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Ark 2 Delayed to 2024; Ark Survival Ascended for Next-Gen Announced and Here Are Its New Features

It’s been a rather busy day at Studio Wildcard, as the studio made a few key announcements today! Chief among them is the announcement that Ark 2 has been delayed to 2024!

Originally announced back in 2020, Ark 2 was supposed to be released this year. Well, it seems that’s not happening now.

Here’s the announcement from Studio Wildcard regarding the Ark 2 delay:

After much careful thought and consideration, ARK 2 is delayed until the end of 2024, when it will launch exclusively on Xbox, Game Pass, and Windows distribution platforms (Steam/PC). This extra time allows ARK 2 to be the best game it can be and provide a truly exceptional and rewarding experience for players. UE5 is incredibly new technology and with ARK 2, this cutting-edge tech will be used to its fullest potential. As the team learns more about the engine through ASA and develops the sequel, adapted workflows and adjusted pipelines are being created to accommodate this next-generation paradigm. Because of everything that involves, more time is needed.

While that’s a bummer for Ark fans, there is something to tide you over (sort of), as Studio Wildcard has also announced Ark Survival Ascended, which is a next-gen remaster of Ark Survival Evolved. It’s built using Unreal Engine 5, and will be released on PS5, Xbox Series X|S and PC this August 2023. The base game for Ark Survival Ascended will include The Island, a revamped Survival of the Fittest and all the “non-canon” DLC maps (which will be added over time, and not in one drop).

ark survival ascended

ARK: Survival Ascended will also feature the following improvements and enhancements:

  • Unreal Engine 5 Overhaul with Nanite, Lumen, and RTXDI
  • Dynamic Water and Interactive Foliage
  • Cross-platform Multiplayer
    • This includes cross-platform accounts and cross-progression, cross-voice chat & friends, etc. No matter what platform ASA is started on, access is available to each account, character, dinos, and items on a different platform.
  • Cross-platform Modding
    • Studio Wildcard has chosen to partner with Overwolf, the modding platform leader, to introduce an industry-first cross-platform modding experience where mods created on PC are delivered directly to end-users’ consoles from a custom modding backend.
    • Premium Modding Market: Mod creators will optionally be able to specify price points for their Mods (with 50% of the price point going to the Mod author). All mods will be reviewed by Overwolf and Studio Wildcard for quality control and value. The remainder pays for the custom infrastructure required for Overwolf to support, administrate, and deliver Mods to the console.
  • Survival of the Fittest
    • SOTF will be integrated into ASA as a new fully-supported game mode. It will have a dedicated development team that will continue to work on gameplay changes, mechanical improvements, quality of life, maps, and balance adjustments. The mode will be revamped with an exclusive ARK: Survival Ascended update, including:
      • Upgraded to UE5 with complete cross-platform and cross-modding support
      • Scorched Earth SOTF map
      • Matchmaking queue
      • Character and creature customization with cosmetics
      • Lots of bug-fixes and balance and functionality improvements
  • Upgraded art assets throughout the entire game.
  • Newly-designed holiday events released as mods so they’re always available to play!
  • New content, QoL improvements, balance, and gameplay changes.

Xbox Series X|S and PC players will be able to purchase with the Ark Respawned Bundle. This includes ownership of both Survival Ascended and Ark 2, and will be priced at $49.99. This bundle will be available to be purchased from the end of August for up to one year (after which Ark: Survival Ascended and Ark 2 will be sold separately). In addition to that, the bundle will provide players access to an exclusive one-month closed beta for Ark 2 as well.

PS5 users will be able to get their hands on ARK: Survival Ascended at launch in August 2023 for $39.99 as a standalone next-gen game.

Additional Story Expansion Packs will be sold separately on all platforms:

  • $19.99 for Explorer’s Pass, which includes Scorched Earth, Aberration (Q4 2023), and Extinction (Q1 2024).
  • $19.99 for Genesis Pass, which includes Genesis Part 1 (Q1 2024) and Genesis Part 2 (Q2 2024).

Lastly, there’s a new canonical-story expansion pack for Ark: Survival Ascended that will be available in Q4 2023, and this will feature four new creatures with more info set to be revealed later this year,

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil 4 Remake Survey Released by Capcom, Chapter 12 Progression Bug Acknowledged

While Resident Evil 4 remake is already a success, Capcom isn’t done collecting feedback from it, as the publisher has pushed out a new Resident Evil 4 remake survey that all players can participate in.

You can take the survey here, and those who participate will get a digital wallpaper as a gift. Capcom has also confirmed that another survey will be released later this year as well.

While we’re all waiting for The Mercenaries title update to drop, the new mode won’t be the only thing included in the patch, as Capcom has confirmed the Resident Evil 4 Chapter 12 progression bug once a player picks up a specific item. Note that the item isn’t named as to avoid spoilers.

https://twitter.com/RE_Games/status/1641753718516318208

This Resident Evil 4 key item bug isn’t the only thing acknowledged by Capcom, as there’s also the flickering issue plaguing PS5 gamers since launch.

Will Capcom release a new patch just for tech fixes? If there’s one pushed out, we’ll be sure to let our readers know.

More Resident Evil 4 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Wild Hearts Next Update “Lethal Blossoms” Releases April 6, Info and Trailer Showcases New Content

A new Wild Hearts update, “Lethal Blossoms,” has been announced for April 6 later this year. The new update will feature a new kemono and new karakuri, among other things.

You can find the new trailer below:

The sight of drifting cherry blossoms once inspired awe and delight —now– now it fills the people of Azuma with dread. A sakura spirit of both immense beauty and destruction has arrived. Only the greatest hunters will be able to triumph over the deadly Murakumo. The Kemono’s appearance seems to have awakened a powerful new Karakuri as well, the Spinning Top. Mastery of this Karakuri could mean the difference between a successful hunt and a disastrous one.

The Murakumo, a new kemono introduced in the Lethal Blossoms update, conjures up wild winds that can be difficult to deal with. With the new karakuri, known as the Spinning Top, however, players can deal with the Murakomo and gain more power as it bounces around the battlefield. 

Wild Hearts Next Update Lethal Blossoms New Content:

Here are all of the features set to go live in the update:

New Kemono Species – Murakumo
Strange winds swirl the sakura blossoms, which fail to fall even long after spring has passed. When rumors spread of this eerie sight, parents warn their children to keep their distance. Knowing that should you wander too close, the vulpine fiend appears and spirits you away. For it is no mere wind; it is the Murakumo.

This Kemono’s plethora of petal-manipulating attacks are a real menace. It courses through the air on platforms made of sakura blossoms. Which, in turn, makes counterattacking tricky. When enraged, the vulpine beast unleashes a thunderous tornado that could easily leave you unconscious. Hunters would be wise to employ a Spinning Top Karakuri to fight against the beast.

New Karakuri – Spinning Top
Once unleashed, the Spinning Top closes in on prey to deliver a stubborn assault. Whenever it hits Kemono or other obstacles, it gains both speed and power. The Spinning Top can stagger Kemono given it has enough speed and power when it connects.

Limit Breaking Weapons, Armor
Hunters can use Core Orbs to further enhance weapons and armor. The number of times you can carry out such enhancements, and the effects they have, are different for each piece of equipment.

Core orbs can mainly be obtained by successfully hunting Volatile Kemono. The type of core orb dropped will depend on where you are hunting.

Additional Fixes, Improvements
The team is still hard at work to pack in as many fixes, improvements and adjustments as possible. Be on the lookout for the full bulleted update notes on April 6th. Thank you for your continued support and passion for WILD HEARTS™.

Deathhaze Gloombeak, New Talisman Skill, New Special Quests: Serial Hunts, New Chat Stamps & Emotes
The end of April is looking just as ferocious as the beginning! Make sure you’re prepared for another Deeply Volatile Kemono, Deathhaze Gloombeak, on April 20th.

Perhaps even more formidable, the next content update ushers in a new type of special quest – Serial Hunts. How many Kemono will you be able to hunt before being overwhelmed?

The Lethal Blossoms update is set to go live on April 6. Once it’s out, we’ll be sure to let our readers know. 

The latest Wild Hearts update was released on March 27, which you can read about here.

Source: Wild Hearts Website

Carlos Perez

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Final Fantasy 14 Patch 6.4 “The Dark Throne” Announced for Late May 2023, Here’s What to Expect

Final Fantasy 14 patch 6.4 has been officially announced as “The Dark Throne” patch. The upcoming FF14 patch was revealed during a recent Producer Live Letter held earlier today. The patch will feature a new Savage raid tier, a new Criterion Dungeon, and a new currency, among other things.

Final Fantasy 14 Patch 6.4 What’s New:

You can find the full list of upcoming features below:

  • New Main Scenario Quests – The next chapter in the story of the Warrior of Light.
  • New Raid – Pandæmonium: Anabaseios – The final instalment of the Pandæmonium raid series.
  • New Dungeon – New challenges await in The Aetherfont.
  • New Trials – The Voidcast Dais – A challenging new battle at both Normal and Extreme difficulties.
  • New Unreal Trial – Containment Bay Z1T9 (Unreal)
  • New Side Story Quests – Tartaru’s Grand Endeavour continues.
  • Duty Support System Update – Support for a number of Stormblood™ main scenario dungeons (The Sirensong Sea, Bardam’s Mettle, Doma Castle, Castrum Abania and Ala Mhigo) will be added, meaning they can be completed alongside a party of NPC allies.
  • Ocean Fishing Update – Explore the new route towards Kugane!
  • Island Sanctuary Updates – A number of quality-of-life improvements including the ability to place outdoor housing furniture, new ranks, crops, animals, and more.
  • Player Versus Player Updates:
    • Crystalline Conflict – PvP Series 4 begins alongside season 7 of Crystalline Conflict.
    • Frontline – Adjustments made to the rules of The Fields of Glory (Shatter) and the inclusion of a new UI element, displaying the match time and score.
  • Miscellaneous Updates – Various updates including a new Allagan tomestone, Job icons will now be displayed in the chat log and on player nameplates, market board quality-of-life improvements, the ability to glamour Scholar faeries and more.

Yoshida also shared the first details of Patch 6.45 during the broadcast, including:

  • Blue Mage Update – Level cap raised to 80, new blue mage-exclusive gear, new enemies to challenge and more.
  • New Variant & Criterion Dungeon – Mount Rokkon – Three levels of difficulty: Normal, Criterion, and Criterion (Savage)
  • Somehow Further Hildibrand Adventures  
  • Weapon Enhancement Quests – Manderville Weapons
  • Tool Enhancement Quests – Splendorous Tools

Aside from the usual content updates (Savage raids, Trials, etc.),  there are also a few noteworthy updates to systems such as Island Sanctuary, which will allow players to add outdoor furnishings. There will also be a new Criterion dungeon added to the game in Mount Rokkon.

Here’s the full livestream for those interested:

Final Fantasy 14’s 6.4 update is set to go live sometime in late May 2023.

Carlos Perez

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Warzone 2 Update for March 31 Includes Score Changes & Bug Fixes

Infinity Ward has deployed the Call of Duty: Warzone 2 update for March 31, and this is out on all platforms as a server-side patch (no download required). This one includes changes to scoring in Ashika Island, as well as a slew of bug fixes listed in the new Warzone 2 update patch notes.

Warzone 2 Update for March 31 Patch Notes:

GLOBAL

GENERAL

  • Stability
    • This update contains fixes for a number of known crashes

GAMEPLAY

Gameplay Adjustments

Ashika Island | Resurgence

  •  Score Events
    • The time removed from the Resurgence Timer by the following Score Events has been adjusted as follows:
      • Armor Break
        • 1 second, down from 2
      • Enemy Downed
        • 4 seconds, down from 5
      • Enemy Eliminated
        • 4 seconds, down from 5
      • Headshot
        • 1 second, down from 2

BUG FIXES

  • Fixed an issue with Tuning that allowed Sprint to Fire Speeds to be increased beyond intended levels
    • This fix also considerably decreases the negative impact of tuning against Sprint to Fire Speed
  • Fixed various issues that could cause some Players to become stuck in certain areas around Ashika Island in Battle Royale 
  • Fixed an exploit allowing Players to enter the Map geography with an ATV on Ashika Island 
  • Fixed an issue that allowed one-way bullet penetration in some spots on Himmelmatt Expo 
  • Fixed an issue that caused some UI text to overlap in Multiplayer Lobbies 
  • Addressed an issue where some Players couldn’t access the Social menu while in Building 21 in DMZ

RECENTLY UPDATED

  • Fixed an issue causing a “Quit to Desktop” popup to appear when pressing escape to go back to COD HQ on PC 
  • Fixed an issue preventing some Operators from being selectable in Battle Royale and DMZ 
 
In other Call of Duty news, a slew of incoming weapons from Season 3 to S5 have apparently leaked via datamining!
 

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards and Map This Week March 31

For those seeking the latest rewards in Destiny 2’s weekly PvP mode, MP1st is here to bring you the new Destiny 2 Trials of Osiris rewards and map this week March 31, 2023 edition!

New Destiny 2 Trials of Osiris Rewards This Week March 31, 2023:

Trials of Osiris Map

The Burnout


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Whistler’s Whim (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Destiny 2 Xur Location Today March 31, 2023 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st new Destiny 2 Xur location today, March 31, 2023 post is live, and you can check out Xur’s list of items this week in one handy list below.

New Destiny 2 Xur Location Today March 31, 2023 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location

European Dead Zone, Earth


Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Trinity Ghoul Energy Combat Bow  
Hawkmoon Kinetic Hand Cannon Hammer-Forged Rifling Eye of the Storm Combat Grip  
Dead Man’s Tale Kinetic Scout Rifle Hammer-Forged Rifling Steady Rounds Moving Target Composite Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Gwisin Vest Hunter Chest Armor 14 15 6 2 10 17 64 23 Legendary Shards
One-Eyed Mask Titan Helmet 19 7 8 9 6 17 66 23 Legendary Shards
Apotheosis Veil Warlock Helmet 7 8 18 6 20 6 65 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Ignition Code Kinetic Grenade Launcher Linear Compensator // Smart Drift Control Proximity Grenades // Spike Grenades Surplus One for All
True Prophecy Kinetic Hand Cannon Fastdraw HCS // Crossfire HCS Tactical Mag // Flared Magwell Overflow Explosive Payload
Corsair’s Wrath Heavy Linear Fusion Rifle Full Bore // Polygonal Rifling Accelerated Coils // Enhanced Battery Outlaw Kill Clip
Cold Denial Kinetic Pulse Rifle Fluted Barrel // Hammer-Forged Rifling Armor-Piercing Rounds // Light Mag Zen Moment Swashbuckler
Tears of Contrition Kinetic Scout Rifle Fluted Barrel // Full Bore Accurized Rounds // Extended Mag Well-Rounded Vorpal Weapon
Seventh Seraph CQC-12 Energy Shotgun Smoothbore // Corkscrew Rifling Tactical Mag // Light Mag Auto-Loading Holster Snapshot Sights
Quickfang Heavy Sword Enduring Blade // Honed Edge // Tempered Edge Tireless Blade Flash Counter  

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Sovereign Gauntlets Titan Gauntlets 16 10 2 16 2 12 58 50 Legendary Shards & 1000 Glimmer
Sovereign Plate Titan Chest Armor 15 14 2 13 2 14 60 50 Legendary Shards & 1000 Glimmer
Coronation Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Sovereign Helm Titan Helmet 19 2 11 16 7 6 61 50 Legendary Shards & 1000 Glimmer
Sovereign Greaves Titan Leg Armor 6 12 10 6 24 2 60 50 Legendary Shards & 1000 Glimmer
Sovereign Gloves Warlock Gauntlets 12 2 16 13 14 2 59 50 Legendary Shards & 1000 Glimmer
Sovereign Robes Warlock Chest Armor 17 2 9 6 2 22 58 50 Legendary Shards & 1000 Glimmer
Coronation Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Sovereign Hood Warlock Helmet 15 14 2 15 2 15 63 50 Legendary Shards & 1000 Glimmer
Sovereign Legs Warlock Leg Armor 9 6 16 24 2 2 59 50 Legendary Shards & 1000 Glimmer
Sovereign Grips Hunter Gauntlets 16 10 2 12 13 2 55 50 Legendary Shards & 1000 Glimmer
Sovereign Vest Hunter Chest Armor 7 15 9 23 2 2 58 50 Legendary Shards & 1000 Glimmer
Coronation Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Sovereign Mask Hunter Helmet 6 9 16 13 12 8 64 50 Legendary Shards & 1000 Glimmer
Sovereign Boots Hunter Leg Armor 6 25 2 2 12 15 62 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Salman Haider Zaidi

That's a nice argument, Senator.

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Marvel’s Avengers Update 1.000.053 Flies Out This March 31 for Last Patch v2.8

Marvel’s Avengers update 1.000.053 is now live on all platforms, and this is for the v2.8 patch, which is the last patch planned for the game. Expect a ton of free cosmetics to be part of today’s patch. Read up on what’s new one last time in the Marvel’s Avengers new update patch notes for March 31!

Marvel’s Avengers Update 1.000.053 Patch Notes for March 31:

NEW FEATURES 

  • The Marketplace has been unlocked! What does this mean?
    • Nearly all MCU- and non-MCU-inspired Outfits, Emotes, Takedowns, and Nameplates are now automatically available on your Hero Card. 
    • Items that are earned through the campaign, however, or purchased through the Cosmetic Vendor must be earned or purchased, respectively, as they always have been. 
    • Both the Shipments system and Hero Challenge Cards have both been completely removed from the game. Items that were previously earnable from Shipments and Hero Challenge Cards are included in the hundreds of Marketplace items that are automatically granted when you update to v2.8. 
    • You do not need to be connected to the internet to be able to access all of the unlocked Marketplace content after updating to v2.8.
  • As a thank-you to players who’ve been with us on the journey, we’re granting a special Founder’s Gift – Iron Man’s ‘Variable Threat Response Battle Suit.’ This Outfit will be automatically granted to any player who has earned at least one Trophy/Achievement before April 1. 

  • All existing Credits balances have been converted to in-game resources. The chart below breaks down that conversion. For questions regarding your balance conversion, please contact our Support team at: http://support.crystald.com/ 

Credits conversion table

  • Owned Hero’s Catalysts and Fragment Extractors have been completely removed from the game. In their place, there is now a permanent 1.5x multiplier on Fragments earned and XP gained. 
  • There will be a small hotfix, Update 2.8.1, that goes live on April 4 to address a Known Issue. (This issue is detailed in the Patch Notes.) 

REASSEMBLE CAMPAIGN & AVENGERS INITIATIVE 

  • Friendly fire! AI Companions will no longer target Kate Bishop’s Decoy when it is deployed during certain boss encounters. 
  • We fixed an exploit where the Winter Soldier could activate the heavy intrinsic attack ‘Blast Zone’ as a heavy dodge attack if ‘Vengeful Ghost’ was not a purchased skill.  
  • Banter between Jane and Bucky, which wasn’t activating for some players, now triggers when intended.  

COMBAT 

  • We fixed an issue where Black Panther’s ‘Kinetic Boom’ skill was not increasing the damage of ‘Panther’s Dive.’  
  • Thor’s ‘Rampant Supercharge’ perk now functions properly when ‘Warrior’s Fury’ is activated. 
  • Hawkeye’s ‘Rocket Arrow’ wasn’t initiating for some players when the ‘Volatile Rockets’ skill was activated, but the ‘Rocket Arrow’ now activates, as intended.
  • Switching gun types at the start of a charge animation no longer prevents the Winter Soldier from executing ranged power attacks.
  • You are no longer able to use the Winter Soldier’s ‘Press the Charge’ skill without having first acquired it. 
  • The Mighty Thor’s gear perk ‘Divine Blast Assistance’ now applies intrinsic overload to teammates, as intended.  
  • The Winter Soldier’s ‘Lethal Rampant Plasma Boost’ perk now grants nanites when intended.
  • Ms. Marvel’s ‘Ultimate Lethal Cryo Administrator’ gear perk now applies the correct number of Cryo charges to allies.
  • The Ultimate Lethal Plasma Administrator gear perk now grants charges when defeating an enemy on the initial hit. 
  • The Winter Soldier’s ‘Reactive Gamma Administrator’ gear perk now grants the correct number of charges to allies when using ‘Soldier’s Generosity.’ 
  • Similarly, we fixed the Winter Soldier’s ‘Reactive Gamma Administrator’ perk so that it grants charges, as intended, to allies for hitting enemies with ‘Bloodletting.’  
  • Both the Winter Soldier’s ‘Cryo-’ and ‘Plasma Administrator’ perks now grant charges to allies.  
  • Ms. Marvel’s ‘Polymorph Counter Spike’ perk now increases Critical Attack Damage, as intended.
  • Kate Bishop’s ‘Explosive Blast Frenzy’ perk now increases the firing speed of explosive arrows, as intended.
  • We fixed an issue with Heroes and invisibility where completing a takedown would enable enemy attacks on the player while the invisibility effect was active. That’s not how invisibility works!  

GEAR & REWARDS 

  • Endgame Mission Rewards (Both OLTs and Raid)
    • Superior gear can now be obtained from every completion, not just the weekly rotation. 
    • Family Reunion and both versions of the Discordant Sound raid now grant up to PL 165 gear. 
    • Events and Cloning Lab now provide a path to PL 175 gear. 
  • Gear Upgrading – PL 165 to PL 175 
    • Resources required to bring a piece of gear from the old PL cap to the new PL cap has been reduced. 
    • Upgrade module cost is now capped at 150 per upgrade within this range. 
    • Dismantling exotic gear returns 100 upgrade modules. 50 are returned from legendary gear. 
  • Gear
    • Nanite charges from Cloning Lab gear now apply status damage via heavy melee attacks. Status build-up has been increased.
    • Cooldowns reduced for major artifact active effects. 
    • Exotic artifact stat scaling improved.

USER INTERFACE 

  • The Winter Soldier’s skill icons now display properly in the Hero Terminal.  
  • JARVIS is back online! The Cloning Lab gear reward charges were not always appearing on the HUD when defeating enemies, but charges now display properly.
  • Lorem oop-sum! We replaced the placeholder text that appears in Captain America’s ‘Vanguard Charge’ skill with the correct description.
  • We repositioned Hawkeye’s Heroic Mission Chain reward icon to appear in the correct place. 

ART & ANIMATION 

  • When wearing his “Wasteland Warrior” Outfit, Hulk’s right shoulder no longer tears during gameplay. 
  • The Winter Soldier’s gun no longer clips through his armor during gameplay. 
  • The Winter Soldier’s muzzle flash VFX now display properly when executing takedowns on dreadbots during multiplayer sessions. 
  • There’s a glitch in the multiverse! The Mighty Thor now uses the correct Mjolnir when activating her Ultimate while wearing her MCU-inspired Outfit. 
  • Cap’s shield can do many things, but invisibility is not one of them! We fixed an issue where Captain America’s shield would disappear momentarily when using the ‘Looking Sharp’ emote. 
  • We fixed an issue where the Winter Soldier’s rifle would appear, stuck to his hand, during several interactions on the Helicarrier (including the interaction with Mjolnir). 
  • Similarly, the Winter Soldier’s rifle no longer attaches to random props when performing various emotes.
  • We adjusted The Mighty Thor’s ‘Unhelmed’ Outfit mesh so that the Outfit displays the correct hair color. 
  • Bucky’s legs no longer distort or experience clipping with Cap’s shield when using the ‘Passing the Mantle’ emote. 
  • Captain America’s shield now reseats on his arm properly when activating his intrinsic ability while vaulting. 

KNOWN ISSUES 

  • Faction Terminal Missions and Assignments will not be completable from 12 p.m. UTC to 5 p.m. local time. This will be fixed in an upcoming hotfix, Update 2.8.1, which launches on April 4.

Marvel’s Avengers Confirmed Free Items for All Players via Update 2.8:

Another thing to note that with today’s final title update, all Credit balance will be converted to in-game resources. Here’s a look at how that will work:

For more on the game’s support shutdown, read on for the FAQ here. It’s been one heck of a ride, Avengers! Until next time, Excelsior!

Source: Crystal Dynamics

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Update 1.77 Released for Final Patch 2.8 This March 31

True to their word, Crystal Dynamics has released Marvel’s Avengers update 1.77, which is for patch version 2.8! This is by all intents and purposes, the game’s final patch before it rides into the sunset. Read on for the Marvel’s Avengers update 2.8 patch notes alongside some of the confirmed free content incoming for all players.

Marvel’s Avengers Update 1.77 Patch Notes | Marvel’s Avengers Update 2.8 Patch Notes:

NEW FEATURES 

  • The Marketplace has been unlocked! What does this mean?
    • Nearly all MCU- and non-MCU-inspired Outfits, Emotes, Takedowns, and Nameplates are now automatically available on your Hero Card. 
    • Items that are earned through the campaign, however, or purchased through the Cosmetic Vendor must be earned or purchased, respectively, as they always have been. 
    • Both the Shipments system and Hero Challenge Cards have both been completely removed from the game. Items that were previously earnable from Shipments and Hero Challenge Cards are included in the hundreds of Marketplace items that are automatically granted when you update to v2.8. 
    • You do not need to be connected to the internet to be able to access all of the unlocked Marketplace content after updating to v2.8.
  • As a thank-you to players who’ve been with us on the journey, we’re granting a special Founder’s Gift – Iron Man’s ‘Variable Threat Response Battle Suit.’ This Outfit will be automatically granted to any player who has earned at least one Trophy/Achievement before April 1. 

  • All existing Credits balances have been converted to in-game resources. The chart below breaks down that conversion. For questions regarding your balance conversion, please contact our Support team at: http://support.crystald.com/ 

Credits conversion table

  • Owned Hero’s Catalysts and Fragment Extractors have been completely removed from the game. In their place, there is now a permanent 1.5x multiplier on Fragments earned and XP gained. 
  • There will be a small hotfix, Update 2.8.1, that goes live on April 4 to address a Known Issue. (This issue is detailed in the Patch Notes.) 

REASSEMBLE CAMPAIGN & AVENGERS INITIATIVE 

  • Friendly fire! AI Companions will no longer target Kate Bishop’s Decoy when it is deployed during certain boss encounters. 
  • We fixed an exploit where the Winter Soldier could activate the heavy intrinsic attack ‘Blast Zone’ as a heavy dodge attack if ‘Vengeful Ghost’ was not a purchased skill.  
  • Banter between Jane and Bucky, which wasn’t activating for some players, now triggers when intended.  

COMBAT 

  • We fixed an issue where Black Panther’s ‘Kinetic Boom’ skill was not increasing the damage of ‘Panther’s Dive.’  
  • Thor’s ‘Rampant Supercharge’ perk now functions properly when ‘Warrior’s Fury’ is activated. 
  • Hawkeye’s ‘Rocket Arrow’ wasn’t initiating for some players when the ‘Volatile Rockets’ skill was activated, but the ‘Rocket Arrow’ now activates, as intended.
  • Switching gun types at the start of a charge animation no longer prevents the Winter Soldier from executing ranged power attacks.
  • You are no longer able to use the Winter Soldier’s ‘Press the Charge’ skill without having first acquired it. 
  • The Mighty Thor’s gear perk ‘Divine Blast Assistance’ now applies intrinsic overload to teammates, as intended.  
  • The Winter Soldier’s ‘Lethal Rampant Plasma Boost’ perk now grants nanites when intended.
  • Ms. Marvel’s ‘Ultimate Lethal Cryo Administrator’ gear perk now applies the correct number of Cryo charges to allies.
  • The Ultimate Lethal Plasma Administrator gear perk now grants charges when defeating an enemy on the initial hit. 
  • The Winter Soldier’s ‘Reactive Gamma Administrator’ gear perk now grants the correct number of charges to allies when using ‘Soldier’s Generosity.’ 
  • Similarly, we fixed the Winter Soldier’s ‘Reactive Gamma Administrator’ perk so that it grants charges, as intended, to allies for hitting enemies with ‘Bloodletting.’  
  • Both the Winter Soldier’s ‘Cryo-’ and ‘Plasma Administrator’ perks now grant charges to allies.  
  • Ms. Marvel’s ‘Polymorph Counter Spike’ perk now increases Critical Attack Damage, as intended.
  • Kate Bishop’s ‘Explosive Blast Frenzy’ perk now increases the firing speed of explosive arrows, as intended.
  • We fixed an issue with Heroes and invisibility where completing a takedown would enable enemy attacks on the player while the invisibility effect was active. That’s not how invisibility works!  

GEAR & REWARDS 

  • Endgame Mission Rewards (Both OLTs and Raid)
    • Superior gear can now be obtained from every completion, not just the weekly rotation. 
    • Family Reunion and both versions of the Discordant Sound raid now grant up to PL 165 gear. 
    • Events and Cloning Lab now provide a path to PL 175 gear. 
  • Gear Upgrading – PL 165 to PL 175 
    • Resources required to bring a piece of gear from the old PL cap to the new PL cap has been reduced. 
    • Upgrade module cost is now capped at 150 per upgrade within this range. 
    • Dismantling exotic gear returns 100 upgrade modules. 50 are returned from legendary gear. 
  • Gear
    • Nanite charges from Cloning Lab gear now apply status damage via heavy melee attacks. Status build-up has been increased.
    • Cooldowns reduced for major artifact active effects. 
    • Exotic artifact stat scaling improved.

USER INTERFACE 

  • The Winter Soldier’s skill icons now display properly in the Hero Terminal.  
  • JARVIS is back online! The Cloning Lab gear reward charges were not always appearing on the HUD when defeating enemies, but charges now display properly.
  • Lorem oop-sum! We replaced the placeholder text that appears in Captain America’s ‘Vanguard Charge’ skill with the correct description.
  • We repositioned Hawkeye’s Heroic Mission Chain reward icon to appear in the correct place. 

ART & ANIMATION 

  • When wearing his “Wasteland Warrior” Outfit, Hulk’s right shoulder no longer tears during gameplay. 
  • The Winter Soldier’s gun no longer clips through his armor during gameplay. 
  • The Winter Soldier’s muzzle flash VFX now display properly when executing takedowns on dreadbots during multiplayer sessions. 
  • There’s a glitch in the multiverse! The Mighty Thor now uses the correct Mjolnir when activating her Ultimate while wearing her MCU-inspired Outfit. 
  • Cap’s shield can do many things, but invisibility is not one of them! We fixed an issue where Captain America’s shield would disappear momentarily when using the ‘Looking Sharp’ emote. 
  • We fixed an issue where the Winter Soldier’s rifle would appear, stuck to his hand, during several interactions on the Helicarrier (including the interaction with Mjolnir). 
  • Similarly, the Winter Soldier’s rifle no longer attaches to random props when performing various emotes.
  • We adjusted The Mighty Thor’s ‘Unhelmed’ Outfit mesh so that the Outfit displays the correct hair color. 
  • Bucky’s legs no longer distort or experience clipping with Cap’s shield when using the ‘Passing the Mantle’ emote. 
  • Captain America’s shield now reseats on his arm properly when activating his intrinsic ability while vaulting. 

KNOWN ISSUES 

  • Faction Terminal Missions and Assignments will not be completable from 12 p.m. UTC to 5 p.m. local time. This will be fixed in an upcoming hotfix, Update 2.8.1, which launches on April 4.

Marvel’s Avengers Confirmed Free Items for All Players via Update 2.8:

Another thing to note that with today’s final title update, all Credit balance will be converted to in-game resources. Here’s a look at how that will work:

For more on the game’s support shutdown, read on for the FAQ here. It’s been one heck of a ride, Avengers! Until next time, Excelsior!

Source: Crystal Dynamics

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Genshin Impact Version 3.6 “A Parade of Providence” Brings Playable Baizhu & Kaveh, Akademiya Extravaganza & More on April 12

miHoYo (HoYoverse) has announced Genshin Impact Version 3.6 “A Parade of Providence,” set to release on April 12. A Parade of Providence will feature the first-ever Akademiya Extravaganza event in Sumeru, add a new wasteland area in the region, include Kaveh and a playable Baizhu as new characters, and much more.

Check out the version 3.6 “A Parade of Providence” trailer below:

Genshin Impact Update Version 3.6 “A Parade of Providence” New Content:

The Sumeru Akademiya will host the Akademiya Extravaganza event in Sumeru during the new update, in which six different mini-games will be made available to showcase the research interests of each of the Six Darshans. A wasteland region (said to be one of the main battlefields during the Khaenri’ah cataclysm) will be added to Sumeru; the region will be populated by “Pari” companion creatures and can only be fully explored by flying to otherwise-inaccessible areas.

The five-star Dendro Catalyst user Baizhu and a new four-star Dendro Claymore character Kaveh will both become playable during version 3.6. The first banner in the update will feature the reruns of Nahida and Nilou, and the second banner will debut Baizhu and Kaveh as well as Ganyu’s rerun. In terms of quests, version 3.6 will include new story quests for Baizhu and Nahida as well as a Hangout event for Layla.

A Parade of Providence also adds the “Apep, Dragon of Verdure” weekly boss in a new Trounce Domain, and the new Boss “Iniquitous Baptist”, the Anemo Hilichurl Rogue, and the Hydro Hilichurl Rogue as new enemies. Apep’s lore and place in the history of Sumeru will be explored in Nahida’s story quest.

Genshin Impact version 3.6 “A Parade of Providence” releases April 12 for PC, PS5, PS4, Android, and iOS. Stay tuned here at MP1st for more details about the update and its content closer to release.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Final Fantasy 16 Hits Gold Status

It looks like nothing’s going to stop the Final Fantasy 16 train from heading out this June, as Square Enix has announced that the action-RPG has hit gold!

This announcement was made by the dev team over on the official Final Fantasy XVI Twitter account:

The Google translation states:

Mastered up today #FF16 !
Both the staff and Torgal are delighted.

Please look forward to the release date 🐺

Those not familiar with the term “gold” in gaming development circles, this means that the game is now essentially finished, and is ready to be sent to manufacturers to make copies of it. Basically, outside of maybe some bug fixes, the game is good to go.

With what we’ve seen so far, Final Fantasy 16 looks to bring back the series’ reputation as one of the biggest franchises in gaming. Go check out the latest official gameplay released to see some Eikon vs Eikon combat.

Final Fantasy 16 is set for a June 22, 2023 launch on the PS5.

More Final Fantasy XVI Reading:

  1. Final Fantasy 16 Quality & Performance Graphics Modes on PS5 Detailed
  2. Final Fantasy 16 PS5 Exclusivity Explained by Square Enix, Technical Support and More Provided by Sony
  3. Final Fantasy 16 Will Take 35 Hours to Finish Story, 70 to 100%; Will Feature Online Leaderboards
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Alex Co

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Wo Long Fallen Dynasty Update 1.05 Adds New Options This March 31

Team Ninja has released Wo Long Fallen Dynasty update 1.05 (PS5 version 1.005), and this adds new option settings and more! Read on for the full Wo Long Fallen Dynasty new update patch notes for March 31 below.

Wo Long Fallen Dynasty Update 1.05 Patch Notes | Wo Long Update 1.005 Patch Notes | Wo Long Fallen Dynasty New Update Patch Notes for March 31:

All Platforms

Additional Features

    • Added the settings options to automatically switch locked-on targets upon successfully deflecting or deflecting in response to Critical Blows.
      Note: Players can enable these options in the Game Settings by selecting Switch Locked-on Target after Deflecting and Switch Locked-on Target after Deflecting a Critical Blow.
    • Added the settings option to switch the locked-on target to the nearest enemy by pressing down the right stick.
      Note: Players can enable this option in the Game Settings by selecting Switch Locked-on Target to Nearest Enemy.
    • Added options to set the rotation and tracking speed for the lock-on camera.
      Note: These options have been added to the Lock-on Camera page in the Camera Settings.
    • Added the option to enable/disable inertial movement when rotating the camera.
      Note: This option has been added to the Normal Camera page in the Camera Settings.
    • Modified the Reinforcements menu to show warriors who have sworn oaths with the player but are not currently available as companions. Also made it possible to gift Cups of Cordiality.
    • Added an option allowing players to part ways with companions by selecting a current companion in the Reinforcements menu rather than using a Willow Branch.
    • Made changes so that the sort order for the following menus is saved:
      • Equipment, Inventory, Status, Set Wizardry Spells, Battle Set, and all menus available at the Blacksmith
    • Added an interface allowing players to compare equipment in the Equipment menu.
      Note: Further expansions for the comparison interface, such as support for the Set Bonus list and the Status menu, are slated for subsequent patches.
    • Made changes to the Equipment menu so that players may now check and select equipment set to Favorites.
    • Made changes to the Travel menu which will allow players to check their progress in collecting Shitieshou, Golden Cicada Shells, Tablets, Dragon Vein Essence, and Dragon Vein Crystals via icons.
    • Added check mark icons to completed missions in the Travel menu.
    • Changed some of the designs and the captions for controls to make it easier to distinguish between the Inventory and Storehouse menus at the Blacksmith.
    • Added a dedicated icon that is shown when automatically restocking arrows, projectiles, and consumable items.
    • Added warnings to notify players when their equipment weight ratio exceeds 100%.

Adjustments

    • Made the following adjustments to drop rates:
      • Increased the drop rate of items with high rarities after defeating bosses in main battlefields.
      • Increased the drop rate of items with high rarities after defeating sub battlefield bosses in duels.
      • Increased the drop rate of items with high rarities after defeating other players in Invade sessions.
    • Made adjustments so that items from treasure chests containing equipment will incur random loots (only when opening them for the second time onwards).
      Note: Starting from the second playthrough, such items, while having higher upgrade levels, are also more likely to be of higher rarities.
    • Made adjustments so that items with higher rarities are more likely to be dropped after the player defeats enemies with higher Morale Ranks than the player’s current Morale Rank.
    • Adjusted the lock-on target selection criteria to avoid prioritizing enemies farther away from the player even when there are other enemies nearby.
    • Improved situations in which the game occasionally failed to automatically switch to a new locked-on target after the player defeated an enemy.
    • Changed the interaction command for Burial Flags to the ↓ arrow key or ↓ on the directional pad.
    • Made some adjustments to the level of difficulty for the battle against Zhang Liang in the main battlefield “Village of Calamity,” including the following:
      • Decreased the maximum HP of his first form
      • Adjusted each type of damage
      • Adjusted the AI
      • Adjusted camera movement during airborne attacks
    • Added a tutorial to the battle against Zhang Liang in the main battlefield “Village of Calamity.”
    • Made adjustments so that Divine Beast attacks are affected by the player’s Morale Rank.
      • Adjusted the amount of damage dealt by each Divine Beast, taking into account the effect of the player’s Morale Rank.
    • Extended the duration of invincibility after performing Fatal Strikes or deflect in response to Critical Blows, as the effects of invincibility wore off before players regained control.
    • Made changes to Photograph mode so that the direction of camera movement and rotation is now based on the player’s view when tilting the camera.
    • Made changes so that Revenge is not overwritten when players are defeated by the target of Revenge and are awaiting aid during multiplayer sessions.
      Note: This change will prevent the loss of Genuine Qi when awaiting aid or when given aid repeatedly after being defeated by the same enemy.

Major Bug Fixes

      • Fixed crash-prone situations that occurred in certain environments.
      • Fixed a bug that prevented players from progressing after matching up with other players under certain conditions in Co-op.
      • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
      • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
      • Fixed a bug that prevented players from re-entering the boss area in some stages.
      • Fixed a bug that caused Peculiar Inner Elixir to be obtained by defeating players during Invade sessions, even if it had not been previously acquired.
      • Fixed a bug that caused a number of enemies to die every time the game was restarted from certain Battle Flags in the main battlefield “Darkness over the Hanshui River.”
      • Fixed a bug that made it possible to exchange items with a Shitieshou every time the game was restarted from certain Battle Flags in the sub battlefield “Heirloom Seal of the Realm.”
      • Fixed a bug in the sub battlefield “Legend of the Thunder God” in which the item drop rate after defeating the boss was equivalent to the rate for minor enemies.
      • Fixed a bug that would sometimes cause Hong Jing to become stuck in the ground after attacking her with the Martial Arts technique Antelope Horn in the sub battlefield “The Scarlet Crystal.”
      • Fixed a bug in which the sum of special effects values shown by rank would sometimes be displayed incorrectly.
        Note: There is no change to the actual values of each special effect.
      • Fixed a bug in which the special effect Ammo Held Max was not taken into account when moving projectiles between the inventory and the storehouse.
      • Fixed a bug in which the New Items list did not prioritize items that had previously been acquired, but were used up and then acquired again.
      • Fixed a bug that caused the player’s character to die if they removed equipment that had the special effect for HP on it when they were on the verge of death.
      • Fixed a bug that would sometimes prevent invading players from performing Fatal Strikes directly after using the Martial Arts techniques Dawning Sky and Skyward Evergreen depending on the height settings of that character.
      • Fixed a bug that occurred during multiplayer Recruit sessions with 3 players, in which the time left to provide aid to the remaining players would not be displayed if the player with a newer Player Number had been killed.
      • Fixed other minor bugs.

Steam®/Microsoft Store Versions

Additional Features

      • Added the option Make Offering to Burial Flag to the key configurations.
      • Added the option Switch Locked-on Target (Away from Camera) and the option Switch Locked-on Target (Toward Camera) to the key configurations.

Major Bug Fixes

    • Fixed crash-prone situations that occurred in certain environments.
    • Fixed a bug which sometimes prevented the destination marker on the Sense Qi Map from being displayed in ultrawide resolution.
    • Fixed a bug that prevented players from launching Spirit attacks if Guard had been set to the Shift key in Control Settings.

Once a new patch is out, we’ll be sure to let our readers know.

Source: Team Ninja

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Alex Co

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Call of Duty Zombie Ray-Gun 1:1 Scale Replica Statue Can Be Pre-Ordered for the Hefty Cost of $600

One of Call of Duty’s most iconic Zombies weapons can be yours, as Activision has announced that the Call of Duty Zombie Ray-Gun replica statue is now available for pre-order.

As per the press release, the Call of Duty Zombie Ray-Gun statue is a 1:1 scale replica featuring built-in LED and as well as a battle-worn surface, all mounted on top of a Mystery Box, which fans will no doubt be familiar with.

The statue isn’t due to release until June this year, fans can now pre-order the statue via the Call of Duty Shop page. More details on the replica are listed below. 

Product Description:

The Call of Duty Zombie Ray Gun is the most well-known wonder weapon from the mystery box. Mystical technology fuels this weapon, helping fans blast through round by round of zombie extermination. 

Visiting the Pack-A-Punch machine only increased the fire power of this weapon, giving you more ammo & splash damage to guide your way through record breaking levels. 

Now is your chance to acquire the gun that’s always been there for you… and will never run out of ammo.

  • Scale 1:1
  • Length: 19.685 in. Width: 7.87 in. Height: 17.716 in.
  • Ray Gun Size: Length: 16.92 in. Height: 9.0 in.
  • 13.227 lbs
  • Materials: PU, Resin
  • Built-in LED Lights in both Mystery Box & Ray Gun
  • Battery Operated
  • Battle-worn Surface Treatment
  • Unique Mount on top of the Mystery Box

As noted, for those who pre-ordered, you can expect to see the replica ship sometime this June.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Long Dark Update 2.10 Sails Out for Tales From the Far Territory Part 2

Hinterland Studio has released The Long Dark update 2.10, and this introduces the Tales From the Far Territory Part 2: Signal Void content into the game! Read on for the new content as well as official patch notes for March 30.

The Long Dark Update 2.10 Patch Notes | The Long Dark Update Part 2 Patch Notes:

TALES FROM THE FAR TERRITORY features the first paid content for THE LONG DARK, significantly adding to the world of Great Bear Island and the game’s core Survival foundation. New Parts will be added regularly over the course of the 12-month Expansion Pass campaign, featuring new Regions, new Gameplay, and new objective-based Tales.

Each Part of TALES FROM THE FAR TERRITORY includes content that is exclusive to the Paid stream, plus free updates to Survival Mode.

PART TWO: SIGNAL VOID
  • The first Tale, SIGNAL VOID:

     Requires an estimated 5+ hours to complete

  • Handheld Shortwave Radio:

     For use with Transponder Cache Gameplay

  • Transponder Cache Gameplay:

     Including the Handheld Shortwave, Transmitter sites, and trackable hidden Supply Caches

  • New Bunkers:

     Discovered as part of the Tale

  • Four new clothing items:

     The Hockey Jersey, Flight Jacket, Aviator Cap, and Technical Balaclava

  • New “Surprise” Accessory item:

     Only found as part of the Tale – check out the update video to find out more!

A note for players on Interloper: Prepper Caches are have returned to the game, however, there will be no fully-stocked versions. The new Tale also isn’t available on Interloper.
 
PART TWO: FREE STREAM

Along with the contents of Part Two for the paid Expansion Pass, the following free updates were applied to the base Survival game.

  • Fire-Hardened Arrows: 

    Good for hunting small game

  • Enhanced Prepper Bunkers:

     Including visual updates, loot updates, and a spawn refresh. Prepper Bunkers are now spread out over more regions and there are more hatches than before, however only 3 are fully-stocked.

  • Enhanced Beachcombing:

     Watch for new loot and larger items after Blizzards

  • Acorns & more Oak Trees:

     Prepare and eat Acorns, or use them to make delicious Acorn Coffee

DETAILED RELEASE NOTES
 
USER INTERFACE
  • UI – Added a unique Icon for Cured/Dried Guts.
  • UI – Updated the Insomnia affliction tooltip to reflect proper duration.
  • UI – Fixed an issue where Accessibility Options and Keyboard Bindings would reset after updating the game to a new version.
  • UI – Fixed an instance of debug text that would appear on the Map screen, after finding a Visor Note.
  • UI – Fixed an issue that prevented players from setting a custom Display Number in the “Settings Menu”, locking the game to the Primary Monitor.
  • UI – Added the correct “Sawing” text that displays when using the Hacksaw.
  • UI – Fixed an issue that caused the wrong audio to play when pressing the ‘X’ button on a Controller in the Crafting Menu.
  • UI – Fixed an issue that caused the “Back to Home” button to disappear when using a controller.
  • UI – Reviewed and adjusted translated text for TALES FROM THE FAR TERRITORY as needed.
ENVIRONMENT and AUDIO
  • Audio – Fixed an issue where wind sound effects would not play correctly when loading from a Save file.
  • Audio – Fixed an issue where wind was not being occluded while indoors, making it sound like the player was still outside.
  • Audio – Fixed an issue that would cause the wrong footstep sounds to play when walking on carpets.
  • Environment – Fixed terrian that could not be crossed near the Brittle Cave in the Forsaken Airfield.
  • Environment – Fixed floating items found inside Mystery Lake Trailers near the Carter Hydro Dam.
  • Environment – Fixed graphical texture issues found throughout Forsaken Airfield.
  • Environment – Fixed an invisible corpse found in the Carter Hydro Dam.
  • Environment – Fixed loot placement in one of the caves in Broken Railroad.
  • Environment – Fixed various floating objects found in the Forsaken Airfield.
  • Environment – Fixed visible texture seams found on some of the distant mountains in Broken Railroad.
  • Environment – Fixed an issue that would cause the Security Hut to become invisible at certain distances.
  • Environment – Fixed a light source in the Farm House in Pleasant Valley.
  • Environment – Fixed an issue that caused the Water Tower to pop-in unexpectedly in Mountain Town at certain distances.
  • Environment – Removed numerous locations where the player could become trapped in the environment throughout Forsaken Airfield.
  • Environment – Fixed low resolution textures found on the Safe in the Hydro Dam.
SURVIVAL
  • Gameplay – Updated Memento Cache Interloper Spawn Table, and fixed an issue with some Keys spawning for disabled Memento Caches. Please note that players might not see the fix in an existing save if they have already visited that location.
  • Gameplay – Fixed an issue that caused Cat Tails to have the incorrect weight, after being partially eaten.
  • Gameplay – Fixed an issue that would cause the player to teleport to a pre-placed Snow Shelter, if they saved and reloaded, while in a different Snow Shelter.
  • Gameplay – Fixed an issue that prevented the player from breaking down the Scrub Brush found in the Broken Railroad region.
  • Gameplay – Fixed an issue that could cause the player to shift vertically, if they saved the game while crouching.
  • Gameplay – Fixed an issue where spray-painted Markers would not appear correctly when applied to some trees.
  • Gameplay – Fixed an issue that caused cured Pelts to float above the ground.
  • Gameplay – Updated the Deer Pelt icon to better match the in-game item.
CHALLENGE MODES
  • The Hunted Part Two – Fixed an issue that caused the Old Bear to leave inconsistent blood trails.
  • The Hunted Part Two – Fixed an issue that caused the Hunted Part Two’s journal text to disappear after reloading.
  • The Hunted Part Two – Fixed missing Rifle Ammo in the Camp Office.
  • Darkwalker – Fixed an issue that caused erroneous text to appear when completing the Darkwalker Challenge.
WINTERMUTE
 
** Please note that this section contains spoilers for WINTERMUTE.

 **

  • Episode 3 – Fixed an issue that allowed Players to inadvertently skip a cinematic during their first time watching it.
  • Episode 4 – Fixed issue that caused sound effects to be cut off after the end of a cinematic.
  • WINTERMUTE – Added missing Crafting icons.
MAC
  • Mac – Fixed an issue that prevented players from taking a screenshot using the “F8” hotkey.
  • Mac – Fixed an issue that caused the “Press any button” and “Loading…” text on load screens to appear very small on retina displays or other high-resolution monitors.
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Alex Co

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Wolcen Update 1.03 Released for Chapter 4 Progression Fix This March 30

Wolcen update 1.03 (Xbox version 1.1.7.10) has been released by Wolcen Studio, and this has separate fixes for PlayStation and Xbox platforms. For PlayStation gamers, this fixes the Chapter 4 progression issue, though there are still major technical fixes needed outside of it. Check out the complete Wolcen March 30 patch notes for all platforms below.

Wolcen Update 1.03 Patch Notes | Wolcen Update 1.1.7.10 Patch Notes | Wolcen March 30 Patch Notes:

PlayStation:

  • Fixed an issue which would cause players to return to the main menu if their character was in Chapter IV. This fix also resolved several crashes that would occur during Chapter IV. We know this was a widespread issue and will continue monitoring for niche cases.
  • Online Improvements:
  • We have made some changes “under the hood” to improve manual server selection. Open the “Online” tab of your game settings to choose specific local servers close to you. The “Auto” and “Lowest Latency” options may produce strange results until a subsequent patch.
  • Improved the client and server-side memory management of Dungeon tiles, which should reduce both their loading times and their load on the servers.
  • Optimised logging on the server, which should improve performance slightly.

We advise players not to complete the “Ward the Palace” project in the Regent Assembly as it can cause a disconnection or crash during phase 3 of the Ahriman fight. We are actively working on a fix.

Xbox:

  • Resolved a UI softlock when accepting rewards from the Restock: Havar project in Champion of Stormfall mode.
  • Fixed an issue blocking some XBOX achievements from.
  • Fixed several issues which would cause some elements of the Ahriman fight to be missing.
  • Resolved two issues which would cause client and server crashes with particular interactions between the Flamethrower variant of the Punisher Exoskeleton enemy and the player.
  • Resolved an issue which would cause a client crash when using a particular combination of Skill Modifiers for the skill “Gunslinger’s Brand”.
  • Resolved an issue which would cause a client and server crash with a particular interaction between a Cult of Souls Soul Casket and the player.
  • Resolved an issue which would cause a client crash with a particular interaction between a Cult of Souls Risen Executioner and the player.
  • Fixed several crashes relating to texture loading.
  • Added general performance improvements to the Friends List.
  • Improved the level of consistency between the “arena” area environments for Ahriman’s Lieutenants Operations.
  • Fixed an issue where quest markers would not appear after returning from the first portal area in the “Final Struggle” segment of the Ahriman encounter.
  • Resolved an issue where SFX would play on a loop after killing an enemy with a particular boss modifier.
  • Online Improvements:
  • We have made some changes “under the hood” to improve manual server selection. Open the “Online” tab of your game settings to choose specific local servers close to you. The “Auto” and “Lowest Latency” options may produce strange results until a subsequent patch.
  • Improved the client and server-side memory management of Dungeon tiles, which should reduce both their loading times and their load on the servers.
  • Optimised logging on the server, which should improve performance slightly.

We advise players not to complete the “Ward the Palace” project in the Regent Assembly as it can cause a disconnection or crash during phase 3 of the Ahriman fight. We are actively working on a fix.

Source: Reddit (1, 2)

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Alex Co

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The Entropy Centre Update 1.05 Adds Level Editor This March 30

Stubby Games has released The Entropy Centre Update 1.05, and this introduces the Level Editor into the game for free for PC! Check out the trailer and info for The Entropy Centre March 30 patch notes.

The Entropy Centre Update 1.05 Patch Notes | The Entropy Centre March 30 Patch Notes:

We are thrilled to announce that a new, exciting update for The Entropy Centre is here– 

The Level Editor

! 🎉🎉 We have been hard at work developing the level editor that will allow PC players to create their own unique levels and share them with the community.

With the Level Editor Update, you will be able to unleash your creativity and design the most challenging, innovative levels you can think of. The editor is user-friendly and intuitive, with a wide range of tools and assets at your disposal.

  • Be the mastermind behind the most dastardly difficult time manipulation puzzles
  • Be the 4D artist who creates a beautiful showpiece of light, colour and time.
  • Be the that one person who made a level shaped like a sandwich…for some reason.

Those on consoles, you’ll be getting the Community Level Update! Check out the trailer for it below:

Challenge time itself with the free community level update! Take on the custom built levels from the community created with the full toolset used to build The Entropy Centre.

If there are any gameplay-related changes to the game, we’ll update the article to reflect it.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PGA Tour 2K23 Adding John Cena to Roster This April 7

Have you ever wanted to have a professional wrestler swing a golf club? Regardless what your answer is, HB Studios and 2K Games think it’s a good idea, as PGA Tour 2K23 will be adding John Cena to its roster this April 7!

The announcement was made today by 2K:

I wonder how players will react to playing as a character they can’t see? Boggles the mind, but I gather, they will find a way.

Other non-pro golfers in the game include four-time NBA champion Stephen Curry, and the greatest basketball player of all-time, Michael Jordan. Who’s next? Are we seeing the Undertaker be ushered into the game? What about characters from other 2K properties? I doubt we’ll see those, but it’s an entertaining thought to think about.

Chances are, we’ll be getting a title update for John Cena’s PGA Tour 2K23 debut, and once it’s out, we’; let our readers know. Speaking of updates, we got one last week that introduced new content, which you can read about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Everywhere “Not a Blockchain Game” Reaffirms Devs; Will Feature Both Soft and Hard Currencies

In case you didn’t know, former Rockstar Games North boss Leslie Benzies  (Grand Theft Auto, LA Noire) built his own studio called “Build a Rocket Boy” (also known as BARB), and is currently developing “Everywhere” — a game that lets you craft your own experiences, while being its own game at the same time. Confused? Yeah, I don’t blame you.

While info about the game has been rather scarce, job listings regarding blockhain development surfaced on the studio’s website last year, which suggests that the game might be a blockchain game. Thankfully, the studio has reaffirmed that it’s not that kind of game.

In the latest issue of EDGE magazine (#383), Chief Development Officer Mick Hocking states that blockchain doesn’t “add” anything to the game.

Unequivocally, we are not a blockchain game. We don’t really need the tech at the moment, because everything is within our walled garden. So blockchain doesn’t add anything to that for us. We can do transactions – you can sell, buy, share content within the game. It’s only when you want to go outside of that where you need a ledger on the blockchain. – Mick Hocking, BARB Chief Development Officer

In the same issue, Leslie Benzies confirms that Everywhere has an in-game store, and will use both “soft” and “hard” currencies. Speaking about blockchain and NFTs being in Everywhere, Benzies was a little less committal. 

We don’t know what will happen in the future. We’re like everybody else: let’s wait and see where the world goes. That said, right now we’re focused on a very traditional mix of soft currency and hard currency. Leslie Benzies, BARB founder

Mind, the details of Everywhere’s in-game store and how these currencies will work isn’t known at the moment.

Everywhere has no firm release date just yet but BARB hopes to have a playable slice of it sometime this year. Alongside Everywhere, there’s also “MindsEye” which is an episodic AAA experience built in Everywhere, There’s a teaser for it released last week, which you can check out here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2023 Is Officially Cancelled

While we went on for years without an E3 event because of the pandemic, it seems we won’t be getting one this year as well. The Entertainment Software Association (ESA) has confirmed that it has cancelled E3 2023 — something we could have guessed a mile away.

Originally set to take place this June 13 until June 16, the event’s showing for this year was always in doubt given Microsoft, Sony and even Nintendo all confirmed they weren’t going to be part of it. Not only that, but big-name publishers like EA also opted to do their own thing, which is the same case for most companies these days.

The final nail(s( in the E3 2023 coffin was the sudden about-face of Ubisoft from attending, to hosting their own show. Following that, SEGA and Tencent also pulled out, which meant the event had no big name company that was attending.

According to IGN, two sources have confirmed of the event’s cancellation, with the ESA sending out emails to its members today. The email states that while the E3 “remains a beloved event and brand,” the 2023 show ” simply did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength, and impact of our industry.”

Will we see E3 resurface again for the 2024 show? I honestly can’t say. With Sony, Nintendo and even Microsoft delivering their own direct shows to announce their products, and how these said shows consume less time and budget, we might not see the big three attend another E3 for a very long time even if there is a show next year.

Do you think we’ll see another big E3 event next year or in the future? Or is this the end of E3 as we know it?

Source: IGN

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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CDPR on Why New Witcher Game ‘Project Sirius’ Has Been Restarted, Says It Didn’t Align With Studio

CD Projekt Red sheds more light on the recent news that Project Sirius has been rebooted. Speaking during the CD Projekt Red 2022 earnings report, CFO Piotr Nielubowicz had this to say concerning the news of rebooting Project Sirius. 

I’m aware that it’s not great to hear from a company that the project is being reevaluated, but at the same time, in order to stay innovative, we must experiment and be brave when trying new path.

And to stay in control and keep the right course, especially with a project that is new to us in terms of design developed by a new studio in our family. We need to keep evaluating the situation as we move along. It’s better to cut costs early and even restart if needed than to carry on.

The company later goes on to say that they didn’t want to carry on with a project that they were not aligned with. For now, the future of Project Sirius does appear to be uncertain, as CDPR was hesitant to answer anything else regarding it. 

For those unaware, Project Sirius is a new Witcher title that features a multiplayer components. No other details have been provided outside of that, though seeing that CD Projekt Red is currently re-evaluating it, the multiplayer side of it may end up changing down the road. That’s assuming the title doesn’t end up getting canceled. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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