This September 10, agents of The Division 2 will have to contend for the game being out for a few hours, as Ubisoft has taken the game’s servers down, and this is to apply stability fixes and even adjust server locations.
According to Ubisoft, the The Division 2 servers will be down this September 10 starting at 9:30 am CEST/3:30 am ET/12:30 am PT/3:30 pm HKT.
Expect it to last for three hours, though there have been instances that this lasted longer than the planned outage. While there is no mention on whether a new patch is being released, the studio states that this maintenance period is to “adjust server locations, improving game performance and stability.”
Speaking of patches, Title Update 21.4 was released last week that introduced a bunch of fixes. As for what’s next, there is the Guardians Global Event starting today, which will be followed by the Golden Bullet Global Event kicking off on September 24.
There is the story DLC planned for next year, though details about that have not been shared by Ubisoft just yet. If the server outage takes longer than the planned scheduled, we’ll update the article to reflect this.
Developer miHoYo has delivered the next major update for online RPG Honkai Star Rail! Titled the “Flying Aureus Shot to Lupine Rue” update, this brings new characters, events and more! While this is called update 2.5 by the studio, those on PS5 will see this as Honkai Star Rail patch 2.500, and we have the full changelog available below.
Honkai Star Rail Patch 2.500 New Content and Changes:
▌Version Update Details
1. New Areas
■ Skysplitter
To prepare for the Luminary Wardance, the Xianzhou Luofu has transformed a military battleship into the venue for the competition.
2. New Characters
■ 5-star character Feixiao (The Hunt: Wind)
Feixiao is a damage character who unleashes Ultimates via the Flying Aureus. The team can accumulate Flying Aureus stacks when attacking. Additionally, after an ally launches an attack, Feixiao can launch a follow-up attack on the target.
■ 5-Star character Lingsha (Abundance: Fire)
Lingsha is a healing character who summons an incense beast to support her teammates. When the incense beast takes action, it launches follow-up attacks, restores the entire Party’s HP, and dispels debuffs. Additionally, Lingsha can increase Break DMG taken by enemies.
■ 4-Star character Moze (The Hunt: Lightning)
Moze is a damage character who marks an enemy as “Prey” and causes his teammates to deal Additional DMG on the “Prey” when attacking it. Additionally, Moze also launches follow-up attacks after allies have attacked the “Prey” multiple times.
3. New Light Cones
■ 5-Star “I Venture Forth to Hunt (The Hunt)”
Obtainable through the “Brilliant Fixation” Light Cone Event Warp.
■ 5-Star “Scent Alone Stays True (Abundance)”
Obtainable through the “Brilliant Fixation” Light Cone Event Warp.
■ 4-Star “Shadowed by Night (The Hunt)”
Obtainable through the “Brilliant Fixation” Light Cone Event Warp.
4. New Story
■ Trailblaze Continuance “Xianzhou Luofu — Finest Duel Under the Pristine Blue (II)”
Wolves lurk encircling, and the hunter draws their bow. High above, within the Skysplitter, the Xianzhou Luofu’s Wardance ceremony is about to commence a sanguine competition…
Availability: Permanently available after the Version 2.5 update
Participation Requirement: Trailblaze Level ≥ 21 and completed Trailblaze Continuance “The Xianzhou Luofu — Finest Duel Under the Pristine Blue: Part I”
※ This content can be experienced in advance through the Finality’s Vision function.
※ After V2.5 has concluded, the unlock conditions for Trailblaze Continuance “Finest Duel Under the Pristine Blue” will become: Complete the Trailblaze Mission “Xianzhou Luofu — Obsequies Performed, A Long Road Ahead.”
5. New Events
■ Luminary Wardance
The highly anticipated Luminary Wardance has begun as scheduled, as the courageous from all walks of life make their appearances. However, the star of the show this time isn’t any Xianzhou swordmaster, but a young, red-haired, iron-armed man from the lone city of the winterlands…
Event Period: After the Version 2.5 update – 2024/10/21 03:59:00 (server time)
Requirement: Trailblaze Level ≥ 21
※ This content can be experienced in advance through the Finality’s Vision function.
※ Trailblazers are recommended to experience this content after completing Trailblaze Continuance “The Xianzhou Luofu — Finest Duel Under the Pristine Blue”
■ Festive Revelry
In between the intense and thrilling Luminary Wardance, why not take a break and relax with some traditional Luofu mini-games? Consider it a massage for your brain!
※ This content can be experienced in advance through the Finality’s Vision function.
※ Trailblazers are recommended to experience this content after completing Trailblaze Continuance “The Xianzhou Luofu — Finest Duel Under the Pristine Blue”
■ Gift of Comet
On behalf of the Alliance, we offer this small gift on the occasion of the Wardance ceremony, wishing the Astral Express unhindered and safe travels throughout your journey.
During Version 2.5, log in to the game to claim Stellar Jade ×1000, Fuel ×10, and Tears of Dreams ×150!
■ Gift of Odyssey
Log in every day during the event to obtain check-in rewards. Trailblazers can claim Star Rail Special Pass ×10 after checking in for 7 days!
※ Please refer to future announcements for information on other events.
6. Others
■ Enemies
Shadow of “Feixiao,” Borisin Warhead: Hoolay, Opportunistic Provocateur, Daring Diceroller
■ Stage
Echo of War: Inner Beast’s Battlefield
Clear the stage to obtain the new advanced Trace material “Auspice Sliver.”
Divergent Universe: Famished Worker
Successfully challenge the stage to obtain the new Planar Ornaments “Lushaka, the Sunken Seas” and “The Wondrous BananAmusement Park.”
Stagnant Shadow: Shape of Mechwolf
Clear the stage to obtain the new Lightning character Ascension material “Nail of the Beast Coffin.”
Stagnant Shadow: Shape of Gloam
Clear the stage to obtain the new Wind character Ascension material “A Glass of the Besotted Era.”
■ Relic
Planar Ornament “Lushaka, the Sunken Seas”
Planar Ornament “The Wondrous BananAmusement Park”
■ Gameplay
Treasures Lightward: Regular game modes Apocalyptic Shadow, Pure Fiction, and Forgotten Hall: Memory of Chaos will be refreshed alternatively. For more details, see below:
Enemies have Exo-Toughness and their actions are delayed by 30% when they are Weakness Broken. At the same time, add 1 hit to Memory Turbulence’s Hits Per Action. If the target is an Elite enemy or higher, then additionally add 2 hits, stacking up to 10 hits.
At the start of every Cycle, every Memory Turbulence hit will deal a set amount of DMG to a random enemy target 1 time.
■ Others
Adds the Pets function. Pets can explore the Cosmos with the Trailblazer. In the current version, you can claim the pet Tuskpir by completing the Luminary Wardance event.
Adds Messages for certain characters.
Adds the function to directly enter some Exploratory Excursion stages via the mission guide during mission progress.
Adds new content such as some readable items, data bank entries, Achievements, loading screen texts, and Disks.
Adds system hints when a story trial character joins the team during mission progress.
Adds a switch button to switch to and from the simplified ability description in the Character Details and Character Traces screens.
Adds “Casual Mode” to some story combat stages during mission progress for missions such as Trailblaze Missions, Trailblaze Continuances, and Companion Missions. Trailblazers can select “Casual Mode” to reduce combat difficulty after being defeated or from the story stage challenge entry portal.
“Echo of War” now supports Temporary Early Access. Apart from any “Echo of War” stage newly added in the current version, the stage corresponding to the advanced Trace material required by the current banner’s limited 5-star will be made accessible during the event.
When reviewing Clearance Lineup in Forgotten Hall: Memory of Chaos, Pure Fiction, or Apocalyptic Shadow, Recommended Lineup has been added and made available for review. Recommended Lineups are taken from data from recently active players. Also, you may see whether you own specific characters when viewing these Lineups, or click the “Quick-Deploy” button to deploy the corresponding Lineup.
Some photos have been added to the photo wall in March 7th’s room. Trailblazers can check it out after completing the corresponding Trailblaze Missions.
The friends interface now supports sorting by Friend Added Time. Newly added friends will be marked with a “New” label.
▌Adjustments and Optimizations
■ Characters
Optimizes the attack range of the character Yunli (Destruction: Physical)’s Basic ATK in the overworld.
■ Combat
Optimizes the graphic effect of the character’s official art background when using their Ultimate while playing on certain devices.
■ Gameplay
Divergent Universe: The Human Comedy will add content such as new Equations, Weighted Curios, and Curios, while adjusting the effects of some Equations, Curios, and Blessings. For details, please view the official announcement “Divergent Universe: The Human Comedy Update Details.”
Adjusts the out-of-combat Lineup page in the Divergent Universe and Simulated Universe. The Lineup page will no longer display UI for character HP after the adjustments.
■ Environment Visuals
Adjusts the performance of plants and certain objects in maps.
■ Audio
Adjusts some voice lines of the NPC Moze while progressing the missions.
Adjusts some battle BGM performance.
Adjusts and optimizes some English dialogue voice lines in the Trailblaze Continuance “Xianzhou Luofu — The Quieting of Quillons” and “Xianzhou Luofu — Inquisition to Rectitude.”
Adjusts and optimizes some English dialogue voice lines in the Companion Mission “Swords to Plowshares.”
Adjusts the English voice over for the characters Huohuo (Abundance: Wind) and Firefly (Destruction: Fire)’s combat voice overs and the character Moze (The Hunt: Lightning)’s combat and cutscene voice overs.
Adjusts some English character voice lines for the character Jing Yuan (Erudition: Lightning).
Optimizes some English story voice lines in the Trailblaze Mission “Penacony — And on the Eighth Day.”
Adjusts and optimizes some Japanese voice lines for Saga of Primaveral Blade gameplay mode.
Optimizes some Japanese environmental voice lines in the Shackling Prison map.
Adjusts and optimizes some Korean dialogue voice lines in the Trailblaze Missions “Penacony — And on the Eighth Day,” “Penacony — Life is But a Drifting Dream,” “Penacony — Soldier’s Pay,” and “Penacony — A Thousand Bells at Dawn.”
Optimizes some Korean sound effects in the Companion Mission “Rarely Affectionate (II).”
■ System
Adjusts certain entries’ Unlock Criteria in Tutorials.
Adjusts the display portraits of the enemies “Phantylia the Undying,” “Ten Stonehearts: Aventurine of Stratagems,” and “Stellaron Hunter: Kafka” in certain interfaces.
In “Settings – Social Settings,” the option “Select what Battle Records to showcase” has been removed. Now, Battle Records will automatically display detailed information for Treasures Lightward, Divergent Universe, and Simulated Universe. You can choose whether to “Make public your Trailblazer Profile’s Battle Records” in Social Settings.
Optimizes the Friends’ Battle Records display effect in the “My Friends” screen, and adds the function to interact and view the detailed Stage information.
Optimizes the display of the Survival Index screen. The Calyx (Crimson) and Stagnant Shadow screens now feature new relevant character buttons, which display the characters that require those materials when clicked or tapped on. Additionally, you can adjust the order in which stages are displayed on this page using the sort button in the bottom-right corner. In the Ornament Extraction and Cavern of Corrosion screens, a new “Build Character” button has been added. Selecting a character you wish to build will pin the recommended stages for that character to the top.
Optimizes certain storyline texts’ display time during combat. After optimization, the text display time will not be affected by speeding up the battle.
■ Others
Adjusts the display of stars for some items in the Inventory. This adjustment does not affect the item’s actual effect.
▌Bug Fixes
■ Characters and Enemies
Fixes the issue that ability icons are abnormally displayed when characters’ abilities are not available for use.
Fixes an issue where the character Boothill (The Hunt: Physical) only gains 1 stack of “Pocket Trickshot” when an enemy target is defeated after their Weakness is Broken in certain circumstances.
Fixes the issue where, after the character Yunli (Destruction: Physical) uses her Ultimate while in a certain debuffed state without having activated the Trace “Demon Quell” and becomes afflicted with Outrage, the Parry effect will not be removed in the next ally’s or enemy’s turn.
Fixes the issue where some of the character Firefly (Destruction: Fire)’s in-combat dialogues are not triggered correctly in certain circumstances.
Fixes the issue where the Ultimate button’s UI is abnormal in certain circumstances when the character Firefly (Destruction: Fire) is downed.
Fixes an issue where certain enemy sound effects will be played erroneously during the character Acheron (Nihility: Lightning)’s Ultimate.
Fixes an issue where, under certain Graphics Settings, the water reflection effect displays erroneously during the character Acheron (Nihility: Lightning)’s Ultimate.
Fixes the issue where the character Acheron (Nihility: Lightning)’s Ultimate button UI is abnormal in certain circumstances.
Fixes the issue where the character March 7th (The Hunt: Imaginary) does not trigger her idle animation in the open world.
Fixes the issue where the Follow-up ATK of the character March 7th (The Hunt: Imaginary)’s Eidolon 2 effect does not trigger correctly in certain circumstances.
Fixes the issue where the effect to immediately take action from the character March 7th (The Hunt: Imaginary)’s Talent does not trigger correctly in certain circumstances.
Fixes an issue where certain effects from the Ultimate illustration do not display normally when using “Black Swan (Nihility: Wind)”‘s Ultimate.
Fixes an issue where, under specific resolutions, the weapon model behaves abnormally when the character Blade (Destruction: Wind) uses his Skill.
Fixes an issue where the enemy character model behaves abnormally during the character Luka (Nihility: Physical)’s Ultimate.
Fixes issues with certain character models, visual effects, and movement animations.
Fixes an issue where certain effects were not displayed properly when enemies are afflicted with the Frozen state.
Fixes the issue where some ability sound effects from the enemy “Ten Stonehearts: Aventurine of Stratagems” cannot be played correctly due to having a chance to be abnormally covered by the sound effects of ally characters’ Ultimates.
Fixes the issue where some ability special effects from the enemy “Ten Stonehearts: Aventurine of Stratagems” appear at incorrect locations in certain circumstances.
Fixes the issue where some abilities from the enemies Sableclaw Wolftrooper and Eclipse Wolftrooper are missing their Moon Rage state effect descriptions.
■ Combat
Fixes an issue where, under certain circumstances, the character Gallagher (Abundance: Fire) could not correctly trigger some ability effects from the Light Cone “Perfect Timing (Abundance).”
Fixes an issue where there is a chance that follow-up attacks launched by “Lightning-Lord” and “Numby” have a chance of being abnormally triggered consecutively under certain circumstances in Pure Fiction stages and Special Stages.
Fixes an issue where the battle music does not get replaced by the character Robin (Harmony: Physical)’s “Concerto” state battle music in non-story fights with the enemy The Past, Present, and Eternal Show.
Fixes an issue where under certain circumstances, the character Herta (Erudition: Ice) will abnormally trigger more follow-up attacks when the enemy’s side only has Cirrus.
Fixes an issue where the “Lightning-Lord’s” action value was not displayed on the Action Order.
Fixes an issue where at the end of battle, the sound effects for reaching the stage targets are missing.
Fixes an issue where debuff icons might abnormally appear under the enemy The Past, Present, and Eternal Show’s HP UI.
Fixes an issue when the enemy The Past, Present, and Eternal Show uses their Dance for Synchrony ability, there is a chance that the effects meant to be triggered after your party characters get attacked will not trigger normally under certain circumstances.
■ Missions
Fixes an issue where relaunching the game after exiting during the negotiation with NPC Feixiao in the Trailblaze Continuance “The Xianzhou Luofu — Finest Duel Under the Pristine Blue (Part 1)” would cause the negotiation to immediately be determined as a failed negotiation.
Fixes an issue where you end up following a Trailblaze Mission POV of another character abnormally while your POV is set to the “Trailblazer.”
Fixes an issue where under certain circumstances when editing your Team Lineup during a Trailblaze Mission might cause the game’s progress to become abnormal.
Fixes an issue where NPCs have a chance of not moving as expected in the Trailblaze Mission “Xianzhou Luofu — A Startlement of Fur and Feathers.”
Fixes abnormal performances in certain cinematics.
■ Gameplay
Fixes an issue where some Domain effects were erroneously missed by the Save File when saving a cleared run in Divergent Universe.
Fixes an issue where when you have the Curio “Absolute Failure Prescription” in the Simulated Universe, the character Jingliu (Destruction: Ice) will be unable to enter the “Spectral Transmigration” state under specific circumstances.
Fixes an issue where certain buttons on a controller cannot be used normally in the Blessing selection menu in the Simulated Universe.
Fixes an issue where the special effect of Enhance Blessings has a chance of being abnormally displayed in the Simulated Universe.
Fixes an issue where, in the Planar Ornament Extraction menu, certain sound effects are missing in the Simulated Universe.
Fixes an issue where, when using the Planar Ornament Extraction function and retreat and re-enter the battle under certain circumstances, some Techniques might not trigger in battle.
Fixes an issue where, when entering or exiting the Simulated Universe or Divergent Universe, map and character idle sound effects may be abnormally heard while in the loading menu.
Fixes an issue when Acheron (Nihility: Lightning) uses her Ultimate in Simulated Universe or Divergent Universe, her “Critical Boost” stacks will be abnormal.
Fixes an issue in “Saga of Primaveral Blade” where the debuff Hearty Valley Brew applied to enemies would incorrectly display a negative value.
Fixes an issue where repeatedly triggering a certain dialogue option during the “Clockie: Dreamjoy Memoir” game mode might cause the game’s progress to become abnormal.
Fixes an issue during photography where, under certain circumstances, the mission can be completed before the photo subject enters the frame.
Fixes an issue where using a controller causes operations to function abnormally in certain gameplay modes’ Team Lineup screen.
■ Audio
Fixes certain incorrect English dialogue voice lines during the Trailblaze Continuance “Xianzhou Luofu — From Growls to Grace.”
Fixes an issue where certain voice overs and visuals are inconsistent for the Korean voice over during the Trailblaze Missions “Penacony — The Only Path to Tomorrow.”
■ Environment Visuals
Fixes an issue where, under certain circumstances, interacting with certain NPCs in Scalegorge Waterscape would cause the game to progress abnormally.
Fixes an issue where the actual amount of Consumables expended is incorrect when the “Inventory” is opened while in the Parlor Car and Consumables are used. This issue does not affect the actual amount of Consumables used.
Fixes an issue where, under specific circumstances, visitors on the Express might have their character models superimposed.
■ System
Fixes an issue where the completion requirement description and the actual requirement for the achievement “Eighteen Lordly Trashcans” are inconsistent.
Fixes an issue where the tutorial text is not displayed normally when some “Strategic Training” stages are failed.
Fixes an issue where after using “Filter Scheme” in the “Relic Switch” screen, the rarity of the filtered Relics is not displayed normally.
Fixes an issue where certain “Tutorial” entries are abnormally unlocked.
Fixes an issue where, under certain circumstances, there is a chance that character models behave abnormally after accessing the “Camera” function and selecting “Hide Character.”
Fixes an issue where, when viewing the characters March 7th and the Trailblazer in other players’ Trailblazer Profiles, certain stats of the characters displayed are different from their actual value.
Fixes an issue where certain interfaces are abnormal when using specific operations to enter the “Saga of Primaveral Blade” game mode menu.
Fixes an issue where, under certain circumstances, the readable item “Prescription: Draught of Draconic Surge” cannot be obtained.
Fixes an issue where, after using Support Characters to successfully clear a challenge stage, performing specific operations might cause the Support Characters’ ability and level information to be displayed abnormally.
■ Others
Fixes an issue of certain erroneous combat voice line order for Kafka (Nihility: Lightning) in the data bank.
In-game texts for the 13 languages have been adjusted, optimized, and fixed. These changes do not affect the actual effects. Trailblazers can switch the game language through “Phone — Settings — Language” and view the corresponding changes in the announcement.
Fixes and optimizations in English include the following (they have no impact on the actual in-game effects):
Fixes the descriptions of certain Relic set effects, Light Cone abilities, character abilities, and Eidolon descriptions related to “Percentages.”
That’s it for this Honkai Star Rail patch! If another one is released, we’ll let our readers know.
In recent years, Activision gave Call of Duty players a chance to play — and finish — the campaign a wee bit earlier than the release, if you pre-ordered the game which meant that these same players can jump on multiplayer on launch day and not worry about spoilers and such. Well, that won’t be the case for Black Ops 6
Activision has confirmed today that there won’t be Black Ops 6 campaign early access at all. This was confirmed by the publisher to CharlieIntel by sending the following statement:
“The team is fully focused on October 25th. We are excited about all the game has to offer across Campaign, Multiplayer and Zombies. This year, we made the decision to ensure the community gets to dig in to any and all modes that they want at the same time, so we are back to one massive global launch moment October 25th. As such, there is no Early Access beat this year for Black Ops 6, just the countdown to launch.”
This is definitely a huge blow to those who want to play the campaign to get it out of the way before diving into the game’s meat and potatoes, the multiplayer (or Zombies for some). Of course, we’re expecting the campaign to be a short one given it’s confirmed to be the same length as traditional COD campaigns, so if you really want to, you should be able to clear the campaign in less than eight hours.
This breaks the recent streak of Call of Duty games that allowed gamers to pre-order the game to play the campaign early. Treyarch’s most recent COD game, Black Ops Cold War, allowed this as well.
Call of Duty: Black Ops 6 will be available this October 25 on the PS4, Xbox One, PS5, Xbox Series X|S and PC.
For those on Xbox Series X|S that have issues accessing Madden 25 today (September 9), you’re not the only one, as it seems there is an ongoing issue that EA is aware and are actively investigating.
Are the Madden 25 Servers Down This September 9?
Not really, but there is an issue affecting Xbox gamers. EA said that they are investigating it and have provided a workaround for now on how Xbox Series X|S gamers can access the NFL sim:
1. Launch Madden 25
2. Once at the main menu an error will appear
3. Select the Xbox button and go to Profile & System
4. Select Log Out
5. Once at the account login screen, log back in with same account
6. Open Madden 25 and gain access
That simple, but hopefully it does the trick. It hasn’t been announced by EA whether this error can be fixed by a server-side patch or with a client download.
In addition to this issue, there will be maintenance happening tomorrow, September 10, affecting all platforms.
Server maintenance for #Madden25 is scheduled for 6:00 AM ET tomorrow, Tuesday, September 10th.
📌 During this time, all online modes will be brought offline.
📌 Solo Battles & Team Builder will be gated at 5:30 AM ET.
Please complete all games before maintenance begins!
No word yet on whether this downtime will have a patch tied to it, but we’re hoping there is one that will fix the Squads issue that’s been plaguing gamers.
If there is a patch released, we’ll be sure to let our readers know and have it up on the Madden 25 game hub.
After 13 years (!) since the release of the first game, Saber Interactive and Focus Entertainment have now produced Warhammer 40K: Space Marine 2, and not only does it have some mighty big shoes to fill, but the action game also needs to be able to pull in new players that have not played the first game, or even non-Warhammer fans as well.
As you can see, Saber’s in a tough situation, and it would be perfectly understandable if Space Marine 2 needed knowledge from the first game to fully enjoy it, or if it was made for die-hard Warhammer 40,000 fans, which waited over 10 years for the sequel. Thankfully, none of these ring true, as Space Marine 2 can be enjoyed without being a Warhammer fan or even knowing anything about the first game. How do I know that? Super simple, as that’s exactly me. Not only have I not played the first game, but I also am not familiar with the Warhammer board game or its surrounding universe. Even with those disadvantages, Space Marine 2 still manages to be a proper video game first and foremost, and that’s what matters the most.
Beginning Salvo
Right from the onset, Space Marine 2 starts off with a bang. Players are introduced to protagonist Titus, who is a member of Deathwatch. I won’t spoil what happens next, but the tutorial section is tied to the story and your upcoming heroic feats. While I have no doubt that anyone who has played the first game or knows a fair bit about Warhammer 40K will find joy in the references, it’s perfectly fine to go in blind (which is what I did).
You’re then introduced to your running mates, Gadriel and Charion, who will accompany you in your quest to rid the world of Tyranids. The story itself has a few twists and turns, and it’s nothing to write home about, but it’s not bad by any means, as it’ll keep you invested in the characters and what’s happening and add further motivation to squash some bugs.
Space Marine 2 is an entirely linear affair, though it does offer alternate routes to find dataslates, items and the like, but they’re usually short treks to the main path. That said, there are side missions to do, alternate vantage point missions to finish (more on this later), which further adds to the game’s overall length and meat.
Everything Goes Boom!
Space Marine 2 is an action game through and through. While it might look a bit like Gears of War, this is no cover shooter, and you’re almost always shooting your guns. There’s a whole mess of armaments to choose from, and the game is very liberal in letting you choose which ones to use in fighting off the hordes of enemies. Even on the melee front, there are a few choices that are available that spice things up a bit. Even if SM2 is a straight-up third-person shooter, the action is relentless, and it just feels fun to see a ton of enemies rushing at you and you swathing them away with your sword or blasting them with your guns. Saber Interactive uses its Swarm Engine (first used in World War Z) to good use, as the game pelts you with wave after wave of enemies, and it’s definitely a sight to behold.
While I would have liked a bit more oomph when you’re hitting enemies, the shooting is solid, and helped ably by the controls. This is an important aspect than it seems, given you’re hounded by throngs of enemies or you’re fighting off some of the ginormous bosses, and wrestling with the controls would easily sour the experience.
Further adding fun to your endless shooting and stomping are the visuals and how everything melds together to give you a sense of satisfaction from offing your enemies. Slicing up a wave, stomping on them, and doing executions (of which there are multiple for each enemy that can be executed) is just damn mindless fun. However, the best part in combat for me is being able to parry an enemy or comboing your melee-heavy attack with the pistol shot to the face that grants you a shield bonus for pulling it off. Lest you think SM2 is all about shooting, there are dodge and parry mechanics that are easy to do, though it gets harder when you’re surrounded by hundreds of enemies. Pulling these off feels badass since Titus will lock to the target and counter shot, which finishes off smaller enemies and does massive damage for bigger ones.
Not Everyone Is Ready for the War Ahead…
While Saber manages to do a lot of things right with Space Marine 2, it does stumble in some areas of the game. Chief among the issues is the AI (artificial intelligence) of both your companions and even the enemies. I’ve lost count of how many times my AI teammates literally stood someplace and did nothing as I fended off the incoming wave by myself.
On the opposite side of the war, I’ve also lost count of how many times enemies stood around and did nothing while I pelted them with bullets. While this does happen, I’ve noticed restarting the encounter essentially fixes this, and I have faith that Saber Interactive can (maybe) provide updates to make this experience better. Having said that, even if it doesn’t get fixed, it doesn’t detract too much from the overall fun the game provides.
One thing that we also noticed is the lack of enemy variety. Sure, you have different kinds of Tyranids, but overall, there’s not a lot save for the rushing kind, the one that can deal more damage, the floating heads, etc. It’s not that big of an issue if I’m being honest, and the roadmap revealed by Saber Interactive also confirmed new enemy types are being added as free DLC. Near the end, you do see heretics take up arms and go up against your company, which shakes things up a bit, and this also ratchets up the difficulty, given most of the enemies will be using long-range weapons, which are complemented by their mindless mob that rushes at you. It’s tense and fun and provides a good break from the bug-squashing.
In terms of bosses, there’s a handful available in the game that provides a good break from mowing through the mindless horde. Aside from one instance in the opening chapter, playing the campaign solo in normal difficulty might prove to be a little too easy for shooter vets, so you might want to notch that up a bit (don’t worry, as you can switch it at the Battle Barge whenever you feel like it).
On the technical side, there are a few bugs, but nothing game-breaking or anything that will break you from the immersion. It looks like Saber took their time with the game, and it shows, as the game works flawlessly for the most part, and that’s even with a ton of enemies rushing at you.
Added Commendations
While the campaign is just eight hours long, it’s not the only thing on the menu. Players will be able to play Operations, which is the game’s bread-and-butter multiplayer mode where players can complete missions working together. In this mode, players will be able to rank up, unlock perks for their chosen class, and more (Read on here for which class suits you best). Note that you’ll need to finish the main campaign (which can be played solo or co-op) before Operations will be available for you. Having said that, the campaign does a good job of being the game’s overall tutorial before your Operations escapades.
Space Marine 2 also offers a PvP mode, and being honest here, it didn’t do it for us. Some might like pitting their Space Marine against others, but the shooting, movement, and such don’t really lend themselves to PvP combat (in my opinion). Having said that, I’m not docking it points, given this is, for all intents and purposes, an extra mode. Think of it as the cherry on the Tyranid-flavored sundae.
The Emperor Protects
When the first Space Marine 2 trailer dropped, it intrigued me right away. It looked like Gears of War but with a Warhammer coating that wants you to do violent things to bugs, and I’m happy to say that I got what I expected. Is it perfect? Nope, it’s not, but it does feel like Saber managed to execute their vision.
If you’re looking for an action-packed shooter that lets you turn off your brain a bit to just lay waste to enemies, then this is the game for you. There’s a full-fledged campaign, and there’s tons of sutff to do once you’re done with it, and all for just $60! It might not be AAA, but for an AA title? It does come very close to that. Space Marine 2 looks to be Saber Interactive’s most ambitious project to date, and thanks to the Emperor, the studio managed to hit it out of the park.
Saber’s first tour of service in the Ultramarines is one that’s decorated with stars, and we can’t wait to see what the future holds for the game and the franchise.
Score: 8.5/10
Pros:
Fun moment-to-moment gameplay
Full game is loaded with complete with the campaign, Operations, PvP
Superb co-op experience! Who wouldn’t want to terminate bugs with friends?!
James Earl Jones, the iconic voice of Darth Vader and renowned actor, has passed away at the age of 93 at his home in Dutchess County, New York.
Aside from being a notable actor and voiceover talent, Jones was also an acclaimed theater actor, and was even nominated for four Tony Awards. Jones’ career spans more than 80 film credits, and made his acting debut in the 1964 flick “Dr. Strangelove” by Stanly Kubrick. Of course, most people know him as the menacing voice of Star Wars villain Darth Vader, and as the voice of Mustafa in Disney’s The Lion King.
On the gaming side, Jones has voiced eight titles (via MobyGames):
The Eye of Judgment (2007, PlayStation 3)
Kingdom Hearts II (2005, PlayStation 2)
Disney’s The Lion King: Simba’s Mighty Adventure (2001, PlayStation)
Command & Conquer: Tiberian Sun (1999, Windows)
Command & Conquer: Tiberian Sun (Platinum Edition) (1999, Windows)
Disney’s Activity Center: The Lion King (1996, Windows 3.x)
Under a Killing Moon (1994, DOS)
Disney’s Animated Storybook: The Lion King (1994, Windows 3.x)
No cause of death was given at this time, though we’re Jones passed away painlessly. Jones’ second wife, actress Cecilia Hart, died in 2016, and he’s survived by his son, actor Flynn Earl Jones.
Rest in peace, James! We’ll miss your voice and your presence in everything that you do.
After last week’s tease, Sony is ready to lift the lid on the long-rumored PS5 Pro, and it’s happening tomorrow, September 10!
What’s even better is it will be introduced as a “Technical Presentation” by none other than Mark Cerny, the Lead System Architect for the PS4 and PS5, and has one of the smoothest voices out there that gives his explanations an extra air of class. Don’t believe me? Watch the video below to hear Cerny talk about the PS5.
While Sony has not used the term “PS5 Pro” in any way, shape or form, it does mention that this presentation will focus on the PS5 and “innovations in gaming technology,” which all but confirms the PS5 Pro.
It will be broadcast tomorrow as a nine-minute stream starting 8 am PT/11 am ET/11 pm HKT/4 pm BST.
Same as always, MP1st will be here to cover everything announced at the event! Hopefully, its price point won’t be too high. Based on rumors that surfaced earlier this year, it’ll be out later this 2024.
While the final content drop for Persona 3 Reload titled “EpisodeAigis” isn’t due for release until tomorrow, players can download the data for it today (at least on PlayStation platforms). Players will see this as Persona 3 Reload update 1.07 on last-gen, and version 1.007 for current-gen (PS5, Xbox Series X|S) devices.
Note that even if the data is downloadable today, it won’t be available to play until tomorrow, September 10. Advance releasing the data download for DLC is a common practice these days, as some developers do that and just “trigger” the content when it’s time. This is mostly due to make sure no bugs or unnecessary issues arise from it. For those that played Persona 3 before, this DLC was previously known as “The Answer” and has since been given a different name.
Persona 3 Reload Update 1.07 Patch Notes:
While the official patch notes aren’t available yet, here’s the official description of the DLC from Atlus:
Added to the main game 16 years ago with the release of Persona 3 FES, Episode Aigis (previously known as “The Answer” when it was released in North America) is a major post-ending DLC that expands the story of Persona 3 Reload and serves as a story epilogue.
After unraveling the mysteries of the Dark Hour, fighting epic battles through Tartarus, and all the unforgettable events of Persona 3 Reload, the S.E.E.S. members find themselves trapped in a never-ending March 31st. Journey through the Abyss of Time as Aigis, undertake new challenges, and uncover the cause of this strange fate and the truth of what happened on that day…
Alongside that, we are expecting gameplay bug fixes and the like to be part of the title update. Once we get the proper patch notes, we’ll add it to the article.
Don’t forget, Episode Aigis is the last planned content drop according to the roadmap, so don’t expect anything major from the game once this is released.
While EA didn’t release a new patch for EA Sports College Football 25 last week when they conducted maintenance for the game’s servers, there is out live right now! Console players can now download EA College Football 25 update 1.011 on PS5 and update version 1.0.0.41 on Xbox Series X|S!
This is a small download, and has been released without any server downtime, which is surprising. Given the massive patch we got in the last week of August, don’t expect this title update to include a long list of fixes, as these are usually done with server outages.
EA College Football 25 Update 1.011 Patch Notes for September 9:
As expected, EA has not released the official patch notes just yet, but we can confirm that this will allow gamers to change the number on non-NIL players in Dynasty mode (thanks, RoysRealm!) This change has been corroborated by Less_Ganache_9588.
Chances are, the official patch notes won’t be available until later today (or in some cases, the following day). Once it’s out, expect an update to this story with the proper changelog. In the meantime, if we find more changes and whatnot, we’ll be adding it into the story for more context and to help gamers looking for what’s new.
If you still haven’t played the game, this isn’t a simple cash-grab by EA. Our review can be read here where we state, “EA Sports College Football 25 may be just the game you’re looking for as it is a love letter to what makes college football so special from the bottom to the top.”
Following the PS5 console and accessories price increase in Japan two weeks ago, it seems Sony is hiking up the price of the PS5 DualSense controller in the US as well.
Over on Sony’s PlayStation Direct store, the standard DualSense is now priced at $74.99 compared to its previous price point of $69.99, which marks a $5 increase. It seems this new price is something that’s come directly from Sony themselves, as even retailers like GameStop have now adjusted their price accordingly as well.
Hopefully, the price increase stops there, and the console itself is not affected. Speaking of which, the PS5 Pro is reportedly set to be announced very soon, and hopefully, this translates to the base PS5 model getting a price reduction (though we highly doubt that given the current gaming climate).
Why is Sony increasing the price? We can’t say for sure. There’s a jab here about Concord failing miserably and how this might be tied into it, but we’ll refrain from doing that. We’ve reached out to Sony to ask what’s the cause for the price hike and whether it’ll be implemented in retailers across the entire US.
Of course, given how fast the PS5 is selling out now in certain parts of the world (particularly in China due to Black Myth Wukong), it might not matter if there’s a price increase or not. If you can find a controller at the lower price point, and you’re thinking of picking another one up, I suggest doing it now.
In August, a new trademark registration by SEGA surfaced online—Yakuza Wars. Many speculated that it was related to the Like a Dragon series, but details were unclear about the nature of the project. Today, we finally have a clearer picture of what Yakuza Wars is.
A banner about Yakuza Wars surfaced on Facebook, revealing more insight. The banner features familiar characters like Kazuma Kiryu and Goro Majima, suggesting their involvement in the game. Published by BBGAME, a well-known mobile game publisher under SEGA’s license, it turns out Yakuza Wars is not an action RPG or an open-world game like other entries in the Like a Dragon series. Instead, it is a mobile strategy game with a gangster theme.
Official banner for Yakuza Wars.
Although mobile ads and early promotional materials have surfaced, they haven’t yet revealed any gameplay details. SEGA and Ryu Ga Gotoku Studio will reveal more information at the RGG Summit 2024, scheduled for late September, including the next entry in the Like a Dragon series.
The reveal of Yakuza Wars as a mobile game might leave some fans disappointed. Given the success of Like a Dragon: Infinite Wealth earlier this year, many anticipated a more traditional entry in the series.
About Yakuza Wars (translated from Chinese to English via Google Translate):
Sega’s first officially authorized mobile game, Yakuza Wars, is a classic gangster-themed strategy game. Players can fight alongside iconic characters like Kazuma Kiryu, Ichiban Kasuga, and Goro Majima, crafting their own underworld legend through innovative strategic warfare.
While some might assume that based on the gameplay we’ve seen so far, Indiana Jones and the Great Circle will have players punching and shooting their way across the game, that apparently won’t be the case, as the upcoming first-person action-adventure game will let players go through parts of via stealth.
Now, if players also assumed that the game’s stealth sections will be similar to the most recent Wolfenstein games (Yongblood) given they are being made by the same studio — MachineGames — then you’ll be glad to know it’ll be a lot more forgiving, and a lot more natural.
In the latest issue of EDGE magazine (issue #402) Design Director Jens Andersson explains how it’s different from Wolfenstein, as in Indiana Jones and the Great Circle, engagements can be resolved “in smaller pockets,” and it’s not a case of if the enemy sees you, that’s it. “It’s very much up to the player to escalate to the highest point where guns are used,” says Andersson, who adds that it’s “player choice” whether they want face combat with their whip, fists or other weapons, or immediately reaching for their firearms.
“We have a game where there’s plenty of guns in there but you choose not to use them, because it’s too loud and it’s too dangerous. You can pick up a gun and switch it to use as a melee weapon. That’s a very in-character use of a gun for Indiana Jones” Andersson states, and adds that they noticed game testers tended to shy away from the game’s collection of firearms. Mind, this isn’t a cause of concern for the dev team. as on the contrary, “It’s actually something we’re kind of proud of,” Andersson notes.
As an example, Andersson talks about “illegal actions, “Which basically means a way to break your disguise. You can use the whip, but that’s not gonna look like you’re a priest any more, so people will escalate based on that behaviour.”However, when that does happen, players do not need to reach for their guns right away and blast away every enemy they see. Andersson explains that compared to Wolfenstein where it’s essentially all hell breaks loose (or it’s game over) when an enemy spots you, that won’t be the case for The Great Circle. Per Andersson, “It’s much deeper than Wolfenstein was…Wolfenstein was very binary: either they’ve spotted me or they haven’t, and then all-out warfare breaks out.” Now you can expect verbal warnings, to begin with – and then hand-to-hand combat before anybody reaches for a firearm.”
This definitely sounds like a step up from Wolfenstein’s stealth mechanics, and one we’re glad to hear will give players more freedom in how they tackle enemy encounters.
Indiana Jones and the Great Circle will be available on December 9 on Xbox Series X|S and PC, with the PS5 version set to whip out in Spring 2025.
Grand Theft Auto 6 is hands down the most anticipated game in the world right now. Every little detail about this title grabs massive attention. The latest news concerns its soundtrack and a song that was a candidate to be part of it—Temptation by the British group Heaven 17. But things took a bad turn when the band rejected Rockstar Games’ offer, feeling the payment was far too low.
In a post on X, Heaven 17’s Martyn Ware revealed that Rockstar Games had offered them a one-time payment of $7,500 to use the 1983 hit Temptation in GTA 6. Ware emphasized that the offer would include no future royalty payments, granting Rockstar the rights to use the song “forever.”
He said:
I was recently contacted by my publishers on behalf of Rockstar Games re the possibility of using Temptation on the new Grand Theft Auto 6. Naturally excited about the immense wealth that was about to head my way, I scrolled to the bottom of the email re the offer… IT WAS $7,500 – for a buyout of any future royalties from the game – forever.
Many musicians would likely turn down a similar offer, as $7,500 with no royalties hardly compensates for the lifetime rights to a song. While some might argue that “exposure” could justify such an offer, Ware didn’t agree. He dismissed the idea, saying: “Ah, but think of the exposure… Go f**k yourself.”
Ware’s frustration is understandable, especially considering the massive success of GTA 5. The game has made over $8.6 billion in revenue since its launch and continues to sell millions of copies to this day. With more than 200 million units sold, GTA 5 ranks as the second best-selling game of all time, right behind Minecraft.
Considering all this, it seems Heaven 17’s Temptation won’t be making it into Grand Theft Auto 6 unless Rockstar Games returns with a more generous offer. With GTA 6 expected to be another blockbuster, the music budget may need to increase to secure iconic tracks.
It’s worth noting that this is from the band’s perspective, and Rockstar Games has not yet commented on the matter. As more updates emerge, we’ll make sure to keep you informed.
GTA 6 will launch in Fall 2025 and will be available on PS5 and Xbox Series X|S.
Visual Concepts has pushed out the first post-release patch for NBA 2K25 on PS5 and Xbox Series X|S today! Players will see this as NBA 2K25 update 1.004 and while it doesn’t include any gameplay adjustments or new content, and is primarily aimed at fixing technical issues.
Players can expect fixes related to MyPlayer, hanging and crashing fixes and the like.
NBA 2K25 Update 1.004 Patch Notes:
Addressed an issue that could cause multiple versions of MyPLAYER to appear in the NBA in MyCAREER and potentially prevent certain quests from completing.
Fixed a hang that some users were reporting when attempting to use the Social menu.
Resolved error messages and other reported problems when attempting to launch the PC version under certain conditions.
Fixed connection issues that could occur when playing Starting 5 games in the City.
Stability and performance changes have been made to improve the overall playing experience.
The basketball sim is out now on PS4, Xbox One, Switch, PS5, Xbox Series X|S and PC, though the last-gen versions do not include the new features that players usually look forward to in the yearl updates.
Stay tuned to our NBA 2K25 review hitting the site soon.
In our fight against the Tyranids, not only do we need guns, swords and the like, but we want to be able to lay waste to these critters as best as we can, and that’s where MP1st comes in. Below is our recommended Space Marine 2 best settings.
Space Marine 2 Best Settings:
Game Settings
General
Performance Mode (Consoles) – Speed – You still expect some frame dips, but overall, performance seemed solid on both the PS5 and Xbox Series X. This is definitely a game that looks and plays better with higher frames instead of locking it to 30 FPS for better resolution.
Hemelt visibility – player preference, but turning this on will hide your character’s face with their helmet. In my opinion, this looks best.
Network
Text Chat – Off – Again, user preference, but it does take up HUD space and is a bit of annoying to look at while playing.
Camera
Aim Assist – Either default or Strong.
Camera Shake – Off unless you like your screen shaking during movement.
Audio
Voice chat – You can find the voice chat option here, and I know many prefer to turn this off to avoid accidental talking.
Accessibility
Automatic Attention Focus – On – I know this can be annoying, but while playing through the campaign, I actually missed a lot of these little prompts that I wished I had caught. You can easily miss out on some cool scenes.
Subtitles Background – On – Normally, I’m not a fan of having a background on subtitles, but I think Space Marine 2 does them pretty well where it’s not distracting.
Render Resolution – Balance – The game isn’t pushing pixels, though aiming for full performance at the cost of resolution can sometimes appear blurry. Balance gives you a nice looking picture along with for the most stable framerate.
Resolution Upscaling
DLSS for RTX cards
AMD FSR2 for AMD and other non-DLSS supported cards.
V-Sync – On
Motion Blur Intensity – Off or Low
FPS Limit—It all depends on what you are targeting for resolution and performance. For 4K, I kept it at 60 FPS and lowered my resolution to 1440P for 120 FPS to ensure frames remained stable.
Quality Preset—Ultra—If you have an RTX 4090 GPU, you can likely handle Space Marine 2 at its maximum settings. Everything can be turned on to its highest presets.
Scale down according to your hardware. Recommend turning reflections and shadows down if you notice performance issues.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
With the Aberration patch in full swing, it seems the content drop hasn’t gone down as well as Studio Wildcard would have liked, as not only were there crashing issues, but there’s even issues now affecting gameplay and the overall game experience. Having said that, the studio has rolled out a new Ark Survival Ascended update this September 7 (PS5 version 1.052.013, PC version 52.13), and this fixes the audio mismatching with the cinematics alongside other improvements.
Read on for everything that got changed for Ark Survival Ascended’s third patch in the last three days (if I’m not mistaken).
Ark Survival Ascended Update Patch Notes for Version 1.052.013:
v52.12 – Minor version for Servers v52.13 – Minor version for Steam Clients
Fixed a bug where the audio was mismatched in some cinematics
Fixed a crash caused by the player character dying out of the map bounds (caused by climbing pick use — we’re still working on the whole ending up out of bounds, but the crash is resolved)
Fixed Genescanner so it works in other languages
Vsync is now defaulted to on – In our testing, we’ve discovered that Frame Interpolation functions a lot better with V-Sync enabled and would recommend you use this setting too, but if you don’t want to it can be disabled in your video settings.
Capsule Indirect shadows now work on the other maps.
Lumen lighting changes to improve performance
Alpha Karkinos no longer have wild babies
Fixed a bug where Tinkering Desk BPs were not respective BP caps (retroactive)
Fixed a bug where you could get infinite stone arrows from Cosmo
No longer able to use the GooGun on other tribe players/creatures in PvE
Tier 2/3 Traits now spawn on wild creatures
Note: Some of these fixes will require a client update, which is going through certification on PlayStation and Xbox, but they will be available on the Steam client. PlayStation should be out within within the next 24 hours, Xbox might take until Monday. Xbox and PlayStation can still play on servers as this is a minor version update, but to get the specific client fixes, it’ll be when the next client is available
Hopefully, we won’t get any more bugs from this title update
While Team Asobi’s Astro Bot is already packed with crossover content with other gaming franchises, it seems that based on the game’s ending credits, more are on the way.
If you finish the game and watch the end credits, you’ll see the copyright trademarks for gaming franchises not featured in the game in any way, shape or form.
Chief among the games mentioned that didn’t appear in Astro Bot is Shift Up’s Stellar Blade, Worms by Team17, KOEI Tecmo’s Rise of the Ronin, Ubisoft’s Rayman, Beyond Good & Evil, Assassin’s Creed franchises, and even Argonaut Games’ Croc Legend of the Gobbos!
While Astro Bot includes references and cameos from big franchises like God of War, Street Fighter, Tekken, Resident Evil and the like, the games mentioned above didn’t surface at all in the entire playthrough, which suggests that these are part of the game’s post-launch support. Of course, if ever these games’ licenses are pushed into Astro Bot, there’s no word whether they’ll be paid DLC or will be released for players as part of free updates and whatnot.
While Astro Bot might not be seen as a major franchise just yet, that might be changing, as the game currently has an astounding 94 average on Metacritic across 115 critic reviews which is just unheard of.
With XDefiant’s first season about to wrap up. Ubisoft is celebrating that with an end-of-season giveaway where players will get free boosters, XCoins everyday until September 25!
Players will be able to get one free reward per day starting September 9 at 10 am PT/1 pm ET/1 am HKT, which will reset everyday at that indicated time slot, until the event wraps up on September 25. You can check out the rewards in the image above.
In addition to that, Executive Producer Mark Rubin also confirmed our earlier report that more devs are being added to XDefiant!
Hey All!
We are less than 3 weeks away from the end of Season 1 and in celebration of that, we will be giving away free boosters and VC to everyone who logs in to play every day from Monday, 9/9 until Tuesday, 9/24. We will also be kicking things off with a double Weapon XP and…
We are less than 3 weeks away from the end of Season 1 and in celebration of that, we will be giving away free boosters and VC to everyone who logs in to play every day from Monday, 9/9 until Tuesday, 9/24. We will also be kicking things off with a double Weapon XP and Battle Pass XP weekend starting today.
The team and I really want to thank everyone in the community! We have been absolutely humbled by your support! We love you all!
Also, we are super excited about the roadmap of upcoming content and features and we’ve added a bunch more great talented people to the XDefiant team for just that reason! And our main Twitter channel
@PlayXDefiant
will be highlighting a few of those new features over the next few weeks.th
Chances are, we’ll be hearing more about Season 2 later this month. Hopefully, it includes the start date, content and more.
Treyarch has released the Call of Duty: Black Ops 6 beta update for September 7, and this is a server-side update that doesn’t require a download. Players will automatically install the patch once they connect to the game’s servers.
While there’s no new content, this brings back the SCUD map into the core rotation, and even double weapon XP!
Black Ops 6 Beta Update Patch Notes for September 7:
MULTIPLAYER
MAPS
Scud returned to rotation in Core Moshpit
PROGRESSION
Daily Challenges
Addressed an issue where users weren’t granted bonus XP after completing Daily Challenges.
STABILITY
Addressed issues with server-side stability.
GENERAL
Double Weapon XP begins at 10 AM PT.
If you’ve played the first weekend of the beta, you might want to check out the changes made and new additions in the weekend 2 patch notes. Will we see weapon tuning changes during the beta? I wouldn’t put it past Treyarch. That said, this is very good to see that the studio is wiling to do these fixes in just the beta client.
Call of Duty: Black Ops 6 launches October 25 on PS4, Xbox One, PS5, Xbox Series X|S and PC.
Hello Games has released No Man’s Sky update 5.11 (PS5 version 5.011) today for Steam and consoles. This update comes with a lot of bug fixes related to the recently released Aquarius patch that came out a few days ago. It’s good to know this week’s patch will fix a lot of crashing issues too. Check out the September 7 patch notes for No Man’s Sky below.
No Man’s Sky Update 5.11 Patch Notes for Sept. 7:
PS5 version 5.011.000
Hello Everyone,
Thank you to everyone playing No Man’s Sky Aquarius, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.11, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug Fixes
Players are now alerted to new record catches.
Players who are actively fishing are now marked as Busy for the purposes of group invites.
Fixed an issue that prevented quick access to items stored within the Nutrient Processor’s inventory while cooking.
Fixed an issue that allowed fish to occasionally swim above the surface of the water.
Fixed an issue that could make it difficult to target interactable objects while holding a fishing rod.
The effects when releasing fish back into the water have been improved.
Fixed an issue that made it difficult to summon the Exo-Skiff in VR.
Improved the accuracy of the fishing float in rough seas.
Specialist bait can now be placed in the Exo-Skiff’s cold storage inventory.
Fixed a rare issue that could cause a previous popup to appear over the top of your most recently caught fish.
Fixed an issue that caused a grey or black dot to be drawn in the starship crosshair after boarding with a fishing rod equipped.
Improved the visibility of the fishing line in some lighting conditions.
Fixed a number of minor audio issues when fishing.
Fixed an issue that prevented wave audio from playing while far from the shoreline.
Fixed an issue that caused the wave audio to be out of sync with the visuals while standing near or in shallow water.
Improved the objective clarity of a number of expedition mission steps.
Adjusted the catch rates for certain mission-specific fishing items.
Fixed a rare bug that could reset player freighters when warping.
Fixed an issue that could cause resources to disappear from Freighter Refiner Rooms when warping in a capital ship.
Fixed an issue that prevented players from leaving Title selection and returning to banner customisation when choosing a title and banner.
Fixed some incorrect labels in the freighter customisation UI.
Fixed an issue that caused the page dots to spill out of the UI for players with many unlocked titles.
Fixed a minor text formatting issue in procedural artefact descriptions.
Fixed a number of minor visual issues with Hauler-class starship wings.
Fixed a visual corruption issue with water rendering.
Introduced a minor memory optimisation.
Fixed a rare crash related to AI starship behaviours.
Fixed a rare crash related to starship handling.
Fixed a rare memory issue related to icon rendering.
Fixed a rare crash related to creature navigation.
Fixed a rare issue related to teleporting to water planets.
Fixed a rare issue that caused some large saves to crash after loading.
Make sure to download the latest update to see the changes and fixes outlined above. Mp1st will inform its readers when a newer update for No Man’s Sky is released very soon.