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New Destiny 2 Trials of Osiris Rewards and Map This Week October 27

Destiny‘s Trials of Osiris weekly PvP mode is back this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week October 27, 2023 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week October 27, 2023:

Trials of Osiris Map:

Endless Vale

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: The Immortal (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engramfrom Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 15 Legendary Shards
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 15 Legendary Shards
Passage of Wealth Increased reputation from match wins on a ticket. 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50 Legendary Shards

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Destiny 2 Xur Location Today October 27, 2023 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh selection of Exotics, Engrams, and Legendary gear on sale only in exchange for Legendary Shards. For those seeking information about his current hideout and wares, here you go: MP1st’s new Destiny 2 Xur location today, October 27, 2023 post details both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today October 27, 2023 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Last City, Earth > Tower Hangar

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
The Prospector Heavy Grenade Launcher
Hawkmoon Kinetic Hand Cannon Extended Barrel Quickdraw Combat Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Young Ahamkara’s Spine Hunter Gauntlets 14 3 18 12 2 18 67 23 Legendary Shards
Peacekeepers Titan Leg Armor 3 3 28 11 10 12 67 23 Legendary Shards
Winter’s Guile Warlock Gauntlets 2 28 4 6 2 23 65 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Firefright Kinetic Auto Rifle Arrowhead Brake // Fluted Barrel High-Caliber Rounds // Light Mag Fragile Focus Focused Fury
Seventh Seraph SAW Heavy Machine Gun Extended Barrel // Fluted Barrel Extended Mag // High-Caliber Rounds Field Prep Elemental Capacitor
Disparity Kinetic Pulse Rifle Arrowhead Brake // Hammer-Forged Rifling Accurized Rounds // Appended Mag Heating Up One for All
Bump in the Night Heavy Rocket Launcher Volatile Launch // Hard Launch High-Velocity Rounds // Impact Casing Demolitionist Frenzy
Sojourner’s Tale Energy Shotgun Extended Barrel // Hammer-Forged Rifling Appended Mag // Accurized Rounds Threat Detector Killing Wind
Seventh Seraph SI-2 Energy Sidearm Extended Barrel // Hammer-Forged Rifling Extended Mag // Steady Rounds Field Prep Dragonfly
Outlast Energy Pulse Rifle Arrowhead Brake // Polygonal Rifling Ricochet Rounds // Flared Magwell Outlaw Snapshot Sights

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Opulent Duelist Gauntlets Titan Gauntlets 12 18 2 6 18 6 62 50 Legendary Shards & 1000 Glimmer
Opulent Duelist Plate Titan Chest Armor 10 18 2 14 17 2 63 50 Legendary Shards & 1000 Glimmer
Opulent Duelist Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Opulent Duelist Helm Titan Helmet 2 12 18 15 10 7 64 50 Legendary Shards & 1000 Glimmer
Opulent Duelist Greaves Titan Leg Armor 7 14 12 2 22 10 67 50 Legendary Shards & 1000 Glimmer
Opulent Scholar Gloves Warlock Gauntlets 2 28 2 10 20 2 64 50 Legendary Shards & 1000 Glimmer
Opulent Scholar Robes Warlock Chest Armor 12 18 2 7 12 14 65 50 Legendary Shards & 1000 Glimmer
Opulent Scholar Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Opulent Scholar Hood Warlock Helmet 2 12 20 2 14 14 64 50 Legendary Shards & 1000 Glimmer
Opulent Scholar Boots Warlock Leg Armor 12 2 18 17 14 2 65 50 Legendary Shards & 1000 Glimmer
Opulent Stalker Grips Hunter Gauntlets 15 16 2 10 20 2 65 50 Legendary Shards & 1000 Glimmer
Opulent Stalker Vest Hunter Chest Armor 15 7 10 2 6 23 63 50 Legendary Shards & 1000 Glimmer
Opulent Stalker Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Opulent Stalker Mask Hunter Helmet 10 22 2 2 7 23 66 50 Legendary Shards & 1000 Glimmer
Opulent Stalker Strides Hunter Leg Armor 10 15 7 6 12 14 64 50 Legendary Shards & 1000 Glimmer

–

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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PlayStation Plus Price Hikes Justified Due to “Market Conditions” According to Senior Vice President

In an interview with Barron’s yesterday, Senior Vice President of PlayStation, Eric Lempel made several comments on PlayStation’s current state as a company. Among these comments was a justification for the recent PlayStation Plus price increase, which longtime fans have been vocally upset about.

The price change, which occurred in September this year, hiked PS+ prices from $60 USD/year to $80 USD/year. Fans at the time were understandably upset about this, as the price has been consistent for a long time. Barron’s asked Lempel how he would justify the change, and he had this to say in response:

We want to make PlayStation Plus great. With our reboot last year and introducing the tier system, a lot of consumers have recognized that there’s a lot of value in PlayStation 5. Like practically everything else in the world, we have to look at our pricing and we have to adjust to market conditions. I’m happy to say, unlike a lot of other subscription services out there, we haven’t touched the PlayStation Plus pricing for 85% of the world in many years. So, this was the first time we did something there.

Long story short, Sony’s justification for jacking up the price? Market conditions. It’s a justification we hear pretty often in the gaming industry. The same is true of the recent trend of AAA games reaching a $70 price point. While it hurts our wallets to pay more for these products, at the end of the day, money changes, and costs move. It’s a safe answer for PlayStation, but it’s probably the truth.

How do you feel about the recent PlayStation Plus price increase? Do you think it’s fair, given the massive success they’re seeing with Spider-Man 2? Let us know in the comments.

Source: Barron’s

Jack Breitenbach

Game the night away!

Home > Title Updates and Patches

Remnant 2 Update 1.000.013 for October 27 Fires Out

Gunfire Games has released Remnant 2 update 1.000.013, which appears to address some bugs from the recent quality of life update. Here are the patch notes for today’s Remnant 2 update for October 27.

Remnant 2 Update 1.000.013 Patch Notes

The official patch notes have yet to be released for this update, though Gunfire Games previously announced on X that there would be another update addressing a weapon description bug that the last update brought.

“In this latest update, a bug was identified preventing the Corrupted Meridian’s Mod description from showing up. We should have this resolved shortly, but in the meantime, here’s the description:

According to this thread, yesterday’s update also caused other issues on PS5, with a promised fix arriving today. So if you were having any issues, give this patch a try and see if that has resolved them.

Should the studio release any patch notes around today’s Remnant 2 update, we’ll add it above.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Tower of Fantasy Update 1.23 Casts Out This October 27

Hotta Studio has released Tower of Fantasy update 1.23 (PS5 update 1.000.023) for today, October 27. Check out the Tower of Fantasy October 27 patch notes down below.

Tower of Fantasy Update 1.23 Patch Notes | Tower of Fantasy Update 1.000.023 Patch Notes | Tower of Fantasy October 27 Patch Notes

At the time of writing, Hotta Studio has yet to release any patch notes relating to this update. But judging from what’s been mentioned on the game’s Reddit, Arabic has been added as a voice option.

We’ll monitor any changes and update the post once Hotta Studio has released official notes. For now, we’re going to assume this includes the hotfixes that were released on PC and Mobile.

  • Fixed abnormal display on activity interface.
  • Fixed a part of localization text display errors of Fei Se.
  • Fixed some missing story translations in Spanish.

If you spot any changes yourself, let us know, and we’ll credit you and add it to our post.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rust Update 1.83 Drops and Here’s the Complete Patch Notes

Double Eleven has released Rust update 1.83 today for the console versions of the game. This update comes with several bug fixes in many different areas. Read on for the Rust patch notes down below.

Rust Update 1.81 Patch Notes:

GAMEPLAY

    • Fixed a bug causing players to clip through terrain when sitting in a chair.
    • Fixed a bug caused when pressing Quick Chat quickly after opening an Interactable would make it unusable.
    • Player’s bodies no longer clip through objects making it impossible to loot.
    • Fixed a bug causing FPS to drop when shooting from a multiple Grenade Launcher.
    • Pressing Sort while in Locked Crate Inventory no longer kicks players out of the game.
    • Playeys are no longer able to kill other players who are sleeping inside a Safe Zone.
    • Fixed a bug causing FPS drops when tossing water out of a Water Jug, Bucket, or Bottle.
    • Fixed a bug causing dead player models to T-pose.
    • Junkpile Scientists no longer spawn floating above junkpiles.
    • Fixed a bug that caused a softlock when in the map if you spam Kill & Respawn fast enough.
    • Scientists’ Flashlights now switch on when night falls.
    • Incendiary Rockets now match the Steam Version.
    • Fixed a bug causing the Rowboats to be launched too high when detonated using explosives.
    • Barrels no longer produce small white hit markers when attacked with a melee weapon.
    • Half walls no longer go invisible when upgraded from Twig to Wood.
    • The Player’s head rotation is now correct when using a Computer Station.
    • Fixed a bug preventing Horses from being able to Gallop or Auto-Canter.
    • Horse Equipment can no longer be stacked by spamming the ‘Wear’ button.
    • Horses no longer go through cliffs at full speed after player dismounts.
    • Players head in third person no longer erratically snaps when looking downwards whilst on horseback.
    • Players no longer get kicked when dropping Horse armor from inventory/crates.
    • Reloading animation for other players now visible.
    • Sleeping player models now can visually be seen sleeping.
    • Fixed a bug causing players to be unable to pass through openable doors.
    • Supply Drop beacon is now visible whilst airborne.
    • Wire/Hose can now be attached to the Fluid Pump/Electrical Branch.
    • POV is no longer occasionally underground when spawning in before waking up.

MONUMENTS

  • The Launch Site ramp now has the correct collision.
  • Fixed a gap in the area below the rocket crane in the Launch Site.
  • Fixed crouching inconsistencies when trying to leave a certain vent on the Launch Site.
  • Lights in watchtowers of the Airfield now have correct brightness.
  • Players now get dragged along by the Cargo Ship properly.
  • Scientist body bags spawn properly after Cargo Ship despawns.
  • Airfield desk now has the correct rotation.
  • Fixed a small gap at Train Yard that players could look and shoot through.
  • Fixed a bug where Watchtower bandits stop shooting when a player stands in a specific corner.
  • Workbench in Bandit Camp no longer has candles that clip.
  • Bandit Camp boat doors now match Steam.
  • Bandits at Bandit Camp no longer miss shots when a player is standing close to them.
  • Fixed the Small Water Catcher at Outpost.
  • Outpost lights now produce the correct amount of light.
  • Quarry and Pump Jack belt no longer stops abruptly.
  • Oil Rig Scientists’ flashlights no longer shine through walls.

WORLD

  • Fixed a bug causing Junkpile Scientists to no longer patrol pre/post combat engagement.
  • Rowboats can now be flipped back to their original position easily if they are upside down.
  • Red X on trees no longer move as sporadically.
  • Red X on Palm Tree is easier to hit.
  • Fixed a bug causing animals to be inside buildings and running through closed doors.
  • Players are now able to accept Dive Master Mission in the Large Fishing VIllage.
  • Caves/Underground lighting has now been scaled back during parts of the day.
  • Oxygen levels no longer show when a player exits the water while wearing a Diving Tank.
  • Fixed horse eating animation.
  • Fixed gaps in Stone walled bases.
  • Terrain grass now spawns on steep cliffs.
  • Adjusted the Hostile Timer radius around the Safe Zones to a reasonable size.
  • Fixed shadows on Ceiling, Flasher and Siren Lights.
  • Bullet holes no longer glow when shooting at Boars.
  • Projectiles no longer fly through the Metal Shop Front.
  • Players can no longer glitch into concrete supports of the electrical pylons.
  • Bullets no longer pass through the Recycler room window.
  • The Small Shark model is now the correct size.
  • Players’ skin color is no longer mis-matched between first person view and in-menu.
  • Fixed Horse eating animation.
  • Fixed FPS issue when in Forest biome during the day.

ITEMS

  • Ceiling Light can now be repaired with the Hammer.
  • Changed crafting recipe for Stone Spear and Hide Poncho to match Steam.
  • Deployable Garage Doors now match Seam and no longer degrade in durability.
  • Tool Cupboards upkeep cost now matches Steam.
  • Harpoon model no longer missing when reloading Speargun.
  • Kayak can now be deployed.
  • Chainsaw activation now has a higher success rate.
  • Vending Machine now shows the cost of items.
  • Skinned/default Satchel Charges can no longer be stacked when merging in the world.
  • Fixed visual issue with the Thompson causing an artefact to be seen for a brief moment when reloading.
  • Pressure Pads can no longer be stacked up to 3 times.
  • Key Lock can no longer create keys when it is locked.
  • Fixed Assault Rifle recoil when Muzzle Break and Silencer are attached.

AUDIO

  • Adjusting audio sliders now affect in-game Audio.
  • Fixed various audio bugs.
  • Fixed Horseback SFX.
  • Filling up a Water Jug now stops the SFX when full.

UI

  • Various UI fixes.
  • Fixed a bug causing a softlock when dropping/unequipping Horse Saddlebags when the cursor is in the storage area.
  • Spam cancelling the “Trying to Connect” pop up no longer breaks Main Menu input.
  • Players no longer get the yellow error text when dismounting an impaled Horse.
  • Sleeping bag timer now updates in real-time on the Map.
  • “Killed By” now shows correct information in Death Panel UI.
  • Fixed issues with Crafting menus.
  • Bait values for food items are now shown in game.
  • “Tacklebox” from the Fisherman mission ‘Tackle The Day’ is spawned at the correct location.
  • Tech Tree in the Work Bench now shows correct stats.
  • Fixed a bug causing Stats shown in the crafting menu to not update properly when changing to a different item.
  • Controller layout page in Settings now longer has a missing background overlay.
  • Fixed Horse iconography when changing seats/Auto-moving.
  • Tool secondary button no longer turns off Gallop Stance.
  • Passengers on Double Saddle can no longer toggle Gallop UI icon.
  • Harvest text no longer flickers when the player is healing.
  • Hostile Timer and icon are no longer visible when HUD is off.
  • Fixed a bug causing UI to overlap when adjusting weapon attachments.
  • Melee Weapons and Tools now display stats in Tech Tree UI.
  • Hostile Timer no longer missing.

OTHER CHANGES

  • Fixed a hang which could occur if you are holding a deployable and looking at a water purifier.
  • Fixed a null reference check on motor boats fuel.
  • Fixed a possible crash in a rare biome.
  • Various graphical fixes for visuals, textures, and rendering in game.
  • Trophy/Achievement adjustments.
  • Setting skips in the options menu now update accordingly to its dependent setting.
  • Fixed multiple visual issues causing items/places to become invisible.
  • Fixed various collision issues.
  • Fixed various bugs causing servers to freeze.
  • FPS fixes in Skin Store.
  • Boost Multiplier remains when default settings are applied.

Source: Rust

Damien Seeto

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Ubisoft Delays Big Mystery Game, Skull and Bones to Release by March 2024, and Reduces Headcount by Over 1300 Employees

During its quarterly earnings report, Ubisoft revealed that it has delayed its ‘Large Game’ to the next fiscal year. It was initially scheduled to come out by March 2024, but now it will be released between April 1, 2024 and March 31, 2025.

No information was provided about this mystery title, but if we had to guess, it could be Star Wars Outlaws, which looks great or the next Far Cry title. We will just have to wait until we get an official word from Ubisoft.

The publisher further stated that they plan to release Skull and Bones by March 2024. Finally being able to get our hands on the finished state of the game would indeed be great. It has been in development for a long time and has had multiple betas with one taking place just a couple of months back in August, so the release date announcement could be just around the corner.

Ubisoft also shared its ‘cost reduction plan,’ mentioning a decrease of over 1,300 employees within a year. Some of these were layoffs, while some were voluntary departures that were not replaced.

The publisher also shared that despite its recent delay, XDefiant is set to launch this fiscal year alongside Assassin’s Creed Nexus VR, Avatar: Frontiers of Pandora, Just Dance 2024, Prince of Persia: The Lost Crown, Rainbow Six Mobile, and The Division Resurgence.

Source: Ubisoft

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Hammad Taufeeq

Fear the Old Blood

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FNAF Security Breach Update 1.15 Sneaks Out (Update)

Steel Wool Studios has pushed out (Five Nights at Freddy’s) FNAF Security Breach update 1.15 (PS5 version 1.015), which is an unannounced patch, so don’t expect new content like Ruin DLC patch released earlier this year.

FNAF Security Breach Update 1.15 Patch Notes | Five Nights at Freddy’s Security Breach Update 1.015 Patch Notes:

Update: While no official patch notes have been released, Steel Wool did mention in a previous post how they are releasing a patch to improve performance of the base game (thanks, Violett!).

Speaking of patches, we also have another Security Breach base game patch in development with the goal of improving the overall quality and performance on PS4 and Xbox One. We expect that to release in the fall.

For now, that’s all we got.


Unfortunately, Steel Wool has not mentioned anything about today’s patch. However, given that the Five Nights at Freddy’s movie is airing starting today, this probably has something to do with it. Don’t be surprised to see a new banner or marketing material in the game promoting the movie (available now via Peacock).

Speaking of which, the movie is currently sitting at a 27% freshness rating on Rotten Tomatoes, which isn’t all that surprising.

Once we spot anything substantial from the update, we’ll update the article. For those who notice any change or addition, leave a comment below and let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Alan Wake 2 How to Unlock the Crossbow

Aside from pistols, shotguns and the like being available in Alan Wake 2, there’s more weaponry to be found! Here’s when, where, and how to unlock the crossbow in Alan Wake 2. 

Alan Wake 2 Where to Find the Crossbow:

You’ll locate the Crossbow in Alan Wake 2 when visiting the town of Watery during Return 3: Local Girl. Once you arrive, you’ll need to talk with the Koskelas brothers, who tell you about the trailer you own and that the key to open it is at Coffee World. They’ll move out of the way for you to continue story progression. Follow the path, and you’ll eventually come across a Hunting Shack. I’ve marked it in the map below. 

Once you’re here, if you look to the right of the Hunting Shack, you’ll see a shooting range as well as a chest on the ground with a combination padlock. 

Alan Wake 2 How to Unlock the Crossbow Chest

The combination to opening this chest is 527. The solution is within the shooting range. Looking at the numbered targets, you will notice arrows in three of them. Number 5 has 1 arrow, number 2 has 2 arrows, and number 7 has 3 arrows. 1, 2,3, which means the combination is 527. Input this into the padlock, and the chest will open, unlocking the crossbow. 

You now have the crossbow unlocked! Pretty easy, right? It’s a fun weapon to use, especially if you are trying to play stealthily and take out Takens without alerting others. 

If you found this guide to be helpful, be sure to check out our other Alan Wake 2 guides!

More Alan Wake 2 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Alan Wake 2 How to Unlock the Safe in Coffee World Gift Shop

So you found the screwdriver to open the Coffee World Gift Shop door in Alan Wake 2, but realized that the trailer park key is tucked away in a locked safe. Were you having trouble finding out the combination? Well, worry not, as we’ll give you the solution as to how to find it yourself.

Alan Wake 2 How to Unlock the Safe in Coffee World Gift Shop:

During Return 3: Local Girl, Saga will be tasked with retrieving her trailer key from the Coffee World Gift Shop. You’ll need to do a few things first before gaining access to it, specifically finding a screwdriver to open the shop’s door. There’s a note outside detailing what equipment was used and where, so this part is pretty self-explanatory. Go get the screwdriver, come back, and open the door. Once inside, head behind the counter, and you’ll see a safe with a note above it. It’ll mention the old safe password being “Lookout, Fixer, Supplier,” with the new one “Tracker, Lookout, Cleaner.” There’s not much to go by with this clue as the safe is protected with a number keypad.

So leave from this spot, and make your way back towards the exit, hanging to the left side of the shop. You should see a board with pictures of employees on it, each one with a specific number of coffee bean stickers.

Their job title is what you are looking at, and you are trying to find the ones that closely match the new passcode, which is “Tracker, Lookout, Cleaner.” The Tracker is Susan, who is in charge of Lost and Found. The Lookout is Joonas, who is in charge of security. The Cleaner is Victor, who is the Janitor. So counting the coffee bean stickers each one has, and going by the order listed in the passcode, you get 146. Go back to the safe and enter this code.

You now have the key to Saga’s trailer! As Ilmo said, it’s not rocket science, though we can understand if this wasn’t as obvious as it should have been for some. While you’re in the area of Watery, don’t forget to grab the crossbow.

For more guides, be sure to check out our Alan Wake 2 guide hub.

More Alan Wake 2 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > guides

Alan Wake 2 How to Unlock the Double-Barrel Shotgun

Are you looking for some more firepower in Alan Wake 2? While we already tell you where to get the shotgun, there’s more weaponry to be found! Well, we got you covered as we show you exactly where and how to unlock the double-barrel shotgun in Alan Wake 2.

Alan Wake 2 Where to Find And Unlock the Double-Barrel Shotgun:

The double-barrel shotgun becomes unlockable in Alan Wake during Saga’s campaign. Once you reach “Return 6,” you’ll gain access to the room with the shotgun in it.

Follow the story when the chapter starts, you’ll encounter Estevez at the Sheriff’s Station. Talk to her, and eventually, she will give you the Sheriff’s Station Key to continue with the story. Before you head downstairs, head towards the holding cells in the opposite direction. The Sheriff’s office is located near the holding cell, and you can now use the key to open his office. Inside is the Double-Barrel Shotgun locked behind a display case.

Looking at the sheriff’s desk, you’ll find some books with a note to solve the puzzle.

The solution is “723,” and how we got that is we looked at the first letters of a three-part book series.  So Part I starts with “Q” for Quincy, Part II “B” for Baston, and Part III “W” for Westmore. Each letter in the alphabet is assigned a number 1-0, resetting with each count. So Q would be 7, B is 2, and W is 3. That’s the passcode, 723.

That’s how you unlock the double-barrel shotgun in Alan Wake 2. It’s a devasting weapon capable of quickly dispatching Takens and other enemies, though it does have a slow reload time. So, use it wisely during combat.

If you found this guide to be helpful or were wondering where the other unlockable weapons were, be sure to visit our Alan Wake 2 guide page

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > guides

Alan Wake 2 Where to Find And Unlock the Sawed-Off Shotgun

Who doesn’t want extra firepower, right? Especially in a horror game. This is no different in Remedy’s Alan Wake 2! MP1st is here to help with a quick guide showing you where to find and how to unlock the Sawed-Off Shotgun in Alan Wake 2.

Alan Wake 2 Where to Find And Unlock the Sawed-Off Shotgun:

The Sawed-Off shotgun is unlockable very early on in Alan Wake 2. After completing Chapter 1 and starting Chapter 2, you’ll head back to Cauldron Lake to try and track Nightingale. Follow the story path, restoring power to the Witch’s Hut, eventually leading to the General Store to locate the heart of Nightingale.

Once you enter, a few scenes will play out, and a Cultist Taken will spawn that you have to deal with. Looking at where they spawned, the Sawed-Off Shotgun is located in the far back right.

Alan Wake 2 Where to Find And Unlock the Shotgun Guide (2).png

The Sawed-Off Shotgun will be in a display case with a combination lock. You’ll have to find the combination, with a hint telling you to check with Lady Fortuna at the counter. Before you head there, look directly below the Sawed-Off Shotgun towards the ground to see some filing cabinets. There’s an inventory upgrade here to expand your inventory. Pick it up, then head to the counter in front of the store.

There’s a cash register; go to it, and you’ll see a note with scratched-out combination numbers and a lottery ticket.

The hint is that the combination starts with seven always, with the other two going down the lottery number—so 705, 713, 717, 723. The latest combination would be 739. Head back to the Sawed-Off Shotgun case, input this number in the combination lock, unlocking it and giving you the Sawed-Off Shotgun.

Congrats, you now have the Sawed-Off Shotgun as part of your arsenal! If you turn around and head towards the freezer with the heart, there is a red toolbox with some Shotgun ammo. It’s only two bullets, so use it wisely until you find more.

I hope this guide has helped you solve this puzzle, even if it is an easy one. If it has, be sure to check out our other Alan Wake 2 guides!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Microsoft Promotes Sarah Bond to Xbox President, Matt Booty to Game Content and Studios President

According to a report from The Verge, Sarah Bond and Matt Booty have both received promotions to new positions following the company’s recent acquisition of Activision Blizzard. Sarah Bond is now the Xbox President, and Booty is stepping up to become Game Content and Studios President.

This news comes by way of an internal memo from Xbox CEO Phil Spencer that The Verge managed to get their hands on. Now that Booty also oversees partner studios ZeniMax and Bethesda, Spencer clarified what the studio structure will look like:

ZeniMax will continue to operate as a limited integration entity led by Jamie Leder, President and CEO, reporting to Matt. Great games are fundamental to everything we do. We believe that an expanded gaming content organization — one that enables Xbox Game Studios and ZeniMax’s development studios to collaborate effectively together — will empower those world-class studios to do their best work in growing our portfolio of games players love.

To manage the platform of today, and build the platform of tomorrow, we are bringing together the teams that will make this possible. Sarah Bond will lead this team as President of Xbox — bringing together Devices, Player & Creator Experiences, Platform Engineering, Strategy, Business Planning, Data & Analytics and Business Development.

Several other notable names in the company also got moved around. Takeshi Numoto is stepping into the role of Chief Marketing Officer following the retirement of current CMO Chris Capossela. Additionally, Yusuf Mehdi is getting a promotion to Executive Vice President, Consumer CMO.

These reorganizations are likely a part of Xbox’s efforts to integrate Activision Blizzard into their ranks. While infamous Activision CEO Bobby Kotick announced that he would be stepping down at the end of this year, we’ve yet to know who will be taking his place.

We’ll be sure to let our readers know when Xbox officially announces all these changes to their corporate structure. In the meantime, we’ve got all sorts of newss on yesterday’s Xbox Partner Preview up on the site, including a peek at Metal Gear Solid Delta’s first in-engine footage.

Source: The Verge

Jack Breitenbach

Game the night away!

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Alan Wake 2 Expansions “Night Springs” and “The Lake House” Plot Details Revealed Along With Target Release

Remedy Entertainment has revealed some new details about the two planned paid Alan Wake 2 expansions, including a target 2024 release.

In a new update issued on the official Alan Wake 2 FAQs, Remedy Entertainment has detailed what players can expect out of the game’s two upcoming expansions.

Alan Wake 2 Expansions:

Expansion 1 – Night Springs 

  • Visions and dreams. Fiction is written and coming true. Fiction collapses and remains just words on a page. These are those stories… in Night Springs.
  • Play as several familiar characters from the world of Alan Wake and experience the unexplainable in multiple self-contained episodes of Night Springs, a fictional tv-show set in the world of Alan Wake.

Expansion 2 – The Lake House 

  • The Lake House is a mysterious facility situated on the shores of Cauldron Lake set up by an independent government organization to conduct secret research… until something goes wrong.
  • Explore the Lake House and embark on two separate adventures as the realities of Saga Anderson and Alan Wake collide again.

Additionally, the studio also confirmed to us during the review process that the first expansion, Night Springs will be targeting a 2024 release, with second, The Lake House currently TBA (to be announced). Mind you, as noted in the press information, the release of Night Springs is subjected to change.

Aside from these two paid expansions, Remedy confirmed that free DLC is headed to the game, with more details to be shared in the coming weeks and months.

Alan Wake 2 officially launches tonight on the PS5, Xbox Series X|S, and PC via Epic Game Store. Oh, and if you needed a reason why you should buy Alan Wake 2, be sure to check out our Alan Wake 2 review. Our reviewer calls it a “survival horror masterpiece,” earning itself an incredible 9.5 out of 10.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Alan Wake 2 Best Settings – Consoles and PC

Alan Wake 2 is finally here! I’m sure many of you are anxious to jump into this new American nightmare, but you may want to adjust the game settings before you do. Luckily, we’ve prepared this Alan Wake 2 best settings guide to go over each setting on consoles and PCs. 

Alan Wake 2 Best Settings – General for All Platforms:

All platforms are different, but they all share some standard settings that I think everyone should change before they jump into Alan Wake. I’ll go over the more specific graphical modes afterward, but let’s focus on what’s shared across every platform. 

Gameplay

  • Enable Tutorials – Keep this on, as Alan Wake 2 has plenty of new mechanics that can be rather confusing at first. 
  • Controller Sensitivity – The defaults are fine because Alan Wake 2 is a slower-paced game. However, you may want to increase aiming sensitivity a little bit as enemies can easily overwhelm you. 
  • Gameplay Assist 
    • Controller Aim Assist – ON (Default) 
    • Single Tap Walk – ON – Running in Alan Wake 2 is slow, and I found holding the button to be annoying. Turning this to a single tap means you can alternate between running and walking with a single button press. 
    • Quick Turn – ON (Default)
    • Adaptive Triggers (PS5 and PC with a DualSense Controller) – ON (Default) – In some games, this can be a bit aggressive, but in Alan Wake 2 they’re hardly noticeable. Plus, it’s a slow-paced game, not an online shooter where speed matters. 

Controls

I found the default mapping to be perfect in Alan Wake 2, but if you want to customize and remap an action to a different button, you can do so under this menu. 

Graphics

I’ll break down this more for each platform in the next big section, but for now, these are the settings to focus on. 

  • Motion Blur – OFF on PC and on consoles if you use performance mode. ON if you use quality mode on consoles. 
  • Film Grain – OFF

Audio 

Default. There’s no controller audio, so there’s no need to worry about turning that off for players using the DualSense. 

Interface

Alan Wake 2’s UI isn’t what I would describe as being cluttered. But, because the game lacks photo mode at the moment, for those looking to capture the perfect picture, turn the following ON:

  • HIDE HUD
  • HIDE HUD WIDGET
  • HIDE HUD NOTIFICATIONS
  • TURN SUBTITLES OFF

This will give you the cleanest possible way to capture images. 

If you aren’t a big fan of nudity, you can censor nudity under the Interface tab at the bottom. 

Alan Wake 2 Best Consoles Settings – Quality or Performance Mode?

The big question that always surfaces for a console game is whether or not you should play in performance or quality mode. This is all dependent on the user, though in this case, I’d highly recommend playing in quality mode. First, let’s see precisely what each mode targets for frames and resolution. 

PlayStation 5 and Xbox Series X:

  • In Quality mode, favoring visual fidelity, the output resolution is 4k, the render resolution is 2258 x 1270. The framerate is 30fps.
  • In Performance mode favoring performance, the output resolution is 1440p, render resolution is 1505 x 847. Framerate is trying to reach 60fps.

Xbox Series S output resolution is 1440p.

  • There is no Performance mode on the Xbox Series S.

So why do I recommend Quality Mode over Performance Mode? Well, anyone who has read my past Best Settings Guide knows that I am a performance-first type of person. However, in the case of Alan Wake 2, I have to say that Quality Mode is really, really good. First, graphically, you are getting more on the screen. Resolution plays a bit of a part since it’s much higher than the render resolution in performance mode, but textures, screen-space reflections, lighting, and effects are just that much more of a difference in Quality Mode. You even get more foilage, which matters a lot because the game takes you through a lot of wildlife areas. 

And I know 30fps is usually a big no-no amongst the community. But give it a try because the techniques employed to deliver it make it feel perfectly smooth to the point that I’d argue it’s hard to tell the difference or even notice it’s running at 30fps on any of the platforms. You’ll notice a big dip in visuals switching to performance, something you might come to regret in the latter portions of the game. 

Just be sure to keep motion blur on, as it does help hide camera choppiness. Otherwise, if you use performance, turn it off. 

Alan Wake 2 Best PC Graphical Settings:

Before we start, it has been brought to our attention that some graphical options are missing in the settings. Luckily, there’s a workaround, as listed by X user PC_Focus. Alan Wake 2’s system config is located in the following directory: %LOCALAPPDATA%\Remedy\AlanWake2

Search for that, open the configuration files, and change the following:

  • m_bVignette: set this to “false” to disable vignetting
  • m_bDepthOfField: set this to “false” to disable depth of field
  • m_bLensDistortion: set this to “false” to disable lens distortion

There are other options to toy around with, such as FoV and scaling, but these are the big ones, as they remove several onscreen graphics to give you the cleanest possible image. 

Now, onto the in-game graphical settings. 

Everyone has different PC configurations, and I will try my best to offer you settings based on our own testing. Though at the current moment, we’ve only tested out our RTX 4000 series builds. 

RTX 4090 GPU, AMD 7900X CPU

If you have an RTX 4090 and a high-end CPU, you should be more than capable of running everything on max, including full 4K resolution. For framerate, DLSS 3.5 and frame generation will get you into the high 110-130fps. For those using a capture card that doesn’t support VRR, I recommend locking the frame rate to 60fps via the Nvidia control panel to avoid screen tearing. 

Also, if you find the game is constantly crashing upon boot or locking up your systems. Then make sure MSI Afterburner isn’t running. You might also want to use borderless instead of fullscreen. That was an issue I had myself, and switching to borderless fixed it. 

  • Display Mode – Bordlerless if you are having issues; otherwise, Fullscreen.
  • Display Resolution – 3840×2160 – Lower if need be to improve performance. 
  • Resolution Rending – 3840×2160 (DLAA) – Change to whichever if you prefer a different quality resolution or performance. 
  • Resolution Upscaling – DLSS for Nvidia cards, FSR 2 for AMD cards. 
  • DLSS Frame Generation (Nvidia 4000 Series card only) – ON
  • Vsync – If you run uncapped frame rate off, turn it on to match your monitor and/or capture card. 
  • Motion Blur – OFF
  • Film Grain – OFF
  • Quality Preset – Custom
  • Post-Processing Quality – HIGH
  • Texture Resolution – ULTRA
  • Texture Filtering – HIGH
  • Volumetric Lighting – HIGH
  • Volumetric Spotlight Quality – HIGH
  • Global Illumination Quality – HIGH
  • Shadow Resolution – HIGH
  • Shadow Filtering – HIGH
  • Shadow Detail – HIGH
  • Screen Space Ambient Occlusion – OFF if you are using Ray Tracing; on otherwise. 
  • Global Reflections – OFF if you are using Ray Tracing, On otherwise. 
  • Screen Space Reflection – OFF if you are using Ray Tracing, On otherwise. 
  • Fog Quality – HIGH
  • Terrain Quality – HIGH
  • Far Object Detail (LOD) – HIGH
  • Scattered Object Density – ULTRA

RAY TRACING

  • Ray Tracing Preset – High
  • DLSS Ray Reconstruction – ON
  • Direct Lighting – ON
  • Direct Lighting Denoising Quality – HIGH
  • Path Traced Indirect Lighting – HIGH
  • Path Traced Indirect Lighting Denoising Quality – HIGH

RTX 4070 GPU, 13th Gen Intel i9-13900KF CPU

  • Display Mode – Bordlerless if you are having issues; otherwise, Fullscreen.
  • Display Resolution – 1920×1080, but you can up it to 1440P. 4K can get demanding even on this card. 
  • Resolution Rending – 1920×1080 (DLAA) – Again, you can increase this to higher, but you may have to tone some settings down. 
  • Resolution Upscaling – DLSS for Nvidia cards, FSR 2 for AMD cards. 
  • DLSS Frame Generation (Nvidia 4000 Series card only) – ON
  • Vsync – If you run uncapped frame rate off, turn it on to match your monitor and/or capture card. 
  • Motion Blur – OFF
  • Film Grain – OFF
  • Quality Preset – Custom
  • Post-Processing Quality – HIGH
  • Texture Resolution – ULTRA
  • Texture Filtering – HIGH
  • Volumetric Lighting – HIGH
  • Volumetric Spotlight Quality – HIGH
  • Global Illumination Quality – HIGH
  • Shadow Resolution – MEDIUM
  • Shadow Filtering – HIGH
  • Shadow Detail – Medium 
  • Screen Space Ambient Occlusion – OFF if you are using Ray Tracing, On otherwise. 
  • Global Reflections – OFF if you are using Ray Tracing, On otherwise. 
  • Screen Space Reflection – OFF if you are using Ray Tracing, On otherwise. 
  • Fog Quality – HIGH
  • Terrain Quality – HIGH
  • Far Object Detail (LOD) – HIGH
  • Scattered Object Density – ULTRA

RAY TRACING

  • Ray Tracing Preset – High
  • DLSS Ray Reconstruction – ON
  • Direct Lighting – ON
  • Direct Lighting Denoising Quality – HIGH
  • Path Traced Indirect Lighting – HIGH
  • Path Traced Indirect Lighting Denoising Quality – HIGH

RTX 3080 GPU, AMD 5900x CPU – 60 FPS

  • Display Mode – Bordlerless if you are having issues; otherwise, Fullscreen.
  • Display Resolution – 1440P
  • Resolution Rending –  2560x1440P (Quality) 
  • Resolution Upscaling – DLSS for Nvidia cards, FSR 2 for AMD cards. 
  • DLSS Frame Generation – N/A on this series of cards.
  • Vsync – If you run uncapped frame rate off, turn it on to match your monitor and/or capture card. 
  • Motion Blur – OFF
  • Film Grain – OFF
  • Quality Preset – Custom
  • Post-Processing Quality – HIGH
  • Texture Resolution – ULTRA
  • Texture Filtering – HIGH
  • Volumetric Lighting – HIGH
  • Volumetric Spotlight Quality – MEDIUM
  • Global Illumination Quality – MEDIUM
  • Shadow Resolution – MEDIUM
  • Shadow Filtering – HIGH
  • Shadow Detail – HIGH
  • Screen Space Ambient Occlusion – OFF if you are using Ray Tracing, On otherwise. 
  • Global Reflections – OFF if you are using Ray Tracing, On otherwise. 
  • Screen Space Reflection – OFF if you are using Ray Tracing, On otherwise. 
  • Fog Quality – MEDIUM
  • Terrain Quality – HIGH
  • Far Object Detail (LOD) – HIGH
  • Scattered Object Density – ULTRA

RAY TRACING – OFF

Keep an eye out for updates to this guide, as we’ll add more graphical presets for different builds shortly after launch. 

If you found this guide helpful, be sure to check out our other Alan Wake 2 guides! If you’re having second thoughts before picking up Alan Wake 2, go read our review here that might just change your mind.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Alan Wake 2 New Game Plus Confirmed to Arrive Post-Launch

Alan Wake 2 is out tomorrow, and by all accounts, it’s an incredible horror experience. Ahead of launch, developer Remedy has confirmed that a New Game Plus mode will be arriving in Alan Wake 2 sometime in the future.

In a tweet posted on the official Alan Wake 2 Twitter account yesterday, the team announced that New Game Plus is on its way to the game:

According to the tweet, the new mode will feature a harder difficulty level with brand-new story content in the form of new Manuscript pages and new video content. Additionally, any weapons and their respective upgrades from previous playthroughs will be available from the start.

There’s currently no release date set for this mode. Given that it contains an alternative narrative, there’s a chance it could take a little longer than updates like this typically do. Hopefully it arrives before the end of the year.

Are you looking forward to playing Alan Wake 2? Let us know down in the comments.

Alan Wake 2 launches on October 27 for PS5, Xbox Series X|S, and PC via the Epic Games Store. Go check out our review where we state, “It’s one of the greatest survival horror games ever made, this shouldn’t be skipped. A fantastic example of how different types of media can crossover and create a very special outcome, it was absolutely worth the wait for Alan Wake to come up with a plan to escape the Dark Place and write an outstanding story about it for us to read, watch, play, and above all, enjoy.”

More Alan Wake 2 Reading

Jack Breitenbach

Game the night away!

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Texas Chain Saw Massacre Down on PS4, as Users Cannot Find a Match This October 26

If you’re playing The Texas Chain Saw Massacre on the PS4, you might be encountering long queue times that aren’t going anywhere. If so, it’s not just you, as Texas Chain Saw Massacre down reports have surfaced this October 26, and is something the dev team is aware of.

Texas Chain Saw Massacre Down on PS4 With Matchmaking Issues This October 26:

Here’s the announcement by Gun Interactive acknowledging the issues players on PS4 are suffering through:

We are working with our partners at Sony to investigate issues impacting PlayStation 4 players. We ask for your patience as we continue to look into this.

In the meantime, please contact our support team with every detail you can provide:

https://t.co/S28oEBMzh8

We’re uncertain whether we are getting a patch for this fix, though given nothing has been mentioned by the devs, this is likely a server-side fix. Speaking of patches, go check out the changes made in the patch released earlier this week which included new cosmetics.

If you spot a workaround for this issue, leave a comment below and let the other players know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gangs of Sherwood Release Date Delayed to November 30, 2023

Appeal Studios is delaying the release of Gangs of Sherwood by almost a month to ensure that the feedback received from the players is integrated into the game before the official launch. The statement was made via a press release, where they mentioned that they plan to take this time to fine-tune the experience for the fans.

In light of the abundant feedback gathered from the gangs of Sherwood demo period during October’s Steam Next Fest, our teams have decided to defer the game’s official release, originally scheduled for 2 November, until 30 November 2023.

This additional time will be used to fine-tune certain aspects and incorporate some improvements requested by the community, giving Robin and his merry men the chance to step up their preparations for their confrontation with the armies of the Sheriff of Nottingham!

Delays are always difficult, especially when you are eagerly anticipating a certain game. However, in this instance, the delay is less than a month, so it’s manageable.

Gangs of Sherwood is now scheduled for release on November 30, 2023 for Xbox Series X|S, PS5, and PC.

Related Reading:

Hammad Taufeeq

Fear the Old Blood

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Alan Wake 2 Update 1.004 Day One Update Now Available

Remedy Entertainment has released Alan Wake 2 update 1.004 across the PS5, Xbox Series, and PC. This update is likely the day one patch, as the game is set to release in a few hours. Here’s what’s included.

Alan Wake 2 Update 1.004 Day One Patch Notes:

Remedy has yet to release any official notes, though based on our tests, we can tell the performance has been improved in both quality and performance modes. Additionally, Remedy informed us during the review process that some bugs would be fixed ahead of launch that players shouldn’t encounter now.

Should Remedy release any official notes, we’ll update this post. We’ve also reached out to them on X. Otherwise, if you are one of the many who have already pre-loaded the game, be sure to have this update installed before the game unlocks later tonight.

If you’re still unsure whether or not Alan Wake 2 is worth a buy, be sure to check out our Alan Wake 2 review! Here’s what our reviewer had to say about it, “It’s one of the greatest survival horror games ever made, this shouldn’t be skipped. A fantastic example of how different types of media can crossover and create a very special outcome, it was absolutely worth the wait for Alan Wake to come up with a plan to escape the Dark Place and write an outstanding story about it for us to read, watch, play, and above all, enjoy.”

Alan Wake 2 officially launches October 27, digitally for the PS5, Xbox Series X|S, and PC via the Epic Game Store.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Lords of the Fallen Update 1.012 for October 26 Released for Halloween Event

HexWorks has pushed out Lords of the Fallen update 1.012 on consoles, and this is for the patch version v1.1.249, which adds new features, bug fixes, and even new content to celebrate Halloween! Here are the full LOTF patch notes for October 26.

Lords of the Fallen Update 1.012 Patch Notes | LOTF Update v1.1.249 Patch Notes:

Season of the Bleak

  • Made sure Mournstead’s old song is true.
  • Added some Halloween decorations in the game whilst keeping player immersion.

Performance

  • Improved performance at Skyrest Bridge to achieve a smoother framerate.

Stability

  • Increase game thread timeout using old quad-core CPUs to fix loading issues when spawning, resting or warping – potentially fixes 2% of the remaining crashes on Sentry.

NG+

  • Now the vestige menu will clearly show both options: either move to NG+1 or restart NG+0.
  • After completing the game once, players can now restart the current NG anytime, even if they haven’t finished the game.

Balancing

  • We have adjusted some bosses’ defenses and lowered their health to balance the effect of NG+ health multipliers. This ensures a consistent experience in NG+ without changing the overall difficulty; it’s simply better tuned for NG+.

Level Design

  • Added a bed flower before the Kinrangr Guardian, reducing travel time between the Windmill vestige and the boss room.

Collisions

  • Improved collisions in two corners of Upper Calrath to prevent players from getting stuck.

Hopefully, we see some significant performance increase with this patch, though something tells us we’ll be seeing a lot more performance fixes in the future. Speaking of which, this is the second patch released this week, as the previous one released a few days ago included a lot more gameplay-related fixes.

In related news, Lords of the Fallen has officially sold one million copies! Congrats to the team, and keep these surprise content drops coming!

Source: Steam

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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