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Apex Legends Update 2.27 Patch Notes Listed, Dressed to Kill Collection Event Now Live This June 20

Respawn has rolled out Apex Legends update 2.27 on all platforms, and this brings the Dressed to Kill Collection Event into the game. Check out the new rewards, new LTM and more in the official Apex Legends June 20 patch notes.

Apex Legends Update 2.27 Patch Notes | Apex Legends June 20 Patch Notes:

File Size: 8.4GB (PS5)

LTM: ARMED & DANGEROUS

Big damage is abound with this returning limited-time mode. Your talent will be put to the test with two vastly different weapon types: shotguns and snipers. Looking for more bang? Check the replicator for a Fully Kitted Peacekeeper or Charge Rifle. This is the only way to grab the Charge Rifle in this LTM as it has been removed from ground loot.

COLLECTION EVENT ITEMS

We’re bringing the drip with 24 slick limited-time cosmetics, with Legendary skins for Crypto, Horizon, Mad Maggie, and more! All items are available in exchange for Apex Coins or Crafting Metals and in Dressed to Kill Event Apex Packs for the entire duration of the event. Unlock all 24 before the end of the event and you’ll automatically receive our latest Heirloom, Horizon’s Gravity Maw.

PATCH NOTES

Balance Updates

  • Weapon Crafting Rotation
    • R-99 enters the crafter
    • Rampage LMG enters the crafter
    • Alternator SMG returns to the floor
    • Sentinel returns to the floor
    • Weapon Crafting Rotation
  • Evac Tower: reduced spawn rate to match Heat Shields
  • Mobile Respawn Beacon: slightly increased spawn rate

Weapon Updates

  • Nemesis Burst AR
    • Projectile Speed reduced
    • Projectile gravity increased
  • EVA-8
    • Increased base rate of fire
    • Increased white bolt rate of fire
    • Rate of fire with blue, purple, and gold bolts is unchanged

Legends Update

Seer

  • Passive: Heartbeat Sensor
    • Range Reduced to 50m ( was 75m )
    • Initial Heartbeat delay significantly reduced
  • Tactical: Focus of Attention
    • Range Reduced to 60m ( was 75m )
    • Firing Speed Increased ( ~30% faster )
    • Removed Heal Cancel
    • Removed Revive Cancel
    • Removed Respawn Beacon Interaction Interrupt
    • Scan Time Reduced to 2.5s ( was 8s )
      • Scan once again includes a full body highlight
    • Enemies hit by Focus of Attention are now Slowed for 2.5s
    • Silence Time Increased to 10s ( was 1.75 )
      • Enemies who are silenced by Seer are now also highlighted with a threat outline to Seer and his teammates but only when they have line of sight
  • Ultimate: Exhibit
    • Throw Range Reduced to ~15m ( was ~50m )
    • Removed Diamond Scan Markers on Enemy Movement
      • Exhibit will now only show the footsteps of players moving in the zone
      • Diamond Markers will now ONLY appear with enemy gunfire for 1.25s

Quality of Life

  • Firing Range
    • Customize Range menu additions
      • New option to switch to 3rd person
      • New option to show a general-purpose timer
      • New options to match dummy helmet levels to shield levels.
    • General dummies and collision updates
      • Spawning distancing and frequency improvements
    • Firing Range target redesign
  • Added more hotlinks to how to gain weapon mastery XP to the overview tab and the end of game weapons tab
  • Audio engine stability improvements
  • Bloodhound Trials: updated loot on World’s Edge to now dispense Smart Loot for the active team in the Trials at the end of each challenge round
  • Newcastle: now destroys Jump Pads and Crypto Drones on Castle Wall Impact like other placeable objects
  • Extended Supply (Support) Bins have a higher chance to give an MRB to Support legends who have dead teammates, banners are not required for higher chance
  • Legends Menu
    • Added new Legend Bios tab
    • Removed the classes subtabs
  • PC
    • Added a new menu option: “Clamp Mouse Cursor to Game Window”
    • FPS in the Lobby is now capped at 60Hz, which should give high-end graphics cards a chance to cool down between matches
    • Intel ARC users will receive a popup prompt to consider the DX12 Beta, which has shown improved performance characteristics on ARC hardware. Players can try the DX12 Beta by following the instructions here: https://go.ea.com/ApexDX12
  • Updated podium screen to minimize white flashes
  • Weapons Menu: added new Weapon Backgrounds tab

Bug Fixes

  • [CAR] correct active ammo now shows in the inventory when infinite ammo is active
  • Fixed “are you sure you want to leave” prompt in states that were not applicable (ex. squad wipes)
  • Fixed tops of buildings not registering as out of bounds on World’s Edge
  • Fixed Ballistic’s Tempest VFX staying on while cloaked or phase shifted
  • Fixed Ballistic’s sling weapon icon not updating for spectators
  • Fixed death recap appearing blank if you were dead or died when the game ended
  • Fixed “decoy destroyed” message not displaying when destroying a decoy with Newcastle’s Castle Wall
  • Fixed Extended Supply Bin logic to address MRBs not awarding to players with dead teammates and MRBs are in ground loot
  • Fixed invisible optic on a primary weapon after swapping it with the sling weapon
  • Fixed MRB icon being squished in Control on ultrawide monitors
  • Fixed occasional client crash when exiting an IMC armory
  • Fixed occasional crash when changing legends while emoting as Ballistic in firing range
  • Fixed pinging Icarus Bridge on Olympus while holding a vault key displaying incorrectly
  • Fixed pinging weapon icons on the map and minimap being squished
  • Fixed teams being unable to craft banners if the support legend on the team leaves
  • Replicator: players should no longer get stuck when crafting
  • Weapon Mastery: badge preview now correctly updates after earning the first one
  • Volume sliders now increase/decrease correctly when using controller

Audio

  • Fixed certain movement sounds taking priority over footsteps
  • Fixed hearing Ballistic’s tactical sound effect in other firing ranges
  • Fixed incorrect sound effect when Ballistic hits a teammate with Whistler
  • Fixed more issues with server audio dropouts
  • Fixed players emitting falling audio after dying

Legends

  • Ballistic
    • Backpack no longer stays open when downed while Tempest is active
    • Fixed an exploit where players could get a weapon with attachments into Sling
    • Now auto-cycles to his sling weapon when other weapons run out of ammo
    • Tactical lock-on effect no longer stays if downed while locked on
    • Tactical lock-on effect no longer stays if hit by Seer’s tactical while locked on
  • Lifeline: fixed Shinobi Surgeon skin textures
  • Newcastle: fixed inconsistencies on landing with Castle Wall
  • Rampart
    • Nemesis voiceline no longer plays every time the gun is picked up
    • Placed Sheila turrets no longer keep the fast reloads from Ballistic’s Tempest
  • Valkyrie
    • Dummies not scanning in the firing range while skydiving
    • Heartbeat Harmonizer skin no longer blocks ADS with Prowler + 1x Holo
    • Improvements to Skyward Launch avoiding obstacles that appeared above her after she had already started launching
  • Wattson
    • Fixed fences occasionally being invisible through doors
    • Solar Static skin is no longer extra toothy
  • Wraith: Into the Void no longer prevents skydive from Evac Towers

For the rest of the rewards and store items for the week, head on over here.

Source: EA

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New Destiny 2 Weekly Reset June 20, 2023 and Eververse Inventory

The eccentric merchant Xur has taken his leave until this Friday, but the new weekly activities and Eververse offerings are here to keep Destiny players busy till then. The new Destiny 2 weekly reset June 20, 2023 refresh of activities is now live, itemized below along with the new Eververse inventory.

New Destiny 2 Weekly Reset June 20, 2023 and Eververse Inventory:

Nightfall – The Ordeal: Fallen S.A.B.E.R.

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc and [Void] Void shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Void] Void Shields
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Hot Knife: Shanks now have Solar shields
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Arc Surge: 25% bonus to outgoing Arc damage.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Overcharged Fusion Rifle: 25% bonus to Fusion Rifle damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Chaff: Radar is disabled.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: Rift

Achieve victory by collecting the Spark and igniting the opponent’s Rift.

Party: Mayhem

Achieve victory by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.


Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Vow of the Disciple
  • Dungeon: Prophecy

Raid Challenges

Deep Stone Crypt

  • The Core Four: A challenge awaits…

Garden of Salvation

  • A Link to the Chain: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…
  • Base Information: A challenge awaits…
  • Defenses Down: A challenge awaits…
  • Looping Catalyst: A challenge awaits…

Vault of Glass

  • Wait For It…: A challenge awaits…

King’s Fall

  • Hands Off: A challenge awaits…

Root of Nightmares

  • Illuminated Torment Challenge: A challenge awaits…

Last Wish

  • Strength of Memory: A challenge awaits…

Dares of Eternity: Legend

Contestants: The Way of the Hoof

  • Round 1: Cabal
  • Round 2: Taken
  • Final Round: Crota

Loot


Neomuna

Campaign Mission: Downfall

Infiltrate the heart of Calus’s lair and destroy the Darkness relay.

Partition: Backdoor

Break into a Vex Mind’s stronghold and defeat it.

Vex Incursion Zone: Zephyr Concourse

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Cunning: Following a lead from Fynch, search the dark corners of Savathûn’s throne world for another clue to how she stole the Light.
  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Dark Priestess: Hero: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Campaign Mission: Beyond
    • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Memory Interdict Heavy Grenade Launcher Countermass // Linear Compensator Augmented Drum // Mini Frags Underdog Danger Zone
Redback-5si Energy Sidearm Chambered Compensator // Extended Barrel Accurized Rounds // Extended Mag Killing Wind Surrounded
Jararaca-3sr Kinetic Scout Rifle Full Bore // Hammer-Forged Rifling Appended Mag // Light Mag Fourth Time’s the Charm Focused Fury
Harsh Language Energy Grenade Launcher Confined Launch // Countermass High-Velocity Rounds // Implosion Rounds Envious Assassin Destabilizing Rounds
Nasreddin Heavy Sword Hungry Edge // Enduring Blade // Tempered Edge Balanced Guard // Heavy Guard Relentless Strikes Surrounded
Glissando-47 Kinetic Scout Rifle Full Bore // Hammer-Forged Rifling Appended Mag // Flared Magwell Discord Box Breathing

Ada-1’s Wares

Name Description Cost
Satou Tribe Apply this shader to change the color of your gear. 10000 Glimmer
Bray Innovation Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit’s Fate Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
You Say Dance Emote 700 Bright Dust
ROV Shell Ghost Shell 2850 Bright Dust
Ghost Purple Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Abyssinian Gold Equip this shader to change the color of your gear. Shader 300 Bright Dust
Meditator Apply this shader to change the color of your gear. Shader 300 Bright Dust
Threatening Stance Emote 3250 Bright Dust
Ta-Da Emote 400 Bright Dust
M3-D1 Shell Ghost Shell 2850 Bright Dust
Celestial Horn Vehicle 2500 Bright Dust
At Any Cost Equip this weapon ornament to change the appearance of Sole Survivor. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Heat Sink Equip this weapon ornament to change the appearance of Eriana’s Vow. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Pegasus Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Celestial Dome Apply this shader to change the color of your gear. Shader 300 Bright Dust
Atmospheric Glow Equip this shader to change the color of your gear. Shader 300 Bright Dust
Jacarina Equip this shader to change the color of your gear. Shader 300 Bright Dust
Breezy Clear Equip this shader to change the color of your gear. Shader 300 Bright Dust
Signal Processed Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Darkblade Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
Into the Depths V Complete the Week 5 “Into the Depths” mission. 5 Challenger XP+
Front Line Salvager V Complete 8 bounties from the Sonar Station in the H.E.L.M. Additionally, defeat powerful combatants anywhere in the system. 8 Bounties & 25 Powerful combatants Challenger XP+
Heavy Salvager Defeat combatants with Power weapons in Salvage activities. 50 Power weapon Challenger XP+
Prepared for War Defeat targets with Hand Cannons or Pulse Rifles. Defeated Guardians or combatants defeated in Salvage or Deep Dive activities grant additional progress. 300 [Hand Cannon] or [Pulse Rifle] final blows Challenger XP+
Battle Rhythm Defeat targets anywhere in the system while using Auto Rifles, Hand Cannons, Scout Rifles, Glaives, or Linear Fusion Rifles. Bonus progress is granted for defeating Guardians. 150 Progress Challenger XP+ & Bright Dust
Gotta Win Them All Complete activities in Vanguard, Gambit, or Crucible playlists. Bonus progress is granted for completing Vanguard playlist activities at Hero difficulty or higher, or for winning Gambit or Crucible matches. 15 Progress Challenger XP+ & Bright Dust
Iron Sharpens Iron Complete Iron Banner matches. Earn bonus progress for wins. 15 Progress Challenger XP+ & Bright Dust
Flood Tide Acquire Last Rite. 1 [Scout Rifle] Scout Rifle Challenger XP++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost

That’s it for the highlights of the new weekly reset. Stay tuned here at MP1st for Xur’s inventory post on Friday, as well as the next weekly reset.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

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Wild Hearts Update 1.031 Rolled Out for Various Adjustments and Fixes This June 20

EA and Omega Force have released Wild Hearts update 1.031 this June 20 and this brings a bunch of balance adjustments and bug fixes to the game. Check out the official new Wild Hearts update patch notes below.

Wild Hearts Update 1.031 for June 20:

Improvements, Balance Adjustments

  • Custom dyes can now be preserved when saving loadouts in the Change Equipment menu.
  • Flying Vine routes will now be displayed on the Detailed Map for players joining online co-op as guests.
  • Adjusted rendering for DLSS and DLSS(Quality) Upscaling options.
  • Adjusted the behavior of the Sliding Dodge when using the Celestial Anchor Karakuri.

Fixes

  • Fixed an issue that allowed the Celestial Anchor Karakuri to be used more times than intended.
  • Fixed an issue that caused the Bladed Wagasa’s parry to fail under certain circumstances.
  • Fixed an issue that sometimes prevented players from using basic karakuri during online co-op when “Karakuri Activation while holding the Sprint button/key” was enabled.
  • Fixed an issue that sometimes prevented the eating animation from being displayed when “Karakuri Activation while holding the Sprint button/key” was enabled.
  • Fixed an issue where it was difficult to trigger Double Spin Slash while charging with the Nodachi when using mouse and keyboard.
  • Fixed an issue where characters or terrain were not displayed correctly in rare cases.
  • Fixed an issue that caused the hunt targets for the Stagnant Verdant Spikemoss quest to be incorrectly limited to Volatile Ragetail and Volatile Sapscourge.
  • Fixed an issue that made it impossible to change tabs on the Change Equipment screen after performing certain actions.
  • Fixed an issue where guests would sometimes see an acquisition notification during online co-op, even though no stamps or emotes had actually been acquired.
  • Fixed an issue where, in rare cases, the subtitle color setting was not reflected in the game.
  • Fixed an issue that in rare cases caused the game to crash after a long period of play.
  • Fixed and improved miscellaneous issues.

Once a new patch is out, we’ll let our readers know.

Source: EA

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Alex Co

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Star Wars Jedi: Survivor Update 1.000.007 Sabers Out for Patch 6 This June 20

Respawn Entertainment has pushed out Star Wars Jedi: Survivor update 1.000.007, and this is for what the studio calls Patch 6. Out on both consoles and PC, this patch brings various fixes and crashing stability improvements as well. Check out all the details in the Jedi: Survivor patch notes for June 20.

Star Wars Jedi: Survivor Update 1.000.007 Patch Notes Star Wars Jedi: Survivor Patch 6 Patch Notes:

Patch 6 Details – June 20

The latest patch (Patch 6) for Star Wars Jedi: Survivor arrives today for PC, PlayStation 5, and Xbox Series X | S.

Here are the fixes you can expect with this patch:

  • Various crash fixes across all platforms
  • Fix for bounty hunters not spawning
  • Fix for an issue where Caij would become invisible
  • Fix for occasional issue where “Find the Gorge’s Secret” Rumor could not be completed
  • Collision improvements
  • Improved blaster handling
  • Fixes for Photo Mode
  • Wind puzzle on Jedha fixed
  • Updates to the holomap map data
  • The training dummy on Jedha was sneaking around. It has now been immobilized
  • Various bug fixes & Improvements

Respawn has said that more patches are on the way, so once there’s a new one, we’ll let our readers know.

Source: EA

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Alex Co

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DayZ Update 1.54 Brings New Fixes to All Platforms This June 20

Bohemia Interactive has rolled out DayZ update 1.54 on all platforms and this brings various fixes to the game. Check out what’s new in the official DayZ patch notes for June 20 below.

DayZ Update 1.54 Patch Notes for June 20:

Console 1.21 Update 4 – Version 1.21.156300 (Released on 20.06.2023)

GAME

FIXED

SERVER

  • Fixed: Kills by AI were not logged correctly in the admin logs

 Stable 1.21 Update 3 – Version 1.21.156300 (Released on 20.06.2023)

GAME

FIXED

SERVER

  • Fixed: Kills by AI were not logged correctly in the admin logs

MODDING

  • Fixed: Server crash when the players parent hierarchy was deleted (https://feedback.bistudio.com/T172795)
  • Changed: When the parent of a player is deleted, the player will now remain at their current world transformation

Once a new patch is out, we’ll let our readers know.

Source: DayZ Forums (1, 2)

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Rogue Company Update 2.25 Brings Virtual Horizons Hotfix This June 20

First Watch has released Rogue Company update 2.25 (PS5 version 1.000.058) and this is to bring in a short list of fixes to the game. Read on for what’s new in the Rogue Company June 20 patch notes.

Rogue Company Update 2.25 Patch Notes | Rogue Company Update 1.000.0058 Patch Notes:

  • The Switch version of Rogue Company will no longer be able to access the game
  • Fixed an area in Highcastle where players could get out of bounds
  • Turned off Bot Backfill in Ranked
  • Fixed an issue where Bleedout was taking away Armor instead of Health
  • Fixed an issue with the Event Pass Screen that showed BattlePass12 instead of Event Horizons

That’s about it. For the complete Virtual Horizons patch released on May 30, head on over here.

Source: Rogue Company

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Alex Co

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Metaphor: ReFantazio Now Also Coming to PS5, PS4, and Steam in 2024

Atlus has now revealed that its upcoming fantasy RPG Metaphor: ReFantazio will also be coming to PS5, PS4, and Steam in 2024 besides the originally-announced Xbox Series X|S and Microsoft Store releases.

Watch the game’s announcement trailer below:

For those unaware, Metaphor: ReFantazio was announced by Atlus at the Xbox Games Showcase on June 11 as a Studio Zero-developed fantasy RPG, directed by legendary Persona director Katsura Hashino. From the developers:

From the creative minds of the Persona series – Metaphor: ReFantazio marks ATLUS’ first ever, full-scale fantasy RPG, brought to you by director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro. Write your destiny and rise above fear as you step into a fantasy world unlike anything you’ve seen before. Fraught with unsettling mystery, the kingdom stands on a precipice. Now, you must embark on a journey, overcoming obstacles and forging bonds with friends.

Metaphor: ReFantazio was only announced for Xbox Series X|S consoles and PC through Microsoft Store at the Xbox Games Showcase, but the developers confirmed during a special livestream that the game will also be available on PS5 and PS4 consoles as well as through Steam on PC when it launches in 2024. For additional details and information about the game’s genesis, themes, and creative process, check out the full livestream here.

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Soulstice Update 1.02 Brings Free Content This June 20

Reply Game Studios has pushed out Soulstice update 1.02, and this brings free content to the game this June 20! Read up on what’s new in the patch notes below.

Soulstice Update 1.02 Patch Notes:

Here’s the announcement from publisher Modus Games:

That’s about it. There’s no mention of any gameplay-related changes.

ABOUT THIS GAME

The balance of the Holy Kingdom of Keidas is compromised when powerful, feral creatures known as “Wraiths” invade from the other side of the Veil, threatening to consume the living. Wraiths corrupt their victims and can even possess their bodies, turning into unstoppable monsters that prey upon the common folk. The “Chimeras”, hybrid warriors born of the union of two souls, are the only ones who can protect humankind

Once a Soulstice patch is released, we’ll let our readers know.

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Next Nintendo Direct Set for June 21 at 7AM PT/10AM ET, Featuring Pikmin 4

Good news, Switch gamers! Nintendo has announced a new Nintendo Direct livestream set for June 21, running for roughly 40 minutes as usual and explicitly featuring new information about Pikmin 4. The livestream will begin airing tomorrow at 7am PT/10am ET/10pm HKT.

Tune into the event tomorrow here:

The last Nintendo Direct took place on February 8, notably showing off new Tears of the Kingdom gameplay, as well as a new Pikmin 4 trailer along with its release date announcement. Pikmin 4 drops on the Switch on July 21, so a more detailed gameplay overview can be expected at tomorrow’s Nintendo Direct along with pre-order information.

As per the press release, Nintendo will be focusing on games releasing in 2023, so it’s likely the upcoming Risk of Rain remake (slated for release this year) will have some presence at the event, though this is merely conjecture on our part. As usual, fans can tune into tomorrow’s Nintendo Direct at Nintendo’s Twitch channel instead of YouTube should they desire. Stay tuned here at MP1st for our coverage of the event.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Fallout 76 Update 1.78 Brings “Once in a Blue Moon” and Season 13 This June 20

Fallout 76 update 1.78 (also known as Update 44) is now live across all platforms, and this brings what Bethesda calls the “Once in a Blue Moon” update alongside with Season 13: Shoot for the Stars! Read on for the FO76 patch notes for June 20 below.

Fallout 76 Update 1.78 Patch Notes | Fallout 76 Once in a Blue Moon Patch Notes | Fallout 76 Season 13 Patch Notes:

UPDATE VERSION & DOWNLOAD SIZES

  • PC (Steam): 1.0.0.78
  • PC (Microsoft Store): 1.0.0.78
  • PlayStation: 1.78
  • Xbox: 1.0.0.79
Check the download sizes below for today’s patch on your platform of choice:
  • PC (Steam): 12.4 GB
  • PC (Microsoft Store): 23.8 GB
  • PlayStation: 23.2 GB
  • Xbox: 23.8 GB

UPDATE HIGHLIGHTS

ONCE IN A BLUE MOON

The Blue Ridge Caravan is back and needs your help with its expanding business! Our Once in a Blue Moon update introduces two new Cryptids, Public Events, Side Quests, Rewards, a Daily Ops Mutation, and more.

NEW PUBLIC EVENTS

Vinny Costa, head of operations for the Blue Ridge Caravan Company is impatient with the members of the caravan, believing they’re not pulling their own weight and contributing enough. Work with the caravan members to get them back up to speed and earn some sweet Blue Ridge Caravan-themed items as a reward!

BEASTS OF BURDEN

fter a trade deal goes wrong, Luca Costa finds himself in need of some help. A group of local Cultists has stolen his Brahmin and cargo of makeshift explosives. His Uncle Vinny will not be happy if he catches wind of it. The problem is, he’s too injured to get his supplies himself!

Guided by Luca through a two-way radio, you’ll need to infiltrate the Cultist’s den, lay down explosives, and reclaim his pack Brahmin! Be extra careful not to disturb the local wildlife, however, as Cultists have recently noticed strange rumblings in the woods nearby.

SAFE AND SOUND

Blue Ridge has renovated the Middle Mountain Cabins to be their latest and greatest Brahmin pitstop, but they just can’t seem to keep the local critters at bay. The Repeller Speaker system they use to repel the creatures and keep their Brahmin safe has been damaged. To retake the pitstop and create a safe haven for their Brahmin to rest, they will need your help! Clear out the creatures, defend the Repeller, and the Blue Ridge Caravan will reward you handsomely for your assistance!
COSTA BUSINESS DAILY QUESTS
Resident grouch and taskmaster, Vinny Costa, hasn’t been happy with the performance of his employees lately, and he’d be happy to throw some caps at anyone willing to solve the problem. Players can learn all about what has the caravanners’ boots stuck in the mud, and collect some unique rewards along the way, in this series of one-off Daily Quests. Unlike other Dailies, players will only be able to complete this series of 7 quests once, but each has a unique Blue Ridge-themed reward, ranging from C.A.M.P. items to outfits.

UNMASKING THE MYTH

Longtime players that have completed content from all over 76’s history may find a special side quest waiting for them after completing all of the Costa Business quests…

NEW CRYPTIDS!

Cryptozoologists rejoice! Our two new Public Events introduce The Blue Devil and Ogua, two Cryptids based in real West Virginian folk lore.

THE BLUE DEVIL

Based on the real-life West Virginian Cryptid, this massive dog-like creature will test your wits! Its terrifying howl will send your character into a panicked mad dash for the Vault!

OGUA

Also known in real life as the Monongahela River Monster, this reclusive creature will retreat into its shell to shield itself from incoming damage, be sure to time your attacks carefully!
NEW REWARDS
Braving battle against these new Cryptids and Public Events is not without reward! Complete these events to collect a host of new items, from Cryptid plushies to outfits, C.A.M.P. items, weapon skins, and more!

SEASON 13: SHOOT FOR THE STARS!

Who can resist the allure of the Hollywood sign? Grab a bag of popcorn and settle in, this new Season will bring some of the iconic outfits, props, and more from the silver screen right to your C.A.M.P!

SEASON 13 REWARDS

This season is packed with Hollywood-themed items to glam up your dwelling! From a Jewelry Stand that displays your backpack flairs, to movie projectors, pyrotechnics, Monster Costume, and everything in between! You’ll be a dazzling star in no time!

New C.A.M.P. Items: Create your own movie set with items like the Western Movie Set Façade, Director’s chair, Studio Camera, and more!
New Armor Paints: Become the daredevil you were meant to be with our various Stuntman Armor paints including the Stuntman Marine, Stuntman Secret Service, and many more!
New Ally: Joey Bello! This wise-cracking self-proclaimed “Funny man” has lived a life full of laughter and loss and is ready to bring the laughter part to your C.A.M.P! Joey loves a good bubblegum wrapper joke and is quick to diffuse any tense situation with humor. This class act is sure to leave you in stitches… even if the cut is his doing.

DAILY OPS

Look out, cadets! A new dangerous mutation has been added to the Daily Ops.
NEW MUTATION: DANGER CLOUD
Enemies have seeds embedded in their skin, periodically they will radiate a spore cloud around them that damages the player, reducing their AP regen and max AP. Plan your routes and load-outs carefully to withstand these infested beings.

DESIGN CHANGES AND IMPROVEMENTS

We’ve made a number of gameplay design changes and improvements, from removing Fuel costs for Expeditions to adding in more detailed weapon and mod descriptions so you can better cater your build for your unique playstyle.

EXPEDITIONS

Following player feedback, we have made adjustments to Expeditions and their associated Daily Fuel Quests.
  • Removed Ultracite Battery Charge: Players are no longer required to complete Fuel Quests to launch an Expedition as a Team Leader with a fully charged Ultracite Battery. Instead, players can start an Expedition at any time and still be eligible to receive the maximum Mission Rewards.
    • Ultracite Battery Charge is no longer a currency that is granted or tracked on the player.
  • Fuel Quests No Longer Mandatory: All three Fuel Quests are now Daily Quests. Only one Fuel Daily Quest will be active per day.
    • Rewards have been updated to be more in line with other Dailies.
  • Reduced Stamp Costs: We have reduced the Stamp cost from Giuseppe on items.
  • Ashes to Fire now grants an increased number of Stamps and Legendary Items in its rewards.
WEAPON AND ARMOR DESCRIPTIONS
We have overhauled the way weapon and armor information is displayed both in the inspect menu and the workbench menus. Descriptions of items and their mod properties are now more specific to the numerical changes in stats, making it easier for you to cater your build to your specific playstyle.
  • Gameplay Settings: We’ve added the ability to turn Advanced Mod descriptions ON or OFF. By default, this setting is set to OFF.
ITEM VIEW AND INSPECTION
  • AP cost, Fire Mode (Single/Automatic/Charging), Ammo Capacity, and Damage Over Time effects are now shown.
  • We’ve added new icons to replace the + and – indicators when crafting new items.
  • Changes when modding are now color coded.
  • Set Bonuses now have an icon indicator next to the effect description.
  • Legendary effects now have the Legendary Star icon next to the effect description.
  • Extra effects not normally shown elsewhere are now displayed below the Legendary Effects.
  • Dynamic values of some effects have been added to show the current bonus.
BALANCE
  • The Bleedout Syringer Barrel now deals physical damage instead of poison.
  • Burning mods for Energy Weapons now deal fire damage.
  • We’ve adjusted the Two Shot Legendary Mod to deal its bonus damage more similarly to energy weapons. This is to keep the damage more in-line with one another.
ADDITIONAL DESIGN CHANGES AND IMPROVEMENTS
  • Contextual Ammo: Contextual Ammo has been adjusted to more closely match ammo counts for Daily Ops and Expeditions, better accommodate some weapons which consume a lot of ammo, and provide more ammo for Non-Expeditions/Daily Ops (“open world”) in certain level ranges where enemies are proportionally hardier and more difficult to kill.
    • This fix also increases the rate of Fusion and Plasma Cores that drop in the Open World.
  • Fanfare : We have moved the Legendary Item fanfare to no longer be in the center of the screen.
  • PlayStation : We’ve updated the Default Controller layout for PlayStation users. The Map is now opened with the touch pad and the POV can be changed using the Options button.
  • Resets : During daylight savings, Vendors now update their inventory at the same time as challenges at 11 am CT. (Note: Outside of Daylight savings, the reset will happen at 12 pm CT.)
  • Settings : We’ve added a setting to enable and disable weapon muzzle flash effects.
  • Settings : We’ve also added a setting for VATS targeting for Grenades and Mines. Players can now choose to target all, just the player’s, or none.

BUG FIXES AND IMPROVEMENTS

AUDIO

  • Sound Effects : Nuka-World Speakers now correctly play audio in camps, and properly sync with the speakers at Nuka-World on Tour.
  • Sound Effects: Grognak Wax Figure can now be heard by other players when activated.
  • Sound : All variants of the Captain Cosmos jetpack now use the same sound effects.
  • Teamspeak : Fixed bug that caused switching voice chat type settings to not always mute or unmute other players appropriately.
  • VO : Fixed various cases of mismatched subtitles to their voiceovers.

ART & ANIMATION

  • Art: Adjustments made to the Intergalactic Handmade weapon skin.
  • Art : Added collision to the Abandoned Mine, Carpeted Ramp, and Medieval Stairs.
  • Animation: Fixed a case where aiming a weapon would not animate correctly when exiting Power Armor.
  • Animation : Fixed an issue that allowed player to skip certain animations while firing weapons.
  • Building: The Brahmin Milk Machine and Popcorn Machine can now both be placed in a C.A.M.P. at the same time.
  • Building : Wallpaper can now be placed on the Clean Ranch Kit wall with windows.
  • Building : The Flatwoods Monster Tube now has a HUD Notification when learning its plan.

C.A.M.P.S, AND SHELTERS

  • Ally : Sam Nguyen is now available to be purchased from Samuel for Gold Bullion.
  • Ally : The Settler Forager will now give Daily Quests correctly.
  • Ally : Allies placed within the Hunters Lodge can now wander around to their hearts content.
  • Building: Addressed an issue that caused items placed upon the floor of the Helvetia Porch to snap to its roof instead.
  • Building: Adjusted the budget cost of the Circus Trailer to be more in-line with other large objects.
  • Building : The Blue Nuka-Cola Billboard now has a destruction state.
  • Building : The Medieval Portcullis door now has more consistent health with the rest of its asset.
  • Building : Slocum’s Fat Stack should now be easier to place in some shelters.
  • Building : The Power Connector C.A.M.P. object now properly can be turned on and off.
  • Displays : Made adjustments to the Enclave Power Armor Display to make it so all Power Armor is aligned properly.
  • Display : The Commendation Misc. item now properly displays when placed in a display case.
  • Display : Jetpacks no longer visually disappear from mannequins.
  • Crafting: Secret Service Armor pieces are now correctly shown during crafting rather than Loot Boxes.

CRAFTING

  • Underarmor : The Brotherhood of Steel Soldier and Knight Underarmor now have the correct texture applied to them.

CHALLENGES

  • Dailies : Added Refuge Daily Quests to the list for “Complete Daily Quest” type challenges.
  • Epic Challenge: Players no longer get credit for the Epic challenge “Take a Photo of a Super Mutant in your workshop”, when taking a picture of a mutant in another player’s workshop.
  • Seasons : Fixed an issue where the Rank Up to Here button would remain grayed out after aborting an Atom purchase.
  • Seasons : Re-roller consumables can now be purchased in Custom Worlds.
  • World Challenges : The Cold Shoulder weapon now properly counts towards challenge “Deal cryo damage to enemies”.

DAILY OPS

  • Charleston Capitol Building: Removed exit signs above inaccessible doors.

ENEMIES

  • Animation : Fixed issue preventing Enemy Flamer animations from playing correctly.
  • Combat : Enemies unable to be damaged by ranged attack no longer display normal damage values when hit by ranged instead of “0”.
  • Creatures : Molerat Bombs will now be dismembered after exploding.
  • Creatures : Super Mutants now properly drop contextual ammo.
  • Robots : Fixed an issue that would cause players to take damage from an Assaultron’s laser when they hadn’t been hit directly.
  • Trogs : When dismembered, Trogs no longer spawn a second bloody head.

EVENTS

  • Invaders from Beyond: Fixed an issue that caused the dynamic weather events in Nuclear Blast Zones to be overridden by the Invaders from Beyond event weather.

GAMEPLAY

  • Magazines : The Backwoodsman 4 magazine now works properly and provides a 50% chance to yield double items from plants.
  • Magazines : The Backwoodsman 6 magazines “+50% Health boost” now correctly applies to all food items, and correctly states its effects in the Pip-Boy.
  • Status Effects: The Well-Fed buff now persists after logging out and back in.
  • Status Effects : Fixed issues related to shared perks being persistent after stopping sharing them.
  • Status Effects: X-Cell, RadAway, Antibiotics, and Rad-X are now affected by the Chem Fiend Perk.

POWER ARMOR

  • Crafting: Repairing Strangler Heart Power Armor Helmets no longer requires Vault Steel and Legendary Modules.
  • Crafting : The Father Winter Helmet paint can no longer be crafted without knowing the recipe and no longer appears in the menu for crafting T-45 Armor.

QUESTS

  • Nuka-World: The following plans no longer drop from Nuka-World on Tour Events after the player has learned them; Ultracite Backpack Flair, Bottle Backpack Flair, and Cappy Backpack Flair.
  • One Violent Night: Fixed an issue causing the progress bar to unexpectedly stop.
  • Quests : Fixed an issue where players weren’t receiving the bonus caps when a teammate completed a quest.
  • Spin the Wheel: Fixed an issue that would cause the “Keep Moving” twist would not damage players who are standing still.
  • Surface to Air: Completing the event at the Forward Station Alpha location now always count as completing an event in the Cranberry Bog for challenges.

WEAPONS

  • Ammo : Made improvements to Contextual Ammo drops for all weapons.
  • Legendary Mods: Addressed an issue where the Overeaters Legendary mod would cause players to receive increased damage.
  • Legendary Mods: Increased the Health regeneration rate to .5 for all Legendary Armor regeneration mods for Armor and Power Armor.
  • Legendary Mods : The Legendary mod “Weightless” now applies to the weight added by other mods attached to the item.
  • Legendary Mods: Medic’s legendary mod tool tip now accurately reflects its effect.
  • Mods : The Endangerol Mod for the Syringer now works properly.
  • Weapons : The Nuka-Launcher can now be changed back to its original paint after changing it to a different paint.
  • Weapons : The Long Recon Scope for the Pipe Bolt-Action Pistol now only requires the Gunsmith 2 perk instead of Gunsmith 2 and Science 2.
  • Weapons : The Fancy Single-Action Revolver can now drop with the following Legendary Effects; Zealot’s, Gourmand’s, Juggernaut’s, and Aristocrat’s.
  • Weapons : We’ve made adjustments to the Gauss Shotgun’s VATS accuracy to be more in line with the Gauss Pistol.

WORLD

  • Vehicles : Plasma Grenades now deal damage to vehicles.
  • Vendors : The Purveyor and certain loot lists will once again drop copies of plans players already know.
  • World: Replaced a missing table in the Whitespring Resort.
  • World : Upon destruction, Fanatic turrets will no longer change into Ash or Goo piles.
  • World : Fixed the visual effects of the Fanatic Flamer.

USER INTERFACE

  • Crafting : Alien Blaster mods will now correctly display the number of mods unlocked.
  • Favorites Wheel : Nuka Quantum now shows the correct icon in the Favorites Wheel.
  • Help Menu:“Fast Travel” section now mentions The Rusty Pick and The Whitespring Resort as Free/No Cost locations.
  • Help Menu:“Stamps” section now states where players can see their collected Stamps.
  • Help Menu:“SPECIAL” section now mentions SPECIAL Loadouts.
  • Help Menu:“Sleeping” section now has information on different sleeping effects and how they’re obtained.
  • Help Menu: Pacifist description has been updated to match current effects.
  • Help Menu:“Death” section now mentions all Free Respawn locations.
  • Help Menu: Added up-to-date information about Shelters building restrictions.
  • Help Menu:“Aid and Apparel” information has been adjusted to be up-to-date.
  • Notifications : Plans for Heavy Robot Arms no longer incorrectly call out that they only teach the right arm.
  • Pip-Boy: Bunker Buster name now appears correctly for the item in the player’s inventory instead of Missile Launcher.
  • Pip-Boy: The “You Already Know” prompt will now show for a number of plans that previously were missing this.

Once a new patch is out, we’ll let our readers know.

Source: Bethesda

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Down for Maintenance and Season 13 Roll Out This June 20

Bethesda has taken the Fallout 76 servers down this June 20 and this is to bring Update 44, which houses Season 13: Shoot for the Stars! Read on for the server status updates and more.

Fallout 76 Down for Maintenance Schedule and Status for June 20:

Update: Here are the official Fallout 76 Once in a Blue Moon and Season 13 patch notes! Check it out here.

Here’s the announcement from Bethesda:

While there’s no timeframe mentioned just yet, it usually takes at least two hours or so before servers are brought back up. We’ll provide updates regarding the server status in this article, so make sure to refresh it regularly.

As for Update 44, once it’s out, we’ll provide a link out to it in the article as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Need for Speed Unbound Update 1.000.010 Drives Out for Volume 3 This June 20

Need for Speed Unbound update 1.000.010 is now out, and this brings the Volume 3 content into the game. Players can expect a lot of quality of life improvements, a new car in the DeLorean, new cosmetic items and more! Head on below for the official NFS Unbound Vol. 3 patch notes for June 20.

Need for Speed Unbound Update 1.000.010 Patch Notes | NFS Unbound Vol. 3 Patch Notes:

Size: 2.2GB (PS5)

NFS Unbound Vol. 3 New Content:

  • Speed Pass: Rank up with Speed Pass, a new progression system with free cosmetics and customization items as a reward for playing. Enjoy 75 tiers of content, including new outfits, Driving Effects, neon lights, banner stickers and more. Complete challenges to earn XP for sweet rewards, like the new Legendary Custom SRT Viper (2014).

  • Linkups: Take a break from the track and tear across the map to one of seven locations, from the Seba Ski Resort to the Quarry. Join up with the Lakeshore community to crush stunt-based challenges and complete collective goals of escalating difficulty against the clock over four rounds. Players will be rewarded with XP for Speed Pass and Bank to earn sweet cosmetics and customizations; complete 12 rounds of the Linkups event to win the new DMC Delorean.

  • More Ways to Play: Compete in 68 new Challenges, including 29 new Daily Challenges and 13 sets of different Weekly Challenges, to earn XP and Bank; players will also have access to the new Chat Wheel, which offers new ways to communicate quickly with the Lakeshore community. New Drift Playlists inject even more variety into the mix, challenging players to earn as much score as they can through each course.

  • In-Game Store: Head to the in-game store to purchase new content packs* which include cars, cosmetics, driving effects and more, including:

  • Robojets Swag Pack: Available for $14.99, players have access to an incredible range of uniquely designed Robojets-themed items, including a clothing pack, a Driving Effect, an exclusive horn and a Legendary Custom, the Mazda RX-7 Spirit R (2022).

  • Ford Mustang GT Legendary Custom Pack: This pack is available for $9.99 and includes the Legendary Custom Ford Mustang GT (2015), and a 10 level Speed Pass boost which will reward players by unlocking exciting new cosmetic or customization items.

  • Volume 3 Customs Pack: Enjoy access to the Volvo 242 DL (1975), the Volkswagen Golf GTI Clubsport(2016) and the Mitsubishi Lancer Evolution X (2008) Epic Customs – all for $5.99.

Quality of Life Improvements

  • Vehicles awarded via EA Play Membership, Purchased from the in-game Store, or awarded as part of Speed Pass, will be available to use in your Single Player garage after completing the prologue. Previously these were only available in Lakeshore Online
  • Reduced the chances of getting into another chase immediately after a successful escape
  • Screen Space Reflections are now enabled for cars on Ultra graphics quality on PC
  • Intel XeSS 1.1 added as an Upsampler option on PC
  • Improved road reflection quality by including distant buildings
  • Improved CPU performance on PC
  • Reduced VRAM usage on NVIDIA 40 series GPUs on PC
  • Nvidia DLSS updated to version 3.1.11 on PC
  • AMD FSR 2 updated to latest 2.2 on PC
  • Increased the rewards for escaping and assisting in a cop chase.
  • Different cop vehicles are now worth different amounts of cash when taken down in cop chases, instead of a single value that applied to all cop cars.
  • Players who purchased the Deluxe Edition will be awarded $250,000 per volume update as a thank you cash boost!
  • Subtitles text size can now be changed from three presets. The backing opacity and colour can also be adjusted
  • Players can now change their default time of day in Lakeshore Online. This setting only affects Free Roam – events in playlists have their own defined time of day
  • Players can now teleport to Safehouses and Meetups when not in a cop chase. Perfect for quickly getting around map, or swapping cars before the next Linkup
  • Players will receive $5000 in bonus cash for every rank they reached prior to the release of Volume 3 with the new Speed Pass ranking system
  • Players can now view their whole character before purchasing clothing to see how it looks with their whole outfit

Campaign

  • Fixed an issue that allowed the player to hide the UI in the campaign calendar, leading to a broken camera
  • Fixed an issue that caused the player to lose campaign progress when the PS5 is forced shut
  • Fixed a number of clipping issues with Vehicles
  • Fixed an issue that caused the player to spawn inside the garage after the prologue
  • Fixed an issue that caused the initial campaign car select vehicles to have coloured windows
  • Fixed an issue that occasionally spawned the player in freedrive instead of the tutorial after selecting a car
  • Fixed an issue that caused the safehouse description to not update after purchase
  • Fixed an issue that allowed players to sell their first vehicle in campaign, leaving them with no cars
  • Fixed an issue that caused the Milestone 1 meetup icon to appear during the qualifier races
  • Fixed an issue that allowed the player to receive two starter vehicles if they close down the game immediately after car select sequence
  • Fixed an issue that showed rivals as available to beat in the UI even if they have already been beaten
  • Fixed an issue that caused police helicopters to run out of fuel whilst the game is paused
  • Fixed a campaign exploit that allowed the player to replay the Week 3 qualifier
  • Fixed an issue that occasionally caused no Audio SFX to be triggered when accepting a phone call mission
  • Fixed an issue that caused AI rivals name cards to sometimes obscure the players view
  • Fixed an issue that caused all collectable bears to reappear in the world when progressing to the next day
  • Fixed an issue that caused Cop roadblock items to persistently show up on the map even when progressing to the next day

Client & Performance

  • Added multiple stability improvements across both Campaign and Lakeshore Online
  • Fixed an issue that caused the screen to freeze whilst recording with Nvidia Shadowplay on PC
  • Fixed an issue that could cause the controller to not send any inputs if it was disconnected and reconnected
  • Fixed an issue that caused vehicles using the brushed metal material to appear visibly dirty when they spawn
  • Fixed an issue that caused certain HUD UI elements to be blown out by bright lighting courses when the game is run in HDR
  • Fixed an issue that could cause vehicle input to become stuck whilst driving

Cops:

  • Fixed an issue that caused the player vehicle to float during the busted transition screen
  • Fixed an issue that caused cash rewarded from challenges to be treated as volatile cash if completed during a cop chase
  • Fixed a number of issues that caused Burst Nitrous to work inconsistently with cop cars
  • Fixed an issue that caused the button callout to route to patrolling cops to be invisible
  • Fixed an issue that caused both “COP CHASE JOINED” and “COP CHASE STARTED” to appear one after another when assisting other players in a chase
  • Fixed an issue that caused other cops to appear to be spotting the player at the start of a cop chase if 2 cops are near each other

General Fixes & Improvements

  • Fixed an issue that rarely caused the character model to disappear whilst previewing hair customization
  • Fixed an issue that rarely caused the camera to unfocus whilst previewing hair customization
  • Fixed an issue that occasionally caused vehicle or character modifications to not save
  • Fixed an issue that caused some players to be unable to boot the 10-Hour Trial via the EA app
  • Fixed an issue that caused text to speech words to overlap the text box when enabled
  • Fixed an issue that caused a broken camera once the user resets it in snapshot mode
  • Fixed an issue that disallowed a child Xbox profile access to Lakeshore Online even when given access to multiplayer features by a parent
  • Fixed an issue that caused the Banner Snapshot contrast to behave inconsistently
  • Fixed an issue that caused car skid marks to flicker on pavement

Map & World

  • Fixed an issue that caused checkpoints to be missing on the mini-map when the player is in an event
  • Fixed an issue that caused some breakable assets to remain stuck under the car resulting in the car spinning uncontrollably
  • Fixed an issue that caused Street Art and Bears to disappear from the main map when collected
  • Fixed multiple issues that caused “i” icons to sometimes appear in lieu of safehouses, players, and cops
  • Fixed an issue that caused a straight line to be drawn if routing from the player to a cops location in Lakeshore Online

Multiplayer

  • Fixed an issue that caused the wreck reset transition to not display the fade animation
  • Fixed an issue that caused volatile cash to be lost when accepting a playlist invite during a cop chase
  • Fixed an issue that could block the player from opening the banner of other players in Lakeshore Online
  • Fixed an issue that caused the banner sticker to disappear when in the “edit snapshot” menu
  • Fixed an issue that caused 2 cars to be present in the Banner Snapshot after completing a playlist with a different car
  • Fixed an issue that caused the currently equipped car to unequip after quitting the game and rebooting if the player doesn’t leave the garage
  • Fixed a number of issues that caused daily challenges to refresh inconsistently
  • Fixed an issue that caused the user to see both the enter garage and busted cinematics when entering the garage whilst almost busted
  • Fixed an issue that caused the in-world AR pin of a routed player to only appear at short distances
  • Fixed an issue that caused the player to clip through the garage wall if exiting a safehouse at the same time as multiple other people
  • Fixed an issue that caused the player to appear as leaving a game when attempting to join a full multiplayer server

Playlist & Racing

  • Fixed an issue that caused players to be respawned unexpectedly in certain areas of the City Viper race
  • Fixed an issue that caused players to be respawned unexpectedly in certain areas of the Downtown Chaos race
  • Fixed an issue that caused players to be respawned unexpectedly in certain areas of the Don’t Sweat The Technique race
  • Fixed an issue that caused misleading UI prompts and directional arrows in the All Eyes On Me race
  • Fixed an issue that caused players to be spawned unexpectedly in certain areas of the Meridional Mist race
  • Fixed an issue that caused misleading UI prompts and directional arrows in the Industrial Action race
  • Fixed an issue that caused the perfect start boost to carry over if the player left the race during the race start countdown
  • Fixed an issue that caused the tier icon to be missing or incorrect in playlist cards
  • Fixed an issue that prevented the player from spawning next to the nearest garage at the end of a playlist
  • Fixed an issue that caused the player to be stuck in a Rumble event when it finished
  • Fixed an issue that caused some car windscreens to open during playlist into cinematics as if it was a side window
  • Fixed an issue that caused the timer to overlap the 8th player in the post-race results screen
  • Fixed an issue that caused traffic in certain events to behave unexpectedly

User Interface

  • Fixed an issue that caused sub-menus in the hair selection screen to be difficult to navigate
  • Fixed an issue that caused players to lose input when navigating through the banner menu
  • Fixed an issue that caused a number of inconsistencies with displaying breadcrumbs for newly unlocked content
  • Fixed an issue that caused the playlist invite UI element to overlap in the car customisation, character customisation, and banner snapshot menus
  • Fixed an issue that caused the platform icon for crossplay players to show as the players own icon in the player cop assist popup
  • Fixed an issue that caused sorting by “most recent” in the community wrap screen to not function

Vehicle Customisation

  • Fixed an issue that caused the old tag effect to play when equipping a new tag in the garage
  • Fixed an issue that caused the Aston Martin DB5 wing mirrors to stick to the side of the car when damaged
  • Fixed an issue that caused wrap corruption around the headlights of the Mercedes Benz AMG GT (2015)
  • Fixed an issue that rarely prevented players from applying decals to their cars
  • Fixed an issue that caused decals to overlap on the front window of the Honda Civic Type-R (2015)
  • Fixed an issue that caused decals to display incorrectly on the rear fenders of the Mercedes-Benz 190E 2.5-16 (1988)
  • Fixed an issue that caused decals to overlap on certain side skirts of the BMW M3 (1988)
  • Fixed an issue that caused the garage idle camera to show the undercarriage of the Mercedes 190E
  • Fixed an issue that caused the default wrap on the Mercedes Maybach to be positioned incorrectly
  • Fixed an issue that caused the wheels to clip through the bodywork on the Mercedes Maybach with air suspension applied
  • Fixed an issue that caused the wheels to clip through the bodywork on the epic build Nissan Fairlady
  • Fixed an issue that caused placeholder text to show when selecting certain side skirt sets for the Volkswagen Golf GTI (1976)
  • Fixed an issue that caused the Toyo Tires Proxes R888R thumbnail to display the incorrect ‘Need for Speed’ picture
  • Fixed an issue that caused the front canards to be selectable for the NISSAN Skyline GTR V-Spec (1993) when the front bumper is removed, causing them to float
  • Fixed an issue that caused a section at the rear of the Lamborghini Aventador SVJ Roadster (2019) to not display decals
  • Fixed an issue that caused some sections of the Lamborghini Aventador LP750-4 SV Roads to not display decals
  • Fixed an issue that caused some sections of the Ferrari F40 to not display decals
  • Fixed an issue that caused decals that were applied with 100% opacity to appear as having less opacity in the garage
  • Fixed an issue that caused the Volvo 242 DL to have no trunk modifications available

That’s about it. Once a new patch is released, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.000.041 Struts Out for Dressed to Kill Collection Event This June 20

Apex Legends update 1.000.041 has been released, and this is to bring the Dressed to Kill Collection Event to the game. Players can expect a new LTM (limited-time mode), balance updates and more! Read on for the Apex Legends new update patch notes for June 20 right down below.

Apex Legends Update 1.000.041 for June 20:

File Size: 8.4GB (PS5)

LTM: ARMED & DANGEROUS

Big damage is abound with this returning limited-time mode. Your talent will be put to the test with two vastly different weapon types: shotguns and snipers. Looking for more bang? Check the replicator for a Fully Kitted Peacekeeper or Charge Rifle. This is the only way to grab the Charge Rifle in this LTM as it has been removed from ground loot.

COLLECTION EVENT ITEMS

We’re bringing the drip with 24 slick limited-time cosmetics, with Legendary skins for Crypto, Horizon, Mad Maggie, and more! All items are available in exchange for Apex Coins or Crafting Metals and in Dressed to Kill Event Apex Packs for the entire duration of the event. Unlock all 24 before the end of the event and you’ll automatically receive our latest Heirloom, Horizon’s Gravity Maw.

PATCH NOTES

Balance Updates

  • Weapon Crafting Rotation
    • R-99 enters the crafter
    • Rampage LMG enters the crafter
    • Alternator SMG returns to the floor
    • Sentinel returns to the floor
    • Weapon Crafting Rotation
  • Evac Tower: reduced spawn rate to match Heat Shields
  • Mobile Respawn Beacon: slightly increased spawn rate

Weapon Updates

  • Nemesis Burst AR
    • Projectile Speed reduced
    • Projectile gravity increased
  • EVA-8
    • Increased base rate of fire
    • Increased white bolt rate of fire
    • Rate of fire with blue, purple, and gold bolts is unchanged

Legends Update

Seer

  • Passive: Heartbeat Sensor
    • Range Reduced to 50m ( was 75m )
    • Initial Heartbeat delay significantly reduced
  • Tactical: Focus of Attention
    • Range Reduced to 60m ( was 75m )
    • Firing Speed Increased ( ~30% faster )
    • Removed Heal Cancel
    • Removed Revive Cancel
    • Removed Respawn Beacon Interaction Interrupt
    • Scan Time Reduced to 2.5s ( was 8s )
      • Scan once again includes a full body highlight
    • Enemies hit by Focus of Attention are now Slowed for 2.5s
    • Silence Time Increased to 10s ( was 1.75 )
      • Enemies who are silenced by Seer are now also highlighted with a threat outline to Seer and his teammates but only when they have line of sight
  • Ultimate: Exhibit
    • Throw Range Reduced to ~15m ( was ~50m )
    • Removed Diamond Scan Markers on Enemy Movement
      • Exhibit will now only show the footsteps of players moving in the zone
      • Diamond Markers will now ONLY appear with enemy gunfire for 1.25s

Quality of Life

  • Firing Range
    • Customize Range menu additions
      • New option to switch to 3rd person
      • New option to show a general-purpose timer
      • New options to match dummy helmet levels to shield levels.
    • General dummies and collision updates
      • Spawning distancing and frequency improvements
    • Firing Range target redesign
  • Added more hotlinks to how to gain weapon mastery XP to the overview tab and the end of game weapons tab
  • Audio engine stability improvements
  • Bloodhound Trials: updated loot on World’s Edge to now dispense Smart Loot for the active team in the Trials at the end of each challenge round
  • Newcastle: now destroys Jump Pads and Crypto Drones on Castle Wall Impact like other placeable objects
  • Extended Supply (Support) Bins have a higher chance to give an MRB to Support legends who have dead teammates, banners are not required for higher chance
  • Legends Menu
    • Added new Legend Bios tab
    • Removed the classes subtabs
  • PC
    • Added a new menu option: “Clamp Mouse Cursor to Game Window”
    • FPS in the Lobby is now capped at 60Hz, which should give high-end graphics cards a chance to cool down between matches
    • Intel ARC users will receive a popup prompt to consider the DX12 Beta, which has shown improved performance characteristics on ARC hardware. Players can try the DX12 Beta by following the instructions here: https://go.ea.com/ApexDX12
  • Updated podium screen to minimize white flashes
  • Weapons Menu: added new Weapon Backgrounds tab

Bug Fixes

  • [CAR] correct active ammo now shows in the inventory when infinite ammo is active
  • Fixed “are you sure you want to leave” prompt in states that were not applicable (ex. squad wipes)
  • Fixed tops of buildings not registering as out of bounds on World’s Edge
  • Fixed Ballistic’s Tempest VFX staying on while cloaked or phase shifted
  • Fixed Ballistic’s sling weapon icon not updating for spectators
  • Fixed death recap appearing blank if you were dead or died when the game ended
  • Fixed “decoy destroyed” message not displaying when destroying a decoy with Newcastle’s Castle Wall
  • Fixed Extended Supply Bin logic to address MRBs not awarding to players with dead teammates and MRBs are in ground loot
  • Fixed invisible optic on a primary weapon after swapping it with the sling weapon
  • Fixed MRB icon being squished in Control on ultrawide monitors
  • Fixed occasional client crash when exiting an IMC armory
  • Fixed occasional crash when changing legends while emoting as Ballistic in firing range
  • Fixed pinging Icarus Bridge on Olympus while holding a vault key displaying incorrectly
  • Fixed pinging weapon icons on the map and minimap being squished
  • Fixed teams being unable to craft banners if the support legend on the team leaves
  • Replicator: players should no longer get stuck when crafting
  • Weapon Mastery: badge preview now correctly updates after earning the first one
  • Volume sliders now increase/decrease correctly when using controller

Audio

  • Fixed certain movement sounds taking priority over footsteps
  • Fixed hearing Ballistic’s tactical sound effect in other firing ranges
  • Fixed incorrect sound effect when Ballistic hits a teammate with Whistler
  • Fixed more issues with server audio dropouts
  • Fixed players emitting falling audio after dying

Legends

  • Ballistic
    • Backpack no longer stays open when downed while Tempest is active
    • Fixed an exploit where players could get a weapon with attachments into Sling
    • Now auto-cycles to his sling weapon when other weapons run out of ammo
    • Tactical lock-on effect no longer stays if downed while locked on
    • Tactical lock-on effect no longer stays if hit by Seer’s tactical while locked on
  • Lifeline: fixed Shinobi Surgeon skin textures
  • Newcastle: fixed inconsistencies on landing with Castle Wall
  • Rampart
    • Nemesis voiceline no longer plays every time the gun is picked up
    • Placed Sheila turrets no longer keep the fast reloads from Ballistic’s Tempest
  • Valkyrie
    • Dummies not scanning in the firing range while skydiving
    • Heartbeat Harmonizer skin no longer blocks ADS with Prowler + 1x Holo
    • Improvements to Skyward Launch avoiding obstacles that appeared above her after she had already started launching
  • Wattson
    • Fixed fences occasionally being invisible through doors
    • Solar Static skin is no longer extra toothy
  • Wraith: Into the Void no longer prevents skydive from Evac Towers

For the rest of the rewards and store items for the week, head on over here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Update 1.630 Patch Notes for June 20 Includes Long List of Fixes

Cyberpunk 2077 update 1.630 is out now on PC and current-gen consoles (PS5, Xbox Series X|S), and this includes a long list of fixes ranging from quests, UI and more. Read on for the new Cyberpunk 2077 patch notes for June 20 below.

Cyberpunk 2077 Update 1.630 Patch Notes:

Size: 7.7GB (PS5)

Quests

  • Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen.
  • All Along the Watchtower – Fixed an issue where V gets flatlined after crossing the border.
  • Chippin’ In – It is now possible to examine all of the clues on Ebunike before becoming detected.
  • Gimme Danger – Fixed an issue where there were no objectives left in the journal.
  • I Walk the Line – Fixed an issue that could cause V to randomly flatline during the quest.
  • Lightning Breaks – Fixed an issue where Panam wasn’t present in front of the garage and spawned inside the motel instead.
  • Machine Gun – Fixed an issue where the dialogue with Skippy wasn’t activated after performing 50 kills, and it wasn’t then possible to unequip Skippy.
  • Never Fade Away – Fixed an issue where Rogue despawned from the couch in the Atlantis, blocking progress.
  • Only Pain – Fixed an issue where it wasn’t possible to complete the “Defeat the cops” objective because the cops weren’t present at the intended location.
  • Play It Safe – Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded.
  • Play It Safe – Fixed an issue where Takemura didn’t call to start the parade mission.
  • Pyramid Song – Fixed an issue where Judy teleported underground after entering the church.
  • Search and Destroy – Takemura will now move to his hiding spot instead of standing in the middle of the room during Arasaka’s attack.
  • Sex on Wheels – Fixed an issue where the Quadra Turbo-R V-Tech spawned underground, blocking progress.
  • Small Man, Big Mouth – Enemies and the van now spawn correctly.
  • The Heist – Fixed an issue where Jackie wasn’t present in front of the Afterlife.
  • With a Little Help from My Friends – Fixed an issue where the Nomads weren’t present at the train station.

Open World

  • Fixed some instances where some gigs were stuck in the “Undiscovered” stage and didn’t start after approaching the area.
  • Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado.
  • Gig: Bloodsport – V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom.
  • Gig: Last Login – Fixed an issue where it was possible to pick up the quest item before the quest was activated, breaking the flow of the mission.
  • Gig: Going-away Party – Fixed an issue where it wasn’t possible to get in the car with Flavio.
  • Gig: Guinea Pigs – All the security robots in the hotel now properly engage in combat.
  • Gig: On a Tight Leash – Fixed an issue that could cause the gig to be stuck without an objective after completing it.
  • Gig: Serial Suicide – Fixed an issue where the quest could reactivate again after completion and become stuck on the “Steal the CCTV footage” objective.
  • Reported Crime: Blood in the Air – Fixed an issue where the quest was stuck on the “Search the crate” objective even after searching the crate.
  • Reported Crime: Comrade Red – Fixed an issue where it wasn’t possible to search the stash.

UI

  • Fixed an issue where, while transferring money or data, the UI showed the “Enemy hack in progress” text.
  • Fixed an issue where devices could become unusable after opening the map.
  • Fixed an issue where the FSR toggle wasn’t grayed out after restarting the game with Dynamic Resolution Scaling on.

Visual

  • Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled.
  • Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled.

PC-specific

  • Fixed a crash that occurred on launch when using Razer Chroma.
  • Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location.
  • Improved performance of DLSS Frame Generation on AMD CPUs.

Console-specific

  • Changed the number of available save slots on Xbox to 20 for manual saves and 10 for Point of No Return saves. Players who have a number of saves that exceeds the new save limit will need to delete some saves to be able to create new saves.
  • Addressed an issue affecting performance on Xbox Series X|S after playing for an extended period of time.

Miscellaneous

  • Photo Mode stickers and frames will now properly appear on screenshots.
  • Padre will now recognize Corpo and Nomad V in the intro holocall.

REDmod

  • Allowed deploying mods from a listing file.
  • Updated command help texts.

Cyberpunk 2077’s Phantom Liberty expansion just got a big gameplay overview last week in case you didn’t see it. The paid DLC will be available on PC, PS5, Xbox Series X|S this September 26.

Source: Cyberpunk

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Horizon Forbidden West Update 1.026 Dashes Out for Fixes on PS5 This June 20

Guerrilla Games has released Horizon Forbidden West update 1.026 (the devs call it patch 1.26), and this brings in a host of fixes and improvements to the PS5 version of the game (we can confirm that the PS4 is still the same version as before). Read up on everything new in the official Horizon Forbidden West new update patch notes for June 20.

Horizon Forbidden West Update 1.026 Patch Notes for June 20 | Horizon Forbidden West Update 1.26 Patch Notes:

Size: 917MB

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue for Main Quest “Heaven and Earth” where if during “Fly to Starlight Rise” objective players fast travel to the Forbidden West and leave their flying mount downed there, upon returning to the Burning Shores overrides work incorrectly, blocking progression.
  • Fixed an issue for Main Quest “Heaven and Earth” where players could reach and interact with the second ballista in the chasm without Seyka’s help, resulting in quest objectives not properly updating and blocking progression.
  • Fixed an issue for Main Quest “Heaven and Earth” where Seyka could get stuck behind a door, blocking progression.
  • Fixed an issue for Main Quest “Heaven and Earth” where entering the door code during “Search the Ruins for Londra and the Missing Quen” objective and then reloading from save would result in the quest being stuck on “Find the Door Code” objective while the door is already open, blocking progression.
  • Fixed an issue for Main Quest “Heaven and Earth” where leaving the quest area and quick saving at a campfire could result in quest progression being blocked.
  • Fixed an issue for Main Quest “Heaven and Earth” where under certain conditions creation of multiple autosaves could lead to progression being blocked.
  • Fixed an issue for Main Quest “The Stars in Their Eyes” where reloading from save during “Scan the Device” objective would cause the objective to not display in the Quest Log nor as an in-game marker, possibly causing confusion and blocking progression.
  • Fixed an issue for Main Quest “For His Amusement” where overriding a Waterwing during “Meet Seyka at the Waterwing Site” objective would result in the objective not updating, blocking progression.

Side Quests

  • Fixed an issue for Side Quest “In His Wake” where fast traveling away during “Investigate the Skirmish Site” objective while callouts about Pirik’s note play could cause the objective to not update, blocking progression.
  • Fixed an issue for Side Quest “A Friend in the Dark” where Gildun would not enter the elevator if players reach and use the valve wheel without going through the vent, potentially blocking progression.
  • Fixed an issue for Side Quest “A Friend in the Dark” where Gildun would not enter the elevator if players push the first wagon halfway, leaving Gildun on the wagon, possibly blocking progression.

World Activities

  • Fixed an issue for Cauldron “THETA” where the shield in the second puzzle room would reappear when players died three times after disabling it, blocking progression.
  • Fixed an issue for “Aerial Capture: East” where a “Pangea Figurines” callout would interrupt the audio log, after which it would not play again.

Datapoints

  • Fixed an issue for “Notes on Londra’s Code” datapoint where the datapoint would not be awarded to players if they enter the door code before finishing the planetarium puzzle.

Weapons

  • Fixed an issue for the Specter Gauntlet where it would not be upgraded with the Railgun Mode if the weapon is in the player’s stash while crafting the upgrade.

Skills

  • Fixed an issue for the Trap Mines Valor Surge where the second wave of level 3 Trap Mines would not trigger if any of the first wave mines were detonated prior.

Performance and Stability

  • Multiple crash fixes.

Photo mode

  • Fixed an issue for Photo Mode where under certain conditions the lighting would flicker while maneuvering the camera close to water level.

Other

  • Increased the spawn rate of salmon in the Forbidden West area.
  • Fixed multiple issues where players could get stuck in assets and/or geometry or fall out of the world.
  • Fixed an issue where players were not able to travel with a flying mount between the Burning Shores and the Forbidden West at specific sections of the border.
  • Fixes and improvements to audio.
  • Fixes and improvements to visuals.

In other Horizon news, Sony has confirmed that we’ll be seeing more of Aloy, and that the franchise has now sold over 32 million copies to date.

Source: Reddit

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Alex Co

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Cyberpunk 2077 Update 1.63 Out for Various Bug Fixes This June 20

CD Projekt RED has released Cyberpunk 2077 update 1.63 this June 20 for PC, PS5 and Xbox Series X/S. Today’s update comes with various gameplay and quest fixes. Check out the full patch notes down below.

Cyberpunk 2077 Update 1.63 Patch Notes for June 20:

Quests

  • Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen.
  • All Along the Watchtower – Fixed an issue where V gets flatlined after crossing the border.
  • Chippin’ In – It is now possible to examine all of the clues on Ebunike before becoming detected.
  • Gimme Danger – Fixed an issue where there were no objectives left in the journal.
  • I Walk the Line – Fixed an issue that could cause V to randomly flatline during the quest.
  • Lightning Breaks – Fixed an issue where Panam wasn’t present in front of the garage and spawned inside the motel instead.
  • Machine Gun – Fixed an issue where the dialogue with Skippy wasn’t activated after performing 50 kills, and it wasn’t then possible to unequip Skippy.
  • Never Fade Away – Fixed an issue where Rogue despawned from the couch in the Atlantis, blocking progress.
  • Only Pain – Fixed an issue where it wasn’t possible to complete the “Defeat the cops” objective because the cops weren’t present at the intended location.
  • Play It Safe – Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded.
  • Play It Safe – Fixed an issue where Takemura didn’t call to start the parade mission.
  • Pyramid Song – Fixed an issue where Judy teleported underground after entering the church.
  • Search and Destroy – Takemura will now move to his hiding spot instead of standing in the middle of the room during Arasaka’s attack.
  • Sex on Wheels – Fixed an issue where the Quadra Turbo-R V-Tech spawned underground, blocking progress.
  • Small Man, Big Mouth – Enemies and the van now spawn correctly.
  • The Heist – Fixed an issue where Jackie wasn’t present in front of the Afterlife.
  • With a Little Help from My Friends – Fixed an issue where the Nomads weren’t present at the train station.

Open World

  • Fixed some instances where some gigs were stuck in the “Undiscovered” stage and didn’t start after approaching the area.
  • Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado.
  • Gig: Bloodsport – V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom.
  • Gig: Last Login – Fixed an issue where it was possible to pick up the quest item before the quest was activated, breaking the flow of the mission.
  • Gig: Going-away Party – Fixed an issue where it wasn’t possible to get in the car with Flavio.
  • Gig: Guinea Pigs – All the security robots in the hotel now properly engage in combat.
  • Gig: On a Tight Leash – Fixed an issue that could cause the gig to be stuck without an objective after completing it.
  • Gig: Serial Suicide – Fixed an issue where the quest could reactivate again after completion and become stuck on the “Steal the CCTV footage” objective.
  • Reported Crime: Blood in the Air – Fixed an issue where the quest was stuck on the “Search the crate” objective even after searching the crate.
  • Reported Crime: Comrade Red – Fixed an issue where it wasn’t possible to search the stash.

UI

  • Fixed an issue where, while transferring money or data, the UI showed the “Enemy hack in progress” text.
  • Fixed an issue where devices could become unusable after opening the map.
  • Fixed an issue where the FSR toggle wasn’t grayed out after restarting the game with Dynamic Resolution Scaling on.

Visual

  • Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled.
  • Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled.

PC-specific

  • Fixed a crash that occurred on launch when using Razer Chroma.
  • Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location.
  • Improved performance of DLSS Frame Generation on AMD CPUs.

Console-specific

  • Changed the number of available save slots on Xbox to 20 for manual saves and 10 for Point of No Return saves. Players who have a number of saves that exceeds the new save limit will need to delete some saves to be able to create new saves.
  • Addressed an issue affecting performance on Xbox Series X|S after playing for an extended period of time.

Miscellaneous

  • Photo Mode stickers and frames will now properly appear on screenshots.
  • Padre will now recognize Corpo and Nomad V in the intro holocall.

REDmod

  • Allowed deploying mods from a listing file.
  • Updated command help texts.

Source: Cyberpunk

Damien Seeto

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New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 3 Listed (June 20)

For Season 5’s third week, a new set of weekly missions and store offerings is now live in Battlefield! Our Battlefield 2042 Season 5 Week 3 weekly missions, store bundles, and Portal Modes post details the new missions, modes, and store items for this week (June 20 – June 27) below.

New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 3:

Battlefield 2042 weekly missions for June 20

Portal Modes:

New Store Bundles:

Battlefield 2042 weekly missions for June 20

That’s all for Week 3. Check again next Tuesday for the Season 5 Week 4 refresh post.

More Battlefield Reading:

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Salman Haider Zaidi

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The Division 2 Update 1.55 Released for Title Update 18.1 This June 20

Ubisoft has released The Division 2 update 1.55 this June 20 for all platforms. This is for title update 18.1 and it comes with various bug fixes. Read on for the official The Division 2 TU18.1 patch notes below.

The Division 2 Update 1.55 Patch Notes | The Division 2 TU18.1 Patch Notes | The Division 2 Patch Notes for June 20:

GEAR, WEAPONS & TALENTS

  • Fixed the issue with the Electrique Gear Brand Set blueprint dropping from level 4 Control Points supply rooms.
  • Fixed the issue where the mark from The Trap Talent of the Sacrum Imperium exotic did not disappear after killing a marked enemy with a headshot.
  • Fixed the issue where leaving a party that had another Agent wearing The Cavalier Gear Set made the Hazard Protection stat appear in the Stats tab.
  • Fixed the issue where players were unable to equip gear pieces belonging to the loadouts that were in the stash.
  • Fixed the issue where players were unable to share Gear or Skill Mods.
  • Fixed the issue with the Doctor’s Grip of the Doctor Home Exotic Rifle showing as grey instead of green and lacking animation in the Mods Menu.
  • Fixed the issue where The Cavalier Gear Set and Electrique Gear Brand Set were missing from the targeted loot pool.
  • Added the correct descriptions for TODO items that can be found at the Clan vendor

DESCENT

  • Fixed the issue where Talent and Weapons/Skills Console interact button disappears if the player closes the console without making a choice.
  • Fixed the issue where the “Leave Descent” option from the Social Menu did not trigger a pop-up warning.
  • Fixed the issue where Leave Descent option in social did not work for group members.
  • Fixed the issue with matchmaking for Descent being available at the matchmaking station prior to completing WONY for those players who had already started it.
  • Fixed the issue where Offensive, Defensive, and Utility talent categories were not localized.
  • Fixed the issue where the Nemesis would deploy two Sniper Turrets at the same time.
  • Fixed the issue where “Replace & Equip” notification would appear when trying to equip a skill on the empty slot.
  • Fixed the issue where friends could join a player already in Descent through the Ubisoft Connect interface.
  • Talents balancing
    • Glass Cannon – Lowered the incoming damage amplification from 60% to 50% and the damage dealt amplification from 35% to 30%.

UI

  • Fixed the issue where the “Directives Activated” notification alert appeared at the start of any Countdown session.
  • Fixed the icon color for Umbra Initiative Gloves and Kneepads to represent the initial gear color.
  • Added other minor UI fixes.

VANITY

  • Fixed the issue with the last Vanity Appearance mod equipped remaining persistent on the character even if the Gear equipped has another Vanity Appearance Mod

PVP

  • Fixed the issue with Stinger Hive AOE radius
  • Fixed an unintended behavior where Dark Zone caches could give double rewards when opened simultaneously by two players.
  • Fixed the issue where the SHD XP received from Conflict does not count towards Seasonal progression.
  • Fixed the issue where basic movement actions such as vault, climb, combat roll, revive, etc. were not functional in Conflict.

RAIDS

  • Fixed the issue where inviting a player to a raid other than Dark Hours on Normal would auto-cancel the invite if the player didn’t open the raid UI since starting the new game session.
  • Fixed the issue where the first shutter door remains open when the Raid Leader resets the Raid during the door opening sequence
  • Fixed the issue where Directives were available for the Discovery difficulty.

OTHER CHANGES

  • Fixed the issue where players could have two matchmaking sessions running at the same time while queueing from Megamap.
  • Added multiple localization fixes.
  • Stability improvements.

Source: The Division 2 Trello Board

Damien Seeto

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theHunter: Call of the Wild Update 1.76 Released for Outback Update and Emerald Gold Coast Australia This June 20

Expansive Worlds has pushed out theHunter: Call of the Wild update 1.76, and this is for the big Outback Update and the Emerald Gold Coast Australia DLC! Aside from new cosmetics, there’s also a bunch of new features available to all players and other adjustments. Read on for the official theHunter: COTW patch notes for June 20.

theHunter: Call of the Wild Update 1.76 Patch Notes | theHunter: Call of the Wild Outback Update Patch Notes | theHunter: COTW June 20 Patch Notes:

HIGHLIGHTS

Prepare for an unforgettable challenge!

In this update, the majestic Fallow Deer has been added to our list of Great Ones, bringing some spice to your hunting experience.

Enter in style with the Australian Bushwear outfit

A new set of clothes inspired by Australian outback style is now available to purchase for in-game currency.

More customization!

With the addition of customizable tents and ground blinds, all customization options previously unlocked to use on weapons may now be applied to them too! (Note here that customization can be changed while the item is in your inventory, and not while it’s placed in the world.)

FULL PATCH NOTES

You’re in for an update brimming with new features, quality of life improvements, and bug fixes. Let’s dive into the full patch notes.

Additional New Features

  • Animals now have a chance to create an interactive audio clue when fleeing.
  • Interacting with any Audio Clue will now display an estimated distance to the target.
  • Springbok, European Bison, and Plains Bison have gotten new TruRACs horn designs.
  • Alligators have gotten more aggressive with the new addition of Saltwater Crocodiles. They will attack more often and are more clever about how and when they will get close and personal with you, so be careful out there!
  • Alligators and Crocodiles will now float to the surface for retrieval when they die underwater. Lost a kill to the murky swamp water in the past? Never again!
  • The Harvest Screen has been redesigned.
  • Players may now tag their favorite Customization Options to make them appear in a favorites menu for easy access.
  • You may now choose which version of your Trophy Lodge to load into in multiplayer games. You may no longer switch to different lodges after loading into a Multiplayer game. This is to prevent the Trophy Lodge from failing to sync between players.

Adjustments & Improvements

GAMEPLAY

  • The XP requirement values for various weapons, ammunition, and gear items have been revised to make them less confusing and to make some basic equipment more accessible to new players.
  • .223 ammunition should be more effective for all .223-compatible weapons.
  • The Red Deer, Feral Goat, and Fallow Deer have had their furs updated to improve their look.
  • Alligators in Mississippi should spend more time on land.
  • Mexican Bobcats will now be out drinking into the wee hours of the morning.
  • To reflect changes to the updated species, the Springbok, European Bison, Plains Bison, Alligators, and Mexican Bobcat populations will be reset.

UI

  • Players wishing for a more immersive experience can now disable the Control Hints in the UI by turning them off in Interface Settings.
  • If the “Hide All Clues” hotkey is activated, a Control Hint will appear showing which key you press to show them again.
  • The Main Menu has been straightened out and is no longer canted at a jaunty angle.
  • Animal Harvests in the Hunting Profile have been reorganized to put Great Ones at the top of the list.
  • Closing the customization menu with unsaved changes will now prompt you to save your changes before leaving.

VISUALS

  • Added new shadow rendering improvements- Screen Space Contact Shadows. These are on by default on newer Consoles. PC players may activate them by turning on the option in the Video Settings menu.
  • Shotgun animations were improved.

Bug Fixes

GAMEPLAY

  • Capercaillie will now react properly to being shot while performing certain aggressive animations
  • Placed Turkey Decoys will no longer vanish when you leave a reserve.
  • The Keen Eye skill will correctly be triggered while away from the lookout towers.
  • The Muscle Memory perk will now work as it should.
  • We’ve fixed a sight calibration issue with the Hudzik .50 Caplock.
  • The Grelck Drilling Rifle should no longer leave you unable to fire when switching from Shotgun to Rifle mode.
  • An issue was resolved where revolvers could become jammed when hip firing with manual chambering enabled.
    • Developer’s Note: We made them act like double-action revolvers when hip-firing which improved their stability.
  • The reward weapons from Parque Fernando will now unlock correctly when the missions are completed.
  • The “Ultimate Memento” Mission on Medved-Taiga can be completed again.
  • We’ve fixed an issue with the mission “Mucking it up for Science” on Vurhonga Savannah, where it was difficult to find one of the objectives.
  • We’ve addressed an issue in the “Cats and Cradles” mission on New England Mountains that caused objectives to be displayed out of order.
  • Cans shot with rifles and pistols during the “Target Practice” mission in Rancho Del Arroyo should fall over now.

UI

  • We moved the default Keybind for “Hide All Clues” to “U”.
    • Developer’s Note: This action was unintentionally set to “C”. Make sure to reset your keybinds to default to get this change.
  • The default key for saving a loadout could also be bound to scrolling through items. This has been fixed and saving a loadout is now only bound to “R”.
  • The keybind for activating the Rangefinder bow sight was the same as the keybind for spotting. The bow sight is now “R” when aiming with a bow, or Y / Triangle on a controller.
  • We’ve fixed an issue where any items in your inventory, that were not saved in your current loadout, were not kept in the active inventory between gameplay sessions.
  • The Weapon Wheel UI will no longer display confusing “TXT” strings in place of weapon descriptions when quitting the game with a Scoped Weapon in your inventory if it wasn’t saved to your loadout.
  • Option to “save” a loadout will now work correctly when the select loadout menu is open.
  • We’ve fixed a UI issue that could happen when changing scopes in the weapon wheel while reloading.
  • Weapon Customizations from the Hunter Power Pack have been renamed to better indicate their origin.
  • Customizations applied to the Caversham Steward 12G will no longer also be applied to other, similar 12G shotguns.
  • Animal harvests are now being recorded correctly in the hunting profile.
  • Green Wing Teal will no longer display the wrong icon when viewed in the trophy lodge.
  • We’ve solved an issue with the on-screen button prompt missing when attempting to pet the dog in a Trophy Lodge. Because they deserve all your pets.
  • When editing a trophy placement, only the base of the chosen trophy will be highlighted to make selection easier.
  • “Points of Interest” icons from birds spotted with the Tag skill will now properly disappear from the map.
  • Motion blur now correctly applies to the sights while using a scope.
  • The map icon for the Parque Fernando reserve has been accurately placed on the world map.
  • Entering invalid login info while signing into your Apex account or signing in after using “Forgot Password” will no longer cause the game to become unresponsive.
  • When purchasing the New England Mountains Veteran Cosmetic Pack on the Epic Game Store, you will now properly unlock the coresponding cosmetics.
  • We’ve fixed an issue where the “Thank you for your purchase” message would remain stuck on the Trophy Lodge menu if a player bought Trophy Lodge DLC from there.
  • Trophies of animals with no medal will no longer show as a Bronze medal in the trophy lodge UI.
  • Owned DLC will no longer show up as recommended after purchase.
  • Corrected a typo in the codex entry for “Serpent Players Playhouse”.
  • On the Windows Store PC version, we’ve fixed an issue that caused UI Keybinds to save incorrectly.
    • Developer’s Note: As a result, Windows Store players will have their keybinds reset to default after the update.
  • If you started a new game after progressing part of the Hunt Club beta event, you can now properly claim your rewards.
  • The “Scarecrow” achievement description has been updated to specify that the player must scare 1000 unique animals.
    • Developer’s Note: The “animals scared” statistic in the codex shows the number of times the player has scared an animal, regardless of whether they’ve scared them before, which is why these numbers don’t necessarily match up.

AUDIO

  • Gray Wolves, Red Deer, Red Foxes, and Feral Goats should have audible calls again.
  • Reduced the occurrence of the “zone transition” audio to prevent it from spamming when players move back and forth across a zone border.
  • Audio should now be in sync with the animation when another player fires a rifle from the hip.

VISUALS

  • Various animals should no longer slide around and look odd in Multiplayer. We’ve taken away their skates.
  • An issue that would cause a Moose to look odd when starting to move from idle has been resolved.
  • We’ve fixed an issue with Female Alligator animations.
  • Animation issues that could sometimes happen when animals were stopping have been addressed.
  • Existing Geese models have been adjusted to make their necks more closely resemble actual geese.
  • Cinnamon Teal models have been fixed.
  • We’ve fixed some issues with the Springbok skeleton when viewed in X-ray on the harvest screen.
  • We’ve corrected a minor visual problem with the Melanistic Mallard Models.
  • We’ve fixed a clipping issue with one of the Bobwhite Quail trophy poses.
  • A Trophy Pose for Mouflons has been added to fix a bug where their horns weren’t being shown accurately.
  • We’ve fixed an issue that could cause the dog’s head to spin around… we’re sorry you had to see that.
  • The dog will not longer become invisible while performing “play” or “pet” interactions with certain graphics settings.
  • Skin tones on the lower arms are now properly matched while wearing the Africa Outfit.
  • Wearing the Africa Outfit will no longer give certain player characters a bald spot.
  • We’ve fixed an issue with half-transparent “phantom trees” appearing on Te Awaroa at low graphics complexity settings.
  • We’ve addressed an issue with Fog Rendering that made it look weirdly pixelated, particularly when rendering with thin vegetation.
  • We’ve fixed an issue on PC where the cursor would not stay locked inside the game window during gameplay if the player had multiple monitors and the game was being displayed on a monitor other than the primary one.
  • The TAA Sharpness setting now applies properly even when FSR is disabled. With this change things should look smoother than ever!
  • FXAA and TAA Anti-Aliasing settings have improved to reduce ghosting – yet another fix which will smooth out the graphics.
  • Players will no longer awkwardly slide around while crawling and looking through the binoculars in 3rd person.
  • Backpacks have gotten several improvements to look better in 3rd person on ATV’s and on other players.
  • Landscapers were sent to Hirschfelden to clean up trees near the bridge at the shooting range. They even took a trip to Parque Fernando to remove a tree blocking targets at the archery range!
  • Tritium Sights no longer become hidden when swapping ammo after equipping one.
  • The Zarza .308, Grelck Drilling Rifle, and Crossbow look better when viewed in 3rd person.
  • Mission objects should disappear more smoothly after being picked up. [waves and disappears]

MULTIPLAYER

  • On Steam, we’ve fixed an issue that allowed players to “join” their friends’ games even if they were set to “private”.
    • Developer’s Note: This also disables the ability for players to send invites using the SHIFT+TAB overlay in private games. To account for this, a new “Invites” button has been added to the in-game multiplayer menu that allows the host to see their Steam friends list and send invites from there.

PERFORMANCE

  • We’ve fixed a couple of crashes connected to using the dog in multiplayer.
  • Auto-saving frequency has been reduced.
    • Developer’s Note: We want to strike a balance between ensuring that the game always saves when important things happen, but not saving so often that it’s writing data non-stop. With these improvements, it is possible that some minor data (like statistics) will become inaccurate after suddenly closing the game (e.g. using ALT+F4 or Task Manager). Always use the in-game “quit to main menu” option when leaving the game to ensure that it saves and shuts down gracefully.
  • On the Windows Store PC version, we’ve fixed a bug that causes the game to occasionally crash during startup.

CONSOLE

  • Players who had fulfilled the Trophies requirements on PlayStation, but were unable to unlock them during the Revontuli Coast update, should now be able to claim them.
  • Water waves should now be working on PlayStation 5.
  • On PlayStation, the game should no longer get stuck attempting to login if the PlayStation Network is unreachable, but the console is online.
  • We’ve fixed an issue for console players where the camera could not be tilted in certain situations.
A New Hunting Destination

Discover breathtaking landscapes and hunt iconic animal species such as the Saltwater Crocodile 🐊 and Eastern Gray Kangaroo 🦘 as you explore this magical new hunting destination down under.

▶ KEY FEATURES

◈ Explore the Australian outback, subtropical bushlands, and tropical rainforests, and experience the natural wonder of its stunning wilderness.

◈ Hunt some of Australia’s most iconic fauna, including the Magpie Goose, Banteng, Saltwater Crocodile, Eastern Gray Kangaroo, and a new Great One.

◈ Make new friends and work together to protect the region’s beautiful but fragile ecosystem through side and story missions focused on conservation, cooperation, and community.

◈ Expand your hunting arsenal with the new Zagan Varminter .22-250 Bolt-Action Rifle. Light and comfortable to shoot, it’s the perfect companion for any hunting trip.

Layton Lake Cosmetic Pack

Released as one of the first maps for the game, Layton Lake continues to be a popular destination among hunters from all around the world!

Don’t forget, the Layton Lake Cosmetic Pack and the Emerald Gold Coast Australia DLC are both premium DLCs (read: paid), though the Outback Update is something all players should be able to enjoy.

Source: Reddit, Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.94 Patch Notes for v25.10 and Datamined Content Listed This June 20

Fortnite update 3.94 is now out, and this is to to bring the game’s v25.10 patch into the game. Players can expect changes to Save the World’s daily reward system, as well as your usual slate of new content and changes in Battle Royale. Check out the Fortnite v25.10 patch notes and the datamined content for June 20 below.

Fortnite Update 3.94 Patch Notes Patch Notes | Fortnite Update v25.10 Patch Notes:

Update: Epic Games has released the new content and changes for Battle Royale.

YOU “KINET” SEE ME

Embrace stealth by equipping Cloak Gauntlets, made with reflective Kinetic Ore. Cloak Gauntlets allow you to blend near-seamlessly with your surroundings, and can be obtained from the ground and Chests. You’ll be covered in Kinetic Ore for a limited time before the gauntlets enter a cooldown, but because the gauntlets possess unlimited charges, you can cloak yourself again and again!

Fortnite BR Cloak Gauntlets

Though you’re unable to attack while using Cloak Gauntlets to cover yourself, you can end your cover early by unequipping the gauntlets or swapping to another item in your inventory.

WILDGUARD RELIK’S CLOAK GAUNTLETS

Wildguard Relik has emerged in the jungle. Defeat this boss and Wildguard Relik’s Cloak Gauntlets will be yours for the taking! With this Mythic version of the gauntlets, you’ll be able to cover yourself in reflective Kinetic Ore longer, with a shorter cooldown.

Fortnite Wildguard Relik’s Cloak Gauntlets

RELIK’S MK-ALPHA ASSAULT RIFLE

The MK-Alpha Assault Rifle —  a fully automatic assault rifle with an attached red-dot sight — debuted last week. And now a Mythic version is on the Island: upon defeat, not only will Wildguard Relik drop his Cloak Gauntlets, but he’ll also drop Relik’s MK-Alpha Assault Rifle! Pick up this Mythic weapon to pack a whole lot of power.

Fortnite Relik’s MK-Alpha Assault Rifle

MAKE THE HEAT OF BATTLE HOTTER

As if the jungle climate wasn’t already hot, the Flare Gun has been unvaulted! Use the Flare Gun to start a spreading fire on enemies’ structures. Don’t wanna face the heat of somebody else’s Flare Gun? Cover yourself in mud to avoid being marked!

Fortnite Flare Gun

You can find Flare Guns from the ground as well as Chests.

SHOCKWAVE GRENADES IN ZERO BUILD

Shockwave Grenades have been unvaulted in Zero Build, findable from the ground and Chests.

REALITY: AUGMENTED AND WILDER

Two new Reality Augments make their debut in v25.10! Augment your reality with:

MUD WARRIOR

Fortnite Mud Warrior Reality Augment

While in mud or covered in it, you’ll regenerate Health and Shield.

SMG EXTENDED MAG

Fortnite SMG Extended Mag Reality Augment

Your SMGs will have increased magazine size.

Also, the Tracker’s Armory Reality Augment is unvaulted. Activate this Reality Augment to get a Flare Gun instantly (and of course a Shadow Tracker!).

Note: This Season, as new Reality Augments debut and previous ones are unvaulted, they will be immediately unlocked.

MISCELLANEOUS UPDATES

  • Chickens and Sky Jellies have been vaulted.
  • The population of wolves and that of boars have been reduced.
  • The frequency of fishing spots has been reduced.

RANK RESET

As announced previously in our recent Ranked blog post, we have reset everyone’s ranks for Battle Royale and Zero Build in v25.10 as part of Ranked Season Zero. This is a planned test of resetting ranks before the launch of Chapter 4 Season 4 Ranked.

Your Ranked Urgent Quest completion in Season Zero has not been reset. However, the appearance of your Burn Bright Emote may be updated to reflect your new Battle Royale or Zero Build rank. Your ranks at the time of the reset helped determine your v25.10 ranks, just as would happen in a turnover between Ranked Seasons.

CHAPTER 4 SEASON 3 SUPER LEVEL STYLES

Fortnite Battle Royale Chapter 4 Season 3 Super Level Styles

Look stylish, look scorchin’. In the Bonus Rewards section of the Battle Pass tab, bonus Styles for Battle Royale Chapter 4 Season 3 Battle Pass rewards have been available for players who progress past Level 100. With v25.10, Chapter 4 Season 3’s Super Level Styles have been added as bonus rewards!

The Super Level Styles this Season? Progress past Level 125 during Chapter 4 Season 3 and start unlocking the Wildscorch, Confetti Claw, and Regal Hunter Styles for the Mariposa, Rian, Lorenzo, Relik, and Trace Outfits.

COMPETITIVE NOTES

Please note that Wildguard Relik, Wildguard Relik’s Cloak Gauntlets, and Relik’s MK-Alpha Assault Rifle are currently not included in tournaments.

Also, ICYMI: In Battle Royale Chapter 4 Season 3, your rank will, among other factors, be an eligibility requirement for Epic-hosted tournaments. This includes tournaments for cosmetic prizes like FNCS Community Cups, as well as tournaments for cash prizes such as the Console Champions Cup. You can find the specific rank requirement for some of the tournaments happening this Season below or in the official rules for that tournament.

Tournament Rank Requirement
FNCS Community Cup Bronze I in Ranked Battle Royale
Duos Fill Cup Silver I in Ranked Battle Royale
Zero Build Duos Fill Cup Silver I in Ranked Zero Build
Solo Victory Cash Cup Gold I in Ranked Battle Royale
Zero Build Duos Victory Cash Cup Gold I in Ranked Zero Build
Duos Cash Cup Gold I in Ranked Battle Royale
Console Champions Cup Platinum I in Ranked Battle Royale
FNCS Major 3 Platinum I in Ranked Battle Royale

The official patch notes aren’t out yet, but here are the changes to Save the World’s rewards as well as the datamined info:

CHANGES COMING TO FORTNITE SAVE THE WORLD’S DAILY REWARD SYSTEM IN V25.10:

DAILY QUESTS: V-BUCKS, X-RAY TICKETS, AND GOLD

In v25.10, we’ll be taking the amount of V-Bucks and Tickets that can be earned in the current system, dividing it up to get a daily value, and adding that amount to the existing Daily Quest rewards. As a result, each Daily Quest will now give 30 additional X-Ray Tickets upon completion, plus 30 additional V-Bucks for Founders.

If you complete one Daily Quest each time you log in, you will be able to earn in-game currency at the same rate as before this change, and since you can bank up to three Daily Quests players who log in less frequently can now complete those to make up for missing a couple of days.

Daily Login Rewards also include a small allotment of Gold, so we’ll be increasing the Gold awarded by Daily Quests by 10 Gold per quest. Over time, the amount of Gold awarded by Daily Quests should add up to several times more than what is offered from Daily Login Rewards.

To accommodate this Gold change, we’ll be increasing the quantity of resources available for sale in the Weekly Store, as we know our more experienced players would appreciate more things to spend their Gold on.

DAILY FOUNDERS LLAMAS

The Founders Packs sold before July 2020 included Upgrade Llamas and Founders Llamas that were granted once each day through the Daily Login Rewards screen. If any of these remain unused on your account, they’ll all be granted to you immediately the next time you log into Save the World.

MISSION ALERTS

Daily Login Rewards are also a source of Schematics, Heroes, Defenders, Survivors, and Evolution Materials. To compensate for this source being removed, we’ll be making some improvements in v25.10 to the items awarded by Mini-Boss Mission Alerts.

For Mini-Boss Mission Alerts, we’ll be increasing the average rarity of the reward items, and significantly upping the quantity of rewards by adding a chance for Mini-Boss Mission Alerts to grant a second bonus reward of the same type and rarity. Alerts that grant Mini-Llamas will also have a chance to grant a higher quantity of Mini-Llamas, or to replace the Mini-Llama with an Upgrade Llama.

EARLY CAMPAIGN QUESTS

The early part of the Daily Login Reward track has a lot of items to help new players get a jump-start on their collections of Schematics and Heroes. While the changes to Mission Alerts should make up for this loss, we’ve also decided to add some Rare-, Epic-, and Legendary-rarity items to the Campaign Quests in Stonewood and Plankerton.

ENDURANCE DAILY QUESTS

These Quests were added so we could award Battle Royale Battle Pass XP for your first Endurance Mission each day, but they lack any Save the World-specific rewards. This’ll be addressed in v25.10 — they will start giving Evolution Materials, Perk Materials, and Gold upon completion (in addition to the Battle Pass XP they already grant).

For more on the Save the World daily reward changes, head on over here.

Fortnite Update 2.94 and v25.10 Datemine:

Once the official patch notes are out and the datamining is done, we’ll include an “Update” on the headline to let our readers know, so stay tuned.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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