Earlier this month, Larian Studios “hoped” to have an “update” regarding the Baldur’s Gate 3 Xbox version later this year, but now it seems like things will unfold much quicker. CEO of Larian Studios, Swen Vincke, took to Twitter to confirm that he had a meeting with Phil Spencer that has resulted in the Baldur’s Gate 3 Xbox version coming out sometime this year.
However, there is a catch. Basically, Xbox has revamped its feature parity obligation for Baldur’s Gate 3. It does not require the Xbox Series S version of Baldur’s Gate to launch with split-screen, which was the only technical hurdle stopping Larian from releasing the game on Xbox.
Find the full statement from Vincke below:
Super happy to confirm that after meeting Phil Spencer yesterday, we’ve found a solution that allows us to bring Baldur’s Gate 3 to Xbox players this year still, something we’ve been working towards for quite some time.
All improvements will be there, with split-screen coop on Series X. Series S will not feature split-screen coop, but will also include cross-save progression between Steam and Xbox Series.
All improvements will be there, with split-screen coop on Series X. Series S will not feature split-screen coop, but will also include cross-save progression between Steam and Xbox Series.
Xbox might be listening to player feedback and removing its feature parity between the Xbox Series X and S consoles, to allow the developers to make and deliver games more smoothly, on the same date as other platforms.
While the exact release date for BG3 on Xbox Series X|S remains unknown, it’s good to hear that it is still coming this year.
Stay tuned to our Baldur’s Gate 3 review hitting the site soon (the game is huge!).
Volition has deployed Saints Row update 1.17 (PS5 version 1.017) on all platforms, and this is for what the studio calls patch 1.5! This adds new content and features, as well as a host of fixes. Read on for everything new in the official Saints Row August 24 patch notes.
Alongside Saints Row releasing on Steam – we have also dropped some new content and fixes for all players on all platforms, update your game and head towards Vallejo to find a brand new activity!
Plus you can now manually save using Dirty Cheats!
Plus we have deployed a small patch that addresses some more minor issues, read on to see everything included:
The player is now able to change hair color when customizing character when wearing certain hats.
Players are now able to download the SteelSeries DLC on the PlayStation Store.
Fixed an issue with Doc Ketchum’s voice lines and subtitles being out of sync.
Fixed an issue with players unable to edit hair style when using the mouse to click on the hair menu in the Head Clothes Option menu.
Fixed an issue with upper underwear item from store being seen on player in the style app even if it isn’t purchased.
Players can now continue through pranking tutorial when being joined by a co-op player while looking at the empire table.
Fixed an issue with players not being able to enter vehicles when entering a garage in the same vehicle in co-op.
Enemies will no longer despawn in co-op when doing a Wingsuit Sabotage.
Removed debug text from multiple collectables.
Fixed an issue with Chaps, Gunslinger and Bandoliers disappearing.
Henley shirts will no longer display the nudity mosaic.
Fixed an issue with UI not updating during the “Defend the Dustfaire” objective.
Players will no longer crash when placing multiple ventures without teleporting to them from the empire table after completing the game.
Controller layout on PC will no longer reference the PlayStation controller’s touchpad.
Fixed an issue with the Producer Credit achievement not awarding properly.
Fixed a crash when players are driving towards the Rojas Desert North Choplifting activity.
Kevin will now launch when using the ballista in Unto the Breach.
Players will no longer hit an infinite load while attempting to start Riding Shotgun instances.
Players will now properly die when falling off the train in The Great Train Robbery.
Players can now manually save while dirty cheats are active. Autosaving still remains disabled while dirty cheats are active.
Once a new patch is out, we’ll be sure to let our readers know.
Dambuster has released Dead Island 2 update 1.05 (PS5 version 1.000.005) on all platforms, and this is for what the studio calls Patch 2! This brings changes and fixes once again, which includes the “Max Headroom” achievement fix and more. Read on for the complete Dead Island 2 patch notes for August 24.
Dead Island 2 Update 1.05 Patch Notes | Dead Island 2 Update 1.000.005 Patch Notes | Dead Island 2 Patch 2 Patch Notes:
Welcome back, Slayers, to the second Dead Island 2 quality-of-life patch! We are thrilled to bring you another round of improvements to enhance your gaming experience even further. We’re excited to show you all the exciting changes and fixes that await you in this update. Let’s dive into the patch notes!
• Fixed the “Max Headroom” issue
Fixed issue where players would sometimes not receive the Achievement/Trophy “”Max Headroom”” when reaching level 30
• Fixed the “Perks of the Job” issue
Fixed an issue where the Achievement/Trophy “”Perks of the Job”” would sometimes not increment correctly
• Fixed the “Hollywood Ending” reward issue
Fixed an issue where finishing ‘Hollywood Ending’ with a full inventory awards two copies of Emma’s Wrath which are lost after performing a Save/Load
• Fixed Weapon-focused issues, including:
– Level Matched Weapons which were left in a Storage Locker do not revert to their original level after proceeding through any Loading Screen
– Weapons durability does not decrease while certain perks are applied
• Game HUD fixes
Ensure minimal HUD preset turns off damage numbers
• Gen 8 Consoles co-op improvements
Introducing fixes which enable players on Gen 8 Consoles to host co-op games.
GSC Game World has finally given Stalker 2 a release date, or a release window of Q1 2024. The Ukrainian company was present at gamescom 2023 where they showcased a trailer for their highly anticipated horror first-person shooter alongside revealing the release window.
Check out the latest Stalker 2 gameplay trailer here:
Stalker 2 Key Features:
Unique gameplay built on a blend of FPS, horror and immersive sim
Non-linear story with the variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetric and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Life-simulating system “A-life 2.0” that makes the game world feel alive as never before
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support giving the freedom to the creative players to extend and enrich the game universe
Multiplayer mode, that will be added soon after release as a free update
Stalker 2 will now release exclusively on Xbox Series X|S and PC in Q1 2024. The exact release date for Stalker 2 is still unknown. The game will also be available on day one with Xbox Game Pass.
Rockstar Games has unleashed a new GTA Online weekly update for August 24 with a fresh set of activities plus discounts, GTA Plus benefits and more! Read on for the full highlights and details in one convenient list below.
New GTA Online Weekly Update for August 24 – Discounts, GTA Plus & More:
The biker scene is buzzing this week in GTA Online, with an array of fresh bonuses and discounts across Clubhouse Contracts, MC Work, MC Challenges, Bike Service, and MC Sell Missions.
Plus, the futuristic Deadline mode is giving out triple the usual rewards this week, alongside other bonuses summarized below:
Triple GTA$ and RP on Clubhouse Contracts, MC Work, MC Challenges, Bike Service, and Deadline
Double GTA$ and RP on MC Sell Missions
Double GTA$, RP, and Arena Points for the Arena War Series
The Ride or Die Tee for successfully completing an MC Sell Mission at any point this week
The Atomic Racing livery for the Declasse Walton L35 (Off-Road) for taking on a Biker Business Resupply Mission and a Clubhouse Contract before September 6
Premium Deluxe Motorsport Showroom Vehicles: The Pegassi Faggio Mod (Motorcycle), BF Raptor (Off-Road, 50% off), Coil Cyclone (Super), Nagasaki Shotaro (Motorcycle), and Western Powersurge (Motorcycle, 30% off)
Luxury Autos Showroom Vehicles: The Nagasaki Shinobi (Motorcycle, 30% off) and Vapid Flash GT (Sports)
Lucky Wheel Top Prize: The Principe Lectro
LS Car Meet Test Rides: The Grotti Cheetah (Super, 40% off), Pegassi Esskey (Motorcycle), and Western Reever (Motorcycle)
LS Car Meet Prize Ride: Those who win the LS Car Meet Series for two days running will earn the Nagasaki Stryder (Motorcycle)
On PlayStation 5 and Xbox Series X|S
Premium Test Ride: The Shitzu Hakuchou Drag (Motorcycle)
This week’s HSW Time Trial takes place between Sandy Shores to La Puerta
40% off Biker Clubhouses and Biker Business Properties, as well as Supplies and Upgrades
30% off Deadline Outfits
Vehicle Discounts: 30% off the Western Powersurge (Motorcycle) and Nagasaki Shinobi (Motorcycle), 40% off the Grotti Cheetah (Super), Western Gargoyle (Motorcycle) and the Apocalypse, Future Shock, and Nightmare Deathbike (Arena Upgrade), plus 50% off the BF Raptor (Off Road)
Gun Van Discounts: 30% off the Compact Grenade Launcher, and for GTA+ members, 30% off the Tactical SMG
GTA+ Benefits: A free Annis Apocalypse ZR380, Anodized Burgundy Pearl and Dark Holographic Chameleon Wheel Paints, Soft Pink Pearl Chameleon Paint, Fist Fury Outfit (Female), Love Fist Tee, and Love Fist Shortsleeve Shirt, and more
GTA+:
This month, GTA+ Members get the Annis Apocalypse ZR380 and more through September 13, including:
Free Anodized Burgundy Pearl and Dark Holographic Chameleon Wheel Paints
Free Soft Pink Pearl Chameleon Paint
The Fist Fury Outfit (Female), Love Fist Tee, and Love Fist Shortsleeve Shirt
And much more, including a GTA$500,000 bonus delivered upon billing each month, access to The Vinewood Car Club, and other benefits updated monthly. Visit the GTA+ website for the complete breakdown.
Discounts:
Those looking to get involved in some back-alley hijinks can get their hands on a Biker Clubhouse and Biker Business Property, as well as Supplies and Upgrades, all for 40% off. Slip into a futuristic bodysuit by purchasing a Deadline Outfit for 30% off, and shop a range of discounted vehicles, including a couple of returning vehicles and powerful motorcycles.
Biker Clubhouse Properties – 40% off
Biker Clubhouse Upgrades and Modifications – 40% off
Biker Business Supplies – 40% off
Biker Business Properties (Weed Farm, Cocaine Lockup, Methamphetamine Labs, Counterfeit Cash Factories, Document Forgery Offices) – 40% off
Biker Business Upgrades and Modifications – 40% off
Deadline Outfits – 30% off
Western Powersurge (Motorcycle) – 30% off
Nagasaki Shinobi (Motorcycle) – 30% off
Grotti Cheetah (Super) – 40% off
BF Raptor (Off Road) – 50% off
Western Gargoyle (Motorcycle) – 40% off
Apocalypse, Future Shock, and Nightmare Deathbike (Arena Upgrade) – 40% off
Gun Van Inventory and Discounts:
Machete | Tactical SMG (30% for GTA+ Members) | Combat Shotgun | Sweeper Shotgun | Compact Grenade Launcher (30% off) | Micro SMG | AP Pistol | Heavy Revolver | Tear Gas | Molotovs | Proximity Mines | Armor
That’s all for this week’s update. Check again next Thursday for the new GTA Online weekly update.
Skybound Entertainment has revealed that The Walking Dead: Betrayal open beta will be available on PC from August 25 through August 28. If you haven’t heard of The Walking Dead: Betrayal before but are hoping to check it out, here’s a quick guide on how to play the game.
Betrayal is a third-person action game that requires cooperation and deception for up to eight players. In each match, a group of survivors are out of resources with a herd of walkers on their heels. Players must work together to complete objectives and escape.
They’ll need to work fast, as walkers aren’t the only threat they will have to face in rural Canada. Incognito ‘traitors’ lurk among them, plotting to do everything in their power to delay repairs, and prevent anyone from leaving. As evidence of their sabotage becomes apparent, paranoia and accusations threaten to tear the survivors apart as they desperately work towards escaping.
Interested participants can sign up for The Walking Dead: Betrayal open beta on its official Steam page. The Walking Dead: Betrayal is currently in development for PC only and will be available sometime early next year.
Hello Games has released No Man’s Sky update 4.40 (PS5 version 4.040), which is for the “Echoes Update” tagged as version 4.4 of the game. This brings a new alien faction, new tactical space combat, and a lot more. Read on for what’s new in the No Man’s Sky update patch notes for August 24.
No Man’s Sky Update 4.40 Patch Notes | No Man’s Sky Update 4..040 Patch Notes | No Man’s Sky Update 4.4 Patch Notes | No Man’s Sky Echoes Update Patch Notes:
4.4 PATCH NOTES
THE AUTOPHAGE
A mysterious new race of mechanical constructs, the Autophage, now await discovery at hidden sites all across the galaxy.
Uncover their secrets during an expansive narrative-based mission that probes the Convergence, the Atlas, and the deep truths of the universe.
Complete this mission to earn your own Voltaic Staff: a brand new Multi-Tool with its own unique animation set.
The Autophage are tracked as their own faction within your Journey Milestones, with associated medals and missions.
Autophage lurk at planetary sites on many worlds. Earn the appropriate technology and your scanner will reveal their hidden camps.
The Autophage have their own unique language to learn, with hundreds of words to collect and catalogue.
Improve your standing among these mechanical beings to earn exclusive new player titles.
Travellers with good standing among the constructs may undertake a new series of procedurally generated missions for each individual Autophage, earning reputation, new words, unique rewards, and more.
A vast new range of Autophage customisation options have been added. Earn Void Motes by assisting the Autophage, and use these to unlock these new customisation options at any construct camp.
The Autophage offer access to new procedurally-generated Exosuit technologies.
In addition to robotic parts, players can earn new cloth-based customisation options, including drapes, hoods, and face masks. Once earned, these can be mixed with any other customisation setup, allowing for a vast array of new looks.
Once of sufficient standing, Travellers can earn and select from a huge array of parts and assemble their very own customised staff Multi-Tool.
MONOLITHS
Players who have become acquainted with the Autophage can now discover secrets within Korvax monolith sites.
Infusing these relics with Atlantideum allows access to new stories and lore, revealing the history of both the Korvax and the Constructs.
In addition, a rare new class of Atlantid Multi-Tool can be found at these sites, assembled in exchange for nanites.
As well as unique visuals and stats, these Multi-Tools come equipped with a Runic Lens, a fusion of mining beam and cloaking device.
WONDER PROJECTOR
A new base part, the Wonder Projector, has been added. Research this part aboard the Space Anomaly.
This holographic device can be used to decorate your base with 3D projections of your favourite discoveries.
CAPES
Players on Nintendo Switch may now equip capes.
Switch players who would have otherwise earned a cape from a previous Expedition have had their saves upgraded to reflect this, and have been credited with capes they could have redeemed.
All players using a Vy’keen appearance may now equip capes.
MULTI-TOOL DECOMMISSIONING
Visit the Space Anomaly to use the new Multi-Tool salvage station.
Multi-Tools can now be broken down into valuable scrap, freeing up slots and earning upgrades and other resources.
QUALITY OF LIFE & UI
An upgraded version of the Personal Refiner has been added, available to research aboard the Space Anomaly.
This advanced refining unit allows players to combine multiple substances while on the move, unlocking mobile access to more sophisticated recipes.
A number of new refining recipes have been added, including basalt and runaway mould.
The flow for creating and assigning Custom Wonders has been refined for speed and clarity.
Wonders relating to planets will now show the Portal glyphs among the planet details in the popup.
The camera framing of interactions with Vy’keen NPCs has been improved.
NPCs now exhibit a greater variation in bodyshape and height.
The legibility of the Galaxy Map colourblind filters has been improved.
When starships are stationary or moving backwards, readouts are now provided in distance-based units rather than time-based units.
Pirates will no longer begin strafing runs upon the player’s position while the player is locked in an interaction.
When missions suggest players use the galaxy map, they now use the galaxy map notification icon when the map is accessible.
Fixed an issue that prevented adaptive trigger support from working when using a DualSense controller on PC.
When joining another player with a brand new save, players now have the ability to fully customise their difficulty settings.
Fixed an issue that made the Traveller grave interactions difficult to read when playing VR in high resolutions.
Fixed an issue that caused the shop interface to appear in an awkward position when playing VR in high resolutions.
Fixed an issue that caused the UI for interacting with various crates and containers to appear in an awkward position when playing VR in high resolutions.
Fixed an issue that caused a number of options that do not apply to VR to appear in VR options menus.
Fixed an issue that caused incorrect buttons to be suggested as the way to close some UI elements when using Move controllers.
Fixed an issue that caused the “GENERAL” heading to appear in lowercase on the controls options page.
Fixed an issue that caused frigate captains to speak to the player as if their frigate had already been recruited when they present their vessel for hire.
Fixed an issue that caused some NPCs to be given the wrong title on a small number of UI screens.
Fixed an issue that caused the “Target Locked” text on the starship targeting screen to become clipped on Nintendo Switch.
Fixed an issue that caused a distorted icon to appear in some popups when playing in PSVR2.
Fixed a number of miscellaneous text issues.
SPACE COMBAT
Players can now balance power modes in their starship; switching between a balanced setup or prioritising weapons, shields, or engine systems.
All capital ships now benefit from heavy-duty shielding systems, protecting them against would-be pirates.
A bespoke UI has been added when engaging capital ships in battle, to better track their overall shield and hull integrity.
All capital ships are now entirely destructible, offering additional rewards beyond simply eliminating their cargo pods.
Destroying cargo pods will apply a certain amount of damage to the freighter’s main hull.
Fixed an issue that could allow players to destroy small freighters without alerting the rest of the civilian fleet.
Fixed an issue that allowed recruitable frigates to contact the player at inappropriate times, such as while landing or during space combat.
Fixed an issue that caused the starship to apply brakes while flying close to a freighter during space combat.
Fixed an issue that could prevent landing during space combat for players who use the Auto-Follow space combat setting.
Fixed an issue that could cause players to lose standing if an AI pirate destroyed a civilian ship while they were present.
During space combat, your final weapon will never be damaged by incoming fire. In addition, combat-based technology damage will never leave the starship with rockets as their only functioning weapon.
OUTLAW FACTION
Outlaws are now listed as a faction alongside the various guilds, as part of the Journey and Catalogue pages.
A range of earnable medals have been added for the Outlaw faction.
Outlaw medals and standing will now earn a range of exclusive player titles.
Missions have been added to provide guidance for players wishing to improve their standing with these pirates.
Raiding civilian fleets will now improve your standing among the Outlaws.
RENDERING & PERFORMANCE
Nintendo Switch now supports a bespoke implementation of AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
Dynamic Resolution Scaling has been added for Nintendo Switch. This technology allows the game to maintain a consistent framerate across all scenarios.
Support has been added for foveated rendering when using PSVR2.
Utilising eye-tracking technology, foveated rendering concentrates rendering resources at the centre of your vision, sharpening and beautifying the details you focus on.
A number of significant rendering optimisations have been introduced for VR on all platforms.
Creature navigation has been optimised on all platforms.
A number of significant systemic optimisations have been introduced for all platforms.
Introduced a number of memory-usage optimisations for PS4.
Introduced a significant number of memory-usage optimisations for Nintendo Switch.
Introduced a number of systemic memory-usage optimisations for all platforms.
Introduced a significant optimisation for sky rendering on Nintendo Switch.
Improved the quality of sky rendering on Nintendo Switch while moving relative to the sky.
Optimised a specific asset in use on some barren planets.
Introduced a specific optimisation related to AI starships.
Introduced a specific optimisation for freighter hangers.
Introduced a specific optimisation for turret targeting systems.
Fixed a number of visual issues with fog and atmospheric rendering, particularly when in space or low-planet orbit.
Fixed a number of visual issues with the way depth of field effects interact with the sky.
PIRATE CAPITAL SHIPS
Pirate Dreadnought capital ships can now be encountered while exploring the galaxy, particularly within outlaw and high-conflict systems.
These huge vessels prey upon civilian fleets with a range of unique technology. Defeat them to earn significant bounty payments and large standing gains with the local lifeforms.
Dreadnoughts lay siege to civilian freighters with colossal heat cannons, blasting high-powered lasers over long distances. Destroying these cannons offers a way to protect the vulnerable merchants.
Bounty payments are significantly reduced in the event of the destruction of the civilian fleet.
Dreadnoughts come equipped with power deflector shields, preventing hull damage from conventional starship weapons.
Fly beneath Dreadnought shields and into their superstructure to target their shield generators, exposing both their hull and the delicate exposed fuel systems beneath.
Unique frigates form a supporting pirate battle group. These powerful ships deploy torpedoes that have the potential to wreak havoc upon the civilian fleet, and must be intercepted as a matter of priority.
Dealing enough damage to the Dreadnought will force it to flee. Disabling its power warp engines will prevent escape and allow you to land the killing blow.
VOYAGERS EXPEDITION
A brand new expedition, “Voyagers” will begin shortly after the release of the Echoes update.
The Voyagers expedition will see players seeking the deepest oceans, tallest mountains, most idyllic planets and strangest alien creatures, and much more besides.
Rewards for this voyage of discovery include a set of unique posters; an exclusive electric jetpack trail; a salvaged accessory for your creature companions; a set of new Autophage-related base parts; and brand-new mechanical companion.
OUTLAW FRIGATES
A new class of outlaw frigate now accompanies pirate capital ships into battle.
Destroying these vessels will significantly reduce the damage output of the outlaw fleet, as they are responsible for launching devastating torpedoes at opposing capital ships.
Once their commanding vessel has been destroyed, many frigates will surrender and offer to join your own fleet.
Recruit these survivors as a powerful new class of combat frigate, ready to undertake missions from your own freighter.
TWITCH DROPS
A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, companion accessories, appearance modifications, and more.
MAC IMPROVEMENTS
The range of game controllers supported by No Man’s Sky on Mac has been improved.
Fixed an issue that could cause a shimmering outline when viewing objects against the sky on Mac.
Fixed an issue affecting controller rumble on Mac.
Fixed an issue that could prevent some keys from being rebound on Mac.
Fixed an issue that could cause shadows to flicker on Mac.
Fixed a crash related to anti-aliasing on Mac.
Fixed an issue that could cause the screen to go black when warping on Mac.
Fixed a number of visual issues with the skybox on Mac.
BUG FIXES
Fixed a significant number of crashes related to memory management.
Fixed a crash that could occur when leaving a planet’s surface and accessing the Galaxy Map.
Fixed a crash related to wind.
Fixed a rare interaction softlock.
Fixed an issue that could cause large sections of freighter meshes to be removed during combat.
Fixed an issue that prevented derelict freighter turrets from targeting players currently using a cloaking device.
Fixed an issue that caused other players’ weapon audio to play far too loudly in multiplayer.
Fixed an issue that could prevent group member’s freighters from being loaded correctly in multiplayer when first joining a session.
Fixed an issue that could leave players unable to take off from their freighter or the space station if their ship was damaged and using unconventional technologies, such as the living ship or sentinel interceptor.
Fixed an issue that caused some specific particle effects to be missing when loading a save aboard the Space Anomaly.
Fixed an issue that caused some dropship cockpit exit animations to play at the wrong speed.
Fixed an issue that could cause portals to appear active when they were not, if they had been previously activated.
Fixed an issue that caused terrain deposit icons to fail to highlight correctly when tagged as the primary marker in the Analysis Visor.
Fixed a number of rare mission issues that could occur when target NPCs or buildings were in distant systems.
Fixed a number of base NPC mission issues that could occur when joining multiplayer games.
Fixed a rare mission blocker that could occur in the Living Ship missions after participating in a multiplayer session.
Fixed a rare issue that could cause the mission or Atlas paths to go missing on the Galaxy Map.
Fixed a rare blocker for the Trace of Metal and/or Artemis missions if both missions required speaking to Nada or Polo at the same time.
Fixed a number of issues that prevented buildings from being correctly marked as visited, allowing later missions or charts to direct players to sites they had already explored.
Fixed an issue that prevented crashed ship sites from being flagged as visited, causing players to occasionally be directed to crash sites without ships.
Fixed an issue that caused two instances of the crashed freighter salvage mission to be started when visiting a crashed freighter.
Fixed an issue that could cause the crashed freighter salvage mission to shut down early.
Fixed an issue that caused Cadium to refine to Chromatic Metal in the wrong ratio.
Fixed an issue that prevented supercharged inventory slots from being correctly displayed in a newly purchased freighter’s inventory until the game was reloaded.
Fixed an issue that could cause frigates to fully repair themselves when teleporting aboard.
Fixed a number of text issues with missions that required use of a refiner.
Fixed an issue that caused text clipping on the refiner page in some resolutions.
Fixed an issue that could cause the catalogue mission that guides players towards basalt to pick a planet without any basalt.
Fixed an issue with various catalogue and journey guidance missions that caused them to display an Objective Complete notification as soon as they started.
Fixed a rare issue with some pinning missions that caused the current amount / required amount numbers to be displayed the wrong way around.
Fixed an issue where the wrong item amount could be suggested in the description text in tech installation popups.
Fixed an issue that could cause Sentinel Interceptors to fail to display their full serial number as part of their name.
Fixed an issue that caused untranslated text to appear when attempting to switch ships while aboard another player’s freighter.
Fixed an issue that caused the number of pages/dots to be calculated incorrectly when looking at crafting lists or inventory transfer popups.
Fixed an issue that caused the dots to overflow when looking at shops with extremely large arrays of items, such as the Twitch or Expedition Rewards sections at the Quicksilver Synthesis Companion.
Fixed an issue that could allow text to overflow rather than scroll in some Expedition Milestone popups.
Fixed an issue that incorrectly suggested players could craft more than one item at a time when viewing crafting steps in the tree format.
Fixed an issue that caused the camera to still automatically adjust to slopes when the Camera Movement option was set to manual.
Fixed an issue that allowed the Multi-Tool to overheat too early while the mining bonus from extreme cold storms was applied.
The large artefact crates found at buried ruins no longer report themselves as damaged technology in need for repair, and instead suggest that they be unlocked with a key.
Same as in every major No Man’s Sky patch, expect more patches in the coming days and weeks to fix whatever new bug surfaces from this content drop.
Madden NFL 24 update 1.002 is out now on last-gen and current-gen platforms during the game’s maintenance this August 24. This is the game’s first patch since it got released a few days ago, so expect fixes to technical issues more than anything else. Read up on what’s new in Madden 24 new update today patch notes.
🏈 MUT Champs will be on All-Madden going forward 🏈 Odell Beckham Jr. Token has been sent out to all players 🏈 Madden Companion App: No release date yet! We'll be sure to let you know when available.
The official patch notes aren’t live yet, but here are some of the issues the team is looking into for the PC version of the game, as well as the current known remedy for them.
Our development team wanted to provide an update to our PC Player Community. The team is aware and actively working on two key issues. Those two issues are related to game performance and menu lag for some players.
Game Performance
Two tips to improve performance are:
Adjust the frame rate from uncapped to a specific number. (Ex. 60 FPS or 120 FPS) and check performance in-game.
Ensure the game is running in full screen under the visual settings menu.
Note: In order to bring the PC version of Madden NFL 24 in line with the next gen console feature set, the minimum specs required has increased this year. We are seeing some players that are not meeting the minimum spec requirements to optimally run Madden NFL 24. You can review the specs here and the team is working on in-game feedback to make players aware.
Menu Lag
The team is aware and working on addressing menu lag across all areas of Madden NFL 24.
The team continues to track feedback and monitor telemetry to actively update the game in future title updates.
Share Your Specs:
As our team is actively working on the two key issues, please take a moment to provide us with the following PC specs and graphics setting information in this thread:
CPU
GPU
RAM
Windows Version (e.g. Windows 10, Windows 11)
Graphics Settings for Madden NFL 24
Game Resolution Selected (e.g. 1920×1080)
Reminder: Secure Boot on Windows 11 is required to launch and play Madden NFL 24. If you are having trouble launching Madden NFL 24, please follow the instructions in our EA Help article to enable Secure Boot https://help.ea.com/en-gb/help/pc/ea-anticheat/.
EA has released Madden 24 update 1.02 on all platforms. This is the game’s first post-release patch, and includes fixes. Read up on what’s new in the Madden 24 August 24 patch notes.
🏈 MUT Champs will be on All-Madden going forward 🏈 Odell Beckham Jr. Token has been sent out to all players 🏈 Madden Companion App: No release date yet! We'll be sure to let you know when available.
The official patch notes aren’t live yet, but here are some of the issues the team is looking into for the PC version of the game, as well as the current known remedy for them.
Our development team wanted to provide an update to our PC Player Community. The team is aware and actively working on two key issues. Those two issues are related to game performance and menu lag for some players.
Game Performance
Two tips to improve performance are:
Adjust the frame rate from uncapped to a specific number. (Ex. 60 FPS or 120 FPS) and check performance in-game.
Ensure the game is running in full screen under the visual settings menu.
Note: In order to bring the PC version of Madden NFL 24 in line with the next gen console feature set, the minimum specs required has increased this year. We are seeing some players that are not meeting the minimum spec requirements to optimally run Madden NFL 24. You can review the specs here and the team is working on in-game feedback to make players aware.
Menu Lag
The team is aware and working on addressing menu lag across all areas of Madden NFL 24.
The team continues to track feedback and monitor telemetry to actively update the game in future title updates.
Share Your Specs:
As our team is actively working on the two key issues, please take a moment to provide us with the following PC specs and graphics setting information in this thread:
CPU
GPU
RAM
Windows Version (e.g. Windows 10, Windows 11)
Graphics Settings for Madden NFL 24
Game Resolution Selected (e.g. 1920×1080)
Reminder: Secure Boot on Windows 11 is required to launch and play Madden NFL 24. If you are having trouble launching Madden NFL 24, please follow the instructions in our EA Help article to enable Secure Boot https://help.ea.com/en-gb/help/pc/ea-anticheat/.
Once the official patch notes are out, we’ll be sure to update the article ASAP.
Bandai Namco has released Naruto to Boruto: Shinobi Striker update 2.47 for all supporting platforms. Today’s update comes with minor bug fixes. Check out the full Naruto to Boruto: Shinobi Striker August 24 patch notes down below.
Naruto to Boruto: Shinobi Striker Update 2.47 Patch Notes | Naruto to Boruto: Shinobi Striker August 24 Patch Notes:
The only patch notes released so far come from the game’s PS4 update history. You can read the details below.
The following patch notes were provided by the developer of this title.
Fixed minor bugs
If Bandai Namco decides to reveal more detailed patch notes for today’s update, we will be sure to update this post as soon as possible. Please keep it locked at MP1st for more updates and news about Naruto to Boruto: Shinobi Striker in the near future.
A new game mode has arrived in AEW Fight Forever update 1.03. The new mode is called Stadium Stampede and available to all players for free. Check out the AEW Fight Forever new update patch notes for August 24 down below.
Stadium Stampede mode is part of today’s FREE update for AEW: Fight Forever. Today’s update includes several overall gameplay fixes to ensure fair competition:
Fixes on all platforms:
Fixed problem with overlapping models in tag team and title taking scenes.
Modified Tag team finisher so that it can be triggered if one of the team is in Special state.
Fixed an error in the area of pain caused by damage.
Fixed sliding problem when climbing a barricade while holding a weapon.
Fixed being able to grapple with rudder in between.
Fixed dizzying when starting a grapple.
Button/control settings are now saved after cancelling CBR wrestler selection and going back into it.
Fixed issue of being unable to break a pin using a weapon attack.
Fixed clipping that occurred when grappling while climbing a ladder.
Corrected display of error codes in the Switch Error dialog.
Fixed issue of John Silver’s signature move failing.
Fixed a bug that caused Falls Count Anywhere AIs to repeatedly perform apron slams at ringside.
Fixed AIs getting stuck in a grapple in tag team.
Fixed AI getting stuck when AIs dash kick each other and miss.
Fixed a bug that allowed users to carry a burning table.
Fixed AI sometimes not being able to break the pin during 3-way matches.
The following wrestlers have been corrected so that they do not jump over the ropes when entering the ring from the apron: Luchasaurus/ Nyla Rose/ Riho/ Kris Statlander/ Thunder Rosa/ Yuka Sakazaki.
Fixed defender not getting up after repeatedly performing an Awakening taunt.
Fixed that the Finisher guide is not displayed as a wrestler is leaned onto a rope.
Fixed Sliding Lariat not hitting.
Cornered Shoulder Thrusts animation now terminates on down.
Fixed issue where a ladder that fell on table contact during an online match could not be picked up.
Fixed running counter signatures not activating when touching a third party during setup.
Fixed AI not attacking when side-by-side on apron.
Fixed AI not performing moves in enemy corners in tag team matches.
Fixed AI activating springboard when teammate is submitting in tag team matches.
Online, when holding a two-handed weapon, fixed animation of still holding the weapon after being attacked or dropping the weapon.
Fixed running counter move warping position.
Fixed AI repeatedly changing target in tag match.
Fixed AI diving on hanging opponent in CBR.
Fixed hit collision timing on blows of move Spinning Sole Butt 3.
Fixed CMPunk combos not connecting.
Fixed clipping in setup action when there is a height difference.
Fixed attacks not hitting against the middle rope lean.
Fixed attack not hitting easily after grapple turnaround.
Fixed attacks not hitting easily in CBR and hanging state.
Fixed a symptom that sometimes did not count pinfalls in 4 Way Match.
Fixed barricade reaction not triggering when attacking from the side or leaning against a barricade.
Fixed clipping issue on weapon with Rear Shotgun Dropkick.
Fixed Attire being released when checking Wrestler Info.
Modified to prevent Andrade El Idolo from jumping over the ropes when entering the ring from the apron.
Fixed guide HUD not showing up immediately after going into corner leaning position.
Additional fixes on Nintendo Switch:
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where all pause widgets were being created every time you pressed pause. Reusing widgets instead.
Fixed crash when moving from the main menu to the private match screen.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Additional fixes on PC:
Fixed an issue where keyboard input was not included in party game mode.
Selected costumes for roster fighters are now always visible in the Online Match select screen.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that prevented lobby members’ names and icons from being displayed.
Fixed a bug where INVITED party users would appear offline.
Additional fixes on PS4:
Disabled the ability to cancel a match in private matches.
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where every time another player joined the matchup screen, the player would reset all the player textures. Now textures don’t reset if the players don’t change.
Fixed a crash during 4-way or 2v2. Added texture pool limit to these game modes.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug with CrossGen where entrance scenes were out of sync.
Additional fixes on PS5:
Disabled the ability to cancel a match in private matches.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed it so Records data size does not exceed initial value.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug where wrestlers could be seen sliding at the start of a match.
Fixed a bug with CrossGen where entrance scenes were out of sync.
Additional fixes on Xbox One:
Fixed an issue where Message Dialog was disabled when player leaves/disconnects. An [Online Party Member leave] prompt is now displayed.
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where every time another player joined the matchup screen, the player would reset all the player textures. Now textures don’t reset if the players don’t change.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where the user would not normally join the party when accepting a console invite during an exhibition match.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Correct error message is now displayed when trying to join a full party.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that sometimes caused a crash when suspending a match.
Fixed bug where client automatically gets cancelled when Private Match is selected at the main menu.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug that prevented spectators of a Private Match from opening the Pause Menu.
Fixed a problem in online matches where if a match ended with the dialog open, the dialog would remain visible.
Fixed a bug with CrossGen where entrance scenes were out of sync.
Additional fixes on Xbox Series S|X:
Fixed an issue where Message Dialog was disabled when player leaves/disconnects. An [Online Party Member leave] prompt is now displayed.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where the user would not normally join the party when accepting a console invite during an exhibition match.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Correct error message is now displayed when trying to join a full party.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that sometimes caused a crash when suspending a match.
Fixed bug where client automatically gets cancelled when Private Match is selected at the main menu.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug that prevented spectators of a Private Match from opening the Pause Menu.
Fixed a problem in online matches where if a match ended with the dialog open, the dialog would remain visible.
Fixed a bug with CrossGen where entrance scenes were out of sync.
New attires for:
Mox
Jericho
Wardlow
Trent
Luchasaurus
Jade
Sting
Yuke’s has not posted official patch notes for this update yet, but we do know the free Stadium Stampede mode is launching today. This is a Battle Royale style mode that contains over 30 wrestlers vying for victory. More details are in the video.
We will update this post as soon as possible if more details are revealed for today’s big patch. We will also let you know if more exciting news drops for AEW Fight Forever in the near future. Stay tuned for all of the updates.
Arc System Works has released Guilty Gear Strive update 1.29 (PS5 version 1.029) for PC, PS5, and PS4. This includes Johnny as a new DLC fighter as well as gameplay balancing. Check out the full Guilty Gear Strive August 24 patch notes down below.
See the patch notes in full thanks to Eventhubs
General / Game Modes
Added Johnny as a playable character. Johnny will be available after purchasing the “GGST Season Pass 3” or the “Johnny” DLC item to be released on August 24.
Added the Johnny theme, “Just Lean.”
Added avatar items for Johnny obtainable via fishing.
Added the following BGM to the Gallery Mode: Liquor & Drunkard, Original Bet.
Main Menu
The main menu has received significant visual changes. Certain menu items and their respective names, as well as the menu location of certain modes, have also been changed as a result.
System settings, battle settings, etc. can be selected and changed through Game Settings, which can be accessed via the Options button, Menu button or Enter key.
Added Quick Access feature. This feature allows specific items from the main menu to be assigned and opened with a single button press, avoiding unnecessary inputs and resulting in easier menu navigation.
Online Matches
Changed some visual features of the lobby selection screen.
Added a visual indicator of current online player count for each floor when selecting floors in the Ranked Tower.
Added “Africa” as a selectable network region.
Changed the structure of the lobby system.
Items can now be selected from the shortcut menu when the button is being held down by aligning the cursor and then releasing the button.
Added the ability to follow, block or report other players both directly or by selecting the option through the Contact menu displayed on the Member List.
Online Lobbies
Avatars in online lobbies will now be moved from the Duel Station they were using to the Bartender’s area when suspending matchmaking in Standby in Training Mode.
Fixed an issue where vacant Duel Stations could not be accessed due to the information of the most recent player remaining on the server.
Character Select
Changed the display format.
Revised the selection criteria to achieve a better overall equilibrium for Battle Type and Easy to Use classifications. Battle Type and Easy to Use descriptions for some characters have been changed as a result. These revisions are not intended to represent any changes associated with the most recent balance update.
The operation of changing the settings for BGM, stage and battle settings has been revised from a method where changes are made collectively and then confirmed to a method where changes are selected and then confirmed individually.
The selected BGM or stage using the AUTO function is now displayed after the character is determined.
Mission Mode
In accordance with the new character and battle changes, new missions have been added, and some existing missions have been updated or deleted. updated missions have had their Cleared status reset.
R-Code
when checking your R-Code, the Options/Menu button now opens the Edit Profile screen. Please note that you can no longer edit your profile from the standard R-Code menu.
GG World
Added new items to the Glossary and Correlation.
Updated text for Asuka R. Kreuz.
Added images for some characters.
Other
If a special color that is not intended for use by a player is selected through unauthorized means, the default color will be used instead.
Changed the display format of the Match Result screen.
Fixed some spelling and grammatical errors in Gallery Mode.
Universal Changes
Changes to Game Mechanics
With the addition of new mechanics utilizing the Burst Gauge, changes have been made to the properties of Psych Burst and the Burst Gauge.
The Burst Gauge now fills faster than before, making it easier to use the new mechanics as well as Psych Burst. Players can now express their individual style via their usage of the Burst Gauge, from an aggressive style with the new offensive mechanic, Wild Assault, to a safer style using the new defensive mechanic, Deflect Shield.
Wild Assault
A lunging attack performed at the cost of 50% of the Burst Gauge.
Similar to special moves, it can also be performed by canceling normal moves.
On both hit and block, this attack drains the opponent’s Burst Gauge slightly.
Holding the D button will power up the attack in exchange for extending the attack startup.
The properties vary for each character, with them mainly falling into one of three categories.
1. Attack with fast attack startup, easy to use in combos.
2. Attack with Guard Crush effect on block, creates advantageous situation.
3. Attack with invincibility frames.
For attack types 1 and 2, the Wild Assault can be canceled into other actions on hit or block.
Deflect Shield
A special method of blocking performed at the cost of 50% of the Burst Gauge.
blocking an attack with Deflect Shield active will create significant distance with the opponent.
The same applies when blocking projectiles with it, in addition to standard strike attacks.
It can block both low and overhead attacks while active.
While it is an extremely powerful defensive option, it leaves you in a vulnerable Counter Hit state for the second half of the move. As it costs Burst Gauge to activate Deflect Shield, you will be unable to use Psych Burst after and could take major damage from a punish combo if the opponent sees it coming.
Burst Gauge
There have been many changes made to the mechanics surrounding the Burst Gauge.
Increased rate of gain over time.
Burst Gauge increases steadily during Positive Bonus.
Increases a set amount when stuck to the stage wall in the corner.
The Burst Gauge also increases when a Wall Break occurs without a wall stick.
Overall, there are more opportunities now to gain Burst Gauge.
These changes aim to create more chances to use the new mechanics as well as Psych Burst.
Psych Burst
The effects of Gold and Blue Psych Burst have been revised as follows.
Gold Burst: No longer increases the Tension Gauge on hit, instead activating a Positive Bonus state.
Blue Burst: Expanded the range to cover the entire screen.
The Gold Burst has been adjusted to activate Positive Bonus now, as it was previously too potent of a comeback method on hit. While it no longer has an instantaneous effect, the steady increase to the Burst Gauge during the positive Bonus state means that the player will gain more Burst Gauge overall throughout the match.
The effective range of Blue Psych Burst has been expanded to cover the entire screen to make it a more powerful reset tool. It can now be used to hit the opponent even when they are at a distance.
Weight
In the Guilty Gear series, each character has had a set “weight,” with lighter characters being more susceptible to blowback, and heavier characters less so.
This system meant that combos and strings would need to be adjusted for characters of different weight classes, making for more information players would need to memorize.
As of this update, all characters are now treated as the same weight.
This means that light characters such as May and heavy characters such as Potemkin will now both be subject to the same amount of blowback from attacks as standard characters such as Sol and Ky.
Damage, Scaling, Counter Effect
It is now more challenging to get major damage from moves that are powerful neutral tools, as well as low-risk frame traps, etc.
Increased base damage scaling on moves with forward movement.
Removed Counter effect for special moves that can follow into other special moves.
Reduced damage of Overdrives and command grabs.
There are some exceptions to the general changes listed above.
The damage potential from close range remains, with the damage of the methods of approach reduced.
Mechanics
Wild Assault
• Added
Deflect Shield
• Added
Burst Gauge
• Increased replenish rate of Burst Gauge over time.
• Burst Gauge now replenishes while Positive Bonus is active.
• Burst Gauge now drains when Negative Penalty is triggered.
• Burst Gauge now replenishes when a player incurs Wall Stick as well as Wall Break.
Blue Psych Burst
• Increased attack level.
• Increased Hit Stop time.
• Reduced knockback on hit.
• Expanded hitbox.
• Increased active frames.
• No longer refills Burst Gauge on hit.
• Fixed an issue where Blue Burst did not activate under certain conditions.
Yellow Psych Burst
• Reduced amount of Burst Gauge consumed on activation.
• Increased attack level.
• No longer refills Tension Gauge on hit and instead grants Positive Bonus.
Roman Cancel (all versions)
• No longer drains Tension Gauge if canceled before the time freeze effect.
Yellow Roman Cancel
• Now hits opponents who have strike or throw invincibility.
Faultless Defense
• Fixed an issue where FD would inflict knockback in the opposite direction.
Finishing Blow
• Now grants Positive Bonus on hit.
Hurtbox
• Adjusted the hurtboxes of some moves for consistency.
Weight
• Adjusted weight values of all characters for consistency.
Counter Effect
• Changed some visual effects.
AD
Sol Badguy
Balance Intentions
Fafnir now travels much farther, making it easier to approach from outside the range of far standing S.
Due to being an exceptionally powerful long-range offensive option, Bandit Revolver no longer triggers Counter effect, making it more challenging to go for damage.
Crouching K
• Reduced startup.
Far Standing S
• Adjusted the opponent’s animation on hit.
• Reduced horizontal blowback distance.
Bandit Revolver (all versions)
• Removed Counter effect.
• Increased base damage scaling.
• Expanded lower hitbox and hurtbox.
Bandit Bringer (aerial)
• Holding K now increases attack potency.
Wild Throw
• Reduced damage.
Night Raid Vortex
• Increased base damage scaling.
Fafnir
• Increased base damage scaling.
• Reduced launch height after ground bounce.
• Increased movement distance.
Tyrant Rave
• Reduced damage.
Ky Kiske
Balance Intentions
The decreased startup of Far Standing S and Standing HS make them more effective poking tools.
Stun Edge and Charged Stun Edge now create less distance with the opponent on mid-air hit. This makes it easier to approach after a mid-air hit, and they can now be used in certain combos.
The increased startup of Stun Dipper makes it more difficult to use as a fast punish option. The increased recovery also results in Ky being more easily punished even during Shock State, but changes to the launch on hit results in follow-up situations that are essentially the same as before.
Far Standing S
• Reduced startup.
Crouching S
• Increased startup.
Standing HS
• Reduced startup.
Jumping D
• Fixed an issue where the hitbox caused slow down effect.
Aerial Stun Edge
• Increased launch height while reducing horizontal blowback distance.
• Blowback distance for the aerial version of Stun Edge is now more consistent as a result.
Ride the Lightning (all versions)
• Reduced damage.
May
Balance Intentions
Mr. Dolphin (Horizontal) functions differently than before. Pressing P during the move interrupts the attack and causes May to land. Pressing K during the move activates a new follow-up, Split, causing May to leap forward slightly. This allows May to better control the pace of combat in strings and during neutral.
As a trade-off, the S version of Mr. Dolphin (Horizontal) now creates less distance with the opponent on block, leaving May more prone to losing her advantage.
Forward K
• Now able to be special canceled.
• Increased startup.
• Triggers crouching state on grounded hit.
• Increased active frames.
• Reduced recovery.
• Collision box no longer expands.
Forward HS (Hold OK)
• Removed launch effect on hit for normal version only.
• Incurs more Wall Break value.
Jump Down HS
• Reduced knockback on hit.
Mr. Dolphin (Horizontal) (all versions)
• Increased recovery on whiff.
• Pressing P during the move now interrupts the attack.
• Pressing K during the move activates a new follow-up.
• Holding S or HS no longer changes active frames as a result.
Split (K during Mr. Dolphin)
• Added
Mr. Dolphin (Horizontal) (S version)
• Reduced knockback on block.
• Increased base damage scaling.
• reduced rebound speed upon contact with the opponent.
Mr. Dolphin (Horizontal) (HS version)
• Increased base damage scaling.
• Increased RISC level depletion.
• Increased mid-combo blowback scaling.
Mr. Dolphin (Vertical)
• Increased base damage scaling while ascending.
• Pressing P during the move now decreases movement distance.
• Holding S or HS no longer changes movement distance as a result.
Great Yamada Attack
• Reduced damage.
the Wonderful and Dynamic Goshogawara
• Reduced damage.
Axl Low
Balance Intentions
Sickle Flash creates more distance with the opponent. The increased pushback makes it easier to connect with Winter Cherry both on hit and block.
The reduced recovery of Crouching P now makes it more viable in neutral.
Rainfall
• Reduced launch height when used multiple times in one combo.
Axl Bomber
• Now affected by momentum.
Sickle Storm
• Reduced damage.
• Expanded hitbox inward for the projectile portion of the attack.
Chipp Zanuff
Balance Intentions
The decreased startup of the aerial version of Alpha Blade (Diagonal) allows for much faster offensive options.
Jump D now has wall bounce effect on hit and can lead into okizeme utilizing Wall Run.
Resshou, Rokusai, and Senshuu no longer trigger Counter effect, making it more challenging to go for damage after a frame trap.
Forward K
• Can now be special canceled on hit or block until the recovery ends.
• Increased attack level.
• Increased startup.
• Triggers crouching state on grounded hit.
• Collision hitbox no longer expands.
Standing HS
• Now moves Chipp forward.
Jumping HS
• Reduced lower hitbox and hurtbox.
Jump D
• Added wall bounce effect.
Aerial Alpha Blade (Diagonal)
• Reduced startup.
Resshou
• Removed Counter effect.
• Increased base damage scaling.
• Chipp can now perform follow-ups immediately after startup.
Mega Fist (Forward) now launches on hit against grounded opponents, creating more advantageous situations for Potemkin afterwards.
While the added distance will make for more difficult okizeme after hitting grounded opponents, it helps Potemkin more easily drive the opponent to the corner.
However, opponents will now ground tech when landing, so forcing a down state through moves such as Garuda Impact is now necessary for going into okizeme.
The decreased startup of F.D.B. now allows it to chain into other attacks such as Forward K
Standing P
• Expanded lower hitbox and hurtbox.
Far Standing S
• Reduced horizontal blowback distance.
Mega Fist (Backward)
• Now triggers grounded tech on landing.
• Added launch effect on grounded hit.
F.D.B.
• Reduced knockback on hit.
• Increased startup.
• Expanded frontal hitbox on startup.
• Increased active frames and reduced recovery. The overall move duration and recovery remains unchanged.
• Fixed an issue where releasing the button during the move would result in projectiles not being reflected under certain conditions.
Heavenly Potemkin Buster
• Reduced damage.
Giganter Kai
• No longer draings Tension Gauge if canceled before the time freeze effect.
Faust
Balance Intentions
Holding down P during What Could This Be? results in Faust storing one randon item. The stored item cane be thrown with down down P. This change allows Faust to keep one known item in reserve and therefore create more effective strategies.
Holding down K during Thrust now causes a Guard Crush effect, allowing Faust to bait reversal options such as forward P. This also makes it a viable option for starting an approach.
The increased size of the inner hitbox of Crouching S makes it easier to connect with bombs in certain situations.
Crouching S
• Expanded hitbox inward
Forward HS
• Increased wall break value incurred.
Mix Mix Mix (All Versions)
• Reduced horizontal mid-combo blowback scaling until the third hit.
• Reduced immediate horizontal mid-combo blowback until the third hit.
What Could This Be?
• Holding P now activates a new version.
The decreased recovery of Mirazh makes it easier to more quickly cancel into special moves. this allows for more deceptive offensive options to help confuse opponents.
The decreased startup for Lust Shaker now makes it possible to combo from Standing HS into Lust Shaker via Mirazh. This string is safe even on block unless the opponent uses an invincibile reversal, making it a low risk option for resetting to neutral.
Mirazh
• Reduced recovery.
• This allows Millia to more quickly cancel into super moves.
Lust Shaker
• Reduced startup
Winger
• Reduced damage.
Zato-1
Balance Intentions
Zato and Eddie can now switch positions when down down is input while activating Summon Eddie or Break the Law. This is a potent option when Eddie is behind the opponent or when Zato and Eddie are far apart.
In exchange, Zato’s solo moves have generally been downgraded. The cool-down time until Eddie can be summoned again after the Eddie Life Gauge reaches zero has been extended, requiring extra caution when managing the meter.
Standing P
• Reduced frontal hitbox and hurtbox on startup.
Crouching P
• Reduced frontal hitbox and hurtbox on startup.
Close Standing S
• Reduced startup.
Forward HS
• Increased wall break value incurred.
Dust Attack
• Expanded frontal hitbox and hurtbox.
Air Throw
• Fixed an issue where the opponent would be K.O. before the attack animation is finished.
Eddie Life Gauge
• Eddie’s life gauge now refills more slowly when depleted.
Flight
• Reduced total continuous flight time.
Summon Eddie
• Reduced recovery.
Break the Law
• Pressing down down while Eddie is summoned and grounded now allows Zato and Eddie to switch positions.
Damned Fang
• Reduced damage.
Amorphous
• Reduced damage.
Ramlethal Valentine
Balance Intentions
Ramlethal has a new special move, Ondo, which performs an attack at a far-off position. The addition of Ondo gives her more options after the opponent blocks Far Standing S or Standing HS. Combined with the changes to Sildo Detruo, she can now make it harder for the opponent to move freely even outside of the corner.
In exchange for her improved mid-range game, the reduction to her dash speed makes it more challenging for her to get into close range. Erarlumo no longer triggers Counter effect, making it more challenging to go for damage after a frame trap.
Zweites Kaltes Gestober
• Increased base damage scaling.
• Fixed an issue where knockback did not occur when blocked with Faultless Defense.
Turbulenz
• Increased travel speed.
Kahn-Schild
• Reduced damage.
Glanzendes Dunkel
• Reduced damage.
Stahlwirbel
• Reduced damage.
Leidenschaft des Dirigenten
• Reduced damage.
Nagoriyuki
Balance Intentions
The changes to Kamuriyuki and Shizuriyuki improve his mix-up capabilities. Landing Bloodsucking Universe creates a key chance to go for a mix-up, as Nagoriyuki will have spare Blood Gauge to work with.
Forward HS can no longer be canceled into special moves, meaning he cannot simultaneously land a highly damaging off-the-ground attack and go for okizeme with Fukyo. As it creates significant distance with the opponent when blocked, it now serves as a relatively safe way to open up space.
Close Standing S
• Expanded lower hitbox and hurtbox.
Forward HS
• Added ground bounce effect on normal hit.
• No longer triggers grounded tech on normal hit.
• Increased launch height after ground bounce on Counter Hit.
• Added Guard Crush effect.
• No longer cancels into special moves.
Kamuriyuki
• Changed from mid attack to low attack.
• Increased base damage scaling.
• Increased mid-combo blowback scaling if it leads into a combo.
Shizuriyuki
• Increased base damage scaling.
• Changed second hit from mid to overhead attack.
• Increased mid-combo blowback scaling of the second hit if it leads to a combo.
Wasureyuki
• Reduced damage.
• Expanded hitbox on the final hit.
Giovanna
Balance Intentions
Giovanna now has a new special move, Chave. It allows her to perform powered up versions of other special moves by using them during the move. This greatly changes her neutral game and combos.
The opponent will now tech upon landing after getting hit by Sepultura, making it more challenging to go for both an off-the-ground hit and okizeme. It takes more work for her to achieve knockdowns than before.
Sepultura
• Increased base damage scaling.
• Now triggers grounded tech on landing.
• Increased both launch height and reduced horizontal blowback distance on grounded hit.
Trovao
• Increased base damage scaling.
Sol Nascente
• Reduced launch height.
Chave
• Added.
Ventania
• Reduced damage.
Tempestade
• Reduced damage.
Anji Mito
Balance Intentions
Anji has a new follow-up move, Midare, available after withstanding an attack with Suigetsu No Hakobi. This makes him better challenge the opponent’s jabs and projectiles.
As he can still get better damage in response to heavier attacks from the opponent by countering with Close Standing S, etc., rather than using the follow-up, it’s crucial to choose the right option for the current situation.
The position Anji leaps to during Shin: Ichishiki can now be changed by inputting back or forward. He will attack while moving back when back in input or forward when forward is input.
Forward HS
• Increased wall break value incurred.
Fuujin
• Removed Counter effect.
• Increased base damage scaling.
Shin: Ichishiki
• Holding back or forward on startup now alters the travel distance.
Issokutobi
• Reduced recovery.
Nagiha
• Removed Counter effect.
• Increased base damage scaling.
Rin
• Removed Counter effect.
Kou
• Increased base damage scaling.
Midare
• Added.
Issei Ougi: Sai
• Reduced damage.
Kachoufuugetsu Kai
• Reduced damage.
I-No
Balance Intentions
I-No has a new special move, Mad Love Agitato, which performs an attack while leaping forward. On both hit and block, she can move mid-air after the attack to maintain her offense.
In exchange for her new tool to approach from mid-range, the K and S versions of Sultry Performance now leave I-No in a worse situation on block. Chemical Love also leaves I-No worse off when blocked, making it easier for the opponent to get in.
Standing HS
• Increased launch height after ground bounce while reducing horizontal blowback distance.
Chemical Love (all versions)
• Reduced attack level.
Stroke the Big Tree
• Increased base damage scaling.
Mad Love Agitato
• Added.
Sultry Performance (all versions)
• Increased base damage scaling.
Sultry Performance (K or S versions)
• Increased landing recovery.
Sultry Performance (HS version)
• Reduced horizontal blowback distance of the final hit.
Megalomania
• Reduced damage.
Ultimate Fortissimo
• Reduced damage.
Goldlewis Dickinson
Balance Intentions
The startup for the aerial versions of Behemoth Typhoon has been reduced, making it easier to combo into after jumping attacks. Some aerial versions of Behemoth Typhoon have fewer active frames for the first part of the attack, meaning it is easier to connect with the end of the attack when used after an air dash.
As Far Standing S was an excellent poke with both fast startup and short recovery, it has been adjusted to serve a different purpose than Crouching S.
Crouching K
• Expanded frontal hitbox and hurtbox.
Far Standing S
• Increased startup.
• Increased launch height while reducing horizontal block distance.
Crouching S
• Increased active frames and reduced recovery.
• The overall move duration and recovery remains unchanged.
Aerial Behemoth Typhoon
• Reduced startup.
• Reduced frontal half of the active frames.
Thunderbird
• Increased launch height of the final hit while reducing horizontal blowback distance.
Down With the System
• Reduced damage.
Jack-O
Balance Intentions
Defend Command now launches the opponent after withstanding an attack. It is now possible for Jack-O to follow up with an attack of her own or to set up an advantageous situation after withstanding an attack.
The active time of HS version of Cheer Servant On has been reduced, limiting the duration of her powerful offense in the corner. It now fully replenishes her Servant Gauge upon activation, opening up new possibilities.
Standing K
• Reduced launch height.
Defend Command
• Added launch effect on hit.
• Increased chip damage on block.
Countdown
• Added Guard Crush effect.
Forever Elysion Driver
• Changed from throw to strike attack.
• Reduced damage.
Cheer Servant On (S Version)
• Increased effect time.
Cheer Servant On (HS Version)
• Reduced effect time.
• Servant Gauge now continues to refill during the time freeze.
Happy Chaos
Balance Intentions
Forward K now creates less distance with the opponent, making it easier to connect with At The Ready.
Steady Aim has been given additional simplified input, making it less challenging to cancel into other special moves directly after Fire.
Using Roll to move behind an opponent reduces the forward momentum, allowing Chaos to stay close and maintain pressure more easily.
Close Standing S is easier to connect after Roll, but the opponent can attempt to punish this with a ground throw.
The scaling for Fire has undergone adjustments, greatly reducing the damage dealt with combos after it. He now needs to perform combos using more normals moves in order to deal major damage.
At The Ready
• Reduced mid-combo horizontal blowback scaling.
Steady Aim
• The following simplified commands can now be using during Steady Aim.
• Down P: Reload
• Back P: Focus
• Forward P: Curse
• Back K: Roll
• Forward K: Scapegoat
• Back S: Cancel Aim
Reload
• Chaos can now immediately use Reload after At The Ready.
Roll
• Chaos now moves more slowly during the roll when moving behind the opponent.
Deus Ex Machina
• Reduced damage.
Super Focus
• Reduced effect time.
Baiken
Balance Intentions
Kenjyu now hits twice, once with the projectile and once with the explosion. It’s a potent tool for dealing extra damage, as it sends the opponent flying towards Baiken.
the S version of Kabari now has faster attack startup, creating more opportunities to force the opponent to block it.
Hiiragi deals less damage, as it previously dealt excessive damage for a reversal move.
Youzansen now causes more blowback on hit, making it harder to follow up even when it hits after a jump-in attack such as Jump S.
Forward K
• Added stagger effect on grounded Counter Hit.
Close Standing S
• Fixed an issue where Standing S would comparatively reduce launch height more often when used multiple times in one combo.
Kabari (S version)
• Reduced startup.
• Reduced active frames.
Tether
• Fixed an issue where Tether would remain active after using a Psych Burst.
Youzansen
• Added launch effect to the former half of the active frames on grounded hit.
• Increased horizontal blowback distance of the former half of the active frames.
Hiiragi
• Reduced damage.
Tsurane Sanzu-watashi
• Reduced damage.
Kenjyu (all versions)
• Changed to a two-hit attack, with one hit both before and after the explosion.
• The firework now extinguishes if it doesn’t come into contact with the opponent or the ground.
• Adjusted blowback and damage in accordance with the above changes.
Testament
Balance Intentions
Arbiter Sign now launches the opponent greatly on hit. This vastly improves the situation on hit, making it easier for Testament to set up an advantageous situation afterwards.
The newly added tumble effect to Standing HS makes it possible to follow up with attacks such as the S version of Arbiter Sign.
When appearing mid-air using Possession, it is now possible to move by inputting back or forward. This makes the move a more viable tool for mix-up or baiting the opponent’s anti-air by throwing off the timing.
Nostrovia
• No longer drains Tension Gauge if canceled before the time freeze effect.
Calamity One
• Reduced damage.
Bridget
Balance Intentions
Forward HS now launches the opponent higher on hit. It can combo into Roger Dive and Rolling Movement on hit, making it possible to go for extra damage.
Shoot, which makes it possible to perform hard to block strings without using the yo-yo, now has upward movement during the attack startup that makes it more challenging to perform her previous strings.
Close Standing S
• Expanded upper hitbox and hurtbox of the first hit.
Shoot
• Removed Counter effect.
• Increased base damage scaling.
• Increased upper travel speed on startup.
Roger Dive
• Increased base damage scaling of the first hit.
• Reduced knockback of the second hit.
Rock the Baby
• Reduced damage.
Loop the Loop
• Reduced damage.
Return of the Killing Machine
• Fixed an issue where the number of hits would increase under certain conditions.
Sin Kiske
Balance Intentions
The changes to Far Standing S and Elk Hunt improve his neutral game. Sin is in a better situation after Standing HS is blocked, and it’s harder for the opponent to interrupt with a jab when using Hoof Stomp afterwards.
The blowback after the Hawk Baker follow-up has been adjusted, making it possible to get more damaging combos off of jabs such as Crouching K at the expense of Stamina.
Hoof Stomp (Follow-up)
• Increased base damage scaling.
Elk Hunt
• Increased base damage scaling.
• Reduced startup.
Elk Hunt (Follow-up)
• Increased base damage scaling.
RTL
• No longer consumes stamina when performed as a cancel during the startup of certain special moves.
• Reduced damage.
Tyrant Barrel
• No longer consumes stamina when performed as a cancel during the startup of certain special moves.
• Clean Hit conditions are now more lenient.
• Fixed an issue where the input priority was higher than all versions of RTL.
Bedman?
Balance Intentions
The error 6E state now persists after an Area Shift, making it easier for Bedman? to stay on the offense.
It’s more difficult for the opponent to interrupt a string using anything other than reversals after Bedman? cancels the last hit of Crouching HS into a special move. Crouching P can now combo into call 4B3, making it easier to enter error 6E state from a jab.
Super Jump
• Fixed an issue where it was impossible to perform the command movement under certain conditions.
Special Movement
• Bedman? can now begin dashing more quickly than before.
• Now able to be canceled into normals and special moves more quickly as a result.
Crouching P
• Increased attack level.
• Increased recovery.
Forward P
• Expanded upper hitbox.
Crouching K
• Reduced startup.
Far Standing S
• Added tumble effect on aerial hit.
Standing HS
• Expanded upper hitbox.
Forward HS
• Increased wall break value incurred.
Crouching HS
• Reduced attack level of the final hit.
• Fixed an issue where Red Roman Cancel was impossible under certain conditions.
error 6E
• The error 6E state now persists even after an Area Shift.
• This resets the time until the follow-up attack triggers.
Aerial call 4BA
• Reduced the amount of Tension Gauge consumed.
• Incurs less Negative value.
call 13C
• Fixed an issue where the Tension Gauge would be drained even if canceled before the time freeze effect.
call 4CC
• Reduced damage.
• Expanded hitbox.
Asuka R#
Balance Intentions
As little time has passed since Asuka’s release compared to other characters, he has received fewer changes.
The opponent no longer techs upon landing after getting hit by Aquila Metron, making the situation more advantageous for Asuka after it hits. It now works well as a finisher for combos in addition to its function as a reversal.
Backstep
• Reduced lower hurtbox.
Delayed Tardus Metron
• Fixed an issue where the attack would remain on screen under certain conditions.
Aquila Metron
• No longer triggers grounded tech on landing.
Update 2: While EA has said that maintenance is over, multiple reports of players unable to connect and login have surfaced. We’ll update the article as more news develops.
Update: We've finished the maintenance on Madden NFL 24, and online services are now back up and running on all platforms. Thanks for your patience! https://t.co/vTQNg1xNijpic.twitter.com/8hs5rF8h2H
Server maintenance for Madden NFL 24 is scheduled for 6:00 AM ET tomorrow, Thursday, August 24th.
📌 During this time, all online modes will be brought offline.
📌Solo Battles will be gated at 5:30am ET
A update will be provided when maintenance is completed. Thank you!
No actual timeframe has been given, but if this is anything like past maintenance outages, expect it to last for at least 2-4 hours. We’ll update the article once we know more, or if maintenance is over. No word yet on whether we’ll see a patch be released during the maintenance period, but if one does drop, we’ll be sure to let our readers know.
Bandai Namco has fired out Mobile Suit Gundam Battle Operation 2 update 1.71 (PS5 version 1.071) today for all platforms. This update includes more songs and other new content. Read on for the Mobile Suit Gundam Battle Operation 2 August 24 patch notes down below.
Mobile Suit Gundam Battle Operation 2 Update 1.71 | Mobile Suit Gundam Battle Operation 2 Update 1.071 | Mobile Suit Gundam Battle Operation 2 August 24 Patch Notes:
■Updates
ver.0171.1557
■Store related
◎“Premium Sound & Token Pack” is now on sale!
⇒ This pack contains “10 tokens” and BGMs from Gundam series.
You can set the Premium Sound as your battle BGM in “BGM customize”.
※For more details about “BGM customize”, please click here.
◎Various Parameter Adjustments are implemented. ※For details, check here.
◎Results of various parameter adjustments from 07/27/2023 [JST] are announced. ※For details, check here.
■Quick Match related
◎Event “Special match” is now available for Quick Match.
⇒ Special match will have unusual starting, relay point, base position, etc in some maps for a limited period.
This event is only available during the period of Temporary Special Directive.
■New Materials for exchange are added to Recycle Counter.
⇒ Information about newly added materials
■Unit
・★★GM III Powered FA LV1–2 added
※The materials mentioned above will be available at Recycle Counter for 2 days, from [JST] 08/24/2023 – 08/25/2022.
■Some materials have been excluded from the Supply Drop Lineup.
※For Details, click here.
■Rating Match/Quick Match Game Modes are updated.
※There may be differences about the game mode with the information above, which were introduced during the previous update regarding [Possible Game Modes].
Please refer, here for the next Clan Match schedule and reward collection period.
For an overview of the Clan Match, please refer here.
■Fixes
◎Units
・About the bug of “Hyaku-Shiki Kai Ground Type”, showing a reflected animation and “RESIST” on the attacker’s reticle which has been fixed.
・About “Psycho Doga”, the bullet model of the sub-weapon “Missile” wasn’t displayed appropriate and now is fixed.
・About “Sinanju Stein (ZA)”, the skill “Active Purge” did not work correctly in certain situations and now is fixed.
◎Battle
・About the support request “EMP”, a voice was played to encourage the pilot to evacuate if the MS was in the Impact area of the EMP requested by the user’s forces, even though the EMP rounds are a support request that has no effect on the user’s forces and now is fixed.
◎Battle Simulator
・In the mission “Ghost of Solomon”, funnels or some other weapons were sometimes locked on to areas where there were no enemy MS and now is fixed.
Developer Yuke’s has released AEW Fight Forever update 1.003 on all platforms today. The patch is a new update that will bring the new Stadium Stampede mode into the game. Check out the AEW Fight Forever August 24 patch notes down below.
Stadium Stampede mode is part of today’s FREE update for AEW: Fight Forever. Today’s update includes several overall gameplay fixes to ensure fair competition:
Fixes on all platforms:
Fixed problem with overlapping models in tag team and title taking scenes.
Modified Tag team finisher so that it can be triggered if one of the team is in Special state.
Fixed an error in the area of pain caused by damage.
Fixed sliding problem when climbing a barricade while holding a weapon.
Fixed being able to grapple with rudder in between.
Fixed dizzying when starting a grapple.
Button/control settings are now saved after cancelling CBR wrestler selection and going back into it.
Fixed issue of being unable to break a pin using a weapon attack.
Fixed clipping that occurred when grappling while climbing a ladder.
Corrected display of error codes in the Switch Error dialog.
Fixed issue of John Silver’s signature move failing.
Fixed a bug that caused Falls Count Anywhere AIs to repeatedly perform apron slams at ringside.
Fixed AIs getting stuck in a grapple in tag team.
Fixed AI getting stuck when AIs dash kick each other and miss.
Fixed a bug that allowed users to carry a burning table.
Fixed AI sometimes not being able to break the pin during 3-way matches.
The following wrestlers have been corrected so that they do not jump over the ropes when entering the ring from the apron: Luchasaurus/ Nyla Rose/ Riho/ Kris Statlander/ Thunder Rosa/ Yuka Sakazaki.
Fixed defender not getting up after repeatedly performing an Awakening taunt.
Fixed that the Finisher guide is not displayed as a wrestler is leaned onto a rope.
Fixed Sliding Lariat not hitting.
Cornered Shoulder Thrusts animation now terminates on down.
Fixed issue where a ladder that fell on table contact during an online match could not be picked up.
Fixed running counter signatures not activating when touching a third party during setup.
Fixed AI not attacking when side-by-side on apron.
Fixed AI not performing moves in enemy corners in tag team matches.
Fixed AI activating springboard when teammate is submitting in tag team matches.
Online, when holding a two-handed weapon, fixed animation of still holding the weapon after being attacked or dropping the weapon.
Fixed running counter move warping position.
Fixed AI repeatedly changing target in tag match.
Fixed AI diving on hanging opponent in CBR.
Fixed hit collision timing on blows of move Spinning Sole Butt 3.
Fixed CMPunk combos not connecting.
Fixed clipping in setup action when there is a height difference.
Fixed attacks not hitting against the middle rope lean.
Fixed attack not hitting easily after grapple turnaround.
Fixed attacks not hitting easily in CBR and hanging state.
Fixed a symptom that sometimes did not count pinfalls in 4 Way Match.
Fixed barricade reaction not triggering when attacking from the side or leaning against a barricade.
Fixed clipping issue on weapon with Rear Shotgun Dropkick.
Fixed Attire being released when checking Wrestler Info.
Modified to prevent Andrade El Idolo from jumping over the ropes when entering the ring from the apron.
Fixed guide HUD not showing up immediately after going into corner leaning position.
Additional fixes on Nintendo Switch:
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where all pause widgets were being created every time you pressed pause. Reusing widgets instead.
Fixed crash when moving from the main menu to the private match screen.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Additional fixes on PC:
Fixed an issue where keyboard input was not included in party game mode.
Selected costumes for roster fighters are now always visible in the Online Match select screen.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that prevented lobby members’ names and icons from being displayed.
Fixed a bug where INVITED party users would appear offline.
Additional fixes on PS4:
Disabled the ability to cancel a match in private matches.
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where every time another player joined the matchup screen, the player would reset all the player textures. Now textures don’t reset if the players don’t change.
Fixed a crash during 4-way or 2v2. Added texture pool limit to these game modes.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug with CrossGen where entrance scenes were out of sync.
Additional fixes on PS5:
Disabled the ability to cancel a match in private matches.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
Fixed an issue where the tutorial archive screen would remain when joining a private match as a guest with the tutorial archive screen open.
Fixed it so Records data size does not exceed initial value.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug where wrestlers could be seen sliding at the start of a match.
Fixed a bug with CrossGen where entrance scenes were out of sync.
Additional fixes on Xbox One:
Fixed an issue where Message Dialog was disabled when player leaves/disconnects. An [Online Party Member leave] prompt is now displayed.
Fixed an issue where HUD and Pause Menu were in the same Z-Order.
Fixed an issue where every time another player joined the matchup screen, the player would reset all the player textures. Now textures don’t reset if the players don’t change.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where the user would not normally join the party when accepting a console invite during an exhibition match.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Correct error message is now displayed when trying to join a full party.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that sometimes caused a crash when suspending a match.
Fixed bug where client automatically gets cancelled when Private Match is selected at the main menu.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug that prevented spectators of a Private Match from opening the Pause Menu.
Fixed a problem in online matches where if a match ended with the dialog open, the dialog would remain visible.
Fixed a bug with CrossGen where entrance scenes were out of sync.
Additional fixes on Xbox Series S|X:
Fixed an issue where Message Dialog was disabled when player leaves/disconnects. An [Online Party Member leave] prompt is now displayed.
Fixed an issue where pause during replay caused conflicts between menus.
Fixed an issue where the user would not normally join the party when accepting a console invite during an exhibition match.
Fixed an issue where attempting to start a private match before the members of the party are displayed would prevent the private match from starting.
Correct error message is now displayed when trying to join a full party.
Fixed a bug that caused a black screen to show after starting match.
Fixed a bug that sometimes caused a crash when suspending a match.
Fixed bug where client automatically gets cancelled when Private Match is selected at the main menu.
Fixed it so the “Continue Offline” dialog is no longer displayed twice.
Fixed a bug that prevented spectators of a Private Match from opening the Pause Menu.
Fixed a problem in online matches where if a match ended with the dialog open, the dialog would remain visible.
Fixed a bug with CrossGen where entrance scenes were out of sync.
New attires for:
Mox
Jericho
Wardlow
Trent
Luchasaurus
Jade
Sting
While Yuke’s has not released patch notes yet, we do know that the Stadium Stampede mode launches today. This is a Battle Royale mode that takes place in a huge stadium. It is a free download and 30 wrestlers can compete to win. Check out the details from the YouTube video below.
We will update this post as soon as we can if proper patch notes are revealed. Keep it locked at MP1st for more news about AEW Fight Forever in the future.
Capcom has released Monster Hunter Rise update 16.00 on PlayStation and Xbox platforms, and this is the expected final update that was released on Switch and PC earlier this year. Read on for the official MH Rise update patch notes for August 24 below.
Xbox X|S: 2.5 GB
Xbox One: 2.3 GB
Windows: 2.4 GB
PS5: 2.57 GB
PS4: 2.5 GB
Major New Features
Added story elements
New monsters
New afflicted monsters
New Risen elder dragons
New quests
The level cap of Anomaly Investigations has increased
Special Investigations have been added as the final difficulty level for Anomaly Investigations
New monsters appearing in Anomaly Investigations
New weapon trees, armor, and layered armor
New skills and decorations
New Augmentations at the Smithy
New skills can be earned when augmenting armor
Armor upgrade level cap will be raised
You can now earn extra bonuses when expanding the Anomaly Slots on a weapon
New Melding Pot method at the Market
New prizes added to the Lottery
Added system elements
The maximum number of Anomaly Investigations you can own has been increased to 200
New Guild Card titles
New Badges of Heroes added
New “Hunter Loadout” feature added to the item box.
New feature to enable/disable “Sale BGM” at the housekeeper.
Latin American Spanish now supported via the Options > Language menu.
That’s about it. Don’t forget, this is expected as the last title update for the game, so outside of emergency fixes, this is it for Monster Hunter Rise.
We’re almost at the end of August and sadly, there’s still no release date set for upcoming free-to-play shooter, XDefiant. If you’re frustrated at the lack of news, you’re not the only one, and thankfully, Ubisoft is aware of it.
Over on Twitter, XDefiant Executive Producer Mark Rubin tweeted a statement about the game’s status. While there’s still no release date just yet, Rubin did mention that they are in a phase of submitting the game for release and are squashing last-minute bugs.
Read on for Rubin’s entire statement:
Hey All! I know it’s been quiet and I apologize for that. We’re in a phase where we are submitting XDefiant for release and squashing any last-minute bugs. And on a new IP (i.e., not a sequel to a sequel to a sequel…) we are taking the time to get those steps right. I love how excited everyone is about our game. We’ve reached many more people than we ever expected already, and I share your frustration on just wanting to be able to play. But unlike what my Mom thinks, making a game isn’t all fun and games. And not every part of the process is as fun as others. But there is light at the end of the tunnel. The team is hard at work, and we are making progress everyday to get the game in your hands as soon as it’s ready. Thank you again to everyone for being fans of our game and I hope to see you all soon in game.
Hopefully, this means that we’ll be getting the game in September at least. Once we know more, we’ll be sure to let our readers know.
Naraka Bladepoint update 1.011 is out now on all platforms, and this is the second part of the Nier crossover content drop. Read up on everything new in the official Naraka Bladepoint August 23 patch notes.
Naraka Bladepoint Update 1.011 Patch Notes | Naraka Bladepoint New Update Patch Notes for August 23:
Size: 5GB (PS5)
Hero Adjustments
I. Tianhai
Adjusted Tianhai’s jump-and-smash response when activating [Titan’s Call] and all its talents. The trigger is changed from “button press” to “button release,” allowing Tianhai to deactivate the Ultimate without using the jump-and-smash.
II. Other Optimizations and Adjustments
Optimized the display of skill icons such as [Flash: Repeat], [Demonic Strike], and others when they have no uses remaining.
Optimized the collision for skills such as [Healing Ray], [Tai Chi Teleport], [Demonic Aid: Teleport], and more.
Reworked collision logic for teleport skills such as [Flash], [Flying Edge], and more, reducing issues of being unable to teleport to the intended location due to special circumstances and complex scenes.
Slightly expanded the interactive range of the Soul Vessel generated by Tessa’s Ultimate.
Weapon Adjustments
I. Greatsword and Polesword
Adjusted the release method of Congeneric Charged Moves. After a combo, you now need to tap Horizontal or Vertical Strike again to trigger the next Move.
Optimized the animations for the movements of Congeneric Charged Shots.
Souljade Adjustments
I. Dual Halberds Souljade
Adjusted the release method of [Dragonlike Might]. It now requires tapping Horizontal or Vertical Strike again when on the ground to trigger the next Airborne Move.
In-game Adjustments
I. New Morale Challenge in Capture the Spirit Well
Changed the second round of Morale Challenge to Capture the Flag.
Rules: When the Morale Challenge starts, a flag will spawn in the middle of the battlefield. Players have to capture the flag, go to any of their Spirit Well areas, and stay there for 10 seconds to successfully deliver the flag and increase their team’s Morale. The team with higher Morale will win the rewards for that round.
II. New Custom Settings in Capture the Spirit Well:
Total points required to win;
Rebirth countdown time;
Points gained per kill;
Morale Boost toggle;
Bounty toggle;
Block Morus’ Blessing toggle;
Spirit Well toggle, allowing the disabling of any Spirit Well;
Money Tree toggle, allowing the disabling of any Money Tree.
III. Feature Optimizations
Optimized Rebirth
When you interact with Soul Altars as a soul, you will now respawn where your soul is instead of a random location.
Added Remains’ Mark
When you release your soul, your Remains location will be marked automatically and will be seen by your teammates. The mark works the same way as destination marks, and can be aimed at or canceled.
You can now drag to adjust weapon positions in your Weapon Bag.
After dragging, the Weapon Bag’s sorting rule changes to free sorting. Tapping the Sort by Quality button restores it to sorting by quality.
IV. BOT Mode Adjustments
Optimized the pace of battle in BOT Mode, slightly reducing the chance of multiple AI opponents appearing simultaneously.
V. Capture the Spirit Well Adjustments
Increased the price of the [Dreadful Wail] Souljade at the Rift Dealer in Capture the Spirit Well to 25,000 Dark Tide Coins.
Postponed the first Morus’ Blessing.
Out-game Adjustments
I. Custom Room Adjustments
Added Musical Practice Mode—Unchained Melody
A new mode titled “Unchained Melody” has been added to the Custom Room gameplay. Based on the solo Bloodbath mode, it features instruments placed in the scene (with obvious visual effects prompting their locations), which you can head to and play music.
New Option Added
In all game modes, added new option of disengagement.
In the settings of The Bloodbath mode, added new option of Grappling Hooks Cost, which is turned on by default.
II. New Feature: Social Tags
You can now set personal social tags in your friend list, so your friends can know you better.
III. Buying and Selling Cosmetics on Steam is now available
[Star-Collections] are available to purchase in the Steam Community Market. However, the initial set of items is only usable in-game on the Chinese servers. In the in-game Star-Colletion page, you can add them in Steam Inventory or retrieve them.
You have to add the in-game items into the Steam Inventory to trade them.
Players below Lv.10 cannot add items into the Steam Inventory.
AI opponents in combo practice will initiate Disengage when their Disengage points are full.
Resist Disengagement practice is removed.
//Dev notes: This change makes AI opponents attempt to both Dodge and Disengage, better simulating real situations and streamlining practice types.
V. Congeneric Skill Preview added on Weapons Page
Added preview icons for Congeneric Skills in the weapon advantage section of the Weapons Page. Tap these icons to view the description and related videos of Congeneric Moves.
VI. Weekly Quest Adjustments
Adjusted weekly quests related to dealing damage and defeating enemies using specific Heroes, so that new players with only free Heroes can also complete these quests.
VII. Baize’s Blessing
Added the end time of the current round of Baize’s Blessing.
On Baize’s Blessing page, added the preview of available rewards in the Baize Shop.
Feria Shen Legendary Hairstyle [Creatures Myth·Bliss] has returned to its standard price of 800 Gold.
Tarka Ji Legendary Hairstyle [Creatures Myth·Scorched] has returned to its standard price of 800 Gold.
Valda Cui Legendary Hairstyle [Creatures Myth·Nocturne] has returned to its standard price of 800 Gold.
Viper Ning Legendary Outfit [Automata·2B] has returned to its standard price of 1,800 Gold.
Viper Ning Epic Hairstyle [Automata·2B Hairstyle] has returned to its standard price of 500 Gold.
Greatsword Legendary Skin [Automata·Virtuous Treaty] has returned to its standard price of 1,800 Gold.
Wuchen Legendary Outfit [Automata·9S] has returned to its standard price of 1,800 Gold.
Wuchen Legendary Accessory [Automata·Camouflage Goggles] has returned to its standard price of 1,200 Gold.
Wuchen Epic Hairstyle [Automata·9S Hairstyle] has returned to its standard price of 500 Gold.
Katana Legendary Skin [Automata·Cruel Oath] has returned to its standard price of 1,800 Gold.
Tessa Legendary Outfit [Noir Sash] has returned to its standard price of 1,800 Gold.
Tessa Legendary Hairstyle [Unfazed] has returned to its standard price of 800 Gold.
Dual Halberds Legendary Skin [Lunar Call] has returned to its standard price of 1,500 Gold.
IV. New Items in Spectral Silk Store
Newly added Yueshan Legendary Outfit [Replicant·Nier] with a price of 18,000 Spectral Silk.
Newly added Yueshan Epic Hairstyle [Replicant·Nier Hairstyle] with a price of 5,000 Spectral Silk.
Client Optimization
Optimized the rendering performance of fuzzy materials.
Bug Fixes
I. Hero-related Bugs
Fixed an issue where Tarka Ji, after activating the Ultimate, would exhibit abnormal Dodges when Countered in certain situations.
Fixed an issue where the camera would abnormally rotate when Tessa activated the Ultimate with the locked camera enabled.
Fixed the incorrect pause of Rage recovery after Tessa uses her Ultimate [Enchant: Bite].
II. Weapon-related Bugs
Fixed an issue where the display of collection points for the Longsword Skin [Duplicate·Moonrise] was incorrect.
III. Battle-related Bugs
1. Fixed an issue where the Longsword Souljade [Whirlwind] did not take effect when equipped.
IV. Showdown Bugs
1. Fixed an issue in the Enigma Domain: Shadowjade Mine, where the portal from Gamma Mine to Shadowjade Mine might spawn in the wrong location and did not display the boss prompt.
V. Outfit-related Bug
1. Fixed an issue of the out-game animation of Valda Cui’s Extreme Outfit [Merfolk Finery].
That’s about it. If a new patch is released, we’ll let our readers know.
Ever heard of Granblue Fantasy? You’d be forgiven if you haven’t, as the mobile game has a much larger draw in Japan. While it is a free-to-play game, it has nonetheless grossed hundreds of millions of dollars in revenue since its release in 2014. That kind of lucrative success naturally lends itself to expansion into other forms of entertainment. While a 2.5D fighting game dubbed Granblue Fantasy Versus released in 2020, developer Cygames has been busy working on a more traditional RPG, called Granblue Fantasy Relink. MP1st was invited to be among the first to get some hands-on time with this upcoming title, and fans will want to check out our impressions.
Co-Op Friendly, Easy to Play
Granblue Fantasy Relink is a real-time RPG, with co-operative options for up to four players. While we couldn’t check out co-op this time around, we did play a good chunk of the game which included regular enemies and a couple of bosses. Combat mostly occurs with regular moves, but each character also has at least four special moves which have cooldown timers, and are executed by holding a shoulder button and pressing a face button. Occasionally, two characters can pair up to perform a combo move, while much less frequently all four characters in the party can sync up and unleash an ultimate move against their foes.
It’s unclear what difficulty level we were playing at, but we get the feeling that Cygames is aiming to make this an accessible, relatively straightforward RPG that anyone can pick up and play, and enjoy an original story set in the Granblue Fantasy universe with both new and returning characters. Maybe it’s something you play when you’ve beaten any new content released on the mobile game, to help pass the time until the next drop. It should also be fine for those unfamiliar with the franchise to pick this up, as the story will stand on its own.
Experienced Audiovisual Teams
The demo ran for about twenty minutes or so, and was also likely the same build as what will be seen at Gamescom. With the game due out later this year, there appeared to be plenty of polish, with a good art style befitting of Granblue Fantasy and a soundtrack that reminded me of classic RPGs. With the likes of Composer Nobuo Uematsu and Artist Hideo Minaba closely involved, if nothing else, Relink is all but guaranteed to look and sound great.
We played the demo on a PS5, and things ran pretty well. With Cygames using the older Unreal Engine 4 (perhaps due to the fact that development started on this game as far back as 2016, if not further), it’s not exactly a cutting-edge, showcase-worthy game, but it’s more than serviceable as a smooth-playing JRPG that’s easy to get into.
A Well-Established Universe
Not much of the story was revealed during this play session, but we do know that it takes place in a location that is separate from the world that has been built up in the main mobile game. Some characters from that game will appear here, though which ones have yet to be confirmed. Gran and Djeeta, the main playable characters from the mobile game, will be here, which is sure to please fans.
I’ll admit I have not played Granblue Fantasy before, but after having played a bit of Relink, I will say my interest in the mobile game is piqued. The soundtrack and art style are enjoyable, and even if the game itself ends up as a safe RPG with only a combo system as is main differentiator, then fans of the nine-year-old mobile franchise should be pleased.
Granblue Fantasy Relink appears to be a fairly standard RPG combined with the popular franchise, in an easy-to-digest format that most gamers will enjoy. The combo system may help add some variety to combat, and the inclusion of notable characters will no doubt please fans. If Cygames can deliver a solid experience, then perhaps more Granblue titles will be on their way before we know it (and, ostensibly, sooner than seven years after the initial announcement). Watch out for Granblue Fantasy Relink when it launches on PlayStation 5, PlayStation 4, and Windows later this year.
Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.
If you’re noticing Naraka Bladepoint down reports surface this August 23 (August 24 for those outside the US), it’s not just you, as 24 Entertainment has pulled the game’s servers for scheduled maintenance.
Naraka Bladepoint Down for Server Maintenance Schedule for Aug. 23:
Here’s the announcement from the devs:
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from August 23th, 2023 at 23:00 (UTC) to August 24th, 2023 at 03:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.
That’s 7 pm ET/4 pm PT, and will run until 11 pm ET/8 pm PT.
If there are any changes to the downtime, we’ll be sure to update the article to reflect the changes.