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The Black Ops 6 Beta Is Now the “Biggest Call of Duty Beta Ever”

While the Black Ops 6 beta just wrapped up yesterday, it seems that aside from collecting player feedback, Treyarch managed to make history as well, as Activision has announced that the Black Ops 6 beta is the “biggest Call of Duty beta ever.”

The announcement was made today where Activision also shared that the beta had the most total players, most hours played, most playtime per player, and most matches played. The data was collected from the early access and open beta that lasted for two weekends.

Given how Call of Duty has a beta every year, and how big the franchise is, this in no small feat. That said, this is also the first beta in recent memory that had early access available outside of PlayStation platforms.

Will this huge beta turnout equate to sales? It’s too early to tell for now.

In other related Black Ops 6 news, Activision has confirmed that there won’t be any campaign early access happening for this year’s Call of Duty game, and you can read on for their explanation here.

Black Ops 6 is due for release this October 25 on PS4, Xbox One, PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PS5 Pro Reveal Doesn’t Go as Expected, Community Reaction Largely Negative and Unimpressed

Following today’s PS5 Pro reveal, Sony might have been expecting players to line up, pry open their wallets, and be ready to soak in all that upgraded performance Well, that doesn’t seem to be the case.

Over on Twitter/X, the official PlayStation account’s announcement was met with the following:

There’s a lot more of that, but you get the gist. Not only on Twitter, but even on the PS5 subreddit’s thread for the announcement, people are really not digging what they’ve seen.

It doesn’t stop there. Even on Facebook, the announcement from the official Facebook page had the following responses:

Given the price point and what we’ve seen, I don’t really blame people for feeling this way. I mean, there doesn’t seem to be a compelling reason to pony up more dough just to get slightly better performance? And don’t forget, there needs to be parity with the base PS5, so it’s not like the added horsepower from the PS5 Pro will equate to exclusive games for it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Destiny 2’s Latest Update Version 8.0.5.4 Fixes Exotic Missions, Crucible and More

Alongside today’s server downtime for Destiny 2, Bungie has also pushed out a new patch for it. The latest update for Destiny 2 includes various fixes pertaining to exotic missions, the Crucible, abilities for the Hunter and Titan, and more. Those on consoles will see this as Destiny 2 update 3.38 (PS5 version 1.133), and this is tagged as version 8.0.5.4 by the studio.

Read on for the complete list of changes.

Destiny 2 Update 3.38/1.133 Patch Notes for September 10:

Activities

Grandmaster Nightfall

  • Fixed an issue where the catchup node wasn’t available for players that had completed six different Grandmaster Nightfalls.

Crucible

Trials of Osiris

  • Fixed an issue where players could retain Special ammo between rounds.

Exotic Missions

Encore

  • Fixed an issue where progression could be blocked in the final boss encounter if the player had to repeat either the left or the right capture ring.
  • Fixed an issue where depositing a Connection Module too early during a certain section of the mission could trigger a team wipe.
  • Set the text and waypoint of a certain step of the final boss encounter sequence to always appear on-screen to help clarify the need to repeat the sequence from the beginning after a DPS window ends.

Gameplay and Investment

Weapons

  • Fixed an issue where Eriana’s Vow was not correctly dealing 67% increased damage to Barrier Champions.
    • In addition, removed a -40% scalar the weapon had for dealing damage against Barrier Champion shields.

Abilities

Hunter

Threaded Specter

  • Increased cooldown duration of Marksman Dodge and Gambler’s Dodge when Threaded Specter is equipped.
  • Removed dodge cooldown penalty after creating clone.
  • If the clone is destroyed by attacks, it no longer spawns Threadlings.
  • Increased the amount of time the clone will distract nearby combatants before exploding.

Snare Bomb

  • Reduced the time the Smoke Bomb projectile lingers in the world from 10s to 3.5s.
  • Reduced the player movement speed penalty imparted by the smoke by 25%.

Titan

  • Fixed an issue where some players had the Twilight Arsenal Super unlocked for Prismatic, but not their Void subclass.

Grenades

  • Swarm Grenade
    • Increased Swarm Grenade base cooldown duration by 15%.
    • Moved Swarm Grenade to a slower recharge tier for non-passive grenade-energy gains.

UI & UX

Fireteam Finder

  • Fixed an issue where Encore would not appear as an option in Fireteam Finder.
    • Due to Fireteam Finder display criteria, players should only expect to see entries (Standard and Expert) for the version of the mission they can currently launch from the HELM.

For the latest reset, you can check it out here.

[Source: Bungie]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Fallout 76 Atomic Shop Weekly Update for September 10, 2024

It’s a new Tuesday, bringing yet another store refresh for Fallout players. That’s right, the items for sale in Fallout 76’s Atomic Shop have been updated!

As usual, MP1st is here with the new Fallout 76 Atomic Shop weekly update today, September 10’s list of items for sale. Check out this week’s best Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for September 10:

Fallout 76 Atomic Shop weekly update for September 10

Notable Items This Week:

  • Deathclaw BBQ Bundle – 1800
  • Evening Room Bundle – 1500
  • Bare Rusted Steel Union Paint – 1200
  • Wild Mountain Waystation Bundle – 1500
  • Butterfly Apothecary Bundle – 1800
  • Nuka-Cola Classic Power Armor Paint Set – 1500
  • Brotherhood Bundle – 1260
  • Enclave Outpost Bundle – 1050
  • Stars Bundle  – 1050
  • Laughing – Free
  • Caps x250 – Free
  • Triumphant – 125

What is the Fallout 76 Atomic Shop?

The Atomic Shop is an in-game store in Fallout 76 offering cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s refresh. Is there anything in particular that interests you?

If not, there’s always next week, which we’ll have covered, so be sure to check again next Tuesday!

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > Title Updates and Patches

TopSpin 2K25 Update 1.15 Hits the Court for Rebalanced AI Players

Those who think the higher difficulty players are a little too weak, Hangar 13 has made changes to that today. Included in the released TopSpin 2K25 update for last-gen (version 1.15) and current-gen (1.015) are rebalanced AI (artificial intelligence) alongside other minor fixes.

Per Hangar 13, today’s patch includes:

  • Rebalanced serves performed by AI players at higher difficulty levels to have better power and aiming output when their Serve attribute is high
  • Additional game stability improvements

Yep, that’s about it. It’s a minor patch, and there was a bigger patch released last month as well. In terms of what’s being worked on next, here’s what the devs has shared so far:

  • Rebalanced serves performed by Al players at higher difficulty levels to have better power and aiming output when their Serve attribute is high
  • Investigating the ability for “bad” shots to aim closer to the line on rare occasions to add more variety
  • Investigating tweaks to the Fatigue system in MyCAREER
  • Rebalancing the impact of the Forehand and Backhand attribute and how they influence where the ball lands on the court
  • Rebalancing the impact of slice shots to be more impactful in neutralizing the opponent’s shots (power and aiming)

Chances are, we’ll be getting these changes in another patch released next month.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Weekly Reset September 10, 2024 and Eververse Inventory

As Xur and his wares take their leave from Destiny until next Friday, a new set of weekly activities and Eververse offerings have been pushed out to keep players busy. The new Destiny 2 weekly reset September 10, 2024 refresh of activities is now live, detailed in full below along with the new Eververse inventory.

New Destiny 2 Weekly Reset September 10, 2024 and Eververse Inventory:

The highlights of this week’s update are:

  • New Choir of One Catalyst
  • Iron Banner: Control
  • Bonus Crucible Ranks
  • The Devils’ Lair
  • Root of Nightmares
  • Duality
  • Presage

That’s all for this week’s Destiny 2 update. Stay tuned for our Xur and Trials of Osiris posts on Friday.

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Former Sony Interactive Entertainment EU President Says Industry Layoffs Not Due to Corporate Greed, Those Affected Should “Drive an Uber” Until Things Settle

In recent years, the video game industry has witnessed widespread layoffs, with over 10,000 jobs lost, leading to the closure of many beloved studios. The impact has been significant, as countless individuals who were passionate about creating games found themselves out of work. Many have pointed fingers at corporate executives, accusing them of greed and refusing to reduce their substantial pay to prevent job cuts. However, Chris Deering, the former president of Sony Interactive Entertainment Europe, offers a different perspective.

During a recent appearance on the My Perfect Console podcast, Deering dismissed claims that corporate greed was behind these layoffs. Instead, he pointed to the natural consequences of underperforming studios as the driving factor. He explained: “I don’t think it’s fair to say the layoffs were the result of greed. I always tried to minimize the speed with which we added staff because I always knew there would be a cycle and I didn’t want to end up having the same problems that Sony did in Electronics.”

Deering also emphasized the financial challenges that come with underwhelming game releases. “If the money isn’t coming in from the consumers on the last game, it’s going to be hard to justify spending the money for the next game,” he added. While acknowledging the hardships, he offered advice to those affected, suggesting, “Figure out how to get through it, drive an Uber or whatever, find a cheap place to live and go to the beach for a year. But stay up to date with the news and keep up, because once you get off the train, it’s much harder.”

Deering also remained hopeful about the industry’s future, expressing his belief that it might recover faster than expected. “These things do recover sometimes a lot faster than you might think,” he said.

His suggestion to drive an Uber or take a break at the beach raised concerns, as it didn’t seem to fully acknowledge the emotional and financial difficulties experienced by those suddenly out of work. As one person on X commented, “I had to shake my head with some of the quotes from Chris Deering, some proper boomer shit this one really made me mad.”

Coming from an executive viewpoint, Deering’s response seemed disconnected from the personal struggles of those facing layoffs. The criticism of his remarks may follow him for some time, but with layoffs continuing, it remains uncertain how many more will happen in 2024 or when the industry will begin to recover from this troubling trend.

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[Source: My Perfect Console]

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Taha

Television kills your vision.

Home > Title Updates and Patches

The Outlast Trials Adds “Countdown” Event, Challenges and Various Adjustments in New Update for Sept. 10

Want to make things spicier in The Outlast Trials? Red Barrels has just the thing! The studio has introduced a new limited-time event today called Countdown! Alongside this, The Outlast Trials update version 1.13 that’s out on last-gen (version ,1.000.011 on current-gen) also includes a bunch of bug fixes, improvements, new challenges and more.

The Outlast Trials Update 1.13/1.000.011 Patch Notes for September 10:

Highlights:

  •  Limited-Time Event: Countdown
  • New Limited-Time Event Catalog: Countdown
  • Two New Mk-Challenges at The Docks.
  • Updates to the Standard and Deluxe Catalogs
  • Many additions, fixes, and balancing changes

Limited-Time Event: Countdown

Reagent rigs are outfitted with an explosive that will detonate when the timer reaches zero. Even if you survive this Trial, someday time will kill you.

New Countdown Variators

  • BOMB COUNTDOWN: Reagents are equipped with a bomb counting down. Find Time Extenders, or the entire team will explode and the Trial is failed.
  • FIND THE RADIO: Find and stop the broadcast in the Trial. (Secondary Objective)
  • The new variators have also been added to Escalation Therapy.

Collect Event Tokens to use in the Countdown Event Catalog

  • Finish Trials and MK-Challenges in the Countdown Program to earn Event Tokens.
  • Complete the secondary objective in Countdown Program Trials for extra Event Tokens.
  • Accomplish Tasks in the Countdown category to earn Event Tokens.

Countdown Event Schedule

  • Part 1 takes place from Sept 10 – 24 10am ET 
  • Part 2 will take place from Sept 24 – Oct 8
  • Please be aware that Weekly Programs will be temporarily halted during the presence of Countdown

New MK-Challenges

  • Empty the Vault – Casinos are the temple of idiot waste and willful failure; steal from those who would steal from you.
  • Poison the Cattle – The milk of human kindness must be contaminated with liberty and progress. Poison the cattle and spoil their milk.
  • The new MK-Challenges are now available in the Program Countdown. They’ve also been added to the Escalation Therapy map pool and will feature in the upcoming weekly program rotations.

Standard and Deluxe Catalogs Update

  • Added “Page 11” to both the Standard and Deluxe Catalogs.
  • New cosmetics are available for players seeking additional items to unlock.
  • These new items are costly and require a significant amount of game time.

Additions/Fixes/Balancing

  • Updated Tasks and Objective Display inputs based on feedback.
    • Press TAB (“Select” on gamepad) to display objectives (as before)
    • Hold TAB (“Select” on gamepad) to display Tasks screen
    • Input can be remapped in the settings.
  • All quick communication options now have a dedicated animation.
  • Completing the secondary objective now provides +1 Stamp.
  • Genesis Tasks can now be completed by finishing the corresponding Trial in any Program.
  • A notification now appears over new/unplayed Trials in the Program menus.
  • Tasks menu navigation has been improved, and the menu will now remember your last position when you return to it.
  • Added a new score event when disarming Prime Asset Traps in the Results screen.
  • Results screen will now display “MAX” when maximum XP is reached by the player instead of hiding the details.
  • A text chat message is now displayed when a player picks up a key during a Trial.
  • Release Protocol (Rebirth):
    • Completing the Release Protocol (Rebirth) now provides +50 Stamps and +500xp.
    • A rewards screen is now displayed after a rebirth is completed (when returning to the Sleep Room)
    • All different rebirth conclusions will at least be experienced once before being random.
  • Escalation:
    • Made the Escalation Therapy Trials History button more obvious in the Results Screen.
    • Escalation Therapy now has variety at high stages (“Ultra” with random variators).
    • Added Major Trials as part of possible Trials (every 10 stages).
    • Added the new Countdown variators in Escalation Therapy variators pool.
    • Added newest MK-Challenges in Escalation Therapy trials pool.
    • While in the shuttle, the cinematic sequence volume is now reduced when opening the Tasks menu.
    • Some variator combinations are not possible anymore due to creating unexpected situations.
    • Some variators won’t be selected during Escalation Therapy when playing solo. (example: No Player Names, Stay Together).
  • Amps:
    • SMASH: Added the ability to bash open coop doors alone while this amp is equipped.
    • DOUBLE DOSES: Consuming Respawn Pills grant +2 revives while this amp is equipped.
    • LAST CHANCE: Fixed a bug where the amp wasn’t triggering correctly. Also, effects are now removed after Last Chance triggers (example: Bleeding is removed when the amp is triggered.)
  • Rigs:
    • X-RAY: Increased effect range to 15m (was 10m).
    • STUN: Increased cooldown time to 180s (was 120s).
  • Trials:
    • Tilt the Scale of Justice: Reduced the amount of heads to bring to Lady Justice.
  • Pause Menu:
    • Players can now select individual variators to view their descriptions (available only during trials).
    • Players can now invite other players directly to their group via the Pause Menu (available only in the lobby).
  • Fixed a bug where “None” wasn’t displayed anymore in the Posters selection.
  • Fixed a bug where door planks would remain visible in doorways after it has been broken.
  • Fixed a bug where the task notification would be display late during the Escalation Therapy intermission.
  • Fixed many other minor bugs.

While Project Lupara was just released in July, it seems Red Barrels has no intention of slowing down support for the horror game.

[Source: Red Barrels]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PS5 Pro Priced at $699 and Out This November 7; Features Revealed

In today’s PlayStation “Technical Presentation” by Mark Cerny, Sony formally announced the PS5 Pro! The mid-gen refresh of the PlayStation 5 will be priced at $699 and will be out this November 7, 2024!

Alongside that, Sony has revealed some of the features compared to the base PS5 as well:

  • 67% Compute Units
  • 28% Faster RAM
  • Larger GPU
  • Up to 45% Faster Rendering
  • Advanced Ray-Tracing
  • PSSR (PlayStation Spectral Super Resolution)

More details on the upcoming console via the PlayStation Blog!

Features:

  • Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
  • Advanced Ray Tracing: We’ve added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
  • AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.

More PS5 Pro Info:

  • Will include 2TB
  • Astro’s Playroom will be pre-installed in every PS5 Pro purchase
  • Will have a disc-less PS5 Pro version with the option to purchase the disc drive separately
  • PS5 Pro Game Boost can be applied to more than 8,500 backwards compatible PS4 games playable on PS5
  • PS5 Pro will launch with the latest wireless tech Wi-Fi 7
  • VRR and 8K gaming are supported

Will you be getting one?

More PlayStation Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Rainbow Six Siege Update for Y9S3 Is Now Live, Complete Patch Notes Listed

Announced last month, the next major entry in Rainbow Six Siege is now live as Y9S3 Operation Twin Shells! This brings a new operator in Skopós, player a new “privacy mode” has been implemented, various bug fixes and more. Those on consoles will see this as Rainbow Six Siege update version 2.82 for last-gen, and version 1.000.086 on current-gen.

Alongside the complete patch notes, we’ve also included an info blowout on the new operator  and other details.

Rainbow Six Siege Update 2.82/1.000.086 Patch Notes for Sept. 10:

Y9S3 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 4.06GB
  • Steam:  4GB
  • Xbox One: 7.9GB
  • Xbox Series X: 8.1GB
  • PlayStation 4: 9.2GB
  • PlayStation 5: 8.2GB

R6 Siege Y9S3 New Content and Highlights:

  • New Operator: Skopós (Defender) – 2 speed/2 health
  • Gadget: V10 Pantheon Shells – Two remotely operated robots called shells (Talon and Colossus) – The active shell functions just like an Operator and wields the new PCX-33 assault rifle while the inactive shell crouches behind its very own shield and acts like a camera. Skopós can only control one of her shells at a time, but switching between the two gives her unprecedented mobility and creates new strategic potential
  • Weapon Loadout: New PCX-33 assault rifle (primary), P229 (secondary weapon)

Siege Cup Beta Info:

Siege Cup is our most competitive playlist, where 5-player squads are placed in a skill-based ladder tournament to compete for rewards every two weeks. Additionally, players who participate in Siege Cup and Ranked playlists can earn Competitive Coins to redeem exclusive items every season. The Siege Cup beta will be available in Western Europe and North America on PC only, with the objective of testing servers and ensuring fair competition before launch.

Players can register here for a chance to be one of the first to experience and provide feedback for the playlist.

New Additions to Anti-Cheat:

The Anti-Cheat Development Team continue to focus their efforts on testing and supporting new security updates—such as binary hardening and developing QB System expansions—that aim to disrupt cheat development and usage while making it difficult to introduce new cheats in the future.  According to Ubisot, this is a long-term, ongoing investments where updates will be made more frequently to ensure the game is played fairly.

Second Part of Solis Balancing Update:

Attacking operators Nokk and Dokkaebi will receive further tuning in the upcoming season.

Solis’ SPEC-IO Electro-Sensor only detects electronic devices in central view. The scan for detected devices has also been replaced with the Overclock function, which has limited uses, cannot be turned off, and alerts nearby enemy Observation Tools of Solis’ presence. In addition, changes have been made to Dokkaebi’s Logic Bomb and Nøkk’s Hel Presence Reduction gadgets to reflect player feedback.

New Training and Onboarding Updates:

Versus AI 2.0 – Players can defend bomb sites against a team of trained AI Operators, providing a well-rounded training experience in addition to defending AI from Year 8 Season 4. This update will allow new and returning players to hone their skills in an accurate and challenging environment before jumping into competitive play.

PLAYER PROTECTION

PRIVACY MODE

  • Appear as nickname will have a new solution to validate the acceptancy of player choices. In order to start fresh, all the existing nicknames have been renamed to ‘Recruit’.

BUG FIXES

GAMEPLAY

  • FIXED – Operator cards disappear when an Operator is eliminated while caster cam is in first person view.
  • FIXED – Round only displays round 1 for matches viewed in Match Replay.
  • FIXED – Map images are missing during ban-phase for the non-selecting team.
  • FIXED – Several items missing from album and locker screens under the favorites option.
  • FIXED – Skopós’ V10 Pantheon shells UI appears while controlling a drone when switching to Attackers in online matchmaking.
  • FIXED – Players can clip through walls using Osa’s Talon-8 Shield in specific spots and rappelling.
  • FIXED – Game crashes when a hatch is destroyed while Skopós swaps to a shell idling on top of the hatch.
  • FIXED – Valkyrie’s Black Eye loses signal when placed on skylights in 2F Office on the Theme Park map.
  • FIXED – Camera shows incorrect point of view when quickly swapping between Skopós’ V10 Pantheon Shells after viewing the idle shell through Observation Tools.
  • FIXED -Skopós’ V10 Pantheon shells can be eliminated by a dummy after swapping to the Idle shell in Map Run.
  • FIXED – Destroying Skopós’ V10 Pantheon shells in idle mode counts as an elimination.
  • FIXED – Hit markers appear when shooting Skopós’ V10 Pantheon shells through a wall.
  • FIXED – AI Bots stop moving when accessing 2F Armory from the roof on the Oregon map.
  • FIXED – Camera clips inside Operator when swapping between Skopós’ V10 Pantheon shells.
  • FIXED – Laser VFX missing when using Aruni’s Surya gate.
  • FIXED – Observation Tool HUD disappears when players are eliminated by Dokkaebi while Logic Bomb is active.
  • FIXED – Motion blur VFX doesn’t disappear after receiving damage.
  • FIXED – Countdown box is present during End of Round screen in caster cam.
  • FIXED – Objective to ping security camera in 1F Bar on the Clubhouse map while hiding the drone can’t be completed in Map Run Drone mode.
  • FIXED – AI Bots gets blocked deploying a device when another device is already deployed in that location.
  • FIXED – AI Bots are unable to navigate through the fireplace in 2F Train Museum on the Kafe Dostoyevsky map.
  • FIXED – Glass breaking VFX displays when shooting lane 2 dummy in the Shooting Range.
  • FIXED – Drones don’t bounce as intended when thrown through barbed wire.
  • FIXED – AI Bots reinforce the wrong walls in 2F Executive Lounge and 2F CEO Office site on the Bank map.
  • FIXED – Players are desynced between first person view and third person view if aiming down sight with a ballistic shield.
  • FIXED – AI Bots reinforce the wrong wall in 2F Connector on the Nighthaven Labs map.
  • FIXED – AI Bots occasionally aim for devices instead of aiming for the player.

LEVEL DESIGN

  • FIXED – Wall can’t be destroyed in EXT East Terrace on the Consulate map.
  • FIXED – Wrong textures are displayed in EXT North Dock on the Lair map.
  • FIXED – Sensory devices detect Operators walking on the opposite part of glass windows at multiple locations on multiple maps.
  • FIXED – Players can clip through the red stairs in EXT Bus Yard on the Oregon map.
  • FIXED – Players can rappel on misplaced rappel in EXT Roof on the Favela map.
  • FIXED – Barricades float when deployed on the doorway in 2F East Stairs on the Border map.
  • FIXED – Smoke’s Remote Gas Grenade can’t be picked up if thrown between the wall and the metal shelf in 2F Armory on the Oregon map.
  • FIXED – Certain throwable devices can’t be retrieved when deployed near the vault door in 2F Games Room on the Villa map.
  • FIXED – Bulletproof Camera can be placed on the ventilation dock in B Church on Clubhouse map.
  • FIXED – Wall-Deployed Devices clip through the doorframe in 2F VIP Lounge on Stadium Bravo map.
  • FIXED – Players get stuck on the sandbags located in EXT Roof on the Lair map.
  • FIXED – Players get stuck when exiting the prone stance while underneath the hanged meat located in EXT Market on the Favela map.
  • FIXED – Barricades are floating when deployed on the windows located in 1F Hallway on the Coastline map.
  • FIXED – Players can see through small gaps between the barricade and the wall located in 1F Hallway on the Coastline map.
  • FIXED – Players get stuck when exiting from prone in the space between the car and a wall located in EXT APC Area on the House map.
  • FIXED – Players get stuck behind blue crates and a carnival cart located in EXT Teacups on the Theme Park map.
  • FIXED – Incorrect reflection can be observed on the white truck’s windscreen located in Ext West Front Yard on the Consulate map.
  • FIXED – Kapkan’s Entry Denial Device can be hidden inside the metal locker in 1F Security Room on the Kanal map.
  • FIXED – Players can see through a wall if floor is destroyed in 2F Print Room on the Kanal map.
  • FIXED – Player weapon clips through concrete tables in 2F Office on the Stadium Alpha map.
  • FIXED – Multiple unintended line of sight issues on multiple locations on multiple maps.
  • FIXED – Multiple defuser pickup issues on multiple maps.

OPERATORS

  • FIXED – Defuser can’t be retrieved when dropped by a player using Osa’s Talon-8 Shield to vault onto sandbags at EXT Lift on the Lair map.
  • FIXED – Placeholder image is present while viewing Osa’s Talon-8 Shield in the Operators section.
  • FIXED – Destroyed State for Skopós’ V10 Pantheon shells resets on HUD when entering or exiting Observation Tools.
  • FIXED – Skopós isn’t revealed when pinging Talos’ Shield on first spawn.
  • FIXED – Missing background animation when accessing full screen view of Skopós’ victory celebration in the Appearance menu.
  • FIXED – Skopós’ V10 Pantheon shells animation breaks during the end of round kill cam when in idle mode.
  • FIXED – Operator isn’t centered on screen in the Operators menu.
  • FIXED – Azami’s Kiba Barrier can pass through reinforced walls and hatches.
  • FIXED – Objects block Skopós shield deployment and cause shaking and clipping.
  • FIXED – Defenders see the Sens’ R.O.U. Projectors as a friendly device when using the Smart Ping on a wall.
  • FIXED – Frost VFX is applied to the scope when aiming the .44 Vendetta or .44 Mag Semi-Auto inside Tubarão’s Zoto Canister area of effect.
  • FIXED – Deimos can reload his Vendetta Pistol quickly by cancelling the reload animation.
  • FIXED – Hold prompt is displayed for Ying’s Candela when device is able to be mounted on a surface.
  • FIXED – Lesion’s GU mines don’t award points when activated while Lesion has been eliminated.
  • FIXED -Nøkk’s device charge doesn’t deplete when in proximity of Mute’s Signal Disruptor.
  • FIXED -Nøkk’s device can’t be activated in proximity of Mute’s Signal Disruptor.
  • FIXED – Flores’ weapon disappears after his RCE-Ratero Charge drone is destroyed by an Opponent.
  • FIXED – Missing footsteps VFX if Tubarão deploys multiple Zoto Canisters.

USER EXPERIENCE

  • FIXED – Skopós’ V10 Pantheon Shells have electronic device deactivation VFX on the active shell when in range of a device that deactivates electronics.
  • FIXED – Players don’t receive points when using Skopós’ V10 Pantheon Shells and swapping between shells.
  • FIXED – Players can’t change their stance while in mid air.
  • FIXED – Players get stuck in the Options menu after swapping tabs and closing the Options menu simultaneously.
  • FIXED – Guidance and Dedication buttons are swapped in the After Action Report.
  • FIXED – Camera doesn’t stay in first person view and rewinds when swapping Skopós’ V10 Pantheon shells during Match Replay.
  • FIXED – Players can commend Opponents multiple times.
  • FIXED – Two options can be highlighted on the Main Menu.
  • FIXED – Operator guides need to be interacted with before players can highlight steps.
  • FIXED – Speech To Text and Text To Speech settings are only applied after deactivating and reactivating the option.
  • FIXED – Various Match Replay issues.
  • FIXED – Various Spectator Mode issues.

AUDIO

  • FIXED – First person lines for Skopós are heard through comms after swapping between V10 Pantheon Shells.
  • FIXED – SFX missing when reloading as Skopós in the Shooting Range.
  • FIXED – Skopós V10 Pantheon Shells SFX plays in all perspectives when viewed in Match Replay.
  • FIXED – Missing SFX when Nitro Cell is thrown onto a non-destructible floor.

We’ve added a table of contents for this patch, and will be implementing it in future patches. If you like it or not, leave a comment below and let us know what you think.

[Source: Ubisoft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Down for Server Maintenance This September 10, as Patch 8.0.5.4 Is Set to Roll Out

Bungie is about to roll out a new patch for Destiny 2 today, and before that, the studio has taken the game’s servers down for maintenance for a few hours affecting consoles and PC.

Destiny 2 Server Maintenance Schedule for September 10:

Update: Here are the patch notes for today’s title update.

Tuesday, September 10, 2024 – Maintenance

6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
6:45 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Once the patch notes are out, we’ll provide a link out to it in the article. Don’t forget, Eververse is back later today as well. You can keep track of all our Destiny 2 articles here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Madden 25 Gets an Update for September 10 for Consoles and PC During Server Downtime

EA has pushed out a new Madden NFL 25 update this September 10 on consoles and PC, and yes, this is also available for last-gen gamers. The patch itself is available for download now as Madden 25 update version 1.007 on current-gen. You can read on for what’s new, and the server outage schedule below.

The server downtime is expected to last for a few hours, and started at 6 am ET/3 am PT/6p pm HKT. There is no definite timeframe for when the servers will be back up, but if past maintenance periods are to be expected, it should be up by 10 am or 11 am ET. Note that this downtime is different from the Xbox Series access issue that we reported on yesterday.

Madden 25 Update Version 1.007 Patch Notes for September 10:

Today’s Title Update features the following:

  • Addressed the issue with Smart Routed Custom Stems resulting in a Speed Boost off the line at the snap
  • Tuning to decrease the effectiveness of a specific QB-rollout speed boost exploit
  • Addressed an issue preventing the Curl Flat zone depth coach adjustment from working properly when set at less than 15 yards
  • Addressed an issue causing Curl Flat defenders to continue to drift away from an eligible receiving threat in close proximity
  • Addressed an issue causing outside Deep Third defenders to get out of position when covering corner routes, or giving up too much cushion vs. corner routes.
  • Addressed an issue in Squads causing the QB control to switch to a teammate at the snap

As expected, EA has not released the official patch notes just yet, though that should change within the day. In the meantime, here are the key issues that are plaguing NFL fans right now:

  • Squads (Whomever is on offense that snaps the ball, it changes to the defensive player at the QB position)
  • Draft Class issue
  • Crashing issue happening mid-game while playing Superstar mode
  • EA Play trial glitch on Xbox

Needless to say, the biggest issue here is the Squads bug that we’re really hoping is fixed right now. While the Xbox access issue is also important, this is something the dev team has addressed is being worked on, and there is a workaround for it.

Once the complete patch notes are out, we’ll update the article with the info, so sit tight!

Update: The patch notes have been added courtesy of EA, and so far, the title update is only for PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Star Wars Outlaws Update Version 1.001.001 for Patch 1.1.2 Brings Cross-Progression, Stealth Improvements

One of the major concerns for Star Wars Outlaws is being improved today, and we’re referring to the stealth elements. Massive Entertainment has pushed out Star Wars Outlaws update version 1.001.001 on consoles and PC, and this is for Title Update 1.1.2!

Aside from stealth being improved, there are also fixes to the UI, the game’s world, and more. Possibly the biggest addition for the patch released today is cross-progression, though you’ll need to link your Ubisoft Connect account in order to use it.

Star Wars Outlaws Update Version 1.001.001 Patch Notes:

HIGHLIGHTS:

  • Tweaks and improvement on some challenging stealth moments.
  • Cross-progression and saving is now available.
  • Overall PC performance improvement and optimization.
  • Crash fixes and stability improvements across all platforms.
  • “Old School Cool” trophy can now be unlocked for PlayStation 5 players so you can finally platinum the game!
  • The “Hyperspace” mission is fixed, you can now take off.

Patch Sizes:

  • PlayStation®5: 1.92 GB
  • Xbox Series X|S: 2.25 GB
  • PC: 1.89 GB

New Feature

  • Cross-progression and saving is now available between all platforms through Ubisoft Connect. More info on this here.

Performance & Stability

  • Various crash fixes and stability improvements across all platforms.
  • PC performance improvements and optimization across the game.
  • Improvement for FPS drops during some scenes.
  • VRAM Improvement.
  • Higher graphic fidelity when using ray reconstruction and frame generation technologies.

UI, HUD and Settings

  • Game version will now be visible from the settings.
  • Quality mode will be set as default on console.
  • Corrected default settings for motion blur on quality mode for consoles.
  • HDR Brightness values have been modified.

Graphics

  • Various graphics and lighting fixes.
  • All cinematics now supported on ultra-wide screens.

Audio

  • Fix for potential music loss when fast-travelling in Toshara.

Worlds, Fauna and Flora

  • Many additional idle animations for NPC have been added across all planets.
  • Fixed an issue where the Imperial Speeder Bike 74-z would be missing a part.

General Gameplay

  • It is now less likely to be detected while rolling.
  • Level of detection adjusted depending on location.

MAIN & SIDE QUESTS__ (beware of spoilers)__

Toshara

  • Fixed the issue where the energy barrier in Kerro’s Speakeasy would not be disabled after successfully slicing the terminal.
  • “The Underworld” – NPC numbers have been adjusted and environmental guidance markers added to better facilitate infiltration.
  • “The Mechanics”- Fixed the issue where Kay would spawn outside the quest area if she died inside the wind turbine.
  •  “The Wreck” – AI detection has been adjusted.
  • “Hyperspace” – Fixed the issue where no prompt was shown to take off.

Tatooine

  • “Partners” – Fixed the issue where Kay would not gain wanted levels on other planets when reaching the objective “Meet with Hoss in the cantina”.

Akiva

  • “The Veteran” – Fixed the issue where “reporting to the droid” objective would not update after reporting back to MT-7.

Miscellaneous

  • “Old School Cool” trophy can now be unlocked for PlayStation 5 players.
  • Inverting one axis in the controls menu will no longer invert the other one in Photo mode.
  • Nix accessories and treats can now be checked in the loadout menu while Kay Vess is piloting the Trailblazer.

If you haven’t played the game yet, go read our review of it here.

[Source: Ubisoft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Predecessor Update Balance Patch V1.0.2 Released This September 10

Omeda Studios has started to release a new balance patch for its game Predecessor today. This is patch v1.0.2 and it comes with some new skins and tons of hero balance changes. For consoles this is patch 1.40 (PS5 version 1.040) and you can read the patch notes down below.

Predecessor Update 1.40 Patch Notes:

Introduction

Greetings Champions!

As the dust settles on our momentous V1 release we’re already looking ahead to the future.

V1.1 is mere weeks away, and brings a brand new original Hero, joining the ranks of Argus, Zarus and Kira! That’s not all though, as the update brings many highly requested features such as mouse and keyboard support for consoles, PS5 trophies and more!

But enough about V1.1 – let’s focus instead on the smaller, more balance focused V1.0.2 patch.

It’s not just balance changes though, V1.0.2 brings the highly demanded legendary Doomsday Steel skin alongside all-new variants.

Let’s jump right in!

Store News

Doomsday Steel [Legendary]

Foretell the end for your enemies and prepare for Doomsday, with the Steel’s new Doomsday Skin!

Steel Doomsday Hero Art 1920x1080

Available in Store in the skins tab or in the following limited-time Bundles:

Doomsday Steel Bundle

Steel [Hero]

Doomsday Steel [Legendary Skin]

Doomsday Steel  [Spray] (Exclusive)

Doomsday Steel  [Banner] (Exclusive)

Doomsday Steel  [Profile Icon] (Exclusive)

Doomsday Steel Variant Bundle

Steel [Hero]

Doomsday Steel [Legendary Skin]

Sapphire Doomsday Steel Spray [Skin Variant]

Jet Doomsday Steel Banner [Skin Variant]

Clockwork Revenant [Uncommon]

Stick up your targets in steampunk style, with Revenant’s bronze-gilded new Clockwork skin!

Revenant Clockwork Hero Art 1920x1080

Available in Store in the skins tab or in the following limited-time Bundles:

Clockwork Revenant Bundle

Revenant [Hero]

Clockwork Revenant [Uncommon Skin]

Clockwork Revenant Spray [Spray] (Exclusive)

Punk Phase [Common]

Blast your foes green with envy and prove that your punk power is more than just a Phase, with her new Punk skin!

Phase Punk Hero art 1920x1080

Available in Store in the skins tab.

Dark Heart Morigesh [Rare]

The Dark Heart of the swamp returns once more with a brand new bundle of variants!

Morighesh DARK HEART Variants solar

Available in Store in the skins tab or in the following limited-time Bundles:

Dark Heart Morigesh Bundle

Morigesh [Hero]

Dark Heart Morigesh [Rare Skin]

Desert Dark Heart Morigesh [Skin Variant]

Swamp Dark Heart Morigesh [Skin Variant]

Hero Balance Changes

Web Banner Argus

Alongside some general efficacy hits to both his Ultimate and early-game threat, Argus is receiving some reductions to Dread Nova’s hitbox to provide more room for counterplay following frequent community feedback that the ability can be frustrating to interact with. With the tighter hitbox, not only will the visuals be more representative of the actual damaging area, but it will also require more accuracy from Argus to land, allowing for more dodging opportunities and better rewarding skillful execution.

General:

Health decreased from 760 to 750.

Dread Nova [Primary]:

Damage decreased from 90/115/140/165/190 to 80/105/130/155/180.

Explosion Radius decreased by 10%.

Cooldown increased from 16/15/14/13/12/ to 17/16/15/14/13.

[QoL] Explosion VFX reduced by 30% to better match its hitbox.

Synaptic Obliterator [Ultimate]:

Magical Power Scaling decreased from 25% to 20%.

Web Banner Aurora

Aurora’s Ice Wall can be difficult for Allies to fully utilise before it melts away, so some additional movement speed is being granted to Heroes gliding on it to make it more quickly usable. Additionally, Boreal Sweep is receiving a reduction in raw damage in return for some additional uptime, further unwinding Aurora from excessive Ability Haste reliance and ensuring full-tank builds do not possess as much inherent burst damage.

Glacial Charge [Primary]:

Bonus Movement Speed increased from 20%/25%/30%/35%/40% to 25%/30%/35%/40%/45%.

Boreal Sweep [Alternate]:

Cooldown decreased from 13/11.75/10.5/9.25/8 to 13/11.5/10/8.5/7.

Explosion damage decreased from 70/100/130/160/190 to 70/95/120/145/170.

Web Banner Dekker

Dekker’s general elusiveness and mobility is already on the high-end, made more extreme by her Movement Speed which exceeds many other ranged Heroes. She is receiving a reduction to her Movement Speed to reduce her general safety and roam effectiveness, providing more room for punishment should she overstep. 

General:

Movement Speed decreased from 655 to 650.

Web Banner Drongo

Drongo’s ability to bully out a lane with poke and threaten all-ins provides him with too much general laning strength compared to other Carries. As a result, some general Ability damage is being stripped back to reduce Drongo’s general trading strength with him having to work a little harder to secure an advantage.

Rad Rounds [Secondary]:

Damage decreased from 15/25/35/45/55 to 15/23/31/39/47.

Old Rusty [Alternate]:

Damage decreased from 55/75/95/115/135 to 50/70/90/110/130.

Web Banner Feng Mao

The previous set of changes to Feng Mao have seen him make a resurgence in the Jungle as we intended. However, his general ability to snowball out of control should he secure a lead can happen in extreme ways. Some general mobility and damage is being pulled back, especially in the case of his Basic Attacks, ensuring his ability to run away with a gold advantage is not as extreme.

Windwalker [Primary]:

Bonus Physical Power Scaling decreased from 85% to 80%.

Guardian Shield [Primary]:

Movement Speed Physical Penetration Scaling decreased from 30% to 25%.

Reaping Dash [Alternate]:

Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.

Web Banner Gideon

Gideon struggles to keep pace with other Mages in the wave-clear department and is receiving some additional uptime to his Cosmic Rift Ability. Additionally, his Torn Space Ability is also receiving some additional uptime in the late-game, in return for a higher cooldown in the early game to ensure the window for punishing him while it is down is more present.

Cosmic Rift [Primary]:

Cooldown decreased from 13/12/11/10/9 to 12/11/10/9/8.

Torn Space [Secondary]:

Cooldown changed from 22/20/18/16/14 to 24/21/18/15/12.

Web Banner Grux

Grux often struggles to function in the later stages of a match due to his high cooldowns and lower general mobility. Some additional durability and ability uptime is being granted to him in the later stages of a match to reduce his overall Ability Haste reliance, improving his build options and better allowing him to swap between targets in a fight. 

General:

Physical Armor Growth increased from 3.25 to 3.4.

Smash And Grab [Primary]:

Cooldown decreased from 18/17/16/15/14 to 17/16/15/14/13.

Crush [Secondary]:

Cooldown decreased from 16/15/14/13/12 to 16/14.75/13.5/12.25/11.

Web Banner Howitzer (3)

Howitzer is seeing some of his damage redistributed away from his Basic Abilities and into his Ultimate, reducing his lane general poke potential in return for a higher impact moment when commiting to Make It Rain.

R2000 Missile [Primary]:

Damage decreased from 125/170/215/260/305 to 120/165/210/255/300.

Magical Power Scaling decreased from 70% to 65%.

Land Mine [Secondary]:

Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.

Make It Rain [Ultimate]:

Total Damage increased from 480/672/864 to 480/704/928.

Damage per Missile increased from 30/42/54 to 30/44/58.

Web Banner Kwang

Similar to previous changes, Kwang is once again seeing a reduction in early game trading strength while in lane in return for some additional Ultimate damage, bringing more emphasis to his Level 6 spike. Some further uptime is also being granted to Judgement of the Heavens in the late-game, better allowing him to string combos together in teamfights.

Strike of the Heavens [Passive]:

Damage decreased from 14 (+5 per Level) to 12(+5 per Level)

Judgement of the Heavens [Primary]:

Cooldown decreased from 16/15/14/13/12 to 16/14.75//13.5/12.25/11.

Mana Cost decreased from 70 to 60.

Light of the Heavens [Alternate]:

Held Damage decreased from 85/120/155/190/225 to 80/115/150/185/220.

Shield decreased from 65/95/125/155/185 to 50/80/110/140/170.

Fury of the Heavens [Ultimate]:

Damage increased from 240/370/500 to 270/385/500.

Web Banner LT Bellica

Lt.Belica received a meaningful bump in strength with her last set of changes but still struggles to keep pace in the Midlane in terms of waveclear. Void Bomb is being granted some additional strength to further bridge this waveclear gap.

Void Bomb [Alternate]:

Damage increased from 105/140/175/210/245 to 110/145/180/215/250.

Cooldown decreased from 6.5 to 6.

Web Banner Murdoc

Murdock’s Long Arm Of The Law has very high uptime and global presence in the earlier stages of a match. Not only does this heavily impact other lanes, but it can also accelerate his strength independent of how well he is playing in the lane when picking up stray kills. An increase to its cooldown is being levied to ensure Murdock’s general global presence is no longer as high, bringing more emphasis to every Ultimate he uses.

Long Arm Of The Law [Ultimate]:

Cooldown increased from 100/85/70 to 120/95/70.

Web Banner Muriel

Some changes are being made to Muriel’s abilities. Firstly, we’re bringing greater efficacy and emphasis to Alacrity, allowing for more frequent use as it is frequently an afterthought in her ability rotations. Likewise, Serenity’s Slow is receiving some changes, providing less efficacy in the early game in return for far more potency when levelled, thereby acting as a harsher form of disruption when Muriel wishes to peel away or catch out a target in fights.

Serenity [Primary]:

Slow changed from 35% to 34%/38%/42%/46%/50%.

Slow Duration decreased from 2 to 1.5.

Alacrity [Alternate]:

Shield increased from 60/90/120/150/180 to 70/100/130/160/190.

Shield Magical Power Scaling increased from 25% to 30%.

Movement Speed increased from 20% to 25%.

Mana Cost decreased from 60 to 50.

Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.

Web Banner Phase

Phase is receiving a suite of minor changes aimed at improving her general agency throughout a match. This can be seen through additional basic attack strength, providing a higher reward for playing aggressive in lane; more scaling across her kit, and a larger jolt of Movement Speed to Hyperflux that will better allow it to serve as a go-button when looking to capitalise on enemy mistakes. 

General:

Physical Power increased from 62 to 64.

Physical Power Growth increased from 3.2 to 3.8.

Essence Catalyst:

Healing Magical Power Scaling increased from 30% to 35%.

Energy Lance [Secondary]:

Magical Power Scaling increased from 50% to 60%.

Hyperflux [Ultimate]:

Decaying Movement Speed increased from 30% to 35%.

Web Banner Rampage

The previous set of changes to Rampage have successfully facilitated a return to form in the Jungle. While we’re continuing to monitor his strength as the dust continues to settle, a small hit to his early-game clear speed is being levied to ensure he does not outpace other Junglers too heavily.

Rumble [Secondary]:

Damage decreased from 55/85/115/145/175 to 50/80/110/140/170.

Web Banner Riktor

Riktor is once again receiving a bump to his Electrocute’s uptime and scaling, further pushing his ability to perform in the Jungle and Offlane – Roles where he relies on it most.

Electrocute [Secondary]:

Bonus Health Scaling increased from 9% to 10%.

Cooldown decreased from 10/9.5/9/8.5/8 to 9/8.5/8/7.5/7.

[Bugfix] Now correctly shows its level reduction when ranking up the ability.

Web Banner Serath

Serath is receiving some additional Mana efficiency and Heaven’s Fury damage, better pushing her ability to perform in the Offlane and reciprocate early pressure against some of her harder matchups.

General:

Mana increased from 350 to 365.

Mana Growth increased from 45 to 50.

Heaven’s Fury [Primary]:

Damage increased from 50/70/90/110/130 to 60/80/100/120/140.

Web Banner Shinbi

Shinbi can struggle to have a direct impact, often taking too long to scale-up to the point she can win duels, just to struggle again once end-game fights occur. While further power could be pushed into her Line Tempo and All-Kill to make her more of a damage threat, this tends to be the least interactive aspect when playing against Shinbi as she can choose to play passively. Instead, we’re providing her with some further aggressive incentives, with Circle Rhythm and Rushing Beat now granting some additional damage and shielding, better allowing her to take duels and further rewarding her for getting up close and personal.

Circle Rhythm [Secondary]:

Damage Magical Power Scaling increased from 25% to 28%.

Shield Magical Power Scaling increased from 50% to 55%.

Rushing Beat [Alternate]:

Damage increased from 50/70/90/110/130 to 60/80/100/120/140.

Web Banner Sevarog

Sevarog is receiving a shift to Colossal Blow’s damage profile, with some of the base damage being redistributed into scaling to further ensure a full-tank Sevarog does not output unreasonably high levels of burst damage given how difficult he can become to take down in the later stages of a match.

Colossal Blow [Ultimate]:

Damage decreased from 280/435/590 to 280/415/550.

Magical Power Scaling increased from 75% to 85%.

Web Banner Terra

Terra is once again receiving a decrease to her durability, as well as a significant hit to Ruthless Assault’s empowered damage. The combination of these changes will reduce her general strength in lane, while also providing a better balance between durability and damage based on the Items she invests in.

Ruthless Assault [Primary]:

True Damage decreased from 50/80/110/140/170 to 50/75/100/125/150.

Wild Rush [Alternate]:

Shield Max Health Scaling decreased from 14% to 12%.

Unstoppable Force [Ultimate]:

Bonus Physical Armor decreased from 10/18/26 to 8/16/24.

Bonus Magical Armor decreased from 10/18/26 to 8/16/24.

Web Banner The Fey

Fey is receiving a significant set of changes aimed at improving the general responsiveness and enjoyment of playing her, opening up her skill orders and lean away from passive waveclearing, as well as providing more pronounced moments of strength. This can be seen in the form of more consistency from her Harvest Nettles as we improve its responsiveness and its ability to chain hits together, more incentive to invest in her Bramble Patch as a control tool now that it provides a stronger scaling Slow, and a sharper burst of speed when she secures a Takedown. 

General:

Physical Armor increased from 18 to 21.

Mana decreased from 450 to 430.

Nature’s Vengeance [Passive]:

Movement Speed increased from 15% to 30%.

Duration decreased from 5 to 3.

Bramble Patch [Primary]:

Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.

Slow changed from 40% to 34%/38%/42%/46%/50%.

Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80.

Harvest Nettles [Secondary]:

Damage changed from 90/120/150/180/210 to 85/120/155/190/225.

Magical Power Scaling decreased from 50% to 45%

Damage Amplification per Stack decreased from 25% to 20%.

Damage Amplification Duration increased from 6 to 8.

Damage Amplification Max Stacks increased from 3 to 4.

Cost decreased from 50 to 40

Mana Refund decreased from 35 to 30.

[QoL] Projectile cast-time and responsiveness improved.

Untamed Growth [Alternate]:

Cooldown increased from 12/11/10/9/8 to 13/12/11/10/9.

Fly Trap [Ultimate]:

Magical Power Scaling increased from 60% to 65%.

Web Banner Twinblast

TwinBlast’s early game can feel too scripted around his Vaporize trades, otherwise feeling rather underwhelming until he hits his Item spikes. To help provide him with more agency in the early game some additional bonus Attack Speed is being granted to his Passive, further incentivizing ability weaving between Basic Attacks, as well as a slight bump in damage to his earlier Ultimates to grant him more consistent early-game impact.

Overdrive [Passive]:

Bonus Attack Speed increased from 35% to 40%.

Ventilate [Ultimate]:

Damage per Bullet increased from 14/22/30 to 16/23/30.

Web Banner Zinx

Zinx  has emerged as an extremely capable Support, with her general healing output and versatility outshining much of the roster and requiring the need for some hits. To start with, reductions to her overall healing capabilities are needed to ensure she does not stifle aggressive plays too effectively. This is being done in the form of a general decrease to Infuse’s potency and the bonus healing offered by Triage Protocol. Additionally, she is seeing a shift in early-game mana economy to further discourage passively spamming heals in lane instead of being aggressive with Bad Medicine. Finally, there is a reduction in the Revival window of Neural Regenesis, allowing enemies to wait-out its duration more easily should she jump the gun.

General:

Mana decreased from 380 to 350.

Mana Regen decreased from 1.6 to 1.3.

Mana Regen Growth increased from 0.12 to 0.15.

Triage Protocol [Passive]:

Bonus Infuse Healing decreased from 50% to 40%.

Bad Medicine [Secondary]:

Cost decreased from 60 to 50.

Infuse [Alternate]:

Healing Magical Power Scaling decreased from 40% to 35%.

Neural Regenesis [Ultimate]:

Duration decreased from 4.5 to 4.

Item Balance Changes

Carry:

Some additional Ability Haste is being granted to Nuclear Rounds, further differentiating it and facilitating builds revolving around a heavier emphasis on Ability usage. 

Web Banner Items Nuclear Rounds (1)

  • Ability Haste increased from 15 to 20.

Assassin:

Web Banner Items Envy

Envy contributes to frustrating moments of gameplay and a feeling of inadequate counterplay due to the combination of damage and disruption it provides. General reductions to its overall strength are being levied to ensure there is an adequate opportunity cost when purchasing it over other damage options, and that its Silence does not feel as oppressive to be hit by.

  • Physical Penetration decreased from 7 to 6.
  • Sacrificial Strike Duration decreased from 3 to 2.5.
  • Hush Silence Duration decreased from 1s to 0.8s.0

Web Banner Items Infernum

Since the previous change to Cinder’s stacking, Infernum has naturally lost some of its general potency. Now that the abuse-cases are far less frequent, we can provide it with some additional upfront strength, allowing it to serve as a more relevant anti-tank option for Assassins in need.

  • Cinder Max Health Damage increased from 3.5% to 4%.

Web Banner Items Malady

Malady’s ability to blast through Minions and Monsters thanks to Parting Gift’s AoE damage can lead to excessive clear speeds, often contributing to an extreme shift in Jungle pace, and an accelerated lack of interaction in lane as it begins to cull waves with ease. To ensure game pace does not shift as aggressively when Malady is acquired. Parting Gift is seeing a reduction in its AoE damage output.

  • Parting Gift Damage decreased from 25% to 20%.

Web Banner Items Mesmer

Both Mesmer and Spellbreaker are seeing an increase to their Spellshield cooldowns to ensure there is an adequate amount of time to capitalise on them once popped. However, Mesmer is receiving some additional Physical Power to ensure it provides a comparable spike in power when foregoing other alternatives.

  • Physical Power increased from 40 to 45.
  • Vengeful Shroud Cooldown increased from 45 to 60.

Fighter:

Web Banner Items Basilisk

Basilisk is receiving an increase to Eminence’s Missing Health damage as it currently struggles to serve as an effective response to tankier targets now that they are more prevalent in matches.

  • Eminence Missing Health Damage increased from 3% to 3.5%.

Web Banner Items Bonesaw

Bonesaw is receiving some additional ramping Attack Speed, better allowing it to serve those Bruisers seeking to ramp up their damage over the course of a fight, especially against those chunkier targets.

  • Colossal Sunder Bonus Attack Speed increased from 10% to 12%.

Web Banner Items Draconum

Draconum aims to provide Fighters with a healthy injection of Physical Armor, allowing them to continue their investment in Bruiser Itemsation without the need for another option when heavier Physical Armor investment is not required. However, the current amount of Physical Armor it provides falls short of acting as a solid single source so an additional chunk is being granted. 

  • Physical Armor increased from 35 to 40.

Web Banner Items Earthshaker (1)

Earthshaker’s stats were stripped back a bit too heavily since its switchover to Ability Haste. It is regaining the Attack Speed it lost to better allow it to stand out to the various Heroes it pairs with.

  • Attack Speed increased from 25 to 30.

Web Banner Items Legacy

Legacy is another Item that does not provide an adequate amount of protections in a single slot. Like Draconum, it is receiving a bump to its Magical Armor to make it more impactful as a standalone defensive option.

  • Magical Armor increased from 30 to 35.

Mage:

Web Banner Items Lifebinder

Lifebinder struggles to find its place in many builds given its relatively niche use-cases and the strength of its competing options. Some additional Ability Haste is being added to better allow it to justify its place in builds further and allowing it to compete more readily with other Haste options.

  • Ability Haste increased from 10 to 15.

Web Banner Items Magnify

Contrary to its use-case, Magnify’s Shred effect struggles to havea meaningful impact when used against an Enemy stacking a ton of Magical Armor. Some additional Shred potency is being granted to allow it to better exist as an appropriate response when dealing with tankier targets.

  • Arcana Magical Armor Shred increased from 15% to 20%.

Web Banner Items Orb Of Enlightenment

Orb requires a significant time investment to receive a return from. Even when it is fully evolved, for Heroes other than Iggy it often struggles to justify the investment compared to simply opting for other sources of Health with more immediate return. Some additional Health is being given to its Enlightened effect, better rewarding those Magical Bruisers that delay their tempo in order to get it online, further closing the gap between other options such as Magnify and Elafrost. 

  • Enlightened Health per Level increased from 12 to 15.

Web Banner Items Spellbreaker

Spellbreaker, like Mesmer, is receiving a cooldown increase to its Spellshield to ensure there is an adequate window of opportunity to play for after it has been popped.

  • Veil Cooldown increased from 45 to 60.

Support:

Web Banner Items Dawnstar (1)

Health is a bit of a luxury Stat for Supports, with few Items providing it in meaningful bulks. In its absence it can feel difficult to pair Armor heavy options such as Galaxy Greaves or Hexbound into a build, oftentimes  feeling far more optimal to forego traditional Support options for the likes of Raiment to get the Health injection needed. Dawnstar is receiving a bump in Health to help rectify this and allow for a cleaner 1-2 pairing between more Items.

  • Health increased from 250 to 300.

Web Banner Items Lunaria (1)

Lunaria is once again receiving a hit to its Healing efficacy and stack generation due to its inherent synergy with Zinx and the abnormal levels of healing it allows a hybrid Healer like her to put out. 

  • Incandescence Max Healing decreased from 100-300 to 100-250.
  • Incandescence Damage stored decreased from 30% to 25%.

Web Banner Items Marshal

Marshal exists as the go-to item for the majority of Ranged Supports, simply outshining other options due to how well rounded it is. To bring it back into greater contention with other options and make it less of a catch-all, some of its Mana Regen is being stripped back.

  • Base Mana Regen decreased from 125% to 100%.

Tank:

Web Banner Items Elafrost

Similar to other Items, Elafrost is another defensive option that does not provide enough Physical Armor as a standalone Item which leads to many builds feeling required into further Physical Armor investment to hit an adequate Armor threshold. An exchange of Health for Armor is being given to better allow it to serve a Hero’s Physical Armor needs and further allow investment in alternative non-Physical Armor pairings.

  • Health decreased from 400 to 350.
  • Physical Armor increased from 30 to 35.

Web Banner Items Giants Ring

Similar to Elaforst, Giant’s Ring is being granted some additional Physical Armor in exchange for a reduction in Health, further reducing some of the excess Health offered across Tank Items and further specialising it as a Physical Armor option.

  • Health decreased from 350 to 300
  • Physical Armor increased from 45 to 50.

Web Banner Items Raiment of Renewal

Raiment offers too much raw bulk on initial purchase given its strong regenerative capabilities. Due to this, many Support Heroes opt to rush it first and forego other options which can lead to abnormal bumps in durability, while also shutting down a lot of interactivity in lane due to the regeneration effects. While this is a problem we will be addressing fully at a future date, for now Raiment is seeing a reduction in Health to ensure the durability spike is at a more reasonable level. 

  • Health decreased from 700 to 650.

Web Banner Items Wardens Faith

While Warden’s exists to provide a strong counter-option when dealing with multiple Critical Strike threats, it should still feel valid to pick up when looking to deal with a strong threat. It is currently too specialised and can feel underwhelming when dealing with anyone other than the Critical Strike dealer. To bring more generic strength to the Item, some additional Physical Power reduction is being granted to Mocking Presence, better allowing it to bring value against alternate Physical Damage sources such as Assassins and Fighters. 

  • Mocking Presence Physical Power reduction increased from 5% to 8%.

When the next update arrives, our readers will be the first to know. You can check out more about Predecessor in our developer interview.

[Source: Predecessor]

Damien Seeto

Home > Title Updates and Patches

Expeditions: A Mudrunner Game Update 7.1 Drifts Out for Crash Fixes and More This Sept. 10

A new update has been released for Expeditions: A Mudrunner Game for both PC and consoles after last week’s introduction of Season 1. This will show up as Expeditions: A Mudrunner Game update 1.10 (PS5 1.010), and the most important fix is to rectify the game from crashing. You can read the rest of the bug fixes in the patch notes below.

Expeditions: A Mudrunner Game 1.10 Patch Notes:

We are glad to announce that a new patch note is now available for our players on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC for Expeditions! You’ll find the details of what we brought to this update down below, enjoy Runners! Note that this update will arrive later on Switch. Sorry for the inconvenience.

Most critical changes:

  • Fixed a number of crashes
  • Fixed an unexpected behavior on the PlayStation 4 platform when the Guest was pushed from the session after the Host completes the last stage of the expedition
  • Fixed a bug that caused trucks to cling to each other after deploying in Phantom mode in co-op on Nintendo Switch
  • Fixed a bug where the player would received zero reward after a successful scanning
  • Co-op: added an ability to spend Guest’s credits when purchasing items before deployment
Bugs related to game mechanics:
  • Fixes bugs related to the Gate recommendation system
  • Added sounds to the Helipad module
  • Fixed a camera that flies inside the car when using the Helipad
  • Removed the possibility to teleport to the truck you are currently in using the Helipad
  • Fixed switching between trucks in the Minimap while using the Helipad
  • Added the truck selecting menu to the Minimap while using the Helipad in co-op session
  • Fixed scrolling through the list using the D-pad on the gamepad after building the Helipad
  • Camera was centred on truck when truck card is pressed on Minimap when using Helipad
  • Hidden the icon from the Minimap to avoid showing exact zone to visit in quests of searching zones in a radius
  • Fixed a bug in co-op where the Guest’s waypoints wouldn’t disappear from the Host’s minimap when pressing L2
UI:
  • Deleted the sound duplication after pressing the Tab button on the Minimap
  • Added the warning pop-up to show that a selected save slot contains deleted maps
  • The Host and Guest can see icons and nicknames of each other on PS4, PS5, MS store
  • Added the DLC ribbon to the crew members
  • Added sounds when clicking on Sides and Tasks on the Minimap
  • Fixed gradient for the Helipad module art
  • Added localization string to Naval Desayi’s description
  • Fixed the hitboxes of like/dislike buttons in the Mod Browser to make wider a clickable area
  • Added an clickable area to the arrows on the Region selection screen
  • Outposts from other maps are hidden from in the Minimap menu
  • Added switching friends in the list using gamepads in the Manage party window
Content:
  • Stickers displays correctly on trucks after deployment
  • Fixed quest zones in the number of expeditions and side activities: Shaking Land, Extraterrestrial Encampment, Strange Fissures, A Mysterious Fissure
  • Fixed an expedition stage description duplication in the sidebar in the The Sky Is a Harsh Mistress expedition
  • Fixed route hints in the A New Adventure and Ancient Pioneers expeditions
  • Fixed Shiba Overlander wheel
  • Fixed Preset 26 tint for all trucks

Our readers will be the first to know when a newer update is released soon.

[Source Steam]

Damien Seeto

Home > Title Updates and Patches

DayZ Patch 1.26 Experimental Update 3 Released for PC, Xbox Today

Bohemia Interactive is continuing with their updates and adjustments for DayZ leading up to the Frostline expansion due for release later this year. The DayZ patch 1.26 Experimental Update 3 patch notes are out now for both Xbox and PC!

DayZ Patch 1.26 Experimental Update 3 Patch Notes:

Patch Roll Out: 

  • PC: September 10 at 7 am ET/4 am PT/7 pm HKT/13:00  CEST
  • Xbox: September 10 at 8 am ET/5 am PT/8 pm HKT/14:00 CEST

Xbox Experimental 1.26 Update 3 – Version 1.26.158752 (Release on 10.09.2024)

GAME

FIXED

  • Fixed multiple server crashes
  • Incorrect “Stop engine” behavior on boats
  • It was not possible to repair boats
  • It was possible to drive ruined boats
  • Boats could not be damaged via melee combat
  • Fixed issues with the damaged material of the boats
  • Boats could randomly jump
  • Camera behavior was wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats
  • Character was thrown off the boat when fishing from it
  • It was possible to push boats while on top of them
  • Sound ranges and frequency of some animals was too high (https://feedback.bistudio.com/T183444, https://feedback.bistudio.com/T183742)
  • Heat comfort of the player was rising when eating food with neutral temperature
  • Heat buffer UI transitions were not gradual enough
  • It was possible to achieve heat buffer with a gas stove
  • Smoke particles were appearing from the incorrect part of ovens
  • Smoke particle stayed on ovens even after the smoking item was removed
  • It was not possible to collect snow
  • The sound of washing hands would continue playing after the action was interrupted
  • When attempting to cook a badly damaged Zucchini, it would become burned instantly
  • It was possible to see under water if the character did not move
  • Potatoes were not correctly reflecting their temperature
  • Food poisoning was triggering unintentional effects at higher levels
  • Influenza would stop to grow at a lower level than intended
  • It took too long for influeza to fully develop
  • Bone and wooden hooks were not visible when placed on roads
  • The hitbox of the tactical backpack was too big
  • The temperature of a steak attached to a wodden stick in the shoulder slot did not decrease naturally (https://feedback.bistudio.com/T183627)
  • Rabbits and Foxes had a tendency to get stuck in the environment
  • Radios remained active after respawning (https://feedback.bistudio.com/T181730)
  • Animals caught via traps were not properly spawned at the trap
  • Unsuccesful trap triggers would have the attachment slot disappear and reduce bait volume by 99%
  • Large stones were not properly described as materials for constructions
  • Doors of Sarka wrecks were not completely registered by bullets
  • Patrol jackets on the ground weren’t fully registered by bullets
  • The wolf headdress could slightly clip with hands
  • The server browser would only display server names once all servers were loaded
  • Opening Esc menu and inventory at the same time could block your screen and movement
  • When there was a full row of five items in the inventory, scrolling upwards selected the last item in the row instead of the first
  • It was not possible to assign items in containers to quickbar via controller
  • In the respawn screen on Xbox was a redundant ‘back’ option
  • Fixed some language and display issues for the deadzone setting
  • Disconnect warning 0x00040004 was causing navigation issues in the main menu
  • It was possible that after disconnecting from a server, a new server would reject connection (https://feedback.bistudio.com/T182340, https://feedback.bistudio.com/T182316, https://feedback.bistudio.com/T182304, https://feedback.bistudio.com/T182260, https://feedback.bistudio.com/T182313, https://feedback.bistudio.com/T182311, https://feedback.bistudio.com/T183634)

CHANGED

  • Tweaked boat configuration
  • Boat engine turns off autiomatically now when beaching the boat
  • Reduced damage to containers when filled with scorching hot liquids
  • Heat buffer now depletes faster when the player is in water

CHERNARUS

  • Environmental fog could change drastically shortly after login on Chernarus

LIVONIA

  • Fixed: Grass ground was too shiny (https://feedback.bistudio.com/T183537)

SERVER

  • Tweaked: World temperatures on cfggameplay.json, old values can be found in the according world data scripts

KNOWN ISSUES

  • The character can glitch under water after exiting boat at high speed
  • Sea wave movement sometimes jumps
  • Push boat is present from inside the boat
  • Surrender gesture is not working consistently when standing inside boat and on vehicles
  • Climbing on a boat can cause wrong animations
  • Climbing on boat, especially with no or low stamina causes animation issues
  • Pull out body in boat animation can glitch

PC Experimental 1.26 Update 3 – Version 1.26.158752 (Release on 10.09.2024)

GAME

FIXED

  • Linux servers failed to restart (https://feedback.bistudio.com/T183938)
  • Fixed multiple server crashes
  • Incorrect “Stop engine” behavior on boats
  • It was not possible to repair boats
  • It was possible to drive ruined boats
  • Boats could not be damaged via melee combat
  • Fixed issues with the damaged material of the boats
  • Boats could randomly jump
  • Camera behavior was wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats
  • Character was thrown off the boat when fishing from it
  • It was possible to push boats while on top of them
  • Sound ranges and frequency of some animals was too high (https://feedback.bistudio.com/T183444, https://feedback.bistudio.com/T183742)
  • Heat comfort of the player was rising when eating food with neutral temperature
  • Heat buffer UI transitions were not gradual enough
  • It was possible to achieve heat buffer with a gas stove
  • Smoke particles were appearing from the incorrect part of ovens
  • Smoke particle stayed on ovens even after the smoking item was removed
  • It was not possible to collect snow
  • The sound of washing hands would continue playing after the action was interrupted
  • When attempting to cook a badly damaged Zucchini, it would become burned instantly
  • It was possible to see under water if the character did not move
  • Potatoes were not correctly reflecting their temperature
  • Food poisoning was triggering unintentional effects at higher levels
  • Influenza would stop to grow at a lower level than intended
  • It took too long for influeza to fully develop
  • Bone and wooden hooks were not visible when placed on roads
  • The hitbox of the tactical backpack was too big
  • The temperature of a steak attached to a wodden stick in the shoulder slot did not decrease naturally (https://feedback.bistudio.com/T183627)
  • Rabbits and Foxes had a tendency to get stuck in the environment
  • Radios remained active after respawning (https://feedback.bistudio.com/T181730)
  • Animals caught via traps were not properly spawned at the trap
  • Unsuccesful trap triggers would have the attachment slot disappear and reduce bait volume by 99%
  • Large stones were not properly described as materials for constructions
  • Doors of Sarka wrecks were not completely registered by bullets
  • Patrol jackets on the ground weren’t fully registered by bullets
  • The wolf headdress could slightly clip with hands
  • The server browser would only display server names once all servers were loaded

CHANGED

  • Tweaked boat configuration
  • Boat engine turns off autiomatically now when beaching the boat
  • Reduced damage to containers when filled with scorching hot liquids
  • Heat buffer now depletes faster when the player is in water

CHERNARUS

  • Environmental fog could change drastically shortly after login on Chernarus

LIVONIA

  • Fixed: Grass ground was too shiny (https://feedback.bistudio.com/T183537)

SERVER

  • Tweaked: World temperatures on cfggameplay.json, old values can be found in the according world data scripts

MODDING

  • Added: Map makers can now add a map filter for their custom map to the server browser map filters by adding the map mission and display name to the filters with a static function call in the 3_Game script module within there custom map mod scripts: ServerBrowserHelperFunctions.AddMapInfo(“MapMissionName”, “FancyMapName”);
  • The mission name is case sensitive and needs to match with the actual world class name from the cfgWorlds class
  • Fixed: ‘HumanCommandScript.AddHeadingRelativeTo’ and ‘HumanCommandScript.SetHeading’ was not using the values passed
  • Fixed: Game crash when spawning a vehicle that isn’t a car or boat

KNOWN ISSUES

  • The character can glitch under water after exiting boat at high speed
  • Sea wave movement sometimes jumps
  • Push boat is present from inside the boat
  • Surrender gesture is not working consistently when standing inside boat and on vehicles
  • Climbing on a boat can cause wrong animations
  • Climbing on boat, especially with no or low stamina causes animation issues
  • Pull out body in boat animation can glitch

Once the bugs here are ironed out, expect it to be released on all platforms.

[Source: DayZ Forums (1, 2)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Riders Republic Revs Up for Season 12 Content This September 10

Ubisoft has released a new update for Riders Republic today which brings in Season 12 content to the game. The single biggest new addition to Riders Republic update 1.25 (PS5 version 1.025) is the Mountainboard. This is like a snowboard, but players can ride on dry terrain. Check out the full September 10 patch notes down below.

Riders Republic Update 1.25 Patch Notes:

Fall has hit the Republic, bringing a fresh wave of exciting features and upgrades to ramp up your ride! Kicking off on September 11 at 13:00 UTC, this season introduces the Mountainboard and Activity Panel, plus some slick refinements to onboarding and user-generated content (UGC). Get ready for seasonal goodies like the hub, progression system, shop items, and a ton of mass races!

Mountainboard

The most hyped addition in this update is the Mountainboard. This new toy brings three unique boards, each with its own vibe, across ten epic events. You can grab it in the in-game store, either solo or as part of the Year 3 Pass. Get ready to mix up your gameplay with fresh challenges and thrilling new opportunities for every type of rider!

Activity Panel

The new Activity Panel is a game-changer for how you dive into the Republic’s content. This dynamic, tile-based menu makes it easier to spot what’s hot—especially if you’re new around here. Perfect timing for those joining through Game Pass on September 11th, right?  It gives you instant access to featured activities like “Mass Races,” “Best Spot Location,” or “Quickly Start or Continue Your Career.” Plus, you’ll find tiles for Lab Events and Weekly Activities! And if you’re more into the old-school vibe, you can turn it off in the game settings, keeping things just how you like them.

Onboarding Rework

We’ve revamped the onboarding to get new players into the action quicker. Now, you can easily toggle Text-to-Speech, skip onboarding videos with a simple button, and we’ve removed the Gamepad Preset Racer/Trickster choice from the initial setup. No worries—you can still switch between trickster and racer once you’re in the game, so you can dial in the presets that suit you best! These tweaks are all about speeding up your entry while making sure you’re geared up with everything you need to dive into the Republic.

Save on UGC

We’ve made creating UGC smoother than ever with the new save feature. Now, you can save your progress as a draft and pick up where you left off anytime. Plus, the autosave after edits ensures you won’t lose any work, even if you get disconnected or close the game. And with three slots, you’ve got some solid backup to cover any slip-ups! UGC creation just got a whole lot easier and more reliable!

Seasonal Content

This season is packed with fresh content, including a freshly dressed Fall Hub and a new 20-tier season progression. Get ready for six live events and two live areas each week, and a lineup of weekly challenges! Plus, the in-game store’s got rotating offers, so there’s always something new to snag. Check out the new evo outfits that transform mid-air when you jump! And we added an option in the in-game store so you can see what the animation looks like for these outfits! We’ve also added a description in the in-game interface to let you know what the condition is for their animation. We’ve dropped a fresh FFA playlist featuring a mix of mountainboard, longboard, hoverboard, and skateboard events!  Finally, don’t forget the special mass races where unique rewards are up for grabs and the competition stays fierce!

Calendar for Mass Races

Speaking of mass races, the updated schedule now features special twists like Mountain Board races and themed events like Halloween and Hacker. These races come with exclusive rewards—outfits, legendary loot boxes, and unique filters—giving you plenty of reasons to dive in. Eyeing those competition weeks? Mark your calendar:

  • Competition 1: Special Mountainboards – September 25 through October 2
  • Competition 2: Special Rocket Skis – October 16 through October 23
  • Competition 3: Special Jumbo Bike – November 6 through November 13
  • Competition 4: Special Freestyle Snowmobile – November 27 through December 4

Whether you’re shredding the new Mountainboard events, smoking the competition in mass races, or diving into all the seasonal content, get ready to amp up your ride like never before!

Want to shred with your crew? Riders Republic hits Gamepass on September 11th, so it’s the perfect time to get them to join the Republic!

And this will wrap up all the content to share. See you in the ridge!

That’s all the news for Season 12. Keep it locked at MP1st for news about Season 13 in the near future.

[Source: Ubisoft]

Damien Seeto

Home > Title Updates and Patches

Atlas Fallen Gets a New Update This Sept. 10 That Buffs Fallen King Boss Alongside Bug Fixes

Just last month, Deck13 rolled out the big “Reign of Sand” update for Atlas Fallen that not only adds enemies, but even new locations, gameplay mechanics and more. The studio isn’t done there, as today, Atlas Fallen update 1.005.300 is out now as patch 5.3, and this buffs the Fallen King boss, plugs in an exploit, and even makes co-op for Game Pass players to PC much easier.

Atlas Fallen Update 1.005.300 Patch Notes for September 10:

Features:

  • Addition of Code-based matchmaking support on the PC Gamepass / Microsoft Store version, to allow for easier co-op with Steam & EGS players.
Stability / Technical fixes:
  • Fix for freezes & crashes that happened when completing a large number of Source Trials (via the Rekindling functionality). Savefiles that were affected by this bug should be fully usable again.
  • Memory Optimizations to increase general stability during long play sessions, for all platforms & game modes.
Balancing:
  • Fixed an issue that would sometimes cause the Fallen King boss to be extremely weak.
  • Fixed an exploit that allowed players to become completely invulnerable via a specific build.

Bugfixes:

Co-op:
  • Fix for a co-op bug that locked players in the final dialogue of the Source quest if they used characters of different genders.
  • Fix for a savefile corruption that happened when an advanced NG+ Guest joined an early-game NG+ Host, and picked the “Save Character” option after exiting the session.
  • Fixed a blocking co-op bug that permanently locked the character in place when dying while the co-op partner defeated the Source’s Final Boss.
  • Fixed a bug that would prevent players from rekindling Source Trials in co-op, under specific conditions.
  • Fixed Corruption Breaches despawning if the co-op Host died two times in a row while doing them.
  • Fix for a co-op issue that caused shoppable items to become irretrievable for the Guest, if the Host had bought them before launching co-op.
  • Added correct name on UI plate when defeating the Source’s Final Boss in co-op.
Audio:
  • Fixed audio issue that caused one of Nyaal’s barks to be very loud and hard to understand.
  • Fixed audio file not playing for “The Lost Caravan” lore item.
Enemies:
  • Fix for an issue that caused greater & colossal enemies to turn invincible when targeted by a support ability of the Weaver wraith at a specific time.
  • Fix for an issue that caused the Sand Clones of the Marauder Enemies to be invisible.
Visual / UI:

Fix for the rendering of armors breaking when quickly scrolling through several armor models.

  • Fixed issues that would happen with the Compass when dying during Source boss fights.
  • Added UI popup for the distribution of the “Celestial Damage” NG+ essence stone, that could easily be missed.
  • Added functional counter for the discovered Source Portals on the Source Map.
Misc:
  • Fix for camera issues when getting hit or killed while interacting with a Source Portal.
  • Fixed Localization issues in the Credits.

That’s about it. Hopefully, the Reign of Sand patch roped in new players.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Battlefield 2042 Update for September 10 Brings UH-60 From BF Portal and Other Fixes

As expected given last week’s announcement, DICE has released a new Battlefield 2042 update for September 10, and this is to bring the UH-60 chopper from Battlefield Portal into All-Out Warfare, alongside a few fixes as well. Those on consoles will see this as Battlefield 2042 update 1.59, while those on current-gen, this will show up as version 1.000.062.

Battlefield 2042 Update 1.59 and 1.000.62 Patch Notes:

BF2042 gamers can play between September 10 – 24 on two new game modes “Breakthrough UH-60,” and “Control Unlocked.” Players can earn ribbons to permanently unlock the vehicle. During the allocated timeframe, Breakthrough in UH-60 Chaos and Control Unlocked will also result in all specialists, weapons, gadgets and vehicles will also be available for use, and players will earn ribbons twice as fast as you play the two limited-time modes during this timeframe.

General Changes

  • Improved the Conquest stat tab to show the correct amount of defensive kills.
  • Fixed the mastery level that’s displayed on highlighted weaponry not correctly updating within the classes screen whilst deployed.
  • Time spent on Objective added to the Scoreboard in the Strike Team mode.
  • Fixed an issue where ribbons were not displayed correctly on the Shutdown game mode at the end of the round.
  • Tentative fix for an issue in Strike Team where equipment dropped in-world during a round wasn’t correctly removed in the next.
  • Fixed an issue where AI soldiers would sometimes stop moving when the AI max health was lowered through Battlefield Portal.
  • Fixed an issue where AI soldiers would take cover waiting for their health to regenerate even when health regeneration was disabled, causing them to wait there indefinitely. You know, sometimes AI doesn’t have intelligence.
  • Fixed an issue where the player option to “Always Use Traversal Sprint” would override gamemodes that have disabled the feature.

Vehicles

  • Vehicle seats without weapons will no longer display an ammo count UI indicator.
  • Active Protection System now available for the EBAA Wildcat

Dev Comment: A few updates ago we removed the ability of Irish’s APS-36 Shootdown Sentinel to intercept anti-vehicle weapons to stop exploitative behaviors that it allowed between the gadget and vehicles, with that change now live we are giving the EBAA Wildcat its own Active Protection System to allow for dynamic engagements between this vehicle and aircrafts.

MV-38 Condor

  • Reduced the transition of flight to vertical and vice versa for the MV-38 Condor.
  • The MV-38 Condor and Mi-240 Super Hind will no longer be available in Breakthrough, replaced with the UH-60.

UH-60

As part of the transition to All-Out Warfare as a Vault Drop, the UH-60 has also received a few changes below;

  • Fixed an issue with the UH-60 where systemic damage was not being applied properly to each part.
  • Fixed an issue with the UH-60 where certain EMP effects were active even if the vehicle was not under EMP situations.
  • The UH-60 is now available on all Conquest maps.
  • The UH-60 will now have two new utilities available within the Battlefield 2042 variant with the Repair System and Cyberwarfare Protection System. These utilities will not be available within the Battlefield Portal variant of the UH-60.
  • Proximity Scan range increased to 40m for the UH-60.
  • Fixed an issue with the UH-60 not showing tooltips when in first-person view.

Don’t forget, there is no new seasonal content for Battlefield 2042, as Season 7 was the last one. That said, DICE is continuing support for it with new events, items and more, which we presume will continue until we know about the next Battlefield game in development.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Ubisoft Takes The Division 2 Servers Down for Maintenance, Adjusts Server Locations

This September 10, agents of The Division 2 will have to contend for the game being out for a few hours, as Ubisoft has taken the game’s servers down, and this is to apply stability fixes and even adjust server locations.

According to Ubisoft, the The Division 2 servers will be down this September 10 starting at 9:30 am CEST/3:30 am ET/12:30 am PT/3:30 pm HKT.

Expect it to last for three hours, though there have been instances that this lasted longer than the planned outage. While there is no mention on whether a new patch is being released, the studio states that this maintenance period is to “adjust server locations, improving game performance and stability.”

Speaking of patches, Title Update 21.4 was released last week that introduced a bunch of fixes. As for what’s next, there is the Guardians Global Event starting today, which will be followed by the Golden Bullet Global Event kicking off on September 24.

There is the story DLC planned for next year, though details about that have not been shared by Ubisoft just yet. If the server outage takes longer than the planned scheduled, we’ll update the article to reflect this.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.