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Co-op Action Roguelike “33 Immortals” Announced for 2024; Gameplay Footage Revealed

An upcoming co-op action roguelike game by Thunder Lotus called “33 Immortals” has recently been announced with a 2024 release date. The roguelike title will allow up to 33 players to brave through hordes of enemies together in an attempt to rebel against “God’s final judgment.”

Check out the announcement trailer below.

A gameplay session featuring Thunder Lotus devs and Xbox CEO Phil Spencer was also showcased:

Here’s the official description of 33 Immortals via the game’s Epic Games Store page:

33 Immortals is a co-op action-roguelike for 33 players. Play a damned soul, and rebel against God’s final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life.

JOIN THE REBELLION
Jump start your rebellion – dive straight into epic co-op battles with instant matchmaking. Fight through a lean, mean distillation of the MMO raid experience.

PICK-UP AND RAID
Your mortal life has been judged sinful, and your soul’s fate is to be punished for all eternity – but an uprising is brewing among the damned! Press on as a renegade in the immortal rebellion against God’s final judgment, and fight for your eternal life.

33 PLAYER CO-OP
Find true strength in numbers. Optimize your skills and tactics to bolster your 33-player team, and tip the odds in your favor through powerful cooperative moves. Sustain your numbers as best you can, for only the strongest group of survivors stand a fighting chance in brutal boss battles

RISE ABOVE THE ALMIGHTY
Face the Wrath of God, and stay bold – for He will end your quest swiftly and often. Expand your epic arsenal with weapons empowered by sins and virtues, loot the spoils of His realms, equip potent new relics to match your playstyle, and gain permanent upgrades to your soul.

INSPIRED BY THE DIVINE COMEDY
Experience your soul’s epic journey through the afterlife rendered in beautiful hand-drawn animation. 33 Immortals is a unique take on Dante Alighieri’s literary masterpiece, the Divine Comedy.

33 Immortals will be available this 2024 on Xbox Series X|S, PC, and Xbox Game Pass.

Carlos Perez

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Overwatch 2 Update 3.53 Dropped for Season 5 This June 13, Here Are the Patch Notes

Blizzard Entertainment has released Overwatch 2 update 3.53, and this is to bring in Season 5! Expect the return of Summer Games, a slew of balance and adjustments, the return of the on-fire system and more! Read on for what’s new in the official Overwatch 2 Season 5 patch notes for June 13.

Overwatch 2 Update 3.53 Patch Notes | Overwatch 2 Season 5 Patch Notes:

WELCOME TO SEASON 5

Join Tracer and her friends as they embark on an adventure in a fantasy-themed role-playing game. As you progress through the Battle Pass, you’ll guide Tracer while she works to save the magical kingdom of Overland from the threat of Demon Lord Reinhardt, and become a powerful knight as you unlock her Mythic Adventurer skin! More fun awaits in season 5, including our first-ever creator-made workshop game mode in the arcade, the return of Summer Games, and introducing Mischief and Magic, Overwatch’s 2 prop hunt game mode.

GENERAL UPDATES

CHALLENGES

Lifeweaver unlock challenges added.

Lifeweaver can now be unlocked by completing all his challenges!

Incomplete weekly challenges will no longer reset to zero. 100% of the progress made in weekly challenges in the previous week will be kept and carried over.

All weekly challenges requiring wins have been converted to “Complete games. Wins grant double progress.”

  • This change results in the required amounts becoming higher, but the average total number of games needed to complete the challenges has not.

Developer Comment: Our goal is to ensure every game played contributes to weekly challenge progress. With the progress carry-over change, when weekly challenges reset, all progress on incomplete challenges will be carried over into the next week. Completed challenges will still reset.

The change from winning games to completing games increases the required amount to complete, but the average number of games required for completion remains the same. For example, “Win 10 games” could take any number of games to complete—around 20 games on average—and “Complete 30 games. Wins grant double progress.” takes between 15-30 games, also averaging around 20. While this increased number of games looks big and scary, the maximum number of games it takes is now capped, and the average remains the same.

ON FIRE

Fire returns to highlight your incredible plays with these new features:

  • New State: BLAZING – What’s better than being On Fire? Being even more On Fire! A team’s most exceptional playmakers will now begin Blazing. Blazing cannot be maintained as easily as regular Fire, so you’ll need outstanding play to keep the heat on.
  • Reignited Visuals and Sound Effects – Fire returns to the hero portrait and the scoreboard with new animations. Fire makes its debut in the kill feed as well.
  • Catching Fire – Killing enemies that are On Fire grants Fire.
  • Fan the Flames – The Fire has spread to more than just Genji players. Beyond eliminations and damage, Fire comes from mitigated damage, saves, healing, assists, capturing/contesting objectives, boosted damage, and crowd control. Pay attention to which heroes on your team are On Fire and help them out to increase your Fire score.

MATCHMAKING

Matchmaking Improvements

  • Added new matchmaker functionality that should create matches with a narrower range of player skills. The initial tuning of the system at the start of the season will not be aggressive, but we will be making continual tuning changes throughout the season.
  • The matchmaker now prioritizes placing similar groups with wide skill ranges into the same match, which means solo players will see a lower chance of being placed in those matches.

Matchmaking – Bug Fixes

  • Addressed some issues with backfills in Quick Play that could cause the backfill to take a long time or never occur.
  • Fixed an issue where the matchmaker sometimes initialized new players’ competitive MMRs to a value that did not reflect their skill. Players will continue to adjust to their accurate MMR as they continue to play.

FFA Player Skill Ratings – Bug Fixes

  • We recently noted a major issue that affected how the matchmaker updated the internal ratings representing player skill in our “free for all” game modes, such as Deathmatch, where players are not on a team. This issue resulted in incorrect skill ratings that could create longer queue times and worse match quality than expected.
  • The underlying issue causing incorrect updates has now been addressed, but unfortunately, these skill ratings are no longer meaningful. The best way forward is to do a complete reset of the FFA MMR used by these specific game modes. After this reset, match quality is expected to be suboptimal until players are able to play more games of Deathmatch. We do not take this action lightly, but it is the best course for the future.

COMPETITIVE PLAY UPDATES

RANKED INACTIVITY CHANGES

  • Players that did not play any matches during the previous competitive season will become Inactive. Inactive players do not have a visible Skill Tier and Division. Each role in Role Queue can become Inactive separately, while in Open Queue, a player only has one rank that can become Inactive. Once an Inactive player returns and achieves a Competitive Update after winning five games, their Skill Tier and Division will become visible again.

COMPETITIVE MYSTERY HEROES

  • Competitive Mystery Heroes returns for an entire season of randomized hero action! The competitive challenges are also back, providing mysterious titles and competitive points.

COMPETITIVE BUG FIXES

  • Improved how the matchmaker computes its initial skill estimation, aka “MMR,” for a player queuing for their first competitive game.

HERO UPDATES

JUNKERQUEEN

Rampage

  • Ultimate cost increased by 15%.

Commanding Shout

  • Temporary health reduced from 200 to 150.

Developer Comment: The last round of Junker Queen changes increased both her sustained damage and self-healing. Hence, she ends up staying alive and in the fight longer, which was the intent, but naturally, her ultimate charges much more quickly on average as a result.

The passive Adrenaline Rush healing becoming more potent has been interesting for gameplay as it’s tied to landing her abilities. To bring her survivability more in line, we’re shifting some of the power out of the Commanding Shout temporary health gained for Junker Queen herself.

ROADHOG

Take a Breather

  • Now amplifies healing received by 50% for 2.5 seconds after finishing Take a Breather.

Developer Comment: We would like Roadhog to be even sturdier as he’s an immobile tank with minor damage-blocking ability. His self-sustainability is already quite powerful when alone, so this is more of a team-oriented change. Take a Breather briefly increasing healing received will enable the support heroes on Roadhog’s team to help him recover more quickly.

CASSIDY

Magnetic Grenade

  • No longer has a maximum projectile travel range of 10 meters.
  • The projectile now magnetizes toward an enemy target from 1.5 meters away and chases them for up to 1 second.
  • Impact damage increased from 0 to 10.
  • Explosion damage reduced from 120 to 70.
  • Stuck targets now have their movement slowed by 30%.
  • Stuck targets are now affected by a “Hindered” status effect, interrupting and preventing movement abilities from being activated.

Developer Comment: The overall goals for Magnetic Grenade are to shift its use from purely damage into more of a utility, and change its deployment behavior from a close-range lock-on to more of an aimed projectile that magnetizes if it gets close to an enemy target. The previous “Stuck” banner text alert confused Tracer’s Pulse Bomb message, so this mobility-locking status effect is being referred to as “Hindered.”

HANZO

Sonic Arrow

  • Impact sound effect now plays for enemies.
  • Visual effect is now briefly visible to enemies when first deployed.

Storm Bow

  • Maximum damage reduced from 125 to 120.

Developer Comment: The Storm Bow damage adjustment is a small but significant change so that heroes with 250 health won’t be eliminated with one critical damage shot. We’ve also updated the sound and visual for when Sonic Arrow initially lands to give nearby enemies more awareness that the ability was used.

MEI

Endothermic Blaster

  • Damage per second reduced from 100 to 55.
  • Primary fire slow is no longer always 40% and now scales from 30-50%.
  • Primary fire impacts now build up to a slowing effect that sticks to the enemy target for 1.5 seconds and slows them for 75%.
  • Secondary fire impacts can detonate this new slow effect, dealing an additional 40 damage.

Developer Comment: This set of changes is intended to bring back some of the gameplay and feeling Mei’s primary fire used to have previously, though without the hard crowd control of a full freeze stun.

REAPER

Wraith Form

  • Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).

Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.

TRACER

Pulse Pistols

  • Spread increased by 15%.

Developer Comment: We uncovered a bug that was setting Tracer’s maximum weapon spread smaller than intended. We’ll be monitoring the results of this one closely, as fixing it may have a significant impact on her overall effectiveness.

WIDOWMAKER

Widow’s Kiss

  • Scoped shot damage falloff min-max range reduced from 70-100 to 40-60 meters.
  • Scoped shot maximum damage falloff scalar increased from 30 to 50%.

Developer Comment: These changes to Widowmaker’s weapon falloff are intended to reduce her one-shot capabilities on maps with extremely long sightlines. The average range to still eliminate a 200 health hero at full charge is around 50 meters. A fully-charged critical shot will still eliminate 150 health targets regardless of range.

LIFEWEAVER

General

  • Petal ornaments on his back have had their size and hit volume reduced by 10%.

Healing Blossom

  • Maximum healing increased from 65 to 75.

Thorn Volley

  • Damage per projectile increased from 5 to 6.
  • Projectile radius increased from 0.1 to 0.125.
  • Ammo increased from 60 to 70.

Petal Platform

  • Walkable area increased by 15%.
  • Area to trigger lift now shrinks from a radius of 2 to 0.75 meters after initial placement.

Life Grip

  • Cooldown reduced from 20 to 16 seconds.
  • Now heals the target ally for 50 health.

Tree of Life

  • Ultimate cost increased by 8%.

Developer Comment: Lifeweaver’s stats have been improving over time, but he is still underperforming. These adjustments are primarily straightforward improvements to nearly every aspect of his kit, outside of his ultimate ability, which received a small cost adjustment for the increased healing and damage output. The Petal Platform area shrinking is a quality-of-life change intended to help avoid accidentally activating the lift after it has been placed.

MOIRA

Fade

  • Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).

Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.

MAP UPDATES

BUSAN

New lighting scheme – Overcast

RIALTO

New lighting scheme – Evening

WATCHPOINT: GIBRALTAR

  • Completely redesigned the final defender spawn area
  • Added an exit route from the forward defender spawn
  • Route adjustments and changes made around first capture point outside of the hangar
  • Covers and route adjustments made inside the hangar

BUG FIXES

GENERAL

  • Fixed Lifeweaver platform ping VO not playing.
  • Fixed ping stems not appearing for Last Seen pings with no line of sight.
  • Fixed Lifeweaver Tree and Platform from appearing as enemies when directly pinged by allies.
  • Disabled ping wheel movement shortcut for controller.
  • Disabled locking the crosshair in place for controller when the Ping Wheel Press Delay is active.
  • Fixed performance issues some consoles were experiencing.
  • Healing projectiles now make contact with targets who are phased out (i.e., Moira’s Fade).
  • Fixed an issue with on Ultrawide monitors that resulted in black bars appearing on the edges of the screen.
  • Fixed a bug that prevented the end of match flow not playing for Top 500 players.
  • Fixed the issue that caused Antarctic Peninsula’s image to be missing from its entries in the History menu.

AUDIO

  • Due to a bug, we temporarily need to change the audio reverb settings used throughout the game to an alternate method. We hope to have this fixed in an upcoming patch.

MAPS

Colosseo

  • Fixed an area of the map that allowed players to leave the playable space.

Hollywood

  • Fixed some haybales that did not correctly block D.Va Self-Destruct damage.

King’s Row

  • Fixed a bug that allowed some gameplay elements to be placed inside the bus and taxi.

Lijiang Tower

  • Fixed an area in Night Market that allowed players to stand outside of intended map boundaries.
  • Fixed a location that allowed Torbjorn to almost completely hide his turret.

Nepal

  • Fixed some drums on the map that players could become stuck on.

Numbani

  • Fixed the vines hanging above the tunnel (the one just before the final point) having collision and blocking projectiles and explosives.

Oasis

  • Fixed several areas Kiriko could become stuck when using Swift Step.

HEROES

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

High on Life DLC “High on Knife” Announced; Details and Teaser Trailer Revealed

Squanch Games has announced a High On Life DLC at the Xbox Games Showcase Extended called “High on Knife.” High On Life was the biggest Xbox Game Pass launch of 2022, and exclusively launched for Xbox and PC. While the game was received mixed among critics, it was a mega-hit among the fans, crossing over 7.5 million unique players in just 4 months.

Check out the High on Life DLC “High on Knife” teaser trailer here:

The DLC will place High On Life players in a darker, scarier setting ruled by a mysterious (and obviously goopy) new boss named Mux (voiced by Gabourey Sidibe).

High On Knife will add two brand-new talking gun character to your roster, Harper, an ex-military pistol voiced by Sarah Sherman (Saturday Night Live), and B.A.L.L., a pinball gun operated by gibberish-speaking weirdos (gibberish by Alec Robbins). Squanch Games promises that High On Knife will feature more gameplay elements and that more details will be shared soon.

Along with your new guns and Knifey’s hyper-violent upgrade, overcome the two-headed Bloat that hunts in the dark. Expect more weird, funny, and surprising stuff coming to High On Life, with High On Knife.

If you’re thinking about picking up the game, it scored an impressive 8.5/10 in our review of the game with our reviewer saying:

The game serves as an excellent foundation for (what is hopefully) the start of a franchise. The gameplay is fun, though with flaws, and the writing and story are hilarious, despite overstaying in some parts. And visually speaking, I think this might be one of the best-looking games I’ve played all year, thanks to its unique art direction. As a title that is part of this month’s Game Pass offering, I cannot recommend this anymore. And if you aren’t a subscriber and fancy the dark humor Rolland is known for, it’s well worth the price of admission.

Stay tuned for more updates revealed during the Xbox Games Showcase Extended!

Ibrahim Kabir

Home > News

Overwatch 2 Update 1.000.017 Released for Season 5 Content and Changes This June 13

Overwatch 2 update 1.000.017 is now out on all platforms and this brings in the Season 5 content and changes! Players can expect the return of the on-fire system, new skins to collect, the return of Summer Games and more! Read on for the complete OW2 patch notes for June 13.

Overwatch 2 Update 1.000.017 Patch Notes | OW2 June 13 Patch Notes:

WELCOME TO SEASON 5

Join Tracer and her friends as they embark on an adventure in a fantasy-themed role-playing game. As you progress through the Battle Pass, you’ll guide Tracer while she works to save the magical kingdom of Overland from the threat of Demon Lord Reinhardt, and become a powerful knight as you unlock her Mythic Adventurer skin! More fun awaits in season 5, including our first-ever creator-made workshop game mode in the arcade, the return of Summer Games, and introducing Mischief and Magic, Overwatch’s 2 prop hunt game mode.

GENERAL UPDATES

CHALLENGES

Lifeweaver unlock challenges added.

Lifeweaver can now be unlocked by completing all his challenges!

Incomplete weekly challenges will no longer reset to zero. 100% of the progress made in weekly challenges in the previous week will be kept and carried over.

All weekly challenges requiring wins have been converted to “Complete games. Wins grant double progress.”

  • This change results in the required amounts becoming higher, but the average total number of games needed to complete the challenges has not.

Developer Comment: Our goal is to ensure every game played contributes to weekly challenge progress. With the progress carry-over change, when weekly challenges reset, all progress on incomplete challenges will be carried over into the next week. Completed challenges will still reset.

The change from winning games to completing games increases the required amount to complete, but the average number of games required for completion remains the same. For example, “Win 10 games” could take any number of games to complete—around 20 games on average—and “Complete 30 games. Wins grant double progress.” takes between 15-30 games, also averaging around 20. While this increased number of games looks big and scary, the maximum number of games it takes is now capped, and the average remains the same.

ON FIRE

Fire returns to highlight your incredible plays with these new features:

  • New State: BLAZING – What’s better than being On Fire? Being even more On Fire! A team’s most exceptional playmakers will now begin Blazing. Blazing cannot be maintained as easily as regular Fire, so you’ll need outstanding play to keep the heat on.
  • Reignited Visuals and Sound Effects – Fire returns to the hero portrait and the scoreboard with new animations. Fire makes its debut in the kill feed as well.
  • Catching Fire – Killing enemies that are On Fire grants Fire.
  • Fan the Flames – The Fire has spread to more than just Genji players. Beyond eliminations and damage, Fire comes from mitigated damage, saves, healing, assists, capturing/contesting objectives, boosted damage, and crowd control. Pay attention to which heroes on your team are On Fire and help them out to increase your Fire score.

MATCHMAKING

Matchmaking Improvements

  • Added new matchmaker functionality that should create matches with a narrower range of player skills. The initial tuning of the system at the start of the season will not be aggressive, but we will be making continual tuning changes throughout the season.
  • The matchmaker now prioritizes placing similar groups with wide skill ranges into the same match, which means solo players will see a lower chance of being placed in those matches.

Matchmaking – Bug Fixes

  • Addressed some issues with backfills in Quick Play that could cause the backfill to take a long time or never occur.
  • Fixed an issue where the matchmaker sometimes initialized new players’ competitive MMRs to a value that did not reflect their skill. Players will continue to adjust to their accurate MMR as they continue to play.

FFA Player Skill Ratings – Bug Fixes

  • We recently noted a major issue that affected how the matchmaker updated the internal ratings representing player skill in our “free for all” game modes, such as Deathmatch, where players are not on a team. This issue resulted in incorrect skill ratings that could create longer queue times and worse match quality than expected.
  • The underlying issue causing incorrect updates has now been addressed, but unfortunately, these skill ratings are no longer meaningful. The best way forward is to do a complete reset of the FFA MMR used by these specific game modes. After this reset, match quality is expected to be suboptimal until players are able to play more games of Deathmatch. We do not take this action lightly, but it is the best course for the future.

COMPETITIVE PLAY UPDATES

RANKED INACTIVITY CHANGES

  • Players that did not play any matches during the previous competitive season will become Inactive. Inactive players do not have a visible Skill Tier and Division. Each role in Role Queue can become Inactive separately, while in Open Queue, a player only has one rank that can become Inactive. Once an Inactive player returns and achieves a Competitive Update after winning five games, their Skill Tier and Division will become visible again.

COMPETITIVE MYSTERY HEROES

  • Competitive Mystery Heroes returns for an entire season of randomized hero action! The competitive challenges are also back, providing mysterious titles and competitive points.

COMPETITIVE BUG FIXES

  • Improved how the matchmaker computes its initial skill estimation, aka “MMR,” for a player queuing for their first competitive game.

HERO UPDATES

JUNKERQUEEN

Rampage

  • Ultimate cost increased by 15%.

Commanding Shout

  • Temporary health reduced from 200 to 150.

Developer Comment: The last round of Junker Queen changes increased both her sustained damage and self-healing. Hence, she ends up staying alive and in the fight longer, which was the intent, but naturally, her ultimate charges much more quickly on average as a result.

The passive Adrenaline Rush healing becoming more potent has been interesting for gameplay as it’s tied to landing her abilities. To bring her survivability more in line, we’re shifting some of the power out of the Commanding Shout temporary health gained for Junker Queen herself.

ROADHOG

Take a Breather

  • Now amplifies healing received by 50% for 2.5 seconds after finishing Take a Breather.

Developer Comment: We would like Roadhog to be even sturdier as he’s an immobile tank with minor damage-blocking ability. His self-sustainability is already quite powerful when alone, so this is more of a team-oriented change. Take a Breather briefly increasing healing received will enable the support heroes on Roadhog’s team to help him recover more quickly.

CASSIDY

Magnetic Grenade

  • No longer has a maximum projectile travel range of 10 meters.
  • The projectile now magnetizes toward an enemy target from 1.5 meters away and chases them for up to 1 second.
  • Impact damage increased from 0 to 10.
  • Explosion damage reduced from 120 to 70.
  • Stuck targets now have their movement slowed by 30%.
  • Stuck targets are now affected by a “Hindered” status effect, interrupting and preventing movement abilities from being activated.

Developer Comment: The overall goals for Magnetic Grenade are to shift its use from purely damage into more of a utility, and change its deployment behavior from a close-range lock-on to more of an aimed projectile that magnetizes if it gets close to an enemy target. The previous “Stuck” banner text alert confused Tracer’s Pulse Bomb message, so this mobility-locking status effect is being referred to as “Hindered.”

HANZO

Sonic Arrow

  • Impact sound effect now plays for enemies.
  • Visual effect is now briefly visible to enemies when first deployed.

Storm Bow

  • Maximum damage reduced from 125 to 120.

Developer Comment: The Storm Bow damage adjustment is a small but significant change so that heroes with 250 health won’t be eliminated with one critical damage shot. We’ve also updated the sound and visual for when Sonic Arrow initially lands to give nearby enemies more awareness that the ability was used.

MEI

Endothermic Blaster

  • Damage per second reduced from 100 to 55.
  • Primary fire slow is no longer always 40% and now scales from 30-50%.
  • Primary fire impacts now build up to a slowing effect that sticks to the enemy target for 1.5 seconds and slows them for 75%.
  • Secondary fire impacts can detonate this new slow effect, dealing an additional 40 damage.

Developer Comment: This set of changes is intended to bring back some of the gameplay and feeling Mei’s primary fire used to have previously, though without the hard crowd control of a full freeze stun.

REAPER

Wraith Form

  • Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).

Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.

TRACER

Pulse Pistols

  • Spread increased by 15%.

Developer Comment: We uncovered a bug that was setting Tracer’s maximum weapon spread smaller than intended. We’ll be monitoring the results of this one closely, as fixing it may have a significant impact on her overall effectiveness.

WIDOWMAKER

Widow’s Kiss

  • Scoped shot damage falloff min-max range reduced from 70-100 to 40-60 meters.
  • Scoped shot maximum damage falloff scalar increased from 30 to 50%.

Developer Comment: These changes to Widowmaker’s weapon falloff are intended to reduce her one-shot capabilities on maps with extremely long sightlines. The average range to still eliminate a 200 health hero at full charge is around 50 meters. A fully-charged critical shot will still eliminate 150 health targets regardless of range.

LIFEWEAVER

General

  • Petal ornaments on his back have had their size and hit volume reduced by 10%.

Healing Blossom

  • Maximum healing increased from 65 to 75.

Thorn Volley

  • Damage per projectile increased from 5 to 6.
  • Projectile radius increased from 0.1 to 0.125.
  • Ammo increased from 60 to 70.

Petal Platform

  • Walkable area increased by 15%.
  • Area to trigger lift now shrinks from a radius of 2 to 0.75 meters after initial placement.

Life Grip

  • Cooldown reduced from 20 to 16 seconds.
  • Now heals the target ally for 50 health.

Tree of Life

  • Ultimate cost increased by 8%.

Developer Comment: Lifeweaver’s stats have been improving over time, but he is still underperforming. These adjustments are primarily straightforward improvements to nearly every aspect of his kit, outside of his ultimate ability, which received a small cost adjustment for the increased healing and damage output. The Petal Platform area shrinking is a quality-of-life change intended to help avoid accidentally activating the lift after it has been placed.

MOIRA

Fade

  • Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).

Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.

MAP UPDATES

BUSAN

New lighting scheme – Overcast

RIALTO

New lighting scheme – Evening

WATCHPOINT: GIBRALTAR

  • Completely redesigned the final defender spawn area
  • Added an exit route from the forward defender spawn
  • Route adjustments and changes made around first capture point outside of the hangar
  • Covers and route adjustments made inside the hangar

BUG FIXES

GENERAL

  • Fixed Lifeweaver platform ping VO not playing.
  • Fixed ping stems not appearing for Last Seen pings with no line of sight.
  • Fixed Lifeweaver Tree and Platform from appearing as enemies when directly pinged by allies.
  • Disabled ping wheel movement shortcut for controller.
  • Disabled locking the crosshair in place for controller when the Ping Wheel Press Delay is active.
  • Fixed performance issues some consoles were experiencing.
  • Healing projectiles now make contact with targets who are phased out (i.e., Moira’s Fade).
  • Fixed an issue with on Ultrawide monitors that resulted in black bars appearing on the edges of the screen.
  • Fixed a bug that prevented the end of match flow not playing for Top 500 players.
  • Fixed the issue that caused Antarctic Peninsula’s image to be missing from its entries in the History menu.

AUDIO

  • Due to a bug, we temporarily need to change the audio reverb settings used throughout the game to an alternate method. We hope to have this fixed in an upcoming patch.

MAPS

Colosseo

  • Fixed an area of the map that allowed players to leave the playable space.

Hollywood

  • Fixed some haybales that did not correctly block D.Va Self-Destruct damage.

King’s Row

  • Fixed a bug that allowed some gameplay elements to be placed inside the bus and taxi.

Lijiang Tower

  • Fixed an area in Night Market that allowed players to stand outside of intended map boundaries.
  • Fixed a location that allowed Torbjorn to almost completely hide his turret.

Nepal

  • Fixed some drums on the map that players could become stuck on.

Numbani

  • Fixed the vines hanging above the tunnel (the one just before the final point) having collision and blocking projectiles and explosives.

Oasis

  • Fixed several areas Kiriko could become stuck when using Swift Step.

HEROES

Ana

  • Fixed a bug with Sleep Dart not counting toward the Accuracy stat when performed as the final blow.

Baptiste

  • Fixed a bug with Immortality Field not correctly displaying its active cooldown through Hero swaps.

Doomfist

  • Fixed an issue that allowed stunned targets of Rocket Punch to escape the stun early by jumping after being hit.
  • Fixed an interaction between Tree of Life and Meteor Strike that allowed Doomfist to be healed while not in the field of play.
  • Fixed an interaction that resulted in Doomfist’s Rocket Punch doing no damage to Lifeweaver’s Petal Platform.
  • Fixed an issue with Powerblock not reducing the area of effect damage correctly.
  • Fixed an issue with Powerblock was being incorrectly applied to Junkerqueen’s Bleed.

D.Va

  • Fixed a bug with D.Va’s primary fire increasing its rate of fire when it was set to the mouse wheel.

Echo

  • Fixed an interaction with Duplicate destroying the duplicated ultimates when Duplicate ends (Symmetra and Wrecking Ball).
  • Healing effects that were started during Echo’s ultimate will now continue to heal Echo after the ultimate has ended.
  • Fixed a bug where a duplicated Lifeweaver’s Tree of Life would not heal anyone after Echo’s ultimate had ended.
  • Fixed a bug with Sticky Bombs not detonating if used right after Duplicate ends.

Lifeweaver

  • Life Grip will now correctly nudge targets around payload obstacles.
  • Healing Blossom and Life Grip targeting now consider both the head and chest of the target as a valid line of sight, allowing targeting around vertical obstructions, such as payloads, to be more consistent.
  • Fixed a bug that prevented Petal Platform from being used if Secondary Fire was set as the confirmation input.
  • Fixed a bug with Life Grip not consistently pulling allies onto ledges if Lifeweaver was airborne.
  • Fixed an issue where Life Gripped allies falling off the map would still die to the death plane.
  • Fixed the issue that resulted in a friend Lifeweaver’s Petal Platform highlighting red when pinged.
  • Fixed an issue that prevented Lifeweaver’s footsteps from playing sound when crouched.
  • Resolved a bug that prevented the Tree of Life from being placed on an enemy Torbjorn turret (it now destroys the turret).
  • Fixed a bug that allowed Tree of Life to be attached to the Pushbot and pulled along.

Mercy

  • Resolved an issue with Resurrect not retaining cooldown through Hero swaps.
  • Fixed a bug where Mercy wasn’t properly resetting her Guardian Angel cooldown when entering Valkyrie.

Orisa

  • Fixed a bug where Orisa would use the animation for receiving critical shots for all damage received.

Ramattra

  • Resolved an interaction with Nemesis Form and Annihilation that sometimes resulted in the ultimate not performing damage and lifesteal.
  • Fixed an issue where Block was being incorrectly applied to Junkerqueen’s Bleed.
  • Fixed a bug with block that prevented it from correctly stacking with Ana’s Nanoboost.

Sojourn

  • Modified the screen effect applied by an enemy Sojourn’s Disruptor Shot to apply more accurately, making it easier to tell when you’re taking damage.

Sombra

  • The translocator can no longer stick to loose objects on the map (i.e., Basketball).
  • Fixed a bug that prevented Sombra from Hacking Petal Platforms in FFA Deathmath.

Torbjorn

  • Fixed an interaction between Lifeweaver and Torbjorn’s turrets that allowed them to be placed on walls.

WORKSHOP

  • Fixed a bug with the ‘Set Ability Cooldown/Charge/Resource’ not working for all abilities.
  • Fixed a bug where the ‘Communicate’ Action did not work.
  • Fixed a bug where ‘Set Ability 1 Enabled’ Action did not work for Orisa.
  • ‘Set Ammo’ and ‘Set Max Ammo’ was not working for all heroes, but we have fixed this issue.
  • The ‘Is Communicating’ Condition is now functional.

There’s also a trailer out for the Invasion patch incoming this August. Check it out here along with the new content incoming for it.

Source: Blizzard Forums

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Alex Co

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New Overwatch 2 Item Shop Rotation for June 13, 2023

A new Overwatch 2 item shop rotation for June 13, 2023 is here now, with new and returning store bundles, as well as individual cosmetics, emotes, and more. Players need Overwatch Coins in order to make purchases in the item shop.

Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.

New Overwatch 2 Item Shop Rotation for June 13, 2023:

Featured:

  • Ultimate Battle Pass Bundle: Season Five (Legendary, $29.99)
    • “Dryad” Widowmaker Legendary Skin
    • “Devil” Pharah Epic Skin
    • “Devilmari” Epic Weapon Charm
    • 2000 OC
    • 20 Battle Pass Tiers
    • Premium Battle Pass (Season 5)
  • Premium Battle Pass (Season 5) – 1000 OC
  • Starter Pack: Season Five (Epic) – $9.99
    • “Devilmari” Epic Weapon Charm
    • “Devil” Pharah Epic Skin
    • 1000 OC
  • Overwatch 2 Hero Pack – $19.99
    • 1000 Overwatch Coins
    • Instant Access to Sojourn, Junker Queen, Kiriko, and Ramattra
    • Instant Access to all Overwatch 1 heroes
    • 3 popular OW1 legendary skins
      • Blackhardt Reinhardt
      • Imp Mercy
      • Nevermore Reaper
  • Star Sheep Orisa Bundle (Legendary) – 1900 OC
    • “Star Sheep” Orisa Legendary Skin
    • “Planet” Rare Victory Pose
  • Steampunk Torbjorn Bundle (Legendary) – 1500 OC
    • “Steampunk” Torbjorn Legendary Skin
    • “Creator’s Joy” Epic Highlight Intro
    • “Steampunk” Rare Name Card
    • “Steampunk Bastion” Epic Souvenir
  • Shieldmaiden Bundle (Legendary) – 1500 OC
    • “Shieldmaiden” Brigitte Legendary Skin
    • “Power Flail” Epic Emote
    • “Bjorn” Rare Player Icon
    • “Eight of Spades” Common Spray
    • “Leave this to an expert” Common Voice Line

That’s all for this week’s Overwatch 2 store refresh. In case you didn’t know, Blizzard announced recently that each new major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.

Players can also check all these items out at the Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

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Phasmophobia Console Early Access Slated for August 2023 on PS5 and Xbox Series; PSVR2 Support Announced

During the Xbox Games Showcase Extended event today, Kinetic Games has unveiled a Phasmophobia console version, available in early access August 2023 on PS5 and Xbox Series X|S consoles. The PS5 version will also support PSVR2.

Watch the Phasmophobia console trailer below:

Phasmophobia is a four-player online co-op psychological horror game, in which players assume the role of paranormal investigators examining haunted locations. From the developers:

Phasmophobia will enter Early Access for consoles on Xbox One Series X | S, PlayStation 5, and PlayStationVR2 this August. Keep your eyes peeled for a more detailed release date in the coming weeks.

When Phasmophobia launches on consoles it will start with the Progression 2.0 update, and be updated regularly alongside the PC version with content and bug fixes.  Reporting and player bans will work across all platforms, and we’ve added the ability to block other players from the journal, which will mute them indefinitely until you unblock them.

Lastly, all platforms will feature optional crossplay, and players can see which platforms their teammates are playing on by the icon displayed on their ID card.

We hope you’re just as excited as we are to welcome in a new community of Ghost Huntin’ Investigators!

Phasmophobia’s console early access version will be available on PS5 and Xbox Series X|S sometime during August 2023. Stay tuned here at MP1st for our coverage of the rest of Xbox Games Showcase Extended.

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Salman Haider Zaidi

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Hi-Fi RUSH “Arcade Challenge! Update!” to Add 2 New Game Modes This July 5

A new update for Tango Gameworks’s Hi-Fi RUSH has just been announced, and it’s less than a month away from release. Hi-Fi RUSH’s “Arcade Challenge! Update!” will feature two new game modes, accessories, and other content, and will be available on July 5.

A trailer for Arcade Challenge! Update! has been released. Check it out:

Here’s the official description taken from the YouTube video:

Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update!

The new BPM RUSH mode tasks players to battle waves of enemies to music with a steadily increasing BPM or beats per minute. As you defeat each wave and tackle toughened-up new foes, the BPM will speed up to the next level, up to a whopping 200 BPM!

In Power Up! Tower Up!, players take on the Rhythm Tower challenge with a new twist. Power Up! Tower Up! introduces Upgrades and Bugs between rounds – Upgrades boost Chai’s stats and provide other helpful boons, but at the cost of a lowered score multiplier. Bugs, meanwhile, boost your score potential and get you closer to those stylish S-Ranks…but at a cost.

The Arcade Challenge! Update! also introduces new Special Attacks starring our mechanical buddies CNMN and Smidge, new challenges to earn new Photo Mode stickers, some new t-shirts for Chai and outfits for Korsica, test out new poses and filters for Photo Mode and MORE!

Hi-Fi RUSH made quite the buzz when it got shadow dropped last January, and while Tango Gameworks’ head, Shinji Mikami, was revealed to be leaving the company last February, it looks like the game is still getting love from the developers.

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Cyberpunk 2077: Phantom Liberty Gameplay Overview Trailer Introduces Players to Dogtown

During Xbox Games Showcase Extended today, CD Projekt Red has released a new Cyberpunk 2077: Phantom Liberty gameplay trailer showing off the new Dogtown location and the Black Market offerings, upgrades and other content available in the seedy underground.

Watch the Cyberpunk 2077: Phantom Liberty gameplay overview trailer below:

From the developers:

In Phantom Liberty, players once again take on the role of V, a cyberpunk for hire, as they embark on a mission to save the President of the New United States of America after her orbital shuttle is shot down over the deadliest district of Night City — Dogtown. What follows is a deep dive into an intricate story of espionage and political intrigue which connects the highest echelons of power with the brutal world of black-market mercenaries. The stakes are larger than life, but so is the reward — your very survival.

Cyberpunk 2077: Phantom Liberty will come out September 26, 2023 on PC, PS5, and Xbox Series X|S. Stay tuned here at MP1st for our coverage of the rest of the Xbox Games Showcase Extended event, featuring a special Hi-Fi Rush announcement as well as a new look at Avowed.

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The First Descendant Release Planned for 2023; Crossplay Beta Begins August 22

At the Xbox Games Showcase Extended event today, Nexon Korea showcased new gameplay from The First Descendant, and announced that a 2023 release date is being targeted for the game. Before release, a crossplay beta across PlayStation and Xbox consoles as well as PC will be conducted from August 22 till August 28, with the new beta incorporating many of the changes fans have requested in its previous playtest sessions. Registrations for the crossplay beta are open now.

Watch The First Descendant’s new gameplay trailer (captured on Xbox Series X) below:

The crossplay beta in August will introduce a revamped grappling hook that allows players to rotate and speed up/slow down in the air, as well as a cosmetic system and changes to the jumping animation, user interface and sound effects. Additionally, Nexon is also working on a new “character skill modification” system and has brought on composer Stephen Barton to assist in the sound design process. The beta will feature thirteen playable characters, two of which – Valby with water powers and Kyle with his magnetic shield and levitation abilities – are new to the game. A list of the new features and content in The First Descendant’s crossplay beta is as follows:

The First Descendant Beta Schedule and Info:

Schedule: August 22 to August 28

  • New and Updated Content
    • New Single Player / Co-Op Stories and Missions
    • New characters, improved grappling hook and more
  • Introduction of crossplay across Xbox Series X | S, Xbox One, PC via Steam, PlayStation 4 and PlayStation 5
  • New customization features – new cosmetic system, unique skins and character skill modifications
  • Better Gameplay Experience
    • Updated UI, UX and QoL elements
    • Upgraded server and game performance
    • Updated jump motion and gun sound effects
    • Quality audio design in collaboration with Stephen Barton, globally renowned composer of Apex Legends, Star Wars Jedi: Survivor, Star Trek Picard and more.
  • Up to four players can team up for new giant boss raids against the Colossuses

Registrations for the crossplay beta are open here, and it is pertinent to mention that there will be support across both generations of Xbox and PlayStation consoles for crossplay. The PlayStation and Xbox store pages for The First Descendant are now live with the game available to wishlist, while the Steam page can be found here.

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Salman Haider Zaidi

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Destiny 2 Update 1.086 for Patch Version 7.1.0.2 Now Out This June 13

Destiny 2 update 1.086 is now out on consoles and PC, and this is for patch version 7.1.0.2 and brings a host of gameplay fixes and adjustments to weapons, armors, the Crucible and more! Read up on everything new in the official D2 June 13 patch notes.

For updates on the Destiny 2 maintenance ongoing now, head on over here.

Destiny 2 Update 1.086 Patch Notes | D2 June 13 Patch Notes:

ACTIVITIES

CRUCIBLE

  • Fixed an issue where the Dazzling Iridescence Trials emblem could be awarded from the Flawless chest without completing the necessary requirements.
    • Players who have already acquired the emblem will need to complete the requirements after this patch goes live in order to equip the emblem.
  • Fixed an issue with spawn trapping that could occur on meltdown.

RAIDS AND DUNGEONS

  • Fixed an issue where players can damage bosses in Ghosts of the Deep through immunity shields.

GAMEPLAY AND INVESTMENT

ARMOR

  • Gyrfalcon’s Hauberk’s reserve overshield now deploys when a player uses Ensnaring Slam.
  • Fixed an issue where Khepri’s Horn could disable various non-enemy objects.
  • Fixed an issue where Vesper of Radius’s effects were triggering on things other than casting a rift.
  • Fixed an issue where Point-Contact Cannon Brace would create lightning strikes on melees other than Thunderclap.
  • Fixed an issue where becoming frozen would disable Arbor Warden’s Exotic perk.
  • Fixed an issue where Arbor Warden would cause the Juggernaut aspect to not interact with your class ability energy correctly.
  • Fixed an issue causing Sunbracers to not improve Solar grenades.
  • Fixed an issue causing Helm of Saint-14 to not provide any effects.
  • Fixed an issue causing Verity’s Brow to not function in PvP.
  • Fixed an issue causing No Backup Plans to buff non-Shotgun damage in certain situations.
  • Fixed an issue where Athrys’s Embrace’s buff icon wasn’t appearing in the HUD in PvP.
  • The artifact perks Amped Up and Electric Armor no longer have their perk names switched.

WEAPONS

  • Fixed an issue where some older Iron Banner Special/Power weapons had lost their scope glint.
  • Fixed an issue where purchasing a Last Wish deepsight weapon from Hawthorne would unintentionally award bonus pattern progress on top of the progress provided by consuming the deepsight on the weapon itself.
  • Increased the size of the red dot in Mecurial Overreach’s scope to respond to player feedback.
  • Reduced the Collective Action weapon perk’s damage against Guardians to 10%, (from 20%).
  • Changed the Navigator’s intrinsic trait icon.

ABILITIES

  • Fixed an issue where certain thrown projectiles were able to over penetrate allied Titan Barricades.
  • Fixed an issue where Arc Jolt damage to minor combatants was lower than intended following the scaling changes in 7.1.0.

COMMERCE/EVERVERSE

  • Fixed an issue where the Twitch sub bounty emblem, Pulsar Approaching, is not re-acquirable or equippable.
  • Triumphs
  • The “Second Reckoning” Triumph now displays the correct weapon names.
  • The “Spend Salvage Keys” Triumph now correctly progresses when a Salvage Key is spent instead of erroneously progressing the “Spend Deep Dive Keys” Triumph.
  • Fixed an issue on the Ambitious Angler Triumph where all players were getting credit for one player catching an exotic fish.

GENERAL

  • Weekly Challenges for Vanguard Ops and Gambit now reward the correct number of Exotic engrams.
  • Re-enabling Tier 1 Exotic Focusing on Master Rahool.

Don’t forget to check our coverage of Destiny 2 right here where we post Xur’s wares and the Trials of Osiris rewards the fastest, but also accurate.

Source: Bungie

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Destiny 2 Update 2.91 Races Out for Patch 7.1.0.2 This June 13

Bungie has dispatched Destiny 2 update 2.91 this June 13, and this brings patch version 7.1.0.2, which ushers in a host of gameplay-related fixes and adjustments once again. Read on for everything new in the Destiny 2 update 7.1.0.2 patch notes.

Destiny 2 Update 2.91 Patch Notes | Destiny 2 Update 7.1.0.2 Patch Notes:

ACTIVITIES

CRUCIBLE

  • Fixed an issue where the Dazzling Iridescence Trials emblem could be awarded from the Flawless chest without completing the necessary requirements.
    • Players who have already acquired the emblem will need to complete the requirements after this patch goes live in order to equip the emblem.
  • Fixed an issue with spawn trapping that could occur on meltdown.

RAIDS AND DUNGEONS

  • Fixed an issue where players can damage bosses in Ghosts of the Deep through immunity shields.

GAMEPLAY AND INVESTMENT

ARMOR

  • Gyrfalcon’s Hauberk’s reserve overshield now deploys when a player uses Ensnaring Slam.
  • Fixed an issue where Khepri’s Horn could disable various non-enemy objects.
  • Fixed an issue where Vesper of Radius’s effects were triggering on things other than casting a rift.
  • Fixed an issue where Point-Contact Cannon Brace would create lightning strikes on melees other than Thunderclap.
  • Fixed an issue where becoming frozen would disable Arbor Warden’s Exotic perk.
  • Fixed an issue where Arbor Warden would cause the Juggernaut aspect to not interact with your class ability energy correctly.
  • Fixed an issue causing Sunbracers to not improve Solar grenades.
  • Fixed an issue causing Helm of Saint-14 to not provide any effects.
  • Fixed an issue causing Verity’s Brow to not function in PvP.
  • Fixed an issue causing No Backup Plans to buff non-Shotgun damage in certain situations.
  • Fixed an issue where Athrys’s Embrace’s buff icon wasn’t appearing in the HUD in PvP.
  • The artifact perks Amped Up and Electric Armor no longer have their perk names switched.

WEAPONS

  • Fixed an issue where some older Iron Banner Special/Power weapons had lost their scope glint.
  • Fixed an issue where purchasing a Last Wish deepsight weapon from Hawthorne would unintentionally award bonus pattern progress on top of the progress provided by consuming the deepsight on the weapon itself.
  • Increased the size of the red dot in Mecurial Overreach’s scope to respond to player feedback.
  • Reduced the Collective Action weapon perk’s damage against Guardians to 10%, (from 20%).
  • Changed the Navigator’s intrinsic trait icon.

ABILITIES

  • Fixed an issue where certain thrown projectiles were able to over penetrate allied Titan Barricades.
  • Fixed an issue where Arc Jolt damage to minor combatants was lower than intended following the scaling changes in 7.1.0.

COMMERCE/EVERVERSE

  • Fixed an issue where the Twitch sub bounty emblem, Pulsar Approaching, is not re-acquirable or equippable.
  • Triumphs
  • The “Second Reckoning” Triumph now displays the correct weapon names.
  • The “Spend Salvage Keys” Triumph now correctly progresses when a Salvage Key is spent instead of erroneously progressing the “Spend Deep Dive Keys” Triumph.
  • Fixed an issue on the Ambitious Angler Triumph where all players were getting credit for one player catching an exotic fish.

GENERAL

  • Weekly Challenges for Vanguard Ops and Gambit now reward the correct number of Exotic engrams.
  • Re-enabling Tier 1 Exotic Focusing on Master Rahool.

Don’t forget to check our coverage of Destiny 2 right here where we post Xur’s wares and the Trials of Osiris rewards the fastest, but also accurate.

Source: Bungie

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New Destiny 2 Weekly Reset June 13, 2023 and Eververse Inventory

The kooky merchant Xur has taken his leave until the coming Friday, but the new weekly activities and Eververse offerings are here to keep Destiny players busy till then. The new Destiny 2 weekly reset June 13, 2023 refresh of activities is now live, itemized below along with the new Eververse inventory.

New Destiny 2 Weekly Reset June 13, 2023 and Eververse Inventory:

  • Grandmaster Nightfalls are LIVE
  • Nightfall: The Lightblade
  • Bonus Gambit Ranks
  • Crucible Playlists: Supremacy and Momentum Control
  • Raid: Vault of Glass
  • Dungeon: Shattered Throne

That’s it for the highlights of the new weekly reset. Stay tuned here at MP1st for Xur’s inventory and the Trials info post on Friday, as well as the next weekly reset.

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Salman Haider Zaidi

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Hyper Light Breaker World Overview Trailer Shows Off the Overgrowth’s Diverse Environments

Heart Machine and Gearbox Publishing have released a Hyper Light Breaker world overview trailer, taking players through the vastness of the Overgrowth setting and additionally providing fans with a new look at the game’s combat and bosses.

Watch the Hyper Light Breaker world overview trailer below:

With full day-night and weather cycles and composed out of a mix of handcrafted and procedurally-generated elements, the Overgrowth includes the following biomes:

  • The Settlement, which appears to act as a hub for Breakers
  • Drowned City, which is a dilapidated, forgotten ruin
  • Acid Mire, which is an overwhelmingly-purple biome with unique vegetation
  • Jeweled Spire, which features large crystal formations and monsters
  • Shattered Fortress, a snow-covered region housing the ruins of a once-great castle

Each run through the Overgrowth will be unique as the environment is dynamically generated:

“With Hyper Light Breaker, you’ll come to find you’re exploring an open world that you’ll only see once,” said Alx Preston, Hyper Light Breaker and Heart Machine creative director. “Once you die or once you complete a run, you’ll never see the same world again – you’ll instead find a completely different world to explore. Every new world that’s generated can present dynamic, global components that can affect your whole run or playthrough. Because of this, Hyper Light Breaker will be one of the first open world rogue-lites of its kind, and we can’t wait for Breakers to enter the Overgrowth and see for themselves the endless worlds they can explore!”

As players explore Hyper Light Breaker’s vast, ever-changing open world, the Overgrowth, they’ll discover distinct biomes that are filled with vicious enemies and intense bosses, deep labyrinths and hidden secrets. Each biome in the Overgrowth is vastly different from the next, each presenting its own set of challenges, environments and stories.

Within every biome, players will find that the day and night cycle completely changes the world around them, and makes the Overgrowth even more deadly. As each day passes and night begins, players will discover that enemies get more powerful, foes slain during the day have a chance of respawning, and more hazards occur across the world – making each run satisfying and challenging even as players grow in skill and knowledge in this world.

Hyper Light Breaker’s Steam Early Access period will begin in Fall 2023. Those interested can wishlist the game on its Steam page here.

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Salman Haider Zaidi

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Minecraft Legends Update 1.06 Mines Out for Fixes This June 13

Blackbird Interactive has dug out Minecraft Legends update 1.06 (PS5 version 1.006) and this brings a host of fixes to the action-adventure game! Read up on everything new in the Minecraft Legends June 13 patch notes which is tagged as version 1.17.35227.

Minecraft Legends Update 1.06 Patch Notes | Minecraft Legends Update 1.006 Patch Notes | Minecraft Legends June 13 Patch Notes:

Crashes
  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when launching the game
  • Fixed a crash that could occur after defeating the final boss in campaign
  • Fixed a crash when disconnecting from the internet while in the campaign lobby
Gameplay
  • Made improvements to rubberbanding that could occur during gameplay
  • Fixed player animations becoming glitchy in certain positions near water while riding the Real Tiger
  • Fixed Nether Spreaders and Arrow Towers not visually reflecting their buffed states
  • Fixed issues with the player’s attack animation occasionally freezing
  • Fixed the top of the Gather Iron upgrade structure appearing incorrectly
  • Fixed wood golem footsteps being louder while being lured
  • Tweaked the Mythic and Legendary difficulties to make it easier to survive a village attack when the player is not present
Campaign
  • Players are now given 150 iron to build the Wellhouse in the first act of campaign
  • Reduced the amount of dialogue of the Hosts telling players to “hurry” during the first act of campaign
  • Fixed mob allegiance structures occasionally not spawning after clearing a homestead occupation
Versus Mode
  • Improved player melee attacks to prevent players from being hit by other players that are visually too far away
  • Fixed an issue with players getting assigned to the wrong team in the Versus Training lobby and not appearing in the lobby if leaving and rejoining
  • Fixed issues with players getting disconnected from the lobby while downloading packs
Lost Legends
  • Made several improvements to the Lost Legends lobby screen to show rewards and objectives
  • Fixed the Objectives section of the pause menu sometimes getting cutoff when playing Lost Legends
User Interface
  • Fixed resource counts missing from the HUD when standing next to a structure
  • Fixed issues with being unable to link Microsoft Accounts on Steam
  • Fixed strange player leg movements in the Hero Select menu
  • Fixed hotkeys for Direct and Lure not immediately appearing on-screen when swapping between gamepad and keyboard controls
  • Fixed players getting stuck on a black screen when skipping the opening cutscene at the very end
  • The Hero Select screen now previews the selected skin correctly
  • Fixed error messaging not referring to specific content if the game is unable to download the content
  • Improved screen narration in several sections of the game
  • Improved focus handling and navigation while using the keyboard in several areas of the UI
  • Fixed the focus indicator becoming invisible when switching mount skins
  • Fixed the focus indicator going off screen after a player left the campaign lobby
  • Fixed hotbars and their contents not being properly narrated with text-to-speech
  • Fixed screen narration not reading the button required to place a marker on the map
  • Improved messaging when downloading free content from Marketplace
  • Fixed the post-match screen appearing broken after reconnecting a disconnected controller
  • Fixed “CANNOT_FIND_ICON” text appearing when spawning Warriors
  • Fixed “CANNOT_FIND_ICON” text appearing when pinging the Flames of Creation improvement
  • Improved visuals for the mob type-select interface including:
  • Hotkeys for mob type-select are always on screen, making them easier to see which mobs are available
  • Lured mob UI element has been updated to make it easier to see which mobs are being currently lured
Localization
  • Fixed several translation issues with Ukranian localization
  • Additional improvements to Hebrew localization
  • Fixed debug text appearing in some areas of the game when playing in Chinese or Japanese
  • Fixed the names of autosave files appearing truncated
  • Fixed Friend’s Offline status in Friends tab not being localized
  • Fixed overlapping text for messages on the Versus post-match screen in several languages
Once a new patch is released, we’ll let our readers know.

Source: Steam

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Alex Co

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WWE 2K23 Update 1.12 Chokeslams Out for Bug Fixes and Race to NXT Pack This June 13

Visual Concepts has rolled out WWE 2K23 update 1.12 on all platforms, and this brings the Race to NXT Pack DLC (which will be available tomorrow, June 14), and a host of bug fixes too. Read on for what’s new in the official WWE 2K23 June 13 patch notes.

WWE 2K23 Update 1.12 Patch Notes:

GENERAL
• Added polish to multiple WWE Superstars
• Various stability improvements
• Added support for Race to NXT DLC pack.

GAMEPLAY
• Addressed reported concerns of a crash occurring when a barricade is broken during gameplay
• Addressed reported concerns of match rules not being applied correctly when the win condition of “2 out of 3 Falls” was on
• Addressed reported concerns of only one title being displayed in double title matches

CREATE
• Improved stability throughout multiple create modes
• Addressed reported concerns of props in custom arenas not being saved properly

UNIVERSE
• General compatibility and stability bug fixes

MyGM
• Addressed reported concerns of the Morale and Stamina of Keeper Stars not resetting at the end of a season

MyFACTION
• General bug fixes

AUDIO
• Addressed reported concerns of the NXT UK Women’s Champion being announced incorrectly

As for the upcoming DLC pack, check out the trailer and details for it below.

The full Race to NXT Pack includes the following wrestlers:

  • Harley Race
  • Ivy Nile
  • Wendy Choo
  • Tony D’Angelo
  • Trick Williams

You can read up on more post-launch content right here where the upcoming wrestlers and their releases dates are listed.

Source: WWE 2K Discord

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K23 Update 1.012 Brings Race to NXT Pack Data and Bug Fixes This June 13

WWE 2K23 update 1.012 is out now on all platforms, and this not only brings the Race to NXT Pack data (with the DLC out tomorrow), but there’s a bunch of bug fixes included too. Read on for what’s new in the official WWE 2K23 new update patch notes.

WWE 2K23 Update 1.012 Patch Notes | WWE 2K23 June 13 Patch Notes:

GENERAL
• Added polish to multiple WWE Superstars
• Various stability improvements
• Added support for Race to NXT DLC pack.

GAMEPLAY
• Addressed reported concerns of a crash occurring when a barricade is broken during gameplay
• Addressed reported concerns of match rules not being applied correctly when the win condition of “2 out of 3 Falls” was on
• Addressed reported concerns of only one title being displayed in double title matches

CREATE
• Improved stability throughout multiple create modes
• Addressed reported concerns of props in custom arenas not being saved properly

UNIVERSE
• General compatibility and stability bug fixes

MyGM
• Addressed reported concerns of the Morale and Stamina of Keeper Stars not resetting at the end of a season

MyFACTION
• General bug fixes

AUDIO
• Addressed reported concerns of the NXT UK Women’s Champion being announced incorrectly

As for the upcoming DLC pack, check out the trailer and details for it below.

The full Race to NXT Pack includes the following wrestlers:

  • Harley Race
  • Ivy Nile
  • Wendy Choo
  • Tony D’Angelo
  • Trick Williams

You can read up on more post-launch content right here where the upcoming wrestlers and their releases dates are listed.

Source: WWE 2K Discord

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Alex Co

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New Fallout 76 Atomic Shop Weekly Update for June 13, 2023

It’s Tuesday, Vault Dwellers, and that means a store refresh. That’s right, the items in Fallout 76’s Atomic Shop have been updated!

As always, MP1st is here with the new Fallout 76 Atomic Shop weekly update today, June 13’s list of items for sale. Read on for this week’s hottest Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for June 13:

Fallout 76 Atomic Shop weekly update for June 13

Notable Items This Week:

  • West Virginia Outfit Bundle – 500
  • Slocum’s Fat Stack Bundle – 1800
  • Helvetia Butcher Shop – 1500
  • Best of Season 7 Bundle – 2000
  • Skellscream Paint – 1400
  • Samurai Sword – 700
  • Bubble Machine – 500
  • WV Slot Machine – 500
  • Octosaw Plushie – 350
  • Ranger Bundle – 1260
  • Wildwood Tavern Bundle – 840
  • West Virginia Paint – 500
  • Drive-in Dolly Bundle – 1400
  • Mistress of Mystery Bundle – 1800
  • Drive-in Dolly Outfit – 700
  • Eye Charts – Free
  • Free Perfect Bubblegum – Free
  • Dying of Thirst – 180

What is the Fallout 76 Atomic Shop?

The Atomic Shop is an MTX store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s refresh. Is there anything in particular that interests you?

If not, there’s always next week, which we’ll have covered, so be sure to check back in!

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Dead by Daylight Update 7.000.001 Now Out for PS5, XSX This June 13

Dead by Daylight update 7.000.001 is now out on all platforms and this brings the End Transmission content (patch version 7.0.0). Expect a new Killer and Survivor, a new map, new bug fixes and more. Read on for the complete Dead by Daylight June 13 patch notes.

Dead by Daylight Update 7.000.001 Patch Notes | Dead by Daylight June 13 Patch Notes:

Content

New Killer: The Singularity

Power: Quantum Instantiation

A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit.

The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread.

Special State: Overclock Mode  After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity.

Special Interaction: Electromagnetic Pulse – At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed.

Perks:

Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.

Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 20%. This perk goes on cooldown for 40/35/30 seconds.

Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 10% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.

New Survivor: Gabriel Soma

Perks:

Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.

Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion but does not cause the Exhausted Status Effect.

Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 5. when you reach maximum tokens, Once you have maximum tokens, lose all tokens and recharge the toolbox to full. Then, your generator repair speed is 50% slower for 40/35/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.

New Map: Dvarka Deepwood – Toba Landing

Map:

The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.

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Killer Tweaks

  • The Artist
    • Ink Egg
      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
    • Vibrant Obituary
      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
  • The Nemesis
    • Damaged Syringe
      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
    • Tyrant Gore
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
    • Zombie Heart
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
  • The Trickster
    •  Lucky Blade
      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
    • Waiting For You Watch
      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
  • The Ghost Face
    • Power
      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
      • Night Shroud recharge time: 20 seconds (was 24 seconds).
      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
    • Knife Belt Clip
      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
    • Night Vision Monocular
      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
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Perk Updates

  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)
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Events

  • The 7th Anniversary “Twisted Masquerade” event begins June 21, 2023 at 11:00:00 ET
  • Level 1 of the “Twisted Masquerade” event tome opens June 21, 2023 at 11:00:00 ET
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Features

Search Bar

Yes, it’s the moment you’ve been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.

The following text parts can be searched for:

  • Name
  • Description / flavor text
  • Rarity
  • The Collection name of a Cosmetic
  • The Outfit name of a Cosmetic
  • The Item that an Add-on attaches to
  • For teachable Perks, the name of the character that unlocks it
PatchNotesDividerSmolWhite.png

Item Rules Rework

  • Items are now divided into categories:
    • Survivor Item
      • These can return to a player’s inventory at the end of a match
      • e.g. Toolbox, Firecracker, etc
    • Special Item
      • Items related to playing against specific Killers
      • e.g. Lament Configuration, VHS Tape, etc
    • Temporary Item
      • Items that do not return to a player’s inventory at the end of a match
      • e.g. the White Glyph’s Pocket Mirror, Flashbang
PatchNotesDividerSmolWhite.png

Misc

  • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
  • Added protection against hackers using characters they do not own.
  • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.
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Bug Fixes

Audio

  • Fixed an issue where The Nurse’s chase music was louder than the other themes.
  • Fixed an issue where the Skull merchant’s Body Cleaver customization weapon SFX were missing.

Killer – The Singularity

  • Fixed an issue causing pallets broken by The Singularity to occasionally remain visible
  • The Singularity’s Hologram Generator Addon no longer shows a Placeholder icon to affected Survivors
  • The Singularity can no longer slipstream to the wrong survivor
  • The Singularity’s Power UI no longer appears enabled during the wake-up sequence
  • The Singularity can no longer place Biopods where Survivors stand to interact with generators
  • The Singularity’s Biopods are no longer missing their Killer Item Aura when spotted by the Map
  • Slipstream Pods on Survivors self-destruct before The Singularity’s Mori is confirmed and begins
  • When The Singularity performs a Slipstream Teleportation, the POV now correctly starts at ground level
  • The Singularity no longer gets stuck in the ground or level objects after Teleporting to a survivor
  • Slipstream pods on Survivors no longer stretch when the Survivor is placed on a hook
  • The Singularity, while in shutdown mode, can no longer interrupt survivors
  • The Singularity’s add-ons are now correctly affected by the Vigil perk
  • The Terror-Radius caused by the Hyperawareness Spray Add-On is now correctly blocked when affected by the Oblivious status effect
  • The killer now teleports instead of slides when performing a Slipstream Teleport to an already-assimilated survivor
  • When playing as or against The Singularity, EMP Crates are correctly spawned on both floors of Gideon Meat Plant
  • The Slipstream Slime Overlay VFX is no longer visible during the Mori, when bleeding out, escaping the exit gates or dying in the end-game scenario
  • Slipstream Pods are now removed when Survivors leave the Trial
  • There is no more choppiness apparent when the Singularity walks into a still Survivor after teleporting to them
  • The description of the Forced Hesitation Perk has been corrected
  • The Blood Pact external perk icon is no longer visible to the Survivor with it equipped while affected by the Haste status effect
  • The Auras effect of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity

Bots

  • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
  • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
  • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanifested Onryo).
  • Bots no longer drop held Items after wiping a Hag’s Phantasm Trap.
  • Bots no longer have trouble with one window on the Rancid Abattoir Map.
  • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
  • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
  • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
  • Bots playing against Freddy Krueger can now use Alarm Clocks.
  • Bots playing against Pyramid Head can now attempt to cross a Trail of Torment while crouching.
  • Bots playing against The Dredge now lock Lockers near Generators they work on.
  • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
  • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
  • Bots playing against The Twins are more likely to run up to and kick Victor.
  • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
  • Multiple Bots no longer attempt to sabotage the same hook at the same time.

Characters

  • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
  • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
  • Fixed an issue where the Pig’s hand would move unnaturally when mainly moving sideways to the left.
  • Fixed an issue where Cenobite appeared to be sliding around instead of walking.
  • Fixed an issue where breakables interactions would appear misaligned when playing as The Huntress in a Trial and having the Torso cosmetics Chain Mail (Blue Rift), or Sand Flower Dress equipped.
  • Fixed an issue that caused Victor of the Twin’s arms to disappear behind the camera during the running animation.
  • Fixed an issue that caused The Skull Merchant’s kick animation of breaking pallets to be off-set when wearing the ‘Cyber Assassin’ customization.
  • Fixed an issue that caused The Legion to experience a small animation hitch when strafing to the sides from the Killer’s point of view.
  • Fixed an issue that cause The Artist to go into A-Pose instead of playing the her wipe animation.
  • Fixed an issue that cause Ashley Williams to no longer has an idle animation when Ashy Slashy or Maniac Puppet Hand customizations are equipped.
  • Fixed an issue that caused the Mastermind’s trench coat to fail to unravel in order to properly cover his legs in the main menu.
  • Fixed an issue that cause the Survivors dying during the The Mastermind’s Mori to go back to the crawling position and jitter.
  • Fixed an issue that caused The Spirit, when carrying a survivor, to have the ability to see through walls and objects.
  • The Skull Merchant Add-on Prototype Rotor now properly gives haste
  • The same T-Virus vaccine can no longer be picked up at the same time by two survivors
  • Chain Hunt is no longer reset when Survivors are interrupted during certain actions
  • The Wraith’s lunge attack when uncloaking now correctly benefits from the extra distance and speed
  • Onryo’s Tape Editing Deck add-on now correctly causes Survivors to start with a Tape in hand
  • The add-on “The Serpent – Soot” now correctly causes The Wraith to uncloak when performing a break action

Environment

  • Fixed a texture issue on a sign in the exit gate of Silent Hill – Midwich Elementary School
  • Fixed an issue with a window on the roof of the Léry’s Memorial Institute

Maps

  • Fixed an invisible collision on a staircase in the Eyrie of Crows Map
  • Fixed an issue that prevented players from reaching Victor in the Toba Landing Map
  • Updated the placement of the generators in the corridors of Midwich Elementary School to avoid 3 gens to spawn in the same corridor
  • Fixed an issue that were preventing killers from going down the stairs in Toba Landing basement
  • Fixed an issue preventing The Mastermind from pushing Survivors and getting them stuck in collisions on the Gas Haven map
  • Fixed issues in maps where the biopods were placed in areas that could not be deactivated
  • Fixed an issue in Toba Landing where on side of the generator was not accessible
  • Fixed an issue in Haddonfield where killers could land on top of Hedges
  • Fixed an issue in Crotus Prenn’s shack the placement of locker where survivors were clipping through the doors
  • Fixed an issue in Toba Landing where the nurse could blink out of the walls
  • Triggering a Hag Phantasm Trap when specific cosmetics are equipped no longer causes a crash

Events & Archives

  • Fixed an issue where Survivors could collect memory fragments while on a hook
  • Fixed an issue where memory fragments were still visible after their respective challenge had been completed
  • Fixed an issue where the Survivor’s held Item would disappear when they collected the fragile mirror from the White Glyph “Glyph Caretaker” challenge

Perks

  • Fixed an issue which could allow Survivors to reach unintended places by using the perk Any Means Necessary.
  • Using For the People to heal a survivor to healthy no longer triggers the Endurance effect from Made for This
  • The Hex: The Third Seal perk now correctly applies the Blindness status effect to the last Survivors hit rather than the first Survivors hit
  • The Perk Quick and Quiet no longer goes into cooldown if the perk is activated during an interaction that already has started and notified the Killer

UI

  • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.
  • Disconnecting and quickly reconnecting a controller while transition to a lobby no longer softlocks the UI.
  • Fixed a soft-lock that could occur when changing role while in the Characters menu.
  • Fixed a potential crash when quitting the Game.
  • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the “Reset to Default” option.
  • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
  • Fixed an issue in the Bloodweb where players’ Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
  • Trimmed extraneous space entered in the Promo code input text.
  • Fixed a navigation issue in the Onboarding Menu when switching Tabs with a Gamepad.
  • Fixed an issue in the Promo Code popup where the player could not reselect text field to try entering another code after inputting an invalid code.
  • Fixed an issue in the Bot Loadout popup where the pagination can sometimes be unsynced with the actual displayed page.
  • Fixed Score Events that do not appear in the HUD when Spectating a Custom Game.

Misc

  • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
  • Cosmetics accessories such as hair and cloths should now be correctly in sync.
  • Multiple players with the same display name within the same lobby no longer body-swap to each other’s characters.
  • Outlines now correctly display when playing the Tutorials on a “Core Chunk”/”Ready to Play” partial installation on consoles.
  • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
  • Fixed multiple issues with VFX when changing characters or Cosmetics.
  • Fast vaulting no longer causes survivors to briefly snap back to before the vault point
  • Dead Survivors no longer stay in the crawling pose after bleeding out
  • When escaping, a Survivor will no longer disappear before the end of the fade out
  • Players are now able to exit through the Hatch in the Survivor Tutorial
  • Regular items are no longer lost when escaping with a special item
  • The camera no longer jitters when picking up a survivor from a locker

In case you didn’t know, Nicolas Cage is coming to the game this July 25. Go watch the trailer for that here

Source: Behaviour Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dead by Daylight Update 2.84 Signals Out for End Transmission Patch 7.0.0

Behaviour Interactive has pushed out Dead by Daylight update 2.84, and this brings the End Transmission title update version 7.0.0! Players can expect a new Killer and Survivor, a new map and more! Read on for the complete Dead by Daylight 7.0.0 patch notes.

Dead by Daylight Update 2.84 Patch Notes | Dead by Daylight End Transmission Patch Notes | Dead by Daylight Update 7.0.0 Patch Notes:

Content

New Killer: The Singularity

Power: Quantum Instantiation

A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit.

The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread.

Special State: Overclock Mode  After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity.

Special Interaction: Electromagnetic Pulse – At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed.

Perks:

Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.

Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 20%. This perk goes on cooldown for 40/35/30 seconds.

Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 10% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.

New Survivor: Gabriel Soma

Perks:

Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.

Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion but does not cause the Exhausted Status Effect.

Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 5. when you reach maximum tokens, Once you have maximum tokens, lose all tokens and recharge the toolbox to full. Then, your generator repair speed is 50% slower for 40/35/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.

New Map: Dvarka Deepwood – Toba Landing

Map:

The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.

PatchNotesDividerSmolWhite.png

Killer Tweaks

  • The Artist
    • Ink Egg
      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
    • Vibrant Obituary
      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
  • The Nemesis
    • Damaged Syringe
      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
    • Tyrant Gore
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
    • Zombie Heart
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
  • The Trickster
    •  Lucky Blade
      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
    • Waiting For You Watch
      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
  • The Ghost Face
    • Power
      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
      • Night Shroud recharge time: 20 seconds (was 24 seconds).
      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
    • Knife Belt Clip
      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
    • Night Vision Monocular
      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
PatchNotesDividerSmolWhite.png

Perk Updates

  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)
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Events

  • The 7th Anniversary “Twisted Masquerade” event begins June 21, 2023 at 11:00:00 ET
  • Level 1 of the “Twisted Masquerade” event tome opens June 21, 2023 at 11:00:00 ET
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Features

Search Bar

Yes, it’s the moment you’ve been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.

The following text parts can be searched for:

  • Name
  • Description / flavor text
  • Rarity
  • The Collection name of a Cosmetic
  • The Outfit name of a Cosmetic
  • The Item that an Add-on attaches to
  • For teachable Perks, the name of the character that unlocks it
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Item Rules Rework

  • Items are now divided into categories:
    • Survivor Item
      • These can return to a player’s inventory at the end of a match
      • e.g. Toolbox, Firecracker, etc
    • Special Item
      • Items related to playing against specific Killers
      • e.g. Lament Configuration, VHS Tape, etc
    • Temporary Item
      • Items that do not return to a player’s inventory at the end of a match
      • e.g. the White Glyph’s Pocket Mirror, Flashbang
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Misc

  • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
  • Added protection against hackers using characters they do not own.
  • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.
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Bug Fixes

Audio

  • Fixed an issue where The Nurse’s chase music was louder than the other themes.
  • Fixed an issue where the Skull merchant’s Body Cleaver customization weapon SFX were missing.

Killer – The Singularity

  • Fixed an issue causing pallets broken by The Singularity to occasionally remain visible
  • The Singularity’s Hologram Generator Addon no longer shows a Placeholder icon to affected Survivors
  • The Singularity can no longer slipstream to the wrong survivor
  • The Singularity’s Power UI no longer appears enabled during the wake-up sequence
  • The Singularity can no longer place Biopods where Survivors stand to interact with generators
  • The Singularity’s Biopods are no longer missing their Killer Item Aura when spotted by the Map
  • Slipstream Pods on Survivors self-destruct before The Singularity’s Mori is confirmed and begins
  • When The Singularity performs a Slipstream Teleportation, the POV now correctly starts at ground level
  • The Singularity no longer gets stuck in the ground or level objects after Teleporting to a survivor
  • Slipstream pods on Survivors no longer stretch when the Survivor is placed on a hook
  • The Singularity, while in shutdown mode, can no longer interrupt survivors
  • The Singularity’s add-ons are now correctly affected by the Vigil perk
  • The Terror-Radius caused by the Hyperawareness Spray Add-On is now correctly blocked when affected by the Oblivious status effect
  • The killer now teleports instead of slides when performing a Slipstream Teleport to an already-assimilated survivor
  • When playing as or against The Singularity, EMP Crates are correctly spawned on both floors of Gideon Meat Plant
  • The Slipstream Slime Overlay VFX is no longer visible during the Mori, when bleeding out, escaping the exit gates or dying in the end-game scenario
  • Slipstream Pods are now removed when Survivors leave the Trial
  • There is no more choppiness apparent when the Singularity walks into a still Survivor after teleporting to them
  • The description of the Forced Hesitation Perk has been corrected
  • The Blood Pact external perk icon is no longer visible to the Survivor with it equipped while affected by the Haste status effect
  • The Auras effect of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity

Bots

  • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
  • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
  • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanifested Onryo).
  • Bots no longer drop held Items after wiping a Hag’s Phantasm Trap.
  • Bots no longer have trouble with one window on the Rancid Abattoir Map.
  • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
  • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
  • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
  • Bots playing against Freddy Krueger can now use Alarm Clocks.
  • Bots playing against Pyramid Head can now attempt to cross a Trail of Torment while crouching.
  • Bots playing against The Dredge now lock Lockers near Generators they work on.
  • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
  • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
  • Bots playing against The Twins are more likely to run up to and kick Victor.
  • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
  • Multiple Bots no longer attempt to sabotage the same hook at the same time.

Characters

  • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
  • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
  • Fixed an issue where the Pig’s hand would move unnaturally when mainly moving sideways to the left.
  • Fixed an issue where Cenobite appeared to be sliding around instead of walking.
  • Fixed an issue where breakables interactions would appear misaligned when playing as The Huntress in a Trial and having the Torso cosmetics Chain Mail (Blue Rift), or Sand Flower Dress equipped.
  • Fixed an issue that caused Victor of the Twin’s arms to disappear behind the camera during the running animation.
  • Fixed an issue that caused The Skull Merchant’s kick animation of breaking pallets to be off-set when wearing the ‘Cyber Assassin’ customization.
  • Fixed an issue that caused The Legion to experience a small animation hitch when strafing to the sides from the Killer’s point of view.
  • Fixed an issue that cause The Artist to go into A-Pose instead of playing the her wipe animation.
  • Fixed an issue that cause Ashley Williams to no longer has an idle animation when Ashy Slashy or Maniac Puppet Hand customizations are equipped.
  • Fixed an issue that caused the Mastermind’s trench coat to fail to unravel in order to properly cover his legs in the main menu.
  • Fixed an issue that cause the Survivors dying during the The Mastermind’s Mori to go back to the crawling position and jitter.
  • Fixed an issue that caused The Spirit, when carrying a survivor, to have the ability to see through walls and objects.
  • The Skull Merchant Add-on Prototype Rotor now properly gives haste
  • The same T-Virus vaccine can no longer be picked up at the same time by two survivors
  • Chain Hunt is no longer reset when Survivors are interrupted during certain actions
  • The Wraith’s lunge attack when uncloaking now correctly benefits from the extra distance and speed
  • Onryo’s Tape Editing Deck add-on now correctly causes Survivors to start with a Tape in hand
  • The add-on “The Serpent – Soot” now correctly causes The Wraith to uncloak when performing a break action

Environment

  • Fixed a texture issue on a sign in the exit gate of Silent Hill – Midwich Elementary School
  • Fixed an issue with a window on the roof of the Léry’s Memorial Institute

Maps

  • Fixed an invisible collision on a staircase in the Eyrie of Crows Map
  • Fixed an issue that prevented players from reaching Victor in the Toba Landing Map
  • Updated the placement of the generators in the corridors of Midwich Elementary School to avoid 3 gens to spawn in the same corridor
  • Fixed an issue that were preventing killers from going down the stairs in Toba Landing basement
  • Fixed an issue preventing The Mastermind from pushing Survivors and getting them stuck in collisions on the Gas Haven map
  • Fixed issues in maps where the biopods were placed in areas that could not be deactivated
  • Fixed an issue in Toba Landing where on side of the generator was not accessible
  • Fixed an issue in Haddonfield where killers could land on top of Hedges
  • Fixed an issue in Crotus Prenn’s shack the placement of locker where survivors were clipping through the doors
  • Fixed an issue in Toba Landing where the nurse could blink out of the walls
  • Triggering a Hag Phantasm Trap when specific cosmetics are equipped no longer causes a crash

Events & Archives

  • Fixed an issue where Survivors could collect memory fragments while on a hook
  • Fixed an issue where memory fragments were still visible after their respective challenge had been completed
  • Fixed an issue where the Survivor’s held Item would disappear when they collected the fragile mirror from the White Glyph “Glyph Caretaker” challenge

Perks

  • Fixed an issue which could allow Survivors to reach unintended places by using the perk Any Means Necessary.
  • Using For the People to heal a survivor to healthy no longer triggers the Endurance effect from Made for This
  • The Hex: The Third Seal perk now correctly applies the Blindness status effect to the last Survivors hit rather than the first Survivors hit
  • The Perk Quick and Quiet no longer goes into cooldown if the perk is activated during an interaction that already has started and notified the Killer

UI

  • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.
  • Disconnecting and quickly reconnecting a controller while transition to a lobby no longer softlocks the UI.
  • Fixed a soft-lock that could occur when changing role while in the Characters menu.
  • Fixed a potential crash when quitting the Game.
  • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the “Reset to Default” option.
  • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
  • Fixed an issue in the Bloodweb where players’ Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
  • Trimmed extraneous space entered in the Promo code input text.
  • Fixed a navigation issue in the Onboarding Menu when switching Tabs with a Gamepad.
  • Fixed an issue in the Promo Code popup where the player could not reselect text field to try entering another code after inputting an invalid code.
  • Fixed an issue in the Bot Loadout popup where the pagination can sometimes be unsynced with the actual displayed page.
  • Fixed Score Events that do not appear in the HUD when Spectating a Custom Game.

Misc

  • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
  • Cosmetics accessories such as hair and cloths should now be correctly in sync.
  • Multiple players with the same display name within the same lobby no longer body-swap to each other’s characters.
  • Outlines now correctly display when playing the Tutorials on a “Core Chunk”/”Ready to Play” partial installation on consoles.
  • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
  • Fixed multiple issues with VFX when changing characters or Cosmetics.
  • Fast vaulting no longer causes survivors to briefly snap back to before the vault point
  • Dead Survivors no longer stay in the crawling pose after bleeding out
  • When escaping, a Survivor will no longer disappear before the end of the fade out
  • Players are now able to exit through the Hatch in the Survivor Tutorial
  • Regular items are no longer lost when escaping with a special item
  • The camera no longer jitters when picking up a survivor from a locker

In case you didn’t know, Nicolas Cage is coming to the game this July 25. Go watch the trailer for that here

Source: Behaviour Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead Island 2 Update 1.000.004 Crawls Out for Quality of Life Improvements This June 13

Dead Island 2 update 1.000.004 is now available on all platforms this June 13, and this brings a host of quality of life improvements, the “Cosplay” feature, and bug fixes to the zombie game. Read on for the official Dead Island 2 new patch notes below.

Dead Island 2 Update 1.000.004 Patch Notes | Dead Island 2 June 13 Patch Notes:

  • Added ‘Cosplay’ FeaturePlayers can access the new Cosplay feature in the game’s main menu. This feature will allow you to change Slayer character skins. All skins will be displayed, even if they are not all immediately available. For more details about the different skin collections and their availability, check out our other blogs:- Introducing the HELL-A Catwalk Collection – Premium Character Packs in Dead Island 2

    – Unveiling the ‘Til Dawn’ Collection: A set of free skins for Dead Island 2

    – Slay in Style with Dead Island 2 ‘From Dusk’ Collection Skins and Weapons – available through Amazon Prime Gaming

  • Fixed issue with joining co-op gamesFixed the problem where players faced the [0x1411] error, which didn’t allow them to join co-op sessions.
  • Fixed walking through wallsFixed an issue where players could walk through walls in the Halperin Hotel under certain circumstances.
  • Fixed walking through wallsFixed an issue where players could walk through walls in the Halperin Hotel under certain circumstances.
  • Fixed missing NPCsSome players faced issues where some NPCs could have been missing across the whole game – that is now fixed.
  • Fixed the title screen issueFixed the issue where players couldn’t close the title screen via “Quit” when the language was set to Japanese and they were in full-screen mode.
  • Fixed stuck-in geometry issuesPlayers were facing some issues upon dying and respawning in Bel Air, getting stuck and unable to open the door in the Lifeguard Hut when handing in the quest to Burt, and picking up circuit breakers and wrenches in Bel Air. These geometry issues are now fixed.
  • Fixed the “Fools Gold” reward issueFixed the issue where some players didn’t receive the Blood Rage weapon after finishing the Fool’s Gold quest.
  • Fixed the “Diaries of the Dead” issueFixed the issue where the “Diaries of the Dead” mission-specific Mutator and Butcher sometimes failed to leave their correlating containers, resulting in a progression blocker.
  • Client’s co-op improvementsBy Client, we refer to the player who joins the Host in the co-op session – which means each session can contain up to two Clients. This update fixes multiple Client issues, including:- The ability to jump unreasonably high against flat surfaces

    – Desync when zombies are stunned by Perfect Block or Dodge, which results in teleporting, sliding, and discrepancies in location between Clients

    – Clients becoming stuck in vents

    – Enemies A-Posing after dying to a Clients Paired Heavy Attack

    – Enemies not taking any damage when hit with a jerrycan or with a circuit breaker by a Client

    – Specific hazard warnings fail to show for Clients.

  • Performance and Stability ImprovementsThis fixes different in-game crashes, including traveling, loading screen, and respawning during missions.
  • Other fixes– Various Improvements for Ultrawide Displays- Various Improvements to HDR

    – Multiple improvements to player animations

    – Adjustments made for improving dynamic range and clarity of zombies and dialogue in combat

    – Other minor fixes.

That’s about it for this title update. If you’ve yet to play the game, go read our review here to see why it’s worth a playthrough.

Source: Dead Island

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.