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SMITE Update 12.57 Released for 10.7 The Ferryman Patch This July 11

Hi-Rez has deployed SMITE update 12.57 today on all platforms to release the 10.7 The Ferryman patch. This update includes gameplay balancing and a new Greek God. Read on for the SMITE July 11 patch notes down below.

SMITE Update 12.57 Patch Notes | SMITE July 11 Patch Notes:

New Greek God

Charon

The Ferryman

General

  • Damage: 35 (+ 1.5 per level) + 20% of your Magical Power
  • Range: 55
  • Progression: None

Passive: Ferryman of Souls

  • If Charon is in assist range while any friendly lane minion or jungle monster dies, their essence persists for Charon to collect for 8s, granting him 1 gold and a Soul stack each. When Charon returns to base, he loses all Soul stacks and gains a permanent 2 Max Health per stack.
  • Collection Range: 20
  • Max Stacks: 20
  • Max Health: 350

Ability 1: Spectral Surge

  • Charon plucks a soul out of the Styx, firing it as a line projectile that damages and Slows all enemies while stopping on the first god hit. If the soul hits an enemy god, it then explodes in a damaging and Silencing area around the target. All enemy gods hit by the explosion leave behind a damaging, Slowing trail of the Styx for the next 3s.
  • Range/Radius: 60/15
  • Soul Damage: 90/120/150/180/210 + 55% of your Magical Power
  • Trail Damage: 12/14/16/18/20 + 5% of your Magical Power
  • Soul Slow: 10/12.5/15/17.5/20%
  • Trail Slow: 15%
  • Silence Duration: 1s
  • Cooldown: 15s
  • Cost: 60/65/70/75/80

Ability 2: Damnation

  • After a short delay, Charon creates a rift to the underworld in an area, dealing damage and marking all enemy gods hit for the next 3s. The marked gods are revealed and have their Attack Speed reduced. Additionally, any time an allied god hits a marked god once per mark per ability or basic attack, that ally gains a shield for 3s. Subsequent shields only grant 25% of the original value.
  • Range/Radius: 55/15
  • Damage: 50/85/120/155/190 + 40% of your Magical Power
  • Attack Speed Slow: 30%
  • Shield Health: 40/65/90/115/140 + 3% of Charon’s Max Health
  • Shield Cap: 15% of Charon’s Max Health
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 60/65/70/75/80

Ability 3: Swift Voyage

  • Charon forcibly rows at a break-neck pace, charging forward with increased Movement Speed and reduced turn radius for 2.5s. Charon is Slow and Knockback immune while charging. Charon deals damage to and Roots enemies he collides with as well as those directly to his sides in the wake of his boat.
  • Damage: 80/130/180/230/280 + 40% of your Magical Power
  • Direct Root: 1s
  • Wake Root: 0.5s
  • Movement Speed: 100%
  • Cooldown: 15s
  • Cost: 60/65/70/75/80

Ultimate: Summon Styx

  • Charon gains Crowd Control immunity and summons a massive tidal wave that he sends forth across the entire battlefield. Enemy gods hit by the wave are Feared, while allied gods gain Protections for 3s. Additionally, if an allied god is within 60 units directly behind the wave, they gain Movement Speed.
  • Range: Global
  • Damage: 230/300/370/440/510 + 50% of your Magical Power
  • Fear: 0.8/0.9/1/1.1/1.2s
  • Protections: 20/25/30/35/40
  • Movement Speed: 40%
  • Cooldown: 110s
  • Cost: 100
NEW GOD SKINS

Grim Ferryman Charon

Standard Recolor

Ascended Charon

Unlimited | Season Pass

Charon Masteries

Mastery Skins

Shadow Serpent Kukulkan

Exclusive | ColorForge Event

Chaotic Surge Poseidon

Exclusive | Charon’s Journey

Dark Prism Ix Chel

Exclusive | Charon’s Journey

Thundor Rage Thor

Exclusive | Charon’s Journey

Bearly Alive Bacchus

Unlimited | Charon’s Journey

Solar Vanguard Atlas

Exclusive | Charon’s Journey

Falcon Leader Horus

Exclusive | Charon’s Journey

Sinister Strife Hachiman

Exclusive | Charon’s Journey

Wallpapers can be found in the Community Resource Bank

CHARON’S JOURNEY EVENT
Welcome to the Charon’s Journey Event! This special event celebrates the Season of Souls and Charon with a range of exclusive skins and bundles! There are 6 new skins to collect and in addition to the skins, there are also 2 bundles available for direct purchase or to roll from the Charon’s Journey chest. If you collect all the items from the event, you’ll receive an unlimited Bearly Alive Bacchus Skin!
  • Charon’s Journey Event Skins
    • Dark Prism Ix Chel
    • Sinister Strife Hachiman
    • Thundor Rage Thor
    • Bearly Alive Bacchus
    • Falcon Leader Horus
    • Solar Vanguard Atlas
    • Chaotic Surge Poseidon
  • Charon’s Journey Cosmetics
    • Thundor Rage Avatar
    • Thundor Rage Global Emote
    • Cyber Seraph Avatar
    • Witchy Jump Stamp
QUALITY OF LIFE
  • General
    • The Demonic Pact HUD theme is now available on the New HUD! Old HUD users can still equip this HUD theme as well
    • Console players can now redeem ColorForge quest rewards without having to navigate down to the claim button
BUG FIXES
  • UI

 

      • Demonic Pact HUD theme is available again after fixing an issue where Old HUD users couldn’t use VGS with the theme equipped
      • Fixed an issue where teammate Relic and Shard cooldowns were not visible on the scoreboard for the Old HUD
      • Fixed an issue with the Battle Pass quests overlapping other text in the Quests screen
      • Fixed an issue on the Store – Other tab where there was a broken text translation in the drop-down menu
      • Fixed an issue on the Store – Other tab showing blank purchase buttons on unavailable cosmetic items
      • Fixed an issue on the Consoles Dye and Cape preview on the Gods page extending past the bottom of the page window
      • Fixed an issue with the Item store and Scoreboard where item art wasn’t appearing on first view of the screen
      • Fixed an issue where Exclusive and Limited skins were showing a price after previewing a skin that had a price available
    • General Gameplay
      • Conquest
        • Fixed an issue where the Unleashed Titans audio was using the Fire Giant death sound
        • Fixed an issue where the Stygian Beacon capture could sometimes happen twice unleashing the Titans early
        • Fixed an issue where an invisible blocking volume was sometimes spawning in front of the Gold Fury pit
        • Fixed an issue where the incorrect buff icon was showing with the seasonal Soul Surge feature on Conquest specifically
        • Fixed an issue with the Shield/CDR Jungle Camps spawning at a different time than the map timer
      • Duel
        • Fixed an issue where Soul Surges were duplicating
      • Achievements
        • Fixed an issue with the “Stay There” achievement not working
      • Xbox Silver Accounts
        •  Fixed an issue where Xbox Silver Accounts were sometimes unable to queue due to a ‘Requires Multiplayer’ blocker
      • Soul Surges
        • Fixed an issue where the Soul Surges were causing FPS drops for players inside the effect area
  • Gods
    • Thor
      • Fixed an issue on some of his skins where the landing targeter of his ultimate ability would show much before landing
    • Kukulkan
      • Fixed an issue with his Bone Wraith skin where the targeter of his ultimate ability would show lines during the pre-fire and cast for enemies
    • Cu Chulainn
      • Fixed an issue where he could gain permanent stacks of Serrated Edge
    • Tyr
      • Fixed an issue where mana cost values were showing on the tooltip of his stance switch ability
    • Izanami
      • Fixed an issue with her Apricot skin using the incorrect VGS audio for ‘That’s too bad’
    • Persephone
      •  Fixed an issue on her Harvest Ability Type tooltip labeling the ability as a Leap
  • Items
    • Bewitched Dagger
      • Fixed an issue where the Attack Speed debuff was able to stack with other item Attack Speed debuff effects
      • Fixed an issue where the passive was affecting non-God targets
    • Warlock’s Staff
      • This item now states that it provides an additional 25HP when evolved in the tooltip
    • Glorious Pridwen
      • Fixed an issue where the initial explosion was immuned on the first use of the item
BALANCE LIVE WITH 10.7 UPDATE – JULY 11

Game Modes

The dream becomes reality as the Titans break their shackles and take to the battlefield to make their divine presence known. Unfortunately with their inevitable demise, the rewards obtained for besting these behemoths are slightly too strong and too easily awarded. By making the Gold and XP local, players will need to actively choose whether to forgo the kill rewards, choosing to pressure elsewhere on the map, or to engage in a larger brawl and reap the benefits, albeit shared now.
  • Conquest
    • Unleashed Titans
      • The Gold and XP rewards for defeating an Unleashed Titan are now only provided locally instead of globally
While the team is happy with the introduction of Soul Surges as a seasonal feature, we want to continue finding the best place for them in all of our game modes. The potency of the zone effect was slightly too strong with how long they could persist for and the Spirit minions continue to be slightly more of a nuisance than we would like.
  • Soul Surges
    • The Movement speed buff provided for being within a Soul Surge has been decreased from 15% to 10%
    • Decreased Soul Surge Spirit Movement Speed from 375 to 275
    • Decreased Soul Surge Spirit Base HP from 265 to 180

Items

PROPHETIC CLOAK BUFF
The latest seasonal balance pass included a large hit on Protections that items provide and we wanted to take some time to evaluate which items and gods needed subsequent shifts. Prophetic Cloak has been a strong item since its release and while we did not want to directly buff it, the Protection thresholds do not match where we would expect them to be obtained during matches. We will continue to assess these new thresholds to see if the item as a whole needs further changes.
  • Decreased the first Protection threshold from 400 to 325
  • Decreased the second Protection threshold from 600 to 525

SILVERBRANCH BOW BUFF
The recent changes to the Max stack count on Silverbranch Bow were to help normalize it across the Physical gods that might want to pick it up. Allowing it to be valuable for characters that might not have Attack Speed buffs in their kit and just wanted to itemize into that stat path. We have seen the community sentiment lean towards the more selective prioritization of this item instead and brought back the cap to a more reasonable number. We will continue to monitor if the bonus power provided by the stacks is within an acceptable range.
  • Increased Max Stacks from 20 to 40

TOXIC BLADE BUFF
Toxic Blade is a niche item that has yet to find its place. The stats that it provides have strong value but never seems to fit the right builds in the meta. Before making any larger changes we wanted to find the best price for the utility it provides.
  • Decreased Cost from 2400 to 2300
  • Decreased max stacks from 4 to 3
  • Increased Anti-Heal debuff from 15% to 20%
  • Increased Attack Speed buff and debuff from 5% to 7%

GLORIOUS PRIDWEN NERF
Tank proc items are one of the main topics this season and while Bonus balance had a few nerfs, Pridwen was excluded on that list. We wanted a bit more time to see how well the data matched the sentiment to get a nerf for the more damage oriented Glyph specifically.
  • Decreased explosion damage from 75% to 65% of total Protections from items and abilities

Gods

Mages have been a large topic amongst the playerbase and understandably so. This year has seen mages overall be under-prioritized and generally under-performing. The latest seasonal changes were also seen to be a larger nerf for Magical users vs Physical who have more impactful basic attacks to fill the downtime between ability casts during fights. We considered the best way to buff Mages as a class and decided that the Class Bonus was by far the simplest and cleanest way to do so. Providing a small amount of power on several items has the risk of making certain items more necessary to build vs others. Just buffing all Tier 3 items goes against why we did the damage changes in the first place and also does not address the curve over time as smoothly as a per level option. An extra 20 Magical Power over the course of the game should help Mages reach a more balanced level compared to Hunters specifically across the duration of a match.

GENERAL
  • Increased the Mage Class Bonus Magical Power Scaling per Level from 1 to 2
    • This provides 20 extra magical power at level 20
AMATERASU BUFF
The Shining Light has been hesitant to charge into battle recently, opting out of the battlegrounds that have tended to prefer the more ability-damage focused Warriors. This push in her charging capabilities should help Amaterasu’s clear be slightly less all-in focused on her Heavenly Reflection and provide her more flexibility.

GLORIOUS CHARGE
  • Increased Base damage from 60/120/180/240/300 to 80/135/190/245/300
  • Decreased Cooldown from 16s to 15s
BASTET BUFF
Usually dominant in the early-mid game fights, this cat tends to get a bit lazy and fall off as the day gets older and the match continues to get longer. A little pick me up was needed to give Bastet the pep in her step to get her pouncing into the late-game.

RAZOR WHIP
  • Increased Physical Power Scaling from 25% to 27.5% per tick
  • Decreased Cooldown from 11s to 10s
CERBERUS BUFF
Inspired by the return of the Ferryman, the good boy of the Underworld wants to get back in the fray. Cerberus has always packed the punch needed to send the gods howling but not necessarily as often as he might like.

PARALYZING SPIT
  • Decreased Cooldown from 13s to 13/12.5/12/11.5/11s

GHASTLY BREATH
  • Decreased Cooldown from 15s to 14s
RAIJIN BUFF
While Mages as a whole have been slightly underperforming, this drummer has been fighting even harder to be heard. The Power Scaling on Raijin’s primary damaging ability might seem decent already but as it takes both time and effort to hit accurately, the reward was not quite up to the beat.

PERCUSSIVE STORM
  • Increased Magical Power Scaling from 25% to 30% per hit
TIAMAT BUFF
There are two gods on the list that weren’t quite going to make it but the community sentiment was clear that the seasonal changes warranted shifts for these two. Tiamat is the first with a passive that utilizes Power to obtain mitigations, specifically in the Ground stance. The seemingly small change listed has heavy implications and shifts a large amount of power away from being necessary in her item build. Tiamat, while still seen in the upper echelons of play, is actually not performing very well across all skill levels and modes and will be monitored for additional buffs if necessary.

DEATH BEGETS LIFE
  • Increased Scale Mitigation earned from Magical Power from 5% to 6%
    • This means Tiamat requires 100 less Magical Power to reach the cap
  •  Fixed description to clarify cap of 30%
    • Was previously listed as 25% but working as 30%
ULLR BUFF
While Hunters are generally performing well that does not ring quite as true for the ability hunters overall. Ullr is the pinnacle of this archetype and as such… is performing quite poorly. Whenever Ullr gains a fraction too much damage, he gains heavy notoriety and is quickly decried for nerfs. The change for his Ultimate is a large one but is mostly utility focused and will hopefully shore up his weaknesses slightly rather than exacerbate his strengths.

HAIL OF ARROWS (GLORY BOUND)
  • Increased Physical Power Scaling from 90% to 100%

WIELD AXES (WIELD BOW)
  • Ullr now gains half of the stat bonuses when in the opposite stance
OLORUN SHIFT
The second of the two mage shifts, Olorun has a passive that also requires Power to obtain a different stat, this time Critical Hit Chance. As the total Power in item builds went down, this also meant that Olorun’s passive was just that much harder to obtain. This change to Touch of Fate is a pretty big deal but it keeps one of the goals intact of the simple to understand Power conversion. Previously it was 1:10 and now it will continue as 2:10, hopefully allowing Olorun players, allies and enemies an easy way of understanding his current Crit Chance levels. Now with this heavy change and allowing Olorun to Critically hit more often and sooner, we wanted to shift the damage he will be doing downwards to be more inline.

TOUCH OF FATE
  • Initial Threshold decreased from 150 Power to 100 Power
  • Increased base Critical Hit Chance from 15% to 20%
  • Increased conversion from 1% to 2% per 10 Magical Power from items
  • Decreased Critical Strike Damage from 1.5x to 1.3x
ACHILLES NERF
Achilles is a powerhouse in the right hands and gained more protection for his heels than was warranted. Nerfs to his passive were needed to allow him to be more inline with other Warriors, especially when considering free stats… the ones that got nerfed across the board!

GIFT OF THE GODS
  • Decreased Protection bonus per level from 2 to 1.5
  • Decreased Physical Power bonus per level from 2 to 1.5
HACHIMAN NERF
Hachiman’s recent Passive shift has definitely brought him into the spotlight and while he has been hit once, it was clear the nerf-bat did not strike hard enough. Round two has come around, this time aiming specifically at the new stat provided, cutting the base it provides in half.

MASTER OF ARMS
  • Decreased base Attack Speed gained per stack from 2% to 1%
RAVANA NERF
Ravana is an interesting case as he was performing quite low across the board but the recent Passive Shield buff and meta changes have almost completely flipped his stats. This semi-revert is just the first place we want to target and with the item changes in tow, we will be watching the Demon King closely.

CHAIN OF BLOWS
  • Decreased Health Shield gained per stack from 9% to 8% of Ravana’s max HP
TYR NERF
Tyr was bringing down the law a little too often, especially with his new-found strength. He is learning to keep his temper in check and has promised to be a little less judgmental.

LAWBRINGER
  • Increased Cooldown from 90/85/80/75/70s to 90s at all ranks
NEW GOD SKIN VOICE ACTORS
  • Charon: Earl Fisher
  • Dark Prism Ix Chel: Pilar Uribe
  • Sinister Strife Hachiman: Psalm Morant
  • Thundor Rage Thor: Hunter Peterson
  • Falcon Leader Horus: Craig Lee Thomas
  • Solar Vanguard Atlas: Bob Carter
  • Chaotic Surge Poseidon: Paul Guyet
  • Shadow Serpent Kukulkan: Connor Fogarty

Source: SMITE

Damien Seeto

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Final Fantasy Franchise Sales Reach 180 Million Units Worldwide

Square Enix’s Final Fantasy franchise sales have hit a record high of 180 million, according to a recent announcement from a collaboration with a Japanese theatre group. The franchise had just introduced its latest entry, Final Fantasy 16, to the series last June 22.

Here’s the full statement translated into English via DeepL:

The legendary “FINAL FANTASY” role-playing game series has shipped and downloaded more than 180 million copies worldwide since the first title was released in 1987. With its beautiful graphics, unique worldview, and rich storyline, the series has captivated people not only in Japan but around the world, and has expanded beyond the boundaries of video games to include TV dramas, movies, Kabuki, and various other media mixes. The latest title in the series, “FINAL FANTASY XVI,” which was released in June 2023 and has been creating a huge sensation around the world, will be performed at the Takarazuka Revue. The collaboration between Takarazuka Revue and FINAL FANTASY will create an innovative musical work.

To put the sales number into perspective, GTA V had recently reached 180 million units sold worldwide last March. While that’s one game compared to an entire franchise of titles, 180 million copies in and of itself is a massive milestone, even for a large game developer and publisher such as Square Enix.

As for the game’s latest entry, Final Fantasy 16, go read our review to see why it’s one of the best games in the franchise.

Source: Takarazuka Revue

Carlos Perez

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Halo MCC July 2023 Update Releases This July 12, Adds Halo 4 Theater Mode, Firefight Improvements, and More

A new update for Halo: The Master Chief collection has just been announced. The Halo MCC July 2023 update arrives this July 12 and will introduce many new features, including the addition of Theater mode for Halo 4’s campaign and Spartan Ops, improvements to Firefight, and much more.

Here’s a shortened version of everything coming this July.

Halo: The Master Chief Collection July 2023 Update | Halo MCC July 2023 Update Overview:

FEET FIRST INTO FIREFIGHT

Firefight was a relatively late addition to MCC, arriving for Halo: Reach when it came to the collection in 2019, and for ODST the following year. Since then, we’ve made numerous improvements to the Firefight experience, such as the use of the distributed networking model (which was formerly available only in standard multiplayer) and the introduction of game variants with templatized waves (including Flood!) to ODST.

One thing we’ve wanted to do for a while is provide a more seamless drop-in-drop-out (insert feet first into Hell reference here) experience with Firefight, and we’ve finally achieved that with this update.

Firefight’s simulation is more complex than standard multiplayer due to the inclusion of AI-controlled units, as well as various systems which were not originally intended to be networked. As such, we weren’t historically able to support join-in-progress (JIP) for the mode. That’s no longer the case!

HALO 4 CAMPAIGN & SPARTAN OPS THEATER

From the aft of the UNSC Forward Unto Dawn, to the mysterious shores of Requiem, to the doomed Ivanoff Station and the trenches of the Mantle’s Approach—this update brings the ability to explore all of Halo 4’s campaign and Spartan Ops missions in Theater.

A FEAST OF FEATURES

With this upcoming update, you’ll be able to custom map your controller for the full suite of games and, if you find yourself confused between MCC and Halo Infinite, you are in good hands because there’s a control scheme for that.

As if that wasn’t exciting enough, Halo 3 is getting a brand new (to Halo 3) gametype, Escalation Slayer. It’s a race to the top to prove that you can be the best, no matter the weapon(s). Read on to learn more about it all!

  • Custom Gamepad Remapping – In MCC, you are now allotted a single custom preset for each game. You can start with any built-in preset from that game as a base and modify it to your heart’s content and save as your custom preset.
  • Halo 3 Escalation Slayer – Unlike its Megalo predecessors, Halo 3’s Escalation Slayer is a full multiplayer engine of its own standing alongside Halo 3’s legacy multiplayer engines (Slayer, Capture the Flag, Infection, etc.). This allowed us to create an experience which is both more polished and much more customizable. The core experience is comparable to that of its existing MCC counterparts with a few additions.
  • Background Video Selection – In our previous MCC update, we released an early version of our background video selection feature. The full feature is online with this update, including mod support (and yes, the bug where your selections could be reset when relaunching the game is fixed). Like with controller mods, background video mods are fully available when EAC is enabled.
  • Moa Madness – The Great Journey to find the golden moa statues comes to Halo 2. With each MCC update, we’ve added these collectibles to each campaign and we’re rounding out the collection with Halo 2. You know the drill: three levels will have a golden moa statue each week, go hunt ‘em down!
  • Boots Off the Ground – The Acrophobia skull has been added to Halo: Combat Evolved. Like the moa statues, we have been adding this skull to each game in the MCC, allowing the player character to fly around campaign levels. Paired with the Blind skull, which disables the HUD and weapon model, you can effectively become a flying camera to take screenshots in the pre-Theater games—Halo: CE and Halo 2.

MOD MAYHEM

All kinds of lost content from Halo: CE and Halo 2 are coming to MCC on PC through modding thanks to our partnership with the Digsite group.

If you missed the recent Digsite Deliveries blog from just a few days ago, be sure to check it out for some really great information on the MCC mod efforts.

You can find the full update post here.

Once the patch is live, we’ll be sure to let our readers know.

Carlos Perez

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Wanted: Dead Review – Pistol Gaiden

Back during the height of the pandemic, there was a licensed game released that didn’t get nearly as much press as I felt it deserved. It wasn’t the most wildly innovative title, but that was kind of the point. It was however a blast from the past throwback to a different time in game design that was incredibly nostalgic. That game was Samurai Jack: Battle Through Time, which I reviewed here on the site. It was such a good modernization of licensed games from 15 to 20 years ago that it was one of my favorite games that year. The development team behind that title, Soleil Ltd., recently released the game we’re discussing here, Wanted: Dead.

A title that, in its own way, is also a throwback to that same era. Only this time, instead of a licensed cartoon tie-in, the focus is on Ninja Gaiden-style character action that is intentionally difficult and maintains a kind of insane tone to the writing. Given that the studio boasts pedigree from the Ninja Gaiden and Dead or Alive games of that era I was particularly excited when this was announced. Now it’s time to talk about the final product of what is one of the most mixed bags of a game I have ever played.

Heroes of Our Time

The story in Wanted: Dead is not unlike other stories we’ve heard before. In a grim cyberpunk future, a tech conglomerate named Dauer Synthetics owns nearly all of Hong Kong, including the police force. Recent international conflicts have created a new batch of war criminals that are being held by the Chinese government indefinitely for their acts. Dauer has cut a deal with the government to allow them to use some of these inmates as a suicide squad to be sent in when law and order calls for some excessive police brutality. The resulting group of multinational criminal crime fighters is called the Zombie Unit. The leader of that unit, Hannah Stone, is the player character and protagonist of this story.

The international flavor was not something you would usually expect out of a game like this. While listening to Lt. Stone talk with her distinct Swiss accent adds a great sense of character, I found that the meat and potatoes of the writing are still very much Japanese and that the premise of an international squad of war criminals fighting crime ended up being mostly shallow window dressing, especially for the secondary characters. None of these people feel like they have committed atrocities, but the game leads us to believe that they have all done horrific things in their rap sheets. I like the idea of bad people with good hearts or even just bad people seeking redemption, but that isn’t all that well communicated here.

The tone, on the other hand, is off-the-wall bonkers, and I would say that it is one of the most unhinged games I’ve experienced in a while. The line readings often don’t make sense or are at a weird volume, the minigames are out of left field, the humorous cultural references are either outdated or just extremely odd, and the pacing jumps between Dragon-Force-fast and James-Taylor-slow. The soundtrack is also all over the place in much the same way. Personally, I loved it, and I would love to see more of this weird world, especially Stone herself. But I would not suspect that most other people would like it so much. Especially given the technical glitches and combat that falls somewhere between throwback and outdated.

Strike of the Ninja

The moment-to-moment gameplay of Wanted: Dead is varied, but the majority is Ninja Gaiden-style ultra-violent character action hack and slash mixed with some basic third-person cover shooting. Hannah Stone is a master with a Katana, but you also have a mildly customizable assault rifle and an infinite ammo auto-aiming pistol that mostly works as a combo connector or an aesthetic piece in the glory kill animations. If you haven’t played Ninja Gaiden, I will describe the combat as very fast, with a heavy emphasis on dodging and then attacking when the enemies are vulnerable but without the technicality of something like the Souls games.

It rewards cheap combo spamming, but if you are willing to put in the effort to vary your approach, you’re likely to get more out of it. The game is intentionally difficult in a way that frequently feels cheap, as in I was often rolling my eyes or shaking my head in frustration after a random high-damage enemy popped out of nowhere and killed me in a single hit. The levels are linear paths through the environment. They’re broken up with checkpoints. Often you have to memorize the enemy layout through trial and error in order to survive long enough to get to the next checkpoint.

Usually, there are a few high-damage enemies between checkpoints, and I would describe these as mini-goals in between. I found myself trying to make sure I had enough health when I got to them or trying to avoid using the assault rifle altogether to make sure that I had enough ammo to avoid getting in close. By the last level, I was restarting from the previous checkpoint if I lost too much health or spent too much ammo before getting through all the difficult baddies in a stretch. It almost felt like a series of combat puzzles, just perhaps, not in an elegant or exceptionally thoughtful way. It is a repetitive process, but I found a kind of thrill from finally hitting the next checkpoint after dying a dozen (sometimes 2-3 dozen) times in the same stretch of the level.

The Bosses range from actually fun cinematic fights to the same high-difficulty trial and error on steroids. One boss I particularly enjoyed was a one-on-one with a sniper/ninja wearing an invisibility cloak. Another boss involving fighting off a hoard of regular melee enemies while getting sniped from above almost made me give up on beating the game altogether.

After every mission, there’s usually a cutscene that leads into one of a handful of minigames. Then you are walking around HKPD headquarters, finding collectibles and documentation that details the game’s backstory and lore, as well as interacting with NPCs and, if you’d like, replaying minigames you’ve unlocked. If only it were that simple in practice, of course, because Wanted: Dead has the worst technical glitches I have experienced in years.

Through Fire and Flames

I would not be exaggerating if I said that I was actually shocked at how badly Wanted: Dead runs on consoles. I was playing on an Xbox Series X and I experienced constant interruptions. Frame drops are commonplace and often severe. The game crashed on me several times. I stopped counting, but I experienced a hard crash back to the console menu easily more than six times and my whole console locked frozen mid-frame and I had to manually restart the Xbox at least twice. The PS5 version (which our reviews editor Jimmy was playing for comparison) performs more stable, with dips here and there, but also suffered similar issues elsewhere. There were also a couple of times when the audio would go sideways too.

I’m not a game developer. I don’t pretend to know any of the ins and outs of design. But I can say that this feels like a game that had a tight budget, and they sacrificed optimization for more content or higher  graphical fidelity. I can’t say for sure that that’s what happened, but I can say that something didn’t happen that needed to. I was not totally confident that I would be able to finish it, but I did manage not to have the game break in such a severe way as to prevent completion.

This is all especially frustrating when several story-necessary rhythm minigames require exact timing. I never touched any of them again after I squeaked past them because the stuttering and freezing made those parts of the experience actually unplayable in any sort of genuine way. It was heartbreaking from a certain perspective. I think Wanted: Dead has a lot going for it, and I think it could have been a contender for my personal game of the year. But the technical failures are so stark that I’m actually saddened by it. I’m not going to blame anyone because game development is hard, and things happen: but there weren’t any of these issues before in the studio’s previous games, so hopefully, a patch is released at some point that fixes it. Unfortunately, I imagine it will be too late to recover the audience, given that it’s been five months since the release, and there are still major issues.

Verdict

Soleil is an up-and-coming studio that has been showing real promise in the mid-tier games space. A space that has gotten less and less attention this past decade. I think that they succeeded here more than they didn’t. I found myself continuing to come back and fight against the frame rate issues and the technical flaws. I like these characters, even if they are more shallow than they could be. I like the tone. Referencing Supa Hot Fire in 2023 and then having your war criminal antiheroes do karaoke or see who can eat the most ramen right before they lay waste to a government building or comfort a child who doesn’t seem to care that his parents just died in the next room is a crazy, weird, off-kilter, fun time. I even liked the combat: as cheap as it may be to get insta-killed by a random merc with a rocket launcher or a ninja flying out of nowhere. I liked the weird pace of it. I liked the puzzle of deciding how to get to the next checkpoint.

I just really, really did not like having to fight through a non-stop onslaught of glitchy jittery frame rate issues or other small and large performance issues. I want to give this game at least a 7.5, and if it is ever patched further we might be able to reexamine it, but I can’t overlook something so glaring as countable frames and frequent crashes. I hope that Soleil Ltd. is able to bounce back and stick the landing on the next one because I like everything else I’ve played from them. And I know they’re capable of more.

Score: 6/10

Pros:

  • Fun throwback combat
  • Variety in content
  • Interesting characters and world, at least in theory
  • Outlandish, Craziness throughout

Cons:

  • Severe Frame Rate issues
  • Performance glitches throughout
  • Odd Pacing
  • Vague and confusing writing in parts

Wanted: Dead review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Tim Lawrence

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Call of Duty Collaborating With The Boys to Add Homelander, Starlight, and Black Noir as Operators on July 12

Call of Duty is collaborating with the popular TV show, The Boys, to bring Homelander, Black Noir, and Starlight to Call of Duty Modern Warfare 2 and Warzone.

The announcement came via the Vought International Twitter page, where they write “Vought and VNN can exclusively confirm that Homelander, Black Noir and a hero who shall not be named are coming to Call of Duty.”

If you haven’t watched the show, Vought is the multibillion-dollar corporation that owns The Seven (a group of superheroes), along with other mainstream news, entertainment, and media companies in The Boys.

The video is a media conference with Black Noir, and was recorded before his secret mission and Starlight’s “betrayal of The Seven.” It also reveals that Black Noir’s trusty blade from the TV show will make its way to Call of Duty Modern Warfare 2 and Warzone.

VNN also confirms that the new Call of Duty and The Boys collaboration will be available later this week on July 12 for all Call of Duty players to buy as part of the Season 04 Reloaded update. For more updates, stay tuned to MP1st.

Ibrahim Kabir

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New Twisted Metal Trailer Rides Out, Featuring Overall Plot and Characters

A new trailer for the upcoming Peacock TV series “Twisted Metal” has just been released. The Twisted Metal trailer, which comes out a month after the previous one, briefly explores the story behind how its post-apocalyptic world came to be, featuring the series’ overarching plot and major characters.

You can watch the two-minute trailer here:

Twisted Metal, a half-hour live-action TV series based on the classic PlayStation game series, is a high-octane action comedy, based on an original take by Rhett Reese & Paul Wernick and written by Michael Jonathan Smith, about a motor-mouthed outsider offered a chance at a better life, but only if he can successfully deliver a mysterious package across a post-apocalyptic wasteland. With the help of a badass axe-wielding car thief, he’ll face savage marauders driving vehicles of destruction and other dangers of the open road, including a deranged clown who drives an all too familiar ice cream truck.

Twisted Metal will feature various notable celebrities as its cast, including Anthony Mackie, who plays the series’ protagonist, John Doe. Mackie is most popularly known as Falcon from various Marvel Cinematic Universe (MCU) films and TV series, as well as other movies such as “The Banker,” “Outside the Wire,” and “The Hurt Locker.”

Twisted Metal premieres this July 27 on Peacock.

Carlos Perez

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MotoGP 23 Update 1.08 for July 10 Skids Out for New Content and More

Milestone has released MotoGP 23 update 1.08 on all platforms, and this brings a host of improvements to the racing sim. Check out everything new in the MotoGP 23 patch notes for July 10/

MotoGP 23 Update 1.08 Patch Notes | MotoGP 23 Patch Notes for July 10:

The riders and bikes of the Moto2™ current season are now available! But that’s not all: we have also found a better balance for the AI performances to make your experience even more realistic.
Discover more below!

GAME CONTENT
Riders & Bikes of the Moto2™ has been updated to the latest changes of the current season.

COMMUNITY FEEDBACK
Following your comments, we have worked a lot to improve AI: we have found a better balance for the AI performances in managing the PWR electronic help to make your experience even more balanced and realistic.

That’s about it. If there are gameplay-related changes that surfaced, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 and Warzone Season 4 Reloaded New Content, Release Date and More Revealed

Activision has lifted the lid on Call of Duty: Modern Warfare 2 and Warzone’s Season 4 Reloaded! Out this July 12, the new title update will also bring in a wave of new stuff for both games and of course, gameplay adjustments. Read on for the MW2 and Warzone Season 4 Reloaded new content and info.

Modern Warfare 2 and Warzone Season 4 Reloaded New Content, Release Date and Overview:

Release Date: July 12

Warzone Overview:

  • Welcome to Battle Royale in Vondel. Resurgence will still be around, but for those Operators prepared for a traditional, high-intensity Battle Royale… Vondel is about to welcome up to 72 players to see which one – or which team – can conquer the city.
  • Enter the New Gulag. Call of Duty veterans can make themselves feel at home in Vondel Castle’s wine cellar and dungeon, but anyone can learn how to master this arena for 1v1 duels.
  • Additional Features. The Occupation Scan is coming back, along with the Signals Intelligence Contract, and the Portable Redeploy Drone, all scheduled to be released within the Reloaded launch window.

Modern Warfare II Overview:

  • It’s Last Down. But Task Force 141 isn’t doomed. Welcome to the grand reveal of RAID: Atomgrad Episode 04, the epic conclusion to TF141’s Special Operations in Modern Warfare II.
  • Might Turn into a Ghost… Because that Ultimate Perk can be great on Vondel Waterfront, the new Multiplayer map where stealth maneuvers are your focus , rather than swimming underneath houseboats as you would in Vondel. Be a true 141 Operator and plan accordingly.
  • Time to Play the Game. Ranked Play Season 04 is in full swing, and you have plenty of time – but not too much time – to complete the Battle Pass and reach the maximum Prestige Rank until Season 05 begins!

Across both titles:

  • Supes vs. Soldiers – The Boys Invade Call of Duty. Homelander, Starlight, and Black Noir have arrived, and they brought a few surprises to the Call of Duty universe.
  • MX Guardian: Need something “up close and personal?” Unlocked via challenge through the Battle Pass, this highly versatile full-auto shotgun is limited only by its effective range… Otherwise it’s ready to deliver some devastating knockout blows.
  • More In Store. Whisker Tango and two Tracer Packs highlight the rest of the in-game Store. Also, get the free Prime Gaming Bundle before it rotates out on July 20.

For more info on it, you can check it out here.

Once the patch is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Steam Summer Sale 2023 Day 12 Featured Games List for July 10

Today is Day 12 of the Steam Summer Sale! With plenty of discounted games to choose from, it can be a bit tough to find out which ones are worth your wallet, but don’t worry; we’ve got you covered! Here are the Steam Summer Sale 2023 Day 12 games for July 10!

Steam Summer Sale 2023 Day 12 Featured Games List for July 10:

Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.

Featured Deals

Title Disc. $USD $CAD $AUD €EUR £GBP BRL$ Platform Cards PCGW
Dead by Daylight 60% 7.99 8.79 11.58 7.99 5.99 19.99 W ✓ ✓
STAR WARS Jedi: Survivor™ 25% 52.49 67.49 74.96 52.49 44.99 224.25 W – ✓
Company of Heroes 3 10% 53.99 71.99 89.95 53.99 44.99 269.99 W ✓ ✓
NBA 2K23 84% 9.59 12.79 14.39 9.59 7.99 47.98 W – ✓
Wo Long: Fallen Dynasty 25% 44.99 59.99 67.46 52.49 41.24 224.25 W – ✓
New World 60% 15.99 20.79 23.40 15.59 13.40 43.19 W – ✓
The Outlast Trials 15% 25.49 33.14 37.35 24.64 21.24 75.64 W – ✓
DREDGE 20% 19.99 26.00 29.20 19.99 17.59 71.99 W ✓ ✓
Rust 33% 26.79 33.82 40.16 26.79 23.44 69.33 W/M ✓ ✓
Sons Of The Forest 20% 23.99 31.19 35.16 23.19 19.99 71.19 W – ✓
Destiny 2: Lightfall 50% 24.99 31.24 37.47 24.99 19.99 74.99 W – –
Sid Meier’s Civilization® VI 90% 5.99 7.99 8.99 5.99 4.99 12.90 W/M/L ✓ ✓
Call of Duty®: Modern Warfare® II 45% 38.49 49.49 60.47 38.49 32.99 164.94 W – ✓
Red Dead Redemption 2 67% 19.79 26.39 29.68 19.79 19.79 98.96 W – ✓
Dead Space 30% 41.99 55.99 62.96 41.99 34.99 174.30 W – ✓
Sea of Thieves 2023 Edition 50% 19.99 24.99 24.72 19.99 17.49 44.99 W ✓ ✓
Cities: Skylines 70% 8.99 11.39 12.88 8.39 7.49 26.69 W/M/L ✓ ✓
Total War: WARHAMMER III 40% 35.99 47.99 53.97 35.99 29.99 151.20 W/M/L ✓ ✓
Kerbal Space Program 2 20% 39.99 53.59 62.36 39.99 35.99 107.99 W – ✓
Forza Horizon 5 50% 29.99 39.99 44.97 29.99 24.99 124.50 W ✓ ✓
EA SPORTS™ FIFA 23 75% 17.49 22.49 24.98 17.49 14.99 74.75 W – ✓
MONSTER HUNTER RISE 60% 15.99 19.99 22.79 15.99 13.19 55.96 W ✓ ✓
Deep Rock Galactic 67% 9.89 11.54 14.83 9.89 8.24 19.13 W ✓ ✓
Stellaris 75% 9.99 12.49 14.23 9.99 8.74 26.99 W/M/L ✓ ✓
Starship Troopers: Extermination 20% 19.99 26.00 29.20 19.60 16.79 59.19 W – ✓
Persona 5 Royal 40% 35.99 47.99 59.97 35.99 29.99 149.40 W ✓ ✓
OCTOPATH TRAVELER II 25% 44.99 59.99 63.71 44.99 37.49 224.92 W ✓ ✓
WILD HEARTS™ 40% 41.99 53.99 59.97 41.99 35.99 179.40 W – ✓
ELDEN RING 30% 41.99 55.99 62.96 41.99 34.99 174.93 W ✓ ✓
Hogwarts Legacy 20% 47.99 63.99 71.96 47.99 39.99 199.99 W – ✓

We’ll be posting the sale during its entire duration so make sure to bookmark our Deals hub.

Thanks, Reddit!

Carlos Perez

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Black Ops Cold War Update 1.038 Released for Added Security This July 10

Call of Duty: Black Ops Cold War update 1.038 is now live this July 10 on all platforms, and this brings added security to the game following the IP exploits from last month. There are also changes to the game’s party privacy settings, which are listed in the Black Ops Cold War July 10 patch notes.

Black Ops Cold War Update 1.038 Patch Notes | Black Ops Cold War July 10 Patch Notes:

Size: 5GB (PS5)

Here’s the announcement from Treyarch:

We aren’t expecting any gameplay-related changes with this patch, though if we spot anything, we’ll update the article. For those on PlayStation, Black Ops Cold War is part of this July’s PlayStation Plus free games, so don’t forget to download it while you can.

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Update 1.39 for July 10 Brings Party Privacy Changes and More

Treyarch has released Call of Duty: Black Ops Cold War update 1.39, and this is to further beef up the game’s security after the IP exploit became widespread. While a patch for this was released just last month, the studio has rolled out another one, which also included changes to party privacy settings. Read on for what’s new in the BOCW patch notes for July 10.

Black Ops Cold War Update 1.39 Patch Notes | BOCW Patch Notes for July 10:

Size: 5.8GB (PS5)

Here’s the announcement from Treyarch:

We aren’t expecting any gameplay-related changes with this patch, though if we spot anything, we’ll update the article. For those on PlayStation, Black Ops Cold War is part of this July’s PlayStation Plus free games, so don’t forget to download it while you can.

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cities: Skylines 2 Gameplay Deep Dive Highlights Zones and Signature Buildings

It’s a new week, meaning a new Cities: Skylines 2 gameplay deep dive! This new gameplay deep dive details the Zones and Signature Buildings of your city. Check out the full gameplay video here:

Each zone type has its own requirements to flourish. In a functioning city, all zone types benefit from each other. For instance, factories need a place to ship their products, companies need employees, and employees need homes, shopping malls, and attractions to kill their free time.

This Cities: Skylines 2 gameplay goes in-depth about all the different zone tools, zone types, and zone demands while also highlighting the land and building values and the signature buildings as well.

If you’re not into gameplay videos, Paradox Interactive has also launched a development blog for zones and signature buildings, which further builds upon the two functionalities of the game. You can read the full thing here.

Cities: Skylines 2 gameplay deep dives are expected to continue until September 11, with new updates weekly. The full roadmap is posted in this article.

Cities Skylines 2: is expected to launch on October 24, 2023 for Xbox Series X|S, PS5, and PC. It will launch on Xbox Game Pass on the same day.

Ibrahim Kabir

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EA Sports FC 24 Announcement Trailer and Cover Art Kicks Out, Reveal Stream Scheduled for July 13

It looks like EA is ready to unveil its replacement to the FIFA franchise, as the EA Sports FC 24 announcement trailer was released today, with the full reveal set to be unveiled via a livestream on July 13.

Check out the trailer below, where it states that it is not actual gameplay footage, but rendered in EA’s prioprietary Frostbite engine.

In addition to that, EA has also revealed the game’s cover art, which we assume is what we’ll see on the game’s front cover.

For actual gameplay, EA has dated the full reveal for July 13, and it will be streamed live on the official EA Sports FC YouTube channel.

Truth be told, I’m not expecting a whole lot of changes from the yearly FIFA games we have outside of the brand replacement and whatnot, but I would love to be proven wrong. We’ll have the EA Sports FC 24 gameplay and other details up on the site as soon as we know more.

More EA Sports FC Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Panther Game Announced by EA, in Development by Cliffhanger Games (Former Shadow of Mordor Devs)

EA has just announced a new Black Panther game and it’s being developed by a new internal studio called “Cliffhanger Games.”

As one might expect, there is no gameplay footage to share at this time, but EA did confirmed that the upcoming title will be an original, single-player action-adventure game exploring the world of Wakanda.

While no other details have surfaced at this time, a report about it surfaced last year where it mentioned that the new studio is comrpised of former Monolith Productions (Middle-earth: Shadow of Mordor) developers, and is being headed by Kevin Stephens. EA has also confirmed (via IGN) that veterans of Halo Infinite, God of War and even Call of Duty are also part of Cliffhanger.

Stephens states, “Wakanda is a rich superhero sandbox, and our mission is to develop an epic world for players who love Black Panther and want to explore the world of Wakanda as much as we do.”

For those looking forward to it, it’ll be a while, as Stephens has confirmed that it is “still early in development with a long road ahead.”

Given how fantastic Shadow of Mordor was, a Black Panther game built by the people behind Shadow of Mordor seems very interesting. Let’s hope they manage to avoid the open-world formulaic pitfalls and manages to deliver something marvelous.

This marks the second Marvel game being developed by EA, as the studio announced last year that internal studio Motive is making a game based on the Iron Man.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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F1 23 Update 1.07 Out for Several Bug Fixes This July 10

Codemasters has released F1 23 update 1.07 (PS5 version 1.007) for PC, PlayStation, and Xbox. This update comes with a host of new bug fixes. Read on for the official F1 23 patch notes for July 10 below.

F1 23 Update 1.07 Patch Notes | F1 23 Patch Notes for July 10:

  • Fixed an issue where equal performance cars did not have equal tyre wear rates
  • Fixed an issue in Career where contract negotiations and driver retirements occur before the last race of the season
  • Fixed an issue where players experience loss of Force Feedback while playing with a Logitech wheel on Xbox
  • Fixed an issue where players experience loss of auto save feature while playing with a Logitech wheel on Xbox
  • Fixed an issue where Force Feedback can be lost after returning focus to the game on PC
  • Fixed an issue where AI drivers could slow down and match player speed during Qualifying Inlaps
  • Fixed an issue in the Community Grand Prix where participating in the event would lock assists for other game modes
  • Fixed an issue in My Team Career where sponsor decals could not be removed only replaced
  • Fixed an issue in Multiplayer where FPS could drop any time someone disconnects from a race mid-session
  • Fixed an issue in F1 World where using a team member with the “lower cost to boost” perk can result in prices becoming much larger
  • Fixed an issue where Sponsor boards would be black at Singapore
  • Fixed an issue where in cockpit camera no pit limit speed or distance warning message would be present
  • Fixed an issue in Time Trial where any change to the “F1 Dial’ OSD element would not be saved
  • Fixed an issue where Gamertags were displayed incorrectly on screen
  • Updated news article in Chapter 10 of Braking Point
  • Fixed an issue where changing primary Engine Supplier at the start of a new My Team Career Season would cause a crash
  • Fixed an issue where, for some players, audio would drop out during gameplay
  • Fixed an issue where some EA app players were unable to purchase consumables
  • Fixed an issue where game could crash when returning to a windowed game mode
  • Fixed an issue where the Tyre Set information was not correct in the UDP telemetry data
  • General Stability Improvements
  • Various Minor Fixes

The development team are continuing to hard at work making tweaks to the game based on feedback shared by the community. If you would like to track what issues/bugs are being prioritised based on this feedback, please check out the Community-Raised Issues thread on EA Answers. This thread will be updated periodically.

Source: EA

Damien Seeto

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Aliens: Dark Descent Update 1.03 for July 10 Crawls Out for Fixes (Update)

Tindalos Interactive has released Aliens: Dark Descent update 1.03 (PS5 version 1.003), and this is the patch for consoles that was released on PC a few days ago. This brings in another round of bug fixes touching on quest block issues and more. Read on for what’s new in the Aliens: Dark Descent patch notes for July 10.

Aliens: Dark Descent Update 1.03 | Aliens: Dark Descent Update 1.003 | Aliens: Dark Descent Patch Notes for July 10:

Update: Focus Home, publisher of the Aliens: Dark Descent, has released today’s patch notes for consoles, and it’s a much beefier patch than what was released on PC a few days ago.

New content : 

Addition of 5 new traumas to add more diversity : 

– Hypochondriac 

– Hematophobia

– Anthrophobia 

– Obsessive-Compulsive 

– Xenomorphobia “

Bug fixes 

Major :

  • Fix of an error preventing the player to unlock the Olduvai Refinery (Mission 11) when finishing Pryce of Deception (Mission 10). If your progress is currently blocked you can redeploy to Pryce of Deception and directly extract to unlock the Mission 11. 
  • Heavily wounded marine are now saved when extracting after the defense phase at the end of Harper’s Hell (Mission 3)
  • Prevent a bug allowing the player to complete the objective “Shutdown vent fans” before unlocking it during the mission Pryce of Deception (Mission 10)
  • Veterinarian McNeil no longer disappear when dropped on the ground in the mines of Dead Hills (Mission 1)
  • Civilians no longer disappear when dropped on the ground of a lift
  • Civilians dropped on the floor are still considered as part of the squad
  • Fix the Massive Onslaught directly stopping after it starts
  • Improvement of several issues blocking the dialogs and preventing the player from progressing further
  • Add a protection that will teleport your marines, drones, civilians near their current position if they are stuck in the environment
  • Brawler personality trait is now working properly
  • General improvement of the stability when using a gamepad (Crash/navigation/usability)
  • Prevent a crash from happening on the Welcome screen
  • Fix a crash that could happen when eggs were opening to release facehuggers
  • Prevent a crash caused by the Alien AI
  • Fix an issue where a marines enduring a Facehugger’s embrace during recover from ragdoll doesn’t block his skills and movements
  • Reselecting an objective no longer makes it disappear on the top left corner of your tactical view
  • Fix an issue where in McNeil’s lab, looting the datapad right after the sentry gun might result in a blocker
  • Fix an issue endlessly blocking the marine in an interaction when using the flashlight
  • Add of several safeguards preventing aliens to be stuck in patrol
  • Fix of the lift floor interaction first button focus by default (only on mouse/keyboard)
  • Fix of a crash when loading the autosave of the Runner’s introduction cinematic
  • The alien will always attack Maeko if she gets detected in the Otago (Mission 9)
  • Humanoids will always spawn during the tutorial “Cover” in Berkley’s Dock (Mission 2)
  • Fix of the crash occuring when repairing a Sentry in front of the Queen’s room of the Tantalus Base (Mission 8)
  • Bleeding timer is now correctly stopped during a scripted sequence
  • Placing a sentry at the start of the basement -2 of Atmospheric Nightmare (Mission 6) no longer kill the scripted aliens which was resulting in a blocker
  • You can no longer be blocked using the incinerator unit during Berkley’s Dock (Mission 2)
  • Repaired synthetic can now fire with a pistol
  • Fix of a potential crash when loading an autosave during a Massive Onslaught
  • Fix a blocker that was happening when spamming A + RB during the first deployment tutorial
  • To avoid a potential blocker, you can no longer take lift while the ARC tutorial is ongoing during Dead Hills (Mission 1)
  • Potential fix of a crash that was occuring when opening a datapad while watching a camera feed
  • The days are now displayed in the PCU list instead of the traumas’ name
  • Marines no longer get stuck when taking damage during recover from a ragdoll
  • Fix pathfinding issue when taking the elevator from the 2nd floor to 1st floor in Berkley’s Dock (Mission 2) creating a blocker
  • Fix a potential blocker when loading an autosave occuring while a scripted sequence is ongoing
  • Fix an issue where the player was not allowed to use the middle elevator after the APC tutorial in Dead Hills (mission 1)
  • Add auto saves during the power loader sequence in Olduvai (mission 11)
  • Fix an issue that can prevent the mine objective to trigger in Dead Hills (mission 1)
  • Fix the Keller objectives in Nuclear Protocole (mission 5)
  • Fix the Anand objectives in Nuclear Protocole (mission 5)
  • Lot of display improvements and fixes on the UI during mission and the Otago
  • Fix marine upgrade visual sometime disappearing after purchase
  • Fix a problem with the lifts where the player had to get out of the lift to trigger it again
  • Fix a crash that could occurs when taking a lift with a left behind drone
  • Players now get the proper  outcome for not saving the survivors in Olduvaï (Mission 11)
  • Fix an issue that make the skills unusable if in the drone menu when all tecker dies
  • Fix an issue where using the Overloaded Plasma Beam to an Alien performing a special attack could sometimes freezes the game
  • Fix a crash in Berkley’s Dock (mission 2) that could occur when taking the elevator from the second floor
  • Synth recovered during mission are now properly converted into enginer when getting back in the Otago
  • Fix many issues when taking the lift to Montero (mission 7)
  • Fix the event “sabotage of the Otago’s generator” so it could not be repeated indefinitely

Minor : 

  • Retribution can now be used in every condition (not blocked while a marine is under Suppressive Fire)
  • Reprimand can now be used in every condition (not blocked while a marine is under Suppressive Fire)
  • The loading bar will now correctly appear above the Sentry when upgrading it
  • Removal of the Kill Objective Icon displayed outside of the map at the beginning of the Tantalus Base mission (Mission 8)
  • Aliens should not longer die in T pose
  • Fire now destroy the eggs as expected
  • Marines secured inside the ARC/APC can no longer be killed or take any stress damage by any way
  • Fix an issue preventing you to break the weld in Atmospheric Nightmare (Mission 6)
  • Removal of the indestructible door in Atmospheric Nightmare (Mission 6)
  • General improvement of the colliders in every missions
  • Removal of a flying object in Atmospheric Nightmare (Mission 6)
  • The cursor is no longer invisible when opening the ESC menu during an interlude
  • Aliens are now able to breach all breachable doors
  • ARC/APC are no longer blocked by a dead marine
  • Fix an issue that was changing the colorimetry when opening the Inspect Squad while checking a camera
  • Graphical improvement of Berkley’s Dock (Mission 2)
  • Fix a door that was not updating its colors properly when unlocked
  • Fix gamepad issue during the tutorial of the Deployable Motion Tracker on Dead Hills (Mission 1)
  • Changing the shortcut of the Deployable Motion Tracker no longer blocks the tutorial of the skill
  • The game could crash under specific conditions when doing the tutorial “Cover” in Berkley’s Dock (Mission 2)
  • A marine could get stuck between a cover and an ammo crate near the mountain door of the Tantalus Base mission (Mission 8)
  • Fix of an icon clipping on a title on the mission report Statistics panel
  • Fix texture error on minimap
  • Fix an issue preventing all Command Points from being restored if you heal the stress effect disobedient in the process
  • Fix a bug preventing all the sentries to be picked up to obtain the maximum amount
  • Fix of the attribute Encouraging speech healing the right stress value only the first time a Rest was done (now heals every time)
  • Fix of door where the marine was playing the animation in reverse in Pioneer Station (Mission 5)
  • The event “Mental Breakdown” will now apply the right amount of trauma points when acquired
  • The turret of the ARC will now correctly rotate while on waiting on a waypoint position
  • The VFX of the ARC firing will now correctly appear while on waiting on a waypoint position
  • Fix of the animations while interacting with terminals on the Security floor in Pryce of Deception (Mission 10)
  • Fix of sound not playing while many sounds are played simultaneously
  • Dockers are now visible even after loading the related autosave during the Docker’s Reveal cinematic in Berkley’s Dock (Mission 2)
  • Fix of the objective indicator position for the related “Kill Squad” objective in the Office level of Pryce of Deception (Mission 10)
  • Fix the size of the shelter tooltip on the map
  • Dead marines and drones don’t give vision anymore
  • Marines can now walk in the fire area if they are stuck inside one
  • Between Atmospheric Nightmare (Mission 6) and Berkley’s Dock The Montero (Mission 7) the highlight of the Medbay button will be correctly displayed
  • During the mission report the tooltip of trauma acquired by marines will now be – correctly displayed
  • You can no longer skip the Hangar sequence during the Otago mission (Mission 9)
  • Floors of locations are only displayed relatively to the campaign’s progression
  • The cursor will keep its current position on the welcome screen
  • Dead synths will no longer talk
  • Fix of a room name not displayed on the right floor on Tantalus Base (Mission 8)
  • Marine’s models will no longer reset when canceling a marine promotion
  • The spawn point of the final mission are no longer revealed after the first scripted sequence of the mission (Mission 12)
  • Fix of the camera misplaced when entering the mines after taking the elevator during Dead Hills (Mission 1)
  • Object icons are no longer reveal on the map after a scripted sequence
  • Fix of the covers in the warehouse in Pryce of Deception (Mission 10)
  • You can no longer save and kill the same survivor in Atmospheric Nightmare’s secondary objective (Mission 6)
  • Tooltips are now correctly displayed when navigating with the gamepad on the marine panel
  • Fire now works properly on every enemies
  • The UI is no longer displayed during the chestburster skin scripted sequence of Dead Hills (Mission 1)
  • The UI is no longer displayed during the Queen scripted sequence of Dead Hills (Mission 1)
  • The UI is no longer displayed during the first scripted sequence of Olduvai Mine (Mission 11)
  • A marine about the enter the powerloader or ordered to carry is no longer eligible to perform interactions 
  • A carried marine no longer stays attached to the carrier after a save load even when crouching
  • Fix an issue when promoting a marine and using a controller
  • The mine floor is no longer displayed on the sector map in Dead Hills (Mission 1)
  • The motion tracker no longer works on the basement -2 floor of the Olduvai Mine  mission (Mission 11)
  • Fix of the legend of the map to add the terminals unlocked
  • Fix of an entry point disappearing after going into the deployment selection
  • There is no longer a lost signal on the motion tracker if the player goes back from basement -2 to basement -1 in Olduvai Mine (Mission 11)
  • Removal of the timer displayed next to “interfering signal” in the basement -2 in Olduvai Mine (Mission 11)
  • Maeko now have a FX when using a welder in the Otago mission (Mission 9)
  • Revealing a corrupted floor on the sector map won’t cost any tools when using a gamepad
  • Fix of the camera rotation not stopping during the Queen scripted sequence in Olduvai Mine mission (Mission 11)
  • Fix of the camera during the scripted sequence at the start of the second floor of the Refinery mission (Mission 3)
  • Fix of the camera misplaced when entering the Montero after taking the elevator during Berkley’s Dock (Mission 7)
  • You can no longer select the continue button multiple times during the warning message 
  • The Cheyenne can no longer pass through the floor during the cutscene at the end of the Prologue
  • Fix an animation issue that was occurring when a marine is interrupted when getting in the Powerloader
  • The Codex categories new entry marker will now be correctly removed when all the new entries are checked
  • Enemies dots on the map no longer have different sizes
  • Aliens are no longer affected by other Aliens crowd control effects to avoid potential alien getting stuck in the environment creating a blocker
  • Aliens are no longer attracted by an abducted marine
  • Tactical GUI no longer stays displayed while opening the map
  • Stasis tutorial in the warehouse of Berkley’s Dock (Mission 2) now have enough cover space for the squad and followers
  • Civilians now have unique customization
  • Fix of a flying crate in the Otago Hangar during the mission launch
  • Loading or leaving the game when a marine is abducted no longer unlocked the related achievement
  • The GUI is now correctly updating when switching from keyboard to controller on the map
  • The text “The squad is in the search area” is now correctly displayed when the squad is effectively in the search area
  • The two Basement -1 floors of the Olduvai Mine (Mission 11) are now distinguished as B-1A/B-1B
  • Drake’s datapad informations are correctly updated in the choice if you have recovered the related datapads
  • Fix sound issues when opening the ESC menu
  • ARC/APC no longer pushes marines who are in coma
  • Loading an autosave with a sergeant that has the backpack upgrade will no longer put a command point on cooldown
  • Various text overlap fixes across various menus
  • The lift leading to the Montero from Berkley’s Dock (Mission 7) now correctly display floor -2 instead of floor 0
  • General improvement of the secondary mission of Montero from Berkley’s Dock (Mission 7) requiring the player to check several datapads
  • ARC/APC will no longer push marines that are in a coma and on their path and will simply roll over them
  • Map will no longer blink when opening/closing fast a camera feed
  • Lighting improvement on Olduvai (mission 11)
  • Fix an issue where one of the marine during the final Olduvaï defense phase could be stuck
  • Add a video on ambush codex entry
  • Fix fog of war issues on Olduvai (mission 11)
  • Fix culling issues on some assets of the final mission
  • Fix some clipping issues
  • Fix an issue where the lift door stay closed after the defense phase in Berkley’s Dock (M2)
  • Fix an issue than could occurs when spam clicking during multiple level promotion
  • Fix camera orientation issues during scripted events in Olduvai (mission 11)  Marlow’s blood in the final mission is now white : )
  • Fix an in game animation when saving Stern
  • Fix some minor tactical drone issues
  • Fix an issue where the dialogue icon could not be removed properly
  • Fix some shelters that did not triggered properly in Berckley’s Dock (Mission 2)
  • Fix distorted texture in the building on the ground floor of Extraction (Mission 8)
  • Fix a UI animation in the save menu
  • Fix a visual issue where some collider could be visible
  • Fog of war is now properly rendered in the prologue
  • Fix the ARC starting position in Otago last stand (mission 4) that could cause some bugs
  • Fix the position of a crate in Olduvai (mission 11)
  • Fix Aliens reaction to fire
  • Shortcuts for drone skills are now properly working
  • Now marine can’t run when using overchaged plasma skill
  • Fix an issue where mines did not trigger properly
  • It is now possible to reload a secondary weapon
  • The “kill that bastard” icone is now removed properly on dead eggs
  • Fix some issues with the oil puddle interaction
  • The ARC now corectly rotate its barrel to aim at the aliens during defense phase of Harper’s Hell (mission 3) 
  • Fix some animations during the Otago cutscenes
  • Fix an issue where Alien could ignore Maeko after using Chemical tracker in Facing the beast (mission 9)
  • The flare icon is now correctly removed from eggs that are already opened.
  • Fix barks spamming when time is dilated

Localization :

  • Update of the localization (add of new elements and improvement of existing ones) 
  • Update of the stress effects tooltip and related Codex entries to match the effect
  • Update of the description of the weapons statistics to match the proper Ammo per Burst for each weapon
  • Update of the Tired tooltip to match the effect
  • Update of the values in the tooltip description (upgrade, traits, traumas, Codex assistant)
  • Fix of format of the XP gain in the Training Room (no longer display 1-1XP)
  • Fix of typo error in the Otago events descriptions (Abandoned Lab / Salvage Operation)
  • Update of the Precision Shot tooltip description to match its true damages
  • Add of the shotgun stun information on the Codex Assistant Titan entry
  • Improvement of the Codex Assistant (fix typo issues and overall improvement of the descriptions)
  • Fix of the Codex entry Workshop to display the right amount magazines value for the Smartgun and the Heavy Pulse Rifle
  • Fix of the Codex entry Workshop to display the right Material cost value for the Plasma Rifle
  • Improvement of the Facehugger Codex Assistant entry
  • The “Security Pass” is now localized 
  • The “Power Core” is now localized 
  • Fix of the Mind of Steel attribute description to match the effect
  • Fix of the Credits
  • Torrance name will now use all available alphabets
  • Interactions tooltip will no longer display cost when they cost 0 supplies
  • Update of the customization name limitation in several language to avoid too long names 
  • Precision on several attributes and upgrades that their effects are not cumulative
  • On the loading menu the difficulty Easy is now correctly displayed as Story
  • Workshop weapons description has been fixed and improveds for second is now correctly translated in all languages
  • Fix of an error message in russian not dispalyed correcly “Pick up Sentry”
  • Fix of the weapon panel translation in every languages
  • In the loading panel the Otago mission (Mission 9) is now correctly translated in every languages

Balancing :

  • Aliens will now only detect you faster if you are close to the source of the noise you’ve made (instead of all the time)
  • Few covers were disabled in Atmospheric Nightmare (Mission 6°)
  • Drastically increase the humanoids respawn timer in M2, M3, M7 and M10
  • The power loader phase of Olduvai Main Mine (Mission 11) is now an infinite onslaught
  • Suppression of various shelter position across various locations (M1, M3, M7, M10, M11) 
  • The power loader phase of Tantalus Base (Mission 8) is now an infinite onslaught
  • Crushers during the final defense of the Olduvai Mine (Mission 11) are dispatched through every available spawn points

The studio has also shared some of the stuff being considered for the next patch:

  • Add the possibility to skip the prologue
  • Introduce an option to make the campaign deathclock obsolete
  • Implement an autosave feature when quitting the Otago
  • And many more…

Patch notes:

  • Saves triggered by transition and rest should now work properly on The Montero
  • Fix a blocking issue on Pryce of Deception
  • Fix an unavailable datapad on Nuclear Protocol secondary objective
  • Fix a possible block issue with the cover tutorial on Berkley’s Docks
  • Fix some cases when a mission completion displayed the wrong information when it’s 100% completed

We’re on the lookout if there are any console-specific changes made today, and once we know more, we’ll let our readers know by updating the article.

Update: Article has been updated with the official patch notes for consoles.

Source: Steam, Focus Home

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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How Seasons Work in Diablo 4 – Season 1 Start Time, Everything New Listed

With Diablo 4’s first season, Season of the Malignant, dated to start on July 20, some might be wondering how do seasons work in Diablo 4? Well, we have a handy “cheat sheet” if you will, of the upcoming season, what free rewards are in store, the different Battle Passes and more all in one place.

How Do Seasons Work in Diablo 4?

Diablo 4 Season 1 Start Time:  July 20, 10 a.m. PDT/1 p.m. EDT/July 21 1 a.m. HKT

SEASON 1 DETAILS
  • A New Adventure Arrives: A dangerous new threat roams the land in the form of Malignant Monsters. Team up with Cormond, a former priest, to stop the spread of the Malignant at all costs.
  • Fight the Infestation: Destroy these Malignant Monsters by drawing the corruption from them and trapping their Malignant Hearts, which can then be inserted into Rings and Amulets.
  • No Prior Experience Required: New players will be able to jump into seasonal realms and play through the main campaign as they learn the basics and then go straight into the season content and new systems introduced. They will also be able to progress along parts of the season journey and battle pass as they play. Hardcore players will be able to create new characters and experiment with new builds or classes as they play through the season journey. Seasons add an entirely new way to customize characters and build up their power as they take on end game challenges.
  • Season Journey: This multi-chapter objective system rewards players for completing each chapter. With multiple Chapter, you can earn Favor from rewards which will progress the Battle Pass.
  • Battle Pass: By earning Favor through regular gameplay or purchasing optional tier skips, players can earn rewards as they complete Battle Pass tiers. The Battle Pass offers a free tier where everyone can earn Season Boosts to accelerate player progress. If a player chooses to purchase the paid tier, they can also earn exclusive Battle Pass cosmetics.

How Does Seasonal Characters Work in Diablo 4?

With Season of the Malignant beginning on July 20, we wanted to take a moment to equip you with everything you need to know about Seasons.

To participate in Seasons, a new character must be made on the Seasonal Realm. You do not need to purchase a Battle Pass or any add-ons to play the Seasonal content, but you must have completed the campaign on either the Eternal or Seasonal Realm with at least one character. Once you have completed the Campaign, any Seasonal character will start the game with:

  • The option to skip the Campaign.
  • Your Mount available immediately.
  • All previously discovered Altars of Lilith unlocked, and the corresponding Renown for them.
  • All previously discovered areas of the map revealed, and the corresponding renown for them.

Once the Season has ended, the character you made and its progress will be transferred to the Eternal Realm. All items you collected, including in your Seasonal stash, will be transferred too. You can take this character into Sanctuary whenever you please, but Season-specific features such as Malignant Hearts will no longer be accessible.

Diablo 4 Season 1 “Season of the Malignant” Features:

  • NEW QUESTLINE
    Sanctuary has been corrupted, overtaken with an infectious turmoil creating abominations that roam freely. But who is to blame for this new wave of corruption? Partner with Cormond, a former priest of the Cathedral of Light, to discover the source and stop the spread of the Malignant at all costs.
  • NEW POWER
    Defeat these powerful, corrupted enemies to harness their Malignant Hearts. With over 30 new Malignant Powers to wield, the might of the Malignance is yours for the taking.
  • NEW BOSS BATTLE
    Scour the Malignant Tunnels to search for the catalyst of corruption. Make your stand against Varshan the Consumed and uncover the secrets of the Malignant.
  • NEW GEAR
    With 6 new Unique items to discover and 7 new Legendary aspects to earn along the Season Journey, there are more powerful options to harness for every class.

Season 1 Journey and Battle Pass Comparison Chart:

  • SEASON JOURNEY
    Complete chapters of the Season Journey to earn rewards, including new Legendary aspects, a Mastery Title, and a Scroll of Amnesia which provides a free Skill Tree and Paragon Board reset. Plus, earn favor toward the Battle Pass along the way.
  • SEASON BLESSINGS
    Use the Smoldering Ashes you earn in the Battle Pass to upgrade all your seasonal characters with increased XP gains, better chances for rare materials when salvaging items, and more.
  • SEASONAL TITLE
    Show off that the only thing more frightening than the Malignance is you with the “Eldritch Monster” title.
  • CLOTHING & WEAPON TRANSMOGS
    Collect a weapon transmog for each of Diablo’s five classes and Artisan’s clothing that’s designed to be mixed and matched with other armor sets to create a unique look for your character.

Diablo 4 Premium Battle Pass Rewards:

  • COLDIRON ARMOR SET
    This armor was forged for the sole purpose of resisting the malignance spreading across the land.
  • WARDED MUSTANG MOUNT
    Expand your stable with 2 versions of the new Warded Mustang mount.
  • COLDIRON BARDING MOUNT ARMOR
    Adorn your new steeds with mount armor inspired by the malignance taking over Sanctuary.
  • WEAPON SKINS, MOUNT TROPHIES, EMOTES, PLATINUM, AND MORE
    Explore a range of cosmetics to earn along the Premium Battle Pass. Collect a weapon transmog for all 19 weapon types. 2 emotes for each class let you threaten your enemies or find a little time to play around with malignant heart cages. 2 headstones even let you die in style. Adorn your horse with 5 new mount trophies.
  • “ON THE WARPATH” EMOTE – ACCELERATED BATTLE PASS
    Show everyone you’re ready for battle when you slam your banner down, signaling to enemies that you’re ready for a fight. This emote is only included in the Accelerated Battle Pass.

Diablo 4 Season 1 FAQ:

HOW DO I ACCESS THE SEASON CONTENT? DO I NEED A BATTLE PASS TO PLAY?

Once the Season starts, log onto the game, create a new Seasonal character, and enjoy! If you have not completed the campaign yet, you will need to complete it on one character to gain access to seasonal content. The Free Battle Pass is automatically available to all Seasonal characters. Get the Premium or Accelerated Battle Pass to earn additional rewards.

WHAT HAPPENS TO MY CHARACTER/PROGRESSION AFTER THE SEASON ENDS?

The character and progress on that character is transferred to the Eternal Realm. You can play this character whenever you want in the Eternal Realm. Specific Season-only features will no longer be accessible in the Eternal Realm. For example, at the end of Season 1, Malignant Hearts will disappear and be unslotted from jewelry at the end of the season. Infested sockets will become normal sockets. Learn more at https://news.blizzard.com/diablo4/23967322/.

HOW CAN I PROGRESS THROUGH THE BATTLE PASS? WHAT IS FAVOR?

You progress through the Battle Pass by earning Favor. You earn Favor by just playing the game (ex. Killing monsters, completing Campaign and Side Quests, or completing objectives in your Season Journey). You can also progress through the Battle Pass by buying Tier Skips which each cost 200 Platinum.

WHAT ARE SMOLDERING ASHES?

Smoldering Ashes is a currency used in the Battle Pass to earn specific bonuses known as “Season Blessings” for the current Season. Players earn Smoldering Ashes by progressing the Battle Pass. By collecting Smoldering Ashes you can apply bonuses to your Seasonal characters. These bonuses last for the Season and only apply to Seasonal characters.

WHAT ARE TIER SKIPS?

Tier Skips are a currency that are applied immediately to obtain 1 full tier in the Battle Pass.

I PRE-PURCHASED THE DIGITAL DELUXE OR ULTIMATE EDITION WHICH CAME WITH A BATTLE PASS. HOW DO I REDEEM IT FOR SEASON 1?

If you’ve pre-purchased a Battle Pass, the purchase button in the Seasons section will be replaced by an option to activate either your Premium or Accelerated Battle Pass.

Don’t forget, there is a patch set for release this July 18 that is for Season 1. While the season won’t officially start until July 20, Blizzard has confirmed that changes and other improvements will be available once the patch is installed. Once that’s out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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BattleBit Remastered Update 1.7.2 for July 9 Brings Optimization, Bug Fixes and More

BattleBit Remastered update 1.7.2 is now live, and this brings a bunch of optimization, bug fixes ranging from Twitch drops to guns and loads more! Read on for the BattleBit Remastered new update patch notes for July 9.

BattleBit Remastered Update 1.7.2 Patch Notes | BattleBit Remastered New Update Patch Notes for July 9:

Patch Notes

  • Heavy backend optimizations
  • Further CPU optimization
  • Client side performance optimization
  • Possible fix for game lagging each 5 seconds
  • Rally points bugs entire UI if player joins to game while game is ending and there is a rally point deployed in their team fixed.
  • PP2000 attachment scaling fixed
  • Rsh12 magazine model fixed
  • MP7’s magazines are back
  • Wakistan – CONQ 64v64 order of flag naming fixed.
  • SandySunset – Frontline intial spawn of USA team pushed back by 50 meters to balance travel timing to targeted objective for both teams
  • Frugis – Rush 32v32 added (3 steps / 5 objectives per step with 2 random active objective)
  • Number of seats used will be displayed on vehicle if there are any users in the vehicle.
  • Twitch drops limit to 20 skins fixed. (If you have more than 20, it’s still there, our api call was limited to up to 20, it will auto update in game)
  • In cases of player’s data is not updated from game server to backend, when player attempts to join a new server, user stats will be synced much faster. (before 10-15 seconds, now 2 seconds).
  • Friends not loading in party tab fixed.
  • Steam friend list causing lag each 5 fixed.
  • Privacy Policy Update (Restructured for better readability) – https://agreements.battlebit.cloud/okigames_privacy_notice.pdf

That’s about it for this title update. The studio has talked about some of the future plans for the game, which you can read about here.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Call of Duty 2023 Being Shown by Activision to NBA Players in Summer League

While we’ve yet to hear anything about Call of Duty 2023 from Activision, it seems the publisher does have something to show to gamers — if you’re an NBA player (or at least in the consideration to be one), at least.

Leaked images have surfaced of an apparent Call of Duty event by Activision just for NBA players attending the Summer League in Las Vegas. How do we know? Well, these NBA players (or hopefuls) seems to not have signed anything, as they’ve shared the event on social media.

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Mind, Activision does it every year (show the game to NBA players or other athletes) and I have no idea why. I mean, is it for a social media push? More sales? The game is already the biggest franchise in all of gaming, right? It’s so big, in fact, that Microsoft and Sony are tussling over it in court just to make sure the franchise won’t be exclusive to any one platform.

No leaked screenshots, title or whatnot have surfaced yet, but chances are, we’ll soon see a thing or two (as is the case with each year’s Call of Duty leak). Reports have surfaced that states COD 2023 is being developed by Sledgehammer Games and will be a reboot of Modern Warfare 3.

Let’s hope this means that Activision is close to revealing this year’s Call of Duty soon.

Thanks, CharlieIntel!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Steam Summer Sale 2023 Day 11 Featured Games List for July 9

Today is Day 11 of the Steam Summer Sale! With plenty of discounted games to choose from, it can be a bit tough to find out which ones are worth your wallet, but don’t worry; we’ve got you covered! Here are the Steam Summer Sale 2023 Day 11 games for July 9!

Steam Summer Sale 2023 Day 11 Featured Games List for July 9:

Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.

Featured Deals

Title Disc. $USD $CAD $AUD €EUR £GBP BRL$ Platform Cards PCGW
Foxhole 30% 20.99 23.79 30.06 17.49 16.65 40.59 W – ✓
Chivalry 2 50% 19.99 21.99 28.47 19.49 17.99 37.74 W ✓ ✓
Temtem 33% 30.14 39.53 43.51 30.14 26.79 90.44 W – ✓
The Binding of Isaac: Rebirth 33% 10.04 11.38 13.39 10.04 7.36 18.75 W/M/L ✓ ✓
NEBULOUS: Fleet Command 25% 14.99 18.74 22.46 14.99 13.49 37.49 W – –
ROMANCE OF THE THREE KINGDOMS XIV 40% 35.99 41.39 50.97 35.99 29.99 119.94 W ✓ ✓
Chained Echoes 20% 19.99 23.19 28.76 19.99 19.99 64.00 W/M/L ✓ ✓
Kena: Bridge of Spirits 60% 15.99 19.19 23.99 15.99 12.79 63.96 W – ✓
Pentiment 33% 13.39 16.74 20.06 13.39 10.04 66.33 W – ✓
GTFO 33% 26.79 30.14 36.84 26.79 23.44 50.24 W ✓ ✓
ENDER LILIES: Quietus of the Knights 50% 12.49 15.49 15.99 12.49 10.99 24.74 W – ✓
PGA TOUR 2K23 67% 19.79 26.39 29.68 19.79 16.49 98.96 W – ✓
Street Fighter V 50% 9.99 13.49 14.97 9.99 7.99 42.00 W ✓ ✓
War of Rights 50% 14.99 18.50 19.00 12.49 11.89 83.50 W ✓ ✓
Universe Sandbox 33% 20.09 26.12 29.44 19.42 16.74 59.62 W/M/L – ✓
Dune: Spice Wars 20% 23.99 29.59 35.99 23.99 19.99 79.99 W ✓ ✓
Rogue Legacy 2 35% 16.24 21.12 23.72 15.92 13.64 48.09 W/M/L ✓ ✓
IXION 35% 22.74 29.24 33.11 22.09 19.17 66.29 W – ✓
Outer Wilds 40% 14.99 19.79 22.17 13.79 12.59 35.99 W ✓ ✓
ONE PIECE ODYSSEY 35% 55.24 73.76 84.46 55.24 45.49 239.13 W – ✓
Moonlighter 85% 2.99 3.41 4.34 2.99 2.32 6.15 W/M/L ✓ ✓
MechWarrior 5: Mercenaries 50% 14.99 16.99 21.47 14.99 12.49 28.99 W – ✓
Enter the Gungeon 60% 5.99 7.79 8.78 5.91 5.11 18.79 W/M/L – ✓
A Way Out 80% 5.99 7.99 7.99 5.99 4.99 17.80 W ✓ ✓
We Were Here Forever 30% 12.59 16.44 18.55 12.59 10.49 38.49 W – ✓
Brotato 20% 3.99 4.55 6.00 3.99 3.19 8.71 W – ✓
Lobotomy Corporation – Monster Management Simulation 66% 8.49 9.85 12.22 7.81 6.62 16.14 W – ✓
Escape the Backrooms 20% 7.99 9.19 11.60 6.55 5.75 16.55 W – –
Rune Factory 5 50% 24.99 32.49 34.97 24.99 19.99 94.97 W ✓ ✓
Ancestors: The Humankind Odyssey 75% 9.99 12.49 14.98 9.99 8.24 37.47 W – ✓

We’ll be posting the sale during its entire duration so make sure to bookmark our Deals hub.

Thanks, Reddit!

Carlos Perez

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