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Microsoft Challenges FTC Lawsuit, Looking to Present Case in Court

It seems like Microsoft won’t go down without a fight. Just after the FTC filed a lawsuit against Microsoft for their acquisition attempt of Activision Blizzard, the tech giant responded by claiming they have confidence in their case going to court. This was Vice Chair Brad Smith’s statement to The Verge: 

We have been committed since Day One to addressing competition concerns, including by offering earlier this week proposed concessions to the FTC. While we believed in giving peace a chance, we have complete confidence in our case and welcome the opportunity to present our case in court.

For those who haven’t caught up with the whole debacle, Microsoft made a deal to merge with Activision Blizzard. This was supposedly going to bring the Call of Duty franchise to Nintendo, among other things. While the move was meant to “expand competition and create more opportunities for gamers and game developers,” it looks like the FTC doesn’t share that vision with Microsoft. 

Source: The Verge

Carlos Perez

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FTC Seeks to Block Microsoft’s Acquisition of Activision-Blizzard

If you’re rooting for Microsoft’s acquisition of Activision-Blizzard, it seems things have taken a turn for the worse, as the FTC (Federal Trade Commission) is now seeking to block the deal from happening.

In a post on the FTC’s official website, the organization mentions that Microsoft has a record of “acquiring and using valuable gaming content to suppress competition from rival consoles,” and has cited Microsoft’s acquisition of ZeniMax as an example.

Here’s the statement from the Director of the FTC’s Bureau of Competition Holly Vedova:

Microsoft has already shown that it can and will withhold content from its gaming rivals. Today we seek to stop Microsoft from gaining control over a leading independent game studio and using it to harm competition in multiple dynamic and fast-growing gaming markets.

The Commission’s vote to issue the complaint was 3-1 for those curious. 

Source: FTC

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 11.04 Rolls in This December 8

Cryptic Studios has released Neverwinter update 11.04 today on PC, PS4, and Xbox One. The changes include fixes to the “Hardcore Skirmisher” achievement as well as a buff to Band of Air, among other things. Take a look at the full Neverwinter December 8 patch notes below.

Neverwinter Update 11.04 Patch Notes | Neverwinter December 8 Patch Notes:

Content and Environment

Achievements

  • The broken achievement, ‘Hardcore Skirmisher’ has been fixed. Completion of the following four skirmishes in hardcore mode will once again count towards this achievement:
    • Illusionist’s Gambit
    • Prophecy of Madness
    • Throne of the Dwarven Gods
    • Merchant Prince’s Folly

General

  • Braelin’s Last Stand: Various typos have been fixed in this mission.

Combat and Powers

Band of Air

  • Band of Air’s base damage has been increased by 20%. Set bonus is unchanged.

Eilistraee’s Rings

  • Eilistraee’s Obligation (Maiden’s Serenity) now properly grants Critical Strike to the character when equipped, and an additional 2.5% increase to Critical Severity while in combat.
  • Eilistraee Beauty (Maiden’s Advantage) no longer grants Power unless the character is in combat with two or more enemies.
  • Eilistraee’s Benediction (Moonlight’s Blessing) now properly increases Combat Advantage instead of Accuracy, matching the tooltip.
  • Eilistraee’s Grace (Midnight’s Malady) no longer incorrectly stacks between different sources.

Item Powers

  • Draconic Resilience: This set bonus now properly provides its stated Critical Avoidance.

Stronghold Food

  • Stronghold & Chult food items now grant more ratings, 4000 at max food rank.
  • Soups now grant Outgoing Healing instead of Everfrost Damage.

Enemies and Encounters

Epic Cragmire Crypts

  • Traven Blackdagger should no longer try to raise the roof by getting stuck in the ceiling.

Rothé Valley

  • Dassar Truebow now respawns properly.

Scalerot Caverns Weekly

  • The difficulty of the Thayan encounters in the Scalerot Caverns has been adjusted.

Temple of the Spider

  • Players no longer remain in combat after defeating the second boss.

Undermountain – Valdemar’s Lair

  • Waypoints now display correctly inside the instance.
  • Valdemar’s health has been increased to bring it in line with other instance bosses.
  • Team corral at start has been added to the lair’s entrance.
  • A new entrance has been added to the lair that is only available after the party has entered. This new entrance is not corral related.
  • A pop-up with instructions for using Temporary Power has been added.

Items and Economy

General

  • Simple Feast has been moved to the bottom of the Barmaid store.
  • The title “Dark Dealer” should now properly work for players who have the “Dragon Hunter” title.
  • [PlayStation Only] The Renegade Drow Race Unlock obtained from the “Way of the Drow Choice Pack” can now be properly used.

Items

  • The Descent Lockbox, The Blood War Lockbox, and Lockbox of the Mad Mage should no longer occasionally award two items instead of three.
  • The icons for the new shirt and pants items have been updated.

Mounts

  • The bind status of mount tooltips have been updated for clarity. This does not change the functionality of the impacted mounts

Vanity Pets

  • The sword apocalypse is over. The Teacup Fey Wolf no longer summons unlimited bladeworks that persist in the environment.

Character Art

General

  • The Dashing Chapeaus from Dashing Key Bundle no longer shave character’s hair – they now provide a temporary haircut.

User Interface

General

  • A few more tweaks have been made to the camera in the login / character select screen.
  • Attempting to report a player no longer has a chance to crash players’ clients on Xbox systems.
  • Calendar: Events through early May, 2023 have been scheduled. Please note that the in-game calendar will still only show events up to six weeks from the current date. As always, dates are subject to change as needed without prior notice.
  • Home Page: On PC, clicking announcements without links no longer shows a link dialog with an empty link.
  • The number of keys remaining display no longer overlaps with the “OK” button when the “Open Another” button is present in reward windows.

Guild Bank

  • Players may once again deposit and withdraw gold from the Guild Bank.

Loadouts

  • Players who still had multiple Battle Horns or both Forger’s Box and Chain of Scales equipped should now have those items unequipped and their loadouts fixed.

Source: Arc Games

Carlos Perez

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EA UFC 4 Update 19.00 Adds Three New Fighters This December 8

EA has punched out EA UFC 4 update 19.00, and same as the last patch released just last month, this title update adds new fighters for free! Read on for what’s new in the EA UFC 4 December 8 patch notes.

EA UFC 4 Update 19.00 Patch Notes | EA UFC 4 December 8 Patch Notes:

The three new fighters added today are:

  • Merab Dvalishvili (Bantamweight): 4.5/5 Stars
  • Mateusz Gamrot (Lightweight): 4.5/5 Stars
  • Shavkat Rakhmonov (Welterweight): 4.5/5 Stars

As for each new fighters’ respective rating, check it out in the gallery below.:

We’re unsure whether this title update brought in any fighter-related changes, but given how the devs haven’t mentioned anything about it for quite some time, we’re going to assume that all fighters remain untouched in terms of ratings and moveset.

If there are any changes found by the community, or if the devs release anything official, we’ll update the post to reflect it.

Source: EA UFC (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch 2 Q&A Reveals Brigitte Ult Rework and More Support Heroes to Be Added Than Other Classes

Alongside the arrival of a brand-new season for Overwatch 2, Lead Hero Designer Alec Dawson hosted a Q&A on Twitter to answer questions that players may have about the game. Notably, he revealed that “for some time,” we’ll be getting two new Support heroes for every four that come out. This will further expand the pool of playable heroes for Support mains and may entice more players to try out the role.

Other than the plan for more Support heroes, Alec also mentions various planned changes to the game, such as a Brigitte rework. You can check all the questions asked in the Q&A below for your convenience.

Q: I was wondering if the “experimental” servers will be brought back into OW2, and if the community or creators get more vote or say on some fun or wacky experiments to test 🙂 Appreciate all the hard work you and the team do, thanks for doing a Q&A 

A: Lots of value in getting the experimental changes back in. Our team also loved collaborating with the community on some of the wacky changes, hope to make that happen in the future again.

 

Q: Can we expect to see some support balance changes in the near future? Not just numbers but more aggressive changes like a new ability or some sort (replacement for brig ult and mercy rez in mind). Please help us solve the queue times. Thanks and good job as always.

A: We have something we like design-wise for Brig’s Ult but it does require additional resources (art,vfx,etc.). Still figuring out exact timeline for the change.

 

Q: In OW2, the support role has the fewest players, bottlenecking the role queue. Why do you feel that happens and what can be done to address the problem through hero design?

A: There are a number of things we are still looking at to help Support feel better in the short-medium term (balance, certain systems). Long-term though we’ll be making additional support Heroes. For some time, every four heroes you’ll see 1 Tank, 1 DPS, and 2 Supports.

 

Q: First of all I want to say thanks for all your efforts and your honest communication with the community. I don’t necessarily have a question but, I was wondering how would the devs feel about interacting more with smaller streamers/content creators.

A: We’re just getting going on some of our communication efforts and hope to interact with the players in a number of places. If a creator has a great idea, they should get in touch with our community team and we’ll see what happens. I for one love podcasts 👀

 

Q: Can Symmetra have the ability to hold her alternate fire as long as she wants (possibly with ammo drain if needed). Would allow her to be more precise with the shots she takes and less reliant on spamming. Just a quality of life change that could be impactful for the hero.

A: Something we consider here is if a hero is feeling active enough, holding onto a charge for too long can hurt that goal and mislead players. With that though, we do want to create situations that reward you for smart play. Can certainly look at extending the current duration.

 

Q: Would yall ever considering removing the brief beam breakage when Mercy uses her ultimate?

A: Definitely open to quality of life changes. Recently read through a document with some other great Mercy suggestions. Schedule has been a bit compressed so far, but do want to do more quality of life passes for all of our heroes in the near future.

 

Q: Respectfully, as a Mercy in high rank myself, I can’t believe Mercy is top 3 when it comes to pickrate in GM. A glance at the leaderboard even shows you that at Top 500 and the reason she’s being picked by non Mercy players is likely due to Sojourn.

A: In GM for pickrate it goes: Kiriko, Mercy, Ana, Lucio. Sojourn definitely has an effect.

 

Q: Will we be seeing any changes to Ball or Brigitte? These 2 characters have been on the edge of “probably the worse in their roles” to “easily worse in their roles without question”. It feels both of these characters are overlooked, maybe you can expound on that?

A: Mentioned this in another place but yeah we have something we like for Brig, but need to find timing (there are some dependencies here on other groups). Ball is at the top of our list still. Will be trying some iterations on his changes soon.

 

Q: Are you planning any significant changes to Sombra? As it stands now with her damage, it’s less than what it was during OW1 and she has an arguably worst hack. I get she was too strong with the 40% damage boost but did she really need that plus a nerf to an already weaker hack?

A: We want to take a more significant look at Sombra and her kit vs. just number tweaking. So that may take a little time but when we do make changes to her, we’ll aim them to be larger than a balance pass.

 

Q: This might only be tangentially relating to hero balance and design, but has the team considered limiting FFA to DPS only? With Tanks getting much stronger in 5v5, it just feels oppressive in FFA Deathmatch for them to be running about dominating with CC and big healthbars.

A: Looking at a change to Tanks in non Role-Queue matches, particularly with their increased health pool. Hope to have something we like in Season 3.

 

Q: thoughts on getting rid of switch ult charge and replace the current dps passive with it(?) not being punished as hard for switching contributes a lot to the rock paper scissors meta on tank and current dps passive is not balanced throughout the dps class(.) supports can hold that L

A: I think there’s definitely a question of if we removed too much friction with retaining the Ult Charge. It does feel good in a lot of places and we want you to consider switching heroes, though the number may be a bit too high. So talking about it but nothing at the moment.

 

Q: A lot of Doomfist players have stated they don’t want the character to become a “punch bot”. However, it seems like this is what he’s moving towards as his punch got a majority of the buffs. If players dislike this, would the team consider buffing other parts of his kit instead?

A: Have heard that feedback, we’ll see where Doomfist ends up as these are more aggressive changes. We did want to make his block and Ult more impactful, as seen in the buffs there. If we ever return the slow on his Shift, it would most likely be in a smaller area than before.

 

Q: Why did Supports this patch get so few changes compared to other roles? Mercy’s pistol changes and a 1 sec reduction on Sleep Dart doesn’t do much to help fix the issues of supports struggling to help carry the team.

A: Overall we see the pressure on Supports coming from a few heroes. Hopefully the Sojourn changes in this patch can alleviate a good amount of that pressure. Will definitely make more changes as we move forward to continue that goal.

 

Q: There are some heroes that are generally considered unfun to play against, and even some heroes considered unfun to play with. Is this just part of having a large roster of heroes or is this something that you guys think about and would like to fix. Hog/Sombra/Doom for example.

A: A bit of both. We want to make sure our Heroes have sharp mechanical identities and sometimes their abilities are going to result in larger imbalance of fun than others. There’s also a risk evaluation here. Sombra probably doesn’t have enough of that risk with her E. So we want to make sure if there are sharp things occurring, there is also an amount of risk. You can look at Hog right now and say there’s not enough risk now that we have Cleanse. In the future we may look at his kit to either inject risk or decrease payoff to be closer.

 

Q: Can we please get the written patch notes before the Twitter space every time a new patch comes out? There is no tangible benefit to revealing patch notes through a Twitter space over the normal text.

A: Thanks for the feedback here, I’ll let our team know!

 

Q: Not traditional hero design / balance question, but is there a reason why Rampage doesn’t drop the flag in CTF? It seems a little weird bc of how much movement it gives and all other movement abilities force the player to drop it

A: Seems like a bug, will see if we can get this changed!

 

Q: I’m not sure why queen is getting 2 buffs and 3 nerfs meanwhile doom (an arguably better tank in S1) is getting 2 nerfs and 10 buffs. These Queen changes are undoubtedly a net nerf and some explanation would be appreciated.

A: The buff to Junkerqueen’s passive is quite significant. She’ll be able to hold her own a lot more in fights and be tougher to take down. We want to make her a more attractive option, so if these changes don’t put her in that realm then we will come back with more.

 

Q: What do you guys think about the balance state of Cassidy? Are there any plans to balance him involving his revolver damage or grenade damage? What about the balance to high noon?

A: Perhaps too one-note in his capabilities as they point towards similar functions. There’s a lot that goes into ability reworks, but I think ultimately we want to find slightly more utility for Cassidy.

 

Q: Now that the DPS passive changed, are you going to revert the Genji changes? or at least some of them? I feel like the nerfs hurt him a little bit too much..

A: With any of our balance changes we’ll see how those heroes do afterwards. If we look at Sombra and Zarya, those were too harsh. Genji is still in the mix but we’ll see how much the passive changes his standing. If he drops too far, could see one of those changes being reverted.

 

If you haven’t tried the new season out yet, check out the patch notes for Season 2 before heading into Competitive (your teammates will be grateful).

Carlos Perez

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Madden 23 Update 1.08 Runs Out for MUT Practice Mode This December 8 (Update)

EA has pushed out Madden 23 update 1.08 (PS5 version 1.008), which brings the MUT Practice mode into the football sim. Read on for the Madden 23 December 8 patch notes.

Madden 23 Update 1.08 Patch Notes | Madden 23 Update 1.008 Patch Notes | Madden 23 December 8 Patch Notes:

Update: EA has released the official patch notes.

Zero Chill Takeover: Zero Chill is back and ready to give your roster an ice-cold boost this winter! Log in during the event to get Snowball Captain players and upgrade them with tokens. By voting for your favorite by placing Snowball items in Sets–the winning Captain will get another OVR upgrade! Break the ice on big surprises when you open Presents from packs, complete Daily Objectives to finish your MUTmas Calendar, and thaw out drops like Frozen Legends and Ghosts of MUT throughout the Zero Chill event.

Gameplay Updates:

Mid Season X-Factor Superstar Updates

NEW X-FACTOR PLAYERS

  • Ravens – Mark Andrews
  • Eagles – AJ Brown
  • Eagles – Darius Slay
  • Giants – Saquon Barkley
  • Raiders – Maxx Crosby
  • Saints – Demario Davis

NEW SUPERSTAR PLAYERS

  • Eagles – Jalen Hurts
  • Ravens – Roquan Smith
  • Broncos – Patrick Surtain II
  • Falcons – AJ Terrell
  • Packers – Aaron Jones
  • Packers – Rashan Gary
  • Ravens – Justin Tucker
  • Falcons – Younghoe Koo
  • Raiders – Daniel Carson
  • Lions – Amon-Ra St. Brown
  • Dolphins – Jaylen Waddle

DEMOTED X-FACTOR & SUPERSTAR PLAYERS

  • Saints – Tyrann Mathieu
  • Rams – Bobby Wagner
  • Packers – Jaire Alexander
  • Saints – Alvin Kamara
  • Broncos – Russell Wilson
  • Raiders – Darren Waller
  • Cowboys – Ezekiel Elliot
  • Vikings – Adam Thielen
  • Saints – Michael Thomas
  • Patriots – Devon McCourty
  • Rams – Mathew Stafford

Play & Playbook Fixes

  • Houston Texans Live Playbook – Fixed play-art issue on the I-Form Pro: HB Toss plays
  • Kansas City Chiefs Playbook – Fixed the alignment on the Gun Deuce Close: RPO Read Flat Wheel, causing a WR to line up beyond LOS resulting in a false start penalty
  • Arizona Cardinals Live Playbook – Pistol Wing: RPO Alert Smoke, has been converted to a Power O play
  • New Orleans Saints Live Playbook: Gun heavy formation was removed from the playbook
  • MUT Alternate Offense Madden NFC playbook – Pistol Ace: Jet Sweep – Fixed an issue where after the snap the QB would not hand the ball off to the receiver running the sweep and stood frozen.

Catching

  • Fixed an issue giving a catch-chance that was way too high for lower rated receivers on contested high-ball catches
  • Fixed an issue allowing receivers to catch tipped passes when they shouldn’t have

Pass Coverage

  • Tuning to man-coverage positioning for defensive backs when covering slower receivers, decreasing the amount of cushion so that the defender can better make plays on the ball
  • Fixed an issue allowing user-controlled defenders to automatically trigger interception catches without any user input

General Fixes

  • Fixed an issue where the backside offensive tackle would not pick up the defensive end on run plays especially when facing formations like Dollar
  • Modified the Deep Out Elite ability so receivers would not get a 100% catch chance when the receiver is in double coverage
  • Fixed an issue where the Focused Kicker ability was not working on PATs.
  • Addressed an issue where the Receiver Route Play Art would not appear for certain routes after the offense would do a No Huddle
  • Fixed an issue preventing receivers from beating outside shade when running short in-breaking routes
  • Fixed an issue causing receivers to beat the press to the outside instead of the inside vs. outside shade defenders when running post routes

Franchise Updates:

  • Dev Note: Since Title Update 4 launched, we have been working hard to improve Franchise Mode. Since then we have fixed two of the highest priority issues: the 32 User Online Franchise Bug and the Draft Revert Bug. Rest assured we are not done and are working towards more fixes for you in the future. 

Face of the Franchise Updates:

  • Tuning to REP to better align the rewards between the LB and CB positions for defensive actions and achievements, including teammate sacks, assisted tackles and defensive touchdowns.
    • DEV NOTE: Through progression and gameplay data, we were seeing differing rewards for the same actions across the LB and CB positions. This tuning will align the rewards for defensive-position progression closer to offensive-position progression that began in the last title update. 
  • Stability improvements

Madden Ultimate Team Updates:

Hey Madden Fans!

Welcome to the Gridiron Notes for our Fifth Title Update! As we approach the Holidays, we have some exciting, chilling new updates for you to dive into and enjoy. Let’s take a look at what we have coming up for you this holiday season! 

 

Zero Chill Takeover: Zero Chill is back and ready to give your roster an ice-cold boost this winter! Log in during the event to get Snowball Captain players and upgrade them with tokens. By voting for your favorite by placing Snowball items in Sets–the winning Captain will get another OVR upgrade! Break the ice on big surprises when you open Presents from packs, complete Daily Objectives to finish your MUTmas Calendar, and thaw out drops like Frozen Legends and Ghosts of MUT throughout the Zero Chill event.

Gameplay Updates:

Mid Season X-Factor Superstar Updates

NEW X-FACTOR PLAYERS

  • Ravens – Mark Andrews
  • Eagles – AJ Brown
  • Eagles – Darius Slay
  • Giants – Saquon Barkley
  • Raiders – Maxx Crosby
  • Saints – Demario Davis

NEW SUPERSTAR PLAYERS

  • Eagles – Jalen Hurts
  • Ravens – Roquan Smith
  • Broncos – Patrick Surtain II
  • Falcons – AJ Terrell
  • Packers – Aaron Jones
  • Packers – Rashan Gary
  • Ravens – Justin Tucker
  • Falcons – Younghoe Koo
  • Raiders – Daniel Carson
  • Lions – Amon-Ra St. Brown
  • Dolphins – Jaylen Waddle

DEMOTED X-FACTOR & SUPERSTAR PLAYERS

  • Saints – Tyrann Mathieu
  • Rams – Bobby Wagner
  • Packers – Jaire Alexander
  • Saints – Alvin Kamara
  • Broncos – Russell Wilson
  • Raiders – Darren Waller
  • Cowboys – Ezekiel Elliot
  • Vikings – Adam Thielen
  • Saints – Michael Thomas
  • Patriots – Devon McCourty
  • Rams – Mathew Stafford

Play & Playbook Fixes

  • Houston Texans Live Playbook – Fixed play-art issue on the I-Form Pro: HB Toss plays
  • Kansas City Chiefs Playbook – Fixed the alignment on the Gun Deuce Close: RPO Read Flat Wheel, causing a WR to line up beyond LOS resulting in a false start penalty
  • Arizona Cardinals Live Playbook – Pistol Wing: RPO Alert Smoke, has been converted to a Power O play
  • New Orleans Saints Live Playbook: Gun heavy formation was removed from the playbook
  • MUT Alternate Offense Madden NFC playbook – Pistol Ace: Jet Sweep – Fixed an issue where after the snap the QB would not hand the ball off to the receiver running the sweep and stood frozen.

Catching

  • Fixed an issue giving a catch-chance that was way too high for lower rated receivers on contested high-ball catches
  • Fixed an issue allowing receivers to catch tipped passes when they shouldn’t have

Pass Coverage

  • Tuning to man-coverage positioning for defensive backs when covering slower receivers, decreasing the amount of cushion so that the defender can better make plays on the ball
  • Fixed an issue allowing user-controlled defenders to automatically trigger interception catches without any user input

General Fixes

  • Fixed an issue where the backside offensive tackle would not pick up the defensive end on run plays especially when facing formations like Dollar
  • Modified the Deep Out Elite ability so receivers would not get a 100% catch chance when the receiver is in double coverage
  • Fixed an issue where the Focused Kicker ability was not working on PATs.
  • Addressed an issue where the Receiver Route Play Art would not appear for certain routes after the offense would do a No Huddle
  • Fixed an issue preventing receivers from beating outside shade when running short in-breaking routes
  • Fixed an issue causing receivers to beat the press to the outside instead of the inside vs. outside shade defenders when running post routes

Franchise Updates:

  • Dev Note: Since Title Update 4 launched, we have been working hard to improve Franchise Mode. Since then we have fixed two of the highest priority issues: the 32 User Online Franchise Bug and the Draft Revert Bug. Rest assured we are not done and are working towards more fixes for you in the future. 

Face of the Franchise Updates:

  • Tuning to REP to better align the rewards between the LB and CB positions for defensive actions and achievements, including teammate sacks, assisted tackles and defensive touchdowns.
    • DEV NOTE: Through progression and gameplay data, we were seeing differing rewards for the same actions across the LB and CB positions. This tuning will align the rewards for defensive-position progression closer to offensive-position progression that began in the last title update. 
  • Stability improvements
  • MUT Practice Mode – We are happy to announce that this title update will be including one of the top requested features from our players with Practice Mode. Players will now have a purpose built environment to test out their lineups and strategies before they take them into the competitive arena.
    • This mode will include the standard settings that are available to players in our regular Practice Mode with the addition of a hot button to take you directly to your lineup. This means players can change players and playbooks without having to back out of the screen.
    • Additionally, players can set their Practice Type, Skill Level and Game Style to simulate any kind of challenge they might face in MUT.
    • Superstar X-Factors and Superstar Abilities are enabled so users can easily test and experiment with all abilities available in Ultimate Team.
    • X-Factors will function as normal in MUT Practice mode. Players will be able to complete the activation steps and power up, then completing the deactivation criteria will turn the X-Factor off.
    • At this time, this feature does not include 2nd controller support, but we are aware how important that functionality is to our players and we are investigating adding it.
  • 4K UI scaling fixes across various MUT features
  • Variety of Server Error fixes
  • Fixed an issue where Player Item stats would temporarily show 0’s after an auction or trade
  • Variety of fixes related to overlapping text on various screens
  • Fixed Pack Opening animations not playing after pressing “Open Next”
  • Fixed and issue where some Set filters caused Sets to lose functionality

The Yard Updates:

  • Various Stability and Bug Fixes

Superstar KO Updates:

  • Various Stability and Bug Fixes

NFL Authenticity Updates:

  • Updated the Giants color rush helmet to make it have a metallic finish
  • Fixed a team-color issue with newly added Adidas gear, adjusting the shade to better match team uniforms
  • Updated Rams Field art
  • Fixed an issue with Texans Home jersey
  • Fixed an issue with Packers CB Eric Stokes likeness
  • New Player Face Likenesses added:
    • Asante Samuel – CB – Chargers
    • Javonte Williams – RB – Broncos
    • Justin Madubuike – DL – Ravens
    • A.J. Epenesa – DE – Bills
    • Mitch Wishnowsky – P – 49ers
    • Christian Kirksey – LB – Texans
    • Mack Wilson – LB – Patriots
    • Amani Hooker – S – Titans
    • DaVon Hamilton – DT – Jaguars
    • Jawaan Taylor – OT – Jaguars
    • Germaine Pratt – LB – Bengals
    • Jerry Tillery – DL – Raiders
    • Sione Takitaki – LB – Browns
    • Nick Allegretti – OL – Chiefs
    • Dawson Knox – TE – Bills
    • Alec Pierce – WR – Colts
    • Jakobi Meyers – WR – Patriots
    • Dre Greenlaw – LB – 49ers

Presentation and UI Updates:

  • Various stability updates
  • Various polish updates to UI

EA Tiburon hasn’t officially released the patch notes just yet, but we did get this announcement regarding today’s patch:

In addition to that, the servers for the game are undergoing maintenance as well since 6 AM ET today, though it should be up now.

Same as always, once the official patch notes are out, we’ll be sure to update the article with the pertinent info. 

If you haven’t bought the game yet, go read our review here where our reviewer states, “Madden NFL 23 has some good new ideas, but is mostly more of the same. The graphics and presentation are fine, but only just. The football appears to have a mind of its own sometimes, while commentators don’t always have a response to the on-field action that makes sense. If Franchise mode is where you spend your time, then you are likely to enjoy the changes. Outside of that, though, Madden 23 feels awfully familiar.”

Update: Article has been updated with proper patch notes.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update Reset for December 8, Here Are the Discounts, GTA Plus & More

Rockstar Games has rolled out the GTA Online weekly update reset of activities alongside the discounts, GTA Plus bonuses and more for December 8! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update Reset for December 8 – Discounts, GTA Plus & More:

This week in GTA Online, players can earn double rewards in Operation Paper Trail, the set of missions first introduced in The Criminal Enterprises in which players join the IAA as a sworn-in agent and unravel the vast criminal conspiracy behind the soaring oil costs in Los Santos.

Plus, Gunrunning Sell Missions, Collection Time, Ammu-Nation Contract Missions, Resurrection, and more are doling out double GTA$ and RP all week long.

Further highlights include:

  • Double GTA$ and RP on Operation Paper Trail, Gunrunning Sell Missions, Collection Time, Exporting Mixed Goods, Ammu-Nation Contract Missions, Resurrection, and Bunker Sell Missions
  • 50% bonus GTA$ and RP on Payphone Hits
  • Double GTA$, RP and Goods on Business Battles
  • Free Black Broker Flat Cap and Black Beat Off Earphones for completing a Business Battle this week
  • On PlayStation 5 and Xbox Series X|S:
    • HSW Premium Test Ride: Declasse Vigero ZX
    • This week’s HSW Time Trial takes place between Terminal and Chiliad Mountain State Wilderness
  • This week in Simeon’s Premium Deluxe Motorsport Showroom: The Declasse Draugur, Dewbauchee Champion, Pfister Astron, Lampadati Cinquemila, and Pegassi Ignus
  • On display at the Luxury Autos Showroom: The Declasse Vigero ZX and Lampadati Corsita
  • Lucky Wheel Top Prize: Dinka Postlude
  • LS Car Meet Prize Ride: get a free Truffade Z-Type for winning 3 LS Car Meet Races 3 days in a row
  • 40% off Agency Properties including its Armory and Vehicle Workshop Upgrades
  • Half off all Ammo
  • 30% off the Precision Rifle and Service Carbine
  • Vehicle Discounts: 30% off Übermacht Rhinehart, Dewbauchee Champion, Pfister Astron, Pegassi Ignus, Lampadati Cinquemila, Declasse Draugur, Invetero Coquette D10, Buckingham Conada, Declasse Vigero ZX, and Lampadati Corsita
  • Ongoing Monthly GTA+ Benefits: The Buckingham SuperVolito helicopter, Penthouse Suite 1 atop Eclipse Tower, guaranteed Panther Statue target once per week on The Cayo Perico Heist, 50% extra GTA$ on The Fleeca Job, The Prison Break, The Humane Labs, Series A Funding, and The Pacific Standard Job, free Utility Vests and Bulletproof Helmets, 2X Rep on all LS Car Meet Races, and more
  • Prime Gaming Bonuses: GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will get GTA$125K just for playing anytime this week. In addition, by playing anytime between November 3 and December 7, receive a one-time log in bonus of GTA$500K for being a Prime Gaming Member. Those who are also GTA+ Members will receive an additional GTA$500K on top of this bonus.

GTA+:

GTA+ Members can claim a free Buckingham SuperVolito helicopter and Penthouse Suite 1 atop Eclipse Towers. Plus, get a free Apartment Style change for any of the three Penthouse Suites at Eclipse Towers, as well as: 

  • Guaranteed Panther Statue target once per week on The Cayo Perico Heist
  • 50% extra GTA$ on The Fleeca Job, The Prison Break, The Humane Labs Raid, Series A Funding, and The Pacific Standard Job
  • Free Utility Vests and Bulletproof Helmets, plus the Still Slipping Tie-dye Tee and Cap
  • 2X Car Meet Rep on all LS Car Meet Races 
  • Additional Member bonuses

Visit the GTA+ website to check out all the GTA+ Membership Benefits available through December 12. To learn more about how to make the most of your GTA+ Membership, check out the GTA+ Guide.

DISCOUNTS:

Help Franklin and his company of associates service the needs of Los Santos’ elite clientele by purchasing an Agency, with options to add a Vehicle Workshop or Armory, all for 40% off.

Arm yourself by taking advantage of a blanket 50% off across all types of Ammo (including Mk II rounds), and 30% off both weapons released as part of The Criminal Enterprises — the Precision Rifle and Service Carbine.

Vehicles:

  • Übermacht Rhinehart – 30% off
  • Dewbauchee Champion – 30% off
  • Pfister Astron – 30% off
  • Pegassi Ignus – 30% off
  • Lampadati Cinquemila – 30% off
  • Declasse Draugur – 30% off
  • Invetero Coquette D10 – 30% off
  • Buckingham Conada – 20% off
  • Declasse Vigero ZX – 20% off
  • Lampadati Corsita – 30% off

Tune in next week for the new GTA Online weekly update.

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Salman Haider Zaidi

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Chivalry 2 Update 1.24 Rides Out for Patch 2.7.1 This December 8

Torn Banner has pushed out Chivalry 2 update 1.24 (PS5 version 1.024), which is for patch version 2.7.1! This brings fixes, the Chivmas holiday event, and more into the game. Check out the official Chivalry 2 December 8 patch notes.

Chivalry 2 Update 1.24 Patch Notes | Chivalry 2 Update 1.024 Patch Notes | Chivalry 2 Update 2.7.1 Patch Notes | Chivalry 2 December 8 Patch Notes:

Store Fixes:

  • Fixed an issue where after purchase the Premium Campaign would not grant items properly (may require a game restart to unlock previous items)
  • Improved XP Tracking Visualization UI for Campaigns
  • Fixed an issue where other Featured store items (Gladiator Bundle, Special Edition, King’s Edition, Currency Pack) were missing for Xbox One and Playstation 5

UI Fixes:

  • Fixed an issue where in LTS players that idle out are not displayed properly in the HUD
  • Fixed an issue where entering spectator mode in LTS during warm up or round countdown would result in the player total HUD breaking

Holiday Event – Chivmas

It’s beginning to look a lot like Chivmas! ‘Tis the season for murder and mayhem. The Merry Chivmas event will be live on all platforms today at 11am ET.

Whether you’ve been good or bad, Chivalry 2 has holiday presents for you. 

Beginning today until January 5, experience a wonderland of holiday themed maps and carryables in the LIMITED TIME: Chivmas queue. Various holiday decorations such as holly, ornaments, and Chivmas trees have been strewn about the following maps in the Chivmas queue to spruce things up:

  • Team Objective mode: Stronghold, Falmire (with horses), Galencourt
  • Team Deathmatch: Wardenglade (with horses)

You’ll also be able to find snowmen, snow forts, and medieval sleighs that work as weapon racks to help you sleigh your enemies.

The presents don’t stop there. You’ll be able to find literal presents and celebrate the joy of giving by gifting a wrapped present directly to your enemies face. Explore the holiday themed maps to find more fun new carryable such as:

  • Snowballs for snowball fights
  • Throwable gift wrapped anvil 
  • Throwable ornaments
  • Julbock (Yule Goat)
  • Chivmas Elves
  • Stationary snowman with removable head and arms
  • Wooden toys
  • Yule log

Holiday Helmets:

  • Snowman – decapitate Frosty and wear his head as your own
  • Reindeer Helmet – celebrate the Yuletide with this stylish wicker headpiece
  • Santa Hat – ho ho hold the line in this festive holiday hat

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Update 1.22 Released for Patch 1.8.0 This December 8

Techland has released Dying Light 2 update 1.22 (PS5 version 1.022), which is for patch version 1.8.0! This brings quality of life improvements and gameplay uipdates. Read on for the complete Dying Light 2 December 8 patch notes straight from Techland.

Dying Light 2 Update 1.22 Patch Notes | Dying Light 2 Update 1.022 Patch Notes | Dying Light 2 Update 1.8.0 Patch Notes | Dying Light 2 December 8 Patch Notes:

Game Update
In update 1.8 we would like to highlight a few features that were implemented along the quality of life changes in the game:
Biters’ behavior changes – Biters will be more aggressive
Benchmark option on PC – you can start it from the video settings.
LOD Range Multiplier – this feature is available in the Advanced video menu, but watch out, survivor, it takes a heavy toll on your performance!
Motion Sickness Reduction preset (available in the Accessibility menu).
XeSS Intel Upscaler on PC.
Rendering and Lighting improvements.
As usual, we’ve worked on bug fixes and issues, mostly focusing on the Bloody Ties DLC. Check the entire list below:

Gameplay Updates
Fixed a problem with getting on a bicycle after starting the bicycle challenge allowing players to complete the task
Fixed an issue on PS5 during the Markers of Plague quest, related to Aiden being stuck after injecting the first inhibitor
Fixed an issue where the player could not progress with the Combat Challenge, because of missing interaction prompt
No shortcuts! Removed a spot in the Opera that allowed players to skip all Madman From Villedor phases
Fixed a black screen after canceling the Prince of Thieves Challenge
Fixed a black screen after starting Tower of Babel Challenge
Tweaked Skullface resistances to elemental damage, making him more challenging than before
Fixed an issue where biters sometimes dealt 0 damage to the player
[Xbox/PlayStation] Players can no longer get stuck during the Crystal White quest
Fixed an issue where the finisher would not deal damage to Skullface
Fixed an issue with legendary encounters rewarding the players with only mutation samples
Fixed an issue with missing objective marker when tracking the Sattelite Dream quest
Fixed an issue with some zip lines floating in the air
[PS4] Fixed progress lock during the Water Tower quest
[Xbox] Preset items will be correctly given during the Prince of Thieves Challenge, and One Day In Harran Spectacle
Fixed an issue with outfits not being unlocked as quest rewards in Bloody Ties DLC
Fixed some shield mods being duplicated in craftmaster’s upgrade tab
Fixed an issue with weapon mods being improperly displayed when previewing multiple opera costumes
Headshots with the bows should now deal the appropriate amount of damage
Tweaked player damage scaling in the Opera to make fights more challenging
Fixed Human enemy AI, which no longer allows them to use Skullface skillset
Players are now able to drop rewards bought from Carnage Hall rewards vendor
Swing animations are now faster to feel more on par with Dying Light 1
Fixed an issue with restarting challenges at the Opera
True Nightrunner achievement should now be unlocked properly after completing all the Nightrunner trials
Fixed Deathloop in the opera after killing the guard
Madmen of Villedor parkour challenge tweaks

Co-op Updates
Fixed crashes happening on Xbox when accepting invite to your friend’s session
Fixed an issue where the fourth player to join the session would get stuck in the table during dialogue with Severus
Fixed an issue with a blocked checkpoint during the Running Up That Tower Challenge in co-op
Improved infected AI during Run Boy Run Challenge in co-op
Fixed an issue with unresponsive controls after joining a co-op session on PS4
The game will now inform you if you’re trying to connect to a host that currently plays a dialogue or a cutscene
Fixed an issue where the guard was spawned on the players’ location, immediately failing the stealth mission
Fixed an issue where players could get stuck in the infinite wait during the dialogue before the challenge
Fixed an issue where players are unable to proceed to the Madmen from Villedor Challenges
The trophy The Madman of Villedor will be unlocked in co-op after completing the Challenges
Fixed multiple connection issues
Fixed an issue where players could be separated during the Challenges
Fixed some icons being too big in COOP
Between Two Fires Challenge progress is shared now, allowing players to finish it at once
Players are no longer able to bash through the doors that require the team to gather
Fixed issues with challenges that caused players to be stuck
[PS4] Fixed the game crashing after completing a windmill challenge
Manica Shield Ice Mods are now upgradable
Fixed an issue with players unable to start quests in co-op
Manica Shield received sounds when playing in co-op

UI/UX Updates
Fixed timer display during Challenges in Carnage Hall
Fixed an icon of one-handed Silencer Machete
Fixed an issue with the Carnage Manica display in the accessory while inspecting it
Fixed an issue where players could reach restricted areas
Fixed an issue with player spawning in the incorrect locations after finishing the quests
Fixed missing voice-overs during the Opera quests
Fixed asset load issue during the Treasure Hunt challenge
Added missing textures from the Opera localizations
Improved camera motion during Madmen of Villedor cinematic
Fixed animation of player blocking with a shield when the bow is equipped

Technical Updates
Low-quality preset in Video Options sets XSS on a PC with an AMD card and turns on DX12
Players will no longer lose their money after accepting the best and reloading the game during Twin Brothers quest
Players will no longer get stuck while sliding into the vent shafts
Don Quixote achievement will now be granted after the player unlocks all the windmills in the game
Fixed an issue with the game’s performance dropping after playing for more than 1 hour on some devices
Fixed infinite loading screen that was happening whenever a player logged out of the account right after signing in
Fixed an issue with sounds randomly disappearing
Fixed an issue with force feedback missing while playing on gamepad
[Xbox] Prologue forest will no longer be too dark during the daytime
Players are no longer able to bypass the Perfect Block tutorial
Fixed an issue with infected being too silent
[PlayStation] Fixed crash during One Day in Harran and Fame and Infamy Challenge
Fixed crash during the fast travel between The City and Opera
[RayTracing] Fixed player’s shadow missing in photo mode
[RayTracing] Fixed issues with corrupt lighting sources
Fixed Baba Yaga challenge being unplayable
Reduced the number of times infected will grab the player
AI/Player will no longer shake after getting grabbed by Biters
Fixed the game crashing after changing resolution from 3840×2160 to 1920×1080
Fixed infinite loading screen upon opening the title in offline mode on EGS Launcher
Optimized memory usage in d3d12 mode improving game stability
Exposed setting for extending rendering range of highest level of detail geometry
Ray-tracing effects range is extended by 20%
Implemented benchmark mode, allowing users to measure their PCs performance in Dying Light 2
Fixed lack of player shadows in photo mode when using ray tracing
Improved initial load time (by up to 10s on PS4)
Minor improvements to texture streaming
Improved tree shadows (LOD)
Improved fog and water reflections quality

In addition to today’s patch, Techland has also shared that patch 1.8.1 will be released on consoles in the “upcoming days,” while it is (1.8.1) is already out on PC today.

If we do get another patch for update 1.8.1, we’ll be sure to let our readers know.

Source: Dying Light

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sifu Update 1.15 Punches Out for Replay Editor and More This December 8 (Update)

Sloclap has released Sifu update 1.15 (PS5 version 1.015), which adds the replay editor and more for free! Read on for what’s new in the Sifu December 8 patch notes.

Sifu Update 1.15 Patch Notes | Sifu Update 1.015 Patch Notes | Sifu December 8 Patch Notes:

Update: Full patch notes are now avaiable!

Replay Editor: Ever thought about directing your own kung-fu masterpiece? Immortalize your best moments with the Replay Editor! Place the camera wherever you want, change its parameters, set up camera movements, add effects, slow down or speed up the action… We are looking forward to what you will create!

Cheats/Modifiers: New Cheats & Modifiers have been added. Try using them in combination with the Replay Editor to capture the actions you envision! Goals have also been added: upon completion, they will grant the currency needed to unlock those new Cheats/Modifiers.

Full list of changes:

Design –  Outfits:

  • Added 3 new outfits with unlock conditions (including 1 Deluxe exclusive outfit)

Design – Replay Editor:

  • Added the Replay Management menu and the ability to record gameplay. Both options are available from the in-game Photo Mode menu.
  • Start/End Recording: Decides when gameplay should start/stop being recorded. Some events, such as cutscenes, will automatically stop the ongoing recording, but your replay will be saved regardless.
  • Replay Management: Lists all the recorded gameplay sequences (replays), and shows how much can still be recorded. Replays can be loaded (opening the editor), deleted, or reset (reverting all editing on the replay).
  • Editor: Used to edit your replay. The main features are:
  • Settings: Add effects similar to the Photo Mode’s over the whole replay (color, exposure, vignette, ratio…). Select the music you want to play over your replay.
  • Timeline Mode: Navigate the replay and edit it through customizable keys you place on a timeline.
  • Keys: Define the replay’s behavior at a specific point in the timeline. Change how the camera behaves (custom position, gameplay cam, static or moving toward the next key’s camera position, following/looking at a target…); change the playback speed past this point (slower/faster); add fading transitions… Keys can be moved, copied/pasted, or deleted.
  • Free Camera: Freely place the camera, change its rotation, zoom, roll… and save these parameters into a key.
  • Play Final Edit: Play your replay from the beginning, with the music you have selected. Some effects and sounds only happen through this option. The interface is hidden when playing your edit which allows you to record it with the external capture software of your choice.
  • We will keep working on the Replay Editor in the future. Some events and elements are not yet correctly replicated in replays, and we plan on adding a few other features to the tool as we keep improving the interface.

Design –  Cheats/Modifiers:

  • 4 Cheats added (“Structure-Craking Deflect”, “Infinite Focus”, “Free Throw”, “Starting Age”) 
  • 3 Modifiers added (“Pendant – Hard Death Counter”, “Health Only”, “Structure Only”)
  • 1 “Student-only” Modifier added (“Vampire”)
  • 21 Goals added + 1 Deluxe exclusive goal
  • Tweaked the “Enemy Attack Speed – Faster” Modifier (reduced how much faster enemies attack are for better readability & aesthetics)
  • Several fixes regarding existing Cheats/Modifiers (“Double Damage”, “All skills unlocked”, “Disabled skills”…)

Design –  Flow:

  • When starting a New Game, players are asked if they want to start with the permanent unlocked skills from other saves or not.
  • When starting a New Game, players can skip the introduction and go directly to the Wuguan (if it was played once in another save).

Dev:

  • Adding a new slider in the gameplay option Menu “Takedown Camera Distance”.  
  • Various bug fixes throughout the game.

Art: 

  • Various fixes for The Squats.

UX/UI:

  • Some fix to improve navigation controls.

Sound design:

Added main gameplay audio to the replay editor.


While Slocap hasn’t released the official patch notes just yet, go read up on what’s in the patch for today courtesy of a digital event we attended for the game earlier this year.

  • Replay Editor
  • New Modifiers
  • New Outfits

Details on what the Arenas game mode will bring to the table has been shared too. 

  • Ten new arenas will be rolled out, and will include various and dynamic settings. Some examples are a heliport, a new museum exhibition, and a parking space.
  • Arenas will feature various game modes like “Survive” and “eliminate specific targets,” and even an area-based objective with its own specific scoring system.
  • Completing and mastering challenges will reward players with currency, which will also let them acquire new modifiers/cheats for the main game, and unlock new arenas, and new challenges.

Once the official patch notes are out, we’ll update the article accordingly.

Update: Sloclap has released the official patch notes.

Source: Sifu

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Mouse Input and Responsivity Improvements Included in Patch 3.1.0

For those who want a better experience using a mouse in Battlefield 2042, the latest update for the game, patch 3.1.0, should have helped with this, as DICE has announced that a slew of improvements to Battlefield 2042 mouse input and responsivity have been rolled out alongside the patch!

Battlefield 2042 Mouse Input and Responsivity Improvements in Patch 3.1.0:

To make this an easier read, we’ve collected the Twitter announcements into one:

Update 3.1.0 included additional improvements catered to Mouse Input and Responsivity, which we hope you are now seeing signs of in your #Battlefield 2042 Gameplay

Thread with details

🔧Fixed an issue where Mouse Aiming could become sluggish, especially when CPU usage remained high

🔸We noticed that the game was having difficulties prioritizing mouse input under high CPU load, thus impacting aim responsivity

This change now ensures Mouse always has priority

🔧Improved consistency of Mouse Input Polling

🔸This is an overall improvement to how we process Raw Mouse Input from your device, this change should result in the input of the mouse feeling more consistent

🔧Added support for input devices with very high polling rates

🔸Prior to 3.1.0, any input device higher than 500Hz could have minor instances of input lag, with things worsening as polling rates increased

We now support Input Devices beyond 8000Hz

That’s definitely a step in the right direction, no? Did you notice any major improvements using mouse and keyboard in BF2042? Leave a comment below and let us know how it feels now.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SnowRunner Update 1.36 Sleds Out This December 8

Saber Interactive has released SnowRunner update 1.36, and this brings a slew of bug fixes and even new stuff into the fold! Read on for the SnowRunner December 8 patch notes.

SnowRunner Update 1.36 Patch Notes | SnowRunner December 8 Patch Notes:

New content
  • [DLC] Instant reward: four exclusive skins for the Freightliner M916 and 114SD, International HX520 and Chevrolet Kodiak С70 trucks
New Game Plus (NGP)
  • Fixed a bug where creating a NGP save interfered with the last Custom Scenario with NGP mode save
  • Fixed a bug where was unable to create a NGP save after unsubscribing the Mod Map used in the Custom Scenario with NGP
  • Fixed a bug where no money was deducted when deploying a truck after switching regions after selecting any paid parameter for the “Traveling between regions” option in NGP
  • Fixed a bug where the “Vehicle repair regional rules” were not applied in the game
  • Fixed a bug where crash encountered when “Day only” rule was selected in the NGP menu after creating a save with “Night only” rule
  • Fixed a bug where truck took a water damage in the NGP save if the “No damage” parameter of the “Vehicle damage rules” was selected
Mod editor
  • Fixed a bug where the “PropertyCargoTruckSpawner” zone could be selected in the “Select Type” window of the “Zone Settings” menu
  • Fixed a bug where the “ObjectiveRewardsTrial” and “ObjectiveRewardTrialPartItem” reward types were displayed in the “rewards” item of the “Zone Settings” menu
  • Fixed a bug where text input field was displayed in the “CargoPack” item of the “ActionPackSettings” stage instead of the drop-down list
  • Fixed a bug where the “Zone setting” text input field was displayed in the “Select type” pop-up window of the “Terrain Locators List” item instead of drop-down list of the available zones
  • Fixed a bug where Text input field was displayed in the “additionalTaskGivers ” item instead of the drop-down list
Other Changes
  • Fixed a bug where guest was unable to progress through the “Sample Field” task in co-op
  • Fixed sideboard visual for Step Pike
  • Fixed log forks auto orient (now log forks will be oriented at the moment of activation of the crane)
  • Performance and memory optimizations
  • Various UI fixes
  • Various render fixes
  • Localization fixes

If there are any console-exclusive changes, we’ll be sure to update the article to reflect it.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Hellsinger Update 1.006 Rocks Out for New Difficulty Mode & More in Patch 1.5 This Dec. 8

Metal Hellsinger update 1.006 is out now across all platforms, and this is called patch version 1.5 by The Outsiders. This adds a new difficulty mode, new combos and more! Check out the complete Metal Hellsinger update 1.5 patch notes below.

Metal Hellsinger Update 1.006 Patch Notes | Metal Hellsinger Update 1.5 Patch Notes:

NEW ADDITIONS

Shiny

New game difficulty: Archdevil.

  • For those of you wild demons who have mastered Beast comes Archdevil, a new wicked difficulty mode for Metal: Hellsinger.
  • Daring enough to try this new difficulty? Beware: rumor has it that a new threat awaits within the ranks of the armies of Hell.
  • Unlocked after beating the game in any difficulty.

New combos.

  • We’ve added a handful of additional advanced combos that build fury and score. These new combos will add further variety to rhythmic play and more interesting scoring strategies.
  • Play, slay and sway to the beats of chaos to find these new combos!

New Coat of Arms collectibles.

  • 4 collectibles hidden on each of the campaign levels, one per difficulty.
  • Unlock new cosmetic weapon skins.

Art Book.

  • Feast your eyes on the demonic art our dev-mons used to build Hell and all chaos within. Damn, I look good.
  • Available within the Extras menu.

BALANCE CHANGES

Enemies

  • Seraphs now deal more damage, and their beam attack is faster.
  • Shield Cambions are now less sturdy, while dealing slightly more damage.
  • The Siege Behemoths are now better at lining up their attacks to the beat.
  • Marionettes are more precise when attacking, and better at gauging the reach of their attacks.

Weapons

  • Terminus:
    • The Infernal Solo Ultimate lasts for a shorter duration of time, but is now faster to build up to and deals more damage.
  • The Hounds:
    • Physical force of attacks has been lowered.
  • Persephone:
    • Falloff range has been increased.
  • Hellcrow:
    • The Murder of Crows Ultimate now deals less damage.

Scoring & Fury

  • Increased the Score given for Multi-Kills.
  • Decreased the Fury gained from Double Slaughter.
  • Fixed an issue where Fury gain from on beat actions would be skipped, if triggered at the same time as a Combo.

Combat

  • Adjusted the amount of health given from Styx Crystals and Slaughters to be less random.
  • Fixed an issue with how the Unknown navigates to an enemy for Slaughter.

BUG SLAYING

  • Fixed an issue which could crash after running a calibration and spamming inputs.
  • “No rest for the wicked” achievement could be blocked from unlocking. We fixed this.
  • Fixed an issue where the EULA could overlap the Main Menu under specific circumstances.
  • Fixed an issue where Dead Zone setting could overlap the Main Menu under specific circumstances.
  • Vulcan and Hellcrow entries in the codex could be unlocked before getting the weapons. Well, no more!
  • Fixed an issue that could cause leaderboards to be visually overwritten and show incorrectly when swapping difficulties.
  • Fixed an issue that caused the ultimate indicator to not show on the crosshair when picking up a weapon in a Campaign.
  • The Boss song title should no longer show visible for a few seconds after skipping the cutscene and returning to the Main Menu.
  • On-beat feedback animation should no longer get stuck after switching weapons during a dash.
  • Fixed some naming inconsistency in the Portuguese localization.
  • Voke:
    • Fixed some environmental gaps in the third arena.
  • Stygia:
    • Fixed some rocks you could visibly clip through in the Boss arena.
  • Yhelm:
    • Fixed an issue where parts of the level could disappear from your FoV if navigating to a certain spot.
    • Fixed a stuck spot in the first arena.
    • Fixed a couple of spots in the fourth arena where enemies would not be able to reach you with their attacks.
    • Fixed an issue that could cause visible flickering on the first arena.
  • Incaustis:
    • Fixed an issue where the Judge Aspect could remain unresponsive after not being attacked at the beginning of the Final phase.
    • Fixed a rock that disappeared from FoV on the second arena.
  • Gehenna:
    • Fixed a map glitch that would let some clever devils to skip the first arena completely.
    • Fixed a rock in the first arena where enemies would not reach you.
  • Nihil:
    • Fixed a wall that would protect you from enemy melee attacks on the first arena.
    • There was a flying brazier in the third arena. There’s still gravity in Hell, and all braziers should abide to its laws. Even in Nihil.
    • Fixed a visual issue in the fourth arena under specific graphical settings.
  • Acheron:
    • Fixed a specific spot where you could step out of the map geometry in the third arena.
    • We followed the crimson river of Acheron and found out its source could be seen from the first arena. We created a new reality where that is not possible.
    • Fixed some visual issues on the third arena.
  • Sheol:
    • Fixed a visual issue on the pathway to the third arena.
    • Fixed some other small visual imperfections across the different arenas in Sheol.
  • Torments:
    • Fixed some areas that could prevent enemy attacks to reach you.

OTHER CHANGES

  • All Combos now have an indication of how much Score and Fury is given for them, visible in the Compendium.
  • Music credits have been added to the intro cutscene of all boss fights and is now also visible in the pause menu.
  • The version number of the game build is now visible in-game, in the Settings menu.

If you haven’t bought the game yet, go check out our review of it where we gave it a solid 8.5/10 score.

Source: Funcom forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Hellsinger Update 1.01 Bangs Out for Patch 1.5 This December 8

The Outsiders has released Metal Hellsinger update 1.01, which is tagged as patch version 1.5 by the devs. This brings a new game difficulty, new combos and more! Read on for what’s new in the Metal Hellsinger December 8 patch notes.

Metal Hellsinger Update 1.01 Patch Notes | Metal Hellsinger December 8 Patch Notes:

NEW ADDITIONS

Shiny

New game difficulty: Archdevil.

  • For those of you wild demons who have mastered Beast comes Archdevil, a new wicked difficulty mode for Metal: Hellsinger.
  • Daring enough to try this new difficulty? Beware: rumor has it that a new threat awaits within the ranks of the armies of Hell.
  • Unlocked after beating the game in any difficulty.

New combos.

  • We’ve added a handful of additional advanced combos that build fury and score. These new combos will add further variety to rhythmic play and more interesting scoring strategies.
  • Play, slay and sway to the beats of chaos to find these new combos!

New Coat of Arms collectibles.

  • 4 collectibles hidden on each of the campaign levels, one per difficulty.
  • Unlock new cosmetic weapon skins.

Art Book.

  • Feast your eyes on the demonic art our dev-mons used to build Hell and all chaos within. Damn, I look good.
  • Available within the Extras menu.

BALANCE CHANGES

Enemies

  • Seraphs now deal more damage, and their beam attack is faster.
  • Shield Cambions are now less sturdy, while dealing slightly more damage.
  • The Siege Behemoths are now better at lining up their attacks to the beat.
  • Marionettes are more precise when attacking, and better at gauging the reach of their attacks.

Weapons

  • Terminus:
    • The Infernal Solo Ultimate lasts for a shorter duration of time, but is now faster to build up to and deals more damage.
  • The Hounds:
    • Physical force of attacks has been lowered.
  • Persephone:
    • Falloff range has been increased.
  • Hellcrow:
    • The Murder of Crows Ultimate now deals less damage.

Scoring & Fury

  • Increased the Score given for Multi-Kills.
  • Decreased the Fury gained from Double Slaughter.
  • Fixed an issue where Fury gain from on beat actions would be skipped, if triggered at the same time as a Combo.

Combat

  • Adjusted the amount of health given from Styx Crystals and Slaughters to be less random.
  • Fixed an issue with how the Unknown navigates to an enemy for Slaughter.

BUG SLAYING

  • Fixed an issue which could crash after running a calibration and spamming inputs.
  • “No rest for the wicked” achievement could be blocked from unlocking. We fixed this.
  • Fixed an issue where the EULA could overlap the Main Menu under specific circumstances.
  • Fixed an issue where Dead Zone setting could overlap the Main Menu under specific circumstances.
  • Vulcan and Hellcrow entries in the codex could be unlocked before getting the weapons. Well, no more!
  • Fixed an issue that could cause leaderboards to be visually overwritten and show incorrectly when swapping difficulties.
  • Fixed an issue that caused the ultimate indicator to not show on the crosshair when picking up a weapon in a Campaign.
  • The Boss song title should no longer show visible for a few seconds after skipping the cutscene and returning to the Main Menu.
  • On-beat feedback animation should no longer get stuck after switching weapons during a dash.
  • Fixed some naming inconsistency in the Portuguese localization.
  • Voke:
    • Fixed some environmental gaps in the third arena.
  • Stygia:
    • Fixed some rocks you could visibly clip through in the Boss arena.
  • Yhelm:
    • Fixed an issue where parts of the level could disappear from your FoV if navigating to a certain spot.
    • Fixed a stuck spot in the first arena.
    • Fixed a couple of spots in the fourth arena where enemies would not be able to reach you with their attacks.
    • Fixed an issue that could cause visible flickering on the first arena.
  • Incaustis:
    • Fixed an issue where the Judge Aspect could remain unresponsive after not being attacked at the beginning of the Final phase.
    • Fixed a rock that disappeared from FoV on the second arena.
  • Gehenna:
    • Fixed a map glitch that would let some clever devils to skip the first arena completely.
    • Fixed a rock in the first arena where enemies would not reach you.
  • Nihil:
    • Fixed a wall that would protect you from enemy melee attacks on the first arena.
    • There was a flying brazier in the third arena. There’s still gravity in Hell, and all braziers should abide to its laws. Even in Nihil.
    • Fixed a visual issue in the fourth arena under specific graphical settings.
  • Acheron:
    • Fixed a specific spot where you could step out of the map geometry in the third arena.
    • We followed the crimson river of Acheron and found out its source could be seen from the first arena. We created a new reality where that is not possible.
    • Fixed some visual issues on the third arena.
  • Sheol:
    • Fixed a visual issue on the pathway to the third arena.
    • Fixed some other small visual imperfections across the different arenas in Sheol.
  • Torments:
    • Fixed some areas that could prevent enemy attacks to reach you.

OTHER CHANGES

  • All Combos now have an indication of how much Score and Fury is given for them, visible in the Compendium.
  • Music credits have been added to the intro cutscene of all boss fights and is now also visible in the pause menu.
  • The version number of the game build is now visible in-game, in the Settings menu.

If you haven’t bought the game yet, go check out our review of it where we gave it a solid 8.5/10 score.

Source: Funcom forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Jurassic World Evolution 2 Update 1.006 Released for Patch 1.6.0 and Dominion Malta DLC This Dec. 8

Jurassic World Evolution 2 update 1.006 is now out on all platforms, and this brings the Dominion Malta premium DLC, as well as free update 5 which is tagged as patch 1.6.0! Read on for the full Jurassic World Evolution 2 update 1.6.0 patch notes.

Jurassic World Evolution 2 Update 1.006 Patch Notes | Jurassic World Evolution 2 Update 1.6.0 Patch Notes:

JURASSIC WORLD EVOLUTION 2 – 1.6.0 UPDATE NOTES

Hello Park Managers!

We are very excited to announce that the Jurassic World Evolution 2: Dominion Malta Expansion and free Update 5 are now available. This is our second film-inspired expansion, offering gripping new Campaign content set just before the events of Jurassic World Dominion, plus brand new features and mechanics, and more prehistoric species.

Read below for the full set of patch notes.

WARNING – MAY CONTAIN SPOILERS TO JURASSIC WORLD DOMINION

DLC 5 – “DOMINION MALTA EXPANSION”

MALTA CAMPAIGN

  • Before the events of Jurassic World Dominion, help lead a brand-new enterprise in Malta. Work alongside Cabot Finch and key figures from the film, including Kayla Watts (voiced by DeWanda Wise), Soyona Santos (voiced by Dichen Lachman), Barry Sembène (voiced by Omar Sy), and Lewis Dodgson (voiced by Campbell Scott) as you set up parks across three Mediterranean locations.
    • Gameplay
      • Dinosaur Exchange
        • Trade on the Dinosaur Exchange to acquire more species, eggs, and genome data
      • Trust
        • Work with both the Underground and Authorities, building their trust via various tasks and actions to unlock further opportunities
      • New Campaign
        • Progress is persistent across all three locations – switch between them on the fly, or even bring over dinosaurs on the Cargo Ship
      • Natural Lagoon
        • Build across 3 new locations set in the Mediterranean, one of which boasts a natural Lagoon
    • Environments
      • 3 new maps set in the Mediterranean
      • New Malta-themed biome inspired by Dominion location including:
        • Unique set of trees, shrubs and boulders
        • New terrain materials
        • New colour grade – Jurassic World Mediterranean

PREHISTORIC SPECIES

  • 4 x New Species
    • Atrociraptor
      • 12 body colour x 7 pattern colour options
      • Ghost, Tiger, Red and Panthera skins
    • Lystrosaurus
      • 12 body colour x 7 pattern colour options
      • 2022 Skin
    • Oviraptor
      • Added ability to eat meat feeders or from paleo plant sources
      • 12 body colour x 7 pattern colour options
      • 2022 Skin
    • Moros Intrepidus
      • 12 body colour x 7 pattern colour options
      • 2022 Skin
  • 3 x New Variants
      • Dimorphodon
        • 2022 Skin
      • Iguanodon
        • 12 body colour x 7 pattern colour options
        • 2022 Skin
      • Allosaurus
        • 2022 Skin
  • 1 x New Skins
    • Carnotaurus
      • 2022 Skin

BUILDINGS

  • Added Malta themed buildings and decorations to Malta Campaign as part of the Malta Building Set for Sandbox mode. Malta Building Set contains all of the below + DFW buildings to provide a full building set.
    • Buildings
      • Arrival Building – a combined Arrival Point & Control Centre
      • Acquisition Centre – a combined Science Centre & Expedition Centre
      • Staff Centre
      • Response Facility
        • Malta Ranger Team
        • Malta Capture Team
      • Paleo-Medical Facility
        • Malta MVU Team
      • Hatchery
      • Viewing Gallery
      • Aviary Dome
      • Aviary Hatchery
      • Aviary Viewing Gallery
      • Lagoon Section
      • Lagoon Hatchery
      • Lagoon Viewing Gallery
      • Truck Tour
        • Malta Tour Truck
      • Emergency Shelter
      • Hotel
      • Restroom
      • Large Power Station
    • Decorations
      • Atrociraptor Cage
      • Storage Area
      • Comms Tower
      • Storage Shelter
      • Girder Stack
      • Power Trailer
      • Utility Tower
      • Wall Arch
      • Wall End
      • Wall Section
      • Wall Tower
      • Water Tower

SANDBOX MODE

  • Added San Albertus Peninsula, San Marie Bay and Santaegidus Island to Sandbox Mode
  • Added Malta Building Set which contains the Malta themed buildings alongside supporting DFW buildings
    • Malta Buildings
      • See list above.
    • Malta Decorations
      • See list above.

ACHIEVEMENTS

  • Added 3 new achievements and trophies on Xbox, PlayStation and Steam

UPDATE 5

FEATURES

GAME MODES

  • Five DFW Campaign levels are now available to play as challenge mode maps when the player earns 3, 5, 7, 9 and 2 stars respectively across all maps in Challenge Mode
    • 1 – Arizona Breakout
    • 2 – Washington State Wreckage
    • 3 – Pennsylvania Headquarters
    • 4 – Oregon Aviary
    • 5 – California Photography
  • Added new Challenge conditions
    • Tranquilliser Upgrades
      • Found within Arizona Breakout, Washington State Wreckage and Pennsylvania Headquarters
      • Default Tranquillisers now only work on dinosaurs with Level 1 and 2 Security Ratings
      • Research additional upgrades
    • Psychological Trauma
      • Found within Washington State Wreckage and Pennsylvania Headquarters
      • Dinosaurs within the ailment of “Psychological Trauma” require scientists with the trait of “Psychologist” to cure them
    • Photo Level
      • Found within California Photography
      • Added new timed Photography mission type to reach 5 stars
    • Staff Hiring Requirements
      • Found within Pennsylvania Headquarters and Oregon Aviary
      • Specific Staff members (Experts) have requirements that need to be met before they let you hire them.
      • Experts will also have more skill points and two specific character traits
      • Experts are available for a fixed period of time and cannot be refreshed

TINY DINOSAUR BEHAVIOURS

  • Added group attacks for tiny dinosaurs on guests and goats
    • Applies to Moros Intrepidus and Compsognathus
  • Turned off collision between tiny dinosaurs and guests
    • Applies to the Lystrosaurus, Oviraptor, Moros Intrepidus and Compsognathus
  • Turned off collision between tiny dinosaurs and vehicles
    • Applies to the Lystrosaurus, Oviraptor, Moros Intrepidus and Compsognathus
  • Adjusted navigation logic so tiny dinosaurs navigate around water
    • Applies to the Lystrosaurus, Oviraptor, Moros Intrepidus and Compsognathus

PS4 TO PS5

  • Added ability for players to import their PS4 saves to the PS5 version of the game

ACHIEVEMENTS

  • Added 2 new achievements and trophies for Xbox, PlayStation and Steam

QUALITY OF LIFE UPDATES

UI

  • Show the outlines of territories / dinosaurs of that species when transporting a dinosaur
  • Added dinosaur highlight when assigning tranquillise and transport tasks
  • Show an “ailment + tranquillise” icon when controlling the Capture Team or adding a new task
  • Highlight disliked dinosaurs or show an icon when transporting
  • Adjusted how territory is displayed during terrain editing with a pinned dinosaur to only show contentious overlaps to reduce clutter
  • Highlight liked plants during terrain editing
  • Highlight currently placed brush during terrain editing
  • Disable the “Challenge Mode” splash on Challenge: San Diego and Challenge: Return to Isla Nublar
  • Made Lagoon and Aviary preview rings highlight the map boundary
  • Send the fight notification earlier to provide more notice on a fight occurring
  • Added notification when a Tour is disabled by a storm
  • Research Outposts now show a reduced view symbol during conditions that reduce the visibility from the Outposts
  • Inspecting a dinosaur’s territory now highlights the other dinosaurs in the territory when the alpha is selected
  • Added Body Variant selector to the genome editor and Species Viewer for dinosaurs whose variants now have their own selectable skin and pattern colours
    • Affects these species:
      • Giganotosaurus and Dreadnoughtus (Dominion Biosyn Expansion required)
      • Kentrosaurus and Ouranosaurus (Camp Cretaceous Dinosaur Pack required)
      • Iguanodon (Dominion Malta Expansion required)
    • Includes the ability to randomly choose skin colour within a single variant (on all platforms), or across both variants (on PC, PS5 and Xbox Series)
    • Display the variant imagery of these species when showing a dinosaur image such as Gene Library, Research, Dinosaur Exchange and Park Management

DINOSAURS

  • Made sure tour vehicles honk at dinosaurs blocking their way, and make sleeping dinosaurs react to being honked at
  • Added ability to show a dinosaur’s liked paleo preferences whilst editing environment
  • Dinosaur cohabitation
    • Parasaurolophus and Maiasaura are now friendly to each other
    • Pyroraptor now dislikes Scorpios Rex and Indominus Rex
    • Australovenator now dislikes Scorpios Rex
  • Territory decays more slowly near desirable feeders that are inside the territory
    • Made lagoon feeders more lenient when deciding if they’re inside a territory. This makes it easier for marine reptiles to maintain their comfort levels even if the territory decays a short distance away from the feeder’s position on the lagoon wall.

JURASSIC WORLD DATABASE

  • Added Kayla Watts and Soyona Santos to the Jurassic World Database

CAMERA

  • Improvements to lagoon decoration placement
    • Camera is kept below the water surface while rotating it
    • Camera will not leave the lagoon when moving into the lagoon walls
    • Made it easier to put the camera near the water surface by zooming out without leaving the water
    • The position of the object being placed is more consistent while rotating the camera

SANDBOX MODE

  • Added ability to set time of day and day length to Sandbox settings

SUPPORTED PCS ONLY

  • Added support for NVIDIA Streamline, NVIDIA DLSS 3 and NVIDIA Reflex

QUALITY OF LIFE UPDATES – CAMP CRETACEOUS DINOSAUR PACK

DINOSAURS

  • Kentrosaurus (Camp Cretaceous Variant)
    • Added 12 body colour x 7 pattern colour options
  • Ouranosaurus (Camp Cretaceous Variant)
    • Added 12 body colour x 7 pattern colour options

QUALITY OF LIFE UPDATES – DOMINION BIOSYN EXPANSION

SCENERY

  • Added new rocks as part of the biome set used for Biosyn levels

DINOSAURS

  • Dreadnoughtus 2022
    • Added 12 body colour x 7 pattern colour options
  • Giganotosaurus 2022
    • Added 12 body colour x 7 pattern colour options

BUG FIXES

VEHICLES

  • Prevented helicopters from being buried under the terrain
  • Adjusted the speed in which gates open for Tour vehicles to be quicker
  • Adjusted the position of the aerial drone’s photo camera so that the gun barrel isn’t visible at any rotation

DINOSAURS

  • Fixed flying reptiles ragdoll states falling through the floor
  • Fixed large sauropods ragdolling unnaturally when being transported
  • Fixed camera going wild when Kronosaurus attacks Lagoon wall, when viewing from certain angles
  • Fixed dinosaurs occasionally ragdolling unnaturally when being lowered onto a Paleo-Medical Facility
  • Fixed dinosaurs occasionally ragdolling unnaturally when being tranquillised a second time
  • Prevented dinosaurs from attempting to eat from empty fish feeders
  • Fixed delivered dinosaurs potentially arriving with feeder-related diseases where the cure cannot be immediately researched
  • Infected feeders now cannot be moved or deleted preventing completion of related research cures
  • Fixed ‘medication available’ showing in Sandbox levels for diseases when cure has not been researched
  • Fixed situation where dinosaurs would remain stationary for long periods when there was lots of food nearby that was all unreachable
  • Fixed a case of flying dinosaurs getting stuck in flight
  • Fixed rare case of dinosaurs leaving enclosures without breaking out

UI

  • Fixed pressing up on the D-pad in the Power menu selecting a non-existent item
  • Hide vehicle status icons during in-world cinematics at the start of scenarios
  • Added Dominion logo to some of the missing film characters
  • Disabled Capture Mode in building view modes to prevent the camera clipping through walls and escaping
  • Fixed several Styxosaurus skins not matching their preview in the Species Viewer
  • Fixed being able to spam keys during load to get into management screens before island intro cutscenes have started playing
  • Fixed being unable to access the level select for the DFW and Biosyn Dominion campaigns if progress had previously been made through the campaign, but no save file for the campaign still existed

SANDBOX MODE

  • Fixed “flatten terrain” option not saving when using it in a custom Sandbox setting

LANDSCAPES

  • Fixed background mountains vanishing in Arizona Campaign level

DECORATIONS

  • Fixed Fish particles around Lagoon decorations going upside down
  • Fixed lagoon lights not rendering through viewing gallery glass

FIRST PERSON VIEW

  • Fixed being able to drop out of an ACU helicopter into a hatchery’s enclosure

MISC

  • Various stability fixes
  • Various animation fixes
  • Various audio fixes
  • Various text and localisation fixes

BUG FIX – DOMINION BIOSYN EXPANSION

  • Ensure the Therizinosaurus is rotated correctly before being lowered into the Paleo-Medical Facility

BUG FIX – LATE CRETACEOUS PACK

  • Fixed the Alamosaurus occasionally distorting when being airlifted
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Jurassic World Evolution 2 Update 1.16 Out for Dominion Malta DLC & Free Update 5 This December 8

Frontier Developments has released Jurassic World Evolution 2 update 1.16, and this brings the Dominion Malta DLC and the free update 5 changes! Read on for what’s included in the premium DLC and what’s in it for free for everyone in the Jurassic World Evolution 2 December 8 patch notes.

Jurassic World Evolution 2 Update 1.16 Patch Notes | Jurassic World Evolution 2 Dominion Malta DLC Patch Notes | Jurassic World Evolution 2 December 8 Patch Notes:

JURASSIC WORLD EVOLUTION 2 – 1.6.0 UPDATE NOTES

Hello Park Managers!

We are very excited to announce that the Jurassic World Evolution 2: Dominion Malta Expansion and free Update 5 are now available. This is our second film-inspired expansion, offering gripping new Campaign content set just before the events of Jurassic World Dominion, plus brand new features and mechanics, and more prehistoric species.

Read below for the full set of patch notes.

WARNING – MAY CONTAIN SPOILERS TO JURASSIC WORLD DOMINION

DLC 5 – “DOMINION MALTA EXPANSION”

MALTA CAMPAIGN

  • Before the events of Jurassic World Dominion, help lead a brand-new enterprise in Malta. Work alongside Cabot Finch and key figures from the film, including Kayla Watts (voiced by DeWanda Wise), Soyona Santos (voiced by Dichen Lachman), Barry Sembène (voiced by Omar Sy), and Lewis Dodgson (voiced by Campbell Scott) as you set up parks across three Mediterranean locations.
    • Gameplay
      • Dinosaur Exchange
        • Trade on the Dinosaur Exchange to acquire more species, eggs, and genome data
      • Trust
        • Work with both the Underground and Authorities, building their trust via various tasks and actions to unlock further opportunities
      • New Campaign
        • Progress is persistent across all three locations – switch between them on the fly, or even bring over dinosaurs on the Cargo Ship
      • Natural Lagoon
        • Build across 3 new locations set in the Mediterranean, one of which boasts a natural Lagoon
    • Environments
      • 3 new maps set in the Mediterranean
      • New Malta-themed biome inspired by Dominion location including:
        • Unique set of trees, shrubs and boulders
        • New terrain materials
        • New colour grade – Jurassic World Mediterranean

PREHISTORIC SPECIES

  • 4 x New Species
    • Atrociraptor
      • 12 body colour x 7 pattern colour options
      • Ghost, Tiger, Red and Panthera skins
    • Lystrosaurus
      • 12 body colour x 7 pattern colour options
      • 2022 Skin
    • Oviraptor
      • Added ability to eat meat feeders or from paleo plant sources
      • 12 body colour x 7 pattern colour options
      • 2022 Skin
    • Moros Intrepidus
      • 12 body colour x 7 pattern colour options
      • 2022 Skin
  • 3 x New Variants
      • Dimorphodon
        • 2022 Skin
      • Iguanodon
        • 12 body colour x 7 pattern colour options
        • 2022 Skin
      • Allosaurus
        • 2022 Skin
  • 1 x New Skins
    • Carnotaurus
      • 2022 Skin

BUILDINGS

  • Added Malta themed buildings and decorations to Malta Campaign as part of the Malta Building Set for Sandbox mode. Malta Building Set contains all of the below + DFW buildings to provide a full building set.
    • Buildings
      • Arrival Building – a combined Arrival Point & Control Centre
      • Acquisition Centre – a combined Science Centre & Expedition Centre
      • Staff Centre
      • Response Facility
        • Malta Ranger Team
        • Malta Capture Team
      • Paleo-Medical Facility
        • Malta MVU Team
      • Hatchery
      • Viewing Gallery
      • Aviary Dome
      • Aviary Hatchery
      • Aviary Viewing Gallery
      • Lagoon Section
      • Lagoon Hatchery
      • Lagoon Viewing Gallery
      • Truck Tour
        • Malta Tour Truck
      • Emergency Shelter
      • Hotel
      • Restroom
      • Large Power Station
    • Decorations
      • Atrociraptor Cage
      • Storage Area
      • Comms Tower
      • Storage Shelter
      • Girder Stack
      • Power Trailer
      • Utility Tower
      • Wall Arch
      • Wall End
      • Wall Section
      • Wall Tower
      • Water Tower

SANDBOX MODE

  • Added San Albertus Peninsula, San Marie Bay and Santaegidus Island to Sandbox Mode
  • Added Malta Building Set which contains the Malta themed buildings alongside supporting DFW buildings
    • Malta Buildings
      • See list above.
    • Malta Decorations
      • See list above.

ACHIEVEMENTS

  • Added 3 new achievements and trophies on Xbox, PlayStation and Steam

UPDATE 5

FEATURES

GAME MODES

  • Five DFW Campaign levels are now available to play as challenge mode maps when the player earns 3, 5, 7, 9 and 2 stars respectively across all maps in Challenge Mode
    • 1 – Arizona Breakout
    • 2 – Washington State Wreckage
    • 3 – Pennsylvania Headquarters
    • 4 – Oregon Aviary
    • 5 – California Photography
  • Added new Challenge conditions
    • Tranquilliser Upgrades
      • Found within Arizona Breakout, Washington State Wreckage and Pennsylvania Headquarters
      • Default Tranquillisers now only work on dinosaurs with Level 1 and 2 Security Ratings
      • Research additional upgrades
    • Psychological Trauma
      • Found within Washington State Wreckage and Pennsylvania Headquarters
      • Dinosaurs within the ailment of “Psychological Trauma” require scientists with the trait of “Psychologist” to cure them
    • Photo Level
      • Found within California Photography
      • Added new timed Photography mission type to reach 5 stars
    • Staff Hiring Requirements
      • Found within Pennsylvania Headquarters and Oregon Aviary
      • Specific Staff members (Experts) have requirements that need to be met before they let you hire them.
      • Experts will also have more skill points and two specific character traits
      • Experts are available for a fixed period of time and cannot be refreshed

TINY DINOSAUR BEHAVIOURS

  • Added group attacks for tiny dinosaurs on guests and goats
    • Applies to Moros Intrepidus and Compsognathus
  • Turned off collision between tiny dinosaurs and guests
    • Applies to the Lystrosaurus, Oviraptor, Moros Intrepidus and Compsognathus
  • Turned off collision between tiny dinosaurs and vehicles
    • Applies to the Lystrosaurus, Oviraptor, Moros Intrepidus and Compsognathus
  • Adjusted navigation logic so tiny dinosaurs navigate around water
    • Applies to the Lystrosaurus, Oviraptor, Moros Intrepidus and Compsognathus

PS4 TO PS5

  • Added ability for players to import their PS4 saves to the PS5 version of the game

ACHIEVEMENTS

  • Added 2 new achievements and trophies for Xbox, PlayStation and Steam

QUALITY OF LIFE UPDATES

UI

  • Show the outlines of territories / dinosaurs of that species when transporting a dinosaur
  • Added dinosaur highlight when assigning tranquillise and transport tasks
  • Show an “ailment + tranquillise” icon when controlling the Capture Team or adding a new task
  • Highlight disliked dinosaurs or show an icon when transporting
  • Adjusted how territory is displayed during terrain editing with a pinned dinosaur to only show contentious overlaps to reduce clutter
  • Highlight liked plants during terrain editing
  • Highlight currently placed brush during terrain editing
  • Disable the “Challenge Mode” splash on Challenge: San Diego and Challenge: Return to Isla Nublar
  • Made Lagoon and Aviary preview rings highlight the map boundary
  • Send the fight notification earlier to provide more notice on a fight occurring
  • Added notification when a Tour is disabled by a storm
  • Research Outposts now show a reduced view symbol during conditions that reduce the visibility from the Outposts
  • Inspecting a dinosaur’s territory now highlights the other dinosaurs in the territory when the alpha is selected
  • Added Body Variant selector to the genome editor and Species Viewer for dinosaurs whose variants now have their own selectable skin and pattern colours
    • Affects these species:
      • Giganotosaurus and Dreadnoughtus (Dominion Biosyn Expansion required)
      • Kentrosaurus and Ouranosaurus (Camp Cretaceous Dinosaur Pack required)
      • Iguanodon (Dominion Malta Expansion required)
    • Includes the ability to randomly choose skin colour within a single variant (on all platforms), or across both variants (on PC, PS5 and Xbox Series)
    • Display the variant imagery of these species when showing a dinosaur image such as Gene Library, Research, Dinosaur Exchange and Park Management

DINOSAURS

  • Made sure tour vehicles honk at dinosaurs blocking their way, and make sleeping dinosaurs react to being honked at
  • Added ability to show a dinosaur’s liked paleo preferences whilst editing environment
  • Dinosaur cohabitation
    • Parasaurolophus and Maiasaura are now friendly to each other
    • Pyroraptor now dislikes Scorpios Rex and Indominus Rex
    • Australovenator now dislikes Scorpios Rex
  • Territory decays more slowly near desirable feeders that are inside the territory
    • Made lagoon feeders more lenient when deciding if they’re inside a territory. This makes it easier for marine reptiles to maintain their comfort levels even if the territory decays a short distance away from the feeder’s position on the lagoon wall.

JURASSIC WORLD DATABASE

  • Added Kayla Watts and Soyona Santos to the Jurassic World Database

CAMERA

  • Improvements to lagoon decoration placement
    • Camera is kept below the water surface while rotating it
    • Camera will not leave the lagoon when moving into the lagoon walls
    • Made it easier to put the camera near the water surface by zooming out without leaving the water
    • The position of the object being placed is more consistent while rotating the camera

SANDBOX MODE

  • Added ability to set time of day and day length to Sandbox settings

SUPPORTED PCS ONLY

  • Added support for NVIDIA Streamline, NVIDIA DLSS 3 and NVIDIA Reflex

QUALITY OF LIFE UPDATES – CAMP CRETACEOUS DINOSAUR PACK

DINOSAURS

  • Kentrosaurus (Camp Cretaceous Variant)
    • Added 12 body colour x 7 pattern colour options
  • Ouranosaurus (Camp Cretaceous Variant)
    • Added 12 body colour x 7 pattern colour options

QUALITY OF LIFE UPDATES – DOMINION BIOSYN EXPANSION

SCENERY

  • Added new rocks as part of the biome set used for Biosyn levels

DINOSAURS

  • Dreadnoughtus 2022
    • Added 12 body colour x 7 pattern colour options
  • Giganotosaurus 2022
    • Added 12 body colour x 7 pattern colour options

BUG FIXES

VEHICLES

  • Prevented helicopters from being buried under the terrain
  • Adjusted the speed in which gates open for Tour vehicles to be quicker
  • Adjusted the position of the aerial drone’s photo camera so that the gun barrel isn’t visible at any rotation

DINOSAURS

  • Fixed flying reptiles ragdoll states falling through the floor
  • Fixed large sauropods ragdolling unnaturally when being transported
  • Fixed camera going wild when Kronosaurus attacks Lagoon wall, when viewing from certain angles
  • Fixed dinosaurs occasionally ragdolling unnaturally when being lowered onto a Paleo-Medical Facility
  • Fixed dinosaurs occasionally ragdolling unnaturally when being tranquillised a second time
  • Prevented dinosaurs from attempting to eat from empty fish feeders
  • Fixed delivered dinosaurs potentially arriving with feeder-related diseases where the cure cannot be immediately researched
  • Infected feeders now cannot be moved or deleted preventing completion of related research cures
  • Fixed ‘medication available’ showing in Sandbox levels for diseases when cure has not been researched
  • Fixed situation where dinosaurs would remain stationary for long periods when there was lots of food nearby that was all unreachable
  • Fixed a case of flying dinosaurs getting stuck in flight
  • Fixed rare case of dinosaurs leaving enclosures without breaking out

UI

  • Fixed pressing up on the D-pad in the Power menu selecting a non-existent item
  • Hide vehicle status icons during in-world cinematics at the start of scenarios
  • Added Dominion logo to some of the missing film characters
  • Disabled Capture Mode in building view modes to prevent the camera clipping through walls and escaping
  • Fixed several Styxosaurus skins not matching their preview in the Species Viewer
  • Fixed being able to spam keys during load to get into management screens before island intro cutscenes have started playing
  • Fixed being unable to access the level select for the DFW and Biosyn Dominion campaigns if progress had previously been made through the campaign, but no save file for the campaign still existed

SANDBOX MODE

  • Fixed “flatten terrain” option not saving when using it in a custom Sandbox setting

LANDSCAPES

  • Fixed background mountains vanishing in Arizona Campaign level

DECORATIONS

  • Fixed Fish particles around Lagoon decorations going upside down
  • Fixed lagoon lights not rendering through viewing gallery glass

FIRST PERSON VIEW

  • Fixed being able to drop out of an ACU helicopter into a hatchery’s enclosure

MISC

  • Various stability fixes
  • Various animation fixes
  • Various audio fixes
  • Various text and localisation fixes

BUG FIX – DOMINION BIOSYN EXPANSION

  • Ensure the Therizinosaurus is rotated correctly before being lowered into the Paleo-Medical Facility

BUG FIX – LATE CRETACEOUS PACK

  • Fixed the Alamosaurus occasionally distorting when being airlifted
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Overwatch 2 Season 2 Start-of-Season Competitive Play Explained by Blizzard, Will Be Based on Underlying MMR

If you’re a bit confused by how Competitive rank is done in Overwatch 2, Blizzard released a statement regarding Season 2’s competitive systems.

As players’ ranks are still lower than last season due to rank decay, Competitive games will be matched based on underlying MMR (Matchmaking Rating).

Here’s the full statement:

With Season 2 finally launched, players looking to rank up as soon as possible will find that they’ll need to really work for those gains.

When a season begins, we apply some rank decay to all roles, and over the course of a season players should climb back to ranks that represent their true skill level. That being said, all match-made games will still be based on your underlying MMR, ensuring we’re making matches as fair as possible.

It’s worth noting that Blizzard also mentions they’re aware that the competitive and ranking system still has issues.

We understand that we need to do a better job making these systems more understandable and will be addressing these issues and other parts of the system in the future.

Start-of-season rank decay and underlying MMR isn’t anything new to multiplayer games, but Blizzard hopes to add more clarity to these systems moving forward. This should help alleviate any confusion or frustrations that players may have with Competitive. 

If you haven’t checked out what’s new in Season 2, go head on over here for the info.

Carlos Perez

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Star Ocean The Divine Force Update 1.03 Out for Gameplay Changes This Dec. 8

Developer tri-Ace has released Star Ocean The Divine Force update 1.03 today for all platforms. Today’s update comes with several new gameplay changes and adjustments. Check out the Star Ocean The Divine Force December 8 patch notes posted down below.

Star Ocean The Divine Force Update 1.03 Patch Notes | Star Ocean The Divine Force December 8 Patch Notes:

■Retention of equipment and accessories equipped by characters who leave the party
 ・It has been changed so that accessories which characters currently have equipped are not removed when they leave the party during story progression. 
  *Es’owa decks can still be changed while accessories are equipped.

■Ability to carry out DUMA scanning while moving (walking or dashing) *Excludes VA and gliding
 ・It is now possible to use the DUMA action “Scan” while moving.

■Adjustments to the frequency that allied characters use healing actions during battle
 ・The chances of Nina’s AI using a heal action has been greatly increased.

■Adjustments to specific battles
 ・The trigger conditions for factors such as “XX+YY% while waiting” have been tweaked to include “shift movement”*
(*Shifting refers to the slow walking movement while maintaining distance from a target unique to AI characters)
 ・The weaknesses of several enemies such as Sampati, the Holy Bird have been adjusted.
 ・Changes have been made so that the Vatting gauge starts from the 90% mark at the beginning of the battle where Vatting is learned.
 ・The target lock display has been altered to make it easier to follow.

■Changes to UI and controls
・The following lists have been amended so that pages can be cycled using the left and right directions on the D pad.
Party screen: Used item list for when setting link combos, battle and active skills list, equipped weapons armour and accessories list.
   Item screen: Items list
   Item creation screen: Items list
Collection screen: Main story, side stories, enemies, dictionary, spaceships
Shop screen: Inventory list, Items to sell list
 ・Region names have been enlarged when the map is expanded on the map screen.
 ・The time that notices (e.g. messages about items obtained or consumed etc.) are displayed on the left-hand side of the screen has been extended 
 ・Loop processing for selecting item quantities

■Bug fixes
 ・Partial fixes to the bugs currently occurring.
 ・Amendments to mouse sensitivity on the STEAM edition.

■Optimisation
 ・Optimisation of game behaviour on the various platforms.

That’s it for the patch notes. Star Ocean The Divine Force is out now for PC, PlayStation and Xbox.

Source: Square Enix Support 

Damien Seeto

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Baldur’s Gate 3 Patch 9 to Arrive Soon, Beta Branch Available

Larian Studios recently announced that Baldur’s Gate 3 Patch 9 is coming. The studio made the pre-patch announcement as a way for players to prepare for the update, as saves from Patch 8 and before won’t be compatible with Patch 9.

The Tweet links to a Steam post that walks you through how to update your game or keep your Patch 8 save, if you still wish to play through it. You can read the post here.

The post also reminds readers of the Panel From Hell that the team plans to host on December 14. 

The New Year approaches and with it Baldur’s Gate 3’s release year. The team has been hard at work and is ready to share Patch 9 with you all. Be sure to catch our Panel From Hell on December 14th for the full unveiling and a few more surprises! In case you missed our teaser for The Game Awards, we highly recommend you watch that to whet your appetite.

Coincidentally, that’s the same day The Witcher 3 Next-Gen update launches, so fans of both franchises will have a lot to look forward to next Wednesday.

The pre-patch announcement didn’t include a release date for Patch 9, but we may get more information in the upcoming panel.

 

Carlos Perez

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The Witcher 3 Next-Gen Update to Support Some Mods at Launch, With a Few Already Included in the Game

With The Witcher 3 next-nen Update right around the corner, some fans might be curious what this means for mods. CD Projekt RED is aware of this, and has released info about The Witcher 3 next-gen update mods support, and confirmed that some won’t be able to work at launch.

The last PC update for The Witcher 3 was a staggering six years ago, and this gave modders enough time to fine-tune their mods without any interruption from updates. Check out what CDPR has to say about it:

Updating a game means that we change various files, so the mods that modify those exact files stop working. If we want to change things in the game or add stuff, it cannot be avoided, and our teams have to focus on making updates as good as possible, not minimising change.

The goal, according to CD Projekt RED in a forum post, was to make the transition “as smooth as possible.” So while not all of the mods will work come the next-gen update, there will be a good chunk of them that do. Here’s a list that the devs cooked up while the update was in development.

You can also take a look at the PDF file with direct links to the mod pages here. It’s worth noting that a lot of the incompatible mods are due to a change in scripts from adding in a new quest.

Because we are changing scripts in the update due to the addition of a new quest, most of the mods that are based on scripts will error out. You will notice this in the “Comment” column in the above doc as “script errors”. Using e.g. the Script Merger tool can help the authors solve those issues.

CD Projekt RED will also help modders post-release for any advice they need. The developer will also release a new version of TW3 command line tools. 

Finally, the forum post mentions that the next-gen update actually already includes several popular mods. These mods came with permission from the authors and were properly reimbursed, too.

So even though the game won’t be fully compatible with all existing mods during the December 14 update, it’s good to see CDPR working closely with the community to keep the modding scene alive.

Carlos Perez

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