EA has released NHL 24 update 1.50 (PS5 update version 1.05), and this is for patch version 1.5.0! Players can expect X-Factor updates, fixes to various modes and more. Read on for the official NHL 24 new update patch notes for March 5.
EA NHL 24 Update 1.50 Patch Notes | EA NHL 24 Update 1.050 Patch Notes | NHL 24 Update 1.5.0 Patch Notes:’
Scheduled Roll Out: March 5 at 12 pm ET/9 am PT/1 am HKT
Gameplay
Fixed a rare issue which would cause a skater to get stuck laying on the ice after colliding with the goalie and falling down.
Fixed an issue which resulted in the Goalie triggering an exhausted Five Hole Save Animation when the goalie wasn’t exhausted.
Game Modes
Fix for the Single Season Franchise Goalie Wins record not updating when a goalie breaks the record
Be a Pro
Fixed an issue where the trade request conversation remained inactive
World of Chel
Fixed the spelling of “Pharaohs” in the Play by Play selection of Creation Zone
Fixed an issue in Creation Zone where the FT6 Pro stick is using the FT4 Pro Stick art
Fixed a crash where when selecting ‘view in creation zone’ option after purchasing a special character bundle from the WoC store.
Hockey Ultimate Team
Various UI Fixes
Uniforms
NHL
Carolina Hurricanes Fourth
New Jersey Devils Stadium Series
New York Islanders Stadium Series
New York Rangers Stadium Series
Philadelphia Flyers Stadium Series
San Jose Sharks Third
AHL
Henderson Silver Knights Third
ECHL
Indy Fuel Third
Canadian Hockey League
Owen Sound Attack Third
Peterborough Petes Third
Swift Current Broncos Third
Victoria Royals Third
IIHF
China Home and Away
Gameplay Tuner Updates – Patch 1.5.0
Developer Feedback: We are improving the utility on specific X-Factors to give players more opportunities to counter different strategies in gameplay. We are also modifying the Sustained Pressure system to help teams create more chances to gain Full Pressure through successive counter attacks.
X-Factor Updates:
NHL
Increased the bonus “Shrug It Off” X-Factor applies to reduce stamina drain from hits.
Increased the bonus “Ice Pack” and “Shutdown” X-Factor applies to reduce stamina drain on blocked shots.
Increased the bonus “Back At Ya” X-Factor applies to Reverse Hits to create larger knockdowns.
Increased “Bouncer” X-Factor ability to win loose puck battles in front of the net.
Increased “Quick Pick” X-Factor ability to disrupt passes.
Gameplay Updates:
Reduced the drain rate of the Sustained Pressure meter when the puck is out of zone.
Reduced friction on Reverse Hit to allow the puck carrier to maintain momentum and recover loose pucks easier.
Stay tuned here on MP1st for the latest NHL 24 game updates and more.
Bungie has released Destiny 2 update 3.18 (PS5 update version 1.113) and this is for patch version 7.3.5, and brings Guardian Games 2024 into the game as well as a lot of adjustments. Read on for what’s new in the official Destiny 2 version 7.3.5 patch notes.
You can read the Guardian Games 2024 schedule, prizes and more here.
Fixed an issue causing crests to bounce on water in Supremacy.
Altered the way the experimental Snake Draft lobby balancer handles fireteams.
Updated the playlist tooltips to correctly display which matchmaking style is being used for each mode.
Maps
Tuning pass over the initial spawning, Heavy ammo crate, and tiebreaker zone locations for all maps.
Map spawning quality of life pass.
Addressed spawn traps for Eternity and Fortress.
Removed all backfield spawns for non-Rift modes: The Citadel, Cathedral of Dusk, Disjunction, and Convergence.
Game Modes
Moved 3v3 Clash to the 3v3 Quickplay rotator and updated the rules:
Heavy ammo is no longer shared.
Respawn timer increased from 5 to 7 seconds.
Match timer increased to 10 minutes, score to win remains 40.
Added Collision, a new 3v3 king of the hill game mode, to Crucible Labs.
A single, larger zone will rotate between five points around the map on a timer. Capturing and controlling that rotating zone will earn a team points.
This mode will also feature test an alternative Special ammo crate system.
The Special ammo crate system will feature four shareable Special ammo crates that spawn simultaneously at the beginning of the game or round, and then on a timer afterwards.
Each control zone location (A, B, and C) will have an associated Special ammo crate, and the fourth crate will be in a neutral location.
Players who currently have Special ammo will drop Special ammo bricks upon defeat.
Iron Banner Tribute has been reworked:
Simplified objectives and scoring.
Changed the trigger for the Hunt from depositing max crests to a team score threshold.
User-experience improvements.
Decreased the distance at which crest icons can be seen.
Reworked how quickly the beacons de-spawn and rotate.
Significantly decreased the time it takes to dunk crests.
Reduced the number of turrets that spawn with the Hunt beacon from 4 to 3.
Removed the visual indicator (“wall hacks”) on players carrying max crests.
Competitive
Added a third tier to the Competitive weekly challenge with a new reward of Artifice Armor.
This tier is unlocked for all players who reach rank Gold III or above each Season.
This tier requires match victories instead of completions.
Upon completion of the challenge, each victory thereafter has a chance to drop Artifice Armor, and the drop rates increase alongside a player’s rank.
Drop rates are based on a player’s highest rank achieved for the Season, not their current rank.
Competitive matches will also have an increased chance to drop Exotic weapon catalysts on victories.
Trials of Osiris
Updated the 50% chance to get a Trials weapon on wins to always drop the weekly weapon reward, to better allow for targeted farming of the specific weapon a player wants.
Added rewards on match completions for three-person fireteams (gated on participation).
An additional 50% chance to drop the non-Adept Trials weekly weapon reward.
A 50% chance at a Trials Engram drop.
Additional Trials reputation.
Trials Passages
Updated:
Passage of Ferocity – If a player hasn’t been Flawless for the week, then losses after 3 wins will reset them back to 3 wins instead of Flawing their card.
Added:
Passage of Persistence – Losses following a win will remove the win from a player’s card. Consecutive losses do not remove additional wins. Getting to 7 wins grants a drop of the weekly Adept weapon, regardless of how many losses the player has taken.
Added two weapons to the Trials of Osiris rewards rotation.
The Summoner Auto Rifle and its Adept version will be the featured Trials of Osiris weapon for the first time during the week of March 12.
The Prophet Scout Rifle and its Adept version will be the featured Trials of Osiris weapon during the week of March 19.
Iron Banner
Added two weapons to the Iron Banner rewards rotation that will be available starting April 2.
Tusk of the Boar Grenade Launcher
Multimach CCX Submachine Gun
NIGHTFALLS
Added two weapons to the Nightfall loot pool rotation.
The Wild Style Grenade Launcher and its Adept version will be the featured Nightfall weapon for the first time during the week of March 5.
The Slammer Sword and its Adept Version will be the featured Nightfall weapon for the first time during the week of March 19.
GAMBIT
Fixed an issue with an incorrect Hive variant spawning.
DUNGEONS
Prophecy
The dungeon weapon pool has been updated. All the added and updated weapons below will also be given this new Origin Trait:
Crossing Over: These weapons have increased range and handling for the top half of the magazine, while rounds from the bottom half of the magazine deal increased damage.
Removed:
A Swift Verdict Sidearm
The Long Walk Sniper Rifle
The Last Breath Auto Rifle
Added:
These weapons will be added to the weapon pool and have received all-new perk pools and, in some cases, new damage types:
Prosecutor Auto Rifle
Primary
Precision Frame
Arc
Origin Trait: Crossing Over
Adjudicator Submachine Gun
Primary
Precision Frame
Kinetic
Origin Trait: Crossing Over
Relentless Pulse Rifle
Primary
High-impact Frame
Damage changed from Kinetic to Strand
Origin Trait: Crossing Over
Updated:
These weapons will remain in the dungeon weapon pool rotation with new perk pools and new damage types.
Judgment Hand Cannon
Primary
Adaptive Frame
Damage changed from Kinetic to Stasis
Origin Trait: Crossing Over
Darkest Before Pulse Rifle
Primary
Rapid-Fire Frame
Damage changed from Arc to Solar
Origin Trait: Crossing Over
A Sudden Death Shotgun
Special
Aggressive Frame
Damage changed from Arc to Void
Origin Trait: Crossing Over
Warlord’s Ruin
The correct nameplate now appears when the boss spawns during traversal.
Fixed an issue during the Ogre encounter where killing the Wardens quickly could soft lock the player.
UI/UX
Gunsmith Engrams are now listed in the Engram wallet.
Fixed an issue where some multiplayer emotes would not display their interaction dialogue.
ACCESSIBILITY
Players are now able to change the location of their reticle, regardless of platform (Center or Below Center) in the Gameplay Settings menu.
Added controller Dead Zone settings in the Controller Settings menu.
Players are now able to adjust the opacity of the radar background on the Character Settings menu.
FIRETEAM FINDER
Fixed an issue where the Create a Listing button prompt would incorrectly say that players’ listing title and tags would be reset when reselecting the same activity.
Fixed an issue where the names of players joining Fireteam Finder lobbies were not displayed in group text chat.
Improved activity selection for activities that players may not have access to yet in their progression, notifying them earlier in the selection process the requirements to have it available.
Fixed an issue where the Fireteam Finder application pop up would freeze while it was being accepted.
Fixed an issue where Listing Tags and Minimum Guardian Rank filter categories were reset after closing the filter screen.
Improved search flow by adding feedback when there are active filters applied to the View Listings page.
Fixed an issue in which search filters were not being reset when choosing another activity.
Private Match titles in Fireteam Finder lobbies now include the activity name.
Improved error messaging when players are unable to join or apply to a listing.
Fixed an issue in which stale information was being shown when reselecting activities.
Added Visual Impairment tag in the Listing Tags options.
Fixed an issue in which the tooltip on roster contacts was inconsistent displaying “Finding Fireteam” when not in Fireteam Finder.
Fixed an issue in which text would be stretched or spaced incorrectly in the Fireteam Finder text chat.
Fixed issue where the Application modal stayed open if a player was looking at it while it was accepted.
GAMEPLAY AND INVESTMENT
ARMOR
Promethium Spur: Fixed an issue where Solar weapon kills were not providing the correct amount of Rift energy, both inside and outside of the Rift.
Ballidorse Wrathweavers: Fixed an issue where this armor was providing bonus Stasis damage when using non-Stasis Supers.
Apotheosis Veil: Fixed an issue where Insatiable could be applied when casting Super with relic weapons.
Fixed an issue where the Dark Age and Wyrmguard armor sets were appearing in the Appearance screen before being earned.
Fixed an issue where the artifact mod Revitalizing Blast failed to apply weaken when using Consecration.
CRUCIBLE SANDBOX
Health:
In base Crucible, increased player health by 30, from 70 to 100.
Shields will still be between 116 and 130, depending on the player’s Resilience values.
Ability cooldowns:
Melee, Grenade, and class ability cooldowns now have a 15% penalty applied to them in Crucible only.
Super cooldowns now have a 20% penalty applied to them in Crucible only.
Ability damage:
Supers
Increased base Super damage by 31%.
Melee
Increased base melee damage by 16%.
Grenades
Increased Arc Flux Grenade damage by 16%.
Primary weapon damage:
Pulse Rifles, Auto Rifles, Sidearms, and Scout Rifles
Increased critical hit damage by 14%.
Hand Cannons
Increased critical hit damage by 10%.
Reduced body shot damage by 5%.
Reduced flinch dealt to players by projectile impact by 12.5% and by Explosive Payload by 10%.
Submachine Guns
Increased critical hit damage by 12.5%.
Reduced body shot damage by 3%.
Bows
Reduced base damage by 15%.
Special ammo acquisition:
All players will start every game (all game types, including round-based modes like Dominion) with two kills worth of Special ammo for their chosen weapon.
Instead of two kills worth of Special ammo being granted every time a player respawns, they will earn more ammo by filling up a Special ammo meter, with points given for getting kills, assists, or completing objectives. Getting 100 points grants two kills worth of Special ammo for their chosen weapon.
Kills from Special ammo weapons and Heavy ammo weapons do not grant any points toward Special ammo meter progress.
Jumping off the map will subtract progress from the Special ammo meter.
Ammo is not dropped on death, and players will not lose the Special ammo they earned when they are defeated or revived.
Earned Special ammo will carry over between rounds.
Swapping from double Primary weapons to a Special ammo weapon will reset the player’s Special ammo meter progress.
Special weapon damage
Trace Rifles, Shotguns, and Fusion Rifles
Increased base damage by 20%.
Glaives
Increased projectile damage by 20%.
Increased melee damage by 16%.
Heavy weapon damage
Heavy Grenade Launchers
Reduced detonation damage by 5%.
Machine Guns
Increased base damage by 20%.
Exotic weapons:
Fighting Lion
Decreased damage versus players in Crucible by 20%.
Devil’s Ruin
Decreased charged beam damage versus players in Crucible by 15%.
Crimson
Reduced flinch dealt to players by projectile impact by 17.5%.
Forerunner
Increased damage versus players in Crucible by 20%.
Symmetry
Increased Revolution damage versus players in Crucible by 16%.
WEAPONS
General
Fixed an issue where players who have unlocked a weapon pattern via Riven’s Wishes and don’t own the Forsaken Pack will now be able to craft that weapon.
Fixed an issue where players could swap weapons faster than intended in combination with a grenade or grapple ability.
Fixed an issue where bonus damage from the Surrounded perk would not apply to a Rocket-Assisted Frame Sidearm’s detonation damage,
Weapon Archetypes
Hand Cannon
Heavy Burst
Fixed an issue where Heavy Burst Hand Cannons had 25% less aim assist than other Hand Cannons when hip firing or airborne on mouse and keyboard.
Bow
General
Reduced auto aim falloff distance start and end by 15%.
Reduced auto aim cone size by 5% at 100 Accuracy stat (unchanged at 0 stat).
Auto Rifles
Breakneck
Added the missing twelfth perk to Breakneck’s second trait column.
Scout Rifles
Lightweights
Increased base damage by 5%.
Sniper Rifles
General
Reduced auto aim by 10%.
Rocket Launcher
Diversified subfamilies:
Precision: Increased reserve ammunition by 2 and reduced damage penalty from -10% to -5%.
High Impact: Increased reserve ammunition by 2 and now deals more area-of-effect damage and less impact, for roughly the same total damage.
The above two changes also affect Deathbringer, Gjallarhorn, and Truth.
Heavy Grenade Launcher
Increased reserve ammunition by 6 rounds at 0 inventory stat and by 10 rounds at 100 inventory stat.
Reduced Spike Grenade’s impact damage buff from 50% to 12.5%. With the below changes, this reduces the total Spike Grenades damage buff from about 8% to ~3%, making them less mandatory.
Increased direct hit impact damage by 10%.
Increased detonation damage by 5%. (This is offset by a 5% reduction to detonation damage in PvP.)
Increased Heavy Wave Grenade Launcher damage by 20%.
Increased Heavy Wave Grenade Launcher wave width by 40%.
Sword
Caster Swords
Reduced Heavy attack energy cost from 5 to 4.
Increased Heavy attack damage by 16%.
Exotics
Vigilance Wing
Now has a deterministic recoil pattern.
Vex Mythoclast
Increased aiming down sights (ADS) damage falloff scalar from 1.5x to 1.7x.
Wish-Ender
True Sight will now deactivate if the player leaves ADS or holds it for longer than 3 seconds. To reactivate, fully redraw the bow.
Edge of Action
Added damage resistance against combatants in PvE.
Resists 85% against all combatants except bosses and 15% against bosses.
Manticore
Must now be airborne for 0.5 seconds and deal damage with the weapon to activate the perk. (This prevents accidental activation while running down stairs or doing small jumps.)
Special reload to disengage antigrav thrusters.
While antigrav thrusters are engaged, combatants will be less accurate when targeting the player.
Catalyst: Final blows and sustained damage with this weapon while airborne grant a Void overshield and return ammo to the magazine.
Ex Diris
Increased impact damage vs PvE enemies by 50%.
Increased maximum rate of fire by 16%.
Conditional Finality
Fixed an issue where the Freeze and Ignition effects could sometimes be applied at extremely long distances.
Outbreak Perfected
Fixed a flashing photosensitivity issue when firing the weapon.
Perks
Heal Clip
Now grants cure x2 to the player (still grants cure x1 to nearby allies).
Trench Barrel
Can now be activated by dealing damage with ranged melee attacks.
Barrel Constrictor
No longer deactivates upon firing a shot and lasts for 7.5 seconds (enhanced 8.5 seconds).
Loose Change
Applying an elemental debuff now increases aim assist and ADS movement speed, in addition to reload speed.
Dual Loader
Removed the reload speed penalty.
Tex Balanced Stock
Now grants +20 range and +1.5 degrees hip fire precision cone angle, in addition to its other effects.
Envious Assassin
Each activation is now capped at 100% of mag size instead of 150%, and maximum overflow is now 3x the mag size instead of 4x.
Bait and Switch
Reduced the damage bonus from 35% to 30%.
One-Two Punch
Now correctly deactivates after dealing damage with a powered melee attack.
Hakke Breach Armaments, Deconstruct, and Sundering now work with Void Souls, Strand Clones, Cabal Projection Shields, and Brigs.
Hakke Breach Armaments
Damage bonus vs. Stasis crystals reduced from 85% to 60% to match other constructs.
Deconstruct
Updated the perk description to correctly state that it pulls ammo from thin air, not reserves. Also updated Deconstruct to work on Fusion Rifles and weapons that deal splash damage.
Corrected an issue preventing the perk from activating on enemy constructs in Crucible.
Fixed an issue where Deconstruct would not work as expected when dealing explosive damage.
Fixed an issue where Deconstruct’s ammo refund was not working correctly on Fusion Rifles.
Sundering
Can now trigger on shield break in addition to final blows on vehicles and constructs, added a small reload speed scalar and reduced charge rate benefit to account for higher uptime.
Sundering buff is no longer active while weapons are stowed.
Hatchling
Activation requirements are no longer locked to the archetype in terms of precision or non-precision kills.
Previously, a Scout Rifle could only activate the perk from a precision kill.
Now Scout Rifles can activate on a precision kill or three rapid non-precision kills.
Target Lock
Now activates later in the magazine for Submachine Guns, at 20% instead of 12.5%.
Mods
Major Spec
Fixed an issue where mini-bosses were incorrectly included in its effects.
Boss Spec
Now correctly increases damage versus mini-bosses.
Seasonal Weapon Focusing
Fixed an issue where the Wish weapons and Undying weapons engrams didn’t reward a weapon if the player had already unlocked all crafting patterns for weapons contained in the engram.
ABILITIES
Radiant and Restoration
Fixed an issue where Restoration and Radiant buffs were being reapplied rather than having their duration extended.
Note: This also resolves similar issues with shorter Restoration sources like Sunspots.
Ember of Empyrean
Increased maximum extension duration from 12 to 15 seconds.
Reduced timer extension granted per Solar kill to compensate for drastically improved consistency.
Previously, this granted a flat timer extension, regardless of the type of target defeated.
Now, this time varies based off the target’s tier, with lower time extension returns than previously for minor combatants and higher returns for Champion+ tier combatants.
Ember of Mercy
Now grants a flat 2 additional seconds to the player’s active Restoration or Radiant timer, rather than refreshing its duration. This value is increased to 3 seconds with Ember of Solace equipped.
Threaded Specter
After creating a Threaded Specter, it now applies the same Dodge cooldown penalty that Ensnaring Slam applies.
Increased detonation damage vs. PvE targets by about 25%.
Ensnaring Slam
Reduced duration of Dodge cooldown penalty after performing an Ensnaring Slam in PvE activities by 50%.
Threadlings
Reduced base damage vs. players from 40 to 35 and fragment-enhanced damage from 45 to 38.5 vs. players.
Note: Unchanged vs. PvE combatants.
Fixed an issue where the Threadling destruction impulse that was looking for other Threadlings had standard falloff, so they weren’t reliably popcorn detonating as intended when one Threadling was destroyed.
Fixed an issue where Threadlings were sometimes not playing their destruction performance when destroyed.
Increased aim assist target size from 0.41m to 0.5m.
Arcane Needle
Increased aim assist angle by about 50%.
Increased aim assist falloff distance from 30 to 45 meters.
Increased tracking angular velocity by about 5%.
Increased length of projectile’s tracking shape.
Note: These changes result in improved tracking consistency at all ranges, with the greatest improvement felt against close- to mid-range targets.
Fixed an issue where using uncharged melees while Arcane Needle is equipped resulted in the player appearing to freeze in a melee pose.
Consecration
Increased Primary Scorch ground-follow projectile travel distance from 18 to 20 meters.
Increased height of slam ground-follow projectile detonation by about 1 meter.
Increased travel distance of slam ground-follow projectile from 16 to 20 meters.
Increased travel speed of slam ground-follow projectile (including Pyrogale’s enhanced version) from 16 to 24 meters per second.
Gunpowder Gamble
Reduced maximum self-damage on detonation by 33%.
Fixed an issue where Omnioculus’s melee energy return perk was unintentionally being reduced by the melee ability’s chunk energy scalar. It now returns its original energy values when making allies invisible.
Fixed an issue where Flashbang Grenade was receiving less chunk ability energy from perks than intended.
Fixed an issue where Rally Barricade was receiving more chunk ability energy from perks than intended while the Bastion Aspect is equipped.
BOUNTIES AND PURSUITS
Armor Synthesis Bounties have been reset.
GENERAL
Added a new text chat command called “/clear”. When used, it will clear out all text chat messages on screen.
Multiplayer emotes added during Seasons of the Deep, Season of the Witch, and Season of the Wish will now properly display their chat messages when used with other players.
The Veteran’s Flair transmat effect can now be acquired from Collections and equipped to ships by those players eligible to use it.
The Laser Cutter ship has had a missing engine component restored.
The Duel emote can be properly acquired from the Special Deliveries vendor in the Tower for those players who claimed its associated Prime Gaming Drop.
The General Triumphs for each ritual weapon ornament now correspond to the correct ornaments.
Players must now be present during the first phase of the activity to get the Deathless Triumph to gild the Champ Title.
Festival of the Lost quests that were not completed should be correctly cleaned up from the player’s inventory.
Champions will no longer spawn in the Vanguard Ops playlist version of the PsiOps Battlegrounds.
Players are no longer awarded a second Veil Spectrometer consumable on subsequent characters after completing the pursuit.
Take out the Trash emote no longer allows players to hide in geometry.
As Xur departs from Destiny until next Friday, a new set of weekly activities and Eververse offerings have arrived to keep players occupied. The new Destiny 2 weekly reset March 5, 2024 refresh of activities is now live, fully detailed below along with the new Eververse inventory.
Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
Hero Modifiers: Extra Shields Maximum Effective Level 1765
Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Arc Threat: 25% increase to incoming Arc damage.
Empath: Enhanced radar. Take increased damage from melee.
Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
Stasis Surge: 25% bonus to outgoing Stasis damage.
Solar Surge: 25% bonus to outgoing Solar damage.
Overcharged Grenade Launcher: 25% bonus to damage for all Grenade Launchers.
Galvanized: Combatants have more health and are more difficult to stun.
Nightfall: Legend
All previous modifiers
Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
Equipment Locked: You will not be able to change your equipment after this activity starts.
Nightfall: Master
All previous modifiers
Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
Chaff: Radar is disabled.
Nightfall: Grandmaster
All previous modifiers
Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
Epitaph: Taken combatants generate blight geysers when defeated.
Stop the Darkness relay from activating and creating a link between the Witness and the Veil.
Partition: Ordnance
Help a Neomuni citizen break through VexNet defenses to upload a virus.
Vex Incursion Zone: Ahimsa Park
The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.
Legacy Activities
Savathûn’s Throne World
Campaign Mission: The Last Chance: Infiltrate Savathûn’s fortress to recover an artifact linked to her acquisition of the Light.
Europa
Eclipsed Zone: Asterion Abyss
Empire Hunt: The Warrior: Hero: Defeat Eramis’s military commander, Phylaks, the Warrior.
Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
Moon:
Campaign Mission: A Mysterious Disturbance
Wandering Nightmare: Fallen Council (Archer’s Line)
Trove Guardian is in Anchor of Light
Dreaming City: Growing Curse
Petra is at Divalian Mists.
Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
Blind Well: Hive, Plague: Cragur
Miscellaneous
Ada-1’s Wares
Name
Description
Cost
Goldleaf
Equip this shader to change the color of your gear.
10000 Glimmer
Tangled Rust
Apply this shader to change the color of your gear.
10000 Glimmer
Dead Orbit Camo
Apply this shader to change the color of your gear.
10000 Glimmer
Upgrade Module
A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources.
Modifications for your ship’s transmat systems, so you’ll always arrive in style.
Transmat Effect
450 Bright Dust
Weekly Bounties
Petra Venj, The Dreaming City
Name
Description
Cost
Requirement
Reward
Ascendant Challenge
“The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli
1500 Glimmer
1 Ascendant challenge completed
XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds
“The Blind Well can split wide the veins that run between realities.” —Techeun Sedia
40 Dark Fragment
10 Activity completions
XP++ & Offering to the Oracle
Eris Morn, Moon
Name
Description
Cost
Requirement
Reward
Slow-Wave Disruption
Complete waves of Altars of Sorrow in Sorrow’s Harbor.
1000 Glimmer
7 Waves completed
Hymn of Desecration
Lunar Spelunker
Loot chests in 3 of the Moon’s Lost Sectors.
1000 Glimmer
1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted
1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name
Description
Cost
Requirement
Reward
Nightmare Hunter
Defeat Nightmares in Nightmare Hunts.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Nightmare Sojourner
Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Variks, Europa
Name
Description
Cost
Requirement
Reward
Courageous Expedition
On Europa, complete Lost Sectors, public events, and patrols.
1000 Glimmer
15 Progress
XP++
The Heat of Battle
During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress.
1000 Glimmer
50 [Headshot] Precision & 1 Phylaks, the Warrior defeated
XP++
Shaw Han, Cosmodrome
Name
Description
Cost
Requirement
Reward
Public Disturbance
Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress.
1000 Glimmer
3 Public events
XP++ & Glimmer
Full Spectrum
Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage.
1000 Glimmer
25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar
XP++ & Glimmer
Starhorse, Eternity
Name
Description
Cost
Requirement
Reward
Bring the Overkill
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants using a Void, Arc, or Solar weapon that matches your currently equipped subclass; defeat combatants with any Power weapon; and complete the activity with an incredible score.
In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine.
1000 Glimmer
8 Shellcode Fragments & 1 Polymorphic Engine
XP++ & Polymorphic Shellcode
Seasonal Challenges
Name
Description
Objectives
Rewards
No more records this season!
Notable Armor Rolls
Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
It looks like Meta is having issues today, as Instagram is down and not refreshing its feed properly, and even Facebook, Messenger are having issues as well this March 5.
Instagram Down Status for March 5:
Based on our testing using multiple devices, Instagram is down and experiencing issues. This is mostly with the feed showing old posts, though don’t be surprised if the platform’s messaging system is affected too.
Not one to be left out of any social media commentary, Twitter (now X) owner Elon Musk has even issued a tweet about the outage regarding IG, Facebook and Instagram Threads:
We’re keeping an eye out on this one, and while Facebook seems to have sorted itself out, Instagram is still borked at the moment. We’ll update the article once more info about it surfaces.
Rockstar Games is continuing with their monthly announcements for everything new heading to Red Dead Online! The Red Dead Online update for March 2024 has now been revealed, and this includes the schedule, rewards and more.
Red Dead Online Update for March 2024 – Schedule, Rewards and More:
Blood Money Contracts and Opportunities will earn Red Dead Online players extra rewards all month long. In addition, collaborative players who team up in Persistent Posses will also be generously rewarded with a free Bandana and Poncho for playing Blood Money Opportunities and the Featured Series.
Full highlights from this month’s update include:
Double RDO$ and XP on Blood Money Contracts
Double RDO$, Gold, and XP on Blood Money Opportunities and the Featured Series
Posse Bonuses:
Waived set up fees for Persistent Posses
Complete any Blood Money Opportunity this month with a Persistent Posse to receive the red Patterned Bandana
Participate together in the Featured Series to receive a green Prieto Poncho
Monthly Blood Money Rewards through April 1
Complete any Blood Money Crimes to receive 2 Potent Miracle Tonics and 50 High Velocity Pistol Ammo
Complete any Blood Money Opportunity this month to receive the blue Morales Vest
Weekly Bonuses for completing a Blood Money Contract:
o March 5 – 11: 20 Poison Throwing Knives
o March 12 – 18: A green pair of Carver Pants
o March 19 – 25: The Civil War Treasure Map
o March 26 – April 1: A beige Gator Hat
Featured Series Calendar:
March 5 – 11: Hardcore Team Shootout Series
March 12 – 18: Hardcore Saint Denis Series
March 19 – 25: Hardcore Public Enemy
March 26 – April 1: Hardcore Pro Series 2
A tan Carbow Double Bandolier for achieving a victory in any Featured Series match this month
Free Community Outfit styled by YouTuber gamingflixx
Discounts: 2 Gold Bars off the Hired Gun Kit; 50% off Shirts and Skirts; 40% off Torras and Guerro Ponchos, the Pacific Union Cap, Role Outfits, Work and Riding Horses, Revolvers, Repeater and Revolver Ammo; plus 30% off the Mauser Pistol and Emotes
Blood Money Rewards
Complete any Blood Money Crimes between now and April 1 to receive 2 Potent Miracle Tonics and 50 High Velocity Pistol Ammo and complete any Blood Money Opportunity this month to receive the blue Morales Vest.
Players who complete a Blood Money Contract each week throughout the month will receive:
March 5 – 11: 20 Poison Throwing Knives
March 12 – 18: A green pair of Carver Pants
March 19 – 25: The Civil War Treasure Map
March 26 – April 1: A beige Gator Hat
2X RDO$ and XP on the Featured Series
Shed blood, sweat, and tears in hardcore versions of various modes including Team Shootouts and Public Enemy in this month’s Featured Series. Take part in any of the following to earn 2X RDO$ and XP through April 1. Achieve victory in any Featured Series match this month to receive a tan Carbow Double Bandolier.
March 5 – 11: Hardcore Team Shootout Series
March 12 – 18: Hardcore Saint Denis Series
March 19 – 25: Hardcore Public Enemy
March 26 – April 1: Hardcore Pro Series 2
Free Community-Inspired Outfit
The featured Community-Inspired Outfit by YouTuber gamingflixx shows off the power of thoughtful accessorizing. The utilitarian getup features suspenders to hold your pants up, a holster for your gun, and a hat to block out the sun’s harsh rays. Claim the pieces below for free from participating Tailors and the pages of the Wheeler, Rawson & Co. Catalogue through April 1:
Outlaws can take 2 Gold Bars off the cost of the Hired Gun Kit this month —a package that includes the Fierro Bandana, bundles of ammo and consumables, and Capitale. Visit a local Fence to check it out.
Discounts:
Hired Gun Kit – 2 Gold Bars off
Shirts and Skirts – 50% off
Torras and Guerra Ponchos – 40% off
Pacific Union Cap – 40% off
Role Outfits – 40% off
Work and Riding Horses – 40% off
Revolvers – 40% off
Repeater and Revolver Ammo – 40% off
Mauser Pistol – 30% off
Emotes – 30% off
That’s it for this month. Tune in next month for the next set of challenges, rewards and more.
Just last week, gameplay surfaced of what appears to be a mech suit that players can ride in Helldivers 2. Well, it seems we won’t have to wait to play it, as Arrowhead has confirmed that the Helldivers 2 EXO-45 Patriot Mech is hitting the game “soon!”
This was announced by the official Helldivers 2 Twitter account today:
HELLDIVERS! The EXO-45 Patriot Exosuits are in full production in the factories of Tien Kwan. Ready for deployment on the battlefield soon! pic.twitter.com/MfqDbWLhuG
There’s no word on when “soon” is, though I wouldn’t be surprised if it’s within the next two weeks. Personally, I am hoping it’s this week, as we need all the help we can get in order to fight for democracy.
In other Helldivers 2 news, a fan recently compared the game to Microsoft’s Halo franchise and said that Arrowhead’s franchise is greater and even tagged Arrowhead Game Studios boss Johan Pilestedt who wanted none of this flaming, and instead asked why do people need to compare.
Why compare? Just let gamers love and enjoy both, either or neither. We need more compassion and union in the world, and less rivalry.
Talking more about it, Pilestedt also replied to another fan who mentioned that a bit of friendly rivalry is a great thing, but that it should stay friendly.
Indeed. Also in business. Neither monopoly or cut-throat competition makes the world a better place.
Torn Banner Studios has released Chivalry 2 update 1.35 (PS5 update version 1.035) is now available and this brings in the Duel of the Fêtes update content! This is called Chivalry 2 patch version 2.10, and brings Skill Based Team Balance, unofficial server support with Nitrado and more.
New Major Feature – Unofficial Server support with Nitrado
New Major Feature – Skill Based Team Balance
New Feature – Region Selection Options
New Campaign Pass – “Fête-for-All”
New TDM map – “Frozen Wreck”
New FFA maps – “Frozen Wreck, Bazaar, Duelyard”
Combat Changes and Balance
QoL Improvements
New Major Feature – Unofficial Server Support!
The highly requested Unofficial Server support feature is now live! Players can now rent their own servers through Nitrado and customize them to their liking. Looking to organize a community event? Want to play only Brawl with your friends and nothing else? This is the place to go! Players will find a “Rent A Server” button directly in-game below when viewing the Server Browser, allowing them to begin the Unofficial server process.
Unofficial Servers have the following customizable features:
Votekick Parameters
Custom Class Limits
Custom Length Warmup Timer
Custom Length Match Timer (Team Objective)
Custom Length Match Timer (Non-Team Objective)
Custom Match Score Limit (Non-Team Objective)
Custom Match Player Count (Max of 64 players)
Ability to turn horses on or off
Ability to restrict players to third person or first person
With the release of unofficial servers, our standalone duel servers will become social spaces. It will be up to the players how they use these spaces, therefore we will no longer be actively moderating for “RDM” (Random Death Match Instances i.e. attacking players randomly like you would in the free-for-all gamemode). Players must still however comply with our Code of Conduct and ToS.
New Major Feature – Skill Based Team Balancing
Teams will now balance players with an algorithm derived from global rank before the start of a given match. Once balanced, players will be unable to switch teams unless in the event of unbalanced player counts or when switched automatically by the game to maintain team balancing parameters. The following modes will have Skill Based Team Balancing enabled:
64 Player Team Objective (Matchmaking Queue)
40 Player Mixed Modes (Matchmaking Queue)
Last Team Standing (Limited Time Queue and Standalone Servers)
This feature is currently not available for 3v3 Arena and Unofficial Servers, but we are exploring the option to add it in the future. Additional Notes: This feature was designed to help balance the start of a match, while still maintaining tight restrictions post-balancing around team size discrepancies. It behaves differently than a Skill Based Matchmaking system that would create entire lobbies of similarly skilled players ultimately requiring a much larger scope of work and introducing more risk. Due to the size of most of our lobbies, it made more sense for us to apply the balancing within the match itself.
Just before a match begins after all players have loaded in, the server will perform a shuffle taking into consideration players’ global ranks as well as their premade parties before assigning them a team. The system is built to prioritize parties staying together. The balance algorithm in use is not solely trying to achieve a 1:1 balance according to global rank.
After the shuffle is complete, teams must not create an imbalance of more than 1 player at any one time, or Team Switching will be restricted. For example: if there are two teams of 16 players and one player in spectate, that player can swap to either team as the new numbers would be 17 vs 16 (an imbalance of 1). But if there is a team of 17 and a team of 16, the player in spectate will be unable to swap to the team of 17, as that would create 18 vs 16 (an imbalance of 2).
Both 64 and 40-player matches in the server browser remain unaffected by this new feature as they are currently treated as a more social space for playing Team Objective and Team Deathmatch.
New Feature – Region Selection
Players will now have the option to select their Matchmaking region of preference. This option is available in the Game Options menu.
The following selections are available:
North America West
North America Central
North America East
South America West
West Europe
London
Paris
East Oceania
East Asia
South Korea
Japan
Please note that matchmaking search time and latency may be impacted depending on the region selected.
New Maps – Frozen Wreck, Bazaar and Duel Yard!
New Team Deathmatch and Free-For-All Map – Frozen Wreck
Marooned Masons fight with cold steel on thin ice to survive their shipwreck in the desolate north. Avoid ice crumbling beneath your feet, or break it beneath your opponents to plunge them to an icy grave.
New Free-For-All Map – Duel Yard
Test your mettle, hone your skills and prove your might in single combat at the duel yard.
New Free-For-All Map – Bazaar
Spill blood on sand and silk as you skirmish in the Bazaar at Baudwin.
Additional Map Changes
Bridgetown
Stage 1
Fixed an issue where players with horses could only advance the progress bar once
Fixed an issue where the siege crossbow could destroy a fence but not damage an object behind it
Stage 3
Fixed an issue where the siege crossbow could damage the gate objective if penetrating another object
Bulwark
Fixed an issue where certain assets were missing textures under low quality video settings
Darkforest
Fixed an exploit where the VIP could use the bookshelves to avoid attacks
Fixed an issue where the wagon would not grant ammo for the following items:
Siege Crossbow bolts
Mallets
Barricades
Galencourt
Fixed an issue with Galencourt monks having misplaced textures or layered meshes
Montcrux
Fixed an issue where the Siege Crossbow bolts would not shoot through exploded zones
Improved bot navigation
Added map to Offline mode
General
Fixed an issue where male peasants would not roam around the map
New Campaign – Fête-for-All
Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armory items as they play. The Fête For All Campaign Pass has no time limit, so you can earn rewards at your own pace
Play the ‘Fête For All‘ Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.
All hair options are now available for all head options
Nicknames
The Eagle
The Lion
The Monk
The Druid
Voice
Heir Crown and Voice Bundle (Free-For-All)
Agatha Heir
Heir of Rudhelm
Druid Armour and Voice Bundle (Free-For-All)
Ailean
Hylltun
Iain
Tearlach
Monk Armour and Voice Bundle (Free-For-All)
André
David
Georges
Marc
Michel
Pierre
General
Fixed an issue where weapon customization would not be present on first spawn
Fixed an issue with the Mason Gold Vine Jousting Knight armour’s normal map
Fixed an issue where the Sword of Glory heraldry would incorrectly change armour and helmets
Added skirt physics to the Agathian Templar armour
Slightly adjusted metallic values for a few armour and helmets
Made the Mason Jousting Helmets compatible with the Dreadnought set
Added the ability to rotate the character in the Customization screen
To rotate the character, hold left click on the character and drag with the mouse.
For controllers, use the Left Thumbstick input to rotate left and Right Thumbstick input to rotate right.
Combat
Blocking
Adjusted backstab angle checks to be more consistent
Certain perks like that backstab perk on Ambusher would not grant its bonus reliably. This led to an opportunity to improve the back hit detection in combat, making it more consistent in receiving the bonus for the class and to reward skillful footwork and swing manipulation in general.
Counters
Fixed an issue where countering a projectile after a world hit would result in automatically throwing your weapon
Dismemberment
Fixed an issue where chopped heads would have default customization on current gen systems
Fixed chopped head physics not activating properly on current gen systems
Note: this fix was not applied to last gen consoles for performance reasons.
Feints
Fixed an issue where unintentional feints would occur after multiple swings and counter attempts
Jabs
Jab release time is now consistent across all weapons
Fixed an issue where jabs could go through another user’s jab after feint
Fixed an issue where attacks would not play out after a frame perfect jab
Fixed an issue where jabs would come out slower than intended when feinting from a counter
Parry
Made parry more consistent when canceling from a successful combo
Fixed an issue where parry would be inconsistent when canceling from a combo feint to parry
Sprint Attack
Increased the windup time by 0.115 seconds to reduce ability to instantly hit
Added a condition where unsuccessful sprint attacks would result in a recovery state
Sprint attacks have been observed to allow players to bring up parries immediately even when failing to land said attack. Conditions have been added to further prevent this, allowing an opponent to more reliably punish a failed sprint attack.
Stabs
Heavy stabs now thwack against teammates
Fixed an issue with polearms having shaft hits to the side during a stab
General
Fixed an issue where arrow trails would linger when blocking an arrow
Fixed an issue where items would attach to the right hand after throwing an offhand item
Fixed an exploit where attacks could be desynced between players
Fixed an exploit where healing could be activated early when bandaging
Fixed an exploit where ammoless dropped javelins could be picked up to replenish ammo
Fixed an exploit where two-handed weapons would sometimes look like they were equipped as a one-handed weapon
Weapons and Carryables
Barricades
Fixed an exploit where barricades could be used to slide and gain boosts in momentum
Catapult
Fixed an issue where catapults could scoop up unaware players when firing at max power
Made firing behavior more consistent upon remounting
Falchion
Adjusted the blade length of the Shamshir set to bring closer to hitbox length
Highland Sword
Special attack is no longer halted by an Active Parry
Increased damage by 5 for all attacks (excluding overheads, jab, and kick)
Fixed an issue where world hit tracers would cause the weapon to hit the floor unintentionally
Fixed an issue where the weapon’s level rank would not display correctly in loadout selection
Katars
Extended the size of tracers slightly
Siege Crossbow
Fixed an issue where bows would have missing shadows in first person mode
Fixed an issue where the reloading audio would be delayed by a second
Fixed an issue where fire bolts would not damage or penetrate objects
Fixed an issue where bolts would deviate from path after penetrating objects
Fixed an issue where bolts would not penetrate through non-objective destructibles
Fixed an issue where bolts could damage and penetrate objective destructibles
Fixed an issue where bolts would not damage pavise shields
Sword
Adjusted the blade length of the Royal Guard Sword set to bring closer to hitbox length
Throwing Knives
Fixed an issue where falling with throwing knives equipped would result in not pulling out throwing knives again after recovery
Matchmaking
As of February 29th, improved stability of matchmaking servers in regards to periods of really poor performance and disconnect messages
Added Matchmaking Region Selection in Game Options
Matchmaking Queue
40 Player Mixed Modes
Added Coxwell back in
Added Dark Forest back in
Added TDM Hippodrome back in
Added TDM Frozen Wreck
Limited Time: Free-for-All
Added Bazaar
Added Frozen Wreck
Training Grounds
Added Coxwell back in
Added Dark Forest back in
Server Browser
Duel Servers
Removed map rotation
Added Duelyard as the main map
Renamed Duel Servers from “Duels” to “Social”
Added Unofficial Server support
Fixed an issue where server browser would hide full or near full servers for specific users
Gamemodes
Added Skill Based Team Balancing for the following modes in matchmaking:
Team Objective
Team Deathmatch
Last Team Standing
Team Objective
Auto Balance no longer activates during the last stage of a given map
Auto Balance no longer activates during the last two minutes of a given objective
Fixed an issue where petard explosions would not always deal enough damage to kill players
Adjusted scoring calculation for the following damageable objectives:
Ramming Gate
Toppling Stone
Toppling Column
Toppling Statue
UI
Fixed an issue where the Arrow Cam hint would display even when hints were disabled
General UI and Translation improvements
Misc
Minor environmental texture and cinematic improvements
Fixed an instance where locally muted players would not stay muted after rejoin
Fixed an issue where players could not be reported when using a controller
Performance and Crash Fixes
[Playstation] – Fixed an issue where gamma settings would reset
Fixed a crash that would occur when adding a friend from different platforms
Fixed a crash that would occur on the main menu when in an invalid network state
Fixed a crash that would occur when unfriending an offline friend
Multiple server crash fixes
Known Issues
Unofficial Servers
Post Match Screen displays gold/xp when no gold/xp is awarded
Players temporarily appear with no customization or rank after entering a server after a crash (This resolved around 5 minutes after the crash and requires re-entering the server)
Servers left up over extended periods of time can have their timer desync. We generally recommend a server reset at most every few days
Travel to/from LTS maps causes players to be level 1 with level 0 classes and no admin powers
Workaround: re-enter the server after the map travel is complete
Cross-Platform Parties BETA
New leader’s name does not display for other clients on pop-up banner when old leader leaves
In game UI may not list all players in the party
Xbox Series X cannot remove a Steam friend
Occasional “Travel To Session Failed” deyncs the party
Parties that take longer than 30 seconds to load in may not end up on the same team as the rest of the party
Console-specific Issues
Accepting VIP prompt does not always transition top player to VIP
PS4 – Travelling to the same map multiple times may soft-lock the player
Server-side Issues
Occasional connection lost hiccups on some servers
Duelyard has a chance of disconnecting a player occasionally
Prepare for the Destiny 2 Guardian Games Cup 2024! To bring the event to the players. Bungie has taken the Destiny 2 servers down for maintenance this March 5, where patch 7.3.5 will be released, which brings in the Guardian Games alongside other improvements (read on here for more details regarding this year’s Guardian Games).
Update: For the complete Destiny 2 update 7.3.5 patch notes, head on over here.
Destiny 2 Down for Server Maintenance Schedule for March 5:
Tuesday, March 5, 2024 – Maintenance
5:00 AM PST
-8 UTC
Destiny 1 & 2 will undergo maintenance.
Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
Players who observe issues should report to the #Help forum.
5:45AM PST
-8 UTC
Destiny 1 & 2 will be brought offline for expected maintenance.
Players will be removed from activities and won’t be able to log back in until 9:00 AM PST.
Ongoing Destiny maintenance is expected to conclude at 11 AM PST.
9:00 AM PST
-8 UTC
The latest Destiny 2 Update will be available across all platforms and regions.
Players will be able to log back into Destiny 1 & 2.
Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
Clan features may remain offline until maintenance is complete.
11:00 AM PST
-8 UTC
Destiny 1 & 2 maintenance is expected to conclude.
Console players who encounter issues updating to the latest Update should restart their console and try downloading the Update.
Players who observe issues should report to the #Help forum.
Once the patch is out, we’ll provide a link to it within the article, so stay tuned for that. If the maintenance schedule changes, we’ll update the article to reflect it.
EA has pushed out EA UFC 5 update 1.06 (PS5 update version 1.006), and this adds two new fighters in Sean Brady and Jalin Turner. There are also gameplay adjustments like increased stamina cost of blocked, missed and evaded strikes, grappling changes and more. Read on for the complete patch notes for EA UFC 5’s latest game update.
Increased the stamina cost of blocked, missed, and evaded strikes in the stand-up.
This change is similar to the one in the previous patch, but bigger:
+ 7.5% for blocked strikes (+2.5% the previous patch)
+ 10% for missed and evaded strikes (+5% the previous patch)
Even though the change is larger than the previous tuning, it is an incremental change rather than an overhaul. You may notice we often go for more significant increases or decreases when tuning other aspects of the game. However, stamina is a very complex variable, with a heavy compounding effect. Therefore, in this one case, we have to be more cautious. We will continue to look at data and listen to the community. If stamina remains abundant after this change, we are ready to implement a more impactful change in the next patch.
Fixed a tracking issue with spinning strikes.
Spinning strikes were unduly tracking evasions and it was possible to evade them, but it required an unintended sweet spot in timing that other strikes don’t demand. Now, they should behave like the other strikes.
Reduced the base damage of the spinning elbows:
Lead: 30 to 25
Rear: 35 to 20
Reduced the range of the spinning elbows.
The range was reduced from that of a jab range to that of a regular stand-up elbow range.
Reduced the block stun caused by the spinning elbows.
This means the defender can act sooner after blocking the strike. The spinning elbows will end up at a greater timing disadvantage after they’re blocked.
Halved the block bleedthrough caused by spinning elbows (10% to 5%).
This is the percentage of damage that goes through regardless of the block meter.
Quadrupled the vulnerability conceded by the spinning elbows.
Reduced the base damage of the regular stand-up elbows:
Lead: 20 to 17.5
Rear: 25 to 22.5
Slightly increased the vulnerability conceded by the regular stand-up elbows.
From the same as a jab to that of a hook.
Made it harder to cause the special guard breaks of specific kicks, such as hook kicks and the rolling thunder.
The long-term block health threshold changed from 85 (15 damage) to 60 (40 damage).
Removed an unintended damage penalty from nose injuries.
It affected straight and upper arc strikes, increasing the damage by over 30%. This fix should reduce the compounding effect of causing a nose injury and make corresponding doctor stoppages significantly harder to achieve. (Nose injuries continue to inflict a 15% penalty to short-term stamina recovery speed.)
(Improved blood particle effects from big hits when the fighter is bleeding significantly from the nose or mouth. This change was in the previous patch, but not informed in the patch notes.)
GRAPPLING
Canceling a double leg into the over-under clinch will now require a 1% stamina advantage.
This is a much-requested change that aims to encourage more variety in wrestling.
Reduced the stamina advantage requirement for canceling the single leg and low single leg into the back clinch from 30% to 20%.
Ground and Pound Submissions will now require a health event.
This change’s goal is to prevent the “submission true combos” that were possible by stringing deep submissions/desperate escapes that ended up in a ground-and-pound position right into another submission attempt and subsequent finish.
Reduced the stamina advantage requirement of some ground and pound transitions:
From Postured Full Guard to Stack Guard: 50 to 10
Stack Guard to Half Guard: 10 to 5
Stack Guard to Side Control: 25 to 10
Fixed an issue with the D’arce struggle animation temporarily hiding other actions.
Added a heel hook entry to the top stack guard ground and pound position.
It requires “Heel Hook Level 1,” and, according to how the ground and pound submissions shall work after this patch, it also requires a health event.
The input is:
Playstation: L2 + R1 + DOWN on the Right Stick
Xbox: LT + RB + DOWN on the Right Stick is
Allowed the muscle modifier to be used in the transitions from bottom mount to bottom back mount.
The mount feels slightly too strong after some recent ground and pound tuning. This new change is designed as an authentic and dynamic option for the bottom fighter. Its viability will likely depend on whether the attacker is more dangerous with ground and pound or submissions, as spending a lot of stamina to turn your back will mean playing with fire against the threat of a rear naked choke or armbar.
Slightly reduced facial redness during submissions.
MISC. ADDITIONS AND UPDATES
New vanity rewards
Fixed some incorrect vanity descriptions
Added simplified explanations to the rewards screen to describe where a reward was earned from
Added the ability to purchase Online Career XP Boosts in the in-game store
The Outlast Trials is the type of game that clearly stands proud alongside the other episodes of a popular franchise, and yet manages to boast this unique identity. It’s a remarkable horror game that does what very few can, which is to deliver a frightening and atmospheric experience in both single-player and cooperative modes. However, multiplayer is not imposed on you, although it can considerably ramp up the excitement and change your approach to each stage. It’s The Purge meets Saw, doesn’t hold back on the gore and the mature content, but there are some frustrating moments making it fall short of brilliance.
Welcome to the Madhouse
Adopting an approach that somewhat ditches the narrative focus of the two previous main games, The Outlast Trials has a more fragmented take on the story, which isn’t to say that there isn’t one. You and other players are true lab rats at the Murkoff Corporation, subjected to various types of testing, and the successful ones will earn the right to be released back into society, unimaginable traumas be damned.
In a sense, this is a terrific excuse to deliver some standalone survival horror scenarios that are optimized to their fullest, no strings attached, no huge narrative arc or pace requirements hindering their design. Although there is a sequence to unlock the more advanced stages, you often get to pick from a couple of challenges, allowing you to take a rest from a particularly demanding map.
Before you reach the laboratory where all the human guinea pigs idle until they pick the next trial, there’s a tutorial of sorts introducing the main mechanics and overall atmosphere of the game. Far from a rushed and basic start, this is a little horror adventure in itself, claustrophobic and unnerving as few, setting the tone for what is to come. This is Outlast indeed, the same competent and gripping gameplay style, but with more hide and not seek, more confined, and playing with the shadows as it did before.
The facility is your hub, the place where you get a cell just for you. Unexpectedly, there is a little customization game in here, as you get to decorate the room with items such as carpets and assorted ornaments purchased with the money you earn after completing a trial. More importantly, this is where some NPCs will sell you augmentations of various types to use during the trials or plain and simple to enhance your abilities permanently.
The design of the locations is impressive, details abound and give each one an oppressive and deranged feel, like out of the most twisted of nightmares. From police stations to orphanages with an excess of mannequins who are creepy enough, let alone when they start moving in often shocking ways, there is a lot of detail to appreciate if you are into boundless horror. There are quests to achieve in order, sometimes with a few randomized elements (items in different places, doors locked, key locations…) to improve replayability, but you won’t feel lost and without knowing what you should be aiming for next; on the other hand, the maps end up being more labyrinthine than expected, and it’s incredibly easy to lose our bearings and run like a headless chicken more often than not. Even if the game does a good job at pointing out objectives in the vicinity, the amount of doors and passages in these enclosed spaces are simply too many, and a great ability to memorize the area is recommended.
When it gets dark, it gets dark. Night vision is your best friend, but handle with care because it drains quickly and you have to find batteries to recharge it. The angst of being completely in the dark, as you see the ghouly enemies creep by a couple of steps from you is second to none, and this is one of the things that the Outlast series is renowned for.
There will be lots of hiding, lots of running for your life and trying to find a dark spot to rest a bit and resume the quest, and this cycle is persistent. It is a stressful game, not recommended for players with a history of anxiety, you can really feel the nerves and this disturbing sensation settling in, a sign that it is doing what it was setting out to do. At times, it could be too much of the same thing, the urge to get back to our quest stopped by these persistent and pretty much unbeatable enemies, although you can use some abilities to halt their progress temporarily.
It’s also a difficult experience, most of the levels are fairly large, there’s little margin for error and playing solo is doable, but sometimes frustrating and definitely challenging. All the enemies will be on the lookout for you, and quitting halfway will erase your trial progress, which is problematic for those who were hoping for short sessions. The multiplayer experience is where you can take advantage of companions who are serving as bait, making for a different type of rush where it almost feels like no one pauses to take a breather. On the other hand, as you learn the layouts, the order of the objectives, and the little differences between each run, all of it becomes engraved in your brain and the potential for speedruns is unlocked, as this is a game where time and other factors are evaluated at the end.
Horror to Outlast
Based on an actually scary and not entirely fictitious tale – it’s easy to spot some influences here and there, minus the supernatural elements – The Outlast Trials is an unexpected but successful entry in one of the best horror series of the last decade. If you are wary of the multiplayer focus, don’t be, as these trials are great for atmospheric solo runs and gruesome sights that are not for the faint of heart, so do yourself a favor and become a human guinea pig if you like shocking experiences.
Score: 8.5/10
Pros:
The scary hide and don’t breathe Outlast gameplay remains exciting
Extremely gruesome and violent, with a terrific atmosphere
It’s that time of the year again. guardians! Bungie has kicked off the Destiny 2 Guardian Games 2024 today! Players can expect new Allstar Vector Skimmer to be released to all players, and there’s an updated scoring system implemented for this year’s Guardian Games All-Star as well. Read on for the schedule, rewards and more all in one handy place!
Destiny 2 Guardian Games 2024 Schedule, Rewards and Info:
Start: March 5 at 9 am PST/12 pm EST/1 am HKT
End: March 26 at 9:59 am PDT/12:59 pm EDT/12:59 am HKT
For Guardian Games All-Star, players can expect an updated scoring system to spice things up, and this include Focus Activities, which are new limited-time boosts to activities that can grant extra Medallions to the winning classes. The new Contender Card will be in play this year, introducing Diamond Medallions that can be earned each week for extra points, the new Champion Memento, and an Ascendant Alloy.
During the Destiny 2 Guardian Games 2024, players will will be able to obtain the Allstar Vector Skimmer for free. “This all-new vehicle type is the flashiest way to travel around the solar system, allowing players to perform unique tricks and grind rails as they ride through their favorite destinations. Those who earn the Allstar Vector Skimmer during the event will permanently unlock it.”
Players will also be able to complete Event Card challenges to unlock rewards like the new Compressed Wave Frame Grenade Launcher, Hullabaloo, as well as a new Exotic Ghost Shell, Exotic emote, and more. Upgrading the Event Card will also unlock access to additional rewards as well. Those who complete the Gold Event Challenge by March 24 (9:59 am PDT/12:59 pm EDT/12:59 am HKT) will earn the Bungie Rewards offer to purchase a physical 2024 Guardian Games All-Stars Medal through the Bungie Store.
The Guardian Games Cup is returning for its third year, where players from around the world are encouraged to gather their fireteam to compete for glory while also supporting Direct Relief and the International Rescue Committee through the Bungie Foundation. Teams of six will compete in two categories:
The Technical category tracks each team’s total number of Medallions dunked during Guardian Games All-Stars.
The Charitable category tracks the total amount raised by each team throughout the event.
Prizes
The top four teams in each category will be awarded prizes, including:
The first-place teams in each category: life-size physical Allstar Vector Skimmer replica with the team’s names engraved (one per team per category).
Top two teams in each category: Guardian Games Medals ($50 MSRP) for each team member (maximum of six per team per category).
Top three teams in each category: Binary Cascade emblem codes for each team member (maximum of six per team per category).
Top four teams in each category: Bungie Store $50 discount codes for each team member (maximum of six per team per category).
Technical and Charitable Leaderboards
Scores will be calculated throughout the process, and you can return to this page to view updates every week. The top ten teams in both categories will be displayed. Please note that the Technical category leaderboard will have up to a 24-hour delay.
By contributing to an officially registered team throughout the Guardian Games Cup, you will be supporting two charities:
Direct Relief is a humanitarian aid organization, active in the US and more than 80 countries, with a mission to improve the health and lives of people affected by poverty or emergencies—without regard to politics, religion, or ability to pay.
The International Rescue Committee responds to world humanitarian crises. They help to restore health, safety, education, economic wellbeing, and power to people devastated by conflict and disaster. They are proud to fight for a world where women and girls have an equal chance to succeed.
Any donation of $10 during the event will receive the Together in Contribution emblem. Every $10 donated will net you an additional code for the emblem. You must select the specific incentive when donating to receive your code.
Rules
To be eligible for prizes from either category, please follow the rules below.
Gameloft has released Disney Speedstorm update 1.23 (PS5 version 1.023) this March 5. includes a hotfix for the previously released Season 6 patch. Read on for what’s new in the patch notes below.
Disney Speedstorm Update 1.23 Patch Notes | Disney Speedstorm Update 1.023 Patch Notes:
Hey SpeedStars,
We hope you’ve been enjoying Disney Speedstorm’s Season 6, inspired by Disney’s “The Little Mermaid”. The team has been hard at work making improvements based on your invaluable feedback and we’ve got a mid-season hotfix primed and ready for March 5!
ATLANTICA RACE ENVIRONMENT
• It is no longer possible to gain an unfair advantage by continually hopping on the Atlantica race environment.
• Fixed multiple other exploit techniques on the Atlantica race environment.
• Fixed a particular instance where air lifts were not working as intended on the Atlantica race environment.
LOBBY SIZE
The game will now prioritize having at least 3 players in the lobby before a race is launched. This should reduce the number of 1 vs 1 races at the highest MPR levels. (An issue with this change was identified which prevented it going live with the start of Season 6)
GAME CRASHES
• Fixed several game crash instances on Nintendo Switch™.
• Various game crash occurrences fixed across all platforms.
That’s it for the patch notes. We will let you know when more patches are released in the future.
EA Sports FC 24 update 1.12 (PS5 update version 1.000.012) is now available for download, and this brings Title Update 10 to the football sim. Players can expect changes to Ultimate Team, various bug fixes and the like, which are listed in the official patch notes below.
EA Sports FC 24 Update 1.12 Patch Notes | EA Sports FC 24 Update 1.000.012 Patch Notes | EA Sports FC 24 Title Update 10 Patch Notes:
Ultimate Team
Addressed the following issue:
In some cases, matches could have been paused at unintended moments.
Gameplay
Addressed the following issue:
Addressed an issue that could have resulted in Shot and Pass Canceling not occurring when requested.
General, Audio, and Visual
Made the following changes:
Updated some player models, kits, badges, and balls.
Addressed the following issues:
Created player head customization could have reset in some specific instances.
Female created players could not always have been assigned to intended teams.
Addressed instances of placeholder text.
Addressed some stability issues that could have occurred.
Visual Concepts has begun rolling out WWE 2K24 Update 1.002 (1.02 on PS4), the second update the studio released during early access. Here’s everything we know that’s included.
WWE 2K24 Update 1.002 Patch Notes | WWE 2K24 Update 1.02 Patch Notes
Size: 1.13 GB PS5, 3 GB Xbox
Update: Full patch notes are now live!
Improvements to overall stability and other minor fixes have been made to enhance the user experience.
Updated the crowd animations for Jey Uso’s entrance
Addressed reported concerns related to The Fiend’s boots when modifying their color in Create-a-Superstar
Addressed reported concerns of custom MITB briefcases not showing in rivalry actions within Universe Mode
Addressed reported concerns related to walking up the ramp in Create-a-Moveset when the match type is set to Hell in a Cell
Addressed reported concerns of both eye colors changing while only editing one
Addressed reported concerns of custom videos not appearing in Royal Rumble matches
Addressed reported concerns of the game soft locking if subtitles were enabled before entering the Performance Center for the first time
Updated Gallus’ trio entrance so they walk together
Addressed reported concerns with multiple images not appearing properly within Create-an-Arena
Original story:
Visual Concepts has yet to release any official notes or acknowledge that there is a new update for early-access buyers. However, the PS4 history log mentions the improvements listed above.
Considering several bugs and crashes have been reported for WWE 2K24 during its early launch (via Discord), we aren’t surprised to see a patch relating to better performance and other fixes.
We noted in our review that framerate during character intros on the PS5 did have dips, with the day one update seemingly addressing most of it. That does seem to be the least of the concerns, though, as users on Discord have reported broken creation features, with crashes accompanying. One can hope that this update improves and fixes those issues.
If Visual Concepts releases any official patch notes on this update, we’ll be sure to update the post with those full notes.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Ahead of The Gauntlet’s introduction in Diablo 4 tomorrow, Blizzard Entertainment has released the complete Diablo 4 update 1.3.3 patch notes. This one includes a lot of balance changes, Vampiric Powers have also been adjusted as well, and loads more.
Diablo 4 Update 1.3.3 Patch Notes:
GAMEPLAY UPDATES
Vampiric Powers
Developer’s Note: Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms.
Of Accursed Touch
Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable.
When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.
Evade’s cooldown is increased by 5-10 seconds.
Blood Boiling
When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you.
Every 20 seconds, your next Skill is guaranteed to Overpower.
Hectic
For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.
Undying
Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.
Of the Moonrise
Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.
BALANCE UPDATES
General
Unique Items
Ring of Starless Skies
Now shows a buff on the bar while active.
Penitent Greaves
Damage to Chilled enemies increased from 7-10% to 12-15%.
Tassets of the Dawning Sky
Maximum Resistance increased from 6-10% to 8-12%.
Mother’s Embrace
Resource refund increased from 20-40% to 30-50%.
Legendary Aspects
Of Inner Calm
Damage maximum increased from 30% to 40%.
Of Retribution
Stun chance increased from 8% to 10%.
Damage to Stunned enemies increased from 10-20% to 15-25%.
Starlight
Amount of Life Healed needed for Resource gain changed from 25% to 20%.
Barbarian
Skills
Bash
Damage increased by 10%.
Fury gain increased from 13 to 15.
Battle Bash
Additional Fury increased from 3 to 5.
Additional Fury with 2-handed weapons increased from 4 to 10.
Frenzy
Damage increased by 10%.
Flay
Damage increased by 10%.
Fury gain increased from 13 to 15.
Enhanced Flay
Vulnerable duration increased from 2 to 3 seconds.
Strategic Ground Stomp
Ultimate Cooldown Reduction increased from 1 to 2 seconds.
Strategic Iron Skin
Fortify amount increased from 15% to 20%.
Prime Call of the Ancients
Bonus damage increased from 10% to 20%.
Passives
Endless Fury
Fury gain increased from 7/14/21% to 10/20/30%.
Paragon
Executioner Glyph
Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies.
New: While wielding a Polearm, you deal 10%[x] increased damage.
Legendary Aspects
Aspect of the Iron Warrior
Damage reduction increased from 18-28% to 25-35%.
Unique Items
Gohr’s Devastating Grips
Ranks of Whirlwind increased from 2-3 to 3-4.
Damage increased from 16-26% to 25-35%.
Druid
Skills
Earth Spike
Spirit Generation increased from 13 to 16.
Damage increased by 10%.
Enhanced Earth Spike
Chance to Stun increased from 10% to 15%.
Fierce Earth Spike
Fortify amount increased from 8% to 12% maximum Life.
Wind Shear
Spirit Generation increased from 14 to 16.
Damage increased by 10%.
Wild Wind Shear
Additional Spirit per enemy hit increased from 3 to 4.
Claw
Spirit Generation increased from 12 to 15.
Damage increased by 15%.
Fierce Claw
Damage increased by 30%.
Maul
Spirit Generation increased from 17 to 20.
Damage increased by 10%.
Enhanced Maul
Fortify amount increased from 3% to 5% max Life.
Wild Maul
Knockdown duration increased from 1.5 to 2 seconds.
Wolves
Passive damage increased by 30%.
Active damage increased by 45%.
Poison Creepers
Passive damage increased by 30%.
Active damage increased by 40%.
Ravens
Passive damage increased by 30%.
Active damage increased by 20%.
Passives
Quickshift
Damage bonus increased from 5/10/15% to 7/14/21%.
Bestial Rampage
Damage bonus while in Werebear form increased from 30% to 50%.
Ursine Strength
Damage and Overpower damage bonuses increased from 25% to 30%.
Perfect Storm
Damage bonus increased from 15% to 20%.
Legendary Aspects
Seismic Shift
Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.
New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.
Unique Items
Storm’s Companion
Ranks of Wolves increased from 2–3 to 3–4.
Storm Howl damage increased by 180%.
Necromancer
Book of the Dead
Skeleton Skirmishers
Damage increased by 30%.
Life increased by 10%.
Skeleton Defenders
Damage increased by 30%.
Life increased by 10%.
Skeleton Reaper
Damage increased by 20%.
Life increased by 10%.
Skeleton Frost Mage
Damage increased by 20%.
Life increased by 10%.
Skeleton Shadow Mage
Damage increased by 20%.
Life increased by 10%.
Skeleton Sacrifice Mage
Damage increased by 20%.
Life increased by 10%.
Golem
Basic Attack Damage increased by 30%.
Life increased by 20%.
Skills
Blood Surge
Damage bonus per enemy drained reduced from x10% to x5%.
Nova damage increased by 40%.
Developer’s Note: The goals of this change are to reduce the opportunity cost of using Blood Surge against fewer numbers of enemies as well as increasing its overall power, even in scenarios of hitting multiple enemies.
Supernatural Blood Surge
Damage bonus increased from [x]20% to [x]30%.
Sever
Outgoing Damage increased by 6.5%.
Returning damage increased by 20%.
Enhanced Sever
Damage increased from 40% to 75% of Sever’s initial damage.
Paranormal Sever
Vulnerable duration increased from 2 to 3 seconds.
Blight
Impact damage increased by 33.3%.
Damage over time increased by 10.5%.
Paranormal Blight
Immobilize duration increased from 1.5 to 2.5 seconds.
Supernatural Blight
Damage bonus increased from [x]15% to [x]20%.
Corpse Explosion
Damage increased by 21.5%.
Plagued Corpse Explosion
Damage bonus increased from 8% to 10%.
Enhanced Bone Prison
Previous: Enemies inside Bone Prison are Vulnerable.
New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.
Blood Wave
Damage increased by 25%.
Passives
Death’s Approach (name changed from Death’s Reach)
Previous: You deal 4%[x] increased damage to Distance enemies.
New: Gain 4/8/12% Movement Speed.
Spiked Armor
Previous: Gain .1/.2/.3 Thorns.
New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor.
Death’s Embrace
Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%.
Hellbent Commander
Damage bonus increased from x10/20/30% to /15/30/45%.
Crippling Darkness
Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second.
New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them.
Paragon
Cult Leader Legendary Node
Bonus Minion damage per 20% Attack Speed increased from 10% to 15%.
Corporeal Glyph
Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage.
New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion.
Legendary Aspects
Aspect of Hardened Bones
Damage reduction also applies to the player in addition to their Minions.
Blood-Bathed Aspect
Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage.
Sorcerer
Skills
Incinerate
Damage increased by 40%.
Enhanced Incinerate
Damage of Burn radius increased from 25% to 50%.
Destructive Incinerate
Enemy damage reduced amount increased from 25% to 30%.
Greater Incinerate
Immobilize duration increased from 1 to 1.5 seconds.
Hydra
Damage increased by 15%.
Ball Lightning
Damage increased by 10%.
Passives
Icy Veil
Barrier duration increased from 5% to 8%.
Snap Freeze
Lucky Hit chance increased from 3% to 5%.
Soulfire
Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana.
New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds.
Avalanche
Damage increased from 40% to 45%.
Shocking Impact
Damage increased by 33%.
Paragon
Frostbite Glyph
Damage Reduction increased from 13% to 15%.
Invocation Glyph
Damage Reduction stacks increased from 12% to 15%.
Stalagmite Glyph
Critical Strike Chance increased from 10% to 20%.
Enchanter Glyph
Damage per 5 Intelligence purchased in range increased from +1.3% to +2%, maxing out at +10%.
Conjurer Glyph
Damage per 5 Intelligence purchased in range increased from +2.6% to +3%, maxing out at +15%.
Unleash Glyph
Damage and Mana Regeneration increased from 6.7% to 7%.
Legendary Aspects
Of Searing Wards
Mana cost reduced from 100-200 to 75-125.
Of Overwhelming Currents
Chance increased from 10-20% to 15-30%.
Rogue
Skills
Heartseeker
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Forceful Arrow
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Flurry
Damage increased by 10%.
Improved Flurry
Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Advanced Flurry
Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
Rapid Fire
Damage increased by 10%.
Rain of Arrows
Damage increased by 10%.
Passives
Precision
Stacks required for bonuses reduced from 6 to 4.
Paragon
Infusion Glyph
Cooldown reduction increased from .5 seconds to 1 second.
Legendary Aspects
Of Encircling Blades
Damage bonus increased from 8-15% to 15-22%.
Of Branching Volleys
Previous: Barrage’s Arrows have 15-25% chance to split into two arrows whenever they ricochet.
New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
Shadowslicer
Damage increased from 80-100% base damage to 200-300%.
Unique Items
Eaglehorn
Damage bonus increased from 20-40% to 40-60%.
Eyes in the Dark
Death Trap bonus damage increased from 30-50% to 50-70%.
Writhing Band of Trickery
Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds.
Shadow Decoy damage increased by 20%.
The Seneschal
Developer’s Note: We want the Seneschal to feel strong, but there are certain powers that are overperforming. Additionally, there are a couple of unintended interactions that are being addressed.
Poison Support
Poison Support no longer reapplies the Construct’s damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones.
Bleeding Support
Bonus Bleeding damage from 20% to 10%.
Burning Support
Bonus Critical Strike damage from 20% to 10%.
Bonus Critical Strike damage per Skill Rank from 2% to 1%.
Tempest
Tempest no longer gains bonus damage and duration when its reapplied or when it spreads.
USER INTERFACE AND USER EXPERIENCE
Player Profile Updates
Players’ equipped skills are now displayed in their profile.
Equipped Emblems are now displayed in the header of player Profiles.
The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.
From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.
The current character’s time played is displayed at the bottom of the profile.
Miscellaneous
The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.
BUG FIXES
Gameplay
Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian’s War Cry or Druid’s Blood Howl.
Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.
Fixed an issue where some interactable objects associated with various quests, such as Lyndon’s Stash during the Discretionary Spending quest, could not be interacted with while mounted.
Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out.
Fixed an issue where the Juggernaut Aspect didn’t apply armor while the player was mounted.
Fixed an issue where the Guaranteed Overpower granted by the Druid’s Enhanced Pulverize did not apply immediately after acquiring 12 stacks.
Fixed and issue where the Necromancer’s Skeleton Reapers’ chance to create a corpse was based on Lucky Hit instead of a flat percentage.
Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter.
Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh).
Fixed an issue where the Cult Leader Legendary Paragon Node didn’t properly give bonus damage based on bonus minion Attack Speed.
Fixed an issue where the Rotting Aspect wouldn’t spawn additional corpses.
Fixed an issue where Sorcerer’s Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements.
Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.
Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy.
Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.
Developer’s Note: Some items, Legendary Aspects, Passives, Paragon bonuses, and Skills displayed bugs that allowed players to gain more power than intended when you equipped and then unequipped them. We believe these interactions lead to a worse experience for all players, as it creates a stigma that these bugs must be exploited to reach new levels of power. The bug fixes below address all known instances of this issue.
Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect.
Fixed an issue where unlearning Vyr’s Mastery with the Mage-Lord’s Aspect equipped would cause the effect of Vyr’s Mastery to remain active.
Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.
User Interface and User Experience
Fixed an issue where editing your profile could also trigger the prompt for adding a friend.
Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.
Miscellaneous
Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area.
Various performance, UI, visual, and stability improvements
Once the patch is out on consoles, we’ll let our readers know.
Respawn Entertainment may be expanding the Titanfall universe with more games, though if this latest rumor is anything to go by, it won’t be with Titanfall 3.
With recent reports saying that Respawn’s Star Wars Mandalorian game had been canceled, many have wondered what exactly else the studio is working on. One such project, as previously confirmed by Respawn’s boss, Vince Zampella, was one led by game director Steve Fukuda. There were no details outside of a very small team working on said project at the time of the confirmation.
It’s been nearly a year since we last heard about it, and though there’s still much to be revealed about it, Giant Bomb’s Jeff Grubb did let out that his sources are saying that this game is set in the Titanfall universe.
“This game, as it stands today, as far as I understand, is a ‘Titanfall game’, it’s in the Titanfall universe. But everyone I talk to keeps saying, well it’s not, don’t get in you’re mind that it’s Titanfall 3, like a game with online multiplayer and a single-player campaign. I’m like, well wait, what, then how is, what is this game? I still don’t know.” Jeff said in the latest Game Mess Morning episode.
He goes on to say that while it’s in a prototype phase, the team has expanded to something wider with it, indicating that this may now become a real thing.
As puzzling as it is to have a game set in the Titanfall universe, rather than make a new Titanfall game, this wouldn’t be the first time the studio doing this. For those who may still be unaware, Apex Legends is set in the same universe as Titanfall, despite the major differences between the two. This new project could be created in a similar fashion to Apex Legends when discussing the universe as a whole. It could be loosely connected, or it could be fully blown into the Titanfall games but with a different setting and story.
Whatever it is, we can’t help but feel bummed out that this isn’t a rumor of Titanfall 3. Not to say we won’t give this new game a chance, especially given Respawn’s track record of releases, though being tied to the Titanfall universe doesn’t have as much weight as it would if it were a full-blown Titanfall game.
Regardless, we don’t expect to hear much on this title, since from the sound of it, it’s still in very early protoype phase.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Season 2 Reloaded is hitting Call of Duty on March 6, and we’ve already seen a bunch of new content coming with the update. Among new maps and modes, we’ll be getting new operators in Modern Warfare 3 and Warzone, as well as some limited-time events to along with them. Activision has also revealed the next set of weekly challenges for the game and what rewards we can expect for completing them.
Season 2 Reloaded will feature several crossovers and a hefty chunk of content, so let’s get into it.
Modern Warfare 3 and Warzone New Operators
A number of characters from popular franchises will be gracing the Call of Duty store as new operators in Season 2 Reloaded. Among these are several Warhammer 40,000 characters, as well as a Godzilla x Kong operator and a Dune Part Two Harkonnen Pack. Here’s the full breakdown of purchasables:
Tracer Pack: Warhammer 40,000 Space Marines – This Bundle features two Operator Skins: the “Ultramarines Scout” Skin inspired by the armor of the Ultramarines 10th company, and the “Blood Angels Scout” Skin inspired by the armor of the Blood Angels 10th Company. It also includes the following:
“Ultramarines” and “Blood Angels” Weapon Charms
“The Flesh Tearer” and “The Teeth of Terra” Melee Weapons
“Aegis Imperialis” Riot Shield Blueprint
“Evisceration” Finishing Move
“Angel’s Fury” and “Courage and Honour” Battle Rifle Blueprints
“Contempt” Shotgun Blueprint
Tracer Pack: Warhammer 40,000 Sisters of Battle – This Bundle features the “Battle Sister” Operator Skin, as well as the following goodies:
“Heretic’s Bane” LMG Weapon Blueprint
“Emperor’s Fury” Assault Rifle Weapon Blueprint
“Imperium Aquila” Weapon Charm
“Valorous Heart” Emblem
“Daughters of the Emperor” Loading Screen
“Adepta Sororitas” Large Decal
“Adeptus Ministorum” Sticker
Tracer Pack: Warhammer 40,000 Astra Militarum – Defend humanity from the horrors of the 41st millennium and deploy with the “Cadian Kasrkin” Operator Skin, an elite trooper of the Imperial Guard. This pack also includes the following:
“Munitorum Issue Blade” Melee Weapon Blueprint
“Hammer of the Emperor” Assault Rifle Blueprint
“Born Soldier” Marksman Rifle Blueprint
“Tactical Pet: Servo-Skull” Finishing Move
“Astra Militarum” Emblem
“Sacred Rosarius” Weapon Charm
“Warstorm” Loading Screen
“Cadia Stands” Calling Card
“War’s Decree” Large Decal
Tracer Pack: Godzilla x Kong: New Empire — Kong – Embrace your inner beast with the savage “Kong Armor” Operator Skin, featuring a high-tech, heavily armored suit and Kong-inspired helmet. This pack also includes:
“Titan Tech Rifle” LMG Blueprint
“Monarch Stinger” Assault Rifle Blueprint
Kong’s Knuckle Slamwich” Finishing Move
“Bow to No-One” Large Decal
“King Kong” Weapon Charm
Tracer Pack: Dune Part Two — Harkonnen Pack – Deploy as the enemy of House Atreides with the “Harkonnen Hunter” Operator Skin, covered from head to toe in state-of-the-art armor capable of withstanding even the most severe weather conditions. With this pack, you’ll also get:
“Harkonnen” Assault Rifle Blueprint
“Harkonnen” Sniper Rifle Blueprint
“Harkonnen Long Sword” Melee Weapon
“The Oppressors” Animated Calling Card
“Harkonnen Rage” Large Decal
“Baron’s Pet” Weapon Charm
“House Harkonnen” Animated Emblem
Purchasing both the Dune: Part Two Harkonnen Pack and Paul Atreides Operator Bundle will reward players with the “Paul Atreides Fedaykin Stealh Suit” Operator Skin in the armory.
Modern Warfare 3 and Warzone New Weekly Challenges
Check your Weekly Challenges throughout the mid-season to acquire the remaining Season 2 rewards on offer, including the new SOA Subverter Battle Rifle, new Aftermarket Parts, plus a new Weapon Blueprint and Weapon Camo. Completing the Weekly Challenges will award you with the following:
SOA Subverter Battle Rifle – Get the new mid-season Battle Rifle in a Weekly Challenge arriving with the launch of the mid-season update.
JAK Backsaw Kit (Aftermarket Part) – Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time.
JAK Outlaw-277 Kit (Aftermarket Part) – Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision.
New Weapon Blueprint and Camo – Plus, keep an eye out for the Rook SMG Weapon Blueprint for the HRM-9, and complete all eight Weekly Challenges to unlock the Rotten Inferno Mastery Camo, which can be equipped to all weapons.
Modern Warfare 3 and Warzone New Events
Focus on unlocking a wide variety of unique rewards as Season 2 Events continue to drop challenges for you to complete! Complete each of the following Events in Modern Warfare 3 Multiplayer, Modern Warfare Zombies, and/or Call of Duty: Warzone.
EVENT: Dune Rule of Fate (March 6 to March 13)
Take control of the throne of fate and earn XP to unlock exclusive rewards. Equip the “Harkonnen Hunter” Operator Skin from the Tracer Pack: Dune Part Two — Harkonnen Pack for a boost to earned event XP.
The milestone rewards for this event include:
“Emperor’s Arrival” Weapon Sticker
“Deep Desert” Large Decal
“Imperial Tent” Large Decal
“The Emperor’s Blade” Weapon Charm
“House Corrino” Emblem
“The Calculus of Power” Calling Card
“Imperial Shield” Weapon Camo
EVENT: Warhammer 40,000: For the Emperor! (March 13 to March 27)
Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards. Equip the “Ultramarines” Operator Skin or the “Blood Angels” Operator Skin from the Tracer Pack: Warhammer 40,000 Space Marines Bundle for a boost to earned event XP. Only in death does duty end!
The milestone rewards for this event include:
“Inquisitorial Seal” Weapon Sticker
“Know No Fear” Large Decal
“For the Emperor” Emblem
“Righteous Hatred” Weapon Charm
“Psyk-out” Grenade Tactical Skin
“Sons of Sanguinius” Animated Calling Card
“March for Macragge” Calling Card
“Innocence Proves Nothing” Animated Emblem
“Adeptus Astartes” Loading Screen
“Righteous Storm” WSP-9 SMG Weapon Blueprint
EVENT: Vortex: Decay’s Realm (March 27 to April 13)
The Vortex is back and seeping with Decay’s blighted touch. Complete challenges across all games to unlock rotted rewards, including the:
“Apocalyptic” Calling Card
“Valve Replacement” Emblem
“The Swarm” Weapon Charm
“Grave Worm” Weapon Sticker
1 Hour Double Weapon XP Token
“Wriggler” Weapon Camo
As you can see, there’s plenty to look forward to over the next few weeks of Call of Duty. Modern Warfare 3 and Warzone Season 2 Reloaded launches on March 6 on all platforms.
After a sudden lawsuit from Nintendo at the end of February, Nintendo Switch Emulator Yuzu is shutting down permanently. Its creators will pay the Super Mario company $2.4 million USD in damages and cease all activity regarding emulation of the Nintendo Switch and any associated services.
This news comes from the official Yuzu Twitter/X account, which posted the following statement this afternoon:
The statement can also be read below in its entirety:
Hello yuz-ers and Citra fans:
We write today to inform you that yuzu and yuzu’s support of Citra are being discontinued, effective immediately.
yuzu and its team have always been against piracy. We started the projects in good faith, out of passion for Nintendo and its consoles and games, and were not intending to cause harm. But we see now that because our projects can circumvent Nintendo’s technological protection measures and allow users to play games outside of authorized hardware, they have led to extensive piracy. In particular, we have been deeply disappointed when users have used our software to leak game content prior to its release and ruin the experience for legitimate purchasers and fans.
We have come to the decision that we cannot continue to allow this to occur. Piracy was never our intention, and we believe that piracy of video games and on video game consoles should end. Effective today, we will be pulling our code repositories offline, discontinuing our Patreon accounts and Discord servers, and, soon, shutting down our websites. We hope our actions will be a small step toward ending piracy of all creators’ works.
Thank you for your years of support and for understanding our decision.
Nintendo filed a lawsuit against Yuzu at the end of February alleging that the emulator had caused a significant loss of sales for many of the company’s titles, including The Legend of Zelda: Tears of the Kingdom, which Nintendo claimed had been downloaded over one million times before it even launched. Nintendo’s lawyers are infamous for taking down unofficial content related to their products with speed and precision, so it’s surprising that it took this long for them to come after Yuzu.
The creators of Yuzu will also fork over a whopping $2.4 million USD in damages to Nintendo as part of this process. This amount was agreed upon by both parties according to court documents, but that’s a significant chunk of cash for the developers to have to pay. It’s likely that attempting to challenge Nintendo in court would have cost them far more, hence the quick agreement to the conditions.
It’s unfortunate that Yuzu is shutting down. We obviously don’t condone piracy here at MP1st, but emulation is a very important part of game preservation. Tools such as Yuzu ensure that games remain playable long after official support for them has ended and their hardware has grown outdated. Without these tools, price gouging and the loss of specific media as a whole is not only likely, but arguably inevitable.
As of time of reporting, Yuzu’s website is still up, though all of the software’s download links have been scrubbed from their page. We’ll be sure to update readers if the situation develops any further.
While we already know that the Joker is set to become a playable character in Suicide Squad: Kill the Justice League’s first season, Rocksteady Studios has now revealed just when we’ll be able to do that, and it’s on March 28, which is when the Suicide Squad game’s Season One will kick off.
Suicide Squad: Kill the Justice League Season 1 Release Info:
Release Date: March 28 (all platforms)
While the official patch notes aren’t available yet, here’s what Rocksteady Studios has revealed so far about Season One (via the game’s roadmap):
The Joker as a New Playable Character
New Joker-Themed Playable Environment
Two Episodes with New Missions, Activities & Strongholds
Now, for those on PC who prefer to play the game on the Epic Game Store, Rocksteady has confirmed via the official Suicide Squad game Discord channel that the Epic Game Store version of Suicide Squad: KTJL will be out on March 26.
For those looking forward to more of the game’s narrative, Rocksteady has also confirmed that more of it (and Brainiac!) will continue in Season One!
While waiting on Season One to start, players might get a server-side patch in order to help with matchmaking and login errors, but the studio also announced that players shouldn’t expect a patch to be released before the new season kicks off, as the devs are busy prepping the game for the upcoming wave of new stuff.
Chances are, we’ll hear more about Season One within the week, and once we know more info, we’ll be sure to let our readers know about it ASAP.
Need something new in Call of Duty: Modern Warfare 2 and Warzone? Well, you’ll be getting just that this Wednesday, as the Modern Warfare 3 and Warzone Season 2 Reloaded update arrives March 6, and along with it, a slew of new content!
Modern Warfare 3 and Warzone Season 2 Reloaded Info:
Start Time: March 6 at 9 am PT/12 pm ET/1 am HKT
Modern Warfare III Overview:
New (Remastered) 6v6 Multiplayer Map. Revisit Das Haus in a whole new location as the setting moves from a training facility to the top of a skyscraper.
Introducing Bounty, Juggermosh. Eliminate the HVT in Bounty for extra points, and battle as a Space Marine inspired Juggernaut in the Juggermosh limited-time mode.
Vortex: Decay’s Realm. Redeploy to the Vortex with an expanded map pool featuring the new map variants Skidgrow and Airborne.
Zombies Overview:
New Story Mission. Continue your journey alongside Sergei Ravenov as you’re pulled back into the Dark Aether while investigating a new anomaly, presenting terrifying and exciting challenges you haven’t encountered before.
Dark Aether Rift. Squad up and conquer the Dark Aether once more in an all-new Dark Aether Rift, earning new and powerful rewards.
Battle Warlord Keres. A new Warlord enters the Exclusion Zone, a chemical warfare specialist who’s willing to use any means necessary to choke out opposing Operators.
New Schematics. Fire and keep on firing with the Mags of Holding. Summon an otherworldly two-wheeler with the Blood Burner Key. Expand your squad with the V-R11 Wonder Weapon.
Warzone Overview:
Research Vessel Mobile POI. Board the Research Vessel on Fortune’s Keep, a new mobile POI circling the island’s shoreline.
New Killstreak: Clear out buildings of entrenched enemies with this aerial attack that decimates anyone within the targeted location.
New Field Upgrade: Create a safe zone in the gas with the Portable Decontamination Station, protecting any Operators within its area of effect.
Across Both Titles:
Two New Weapons. Slice up the competition with the Soulrender Melee weapon and dominate the mid-range with the SOA Subverter Battle Rifle.
New Store Offerings. In the grim of darkness of the far future, there is only war! Warhammer 40,000 storms into the Store in Season 2 alongside Godzilla x Kong and a new Dune Bundle.
New Weekly Challenges, Events. Amass awesome rewards through completing new Weekly Challenges and Events going live in the mid-season.
Same as always, PlayStation gamers can expect a pre-load on the day about 12 hours before Season 2 Reloaded is activated, and an hour before the new content is available, that’s when the official patch notes will be available.