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Fallout 76 Servers Taken Down for Maintenance and Mandatory Redownload for New Patch This Sept. 3

Go back into your vaults, as Bethesda has taken the Fallout 76 servers down for a round of maintenance! During this time, players will be able to download a patch for the Milepost Zero content update and Season 18!

Patch Update: The official patch notes for Milepost Zero are live which includes the new file size of the game, and you can check those details here.

Note: Players will be required to redownload the entire game due to e “repackaging effort” which will make the overall game file size maller.

Is Fallout 76 Down?

Update: Bethesda has confirmed that the servers are back up!


Yes it is! for the Fallout 76 server maintenance, here’s the announcement from Bethesda Support:

While the exact time on when the servers will be back hasn’t been revealed, the downtime usually lasts 2-4 hours unless something happens during the maintenance period. Expect the servers to be up around 12 pm ET/9 am PT/12 am HKT at the earliest, though a more realistic timeframe would be around 2 pm ET/11 am PT/2 am HKT.

The patch notes aren’t available yet, and once it is, we’ll provide a link to it in this article. In the meantime, go check out the trailer and some of the confirmed new stuff incoming!

Those who own the Season Pass, expect new items like the Blue Ridge Power Armor and Weapon Paints, the Rusted Power Armor and Weapon Paints, the Raider Lodge and even a Brewing Vat for making tasty brews in your C.A.M.P! There’s also the Stop Sign Paint for melee weapons, which lets you beat enemies with an actual “stop” sign!

Bethesda is also adding post-level 100 challenges that lets players over level 100 earn 300 S.C.O.R.E when they complete three Public Events.

If anything changes regarding the maintenance schedule, we’ll be sure to update the article with the info. We’ll also have the Atomic Shop Update available later today, and you can monitor that here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Server Maintenance This September 3, Here’s the Schedule

Guardians have another round of Destiny 2 maintenance to look forward to today, and oddly enough Bungie has not announced whether a new patch will be deployed during the downtime. For the Destiny 2 down reports you see today, refer them to this article for more info, though in-game activities shouldn’t be affected by today’s server cleanup.

Note that this affects both Destiny 2 and Destiny 1.

Destiny 2 Server Maintenance Schedule for Sept. 3:

Here’s the announcement from Bungie

Tuesday, September 3, 2024 – Maintenance

6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
6:45 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

As you can see, there is no mention of a hotfix or patch being released today based on the tweet, though that doesn’t mean we won’t see one at all. If we do get one, we’ll add the link to it in this article.

Once the Destiny 2 weekly reset is live, we’ll be posting it ASAP! You can check that out the here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Casting of Frank Stone Review – Dying Like It’s the ’80s

Back in December of last year, Behaviour Interactive announced that they were collaborating with Supermassive Games on a new project titled “The Casting of Frank Stone,” which was a narrative-driven horror game set in the Dead by Daylight universe. At the time of its announcement, some might have shrugged this off as a lazy game built to lure in the Dead by Daylight playerbase to pry open their wallets for an easy sale. If you’re one of those who thought of that, we’re glad to say that’s not the case — not by a long shot.

Who Is Frank Stone?

Ever since Behaviour Interactive announced that they would be collaborating with Supermassive Games, the highly acclaimed studio behind Until Dawn and the Dark Pictures Anthology, to develop an original Dead by Daylight single-player experience, many questions have arisen, with one being the most common: Who in the world is Frank Stone? 

It’s not a question I’ll answer, not because I don’t know it, but because answering it would unravel much of the mystery around the story that Behaviour Interactive and Supermassive Games have built and tried to keep a tight lid on. And what a tight lid they’ve kept on it because, quite honestly, this may just be one of the best pieces of content from the Dead by Daylight universe ever to come out and possibly the best horror game that Supermassive Games has told thus far.

A bold statement considering how highly many think of Until Dawn, but with the minds behind Dead by Daylight also assisting the project, it becomes evidently clear from just the opening hours that this was the studio mashup we didn’t know we needed. 

The story of The Casting of Frank Stone starts on a simple premise. The year is 1963. You play as rookie cop Sam Green, who is currently investigating the case of a missing boy that eventually leads him to a steel mill on the far outskirts of town. It’s creepy, dark, and lonely, the perfect place for unlawful and sinister things to happen without anyone watching. It’s a gut instinct that Sam believes to be the right one, though one that may cost him his own. 

Fast forward a few decades later, the year is 1980. Despite the steel mill having shut down decades ago, the violent events that unfolded there still loom deeply over Cedar Hills. It’s a story that many wish to forget, but it’s also a story some want to be told. Here, we’re introduced to our rebellious band of teenage protagonists who seek out fame in wanting to create a slasher flick based on their town and the rumors that have come out about the mill ever since it shut down. 

Despite being warned about the mill, the group sneaks off into the night to shoot the final scene of their film. Little did they know that would be the night they would come into contact with a being of unfathomable power. 

While the other two stories unfold, a third story, set in 2024, also occurs at a mysterious mansion hidden deep in a forest. Three strangers who have all come into possession of a piece of film from a hit slasher horror movie, “Murder Miller,” are invited to the mansion to meet up with a potential buyer of the film pieces. But the mansion isn’t quite as lively as the group hoped, as an eerie feeling of being watched looms around the group as something unknown and sinister walks the premises.

Three stories, all seemingly taking place at different points in time, with very different tales to tell. While that typically would end up creating a rather muddy narrative, what and how both Behaviour Interactive and Supermassive Games manage to not only tell each story but how they eventually converge to not only fit nicely but tell a far larger story is nothing short of impressive. 

I rarely find myself playing or watching a horror movie without something being super obvious about the plot’s direction, with me going, “called it,” well before something even happens. With The Casting of Frank Stone, Behaviour Interactive and Supermassive Games have managed to keep the story interesting by crafting a mystery that not only shocks but also builds upon the established universe in such a brilliant and unexpected way. 

I felt invested from the moment the story started to the end. It’s not just the twists and turns, either, as the characters are superbly well-written. Supermassive has a knack for creating the most ’80s characters from a slasher film. Some may love that, but personally, I have always felt, outside of Until Dawn, that they’ve gone too over-the-top with them, giving us some of the most cringe performances that are trying too hard. Or in some cases, phoned in and purposely bad, much like Justice Smith’s performance in The Quarry. 

The chemistry between all the characters is done spectacularly, even to those who are complete strangers to one another; it feels like each performance is meant to elevate the other, making you love or hate a character for certain actions in such a natural way that it doesn’t feel forced. It’s good pacing that spends adequate time on character development without overstaying and losing focus of the main plot. 

That ultimately carries heavy weight into each choice you make, with uncertainty and fear looming over every decision. It’s a dreadful feeling to know that you hold the fate of a character in your hand, especially one that you’ve grown to care so much for. You’re going to make a mistake; I know I did plenty of times, and it’s also here where I really saw just how far the studios can push it in terms of gore. 

The Casting of Frank Stone has some of the most goriest, gut-wrenching, spine-twisting deaths I’ve ever seen from a video game. Fatalities from Mortal Kombat games are the first thing to come to mind when thinking just how gory they can get. I’m not one to shy away from it, and my first instinct was that the studio would cut away from the most gruesome deaths, but they don’t, and I ended up squirming a bit and shouting “holy fuck,” with my jaw dropped; it’s all on full display. Its horrifically gross in the most satisfying of ways. Horror and slasher fans will be in for quite the gory ride. 

Visuals aren’t just a shock value in this game either, as the studio uses them in a very creative way to help convey the story. Some really stunning sceneries would feel like something out of, say, Alan Wake 2. Perhaps they used the game as inspiration, but either way, the use of lighting, coloring, perspective, and composition is so wonderfully and artistically done that they can convey a range of emotions without clutter. It’s an understanding of having all the right pieces and showing that sometimes less is more. 

Stick to the Shadows and Cover Your Tracks

I was a bit skeptical about seeing asymmetrical multiplayer like Dead by Daylight getting the single-player treatment, especially one in the realms of an interactive quick-time event, but honestly, it works very well. Now, don’t get me wrong, in terms of gameplay, The Casting of Frank Stone is pretty “basic” and in line with other interactive games. You can probably best describe it as being more of a movie than a game, but there’s a market for this genre, one that I immensely enjoy myself. 

Dead by Daylight is a game that can be fun for all players of all skill types, probably because the premise isn’t anything crazy and easy to get into with friends. Something about being hunted down against some menacing force while roleplaying as a survivor, or the other way as a killer, is just, well, fun, as much as it is terrifying. 

The Casting of Frank Stone emulates that same idea, but more in your cinematic story way. There’s a monster that’s trying to hunt you down, and you’re trying to be as careful and quiet as possible, navigating the environment and ensuring you hit the right button presses. If you hit the wrong button, make the wrong choice, or go down the wrong path, it could mean sudden death, and without other real companions to help you, things are even more tense. 

The game captures the vibe of playing a Dead by Daylight game, with many mechanics, such as generators, even making their way into it.

There are other neat gameplay mechanics that do appear in the story that gets added to the “cat and mouse” hunt of it, but even so, overall, I do expect this to be mostly around QTE gameplay of having to press or mash buttons. There are difficulty levels that make the QTE timers shorter and add additional presses, so if you want something a little more challenging, there is that. 

Couch co-op also exists, which means you pass the controller when prompted to someone local. However, I think one of the better features is the Twitch integration. Obviously, seeing I reviewed this before release, I wasn’t able to try it, but the idea of letting the game play itself with there being a voting system that allows viewers to vote on every decision is pretty cool. It brings interaction to viewers in a fun and unique way, with you even having some veto power to overrule their decision. That’ll make for some hilarious outcomes I cannot wait to see. 

Though the campaign only took me about six hours to beat, the game has a ton of replay value. In my first run, I tried to keep everyone alive but failed, and using the cutting room board feature, I was able to go back and fix that death. I did decide to go back through the game again, and while the main ending will always occur just in slightly different variations, the story itself did change drastically enough with the absence of some characters and other choices. It didn’t entirely feel like the game was on a set track, and no matter what you did, it would always do this. I mean, it still is, but again, depending on your choices and who lives and dies, the way those situations are presented does get altered in some big significance so much so that you’ll see new story elements based on those choices. 

There are also a bunch of collectibles that are more of nods to Dead by Daylight, and megafans will probably immediately spot the connection. I wouldn’t call myself one of those megafans, with many of the references going over my head, but those collectibles still had a cool factor for someone newer to the series to have fun with. 

There Won’t Be Nothing to Fear Soon. Till Then, Fear Me

As much as it seems weird that a studio would release a single-player game based on their multiplayer IP, The Casting of Frank Stone makes that premise work. Will it draw player interest enough that they’ll want to play Dead by Daylight after playing this? Probably not, but taken on its own, The Casting of Frank Stone is a solid horror game, and could very well be Supermassive’s finest work to date.

Score: 9/10

Pros:

  • A well-written story that fits nicely into the Dead by Daylight universe. 
  • “’80s” characters” that aren’t insanely over the top and cheesy for the sake of being so. There’s a charm to each of them that feels natural, one that made me actually care for them in the end, rather than treat them like fodders. 
  • The gore is satisfying and horrific. 
  • Though it can look rough at times, the visuals are generally good. They are more so highlighted though by their usage of enhancing the story. 

Cons:

  • QTE can be pretty basic.
  • The Cutting Board feature doesn’t allow us to select our paths directly from the board. If we want to change something to see how it affects a later portion of the game, we have to replay everything all over. You can’t just replay a specific part and select that part as the new path while keeping the rest the same. 

The Casting of Frank Stone review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Madden 25 New Update 1.006 Hits the Field for Season 2, Servers Pulled Down for Maintenance

EA has released Madden 25 new update version 1.006 on PS5, Xbox Series X|S and PC, and this is to bring in Season 2 for the game. Note that for last-gen players, there are features in the current-gen versions that are not available, so don’t expect 1:1 parity when it comes to the changes.

Alongside the patch roll out, EA has taken the Madden 25 servers down for maintenance in order to roll out the new title update. For those that got prompted to download version 1.005 on PS5, it seems EA has released yet another file which is for version 1.006.

Madden 25 New Update 1.006 Patch Notes for Sept. 3:

Update: Added the patch notes and the Season 2: Game Time info straight from EA!

Gameplay 

Playbook Updates:

  • Philadelphia Eagles playbook additions:
    • WR Mid Screen, Slot Drive, RPO Q Stick Draw added to Gun Trey Open
    • MTN Fork H Choice, MTN Hitch ‘n’ Go, MTN Y Post added to Gun Trips TE Flex
    • Tackle Trap, Hammer Dagger, PA Jailbreak Screen added to Gun Tight Y Off Wk
    • Y Flat Goalline, Z Mesh Goalline, Z Spot Goalline added to Bunch X Nasty
    • 21 plays added to Gun Normal Y Off Close
  • Fixed an issue where a receiver would go offsides and run off the field caused by using a hot route on an auto-motion player
  • Fixed an issue causing a man coverage defender to get caught out of position against Cheat Motion in Bunch Wide Nasty
  • Fixed an issue causing the Left Tackle and TE to collide on Strong Jumbo PA Spot
  • A variety of improvements to play-art in the play-call screen

Other Gameplay Updates:

  • Revamped passing mechanic added as an additional passing setting, also added to Hospitality Suite
  • Addressed an issue giving receivers a speed boost when using Custom Stems and then Smart-Routing
    • Dev Note: We made this speed boost much harder to achieve and we’re working on a fix for a future Title Update. There’s also an additional change coming soon that will further balance which route segments will be able to be customized.
  • Added a new Switch Stick delay option to the Gameplay Settings Menu:
    • No Delay
    • Slight Delay
    • Large Delay
    • Disable Switch Stick
  • Update to make the online kick meter default to the new Multi-Meter, as well as the default in the Hospitality Suite
  • Tuning to decrease pass speed when equipped with velocity-based passing abilities, Set Feet Lead and Pass Lead Elite
  • Tuning to increase the Defensive Lineman chance to sniff out the HB Slip Screen play
  • Addressed an issue where Kick Returners were not able to reach the ball landing spot within the Landing Zone allowing for a specific kickoff tactic.
    • Dev Note: There are other variations of kickoff maneuvers in addition to this one that the team is working on getting addressed as soon as possible.
  • Added new pursuit logic to further differentiate high-pursuit rated players, improving pursuit angles for better players
  • Updated the placement of the ball to be at the 30-yard line after a kickoff goes out of the back of the endzone
  • Added logic so that defenders will not be faked out by Double-Pass trick plays when using Pass Commit
  • Fixed an issue sometimes causing an ‘effort’ catch to trigger on a catchable pass
  • Fixed an issue allowing a free rusher on a specific blitz set-up out of Nickel 2-4 Double Mug and one out of Dollar 3-2 Overload
    • Dev Note: Similar to the kickoff issue, there are other blitzes in addition to the ones fixed in this update that the team is actively working towards addressing as soon as possible.
  • Tuning to WR blocking so that defensive backs are able to get off blocks quicker in ratings match-ups favoring the defender
  • Tuning to WR/DB block interactions so DBs are able to get off of the blocks quicker when they have the appropriate ratings
  • Fixed issues causing sideline characters to go through edge walls in Seattle, Miami and New Orleans stadiums
  • Fixed a variety of minor animation issues in Physics Based Tackling
  • Tuning to decrease Illegal Man Downfield penalties on RPO’s
  • Fixed an issue allowing HB’s to be given backfield hot routes when aligned on the line of scrimmage
  • Fixed a rare issue causing the QB to become frozen when being tackled during a specific handoff
  • Fixed issues causing defenders to go offsides from pre-snap movement in a variety of defensive formations
  • Fixed an issue allowing defenders to sometimes slip through double teams without the appropriate animation
  • Fixed an issue allowing players to use the spin move when using the conservative ball-carrier coach adjustment

Gameplay Dev Note:

  • We have clearly heard players’ desire for improvements to pass coverage, and the team is working on a significant set of improvements in a future title update. The incoming improvements being investigated include:
    • Hard Flats
    • Cover 3 Deep Zone
    • Match coverage checks vs. bunch sets
    • Press animations
    • Pass velocity ability tuning
    • Zone Drop Coach Adjustments
    • In addition to pass coverage, we also have improvements on the way for kickoff exploits, blitzes, AI-play calling and spin-move tuning.

Franchise

  • Fixed an issue where the option to “Import Draft Class from Download Center” was removed from within the Franchise League
  • Fixed an issue where the wrong player model would display during an Online Draft after pausing and resuming the Draft
  • Tuned some areas with our logic to address the issue surrounding our simulation stats to get them more inline

Superstar Mode (PS5, Xbox Series X|S & PC only)

  • Updated the profanity filter flow when importing players from EA Sports College Football.
  • Fixed an issue where the camera would freeze during gameplay in The League.
  • Fixed text issues in Draft cinematics.

Online H2H Ranked

  • Fixed an issue where leaderboards could not be sorted by rank or player name.
  • Fixed an issue where the rank summary screen was not being displayed properly when a user concedes the game.
  • Fixed an issue where incorrect rank icons were being shown in ranked leaderboards.
  • Fixed an issue where the top 100 leaderboard did not update to the correct rank icons.
  • Fixed an issue where users were set to Bronze or Silver in the Division Leaderboards despite being in placement matches or unranked.

Dev Note: These Online H2H Ranked updates apply to both Online H2H with NFL teams and Ultimate Team’s H2H Ranked mode.

Presentation

  • Added São Paulo Stadium in celebration of the NFL’s annual International Games making its debut in Brazil
  • Added cameras to Super Bowl celebration cutscenes
  • Fixed timing for the player grade summary at the end of Superstar – The League games
  • Fixed incorrect helmet appearing in cutscenes with a Team Builder team
  • Fixed post play stat milestone banners triggering too frequently in a single game
  • Fixed player warping that could occur after a broadcast wipe when the Team option was selected for a touchdown celebration
  • Fixed incorrect text on broadcast wipe that said “End of Regulation” at the end of an overtime period
  • Fixed broken broadcast wipe if a player is tackled for a safety
  • Fixed missing replay after a fake punt
  • Fixed coin toss result being displayed before the coin is tossed by the referee in overtime
  • Fixed ‘Coaching’ option in pause menu within Practice Mode
  • Resized the Celebration mechanic wheel to be smaller and moved away from the center of the screen

Art

  • Player Likeness Updates:
    • Xavier Worthy (WR – Chiefs)
    • Adonai Mitchell (WR – Colts)
    • Brock Bowers (TE – Raiders)
    • Ricky Pearsall (WR – 49ers)
    • Quinyon Mitchell (CB – Eagles)
    • Kenny Clark (DT – Packers)
    • Joe Burrow (QB – Bengals)
  • New Gear
    • Adidas Electric+ 2 Cleats
    • Jordan Retro Cement Cleats
  • Visual Bug fixes
    • Stadium Texture and Enlighten Improvements
    • Sideline Jersey number fixes
    • Gear color fixes (shoes, headbands, undershirts, etc)
    • Texans Uniform Updates
    • Fixed some head, uniform, and gear clipping issues
    • Updated NFL uniform fonts

Audio

  • Adjusted the in-game mix levels to make the commentary teams more audible, especially Mike Tirico & Greg Olsen.
  • Fixed an issue with music stuttering/skipping as the users load into different modes.
  • Added over 6,000 newly recorded lines from Kate Scott & Brock Huard, Mike Tirico & Greg Olsen, and Brandon Gaudin & Charles Davis.
  • Bug fixes for commentary speaking incorrectly about the previous play.
  • Dev Note: We’re aware the Washington Commanders renamed their stadium to Northwest Stadium. Replacement commentary will come in a future update.

Season 2: Game Time New Content:

ULTIMATE TEAM™ PROGRAMS

GAME TIME

NFL Kickoff means Game Time. Complete challenges to stack rewards and become unstoppable in a lineup-restricted H2H event.

GRIDIRON GUARDIANS

Gridiron Guardians are here to Supercharge your ultimate team along with powerful upgrades and rewards.

BREAKOUTS

From sleepers to superstars, use the best breakout players set to make an impact in the league to build your lineup and dominate the competition.

HISPANIC HERITAGE

Earn the all-new heritage strategy item, learn about players’ rich cultures and unlock rewards playing in Azteca stadium.

FIELD PASS

PLAYER ITEMS

Celebrate the start of the NFL season with all-new Season 2 Field Pass rewards, including these six players who are ready to give your roster a boost. Earn Season tickets at every level of the field pass in order to buy all new rewards in the Season store, or hold on to them for use in future Seasons!

  • Stefon Diggs| WR | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Kirk Cousins | QB| 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Cooper DeJean | CB | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Brian Burns | LE | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Tyron Smith | OT | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Michael Penix Jr. | QB | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.

REWARD PATH

  • Level 2 – 70+ Bundle – 60 Season Tickets
  • Level 3 – Random Strategy Item – 75 Season Tickets
  • Level 4 – 150 Season Tickets – 100 Season Tickets
  • Level 5 – Rare Option Pack – 100 Season Tickets
  • Level 6 – 81 OVR Season Player Fantasy Pack (Esc 87) – 100 Season Tickets
  • Level 7 – Uniform Pack – 100 Season Tickets
  • Level 8 – 6,000 Coins Common – 100 Season Tickets
  • Level 9 – Rare Option Pack – 100 Season Tickets
  • Level 10 – 82 OVR S2 Upgrade Token (Esc 87) – 100 Season Tickets
  • Level 11 – 7,500 Coins Common – 200 Season Tickets
  • Level 12 – 150 Season Tickets – 200 Season Tickets
  • Level 13 – Random Strategy Item – 200 Season Tickets
  • Level 14 -150 Season Tickets – 200 Season Tickets
  • Level 15 – Rare Option Pack – 200 Season Tickets
  • Level 16 – 81 OVR Season Player Fantasy Pack (Esc 87) – 225 Season Tickets
  • Level 17 – Season 3 XP Token – 225 Season Tickets
  • Level 18 -7,500 Coins – 225 Season Tickets
  • Level 19 – Epic Option Pack – 225 Season Tickets
  • Level 20 – 83 OVR S2 Upgrade Token (Esc 87) – 225 Season Tickets
  • Level 21 – 10,000 Coins – 225 Season Tickets
  • Level 22 – 300 Season Tickets – 225 Season Tickets
  • Level 23 – Random Strategy Item – 225 Season Tickets
  • Level 24 – 300 Season Tickets – 225 Season Tickets
  • Level 25 – Epic Option Pack – 225 Season Tickets
  • Level 26 – 81 OVR Season Player Fantasy Pack (Esc 88) – 250 Season Tickets
  • Level 27 – Uniform Pack – 250 Season Tickets
  • Level 28 – 11,000 Coins – 250 Season Tickets
  • Level 29 – Epic Option Pack – 250 Season Tickets
  • Level 30 – 84 OVR S2 Upgrade Token (Esc 88) – 250 Season Tickets
  • Level 31 – 16,000 Coins – 250 Season Tickets
  • Level 32 – 300 Season Tickets – 250 Season Tickets
  • Level 33 – Random Strategy Item – 250 Season Tickets
  • Level 34 – 450 Season Tickets – 250 Season Tickets
  • Level 35 – 85 OVR S2 Upgrade Token (Esc 89) – 250 Season Tickets
  • Level 36 – 81 OVR Season Player Fantasy Pack (Esc 88) – 350 Season Tickets
  • Level 37 – Epic Option Pack Epic 350 Season Tickets
  • Level 38 – 20,000 Coins – 350 Season Tickets
  • Level 39 – Epic Option Pack – 350 Season Tickets
  • Level 40 – 86 OVR S2 Upgrade Token (Esc 89) – 350 Season Tickets
  • Level 41 – 30,000 Coins – 200 Season Tickets
  • Level 42 – 500 Season Tickets – 150 Season Tickets
  • Level 43 – Random Strategy Item – 150 Season Tickets
  • Level 44 – Legendary Option Pack – 150 Season Tickets
  • Level 45 – 87 OVR S2 Upgrade Token (Esc 89) – 150 Season Tickets
  • Level 46 – 81 OVR Season Player Fantasy Pack (Esc 89) – 150 Season Tickets
  • Level 47 – Legendary Option Pack – 150 Season Tickets
  • Level 48 – 25,000 Coins – 150 Season Tickets
  • Level 49 – Season 3 XP Token #2 – 150 Season Tickets
  • Level 50 – 88 OVR S2 Upgrade Token (Esc 89) – 150 Season Tickets

LIVE PLAYBOOK UPDATES

All new plays and formations are coming to Madden NFL 25 in Season 2, giving you new opportunities to crush the competition with innovative new strategies.


As expected, the patch notes aren’t available yet, and it won’t be until later today. In terms of the server downtime, EA announced the maintenance schedule affecting all platforms, and starts at 6 am ET/3 am PT/6 pm HKT. Expect the downtime to last a few hours and it usually ends around 10 am ET.

When it comes to the new content, here’s a preview of the Field Pass rewards for Season 2, as well as the Ultimate Team Live Events,

As you can see, EA has also mentioned that we’ll be getting new and improved Plays and Formations, which we’re assuming will be available for both generation of the football sim.

Stay tuned and refresh this article from time to time, as we’ll be adding in the patch notes once they are available.

Update: Patch notes and Season 2 info has been added straight from EA!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Madden NFL 25 Update Version 1.05 Runs Out for Season 2

Football fans, there’s a new Field Pass available today for Madden 25, as Season 2 kicks off! Players can download Madden NFL 25 update version 1.05 on last-gen that brings new Field Pass rewards, new events and more. Do remember that not all the gameplay features of the current-gen versions (PS5, Xbox Series X|S) are the same with last-gen, so expect the patch notes to have fixes that might only apply to a specific gen version.

However, the Field Pass does have the same rewards, as well as events.

Madden NFL 25 Update Version 1.05 Patch Notes (PS4, Xbox One):

Update: Added the patch notes and the Season 2: Game Time info straight from EA!

Gameplay 

Playbook Updates:

  • Philadelphia Eagles playbook additions:
    • WR Mid Screen, Slot Drive, RPO Q Stick Draw added to Gun Trey Open
    • MTN Fork H Choice, MTN Hitch ‘n’ Go, MTN Y Post added to Gun Trips TE Flex
    • Tackle Trap, Hammer Dagger, PA Jailbreak Screen added to Gun Tight Y Off Wk
    • Y Flat Goalline, Z Mesh Goalline, Z Spot Goalline added to Bunch X Nasty
    • 21 plays added to Gun Normal Y Off Close
  • Fixed an issue where a receiver would go offsides and run off the field caused by using a hot route on an auto-motion player
  • Fixed an issue causing a man coverage defender to get caught out of position against Cheat Motion in Bunch Wide Nasty
  • Fixed an issue causing the Left Tackle and TE to collide on Strong Jumbo PA Spot
  • A variety of improvements to play-art in the play-call screen

Other Gameplay Updates:

  • Revamped passing mechanic added as an additional passing setting, also added to Hospitality Suite
  • Addressed an issue giving receivers a speed boost when using Custom Stems and then Smart-Routing
    • Dev Note: We made this speed boost much harder to achieve and we’re working on a fix for a future Title Update. There’s also an additional change coming soon that will further balance which route segments will be able to be customized.
  • Added a new Switch Stick delay option to the Gameplay Settings Menu:
    • No Delay
    • Slight Delay
    • Large Delay
    • Disable Switch Stick
  • Update to make the online kick meter default to the new Multi-Meter, as well as the default in the Hospitality Suite
  • Tuning to decrease pass speed when equipped with velocity-based passing abilities, Set Feet Lead and Pass Lead Elite
  • Tuning to increase the Defensive Lineman chance to sniff out the HB Slip Screen play
  • Addressed an issue where Kick Returners were not able to reach the ball landing spot within the Landing Zone allowing for a specific kickoff tactic.
    • Dev Note: There are other variations of kickoff maneuvers in addition to this one that the team is working on getting addressed as soon as possible.
  • Added new pursuit logic to further differentiate high-pursuit rated players, improving pursuit angles for better players
  • Updated the placement of the ball to be at the 30-yard line after a kickoff goes out of the back of the endzone
  • Added logic so that defenders will not be faked out by Double-Pass trick plays when using Pass Commit
  • Fixed an issue sometimes causing an ‘effort’ catch to trigger on a catchable pass
  • Fixed an issue allowing a free rusher on a specific blitz set-up out of Nickel 2-4 Double Mug and one out of Dollar 3-2 Overload
    • Dev Note: Similar to the kickoff issue, there are other blitzes in addition to the ones fixed in this update that the team is actively working towards addressing as soon as possible.
  • Tuning to WR blocking so that defensive backs are able to get off blocks quicker in ratings match-ups favoring the defender
  • Tuning to WR/DB block interactions so DBs are able to get off of the blocks quicker when they have the appropriate ratings
  • Fixed issues causing sideline characters to go through edge walls in Seattle, Miami and New Orleans stadiums
  • Fixed a variety of minor animation issues in Physics Based Tackling
  • Tuning to decrease Illegal Man Downfield penalties on RPO’s
  • Fixed an issue allowing HB’s to be given backfield hot routes when aligned on the line of scrimmage
  • Fixed a rare issue causing the QB to become frozen when being tackled during a specific handoff
  • Fixed issues causing defenders to go offsides from pre-snap movement in a variety of defensive formations
  • Fixed an issue allowing defenders to sometimes slip through double teams without the appropriate animation
  • Fixed an issue allowing players to use the spin move when using the conservative ball-carrier coach adjustment

Gameplay Dev Note:

  • We have clearly heard players’ desire for improvements to pass coverage, and the team is working on a significant set of improvements in a future title update. The incoming improvements being investigated include:
    • Hard Flats
    • Cover 3 Deep Zone
    • Match coverage checks vs. bunch sets
    • Press animations
    • Pass velocity ability tuning
    • Zone Drop Coach Adjustments
    • In addition to pass coverage, we also have improvements on the way for kickoff exploits, blitzes, AI-play calling and spin-move tuning.

Franchise

  • Fixed an issue where the option to “Import Draft Class from Download Center” was removed from within the Franchise League
  • Fixed an issue where the wrong player model would display during an Online Draft after pausing and resuming the Draft
  • Tuned some areas with our logic to address the issue surrounding our simulation stats to get them more inline

Superstar Mode (PS5, Xbox Series X|S & PC only)

  • Updated the profanity filter flow when importing players from EA Sports College Football.
  • Fixed an issue where the camera would freeze during gameplay in The League.
  • Fixed text issues in Draft cinematics.

Online H2H Ranked

  • Fixed an issue where leaderboards could not be sorted by rank or player name.
  • Fixed an issue where the rank summary screen was not being displayed properly when a user concedes the game.
  • Fixed an issue where incorrect rank icons were being shown in ranked leaderboards.
  • Fixed an issue where the top 100 leaderboard did not update to the correct rank icons.
  • Fixed an issue where users were set to Bronze or Silver in the Division Leaderboards despite being in placement matches or unranked.

Dev Note: These Online H2H Ranked updates apply to both Online H2H with NFL teams and Ultimate Team’s H2H Ranked mode.

Presentation

  • Added São Paulo Stadium in celebration of the NFL’s annual International Games making its debut in Brazil
  • Added cameras to Super Bowl celebration cutscenes
  • Fixed timing for the player grade summary at the end of Superstar – The League games
  • Fixed incorrect helmet appearing in cutscenes with a Team Builder team
  • Fixed post play stat milestone banners triggering too frequently in a single game
  • Fixed player warping that could occur after a broadcast wipe when the Team option was selected for a touchdown celebration
  • Fixed incorrect text on broadcast wipe that said “End of Regulation” at the end of an overtime period
  • Fixed broken broadcast wipe if a player is tackled for a safety
  • Fixed missing replay after a fake punt
  • Fixed coin toss result being displayed before the coin is tossed by the referee in overtime
  • Fixed ‘Coaching’ option in pause menu within Practice Mode
  • Resized the Celebration mechanic wheel to be smaller and moved away from the center of the screen

Art

  • Player Likeness Updates:
    • Xavier Worthy (WR – Chiefs)
    • Adonai Mitchell (WR – Colts)
    • Brock Bowers (TE – Raiders)
    • Ricky Pearsall (WR – 49ers)
    • Quinyon Mitchell (CB – Eagles)
    • Kenny Clark (DT – Packers)
    • Joe Burrow (QB – Bengals)
  • New Gear
    • Adidas Electric+ 2 Cleats
    • Jordan Retro Cement Cleats
  • Visual Bug fixes
    • Stadium Texture and Enlighten Improvements
    • Sideline Jersey number fixes
    • Gear color fixes (shoes, headbands, undershirts, etc)
    • Texans Uniform Updates
    • Fixed some head, uniform, and gear clipping issues
    • Updated NFL uniform fonts

Audio

  • Adjusted the in-game mix levels to make the commentary teams more audible, especially Mike Tirico & Greg Olsen.
  • Fixed an issue with music stuttering/skipping as the users load into different modes.
  • Added over 6,000 newly recorded lines from Kate Scott & Brock Huard, Mike Tirico & Greg Olsen, and Brandon Gaudin & Charles Davis.
  • Bug fixes for commentary speaking incorrectly about the previous play.
  • Dev Note: We’re aware the Washington Commanders renamed their stadium to Northwest Stadium. Replacement commentary will come in a future update.

Season 2: Game Time New Content:

ULTIMATE TEAM™ PROGRAMS

GAME TIME

NFL Kickoff means Game Time. Complete challenges to stack rewards and become unstoppable in a lineup-restricted H2H event.

GRIDIRON GUARDIANS

Gridiron Guardians are here to Supercharge your ultimate team along with powerful upgrades and rewards.

BREAKOUTS

From sleepers to superstars, use the best breakout players set to make an impact in the league to build your lineup and dominate the competition.

HISPANIC HERITAGE

Earn the all-new heritage strategy item, learn about players’ rich cultures and unlock rewards playing in Azteca stadium.

FIELD PASS

PLAYER ITEMS

Celebrate the start of the NFL season with all-new Season 2 Field Pass rewards, including these six players who are ready to give your roster a boost. Earn Season tickets at every level of the field pass in order to buy all new rewards in the Season store, or hold on to them for use in future Seasons!

  • Stefon Diggs| WR | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Kirk Cousins | QB| 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Cooper DeJean | CB | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Brian Burns | LE | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Tyron Smith | OT | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.
  • Michael Penix Jr. | QB | 81 OVR
    • Earnable through S2 Welcome Pack, or S2 Player Fantasy Packs
    • Starting OVR is an 81, can be upgraded to an 89 with Season Player Upgrade Tokens.

REWARD PATH

  • Level 2 – 70+ Bundle – 60 Season Tickets
  • Level 3 – Random Strategy Item – 75 Season Tickets
  • Level 4 – 150 Season Tickets – 100 Season Tickets
  • Level 5 – Rare Option Pack – 100 Season Tickets
  • Level 6 – 81 OVR Season Player Fantasy Pack (Esc 87) – 100 Season Tickets
  • Level 7 – Uniform Pack – 100 Season Tickets
  • Level 8 – 6,000 Coins Common – 100 Season Tickets
  • Level 9 – Rare Option Pack – 100 Season Tickets
  • Level 10 – 82 OVR S2 Upgrade Token (Esc 87) – 100 Season Tickets
  • Level 11 – 7,500 Coins Common – 200 Season Tickets
  • Level 12 – 150 Season Tickets – 200 Season Tickets
  • Level 13 – Random Strategy Item – 200 Season Tickets
  • Level 14 -150 Season Tickets – 200 Season Tickets
  • Level 15 – Rare Option Pack – 200 Season Tickets
  • Level 16 – 81 OVR Season Player Fantasy Pack (Esc 87) – 225 Season Tickets
  • Level 17 – Season 3 XP Token – 225 Season Tickets
  • Level 18 -7,500 Coins – 225 Season Tickets
  • Level 19 – Epic Option Pack – 225 Season Tickets
  • Level 20 – 83 OVR S2 Upgrade Token (Esc 87) – 225 Season Tickets
  • Level 21 – 10,000 Coins – 225 Season Tickets
  • Level 22 – 300 Season Tickets – 225 Season Tickets
  • Level 23 – Random Strategy Item – 225 Season Tickets
  • Level 24 – 300 Season Tickets – 225 Season Tickets
  • Level 25 – Epic Option Pack – 225 Season Tickets
  • Level 26 – 81 OVR Season Player Fantasy Pack (Esc 88) – 250 Season Tickets
  • Level 27 – Uniform Pack – 250 Season Tickets
  • Level 28 – 11,000 Coins – 250 Season Tickets
  • Level 29 – Epic Option Pack – 250 Season Tickets
  • Level 30 – 84 OVR S2 Upgrade Token (Esc 88) – 250 Season Tickets
  • Level 31 – 16,000 Coins – 250 Season Tickets
  • Level 32 – 300 Season Tickets – 250 Season Tickets
  • Level 33 – Random Strategy Item – 250 Season Tickets
  • Level 34 – 450 Season Tickets – 250 Season Tickets
  • Level 35 – 85 OVR S2 Upgrade Token (Esc 89) – 250 Season Tickets
  • Level 36 – 81 OVR Season Player Fantasy Pack (Esc 88) – 350 Season Tickets
  • Level 37 – Epic Option Pack Epic 350 Season Tickets
  • Level 38 – 20,000 Coins – 350 Season Tickets
  • Level 39 – Epic Option Pack – 350 Season Tickets
  • Level 40 – 86 OVR S2 Upgrade Token (Esc 89) – 350 Season Tickets
  • Level 41 – 30,000 Coins – 200 Season Tickets
  • Level 42 – 500 Season Tickets – 150 Season Tickets
  • Level 43 – Random Strategy Item – 150 Season Tickets
  • Level 44 – Legendary Option Pack – 150 Season Tickets
  • Level 45 – 87 OVR S2 Upgrade Token (Esc 89) – 150 Season Tickets
  • Level 46 – 81 OVR Season Player Fantasy Pack (Esc 89) – 150 Season Tickets
  • Level 47 – Legendary Option Pack – 150 Season Tickets
  • Level 48 – 25,000 Coins – 150 Season Tickets
  • Level 49 – Season 3 XP Token #2 – 150 Season Tickets
  • Level 50 – 88 OVR S2 Upgrade Token (Esc 89) – 150 Season Tickets

LIVE PLAYBOOK UPDATES

All new plays and formations are coming to Madden NFL 25 in Season 2, giving you new opportunities to crush the competition with innovative new strategies.


As expected, the patch notes aren’t available yet, and it won’t be until later today. The only thing EA announced so far, is the maintenance affecting all platforms, and starts at 6 am ET/3 am PT/6 pm HKT. Expect the downtime to last a few hours and it usually ends around 10 am ET.

When it comes to the new content, here’s a preview of the Field Pass rewards for Season 2, as well as the Ultimate Team Live Events,

As you can see, EA has also mentioned that we’ll be getting new and improved Plays and Formations, which we’re assuming will be available for both generation of the football sim.

Stay tuned and refresh this article from time to time, as we’ll be adding in the patch notes once they are available.

Update: Patch notes and Season 2 info has been added straight from EA!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Division 2 Update Version 1.77 Released for TU21.4

Agents have something new to look forward to today, as Ubisoft has released The Division 2 update version 1.77, and this is for Title Update 21.4 (TU21.4)! Expect fixes to exploits, cosmetics and more. While there’s no new content included in the patch, most of the fixes are items mentioned by the community.

The Division 2 Update Version 1.77 Complete Patch Notes:

WEAPONS AND TALENTS

  • Fixed the issue with missing ammo when reloading after swapping to a fully loaded weapon.
  • Fixed the issue with the Cooler Named Weapon consuming Rifle ammo.

EXPLOITS

  • Players can no longer exploit the Manhunt Briefing Side Mission for XP.
  • Players can no longer exploit the Dark Zone Matchmaking system by not claiming the SHD Watch.

VANITY

  • Fixed the issue with ODEA Cowboy sunglasses clipping with multiple hats.
  • Fixed the issue with Ortiz Robotics jacket clipping with multiple backpacks.
  • Fixed the issue with missing textures on multiple jackets and skirts when wearing the Ortiz Robotics pants.

OTHER

  • Players can now obtain Found Footage 9 and 10 from the Vanguard Legacy Climax Mission.
  • Specialization Skill Mods no longer require level 40 to equip.
  • Fixed the issue with Targeted Loot dropping during the WONY campaign.
  • Added various stability and performance improvements.

In terms of new content, Ubisoft has already confirmed that we’ll be getting new premium story DLC next year.

[Source: The Division Trello]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Division 2 Servers Taken Down for Title Update 21.4 Roll Out

It’s another round of The Division 2 maintenance, agents! If you can’t log in, it’s due to Ubisoft pulling the servers down this September 3, and this is to roll out Title Update 21.4 on all platforms. Read on for the downtime schedule as well as the patch notes.

The Division 2 Server Maintenance Schedule:

Update: While maintenance is said to be over, Ubisoft has confirmed that there are crashing issues affecting players right now.


When: September 3 at :30 AM CEST, 3:30 AM EDT, 12:30 AM PDT/3:30 PM HKT

Duration: 3 hours

Patch Notes:

WEAPONS AND TALENTS

  • Fixed the issue with missing ammo when reloading after swapping to a fully loaded weapon.
  • Fixed the issue with the Cooler Named Weapon consuming Rifle ammo.

EXPLOITS

  • Players can no longer exploit the Manhunt Briefing Side Mission for XP.
  • Players can no longer exploit the Dark Zone Matchmaking system by not claiming the SHD Watch.

VANITY

  • Fixed the issue with ODEA Cowboy sunglasses clipping with multiple hats.
  • Fixed the issue with Ortiz Robotics jacket clipping with multiple backpacks.
  • Fixed the issue with missing textures on multiple jackets and skirts when wearing the Ortiz Robotics pants.

OTHER

  • Players can now obtain Found Footage 9 and 10 from the Vanguard Legacy Climax Mission.
  • Specialization Skill Mods no longer require level 40 to equip.
  • Fixed the issue with Targeted Loot dropping during the WONY campaign.
  • Added various stability and performance improvements.

If there is a change in the server outage schedule, we’ll update the article to reflect that. For all things The Division 2, stay tuned to MP1st!

[Source: The Division Trello]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Tekken 8 Down for Server Maintenance This September 3

Tekken players who have been trying to get into some competitive online matches or were suddenly disconnected, worry not, as Bandai has just taken Tekken 8 down for some planned server maintenance while releasing a new update.

Tekken 8 Down for Server Maintenance Schedule for September 3:

The scheduled time for maintenance is expected to be over, which can be found below. As with previous maintenance, expect Tekken 8 servers to be down for about six hours. 

Server Maintenance Schedule

  • [PDT] April 15th (Monday) 18:30 – 23:30
  • [EDT] April 15th (Monday) 21:30 – 03:00
  • [UTC] April 16th (Tuesday) 1:30 – 06:30
  • [JST] April 16th (Tuesday) 10:30 – 15:30
  • [HKT] April 16th (Tuesday) 09:30 – 15:00

As mentioned, a new Tekken 8 update is also available to download. Here’s a brief breakdown of what it does (the fighter changes are available here).

Update Contents’

  • New items added to the TEKKEN SHOP
  • Feature improvements and bug fixes
  • Properties and/or behavior for select moves of select characters were adjusted

# Update Details

  • New items added to the TEKKEN SHOP
  • New costume packs ‘Hibiscus Pack’ and ‘The Wildfire Pack’ will be available for each playable characters.
  • Avatar customization items ‘Summer Set’
  • One free character customization items ‘Hook-and-Loop Sneakers’

Feature improvements and bug fixes

  • Added “TEKKEN BALL REPLAYS” under “ONLINE REPLAY.”
    • Replays can now be viewed for online matches of “TEKKEN BALL” played in the “BEACH AREA” of the “TEKKEN FIGHT LOUNGE.”
    • “TEKKEN BALL REPLAYS” can be accessed from “ONLINE REPLAY.”
    • Your own “TEKKEN BALL” online match replays can also be viewed from “MY REPLAY & TIPS.” *Please note that various TIPS will not be displayed.
  • Other miscellaneous improvements and bug fixes are implemented.
    • Properties and/or behavior for select moves of select characters were adjusted.

We’ll be sure to keep you posted once the servers are back up!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Tekken 8 Update Version: 1.007 Strikes Out Patch 1.07.00, Brings Fighter Balance Changes and More

Tekken 8 update version 1.007 is now live for download, and this brings fighter balance adjustments, new items in the shop and other improvements. The complete patch notes are available below, straight from the development studio.

Tekken 8 Update Version: 1.007 Complete Patch Notes:

Update Contents’

* New items added to the TEKKEN SHOP
* Feature improvements and bug fixes
* Properties and/or behavior for select moves of select characters were adjusted

# Update Details

* New items added to the TEKKEN SHOP
– New costume packs ‘Hibiscus Pack’ and ‘The Wildfire Pack’ will be available for each playable characters.
– Avatar customization items ‘Summer Set’
– One free character customization items ‘Hook-and-Loop Sneakers’

* Feature improvements and bug fixes
– Added “TEKKEN BALL REPLAYS” under “ONLINE REPLAY.”
* Replays can now be viewed for online matches of “TEKKEN BALL” played in the “BEACH AREA” of the “TEKKEN FIGHT LOUNGE.”
* “TEKKEN BALL REPLAYS” can be accessed from “ONLINE REPLAY.”
* Your own “TEKKEN BALL” online match replays can also be viewed from “MY REPLAY & TIPS.” *Please note that various TIPS will not be displayed.
– Other miscellaneous improvements and bug fixes are implemented.
* Properties and/or behavior for select moves of select characters were adjusted.

# Scope of Update

* The application of the update data will result in the following impact on each mode and feature.
– ‘DOWNLOADED REPLAYS’, ‘MY REPLAY & TIPS’: Replay data from before the update will be unavailable for playback.
– ‘ONLINE REPLAY’: Replay data from before the update will be deleted.
– ‘SUPER GHOST BATTLE’, ‘GHOST MATCH’: Character behavior and move properties will reflect that of the post-update state.

That’s about it. In terms of the next fighter to be added, Heihachi is back from the dead, and will be available in Autumn!

[via Tekken]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Foamstars Update 7.11 Dispatched for Baristador Bug Fix This Sept. 2

Square Enix has pushed out Foamstars update 7.11 (PS5 version 7.011), which is a minor patch that aims to fix a bug that surfaced during the big Golden Beats Season patch. Read on for the specific bug it fixed below.

Per Square Enix:

[Notice concerning a bug that is currently occurring in the game]

A bug is occurring that is causing the range of shots fired by The Baristador to be shorter than usual.

We are working to fix this bug as quickly as we can, but it may be some time before any changes are reflected in the game itself.

We apologise for any inconvenience caused.

In case you didn’t know, Foamstars is now free-to-play! Alongside that, there was also a big patch released a few days ago.

CONTENT
———-

■ New Foamstar: Bublo Espuma
The legendary Foam Smash champion joins the party!

Bublo Espuma debuted during the TROPICAL JACKPOT Season Happy Friyay Party.
Bublo Espuma’s skills have been adjusted for a better player experience.

For the rest of the changes, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rumor: Black Myth: Wukong to Receive Two DLCs and a Sequel, Black Myth: Jiang Ziya

Before the launch of Black Myth: Wukong, GameScience hinted at an interest in creating DLC. After the game’s incredible success, the studio is now reportedly developing two story expansions and a sequel, Black Myth: Jiang Ziya.

This information comes from Lunatic Ignus, the same insider who earlier leaked that the game would have over 80 bosses. Lunatic Ignus also accurately leaked the Black Myth: Wukong preview embargo on June 17th and the trailer release date. After all these accurate leaks and predictions, we find these new rumors worth covering.

According to Lunatic Ignus, GameScience plans to release the DLCs after the Xbox port and physical copies are available. The expansions are rumored to focus on unused content from the original game, such as characters like Buddha, the Jade Emperor, and Nezha.

The decision to develop these DLCs and a sequel might be linked to the game’s initial budget limitations. Reports indicate that Black Myth: Wukong was initially planned to have 13 chapters, but the developers reduced this to six due to financial constraints. Now, with the game’s massive success, selling over 10 million units in just three days, GameScience appears to be in a stronger position to expand the game.

While this news will excite Black Myth: Wukong fans, it’s important to note that these are still just rumors. GameScience has not confirmed the details or release dates for these DLCs, but an announcement is speculated for August 2025.

Black Myth: Wukong is currently available on PC and PlayStation 5.

More Black Myth Wukong Reading:

[Source: Discord]

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Taha

Television kills your vision.

Home > News

Enotria: The Last Song Xbox Version Delayed, Not Due to Performance as Game “Works Better Than Expected on Series S”

While Enotria: The Last Song will be out on PS5 and PC later this month, the Xbox version won’t be part of the release roll out, as Jyamma Games has announced today that Enotria on Xbox has been delayed indefinitely.

The announcement was made today on the game’s official website where the studio confirmed that a physical version of the game is due for release “a few months later.”

Here’s the excerpt of the Xbox delay announcmeent:

Unfortunately, at this time, we have to announce an indefinite delay of the Xbox version.

We understand how disappointing this news is to the Xbox community. Unfortunately, despite our best efforts and the hard work of our dedicated team, we’ve encountered challenges that have delayed our release on the Xbox platform. We want to emphasize that this is not a decision we’ve made lightly.

We apologize for any disappointment this may cause and sincerely thank you for your understanding and patience. As a self-published indie studio, your support means everything to us, and we are dedicated to bringing Enotria to as many players as possible.

For those assuming it’s because of the studio having to make the game work on the less powerful Xbox Series S, that’s not the case, apparently. Over on Twitter, the studio confirmed the delay is not due to a performance issue, and even mentioned how it runs better than expected on the Series S!

If you’re not familiar with Enotria, it’s an upcoming Souls-like based on Italian folklore! We’ve included the latest trailer for it and even the features for those interested to know more.

FEATURES

  • Wield Ardore to alter the world around you
  • Stay on the offensive with quicksteps and chainable parries
  • Strike foes to charge powerful magical Lines
  • Strategically swap between up to three Loadouts at any time
  • Break an enemies posture for a devastating attack, granting you a mighty Awakened buff
  • Reveal the secrets of Enotria to gain Inspiration & unlock new perks in the Path of Innovators

Enotria: The Last Song is an Action RPG Soulslike, inspired off Italian folklore and culture, set in a fantasy world that invites players to wear role-altering masks and wield the power of Ardore to unravel the secrets of a land stuck in an endless play. As the Mask of Change, players will face formidable foes and alter reality to free unwilling actors from a twisted eternal script not of their making.

You can read more about the game details right here.

This is the second high-profile action game delayed on Xbox platforms, with Black Myth Wukong’s Xbox version still in development and doesn’t even have a release window yet. Due to this, rumors have been running rampant that Sony bought timed exclusivity

Enotria: The Last Song will be out this Sept. 19 on PS5 and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Dying Light Update 1.45 Rolled Out This Sept. 2

Here’s an interesting one: Techland has released Dying Light update 1.45 on all platforms, and yes! You read that right! It’s the first Dying Light and not the sequel that got an update today! Now, don’t get too excited, as this is a minor patch.

Dying Light Update 1.45 Patch Notes:

Nope, there’s no patch notes available, as this minor patch is mostly for bug fixes. However, one user from Reddit states that this fixes the game’s latest rotational event.

Don’t expect any other adjustments for the game, as Techland themselves have pretty much said they have moved on, and are heavily supporting Dying Light 2. In addition to that, we even have Dying Light: The Beast as a new standalone game , and it brings back protagonist Kyle Crane into the game’s universe. In case you’re curious about that chapter, Techland’s description reads: Dying Light: The Beast is a thrilling standalone zombie adventure set in a tightly-crafted rural region. Play as Kyle Crane, a legendary hero who breaks free after years of brutal experiments. Now, he must realize there’s more at stake than just revenge.

If there are any other fixes in this patch that readers spot, leave a comment below and let us know. That said, don’t expect anything from this, as all the improvements, content and whatnot that the studio is aiming for, has already been pushed out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Rocksteady Studios Layoffs Start Due to Suicide Squad: Kill the Justice League’s Underperformance

As expected, given Suicide Squad: Kill the Justice League’s disappointing sales performance, Rocksteady Studios has been hit with layoffs, with the QA (quality assurance) department seemingly hit the most for now.

Rocksteady staff has reached out to Eurogamer to confirm the layoffs at the studio, and how the QA department has been downsized in half over the past month. Per the source, the 33 staff members from the department have now been reduced to just 15, with the recent game’s poor sales as the main reason for the “restructuring.” Sadly, the studio staff who shared the news have said that due to the shaved headcount in the department, this means the remaining people left will be shouldered with more work.

Outside the QA part of the studio, other staff members are affected as well, with one studio developer being told they were being laid off in the middle of their paternity leave. Per the report, staff members affected include numerous junior staff, and also team members that have been at the studio for more than five years.

Sadly, the layoffs that just hit the studio is something most know was coming given the game cost WB $200 million to produce, and it sales were “disappointing” according to CEO David Zaslav. From what was reported previously, this is not the end of the studio, as Rocksteady’s higher ups are reportedly pitching a new single-player game.

Our review of Suicide Squad was fair but didn’t hold back as we mentioned, “The studio chased after the promise of what GaaS could bring but, in doing so, forgot what made people love them so much. There are still moments of that seen in the campaign, and I would still recommend any fan to play it at one point. But here, right now? Probably not, at least not at the asking price for an incomplete experience.”

We here at MP1st wish everyone affected are able to land on their feet as soon as possible.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

South Park: Snow Day New Update 1.017 Drops This Sept. 2

THQ Nordic and developer Question have released South Park: Snow Day new update 1.017, and this is another minor patch, and we’re not expecting anything new given the studio didn’t announce any new DLC or new cosmetics. Check out what’s new in the info below.

South Park: Snow Day New Update 1.017 Patch Notes and Known Issues:

While the studio hasn’t revealed what got changed in the title update, we do hope some of the nagging issues that stemmed from the DLC update from last month is resolved. Some of the known issues players are facing that we’re hoping gets fixed include:

Hammer glitch:

  • Would disappear and glitch out in some instances
  • Known exploit (viaMeeseeksGuy97): There’s a card called BFF that boosts your allies attack by a percentage when charging and throwing your hammer, which lasts a few seconds. I found when I would start a level I would charge my hammer and throw it, the boost would start up and you could see the aoe because the gold circle but it wouldn’t go away after using it. I could stand beside my friend and he would dish out 23+ damage per hit. Not sure how to recreate it but it defensively helped in Henrietta’s survival and missions on Hard

Backyard issue

  • Players clipping through the level and fall non-stop.

So far, that’s about it. If we get word on what exactly got changed, we’ll be sure to update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Street Fighter 6 Update 1.14 Punches Out for SNK Collab This Sept. 2

Capcom has pushed out the Street Fighter 6 update 1.14 download on all platforms, and this is to bring the SNK collab for the Battle Hub! While the first SNK fighter, Terry Bogard, won’t be available until later this month, players can take part in the collab today. There’s also bug fixes which are mentioned in the official patch notes below.  Those on current-gen, this will show up as SF6 update version 1.000.014 and has the same changelog.

Street Fighter 6 Update 1.14 Patch Notes:

Update Details

Battle Hub
The Battle Hub is decked out for the SNK x Street Fighter 6 collaboration! Go and check it out!

Fighting Pass
The “Terry Arrives!” Fighting Pass is now live.
Battle on the sparkling Lucky Cabinets in the Battle Hub to earn double the usual amount of Kudos!

CFN – Fighters Club
You can now change the name of your club.

Bug Fixes

  • The banned word list has been updated with new entries to flag the chat in the Battle Hub, as well as player and club names. Improvements have also been made to how banned words are filtered.
    Note: Any player or club names hit by the banned word list with this update will be replaced by the server staff. If your player or club name has been affected, please change the name so it does not include a banned word.
  • The color tone of Kimberly’s Outfit 1 Color 2 was impacted by a bug, so it has been rolled back to its original tone
  • Fixed a bug where M. Bison’s Psycho Mine would be re-implanted into an opponent even though it was detonated during a Drive Impact.
  • Other miscellaneous fixes have also been made.

Terry Bogard will be available on September 24, but you can read on here for our hands-on impressions of the character via Capcom’s preview event.

[Source: Street Fighter]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops 6 Best Settings for Consoles – Movement, Controller, Graphics and More

With the Call of Duty: Black Ops 6 beta in full swing, players will want every advantage they can get on the battlefield. Given how Treyarch has introduced omnimovement into the game, this means that more tweaks are needed in order to make the most of the controls. That’s where we step in, we have below the best settings for Black Ops 6 when it comes to graphics, movement, controller and more.

Note that we are expecting these settings from the beta to carryover to the final version of the game, as we expect nothing major regarding movement and whatnot to be changed. If it does, we’ll update the article to reflect said changes.

Black Ops 6 Best Settings (Console):

Note: For the items not listed, keep it as default or its user preference.

Controller:

Note: For sensitivity settings, there is no optimal one, as each player has their own aiming speed they are comfortable with. I suggest playing a few matches or going to the training level to see which one suits your playstyle best. As a general rule for myself, my aiming settings shouldn’t be too fast that I over-aim targets, and not too slow that you can’t turn around fast enough when someone’s behind you.

  • Edit Stick Layout – Default or Tactical (if you don’t have a controller with a back button or paddle, use this as it will let remap the crouch/dive button to R3)
  • Simplified Controls – Off
  • Low Motor Strain – Off
  • L1 Button Ping – Off
  • Controller Vibration – Off (user preference, but having it on might distract you during gunfights)
  • Trigger Effect – Off (no advantage to having this on)
  • Deadzone Inputs: Left Stick Min – 3 | Right Stick Min – 3 (have these as low as you can without seeing stick drift. You can test this in the training level to see what value your controller starts to drift, and it varies for each controller).

Aiming:

  • ADS Sensitivity Transition Timing – There is a known bug in the beta for PC. Not sure if consoles are affected, but to keep it safe, use “Gradual.” Otherwise, Instant is the one that works best.

Movement:

  • Spring Assist – Set “Spring Assist Delay” to 0 (zero) so sprint activates immediately.
  • Movement Behaviors – Use “Hybrid” as it helps you from accidentally diving when going prone. Hybrid requires that you sprint in order to dive, which helps in this.
  • Sprint Restore – Turn it to “On” so you can if you are sprinting and interrupt it with an action (firing a pistol, etc.), once you’re done with the action, you’ll go back to sprinting (no need to press L3 again).
  • Tactical Sprint Behavior -Single Tap Sprint (this lets you just press your analog stick once to go from running to sprinting)

Graphics:

  • World Motion Blur – Off
  • Weapon Motion Blur – Off
  • Fidelity CAS – On
  • Fidelity CAS Strength  – 50
  • On Demand Texture Streaming – Minimal (if you have slow net or data caps)
  • Field of View (FOV) – 100 or 105 – 110
  • ADS Field of View – Affected
  •  1st Person Camera Movement -Least
  • Inverted Flashbang – If you get eyesore from bright lights, turn this to On.

Interface:

  • Server Latency – On (who doesn’t want to know if they’re lagging, right?)
  • Packet Loss – On (it will alert you of packet losses in matches)
  • Connection Meter – On
  • Mini Map Shape – Square (more area to see than the circle)

That’s about it. We’ll have more guides for Black Ops 6 leading up to launch and post-launch. If anything changes from the beta to the launch when it comes to settings, we’ll update it to reflect the latest one.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel Rivals to Feature 3:1 Split Between “Greatest Hits” Heroes and Lesser Known Characters; Team Ups to Be Rotational

In case you didn’t know, NetEase is developing a free-to-play hero shooter titled Marvel Rivals that will feature characters from the comics and movies slugging it out for dominance on the battlefield. If you’ve seen the roster, you’ll see familiar characters like Spider-Man, Iron Man, Thor and more, and they are alongside lesser known heroes such as Luna Snow, Jeff The Landshark and the like.

In terms of heroes to be added in the future, can we expect the same kind of mix between popular characters and more obscure ones? Apparently, not, as the devs confirmed that the majority of heroes being added are from the “greatest hits” catalog of Marvel. This was revealed by Executive Producer Danny Koo, who said that they are gravitating towards a 70-75% pick ratio and split rom the famous Marvel superhero pool, “Then we throw in some curveballs for the rest and dig deep to bring ancient characters back to the forefront.” For those who want it more specific, that’s a 3:1 ratio of for every three popular hero added, one lesser known one will be added. I don’t know about you, but that sounds fine by me. I mean, the game’s big draw will be playing as popular Marvel characters, and it’s perfectly understandable for NetEase to choose  the likes of Wolverine, Deadpool, the Fantastic Four to be added, rather than someone like Quasar, Manta or something, no?

In the same interview, the topic of team ups were discussed as well. If you’ve seen footage of Marvel Rivals or played the closed beta, you might have seen one of its most ingenious additions to the hero shooter formula, and that’s the team ups. For those not familiar with it, NetEase has implemented a game mechanic wherein heroes that are connected somehow (in comics or the movies) played at the same time on the same team will have an extra buff. One example of this is if you play as Rocket, and a teammate plays as Groot, you can then hop on Groot’s shoulders which will give you added defense. Another one is if Magneto and Scarlet Witch are on the same team, and if they are, Magneto gets a huge blade that deals extra damage as part of his repertoire of attacks.

According to NetEase, team ups in the game will be rotational, and it seems it will change per season. Koo states, “Every season, we have the notion of who can team up with who, with bonuses.” This is a very important confirmation from NetEase, as it essentially confirms players can’t stick to just the same team ups every time once the meta (most effective tactic available) has been found.

Marvel Rivals is set to be released this December 8 on PS5, Xbox Series X|S and PC, and as of the moment, there is no open beta planned for it.

Related Reading:

[Source: Polygon]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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LEGO Harry Potter Collection for PS5, Xbox Series and PC Incoming This Oct. 8, Enhancements and More Revealed

WB Games has announced the LEGO Harry Potter Collection for current-gen platforms at the recent Back to Hogwarts 2024 Showcase  As one might expect, this bundles the perviously released Harry Potter LEGO games, and at a discounted price, and it’s set for release this October 8 on PS5, Xbox Series X|S and PC.

There’s a trailer available as well, and we have the complete info available too.

LEGO Harry Potter Collection Contents:

Remaster compilation brings LEGO Harry Potter: Years 1-4 and LEGO Harry Potter: Years 5-7, and also includes two previously released DLC packs in one package, and will be priced at $39.99. The collection will only be available as a digital download and there’s no mention whether we’ll see a physical release down the road.

Per WB, the compilation, which is being developed by Double Eleven, will have the following the following enhancements:

  • 60 frames-per-second
  • Native 4K resolution
  • Haptic feedback
  • High-resolution shadow maps

Those who own the games on PS4 and Xbox One, you’ll be able to buy the Collection at a discounted price. Those on PC, if you own Years 1-4 on Steam, you’ll get a discount for the game, and if you own both Years 1-4 and Years 5-7, you’ll get an additional discount.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Concord Pegged to Have Just Sold 25,000 Units Across PS5 and PC

Who’s playing Sony’s latest first-party multiplayer shooter, Concord? Whomever it is, it’s clearly not enough, as the game peaked on Steam without even breaking the 700-player concurrent mark, and while Sony hasn’t revealed sales numbers (and don’t expect them to ever do), chances are, it’s not doing so hot on PS5, either.

According to analyst Simon Carless who writes the  GameDiscover.co newsletter, has estimated the game to have sold around 25,000 units in total, with 10,000 units on Steam, and 15,000 on PS5. To put things in an even grimmer perspective, Circana analyst Mat Piscatella basing his data on Circana’s Player Engagement Tracker, said that on Monday, August 26, ““Concord ranked 147th in US PS5 daily active players across all titles, with fewer than 0.2% of Monday’s active PS5 players playing the game.”

Concord’s struggles aren’t that surprising, as even in the open beta, the game failed to attract a lot of players to even give it a spin (which we break down in great detail here). I mean, if you can’t get people to play your game for free, putting a $40 price tag to it isn’t exactly the smartest move to make. That said, given the game’s total development time took about eight years, it’s understandable that Sony would want to get some money back from Concord. But at this rate, they need to make the game free-to-play or maybe as part of the PlayStation Plus lineup for it to even survive, much less thrive.

Why did Concord fail? It’s an easy analysis to make. It’s $40 to even play the game, when more established competitors like Overwatch, Valorant, Apex Legends, etc. are all free-to-play. The character designs leave much to be desired as well, which surely contributed to its lack of appeal.

Will pushing the game into the free-to-play realm save it? I honestly am very doubtful of that, as the game has been the poster boy for what not to do when marketing your game. Let’s hope Sony’s next few live service offerings are more like Helldivers 2 and less Concord.

To sum Concord’s sales woes, Piscatella brutally said, “Sometimes everything that can go wrong does go wrong. Although it’s quite rare to see everything go this wrong.” How very true, Mat, how very true!

[Source: IGN]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.