San Diego Studio has released MLB The Show 23 update 1.19 (PS5 version 1.019, Xbox 1.0.105) today on all platforms, and this is for Patch #19. Players can expect some small changes. Check out the MLB The Show 23 October 3 patch notes below.
MLB The Show 23 Update 1.19 Patch Notes | MLB The Show 23 Update 1.019 Patch Notes | MLB The Show 23 Update 19 Patch Notes | MLB The Show Update 1.0.105 Patch Notes:
PS4: 1.19
PS5: 1.019
Xbox One and Xbox Series X|S: 1.0.105
Nintendo Switch: 1.19
Scheduled to deploy: October 3rd/ 4 AM PT
DIAMOND DYNASTY
The few remaining Incognito Series players, including Ken Griffey Jr, Nelson Cruz, and Billy Wagner will have nicknames displayed properly under fielders, in box scores, in menu text, etc.
REMINDER: The nicknames will not be displayed on the backs of jerseys.
DEVELOPER NOTES
There are no gameplay or live content balance changes at this time.
That’s it for the patch notes. We will update you in the future when more MLB The Show 23 patches are released.
Developer Squanch Games has released High On Life update 1.09 today on all platforms. Today’s update is to implement the new High On Knife DLC pack. Check out the High On Life October 3 patch notes posted down below.
High On Life Update 1.09 Patch Notes | High On Life October 3 Patch Notes:
No patch notes for this update have been posted yet, but the game’s official YouTube channel tells us more about the DLC. Check out the details down below.
LEARN MORE ABOUT THE HIGH ON KNIFE DLC:
It’s been 2 years since the Bounty Hunter defeated the G3 cartel. Now Knifey needs help tracking down a mysterious package from his homeworld. Will they get mixed up with a friendly giant, a pinball gun, poaching rings, and a terrifying intergalactic shipping company? Yeah. Sure
We will update this post if proper patch notes are revealed later today. Keep it locked at MP1st for all your gaming news.
Larian Studios has released Baldur’s Gate 3 update 1.003.002 on PS5 and PC, and this is for Hotfix 8! This brings another round of changes and improvements! This restores some of the changes from Patch 2 and should help inventory issues. Read on for the complete BG3 new update patch notes for October 3.
We’ve got another hotfix for you today, fixing multiple bugs, crashes and visual issues.
Have your companions taken to weighing you down physically as well as emotionally? We looked into your reports and have restored their Patch 2 behaviour. When dismissed, they will no longer give you all the items they deem important for you to carry, like a toddler in a grocery store.
More importantly, we shaved His Majesty.
CHANGES
Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
Fixed reaction popups sometimes showing no text descriptions of the reactions available.
Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
Fixed a bug in Vulkan causing DEVICE_LOST crashes.
Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
Fixed a crash when re-assigning characters in splitscreen.
Fixed a visual issue with volumetric fog and materials generation.
Fixed an issue with invalid savegames being created.
Restored Raphael’s hair colour and horns. The House of Hope is once again fashion-forward.
Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
Shaved His Majesty, who is once again a Sphynx. Steelclaw’s eye colour has been adjusted so they are no longer identical twins.
Fixed Raphael’s portraits after restoring his hair colour. Maybe he’s born with it, maybe it’s Avernus.
Fixed Twitch drops not being claimable on PS5.
In other Baldur’s Gate 3 news, Astarion’s voice actor has confirmed that there’s about two hours of secret content yet to be uncovered by players.
EA Sports has released EA Sports FC 24 update 1.03 (PS5 version 1.000.004) today for console platforms. This update was released yesterday for PC owners and has some bug fixes for Ultimate Team mode. Check out the EA Sports FC 24 October 3 patch notes posted down below.
EA Sports FC 24 Update 1.03 Patch Notes | EA Sports FC 24 Update 1.000.004 Patch Notes | EA Sports FC 24 October 3 Patch Notes:
Title Update #2 is now available for the PC version of EA SPORTS FC 24 and will soon be available for the PS4/PS5/XB1/XBSX|S versions of EA SPORTS FC 24 and includes the changes below.
Ultimate Team
Addressed the following issues:
Addressed instances of several stability issues, including those that some players may have experienced in Ultimate Team menus.
Thanks to those who’ve provided feedback. Throughout the course of the EA SPORTS FC 24 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow EASFCDIRECT on Twitter and the EASFC Tracker for the latest updates.
Ubisoft has released The Division 2 update 1.59, which is for Year 5 Season 2: Puppeteers or otherwise known as Title Update 19! Expect new weapons, talents and a lot more to be part of the roll out, with the complete list of new info and The Division 2 Y5S2 patch notes available below.
The Division 2 Update 1.59 Patch Notes | The Division 2 Y5S2 Patch Notes | The Division 2 Title Update 19 Patch Notes:
MANHUNT
After recovering Mari Singh and the first set of hostages, Agents will turn their focus on locating the remaining people missing in order to learn more about Natalya Sokolova’s plans against The Division.
Agents must find the rest of the hostages. Among them is Vikram Malik, who was taken by the Black Tusk who once worked with Sokolova. Rescuing Malik means learning more about what she is scheming. As part of their rescue mission, The Division must hunt down and confront The Recruiter, the prime target in Season 2. Taking down The Recruiter will help uncover the secrets behind who and why he is recruiting.
Additionally, as each hostage is rescued, Agents will see new upgrades to areas of The Castle as part of the settlement’s ongoing rebuild.
CALENDAR
INCURSION
Incursions are Back! – A staple in Tom Clancy’s The Division, the four-player Incursion missions are now available in The Division 2, with high-skill endgame content that will feature unique mechanics and challenging boss encounters.
The first Incursion – titled “Paradise Lost” – will have four Division agents work to liberate the burning Meret Estate Settlement, which has been taken over by the Cleaners. The Division must locate and rescue the hidden survivors and their leader – Mackenzie Meret – but will need to battle tough enemies along the way.
Up to four agents are required to participate in Incursions. Each week an Incursion is cleared will result in the reward of an exotic item (this may include a 10% chance drop for unique Exotic SMG Ouroboros only available in Incursion). Incursions are the ultimate team challenge. That’s why Agents will need to employ optimal gear loadouts, strategy and collaboration in order to succeed.
Ouroboros
Exotic SMG
Talent Rule them All
When the agent has a Status Effect applied to them, 50% of the ammo in their next magazine will apply the same Status Effect to their targets.
This effect will only occur during combat.
Please note that you can only get the Incursion completion reward weekly. However, replaying the Incursion will still grant your boss loot drops with a 1% chance to drop the Ouroboros Exotic SMG (1% for each boss).
GEAR, WEAPONS & TALENTS
Get ready to gear up and arm yourself with the new weapons and gear in Year 5 Season 2! This features two new Named Weapons, a bunch of new Talents, plus a Gear Set and a Brand Set. Exotic-wise, you’ve got one exotic gear piece and one exotic weapon.
NEW EXOTIC WEAPON
Iron Lung
Exotic LMG
Talent Ardent
Shooting heats the weapon up filling the “heat meter“. The meter is equivalent to 50% of the weapon’s standard Magazine Size.When the meter is full, rounds shot by the weapon will ignite enemies.When not shooting, the meter constantly depletes. Reloading or swapping to another weapon fully depletes the meter.
NEW EXOTIC GEAR
Collector
Exotic Chest Piece
Talent Hoarder +3 Grenade Capacity; +50% Grenade Radius; +35% Grenade Damage; +25% Grenade Damage for each extra enemy caught in the blast.Automatically regenerate grenades every 30s, if you have less than 2 grenades in your inventory.*In-game description is planned to be updated with TU19.1 health patch.
NEW GEAR
Ortiz: Exuro
Gear Set
2 Pieces equipped give +20% Burn Duration & +15% Skill Health. 3 Pieces equipped give +40% Burn Damage 4 Pieces equipped unlock a new unique Turret talent.Ortiz Incinerator Turret Prototype
The Incinerator Turret spins 360°. You are immune to your own Incinerator Turret’s fire. The Incinerator Turret explodes when disabled.Chest and Backpack Bonuses:Chest Bonus – Talent Chain Combustion
Enemies set ablaze by the Ortiz Incinerator Turret Prototype ignite other enemies within 2m.Backpack Bonus – Talent Heatstroke
+25% Weapon Damage to enemies set on fire by the Ortiz Incinerator Turret Prototype.+25% Ortiz Incinerator Turret Prototype Range.
Lengmo
Gear Brand Set
1 Piece equipped gives +20% Explosive Resistance. 2 Pieces equipped give +10% Skill Health. 3 Pieces equipped give +15% LMG Damage.Chest and Backpack Bonuses:Named Chest “Carpenter” – Talent Perfectly Mad Bomber”.
Grenade Radius increased by 75%. Grenades that kill an enemy are refunded.Grenades can now be “cooked” by holding the fire button, making them explode earlier. Allows to gain +15% bonus Armor while aiming when throwing out a grenade.Named Backpack “Backbone” – Talent Perfectly Unstoppable Force.
Killing an enemy increases total weapon damage by 7% for 15s.Stacks up to 5. Grenade kills add 2 stacks.
NEW NAMED WEAPONS & TALENTS
Born Great
Military G36 AR
Talent “Perfect Stabilize”
– +1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to +75%.
Stopping shooting will start a timer of 6 seconds, after which the bonuses reset.
Grown Great
Tommy Gun SMG
Talent “Perfect Stabilize”
– +1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to +75%.
Stopping shooting will start a timer of 6 seconds, after which the bonuses reset.
Talent “Stabilize”
+1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to +60%.
Stopping shooting will start a timer of 4 seconds, after which the bonuses reset.
BALANCING EXISTING GEAR
Tip of the Spear
Gear Set
2 Pieces equipped give +20% Signature Weapon Damage. 3 Pieces equipped give +10% Weapon Damage. 4 Pieces equipped unlock Aggressive Recon Talent.Talent “Aggressive Recon”Getting a Signature Weapon kill gives +15%. Signature Weapon Damage for 10s and +25% Reload Speed for the next reload of the weapon (the bonuses do not stack).Automatically regenerate Signature Weapon Ammo every 60s.Previously: Dealing damage with a signature weapon increases total weapon damage by 20% for 60s. Automatically generate specialization ammo every 60s.Chest and Backpack Bonuses:
Chest Bonus – Talent “Specialized Destruction”
Increase Aggressive Recon Signature Weapon Damage bonus from 15% to 30%. Every 3rd Signature Weapon kill generates Signature Weapon ammo.
Previously: Increases Specialization Weapon damage by 20%. Doubles the amount of the Specialization Weapon ammo generated by Aggressive Recon.
Backpack Bonus – Talent “Signature Moves”
+50% Weapon Damage for 15s after fully depleting the Signature Weapon of ammo.
Doubles the amount of ammo generated by Aggressive Recon.
Previously: Increases Aggressive Recon weapon damage from 20% to 40%.
QUALITY OF LIFE CHANGES
Exotic Caches are now available for purchase at the DZ vendors in all locations.
Reduced Stinger Hive’s range by 30% in PVP.
Added a message notification specifying why the player is not able to activate a Manhunt bounty with the list of side missions that need to be completed in order to activate the bounty.
Added Discovery Mission to the Manhunt menu activity list. Discovery Mission becomes available upon completing the Target Takeover Bounty.
Added Legacy Manhunt Menu where players will now be able to:
Find the previous seasons’ Prime Target missions.
Read a narrative recap and Targets’ profiles.
Play missions in chronological order.
See the rewards.
New Outfit Details widget:
The widget will display the set icon, set parts icons (hat, shirt, pants, shoes, scarf, glasses).
Items not owned by the player marked in grey.
Unequipped items owned by the player are indicated by low opacity item quality colour.
Equipped items are highlighted in bright item quality colour.
Added “Equip Set” button which equips all owned items from selected item set. The button is located at the bottom of the screen.
DESCENT
Introduced various Descent game mode rewards changes for level 40 players.
Shock & Awe Talent gain per Tier has been increased to 10% with a maximum of 105% at Tier 10.
Tier 1 stack remains the same and starts at 15%.
Efficient Talent gain per Tier has been increased from 5% to 7% with a maximum of 93% at Tier 10.
Increased Tier 1 stack from 25% to 30%.
APPAREL EVENT
When the event is active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlock the different items through caches.
NEXUS
As part of Season 2: Puppeteers, there will also be an apparel event titled “NEXUS.” This apparel event will include items that will add a never-before-seen aesthetic to The Division 2. This apparel event will be available in October.
Apparel Event keys for the Apparel Caches can be earned from the following sources: 1 free key granted to all players, SHD Levelling – one key every four SHD levels, direct purchase with Premium Credits, and, if you are a Year 5 Season 2 Premium Pass owner, you’ll be granted 3 extra keys.
SEASON PASS
The optional Season Pass is available for 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store, granting additional access to a Hunter-themed outfit. Year 5 Season 2: Broken Wings is available to all The Division® 2 Warlords of New York owners and Ubisoft+ subscribers.
In addition, players with the Season Pass can gain access to the following premium track rewards:
11 new weapon skins
11 new gear dyes
3 new emotes
2 Special Year 5 Season 2 vanity outfit
Once we know more about any content headed out after TU19, we’ll be sure to let our readers know. Don’t forget, Ubisoft is hard at work on The Division 3 so don’t be surprised if this is the last major update we get..
Ubisoft has taken The Division 2 servers down this October 3, and this is not only for maintenance, but to bring the big Year 5 Season 2: Puppeteers content into the game.
The Division 2 Down for Server Maintenance Schedule for Oct. 2:
Go check out everything new incoming with Year 5 Season 2 right here.
Same as before, if anything changes regarding the downtime or if it gets extended, we’ll be sure to let our readers know about it by updating this article.
Square Enix has released Final Fantasy XIV update 10.20 (PS5 version 1,000.218) which is for patch 6.5 “Growing Light,” This brings new main scenario quests, a new dungeon and more. Read on for what’s new in the (FF14) FFXIV update 6.5 patch notes for October 3 below.
Final Fantasy XIV Update 10.20 Patch Notes | FFXIV 1.000.218 Patch Notes | FFXIV Update 6.5 Growing Light Patch Notes:
Quests
New main scenario quests have been added.
Seeking the Light
Disciple of War or Magic level 90
Radz-at-Han (X:4.4 Y:9.8)
Varshahn
Players must first complete the main scenario quest “The Dark Throne.”
???
Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “Seeking the Light.”
???
Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”
???
Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”
???
Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”
???
Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”
???
Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”
Character portraits have been implemented for battle dialogue during main scenario instanced quest battles starting from the first quest of Patch 2.0 through the quest “The Company You Keep.”
* With the release of Patch 6.5, character portraits are now available in all main scenario instanced quest battles.
Chronicles of a New Era quests have been added.
Myths of the Realm
The Heart of the Myth
Disciple of War or Magic level 90
Mor Dhona (X:23.9 Y:9.1)
Deryk
Players must first complete the Chronicles of a New Era quest “The Secret of the Twelve.”
???
Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “The Heart of the Myth.”
New side story quests have been added.
Wings of Hope
Any class or job level 1
Old Sharlayan (X:11.5 Y:10.3)
Singingway
Players must first complete the trial “The Abyssal Fracture” and obtain the Lynx of Eternal Darkness, Lynx of Divine Light, Bluefeather Lynx, Lynx of Imperious Wind, Lynx of Righteous Fire, Lynx of Fallen Shadow, and Lynx of Abyssal Grief mounts.
Custom Deliveries
A Request of One’s Own
Disciple of the Hand or Land level 80
Old Sharlayan (X:13.8 Y:15.0)
Theopauldin
Players must first complete the sidequest “Go West, Craftsman,” and make a certain level of progress in the main scenario quest “Going Haam.”
???
Disciple of the Hand or Land level 80
???
???
Players must first complete the side story quest “A Request of One’s Own” and achieve a satisfaction level of 5 with Margrat.
Island Sanctuary
The Sweetest Thing
Level 1
Unnamed Island (X:12.4 Y:28.7)
The Curious Courier
Players must first complete the side story quest “An Ideal Marriage,” and make a certain level of progress in enhancing their island sanctuary.
New chapters have been added to New Game+.
The final quest of each chapter must be completed before it can be unlocked.
Chronicles of a New Era Quests
Myths of the Realm
Side Story Quests
The Legacy of Louisoix Leveilleur* The series of quests concerning Archon Louisoix, added in the 2023 celebration of “The Rising.”
FATEs
New items are available from certain gemstone traders.
Treasure Hunt
Rewards for Kumbhiraskin Treasure Maps and Ophiotauroskin Treasure Maps have been adjusted.
Rewards for the Excitatron 6000 and the Shifting Gymnasion Agonon have been adjusted.
Grand and Free Companies
New Charge symbol options have been added to Company Crests.
The following additions and adjustments have been made to subaquatic voyages:
New areas have been added.
New items have been added.
Maximum submersible rank has been increased from 110 to 115.
Housing
Furnishings from the FFXIV Furnishing Design Contest have been added.
Lupin SeedsLupin seeds can be purchased from the following NPCs:
Mist (X:11.0 Y:11.4) – Material Supplier
The Lavender Beds (X:11.9 Y:8.3) – Material Supplier
The Goblet (X:10.9 Y:8.9) – Material Supplier
Shirogane (X:10.5 Y:12.1) – Material Supplier
Empyreum (X:10.2 Y:12.2) – Material Supplier
Apartments – Apartment Merchant
New Gridania (X:11.0 Y:11.2) – Tanie
The Manderville Gold Saucer
The following additions have been made to Triple Triad:
New cards have been added.
New NPC opponents for Triple Triad have been added.
Miscellaneous
The following additions and adjustments have been made to the Island Sanctuary:
The felicitous furball will now offer “felicitous favors” in which players will be tasked with shipping certain handicrafts.
Players may earn unique rewards by shipping these handicrafts within the designated period.
Please note that a certain level of progress must be made in enhancing the island sanctuary to unlock this feature.
Felicitous favors are offered on a seasonal basis. Review the requisite handicrafts by either speaking with the felicitous furball, or by accessing the isleworks agenda.
An icon will display in the isleworks agenda to indicate whether a requisite handicraft is due in the current season or the next. Such handicrafts may be filtered accordingly in the Supply & Demand menu.
Speak with the felicitous furball after shipping the requisite number of handicrafts to earn felicitous tokens, which may be exchanged at the horrendous hoarder’s shop for various items.
* Only felicitous tokens earned during the previous and current season can be retrieved. Tokens earned prior to the previous season will be forfeited.
The maximum sanctuary rank has been raised from 16 to 20.
New visions have been added.
New items have been added that are offered by the horrendous hoarder NPC in exchange for islander’s and seafarer’s cowries.
A new gathering area has been added to the wilds.
The area can be unlocked by enhancing your island sanctuary.
New gathering points have been added.
New gathering materials have been added.
New structures have been added.
Landmarks can now be rotated in 90/180 degree increments.
Access a completed landmark’s logboard and select “Rotate landmark” to change the landmark’s orientation.
New sanctuary crafting recipes have been added.
New produce has been added.
New animals have been added.
New materials can now be acquired from foraging expeditions.
New isleworks handicrafts have been added.
Workshop agendas can now be copied in the Isleworks Agenda interface.
Copied agendas can be set by opening the subcommand menu and selecting “Apply Copied Agenda.”
New hairstyle options have been added for Viera.
New hairstyle options have been added for Hrothgar.
The color of the Endwalker icon has been adjusted in the Duty Support and Trust interfaces, as well as the sightseeing log.
The following additions and adjustments have been made to Wondrous Tails:
Players will no longer be able to accept a new Wondrous Tails journal until they have accepted rewards from their previously completed one.
In the event players have not unlocked certain duties, the available objectives will change.
Prizes available in exchange for Khloe’s Gold, Silver, and Bronze Certificates of Commendation have been adjusted.
The following duties have been added:
The Lunar Subterrane
The Minstrel’s Ballad: Hydaelyn’s Call
The Minstrel’s Ballad: Zodiark’s Fall
Pandæmonium: Anabaseios
The following additions and adjustments have been made to Faux Hollows:
New items are available in exchange for faux leaves.
The available trial for Faux Hollows has been changed.
Before
After
Containment Bay Z1T9 (Unreal)
The Singularity Reactor (Unreal)
* Different unreal trials will be available in each major patch.
New emotes have been added.
Actions and traits have been adjusted as follows:
* Each action and trait is listed as it appears at level 90.
For further explanations of action changes and adjustments, please refer to the job guide.
Gladiator / Paladin
Action
Adjustment
Circle of Scorn
Potency has been increased from 120 to 140.
Requiescat
Potency has been increased from 300 to 320.
Confiteor
Potency has been increased from 400 to 420.
Requiescat potency has been increased from 900 to 920.
Blade of Faith
Potency has been increased from 200 to 220.
Requiescat potency has been increased from 700 to 720.
Blade of Truth
Potency has been increased from 300 to 320.
Requiescat potency has been increased from 800 to 820.
Blade of Valor
Potency has been increased from 400 to 420.
Requiescat potency has been increased from 900 to 920.
Reaper
Action
Adjustment
Gluttony
Potency has been increased from 500 to 520.
Lemure’s Slice
Potency has been increased from 220 to 240.
Bard
Action
Adjustment
Empyreal Arrow
Potency has been increased from 230 to 240.
Sidewinder
Potency has been increased from 300 to 320.
Red Mage
Action
Adjustment
Verfire
Potency has been increased from 330 to 340.
Verstone
Potency has been increased from 330 to 340.
Contre Sixte
Potency has been increased from 360 to 380.
Jolt II
Potency has been increased from 310 to 320.
Verflare
Potency has been increased from 580 to 600.
Verholy
Potency has been increased from 580 to 600.
Enchanted Reprise
Potency has been increased from 330 to 340.
Miscellaneous adjustments to action descriptions have been made.
* No changes have been made to their effects.
A new dungeon, the Lunar Subterrane, has been added.
Players may enter with Trust or Duty Support NPCs to clear the duty or with explorer mode enabled.
Level Requirement
Disciple of War or Magic level 90
Item Level Requirement
Average item level 620 or above
Party Size
Four players
Time Limit
90 minutes
Requirements
???
Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”
A new trial has been added.
The Abyssal Fracture
Level Requirement
Disciple of War or Magic level 90
Item Level Requirement
Average item level 625 or above
Party Size
Eight players
Time Limit
60 minutes
Requirements
???
Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”
The Abyssal Fracture (Extreme)
The Abyssal Fracture (Extreme) can only be accessed via the Raid Finder. * Item level restrictions and role requirements do not apply when registering as a full party.
Level Requirement
Disciple of War or Magic level 90
Item Level Requirement
Average item level 640 or above
Party Size
Eight players
Time Limit
60 minutes
Requirements
After completing the main scenario quest “???,” speak with the wandering minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.
Item Exchange
The totem received upon completing this trial can be exchanged for rewards by speaking with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).
The Singularity Reactor (Unreal)
Following the release of the Singularity Reactor (Unreal), Containment Bay Z1T9 (Unreal) is no longer accessible. * Different unreal trials will be available in each major patch.
The Singularity Reactor (Unreal) can only be accessed via the Raid Finder. * Item level restrictions and role requirements do not apply when registering as a full party.
Level Requirement
Disciple of War or Magic level 90
Item Level Requirement
Average item level 560 or above
Item Level Sync
565
Party Size
Eight players
Time Limit
60 minutes
Requirements
Fantastic Mr. Faux
Disciple of War or Magic level 80
Idyllshire (X:7.0 Y:5.9)
Painfully Ishgardian Man
Players must first complete the main scenario quest “Shadowbringers” and the quest “Keeping Up with the Aliapohs.”
* This trial will be unlocked automatically for players who have already completed the quest “Fantastic Mr. Faux.”
Item level sync has been set to IL 570 in the duty “The Final Day.”
The drop rate for the Lynx of Righteous Fire Flute has been increased.
They can also be purchased in exchange for totems from Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).
Item Obtained
Item Required
Lynx of Righteous Fire Flute
Flamecloaked Archfiend Totem x 99
The drop rate for the Lynx of Fallen Shadow Flute has been increased.
The weekly restriction on rewards in Pandæmonium: Anabaseios has been removed.
* This change does not apply to the Unsung Blade of Anabaseios obtained in Anabaseios: The Twelfth Circle.
The number of Unsung Blades of Anabaseios required to exchange for a Hermetic Tomestone has been reduced from 7 to 4.
The alliance raid dungeon Thaleia has been added.
Level Requirement
Disciple of War or Magic level 90
Item Level Requirement
Average item level 625 or above
Party Size
Eight players, or an alliance of 24 players
Time Limit
120 minutes
Requirements
The Heart of the Myth
Disciple of War or Magic level 90
Mor Dhona (X:23.9 Y:9.1)
Deryk
Players must first complete the Chronicles of a New Era quest “The Secret of the Twelve.”
Role Requirements
Parties matched automatically via the Duty Finder will comprise 1 tank, 2 healers, and 5 DPS. There are no role restrictions for preformed alliances.
Rewards
You can receive only one reward item per week for completing duties in Thaleia. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed. * Reward eligibility is reset every Tuesday at 1:00 a.m. PDT (8:00 GMT / 18:00 AEST)
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken. * Players cannot open a treasure chest belonging to another party.
Completion Reward
Upon completing Thaleia, players can also earn a separate reward once per week: two Cracked Anthoclusters and one Thaleia Coin. The Thaleia Coin can be exchanged with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0) for items used to enhance equipment purchased with Allagan tomestones of comedy.
Players will no longer be rewarded Cracked Anthoclusters upon completing Euphrosyne.
The following adjustments have been made to rewards in alliance raids, taking into account their difficulty and time required to clear:
Experience points received upon defeating bosses has been increased.
* This adjustment does not apply to the Labyrinth of the Ancients, Syrcus Tower, or the World of Darkness.
Bonus experience points received from Duty Roulette: Alliance Raids has been increased.
* This adjustment does not apply to the Labyrinth of the Ancients, Syrcus Tower, or the World of Darkness.
The number and types of Allagan tomestones received have been adjusted.
The Void Ark
Before
After
100 Allagan tomestones of poetics
100 Allagan tomestones of poetics 60 Allagan tomestones of causality
8 Allagan tomestones of comedy
The Weeping City of Mhach
Before
After
100 Allagan tomestones of poetics
100 Allagan tomestones of poetics 60 Allagan tomestones of causality
8 Allagan tomestones of comedy
Dun Scaith
Before
After
100 Allagan tomestones of poetics
100 Allagan tomestones of poetics 80 Allagan tomestones of causality
10 Allagan tomestones of comedy
The Royal City of Rabanastre
Before
After
100 Allagan tomestones of poetics
100 Allagan tomestones of poetics 80 Allagan tomestones of causality
10 Allagan tomestones of comedy
The Ridorana Lighthouse
Before
After
100 Allagan tomestones of poetics
100 Allagan tomestones of poetics 80 Allagan tomestones of causality
10 Allagan tomestones of comedy
The Orbonne Monastery
Before
After
100 Allagan tomestones of poetics
100 Allagan tomestones of poetics 100 Allagan tomestones of causality
12 Allagan tomestones of comedy
The Copied Factory
Before
After
100 Allagan tomestones of poetics
100 Allagan tomestones of poetics 100 Allagan tomestones of causality
12 Allagan tomestones of comedy
The Puppets’ Bunker
Before
After
100 Allagan tomestones of poetics
100 Allagan tomestones of poetics 100 Allagan tomestones of causality
12 Allagan tomestones of comedy
The Tower at Paradigm’s Breach
Before
After
100 Allagan tomestones of poetics
100 Allagan tomestones of poetics 120 Allagan tomestones of causality
15 Allagan tomestones of comedy
Aglaia
Before
After
100 Allagan tomestones of causality
15 Allagan tomestones of comedy
120 Allagan tomestones of causality
15 Allagan tomestones of comedy
Euphrosyne
Before
After
100 Allagan tomestones of causality
20 Allagan tomestones of comedy
120 Allagan tomestones of causality
15 Allagan tomestones of comedy
The items required to enhance equipment purchased with Allagan tomestones of comedy, Divine Twine and Divine Shine, can be purchased from the following vendors:
Vendor
Item Required
J’lakshai, Old Sharlayan (X:11.9 Y:13.2)
Sacks of Nuts
Wilmetta, Radz-at-Han (X:10.5 Y:7.4)
Sacks of Nuts
Nesvaaz, Radz-at-Han (X:10.6 Y:10.0)
Aglaia Coin / Euphrosyne Coin / Thaleia Coin * Thaleia Coins are obtained upon completing the new alliance raid dungeon, Thaleia.
Upgrading Equipment
After acquiring the items to enhance your equipment from J’lakshai, Wilmetta, or Nesvaaz, speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) and exchange them for augmented gear of your choice.
The following duties have been added to the Raid Finder:
The Abyssal Fracture (Extreme)
The Singularity Reactor (Unreal)
The duty the Voidcast Dais (Extreme) has been moved from the Raid Finder to the Duty Finder.
Players will now receive the power of the Echo in the event all party members are incapacitated during the following trials:
The Voidcast Dais
Each time players restart the aforementioned trial, they will be granted a 10% Echo effect boost, which increases each restart up to a maximum of 50%. If a player restarts after battling for less than three minutes, they will not be granted this effect.
The Voidcast Dais (Extreme)
Each time players restart the aforementioned trial, they will be granted a 5% Echo effect boost, which increases each restart up to a maximum of 25%. If a player restarts after battling for less than three minutes, they will not be granted this effect.
The strength of the Echo granted in Pandæmonium: Abyssos (Savage) has been increased.
The Echo will take effect upon commencing this duty, increasing players’ maximum HP, damage dealt, and healing potency by 20%. * Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
The duties listed within Duty Roulette: Expert have been changed as follows:
Duties changed:
Before
After
Lapis Manalis
The Aetherfont
The Aetherfont The Lunar Subterrane
The required average item level to register for Duty Roulette: Expert has been increased from 605 to 620.
The following adjustments have been made to Duty Roulette: Level 90 Dungeons:
Lapis Manalis has been added.
The required average item level to register has been increased from 575 to 590.
The Abyssal Fracture has been added to Duty Roulette: Trials.
Item level restrictions based on class or job level at the time of duty registration will now be applied for Duty Roulette: Alliance Raids.
Class/Job Level
Required Item Level
Level 50-59
70
Level 60-69
175
Level 70 to 79
305
Level 80-89
435
Level 90
565
The duties listed within Duty Roulette: Mentor have been changed as follows:
New duties have been added.
The Lunar Subterrane
The Abyssal Fracture
Thaleia
The required average item level to register for Duty Roulette: Mentor has been increased from 615 to 625.
The Abyssal Fracture (Extreme) has been added to the list of challenges in Stone, Sky, Sea.
Adjustments have been made to the following instanced dungeons:
The Drowned City of Skalla
Certain dungeon mechanics have been adjusted.
The Kelpie boss battle has been adjusted.
The Old One boss battle has been adjusted.
The Hrodric Poisontongue boss battle has been adjusted.
The Burn
The Hedetet boss battle has been adjusted.
The defective drone boss battle has been adjusted.
The mist dragon boss battle has been adjusted.
The Ghimlyt Dark
The positioning of certain NPCs has been adjusted.
The Mark III-B magitek colossus boss battle has been adjusted.
The Prometheus boss battle has been adjusted.
The Annia & Julia quo Soranus boss battle has been adjusted.
Duty Support has been added for the following duties:
Stormblood
The Drowned City of Skalla
The Burn
The Ghimlyt Dark
PvP
The following adjustments have been made to the PvP Profile:
A notification message will now appear upon opening the PvP Profile window if there are unclaimed Crystalline Conflict seasonal rewards.
PvP help is now accessible from the “?” button in the PvP Profile window.
Series 4 will end and Series 5 will begin.
Series 5 will be held from Patch 6.5 to the release of 7.0, during which time you can earn Series EXP and increase your Series level by participating in any PvP duty. Increasing your Series level will unlock various Series rewards.
* Rewards from Series 4 can only be claimed until the end of Series 5. To claim rewards, select Series Malmstones from the PvP Profile window, then select Previous Series.
Crystalline Conflict
A circle will now appear on the field indicating the point which the losing team must reach with the tactical crystal in order to take the lead.
The following additions and adjustments have been made to the Progress Gauge:
The background of the leading team’s gauge will now flash.
The font color in which checkpoint clear progress is displayed has been adjusted.
A line indicating the point the losing team must reach in order to take the lead has been added.
The remaining time that the losing team must be kept out of the tactical crystal’s ring for the match to end will now be displayed during overtime.
If the losing team fails to enter the ring during this timeframe, the match will be conceded to their opponents.
Settings can now be adjusted to always display the affiliated team’s progress on the left side of the Progress Gauge.
Adjust this setting via the Character Configuration menu by selecting UI Settings followed by the HUD tab, then checking or unchecking “Display affiliated team on left side of Progress Gauge.”
* If this setting is adjusted during a match, it will take effect upon commencement of the following match.
Settings can now be adjusted to always display the affiliated team’s base on the left side of the map.
Adjust this setting via the Character Configuration menu by selecting UI Settings followed by the HUD tab, then checking or unchecking “Display affiliated team on left side of map.” * If this setting is adjusted during a match, it will take effect upon commencement of the following match.
Settings can now be adjusted to display a timer counting down to the end of the match.
Adjust this setting via the Character Configuration menu by selecting UI Settings followed by the HUD tab, then checking or unchecking “Display final countdown.”
New items have been added.
* Items added in Patch 6.5 will be listed at a later date.
New recipes have been added.
* Recipes added in Patch 6.5 will be listed at a later date.
The following items can now be equipped regardless of gender:
Omega-F Attire
Omega-F Earrings
Omega-M Attire
Omega-M Ear Cuffs
The following additions and adjustments have been made to the armoire:
Items purchased from the Online Store can now be stored in the armoire.
Stored items from the Online Store will appear in the “Costumes,” “Fashions,” and “Mascots” categories.
The category in which stored items can be found will now be shown upon storing them.
A name search function for stored items has been added.
Stored items can now be glamoured from the armoire interface.
When accessing the glamour dresser, items can now be displayed by category.
Certain items can now be sold, desynthesized, or submitted for expert delivery missions.
The following changes have been made to the crafting log:
Custom delivery recipes will now be unlocked upon completion of the applicable quests, rather than at set levels.
The custom delivery recipe list order has been adjusted.
The recipe search feature will now display up to 100 results at a time.
The Custom Deliveries section of the crafting log will no longer display if custom deliveries have not been unlocked.
Crafted item level 640 equipment can now be exchanged for upgraded item level 650 equipment.
Vendor and Items Required
Vendor
Items Required
Rashti, Radz-at-Han (X:10.8 Y:9.9)
Hannish Certificate of Grade 3 Import/Divine Rain
Acquiring Upgraded Gear
Confirm the requisite number of Hannish certificates of grade 3 import and divine rain for your desired gear by speaking with Rashti in Radz-at-Han.
Hannish certificates of grade 3 import can be received from Rashti in exchange for item level 640 equipment.
After acquiring the requisite number of Hannish certificates of grade 3 import and divine rain, speak with Rashti and exchange them for your desired gear.
Flying text will now be displayed for items and item quantities obtained via materia extraction, aetherial reduction, and desynthesis.
Players can now speak with Margrat to complete custom deliveries.
By completing these custom deliveries, players can receive gil, experience points, crafters’ scrips, or gatherers’ scrips. * A total of 12 custom deliveries can be made each week.
Requirements
A Request of One’s Own
Disciple of the Hand or Land level 80
Old Sharlayan (X:13.8 Y:15.0)
Theopauldin
Players must first complete the main scenario quest “Going Haam” and the sidequest “Go West, Craftsman.”
Players can gain the ability to cast glamours on Margrat by raising her satisfaction level to the maximum. * The player must have glamours unlocked to acquire this ability.
* Glamour prisms are required as catalysts for the glamouring process.
* Items used to cast glamours will be bound to you, and can no longer be traded or sold on the market.
New items have been added to gathering points.
New collectable bonuses have been added to certain legendary nodes.
A node’s location effect will now be displayed when gathering collectables.
The following adjustments have been made to aetherial reduction:
You may now aetherially reduce the same type of item one after another, automatically.
The order of items in the aetherial reduction window has been adjusted.
New fishing holes have been added.
New teeming waters have been added.
The following additions and adjustments have been made to the Fish Guide:
Newly caught fish will now be marked in the Fish Guide.
You may now access the Fish Guide directly from the chat log when catching a new species of fish.
The level cap for desynthesis has been increased from 640 to 650.
New mounts have been added.
New chocobo barding has been added.
New minions have been added.
A new fashion accessory has been added.
In order to prevent server congestion immediately after the release of Patch 6.5, we will be implementing multiple field instances for Amh Araeng, the Rak’tika Greatwood, and Radz-at-Han.
* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
* Specific instances can be selected when entering from a neighboring area or teleporting via aetheryte.
The following additions and adjustments have been made to retainers:
New items can now be obtained from quick exploration ventures.
New retainer exploration ventures have been added.
New fish can now be obtained from the Waterside Exploration XXVIII venture.
The following actions can no longer be performed while in battle:
Desynthesis
Aetherial Reduction
Materia Melding
Materia Retrieval
Dyeing
Glamours
The following additions and adjustments have been made to achievements:
New achievements and titles have been added.
If you have already fulfilled the requirements for the new achievements prior to the release of Patch 6.5, they will be awarded upon accessing them in the Achievements menu.
I Found That: Miner VIII
I Found That: Botanist VIII
I Caught That VIII
Certain duties and trials will now count toward the completion of achievements. Following the release of Patch 6.5, Containment Bay Z1T9 (Unreal) will no longer be counted.
Achievement
Duty
A Tankless Job I (Paladin)
A Tankless Job II (Paladin)
But Somebody’s Gotta Do It (Paladin)
A Tankless Job I (Warrior)
A Tankless Job II (Warrior)
But Somebody’s Gotta Do It (Warrior)
A Tankless Job I (Dark Knight)
A Tankless Job II (Dark Knight)
But Somebody’s Gotta Do It (Dark Knight)
The Singularity Reactor (Unreal)
The Abyssal Fracture (Extreme)
Tank You, Paladin I
Tank You, Paladin II
Tank You, Paladin III
Tank You, Paladin IV
Tank You, Paladin V
Tank You, Warrior I
Tank You, Warrior II
Tank You, Warrior III
Tank You, Warrior IV
Tank You, Warrior V
Tank You, Dark Knight I
Tank You, Dark Knight II
Tank You, Dark Knight III
Tank You, Dark Knight IV
Tank You, Dark Knight V
Tank You, Gunbreaker I
Tank You, Gunbreaker II
Tank You, Gunbreaker III
Tank You, Gunbreaker IV
Tank You, Gunbreaker V
The Lunar Subterrane
The Singularity Reactor (Unreal)
The Abyssal Fracture (Extreme)
Thaleia
The following additions and adjustments have been made to shops:
Items added in the most recent patch can now be viewed by checking the “Show only recently added items” box.
Items that can only be obtained after fulfilling certain conditions will now be marked at shops.
* You may view the conditions for obtaining an item by selecting it.
Class and job icons will now display in the pulldown menu when searching for items by class or job.
If you do not have enough currency to purchase an item, the item will now be grayed out.
* Certain shops that originally did not allow for such display options will now also be affected.
A confirmation prompt will now display if the gil reward for gear repair or materia melding will cause a player to exceed the maximum gil limit.
Buttons have been added in the following menus to switch gear categories:
Glamour Dresser
Materia Melding
Materia Creation
Repairs
Dyeing
Glamours
Desynthesis
Armoire
Gear categories can be switched with the LB (L1) and RB (R1) buttons on a gamepad.
Teleport fees from the Thirteenth’s moon have been adjusted.
Teleport destination tabs can now be sorted by region or by expansion.
* You may adjust tab preferences in the Teleport Settings menu.
The following adjustments have been made to display names:
Players can now toggle the display of job or class icons in public areas and instances separately.
Icons can be set to display on yourself, your party and alliance members, or other players separately.
Access these settings via the Character Configuration menu by selecting the General Tab under Display Name Settings.
You may now disable the edit mode command when using the cross hotbar.
Access this setting via the Character Configuration menu by selecting the Hotbar Settings tab, followed by the Cross tab, and then checking or unchecking “Enable edit mode.”
The maximum number of elements displayed in the HUD Layout dropdown menu has been increased from 5 to 10.
The following changes have been made to group pose:
New stickers have been added.
New frames have been added.
The following additions have been made to adventurer plates:
New accents have been added.
Categorized filters for plate elements have been added.
The following additions have been made to portraits:
New accents have been added.
New poses have been added.
The duties that can be recorded have changed.
Before
After
The Mothercrystal
Abyssos: The Eighth Circle (Savage)
Euphrosyne
The Mothercrystal
Euphrosyne Anabaseios: The Twelfth Circle (Savage)
The following additions and adjustments have been made to the Party Finder:
The category “Gold Saucer” has been added.
The category “Quest Battles” has been removed.
During a state of inactivity lasting five seconds or longer, the cursor will now be hidden during the following:
Cutscenes
Group Pose
Idling Camera
Ending Credits
Disabled UI Display
Title Screen Movies
The animation of gauges that fill when holding down a button (such as when returning to the starting point of a duty) has been adjusted.
A new gamepad type has been added under Gamepad Settings in the System Configuration menu (Windows®/Mac).
* This gamepad type corresponds to Xbox Series X|S controls.
* Settings will take effect upon logging back in.
The following text commands have been added:
Command
Description
/slump
USAGE:
/slump [subcommand]
→Hang your head in defeat.
>>Subcommands:
motion Perform motion only.
Both text and motion will be displayed when no subcommand is specified.
The following options have been added to the Character Configuration menu:
UI Settings
HUD Tab
Crystalline Conflict (PvP)
Display affiliated team on left side of Progress Gauge.
Display affiliated team on left side of map.
Display final countdown.
Display Name Settings
General Tab
Settings
Display class or job icons with nameplate.
Public Areas: Self/Party/Alliance
Public Areas: Other Players
Instances: Self/Party/Alliance
Instances: Other Players
Hotbar Settings
Cross Tab
General Settings
Enable edit mode.
The following options have been added to the System Configuration menu:
Gamepad Settings
Gamepad Settings
Gamepad Type
ABXY (Series X|S)
Players with only FINAL FANTASY XIV: A Realm Reborn registered to their account will have the registration of FINAL FANTASY XIV: Stormblood applied to their account automatically.
* The registration of FINAL FANTASY XIV: Stormblood will be applied to accounts starting on Tuesday, October 3. Please be advised that it may take several days for account changes to be reflected visually on the Mog Station.
The following additions and adjustments have been made to the free trial:
The level cap has been raised to 70.
Players will now have access to the expansion data of Stormblood.
* Ultimate raids are not included in the free trial.
In the event that server congestion is preventing travel to a particular World, requests to visit that World will now be canceled automatically.
Estimated travel time will now be displayed when traveling between data centers.
To prioritize Home World logins, players may now be restricted from logging in with characters visiting other Worlds during periods of server congestion.
If your logins have been restricted due to server congestion, return to your Home World via the subcommand on the Character Selection screen and try logging in again.
Additions have been made to the auto-translation dictionary.
Additions have been made to the PlayStation®4/PlayStation®5 auto-complete dictionary.
New trophies have been added. (PlayStation®5)
New music, sound effects, and voices have been added.
The FINAL FANTASY XIV ONLINE logo will now display on the title screen for players with only FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood registered to their accounts.
The following adjustments have been made to the launcher (Windows®/Mac):
The old launcher will no longer be available for use.
From Patch 6.5 onwards, the new launcher will automatically replace the old launcher.
The option in the config menu allowing players to switch back to the old launcher has been removed.
In preparation for the Cloud Data Center stress test, the Cloud Data Center will be added to the Data Center Selection screen. Access will be available only during the testing period.
* Further details regarding the Cloud Data Center stress test will be released at a later date.
The following issues have been addressed.
An issue wherein stacks of the Blood Weapon status effect granted by the dark knight PvE action Blood Weapon were consumed even when executing certain actions that did not inflict damage on targets.
An issue wherein the recast timer of the PvE role action Peloton was incorrect under certain circumstances.
An issue wherein players using the gunbreaker PvP action Draw and Junction on a target under the effect of Cover were granted the effect of Junction Tank regardless of the target’s actual role.
An issue during the duties Alexander – the Cuff of the Son and Alexander – the Burden of the Son wherein the enemy action Height Error had no effect under certain circumstances.
An issue during the trials Containment Bay Z1T9 and Containment Bay Z1T9 (Extreme) wherein players who were standing on falling platforms remained floating on the field rather than drop.
An issue during the instanced duties Eureka and the Bozjan Southern Front wherein the status effect Rapid Recast did not affect certain abilities under certain circumstances.
An issue wherein the healing over time effect of Spick-and-span, granted by the blue mage action Deep Clean, was not affected by the increased healing potency effect of the blue mage action Basic Instinct.
An issue during the duty Anabaseios: The Twelfth Circle (Savage) wherein the enemy action Aspect Effect was executed at the incorrect time under certain conditions.
An issue in the deep dungeons Heaven-on-High and Eureka Orthos wherein scores recorded after changing one’s Home World were not reflected on the Lodestone rankings page.
An issue when viewing the Agenda Presets window in the island sanctuary wherein players could not move the cursor to the cancel button using a gamepad or keyboard.
An issue when using group pose in the island sanctuary wherein mammets would appear even when selecting “Hide All” under Character Display Settings.
An issue wherein the graphics of certain gear did not display correctly.
An issue wherein the glowing effects of certain weapons did not display correctly.
An issue wherein a descriptor was missing from the help text of Manderville weapons.
An issue wherein using a Calligraph with an angler’s canvas results in graphics that display incorrectly.
An issue when initiating group pose after using a fashion accessory wherein the character motion when using the fashion accessory item would play on loop.
An issue when initiating group pose while using a fashion accessory wherein the “change pose” motion for unsheathed weapons would not play.
An issue when viewing the Gathering Log wherein the order of items displayed under the Splendorous Tools category was incorrect.
An issue wherein players could not land with flying mounts at certain sightseeing log locations in the Dravanian Hinterlands.
An issue after registering to join a duty wherein players can issue a request for gear repairs after selecting to commence said duty.
An issue wherein the graphics of the Circular Geometry adventurer plate did not display correctly.
An issue wherein the error message displayed when attempting to use a PlayStation🄬Plus free destination with an expired PlayStation🄬Plus subscription was incorrect.
Other minor graphical issues have also been addressed.
Other minor text issues have also been addressed.
Other various issues have also been addressed.
An issue during the quest “A Request of One’s Own” wherein player characters did not appear correctly in certain cutscenes when playing as a Hrothgar.
An issue during the quest “A Guilty Conscience” wherein cutscenes cannot be skipped under certain conditions.
An issue during the quest “Heart of Darkness” wherein cutscenes cannot be skipped under certain conditions.
An issue during the alliance raid Thaleia wherein the knockback effect of certain boss mechanics cause pets and the effects of turret actions to disappear.
An issue wherein the rotation order of available arenas for Crystalline Conflict is incorrect.
An issue wherein the Trophy Crystal gear newly added in Patch 6.5 can be sold to NPC shops.
An issue wherein the icon for the item Legendary Damona Medal does not display correctly.
An issue wherein players could not recruit party members via the Gold Saucer tab of the Duty Finder.
An issue when using the Party Finder wherein the Duty Finder does not reflect the number of party members to be recruited when the selected duty is the Gold Saucer.
An issue wherein footsteps cannot be heard in certain locations in Radz-at-Han.
An issue when using DualSense controllers wherein, under certain conditions, the controller does not vibrate even when vibration is enabled.
Other minor graphical issues have also been discovered.
Other minor text issues have also been discovered.
So far, Square Enix hasn’t released the patch notes just yet, but we have the official list of new content incoming with the update.
New Main Scenario Quests (Part 1) – The next chapter in the story of the Warrior of Light.
New Dungeon – New challenges await in the Lunar Subterrane.
New Trial: The Abyssal Fracture – A challenging new battle against Zeromus awaits in both Normal and Extreme difficulties.
New Unreal Trial – Fight in the Singularity Reactor (Unreal) against the fearsome Thordan.
New Alliance Raid: Myths of the Realm #3 – Explore the mysteries of Thaleia.
Duty Support Expansion – With the addition of Duty Support to the Drowned City of Skalla, the Burn, and the Ghimlyt Dark dungeons, it is now possible to play through all main scenario dungeons from A Realm Reborn™ to Endwalker™ solo.
Various Job Adjustments
Player Versus Player Updates
PvP Series 5 Begins
Crystalline Conflict Minimap and UI Updates
Island Sanctuary Updates – New sanctuary ranks, visions, and gathering area, as well as new materials, craftable items, crops, animals, isleworks handicrafts, structures, and more!
New Custom Deliveries Client: Margrat
Miscellaneous Updates – Ability to store optional items in the armoire, as well as new fashion accessories, mounts, minions, emotes, and more!
Once the official patch notes are released, we’ll update the article.
Outside of today’s patch, Square Enix has also given a sneak peek at upcoming patches 6.51 and 6.55! Read on here for more info about the new updates headed to the game.
With Alan Wake 2 set to finally make its way out on October 27, we got the chance to not only play the game early, but also to chat with Remedy Entertainment about it as well.
At the preview event, we were given the chance to talk to game director Kyle Rowley, and Principal Narrative Designer Molly Maloney. Below is our chat with the devs where they talk about the game’s music, why it took them this long to develop a sequel and more.
MP1st – So Remedy has many made games that were thrilling, spooky, and even genuinely disturbing at times but never really swung for proper horror before, at least in our opinion. What drove the decision for Alan Wake 2 to go more horror, and how has it been a learning process for the studio?
Molly Maloney – Well, I like to joke around but I feel like Alan was always a horror game, whether the genre matched or not, so it felt like a really natural fit for Alan Wake 2. I think that in terms of it being a new genre for the studio, I do think it’s a great match for Remedy. I think Remedy is known for making strange, surreal, somewhat quirky experiences. And I think that great horror is not a tonally a one-note or it is a tonal of variants where you have ups and downs, you are scared you are having rest points. And I think that that that really works well for the studio. I think it also matches really well the story that Sam and Clay wanted to tell with this. The horror provides those downbeats that really let you have this nuanced and complex story that I think you’ll see coming through.
Kyle Rowley – Yeah, I think that from my perspective, when we were thinking about the concept for this game and kind of what we wanted to improve upon from the first game, one of the things that we kind of felt was that the story and the gameplay were kind of fighting each other and so we really wanted to kind of make sure that the story and the gameplay here we’re kind of working together to create a more cohesive experience. And you know, survival horror, I think, allows us to do that we have much more slow pacing, we can bring the camera closer to the character, we can focus more on the world-building and the narrative, and just pacing-wise, I think that the story that we wanted to tell here kind of much better blends with that kind of genre of game.
I think horror itself is quite difficult. There are many different types of horror as you know, you can have more like zombie horror or body horror, etc. We really feel like from the franchise’s perspective, leaning in on that psychological aspect, I think was very important for us. The situation that Alan finds himself in, in this kind of nightmare version of New York, allows us to kind of explore horror on a paranoia level, like not being able to trust what’s real or what’s not, being able to not trust your surroundings. So it allows us to explore that kind of focus off the horror experience. On the Saga side, we have very supernatural horror, which is kind of found grounded and the foundation is being this kind of idea that you’re investigating murders. I think that layering that supernatural element on top of that allowed us to create like very two unique experiences that complement each other very well.
MP1st – Speaking to the general tone of the game, if there were any movies or books you might recommend your players to engage with? To get the right in the right headspace for this game? What would you say those are?
Kyle Rowley – We have many. On the horror side, sure, we’re kind of like horror has been very cool from a game perspective, and we’ve had some great survival horror games that have come out recently. But on the movie side, we’ve been quite heavily influenced by the works of Harry Aster. So Hereditary and Midsummer are interesting for us, not because they’re necessarily tonally exactly the same, but because the way they tell stories, like how they’ve made their horror experiences is through the narrative and through the characters and through the situations they’ve been put into, rather than relying on for example, like just jumpscares and kind of like gore or whatever. So it’s this sense of perpetual dread that builds up over time, and I think that’s kind of like what we’re trying to aim for from our horror experience. That buildup of dread, that sense of something’s not quite right, and then the characters are put in those situations and the kind of journeys they go through. I think that was very kind of like something we’re looking into. I think House of Leaves comes up quite a lot for books.
Molly Maloney – I feel like if I just set up a watch party in it for the game, I think it would be True Detective Season One. Seven is always on my list. Some Twilight Zone episodes, fix some good ones, and maybe a bit of Twin Peaks.
MP1st – We’ve seen stories with parallel characters, where you switch back and forth before. But how have you approached this scaffolding, you know, switch-swapping characters from unique Remedy storytelling that’s rather famous at this point? And what are some of the challenges and resulting solutions you’ve gotten to wrestle with to bring that structure to life?
Molly Maloney – It’s super exciting to have two characters. When you’re structuring a story around these two storylines, it’s not two games, it’s two different parallel lines that are running and you can jump between them. That’s a really exciting challenge and opportunity. It involves basically figuring out okay, what Saga’s arc, what’s Alan’s arc? And then what are fun points to jump between the two of them, and how can they recontextualize what you’re learning on the other side? So oh, if I do this first, then what? How does that make this other beat feel? So long story short, it requires a lot of iteration, a lot of communication between the writing team between the design teams, standing it up, playing it, and then tweaking it over and over again, to make sure it feels satisfying. But it’s so fun because you get these two unique stories that are really interesting. But then how they marry and and interplay with each other creates a third story and that is the spine of the game.
Kyle Rowley – I think one of the challenges we’ve obviously had is, a lot of people have said, well, how do you pace it right, because like a lot of games do draw narratives, but they kind of forcibly switch you. Whereas in our game, you’ll see we’re kind of giving the player some agency over how they want to play. I think that was more important for us than necessarily making sure that the kind of story worked in a way. We would have written a totally different story for this game, if we had made it so that we would forcibly switch you. When we set out from the start to make it so that the player has control, that kind of drove what kind of stories we wanted to tell. As Molly said, we made sure that they kind of were almost like their own independent stories that worked independently with each other. Then found interesting ways to connect them together, in a kind of very satisfying way afterward.
Molly Maloney – It also serves a very functional purpose, which is if you’re getting really quite stressed out playing some of Alan’s sections, it’s really nice to be able to walk back. That’s not to say that Saga is not having a cakewalk over there. But you know, it’s like it provides you the opportunity to say, “okay, I’d like something different. In a horror game,” I think that’s really important. Ordinarily, I might just put down the controller and walk away, but this provides you with something else to look at. Let’s see what Saga is up to.
MP1st – What is the ratio between playing as Alan and Saga? Is it a 50/50 or?
Kyle Rowley – Yeah, it’s about 50/50. It’s important obviously that we’re creating an Alan Wake sequel, so we need to make sure we wanted to represent Alan as a character. But 50/50 felt about right for us from a pacing perspective. Alan is present in Saga’s side of the story as well, so it’s not like he’s only in the dark place that we kind of showed him in the trailers and stuff that he’s kind of also in some of those areas.
MP1st – What took so long to get an Alan Wake sequel?
Kyle Rowley – It’s a complicated question because obviously when we finished Alan Wake one we really wanted to do the sequel, and because of various different reasons, nothing ever panned out. Every time we’ve tried to create a new game It started out as Alan Wake 2, so Quantum Break had foundations that came from some ideas we wanted to do for Alan Wake 2, Control had some of the ideas that we originally were exploring to do a sequel for Alan Wake 2 and they just didn’t necessarily fit into the kind of game that we were thinking to make at the time. So we kind of just drifted in or whatever. Then after doing control or while working on control, we were like, we really, really want to find a way to do this now. The industry at the time, horror was kind of picking up, not just inside of games, but also inside of pop culture, you know, the success of control, I think has also just allowed us more freedom to kind of explore those kinds of opportunities.
Molly Maloney – I think also this idea had a lot of us really excited. I think Sam (Sam Lake, creative director) sometimes says it’s not the first version of Alan Wake 2, but it is the best version. I think it was a combination of the right idea. Obviously, Epic Games has been a great partner to us, so it’s kind of like the planets aligned and this game finally got to be made. But I think it was made when it needed to be made.
MP1st – How have you approached the music for this game? How does it compare and contrast with the first one? That one already had memorable music and set pieces like the jukebox in the diner.
Kyle Rowley – I think that across Remedies’ games, music has been important. In Alan Wake 1 we had end-of-episode sequences where we had like licensed music. The same goes for Quantum Break. Obviously in Control, we had the ashtray maze, and we tried to use music in interesting ways outside of just being music. We try and create an emotional response, and that’s definitely the case for Alan Wake 2. We’re not talking too much about what we have in store for players for this game in terms of music, but there is cool stuff. I would say we’ve taken it to the next level.
MP1st – How do you personally like to play the game?
Molly Maloney – I have obviously spent a lot of time with Saga and I love investigating. I was a fan of the first game, and so getting to spend time and Bright Falls again, spend time in Cauldron Lake, it’s so fun to poke around. I think because it’s a horror game, and not so heavy-duty action, like the first one, it really allows you to explore and thoughtfully look for those fun notes and books and different things. There’s just a lot of fun narrative items to discover. It’s kind of how I like to move through it. I find doing that in the dark place a little more stressful, as there are enemies around every corner in there. But that’s kind of how I like to do it. I’m always backtracking. And I’m looking at everything I can find.
Kyle Rowley – A lot of my time right now is spent playing it and going like, we need to fix that
MP1st – That doesn’t count!
Kyle Rowley – I haven’t had the time to play it like that, that’s what my pure focus is right now trying to make sure we ship the best game possible. I’m actually kind of looking forward to being like, okay, well, we kind of can’t change anything anymore, now I’ll just play through it. I haven’t actually even thought about like, how am I actually going to play? I’m just constantly, we need to fix this or like change this.
Molly Maloney – I think you’re gonna be like Rambo!
Kyle Rowley – Headshot! Headshot! I’m looking forward to playing in a nondeveloper way.
Alan Wake 2 will be released on the PS5, Xbox Series X|S and PC this October 27.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
NHL 24 is following in the footsteps of last year’s entry and bringing women to the ice. Following last week’s player ratings reveal, the NHL 24 women player ratings have been released. Here’s how they break down.
NHL 24 Women Player Ratings
The top 5 players in each position are as follows:
Forwards
Marie-Philip Poulin, Center: 93
Hilary Knight, Right Wing: 93
Kendall Coyne, Left Wing: 92
Brianne Jenner, Center: 92
Sarah Fillier, Right Wing: 92
Defense
Jenni Hiirikoski, Left Defense: 92
Caroline Harvey, Left Defense: 91
Megan Keller, Left Defense: 91
Lee Stecklein, Left Defense: 90
Renata Fast, Right Defense: 90
Goalies
Ann-Renee Desbiens, Goalie: 90
Aerin Frankel, Goalie: 90
Nicole Hensley, Goalie: 90
Emerance Maschmeyer, Goalie: 89
Anni Keisala, Goalie: 89
Players will be able to recruit these athletes to their Hockey Ultimate Team just like last year. You can check out a deep dive of NHL 24’s HUT mode at this link.
NHL 24 releases on October 6 for PS4, PS5, Xbox One, and Xbox Series X|S. Players who pre-order the X-Factor edition can get up to three days of early access.
To check out a breakdown of all of NHL 24’s new features, click here.
Agents, the moment you’ve been waiting for all year is almost here! The Division 2 Year 5 Season 2: Puppeteers is out tomorrow, October 3, and we have the list of new content coming your way. Read on for The Division 2 Year 5 Season 2 patch notes, new content, calendar and more!
The Division 2 Year 5 Season 2 Puppeteers Patch Notes and New Content:
MANHUNT
After recovering Mari Singh and the first set of hostages, Agents will turn their focus on locating the remaining people missing in order to learn more about Natalya Sokolova’s plans against The Division.
Agents must find the rest of the hostages. Among them is Vikram Malik, who was taken by the Black Tusk who once worked with Sokolova. Rescuing Malik means learning more about what she is scheming. As part of their rescue mission, The Division must hunt down and confront The Recruiter, the prime target in Season 2. Taking down The Recruiter will help uncover the secrets behind who and why he is recruiting.
Additionally, as each hostage is rescued, Agents will see new upgrades to areas of The Castle as part of the settlement’s ongoing rebuild.
CALENDAR
INCURSION
Incursions are Back! – A staple in Tom Clancy’s The Division, the four-player Incursion missions are now available in The Division 2, with high-skill endgame content that will feature unique mechanics and challenging boss encounters.
The first Incursion – titled “Paradise Lost” – will have four Division agents work to liberate the burning Meret Estate Settlement, which has been taken over by the Cleaners. The Division must locate and rescue the hidden survivors and their leader – Mackenzie Meret – but will need to battle tough enemies along the way.
Up to four agents are required to participate in Incursions. Each week an Incursion is cleared will result in the reward of an exotic item (this may include a 10% chance drop for unique Exotic SMG Ouroboros only available in Incursion). Incursions are the ultimate team challenge. That’s why Agents will need to employ optimal gear loadouts, strategy and collaboration in order to succeed.
Ouroboros
Exotic SMG
Talent Rule them All
When the agent has a Status Effect applied to them, 50% of the ammo in their next magazine will apply the same Status Effect to their targets.
This effect will only occur during combat.
Please note that you can only get the Incursion completion reward weekly. However, replaying the Incursion will still grant your boss loot drops with a 1% chance to drop the Ouroboros Exotic SMG (1% for each boss).
GEAR, WEAPONS & TALENTS
Get ready to gear up and arm yourself with the new weapons and gear in Year 5 Season 2! This features two new Named Weapons, a bunch of new Talents, plus a Gear Set and a Brand Set. Exotic-wise, you’ve got one exotic gear piece and one exotic weapon.
NEW EXOTIC WEAPON
Iron Lung
Exotic LMG
Talent Ardent
Shooting heats the weapon up filling the “heat meter“. The meter is equivalent to 50% of the weapon’s standard Magazine Size.When the meter is full, rounds shot by the weapon will ignite enemies.When not shooting, the meter constantly depletes. Reloading or swapping to another weapon fully depletes the meter.
NEW EXOTIC GEAR
Collector
Exotic Chest Piece
Talent Hoarder +3 Grenade Capacity; +50% Grenade Radius; +35% Grenade Damage; +25% Grenade Damage for each extra enemy caught in the blast.Automatically regenerate grenades every 30s, if you have less than 2 grenades in your inventory.*In-game description is planned to be updated with TU19.1 health patch.
NEW GEAR
Ortiz: Exuro
Gear Set
2 Pieces equipped give +20% Burn Duration & +15% Skill Health. 3 Pieces equipped give +40% Burn Damage 4 Pieces equipped unlock a new unique Turret talent.Ortiz Incinerator Turret Prototype
The Incinerator Turret spins 360°. You are immune to your own Incinerator Turret’s fire. The Incinerator Turret explodes when disabled.Chest and Backpack Bonuses:Chest Bonus – Talent Chain Combustion
Enemies set ablaze by the Ortiz Incinerator Turret Prototype ignite other enemies within 2m.Backpack Bonus – Talent Heatstroke
+25% Weapon Damage to enemies set on fire by the Ortiz Incinerator Turret Prototype.+25% Ortiz Incinerator Turret Prototype Range.
Lengmo
Gear Brand Set
1 Piece equipped gives +20% Explosive Resistance. 2 Pieces equipped give +10% Skill Health. 3 Pieces equipped give +15% LMG Damage.Chest and Backpack Bonuses:Named Chest “Carpenter” – Talent Perfectly Mad Bomber”.
Grenade Radius increased by 75%. Grenades that kill an enemy are refunded.Grenades can now be “cooked” by holding the fire button, making them explode earlier. Allows to gain +15% bonus Armor while aiming when throwing out a grenade.Named Backpack “Backbone” – Talent Perfectly Unstoppable Force.
Killing an enemy increases total weapon damage by 7% for 15s.Stacks up to 5. Grenade kills add 2 stacks.
NEW NAMED WEAPONS & TALENTS
Born Great
Military G36 AR
Talent “Perfect Stabilize”
– +1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to +75%.
Stopping shooting will start a timer of 6 seconds, after which the bonuses reset.
Grown Great
Tommy Gun SMG
Talent “Perfect Stabilize”
– +1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to +75%.
Stopping shooting will start a timer of 6 seconds, after which the bonuses reset.
Talent “Stabilize”
+1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to +60%.
Stopping shooting will start a timer of 4 seconds, after which the bonuses reset.
BALANCING EXISTING GEAR
Tip of the Spear
Gear Set
2 Pieces equipped give +20% Signature Weapon Damage. 3 Pieces equipped give +10% Weapon Damage. 4 Pieces equipped unlock Aggressive Recon Talent.Talent “Aggressive Recon”Getting a Signature Weapon kill gives +15%. Signature Weapon Damage for 10s and +25% Reload Speed for the next reload of the weapon (the bonuses do not stack).Automatically regenerate Signature Weapon Ammo every 60s.Previously: Dealing damage with a signature weapon increases total weapon damage by 20% for 60s. Automatically generate specialization ammo every 60s.Chest and Backpack Bonuses:
Chest Bonus – Talent “Specialized Destruction”
Increase Aggressive Recon Signature Weapon Damage bonus from 15% to 30%. Every 3rd Signature Weapon kill generates Signature Weapon ammo.
Previously: Increases Specialization Weapon damage by 20%. Doubles the amount of the Specialization Weapon ammo generated by Aggressive Recon.
Backpack Bonus – Talent “Signature Moves”
+50% Weapon Damage for 15s after fully depleting the Signature Weapon of ammo.
Doubles the amount of ammo generated by Aggressive Recon.
Previously: Increases Aggressive Recon weapon damage from 20% to 40%.
QUALITY OF LIFE CHANGES
Exotic Caches are now available for purchase at the DZ vendors in all locations.
Reduced Stinger Hive’s range by 30% in PVP.
Added a message notification specifying why the player is not able to activate a Manhunt bounty with the list of side missions that need to be completed in order to activate the bounty.
Added Discovery Mission to the Manhunt menu activity list. Discovery Mission becomes available upon completing the Target Takeover Bounty.
Added Legacy Manhunt Menu where players will now be able to:
Find the previous seasons’ Prime Target missions.
Read a narrative recap and Targets’ profiles.
Play missions in chronological order.
See the rewards.
New Outfit Details widget:
The widget will display the set icon, set parts icons (hat, shirt, pants, shoes, scarf, glasses).
Items not owned by the player marked in grey.
Unequipped items owned by the player are indicated by low opacity item quality colour.
Equipped items are highlighted in bright item quality colour.
Added “Equip Set” button which equips all owned items from selected item set. The button is located at the bottom of the screen.
DESCENT
Introduced various Descent game mode rewards changes for level 40 players.
Shock & Awe Talent gain per Tier has been increased to 10% with a maximum of 105% at Tier 10.
Tier 1 stack remains the same and starts at 15%.
Efficient Talent gain per Tier has been increased from 5% to 7% with a maximum of 93% at Tier 10.
Increased Tier 1 stack from 25% to 30%.
APPAREL EVENT
When the event is active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlock the different items through caches.
NEXUS
As part of Season 2: Puppeteers, there will also be an apparel event titled “NEXUS.” This apparel event will include items that will add a never-before-seen aesthetic to The Division 2. This apparel event will be available in October.
Apparel Event keys for the Apparel Caches can be earned from the following sources: 1 free key granted to all players, SHD Levelling – one key every four SHD levels, direct purchase with Premium Credits, and, if you are a Year 5 Season 2 Premium Pass owner, you’ll be granted 3 extra keys.
SEASON PASS
The optional Season Pass is available for 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store, granting additional access to a Hunter-themed outfit. Year 5 Season 2: Broken Wings is available to all The Division® 2 Warlords of New York owners and Ubisoft+ subscribers.
In addition, players with the Season Pass can gain access to the following premium track rewards:
11 new weapon skins
11 new gear dyes
3 new emotes
2 Special Year 5 Season 2 vanity outfit
That’s a lot of info to take in! Once the patch is live, we’ll let our readers know.
While we have this piece of content to look forward to, don’t forget, Ubisoft is hard at work on The Division 3 as we speak.
Developer DR Studios has released Terraria update 1.35 on consoles and mobile today, and this brings various fixes to the game. Tagged as version 1.4.4.9.5 by the devs, read on for the official Terraria new update patch notes for October 2.
We have release a fix patch for Terraria on Console and Mobile today. This should hopefully (at long last!) sort out the remaining issues from the “technical” update that we released previously this year.
Fixes
Fixed an issue where the game would freeze during game play on PlayStation 4
Fixed an issue where some Xbox players would not be able to access old save data after upgrading to 1.4.4.9.2
Fixed an issue where map exploration progress would reset between sessions for some PlayStation players
Fixed M+K MP Crash when holding a chest’s item while moving away from a chest while an item is held then swapping into inventory.
Fixed M+K Crash when attempting to fill an inventory slot by right clicking to take one duplicated item only (as opposed to a stack), then placing it in the slot freed by an item frame
Fixed a Crash in Split Screen when Player 1 saves and quits while a second+ player displays Syncing Files
Fixed a Crash In Split Screen, when two players both have an empty chest open and one player knocks it down with a pickaxe
That’s about it. If a new patch is pushed out, we’ll let our readers know.
Assassin’s Creed Mirage is only a few days away. Before you hop into the 20-30 hour game, you might be interested in a few tips and tricks delivered straight from Ubisoft themselves. The latest Assassin’s Creed Mirage stealth guide provides players with some useful information for killing from the shadows.
You can watch the deep dive here:
Here are our biggest takeaways from the video.
Assassin’s Creed Mirage Stealth Features:
Assassin Tools
Players have access to six useful tools. These tools are accessed via a weapon wheel and can also be quickly used by holding the left trigger and pressing one of the face buttons.
Throwing Knife – This is a light knife useful for eliminating guards at close or medium range.
Noisemaker – The noisemaker is a small explosive that distracts and lures nearby guards when thrown.
Trap – This nonlethal proximity explosive knocks enemies down and creates an opening for assassins.
Smoke Bomb – The smoke bomb returns and releases a thick cloud of smoke that obscures vision.
Blowdart – This silent projectile puts targets to sleep nonlethally.
Torch – The torch is useful for helping you see in dark places.
These tools can be upgraded by one of the Bana Musa brothers at any Hidden One’s Bureau. Upgrading costs resources, which reside in loot containers throughout Baghdad. Players can also gain resources via contract completion.
Skill Trees
There are three skill trees in the game: Phantom, Trickster, and Predator. Each focuses on a different aspect of Basim’s assassin abilities. In order to get a head start on stealth, here are the perks that Ubisoft recommends:
Extra Tool Capacity – This increases tool capacity from 3 to 6, allowing Basim to carry all 6 assassin tools at once.
Chain Assassination – With this perk, players can kill multiple targets in quick succession to avoid detection in more heavily-patrolled areas.
Pathfinder – With the Pathfinder perk, Basim’s eagle Enkidu marks extra objects such as loot containers, hiding spots, and more.
Putting skill points into Assassin’s Focus will also enhance your stealth abilities. Assassin’s Focus is a new feature that works similarly to Red Dead Redemption’s dead eye, allowing Basim to target multiple enemies before flashing between them to kill them in a split second.
Notoriety and Hiding in Plain Sight
Assassin’s Creed Mirage features a new notoriety system with multiple levels. Causing mayhem and getting detected by guards increase Basim’s notoriety. This culminates with three levels of consequence:
Level 1 – Citizens will recognize Basim and point him out to guards.
Level 2 – Archers begin manning the rooftops, ready to shoot parkour-hungry assassins.
Level 3 – The Interceptor, a member of the elite guard, will hunt you down and attempt to kill you.
Players can lower their notoriety by taking down wanted posters, bribing Munadi, or defeating the Interceptor. Of course, it’s better to avoid notoriety entirely by remaining hidden. Classic Assasin’s Creed features like blending in with the crowd and hiding in haystacks return with this game, meaning players most familiar with the old ways should have an easier go of things.
With that, you’re as ready as you can be to enter the world of Assassin’s Creed Mirage. Reviews drop on October 4, and you can get the exact details for your time zone here. We’ll have a review up ourselves, so stay tuned in to read it.
Assassin’s Creed Mirage launches on October 5 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
F1 Manager 2023 update 1.08 (PS5 version 1.008) has been released on all platforms, and this is for patch version 1.8! This brings a host of fixes and other community-requested tweaks. Read on for everything new in the official F1 Manager 2023 new update patch notes for October 2.
F1 Manager 2023 Update 1.08 Patch Notes | F1 Manager 2023 Update 1.008 Patch Notes | F1 Manager 2023 Update 1.8 Patch Notes:
RACE SIM
Fixed AI using same tyre compound for entire race after red flag in Sprints
Fixed AI using same tyre compound for entire race after saving on pre-race screen
Improved the level of impact of rubber on track across sessions
Reduced the chances of car-on-car collisions during Practice and Qualifying and slightly increased the chance of spins and running wide during Qualifying
Fixed cars slowing down in Singapore sector 3
Further improvements made to drivers avoiding crashed/stationary cars on track
Improvements made to traffic in Qualifying causing issues for cars on flying laps
Ensured Q3 soft tyre is unlocked for all drivers, including those that didn’t make Q3
Fixed issue where optimal pit lap dilemma would sometimes not pause the race
Fixed issue where flying lap count set sometimes was not followed in the session
RACE CALENDAR
Updated Monza to be an ATA qualifying weekend [NEW SAVES ONLY]
TEAM SWITCHING
Fixed issue where Board Confidence could show as ‘Disappointing’ after joining new team
Corrected body text of new team email when switching teams
We’ve received all new intel regarding the Call of Duty: Modern Warfare 3 Gunsmith and its new features. MW3’s looking to overhaul a substantial part of the Gunsmith with features like Aftermarket Parts and an improved attachment unlocking system. We’ve got all the details here, so let’s jump into it.
Modern Warfare 3 Gunsmith Aftermarket Parts Explained:
For starters, we’ve got a brief rundown on some enhancements coming to the Gunsmith:
Gunsmith Enhancements and Quality-of-Life Improvements
The new Gunsmith is bringing additional innovations to the overall weapons system. These include more shared attachments and the removal of certain penalties when equipping small Optics.
Attachment Unlocks – For new Modern Warfare III weapons, attachments such as Grips, Barrels, Magazines, and Stocks will no longer require players to use a specific weapon after they’ve already been unlocked for another one. For example, the Assault Stock attachment is available for both the AMR9 SMG (at Level 8) and the Riveter Shotgun (at Level 12). If your AMR9 is already progressed to Level 8 or higher, the Stock will be available on the Riveter immediately, and vice versa.
1x Optic Attachments – As opposed to their counterparts in Call of Duty: Modern Warfare II, new 1x zoom Optic attachments will no longer penalize your Operator’s Aim Down Sights speed, allowing faster target acquisition when using these sights.
These two seemingly minor updates are actually a pretty big deal. With new 1x optics, players will no longer have to choose between sacrificing ADS speed or using terrible iron sights. Additionally, the new attachment unlock system streamlines the entire unlock process. Both of these changes seem greatly beneficial to the overall MW3 experience.
Modern Warfare 3 Gunsmith Aftermarket Loadouts
Gunsmith functions much in the same way it does in Modern Warfare II. Players still gain Weapon XP to unlock attachments for a specific weapon and its associated Weapons Platform, in addition to gaining alternative progression routes at launch. You can choose from familiar attachment options like the Barrel, Muzzle, Magazine, Optic, Laser, Rear Grip and more to create the optimal version of each weapon, depending on your playstyle.
For certain weapons that reach max level, players will be able to transform their design using Aftermarket Parts. At launch, Modern Warfare III will feature several sets of Aftermarket Parts, which take the form of Conversion Kits. To access these kits, you’ll need to complete in-game challenges that become available once the supported weapon obtains max level. Finish that final challenge, and the Conversion Kit is yours. Consider it the final, impressive reward for finishing a weapon’s progression path.
Here’s an Intel Drop from the MW3 team detailing the new Aftermarket Parts feature:
To give you a better idea of the kinds of changes Aftermarket Parts bring to a weapon, here are three Conversion Kit examples, beginning with the bullpup LMG conversion mentioned in the video. The examples shown below also come paired with example attachments to give an idea of how you can further customize your weapon’s lethality in the field in conjunction with Aftermarket Parts.
Aftermarket Parts Loadout #1: Pulemyot LMG
Transform this belt-fed machine gun with the Bullpup Conversion Kit, greatly increasing the weapon’s mobility and handling, rate of fire, and recoil off the hip and when in Tac-Stance. What was once a behemoth weapon can now be used to run and gun without giving up the LMG’s deep ammo reserves.
Aftermarket Parts Loadout #2: Renetti Handgun with Full-Auto Carbine
Through use of 3D-printed parts, you can convert the burst-fire Renetti into a full-auto Handgun reminiscent of an SMG. Gain increased bullet velocity, range, and rate of fire at the cost of some mobility and recoil control. The conversion also supports Tactical Stance, unavailable with the base model, offering greater options in how you approach each fight.
Aftermarket Parts Loadout #3: WSP Swarmwith Akimbo Brace Stocks
Add additional support to the weapon’s frame, allowing Operators to place one WSP Swarm in each hand for an aggressive Akimbo stance that sacrifices some damage range and mobility for the advantage of overwhelming your opponents with a rain of fire. With dual weapons, you’ll no longer be able to aim down sights, so get up close and make it count.
As you can see, these Aftermarket Parts can completely transform a weapon from one thing to another, adding all sorts of layers to gun customization. We hope to see even more kits that really enable players to get silly with their loadouts.
COD Next is coming up on Thursday and its sure to include loads of juicy details regarding MW3. You can see the schedule for the event and upcoming betas here. We’ll be following all the news closely here at MP1st, so stay tuned.
If you’re still grinding away at MW2, take a look the latest updates from Season 6. You can check those out here.
Call of Duty: Modern Warfare 3 launches on November 10 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
Mortal Kombat 1 update 1.000.004 has been released by NetherRealm Studios on all platforms, and this brings another round of adjustments and fixes to the fighting game. Read on for what’s new in the MK1 new update patch notes for October 2.
Mortal Kombat 1 Update 1.000.004 Patch Notes | MK1 New Update Patch Notes for October 2:
Size: 500MB (PC)
Update 2: Complete patch notes have been added.
General Gameplay Adjustments
Move list corrections
Localization fixes
Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable
Character Specific Adjustments
Ashrah – Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
Goro (Kameo) – Stomp is now higher priority when it & his partner’s attacks hit on the same frame
Havik – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
Jax (Kameo) – Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
Kung Lao – Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
Shujinko (Kameo) – Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
Fixed issues with the following attacks not working correctly against high parry special moves
Ashrah
God’s Wrath and Demon’s Wrath can now be high parried
Light Ascension and Dark Ascension can now be high parried
Baraka
(Air) Death Spin can no longer be high parried
Reflex Tester (Back + Front Punch) can no longer be high parried
Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
General Shao
Power Strike can now be high parried
Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
Johnny Cage
Ball Buster can now be high parried
Rising Star can now be high parried
Shadow Kick can now be high parried
Kenshi
Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
Kung Lao
Knee Buckle (Back + Front Kick) can now be high parried
Li Mei
(Air) Flipping Heel Kick can no longer be high parried
No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
Nitara
Enhanced Bad Blood can no longer be high parried
Raiden
Electric Fly and (Air) Electric Fly can no longer be high parried
Rain
Enhanced Upflow can no longer be high parried
Geyser can no longer be high parried
Reptile
Death Roll can no longer be high parried
Falling Fangs can no longer be high parried
Scorpion
Twisted Kyo can now be high parried
Shang Tsung
Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
Sindel
Enhanced Low Hairball first hit (kick attack) can now be high parried
Sub-Zero
Ice Slide can no longer be high parried
Tanya
Drill Kick can now be high parried
Update: While the official patch notes aren’t out yet, the Player 1 advantage has indeed been fixed as per evidenced in the video below.
As of the moment, NetherRealm Studios has not released the official patch notes just yet, though that should change very soon. Chances are, this fixes the Player 1 advantage issue that has plagued the game. In the meantime, go check out the patch notes for last week’s title update:
Addressed issues in Invasions
Daily/Weekly quests can now all be completed
Brutality move lists corrected
Stability fixes
Localization fixes
Once the official patch notes are out, we’ll update the article with the proper info.
Get ready for a new wasteland: the Fallout 76 Atlantic City release date has just been revealed to be December 5.the team at Bethesda gave players some key details about the places and people you’ll interact with when you arrive on the boardwalks of New Jersey.
There’s a new developer diary out as well if you’re interested in getting some behind-the-scenes information:
Here are some more details about the world of Atlantic City:
Living Lavishly – Atlantic City has something that many other locations don’t: running water and electricity. Due to its existence as a tourist location, it was lucky enough to avoid most of the bombing and retain most of its magic. The Casino here runs like a charm, and the city as a whole stands in stark contrast to the wilderness of West Virginia.
Factions, Factions, Factions – Atlantic City features three central factions, including the boardwalk administrators The Munis, a crime ring called The Family, and a gaggle of entertainers known as The Showmen. Each faction will be part of their own Expedition for players to experience.
Something Wicked This Way Comes – Just outside of city outskirts, the notorious New Jersey Pine Barrens house new devilish creatures waiting to get their hands on unsuspecting visitors. Be extremely careful wandering out in the dark.
It’s always fun to see Fallout head to a new location. Atlantic City is a perfect place to visit after hours and hours of exploring Appalachia. Hopefully it delivers more quality hours of content for players to enjoy.
PC players can visit Atlantic City today via the Public Test Server. Otherwise, players will be able to tread the boardwalk when the update releases publicly on December 5.
If you’re a big Bethesda fan, check out our review of Starfield here. We called it “a deep and prosperous universe filled with endless possibilities and limitless potential,” albeit with a few issues.
Respawn Entertainment has deployed Apex Legends update 1.000.048 this October 2, and this is available now on all platforms. Read up on what got fixed in the official Apex Legends new update patch notes below.
💀 Rev shell damage event challenge lowered from 1000 to 500
🛠️ Fixes for Switch graphics and performance
✔️ Resolved an issue preventing battle pass upgrades
🖥️ Fixes for PC graphics related to the Dynamic Streaming Budget setting
That’s about it for this title update. If there’s a new patch released, we’ll be sure to let our readers know.
Apex Legends update 2.34 has been released by Respawn on all platforms, and this brings a short list of fixes to the battle royale game. Read on for what’s new in the Apex Legends patch notes for October 2.
Apex Legends Update 2.34 Patch Notes | Apex Legends Patch Notes for October 2:
Download Size: 290MB
💀 Rev shell damage event challenge lowered from 1000 to 500
🛠️ Fixes for Switch graphics and performance
✔️ Resolved an issue preventing battle pass upgrades
🖥️ Fixes for PC graphics related to the Dynamic Streaming Budget setting
That’s about it for this title update. If there’s a new patch released, we’ll be sure to let our readers know.
Sledgehammer Games has released (Call of Duty) COD Vanguard update 1.26 (PS5 version 1.026), which is a surprise patch to the game. Don’t expect anything major from this, and go read what’s new in the COD Vanguard October 2 patch notes.
So far, Sledgehammer Games has not released any official patch notes just yet. However, given that an upcoming Modern Warfare 2 update headed out soon seems to be renaming the game client, we wouldn’t be surprised if this is the same thing for Vanguard.
We’re keeping an eye out on the community and whether there’s any known changes or new content released for this title update, and we’ll update the article once we know more.
If you spot any changes, leave a comment below and let us know.
As promised, the Battlefield 2042 Season 6: Dark Creations reveal trailer is here, and it gives us a look at what’s incoming for the next seasonal content drop, and what’s more, it confirms that the Battlefield 2042 Season 6 start date is October 10!
Battlefield 2042 Season 6: Dark Creations Reveal Trailer:
Alongside the trailer, DICE has revealed that Season 6 will feature a new “claustrophobic” CQC map, new weapons and gadgets, and a new Battle Pass.
The gameplay reveal is set for October 5, and we’re guessing — based from the reveal trailer — that we’ll see more of these dark soldiers. Are they zombies? Mutated soldiers? Will this bring a new game mode just in time for Halloween? We’ll know more for sure soon.
Aside from the new map, DICE has confirmed that we’ll be seeing ground vehicle improvements, which you can check out a preview of right here.