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Fortnite Update for September 6 Brings Hotfix to Battle Royale

Epic Games has released the Fortnite update for September 6, and this is a hotfix for the v26.00 patch released two weeks ago. This brings new items in the form of the Shield Breaker EMP and the Sticky Grenade Launcher alongside tweaks.

Note that this is a server-side fix, so players should automatically see the changes once they connect to the game’s servers.

Fortnite Update for September 6 Patch Notes | Fortnite Battle Royale Hotfix Patch Notes:

Fortnite Shield Breaker EMP

SHIELD BREAKER EMP
Throw down a Shield Breaker EMP to damage enemy Shields and temporarily disable electrical systems like cameras, turrets, and laser grids. But watch out during your base escape, as Shield Breakers EMPs can also bring vehicles to a stop.

Fortnite Sticky Grenade Launcher

STICKY GRENADE LAUNCHER
So your robbery attempts aren’t sticking the landing. No big deal — use the Sticky Grenade Launcher to fire projectiles that stick on surfaces! These projectiles will explode after a short delay, damaging nearby enemies and structures.

NEW REALITY AUGMENTS

EXPLOSIVE SURPLUS
When explosions aren’t enough, add more explosions. After activating the Explosive Surplus Reality Augment, you’ll instantly gain rocket ammo, and containers you open will always have rocket ammo. Combo the rocket-ammo-using Sticky Grenade Launcher with this Reality Augment to be a fiery force to be reckoned with!

HIGH VOLTAGE
Activate the High Voltage Reality Augment to instantly gain a Business Turret and Shield Breaker EMPs. With this Reality Augment activated, eliminations you get will grant additional Shield Breaker EMPs.

STORM CHASER
Also thinkable as “Storm running-away-from-er,” the Storm Chaser Reality Augment reduces the amount of Energy drained while sprinting. The drain will be even more reduced in the Storm.

If chasing the Storm (or rather, running away from the Storm) isn’t a thrill enough, the Roaming Redeploy Reality Augment has been unvaulted. Gain Glider Redeploy whenever you gain immunity to fall damage!

COMPETITIVE NOTES

  • The Sticky Grenade Launcher and Explosive Surplus Reality Augment are not included in tournaments.

Once a new patch is released, we’ll let our readers know.

Source: Fortnite

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Annual Expansions Confirmed by Blizzard

Are you looking forward to more content in Diablo 4 outside of the seasonal drops we get? While Blizzard already confirmed that there’s at least two DLC drops on the way for the game, Blizzard’s Rod Fergusson confirmed that Diablo 4 annual expansions are planned.

Speaking with Dexerto, Diablo franchise General Manager Rod Fergusson confirmed that players could expect larger annual expansions on top of the quarterly seasons that have already been laid out for the game’s future. When asked about how far out the future of Diablo 4 is planned, he had this to say:

But you know, it’s years and years. That’s the thing we’re focused on. When you look at the launch of the game and this first season, we see that as building a foundation on which we can build for the future. So, as we look at our quarterly seasons, and we look at our annual expansions, those are the things that we’re really focused on for live service.

Judging by the wording of this statement, we can assume that players might be able to expect a larger expansion to drop sometime during the summer of 2024. If Blizzard is able to stay on-track with their release plans, that means that players can look forward to four seasons and one expansion per year, which will hopefully be plenty of content to keep them entertained.

Diablo 4’s second season, “Season of Blood,” recently got a new trailer and a release date of October 17. To see the trailer and get an idea of what to expect, click here.

Source: Dexerto

Jack Breitenbach

Game the night away!

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Bear & Breakfast Physical Edition Now Available

The Bear & Breakfast physical edition was highly requested by the Switch players and now they have finally got their wish. The game is now available at retailers all over the world.

The game initially launched on PC via Steam on July 28, 2022 with Switch release a bit later on September 15, 2022.

Despite the existence of digital version, fans eagerly anticipated the Bear & Breakfast physical edition to complement their collections. Responding to the substantial demand, the developers “iam8bit” have made it a reality.

Accompanying the launch is a new small trailer, which gives a glimpse of what’s in store for the players.

Bear and Breakfast, at its core is a management simulator, but it has an underlying story which unfolds as you play through it.

If you were amongst the enthusiasts who were waiting for the physical release, now is your chance to get your hands on it. Dive into the game, and share your experience with us in the comments below!

Hammad Taufeeq

Fear the Old Blood

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The Legend of Zelda: Tears of the Kingdom DLC Is Ruled Out; Sequel Teased

Eiji Aonuma, the producer of Tears of the Kingdom has ruled out the possibility of there being a The Legend of Zelda: Tears of the Kingdom DLC. During an interview with Famitsu, Aonuma emphasized his belief that the game stands as a comprehensive and complete experience.

There are no plans to release additional content this time, but that’s because I feel like we’ve done everything we can to create fun in that world.

The Legend of Zelda: Breath of the Wild received an expansion pass that included multiple DLCs. So, it is a bit surprising that the sequel is not getting additional content despite selling incredibly well.

Nintendo obviously knows better so who are we to question it. Silver-lining is that there may be a sequel in works based on the comments made by Mr. Aonuma:

In the first place, the reason I decided to make this a sequel to the previous work was because I thought there was value in experiencing a new game in that Hyrule place. If that’s the case, if a new reason arises, we might return to the same world again. Whether it’s a sequel or a new work, I think it’s going to be a completely new game, so I hope you’re looking forward to it.

A completely new Legend of Zelda game in place of Tears of the Kingdom DLC is not a bad trade. Nintendo has consistently delivered innovative entries in the series, and there’s every reason to anticipate the same level of ingenuity in the third installments.

The Legend of Zelda: Tears of the Kingdom is now available now on Nintendo Switch. You can read our review of the game here where we gave it a perfect 10/10 score and said, “Just when you think you’ve reached the pinnacle of a series, Nintendo comes out with a bigger, more ambitious, creative, and innovative follow-up to perhaps what was already one of the greatest games ever released.”

Source: Famitsu

Hammad Taufeeq

Fear the Old Blood

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Madden NFL 24 Update 1.004 Hits the Field This September 6

Madden NFL 24 update 1.004 is out now on all platforms this September 6. This is an unannounced update, which is unexpected given we just got Title Update 2 a few days ago. Read on for what’s new in the Madden NFL 24 new update patch notes.

Madden NFL 24 Update 1.004 Patch Notes | Madden NFL 24 New Update Patch Notes for Sept. 6:

As expected, EA has not released the patch notes just yet, though we expect that to change in a few hours.

Here are some of the issues the dev team is looking into:

  • Passing Accuracy – We’ve heard players feedback about passing accuracy, specifically inside of Ultimate Team gameplay. This title update does not include any updates or tuning to passing accuracy. As the player content in Ultimate Team progresses and the passing ratings get better, the expectation is QB’s will naturally become more accurate. However, we will continue to actively monitor QB performance, take feedback and if necessary, make tuning changes in future title updates.
  • Franchise Draft Classes – The team is aware of an issue that is impacting Draft Classes and is prioritizing fixes. We will provide an update via answers HQ when we have a timeline.

Once the patch notes are live, we’ll be sure to update the article, so refresh this article from time to time.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Madden 24 Update 1.04 for September 6 Runs Out

EA has released Madden 24 update 1.04 on last-gen and current-gen platforms, and this is a surprise update given we just got the big Title Update 2 patch a few days ago. Don’t expect anything major from this outside fixes. Read on for what’s new in the Madden 24 patch notes for September 6

Madden 24 Update 1.04 Patch Notes | Madden 24 Patch Notes for September 6:

As expected, EA has not released the patch notes just yet, though we expect that to change in a few hours.

Here are some of the issues the dev team is looking into:

  • Passing Accuracy – We’ve heard players feedback about passing accuracy, specifically inside of Ultimate Team gameplay. This title update does not include any updates or tuning to passing accuracy. As the player content in Ultimate Team progresses and the passing ratings get better, the expectation is QB’s will naturally become more accurate. However, we will continue to actively monitor QB performance, take feedback and if necessary, make tuning changes in future title updates.
  • Franchise Draft Classes – The team is aware of an issue that is impacting Draft Classes and is prioritizing fixes. We will provide an update via answers HQ when we have a timeline.

Once the patch notes are live, we’ll be sure to update the article, so refresh this article from time to time.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update 25.2 Out on Sep. 6 on PC, Sep. 14 on Consoles; Patch Notes Listed

PUBG Studios has released PUBG update 25.2 today for PC players. This update will be available for console players on September 14. This patch comes with new gear, bug fixes, and more. Check out the PUBG September 6 patch notes down below.

PUBG Update 25.2 Patch Notes, Release Dates, New Content:

Live Maintenance Schedule

※ The times shown below are subject to change.

  • PC: September 6, 12 AM – 8:30 AM (UTC)
  • Console: September 14, 1 AM – 9 AM (UTC)

Map Service

※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.

※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 25% for larger maps and 12.5% for smaller maps.

  • (PC) Test Server
    • Normal Match: Miramar
      • AS region: Squad – TPP
      • NA region: Squad – FPP
  • Live Server – Normal Match
    • Week 1: Erangel / Miramar / Vikendi / Sanhok / Karakin
      • PC: September 6 ~ September 13
      • Console: September 14 ~ September 21
    • Week 2: Erangel / Taego / Deston / Sanhok / Paramo
      • PC: September 13 ~ September 20
      • Console: September 21 ~ September 28
    • Week 3: Erangel / Miramar / Vikendi / Sanhok / Karakin
      • PC: September 20 ~ September 27
      • Console: September 28 ~ October 5
    • Week 4: Erangel / Taego / Deston / Sanhok / Paramo
      • PC: September 27 ~ October 4
      • Console: October 5 ~ October 12
    • Week 5: Erangel / Miramar / Vikendi / Sanhok / Karakin
      • PC: October 4 ~ October 11
      • Console: October 12 ~ October 19
  • Live Server – Ranked
    • Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) / Deston (10%)
    • The map service for Ranked is updated on a season-by-season basis.

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.


Gunplay

Dragunov

Dragunov is now available in the game.

  • Weapon type: Designated Marksman Rifles (DMR)
  • Ammo: 7.62mm
  • Fire Mode: Single
  • Damage: 60
  • Effective range: 500m
  • Muzzle velocity: 830m/s
  • Rate of fire: 150 RPM
  • Muzzle attachment: Every AR, DMR muzzle attachment.
  • Magazine attachment: Every AR, DMR magazine attachment.
  • Stock attachment: Cheekpad
  • Can attach up to the 15x Scope.
  • World-spawns.
  • Dragunov is available in Normal Matches, Ranked, Training Grounds, and Custom Matches.
    • In the case of Arcade, Dragunov can be used in Team Deathmatch and Intense Battle Royale, but not in Bluebomb Rush mode.

Adjustments:

  • Adjusted damage: 58 (Basic), 73 (Max) → 60 (Fixed)
    • Removed probabilistic damage system.

Dev’s comment:

We’ve been listening to your invaluable feedback regarding the introduction of Dragunov, a weapon that was initially set to debut with a unique probabilistic damage system. Your participation in our recent survey allowed us to grasp your concerns regarding the probabilistic damage system and the fact that it might conflict with traditional skill-based gunplay. Our initial goal with Dragunov was to create a different gameplay experience and to add new excitement and unique elements to the usual game flow. But as we listened to your voices, we realized that this change might disrupt the core gameplay.

So in response to your input, we’ve made some critical changes. We’ve removed the probabilistic damage system, giving Dragunov a higher headshot damage compared to other DMRs. However, it still has a slower fire rate and higher recoil than other weapons in its category, giving it a more high-risk, high-reward feel. We also took into account your concerns shared in the survey and created limitations through damage thresholds ensuring that the new weapon doesn’t overperform SRs in that area.

We will continue to monitor community feedback and metrics after Dragunov’s release. We intend to maintain consistent communication with our players and strive to craft a well-balanced gunplay environment.

 AUG Adjustments

  • Rate of fire: 750 → 720
  • Adjusted horizontal and vertical recoil.

Dev’s comment:

In March, we made changes to the existing meta, aiming to make the 5.56mm weaponss more appealing choices, and rebalanced the AUG, converting it to a world-spawn weapon. However, despite no separate balancing, its recent usage and win rates have risen rapidly, leading us to believe that performance adjustments are necessary. The fire rate of the AUG will be reduced, decreasing its DPS to a level that falls between the Beryl M762 and M416. Additionally, since a decrease in fire rate tends to lower perceived recoil, we’ve slightly increased the recoil  so that the perceived level is going to stay approximately the same. We anticipate that AUG’s usage difficulty will remain similar and it will continue to be a competitive weapon even after this change. 


Tactical Gear

  • Tactical Gear has been temporarily disabled.

Dev’s comment: Tactical Gear will be temporarily removed as we’ve received considerable feedback regarding them following the 24.1 Update. We’re undertaking a thorough review to ensure Tactical Gear aligns better with our gameplay, focusing on acquisition methods and performance. Once we’ve refined these elements, we plan to reintroduce Tactical Gear to the game.


Aston Martin

  • Fixed the issue where the vehicle flips and/or driving feels awkward when driving through certain areas, with the “V12 Vantage Roadster” Sports Car or “V12 Vantage Roadster (Luxe)” Sports Car skin equipped.
  • (PC) Fixed the issue where the Vantage Paint (Cumberland Grey) is shown as Vantage (Luxe) Paint (Tayos Turquoise) after you initially equip the skin.

World: Miramar

※ The following updates apply to every mode.

  • To promote a more balanced gameplay environment, we’ve adjusted some high ground areas to prevent players from gaining an unfair advantage when attacking from extremely elevated positions.


Danger Zones

  • Blizzard Zone and Sandstorm are now less likely to appear throughout the game.

Modes

Intense Battle Royale

  • TPP mode has been added.
    • FPP mode has been removed.

Dev’s comment: Following the initial release of Intense Battle Royale, we acknowledged the widespread feedback suggesting the implementation of FPP mode, and subsequently introduced it. However, after a thorough analysis of both internal data and global feedback, we decided to revert to TPP starting this update. We understand how such change might affect our diverse player base and we ask for your understanding as these experimental changes aim to enhance the overall gameplay experience. We remain committed to monitoring your feedback after this update, so that our future adjustments can be more flexible and in tune with your preferences.

(PC) Bluebomb Rush

  • Shop Key Binding
    • You can now change the Bluebomb Rush Shop Key Binding which is currently set to “,” key.
    • The option above can be changed via “Settings → Key Bindings → Common → Spawn Tool”.
  • Map / Scoreboard
    • The default Key Binding for the map/scoreboard has been changed from two keys “M” and “Caps Lock” to a single key “M”.
    • Two Key Bindings can still be configured via “Settings → Key Bindings → Common → World Map”.

(PC) Training Mode

  • You can now change the Item Spawn Manager keybinding that was previously set to the “,” key.
  • The option above can be changed via “Settings → Key Bindings → Common → Spawn Tool”.

Progressive Weapon Skin System

New Skin Type: Chroma

Presenting Chroma, a new type of skin that allows you to modify the color and effects of your Progressive Weapon Skins. Elevate the vibrancy of your weapon skin collection with this new addition!

  • Chroma is a skin you can apply to Progressive Weapon Skins – it applies to the weapon skin, attachment skins, loot crates, and killfeeds.
  • Obtaining Chroma:
    • Obtainable via the Hideout; further details on each Chroma skin can be found in our upcoming Store Update announcements.
    • Multiple identical Chromas can be obtained, the first of which will be locked upon acquisition.
  • Applying Chroma:
    • Click on the obtained Chroma icon on the Hideout – Weapons page.
    • An applied Chroma will reflect every progressive level of the corresponding Progressive Weapon Skin.
      • You do not need an individual Chroma per progressive level.
      • Cannot be applied separately to specific progressive levels or attachments.
    • If you own multiple identical Chromas and apply Chroma to a Progressive Weapon Skin, the locked Chroma will be applied.
  • Previewing Chroma:
    • Preview is available through Hideout – Weapons – Chroma icon.
    • Preview appears upon clicking the icon, regardless of owning the Progressive Weapon Skin or Chroma.
    • Preview displays Chroma applied to the corresponding Progressive Weapon Skin, reflecting currently unlocked progressive levels.

BATTLESTAT Skin

  • The BATTLESTAT skin for cumulative kills + headshots now features a new design.

Dev’s Comment: While the Progressive Weapon Skin system has been a great way to add variety to PUBG gameplay, our current collection of diverse Progressive Weapon Skins prompted us to consider a transformation that can take effect in the present and moving forward. We’re unveiling the new Chroma skin, which can be acquired and applied regardless of the Progressive Weapon Skin’s progressive level. With this new feature, we hope to provide even more customization options for your valuable Progressive Weapon Skins. Additionally, starting from Update 25.2, the BATTLESTAT skin will now showcase a fresh look for future cumulative kills + headshots skins.


Performance

(PC) New Stability Improvement: GPU Debug 

  • Added two new options: “Collect GPU Crash Data” and “GPU Crash Report”
    • Collect GPU Crash Data– Enable or disable the collection of GPU crash and related data including user crash dump files.
      • The option is disabled by default.
      • The option will be activated after enabling this setting and restarting the game.
      • The option may lower game performance due to stability checks and will be automatically disabled after 7 days of being enabled.
    • GPU Crash Report – Displays a pop-up window whenever multiple GPU crashes occur, prompting users to enable the “Collect GPU Crash Data” option.
      • The option is enabled by default.
  • The options above can be enabled/disabled via “Settings → Gameplay →  Others → GPU Crash” options menu. 

(PC) Default option: DirectX 11 → DirectX 11 Enhanced

  • For fresh game installations, “DirectX 11 Enhanced” is now the default option.
    • In other cases, the option has to be manually changed through “Settings > Advanced > DirectX Version > DirectX 11 Enhanced”.
    • If a PC does not support DX11 Enhanced, DX11 will be set as the default option.
  • DirectX 11 Enhanced is an option optimized for CPU performance, enhanced to support multi-threading during rendering.
    • DirectX 11 Enhanced offers similar stability compared to DirectX 11, but in some cases can lead to increases in FPS.

Bug Fixes

Gameplay

  • Fixed general in-game bugs.
  • Fixed the issue where the last surviving player dies immediately at 0 HP after getting on a vehicle, while possessing Self-AED.
  • Fixed the issue where the silhouette of the character is temporarily visible before the smoke disappears if the Sandstorm moves to the location of the smoke.
  • Fixed the issue where melee weapons go through walls when thrown from a corner of a building while prone.
  • Fixed the issue where Smoke Grenade sounds play longer than the actual smoke exposure time.
  • Fixed the issue where, under certain conditions, players with Self-AEDs don’t get knocked out at 0 HP while riding a vehicle.
  • Fixed the issue where weapons automatically fire when gripping a weapon after repeatedly switching between Drone and character perspectives with the Additional Action Queuing active.
  • (PC) Fixed the issue where a Bluebomb Rush match does not conclude immediately when there are no players on the opposing team.
  • (PC) Fixed the issue where firing a handgun while riding a vehicle and moving to another seat causes stuttering gunshot sound effects.

World

  • Fixed Miramar map issues.
  • Fixed the issue where 40mm Smoke Grenades in Vikendi spawn without accompanying the M79.
  • Fixed the issue where 40mm Smoke Grenades in Vikendi spawn in quantities beyond a certain limit.
  • Fixed the issue in Miramar where the character gets stuck in a certain cliff.
  • Fixed the issue in Erangel where characters teleport after partially destroying and stepping on the door of certain houses.
  • Fixed the Care Package Plane audio issue in Boardwalk TDM map.
  • Reduced the volume of BGM in Boardwalk TDM map.

Lobby

  • Fixed the issue where only the last vehicle displayed in the Showroom lobby skin shows vehicle light/animations when the party leader clicks Ready.

UX/UI

  • Fixed the issue where the game does not direct you to the Clan page even after clicking on the Clan button from the Customize page.
  • Fixed the incorrect reward instructions at the bottom of the Crafter Pass: Aston Martin page.
  • Fixed the awkward item description for the Crowbar in Chinese language setting.
  • Fixed the issue where a magnifying glass icon is shown when hovering over the preview of Prime Parcels items that cannot be equipped at the same time.
  • Fixed the issue where the left and right buttons are displayed in the Workshop when there is only one applicable vehicle at the top right of the preview screen.
  • Fixed the issue where locked holographic battlestat weapon previews expose the locked battlestat area in ADS mode.
  • (PC) Fixed the issue where certain parts of the Clan page are not displayed.
  • (PC) Fixed the issue where the Gas Can image is incorrectly displayed when viewing the Gas Can in inventory.
  • (Console) Fixed the issue where the Cancel Matchmaking button does not work in some screens.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed the issue where the Crowbar covers other areas of the inventory when the Punk Axe skin is equipped.
  • Fixed the issue where the character’s legs appear partially transparent after equipping the Summer Shorts (Gray).
  • Fixed the clipping issue occurring at the wrist when NieR Replicant ver.1.22 – Kainé’s Gloves and PGC 2022 Tac-Tech Shirt are both equipped.
  • Fixed the clipping issue occurring when PGI.S Tactical Pants and Duncan’s/NH-ESPORTS Shoes are both equipped.
  • Fixed the issue where the character’s pelvis appears transparent after equipping the Long Sleeved Turtleneck with the Orange Crush Bottom.
  • Fixed the issue where the character’s pelvis appears transparent after equipping the Bloody Nurse Uniform with the PGI Ringside Hoodie.
  • Fixed the clipping issue occurring at the ankle when PCS3 Suntouched Boots are equipped.
  • Fixed the issue where the character’s pelvis appears transparent after equipping the Lucky Bandit Outfit with the Neon Deco Hoodie.
  • Fixed the issue where the earrings are shown on the screen at certain FPP angles when STREET FIGHTER 6 – Chun-Li’s Hairstyle 1 or 2 is equipped.
  • Fixed the issue where the earring is shown on the screen when the player is in ADS mode with STREET FIGHTER 6 – Chun-Li’s Hairstyle 1 or 2 equipped.

Source: PUBG

Damien Seeto

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Report: Mortal Kombat 1 Roster Leaks via Physical Copies Out in the Wild; Switch Version Called “Terrible”

While Mortal Kombat 1 won’t be released onto store shelves (and digitally) until September 14, it seems some stores already have the game and even sold physical copies already. Having said that, someone took a snapshot of the complete Mortal Kombat 1 roster for the base game (no DLCs).

Aside from MK1 roster, we also get to see the kameo fighters that will be available at launch.

Mortal Kombat 1 Roster Leak:

 

 

Mortal Kombat 1 switch fps
byu/rearisen inSwitch

As you can see from the images, the copy that leaked was for the Nintendo Switch version. Unfortunately, it seems this version of the fighting game isn’t exactly a beacon of technical achievement. Reddit user rearisen who has the game, offered up their impressions so far of the Switch version, and it doesn’t seem to a glowing one.

Here’s a rundown of the comments left by the Reddit user who calls it “terrible,” and how it might trigger gamers given its $70 price tag with all the technical issues and all.

The game goes back to its roots fighting wise. The lag and screen tearing is at its worst in the beginning and ending of cutscenes and before story fights.

Yeah, the gameplay is good, just a bit pixelated resolution wise.

Uploading the terrible switch footage later today. It’s going to either cause an outrage for $70 or just straight up flop on the switch.

Of course, there is a chance the Switch version of Mortal Kombat 1 gets a day-one update that fixes all the issues, though we can’t say for sure. Let’s hope the PS5, Xbox Series X|S and PC versions run a lot better.

Needless to say, this is your warning to be wary of any Mortal Kombat 1 spoilers hitting the ‘net.

Mortal Kombat 1 releases this September 19 on PS5, Xbox Series X|S, PC, and Nintendo Switch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cities: Skylines 2 Sound and Music Highlighted in Latest Deep Dive

Since its release date announcement at E3 2023, Cities: Skylines 2 has been receiving a trailer every Monday, highlighting the new features that will set it apart from its predecessor. This week’s video shines a spotlight Cities: Skylines 2 sound and music.

Check it out right here:

Loads of new sound effects have been incorporated to breathe life into the cities. From the sound of cars and animals to the chatter of people, every element has its distinct auditory presence.

Furthermore, the game’s soundscape adapts dynamically based on the weather and time of day. Snow, rain, wind and other types of weather will have their unique audio characteristics.

In addition to that, the sound adapts to where the camera is aiming, offering a different ambient sounds in residential areas compared to industrial zones.

The city does not feel complete without a touch of music. For that, the developers have introduced two radio stations, each with its own music and fully voiced anchors who engage in conversation between songs.

You can watch the video above for more information, or read the full Cities: Skylines 2 sound and music  blog post here for a more detailed reading.

Cities: Skylines 2 is shaping up to one of the most detailed city builders out there and we cannot wait to get our hands on it. The game launches on October 24, 2023 for PlayStation 5, Xbox Series X|S, and PC – also day 1 on Game Pass.

Hammad Taufeeq

Fear the Old Blood

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Starfield UI Mod Provides Much-Needed Improvements to Inventory System

Modders have released a Starfield UI mod that aims to improve the clunky interface present in the base game. Dubbed StarUI in reference to the popular SkyUI mod for Skyrim, the mod compresses and simplifies Starfield’s inventory system to showcase all the relevant information on one screen. You can see screenshots in the tweet from SynthPotato below:

On the mod’s official Nexus page, mod creator m8r98a4f2 has listed some of the following features:

Features

  • More compact view of categories and items
  • Completely configurable item properties columns (editable via INI file)
  • Lists can be sorted by properties with a simple click of the respective column
  • Category icons precede item names, making it easy to tell what type of item it is
  • Categories now show the combined mass of all items within them
  • Keyboard shortcuts for list navigation with Page Up, Page Down, Home, and End
  • Categories can be mass-transferred between inventories or for buying/selling
  • Larger scrollbar for easier grabbing
  • Adjustable fonts/font sizes
  • Configurable mouse wheel scroll amount of lists
  • Option to make <TAB> return you directly to the game instead of the character screen
  • Completely safe to install/uninstall without affecting your game

This mod is sure to make the overall experience of playing Starfield much more seamless and enjoyable. Not having to worry about navigating the game’s stilted inventory menus ensures players will be able to spend more time focusing on exploring the galaxy.

If you’re interested in hearing more about Starfield, check out these secret rooms that can be opened with the mining laser.

Starfield releases this midnight, September 6, 2023, for Xbox Series X|S and PC.

More Starfield Reading:

Jack Breitenbach

Game the night away!

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Dead by Daylight Update 2.93 for September 5 Released for Patch 7.2.1

Behaviour Interactive has released Dead by Daylight update 2.93 (PS5 version 7.200.100), which is for patch 7.2.1! This brings fixes and adjustments to the Alien crossover content. Read on for what’s new in the Dead by Daylight new update patch notes for September 5.

Dead by Daylight Update 2.93 Patch Notes | Dead by Daylight Update 7.2.1 Patch Notes | Dead by Daylight Update 7.200.100 Patch Notes:

Bug Fixes

Archives

  • Currency previews in The Rift no longer stack, which was decreasing game performance.

Audio

  • The Modern Tales’ menu theme is no longer played when Meg is equipped with the Movie Night outfit.

Characters

  • The Xenomorph no longer has an animation stutter upon entering a tunnel.
  • The Xenomorph is no longer able to perform a Tail Attack against Survivors who have escaped through the Exit Gate.
  • Survivors now correctly play an animation when interrupted from interacting with the Flame Turret.
  • The Xenomorph is no longer able to see Generators, Lockers, and Survivors during transitions in and out of tunnels.
  • The Oni Outfit “The Minotaur” is no longer missing horns and teeth during a Mori.
  • When a Survivor sabotages a Hook, their head no longer clips inside the Hook.
  • Fixed an issue that caused Ellen Ripley’s Very Rare ‘Out Of Uniform’ t-shirt to clip through her arm during certain animations.
  • Fixed an issue where The Trickster’s arm would clip into the camera with certain Cosmetics after a Survivor escapes from his grasp.
  • Fixed an issue with The Cenobite Add-On “Greasy Black Lens”, which would fail to reveal the Survivor hit by a possessed chain.
  • Fixed an issue with The Doctor madness effect where some of the Doctor illusions would sometimes spawn in the floor or outside of the levels.
  • Fixed an issue where The Xenomorph was able to see Survivors in Tunnels, located on 2nd floor, if they were standing in the path
  • Fixed an issue where The Xenomorph tail was missing while in Crawler Mode

Environment/Maps

  • Fixed an issue in Haddonfield where an invisible collision was blocking the players on the roof of the house
  • Fixed an issue in Nostromo Wreckage map where the traps would be hidden under assets
  • Fixed an issue where Victor could jump on the table in the Nostromo
  • Fixed alignment issues with the survivor animation vault
  • Fixed an issue where a placeholder tile would spawn in Eyrie of Crows
  • Fixed an issue with the vaulting in Junkyard that affected the animation of the female characters
  • Fixed an issue where a branch is floating over the Skull Merchant base
  • Fixed an issue where small branches were blocking killers with chainsaws in Eyrie of Crows
  • Fixed an issue where the killer could not grab a survivor off a generator in Thompson’s House map
  • Fixed an issue where Killers could not grab survivor from a generator in Badham Preschool map
  • Fixed an issue in Nostromo Wreckage map where an invisible collision would block characters
  • Fixed an issue in Dead Dawg Saloon where an entrance was not blocked as intended
  • Fixed an issue where the lighting on Haddonfield and in Nostromo Wreckage would change after The Xenomorph exited the Tunnels
  • Fixed an issue where the Killer was unable to pick up Survivors in the dying state on the Temple of Purgation and re-enabled the map into rotation

Perks

  • Footsteps are no longer silent when walking while Light-Footed is equipped.
  • Blood Rush is no longer active after being downed by the Killer.
  • Blast Mine can no longer be placed on a Generator blocked by Repressed Alliance.

UI

  • Fixed an issue where the match result appears when spectating the last survivor during Memento Mori.
  • Fixed an issue where the Bot Loadout Menu displays an incorrect page of items when quickly changing pages.
  • Fixed transparency texture for locked tooltips.

Misc

  • The Steam Pipes reset progress bar now correctly shows a yellow-colour when used by multiple Survivors.
  • Players are now correctly able to advance progress with The Onryo’s “Viral Video” achievement.
  • Localization issues with certain Cosmetics have been fixed.
  • Fixed an issue where The Xenomorph’s Tunnels may lose lighting and ambiance when the game is paused or the Graphic Settings are changed

That’s it for this patch. Stay tuned to more patches for DbD here on MP1st.

Source: Behaviour Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox September Update Brings Discord Streaming, VRR and More

Microsoft has announced that the Xbox September update will introduce the highly requested “stream to Discord” feature to Xbox consoles. People have long desired the ability to stream to their Discord friends, and it is finally on the horizon.

While this is a significant addition, the Xbox September update does not stop there – it also brings Variable Refresh Rate (VRR) for Xbox Series X|S. For those of you unfamiliar with VRR, it is the ability of your TV or monitor to dynamically adjust its refresh rate depending on the content being viewed.

It is worth noting that if you are not playing video games, you might want to turn it off as it may hinder your entertainment experience. To aid in that, Xbox will add an option for “Gaming Only” in VRR section, catering to those who use their console for entertainment purposes as well.

Additionally, Microsoft Rewards feature has been refined to offer easier access so that you can browse Game Pass quests with ease.

Xbox September Update New Features:

Complete List of Features Include:

  • Ability to stream to Discord friends.
  • VRR for Xbox Series X|S.
  • Microsoft Rewards will become easily accessible.
  • Wish list notifications that will tell you when a game you want is on sale.
  • Accessories can now be paired with console with just a push of a button.
  • Xbox App on PC will have new filters, installation queues, consolidated settings and more.
  • Xbox voice reporting will give you the ability to record 60 seconds clips of the incident and report instantly.

Stay tuned for the September update, which is expected to arrive in the next couple of weeks! Once it’s live, we’ll be sure to let our readers know.

Source: Xbox

Hammad Taufeeq

Fear the Old Blood

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The Sims 4 Update 1.80 for September 5 Drops for New Filters, Gallery Tweaks and More

Maxis has released The Sims 4 update 1.80, and this brings in another round of fixes. Expect new filters for Build mode, and the Gallery has been given a major tweak as well. Read up on what’s new in The Sims 4 patch notes for September 5.

The Sims 4 Update 1.80 Patch Notes | The Sims 4 New Update Patch Notes for September 5:

PC: 1.100.147.1030 / Mac: 1.100.144.1230

Console: Version: 1.80

What’s New?

The Filters in Build Mode and Create-a-Sim have been expanded to allow filtering of individual Kits rather than only being able to filter by all Kits.

Some Gallery features and fixes are able to be released directly to you, more frequently, without a game update. Another benefit of the new Gallery is that we no-longer require maintenance down time to release those updates. This means that some features could appear and bug fixes could be fixed at any time. We have added a new section to the release notes called Gallery Server where we explain updates and fixes we have been able to release this way and you might have already seen in your visit to the Gallery.

Bug Fixes

Base Game

  • Duplicate items should not appear in the Gallery when scrolling through the creations anymore. This won’t affect duplicates if someone has uploaded the same item multiple times, so no need to check your settings.
  • Reporting a comment on the Gallery will no longer hide the entire upload from your view but will hide the comment from your view as intended; the comment continues through the reporting system to be reviewed and actioned where needed.
  • Reported Comments in the Gallery will not display if you enable the Hide Reported Content setting in Game Options > Other
  • Favoriting items in the Gallery should correctly reflect with the green heart icon even if you restart The Sims 4 or delete your local files.
  • Parenting can be tough, but having Baby Envy when the other parent brags about your baby shouldn’t be one of the reasons it’s tough.

Console

  • Simmers using a controller will be able to use Free Cam and zoom the camera in and out without increasing and decreasing the game speed.

    • While you are in Free Cam, press in the left stick on your controller to confirm the controls layout.

Gallery Server

  • Trending Hashtags have been reenabled and should help you find new and interesting content.
  • Downloads and Favorite counts should count higher than 1 now, in fact it should be accurate as well.
  • Searching for Gallery creations by EA Account ID should return the results you were expecting.
  • Web Gallery commenting has been re-enabled for those who like to browse the Gallery while away from the game – https://www.ea.com/games/the-sims/the-sims-4/pc/gallery
  • Searching by Item Name should feel more like it used to when using multiple words. We have returned to AND operators instead of OR operators.

    • This means if you search for the words Cat Dog, you will get results where Cat and Dog appear in the Item name, not results where only Cat or Dog was used.
    • You will also see results that are not an exact to the word you searched, for example Cat will show items that used the word Cat or Cats included in the name.

City Living

  • Those Sims pursuing the creative book writing route can now get published, if it’s good enough, by being able to use the mailbox to Submit book copy to literary digest. And don’t worry, mailboxes included in Snowy Escape are accepting publication requests too.

Growing Together

  • Fundamental skills should no longer reset to skill level 1 after being maxed out.
  • Sims no longer wait patiently for their turn enjoying the splash pad and water emitters as everyone plays in the water one Sim at a time, now groups of Sims can all Play in Water Together.

High School Years

  • While in Game Options > Music > Alternative you might have noticed the track called corook by the artist sims. This has been updated to correctly list the track as sims by the artist corook. If you didn’t notice it, it’s too late to check now.

Horse Ranch

  • When your adult Sims are on a horse and go reins down, the reins will no longer move in unexpected and honestly confusing ways.

Realm of Magic

  • Morgyn Ember will start to use their preferred They/Them pronouns in new game saves if The Sims 4 is set to English.

My Wedding Stories

  • yfShoes_GP11WedgeHeels_SolidMauve are now correctly tagged as sandals instead of heels. But don’t worry, they do still have a heel on them.

Simtimates Collection

  • Your footwear choice no longer matches the colors of the full body outfit yfBody_SP38ShirtOpenBra even if your Sim is lounging in some bunny slippers.
  • Female Sims with a masculine body frame should find comfort with a better fitting ymTop_SP38BraSheer.

Once a new patch is out, we’ll let our Simmers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DOOM Eternal Update 1.26 for September 5 Fires Out (Update)

DOOM Eternal update 1.26 (PS5 version 1.010) has been released this September 5, and this is an unannounced update, so don’t expect any new content. Read on for what’s new in the DOOM Eternal new update patch notes.

DOOM Eternal Update 1.26 Patch Notes | DOOM Eternal Update 1.010 Patch Notes | DOOM Eternal New Update Patch Notes for Sept. 5:

Size: 350MB (PC)

Update: id Software has released the patch notes for today’s update for what the devs call 6.66 revision 2.

This minor update removes the Boosters feature on all platforms and removes Denuvo Anti-Tamper from the PC versions of DOOM Eternal.


Developer id Software has not acknowledged any new update for the game, with the latest patch notes released back in April 2022.

On the PC side of things, this update has seemingly removed Denuvo (thanks, mrtnptrs), and has affected some of the other files too.

We’re going to check and dig around to see if any gameplay-related changes are part of this, or whether we’ll see any new content was pushed out alongside this patch. Once we know more info, we’ll be sure to update the article to reflect it.

Update: The official patch notes are now available and we’ve updated the article to reflect it.

Source: Bethesda

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Texas Chainsaw Massacre Update 1.000.003 Slices Out This September 5

The Texas Chainsaw Massacre update 1.000.003 is out now on last-gen and current-gen platforms this September 5, and this brings a host of fixes to the game, and temporarily removes PC players from the crossplay pool. Read on for everything new in the official Texas Chain Saw Massacre new update patch notes.

Texas Chainsaw Massacre Update 1.000.003 Patch Notes | Texas Chainsaw Massacre New Update Patch Notes:

PATCH NOTES

  • Fixed: PC stuttering on Ultra graphics settings
    • This fix resolves graphical issues when running the game on Ultra settings with appropriate hardware.
    • This also fixes an issue causing FPS drops when attacking or grappling with opponents while running the game on Ultra settings with appropriate hardware.
  • Fixed: Voice chat not working in lobbies for party members
    • This fix is for an issue where party members would lose voice chat functionality once in a lobby.
  • Fixed: XP Progression
    • This fix resolves a UI issue that would appear to rank up after every match, despite not gaining the required XP to do so.
    • This fix also resolves inaccurate XP and XP delays related to earning XP.
  • Fixed: Various Crashes and Freezes
    • This includes a PS4 crash related to unlocking trophies.
    • This also includes a fix for high level players experiencing a crash on the match results screen.
  • Changed: Key Rebinding
    • We’ve added key rebinding to the PC version of the game.
  • Changed: Lobbies will now launch with 6 players
    • This change should help lobbies get running smoother, quicker, and with less drops due to incomplete lobbies.
    • Leatherface is STILL required for a match.
  • Changed: Quick Match Menu
    • We’ve moved Quick Match to the top of the menu options when looking to join games.
    • Quick Match will result in not only quicker matchmaking into a lobby, but also fuller lobbies.
  • Changed: PC Removed from Cross Play
    • We are temporarily separating PC from the console player base in cross play while we continue to improve our anti-cheat tools and resources.
  • Tuning: EAC and Anti Cheat Improvements
    • We have made several improvements to our anti-cheat and protection from additional cheat resources.
    • We’ve also improved our tracking and logging for cheat detection and consistent future improvement.

Once a new patch is released, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Texas Chain Saw Massacre Update 1.02 for September 5 Brings Fixes, Here’s the Full Patch Notes

Gun Interactive has released The Texas Chain Saw Massacre update 1.02, and this is the game’s first post-release patch. This temporarily removes PC players from the crossplay pool alongside fixes. Read on for the official Texas Chain Saw Massacre game September 5 patch notes.

Texas Chain Saw Massacre Update 1.02 Patch Notes | Texas Chain Saw Massacre Update September 5 Patch Notes:

PATCH NOTES

  • Fixed: PC stuttering on Ultra graphics settings
    • This fix resolves graphical issues when running the game on Ultra settings with appropriate hardware.
    • This also fixes an issue causing FPS drops when attacking or grappling with opponents while running the game on Ultra settings with appropriate hardware.
  • Fixed: Voice chat not working in lobbies for party members
    • This fix is for an issue where party members would lose voice chat functionality once in a lobby.
  • Fixed: XP Progression
    • This fix resolves a UI issue that would appear to rank up after every match, despite not gaining the required XP to do so.
    • This fix also resolves inaccurate XP and XP delays related to earning XP.
  • Fixed: Various Crashes and Freezes
    • This includes a PS4 crash related to unlocking trophies.
    • This also includes a fix for high level players experiencing a crash on the match results screen.
  • Changed: Key Rebinding
    • We’ve added key rebinding to the PC version of the game.
  • Changed: Lobbies will now launch with 6 players
    • This change should help lobbies get running smoother, quicker, and with less drops due to incomplete lobbies.
    • Leatherface is STILL required for a match.
  • Changed: Quick Match Menu
    • We’ve moved Quick Match to the top of the menu options when looking to join games.
    • Quick Match will result in not only quicker matchmaking into a lobby, but also fuller lobbies.
  • Changed: PC Removed from Cross Play
    • We are temporarily separating PC from the console player base in cross play while we continue to improve our anti-cheat tools and resources.
  • Tuning: EAC and Anti Cheat Improvements
    • We have made several improvements to our anti-cheat and protection from additional cheat resources.
    • We’ve also improved our tracking and logging for cheat detection and consistent future improvement.

Once a new patch is released, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Sports WRC Releases November 3, 2023; Game Features Listed

Electronic Arts announced via press release this morning that EA Sports WRC will be coming to PlayStation 5, Xbox Series X|S, and PC on November 3, 2023. The developers behind the wheel are none other than Codemasters, known for their work on the DiRT Rally games. With the official WRC brand attached, EA is aiming to create an incredibly genuine rally car experience. They’ve also released a new trailer for the game, which can be seen here:

These are the features that fans can look forward to in EA Sports WRC:

EA Sports WRC Game Features:

  • Official Tracks – EA Sports WRC will feature 18 locations at launch, all pulled from official FIA World Rally Championship spots.
  • Dozens of Vehicles – Players will be able to choose from 78 different rally cars ranging from classic rally vehicles to cars used by modern WRC competitors.
  • Dynamic Handling System – This system will allow players to tune their vehicle handling however they want. They’ll even be able to copy set-ups that professional drivers use.
  • Builder Mode – This mode puts car creation tools in the player’s hands, granting them further customization options. Players will have the opportunity to change everything about their car down to the interior design.
  • 32-Player Multiplayer Mode – EA has promised a multiplayer mode with full cross-platform capability.
  • EA Racenet – There will also be a racing companion app released alongside the game that will create a space for players to organize tournaments and view classic WRC Rally moments.
  • Pre-order Bonuses – Pre-ordering a digital copy of the game will allow players up to three days of early access, meaning they’ll be able to hop in on October 31, 2023. They’ll also receive five VIP passes which will add cosmetic content to their game inventory post-launch.
  • EA Play Pro Edition – Members of EA Play Pro will also get access to the pre-order bonuses with the EA Play Pro Edition.

To keep up on more news about EA Sports WRC, stay tuned in to us here at MP1st.

Jack Breitenbach

Game the night away!

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New Destiny 2 Weekly Reset September 5, 2023 and Eververse Inventory

As Xur bids Destiny players farewell until next Friday, a new set of weekly activities and Eververse offerings are here to keep players busy. The new Destiny 2 weekly reset September 5, 2023 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset September 5, 2023 and Eververse Inventory:

Nightfall – The Ordeal: The Scarlet Keep

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc and [Solar] Solar shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Solar] Solar Shields
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Empath: Enhanced radar. Take increased damage from melee.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Void Surge: 25% bonus to outgoing Void damage.
    • Overcharged Sniper Rifle: 25% bonus to Sniper Rifle damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: Clash

Fight for victory by defeating opponents.

Party: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Deep Stone Crypt
  • Dungeon: Pit of Heresy

Raid Challenges

Deep Stone Crypt

  • Red Rover: A challenge awaits…
  • Copies of Copies: A challenge awaits…
  • Of All Trades: A challenge awaits…
  • The Core Four: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • The Only Oracle For You: A challenge awaits…

King’s Fall

  • The Grass Is Always Greener: A challenge awaits…

Last Wish

  • Summoning Ritual: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta’aurc

Loot


Neomuna

Campaign Mission: Breakneck

Stop the Vex incursion of the Neomuni CloudArk.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Hero: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Stochastic Variable Energy Submachine Gun Fluted Barrel // Smallbore Extended Mag // Armor-Piercing Rounds // Flared Magwell Killing Wind Elemental Capacitor
Typhon GL5 Heavy Grenade Launcher Linear Compensator // Smart Drift Control Proximity Grenades // Alloy Casing Genesis Wellspring
Gallu RR3 Energy Sniper Rifle Polygonal Rifling // Smallbore Tactical Mag // Alloy Magazine Steady Hands Dragonfly
Boudica-C Kinetic Sidearm Full Bore // Smallbore Armor-Piercing Rounds // Ricochet Rounds Moving Target Frenzy
Irukandji Kinetic Sniper Rifle Corkscrew Rifling // Fluted Barrel Extended Mag // Flared Magwell Keep Away Headstone
Geodetic HSm Heavy Sword Enduring Blade // Jagged Edge // Tempered Edge Burst Guard // Heavy Guard Flash Counter One for All

Ada-1’s Wares

Name Description Cost
Dark Omolon Equip this shader to change the color of your gear. 10000 Glimmer
Echoes of Io Apply this shader to change the color of your gear. 10000 Glimmer
War Cult Scheme Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Dance Off Emote 3250 Bright Dust
Dragonbone Equip this weapon ornament to change the appearance of Deathbringer. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Swirling Leaf Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Copperbrand Equip this shader to change the color of your gear. Shader 300 Bright Dust
Biolume Equip this shader to change the color of your gear. Shader 300 Bright Dust
Crabcore Emote 700 Bright Dust
Miniscule Melody Emote 400 Bright Dust
Bright Cycle Shell Ghost Shell 2850 Bright Dust
Gilded Prowler Ship 2000 Bright Dust
Surging Current Vehicle 2500 Bright Dust
Icthyic Flight Equip this weapon ornament to change the appearance of Quicksilver Storm. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Burning Maul Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Neopop Wave Equip this shader to change the color of your gear. Shader 300 Bright Dust
Butterbark Equip this shader to change the color of your gear. Shader 300 Bright Dust
Boreal Char Equip this shader to change the color of your gear. Shader 300 Bright Dust
Aposematism Equip this shader to change the color of your gear. Shader 300 Bright Dust
Cabal Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Ghost Purple Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Cannon Fodder Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Maximum Temper Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score. 7 Strange Coin 100 Orbs of Power & 125 Rapidly defeated & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
Acolyte’s Ascent III Complete Week 3 of “The Bladed Path” quest. 1 Challenger XP
Athamethodology Complete Savathûn’s Spire or Altars of Summoning encounters with Season of the Witch weapons equipped. These include Locus Locutus, Eleatic Principle, Semiotician, Kept Confidence, The Eremite, and Brya’s Love. Earn bonus progress for each additional Seasonal weapon equipped. 18 Season of the Witch activities Challenger XP+++
Kinesic Spellcraft Defeat challenging combatants and earn melee or ability final blows in Savathûn’s Spire. 50 Challenging combatants & 100 Ability Challenger XP
Doom and Boom Defeat targets with Fusion Rifles or Grenade Launchers. Earn bonus progress by defeating Guardians or by defeating combatants in Season of the Witch activities. 200 [Fusion Rifle] or [Grenade Launcher] Final blows Challenger XP+
Commendation Appreciation Earn progress for giving commendations in Vanguard, Crucible, and Gambit activities. 10 Progress Challenger XP+ & Bright Dust
Neptune Activities In Neomuna, complete bounties, patrols, public events, and Lost Sectors. 30 Progress Challenger XP++ & Bright Dust
Ritual Violence Rapidly defeat targets in Season of the Witch activities. 25 Rapidly defeated combatants Challenger XP++ & Bright Dust
Iron Sharpens Iron Complete Iron Banner matches. Earn bonus progress for wins. 15 Progress Challenger XP+ & Bright Dust
Ultimate Champion Defeat Champions in any Nightfall strike on Hero difficulty or higher. Earn bonus progress at higher difficulty tiers. 60 Champions Challenger XP+ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Frumious Strides Ada-1 Leg Armor 2 28 2 12 7 6 57 25 Legendary Shards & 1000 Glimmer
Warlock Exodus Down Robes Nessus Chest Armor 26 2 2 2 12 13 57 25 Legendary Shards & 1000 Glimmer

That’s all for the new weekly reset! Check back here at MP1st for the upcoming Xur inventory and Trials of Osiris posts on Friday, as well as the next weekly reset.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Company of Heroes 3 Update 1.106.001 for Sept. 5 Brings Version 1.1.6.1

Relic Entertainment has marched out Company of Heroes 3 update 1.106.001, which is for version 1.1.6.1! This brings new content in the form of the Catania Crossing map alongside other changes. Read on for everything new in the official COH3 update patch notes for September 5.

Company of Heroes 3 Update 1.106.001 Patch Notes | COH3 Update 1.1.6.1 Patch Notes:

This update brings the Console Edition of Company of Heroes 3 in line with the 1.1.6 PC update with the exception of the in-game store, Challenges and Merit, which will not be coming to console. We are hoping to bring cosmetics to console in a different fashion at some point in the future. We have also made several console specific changes in this update outlined below. Additionally, we are introducing a new map, gameplay and balance changes, and plenty of bug fixes.

NEW CONTENT 

Catania Crossing – 3 vs 3 Map

Adding a new 3 vs 3 bridge map released exclusively for Skirmish, Custom Games and Co-Op vs AI modes.

  • A return to classic CoH bridge maps, based on the Allied Landings in Sicily.
  • Features dense urban combat around critical bridge crossings, perfect for those who wish to hunker down and outlast their enemy.

CONSOLE CHANGES 

Dynamic Resolution 

  • Dynamic resolution will now allow the PS5 and Xbox Series X to track closer to their target settings. Performance will target 60 FPS and scale resolution to achieve it. Resolution will attempt to retain 4k at 30 FPS. There is no change to the Xbox Series S implementation.

Tutorial 

  • We adjusted the controller tutorial for changes in steps and updates from PC.
  • Added the ability to load Keyboard + Mouse tutorial on console. This will depend on the input method when loading into the tutorial mode. Saves will retain the input used and display a warning message if they detect the incorrect input type when loaded.

Online Requirement Change:

  • Removed consistent online check. Checks now occur on startup and when entering multiplayer. An online connection is still required for startup. This is to resolve issues of losing connection during gameplay.
  • The game will now display an error message when attempting to access multiplayer while offline
  • Saves can now be completed when a connection drops.

GENERAL CHANGES 

A.I. 

A.I. respond accordingly to different ping types

  • Attack ping, question ping – may send units to appropriate location pinged
  • Defend ping – may respond with defensive behaviors
  • Capture behavior when pings issued on capture points

Audio 

  • New voiceover for Gurkha Infantry unit.
  • Audio improvements for the British Forces War Cry ability. All players will now hear a trench whistle followed by a crowd swell indicating the ability has been activated.

Camera   

  • The camera now allows players to zoom out an additional 5 meters using the RS, increasing the overall zoom level.

Event Cues   

  • Event Cues are now aligned over top of the minimap.
  • Event Cues priority has been adjusted across the board to prevent less important cues taking over more relevant ones.
  • Event Cues are now limited to how many can display on screen at the same time
  • The background transparency of Event Cues has been reduced to improve readability

Italian Dynamic Campaign 

The A.I. (Artificial Intelligence) will now be performing offensive behaviors more often on difficulties above standard and easy. Expect to see the AI sending companies into player territory, recapturing towns and attacking player companies.

  • We expect a higher rate of defense missions triggered, which will occur when the A.I. attacks player towns where these missions exist. These differ from Skirmish modes, which we hope will add more variety and replayability to the Italian Dynamic Campaign. Expect more combat at towns/cities like Potenza, Foggia, Ortona, and Anzio.
  • It is expected to see more aggressive behaviors from the A.I. while playing on greater difficulty levels.
  • AI now uses Recon Runs less often, and on a wider variety of targets.
  • Campaign Map Population Capacity adjusted so more supporting units can be built in the early campaign.
  • P47 Population Capacity cost reduced from 3 to 2
  • B25 Population Capacity cost reduced from 4 to 3
  • Aircraft Carrier Population Capacity cost reduced from 6 to 4.

Maps  

Gazala Landing Ground

  • Minor adjustments to Strategic and Victory Point locations to ensure the Western points favor the Southern team and Eastern points favor the Northern team.

Mignano Gap  

  • Improved the southernmost engagement area (the bottom of the valley) to be approachable from more angles
  • Removed cover from Greek staircases to prevent unintended balance issues.
  • Territory layout adjusted to ensure a fair dispersal of munitions resources near each Team’s HQ areas.

Multiplayer 

  • Disabled battlegroup selection during match start countdown. This change helps prevent players from having non-functioning battlegroups when loading into a match.
  • Enemy A.I. in Skirmish mode is now less likely to try to capture the same point with several units and more likely to try to capture separate points with individual units.

Player Names   

  • A toggle for player names has been added to the game settings both while in a match and in the main menu
  • ON: Player names will be permanently displayed under the unit decorator.
  • OFF: Player names will not display under the unit decorator permanently, but players will still be able to toggle them temporarily using their assigned hotkey. (Hotkey is only available with Keyboard + Mouse input)
  • Player names will be displayed on unit information cards.
  • Player names will be using player’s selected color scheme in the UI (compatible with both team and unique colors). This will apply to names displayed in the RTS layer, on the unit card and in the player list.

Player List  

  • Added a tooltip when on Battlegroups in the Player List, containing the Battlegroup name and a brief description.
  • All Battlegroups from each player’s loadout will now be visible in the player list: it will no longer be possible to check which Battlegroups other players have picked.
  • Player names will respect the color scheme chosen by the player in the Gameplay settings: when Team Colors are enabled, the player will be assigned the blue color, allies the yellow color and opponents the red color. When enabling Unique Colors, the player’s team will be assigned the cold color palette, and the opposing team will be assigned the warm colors palette.
  • Team 1 and 2 background colors standardized to blue for player team and red for opponents’ team.

Unique team / Player Colors  

  • Team and Unique colors now apply to player names.
  • Team and Unique colors now apply to units’ health bars on the unit cards.
  • Territory point flag and capture UI now uses team colors rather than unique colors.

FACTIONS & ABILITY CHANGES 

General 

Anti-Tank Rifles 

Afrikakorps Panzerjager Panzerbusche & British Corps Infantry Section Boys Anti-Tank Rifles

  • Range decreased from 40 to 35
  • Weapon cooldown modifier when suppressed increased by +50%

Auto-Reverse Distance  

  • The distance a player can now issue an automatic auto-reverse command without using the auto-reverse ability has been set from 20 to 60

Barbed Wire  

  • Armor increased from 1 to 10

Bunkers 

Wehrmacht Bunkers & Afrikakorps Heavy Machine Gun Bunker

  • Build times standardized to 20 seconds

Button Abilities 

Wehrmacht Flak 30 AA Gun, US Forces M16 Multiple Gun Motor Carriage & US Forces M1919 Heavy Machine Gun Team

  • Button no longer disables weapons
  • Button now reduces sight by 50% and speed by 25%; speed penalty is increased to 50% on penetrating hits
  • Duration set to 15 seconds
  • Indicator now added when the ability is active
  • Recharge time standardized to 120 seconds

Forward Reinforcement Times  

  • Reinforcement time of in-combat units located +45m away from the HQ increased by +100% for a total of +200%
  • Reinforcement time of units located +45m away from the HQ increased by +100%

Infantry and Mortar Flares

  • Mortar and Infantry flare duration decreased from 30 to 15

Mobile Anti-Tank Guns 

  • Will hit objects and terrain significantly less
  • Horizontal traverse speed increased from 16 to 24
  • Aim-time decreased from 0.5 to 0.125
  • Build times standardized to 40 seconds
  • Reinforcement time standardized to 5 seconds
  • Accuracy at long-range increased by 7%

Mobile Heavy Machine Guns 

  • Cost standardized to 240 manpower
  • Crew health increased from 80 to 90
  • Horizontal traverse speed increased from 35 to 50
  • Infantry now become pinned around 17% faster
  • Reinforcement time standardized to 5 seconds
  • Suppression radius increased from 13 to 15
  • Suppression recovery now takes 3 seconds longer

Smoke 

  • Smoke duration decreased from 30 to 20 seconds

 

Snipers 

  • Aim-times standardized to 1.75 seconds
  • Target size increased from 1.33 to 1.5
  • Vision range decreased from 45 to 35
  • Weapon cooldown increased from 3.5 to 3.75/3.825 seconds

Planes

  • Standardized airplane arrival times:
  • Utility based airplanes (includes smoke & recon runs): 3 seconds
  • Strafing runs: 5 seconds
  • Bombing runs: 7 seconds
  • Airplanes now start their dives earlier to allow for a less aggressive angle.
  • Airplanes speed increase while loitering from 36 m/s to 72 m/s.
  • Airplanes turn angles are increased from 25 degrees to 60 degrees.
  • Adjusted Airplane crashes to create deformation and include a new effect.
  • Adjusted Airplane crashes to damage environmental objects.
  • Adjusted Airplane debris to last longer.
  • Adjusted Airplanes doing dives to only drop the projectile when at a distance from the target as opposed to only when on top of the target.
  • Adjusted Airplane abilities flares to match the center of the ability reticule.
  • Adjusted Airplane abilities reticule colors to match the proper intention of the ability (green for utility, red for damage)
  • Airplanes performing paradrop abilities are now invincible.
  • Airplanes performing Mark Target abilities now show a proper indicator on the target.

Airplane Weapon & Projectile Changes

  • Adjusted projectile speeds overall to be 2x to 3x times faster.
  • Adjusted bombs to have a 1.5x damage modifier against buildings and emplacements.
  • Adjusted deformation to better match the area of effect of some of the explosions.
  • Adjusted strafing runs to have an area of effect of 45m length.
  • Adjusted strafing runs to cover the area within 1s as opposed to 3s.

Loiters  

  • Loiters no longer acquire new targets in base sectors.
  • Loiters now display a ground indicator that reflects the target acquisition area.
  • Loiters now display an indicator on top of the unit they are targeting.
  • Loiters now properly display the time left for the ability to end.
  • Loiters now take longer in between passes.

Factions

British Forces

Bishop Self-propelled Gun  

  • Barrage recharge time increased from 30 to 45 seconds

B.L. 5.5 Inch Artillery Emplacement  

  • Build time decreased from 70 seconds to 40 seconds

Centaur  

  • Area of Effect radius increased from 4 to 6
  • Cost decreased from 380 manpower and 80 fuel to 360 manpower and 75 fuel
  • Horizontal traverse speed increased from 25 to 50
  • Reload speed decreased 6 to 4.5 seconds
  • Smoke Shot veteran ability now only fires 1 round
  • Speed increased from 5.2 to 6

CMP15 CWT AA Truck  

  • Anti-aircraft range bonus from +600% to +1000%
  • Horizontal traverse speed increased from 120 to 160
  • Now deals +50% extra damage against aircraft
  • Range reduced from 45 to 40

Commando Light Machine Gun Section  

  • Manpower cost reduced from 350 to 320
  • Population cost reduced from 9 to 8

Commandos  

  • Reinforcement cost decreased from 40 to 31

Crusader II  

  • Fuel cost increased from 60 to 70

Dingo  

  • Coordinate Barrage and Decoy Flare range decreased from 60 to 45
  • Coordinated Barrage cost decreased from 45 to 35 munitions
  • Distribute Medical Supplies duration increased from 15 to 45 seconds
  • Distribute Medical Supplies recharge time decreased from 180 to 120

Infantry Section  

  • Base of Fire passive veteran ability now requires the unit to be in cover to activate
  • Coordinated Barrage cost decreased from 45 to 35 munitions

Matilda II Heavy Tank  

  • Population cost reduced from 14 to 13

Royal Engineer Section  

  • Build time increased from 16 to 20 seconds

Training Center Upgrades  

  • Combat bonuses now only apply once to units with at least 1 level of Veterancy
  • Damage bonuses from all upgrades removed
  • Upgrades buff no longer stacks per veterancy level. It is now a consistent 10% bonus that is applied only once

Vicker Heavy Machine Gun Team 

  • Build time decreased from 41 to 30 seconds

Air and Sea Battlegroup

  • Hawker Typhoon Anti-Tank Loiter Command Point cost increased from 3 to 5
  • Incendiary Bombing Run Command Point cost increased from 1 to 3

Anti-tank Rocket Loiter  

  • Munition cost increased from 120 to 180
  • Typhoon rocket damage from 200 to 100
  • Typhoon rocket count from 6 to 5 per pass

Naval Blockade  

  • Duration reduced from 60 to 30 seconds
  • Munitions cost reduced from 80 to 50

British Armoured Battlegroup 

  • Churchill Black Prince Command Point cost increased from 6 to 7

Indian Artillery Battlegroup 

  • War Cry and Volunteer Infantry positions swapped; command point costs for both abilities unchanged

4.2 Inch Heavy Mortar  

  • Cost increased from 440 manpower to 440 manpower and 20 fuel

Perimeter Monitor 

  • Perimeter Monitor Cost increased from 150 to 225 munitions

Deutsches Afrikakorps

250 Light Carrier  

  • 20mm autocannon conversion cost reduced from 75 to 60 munitions
  • Build time reduced from 40 to 35 seconds
  • Distribute Medical Supplies duration increased from 15 to 45 seconds
  • Distribute Medical Supplies recharge time decreased from 180 to 120

Advanced Field Repairs 

  • Manpower cost reduced from 250 to 200

Booby Trap   

  • Increased cost from 30 to 55 munitions
  • Armor reduced from 35 to 1
  • Greatly reduced Boobytrap damage; damage now also tapers off from the blast point centered on the capture point

Emergency Repair Kits  

  • Manpower cost increased from 250 to 325

Fire Support Elements  

  • Cost reduced from 150 manpower and 45 fuel to 100 manpower and 40 fuel

Flak 36 88mm Anti-Tank Gun  

  • Build time increased from 30 to 45 seconds

Flakvierling Half-track  

  • Accuracy increased from 40% / 35% / 30% to 44% / 42% / 36%
  • Angle scatter reduced from 8 to 3
  • Burst duration increased from 1.75/2.5 to 3.5/4 seconds
  • Weapon cooldown reduced 2/2.5 to 1.5 seconds
  • Weapon long-range cooldown multiplier increased by 50%

 Kradschutzen Motorcycle Team  

  • Build time reduced from 35 to 30 seconds

L6/40   

  • Armor increased from 40/20/15 to 50/40/25
  • Flamethrower munition cost reduced from 75 to 50

Le.IG 18 Support Gun  

  • Build time reduced from 61 to 45 seconds

MG 34 Heavy Machine Gun Team 

  • Build time set to 30 seconds

Pak 38 Anti-Tank Gun Team 

  • Manpower cost reduced from 290 to 260

Panzerjaeger 

  • Panzerjaeger Tear Gas Shot ability no longer creates a White Phosphorous Cloud explosion effect. The performance is unaffected.

Panzergrenadier Squad  

  • Build time reduced from 25 to 20 seconds

Rapid Advance 

  • Rapid Advance manpower cost increased from 250 to 325

StuG III D Assault Gun

  • Acceleration increased from 2.5 to 2.67
  • Deceleration increased from 3 to 4
  • Rotation rate increased from 30 to 40
  • Support Advance ability range reduced from 60 to 45
  • Support Advance ability toggle recharge now from 0 to 5

Tungsten Rounds 

  • Damage bonus removed
  • Penetration bonus increased from 20% to 25%

Vehicle Survival Package 

  • Health bonus reduced from 80 to 40

Armored Support Battlegroup

  • Assault Salvage Command Point cost reduced from 3 to 2
  • Panzer III Flame Tank Command Point cost increased from 3 to 4
  • Panzer Storm Command Point cost reduced from 3 to 2
  • Superior Fire Drills Command Point cost reduced from 2 to 1
  • Stuka Anti-Tank Loiter Command point increased from 3 to 5
  • Veteran Gunners Command Point cost reduced from 2 to 1

Stuka Anti-Tank Loiter  

  • Munition cost reduced from 225 to 180
  • Damage reduced from 33 to 10
  • Damage against vehicles decreased to 22.5

Stuka Dive Bomb 

  • Munition cost from 250 to 150.

Italian Combined Arms Battlegroup

  • Force Recon Command Point cost reduced from 2 to 1
  • Secure Location Command Point cost reduced from 2 to 1

Carro Armato M13/40 Light Tank  

  • AP Rounds penetration bonus from +90% to +33%
  • Fuel cost increased from 45 to 50
  • Italian Vanguard reload bonuses per nearby Italian unit from -10% to -5%. Reload bonus maxes out at -25% or 5 units
  • Main Weapon rate of fire decreased from 3.2/3.5 to 3.5/4.125 seconds

Italian Infantry Battlegroup 

Guastatori  

  • Anti-tank satchel ability removed
  • Manpower cost reduced from 440 to 400
  • Now able to plant regular mines
  • T.35 Gas Mask ability now requires Veteran Level 1

US Forces 

4×4 Truck  

  • 30cal machine gun lethality increased by 13%
  • Self-repair speed increased from 8 to 12
  • Self-repair duration increased from 10 to 15
  • Veteran ability Capture and Decapture speed increased from 100% to 125%

Advanced Logistics  

  • Manpower cost reduced from 250 to 200

Assault Engineers  

  • Reinforcement cost decreased from 25 to 23

Bazooka Team  

  • The Destroy Obstacles ability damage penalty against infantry is increased from 25% to 75%
  • White Phosphorus Rocket ability cost increased from 25 to 35 munitions

Engineer  

  • Reinforcement cost decreased from 25 to 23
  • US Forces Engineer squad’s “Light It Up” veterancy ability can now be used without a Flamethrower. Costs 30 munitions without flamethrower upgrade.

Grenade Package

  • Fuel cost decreased from 25 to 15
  • Research time decreased from 30 to 25 seconds

High Velocity Armor Piercing Rounds 

  • M4A3E8 Sherman & M18 Hellcat
  • Can no longer pierce through shot-blocking obstacles
  • HVAP rounds now use the reload times of the parent vehicle’s main weapon, this is a general reload time decrease of 1 second resulting in increased rate of fire

M3 75mm Gun Motor Carriage

  • Aim-time decreased from 1 to 0.125
  • Barrage range decreased from 60 to 50
  • Barrage recharge decreased from 70 to 45 seconds
  • Penetration decreased from 300/250/220 to 200/160/140
  • Reload time decreased from 4/4.5 to 3.75 seconds
  • Rotation rate increased from 30 to 50

M3 Half-track

  • Conversion to M3 75mm Gun Motor Carriage decreased from 75 to 60 munitions
  • Manpower cost decreased from 270 to 250
  • Non-converted form now gains Shared Veterancy

M4 Sherman 105mm Dozer 

  • Manpower cost decreased from 420 to 400

M8 Greyhound  

  • .30cal Coaxial Machine Gun lethality increased by 10% at all ranges
  • .50cal Pintle Machine Gun lethality increased by 20% at all ranges
  • Speed increased from 6.4 to 6.75

M8 Scott

  • Barrage minimum range decreased from 15 to 10
  • Cost decreased from 320 manpower and 60 fuel to 280 manpower and 50 fuel
  • High Explosive Barrage reload time decreased from 3/4 to 2/2.75 seconds
  • Horizontal weapon traverse speed increased from 30 to 45
  • Reload time decreased from 4.5 to 3.5/4 seconds
  • Vertical weapon traverse speed increased from 10 to 15

M16 Multiple Gun Motor Carriage

  • Armor decreased from 12.5/9.375/6 to 10/7/5
  • Can now use the Prioritize Vehicles ability
  • Damage against aircraft decreased by -77.5%
  • Weapon penetration decreased from 2.5/2/1.5 to 2.5/1.5/1.25

M24 Chaffee Light Tank

  • Acceleration from 2.5 to 3.5
  • Deceleration from 3.5 to 5.5
  • Manpower cost reduced from 320 to 300
  • Now has medium vehicle pathing and medium crush
  • Rotation rate from 35 to 40
  • Reload time decreased from 3.875/4.375 to 3.5/4 seconds
  • Speed from 5.5 to 6.5

M1918 Browning Automatic Rifles 

  • Research time decreased from 45 to 30 seconds

M1919 Heavy Machine Gun Team 

  • Build time decreased from 45 to 30

Riflemen  

  • Browning Automatic Rifle long-range lethality increased by 15%
  • Browning Automatic Rifle mid-range lethality increased by 5%
  • Pour it On’Em Ability area suppression removed
  • Recharge time from 120 seconds to 180 seconds
  • Weapon suppression adjusted; changes are a general decrease
  • Browning Automatic Rifle suppression decreased from 0.005 to 0.003
  • Garand Rifle suppression increased from 0.005 to 0.0075
  • Thompson SMG suppression decreased from 0.01 to 0.00075

Scouts 

  • Build time increased from 25 to 33

Survival Training  

  • Fuel cost decreased from 80 to 50
  • Health increase now applies to team weapon crews

M4A3E8 Sherman  

  • High-Velocity Armor Piercing Rounds veteran ability is now a default ability
  • Veterancy abilities changed to the match standard M4A1 Sherman – High Explosive Rounds and White Phosphorous Rounds

76mm Sherman 

  • AOE damage drop-off reduced to Sherman 75mm levels
  • AOE model damage cap decreased from 4 to 3

Airborne Battlegroup 

Airborne Reinforcement Loiter  

  • Fixed the ability reinforcing squad to full strength even after the ability was over
  • Maximum number of reinforce entities from infinite to 12-15 total
  • Munition cost increased from 80 to 150
  • Reinforce rate dramatically reduced to 1 model replaced every 4 seconds

Pathfinders  

  • Build time increased from 25 to 33
  • Flare ability range decreased from 50 to 40
  • Now have access to the Utility Package
  • Flares, Rifle Smoke Grenades and Rifle Grenades now all require the Utility Package
  • Reinforcement cost increase from 25 to 30 manpower
  • Smoke Rifle Grenade recharge time increased from 120 to 180
  • Upkeep per population increased from 1 to 1.25 manpower per minute

Armored Battlegroup 

  • Rapid Production Command Point cost decreased from 1 to 0
  • Seek and Destroy Command Point cost increased from 2 to 3
  • Strength in Steel Command Point cost decreased from 2 to 1

Field Repairs

  • Ability duration increased from 30 to 45 seconds
  • Health restored per second increased from 11 to 20
  • Munitions cost decreased from 125 to 100
  • Will now activate if the vehicle is on the move

M4A3E8 Sherman Combat Group  

  • Cost decreased from 800 manpower and 120 fuel to 640 manpower and 100 fuel
  • Command Point cost decreased from 8 to 7
  • The Sherman Easy Eight will now enter the field carrying a Veteran Level 1 Assault Engineer Squad instead of the standard Rifleman Squad

Special Operations Battlegroup 

  • Sherman Whizbang Command Point cost decreased from 6 to 5

Sherman Whizbang  

  • Cost reduced from 400 manpower and 100 fuel to 380 manpower and 80 fuel
  • Population cost decreased from 14 to 13

Wehrmacht 

251 Medium Carrier  

  • Conversion to Stummel cost decreased from 90 to 60 munitions
  • Non-converted form now gains Shared Veterancy
  • Riegel Mines now properly camouflage and trigger
  • Riegel Mine damage increased from 300 to 500
  • Riegel Mine deployment time from 11.5 seconds to 7.5 seconds

Armored Car 221  

  • Cost decreased from 280 manpower and 30 fuel to 220 manpower and 25 fuel
  • Panzerbusche mid-range accuracy increased by 18%
  • Panzerbusche far-range accuracy increased by 43%
  • Speed increased from 6 to 7.75

Flak 30 20mm Anti-Air Gun  

  • Build time decreased from 50 to 45 seconds

Grenadiers  

  • Assault Package cost from 45 to 50 munitions
  • Assault Package Sprint ability munition cost removed
  • Sprint recharge time increased from 35 to 180
  • Manpower cost decreased from 270 to 260
  • Medical kit healing duration increased from 15 to 30 seconds
  • Medical kit healing rate per second reduced from 8 to 6
  • Veterancy Level 2 accuracy bonus multiplier increased from 10% to 15%
  • Veterancy requirements decreased from 900/2700/5400 to 800/2400/4800

Hulldown Ability

  • Hulldown bonuses are activated 10 seconds after the ability is triggered.
  • An indicator was added to represent the countdown before the bonus triggers.

Jäger Light Infantry

  • Capture and decapture rate decreased from 150%/125% to 133%/100%
  • Smoke grenade range decreased from 45 to 35
  • Sight reduced from 42 to 35
  • Reconnaissance Package now increases vision by +7 and capture and decapture rate back to 150%/125%

Panzerschreck  

  • Accuracy against infantry decreased by 50%
  • Area of effect damage removed
  • Long-range aim-time multiplier increased from +50% to +100%
  • Ready-aim time increased from 1/1.25 to 1.25/1.5 seconds
  • Scatter increased; rockets should no longer reliably scatter into vehicles at longer ranges

Marder III M Tank Destroyer 

  • Long range accuracy increased by 20%

MG 42 Heavy Machine Gun Team 

  • Build time decreased from 26 to 25

Officer Quarters Upgrades 

Infanterie Kompanie, Luftwaffe Kompanie, Panzergrenadier Kompanie & Panzer Kompanie

  • Research time decreased from 45 to 30 seconds

Panzer IV Command Tank  

  • Acceleration increased from 1.9 to 2.5
  • Deceleration increased from 3 to 4
  • Speed increased from 5 to 5.5

Panzergrenadier Squad

  • Manpower cost decreased from 360 to 340

StuG III G Assault Gun 

  • Acceleration increased from 1.9 to 2.67
  • Cost adjusted from 360 manpower and 50 fuel to 300 manpower and 60 fuel
  • Deceleration increased from 3 to 4
  • Long-range accuracy increased from 0.045 to 0.0475
  • Rotation rate increased from 30 to 40
  • Reload time decreased from 4/4.5 to 3.5/4 seconds
  • Weapon penetration increased from 180/140/110 to 250/180/140

Stosstruppen

  • Armor increased from 1 to 1.25
  • Overall DPS output increased by 13%
  • G43 accuracy increased from 62% / 61%/ 57% to 70% / 67% / 64%
  • G43 now properly reloads after 10 rounds fired, not 9
  • LMG accuracy from 46%/ 45%/ 40% to 48% / 47% / 44%
  • LMG will no longer spread damage on the targeted squads but instead focus down individual entities
  • Reinforcement cost increased from 39 to 40

StuG III D Assault Gun (Short Barreled)  

  • Acceleration increased from 1.9 to 2.67
  • Deceleration increased from 3 to 4
  • Rotation rate increased from 30 to 40

Stummel Half-track

  • Auto-fire range increased from 40 to 45
  • Auto-fire minimum range removed
  • Area of Effect radius from 5 to 6
  • Area of Effect damage increased from 33% / 25% / 15% to 35 % / 25% / 20%
  • Penetration for barrage and auto-fire standardized to 20

Sturmpanzer IV Brummbar

  • Build time decreased from 55 to 45 seconds
  • Cost decreased from 440 manpower and 120 fuel to 440 manpower and 110 fuel
  • Rotation rate increased from 25 to 28
  • Reload time decreased from 8.25 to 6/6.25 seconds
  • Speed increased from 4 to 4.25

Wespe Self-Propelled Gun  

  • Barrage recharge time reduced from 60 to 45 seconds
  • Creeping Barrage recharge time reduced from 180 to 70 seconds

Breakthrough Battlegroup 

Panzer IV Command Tank  

  • Command Point cost reduced from 4 to 2

Luftwaffe Battlegroup 

  • Lg 40 Paradrop and Reserve Infantry abilities positions are now interchanged in the Battlegroup tree

Fallschirmjaeger 

  • Manpower cost increased from 340 to 380
  • FG 42 ready-aim time from 0.125 to 0.5/1

Fallschirmpioneers  

  • Manpower cost increased from 260 to 280
  • Recharge time increased from 60 to 75 seconds
  • Reinforcement cost increased from 28 to 30 manpower

Fragmentation Bomb 

  • Fragmentation Bomb now drops 6 bombs instead of 4.
  • Fragmentation Bomb now has two airplanes in formation.

Stuka Loiter 

  • Stuka Anti-Infantry Loiter damage from 30 to 20
  • Stuka Anti-Tank Loiter damage against vehicles from 50 to 25
  • Stuka Anti-Tank Loiter rate of fire from 15 to 12

Mechanized Battlegroup 

  • 8 Rad Armored Car Command Point cost reduced from 3 to 2
  • Stosstruppen Assault Package Command Point cost reduced from 2 to 1
  • StuG III D Assault Group Command Point cost reduced from 4 to 3

Mechanized Assault

  • Munition cost increased from 80 to 120

BUGFIXES & IMPROVEMENTS 

General 

  • Fixed a save issue where the objective UI language was incorrect when loading a save that was made in a different language.
  • Fixed an issue with the main menu background not appearing.

Audio 

  • Added a new sound effect to campaign map captures.
  • Added an intel announcement for allied-controlled points that are attacked or taken by the enemy.
  • Afrikakorps Mortar Units have found their voice. Fixed an issue where recrewed Afrikakorps Mortar Units would have no voice lines.
  • Capture point now always plays capture sound when neutralized.
  • Fixed certain British vehicles not using American lines after being restored by the American recovery vehicle.
  • Fixed unnecessary intel message that played when using a CWT truck to recrew a team weapon.
  • Paratrooper Squad’s M1 Carbine now uses unique firing sound effects.
  • Recon ability sound effects will no longer be heard in the fog of war.
  • The Humber 15mm turret’s sound effect now correctly matches fire rate and animation.
  • US Forces halftracks now uses different audio after being upgraded.
  • US Forces Intel referred to pathfinders as scouts when deployed from HQ. They are now correctly referred to as pathfinders.
  • Victory and Defeat music on the results screen is now no longer affected by the muffling effect on remaining battle sounds.
  • Added audio cue for when a player joins or leaves a party.
  • Audio adjustments for map pings.
  • Combat music no longer starts immediately after intro to the Pomigliano airfield mission in the Italy Dynamic Campaign.
  • Errant intel no longer plays before Corporal Conti’s objective outline at the beginning of random skirmishes in the Italian Dynamic Campaign.
  • Fixed a bug that occurs when recovering an enemy vehicle and the vehicle would retain the enemy voice.
  • Fixed an issue where M2A1 Howitzers were missing voiceover lines.
  • Fixed an issue where restoring a wrecked vehicle would not play sound effects.
  • Fixed an issue where Victory and Defeat screen voiceover sometimes did not play.
  • Fixed an unnecessary intel message that played when using a CWT truck to recrew a team weapon.
  • Fixed silent voiceover line at the end of the defend Potenza mission.
  • Hover sound effects properly play in the Select Map screen.
  • Intel voiceover warnings for weapon crews such as Anti-Tank-guns and Mortars didn’t play when the unit was lost. Voiceover warnings now play correctly.
  • Refined the voiceover selection logic to reduce the recurrence of memorable lines.
  • Sound effect properly plays when hovering over A.I. difficulty settings.
  • Squads garrisoned in buildings now give a voiceover warning when the building is at risk of being destroyed.
  • The Humber Armored Car and CMP 15cwt Truck now have a radio effect applied to their voice lines.
  • US Forces infantry will make footsteps sound when retreating.
  • Various Audio fixes missing voiceovers in different airplane abilities.

Voice Over 

  • Fixed silent voice over line at the end of the Defend Potenza mission.
  • Intel voiceover warnings for weapon crews such as Anti-Tank guns and Mortars did not play when the unit was lost. Warnings now play correctly.
  • Squads garrisoned in buildings now give a voiceover warning when the building is at risk of being destroyed.
  • Victory and Defeat screen voiceover will now always play.

Art 

  • Afrikakorps Panzergrenadiers now understand how boots work, therefore their legs no longer clip through their boots. It’s leg day!
  • Anzio Annie crew now stands on the gun, where they should be.
  • British Forces M1 Pack Howitzer Team now uses the correct models and portrait.
  • Colors on the Afrikakorps Bersaglieri squad rifles have been adjusted to better match the unit.
  • CWT AA Mount seat no longer clips through benches.
  • Fixed smoke trails to match team colors.
  • Flame attacks correctly apply charring to vehicles.
  • Heavy machine guns no longer floats when the M8 Greyhound is destroyed.
  • Kattenkrad Recon Vehicle now produces debris when destroyed.
  • US Forces M1 carbine now uses the correct semi-automatic animation.
  • Added missing destruction to wrecked truck asset.
  • Buildings under construction no longer appear completed if you move the camera.
  • Fixed an issue where the main menu background would not appear.
  • Fixed lighting on the Battleship in the Italian Dynamic Campaign map.
  • Fixed missing hole in breech of British 6 pounder Anti-Tank gun.
  • Fixed several visual issues with debris physics from destroyed buildings.
  • Fixed taillights for Sherman tanks to bring them closer to real life taillights.
  • Fixed texture issue with Stuka plane wrecks already on maps that appear pure black.
  • Fixed textures on SSF Commando Squads Johnson LMG so it is not showing just black in game.
  • The Flammenwerfer 35 of the Wehrmacht and DAK is using player colors instead of the default grey.
  • Kettenkrad communication cables have an updated texture and color.
  • Sherman tanks explode with improved smoke effects.
  • Sherman Whizbang turret now has the correct color and material upon being upgraded.
  • The Devil’s Brigade Sherman now has the correct material on its upgraded 76mm turret.
  • The flag on the Devil’s Brigade victory point now connects with the flagpole.
  • Gurkhas now equip, attach, and animate correctly when obtaining new weapons.
  • US Forces M1 Anti-Tank gun team now holds their team weapon properly.
  • Victory and Defeat videos are now displayed in high resolution.
  • Wehrmacht Pioneers and Fallschirmpioneers now place schu-mine 42s when instructed instead of S-mines.

Animation 

  • Engineers will no longer T-pose when canceling construction or having construction aided by another squad.
  • Engineers will no longer T-pose when reinforcing a squad.
  • Fixed an animation issue when units attempted to ride the Centaur IV Medium Tank.
  • Fixed an issue that could cause animation bugs upon reloading a save.
  • Fixed animation issues that could occur when a medic was carrying a casualty and their assigned medical building was destroyed
  • Fixed several visual issues with spent magazines remaining in the weapon during reload animations.
  • Infantry will no longer look like they are falling when near destroyed churches.
  • Mortar crews no longer get stuck in an infinite animation loop when they retreat after issuing a stop command during an ability.
  • Mortar crews no longer T-pose when retreating just as they are hit by another mortar.
  • Smoothed airplane turning for certain bombing run and supply run abilities.
  • The Afrikakorps 254 Reconnaissance Tractor’s commander no longer has binoculars stuck to their face.
  • US Forces Heavy Machine Gun crews no longer have their ammo boxes float around after one of their comrades is killed.
  • Wehrmacht units holding STG 44s will no longer T-pose when rapidly turning around.
  • When aiming at a bridge with “Destroy Obstacles” ability, US Forces Bazooka squad members no longer T-pose to assert dominance over the bridge.
  • When riding in a vehicle towing a Heavy Weapon, the weapon’s crew will try to keep their hands, feet, and heads inside the vehicle at all times.

Gameplay 

  • Fixed a scaling issue where unit paths would be the wrong size on the minimap.
  • Fixed an issue where the cover dots indicators would be rendered floating in the air.
  • Fixed an issue where the game was not updating the player correctly when an enemy neutralized one of the player’s team-controlled sectors, and still showing the neutralized territory as player owned. With this change, after a point is neutralized by the enemy team, the player would correctly see it as neutral on both the RTS and the minimap/tactical map layers.
  • Fixed an issue where the minimap did not orient north correctly.
  • Fixed an issue where units got stuck when trying to exit certain buildings while retreating.
  • Fixed an issue with some environmental vehicles being targetable as if they were enemies.
  • Fixed A.I. players not supplying a direction to directional targeted abilities. This A.I. will now be using directional targeted abilities, such as the German Wespe Creeping Barrage veterancy ability.
  • Fixed several instances of overly zealous infantry running towards the enemy when retreating.
  • Fixed several issues related to bridges not correctly having cover.
  • Loiter planes no longer disappear off map while performing abilities.
  • Updated Line of Sight generated by capture points to be more consistent with past CoH games.
  • Artillery now properly collides with Vehicles.
  • Base buildings align with HQ by default rather than pointing to the map’s center.
  • Destroyed bridges no longer receive damage until they are fully repaired. This was because it was easy to deal damage faster than they could be repaired, resulting in permanently closed paths. Now to prevent bridges being restored after destruction, players will have to focus on disrupting or killing the engineers or recovery vehicles repairing them.
  • Fixed a bug where heavy weapons could not be recrewed when previous crew died while being towed
  • Fixed a few instances of AI-controlled Heavy Weapons tearing down instead of firing after setup.
  • Fixed an issue when A.I. controlled squads are entering from the map edge, where they would attack the players units from outside the playable area.
  • Fixed an issue where battlegroup abilities could spawn units targeting locations outside the map.
  • Fixed an issue where certain emplacements were missing veterancy description text
  • Fixed an issue where infantry inside specific buildings on specific maps could not attack or be attacked.
  • Fixed an issue where players had access to battlegroups from other factions.
  • Fixed an issue where sometimes vehicles would not rotate correctly to fire when given Attack or Attack Ground commands.
  • Fixed an issue where the icon was incorrect for auto-reinforce on Medical Stations and Field Infirmaries when de-activated
  • Fixed an issue with certain grenade abilities not going on cooldown properly after use.
  • Fixed several issues with units being able to leave the playable map area.
  • Heavy Machine Gunners no longer try to shoot targets that are out of range.
  • Heavy Weapon squads are now included in unit stats at the end of a match.
  • Improved vehicle movement and responsiveness.
  • Many tooltips and descriptions have been updated to better reflect abilities, units, veterancy, and upgrades for greater clarity and information to the player.
  • Fixed several tooltips and icons missing on abandoned British team weapons.
  • Fixed a tooltip issue where the advanced Self-Repair version of the 4×4 Truck did not state ‘Must be Damaged’ and instead, left a blank requirement
  • Paratrooper tooltip has been updated to reflect that paratroopers can be paradropped anywhere outside the enemy base, rather than only within friendly territory.
  • Plane wrecks no longer have unexploded bombs attached to them.
  • Recovery vehicles will no longer fail to repair vehicles the first time you attempt to repair a vehicle after recovering its wreck.
  • Removed ability for units to stand behind and shoot through the closed door on second story of stone barn.
  • Several tank turret abilities that can be fired on the move will now stop correctly if issued a stop command.
  • Tanks no longer do a dance on bridges on the campaign map.
  • Tier 1 battlegroup abilities no longer have a warning that they require a previous ability to be unlocked.
  • Units no longer have the high ground while paradropped reinforcements are dropping in.
  • Updated Line of Sight generated by capture points to be more consistent with previous CoH games.
  • Updated rubble piles to improve pathfinding around certain key buildings.
  • Vehicles commanded to face in a different direction will turn properly instead of driving in circles.
  • When selecting a wrecked vehicle, the unit info card now mentions info about salvaging.
  • When taking window positions while garrisoning a building, infantry now prioritize squad members with special or heavy weapons for better firing positions.
  • Wrecked vehicles no longer scoot backwards before being lifted by a recovery vehicle during the recovery sequence.
  • Airplanes performing a Mark Target will now leave the field properly if the target is destroyed.
  • Loiter airplanes no longer leave the field pre-emptively which was causing instances where instead of two airplanes loitering there would be only one.
  • Dingo is now properly affected by Training Center upgrades
  • Fixed an issue where all Marders would take additional damage on rear-hits
  • Fixed an issue where Improvised Armor did not apply to M4A1 Sherman 76mms and Sherman Whizbangs
  • Fixed an issue where mines would suppress retreating units
  • Fixed an issue where Paratrooper carbines did not ignore cover at short-range
  • Fixed an issue where the Commando Grenade had minimum range
  • Fixed an issue where the Training Center Upgrades would not apply
  • Fixed an issue where the Wehrmacht 8 Rad Armored Car did not share the same mobility or autocannon stats with its Afrikakorps counterpart
  • Fixed an issue where the White Phosphorous Rounds for the MG 42 would cause a Blind effect on vehicles
  • Fixed an issue where veterancy 3 was not providing the correct bonus to Anti-Tank Guns
  • Riegel Mines now properly camouflage and trigger
  • Fixed an issue where team weapons could get stuck if a retreat command is issued.
  • Fixed an issue where abilities upgraded with Double Sortie were not affected by Air Supply.

Localization 

  • Added Japanese text display improvements.
  • Adjusted and simplified tooltip text throughout the game.
  • Fixed several typos and inconsistencies in texts.
  • Fixed an issue with subtitles in Campaign not appearing at the correct time.
  • Improved localization in all languages and integrated missing translations.
  • Improved localization on several abilities and unit descriptions.

Maps 

  • Added missing cover to several objects in the environment.
  • Fixed an issue on Aere Perennius where the map zone/territory would be drawn incorrectly between ruined buildings.
  • Fixed an issue where certain buildings would make units garrisoned inside invincible.
  • Fixed an issue where territory lines did not display correctly on stairs.
  • Fixed missing collision on large standing fuel container on L’Aquila map.
  • Fixed several issues with indestructible hedges.
  • Fixed several issues with small objects taking up too much space and blocking unit movement.
  • Updated balustrades to provide cover as expected (identically to stone walls).
  • Updated hangar assets to no longer provide cover. Suspended sections were wrongfully providing cover to units beneath them.
  • Updated map edge visuals on Torrente, including railway tunnel and rail lines.
  • Improved width of impasse around some cliff areas across multiple maps to reduce clipping.
  • Fixed an issue where certain buildings would not let units kill the last few enemies holed up inside them.
  • Fixed an issue with certain buildings where units retreating from inside the building would get stuck when trying to exit.
  • Fixed an issue with territory being drawn outside the playable area of the map.
  • Fixed several issues related to bridges not correctly having cover.
  • Fixed several issues with small objects taking up too much space when blocking unit movement.
  • Improved width of impasse around some cliff areas to reduce clipping.
  • Minor adjustments to Strategic and Victory Point locations on (6) Gazala Landing Ground to ensure the Western points favor the Southern team, and Eastern points favor the Northern team.
  • Removed cover from Greek staircases to prevent unintended gameplay issues.
  • Territory layout adjusted on (8) Mignano Gap to ensure a fair dispersal of munitions resources near each Team’s HQ areas.
  • Tiger Heavy Tank call-in can no longer get stuck behind the Wehrmacht HQ on the Winter Line map.
  • Updated hangar assets to no longer provide cover. Suspended sections were providing cover to units beneath them.
  • Updated map edge visuals, including railway tunnel and rail lines.
  • Updated rock geometry to be impassible, preventing undesirable clipping.
  • Updated terrain behind several rows of buildings to prevent buildings from being indestructible.

Single Player 

  • Fixed an issue that caused some objectives to be started multiple times.
  • Fixed an issue where campaign save/load would become inaccessible after creating a skirmish game in single player.
  • Fixed a crash that sometimes happened when loading a save game.
  • Fixed mission failed dialog in certain campaign missions.
  • Fixed several issues of missing voiceover dialog in campaign missions.
  • Fixed several issues with camera fadeouts flickering or happening at the incorrect time during mission sitreps.
  • British Humber “Forward Barrage” ability no longer requires specific base buildings to be alive.
  • Churchill IV Heavy Tank call-in tooltip has been updated to reflect that it calls in ONE tank, not TWO.
  • Convoy routes in certain single player campaign missions no longer get stuck on the mini map.
  • Fixed an issue where the campaign call-in for Medical Half-Tracks and Medical CWT Trucks did not display their population on the ability UI.
  • Fixed an issue where the Italian Front CMP 15cwt Truck did not have a veterancy 1 ability like its African front variant.
  • Fixed an issue where the Italian Front CMP 15cwt Truck used the medical variant’s portrait.
  • Fixed an issue where the Stuart in certain campaign missions was using the incorrect portrait.
  • Fixed upgrade inconsistencies between the CMP15 CWT Truck that comes towing the 17-Pounder and the one built from the Platoon Command Post
  • US Forces Airborne Company now correctly reduces the cost of bombing runs after unlocking the Cost Reduction upgrade.

Dynamic Italian Campaign 

  • AA Emplacements can no longer shoot at Supply Crates.
  • AA emplacements no longer attack ships in the single player campaign.
  • Added a fix for a specific Save/Load issue that affected a kill counter not updating properly in Fire with Fire mission.
  • Added Relevant requirement text to the Heal, Repair, Encircle abilities when out of range.
  • Adding correct portraits to Supply Drop Crates.
  • Displaying correct description text on Supply drop Crates.
  • Adjusted description for the following UK Artillery company abilities/upgrades to more accurately match their functionality in-game:
  • Battle Hardened – Raises minimum Veterancy Level of Gurkha Rifles to 2.
  • First Class Fighting Men – Raises minimum Veterancy Level of all infantry squads to 1.
  • Adjusted out of bounds vista in Salerno to make for a smoother transition in the distance.
  • Adjusted timing of Conti’s Voice Over so it no longer overlaps with the sitrep.
  • Assassinate Baumann object will no longer auto-complete and the mission can be played.
  • Campaign Map A.I. no longer uses bombardment abilities from its ships and howitzer emplacements outside the playable area.
  • Combat music no longer starts immediately after intro to the Pomigliano airfield mission.
  • Companies requisitioned through a seaport now have the proper cost modifiers applied to their Heal and Repair abilities.
  • Disabled the forward artillery ability in Salerno until the player gets access to a base.
  • During campaign skirmishes, enemy squads no longer pick up supply caches at the start of the ‘Recover Discarded Supplies’ bonus objective.
  • Enemy companies in the single player campaign now use recon abilities more consistently.
  • Errant intel no longer plays before Corporal Conti’s objective outline at the beginning of random encounter skirmishes in the Italian Campaign.
  • Fixed a bug in the Italy campaign that caused the bombing run to fail after capturing 3 towns in the Volturno Line.
  • Fixed a bug in which narrative lines in the Ice Cream event could play out of order.
  • Fixed a narrative bug in the Winter Line mission where a line’s audio was assigned to the wrong character.
  • Fixed a narrative bug in the Operation Morning Glory mission where a line’s audio was assigned to the wrong character.
  • Fixed a narrative bug in the The Great Ammo Robbery mission where a line’s audio was missing and assigned to the wrong character.
  • Fixed an issue causing input to be blocked when exiting loading screens in certain cases
  • Fixed an issue in the Anzio mission in the Italy campaign where enemy units would spawn during a cutscene.
  • Fixed an issue on certain campaign missions where US Forces infantry were not properly displaying veterancy options.
  • Fixed an issue where Paratroopers would get stuck in specific areas of Ortona.
  • Fixed an issue where Partisan capture ability would sometimes not do anything
  • Fixed an issue where the British Armoured Company Fuel Airdrop tooltip was incorrect when it was upgraded to drop 3 fuel crates and still referred to 2.
  • Fixed an issue where the Destroying the Gun’s objective in the Italy Campaign mission in Gela would not complete properly before ending the mission.
  • Fixed an issue where units could have more movement points than their max movement points upon a new turn if they lost some supply on the previous turn
  • Fixed an issue with certain bridges on River Crossing Rescue not allowing vehicles to cross properly.
  • Fixed an issue with certain bridges where paratroopers would be unable to cross them after spawning on the wrong side.
  • Fixed German Mechanized Company that retreated on the Campaign Map near Camino that would get stuck and become un-targetable.
  • Fixed an issue that would make a company unusable if they were paradropped onto a destroyed town.
  • Fixed an issue where C-47 transport aircraft that were spawned in airfields that were captured by companies with the Air Support trait weren’t displaying in the airfield management page.
  • Fixed an issue where planes were spawned hovering over Foggia if it was captured on the same turn as the objective to capture it was started.
  • Fixed an issue where ships moved via the Transfer Seaports ability weren’t able to move on following turns.
  • Fixed an issue where the population cap was not increasing properly when picked as a reward for completing the southern foothold objective.
  • Fixed an issue with the Campaign map torpedo ability when used from Carriers that allowed it to be used against enemy land units and friendly ships.
  • Fixed lighting on battleships.
  • Fixed Partisan support ability sometimes not being selectable in skirmish/mission
  • Fixed post mission death animations for defending company playing on top of the initiating company
  • German Companies can no longer heal within the first 10 turns unless they are near a Hospital or Triage Centre.
  • German Company affecters/icons correspond with their Company Type
  • In the Anzio mission in the Italy campaign, aircraft can now be used without being shot down if the Destroy AA Guns objective was previously completed.
  • In the Enigma retrieval mission, added a small lump sum of manpower when the special aid station is captured to allow for limited reinforcements. The limited amount is to preserve a raiding party/commando fixed force feel that is smaller in scope than a typical skirmish or a larger scenario. A notification to the player is given when they get the resource.
  • Italy Finale Mission – Fixed an issue that prevented description text from appearing on the Swap Company ability button.
  • Navy Salvage and Repair abilities have been moved so they are no longer overlapped by other abilities
  • Removed friendly fire damage from area of effect abilities like Barrage, Bombardment, and Bombing Run in the Campaign.
  • Repair and Heal cost no longer increase on Save/Load
  • Re-trimmed boundaries in Calabria prologue so mountainous regions are more reliably recognized as impassable terrain.
  • Smoothed airplane turning for certain bombing run and supply run abilities.
  • Some missions in the Italian campaign now only trigger once.
  • The enemy territory that exists directly East of the player base in Gela now becomes player owned once the territory point to its north is captured by the player.
  • The Foggia mission now correctly registers when intel has been destroyed.
  • The Paratrooper tooltip has been updated to reflect that Paratroopers can be paradropped anywhere outside the enemy base, rather than only within friendly territory.
  • The rewarded Destroyer is no longer stuck at the seaport after repairing the seaport
  • Tiger Heavy Tank call-in can no longer get stuck behind the Wehrmacht HQ on the Winter Line map.
  • Added an impasse to prevent players from entering cliff rock assets placed throughout Hill Highway missions.
  • Added description text on Supply Drop Crates
  • Added relevant requirement text to the Heal, Repair, & Encircle abilities when out of range
  • Adding correct portraits to Supply Drop Crates
  • Adjusted and clarified objective text throughout the Italian Dynamic Campaign.
  • Adjusted buildings in Salerno mission to avoid overlapping placement.
  • Adjusted description for the following UK Artillery company abilities/upgrades to match their functionality in-game more accurately:
  • Battle Hardened – “Raises minimum Veterancy Level of Gurkha Rifles to 2.”
  • First Class Fighting Men – “Raises minimum Veterancy Level of all infantry squads to 1.”
  • Adjusted out of bounds vista to make for a smoother transition in the distance.
  • Adjusted position of Stuka assets in Pomigliano to prevent them from appearing sunken into the ground.
  • Adjusted the first few steps of the tutorial to restrict what the player can interact with.
  • Adjusted timing of Conti’s voiceover to not overlap with sitreps.
  • Anti-Air Emplacements can no longer shoot at Supply Crates.
  • Anti-Air emplacements no longer attack ships in the Italian Dynamic Campaign.
  • Assassinate Baumann objective was autocompleting. Now the mission must be played.
  • Adjusted the narrative objectives/dialogue in the Italian Dynamic Campaign to present less to the player on one turn. This will only be seen on new playthroughs, ongoing playthroughs will not be affected.
  • Companies requisitioned through a seaport now have the proper cost modifiers applied to their Heal & Repair abilities.
  • During campaign skirmishes, enemy squads no longer pick up supply caches at the start of the ‘Recover Discarded Supplies’ bonus objective,
  • Enemy companies in the Italian Dynamic Campaign now use recon abilities more consistently.
  • Fixed a bug in which narrative lines in the “Ice Cream” event could play out of order.
  • Fixed a bug that caused the bombing run to fail after capturing 3 towns in the Volturno Line.
  • Fixed a narrative bug in the “Operation Morning Glory” mission where a line’s audio was assigned to the wrong character.
  • Fixed several typos and inconsistencies in the game’s text.
  • Fixed air supremacy ability of P-47 not dealing any damage
  • Fixed an issue in the Anzio mission where enemy units would spawn during a cutscene.
  • Fixed an issue on certain missions where US Forces infantry were not properly displaying veterancy options.
  • Fixed an issue that prevented description text from appearing on the “Swap Company” ability button.
  • Fixed an issue where an affecter slot that is supposed to be empty would sometimes be occupied by the affecter from the previous skirmish/mission
  • Fixed an issue where C-47 transport aircraft spawned in airfields and captured by companies with the “Air Support” trait were not displayed in the airfield management page.
  • Fixed an issue where Repair and Heal cost increased on Save/Load
  • Fixed an issue where ships moved via the “Transfer Seaports” ability could not move on following turns.
  • Fixed an issue where some mini maps did not orient North correctly.
  • Fixed an issue where the “Destroying the Guns” objective in the Gela mission would not complete properly before ending the mission.
  • Fixed an issue where the Marston Mats upgrade was not correctly reducing the fuel/munitions cost of aircraft abilities on the Dynamic Campaign Map.
  • Fixed an issue where the partisan capture ability would sometimes not do anything
  • Fixed an issue where the population cap was not increasing properly when picked as a reward for completing the southern foothold objective.
  • Fixed an issue where the Churchill Command Tank call-in did not reference the proper unit and its abilities.
  • Fixed an issue with certain bridges not allowing vehicles to cross properly.
  • Fixed an issue with certain bridges where paratroopers would be unable to cross them after spawning on the wrong side.
  • Fixed dialogue bugs in the “The Winter Line” mission in which lines were assigned to the wrong characters.
  • Fixed objective UI language being incorrect when loading a save that was made in a different language.
  • Fixed partisan affecter sometimes not being selectable in skirmish/mission.
  • Fixed several issues where units could move through cliffs or rock faces.
  • Fixed the following towns (Lesina, Altamura) from running duplicate missions that were already used elsewhere.
  • In the Enigma retrieval mission, added a small lump sum of manpower (adjusted by difficulty) when the special aid station is captured to allow for limited reinforcements. The limited amount is to preserve a raiding party/commando “fixed force” feel that is smaller in scope than a typical skirmish or a larger scenario. A notification to the player is given when they get the resource.
  • German Companies can no longer heal within the first 10 turns unless they are near a Hospital or Triage Centre.
  • German Company affecters correspond with their Company Type.
  • In the Anzio mission, aircraft can now be used without being shot down if the “Destroy AA Guns” objective was previously completed.
  • If a Company is within range of the target and has 0 Movement Points it should still be able to heal or repair it. Navy Salvage and Repair ability have been moved so they are no longer overlapped by other abilities
  • Removed friendly fire damage from area of effect abilities like Barrage, Bombardment, and Bombing Run.
  • Replaced Forward HQ in Defend Salerno mission with a standard Headquarters building.
  • Some missions in the Italian Dynamic Campaign now only trigger once.
  • The enemy territory that exists directly east of the player base in Gela now becomes player owned once the territory point to its north is captured by the player to better reflect territorial gains. Previously, it stayed enemy owned because it is not capturable and has no resources.
  • The Foggia mission in the Italian Dynamic Campaign now correctly registers when intel has been destroyed.
  • The rewarded Destroyer is no longer stuck at the seaport after repairing the seaport
  • Updated Mignano Gap territory balance and improved southernmost engagement area to be approachable from more angles. When attacking Salerno, the British Indian Artillery company no longer starts with free veterancy on their first infantry units.

North African Operation 

  • Corrected historical facts on a loading screen that claimed Italian and German troops clashed with British forces in 1940, when German forces did not arrive until February 1941.
  • Finale Mission – Fixed units clipping into each other during the introductory camera pan.
  • Fixed an issue where players had access to battlegroups from other factions in the desert village ambush mission.
  • Fixed an issue where destroying enemy vehicles for an optional objective would complete the primary mission objective and end the mission early.
  • Fixed an issue where sometimes victory cinematics at Tobruk would play twice.
  • Updated minor timing issues with camera sequences.
  • Added a fix for a specific Save/Load issue that affected a kill counter not updating properly in Ajdabiya and “Fire with Fire” missions
  • Adjusted some tutorial text to include special cases when using different control profiles.
  • Fixed a narrative bug in the “The Great Ammo Robbery” mission where a line’s audio was missing and assigned to the wrong character.
  • Fixed an issue where sometimes victory cinematics would play twice.
  • Fixed an issue with subtitles not appearing at the correct time.
  • Fixed missing Mission Failed dialog in certain campaign missions.
  • Fixed several instances of overly zealous infantry running towards the enemy when retreating.
  • Fixed several issues of missing voiceover dialog in campaign missions.
  • Fixed several issues with camera fadeouts flickering or happening at the incorrect time during mission sitreps.
  • Fixed units clipping into each other during the introductory camera pan.
  • Removed an unintended vehicle ability from the Ajdabiya mission

Skirmish

  • The Panzergrenadier Unit from the mechanized reserve can no longer equip MP40 in campaign skirmishes.

Tutorial

  • Adjusted the first few steps of the tutorial to restrict what the player can interact with. This change should improve clarity, limit confusion and guide new players more directly.
  • Fixed a minelaying tutorial tooltip staying active indefinitely.
  • Fixed an issue in the tutorial in which hint arrows were not being removed upon objective completion.
  • Fixed an issue that prevented some hint messages from appearing.
  • Minor additional instruction hint added to the aid post tutorial sequence.

Multiplayer 

  • Added missing foundation under some exterior props for German Luftwaffe Kompanie to stop them from floating if built on uneven terrain.
  • Afrikakorps “Emergency Repair Kits” upgrade no longer works while vehicles are moving.
  • Afrikakorps Panzerjagers no longer receive the Salvage Kit ability.
  • British Forward Observer Barrage abilities now consistently require that a barrage not already be active.
  • British Infantry Section’s “Forward Barrage” ability no longer throws a flare but uses flares consistent with the Dingo and Humber.
  • British Matilda II Heavy Tank will now shoot infantry with its coaxial machine gun.
  • Afrikakorps Panzer IV and StuG G now properly provide the benefits of armory upgrades.
  • Fixed a bug where Afrikakorps Panzer III tanks could not use their smoke launchers a second time after the ability was used once.
  • Fixed a bug where US Forces Armored Battlegroup’s “Fast Deploy” ability was not properly reducing production times.
  • Fixed a UI issue where the Fallschirmpioneer icon would appear locked in the Battlegroup menu when Infantry Reserves was unlocked.
  • Fixed an issue where Battlegroup Icons on the player list were incorrect.
  • Fixed an issue where the cost for Carpet Bomb and Rocket Strafe refunded 1 CP when unlocked.
  • Fixed an issue where the Grenadier Medkit would not heal the squad while moving
  • Fixed an issue where the LG 40 could not be paradropped if they had 5 or less population space available.
  • Fixed an issue with the Airborne Rally company ability was not applying bonuses correctly.
  • Flare and Smoke cooldowns will now persist when upgrading from Scouts to Pathfinders
  • Improved handling of disconnects while the game is loading
  • Infantry Section “Forward Barrage” ability no longer requires specific base buildings to be alive.
  • Killing Wehrmacht infantry now correctly updates the kill count UI.
  • Smoke Rifle Grenade minimum range now correctly set at 15
  • Stuart Mark Target can no longer stack.
  • Taking the Pathfinders upgrade for Scouts in the US Forces Airborne Battlegroup now works correctly on scouts that were in the building’s production queue at the time the upgrade was taken. Previously they would spawn without the extra unit in the squad.
  • The Afrikakorps Italian Infantry Battlegroup’s Cannone da 105/28 Howitzer can now shoot at its minimum range.
  • The British Air and Sea Battlegroup’s Supply Surplus ability is no longer available for other factions.
  • The US Forces Special Operations battlegroup’s “Assault Operation” ability no longer disables retreat while active.
  • US Forces Heavy Machine Gun fighting positions no longer displays a veterancy bar.
  • US Forces Heavy Weapons stolen by other factions now keep their veterancy abilities.
  • US Forces Infantry Support Center’s “Advanced Logistics” discount has been adjusted to be more consistent across every unit. Previously, the amount varied slightly between units.
  • US Forces SSF Commando squad’s demolition charge description updated to reflect that it is a manual rather than a timed trigger.
  • Wehrmacht MG 42 Bunker impasse bug has been fixed. Previously it was not blocking units’ pathfinding or other building’s construction, leading to unintended gameplay issues, like being able to stack four bunkers for a 360° area coverage.

Performance 

  • Fixed a crash that would sometimes occur when skipping a cutscene.
  • Reduced memory increases across missions.

Stability 

  • Improved desync handling to only remove the desynced player allowing the match to continue.
  • Fixed a crash that occurred when a voice over line was unavailable.
  • Fixed a frequent Italy Campaign crash triggered by a deleted capture point.
  • Bloom was removed. Fixed blur or “haze” on the maps.
  • Fixed a bug that could cause a soft lock if the player started a campaign mission with another in-game window open
  • Fixed a bug where sometimes skipping a cutscene would cause the game to crash.
  • Fixed a crash caused by A.I. trying to give movement orders to emplacements that lost line of sight of their target due to smoke.
  • Fixed a crash related to the Tungsten Round ability used by Partisan marksmen.
  • Fixed a crash that sometimes happened when loading a save game
  • Fixed an issue where sometimes the green dots used to indicate cover would be rendered floating in the air.
  • Fixed an issue with units not rendering properly after adjusting the game scale in Graphics settings and then zooming the camera out.
  • Reduced memory increases across missions.

Tactical Map 

  • Fixed an issue with the tactical map where capture point animations were offset.

UI/UX 

We performed a full review of all text in our User Interface.

  • A.I. players listed in the custom browse game screen now display the correct icon.
  • Added a confirmation when leaving the settings that leaving with unsaved changes will discard them. Also applies to control remapping.
  • The Hellcat Aimed shot ability now has an icon/status decorator above the unit when in idle state.
  • Adjusted the color, styling, and duration of many event cues that appear on the left edge of the screen during real-time gameplay.
  • Battlegroup icons now remain visible after switching sides in the lobby.
  • Company names in skirmish missions are no longer cut off in Japanese.
  • Description of Companies in skirmish missions are no longer cut off in Japanese.
  • Fixed a bug where changing UI settings in Main Menu would not impact single player skirmish.
  • Fixed an issue causing input to be blocked when exiting loading screens in certain cases.
  • Fixed an issue in the tutorial in which hint arrows were not being removed upon objective completion.
  • Fixed an issue that caused some objectives to be started multiple times.
  • Fixed an issue where campaign save/load would become inaccessible after playing a skirmish game in single player.
  • Fixed several issues related to special characters not displaying correctly in non-English languages.
  • Pause menu will be closed at the end of match before transitioning to Victory/Defeat screen
  • Added Labels to all missing Player Statistics in the Post-Match Screen.
  • Realigned tooltip positions on main menu buttons.
  • Replaced several icons and portraits with the correct Company of Heroes 3 icons
  • Text in the load screen is no longer cut off in Japanese.
  • Updated Unique Player Color option. Colors are now unique per team: allies will be cool colors, and enemies will be warm.

Whew! That’s one meaty patch! Once a new one is pushed out, we’ll let our readers know.

Source: Company of Heroes Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate 3 Update 1.002.003 for September 5 Pushed Out for Hotfix 5

Larian Studios has released Baldur’s Gate 3 update 1.002.003 on both PS5 and PC this September 5, and is called Hotfix 5 by the devs. Read on for what’s new in the official BG3 Hotfix 5 patch notes.

Baldur’s Gate 3 Update 1.002.003 Patch Notes | BG3 Hotfix 5 Patch Notes for Sept. 5:

Size: 1.2GB (PS5)

HIGHLIGHTS

  • Fixed a bug that locked players out of many of Minthara’s lines of dialogue.

CRASHES AND BLOCKERS

  • Fixed sometimes not being able to talk to NPCs or party members because the game thought you were still in a dialogue.
  • Fixed a rare crash that would occur when faraway characters got close to the party.
  • Fixed a crash that would occur if a guard responding to a crime created a summon (e.g. an elemental), and you fled the combat or were incapacitated without killing the summon.
  • PS5
  • Fixed an issue causing the game’s audio to stop working on PS5.
  • Fixed graphical issues on HDR TVs when the HDR black level calibration was set to 0.
  • Fixed a crash that would occur when opening the onscreen keyboard.

PERFORMANCE

  • Fixed a memory leak when creating and destroying many objects.

MULTIPLAYER

  • Improved performance when cycling through Character Sheet tabs in splitscreen.
  • Fixed splitscreen not working correctly when a client with splitscreen already enabled joins a multiplayer game.
  • Fixed dismissed avatars not showing up properly in Withers’ Wardrobe if the host is at camp and is already looking inside the wardrobe.
  • Fixed characters sometimes disappearing on splitscreen when the client reconnects after disconnecting while listening in on a dialogue.
  • Clients rejoining a multiplayer game where there’s a dismissed avatar in Withers’ Wardrobe will now be able to pick that avatar up again rather than have to create a new avatar. (This bug would happen when the client left the session and another player selected that client’s avatar in the middle of the dismiss-to-camp dialogue.)

FLOW AND GAMEPLAY

  • Trader NPCs will now retain their Approval Rating of avatars and companions even after they’re dismissed to Withers’ Wardrobe.
  • Fixed the Emperor not dying and therefore not triggering the Game Over flow if you bring him to 0 HP outside of combat in the Astral Plane.
  • Fixed not being able to talk to Minthara at camp if you dismissed her outside of camp.
  • Fixed Level Up not working as expected if you level up while the game is saving.
  • Fixed Hag’s Bane not having an effect on Auntie Ethel.
  • UI
  • Fixed text being cut off in the title of tutorial pop-ups.
  • Fixed button prompts getting cut off on the Multiplayer Settings screen on splitscreen.
  • Fixed some UIs not updating when saving, causing, for example, Shadowheart’s inventory to appear empty when you recruit her on the beach.
  • Fixed the tadpole count in the Radial Menu on controller.

CONTROLLER

  • Fixed characters getting stuck when the Analog Stick Selection setting is set to Left Stick and you rotate the stick in circles as far as it can go.

ART

  • Added nipple covers to Cazador’s spawn for when the nudity filter is enabled.

LEVEL DESIGN

  • Moved Withers’ Wardrobe in the crèche camp to avoid clipping with Shadowheart’s tent.

That’s about it. Once a new patch is released, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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