Creatures of Ava was announced during today’s Xbox Partner Preview. The game centers around rescuing unique creatures and caring for them, and it launches sometime this year.
You can watch the reveal trailer for the game here:
Here are some details from the Xbox Wire:
Creatures of Ava is a Creature Saver game in which you will have to help creatures escape from an infection that is rapidly growing on the planet Ava, threatening to wipe out all living beings. Your goal is not to collect the creatures for your amusement nor hurt them — your goal is to save them.
You play as Vic, a human explorer of the rescue team sent to planet Ava to save all living beings before an inevitable catastrophe. In order to save them, you will be forced to leave behind all technology and learn the local customs of the native people of Ava, who have a deep spiritual connection with the planet and all its life forms. Music is their common way of communicating and you must learn how to play the traditional flute of the natives, harmonizing with the beat of Ava.
Using flute skills, Vic can communicate with these creatures and see what they see. They can also request their assistance to figure out puzzles that involve Ava’s surroundings and the natural world. By imitating the sounds creatures make with your flute, you will be able to gain their trust, and then connect to see through them. Connecting with creatures allows you to see from their point of view and control it to interact with different parts of the environment by using their unique traits and abilities.
Vic can also use her time in Ava to investigate the infection, learn its origin, and try to stop it. A special staff – called Nafitar – from an extinct Ava civilization will allow her to cure the infection growing in the environment, as well as the one growing on the creatures.
The infection renders creatures aggressive, which challenged us to find a way to implement unique, non-violent combat mechanics. For example, you use the staff to absorb the infection while dodging the attacks of frenzied creatures. The result is you’re simply cleaning the infected part of the enemy, which is not fatal for the creatures.
Creatures of Ava launches on Xbox and PC sometime in 2024.
In today’s Xbox Partner Preview, Reflector Entertainment gave us an Unknown 9: Awakening gameplay reveal. Their new third-person action-adventure title launches in Summer 2024.
You can view the Unknown 9: Awakening gameplay trailer below:
Here are some details about the game from the Xbox Wire:
The third-person action-adventure title centers on Haroona, a truth seeker with a troubled past whose connection to a shadowy dimension known as the Fold has blessed her with powerful abilities.
You’ll step into Haroona’s shoes following a life-changing loss. At first, revenge is all you’re after, but the Unknown 9 universe has other plans. Before you know it, in addition to seeking vengeance, you find yourself on a globetrotting journey, uncovering powerful hidden knowledge. This puts you on a collision course with the Ascendants, a breakaway faction of a secret society known as the Leap Year Society. Founded by the brilliant and ruthless Vincent Lichter, Unknown 9: Awakening’s main antagonist, this dangerous splinter group intends to use the Fold in ways that could jeopardize the future of humankind.
The Unknown 9: Awakening video game is a gateway to the larger narrative world of Unknown 9, a universe encompassing a set of interconnected stories told across different media formats. The game’s lore seeps into every tale set within this world.
Haroona, portrayed by actress Anya Chalotra, is fierce, quick-witted, and wields powerful skills—what those in the Unknown 9 universe call Umbric abilities. By harnessing the Fold’s potent energy, Haroona manipulates people, objects, and weapons from any distance. At the flick of a wrist, she obliterates whatever stands in her path, and her capacity to shield oncoming fire is nothing short of impressive. But what makes her a uniquely formidable force is that she can step into any of her foes, leveraging their size, skill, and weaponry to defeat whoever she’s up against.
Our design and development teams zeroed in on this unique combination of skills, devising a set of gameplay mechanics that give you complete control of your combat strategy. The resulting experience lets you choose how you take down your enemies. Whether this means sticking to stealth mode, engaging in full combat, channelling the Fold’s energy to wield Umbric abilities, or using a combination of them all is up to you to decide.
Unknown 9: Awakening launches on PS4, PS5, PC, Xbox Series X|S and Xbox One in Summer 2024.
New content won’t be the only thing that players will have to look forward to with Battlefield 2042 Season 7, as DICE has revealed that there will be some gameplay changes. One of these changes included in the Battlefield 2042 Season 7 update is weapon visual recoils, and DICE has outlined just what players can expect with some before and after comparisons.
“As we get closer to the reveal of Season 7 for Battlefield 2042, we wanted to begin touching upon some key gameplay changes set to take place! First up is Weapon Recoil, take a look below to see how Assault Rifles, SMGs and LMGs will be feeling different in the upcoming Season.” DICE said on X/Twitter early today,
“With Season 7, we wanted weapons to feel more unique and powerful when it comes to firing them, as such we have made changes to how visual recoil is handled within the game and tuned them to the vision for each weapon.
Similar to the work that had taken place with Season 5 and Camera Sprint Motion, these changes will be more subtle to some of you while being more apparent to others.
It’s an effort to create a more vivid firing experience, which will provide more visual emphasis on the weight and power of a weapon as you fire whilst aiming down sights.
Going forward we hope these changes will now provide distinct character to each weapon’s gameplay and visual expectation, while also ramping up the immersive experience without impacting gameplay viability.”
To demonstrate what you can expect, here are some comparisons showing off a few weapons.
In comparison to the above, you will see that an LMG is far more punchier and feels more impactful when firing.
— Battlefield Comms (@BattlefieldComm) March 6, 2024
This change also extends to Submachine Guns, and once you get to grips with these changes once #Battlefield2042 Season 7 lands you will notice that there are distinct behaviors not only on a per-weapon archetype basis but on a per-weapon basis too. pic.twitter.com/KzcKjp9wdE
— Battlefield Comms (@BattlefieldComm) March 6, 2024
DICE states that they made these changes to want to hit those sweet spots, though they’ll be watching for feedback to see how players react. All of this, and much more, will be coming in the Season 7 update for Battlefield 2042. As for when this update will be out? Well, sadly, DICE has yet to announce that. Though given they’ve started releasing teasers and are now openly discussing what’s coming in it, we’d take a guess and say that the new Season will release much sooner as opposed to later.
Fingers crossed, that the Season 7 release date will be revealed soon!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Bethesda has revealed what changes and additions are incoming to Starfield soon, and these include new poses and expressions, as well as an adjustment for the Security mini-game to make it less annoying.
In addition to that, there’s a ton of gameplay fixes and adjustments touching on the graphics, quests and a lot more!
Starfield Beta Update 1.10.30 Patch Notes:
FEATURES
PHOTOMODE: Added the ability to set Expressions and Poses on player and companions in Photomode.
SCANNER: You can now open doors and harvest with the scanner opened.
Setting course on an inactive quest will now make it the active quest.
Added support for adjusting FOV when using 3rd Person Ship view.
Added an Anisotropic filtering quality slider (PC).
Removed the digipick cost for using Undo during the Security mini-game.
Added an autosave when fast travelling from a planet’s surface to orbit.
Updated the Ship UI to perform more smoothly at higher framerates.
FIXES
ART
Fixed an area that allowed the player access to the New Atlantis Ship Technician’s vendor chest.
Fixed the gap that allows players to access Spacesuits without picking locks of one of the Spacesuit display cases.
Fixed an issue that could cause the Fishworker Mask to not be visible when equipped.
Fixed a spot where the player could get out of the world on The Siren of the Stars.
Fixed a rare issue that could cause the player to remain stuck under an elevator.
Fixed a spot where the player could become stuck outside Hopetech.
Fixed flickering floors in the aquarium of a Research Station on Altair II.
Fixed the text on a sign from being cut off on The Key.
Corrected a sign found on The Key.
Adjusted the position of a floating speaker at the Nasa Launch Facility.
Fixed badly placed objects in the Paridiso Hotel.
Fixed a spot players can get stuck in the Lair of the Mantis.
Fixed a spot players can get stuck on top of a bookcase in Marco’s room.
Fixed a generator intersecting a railing on New Homestead.
Fixed disappearing objects on Starstation RE-939.
Fixed balloons that were stuck inside each other on the Siren of the Stars.
Fixed a spot where players could get stuck on a staircase in New Homestead.
Fixed flickering textures in the Vanguard Test Chamber.
Adjusted the position of some office objects on a desk in the Abandoned Hangar.
Fixed a spot where players could go through the wall in New Homestead.
Fixed a chair placement inside of Hopetech.
Fixed a spot where players could get stuck in Infinity LTD.
Fixed a chair stuck in the wall on the roof of Sonny Di Falco’s Island.
Fixed a spot where players could fall out of the world in the Autonomous Staryard.
Settled some floating items in the Argos Office of New Atlantis.
Fixed some decal placements in an Abandoned Hangar.
Fixed a spot where players could see outside the world in Red Devil Headquarters.
Fixed a spot where players could get stuck in Londinion.
Fixed a stool that couldn’t be sat on in the Red Mile.
Fixed a spot where players could get out of the world in the Red Devil Mines.
Fixed flickering mats in Neon.
Rotated a monitor to face the intended direction in the Deimos Staryard.
Fixed placement of some items in the Autonomous Dogstar Factory on Vega II-d.
Fixed a sign placement on Tau Gourmet.
Fixed a spot where players could get stuck near the Bayu Plaza of Neon.
Fixed a spot where player could get stuck underneath metal girders in Neon.
Rotated and electrical panel in a starstation.
Fixed disappearing decals on a wall in Research Outpost U3-09.
Fixed a chair placement that caused an intersection with a computer in a Mining Complex.
Fixed missing walls of the UC Syracuse.
Fixed floating whiteboard text inside Nishina Research Facility.
Fixed a disappearing paper on the wall of the Starstation RE-939.
Fixed a gap on the tarmac of Cydonia.
Fixed a spot where players could fall out of the world behind Chunks in New Atlantis.
Fixed storage bins intersecting at the Lair of the Mantis.
Fixed fire extinguishers stuck inside the wall of the Siren of the Stars.
Fixed flickering textures found on Mars Mech Factory.
Adjusted position of objects on shelves found in Gagarin.
Adjusted position of objects in the Akila City Barracks.
Settled a floating vent panel in the Infinity LTD HQ.
Adjusted position of objects on the Fortuna Spaceship.
Fixed a spot where players could get stuck on The Scow.
Fixed a spot where players could get stuck in the Vault of the Siren of the Stars.
Fixed a flickering sign found in Gagarin.
Fixed a disappearing note on a whiteboard found in a Fracking Station on Procyon V-B.
Fixed a disappearing painting found in The Lodge.
Fixed a spot where players could get stuck in the Bindi Mining Outpost.
Adjusted the position of shelves in The Emporium of Neon.
Fixed a flickering wall panel in the Deimos Staryard.
Fixed weapons placed incorrectly on a display case found in a Civilian Outpost.
Fixed object placement on shelves in Akila’s Stone root Inn.
Fixed decal issues on whiteboards placed in The Warlock ship.
Fixed shelves and objects placement in The Corvus.
Fixed items stuck inside shelves in Gagarin.
Fixed flickering textures found in New Homestead.
Fixed a texture on the tarmac of the Waggoner Farm.
Fixed a spot where players could get outside the world at the Bindi Mining Outpost.
Adjusted physics on objects found near Alex Shadid’s desk in Akila City.
Replaced a missing wall in Gagarin.
Fixed physics on some objects placed in New Homestead.
Fixed a spot where players could fall out of the world in a Science Outpost location.
Fixed an object stuck inside a shelf in MAST.
Fixed flickering posters found in The Vigilance.
Fixed item physics in cabinets found in Hopetech.
Fixed a spot where players could get stuck in The Lock.
Fixed a gap underneath the airlock door of a Science outpost on Magnar.
Fixed physics on the skull in the Coe Heritage Museum.
Fixed a decal texture on a table in The Lock.
Fixed a spot where players could see out of the World in The Lock.
Fixed physics on objects placed in The Emporium.
Fixed cabinets intersecting on Gagarin.
Fixed physics on the cabinets found at one of the United Colonies Garrison locations.
Fixed a gap in the ceiling of The Lock.
Fixed collision on the roof of the Pioneer Tower.
Fixed flickering windows at Terrabrew in New Atlantis.
Fixed collision on the floor in a Warehouse of Neon.
Fixed flickering posters in the Military Wing of MAST.
Smoothed out the collision near Madame Sauvage in Neon.
Fixed a spot in the Mercury Tower where players could fall outside the world.
Fixed disappearing decals outside the Astral Lounge.
Fixed disappearing vent frames in Neon.
Fixed a Fan position near the Xenofresh sign in Neon.
Fixed a shelf intersecting the wall near the UC Distribution.
Fixed a spot where players could get out of the world near the door of the Va’ruun Embassy.
Settled a floating rope near the Neon Landing Pad.
Fixed the collision on a wall in the Ryujin Industries Head Quarters.
Fixed spots where players could see outside the world near the pool of the Commercial District.
Fixed spots where players could see outside the world on the roofs of the Residential District in New Atlantis.
Fixed a spot where players could see outside the world under the MAST bridge in New Atlantis.
Rotated a monitor in the Stroud-Eklund Showroom.
Fixed a spot where players could fall out of the world near the Fishmonger in Neon.
Fixed a gap in the sidewalk and grass in New Atlantis.
Fixed multiple spots where players could see outside of the world on the roof of the Pioneer Tower.
Fixed a missing wall near the Pioneer Tower.
Fixed an issue where characters would suddenly disappear in the Neon elevator.
Fixed several spots where players could see out of the world in Neon.
Fixed the flickering computer monitors found in Apex Electronics.
Fixed a spot where players could see out of the world near the Pioneer tower in New Atlantis.
Fixed the netting from disappearing inside Neon at certain viewing angles.
Fixed flickering crates in Cydonia’s mine.
Fixed flickering textures in the corner of Bayu’s Penthouse bedroom.
Fixed gaps in the wall inside Galbank of New Atlantis.
Fixed a spot where players could see out of the world in the Trade Authority.
Fixed an area that a player could get out of the world in the Generdyne Industries.
Corrected a missing wall inside the Mercury Tower Lobby.
Fixed a backwards polygon floating outside a Warehouse in Neon.
Dropped a floating tree outside the entrance to the Lair of the Mantis.
Made it so a mineral resource can be properly harvested near Gagarin.
Settled a floating tree found near Remote Industrial Site locations.
Settled a floating rock arch near Industrial Mines.
Settled a floating tree to the ground at an Abandoned Farm location.
Fixed a spot where the player could get out of the world in a cave on Procyon I.
Improved LOD for Juniper trees.
Improved LOD for Fringe trees.
Improved LOD for Swamp Pods.
Improved LOD for Hickory trees.
Fixed a spot where the player could get outside of the world in a cave on Altair II.
Fixed a floating tree near the Lair of the Mantis.
Fixed an area that caused the player to see out of the world in the Mining Complex.
Fixed flickering bushes seen during Sam Coe’s Matter of the Hart quest scenes.
Settled a floating resource stone near Akila city.
Settled a floating stone near Gagarin’s Landing Pad.
Fixed an area that caused the player to fall out of the world near Gagarin.
Fixed floating fungus found on Procyon.
Settled floating stone arches near Gagarin.
Fixed a texture blend around one of the Wetland biomes.
Fixed textures on the leaves of the Sapling Trees.
Settled a floating rock near the Landing site on Toliman II-a.
Addressed texturing issues on various cave sections.
Fixed a few areas that caused the player to fall out of the world.
Fixed a spot where players could get stuck outside a mining complex.
Dropped a floating tree to the ground near Gagarin.
Fixed a spot where players could get stuck outside Cydonia.
Settled floating rocks to the ground around Eren’s Camp.
Fixed a spot in New Atlantis Spaceport where players could get stuck.
Fixed gaps in the caves that allowed visibility outside the playable space in underground caves.
Fixed texture issue on the landing pad of the Ranshaw Research Facility.
Settled a floating tree to the ground around the Dauntless Crash Site.
Fixed a flicker on the Quarantine Isolator.
Addressed flickering textures on the faucets in the Lock.
Adjusted Briggs pose when holding a weapon (The Showdown).
Adjusted assets for the “Living Outside Earth” airlock display (Revelation quest, NASA).
Fixed an issue that could cause the player to remain stuck when traversing the collapsed C Block hall near the Armory in The Lock.
Fixed an issue that could cause the player to become stuck between rocks near New Atlantis on Jemison.
Fixed an issue that could cause the player to become stuck inside the stairs that lead down to the Red Mile.
Fixed blast shield occasionally disappearing from landing pad near Nishina research station.
Fixed an issue that could cause the player to become stuck after falling down a tube in an Industrial Outpost.
Fixed a few landing areas (like Valerie’s Cache) that were too small for some ships.
GAMEPLAY
Fixed an issue with ship power allocations decreasing unintentionally due to crew member bonuses.
Crew bonuses for ship weapon recharge times should now be applied as intended while in targeting mode.
Fixed an issue that could turn the player’s head to the left when sprinting in 3rd person.
Addressed an issue that could cause artifacts to become inaccessible if the player left their location for a long time without retrieving them.
Fixed an issue that could cause the player housing decoration to be lost when there is a state change in New Atlantis.
Resolved an issue where Sarah could appear non-interactable if she was assigned to a ship or outpost during a conversation with Walter in the Lodge.
Resolved an issue where the player could be affected by weather while inside.
Fixed an issue that could prevent the player from getting 100% completion for Niira’s planet survey.
Fixed an issue on Heinlein V-A’s moon, which could cause Chlorine gas vent deposits to be extremely rare.
Fixed an issue that could cause weather to occur on planets with no atmosphere.
Addressed an issue where EM damage wasn’t being applied as intended to robot enemies.
Resolved a rare issue where robots might not power down after using the “Disable Robot Workforce” option in a terminal.
Minibots should no longer appear to influence the Stealth Meter.
Boarding encounters should now have a better difficulty distribution.
Fixed an issue that prevented commandeering a smuggler Freestar Rambler after killing all of its crew.
Alien Reanimation now works on Aquatic and Flying creatures.
Resolved an issue that could sometimes prevent the player from turning invisible when using Void Form in 1st person.
Resolved a time scaling issue that could occur if Phased Time was used before waiting/resting.
Parallel Self clone should now have the ability to follow the player through load doors.
Sunless Space should now be able to deal critical damage.
Fixed an issue that could cause allied ships to become hostile when using Anti-grav field inside your ship.
Addressed an issue where using a power on a Terromorph in the Red Devil HQ could potentially free it.
Resolved an issue with Alien Reanimation which caused it to last longer than intended when used by another character.
Fixed an issue with the Scavenging Skill challenge not incrementing when weapon cases were looted.
Resolved an issue that could cause Missile Weapon Systems Rank 4 to not recharge as intended.
Fixed an issue with Rejuvenation FX remaining active.
Fixed an issue where the EM Weapon Systems skill challenge wasn’t tracking EM damage as intended.
Fixed an issue where Starborn ship weapons were not being improved by ship skills.
Fixed an issue with using the Boostpack in Zero-G Environments counting towards Weight Lifting skill challenge.
Fixed an issue where the Wellness skill did not apply actively when leveling up.
Fixed a rare issue where Neurostrikes could count a crowd character as a stunned enemy.
Fixed an issue with the Neurostrikes challenge progress causing it to be more difficult than intended after the first Rank.
Fixed a Rank 4 Concealment issue that briefly made the player undetectable.
Contraband is now removed when rejecting a previously accepted smuggling mission.
Addressed an issue that allowed attacking the assigned home ship to progresses ship weapon systems skills.
Fixed an issue where Mom and Dad could participate in different conversations with each other at the same time.
Fixed an issue that could allow unusable ammo to be placed in the world.
Fixed an issue where the boostpack could be incorrectly hidden when using boostpack skills.
Fixed an issue with damage scaling for critical damage after going through the Unity.
Fixed an issue that could cause the Coe Estate to be inaccessible for Sam’s Commitment after going through the Unity.
Water in wetlands biomes should now correctly spawn creatures for scanning.
Fixed an issue that could occasionally cause swimming creatures to fly above water or appear on land.
Fixed an issue where flying creatures could sometimes appear to fall slowly after being killed.
Addressed an issue where occasionally a character could clip through the ground when knocked down.
Fixed an issue that could cause unstable ragdolls on some mercenaries.
Resolved an issue that could cause a technician’s body to turn invisible if a manipulated character was instructed to inspect the corpse.
Fixed a rare issue that could cause a character to spin when exiting a seated position.
Fixed an issue that could cause dead characters on the Red Mile to be standing upright.
Characters should no longer share the same chair at the same time in The Rock.
Fixed issue that could cause characters to shift out of the world after entering certain poses.
Fixed various character head tracking issue that could make some scenes look inconsistent.
Reduced the frequency of stun attacks from the Elder Terrormorph during Hostile Intelligence.
Fixed an issue that could cause Terrormorphs to not properly ambush during some encounters.
Turrets in The Mantis Lair should no longer be invisible after leaving and returning after a long period of time.
Boarding Encounter objectives should now be cleared when fast traveling off the boarded ship via the Starmap.
Resolved an issue that could cause crosshairs to turn red during combat when not pointing at an enemy character.
Fixed Kodama weapon recoil inconsistency between 1st and 3rd person.
Resolved an issue where releasing aim while turning in 3rd person could automatically cause aiming to begin again.
Aiming through a scoped weapon while attempting to enter dialogue should no longer cause the weapon to become invisible.
Fixed an issue that could sometimes cause initial melee attacks to fail after immediately drawing the weapon.
Resolved an issue where the player could lose a large amount of Oxygen when using a Power Attack and blocking.
Resolved an issue with scopes appearing too low if used in 3rd person directly after landing on a new planet.
The Rattler should now use the correct reload animation in zero-g environments.
Resolved an issue with the Frenzy Special Effect on the Keelhauler effecting allies.
Fixed an issue that could cause the Autorivet to fire in a wider cone when a laser sight was added.
Fixed an issue where the Drumbeat Burst fire attachment causing it to fire 3 shots instead of 4.
Special Weapon Effects with a damage increase should now function with EM weapons.
Fixed an issue with Anti-Ballistic that caused it to not reduce physical damage taken from Particle Beam Weapons.
Fixed an issue where EM weapons dealt health damage instead when used by a companion.
Added Special Effects to the Old Earth armor set reward.
Addressed an issue that could soft lock the player if they interacted with a stun mine in a specific way.
Fixed an issue where the player could avoid criminal repercussions by stowing their weapon at a very specific time.
Addressed an issue where companions would not be dressed correctly if a stolen outfit was removed due to an arrest.
Quest specific companions (such as Emma Wilcox or Walter Stroud) are now prevented from taking weapons from locked chests when they are out of ammo.
Fixed crash that could occur when the player holds a corpse in front of a miner.
Characters should no longer reaction to older bodies as if they were new corpses.
Fixed an issue where Sam Coe could still tell Cora she could try out her joke on a dead character. Tough crowd.
Fixed an issue where the player could talk about Adoring Fan’s fandom even though he had never joined the crew.
Addressed an issue that could cause the camera to appear detached when immediately boostpacking after entering a Temple.
Resolved an issue where using a boostpack while entering zero-g could disable boosting.
Ammo packs near Sergeant Yumi during Eyewitness should now provide more ammo.
Docking at a station with a stolen ship should now set it as your home ship.
Added reward for completing the injured guard activity at the Trade Authority Warehouse.
Added loot to a weapon rack hidden behind a Master locked door at the Ship Disassembly Platform.
Fixed an issue where a skill magazine could not be acquired in the abandoned farm.
Fixed an issue that could cause Havershaw to be tucked away from his desired position in Stroud-Eklund’s Staryard.
Removed an invisible collision that partially blocked movement through the plastic flaps at the entrance of The Clinic.
Fixed an issue where sometimes a supply shelf would not appear correctly in the Freestar Ranger station in Hopetown.
Fixed a texture issue that could occur when the tables in Jake’s bar were shot.
VFX and SFX will now occur when player discovers a scanner anomaly even while not directly facing it.
Fixed an issue with all guards on The Scow sharing a similar appearance.
Resolved an issue that could cause a quest for a legendary ship to not appear during a space encounter.
Fixed an issue where helping a Settler by using the Medicine skill in dialogue would incorrectly consume a medpack.
Adjusted ownership of Maurice Lyon’s journal so it can be taken without “stealing” in New Homestead.
Fixed an issue with the ramp of the Razorleaf that could cause characters pathing difficulty.
Fixed an issue could cause enemies in combat to slide between cover spots.
Fixed an issue that could cause Vasco to appear incorrectly in the player’s ship.
Fixed an issue that could stall character patrols if they spoke immediately before reaching a idle location.
Followers should no longer continue their conversations if the player exits a ship while they are speaking.
Fixed a rare issue that could cause Homesteaders to attack without provocation.
Improved crowd fleeing behavior.
Fixed an issue that could cause enemies to spawn on the roof areas of ships.
Fixed an issue that could cause a character using a melee attack to get stuck in a floating state.
Fixed an issue where Vasco may not path back to the ship through Cydonia when dismissed.
Fixed an issue that could leave Followers in zero-g animations if the ship is exited when gravity is being disabled.
Fixed an issue with companions jumping that could cause them to become stuck in a floating state.
Addressed an issue that allowed players to get into a state where they could wait while standing up.
Addressed an issue that could sometimes cause allied ships to not retaliate when being attacked by the player.
Fixed the player sometimes being stuck with a pending grav jump.
Fixed an issue that could cause spaceships to land slightly above the ground on various planets.
Addressed an issue that could temporarily alter the view of the ship in 3rd person after the FOV in Photo Mode was used.
Ship weapons should now target the nearest module on an enemy ship instead of the center of mass.
Fixed an issue that could sometimes prevent the player from gaining repair parts after helping an allied ship during a space encounter.
Addressed an issue that could cause Heller to briefly flicker during the boring machine countdown.
Fixed an issue that could sometimes cause characters to double blink during dialogue.
Improved an issue that could appear as an odd emotion transition on faces during dialogues.
Fixed an issue where characters could reopen their eyes after being killed.
Fixed an issue that could cause a character to say a generic greeting instead of a custom greeting.
Various fixes for planetary bodies with erroneous orbits.
Various stability improvements.
GRAPHICS
Improved lighting on particles at night when using the flashlight (PC medium / High / Ultra and Xbox Series X).
Fixed rare Depth Of Field visual issues.
Fixed an issue that could cause the sun’s lens flare to disappear when partially occluded by an object.
Fixed an issue causing the sun’s lens flare to have the wrong size when modifying the FOV.
Fixed an issue that could occasionally display the sun’s lens flare through opaque objects around the edge of the screen.
Fixed a rare issue that could cause shadows or lighting to flicker during sunset and dawn.
Fixed an issue in Neon Spaceport that could cause the atmosphere to be overly bright.
Fixed occasionally flickering bloom effect that could occur when the sun started appearing behind a planet in space.
Fixed occasional screen flickering that could occur when using medium graphics preset with vsync disabled (PC).
Fixed an issue that could cause the player view to have a momentary blur after waiting on a chair.
Fixed an issue that could display black squares around a planet when other planets rings were visible in the background of the Starmap.
Fixed an issue that could occasionally make lightning bolts appear to have missing sections.
Fixed occasionally missing lightning effect when the player was inside the ship during a storm.
Improved the look of beards and mustaches in the distance.
Fixed rare pixelated shadows that could occur on character outfits under certain exterior lighting conditions.
Fixed an issue with shadows occasionally appearing inconsistently on asteroids in space.
Fixed rare issue that could occasionally display outline on objects when seen through smoke.
Fixed rare issue that could lead to displaying wrong colors on smoke effects in Va’ruun Embassy.
Fixed fog abruptly appearing and disappearing in the The Lock’s shuttle bay during Echoes Of The Past.
Fixed popping smoke emitted from the crashed ship the player approaches during Back To Vectera.
Fixed white flickering dots that could occasionally appear on wet surfaces.
Fixed an issue that could occasionally make glass objects flicker in the distance.
Fixed rare flickering on characters when DLSS was enabled (PC).
Fixed flickering lines on the floor when seen through glass in Ryujin (Xbox Series S).
Fixed rare cases of flickering with FSR 2 (PC).
Fixed subtle flickering that could occasionally occur on the Equinox.
Fixed occasional flickering on the Magpulse.
Fixed flickering on the Navigator Pack.
Fixed an issue where the player’s hair could occasionally clip through the Chunks Cap in third person.
Fixed an issue where characters hair could have holes when wearing a cap.
Fixed an issue where the player’s facial hair partially disappears when wearing the ‘Fishworker Mask’ while the helmet is hidden.
Fixed an issue that could cause a parent planet’s axis to instantly shift at a certain time of day when seen from the surface of its moon.
Addressed an issue with electrical shock VFX that could happen at Argos Extractors.
Fixed an issue that could appear with Ship trails emitted from damaged ship engines at high speed.
Fixed missing VFX on canisters that could occur with certain weapons in the Akila City Prison.
Fixed an issue causing exploding tanks to occasionally miss an explosion VFX outside the Kreet Research Lab.
Various texture adjustments to fix occasional moiré, flickering and z-fighting issues.
Various decals and geometry fixes.
Various shadow quality improvements and bugfixes.
Various minor performance improvements
OUTPOSTS
Resolved an issue that could make a workbench appear to be obstructed.
Fixed an issue with outposts where the player could see an infinite loading spinner while using the fly camera.
Resolved an issue with displaying Survey Data on data slate display stands in Outposts.
Fixed an issue that could cause items placed on mannequins to be displayed incorrectly.
Fixed an issue that could cause objects placed near a connected hallway to disappear if the containing hab module was moved.
Tweaked the snap distance for storage containers.
Improved visible line for moving around objects for link.
Fixed objects stacked onto auto-foundations not moving correctly if the foundation is moved.
Resolved an issue where building near a landing zone was prevented if the beacon is placed outside of it.
Resolved an issue with moving a Power Management Robot at an Outpost after it was built.
Fixed an issue that could cause a wall to disappear when an Industrial Wall Light is placed and then deleted.
Fixed an issue that could cause generators to not increase power production after building the Power Management Robot.
QUESTS (NOTE: THERE MAY BE SPOILERS WITHIN. PROCEED WITH CAUTION!)
A Break at Dawn: Fixed an issue that could get the objective stuck on ‘Find Hugo Fournier at Athena Tower’ if persuasion failed and all dialogue options were exhausted with Hugo.
Absolute Power: Fixed an issue where the companion would not go inside the ventilation shaft with the player in Generdyne Industries.
All That Money Can Buy: Fixed an issue that could prevent this from starting if all of Ryujin Industries questline was previously completed.
All That Money Can Buy: Fixed an issue that could cause the ship and its technician to disappear after getting the ship back from impound.
Back to the Grind: Resolved an issue where trying to sit during the “Take a Seat” objective sometimes caused a control-lock.
Back to Vectera: Addressed an issue where the player could later become control-locked on the ramp if they missed Lin’s initial greeting and assigned her inside the ship.
Back to the Grind: If the TerraBrew Employee is killed while the player is in combat with Tomo, the quest will now properly handle the quest target.
Back to Vectera: Fixed an issue where the player could be unable to speak to Lin & Heller and be prevented from recruiting them as Crew.
Background Checks: Resolved an issue leaving the area of Ularu’s computer could cause a confusing quest marker.
Bare Metal: Fixed an issue at Neon Tactical where Styx still had graffiti despite the player having a dialogue option indicating otherwise.
Bare Metal: Fixed dialogue inconsistencies with Frank when talking about Styx.
Bone Dry: Fixed an issue where hailing the stranded ship after finishing the initial dialogue could restart the dialogue from the beginning.
Breach of Contract: Fixed an issue where Ellie Yankton would not talk to the player if they sat in Barrett’s chair.
Breach of Contract: Fixed various dialogue and camera inconsistencies that could occur if the player talked to Ellie before Barrett could enter the room.
Breach of Contract: Fixed an issue where canceling the dialogue with Keala could cause the objective to update earlier than intended.
Breach of Contract: Fixed an issue that could cause various issues with the objectives when hacking the Security terminal before talking to the community members to find Helgi.
Breach of Contract: Fixed a rare issue where Barrett’s quest did not appear in the quest tracker.
Breach of Contract: Addressed an issue with the camera panning to Barrett during his dialogue.
Castillo’s Revenge: Fixed an issue where canceling out of dialogue did not make Mathis hostile to the player.
Commitment with Barrett: Fixed an issue that could cause Ellie Yankton to remain in her apartment after agreeing to have her officiate the ceremony.
Deep Cover: Addressed a possible control lock when boarding UC Vigilance after loading a previous save where the player is an enemy of UC SysDef.
Delivering Devils: Addressed an issue with an objective not disappearing when speaking to Cambridge after already paying the debt.
Delivering Devils: Fixed an issue that could prevent companions from following the player to Percival at the end of the mine.
Divided Loyalties: Fixed an issue that could cause zealot ships to not appear during the encounter with Jaeda Huang.
Echoes Of The Past: Resolved an issue where failing to pickpocket a Rook inside the Lock could cause Delgado to become inaccessible.
Entangled: Fixed an issue that could rarely cause a control lock when Raphael greets the player.
Eye of the Storm: Addressed a rare issue that could prevent docking with the Legacy.
Eye of the Storm: Fixed a location where the player could get stuck on a section of wires while escaping from the UC Vigilance.
Eye Witness: Fixed an issue that could cause members of the Fireteam to run out of ammo.
Eye Witness: Addressed an issue that could cause some confusion with incapacitating the Thralls.
Eye Witness: Added a message to address possible confusion about why the Lodge is inaccessible.
Eye Witness: Resolved a possible progression issue related how Thralls were incapacitated by the player.
Eye Witness: Addressed a rare issue that could prevent Yumi from being present at the quest target location.
Final Thoughts: Addressed an issue that allowed the player to drop the “For Claire Maensah New Atlantis” dataslate.
Find the Missing… : Mission Objective should now complete when the targeted Quest Character is found and healed.
Friends Like These: Fixed a turret in the Va’ruun embassy that was always hostile and could not be turned off or turned friendly.
Friends Like These: The door inside the Va’ruun Embassy will now be correctly opened if the player left the Embassy and returned later.
Friends Like These: The door inside the Freestar Embassy will now be correctly opened if the player left the Embassy and returned later.
Fueling Greatness: Purchasing any velocity color from Madame Sauvage should now update the objective.
Grunt Work: Addressed an issue that could prevent Hadrian from moving to the microscope if she was downed before the sample was collected.
Grunt Work: Fixed an issue that could cause the Terrormorph to idle instead of stalking the player.
Grunt Work: Fixed an issue where the objective would repeat to Restore Power to Kill lanes.
Grunt Work: Removed an empty dialogue response that could occur after the player knows about Tau Ceti II.
Guilty Parties: Fixed an issue that could occur with getting into the Hideout if the player didn’t talk to Dalton.
Hard Luck: Clover MacKenna will be downed instead of killed before the quest is completed.
Hostile Intelligence: Resolved an issue where Hadrian may not follow the player out of the Steam Tunnels.
Hostile Intelligence: Fixed an issue that could cause Toliman II guard ships to repeat the scene after the player had already checked in with Hatoum.
In Memoriam: Resolved a rare issue with dialogue near the waterfall that could prevent romance with Sarah Morgan.
In Memoriam: Addressed an issue that could prevent progression if the player left Sarah while she was at the Colony War Memorial.
Incoming Storm: Fixed an issue that would grant the player double the intended reward.
Juno’s Gambit: Added a marker back to Juno if the player chooses to leave before completing the quest.
Keeping the Peace: Fixed an issue where attempting to speak to Yumi while ‘Eye Witness’ was active wouldn’t work as intended.
Leader of the Pack: Resolved an issue that could occur if Davis died just before the Alpha Ashta.
Legacy’s End: Crimson Fleet bounty is now removed if the player sides with UC SysDef since the Crimson Fleet will always be hostile.
Legacy’s End: The security door inside the Key will now be opened if the player left the station and returned later.
Legacy’s End: Fixed dialogue inconsistencies with Commander Ikande and Lt. Toft.
Legacy’s End: Addressed a rare issue that could cause Naeva to remain in the elevator longer than intended.
Legacy’s End: Credit cost now appears correctly in dialogue with Lt. Toft after completing the quest.
Legacy’s End: Fixed an issue with Bog’s dialogue that could allow it to occur before intended.
Lost and Found: Made it easier for the player to find Dirk during the ‘Speak To Dirk’ activity.
Mantis Shakedown: Addressed an exploit that allowed access to more credits than intended.
Matters of the Hart: Addressed an issue that could occur if progressing ‘Missed Beyond Measure’ simultaneously.
Matters of the Hart: Fixed an issue which allowed Neon Security to interrupt Cora’s lockpicking scene.
Matters of the Hart: Fixed an issue that could cause the player to arrive in the middle of the Victor compound.
Miner Inconvenience: Fixed an issue that could make finding the creatures more difficult than intended.
Missed Beyond Measure: Addressed a few issues that impacted other overlapping quests.
Missed Connections: Fixed an inconsistency with progressing the quest in a different order than anticipated.
New Driver: Fixed an issue where markers would occasionally not appear inside the ship.
One Giant Leap: Addressed an issue that could appear to prevent grav jumping when artifacts are split between the ship and an outpost.
One Giant Leap: Fixed an issue where companions still wanted to talk about less relevant information after Revelation is completed.
One Giant Leap: Addressed an issue that could cause a control lock when attempting to jump to the Unity while in Targeting mode.
One Small Step: Fixed an issue that could cause an odd dialogue camera when Walter speaks.
Operation Starseed: Fixed an issue where a door would be inaccessible if a crime was committed at Crucible and the player returned much later.
Operation Starseed: The door to the restricted wing should now be correctly opened if the player leaves the facility and returns later.
Operation Starseed: Resolved a rare issue where the door leading to Franklin Roosevelt was inaccessible on Charybdis III.
Operation Starseed: Fixed an issue where the player could be unable to talk to Genghis Khan after the civil war on Charybdis III.
Power From Beyond: Fixed an issue that could cause the Temple to not to appear where intended.
Power from Beyond: It should now be easier to talk to Vladimir.
Prank Caller: Fixed an issue where the joke ship did not grav jump away after finishing the dialogue.
Red Tape Reclamation: Addressed an issue that could cause Hank to be away from his desired position.
Red Tape Runaround: Fixed an issue with the pirate leader unintentionally changing poses in dialogue.
Research Outpost: Addressed an inconsistency that could occur when boarding Dr. Sohla’s ship.
Research Outpost: Added the ability to transfer items to Dr. Sohla from the ship cargo.
Party Cruise: Addressed some inconsistencies that could occur depending docking and boarding interactions.
Revelation: Fixed a rare issue that could cause the quest to not successfully complete.
Revelation: Fixed an issue where a guidance path would not appear in the Hand Scanner.
Revelation: Resolved an issue where “Activities” would be automatically set to Active after completing Unearthed.
Revelation: Fixed a rare issue where the Hunter/Emissary could appear in an unreachable section of the Astral Lounge.
Robot Survey Team: Addressed an issue that could lead to inconsistent robot behavior.
Rook Meets King: Fixed a rare issue that could cause Naeva to stall during the tour of The Key.
Rook Meets King: Fixed an issue where the player could unintentionally get better gear from Dmitri Moldavski.
Rook Meets King: The Captain can no longer be Instigated preventing a few inconsistencies.
Rook Meets King: Addressed an issue that could prevent travel after dealing with the Ragana in a specific way.
Rook Meets King: Addressed an issue with accepting the Ragana’s hail if the system was left and returned to later.
Rook Meets King: Addressed an issue with accepting the Astraea’s hail if the system was left and returned to later.
Rook Meets King: Fix a dialogue inconsistency that could occur when loading a save onboard the Ragana.
Sabotage: Fixed an exploit that allowed the player could avoid arrest after stealing.
Sabotage: Addressed an issue that could occur if the player was arrested after using manipulation on Demarcus at Ryujin HQ.
Sabotage: Resolved an issue that could occur if combat was started before trying to sit on the Neurosurgery Operating Table.
Sabotage: Fixed an issue that could make David Barron difficult to find.
Sensible Ship: The “Collect your new ship” objective should now clear if the player destroys the ship first.
Supply Missions: Fixed a rare issue that could list unobtainable items as the target.
Supra et Ultra: The Quest Marker should now point to intended elevator floors.
Supra Et Ultra: Addressed a rare issue that could interrupt Tuala from reaching his mark under the stars.
Supra Et Ultra: Fixed an issue with power distribution changing while using targeting mode during the simulation.
Supra et Ultra: Fixed a rare issue that could cause John Tuala to not appear at his intended location.
Surgical Strike: Ben Armistead should now more quickly head toward Ari Miller.
Surgical Strike: Fixed an issue that allowed players to become trapped under the mine elevator in the Bonner Eklund Excavation Site.
Survey Says: Fixed an issue that prevented the objective from clearing if the ship was destroyed.
The Audition: Addressed an issue with later passing a door if the area was left while Andrea escorted the player.
The Best There Is: Resolved an issue that allowed fast travel after the Jade Swan docked.
The Best There Is: Fixed an issue that could occur if Jasmine was downed during the dialogue with Naeva.
The Best There Is: Added the ability to progress the quest if any ship docked at the Key.
The Devils You Know: The door to the cockpit of The Warlock should now be open if the ship is left and returned to later.
The Empty Nest: Addressed a rare issue where Sam Coe would sometimes not appear at the Akila Spaceport.
The Old Neighborhood: Addressed a rare issue that could cause Sarah Morgan not to speak when traveling to Venus.
The Unusual Outpost: Fixed incorrect quest log text.
Unearthed: Addressed an issue that could cause the door leading to the Artifact to remain locked if the area is left.
Runaway: Should now be visible on the Misc Mission Tab when active.
War Relics: Fixed an inconsistency that can occur by trying to find Kaiser before his position is known.
War Relics: Addressed a issue with the quest starting if Demeter was dead.
Worlds Apart: The door to the Hephaestus Mine H-363 location will now be correctly accessible if the player left the planet and returned later.
Fixed various lore issues occurring during the dialogue with Amanda Oxendine.
SAVE AND LOAD
Resolved an issue that could cause bonus skins to appear to be removed from stored items after loading a save.
Fixed an issue where loading a save prior to repairing Nia Kalu’s ship could prevent the player from activating the switches.
Addressed a rare issue that could cause locations to be positioned incorrectly after loading a save.
Fixed an rare issue that could cause the player to appear to be in a falling state, unable to interact with characters or rotate the camera as intended.
Fixed an issue that could cause a crash or create a corrupted save file when attempting to sync with 0 local storage available (Steam).
Fixed an issue that caused the flashlight to stay on when reloading a save with no helmet equipped.
Resolved an issue that could cause characters to try to path through ships after loading a save.
Resolved an issue where loading a save could cause characters to shift in the furniture they were using.
Fixed an issue where scars and tattoos could appear removed when loading a save made in the Unity.
Various fixes for issues when loading saves.
SHIPS
Fixed a rare issue where New Atlantis would appear to follow the player ship.
Fixed a rare issue where the player could end up in a bad state if task swapping while fast traveling in space (PC).
Fixed an issue that could cause furniture to be doubled.
Fixed floating items found aboard some ships.
Fixed an issue that could result in missing items in ship after a module modification.
Addressed clutter items blocking pathways and ladders in ships.
TEXT AND LOCALIZATION
Special descriptors in weapon names now appear properly when playing in localized languages.
Updated ship persuasion minigame text for localized languages.
Fixed various typos and translation errors.
Fixed various text display issues.
UI
Added ability to invert the X-axis on a controller in the Settings menu.
Holding RB or Alt on the Starmap will now show the names of all star systems.
Fixed an issue that could rarely cause the wrong ship to appear on a landing pad after editing ships.
When using a keyboard, the player can now control their ship’s power allocation when pressing the Left Alt key and keys 2, 4, 6, and 8 on the number pad (PC).
Addressed some inconsistencies with Character Creation sliders where sometimes switching back and forth would not produce expected results.
Fixed an issue where body/face apparel would not be hidden when visiting Enhance.
Fixed an issue where the player’s skin tone could appear to change when rapidly scrolling through Apparel.
Fixed an issue where pressing certain buttons at the same time could cause the mission objective to remain on screen while the Scanner is closed.
Fixed an issue where the calibration image could disappear while adjusting Brightness in Display Settings.
Resolved an issue that caused the Incoming Hail prompt to disappear when Photo Mode was entered.
Fixed Enable VRS setting not resetting correctly when all Display settings were reset to default.
Fixed an issue that could prevent landing after binding “Activate” to “X” while using a controller (PC).
Fixed an issue that could cause the player to flicker when equipping apparel in the Inventory menu.
Fixed special characters from not appearing in Precognition responses in English.
Fixed an issue where pressing certain buttons while using a controller could prevent using the Ship Builder (PC).
Fuel and distance should now calculate as intended for long grav jumps.
Particle Beam weapon kills should now increment Laser Kills in Combat Stats.
Fixed an issue where the compass would not properly indicate the player is in combat.
Ship Builder Upgrade Mode now highlights both positive and negative stat changes.
Fixed an issue with the item card sometimes not appearing after inspecting an item.
Fixed an issue that caused tracked resources to not appear correctly on unvisited planets in the same solar system.
Fixed text display issues with various scopes.
Fixed an issue that could make the player character disappear when Show Character was switched to “On” in Photomode.
Adjusted the name of The London Landmark on the planet map.
Fixed various icon inconsistencies on the planet map for Landmark locations.
Various fixes for Large Menu Fonts.
No word yet on when this new patch will be available to everyone and implemented in the retail version of the game, but we’re guessing in the next two weeks is a safe bet.
Another one of Sony’s beloved first-party games is headed to PC, and this time it’s Sucker Punch Productions’ Ghost of Tsushima! The samurai action game now has a date and it’s quite soon, as the Ghost of Tsushima PC release date is locked for May 16!
Check out the PC features of the game to see what’s being added by developer Nixxes.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance
With this being the Director’s cut of the game, it also includes the story expansion. Additionally, the online mode, Legends, will also be available on PC, along with Kurosawa mode.
Iki Island Expansion –In this story expansion, Jin discovers new locations, characters, and enemies on a mysterious island. The island of Iki is a wild, lawless land of raiders and criminals. Jin will have to bring all his skills to defeat the enemy and save Iki.
Legends – Inspired by Japanese folk tales and mythology, this cooperative multiplayer experience consists of two-player story missions and four-player wave-based survival missions, as well as the competitive two-versus-two Rivals mode. Choose one of four classes: Samurai, Ronin, Hunter or Assassin and play with friends or via online matchmaking.
Kurosawa Mode – Experience the game in black and white with film grain effects, as well as Japanese dialogue and English subtitles. This mode is inspired by the movies of legendary filmmaker Akira Kurosawa.
If you’re on the fence whether to get this, go read the MP1st review here, where I said, “If Ghost of Tsushima is the swan song game for the PS4, then it ends with a whirlwind of slashes, and it gives Sucker Punch the franchise it’s aiming for that stands toe to toe with the likes of God of War, Uncharted, and the rest of Sony’s impressive first-party studio games lineup.”
Activision has released (Call of Duty) COD Modern Warfare 3 and Warzone update 1.040 on all platforms, and this is for Season 2 Reloaded! This brings new maps and weapons, new points of interest for Warzone and loads more! Read on for everything new in the patch notes for March 6!
COD Modern Warfare 3 and Warzone Update 1.040 Patch Notes:
Size: 19GB (PS5)
Season 2 Reloaded Start: March 6 at 9 am PT/12 pm ET/1 am HKT
NEW MAPS
Das Haus (6v6)
A chaotic classic returns from Call of Duty: Vanguard (2021) with a fresh coat of paint.
Skidgrow (6v6)
An overgrown, limited-time variant of Skidrow.
Airborne (6v6)
A pestilence-ridden, limited-time variant of Terminal.
NEW WEAPONS
SOA Subverter (Battle Rifle)
Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil.
Soulrender (Melee)
A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.
NEW AFTERMARKET PARTS
JAK Backsaw Kit (Holger 556)
Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time.
JAK Outlaw-277 Kit (BAS-B)
Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision.
NEW MODES
Bounty
Face off against the enemy in a Team Deathmatch–style game mode where players have unlimited lives and the first team to reach the elimination-based score limit wins.
Juggermosh
Prepare for heavy combat as players slug it out as imposing Juggernauts clad in Space Marines skins inspired by the Warhammer 40,000 universe.
NEW EVENTS
Dune: Rule of Fate
Take control of the throne of fate and earn XP to unlock exclusive rewards.
Warhammer 40,000: For the Emperor!
Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards.
Vortex: Decay’s Realm
The Vortex is back and seeping with Decay’s blighted touch. Complete challenges across all games to unlock rotted rewards.
GLOBAL
GAMEPLAY
Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position.
This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates.
CUSTOMIZATION
Resolved an issue causing the Blueprints from the Spare Ribs Bundle to be less transparent than intended.
Adjusted colors of the Incision Blueprint for the Renetti to match its intended appearance.
Music from the Hans Zimmer MW2 Music Pack will once again play during matches.
Resolved an issue in Gunsmith in which Camos were not previewing properly on several Weapons.
Improved coverage of the Dissolver Camo on certain Weapons.
MULTIPLAYER
UIX
New Features
Added the ability to filter Attachments by Subcategories in the Gunsmith.
Underbarrels: Hand Stops, Undermounted Weapons, Bipods, Vert Grips, & Angled Grips
Added the ability to track up to 5 Challenges to view outside the Challenge menu.
Tracked Challenges will appear on the in-game pause menu and lobby.
Added a Mark All Read button in the Social notification center
Bug Fixes
Add to Favorites button will no longer appear for locked Emblems.
Calling Cards unlockable only in Modern Warfare II will now state this information in the Customization menu.
In Free for All Modes, the local player will no longer appear as an enemy in the kill feed.
In Gunfight, placeholder images will no longer briefly appear in the Killcam.
Players can now Quick Equip content from the View New Content menu.
In Snipers Only Mode, restriction icons are now present for Weapons that aren’t Sniper Rifles, allowing players to better discern which Weapons are restricted.
Fixed a bug that prevented Weapon Level from displaying in Gunsmith
Several inaccuracies with Weapon Attachment descriptions have been resolved.
PROGRESSION
Fixed several Season 2 Weekly Challenges that were not tracking progression properly.
Weapons in Semi-Auto fire mode will now properly progress associated Challenges.
MAPS
Scrapyard
Refined playable area boundary along the fence near the Helipad.
Shipment
By popular demand, Shipmas will permanently replace standard Shipment.
Vista
Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.
Dome (MWII Carry-Forward)
Added to the pool of available Maps in Quick Play.
Operation Tin Man (War)
Decreased time to build a laser trap from 4s to 2.5s (-38%).
Added a score event upon killing an enemy with a laser trap.
At the start of Phase 2, the crate containing the MAW will now automatically open after 60s.
Improved interaction with Turrets while using Tap to Interact input option.
Players can no longer exit the playable area near the Resting Area using a Deployable Cover.
In Private Match, Bots will now properly parachute during the Infil sequence.
Refined geometry to improve spawn conditions near the Main Trail.
MODES
Gun Game
Addressed an issue that caused players to become stuck without a Weapon.
Headquarters
Fixed an issue allowing enemies to capture a contested HQ in Hardcore.
Training Course (Private Match)
Using a Cruise Missile outside the combat area will no longer halt course progression.
WEAPONS & ATTACHMENTS
» Assault Rifles «
BP50
Increased minimum hipfire spread from 2.2deg/s to 2.4deg/s (+9%).
Increased maximum hipfire spread from 6.3deg/s to 6.7deg/s (+6%).
Increased tactical stance spread from 2.8deg/s to 2.9deg/s (+4%).
Increased aim down sight time from 220ms to 230ms (+5%).
Decreased aim down sight movement speed from 3.4m/s to 3m/s (-12%).
Increased horizontal recoil from 10.6deg/s to 15.6deg/s (+48%).
Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%).
Forbearer Heavy Stock
Increased recoil gun kick benefit from 11% to 16%.
Moat-40 Stock
Decreased aim down sight time benefit from 7% to 2%.
These changes ensure the BP50 remains a strong competitive option while aligning it better with its counterparts within the Assault Rifle class.
SVA 545
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 250ms to 230ms (-8%).
» Battle Rifles «
BAS-B
Decreased maximum damage from 39 to 38 (-3%).
Decreased near-medium damage from 33 to 32 (-3%).
Decreased maximum damage range from 35.6m to 30.5m (-14%).
Decreased near-medium damage range from 43.2m to 40.6m (-6%).
Within the near-medium damage range, the BAS-B is now a 4-shot kill to the torso and above.
Sidewinder
Decreased recoil intensity during sustained fire slightly.
A90 Venom Stock
Decreased recoil gun kick penalty from 16% to 5%.
RB Rapidstrike Grip
Increased aim down sight time benefit from 9% to 11%.
Decreased recoil control penalty from 10% to 4%.
MTZ-762
JAK Heretic Carbine Kit
Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%).
Increased vertical recoil from 47.1deg/s to 47.9deg/s (+2%).
Incompatible Underbarrel Attachments can no longer be equipped.
» Submachine Guns «
RAM-9
Speedway v5 Short Barrel
Decreased aim down sight speed penalty from 15% to 10%.
Increased recoil gun kick benefit from 4% to 9%.
Increased recoil control benefit from 8% to 12%.
FSS Imperator Light Barrel
Increased damage range benefit from 12% to 20%.
Increased bullet velocity benefit from 15% to 20%.
Boreal-6C Suppressed Barrel
Decreased bullet velocity penalty from 20% to 12%.
Decreased damage range penalty from 20% to 12%.
AMR9
JAK Ettin Double Barrel Kit
Bullets are now fired in a vertical column rather than a randomized spread.
WSP-9
Decreased minimum standing hipfire spread from 2deg/s to 1.8deg/s (-10%).
Decreased maximum standing hipfire spread from 6.2deg/s to 5.6deg/s (-10%).
Decreased tactical stance spread from 3.4deg/s to 3.1deg/s (-9%).
Rival-9
JAK Headhunter Carbine Conversion
Increased near-medium damage range from 30m to 45.7m (+38%).
PDSW 528 (MWII)
Improved alignment of the default iron sight optic.
Lachmann Sub (MWII)
Increased maximum damage range from 8.9m to 15.2m (+71%).
Increased near-medium damage range from 16.5m to 20.6m (+25%).
Increased medium damage range from 23.1m to 31m (+30%).
Increased far-medium damage range from 36.1m to 40.6m (+13%).
Most noticeably, the 5-shot kill damage range has been increased to ~20m. Additionally, within the maximum damage range, 1 headshot now results in a 4-shot kill.
» Shotguns «
Lockwood 680
Barrel Attachments
Damage pellet count now remains at 6, regardless of ammo capacity.
» Light Machine Guns «
Pulemyot 762
Increased strength of aim down sight idle sway.
JAK Annihilator Bullpup Kit
Decreased bullet velocity from 760m/s to 660m/s (-13%).
Bruen Mk9
Decreased aim down sight time from 450ms to 410ms (-9%).
Increased lower-torso damage multiplier from 1.05x to 1.1x (+5%).
Increased movement speed from 3.9m/s to 4.4m/s (+13%).
Increased crouch movement speed from 1.6m/s to 2.1m/s (+31%).
Increased tactical sprint speed from 6.3m/s to 6.4m/s (+2%).
Increased aim down sight movement speed from 1.9m/s to 2.4m/s (+26%).
» Sniper Rifles «
XRK Stalker
Added new Optic Attachment: XRK Stalker Factory Iron Sight
Unlocked via Armory Unlocks.
Decreased aim down sight time from 610ms to 580ms (-5%).
KATT-AMR
Decreased aim down sight time from 760ms to 720ms (-5%).
SP-X 80 (MWII)
Increased aim down sight time from 545ms to 570ms (+5%).
» Handguns «
COR-45
XRK IP-V2 Conversion Kit
Increased bullet velocity from 525m/s to 600m/s (+14%).
Renetti
JAK Ferocity Carbine Kit
Resolved an issue causing specific Attachment combinations to corrupt the Weapon’s appearance.
Detailed Stats in the Gunsmith will no longer display an improper Tactical Stance Spread value.
9mm Daemon (MWII)
Daemon Hand Rear Grip
Added missing Pistol Fastdraw benefit.
» Launchers «
Stormender
EMP effects will now properly apply to enemies in Free for All Modes.
» Attachments «
Hybrid Optics
Incompatible Attachments can no longer be equipped on MWII Shotguns.
Underbarrel Launchers
Addressed an exploit that allowed players to fire unlimited projectiles.
JAK Limb Ripper
Increased movement speed while revving by 25%.
Increased damage range from 1.1m to 1.4m.
Increased damage from 36 to 50 (+39%).
Players will no longer damage themselves in Free for All Modes.
Resolved a compatibility issue with the JAK Raven Kit.
EQUIPMENT
Stun Grenade (Tactical)
Resolved an issue causing the movement reduction effect to be removed upon sprinting.
EMD Grenade (Tactical)
Added additional UI elements to better communicate when an enemy is tracked.
Tracked enemies will now appear as a constant ping on the minimap.
Resolved an issue preventing enemies from being tracked in Free for All Modes.
Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.
FIELD UPGRADES
A.C.S.
Improved detection of objective flags near sloped surfaces in Domination Mode.
KILLSTREAKS
Cluster Mine
Resolved a bug that prevented players from deploying the Cluster Mine Killstreak
Remote Turret
Players with the Tap to Interact option set will no longer become unable to reload their Weapon while a Remote Turret is active.
MWIII RANKED PLAY
Content Restrictions
Weapon Restrictions
Melee Weapons
Soulrender
Equipment Restrictions
Vests
Rhino Modular Rig Vest
Bug Fixes
Addressed an issue that prevented players from earning SR after completing a match.
Addressed an issue that prevented the Top 250 Camo from animating when previewing the reward in-game.
Reminder: Seasonal Division Rewards will be distributed at the end of Season 2. Payers competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division.
ZOMBIES
NEW SEASON 2 RELOADED CONTENT
Story Mission
Operation Deadbolt is tasked with investigating a new anomaly in the next Modern Warfare Zombies Story Mission. Terminus Outcomes is becoming bolder and has followed your squad into the Dark Aether. Lean on your expert guide, Sergei Ravenov, to assess the situation and survive the Dark Aether.
Dark Aether Rift
After completing the new Story Mission, a fresh Dark Aether Rift experience awaits. . . Keep your eyes open, follow the cryptic clues, and complete timed tasks to unlock access to the Rift Gate. Once inside, complete challenges and survive to earn coveted rewards, like the Blood Burner Key and more.
Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 2 Reloaded Story Mission.
New Acquisitions and Schematics
Mags of Holding: Skip the reload and pull ammo directly from your weapon’s ammo stash, so you can keep pumping out damage without needing to stop and fill up again.
Blood Burner Key: Need a sick ride? Look no further. With the Blood Burner Key, you can summon this two-wheeler Wonder Vehicle at will. Cruise in style with this nearly indestructible bike that can move across water and is fueled by the blood of zombies you flatten under its tires. Surrounded? Activate the bike’s Aether Pulse ability to blast enemies in near proximity.
Pro tip: Mastering the e-brake separates the best from the rest. Need to take a corner? Use the e-brake to maximize handling!
V-R11 Wonder Weapon Case Schematic: In battle, every ally counts. Bolster your numbers using the V-R11 Wonder Weapon, capable of transforming zombies into friendly mercenaries and mercenaries into friendly zombies. Squadmate getting swarmed? You can also target allies with the V-R11, providing them temporary immunity from zombie aggression.
Containment Levels
Season 2 Reloaded introduces Containment Levels, a new tiered Exfil streak system which is immediately available to all players.
Complete Contracts and successfully Exfil from the EZ to increase your Containment Level, up to 100, across 10 Tiers.
Rewards increase as your Containment Level Tier increases.
Tier 10 – Level 100: 20% discount on Pack-A-Punch costs.
Players who are unable to successfully Exfil will be knocked back a single tier.
New Warlord: Keres
A deadly and elusive chemical warfare specialist, Keres is set to challenge even the most prepared squads. Those brave enough to face her will find her in the Killhouse at Orlov Military Base. Come prepared and approach with extreme caution: Expect her fortress to be well-defended by soldiers, snipers, turrets, traps, and poison gas grenades. Gas masks are highly recommended.
GAMEPLAY
Contracts
Addressed multiple instances of contracts spawning in Warlord Strongholds.
ENEMIES
Zombies
Aether Worms
Greylorm will no longer follow players to the Final Exfil Helicopter.
Zombies
Addressed multiple instances where Zombies would be unable to target or follow a player.
Terminus Outcomes
Warlords
Defeating a Warlord now grants a guaranteed Wonder Weapon Case.
Warlord: Keres
Keres has arrived and will have a week-long spotlight at the start of Season 2 Reloaded.
ALLIES
Zombies
Hell Hounds
Players can no longer activate a Dog Bone while in water.
Friendly (Pet) Hell Hounds expressed their discomfort with being summoned under water.
WEAPONS
» Season 2 Weapons «
New Weapons introduced in Season 2 have been added to the loot pool and can be found in lockers, crates, and the Mystery Box.
» SMGs «
RAM-9
Decreased Critical Hit damage when Pack-a-Punched.
The RAM-9 fires an extra bullet when PAP’d which allows it to overperform with the previous tuning.
» PISTOLS «
Basilisk
Addressed an issue that prevented players from infilling with the ‘Opus’ and ‘Triggerfinger’ Basilisk blueprints.
KILLSTREAKS
Closed an exploit that allowed players to become invulnerable while using the Juggernaut Killstreak.
UI/UX
Addressed an issue where Contract UI elements would disappear if a player left the squad while the Contract was active.
STABILITY
Added various crash and stability fixes.
WARZONE:
GLOBAL
EVENTS
New Events
Dune: Rule of Fate
Take control of the throne of fate and earn XP to unlock exclusive rewards.
Warhammer 40,000: For the Emperor!
Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards.
Vortex: Decay’s Realm
The Vortex is back and seeping with Decay’s blighted touch. Complete challenges across all games to unlock rotted rewards.
WARZONE
MAPS
Fortune’s Keep
Research Vessel New Mobile Point of Interest
A pontoon-style watercraft has appeared off the coast of Fortune’s Keep.
This mobile POI stays on the move throughout the first two minutes of a match, before dropping anchor in one of a few predetermined locations.
The ship features multiple levels as well as its own helipad and ascenders.
Once you’re on the Research Vessel, it’s usually a great idea to commandeer the craft and utilize the equipment on board. You can:
Exploring this craft includes a number of competitive advantages including:
Access a decontamination station that works like the PDS
An activatable UAV tower to monitor for opponents.
Unique items purchasable from a special Buy Station.
And more…
MODES
Vondel Battle Royale New Mode!
Vondel now offers the beloved Battle Royale experience! With its unique map design and player count of 72, this mode brings fresh pacing and makes for a great addition for Battle Royale fans.
Champion’s Quest
Vondel Battle Royale will debut with its own version of Champion’s Quest!
While the quest remains similar in nature, this version will come with it’s own unique elements:
Victories on both maps will count towards Champion’s Quest progress.
Successfully completing the mission will award players with the same items on both maps.
PLAYLIST
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
WEAPONS & ATTACHMENTS
New Weapons
SOA Subverter Battle Rifle
Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil.
Unlockable via Weekly Challenge.
Soulrender Melee Weapon
A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.
Unlockable via a set of challenges within the new mid-season Sector in the Season 2 Battle Pass.
New Aftermarket Parts
JAK Backsaw Kit (Holger 556)
Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time.
JAK Outlaw-277 Kit (BAS-B)
Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision.
General Adjustments
Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position.
This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates.
Weapon Adjustments
» Assault Rifles «
MCW (MWIII)
Near-Mid Damage increased to 26, up from 24.
Mid Damage increased to 23, up from 19.
Holger 556 (MWIII)
Max Damage increased to 38, up from 35.
Max Damage Range increased to 36.83 meters, up from 33.02.
Near-Mid Damage set to 34. New Variable
Near-Mid Damage Range set to 45.72 meters. New Variable
BP50 (MWIII)
Max Damage decreased to 28, down from 30.
Near-Mid Damage decreased to 26, down from 28.
Increased minimum hipfire spread to 2.4deg/s, up from 2.2deg/s.
Increased maximum hipfire spread to 6.7deg/s, up from 6.3deg/s.
Increased tactical stance spread to 2.9deg/s, up from 2.8deg/s.
Increased aim down sight time to 230ms, up from 220ms.
Decreased aim down sight movement speed to 3m/s, down from 3.4m/s.
Increased horizontal recoil to 15.6deg/s, up from 10.6deg/s.
Decreased vertical recoil to 42deg/s, down from 44.4deg/s.
Forbearer Heavy Stock
Increased recoil gun kick benefit to 16%, up from 11%.
Moat-40 Stock
Decreased aim down sight time benefit to 2%, down from 7%.
SVA 545 (MWIII)
Decreased sprint to fire time to 189ms, down from 210ms.
Decreased aim down sight time to 230ms, down from 250ms.
Ram-7 (MWIII)
Max Damage Range decreased to 26.67 meters, down from 33.02.
» Battle Rifles «
MTZ 762 (MWIII)
Max Damage decreased to 40, down from 42.
Min Damage decreased to 32, down from 34.
Neck Damage Modifier decreased to 1.1x, down from 1.3x.
Lower Torso Damage Modifier decreased to 1x, down from 1.1x.
Head Damage Modifier decreased to 1.2x, down from 1.3x.
Near-Mid Damage Range decreased to 40.64 meters, down from 44.7.
JAK Heretic Carbine Kit
Decreased horizontal recoil to 9.4deg/s, down from 11.9deg/s.
Increased vertical recoil to 47.9deg/s, up from 47.1deg/s.
Bas-B (MWIII)
JAK Outlaw-277 Kit
Increased gun pushback ADS scale to 3.2, up from 2.
Increased camera pushback scale to 5, up from 1.4
Sidewinder (MWIII)
Decreased recoil intensity during sustained fire slightly.
A90 Venom Stock
Decreased recoil gun kick penalty to 5%, down from 16% .
RB Rapidstrike Grip
Increased aim down sight time benefit to 11%, up from 9%.
Decreased recoil control penalty to 4%, up from 10%.
» SMGs «
AMR9 (MWIII)
JAK Ettin Double Barrel Kit
Bullets are now fired in a vertical column rather than a randomized spread.
RAM-9 (MWIII)
Speedway v5 Short Barrel
Decreased aim down sight speed penalty to 10%, down from 15%.
Increased recoil gun kick benefit to 9%, up from 4%.
Increased recoil control benefit to 12%, up from 8%.
FSS Imperator Light Barrel
Increased bullet velocity benefit to 20%, up from 15%.
Increased damage range benefit to 20%, up from 12%.
Boreal-6C Suppressed Barrel
Decreased damage range penalty to 12%, down from 20%.
Decreased bullet velocity penalty to 12%, down from 20%.
WSP-9 (MWIII)
Decreased minimum standing hipfire spread to 1.8deg/s, down from 2deg/s.
Decreased maximum standing hipfire spread to 5.6deg/s, down from 6.2deg/s.
Decreased tactical stance spread to 3.1deg/s, down from 3.4deg/s.
Rival 9 (MWIII)
JAK Headhunter Carbine Kit
Near-Mid Damage Range increased to 45.72 meters, up from 33.02.
PDSW 528 (MWII)
Improved alignment of the default iron sight optic.
» Shotguns «
Lockwood 680 (MWIII)
Barrel Attachments
Damage pellet count now remains at 6, regardless of ammo capacity.
» LMGs «
Bruen MK9 (MWIII)
Lower Torso Damage Modifier increased to 1.1x, up from 1.05x.
Decreased aim down sight time to 410ms, down from 450ms.
Increased movement speed to 4.4m/s, up from 3.9m/s .
Increased crouch movement speed to 2.1m/s, up from 1.6m/s.
Increased tactical sprint speed to 6.4m/s, up from 6.3m/s.
Increased aim down sight movement speed to 2.4m/s, up from 1.9m/s.
Pulemyot 762 (MWIII)
Increased strength of aim down sight idle sway.
Jak Annihilator Bullpup Kit
Decreased bullet velocity to 660m/s, down from 760m/s.
» Sniper Rifles «
XRK Stalker (MWIII)
Decreased aim down sight time to 580ms, down from 610ms.
KATT AMR (MWIII)
Decreased aim down sight time to 720ms, down from 760ms.
SPX -80 (MWII)
Increased aim down sight time to 570ms, up from 545ms.
» Handguns «
Renetti (MWIII)
JAK Ferocity Carbine Kit
Max Damage increased to 36, up from 33.
Min Damage increased to 28, up from 25.
COR-45 (MWIII)
XRK IP-V2 Conversion Kit
Increased bullet velocity to 600m/s, up from 525m/s.
TYR (MWIII)
Near-Mid Damage Range increased to 15.24 meters, up from 11.43.
9mm Daemon (MWII)
Daemon Hand Rear Grip
Added missing Pistol Fastdraw benefit.
» Wonder Weapons «
Wunderwaffe DG-2
Splash damage increased to 100, up from 75.
Increased Projectile Explosion Radius to 64, up from 50.
Increased Projectile Speed to 101.6m/s, up from 50.8m/s.
Players directly impacted by the Wunderwaffe DG-2 are no longer forced to fire.
Allowed Tick Damage effect to stack
Adjusted ADS & Hipfire Sway.
Fixed an issue with ADS FOV when exiting ADS.
» Attachments «
Underbarrel Launchers
Addressed an exploit that allowed players to fire unlimited projectiles.
JAK Limb Ripper
Increased movement speed while revving by 25%.
Increased damage range to 1.4 meters, up from 1.1.
GENERAL
Audio Improvements
Boosted Ascender distance by 16ft.
Boosted Parachute distances 100ft.
The overall volume of reviving a teammate has been slightly increased.
A new, unique sound has been added for reviving a player so that it is significantly more noticeable to nearby players.
Reviving a teammate using a medic vest now has a unique audio cue that players within a small radius can hear. Quality of Life
Final Elimination Cam
A killcam has been added to showcase the final elimination of each match across most modes excluding Lockdown and Plunder.
Resurgence Combat Records
Stat tracking has been enabled for Resurgence.
GAMEPLAY
New Features
All Maps | All Modes
Personal Decontamination StationNew Field Upgrade
Similar to a Trophy System, the PDS is thrown out and creates a zone of approximately 6 meters that will protect players from most sources of gas.
The safe zone will last for a maximum of 15 seconds or until it is destroyed.
Duration reduced by 50% in the final two circles.
Buy Station Secondary Weapons
Players will now be able to access their Secondary Weapons in the Buy Station via a dedicated tab.
Fortune’s Keep | Resurgence
Bunker BusterNew Killstreak
Breach fortified areas with a penetrating gas-loaded missile to flush out concealed threats.
This killstreak will blast through up to 3 floors, causing radial damage and leaving a column of gas that will last 25 seconds.
Adjusted Features
All Maps | All Modes
Pre-Match Lobby LoadoutsQuality of Life
Players can now instantly swap loadouts in the pre-match lobby rather than having to respawn with the new selection.
Looting ImprovementsQuality of Life
Significant improvements have been made to the top and bottom shelf auto looting system.
Players can now expect a more consistent and predictable auto pick up range for loot that is both above and below the player’s current height / level.
Audio Improvements
The overall volume of reviving a teammate has been slightly increased.
A new, unique sound has been added for reviving a player so that it is significantly more noticeable to nearby players.
Reviving a teammate using a medic vest now has a unique audio cue that players within a small radius can hear. Quality of Life
Backpack Auto Refill Quality of Life
Field upgrades, killstreaks, tactical and lethal equipment will now auto equip if identical items are found in the backpack.
If not, the next closest, non-identical item will auto equip.
Redeploy Pack FlareQuality of Life
A flare will now appear when players respawn via a redeploy pack.
Minimap Vehicles
Increased the distance at which enemy vehicles will appear on the minimap by 10 meters.
All Maps | Resurgence
Most Wanted Time
Reduced Most Wanted Contract Time in Resurgence Game modes to 3 minutes instead of 4.
Fortune’s Keep | Resurgence
Loot Adjustments
Killstreak spawns have been reduced by approximately 30%.
A maximum of 1 killstreak will spawn in base and legendary caches.
Supply boxes will now spawn more Armor Plates.
Urzikstan | Plunder
Cash Deposit Improvements
Interacting with the cash deposit helipad will take priority over any loot that may be overlapping.
EQUIPMENT & PERKS
» Lethal Equipment «
Throwing Knives
Damage reduced to 175, down from 200.
The throwing knife will one-shot with impacts to the head or if used on a downed player.
Frag Grenade
Mid Damage reduced to 155, down from 200.
Outer Damage reduced to 110, down from 175.
Battle Rage
Removed a reference in the Battle Rage description about quickly regenerating health.
» Tactical Equipment «
Stun Grenade
Resolved an issue causing the movement reduction effect to be removed upon sprinting.
EMD Grenade
Added additional UI elements to better communicate when an enemy is tracked.
Tracked enemies will now appear as a constant ping on the minimap.
Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.
» Perks «
Quick Fix
Minor update to the description and sub-description text.
WARZONE RANKED PLAY: RESURGENCE
Warzone Ranked Play: Resurgence Restrictions
Optics
All Thermal Optics are now restricted as previously intended.
Earning SR
Final Placement SR has been adjusted to the below values.
Top 12: 15 SR
Top 8: 30 SR
Top 5: 50 SR
Top 3: 60 SR
Victory: 100 SR (Unchanged)
General
Proximity chat has been disabled.
UI/UX
Exfil Player Card
Players can now see their player card, which includes emblems and their gamer tag, in the exfil cinematic.
Deployable Buy Station IconsQuality of Life
Icons for Deployable Buy Stations will now show above other icons on the tac map for better visibility/legibility.
BUG FIXES
Fixed collision issues with various elements across Fortune’s Keep allowing Players to exploit/peek/shoot through them.
Fixed an issue that would prevent a new weapon from appearing in the backpack inventory if it was picked up while replacing armor plates.
Fixed descriptions on some tactical equipment to match their exact functionality.
Fixed several interface issues when a player respawns after dying near the end of a Jailbreak public event.
Fixed an issue that allowed Bomb Drones to down friendly players.
Fixed an issue causing several ground loot Ram-9 rarities to be missing an attachment.
Fixed an issue where end of match names were scrolling from too low on the screen.
Fixed an issue allowing Players to duplicate equipment.
Fixed an issue preventing Players from spawning after using the Rejoin feature in Resurgence modes.
Fixed an issue causing the backup pistol to get stuck when using a killstreak.
Fixed an issue allowing Players to duplicate Plate Carriers.
Fixed an issue causing a crash when attempting to use the Rejoin feature.
Fixed an issue causing custom Perk Packs to disappear when attempting to stow them.
Fixed an issue causing the Player to not appear on the minimap for teammates after a Jailbreak occurs.
Fixed an issue allowing Players to keep the backup pistol out of the water.
You can check out the new operators, weekly events and events for Season 2 Reloaded here.
Sony has launched the PlayStation Store “Extended Play” sale, and while this promotion doesn’t have as many items listed (thankfully!), it does feature DLC, boosters and other add-ons outside of games. You can check out the full list below, which houses over 400 items in total.
PlayStation Store “Extended Play” Sale List of Games and Prices – Ends 3/21:
Note: We have enabled a collapsible table for the games given the huge list. To see the games in each list, click on the black arrow and/or the letters (A – E, F – J, K – O, P – T, U – Z).
Embark Studios has released the last title update for The Finals for Season 1! The studio has released The Finals update 1.11.0 (PS5 update version 1.000.020), and this extends the Smoking Guns event launched last week alongside various other fixes.
There’s also a store update rolled out, with the contents shown in the video below.
The Finals Update 1.11.0 Patch Notes:
This week, we’ve had a blast playing in Old West Monaco with all of you! So, we’ve decided to extend the Smoking Guns event another week.
To celebrate, the Pearlstrike Revolver skin will be free in the shop, this week only! Don’t forget to swing by and nab it while it’s available!
Here are the updates:
Fixed an issue causing teams to spawn too near to the objective and to each other
Fixed a common crash that happens when returning to the main menu
Arrowhead Game Studios has released Helldivers 2 update 1.000.100 on PC and PS5 (PS5 getting it soon-ish), and this brings a load of balance changes to the game! As the studio mentioned previously, the Breaker auto shotgun has seen a nerf, with the studio explaining the rationale behind these said weapon changes.
Helldivers 2 Update 1.000.100 Patch Notes:
Major Updates
Planetary Hazards active
Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
Balancing
Eradicate Missions
Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.
Primary, Secondary, & Support Weapons Balancing adjustments made to the following:
SG-225 Breaker
SG-8 Punisher
SG-225SP Breaker Spray & Pray
RS-422 Railgun
FLAM-40 Flamethrower
LAS-98 Laser Cannon
Stratagems Balancing adjustments have been made to
Shield Generator Pack
Orbital 120MM HE Barrage
Orbital 380MM HE Barrage
Fixes
Fixed armor rating values not reducing damage as intended.
Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
Fixed anti-aliasing toggle not working on PS5.
Balanced lighting across all planets to solve cases where the game was too dark.
Improved flashlight efficacy.
Increased visibility during “sand rain” weather on Erata Prime.
Updated tutorial materials and lighting.
Improved cases where some materials could look blurry if “Lighting” graphic setting was set to “Low”.
Fixed timing issues that could occur in the “Extract E-710” primary objective.
Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
Fixed some cases of large assets floating if the ground beneath them was blown up.
Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
Fixed unthrowable snowballs after ragdolling.
Fixed being able to use grenades after drowning.
Camera no longer locked on the player’s own corpse and blocking spectator mode.
Helldivers now take damage from fire, gas etc. generated by other players.
Armor no longer stretches when dismembered.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Picking up items from caches may cause characters to freeze in place for an extended period of time.
Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
Players cannot unfriend other players befriended via friend code.
Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
Occasionally mission reward multiplier may not be applied.
Mission objective HUD displays different numbers for client and host during some missions.
Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
Text chat box display is obstructed by the cinematic letterboxing during extraction.
Some text in the HUD/UI is missing or not displaying correctly.
Players may experience issues when many players attempt to login and/or play at the same time:
🔹 Login rate limiting
🔹 Players may become disconnected during play
🔹 Various UI issues may appear when the game interacts with servers
🔹 Some games may not be joinable by others for a short period of time
Over on the Helldivers 2 Discord channel, the studio gave the exact values of the balance changes:
Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
Railgun: Decreased armor penetration, decreased damage against durable enemy parts
Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26
Energy Shield Backpack: Increased delay before recharging
380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread
Helldivers 2 Latest Patch Balancing Changes Explanation From Arrowhead:
According to Arrowhead Game Studio’s Alex K, this is the “first round” in a “never-ending series” of balance changes incoming to the game. They want to be completely transparent about game balance, and their goal is to give players a wide range of weapon choices, and where each gun has its purposes and none is “strictly better” than another.
Here is the explanation from Arrowhead’s Alex K. regarding the changes where the Autocannon is used as an example of a well-balanced weapon.
“The AC-8 Autocannon is a good example of a well-balanced weapon: it packs a powerful punch, has a very good range, but requires you to carry an ammo backpack or have a friend assist you. The GL-21 Grenade Launcher is the opposite example. It’s a good general purpose weapon that gives you so much flexibility, it obviously can’t deal too much damage without becoming overpowered.”
Alex K. then explains how the current meta is, and how the Breaker, Railgun and the Shield Generator Backpack have become “too powerful” with little downsides to them.
“But weapons that are both powerful and versatile become a no-brainer choiсe during the weapon selection phase. It robs you of your own agency, as stale “meta” builds force you to make an unfair choice between a fun weapon and an effective one. In short: Powerful weapons can’t be too versatile, versatile weapons can’t be too powerful. Having said all that, after analyzing player feedback and the data we’ve collected over the past month, we found three biggest offenders of that principle: SG-225 Breaker RS-422 Railgun SH-32 Shield Generator Backpack
All three of those were quite strong with too little downsides, overshadowing all other options on higher difficulty levels. So with this patch, they’re getting significant downsides to balance their power. However, we strongly believe that the changes won’t ruin this build, but rather help the affected items find their place among the other options and stay effective in capable hands.”
Lastly, the designer knows that people who use those three items will be ticked off a bit by the nerfs, and how it seems like a punishment for being “too good at the game.” Alex K. implores players to not compare a changed item to its older version, but to “evaluate the existing one as it is and see if it still has a place in your heart.”
Will this change the meta of the game — especially since a few weapons were buffed? We’ll know for sure in the next coming days!
While this balance patch didn’t bring the EXO-45 Patriot Mech into the game, that should be incoming soon still. Once we know more about that, we’ll let our readers know.
Ubisoft has released The Crew 2 update 1.32 today for the MAD Vol. 2 content for the game. Some new content and bug fixes are expected. Read on for The Crew 2 March 6 patch notes down below.
The Crew 2 Update 1.32 Patch Notes | The Crew 2 MAD Vol. 2 Update Patch Notes:
PATCH SIZE PER PLATFORM
PC: 36 GB
PlayStation:
MENA: 32.8 GB
SCEJ: 33.4 GB
SCEA: 34.6 GB
SCEE: 35.8 GB
Xbox: 36.92 GB
Patch sizes may vary based on your game version.
FEATURES
VANITY ITEMS
[Added] 25 vanities
Nitros : 8 items
Outfits: 1 item
Rooftops: 1 items
Smokes: 10 items
Tires: 2 items
Underglows: 3 items
[Fixed] Forgotten Island Smoke’s particules no more spawn under the ground
[Fixed] Smoke now function while performing Donut/Burnout
[Improved] Design modifications have been made to Underground Underglow and Golden Eagle Underglow
SHOP
[Added] 8 new Bundles
including 2 new LIVE Summit Bundles
SUMMIT
[Added] 2 new summits premium.
*Note : Apart from these 2 new summits, LIVE Summits will be generated based on the *automated content rotationusing the pool of existing previous summits
HOBBIES
[Added] A new hobby call ” The Stunt performer Volume 2″, focusing on ALL MAD skills (from volume 1 and 2).
STORIES
[Fixed] : SFX for Story completion is no longer triggered incorrectly when pining Photoquest in freedrive
WORLD
[Fixed]: Fixed bugs where rain is visible inside abandoned buildings
[Fixed]: Graffiti is no more flickering in Aquapark
MISSIONS
[Fixed]: The AIs doesn’t get confused anymore when the player reaches 12% progression in the event Jersey Chaebung Cup Touring Car
[Fixed]: Wrong Text For USST2 events in Your Next Activity is fixed
SKILLS
[Added] 12 new “Mad Skills”
NAME
VCAT
TYPE
THE KRAKEN’S LAIR
Rally Cross
Parkour
ON THE EDGE
Rally Cross
Parkour
FLY & SMASH
Aerobatics
Bouy Smashing
FALLING TILES
Street Race
Parkour
SMASH OR BE SMASHED
Street Race
Bouy Smashing
THE MEGA JUMP
Touring Car
Jump
NO WAY BACK
Rally Cross
Parkour
POWER BOAT EVOLUTION
Power Boat
Slalom
STORM ONE
Alpha GP
Slalom
THE GNARLIEST PATH
Motocross
Parkour
SMASH ZONE
Rally Cross
Bouy Smashing
IT’S A TRAP!
Demolition Derby
Slalom
[Fixed]: Ladder texture is no longer missing in the “Maze Escape” skill
[Fixed]: Camera stand is not clipping anymore with the asset in “Maze Escape” skill
[Fixed]: Mad skill tent is not clipping anymore with stage besides the skill gate of “Drift & Smash”
[Fixed]: Mad skill theme container assets are no longer floating in the air in The Leap skill
[Fixed]: Tree is not floating anymore in air near the rear end of the The Monument Climb MAD Skill
[Fixed]: The focus light asset is not floating anymore in the air of the skill The Perfect Spot
[Fixed]: MAD Skill poster is no longer clipping with the vegetation in The Monument Climb MAD Skill
[Fixed]: The Mad skill Flags are no longer floating in the air in Maze Escape skill
[Fixed]: Asset texture is no more flickering in the donut jump Mad Skill.
[Fixed]: Mad skill theme patch is no more present on the track near the finish gate of The Longest Jump skill
[Fixed]: No more blank ticket for the MADSkill DRIFTIN’ POOL
[Fixed]: Mad skill banner has now supporting pole and floating in “The Catfish Slalom” skill
[Fixed]: Asset collision is now here for the camera present in the Driving test
MENU
[Improved]: New HUB menu, with bundle and vanities shop displayed. No more This Week in the Crew displayed on the right side.
[Added]: New background in profile menu
[Improved]: Modified profile menu with only driver and vehicles sections.
[Improved]: Modified activities menu with hobbies and stories added
[Removed]: No more seasonal highlight ticket
RACE CREATOR:
[Improved]: Race creator is possible in boats, planes & helicopters!
[Added]: New words and tickets
[Improved]: Retry will now bypass vehicle selection
[Fixed]: Now, all filter categories applied by players remains active when the player tries to apply conditions from two different filter categories in the “Community Races” tab of the Main Menu
[Improved]: The Race Creator “tutorial” displayed when arriving for the first time on the community races tab was modified to add “boat” and “plane” mentions
[Fixed]: Extra modifier icon is no more present on every event tickets after creating race
VEHICLES
NEW VEHICLES
[Added] 8 new vehicles:
Dodge Charger R/T HEMI MAD Edition (1969)
Jaguar D-TYPE (1955)
Jaguar XE SV Project 8 (2018)
Jaguar XJ220 (1992)
Maserati GHIBLI (1969)
Maserati LEVANTE TROFEO (2021)
Mazda RX-7 Evo Group B (1985)
Nissan 350Z Roadster Ultimate Edition (2004)
[Fixed]: The DeLorean DMC12 Rad Edition is now having a proper reward flow
TECHNICAL
TECH
[Added]: New multiscrap feature
[Fixed]: Colored callipers on default vehicle configuration does not switch to black anymore
[Added]: Restore to default color caliper button in vehicle custom menu
[Improved]: Buyed vanities are not automatically equipped on current vehicle anymore
[Added]: Back button when vehicle selection menu in summit
[Added]: New filter for summit vehicle in vehicle menu
[Added]: New icon is displayed for bonus set on vehicle snapshot
AUDIO
[Fixed]: SFX is now added when you switch between the options of Community Race tickets under Community Races tab with mouse
[Fixed]: SFX is now added when you switch between the options of Config menu under race creator with mouse
[Fixed]: SFX is now added while selecting or deselecting option in Filters Menu under Community Races tab
[Fixed]: Count down SFX in the rolling start is now present for the Motorcross Stunt events
[Fixed]: MAD skill music is now audible through out the game when player made changes in the audio setting and restore it to the default
[Fixed]: Skill music is no more audible even after reducing the game volume to the minimum value
Crytek has released Hunt Showdown update 1.99 for both PC and console platforms to implement patch 1.16. This update brings in the new patch called Desolation’s Wake. Read on for the Hunt Showdown March 6 patch notes.
Event Start Time: 8am CET, Wednesday, March 6th, 2024
Event End Time: 9am CEST, Wednesday, May 8th, 2024
In Desolation’s Wake, a power struggle ensues. The Lawful Pact are emboldened by new weapons and gear from a mysterious Backer. Nature remains the domain of The Primal Pact, and they will only respect the justice of jaws, not badges. While the Land of the Dead is sealed away, The Death Pact investigate disturbing rumors and visions of a Corruption that has continued to spread.
Hunters, our latest Live Event begins today, March 6th, and runs through May 8th. New equipment, Traits, rewards, and story chapters are ready for you to explore and enjoy. In the aftermath of the Desolation, you’ll need to choose your side and pledge each of your Hunters to a Pact, which will offer you different benefits as you set about racking up those Event Points.
~ The Hunt Team
Pacts
Familiar to those who participated in the previous Live Events, each Hunter has the choice to pledge themselves to one of three Pacts. Each Pact comes with their own unique Trait which offer new ways to play Hunt: Showdown.
The Death Pact
The Lawful Pact
The Primal Pact
The Death Pact
Tales from the Land of the Dead echo through the bayou and stoke new fears. The Death Pact vows to keep the Graven Path sealed and explore what dangers lurk beyond the veil.
The Death Pact Hunters:
The Bone Mason
Sofia
Worm Bite
The Lawful Pact
Sheriff Hardin has rounded up Hunters to restore order and justice to the bayou. The Demented must not rise again. With a new arsenal from a mysterious Backer, the Lawful prepare to purge chaos from the swamps.
The Lawful Pact Hunters:
Sheriff Hardin
The Witch Hunter
Mountie
The Primal Pact
Primality ensures there is only one rule of law in the bayou: nature. The only justice they bow down to is delivered by tooth and claw, and they will defend themselves against The Lawful Pact to keep their instincts unsullied.
The Primal Pact Hunters:
Felis
Lonely Howl
Iron Bark
Sealed Cache
Sealed Caches are a new type of Supply Point that are surrounded by Spine Altars and contain valuable rewards. Each Mission will have one Sealed Cache. While some rewards can be found uniquely inside the Sealed Cache, others can manifest outside it, across the map. To interact with these rewards, Hunters must break the Pledge Seal on them by spending Pledge Marks (PMs).
Pledge Seals
Some Pledge Seal rewards can be accessed by every player once per Mission, but some are only first come first served, meaning that only one Hunter can interact with them per Mission. The following Pledge Seal rewards can only be accessed at a Sealed Cache:
Bounty Token: A single Bounty Token that functions the same way as one acquired from a Target. (2PMs / Exclusive)
Master Clue: An empowered version of the regular Clue which reveals the location of every Boss Target on the Map. (1PM / Exclusive)
Full Health Restoration: Restores all missing Health Chunks and refills all Health for you and your teammates. (1PM)
The following Pledge Seal rewards can appear both in Sealed Caches and at Arsenals, Supply Points, Hunting Towers, and Watch Towers:
Four Shot Boon: Receive all 4 syringe shot effects. (1PM)
Experience Boon: Receive large amount of XP. (1PM)
Big Cash Register: Receive large amount of Hunt Dollars. (1PM)
Full Restock Box: All Ammo and Tools are replenished. (1PM)
Explosives Box: Access three explosive Consumables. (1PM / Exclusive)
Pledge Marks
A maximum of 4 Pledge Marks can be gained in one Mission. They are tied to each Hunter and are brought out when extracting. They are not physically carried by Hunters and therefore cannot be directly taken by or from others. The current amount of Pledge Marks can be viewed in Mission and in Roster.
Sources of Pledge Marks
Each time a Pledge Mark is gained, it will also be rewarded across the team. All 4 sources can only be gained once per Mission:
Reaching the Event Point (EP) Threshold – Gaining 30 EPs for the first time will reward 1 Pledge Mark.
Looting your first Hunter – Only the first Hunter looted will give 1 Pledge Mark, all loots after this will only give Event Points.
Banishing your first Boss or Wild Target – Only the first Banish will give 1 Pledge Mark, banishing the second Boss Target will only give Event Points.
Becoming the Soul Survivor – The surviving Hunter will receive 1 Pledge Mark.
Event Point Sources
Interact with Bounty Token at Sealed Cache – 100 EPs
Extract with at least one Bounty – 30 EPs
Become the Soul Survivor – 30 EPs
Investigate Master Clue – 30 EPs
Banishing a Target – 12 EPs
Looting a Hunter the first time – 12 EPs
Investigate Event Clues and Rifts – 10 EPs
Looting a Spine Altar – 6 EPs
Destroying a Spine Altar – 3 EPs
Challenges – 750 EPs per Challenge Milestone (Weekly)
Dark Tribute – 200 EPs for 1st Milestone (Daily)
Spine Altars
Spine Altars are the Event objects spawned in the world for Desolation’s Wake. Like previous Events, these objects can reward Hunters with Event Points. Active interaction with Spine Altars will give the most Event Points and is also the quietest method. However, they can also be destroyed, in exchange for less points. This results in an explosion which, after a short fuse time, deals moderate damage to nearby Hunters and causes bleeding.
Interaction – 6 EPs and the Spine Altar is used up.
Destruction – 3 EPs and the Spine Altar explodes, damaging anything in the vicinity.
Altars glow red and produce a sound in the same manner as a Clue when enemy Hunters or Beetles are nearby. The detection range is the same as a Clue.
Pact Traits
Like in previous Events, Desolation’s Wake features special Traits that can be gained at Supply Points during Missions. In addition to this, every Pact has a Trait that will get a new Conditional Effect that only activates if a Hunter is pledged to the related Pact.
At Supply Points you will find Pledge Boxes, which can be used to pledge to one of the three Pacts. For Desolation’s Wake, Hunters will receive a free Trait the moment they pledge to their Pact, so unlike in previous events, Pact Traits will not cost any Pledge Marks.
Lastly, in Desolation’s Wake, Hunters will receive an extra Pledge Mark for completing specific activities, depending on which Pact they are pledged to.
The Death Pact
Witness – While in Dark Sight, dead Hunters and Monsters are visible and health starts regenerating at a slow rate when close. Also highlighted in Beetle view. (75m)
Resilience (Conditional Trait Effect) – Revive teammates in half the time.
Pact-specific Bonus Pledge Mark: Looting your first Hunter will give 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.
The Lawful Pact
Peacekeeper – Dead (red-skulled) teammates can be revived at the cost of burning 50HP (two small Health Chunks or one big Health Chunk). Looting a dead Hunter will restore one Health Chunk.
Packmule (Conditional Trait Effect) – Receive some ammo for all ammo pools when looting a Hunter.
Pact-specific Bonus Pledge Mark: Banishing your first Target will give 2 Pledge Marks instead of 1. Banishing another Target will only give Event Points, like usual.
The Primal Pact
Berserker – All melee attacks do double damage.
Beastface (Conditional Trait Effect) – You will not be noticed at all by animals.
Pact-specific Bonus Pledge Mark: Gaining 30 EPs for the first time will reward 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.
New Equipment
For the duration of Desolation’s Wake, the new equipment is only available to unlock through the Battle Pass. After the Event’s conclusion, they will become Bloodline Rank unlocks, in line with other gameplay items.
Caldwell Marathon
Caldwell Marathon Swift
Mako 1895 Carbine
Mako 1895 Carbine Aperture
Mako 1895 Carbine Claw
Caldwell Rival 78 Dragon Breath Ammo
Crown & King Auto-5 Flechette Ammo
Rewards and Battle Pass
A new Battle Pass is available for Desolation’s Wake. There is also a free path.
Battle Pass: 1000 BBs
Unlocks Premium Progression
Unlocks extra Challenge rewards for faster progression
Battle Pass Bundle: 2440 BBs
Unlocks Premium Progression
Unlocks extra Challenge rewards for faster progression
All Pre-Pledged Hunters will have a +10% Event Points Boost. Additionally, for Desolation’s Wake, there are several Hunters that give the 10% Boost without being Pre-Pledged:
The Bone Mason (The Death Pact)
Sofia (The Death Pact)
Worm Bite (The Death Pact)
Sheriff Hardin (The Lawful Pact)
The Witch Hunter (The Lawful Pact)
Mountie (The Lawful Pact)
Felis (The Primal Pact)
Lonely Howl (The Primal Pact)
Iron Bark (The Primal Pact)
The Statesman
The Centipede
The Redneck’s Daughter
The Conspirator
Corvid: Bile and Corvid: Brood
Union Suit
Hex Breaker
Crytek has not released any patch notes for this update yet, but Hunt Showdown is under maintenance at the moment. Check out the details down below.
Hunters,
Desolation's Wake is on the horizon. The live servers will go offline Wednesday, March 6th, at 8am CET to deploy Update 1.16 and the Event on all platforms.
Hunters, Desolation’s Wake is on the horizon. The live servers will go offline Wednesday, March 6th, at 8am CET to deploy Update 1.16 and the Event on all platforms. Estimated downtime ~ 4 hours
The following trailer also has some small details on what to expect today.
We will update this post as soon as we can when the proper patch notes are released. Stay tuned for the latest details.
Sledgehammer Games and Raven Software have rolled out Call of Duty: Modern Warfare 3 update 1.40 and this brings the Season 2 Reloaded content into the game! Expect new maps, weapons and a whole lot more all for free.
Those on PS4 and PS5, the pre-load is up and you can download the massive file in order to be ready once the season starts.
Call of Duty: Modern Warfare 3 Update 1.40 Patch Notes for March 6:
Size: 19GB (PS5)
Season 2 Reloaded Start: March 6 at 9 am PT/12 pm ET/1 am HKT
Update: The complete patch notes for Multiplayer, Zombies and Warzone are now available and we’ve updated the article to reflect it.
NEW MAPS
Das Haus (6v6)
A chaotic classic returns from Call of Duty: Vanguard (2021) with a fresh coat of paint.
Skidgrow (6v6)
An overgrown, limited-time variant of Skidrow.
Airborne (6v6)
A pestilence-ridden, limited-time variant of Terminal.
NEW WEAPONS
SOA Subverter (Battle Rifle)
Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil.
Soulrender (Melee)
A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.
NEW AFTERMARKET PARTS
JAK Backsaw Kit (Holger 556)
Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time.
JAK Outlaw-277 Kit (BAS-B)
Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision.
NEW MODES
Bounty
Face off against the enemy in a Team Deathmatch–style game mode where players have unlimited lives and the first team to reach the elimination-based score limit wins.
Juggermosh
Prepare for heavy combat as players slug it out as imposing Juggernauts clad in Space Marines skins inspired by the Warhammer 40,000 universe.
NEW EVENTS
Dune: Rule of Fate
Take control of the throne of fate and earn XP to unlock exclusive rewards.
Warhammer 40,000: For the Emperor!
Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards.
Vortex: Decay’s Realm
The Vortex is back and seeping with Decay’s blighted touch. Complete challenges across all games to unlock rotted rewards.
GLOBAL
GAMEPLAY
Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position.
This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates.
CUSTOMIZATION
Resolved an issue causing the Blueprints from the Spare Ribs Bundle to be less transparent than intended.
Adjusted colors of the Incision Blueprint for the Renetti to match its intended appearance.
Music from the Hans Zimmer MW2 Music Pack will once again play during matches.
Resolved an issue in Gunsmith in which Camos were not previewing properly on several Weapons.
Improved coverage of the Dissolver Camo on certain Weapons.
MULTIPLAYER
UIX
New Features
Added the ability to filter Attachments by Subcategories in the Gunsmith.
Underbarrels: Hand Stops, Undermounted Weapons, Bipods, Vert Grips, & Angled Grips
Added the ability to track up to 5 Challenges to view outside the Challenge menu.
Tracked Challenges will appear on the in-game pause menu and lobby.
Added a Mark All Read button in the Social notification center
Bug Fixes
Add to Favorites button will no longer appear for locked Emblems.
Calling Cards unlockable only in Modern Warfare II will now state this information in the Customization menu.
In Free for All Modes, the local player will no longer appear as an enemy in the kill feed.
In Gunfight, placeholder images will no longer briefly appear in the Killcam.
Players can now Quick Equip content from the View New Content menu.
In Snipers Only Mode, restriction icons are now present for Weapons that aren’t Sniper Rifles, allowing players to better discern which Weapons are restricted.
Fixed a bug that prevented Weapon Level from displaying in Gunsmith
Several inaccuracies with Weapon Attachment descriptions have been resolved.
PROGRESSION
Fixed several Season 2 Weekly Challenges that were not tracking progression properly.
Weapons in Semi-Auto fire mode will now properly progress associated Challenges.
MAPS
Scrapyard
Refined playable area boundary along the fence near the Helipad.
Shipment
By popular demand, Shipmas will permanently replace standard Shipment.
Vista
Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.
Dome (MWII Carry-Forward)
Added to the pool of available Maps in Quick Play.
Operation Tin Man (War)
Decreased time to build a laser trap from 4s to 2.5s (-38%).
Added a score event upon killing an enemy with a laser trap.
At the start of Phase 2, the crate containing the MAW will now automatically open after 60s.
Improved interaction with Turrets while using Tap to Interact input option.
Players can no longer exit the playable area near the Resting Area using a Deployable Cover.
In Private Match, Bots will now properly parachute during the Infil sequence.
Refined geometry to improve spawn conditions near the Main Trail.
MODES
Gun Game
Addressed an issue that caused players to become stuck without a Weapon.
Headquarters
Fixed an issue allowing enemies to capture a contested HQ in Hardcore.
Training Course (Private Match)
Using a Cruise Missile outside the combat area will no longer halt course progression.
WEAPONS & ATTACHMENTS
» Assault Rifles «
BP50
Increased minimum hipfire spread from 2.2deg/s to 2.4deg/s (+9%).
Increased maximum hipfire spread from 6.3deg/s to 6.7deg/s (+6%).
Increased tactical stance spread from 2.8deg/s to 2.9deg/s (+4%).
Increased aim down sight time from 220ms to 230ms (+5%).
Decreased aim down sight movement speed from 3.4m/s to 3m/s (-12%).
Increased horizontal recoil from 10.6deg/s to 15.6deg/s (+48%).
Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%).
Forbearer Heavy Stock
Increased recoil gun kick benefit from 11% to 16%.
Moat-40 Stock
Decreased aim down sight time benefit from 7% to 2%.
These changes ensure the BP50 remains a strong competitive option while aligning it better with its counterparts within the Assault Rifle class.
SVA 545
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 250ms to 230ms (-8%).
» Battle Rifles «
BAS-B
Decreased maximum damage from 39 to 38 (-3%).
Decreased near-medium damage from 33 to 32 (-3%).
Decreased maximum damage range from 35.6m to 30.5m (-14%).
Decreased near-medium damage range from 43.2m to 40.6m (-6%).
Within the near-medium damage range, the BAS-B is now a 4-shot kill to the torso and above.
Sidewinder
Decreased recoil intensity during sustained fire slightly.
A90 Venom Stock
Decreased recoil gun kick penalty from 16% to 5%.
RB Rapidstrike Grip
Increased aim down sight time benefit from 9% to 11%.
Decreased recoil control penalty from 10% to 4%.
MTZ-762
JAK Heretic Carbine Kit
Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%).
Increased vertical recoil from 47.1deg/s to 47.9deg/s (+2%).
Incompatible Underbarrel Attachments can no longer be equipped.
» Submachine Guns «
RAM-9
Speedway v5 Short Barrel
Decreased aim down sight speed penalty from 15% to 10%.
Increased recoil gun kick benefit from 4% to 9%.
Increased recoil control benefit from 8% to 12%.
FSS Imperator Light Barrel
Increased damage range benefit from 12% to 20%.
Increased bullet velocity benefit from 15% to 20%.
Boreal-6C Suppressed Barrel
Decreased bullet velocity penalty from 20% to 12%.
Decreased damage range penalty from 20% to 12%.
AMR9
JAK Ettin Double Barrel Kit
Bullets are now fired in a vertical column rather than a randomized spread.
WSP-9
Decreased minimum standing hipfire spread from 2deg/s to 1.8deg/s (-10%).
Decreased maximum standing hipfire spread from 6.2deg/s to 5.6deg/s (-10%).
Decreased tactical stance spread from 3.4deg/s to 3.1deg/s (-9%).
Rival-9
JAK Headhunter Carbine Conversion
Increased near-medium damage range from 30m to 45.7m (+38%).
PDSW 528 (MWII)
Improved alignment of the default iron sight optic.
Lachmann Sub (MWII)
Increased maximum damage range from 8.9m to 15.2m (+71%).
Increased near-medium damage range from 16.5m to 20.6m (+25%).
Increased medium damage range from 23.1m to 31m (+30%).
Increased far-medium damage range from 36.1m to 40.6m (+13%).
Most noticeably, the 5-shot kill damage range has been increased to ~20m. Additionally, within the maximum damage range, 1 headshot now results in a 4-shot kill.
» Shotguns «
Lockwood 680
Barrel Attachments
Damage pellet count now remains at 6, regardless of ammo capacity.
» Light Machine Guns «
Pulemyot 762
Increased strength of aim down sight idle sway.
JAK Annihilator Bullpup Kit
Decreased bullet velocity from 760m/s to 660m/s (-13%).
Bruen Mk9
Decreased aim down sight time from 450ms to 410ms (-9%).
Increased lower-torso damage multiplier from 1.05x to 1.1x (+5%).
Increased movement speed from 3.9m/s to 4.4m/s (+13%).
Increased crouch movement speed from 1.6m/s to 2.1m/s (+31%).
Increased tactical sprint speed from 6.3m/s to 6.4m/s (+2%).
Increased aim down sight movement speed from 1.9m/s to 2.4m/s (+26%).
» Sniper Rifles «
XRK Stalker
Added new Optic Attachment: XRK Stalker Factory Iron Sight
Unlocked via Armory Unlocks.
Decreased aim down sight time from 610ms to 580ms (-5%).
KATT-AMR
Decreased aim down sight time from 760ms to 720ms (-5%).
SP-X 80 (MWII)
Increased aim down sight time from 545ms to 570ms (+5%).
» Handguns «
COR-45
XRK IP-V2 Conversion Kit
Increased bullet velocity from 525m/s to 600m/s (+14%).
Renetti
JAK Ferocity Carbine Kit
Resolved an issue causing specific Attachment combinations to corrupt the Weapon’s appearance.
Detailed Stats in the Gunsmith will no longer display an improper Tactical Stance Spread value.
9mm Daemon (MWII)
Daemon Hand Rear Grip
Added missing Pistol Fastdraw benefit.
» Launchers «
Stormender
EMP effects will now properly apply to enemies in Free for All Modes.
» Attachments «
Hybrid Optics
Incompatible Attachments can no longer be equipped on MWII Shotguns.
Underbarrel Launchers
Addressed an exploit that allowed players to fire unlimited projectiles.
JAK Limb Ripper
Increased movement speed while revving by 25%.
Increased damage range from 1.1m to 1.4m.
Increased damage from 36 to 50 (+39%).
Players will no longer damage themselves in Free for All Modes.
Resolved a compatibility issue with the JAK Raven Kit.
EQUIPMENT
Stun Grenade (Tactical)
Resolved an issue causing the movement reduction effect to be removed upon sprinting.
EMD Grenade (Tactical)
Added additional UI elements to better communicate when an enemy is tracked.
Tracked enemies will now appear as a constant ping on the minimap.
Resolved an issue preventing enemies from being tracked in Free for All Modes.
Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.
FIELD UPGRADES
A.C.S.
Improved detection of objective flags near sloped surfaces in Domination Mode.
KILLSTREAKS
Cluster Mine
Resolved a bug that prevented players from deploying the Cluster Mine Killstreak
Remote Turret
Players with the Tap to Interact option set will no longer become unable to reload their Weapon while a Remote Turret is active.
MWIII RANKED PLAY
Content Restrictions
Weapon Restrictions
Melee Weapons
Soulrender
Equipment Restrictions
Vests
Rhino Modular Rig Vest
Bug Fixes
Addressed an issue that prevented players from earning SR after completing a match.
Addressed an issue that prevented the Top 250 Camo from animating when previewing the reward in-game.
Reminder: Seasonal Division Rewards will be distributed at the end of Season 2. Payers competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division.
ZOMBIES
NEW SEASON 2 RELOADED CONTENT
Story Mission
Operation Deadbolt is tasked with investigating a new anomaly in the next Modern Warfare Zombies Story Mission. Terminus Outcomes is becoming bolder and has followed your squad into the Dark Aether. Lean on your expert guide, Sergei Ravenov, to assess the situation and survive the Dark Aether.
Dark Aether Rift
After completing the new Story Mission, a fresh Dark Aether Rift experience awaits. . . Keep your eyes open, follow the cryptic clues, and complete timed tasks to unlock access to the Rift Gate. Once inside, complete challenges and survive to earn coveted rewards, like the Blood Burner Key and more.
Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 2 Reloaded Story Mission.
New Acquisitions and Schematics
Mags of Holding: Skip the reload and pull ammo directly from your weapon’s ammo stash, so you can keep pumping out damage without needing to stop and fill up again.
Blood Burner Key: Need a sick ride? Look no further. With the Blood Burner Key, you can summon this two-wheeler Wonder Vehicle at will. Cruise in style with this nearly indestructible bike that can move across water and is fueled by the blood of zombies you flatten under its tires. Surrounded? Activate the bike’s Aether Pulse ability to blast enemies in near proximity.
Pro tip: Mastering the e-brake separates the best from the rest. Need to take a corner? Use the e-brake to maximize handling!
V-R11 Wonder Weapon Case Schematic: In battle, every ally counts. Bolster your numbers using the V-R11 Wonder Weapon, capable of transforming zombies into friendly mercenaries and mercenaries into friendly zombies. Squadmate getting swarmed? You can also target allies with the V-R11, providing them temporary immunity from zombie aggression.
Containment Levels
Season 2 Reloaded introduces Containment Levels, a new tiered Exfil streak system which is immediately available to all players.
Complete Contracts and successfully Exfil from the EZ to increase your Containment Level, up to 100, across 10 Tiers.
Rewards increase as your Containment Level Tier increases.
Tier 10 – Level 100: 20% discount on Pack-A-Punch costs.
Players who are unable to successfully Exfil will be knocked back a single tier.
New Warlord: Keres
A deadly and elusive chemical warfare specialist, Keres is set to challenge even the most prepared squads. Those brave enough to face her will find her in the Killhouse at Orlov Military Base. Come prepared and approach with extreme caution: Expect her fortress to be well-defended by soldiers, snipers, turrets, traps, and poison gas grenades. Gas masks are highly recommended.
GAMEPLAY
Contracts
Addressed multiple instances of contracts spawning in Warlord Strongholds.
ENEMIES
Zombies
Aether Worms
Greylorm will no longer follow players to the Final Exfil Helicopter.
Zombies
Addressed multiple instances where Zombies would be unable to target or follow a player.
Terminus Outcomes
Warlords
Defeating a Warlord now grants a guaranteed Wonder Weapon Case.
Warlord: Keres
Keres has arrived and will have a week-long spotlight at the start of Season 2 Reloaded.
ALLIES
Zombies
Hell Hounds
Players can no longer activate a Dog Bone while in water.
Friendly (Pet) Hell Hounds expressed their discomfort with being summoned under water.
WEAPONS
» Season 2 Weapons «
New Weapons introduced in Season 2 have been added to the loot pool and can be found in lockers, crates, and the Mystery Box.
» SMGs «
RAM-9
Decreased Critical Hit damage when Pack-a-Punched.
The RAM-9 fires an extra bullet when PAP’d which allows it to overperform with the previous tuning.
» PISTOLS «
Basilisk
Addressed an issue that prevented players from infilling with the ‘Opus’ and ‘Triggerfinger’ Basilisk blueprints.
KILLSTREAKS
Closed an exploit that allowed players to become invulnerable while using the Juggernaut Killstreak.
UI/UX
Addressed an issue where Contract UI elements would disappear if a player left the squad while the Contract was active.
As one might expect, the complete patch notes aren’t available yet, and won’t be out until around 11 am ET/8 am PT/12 am HKT. However, we do know the official new content incoming which are listed below
Modern Warfare III Overview:
New (Remastered) 6v6 Multiplayer Map. Revisit Das Haus in a whole new location as the setting moves from a training facility to the top of a skyscraper.
Introducing Bounty, Juggermosh. Eliminate the HVT in Bounty for extra points, and battle as a Space Marine inspired Juggernaut in the Juggermosh limited-time mode.
Vortex: Decay’s Realm. Redeploy to the Vortex with an expanded map pool featuring the new map variants Skidgrow and Airborne.
Zombies Overview:
New Story Mission. Continue your journey alongside Sergei Ravenov as you’re pulled back into the Dark Aether while investigating a new anomaly, presenting terrifying and exciting challenges you haven’t encountered before.
Dark Aether Rift. Squad up and conquer the Dark Aether once more in an all-new Dark Aether Rift, earning new and powerful rewards.
Battle Warlord Keres. A new Warlord enters the Exclusion Zone, a chemical warfare specialist who’s willing to use any means necessary to choke out opposing Operators.
New Schematics. Fire and keep on firing with the Mags of Holding. Summon an otherworldly two-wheeler with the Blood Burner Key. Expand your squad with the V-R11 Wonder Weapon.
Warzone Overview:
Research Vessel Mobile POI. Board the Research Vessel on Fortune’s Keep, a new mobile POI circling the island’s shoreline.
New Killstreak: Clear out buildings of entrenched enemies with this aerial attack that decimates anyone within the targeted location.
New Field Upgrade: Create a safe zone in the gas with the Portable Decontamination Station, protecting any Operators within its area of effect.
Across Both Titles:
Two New Weapons. Slice up the competition with the Soulrender Melee weapon and dominate the mid-range with the SOA Subverter Battle Rifle.
New Store Offerings. In the grim of darkness of the far future, there is only war! Warhammer 40,000 storms into the Store in Season 2 alongside Godzilla x Kong and a new Dune Bundle.
New Weekly Challenges, Events. Amass awesome rewards through completing new Weekly Challenges and Events going live in the mid-season.
Once the official patch notes are live, we’ll update the article.
With the unprecedented success of Helldivers 2, it’s understandable to think (or assume) that Sony is in the process of acquiring Arrowhead Game Studios to be part of the PlayStation Studios first-party family. It seems chatter about that has started already.
A rumor about Sony acquiring Arrowhead surfaced earlier from “leaker” Haothors (who has since deleted their Twitter account) that was starting to gain ground, as it was posted on the GamingLeaks subreddit and even on Neo-GAF.
Is Sony Acquiring Helldivers 2 Developer Arrowhead?
For PlayStation fans getting excited at the idea of the Helldivers 2 studio being first-party, temper those expectations as it turns out, this is another fake leak, as Arrowhead Game Studios big boss Johan Pilestedt has gone on record to refute it.
This is the first I hear of this… And that's a good indication that it's fake.
Of course, this doesn’t mean that Sony won’t try and acquire Arrowhead Game Studios at a later time. It’s just not happening now. For those wondering if Sony owns a fraction of the company even if they don’t own it, Pilestedt also confirmed that they are “indecently owned” in a separate tweet.
This is good news, right? While the chances of Xbox gamers seeing Helldivers 2 is very, very slim, at the very least, Arrowhead’s next project potentially going multi-platform is still on the table.
Speaking of Xbox and Helldivers 2, a Halo Forge mod team is making “Helljumpers” which is Helldivers 2 for Xbox via Halo Infinite.
In other Helldivers 2 news, the studio announced that the EXO-45 Patriot Mech is hitting the game “soon.” Once we know more about that, we’ll let our readers know.
It has been two console generations since the original Dragon’s Dogma dropped on the PS3 and Xbox 360 consoles, but we are finally nearing the release of its sequel, Dragon’s Dogma 2. MP1st managed to get our grubby hands on the game for a couple of hours last week from a private, invite-only event hosted by Capcom, and we can now dish out the details. Let’s see if the wait was worth it!
Looks Better, Naturally
Graphically, of course, things have significantly improved in Dragon’s Dogma 2. The RE Engine has more than proved its utility with the recent Resident Evil games, and its capabilities are on full display here. While we couldn’t discern what graphics mode things were running in on the PS5 we played on, things ran smoothly. With a reported variable frame rate option, hopefully the action stays fluid enough during combat to always give a satisfying experience.
Speaking of combat, we were able to play the game in two chunks: the first, a larger chunk of time near the start of the game (though not quite the beginning), where we were given free reign to explore (while making sure to not speak to one individual in particular, for reasons known only to Capcom). Honestly, it was a little jarring having such freedom, because oftentimes hands-on previews are tightly controlled snippets of the game. This is not a complaint! In my handful of hours with Dragon’s Dogma 2, I helped find a kid, got sidetracked, killed numerous massive beasts at least in part by climbing them, rode an oxcart, bought a round or two (okay, three) for my crew, fell off a cliff that surprisingly didn’t kill me, and more in a sprawling landscape which was rife with things to fight and interact with. All the while, other more friendly inhabitants went about their lives, and if the first game was anything to go by, then they were running their own schedules and had things to do, instead of acting more like puppets as a lot of games still tend to do.
Climb, Stab, Climb, Repeat
Combat, even in this early stage, was satisfying, if a little nerve-wracking due to the size of some of the enemies, mixed with encroaching darkness as day quickly turned to night out in the wilderness. Whether lit up or not, the larger enemies provided unique fighting opportunities, as just like in the original, you can climb up on enemies, using stamina to hang on, in an effort to kill them more efficiently. This was somewhat reminiscent of the classic Shadow of the Colossus, though of course on a much smaller scale. One neat trick that could occasionally be pulled is by grabbing onto an enemy’s leg, not to climb them, but instead to trip them up so that they’d be more vulnerable as they crashed to the ground and slowly made their way back up.
The second chunk of gameplay thrust us into a completely different area of Dragon’s Dogma 2’s wide world. This time, a bustling town was embedded amongst a palace in the hills. I was in the middle of several quests, and could find more in this settlement. It was here I noticed one oddity: I ended up getting someone quite important killed, yet news of their demise didn’t seem to spread around the city as expected. I wouldn’t put too much stock into this, yet, as things such as the occasional bug will likely be ironed out near or shortly after release. We didn’t have as much time to explore this area, yet I was still able to see a do a lot.
Go Forth, My Peons! I Mean Pawns!
The pawn system from the original is alive and well in this sequel, though naturally there weren’t any user-created ones to play seeing as the game isn’t out yet. For those who don’t know, Pawns serve as ever-loyal party members whom you summon from specific areas within the game. They each have a specialty, such as a large carry capacity to serve as an extended storage, or adept healers to keep you in the fight longer, and other archetypes common to the genre. They also offer up banter amongst each other when the action subsides, and will even give you a high five or fist bump after a particularly well-fought battle. As with any system that allows for user-generated content, the fun is in seeing what amazing creations, terrible monstrosities, and/or amazing monstrosities others can come up with.
While we only got to see a small sample size of the different mission types on offer, the emergent way in which things played out was interesting. To figure out the location of someone who was lost, for example, you had to speak to the townspeople. Unlike most RPGs out there, the people you needed to speak with were not marked in any way – you simply had to talk to everyone in an area highlighted on the map until you found the right ones (yes, there were multiple people who needed I needed to talk to before the quest would progress). Another mission saw us attempting to prevent an assassination, not by just fighting an enemy, but by first singling them out of a crowd, again by talking to them and others in the crowd. Dragon’s Dogma doesn’t tell you how to figure out what the right thing to do is, effectively leaving it as an exercise for the player. While this may not be the fastest way to play games, it is vastly more rewarding when you put in the extra effort to figure out what you’re supposed to be doing, compared to just blindly moving from blip to blip like in so many other games.
So Lively, So Much Potential
Really, if Dragon’s Dogma 2 could be summed up in one word, it might be lively. Many places feel intricately designed, populated with believable characters with their own motives, aspirations, and stories to tell (they are all also well-voiced, and speak in Olde English which is probably charming to some of you, and maybe a little annoying to the rest). Most everything is organically discovered, as the game does everything it can to stay out of your way and let its various systems guide you, assuming you’re interested in what’s on offer that is. There are no doubt dozens of hours of content to be experienced in the full game, so kudos to Capcom for attempting to give us a slice of such a large game.
Dragon’s Dogma 2 is shaping up to be the ultimate expression of the classic RPG experience. The world feels meticulously crafted and lived-in, with so much voice over work that it staggers the mind. The hallmark olden-style language returns, as does the game’s lack of direction given to the player, in exchange for freedom of choice and a more organic feeling to exploring. While this may be off-putting for those who have yet to play a Dragon’s Dogma game, the result is emergent gameplay which rewards exploration, even if those lessons might occasionally be a bit painful. Things are looking mighty promising for Capcom, and things are looking good for Dragon’s Dogma 2 to launch on March 22 on current-gen consoles and PC.
Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.
Gunfire Games has released Remnant 2 update 1.000.025 on all platforms today, and this brings in fixes for a few bugs that surfaced from last week’s big crossplay update. Expect fixes regarding weapons, the UI and more, with the full details available in the official patch notes.
Remnant 2 Update 1.000.025 Patch Notes for March 5:
— Performance and Crashes —
Fixed an issue where Soul Binder would potentially crash the game.
— Bug Fixes —
]– Gear / Items –[
Fixed an issue where Bolt Driver was shooting double it’s intended amount.
Fixed an issue where Tainted Blade would sometimes not apply corrosion.
Fixed an issue where Tainted Blade’s scaling was applied incorrectly.
DEV NOTE: Tainted Blade was dealing far more damage than it should have. Small change to bring it in line.
Fixed an issue where Huntress Spear was not working correctly with some mutators.
]– UI –[
Fixed an issue where Huntress Spear display information was incorrectly shown.
]– Misc Fixes –[
Fixed an issue where you could interrupt any attack or skill immediately.
That’s about it. It’s understandable that this patch is lighter on the changes compared to the previous one, and we’re just glad Gunfire is quick to release these title updates to the action-RPG.
In case you didn’t know, DICE has started teasing Season 7 of Battlefield 2042 in-game. Not only that, but today, the studio is also starting the marketing and hype on social media as well, with a new message delivered that mentions an old faction from Battlefield 2142.
Over on Twitter/X, the official Battlefield Comms account relayed the following message:
🛰️ Breaking: Military dictatorships have united behind the Thousand Petals Coalition, causing a major shift in global power as the world watches and braces for the consequences.
What brought us to this tipping point? Stay tuned for more coverage tonight 📻 pic.twitter.com/1hWMHO43yJ
During the short message, there is a hidden image that can be seen if you pause at the right moment.
That image is for the PAC, which stands for the Pan Asian Coalition — a faction from Battlefield 2142, and BF 2042 is supposedly a prequel to.
The Pan Asian Coalition is a playable faction in BF 2142, and is composed of several major Asian countries going up against the European Union faction.
Does this mean the PAC faction will make an appearance in Season 7? The hint seems to suggest so, but to what extent? We already know we are getting two new maps in what we presume to be Battlefield 2042’s final season, but a new playable faction too? Let’s hope so.
BF 2042’s Season 7 is confirmed to be dropping this month, though the studio hasn’t given details regarding the new maps, when we can expect it to be released, and what else is being rolled out with the new season.
A new Overwatch 2item shop rotation for March 5, 2024 is now live, featuring a new set of store bundles on sale plus individual cosmetics, emotes, and more. Players will need the requisite amount of Overwatch Coins in order to make purchases in the item shop.
Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.
New Overwatch 2 Item Shop Rotation for March 5, 2024:
Featured:
D.Va Rosy Hanbok Bundle (Legendary) – 2200 OC
Rosy Hanbok – D.Va Legendary Skin
Fried Squid – Epic Weapon Charm
Sanguine Curse Anna Bundle (Epic) – 1500 OC
Sanguine Curse – Ana Epic Skin
Sanguine Phial – Epic Weapon Charm
Sanguine Curse – Rare Player Icon
Retro Star – Mei Epic Skin – 1000 OC
Totally 80’s Bundle (Legendary) – 1300 OC
Totally 80’s – Zarya Legendary Skin
Totally 80’s – Rare Player Icon
Don’t be scared – Common Voice Line
Seolbim Bundle (Legendary) – 1300 OC
Seolbim – Mercy Legendary Skin
Seolbim – Common Spray
Seolbim – Rare Player Icon
How are you feeling – Common Voice Line
Electric Bundle (Legendary) – 1100 OC
Electric – Widowmaker Legendary Skin
Ballet – Epic Emote
D’or – Rare Player Icon
Queen of Hearts – Common Spray
Sorry – Common Voice Line
Circus Junkrat Bundle (Epic) – 900 OC
Circus – Junkrat Epic Skin
Mug Shot – Rare Victory Pose
Sidecar – Common Spray
I really blew that one – Common Voice Line
That’s all for this week’s Overwatch 2 store refresh! In case you were unaware, Blizzard announced earlier that each new major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.
Horizon Forbidden West PC requirements were just shared over on the PlayStation Blog ahead of the game’s March 21 release. From the looks of it, the game is fairly in-line with most graphically intensive titles launching on PC these days, so those with a decent rig should be able to run the game just fine.
Without further ado, here are the recommended specs:
Graphics: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700
Storage: 150GB SSD space
Horizon Forbidden West PC High Specs
Resolution and Framerate: 1440P @ 60FPS / 4K @ 30FPS
Processor: Intel Core i7-9700 or AMD Ryzen 7 3700X
Memory: 16GB RAM
Graphics: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6800
Storage: 150GB SSD space
Horizon Forbidden West PC Very High Specs
Resolution and Framerate: 4K @ 60FPS
Processor: Intel Core i7-11700 or AMD Ryzen 7 5700X
Memory: 16GB RAM
Graphics: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900XT
Storage: 150GB SSD space
Like we said at the top, these requirements are pretty standard for graphics-heavy games such as Horizon. It’s no surprise that you’ll need a 4000 series NVIDIA GPU to run 4K at 60FPS. All-in-all, though, it looks like you’ll still be able to make the game work at lower resolutions and framerates with a fairly outdated setup, so if you’re willing to sacrifice quality, you can still experience the game on PC.
Horizon Forbidden West Complete Edition launches on PC on March 21.
Diablo 4 update 1.36 is now live, and this is for patch version 1.3.3 that brings The Gauntlet into the game alongside a host of character adjustments. Read on for the Diablo 4 patch notes for March 5, which will show up as update version 1.036 for current-gen owners.
Developer’s Note: Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms.
Of Accursed Touch
Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable.
When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.
Evade’s cooldown is increased by 5-10 seconds.
Blood Boiling
When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you.
Every 20 seconds, your next Skill is guaranteed to Overpower.
Hectic
For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.
Undying
Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.
Of the Moonrise
Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.
BALANCE UPDATES
General
Unique Items
Ring of Starless Skies
Now shows a buff on the bar while active.
Penitent Greaves
Damage to Chilled enemies increased from 7-10% to 12-15%.
Tassets of the Dawning Sky
Maximum Resistance increased from 6-10% to 8-12%.
Mother’s Embrace
Resource refund increased from 20-40% to 30-50%.
Legendary Aspects
Of Inner Calm
Damage maximum increased from 30% to 40%.
Of Retribution
Stun chance increased from 8% to 10%.
Damage to Stunned enemies increased from 10-20% to 15-25%.
Starlight
Amount of Life Healed needed for Resource gain changed from 25% to 20%.
Barbarian
Skills
Bash
Damage increased by 10%.
Fury gain increased from 13 to 15.
Battle Bash
Additional Fury increased from 3 to 5.
Additional Fury with 2-handed weapons increased from 4 to 10.
Frenzy
Damage increased by 10%.
Flay
Damage increased by 10%.
Fury gain increased from 13 to 15.
Enhanced Flay
Vulnerable duration increased from 2 to 3 seconds.
Strategic Ground Stomp
Ultimate Cooldown Reduction increased from 1 to 2 seconds.
Strategic Iron Skin
Fortify amount increased from 15% to 20%.
Prime Call of the Ancients
Bonus damage increased from 10% to 20%.
Passives
Endless Fury
Fury gain increased from 7/14/21% to 10/20/30%.
Paragon
Executioner Glyph
Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies.
New: While wielding a Polearm, you deal 10%[x] increased damage.
Legendary Aspects
Aspect of the Iron Warrior
Damage reduction increased from 18-28% to 25-35%.
Unique Items
Gohr’s Devastating Grips
Ranks of Whirlwind increased from 2-3 to 3-4.
Damage increased from 16-26% to 25-35%.
Druid
Skills
Earth Spike
Spirit Generation increased from 13 to 16.
Damage increased by 10%.
Enhanced Earth Spike
Chance to Stun increased from 10% to 15%.
Fierce Earth Spike
Fortify amount increased from 8% to 12% maximum Life.
Wind Shear
Spirit Generation increased from 14 to 16.
Damage increased by 10%.
Wild Wind Shear
Additional Spirit per enemy hit increased from 3 to 4.
Claw
Spirit Generation increased from 12 to 15.
Damage increased by 15%.
Fierce Claw
Damage increased by 30%.
Maul
Spirit Generation increased from 17 to 20.
Damage increased by 10%.
Enhanced Maul
Fortify amount increased from 3% to 5% max Life.
Wild Maul
Knockdown duration increased from 1.5 to 2 seconds.
Wolves
Passive damage increased by 30%.
Active damage increased by 45%.
Poison Creepers
Passive damage increased by 30%.
Active damage increased by 40%.
Ravens
Passive damage increased by 30%.
Active damage increased by 20%.
Passives
Quickshift
Damage bonus increased from 5/10/15% to 7/14/21%.
Bestial Rampage
Damage bonus while in Werebear form increased from 30% to 50%.
Ursine Strength
Damage and Overpower damage bonuses increased from 25% to 30%.
Perfect Storm
Damage bonus increased from 15% to 20%.
Legendary Aspects
Seismic Shift
Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.
New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.
Unique Items
Storm’s Companion
Ranks of Wolves increased from 2–3 to 3–4.
Storm Howl damage increased by 180%.
Necromancer
Book of the Dead
Skeleton Skirmishers
Damage increased by 30%.
Life increased by 10%.
Skeleton Defenders
Damage increased by 30%.
Life increased by 10%.
Skeleton Reaper
Damage increased by 20%.
Life increased by 10%.
Skeleton Frost Mage
Damage increased by 20%.
Life increased by 10%.
Skeleton Shadow Mage
Damage increased by 20%.
Life increased by 10%.
Skeleton Sacrifice Mage
Damage increased by 20%.
Life increased by 10%.
Golem
Basic Attack Damage increased by 30%.
Life increased by 20%.
Skills
Blood Surge
Damage bonus per enemy drained reduced from x10% to x5%.
Nova damage increased by 40%.
Developer’s Note: The goals of this change are to reduce the opportunity cost of using Blood Surge against fewer numbers of enemies as well as increasing its overall power, even in scenarios of hitting multiple enemies.
Supernatural Blood Surge
Damage bonus increased from [x]20% to [x]30%.
Sever
Outgoing Damage increased by 6.5%.
Returning damage increased by 20%.
Enhanced Sever
Damage increased from 40% to 75% of Sever’s initial damage.
Paranormal Sever
Vulnerable duration increased from 2 to 3 seconds.
Blight
Impact damage increased by 33.3%.
Damage over time increased by 10.5%.
Paranormal Blight
Immobilize duration increased from 1.5 to 2.5 seconds.
Supernatural Blight
Damage bonus increased from [x]15% to [x]20%.
Corpse Explosion
Damage increased by 21.5%.
Plagued Corpse Explosion
Damage bonus increased from 8% to 10%.
Enhanced Bone Prison
Previous: Enemies inside Bone Prison are Vulnerable.
New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.
Blood Wave
Damage increased by 25%.
Passives
Death’s Approach (name changed from Death’s Reach)
Previous: You deal 4%[x] increased damage to Distance enemies.
New: Gain 4/8/12% Movement Speed.
Spiked Armor
Previous: Gain .1/.2/.3 Thorns.
New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor.
Death’s Embrace
Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%.
Hellbent Commander
Damage bonus increased from x10/20/30% to /15/30/45%.
Crippling Darkness
Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second.
New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them.
Paragon
Cult Leader Legendary Node
Bonus Minion damage per 20% Attack Speed increased from 10% to 15%.
Corporeal Glyph
Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage.
New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion.
Legendary Aspects
Aspect of Hardened Bones
Damage reduction also applies to the player in addition to their Minions.
Blood-Bathed Aspect
Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage.
Sorcerer
Skills
Incinerate
Damage increased by 40%.
Enhanced Incinerate
Damage of Burn radius increased from 25% to 50%.
Destructive Incinerate
Enemy damage reduced amount increased from 25% to 30%.
Greater Incinerate
Immobilize duration increased from 1 to 1.5 seconds.
Hydra
Damage increased by 15%.
Ball Lightning
Damage increased by 10%.
Passives
Icy Veil
Barrier duration increased from 5% to 8%.
Snap Freeze
Lucky Hit chance increased from 3% to 5%.
Soulfire
Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana.
New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds.
Avalanche
Damage increased from 40% to 45%.
Shocking Impact
Damage increased by 33%.
Paragon
Frostbite Glyph
Damage Reduction increased from 13% to 15%.
Invocation Glyph
Damage Reduction stacks increased from 12% to 15%.
Stalagmite Glyph
Critical Strike Chance increased from 10% to 20%.
Enchanter Glyph
Damage per 5 Intelligence purchased in range increased from +1.3% to +2%, maxing out at +10%.
Conjurer Glyph
Damage per 5 Intelligence purchased in range increased from +2.6% to +3%, maxing out at +15%.
Unleash Glyph
Damage and Mana Regeneration increased from 6.7% to 7%.
Legendary Aspects
Of Searing Wards
Mana cost reduced from 100-200 to 75-125.
Of Overwhelming Currents
Chance increased from 10-20% to 15-30%.
Rogue
Skills
Heartseeker
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Forceful Arrow
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Flurry
Damage increased by 10%.
Improved Flurry
Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Advanced Flurry
Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
Rapid Fire
Damage increased by 10%.
Rain of Arrows
Damage increased by 10%.
Passives
Precision
Stacks required for bonuses reduced from 6 to 4.
Paragon
Infusion Glyph
Cooldown reduction increased from .5 seconds to 1 second.
Legendary Aspects
Of Encircling Blades
Damage bonus increased from 8-15% to 15-22%.
Of Branching Volleys
Previous: Barrage’s Arrows have 15-25% chance to split into two arrows whenever they ricochet.
New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
Shadowslicer
Damage increased from 80-100% base damage to 200-300%.
Unique Items
Eaglehorn
Damage bonus increased from 20-40% to 40-60%.
Eyes in the Dark
Death Trap bonus damage increased from 30-50% to 50-70%.
Writhing Band of Trickery
Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds.
Shadow Decoy damage increased by 20%.
The Seneschal
Developer’s Note: We want the Seneschal to feel strong, but there are certain powers that are overperforming. Additionally, there are a couple of unintended interactions that are being addressed.
Poison Support
Poison Support no longer reapplies the Construct’s damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones.
Bleeding Support
Bonus Bleeding damage from 20% to 10%.
Burning Support
Bonus Critical Strike damage from 20% to 10%.
Bonus Critical Strike damage per Skill Rank from 2% to 1%.
Tempest
Tempest no longer gains bonus damage and duration when its reapplied or when it spreads.
USER INTERFACE AND USER EXPERIENCE
Player Profile Updates
Players’ equipped skills are now displayed in their profile.
Equipped Emblems are now displayed in the header of player Profiles.
The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.
From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.
The current character’s time played is displayed at the bottom of the profile.
Miscellaneous
The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.
BUG FIXES
Gameplay
Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian’s War Cry or Druid’s Blood Howl.
Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.
Fixed an issue where some interactable objects associated with various quests, such as Lyndon’s Stash during the Discretionary Spending quest, could not be interacted with while mounted.
Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out.
Fixed an issue where the Juggernaut Aspect didn’t apply armor while the player was mounted.
Fixed an issue where the Guaranteed Overpower granted by the Druid’s Enhanced Pulverize did not apply immediately after acquiring 12 stacks.
Fixed and issue where the Necromancer’s Skeleton Reapers’ chance to create a corpse was based on Lucky Hit instead of a flat percentage.
Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter.
Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh).
Fixed an issue where the Cult Leader Legendary Paragon Node didn’t properly give bonus damage based on bonus minion Attack Speed.
Fixed an issue where the Rotting Aspect wouldn’t spawn additional corpses.
Fixed an issue where Sorcerer’s Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements.
Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.
Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy.
Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.
Developer’s Note: Some items, Legendary Aspects, Passives, Paragon bonuses, and Skills displayed bugs that allowed players to gain more power than intended when you equipped and then unequipped them. We believe these interactions lead to a worse experience for all players, as it creates a stigma that these bugs must be exploited to reach new levels of power. The bug fixes below address all known instances of this issue.
Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect.
Fixed an issue where unlearning Vyr’s Mastery with the Mage-Lord’s Aspect equipped would cause the effect of Vyr’s Mastery to remain active.
Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.
User Interface and User Experience
Fixed an issue where editing your profile could also trigger the prompt for adding a friend.
Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.
Miscellaneous
Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area.
Various performance, UI, visual, and stability improvements
In a recent speaking event, WB Games President Jean-Briac Perrette expressed that the company plans to focus on free-to-play and mobile games. This move is an attempt to pivot away from the “volatility” of traditional AAA console titles, despite Hogwarts Legacy becoming the best-selling game of 2023.
In an event hosted by Morgan Stanley earlier this week, Perrette touched on WB Games’ trajectory for the next few years. More specifically, he discussed the company’s shifting focus to more “reliable” sources of income:
“We’re doubling down on games as an area where we think there is a lot more growth opportunity that we can tap into with the IP that we have and some of the capabilities we have on the studio where we’re uniquely positioned as both a publisher and a developer of games.
Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?”
Perrette expressed a specific interest in mobile and free-to-play titles based on Warner Bros.’ expansive slate of popular brands. With IPs including Game of Thrones, Harry Potter, and DC, the company is looking to find ways to create live-service adaptations of these franchises to churn out a more long-term stream of revenue.
This decision is likely influenced by the recent release of Suicide Squad: Kill the Justice League. The company has already admitted that the game “fell short of expectations,” and a quick look at the live player count on Steam shows that active users have fallen to mere hundreds since the game’s launch. Even though Hogwarts Legacy was massively successful for them last year, it’s easy to understand why WB Games would be hesitant to make more titles like these.
These plans are a few years off, according to Perrette. The company is currently laying the groundwork, and they don’t expect to see significant returns until at least 2025. Perrette also briefly touched on the potential of “virtual worlds” and noted that as that concept continues to grow over the next several years, it could be an easy area of profit for them.
Truth be told, it’s difficult to know what’s going to sell and what won’t in the current gaming landscape. Communities have been clamoring for companies to release more one-off titles with complete stories that aren’t built around microtransactions or live-service frameworks, but even those titles can end up failing. Meanwhile, corporate bigwigs look at titles like Fortnite or mobile cash cows like Candy Crush and see nothing but dollar signs. It’s hard to say what will succeed and what will be a colossal failure.
Regardless, it seems that WB Games is shifting its trajectory for the foreseeable future. Don’t expect a sequel to Hogwarts Legacy any time soon.