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Xbox Partner Preview 2024 Announced for March 6, Featuring Showings From Capcom and EA

Microsoft has announced the first Xbox Partner Preview 2024 for later this week. This livestreamed event will feature coverage on games coming to Xbox, Windows, and Game Pass from several publishers and feature titles including Tales of Kenzera: Zau, Kunitsu-Gami: Path of the Goddess, and more.

The event will be livestreamed on Xbox’s official channels on Wednesday, March 6 at 10am PST/1pm EST/2am HKT and will run for 30 minutes. According to Xbox, the event will showcase “a mix of new and upcoming games for you from publishers like Capcom, Nexon, EA, and others with more than a dozen new trailers over the course of a 30-minute broadcast.”

In particular, we can expect to see a combat and traversal overview from Tales of Kenzera: Zau, new gameplay from Kunitsu-Gami: Path of the Goddess, and a closer look at The First Berserker: Khazan. Seeing as how there are over a dozen trailers confirmed for the event, we’ll likely get a small surprise or two as well.

To answer any questions you might have about the event, we’ve got the official Q&A from the Xbox Wire post below:

Xbox Partner Preview 2024 Q&A:

  • What time does Xbox Partner Preview begin?
    • Wednesday, March 6, at 10am Pacific time / 1pm Eastern time / 6pm UK time.
  • How do I watch?
    • Xbox Partner Preview will be available through a variety of outlets, and in over 40 languages. It will also be viewable with American Sign Language, British Sign Language, and English
    • Audio Descriptions are available here:
    • Please note the YouTube streams will be in 4K at 60fps, while all other channels will be 1080p / 60fps.
  • Is the event available in languages other than English?
    • We will be providing subtitle support in the following languages: Arabic (MSA), Chinese (Simplified), Chinese (Traditional – Hong Kong & Taiwan), Czech, Danish, Dutch, Farsi, Filipino, Finnish, French (EU & Canadian), German, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese (Brazilian & EU), Russian, Slovak, Spanish (Castilian & Mexican), Swedish, Thai, Turkish, Ukrainian and Vietnamese. For the first time we’ll also be supporting Bengali, Māori, Punjabi (Gurmukhi), Swahili, Tamil, Urdu and Zulu in hopes of gauging interest for future broadcasts.
    • Aside from going directly to a regional Xbox channel, you can find support for all languages, at YouTube.com/Xbox. ASL and AD video will be listed separately, but just click the gear icon in the lower righthand corner of our primary stream to choose the language of your choice. Oftentimes YouTube will default to a random language when you join the stream so you may also want to switch over to English if needed.
  • Is the show going to be Accessible to those with low/no hearing or low/no vision?
    • There will be a version of the show with Audio Descriptions (AD) in English on the Xbox YouTube channel, and American Sign Language (ASL) on Xbox’s YouTube channel and the /XboxASL Twitch channel. The /XboxOn YouTube channel will also carry a British Sign Language (BSL) feed.
  • I’m not going to be able to watch, where can I find out what was announced?
    • As announcements roll out during the broadcast, the Xbox Wire team will be publishing detailed blog posts containing key announcements right here on Xbox Wire (including localized versions in Brazilian Portuguese, French, German, LATAM Spanish, and Japanese). A full show recap will go live immediately following the end of Xbox Partner Preview.

As with previous Partner Previews, Xbox encourages co-streaming efforts and have done their best to ensure that nothing on their end will affect content creators’ ability to watch along to the event in their own streams.

The last Xbox Partner Preview aired back in October of last year and gave us our first in-engine look at Metal Gear Solid Delta: Snake Eater as well as an Alan Wake 2 launch trailer and a handful of other exciting reveals. We look forward to seeing what’s to come this time around and will be sure to update our readers as soon as we get looks at the new trailers.

Once again, the Xbox Partner Preview goes live on March 6 at 10am PST/1pm EST/2am HKT.

Source: Xbox Wire

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Jack Breitenbach

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Apex Legends “Inner Beast” Collection Event Kicks Off Tomorrow, Here’s What to Expect

Starting March 5, Apex Legends will have new rewards to earn, as well as a new Battle Royale takeover with The Hunt and alongside new store items with the new event! Read on for the Apex Legends Inner Beast Collection Event rewards, new cosmetics, event details, store refresh items and more.

Apex Legends “Inner Beast” Collection Event Rewards, Schedule and Store Refresh:

Schedule: March 5 to March 19 (Expected start time: 12 pm ET/9 am PT/1 am HKT)

  • Battle Royale Takeover: The Hunt – Legends can track their way to victory in the all-new Battle Royale takeover, The Hunt. Players use a Hunt Datapad to track and eliminate their Prey Squad for a reward. However, the Prey Squad can turn the tables on their pursuers and claim rewards by eliminating them or outlasting them for the duration of the hunt.

  • Event Items – Throughout the event, players can climb the Rewards Track and ensnare 24 event cosmetics like Bloodhound’s “Prowler Guardian” skin and the “Mawful” C.A.R. SMG skin, tailor-made for close-quarter takedowns. If they capture all 24 limited-time items before the event ends, they will receive Octane’s new Butterfly Knife heirloom “Octane’s Prototype” – sharp enough to slice through the densest jungle…and enemy squads.

COLLECTION EVENT ITEMS

All 24 items will be available in exchange for Apex Coins or Crafting Materials and in Inner Beast Event Apex Packs for the duration of the event. If a player captures them all before the event ends, you’ll automatically get the Octane’s Butterfly Knfie heirloom “Octain’s Prototype” which is pictured in the gallery above.

REWARD TRACKER

Finally, the store will also offer new bundles like the “Bull Pack” and other weekly offers! Check out the items and when they’ll be available in the gallery below.

We are expecting a patch to be available for the event, and if we do get one, we’ll be sure to let our readers know/ Stay tuned to our Apex Legends game hub for the latest news and info!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Helldivers 2 Daily Orders Coming Back on March 5

Did you miss tacking the Helldivers 2 daily orders for some sweet medals or Requisition Slips? Well, they are coming back tomorrow, March 5 according to Arrowhead Game Studios!

When Will Helldivers 2 Daily Orders Returning or Be Active Again?

This was announced by the studio over on the game’s official Discord channel just now:

Gyazo

As you can see, it’s set to come back at 9 am CET/3 am EST/12 am PST/4 pm HKT. While we’re not expecting a game update to be pushed out to activate this, don’t be surprised to see one released.

The daily orders coming back is big deal for those farming medals, Requisition Slips or those who just want to level up in the game. Hopefully, they will be fixed and not bug out like how it was at launch.

Outside of daily orders being added back, we are expecting a balance patch to be released soon, and if Arrowhead’s hints are any indication, one of the community’s fave armament is getting nerfed!

Stay tuned for more Helldivers 2 reading here on MP1st!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K24 Day One Update 1.001 Slams Out

With WWE 2K24 now available today for early access owners, Visual Concepts has rolled out the WWE 2K24 day one update 1.001 download. Note that while we got the prompt for the PS5 version for the game, it’s still at version 1.01 as of press time, so we can’t say for certain whether a patch will be released for last-gen as well.

WWE 2K24 Day One Update 1.001 Patch Notes:

While 2K has not released any official patch notes, we can confirm from our own testing that this patch has drastically improves the frames-per-second (fps) of wrestler intros. Note that it doesn’t completely fix it but it is noticeably improved. Chances are, we should be getting another patch soon-ish to further refine this alongside other bugs.

If and when 2K and Visual Concepts release any official changelog, we’ll update the article with the info, though given this is a day one patch, we don’t expect anything to be mentioned about it.

If you’re still on the fence about the game, go read our review and see why we said, “WWE 2K24 the best in the series to date that fans and non-fans alike can have a lot of fun with for countless hours.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Season 7 Teasers Kick Off In-Game With Mysterious Radios and Encrypted Comms

In case you didn’t know, Battlefield 2042’s Season 7 is due to launch sometime this month. While DICE hasn’t said anything about it just yet, the developers have started the BF 2042 Season 7 teasers in-game, as radios have started appearing in different maps across the game.

Members of the Battlefield community have posted video captures of these radios and how there are also encrypted comms that feature a lot of numbers, which should be something.

I just found the radio on Redacted! It’s indestructible and plays multiple audio tracks! 🧏‍♂️📻
byu/Dedzigs inbattlefield2042

Found another radio on Exposure! 🧏‍♂️📻
byu/Dedzigs inbattlefield2042

So the Season 7 Narrative Hunt seems to be starting! 🕵️
byu/Dedzigs inbattlefield2042

So far, the community hasn’t solved this mystery yet. While it isn’t specified what these little teasers are, it should be for Season 7 given how DICE usually does these little puzzle event things in the game to whet players’ appetites for the next season. Sometimes, it’s not even for a new season, as two months ago, there were plushies that were placed in the game at random places, which awarded players with a unique gun charm and player card upon completion.

Once we know more about these teases and what happens if this encrypted comms is solved, we’ll let our readers know. This upcoming season for Battlefield 2042 might be its last, but DICE is going all out, as Season 7 will include two new maps for players instead of the usual one.

Have you seen these radios appear in the game? Where have you seen these and what have you figured out about ’em? Leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K24 Review – Finish the Story

WWE as a whole is bigger than ever right now with a strong roster all around and compelling storylines, not to mention the recent acquisition by Endeavor and the major Netflix deal for RAW starting next year. Dwayne “The Rock” Johnson has even returned recently for one of the hottest storylines in years involving Roman Reigns and Cody Rhodes, sparking interest in even more people. This makes the release of the annual 2K game all the more perfect with fans itching to recreate their favorite match-ups in the all-new WWE 2K24.

Keep It Smooth

After the abomination that was WWE 2K20, developer Visual Concepts revamped the game engine for the series and has continued to build on that with each new annual release. A key focus has been to make the gameplay fun and fairly easy to learn, while also being authentic to real-life matches and WWE 2K24 does a superb job in this department yet again.

Whether you’re a veteran of the series or playing a wrestling game for the first time, WWE 2K24 is very approachable with its controls. There is certainly a lot to learn from the start with grapples, pins, and even a new mini-game known as Trading Blows that can happen mid-match. However, once you get the hang of things, you will feel right at home in the ring and ready to take on anybody.

Not only can you hit your opponent with finishers and signature moves, but now you have Super Finishes in your arsenal. By getting three bars full, you can do a Super Finisher that can turn the tide of a match by making it very hard for your opponent to kick out of a pin afterward. These aren’t utilized all that much if you are winning matches quicker, but they are a useful tool that is cool to see in the game.

After being introduced last year, the timed meter pin mini-game is back again along with the classic meter style. Personally, I much prefer the timed meter version since it adds more strategy to the situation with the moving bar on the meter. This was an important addition in last year’s game and I’m glad to see it was carried over again this year.

The pin mini-game and the also returning button mashing submission mini-game are not the only ones that can now pop up in the middle of a match either, as the aforementioned Trading Blows mini-game has been added into the mix. When this is activated, superstars take turns holding down a button and then letting go within a green zone to land a strong punch on the opponent. This goes back and forth until there is a winner from someone missing or running out of stamina, almost reminding me of mini-games you’d see in a Dragon Ball game. I think it’s a pretty cool mechanic to throw in, even if its activation felt random most of the time.

Presentation is always one of the most critical elements of any WWE video game, as the spectacle plays a huge role in the overall experience. This starts with the look of the superstars, the different arenas and locations, and expands to the broadcasts and more. The character models are top-notch as always, which is getting to be more impressive each year as the roster continues to expand.

One of the most important parts of the presentation is the recreation of the superstar’s real-life intros that fans know and love. While they sometimes have to shorten the longer intros, they have done a fantastic job at emulating these in WWE 2K24. You will probably eventually start skipping through some of these while playing after seeing them numerous times, but the love and attention to detail in them, including the music, really add a lot to the game as in other recent entries. The only issue that I noticed with the intros at times was that the frame rate could drop at times and fluctuate during the intros. This wasn’t always the case, but it was definitely noticeable when it happened.

Thankfully, these frame rate issues did not extend to the actual wrestling matches. As we have come to expect over the last couple of entries, the gameplay is very fluid and runs like a well-oiled machine most of the time. The only real issues here are when bugs pop up that are basically a part of wrestling games at this point.

I had a funny moment where I was outside of the ring as my created superstar and was facing Cody Rhodes when I was trying to climb back into the ring, but my character instead started floating in the air for a few seconds before he returned to the ground and back to how it should be. Another time the game’s training tutorial for Diving Attacks was completely broken to where it wouldn’t register landing Rey Mysterio on Dom from pressing X, but going back to the menu and starting it fresh fixed it after just clicking restart match did nothing to help. These types of glitches were few and far between in my multiple hours of playing, however, and either quickly fixed themselves or were fixed upon a restart.

New Ways to Win

WWE 2K24 has introduced some new features to the gameplay this year, including the addition of new items like trashcans and guitars, although it’s pretty ironic the latter was now added just after former superstar Elias who always used a guitar left WWE. You can even now throw weapons too. It also wouldn’t be a new WWE game without some new match types and Visual Concepts delivers with four brand-new additions, Special Guest Referee matches, Ambulance matches, Casket matches, and Gauntlet matches.

In a Special Guest Referee match, you either play as the referee and get to take control of the match in whichever way you like or have to wrestle with a guest referee that probably is going to try to screw you over in the match. This isn’t just a standard referee either, but rather a member of the game’s roster that you choose. The only ones you cannot use are the superstars in the match, but you can use a variation of them, such as using John Cena ’20 as a referee in a match involving regular John Cena. They can even wear referee garb or their original outfits if you so choose. In this mode, you can just focus on calling the match as a referee or exit Referee Mode and start attacking the competitors, while also being able to switch back to Referee Mode when you so choose.

The Casket match and Ambulance match are pretty similar, as there is now a casket or ambulance ringside at the start of the match. You have to manage to open the casket or ambulance door, pick up your weakened opponent, put them in it, and then close the casket or doors. This is easier said than done, as they can fight back similar to the submission mini-game to keep you from closing it. In fact, this was much harder than I expected at times as it took me forever to get a victory as Tiffany Stratton by closing the door with Liv Morgan inside, so be prepared to give your hands a workout with the button mashing.

Lastly, the Gauntlet match allows you to face off against opponent after opponent until one person remains depending on how many are in the Gauntlet match. This can start with a low of four and go up to a high of 30 superstars to face. There are two types of Gauntlet matches beyond the regular too, with Eliminator and Turmoil. Eliminator works like the Elimination Chamber, which is cool for setting up those types of matches, while Turmoil pits one superstar against an entire team through continuous one-on-one matches.

Each of these new match types were great additions to the game, though I do have a partiality to the Special Guest Referee match just because of how unique it is. I had a lot of fun with this and can imagine this being a lot of fun with friends. The others just add even more versatility to the already feature-filled gameplay options carried over from WWE 2K23.

Relive the Classics

One of the coolest parts of the WWE 2K series year in and year out is the Showcase Mode which focuses on a specific superstar or subject in a documentary setting surrounding matches you get to play. In recent years we’ve had focuses on people like Rey Mysterio and John Cena, but this year moves towards a broader idea by focusing on WrestleMania in WWE 2K24 Showcase…of the Immortals.

WrestleMania is full of so many iconic matches over the last nearly 40 years and this one has most of the greats. However, there are still some notable omissions from the list that I wish could have been included such as Hulk Hogan vs. The Rock as WrestleMania X8. Showcase once again includes tons of classic real footage from the chosen matches, which are integrated incredibly well. Not only are there awesome intros for each one, but pulling off the specific objectives during each match will then unlock a shift to real video clips from during the match. This is always one of my favorite parts as it is a great way to witness the history of the organization with some of the best wrestlers of all time.

WWE 2K24 also has a career mode as always with MyRISE, this time split into two separate stories. MyRISE Undisputed focuses on the Smackdown side of things with the men’s superstars, while MyRISE Unleashed focuses on the women on the RAW brand. Both of these start with you creating your custom superstar for the respective modes and starting your WWE journey.

MyRISE Undisputed has an interesting story where Roman Reigns has unexpectedly vacated his championship and now your created character has an opportunity to grab that title and become the Undisputed on the blue brand. This starts with a tournament that you have to take part in, facing the likes of superstars like Kevin Owens and finally Cody Rhodes. However, your taking of the title and subsequent drafting to SmackDown after SummerSlam create lots of controversy that your character must rise against to prove he is the true Undisputed of WWE.

The other option, MyRISE Unleashed, instead starts outside of WWE where your created character runs an indie wrestling organization known as TBD. She wants to focus on building TBD into something special but gets a life-changing opportunity to join RAW that she cannot refuse and starts her journey to be the biggest name on the red brand.

For MyRISE Unleashed, I appreciated that it featured a smaller indie organization that your character had a stake in creating. As a fan of the now-canceled television series Heels, I liked getting this perspective as an owner of a small wrestling operation who gets the opportunity to sign with RAW after initially being hesitant to lose their previous company. I enjoyed this mode giving an outsider perspective of the situation as a parallel to Undisputed where your created character has been part of WWE for a while upon its start.

Throughout both of the career modes, you will be interacting with numerous superstars. As anyone who has played any of the 2K story modes, you know some cringy dialogue will be coming, but it’s still an enjoyable experience regardless. Some of the superstars certainly weren’t made to be voice actors based on their stilted delivery of the dialogue, which is kind of surprising how animated they usually are in the ring. You can definitely tell which ones are more comfortable with a mic like The Miz versus some others that are less than stellar.

The cutscenes also felt a little off at times in MyRISE when transitioning back and forth between the actual matches. This does not flow anywhere near as seamlessly as the transition to real-life clips in Showcase, which you would think would be the opposite. It’s not bad per se, but it’s definitely a bit jarring at certain moments.

MyGM is back again in WWE 2K24 where you get to take charge as a General Manager of one of six brands that include SmackDown, RAW, NXT, NXT 2.0, WCW, or ECW from a choice of 11 GMs or as a created superstar. Each GM and brand has special rules related to them that add a lot of strategy to this mode just like in recent iterations. You then set up one Human or CPU opponent to go against through the whole process. I always have a lot of fun with MyGM, as it gets very addictive with its simulation nature, which is every bit as addictive in 2K24.

Universe and MyFACTION also return this year with solid upgrades, though they are largely what you come to expect. Universe has added more scenarios and access to different match types than before, while MyFACTION has retooled the direct purchase card market among other things. The card-based MyFACTION is still focused around microtransations as always, which is what still makes it my least favorite mode in the game since it’s tied to these.

Community Creations will be every bit as important in this year’s game and I have no doubt this will be a fantastic part of the game post-release. There are very few uploads at this point, but I can’t wait to see what custom superstars, arenas, and even Money in the Bank briefcases people will come up with.

The music found in WWE 2K24 is curated by Post Malone and he did a good job of picking fitting songs for the game’s soundtrack. You can go to the jukebox and mix in any of the superstars’ intro music to the lineup as well, which is always fun.

Verdict

WWE 2K24 continues the upward trend of WWE game releases from 2K and Visual concepts, taking what has worked so well the last couple of years and adding to it with the new features. This year’s Showcase mode is very refreshing with a focus on WrestleMania as a whole and its most iconic matches rather than focusing on a specific superstar like in the past. The dual MyRISE mode is also very well done this year, even though it still has some of the flaws that have befallen it in the past with cringy dialogue and stilted performances. Introducing enticing new match types like Gauntlet matches and Guest Referee matches continues to add even more versatility to the overall product and makes WWE 2K24 the best in the series to date that fans and non-fans alike can have a lot of fun with for countless hours.

Score: 9/10

Pros:

  • Fluid gameplay and approachable controls
  • Presentation is top-notch
  • Added match types are a lot of fun
  • Showcase…of the Immortals is yet another fantastic documentary-style mode
  • MyRise features two separate quality career modes

Cons:

  • Frame rate issues in intros
  • Stilted performances in MyRISE
  • Microtransactions still present in MyFACTION

WWE 2K24 review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

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Dragon’s Dogma 2 Gameplay Shows Off Magick Archer and Mystic Spearhand Vocations

We are less than 20 days away from the release of Dragon’s Dogma 2, and as expected, Capcom has begun ramping up marketing by releasing not one, but two new gameplay videos which are all about the Magick Archer and Mystic Spearhand Vocations that you’ll have access to at launch.

Dragon’s Dogma 2 Gameplay

Is anyone else getting a Devil May Cry vibe from the Mystic Spearhand vocation? I know I did, and based on this video alone, this might just be my go-to Vocation for Dragon’s Dogma 2. Of course, there are plenty of others to choose from, including some returning ones from the first game and some original ones built for the sequel. Either way, I’m sure whatever your playstyle may be, Dragon’s Dogma 2 will certainly have a Vocation for you.

Dragon’s Dogma 2 launches on March 22 on the PS5, Xbox Series X|S, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Guilty Gear Strive Character Reveal Coming March 20, Playable at Arc World Tour 2023

The next Guilty Gear Strive character reveal is just around the corner, as Arc System Works confirmed they’ll be shown off during Arc Live later this month.

The third character in the Season 3 pass for Guilty Gear Strive will be revealed during Arc Live on March 20. A teaser silhouette of the character was also released to celebrate this announcement, which you can view below. 

This isn’t the only exciting bit of news that Arc System Works had for us, though, as they’ve also revealed that the new character will be playable for those attending the Arc World Tour 2023 event, which takes place March 21-23. Full details on the event can be found on the official Arc World Tour website.

Lastly, the studio also took the opportunity to announce that the Arc World Tour will be back again for another year! It’ll feature Guilty Gear -Strive- and Under Night in Birth II Sys:Celes, with the competition kicking off with Evo Japan this April. 

Though Season 3 of Guilty Gear Strive is expected to conclude later this year, we expect to see plenty more from the game, in the form of more balancing updates and features, or the potential of another character pass. It won’t be long before we find out about the game’s future, as it’s expected we’ll hear plenty of that during the Arc World Tour 2023 event. As always, we’ll keep and eye on the event and even report the winners, as well as all the announcements, so stay tuned!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Helldivers 2 Weekly Report – Helldiver Crowned Local Hero, A New Threat With a Name, and an Update on Malevelon Creek

Greetings, citizens of Super Earth! Welcome to another exciting weekly report in Helldivers 2, where we touch upon all things Helldivers. This week, we look back at some of the biggest news stories that broke within our political community, including spotlighting a hero, updating our favorite planet, and putting a name to the biggest threat to democracy.  Here’s your weekly Helldivers 2 report. 

Disclaimer: Images and written work are created for satirical purposes to fit an imaginary community-driven narrative around the Helldivers franchise. Though the news is very real, the “plot” written for each piece is made up and should be taken as such. The news behind each written piece is credited and externally linked for viewers to read further to provide accurate context.

Helldiver Becomes Local Hero, Inspires Many More to Sign Up 

In some heartfelt local Super Earth news, a Helldiver recently returned from the war to visit their hometown. Upon arrival, the Helldiver, who bears a Dolphin marking on their uniform, heard cries of a stranded cat stuck in a tree. Residents quickly flocked to the cat’s aid, though given the height the cat was stuck at and the life-threatening risks that accompanied it, they were frozen with fear.

That was until the Helldiver stepped in, showing an act of courage and bravery that not only saved one life that day but inspired many others to join in on the war efforts, potentially saving millions in the process. 

 

it’s enough to make a grown Helldiver cry
byu/Sauron69sMe inHelldivers

Recruitment is up 10,000% after this valiant act of bravery. The Helldiver will be awarded the highest level of honor before being shipped back to Malevelon Creek in our growing efforts to reclaim the planet from the Automatons.

A word from our Super Earth leader urges veteran Helldivers to be kind to the recruits and to show them the ropes. Like our local Helldiver leader, lead by example, and maybe one day you’ll thank that recruit for saving your life. 

Democracy Has a New Threat, and His Name is Joel

Over the last week, the Intelligence Community of Super Earth revealed that after years of investigation, they’ve finally decided who may be behind the galactic curtain. For decades, Super Earth has been at war with numerous factions, and though we’ve known what the threat looks like, we’ve never known who exactly orchestrated these attacks. 

That all changed this past week when hard evidence was presented (by fellow Helldivers at PCGamer) before the committee, resulting in a breakthrough and confirmation of the sole being pulling the strings behind the scenes. Prepare yourselves, as it’s a name you’ll quickly grow to hate, as this unknown entity goes simply by “Joel.”

As one might have expected, that name has quickly spread across the globe, as has Super Earth’s intricate communication network. This has had some dire results, as a manhunt has begun to search for this individual, with arrests arising for individuals named Joel. 

While it’s true that a traitor could be in our midst, it’s important to remember that the enemy will do and say anything, as we as a society must remain strong in the face of uncertainty. This “Joel” person may not even be a human and could be an advanced Terminid or an Automaton. Let’s not forget about The Illuminate, a race of highly intelligent beings we fought in previous wars. Though they’ve reseeded back to some unknown parts of the galaxy, the threat of them coming back is still one that we’ve been preparing for. 

Let’s hope that whoever or whatever this Joel thing is gets quickly found, and the full hammer of sweet liberty justice is taken down upon them. 

Live Report From the Battlefield – An Update on Malevelon Creek

I am coming to you live yet again from the battlefield of Malevelon Creek. Since we last spoke, the Automatons had begun their invasion, murdering and enslaving residents of the planet, who I must point out were fellow Super Earthians. Thankfully, the calls have been heard, with the Helldivers swiftly deployed to the planet. However, though the Helldivers have been holding and reclaiming bits of the planet, the Automatons have proved formidable foes, with countless lives lost, 

A battalion of Helldivers, led by a recently promoted commander who wore a dolphin marking on their suit, was dispatched recently and seen taking on one of the Automatons’ camps. However, we have not seen or heard from the battalion since, including its commander, outside of reports of a loud explosion, the sky lighting up, and a mushroom cloud appearing near where the battalion was heading. 

Those who have managed to come back are being treated for extensive injuries, though some aren’t as lucky as the psychological toll has proven to be much. They may have returned from the war, but their minds are still roaming the warzone. Super Earth is doing all it can to accommodate these soldiers, with daily medical supplies being sent to ensure these Helldivers get the best treatment possible. 

We have the folks at home to thank for those supplies, as without your support, the Helldivers could never do what they do, and that’s spreading freedom everywhere they go. 

Though with more efforts now being put into capturing Malevelon Creek, many other planets have started to see a pushback, with ground slowly being lost to the enemies. We’ve made progress on Malevelon Creek, but it has come at the cost of opening ourselves to threats on other planets. The Galactic Status Map shows a positive trend going upwards, but we need more Helldivers to combat the offset of divers being allocated to Malevelon Creek. 

Thankfully, recruitment recently soared by 1000% thanks to a local hero from Super Earth who saved a cat in need. Will it be enough? We’ll have our full report next week, but things are already starting to look bright. 

Till next time. TOGETHER. FOR. LIBERTY.

About Helldivers 2 Weekly Report

Helldivers 2 Weekly Report is a new series set to bring a narrative take to the Helldivers universe, blending in-game events with real-world news around the game, in a satire propaganda take. Every week, we’ll report and summarize the biggest news stories in the form suited for residence of Super Earth. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Suicide Squad: Kill the Justice League Next Patch Will Be Season 1 Content Drop, Status of Current Issues Addressed

This past week was the second straight week we got a title update for Suicide Squad: Kill the Justice League. If you’re expecting another one this coming week, don’t, as Rocksteady Studios has confirmed that the Suicide Squad: KTJL next patch will be the Season One content drop.

This was revealed in the game’s latest dev update blog, where the studio revealed that they are aiming to release a server-side patch.

“We’re aware that many of you are eagerly awaiting our next patch, for bug fixes and gameplay improvements, especially the Mutator changes. We’re excited to get those changes into the game, and we’re hard at work getting them ready. Our main focus right now is getting the whole game ready to receive our free Season 1 Update this month, which includes the new playable character Joker, as well as new gear, environments, and more. As a result we won’t be releasing a patch next week as we dedicate ourselves to testing fixes and making sure they’re ready for implementation.”

The planned server-side update is not 100 percent confirmed to be on the way, but if one is released, it will be for login and multiplayer issues.

Alongside the patch info, Rocksteady also gave an update on the current issues the game is facing (not gameplay-related adjustments).

  • Login issues: As mentioned above, we are investigating a fix to affected player’s profiles that would allow them to log in to the game that would not require a full client-side patch. Further fixes are being investigated for future patches.
  • Matchmaking issues: Same as login issues, we are investigating a fix to affect players profiles that would allow them to join multiplayer sessions which would not require a full client-side patch. We are also exploring server improvements to help tackle lag issues when playing in multiplayer sessions.
  • Mastery progression issues: A fix has been implemented that we believe ensures no new players will encounter the bug whereby they are unable to progress through Mastery levels. For players who encountered it before this fix was implemented, we aim to fix this issue for you in an upcoming patch.

The studio is also aware of players unable to progress through the Raising Hell tiers, and are currently looking for a fix.

With Suicide Squad: Kill the Justice League failing to meet WB Bros.’ expectations, let’s hope that for the player’s sake, the game completes its targeted four seasons. As for the first season, it will feature a new playable character in the Joker! Check out gameplay of it right here.

Source: Suicide Squad Game

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: XDefiant Season 1 Info Surfaces From Ubisoft Connect, Mentions Rainbow Six Siege

While there’s still no release date for XDefiant, and we haven’t heard anything tangible about the game lately, it looks like that might change soon if Ubisoft Connect is to be believed. The digital storefront owned by Ubisoft mentions XDefiant Season 1 and a few details about it.

Here’s what showed up on Ubisoft Connect (we can confirm that this page has since been pulled):

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Description: 

XDefiant is a free-to-play, first-person online arena shooter where you complete in fast-paced clashes. With cross-play available at launch, you will be able to play with friends on a variety of platforms.

Season 1 introduces the Team Rainbow operators of GSX (Border Protection Command) leveraging their counter-terrorism training to disrupt their enemies. They can deploy electrified barbed wire for area denial, counter incoming enemy devices with their Active Defense System, and dazzle multiple foes with their flash charges mounted on their G52-Tactical Shield.

As you can see, this basically confirms that Rainbow Six Siege is the next Ubisoft game that will tie in with XDefiant. Back in September of 2023, we reported on a datamine where it mentioned Assassin’s Creed and Rainbow Six Siege as the two franchises slated to appear in the upcoming shooter, which further adds to the report.

Our Take on XDefiant Season 1 Info Leak

It seems someone at Ubisoft jumped the gun and posted the page ahead of any announcement. While it has since been pulled down, could this be a hint that the game’s release is incoming? We sure hope so. After the dev team mentioned that “specific news” was set to be released in the coming weeks this January, things have gone silent since then. Hopefully, we’ll have a release date announcement this March, which would be preceded by a new beta.

For more on XDefiant’s future plans, head on over here for the Year 1 roadmap. As for the game’s launch content, Ubisoft has revealed that last year, which you can read about here.

Thanks, YTJonnny, TXLimitedTaken, ClueFPS

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lords of the Fallen Latest Update Improves Performance Mode but Downgrades Visuals; Here’s a Side by Side Comparison

Just the other day, HexWorks released a new Lords of the Fallen update that housed optimization changes. While it did improve Performance Mode on the PS5, it seems it did so at the cost of visual downgrades.

This was spotted by Reddit user HappyHappyGamer who mentioned how the latest patch essentially downgraded the visuals of various aspects of the game. You can check the images below for comparison (drag the middle button on the image to see the “before” and “after” patch visuals).

Statues Goes Missing:

Drapes Removed:

Carpet (Veil?) Taken Off the Stairs:

Floor Details Wiped:

Less On-Screen Objects:

While the game’s performance improved with the latest patch, it seems it comes with a cost. It’s not just lowered textures, but specific graphical items have been taken out all to help improve the game’s performance. In some cases, it’s shadow and lighting options have been compromised as well.

Mind, some can argue that this doesn’t really affect gameplay that much, but even so, perhaps HexWorks can find a middle ground somewhere wherein we get a proper frame ramte without having the omissions be this noticeable? Are you OK with the changes made by HexWorks or should the studio find a good compromise as to not sacrifice the game’s art and visual style for a performance increase?

In other Lords of the Fallen news, while nothing has been announced by CI Games, some of the company’s presentation items have mentioned that a sequel is already in the works and is titled (for now) “Death of the Fallen.” Given how the game’s a financial success, we wouldn’t be surprised to see a sequel announcement happen in the future.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Expeditions: A Mudrunner Game Review – Mud on Your Face

Expeditions: A Mudrunner Game is the latest in the mud-drenched series and quite the physics-based paradise. This is a playground for experimentation, a succession of challenges of varying difficulty and complexity, but with the common factor of being gritty and exciting, pushing you to the point where it almost feels exhausting. Driving through those trails at snail pace, where the minimum gain in traction can make the difference between moving through or overturning your vehicle, this is the other face of excitement, trading speed for managed frustration, and it works wonderfully.

Braving New Ground

Hot on the muddy tires of the successful MudRunner and SnowRunner games, Expeditions is the new take on the series, and a big, bold, and engaging one, with added variety to the mission objectives and a focus on a scientific tone. The sandbox feel is second to none, little playgrounds of rocks, dirt, mud, water, and many other obstacles that are waiting for your trucks to tackle.

Your first steps into Expeditions aren’t easy and some of the mechanics may seem daunting to players unused to the series, but the onboarding does a good job of explaining most challenges as they come. There’s a lot more than driving here, with several gadgets to help scour your surroundings and take you out of problematic situations. It’s man versus nature with a monumental boost from advanced technology, and more diversity than you can shake your winch at.

Expeditions: A Mudrunner Game Review

There are three main regions with dozens of expeditions to tackle. Most missions are initially out of your reach and follow a linear path of unlocking, describing the exact one that you must conquer first for it to happen. The vast terrain ranges from Little Colorado’s desert areas to the very diverse landfs of Arizona, and finally the beautiful forests and mountains of the Carpathians.

Setting off into the wild isn’t a simple matter of picking the best looking vehicle and revving your way to the goal. With different mission objectives and side-quests, you can take your time to explore or go straight to the goal, which is easier said than done. Far from linear, the regions offer various paths for the player to brave, with a certain degree of freedom that just isn’t limitless because cliffs and rivers will act as natural barriers to your progression – it’s a matter of examining the area and finding the path that seems the most viable.

For this, you have a host of high-tech gadgets such as the drone, allowing you to investigate the terrain and better calculate your route. The winch is one of your greatest sidekicks, adding that extra pull when you need to climb a steep rock or pull a vehicle out of the mud. Each one of the various vehicles divided across a few categories (off-road, scout, and heavy) have many upgrade possibilities, with some gear requirements that you must follow according to the mission at hand – you may need a metal detector or an echo sounder to reach your goal, for example.

Specialists will help you to be better prepared for the expeditions, providing buffs in some departments such as vehicle performance, terrain exploration, or resource efficiency. You can only take one from each of the six available categories, but these are not to be ignored.

Buckle Up

Expeditions: A Mudrunner Game Review

Without getting into complex details that would turn this review into a technical sheet instead of an assessment of the game’s qualities, it’s safe to say that Expeditions: A Mudrunner Game is different enough from the previous chapters, while retaining the charm of what makes this a series with no equal. The initial complexity is quickly a thing of the past as you learn to deal with all the intricacies, from tire pressure to repairs and refueling, and the way these changes are reflected on the behavior of the vehicle is remarkable.

As a sheer playground for wilderness exploration, this is a game that stands up proudly, neck above water. The fun and gritty challenge of forging your way through wilderness locations that seem impossible to overcome at first, the tires realistically reacting to each rock, each bump, spinning on mud and slowly gaining traction as they approach dry land. It’s often exhilarating, almost a masochistic experience with an incredible sense of reward. Watching as each of the different vehicles react in their own way to the same obstacles is stunning entertainment, with physics as real as they come, despite the occasional clipping with tree branches and logs, but overall the work in this area is one of the best ever seen.

It’s also going to last you a lifetime. The dozens of main challenges in Expeditions: A Mudrunner Game are compounded with the optional quests and it is going to take you several days to go through it all. There’s real bang for your buck here, hopefully enough to keep you addicted until the cooperative mode is released later this year – yes, this ride is fully solo at the time of launch, but a free coop update is in the works.

The Best Kind of Rough Ride

Expeditions: A Mudrunner Game Review

Expeditions: A Mudrunner Game is a worthy new chapter in the beloved but fairly niche series. The acclaimed physics are back and better than ever, supported by some stunning sandbox regions with a lot to discover and enjoy. Newcomers and veterans alike will find something here to sink their teeth into, an almost exhausting experience as every bump, every climb seems to get to you in a physical sense, and if that’s not the best compliment that can be made for such a game, then I don’t know what it is. Buckle up, grind your teeth, and get stuck in the best kind of muddy waters in Expeditions: A Mudrunner Game.

Score: 9/10

Pros:

  • A true physics-based sandbox paradise
  • Tons of gadgets add depth to the gameplay
  • Incredible playtime

Cons:

  • Camera requires micromanagement
  • Somewhat complex at the start, but with good onboarding
  • No cooperative mode at launch, but coming later as a free update

Expeditions: A Mudrunner Game review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Ark Survival Ascended Update 35.13 for PC Brings Gigantoraptor Tweaks

Studio Wildcard has released Ark Survival Ascended update 35.13 on PC, and this brings a host of adjustments to the Gigantoraptor which was made available last week. Read on for what’s new in the Ark Survival Ascended patch notes for March 1.

Ark Survival Ascended Update 35.13 Patch Notes for March 1:

v35.13 – 03/01/2024 – Minor version for PC clients

Gigantoraptor Patch Notes

  • Wild Gigantoraptor babies will now only feel comfortable approaching the survivor if its parent is able to return to its nest
  • Fixed a case where new hunt targets would display with fully bonded Gigantoraptor passengers.
  • Fixed Eggs visually disappearing from the Gigantoraptor’s saddle when restarting Single Player.
  • Adjusted the description of Gigantoraptor feather.
  • Removed Ants as potential hunt targets during Gigantoraptor bonding training as they have lower render distance and could cause a hunt to activate with no indicator visible.
  • Fixed Wild Gigantoraptor babies getting stuck in their nests.
  • Updated wild Gigantoraptor baby claiming text to more accurately indicate they cannot be claimed by survivors when their parent has been killed.
  • Updated bonded dino and egg HUD elements to fix overlapping hotbar when using higher than default values.
  • Added ability to pickup babies in front of you with AltFire (Left Ctrl single press, hold and release RB on gamepad after 0.33 secs).
  • Updated bonding training to clear/ lose training target if you get too far away.
  • Fixed issue with Gigantoraptor nests not getting cleared out.
  • Added check for ini option OverrideBondedPassImprintMultiplier in ServerSettings section to override percentage of imprint that is passed onto bonded babies.
  • Fix issues with Gigantoraptor not spawning with other mods that already override the Therizino.

Patch Notes

  • Ally names now display when wearing a Ghillie Suit.
  • Fixed being unable to ping targets correctly while being carried by an ally flyer.
  • Fixed an issue that caused FPS to drop when opening doors with lights turned on.
  • Cosmetic tab now allows item filtering.
  • Fixed light sources on rafts not producing light.

We are expecting console versions to get this patch soon as well, and once it’s out, we’ll let our readers know.

Source: Survive the Ark

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Helldivers 2 Balance Update Incoming; Teases Potential Nerf to One of the Best Guns

For players that feel that some of the guns in Helldivers 2 aren’t performing as well as they should, we have some good news as the folks over at Arrowhead Game Studios have confirmed a Helldivers 2 balance update is in the works, though it may come with a nerf to one of the game’s best weapons. 

Helldivers 2 Balance Update May Bring Chaos to Democracy 

As confirmed (via Discord) by Arrowhead’s community manager, Baskinator, the team is currently working on a balancing update to address several weapons. 

As for when this update will be released is anyone’s guess, though we suspect it to be soon as the patch is currently in Q&A per a Alexu, a developer from Arrowhead who commented in the Discord about the update.

He later commented saying that the first balance patch for Helldivers2 will mostly be simple stat changes. 

And though Alexus has been very careful about confirming buffs and nerfs, he did warn players not to get too attached to the Breaker, teasing that changes are coming.

Personally, I think this balance patch should allow mini-nukes to be shot from every gun, as we need all the firepower we can get in our ongoing effort to spread democracy, but I can see where that might be overkill.

We expect this Helldivers 2 blance update to arrive later this month, along with more bug fixes and such. Speaking of weapons, Arrowhead boss Johan Pilestedt gave players a look at what the game’s weapon stats page looked like before it got changed to what we have now.

More Helldivers 2 Reading on MP1st:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Down for Emergency Maintenance as “Olive” Errors Surface This March 1

Those who can’t log in to Destiny 2, it’s not just you, as Bungie has taken the Destiny 2 servers down for emergency maintenance this March 1, 2024, as players are seeing “Olive” errors surface for the looter shooter.

Destiny 2 Down for Emergency Maintenance March 1 Schedule:

Update: Bungie has announced that maintenance is now complete!

Here’s the announcement from Bungie just now:

The studio notes that they are investigating the Destiny 2 Olive error reports. Once the hour’s up, we’ll update the article with whatever info Bungie shares.

If you haven’t logged in for the day, check out what Xur is selling this week, as well as what rewards await in this week’s Trials of Osiris!

If you are having issues logging in, leave a comment below on what platform you’re playing Destiny 2 and where you’re located. Stay tuned to this article as we’ll be updating it as more info surfaces.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Helldivers 2 Early Weapon Stats Page Revealed, Pulled Since It Was Deemed “Too Complex for Players”

In Helldivers 2, there are weapon stats that tell us how much damage a weapon does, how much it can hold and more. Well, apparently, the early plan for it was to show a lot more detailed stats, which even showed the weapon’s ergonomics and more.

Over on Twitter, Arrowhead Game Studios boss Johan Pilestedt gave players a peek at what the Helldivers 2 development weapon stats page looked like, and it not only showed the damage, capacity and the like, but even the reload time, fire modes and even a recoil pattern simulation!

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Pilestedt also revealed that while most players use the four stats that are available as a comparison point, there are 50 stats in total, and the numbers are merely a guideline and “does not paint the complete picture.”

For those wondering what ergonomics is, Pilestedt explained that it defines how sluggish a gun is and how quickly a player can ADS (aim down sight) the weapon. In a separate tweet answering a fan, Pilestedt also explained how armor penetration works.

If you’re digging the detailed stats and wondering why it isn’t available in the final version of Helldivers 2, Pilestedt believes it becomes overwhelming especially to the UX (user experience). Not only that, but the dev team also believes it was deemed “too complex for players.”

While this more detailed stats page isn’t available in the game now, that doesn’t mean we won’t see it ever. If they really wanted to, Arrowhead could maybe patch this in? I’m not a developer, so I don’t know the specifics of it, but it seems plausible, no?

In other Helldivers 2 news, Pilestedt revealed that there is a one-man “Game Master” overseeing the game’s objective structure. There’s also an issue previously of fake Helldivers 2 games appearing on Steam to dupe players, which has thankfully been taken care of now.

More Helldivers 2 Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Balatro Pulled From Some Regional Storefronts Due to Gambling Confusion by Rating Boards

LocalThunk‘s addictive and challenging card game, Balatro, has unexpectedly been pulled from some storefronts around the world. The reason? For promoting gambling, though, anyone who’s played the game knows that Balatro does no such thing. That hasn’t stopped some rating boards who originally agreed it wasn’t a game about gambling from changing their minds, though.

In a statement issued by publishers PlayStack, Balatro’s age rating is seemingly being updated in some regions, from ages 3 and up to now 18 and over. This has resulted in the game being pulled from some storefronts, as some regions ban the sale of such games labeled with gambling remarks. The publisher mentioned that the game was created by someone deeply against gambling and promoting it and that this was an issue before release where it originally received an 18 and over age rating, which was later cleared up after explaining to the boards what kind of game Balatro is. They agreed then, though disappointingly, have now gone back on that stance.

“To our amazing fans,

We are aware that Balatro has been temporarily removed from sale on a number of digital stores in some countries on console platforms, meaning that some new customers will be unable to buy it. Presently we cannot estimate with complete confidence which stores it will be removed from, but our hope is that only a minority of stores will be affected. We are highly confident that the game will remain available on PC stores, including Steam.

Anyone who has already purchased the game will still be able to play it.

Please rest assured we are working as hard as we can to get the game back on sale as soon as possible.

This is not an issue with the stores themselves, however a reaction to an overnight change to Balatro’s age rating from 3+ to 18+ by a ratings board without any advance warning, due to a mistaken belief that the game “contains prominent gambling imagery and material that instructs about gambling”.

Balatro does not allow or encourage gambling – and we fundamentally believe the ratings decision is unfounded. Balatro was developed by someone who is staunchly anti-gambling, and painstaking care has been taken to ensure that the game does not feature gambling mechanics of any kind.

We are especially disappointed the actions of the ratings board as we specifically addressed this topic with them in October, and were given a 3+ rating after it had initially been rated 18+. During that specific appeal, the ratings board assured us “we have reviewed your product and determined that the disclosure of gambling themes was unwarranted”. The game content has not changed since the age rating was amended to a 3+.

We continue to be floored by the response to Balatro, including NintendoLife’s latest review which has scored the game 10/10, and we are deeply sorry that some fans will not be able to access the game this weekend.

Please rest assured the game will be back up on sale, possibly with a temporary 18+ rating while we resolve the issue.

We thank you for your patience and support – we are utterly blown away by your passion and belief in Balatro.

— Playstack”

Let’s hope this gets resolved quickly, though, as the studio mentioned, it may mean selling the game with an 18-rated plus for the time being.

Balatro is now available on all major platforms, with a demo also available to try out before you buy.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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No Rest for the Wicked Release Plans for PC and Consoles Announced, Combat, Roadmap, Endgame Details Revealed

Moon Studios just held their No Rest for the Wicked showcase, which gave us an in-depth overview of the gameplay, mechanics, and other features of the game. It was an impressive showing, though what came as a rather big surprise was when they revealed that the game would be playable in a little over a month for those on PC! That’s right, No Rest for the Wicked will be available on Steam early access starting April 18, with console versions planned to be released later.

For those who missed out on the plus 20-minute showcase, you can watch it in its entirety below, though if you prefer reading, we’ve also summarized everything in a bullet point below.

No Rest for the Wicked Showcase Summary

General

  • The world is hand-drawn by artists; nothing is procedurally generated, everything is unequally crafted.
  • Day/night cycle with dynamic weather.
  • A special way of rendering was produced to always see further in the distance. If it looks like you can climb something, you can probably climb it
  • Loot is RNG.
  • Can move and control the character freely. It’s not a point-and-click game.

Combat

  • Animation-driven means every attack you make should be carefully considered.
  • Combat is inspired by several different genres.
  • Timing and spacing are incredibly important. Need to pay close attention to enemies’ attacks and counter accordingly.
  • Every weapon has its own unique move set, with stats being RNG.
  • Parry system confirmed.
  • There are four rarity loot levels.
    • White is common, and unlike in other RPGs, they are the most customizable.
    • Blue offers only enchantments.
    • Purple rarity is a curse; they offer very positive enchantment but come with a curse enchantment, too.
    • Gold items are unique and crafted by designers with unique enchantments.
  • Every weapon has a chance to drop its own unique rune to be used on other weapons for players to create their own unique moveset.
  • You can use the environment to take enemies out.
  • Every weapon has a custom animated moveset created by the team.
  • Deep rune system that gives special abilities.
  • The team feels all these systems create a fun and engaging combat that allows players to create their own style of combat.
  • Gear, armor and stats all affect gameplay and movement. Similar to other RPGs
  • Some builds shown off were the traditional light, medium, and heavy builds, showing some being quicker than others while others being stronger.
  • A soft-class system allows you to play the type of character you want to and come up with classes the team hasn’t even thought of. They don’t want to lock you into a class from beginning to end.
  • All of these features come together to ensure each playthrough is never the same

Bosses

  • It’s an intensely skilled-based game.
  • Boss shown off had a very soul-like vibe, with the players having to study their moves and punish every mistake they made.
  • Loot is awarded for taking down bosses.

Sacrament

  • The capital of the game. A war-torn place that you can help rebuild as you progress through the story.
  • This appears to be the hub that evolves over time, with the blacksmith and such improving.
  • You can rebuild and put resources into certain things.
  • You can purchase real estate.
  • You can store loot in your house and do several other activities.
  • Resource gathering can be used for furniture and such for your home.

Endgame

  • The game has a traditional campaign, but the team wanted to make sure the game felt like a living and breathing world.
  • They call this system “Alive.”
  • New threats and resources will take over previously explored areas. The world is constantly changing, and each time you visit a region, you’ll be facing a drastically different experience.
  • There’s a crucible where you can test your skills against the toughest enemies. This was teased towards the end of the showcase.

No Rest for the Wicked Early Access and Roadmap

What’s more, though, is that Moon Studios also announced that No Rest for the Wicked would be released in early access on PC. Just how soon? Well that’s the next surprise, as No Rest for the Wicked will be available in early access via Steam, starting on April 18. A roadmap, with no dates, was also provided with the first major update being the multiplayer update, since the game was built with multiplayer in mind.

Moon Studios mentions that they plan on releasing it on consoles, though you shouldn’t expect that until after the 1.0 update is out on PC. This means we’ll likely have to wait over a year before the console versions arrive. The team also outlined on Steam the decision of why they’re going early access and what players can expect from it at launch.

Why Early Access?

“No Rest for the Wicked is an expansive title with a wide variety of systems, features, and narratives. It is also a game that continues to be deep in development as we launch into Early Access in 2024. As our most ambitious game to date, we know that we will need your feedback to help us fine tune and build all of Wicked’s various systems and upcoming features into the best they can possibly be.”

Approximately how long will this game be in Early Access?

“The feature roadmap shown on this page is the main outline for Early Access. We’re excited about the road ahead, and we’d love to receive your suggestions and feedback. While we have an idea of how long Early Access development should be, this may change based on feedback and the desire to reach the Moon level of quality. We’ll be sharing updates along the way.”

How is the full version planned to differ from the Early Access version?

“The 1.0 version of No Rest for the Wicked will be a significantly expanded version of the initial Early Access release. This version will take into account player feedback throughout its time in development, and may be different from what we already have planned. Upcoming features that will be included prior to 1.0 release include:

  • Multiplayer: 4 player co-op
  • Multiplayer: PVP
  • Expanded story content and chapters
  • Additional map regions
  • Farming
  • More weapons, armor, rare items, and gear
  • New enemies and bosses
  • Additional Crypt floors, Bounties and Challenges

What is the current state of the Early Access version?

  • A rich first chapter of the narrative campaign
  • Additional quests that reveal more about the world and its inhabitants
  • Intense boss battles against plague-ridden creatures
  • A large variety of weapons, armor, skills, and crafting options
  • Gear can be upgraded, enchanted, runed and gem-ed to create your ideal character build
  • Purchasing and furnishing of a modifiable home
  • Daily and Weekly bounties and challenges
  • Replayable Cerim Crucible dungeon

Will the game be priced differently during and after Early Access?

“We are planning on a discounted price during Early Access that will then increase once the game hits 1.0 / leaves Early Access. If you purchase during Early Access, you will not need to make an additional purchase at 1.0 release.”

How are you planning on involving the Community in your development process?

“We are committed to taking in as much feedback as possible from the community and incorporating it into the development of No Rest for the Wicked where it makes sense. We have a section on our Forums where we encourage our community to provide feedback which can be found here: https://forum.norestforthewicked.com/
In addition to the Forums, we have an official Discord server where we’ll be having more fluid conversations with the community, which can be found here: https://discord.gg/HPCDwq5Q9x

Other tidbits were revealed in the showcase, but those are the major highlights for the most. Overall, No Rest for the Wicked is looking to be an exciting title that we can’t wait to get our hands on. Luckily, that early access is just around the corner.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Nickelodeon All-Star Brawl 2 Update 1.08 Version 1.7 Strikes Out, Here’s What’s New

GameMill has pushed out Nickelodeon All-Star Brawl update 1.08 (PS5 ASB2 update version 1.000.009), which is for version 1.7! Expect Rotation mode, new map layouts and lot more to be part of this title update. Read on for what’s new in the Nickelodeon ASB2 patch notes for March 1.

Nickelodeon All-Star Brawl 2 Update 1.08 Patch Notes | Nickelodeon ASB2 Update 1.7 Patch Notes| Nickelodeon ASB2 Update 1.000.009 Patch Notes:

NEW CONTENT!

  • New Game Mode – Rotation: 3 to 4 players can play in a King of the Hill 1v1 style of gameplay, where anytime a player is KO’d it goes to the waiting list, and the next player enters the fight. All seamless during the match. It can be played with Stocks or Timed variants.
  • New Stage: Added Clean, Double, and Triangle layouts for Food Dreams.

New Campaign power-up pack!

  • Ring of Rage and Crown of Fire: When both are obtained, all attacks ignore Block and Super Armor.
  • The Secret Formula and Krabby Patty Ingredients: When both are obtained it enables the chance for The Perfect Krabby Patty to appear.
  • The Perfect Krabby Patty: Ignores debuffs and a % of damage.

New items!

  • Jellyfish Jelly: Throw to spawn 3 jellyfish that try to shock your nearest opponent until they disappear.
  • Fenton Thermos: Throw the thermos and watch how ghosts appear to haunt your opponents.
  • Electrified Glove: Grab it to stun your opponents on your next hit.
  • Lawn Gnome: Throw the gnome and watch it follow you as it creates an electrical field in between you and him, electrifying opponents.
  • Ultra Snowzooka: Grab and shoot different sized snowballs depending on how long you hold the Light Attack button.

BUG FIXES

  • Fixed an issue where Projectiles and Items hitboxes would trade against character hitboxes where they were supposed to be destroyed instead.
  • Fixed an issue where Projectiles got stuck on platforms as they traveled through them.
  • Fixed an issue where the match would softlock if a player taunted with a certain timing during the “Finish!” screen.
  • Fixed an issue where GIR was crashing the game shortly after being deployed.

GENERAL

  • Reduced attacks clank damage range from 7 to 3.

BALANCE CHANGES

PATRICK

Special Up

  • Decreased the amount of momentum retained after edge canceling Special Up to half his speed.

SQUIDWARD

Special Up

  • Improved multi-hit consistency into the finisher.

MECHA PLANKTON

Light Air Up

  • Improved multi-hit consistency.

EL TIGRE

Light Air Forward

  • KnockbackGain decreased: (17,45 → 17)

ROCKO

Special Neutral Spunky

  • Increased cooldown from 2s to 2.9s

Charge Air Down

  • Damage decreased: (10 → 7)

LUCY

Charge Forward Ghost

  • Damage increased: (8 → 13)
  • BlockDamage increased: (8 → 13)

DAGGET

Light Air Back – Final

  • Angle changed: (45° → 135°)

Light Air Neutral – Late

  • KnockbackGain decreased: (13 → 11)

Light Air Neutral

  • KnockbackGain decreased: (16 → 13.5)

Light Air Up

  • Reworked Light Air Up hitboxes priority and position.

Light Air Up – Falling

  • KnockbackGain decreased: (14.5 → 11.5)
  • Damage decreased: (6 → 4)
  • BlockDamage decreased: (6 → 4)
  • Angle changed: (130° → 45°)

Light Air Up – Rising

  • BaseKnockback increased: (6 → 11)
  • Damage decreased: (6 → 5)
  • BlockDamage decreased: (6 → 5)

AANG

Light Air Up Late

  • KnockbackGain increased: (10 → 12)

Light Air Up

  • KnockbackGain increased: (10 → 13)

KORRA

Special Up Ground

  • Increased knockback gain on the initial hit box and adjusted the angle

AZULA

Special Neutral Fireball

  • Damage increased: (8 → 9)
  • BlockDamage increased: (8 → 9)

RAPHAEL

Light Air Neutral – Autolink

  • HitStunMinimum increased: (11 → 13)

Special Neutral Shuriken Slime

  • Damage decreased: (6 → 5)
  • BlockDamage decreased: (6 → 5)

DONATELLO

Charge Forward 1 and 2

  • Reworked hitboxes to match visuals better and for more consistency on the hammer hit

Charge Forward – Reverse

  • KnockbackGain decreased: (25.8 → 23)
  • BlockStun decreased: (15 → 8)

Charge Forward

  • BaseKnockback increased: (10 → 13.5)
  • BlockStun increased: (8 → 10)
  • HitlagOnHit increased: (7 → 20)
  • HitlagBaseOnBlock increased: (14 → 20)

Charge Air Forward

  • HitlagBaseOnHit increased: (6 → 16)
  • HitlagBaseOnBlock increased: (6 → 16)

APRIL

Light Air Up

  • Reworked hit boxes to improve consistency of the multi hit.

DANNY

Light Down

  • Decreased range of attack

Special Up

  • Increased landing lag

EMBER

Charge Air Forward

  • Reworked hitboxes so only the tip of her hair pulls opponents inwards and the rest of hitboxes send opponents outwards.

Charge Air Up

  • Decreased hitboxes size

Light Up

  • Improved multi-hit consistency.

GRANDMA GERTIE

Light Air Back – Clean Base

  • BlockPush decreased: (1.2 → 0.7)

Light Air Back – Clean Tip

  • BlockPush decreased: (1.2 → 0.8)

Light Air Back – Late Base

  • BlockPush decreased: (0.95 → 0.5)

Light Air Back – Late Tip

  • BlockPush decreased: (0.95 → 0.5)

Light Air Neutral – Kick Autolink

  • BlockPush decreased: (0.8 → 0.5)

Light Air Neutral – Kick

  • BlockPush decreased: (0.8 → 0.6)

Light Air Neutral – Punch

  • BlockPush decreased: (0.8 → 0.6)

Light Air Up – Clean

  • BlockPush decreased: (0.8 → 0.7)

Light Air Up – Late

  • BlockPush decreased: (0.6 → 0.5)

Light Down – Clean

  • BlockPush decreased: (0.8 → 0.6)

Light Down – Early

  • BlockPush decreased: (0.8 → 0.6)

Light Down – Late

  • BlockPush decreased: (0.8 → 0.6)

Light Forward – Body

  • BlockPush decreased: (0.8 → 0.6)

Light Forward – Hand

  • BlockPush decreased: (1.35 → 1.1)

Light Neutral – Combo

  • BlockStun decreased: (12 → 5)
  • Damage decreased: (3 → 2)

Light Neutral – Finisher

  • BlockPush decreased: (0.8 → 0.4)
  • Damage decreased: (7 → 5)

Light Neutral – Late

  • BlockPush decreased: (0.4 → 0.1)
  • BlockStun decreased: (6 → 4)
  • Damage decreased: (3 → 2)

Light Neutral

  • BlockPush decreased: (0.4 → 0.2)

GERALD

Light Air Up

  • Improved multi-hit consistency.

Special Up

  • Improved multi-hit consistency.

Grab Throw Up

  • KnockbackBase increased: (12 → 14)

NIGEL

Special Neutral

  • Reworked hitboxes to be one single hit instead of two part attack to increase consistency.
  • Now goes through Run Brake State to serve as endlag.

Charge Forward 1

  • BlockPush decreased: (1.6 → 0.6)

Special Neutral Release – No Charge

  • BaseKnockback decreased: (13.2 → 12)
  • KnockbackGain decreased: (13.5 → 10)
  • DirectionalInfluenceMultiplier increased: (1 → 2)
  • Angle changed: (112° → 95°)

Special Neutral Release – Low Charge

  • Angle changed: (116° → 95°)

Special Neutral Release – Mid Charge

  • KnockbackGain increased: (19 → 21)
  • Angle changed: (116° → 95°)

Special Neutral Release – Max Charge

  • Angle changed: (118° → 95°)

JENNY

Charge Forward 1

  • BlockStun decreased: (6 → 5)

Special Neutral Rocket

  • Angle changed: (58° → 60°)

Special Down

  • Changed the angle at which the lasers are shot to travel a bit more horizontally.

REPTAR

Fixed an issue where Reptar would clip in stages during his Charge Air Up startup.

Special Down Air

  • Can now be canceled with air jump earlier than before, removed super armor.

Charge Air Down

  • Damage decreased: (23 → 20)

Charge Down

  • Reworked hit boxes and added late weak hit box

Charge Forward

  • Damage decreased: (20 → 18)

Charge Up – Fire

  • Damage decreased: (22 → 20)

Special Down Ground

  • Damage decreased: (25 → 20)
  • Removed late cancel window

Light Air Down

  • Damage decreased: (18 → 16)

REN & STIMPY

Charge Air Up

  • Reworked hitboxes to no longer be a multi-hit, instead they now have an initial strong attack and a lingering weak attack.

Light Air Back – Late

  • BaseKnockback increased: (6 → 6.5)
  • KnockbackGain decreased: (19 → 17)
  • BlockStun decreased: (10 → 6)
  • HitlagBaseOnHit decreased: (15 → 11)
  • HitlagBaseOnBlock decreased: (15 → 11)

Light Air Back – Mid

  • BaseKnockback decreased: (10.5 → 7.5)
  • KnockbackGain increased: (17.5 → 18)
  • BlockStun decreased: (10 → 8)
  • HitlagBaseOnHit decreased: (15 → 13)
  • HitlagBaseOnBlock decreased: (15 → 13)

MR. KRABS

Money meter gain values increased for coins and bills.

Special Forward Air and Charge Air Forward can be done independently of one another.

Special Up Air

  • Increased landing lag

Charge Air Forward

  • Reduced velocity when slime canceled

Special Forward Follow up

  • Longer jump cancel window on Special Forward follow up.

Special Neutral

  • Decreased ending lag

Special Forward “Playtime’s over” finisher.

  • Improved multi-hit consistency.

Charge Up

  • Improved multi-hit consistency.

Charge Forward Near

  • KnockbackGain increased: (14.8 → 19)
  • Damage increased: (11 → 13)

Charge Forward

  • KnockbackGain increased: (16.5 → 19)
  • Damage increased: (16 → 18)

Dash Attack

  • KnockbackGain decreased: (18 → 16)

Light Air Forward

  • Adjusted hurtboxes

Light Air Forward LV1

  • KnockbackGain decreased: (8.5 → 6)

Light Air Forward LV3

  • KnockbackGain decreased: (9 → 7)

Light Air Neutral Body

  • HitStunMultiplier decreased: (1.05 → 1)

Light Air Up (If Grounded)

  • KnockbackGain increased: (7.5 → 12.5)
  • HitStunMinimum decreased: (10 → 5)

Light Air Up 2

  • HitStunMultiplier decreased: (1.2 → 1)
  • HitStunMinimum decreased: (10 → 8)

Light Down Far

  • HitStunMultiplier decreased: (1.2 → 1)
  • HitStunMinimum increased: (15 → 26)

Light Down Near

  • HitStunMinimum increased: (17 → 22)

Light Neutral 1

  • HitStunMultiplier decreased: (1.8 → 1)
  • Angle changed: (25° → 31°)

Light Neutral 2

  • KnockbackGain decreased: (1 → 0.1)
  • HitStunMultiplier decreased: (1.8 → 1)
  • Angle changed: (25° → 41°)

Light Up Body

  • KnockbackGain increased: (8.5 → 11.5)
  • HitStunMultiplier decreased: (1.1 → 1)
  • DirectionalInfluenceMultiplier increased: (1.8 → 2)

Light Up Claws

  • HitStunMultiplier decreased: (1.1 → 1)
  • HitStunMinimum decreased: (13 → 11)
  • DirectionalInfluenceMultiplier increased: (1.8 → 2)

Light Up Lingering

  • KnockbackGain increased: (7.5 → 11.5)
  • HitStunMultiplier decreased: (1.1 → 1)
  • HitStunMinimum decreased: (13 → 8)
  • DirectionalInfluenceMultiplier increased: (1.8 → 2)

Special Up Throw LV3

  • BaseKnockback decreased: (28 → 24)
  • KnockbackGain decreased: (14.5 → 12.5)

Once a new patch is out, we’ll let our readers know.

Source: Nickelodeon All-Star Brawl

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.