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Apex Legends Update 2.50 Brings Shadow Society Event, Patch Notes Listed

Apex Legends update 2.50 has been deployed by developer Respawn Entertainment, and this ushers in the Shadow Society Event. Read on to know details about the new limited-time mode, the new Apex Artifact item and of course, the changes.

Apex Legends Update 2.50 Patch Notes for March 26:

Download Size: 7.4GB (PS5)

Schedule: March 26 to April 16, 2024

  • New Lockdown LTM – Legends will need to protect their turf in the first four-squad free-for-all battle for dominance, where players will capture and hold objectives in a small, mayhem-filled map.

  • 36 Cutthroat Cosmetics & Reward Shop – Throughout the event, players can earn a Reputation for items in the Reward Shop and uncover 36 deadly event Cosmetics, with each unlock pushing them closer to killer Milestone Rewards.

  • Introducing Apex Artifacts – Wield the all-new “Cobalt Katar” Apex Artifact, a universal Mythic Melee Cosmetic for any Legend, in any mode. If players collect all 36 limited-time events before the event ends, they will receive the Final Milestone reward, an Apex Artifact deathbox effect.

BALANCE UPDATES

Care Package

  • First set of Care Packages
    • Care Package weapons removed
    • Seasonal Gold weapons now spawn in their place (R-301, RE-45, Mastiff, Devotion, 30-30)
  • Second and third set of Care Packages are unchanged

Dev Notes: Over the seasons, we’ve been improving the lethality of crate weapons to increase excitement and usefulness. This has led to early Care Package weapons feeling disproportionately strong, so we’ve decided to push them to later in the game rather than pulling back on their strength. Offering gold weapons in their stead keeps the early drops relevant but not as dominant.

Weapon Spawn Rates

  • Assault Rifle and Marksman Rifle spawn rates normalized per zone

Dev Notes: Normalizing these spawn rates should smooth out the looting experience and ammo economy across maps when it comes to weapon variety. Ex. the 30-30 had a higher spawn chance than a Triple Take in high tier zones—they now have the same spawn chance in high tier zones.

WEAPONS

CAR (from Season 20 launch, missed in Patch Notes)

  • ADS vertical recoil slightly increased

EVA-8 [Care Package]

  • Blast pattern tightened
  • Initial projectile size increased
  • Improved handling
  • Reduce ammo reserves to 64 (was 96)

Dev Notes: We’re satisfied with how the EVA-8 is performing in very close quarters combat, but it falls a bit short just outside of barrel-stuff range. We hope an improvement to its blast pattern, projectile size, and handling speed will round out its place as a CQC monster.

Rampage

  • Energize time slightly reduced to better match the animation

Dev Notes: The Rampage LMG energize time was slightly misaligned with the buff kicking in, resulting in unintentional interruptions right as it was about to finish. This adjustment tightens all that up.

Wingman [Care Package]

  • Ammo Reserves decreased to 72 (was 90)
  • Can no longer equip the 1x Digital Threat
  • Optic is no longer locked and can be replaced

Dev Notes: At the start of the season, we locked the optic to the 1x HCOG as a stop-gap fix to remove the Digital Threat from the Wingman. Digi on Wingman represents an immense power spike, and our preference is to keep the power of the Wingman in the weapon and not the optic.

LEGENDS

Ballistic

  • Upgrades
    • Ammuvision: removed
    • Lasting Bullet: moved to Level 2
    • NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3)

Dev Note: Ballistic didn’t receive the full suite of upgrades we wanted to give him on launch, and these upgrades won’t be his last. Decoupling Extra Bullet and Lasting Bullet (alongside the addition of Speedy Whistler) creates more versatility with the Tactical on a Legend that’s more one-dimensional than some.

Bangalore

  • Rolling Thunder: Cooldown increased to 4.5 min (was 4)
  • Smoke Launcher
    • Cooldown increased to 35s (was 33)
    • No longer deals damage
    • Smoke duration decreased to 11s (was 18)
    • Smoke particles now dissipate faster
  • Upgrades: Level 2
    • Big Bang: removed
    • NEW Tactical Cooldown: reduces Tactical cooldown by 5s
  • Upgrades: Level 3
    • Cover Me: Auto-Ping no longer tracks the player who triggered double time
    • Refuge : Heal Rate increased to 3.5 HP/s (was 3HP/s)

Dev Note: Bangalore’s smoke has been dominant for a while now. We thought about reducing smoke charges, but keeping two with a shorter lifetime encourages more plays with the smoke than longer plays IN the smoke (limiting its omnipresence in fights). Adding the Tactical Cooldown in place of the Ultimate Cooldown promotes a more meaningful choice between two core components of her kit. The Cover Me tracking potential was doing more work than intended, especially through smoke, so we’ve dialed this back to point you in the right direction rather than provide perfect positional info.

Bloodhound

  • Upgrades
    • Odin’s Glare: moved to Level 2
    • Tactical Cooldown: moved to Level 3

Caustic

  • Gas Damage now increases by 1 each tick (was 5/5/6/6 etc.)
    • Downed players still only receive 5/tick
  • Gas Slow effect now only applies on first damage tick for 2s
  • Upgrades
    • Particle Diffuser: moved to Level 3
    • Residual Toxins: moved to Level 2

Dev Note: Caustic’s Particle Diffuser upgrade makes it much harder for players to escape his larger gas cloud and getting that early in game could be quite oppressive. We’ve moved this upgrade to spike his power in the late game specifically. The goal of the gas changes is to create more counterplay options when playing around gas; dipping in and out of it should still be punished with the Gas Slow, but moving within it is now a possibility for willing test subjects as long as they don’t experiment for too long.

Conduit

  • Radiant Transfer
    • Cooldown Increased to 31s (was 26)
    • Regen Interruption delay time increased to 2s (was 1)

Dev Note: Ahh yes, Revenant’s best friend Octane Conduit. She continues to be a strong pick, given her ability to maintain pressure by supporting aggressive allies in flights. Part of the counterplay is to interrupt her shield regen with damage, but we are seeing that it’s all too easy to evade briefly and have the regen kick back in almost immediately. Increasing this delay not only stops the regen for longer, it also cuts into the overall duration of the regen and its potential healing—making it more possible to combat her total healing output.

Fuse

  • Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)

Lifeline

  • Upgrades: Level 2
    • Tactical Cooldown+: removed
    • NEW Tactical Cooldown++: Tactical Cooldown reduced by 25s (making the cooldown time equal to its deployment duration, so you always have DOC)
  • Upgrades: Level 3
    • Gift Wrapped: removed
    • NEW Gold-Plated: next Package spawns with Golden Gear
      • EVO Cache, Gold Knockdown Shield, Gold Backpack
      • Also contains 1 Shield Battery, 1 Medkit, and either a Phoenix Kit or a Mobile Respawn Beacon

Dev Note: Gift Wrapped was a pretty strong choice that revived a lacking Support pick in higher levels of play. However, it didn’t feel entirely on brand for our combat medic and it led to some issues controlling the power spike and frequency of Care Package weapons. We’ve replaced this with a more deterministic draw for gold items that Lifeline can use to support her squad. Rapid Response was also a popular choice; let’s see if a cooldown-free DOC makes this decision more interesting.

Octane

  • Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)

Pathfinder

  • Upgrade – Zipline Zen: damage reduction increased to 50% (was 25%)

Revenant

  • Forged in Shadows
    • Knocks no longer refresh the Tactical during Ultimate
    • Tactical Cooldown is no longer shorter during Ultimate
    • Ultimate Cooldown Increased by 60s
  • Upgrades
    • Agile Assassin: removed
    • Tactical Cooldown: moved to Level 3
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)

Dev Note: Revenant has been a powerful contender in Ranked for a few seasons. This change aims to reduce the frequency of his Ultimate and pushes using late game upgrades to improve his Tactical (instead of giving him more frequent movement in his most powerful state). Agile Assassin was a cautious addition at launch, knowing the power of Revenant. However, it required too small of a window to take advantage of the minor charge-time improvement it gave to be viable, so it has been removed.

Seer

  • Focus of Attention: decreased activation delay to 1.2s (was 1.4)
  • Upgrades
    • Artist’s Reach: moved to Level 2
    • Long View: moved to Level 3
    • Racing Hearts: removed (now integrated into base Tactical)
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)

Dev Note: Seer’s upgrades were seeing one-sided pushes to regain his lost range and scan duration, and Tactical upgrades didn’t change how hard the ability is to land consistently. These changes push Seer to make a choice on his Ultimate early on, and then tap into one direction of his Tactical in the late game—which has been adjusted to hit more frequently.

Wraith

  • Upgrades
    • Tactical Cooldown: moved to Level 3
    • Ultimate Cooldown: moved to Level 2

Dev Note: Wraith was one of a couple legends with a Level 3 Ultimate related cooldown option, but this didn’t give her enough time to maximize the Ult’s effectiveness as a rotational tool in earlier stages of the game. Swapping this with her Tactical Cooldown now makes our interdimensional skirmisher’s choices less one-dimensional as you now have to choose between Tactical improvements.

MAPS

Map Rotation

  • Pubs
    • Storm Point
    • Olympus
    • Broken Moon
  • Ranked
    • Storm Point
    • Olympus
    • World’s Edge
  • Mixtape
    • Control: Barometer, Production Yard, Thunderdome
    • Gun Run: Monument, Skulltown, Thunderdome
    • TDM: Monument, Thunderdome, Zeus Station

MODES

  • NEW LTM: Lockdown
    • Capture and hold zones to score points
    • Lockdown map rotation: Thunderdome, Skulltown, Zeus Station, and Monument
  • Three Strikes Updates
    • Revive time reduced to 2.0s
    • Players revived with 100% health and 0% shields
    • New minimum guaranteed loot system – ensures you respawn with a competitive version of your loadout and inventory.
  • Mixtape
  • Control: Players respawning on the Mobile Respawn Beacon enter a skydive when they exit the dropship ( instead of free falling down as they previously did )
  • Kill Replay
    • Now show hitmarkers and damage numbers
    • Round-winning replays now show the killer’s banner
  • NEW Map: Monument
    • Supports TDM, Gun Run, and Lockdown

WORLD SYSTEMS

  • EVO Harvester
    • Changed sound fx that play for both the player and their teammates collecting EVO
    • Removed problematic spawn locations on Storm Point near map edges
  • EVO Rewards
    • Changed for respawning and reviving teammates to prevent exploitation
    • Changed for scanning Ring Consoles to prevent excess EVO gain
  • Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields

BUG FIXES

  • Dynamic resolution scaling no longer incorrectly decreases resolution on PlayStation 5 and Xbox Series X/S which could cause a blurry image especially in Performance Mode
  • Kill Replay
    • Fixed issues with phantom healing UI displaying in round-winning Kill Replays
    • Fixed some issues with flickering and mispredictions on some weapons when firing
    • No longer crashes client with some weapons while firing
  • Mirage’s Heirloom “Too Much Witt” correctly shows its name in kill feed and death recap
  • No longer lower the loot quality within the Icarus ship’s vault if Solar Array is the Hot Zone
  • Ranked: placement now appears consistently after player or squad is wiped
  • Resolved performance hitches after playing a plethora of games back-to-back
  • Wattson’s pylons are now properly interrupted by large doors
  • World’s Edge: resolved invisible collision issue at Monument preventing shooting

LEGENDS

  • Ballistic
    • No longer generates ammo when swapping weapon from sling in the inventory
    • Lock-on will be more reliable in close range
  • Crypto: resolved drone being destroyed by EMPs from invisible players in Firing Range

QUALITY OF LIFE

  • Ammo loaded into extended magazines will now be refunded to the player if the extended magazine is removed
  • Crypto: new VO line when drone is destroyed by the environment instead of another player
  • Default Legend pick (whoever you were in Lobby) now shows as your selection to teammates unless you hover over another legend
  • NEW Firing Range options
    • Dummy Highlights On/Off
    • Lock Legend Upgrades
  • Jumpmaster selection updated to make it less likely that you’re the jumpmaster if you’re under level 5 or were the Jumpmaster last match
  • Reduced FPS stuttering
  • Reactives now appear at the top of lists and have a shimmer effect

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Suicide Squad: Kill the Justice League Update 1.011 Drops for Season 1 Data This March 26

While Season 1 won’t officially start until March 28, players will be able to download Suicide Squad: Kill the Justice League update 1.011, which is the norm for most games these days that the data is available before the season officially starts.

Read on for the new content and the gameplay changes made for Season 1 in the official patch notes. Now, for those wondering, yes, the game’s servers are offline, and we have an article tracking the outage here.

Suicide Squad: Kill the Justice League Update 1.011 Patch Notes for Season 1:

A Dynamite Performer

After his world’s Suicide Squad died while fighting Brainiac in an unfortunate and violently explosive fashion, The Joker is back for some interdimensional revenge. Young, energetic and eager to make a name for himself, this new take on the iconic Super-Villain is just the injection of panache and insanity that this Suicide Squad needs!

The Joker comes with an entirely new Traversal kit, using his explosive umbrella to fly around the city in style (and hopefully in one piece.) With hop, skip and a BOOM! The Joker takes to the skies, launching himself head over heels towards any enemies unfortunate enough to stand in his way. Then when in the air, the Joker can unfurl his umbrella to float gently to the ground (while raining explosives below), or ride on to swoop forwards at great speed (probably also while raining explosives).

The Clown Prince of Crime also comes with an entirely new Talent Tree, with three different playstyles of Jester, Firestarter and Ringmaster. Jester will see The Joker doing some crowd work, getting up close and personal and introducing Brainiac’s forces to his flail with devastating Melee buffs. Firestarter introduces the theme of Affliction specialisations to our new characters, with The Joker having a special affinity for fire! With Talents to strike the match and plenty to fan the flames, he’ll be getting on with the rest of the squad like a house on fire. And finally Ringmaster is The Joker’s way of making a dramatic entrance with his frantic Traversal! With ways to extend his air-time and increase his damage while airborne, this is the playstyle for a high-flying, fast-paced mobile Joker!

What’s a Place Like You Doing in a Guy Like This?

The launch of a new Season means a new Elseworld to explore during Incursion and Mayhem missions! Season 1 sees a version of Metropolis infected with the twisted and warped mind of The Joker, creating a darkly comic reflection of the City of Tomorrow.

Prop Comedy

With increasing threats from Brainiac and his forces, the Squad are gonna have to improve their arsenal if they want to meet the challenge. Thankfully, Season of Joker: Episode One includes a litany of new Legendary, Notorious and Infamy Set gear to power you up and keep you in the fight.

Episode One will include a Scarecrow Gear Set, with three twisted Tiers based around poisoning the very minds of your enemies. A nightmare-inducing set that can stack ‘Fear’ and ‘Horror’ on your enemies for terrifying effects!

Notorious items for this Episode come from several iconic Super-Villains, including Mad Hatter, Polka-Dot Man and Reverse Flash! Packed with wild and game-changing effects, these new Notorious items offer exciting build opportunities.

This Season will also see the launch of a new Weapon Manufacturer: Intergang! Featuring close range, high damage weapons that shoot multiple projectiles with every shot, this manufacturer’s weapons make for devastating close-quarters builds.

You’ll start seeing weapons of different rarities drop from this Manufacturer, including some existing Legendary weapons!

Check the gallery for the weapon images:

Take the Stage

This Episode will include plenty of new missions for you to complete while you fight and power up. There will be a new Mayhem mission and Assault missions, as well as a new type of Incursion mission – “Combat Incursions”. These combat-focused Incursions allow the squad to do what they do best: bash some Coluan heads together however they see fit. In Episode 1 Brainiac will be unleashing a host of new Mutators, ramping up the challenge and forcing the squad to adapt to a new battlefield! Enemies will gain Green Lantern Shields, or even return from the dead if not handled correctly, but thankfully Brainiac’s experimenting has led to some unintended side effects that may be able to help the squad…

Do bad and look good

Season 1 will bring with it a host of new Outfits, Banners, Win Poses and more! The Battle Pass for Season 1 will have both a Premium Track and Free Track, both featuring awesome Outifts for the squad, like the Waynetech family of Outfits! This ultra high-tech set shows how the squad would look if they were suited up by Lucius Fox and features several futuristic Swatches too!

Deadshot’s Waynetech outfit will be earnable on the Free Track of the Battle Pass, alongside many of its Swatches!

Check the gallery for the outfits.

CHANGES IN THIS RELEASE:

  • We have lowered the requirements for completing the End Game introduction. These are now as follows:
    • Complete Elseworld Missions
    • NEW! – Reach Finite Crisis Rank 5 (Previously 10)
    • Complete Killing Time
    • NEW! – Reach Finite Crisis Rank 10 (Previously 20)
    • Complete Killing Time Hardcore
    • NEW! – Reach Finite Crisis Rank 15 (Previously 30)
    • Complete Mayhem Mission at Mastery Level 10
  • Patrol missions during the End Game now also grant a 50% XP boost for 45 minutes upon completion. This boost does not stack, however; the duration will refresh if you complete additional Patrols while the boost is active.
  • The Affliction Immunity Mutator no longer requires enemies to be hit with a Critical Hit to remove the effect. It is now removed when enemies take any damage.
  • The BOOM! Mutator no longer triggers on Shield Harvest or Suicide Strike kills.
  • We have added several new HUD customization options that you can toggle on/off. These are:
    • Health/Shield Bars
    • XP Bar
    • Traversal Resource Bar
    • Special Abilities
    • Support Action
    • Input Prompts
    • Mission Objective
  • Care Packages and Clan Care Packages have had their rewards updated to reflect the time and effort needed to increase their tiers. These are now as follows:
    • Civilian Care Package rewards:
      • Common
        • 100 Battle Pass XP
        • 500 Promethium
        • 10k Credits
        • 32 Precious Alloys
        • 20 Coluan Crystal
      • Uncommon
        • 2 Pieces of Gear
        • 200 Battle Pass XP
        • 1000 Promethium
        • 20k Credits
        • 56 Precious Alloys
        • 35 Coluan Crystal
        • 14 B-Technology
        • 7 Inertron
      • Rare
        • 2 Pieces of Gear
        • 300 Battle Pass XP
        • 1500 Promethium
        • 30k Credits
        • 80 Precious Alloys
        • 50 Coluan Crystal
        • 20 B-Technology
        • 10 Inertron
      • Epic
        • 2 Pieces of Gear
        • 400 Battle Pass XP
        • 2000 Promethium
        • 40k Credits
        • 96 Precious Alloys
        • 60 Coluan Crystal
        • 24 B-Technology
        • 12 Inertron
      • Legendary
        • 2 Pieces of Gear
        • 500 Battle Pass XP
        • 3000 Promethium
        • 60k Credits
        • 120 Precious Alloys
        • 75 Coluan Crystal
        • 30 B-Technology
        • 15 Inertron
    • Clan Care Package rewards:
      • Common
        • 500 Battle Pass XP
        • 3000 Promethium
        • 50k Credits
        • 100 Precious Alloys
        • 80 Coluan Crystal
        • 50 B-Technology
        • 10 Inertron
      • Uncommon
        • 3 Pieces of Gear
        • 750 Battle Pass XP
        • 5000 Promethium
        • 60k Credits
        • 150 Precious Alloys
        • 120 Coluan Crystal
        • 75 B-Technology
        • 15 Inertron
      • Rare
        • 3 Pieces of Gear
        • 1000 Battle Pass XP
        • 8000 Promethium
        • 75k Credits
        • 200 Precious Alloys
        • 160 Coluan Crystal
        • 100 B-Technology
        • 20 Inertron
      • Epic
        • 3 Pieces of Gear
        • 1500 Battle Pass XP
        • 10000 Promethium
        • 85k Credits
        • 250 Precious Alloys
        • 200 Coluan Crystal
        • 125 B-Technology
        • 25 Inertron
      • Legendary
        • 3 Pieces of Gear
        • 2000 Battle Pass XP
        • 13000 Promethium
        • 100k Credits
        • 300 Precious Alloys
        • 240 Coluan Crystal
        • 150 B-Technology
        • 30 Inertron
  • Enemy Snipers have had received some changes to slow them down a little to give player more opportunity to deal with them. They can now also be damaged while teleporting.
    • Snipers now take 30% damage while teleporting, up from 0%.
    • Sniper teleport cooldown has been increased to 7 seconds, up from 3 seconds.
    • Sniper teleport proximity distance decreased to 5 meters, down from 8 meters.
    • Snipers will no longer teleport if they on the same rooftop as the player while still being outside of teleport proximity distance.
  • Changed Assault Missions to only offer Legendary or Notorious items as rewards upon completion, and no longer Epic or below.
  • UI improvements have been made to stacking debuffs on enemies. These should now be more readable.
  • Riddler Trophies in Scan range are now highlighted.
  • Brainiac in Finite Crisis now takes substantially increased damage from Counters.
  • Several Prelude improvements to help new players get to grips with the game’s mechanics. Players will now be periodically reminded how to perform the respective actions to progress the current section they are playing through. If players continually fail a segment of the prelude they will be offered he option to skip it.
  • Dynamic Tutorials are no longer disabled by default after completing the prelude (NOTE: These can still be disabled in the Interface menu)
  • Updated the Legendary Augment and displayed damage of the Slot Machine grenade in the Loadout screen to accurately reflect the grenade’s stats. This is a wording change only.
  • Reduced the maximum number of stacks on Bizzaro’s Undeath Ray from 15 to 10.
  • Reduced the level requirement for unlocking the Lucky Charm slot from 25 to 20.
  • Promethium dropped by Craftinauts has been reduced.
  • Lowered the target scores for rounds 2 & 3 of Penguin’s ‘Tick… Tick… Boom!’ mission.
  • We have updated Support Squad mission granting Infamy Sets with an improved reward flow. Players will now receive the 1st Infamy gear piece along with a synergistic Legendary weapon when completing the first Support Squad mission. Followed by the 2nd Infamy gear piece and an additional synergistic Legendary weapon when completing the second or third depending on the Support Squad member. Finally, the last branch mission gives both pieces, their crafting recipes, and one additional synergistic Legendary item.
  • Changed the text of the objectives in the Counter Shot and Shield Harvest tutorials to more accurately describe the current objective.
  • Updated the icons for Jinx’s Unlucky Coin to be clearer which Affliction buff is active.
  • Changed the difficulty to be set to ‘Best Pay Attention’ instead of ‘Walk in the Park’ by default when starting Mayhem and Incursion missions.
  • Changed the Promethium cost of the Mayhem mission in Chapter 6 to zero when replaying the Chapter. This change is to allow players to replay the story all the way through without having to go to Chapter 7 to earn Promethium.

BUG FIXES:

In this patch we’ve made several improvements and fixes to how our game handles player data, alongside other backend improvements we’ve put live over the past couple of weeks. These should address many of the issues relating to logging into the game, loading into multiplayer sessions and generally improve loading times. We have also addressed several issues that were preventing players unlocking and progressing their Mastery Levels. If you are still experiencing significant issues with the above after the patch please head on over to our Bug Reporting Website and let us know.

  • Fixed additional loading issues that would sometimes cause the player to be sent back to the seizure warning splash screen after selecting ‘Straight into the Action’ or ‘Select Squad’
  • Fixed a bug that had previously locked some players out of progressing through Mastery Levels.
  • Fixed a bug that sometimes caused players to be locked out of Mastery Levels if the game was closed during the 3rd Incursion mission.
  • Fixed a bug that could sometimes blocked Mastery Level progress after completing the 3 Incursions for the first time.
  • Fixed a bug that sometimes caused the Incursion tutorial flow to break when initiating a Terraformer mission, preventing the unlocking of Mastery Levels.
  • Fixed a bug that prevented improved Incursion mission run times from counting towards Leaderboard progress. Leaderboard standings should now be sorted by Mastery Level, followed by completion speed.
  • Fixed a bug that sometimes stopped gear modifications made in a multiplayer session from saving after leaving the session.
  • Fixed Affliction Immunity sometimes not showing in the list of Mutators when it is active.
  • Fixed a bug that in rare circumstances caused AI Squad members to not be present
  • Fixed a bug that incorrectly displayed players’ statuses in the Incursion Mission Launcher, preventing players from starting the mission.
  • Fixed a bug that caused the ‘Error Retrieving EULA’ message to display instead of a network error message when launching the game without a network connection.
  • Fixed a bug that sometimes prevented players from correctly unlocking grenades during the ‘Don’t Blow It’ mission.
  • Fixed a bug that caused the game to get stuck on ‘Skip Pending’ after skipping a cinematic.
  • Fixed a bug that prevented players from starting the ‘Kill Brainiac’ mission after completing an Assault mission during Chapter 6.
  • Fixed a bug that could sometimes cause players to get stuck on a loading screen when swapping between loadouts in the main menu after leaving a session.
  • Improved optimisation of foliage/grass, so as to improve performance and FPS when foliage/grass is on screen.
  • Fixed a bug that caused loot from a Lootinaut to spawn a great distance away when it is killed by Harley Quinn’s Traversal Attack.
  • Fixed a bug that stopped players from being able to unlock Grenades if they left a Multiplayer session during the ‘Don’t Blow It’ mission and then rejoined.
  • Fixed Augments showing as ‘Invalid Augment’ when viewing a player’s profile from the Leaderboard.
  • Fixed various disconnections that could sometimes occur when joining an online session at certain points in the story progress.
  • Fixed a bug that sometimes prevented players from joining a squad from the Social Tab, presenting them with an error message.
  • Fixed a bug that prevented players from being able to communicate via Voice Chat after one of them force closes or crashes the game.
  • Fixed a bug that allowed players to still receive ‘Friend Invites’ and ‘Clan Invites’ after setting either of these to ‘Off’.
  • Fixed a bug that allowed players to send invites to friends while in an Incursion which resulted in the invited player getting stuck in an infinite loading state.
  • Fixed a bug in multiplayer that caused there to be no assigned Squad Leader if the session host joined last.
  • Fixed a bug that sometimes caused matchmaking settings to be unavailable if the player joined a single player session and then immediately returned to the main menu.
  • Fixed a bug that sometimes caused Voice Chat to stop working if a player left and then rejoined the session.
  • Fixed a bug whereby players were unable to create Multiplayer sessions correctly after completing ‘Five Finger Discount’.
  • Fixed a bug that caused Bots to switch to duplicate characters upon loading into a multiplayer session.
  • Fixed a bug that caused players to have different weather to the host when rejoining a multiplayer Elseworld mission.
  • Fixed a bug in multiplayer that sometimes resulted in players with lower scores receiving the MVP XP bonus.
  • Fixed a bug that prevented players from rejoining an Incursion after the host had triggered the exit portal.
  • Fixed a bug that prevented players from rejoining a Mayhem mission if they attempted to join during the completion sequence for either of the 2 missions before fighting Brainiac.
  • Fixed a Leaderboard bug that resulted in Ranks being displayed incorrectly if 2 players attained the same score.
  • Fixed a bug that allowed players to matchmake while in a Mayhem or Incursion mission.
  • Fixed a bug whereby the Achievement ‘The Oldest One in the Book!’ would not unlock properly for some players after collecting all Riddler Trophies.
  • Fixed a bug that caused the Achievement ‘The Real Deal’ to not unlock despite players meeting the requirements.
  • Fixed a bug that prevented the Achievement ‘Blaze of Glory’ from correctly unlocking, despite players meeting the requirements.
  • Fixed the ‘Managing People’ Achievement sometimes not unlocking after completing Rick Flag’s final Support Squad mission.
  • Fixed the wording on the Epic Augment ‘30% chance to gain Infinite Ammo for 3 seconds on Critical Reloads’ to correctly reflect that it lasts for 3 seconds.
  • Fixed a bug that prevented Deadshot’s ‘Offset’ Talent from correctly removing Jetpack heat build-up when in a multiplayer session.
  • Fixed a bug that sometimes caused Shotguns to be stuck in their reloading animation during the buff from the Epic Augment that provides infinite ammo on a successful Critical Reload.
  • Fixed a bug whereby the Lucky Charm gear Slot would not correctly unlock after acquiring the required number of Talent Points.
  • Fixed a bug that caused Harley Quinn’s Traversal Attack Resource to be depleted when the Traversal Attack is cancelled during the start-up animation.
  • Fixed a bug whereby if a player controlling Deadshot aimed their weapon immediately after landing a Melee Strike it would deal no damage. This could also cause Aim Assist to not apply either.
  • Fixed a bug that caused the Bleed from Captain Boomerang’s ‘Bleeding Edge’ talent to deal too much damage when using a Sniper Rifle or Shotgun.
  • Fixed a bug that prevented the 30% bonus damage from Harley Quinn’s ‘Arkham Special’ Talent applying to Shield Harvests.
  • Fixed a minor discrepancy in how King Shark’s ‘Nervous System’ Talent applied bonus Melee damage and Combo generation.
  • Fixed a bug that allowed Captain Boomerang’s Traversal Attack to deal Critical damage when the player has increased Critical Hit Chance on their Firearms.
  • Fixed a bug whereby when a player reached Level 25 with a character and unlocked the Lucky Charm slot, if they switched to a lower level character, that character would still benefit from the Lucky Charm despite the slot being locked.
  • Fixed a bug that allowed Captain Boomerang’s Traversal Attack to deal Critical Hits against Corrupted Tanks.
  • Fixed a bug that was causing several Melee weapons to not trigger King Shark’s ‘Splash Zone’ talent.
  • Fixed a bug that was causing the Legendary Augment of the Super Spreader to trigger when killing an enemy by just having the weapon in your hand, and not getting the killing blow with it.
  • Fixed a bug that allowed Deadshot to Melee enemies that were out of range, resulting in no damage being done.
  • Fixed a bug that could sometimes result in Captain Boomerang being invisible if he died during his Enhanced Traversal attack.
  • Fixed a bug that sometimes caused players to get stuck on a white screen if opening the menu while the toxin is venting during the ‘Grab The Bat’ mission.
  • Fixed a bug that sometimes resulted in players in a multiplayer session loading into a black screen after selecting the ‘Kill the Flash’ mission from the Chapter Select menu.
  • Fixed a bug that could sometimes result in a black screen after the Shrink Tech introduction for the ‘Operation Goon Rescue’ mission.
  • Fixed a bug that sometimes caused players to be stuck in the crafting menu due to being unable to select an Epic Augment for their Lucky Charm after Eliting the item with Toyman.
  • Fixed a bug that caused the Map to be obscured and unusable if the player left the game while on the Nano-Enhancement unlock screen.
  • Fixed a bug that caused players to get temporarily stuck on the Mission Complete screen after entering the exit portal until the rest of the party enters the portal in a Multiplayer Killing Time session.
  • Fixed a bug that caused players to fall out of world during a Multiplayer Incursion mission when a player entered the exit portal and the rest of the party aborted the mission.
  • Fixed a bug that could sometimes cause the loss of input after being knocked down following reviving another Squad member during the 3rd Gizmo Support Squad mission.
  • Fixed a bug that would sometimes allow players to load Missions in their Story progress that they had not yet started, if they closed the game at specific points of progress.
  • Fixed a bug that sometimes resulted in a black screen after viewing and instantly exiting a preview of a Hero Shot in the store.
  • Fixed a bug that in rare cases could cause the camera to become detached from the player and show an out-of-world view after exiting the game menu.
  • Fixed a bug that resulted in some players clipping into Brainiac’s first boss arena.
  • Fixed a bug in which Captain Boomerang’s Enhanced Traversal VFX would be visible in cinematics and the player would lose control of the character if the Enhanced Traversal was in use when the cinematic was triggered.
  • Fixed a rare case in multiplayer where players would load into the Hall of Justice at the beginning of Chapter 7 and be out-of-world.
  • Fixed a bug that could cause the player to get stuck if they jumped into a very specific part of the water next to the Galaxy Communications building while in a multiplayer session.
  • Fixed a bug that sometimes caused a loss of control of Deadshot if using his Traversal Attack on an enemy at the same time that enemy was defeated.
  • Fixed a bug that unlocked Grenades earlier in the story than designed.
  • Fixed a bug that prevented players from exiting a Gizmo Smart Bomb Vehicle when it was low health.
  • Fixed a bug that caused players to teleport high into the sky when getting into a Gizmo Smart Bomb vehicle as it’s about to explode.
  • Fixed a bug that caused Carrier Drones and Rooftop Emplacements to generate Combo when attacked, despite not being classed as enemies.
  • Fixed a bug whereby enemies being Juggled that are hit by Harley Quinn’s Traversal Attack would remain stuck in mid-air and stay alive, rather than dying.
  • Fixed a bug when playing Deadshot that caused the character to die when previewing certain Emotes.
  • Fixed a bug that could result in players being indefinitely knocked back between 2 Elseworld crystal formations in the location of a destroyed Terraformer.
  • Fixed a bug that caused a particular rooftop emplacement to have no weak point during Chapter 3, preventing it from being destroyed.
  • Fixed a bug that caused the Hall of Justice to load incorrectly when a player is transported there after Waller detonates their neck bomb. (She warned you, alright?)
  • Fixed a bug that caused the game to freeze for a moment after defeating the first Hit Squad in Killing Time.
  • Fixed a bug that caused players to not receive the correct amount of resources when breaking down a crafted item.
  • Fixed a bug that caused players to spawn inside the bell tower when leaving and rejoning a Multiplayer session nearby the bell tower.
  • Fixed a bug that caused Captain Boomerang to turn invisible if his Traversal Attack was interrupted by a Destroyer’s AOE Slam.
  • Fixed a bug that allowed players to complete the ‘Toxicology: Spreading The News’ Contract by throwing a cluster Grenade at only one enemy. The correct number of enemies now need to be Afflicted for the Contract to complete.
  • Fixed a bug whereby Shielded enemies would not be knocked back by Gizmo Smart Bomb vehicles, meaning they could get trapped inside the vehicle.
  • Fixed a bug that caused Brutes to be sent flying too far when hit by Gizmo Smart Bomb vehicles.
  • Fixed a bug in which Rage Zones from the Bane’s Rage Infamy Set were being triggered by AI Squad mates, causing them to be visible, but couldn’t be picked up by the player.
  • Fixed a bug in which the player could be placed outside of the playable area after falling in the water in the upper east side of Metropolis.
  • Fixed a bug that allowed players to infinitely reset the Neck Bomb timer by switching characters.
  • Fixed a bug that sometimes caused Grenades to auto-aim on to dead enemies.
  • Fixed a bug that caused the Incursion HUD to be visible if a player left during an Incursion and then rejoined the session after the Incursion had been completed.
  • Fixed a bug that was causing players to receive XP for enemies that despawned when failing a Distraction Beacon mission.
  • Fixed Bane’s Tier 2 and Tier 3 Infamy gear dropping from Incursions 4 Mastery Levels lower than intended.
  • Fixed a bug that was causing the cost of using T.O.T.E.S. to not increase with each subsequent use.
  • Fixed a bug that allowed players to change menu tabs during the Introduction to End Game, resulting in players missing vital information on how to progress.
  • Fixed a Riddler Trophy being inaccessible in Chapter 5 due to being covered by a phased in chunk of an Elseworld. (The Trophy has been relocated)
  • Fixed a bug that was sometimes resulting in too many enemies being spawned after leaving the Hall of Justice in Chapter 6 or later.
  • Fixed a bug that was causing the Skull icon indicating that you are the target of a Brute to show when the Brute was outside of the mission area.
  • Fixed a bug that sometimes caused the truck to get stuck towards the end of the ‘Mandatory Global Warming’ mission.
  • Fixed various Riddler riddle solutions sometimes not being scannable.
  • Fixed a bug that could sometimes cause the truck to try and take an unintended route after reaching its destination in the ‘Batman’s Last Ride’ mission.
  • Fixed a bug that caused the mission barrier to not be removed after the player dies during the combat section of the ‘Saving Amanda Waller’ mission.
  • Fixed a bug that sometimes prevented King Shark from being knocked out during the ‘Knight At The Museum’ mission, blocking progress.
  • Fixed a bug that prevented players from starting the ‘Toyman’s Rescue Squad Returns’ mission when playing in a multiplayer session.
  • Fixed a bug that caused the truck to start behaving erratically while stationary during the ‘Batman’s Last Ride’ mission, resulting in the player being forced out of bounds.
  • Fixed a bug that caused players to get stuck on a black screen when joining a session during ‘Batman’s Last Ride’ mission
  • Fixed a bug that caused players to fall out of world after leaving the Batman Experience at the end of the ‘Knight At The Museum’ mission.
  • Fixed a bug that caused a black screen to appear when loading into the ‘Kill Superman’ mission with matchmaking set to ‘Open to Friends’.
  • Fixed a bug where the Truck gets stuck after reaching the Terraformer, preventing players from progressing the mission.
  • Fixed a bug that caused a black screen to display when players load into the ‘Knight At The Museum’ mission.
  • Fixed a bug that caused a black screen to appear when players load into the ‘Kill Superman’ mission.
  • Fixed a bug that prevented players from being able to trigger the wall explosion during ‘Demolition Squad’ if the player invites another player to their session after planting the C4.
  • Fixed a loading issue that caused players to get stuck in walls or buildings when playing Killing Time after completing the Mayhem Mission for Finite Crisis.
  • Fixed a bug that caused Metropolis to not load properly after players fail to join a live session.
  • Fixed a bug that caused players to encounter an indefinite black screen after failing the ‘Branching Story’ mission if another player joins the session at the same time.
  • Fixed a bug that caused enemies to not spawn during any Ivy mission.
  • Fixed a bug that prevented the Hero Shot animation from playing after completing a mission, leaving players unable to progress.
  • Fixed a bug that prevented the fight between Green Lantern and Flash from starting during ‘Rooftop Ruckus’ mission, leaving players unable to progress.
  • Fixed a bug that sometimes allowed players in a multiplayer session to pause their game immediately after completing a mission which resulted in blocking progress.
  • Fixed a bug that sometimes resulted in players getting stuck on a black screen after completing the ‘Exterminators’ mission in multiplayer.
  • Fixed a bug that blocked progression in the ‘Just a Phase’ mission if a player disconnected from the game after the truck reaches its destination.
  • Fixed a bug that in rare cases caused King Shark to be missing after The Flash attacks the Squad during the ‘Shareholder Meeting’ mission, which blocked progress.
  • Fixed a bug that sometimes prevented the enemy needed to trigger Hack’s ‘Contract Killers’ mission from spawning, after loading the ‘Best Buds’ mission from the Chapter Select menu.
  • Fixed a bug that could sometimes cause the player to get stuck on the Rewards screen after completing the ‘Outpost Incursion’ mission if the player’s inventory was over capacity.
  • Fixed a bug during the ‘Sending a Signal’ Incursion mission whereby players wouldn’t receive enough Charges when killing large groups of enemies simultaneously.
  • Fixed a bug that caused players to fall out of world when transitioning from single player to Multiplayer just before starting the ‘Kill Green Lantern’ mission.
  • Fixed a bug that caused certain Combo-based Contracts to only track when players reach Combo x50.
  • Fixed a bug during the Rage phase of the Batman Boss fight whereby the environment behind Batman was not visible.
  • Fixed a bug that caused Corrupted Tanks to incorrectly drop loot during missions.
  • Fixed a bug that allowed non-mission related enemies to spawn in Gimzo’s Distraction Truck Branch missions.
  • Fixed a bug that caused a Chopper Construct to travel outfit the boundaries of the Green Lantern Boss fight, making players unable to damage or counter it.
  • Fixed a bug that occurred during the ‘Superhero Rescue’ mission in which The Flash would sometimes turn invisible if he was killed at the same time as an enemy phasing out.
  • Fixed a bug that caused a zone to appear after dying in the second phase of the Superman Boss Fight in which players can only walk.
  • Fixed a bug that caused Captain Boomerang to turn invisible if a player used his Traversal Attack when the timer reaches zero during the ‘Make Some Noise’ mission.
  • Fixed a bug that caused the starting point for a Gizmo Branch mission to appear inside the ‘Lantern Killer’ mission area.
  • Fixed a bug that could cause the player to see the Neck Bomb warning throughout the Green Lantern vs Flash showdown if the player leaves the mission area during the sequence.
  • Fixed a bug that resulted in the Lex Lab not loading correctly after a player joins a multiplayer session of the ‘Just a Phase’ mission just as it is completed.
  • Fixed a bug that caused players to have to replay the ‘Banking on Violence’ mission if they transitioned from multiplayer to single player on mission completion.
  • Fixed a bug that could result in players being knocked out of The Flash boss fight arena by The Flash’s tornadoes.
  • Fixed a bug during Ivy’s Support Squad missions that could sometimes result in enemies spawning outside of the mission area.
  • Fixed a bug in Killing Time so that the Exit Portal is now always visible.
  • Fixed a bug that caused voice over audio to be muted when playing the game for the first time in a language other than English.
  • Fixed a bug that sometimes prevented Voice Chat from working when 2 players join a server together.
  • PC – Fixed a bug that sometimes caused game invites to fail if the player accepted an invite in the Steam client without the game running.
  • PC – Fixed a bug that sometimes caused joining a game session via the Steam client to fail if the game is not currently running.
  • PC – Fixed a bug that was allowing the game to be launched without Easy Anti-Cheat (EAC) running.
  • PC – Fixed a bug that caused frame rate drops when transitioning from gameplay to cutscenes while DLSS or DLAA was enabled on Ultrawide monitors.
  • PC – Fixed a bug that negatively impacted game performance when VSync was enabled.
  • PC – Fixed a bug that caused DualShock 4 and DualSense controller inputs to register in-game while having the Steam overlay open.
  • PC – Fixed a bug that was disabling mouse acceleration when disabling ‘Juggle Aim Snap’
  • PS5 – Fixed an incorrect identifier being shown for players playing on other platforms.
  • PS5 – Fixed a bug that allowed players to still invite people they have blocked.
  • XSX/XSS – Fixed a bug that sometimes prevented players from joining a multiplayer session if they accepted the invite from the Main Menu.
  • XSX/XSS – Fixed a bug that prevented players from inviting friends from their friends list if they were still in a ‘Pending’ state.
  • XSX/XSS – Fixed a bug that sometimes caused an indefinite black screen to appear when Xbox Guide is opened during the start-up splash screen.
  • XSX/XSS – Fixed a bug whereby high-frequency and trigger motion channels weren’t working as intended on an Xbox Series X controller.
  • Fixed various instances in which gear slots may become locked/unusable.
  • Various fixes for custom key/control bindings.
  • Various VFX fixes to minimise Photosensitive Epilepsy risks.
  • Various fixes/improvements to enemy and Squad AI behaviour.
  • Various fixes for character collision issues.
  • Various fixes for rare connectivity issues.
  • Various fixes for loss of input in menus and on the Map screen.
  • Various fixes for characters being in a ‘stuck’ state.
  • Various performance improvements.
  • Various crash fixes.
  • Various fixes for Voice Chat not working.
  • Various audios fixes.
  • Various localization fixes.
  • Various UI fixes and improvements.

Don’t forget, the game will be available for the Epic Game Store version starting today, with, Season 1 launching on March 28.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls Online Update 2.55 for March 26 Released

Bethesda has deployed The Elder Scrolls Online update 2.55 (PS5 version 1.011) on PlayStation and Xbox consoles today. This update delivers the Scions of Ithelia DLC! Read up on what’s new in the TES Online new update patch notes for March 26.

The Elder Scrolls Online update 2.55 Patch Notes:

PS5 Update Version 1.011 | Game Version: 1.37

Update: Added the complete patch notes and fixed the version number from 2.56 to 2.55. Apologies for any confusion on this.

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DLC Game Pack

Two New Dungeons

  • Oathsworn Pit: For centuries the secluded retreat of Oathsworn Pit has been a proving ground for followers of Malacath, honing their martial skills in the shadow of the Daedric Prince. A band of Wood Elves calling themselves the Recollection have recently arrived with an ultimatum… join their army or die. Bending the knee to these usurpers would draw shame in the eyes of Malacath and battle commenced. Now, the lodges of the Pit stand against the Recollection to free themselves from the shackle of servitude but do the Wood Elves have another motive?
  • Bedlam Veil: The workshop of Fa-Nuit-Hen, Bedlam Veil, has been invaded by a mysterious force calling themselves the Blind Path and lead by an imposing Daedra known as The Blind. Her forces have seized control of the workshop, searching for an artifact of great importance, the Echonir. Fa-Nuit-Hen, ever delighted by surprises and tests, is amused by this intrusion and, could he remember what the Echonir was or WHERE it was, he would undoubtedly seal it away. One thing is for certain, the artifact must not fall into the hands of The Blind and her forces.
  • Oathsworn Pit and Bedlam Veil are 4-player dungeons which can be reached via The Reach and Wrothgar respectively.
    • Oathsworn Pit’s entrance is in the northern section of The Reach. The entrance is north of the Druadach Mountains Wayshrine.
    • Bedlam Veil’s entrance is located in western Wrothgar, north of the Siege Road Wayshrine.
  • Both dungeons include a Normal version in addition to a Veteran version. Each dungeon features challenging Hard Modes for each of their three boss encounters.
  • There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
  • Unique Achievement awards are available for completing the dungeons, including the following:
    • Unique Skin
      • The “Bloodmarks of Malacath” are available for those who complete both Oathsworn Pit and Bedlam Veil on at least Veteran difficulty and trigger the achievement “Scions of Ithelia Delver”.
    • Two unique Mementos
      • The Malacath Helm Haunt and Echonir Examination mementos are available players who complete Oathsworn Pit and Bedlam Veil, respectively, on at least Veteran difficulty.
    • Unique Dye
      • Artifact-Hunter Amber is available for those who complete the “Retribution Takes Time” achievement.
    • Several Titles
    • Unique housing items

New Item Sets
We have added several new item sets and Monster Masks to acquire from the Scions of Ithelia dungeons:

  • Bedlam Veil
    • Light Armor – Blind Path Induction
      • 2 – Adds 1096 Maximum Magicka
      • 3 – Adds 4% Healing Done
      • 4 – Adds 1096 Maximum Magicka
      • 5 – Increase the strength of your Damage Shields by 13% to targets 15 meters or closer to you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
    • Medium Armor – Tarnished Nightmare
      • 2 – Adds 657 Critical Chance
      • 3 – Adds 657 Critical Chance
      • 4 – Adds 657 Critical Chance
      • 5 – When you deal Critical Damage to an enemy, glass shards burst 8 meters around them, dealing Physical Damage to enemies in the burst and applying the Sundered status effect, dealing additional Physical Damage and applying Minor Breach for 4 seconds, reducing the target’s Physical and Spell Resistance by 2974. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
    • Heavy Armor – Reflected Fury
      • 2 – Adds 1206 Maximum Health
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Stamina
      • 5 – When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
    • Monster Mask – The Blind
      • 1 – Adds 657 Critical Chance
      • 2 – Critically healing yourself or an ally grants them a Hydroglass Damage Shield that absorbs up to 2692 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%.
  • Oathsworn Pit
    • Light Armor – Cinders of Anthelmir
      • 2 – Adds 1487 Offensive Penetration
      • 3 – Adds 129 Weapon and Spell Damage
      • 4 – Adds 129 Weapon and Spell Damage
      • 5 – On dealing damage, summon a Cindermoth for 8 seconds that chases the target and searches for a new one within 8 meters if the initial is slain. The first enemy that gets near the Cindermoth causes it to stop and burst after 1 seconds, dealing Flame Damage and applying Burning to enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon and Spell Damage.
    • Medium Armor – Sluthrug’s Hunger
      • 2 – Adds 129 Stamina Recovery
      • 3 – Adds 129 Weapon and Spell Damage
      • 4 – Adds 1487 Offensive Penetration
      • 5 – Healing yourself or an ally makes your target Blood Hungry for 3 seconds. Dealing direct damage to an enemy makes them Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
    • Heavy Armor – Black-Grove Grounding
      • 2 – Adds 4% Healing Taken
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1206 Maximum Health
      • 5 – After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds. You and group members who touch the area gain Grounding for 15 seconds, reducing the cost of roll dodging by 20% and increasing block mitigation by 12%. This effect can occur once every 10 seconds.
    • Monster Mask – Anthelmir’s Construct
      • 1 – Adds 129 Weapon and Spell Damage
      • 2 – Attacking an enemy with a fully-charged heavy attack throws an axe at your enemy, dealing Physical Damage and reducing their Armor for 5 seconds. This effect can occur once every 10 seconds and the damage and armor reduction scale off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.

Achievements and Titles
This update introduces 56 new achievements and 7 new titles.

  • The title “Oathsworn” can be obtained by completing the “Lighting the Embers” achievement.
  • The title “Bedlam’s Disciple” can be obtained by completing the “Unshakable Fervor” achievement.
  • The title “Pitmaster” can be obtained by completing the “Scorched but Surviving” achievement.
  • The title “the Self-governing” can be obtained by completing the “Lithe and Clever” achievement.
  • The title “the Vengeful” can be obtained by completing the “Oathsworn Pit Champion” achievement.
  • The title “the Intervener” can be obtained by completing the “Bedlam Veil Champion” achievement.
  • The title “Cake Connoisseur” can be obtained by completing the “Cake Devourer” achievement.

New PlayStation Trophies
There are 2 new PlayStation Trophies in Scions of Ithelia, both of which require earning the associated in-game achievement.

  • “Scions of Ithelia Scout” is a silver trophy
  • “Scions of Ithelia Delver” is a gold trophy

Update 41 Base Game

Unified Repair Kits
Gear repair kits have been unified! No longer will you receive petty, minor, lesser, common, greater or grand repair kits. You’ll just get Equipment Repair Kits and those will be able to repair gear of any level, like the Grand Repair kits of old.

Stackable Siege Weaponry
Cyrodiil siege engineers have figured out how to condense siege weaponry so it stacks! Cyrodiil Siege Weapons will now stack up to 20 if they are at maximum health. When placing siege weaponry from a quickslot, it will use the siege weapon with the lowest health in your inventory to help ensure your bag space stays fresh.

New Rewards for the Worthy
Three new items obtained from Rewards for the Worthy have been added for you to acquire:

  • Light Armor – Oakfather’s Retribution
    • 2 – Adds 129 Weapon and Spell Damage
    • 3 – Adds 129 Weapon and Spell Damage
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
  • Medium Armor – Blunted Blades
    • 2 – Adds 1487 Armor
    • 3 – Adds 1096 Maximum Stamina
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
  • Heavy Armor – Baan Dar’s Blessing
    • 2 – Adds 1487 Armor
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1206 Maximum Health
    • 5 – Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.

New Antiquities
We’ve added a new Mythic for adventurers to find! The Torc of the Last Ayleid King is now accessible through the Antiquities system.

  • Necklace – Torc of the Last Ayleid King
    • 1 – Disable all other item set bonuses. Gain 1337 Weapon and Spell Damage, 500 Magicka and Stamina Recovery, and reduce your damage taken by 15%.
New Collectibles

  • Outfits
    • Style Pages for Class Sets are now available in the Infinite Archive to collect. Style Pages are curated and will drop for your class first. Other Style Pages will drop after a set is complete. All pages are usable, but you will not be able to outfit your character in class styles other than your current class.
  • Body and Face Markings
    • The Unkindness of Ravens body and face marking are available when you use the Runebound Tome: Unkindness of Ravens. This tome requires 50 Siege of Cyrodiil Merits to use and can be purchased with 100,000 Tel Var Stones.

Increased Undaunted Key Rewards
The Undaunted have finally recognized the increased difficulty of daily dungeon quests offered by Urgarlag Chief-bane. Accordingly, the Undaunted key rewards have been increased to incentivize intrepid adventurers to band together and clear out those more dangerous dungeons. This does not affect quests offered by Glirion the Redbeard or Maj al-Ragath.

  • Normal: 1 -> 2 Keys
  • Veteran: 1 -> 3 Keys
  • Hard Mode: 2 -> 4 Keys

Tutorial Updates
We’ve updated the post-quest tutorial portal room so new accounts will be initially limited to the portals to Stros M’Kai, Bleakrock Isle, and Khenarthi’s Roost, depending on their alliance. Upon using any of the aforementioned portals, you will gain the ability to use portals to any additional zones available to your account as well as the ability to skip the tutorial on subsequent characters.

New Furnishings
We’ve added several new housing furnishings that can be acquired, including the following:

  • 28 new furnishing plans, which can be acquired from chests in Infinite Archive.
  • 2 new achievement furnishings that can be earned from Oathsworn Pit and Bedlam Veil achievements and purchased from the Undaunted Quartermasters.
  • 7 new Master Writ Furnishings which can be purchased from Rolis Hlaalu.

New Container Icons
Several new container icons are coming to help differentiate between various containers from Daily Quests:

  • Delve Daily Quest containers will have a Delve icon.
  • World Boss Daily Quest containers will have a World Boss icon.
  • Incursion Daily Quest containers will have an Incursion Portal icon.
    • The exception is Dragons, which will have a Dragon icon.
  • Trial Weekly Coffers will have a Trial icon.
  • Rewards for the Worthy will have a Battleground Banner icon.
  • Tribute Game Reward containers will have a Tribute icon.
  • Undaunted Daily Delve Quest containers will have an Undaunted icon.
  • Dungeon One-Time Quest containers will have an Undaunted icon.
  • Mages Guild Daily Quest containers will have a Mages Guild icon.
  • Fighters Guild Daily Quest containers will have a Fighters Guild icon.

UI Font Rendering
The game now uses a new UI font rendering system. This allows for future improvements to the game and provides small enhancements in some specific situations, such as nameplates and chat bubbles.

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Greetings! The 10th anniversary of The Elder Scrolls Online begins next month and it will surely be a celebration to remember. With it, the Combat Team has been working diligently at preparing the game for Scribing and this update holds a few of the meatier adjustments and balancing to prepare for that system. Traditionally, the first update of the year focuses on targeting larger systems within combat itself, as well as more in-depth reworks or additions to existing abilities, item sets, etc. This will be seen as well, granted they might not rock the boat as much as other years since after 10 years, the boat is pretty huge.

Our goals this update focus mainly on the following:

  • Improving the experience of status effects
  • Making damage shields slightly more interactive with the Major/Minor system
  • Improving taunt’s visibility and readability
  • Targeting some under-loved play styles and abilities with shake ups to their functionality and visuals

Status effects were our main priority, as almost all of them have received new additional functionality changes to help make them feel more diverse from one another. For example, Poisoned has been adjusted to deal execute scaling damage, while Concussed deals bonus damage to recently affected targets (please see a doctor if you experience repeated concussions). In addition, all of the direct damage status effects – Sundered, Overcharged, Concussed, Chill, and Diseased – have received significant damage increases to help them compare better to their over-time counterparts.

Of course, with the adjustment to status effects comes plenty of knock-on effects, so we have other changes to abilities, passives, and item sets in tandem. Damage shields now will interact with Major and Minor Vitality and Defile, to make building around them or countering them more available. Taunt will now display how many times a target has recently been taunted in the buff tray, taunt immunity now displays unique visual effects to help improve clarity and understanding, and taunt immunity is both harder to experience and less devastating (but you still don’t want to have it happen).

Moving on, our primary focus for class adjustments this update was on the Sorcerer class, where we’ve seen a sizable amount of feedback over the years on how the class feels significantly weaker when not using pets, as well as lacking many support options for group interaction. To remedy this, we’ve reworked a handful of morphs, passives, and tweaked a few numbers on abilities. Encase has received numerous improvements to make it more universally applicable. Restraining Prison has been reworked to Vibrant Shroud and is now an Area of Effect burst heal ability that also enfeebles enemies, while Daedric Minefield is now Daedric Refuge, which grants you and allies a damage shield when walking over its area. In addition to these bigger reworks, the Expert Summoner passive now offers a dynamic for both pet builds and non-pet builds! Make sure to read more in the Sorcerer section to see all the specific adjustments.

We’ve also made a big change to one of the more polarizing Necromancer abilities: Blastbones. Both Blastbones and Stalking Blastbones have been overhauled and renamed to Sacrificial Bones and Grave Lord’s Sacrifice respectively. Both versions now summon a skeleton that will sacrifice themselves to the caster to enhance your Necromantic abilities and Damage over Time effects for a duration, with Gravelord’s Sacrifice increasing the duration and allowing you to cast a corpse consuming ability on yourself. We specifically did this to help reduce the intense demand and complex rotation requirement of the class, as Blastbones demands an activation once every 3 seconds minimum, making it very difficult to maximize and play around. For those who do enjoy the class’s current flow, however, we’ve made sure to leave Blighted Blastbones as its original form – albeit slightly cheaper to cast – so you continue summoning skeletons hellbent on blowing your foes to the hereafter.

While the above listed changes were our main focus, you can still expect to see additional balance tweaks, bug fixes, and other miscellaneous adjustments along the way, so please make sure to check out the rest of the patch notes below. May your journeys lead you to warm sands, and we hope to see you in Tamriel!

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General

  • Fixed an issue where Bash did not scale dynamically with what Critical Chance stat it used.
  • Fixed an issue where abilities that offered a passive slot bonus that persisted through bar swap could become lost if you had them on both bars, and then removed one.
  • Fixed an issue where knockback abilities that were sourced from projectiles, such as Scatter Shot, could cause some NPC positions to become visually desynced from their actual placement.
  • Made additional back-end adjustments to Taunt to improve its readability in combat, while making it harder to enter taunt immunity.
    • When you taunt an enemy, an additional debuff will now appear to show how many times a target has been taunted by another source, rather than being hidden.
      • Note that taunt only generates a stack beyond 1 stack when a target who is not the original taunt applier uses a taunt on an enemy.
    • Reduced the duration of the taunt stack counter to 7 seconds, down from 12, so they fall off sooner between multiple casters.
    • Taunt immunity now lasts for 7 seconds, rather than 12.3 seconds, so it now aligns with the duration of the stack counter; you can use it as a reference of how long a target will be taunt immune.
    • Taunt immunity now actively flushes previous taunts from the debuff tray, rather than appearing to retain them.
    • Taunt immunity now plays very distinct visual effects and displays an additional icon to denote when a target has become taunt immune. Note that targets that are naturally immune to taunt from their own effects and mechanics will not display this.
      Developer Comment:

      Spoiler
  • Made several adjustments to Status Effects to ensure they are closer in power to one another, rather than clearly favoring Damage over Time status effects like Burning, Poisoned, and Hemorrhaging. While these effects will likely still remain stronger in terms of total damage production, we’ve significantly increased the damage that other status effects deal on their application, while also adding more flavor to differentiate each effect.
    • Burning: Reduced the damage of this status effect by ~6%. This value was used as the standard of power for all other status effects.
    • Chill: Increased the damage of this status effect by ~106%.
    • Concussed:
      • Increased the damage of this status effect by ~106%.
      • This effect now deals an additional 15% damage to targets that have recently been Concussed. This operates the same way Wall of Elements’ conditional effects do.
    • Diseased:
      • Increased the damage of this status effect by ~88%.
      • This effect now also deals additional damage in a 6 meter radius around the target, applying Minor Defiled to all enemies nearby, up to once every 4 seconds.
    • Hemorrhaging:
      • Reduced the damage of this status effect by ~20% per tick at base.
      • This effect now stacks up to 3 times, increasing its damage by 25% per stack. This will result in a ~25% damage increase when at maximum stacks when compared to before, while dealing less damage if you cannot consistently keep the stacks active. As such, the damage now updates dynamically per tick.
      • This status effect no longer applies Minor Mangle.
    • Overcharged:
      • Increased the damage of this status effect by ~106%.
      • This effect now also instantly restores 65 Magicka to its activator.
    • Poisoned:
      • Reduced the damage of this status effect by ~30% per tick.
      • Reduced the duration to 4 seconds, down from 6.
      • The damage now is considered execute damage and deals up to 100% bonus damage to targets under 100% Health. As such, the damage now updates dynamically per tick.
    • Sundered:
      • Increased the damage of this status effect by ~106%.
      • This effect now also grants you 100 Weapon and Spell Damage for 4 seconds.

Buffs and Debuffs

  • Major and Minor Vitality: Updated these buffs to increase healing received and damage shield strength by 6/12%, rather than increasing healing received by 8/16%.
  • Major and Minor Defile: Updated these debuffs to decrease healing received and damage shield strength by 6/12%, rather than decreasing healing received and Health Recovery by 6/18%.

Arcanist

  • Herald of the Tome
    • Fatecarver: Reduced the damage done by this ability and its morphs by ~7% per tick.
      • Pragmatic Fatecarver (morph):
        • Reduced the potency of the damage shield this morph offers by ~16%.
        • Fixed an issue where the shield did not have a Max Health limit like other shields. The shield is now limited to 50% of your Max Health.
    • Psychic Lesion: Reduced this passive’s increase to applying status effects to 55%, down from 75%, to make up for the status effect buffs in this update.
    • The Imperfect Ring: Increased the radius of this ability and the Fulminating Rune morph to 6 meters, up from 5, to better match their visual effects. The Runebreak synergy from all versions of this ability is now also 6 meters, up from 5.
      • Rune of Displacement (morph): Increased the radius of this morph to 10 meters, up from 8, to better match its visual effects.
  • Curative Runeforms
    • Apocryphal Gate
      • Passage Between Worlds (morph): Fixed an issue where this morph’s synergy could be activated in some situations it should not have.
    • Arcanist’s Domain
      • Zenas’ Empowering Disc (morph): Fixed an issue where the buffs granted by this ability would be removed from allies if the caster of the ability died.

Dragonknight

  • Ardent Flame
    • Combustion:
      • This passive now increases your damage done with Burning and Poisoned by 20/40%, up from 16/33%.
      • This passive now grants 1000 Magicka and Stamina whenever you apply Burning or Poisoned, rather than granting Magicka for Burning and Stamina for Poisoned.
    • Fiery Breath
      • Engulfing Flames: This morph’s Flame Damage taken debuff now scales of the highest of your offensive stats, rather than an addition of your Weapon and Spell Damage. This will make the maximum value harder to reach for non-damage dealers overall, while remaining relatively unchanged for most damage-oriented builds.
  • Draconic Power
    • Dragon Leap: Fixed an issue where this Ultimate and its morphs’ knockback and stun effects could fail to animate properly on targets.
  • Earthen Heart
    • Molten Weapons: Fixed an issue where this ability and its morphs’ visual effects could appear to engulf your companions’ entire bodies in sweltering magma, rather than just encasing their weapons. No companions were actively hurt in this process (somehow).

Necromancer

  • Grave Lord
    • Blastbones: Reworked this ability and the Stalking Blastbones morph.
      • Renamed this ability to Sacrificial Bones.
      • This ability and the Stalking Blastbones morph (which has also been renamed) now summon a skeleton that, after their formation delay, jump to their owner to infuse them with power for 10 seconds, increasing your damage done with class abilities and Damage over time effects by 15%.
      • These abilities no longer require a target to activate, but instead require you to be in combat.
        • Stalking Blastbones (morph):
          • Renamed this morph to Grave Lord’s Sacrifice.
          • This morph extends the duration of the bonus to 20 seconds, and causes your Flame Skull and morph’s 3rd cast to deal their damage in an area around the initial target and creates a corpse at their location.
        • Blighted Blastbones (morph):
          • This morph’s overall functionality remains the same, to retain a way for the original play style of the skill to be kept.
          • Reduced the base cost of this morph to 1836, down from 2295, so it is easier for non-Stamina focused builds to sustain.
          • This morph now always applies the Diseased status effect.
    • Known Issue: Sacrificial Blastbones and the Grave Lord’s Sacrifice morph may still report their original name for combat logging events and API. The damage increase for Damage over Time effects may not reflect properly on tooltips, but should still apply to the actual damage, SCT, and logging.
    • Death Knell: Increased this passive’s Critical Chance to 5/10% per ability slotted while meeting its conditions, up from 4/8%.
    • Shocking Siphon: Fixed an issue where this ability and morphs’ damage were not properly creating their Area of Effects around the corpse they were targeted on.
  • Living Death
    • Reanimate
      • Animate Blastbones (morph): This morph now only spawns Blighted Blastbones, rather than spawning the version of the ability you’ve morphed, as there is little benefit from having multiple skeletons activate from Sacrificial Bones or Grave Lord’s Sacrifice.

Nightblade

  • Assassination
    • Death Stroke
      • Incapacitating Strike:
        • Increased the damage done of the enhanced version of this Ultimate by 10% and extended the duration of its effects to 12 seconds, up from 8.
        • This Ultimate no longer grants Reave for slotting.
        • Soul Harvest (morph): This morph’s slotted bonus now persists through bar swap.
      • Shadow
        • Veiled Strike
          • Concealed Weapon (morph):
            • This morph now deals 10% increased damage at all times and deals an additional 10% damage for 15 seconds after leaving Stealth or Invisibility, rather than granting Major Berserk.
            • This morph’s Minor Expedition and conditional requirement now persist through bar swap.

Siphoning

  • Cripple
    • Debilitate (morph): This morph now increases the chance of applying the Overcharged status effect to 15%, rather than guaranteeing its application each tick, now that Overcharged does considerably more damage. Note this 15% is its base chance of applying status effects, and will still be increased by amplifications such as the Charged trait or Elemental Force.
  • Siphoning Strikes: Reworked this ability and its morphs to be simpler to use, while making their resource recovery more engaging.
    • When activated, the ability will instantly drain 4000 Health to restore 2000 Magicka and Stamina.
    • When the ability is slotted on either bar, any damage you deal will heal you for 1250 Health, up to once every second.
      • Leeching Strikes (morph): This morph now increases the passive healing done to 1800 Health. Whenever the heal activates, it reduces the cost of your next Leeching Strikes cast by 10%, stacking up to 10 times. The cost reduction lasts until consumed, your character dies, or you rezone.
      • Siphoning Attacks (morph): This morph now increases the resources restored to 2600 Magicka and Stamina. Whenever the heal activates, it also restores 200 Magicka and Stamina.

Sorcerer

  • Dark Magic
    • Encase:
      • This ability and its morphs now apply Major Maim to enemies for 10 seconds, in addition to attempting to Immobilize them for 4 seconds, rather than only Immobilizing enemies for 4 seconds and refunding Magicka if it failed to do so.
      • Reduced the base cost to 4050, down from 4320. Note the Major Maim does not require the target to be Immobilized to apply.
        • Restraining Prison (morph):
          • Renamed this morph to Vibrant Shroud.
          • This ability now heals allies in the area with the same healing potency of Blessing of Protection, rather than attempting to Immobilize enemies.
          • This morph will continue to apply Major Maim to enemies in the area for 10 seconds and will also apply Minor Vitality to allies who were healed by the ability for 10 seconds.
          • Increased the cost to 4860, up from 4050.
        • Shattering Prison (morph):
          • Renamed this morph to Shattering Spines to avoid confusion with the Rune Prison naming convention.
          • This morph’s damage now happens after its own distinct effect timer ends (not completes!) rather than when the Immobilize ends. This will allow the damage to apply to targets that were immune to the Immobilize effect and will also allow the ability to deal damage every time when cast.
          • Increased the damage done of this morph by ~10% to make up for its delay.

    • Daedric Summoning
      • Conjured Ward: This ability and the Hardened Ward morph will now heal you for 15% of your Max Health or Magicka (whichever is higher) if no pets were shielded by the abilities.
        • Regenerative Ward (morph): This morph now also heals you for 10% of your Max Health or Magicka, regardless of if a pet was affected by the shield or not.

    • Daedric Mines
      • Daedric Minefield (morph):
        • Renamed this morph to Daedric Refuge.
        • The “mines” the ability places are now “wards” that activate when you or an ally walk over them, granting them a damage shield for 6 seconds, rather than activating to deal damage and immobilizing when an enemy walks over them.
        • Allies cannot be affected by one of the wards more than once every two seconds, to prevent situations where a singular ally could take multiple shields immediately.
        • The shield uses the higher of your Max Magicka or Stamina and is capped at 43% of the target’s Max Health.

      • Expert Summoner:
        • This passive now increases your Max Health by 5/10% while you have a summoned pet of any kind, up from 4/8% when you have a Daedric Summoning ability active.
        • This passive now also increases your Max Magicka and Stamina by 5/10% while you do not have a summoned pet of any kind.

  • Storm Calling
    • Lightning Splash: Increased the radius size of this ability and its morphs by an additional 2 meters, as they were significantly smaller than other class-based Area of Effect Damage over Time abilities with no real power justification for doing so.

Templar

  • Dawn’s Wrath
    • Backlash
      • Power of the Light (morph): This morph now always applies the Sundered status effect when it deals damage (both the initial and explosion), rather than applying a unique 10 second form of Minor Breach, as Sundered will cover Minor Breach for a duration between. Note this does mean Minor Breach can fall off for a very short period of time if this is your only source of triggering the effect.

Warden

  • Winter’s Embrace
    • Glacial Presence: Reduced the potency of this passive by ~50%, as the Chilled status effect received a huge increase. Overall, this will result in a ~6% damage increase between both these changes.
    • Sleet Storm
      • Northern Storm (morph):
        • Increased the damage done by this morph by 50%.
        • Activating the Ultimate now grants 50 Weapon and Spell Damage for 5 seconds each tick, up to a maximum of 9 times (450 Weapon and Spell Damage), rather than increasing your Weapon and Spell Damage by 300 for 30 seconds. Note that the duration refreshes each stack, like all stack-based effects do.

      • Permafrost (morph): Reduced the damage done by this morph by ~32% to make up for the adjustments to Chilled and Glacial Presence. Overall, this will still result in an ever-so-slight (less than 1%) damage increase of this morph.

Weapons

  • Bow
    • Snipe
      • Focused Aim (morph): This morph now always applies the Sundered status effect, rather than a unique form of Minor Breach for 10 seconds.
  • Dual Wield
    • Lacerate: This Ultimate and its morphs now also apply the Hemorrhaging status effect each tick.
  • Two Handed
    • Reverse Slash
      • Executioner (morph): This morph now deals Bleed Damage, rather than Physical Damage. This was done to help additional sources of the damage type enter the game, to help balance out ways to apply status effects.

Guild

  • Fighter’s Guild
    • Trap Beast
      • Barbed Trap: This morph now increases the damage done of the initial hit by 20% and the initial hit now always applies the Hemorrhaging status effect, rather than increasing the chances of applying the effect by 10 times.

Undaunted

  • Inner Fire:
    • Reduced the cost of this ability and the Inner Rage morph to 1620, down from 2700.
    • Reduced the damage of this ability and the Inner Rage morph by 10%, and adjusted their damage type to Flame Damage rather than Magic Damage.
    • Fixed an issue where activating these abilities would not cause you to face your target, which also fixed an issue where these abilities could frequently cancel Light Attack inputs.
    • The Radiate synergy from all these abilities is now guaranteed, rather than having a 50% chance to apply from some, and the synergy no longer has the minimum range of 12 meters to activate.
      • Inner Beast (morph):
        • Increased the damage of this morph by 80%, making it equal to other ranged spammable attacks.
        • This morph now applies Minor Vulnerability and Minor Maim to the target, rather than a unique damage taken from the caster debuff.
      • Inner Rage (morph): This morph now allows up to 3 allies to activate the Radiate synergy, rather than causing it to be guaranteed, since it’s now always guaranteed.

World

  • Vampire
    • Eviscerate: This ability and its morphs will now also apply the Hemorrhaging status effect.
  • Werewolf
    • Pounce: This ability and its morphs initial hit will now always apply the Hemorrhaging status effect.

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General

  • Fixed an issue where many sets that created Area of Effects did not obey line of sight. This affects the following:
    • Azureblight Reaper
    • Deadlands Assassin
    • Defending Warrior
    • Destructive Mage
    • Explosive Rebuke
    • Grothdarr
    • Ice Furnace
    • Maarselok
    • Phoenix
    • Unfathomable Darkness
    • Venomous Smite
    • Vicious Death

Item Traits

  • Charged: Reduced this trait’s increase of applying status effects to 235%, down from 365%, to make up for the large increase in performance of most status effects.

Ability Altering Weapons

  • Stinging Slashes: This set’s damage done bonus now scales off 20.925% of the higher of your Weapon or Spell Damage, rather than offering a flat bonus based on the item level, up to 1635. This will result in a damage loss for most builds that are currently engaging with this set.

Class Sets

  • Soulcleaver: Fixed an issue where this set did not update the tooltip cost of Soul Shred or its morphs while they were slotted.

Crafted Sets

  • Clever Alchemist: Fixed an issue where this set could stack in some cases.
  • Hist Bark: Fixed an issue where this set’s effects could persist while not properly meeting its conditional requirements in some cases.
  • Morkuldin: Fixed an issue where the summoned sword from this set could appear to surf on top of another summoned sword directly underneath it. The invisible being carrying this weapon will now only show one shiny golden sword.
  • Seeker Synthesis: Fixed an issue where this set could reduce cooldowns by much more than intended in some cases.

Dungeon & Arena Sets

  • Cruel Flurry: Fixed an issue where this set could occasionally enhance channeled abilities.
  • Essence Thief: Fixed an issue where multiple users of this set could sometimes remove each other’s sigils.
  • Grisly Gourmet: Fixed an issue where multiple users of this set could sometimes consume each other’s sweet rolls without gaining the effects.
  • Runecarver’s Blaze: Fixed an issue where this set’s damage had a lower chance to apply a status effect than intended.
  • Tormentor:
    • This set now only taunts the first enemy hit by the ability that activates the set, rather than taunting any and all enemies hit by the ability. Due to this change, the set can now trigger off blinks, such as Streak.
    • This set now also heals for 45% of all damage done from the ability that activates the set.

  • Unleashed Terror: Reduced the damage of this set by ~7% to make up for the buffs to Hemorrhaging status effects. Overall, this will result in a ~2% damage increase of this set.
Monster Sets

  • Maarselok: Fixed an issue where this set could ignore its own cooldown in some cases, and stack multiple times from the same caster.

Overland Sets

  • Salvation: Fixed an issue where this set could fail to grant you its Weapon and Spell Damage if you equipped it while already transformed.

Trial Sets

  • Mantle of Siroria: This set’s Perfected version now grants 129 Weapon and Spell Damage, rather than 1096 Max Magicka, so it now offers ALL the Weapon and Spell Damage.

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General

  • Fixed an issue where several Companion responses could be heard by players who are not yourself.
  • Fixed an issue where Companions would not attack if they entered combat while at an Outfit Station.
  • Fixed an issue where interacting with an Ayleid well would not progress Azandar’s Favor achievement.
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Quests

  • A Hidden Vault: Fixed an issue where Eveli’s Healing Draught ability could heal enemies.

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General

  • The Unusual Metal that provides the Lead for the Ironclad Sarcoshroud no longer glimmers if you’ve already uncovered the Antiquity.

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NPCs

  • Exiting an interaction with Furnvekh will no longer cause him to air drum.

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Quests

  • Order of the New Moon: Fixed an issue where Gamepad UI did not allow your character to jump while on the step “Follow Ramza’s Map.”

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Sunspire 

  • Lokkestiiz
    • Fallen player characters outside of the ice walls are now correctly teleported to the Lokkestiiz encounter in progress.
  • Yolnakriin
    • Wing Thrash will no longer knock player characters back if they die to the ability.
    • Your character can now be more reliably resurrected after dying to Wing Thrash.
    • Flame Atronachs will no longer cast Flare before they can be targeted.

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General

  • Fixed an issue where followers would despawn when leaving Two Moons Temple.

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General

  • Some of Blackwood’s Soiled Tapestry fragments for the Antiquity “Blackwood Tapestry” have been placed better on the terrain to make them even more visible.

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General

  • Fixed an issue where player pets would despawn in a certain section of Western Skyrim.

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Quests

  • Tower Full of Trouble: Fixed an issue where Ladlow Menant kept spawning after you’d completed this objective.

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General

  • Fixed an issue where you could challenge NPCs of higher rank during your Tribute daily quest.
  • Expert Tribute NPCs now have all upgraded cards when they select the Hermaeus Mora deck.
  • Proficient Tribute NPCs now have all upgraded Almalexia deck cards, as well as the base Hermaeus Mora deck.

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General

  • Fixed an issue where waterfall sound effects were playing in the Sanity’s Edge starting area.

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General

  • Fixed issue in the Apocrypha delve Apogee of the Tormenting Eye where The Supernal Trespasser had no boss bar.

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Dungeons

  • Moongrave Fane
    • Sangiin Shield no longer explodes once Dro’zakar is dead.

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Dungeons

  • Stone Garden
    • Progress toward the Big Bad Wolf achievement can no longer be made while in Infinite Archive.

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Quests

  • Untamed and Unleashed: Fixed an issue where you couldn’t interact with Elise if you interrupted her lines by interacting with the final shelf.

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General

  • Emperorship bonuses will now be calculated correctly based on Native Keep ownership.

Battlegrounds

  • Fixed an issue where leaving a Battleground early could lead to incorrect information being displayed for other members of your group in the Group UI.

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General

  • Fixed an issue with shield positioning being too high up on your character’s forearm.

Animation

  • Fixed a number of animation blending issues or floating props in NPC animations.
  • Fixed minor visual issues affecting female model fidget animations.

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General

  • Fixed an issue where the text wouldn’t be properly red while purchasing Vampirism or Lycanthropy while on the respective other strain’s quests.
  • Fixed an issue that caused some personality animations to stop playing after specific Mementos were activated.
  • Fixed an issue where the Treasure Hunter personality could sometimes leave behind torch flame effects in the world.

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Dungeons

  • Blessed Crucible
    • The front gate will now reliably open regardless of when the quest is accepted.

Infinite Archive

  • General
    • Tho’at now grants 10% more XP when slain by duo players.
    • You can no longer buy too much of an item fragment beyond the amount you need in Infinite Archive.
    • Threads will no longer be removed erroneously if monsters evade while you are still engaged with them.
  • Stages
    • Knocking enemies from stages within Infinite Archive will no longer result in stalled progress or thread loss.
  • Portals to the Unknown
    • The Pursuit passive in the Werewolf skill line now correctly reapplies after your character returns from transformations.
  • Verses and Visions
    • The Guardian of Pestilence no longer reduces damage to itself the same way as other player pets ensuring its special ability can be used more often.
    • The Fire Orb can no longer be removed by enemies.
  • Cycle Bosses
    • Lady Thorn no longer has a chance to remain untargetable after using her Scatter ability.

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Whitestrake’s Mayhem

  • The Echo of Pelinal’s Fury achievement can now be completed by using the Basin of the Gore Virtuous during the introductory quest or any time after. The achievement’s description and icon have been updated to match.
    • Note: Until Update 42, the Basin of the Gore Virtuous will be visible without Whitestrake’s Mayhem being active so anyone who missed this achievement in February can get it.

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General

  • Fixed an issue where the tooltip on Deregulated Mushroom Stew erroneously referred to Magicka Recovery instead of Stamina Recovery (which is what the food actually improves).
  • Skyshard hints in the Zone Guide now properly show as hidden on alternate characters that have not yet unlocked them in newer zones.

Achievements

  • Fixed an issue with some PvP and Justice achievements all awarding the same point value, rather than an escalating point value.
  • Fixed an issue where the Skilled Antiquarian achievement was not being awarded when meeting the requirements.

Eidetic Memory

  • “Journal of Justiciar Avanaire” is no longer hidden after you read a certain other book.
  • A copy of “The Curse of Blackscale Island” is now present outside of the entrance to the Disquiet Study when the delve quest is completed.
  • “Communications Between Nilphas and Thoryn” can now be found within Kemel-Ze.
  • “Closed By Order of the Abbot” can now be read outside of the Necropolis entrance in Necrom.
  • The books “Onri Murien’s Hidden Wishes,” “Ilasaba’s Excuses,” and “Zeirinia’s Silent Admission” can now be found within the Obscured Forum.
  • “The Ghost of the Green” now properly hides its glow after being discovered.

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Furnishings

  • Added missing furnishing tags to all collectible furnishings in the General and Storage tabs in the collectible menu.
  • Adjusted the name of the furnishing “Breton Sconce, Grand” to be “Breton Candle, Grand” and changed its category from Sconce to Candles to better match the furnishing.
  • Adjusted the name of the furnishing “Telvanni Sconce, Fungal Standing” to be “Telvanni Candle, Fungal Standing” and changed its category from Sconce to Candles to better match the furnishing.
  • Adjusted the selection size of the furnishing “Celestial Nimbus” to be slightly larger to better match the visual effects.
  • Fixed an issue with the furnishing “Statue of the Mother” where the statue would face away from the camera when previewed.
  • Added the “Animated” tag to the furnishing “Vampiric Fountain, Bat Swarm”.
  • Fixed an issue where the furnishing “Plant, Murkmire Snakevine” did not have the Argonian theme applied to it.
  • Fixed an issue where the Grand Master Crafting Stations could appear to replay their upgrade visual effects when placed or upon entering a home.
  • Adjusted the collision on the following furnishings to better match their models.
    • Cliffracer Skeleton Stand
    • Vaermina Pillar
  • Adjusted the visual effects on the furnishing “Nedic Orb, Ritual” so it now has its purple aura, as originally intended.
  • Made minor visual adjustments to the following furnishings.
    • Argonian Puzzle Totem, Head
    • Grand Master Jewelry Crafting Station
    • High Isle Bookcase, Wide Carved Filled
    • High Isle Brazier, Cold Flame
    • Khajiiti Well
    • Leyawiin Hearth, Masonry
    • Necrom Ceremonial Tablet
    • Necrom Doorway
    • Vision of Mora
  • Removed the “Animated” tag on the furnishing “Brazier of the Fire Drakes” as it does not animate.
  • Corrected several furnishings that incorrectly referred to Akatosh instead of Arkay.
    • Imperial Banner, Akatosh
    • Imperial Rug, Akatosh
    • Imperial Tapestry, Akatosh
    • Imperial Simple Akatosh’s Blue Carpet
    • Imperial Simple Akatosh’s Green Tapestry
    • Imperial Carpet, Akatosh
    • Imperial Rug, Akatosh
    • Imperial Common Tapestry of Akatosh
    • Imperial Noble Akatosh’s Blue Rug
    • Imperial Noble Tapestry of Akatosh
    • Imperial Noble Banner of Akatosh
    • Imperial Common Tapestry of Akatosh
    • Imperial Tapestry, Akatosh
  • Adjusted the pivot point location for the following furnishings:
    • Anchor, Hanging
    • Breton Curio, Knotwork
    • Elsweyr Spice Display, Turmeric Yellow
    • Elsweyr Spice Display, Matcha Green
    • Elsweyr Spice Display, Saffron Red
    • Fargrave Container Plants, Long
    • Fargrave Container Plants
    • Leyawiin Post, Stone Garden
    • Leyawiin Counter, Corner
    • Leyawiin Wall Shelf, Carved
    • Leyawiin Cupboard, Sturdy
    • Leyawiin Tapestry, Floral
    • Leyawiin Banner, Abstract
    • Leyawiin Tapestry, Lone Vessel
    • Leyawiin Tapestry, Twin Vessels
    • Leyawiin Tapestry, Fleet
    • Orcish Candle Sconce, Horn
    • Orc Rug, Echatere Skin
  • Renamed “Trophy: Stone Atronach” to “Trophy: Foundation Atronach” to better match the unique name of the original source.
  • Fixed an issue with the “Scuttlebloom” furnishing where its preview camera displayed it floating.
  • Corrected a color issue with the furnishing “Decorative Wall Drape, Mauve” where it was blue instead of mauve.
  • Fixed an issue with the following furnishings where they could unintentionally be sold to merchants:
    • Letter from Azandar
    • Letter from Sharp
  • Fixed an issue with the furnishing “Redguard Streetlamps, Full” which had the incorrect icon.
  • Fixed an issue with the furnishing “Velothi Brazier, Temple” where the flames were not displaying properly.
  • Fixed an issue with the furnishing “Beacon of Tower Zero” where the preview did not display the full furnishing.
  • Fixed an issue in Lakemire Xanmeer Manor where one of the “Argonian Pole, Split” furnishings was floating in the air and unreachable.
  • Fixed an issue where a furnishing with a light attached could lose its light after moving far enough from it.
  • Fixed an issue with the “Blackwood Provisioning Station” furnishing where it was missing the “Light” furnishing tag.
  • Fixed an issue with the preview of the furnishing “Outfit Station” where it displayed it backwards when previewed.
  • Updated the categories of the following collectible furnishings to all be “Courtyard, Statues”:
    • Namira, Mistress of Decay
    • Senche-raht Statue, Battle-Bound
    • Statue, Ascendant Lord
    • Statue of Gloria
  • Fixed a minor visual issue with the furnishing “Cliff Strider Skeleton Stand”.
  • Fixed an issue with “High Isle Trapdoor, Turquoise” where you couldn’t pass through it when it was opened.

Homes

  • Fixed an issue that caused the synergy to climb aboard The Fair Winds to appear while using the Housing Editor.
  • Made minor visual adjustments to the following homes:
    • Emissary’s Enclave
    • Gladesong Arboretum
    • Seaveil Spire
    • Tower of Unutterable Truths
  • Fixed an issue where houseguests placed past clear walls would have a green outline despite not being interactable.
  • Fixed an issue where you could break out of the intended play space by using specific combat abilities.

xndliubdmpbc.png
General

  • Fixed a rare issue where the client could be out of sync with the server if you were involved in a region crash.
  • Fixed an issue if you interacted with an object in first person view, you could momentarily lose control of your character.
  • Fixed a rare crash that could occur when leaving several guilds.
  • Fixed some issues where Dungeon Finder queue durations would vary based on the role of the group leader.
  • Fixed a rare crash that could be caused by the audio system.

x9if5g5tgfcl.png
General

  • Fixed yet another batch of floating books, cats, people, monsters, trees, rocks, etc. Gravity is a fickle beast in Tamriel.
  • Fixed a significant number of quest pin issues and missing pins on maps.

Alik’r Desert

  • The Initiation:
    • Zamyad and Parvenah are now properly <spoiler!> after turning in this quest.
    • Fixed an issue where King Xakhwan or Prince Haqmir could follow you outside of their scripted sequence or into dungeons.

Auridon

  • Through the Ashes: Two NPCs, Mirkalinde and Elannie, are no longer identical twins.

Bangkorai

  • Freedom’s Chains: Draven and Renoit Leonciele now move normally within the house during interactions.

Craglorn

  • Haddock’s Market: Grandmother Thunder no longer counts as a world boss for purposes of some loot streams.
  • Map pins are now visible while inside the Hall of Worship of Shada’s Tear.

Glenumbra

  • Bad Man’s Hallows: Fixed an issue where the Skyshard for this public dungeon didn’t appear on the map.

Grahtwood

  • Southpoint: Delusional Citizens no longer attempt to use their stepback/dagger throw combo against other mad citizens. This prevents the NPCs fighting each other from wandering away from their starting locations.

Main Quest

  • Castle of the Worm: Fixed a rare issue where you could be blocked from completing this quest.

Malabal Tor

  • Fixed issue in Velyn Harbor where the Ra Gada mob would despawn if your partner was killed.

Reaper’s March

  • Do’Krin Temple once again has a proper graveyard setup.

Rivenspire

  • The Blood-Cursed Town: Fixed an issue where taking the Scholar’s Skull could block your groupmates from picking it up themselves.

Stonefalls

  • Added some interactable cooking fires in various locations where grills were present.
  • Restoring Order: Fixed an issue where breaking and entering Rhavil’s house before following him all the way, and then leaving, could cause Rhavil to shove you into null space. Rude.

The Rift

  • The Lion’s Den: Fixed issues with spawn rates and control on resource nodes and heavy sacks in this public dungeon.

1qq1xi6ad75h.png
General

  • Fixed yet another heap of typos in dialogue, text, and UI elements.
  • Added previewing to most collectible categories within the Collections menu.
  • The Keyboard UI Custom Scale option is now disabled when the UI is set to always be in Gamepad UI or when Accessibility Mode is enabled, since the setting doesn’t do anything in those cases.
  • Gift notes will now be run through the profanity filter if you have it enabled.
  • Fixed an issue where loot text could extend slightly off the screen at certain resolutions.
  • Fixed a UI error that could occur when resizing the window with screen narration on.
  • Fixed an issue where hovering over some entries in dialog windows (such as repair kit selection, Soul Gem selection, item research selection, or Apply Enchant selection) could cause some overlap with the icon and the item text.
  • Fixed a crash that could occur due to incorrect XML for UI controls.
  • Fixed a UI error that could occur while viewing the Infinite Archive leaderboard.
  • Fixed a UI error that could occur after deconstructing through an assistant.
  • Fixed a UI error that could occur when clicking out of the game while placing a furnishing.
  • Fixed an issue where dropdowns in some UI screens could appear behind various other UI elements.
  • Fixed an issue that caused outlines to be missing around some fonts that made certain UI elements, such as the move counter when Scrying for Antiquities, difficult to read.
  • Fixed issue where the “Assign” option would sometimes be visible in the Collections menu for collectibles that can’t be assigned to a quickslot wheel.
  • Tutorials can now be searched by title.
  • Fixed an issue where the Ready Check iconography on the large group frames weren’t properly aligned.
  • Fixed a UI error that could occur when quickly assigning an item to the quickslot wheel while screen narration was turned on.

Collections

  • Fixed a UI error that could occur when clicking on a blank tile in the Collections menu.
  • Fixed an issue where the preview keybind in the Collections menu could disappear after navigating back from another screen.

Crown Store

  • Fixed an issue where the preview option could be present on things that cannot be previewed in the Crown Store.

Group Finder

  • Added two new playstyles as options for Group Finder: Role Play and Story.
  • Fixed an issue in the Group Finder where required Champion Points on a listing wouldn’t save.
  • Reordered the Group Finder playstyle dropdown in the Gamepad UI to match the Keyboard UI.
  • Fixed an issue in the Group Finder menu where some text in dropdown menus would be cut off.
  • Fixed an issue where ignoring a player would not immediately hide their listings or applications in the Group Finder.

Guilds & Guild Functionality

  • Guild History events that you participated in will now be visible regardless of permission. This will allow you to keep track of something like your own past gold deposits to the guild bank, even without the permission to see other transactions.
  • Fixed an issue where Guild Messages of the Day or descriptions could appear truncated if there was any censored text in it.
  • Made further optimizations to Guild History, resulting in the shifting of some events into new and different categories.
  • Added time to Guild History event tooltips.
  • Fixed an issue in the Guild Store where the tooltip for listings would not always appear when entering the listing tab.
  • When depositing or withdrawing from the bank or guild bank with an active text search filter, you will no longer be reset to the top of the list.

Housing

  • Fixed an issue where searching in the housing editor could sometimes not properly filter out the furniture categories.
  • Fixed an issue where the game would still think you were in housing editor mode after leaving the furniture browser or path settings menus by opening another screen (such as your inventory).
  • Fixed an issue where the favorite and primary residence status indicator icons were not being narrated.

Source: Elder Scrolls Online Forums

Damien Seeto

Home > News

The Division 2 Update 1.67 Deployed for Talent Re-Roll and More This March 26

Alongside today’s server maintenance, Ubisoft has pushed out The Division 2 update 1.67, which is a minor patch that addresses a few issues for the game. Read on for the official changelog straight from Ubisoft.

The Division 2 Update 1.67 Patch Notes for March 26:

Here’s what got fixed in today’s title update according to Ubisoft:

  • Address Talents re-roll
  • Resources menu tab disappearance bug
  • Stability improvements to resolve recent crashes

That’s about it. It doesn’t seem like there are any gameplay-related adjustments made, but if we spot any, we’ll be sure to update the article with the info. Likewise, if any reader finds a fix that’s not mentioned above, leave a comment below and let us know what you spot.

In case you haven’t played the game recently, Title Update 20.2 has been dispatched last week, and this brings a host of new stuff!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Helldivers 2 Update 1.000.104 Out to Fix the Game From Freezing This March 26

Arrowhead Game Studios has released Helldivers 2 update 1.000.104 on PC and PS5 to fix the game freezing when people fire arcs from specific weapons and strategems. Read on for the official Helldivers 2 March 26 patch notes down below.

Helldivers 2 Update 1.000.104 Patch Notes:

Overview

Whats been done in this patch.

  • Fixes to the Arc based weapons

Fixes

Game no longer freezes when firing arcs from the following weapons and stratagems

  • Arc Thrower
  • Arc Shotgun
  • Tesla Tower

Since this is a live service game, the developers are always improving your gameplay experience. Be sure to keep an eye out for even more updates and patches in the near future. Hopefully, some new content could be coming later this year too.

More MP1st Reading:

Source: Steam

Damien Seeto

Home > News

Suicide Squad: Kill the Justice League Down for Server Maintenance This March 26

While Season 1 of Suicide Squad: Kill the Justice League isn’t set to start until March 28, Rocksteady Studios has pulled the Suicide Squad game servers down for maintenance this March 26.

Suicide Squad: Kill the Justice League Maintenance Schedule for March 26:

Update: Rocksteady has released the Season 1 patch! Read up on what’s new right here, but don’t forget the new season won’t start until March 28.

Here’s the announcement from Rocksteady Studios regarding today’s server outage:

Start: March 26 at 3 AM PST/10 AM UTC/6 AM EST/6 PM HKT,

Duration: Not disclosed but if past maintenance downtimes are anything to go by, it will last for at least 2-4 hours.

While the patch for Season 1 isn’t set to be released until the season starts on March 28, don’t be surprised to see the data download be pushed out today, and Rocksteady will just trigger the season to start on their end come Thursday.

Here’s a quick rundown of what’s new in the coming season:

  • After his world’s Suicide Squad died while fighting Brainiac in an unfortunate and violently explosive fashion, The Joker is back for some interdimensional revenge. Young, energetic and eager to make a name for himself, this new take on the iconic Super-Villain is just the injection of panache and insanity that this Suicide Squad needs!
  • The launch of a new Season means a new Elseworld to explore during Incursion and Mayhem missions! Season 1 sees a version of Metropolis infected with the twisted and warped mind of The Joker, creating a darkly comic reflection of the City of Tomorrow.
  • With increasing threats from Brainiac and his forces, the Squad are gonna have to improve their arsenal if they want to meet the challenge. Thankfully, Season of Joker: Episode One includes a litany of new Legendary, Notorious and Infamy Set gear to power you up and keep you in the fight.
  • This Episode will include plenty of new missions for you to complete while you fight and power up. There will be a new Mayhem mission and Assault missions, as well as a new type of Incursion mission – “Combat Incursions”.
  • Season 1 will bring with it a host of new Outfits, Banners, Win Poses and more! The Battle Pass for Season 1 will have both a Premium Track and Free Track, both featuring awesome Outifts for the squad, like the Waynetech family of Outfits!

You can check the full Season 1 patch notes right here.

If anything changes regarding the outage, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Update 29.10 for Version 1.000.131 Drops This March 26, Patch Notes & Datamined Stuff Listed

Epic Games has pushed out Fortnite update 29.10 (PS5 update version 1.000.131), and tons of new content is coming your way. Expected in the new update is a Drax skin, Korra Cosmetics and Quests, new Lego vehicles, and more. Read on for what got datamined, as well as the patch notes for Fortnite’s March 26 update.

Fortnite Update 29.10 Patch Notes for March 26:

PS5 Update Version: 1.000.131

LEGO® FORTNITE V29.10: MECHANICAL MAYHEM

Things are…  wheely taking off. Vehicle building is the star of the show in v29.10 (a.k.a. the Mechanical Mayhem update), which brings new ways to travel your world so you can embark on your biggest adventures yet!

Get your tinkering skills ready — the road to Mechanical Mayhem opens up March 26.

WHO’S RIDING SHOTGUN?

You know what they say: life isn’t about how fast you reach your destination. It’s about the journey along the way! Mechanical Mayhem introduces three vehicle Builds with their own way of taking you place to place. (There are also new ways to make a custom vehicle… more on that in a bit!)

SPEEDER

LEGO Fortnite Speeder

In a hurry? The Speeder is ideal for zipping from biome to biome. Unlock the recipe for the Speeder by adding a Power Cell (NEW!) to your inventory.

OFFROADER

LEGO Fortnite Offroader

The Offroader is perfect for carrying around multiple passengers. Unlock the recipe for the Offroader by adding Flexwood to your inventory (usually found in the Dry Valley biome).

HAULER

LEGO Fortnite Hauler

Let the Hauler do the heavy lifting because there’s plenty of room in the trunk. Unlock the recipe for the Hauler by adding Frostpine to your inventory (usually found in the Frostlands biome).

HOW TO MAKE VEHICLE BUILDS

When you unlock the recipe for a vehicle Build, you can create it from the Builds section of the Build menu.

If you’re the kind of person who throws away instructions before reading them, you can do things your own way using the Vehicle Parts in the Toys section. You’ll need some specific Toys if you want to class your creations as vehicles:

TOYS IN YOUR TOOLBOX

  • Power Center – The engine of your vehicle!
    • Load Power Centers up with Power Cells to power your vehicles. (That’s a lot of power.) The more Power Cells you load, the longer you can drive for.

LEGO Fortnite Power Center

A Power Center.

  • Wheels – Turn in the right direction or give your vehicle an extra push!
    • If your vehicle has Turnable Wheels attached, you can use a Driver’s Seat to turn your vehicle. Unlike Turnable Wheels, Powered Wheels simply propel your vehicle forward.
  • Seats – For your safety… and comfort!
    • You’ll need a Driver’s Seat (a.k.a. steering wheel… they’re finally here!) to control and drive your vehicle. Place some extra Seats to take your friends on road trips.

LEGO Fortnite Drivers Seat

Have a seat… and this picture of one.

HOW TO POWER VEHICLES

Waste not, want not. LEGO® Fortnite operates on an eco-friendly fuel policy to protect your world’s precious biomes. How? You can recycle your old resources into clean energy with a brand new Station:

COMPOST BIN

LEGO Fortnite Compost Bin

Is your inventory getting busy? Why throw your old items away when you can put them to good use!

The Compost Bin is a new Station that turns resources into BiomassFertilizer, or Soil. The number and rarity of what it spits out will depend on what you put in, but you’ll need to create Biomass to unlock the Power Cell recipe.

(One of the ingredients for a Power Cell is Glass. You can now find Glass from bandit camps around your world!)

NEED A TUNE-UP? USE A WRENCH!

LEGO Fortnite Wrench

It’s not just Toys in your toolbox. With a Wrench, you can assign Switches and Thrusters to channels, which means you can control as many Thrusters as you’d like using three separate Switches, rather than having one Switch controlling everything. Unlock the recipe for the Wrench by adding a Wooden Rod to your inventory.

ILLUMINATE THE DARK

LEGO Fortnite Illuminator

This is for all the night drivers out there. Though not a Vehicle Part, the Illuminator will add an aura of light to your world in dark areas! Unlock the recipe for the Illuminator by adding a Thermal Fish to your inventory and having a Crafting Bench in your world.

Ready to become a mechanic after reading everything above? It’s okay if you aren’t — Jules, Comet, and Lynx will steer you in the right direction if you need a hand with vehicles!

MORE UPDATES!

ROAR

The suit-wearing tiger Oscar joins Jules, Comet, and Lynx as potential new Villagers!

SWEET (…AND SPICY?) TREATS

Nothing like dessert after fending off foes. You’ll unlock the recipes for Ice CreamSnowberry Ice Cream, and Spicy Ice Cream if you add Snow to your inventory and have a Juicer in your world.

MAJOR IMPROVEMENTS, ADJUSTMENTS, AND BUG FIXES

GAMEPLAY

  • New smart transfer feature: transfer all similar items to and from storage.
  • It’s easier to visually tell when your constructs take damage.
    • With the new vehicle building features, we had to adjust some durability values. We recommend using higher-rarity resources to strengthen your constructs if any part breaks.
  • Items can be dropped one at a time when a stack is picked up.
  • Pools of fish can be found near new (but somehow already run-down) docks that are alongside lakes and rivers.
  • Made improvements to constructs so they remain stable when entering and exiting caves.
  • Made stabilization fixes for constructs traveling large distances across the world.

OTHER

  • The Stormy Emote will be updated to its full, intended animation in LEGO Fortnite.

MORE OUTFITS GET A LEGO STYLE

With v29.10, you’ll find even more LEGO Styles for your favorite Outfits! If you already own these Outfits, their LEGO Styles will automatically be in your Locker:

  • A.I.M.
  • Aftermath
  • All-Hallow’s Steve
  • Ani Konda
  • Archetype
  • Asmodeus
  • Astrea
  • The Autumn Queen
  • Azuki
  • Baba Yaga
  • Beastmode
  • Bone Wasp
  • Bun Bun
  • Bunny Brawler
  • Championship Jonesy
  • Chloe Kim
  • Combat Tech Jules
  • Copper Wasp
  • Corrupted Insight
  • Covert Cobalt
  • Crustina
  • CRZ-8
  • Delirium
  • Dreamflower
  • Dutch
  • Dynamic Hush
  • Elite Striker Sephira
  • Elmira
  • Firewalker
  • Fishskull
  • Flytrap
  • The Foundation
  • Freestyle
  • Gia
  • Guff
  • Haxsaur
  • Heartbreak Ranger
  • Highwire
  • Hopper
  • Hotwire
  • Joni the Scarlet
  • Koi Brawler Zero
  • Kurohomura
  • Kymera
  • Lil Split
  • Llambro
  • Mecha-Pop
  • Mecha Strike Commander
  • Mecha Strike Navigator
  • Megg
  • Menace
  • Metal Team Leader
  • Minty Bomber
  • Miss Bunny Penny
  • Mizuki
  • Moonwalker
  • Mystify
  • Nitehare
  • Oblivion
  • Original Renegade
  • Party MVP
  • Party Star
  • Pillar
  • PJ Pepperoni
  • The Prisoner
  • Pulse
  • Rabbit Raider
  • Rally Raider
  • Rift Strider Drift
  • Roast Lord
  • Rust Lord
  • Safari
  • Saura
  • Sgt. Winter
  • Shade
  • Shadowbird
  • Shogun
  • Sizzle Sgt.
  • Skellemint Oro
  • Slugger
  • Snow Sniper
  • Spycatcher Siren
  • Storm Racer
  • Snuggs
  • Stella
  • Summer Drift
  • Swamp Stomper
  • Tigress
  • Vanguard Banshee
  • Versa
  • The Visitor
  • Volpez
  • Webster
  • Wendell
  • Whiska
  • Wingtip
  • Wreck Raider
  • Yee-Haw!
  • Yuki
  • Zadie

Epic Games has not posted the official patch notes yet, but you can read the current known issues from the game’s official Trello Board.

General Top Issues:

  • Players may be unable to use their driving controls when attempting to drive a Vehicle.

Locker Top Issues:

  • Shuffle Loadout option missing

Battle Royale Top Issues:

  • Hurdling and Clambering on Starter Island before the Battle Bus launches can cause broken dashes while in River Styx.
  • Players may be unable to start a God Challenge.
  • The D-Pad on controllers may not work after a match on the post-match screen.
  • Players are sometimes unable to open their Inventory or Map.

LEGO Fortnite Top Issues:

  • Dynamic Structure parts may displace and shift when moving fast.
  • Consumable buff timers can be overwritten when eating another consumable with a buffStarting Location sometimes far away from resources.
  • Villagers exploring with players may destroy structures while trying to harvest.
  • Players are unable to sit on Seating furniture that is touching a wall
  • There is no indication of which direction some furniture is being placed

Rocket Racing Top Issues:

  • Default Octane may load even if it wasn’t the car body selected by the player.
  • Occasionally after skipping the Rocket Racing trailer, screen turns black and is unresponsive.
  • Ranked quests show incomplete after reaching the next rank.
  • Tracks sometimes have unexpected collisions.
  • Default outfit will not update/change when selecting other experiences upon returning to lobby.
  • Vehicle appears blurry at start of race
  • Console and Mobile players may experience hitches while navigating Discover Menu.

Fortnite Festival Top Issues:

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.
  • Audio Stuttering On Switch After Extended Play
  • Not seeing any songs available upon launching Fortnite Festival Main Stage.
  • Players will sometimes not animate on the Main Stage.
  • Fender Stratocaster and Fender Precision Bass selectable colors show as an X.
  • ‘Toggle’ custom keybind interfering with ‘Open Songlist’

Save the World Top Issues:

  • Increase in crashes in Save the World.
  • View Distance Rendering

Fortnite Update v29.10 Datamined Content:

We will update this post as soon as we can when the official patch notes are released by Epic Games later today. Be sure to refresh this page to see all the latest notes.

Source: Epic Games

Damien Seeto

Home > News

The Division 2 Down for Server Maintenance This March 26

Agents having issues logging in to The Division 2, it’s not just you, as Ubisoft has pulled The Division 2 servers down this March 26 for standard maintenance, where players will also see some fixes rolled out as well.

The Division 2 Server Maintenance Schedule for March 26:

Here’s the announcement from Ubisoft regarding today’s server outage and fixes expected.

Start: Mach 26 at 9:30 am CET, 4:30 am ET, 1:30 am PT, 4:30 pm HKT

Duration: 3 hours

Convert to your timezone here

With the outage, players can expect: “The fixes will focus on addressing Talents re-roll, the resources menu tab disappearance, and stability improvements to resolve the recent crashes.”

No word yet if this round of fixes will require a client-side patch, but we are expecting it to be a server-side fix. If a patch is released, we’ll be sure to inform our readers by updating the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Down This March 26 for Maintenance and Patch v29.10 Roll Out

Epic Games has taken the Fortnite servers down this March 26, and this is for server maintenance affecting Battle Royal, Save the World, LEGO and Rocket Racing. Players will be prompted to download patch version 29.10 during the server outage.

Fortnite Server Status for March 26:

Here’s the announcement from the official Fortnite Status Twitter account:

Start: March 26 at 4 am ET/1 am PT/4 pm HKT

Duration: Not specified but usually lasts for 2-3 hours

While the official patch notes aren’t available just yet, expect MP1st to publish the known issues and datamined content found in the update once the download is out. You can keep tabs on it by bookmarking our Fortnite game hub.

If anything changes regarding the server maintenance schedule, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Update 4.19 Assembles for Patch v29.10; Patch Notes and Datamined Content Listed

Fortnite update 4.19 has been released by Epic Games on all platforms (consoles, PC, mobile), and this is for patch v29.10! Players can expect various improvements, bug fixes and even new content to be part of this title update.

Fortnite Update 4.19 Patch Notes for March 26:

Game Version: v29.10

LEGO® FORTNITE V29.10: MECHANICAL MAYHEM

Things are…  wheely taking off. Vehicle building is the star of the show in v29.10 (a.k.a. the Mechanical Mayhem update), which brings new ways to travel your world so you can embark on your biggest adventures yet!

Get your tinkering skills ready — the road to Mechanical Mayhem opens up March 26.

WHO’S RIDING SHOTGUN?

You know what they say: life isn’t about how fast you reach your destination. It’s about the journey along the way! Mechanical Mayhem introduces three vehicle Builds with their own way of taking you place to place. (There are also new ways to make a custom vehicle… more on that in a bit!)

SPEEDER

LEGO Fortnite Speeder

In a hurry? The Speeder is ideal for zipping from biome to biome. Unlock the recipe for the Speeder by adding a Power Cell (NEW!) to your inventory.

OFFROADER

LEGO Fortnite Offroader

The Offroader is perfect for carrying around multiple passengers. Unlock the recipe for the Offroader by adding Flexwood to your inventory (usually found in the Dry Valley biome).

HAULER

LEGO Fortnite Hauler

Let the Hauler do the heavy lifting because there’s plenty of room in the trunk. Unlock the recipe for the Hauler by adding Frostpine to your inventory (usually found in the Frostlands biome).

HOW TO MAKE VEHICLE BUILDS

When you unlock the recipe for a vehicle Build, you can create it from the Builds section of the Build menu.

If you’re the kind of person who throws away instructions before reading them, you can do things your own way using the Vehicle Parts in the Toys section. You’ll need some specific Toys if you want to class your creations as vehicles:

TOYS IN YOUR TOOLBOX

  • Power Center – The engine of your vehicle!
    • Load Power Centers up with Power Cells to power your vehicles. (That’s a lot of power.) The more Power Cells you load, the longer you can drive for.

LEGO Fortnite Power Center

A Power Center.

  • Wheels – Turn in the right direction or give your vehicle an extra push!
    • If your vehicle has Turnable Wheels attached, you can use a Driver’s Seat to turn your vehicle. Unlike Turnable Wheels, Powered Wheels simply propel your vehicle forward.
  • Seats – For your safety… and comfort!
    • You’ll need a Driver’s Seat (a.k.a. steering wheel… they’re finally here!) to control and drive your vehicle. Place some extra Seats to take your friends on road trips.

LEGO Fortnite Drivers Seat

Have a seat… and this picture of one.

HOW TO POWER VEHICLES

Waste not, want not. LEGO® Fortnite operates on an eco-friendly fuel policy to protect your world’s precious biomes. How? You can recycle your old resources into clean energy with a brand new Station:

COMPOST BIN

LEGO Fortnite Compost Bin

Is your inventory getting busy? Why throw your old items away when you can put them to good use!

The Compost Bin is a new Station that turns resources into BiomassFertilizer, or Soil. The number and rarity of what it spits out will depend on what you put in, but you’ll need to create Biomass to unlock the Power Cell recipe.

(One of the ingredients for a Power Cell is Glass. You can now find Glass from bandit camps around your world!)

NEED A TUNE-UP? USE A WRENCH!

LEGO Fortnite Wrench

It’s not just Toys in your toolbox. With a Wrench, you can assign Switches and Thrusters to channels, which means you can control as many Thrusters as you’d like using three separate Switches, rather than having one Switch controlling everything. Unlock the recipe for the Wrench by adding a Wooden Rod to your inventory.

ILLUMINATE THE DARK

LEGO Fortnite Illuminator

This is for all the night drivers out there. Though not a Vehicle Part, the Illuminator will add an aura of light to your world in dark areas! Unlock the recipe for the Illuminator by adding a Thermal Fish to your inventory and having a Crafting Bench in your world.

Ready to become a mechanic after reading everything above? It’s okay if you aren’t — Jules, Comet, and Lynx will steer you in the right direction if you need a hand with vehicles!

MORE UPDATES!

ROAR

The suit-wearing tiger Oscar joins Jules, Comet, and Lynx as potential new Villagers!

SWEET (…AND SPICY?) TREATS

Nothing like dessert after fending off foes. You’ll unlock the recipes for Ice CreamSnowberry Ice Cream, and Spicy Ice Cream if you add Snow to your inventory and have a Juicer in your world.

MAJOR IMPROVEMENTS, ADJUSTMENTS, AND BUG FIXES

GAMEPLAY

  • New smart transfer feature: transfer all similar items to and from storage.
  • It’s easier to visually tell when your constructs take damage.
    • With the new vehicle building features, we had to adjust some durability values. We recommend using higher-rarity resources to strengthen your constructs if any part breaks.
  • Items can be dropped one at a time when a stack is picked up.
  • Pools of fish can be found near new (but somehow already run-down) docks that are alongside lakes and rivers.
  • Made improvements to constructs so they remain stable when entering and exiting caves.
  • Made stabilization fixes for constructs traveling large distances across the world.

OTHER

  • The Stormy Emote will be updated to its full, intended animation in LEGO Fortnite.

MORE OUTFITS GET A LEGO STYLE

With v29.10, you’ll find even more LEGO Styles for your favorite Outfits! If you already own these Outfits, their LEGO Styles will automatically be in your Locker:

  • A.I.M.
  • Aftermath
  • All-Hallow’s Steve
  • Ani Konda
  • Archetype
  • Asmodeus
  • Astrea
  • The Autumn Queen
  • Azuki
  • Baba Yaga
  • Beastmode
  • Bone Wasp
  • Bun Bun
  • Bunny Brawler
  • Championship Jonesy
  • Chloe Kim
  • Combat Tech Jules
  • Copper Wasp
  • Corrupted Insight
  • Covert Cobalt
  • Crustina
  • CRZ-8
  • Delirium
  • Dreamflower
  • Dutch
  • Dynamic Hush
  • Elite Striker Sephira
  • Elmira
  • Firewalker
  • Fishskull
  • Flytrap
  • The Foundation
  • Freestyle
  • Gia
  • Guff
  • Haxsaur
  • Heartbreak Ranger
  • Highwire
  • Hopper
  • Hotwire
  • Joni the Scarlet
  • Koi Brawler Zero
  • Kurohomura
  • Kymera
  • Lil Split
  • Llambro
  • Mecha-Pop
  • Mecha Strike Commander
  • Mecha Strike Navigator
  • Megg
  • Menace
  • Metal Team Leader
  • Minty Bomber
  • Miss Bunny Penny
  • Mizuki
  • Moonwalker
  • Mystify
  • Nitehare
  • Oblivion
  • Original Renegade
  • Party MVP
  • Party Star
  • Pillar
  • PJ Pepperoni
  • The Prisoner
  • Pulse
  • Rabbit Raider
  • Rally Raider
  • Rift Strider Drift
  • Roast Lord
  • Rust Lord
  • Safari
  • Saura
  • Sgt. Winter
  • Shade
  • Shadowbird
  • Shogun
  • Sizzle Sgt.
  • Skellemint Oro
  • Slugger
  • Snow Sniper
  • Spycatcher Siren
  • Storm Racer
  • Snuggs
  • Stella
  • Summer Drift
  • Swamp Stomper
  • Tigress
  • Vanguard Banshee
  • Versa
  • The Visitor
  • Volpez
  • Webster
  • Wendell
  • Whiska
  • Wingtip
  • Wreck Raider
  • Yee-Haw!
  • Yuki
  • Zadie

While the official patch notes aren’t available yet, you can check out the known issues (via the official Fortnite Trello board) and the known new stuff incoming today.

General Top Issues:

  • Players may be unable to use their driving controls when attempting to drive a Vehicle.

Locker Top Issues:

  • Shuffle Loadout option missing

Battle Royale Top Issues:

  • Hurdling and Clambering on Starter Island before the Battle Bus launches can cause broken dashes while in River Styx.
  • Players may be unable to start a God Challenge.
  • The D-Pad on controllers may not work after a match on the post-match screen.
  • Players are sometimes unable to open their Inventory or Map.

LEGO Fortnite Top Issues:

  • Dynamic Structure parts may displace and shift when moving fast.
  • Consumable buff timers can be overwritten when eating another consumable with a buffStarting Location sometimes far away from resources.
  • Villagers exploring with players may destroy structures while trying to harvest.
  • Players are unable to sit on Seating furniture that is touching a wall
  • There is no indication of which direction some furniture is being placed

Rocket Racing Top Issues:

  • Default Octane may load even if it wasn’t the car body selected by the player.
  • Occasionally after skipping the Rocket Racing trailer, screen turns black and is unresponsive.
  • Ranked quests show incomplete after reaching the next rank.
  • Tracks sometimes have unexpected collisions.
  • Default outfit will not update/change when selecting other experiences upon returning to lobby.
  • Vehicle appears blurry at start of race
  • Console and Mobile players may experience hitches while navigating Discover Menu.

Fortnite Festival Top Issues:

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.
  • Audio Stuttering On Switch After Extended Play
  • Not seeing any songs available upon launching Fortnite Festival Main Stage.
  • Players will sometimes not animate on the Main Stage.
  • Fender Stratocaster and Fender Precision Bass selectable colors show as an X.
  • ‘Toggle’ custom keybind interfering with ‘Open Songlist’

Save the World Top Issues:

  • Increase in crashes in Save the World.
  • View Distance Rendering

Fortnite Update v29.10 Datamined Content:

Once the official patch notes are available, we’ll update the article to reflect it. Stay tuned to future Fortnite coverage here on MP1st by bookmarking this page.

Source: Epic Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Guilty Gear Strive Update 1.35 Out to Release A.B.A This March 26

Arc System Works has released Guilty Gear Strive update 1.35 (PS5 version 1.035) today to release the new DLC character named A.B.A. Some new special moves are also added for Millia Rage and Artemis, which we revealed here. Read on for the March 26 patch notes for the game below.

Guilty Gear Strive Update 1.35 Patch Notes:

PS5 Update 1.035 Patch Notes

General / Game Modes

・Added A.B.A as a playable character.
*A.B.A will be available after purchasing “GGST Season Pass 3” or the “A.B.A” DLC item.

・Added the A.B.A theme, “Symphony.”
A.B.A must be selectable in order to use the BGM.

・Added avatar items for A.B.A.
*The new avatar items can be obtained via “fishing” in-game.

・Added DLC stage “Fallen Prayer, Engulfed Lives.”
*The stage will be available after purchasing “GGST Season Pass 3” or the “Fallen Prayer, Engulfed Lives” DLC item.

・Added the following BGM to the Gallery Mode:
QuickSilver (A.B.A’s theme from GG ISUKA)
Keep In Gates (A.B.A’s theme from GGXX SLASH)
*The newly added BGM can be accessed after obtaining them via “fishing.”

・(PlayStation®5 only) Added a feature allowing players to join PlayStation tournaments from the Main Menu.

Digital Figure

・Added additional content for Elphelt Valentine.
The new Digital Figure items can be accessed after obtaining them via “fishing” in-game.

Battle Related

・Updated the Battle Version from Ver. 3.03 to Ver. 3.04.

・Added a new special move for Millia Rage, Artemis.

・Fixed minor visual issues.

For more on the new content added today, head on over here. Future game updates will continue to be posted and you can expect MP1st to cover it, so stay tuned here for details.

Source: Guilty Gear

Damien Seeto

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Skull and Bones Update 1.000.006 Casts Out This March 26

Ubisoft has pushed out Skull and Bones update 1.000.006 on all platforms during the game’s maintenance this March 26, and this brings in a list of fixes touching on optimization, leaderboard crashing and more.

Skull and Bones Update 1.000.006 Patch Notes:

Here’s the announcement from Ubisoft on what got fixed un today’s title update.

FIXES:

Leaderboard

Fixed a crash that occurs when players view the Leaderboard

Optimization

Fixed an issue casing a significant percentage of crashes encountered by players who are using the Xbox Series X.

UPDATED:

Text and Voice Chat

Updated our voice and text chat in-game feedback in compliance with Ubisoft player safety guidelines.

Players can now choose to customize chat privacy settings through their Ubisoft account.

Image

That’s about it. Given we just got the big Season 1 patch last week, it’s understandable that this patch focuses more on fixes than anything else.

In development for quite some time, Skull and Bones didn’t exactly light the gaming world on fire. Our review was fair to it, though we didn’t overlook its issues as we said, “There’s some excitement to be had, but the drawback is that quite a bit of monotony and visible limitation will be found amidst these moments. “

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nintendo Switch System Update 18.0.0 Slots in Shorter Sleep Timer and More

Nintendo Switch system update 18.0.0 has been pushed out, and though it’s a minor update, there are some small features that are included outside of your usual stability addition.

Nintendo Switch System Update 18.0.0 Patch Notes for March 25:

  • Added “15 Minutes” as an option for “Auto-sleep when playing on TV” in Sleep Mode Settings.
  • Added Korean as a supported language for “Nintendo Switch Parental Controls” introductory video.
    • When the console language is set to Korean, the video can be accessed from Settings > Parental Controls.
  • General system stability improvements to enhance the user’s experience.

As you can see, a new auto-sleep option and some new language support have been added. Otherwise, as with all previous Switch updates, Switch owners can expect more system stability improvements, which are likely related to blocking potential exploits to be released in the future.

More Nintendo Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Elder Scrolls VI in a Playable State as an “Early Build” Confirms Bethesda

While Xbox boss Phil Spencer has mentioned before that The Elder Scrolls VI is more than five years away from being released, it seems the game is, at the very least, in a playable state currently.

This was confirmed by Bethesda in a new message to the franchise’s fans to mark The Elder Scrolls franchise’s 30th anniversary!

While Bethesda talks about the various games in the franchise, the studio also acknowledged the development of The Elder Scrolls VI stating that “Even now, returning to Tamriel and playing early builds has us filled with the same joy, excitement, and promise of adventure.”

Aside from that tidbit, Bethesda also mentioned how they have a The Elder Scrolls game in the works for mobile. “The Elder Scrolls: Castles” is a castle builder where players can control their own dynasty and has even soft launched in select countries.

While players are eagerly awaiting the sixth major entry in the franchise, there’s The Elder Scrolls Online available now, which is heavily supported. For those who’d rather play a more narrative-driven game, The Elder Scrolls V: Skyrim is still getting updates as well, with the last significant one focusing on mods.

If Spencer’s statement is on-point, we have about four more years (and change) before we get to lay our mitts on franchise’s latest entry. Let’s hope the actual news about its development is shared more before then.

Do you have fond memories of the franchise? If so, leave a comment below and let us know what they are.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Techland Talks Dying Light 2 – Upcoming Updates, Finding the Secret Sauce and More [Interview]

While Dying Light 2 was released back in February of 2022, the game is still going strong in terms of support and updates from Techland. Mind, this isn’t surprising given how the studio handled post-release support for the original Dying Light, which saw title updates, events and more up to the timeframe when Dying Light 2 was set for release.

With that in mind, we wanted to chat to Techland about the Dying Light franchise again, and what the studio’s plans are for the future, whether some much-needed features wil be implemented (like crossplay) and more. Answering our questions is Tymon Smektala, Dying Light Franchise Director.

MP1st: Are there plans to further improve co-op progression (progress carrying back over to individual saves, etc.) in Dying Light 2 Stay Human?

Tymon Smektała (Dying Light Franchise Director) – We’re constantly trying to improve various aspects of our co-op experience to better adapt to evolving expectations of our community. Narrative progress carried over in individual saves is one of the things that is on the table, though it is obvious that this is also the most difficult to have due to the depth and complexity of changes it requires. I can’t make any promises now, but I can confirm that some co-op improvements and additions are definitely coming.

MP1st: With the release of Dying Light 2 Stay Human: Reloaded Edition, what features are the team most proud of implementing since the game’s original launch?

Smektała : All of them! Every feature, every mechanic, every addition is a passionate work of a team of good people that are pouring all of their love and creativity into it. If I were to choose one I’d definitely say the “new night experience” as we managed to significantly change and add to a core game mechanic of the game within a relatively short period of 3 months. We’re also very happy with the recent Firearms Update which added at least 10 additional hours of gameplay to the game, alongside a crazy big batch of tweaks and additions to game mechanics. 

MP1st: Firearms are now out in Dying Light 2 Stay Human. Our Managing Editor (James Lara) liked the game being melee-focused and the whole leaning into the medieval setting with it. It’s interesting to see a game built with a specific combat in mind, only for it to later cater to other ones, and the addition of firearms is certainly a game changer. But with adding these, we assume this brought up many challenges for the team to get the balancing and such right. Tell us a bit about the process of going about adding these weapons, why now, and what kind of struggles in deciding which ones show up, and/or how some operate.

Smektała: It’s a very broad question so let’s try to untangle it bit by bit. We decided to add the Firearms mostly because our community was very consistent in asking for it. Most probably, after 2 years of slashing zombies with machetes and axes they decided they want to score some headshots as well! The biggest challenge was definitely the narrative as we didn’t want to just randomly drop those weapons – the goal was to make sure that their appearance actually makes sense in the world we created. Thankfully our new narrative director, Andrew Walsh, was a big help in nailing it down. When it comes to balance it was actually rather easy. For that we used two “big ideas”: the fact that when you shoot you make noise which naturally draws the attention of zombies, and the idea that ammunition is available in the world, but always “hidden” behind a challenge, for example a horde of zombies. This allowed us to balance the firearms in a very organic way, very much embedded in the game itself. 

MP1st: We know an expansion is targeting a release later this year. Can Techland spill any sort of clues, teases, or anything you can offer, can you share it?

Smektała: We’re still in the Anniversary phase and don’t want to distract players with any new announcements and projects – especially that we’re still working on Nightmare Mode and Tower Raids. So we’ll get back to the expansion when it’s time, please stay tuned just a little more. 

MP1st: Will we see another roadmap for Dying Light 2 Stay Human?

Smektała: Currently the plan is rather simple – in the next few months we will see the release of Nightmare Mode and Tower Raids. Further announcements are incoming, but again I need to ask the community to stay patient just a little bit longer.

MP1st: Are there any particular technologies or recent advancements in game design and software that you’re feeling particularly excited about as a team for your future projects?

Smektała It’s amazing that the whole industry is progressing in many different ways, even in the face of recent hardships that have hit some unfortunate studios. When it comes to what we do there are already some quite exciting ideas for the future of the Dying Light franchise in place, but definitely it’s too early to talk about them just yet.

dying light 2 update 1.30

MP1st: Dying Light has such interesting fiction and setting. Has there been any consideration put into potential spin-offs based on the universe?

Smektała: The ideas are there but any trans media projects – or any game spin offs – take a lot of time to be developed so I wouldn’t expect to see something soon. Yet we also believe in the strength of the Dying Light universe, so we’re constantly looking for ideas how we can expand this world. One of the projects we’ve already announced is a board game based on Dying Light that has been already funded on Kickstarter. I can give you my personal word for it that it plays and looks great and will be an amazing addition to any board games’ collector.

MP1st: When we last spoke, we talked briefly about the ongoing support of the original Dying Light, and how that would sort of be how the team would approach the second game post-launch. It was recently revealed the game is exceeding a million active users monthly. Impressive for something that many wouldn’t consider as a live service, and even more so seeing this success being replicated. In an industry that has had many live services come and go, with so few being successful, how has Techland managed to succeed where so many have failed?

Smektała: I think the key here is our unique relation with our community. When we win, we celebrate together, when we fail our community is supportive and helpful, we treat each other with respect and understanding. We’re very open with our community, giving them space and tools to directly communicate with us. This is our “secret formula”, this is what works for us. 

MP1st: Has the team ever thought about going the full live-service route given how they’re able to cultivate such a dedicated fan base of players? What’s the general stance on that, and what comes to mind for the team when they think of GaaS, and how that fits or doesn’t fit the studio’s core pillars.

Smektała: We’ve settled on a very unique formula with the original Dying Light – premium game with additional GaaS elements – and so far it works and is successful for us, so we don’t intend to change it. But of course we’re closely monitoring all of the most current industry trends, which is needed considering how difficult game development becomes with each subsequent year. 

MP1st: Speaking of having a large community, we know the phrase, never say never, and with how consistent and reactive the team is with keeping Dying Light 2 Stay Human updated, are there any hopes we’ll see crossplay added to the game to unite the playerbase? Anything to share as to why we haven’t seen it yet, or what the team may have plans for it?

Smektała: It’s still an option we’re considering yet all of it is a matter of managing priorities, resources and real value of various features. The dream is still there!

MP1st: How has the recent slew of layoffs and the general shift of the industry affected Techland? What are their priorities as a studio in the current landscape? What’s your take on them, as in why we’re seeing the industry seemingly imploding all at once? Was this in part due to some of the mass hiring done during Covid, or have we just reached that breaking point that so many have been worried about in the last decades?

Smektała: Game development became incredibly difficult due to a variety of reasons – mostly the combination of increasing cost of creating games that meet player’s expectations, global economic climate which is not really allowing people to spend much on entertainment and oversaturation of various media that fight for our limited attention and time. It’s a hard time for the industry, but I’m sure we’ll prevail, using the current situation to further improve methods and processes used during the creation of games.

Dying Light 2 Next Update 1.4

MP1st: Anything to share on the new Fantasy RPG the team is working on? When can we expect to see/hear about it? Will it use the same engine (C Engine?) as Dying Light 2 Stay Human? Or maybe you can share your ambitions about the project? Is this the “dream” game the team has always wanted to make? 

(Editor’s Note: We asked three questions in total for the new game Techland is developing, and Smektala answered the statement below for all three).

Smektała: The fantasy project is the work of our team in Warsaw Studio and I don’t want to take the fun of talking about their game away from my friends & colleagues. The game’s finger licking is good, that’s all I can reveal! 

MP1st: Has Tencent’s majority stake in the studio changed anything? Has the gaming giant asked Techland to collaborate with its other studios?

Smektała: Tencent is a partner that clearly focuses on supporting its developers. Joining this group gave us automatic access to the experience, opportunities and tools of all the studios that are part of it, which will certainly translate into a higher quality of our projects in the future. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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South Park: Snow Day! Review – Endless Winter Wars

After two successful runs in the RPG genre, South Park returns for another round of provocative humor and shenanigans with the release of South Park: Snow Day! Gone are the deep plotlines and tactical combat of The Stick of Truth and The Fractured But Whole in exchange for co-op battles on snow-covered areas. Is this a great new path or will it leave most players cold?

Cards for Inhumanity

Despite being much lighter than what the previous RPG titles have offered in terms of lore, there is still room for mischief and the usual no-holds-barred humor from South Park. These little cutscenes carry the story forward and give all the battles the context they need as to avoid turning into a succession of brainless skirmishes. South Park fans will enjoy them the most, other players may not be too fond of the juvenile humor, but all things considered, this is a game for followers of the franchise and not anyone else.

Ditching both the RPG mechanics and the 2D art style of previous games, Snow Day focuses on the simple premise of 3D battles where up to four players can cooperate under the protection and doubtful encouragement from wizard Cartman. As the new kid, and the only important new kid among all the new kids that may be on your team – bots are an option if there aren’t human players around – you will take on Kyle, Stan, and other known characters from the show, all under the guise of a role-playing narrative.

South Park: Snow Day! Review

Missions are often comprised of defeating waves of enemies until you reach the stage boss, sometimes finding and carrying an item as well. It’s straightforward action with melee and ranged attacks, along with a couple of special abilities and the aptly-called Bullshit cards, true game-changers of limited uses that are also available to your opponents – becoming huge is just one of the various powers that are entirely safe to describe in this review.

But let’s go ahead and mention the ability to float by means of fart power, the inestimable health totem, charging forward with the strength of a bull, and more options that can be quite useful when combined with your partners. This is good because it adds variety into each run, but at this point it’s not an exception anymore but the rule, as every game slightly hinting at roguelike mechanics comes with this by design.

South Park: Snow Day! Review

Boss fights is where you have to cooperate the most, with fallen players requesting revivals, and some simple mechanics to learn before you can take on the bosses themselves, such as loading up a cannon to take out the shields.

There are three different in-game currencies at work: Toilet Paper, Dark Matter, and PP (Platinum Pieces). Among its uses are upgrading card rarity or re-rolling the available selection, purchasing more cosmetics for the New Kid, or improving your perks through a fairly simple yet functional skill tree. Concerning the various weapons we can use, it doesn’t look like there is a lot on offer here as well.

Bullshit in the Snow

South Park: Snow Day! Review

In theory, the playground is set for a bunch of crazy and foul-mouthed kids to wreak havoc, with the occasional appearance of familiar adult faces, although not playable. There is a lot of cussing and pretend dying, and all those card powers can make the battlefield look chaotic and exciting, but an overabundance of flashy effects results in confusion and disorientation, additionally marred by floaty controls and a dodge roll that is far from enjoyable to use. It was impossible to shake this feeling of clunky movement, lack of rewarding hit feedback, and overall unsatisfying gameplay. This is most noticeable during boss battles, where our hits land with a whimper instead of a bang, even considering it’s all make pretend.

Apart from the main adventure, there is a horde mode that players can attempt, but if they don’t find combat satisfactory in the campaign, then this is just going to make matters worse, as it’s an even simpler take on things. Your goal is merely to defeat wave after wave of enemies, upgrade your cards in-between, and repeat. With the unsatisfying movement mechanics and lackluster combat, this doesn’t seem to be a game mode for the ages.

There’s some visible lack of polish as well, including enemies running against fences without any knowledge of what a detour is, our very own character stuck hovering over a seemingly normal snow mound, or Mr. Hankey projecting his fluids through a closed port-o-potty.

South Park: Snow Day! Review

Maybe it could be claimed that South Park’s raunchy and poop-filled humor doesn’t resonate with me anymore as it did many years ago; that might be true, but the issue isn’t with the jokes or the narrative themselves, but with the actual gameplay. It feels inconsequential, exclusively tailored for the most die-hard fans who aren’t concerned about the lackluster and repetitive mechanics, and will go for anything South Park. Demanding players, on the other hand, will quickly realize that there are much better cooperative games out there and it doesn’t take a bullshit card to discover them in little to no time.

Score: 6/10

Pros:

  • Contains the trademark raunchy humor of the series
  • Card system is generic but nice to use

Cons:

  • Movement and combat feels somewhat clunky
  • Not really fun to play, even with other human players
  • Action can become too confusing
  • Lacks polish

South Park: Snow Day! review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Ghostbusters: Spirits Unleashed Year 2 Roadmap for 2024 and Free DLC Revealed

Developer IllFonic has revealed the Ghostbusters: Spirits Unleashed Year 2 roadmap for 2024! Yes, the 4v1 asymmetrical multiplayer is getting another year of robust support with the first content pack featuring a tie-in to the movie, Ghostbusters: Frozen Empire!

Ghostbusters: Spirits Unleashed Year 2 Roadmap for 2024:

Four major DLC releases are planned throughout the year with the first one out this month to coincide with Ghostbusters: Frozen Empire.

Spring (March) Content Drop:

The Ghostbusters: Frozen Empire premiere celebration doesn’t stop at the theater- this DLC will feature elements from the new movie, including the latest villain to hit the scene:

  • Garraka
  • Gear Shells
  • Cosmetics
  • Twitch Drops

SUMMER

This year marks the 40th Anniversary of the Ghostbusters legacy, and joining the party are a line-up of Slimers! Celebrate Slimer in multiple forms as he will be represented across his key roles.

  • Frozen Empire Slimer
  • RGB Slimer
  • Classic Slimer
  • Twitch Drops

FALL

A new job is coming in hot, with reports of “double trouble” causing
a stir at the S.C.Y County Courthouse! Look forward to a special bounty with two big rewards in this nostalgic DLC update.

  •  Bounty for the Ages
  • Gear Shells
  • Cosmetics
  • Twitch Drops

WINTER

Community feedback has been integral to the success of Ghostbusters: Spirits Unleashed, and we’ve taken that into account for this DLC. Stay tuned for the chilling reveal of a fan-favorite ghost!

  • Special Ghost Reveal
  • Gear Shells
  • Cosmetics
  • Twitch Drops

No firm release dates have been given regarding the content drops, but once they’re out, you can bet we’ll be on top of it. You can stay tuned to our coverage by bookmarking our Ghostbusters: Spirits Unleashed game hub.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 3.10 Released for Version 7.6.1

Behaviour Interactive has released Dead by Daylight update 3.10 (7.600.100 on PS5), bringing the game to version 7.6.1. This bug-fix-centered update addresses several bugs introduced in the last update, “All Things Wicked.” Here are the full patch notes for today’s Dead by Daylight update.

Dead by Daylight Update 3.10 Patch Notes for March 25:

PS5 version 7.600.001

Content

  • Re-enabled the Twins Killer.

Killer Updates

The Hag

Add-ons:

  • Cracked Turtle Egg:
  • Increases triggered Phantasm Trap duration by 30% (was 20%).
  • Half Eggshell:
  • Increases triggered Phantasm Trap duration by 25% (was 15%).
  • Powdered Eggshell:
  • Increases triggered Phantasm Trap duration by 20% (was 10%).

Survivor Bots

Reaction Time

  • In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots:
  • Base reaction times are now randomized and slower on average
  • Reaction time versus Powers now increases according to distance between Survivor Bot and Killer
  • Reaction time versus Powers now increases when Survivor Bot does not see the Killer

Bug Fixes

  • The Unknown’s DLC exclusive cosmetic is now correctly granted when purchasing the All Things Wicked Chapter (works retroactively).
  • The correct loadout is now displayed in the tutorials tally screens.
  • Fixed a rare issue where returning players might get stuck on game boot.
  • Fixed an issue that could cause a crash in the lobby when having any Remix archive challenge selected.

Audio

  • Fixed an issue that caused some wheat plants to not trigger any SFX on Coldwind Farm’s Fractured Cowshed map

Environment/Maps

  • Fixed an issue in Crotus Prenn Asylum where the The Trapper’s Bear Traps would float above the ground in the shack.
  • The Demogorgon is now correctly able to traverse the Upside Down when a Portal is placed in various parts of the theater in Greenville Square map.
  • Fixed an issue in Mother’s Dwelling where collision would prevent a proper navigation for both roles.
  • Fixed an issue that caused a placeholder tile to spawn in Mother’s Dwelling.
  • Fixed an issue in Treatment Theatre where The Singularity’s Biopods would not correctly attach to the walls.
  • Fixed an issue where Victor could walk along stairs on Badham Preschool.
  • Fixed an issue in Eyrie of Crows where a The Trapper could set his Trap under an object.
  • Fixed an issue in Toba Landing where killers could land on top of objects.
  • Fixed an issue that caused the Fragile Blood Basins to sometimes float in the air in multiple maps.

Characters

  • Fixed an issue that caused Charlotte’s movement to rubberband after unbinding and recalling Victor.
  • Fixed an issue that caused Charlotte’s movement to be hindered for the rest of the trial after unbinding Victor two or more times.
  • Fixed an issue that allowed the Oni to lunge attack while carrying a Survivor.
  • Fixed an issue that caused the Unknown’s hair to clip into the camera when hitting an object with the Rare and Very Rate heads equipped.

Perks

  • Endurance status effect no longer remains active when performing the Invocation: Weaving Spiders interaction.
  • A Score Event is no longer missing upon completion of the Invocation: Weaving Spiders interaction.
  • The Perk ”Scourge Hook: Floods of rage” no longer fails to reveal the other Survivors auras when a Survivor self-unhooks on the Scourge Hook.

UI

  • Fixed an issue where the player could select another button behind the invitation widget while accepting or declining an invitation.
  • Fixed the Archive Rift Pass Details text formatting.

Platforms

  • Fixed an issue that caused the Skull Merchant’s Scarlet Vengeance outfit to be missing arms on Nintendo Switch.

Known Issues

  • The Doctor’s Blood Shock outfit head has stretched textures during his lobby menu animation.

That’s everything in today’s Dead by Daylight update, though expect plenty of more patches to arrive soon!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dragon’s Dogma 2 Upcoming Changes and Fixes for “Near Future” Updates Outlined

While Dragon’s Dogma 2 manages to impress with its gameplay, the game can use a little work when it comes to bug fixes and other important issues. Thankfully, that’s on the way, as Capcom has revealed some of the Dragon’s Dogma 2 upcoming changes which are planned to be released in the “near future.”

Dragon’s Dogma 2 Upcoming Changes via Updates:

For All Platforms (PS5, Xbox Series X|S and PC):.

  • Adding the option to start a new game when save data already exists.
  • Changing the number of “Art of Metamorphosis” items available at Pawn Guilds in the game to 99.
  • Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game.
  • Miscellaneous text display fixes.
  • Miscellaneous bug fixes.

Updates for PS5 and Xbox Series X|S:

  • Adding the option to switch Motion Blur on/off in Options.
  • Adding the option to switch Ray Tracing on/off in Options.
  • Adding the option to set Frame Rate to either Variable or Max 30fps in Options.

*These options will not affect the frame rate significantly. Frame rate improvements are planned for future updates.

Updates for PC (Steam):

  • Improving quality when DLSS Super Resolution is enabled.
  • Fixing an issue where models appeared low-quality under some specific settings.

This is definitely good news for players, and further builds on the message the studio relayed to players last week.

While we don’t think the game hides its features behind a paywall, it’s still a misstep from Capcom, and we explain why.

More Dragon’s Dogma 2 Reading:

Source: Dragon’s Dogma (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Stellar Blade PS5 Demo Drops March 29, Demo Progress to Carry Over to Final Game

Developer Shift Up has announced the Stellar Blade PS5 demo today, and it’s out in just a few days on March 29! What’s even better, the demo progress will carry over to the final game on April 26 starting from the last checkpoint.

According to Hyung Tae Kim, Game Direct of Stellar Blade, the demo will take place from the very beginning of the action game and will lead up to the very first boss fight. Players can expect this stage to include the tutorial phase to help familiar them with basic combat features and whatnot.

Players will be able to try out the various charms in-game, and of course, the 60 frames-per-second combat, and how the DualSense’s haptics will work in the game as well.

Expect the demo to be available this Friday, March 29 from 7 am PDT/10 am PDT/10 pm HKT/2 pm GMT onwards.

For the language options, there will be various voiceover work available as well as different text too.

Voice Over: Korean, English, French, Italian, German, Spanish, Brazilian Portuguese, Latin Spanish.

Text: Korean, English (US), French, Italian, German, Spanish, Danish, Dutch, Finnish, Norwegian, Polish, Portuguese, Russian, Swedish, Arabic, Turkish, Thai, Japanese, Simplified Chinese, Traditional Chinese.

Stellar Blade will be available on April 26 exclusively on the PS5.

More Stellar Blade Reading:

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.