damage while he whirlwinds.
    • Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.

Twin Strikes – Unique Gloves

  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.

Legendary Aspects

Aspect of Fierce Winds

  • Your Shout Skills create 3 5 Dust Devils that deal damage to enemies along their path.
  • Your Dust Devils are 5%-20% 15% bigger and deal 1% increased damage for each 1% their size is increased.

Druid

Unique Items

Earthbreaker – Unique Ring

  • Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.

Wildheart Hunger – Unique Boots

  • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.

Legendary Aspects

Aspect of Fevered Mauling

  • When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5% 1%-2% and you gain 1%-3% 1-4% Damage reduction for 5 seconds, stacking up to 5 times.

Necromancer

Unique Items

Ebonpiercer – Unique Amulet

  • Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.

Cruor’s Embrace – Unique Gloves

  • Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Legendary Aspects

Aphotic Aspect

  • Skeletal Priests empower your Skeletal Warriors’ attacks to deal Shadow damage and have a 5%-20% 5%-15% chance to Stun enemies for 1.5 seconds.

Rogue

Unique Items

Scoundrel’s Kiss – Unique Ring

  • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
  • Scoundrel’s Kiss projectile pattern is now more predictable.

Saboteur’s Signet – Unique Ring

  • Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% 5% Lucky Hit Chance.

Legendary Aspects

Aspect of High Velocity

  • Barrage arrows now pierce through 1 enemy.
  • Barrage has 10%-20% increased Attack Speed.

Sorcerer

Unique Items

Fractured Winterglass – Unique Amulet

  • Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-70% 70-100% chance to launch a Frozen Orb at Nearby enemies.

Developer’s Note: Extra explosions from the Aspect of Frozen Orbit do not trigger this effect, as the Unique calls out “Casting”. This unintended interaction was fixed since the PTR.

Flameweaver – Unique Gloves

  • Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
  • Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%.

Legendary Aspects

Aspect Of Tenuous Destruction

  • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.

Flamethrower’s Aspect

  • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.

BALANCE UPDATES

General

Unique Items

Banished Lord’s Talisman

  • Updated visuals and sounds to indicate that your next Core Skill will Overpower.
  • Critical Strike Overpower damage reduced from 80-120% to 20-60%.
  • Resources needed for guaranteed Overpower reduced from 300 to 275.

Tibault’s Will

  • Damage increase while Unstoppable reduced from 20-40% to 10-20%.
  • Damage increase persists for 1 second longer after being Unstoppable.

Razorplate

  • Razorplate has been updated to function within the new Masterworking system.
  • Now has four Thorns affixes instead of no affixes.
  • New Unique Power: Thorns has a 10% chance to deal 100-150% increased damage.

Legendary Aspects

Disobedience

  • Armor stacks no longer fall off independently. They now refresh or reset at the same time.
  • Armor gain changed to 25-40%.

Assimilation

  • Previous – You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
  • Now – You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-10% 5-20% of your Maximum Life.

Of Retribution

  • Chance to Stun increased from 8% to 10%.
  • Now increases damage to Stunned and Knocked Down enemies.

Of Inner Calm

  • Previous – Deal 5-10% increased damage for each second you stand still, up to 40%.
  • Now – Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds.

Of the Crowded Sage

  • Previous – You Heal for (0-181) Life per second for each Close enemy, up to (4-605) Life per second.
  • Now – You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.

Bold Chieftain’s

  • Now usable by both Barbarians and Druids.

Needleflare

  • Now also applies Thorns to Necromancer minions.

Hectic Aspect

  • Cooldown Reduction reduced from 2-4 seconds to 1-2 seconds.

Miscellaneous

Developer’s Note: Monsters will still deal more damage the higher level they are, but their relative damage reduction will remain the same from level 100 onward. This change was made to account for level 200 Boss monsters doing extreme amounts of damage to players that are capped for armor.

  • Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player’s attributes.
  • Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:
    • Applicable “Shout” skills for Druid and Barbarian are now tagged as Shouts.
    • New Chain tag for abilities like Chain Lightning and Rabies.
    • New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.
    • More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.
    • Additionally, various Aspects have been updated to account for these changes.
  • Damage Reduction granted by Fortify has been increased from 10% to 15%.
  • Cooldown Reduction is now capped at 75%.
  • Physical Damage calculation against Damage Reduction now caps at level 100.
  • The Maximum Evade Charges affix has been increased from 2 to 3.
  • The Attacks Reduce Evade’s Cooldown affix has been increased from .8 to 1.5 seconds.
  • The Evade Grants Movement speed affix has been increased from 50% to 125%.
  • All Resistance from Amulets has been increased from 19% to 25%.
  • Single element resistance on Rings has been increased from 8% to 10%.

Barbarian

General

  • Barbarian’s 10% innate Damage Reduction has been removed.
  • Legendary powers that require Call of the Ancients to be equipped no longer have that requirement.
    • Previously, Dust Devils would have varying durations, speeds, and movement patterns based on which legendary Aspect created them. Now, they all behave consistently regardless of which Aspect they are from. Additionally, the following updates have been applied for Dust Devils:
      • The maximum number of Dust Devils that can be active at once is now 15. Dust Devils now move more quickly and dissipate sooner.

Skills

Charge

  • Damage reduced from 250% to 180%.

Power Charge

  • Cooldown Reduction per Target Hit reduced from 3 to 2 seconds.
  • Cooldown Reduction for hitting a Boss reduced from 6 to 4 seconds.
  • Maximum Cooldown Reduction reduced from 9 to 6 seconds.

Furious Hammer of the Ancients

  • Previous – Hammer of the Ancients deals 1%[x] increased damage for each point of Fury you had when using it.
  • Now – Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it.

Violent Rend

  • Rend’s Damage against Vulnerable enemies increased from 12%[x] to 25%[x].

Rupture

  • The initial damage dealt from Rupture is now guaranteed to Overpower.

Call of the Ancients

  • Korlic Leap damage increased from 104% to 156%.
  • Korlic Frenzy damage increased from 39% to 59%.
  • Talic Whirlwind damage increased from 65% to 98%.
  • Madawc Upheaval damage increased from 195% to 293%.

Kick

  • Range of damage increased from 2.2 meters to 3 meters.
  • Additional damage when enemy is knocked into a wall increased from 70% to 105%.

Power Kick

  • Damage per 10 Fury consumed increased from 20% to 25%.

Passives

Unbridled Rage

  • Bonus damage reduced from 135%[x] to 100%[x].

Weapon Expertise

Polearm Expertise

  • Lucky Hit chance increased from 10%[x] to 15%[x].
  • Damage while Healthy increased from 10%[+] to 15%[x].

Two-Handed Mace Expertise

  • Fury gain increased from 2 to 5.
    • Previous – You deal 15%[x] increased Critical Strike damage to Stunned and Vulnerable enemies while Berserking.
    • Now – You deal 15%[x] increased Critical Strike damage while Berserking.

Two-Handed Axe Expertise

  • Vulnerable Damage reduced from 15%[x] to 10%[x].

One-Handed Axe Expertise

  • Critical Strike Chance against Injured enemies increased from 5%[+] to 10%[+].

Paragon

Marshal Glyph

  • Cooldown reduction reduced from 4 to 2 seconds.

Blood Rage Legendary Node

  • Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30%[x] damage bonus.

Crusher Glyph

  • Additional Bonus: Overpower damage reduced from 30%[x] to 20%[x].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.
  • Additional Bonus
    • Previous – After not Overpowering for 30 seconds, your next attack will Overpower.
    • Now – Every 30 seconds, your next attack will Overpower.

Seething Glyph

  • Additional Bonus: Fury gain on enemy kill increased from 3 to 5.

Legendary Aspects

Aspect of Sundered Ground

  • Description reworded for clarity, no functional change.
    • Previous – Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
    • Now – Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Earthstriker’s Aspect

  • Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x].

Aspect of the Relentless Armsmaster

  • Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%.

Windlasher’s Aspect

  • Previous – Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals 0.22-0.32 damage to enemies behind the target.
  • Now – Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. Triple the amount of Dust Devils created if Double Swing is cast twice within 2 seconds.

Devilish Aspect

  • Previous – After generating 100 Fury, your next attack that deals direct damage creates a Dust Devil that deals 0.24-0.38 damage to enemies behind the target.
  • Now – After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.

Dust Devil’s Aspect

  • Previous – Whirlwind leaves behind Dust Devils that deal 0.22-0.32 damage to surrounding enemies (1 Dust Devil every 1.5 seconds).
  • Now – Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).

Aspect of Fierce Winds

 

  • Dust Devils created reduced from 5 to 3.

Veteran Brawler’s

  • Now increases the damage for Charge, Leap, and Kick.
  • The timer on the buff has been removed.

Of Giant Strides

  • Previous – Reduces the Cooldown of Leap by 3-5 seconds per enemy hit, up to a maximum of 9 seconds.
  • Now – Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.

Of Anemia

  • Previous – Lucky Hit: Direct damage against Bleeding enemies has a 15-30% chance to Stun them for 2 seconds.
  • Now – Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.

Of Vocalized Empowerment (Previously Of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
    • Previous – Your Shout Skills generate 2-4 Fury per second while active.
    • Now – Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

Rage of Harrogath

  • Previous – Lucky Hit: Up to a 20-40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
  • Now – Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.

Azurewrath

  • Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5.
  • Can now trigger from Non-Core skills.

Fields of Crimson

  • The blood pool now makes enemies take increased damage from all damage types.
  • Damage bonus increased from 20% to 30%.

Ancient’s Oath

  • Bonus damage duration increased from 3 to 5 seconds.

Druid

Spirit Boons

Packleader

  • Cooldown reset chance increased from 20% to 25%.

Energize

  • Spirit restoration increased from 10 to 20.

Masochistic

  • Critical Strike Healing increased from 3% to 5%.

Wariness

  • Reduced damage from Elites increased from 10% to 15%.

Skills

Claw

  • Damage increased by ~10% (.25 to .28).
  • Enhanced Claw
    • Attack Speed increased from 15% to 20%.

Maul

  • Damage increased by ~10% (.24 to .26).
  • Enhanced Maul
    • Fortify increased from 5% to 8%.

Raging Pulverize

  • Stun duration increased from 2 to 3 seconds.

Shred

  • Damage increased by 10%.
  • Enhanced Shred
    • Healing increased from 2% to 4%.

Debilitating Roar

  • Now categorized as a Shout skill.

Wolves

  • Wolves now gain Unstoppable when the Skill is cast.
  • Health increased by 200%.
  • Respawn reduced from 10 seconds to 5 seconds.

Hurricane

  • Damage increased from 134% to 187%.

Petrify

  • Prime Petrify
    • Previous – Petrify’s effect durations are increased by 1 second.
    • Now – Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Supreme Petrify
    • Previous – Killing an enemy affected by Petrify grants 25 Spirit.
    • Now – Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.

Lacerate

  • Damage increased by 22%.
  • Prime Lacerate
    • Previous – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.
    • Now – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.
  • Supreme Lacerate
    • Previous – Lacerate’s initial strike is guaranteed to Critically Strike and deals 150% increased damage.
    • Now – Whenever Lacerate Critically Strikes, you deal 4% increased damage for 10 seconds, up to 40% your Shapeshifting Skills deal 4% increased damage for 10 seconds, up to 40%.

Passives

Call of the Wild

  • Damage increased from 10% to 12%.

Quickshift

  • Previous – When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
  • Now – When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Heightened Senses

  • Previous – Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
  • Now – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

Clarity

  • Previous – Gain 2 Spirit when transforming into Human form.
  • Now – After casting a Companion Skill, your next Core or Wrath Skill’s damage and Critical Strike Chance are increased by 5%, up to 15%.

Digitigrade Gait

  • Movement Speed increased from 3% to 4%.

Legendary Aspects

Of The Changeling’s Debt

  • Previous – Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
  • Now – You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Of The Unsatiated

  • Previous – After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
  • Now – After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.

Of The Blurred Beast

  • Damage increased from 25-32% to 25-35%.

Nighthowler’s

  • Previous – Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now – Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.

Raw Might

  • Now all Shapeshifting Skills contribute to the buff stacks.
  • Damage increased from 35-50% to 40-55%.
  • Stun duration increased from 2 to 3 seconds.

Shepherd’s

  • Now Wrath Skills also gain increased damage from Companions.

Mangled

  • Previous – When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
  • Now – While in Werebear form, you gain 10-25 Spirit every 8 seconds.

Of Mending Stone

  • Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.

Of Vocalized Empowerment (Previously of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
    • Previous – Your Shout Skills generate 2-4 Fury per second while active.
    • Now – Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

Fleshrender

  • Damage bonus increased from 10% to 15%.
  • Previous – Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
  • Now – Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.

Waxing Gibbous

  • Life On Kill replaced with Spirit On Kill.

Paragon

Tracker Glyph

  • Poisoning damage effect duration increased from 33% to 40%.

Bane Glyph

  • Poison effect double damage chance increased from 10% to 15%.

Shapeshifter Glyph

  • Critical Strike Chance increased from 20% to 25%.

Wilds Glyph

  • Damage increased from 120% to 130%.

Inner Beast Legendary Node

  • Previous – After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
  • Now – After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

Necromancer

Skills

Enhanced Blight

  • The Tooltip now correctly references the defiled area for the Slow effect.

Blood Mist

  • Removed the movement speed reduction.

Golem

  • This ability can now be activated while crowd controlled. Activating this ability makes the player Unstoppable.

Decompose

  • Reworded description to be more consistent with the use of Corpses.
  • Interval reduced from 1.5 seconds to 1 second.
  • Increased channeling Essence generation from 8 to 10 per second.
  • Upgrades now activate when spawning corpses instead of channeling for 1 second.
  • Enhanced Decompose
    • Decompose now causes an explosion [40% weapon damage] when creating a corpse or when the target dies.
    • Now also generates 10 Essence when creating a corpse.
  • Acolyte’s Decompose
    • Previous – Every 1.5 seconds, Decompose makes Enemies Vulnerable for 4 seconds.
    • Now – Decompose explosions make enemies vulnerable.
  • Initiate’s Decompose
    • Movement Speed bonus is now on Decompose explosions instead of channeling.
    • Bonus Movement Speed duration increased from 5 to 8 seconds.

Army of the Dead

  • Increased spawn rate of Volatile Skeletons by 50%.
  • Supreme Army of the Dead spawn rate adjusted to match Volatile Skeletons.
  • Is now categorized as a Summoning skill.

Passive

Inspiring Leader

  • Previous – After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed.
  • Now – While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance.

Kalan’s Edict

  • Previous – After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed. This bonus is doubled while you have at least 7 Minions.
  • Now – Your Minions gain 3% Attack Speed for each active Minion.

Book of the Dead

  • Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat.
  • Skirmishers – Removed 3 second limit from the second upgrade.
  • Reapers
    • First Upgrade
      • Previous – Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
      • Now – Wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
  • Defenders
    • Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade.
    • Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%.
  • Shadow Mages
    • Attacks now pierce.
    • First upgrade
      • Previous – Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds.
      • Now – You deal 3%[x] increased damage for each active Shadow Mage.
    • The second upgrade now has an additional Shadow Bolt fired every 3 attacks, down from 4. Additional Shadow Bolt now occurs every 2nd attack after the second upgrade.
  • Cold Mages
    • Attacks now gain 3 Essence from the first upgrade.
    • Attacks now apply Vulnerable without condition.
  • Bone Mages
    • First Upgrade
      • Previous – Reduce the Life cost of your Bone Mages’ Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage.
      • Now – Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action bar. Bone Mages have a 25% chance to cast Bone Splinters or Bone Spear if it is on your equipped Skills.
    • Second Upgrade
      • Previous – Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life.
      • Now – Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify.
  • Blood Golem
    • Golem now absorbs 30%, up from 15%, from the first upgrade.
    • The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained.
  • Bone Golem
    • First Upgrade
      • Previous – Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.
      • Now – Spawn 5 corpses around the Golem where its ability is used.
    • Second Upgrade
      • Previous – Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.
      • Now – Your Bone Golem unleashes Bone Spikes when taking damage.
  • Iron Golem
    • First upgrade
      • Now casts the Shockwave every 2 attacks instead of 4.
      • Shockwave damage increased from 40% to 154%.
    • Second upgrade
      • Now also pulls enemies in instead of applying Vulnerable.

Legendary Aspects

Blood-soaked Aspect

  • Previous – Your movement speed is no longer reduced while Blood Mist is active.
  • Now – While in Blood Mist form, increases movement speed by 20%.

Unyielding Commander Aspect

  • Previous – While Army of the Dead is active, your Minions gain 70-84% Attack Speed and take 90% reduced damage.
  • Now – While Army of the Dead is active, your Minions deal 70-100% increased damage and take 90% reduced damage.

Occult Dominion

  • Also increases the max number of Skeletal Warriors by 2.

Blood Getter’s

  • Previous – Your Maximum number of Skeletal Warriors is increased by 2.
  • Now – Your Skeletal Priests also empower you at 55-70% effectiveness.

Flesh-Rending

  • Previous – When Decompose spawns a Corpse, gain 25-40 Essence.
  • After: When Decompose explodes, gain 25-40 Essence.

Rotting

  • Previous – Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a 50-100% chance to spawn a Corpse under all afflicted targets.
  • After: Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage.

of the Damned

  • Previous – You deal 40-50%[x] increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • After: You deal 40-50%[x] increased Shadow damage to enemies afflicted by any Curse.

of Untimely Death

  • Previous – Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Overpower damage on your next Overpowering attack, up to a 30-60%[x] bonus.
  • After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus.

of Potent Blood

  • Previous – While Healthy, Blood Orbs grant 10-25 Essence.
  • After: Blood Orbs grant 10-25 Essence.

Unique Items

Ring of Mendeln

  • Previous – Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage.
  • Now – Every 6th attack from each Minion is empowered, exploding for X Physical damage.

Lidless Wall

  • Lucky Hit Chance increased from 5-25% to 15-30%.

Bloodless Scream

  • Essence gain increased from 7-10 to 15-20.

Paragon

Control Glyph

  • Previous – Additional Bonus: You and your Minions deal 10%[X] increased damage to Slowed or Chilled enemies or, instead, 20%[X] increased damage to Stunned or Frozen enemies.
  • Now – Additional Bonus: You and your Minions deal 20%[X] increased damage to Crowd Controlled targets.

Deadraiser Glyph

  • Additional Bonus maximum bonus buffed to 15%[X].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.*

Cult Leader Paragon Node

  • Previous – Your Minions deal 15%[X] increased damage for each 20%[X] of Attack Speed Bonus they have.
  • Now – Your Minions deal 30%[X] increased damage for each 20%[X] of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.

Rogue

  • Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.

Skills

Inner Sight

  • While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds.
  • Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate.

Preparation

  • Reduced energy requirement from 100 to 75.

Flurry

  • Damage increased from 66% to 75%.

Volley

  • Can now be cancelled slightly earlier from another skill.

Passive

Victimize

  • Fixed an issue where this wasn’t activating and scaling from certain instances.
  • Increased chance to proc from 45% to 50%.

Paragon

Exploit Weakness Legendary Node

  • Maximum increased damage buffed from 15%[x] to 25%[x].

Leyrana’s Instinct Legendary Node

  • Previous – When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus.
  • New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full.

Chip Glyph

  • Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range.

Legendary Aspects

Aspect of Encircling Blades

  • Increased damage range buffed from 10-25% to 15-30%.

Opportunist’s

  • Previous – When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds.
  • Now – When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.

Trickster’s

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Surprise

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Artful Initiative

  • Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.

Of Uncanny Treachery

  • Previous – Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds.
  • Now – Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 10-15% 85-100% Dodge Chance for 2 seconds.

Of Siphoned Victuals

  • Previous – Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion.
  • Now – Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.

Frostbitten

  • Previous – Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.
  • Now – Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.

Escape Artist’s

  • Number of attacks dodged reduced from 2-7 to 2-5.
  • Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 20 25 seconds.

Of Quickening Fog

  • Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.

Of Volatile Shadows

  • Previous – When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage.
  • Now – When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.

Blast Trapper’s

  • Previous – Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds.
  • Now – Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.

Of Lethal Dusk

  • Previous – Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds.
  • Now – Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.

Vengeful

  • Previous – Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
  • Now – Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.

Of Arrow Storms

  • Previous – Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Now – Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.

Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct.

Resistant Assailant’s

  • When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds.

Unique Items

Writhing Band of Trickery

  • Reduced cooldown from 10 to 6 seconds.

Beastfall Boots

  • Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%.
  • Energy restored from using a Cooldown increased from 5 to 15.

Eaglehorn

 

  • Damage bonus increased from 40-60% to 50-70%.

Skyhunter

  • Damage bonus increased from 10-30% to 20-40%.

Sorcerer

  • Mastery Skills are now also considered Core Skills.

Enchantments

Frost Nova Enchantment

  • Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.

Frost Bolt Enchantment

  • Chill amount increased from 15% to 18%.

Flame Shield Enchantment

  • Previous – Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
  • Now – Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Developer’s Note: We’ve received feedback from players that “Cheat Death” mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.

Skills

Frozen Orb

  • New Functionality: Travel distance is now controllable.
  • Damage increased by 20% (.34 to .41).
  • Enhanced Frozen Orb
    • Previous – When cast above 40 Mana, Frozen Orb’s explosion damage is increased by 45% against Elites and 30% against all other enemies.
    • Now – While Healthy, the explosion of Frozen Orb deals 45% increased damage.

Greater Frozen Orb

  • Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.

Ice Armor

  • Enhanced Ice Armor
    • Mana Regeneration increased from 25% to 30%.
  • Shimmering Ice Armor
    • Previous – Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
    • Now – While Ice Armor is active, you reduce its Cooldown by 1 2 seconds for every 50 Mana you spend.
  • Mystical Ice Armor
    • Previous – Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier.
    • Now – While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.

Shimmering Frost Nova

  • Previous – Frost Nova generates 4 Mana per enemy hit.
  • Now – Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.

Flame Shield

  • Enhanced Flame Shield
    • Previous – Flame Shield grants 25% increased Movement Speed while active.
    • Now – Flame Shield has a 50% larger burn radius.
  • Mystical Flame Shield
    • Previous – You gain 25% Mana Cost Reduction while Flame Shield is active.
    • Now – After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.

Teleport

  • Enhanced Teleport
    • Previous – Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
    • Now – You gain 30% Movement Speed for 3 seconds after Teleporting.
  • Mystical Teleport
    • Previous – For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
    • Now – Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.

Supreme Deep Freeze

  • Now applies Vulnerable for 5 seconds when it ends.

Ice Shards

  • Damage increased by 28% (1.25 to 1.6).
  • Enhanced Ice Shards
    • Ricochet chance increased from 40% to 50%.

Hydra

  • Baseline maximum amount increased from 1 to 2.

Lightning Spear

  • Damage increased by 8% (.15 to .16).

Greater Charged Bolts

  • Damage increased from 25% to 35%.

Incinerate

  • New Functionality: Gain 15% baseline Damage Reduction while channeling.
  • Damage increased by 10% (.76 to .84).

Passives

Elemental Attunement

  • Cooldown reset chance increased from 5% to 7%.

Mana Shield

  • Damage Reduction increased from 7% to 8%.

Devouring Blaze

  • Crowd Controlled enemies now provide the damage bonus instead of Immobilized.

Conjuration Mastery

  • Previous – You gain 1% increased damage for each active conjuration.
  • Now – You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.

Convulsions

  • Lucky Hit Chance increased from 3% to 5%.

Shocking Impact

  • Damage increased by 100% (.2 to .4).

Elemental Dominance

  • Damage increased from 3% to 4%.

Legendary Aspects

Bounding Conduit

  • Previous – Gain 15-30% Movement Speed for 3 seconds after Teleporting.
  • Now – Teleport’s Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.

Of Frozen Orbit

  • Damage increased from 30-40% to 45-60%.

Of Concentration

  • Previous – Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
  • Now – Casting a Conjuration Skill grants you 10-20% 10-25% Damage Reduction for 5 seconds.

Of Abundant Energy

  • Chance to chain to an additional enemy increased to 35-50%.

Snowguard’s Aspect

  • Damage reduction increased from 10-25% to 15-30%.

Of Singed Extremities

  • Now both Immobilize and Stun trigger the Slow effect.

Of Conflagration

  • Previous – While channeling Incinerate, your Burning damage is increased by 25-40%.
  • Now – While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.

Of Splintering Energy

  • Previous – Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it.
  • Now – Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.

Shattered

  • Enemies no longer need to die while Frozen to trigger the bonus damage.
  • Damage increased from 25-40% to 30-45%.

Unique Items

Staff of Lam Esen

  • Critical Strike Damage Damage to Close Enemies replaced with Ranks of Charged Bolts.

Tal Rasha’s Iridescent Loop

  • Maximum stacks now capped at four.
  • All Resistance variants increased from 8%/3% to 10%/4%.

Flamescar

  • Ember damage increased by 25%.

Staff of Endless Rage

  • Damage bonus increased from 20-40% to 40-60%.

Esu’s Heirloom

  • Evade Grant’s Movement Speed Affix duration increased from 2 to 3 seconds.

Paragon

Tactician Glyph

  • New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.

Winter Glyph

  • Cold damage increase maximum raised from 15% to 18%.

Loot Updates

  • All items dropped in World Tier III will now be Sacred.
  • All items dropped in World Tier IV will now be Ancestral.
  • Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
  • Item Power now increases every 5 levels after 50 instead of on a linear scale.

Developer’s Note: This is to give players time to focus on their affixes before the power of gear increases again.

Elixir Updates

Existing Elixirs

All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50.

  • Elixir of Cold Resistance
    • Cold Resistance increased by 20%, Maximum Cold Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Cold Resistance II
    • Cold Resistance increased by 30%, Maximum Cold Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Fire Resistance
    • Fire Resistance increased by 20%, Maximum Fire Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Fire Resistance II
    • Fire Resistance increased by 30%, Maximum Fire Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Lightning Resistance
    • Lighting Resistance increased by 20%, Maximum Lightning Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Lightning Resistance II
    • Lighting Resistance increased by 30%, Maximum Lightning Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Poison Resistance
    • Poison Resistance increased by 20%, Maximum Poison Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Poison Resistance II
    • Poison Resistance increased by 30%, Maximum Poison Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Shadow Resistance
    • Shadow Resistance increased by 20%, Maximum Shadow Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Shadow Resistance II
    • Shadow Resistance increased by 30%, Maximum Shadow Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Iron Barbs
    • Armor increased by 300, Thorns increased by 150.
    • Experience gained increased by 5%.
  • Elixir of Iron Barbs II
    • Armor increased by 500, Thorns increased by 250.
    • Experience gained increased by 8%.
  • Elixir of Fortitude
    • Maximum Life increased by 10%.
    • Experience gained increased by 5%.
  • Elixir of Fortitude II
    • Maximum Life increased by 20%.
    • Experience gained increased by 8%.
  • Elixir of Destruction
    • Overpower damage increased by 7%, Vulnerable damage increased by 7%.
    • Experience gained increased by 5%.
  • Elixir of Destruction II
    • Overpower damage increased by 15%, Vulnerable damage increased by 15%.
    • Experience gained increased by 8%.
  • Elixir of Precision
    • Critical Strike Chance increased by 4%, Critical strike damage increased by 25%.
    • Experience gained increased by 5%.
  • Elixir of Precision II
    • Critical Strike Chance increased by 6%, Critical strike damage increased by 35%.
    • Experience gained increased by 8%.
  • Elixir of Advantage
    • Attack speed increased by 7%, Lucky hit increased by 7%.
    • Experience gained increased by 5%.
  • Elixir of Advantage II
    • Attack speed increased by 15%, Lucky hit increased by 15%.
    • Experience gained increased by 8%.
  • Elixir of Resource
    • Resource cost reduced by 10% 15%, Maximum Resource increased by 10.
    • Experience gained increased by 5%.
  • Elixir of Resource II
    • Resource cost reduced by 20% 30%, Maximum Resource increased by 25.
    • Experience gained increased by 8%.

New Elixirs

  • Elixir of Holy Bolts
    • After killing an enemy, holy bolts fire from the corpse of that enemy.
    • Experience gained is increased by 6%.
  • Elixir of Momentum
    • After killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.
    • Experience gained is increased by 6%.

User Interface and User Experience

  • Esu’s Heirloom now denotes the bonus Critical Strike Chance based on Movement Speed in the Item’s tooltip, instead of as a buff on the buff bar.
  • A new option for camera to zoom further out has been added in the Graphics Options section of the Settings menu.
  • Crafting materials now have rarities associated with them.
  • New notifications related to the expiration of migrated Seasonal stashes has been added.
  • Search through your Stash now supports filtering by Item Power.
  • ‘Drop item’ can now be used when selecting Ctrl+Click on Keyboard.
  • The Skill Tree can now be navigated with the D-pad on controller.
  • There is now a pop-up on the HUD when picking up materials.
  • Miscellaneous changes made to improve overall readability throughout the game.

Gauntlet Trials

  • Players who earned a Seal of the Worthy for a given week in the Gauntlet now have a 100% chance of being rewarded a Unique Item.
  • Boss Monsters won’t drop a shrine if they have been regenerated by the Pillar of Proving.

Nightmare Dungeon Rotation

The following Dungeons will be available as Nightmare Dungeons throughout our next season.

  • World Tier III
    • Light’s Watch
    • Zenith
    • Belfry Zakara
    • Earthen Wound
    • Faceless Shrine
    • Light’s Refuge
    • Forgotten Ruins
    • Renegade’s Retreat
    • Sepulcher Of the Forsworn
    • Tomb of the Saints
    • Garan Hold
    • Jalal’s Vigil
    • Sarat’s Lair
    • Betrayers Row
    • Champions Demise
    • Shifting City
  • World Tier IV
    • Dead Man’s Dredge
    • Forbidden City
    • Hallowed Ossuary
    • Kor Dragan Barracks
    • Mercy’s Reach
    • Rimescar Cavern
    • Tormented Ruins
    • Sanguine Chapel
    • Akkhan’s Grasp
    • Bastion of Faith
    • Blind Burrows
    • Endless Gate
    • Fetid Mausoleum
    • Ghoa Ruins
    • Heathens Keep
    • Leviathan’s Maw
    • Maugan’s Works
    • Serpents Lair
    • Steadfast Barracks
    • Collapsed Vault
    • Conclave
    • Crusaders Cathedral
    • Deserted Underpass
    • Inferno
    • Prison of Caldeum
    • Renegades Retreat
    • Shivta Ruins
    • Sirocco Caverns
    • Uldur’s Cave
    • Yshari Sanctum
    • Aldurwood
    • Broken Bulwark
    • Flooded Depths
    • Howling Warren
    • Lubans Rest
    • Mariners Refuge
    • Oldstones
    • Underroot
    • Vault of The Forsaken
    • Wretched Delve
    • Betrayer’s Row
    • Bloodsoaked Crag
    • Buried Halls
    • Carrion Fields
    • Charnel House
    • Guulrahn Canals
    • Komdor Temple
    • Path of the Blind
    • Whispering Vault

Miscellaneous

  • Traversal skills such as Leap and Teleport can now easily travel the distance to go to the edge of the screen. This will improve parity with Mouse and Keyboard players.
    • Note: with Ultrawide monitors, you may not traverse to the edge of your monitor as traversal abilities have a set maximum distance they can travel to.

     

  • More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.
  • Experience rewards from completing Dungeon Events have been increased.
  • Damage over time effects will no longer interrupt channeled skills.
  • Channel times for interactable objects, such as picking up Bloodstones or activating switches, have been adjusted from various times of 1-2 seconds down to .75 seconds.
  • Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.
  • Mounts can now be spurred in town.*(The local PTA has commissioned the Town Crier to implement scrolls of speeding to no avail).
  • Glyph Experience gains have been increased by 25%.
  • Flat Damage from Lucky Hit procs can be Critical Hits, but still cannot Overpower.
  • The bonus experience for World Tiers II, III and IV have been increased.
    • World Tier I: Unchanged.
    • World Tier II: Increased from 20% to 50%.
    • World Tier III: Increased from 100% to 150%.
    • World Tier IV: Increased from 200% to 250%.
  • Nightmare Dungeons that have been empty for 2 minutes will now be automatically closed instead of being reset.
  • The Gold cap has been increased from 9 trillion to 99 trillion.
  • Mutterlock chests now additionally drop 500 obols.
  • World Boss Health has been greatly increased for World Tiers III and IV.
  • Increased Murmuring Obols maximum capacity from 2,000 to 2,500.
  • Players can now change their hairstyle in the wardrobe.

BUG FIXES

Accessibility

  • Fixed an issue where the Screen reader did not identify check marks in the Challenge Menu.
  • Fixed an issue where the Screen Reader did not announce various pieces of information in the Clan Menu.
  • Fixed an issue where the Screen Reader did not announce Stats and Skill Used text in the Hall of Fallen heroes.
  • Fixed an issue where the Screen Reader did not announce currency types in the Character panel.
  • Fixed an issue where the Screen Reader did not announce anything in the Stash Search input field.
  • Fixed an issue where the Screen Reader did not identify the text in the Party Invitation request Pop up.
  • Fixed an issue where the Screen Reader could malfunction when switching tabs in the Renown page.

Gameplay

Barbarian

  • Fixed an issue where Iron Skin did not benefit from bonus Barrier Generation sources.
  • Fixed an issue where Upheaval cast by Madawc with Call of the Ancients would not stun with the Supreme Upgrade enabled.
  • Fixed an issue where the tooltip for the Aspect of Ancestral Charge did not denote that the damage bonus is multiplicative.
  • Fixed an issue where the Rumble Glyph did not fully give bonus damage to all Earthquake effects.
  • Fixed an issue where some non-skill damage effects, such as Metamorphosis or Gohr’s Devastating Grips, could grant stacks of Furious Upheaval.
  • Fixed an issue where the Aspect of Ancestral Charge legendary could occasionally stop functioning properly.
  • Fixed an issue where the guaranteed Overpower from the Earthstriker’s Aspect could not be used by Ground Stomp.
  • Fixed an issue where each hit from Ancients summoned by the Aspect of Ancestral charge would grant stacks of the Flawless Technique Legendary Paragon node.
  • Fixed an issue where Call of the Ancients was not properly scaling with Ultimate Skill Damage affixes.

Druid

  • Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
  • Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
  • Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice.
  • Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
  • Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler’s Aspect.
  • Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
  • Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
  • Fixed an issue where Earthspike would deal increased damage exponentially when hitting multiple stacked targets.
  • Fixed an issue where additional Landslides from the Aftershock Aspect didn’t fully apply the Enhanced Landslide upgrade modifier.
  • Fixed an issue where the Inner Beast Legendary Paragon node did not trigger with the automatic Shapeshift granted by Mad Wolf’s Glee or Insatiable Fury.
  • Fixed an issue where the bonus Attack Speed and Critical Strike chance granted by the Nighthowler’s Aspect was inconsistently applied for minions.
  • Fixed an issue where Blood Howl would not work properly when Ravens was also equipped.
  • Fixed an issue where the Spirit Glyph would only stack once instead of the intended six times.
  • Fixed an issue where Shred could target invisible enemies.

Necromancer

  • Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison.
  • Fixed an issue where the bonus Movement speed from Death’s Approach was not active while in town.
  • Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended.
  • Fixed an issue where a Golem attack initiated right after dismounting wouldn’t complete.
  • Fixed an issue where Shadow and Bone Mages did not cast Blizzard when using the Coldbringer’s Aspect.
  • Fixed an issue where Skeleton Reapers had inconsistencies when targeting enemies.
  • Fixed an issue where the Movement Speed bonus from Death’s Approach was marked as multiplicative when it was additive.
  • Fixed an issue where the Movement Speed bonus from the Corporeal glyph would persist after unequipping the Glyph, or when the player had no active minions.
  • Fixed an issue where the chance for Skeleton Reapers to spawn a corpse was much lower than displayed.
  • Fixed an issue where casting Bone Spirit very close to an enemy could cause the skill to no track properly and miss.
  • Fixed an issue where Hewed flesh did not trigger Necrotic Carapace.

Rogue

  • Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets.
  • Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip.
  • Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node.
  • Fixed an issue where Thorns damage could apply Skyhunter’s Critical Strike Effect.
  • Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage.
  • Fixed an issue where the Aspect of Surprise calculated damage in a way that was inconsistent with other grenade effects.
  • Fixed an issue where Enhanced Rapid Fire was giving less Critical Strike Chance than expected.
  • Fixed an issue where non-offensive skills, such as Concealment, could consume the buff from Impetus.

Sorcerer

  • Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative.
  • Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage.
  • Fixed an issue where Esu’s Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage.
  • Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade.
  • Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment.
  • Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment.
  • Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer.
  • Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative.
  • The tooltip for the Aspect of Engulfing Flames now properly describes that it can grant both effects simultaneously.
  • Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability.
  • Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended.
  • Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen.
  • Fixed an issue where Meteorites summoned by the Armageddon Aspect wouldn’t deal damage.
  • Fixed an issue where the tooltip for Incinerate did not accurately reflect how much Mana it consumed.
  • Fixed a rare issue where Crackling Energies could fail to spawn.

General

  • Fixed an issue where a player’s defensive capability could prevent Fortify from being applied.
  • Fixed an issue where a Monster, with both affixes active, could pull the player to the new Teleporter location with the Vortex ability.
  • Fixed an issue where the animation for Echo of Lilith’s Death from Above attack didn’t sync up with the actual area of effect for the damage.
  • Fixed an issue where players could be damaged while using a traversal.
  • Fixed an issue where the damage bonus from the Conceited Aspect did not get applied by the Barrier granted by Soulbrand.
  • Fixed an issue where sometimes enemies would not be immobilized when they should be.
  • Fixed an issue where Aberrant Cinders would remain on the ground after the Helltide had ended.
  • Fixed an issue where the player could be unable to move freely when changing the World Tier and using a Town Portal at the same time.
  • Fixed an issue where Attack Speed Magic Paragon Nodes granted less attack speed than the tooltip stated. The value now matches the tooltip.
  • Fixed an issue where the Unstoppable effect from the Eluding Aspect could trigger when the player was higher than 35% life.
  • Fixed an issue where free casts of abilities, such as Sorcerer’s Frozen Orb Enchantment effect, were triggering Evade Cooldown Reduction from the affix that reduces Evade Cooldown when attacking.
  • Fixed an issue where Monsters would stop spawning during the Cursed Shrine event if all present monsters were killed by leveling up.
  • Fixed an issue where you couldn’t interact with the Altar for the Venous Mote collection Whisper bounty.
  • Fixed an issue where a Bloodmarked Player did not count as an elite enemy for the Aspect of Protector in PvP.
  • Fixed an issue where Aberrant Cinders, which could picked up but had no functionality, remained on the ground after Helltide ended.
  • Fixed an issue where the visual effect from a Blood Blister explosion could be invisible if the Blood Blister itself was not visible.
  • Fixed an issue where the Blood Boiling and Metamorphosis Aspects were not scaling properly with weapon damage.

Quests and Dungeons

  • Fixed an issue where the Drowned Seahag in Mariner’s Refuge could drop no loot.
  • Fixed an issue where the Uncorrupted Flesh could not spawn during the Perceived Threat Quest.
  • Fixed an issue where using a town portal after killing Demotath during the Depths of Despair quest could block progression.
  • Fixed an issue where re-entering the quest dungeon for Exhuming the Forgotten could cause a server disconnect.
  • Fixed an issue where you would not be able to leave the Gauntlet after a party member joined, and it was voted to stop the run.
  • Fixed an issue where the Slay All Enemies objective in Guulrahn Canals, Luban’s Rest, and Conclave could fail to complete and block progression.

User Interface and User Experience

  • Fixed an issue where the affix preview window at the Occultist showed a fixed value instead of a range of values.
  • Fixed an issue where the key would not display in the key binding Menu if F8 was set as a binding.
  • Fixed an issue where the tooltip for X’fal’s Corroded Signet implied a larger area of effect than the ring actually did damage in.
  • For controller players that attempt to move and cast an ability but lack the resource for that ability, you will continue to move that direction until you have enough of your class’s resource. At which point, you will stop moving and cast that ability. This has been fixed so that the player will stop moving even when they don’t have enough resources to cast.
  • Fixed an issue where the damage reduction from Harlequin’s Crest didn’t display in Character Stats while in Town or mounted.
  • Fixed an issue where swapping key binding presets wouldn’t persist between play sessions if that was the only setting changed.
  • Fixed an issue where the Edgemaster’s Aspect could sometimes not appear when searching the Stash.
  • Fixed an issue where the Glacial Aspect’s tooltip in the Codex of Power was inaccurate.
  • Fixed an issue where unequipping a Paragon Board that has two unlocked Gate Nodes not connected to each other would result in other boards becoming unequipped.
  • Fixed an issue where powers on items that scaled with player attributes, such as the powers of Deathless Visage or Fleshrender, did not properly display the scaling bonus.
  • Fixed an issue where Trade Chat could still be entered even when it was disabled in the settings.
  • Fixed an issue where the Feats of Strength completion percentage was not accurate when all challenges were completed.
  • Fixed an issue where the number of affixes were inconsistent between Nightmare Sigils and the spawned Nightmare Dungeon.
  • Fixed an issue where the Inspect window could persist on the screen and block the trade window when trading in Local Co-Op.
  • Fixed an issue where comparisons involving affixes acquired via enchanting were not accurate.

Miscellaneous

  • Fixed various instances where some items were class-restricted when they shouldn’t be.
  • Fixed an issue where Ancestral items could only be gambled for when the player’s character was Level 73 or higher.
  • Fixed an issue where Vampiric Pacts from the Season of Blood could still drop in certain instances.
  • Fixed an issue where weather effects during Helltide could stop functioning while moving through an area affected by Helltide.
  • Various performance, stability, visual, and UI improvements.

Now that’s one insane patch! Chances are, we’ll get a follow up patch to sort out any bugs or balance adjustments that needs to be fixed stemming from this massive title update. You can keep track of all our Diablo 4 articles here.

[Source: Blizzard]

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Alex Co

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WWE 2K24 Update 1.008 Suplexes Out for New Features This May 14

Visual Concepts has pushed out WWE 2K24 update 1.008 (tagged by devs and will be seen as patch version 1.08 on PS4), and this is more than your standard stability patch, as this introduces new entrance and victory motions, improvements to the game’s presentation and lots more! Read on for the complete patch notes available below.

WWE 2K24 Update 1.008 Patch Notes for May 14:

WWE 2K24 PS4 Update Version 1.08

GENERAL

  • Several stability improvements
  • New Entrance & Victory motions
    • Wolfgang
    • Mark Coffey
    • Chelsea Green & Piper Niven (non-champ)
    • Alba Fyre & Isla Dawn (non-champ)
    • Tony D’Angelo & Channing Stacks Lorenzo (non-champ)

Audio

  • Ring Announcer selection is now available in Universe match options.

Presentation

  • Improvements to Super Finisher Visual Effects timing
  • Addressed reported concern where user interface was obscured in ladder matches
  • Improved Blackout payback trigger timing

CAA

  • Custom arenas with RAW, Smack, SMACK, or NXT in their name will brand the referee appropriately.
  • SmackDown movie is now named correctly.
  • Addressed reported concern where the video billboard would lose its customizations.
  • Users can now add customizations to parts with LED Displays while the display is active. The display will temporarily turn off; after applying the customization, the display will turn back on.

CAS

  • Colorless emboss setting is now saved correctly.
  • Logos no longer shrink when editing 1st color.

CAE/CAVic/CAS

  • When saving CAS, entrance, or victory, a prompt will be displayed to allow saving changes to Universe.

Deletion Utility

  • The Custom Image category now displays the current utilization of space specific to custom images

MyFACTION

  • Various improvements

MyRISE

  • XBO/XSX platform – Addressed reported concern with achievement not being unlocked.

Online

  • Stability improvements.

Universe

  • Addressed reported concern with players being able to select Superstars not assigned to the current show
  • Addressed reported concerns with the match table and match generation
  • Stability improvements

Keep tabs of all our WWE 2K24 coverage here.

[Source: WWE 2K]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Interactive Entertainment Names New CEOs; FY2023 and Q4 Results Detailed

With Jim Ryan now out of the Sony Interactive Entertainment (SIE) CEO seat, Sony has now named two CEOs that will handle the reins of the PlayStation division, and they are Hideaki Nishino, the CEO of SIE’s Platform Business Group, and Hermen Hulst, the CEO of SIE’s Studio Business Group.

The appointing was announced today as part of Sony’s quarterly financial report, and the two new CEOs will take their seat effective June 1, 2024. Hiroki Totoki, the current interim CEO of Sony Interactive Entertainment, will server as chairman of SIE in addition to his role as president, Chief Operating Officer and Chief Financial Officer of Sony Group Corp. Both Nishino and Hulst will be reporting directly to Totoki.

Read on for the press release statements about both the two new CEOs.

Hidaeki Nishino

Nishino is currently senior vice president, Platform Experience Group, and leads the team responsible for developing the experiences and technology within PlayStation products and services. The Platform Experience Group pushes the boundaries of play in many ways, including the innovations in PlayStation 5, the immersiveness of PlayStation VR2, and connecting millions of people on PlayStation Network. In his new capacity as CEO of the Platform Business Group, Nishino will continue to be responsible for technology, products, services, and platform experience. He will also oversee third-party publisher and developer relations and commercial operations, including sales and marketing of hardware, services, and peripherals.

“We will continue to connect players and creators through world-class products, services, and technology,” said Sony Interactive Entertainment senior vice president, Platform Experience Group, Hideaki Nishino. “We always strive to grow our community even bigger with innovation in every area at Sony Interactive Entertainment. I am honored to be appointed such an important role alongside Hermen. By working more closely together, we will be positioned to build incredible experiences for an ever-expanding audience now and in the future.”

Hermen Hulst

Hulst is currently serving as senior vice president and head of PlayStation Studios, and responsible for developing content across many devices including PlayStation consoles and PCs and bringing video game intellectual property to new mediums such as film and television through PlayStation Productions. The PlayStation Productions team is working on several game adaptations and developed the Emmy award winning television series, The Last of Us, an adaptation from an award winning game. In his new role as CEO of the Studio Business Group, Hulst will be responsible for the development, publishing, and business operations of Sony Interactive Entertainment’s first party-content.

“I am thrilled to lead the studio business group and continue to build on our success with PlayStation 5, while preparing for the future,” said PlayStation Studios senior vice president and head Hermen Hulst. “The video game industry is one of the largest entertainment industries in the world and has been built on the marriage of content and technology, and I look forward to continuing to push the boundaries of play and entertainment.”

Aside from the announcement of two new CEOs, Sony has also released their data on the fourth quarter FY2023 results.

▪️Annual revenue was up +17% to record $29.8B
▪️Software sales were up +24% at $14.1B
▪️4.5M PS5s sold in Q4 (-29% from PlayStation’s all-time Q4 record of 6.3M the previous year)
▪️20.8M PS5s sold during FY23 (up +9% over FY22)
▪️It’s a narrow miss on the revised 21M forecast, but a record year for PS5
▪️Lifetime PS5 sales are now at 59.3M, nearly equal to PS4 launch aligned (800K less)
▪️Profits rose, with operating income +$868M in Q4 (up +172% over Q4 FY22)
▪️Operating income was at +$2B in FY23 (+16% increase over FY22)
▪️118 million monthly active PSN users as of March 31, 2024 (up +9.25% over FY22)
▪️Forecasting 18M PS5 console sales for FY24, with higher operating profit (ending April 2025)
▪️They don’t expect sales increase from first party in FY24, but do for FY25/26, meaning expect major first party titles to launch from April 2025 onwards
▪️Sony says they will invest the most into the Music segment, followed by PlayStation
▪️Sony Group has also set aside $11.5B for investment/acquisitions over next few years (read: for the company)

In related PlayStation news, Sony has teased that an event is incoming later this month where we will learn more about the “long-term” vision of the PlayStation division. Also part of today’s financials report, Sony has confirmed that Helldivers 2 has now reached over 12 million unit in sales across PS5 and PC.

[Source: Sony (thanks, Shinobi!)]

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Alex Co

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Dying Light 2 Update 1.50 Crawls Out for PlayStation Platforms

Techland has pushed out Dying Light 2 update 1.50 (DL2 update version 1.050 on PS5), and this seems to be a title update exclusive to PlayStation platforms. Note that this is a minor title update, so don’t expect a lot of fixes and changes.

Dying Light 2 Update 1.50 Patch Notes:

DL2 Update Version 1.050 on PS5

Per Techland, this patch’s changelog consists of:

  • Hotfix that addresses issues when purchasing DLP (Dying Light Points) on PlayStation consoles.

There was also a minor patch released last week on all platforms that aimed to resolve crashing issues. The Nightmare Mode update released last month brought in a lot of new stuff, which you can read about here.

More Dying Light 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.