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Armored Core VI Update 1.003 Dashes Out This Sept. 22, Here Are the Patch Notes

Armored Core VI update 1.003 has been pushed out by FromSoftware on all platforms this September 22, and this title update brings bug fixes to the game. Read up on what’s new in the ACVI Fires of Rubicon new update patch notes for today, which was pushed out during the game’s maintenance.

Armored Core VI: Fires of Rubicon Update 1.003 Patch Notes | ACVI Fires of Rubicon New Update Patch Notes:

Size: 326MB (PS5)

Major Items Included in the Latest Update

Additions

  • When spectating an online match, the “QUIT SPECTATE” option has been added to the menu, allowing spectators to return to the multiplayer room.
  • Added “Chg. Ammo Consumption” parameter to the “IB-C03W3: NGI 006” coral missile part specs shown via “Toggle Display”.
  • Added “Scan Standby Time” parameter to head part specs shown via “Toggle Display”.

Bug Fixes

  • Fixed a bug that caused certain enemies or enemy actions to get stuck on terrain during the mission “Intercept the Redguns”.
  • Fixed a bug that caused enemies to stop appearing when the player stands in a certain spot during the mission “Escort the Weaponized Mining Ship”.
  • Fixed a bug that caused defeated enemies to remain visible on radar during the mission “Breach the Karman Line”.
  • Fixed a bug that caused the second shot of certain burst fire weapons to veer heavily off target when fired while performing a drift turn on Tank legs.
  • Fixed a bug that caused boost to disable under certain conditions with Tetrapod legs equipped.
  • Fixed a bug that occurred with the “VP-66LS” laser shotgun equipped to the left hand, which caused a longer delay than intended between firing a charge shot and being able to fire a normal shot again.
  • Fixed a bug with the “VP-60LT” laser turret, where it would not respond to the sub-generators during the mission “Destroy the Weaponized Mining Ship”.
  • Fixed a bug that occurred while reloading the “Vvc-700LD” laser drone, which caused player AC orientation to lock to a target, even with Target Assist disabled.
  • Fixed a bug that caused incorrect icons to be displayed for intended damage type or reload type in the part specs for certain weapon parts.
  • Adjusted the timing window of being able to use repair kits while firing certain weapons.
  • Fixed a bug with certain melee weapons that caused the “Chg. Attack Power” parameter to display an unintended value in the part specs shown via “Toggle Display”.
  • Fixed a bug that occurred after firing a charge shot during assault boost, which caused a consecutive normal shot to fire unintentionally.
  • Fixed a bug that prevented damage caused by status effects from being displayed on the HUD.
  • Fixed a bug that caused the game to crash from the “AC Data” menu in certain situations.
  • Due to behavioural issues in photo mode, removed the “Motion Blur” option and added the “Camera Blur” option.
    • *NB: We plan to restore the Motion Blur option in a future update.
  • Fixed a bug that prevented Trophies/Achievements from unlocking under certain circumstances if unlock requirements involved acquiring parts.
    • *NB: If any of the following Trophies/Achievements fails to unlock, go to the Shop menu and sell any part from the relevant category. Buying the part back again will trigger the unlock.
      • “Weapon Collector”
      • “External Parts Collector”
      • “Internal Parts Collector”
  • Changed behavior in online match rooms, so that players are informed when the match is starting even while they have another menu open (e.g. Assembly).
  • Fixed a bug that caused screen transitions to behave incorrectly when launching the game by accepting an online match invite.
  • Other performance improvements and minor bug fixes.

Steam

  • Fixed a bug that occurred when changing screen mode, which caused the HUD to render incorrectly.
  • Fixed a bug that caused the game to crash when changing graphics settings from the System menu while in a multiplayer room.
  • Share IDs are now recognized when entered in either upper or lower case.

Other Changes

  • Updated “Data Usage Agreement” text for the Japanese version.
    • *NB: After applying the update, the confirmation screen will appear once more for all players.

Once a new patch is released for the game, we’ll let our readers know.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Armored Core 6 Update 1.03 for September 22 Fires Out

FromSoftware has fired out Armored Core 6 update 1.03 on all platforms during the game’s maintenance period today, and this brings bug fixes to the mech action game. Read up on what’s new in the AC6 patch notes for September 22.

Armored Core 6 Update 1.03 Patch Notes | AC6 Patch Notes for September 22:

Major Items Included in the Latest Update

Additions

  • When spectating an online match, the “QUIT SPECTATE” option has been added to the menu, allowing spectators to return to the multiplayer room.
  • Added “Chg. Ammo Consumption” parameter to the “IB-C03W3: NGI 006” coral missile part specs shown via “Toggle Display”.
  • Added “Scan Standby Time” parameter to head part specs shown via “Toggle Display”.

Bug Fixes

  • Fixed a bug that caused certain enemies or enemy actions to get stuck on terrain during the mission “Intercept the Redguns”.
  • Fixed a bug that caused enemies to stop appearing when the player stands in a certain spot during the mission “Escort the Weaponized Mining Ship”.
  • Fixed a bug that caused defeated enemies to remain visible on radar during the mission “Breach the Karman Line”.
  • Fixed a bug that caused the second shot of certain burst fire weapons to veer heavily off target when fired while performing a drift turn on Tank legs.
  • Fixed a bug that caused boost to disable under certain conditions with Tetrapod legs equipped.
  • Fixed a bug that occurred with the “VP-66LS” laser shotgun equipped to the left hand, which caused a longer delay than intended between firing a charge shot and being able to fire a normal shot again.
  • Fixed a bug with the “VP-60LT” laser turret, where it would not respond to the sub-generators during the mission “Destroy the Weaponized Mining Ship”.
  • Fixed a bug that occurred while reloading the “Vvc-700LD” laser drone, which caused player AC orientation to lock to a target, even with Target Assist disabled.
  • Fixed a bug that caused incorrect icons to be displayed for intended damage type or reload type in the part specs for certain weapon parts.
  • Adjusted the timing window of being able to use repair kits while firing certain weapons.
  • Fixed a bug with certain melee weapons that caused the “Chg. Attack Power” parameter to display an unintended value in the part specs shown via “Toggle Display”.
  • Fixed a bug that occurred after firing a charge shot during assault boost, which caused a consecutive normal shot to fire unintentionally.
  • Fixed a bug that prevented damage caused by status effects from being displayed on the HUD.
  • Fixed a bug that caused the game to crash from the “AC Data” menu in certain situations.
  • Due to behavioural issues in photo mode, removed the “Motion Blur” option and added the “Camera Blur” option.
    • *NB: We plan to restore the Motion Blur option in a future update.
  • Fixed a bug that prevented Trophies/Achievements from unlocking under certain circumstances if unlock requirements involved acquiring parts.
    • *NB: If any of the following Trophies/Achievements fails to unlock, go to the Shop menu and sell any part from the relevant category. Buying the part back again will trigger the unlock.
      • “Weapon Collector”
      • “External Parts Collector”
      • “Internal Parts Collector”
  • Changed behavior in online match rooms, so that players are informed when the match is starting even while they have another menu open (e.g. Assembly).
  • Fixed a bug that caused screen transitions to behave incorrectly when launching the game by accepting an online match invite.
  • Other performance improvements and minor bug fixes.

Steam

  • Fixed a bug that occurred when changing screen mode, which caused the HUD to render incorrectly.
  • Fixed a bug that caused the game to crash when changing graphics settings from the System menu while in a multiplayer room.
  • Share IDs are now recognized when entered in either upper or lower case.

Other Changes

  • Updated “Data Usage Agreement” text for the Japanese version.
    • *NB: After applying the update, the confirmation screen will appear once more for all players.

Once a new patch is released for the game, we’ll let our readers know.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Microsoft Activision Deal Approved by CMA in Preliminary Decision

It seems like the Microsoft Activision merger saga is finally ending, as the CMA has preliminarily decided to approve of the merger. Late last month, Microsoft submitted a new deal where it agreed to sell off Activision’s cloud gaming rights to Ubisoft to win over the UK regulators, and it seems like their strategy was fruitful.

In a new update today, the CMA has decided to make its preliminary decision and has approved the deal. The CMA says the modified Microsoft Activision deal addresses “previous CMA concerns” in the cloud gaming market. You can find the full statement by the UK watchdogs below:

This is a new and substantially different deal, which keeps the cloud distribution of these important games in the hands of a strong independent supplier, Ubisoft, rather than under the control of Microsoft.

With additional protections to make sure that the deal is properly implemented, this will maintain the structure of the market, enabling open competition to continue to shape the development of cloud gaming in the years to come, and giving UK gamers the opportunity to access Activision’s games in many different ways, including through cloud-based multigame subscription services.

All eyes are on October 6 right now, which is the CMA’s deadline to publish their final decision. Usually, the final decision by the CMA reflects its preliminary decision, however, in this case, we cannot say due to the rollercoaster this acquisition has been.

In other Xbox news, some redacted court documents were leaked from the Microsoft vs FTC case, which showed Microsoft’s internal plans for its next-gen console, unannounced Bethesda games, and the company’s mid-gen refresh for Xbox Series X|S.

This is a big day for Microsoft, as the CMA was the only regulator stopping this deal from closing. Stay tuned to MP1st as we will update our readers as soon as the final decision is published by the CMA.

Source: CMA

Ibrahim Kabir

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Armored Core 6 Down for Maintenance This September 22

Bandai Namco and FromSoftware Inc. have pulled the Armored Core 6 servers down this September 22, and this is for maintenance. During this time, a new patch is expected to be released.

Same as in the last time maintenance was triggered, single-player content will not be affected.

Update: The Armored Core 6 patch notes for title update 1.03 can be read here.

Armored Core 6 Down for Maintenance Schedule for September 22:

Here’s the announcement from Bandai Namco:

Maintenance Start Time: 23:00 PDT/8 am CEST/15:00 JST/2 am ET/2 pm HKT

Duration: 2 hours

As you can see, a new patch is set to be released during this outage, which will house bug fixes more than anything else. Once the patch is live, we’ll provide a link out to it within the article.

If anything changes regarding the downtime, we’ll update the article.

If you haven’t bought the game yet, go read our review of it here, where we state, “It’s been a long time coming, but Armored Core 6: Fires of Rubicon was worth the wait.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Adorable, but Deadly Panda Joins the Tekken 8 Roster

Making his debut in Tekken 3, the fan-favorite Panda is returning to the world of Tekken next year, as he’s the latest character announced for Tekken 8’s roster!

As announced during the Tokyo Game Show and posted on X (formerly Twitter), Panda is joining the Tekken 8 roster, bringing all his adorable qualities and ferocious killer instincts.

As an inaugural current-gen title in the series, Tekken 8 is poised to showcase advanced graphics and animation capabilities that will rejuvenate Panda’s character design. There are bound to be some changes in the combat as well. Bandai Namco has a history of refining characters’ move-sets, ensuring they remain balanced and enjoyable to play.

Tekken 8 is scheduled to launch on January 26, 2024, for PlayStation 5, Xbox Series X|S, and PC, but if you’re looking to get your hands on the game a bit earlier, there’s a closed beta coming up in October. Details on the beta can be read right here.

Hammad Taufeeq

Fear the Old Blood

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Nivalis TGS 2023 Trailer Showcases Noodle Stand, Greenhouses, and Fishing

505 Games unveils a new Nivalis trailer, offering a glimpse of the game’s diverse activities within its open world. It’s a life simulation game, though one with a serial killer on the loose.

In Nivalis, you are free to choose your journey, whether it’s operating your own noodle stand, managing a greenhouse, or embarking on a fishing adventure by boat. Your survival and choices are entirely in your hands. However, it’s worth noting that there is a serial killer lurking, so staying vigilant is crucial – after all, you wouldn’t want to die before achieving your ultimate goal.

Here’s a brief introduction by 505 Games:

Grow your business, manage restaurants and nightclubs, make friends and enemies, buy and decorate apartments, go fishing and maybe even find love in Nivalis, the city that stretches from the ocean to the clouds.

With its captivating visuals and engaging gameplay, Nivalis has been getting attention from life-sim players. We can only hope that it lives up to the expectations when it hits the market next year for PC.

Hammad Taufeeq

Fear the Old Blood

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Capcom Dives Deep Into Dragon’s Dogma 2 Gameplay With 9-Minute Video, Gameplay Details Listed

As part of their Tokyo Game Show 2023 conference, Capcom has released an all-new Dragon’s Dogma 2 gameplay video, giving us a deep dive into not only the combat but also classes, monsters, and more!

Dragon’s Dogma 2 Gameplay Video – Tokyo Game Show 2023

A full breakdown of the above gameplay video can be found below.

  • Have up to three AI-controlled pawns
  • Choose from 4 starting Vocations (can be changed or combined later)
  • Two main kingdoms: Vermund (human kingdom) and Battahl (beast kingdom)
  • Hunt large monsters like Trolls and Griffins
  • You can grab onto them and climb to reach their weak spot
  • Full day/night cycle. Exploring at night is especially dangerous. Pitch-black darkness returns, and stronger monsters appear at night.
  • Bring camping kits to camp out at campsites
  • Advanced vocations combine aspects of the four main classes.
  • Magick Archer: Combines the healing of a Mage with the long-ranged attacks of the Archer (returns from the first game)
  • Confirmed for PS5, Xbox Series X|S, and Steam (no release date)

Our thoughts? Looks like Dragon’s Dogma 2 is shaping up to be a stellar follow-up to the original Dragon’s Dogma, as the sequel seems to be trying many things that the original wanted to have but couldn’t. The gameplay looks a lot smoother, with plenty of improvements seen throughout the gameplay video. We do wish they talked more about some of the newer mechanics, as well as the vocations, but we suppose we may get a deeper look at those during the special 50-minute Dragon’s Dogma 2 event happening this Sunday.

Dragon’s Dogma 2 is coming to PC, PS5, and Xbox Series consoles, though at the time of writing, it currently has no release date.

Thanks, Okami!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Like a Dragon Gaiden: The Man Who Erased His Name and Like a Dragon: Ishin Announced for Xbox Game Pass

Exciting announcement for Xbox Game Pass users, as Like a Dragon Gaiden: The Man Who Erased His Name, and Like a Dragon: Ishin are coming to the subscription service. RGG Studio’s Director, Masayoshi Yokoyama, shared this news and offered insights on the upcoming titles during Microsoft TGS 2023 stream.

Having every Yakuza title available on Xbox Game Pass made the absence of Like a Dragon: Ishin a notable gap, so it’s great to see the spin-off joining the service as well. Moreover, the addition of Like a Dragon Gaiden completes the Yakuza series’ presence on the Xbox Game Pass once more.

For those who might have missed out earlier, now is the perfect opportunity to dive in, as the entire franchise will be at your disposal through the Game Pass subscription.

Like a Dragon: Ishin will arrive on the Game Pass by the end of 2023, while Like a Dragon Gaiden: The Man Who Erased His Name will be available upon its launch on November 8, 2023.

Related Reading:

Hammad Taufeeq

Fear the Old Blood

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Baldur’s Gate 3 Magic Mirror Arrives in Next Update; Will Be Able to Change Appearance, Voice, and Pronouns

Larian Studios is giving players more options to change how their character looks in Baldur’s Gate 3, as the upcoming Patch #3 will introduce a new feature dubbed the “Magic Mirror.” In a post on X (formerly Twitter,) Larian explains what the Magic Mirror can and can’t do.

Baldur’s Gate 3 Magic Mirror Features:

  • Change appearance, voice, pronouns
  • Race & body type can’t be changed
  • Can’t alter Origins — they’re all *very* particular about their hair

The Magic Mirror will be accessible from within player’s camps once the patch goes live tomorrow.

Be sure to check back in here tomorrow, as we’ll have the full patch notes available once Baldur’s Gate 3’s Patch #3 is live. And if you’re reading this and still wondering whether or not Baldur’s Gate 3 is worth the buy, you should check out our full review where we state, “If you can only purchase a single game for a couple of years because the budget is tight, Baldur’s Gate 3 should be the one. The amount of content and the sheer quality in display almost makes it feel like a steal, a game that grows on you and eats the hours away, invading your dreams and making you count the time until you return to it. This is the game of the year, maybe more than that.”

Baldur’s Gate 3 is now available on PC and PS5, with the Xbox Series X|S version slated to come later this year.

Once Patch #3 is live, we’ll be sure to let our readers know, so stay tuned.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Meet Your Maker Sector 2: Shattered Peak Coming September 26; Details Listed

Behaviour Interactive has revealed the next major update for their PvP base-building game. Meet Your Maker Sector 2: Shattered Peak launches in less than a week with a nice handful of content.

Keep reading for the breakdown on everything you can expect from this next update.

Meet Your Maker Sector 2 Details:

meet your maker sector 2

This handy new infographic shows off all of the biggest pieces coming to the game’s new sector. We’ve also got some additional details from today’s press release:

Chilling New Content

Sector 2 enhances the game’s co-op and single-player experience with a bone-chilling new environment for players to immerse themselves in, a Deco Pack with textures and colors previously unseen in Meet Your Maker, and much more. The new environment and Deco Pack will be instantly available for free for all players.

  • New Environment: Shattered Peak – Deep in the desolate Arctic wastes lies the Shattered Peak Sanctuary. Once a bastion of science and technology, a contaminated GenMat shipment caused its residents to turn on one another, using their deadly creations to tear the Sanctuary apart from the inside.
  • New Deco Pack: Ice – A Deco Pack inspired by the Artic wasteland. Blocks of ice, frozen metal, thermal heaters, fluttering tarp, and a decal set featuring the markings of a northern shelter provides chilling new possibilities for Builders.
  • New Custodian: Overseer – Equipped with the latest technological advancements, this suit allows the wearer to slowly glide after jumping. Its powerful Biolinks can reveal the location of the Harvester Path, Forsaken Tombs, and nearby resources.
  • New Guard: Assassin – The Assassin is a hunter that relies on stealth to ambush its target. With a stealth field based on Holocube tech, it remains nearly imperceptible until it unleashes a devastating dash attack. Once you see it, it might already be too late.

Raiding 2.0: Expeditions

Set to launch in late October 2023, the forthcoming Expeditions will let players embark through a brand-new map system, arming them with game-changing enhancements. This innovative update will redefine the raiding experience, putting more control in the hands of the dedicated community.

  • New Expeditions Map – Players will progress their Expedition by raiding other player’s Outposts, choosing their path and unlocking powerful rewards along the way.
  • Unlockable New Enhancements – Powerful, game changing abilities can be unlocked along the way, enabling players to customize their approach to raiding.
  • Exclusive Cosmetics and Decals – Unlock never before seen skins and decals for Raiders and Builders.
  • Empowering Players – The introduction of Expeditions will offer players more control over the type of Outposts they would like to raid.

Sector 2: Shattered Peak drops into Meet Your Maker on September 26. To get a refresher on what the last content drop brought to the game, click here.

Jack Breitenbach

Game the night away!

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The Lord of The Rings Game “Tales of the Shire” Announced by Private Division and Wētā Workshop

In partnership with Private Division, Wētā Workshop has announced Tales of the Shire, a brand-new  The Lord of The Rings adventure.

Described as a cozy and heart-warming adventure, Tales of the Shire is a new Lord of The Rings set in the Middle-earth universe. Little is known about the title, though the team released a short teaser video.

Based on the description of the game (via game’s official website,) and title name, we’re going to assume we’ll be playing as a hobbit in this new adventure.

“Your cozy Hobbit life awaits in Tales of the Shire, a heart-warming, new, The Lord of the Rings game.”

Its first artwork can be found below, courtesy of the official website.

Tales of the Shire currently has a target 2024 release date and will be available on PC and consoles (TBA).

The next Lord of the Rings game slated for release is The Lord of the Rings: Return to Moria, which is set for release this October 24.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hauntii Hands-On Preview – Haunting and Shooting Through Eternity

Hauntii is the most bizarre twin-stick shooter that you will play in a lifetime and beyond. Reducing Moonloop Games’ work to such label would be doing it a disservice, though; this is the kind of adventure that is more of an experience than what your standard game design offers, a journey through an abstract minimalistic world with few words, where images and actions speak louder. There are puzzles to solve and an intricate haunt mechanic to possess parts of the environment and characters in a bid to ascend and to discover more of your past. But is it hauntingly addictive?

A Ghost Story

The short demo that we played gave us a good idea about the potential of Hauntii to reach cult hit status, revealing much of what it has in store while paradoxically leaving us with even more questions than when we started this adventure. This is as far as it could be from your traditional action game, skillfully blending genres in a way that sometimes defies explanation and shatters expectations.

Hauntii, our little ghost finds himself stuck in Eternity without any recollections or a new purpose, and must roam this surreal place to learn about his past and discover a way to ascend. Something that in only a few minutes seemed like a real prospect swiftly turns into disappointment, as his newfound friend, an Eternian, suddenly vanishes. This is the motto for a trip to the unknown and the ominous, roaming through places that are as mysterious as they can be creepy.

Hauntii Hands-On Preview

The hand-crafted world is filled with meaning, both hidden and in plain sight, and promptly moves beyond the fleeting idea of a game with quirky visual design but devoid of interest. It’s charming, touching, passionate, with a hauntingly beautiful soundtrack that hits hard precisely during the most poignant moments.

Walking in this otherworldly landscape isn’t the same as us, mortals, are used to do. The path isn’t entirely linear or obvious, requiring some attention to safely move around, often tasking you with crafting your own way. Straying farther from solid ground will make the music go increasingly creepy and the screen starts to fade into oblivion, taking one of your lives in the process.

Shooting works in two very different but complementary ways – one is for taking out the evil organisms that you find along the way, the other to possess a piece of the environment or a friendly creature. So far, Hauntii seems to strike an enjoyable balance between action and puzzle solving, with a pace that allows you to breathe between battles and endows you with more than enough time to wrap your head around the riddles.

Hauntii Hands-On Preview

Possessing something may be crucial to solve a puzzle, like those stone monuments right at the start of the adventure. Interactions may vary for each object and so do the results, being up to you to analyze the clues and reach the conclusion: is this a valuable option or am I just wasting time? Not everything is straightforward in this peculiar world filled with odd landscapes and eccentric inhabitants.

The purple droplets that you pick up from destroyed mushrooms and other parts of the scenery are your haunting fuel, so to speak; in other words, your ability to act while possessing something or someone is limited to the amount of these collectibles, encouraging you to find more if you want to continue experimenting with this remarkable and vital skill.

Eventually you’ll find other items to progress in the adventure. Some of these are used to build constellations, which will take you into different places to help connect the pieces from Hauntii’s past.

A Journey in the Afterlife

Hauntii Hands-On Preview

Hauntii is shaping up to be one interesting and offbeat indie game, a wild ride through a very different world with impressive artistic vision and unconventional gameplay mechanics. The short demo ended as we were starting to meet more denizens in this eerie place, finding more puzzles and possibilities to fully explore the potential of the haunting mechanic. The excitement was abruptly cut short and the only thing that remains is memories of the exquisite art style, emotional music, and the loose narrative that seems to be purportedly assembled to hide those secrets until the very end.

In other words, Hauntii may be something meaningful like Journey and other games where emotions abound, and the outcome may resonate more with some players than others. One thing is certain, we left it with a hauntingly positive impression and can’t wait to see more of this sinister and mysterious world.


MP1st was given access to a preview build of Hauntii for our hands-on session. Hauntii launches on 2024 for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

Vitor Braz

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Marvel’s Spider-Man 2 Fall Damage Confirmed, Can Be Toggled On and Off

Insomniac Games has confirmed that there will be fall damage in Marvel’s Spider-Man 2, though it’ll be off by default.

A feature that was absent from the first game (but featured in past Spider-Man games), Marvel’s Spider-Man 2 will introduce fall damage for those looking for a more authentic experience. However, it’ll be entirely optional, with it set to off by default, as Senior Programming Director Doug Sheahan confirmed in a recent statement to IGN.

“Something we’re seeing more and more of is that players like to be able to customize their experience,” Sheahan explained. “For those players, we added the ability to enable fall damage (fall damage defaults to Off) and even let people tweak how swinging feels with our Swing Steering Assist setting. We hope players who enjoy a deep dive into the details have fun experimenting.”

In related Spider news, it was announced yesterday that Marvel’s Spider-Man 2 has officially gone gold! This means that the likelihood of a delay is near to none, as the title is locked in for its October launch. Yay!

Marvel’s Spider-Man 2 swings out exclusively on the PS5 this October 20.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Cyberpunk 2077 Creepy Family Photo Stealthily Fixed in Update 2.0

The next generation of chooms won’t ever get to experience the awful and possibly, poorly photoshopped picture of River’s Family, which featured NPCs in odd poses and a random stock image of a teddy bear, as the latest patch for Cyberpunk 2077 has stealthily fixed that creepy family photo in the game.

Cyberpunk 2077 update 2.0 is now out, bringing with it some new features and several fixes. However, one thing that wasn’t mentioned in the lengthy 2.0 patch notes is that CD Projekt RED has gone back and fixed one of the game’s most jarring moments. That is the photo you get from River Ward’s sister after completing his quest. A picture that, while meant to be a heartfelt moment, did the exact opposite as Ward’s family is awkwardly posing in it, with each staring out into the void of nothingness, and a teddy bear, which was clearly a stock image from somewhere else.

Cyberpunk 2077 2.0 update has now fixed this photo (as spotted by the Reddit community,) replacing it with a new proper picture of the Ward family.

They did it, they changed River photo!!!
byu/sherlotka-2137 incyberpunkgame

Yeah, I know, it’s a minor change when you look at all the other stuff introduced in the new update, but hey, it’s nice seeing CD Projekt RED go the little extra mile and in the process, acknowledging that the original didn’t look good to begin with.

We’re sure there are plenty of other stealth changes that CD Projekt RED didn’t mention in the new update’s patch notes, though we’re curious if they added any new secrets. With the update only being a few short hours old as of writing, we’re sure the community will discover more and more hidden changes. Should anything major arise, we’ll be sure to keep you posted.

Till then, have fun in Night City 2.0! Oh, and if you haven’t already, be sure to give my Cyberpunk 2077 Phantom Liberty review a read, in case you’re still on the fence about it. Later, chooms!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Payday 3 Down With Matchmaking Issues This September 21 (Update 3)

Heisters having issues logging online, it’s not just you. Payday 3 down reports have surfaced which has translated to matchmaking errors and issues this September 21.

Update (Sept. 22): For those experiencing issues once agai, Starbreeze has acknowledged the server problems, which you can read about here.

Payday 3 Down With Matchmaking Issues Updates for Sept. 21:

Update 3: The devs have said that matchmaking services are gradually being brought back online.

Update #2: Starbreeze has confirmed that some fixes are being deployed though issues are still persisting on their end.

Update: Starbreeze has confirmed that they are still working on the server issues.

Here’s the announcement from Starbreeze regarding the issue:

Heisters, we’re currently experiencing slow matchmaking. We’re investigating and working on a solution.

Matchmaking is still unavailable, the team is hard at work with identifying and resolving this. Stay tuned for more updates!


With the game’s official release today, I guess this is to be expected, but still a bummer nonetheless. Once we get more info about this, we’ll update the article.

In the meantime, go read up on the Year 1 roadmap Starbreeze has outlined to know what’s incoming to the game in the next few months.

Stay tuned to our Payday 3 review hitting the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Update 1.67 for September 21 Removes Warzone Functionality

Infinity Ward has released Call of Duty: Modern Warfare 1.67, and this is probably one of the last title updates to the game. Curious what’s new? Read on for what the Modern Warfare patch notes for September 21.

Modern Warfare Update 1.67 Patch Notes:

Ironically, this patch doesn’t really add anything new but instead, removes the original Warzone from being playable.

Reddit users have reported that the main menu has reverted to the original one before Warzone was launched, though everything else remains the same. No bugs were fixed, and heck, even the Warzone music background is still in the game, though players can’t access it anymore.

Per Reddit user LuizMW_Reborn, the long list of bugs that weren’t fixed by Infinity Ward can be seen here, and they confirm that these have remained untouched with today’s update.

The size of the game on pc is still the same if you have everything installed (165 GB).

All Warzone assets related to Cold War and Vanguard are still in the game files, i suspect that even Caldera wasn’t deleted from the files, they just hid it from the main menu, they didn’t even bring back the original MW main menu music (this one: Call of Duty: Modern Warfare Main Menu Music – YouTube), when you boot up the game, the Caldera music still plays.

The Warzone background is still in the game, you can see Cold War and Vanguard guns in the Armory, operators, Vanguard Prestiges are still there and the message “Welcome to the Pacific. Drop In, Rise Up!” still pops up in the text chat.

Sadly, that’s about it. We’re not expecting anything tangible from today’s update outside of the Warzone client removal. If you see anything worthwhile from this patch, leave a comment below and let us know.

As for what’s new, Activision has revealed the Modern Warfare 2 and Warzone Season 6 new content incoming next week, which you can read about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 and Warzone Season 6 New Content: Maps, Weapons, Operators, and Events

Curious what’s incoming to the next season of Call of Duty: Modern Warfare 2 and Warzone aside from Spawn? Wonder no more, as Activision has revealed the Modern Warfare 2 and Warzone Season 6 new content!

Call of Duty players can experience new maps, modes, weapons, operators, and of course, the return of The Haunting, Call of Duty’s signature Halloween event. This season will feature numerous crossovers, including comic book character Spawn, Ash from the Evil Dead franchise, Lilith and Inarius from Diablo IV, and more.

Here’s everything to look forward to when the next season drops in Call of Duty.

Modern Warfare 2 and Warzone Season 6 New Content:

Call of Duty: Warzone Overview:

  • Operation Nightmare is a GO – Coming at mid-season, investigate eldritch anomalies across the map, and face a host of monstrous targets as you gradually clear a Bounty board of otherworldly terrors!
  • Welcome to Vondead – A demonic incantation unleashed an uncontained zombie outbreak across Vondel. The undead have ravaged the streets under a bloodred moon. Shocking secrets are waiting to be discovered!
  • Zombie Royale is Back for Both Maps – Tear into this infamous limited-time mode at mid-season, with all-new innovations but the same chaotic premise — return to battle as a fast-moving Zombie. Survive, or get eaten!
  • Lockdown Returns, Otherworldly Loot, and Events – Head to Vondel for more Lockdown action, gather Souls for in-game rewards, and prepare for plenty of jump scares, eldritch equipment, and much more.

Modern Warfare II Overview:

  • Four New Maps at Launch – Deploy to one new original and one returning map in both Core and Gunfight, from an extravagant Las Almas estate to a classic live fire range where kings reign.
  • Two Haunting Map Reskins – El Asilo celebrates Día de Muertos, while Embassy becomes the site of a bloody zombie attack.
  • A Frightening Twist on Classic Modes – Jump scares, skulls, zombies, and more descend on your favorite classic modes, including twisted takes on Domination, Kill Confirmed, Grind, Drop Zone, and Infected.

Across both titles:

  • Gear Up with New Weapons – There’s no horror too great when you’ve got these weapons in hand. Take on enemies with a new Assault Rifle, SMG, a Melee weapon, and a Chainsaw last used on Phobos…
  • BlackCell Introduces V4L3RIA – The latest in robotics is ready for deployment as V4L3RIA arrives to lead the BlackCell offering, along with her Tactical Pet named Megabyte.
  • Spawn Headlines the Battle Pass – The multiple forms of antihero Spawn headline the Season 06 Battle Pass, featuring additional Spawn Operator Skins alongside other monsters and maniacs arriving straight from the underworld.
  • Open the Gates of Hell – The Gates of Hell have sprung open to reveal . . . the first glimpse of Season 06’s Halloween-themed Bundles and Operators!

Season 6 of Modern Warfare 2 and Warzone drops on September 27, less than a week away. We’ll be sure to let readers know exactly when the update goes live.

Source: Call of Duty

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Jack Breitenbach

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Metal Gear Solid Master Collection Vol.1 Framerates and Resolution Revealed for Each Title and Platform

Konami has revealed the target framerate and resolution each game in the Metal Gear Solid: Master Collection Vol.1 will be running at come launch.

In an update on the official Metal Gear Solid Master Collection website, Konami has provided details about each game’s target resolution and framerate for each platform.

Metal Gear Solid Master Collection Vol.1 Framerates and Resolution

Metal Gear Solid

  • PlayStation 5 – 1920×1080 resolution @ 30 FPS
  • PlayStation 4 (Including PS4 Pro) – 1920×1080 resolution @ 30 FPS
  • Xbox Series X|S – 1920×1080 resolution @ 30 FPS
  • Nintendo Switch (Handheld Mode) – 1280×1080 resolution @ 30 FPS
  • Nintendo Switch (TV Mode) – 1920×1080 resolution @ 30 FPS
  • Steam (PC) – 1920×1080 resolution @ 30 FPS

Metal Gear Solid 2: Sons of Liberty

  • PlayStation 5 – 1920×1080 resolution @ 60 FPS
  • PlayStation 4 (Including PS4 Pro) – 1920×1080 resolution @ 60 FPS
  • Xbox Series X|S – 1920×1080 resolution @ 60 FPS
  • Nintendo Switch (Handheld Mode) – 1280×1080 resolution @ 30 FPS
  • Nintendo Switch (TV Mode) – 1920×1080 resolution @ 30 FPS
  • Steam (PC) – 1920×1080 resolution @ 60 FPS

Metal Gear Solid 3: Snake Eater

  • PlayStation 5 – 1920×1080 resolution @ 60 FPS
  • PlayStation 4 (Including PS4 Pro) – 1920×1080 resolution @ 60 FPS
  • Xbox Series X|S – 1920×1080 resolution @ 60 FPS
  • Nintendo Switch (Handheld Mode) – 1280×1080 resolution @ 30 FPS
  • Nintendo Switch (TV Mode) – 1920×1080 resolution @ 30 FPS
  • Steam (PC) – 1920×1080 resolution @ 60 FPS

Sadly, no platform offers 4K resolution of any kind, which is surprising, considering how old the titles are and how the PS5, Xbox Series, and PC versions are more than capable of running it at a much higher resolution. Metal Gear Solid is locked at 30 FPS across all platforms.

Perhaps an update will come later for the mentioned platforms, though we’re sure modders on PC will quickly increase both the resolution and frame rate caps.

Metal Gear Solid Master Collection Vol.1 will be released on October 24 for the PS5, PS4, Xbox Series X|S, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Spider-Man 2 Has Gone Gold

Sony Interactive Entertainment and Insomniac Games have announced that Marvel’s Spider-Man 2 has officially gone gold. Our friendly neighborhood Spider-Man will swing our way on October 20, 2023. Accompanying this announcement is a video in which the game’s cast shares their excitement for the upcoming launch.

Nadji Jeter (Miles Morales), Tony Todd (Venom), Laura Bailey (Mary Jane Watson), and Yuri Lowenthal (Peter Parker) are all present, brimming with excitement about reaching this milestone.

Spider-Man 2 is poised to outshine its predecessor, promising a grander and more ambitious experience. With over 65 suits, special DualSense features, and many other features, you can expect a truly immersive experience.

Furthermore, Insomniac Games has integrated ray-tracing in every mode, ensuring ray-traced shadows persist whether you are playing in performance or fidelity mode.

Marvel’s Spider-Man 2 is one of the highly anticipated releases of 2023, and the countdown to its launch is nearly complete. The game will swing onto the scene exclusively for PlayStation 5 on October 20, 2023.

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The Division 3 Announced by Ubisoft: Division 2 Creative Director Returning as Executive Producer

In what might be the most lackadaisical way to announce a sequel to a widely beloved game, Ubisoft confirmed plans to develop The Division 3 as an aside in a news post about The Division Brand’s new Executive Producer. This news comes just ahead of the launch of The Division 2’s Year 5 Season 2 update.

Julian Gerighty, the former Creative Director of The Division 1 and 2, is currently the Creative Director of Star Wars Outlaws. In the news posted directly on Ubisoft’s website, the company confirmed that Gerighty will be returning to the franchise as Executive Producer of The Division Brand. He will also be “setting his sights on Tom Clancy’s The Division 3,” according to the same post.

Here’s the pertinent information directly from the page:

After joining the team at Massive Entertainment – A Ubisoft Studio and shipping the original in 2016, he moved to Tom Clancy’s The Division 2 as Creative Director, where he and his team crafted a new adventure in the summertime streets of Washington, D.C. Now, he’s setting his sights on Tom Clancy’s The Division 3, as well as the plethora of other projects set in The Division universe, including the mobile game Tom Clancy’s The Division Resurgence, and the survival-action shooter Tom Clancy’s The Division Heartland.

A core focus of Gerighty’s is to build a team for Tom Clancy’s The Division 3, which will be led by Massive Entertainment, while making sure Tom Clancy’s The Division 2 remains well supported. Outside of that, his attention will be on a solidification of brand identity.

“We may have over 40 million players, but The Division is still in its early years as a franchise. There are so many incredible stories to tell, places to explore and people to protect. “

A key throughline, Gerighty stresses, is that every single expression of The Division needs to be of the highest quality. “I think that we delivered that with Tom Clancy’s The Division’s cutting-edge visuals, incredible gameplay, and promise to the player that they can’t get this experience anywhere else, and then again with Tom Clancy’s The Division 2. It’s about refinement, it’s about pushing the quality bar consistently forward.”

The post calls out The Division Resurgence and The Division Heartland by name, meaning that these games aren’t what they’re referring to when they say The Division 3. It’s mind-boggling that Ubisoft would unveil such a big game for themselves in such a casual way. Regardless, the announcement is sure to thrill franchise afficionados.

The Division 2 recently surpassed 20 million players, so there’s clearly still plenty of love for the post-apocalyptic shooter RPG. We’ll make sure to let you know everything we can about The Division 3 as soon as we get more information.

What do you think about the way Ubisoft announced this game? Are you excited to get your hands on it? Sound off in the comments.

Source: Ubisoft

Jack Breitenbach

Game the night away!

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