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Destiny 2 Update 1.096 Released for Version 7.2.0.4 This Sept. 21

Destiny 2 update 1.096 is now out and this is for game version 7.2.0.4! Expect changes and tweaks to various gameplay-related items, with the full details listed in the official D2 new update patch notes for September 21.

Destiny 2 Update 1.096 Patch Notes | D2 New Update Patch Notes for September 21:

ACTIVITIES

CRUCIBLE

  • Fixed an issue allowing for exploitation of spawns in Rift.
  • Fixed an issue where you can weaken other Guardians when the Rapid-Fire Ranger Artifact perk is active.

SEASONAL

  • Fixed an issue where Arc Attunement Runes could be destroyed with certain weapons.

CROTA’S END

  • Improved Essence of the Oversoul drop rates for full clears and for repeated clears.

ALTARS OF SUMMONING

  • Fixed an issue where the Void crystal encounter would not progress if the crystals were destroyed too quickly during the third phase.

GAMEPLAY AND INVESTMENT

ABILITIES

  • Fixed an issue where players could activate their Glaive melee while in Weavewalk.

ARMOR

  • Fixed an issue where changing a mod on an equipped item during an equipment-locked activity could boot you from the activity.
  • Fixed an issue where the damage resistance from Elemental Embrace was applying to damage done in PvP.
  • Fixed an issue where the jolt from Arc Elemental Orbs was applying to game objects.
  • Fixed an issue where Secant Filaments were granting Overload anti-Champion to weapons that already have anti-Champion intrinsically.

WEAPONS & ACCESSORIES

  • Fixed an issue where changing a mod on an equipped item during an equipment locked activity could boot you from the activity.
  • Fixed an issue where Husk of the Pit and Eidolon Ally would be missing their weapon fire sound effects on console platforms.
  • Added the Wendigo Grenade Launcher and Hung Jury Scout Rifle to legacy Vanguard Ops focusing

POWER AND PROGRESSION

  • Fixed an issue where the Minor Arcana Empowered Rewards didn’t function as intended. Opening a Season of the Witch chest (while using a Witch’s Key) at the end of the Legendary Savathûn’s Spire, will now properly give a Deepsight Seasonal weapon if there are any remaining to find, otherwise it will give a high-stat Seasonal piece of class appropriate armor.

GENERAL

  • Fixed

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 3.01 for September 21 Drags in Patch 7.2.0.4

Bungie has rolled out Destiny 2 update 3.01 on all platforms this September 21, and this is for patch 7.2.0.4. This brings another round of adjustments and fixes to the game, which you can read about in the full Destiny 2 update 7.2.0.4 patch notes.

Destiny 2 Update 3.01 Patch Notes | Destiny 2 Update 7.2.0.4 Patch Notes:

ACTIVITIES

CRUCIBLE

  • Fixed an issue allowing for exploitation of spawns in Rift.
  • Fixed an issue where you can weaken other Guardians when the Rapid-Fire Ranger Artifact perk is active.

SEASONAL

  • Fixed an issue where Arc Attunement Runes could be destroyed with certain weapons.

CROTA’S END

  • Improved Essence of the Oversoul drop rates for full clears and for repeated clears.

ALTARS OF SUMMONING

  • Fixed an issue where the Void crystal encounter would not progress if the crystals were destroyed too quickly during the third phase.

GAMEPLAY AND INVESTMENT

ABILITIES

  • Fixed an issue where players could activate their Glaive melee while in Weavewalk.

ARMOR

  • Fixed an issue where changing a mod on an equipped item during an equipment-locked activity could boot you from the activity.
  • Fixed an issue where the damage resistance from Elemental Embrace was applying to damage done in PvP.
  • Fixed an issue where the jolt from Arc Elemental Orbs was applying to game objects.
  • Fixed an issue where Secant Filaments were granting Overload anti-Champion to weapons that already have anti-Champion intrinsically.

WEAPONS & ACCESSORIES

  • Fixed an issue where changing a mod on an equipped item during an equipment locked activity could boot you from the activity.
  • Fixed an issue where Husk of the Pit and Eidolon Ally would be missing their weapon fire sound effects on console platforms.
  • Added the Wendigo Grenade Launcher and Hung Jury Scout Rifle to legacy Vanguard Ops focusing

POWER AND PROGRESSION

  • Fixed an issue where the Minor Arcana Empowered Rewards didn’t function as intended. Opening a Season of the Witch chest (while using a Witch’s Key) at the end of the Legendary Savathûn’s Spire, will now properly give a Deepsight Seasonal weapon if there are any remaining to find, otherwise it will give a high-stat Seasonal piece of class appropriate armor.

GENERAL

  • Fixed

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Roadmap for Fall and Winter 2023 Includes Co-Op Missions, Raids, and More

Fans of Techland’s zombie parkour game have been clamoring for some new content, and it looks like Techland is listening. Today, we got our first look at the Dying Light 2 roadmap for Fall and Winter 2023. It includes new co-op missions, a raid, and even some interesting crossover events.

Dying Light 2 Roadmap for Fall and Winter 2023:

Techland was kind enough to provide a handy little infographic for all the updates we can expect to see over the coming months:

dying light 2 new content

Did we mention that all of this content is free? There’s a bunch to see here, so let’s break some of it down.

Co-Op Missions and Raids

Until now, players have only been able to engage in regular story missions through co-op, acting as background characters to the host’s main story. With dedicated co-op missions, players can hopefully expect something more intentionally designed to support multiple friends. The depth of these missions remains to be seen, but it’s something to look forward to.

Part of these co-op missions include a new co-op oriented tower raid, which acts sort of like a dungeon-based mission. If it’s anything like other raids, survivors will have to work together to complete puzzles and defeat difficult enemies in order to get their hands on quality loot. We’d love to see some parkour challenges included in the tower.

Guns, Guns, Guns

Players were severely disappointed by Dying Light 2’s lack of firearms upon release, especially considering that the first game had loads of guns. Techland is finally looking to remedy that with an update that will bring bullets and boomsticks to Villedor. Keep your eyes peeled for that sweet, sweet shotgun.

Crossovers and Events

For spooky season this year, Vampire: The Masquerade will be swooping into Dying Light 2 alongside a dedicated Halloween event. Following these, For Honor will make an appearance in Villedor in mid-November. Finally, zombie slayers will have the opportunity to get festive with the Winter Celebrations event sometime in December. Techland also teased a 2nd Anniversary Event for the game, which we can assume will take place in February 2024.

Quality-of-Life Improvements

In between all the big updates, we’ll continue to see steady improvements made across the board. Weapon repairing, new outfits, higher difficulties and weapon rarities, finishers, and community mods support are just a handful of the neat new updates coming to Dying Light 2. The future is looking good.

If you remember, it took the original Dying Light a couple of years to really hit its stride. Dying Light 2 looks to be taking the same road, as all of these updates really make the game look good. We’re excited to get our hands on them when they drop in the next few months.

When we reviewed Dying Light 2 last year, we gave it an 8.5/10 called it an experience that “stands out amongst the crowded zombie genre.” You can check out that review here.

Jack Breitenbach

Game the night away!

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Cyberpunk 2077 Update 2.0 Patch Notes, See All the Changes Here

CDPR has released the big overhaul to Cyberpunk 2077 today! Go read up on everything new including the skill trees, new police system and more in the official Cyberpunk 2077 update 2.0 patch notes!

Cyberpunk 2077 Update 2.0 Patch Notes:

Size: 6.9GB (PS5), 41GB (PC)

COMBAT

New Police System

  • The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
  • The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
  • The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
  • You can now hear NCPD radio chatter through the radio.
  • It’s now possible to quickhack NCPD officers.

Vehicle Combat

  • Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
  • Vehicle tires can now be shot or slashed.
  • Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
  • Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
  • You can now encounter AI-driven and randomized chases between different factions in a given district.

Combat AI Enhancements

We made numerous improvements to enemy AI, including:

  • Various enhancements to enemy netrunner AI.
  • Improved NPC reactions to grenades and their use of grenades.
  • Improved NPC reaction time when flanked.
  • Faster detection by enemies when you’re walking or sprinting.
  • Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
  • Enemies that don’t hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
  • Made improvements for scenarios where a group of NPCs can join another group in combat against you.

Netrunning Changes

  • Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
  • Rebalanced RAM costs.
  • Rebalanced damage and upload time. Changed the effects of some quickhacks.
  • Removed the option to use Breach Protocol on enemies.

Other

  • Health Items and grenades now have a limited number of charges that recharge over time after being used.
  • Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
  • Improved the Aim Assist feature.
  • Rebalanced the base game’s main boss fights.
  • Introduced Armor Penetration for the base game’s main bosses.
  • Removed the one-hit kill protection from civilians.

PERKS & SKILLS

  • A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
  • We merged the previous Skills into five new ones – Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute’s level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
  • Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
  • Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.

CYBERWARE

  • Armor is now provided primarily by cyberware. As a result, clothing’s purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
  • The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
  • Cyberware implants are now Attuned to specific Attributes – the higher the Attribute, the stronger the stat bonus.
  • You can now upgrade cyberware on the ripperdoc screen.
  • Some Cyberware slots can be unlocked by acquiring specific Perks.
  • Added multiple new kinds of Cyberware.
  • Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
  • Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.

WEAPONS

  • Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
  • The “first equip” animation can now be triggered at any time.

– PC: Hold B or double tap Alt while the weapon is holstered.

– PlayStation: double tap △ while the weapon is holstered.

– Xbox: double tap Ⓨ while the weapon is holstered.

  • Added smoke grenades.
  • Added new melee weapon Finishers.
  • You can now find a Thermal Katana in the game.
  • Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
  • All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
  • Removed the silencer slot from Revolvers.
  • Removed the scope slot from Light Machine Guns.
  • Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
  • Expanded the stash wall in V’s apartment to display all of the Iconic weapons from the base game.

VEHICLES

Traffic

  • NPC vehicles can now switch lanes to avoid obstacles.
  • Pedestrians will now try to avoid running into moving vehicles.
  • NPC drivers are now better at avoiding you when you are on foot.
  • Improved braking, acceleration and suspension of cars in traffic.
  • Some NPCs now might react aggressively when you hijack their vehicle.
  • Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
  • Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.

Other

  • Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V’s computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
  • Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
  • Added a new “Driving” category and Driving Manual to the Database.

We implemented various changes and tweaks to vehicle performance and handling:

  • New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
  • All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
  • Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
  • All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel “heavier” now, as we have improved how we apply gravity as the suspension moves.
  • Many vehicles were fully retuned or their tuning was heavily revised.
  • Multiple other small improvements.

BALANCE & ECONOMY

NPCs

  • All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you’re in.
  • Enemies will have different tiers depending on the faction they belong to.
  • Some NPC archetypes will feature Low, Medium or High armor.
  • All resistances for regular NPCs have been removed.
  • Rebalanced game difficulty to increase the challenge at higher difficulties.

Weapons

  • Weapons now scale damage based on their Tier.
  • The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.

Loot

  • Loot now scales to your level.
  • Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
  • NPCs no longer drop clothing.

Crafting & Upgrading

  • Crafting and upgrading now require only one type of component instead of multiple types.
  • Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
  • Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.

Vendors

  • You can now access the Wardrobe feature through clothing vendors.
  • Vendor stocks scale with your level, expanding as you reach a new Tier.
  • Updated vendor stocks so that each has a more distinctive theme and specialization.
  • Vendors no longer sell quickhack and crafting components.
  • Adjusted the prices of weapons, cyberware, apartments, clothing and more.

AUDIO

New Radio Stations

  • 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
  • Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
  • 107.5 Dark Star is a new station for electronic music.

UI

  • The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
  • Added the option to untrack a quest in the Journal.
  • Overhauled the phone UI to be more intuitive.
  • Revamped Perk and Cyberware menus.
  • Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
  • The minimap will now zoom out dynamically depending on your speed.
  • Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
  • Improved D-pad navigation in menus.
  • You can now change the HUD safe zone. This option is available in Settings → Interface.
  • Multiple UI fixes for widescreens.
  • You can now preview clothing and weapons not only at vendors, but also in your inventory.
  • The indicators that show the status of active cyberware are now displayed on your HUD.

QUEST FIXES

  • Beat on the Brat: The Glen – Fixed an issue where it wasn’t possible to draw fists when the fight started.
  • Blistering Love – Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
  • Cyberpsycho Sighting: Bloody Ritual – Fixed an issue where Zaria’s body could get stuck underground after defeating her.
  • Forward to Death – The forces defending the gate of the construction site now properly attack V.
  • Gig: Serious Side Effects – Fixed an issue where it wasn’t possible to deposit the beta acid at the Drop Point.
  • I Fought The Law – Fixed an issue where it was possible to get stuck in the Red Queen’s Race after completing the quest.
  • Queen of the Highway – Fixed an issue where it wasn’t possible to complete the “Talk to Panam.” objective on older saves.
  • Spellbound – It’s now possible to steal the data from R3n0’s computer if you don’t have a cyberdeck.
  • We Gotta Live Together – Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.

STABILITY AND PERFORMANCE

Multiple fixes and improvements related to stability and optimization.

MISCELLANEOUS

  • Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
  • Added more secrets to be discovered in Night City.
  • Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V’s apartment in Megabuilding H10.
  • You can now change tattoos at ripperdocs.
  • You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
  • Apartments will now give smaller buffs.
  • Updated the Characters tab in the Database to include more side characters.
  • Added new niches to the Columbarium.
  • Added Ukrainian text localization.

PC-SPECIFIC

  • Updated PC system requirements. A SSD is now required to run the game. More information can be found here.
  • Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings → Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.
  • [AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings → Gameplay → Performance. It allows you to set SMT to Off (only physical cores), On (all logical cores) or Auto (ensuring the performance average across different locations and situations in game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.
  • The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.
  • As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.
  • Updated Steam Deck graphics profile for improved frame rate stability.

CONSOLE-SPECIFIC

  • Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.

Outside of base game’s massive update, the big content drop everyone is waiting for is for the Phantom Liberty DLC, which is out this September 26. Curious about it? Go read our extensive review right here.

Source: Cyberpunk 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Update 2.000.200 Brings Massive 2.0 Patch, Here’s the Complete Patch Notes

CD Projekt RED has deployed Cyberpunk 2077 update 2.000.200 and this is for the big Update 2.0 that drastically changes some of the base game’s core elements. Prepare for a more aggressive police to go after you, revamped skill trees and loads more! Read on for what’s new in the Cyberpunk 2077 new update patch notes for September 21.

Cyberpunk 2077 Update 2.000.200 Patch Notes | Cyberpunk 2077 Update 2.00 Patch Notes:

Size: 6.9GB (PS5), 41GB (PC)

COMBAT

New Police System

  • The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
  • The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
  • The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
  • You can now hear NCPD radio chatter through the radio.
  • It’s now possible to quickhack NCPD officers.

Vehicle Combat

  • Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
  • Vehicle tires can now be shot or slashed.
  • Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
  • Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
  • You can now encounter AI-driven and randomized chases between different factions in a given district.

Combat AI Enhancements

We made numerous improvements to enemy AI, including:

  • Various enhancements to enemy netrunner AI.
  • Improved NPC reactions to grenades and their use of grenades.
  • Improved NPC reaction time when flanked.
  • Faster detection by enemies when you’re walking or sprinting.
  • Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
  • Enemies that don’t hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
  • Made improvements for scenarios where a group of NPCs can join another group in combat against you.

Netrunning Changes

  • Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
  • Rebalanced RAM costs.
  • Rebalanced damage and upload time. Changed the effects of some quickhacks.
  • Removed the option to use Breach Protocol on enemies.

Other

  • Health Items and grenades now have a limited number of charges that recharge over time after being used.
  • Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
  • Improved the Aim Assist feature.
  • Rebalanced the base game’s main boss fights.
  • Introduced Armor Penetration for the base game’s main bosses.
  • Removed the one-hit kill protection from civilians.

PERKS & SKILLS

  • A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
  • We merged the previous Skills into five new ones – Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute’s level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
  • Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
  • Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.

CYBERWARE

  • Armor is now provided primarily by cyberware. As a result, clothing’s purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
  • The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
  • Cyberware implants are now Attuned to specific Attributes – the higher the Attribute, the stronger the stat bonus.
  • You can now upgrade cyberware on the ripperdoc screen.
  • Some Cyberware slots can be unlocked by acquiring specific Perks.
  • Added multiple new kinds of Cyberware.
  • Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
  • Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.

WEAPONS

  • Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
  • The “first equip” animation can now be triggered at any time.

– PC: Hold B or double tap Alt while the weapon is holstered.

– PlayStation: double tap △ while the weapon is holstered.

– Xbox: double tap Ⓨ while the weapon is holstered.

  • Added smoke grenades.
  • Added new melee weapon Finishers.
  • You can now find a Thermal Katana in the game.
  • Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
  • All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
  • Removed the silencer slot from Revolvers.
  • Removed the scope slot from Light Machine Guns.
  • Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
  • Expanded the stash wall in V’s apartment to display all of the Iconic weapons from the base game.

VEHICLES

Traffic

  • NPC vehicles can now switch lanes to avoid obstacles.
  • Pedestrians will now try to avoid running into moving vehicles.
  • NPC drivers are now better at avoiding you when you are on foot.
  • Improved braking, acceleration and suspension of cars in traffic.
  • Some NPCs now might react aggressively when you hijack their vehicle.
  • Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
  • Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.

Other

  • Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V’s computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
  • Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
  • Added a new “Driving” category and Driving Manual to the Database.

We implemented various changes and tweaks to vehicle performance and handling:

  • New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
  • All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
  • Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
  • All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel “heavier” now, as we have improved how we apply gravity as the suspension moves.
  • Many vehicles were fully retuned or their tuning was heavily revised.
  • Multiple other small improvements.

BALANCE & ECONOMY

NPCs

  • All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you’re in.
  • Enemies will have different tiers depending on the faction they belong to.
  • Some NPC archetypes will feature Low, Medium or High armor.
  • All resistances for regular NPCs have been removed.
  • Rebalanced game difficulty to increase the challenge at higher difficulties.

Weapons

  • Weapons now scale damage based on their Tier.
  • The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.

Loot

  • Loot now scales to your level.
  • Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
  • NPCs no longer drop clothing.

Crafting & Upgrading

  • Crafting and upgrading now require only one type of component instead of multiple types.
  • Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
  • Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.

Vendors

  • You can now access the Wardrobe feature through clothing vendors.
  • Vendor stocks scale with your level, expanding as you reach a new Tier.
  • Updated vendor stocks so that each has a more distinctive theme and specialization.
  • Vendors no longer sell quickhack and crafting components.
  • Adjusted the prices of weapons, cyberware, apartments, clothing and more.

AUDIO

New Radio Stations

  • 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
  • Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
  • 107.5 Dark Star is a new station for electronic music.

UI

  • The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
  • Added the option to untrack a quest in the Journal.
  • Overhauled the phone UI to be more intuitive.
  • Revamped Perk and Cyberware menus.
  • Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
  • The minimap will now zoom out dynamically depending on your speed.
  • Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
  • Improved D-pad navigation in menus.
  • You can now change the HUD safe zone. This option is available in Settings → Interface.
  • Multiple UI fixes for widescreens.
  • You can now preview clothing and weapons not only at vendors, but also in your inventory.
  • The indicators that show the status of active cyberware are now displayed on your HUD.

QUEST FIXES

  • Beat on the Brat: The Glen – Fixed an issue where it wasn’t possible to draw fists when the fight started.
  • Blistering Love – Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
  • Cyberpsycho Sighting: Bloody Ritual – Fixed an issue where Zaria’s body could get stuck underground after defeating her.
  • Forward to Death – The forces defending the gate of the construction site now properly attack V.
  • Gig: Serious Side Effects – Fixed an issue where it wasn’t possible to deposit the beta acid at the Drop Point.
  • I Fought The Law – Fixed an issue where it was possible to get stuck in the Red Queen’s Race after completing the quest.
  • Queen of the Highway – Fixed an issue where it wasn’t possible to complete the “Talk to Panam.” objective on older saves.
  • Spellbound – It’s now possible to steal the data from R3n0’s computer if you don’t have a cyberdeck.
  • We Gotta Live Together – Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.

STABILITY AND PERFORMANCE

Multiple fixes and improvements related to stability and optimization.

MISCELLANEOUS

  • Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
  • Added more secrets to be discovered in Night City.
  • Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V’s apartment in Megabuilding H10.
  • You can now change tattoos at ripperdocs.
  • You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
  • Apartments will now give smaller buffs.
  • Updated the Characters tab in the Database to include more side characters.
  • Added new niches to the Columbarium.
  • Added Ukrainian text localization.

PC-SPECIFIC

  • Updated PC system requirements. A SSD is now required to run the game. More information can be found here.
  • Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings → Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.
  • [AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings → Gameplay → Performance. It allows you to set SMT to Off (only physical cores), On (all logical cores) or Auto (ensuring the performance average across different locations and situations in game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.
  • The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.
  • As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.
  • Updated Steam Deck graphics profile for improved frame rate stability.

CONSOLE-SPECIFIC

  • Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.

Outside of base game’s massive update, the big content drop everyone is waiting for is for the Phantom Liberty DLC, which is out this September 26. Curious about it? Go read our extensive review right here.

Source: Cyberpunk 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Nvidia Driver Update 537.42 Arrives Just in Time for 2.0 Update

Cyberpunk 2077 patch 2.0 is launching on all platforms today, though PC players will have plenty more to look forward to with this update as it introduces DLSS 3.5 Ray Reconstruction, boosting both performance and image quality! But before the release of the 2.0 update, you’re going to want to download the Cyberpunk 2077 Game Ready Nvidia Driver 537.42.

For those sporting a GeForce RTX 40 Series graphics card, you’ll want to download the latest Nvidia Driver (537.42) if you’re planning on jumping into Cyberpunk 2077 later today, as it will bring full DLSS 3.5 Ray Reconstruction support, providing you the ultimate experience to play Cyberpunk 2077 at peak performance. Here’s an overview of what DLSS 3.5 is bringing to the table.

And here’s an overview of what you can expect to see in terms of performance boost in Cyberpunk 2077 with the latest drivers and running everything on max graphical presets, including ray-tracing.

 

Talk about some massive performance gains!

To download the latest drivers, be sure to open up the Nvidia GeForce Experience app on your computer and navigate to the driver tab. The new update will be available in this window.

Now get out there chooms, and enjoy the visual masterpiece that Cyberpunk 2077 has become with this update! Oh, and in case you haven’t already, be sure to read up on our Cyberpunk 2077 Phantom Liberty review to find out why it’s one of the greatest expansions ever to release with our review stating, “It’s clear after playing through the expansion that CDPR has been listening to its fans. With Phantom Liberty, they have finally delivered the much-demanded experience players have asked for since launch. I’ll gladly say that Cyberpunk 2077 Phantom Liberty, alongside the 2.0 update, might be one of the best gaming experiences I’ve played all year, and looking back, there’ve been tons of amazing games this year.”

Source: Nvidia

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hell Let Loose Update 1.023 for September 21 Released for 14.3 Hotfix

Hell Let Loose update 1.023 is now out on consoles, and this is for the 14.3 hotfix released on PC a few days ago, This brings various fixes related to gameplay, technical issues and more, with the full Hell Let Loose patch notes for September 21 available below.

Hell Let Loose Update 1.023 Patch Notes | Hell Let Loose Update 14.3 Hotfix Patch Notes:

HOTFIX CHANGELOG

Console players will also be receiving a hotfix later this week, as some of these fixes will need to go through a separate process.

Fixes are underway for the below items:

VOIP Disconnect Fix

  • [Fixed] Vivox Error 1019 when connecting to channels
    We believe we may have fixed an ongoing VOIP issue where players can find themselves getting disconnected randomly and then being unable to reconnect.

Steam Achievements

  • [PC] [Fixed] All Practice Range achievements are not unlocking

Ultrawide Monitors

  • [Fixed] Character previews scale incorrectly
  • [Fixed] Fix for tank driver seat FOV
  • [Fixed] Fix for Sherman doubled-up scope
  • [Fixed] Tank scope offset on certain resolutions
  • [Fixed] Tank cross hairs incorrectly aligned

Hell Let Loose did not previously offer ultrawide support – although it did have compatibility – and those using ultrawide monitors played with a cropped and highly scaled version of the game that cut off the character model’s hand and majority of the weapon, as well as cropped tank scopes. Compared to those playing on a 16:9 resolution, the sights were far more zoomed in and appeared larger, giving ultrawide players somewhat of an advantage.

Ultrawide support was highly requested by the community, and Patch 14.3 introduced this support, which now provides the same 16:9 game resolution for ultrawide monitors.

This does mean that, for those used to the zoomed-in appearance, this change can now feel somewhat jarring, and the distortion of the peripheral edges – standard on 16:9 – may feel increased.

Depending on your settings, some players may have tried to compensate for the previous lack of ultrawide support by increasing their FOV to 120, and maintaining Y axis.

With the added support, we recommend changing these settings to the below in order to reduce any fish-eye effect:

  • FOV 90
  • Maintaining X axis

Once a new patch is released, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update for September 21 – Discounts, GTA Plus & More

Rockstar Games has unleashed a new GTA Online weekly update for September 21 with a fresh set of activities plus discounts, GTA Plus benefits and more! Read on for the full highlights and details in one convenient list below.

New GTA Online Weekly Update for September 21 – Discounts, GTA Plus & More:

The highlights of this week’s update are:

  • Free GTA V-inspired collectibles obtainable through playing GTA Online:
    • The Retired Criminal, The Homie, and The Groupie outfits for Michael, Franklin, and Trevor
    • Employee of the Month, Suede Bucks, and Uncle T weapon finishes
    • Players who log in will receive the Alpine Hat to celebrate Oktoberfest
  • 3x LS Car Meet Reputation on all LS Car Meet Races
    • 50% off all LS Tuners Racing Suits through September 27
  • 2x GTA$ and RP on Overtime Rumble
  • Premium Deluxe Motorsport Showroom: Pfister Comet (Sports), Invetero Coquette BlackFin (Muscle), Vapid Hustler (Muscle), Benefactor Stirling GT (40% off, Sports Classic), and Vapid Clique (40% off, Muscle)
  • Luxury Autos Showroom Vehicles: The Progen Tyrus (30% off, Super) and the Annis RE-7B (Super)
  • 3x GTA$ and RP on Taxi Work
  • LS Car Meet Test Rides: The Hijak Ruston (Sports), Vapid Contender (SUV), and Dinka Jester (50% off, Sports)
  • LS Car Meet Prize Ride: Thos who place Top 5 in the LS Car Meet Series three days in a row will earn the Truffade Nero (Super)
  • Lucky Wheel Top Prize: The Grotti Stinger GT (Sports Classic)
  • On PlayStation 5 and Xbox Series X|S
    • Premium Test Ride: The Grotti Turismo Classic (Sports Classic)
    • This week’s HSW Time Trial takes place from Pacific Bluffs to Mount Gordo

GTA+:

This month, GTA+ Members get the new Bravado Hotring Hellfire, an exclusive livery, free missiles for their Kosatka, and more through October 11, including:

  • Free Bravado Hotring Hellfire (Sports) and 46 P’s and Q’s livery
  • San Andreas Federal Reserve Tee, Republican Space Rangers Tee, You Own Los Santos Hoodie
  • 2X GTA$ and RP on Assault on Cayo Perico
  • 2X GTA$ for robbing Armored Trucks

Discounts:

This week, immerse yourself even further into the LS Car Meet Scene with the help of Benny’s Vehicle Conversions, 40% off, and dress the part in LS Tuners Racing Suits, now 50% off.

  • Benny’s Vehicle Conversions – 40% off
  • Auto Shop Properties – 40% off
  • Auto Shop Upgrades and Modifications – 40% off
  • LS Car Meet Merch Shop Racing Suits – 50% off
  • Progen Tyrus (Super) – 30% off
  • Dinka Jester (Sports) – 50% off
  • Vapid Clique (Muscle) – 40% off
  • Benefactor Stirling GT (Sports Classic) – 40% off
  • Classique Broadway (Muscle) – 30% off
  • BF Weevil (Compact) – 40% off
  • Grotti Brioso 300 (Compact) – 40% off

Gun Van Inventory and Discounts:

Pipe Wrench | Stun Gun | Unholy Hellbringer (20% off) | Double Barrel Shotgun | Heavy Sniper Rifle (50% off for GTA+ Members) | Pump Shotgun | Nightstick | Grenades | Pipe Bomb | Tear Gas | Armor

That’s all for this week’s update. Check again next Thursday for the new GTA Online weekly update.

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > Title Updates and Patches

AEW Fight Forever Update 1.05 for September 21 Piledrives Out

AEW Fight Forever update 1.05 (PS5 version 1.005) has been released by Yuke’s on all platforms, and this brings a long list of fixes to the wrestling game. Read up on what’s new in the AEW Fight Forever new update patch notes.

AEW Fight Forever Update 1.05 Patch Notes | AEW Fight Forever Update 1.005 Patch Notes:

Fixes for all platforms:

  • Reordered Leaderboards Period.
  • Fixed an issue with background music disappearing during custom arena editing.
  • Fixed the look of item “Bottom 5” in Custom Wrestler Creation, Male Custom Parts.
  • Fixed an issue where the “Shop” tab text was kept on screen when switching to another tab.
  • Fixed an issue that caused the springboard to shift in online matches.
  • Fixed an issue with Hammer Throw shifting position in online matches.
  • Fixed an issue with Panama Sunrise 2 clipping without hit.
  • Fixed an issue with Shida’s Katana not being easy to hit.
  • Fixed an issue where Shida’s “Tamashinou” could not be activated out of the field.
  • Fixed an issue where the AI would launch a grapple against a hanging opponent in CBR.
  • Fixed an issue with AI activating springboard against a corner leaning opponent.
  • Fixed an issue with AI not doing anything near an attacking ally in a tag match.
  • Fixed an issue with AI springboarding into the ring when an ally is pinned.
  • Fixed an issue with AI taking control after a finisher counter.
  • Fixed wrong arm animation when Paul Wight grapples Paul Wight.
  • Fixed diving misalignment.
  • Fixed running counter move floating off the apron when in contact with the apron.
  • Fixed falling off the apron after a shoulder tackle in CBR.
  • The attacker now has an advantage after dropping the enemy from the ladder.
  • Fixed Irish Whip misalignment on table contact.
  • Fixed incorrect damage multiplier setting for Signature Strength.
  • The exclusive Irish Whip animation is now triggered only when in close proximity to the environment.
  • Fixed grapples hitting and leading to blows.
  • Fixed Nick Jackson briefly getting up and falling down again after missing with Slingshot Destroyer.
  • Fixed an issue with AI urging tag when a tag team partner is out of the ring.
  • Fixed an issue in Ladder Match where the AI kept hitting the air instead of grabbing the belt while the opponent was on the ladder too.
  • Fixed an issue with the 2-on-2 camera.
  • Fixed an issue that prevented pinfalls from being released with a deadly weapon attack.
  • Fixed an issue where the AI was unable to activate some categories of finishers.
  • Fixed an issue that caused clipping when the manager attacked.
  • Fixed an issue that caused the AI to springboard attack against corner leaning opponents.
  • Fixed an issue where the wrestler was off the turnbuckle when diving.
  • Fixed an issue where Ruby Soho’s signature “FOOTSTOMP SOLEBUTT” was hard to hit.
  • Fixed an issue where Adam Cole’s signature “SHINING WIZARD” was hard to hit.
  • Fixed an issue that prevented thumbtacks from sticking into Owen Hart.
  • Changed name of Taunt MJF 2 to FIRE UP 17.
  • Fixed an issue that caused the user to remain in a pose holding the belt after dropping it.
  • Fixed an issue in which the momentum bar did not change after damage was inflicted by COFFIN DROP 2.
  • Fixed an issue with purchasable wrestler attires not being displayed in the Shop on version v1.03.
  • Fixed an issue where the wristband on Kenny Omega’s gold entry costume was not gold.
  • Fixed order of names in casual mode.
  • Fixed an issue with Tag Team partners rolling out of the ring right after entering it during their partner’s pinning minigame.
  • Fixed an issue where the host forced the client to move from the store to the game session while the client was in the store menu.
  • Fixed an issue where a match could go ahead if the player went offline immediately after the start of an online match.
  • Changed the priority of error messages that appear when the player is in a lobby that is full and cannot be attended.
  • Fixed an issue where the wrestler model was not correctly displayed in the online lobby after being used in an online match.
  • Fixed party member wrestler order on locker screen to match party members.
  • Fixed the process when a LAN cable is unplugged while participating in a party.
  • Fixed an issue in which usernames were displayed in the wrong order in online modes.
  • Fixed an issue with statistical data.
  • Input is now locked during online menu transitions.
  • Fixed an issue where the “Friends List” and “Options” menus could not be opened after exiting a private match.
  • Fixed display position of usernames on the 4-way match-up screen.
  • Fixed a black screen issue that sometimes caused progress to become impossible when starting a mini-game in online games.
  • Fixed an issue in scenario 3B of ROAD TO ELITE where restaurant snapshots were not saved to the correct location.
  • Fixed incorrect Japanese dialogue in ROAD TO ELITE.
  • Fixed an issue in STADIUM STAMPEDE in which coins were not picked up after contact with coins during the finisher technique, in the air, or during an attack.
  • Fixed an issue in STADIUM STAMPEDE in the office area parking lot where there was an invisible collision on the hood of a car that would push the wrestler back when he jumped on it.
  • Fixed an issue in STADIUM STAMPEDE where an NPC jumped toward a wall that cannot be climbed.
  • Fixed an issue in STADIUM STAMPEDE where the Hottest Players motion caused The Bunny to T-pose.
  • Fixed one locker room bench instantly disappearing when destroyed in STADIUM STAMPEDE.
  • Removed invisible collisions on the field in STADIUM STAMPEDE.
  • Fixed a collisions issue where the player would go into an infinite fall motion in STADIUM STAMPEDE.
  • Fixed an issue that caused the “APPEAL” to keep increasing when running toward a wall in STADIUM STAMPEDE, so now it will only increase if the runner runs a certain distance.

That’s about it for this patch. For the rest of our AEW coverage, head on over here.

Source: THQ Nordic

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Conan Exiles Update 1.95 for Sep. 21 Releases for Age of War Chapter 2

Funcom has deployed Conan Exiles update 1.95 on PC, PlayStation, and Xbox this September 21. This brings in the huge Age of War Chapter 2 content to the game. Check out the official Conan Exiles Age of War Chapter 2 patch notes down below.

Conan Exiles Update 1.95 Patch Notes | Conan Exiles Age of War Chapter 2 Patch Notes | Conan Exiles September 21 Patch Notes:

  • Optimized memory and network usage.
  • Game will no longer freeze when players approach the coast near Siptah’s southern islands.
  • Fixed an exploit in regards to item duplication.
  • Purge Rework
    • Purges are now triggered manually by the player (through the Proclaim Wealth button in the new Hoard Coffer interface!).
    • New Coffer Interface can also be used to sell treasures in your coffer for Gold Coins!
    • Initiating a Purge will cause a Stygian Forward Operating Base to spawn nearby and begin sending waves of enemies to assault your base and steal your treasure!
      • Including enemies that will attack using the all new Battering Ram to punch through your base even faster!
    • To trigger a Purge successfully there must be a valid path from outside of your base all the way through to your Hoard and Coffer. Should this path be destroyed or blocked the Purge will retreat.
    • Thralls can now be assigned to guard any doors in-game to help you defend from the new Purge, simply assign a thrall while hovering over one of the “ghosts” that will appear showing its assignment slot and confirming.
    • Purge difficulty is scaled to the amount of treasure inside of your coffer!
    • After a significant portion of your treasures are successfully stolen, the attacking army will retreat victoriously. (You Lose!)
    • Repel enough waves to trigger the Hand of War boss to reveal himself and join the fight!
    • Killing the Hand of War will end the Purge, dropping keys to loot the FOB’s reward chests and release captives that have been taken by the Stygian army! (You Win!)
      • Be sure to bring any stolen and new treasures back to your hoard to increase your overall wealth to continue increasing the difficulty levels of the Purge.
    • Captured prisoners that are released inside the Forward Operating Base can serve as your Thralls! As well as a chance for special prisoner who will act as a temporary store in gratitude to sell you special items and resources to help you in future Purges! (With a new Vendor interface!)
      • Including Mercenary Banners that will spawn Mercenary Allies to assist you in battle!
    • New challenges are implemented:
      • Defeat 1 Strong player focused Purge enemy.
      • Defeat 5 Strong player focused Purge enemies.
      • Defeat 10 Strong player focused Purge enemies.
      • Defeat a Purge wave.
      • Defeat all Purge waves.
      • Defeat a Purge Boss.
  • Loot Revamp
    • NPCs now have a change of dropping their actually worn equipment and weapon/s
    • Camp chests now grant better, more interesting, and more usable loot. Gone are the days of finding plant-fiber and stone in chests. In addition, loot-chests are now much more contextual and will grant you Darfari-related loot while in a Darfari-camp, etc.
    • Various interactables can now be found in some of the camps. This already was the case for Siptah, but we have now added several interactables to camps in the Exiled Lands as well.
    • Dungeons have been tweaked to fit this paradigm as well – loot in dungeons are now more exciting, and dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.
    • Legendary chests no longer spawn in the world next to so-called World Bosses. Instead, you may find legendary chests at the end of dungeons.
    • The Library of Esoteric Knowledge and the Voidforge no longer grants completely random recipes. Instead, the system is deterministic and will give you a recipe that you do not have.
    • Black Ice weapons no longer require hardened steel weapons as a crafting ingredient
    • Added various grinder/fluid press recipes for plants and seeds that did not have them before.
  • Dungeon Tweaks
    • Dungeons have been tweaked to fit this paradigm as well; loot in dungeons is now more exciting!
    • Dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.
  • Age of War Chapter 2 Battle Pass includes new pets, armor, emotes, and more! The rewards will let you personalize your very own treasure room, as if you were a rich Turanian Prince.
  • Age of War Chapter 2 Bazaar includes new pets, armor, emotes, and more!
  • Support for upcoming Twitch Drops campaigns. Keep an eye on our social channels for more dates and details!
  • Players are no longer able to place multiple doors inside of a single doorframe
  • The Construction Hammer can no longer be used to dismantle buildings during the purge.
  • Placeables have been reduced in weight. In addition, building pieces that should’ve been set to 1.5 weight were not always, and this is now fixed.
  • The player is no longer damaged when crafting rough wraps while at full HP.
  • Black Ice Shield and Hardened Steel shield now require Shield Frames as part of their crafting recipe.
  • Crafting recipe for Iron and Steel Reinforcements now takes 10 seconds, instead of 20/60.
  • Added new ability for Humanoid characters to be able to rotate during the beginning motions of their attacks, allowing positioning and aiming adjustments briefly during the start of their attack animation
  • Changed hyperarmor (stagger immunity) to only exist for specific animations with visible high velocity or heavy animations (two handed weapon heavy attacks for example)
  • The slashing visual effects of one handed swords is now properly aligned with their model during sprint attacks.
  • Greater pets with skins will no longer deal less damage than their default counterparts.
  • Avatars damage is now properly considered PvP damage, meaning that players can only be damaged by avatars during raids or when otherwise considered a valid PvP target.
  • Fixed an issue where the Mitra avatar blueprint did not inherit proper damage variables.
  • Bows now do less damage the further the arrow travels.
  • Orbs now detonate instantly on impact, regardless of light/heavy attack use.
  • Javelins and missile weapons have had their damage increased.
  • Throwing axes have had their damage increased.
  • Rhino Mounts should now be visible.
  • Gave the Moss Rocknose its attacks back.
  • Rocknoses should no longer appear invisible.
  • Asked Warmaker Klael politely, but firmly, to remain standing (NPC is no longer sitting).
  • Totemic Wolves are now properly visible when placed.
  • Thralls and NPCs will now face their original placed direction after returning to their post.
  • NPCs will no longer be locked into the same attack if the player moves out of their range between attacks.
  • The Steel Thewed perk now prevents your character from taking more than 33% damage per hit instead of 25%.
  • Last Stand now lasts 3 seconds, reduced from 6.
  • Priests can no longer summon a “god bubble” (God Protection).
  • Avatars now last 10 times as long but do 10 times less damage with their attacks.
  • Trebuchet Health Increased from 5000 to 10000. Crafting times for Trebuchets greatly decreased (to a total of 10 minutes). Non-explosive barrages now also do a smaller amount of splash damage.
  • Damage from Wight Minibosses in the Winecellar has been reduced.
  • Dismantling legendary items will now give back 100% of their dismantle value, regardless of their durability.
  • Tools no longer damage resources that they cannot harvest.
  • Vendors at Mek-Kamoses have been instructed that players do not need a secret pass phrase to purchase the last item in their inventory. They will now properly show all items they offer for sale at all times.
  • It’s now possible to relinquish control over an avatar by pressing the Crouch button.
  • Players can now spend attribute points more quickly.
  • Sandstorm damage is now listed in the stats page debuff entry for players on dedicated servers.
  • Purge journey is now available on maps other than Exiled Lands.
  • Legendary loot-chests are now more visually distinct from other loot-chests.
  • Improved the visual quality of grass in several portions of the map.
    • This change is still being worked on and some areas of the map may show some visual imperfection. This will be improved in a future patch.
  • Attempting to create a clan using a name that is already taken will no longer prevent the player from creating another clan.
  • Fixed visuals in Crystalline Visage boots.
  • Player will no longer take damage when jumping above the Sandstone Fence.
  • The sandstorm will no longer spawn inside of the Sunken City dungeon.
  • Fixed an issue where, after removing a Master Reinforcement Kit with a Prying Kit, no further modifications could be applied to the item.
  • Reverted the durability reduction for Prying kits from 30 to 50% to prevent exploit with infinite durability.
  • Fixed an issue where The Impaler had much too low durability (400) – it now has 4200 as intended.
  • Lowered the weight of the Poitain Heavy Lances.
  • Decreased stats for Steel weapon Journey rewards.
  • Increased stats for “Perfected Hardened Steel Sword” journey reward.
  • The Homesteader journey should now unlock after completing the first journey of a map.
  • The “O Sleeper Awake” achievement/trophy can now be properly completed even if the relevant journey is not active.
  • Acquire Silver Journey Step in the Potion Maker journey now triggers on getting silver ore even if the source is not harvesting.
  • Dismantling Explosive Jars now yields the proper resources.
  • Added map marker for the exit cave of “The Passage” dungeon.
  • Made recipe book at the end of “The Dregs” dungeon visible.
  • Letting go and re-grabbing a wall will no longer repeatedly play the equip animation.
  • Simm’s Khopesh now has a proper description.
  • Akbitanan Throwing Knife is now properly marked as a Legendary item.
  • Star Metal Ore now lists the recipe for Star Metal Ingots in its item description.
  • Stygian Commander set now properly marked as Heavy Armor.
  • Changed “Move & Guard” thrall icon.
  • Removed outdated and deprecated loading screen tips.
  • Updated icons for Moving and Removing placeables and thralls to make them more consistent.
  • Fixed description for Tablet of power.
  • Fixed description of Yellow Lotus Potion.
  • Poison arrow is now named Noxious Gas Arrow.

Source: Funcom forums

Damien Seeto

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Destiny 2 Down for Server Maintenance and Patch 7.2.0.4 Roll Out This September 21 (Update)

Bungie has taken the Destiny 2 servers down for maintenance this September 21, which is the second server outage for the week. Read on for the schedule and details.

Update: Here are the complete patch notes for Destiny 2 update 7.2.0.4!

Destiny 2 Down for Server Maintenance Schedule for September 21:

Update (7:31 pm ET): It seems the game’s servers are once again acting up as per the community.

Again with the server issues
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Thursday, September 21, 2023
Update 7.2.0.4
6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
7:15 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • The latest Destiny 2 Update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to the latest Update should restart their console and try downloading the Update.
    • Players who observe issues should report to the #Help forum.

Same as before, once the patch is ouit, we’ll be sure to let our readers know by providing a link out. If there’s anything that changes for the maintenance schedule, we’ll update the article to reflect it.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy 7 Rebirth Crafting System, Parry, File Size, FF7R Save Files Will Receive Summon Materia and More Details Revealed

Square Enix has revealed a ton of info regarding its upcoming RPG, Final Fantasy 7 Rebirth! Not only do we know the game’s total file size (which is 150GB spread over two discs), but stuff like the Final Fantasy 7 Rebirth crafting system, parry system and more have been confirmed as well.

Read on for a ton more info about the game including where the story ends, confirmation of Performance and Graphics modes and more. Interestingly enough, those who played Final Fantasy 7 Remake and have a save file in their console, Square Enix will reward you with an unknown Summon Materia at the start of the game.

Final Fantasy 7 Rebirth New Gameplay Details:

  • Performance mode and Graphics mode confirmed
  • Game will come on 2 discs, 150GB total
  • Same action-packed combat as the first game with the Synergy system being the major new addition
  • Parry confirmed
  • Swimming confirmed
  • Crafting confirmed; you can craft healing items like Potions and Phoenix Downs.
  • You can play as Sephiroth
  • Main story will be roughly 35-40 hours (a little longer than the first game)
  • Every character now has a dodge by default
  • Exploration seems to be a big highlight. If you spot a pirate ship in the distance you can swim to it and find secret treasure.
  • Hit R1 to call your Chocobo in the open world
  • Chocobos can swim, fly, scale mountains, sniff out buried treasure, and more
  •  If you spot a baby Chocobo, follow it to unlock a fast travel point and some new cosmetics for your mount
  • Story will end at The Forgotten Capital
  • Red XIII is now fully playable with a unique combat system
  • Working on FF7R and Intergrade helped the team familiarize with PS5 for faster development
  • The story runs up to the end of the Forgotten Capital (The City of the Ancients)
  • Players with FF7R save files will receive an “unknown summon materia at the start of Rebirth”
  • Expanded minigames: for example Cloud can collect soldiers and decide how to arrange them in Rufus Shinra’s inauguration parade for different outcomes
  • Vincent Valentine will join your party but isn’t playable (implied that will happen in Part 3)

There’s also 18 minutes of new gameplay footage available below, which features combat, dialogue and more.

FF7 Rebirth will be released this February 29, 2024 exclusively on the PS5.

Thanks, Shinobi, Okami, Game Informer!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MLB The Show 23 Update 1.18 for Patch 18 Strikes Out This September 21

San Diego Studio has released MLB The Show 23 update 1.18 (PS5 version 1.018), and is for game patch version 18! This brings a few bug fixes related to Diamond Dynasty and more, which are listed in the official MLB The Show 23 patch notes for September 21.

MLB The Show 23 Update 1.18 Patch Notes | MLB The Show 23 Update 1.018 Patch Notes | MLB The Show 23 Update 18 Patch Notes:

PS4: 1.18
PS5: 1.018
Xbox One and Xbox Series X|S: 1.0.102
Nintendo Switch: 1.18

DIAMOND DYNASTY 

  • Fixed a bug that prevented users from equipping World Baseball Classic jerseys.

MISCELLANEOUS  

  • Texture improvements made to generic cleat styles.

DEVELOPER NOTES 

  • There are no gameplay or live content balance changes at this time.

There was also a patch released last week which you can read about here.

Source: The Show

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Octopath Traveler 2 Xbox and Windows Store Versions Announced

Square Enix has announced the Octopath Traveler 2 Xbox and Windows Store versions during the Microsoft TGS 2023 stream, and it is set to arrive in early 2024.

The game made its debut on PlayStation, Steam, and Nintendo Switch earlier this year, enjoying robust sales. However, Xbox players were left in suspense due to lack of details. Now, the wait is over, we finally know it is coming and here’s a new trailer offering a glimpse of the gameplay on Xbox.

The game features a captivating narrative woven from the tales of eight distinct characters, each possessing their own unique stories, abilities, and aspirations. As you journey across the continent with these characters, you will encounter several challenges, all in pursuit of fulfilling their ambitions.

Here’s an overview of the story by Square Enix:

The story takes place in Solistia, a land comprising an eastern and western continent divided by the sea. It is a bustling era, wherein large vessels navigate busy sea routes and the power of steam gives birth to new technologies.

Some people thrill to glamorous stars of the stage and industry, while others are brought to tears by war, plague, and poverty. In this faraway realm, eight travelers hailing from different regions venture forth for their own reasons. Step into their shoes and explore the land as you see fit.

Octopath Traveler 2 Xbox and Windows store versions are scheduled for early 2024.

Hammad Taufeeq

Fear the Old Blood

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Wild Hearts Update 1.033 for September 21 Released

Developer Omega Force has released Wild Hearts update 1.033 today on all platforms. This is an unannounced patch, although it should come with some improvements and bug fixes. Read on for the new Wild Heart September 21 patch notes.

Wild Hearts Update 1.033 Patch Notes for September 21:

Update: Official patch notes are now available.

You’ll notice a game update rolling through that includes some fixes in a couple of areas designed to improve overall stability. It’s hard to believe we’ve hit our eighth month of hunting together and we’d like to thank you all for being on this journey with us.

For both new and returning hunters alike, we also wanted to remind you that the team is continuing to provide regular maintenance to WILD HEARTS to ensure the game will keep running smoothly in single and multiplayer modes. Now, to today’s patch…

These fixes include:

  • Fixed an issue where an autosave would fail under certain conditions, causing the game to crash.
  • Fixed an issue that could cause the game to crash in rare cases.

Neither EA nor Omega Force have posted any official patch notes for today’s Wild Hearts update. There are chances some details are to be revealed later today or in the near future.

We’ll be sure to update this post as soon as we can if or when official patch notes are released for the game.

If you want to know more about Wild Hearts, you can read the PlayStation Store description below.

WILD HEARTS™ is a unique twist on the hunting genre where technology gives you a fighting chance against fearsome beasts infused with the ferocious power of nature itself. Take on these creatures alone or hunt with friends in seamless co-op.

Keep it locked at MP1st for more updates about Wild Hearts in the near future.

Source: EA Answers

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My Hero Ultra Rumble Releases Sept. 28 on Consoles and PC

Bandai Namco and developer Byking have announced that the free-to-play battle royale My Hero Ultra Rumble will be making its way to Xbox, PlayStation, Switch, and PC via Steam on September 28, 2023.

Additionally, it has been confirmed that Eijiro Kirishima, Ibara Shiozaki, and Momo Yaoyorozu will be featured as playable characters in the game.

Byking has also shared some tidbits on what to expect from My Hero Ultra Rumble:

  • Join a group of 3 to face off in an 8-team battle royale.
  • Play as your favorite heroes and villains from the MY HERO series, with new characters added every season.
  • Kirishima, Yaoyorozu, and Shiozaki join the fight, and all characters from the OBT return as well.
  • Personalize with costumes, emotes, and more.
  • Join an agency with your friends and fight to become number one.

The game launches for free on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and Steam on September 28, 2023.

More Bandai Namco Reading:

Hammad Taufeeq

Fear the Old Blood

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Naruto to Boruto: Shinobi Striker Update 2.48 Out This Sep. 21 for Minor Bug Fixes

Bandai Namco has released Naruto to Boruto: Shinobi Striker update 2.48 for all supporting platforms. Today’s update comes with minor bug fixes. Check out the full Naruto to Boruto: Shinobi Striker September 21 patch notes down below.

Naruto to Boruto: Shinobi Striker Update 2.48 Patch Notes | Naruto to Boruto: Shinobi Striker September 21 Patch Notes:

The only patch notes released so far come from the game’s PS4 update history. You can read the details below.

The following patch notes were provided by the developer of this title.

    • Fixed minor bugs

If Bandai Namco decides to reveal more detailed patch notes for today’s update, we will be sure to update this post as soon as possible. Please keep it locked at MP1st for more updates and news about Naruto to Boruto: Shinobi Striker in the near future.

Damien Seeto

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RE4 Update 1.100 for September 21 Brings Separate Ways DLC and New Mercenaries Content (Update)

Capcom has released (Resident Evil 4) RE4 update 1.100 on all platforms, and this is for the Separate Ways DLC drop featuring Ada Wong, and also an update to the base game via a free Mercenaries mode content drop. Read up on what’s new in the RE4 patc notes for September 21 below.

RE4 Update 1.100 Patch Notes | RE4 September 21 Patch Notes:

Size: 2.7GB (PS5)

Update: Capcom has released the official patch notes.

[PlayStation®5 / PlayStation®4 / XBOX SERIES X|S / Steam]

  • New stages and characters have been added to the extra game, “The Mercenaries.”
    Balancing adjustments have been made to scoring, item drops, and time bonus rates for existing characters.
  • “Separate Ways” is now available for purchase.
    Play as Ada Wong in this additional story paid DLC to experience the game’s events from her perspective and fill in lingering questions from the main story.
  • Miscellaneous bug fixes.

While Capcom hasn’t released the official patch notes just yet, we do know this is for the Separate Ways DLC alongside the free Mercenaries update (via Steam and Capcom’s press release).

■The mission requires secrecy. Failure is not an option.
Play as Ada Wong in this additional scenario and experience the events of Resident Evil 4 from her perspective, filling in unanswered questions posed in the main story. See the other side of the story from her eyes as her mission, and fate, intertwines with Leon Kennedy’s a second time.

■Ada Wong and Albert Wesker are now available in a free update for “The Mercenaries!”
A new update adds Ada Wong and Albert Wesker as playable characters.
“The Mercenaries” is a free DLC available to owners of Resident Evil 4, which offers another type of survival experience to players.

Per the PS4’s update history:

– Added the extra game “Separate Ways.”
– Added new trophies
– Miscellaneous bug fixes have been made.

Synopsis of Separate Way via Capcom:

In Separate Ways, Ada Wong travels to a lonely and rural part of Europe to infiltrate a village controlled by the religious group known as Los Iluminados. Under orders from Albert Wesker, Ada is assigned to obtain the cult’s darkest secret: a mysterious material known as “the Amber.” Her operation intertwines with Leon S. Kennedy’s search for the president’s missing daughter, providing an alternate perspective on the main story that uncovers events that unfold behind the scenes.

Alongside the highly acclaimed gunplay, combat, and knife mechanics of Resident Evil 4, Separate Ways introduces an additional feature to the experience that takes the fast-paced action to exciting new heights. For this exhilarating mission, Ada is armed with a Grappling Gun that can be used to swing across chasms, make rapid ascents, and plunge into the depths below. She can also wield the device in combat to take on enemies in close quarters and launch into melee takedowns from a distance.

If and when Capcom releases any official patch notes, we’ll update the article, so sit tight.

Update: Capcom has released the official patch notes.

Source: Resident Evil

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Alex Co

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Crystal Dynamics Suffers Layoffs as a Result of Failed Embracer Deal

The Embracer cuts don’t stop coming. Today on Twitter, Crystal Dynamics announced that layoffs had occurred at the company as a result of Embracer’s recent downsizing. This follows recent news of the video game holding company’s plans to sell Gearbox.

The tweet, which posted on Crystal Dynamics’ official account, can be seen here:

As the tweet states, 9 brand/marketing employees and 1 IT employee were let go from their positions within the company earlier this morning. Among these employees was Senior Community and Social Manager Neha Nair, who had this to say on Twitter:

There isn’t an easy way to say this so I’ll just rip the bandaid off because while I’m still processing, life unfortunately does not pause…

After 3.5 years at @CrystalDynamics, I was laid off today. I’d appreciate any Sr. level Community & Social Media positions in gaming.

Senior Brand Manager Nick Edwards also took to Twitter to inform the internet of his being laid off:

Sadly the Embracer layoffs keep coming and I and a number of talented brand/marketing folks at Crystal are impacted.

If anyone needs a biz/pub, product, or marketing leader hit me up. Also, I’ve got PR, Project Management, 2D Art, Video Editor rockstars that I’d love to intro.

It’s really unfortunate to see the scope of damage that Embracer’s failed deal has caused. It’s never easy to see people lose their jobs, and it’s an especially prevalent issue in the gaming industry due to the general instability of it all. Just last week, we saw the team behind Immortals of Aveum get chopped nearly in half due to the game’s poor release numbers.

Fingers crossed that Embracer can recover soon and prevent any further job losses. In the meantime, stay tuned into us here at MP1st to keep up to date on everything we learn about Embracer’s restructuring.

Jack Breitenbach

Game the night away!

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XDefiant Release Date Update Confirms Delay From Summer Launch Window, Devs Explain Situation

Following last week’s XDefiant release date update where the devs revealed the game could potentially miss its summer launch window, the delay is now official.

Over on Twitter, XDefiant Producer Mark Rubin shared that while the game is in the Final Submission phase, there are still some bugs and issues the dev team found that they think are important enough to fix before launch.

Read on for the entire message.

XDefiant Release Date Update as of Sept. 20:

Hello XDefiant Fans! Another update for you! I’ve got a couple of things to discuss so be sure to read everything. So let’s get started.

As I mentioned in my previous post, we are currently in our Final Submission phase and because we did the First Submission we are in a much better position to do well on our Final Submission. We still need to wait and see of course, but the process is really well documented and controlled both at Ubisoft and the 1st parties. MS and Sony really have this down to a science which makes our jobs as Devs much easier.

As I mentioned in my last post, the submission phase is really about compliance and functionality of platform specific services and interactions. And while that has been a big focus for us we are also still looking at the game for any issues that we would not want to ship with. Again, that is being done by our internal QA/QC teams. The final report from the 1st parties is due soon but we still want to fix some bugs/issues that have been found that we think are important enough to fix before launch. We are currently evaluating the work, running some more large-scale tests and will have an update for you once we know more.

So, for one, I’m personally very sorry that we didn’t hit the window that we had wanted. We are working to make the best game we can for our fans. Normally we wouldn’t be sharing all of this behind-the- scenes stuff but I think it’s in the spirit of what we’ve done in the past and I also hope there are people out there that are interested in game development and enjoy seeing behind the curtain. I admit we were aggressive on our expectations of when we could ship but that’s just because we are really excited about getting XDefiant to our fans!

That’s quite unfortunate, but understandable. I mean, while we do want to play XDefiant right now, we’d rather the shooter run as smooth as it can instead of being riddled with bugs.

With Rubin’s statement, it looks like an early to mid October launch is the earliest we’ll get to play the free-to-play shooter.

To see what’s incoming to the game once it launches, head on over here to see the Year 1 Roadmap.

Source: Mark Rubin (Twitter)

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Alex Co

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