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Street Fighter 6 Spooky Party Fighting Pass Unleashes Halloween-Themed Delights

To kick off the spookiest month of the year on the right note, Capcom has introduced the Street Fighter 6 Spooky Party Fighting Pass. Just like previous passes, it offers multiple rewards, some of which are free, while some are exclusive to the premium members. The rewards include new ways to customize players’ avatars, Fighter Coins, emotes, photo frames, music, stickers, and much more.

If it’s anything like the previous Fighting Passes, the premium version will be priced at $5 or 250 Fighter Coins. With premium edition, players will have the opportunity to earn back the coins by completing all 30 levels of the Fighting Pass.

Street Fighter 6 Spooky Party Fighting Pass will go live later today on PS5, PS4, Xbox Series X|S, and PC.

If you are still on the fence about trying out the latest entry in the popular fighting franchise, check out our detailed review. And if you are curious about the latest addition Aki, check out her move-sets and trailer right here.

Hammad Taufeeq

Fear the Old Blood

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High on Life: High on Knife Review – Too Short to Stab

High on Life is back with a new adventure, High on Knife! Centered around the very talkative and Australian accent knife, Knifey, players will explore his original story while also meeting some new friends along the way. It’s time to get stabby in our High on Knife review!

Stabby Stabby

After saving the universe from the clutches of the G3 Cartel, our hero bounty hunter and their arsenal of talking weapons once more find themselves at the service of the galaxy, hunting down its most wanted criminals. Thus, another epic, long, and bloody-filled tale of hunting down bounties and saving the galaxy begins once agai– oh wait, it turns out we already did all that and lost one of our guns along the way (Kenny, you can probably guess why) but also gained a new one, who’s voiced by Sarah Sherman (Saturday Night Live). I guess it’s time to return home and finally take that long-deserved break from being a hero.

At least that’s what we thought, as upon arriving back home, Gene, our bounty hunter mentor, informs us that a package had missed its delivery. And who is this package for? Well, for good ole Knifey, who, after learning of the package, discovers that it was sent from his lost homeworld. This is where your new journey begins, as you embark with Knifey and company to retrieve the package so that Knifey can reunite again with his colony of knives.

It’s a story that’ll see you venture to new locations, and like the original game, you can expect a ton of dark and sickening humor with every piece of dialogue. Though if you thought High on Life went a bit far in its humor and visuals, I’d argue that High of Knife up the antics to the point that even I had to stare away. That’s sort of the point of it, and like the base game before, this definitely won’t be for everyone, though if you liked High on Life, you’ll undoubtedly like the DLC.

And if you did, well, you’ll have even more to look forward to in this DLC, as there are new weapons that are just as obscure as the others. Knifey even gets a chainsaw upgrade, turning you into the Doom Slayer himself as you rip through enemies, sawing them in half with brutal new executions that are complete blood baths. A new pinball gun (dubbed B.A.L.L.) will have weird blue naked aliens perched on top of it, loading in a silver pinball that can bounce back and forth, heating up until the ball combusts. These aliens talk, though don’t expect to understand them as they speak a language that sounds gibberish.

The new planet is home to Salt Lick City, inhabited by slug-like creatures. It’s large but surprisingly linear, with the suit having access to a new boosted slide ability that lets you ride all over the terrain, giving you some much-needed mobility.

Sadly, as fun as all the new content is, it’s restricted to the DLC and never truly feels realized, as the campaign itself is short, if not rushed.

Just how short of a campaign? Well, I beat it in a little less than two hours. It’s DLC, so expecting a full-length adventure probably wasn’t in everyone’s thoughts anyway. Still, while playing through it, it did come as a surprise just how short it ended up being, as it sets itself to seem to be a large adventure and then sort of just rushed things in the second hour with it coming to an abrupt end. It has a conclusion and sees Knifey’s journey all the way through, but the conclusion is hardly one I call satisfying unless you like it when things go all meta and wall-breaking. It’s cool for the humor of it, but even the High on Life base campaign gave you enough closure. I’m not entirely sure what happened at the end here.

At least after the campaign, you can go off and explore the new planet and mop up any side missions and collectibles. But again, it’s not much.

The DLC drops tomorrow, and I can’t even tell you how much it will cost, as nothing has been announced outside of it being paid content, but hey, if it’s cheap enough, then I’d say it could be worth the buy. Otherwise, it’d be a hard sell even to fans of the original. As much as I am glad to see DLC happen, as I loved High on Life, I wish this DLC spent longer in the oven, possibly even evolving into a sequel. Hopefully, that’s still in the mix. Otherwise, this is a rather low-on-life note to end.

Score: 6.5/10

Pros

  • New locations that are visually fun to look at.
  • New weapons are great additions.
  • The jokes may not be for everyone, but I’m a fan of Squanch Game’s dark humor.
  • It’s more of the same, so if you loved the first game, you’ll love High on Knife.

Cons

  • Its campaign is short, with the ending feeling rushed.
  • New weapons are strictly for the DLC.

High on Knife review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hunt: Showdown PS5 and Xbox Series X|S Versions Out in April 2024, Upcoming Roadmap Revealed

In a new roadmap video, Crytek has revealed that Hunt: Showdown PS5 and Xbox Series X|S versions will launch in April 2024. These native versions will feature an in-engine upgrade, 4K visuals, and enhanced controller support.

The PS4 and Xbox One versions will be discontinued with this update, but the player will have the option to upgrade from previous generation to the current generation for free.

Other additions and changes coming to Hunt: Showdown PS5, Xbox Series X|S, and PC have been outlined below.

  • Map 4 (New Biome)
  • 75 Hunter Slots
  • Prestige System Rework
  • Challenge Pools
  • Aim Assist and Dead Zone Adjustments on Consoles
  • Custom Button Mapping
  • Weapon Wheel Rework
  • Responsive Inventory
  • Team Voice Chat Functions
  • Matchmaking Refactor
  • CryEngine Upgrade
  • Complete UI Overhaul

In addition to the aforementioned changes, the PC specs will also be updated  with the new engine upgrade. The new minimum PC specifications will be as follows:

  • CPU: Inter CPU 7th Gen 7700 / AMD Ryzen 5 2600
  • GPU: NVIDIA GTX 1650 Super / AMD Radeon RX 5500 XT with a minimum of 4GB of VRAM

With all these changes, Crytek is looking to completely overhaul the Hunt: Showdown experience. These changes will be rolled out in multiple updates over the next few months, and we will keep you posted on all of them.

Hammad Taufeeq

Fear the Old Blood

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Battlefield 2042 Ground Vehicle Improvements Incoming in Season 6, Here Are a Few Examples

While we’re set to receive info about Battlefield 2042’s Season 6: Dark Creations on Monday, October 2, when the reveal trailer drops, DICE has talked about some of the changes incoming, and these include ground vehicle improvements.

Battlefield 2042 Ground Vehicle Improvements in Season 6:

Over on Twitter, the studio featured some of the changes incoming via short video clips, which show how steering curves, momentum changes when turning and more are being adjusted.

Expect a lot more of these little sneak peeks to make its way out before Season 6 drops in October.

Some of the other things changing in Season 6 include Battlefield 2042 using EA anticheat once the new season starts, which you can read about in detail right here.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man 2 Will Let Players Scale Swing Assist, Dev Reveals Max Assist Was Standard in Past Games

Do you want your swing across New York as challenging as possible in Marvel’s Spider-Man 2? If so, you can do just that, as the game will have a slider for “Swing Assist.”

This was revealed by Insomniac Games Director of Community and Marketing James Stevenson over on Twitter in answering concerns from a now-deleted tweet.

It’s not an accessibility setting. Its the opposite of that.

For instance – there are 10 levels of Swing Assistance on that slider. The game starts at the default (from the previous games!) is Level 10. So it’s a feature we let players turn down to get /less/ assistance if they want.

While most people might just leave it on default to be able to enjoy swinging as efficient as possible, I can see some gamers taking on the challenge and turning it down for a more “realistic” feel.

Would you slide down swing assist in Marvel’s Spider-Man 2? Sound off and let us know/

In other Spider-Man 2 news, Insomniac Games has also confirmed that fall damage can be toggled on/off as well. Couple that with swing assist turned all the way down, and you have one challenging trek across the New York skyline.

Marvel’s Spider-Man 2 swings out on PS5 this October 18.

More Marvel’s Spider-Man 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant Movement Speed Hasn’t Been Changed Reaffirms Devs, Game Will Run on Google Servers

Just a few days ago, Ubisoft held a public test session for XDefiant that had anyone with a capable PC play the game before release post the beta. One of the things some players have noticed is how the XDefiant movement speed seems to have been adjusted compared to the beta.

If you played the beta and thought the movement speed and whatnot was fine, you’ll be glad to know that the movement wasn’t adjusted or even touched at all. This was confirmed by XDefiant Executive Producer Mark Rubin, who went on Twitter to confirm this bit of info.

In addition to that, Rubin also confirmed that XDefiant will use Google servers, which apparently doesn’t cover South Africa currently (a bummer for would-be XDefiant players in the area).

It’s refreshing to see how Rubin has been quite active in engaging with the community in answering concerns about the game. Let’s just remember that we don’t need to be a pain in the ass when talking to devs and people connected to the game. I mean, this is also why some game devs would rather not interact with game fans given the hostility.

In other XDefiant news, Rubin has also shared that they have content for XDefiant planned for “man years to come.”

XDefiant still has no firm release date yet, but per the devs, is expected to be released in the first half of October.

More XDefiant Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Alan Wake 2 Music Has Been Taken to the “Next Level,” Expect “Cool” Stuff Done With It, According to Remedy

While music in games hasn’t been talked about nearly enough as it should, Remedy aims to change that with Alan Wake 2, as the upcoming horror game has some “cool” stuff done with its music and audio according to the developers.

Speaking to MP1st, game director Kyle Rowley mentions how they used end-of-episode sequences in Alan Wake 1, but they’ve taken it to “the next level” in Alan Wake 2.

MP1st: How have you approached the music for this game? How does it compare and contrast with the first one? That one already had memorable music and set pieces like the jukebox in the diner.

Kyle Rowley – I think that across Remedies’ games, music has been important. In Alan Wake 1 we had end-of-episode sequences where we had like licensed music. The same goes for Quantum Break. Obviously in Control, we had the ashtray maze, and we tried to use music in interesting ways outside of just being music. We try and create an emotional response, and that’s definitely the case for Alan Wake 2. We’re not talking too much about what we have in store for players for this game in terms of music, but there is cool stuff. I would say we’ve taken it to the next level.

Stay tuned to our full interview with Remedy hitting the site soon. In the meantime, go read up on our hands-on preview of the game to see how it’s shaping up.

Alan Wake 2 is set for release on PS5, Xbox Series X|S and PC on October 27.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Counter-Strike 2 Down With Servers Having Matchmaking Issues This October 1

While it just released a few days ago, Valve’s Counter-Strike 2 isn’t immune to server problems, as the Counter-Strike 2 servers are down this October 1, with players having issues finding matches.

Counter-Strike 2 Down and Server Issues Update for October 1:

Multiple reports from players have surfaced just now citing issues matchmaking.

Can’t find matches
byu/W0lloo incs2

Can’t Find Any Games in Matchmaking
by incs2

Valve hasn’t said anything about the outage so far.  We’re monitoring the situation, and once we hear anything about it, we’ll update the article.

If you want to know more about the game or download it, head on over here.

Is the game working for you? Comment where you’re connecting from and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nacon Revolution 5 Pro for PS5 Announced, Here’s What It Can Do

Is the old DualSense not cutting it for you? Looking for something a little different to play your favorite PS5 games? The latest Nacon Revolution 5 Pro controller for PS5 might be what you’re looking for.

The Revolution 5 Pro is the latest officially licensed PlayStation controller from the team over at Nacon. We’ve got a teaser for it here:

Here are the details directly from Nacon themselves:

This new model in the Revolution line is the culmination of years of development and NACON’s passion for gaming. We wanted to create the best controller possible, a controller that would give gamers the upper hand. The Revolution 5 Pro combines the best of our expertise, technological innovation and ergonomics,” said Yannick Allaert, Head of Accessories Division at NACON. “I want to thank Sony Interactive Entertainment, our long-time partner, who has enabled us to develop this product in the best way possible.

So what’s new with this controller? According to Nacon, new features include Hall Effect technology which allows for greater precision, with the joysticks and triggers, as well as a very long service life. The entire controller has also been designed with environmental responsibility in mind. The ability to repair and replace key components was a prerequisite during the initial design phase. Additionally, the controller is compatible with PS4, PS5, and PC, and can be used wired or wireless. It’s fully customizable and can connect to both Bluetooth and wired headsets via the 3.5mm jack.

The controller will be available in December 2023 for $199.99 at major U.S. retailers. Enthusiastic gamers can also pre-order the controller at Best Buy and GameStop starting in November. If you’re interested in the full technical breakdown, follow this link to Nacon’s official page.

To check out our hardware reviews, head on over her.

Jack Breitenbach

Game the night away!

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Hail to the Queen! Ion Fury: Aftershock Expansion Launches October 2

After a year-long delay, the much anticipated Ion Fury: Aftershock expansion is finally launching! Oh, and it’s next week!

Closing off the Realms Deep 2023 showcase, 3D Realms has announced that Aftershock, an expansion to the cult hit Ion Fury, will be released on October 2.

About the expansion:

“After defeating Heskel in her previous adventure, Shelly Harrison decides to celebrate at a local bar. When explosions interrupt her tasty beverage, she rushes out to find Heskel in a monstrous flying machine, cackling madly as he rockets away toward a mushroom cloud on the horizon.

Instinctively, she reaches for her Loverboy revolver, cocks it, and searches for the fastest transportation she can find – a sleek and powerful high-speed Hover Bike, armed with Drunken Homing Plasma Missiles. Shelly’s fight against Heskel continues with multiple brand-new zones to explore, new dangerous enemies, new armaments to destroy them with, and some amazing high-speed vehicle combat.

Like classic expansions, Aftershock offers a brand new Arrange mode. Whether playing for the first time or revisiting Ion Fury, choose Arrange mode to experience the original game but now enhanced with new enemies, weapons and more.”

How exciting! Oh, and there’s more coming from the franchise, as early today, 3D Realms also announced that the Ion Fury’s sequel, Phantom Fury, would be getting a free public demo later today! Keep on an eye on the the official Phantom Fury Steam page for when that goes live.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare 3 Beta File Size for PS5 Revealed, Possible Renaming of MW2 Client

While we already know that Call of Duty: Modern Warfare 3 is kicking off its beta this October, we now know the Modern Warfare 3 beta file size as well, at least for the PS5 version.

Revealed by reliable data scraper PlayStation Game Size, the MW3 beta file size for the PS5 is at 24GB. There are two packs for the beta, with one acting as the license checker.

Modern Warfare 3 Beta File Size for PS5:

Modern Warfare III – Beta Pack 01
Download Size (PS5) : 24.813 GB

Modern Warfare III – Beta Pack 02
Download Size (PS5) : 1 MB (license checker)

At least now PS5 players will know how much space they need to clear in their harddrives.

In related news, Modern Warfare 2 will also be getting an update soon (probably this coming week), and while we don’t know what it’s for exactly, it seems it will change the base game client’s name from Modern Warfare 2, to just being “Call of Duty.”

Odds are, this patch will house gameplay adjustments, bug fixes and the like, but this re-naming suggests that something more is part of the patch, and is most likely related to Warzone.

Stay tuned to Modern Warfare 3 beta details to make its way out this coming week. Once we know more about that, and the patch, we’ll let our readers know.

Source: PlayStation Game Size (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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How Realistic Is Too Realistic for Video Games?

Video Games have always strived to provide a realistic and cutting-edge experience to gamers since the first home consoles hit the market. The constant push to become the premier title in your genre and provide an experience with the absolute best in visuals, mechanics, and gameplay is a competition we still see being fiercely fought today. That continuous competition over the past 30 years has meant that the boundaries of graphics and realism in gaming has been growing exponentially. With the recent release of NetherRealm’s Mortal Kombat 1 depicting dismemberment, gore, and death in the most realistic ways possible, a question begins to form of whether the realism in games needs to be an ever increasing quality.

I want to preface this by saying that I do not subscribe to the idea that video games cause violence, nor is this a knock against video games where the main draws are the realistic violence within them. In fact, I think games like Doom Eternal, Grand Theft Auto, and Mortal Kombat 1 where over-the-top violence is the main draw hold an incredibly important place in the market that are all extremely popular for good reason. While I believe these experiences should be celebrated, looking into the future to see how these types of games are going to grow in realism to affect the people playing them, is a topic worth examination.

The arguments of realism in video games was an easier discussion to have when graphics weren’t so close to what we see in real life. Going from single pixel blood pools to thousands of polygons being dedicated to animate a single body part means we are closer than ever to games emulating real life. Do we need to see someone’s head explode just as it would in the real world in The Last of Us series? Do the blood, guts, and mutilation from Mortal Kombat fatalities become more painful than pleasurable to watch because the depictions are so detailed?

It is easy to come to an objective assessment of realism when looking at games today. This is simply because it can be easily recognized that what is being presented to you is separate from reality. As time goes on, and the technologies get better, the line of fact and fiction will become increasingly blurred. Recently, a game called “Unrecord” by indie developer DRAMA, was called out for being fake because its appearance was indiscernible from real life. Merging gameplay and graphics of these levels are going to prove to be a difficult obstacle for developers to overcome. Providing a realistic experience that is competitive with similar products on the market, while at the same time maintaining a separation of reality and appealing to a wide audience is going to be challenging to say the least.

Unrecord

Once again, take the example of Unrecord. On its own it isn’t a call for concern. However, combining graphics and realism of that caliber with levels like the notorious “No Russian” from Activision’s, Modern Warfare 2 (2009), a myriad of issues become readily apparent. Even a game like Grand Theft Auto, could potentially be a lot harder to stomach when the people you are firing at are animated with such a high level of fidelity. This can be tossed to the other side of the coin as well when considering what these developers of these highly realistic games have to go through to make these games. Does anatomically correctly animating gore and mutilation negatively impact the people that are hand-crafting these experience for us? It has in fact already been reported on, that the work and research that goes into creating these games can be quite strenuous.

Virtual Reality makes this topic even more difficult to quantify because it adds a further level of immersion and realism to the violence we see on screen. Feeling physically present in an incredibly realistic, yet graphic gameplay sequence means that there is a strong case that many aspects of the realism we put into games may need to get held back as time goes on. Virtual reality is still very much at a stage of infancy. Although, given enough time, the experiences it offers could be on par with what most current-gen consoles are offering, just at a higher level of immersion.

Lastly, I think it is important to view this topic from a completely different perspective. Young gamers and video game realism. While everyone has their own experiences, chances are you have played a game where the recommended rating was higher than your age at some point. Depending on the game and age this can be a non-issue completely. However, that is not the case for everyone.

With games delivering exponentially more detailed realism and death does it call for more restrictions on what young gamers can play? Or even a changing to the rating system of games itself? This can be a difficult topic to understand if you do not have kids of your own. It can be easy to dismiss the issue and fully put the blame on the parent if a child is playing something out of their recommended age rating. The reality is though, that kids are going to play and see things they are not supposed to. The jump from Epic’s Fortnite to Capcom’s Resident Evil franchise is going to be a major shock to someone young seeing anything depicted so realistically for the first time. As games continue to refine their realism do we need to re-examine how we categorize and prevent young gamers from being able to access them?

Ultimately, video games are rooted in violent and over-the-top depictions. Their popularity exploded due to those very concepts with games like the original Doom (1993) and Mortal Kombat (1992). This should not go away anytime soon. Games are built around experiencing things we would not otherwise be able to do with the freedom of consequence and liability. Games are also ever evolving though. Realism may reach a point where it becomes a necessity to maintain a noticeable distinction from games to life, rather than attempting to provide the highest degree of realism possible in a game.

Josh Richardson

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Phantom Fury Demo Now Available on Steam

The road movie-inspired first-person shooter follow-up to the acclaimed 2018 Ion Fury, Phantom Fury, now has a playable demo on Steam!

Announced during the 3D Realms’ Realms Deep Showcase, the Phantom Fury demo is now live on Steam. Game Director Daniel Hadjazi, and 3DR CEO, Frederik Schreiber have also released an overview of the demo to detail everything you can expect from the upcoming sequel.

It’s been a little over a year since the title was first announced, and while it’s still planned to be released sometime this year, it currently has no release date. Hopefully, with the demo dropping, hopefully we’ll be getting a release date announced soon. For now, PC players can enjoy a small slice of the game as they and console players await the release date.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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BioShock Meets Willy Wonka in “Twisted Tower,” Check Out the Debut Trailer

Come with me, and you’ll be, in a world of pure imagination. Take a look, and you’ll see into your imagination. We’ll begin with a twist, traveling in the world of Thomas Brush’s creation. What you’ll see, will certainly be, a nightmare-inducing twist of horror. Welcome to Twisted Tower, a mix between BioShock, and the classic tale of WIlly Wonka.

Opening up today’s 3D Realms showcase (Realms Deep 2023), here’s a fresh look at Twisted Tower.

Twisted Tower Announcement Trailer

About the Game (via press release)

BioShock meets Willy Wonka. Climb the ever-changing 1920s Twisted Tower game show! Every twisting floor has a variety of paths to choose, horrifying enemies to slaughter, and clues about your dark past. Can you get to the top and win the heart of the love of your life?

BioShock meets Willy Wonka. Step right up into the Twisted Tower, the world’s bloodiest game show! Are you lucky enough to ascend the treacherous floors, confront the tower demons, and reach the top? 

Long Description

It can’t be… you found a Velvet Ticket! Join the world’s most famous toy-maker, Mr. Twister in his ever-changing Twisted Tower!

  • Inspired by Bioshock and Willy Wonka
  • The path you choose is up to you.
  • Stay focused! The tower is constantly changing!
  • Discover a haunting story of a teenage boy in 1922 seeking to prove his worth to the love of his life.
  • Avoid deadly traps, locked doors, frightening enemies inspired by children’s shows, all at the command of a mysterious toy maker, Mr. Twister.
  • Impress your childhood crush as she watches the live broadcast to millions of fans in 1922.
  • Collect wads of cash and purchase new weapons and abilities.
  • Explore a puzzling tower inspired by Willy Wonka’s Chocolate Factory & Bioshock.
  • Discover the century old mysteries of the Twisted Tower, and your dark and twisted past.

No release date has been given to Twisted Tower, though PC players can currently Wishlist it on Steam—no news on whether it will be arriving on consoles or not.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Payday 3 New Heists in the Works Confirmed, No Battle Pass Planned

If you’re looking for new jobs to pull off in Payday 3, you’re in luck, as Starbreeze has confirmed that new heists are in the works at the studio..

This was confirmed by Starbreeze’s Global Brand Director Almir Listo and Lead Producer Andreas Penninger in the latest Twitch dev stream for the game.

In it, the devs confirmed that they are not working on a Battle Pass. In addition to that, the duo also confirmed that the studio is working on new heists, though there is no timetable when these will become available.

That’s not the only info revealed by the devs during these Twitch streams, which were conducted multiple times last week. Some of the other info revealed include details on the patch incoming for October 5, how there are no plans to change the progression system for now and more.

The devs also mentioned that the next Twitch stream will happen on Tuesday, and there will also be one where the devs will go over the patch notes for the October 5 update. Once that’s live, expect us to post it ASAP.

More Payday 3 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Survival Evolved Update 2.98 Released This September 30

Studio Wildcard has released Ark Survival Evolved update 2.98 on all platforms today. Read on for the official Ark Survival Evolved September 30 patch notes down below.

Ark Survival Evolved Update 2.98 Patch Notes | Ark Survival Evolved September 30 Patch Notes:

Current ARK Official PS4 Server Network Servers Version: v716.1

Current ARK Official Client Version: v716.1

v716.3 – 09/29/2023 – Minor version for servers

  • Evolved Sequence Completed : Ascension Imminent : ARK Survival Ascended Respawn Timer Initiated : Recharge Mode Engaged : Sleep well, Survivors, Nighty Night x :

That’s it for the patch notes today. We will update you in the future if the game comes out with any more patches. Ark 2 will be released in 2024 so support for the first game will be ending soon.

Source: Survive the Ark forums

Damien Seeto

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Mortal Kombat 1 Store Refresh for Sept. 29 – Here Are the New Premium Items

Those who want to destroy their opponents in style in Mortal Kombat 1 and have some loose change to burn you’ll be glad to know that the Mortal Kombat 1 store refresh for Sept. 29 is now live. Check out the new premium store items below.

Mortal Kombat 1 Store Refresh for Sept. 29:

Featured Items

  • Illinois Johnny – 600
  • Deadly Alliance Scorpion – 1,000
  • Shang Tsung Voice announcer – 1,000

Rotating Items

  • Honored Shirai Ryu – Scorpion – 300
  • Crisp Killer – Sub Zero – 300
  • The Balmari – Mileena – 300
  • Clouded Vision – Smoke – 300
  • Mikzor Assault Mask – Reptile – 300
  • Queen of the Northern Plains – Sindel – 300
  • Perpetual Motion – Geras – 300
  • Death Match – Shao Kahn – 300
  • Easy Fatality Tokens – 100

Interestingly, it seems the store in-game timer is broken according to NetherRealm, though this will be fixed soon.

Which items are you getting? Do you want to see the new store items each week? If so, leave a comment and let us know.

In other Mortal Kombat 1 news, a recent datamine seems to have unearthed a bunch of incoming DLC characters, including Ghostface from Scream and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars KOTOR Remake Trailer and Tweets Pulled From Internet Due to “Expired Music Licenses,” According to Sony

A remake for Star Wars: Knights of the Old Republic  (KOTOR) has been in the works for some time now and most of the things we’ve heard about the game’s development have been less than ideal (including an indefinite delay). Now, the KOTOR Remake trailer and related tweets have been quietly pulled from the internet by Sony themselves.

Twitter user @Crusader3456 took it upon themselves to launch an investigation into why evidence of the game’s announcement is slowly disappearing:

In their thread, they noticed that tweets regarding the game’s trailer have also since been deleted. The PlayStation Blog post about the game is still up, but the trailer is no longer accessible via that page either.

Stephen Totilo, a game journalist for Axios, was able to reach out to Sony and received this response from them regarding the trailer’s removal:

It’s unclear how licensed Star Wars music might expire when its specifically being used for a Star Wars game. We’re no licensing experts here, but it doesn’t add up. Especially when the trailer still remains music intact in the 2021 PlayStation Showcase, where the trailer was first revealed. Presumably, the music would’ve had to have been cut out of that video too if it was a licensing issue.

Given that the game’s current developer Saber Interactive is owned by Embracer Group, and Embracer’s been cutting down studios and projects left and right following a failed deal, it’s quite likely that this game could be cancelled in the coming months. Embracer recently made cuts to Tomb Raider developer Crystal Dynamics and shut down Volition. Hopefully, Saber Interactive isn’t next on the chopping block, but it’s anyone’s guess as to what might be coming down the pipeline for them.

Are you still looking forward to the KOTOR remake? Do you think it’ll end up coming out? Let us know down in the comments. Otherwise, we’ll keep you posted on this story as we learn more.

Jack Breitenbach

Game the night away!

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Minecraft Dungeons Support Ending, Team Thanks 25 Million Unique Players

Minecraft’s mob-slaying Diablo-esque spinoff has just hit 25 million unique players, and with it, we’ve received some bittersweet news. Minecraft Dungeons support is officially ending according to a recent blog post on the official Minecraft website.

The news comes as part of an expression of gratitude from Mojang for all the love and support the game has received over the years. The team had this to say:

Time flies when you’re having fun. Before you know it, your game is all grown up and walking around on their own little legs. Today, on the day of Minecraft Dungeons announcement five years ago, we’re proud to share that our little game has hit a milestone and passed 25 million unique players!

Minecraft Dungeons began as a passion project, inspired by our love of classic dungeon crawler games and reimagined as a completely new Minecraft experience. But it was the love of our players that made it grow and thrive, allowing us to continue the adventure and venture further into the Nether, the End, and eventually the mysterious Tower. It exceeded our wildest dreams, and it makes us both proud and grateful for having had the pleasure of building a game together with a community like this one.

However, every journey has an end. As 1.17 was Minecraft Dungeons’ final update, our team has now moved on to new projects that continue to explore experiences in the Minecraft universe. This means that there are no new features or content updates planned for the game. We do intend to continue bringing new experiences to the Minecraft universe and give our team the freedom to keep exploring the types of games they’re passionate about – just as they did with Dungeons!

Minecraft Dungeons originally launched in 2020 and had a pretty solid reception. It’s a solid game with easy-to-grasp gameplay, and it’s difficult to deny the inherent charm of the Minecraft IP. It’s received several updates over the years, including a couple of DLCs, but it hasn’t received a proper patch since version 1.17 was released last November. With this post, the team confirmed that the previous update was the game’s swansong.

While it might be sad to say goodbye, we look forward to whatever the team makes next. Maybe we’ll see a peek at whatever they’re working on when Minecraft Live airs in just a few weeks.

To keep up on every bit of news from your favorite blocky game franchise, stay tuned to us here at MP1st.

Source: Minecraft

Jack Breitenbach

Game the night away!

Home > News

Mortal Kombat 1 Servers Down for Maintenance This September 29 (Update)

Mortal Kombat 1 servers are down today, September 29, as users have reported issues connecting online.

Mortal Kombat 1 Servers Down for Today, September 29

Update #2: Servers are back!

Update #1: According to Netherrealm, the planned patch scheduled to be released today has been delayed as they continue to look into Mortal Kombat 1 server issues.

“Unfortunately, due to the unexpected server issues we encountered today, we need to push today’s planned patch deployment until early next week. We want to focus on server stability before we enter the weekend. Apologies for any inconvenience this may cause.”

The official Mortal Kombat 1 X (formerly Twitter) account confirmed this, citing that the servers have entered maintenance mode to fix some unforeseen issues.

As always, we’ll update you on Mortal Kombat 1 server status should anything change. In the meantime, if you haven’t already, you can use this time to play more of the single-player.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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