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Halo MCC Update 1.3232.0 for July 12 Shoots Out; Here Are the Patch Notes

343 Industries has released (Halo: The Master Chief Collection) Halo MCC update 1.3232.0 for July 12, and this is the previously announced July 2023 update! There’s a ton of new features, settings and quality of life improvements to the various Halo games included in the collection, and you can read the full patch notes below.

Halo MCC Update 1.3232.0 Patch Notes | Halo MCC Update for July 12 Patch Notes:

File Size:

  • Xbox consoles: approximately 27.1 GB or less
  • Microsoft Store app or Xbox app on PC: approximately 30 GB or less
  • Steam: approximately 12.4 GB or less

UPDATE OVERVIEW AND NEW FEATURES

FIREFIGHT CUSTOM GAME BROWSER

Players can now join custom Halo 3: ODST and Halo: Reach Firefight sessions in a new Firefight Custom Game Browser (CGB). Various Firefight settings can be customized prior to the start of each match, including the number of enemy waves, the types of enemies that spawn during each wave, weapon loadouts, and much more.

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Navigate to the Firefight menu then select “Browse Custom Firefight” to view the Firefight Custom Game Browser.

PLAYER COUNT INCREASE FOR CUSTOM FIREFIGHT SESSIONS

The max player count for Custom Firefight sessions in both Halo 3: ODST and Halo: Reach has been increased from four players to eight players. Enemy counts and difficulty do not scale with this increase in player count, and this increase does not apply to matchmade Firefight sessions.

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Screenshot of eight ODSTs battling the Covenant on the Firefight map Security Zone. 

JOIN FIREFIGHT MATCHES IN-PROGRESS

Players can also join Halo 3: ODST and Halo: Reach Firefight matches that are already in progress. This applies to all Custom Game Firefight sessions, including those featured in the Firefight Custom Game Browser.

Additionally, players can now rejoin a matchmade Firefight session they were either disconnected from or intentionally left, so long as the game is still in progress. To rejoin an in-progress matchmaking session, requeue for matchmaking in the Firefight menu and select “Rejoin” on the pop-up to rejoin the match.

ACROPHOBIA SKULL CHANGES

Halo: Combat Evolved Support

The Acrophobia Skull has been added to the Halo: Combat Evolved Campaign. The Acrophobia Skull allows players to fly through the air after double pressing then holding the jump button or key. Once in the air, press the crouch button or key to hover in place.

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The Acrophobia Skull allows players to fly through the air while they are on foot in campaign missions.

Hunter Boarding in Halo 2: Anniversary

When the Acrophobia Skull was added to Halo: Reach, enabling it allowed players to board enemy Hunters’ backs and plant grenades. This same functionality is now available in the Halo 2: Anniversary Campaign when the Acrophobia Skull is enabled.

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When the Acrophobia Skull is enabled during a Halo 2: Anniversary Campaign mission, approach the back of an enemy Hunter then use the button in the onscreen prompt to board it.

HALO 3 ESCALATION SLAYER

Escalation Slayer is now available in Halo 3 Matchmaking and Custom Games.

In Escalation Slayer, players progress through a series of weapons by earning kills with each one. When a player gets a kill with the final weapon, they win the round. You can also downgrade opponents to the previous weapon tier by assassinating them or sticking them with a Plasma Grenade.

ESCALATION_SLAYER1.jpg
Screenshot of Halo 3 Escalation Slayer on the multiplayer map Longshore.

NEW HALO 3 FORGE CONTENT

Additional content is now available for players to use in Forge. These new objects can be placed in every Multiplayer map featured in Halo 3 via Forge mode. This includes:

  • The Invincibility, Cloaking, and Auto Turret Equipment included in the Halo 3 Campaign.
  • The Golf Club, Flamethrower, Missile Pod, Machinegun Turret, and Plasma Turret weapons that were previously available only on select Halo 3 Multiplayer maps.

NEW CUSTOM GAME SETTINGS

Halo: Reach

Players can now disable waves of enemies in Halo: Reach Firefight using a new Custom Game option. This setting can be found under the Wave Limit section of the Firefight Settings menu.

Halo__MCC_Insider_2023-06-28_14-54-45
Disabling waves of enemies results in a PvP Firefight experience.

Halo 3

A brand-new setting is now available for Halo 3 Custom Games called “Invulnerable (MCC).” This setting allows players to become immune to assassinations.

In addition, players can now set the Golf Club as the Primary Weapon via the Custom Game options.

EXPERIMENTAL HALO 4 CAMPAIGN AND SPARTAN OPS THEATER COMPATIBILITY

Players can now view replays of their Halo 4 Campaign and Spartan Ops sessions in Theater mode.

This feature has been tested internally, but the team requires additional insight from real players. If you encounter any issues with this feature, please submit a Halo Support ticket.

Halo__The_Master_Chief_Collection_6_28_2023_1_10_20_PM
Screenshot of the Halo 4 campaign mission Midnight in Theater mode.

CAMPAIGN COLLECTIBLES IN HALO 2

Golden Moa statues have been added to Halo 2 campaign missions. These statues will appear in different missions each week and can be collected by shooting them. Rotating weekly challenges will reward players with 100,000 XP and 1 Spartan Point for finding and collecting these hidden Golden Moa statues.

GoldenMoa2.png
To view a list of the campaign missions with hidden Golden Moa statues each week, visit the Weekly PVE tab of the Challenge Hub menu in-game.

GAMEPAD REMAPPING

Gameplay actions can now be reassigned to different buttons on controller. This will allow players to create a personalized button layout, which is then saved automatically under the Custom layout.

Halo_The_Master_Chief_Collection_Screenshot_2023.06.28_-_15.39.55.25
Navigate to the Controls tab of the Settings menu to edit a controller layout.

To create a Custom button layout for one of the games included in Halo: MCC, follow the steps below:

  1. Launch Halo: MCC.
  2. Select Options & Career.
  3. Select Settings.
  4. Navigate to the Controls tab.
  5. Select Configure Gamepad.
  6. Under Gameplay, select which game you would like to reconfigure the controls to.
  7. Using the Button Layout option, select a controller layout to modify.
  8. Select Edit Layout.
  9. Modify the inputs to suit your personal preference.

IMPROVED SETTINGS CHANGED PROMPT

If players change their settings and attempt to back out of the Settings menu without confirming their changes, the confirmation prompt now lists which settings have been changed. The prompt will inform players that certain sections of the settings menu have been modified and will ask if they wish to Save Settings or Discard Changes.

MODDING TOOLS AND PREVIOUSLY UNRELEASED CONTENT 

Halo: Combat Evolved and Halo 2 Cut Content

343 Industries has compiled a collection of pre-release or cut content from Halo: Combat Evolved and Halo 2. Included in this collection are never-before-released vehicles, weapons, enemies, and maps.

CRF-header.jpg
Screenshot of a previously unreleased Spartan model driving a Warthog through the “Spasm” environment.   

To learn more about this content and the process of releasing it, please visit the Digsite Deliveries blog on Halo Waypoint.

This content is included in the MCC mod tools available via Steam. Licensing for the Halo: CE mod tools remains open to anyone who is interested in creating content for Halo: CE. For Halo 2 and Halo 3, you will need to own a license to the base game in Steam to gain access to the tools. The Halo: CE mod tools are available to anyone, regardless of which titles they own in Halo: The Master Chief Collection.

Follow the steps below to download the Halo: Combat Evolved and Halo 2 mod tools, which include this content:

  1. Launch Steam on your PC.
  2. In Steam’s Library menu, select the dropdown below the Home button in the lefthand sidebar then check the Tools checkbox.
  3. To the right of this dropdown is a button with a Play icon within a circle (pictured below):

    When active, this icon appears blue and only shows software that is installed and ready to launch. Disable this filter to show all uninstalled tools.
  4. Once the filter mentioned above is disabled, locate “Halo: CE Mod Tools – MCC” and “Halo 2 Mod Tools – MCC” in the list.
  5. Install either or both Mod Tool packages to gain access to that title’s previously unreleased content.

Unreleased Halo Online Maps

Three maps that were previously included as part of Halo Online are now available for the modding community to use. These maps include Lockout, Reactor, and Skybridge.

New Halo 3 Modding Content

New modding content specifically for Halo 3 is now available. This includes:

  • Health Pack equipment, similar to what’s featured in Halo 3: ODST, can now be added to modded maps.
  • Larger vehicles, such as the Scarab Tank, now function as intended in modded multiplayer sessions.

Background Videos

Players can now add custom background videos for certain menus within Halo: The Master Chief Collection. Any background videos added via mods will be maintained when launching the game with Easy Anti-Cheat enabled.

Background videos can be added to the following menus:

  • Main Menu
  • Matchmaking
  • Halo: Reach
  • Halo: Combat Evolved
  • Halo 2: Classic
  • Halo 2: Anniversary
  • Halo 3
  • Halo 3: ODST
  • Halo 4
  • Customization

CustomBG_Excession3.png
Use the Excession modding tool (pictured above) to add new Background Videos for various in-game menus.

Add New Gamepad Button Layouts

Using the Excession tool, players can now create new gamepad button layouts that can be selected in-game via the Controls tab of the Settings menu.

ModdedGamepadLayout.png
Use the Excession modding tool (pictured above) to create new gamepad button layouts. 

Modded Map Support for the Roster menu and Friends List

When playing a Custom Game on a modded map, other players will now see that you are playing on a “User-Generated Map” in the in-game Roster menu and the Friends List on Steam and Xbox.

Maximum Multiplayer Teams

Modders now have the ability to manipulate the maximum number of multiplayer teams that can occupy a map they have created.

Overriding Shared Files

Mods can now override shared files.

Custom Sound Files

FMOD Sound Banks featured in Halo 3, Halo 3: ODST, and Halo: Reach can now be replaced with custom sound files.

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RESOLVED ISSUES AND BUG FIXES

Many improvements come from Halo Insider and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!

GLOBAL

  • The amount of time it takes to activate Machinima controls is now in parity with each game that features them. Machinima controls allow players to lower the weapon they have equipped.
    • The following games support Machinima controls: Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.
  • The “Zombie Prevention” challenge, which requires players to perform 500 headshots during Matchmaking, can now be earned using any precision weapon found in each of the supported games.
    • Precision weapons include sniper rifles, semi-automatic rifles, and other scoped weapons.
    • This Challenge can be completed in all PvP matchmaking modes included in Halo: The Master Chief Collection.
    • This fix was originally released via a backend update in January 2023.

MENUS

  • Players’ last selected Emblems and Avatars are now maintained after the “Game and app history” setting on Xbox consoles is set to Block.
  • Secondary and Guest players on Xbox consoles will now receive a warning message after their controller has been disconnected.
  • The post-match Rewards screen now supports ultrawide aspect ratios.

Custom Game Browser

  • Players can now view their most recent Post-Game Carnage Report (PGCR) from the Custom Game Browser menu by selecting the corresponding button prompt at the bottom of the screen.

Settings

  • Background video selections are less likely to be reset after closing and relaunching Halo: The Master Chief Collection.
  • Players now return to the Video Background submenu after selecting a new Video Background.
  • Performance on Xbox One consoles with Menu Narration enabled has been improved.
  • New profiles will retain any progress made on Campaign playlists, as well as any changes made to player Settings and Customization, after restarting Halo: MCC.
  • The name of the Casimir Pulaski 2023 Nameplate now displays correctly when viewing it with a non-English language setting enabled.

STEAM DECK

  • Steam Deck players are now able to enter subsequent multiplayer sessions after a non-Steam Deck player has exited the previous session.

HALO: COMBAT EVOLVED

  • The Plasma Rifle is now able to stun enemies more consistently during online Multiplayer matches.
  • Resolved a memory leak in Halo: Combat Evolved Campaign missions.
  • Multiple improvements to cutscene letterboxing throughout Halo: Combat Evolved Campaign missions.
  • Objects and characters no longer appear in incorrect positions during the opening cinematic of the mission Pillar of Autumn when Remastered graphics are enabled.

HALO 2: CLASSIC MULTIPLAYER

  • Carrying the flag in a Capture the Flag match no longer results in pixelated noise appearing within the lights on Elites’ arms.

HALO 2: ANNIVERSARY

Campaign

  • Lighting and shadows have been updated to closer align with the original release of Halo 2 on Xbox.
  • Campaign Co-Op sessions are now less likely to crash when playing through the mission The Oracle.
  • Graphical artifacts no longer appear around the Arbiter’s arms and equipped weapons when playing through the mission Sacred Icon.
  • Players are now less likely to encounter a “Network Disconnect” error message while playing through the mission Quarantine Zone in Campaign Co-Op.
  • The sound effect of a Hunter charging up its cannon now consistently plays during Campaign missions.

Multiplayer

  • Players are now less likely to be stuck at “Respawning in 0” after getting killed during a matchmaking session.
  • PC players are less likely to crash when loading into the Stonetown multiplayer map via crossplay.

HALO 3

Multiplayer

  • Searching for a Shotty Snipers match no longer places players into Recon Slayer matches.
    • Shotty Snipers is a rotational playlist that cycles in and out of matchmaking. Stay tuned to @Halo on Twitter for the latest updates on which playlists have rotated into matchmaking.
    • This fix was originally released via a backend update in April 2023.

HALO 3: ODST

Theater

  • When viewing a theater film of a Halo 3: ODST Firefight match on PC, the Flying Camera mode is now less likely to become stuck to a player when they use a mounted turret.

Firefight

  • The “Bonus Lives Awarded at X points” text now consistently appears above the bonus round time and score on the player’s Heads-Up Display (HUD).

HALO: REACH

Global

  • On-screen button prompts now appear at a higher visual quality, making it easier for players to identify them.

Campaign

  • The following improvements have been made to the campaign mission Long Night of Solace:
    • The battle between Seraphs and anti-aircraft guns above the beach is now visible.
    • The Pelican and Spirit that drop off Marine and Covenant reinforcements within the base now appear consistently.

Multiplayer

  • Players are less likely to experience a crash when entering the passenger seat of any vehicle during a Multiplayer or Firefight match on a modded map.
  • In Headhunter matches, obtaining a tenth skull then returning it to the designated deposit zone now consistently awards the Skullamanjaro medal.

Firefight

  • The name of the selected Firefight variant now consistently displays when players are selecting a loadout at the start of a Custom Firefight match.
  • Players who have run out of lives are now less likely to spawn outside the map after the remaining players have finished clearing the current wave of enemies.

That’s about it. If there’s a new patch released, we’ll be sure to let our readers know.

Source: Halo Waypoint

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Steam Summer Sale 2023 Day 14 Featured Games List for July 12 (Final Day)

Today is Day 12 of the Steam Summer Sale! With plenty of discounted games to choose from, it can be a bit tough to find out which ones are worth your wallet, but don’t worry; we’ve got you covered! Here are the Steam Summer Sale 2023 Day 14 games for July 12, which is the last day of the sale.

Steam Summer Sale 2023 Day 14 Featured Games List for July 12:

Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.

Featured Deals

Title Disc. $USD $CAD $AUD €EUR £GBP BRL$ Platform Cards PCGW
Steam Deck 10% 359.10 449.10 N/A 377.10 314.10 N/A W/M/L
DAVE THE DIVER 10% 17.99 23.39 26.99 17.99 15.29 53.99 W/M
ELDEN RING 30% 41.99 55.99 62.96 41.99 34.99 174.93 W
Dead by Daylight 60% 7.99 8.79 11.58 7.99 5.99 19.99 W
Red Dead Redemption 2 67% 19.79 26.39 29.68 19.79 19.79 98.96 W
Cyberpunk 2077 50% 29.99 39.99 44.97 29.99 24.99 99.95 W
Call of Duty®: Modern Warfare® II 45% 38.49 49.49 60.47 38.49 32.99 164.94 W
Black Desert 50% 4.99 6.49 6.49 4.99 4.49 8.73 W
Destiny 2 50% 24.99 31.24 37.47 24.99 19.99 74.99 W
Hogwarts Legacy 20% 47.99 63.99 71.96 47.99 39.99 199.99 W
Steam Deck Docking Station 20% 71.20 95.20 N/A 79.20 63.20 N/A W/M/L
Rust 33% 26.79 33.82 40.16 26.79 23.44 69.33 W/M
Tom Clancy’s Rainbow Six® Siege 60% 7.99 11.99 11.98 7.99 6.79 23.99 W
Marvel’s Spider-Man Remastered 33% 40.19 53.59 63.61 40.19 33.49 167.43 W
Sons Of The Forest 20% 23.99 31.19 35.16 23.19 19.99 71.19 W
Stellaris 75% 9.99 12.49 14.23 9.99 8.74 26.99 W/M/L
The Elder Scrolls® Online 70% 5.99 7.49 10.48 5.99 4.79 18.45 W/M
Call of Duty®: Black Ops III 67% 19.79 26.39 29.68 19.79 14.84 65.96 W/M
Sea of Thieves 2023 Edition 50% 19.99 24.99 24.72 19.99 17.49 44.99 W
Project Zomboid 33% 13.39 17.41 19.76 13.06 11.22 40.19 W/M/L
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Alex Co

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Space Engineers Update 1.13 for July 12 Launches Out

Keen Software House has pushed out Space Engineers update 1.13 and this seems to be out for consoles only. Read on for what’s new in the Space Engineers July 12 patch notes.

Space Engineers Update 1.13 Patch Notes | Space Engineers July 12 Patch Notes:

Unfortunately, nothing about today’s patch has been shared but here’s what’s listed in the PS4’s update history:

  • Stability fixes.

As for the latest patch notes released, it’s for Update 202.124 and here’s what’s listed on the official site:

Update 202.124

Fixes – All Platforms:

  • Fixed an issue where Explorer achievement/trophy was not being tracked correctly
  • Fixed an issue with DS save corruption when autopilot is used while a grid is being deleted

Fixes – PlayStation

  • Improved game performance on PS5
  • Stability fixes
  • Fixed an issue where raindrops would not be properly visible for weather effects
  • Fixed an issue where Uranium Heist would not have a localized description listed under Scenarios
  • Fixed an issue with artifacts on shadow outlines on PS4
  • Fixed an issue with PS5 control hints being misleading (swapped button icons)
  • Fixed an issue with replace button in script editor not working on PS
  • Fixed an issue where direct mouse input would cause stutters when moving the view
  • Fixed an issue where Master engineer trophy was not being tracked

If there’s any changelog released for today, we’ll update the article to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Company of Heroes 3 Update 1.000.004 for July 12 Marches Out for Hotfix 1.0.6.4

Company of Heroes 3 update 1.000.004 has been released on consoles by Relic Entertainment today, and this is for hotfix 1.0.6.4! Read on for the short list of fixes in the official COH3 patch notes for July 12.

Company of Heroes 3 Update 1.000.004 Patch Notes | Company of Heroes 3 Update 1.0.6.4 Patch Notes | COH3 July 12 Patch Notes:

  • Fixed a crash occuring during the Dynamic Italian Campaign.
  • Fixed an issue where SFX and Music stopped working in Campaign mode.
  • Fixed an issue where the tutorial didn’t load a Keyboard and Mouse tutorial.
  • Fixed issues with lobby failure when leaving and joining parties while in a custom game.
  • Fixed some terrain flickering in mountains.
  • Fixed the event cues panel overlapping with other U.I. elements.
  • Fixed unaligned text in the command wheel tooltips.
  • Introduced improvements to performance and load times.

That’s about it for the latest title update. If you want to keep track of all that’s been released so far, head on over here.

Source: Company of Heroes

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 Update 1.021 for July 12 Fires Out for Season 4 Reloaded

Call of Duty: Modern Warfare 2 update 1.021 is now out on all platforms, and this brings the Season 4 Reloaded content to the game, as well as to Warzone. Expect a new in-game event featuring The Boys from Amazon’s TV series, a new weapon, new map and more! Read on for the complete MW2 July 12 patch notes for Season 4 Reloaded.

Modern Warfare 2 Update 1.021 Patch Notes | MW2 Season 4 Reloaded Patch Notes | MW2 July 12 Patch Notes:

Size: 11.9GB (PS5)

Season 4 Reloaded Start Time: July 12 at 12 pm ET/9 am PT/12 am HKT (July 13)

Update: The complete patch notes have been released for Season 4 Reloaded.

GLOBAL

  • STABILITYThis update contains several fixes for known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

BATTLE PASS

The [CLASSIFIED] Sector is now ready for you to access. It has an additional five items to unlock, and includes the new MX Guardian shotgun.

Unlike a traditional Battle Pass Sector, all five items in the special MX Guardian Sector are unlocked through challenges:

  • Dependable Emblem: Get 10 ADS Operator Kills with Shotguns
  • Gunfire Calling Card: Get 10 Hipfire Operator Kills with Shotguns
  • Fanning Hutch Loading Screen: Get 10 Headshot Operator Kills with Shotguns
  • 1 Hour Double Weapon XP Token: Get 10 One Shot Operator Kills with Shotguns
  • MX Guardian: Earn All Sector Rewards

OPERATORS

New Operators

The Boys: Starlight, Homelander, and Black Noir

Starlight Operator includes:

  • Three Tracer Weapon Blueprints with Dismemberment:
    • “Des Moines Defender” Assault Rifle
    • Pro-Tuned “World Saver” SMG
    • “Blinding Light” Sidearm
  • “Necessary Evil” Finishing Move
  • Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

Homelander Operator includes:

  • Three Tracer Weapon Blueprints with Dismemberment:
    • “Bravado” Assault Rifle
    • Pro-Tuned “Vought Issue” Assault Rifle
    • Pro-Tuned “Superiority Complex” SMG
  • “Laser Everyone” Finishing Move
  • Weapon Decal, Emblem, Loading Screen, and Weapon Charm

Black Noir Operator includes:

  • Two Tracer Weapon Blueprints with Dismemberment:
    • “Unspoken Word” Sniper Rifle
    • “Quiet Rage” Assault Rifle
  • “Noir’s Blades” Melee Weapon
  • “Shhh” Finishing Move
  • Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

Izzy

Available in Tracer Pack: Izanami Operator Bundle

EVENTS

The Boys: Diabolical Camo Challenges

Season 04 Reloaded arrives with some f***ing diabolical camo challenges!

  • Assault Rifles: Get 50 Operator headshots
  • Battle Rifles: Get 25 Operator kills from behind
  • SMGs: Get 250 Operator kills
  • Shotguns: Get 30 Operator kills while prone
  • LMGs: Get 30 Operator kills while using a suppressor
  • Marksman Rifles: Get 30 Operator kills while mounted
  • Sniper Rifles: Get 3 kills without dying 10 times
  • Sidearms: Get 50 enemy longshot kills
  • Launcher: Get 40 Operator kills
  • Melee: Get 30 enemy kills

Complete all ten to unlock a universal camo, which can be used on all weapons once unlocked, and a Weapon Charm, which proves mastery of this event.

WEAPONS

New Weapon

  • MX Guardian (Shotgun) 
    • Fully automatic 12-gauge shotgun
    • Unlockable via New Battle Pass Challenge

General 

  • Semi-auto and burst weapon shot queuing improvements:
    • We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles.

 

  • Base weapon stat bars have been updated to more accurately reflect their functionality

 

  • Attachment stat values have been updated to more accurately reflect their functionality

 

New Attachments   

» Underbarrel «  

 

  • Corvus Torch
    • Dragon’s Breath packed underbarrel shotgun
      • Available to all Weapons that are compatible with underbarrel shotguns upon completion of Challenge

Weapon Balancing 

Warzone 

At the launch of Season 04, weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when fired more accurately, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes an ecosystem where each Weapon class can excel.

» Submachine Guns «  

  • ISO 45

    • Reduced close range damage
    • Reduced headshot damage | MWII Only
    • Increased hip spread
  • Vaznev 9k 
    • Reduced close-mid damage distance

 

» Assault Rifles «  

  • Kastov 762

    • Reduced headshot damage | MWII Only
    • Increased time to ADS
  • Kastov-74u 
    • Reduced headshot damage | MWII Only
    • Increased hip spread
  • TAQ-56 
    • Reduced headshot damage | MWII Only

» Shotguns «  

  • KV Broadside 
    • Increased mid range damage | MWII Only
  • Bryson 800 
    • Reduced damage to head, upper torso, legs, and arms | MWII Only
    • Reduced mid damage range slightly | MWII Only
  • Bryson 890 
    • Reduced damage to arms | MWII Only
    • Increased damage to lower torso | MWII Only
    • Increased ADS movement speed
  • Expedite 12 
    • Increase damage to head and upper torso | MWII Only
    • Reduced ADS time
    • Reduced hip spread

» Marksman Rifles «  

  • Tempus Torrent 
    • Reduced close to mid range damage | MWII Only
    • Reduced neck location damage | MWII Only
    • Increased time to ADS
  • EBR-14 
    • Reduced ADS movement speed
    • Reduced hip strafe speed
  • Lockwood MK2 
    • Reduced time to ADS
    • Movement increase
  • SA-B 60 
    • Movement increase

Weapons Bug Fixes

  • Fixed an issue with Underbarrel Grenade Launchers that prevented explosion effects from occurring when hitting Players with a direct shot as long as the grenade is at arming distance
  • The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments
  • The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments
  • Fixed a crash that could occur when equipping the Liquid Hot Blueprint and changing the receiver

AUDIO

Adjustments

  • Decreased how often “low ammo” VO alerts play

Audio Bug Fixes

  • Fixed an issue where ascender sounds would sometimes not function as intended
  • Fixed an issue where final hit marker sounds occasionally didn’t play
  • Fixed an issue where Shock Stick electrocute sounds did not play on affected entities as intended

SOCIAL

Adjustments

  • In-Game Looking for Party (LFP) – Party Browser
    • Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback:
      • Dynamic Preferences – In addition to communication types, expanded preference list to include primary and secondary playstyle options (E.g., focus on faction missions, or competitive vs casual playstyles)
      • Advertise Your Party – Party leaders can broadcast your existing party and attract individuals who share similar preferences. Fill up your squad with compatible teammates before diving into the action for more collaborative & team-based play.
      • Browse Parties and Join – No more waiting around! Players can now explore a list of available parties with matching preferences to join them immediately. Note: Exact matches only
      • Quality of Life Improvements – Fixed bugs and improved overall user interface to ensure a smoother experience.
  • Community Feedback – In-Game Surveys
    • We value your feedback! Starting in Season 04 Reloaded, Players will be randomly selected for one question surveys following their match. Your feedback is greatly appreciated and will be used to create a better gaming experience for all Call of Duty players

UI/UX

Adjustments

  • An in-game notification now displays when the Player acquires a Battle Pass Token
  • Streamlined the Weapon progression menu

GLOBAL BUG FIXES

  • Fixed an issue where the Heated Madness Barrell was showing the incorrect attachment skin
  • Fixed an issue where the Survivor Perk was not sending players into last stand in team revive modes
  • Fixed an issue where the hostage in Hostage Rescue wasn’t dropping to the ground properly when the person carrying the hostage was struck and killed with equipment
  • Fixed a crash that would occur when equipping the Liquid Hot Blueprint and changing the receiver
  • Fixed an exploit where Players could equip unobtained Camos on PS5
  • Fixed an issue where Private Matches were not supporting 32 Players
  • Fixed an issue where Players would show as being kicked and left the match as separate notifications in the killfeed
  • Fixed an issue where one Loading Screen had a placeholder name
  • Fixed an issue where the Bryson 800 series platform 18” Demo Firewall attachment displayed different pros and cons between the Bryson 800 and Bryson 890
  • The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments
  • The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments
  • Fixed an issue where equipping a fastdraw rear grip to a handgun Blueprint with Akimbo grip will cause the Player to clip through the floor
  • Fixed an issue where the Gameplay Tips option would reset to on after switching it off
  • Fixed an issue where the Riot Shield would persist on the gun table in the active armory when selected as a secondary
  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
  • Fixed an issue where the Bruen Q900 Grip Wrap was incorrectly stating that it would increase sprint speed
  • Fixed an issue where the gas mask overlay would stay on screen after dying
  • Fixed an issue where the Royal Combat Knife would display a placeholder image in the Killcam
  • Fixed an issue where stowing an item while reloading would cause Players to lose control of their camera
  • Fixed an issue where Players would be unable to swap Loadouts on the first attempt in the Firing Range
  • Fixed an issue where some vehicles would prevent cleanly exiting if parked at very specific angles

PC SETTINGS

  • KBM/gamepad players now have the ability to easily swap items within their backpack to their preferred location.
  • The loadout system now enables players to effortlessly switch their primary and secondary weapons.

SPECIAL OPS

ATOMGRAD RAID

Atomgrad Raid Episode 04 is now available

Atomgrad will conclude in Season 04 Reloaded with an intense RAID experience for a squad of three Operators.

Whether that’s you and two friendlies or two mercenaries from the Call of Duty community (using the in-game “Looking for Party” feature), it is mission critical that you finish what you started here.

  • Complete the Atomgrad Raid Episode 04 on Regular difficulty to receive an exclusive Farah Skin
  • Complete the Atomgrad Raid Episode 04 on Veteran difficulty to unlock the “Projectile” Weapon Camo
  • Find the secret weapon in the Atomgrad Raid Episode 04 to unlock the “Tarnished” Weapon Camo
  • The mystery crate upon completing the Atomgrad Raid Episode 04 can unlock a Weapon Charm, Player Card, and Loading Screen

“Be careful who you trust, Sergeant. People you know can hurt you the most.” — Ghost, Modern Warfare II

COOPERATIVE

Adjustments

  • CP Kits at Rank 10 will now receive a reminder splash at the beginning of each Mission about their inventory buffs
  • CP Kits at Ranks 5-9 and Rank 10 will also have a unique icon next to their role/armor bar
  • Added new intel collection rewards for 100 and 150 intel pickups

BUG FIXES

  • Fixed an issue where Players could duplicate Armor Plates by dropping them
  • Fixed an issue where Players would receive a full Armor Bundle when picking up a single Armor Plate

MULTIPLAYER

MAPS

New Map

Vondel Waterfront

  • Our new 6v6 Multiplayer Map arrives with Season 04 Reloaded – Welcome to the scenic Vondel Waterfront… The floating homes and waterways present multiple flanking paths, with the Map’s two main power positions looming over the center. While this location will look familiar to Vondel Players, expect specific changes to keep this map balanced for Core Multiplayer.

PLAYLIST

  • Vondel Waterfront 24/7
  • Killstreak Confirmed
  • Deathmatch Domination
  • Shipment 24/7
  • Shoot House 24/7

GENERAL

Adjustments

  • The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill Players
  • Improved hit registration on Dummy Models in the Firing Range
  • Reactive Operator skins will now show effects in the Firing Range

BUG FIXES

  • Fixed an issue where Dummies would not return to a standing state when exiting and re-entering the Firing Range
  • Fixed a small number of issues affecting accuracy tracking when Players switched weapons in the Firing Range
  • Fixed an issue where the Survivor Perk was not sending Players into Last Stand in team revive modes
  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
  • Fixed an issue where Private Matches were not supporting 32 Players

MWII RANKED PLAY

New Season 04 Reloaded Restrictions

  • Weapons
    • MX Guardian

WARZONE 2.0

ALL WARZONE

EVENTS

Homelander preparing to use his laser vision.

The Boys: Temp V Field Upgrades

Secure the W with superpowers while in the Warzone. Upon consuming the new Temp V Field Upgrade, Players are granted one of four random superpowers. These powers don’t act like a usual Field Upgrade, though… Once you use Temp V, you’re then free to activate this power whenever you wish. But if you’re eliminated from combat before activating the power, then like a normal Field Upgrade, it is lost upon death.

The four different superpowers you can get from Temp V:

  • Charge Jump – This ability propels the Player across the map without suffering any fall damage and dealing splash damage in a radius when they land.
  • Electric Shockwave – This shockwave sends a powerful electrical explosion that injures Operators and AI Combatants, as well as destroys Vehicles and Equipment.
  • Laser Vision – This ability levitates the Player and fires an aimed laser beam that sears through enemy targets.
  • Teleport – This ability warps the Player straight up into the air.

Temp V is accessible in all Warzone Playlists, including DMZ, except Ranked Play. Temp V is limited in DMZ by effect (such as no Charge Jump) and scarcity.

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and more.

PLAYLIST

The Playlist schedule for the first 3 weeks of Season 04 Reloaded.

To celebrate the launch of bringing Battle Royale to Vondel for the first time, the opening week of Season 04: Reloaded will focus on the new experience, with Battle Royale returning to Al Mazrah across the remainder of the season.

As a reminder, we will continue to rotate modes in and out of the Playlist on a weekly basis.

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

MAPS

A view of stacked barrels in the center of the new Gulag map.

Map Updates

Vondel | Battle Royale

  • New Gulag
    • Unique to Vondel, this new Gulag is a three-lane map designed for 1v1 combat. The center features a circular structure with an opening facing the two main spawn points.
A view of the old walls in the center area of the new Gulag.
A view of the long hallways where players spectate the new Gulag.

MODES

Large screens on the side of Stadium promoting the new Boys event.

New Modes

  • Battle Royale Vondel
    • Encroaching Circle collapses, Loadout Drops, the Gulag, and limited chances at being the last Squad standing. The traditional Battle Royale experience comes to Vondel with up to 72 Players per match.

GENERAL

New Features

  • Map Rotation
    • A 15 minute in-game timer has been added to the Playlist menu that now indicates when specified Resurgence Modes switch between Ashika Island and Vondel.

Starting with Resurgence Trios, the map will rotate every 15 minutes between Ashika Island and Vondel. This feature will give players an opportunity to enjoy the wide offering of maps and modes that Warzone has. We will closely monitor this feature and may look to expand upon it in future.

  • Firing Range Quality of Life
    • Players now have the option to apply 0/1/2/3 Armor Plates on Target Dummies via settings in the pause menu.

GAMEPLAY

New Features

All Maps | All Modes

  • Plate Carriers Equipment
    • Armor Plate Carriers will now drop when an enemy player is eliminated.
    • Added 3 new types of Armor Plate Carriers:
      • Medic
        • A common Armor Plate Carrier that increases the speed at which Players are able to revive downed Squad members.
        • Increases the speed at which health begins to regenerate.
      • Comms
        • An uncommon Armor Plate Carrier that increases the effectiveness of UAVs by showing the enemy Player’s bearing on the minimap.
      • Stealth
        • A rare Armor Plate Carrier that protects the Player from UAVs and other targeting devices.

Al Mazrah | Battle Royale

  • Cash Drop Public Event
    • This new event will spawn 3 planes that will drop a combined total of 12 crates across the map.
    • Each crate will spawn ~$10,000 in Cash and between 2-4 randomized Armor Plate Carriers.
    • This event has a chance to occur during the 3rd and 5th Circles.

Vondel | All Modes

  • Personal Redeploy Drone (P.R.D.) Field Upgrade
    • The Personal Redeploy Drone is an instant-use piece of equipment that, when used, will propel and carry the player into the air before releasing them.

Vondel | Battle Royale, Resurgence

  • Signals Intelligence Contract
    • Players will be required to track down and hack three different phones to earn rewards over a short duration of time.
    • Each living Squad member will receive a total of 10 payments of $500 for a potential total of $5,000 over 3 minutes and 20 seconds.
  • Occupation Scan Public Event
    • Occupation Scan is back! Make sure to go prone or dive underwater when the scan is about to begin otherwise your position will be revealed.

All Maps | Resurgence

  • Communal Stations Public Event
    • Once Resurgence is disabled, a series of Deployable Buy Stations will drop onto the field at random for any Player to use.
Starlight charging up her light blast.

Adjustments

All Maps | All Modes

  • Armor/Ammunition Boxes Quality of Life
    • Lethal and Tactical Equipment refill behavior will now match Ammunition.
    • Armor and Ammunition Boxes will now drop additional items that do not fit into the active Loadout slots to the ground – leaving Players to choose whether or not to stow them in the Backpack.
  • Redeployment Elevation
    • The elevation at which Players redeploy to the field will now reduce by 9% of the initial elevation each circle.
    • This reduction stops at Circle 8 and remains constant for the remainder of the match.
    • The total difference in height from the start of the match until the last adjustment is approximately 60%.

We have seen an increase in players staying in an airborne state to exploit the aerial advantage in order to obtain a better final placement. We feel this goes against the spirit of a Battle Royale experience, so by lowering the redeployment height with each circle closure we will see a better representation of fairness between being airborne vs. being on the ground.

  • Gas Mask Quality of Life
    • The Gas Mask animation that automatically starts while Players are airborne will be interrupted if a Player decides to pull their parachute.
  • Birdseye Perk
    • When using a UAV in combination with Birdseye, Players under the effect of Ghost are now revealed to that Player.

We want to provide a hard counter to Ghost to offer more variety in the rock-paper-scissors encounters of Battle Royale and open up more play styles.

  • Medicine Cabinets
    • Reduced the number of Stims that spawn from Medicine Cabinets to 1, down from 2.

Vondel | All Modes

  • Cash Increase
    • The minimum amount of Cash that Players will find has been increased to $500, up from $100.
    • This applies to all sources of loot including Cash Registers and Supply Boxes.

WEAPONS

To reiterate the Weapon adjustments that specifically impact Warzone:

At the launch of Season 04, Weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when more accurate, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes a healthier ecosystem where each Weapon class can excel.

WARZONE RANKED PLAY

New Season 04 Reloaded Restrictions

  • Weapons
    • MX Guardian

UI/UX

A prone operator in combat.
  • Armor Plate Count Quality of Life
    • Players will now be able to view the total number of unequipped Armor Plates that they are carrying on the Squad widget.
  • Backpack Quality of Life
    • Players will now see a “Backpack [Full]” notification on the bottom center of their UI for ease at a glance of Backpack state
  • Buyback Value Quality of Life
    • The amount of Cash that an eliminated Player will respawn with upon redeployment will be now indicated to the right side of the Squad widget.
  • Champion’s Quest Quality of Life
    • Rewards now show in the After Action Report upon successful detonation of the nuke.
  • Killcam Recap Quality of Life
    • Eliminated Players will now see a summary of the enemy Players that contributed to their death.
    • This will include the number of shots that made contact per Player.
  • Resurgence Improvements Quality of Life
    • General improvements to the Resurgence Mode interface, especially while Spectating.
    • The Squad widget has also been improved to better indicate that a Squad member redeployment is imminent.
    • New “Ask to be Cautious” Ping
      • Players can now ping their living Squad members when the majority of the team has been eliminated to suggest cautious play to avoid a wipe.

BUG FIXES

  • Fixed an issue that was causing Players to spawn outside of the playable area.
  • Fixed an issue that allowed Players in an active Gulag match to eliminate spectators using the Semtex Grenade.
  • Fixed an issue that allowed Squads to earn experience by shooting down their own Deployable Buy Stations.
  • Fixed an issue that caused Players to redeploy with items in their Backpack, subsequently causing the Backpack to stop working.
  • Fixed an issue where the After Action Report was missing after leaving a match of Lockdown.
  • Fixed an issue where sometimes Players would get a Bounty Contract for another Player that is in the Gulag.
  • Fixed an issue where dropped Riot Shields from caches couldn’t be equipped.
  • Fixed an issue where dying at the same time as the Resurgence window being disabled allowed Players to keep respawning.
  • Fixed an issue where Players might lose their ammo counter after using the Redeploy Drone.
  • Fixed an issue where backing out of Warzone Battle Royale Ranked private match would leave weapon restrictions on when returning to standard Battle Royale.
  • Fixed an issue where the Gas Mask overlay could stay on screen after death.

DMZ

The patch notes detailed in the section below are exclusive to DMZ.

GAMEPLAY

  • There are reports of a new enemy force attempting to infiltrate Building 21. Proceed with caution, Operators…
  • Temp V has arrived! Read more about this in the Warzone section above. Effects are limited in DMZ (such as no Charge Jump) and increased scarcity on the map versus Battle Royale.

Adjustments

  • Players can now see the progress they’ve made on their Upgrade Missions in the After Action Report
  • Increased the time to Plea for Help to 20 seconds from 15 after your squad has been eliminated
  • The Plea for Help timer that triggers after you are the last Player on a squad eliminated will now pause while holding down the plea button

Plea for Help and Assimilation

  • When reviving someone who is pleading, the Player who was pleading will no longer auto-join the reviver’s team
  • There will be a 30 second grace period after a Player is revived, where the reviver’s team will not be able to damage the Player who was pleading
  • After reviving, the reviver will be given a prompt to invite the revived Player to their team
  • The ‘Plea for Help’ and ‘Loot’ prompts are now separate:
  • The ‘Plea for Help’ revive prompt is on the Player’s body, and the ‘Loot’ prompt is on the Backpack like normal
  • Looting the Player first will not disable the Plea option
  • Created a direct assimilation function to only send a request to one person.
  • The team who killed the Player that is pleading will no longer be able to accept their plea request and then revive. This prevents killing to force assimilation.

Players Hunting Players

If a Player and their Squad kill too many Players in DMZ, that high-kill individual Player will be issued a warning. If they kill another Player, they can expect a Bounty on their head. Enemy Operators in the Exclusion Zone will then recieve intel on your position to secure a reward upon completion.

  • Killing a Player with a Bounty will award everyone in the squad $10,000
  • This Bounty is not active in Building 21 or the Koschei Complex

BUG FIXES

  • Fixed doors on Hostage Rescue Contract buildings being locked if the Contract ends
  • Fixed an issue where the hostage in Hostage Rescue Contract was not dropping to the ground properly when the Player carrying the hostage was struck or killed with Equipment
  • Fixing incorrect items being listed in the Upgrades Menu
  • Fixed the train safe not tracking for the purposes of the Demolitions Mission
  • Fixed the Icebreaker Mission tracking for the items being placed in any Dead Drop instead of the specified one
  • Fixed the False Alarm Mission being able to be completed in maps besides Al Mazrah
  • Fixed the Strike Team Mission not counting the kill if the Player was standing on top of a vehicle
  • Fixed a number of issues affecting Mission descriptions
  • Fixed an issue where completed urgent Missions were not resetting on subsequent days
  • Fixed an issue where the Mission title was sometimes missing from the mission timer
  • Fixed an issue where extracted items sometimes weren’t unlocked correctly
  • Fixed a problem with Missions that require the Player to infil into Koschei Complex
  • Fixed an issue where Barter items weren’t unlocked correctly
  • Fixed an issue where the container for the Secure Nuclear Material would not be usable after one Player empties it
  • Fixed an issue where the Phalanx Tier 4 Fearless Mission was not checking if other teammates were carrying the Weapon Case
  • Fixed an issue where some Blueprints were showing as placeholder images in the After Action Report when extracting from DMZ
  • Fixed an issue where “The Fear in Your Eyes” challenge was not tracking Throwing Star kills

Once a new patch is out, we’ll be sure to let our readers know.

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 & Warzone Update 1.21 Brings Season 4 Reloaded This July 12; Full Patch Notes Listed

Infinity Ward has released the Call of Duty: Modern Warfare 2 & Warzone 2 update 1.21 and this is for Season 4 Reloaded! Expect new weapons, new places to fight in, a new in-game event and more! Read on for the complete MW2 & Warzone 2 Season 4 Reloaded patch notes for July 12.

Modern Warfare 2 & Warzone Update 1.21 Patch Notes | Modern Warfare 2 & Warzone 2 Season 4 Reloaded Patch Notes for July 12:

Size: 11.9GB (PS5)

Season 4 Reloaded Start Time: July 12 at 12 pm ET/9 am PT/12 am HKT (July 13)

Update: The complete patch notes have been released for Season 4 Reloaded.

GLOBAL

  • STABILITYThis update contains several fixes for known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

BATTLE PASS

The [CLASSIFIED] Sector is now ready for you to access. It has an additional five items to unlock, and includes the new MX Guardian shotgun.

Unlike a traditional Battle Pass Sector, all five items in the special MX Guardian Sector are unlocked through challenges:

  • Dependable Emblem: Get 10 ADS Operator Kills with Shotguns
  • Gunfire Calling Card: Get 10 Hipfire Operator Kills with Shotguns
  • Fanning Hutch Loading Screen: Get 10 Headshot Operator Kills with Shotguns
  • 1 Hour Double Weapon XP Token: Get 10 One Shot Operator Kills with Shotguns
  • MX Guardian: Earn All Sector Rewards

OPERATORS

New Operators

The Boys: Starlight, Homelander, and Black Noir

Starlight Operator includes:

  • Three Tracer Weapon Blueprints with Dismemberment:
    • “Des Moines Defender” Assault Rifle
    • Pro-Tuned “World Saver” SMG
    • “Blinding Light” Sidearm
  • “Necessary Evil” Finishing Move
  • Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

Homelander Operator includes:

  • Three Tracer Weapon Blueprints with Dismemberment:
    • “Bravado” Assault Rifle
    • Pro-Tuned “Vought Issue” Assault Rifle
    • Pro-Tuned “Superiority Complex” SMG
  • “Laser Everyone” Finishing Move
  • Weapon Decal, Emblem, Loading Screen, and Weapon Charm

Black Noir Operator includes:

  • Two Tracer Weapon Blueprints with Dismemberment:
    • “Unspoken Word” Sniper Rifle
    • “Quiet Rage” Assault Rifle
  • “Noir’s Blades” Melee Weapon
  • “Shhh” Finishing Move
  • Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

Izzy

Available in Tracer Pack: Izanami Operator Bundle

EVENTS

The Boys: Diabolical Camo Challenges

Season 04 Reloaded arrives with some f***ing diabolical camo challenges!

  • Assault Rifles: Get 50 Operator headshots
  • Battle Rifles: Get 25 Operator kills from behind
  • SMGs: Get 250 Operator kills
  • Shotguns: Get 30 Operator kills while prone
  • LMGs: Get 30 Operator kills while using a suppressor
  • Marksman Rifles: Get 30 Operator kills while mounted
  • Sniper Rifles: Get 3 kills without dying 10 times
  • Sidearms: Get 50 enemy longshot kills
  • Launcher: Get 40 Operator kills
  • Melee: Get 30 enemy kills

Complete all ten to unlock a universal camo, which can be used on all weapons once unlocked, and a Weapon Charm, which proves mastery of this event.

WEAPONS

New Weapon

  • MX Guardian (Shotgun) 
    • Fully automatic 12-gauge shotgun
    • Unlockable via New Battle Pass Challenge

General 

  • Semi-auto and burst weapon shot queuing improvements:
    • We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles.

 

  • Base weapon stat bars have been updated to more accurately reflect their functionality

 

  • Attachment stat values have been updated to more accurately reflect their functionality

 

New Attachments   

» Underbarrel «  

 

  • Corvus Torch
    • Dragon’s Breath packed underbarrel shotgun
      • Available to all Weapons that are compatible with underbarrel shotguns upon completion of Challenge

Weapon Balancing 

Warzone 

At the launch of Season 04, weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when fired more accurately, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes an ecosystem where each Weapon class can excel.

» Submachine Guns «  

  • ISO 45

    • Reduced close range damage
    • Reduced headshot damage | MWII Only
    • Increased hip spread
  • Vaznev 9k 
    • Reduced close-mid damage distance

 

» Assault Rifles «  

  • Kastov 762

    • Reduced headshot damage | MWII Only
    • Increased time to ADS
  • Kastov-74u 
    • Reduced headshot damage | MWII Only
    • Increased hip spread
  • TAQ-56 
    • Reduced headshot damage | MWII Only

» Shotguns «  

  • KV Broadside 
    • Increased mid range damage | MWII Only
  • Bryson 800 
    • Reduced damage to head, upper torso, legs, and arms | MWII Only
    • Reduced mid damage range slightly | MWII Only
  • Bryson 890 
    • Reduced damage to arms | MWII Only
    • Increased damage to lower torso | MWII Only
    • Increased ADS movement speed
  • Expedite 12 
    • Increase damage to head and upper torso | MWII Only
    • Reduced ADS time
    • Reduced hip spread

» Marksman Rifles «  

  • Tempus Torrent 
    • Reduced close to mid range damage | MWII Only
    • Reduced neck location damage | MWII Only
    • Increased time to ADS
  • EBR-14 
    • Reduced ADS movement speed
    • Reduced hip strafe speed
  • Lockwood MK2 
    • Reduced time to ADS
    • Movement increase
  • SA-B 60 
    • Movement increase

Weapons Bug Fixes

  • Fixed an issue with Underbarrel Grenade Launchers that prevented explosion effects from occurring when hitting Players with a direct shot as long as the grenade is at arming distance
  • The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments
  • The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments
  • Fixed a crash that could occur when equipping the Liquid Hot Blueprint and changing the receiver

AUDIO

Adjustments

  • Decreased how often “low ammo” VO alerts play

Audio Bug Fixes

  • Fixed an issue where ascender sounds would sometimes not function as intended
  • Fixed an issue where final hit marker sounds occasionally didn’t play
  • Fixed an issue where Shock Stick electrocute sounds did not play on affected entities as intended

SOCIAL

Adjustments

  • In-Game Looking for Party (LFP) – Party Browser
    • Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback:
      • Dynamic Preferences – In addition to communication types, expanded preference list to include primary and secondary playstyle options (E.g., focus on faction missions, or competitive vs casual playstyles)
      • Advertise Your Party – Party leaders can broadcast your existing party and attract individuals who share similar preferences. Fill up your squad with compatible teammates before diving into the action for more collaborative & team-based play.
      • Browse Parties and Join – No more waiting around! Players can now explore a list of available parties with matching preferences to join them immediately. Note: Exact matches only
      • Quality of Life Improvements – Fixed bugs and improved overall user interface to ensure a smoother experience.
  • Community Feedback – In-Game Surveys
    • We value your feedback! Starting in Season 04 Reloaded, Players will be randomly selected for one question surveys following their match. Your feedback is greatly appreciated and will be used to create a better gaming experience for all Call of Duty players

UI/UX

Adjustments

  • An in-game notification now displays when the Player acquires a Battle Pass Token
  • Streamlined the Weapon progression menu

GLOBAL BUG FIXES

  • Fixed an issue where the Heated Madness Barrell was showing the incorrect attachment skin
  • Fixed an issue where the Survivor Perk was not sending players into last stand in team revive modes
  • Fixed an issue where the hostage in Hostage Rescue wasn’t dropping to the ground properly when the person carrying the hostage was struck and killed with equipment
  • Fixed a crash that would occur when equipping the Liquid Hot Blueprint and changing the receiver
  • Fixed an exploit where Players could equip unobtained Camos on PS5
  • Fixed an issue where Private Matches were not supporting 32 Players
  • Fixed an issue where Players would show as being kicked and left the match as separate notifications in the killfeed
  • Fixed an issue where one Loading Screen had a placeholder name
  • Fixed an issue where the Bryson 800 series platform 18” Demo Firewall attachment displayed different pros and cons between the Bryson 800 and Bryson 890
  • The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments
  • The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments
  • Fixed an issue where equipping a fastdraw rear grip to a handgun Blueprint with Akimbo grip will cause the Player to clip through the floor
  • Fixed an issue where the Gameplay Tips option would reset to on after switching it off
  • Fixed an issue where the Riot Shield would persist on the gun table in the active armory when selected as a secondary
  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
  • Fixed an issue where the Bruen Q900 Grip Wrap was incorrectly stating that it would increase sprint speed
  • Fixed an issue where the gas mask overlay would stay on screen after dying
  • Fixed an issue where the Royal Combat Knife would display a placeholder image in the Killcam
  • Fixed an issue where stowing an item while reloading would cause Players to lose control of their camera
  • Fixed an issue where Players would be unable to swap Loadouts on the first attempt in the Firing Range
  • Fixed an issue where some vehicles would prevent cleanly exiting if parked at very specific angles

PC SETTINGS

  • KBM/gamepad players now have the ability to easily swap items within their backpack to their preferred location.
  • The loadout system now enables players to effortlessly switch their primary and secondary weapons.

SPECIAL OPS

ATOMGRAD RAID

Atomgrad Raid Episode 04 is now available

Atomgrad will conclude in Season 04 Reloaded with an intense RAID experience for a squad of three Operators.

Whether that’s you and two friendlies or two mercenaries from the Call of Duty community (using the in-game “Looking for Party” feature), it is mission critical that you finish what you started here.

  • Complete the Atomgrad Raid Episode 04 on Regular difficulty to receive an exclusive Farah Skin
  • Complete the Atomgrad Raid Episode 04 on Veteran difficulty to unlock the “Projectile” Weapon Camo
  • Find the secret weapon in the Atomgrad Raid Episode 04 to unlock the “Tarnished” Weapon Camo
  • The mystery crate upon completing the Atomgrad Raid Episode 04 can unlock a Weapon Charm, Player Card, and Loading Screen

“Be careful who you trust, Sergeant. People you know can hurt you the most.” — Ghost, Modern Warfare II

COOPERATIVE

Adjustments

  • CP Kits at Rank 10 will now receive a reminder splash at the beginning of each Mission about their inventory buffs
  • CP Kits at Ranks 5-9 and Rank 10 will also have a unique icon next to their role/armor bar
  • Added new intel collection rewards for 100 and 150 intel pickups

BUG FIXES

  • Fixed an issue where Players could duplicate Armor Plates by dropping them
  • Fixed an issue where Players would receive a full Armor Bundle when picking up a single Armor Plate

MULTIPLAYER

MAPS

New Map

Vondel Waterfront

  • Our new 6v6 Multiplayer Map arrives with Season 04 Reloaded – Welcome to the scenic Vondel Waterfront… The floating homes and waterways present multiple flanking paths, with the Map’s two main power positions looming over the center. While this location will look familiar to Vondel Players, expect specific changes to keep this map balanced for Core Multiplayer.

PLAYLIST

  • Vondel Waterfront 24/7
  • Killstreak Confirmed
  • Deathmatch Domination
  • Shipment 24/7
  • Shoot House 24/7

GENERAL

Adjustments

  • The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill Players
  • Improved hit registration on Dummy Models in the Firing Range
  • Reactive Operator skins will now show effects in the Firing Range

BUG FIXES

  • Fixed an issue where Dummies would not return to a standing state when exiting and re-entering the Firing Range
  • Fixed a small number of issues affecting accuracy tracking when Players switched weapons in the Firing Range
  • Fixed an issue where the Survivor Perk was not sending Players into Last Stand in team revive modes
  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
  • Fixed an issue where Private Matches were not supporting 32 Players

MWII RANKED PLAY

New Season 04 Reloaded Restrictions

  • Weapons
    • MX Guardian

WARZONE 2.0

ALL WARZONE

EVENTS

Homelander preparing to use his laser vision.

The Boys: Temp V Field Upgrades

Secure the W with superpowers while in the Warzone. Upon consuming the new Temp V Field Upgrade, Players are granted one of four random superpowers. These powers don’t act like a usual Field Upgrade, though… Once you use Temp V, you’re then free to activate this power whenever you wish. But if you’re eliminated from combat before activating the power, then like a normal Field Upgrade, it is lost upon death.

The four different superpowers you can get from Temp V:

  • Charge Jump – This ability propels the Player across the map without suffering any fall damage and dealing splash damage in a radius when they land.
  • Electric Shockwave – This shockwave sends a powerful electrical explosion that injures Operators and AI Combatants, as well as destroys Vehicles and Equipment.
  • Laser Vision – This ability levitates the Player and fires an aimed laser beam that sears through enemy targets.
  • Teleport – This ability warps the Player straight up into the air.

Temp V is accessible in all Warzone Playlists, including DMZ, except Ranked Play. Temp V is limited in DMZ by effect (such as no Charge Jump) and scarcity.

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and more.

PLAYLIST

The Playlist schedule for the first 3 weeks of Season 04 Reloaded.

To celebrate the launch of bringing Battle Royale to Vondel for the first time, the opening week of Season 04: Reloaded will focus on the new experience, with Battle Royale returning to Al Mazrah across the remainder of the season.

As a reminder, we will continue to rotate modes in and out of the Playlist on a weekly basis.

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

MAPS

A view of stacked barrels in the center of the new Gulag map.

Map Updates

Vondel | Battle Royale

  • New Gulag
    • Unique to Vondel, this new Gulag is a three-lane map designed for 1v1 combat. The center features a circular structure with an opening facing the two main spawn points.
A view of the old walls in the center area of the new Gulag.
A view of the long hallways where players spectate the new Gulag.

MODES

Large screens on the side of Stadium promoting the new Boys event.

New Modes

  • Battle Royale Vondel
    • Encroaching Circle collapses, Loadout Drops, the Gulag, and limited chances at being the last Squad standing. The traditional Battle Royale experience comes to Vondel with up to 72 Players per match.

GENERAL

New Features

  • Map Rotation
    • A 15 minute in-game timer has been added to the Playlist menu that now indicates when specified Resurgence Modes switch between Ashika Island and Vondel.

Starting with Resurgence Trios, the map will rotate every 15 minutes between Ashika Island and Vondel. This feature will give players an opportunity to enjoy the wide offering of maps and modes that Warzone has. We will closely monitor this feature and may look to expand upon it in future.

  • Firing Range Quality of Life
    • Players now have the option to apply 0/1/2/3 Armor Plates on Target Dummies via settings in the pause menu.

GAMEPLAY

New Features

All Maps | All Modes

  • Plate Carriers Equipment
    • Armor Plate Carriers will now drop when an enemy player is eliminated.
    • Added 3 new types of Armor Plate Carriers:
      • Medic
        • A common Armor Plate Carrier that increases the speed at which Players are able to revive downed Squad members.
        • Increases the speed at which health begins to regenerate.
      • Comms
        • An uncommon Armor Plate Carrier that increases the effectiveness of UAVs by showing the enemy Player’s bearing on the minimap.
      • Stealth
        • A rare Armor Plate Carrier that protects the Player from UAVs and other targeting devices.

Al Mazrah | Battle Royale

  • Cash Drop Public Event
    • This new event will spawn 3 planes that will drop a combined total of 12 crates across the map.
    • Each crate will spawn ~$10,000 in Cash and between 2-4 randomized Armor Plate Carriers.
    • This event has a chance to occur during the 3rd and 5th Circles.

Vondel | All Modes

  • Personal Redeploy Drone (P.R.D.) Field Upgrade
    • The Personal Redeploy Drone is an instant-use piece of equipment that, when used, will propel and carry the player into the air before releasing them.

Vondel | Battle Royale, Resurgence

  • Signals Intelligence Contract
    • Players will be required to track down and hack three different phones to earn rewards over a short duration of time.
    • Each living Squad member will receive a total of 10 payments of $500 for a potential total of $5,000 over 3 minutes and 20 seconds.
  • Occupation Scan Public Event
    • Occupation Scan is back! Make sure to go prone or dive underwater when the scan is about to begin otherwise your position will be revealed.

All Maps | Resurgence

  • Communal Stations Public Event
    • Once Resurgence is disabled, a series of Deployable Buy Stations will drop onto the field at random for any Player to use.
Starlight charging up her light blast.

Adjustments

All Maps | All Modes

  • Armor/Ammunition Boxes Quality of Life
    • Lethal and Tactical Equipment refill behavior will now match Ammunition.
    • Armor and Ammunition Boxes will now drop additional items that do not fit into the active Loadout slots to the ground – leaving Players to choose whether or not to stow them in the Backpack.
  • Redeployment Elevation
    • The elevation at which Players redeploy to the field will now reduce by 9% of the initial elevation each circle.
    • This reduction stops at Circle 8 and remains constant for the remainder of the match.
    • The total difference in height from the start of the match until the last adjustment is approximately 60%.

We have seen an increase in players staying in an airborne state to exploit the aerial advantage in order to obtain a better final placement. We feel this goes against the spirit of a Battle Royale experience, so by lowering the redeployment height with each circle closure we will see a better representation of fairness between being airborne vs. being on the ground.

  • Gas Mask Quality of Life
    • The Gas Mask animation that automatically starts while Players are airborne will be interrupted if a Player decides to pull their parachute.
  • Birdseye Perk
    • When using a UAV in combination with Birdseye, Players under the effect of Ghost are now revealed to that Player.

We want to provide a hard counter to Ghost to offer more variety in the rock-paper-scissors encounters of Battle Royale and open up more play styles.

  • Medicine Cabinets
    • Reduced the number of Stims that spawn from Medicine Cabinets to 1, down from 2.

Vondel | All Modes

  • Cash Increase
    • The minimum amount of Cash that Players will find has been increased to $500, up from $100.
    • This applies to all sources of loot including Cash Registers and Supply Boxes.

WEAPONS

To reiterate the Weapon adjustments that specifically impact Warzone:

At the launch of Season 04, Weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when more accurate, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes a healthier ecosystem where each Weapon class can excel.

WARZONE RANKED PLAY

New Season 04 Reloaded Restrictions

  • Weapons
    • MX Guardian

UI/UX

A prone operator in combat.
  • Armor Plate Count Quality of Life
    • Players will now be able to view the total number of unequipped Armor Plates that they are carrying on the Squad widget.
  • Backpack Quality of Life
    • Players will now see a “Backpack [Full]” notification on the bottom center of their UI for ease at a glance of Backpack state
  • Buyback Value Quality of Life
    • The amount of Cash that an eliminated Player will respawn with upon redeployment will be now indicated to the right side of the Squad widget.
  • Champion’s Quest Quality of Life
    • Rewards now show in the After Action Report upon successful detonation of the nuke.
  • Killcam Recap Quality of Life
    • Eliminated Players will now see a summary of the enemy Players that contributed to their death.
    • This will include the number of shots that made contact per Player.
  • Resurgence Improvements Quality of Life
    • General improvements to the Resurgence Mode interface, especially while Spectating.
    • The Squad widget has also been improved to better indicate that a Squad member redeployment is imminent.
    • New “Ask to be Cautious” Ping
      • Players can now ping their living Squad members when the majority of the team has been eliminated to suggest cautious play to avoid a wipe.

BUG FIXES

  • Fixed an issue that was causing Players to spawn outside of the playable area.
  • Fixed an issue that allowed Players in an active Gulag match to eliminate spectators using the Semtex Grenade.
  • Fixed an issue that allowed Squads to earn experience by shooting down their own Deployable Buy Stations.
  • Fixed an issue that caused Players to redeploy with items in their Backpack, subsequently causing the Backpack to stop working.
  • Fixed an issue where the After Action Report was missing after leaving a match of Lockdown.
  • Fixed an issue where sometimes Players would get a Bounty Contract for another Player that is in the Gulag.
  • Fixed an issue where dropped Riot Shields from caches couldn’t be equipped.
  • Fixed an issue where dying at the same time as the Resurgence window being disabled allowed Players to keep respawning.
  • Fixed an issue where Players might lose their ammo counter after using the Redeploy Drone.
  • Fixed an issue where backing out of Warzone Battle Royale Ranked private match would leave weapon restrictions on when returning to standard Battle Royale.
  • Fixed an issue where the Gas Mask overlay could stay on screen after death.

DMZ

The patch notes detailed in the section below are exclusive to DMZ.

GAMEPLAY

  • There are reports of a new enemy force attempting to infiltrate Building 21. Proceed with caution, Operators…
  • Temp V has arrived! Read more about this in the Warzone section above. Effects are limited in DMZ (such as no Charge Jump) and increased scarcity on the map versus Battle Royale.

Adjustments

  • Players can now see the progress they’ve made on their Upgrade Missions in the After Action Report
  • Increased the time to Plea for Help to 20 seconds from 15 after your squad has been eliminated
  • The Plea for Help timer that triggers after you are the last Player on a squad eliminated will now pause while holding down the plea button

Plea for Help and Assimilation

  • When reviving someone who is pleading, the Player who was pleading will no longer auto-join the reviver’s team
  • There will be a 30 second grace period after a Player is revived, where the reviver’s team will not be able to damage the Player who was pleading
  • After reviving, the reviver will be given a prompt to invite the revived Player to their team
  • The ‘Plea for Help’ and ‘Loot’ prompts are now separate:
  • The ‘Plea for Help’ revive prompt is on the Player’s body, and the ‘Loot’ prompt is on the Backpack like normal
  • Looting the Player first will not disable the Plea option
  • Created a direct assimilation function to only send a request to one person.
  • The team who killed the Player that is pleading will no longer be able to accept their plea request and then revive. This prevents killing to force assimilation.

Players Hunting Players

If a Player and their Squad kill too many Players in DMZ, that high-kill individual Player will be issued a warning. If they kill another Player, they can expect a Bounty on their head. Enemy Operators in the Exclusion Zone will then recieve intel on your position to secure a reward upon completion.

  • Killing a Player with a Bounty will award everyone in the squad $10,000
  • This Bounty is not active in Building 21 or the Koschei Complex

BUG FIXES

  • Fixed doors on Hostage Rescue Contract buildings being locked if the Contract ends
  • Fixed an issue where the hostage in Hostage Rescue Contract was not dropping to the ground properly when the Player carrying the hostage was struck or killed with Equipment
  • Fixing incorrect items being listed in the Upgrades Menu
  • Fixed the train safe not tracking for the purposes of the Demolitions Mission
  • Fixed the Icebreaker Mission tracking for the items being placed in any Dead Drop instead of the specified one
  • Fixed the False Alarm Mission being able to be completed in maps besides Al Mazrah
  • Fixed the Strike Team Mission not counting the kill if the Player was standing on top of a vehicle
  • Fixed a number of issues affecting Mission descriptions
  • Fixed an issue where completed urgent Missions were not resetting on subsequent days
  • Fixed an issue where the Mission title was sometimes missing from the mission timer
  • Fixed an issue where extracted items sometimes weren’t unlocked correctly
  • Fixed a problem with Missions that require the Player to infil into Koschei Complex
  • Fixed an issue where Barter items weren’t unlocked correctly
  • Fixed an issue where the container for the Secure Nuclear Material would not be usable after one Player empties it
  • Fixed an issue where the Phalanx Tier 4 Fearless Mission was not checking if other teammates were carrying the Weapon Case
  • Fixed an issue where some Blueprints were showing as placeholder images in the After Action Report when extracting from DMZ
  • Fixed an issue where “The Fear in Your Eyes” challenge was not tracking Throwing Star kills

Once a new patch is out, we’ll be sure to let our readers know.

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy 16 DLC: Yoshi-P Hopes They Can Talk and Share More About It in the Future

If you’ve finished Final Fantasy 16 (Final Fantasy XVI) and want more of it, it seems we won’t have to wait for a sequel for it, as Producer Naoki Yoshida (also known as Yoshi-P) seems to have teased that there is Final Fantasy 16 DLC in the works.

This was hinted at by Yoshi-P during a recent sit down interview in Malaysia to promote the game. In it, Yoshi-P was asked if there were any plans for FF16 DLC, and here’s what he responded with:

Q: Are there any plans for DLC?

Yoshi-P: The first thing we made sure to do for this standalone title is we wanted to make sure that this game can be enjoyed in its entirety even without DLC, that you can fully enjoy the game 100%.That’s what we aimed to do and were able to deliver.

However, we’ve heard feedback from players who played the game that they want to see and learn more of the story in the world of Valisthea. And we think that’s a really positive thing. In lieu of that, we hope we can eventually talk about it further and share with you in the near future.

We hope you can wait a bit longer until then.

Well. there you have it. It’s not an outright confirmation, but it does imply that the dev team has more to share about it in the near future. With the game hitting over three million units sold in under a week, I suspect Square Enix would want to capitalize on that with post-launch DLC.

If you haven’t played the game yet, go read our spoiler-free review to see why it’s one of the best games released this year.

Thanks, @aitaikimochi!

More FF16 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update 24.2 Out on July 12 on PC, July 19 on Consoles; Patch Notes Listed

PUBG Studios has released PUBG update 24.2 today for PC players. This update will be available for console players on July 19. This patch comes with new gear, bug fixes, and more. Check out the PUBG July 12 patch notes down below.

PUBG Update 24.2 Patch Notes, Release Dates, New Content:

Live Maintenance Schedule

※ The times shown below are subject to change.

  • PC: July 12, 12 AM – 8:30 AM (UTC)
  • Console: July 20, 1 AM – 9 AM (UTC)

Map Service

※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.

※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 20%.

  • (PC) Test Server
    • Normal Match: Sanhok / Paramo
      • AS region: Squad – TPP
      • NA region: Squad – FPP
  • Live Server – Normal Match
    • Week 1: Erangel / Miramar / Vikendi / Sanhok / Karakin
      • PC: July 12 ~ July 19
      • Console: July 20 ~ July 27
    • Week 2: Erangel / Taego / Deston / Sanhok / Paramo
      • PC: July 19 ~ July 26
      • Console: July 27 ~ August 3
    • Week 3: Erangel / Miramar / Vikendi / Sanhok / Karakin
      • PC: July 26 ~ August 2
      • Console: August 3 ~ August 10
    • Week 4: Erangel / Taego / Deston / Sanhok / Paramo
      • PC: August 2 ~ August 9
      • Console: August 10 ~ August 17
  • Live Server – Ranked
    • Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) / Vikendi (10%)
    • The map service for Ranked is updated on a season-by-season basis.

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.


Tactical Gear

Balance changes made to certain Tactical Gear.

Blue Chip Detector

  • Has been removed from Tactical Gear.

EMT Gear

  • The usage time for the following heal items, when applied to oneself, has been slightly reduced.
    • Med Kit usage time: 8 seconds → 7 seconds
    • First Aid Kit usage time: 6 seconds → 5 seconds
    • Bandage usage time: 4 seconds → 3 seconds
  • To retain the role of team play, the usage time of the following items when used on team members has been slightly reduced.
    • Med Kit usage time: 7 seconds → 6 seconds
    • First Aid Kit usage time: 5 seconds → 4 seconds
  • The revival speed of teammates has been shortened from 8 seconds → 7 seconds.

Repair Kit

  • Usage: 10 times → 6 times

< Dev’s Comment >

Greetings players, In-Game Dev Team here to discuss the latest update to Tactical Gear.

Throughout the years, PUBG: BATTLEGROUNDS has continuously evolved, seeking to introduce diverse gameplay experiences beyond what has become the standard. Our goal has always been to ensure that all players, regardless of skill level, can feel like they’re meaningfully contributing to their teams. As part of this mission, we introduced the Tactical Gear system. This unique addition allows players to strategize and adapt their approach based on different situations and equipment types, enabling each team member to also take on fresh roles.

Tactical Gear has received positive feedback since its launch, but we observed instances where players had to sacrifice their primary weapon slots to make room for Tactical Gear, leading to challenges in combat. Balance issues also emerged with certain gear like the Spotter Scope and Tactical Pack. To address these issues, we made several balance adjustments and introduced a renewed Tactical Gear system in Update 24.1. Our intention was to underscore the strategic aspects of the game and offer players more options to personalize their playstyle, enhancing the diversity of gameplay.

Post the 24.1 Update, we received substantial feedback suggesting that certain Tactical Gear was excessively powerful.

However, we’ve been receiving substantial feedback post the 24.1 Update, suggesting certain Tactical Gear was excessively potent.

We first wish to clarify that we approach any balance adjustment with a comprehensive analysis of community feedback and gameplay metrics across all maps and modes (solo/duo/squad). This process also applies to Tactical Gear. For instance, while certain gear was more favored in smaller maps/solo players, it was less popular in larger maps/team play.

The Blue Chip Detector was one such Tactical Gear. According to our internal data, it was particularly popular in smaller maps and solo modes. Though it ranked lowest in terms of win rates across all Tactical Gear, it provided a significant advantage during early combats by making enemy location easier. This ease of locating enemies, especially among seasoned players who rely on sound play and world terrain for positional awareness, was seen as diminishing the tension of the game and causing stress, as it exposed their locations easily.

We had initially planned to monitor the status of Tactical Gear post the 24.1 Update to gather more precise metrics, but the feedback and the actual in-game usage data led us to conclude that the stress caused by the Blue Chip Detector was significant. Consequently, we’ve decided to remove the Blue Chip Detector in this update.

With regards to the EMT Gear, we recognized that it was over-adjusted in the 24.1 Update, as we previously determined this gear had overly potent features, such as self-heal boost effects and reduced time for teammate healing/revival. Therefore, we have carried out minor enhancements.

Lastly, the All-In-One Repair Kit has proven its worth as a valuable tool, enabling players to repair crucial equipment in various situations. Our metrics show it as one of the most effective Tactical Gear, recording the highest win rate among all. Thus, we’ve decided to reduce its usage limit in this update.

 


Item

  • The Jammer Pack, which was previously available on all maps except Sanhok and Paramo, will now also be spawning on these maps following this update.

Arcade

The Arcade has undergone a significant overhaul this update, allowing simultaneous operation of multiple game modes!

  • Multiple game modes are now playable at the Arcade.
    • Team Deathmatch, Intense Battle Royale
  • Previously serviced and future LABS modes will be accessible through the Arcade.
  • Changes have been made to the Arcade UI, which includes the Arcade main page and mode lobby.
    • The main page shows all currently active game modes.
    • The mode lobby is a dedicated space for understanding mode rules and rewards, inviting team members, and initiating matchmaking.
  • An End of Match page will now be shown at the end of every Arcade match.
    • This page provides information on your gameplay results, associated mode missions, rewards earned, and more.

New Reward System

  • BP rewards are no longer awarded for playing in the Arcade. In their place, we’re introducing the new Arcade Point (AP) system.
  • You will receive AP as rewards for playing in the Arcade.
  • Obtained AP can be viewed both on the in-game Match Results and End of Match page.
  • You can claim rewards each time you achieve an AP milestone.
  • AP count will reset every Wednesday at 2 AM (UTC).

New Medal

  • To celebrate the Arcade’s renovation, we’ve added a special Medal that you can obtain by completing a simple mission!

Rich Presence

  • All new Arcade game modes, including Team Deathmatch, will display a unified “Arcade” Rich Presence.
    • This is visible when you’re in the Arcade’s lobby room or during gameplay.
  • Applies to Steam, Epic Games, Xbox, and Discord.

Notes When Playing in Arcade

  • Arcade gameplay does not provide XP or gameplay rewards.
  • Arcade gameplay will not be reflected on the Career page.
  • Arcade gameplay will not be reflected in your Match History.
  • Arcade gameplay does not support replays.

< Dev’s Comment >

Hello PUBG: BATTLEGROUNDS fans! We, the Out-Game unit, are thrilled to finally bring you the much-anticipated Arcade update. We understand that the separate operation of the Arcade and LABS services until now have resulted in some inconvenience for our players.

Therefore, over the past months, we’ve approached the redesign of the Arcade from a standpoint of ‘needs’ and ‘nice-to-haves’. Throughout the development and discussion process, we’ve iteratively added and stripped back elements of UI, art, text, reward quality and earning methods, and other related specifications.

With Update 24.2, we are excited to usher you into our revamped Arcade mode. Here, you’ll not only discover a variety of gameplay but also a new rewards system. Reacquaint yourself with past LABS favorites, exciting new modes, and the thrill of Team Deathmatch, among other features!


Mode

Intense Battle Royale

  • Available to play through the Arcade.
  • We have expanded the Intense Battle Royale mode by adding ten new areas, drawing two areas from each of the following maps: Erangel, Miramar, Taego, Deston, and Vikendi.

Training Mode

Training records have been added to the Aim/Sound Lab.

  • Following each Aim/Sound session, your training results are systematically documented.
  • Training records provide various metrics such as your aiming scores, aiming accuracy, distribution of targeted hits, and more.
  • You can compare your past performances, monitor both your most recent and highest records.
    • The highest records shows your best Aim or Sound session performance to date within the last 10, 50, or 100 records.
  • Aim and Sound can store up to 100 records each, and any records before the most recent 100 will be removed.
  • The Training Record button has been added next to the Exit Training Mode button.

Reputation System

Celebrate your triumphant Chicken Dinner by lauding your teammate’s effort through our new Reputation system feature. Don’t forget to uphold your own Reputation level and unlock new rewards!

※ This update applies to only Normal Matches and Ranked.

Compliment Feature

  • A Compliment feature has been added to the End of Match screen.
  • Players can select one of the three compliments to commend a teammate’s contributions:
    • Skill Master: Acknowledges players who bravely lead the offensive, protecting the team with their combat abilities.
    • Fearless Leader: Acknowledges players who calmly guide the team towards victory, demonstrating effective strategy even amidst challenging situations.
    • Communication Specialist: Acknowledges players who enhance team performance through clear communication, cooperation, and selflessness.
  • Receiving compliments helps earn you Reputation points and boost your Reputation level.
  • Compliments can be bestowed upon team members who complete a match together.
  • You also have the option to proceed to the next screen without issuing a compliment.
  • There is a daily cap for Reputation points acquired via compliments.
  • Self-compliments are not permitted.
  • Once you navigate away from the End of Match page, you cannot return to the compliment feature.
  • Upon accessing the End of Match page or the Lobby, you will receive a notification of received compliments, including who awarded them.
    • “(Player) has given you the Skill Master compliment.”

Reputation Level

  • Reputation level and associated rewards can be viewed in Career – Overview.
  • Your Reputation level and those of others can be found on the respective Profile pages.
  • Instructions on claiming your rewards, along with related notifications, are provided through Notifications.
  • Upon initial login after Update 24.2, players with a Reputation level below 2 will be reset to Level 2.
  • Penalties have been enhanced for inappropriate behavior; players reported for abusive behavior/spamming/advertising will lose Reputation points.
    • Being muted for ‘Abusive Language’ in chat will receive a large point deduction.

Reputation Level Rewards

  • We have added the following rewards for Reputation Levels, which come in two categories: Level Rewards (one-time) and Maintenance Rewards (granted every 7 days):
    • Level 3: Level Reward – 10 Artisan Tokens
      • Maintenance Reward – 2 Supply Loot Cache
    • Level 4: Level Reward – 15 Artisan Tokens
      • Maintenance Reward – 3 Supply Loot Cache
    • Level 5: Level Reward – 20 Artisan Tokens
      • Maintenance Reward – 4 Supply Loot Cache and 1 Artisan Token
  • Rewards will be automatically delivered with corresponding notifications.
  • A new Reputation Medal has also been added.

< Dev’s Comment >

Out-Game unit here again, excited to present another update for the Reputation system! In this update, we strived to transcend the conventional ‘good manners’ metric to an embodiment of specific in-game virtues (leadership, skill, communication). Consider, for instance, the following scenario: Teammate 1 is knocked out and isolated in a building surrounded by an enemy squad. Teammate 2 coordinates the rescue, instructing Teammate 3 to assume the role of a sniper stationed on a nearby ridge, while Teammate 2 and Teammate 4 dive in for the rescue. Teammate 3 strategically pings and creates a distraction for enemies outside the building. Meanwhile, Teammate 4 utilizes a Smoke Grenade to obscure visibility and enable a safer revival process and Teammate 2 provides support by launching merciless bullets at approaching enemies. At the end of the day, Teammate 1 can choose to compliment Teammate 2 for being a Fearless Leader, Teammate 3 as a Skill Master, and Teammate 4 a Communication Specialist.

Our intent is to kindle a quest for honor amongst all our players, fostering an environment of better in-game behavior. While we acknowledge that attaining a high Reputation level will undoubtedly present a challenge, our objective is to preserve the prestige and recognition associated with such an achievement, symbolizing a player’s consistent demonstration of excellent skills and courteous gameplay. The compliments are meant to serve as feedback on recognized virtues, providing positive reinforcement and guiding your in-game performance to new heights.


Rewards

  • The BP rewards you obtain after a match have been boosted substantially.
    • This enhancement will be more pronounced for players at lower skill levels (in terms of ranking, kills, damage, etc.).
  • The display of BP/XP match reward details has been removed from the in-game Match Result screen. These details are available on the End of Match page.
  • The composition of the loot from Supply Loot Cache have been revamped to now include Workshop materials.
    • Credits will be provided as the standard reward instead of BP.
    • The probability of individual Costumes and Equipment Imprints have been significantly elevated.

Match Ranking and Stats

We have received a considerable amount of feedback regarding discrepancies between the players’ subjective interpretation of in-game rankings and stats, compared to the objective data available through Match History or third-party sites. To mitigate this gap and to provide more reliable responses to your inquiries, we have adjusted the logic of ranking and stat determinations.

  • Ranking and stat are now calculated at the point at which a player leaves the match.
  • Leaving the match is defined as instances where players intentionally leave the game, such as selecting “Leave Match” or “Exit to Desktop” options.
  • If a player is disconnected due to issues such as game crashes, it isn’t classified as leaving, given that reconnection is feasible and intent can’t be easily determined.
    • In the event of a reconnection, the final ranking will be reflected according to the rules for solo and squad play situations below.
    • If reconnection is denied, we interpret this as an intentional leave, and the player’s ranking will reflect the circumstances of their disconnection or crash.
  • Solo: Upon a player’s in-game death, their individual ranking will be determined at that exact moment.
  • Squad: If all squad members have perished, the squad’s ranking is determined at the point of the last player’s death. If one or more squad members are still active, your ranking is determined at the point when you exit to the lobby.
    • We chose to base the ranking decision on the moment of exit to the lobby, rather than the point of in-game death, in order to take into account the value of spectating. As long as a player is contributing to their team through spectating—offering guidance and maintaining an advantageous position—their ranking is equivalent to their team’s. However, if a player exits to the lobby while any of their squad members are alive, it is considered as leaving the team and their ranking will reflect that particular moment.
    • For instance, if a player disconnects while their team is in 3rd during spectating (even if the team later advances to 1st), the player’s team ranking is locked in as 3rd.
    • When a team member’s character remains alive in the game, that member is deemed to be actively participating in the match, irrespective of their connectivity status. Consequently, even if a character belonging to a player who has already left the match continues to survive alone, the ranking and stats of the player who are still engaged in the game can potentially fluctuate based on the timing of that character’s death.

Customize

Character Page

In a bid to streamline the customization process, we’ve enabled simultaneous adjustments to Costume/Gear skins and character appearance on a single screen.

  • Added a new “Character” page in the Customize menu.
    • The existing Wardrobe and Appearance screens are now available under a single tab.
  • We’ve redesigned how you equip/unequip costumes on the Character page.
    • ‘Save/Reset’ feature: you can now preview and either save or reset a range of skin items and appearances all at once.
    • Gear and clothing slots are displayed separately.
      • The slot box surrounding the character will change based on the selected gear/clothing skin.
    • We’ve revised the UX/UI for the gear display feature.
      • Your highest level equipped gear is now showcased in the Gear screen. Slots with no gear equipped will remain empty.
      • A gear level filter button is now available, offering a temporary display of gear at the selected level. Selecting any other gear item will deactivate this filter.

Preset Slots

  • Preset Slots are now part of the PUBG Plus Status account’s benefits. Plus accounts will now enjoy unlimited access to clothing Presets, offering greater in-game customization freedom.
  • Preset Slot Coupons are no longer purchasable from the Store. All existing Preset Slot Coupons will be replaced either with BP or G-COIN, with related notifications provided.
    • Preset Slot Coupons rewards obtained from a Survivor Pass will be replaced with BP.
    • Preset Slot Coupons purchased at the Store will be replaced with G-COIN.
  • The Preset interface has been updated.

Miscellaneous

  • The UX/UI for the item description tooltip has been updated.
  • We’ve added a right-click key guide in the main customization screens for:
    • Character – Wardrobe
    • Weapons
    • Vehicle
    • Utility
  • Minor alternations made to the Weapon Charm filter design.
  • The Emote and Spray filter have been converted to a button format, and the design of the filter button has been updated.

UX/UI

  • The missions displayed on the End of Match page and the in-game System Menu are those that can be accomplished within the mode you are in.

(PC) In-Game Report

Enhancements have been made to the in-game Report pop-up for increased effectiveness and accuracy.

  • Report categories have been added to include additional categories that were previously unaddressed.
    • Abusing Mechanics – Report exploitations of Survival Mastery XP, Rank Points, and more.
    • Spamming/Advertisement – Report illegitimate promotional activities via in-game voice chat and out-game chat.
  • The Report pop-up now includes a text entry feature, restricted to 180 bytes, allowing players to provide a more comprehensive context when flagging misconduct.
    • Upon selecting the “Cheating” option, you will be able to input text in “Others”.
  • A radio button has been added to prevent multiple selections. This will enforce a one reason per report rule, encouraging more accurate reporting.

Workshop

Chest

  • Two new costume sets have been added to Artisan Crafting.
    • Nautical Nomad Set – 100 Artisan Tokens
    • Wasteland Wanderer Set – 100 Artisan Tokens

Performance

  • Hitches and frame drop problems associated with the appearance of the Blizzard Zone have been improved.
  • Improved hitches when loading your own or others’ in-game Spray images.

Bug Fixes

Gameplay

  • General in-game bugs have been fixed.
  • Fixed the issue where flame effects on characters are incorrectly rendered in red in Simplified Chinese settings.
  • Fixed the issue where with a Tactical Pack equipped, weapon attachments are not automatically attached to stored weapons.
  • Fixed the issue allowing players to neutralize explosive damage from Grenades, C4, and Sticky Bombs by throwing melee weapon.
  • Fixed the issue preventing tire installment when approaching a vehicle with removed tires from outside its radius.
  • Fixed the issue in FPP matches, where the perspective switches to TPP if a player is spectating a teammate controlling a Drone, and the teammate then leaves the Drone’s view.
  • (PC) Fixed the issue causing the game to freeze when spectating a character using a Drone.
  • (PC) Fixed the issue where a player’s arms appear extended beyond normal from other players’ perspectives after the player has equipped Tactical Gear and uses an Ascender.

World

  • Fixed collision, texture, performance, and some other general Sanhok and Paramo map issues.
  • Fixed the issue in Paramo where characters fall beneath the terrain.
  • Fixed the issue in Paramo where a knocked out player can view through the terrain when moving downhill.
  • Fixed the issue in Paramo where wall textures change as a player moves.
  • Fixed the issue in Karakin where players were not receiving damage from the Black Zone while in Drone view.
  • Fixed the issue in Miramar where players received excessive damage when landing from a high place while riding a Quad.
  • Fixed the issue in Sanhok where players die when moving in a crouched state near barbed wire.
  • Fixed the issue in Sanhok where the texture quality of certain rocks was poor.
  • Fixed the issue in Erangel – Pochinki where characters fall into the underground at the Cathedral main entrance.

UX/UI

  • Fixed the issue where the Clan that exactly matches the searched Clan name does not appear first.
  • Fixed the issue where the line breaks are based on individual characters, rather than words, when checking item tooltips in-game.
  • Fixed the issue where Clan Tags are displayed in front of nicknames on in-game Nameplates.
  • Fixed the issue where the star mark is not displayed on the party leader’s profile picture on the Social page.
  • Fixed the issue where, upon Recall, the in-game minimap and world map UI displays a plane, despite the actual aircraft being a helicopter.
  • (PC) Fixed the issue where sending an invite to a friend who cannot be invited would display a string of codes.
  • (PC) Fixed the issue where the Tactical Gear Carrier popup window does not close when you close the Inventory.
  • (PC) Fixed the issue where the Clan Tag is omitted when checking whisper replies at the Lobby.
  • (PC) Fixed the intermittent issue where the player does not appear offline on the Social page after forcibly leaving the game.
  • (Console) Fixed the issue where the ‘Avoid as Teammate’ option does not work when selected from a player’s profile.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed the clipping issue occurring at the buttocks when a female character is wearing the Marauder’s Dress.
  • Fixed the clipping issue when a female character equips the Detective Shirt with certain bottoms.
  • Fixed the clipping issue occurring at the shoulder when a female character equips the Quickdraw Top.
  • Fixed the clipping issue occurring at the mask ears when the Bunny Academy Hazard Mask and PCS2 Contender Hoodie are both equipped.
  • Fixed the clipping issue occurring at the waist when WackyJacky101’s Jacket and PGI.S Tactical Pants are both equipped.

Source: PUBG

Damien Seeto

Home > News

Modern Warfare 2 Patch 1.21 Preload for Season 4 Reloaded Now Live (Update)

Activision has released the Call of Duty Modern Warfare 2 patch 1.21 (PS5 version shows this as version 1.021) preload for PlayStation platforms. This brings Season 4 Reloaded data for both MW2 and Warzone, with the update live later today. Read on for the slate of new content incoming later today.

Modern Warfare 2 Patch 1.21 New Content and Patch Notes:

Size: 11.9GB (PS5)

Season 4 Reloaded Start Time: July 12 at 12 pm ET/9 am PT/12 am HKT (July 13)

Update: The complete patch notes have been released for Season 4 Reloaded.

GLOBAL

  • STABILITY

    This update contains several fixes for known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

BATTLE PASS

The [CLASSIFIED] Sector is now ready for you to access. It has an additional five items to unlock, and includes the new MX Guardian shotgun.

Unlike a traditional Battle Pass Sector, all five items in the special MX Guardian Sector are unlocked through challenges:

  • Dependable Emblem: Get 10 ADS Operator Kills with Shotguns
  • Gunfire Calling Card: Get 10 Hipfire Operator Kills with Shotguns
  • Fanning Hutch Loading Screen: Get 10 Headshot Operator Kills with Shotguns
  • 1 Hour Double Weapon XP Token: Get 10 One Shot Operator Kills with Shotguns
  • MX Guardian: Earn All Sector Rewards

OPERATORS

New Operators

The Boys: Starlight, Homelander, and Black Noir

Starlight Operator includes:

  • Three Tracer Weapon Blueprints with Dismemberment:
    • “Des Moines Defender” Assault Rifle
    • Pro-Tuned “World Saver” SMG
    • “Blinding Light” Sidearm
  • “Necessary Evil” Finishing Move
  • Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

Homelander Operator includes:

  • Three Tracer Weapon Blueprints with Dismemberment:
    • “Bravado” Assault Rifle
    • Pro-Tuned “Vought Issue” Assault Rifle
    • Pro-Tuned “Superiority Complex” SMG
  • “Laser Everyone” Finishing Move
  • Weapon Decal, Emblem, Loading Screen, and Weapon Charm

Black Noir Operator includes:

  • Two Tracer Weapon Blueprints with Dismemberment:
    • “Unspoken Word” Sniper Rifle
    • “Quiet Rage” Assault Rifle
  • “Noir’s Blades” Melee Weapon
  • “Shhh” Finishing Move
  • Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

Izzy

Available in Tracer Pack: Izanami Operator Bundle

EVENTS

The Boys: Diabolical Camo Challenges

Season 04 Reloaded arrives with some f***ing diabolical camo challenges!

  • Assault Rifles: Get 50 Operator headshots
  • Battle Rifles: Get 25 Operator kills from behind
  • SMGs: Get 250 Operator kills
  • Shotguns: Get 30 Operator kills while prone
  • LMGs: Get 30 Operator kills while using a suppressor
  • Marksman Rifles: Get 30 Operator kills while mounted
  • Sniper Rifles: Get 3 kills without dying 10 times
  • Sidearms: Get 50 enemy longshot kills
  • Launcher: Get 40 Operator kills
  • Melee: Get 30 enemy kills

Complete all ten to unlock a universal camo, which can be used on all weapons once unlocked, and a Weapon Charm, which proves mastery of this event.

WEAPONS

New Weapon

  • MX Guardian (Shotgun) 
    • Fully automatic 12-gauge shotgun
    • Unlockable via New Battle Pass Challenge

General 

  • Semi-auto and burst weapon shot queuing improvements:
    • We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles.

 

  • Base weapon stat bars have been updated to more accurately reflect their functionality

 

  • Attachment stat values have been updated to more accurately reflect their functionality

 

New Attachments   

» Underbarrel «  

 

  • Corvus Torch
    • Dragon’s Breath packed underbarrel shotgun
      • Available to all Weapons that are compatible with underbarrel shotguns upon completion of Challenge

Weapon Balancing 

Warzone 

At the launch of Season 04, weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when fired more accurately, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes an ecosystem where each Weapon class can excel.

» Submachine Guns «  

  • ISO 45

    • Reduced close range damage
    • Reduced headshot damage | MWII Only
    • Increased hip spread
  • Vaznev 9k 
    • Reduced close-mid damage distance

 

» Assault Rifles «  

  • Kastov 762

    • Reduced headshot damage | MWII Only
    • Increased time to ADS
  • Kastov-74u 
    • Reduced headshot damage | MWII Only
    • Increased hip spread
  • TAQ-56 
    • Reduced headshot damage | MWII Only

» Shotguns «  

  • KV Broadside 
    • Increased mid range damage | MWII Only
  • Bryson 800 
    • Reduced damage to head, upper torso, legs, and arms | MWII Only
    • Reduced mid damage range slightly | MWII Only
  • Bryson 890 
    • Reduced damage to arms | MWII Only
    • Increased damage to lower torso | MWII Only
    • Increased ADS movement speed
  • Expedite 12 
    • Increase damage to head and upper torso | MWII Only
    • Reduced ADS time
    • Reduced hip spread

» Marksman Rifles «  

  • Tempus Torrent 
    • Reduced close to mid range damage | MWII Only
    • Reduced neck location damage | MWII Only
    • Increased time to ADS
  • EBR-14 
    • Reduced ADS movement speed
    • Reduced hip strafe speed
  • Lockwood MK2 
    • Reduced time to ADS
    • Movement increase
  • SA-B 60 
    • Movement increase

Weapons Bug Fixes

  • Fixed an issue with Underbarrel Grenade Launchers that prevented explosion effects from occurring when hitting Players with a direct shot as long as the grenade is at arming distance
  • The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments
  • The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments
  • Fixed a crash that could occur when equipping the Liquid Hot Blueprint and changing the receiver

AUDIO

Adjustments

  • Decreased how often “low ammo” VO alerts play

Audio Bug Fixes

  • Fixed an issue where ascender sounds would sometimes not function as intended
  • Fixed an issue where final hit marker sounds occasionally didn’t play
  • Fixed an issue where Shock Stick electrocute sounds did not play on affected entities as intended

SOCIAL

Adjustments

  • In-Game Looking for Party (LFP) – Party Browser
    • Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback:
      • Dynamic Preferences – In addition to communication types, expanded preference list to include primary and secondary playstyle options (E.g., focus on faction missions, or competitive vs casual playstyles)
      • Advertise Your Party – Party leaders can broadcast your existing party and attract individuals who share similar preferences. Fill up your squad with compatible teammates before diving into the action for more collaborative & team-based play.
      • Browse Parties and Join – No more waiting around! Players can now explore a list of available parties with matching preferences to join them immediately. Note: Exact matches only
      • Quality of Life Improvements – Fixed bugs and improved overall user interface to ensure a smoother experience.
  • Community Feedback – In-Game Surveys
    • We value your feedback! Starting in Season 04 Reloaded, Players will be randomly selected for one question surveys following their match. Your feedback is greatly appreciated and will be used to create a better gaming experience for all Call of Duty players

UI/UX

Adjustments

  • An in-game notification now displays when the Player acquires a Battle Pass Token
  • Streamlined the Weapon progression menu

GLOBAL BUG FIXES

  • Fixed an issue where the Heated Madness Barrell was showing the incorrect attachment skin
  • Fixed an issue where the Survivor Perk was not sending players into last stand in team revive modes
  • Fixed an issue where the hostage in Hostage Rescue wasn’t dropping to the ground properly when the person carrying the hostage was struck and killed with equipment
  • Fixed a crash that would occur when equipping the Liquid Hot Blueprint and changing the receiver
  • Fixed an exploit where Players could equip unobtained Camos on PS5
  • Fixed an issue where Private Matches were not supporting 32 Players
  • Fixed an issue where Players would show as being kicked and left the match as separate notifications in the killfeed
  • Fixed an issue where one Loading Screen had a placeholder name
  • Fixed an issue where the Bryson 800 series platform 18” Demo Firewall attachment displayed different pros and cons between the Bryson 800 and Bryson 890
  • The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments
  • The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments
  • Fixed an issue where equipping a fastdraw rear grip to a handgun Blueprint with Akimbo grip will cause the Player to clip through the floor
  • Fixed an issue where the Gameplay Tips option would reset to on after switching it off
  • Fixed an issue where the Riot Shield would persist on the gun table in the active armory when selected as a secondary
  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
  • Fixed an issue where the Bruen Q900 Grip Wrap was incorrectly stating that it would increase sprint speed
  • Fixed an issue where the gas mask overlay would stay on screen after dying
  • Fixed an issue where the Royal Combat Knife would display a placeholder image in the Killcam
  • Fixed an issue where stowing an item while reloading would cause Players to lose control of their camera
  • Fixed an issue where Players would be unable to swap Loadouts on the first attempt in the Firing Range
  • Fixed an issue where some vehicles would prevent cleanly exiting if parked at very specific angles

PC SETTINGS

  • KBM/gamepad players now have the ability to easily swap items within their backpack to their preferred location.
  • The loadout system now enables players to effortlessly switch their primary and secondary weapons.

SPECIAL OPS

ATOMGRAD RAID

Atomgrad Raid Episode 04 is now available

Atomgrad will conclude in Season 04 Reloaded with an intense RAID experience for a squad of three Operators.

Whether that’s you and two friendlies or two mercenaries from the Call of Duty community (using the in-game “Looking for Party” feature), it is mission critical that you finish what you started here.

  • Complete the Atomgrad Raid Episode 04 on Regular difficulty to receive an exclusive Farah Skin
  • Complete the Atomgrad Raid Episode 04 on Veteran difficulty to unlock the “Projectile” Weapon Camo
  • Find the secret weapon in the Atomgrad Raid Episode 04 to unlock the “Tarnished” Weapon Camo
  • The mystery crate upon completing the Atomgrad Raid Episode 04 can unlock a Weapon Charm, Player Card, and Loading Screen

“Be careful who you trust, Sergeant. People you know can hurt you the most.” — Ghost, Modern Warfare II

COOPERATIVE

Adjustments

  • CP Kits at Rank 10 will now receive a reminder splash at the beginning of each Mission about their inventory buffs
  • CP Kits at Ranks 5-9 and Rank 10 will also have a unique icon next to their role/armor bar
  • Added new intel collection rewards for 100 and 150 intel pickups

BUG FIXES

  • Fixed an issue where Players could duplicate Armor Plates by dropping them
  • Fixed an issue where Players would receive a full Armor Bundle when picking up a single Armor Plate

MULTIPLAYER

MAPS

New Map

Vondel Waterfront

  • Our new 6v6 Multiplayer Map arrives with Season 04 Reloaded – Welcome to the scenic Vondel Waterfront… The floating homes and waterways present multiple flanking paths, with the Map’s two main power positions looming over the center. While this location will look familiar to Vondel Players, expect specific changes to keep this map balanced for Core Multiplayer.

PLAYLIST

  • Vondel Waterfront 24/7
  • Killstreak Confirmed
  • Deathmatch Domination
  • Shipment 24/7
  • Shoot House 24/7

GENERAL

Adjustments

  • The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill Players
  • Improved hit registration on Dummy Models in the Firing Range
  • Reactive Operator skins will now show effects in the Firing Range

BUG FIXES

  • Fixed an issue where Dummies would not return to a standing state when exiting and re-entering the Firing Range
  • Fixed a small number of issues affecting accuracy tracking when Players switched weapons in the Firing Range
  • Fixed an issue where the Survivor Perk was not sending Players into Last Stand in team revive modes
  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
  • Fixed an issue where Private Matches were not supporting 32 Players

MWII RANKED PLAY

New Season 04 Reloaded Restrictions

  • Weapons
    • MX Guardian

WARZONE 2.0

ALL WARZONE

EVENTS

Homelander preparing to use his laser vision.

The Boys: Temp V Field Upgrades

Secure the W with superpowers while in the Warzone. Upon consuming the new Temp V Field Upgrade, Players are granted one of four random superpowers. These powers don’t act like a usual Field Upgrade, though… Once you use Temp V, you’re then free to activate this power whenever you wish. But if you’re eliminated from combat before activating the power, then like a normal Field Upgrade, it is lost upon death.

The four different superpowers you can get from Temp V:

  • Charge Jump – This ability propels the Player across the map without suffering any fall damage and dealing splash damage in a radius when they land.
  • Electric Shockwave – This shockwave sends a powerful electrical explosion that injures Operators and AI Combatants, as well as destroys Vehicles and Equipment.
  • Laser Vision – This ability levitates the Player and fires an aimed laser beam that sears through enemy targets.
  • Teleport – This ability warps the Player straight up into the air.

Temp V is accessible in all Warzone Playlists, including DMZ, except Ranked Play. Temp V is limited in DMZ by effect (such as no Charge Jump) and scarcity.

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and more.

PLAYLIST

The Playlist schedule for the first 3 weeks of Season 04 Reloaded.

To celebrate the launch of bringing Battle Royale to Vondel for the first time, the opening week of Season 04: Reloaded will focus on the new experience, with Battle Royale returning to Al Mazrah across the remainder of the season.

As a reminder, we will continue to rotate modes in and out of the Playlist on a weekly basis.

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

MAPS

A view of stacked barrels in the center of the new Gulag map.

Map Updates

Vondel | Battle Royale

  • New Gulag
    • Unique to Vondel, this new Gulag is a three-lane map designed for 1v1 combat. The center features a circular structure with an opening facing the two main spawn points.
A view of the old walls in the center area of the new Gulag.
A view of the long hallways where players spectate the new Gulag.

MODES

Large screens on the side of Stadium promoting the new Boys event.

New Modes

  • Battle Royale Vondel
    • Encroaching Circle collapses, Loadout Drops, the Gulag, and limited chances at being the last Squad standing. The traditional Battle Royale experience comes to Vondel with up to 72 Players per match.

GENERAL

New Features

  • Map Rotation
    • A 15 minute in-game timer has been added to the Playlist menu that now indicates when specified Resurgence Modes switch between Ashika Island and Vondel.

Starting with Resurgence Trios, the map will rotate every 15 minutes between Ashika Island and Vondel. This feature will give players an opportunity to enjoy the wide offering of maps and modes that Warzone has. We will closely monitor this feature and may look to expand upon it in future.

  • Firing Range Quality of Life
    • Players now have the option to apply 0/1/2/3 Armor Plates on Target Dummies via settings in the pause menu.

GAMEPLAY

New Features

All Maps | All Modes

  • Plate Carriers Equipment
    • Armor Plate Carriers will now drop when an enemy player is eliminated.
    • Added 3 new types of Armor Plate Carriers:
      • Medic
        • A common Armor Plate Carrier that increases the speed at which Players are able to revive downed Squad members.
        • Increases the speed at which health begins to regenerate.
      • Comms
        • An uncommon Armor Plate Carrier that increases the effectiveness of UAVs by showing the enemy Player’s bearing on the minimap.
      • Stealth
        • A rare Armor Plate Carrier that protects the Player from UAVs and other targeting devices.

Al Mazrah | Battle Royale

  • Cash Drop Public Event
    • This new event will spawn 3 planes that will drop a combined total of 12 crates across the map.
    • Each crate will spawn ~$10,000 in Cash and between 2-4 randomized Armor Plate Carriers.
    • This event has a chance to occur during the 3rd and 5th Circles.

Vondel | All Modes

  • Personal Redeploy Drone (P.R.D.) Field Upgrade
    • The Personal Redeploy Drone is an instant-use piece of equipment that, when used, will propel and carry the player into the air before releasing them.

Vondel | Battle Royale, Resurgence

  • Signals Intelligence Contract
    • Players will be required to track down and hack three different phones to earn rewards over a short duration of time.
    • Each living Squad member will receive a total of 10 payments of $500 for a potential total of $5,000 over 3 minutes and 20 seconds.
  • Occupation Scan Public Event
    • Occupation Scan is back! Make sure to go prone or dive underwater when the scan is about to begin otherwise your position will be revealed.

All Maps | Resurgence

  • Communal Stations Public Event
    • Once Resurgence is disabled, a series of Deployable Buy Stations will drop onto the field at random for any Player to use.
Starlight charging up her light blast.

Adjustments

All Maps | All Modes

  • Armor/Ammunition Boxes Quality of Life
    • Lethal and Tactical Equipment refill behavior will now match Ammunition.
    • Armor and Ammunition Boxes will now drop additional items that do not fit into the active Loadout slots to the ground – leaving Players to choose whether or not to stow them in the Backpack.
  • Redeployment Elevation
    • The elevation at which Players redeploy to the field will now reduce by 9% of the initial elevation each circle.
    • This reduction stops at Circle 8 and remains constant for the remainder of the match.
    • The total difference in height from the start of the match until the last adjustment is approximately 60%.

We have seen an increase in players staying in an airborne state to exploit the aerial advantage in order to obtain a better final placement. We feel this goes against the spirit of a Battle Royale experience, so by lowering the redeployment height with each circle closure we will see a better representation of fairness between being airborne vs. being on the ground.

  • Gas Mask Quality of Life
    • The Gas Mask animation that automatically starts while Players are airborne will be interrupted if a Player decides to pull their parachute.
  • Birdseye Perk
    • When using a UAV in combination with Birdseye, Players under the effect of Ghost are now revealed to that Player.

We want to provide a hard counter to Ghost to offer more variety in the rock-paper-scissors encounters of Battle Royale and open up more play styles.

  • Medicine Cabinets
    • Reduced the number of Stims that spawn from Medicine Cabinets to 1, down from 2.

Vondel | All Modes

  • Cash Increase
    • The minimum amount of Cash that Players will find has been increased to $500, up from $100.
    • This applies to all sources of loot including Cash Registers and Supply Boxes.

WEAPONS

To reiterate the Weapon adjustments that specifically impact Warzone:

At the launch of Season 04, Weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when more accurate, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes a healthier ecosystem where each Weapon class can excel.

WARZONE RANKED PLAY

New Season 04 Reloaded Restrictions

  • Weapons
    • MX Guardian

UI/UX

A prone operator in combat.
  • Armor Plate Count Quality of Life
    • Players will now be able to view the total number of unequipped Armor Plates that they are carrying on the Squad widget.
  • Backpack Quality of Life
    • Players will now see a “Backpack [Full]” notification on the bottom center of their UI for ease at a glance of Backpack state
  • Buyback Value Quality of Life
    • The amount of Cash that an eliminated Player will respawn with upon redeployment will be now indicated to the right side of the Squad widget.
  • Champion’s Quest Quality of Life
    • Rewards now show in the After Action Report upon successful detonation of the nuke.
  • Killcam Recap Quality of Life
    • Eliminated Players will now see a summary of the enemy Players that contributed to their death.
    • This will include the number of shots that made contact per Player.
  • Resurgence Improvements Quality of Life
    • General improvements to the Resurgence Mode interface, especially while Spectating.
    • The Squad widget has also been improved to better indicate that a Squad member redeployment is imminent.
    • New “Ask to be Cautious” Ping
      • Players can now ping their living Squad members when the majority of the team has been eliminated to suggest cautious play to avoid a wipe.

BUG FIXES

  • Fixed an issue that was causing Players to spawn outside of the playable area.
  • Fixed an issue that allowed Players in an active Gulag match to eliminate spectators using the Semtex Grenade.
  • Fixed an issue that allowed Squads to earn experience by shooting down their own Deployable Buy Stations.
  • Fixed an issue that caused Players to redeploy with items in their Backpack, subsequently causing the Backpack to stop working.
  • Fixed an issue where the After Action Report was missing after leaving a match of Lockdown.
  • Fixed an issue where sometimes Players would get a Bounty Contract for another Player that is in the Gulag.
  • Fixed an issue where dropped Riot Shields from caches couldn’t be equipped.
  • Fixed an issue where dying at the same time as the Resurgence window being disabled allowed Players to keep respawning.
  • Fixed an issue where Players might lose their ammo counter after using the Redeploy Drone.
  • Fixed an issue where backing out of Warzone Battle Royale Ranked private match would leave weapon restrictions on when returning to standard Battle Royale.
  • Fixed an issue where the Gas Mask overlay could stay on screen after death.

DMZ

The patch notes detailed in the section below are exclusive to DMZ.

GAMEPLAY

  • There are reports of a new enemy force attempting to infiltrate Building 21. Proceed with caution, Operators…
  • Temp V has arrived! Read more about this in the Warzone section above. Effects are limited in DMZ (such as no Charge Jump) and increased scarcity on the map versus Battle Royale.

Adjustments

  • Players can now see the progress they’ve made on their Upgrade Missions in the After Action Report
  • Increased the time to Plea for Help to 20 seconds from 15 after your squad has been eliminated
  • The Plea for Help timer that triggers after you are the last Player on a squad eliminated will now pause while holding down the plea button

Plea for Help and Assimilation

  • When reviving someone who is pleading, the Player who was pleading will no longer auto-join the reviver’s team
  • There will be a 30 second grace period after a Player is revived, where the reviver’s team will not be able to damage the Player who was pleading
  • After reviving, the reviver will be given a prompt to invite the revived Player to their team
  • The ‘Plea for Help’ and ‘Loot’ prompts are now separate:
  • The ‘Plea for Help’ revive prompt is on the Player’s body, and the ‘Loot’ prompt is on the Backpack like normal
  • Looting the Player first will not disable the Plea option
  • Created a direct assimilation function to only send a request to one person.
  • The team who killed the Player that is pleading will no longer be able to accept their plea request and then revive. This prevents killing to force assimilation.

Players Hunting Players

If a Player and their Squad kill too many Players in DMZ, that high-kill individual Player will be issued a warning. If they kill another Player, they can expect a Bounty on their head. Enemy Operators in the Exclusion Zone will then recieve intel on your position to secure a reward upon completion.

  • Killing a Player with a Bounty will award everyone in the squad $10,000
  • This Bounty is not active in Building 21 or the Koschei Complex

BUG FIXES

  • Fixed doors on Hostage Rescue Contract buildings being locked if the Contract ends
  • Fixed an issue where the hostage in Hostage Rescue Contract was not dropping to the ground properly when the Player carrying the hostage was struck or killed with Equipment
  • Fixing incorrect items being listed in the Upgrades Menu
  • Fixed the train safe not tracking for the purposes of the Demolitions Mission
  • Fixed the Icebreaker Mission tracking for the items being placed in any Dead Drop instead of the specified one
  • Fixed the False Alarm Mission being able to be completed in maps besides Al Mazrah
  • Fixed the Strike Team Mission not counting the kill if the Player was standing on top of a vehicle
  • Fixed a number of issues affecting Mission descriptions
  • Fixed an issue where completed urgent Missions were not resetting on subsequent days
  • Fixed an issue where the Mission title was sometimes missing from the mission timer
  • Fixed an issue where extracted items sometimes weren’t unlocked correctly
  • Fixed a problem with Missions that require the Player to infil into Koschei Complex
  • Fixed an issue where Barter items weren’t unlocked correctly
  • Fixed an issue where the container for the Secure Nuclear Material would not be usable after one Player empties it
  • Fixed an issue where the Phalanx Tier 4 Fearless Mission was not checking if other teammates were carrying the Weapon Case
  • Fixed an issue where some Blueprints were showing as placeholder images in the After Action Report when extracting from DMZ
  • Fixed an issue where “The Fear in Your Eyes” challenge was not tracking Throwing Star kills

As one might expect, the complete patch notes aren’t live yet, and won’t be available until much later today. However, we do have the official list of new content incoming straight from Activision.

Warzone Overview:

  • Welcome to Battle Royale in Vondel. Resurgence will still be around, but for those Operators prepared for a traditional, high-intensity Battle Royale… Vondel is about to welcome up to 72 players to see which one – or which team – can conquer the city.
  • Enter the New Gulag. Call of Duty veterans can make themselves feel at home in Vondel Castle’s wine cellar and dungeon, but anyone can learn how to master this arena for 1v1 duels.
  • Additional Features. The Occupation Scan is coming back, along with the Signals Intelligence Contract, and the Portable Redeploy Drone, all scheduled to be released within the Reloaded launch window.

Modern Warfare II Overview:

  • It’s Last Down. But Task Force 141 isn’t doomed. Welcome to the grand reveal of RAID: Atomgrad Episode 04, the epic conclusion to TF141’s Special Operations in Modern Warfare II.
  • Might Turn into a Ghost… Because that Ultimate Perk can be great on Vondel Waterfront, the new Multiplayer map where stealth maneuvers are your focus , rather than swimming underneath houseboats as you would in Vondel. Be a true 141 Operator and plan accordingly.
  • Time to Play the Game. Ranked Play Season 04 is in full swing, and you have plenty of time – but not too much time – to complete the Battle Pass and reach the maximum Prestige Rank until Season 05 begins!

Across both titles:

  • Supes vs. Soldiers – The Boys Invade Call of Duty. Homelander, Starlight, and Black Noir have arrived, and they brought a few surprises to the Call of Duty universe.
  • MX Guardian: Need something “up close and personal?” Unlocked via challenge through the Battle Pass, this highly versatile full-auto shotgun is limited only by its effective range… Otherwise it’s ready to deliver some devastating knockout blows.
  • More In Store. Whisker Tango and two Tracer Packs highlight the rest of the in-game Store. Also, get the free Prime Gaming Bundle before it rotates out on July 20.

There’s a crossover with the show The Boys that’s detailed here. You can also check a deeper dive into the new content right here.

Once the full patch notes are out, we’ll update this article. Expect a long patch notes changelog like in previous major updates.

Update: Full patch notes are out and we’ve update the article with the info.

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Bus Simulator 21 Update 2.31 Drives Out for Trophy Fixes This July 12

Developer Stillalive Studios has released Bus Simulator 21 update 2.31 on all PlayStation consoles today. This new update features trophy fixes and more. PC and Xbox gamers will get this update very soon. Check out the Bus Simulator 21 July 12 patch notes down below.

Bus Simulator 21 2.31 Patch Notes | Bus Simulator July 12 Patch Notes:

  • Improved memory usage to prevent crashes
  • Fix for the PS5/PS4 trophy issues
  • Fix for an issue where DLC missions couldn’t be accessed after all main quests were completed
  • Pedestrian accidents are now listed correctly within the Payday overview

Note: The next update for PC and Xbox is currently in testing and will follow as soon as possible.

That’s it for the patch notes. Remember to always update your game to get the best gaming experience. Keep it locked at MP1st for more updates about Bus Simulator 21 in the near future.

Source: Bus Simulator

Damien Seeto

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DNF Duel Update 1.40 Brings New DLC Character “Spectre” This July 12

Arc System Works has released DNF Duel update 1.40 today for all platforms to add the new DLC character named Spectre. Several other gameplay balancing changes have also been made. Check out the July 12 patch notes for DNF Duel down below.

DNF Duel Update 1.40 Patch Notes | DNF Duel July 12 Patch Notes:

All
More strategy options are available with the newly added system!

‘Indomitable Spirit’ allows you to fight more aggressively by making ‘Conversion’ available with White Damage received.

Skill Skill Command The following changes have been made in v.1.40 patch.
Indomitable Spirit ←+B+S while guarding New system added.
Backward Dodge ←+G New system added.
Awakening Effect Activated when the total of remaining HP and White Damage reaches a certain point or below.
Standard Grab A+B or ←+A+B Standard A’, ‘Standard B’, ‘Crouching A’, and ‘Crouching B’ can be canceled.
(Except for Launcher’s ‘Standard B’ and ‘Crouching B’)
Guard Cancel Attack →+B+S while guarding Increased the recovery.
Increased the knockback range and lowered the height of the launch upon hit.
Guard Gauge Increased the recovery speed.
Reduced the maximum Guard Gauge of all the characters.
Standard B B Made the untech time consistent except for some characters.
Crouching B ↓+B Made the untech time consistent except for some characters.
Airborne A A while airborne Made the untech time consistent.
Increased the damage scaling received.
A combo starter, increased the combo time scaling received upon hit.
Airborne B B while airborne Made the untech time consistent.
Other Standard Attacks/Skills Reduced the extremely long untech time for some skills.

Mid-range strategy is enhanced, now that ‘Mountainous Wheel’ can be canceled with ‘Ashe Fork’!
‘Bloodlust’ can be used in combos!
Now you can recover HP during combos!
Skill Skill Command The following changes have been made in v.1.40 patch.
MP Recovery Speed Reduced the MP recovery speed.
Standard B B Reduced the hit back.
Reduced the guardback.
Ghost Slash S Reduced the hit back.
Mountainous Wheel ←+S Can be canceled with ‘Ashe Fork’ while airborne.
Ashe Fork ↓+S while airborne Increased hitstop duration.
Reduced the guard stun against landing.
Frenzy MS Increased the cooldown for MP recovery.
Bloody Twister MS during Frenzy A combo starter, increased the combo time scaling received upon Projectile hit.
Increased the combo time scaling received upon its Vacuum connecting against the opponent during the combo.
Raging Fury (Standard/during Frenzy) ↓+MS Reduced the MP cost.
Increased the cooldown for MP recovery.
Blood Sword (Standard/during Frenzy) →+MS The first and second hit can be jump canceled upon hit.
Bloodlust (Standard/during Frenzy) ←+MS Can hit the opponent even during a combo.
The minimum damage is set.
Reduced the cooldown for MP recovery.
Outrage Break MS while airborne Increased the cooldown for MP recovery.

Various MP skills are enhanced and thus, are more useful!
Dominate the fight with the enhanced skills!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard Grab A+B or ←+A+B Reduced the recovery upon hit.
Standard B B Increased the recovery.
Increased the damage scaling received.
A combo starter, increased the combo time scaling received upon hit.
Crouching B ↓+B Increased the recovery.
Reduced the guard stun.
Increased the damage scaling received.
Cleave: Upper ↓+S Can be jump canceled even when guarded.
Cleave: Cut →+S Reduced the untech time.
Cleave: Slash ←+S Reduced the untech time.
Brandish MS Increased the minimum damage.
Reduced the recovery.
Inferno Charge MS during Brandish Increased the minimum damage.
Can be jump canceled.
Launches the opponent higher.
Reduced the guard stun.
Increased the MP cost.
Increased the cooldown for MP recovery.
Crescent Slash ↓+MS during Brandish Increased the damage.
Increased the White Damage inflicted when guarded.
Reduced the damage scaling received.
Increased the minimum damage.
Increased the guard stun.
Reduced the cooldown for MP recovery.
Increased the MP cost.
Dread Bore →+MS during Brandish Increased the minimum damage.
Reduced the MP cost.
Reduced the cooldown for MP recovery.
Increased the guardback.
Increased the untech time against the multi-hit attack.
Behead ←+MS during Brandish Increased the minimum damage.
Moved up the timing for activation of Armor effect.
Removed the Armor effect against low attacks.
Increased the MP cost.
A combo starter, increased the combo time scaling received upon hit.
Lunge Strike ↓+MS Increased the minimum damage for the first and second hit.
Earthshatter →+MS Reduced the recovery.
Reduced the damage scaling received.
Launches the opponent higher.
Increased the MP cost.
Increased the cooldown for MP recovery.
Devastate ←+MS Increased the minimum damage.
Reduced the MP cost.
Doom Glaive MS while airborne Reduced the damage scaling received for the first hit.
Increased the minimum damage.
Reduced the MP cost.

Easier to use ‘Rising Fist’ as an anti-air, with the increased Invulnerability duration!
Maintain your attack position with the various A Attack skills’ reduced recovery!
Rush into the opponent even more aggressively from short-range.
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Reduced the recovery.
Increased the guard stun.
Standard A (2nd hit) A while Standard A Reduced the recovery.
Crouching A ↓+A Reduced the recovery.
Tiger Chain Strike S Can be canceled with various MP skills even on whiff.
Tiger Chain Strike (2nd hit) S during Tiger Chain Strike Can be canceled with various MP skills even on whiff.
Muse’s Uppercut ↓+S Can be canceled with various MP skills even on whiff.
Low Kick ←+S Can be canceled with various MP skills even on whiff.
Shadowless Kick MS Reduced the White Damage inflicted when guarded.
Increased the MP cost.
Rising Fist ↓+MS Increased the Invulnerability duration upon the hurtbox activation.
Increased the cooldown for MP recovery.
Mountain Pusher →+MS A combo starter, increased the combo time scaling received upon hit.
Increased the cooldown for MP recovery.
One Inch Punch ←+MS Reduced the Guard Gauge Damage.
Tornado Kick MS while airborne Reduced the White Damage inflicted when guarded.
Increased the cooldown for MP recovery.

Enhanced damage for ‘Aerial Break Down’ when used in combos!
Various skills can be followed-up by more movements with the additional cancel options!
Skill Skill Command The following changes have been made in v.1.40 patch.
Fling (Standard/Hold) S/S (Hold) Can be canceled with ‘Air Steiner’ upon hit.
High Kick (Hold) ↓+S (Hold) Can be jump canceled even when guarded.
Neck Snap (Standard) →+S Reduced the damage scaling received for the first and second hit.
Increased the untech time against the first and second hit.
Can be canceled with ‘Fling’ and ‘Air Steiner.’
Increased the MP recovery when hit.
Neck Snap (Hold) →+S (Hold) Increased the untech time against the first hit.
Reduced the damage scaling received for the first hit.
Can be canceled with ‘Fling’ and ‘Air Steiner.’
Increased the MP recovery when hit.
Shoulder Tackle (Standard) →+MS Reduced the damage scaling received.
A combo starter, increased the combo time scaling received upon hit.
Shoulder Tackle (Hold) →+MS (Hold) Reduced the damage scaling received.
Reduced the untech time.
Increased the combo time scaling received.
Break Down (Hold) ←+MS (Hold) Reduced the start-up for the hurtbox.
Increased the damage inflicted when used in a combo.
Reduced the damage scaling received.
Aerial Break Down (Standard) MS while airborne Increased the damage inflicted when used in a combo.
Increased the minimum damage.
Aerial Break Down (Hold) MS (Hold) while airborne Increased the damage inflicted when used in a combo.
Increased the minimum damage.

Neutral play is enhanced with the adjustments to various A and B Attacks!
Overall, skills are enhanced and easier to use with the new cancel options for combos and attack strategy!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Can be canceled with dash and backstep even on whiff.
Reduced the damage scaling received.
Standard A (2nd hit) A while Standard A Reduced the damage scaling received.
Crouching A ↓+A Can be canceled with ‘Standard A.’
Standard B B Increased hitstop duration.
Increased the input time window for canceling.
Crouching B ↓+B Increased hitstop duration.
Increased the input time window for canceling.
Mach Kick S Reduced the damage scaling received.
Windmill →+S Can be canceled with ‘Triple Tap.’
※ Cannot be used more than once in a single combo.
Triple Tap ←+S Can be canceled with ‘Windmill.’
※ Cannot be used more than once in a single combo.
Reduced the damage scaling received for the first hit.
Reduced the guard stun for the shooting part.
Suppressive Barrage MS Increased the damage for the last hit.
Suppressive Barrage (2nd) MS while Suppressive Barrage Increased the damage for the last hit.
Suppressive Barrage (3rd) MS while Suppressive Barrage (2nd) Increased the damage for the last hit.
Death Hawk ←+MS Reduced the damage scaling received for the multi-hit attack.
Reduced the damage for the multi-hit attack.

Now it’s easier to use MP skills with the reduced MP cost and cooldown for MP recovery!
Long-range neutral play is enhanced with the new cancel options!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A (2nd hit) A while Standard A Increased the recovery.
Crouching A ↓+A Increased the recovery.
Standard B B Can be canceled with ‘Steyr AMR,’ ‘Cannon Ball’ and ‘Spriggan.’
Increased the recovery.
Steyr AMR S Can be canceled with ‘FM-31 Grenade Launcher,’ ‘Cannon Ball’ and ‘Spriggan.’
Increased the combo time scaling received upon the second hit during a combo.
FM-31 Grenade Launcher ↓+S Can be followed-up by ‘Cannon Ball’ and ‘Spriggan.’
Launches the opponent lower.
Charge Laser Rifle MS Reduced the cooldown for MP recovery.
BBQ ↓+MS Reduced the cooldown for MP recovery.
X-1 Extruder →+MS Increased hitstop duration.
Increased the cooldown for MP recovery.
A combo starter, increased the combo time scaling received upon hit.
FM-92 mk2 Lancer ←+MS Reduced the MP cost.
Reduced the recovery.
Enlarged the hitbox of the Projectiles when hitting the ground.

Maintain your attack position with the enhanced Standard Attacks!
‘Summary Justice’ is more useful with the new jump cancel option!
Skill Skill Command The following changes have been made in v.1.40 patch.
Crouching A ↓+A Increased the guard stun.
Standard B B Increased the guard stun.
Reduced the hurtbox.
Crouching B ↓+B Increased the guard stun.
Punishing Cross S Increased the guard stun.
Rising Cut ↓+S Increased the guard stun.
Cut-in Dash →+S Moved up the cancel time window when canceling with another skill.
Flege’s Essence ←+S Moved up the cancel time window for ‘Cut-in Dash.’
Raid ↓+S while airborne Reduced the damage for the first hit.
Increased the damage scaling received for the first and second hit.
Flege’s Firebomb MS Increased the cooldown for MP recovery.
Summary Justice →+MS Can be jump canceled.
Increased the damage for the third hit.
Reduced the damage for the first hit.
Reduced the minimum damage for the first and second hit.
Reduced the guard stun for the second and third hit.
Burning Wheel ←+MS Increased the recovery.
God’s Wrath MS while airborne Reduced the time scaling received for the last hit.
A combo starter, increased the combo time scaling received upon hit.

Standard B’ and ‘Airborne B’ can be used to start combos, making them more powerful!
Easier to use MP skills with a significant increase in the MP recovery upon Standard Attack hits.
Skill Skill Command The following changes have been made in v.1.40 patch.
Attacks/Skills Increased the MP recovery when hit.
Standard A (2nd hit) A while Standard A Reduced the guard stun.
Standard B B Launches the opponent higher after the ground bounce upon hit and reduced the knockback range.
Reduced the damage scaling received.
Airborne B B while airborne Increased the hit/guard stun.
Reduced the damage scaling received.
Increased the knockdown time.
Reduced the knockback range.
Increased the landing recovery.
Launches the opponent lower.
Hammer of Repentance S Reduced the recovery.
Reduced the damage scaling received.
Can be canceled with other skills upon hit.
※ Can be canceled with ‘Flash Sphere’ and ‘Saint Counter’ upon guard as well.
Hammer of Repentance (airborne) S while airborne Reduced the recovery.
Reduced the damage scaling received.
Can be canceled with other skills upon hit.
※ Can be canceled with ‘Flash Sphere’ and ‘Saint Counter’ upon guard as well.
Sacred Upper ↓+S Reduced the damage scaling received for the first hit.
Increased the minimum damage for the second hit (downward hit).
Increased the recovery.
Flash Sphere →+S Reduced the damage scaling received.
Increased the combo time scaling received upon hit during a combo.
Miracle Splitter MS The second hit launches the opponent higher.
Increased the damage scaling received.
A combo starter, increased the combo time scaling received upon the first hit.
Haptism ↓+MS Reduced the MP cost.
Removed the Armor effect against low attacks.
Deflection Wall →+MS Increased the damage.
Increased the White Damage inflicted when guarded.
Increased the untech time.
Increased the guard stun.
Increased the start-up for the hurtbox.
Increased the recovery.
Reduced the duration after the hurtbox becomes active.
Increased the combo time scaling received.
Increased the cooldown for MP recovery.
Grace Of Lemidios ←+MS Increased the duration of the effect.
Increased Defense during the effect.
Reduced the cooldown for MP recovery.
Removed the Armor effect.
Increased the recovery.
Delayed the activation timing of the effect.
Holy Shock Skills used during Grace of Lemidios effect Increased the minimum damage.
Increased the untech time.
Reduced the knockback range.
Reduced the damage.
Reduced the White Damage inflicted when guarded.
Spear of Victory MS while airborne Reduced the damage scaling received for the first hit.
Increased the untech time against the second hit.
Increased the cooldown for MP recovery.
Increased the MP cost.
Strike of Repentance ←+MS during Grace of Lemidios effect Reduced the MP cost.
Reduced the untech time.
Increased the combo time scaling received upon hit during a combo.
Increased the cooldown for MP recovery.
Apocalypse ←+MS while airborne, during Grace of Lemidios effect Reduced the damage scaling received for the explosion part.
Increased the untech time against the lasers part.
Increased the untech time against the explosion part.
The orb immediately explodes upon receiving damage while the hitbox is activated.
Reduced the White Damage inflicted when guarded.
Reduced the Guard Gauge Damage.

More combo and follow-up options are available, now with ‘Aerial Wind Upper’!
Easier to utilize MP in various situations with the enhanced MP recovery speed!
Skill Skill Command The following changes have been made in v.1.40 patch.
MP Recovery Speed Increased the MP recovery speed.
Standard A A Increased the guardback.
Standard A (2nd hit) A while airborne Increased the guardback.
Increased the recovery.
Reduced the guard stun.
Crouching A ↓+A Increased the guardback.
Increased the recovery.
Reduced the guard stun.
Airborne A A while airborne Increased the guardback.
Standard B B Increased the recovery.
Reduced the guard stun.
Crouching B ↓+B Increased the guardback.
Increased the recovery.
Airborne B B while airborne Increased the guardback.
Wind Blaster S Can be jump canceled even when guarded.
Reduced the guardback.
Increased the recovery.
Wind Blaster (airborne) S while airborne Increased the guardback.
Increased the landing recovery.
Wind Upper ↓+S Increased the guardback.
Reduced the guard stun.
Wind Upper (airborne) ↓+S while airborne New move added.
Sweeping Wind →+S Increased the input time window for jump cancel.
Increased the guardback.
Storm Strike S (Hold for a certain time) Can be canceled with ‘Sweeping Wind’ and ‘Headwind.’
Increased the guard stun.
Increased the knockdown time.
Increased the guardback.
Increased the recovery.
Increased the combo time scaling received.
Eye of the Storm ↓+MS Can be canceled with ‘Wind Orb’ upon hit/guard while Awakening Effect ‘Eye of the Storm’ is activated.

Aerial Lantern Firebomb’ can be canceled with ‘Showtime!’ and ‘And, Scene’!
Throw raging waves of attacks from air and ground by cooperating with Madd!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A (2nd hit) A while Standard A Can be jump canceled.
Reduced the guardback.
Madd, It’s Time to Dance! ↓+S Can be canceled with dash upon hit.
Aerial Lantern Firebomb S while airborne Can be canceled with ‘Showtime!’ and ‘And, Scene!’
※ Can be used without connecting against the opponent.
Reduced the hitstop of the explosion part, except when held to the maximum level.
Showtime! (airborne)/
And, Scene! (airborne)
MS while airborne/
MS while airborne during Showtime!
Increased the recovery.

Fire Art: Fireball’ can connect against knocked-down opponents!
More follow-up options are available, now that various MP skills can be canceled with ‘Ninpo: Log Clone’ when Nin-Bounded. 
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Increased the guardback.
Crouching A ↓+A Reduced the guard stun.
Standard B B Increased the guardback.
Reduced the guard stun.
Crouching B ↓+B Increased the guard stun.
Increased the guardback.
Flame Cut S Reduced the recovery.
Increased the untech time against the second hit.
Increased the guardback.
Reduced the guard stun for the second hit.
Aerial Kunai Throw S while airborne Increased the damage.
Fire Art: Fireball (Standard) MS Reduced the recovery.
Reduced the knockback range and height of the launch for the multi-hit attack.
Reduced the knockback range and increased the height of the launch for the last hit.
Fire Art: Fireball (Nin Boost) MS (Hold) Reduced the recovery.
Can be canceled with ‘Ninpo: Log Clone.’
Heavenly Fire Blast (Standard) ↓+MS Increased the hitstop duration for the hit part.
Heavenly Fire Blast (Nin Boost) ↓+MS (Hold) Increased the damage.
Increased the White Damage inflicted when guarded.
Can make the next move while airborne.
Significantly reduced the damage scaling.
Can be canceled with ‘Ninpo: Log Clone.’
Increased the hitstop duration for the hit part.
Flame Tornado (Standard) →+MS Reduced the minimum damage from a certain part of the multi-hit attack.
Increased the combo time scaling received upon the last hit during a combo.
Flame Tornado (Nin Boost) →+MS (Hold) Can be canceled with ‘Ninpo: Log Clone.’
Reduced the minimum damage from a certain part of the multi-hit attack.
Increased the combo time scaling received upon the last hit during a combo.
Toad Oil Bomb (Standard) ←+MS Reduced hitstop duration of the toad.
The opponent no longer staggers upon hit on the ground but receives a normal hit.
Increased the recovery.
A combo starter, increased the combo time scaling received upon hit.
Increased the cooldown for MP recovery.
Toad Oil Bomb (Nin Boost) ←+MS (Hold) Can be canceled with ‘Ninpo: Log Clone.’
Reduced hitstop duration of the toad.
Increased the recovery.
A combo starter, increased the combo time scaling received upon hit.
Increased the cooldown for MP recovery.
Flying Shuriken (Standard) MS while airborne Reduced the MP cost when activated.
Flying Shuriken (Nin Boost) MS (Hold) while airborne Reduced the MP cost when activated.
Increased the guard stun for the explosion part.
Burning Stigma Upon MP Skill hit Increased the damage scaling received.
Reduced the untech time.
A combo starter, increased the combo time scaling received upon hit.

Moved up the cancel time window for ‘Ghost: Single Strike’ when canceling with ‘Ghost Retracer,’ making it easier to maintain your attack position!
Easier to use ‘Dyad: Soul Cross,’ now that it can be jump canceled even when guarded.
Skill Skill Command The following changes have been made in v.1.40 patch.
Airborne B B while airborne Enlarged the early hitbox inward.
Reduced the lower hitbox.
Ultimate Phantom Slash S Reduced the guard stun for the third and fourth hit.
Spectral Eradication ↓+S Reduced the damage scaling received.
Drive Slash →+S Reduced the damage scaling received.
A combo starter, increased the combo time scaling received upon hit.
Drive Slash (3rd hit) S upon Drive Slash hit (2nd hit) Increased the combo time scaling received upon hit during a combo.
Cross Slash S while airborne The second hit launches the opponent lower.
Ghost: Single Strike MS Moved up the cancel time window for ‘Ghost Retracer.’
Dyad: Soul Cross MS while Ghost: Single Strike Increased the damage for the second hit.
Can be jump canceled.
Ghost: Sky Slash →+MS Increased the untech time against the first hit.
Moved up the cancel time window for ‘Ghost Retracer.’
Ghost: Phantom Wind ←+MS Moved up the cancel time window for ‘Ghost Retracer.’

Agile Maneuver’s first hit and ‘Caracole’s hit part can be jump canceled!
Now it’s easier to maintain your attack position and make combo attacks!
Skill Skill Command The following changes have been made in v.1.40 patch.
Airborne B B while airborne Reduced the hitbox.
Increased the guardback.
Reduced the hitstun.
Agile Maneuver →+S The first hit can be jump canceled upon hit.
Increased the untech time against the first hit.
The first hit launches the opponent higher.
Dead Six Swhile airborne Increased the untech time.
Launches the opponent higher.
Increased the landing recovery.
Bill Drill ↓+MS Can be canceled with ‘Shattering Strike (Battle Command)’ upon hit/guard while Awakening Effect ‘Battle Command’ is activated.
Caracole →+MS Can be jump canceled upon the hit part’s hit/guard.
Helix Dive MS while airbone Increased the untech time against the multi-hit attack.
Reduced the guard stun for the last hit.
Launches the opponent higher.
Shattering Strike (Battle Command) MS after MP skills, while Awakening Effect ‘Battle Command’ is activated Increased the combo time scaling received upon the last hit during a combo.

Easier to connect against knocked-down opponents or maintain attack position after ‘G-Bomb (Standard/Aerial)’!
More versatile play is available with the additional jump cancel and dash cancel options!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard B B Can be jump canceled.
Increased the hitstun.
Sword Bomb S Can be jump canceled.
G-Bomb (Ground/Airborne) →+S/S while airborne Increased hitstop duration.
A combo starter, increased the combo time scaling received upon hit.
Igniting Slash MS Increased the MP cost.
Igniting Slash (2nd hit) MS during Igniting Slash Can be canceled with dash only upon hit.
Reduced the MP cost.
Igniting Slash (3rd hit) MS during Igniting Slash (2nd hit) Can be dash canceled.
Reduced the damage scaling received.
Reduced the MP cost.
A combo starter, increased the combo time scaling received upon hit.
Perfect Batting ↓+MS Can be canceled with ‘Get On Fire (2nd)’ upon hit/guard while Awakening Effect ‘Handle Explosives’ is activated.
Get On Fire →+MS Reduced the MP cost.
Get On Fire (2nd hit) MS while Get On Fire (2nd hit) Reduced the MP cost.
Oppression ←+MS Increased the MP cost.
Increased the cooldown for MP recovery.
A combo starter, increased the combo time scaling received upon hit.
Disastrous Quake MS while airborne Increased the MP cost.
Increased the cooldown for MP recovery.
Reduced the untech time against the second hit.
Increased the combo time scaling received upon the last hit during a combo.

‘More combo options are available, now that ‘Shield Uppercut’ can be canceled with ‘Lethal Punto (Hold)’!
Enhanced airborne attacks by moving up the time window for follow-up movements during airborne dash! 
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Can be canceled with ‘Crouching A.’
Standard A (2nd hit) A while Standard A Reduced the hit back.
Reduced the guardback.
Standard B B Reduced the knockback range.
Lethal Punto (Standard) S Can be canceled with ‘Shield Uppercut.’
※ Cannot be used more than once in a single combo.
Lethal Punto (Hold) S (Hold) Can be canceled with ‘Shield Uppercut.’
※ Cannot be used more than once in a single combo.
Shield Uppercut ↓+S Can be canceled with ‘Lethal Punto.’
※ Cannot be used more than once in a single combo.
Moved up the time window for jump cancel.
Increased the guard stun.
Sky Break →+S Increased the guard stun.
Reduced the knockback range.
Finish! ←+S Reduced the knockback range.
The first hit knocks back the opponent far downward.
Knuckle Blaster S while airborne Moved up the cancel time window for ‘Dragon Wing.’
Increased the landing recovery.
Dragon Fang S while Summon Astra Reduced the minimum damage.
Increased the cooldown for MP recovery.
Dragon Smash ↓+MS Reduced the guard stun for the first hit.
Dragon Warrior Princess →+MS Reduced the Attack duration.
Dragon Wing MS while airborne Moved up the time window for various follow-up actions.
Aerial Dash MS while Dragon Wing Moved up the time window for various follow-up actions.

Overall, the use of Standard Attacks is enhanced!
‘Mysterious Slash’ can be jump canceled!
Airborne attack strategy is enhanced, now that jump attacks can be used during ‘Mysterious Slash (Aerial)’!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Reduced the recovery.
Standard A (2nd hit) A while Standard A Reduced the recovery.
Crouching A ↓+A Reduced the recovery.
Standard B B Reduced the recovery.
Crouching B ↓+B Launches the opponent higher.
Mysterious Slash S Can be jump canceled.
Mysterious Slash (airborne) S while airborne Can be canceled with ‘Airborne A’ and ‘Airborne B.’
※ Can be used without connecting against the opponent.
Increased the untech time.
The opponent staggers upon Counter Hit on the ground.
Launches the opponent higher.
Increased the landing recovery.
Reduced the hitstun.
Reduced the guard stun.
Mysterious Sphere ↓+S while airborne Reduced the recovery.
Phase Shift →+S Increased the recovery.
Reduced the guard stun.
Vanish Cutter MS A combo starter, increased the combo time scaling received upon hit.
Mysterious Pierce →+MS Increased the time scaling received for the last hit.
A combo starter, increased the combo time scaling received upon hit.
Vanish Strike ←+MS A combo starter, increased the combo time scaling received upon hit.
Dominate MS while airborne Can make the next move while airborne upon hit.

Source: Nexon

Damien Seeto

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Dreams Update 2.60 Out for Updated Usage Teams This July 12

Media Molecule has deployed Dreams update 2.60 this July 12, and it includes new usage terms. Several other bug fixes and improvements have also been made. Read on for what’s new in the official patch notes below.

Dreams Update 2.60 for July 12 Patch Notes:

As we look towards the end of Dreams’ live service later this year, we’re eager to get to a place where creators can use their content created in Dreams outside of that space for personal use. While this can’t cover all content, our updated Dreams Content Usage Terms allows for music, animation, films and art created in Dreams to be used for both personal and commercial use outside of the game. Today’s update to the game makes these changes live for all users, and will require all players to agree to the new Dreams Content Usage Terms the next time they boot up Dreams. For more details on these new terms, head to our FAQ.

Elsewhere in this update, we’ve deployed a whole host of big fixes based on feedback and issues raised by the fabulous Dreams CoMmunity following May’s server migration. A list of these can be found below!

As always, we’ll be on-hand to answer follow-up questions on our social media channels and the official Dreams forums(opens in new tab).

Important Note!

You’ll need to download this new update in order to reconnect to Dreams servers. If you have any issues with downloading the update, reconnecting to the Dreamiverse after the download if complete, or encounter any other issues as a result of the update, please let us know by submitting a support ticket.

What’s New?

Dreams Content Usage Terms: These new terms allow all creators in Dreams to use some of their original content outside of Dreams for personal and commercial use. The Dreams Content Usage Terms sets out our rules on when you can use your creations outside of Dreams.

Bug Fixes & Improvements

  • Fixed several issues related to Playlist performance in-game.
  • Fixed an issue where only 8 scoreboards were being presented per creation, and scores were not being posted as expected.
  • Made improvements to search result speed and performance, both in-situ and while in DreamShaping.
  • Fixed an issue where local saves of Dreams and/or Collections would take longer than expected to load in creations.
  • Fixed several issues that caused search results to refresh while viewing Genealogy, Versions and Search.
  • Updated wording to be more informative when deleting local versions of Collections and Dreams.
  • Improved Update Mode. This will now highlight the canvas that a chip is stamped on, helping the user identify Elements/objects that may need updating.
    • Update Mode will now also highlight instruments when replacing a previously stamped instrument.
  • Fixed an issue where searching in a Dream or Collection would not return any results.
  • Several photo management issue fixes.
  • Fixed an issue where reconnecting to the server after internet connection drops would result in Version Limits incorrectly displaying as 0/0.
  • Fixed several rare issues that would result in crashes.
  • Various other fixes and improvements.

Source: Dreams

Damien Seeto

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Hogwarts Legacy Update 1.000.008 Casts Out for July 11 (Update)

Avalanche Software has begun rolling out the Hogwarts Legacy Update 1.000.008 this July 11, which seems to be a surprise update. Based on what we’ve noticed, this patch is only for the current-gen versions (PS5, Xbox Series X|S) of the game.

Hogwarts Legacy Update 1.000.008 Patch Notes | Hogwarts Legacy July 11 Update Patch Notes:

Size: 863MB (PS5)

Update: Avalanche has finally released the patch notes, and we’ve updated the article to reflect it.

Build Version – 1151036

Developer Note – This patch addresses overall gameplay experience and stability improvements.

Bug Fixes:

  • PS5
    • Performance
      • Resolved GPU texture memory crash that could occur randomly throughout multiple areas of the game. 

As of writing, Avalanche Software has yet to acknowledge any new patches for Hogwarts Legacy. We should be getting some official notes soon, though for now, we’ll monitor any feedback the community reports and update the post accordingly. For now, expect this to be related to bug fixes and performance improvements. 

There was a patch released last month that included a  host of improvements. You can read the entire changelog of that here.

We’re keeping an eye out on the community and the official patch page for the game, and once we know more, we’ll update the article.

Update: Article has been updated with the proper patch notes straight from WB.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mario Kart 8 Update 2.4.0 Drifts Out This July 11 for DLC Support

As previously announced, Nintendo has started rolling out Mario Kart 8 Update 2.4.0 for July 11, which adds support for the new Deluxe Wave 5 DLC. Read on for the official MK8 new update patch notes.

Mario Kart 8 Update 2.4.0 Patch Notes | Mario Kart 8 July 11 Update | MK8 Update 2.4.0 Patch Notes 

Support for DLC

  • Now supports paid DLC: Mario Kart 8 Deluxe – Booster Course Pass, Wave 5 (two cups, eight courses, and three characters).

Additionally, here’s a breakdown of what’s included in this DLC pack:

Mario Kart 8 Deluxe Wave 5 DLC New Characters

  • Kamek
  • Petey Piranha
  • Wiggler
  • Birdo

Mario Kart 8 Deluxe New Tracks

Feather Cup

  • Athens Dash (Mario Kart Tour)
  • Daisy Cruiser (Nintendo GameCube)
  • Moonview Highway (Wii)
  • Squeaky Clean Sprint

Cherry Cup

  • Los Angeles Laps (Mario Kart Tour)
  • Sunset Wilds (Game Boy Advance)
  • Koopa Cape (Wii)
  • Vancouver Velocity (Mario Kart Tour)

To play the DLC, you must purchase (£22.49/$24.99) the Booster Course Pass, which includes the previous four Wave DLC. It’s also included in the Nintendo Online + Expansion Pack, which will run you $10 monthly. 

Should there be any additional fixes included in this patch, we’ll be sure to update you all. For now, I hope you all enjoy the new DLC tomorrow!

Source: Nintendo

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Indie Studio “Gardens” Raises $31.1 Million in Series A Funding; Working on “PvPvE Fantasy Adventure ARPG”

Developer Gardens has announced that it has raised a total of $31.1 million USD in Series A funding with support from major gaming platforms, publishers, and industry veterans.

Lightspeed Venture Partners and Krafton led the seeding round while developers including Dreamhaven, TIRTA, and other industry vets participated in helping Gardens raise the total seed amount.

With the new funding, the developer has added former Microsoft Chairman, John Thompson, Former Sony President and CEO Jack Tretton, former Tencent President and Take-Two CEO Ben Feder, and Yamauchi No. 10 from the Nintendo Family to its advisory team.

Gardens co-founder and CTO Lexie Dostal said:

It’s both inspiring and validating to see so much excitement around our vision for this game and studio, especially from these incredibly accomplished investors and partners. Folks with deep ties to Blizzard, Nintendo, Microsoft, Sony, PUBG, Riot Games, Tencent, and more are all coming together around Gardens; we couldn’t be more excited for the party we’ve assembled and the next chapter of our adventure together.

Gardens has also confirmed that the studio’s upcoming game will be an ever-evolving online PvPvE fantasy adventure sandbox ARPG. The team includes industry veterans from such acclaimed games as What Remains of Edith Finch, Ultima Online, Outer Wilds, Tunic, Dustforce, Ashen, and films including The Hobbit and The Adventures of Tintin.

The team and support that Gardens has is phenomenal. We can’t wait to see how their first game turns out to be. We will let our readers know when more news is shared regarding the studio’s upcoming title.

Ibrahim Kabir

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Classic Video Games Now Less Commercially Available Than American Silent-Era Films, According to Study

Remember the first video game you played as a kid? Chances are that the game may no longer be commercially available for purchase. In fact, classic video games (pre-2010 games) are now less available and accessible than American silent-era films, according to a recent study by the Video Game History Foundation.

Here are the key findings from the document detailing the study:

Historical video game availability is dire. Only 13 percent of classic video games published in the United States are currently in release. This figure is comparable to the commercial availability of pre-World War II audio recordings (10 percent or less) or the survival rate of American silent-era films (14 percent), two other mediums at risk.

Historically significant games with low commercial value are especially unlikely to be reissued. The reissue rate falls below 3 percent for all games released prior 1985, a period with high historical importance to the early game industry but minimal commercial activity. The Commodore 64—an important platform for the 1980s computer game industry—showed both the lowest availability rate and the lowest diversity of reissue sources out of any ecosystem we examined. This is evidence that the interests of the marketplace do not align with the needs of video game researchers.

Digital marketplace volatility threatens the availability of game reissues. While games do get reissued, the long-term instability of digital game distribution platforms means they often lapse out of release, especially in ecosystems where there is a low diversity of reissue sources. 6.5 percent of the Game Boy library was previously available only through Nintendo’s Virtual Console storefronts for the Wii U and 3DS platforms, but since those services shuttered in March 2023, those games are no longer available in any form. Other legacy digital stores that are still running, such as the PlayStation 3 and PlayStation Vita stores, have experienced such a degradation in service quality that users are effectively unable to purchase titles that are technically still in commerce.

The study concluded that the scarcity of older video games is a systemic problem, and that the video game industry must “acknowledge this problem,” citing the benefits that could be provided by libraries and archives for games. The study did also admit that the industry’s reissue market is active, but said activity isn’t enough to compensate for the growing inaccessibility of older video game titles.

With more and more games being pumped out than ever before, it’s expected that many will be lost to the sands of time, but given current trends, we may eventually have to say goodbye to even the most popular titles of older console generations.

Source: Video Game History Foundation

Carlos Perez

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Starfield AMD PC Requirements Revealed; Needs Radeon RX 7900 XT for 4K

Some new Starfield AMD PC requirements have been released. PC hardware manufacturer AMD released the specs on its official website, but the specs only feature AMD systems. This means no Intel CPUs, no Nvidia GPUs, and no motherboards from other brands or manufacturers.

If you’re rocking an AMD-only PC, then you may want to give these specs a quick read:

Legendary Experience: 4K
For the no-compromise 4K gamers who want the absolute best Starfield™ experience.

  • Featured CPU – AMD Ryzen™ 7 7800X3D
  • Featured GPU – AMD Radeon™ RX 7900 XT
  • Featured Motherboard – AMD X670

Epic Experience: 1440p
Ideal for hardcore 1440p or widescreen gamers to deliver max visual settings and high fps.

  • Featured CPU – AMD Ryzen™ 7 7700X
  • Featured GPU – AMD Radeon™ RX 6800 Series
  • Featured Motherboard – AMD B650

Heroic Experience: 1080p
The perfect entry specs for 1080p gamers to experience great visuals and framerates.

  • Featured CPU – AMD Ryzen™ 5 7600
  • Featured GPU – AMD Radeon™ RX 7600
  • Featured Motherboard – AMD A620

Of course, not everyone owns an AMD product, much less have their PCs decked out with everything AMD. Starfield’s official Steam Store page does have minimum and recommended PC specs listed, but it doesn’t provide any benchmarks for the different resolutions (1080p, 1440p, 4K).

MINIMUM:

    • OS: Windows 10 version 22H2 (10.0.19045)
    • Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
    • DirectX: Version 12
    • Storage: 125 GB available space
    • Additional Notes: SSD Required

RECOMMENDED:

    • OS: Windows 10/11 with updates
    • Processor: AMD Ryzen 5 3600X, Intel i5-10600K
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 125 GB available space
    • Additional Notes: SSD Required

While the updated PC requirements may not be useful for everyone, those prepped with AMD-powered PCs should have little trouble figuring out how well the game will run on their devices.

Source: AMD

Carlos Perez

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New Stray Souls Trailer Features Music From Silent Hill Composer Akira Yamaoka

Stray Souls, the upcoming psychological horror game by Jukai studio, just got a new trailer. The new Stray Souls trailer features music by Akira Yamaoka, a composer known for his work in the “Silent Hill” horror game franchise.

Watch the trailer here:

Artur Łączkowski, owner and director of Jukai Studio, had this to say about Yamaoka’s contribution to Stray Souls:

It’s no secret that we’re massive fans of Silent Hill, so being able to get its series composer, Akira Yamaoka, on board for our game is a dream come true! Yamaoka’s work was so integral in creating the tone and mood of Silent Hill, so we’re beyond excited to have him enhance our vision with his legendary soundscapes. There’s really no one quite like him and we are so honored to have him as a creative collaborator!

Stray Souls explores the mind of Daniel, a teenage boy who learns of the secrets from within a home he inherited from his grandmother. Check out these screenshots from Stray Souls:

And here’s a brief description of Stray Souls, taken from the game’s Steam Store page:

Unlock the secrets hidden within the haunted town of Aspen Falls, featuring gruesome enemy encounters, epic bosses, cunning puzzles, and a deep story where not everyone is who they seem. Play as Daniel – an average teenager whose life is forever changed after inheriting the home of his estranged grandmother and meeting a mysterious woman with intimate knowledge about his family, the house, and its shocking connection to his past. The gameplay elements inspired by classic horror combat with soulslike precision, put a fresh spin on the modern action-horror genre.

Stray Souls launches later in Fall 2023 on PS4, PS5, Xbox Series X|S, and PC.

Carlos Perez

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WoW: Dragonflight Update 10.1.5 for July 11 Drops for Fractures in Time Content

Blizzard has deployed WoW: Dragonflight update 10.1.5 and this is for the Fractures in Time content drop! There’s a lot to take in, so go read up on everything new in the official patch notes released this July 11.

WoW: Dragonflight Update 10.1.5 for July 11 Patch Notes:


NEW MEGA-DUNGEON: DAWN OF THE INFINITE

The Infinite Dragonflight, long-standing enemies of the Bronze dragonflight, have worked hard to see their ultimate goal of triggering the transformation of Nozdormu, the Aspect of Time, into Murozond. This eight-boss Mythic-only mega-dungeon will take players across the timeways to stop the Infinite Dragonflight from succeeding. You’ll face Iridikron, among others, as you work to sustain Azeroth’s timeline and put things to rights once more. [LEARN MORE]


NEW EVOKER SPECIALIZATION: AUGMENTATION

Emberthal and Ebyssian are working together to release the Black dragonflight essence that had been siphoned from the Dracthyr during their long stasis, unlocking memories and powers forgotten to them. All Evokers now can choose to explore Azeroth as a new specialization: Augmentation. Evokers can play “Our Destiny” quest to try out their new specialization and what it means to the dracthyr at large. [LEARN MORE]

Augmentation is a damage dealer role that uses the essence of the Black and Bronze dragonflights to amplify the abilities of nearby allies. Their playstyle centers on empowering allies to increase their damage output, and using the Evoker’s direct damage spells to improve these empowerments’ effects. Augmentation’s core capabilities will feel familiar to Evoker players, such as spending Essence, casting empower spells, and using their mobility to navigate the battlefield. However, the specialization also introduces many new tools for the Evoker to manipulate the environment in their favor, and assist their allies.

  • Ebon Might – Increase your 4 nearest allies’ primary stat by a percentage of your own, and cause you to deal more damage for 10 seconds. Your other spells extend the duration of these effects. 1.5 second cast, 30 seconds cooldown.
  • Upheaval – Gather earthen power beneath your enemy’s feet and send them hurtling upwards, dealing Volcanic damage to them and nearby enemies. Empowering expands the area of effect. 2.5 second empower, 40 second cooldown.
  • Breath of Eons – Fly to the targeted location, exposing Temporal Wounds on enemies in your path for 10 seconds. Temporal Wounds accumulate a portion of damage dealt by your allies, and then critically strike the enemy for that amount. 1.5 minute cooldown. Replaces Deep Breath.
  • Draconic Attunements (Passive) – Learn to attune yourself to the essence of the Black or Bronze dragonflights:
    • Black Attunement grants you and your 4 nearest allies increased maximum health.
    • Bronze Attunement grants you and your 4 nearest allies increased movement speed.

TIME RIFTS

The time streams have become increasingly more unstable with recent events. As the boundaries between the timelines weaken, minions from other timelines begin pouring through into the Dragon Isles.

Team up with other players to push back against the waves of minions, enter the Time Rifts, and plug the hole by taking down the bosses in alternate timelines to set the timeways straight again. Collect artifacts and take them back to Soridormi to complete quests.

On completion, each Time Rift has a chance to grant a reward based on what timelines you’ve encountered, and you can never obtain the same reward twice! Acquire an Encapsulated Destiny and use it to guarantee yourself a reward from the next Time Rift you complete. Not getting what you want? No sweat! Everything is available on the corresponding timeline’s vendor in exchange for the Time Rift currency, Paracausal Flakes. [LEARN MORE]


EON’S FRINGE

While the timeways are unstable, undertake new repeatable content in Eon’s Fringe in Thaldraszus, located near the Temporal Conflux.

Nozdormu knows his time is coming and can feel things are going awry. Due to these disruptions, episodes in Azeroth’s history are going astray, and players must access Eon’s Fringe to set things right. Work to settle the timeways and solve the problems brought about by their instability and reap the rewards of a job well done.


WHELP DAYCARE

The dragons have more eggs than they can handle, so they’ve called in the crew at the Little Scales Daycare to help. The crew quickly finds itself overwhelmed and so has asked for a little help from their friends—you. You’ll guide five dragon whelps as they grow and learn about the dragon flights, collect new pets, achievements, and more. [LEARN MORE]


NEW BONUS EVENT: KALIMDOR CUP

Rediscover Kalimdor’s skies with a new dragonriding racing event arriving to Azeroth and running from August 15–28. Challenge 16 races across Kalimdor in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards from Maztha.


THE WARLOCK CLASS EXPANDS TO NEW RACES

The Warlock class is now available to Night Elves, Draenei, Lightforged Draenei, Pandaren, Kul Tiran, Tauren, Highmountain Tauren, Mag’har Orcs, and Zandalari Trolls. You’ll also be able to undertake a new Warlock-specific questline and use the Barbershop to customize your pets. [LEARN MORE]


ART

  • Updated the lighting and fog throughout Kalimdor and Eastern Kingdoms.

Hover or tap on the images above to see what Azeroth looked like before the lighting and fog update.


CHARACTERS

  • Added 5 new fur colors for Worgen.
  • Added 1 new eye color for Mag’har Orc.
  • The light source that reflects in non-glowing eyes is no longer static.
  • All restrictions for unlocking Allied Races have been removed, with the exception of a level requirement.
  • All Allied Races can now be unlocked once you have a level 40 character on your account (was level 50).
  • Newly created Allied Race characters will now be directed to Chromie (was the Warboard).
  • Characters level 10–60 that have not been logged into for 60 days will now have the option to receive a Welcome Back Gift on the character select screen. The Welcome Back Gift includes:
    • Select a specialization upon log in to become equipped with updated bags and gear that is appropriate to the character’s level and selected specialization. All previously worn items and bags can be collected from the mailbox.
    • Teleport to the character’s home city of Orgrimmar or Stormwind.
    • All quests in the quest log will be cleared to provide a clean slate. To continue your leveling journey, head to Chromie in Orgrimmar Embassy or Stormwind Embassy.
  • Characters now learn the appropriate mount riding skill upon reaching the appropriate level without needing to visit a mount trainer.
    • Level 10 – Apprentice Riding
    • Level 20 – Journeyman Riding
    • Level 30 – Expert Riding
    • Level 40 – Master Riding
  • Characters that reach level 30 will receive the quest “Time to Fly” and be awarded with a flying mount: the Harbor Gryphon for Alliance characters and Scarlet Pterrordax for Horde characters.

CLASSES

  • Developers’ notes:
    • We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase gearing options for players. We are compensating specific specializations that are commonly using the Onyx Annulet ring for this damage loss. Alongside this, we are reducing the effectiveness of damage to healing spells to maintain similar healing outputs. This will result in an overall increase in Healer damage in content where the Onyx Annulet is not utilized, but we feel there is room for healer damage to increase in this space without overly incentivizing offensive play. See each class section for specifics.
    • We’re adjusting the mana economy for all hybrid DPS and hybrid tank specializations. Our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
    • We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources. The abilities affected are Vampiric Embrace, Nature’s Vigil, and Ancestral Guidance. While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer’s role without interrupting the hybrid’s DPS rotation.
  • DEATH KNIGHT
    • Death Coil healing increased by 75%.
    • Ghouls summoned by Raise Dead now inherit 85% of the Death Knight’s health (was 50%).
    • Blood
      • All ability damage increased by 8%.
  • DEMON HUNTER
    • Vengeance
      • All ability damage increased by 4%.
  • DRUID
    • New Talent: Rising Light, Falling Night – Increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night.
    • Rebirth now costs 2% of base mana (was 0%). The cost is unchanged for Guardian Druids in Bear Form.
    • Nature’s Vigil duration is now 15 seconds (was 30 seconds). Read the developer note at the top of the Classes section for details.
    • Restoration and Balance Starter Builds have been updated.
    • Improved Sunfire has been moved to row 3, connected to Sunfire.
    • Rising Light, Falling Night occupies Improved Sunfire’s previous location.
    • Balance
      • Developers’ note: The following changes are working toward providing more build diversity for Balance Druids, though we’re happy with the current builds and want them to remain popular. We’d like Stellar Flare to be a competitive option against a small number of targets, so we’re reducing the duration of Astral Smolder to make Stellar Flare or Wild Mushrooms more competitive at maintaining Waning Twilight. We’re equalizing New Moon and Fury of Elune a bit and easing up on the importance of entering Eclipse with a Nature’s Grace change. Since many of these tweaks involve pulling back the power of current popular options, we’re increasing Balance’s damage across the board to compensate.
      • All spell damage dealt increased by 5%.
      • Lunar Shrapnel has been redesigned – Starfall deals 20% increased damage and is now a 1 point talent.
      • Waning Twilight damage and healing increased to 10% (was 8%).
      • Astral Smolder duration is now 6 seconds (was 8 seconds).
      • Wild Surges bonus to Wrath and Starfire critical strike chance reduced to 12% (was 15%).
      • Warrior of Elune now starts its cooldown as soon as it’s activated, but the bonuses to your next 3 Starfires must be used within 25 seconds.
      • Umbral Intensity increases damage dealt by Wrath by 20% per point (was 10%) and the damage Starfire deals to nearby targets increased by 15% per point (was 10%).
      • Nature’s Grace now only triggers after an Eclipse ends, not when extending an Eclipse with Celestial Alignment.
      • New Moon damage increased by 100%.
      • Half Moon damage increased by 45%.
      • Full Moon damage increased by 15%.
      • Orbit Breaker’s Full Moon power is now 60% (was 80%).
      • Fury of Elune damage reduced by 10%.
      • Radiant Moonlight Fury of Elune cooldown reduction is now 15 seconds (was 20 seconds).
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration is now 1% per second (was 6%).
      • Regrowth now costs 10% of base mana (was 25%).
      • Swiftmend now costs 10% of base mana (was 8%).
      • Rejuvenation now costs 5% of base mana (was 11%).
      • Wild Growth now cost 15% of base mana (was 22%).
      • Remove Corruption now costs 10% of base mana (was 6.5%).
      • The Primordial Arcanic Pulsar tracking buff now counts up to 100 (was 15). This is a visual change only.
    • Feral
      • New Talent: Dire Fixation – Attacking an enemy with Shred fixates your attention on it for 10 seconds. You can fixate on a single target at once. Your attacks deal 8% increased damage to your fixated target. Dire Fixation is located in row 2 and is a 1 rank talent.
      • Rampant Ferocity has been redesigned – Ferocious Bite also deals damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond 5 targets. Rampant Ferocity is now also affected by Mastery: Razor Claws.
      • Ferocious Bite damage increased by 5%.
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration is now 1% per second (was 6%).
      • Regrowth now costs 10% of base mana (was 25%).
      • Swiftmend now costs 10% of base mana (was 8%).
      • Rejuvenation now costs 5% of base mana (was 11%).
      • Wild Growth now cost 15% of base mana (was 22%).
      • Remove Corruption now costs 10% of base mana (was 6.5%).
      • Primal Claws has been removed.
    • Guardian
      • Innate Resolve has been redesigned – Frenzied Regeneration’s healing is increased by a value based on your missing health. Frenzied Regeneration has 1 additional charge.
      • All ability damage increased by 6%.
      • Raze no longer replaces Maul.
      • Updated the tooltips of Vulnerable Flesh, Vicious Cycle, and Tooth and Claw to specify both Maul and Raze.
      • Lunar Beam radius increased to 8 yards (was 5 yards) and now grants 15% Mastery on cast.
      • Moonless Night damage increased to 20% (was 10%).
      • Untamed Savagery now also increases maximum Thrash stacks by 1 per rank.
      • Galactic Guardian can no longer consume existing procs.
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration is now 1% per second (was 6%).
      • Regrowth now costs 10% of base mana (was 25%).
      • Swiftmend now costs 10% of base mana (was 8%).
      • Rejuvenation now costs 5% of base mana (was 11%).
      • Wild Growth now cost 15% of base mana (was 22%).
      • Remove Corruption now costs 10% of base mana (was 6.5%).
      • Fixed a tooltip issue with Lunar Beam’s buff showing an incorrect amount of Mastery.
      • Pulverize and Rend and Tear/Untamed Savagery nodes switched positions.
      • Connections added from Incarnation/Convoke node to Raze and Rage of the Sleeper nodes.
      • Dream of Cenarius moved into row 2.
      • Thorns of Iron moved to row 6.
      • Soul of the Forest position adjusted on row 6.
      • Galactic Guardian moved to row 8.
      • Flashing Claws moved to row 9.
      • Scintillating Moonlight moved to row 9.
      • Moonless Night moved to row 9.
      • Front of the Pack has been removed.
    • Restoration
      • All ability damage increased by 25%.
        • Developers’ note: We are shifting power out of Nature’s Vigil and into Restoration Druid’s active spells.
      • Fixed an issue that caused Lifebloom to cost more mana than intended when using the Undergrowth talent.
  • EVOKER
    • New Talent: Potent Mana – Source of Magic increases the target’s healing and damage done by 3%.
    • Potent Mana is located in Regenerative Magic’s previous position in row 8, beneath Source of Magic.
    • Regenerative Magic has been redesigned – Now increases your Leech by 3%.
    • Regenerative Magic has moved to row 6, beneath Instinctive Arcana.
    • Emerald Blossom’s flower now grows immediately on cast and heals after 1.5 seconds (was 2 seconds).
    • Draconic Legacy has been reduced to 1 rank (was 2). 1 rank value is equal to the previous 2 rank value (6% Stamina).
    • Draconic Legacy’s position swapped with Inherent Resistance.
    • Blast Furnace has been reduced to 1 rank (was 2). 1 rank value is equal to previous 2 rank value value (4 seconds).
    • Scarlet Adaptation stores 40% more total power.
    • The amount of damage Scarlet Adaptation adds to Living Flame now matches the amount stated in the tooltip. For Devastation, this damage will still be amplified by Mastery: Giantkiller based on the target’s remaining health.
    • Devastation
      • Developers’ note: The changes below are aimed at compressing the difference in damage that Devastation deals to high health vs. low health targets, while retaining gameplay texture and Mastery’s value as a powerful secondary stat. For characters with moderate amounts of Mastery, these changes will be neutral to overall damage dealt. Characters with high Mastery will see a slight reduction to damage dealt, and players with low Mastery will see a slight increase.
      • Mastery: Giantkiller reduced by 20%. For example at level 70, 180 Mastery rating now grants 2% Mastery (was 2.5%).
      • All damaging abilities increased by 6.5%.
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration is now 1% per second (was 6%).
      • Living Flame now costs 12% of base mana (was 10%).
      • Expunge now costs 10% of base mana (was 6.5%).
      • Cauterizing Flame now costs 10% of base mana (was 6.5%).
      • Verdant Embrace now costs 10% of base mana (was 15%).
      • Emerald Blossom now costs 15% of base mana (was 24%).
    • Preservation
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • All healing abilities increased by 2%.
      • Life-Giver’s Flame now heals for 35/70% of damage done (was 40/80%).
      • Life-Giver’s Flame now heals up to 5 injured targets, split evenly amongst them (was 1 injured target). Range increased to 40 yards (was 25 yards).
      • Rewind now rewinds 40% of damage taken in the last 5 seconds (was 50%).
      • Exhilarating Burst now increases critical healing effectiveness by an additional 30% per rank (was 15%).
      • Vault of the Incarnates 2-set bonus has been adjusted – Now increases Reversion’s healing by 35% instead of increasing its critical healing chance by 25%.
  • HUNTER
    • Fixed an issue where Scatter Shot would incorrectly stop Spiteful Shades from Mythic+ Spiteful affix from slowly dying.
  • MAGE
    • New Talent: Ice Cold – Ice Block now reduces all damage taken by 70% for 6 seconds but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the global cooldown. Ice Cold is located on Shifting Power’s previous location on the talent tree.
    • New Talent: Mass Barrier – Cast Prismatic/Blazing/Ice Barrier (based on your specialization) on yourself and 4 nearby allies. 2 minute cooldown. Mass Barrier is located as a choice node with Mass Invisibility.
    • New Talent: Mass Invisibility – You and your allies within 40 yards instantly become invisible for 12 seconds. Taking any action will cancel the effect. Does not affect allies in combat. Mass Invisibility located as a choice node with Mass Barrier.
    • Invisibility is now learned by all specializations at level 16.
    • All ability damage increased by 15%.
    • Accumulate Shielding is now a 1 rank talent (was 2). Barrier cooldowns now recharge 30% faster while the shield persists at rank 1.
    • Accumulate Shielding now connects to the Time Anomaly/Temporal Warp choice node.
    • Time Manipulation is now a 1 rank talent (was 2). Now reduces the cooldown of your loss of control abilities by 2 seconds at rank 1.
    • Time Manipulation now connects to the Time Anomaly/Temporal Warp choice node.
    • Displacement now heals the caster for 20% of their maximum health when returning to the Blink location.
    • Displacement is now located after Flow of Time.
    • Winter’s Protection now reduces the cooldown of Ice Block by 30 seconds per rank.
    • Diverted Energy’s barriers now heal you for 20/40% of the damage absorbed (was 10/20%).
    • Flow of Time reduces the cooldown of Blink by 2/4 seconds (was 1/2 seconds).
    • Temporal Velocity’s movement speed duration increased to 3 seconds and 5 seconds after using Blink and Alter Time, respectively.
    • Temporal Velocity’s movement speed after Blinking increased by 10/20% (was 5/10%).
    • Incantation of Swiftness now increases movement speed by 40/80% for both Invisibility and Greater Invisibility.
    • Incanter’s Flow damage now flows between 2% and 10% (was 4% and 20%).
    • Incanter’s Flow now replaces Invisibility in the Class tree.
    • Shifting Power has been moved to Incanter’s Flow previous location.
    • Greater Invisibility now replaces Invisibility when talented and is located below Temporal Velocity.
    • Rune of Power and Meteor have been removed.
    • Arcane
      • New Talent: Concentrated Power – Clearcasting makes your next Arcane Missiles channel 20% faster or causes your next Arcane Explosion to echo for 40% damage.
      • Orb Barrage has been redesigned – Arcane Barrage has a 10% chance per Arcane Charge consumed to launch an Arcane Orb in front of you.
      • Arcane Barrage has been removed from the talent tree and is now learned at level 11.
      • Arcane Barrage damage increased by 6% and no longer has a 3 second cooldown.
      • Resonance now increases Arcane Barrage damage by 12% per target hit (was 15%).
      • Clearcasting has been removed from the talent tree and is now learned at level 12.
      • Arcane Surge duration has been increased by 3 seconds and now increases spell damage by 35% (was 10%).
      • Clearcasting no longer makes Arcane Missiles channel time faster.
      • Arcane Explosion damage reduced by 6%.
      • Arcane Orb damage reduced by 6%.
      • Siphon Storm no longer grants Arcane Charges and now halves Evocation’s channel time.
      • Improved Prismatic Barrier reduces magic damage taken by 10% (was 5%) and reduces harmful Magic effect durations by 15% (was 10%).
      • Improved Prismatic Barrier no longer connects to Touch of the Magi.
      • Arcing Cleave no longer connects to Touch of the Magi.
      • Nether Tempest now connects to Chrono Shift and Supernova in the Arcane tree.
      • Reverberate is no longer a choice node with Nether Tempest and is located directly after Arcane Missiles.
      • Arcane Power has been removed.
    • Fire
      • New Talent: Convection – Each time Living Bomb explodes it has a 30% chance to reduce its cooldown by 2 seconds. Convection is located on row 7, directly after Living Bomb and Incendiary Eruptions.
      • New Talent: Deep Impact – Meteor’s damage is increased by 20% but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 seconds.
      • New Talent: Inflame – Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10%. Now a choice node with Pyromaniac.
      • New Talent: Unleashed Inferno – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 seconds. Unleashed Inferno is located as a choice node with Sun King’s Blessing.
      • New Talent: Intensifying Flames – While Ignite is on 3 or fewer enemies it deals 15% increased damage. Intensifying Flames is located on row 5, replacing Cauterize.
      • New Talent: Fuel the Fire – Flamestrike has a chance equal to 100% of your critical strike chance to contribute to Hot Streak. Fuel the Fire is located on row 4 after Surging Blaze.
      • Wildfire has been redesigned – Now grants 3/6% critical strike damage and an additional 2/4% critical strike damage when you activate Combustion.
      • Mastery: Ignite now causes Fire Blast to spread Ignite to 3 targets (was 4).
      • Flamestrike has been removed from the talent tree and is now learned at level 12.
      • Flamestrike damage increased by 15%.
      • Flamestrike cast time reduced to 3.5 seconds (was 4 seconds).
      • Cauterize has been removed from the talent tree and is now learned at level 19.
      • Pyroblast damage increased by 5%.
      • Pyroblast cast time reduced to 4 seconds (was 4.5 seconds).
      • Tempered Flames now reduces Pyroblast cast time by 15% (was 30%).
      • Flame Patch damage reduced by 9%.
      • Fireball damage increased by 3%.
      • Ignite damage reduced by 9%.
      • Fire Blast damage reduced by 12%.
      • Scorch damage reduced by 10%.
      • Meteor damage increased by 10%.
      • Meteor no longer splits damage evenly between targets hit by default and its damage is reduced when hitting beyond 8 targets.
      • Phoenix Flames damage reduced by 12%.
      • From the Ashes now increases Mastery by 2% for each Phoenix Flames charge on cooldown (was previously for each charge off cooldown).
      • Surging Blaze now increases the cast speed of Pyroblast and Flamestrike by 0.5 seconds and their damage by 10%.
      • Fevered Incantation max ranks reduced to 1 (was 2) and critical strike damage increased to 2% per stack (was 1% at rank 1).
      • Fevered Incantation critical strike damage increases up to 8% (was 10%).
      • Sun King’s Blessing now also increases the damage of your next Pyroblast or Flamestrike by 275% in addition to granting Combustion.
      • The temporary buff granted by Sun King’s Blessing that increased damage and Combustion has been renamed to Fury of the Sun King and it now has new icon to better differentiate between the stacking buff and actual buff.
      • Fury of the Sun King duration increased to 30 seconds (was 15 seconds).
      • Call of the Sun King now also increases Phoenix Flames damage by 15%.
      • Improved Scorch max ranks reduced to 1 (was 2) and damage dealt to targets with the debuff increased to 4% per stack at rank 1 (was 2%).
      • Searing Touch increases Scorch damage by 175% when the target is below 30% health (was 150%).
      • Firefall’s number of Fireballs and Pyroblasts required to call down a Meteor reduced to 15 (was 30).
      • Conflagration damage over time increased by 12% and the chance for enemies to flare up increased to 15% (was 10%).
      • Conflagration damage over time now rolls over when the damage over time is refreshed instead of only refreshing the duration.
      • Master of Flame now spreads Ignite to 2 additional enemies during Combustion (was 4).
      • Hyperthermia’s duration increased to 6 seconds (was 5 seconds).
      • Hyperthermia now triggers when Hot Streak is consumed instead of when it is activated.
      • Hyperthermia will no longer trigger while Combustion is active.
      • Kindling now causes Scorch critical strikes to reduce Combustion’s cooldown in addition to its current effect.
      • Living Bomb cooldown increased to 30 seconds (was 12 seconds), no longer scales with Haste, damage over time increased by 110%, and explosion damage increased by 105%.
      • Firemind max ranks reduced to 1 (was 2).
      • Feel the Burn max ranks reduced to 1 (was 2) and now also triggers off Phoenix Flames.
      • Feel the Burn increases Mastery per stack by 2% (was 4%).
      • Pyrotechnics is now located on row 2.
      • Improved Flamestrike has been renamed to Surging Blaze. Surging Blaze is now located on row 3 after Pyrotechnics.
      • Fervent Flickering is now located on row 4 after Phoenix Flames.
      • Pyroclasm has been removed.
      • Fevered Incantation is now located on row 8, replacing Pyroclasm.
      • Master of Flame is now located below the Firemind and Improved Combustion choice node.
      • Pyromaniac is no longer a choice node with Firefall. It’s now located after the Feel the Burn and Improved Combustion choice node.
      • Meteor is now located on row 9.
      • Fiery Rush is now located on row 9 directly after Kindling.
      • Sun King’s Blessing/Unleashed Inferno now available as the center capstone (swapped with Hyperthermia).
      • Hyperthermia is now available as the left side capstone (swapped with Sun King’s Blessing/Unleashed Inferno choice node).
    • Frost
      • New Talent: Winter’s Blessing – Your Haste is increased by 8% and you gain 10% more of the Haste stat from all sources. Winter’s Blessing is located on row 4 in Cold Snap’s previous location.
      • New Talent: Cryopathy – Each time you consume Fingers of Frost the damage of your next Ray of Frost is increased by 5%, stacking up to 80%. Icy Veins grants 10 stacks instantly. Cryopathy is available as a choice node with Splintering Ray.
      • New Talent: Coldest Snap – Cone of Cold’s cooldown is increased to 45 seconds and resets the cooldown of Frozen Orb and Comet Storm. In addition, Cone of Cold applies Winter’s Chill to all enemies hit. Cone of Cold’s cooldown can no longer be reduced by your cooldown reduction effects.
      • Cone of Cold’s cooldown while Coldest Snap is talented can no longer be reduced or reset by Time Manipulation, Shifting Power, or Cold Snap.
      • Mastery: Icicle – damage of icicles reduced by 25%. Mastery now also increases the damage of Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost.
      • Blizzard has been removed from the talent tree is and is now learned baseline at level 12.
      • Blizzard damage reduced by 12%.
      • Cold Snap has been removed from the talent tree and is now learned baseline at level 19.
      • Wintertide’s Frostbolt damage reduced to 5/10% (was 7/15%).
      • Comet Storm damage increased by 11%.
      • Glacial Assault damage increased by 15% and now also causes your Comet Storm to increase the damage enemies take from you by 6% for 6 seconds. Chance to trigger increased by 25%. Now a 1 rank talent (was 2 ranks).
      • Splitting Ice now causes Glacial Spike to deal 100% damage to a second nearby target.
      • Splitting Ice’s tooltip now correctly causes Ice Lance and Icicles tooltip to display that it deals 80% damage to secondary targets.
      • Deep Shatter now causes Frostbolts to deal 10/25% increased damage to Frozen targets (was 20/40%).
      • Glacial Spike cast time reduced by 0.5 seconds and damage increased by 7%.
      • Chain Reaction now increases Ice Lance damage per stack by 2% (was 1%).
      • Thermal Void increases Icy Veins duration by 5 seconds (was 10 seconds).
      • Thermal Void causes Ice Lance to increase Icy Veins’ duration by 0.5 seconds (was 1 second) and causes Glacial Spike to increase Icy Veins’ duration by 1 seconds (was 3 seconds).
      • Thermal Void now also extends Icy Veins an additional 3 seconds when Glacial Spike hits a frozen enemy in addition to its current effect.
      • Ray of Frost damage increased by 16%.
      • Ray of Frost cooldown reduced to 60 seconds (was 75 seconds).
      • Icy Veins cooldown reduced to 2 minutes (was 3 minutes) and Haste reduced to 20% (was 30%).
      • Activating Icy Veins now also summons a water elemental to your for its duration.
      • Icy Veins Water Elemental abilities:
        • Water Jet cooldown increased to 20 seconds (was 45 seconds).
        • Water Jet damage increased by 75%.
        • Waterbolt damage increased by 50%.
        • Freeze now applies maximum stacks for Frigid Empowerment.
        • Frigid Empowerment increases the Frost damage you deal by 3%, up to 15%.
      • Frozen Orb radius increased by 15% and damage increased by 7%.
      • Frostbolt’s chance to gain Brain Freeze reduced to 25% (was 30%).
      • Frostbolt damage reduced by 12%.
      • Slick Ice now reduces Frostbolt’s cast time and damage by 4% (was 2%). Maximum stacks reduced to 5 (was 10).
      • Snowstorm increases Cone of Cold’s damage by 18/36% per stack (was 12/24%). Maximum stacks reduced to 15 (was 30).
      • Frozen Touch now grants Fingers of Frost 25% more often (was 20%) and now grants Brain Freeze 15% more often (was 20%).
      • Freezing Winds now grants Fingers of Frost every 3 seconds (was 2 seconds).
      • Lonely Winter now increases the damage of Frostbolt, Ice Lance, and Flurry by 15% (was 25%).
      • Ice Lance damage increased by 9%.
      • Flurry damage increased by 5%.
      • Brain Freeze increases the damage of your next Flurry by 50% (was 65%).
      • Ebonbolt has been removed from the talent tree.
        • Developers’ note: After some consideration we have decided to remove Ebonbolt from the talent tree. In Fractures in Time, Frost has seen a few talent updates to make existing abilities more viable in single target which in turn increased the complexity of Frost. While some added complexity in the single target rotation can be a nice option, it felt like Ebonbolt was tipping things a little too much in the wrong direction.
      • Comet Storm has swapped positions with Glacial Assault and now available after Perpetual Winter on row 6.
      • Glacial Assault has swapped positions with Comet Storm and now available after Deep Shatter and Comet Storm on row 8.
      • Chain Reaction has moved to row 8 directly after Icy Veins in Ray of Frost’s old position.
      • Thermal Void is now located directly after Slick Ice on row 9.
      • Ray of Frost is now available after Chain Reaction and Slick Ice on row 9.
  • MONK
    • New Talent: Yu’lon’s Grace – Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2% of your max health every 2 seconds in combat, stacking up to 10%. Yu’lon’s Grace is located as a choice node with Diffuse Magic.
    • New Talent: Dance of the Wind – Your Dodge chance is increased by 10%. Dance of the Wind is located as a choice node with Dampen Harm.
    • Generous Pour’s tooltip has been updated to more accurately describe its functionality. No functionality has changed.
    • Brewmaster
      • New Talent: Press the Advantage – Your auto-attacks reduce the cooldown on your brews by 0.5 seconds and block your target’s chi, dealing additional Nature damage and causing them to take 1% increased damage from your abilities for 20 seconds. Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100% effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm. Replaces Tiger Palm.
        • Bonus attacks from Press the Advantage trigger Chi Surge when talented and have a chance to summon Niuzao, the Black Ox when Call to Arms is talented.
        • Chi Surge effectiveness reduced when triggered by Press the Advantage.
      • Ability damage increased by 7%.
      • Rising Sun Kick and Blackout Kick damage increased by 20%.
      • Tiger Palm and Invoke Niuzao, the Black Ox damage increased by 50%.
      • Blackout Combo tooltip adjusted to reflect current functionality with Breath of Fire.
    • Mistweaver
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Ancient Teachings now heals for 135% of damage done (was 150%).
      • Font of Life now increases Essence Font’s initial heal by 25% (was static amount).
      • Awakened Faeline now heals for 70% of the damage done (was 75%).
    • Windwalker
      • All ability damage increased by 2%.
      • Aberrus, the Shadowed Crucible 2-set bonus now has as caster-only visual.
  • PALADIN
    • Holy
      • New Talent: Beacon of the Lightbringer – Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer.
      • New Talent: Light’s Conviction – Holy Shock now has 2 charges.
      • New Talent: Holy Infusion – Crusader Strike generates 1 additional Holy Power and deals 25% more damage.
      • New Talent: Awestruck – Holy Shock, Holy Light, and Flash of Light critical healing increased by 20%.
      • New Talent: Glistening Radiance – Spending Holy Power has a 25% chance to trigger Glimmer of Light’s healing and damage.
      • New Talent: Overflowing Light – 50% of Glimmer of Light’s overhealing is converted into an absorb shield. The shield amount cannot exceed 15% of your max health.
      • New Talent: Light’s Protection – Your allies with Glimmer of Light take 16% reduced damage, split evenly among them.
      • New Talent: Righteous Judgment – Judgment has a 50% chance to cast Consecration at the target’s location. The limit on Consecration does not apply to this effect.
      • New Talent: Hand of Divinity – Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 80% more, cost 50% less mana, and be instant cast.
      • New Talent: Shining Righteousness – Shield of the Righteous deals damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power.
      • New Talent: Daybreak – Absorb your active Glimmer of Lights, triggering their effects at 200% value and granting 3000 Mana per Glimmer of Light consumed.
      • New Talent: Rising Sunlight – After casting Daybreak, your next 3 Holy Shocks cast 2 additional times.
      • New Talent: Glorious Dawn – Holy Shock has a 10% chance to refund a charge when cast, increasing by 1.5% for each Glimmer of Light you have active. Glimmer of Light’s healing and damage is increased by 10%.
      • New Talent: Blessed Focus – Glimmer of Light’s healing and damage is increased by 25%, but it can only affect 1 target at a time.
      • New Talent: Reclamation – Holy Shock and Crusader Strike refund up to 15% of their Mana cost and deal up to 50% more healing or damage, based on the target’s missing health.
      • New Talent: Merciful Auras – Your auras restore health to 3 injured allies within 20 yards every 2 seconds. While Aura Mastery is active, heals all allies within 40 yards and healing is increased by 50%. Shares a choice node with Blessing of Seasons.
      • Illumination has been redesigned – Glimmer of Light can affect 5 additional targets.
      • Awakening has been redesigned – While in combat, your Holy Power spenders generate 1 stack of Awakening. At 12 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 seconds.
      • Divine Glimpse has been redesigned – Holy Shock and Judgment have a 8% increased critical strike chance. Divine Glimpse is now a 1 point node.
      • Veneration has been redesigned – Hammer of Wrath heals up to 5 injured allies for 200% of the damage done, split evenly among them. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
      • Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
      • Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
      • Seal of the Crusader has been redesigned for Holy Paladins – Your auto attacks heal a nearby ally.
      • Blessing of Freedom is now granted by default.
      • Echoing Blessings is now located on the class tree.
      • Holy Light is now learned baseline at level 11.
      • Divine Protection is now learned baseline at level 26.
      • Glimmer of Light healing increased by 360% and damage increased by 700%.
      • Glimmer of Light’s healing and damage is now reduced per active Glimmer of Light. Now capped at 3 targets.
      • Glimmer of Light now triggers its healing or damage on its current target at full value if dispelled.
      • Glimmer of Light’s aura no longer appears on the personal resource display.
      • All healing reduced by 3%.
      • All spell and ability damage increased by 10%.
      • Flash of Light healing increased by 50%.
      • Flash of Light now costs 18% base mana (was 22%).
      • Holy Light healing increased by 40%.
      • Holy Light now costs 2.4% base mana (was 16%).
      • Holy Shock now costs 2.4% of base mana (was 16%).
      • Holy Shock healing increased by 10% and cooldown increased to 8.5 seconds (was 7.5 seconds).
      • Holy Shock no longer has an increased chance to critically strike.
      • Word of Glory healing increased by 9%.
      • Imbued Infusions now reduces the cooldown of Holy Shock by 2 seconds.
      • Tyr’s Deliverance healing increased by 25% and now has a 40 yard range (was 20 yards).
      • Tyr’s Deliverance now also increases the healing of Holy Shock by 25%.
      • Tyr’s Deliverance’s base duration has been increased to 20 seconds (was 10 seconds).
      • Boundless Salvation causes Flash of Light to extend the duration of Tyr’s Deliverance by 4 seconds (was 2.5 seconds).
      • Boundless Salvation causes Holy Light to extend the duration of Tyr’s Deliverance by 8 seconds (was 5 seconds).
      • Boundless Salvation now also causes Holy Shock to extend the duration of Tyr’s Deliverance by 2 seconds.
      • Boundless Salvation can now extend Tyr’s Deliverance by up to 40 seconds (was 50 seconds).
        • Developers’ note: Tyr’s Deliverance’s base duration did not feel competitive with other singular talent points within the final section of the tree. We are increasing its duration and reducing the effectiveness of Boundless Salvation accordingly with the goal of each talent point spent standing on its own merits while leaving a similar overall power level.
      • Boundless Salvation’s tooltip has been updated to be more succinct.
      • Crusader’s Might is now a 1 point talent and grants 1.5 seconds of cooldown reduction to Holy Shock.
      • Judgment now generates 1 Holy Power and costs 2.4% base mana (was 3%).
      • Power of the Silver Hand may now additionally trigger from Judgment.
      • Fading Light now forms an absorb shield based off of 10% of damage or healing dealt (was 20%).
      • Fixed an issue that caused Fading Light to not function as expected with Tower of Radiance.
      • Barrier of Faith costs 2.4% base mana (was 16%) and initial absorb increased by 66%.
      • Vanguard’s Momentum has replaced Zealot’s Paragon.
        • Developers’ note: Zealot’s Paragon extensions of Avenging Wrath have contributed to higher cooldown-uptime than we would like when combined with other talents. We are replacing it with Vanguard’s Momentum as we feel it combines with other talents in compelling ways and leans into Holy Paladin as a particularly effective healer in execute scenarios.
      • Hammer of Wrath now costs 1% of base mana.
      • Hammer of Wrath cooldown increased by 150% and damage increased by 80%.
        • Developers’ note: The rate of Hammer of Wrath expenditure has still felt faster than we would like, so we are slightly increasing its cooldown with the goal of making each use feel more impactful and deliberate without crowding the rotation. We expect the new Vanguard’s Momentum option to be a powerful option for players who would like to opt-in to this spell being more of a main stay rotationally.
      • Light of Dawn healing reduced by 18%.
      • Light of Dawn now additionally costs 6% base mana.
        • Developer’s note: Adding a mana cost to Holy Power spenders accomplishes a few important things including leveling out the rate of mana expenditure, reducing risk factors involved with mana-free healing, and allowing us to lean more into mana regeneration as a powerful tool in a Holy Paladin’s kit. We are also purposefully not attaching a mana cost to Shield of the Righteous as we would like Holy Paladin to be more mana-neutral when actively playing offensively.
      • Crusader Strike cooldown increased by 30%.
      • Crusader Strike now costs 1.6% base mana (was 10%).
      • Shield of the Righteous damage increased by 30% and now reduces the cooldown of Crusader Strike by 1.5 seconds.
      • Shield of the Righteous now obeys the global cooldown and no longer increases Armor.
      • Faith’s Armor now triggers from Word of Glory (was Shield of the Righteous).
      • Word of Glory now additionally costs 6% base mana.
      • Divine Favor cooldown reduced to 30 seconds (was 45 seconds).
      • Divine Favor now additionally reduces the mana cost of Holy Light or Flash of Light by 50%.
      • Tirion’s Devotion now reduces the cooldown of Lay on Hands by 1.5 seconds per Holy Power spent (was 1 second).
      • Tirion’s Devotion now also causes Lay on Hands to restore 5% of your mana.
      • Tirion’s Devotion’s icon has changed.
      • Fixed an issue that caused Tirion’s Devotion to not grant cooldown reduction from Divine Purpose procs.
      • Infusion of Light no longer highlights the spells it effects on the action bar.
      • Infusion of Light now causes Flash of Light to cost 70% less mana (was 30%) and causes Holy Light to generate 2 Holy Power (was 1).
      • Avenging Wrath now increases healing and damage by 15% (was 20%).
      • Avenging Wrath: Might now increases critical strike chance by 15% (was 20%).
      • Avenging Crusader now transfers 360% of damage dealt (was 500%).
      • Avenging Crusader now additionally costs 18% base mana.
      • Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs 3 Holy Power (was 5).
        • Developers’ note: We’re reducing Avenging Wrath’s/Avenging Crusader’s overall uptime and effectiveness to shift more of this power into the base kit and make talents such as Avenging Wrath: Might and Avenging Crusader feel more optional.
      • Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
        • Developers’ note: Breaking Dawn’s previous location could feel limiting considering the competitive options in the final section of the specialization tree. We feel there is more optionality involved with this node in its new location, hopefully allowing for clever use of point expenditure to optimize for each specific encounter a Holy Paladin may find their group in.
      • Touch of Light healing increased by 700%.
      • Light of the Martyr now costs 1.6% base mana (was 9%) and healing increased by 10%.
      • Light of the Martyr now damages the Paladin for 60% of the healing done (was 50%).
        • Developers’ note: We would like to leave the Light of the Martyr sub-spec as an option for players who enjoy it, but not heavily encourage it to be a dominant spell rotationally. For now, we are making minor tuning updates to account for our specialization-wide mana updates and we are removing the negative PvP multiplier and increasing the risk factor slightly to see if it can find a niche within that section of the game.
      • Saved by the Light absorb effect increased by 50%.
      • Beacon of Faith now costs 0.5% of base mana (was 0.6%).
      • Relentless Inquisition is now a 1 point talent and can stack up to 5 times.
      • Commanding Light now increases the transfer of Beacon of Light by 10% (was 20%). Now a 1 point talent.
      • Beacon of Light transfers 25% of all healing done (was 30%).
      • Intercession now costs 2% of base mana.
      • Holy Prism now radiates healing or damage to targets within 30 yards (was 15 yards).
      • Beacon of Virtue can target 4 additional allies (was 3) and now costs 4% base mana (was 2%).
        • Developers’ note: We are increasing the target count of Beacon of Virtue and increasing its mana cost with the goal of this spell being a way to trade mana efficiency for throughput.
      • Tower of Radiance icon has changed.
      • Fixed an issue that caused Relentless Inquisitor to not stack its effect from Avenging Crusader.
      • The starter build has been updated.
      • Glimmer of Light has moved to row 2 (was row 10).
      • Unending Light has moved to row 4.
      • Power of the Silver Hand has moved to row 6 (was row 8).
      • Tower of Radiance has moved to row 7 (was row 6).
      • Sanctified Wrath has moved to a choice node with Awakening.
      • Zealot’s Paragon, Second Sunrise, Rule of Law, Divine Protection, Holy Light, Divine Insight, and Bestow Faith removed.
      • Radiant Onslaught has been removed.
        • Developers’ note: We feel confident that removing Radiant Onslaught is an overall positive as the rotation with two charges of Crusader Strike does not meet our goals of slowing down offensive generators to give space for more healing spells.
    • Protection
      • All ability damage increased by 4%.
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration is now 1% per second (was 6%).
      • Flash of Light now costs 10% of base mana (was 24%).
      • Cleanse Toxins now costs 10% of base mana (was 6.5%).
      • Word of Glory now costs 10% of base mana.
      • Shining Light tooltip adjusted to clarify that it only removes the Holy Power cost from Word of Glory, not mana cost.
    • Retribution
      • All ability damage increased by 2%.
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration is now 1% per second (was 6%).
      • Flash of Light now costs 10% of base mana (was 24%).
      • Cleanse Toxins now costs 10% of base mana (was 6.5%).
      • Intercession now costs 2% of base mana (was 0%).
      • Word of Glory now costs 10% of base mana.
      • Hammer of Wrath now generates Holy Power when cast on Immune targets.
      • Fixed tooltip errors in Jurisdiction.
      • Fixed a tooltip issue with Crusade when applied by Instrument of Retribution.
  • PRIEST
    • New Talent: Benevolence – Increases the healing of your spells by 3%. Shares a choice node with Power Word: Life on the talent tree.
    • New Talent: Essence Devourer – Attacks from your Shadowfiend and Mindbender siphon life from enemies, healing a nearby injured ally. Shares a choice node with Void Shift on the talent tree.
    • There is now a connection between Light’s Inspiration and Benevolence/Power Word: Life.
    • Discipline
      • New Talent: Luminous Barrier – Create a shield on all allies within 40 yards, absorbing damage on each of them for 10 seconds. Absorption increased by 100% when not in a raid. Luminous Barrier returns as a choice node against Power Word: Barrier.
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Atonement now transfers 36% of all damage (was 40%).
    • Holy
      • New Talent: Epiphany – Your Holy Words have a 13%/25% chance to reset the cooldown of Prayer of Mending. Epiphany has moved to Burning Vehemence’s previous position in the talent tree.
      • All spell and ability damage increased by 10%.
      • Holy Word: Sanctify and Prayer of Healing have swapped positions in the talent tree.
      • Searing Light has been removed.
      • Burning Vehemence has moved to Searing Light’s position in the talent tree and is now a 1-point talent.
      • Fixed an issue causing Holy Word: Salvation to appear in the wrong Spell Book.
    • Shadow
      • The duration of Vampiric Embrace is now 12 seconds (was 15 seconds). Read the developer note at the top of the Classes section for details.
      • Mana pool at level 70 increased to 250,000 (was 50,000).
      • Mana regeneration is now 1% per second (was 6%).
      • Flash Heal now costs 10% of base mana (was 25%).
      • Power Word: Shield now costs 10% of base mana (was 25%).
      • Dispel Magic now costs 14% of base mana (was 10%).
      • Mass Dispel now costs 20% of base mana (was 55%).
      • Renew now costs 4% of base mana (was 6.5%).
      • Prayer of Mending now costs 4% of base mana (was 10%).
      • Divine Star now costs 2% of base mana (was 2.5%)
      • Halo now costs 4% of base mana (was 5%).
      • Fixed an issue causing Halo to sometimes appear twice in the Spell Book.
  • ROGUE
    • Outlaw
      • All ability damage increased by 9%
      • Grand Melee, one of the buffs granted by Roll the Bones, has been redesigned – Blade Flurry deals 10% additional damage to nearby enemies, including your primary target.
      • Ghostly Strike’s effect has been changed to correctly match its tooltip description (only increasing damage of Rogue abilities).
    • Subtlety
      • All ability damage increased by 4%.
  • SHAMAN
    • Brimming with Life now increases your maximum health by 8% at all times (was while Reincarnation is off cooldown).
      • Developers’ note: This talent change should allow Shaman to use their Reincarnation ability without worrying about their health being lower for subsequent pulls or the rest of a dungeon where the lower maximum health might be a liability.
    • Ancestral Guidance now caps the amount of potential healing per tick at 20% of your maximum health, to up to 3 targets.
      • Developers’ note: Ancestral Guidance is a powerful hybrid tool, but it was providing too much healing to your party when combined with big bursts of area damage. Ancestral Guidance has been adjusted to now have a cap on how much can be healed per second. This should keep AoE damage or healing scenarios stronger than single target with regards to healing throughput, but should lessen the power of individual abilities doing tremendous amounts of healing in a single moment.
    • Ancestral Guidance can no longer cause healing from non-class abilities (such as trinkets, weapon enchants, potion, etc.).
    • Resolved an issue causing Nature’s Guardian to sometimes trigger before its intended health threshold.
    • Elemental
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration is now 1% per second (was 6%).
      • Healing Surge now costs 10% of base mana (was 24%).
      • Chain Heal now costs 15% of base mana (was 30%).
      • Healing Stream Totem now costs 5% of base mana (was 9%).
      • Earth Shield now costs 5% of base mana (was 10%).
      • Purge now costs 14% of base mana (was 10%).
      • Greater Purge now costs 21% of base mana (was 20%).
      • Cleanse Spirit now costs 10% of base mana (was 6.5%).
      • Lava Bursts are no longer fired at enemies affected by breakable crowd control when triggered by Deeply Rooted Elements or Primordial Wave. If the Shaman’s primary target is in breakable crowd control when casting a Lava Burst that triggers either Primordial Wave or Deeply Rooted Elements, the additional Lava Burst will still fire.
      • Earthquake’s tooltip now states that multiple Earthquakes can overlap.
        • Developers’ note: This is not a change in functionality, only a clarification on the spell’s tooltip.
    • Enhancement
      • Developers’ note: We want to encourage players to replace their Dragonflight Season 1 set with the new Season 2 set and are lowering the Haste value from the Season 1 set. The new Season 2 set has introduced some interactions with Chain Lightning where the spell might be used even on single target encounters, so we are reducing the season 2 set bonus interaction to keep Chain Lightning as a spell to only use when fighting multiple enemies. We are increasing the damage to your core melee attacks, which will boost your damage up to compensate for the tier set value adjustments and make your damage profile less reliant on the Dragonflight set bonuses. The combination of all of these changes should increase your single target damage slightly while keeping AoE damage roughly the same.
      • Stormstrike and Windstrike (Ascendance Stormstrike) damage increased by 20%. Does not apply to PvP combat.
      • Lava Lash damage increased by 20%. Does not apply to PvP combat.
      • Ice Strike damage increased by 20%.
      • Vault of the Incarnates 4-Set bonus has been adjusted – Now grants 0.5% Haste per maelstrom weapon stack consumed (was 1%).
      • Aberrus, the Shadowed Crucible 4-Set bonus has been adjusted – Next 2 Chain Lightning casts now deal 20% increased damage (was 100%).
      • Maelstrom Weapon trigger rate increased to 20% (was 16%).
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration is now 1% per second (was 6%).
      • Healing Surge now costs 10% of base mana (was 24%).
      • Chain Heal now costs 15% of base mana (was 30%).
      • Healing Stream Totem now costs 5% of base mana (was 9%).
      • Earth Shield now costs 5% of base mana (was 10%).
      • Purge now costs 14% of base mana (was 10%).
      • Greater Purge now costs 21% of base mana (was 20%).
      • Cleanse Spirit now costs 10% of base mana (was 6.5%).
      • Lightning Bolts are no longer fired at enemies affected by breakable crowd control when triggered by Primordial Wave. If the Shaman’s primary target is in breakable crowd control when casting a Lightning Bolt that triggers Primordial Wave, the additional Lightning Bolt will still fire.
      • Area of effect damage from a Deeply Rooted Elements proc will no longer damage nearby enemies in breakable crowd control.
    • Restoration
      • All spell and ability damage increased by 10%.
      • All healing increased by 3%.
        • Developer’s note: Ancestral Guidance’s functionality is being adjusted in Fractures in Time and we are expecting this to be a slight overall healing loss. We are compensating this by increasing all healing for Restoration Shaman.
      • Greater Purge now costs 3% of base mana (was 4%).
  • WARLOCK
    • Warlock glyphs are now on-use Grimoires to unlock pet customizations.
    • Glyph of the Observer is being deprecated and will no longer be an available customization option for felhunters.
      • Developers’ note: With the arrival of the new warlock pet customization system coming in Fractures in Time, we will deprecate the Glyph of the Observer customization. Our reason for this is to ensure that each demon retains a similar silhouette across all available customizations, so that each demon and the functionality or power they provide to the warlock is easily understood by other players as well as the warlock.
    • Nightmare has been redesigned – Now increases the amount of damage required to break your fear effects by 60%.
    • Grimoire of Sacrifice no longer has a duration and should no longer be removed when logging out, entering instances, or in between rounds of Solo Shuffle.
    • Affliction
      • Developers’ note: The number of casts required for Affliction to be properly setup is high and something that can feel especially punishing in multi-target situations and PVP. We are replacing Malefic Affliction and implementing changes to Dread Touch and Doom Blossom to make Affliction’s rotation more accessible and less punishing.
      • Malefic Affliction has been removed.
      • New Talent: Xavius’ Gambit – Unstable Affliction deals 15/30% increased damage. Xavius’ Gambit is located in Malefic Affliction’s previous location.
      • Dread Touch has been redesigned – Malefic Rapture causes targets suffering from your Unstable Affliction to take 30% additional damage from your damage over time effects for 8 seconds.
      • Doom Blossom has been redesigned – When Seed of Corruption damages targets suffering from your Unstable Affliction, they explode for Shadow damage.
      • Unstable Affliction damage increased by 10%.
      • Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
      • Xavius’ Gambit no longer increases the damage of Unstable Affliction’s backlash damage.
    • Demonology
      • Developers’ note: We’re working to reduce the peaks and valleys of Demonology’s throughput by depowering Call Dreadstalkers. This will allow us to compensate by increasing the throughput of Demonology’s other rotational spells. Lastly, the Demonic Core economy has been too generous in Dragonflight. We want to return Demonology to a place where Shadow Bolt is frequently cast, Demonbolt damage feels impactful, and the number of instant casts available is a bit more limited.
      • Ripped Through the Portal, Fel Covenant, Demonic Meteor, and Fel Might have been removed.
      • New Talent: Heavy Handed – Increases your primary Felguard’s critical strike chance by 10%. Heavy Handed is located in Fel Might’s previous location.
      • New Talent: Cavitation – Your primary Felguard’s damaging critical strikes deal 10/20% increased damage. Cavitation is located in Umbral Blaze’s previous location.
      • Fel and Steel has been redesigned – Your primary Felguard’s Legion Strike damage is increased by 10%. Your primary Felguard’s Felstorm damage is increased by 5%.
      • New Talent: Imp-erator – Increases the critical strike chance of your Wild Imp’s Fel Firebolt by 5/10%. Imp-erator is located in Demonic Calling’s previous location.
      • New Talent: Malefic Impact – Hand of Gul’dan deals 8/15% increased damage and the critical strike chance of Hand of Gul’dan is increased by 8/15%. Malefic Impact is located in Inner Demons’ previous location.
      • Aberrus, the Shadowed Crucible: 2-set bonus has been adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.
      • Hand of Gul’dan damage increased by 25%.
      • Implosion damage increased by 15%.
      • Dreadstalker damage increased by 15%.
      • Demonbolt damage increased by 20%.
      • Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
      • Umbral Blaze now has a 15/30% chance of occurring (was 8/15%) and now retains remaining damage when reapplied.
      • Umbral Blaze has been moved to Fel Covenant’s previous location.
      • Dread Calling has been moved to Ripped Through the Portal’s previous location. Dread Calling is now 2 ranks (was 1 rank).
      • Demonic Calling has been moved to Demonic Meteor’s previous location. Demonic Calling is now 1 rank (was 2 ranks).
      • Inner Demons has been moved to Dread Calling’s previous location. Inner Demons is now 1 rank (was 2 ranks).
    • Destruction
      • Crashing Chaos has been redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
      • Dimensional Rift damage increased by 15%.
  • WARRIOR
    • Protection
      • All ability damage increased by 6%.

DUNGEONS AND RAIDS

  • Players that have defeated Garrosh Hellscream in Siege of Orgrimmar may now skip directly to The Inner Sanctum on all characters on the account by reading the scroll hanging on the wall near Loremaster Cho at the entrance.
    • Developers’ note: Siege of Orgrimmar is a long, linear raid with a rare mount and plate shoulders held covetously by Garrosh Hellscream, its final boss encounter. We hope that the shortcut implemented here will allow players who’ve experienced this part of the story before to skip directly to the final showdown for a chance at earning those unique collectibles.
  • Adjusted boss health in Classic dungeons during Chromie Time.
    • Developers’ note: Health values for some Classic dungeon bosses were scaling incorrectly in Chromie Time. This change brings Chromie Time and the present timeline into better alignment.

ITEMS AND REWARDS

  • CROSS-REALM TRADING
    • Players will now be able to trade items and gold directly to characters on other realms in their region. Previously this was limited to things like conjured items or eligible raid/dungeon loot, but all those cross-realm restrictions will now be lifted. Play with your friends and trade whatever you want to whoever you want!
  • PLAYER VERSUS PLAYER
    • Field Medic’s Hazard Payout now contains a new item: Medal of Conquest. Medal of Conquest is a bind-on-account item that awards 30 Conquest on use.
    • Field Medic’s Hazard Payout now has a higher drop rate of Medals of Honor.
      • Developers’ note: We’re adding additional healer incentives to players queueing for Solo Shuffle as we’ve seen a lot of great feedback from the community that queue times for non-healer roles are too long. Updating the Field Medic Hazard Payout rewards is the first step we’re taking to make Solo Shuffle more appealing for healer specializations and we’re going to be keeping an eye on how it plays out for future content updates, in addition to potentially exploring additional gameplay and rewards changes for healers specializations in Solo Shuffle.
  • Reduced the amount of tier pieces that drop in Aberrus, the Shadowed Crucible raid.
    • Developers’ note: With the Revival Catalyst becoming available to easily convert items into tier pieces, we’re reducing their drop rate in the raid relative to non-tier loot that may be more desirable for players who have already completed their tier set.
  • The Revival Catalyst can once again be used to transform eligible items into Vault of the Incarnates class set armor. This does not require Renascent Shadowflame charges.
  • All Onyx Annulet Primordial Stones that deal damage now deal 40% less damage.
    • Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase ring gearing options for players. We are compensating specific specializations for this damage loss. See each Classes section above for details.
  • Gear created at item level 441 or 444 can now be upgraded using the new Myth upgrade track instead of being above the upgrade system entirely.
    • The Myth track is a new track that goes from 441 (Myth 1/3) to 444 (Myth 2/3) to 447 (Myth 3/3). Gear cannot be upgraded above Myth 3/3.
    • This change is retroactive for all gear obtained in Season 2. Any Season 2 gear that was created at item level 441, 444, or 447 will now display its upgrade level along the Myth track and can be upgraded at any item upgrade vendor.
    • Upgrading gear along the Myth track requires Flightstones and an Aspect’s Shadowflame Crest for each upgrade. The usual discount rules apply here (if the character has a higher level piece of gear in the same slot, no crest is needed; if any character on the account has a higher level piece of gear in the same slot the Flightstone cost will be halved).
  • Seal of Diurna’s Chosen effect damage reduced by 25%.
  • Self-damage from Vessel of Searing Shadow and Neltharion’s Call to Suffering no longer breaks stealth and is less likely to interrupt other actions.
  • Updated some legacy raids to drop bind-on-equip items more often when running them solo.
    • Developers’ note: We found that some legacy raids had a very low BoE drop rate, so this change is to make farming those transmog items easier.
  • Inert Phoenix Ash is now found on both varieties of fire elementals in the area it drops in (was only one type), and at a significantly increased drop rate.
  • Garrison Hearthstone and Dalaran Hearthstone are now toys.
  • “Disturbance Detected” Timewalking raid quests now reset and are available to complete again when the Timewalking raid returns (was one time completion). These quests now award a chest containing Hero upgrade level items and a chance at bonus flavor rewards for max level characters.
  • Timewalking gear earned at maximum level will now be on the Adventurer upgrade track and can be upgraded with Flightstones and Whelpling’s Shadowflame Crests at any item upgrade vendor. This will not be retroactively added to Timewalking gear earned before the release of Fractures in Time.
  • Improved rewards in Exile’s Reach.
  • Slightly increased the frequency of all mounts that appear in the Black Market Auction House and added Battle for Azeroth dungeon and raid mounts to the list of possible auctions.
  • Fixed an issue that prevented staves that were transmogged into the Mage legendary, Aluneth, from occasionally transforming into a sheep when casting Polymorph. It’s baaaack!
  • PROFESSIONS
    • There is now an Apprentice Crafter and Gatherer near the Crafting Orders vendors of Valdrakken. Adventurer’s who have fully specialized into their professions can trade in excess profession knowledge for Artisan’s Mettle.
    • Precognition embellishment no longer grants a Haste bonus.
    • Frozen Runes can now be found along the walls of Naxxramas for players interested in crafting legacy Frost Resist patterns.
    • Players who have completed the quest “The Gordok Ogre Suit” can now acquire the recipe for the Gordok Ogre Suit if their Classic Tailoring or Leatherworking skill is at least 275 by speaking with Knot Thimblejack inside of Dire Maul.
    • Blacksmithing
      • The legacy plans for Truesilver Champion, The Shatterer, and Masterwork Stormhammer can now be purchased from Ironus Coldsteel in Eon’s Fringe after completing his questline.
    • Cooking
      • Roland, your befriended Recipe Rat, will now train a player’s other characters the recipes for Deviously Deviled Eggs and Charitable Cheddar without needing to locate him again in Zskera Vaults or Zaralek Cavern.
    • Inscription
      • New Glyph: Glyph of the Shath’Yar – Shadow Priests can once again speak Shath’Yar while in Voidform. The Inscription recipe has a chance to drop from N’Zoth the Corruptor in Nya’lotha, the Waking City raid.
    • Leatherworking
      • The legacy patterns for Deviate Scale Cloak, Deviate Scale Gloves, and Deviate Scale Belt can now sometimes be found within Stuffed Deviate Scale Pouches which drop from Druids of the Fang inside Wailing Caverns.
      • The legacy patterns for Girdle of Insight, Mongoose Boots, Swift Flight Bracers, Chromatic Cloak, Hide of the Wild, and Shifting Cloak can now sometimes be found within Knot Thimblejack’s Cache for players who acquire the Gordok Shackle Key within Dire Maul.

PLAYER VERSUS PLAYER

  • Developers’ note: We are updating player totems and pets that are immune to buffs and debuffs to now only be immune to buffs. This is primarily a PvP change to allow damage over time effects to apply to totems so that all specializations have reasonable means to damage them.
  • DEATH KNIGHT
    • Abomination Limb damage is now reduced by 50% in PvP combat.
    • Empower Rune Weapon’s Haste bonus is now 33% effective in PvP combat.
    • Spellwarden no longer reduces the duration of Anti-Magic Shell.
    • Frost
      • Developers’ note: We’re making updates to Frost Death Knights in PvP with the goals of a rewarding the spec for uptime by increasing its overall sustained damage and lowering its reliance on cooldowns.
      • Pillar of Frost’s base Strength increase is now 40% effective in PvP combat (was 60%)
      • Pillar of Frost’s stacking Strength increase is now 50% effective in PvP combat.
      • Frostwhelp’s Aid Mastery increase is now 50% effective in PvP combat.
      • Bonegrinder’s Frost damage increase is now 50% effective in PvP combat.
      • Shattering Blade’s Frost Strike damage increase is now 50% effective in PvP combat.
      • Gathering Storm’s Remorseless Winter damage increase is now 50% effective in PvP combat.
      • Everfrost’s Remorseless Winter damage increase is now 50% effective in PvP combat.
      • Enduring Strength’s Strength increase is now 80% effective in PvP combat.
      • Frost Strike damage is now increased by 45% in PvP combat (was 30%).
      • Obliterate damage is now increased by 20% in PvP combat (was 8%).
      • Obliterate damage is now increased by an additional 60% when Killing Machine is not active in PvP combat.
      • Remorseless Winter damage is now increased by 80% in PvP combat.
      • Howling Blast damage is now increased by 30% in PvP combat.
      • Frostscythe damage is now increased by 50% in PvP combat.
      • Glacial Advance damage is now increased by 50% in PvP combat.
    • Unholy
      • Developers’ note: We’re making updates to Unholy Death Knights in PvP with the goals of a damage profile that comes from active gameplay and the spec being less reliant on cooldowns. We’re also making some quality-of-life improvements by removing the PvP reduction on Virulent Plague, increasing pet survivability, and addressing Raise Abomination being a mandatory PvP talent.
      • Raise Abomination has been removed.
      • Army of the Dead is now usable in arena and rated battleground matches.
      • Army of the Dead now summons 4 ghouls instead of 8 in PvP combat.
      • Apocalypse now summons up to 2 Army of the Dead ghouls instead of 4 in PvP combat.
      • Army of the Dead ghoul damage is now increased by 20% in PvP combat.
      • Ruptured Viscera’s Festering Wound application chance and explosion damage is increased by 100% in PvP combat.
      • Dark Transformation’s damage increase to the Death Knight’s primary pet is now 50% effective in PvP combat.
      • Virulent Plague’s duration is no longer reduced by 45% in PvP combat.
      • Virulent Plague damage increased by 10% in PvP combat.
      • Festering Wound damage is now increased by 250% in PvP combat.
      • Death Coil damage is now increased by 90% in PvP combat (was 18%).
      • Scourge Strike damage is now increased by 30% in PvP combat.
      • Clawing Shadows damage increased by 30% in PvP combat.
      • Reaping is now 67% effective in PvP combat.
      • Reanimation now deals 10% of the enemy’s maximum health in Shadow damage (was 15%).
  • DRUID
    • Restoration
      • Disentanglement now reduces the mana cost of Efflorescence by 25%.
  • EVOKER
    • New PvP Talent: Dreamwalker’s Embrace – Verdant Embrace tethers you to an ally, increasing movement speed by 40% and causing enemies who pass through the tether to be damaged and slowed by 50% for 3 seconds. The tether lasts up to 10 seconds or until you move more than 30 yards away from your ally.
    • Dreamwalker’s Embrace heals you and your ally for 100% of damage dealt to enemies struck by the tether.
    • Time Stop cooldown reduced to 1 minute (was 1.5 minutes) and duration increased to 5 seconds (was 4 seconds).
    • Preservation
      • Life-Giver’s Flame healing increased by 15% in PvP combat.
  • MAGE
    • New PvP Talent: Improved Mass Invisibility – The cooldown of Mass Invisibility is reduced to 1 minute and it can affect allies in combat.
    • Diverted Energy healing reduced by 75% in PvP combat (was 50%).
    • Flow of Time reduced by 50% in PvP combat.
      • Developers’ note: This is intended to nullify the changes in the recent updates to Diverted Energy and Flow of Time in PvP combat.
    • Arcane
      • Arcane Surge now increases Spell Power by 25% in PvP combat (was 35%).
      • Arcane Blasts now deal 85% damage when cast with Presence of Mind in PvP combat.
    • Fire
      • Unleashed Inferno’s damage increase is now 33% effective in PvP combat.
      • Sun King’s Blessing damage increase is now 40% effective in PvP combat.
      • Flame Accelerant’s damage increase is now 60% effective in PvP combat.
      • Wildfire’s critical strike damage effect is now 75% effective in PvP combat.
      • Wildfire’s critical strike damage effect during Combustion is now 67% effective in PvP combat.
      • Firefall no longer grants double benefit from hitting players.
      • Pyrokinesis has been removed.
    • Frost
      • Glacial Assault damage increase reduced by 50% in PvP combat.
      • Cryopathy damage per stack reduced by 40% in PvP combat.
      • Ice Lance damage is increased by 15% in PvP combat (was 34%).
      • Winter’s Blessing Haste reduced by 50% in PvP combat.
      • Frigid Empowerment reduced by 33% in PvP combat.
      • Splitting Ice’s damage to secondary targets for Glacial Spike is reduced by 50% in PvP combat.
  • MONK
    • Strength of Spirit is now 70% effective in PvP combat (was 50%).
    • Dampen Harm minimum damage absorbed increased to 30% in PvP combat (was 20%).
    • Fortifying Brew now reduces damage taken by 30% in PvP combat (was 20%).
    • Mistweaver
      • Ancient Teachings now heals for 245% more in PvP combat (was 220%).
    • Windwalker
      • Touch of Karma now absorbs 80% of the Monk’s max health (was 50%) and reflects 70% of damage done (was 105%) in PvP combat.
  • PALADIN
    • Holy
      • New PvP Talent: Divine Plea – After casting Daybreak, you regenerate mana over 15 seconds, but your healing and damage is decreased by 30%. Daybreak no longer restores mana from each Glimmer consumed.
        • Developers’ note: We would like Divine Plea to be a high risk/high reward option for players as we are expecting Daybreak to regenerate less Mana through its Glimmer consumption in PvP.
      • New PvP Talent: Denounce – Casts down the enemy with a bolt of Holy Light, causing Holy damage and preventing the target from causing critical effects for the next 8 seconds. Replaces Shield of the Righteous.
        • Developers’ note: We would like Holy Paladins to have the option of a ranged offensive Holy Power spender in PvP as Shield of the Righteous is more integral to the specialization now but can be difficult to get value out of in PvP scenarios.
      • Cleanse the Weak has been redesigned – When you Cleanse an ally, 1 ally within 40 yards is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 seconds. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
      • All healing spells no longer increased by an additional 9% in PvP combat.
      • Mana regeneration now reduced by 25% in PvP combat (was 35%).
      • Flash of Light healing increased by 30% in PvP combat (was 80%).
      • Holy Light healing increased by 47% in PvP combat (was 100%).
      • Holy Shock healing increased by 15% in PvP combat (was 30%).
      • Word of Glory healing is no longer increased in PvP combat (was 15% increased).
      • Light’s Protection is 50% effective in PvP combat.
      • Light of the Martyr healing is no longer reduced in PvP combat (was 25% reduction).
      • Searing Glare’s cooldown reduced to 45 seconds and radius increased to 25 yards.
      • Glimmer of Light damage reduced by 40% in PvP combat (was 25%).
        • Developers’ note: Rising Sunlight burst combos have felt more impactful than we would like for a healer specialization. We are adjusting Glimmer of Light’s damage down in PvP, but still feel confident Holy Paladin’s overall offensive options remain competitive in Fractures in Time after this adjustment.
      • Glimmer of Light’s damage will no longer trigger on players who are in breakable crowd control.
      • Aura of Reckoning (PvP Talent) has been removed.
  • PRIEST
    • The stored damage from Catharsis is now reset when an arena match or Solo Shuffle round ends.
    • The absorb shield from Purification is now dispellable.
    • The increased healing taken buff from Divine Hymn is no longer dispellable.
    • Power Word: Life can no longer heal battleground vehicles.
    • Discipline
      • Atonement is now 89% more effective in PvP combat (was 70%).
      • Purification and Purified Resolve have been merged into one talent, granting Purify 2 charges and granting your target a shield when Purify removes harmful effects from them.
    • Holy
      • New PvP Talent: Seraphic Crescendo – Reduces the cooldown of Divine Hymn by 60 seconds and causes it to channel 50% faster. Additionally, the healing bonus from Divine Hymn now lasts an additional 10 seconds.
      • Purification and Purified Resolve have been merged into one talent, granting Purify 2 charges and granting your target a shield when Purify removes harmful effects from them.
      • Divine Hymn healing is now increased by 75% in PvP combat.
      • Strength of Soul has been removed.
    • Shadow
      • Mind Trauma now grants 4% Haste per stack (was 3%) and can now stack up to 6 times (was 8).
      • Mind Trauma now also works with Mind Spike and Void Torrent. It grants 1 stack of its effect when casting Mind Spike and 3 stacks of its effect when fully channeling a Void Torrent.
      • Strength of Soul has been removed.
  • ROGUE
    • Fixed an issue with the Mastery value displayed in Flagellation’s aura tooltip in PvP.
  • WARLOCK
    • Affliction
      • New Talent: Oblivion – Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 seconds. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target.
      • Unstable Affliction now deals 25% increased damage in PvP combat.
      • Rampant Afflictions now decreases the damage of Unstable Affliction by 25% in addition to its current effect.
      • Rot and Decay can now trigger from Shadow Bolt, Drain Soul, and Oblivion.
      • Rot and Decay now also extends the duration of Siphon Life.
      • Deathbolt (PvP Talent) has been removed.

QUESTS

  • CHROMIE TIME
    • Chromie will now teach you what Chromie Time is, suggest timelines to choose, and share the opening cinematics.
    • The maximum level in Chromie Time is now 61 (was level 60).
    • Chromie Time expansion restrictions have been removed.
  • “The Dragon Isles Await!” now provides an item that lets you teleport to your capital city to begin your journey to the Dragon Isles immediately.
  • Dragonflight, Shadowlands, and Battle for Azeroth dungeon quests are now also available inside their respective dungeons.
  • Both Exile’s Reach and Battle for Azeroth now have campaigns to make it easier to track progress and pick up where you left off.
  • The quest line into Mechagon now starts at level 30 (was level 50).
  • Alliance players can now enter Nazjatar after completing “A Nation Divided” (was “Unlocking the World”).
  • Available starter zone quest lines and Battle for Azeroth side quests now display on the zone map.
  • Introduction to the capital cities after leaving Exile’s Reach has been improved.

USER INTERFACE AND ACCESSIBILITY

  • TRACKING APPEARANCES
    • You can now track uncollected transmog appearances by Shift clicking it in the Collections pane.
    • This adds it to your Objective Tracker. Click the icon to supertrack it, just like you would for a quest.
    • Currently, you can only track appearances sourced from vendors, dungeons, and raids. Hold down Shift to see which appearances can be tracked.
    • For appearances that have multiple items, press Tab to cycle through them and Shift click to track the currently selected one.
    • Click on a tracked item in the Objective Tracker to open its location on the map.
    • For appearances that come from dungeons and raids, click on a boss name in the Objective Tracker to open the Dungeon or Raid Journal.
  • Action bar icons have updated animations for spell procs, interrupted casts, and cooldowns.
  • Action bar icons now show a cast bar while casting or channeling, and a green targeting circle when placing a targeted ability.
  • Group Loot roll toast plays a new animation when you roll Need for your main specialization.
  • Arena unit frames have been updated:
    • Arena frames now use the compact unit frames style.
    • Edit Mode includes settings for width, height, and border and allows you to preview different arena sizes (2v2, 3v3, 5v5).
    • Arena frame settings have been added under Options > Interface > Arena Enemy Frames.
    • PvP trinket status has been added to the right of the enemy’s frame.
    • An icon indicating the enemy’s specialization is now shown during the pre-match phase. Pre-match frames can’t be used for targeting and don’t show power bars.
    • Character tooltips now show the player’s specialization.
    • Arena frames will always show debuffs.
    • Arena frames will now show loss of control debuffs in a larger icon next to the unit frame.
    • Arena frames now gray out if players are stealthed or invisible.
    • Fixed an issue where battleground flag carriers were not showing.
  • An animated glow has been added to better highlight needed roles for Rated Solo Shuffle.
  • Text-to-Speech now has options for Item Loot, Currency, and Money Loot chat messages.
  • While in a scenario, minimap blobs are now yellow instead of blue to increase visibility.
  • Added a new quest icon to indicate important quests.
  • Trading Post activities in a series (i.e. “Complete 5/15/30 Mythic+ Dungeons”) will now be collapsed in the Traveler’s Log.
  • An icon and tooltip line have been added to indicate if an appearance is not supported for your race (such as for mechagnomes and dracthyr).
  • Updated the “open hand” interaction cursor with high resolution art.
  • Updated unit frame art for totems.
  • Updated “Repair” and “Repair All” button art on vendors.
  • Added an option to replace player portraits with class icons under Options > Interface > Display.
  • Added a way to report players in the Crafting Order pane for inappropriate order notes.
  • Crafting Orders now have an “Add Friend” option on social menu dropout.
  • Updated the ring art around role icons.
  • Updated the art on various popup frames, including ready check.
  • Updated the rested animation in the Unit Frame.
  • EDIT MODE
    • Added duration bars (breath, fatigue) with size settings.
    • Added multi-seat vehicle UI with size settings.
    • Added lines that show what edges your element is snapping to.
    • Slightly increased corner snapping range.
    • Added Archaeology bar.
    • Added width and height sliders to the Chat Frame.

Source: World of Warcraft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Aliens: Dark Descent Review – Squad-Based Horror

The legacy of the Alien franchise is beyond any reasonable doubt, and it’s great to see when a talented and passionate studio delivers a terrific entry in the long-running series of videogames inspired by Ridley Scott’s horror classic. In Aliens: Dark Descent, brains and brawn go hand in hand as your squad of colonial marines faces a daunting Xenomorph menace, and no matter the firepower, it’s a tactical treat and as spine-chilling and ominous as we ever hoped it to be.

Real-Time Alien Strategy

Aliens: Dark Descent is a triumph right from the tutorial mission, as it explains all the details that matter, from cover-based shooting to suppressive fire. The ominous atmosphere hits you right away, sound effects working in tandem to deliver chills and scares from a top-down view in a much better way than other games of the ilk do with in-your-face creatures. Everything is finely tuned, from controls to pacing, and even the challenging difficulty makes sense in this game, as venturing into inhospitable and infested regions should be no easy feat.

What’s most impressive about Aliens: Dark Descent is that a quick glance might suggest this to be a top-down twin-stick shooter, something that couldn’t be farther from the truth. It doesn’t linger in standard turn-based tactical battles either; Aliens: Dark Descent uses a real-time approach spiced up with time slowing down or stopping altogether for the most daring moments. It’s not quite a real-time strategy game and neither it is a turn-based one; it feels like a hybrid that picks up the good ideas here and there to deliver something that could be deemed fairly unique amidst the broader genre.

Aliens: Dark Descent Review

A good comparison to the squad mechanics here would be the classic Bullfrog game, Syndicate. With more aliens, sure, but the idea is similar, as you command a team of colonial marines as a single entity, despite their individuality and unique identities that directly affect the battles. Ordering your squad around is a seamless task that works better than it had any right to, as you send one marine to loot a crate, another one to access a terminal, and the others moving around in other tasks, eventually shooting at aliens, welding a door, maybe even steadily carrying a survivor on their shoulder, and yet still using their gun to help in any way they can.

It’s remarkably enjoyable seeing your soldiers explore the areas, walking backwards as the alien threat relentlessly jumps at them, slowing down time just enough to set up a sentry turret and using all kinds of pistols, shotguns, rifles, and grenade launchers, not forgetting other gadgets such as motion trackers. Soldiers limp from agonizing injuries, are abducted by xenomorphs and gone forever if you don’t rescue them before they disappear in the tunnels, and request support from the ARC to move between some predefined points, this vehicle being a fortress that eats aliens for breakfast.

Behind every recruit is a person, and this game brilliantly spices up the uniqueness of each one. Your marines aren’t eternal, they can die as expected and losing a unit that you’ve grown attached to can be quite a blow. There are more eager recruits to join the fight, but since they have a set of skills and traits that carry throughout missions, it’s best to take good care of them. Marines climb ranks and unlock new individual and team perks, but they aren’t immune to the horrors of conflict, often returning to base with some kind of trauma, which ultimately affects your command points and other systems.

Down the Alien Hole

Aliens: Dark Descent Review

Deployment is the first step to venture into the hellholes that your colonial marines will have to pull through. You start by picking four soldiers for your squad, choosing from various classes, and carefully consider the limited supplies that are going with you, from medkits to sentry guns or tools, which can be utilized for the most resourceful actions, such as specific attacks or welding doors to create a shelter, reducing the stress that severely hinders their combat ability, often resulting in uncontrollable moments of panic. During the missions you may look around for resources, but make sure that you save them for the heated moments, trying to avoid detection the most, not only from aliens but also from humans who may be overly impressed by the new potential overlords.

The mission structure is daunting and happy to break the rigid rules of tactical games, as you are not expected to go into straightforward in-and-out missions. Your squad will accept an assignment that can expand in various ways, and the player isn’t forced to stick through it from beginning to end – luckily, I might add, as some of these missions may take several hours to fully complete. Feeling low in ammo, carrying a severely injured companion, or not quite ready to take on a particularly challenging foe? Find your way back to the ARC and extract the squad, living to fight another day, and spare those ranked marines a tragic fate as they may yet be very important in the grand scheme of things. Every little bit of info and resources you bring back safely is another step towards your goal, from producing new weapons to unlocking perks.

The atmosphere is truly amazing, the maps are mostly faithful to the franchise, and the sense of claustrophobia and despair is palpable, both in those passageways where you can only hear the metallic sound of your boots echoing, and outside, where raging storms never seem to cease. This is a clear case where technology contributes to the accomplished feeling of dread, spoiling you with many flashy visual effects when they should, from big explosions to impressive shotgun blasts, not forgetting the impressive lighting.

Aliens: Dark Descent Review

That is not to say that Aliens: Dark Descent is perfect. Sometimes, you may yearn for better ways to give direct orders to a specific unit, something that may be lacking in this intricate seamless squad system. The occasional bug – pun not intended – can also be found, but nothing that drags down the experience to the point of making it less than astonishing.

Aliens: Dark Descent showcases care and respect for the works that it is based upon. This is the antithesis of a cash-grab – this is a game that tried to deliver something different, something exciting that isn’t a mere rerun of previous offerings. It’s moody, the odds are clearly stacked against your squad but that makes each success even more rewarding, and the tactical scope is extremely enjoyable. Fans of a good real-time squad-based game shouldn’t think twice and just dive into this nightmare, weapons blazing.

Score: 9/10

Pros:

  • A remarkable and spine-chilling atmosphere
  • Clever squad-based system
  • Quite challenging but rewards experimentation

Cons:

  • You may wish for some additional single unit control here and there
  • A few bugs (of the gaming kind)

Aliens: Dark Descent review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz