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Gotham Knights Servers Down for Maintenance This January 24

Bat family players that can’t connect to Gotham Knights, don’t fret, it’s not a super villain that’s to blame, but rather, WB Games Montreal has taken the Gotham Knights servers down this January 24, and it’s for maintenance!

Gotham Knights Servers Down Status and Updates for January 24:

This is a pretty long maintenance period for the game’s servers during which time co-op won’t be available. Here’s the announcement from the devs:

Incoming transmission to the Belfry: We will be doing scheduled maintenance on January 24th between 9:00 am EST – 4:00PM EST – matchmaking, online services and co-op sessions will be impacted at that time. Thank you. #GothamKnights

Convert to your timezone here

As you can see, this is a long downtime for the game’s servers, which means players won’t be able to connect for seven hours. If there’s a patch released during or after the maintenance, which is sometimes the case for games, we’ll be sure to let our readers know. Ditto if the maintenance period is extended or if anything changes.

Bookmark our Gotham Knights game hub to know if there’s a new patch for the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Account Lock Glitch for PC Reported; Upcoming Title Update to Fix Issues

Players of Grand Theft Auto 5 (GTA 5)‘s online multiplayer mode, GTA Online, have recently found an exploit that could potentially corrupt your accounts. Fortunately, it appears Rockstar Games is aware of the issue, and the studio hopes to fix the GTA Online account lock glitch in an upcoming title update.

The glitch apparently allows hackers to change or modify a player’s stats as well as the ability to corrupt another player’s account, potentially resulting in a ban or deletion of your account.

As the tweet reports, PC players will want to play with their firewall enabled to be on the safe side. This exploit is pretty concerning as it can result in a ban.

Rockstar recently released a statement addressing the exploit, stating that a future title update should solve the issue.

It’s worth noting that Rockstar did not state when this update would go live, but with an exploit as major as this, the studio will hopefully launch the update fairly soon. Until the update drops, you’re probably better off picking up another game or playing solo in single-player instead.

Carlos Perez

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Sniper Elite 5 Update 1.20 Pushed Out This January 24 (Update)

Rebellion has pushed out Sniper Elite 5 update 1.20, and this should be connected to the big Season 2 patch. Read on for what’s new in the Sniper Elite 5 January 24 patch notes.

Sniper Elite 5 Update 1.20 Patch Notes | Sniper Elite 5 Season 2 Patch Notes | Sniper Elite 5 January 24 Patch Notes:

Update: As expected, the patch is tied to Season 2 Here are the complete patch notes straight from Rebellion:

Season 2 Update:

Whilst we can’t share any exact dates on the upcoming Season 2 releases for 2023, we can tell you that the season will include:

  • 2 Campaign Missions
  • 6 Weapon Packs
  • 2 Weapon Skin Packs
  • 4 Character Skins

FREE Winter Weapons Skin Pack:

It’s still pretty arctic in these parts, so what better way to celebrate the cold, than with a FREE Winter Weapon Skin packavailable now across all platforms. Drape your rifle collection (all current base models and DLC items) in the finest icy skins. Dispatch your foes in cold style!

Karl Fairburne holds his SMG adorned with the Winter Weapons Skin wrap.

As well as this, we’ll be releasing several free Multiplayer Maps and a free weapons pack to keep the Community well-armed. For more top-secret Season 2 related intelligence, including a brand new weapon and map reveal, check out our very first Community update, available now on YouTube:

Full Patch Notes:

Alongside the below update, we are continuing to investigate a fix that will address the size of future patches. We hear your requests for this, and appreciate the desire for a more manageable update size based on storage and download times.

Thanks for bearing with us on this one, and stay tuned for more updates in the near future! As usual, For more information and to touch bases with our support team, please head over to our Help Centre.

  • Stationary trucks are no longer being pulled away from their fixed locations unexpectedly in Mission 1, 3 and 10.
  • Occupied Residence – Player will no longer glitch or get stuck walking up the stairs from the garden towards the chateau.
  • Festung Guernsey – User will no longer die if they get close to the debris of the blown up Sub Pen.
  • DLC Weapons – Drilling – Dropping ammo now shows the correct prompts for SMG player and vice versa.
  • Conqueror – Player is no longer able to clip through the wall in the Castle Courtyard area or walk over the climbable edge.
  • Conqueror – Castle Courtyard – Player character no longer gets stuck behind the hedgehog in the Castle Courtyard area while sprinting through the wall present near the burning barrel and AA gun.
  • Conqueror – Castle – AI will no longer get stuck inside the metal cylinder located in at the north side of Castle Courtyard 2.
  • Conqueror – Players can no longer walk-through the dilapidated walls located outside.
  • Multiplayer – Alpine Resort – Players can no longer get stuck walking on the spot behind the pile of logs.
  • Multiplayer – Players no longer get error message “Could not establish a connection to online services. (11400)” when attempting to access any multiplayer feature.
  • Survival – ‘Shoot for the Moon’ medal now tracks progression correctly after completing the 12 waves of the ‘Amongst the Rubble’ DLC map.
  • Survival – Amongst the Rubble – Armoured car no longer gets stuck in a wall at the end of Wave 6 of Operation 1.
  • Survival – Pest Control – Stables – Player is no longer able to run up collision to get stuck out of bounds.

No official patch notes are out just yet, though that’s understandable given the studio has a livestream for Season 2 set to up at 10 am ET/7am PT/11 pm HKT! We expect that this patch is connected to that reveal, which you can watch below:

Once we know more info about Season 2, and have the proper patch notes, we’ll update the article.

If you spot any changes, leave a comment below and let us know you find.

Update: Full Season 2 patch notes are here! 

Source: Sniper Elite

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 10 Listed (Jan. 24)

MP1st is here to bring players the new Battlefield 2042 weekly missions and store refresh for January 24. Check out the official Battlefield 2042 Season 3 Week 10 weekly missions, Battle Pass rewards, and Featured Experiences!

New Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 10:

Week 10 Missions:

  • 1 Round of Breakthrough or Rush Played (4)
  • 15 Kills, Assists, and Revives (4)
  • 2 Km Travelled in Vehicles (4)

Available After 2 Missions Completed:

  • 8 Objectives Captured or Neutralized (5)
  • 800 Damage Inflicted to Enemy Vehicles (5)
  • 20 Kills and Assists With SMGs (5)

Available After 4 Missions Completed:

  • 10 Headshot Kills (6)
  • 12 Kills in a Round (6)

Available After 5 Missions Completed (Bonus Mission):

  • 20 Kills and Revives (10)

Featured Experiences:

Battlefield 2042 January 24 Portal Modes

Battlefield 2042 Season 3 Week 10 Modes

  • Community Spotlight – Gunfight Royale (Mancour & Dirteebreaks, All Eras, Custom, 12)
  • Rush – Hardcore (All Eras, Rush, 16v16)

New Battlefield 2042 January 24 Store Bundles:

Battlefield 2042 January 24 Store Items

Battlefield 2042 Fire Sector Store Bundle Items

  • Fire Sector (5 Items, 1000 BFC)
    • “Dominant Eye” Lis Specialist Set (Epic)
    • “Parallax” MV-38 Condor Vehicle Skin (Epic)
    • “Cold Barrel” SWS-10 Weapon Skin (Epic)
    • “Catastrophic” Rao Specialist Set (Rare)
    • “Razor Sharp” Player Card Tag (Rare)

That’s about it! Tune in next Tuesday for the Season 3 Week 11 new challenges and more.

Thanks, u/Dedzigs!

More Battlefield Reading:

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Salman Haider Zaidi

That's a nice argument, Senator.

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SMITE Update 12.39 Out for 10.1 Fire Giant Patch January 24

Hi-Rez has deployed SMITE update 12.39 today on all platforms to push out the new 10.1 Fire Giant patch. This update includes Surtur as well as other new God skins. Check out the SMITE January 24 patch notes posted down below. 

SMITE Update 12.39 Patch Notes | SMITE 10.1 Fire Giant Patch Notes | SMITE January 24 Patch Notes:

New Norse God

Surtr

The Fire Giant

Obsidian Flesh

  • Surtr’s flesh cracks into fragments after he loses enough health. On picking these up Surtr gains a percentage of his Max. Health over time and Protections for 3s. Enemies can destroy these fragments by walking over them.
    • Heal per tick: 1%
    • Protections: 10 + 1 Per level
    • Health Threshold: 15%

Flames of Muspell
  • Surtr sets his sword ablaze gaining Haste while this buff is active. Surtr’s next successful Basic Attack will deal bonus magical damage, ignite the target causing them to take damage over time as well as spawning a Fiery Imp. This ability’s bonus damage increases per stack (max. of 200) when an enemy dies while the burning effect is active.
    • Damage per tick: 10/25/40/55/70 (+10% of your Physical Power) every second for 3s.
    • Bonus Damage: 30 + 3 per stack Magical Damage
    • Imp Damage: 10/15/20/25/30 (+10% of your Physical Power)
    • Imp Health: 50 + 50 per rank
    • Imp Lifetime: 10s
    • Cost: 50
    • Cooldown: 14/13/12/11/10s

Giant’s Grasp
  • Surtr pulls the closest target to him, either an enemy lane minion, a Fiery Imp or a magma rock if neither are in range. Surtr then hurls the object forwards, dealing damage and stunning enemies ahead.
    • Damage: 90/145/200/255/310 (+70% of your Physical Power)
    • AoE Damage: 30/60/90/120/150 (+30% of your Physical Power)
    • Stun Duration: 1.2s
    • Cost: 60/65/70/75/80
    • Cooldown: 13s

Emberwalk
  • Surtr’s fury creates a ring of embers around him providing a Movement Speed buff that increases for hitting enemies, while the ability is active. The ring deals damage and slows enemies once as it expands or when fully formed and again when it contracts. While formed, the outer ring deals continuous damage to enemies inside. The ring also picks up Obsidian Flesh fragments.
    • Damage: 45/65/85/105/125 (+20% of your Physical Power)
    • Bonus Damage: 10/15/20/25/30 (+5% of your Physical Power)
    • Movement Speed: 10% + 5% per enemy hit (max. 4 stacks)
    • MS Debuff: 20% for 2s
    • Duration: 4s
    • Cost: 65/70/75/80/85
    • Cooldown: 15s

End of Days
  • After a short buildup, Surtr surges into the air infusing into a large Meteor. While in the air, Surtr is immune to damage and can choose where to come crashing down. Before landing, Meteorites split off, targeting enemies on the ground, dealing damage and spawning Fiery Imps. Surtr’s Meteor deals increased damage and knocks up enemies hit.
    • Damage: 210/285/360/435/510 (+60% of your Physical Power)
    • Meteorite Damage: 50/75/100/125/150 (+15% of your Physical Power)
    • Cost: 100
    • Cooldown: 100s
NEW GOD SKINS – LIVE JANUARY 24

Masteries Surtr

 

Mastery Skins

Ascended Surtr

 

Year 10 Pass Skin

Azure Flames Surtr

 

Standard Recolor

Karn Atlas

 

Crossover | Magic The Gathering

Liliana Vess Nu Wa

 

Crossover | Magic The Gathering

Chandra Nalaar Pele

 

Crossover | Magic The Gathering

Atraxa Thanatos

 

Crossover | Magic The Gathering

Jace Beleren Yu Huang

 

Crossover | Magic The Gathering

Denton Bacchus

 

Exclusive | Denton Chest

Web of Fate Arachne

 

Exclusive | Battle Pass

Corrupted Commander Cernunnos

 

Exclusive | Battle Pass

Infernal Winds Kukulkan

 

Exclusive | Battle Pass

Crimson Conqueror Guan Yu

 

Exclusive | Battle Pass

Berserker Bow Rama

 

Limited | Ranked Reward

UPDATE RELEASE SCHEDULE

January 24 – The Fire Giant Update

  • New God: Surtr – The Fire Giant
  • New Crossover Event: Magic the Gathering
  • New Battlepass: Boss Monsters
  • Year 10 Balance Changes
  • More!

February 7 – Bonus Update

  • More info soon!
CROSSOVER EVENT: MAGIC THE GATHERING

Welcome to the Magic the Gathering Event!

  • The Event will have 10 Planeswalker and Creature Skins total and 4 cosmetic bundles that you can roll from the Magic the Gathering Chest! Rolling 3 items from this chest will allow you to choose the 4th item! These items are also available for direct purchase.
  • The first 5 Planeswalker or Creature Skins will be released in the first Update and the rest of the 5 Skins will release on the second Update. Buy ALL items from the Magic the Gathering Event and receive a Player Title and Avatar!

Planeswalker Quests

  • For each of the 10 Characters there will be a series of FREE Quests. You can only choose to start 1 Character Quest chain at a time.
  • The first 5 Character Quest chains will be released in the initial Patch, the rest will be released in the second Patch. Completing these Quests will grant you themed rewards based on the Character Quest chain you chose as well as other in-game boosters!

 

  • Quest Rewards:
    • Karn Avatar
    • Liliana Vess Avatar
    • Chandra Nalaar Avatar
    • Atraxa Avatar
    • Jace Beleren Avatar
    • Karn Announcer Pack
    • Liliana Vess Announcer Pack
    • Chandra Nalaar Announcer Pack
    • Atraxa Announcer Pack
    • Jace Beleren Announcer Pack
  • Skins:
    • Karn Atlas
    • Liliana Vess Nu Wa
    • Chandra Nalaar Pele
    • Atraxa Thanatos
    • Jace Beleren Yu Huang
  • Bundles:
    • Mana Bundle
      • Mana Symbol Avatar
      • Mana Symbol Jump Stamp
      • Mana Symbol Recall Skin
    • Vintage Bundle
      • Artifacts of Power Loading Frame
      • Magic Cards Level Up
      • Magic: The Gathering Loading Screen
    • Collector Bundle (Buy All)
      • Black Lotus Avatar
      • Planeswalker Title
SMITE | YEAR 10 PASS
SMITE’s Season Pass is returning this year under a new name- the Year 10 Pass! Get Exclusive content for every new God, all year long, with the SMITE Year 10 Pass! This is the best deal of the year, so don’t miss out! –
  • You’ll get all of the following incredible content for each God as they are released in 2023:
    • Voice Pack
    • Unlimited Ascended Skin
    • Additional Tier 1 Skin
    • Emotes (Wave and Clap)
  • Plus, unlock three cosmetics you can only get in the Year 10 Pass: the Calamity Cat Sol Skin, Calamity Cat Loading Screen, and the Miraculous Title.
    • As a special bonus, you’ll receive 1000 Gems
    • If you don’t own the God Pack, you’ll also unlock all new Year 10 Gods.
NEW BATTLE PASS: BOSS MONSTERS
  • Battle Pass: Boss Monsters (600 Gems)
  • Battle Pass: Boss Monsters Plus (1200 Gems)
  • Paid Track Items:
    • Infernal Winds Kukulkan
    • Web of Fate Arachne
    • Corrupted Commander Cernunnos
    • Spider Eyes Ward Skin
    • Monstrous Level Up Skin
    • BOSS! Global Emote
    • Boss Monsters Jump Stamp
    • Boss Monsters Recall Skin
    • Boss Monsters Loading Frame
    • Infernal Winds Loading Screen
    • Web of Fate Loading Screen
    • Web of Fate Announcer Pack
  • Free Track Items:
    • Crimson Conqueror Guan Yu
    • Unfortunate Death Stamp
    • Web of Fate Avatar
    • Monstrous Player Title
    • Corrupted Commander Avatar
    • Boss Monsters Music Theme
QUALITY OF LIFE
  • New Season Structure 
    • 2023 will be known as Year 10, not Season 10
    • Within Year 10 there will be 4 Seasons 
    • Each Season will launch with a major gameplay update and heavy changes to the Conquest Map
  • Player Progression
    • The Player level cap has been increased from 160 to 2,000
    • Players who have have reached level 160 already have not lost any excess experience and will be automatically adjusted to their new level upon logging in after 10.1 launches 
    • Players under level 160 will not have their level adjusted in this system 
  • Viewer Points
    • No changes will be made to Viewer Points in 10.1 
    • Viewer Store will rotate weekly throughout 10.1 
    • In 10.2 there will be a partial reset of point totals as well as changes to the Viewer Points systems – so spend those points in 10.1!
  • Commendation Skin
    • All Players who qualify for Commendation Rewards Receiving the following!
      • Shining Seas Charybdis Skin
      • Season 9 Commendation Loading Frame
      • Great Job Avatar
      • Goodwill Jump Stamp 
      • Goodwill Global Emote
        • Jump Stamp and Global Emote are items that were available in previous years so players who already have them will not get them again
BUG FIXES
  • UI
    • Fixed an issue with the EOML Duel Scoreboard tab totals appearing in the wrong place and overlapping for the Order side
    • Fixed an issue where Infused Sigil was showing two blue item tier markers instead of three
    • Fixed an issue on Console where the Profile Loadout screens weren’t showing all available Loadouts to purchase 
    • Fixed an issue where the North American server regions weren’t sorted next to each other
    • Fixed an issue where Starter Item upgrades were missing and couldn’t be built in the Console God Builder
    • Fixed an issue with the Random RuneScape Cape Loadout not working properly and resetting to None
  • Localization
    • Corrected the Arondight tooltip and item tree title to match the English tooltip in the Russian version
  • General Gameplay
    • Assault
      • Fixed an issue on the map where small Gods could clip into a rock near the Chaos spawn and hide completely
      • Fixed an issue on the map where rocks were causing player collision near the Chaos side Tier 1 and Tier 2 towers
    • Fixed an issue with the Fan Art Kuku Luck Global Emote appearing too high and small in-game
  • Gods
    • Charybdis
      • Fixed an issue on all skins where the player camera was no longer zooming out when using her ultimate ability
    • Mulan
      • Fixed an issue with her Sentai skin missing textures for her legs on Console
    • Yu Huang
      • Fixed an issue where his Dao Cultivation ability audio was linked to the World Detail setting
    • Jormungandr
      • Fixed an issue where his clapping emote audio plays during his skin select and God selection phase in the pre-match lobby and his intro animation wasn’t playing
    • Loki
      • Fixed an issue with his Agonizing Visions ability having no blind FX on his Tokyo Machine skin
    • Skadi
      • Fixed an issue with her Calavera skin saying the wrong VGS line for I’ll attack the Titan 
      • Fixed an issue with a rock being invisible during the idle animation of her Avatar Korra skin
    • Merlin
      • Fixed an issue with his Frostbolt ability having red border FX for friendly vision
    • Hera
      • Fixed an issue where taunting and clapping while Argus is summoned caused his parts to scatter around during the animation
    • Ra
      • Fixed an issue with his ultimate ability beam FX not visually reaching the end of the max distance 
      • Fixed an issue with the Celestial Beam on his Plague Purger skin being too dim on the Low Particle Detail setting
    • Ishtar
      • Fixed an issue with the swords during the start of her ultimate animating incorrectly
    • Jing Wei
      • Fixed an issue with her Phoenix Fire skin missing enemy warning FX on the ultimate ability
      • Fixed an issue with her Phoenix Fire skin’s drape clipping into her legs and the ground
    • Ravana
      • Fixed an issue with the Victory screens showing black FX around his arms on his Rock From Bisrakh & King Of The Ring skins
    • Kumbhakarna
      • Fixed an issue with his Thow Back ability causing FX trails to persist on minions after being thrown on his Piñata Party & Kittykarna skins
    • Agni
      • Fixed an issue with his Victory screen showing black circle FX
    • Bacchus
      • Fixed an issue with his Iroh skin sometimes missing his ultimate animation and FX when fired
    • Xbalanque 
      • Fixed an issue with the ultimate FX on his Chichen Pizza skin being too bright and disorienting
  • Items
    • Soul Gem
      • Fixed an issue with the buff bar icon tooltip text mentioning the bonus damage happens at 4 stacks instead of 3
BALANCE LIVE WITH THE 10.1 UPDATE – JANUARY 24

Game Modes

This new Conquest Map sets the tone for the entire update. In Year 10 we had 2 major goals: Create meaningful gameplay change, and promote skillful aggression. The new map features an entirely new layout and art style, as well as a variety of new early game contestable objectives.
  • Year 10 Conquest
    • With 10.1 we are launching an entirely new Conquest Map. This map draws artistic inspiration from Closed Beta and Season 2, and features a Greco-Roman art set where the Order Team of Mount Olympus faces off against the wild mythological beasts from the Chaos Team lair. 
    • Each New Season within Year 10 will bring big Conquest Changes to pathing and layout, map-wide environment art, and new game mechanics. 
    • Goals
      • Create meaningful change in the Map’s layout and pathing. Make sure this is noticeable at first glance at the minimap. 
      • Create New Lane shapes, New Jungle Paths, that lead to new combat scenarios
      • Focus on the core of the Conquest mode, and make those as best as they can be. Remove some mechanics from S8 and S9 to allow for this and give room to grow.
      • Create more early game contestable objectives. Give players more ways to gain leads on the map without just snowballing from player kills. 
    • Boss Objectives
      • NEW Fire Giant Character
        • As Surtr has graduated into godhood, a new FG character will be replacing him.
        • The Fire Giant has the same attacks as the previous FG did, but has an all new arena that allows players to fight it from all 360 degrees around it. 
        • It makes a massive entrance display in the area outside Solo Lane before it spawns.
        • Balance
          • Increased scaling Max Health from 275 to 350 per minute
          • Decreased damage taken from Critical Strikes by 20%
      • Pyromancer
        • This boss now drops a new reward; the “Runic Bomb”
        • The Runic Bomb can be picked up like a jungle buff, only by someone from the team who dealt the last hit to the pyromancer.
        • The Runic Bomb fills a consumable spot and can be placed later by using that slot and selecting a ground target area.
        • Deals 300 Physical Damage to Gods and applies Knockback
        • Deals 1000 True Damage to Minions and Structures
          • Structures hit by the Runic Bomb are also debuffed with 35% reduced Attack Speed for 10 seconds
        • Can be sold in the Item Shop for 33 Gold 
      • Removed
        • Obelisks
        • Naga Camps
        • Enhanced Buffs
        • Trebuchets
    • Lane Objectives
      • Tower Bastions
        • All 6 Tier 1 Towers on the map will now have 2 shield-shaped “Tower Bastions” objectives in the tower radius.
        • While alive, they provide the tower with 15% damage mitigation each (30% when both are alive)
        • These objectives can be destroyed with Basic Attack and/or Ability Damage
        • They spawn at the end of the setup phase
        • When destroyed they provide 50 Gold to allies in the area, with normal camp gold sharing rules
        • Bastion Stats
          • Gold Reward: 50
          • Health: 1200
          • Physical Protection: 65
          • Magical Protection: 55
      • The Totem
        • Totem of Ku will now be simply known as “The Totem”
        • This objective has been remodeled and relocated to the outer side of the Solo Lane
        • While active, this objective now has an aura around it that grants Gods 10% increased damage dealt to minions and other Gods
        • The Totem no longer applies an instant global stack of its buff reward to teammates when the Totem is claimed
          • Instead, a single instant stack is applied to teammates near to the Totem the moment it is claimed
          • The buff still remains under all allied Towers and Phoenixes for 60 seconds
      • Towers and Phoenixes
        • Tier 1 Tower
          • Decreased base Max Health from 2100 to 1600
        • Tier 2 Tower
          • Decreased base Max Health from 3000 to 2900
        • Phoenix
          • Decreased base Max Health from 3600 to 3400
    • Jungle
      • Unleashed Jungle Camps
        • Jungle camps that spawn on your side of the map can now be damaged from outside of their leash radius, as long as you have line-of-sight to one of the monsters
        • They can also be pulled out of leash radius
        • They will chase Gods and attack the closest target for 10s
        • After 10s they will attempt to flee, but can be re-engaged by dealing any damage
        • Each subsequent engagement will chase for less time. 10s, then 5s, then 3s 
        • Lane Minions will ignore Unleashed Jungle Camps, and vice versa.
        • Towers can attack Unleashed Jungle Camps, but the gold loss penalty will be applied, as it does for minions
        • Unleashed Jungle Camps do not regenerate health when fleeing, and instead have 10 HP5
      • Jungle Buff Timer Forgiveness
        • Camp timers will linger on the ground until the next camp spawns in that location
        • If Unleashed, they will drop at the location the monster was killed and remain for 30s, before being relocated to the camps spawn point where the buff can still be picked up for 90s 
      • Stacking Buffs 
        • These neutral camps are a new objective for these outer lanes to contest in the early game
        • These camps cannot be unleashed, and the buff they drop will stack with any other Jungle Buff. 
        • Duo Side – Scorpion Camp
          • Gold Buff – Grants a Shield equal to 50 Health plus 20 per level and Grants 5 of both Protections plus 1 per level 
          • Has a duration of 60s
        • Solo Side – Scorpion Camp
          • Silver Buff – Grants 5% Cooldown Reduction plus 0.75% per level
          • Has a duration of 60s
      • Roaming Camps 
        • Roaming Harpies spawn every 60 seconds from dead Back Harpy camps
        • Up to a maximum of 2 Roaming Harpies per camp can be alive at a time
        • Roaming Harpies spawn within the camp but roam the nearby Jungle in set paths
      • Cyclops Rogues 
        • At the start of the match, a Rogue’s Stash will spawn near a random Jungle Camp. Spawn locations are always symmetric for both teams
        • Opening a Stash awards 25 Gold but they are also trapped and will spawn a Cyclops Rogue. The Rogue awards 25 Gold when slain and drops an Aspect of the Rogue buff area
          • Aspect of the Rogue – Increased Movement Speed by 20%
          • Lasts for 60 seconds
          • Refreshable buff to the team that opened the Stash
      • Every third set of Stashes are trapped and will spawn Cyclops Rogues upon opening. The Rogue awards 75 Gold when slain and also drops the Aspect of the Rogue buff area
      • After all Stashes on the map have been opened, a new set will spawn after 3 minutes
      • This objective will not be shown on minimaps, but will have set spawn locations that it rotates through 
      • These are also present on the following maps: Arena, Joust, Slash, Jade Corruption Joust, Chinese Joust
      • Mid Harpy Camps have been removed, a camp of Harpies that provide XP will spawn in the Oracles area and Pyromancer area until those objectives spawn at 10 minutes
      • Purple Buff Camp (Chimaera)
        • Purple Buff
          • Removed Protection Debuff Aura component
          • Effect: Increases Attack Speed by 10%, Magical Basic Attack Damage by 15, and Physical Basic Attack Damage by 12.
      • Red Buff Camp (Manticore)
        • This Buff Camp now resides on the Fire Giant side of Mid Lane
        • Red Buff
          • Unchanged from Season 9 
          • Effect: Increases Physical and Magical Power by 10%, plus an additional flat +10 Magical Power and +5 Physical Power.
      • Green Buff Camp (Dryads)
        • This Buff Camp now resides closer towards the center of the map
        • Buff Holder Monster now has an ability that applies HP5 to its minis
        • This camp now uses the Dryads character models 
        • Green Buff
          • Removed the ability for this buff to freeze other buff belt durations, and added the HP5 from the enhanced version to the base buff
          • Effect: Grants +100 maximum Health and Mana, plus an additional 30 for every 50 total protections on the wearer. Also grants +10 HP5
      • Speed Buff Camp (Centaurs)
        • This Buff Camp now has 2 locations per side of the map
          • This buff does not stack with itself, it can be refreshed in duration though, or split with other teammates 
        • Yellow Buff
          • Removed Crowd Control Reduction from this buff and Increased the base amount of Movement Speed provided from 8% to 14%
          • Effect: Increases movement speed by 14%. Jungle minion kills/assists provide 2% extra movement speed. Stacks up to 3 times.
      • Blue Buff Camp (Satyrs)
        • This Buff Camp now has 3 monsters
        • Blue Buff
          • Removed Cooldown Reduction from this buff
          • Effect: Grants +4 Mana healed per second. Each time you hit an enemy God with an ability you regain 2% of your missing Mana.
      • Jungle Spawn Timers
        • Buff Camps
          • First spawn at 0:00
          • Delayed respawn timer from 2 minutes to 2.5 minutes
        • Back Harpies
          • First spawn at 0:00
          • Delayed respawn timer from 1 minute to 4 minutes
        • Contestable Camps (Mid Harpies, Stacking Buff Camps)
          • First spawn at 1:30
          • Reduced respawn timer from 2.5 minutes to 1.5 minutes
        • Oracles
          • First spawn after 10:00 when Duo-side Mid Harpies are cleared
          • Reduced respawn timer from 3 minutes to 2 minutes
        • Pyromancer
          • First spawn after 10:00 when Solo-side Mid Harpies are cleared
          • Reduced respawn timer from 5 minutes to 4 minutes
        • Gold Fury
          • First spawn at 5:00
          • Reduced respawn timer from 5 minutes to 4 minutes
        • Fire Giant
          • First spawn at 10:00
          • Reduced respawn timer from 5 minutes to 4 minutes
      • Misc
        • Player Respawn Timers
          • Decreased XP Level respawn time multiplier from 3 to 2.5
          • Reduced time threshold before match length respawn time penalty is activated from 30 minutes to 20 minutes
        • Increased time during the Setup phase from 80 seconds to 110 seconds
        • Hand of the Gods has been removed from this mode
        • Base Doors no longer apply Invader’s Curse to enemies
        • Increased the Fountain speed buff duration from 5 to 10 seconds

 

  • Ranked
    • There has been a huge amount of support in the SMITE community getting players of all platforms to play with each other for Ranked Modes, and the time has finally come! This change will create a much larger matchmaking pool which has the potential for many advantages. Individual players will be closer in MMR, Queue Times could be more flexible, and friends across platforms can now party up. A Hard Reset on MMR will ensure that all players climb from the same spot, which should greatly reduce the friction between platforms. If there is any major difference in ability between the platforms, this process will help us to better understand it and match players more appropriately.
    • All Ranked Modes will undergo a Hard Reset of Rank and MMR for all players when 10.1 launches 
    • All Ranked Modes will now be full crossplay between all platforms 
    • God leaderboards have been adjusted to award god frames based on position in the leaderboard.
      • Top Players 1-10 awarded Masters Border 
      • Players 11 through 40 awarded Diamond Border 
      • Players 41 through 100 awarded Platinum Border 
      • All Players who have played at least 10 ranked matches with a single god but have not placed on the leaderboard are awarded the Gold Border
    • Ranked Quests
      • Win 75 Ranked Games to immediately unlock the Berserker Rama Skin
      • Win 150 Ranked Games to get the Berserker Rama Loading frame at the end of the year 
      • Win 15 Ranked Games each Split to earn a Victory Chest
      • Win 50 Ranked Games each Split to earn 50 Gems

 

  • Normal Modes
    • Ranked Modes aren’t the only ones getting matchmaking changes. Normal Queues will be changing back to the Non-Timed queue system. This has 2 primary advantages. The first is the return of Multi-Queue, where players can queue for many modes all at once. This feature is great for regions or times where populations are lower, and helps make sure everyone can play more SMITE. The other advantage is flexibility. The Timed Queue system is very rigid, when the queue pops it does the best it can and fires off the matches. It actually creates more sub-optimal matches with that style. With the change back to Non-Timed queues we expect to do make some heavy adjustments to our matchmaking systems to continually improve the experience across Year 10.
    • All Normal Modes (Unranked Modes) will have their queue system changed to Non-Timed queues (Ranked will remain Timed). 
    • These queues will no longer have a specific duration shown to players, they will take as much time as they need to find a good match.
    • Players will now receive a deserter penalty if they fail to accept a queue pop for Normal Modes
    • Multi Queue will be enabled on all Normal Queues. Use the Multiqueue button from the play screen to queue for as many modes as you like at one time
    • The Matchmaking parameters for these modes have been updated to meet SMITEs current goals and player feedback. These parameters will be continually adjusted throughout Year 10 with the goal of providing the best matchmaking as possible to our players.

Items

  • Shard Relics
One of the primary new mechanics of Year 10 are Shard Relics. These relics provide short-duration effects that allow for high skill expression power plays. The Vision Shard will still be a powerful and easy to use option, but the new Shards will allow for more unique and aggressive play styles.
  • Shard Relics are free at level 1 and now have a selection of options instead of defaulting to the Vision Shard. 
  • Shard Relics can be upgraded to any Relic for free at Level 12

HORN SHARD
  • Your non-ultimate ability cooldowns are reduced by 0.5s every second for the next 3s. 120s Cooldown

CLAW SHARD
  • You gain 20 + 1.5 Magical Power, 15 + 1.5 Physical Power per level, 20%  Magical Lifesteal and 10% Physical Ability Lifesteal for the next 3s. 120s Cooldown

WING SHARD
  • Your Movement Speed is increased by 15% and Attack Speed is increased by 40% for the next 3s. 120s Cooldown

CARAPACE SHARD
  • Your next basic attack within 3s steals 20 Physical and Magical Protections from the next enemy god hit. Both the buff and debuff last for 3s. 120s Cooldown

VISION SHARD (UNCHANGED)
  • Places a ward that lasts for 60s. 120s Cooldown
  • Item Summary
In Year 10 we are making some big changes to the pool of items in SMITE. This is a big contribution toward our goal for Year 10 of creating meaningful change, and we expect player builds to change for most roles. Some roles are affected more than others, though, so Warriors and Guardians will likely see the most change in their possible build paths. There is also a variety of new items for every role to make sure DPS classes also have new things to experiment with.
  • Player Builds
    • Change player builds across each role
    • Changes via item passive goals
    • Hybrid Items causing problems and constraining builds
  • Item Passives
    • Actual passives for anti-heal items
    • Reworking current items that have a clear theme but feel more like stat sticks with incidental passives rather than creating meaningful moments of gameplay
    • Identifying least exciting and least popular items for each role
  • Tree / Stat Identity
    • Went through entire item store and adjusted stats of items to be more clearly aligned to the stats their tree is defined by

 

  • Removed Item Trees
  • The Imperial Helmet Tree – Magical Power and Physical Protections 
  • The Enchanted Buckler Tree – Physical Power and Magical Protections
  • The Shuriken Tree – Physical Power, Attack Speed, and Critical Strike Chance

 

  • Item Trees
  • In General, Item trees in 10.1 will aim to have more specific stats related to their tree definition. Items can have stats from other trees, but usually in lesser amounts, and we will aim for less items to have different stats.
  • Some of these trees have had their definitions changed to meet specific goals. Here is the entire layout of the Item Shop for 10.1:
  • Physical Damage
    • Mace – Physical Power and Physical Penetration
    • Katana – Physical Power and Movement Speed
    • Morningstar – Physical Power and Mana
    • Light Blade – Physical Power and Attack Speed
    • Spiked Gauntlet – Physical Power and Physical Lifesteal
    • Hidden Dagger – Physical Power and Critical Strike Chance
    • Short Bow – Attack Speed
    • Cudgel – Health and Physical Power
  • Magical Damage
    • Spellbook – Magical Power and Mana
    • Magic Focus – Magical Power and Magical Penetration
    • Uncommon Staff – Magical Power and Health
    • Emerald Ring – Magical Power and Attack Speed
    • Lost Artifact – Magical Power and MP5
    • Tiny Trinket – Magical Power and Magical Lifesteal
  • Physical Defense
    • Round Shield – Physical Protection and HP5
    • Breastplate – Physical Protection and Mana
    • Iron Mail – Physical Protection and Health
  • Magical Defense
    • Enchanted Kusari – Magical Protection and MP5
    • Talisman – Magical Protection and Health
  • Mixed Defense
    • Ancient Blade – Health and Movement Speed
    • Glowing Emerald – Health and HP5
    • Cloak – Protections and Cooldown Reduction
    • Druid Stone – Protections and Health
  • Other
    • Gem Of Fate – Arthurian – Cooldown and Ultimate Ability Effects
    • Mystical Earring – Earrings – Special Effects

 

  • Removed Items
  • Celestial Legion Helm
  • Jade Emperor’s Crown
  • Tyrannical Plate Helm
  • Shifter’s Shield
  • Void Shield
  • Runic Shield
  • Ancile
  • Void Stone
  • Stone of Fal
  • Ring of Hecate
  • Book of the Dead
  • Stone Cutting Sword
  • Blackthorn Hammer
  • The Sledge
  • Bulwark of Hope
  • Hide of the Urchin
  • Witchblade
  • Hide of the Nemean Lion 
  • Ichaival 
  • Shadowsteel Shuriken
  • Many T2 Items have also been removed along with their connected T3’s

 

  • Hybrid Items Reworked
Items with both Power AND Protections are commonly referred to as “Hybrid Items” and they have shown to ultimately not align with what players or designers want for SMITE’s Item system. Multiple years of balance iterations have led to this decision. When Hybrid Items are “balanced” from a stat efficiency perspective, they tend to be perceived as underpowered. They were often hard to make attractive to most roles who wanted to specifically focus on only damage or only tanky stats. Therefore, Hybrid Items needed to be overstatted in order to be perceived as even slightly too strong, which caused them to quickly take over multiple builds in multiple roles and warp the game entirely. Hybrid Items also tend to contribute to more frustrating and unpopular strategies like tanky Junglers, or Solo Laners that are too strong on all fronts. With all these lessons learned from previous years of balance, we are making the decision to eliminate all Hybrid Items. Since Power won’t be a part of the equation anymore, this means all gods will be able to build many of these reworked items. Warriors building Stone of Binding, and Guardians building Gladiator’s Shield are just a few of the notable examples of this. In 10.1 SMITE there will no longer be any T3 Items that provide Power and Protections, and therefore the following items will see significant reworks, and the rest were removed.

DRUID STONE REWORK – TIER 1
This Tree is now defined by having Both Protections and Health
  • 600g
  • +15 Physical Protection
  • +15 Magical Protection
  • +50 Health

SAGE’S STONE REWORK – TIER 2
  • 1400g
  • +25 Physical Protection
  • +25 Magical Protection
  • +100 Health

STONE OF BINDING
  • This is now a T3 item building from Sage’s Stone
  • 2300g
  • +40 Physical Protection
  • +40 Magical Protection
  • +250 Health
  • PASSIVE – Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 5 + 1 per level for 5s.

ROUND SHIELD REWORK – TIER 1
This Tree is now defined by having Physical Protection and HP5
  • 650g
  • +5 Physical Protection
  • +10 HP5

TOWER SHIELD REWORK – TIER 2
  • 1150g
  • +15 Physical Protection
  • +15 HP5

BERSERKER’S SHIELD
  • 2400g
  • +60 Physical Protection
  • +150 Health
  • +25% Attack Speed
  • +20 HP5
  • PASSIVE – While below 50% Health you become Berserk for 5s. While Berserk, you gain 10% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

GLADIATOR’S SHIELD
  • 2300g
  • +50 Physical Protection
  • +150 Health
  • +25 HP5
  • +10% Cooldown Reduction
  • PASSIVE – When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

FROSTBOUND HAMMER
  • 2400g
  • +30 Physical Power
  • +350 Health
  • +20 HP5
  • +15 MP5
  • PASSIVE – Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 10 seconds.

RUNEFORGED HAMMER
  • 2500g
  • +35 Physical Power
  • +250 Health
  • +15 HP5
  • +20 MP5
  • PASSIVE – Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 10% more damage. This can only occur once every 20 seconds.

CADUCEUS CLUB (CADUCEUS SHIELD)
  • Moved to Cudgel tree building from Heavy Hammer
  • Renamed to Caduceus Club
  • 2500g
  • +30 Physical Power
  • +250 Health
  • +20 MP5
  • Passive unchanged
    • AURA – Allied gods within 70 units have their Healing increased by 20%.

 

  • Healing Reduction Items Reworked
Healing Reduction Items (Anti-Heal) are often a necessity in SMITE. The passive effect is powerful and applicable in more situations than most players expect. It has always been a challenge getting people to buy them, sometimes even at the pro level. This year we are giving all of these items new and unique passives to make them more interesting to build, but also balancing that with a variety of nerfs to not push these items over the top.
  • All Anti-Heal Items will now have an additional Passive

DIVINE RUIN
  • Increased Cost from 2200 to 2550
  • New Passive
    • PASSIVE – Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 20% of your Magical Power. This can only occur once every 20 seconds.

BRAWLER’S BEAT STICK
  • Increased Cost from 2350 to 2600
  • New Passive
    • PASSIVE – Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that provides allies within it 10 Power + 2 Per level. This effect can only occur once every 10 seconds.

TOXIC BLADE
  • Increased Cost from 2200 to 2400
  • Decreased Attack Speed from 30% to 15%
  • Decreased Penetration from 15 to 10
  • New Passive
    • PASSIVE – Enemies hit by your basic attacks have 15% reduced Healing and 5% reduced Attack Speed while you gain 5% increased Attack Speed, stacking up to 4 times and lasting 5s.

PESTILENCE
  • Increased Cost from 2250 to 2400
  • New Passive
    • AURA – Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
    • PASSIVE – Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

CONTAGION
  • Increased Cost from 2050 to 2250
  • New Passive
    • AURA – Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
    • PASSIVE – When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 40 Magical Damage per second to them and other enemies within a 25 unit radius for 5s.

 

  • Additional Items Reworked
A few items had interesting yet flawed passive effects. These were often too selfish or persistent and did not leave much room for balancing. We are adjusting these items to have more impactful passives, either by making them more intense or by making them apply in more situations.

WINGED BLADE
  • New Passive
    • PASSIVE – When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

GEM OF ISOLATION
  • New Passive
    • PASSIVE – Enemies hit by your damaging abilities will move 30% Slower for 2.5 seconds. This can only occur once every 10 seconds.

SPECTRAL ARMOR
  • Increased Cost from 2100 to 2300
  • New Passive
    • PASSIVE – You take 40% reduced bonus damage from Physical Critical Strikes. When you are hit by a Critical Strike, you and allies within 55 units take an additional 5% reduced bonus damage from Physical Critical Strikes, stacking up to 4 times and lasting for 8s.

 

  • Stat-Only Reworked Items
As we reworked Hybrid Items we needed to stop and take a look at all of the items in game. Such a core change to the stat spread of items creating a ripple effect that needed to be addressed. The Item Tree goals section described above is what led to these changes in this section.

DEMON BLADE (WIND DEMON)
  • Moved to Hidden Dagger tree building from Short Sword
  • Renamed to Demon Blade
  • 2400g
  • +25 Physical Power
  • +20% Attack Speed
  • +20% Critical Strike Chance
  • Passive unchanged
    • PASSIVE – Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% for 4s.

BREASTPLATE OF REGROWTH (SHIELD OF REGROWTH)
  • Moved to Breastplate tree building from Silver Breastplate
  • Renamed to Breastplate of Regrowth
  • 2100g
  • +55 Physical Protection
  • +300 Mana
  • +15 MP5
  • +10% CDR
  • Passive unchanged
    • PASSIVE – After healing yourself from an ability, you gain +30% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

LOTUS SICKLE (LOTUS CROWN)
  • Moved to Ancient Blade tree building from Adventurer’s Blade
  • Renamed to Lotus Sickle
  • 2000g
  • +25 Physical Protection
  • +300 Health
  • +10% Cooldown Reduction
  • +7% Movement Speed
  • Passive unchanged
    • PASSIVE – Any god affected by your ability heals gains 15 increased Physical and Magical Protection for 5 seconds.

CLERIC’S CLOAK – TIER 2
This Tree is now defined by having Both Protections and CDR
  • Increased Physical Protections from 10 to 15
  • Increased Magical Protections from 10 to 15
  • Removed Health
  • Added 5% Cooldown Reduction

MAGI’S CLOAK SHIFT
  • Increased Physical Protections from 15 to 30
  • Increased Magical Protections from 15 to 30
  • Removed 300 Health
  • Added 10% Cooldown Reduction
  • These changes also affect Magi’s Revenge and Magi’s Shelter

MORNINGSTAR – TIER 1
This Tree is defined by having Physical Power and Mana
  • MP5 Removed
  • Added 50 Mana

HYDRA’S STAR – TIER 2
  • MP5 Removed
  • Added 100 Mana

HYDRA’S LAMENT
  • MP5 Removed
  • Added 200 Mana

 

  • New Items

CYCLOPEAN RING
This is a Mage ADC Ring, replacing Ring of Hecate. It is the first Mage ADC Ring with CDR, a stat spread those gods have never had before on a single item. It has a passive that deals more damage to high-HP target’s, giving Mage ADC’s a new way to be better at shredding tanks.
  • In Emerald Ring tree building from Enchanted Ring
  • 2600g
  • +80 Magical Power
  • +25% Attack Speed
  • +10% CDR
  • PASSIVE – Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target’s maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

TABLET OF DESTINIES
This new core Mage item is designed to diversify builds and compete with old staples. It also makes Mana valuable for Mages and features a new Stacking style based on god combat.
  • In Spellbook building from Book of Souls
  • 2650g
  • +90 Magical Power
  • +150 Health
  • +300 Mana
  • PASSIVE – Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.08% of your Max Mana as True Damage to enemy gods. You may only gain one stack every 2s, and can only gain stacks once per God per ability hit. Max 50 stacks.

BLADED BOOMERANG
This is a new Crit Item that rewards players for being more actively aggressive vs other gods. We are especially cautious when creating new Crit Items, but we removed one and reworked another to no longer have Crit, so this addition felt balanced and necessary. It now rounds out the Hidden Dagger Tree with a 4th item.
  • In Hidden Dagger tree building from Short Sword
  • 2600g
  • +40 Physical Power
  • +15% Attack Speed
  • +20% Crit Chance
  • PASSIVE – Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 4% Movement Speed and 10% Critical Strike Chance. This effect stacks up to 3 times and can only occur once every 2 seconds.

SHADOWDRINKER
We wanted to create a new early-game aggressive Assassin item that could compete with even the old favorite’s like Jotunn’s Wrath. This item provides a strong and rare stat spread of flat Penetration and Movement Speed, with a passive that is bound to make players do a double-take.
  • In Katana tree building from Thousand Fold Blade
  • 2300g
  • +50 Physical Power
  • +10 Physical Penetration
  • +7% Movement Speed
  • PASSIVE – Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 3s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

DAWNBRINGER
Passive effects that trigger on Ultimates are no longer confined to the Arthurian Tree! We felt like this type of trigger has a lot more room for exploration and works especially well on Guardians and Warriors. Dawnbringer is Warrior focused and can be used offensively to supercharge a backline dive, or as a way to peel and assist your allies to counter a dive.
  • In Cudgel tree building from Heavy Hammer
  • 2600g
  • +40 Physical Power
  • +300 Health
  • +20% CCR
  • PASSIVE – When your Ultimate has finished casting, your Protections and Movement Speed are increased by 5% for each enemy god within 55 units of you for the next 6s. This effect can only occur once every 30s.

ABSOLUTION
Guardians will also be getting an Ultimate trigger item, and it sure brings a powerful supportive effect – CC Immunity. This brief window of CC Immunity functions more like a cleanse, which makes it harder to use aggressively. Supports who have quick-firing Ultimates and even quicker reflexes should be able to use this item to great effect.
  • In Talisman tree building from Silver Talisman
  • 2250g
  • +60 Magical Protection
  • +250 Health
  • +10% CCR
  • PASSIVE – When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 0.6s. This effect can only occur once every 40s.

ABYSSAL STONE
This year we were especially determined to bring some new and interesting itemization options to the Support role. Abyssal Stone is a new item that has a great spread of tank stats, and a brand new way to disrupt your opponents. Enemies debuffed by Abyssal Stone will experience longer cooldowns, an effect that might look or feel subtle but is very powerful. Cooldown related buffs and nerfs tend to have some of the biggest impacts on gods power levels, so this item is certainly one to consider.
  • In Druid Stone tree building from Sage’s Stone
  • 2350g
  • +40 Physical Protection
  • +40 Magical Protection
  • +300 Health
  • PASSIVE – Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 4s. This can only occur once every 6s.

ARCHDRUID’S FURY
Guardians can be disruptive, but we also wanted to give them a new option that gives them the ability to output more damage. This item requires you to take some meaningful amount of damage in order to be charged, which is a unique constraint that should keep the item feeling balanced. The flexible stat spread means that this item could find a home on many different possible builds. We are excited to introduce an item that rewards tanks for intentionally absorbing damage from getting to their teammates.
  • In Druid Stone tree building from Sage’s Stone
  • 2500g
  • +35 Physical Protection
  • +35 Magical Protection
  • +300 Health
  • +15 MP5
  • PASSIVE – Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) True Damage per stack. This effect can only occur once every 15 seconds.

PHALANX
Tyrannical Plate Helm filled a fun design space, but its stat spread caused problems for the role. This item is inspired by it but should better apply to Warriors in Solo Lane. This item has a lot of interesting applications in that it can punish gods who rely too much on cleaves, or that it can encourage Warriors to directly engage with their opponents before the wave is cleared, inevitably taking some basic attacks in the process.
  • In Round Shield tree building from Tower Shield
  • 2200g
  • +55 Physical Protection
  • +150 Health
  • +20 HP5
  • +10% CCR
  • PASSIVE – When you are Basic Attacked by an enemy god, friendly minions within 40 units gain a stack, up to a max of 3. Stacks provide 20% Attack Speed and 15 of each Protection and last for 6s. You cannot give more than one stack per second.

PROPHETIC CLOAK
This new support option is a big one. We specifically wanted a Gauntlet of Thebes competitor and an item that could facilitate a true late game full-tank option. Historically in SMITE tanks have often struggled to remain tanky in longer matches, but this item will significantly improve that option.
  • In Cloak tree building from Cleric’s Cloak
  • 2350g
  • +25 Physical Protection
  • +25 Magical Protection
  • +150 Health
  • +20% CDR
  • PASSIVE – Once every 10s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you mitigation based on your total protections.

EVOLVED PROPHETIC CLOAK
  • +55 Physical Protection
  • +55 Magical Protection
  • +150 Health
  • +20% CDR
  • AURA – Allies within 70 units gain 30 Physical and Magical Protections.
  • PASSIVE – If you have over 400 total Protections, you gain 10% Damage Mitigation. If you have over 600 total Protections, you gain an additional 10% Damage Mitigation.

CANNONEER’S CUIRASS
Our final new item is another Support oriented one. This early game item provides a way to gain more early advantage in lane and gold for your teammates. Building this early would likely delay the stacking of the traditional Support items, so it will be important to leverage that early advantage with this item or consider other non-stacking item options.
  • In Glowing Emerald tree building from Emerald Mail
  • 2250 gold
  • +30 Physical Protection
  • +30 Magical Protection
  • +300 Health
  • +20 HP5
  • Passive
  • PASSIVE – Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+5 Per Level) magical damage to enemies in a small area and providing 25 bonus gold to your nearest ally. This can only happen once every 20s.

 

  • Item Changes
The entire Starter Item system we reintroduced in 8.1 has been quite successful, so it’s not seeing any sweeping changes across the board, but we do have a variety of intriguing reworks across multiple classes and roles. There were a few starter items intended to encourage certain roles to play differently, and many of these pushed those roles a bit too far out of their comfort zone. This even led to those items being especially attractive to entirely different roles, which limited options for players and caused balance issues. We aimed to address as many of these situations as possible in 10.1
  • Starter Items
Both Mage Gems had been adopted by Solo Lane Guardians, so these are being adjusted to focus more specifically on damaging bonuses that will be better on traditional mages.

(UPGRADE) ARCHMAGE’S GEM
  • Increased additional Magic Power Scaling per stack from 1 to 1.5% 
    • (Increased bonus Magical Power Scaling from 20% to 30% at max stacks)

(UPGRADE) GEM OF FOCUS
  • Increased Movement Speed buff from 3% to 5% per stack
  • Increased Damage Increase buff from 3% to 5% per stack
  • Removed the Damage Mitigation buff per stack
All 3 Bluestone Pendants have the same change to them – The bonus damage will now deal less damage on repeated hits, and will no longer stack in the way it previously did. Bluestone Pendant’s damage application overly encouraged play on specific gods, usually stance switchers, that had access to more than 3 non-Ultimate abilities. This change will make the item more appealing to a wider variety of gods and it will be much easier to buff and nerf.

(STARTER) BLUESTONE PENDANT
  • Reworked PASSIVE – Enemies hit by your damaging Abilities take an additional 60 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
  • This effect no longer stacks, only refreshes

(UPGRADE) BLUESTONE BROOCH
  • Reworked PASSIVE – Enemies hit by your damaging abilities take an additional 200 (+15% of their Current Health) as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. 
  • This effect no longer stacks, only refreshes

(UPGRADE) CORRUPTED BLUESTONE
  • Reworked PASSIVE – Enemies hit by your damaging Abilities are corrupted, taking 250 Physical Damage over 5s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 4% increased Protections for 6s, up to a maximum of 5 stacks.
  • This effect no longer stacks, only refreshes
The Sigil Tree never really found a home in the Solo Lane. We want to continue to push this item toward viability with the primary goal of it being the tankiest option in the lane. One thing it lacked was any sort of HP sustain, so now players will be healed everytime they trigger a new stack of the item’s passive. This effect will translate to the upgrade but at a larger magnitude.

(STARTER) WARDING SIGIL
  • Reworked PASSIVE – When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice.

(UPGRADE) SIGIL OF THE OLD GUARD
  • Reworked PASSIVE – You gain 5% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 4% Damage Mitigation for 8s and healing for 3% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Next we have some more Warrior adjustments. These changes are all closely linked and stem from the concern that Animosity and Hero’s Axe previously had no homes in any builds. Both of these items better fit the opposite tank class, and so we are swapping them. Warriors will now have access to more basic attack damage, and Guardians will now have access to a new way to peel allies who have been CC’d. With giving Warriors such a strong new upgrade, we felt that Sundering Axe would need a slight buff to make sure its bonus ability damage could keep up with the basic attack damage from the new Axe of Animosity.

(UPGRADE) SUNDERING AXE
  • Increased Base Current Health Steal from 2% to 4% on the Passive

(UPGRADE) AXE OF ANIMOSITY (REWORKED FROM HERO’S AXE)
  • Decreased Physical Protection from 45 to 35
  • Decreased Magical Protection from 45 to 35 
  • Now has the passive previously found on the Animosity Starter Upgrade and decreased the damage from 3% to 2.5% 
  • PASSIVE – Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

(UPGRADE) HEROISM (REWORKED FROM ANIMOSITY)
  • Now has the passive previously found on Hero’s Axe
  • PASSIVE – When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 8s.
Last but not least we have the long-awaited War Flag rework! This is a minor rework that essentially preserves the aggressive buff that War Flag provides, but changes the method of earning bonus gold and sustain to one that more closely matches the other Support Starter Items. With this change all 3 Support items should be much closer in their overall economic benefits, so now the decision can be entirely driven by the playstyle of your team. This effect was also carried to the Upgrade.

(STARTER) WAR FLAG
  • Reworked PASSIVE – Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold, restore 5 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again.

(UPGRADE) WAR BANNER
  • Reworked PASSIVE – You gain 6 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 8s to nearby allies up to 10 stacks. When you’ve gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1.25% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

 

  • General Items (in Alphabetical Order)

ARONDIGHT BUFF
  • Increased Physical Power Scaling from 40% to 50% on the Bonus Damage from the Passive

ASI SHIFT
We also took 10.1 as an opportunity to take a closer look at Penetration items. We wanted to make Flat Penetration harder to access for hunters, and wanted to shift this item to be specifically focused on Power + Lifesteal for hunters. Asi now provides better base stats and an easier to trigger passive to make up for the loss of Penetration.
  • Decreased Cost from 2550 to 2450
  • Increased Physical Power from 25 to 50 
  • Increased Physical Lifesteal from 15% to 20%
  • Decreased Attack Speed from 25% to 20%
  • Removed 15 Physical Penetration
  • Increased HP Threshold where the Passive activates from 35% Health to 50% Health

ATALANTA’S BOW SHIFT
With the loss of Flat Penetration on Asi, we wanted to make up for that by making sure Hunter’s had more % Penetration options that better fit their stat needs. Atalanta’s is a great place to make room for this stat as we also were planning to remove Crit from it due to concerns that this item offered too much of everything.
  • Decreased Cost from 2500 to 2400
  • Increased Physical Power from 30 to 40
  • Increased Attack Speed from 20% to 25%
  • Removed Physical Lifesteal
  • Removed Critical Strike Chance
  • Added 10% Physical Penetration

BLOODFORGE BUFF
  • Decreased Cost from 2750 to 2600
  • Increased Movement Speed from 5% to 7%

THE CRUSHER SHIFT
Crusher is a great item for Assassins but was often adopted by Hunters which required the item to be nerfed. We are going through a heavier shift here to make it a more late game that requires higher power builds to make the best use of it. With the late game shift also comes a shift from Flat Penetration to % Penetration.
  • Increased Cost from 2400 to 2700
  • Now builds from Warrior’s Bane
  • Increased Physical Power from 40 to 55
  • Increased Attack Speed from 10% to 15%
  • Changed from 10 Physical Penetration to 10% Physical Penetration
  • Removed Flat Physical Damage on the Passive
  • Increased Physical Power Scaling from 20% to 40% on the Passive
  • Passive now deals 50% reduced damage on subsequent hits on the same target within 3s

DOMINANCE SHIFT
This item has struggled to find a home in any builds, so we are making more adjustments to make this better appeal to Hunters, and possibly basic attack focused Assassins or Warriors. The Item will now grant Attack Speed, and have its % Penetration entirely within the passive.
  • Removed 10% Physical Penetration 
  • Added 15% Attack Speed 
  • Increased Penetration on Basic Attacks from 15% to 20% on the Passive

DEVOURER’S GAUNTLET NERF
  • Increased Cost from 2300 to 2400

EMPEROR’S ARMOR SHIFT
  • Cost increased from 2000 to 2250
  • Increased the Attack Speed reduction of enemy structures from 30% to 40% on the Passive

MAIL OF RENEWAL SHIFT
This item is being shifted to better focus on the primary stats of its Tree: HP and HP5, and have less protections.
  • Decreased Cost from 2400 to 2300
  • Increased Health from 250 to 350
  • Increased HP5 from 15 to 20
  • Decreased Physical Protection from 30 to 20
  • Decreased Magical Protection from 30 to 20

MIDGARDIAN MAIL BUFF
  • Increased Physical Protection from 40 to 50

ONI HUNTER’S GARB SHIFT
  • Decreased Health from 200 to 150
  • Increased  Damage Mitigation from 3% to 4% on the Passive

RAGE BUFF
Rage is generally defined by its large amount of Crit Chance and not having much else. This has really constrained its potential and caused the item to falloff heavily in recent years. Rage will now have much more Physical Power to make it a better fit in a variety of builds.
  • Increased Critical Strike Chance from 30% to 35%
  • Decreased Critical Strike Chance per stack from 3% to 2.5%
  • Added 5 Physical Power per stacks
  • Decreased Max Stack from 5 to 4
  • Results in Evolved Rage with Stats: 
    • Physical Power increased from 35 to 55
    • Critical Strike Chance unchanged (45%)

ROD OF TAHUTI BUFF
  • Decreased Cost from 3000 to 2850

SILVERBRANCH BOW SHIFT
This item has a unique passive that was often overlooked for its raw stats. We are changing this item from a 20% Pen option to a 10% Pen option, which will make it less of a necessity for Hunters. It will gain some Physical Power to make sure it doesn’t drop off entirely, and its strong passive should still make this a valuable option for the gods that can use it well.
  • Increased Physical Power from 25 to 35
  • Decrease Physical Penetration from 20% to 10%

SPEAR OF THE MAGUS SHIFT
Mages have historically struggled against tanks, especially in the late game, so we wanted to provide another % Penetration option for them. This item’s passive applies a damage amplification debuff which also works well for shredding tanks which makes it the primary option from this tree to convert from flat pen to % pen.
  • Now builds from Spell Focus
  • Changed from 10 Magical Penetration to 10% Magical Penetration

SPHINX’S BAUBLE BUFF
  • Decreased Cost from 2700 to 2550
  • Increased Physical Power from 45 to 50 
  • Increased Magical Power from 70 to 80

Gods

  • Class Changes
In an update packed with impactful changes, we still have more to go! These god changes are possibly some of the most impactful yet, and they fit well into the goals that were mentioned in the Conquest and Item Balance sections. We wanted to implement new Class bonuses for a few reasons. These create more inherent differentiation between the Classes of SMITE, these have the potential to solve some problems that have been historically hard to solve (such as Warriors taking over the Jungle) and these have the potential to create big shake ups in the meta.
We wanted to adjust the Magical Protection base stats as well. These have always been exactly the same on all gods, which creates a strange dynamic between Magical and Physical Damage, especially in the early game. Previous to 10.1 all gods had significantly higher Magical Protection than Physical Protection at level 1. With these new changes that will no longer be the case. This gives Tanks a new advantage, and helps improve the DPS of Mages and Guardians in the early game.
And finally, we are decreasing the Base Basic Attack Power of all Hunters. Hunters have steadily crept up in strength, especially in the early game, making them the single biggest threat on most teams at all times. We want to shift them back to relying more on their team mates in the early game, but keep their late game power.
  • NEW Class Bonuses
    • Warriors
      • Warriors gain Bonus 5 (+0.25% Per Level) CDR
        • Scales from 5% at level 1 to 10% at level 20 
    • Assassins
      • Assassins gain Bonus 5 (+0.25 Per Level) Physical Penetration
        • Scales from 5 at level 1 to 10 at level 20 
    • Mages
      • Mages gain Bonus 20 (+1 Per level) Magical Power
        • Scales from 20 at level 1 to 40 at Level 20 
    • Guardians
      • Guardians gain Bonus 10% (+0.5% Per Level) CCR
        • Scales from 10% at level 1 to 20% at level 20 
    • Hunters
      • Hunters gain Bonus (+0.5% Per Level) Increased Damage on their Basic Attacks
        • Scales from 100% at level 1 to 110% at level 20
  • Base Magical Protections 
    • Decreased from 38.4 on all classes to
      • 30 on Mages, Hunters, Assassins
      • 32 on Warriors
      • 35 on Guardians 
    • Increased Magical Protections Per Level from 1.2 to 1.6 on all classes 
  • Basic Attack Power
    • Decreased Base Basic Attack Power by 5 on all Hunters

 

  • God Balance Changes
ISHTAR NERF

STRIKE SHOT
  • Decreased Bonus Damage from 14/18/22/26/30 to 10/15/20/25/30

BLADES OF RETRIBUTION
  • Increased Damage Reduction on subsequent sword hits from 30% to 40% per sword (Max reduction 80%)
LANCELOT NERF

PIERCING THRUST
  • Decreased Physical Power Scaling from 65% to 60% per hit
    • (Total Scaling Decreased from 130% to 120%)

THE GRAND JOUST
  • Decreased Base Damage from 260/320/380/440/500 to 230/290/350/410/470
THOR NERF

ANVIL OF DAWN
  • Decreased Physical Power Scaling from 15% to 10% on each hit of the Arc Damage that Thor gains after landing from this ability
VULCAN NERF

BACKFIRE
  • Decreased Magical Power Scaling from 80% to 70%
  • Increased Cooldown from 7/6.5/6/5.5/5 to 8/7.5/7/6.5/6
ACHILLES BUFF

SHIELD OF ACHILLES
  • Lane Minions take an extra +15% damage from this ability

RADIANT GLORY
  • Decreased Cooldown from 10s to 9s
ARTEMIS BUFF

TRANSGRESSOR’S FATE
  • Increased the maximum number of Traps Artemis can have on the Battleground from 3 to 4

SUPPRESS THE INSOLENT
  • Increased Base Damage from 90/140/190/240/290  to 100/150/200/250/300
  • Increased Physical Power Scaling from 60% to 65%
BACCHUS BUFF

CHUG
  • This ability now heals Bacchus for 0/30/40/50/60/70 (+15% of your Magical Power) when used

BELLY FLOP
  • Decreased Cooldown from 16/15.5/15/14.5/14s to 14s at all ranks
BAKASURA BUFF

EAT MINION
  • Increased Active Cooldown Reduction when eating a minion from 1/1.25/1.5/1.75/2 to 2s at all ranks

REGURGITATE
  • Increased Slow on the deployed area from 20/25/30/35/40% 30/32.5/35/37.5/40%
FENRIR BUFF

SEETHING HOWL
  • Now Provides 25% Attack Speed at all ranks in addition to the other effects

BRUTALIZE
  • Increased protections gained while channeling this ability from 1.5 to 2 per level
HACHIMAN BUFF

HEAVENLY BANNER
  • Increased Base Damage from 85/140/195/250/305 to 95/150/205/260/315 
  • Increased Physical Power Scaling from 55% to 60%
HEL

HINDER (CLEANSE)
  • Hinder now applies 10% Magical Protection Reduction in addition to the flat Magical Protection Reduction
HERCULES BUFF

DRIVING STRIKE
  • Increased Base Damage from 85/155/225/295/365 to 100/170/240/310/380

MITIGATE WOUNDS
  • Now Provides 25% Attack Speed at all ranks in addition to the other effects
  • Decreased Cooldown from 17s to 15s
HUN BATZ BUFF

SOMERSAULT
  • Increased Base Damage from 50/90/130/170/210 to 65/105/145/185/225
  • Increased Slow from 20/25/30/35/40% to 30/32.5/35/37.5/40%
KING ARTHUR BUFF

HAMSTRING (OVERHEAD SLASH)
  • Increased Base Damage from 60/115/170/225/280 to 70/125/180/235/290 on Hamstring

BATTLE STOMP (UPPERCUT)
  • Increased Base Damage from 40/65/90/115/140 to 55/80/105/130/155 on Battle Stomp

TWIN CLEAVE (BLADESTORM)
  • Increased Protection Reduction Debuff from 7% to 10% on Twin Cleave
    • (Total debuff increased from 14% to 20% at max stacks)
KUZENBO BUFF

NENE KAPPA
  • Increased Slow from 20% to 20/22.5/25/27.5/30%
  • Decreased Cooldown from 16s to 14s
KUMBHAKARNA BUFF

SLEEPY
  • Decreased Cooldown from 180s to 120s

GROGGY STRIKE
  • This ability now Cripples in addition to the Root for the same duration
MORGAN LE FAY BUFF

SHROUD OF WILDFIRE
  • Increased Magical Power Scaling on the initial hit from 30% to 40%

CONSUMING POWER
  • Increased Magical Power Scaling on the damage dealt per Mark Consumed from 5% to 8%
NIKE BUFF

VALIANT LEAP
  • Increased Base Damage from 65/115/165/215/265 to 80/130/180/230/280

SENTINEL OF ZEUS
  • Decreased Cooldown from 100s to 90s
OLORUN BUFF

TOUCH OF FATE
  • Increased Olorun’s Critical Strike Damage from 1.3x to 1.5x damage
SERQET BUFF

COBRA’S KISS
  • Increased Madness Duration from 1.0/1.1/1.2/1.3/1.4s to 1.4s at all ranks

AMBUSH
  • Decreased Cooldown from 18 to 16s
SKADI BUFF

KALDR, THE WINTER WOLF
  • Decreased the time it takes for Kaldr to regenerate health from 1 HP every 5s to 1 HP every 4s.

PIERCING COLD
  • Decreased cooldown from 14 to 12s

WINTER’S GRASP
  • Added damage on initial hit of 45/85/125/165/205 + 25% on both Skadi and Kaldr’s snowstorms
  • Decreased tick damage from 10/20/30/40/50 + 7.5% to 5/10/15/20/25 + 5%
    • (Overall damage increased from 160/320/480/640/800 + 120% to 170/330/490/650/810 + 130%)
SOBEK BUFF

SICKENING STRIKE
  • Increased Base Damage from 80/115/150/185/220 to 90/125/160/195/230

LURKING IN THE WATERS
  • Increased Slow from 25% to 30/32.5/35/37.5/40%
  • Increased Protections from 15% to 20%
VAMANA BUFF

COLOSSAL FURY
  • The Healing over time has been removed from this ability
  • Added 30% Physical Lifesteal while Vamana is Colossal
  • Increased Shield from 1% of Max Health per 0.2s to 2% of Max Health per 0.2s
XBALANQUE BUFF

DARKEST OF NIGHTS
  • This ability now also provides Xbalanque with 20/30/40/50/60% Attack Speed while the effect is active

Conquest NPC Appendix

  • Lane Minion Stat Changes
    • Scaling (every 3 minutes)
      • Movement Speed: +2%
  • Duo Side Stacking Buff Scorpion Stats
    • Base
      • Gold Reward: 20
      • XP Reward: 45
      • Health: 900
      • Physical Power: 28
      • Physical Protection: 16
      • Magical Protection: 8
    • Scaling (every 3 minutes)
      • Gold Reward: +2
      • XP Reward: +12
      • Health: +205
      • Physical Power: +6
      • Physical Protection: +4
      • Magical Protection: +4
  • Solo Side Stacking Buff Scorpion Stats
    • Base
      • Gold Reward: 20
      • XP Reward: 45
      • Health: 500
      • Physical Power: 28
      • Physical Protection: 6
      • Magical Protection: 10
    • Scaling (every 3 minutes)
      • Gold Reward: +2
      • XP Reward: +12
      • Health: +145
      • Physical Power: +6
      • Physical Protection: +2
      • Magical Protection: +2
  • Roaming Harpy Stats
    • Base
      • Gold Reward: 8
      • XP Reward: 18
      • Health: 110
      • Physical Power: 8
      • Physical Protection: 6
      • Magical Protection: 2
    • Scaling (every 3 minutes)
      • Gold Reward: +0.5
      • XP Reward: +3
      • Health: +90
      • Physical Power: +4
      • Physical Protection: +2
      • Magical Protection: +2
  • Mid Harpy Stats
    • Base
      • Gold Reward: 12
      • XP Reward: 34
      • Health: 600
      • Physical Power: 20
      • Physical Protection: 9
      • Magical Protection: 2
    • Scaling (every 3 minutes)
      • Gold Reward: +0.5
      • XP Reward: +3
      • Health: +120
      • Physical Power: +4
      • Physical Protection: +2
      • Magical Protection: +2
  • Back Harpy Camps Stat Changes
    • Elder Harpy
      • Base
        • Increased XP Reward from 28 to 40
        • Increased Gold Reward from 20 to 24
      • Scaling (every 3 minutes)
        • Increased XP Reward from +9 to +12
        • Increased Gold Reward from +1.5 to +2
    • Harpy
      • Scaling (every 3 minutes)
        • Increased XP Reward from +9 to +12
        • Increased Gold Reward from +1.5 to +2
  • Purple Buff Camp Stat Changes
    • Buff Holder NPC (Alpha Chimaera)
      • Base
        • Increased Gold Reward from 60 to 62
        • Increased XP Reward from 128 to 136 
        • Decreased Health from 700 to 550
        • Decreased Physical Power from 24 to 18
    • Buff Guard NPC (Mini)
      • Base
        • Increased Gold Reward from 18 to 26
        • Increased XP Reward from 33 to 40
  • Red Buff Camp Stat Changes
    • Buff Holder NPC (Alpha Manticore)
      • Base
        • Increased Gold Reward from 60 to 62
        • Increased XP Reward from 128 to 136 
        • Decreased Health from 700 to 650
        • Decreased Physical Power from 24 to 18
    • Buff Guard NPC (Mini)
      • Base
        • Increased Gold Reward from 18 to 26
        • Increased XP Reward from 33 to 40 
        • Decreased base Physical Power from 12 to 10
  • Green Buff Camp Stats
    • Buff Holder NPC (Elder Dryad)
      • Base
        • Gold Reward: 44
        • XP Reward: 70
        • Health: 480
        • Physical Power: 12
        • Physical Protection: 9
        • Magical Protection: 2
      • Scaling (every 3 minutes)
        • Gold Reward: +1.5
        • XP Reward: +9
        • Health: +120
        • Physical Power: +4
        • Physical Protection: +2
        • Magical Protection: +2
    • Buff Guard NPC (Mini)
      • Base
        • Gold Reward: 14
        • XP Reward: 28
        • Health: 80
        • Physical Power: 6
        • Physical Protection: 2
        • Magical Protection: 5
      • Scaling (every 3 minutes)
        • Gold Reward: +1.5
        • XP Reward: +9
        • Health: +120
        • Physical Power: +6
        • Physical Protection: +2
        • Magical Protection: +2
  • Speed Buff Camp Stat Changes
    • Buff Holder NPC (Chief Centaur)
      • Base
        • Increased Gold Reward from 60 to 62
        • Increased XP Reward from 128 to 136 
        • Decreased Health from 700 to 575
        • Decreased Physical Power from 24 to 18
    • Buff Guard NPC (Mini)
      • Base
        • Increased Gold Reward from 18 to 26
        • Increased XP Reward from 33 to 40 
        • Decreased base Physical Power from 12 to 10
  • Blue Buff Camp Stat Changes
    • Buff Holder NPC (Elder Satyr)
      • Base
        • Decreased Gold Reward from 96 to 44
        • Decreased XP Reward from 194 to 70
        • Decreased Health from 500 to 450
        • Decreased Physical Power from 24 to 15
    • Buff Guard NPC (Mini)
      • Base
        • Gold Reward: 14
        • XP Reward: 28
        • Health: 80
        • Physical Power: 6
        • Physical Protection: 2
        • Magical Protection: 5
      • Scaling (every 3 minutes)
        • Gold Reward: +1.5
        • XP Reward: +9
        • Health: +120
        • Physical Power: +6
        • Physical Protection: +2
        • Magical Protection: +2
NEW SKIN VOICE ACTORS
  • Surtr: Marc Graue
  • Web of Fate Arachne: Karen Strassman
  • Corrupted Commander Cernunnos: DH. Callahan
  • Infernal Winds Kukulkan: Michael Schwalbe
  • Denton Bacchus: Dalton Tindall
  • Karn Atlas: Paul Guyet
  • Liliana Vess Nu Wa: Liz Morey
  • Chandra Nalaar Pele: Linsay Rousseau
  • Atraxa Thanatos: Kayleigh Mckee
  • Jace Beleren Yu Huang: Kaiser Johnson
  • Berserker Bow Rama: Arthur Romeo
10.1 PTS FIXES & CHANGES

Bug Fixes

  • Fixed Pyromancer Bomb from being equipped in custom builder and used in match
  • Fixed an issue with Surtr – Ult – Disconnecting while in the air leads to enemy clients seeing him in the air. Surtr maintains 725 Movement Speed afterwards
  • Fixed Erlang Shen’s rank 3 A01 spawning a lot of Surtr rocks on each hit.
  • Fixed Archdruid’s Fury gaining stacks when the player is damaged by jungle camps and minions. It should only receive stacks when getting damaged by enemy gods.
  • Added Surtr’s voice pack in the voice pack chest [battle pass reward chest]
  • Fixed game crashes while hovering over Baba Yaga Potion in the console item store inventory NOTE: XB/PS PTS players can still encounter this issue.

Balance Changes: Gods

SURTR

 

OBSIDIAN FLESH
  • The Heal Over Time and Protections Buff from picking up a fragment no longer stacks indefinitely, and maxes out at 3 stacks

Balance Changes: Items

 

ARCHDRUID’S FURY
  • Decreased Damage from the passive effect from +2 per level to +1.5 per level per stack

 

PROPHETIC CLOAK
  • Decreased CDR from 20% to 10%

 

EVOLVED PROPHETIC CLOAK
  • Decreased CDR from 20% to 10%
  • Decreased the damage mitigation gained from protection thresholds from 10% per stack to 7.5% per stack

 

ASI
  • Decreased the Passive Lifesteal Buff from 30% to 25%

Damien Seeto

Home > News

Project Cars 3 Update 1.13 Drives Out This January 24

Slightly Mad Studios has released Project Cars 3 update 1.13 today for all platforms. This update comes out a few months after the first two games in the series had been delisted. Check out the Project Cars 3 January 24 patch notes below. 

Project Cars 3 Update 1.13 Patch Notes | Project Cars 3 January 24 Patch Notes:

The only patch notes that we have found out so far come from the game’s PS4 update history. You can read the details posted down below. 

  • Bug fixes

If Slightly Mad Studios posted more patch notes for today’s update, we’ll be sure to update this post as soon as we can. The studio already tweeted out last year that Project Cars and Project Cars 2 have been delisted, but their servers are still up for the time being. 

That being said, EA has confirmed in a report last year that further development for the franchise has ended. Don’t expect to see any new content anytime soon. 

Damien Seeto

Home > News

Need for Speed Unbound Update 1.000.006 Drives Out for Patch 1.1.4 This January 24

Criterion has released Need for Speed Unbound update 1.000.006, which is called patch 1.1.4 by the studio! This is the game’s big January update that was announced last year, and this patch house balancing changes, bug fixes and more. Check out what’s new in the NFS Unbound January 24 patch notes.

Need for Speed Unbound Update 1.000.006 Patch Notes | Need for Speed Unbound Update 1.1.4 Patch Notes | NFS Unbound January 24 Patch Notes:

Size: 267MB (PS5)

What’s in the update?

Need for Speed Unbound Update 1.1.4 (aka the January Update) delivers stability improvements, some balancing changes for a couple of cars, and more.

BALANCING

Golf GTI 1976

  • Rebalanced the Volkswagen Golf GTI (1976) to reduce its acceleration in high gears
  • Fixed an issue with the Volkswagen Golf GTI (1976) that caused its gearbox options to not affect its top speed, as expected

Koenigsegg Regera

  • Reduced the top-end acceleration of the Koenigsegg Regera and adjusted its cornering ability

VOIP

  • Improved the quality of VOIP for our PS5 players

SAVE GAME ERROR/PROGRESS RESET

  • Added a warning message when the game fails to autosave correctly to reduce potential of lost progress

PC MIN SPECS WARNING

  • Added a warning message when the game detects a below min spec configuration

STABILITY IMPROVEMENTS

  • Multiple stability improvements to reduce the potential for game crashes

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > guides

Forspoken Best Settings: Display, Difficulty, and More

Forspoken‘s a pretty big game, and if you’re looking to peer through every nook and cranny, complete every side quest, and complete all the achievements or trophies, you’ll want to get comfortable with the game’s settings. There’s a whole lot you can configure, from the usual display and language settings to sound settings and even certain gameplay settings for those who have trouble with the game’s combat.

So, without further ado, here are the best settings for Forspoken.

Forspoken Best Settings:

Difficulty Settings (Gameplay Balance)

Forspoken has a surprisingly thorough set of difficulty settings. While many games only allow you to switch between different difficulty levels, Forspoken lets you tailor the game’s difficulty for just the right amount of challenge.

Other than the usual difficulty level setting, you can also choose to enable or disable Aim Assist, which lets the game help you aim your spells more easily against targets. Spell-switching also gets its own setting, letting you choose between None, Default (Slow), and Full Pause. There’s stamina recovery speed, damage received, auto-healing via items and even auto-evasion. 

Because the ideal difficulty of a game is subjective, there are no “best” difficulty settings for Forspoken. If I were to give a recommendation, it’d be to stick to Normal difficulty with all of the default settings, then slowly tune them based on how you’d prefer to play. You can take your time to get used to combat in Forspoken, so don’t worry if you feel like the game’s feeling a little too easy or too difficult at first.

Control Settings

Like many other modern games, Forspoken allows you to fiddle with the controls to suit your preferences. The control settings let you change your camera movement and rotation speed, vibration, and your preferred confirm button. You can also adjust the sensitivity of your left and right sticks for moving the camera, targetting, and more.

Playing Forspoken involves moving your camera a lot, whether it be to look for enemies or scour the area for loot. Target locking helps track fast-moving enemies, but when facing multiple targets you can feel overwhelmed quite quickly. Setting your sensitivity and/or camera movement speed above the default values by a moderate amount should feel a little better. Controller vibration is something I prefer leaving on, but if you’d rather stay wireless for longer periods of time, turning the feature off will extend your controller’s battery life. 

Finally, there’s trigger sensitivity. I enjoy the DualSense’s trigger resistance in PS5 games, Forspoken included, as it makes your spells feel like they have more impact. If you struggle to press them consistently or you’re not a fan of the feature, however, you can lower or even disable it completely.

Display Settings

The go-to for a lot of gamers whenever starting up a new game, display settings allow you to dictate just how much eye candy you get out of your experience. Forspoken really leans into its particle effects, but they can be a detriment to performance if you’d rather prefer smoother framerates.

Like other modern PS5 games, you can choose between a few image quality presets. Forspoken has three—Quality-Focused, Ray Tracing, and Performance-Focused. Quality-Focused is the standard setting that targets 4K resolution while maintaining a steady framerate. Ray Tracing is your eye candy option if you want realistic lights, reflections, and so on. Finally, Performance-Focused gives you a significant framerate boost in exchange for a lower resolution.

Personally, I’d recommend sticking to Performance-Focused mode for the best experience. Unfortunately, Forspoken doesn’t really impress in the graphics department, and while the particle effects from spells can look great when in the middle of combat, everything else just doesn’t live up to what players expected out of a PS5 title. Ray Tracing and Quality-Focused modes don’t really offer a significant difference, and the extra frames from Performance-Focused mode really amplify Forspoken’s fast-paced traversal and high-octane combat.

Sound Settings

The sound settings in Forspoken are pretty standard save for one option. You can change the Master Volume as well as the volume levels of music, sound effects, and voice. What really stands out, however, is the Wireless Controller Voice Playback option. Turned on by default, this lets your PS5 wireless controller play Cuff’s voice. It’s a neat little trick that you may also be familiar with if you’ve played Death Stranding using a similar setting.

Personally, I find the wireless playback okay at best. It’s a neat little gimmick for sure, but you don’t need it to be more immersed in the game, and the feature won’t even work with connected earbuds or headphones. It’s best used in conjunction with external speakers, where Cuff sounds a lot closer to you than the game’s other sounds. Cuff also speaks through your TV or speaker system at the same time, and this can sound pretty cool at times, but if you’d rather prolong your controller’s battery life, you aren’t missing out on too much by opting to turn it off.

If you do decide to play with the wireless playback feature, then do note that you can adjust the voice’s volume via a slider found under the Volume section, though you’ll realize that it’s not as loud as you think.

Wireless Controller Settings

The wireless controller settings include all available settings to change the game’s functions as well as their corresponding buttons. And while you can fiddle around with the buttons for magic casting, Cuff settings, and so on, you’re likely better off keeping them as-is. Forspoken’s combat is very different from your usual fantasy RPG due to its focus on magic, and the default settings are designed to make casting your Attack, Support, and Surge magic spells fairly intuitive. 

This only really applies to the default DualSense controller, however. If you have a DualSense Edge controller, the extra buttons may be something you want to test out.  

Accessibility Settings

Forspoken’s accessibility settings are quite useful if you struggle with certain aspects of the game. Automatic item gathering and lock-picking are always nice options to have, and you can also highlight nearby characters if you struggle to see them unless they’re up close. You can also toggle the Magic Parkour feature instead of holding the required buttons, which may help rest your fingers during long periods of traversal.

Of course, you also have the usual accessibility settings such as HUD-related options and subtitle customization. As accessibility settings are meant to help provide options to all players, try adjusting some of them to see if they improve your overall gameplay experience.


Forspoken features fairly customizable settings, so don’t hesitate to try them out. Have fun exploring the world of Athia!

Carlos Perez

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Farming Simulator 22 Update 1.17 Out for Patch 1.3 This January 24

Giants Software has pushed out Farming Simulator 22 update 1.17 (PS5 version 1.160) today for all platforms. This comes with some new additions as well as bug fixes. Check out the Farming Simulator January 24 patch notes.

Farming Simulator 22 Update 1.17 Patch Notes | Farming Simulator 22 Update 1.160 Patch Notes | Farming Simulator 22 January 24 Patch Notes:

New Additions

  • new placable sawmill with Wood-Mizer LT15 CLASSIC
  • mineshaft now also available as placeable on other maps

Bugfixes & Changes

  • fixed indoor camera of Manitou M504
  • added new draw bar for Pfanzelt P13 including hydraulic hoses
  • improved driving behavior of Volvo trucks
  • improved arm controls of Volvo L200H & Impex Hannibal T50
  • fixed collisions and weight of Lodgepole Pines
  • fixed issues with pallets and trailer fill limit setting
  • fixed automatic arm alignment of Volvo EC380DL
  • fixed issues with grapples getting stuck and won’t close anymore
  • fixed grabbing small logs with the Pfanzelt PmTrac
  • fixed winch rope not attached to the roll on Tajfun EGV 65
  • fixed PTO attaching on the Kotschenreuther K300R
  • increased reward for deadwood
  • reduced spray levels to 2 as on the other maps
  • improved grapple of the L200H, so it won’t get stuck in a weird position
  • wood chip selling stations now accept poplar bales as well
  • various visual fixes on the vehicles

That’s it for the patch notes. Farming Simulator 22 is out now for PC, PlayStation and Xbox. 

Source: Farming Simulator

Damien Seeto

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Final Fantasy 14 Update 9.87 Brings in Omega Protocol This January 24

Square Enix has released Final Fantasy 14 update 9.87 today on all platforms. This includes the Omega Protocol (Ultimate) boss as well as new music and items. Check out the full Final Fantasy 14 January 24 patch notes down below. 

Final Fantasy 14 Update 9.87 Patch Notes | FF14 January 24 Patch Notes:

The high-end duty the Omega Protocol (Ultimate) has been added.

What if Omega’s relentless testing had continued, and provided the elusive answer it sought?

The minstrel’s words invite you to imagine this scenario─to entertain the possibility of that which may have been─and follow the experiment to its ultimate conclusion.

     
Level Requirement   Disciple of War or Magic level 90
Party Size   Eight players
Time Limit   120 minutes

Requirements

After completing Abyssos: The Eighth Circle (Savage), speak with the Wandering Minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.

Entering the Omega Protocol (Ultimate)

The Omega Protocol (Ultimate) can only be accessed via the Raid Finder after forming a party of eight players who have all completed Abyssos: The Eighth Circle (Savage).

Completion Reward

Upon completing the Omega Protocol (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week’s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset.

The reward can be exchanged with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0) for ultimate Omega weapons.
* Reward eligibility is reset every Tuesday at 12:00 a.m. (PST).

New items have been added.

* Items added in Patch 6.31 will be listed at a later date.

New achievements and titles have been added.

New music has been added.

  • The following issues have been addressed.
    • An issue during the extreme trial implemented in Patch 6.3 wherein player casting was interrupted by certain enemy actions.
    • An issue during the raid dungeon Alphascape V4.0 (Savage) wherein the areas of effect for boss actions Diffuse Wave Cannon and Oversampled Wave Cannon did not display in full.
    • An issue when using the warrior action Shake It Off wherein the amount of HP recovered when only healing self was incorrect under certain conditions.
    • An issue wherein actions with a forward-facing cone or straight-line area of effect would strike in the direction of the selected target, as well as the direction the executing character was facing under certain conditions.
    • An issue wherein the conditions to trigger Fisher’s Intuition at Seagazer Shoals were incorrect.
    • An issue wherein certain wild animals in the island sanctuary did not appear under certain conditions, despite fulfilling necessary requirements.
    • An issue wherein selecting the glamour buttons in the Trust window would not apply intended changes.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

  • An issue wherein the icons were switched for arcanist/summoner and scholar weapons obtainable in the Omega Protocol (Ultimate).

Source: Final Fantasy 14

Damien Seeto

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Final Fantasy XIV Update 1.000.182 Out for Patch 6.31 This January 24

Square Enix has released Final Fantasy XIV update 1.000.182 today for all platforms. The update adds patch 6.31 which includes new items, new music, and more. Check out the Final Fantasy XIV January 24 patch notes below. 

Final Fantasy XIV Update 1.000.182 Patch Notes | FFXIV January 24 Patch Notes:

The high-end duty the Omega Protocol (Ultimate) has been added.

What if Omega’s relentless testing had continued, and provided the elusive answer it sought?

The minstrel’s words invite you to imagine this scenario─to entertain the possibility of that which may have been─and follow the experiment to its ultimate conclusion.

     
Level Requirement   Disciple of War or Magic level 90
Party Size   Eight players
Time Limit   120 minutes

Requirements

After completing Abyssos: The Eighth Circle (Savage), speak with the Wandering Minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.

Entering the Omega Protocol (Ultimate)

The Omega Protocol (Ultimate) can only be accessed via the Raid Finder after forming a party of eight players who have all completed Abyssos: The Eighth Circle (Savage).

Completion Reward

Upon completing the Omega Protocol (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week’s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset.

The reward can be exchanged with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0) for ultimate Omega weapons.
* Reward eligibility is reset every Tuesday at 12:00 a.m. (PST).

New items have been added.

* Items added in Patch 6.31 will be listed at a later date.

New achievements and titles have been added.

New music has been added.

  • The following issues have been addressed.
    • An issue during the extreme trial implemented in Patch 6.3 wherein player casting was interrupted by certain enemy actions.
    • An issue during the raid dungeon Alphascape V4.0 (Savage) wherein the areas of effect for boss actions Diffuse Wave Cannon and Oversampled Wave Cannon did not display in full.
    • An issue when using the warrior action Shake It Off wherein the amount of HP recovered when only healing self was incorrect under certain conditions.
    • An issue wherein actions with a forward-facing cone or straight-line area of effect would strike in the direction of the selected target, as well as the direction the executing character was facing under certain conditions.
    • An issue wherein the conditions to trigger Fisher’s Intuition at Seagazer Shoals were incorrect.
    • An issue wherein certain wild animals in the island sanctuary did not appear under certain conditions, despite fulfilling necessary requirements.
    • An issue wherein selecting the glamour buttons in the Trust window would not apply intended changes.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

  • An issue wherein the icons were switched for arcanist/summoner and scholar weapons obtainable in the Omega Protocol (Ultimate).

Source: Final Fantasy XIV

Damien Seeto

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One Piece Odyssey Update 1.02 Out for Fixes This January 23

Developer ILCA has released One Piece Odyssey update 1.02 today for all platforms. This is for minor bug fixes. Check out the One Piece Odyssey January 23 patch notes. 

One Piece Odyssey Update 1.02 Patch Notes | One Piece Odyssey January 23 Patch Notes:

The only patch notes that have been released so far come from the game’s PS4 update history. If you have a PS4, the update file size is 634.7 MB. You can see the patch notes down below. 

  • Improved action stability
  • Updated text information
  • Improved other gameplay elements, etc.

If official patch notes are released by Bandai Namco, we’ll be sure to update this post as soon as we can. In the meantime, you can read more about the game below via the PlayStation Store

The famed pirate, Monkey.D.Luffy, better known as Straw Hat Luffy, and his crew the Straw Hat Pirates, are sailing across the New World in search of the next island and the next adventure that awaits them. But during their voyage they are caught in a storm and shipwrecked. They find themselves washed up on a lush tropical island surrounded by constantly raging storms…

One Piece Odyssey is out now for PC, PlayStation, and Xbox.

Damien Seeto

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Granblue Fantasy Versus Update 2.85 Out for Adjustments This Jan. 23

Arc System Works has rolled out Granblue Fantasy Versus update 2.85 today for bug fixes and gameplay adjustments. Check out the Granblue Fantasy Versus January 23 patch notes below.

Granblue Fantasy Versus Update 2.85 Patch Notes | Granblue Fantasy Versus January 23 Patch Notes:

■General

New music has been added to Music Select
・Ares (VS Ares)
・Colossus (VS Colossus)
・Yggdrasil (VS Yggdrasil)
・Rose Queen (VS Rose Queen)
・Wings of Terror (VS Proto Bahamut)
・Armageddon (VS Grand Order)

An issue was fixed for Lowain’s color 18 where Lady Katapillar’s hair color did not display correctly when Magnificent Tool of Destruction was used.

■Trophy

The “Granblue Know-It-All” trophy’s unlock conditions have been changed.

Characters and terms that required DLC purchase are no longer needed to unlock this trophy.

■Rank Match/Room Match/Lobby Match

Fixed an issue where Lunalu’s random character select did not function properly.

■Rank Match/Profile

Changed the “SS” and “SSS” Versus Ranks and emblem graphics to “S+” and “S++.”

■Room Match/Lobby Match

Fixed a rare issue where the game would close abruptly while the spectator feature was in use.

■Gallery

Changed “Rose Queen (VS Rose Queen)” to the vocal version.


■Character Adjustments

System

Gran

Katalina

Charlotta

Lancelot

Ladiva

Metera

Lowain

Ferry

Zeta

Vaseraga

Beelzebub

Narmaya

Soriz

Zooey

Cagliostro

Yuel

Anre

Eustace

Seox

Vira

Avatar Belial

Other Issues

Others
・Fixed text bugs.
・Applied minor bug fixes.

Source: Granblue Fantasy Versus

Damien Seeto

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Overwatch 2 Servers Down as Reports of Disconnects and Login Issues Flood In (Update 3)

If you’re one of the many players trying to hop onto Overwatch 2 this evening, you may have noticed that there appears to be some issues going on, particularly those related to connection drops and logging in. Well seems like you aren’t the only one, as reports of Overwatch 2 Servers Down have begun flooding in.

Overwatch 2 Servers Down Status and Updates for January 23 (Update Jan. 24)

Update 3: Blizzard has announced that issues have been resolved:

Update 2: Blizzard has acknowledged the server issues! 

Update: It seems server issues have hit the game again this January 24! Multiple users have reported issues that have prevented them from connecting:

Yep can’t play the game again
byu/StageMobile6487 inOverwatch

Emergency update if you can’t play. Download and restart game.
byu/Substantial-Friend49 inoverwatch2

Blizzard has not issued any acknowledgement of this downtime, but once we know more, we’ll update the post.


While Blizzard has yet to acknowledge any downtime, over on downdetector, it reports coming in the thousands have begun flooding in with users reporting connectivity issues, and troubles signing in. It doesn’t appear to be just Overwatch 2 either, as Blizzard’s Battle.net client also appears to be having issues, as well as other Blizzard titles. 

Currently there are no planned maintenance scheduled for today, though there is one scheduled tomorrow. However, that is relating to World of Warcraft titles. 

As always, we’ll continue to monitor the situation and will update this story once the servers begin to come back online. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Microsoft Loses Bid Against Activision Acquisition Lawsuit Filed by Gamers

Yet another party is taking steps in opposition to Microsoft’s Activision-Blizzard acquisition, but instead of it coming from an organization or corporation, it instead originates from a private consumer lawsuit. And just recently, a California judge turned down Microsoft’s bid to freeze the lawsuit.

The lawsuit, which was filed on behalf of ten concerned gamers, was originally issued last year (via Reuters). The ruling by Judge Jacqueline Scott Corley will be followed up by a March 23 bid by the plaintiffs of said lawsuit.

The case made in this private lawsuit is similar to that of the Federal Trade Commission‘s (FTC) own case, wherein Microsoft stands to gain an unfair advantage in the video game industry, which may result in increased prices and a reduction of consumer choice.

Microsoft already has its hands full with other concerns surrounding the Activision-Blizzard deal. Google and Nvidia have both expressed concerns over the deal, and an alleged antitrust warning is currently in the works by the European Commission (EC). Even Activision-Blizzard, the company that’s being acquired, can’t get a break, with tensions between NetEase following the Chinese company’s refusal to extend ActiBlizz’s game services in China.

In spite of these recent complications, Microsoft maintains that the deal is “beneficial” for the industry. 

Source: Reuters

Carlos Perez

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Dead Space Remake Alternative Ending Called “Reunion” Confirmed via Trophy List

The Dead Space remake may be a faithful remake of the original 2008 sci-fi horror game, but it does have some differences that make it worth another shot. In particular, the game will feature a Dead Space remake alternative ending for you to experience, according to the game’s official PlayStation trophies.

The trophy in question, titled “Reunion, “is a Silver trophy that requires you to “see the alternative ending on any difficulty mode.” As there is no difficulty requirement to earn this trophy, it shouldn’t be that challenging to reach, unless the ending itself is secretive or hard to discover. The existence of an alternative ending is worth noting, as the original game only had a single ending that you could experience.

The secret ending isn’t the only bit of noteworthy information that you can glean from the trophies, either. Another trophy also mentions New Game+, requiring you to finish a game with it on any difficulty mode. This particular feature has since been confirmed by Isaac Clarke’s actor, Gunner Wright, in a tweet that involved the actor answering a series of questions.

With the Dead Space remake just around the corner, it won’t be long until players get to experience this so-called “Reunion” for themselves. It’ll come out this January 27 on PS5, Xbox Series X|S, and PC. 

Stay tuned to our Dead Space remake review hitting the site soon!

Carlos Perez

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God of War Ragnarok Update 3.02 Rolled Out This January 23 (Update)

Santa Monica Studio has released God of War Ragnarok update 3.02 (PS5 version 3.002), which is an unannounced title update. This is a small download, and given it’s been released without any fanfare, don’t expect much from it outside of fixes. Read on for the God of War Ragnarok January 23 patch notes.

God of War Ragnarok Update 3.02 Patch Notes | God of War Ragnarok Update 3.002 Patch Notes | God of War Ragnarok January 24 Patch Notes:

Size: 221MB

Update: Santa Monica Studio has revealed the patch notes for today’s title update!

  • Provided a partial fix to an issue where encounters may incorrectly respawn.

So far, Santa Monica Studio has not released the official patch notes just yet, but given how the studio has been very communicative in every update released, we’re expecting the official changelog to be released very soon. 

Once the patch notes are out, we’ll update this article with the official info. For those that spot changes, leave a comment below and let us know what got tweaked.

Update: Post has been updated with the patch notes.

Source: Santa Monica Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.000.029 Fires Out for Changes & Celestial Event Data This Jan. 23

Apex Legends update 1.000.029 has been released by Respawn, and this not only contains the data for tomorrow’s Celestial Sunrise Collection event, but also for a short (but important) list of gameplay adjustments! Read on for the new Apex Legends update patch notes for today.

Apex Legends Update 1.000.029 Patch Notes | New Apex Legends Update Today Patch Notes:

Here are the gameplay changes as announced by Respawn:

🔧Rollin’ out a quick @PlayApex patch🔧

🤝 Legends start with correct number of tactical charges in BR
3⃣ Firing Range easter egg can be activated again
🌀Eliminating Wraith by headshot no longer causes incorrect particle effects
🚀Horizon’s tactical changes have been reverted

In addition to these changes, there’s also a new Collection Event kicking off tomorrow! Check out what’s included in that via the official details below.

Schedule: January 24 to February 7

Size: 9.4GB

●  Hardcore Royale LTM – The latest limited-time mode gives players a chance to show themselves as a Legend among Legends, with limited HUD, a ring that starts at max damage, no EVO Armor or helmets, no armor swapping and, above all, no mercy.

●  Event Items – Players can see themselves in a whole new light with the chance to unlock 24 limited-time cosmetics, including Legendary skins for Octane, Pathfinder, Caustic, Ash and more. Additional items can be earned with the event’s rewards track, and players who unlock all 24 cosmetics before the event is over will receive “Jadeite Retribution”, a new Reactive Peacekeeper Skin.

If there’s a new set of patch notes released for tomorrow’s event, we’ll be sure to update the article with it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 2.15 Released for Gameplay Changes This January 23

Respawn has released Apex Legends update 2.15, and this is after the preload released on PlayStation platforms for tomorrow’s Celestial Sunrise Collection Event. This brings gameplay reversals and adjustments, which are listed in the official Apex Legends January 23 patch notes.

Apex Legends Update 2.15 Patch Notes | Apex Legends January 23 Patch Notes:

Here are the gameplay changes as announced by Respawn:

🔧Rollin’ out a quick @PlayApex patch🔧

🤝 Legends start with correct number of tactical charges in BR
3⃣ Firing Range easter egg can be activated again
🌀Eliminating Wraith by headshot no longer causes incorrect particle effects
🚀Horizon’s tactical changes have been reverted

In addition to these changes, there’s also a new Collection Event kicking off tomorrow! Check out what’s included in that via the official details below.

Schedule: January 24 to February 7

Size: 9.4GB

●  Hardcore Royale LTM – The latest limited-time mode gives players a chance to show themselves as a Legend among Legends, with limited HUD, a ring that starts at max damage, no EVO Armor or helmets, no armor swapping and, above all, no mercy.

●  Event Items – Players can see themselves in a whole new light with the chance to unlock 24 limited-time cosmetics, including Legendary skins for Octane, Pathfinder, Caustic, Ash and more. Additional items can be earned with the event’s rewards track, and players who unlock all 24 cosmetics before the event is over will receive “Jadeite Retribution”, a new Reactive Peacekeeper Skin.

If there’s a new set of patch notes released for tomorrow’s event, we’ll be sure to update the article with it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z: Aftermath Horde Mode XL Crawls Out Tomorrow With a New Map

As announced earlier this year, World War Z: Aftermath’s Horde Mode XL is launching fairly soon on January 24, adding even more action to the zombie shooter title.

As the update nears release, PlayStation released a new trailer celebrating its launch. Check it out:

To accommodate the slew of zombies that will be heading your way, Horde Mode XL takes place on a new map that’s centered around a mall. A survivor camp is found there, and your task is to prevent the hordes of zombies from reaching the camp.

There are three potential areas where the zombies will come from. First is the Restaurant Area, with zombies coming from the nearby village and temple. There’s also the Riverside Area, where you’re going to need to stop zombies coming from the city. Finally, the Construction Area will have zombies pouring through a nearby factory. With three different locations to protect and defend, it’ll definitely make for quite the challenge.

Of course, with Horde Mode XL piling zombie wave after zombie wave against you and your team, you’ll need more than just good guns to get the job done. By using defenses scattered around the map, you can use supplies to activate them and deal tons of damage to the zombie horde. You’ll need to gather enough supplies to engage the defenses, however, so you’ll have to set the defenses up while taking down any nearby zombies with your firearms.

Aside from Horde Mode XL, a new weapon progression system will be introduced. This system will not factor in skins when it comes to your weapon’s stats, and you’ll instead work with weapon perk slots to customize your loadout. As part of the new system, you’ll also get to unlock a bunch of free skins, so there’s a good reason to grind.

We anticipate that there’s going to be a patch with this new content, and once it’s out, we’ll let our readers know.

Source: PlayStation Blog

Carlos Perez