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Destiny 2 Update 1.077 Flies Out for Patch Version 7.0.0.5 This March 16 (Update)

Destiny 2 update 1.077 is now out on all platforms, and this is for hotfix patch version 7.0.0.5! Players can expect another round of fixes to be rolled out, with the full Destiny 2 March 16 patch notes available below.

Destiny 2 Update 1.077 Patch Notes | Destiny 2 March 16 Patch Notes:

Update: The complete patch notes have been released by Bungie!

ACTIVITIES

SEASONAL EXOTIC ACTIVITY

  • Animation changes made to the Data Collection boss encounter in The Variable Exotic mission that had the potential to cause issues with photosensitive players.

PLAYER JOURNEY

  • Increased drop rate for Exotic armor in Legend and Master Lost Sectors when playing solo.
  • Fixed an issue that prevented the “Vex Incursion Countermeasures” weekly bounty from resetting at rest.
  • Fixed an issue where players on their alternate characters could not progress the Hall of Heroes intro quest after interacting with the statues early.
    • Any players who ran into this issue may now progress normally.

UI/UX

  • Made an adjustment to how the Return to Orbit option is triggered after completing a specific Battleground.
    • Previous implementation enabled mistakenly skipping end-of-mission cinematics when returning to orbit from the Commendations screen.

GAMEPLAY AND INVESTMENT

ARMOR

  • Fixed an issue where some Artifact mods were not properly proccing Anti-Barrier capabilities.
  • Hunters: Fixed an issue where Volatile Rounds were not granted by equipping the Gyrfalcon’s Hauberk Exotic chest armor, blocking Void weapons from Anti-Barrier capabilities.
  • Armor Scavenger Mod: Fixed an issue where Jötunn would get an unintentional boost in ammo, particularly in PvP, with the Solar Scavenger mod equipped on a player’s chest armor.
    • Put. The toaster. Down.

WEAPONS

  • Fixed an issue where the Winterbite Exotic Glaive was doing more damage than intended to targets.
  • Titans: The bonus to Glaive melee damage granted by Exotic Synthoceps gauntlets has been reduced against both combatants and enemy Guardians.
  • Fixed an issue where the Lightfall versions of The Inquisitor and Mindbender’s Ambition Shotguns had the incorrect magazine perks.
  • Fixed an issue where Grand Overture’s blinding effect applied to other sources of splash damage.

ABILITIES

  • Strand: Increased the internal cooldown of the Thread of Ascent Fragment from two seconds to four seconds.
  • Strand: Fixed an issue where after a player grappled to a thrown Tangle, the Berserker’s Into the Fray Aspect would fail to activate on further Tangle detonations.
  • Strand: Fixed an issue where the suspending detonation from the Broodweaver’s Mindspun Invocation Aspect was not properly stunning Unstoppable Champions.
  • Solar: Fixed an issue where the radiant effect was not increasing the damage of Strand weapons.
  • Strand: Fixed an issue where the Thread of Generation Fragment would stop functioning after a Silkstrike Super deactivation when either the Shackle or Threadling Grenade is equipped.

POWER AND PROGRESSION

  • Guardian Ranks: To more closely match the goals of Guardian Ranks, we have reduced the required Commendations score to complete objectives across all Guardian Ranks.
  • Guardian Ranks: Rank-8 objectives require tier-3 difficulty or higher.
    • Fixed an issue where only tier-4 or higher applied towards Rank progression.
  • Commendations: Players can no longer offer Commendations to others following a failed mission activity.

GENERAL

  • Fixed an issue where Guardians and their weapons were not rendering properly, effectively making them appear as “invisible” when in-game.
  • Twitch Gift Sub Bounty reward now correctly appears in the Cryptarch.

While Bungie has released the download file, the patch notes aren’t out yet. Players seeing the “This version of Destiny 2 is no longer available, stay tuned to Bungie.net for your next adventure…” shoudn’t be worried, as the servers aren’t set to go live yet until 12 pm PDT/3pm EDT/3am HKT. You can check the maintenance schedule here.

Once the patch notes are out, we’ll update the article ASAP, so refresh it from time to time.

Update: The full patch notes have been added to the article.

Source: Bungie

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Alex Co

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Destiny 2 Update 2.82 Deployed for Hotfix 7.0.0.5 This March 16 (Update)

Bungie has released Destiny 2 update 2.82, and this is for hotfix 7.0.0.5! This brings another round of fixes and tweaks to the looter shooter. Read on for what’s new in the Destiny 2 update 7.0.0.5 patch notes.

Destiny 2 Update 2.82 Patch Notes | Destiny 2 Update 7.0.0.5 Patch Notes:

Update: The complete patch notes have been released by Bungie!

ACTIVITIES

SEASONAL EXOTIC ACTIVITY

  • Animation changes made to the Data Collection boss encounter in The Variable Exotic mission that had the potential to cause issues with photosensitive players.

PLAYER JOURNEY

  • Increased drop rate for Exotic armor in Legend and Master Lost Sectors when playing solo.
  • Fixed an issue that prevented the “Vex Incursion Countermeasures” weekly bounty from resetting at rest.
  • Fixed an issue where players on their alternate characters could not progress the Hall of Heroes intro quest after interacting with the statues early.
    • Any players who ran into this issue may now progress normally.

UI/UX

  • Made an adjustment to how the Return to Orbit option is triggered after completing a specific Battleground.
    • Previous implementation enabled mistakenly skipping end-of-mission cinematics when returning to orbit from the Commendations screen.

GAMEPLAY AND INVESTMENT

ARMOR

  • Fixed an issue where some Artifact mods were not properly proccing Anti-Barrier capabilities.
  • Hunters: Fixed an issue where Volatile Rounds were not granted by equipping the Gyrfalcon’s Hauberk Exotic chest armor, blocking Void weapons from Anti-Barrier capabilities.
  • Armor Scavenger Mod: Fixed an issue where Jötunn would get an unintentional boost in ammo, particularly in PvP, with the Solar Scavenger mod equipped on a player’s chest armor.
    • Put. The toaster. Down.

WEAPONS

  • Fixed an issue where the Winterbite Exotic Glaive was doing more damage than intended to targets.
  • Titans: The bonus to Glaive melee damage granted by Exotic Synthoceps gauntlets has been reduced against both combatants and enemy Guardians.
  • Fixed an issue where the Lightfall versions of The Inquisitor and Mindbender’s Ambition Shotguns had the incorrect magazine perks.
  • Fixed an issue where Grand Overture’s blinding effect applied to other sources of splash damage.

ABILITIES

  • Strand: Increased the internal cooldown of the Thread of Ascent Fragment from two seconds to four seconds.
  • Strand: Fixed an issue where after a player grappled to a thrown Tangle, the Berserker’s Into the Fray Aspect would fail to activate on further Tangle detonations.
  • Strand: Fixed an issue where the suspending detonation from the Broodweaver’s Mindspun Invocation Aspect was not properly stunning Unstoppable Champions.
  • Solar: Fixed an issue where the radiant effect was not increasing the damage of Strand weapons.
  • Strand: Fixed an issue where the Thread of Generation Fragment would stop functioning after a Silkstrike Super deactivation when either the Shackle or Threadling Grenade is equipped.

POWER AND PROGRESSION

  • Guardian Ranks: To more closely match the goals of Guardian Ranks, we have reduced the required Commendations score to complete objectives across all Guardian Ranks.
  • Guardian Ranks: Rank-8 objectives require tier-3 difficulty or higher.
    • Fixed an issue where only tier-4 or higher applied towards Rank progression.
  • Commendations: Players can no longer offer Commendations to others following a failed mission activity.

GENERAL

  • Fixed an issue where Guardians and their weapons were not rendering properly, effectively making them appear as “invisible” when in-game.
  • Twitch Gift Sub Bounty reward now correctly appears in the Cryptarch.

While Bungie has released the download file, the patch notes aren’t out yet. Players seeing the “This version of Destiny 2 is no longer available, stay tuned to Bungie.net for your next adventure…” shoudn’t be worried, as the servers aren’t set to go live yet until 12 pm PDT/3pm EDT/3am HKT. You can check the maintenance schedule here.

Once the patch notes are out, we’ll update the article ASAP, so refresh it from time to time.

Update: The full patch notes have been added to the article.

Source: Bungie

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Alex Co

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Far Cry 5 Update 1.18 Adds Native 60fps Support This March 16

As promised with yesterday’s tease, Ubisoft has released Far Cry 5 update 1.18, and this adds native 60 frames-per-second support for the PS5 and Xbox Series X|S versions! Read on for the trailer and Far Cry 5 March 16 patch notes.

Far Cry 5 Update 1.18 Patch Notes | Far Cry 5 March 16 Patch Notes:

 

According to the press release sent out by Ubisoft, native 60fps for PS5 and Xbox Series X|S applies to solo campaign, co-op, arcade and all downloadable content (DLC).

Under siege and cut off from the rest of the world in rural Hope County, Montana, by a fanatical doomsday cult, players will need to join forces with residents to create a resistance and liberate the community and themself. Players will have to take to the skies in dogfights against cultists across Big Sky Country; destroy cult supplies with vehicles, explosives, and more; and recruit Guns for Hire from a large cast of characters, or even Fangs for Hire, specialized animals like bears and cougars to complement players’ playstyles whether they’re going in stealthily or forcefully. How players approach each situation and the chaos they create in Far Cry 5 is up to them.

In addition to that, there is a free weekend for Far Cry 5 kicking off from March 23 to March 27 on Xbox One, Xbox Series X|S, PS4, PS5 and PC (Epic Game Store, and Ubisoft Store). 

If there are any gameplay-related changes included, we’ll update the article, but we’re not expecting any outside of the framerate boost.

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Alex Co

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The Texas Chain Saw Massacre Release Date Set for Aug. 18, Technical Test Begins May 25

Sumo Digital and Gun Interactive have finally announced The Texas Chain Saw Massacre’s release date as August 18, 2023, with the game additionally joining Xbox Game Pass as a day one release. A free “technical test” for the game through Steam will begin on May 25 with limited seats.

Watch The Texas Chain Saw Massacre release date reveal trailer below:

Sumo Digital and Gun Interactive have come together to create The Texas Chain Saw Massacre, bringing the classic 1974 film’s Leatherface and his iconic chainsaw to the video game format. The game lets players assume the role of the Sawyer (a.k.a. Slaughter) family’s bloodthirsty members or their terrified victims in a particularly high-stakes game of hide-and-seek. From the game’s Steam page:

Take on the role of one of the notorious Slaughter family, or their victims, in The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film.

As a victim you must use your wits and stealth to stay out of the Family’s reach and find the tools you need to lead to your eventual freedom. Slaughter Family players must seek out, track down, and stop their guests from escaping. Players of The Texas Chain Saw Massacre can finally find out if they have what it takes to survive.

Experience the mad and macabre for yourself in The Texas Chain Saw Massacre.

The Texas Chain Saw Massacre can be experienced in a technical test on PC through Steam starting May 25. The technical test is free-to-play and does not involve NDAs in any capacity, but has only a limited number of slots available. The developers will reveal further details and the test registration procedure as the May 25 date approaches.

Everyone else can enjoy The Texas Chain Saw Massacre on August 18, 2023, when it launches on PC, PS5, PS4, Xbox Series X|S, and Xbox One, as well as both the PC and console tiers of Xbox Game Pass. Check out the developer diary video from last month, which featured the painstaking process of emulating the sound of Leatherface’s chainsaw for the game.

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Salman Haider Zaidi

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For Honor Update 2.42 Slashes Out for Y7S1 Heresy This March 16 (Update)

Ubisoft has released For Honor update 2.42 and this is for the big Y7S1 title update called “Heresy.” Players can expect a new Battle Pass, new cosmetics, a new PvPvE mode and more! Read on for the For Honor March 16 patch notes!

For Honor Update 2.42 Patch Notes | For Honor Y7S1 Patch Notes | For Honor Heresy Patch Notes | For Honor March 16 Patch Notes:

Update: The complete patch notes are now available!

Size: PS4: 1.5 Gb, Xbox One: 1.9 Gb, PC: 1.9 Gb

BALANCING

FIGHTERS

Afeera bugfixes

  • Gravity Pull no longer guarantees Speeding Comet
  • Increased chain link timing after Oracle’s Rush to no longer guarantee Khassaki Kick on Hit or Block
  • Increased chain link timings after most attacks to Khassaki Kick to let opponents input a Guard Swap and still dodge the attack

BALANCING

FIGHTERS

Jormungandr rework

We’re reworking Jormungandr following the Testing Grounds we held in the previous season. The rework focuses on replacing the hero’s game plan from draining your opponent’s Stamina to displacing your opponents to get the upper hand. To do so, we’ve added a few new moves to the hero’s arsenal, moved some attacks around to give the hero better openers as well as better flow while in chains. These changes should help the hero reach their full potential and perform better in today’s metagame.

Stamina-based gameplay removal

  • Moves no longer unbalance opponents in Out of Stamina state
  • Moves no longer deal Stamina damage
  • Moves no longer pause Stamina regeneration

Displacement-based gameplay

  • NEW MOVE: Venomous Sting
  • Input: After landing a Guardbreak, press Heavy in any stance
  • 800ms, deals 12 damage, costs 12 Stamina
  • Pushes opponents backwards on hit and can wall splat

Heavy Finishers

  • Top Heavy Finisher now pushes opponents backwards
  • Heavy Finishers now push opponents further away
  • Top Heavy Finisher now deals 24 damage, down from 30
  • Side Heavy Finishers now deal 22 damage, down from 29

Heavy Openers

  • Top Heavy Opener now deals 22 damage, down from 27
  • Side Heavy Openers now deal 20 damage, down from 24
  • Top Heavy Opener is now 800ms, down from 900ms

Flow improvements

  • NEW MOVE: Ouroboros Might
  • Input: Light + Heavy Attack during chains
  • 800ms, deals 24 damage, costs 12 Stamina
  • Can be feinted
  • Can be performed after any attack except itself, Venomous Sting and Hamarr Slam
  • Initiates Chains
  • Gains Uninterruptible Stance at 100ms

Jotunn Gift

  • Now deals 10 Health damage

Jotunn Farewell

  • New animation
  • Now always unbalances opponents on hit
  • Now 800ms, up from 500ms
  • Can now be feinted

Hamarr Slam

  • No longer has Uninterruptible Stance
  • Now deals 30 damage, down from 38
  • Now has 1400ms of recovery on hit, down from 1500ms

Quality of Life improvements

Jotunn Surge

  • Reworked animation
  • Input changed to Front Dodge + Guardbreak
  • Attack speed is now 500ms, down from 600ms
  • No longer chains on Miss

Light Openers

  • Reworked animations
  • Improved trajectories
  • Increased forward movement

Light Finishers

  • No longer Undodgeable

Serpent Smite

  • Attack Speed is now 800ms, down from 1000ms
  • Damage is now 22, down from 26
  • Gains Uninterruptible Stance at 400ms during the attack, down from 600ms

Improved Chain Link Timings

  • Chain Link timings are improved for the following attacks:
    • Light Openers
    • Heavy Openers
    • Serpent Smite
    • Serpent Coil Strike
    • Jotunn Gift

GLOBAL

Dodge Changes

As we have tested in a previous Testing Grounds, we’re adjusting Dodges and Dodge Attacks to be more in-line with how we are pushing gameplay forward. We want defensive Dodge Attacks to be higher risk moves so that players are not overly incentivized to use them to defend themselves; while they are still good defensive options, they should now be riskier to use, and require a read on the defender’s part, especially when used against feintable attacks.

We’ve also heard your feedback that some of the changes felt bad on slow, feintable dodge attacks, and as such for the three heroes that have these types of Side Dodge attacks (Jiang Jun, Tiandi and Warmonger) they will not grant the same punish as for the faster ones.

Side Dodge Heavy attacks

  • Non-feintable Side Dodge Heavy attacks now act as Light attacks when parried
    • Jiang Jun, Tiandi and Warmonger’s Side Dodge Heavy attacks still act as Heavy attacks when parried

Delayable Side Dodge Attacks

  • Most side Dodge attacks are now able to be performed from 200ms to 400ms during Side Dodges
  • The following heroes have different timings for their Side Dodge attacks
    • Jiang Jun: Mighty Backlash is 300ms to 500ms
    • Tiandi: Tiger Dodge is 100ms to 300ms, Dragon Dodge is 200ms to 300ms
    • Warden: Shoulder Bash is 300ms to 500ms
    • Warmonger: Both Beast of Prey and Preying Claw are 300ms to 500ms

Side Dodge Bashes vulnerability

  • The following Side Dodge Bashes were changed:
    • Conqueror’s Shield Bash (used as a Side Dodge Attack)
      • Now 600ms, up from 533ms
      • Miss recovery is now 800ms, up from 700ms
    • Gladiator’s Sucker Punch (used as a Side Dodge attack)
      • No longer chains on miss
    • Lawbringer’s Shove (used as a Side Dodge attack)
      • Miss recovery is now 700ms
    • Shinobi: Reaper’s Dance
      • Miss recovery is now 700ms, up from 600ms
    • Shugoki’s Headbutt (used as a Side Dodge attack)
      • Now 600ms, up from 533ms
      • Miss recovery is now 700ms, up from 600ms
      • No longer chains on miss

Defense while dodging

  • Non-Reflex Guard heroes no longer have regular Block while dodging in any direction, regardless of if the stance is forced or not, for most of the duration of the dodge
  • Heroes regain their defense 100ms after being able to change their Stance during a Dodge
  • Conqueror Superior Block window is now 100ms to 300ms, down from 100ms to 600ms in both Front and Side Dodges
  • Kensei Superior Block window is now 100ms to 300ms, down from 100ms to 600ms on Side Dodges and 100ms to 700ms in Front Dodge

Invulnerability while Dodging

  • Heroes no longer lose Invulnerability while dodging when colliding with walls, heroes, etc.

BUG FIXES

FIGHTERS

Lawbringer

  • [Bug Fix] Fixed an issue that caused the Lawbringer to be missing a transitional animation when changing the guard after hitting a wall

Conqueror

  • [Bug Fix] Fixed an issue that caused the Conqueror to play an up and down movement when holding the Full Block stance loop animation (FH-4130)

Valkyrie

  • [Bug Fix] Fixed an issue that caused the Valkyrie Shield Tackle followed-up attacks to have animation issues (FH-5006)

Jiang Jung

  • [Bug Fix] Fixed an issue that caused the Jiang Jung’s Left Dodge attack & Right Dodge attack into Light soft feint to be missing visual effects (FH-4327)

UI

  • [Bug Fix] Fixed an issue that allowed Heroes and their customization contents to be swapped in barracks
  • [Bug Fix] Fixed an issue that caused Random Select to not work properly on single pick game modes (FH-3999)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Tiandi’s Lin Chong Chest to not apply patterns on cape and waist flaps (FH-4894)
  • [Bug Fix] Fixed an issue that caused the Berserker’s Gleip, Glamr, Haugbui and Grettis Helm to not take material colors (FH-4475)
  • [Bug Fix] ] Fixed an issue that caused the Kyoshin’s Might of the Wind’s Execution to be missing blood splatter as he cleanses his weapon (FH-4398)
  • [Bug Fix] Fixed an issue that caused the Raider’s Bolthorn Skin to presents visible seams on his arms (FH-4370)
  • [Bug Fix] Fixed an issue that caused the Nuxia’s Chengshu Chest cape paint patterns to be misaligned (FH-3886)
  • [Bug Fix] Fixed an issue that caused the Raider’s Hundingsbane Helm to not apply Material color (FH-3829)
  • [Bug Fix] Fixed an issue that caused the Zhanhu alternate body type barrack camera to be centered on character (FH-3758)
  • [Bug Fix] Fixed an issue that caused the Gryphon’s Art of War elite outfit ornament to be  the same Sensei Fokoku elite outfit (FH-2970)

PC

  • [Bug Fix] Fixed an issue that caused the Game to keep running in the background after closing it (FH-4866)

For some reason, Ubisoft’s patch notes page for the site is still showing a 404 error, even if maintenance has concluded. 

While waiting for the patch notes to be released, here’s a rundown of the new content confirmed for For Honor Y7S1!

  • Pirates can step into her shoes with the new Inquisitor Yinchen Hero Skin, available with the launch of Y7S1 for 25,000 Steel or in a bundle with 7-Day Champion Status and three scavenger crates for $11.99.
  • From March 16 to April 16, players will be able to participate in Y7S1’s launch event “Heresy of the Relics,” a unique PvPvE game mode where the objective is to conquer zones (which results in a buff for each team member) while fending off both the enemy team and Inquisitor Yinchen.
  • The Heresy Battle Pass will be available at launch for $9.99, featuring 100 tiers of themed rewards for players. Players looking to quickly advance through the tiers this season can instead purchase the Battle Bundle for $24.99, which includes the Battle Pass and instantly unlocks 25 tier

Once the patch notes are out, we’ll be sure to update the article.

Update: Ubisoft has released the official patch notes.

Source: Ubisoft

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Alex Co

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New Techland Game to Be AAA Open-World “Narrative-Driven Fantasy Epic;” Devs Share Concept Art

Techland Games has revealed that its newest upcoming game will be an AAA “narrative-driven fantasy epic with an exotic open world,” and has shared concept art from the project that shows off a breathtaking vaguely-medieval setting with what appears to be a broken planet visible in the sky.

Techland Games is famously responsible for the Call of Juarez and Dying Light IPs, and most recently released Dying Light 2 Stay Human in February last year. Having remained a private company throughout the 32 years of its existence, the Polish studio developed the successful Dying Light sequel in its in-house C-Engine and self-published the title, but has had to indefinitely delay development on numerous projects including Chrome 2 and Warhound.

With Dying Light 2 enjoying sales upwards of five million units sold only a month into release, the studio now feels comfortable debuting its next project. Its newest game has been revealed as an AAA “narrative-driven fantasy epic with an exotic open world,” with Techland aiming to “combine and refine the best aspects of gameplay” it is known for in the development of the project.

The studio has revealed no further details about the project including its choice of engine or publisher for the title, but has chosen to share a singular piece of concept art. The image features a vast vertical landscape with Orient-meets-Occident medieval architecture, as well as a fractured astral body visible in the distance. Techland’s description of the game as a “fantasy epic” lends credence to theories of possible sci-fi or magic-space themes, but such ideas will remain unconfirmed until the studio reveals more about the project.

Meanwhile, Techland’s Dying Light 2 Stay Human is available on PC, PS5, PS4, Xbox Series X|S, and Xbox One, with a Nintendo Switch release as well as a new story DLC both coming out later in 2023.

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Salman Haider Zaidi

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Sony Argues Microsoft Made Starfield and Future Elder Scrolls Games Xbox-Exclusive After ZeniMax Acquisition

In its full response (published today) to the UK Competition and Markets Authority (CMA)’s provisional findings from the Microsoft–Activision deal review, Sony has reiterated its desire for the acquisition to be blocked on account of Microsoft’s past behavior with acquisitions and the likelihood of the significant lessening of competition (SLC) scenarios outlined by the CMA. The Japanese gaming giant argues that Microsoft’s claims of maintaining existing properties’ multi-platform presence post-acquisition are not relevant to the current situation. Instead, Sony points towards Bethesda’s upcoming Starfield and Elder Scrolls titles, and states that Microsoft making these properties Xbox-exclusive post-acquisition is the better indicator of what it plans to do with Activision Blizzard’s IPs.

The CMA’s provisional findings from its Phase 2 review of the Microsoft-Activision deal remain a major bone of contention between Microsoft and Sony a month into their release. To address the regulator’s concerns of anti-competitive behavior on its part, Microsoft has signed multiple access agreements with the likes of Nintendo, Nvidia, Boosteroid, and Ubitus to provide Activision Blizzard’s video game offerings (including Call of Duty) to these companies’ hardware and services. The Redmond corporation also made public the details of a similar offer to Sony itself, which the latter has not accepted.

In its own response to the CMA’s provisional findings, Sony has expressed support for the UK antitrust watchdog’s stance and has pointed to Microsoft’s behavior with Bethesda’s previously-multi-platform IPs after the ZeniMax acquisition as a direct indicator of its plans for Activision Blizzard’s games:

First, Microsoft argues that “its past business practices are consistent with its stated position” that it does not intend to remove Call of Duty from PlayStation (or degrade access to it). This is difficult to square with what has actually happened. The CMA “reviewed Microsoft’s strategy following its previous acquisitions” and found that Microsoft “typically makes games exclusive to Xbox”. Microsoft has never disputed this.

Microsoft is fond of arguing that, with its prior acquisitions, it did not make the existing, already released games it acquired exclusive to Xbox. But the foreclosure concern in this case is not about past releases of Call of Duty. It is about the impact of Microsoft making new Call of Duty releases (which are launched every year) exclusive, as it has done for the new releases of Starfield and Elder Scrolls following the acquisition of ZeniMax in 2021. As the PFs explain, these releases were announced in 2018 and were not expected at that time to be Xbox exclusives. It was only after acquiring ZeniMax that Microsoft’s Phil Spencer revealed that, all along, the deal had been about “delivering great exclusive games” for Xbox.

Second, Microsoft points to Minecraft as an example of an acquisition where it did not pursue exclusivity. But this example is not relevant to an exclusivity strategy regarding future releases of Call of Duty. Minecraft is a single release game that is already in users’ hands: unlike Call of Duty, there are no future releases of Minecraft. The CMA correctly points out that Minecraft’s “legacy monetisation model of a one-time fee for lifetime access and updates…differs significantly from Call of Duty, where users buy the new premium iteration of the game every year for a higher fee”. SIE therefore agrees with the PFs that the more relevant indicator of Microsoft’s intentions on exclusivity for Call of Duty is the ZeniMax deal.

Sony further argues that besides direct foreclosure strategies such as raising the price of Call of Duty titles on PlayStation or offering them on cloud gaming services for a “commercially unviable price” (claims Microsoft has shot down), it could also indirectly engage in foreclosing behavior such as by dedicating its best teams to the Call of Duty experience on Xbox hardware and services. In conclusion, it agrees with the CMA’s prediction of the deal’s consequent SLCs, and reiterates its belief that the deal should be blocked altogether.

Source: CMA (spotted by CharlieINTEL)

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Salman Haider Zaidi

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GTA Online Update for March 16 Brings The Last Dose Content, Rewards and More Listed

Those playing GTA Online, Rockstar Games has just released the GTA Online update for March 16, and this brings The Last Dose content! Players can expect five new story missions all for free. Read on for the GTA Online The Last Dose rewards list and everything new.

GTA Online Update for March 16 Patch Notes | GTA Online The Last Dose Patch Notes:

The saga of GTA Online: Los Santos Drug Wars reaches its eye-popping conclusion with an explosion of hallucinations, kidnapping, and revenge in The Last Dose.

Reach the bottom of the rabbit hole in five new story missions, free for all GTA Online players, that reveal the mysterious connection between Los Santos’ illicit drug trade and the pharmaceutical industry, as Dr. Isiah Friedlander returns to the fray to wreak havoc in this mind-bending and twisted finale arriving March 16.

Full highlights from The Last Dose include:

  • The Last Dose: Five new story missions leading players to the bottom of a psychedelic conspiracy involving Dr. Friedlander
  • New Vehicle: The Imani Tech-eligible Ocelot Virtue, which players can earn with the FriedMind livery free of charge after completing all five The Last Dose missions. GTA+ Members can also pick up the Ocelot Virtue for free at Legendary Motorsport.
  • New Vehicle: The Willard Eudora, available only through March 29 from Southern San Andreas Super Autos and Simeon’s Premium Deluxe Motorsport showroom
  • The Last Dose rewards available through March 29:
  • Complete The Last Dose Mission This is an Intervention to get the Floral Güffy Pool Sliders
  • Resupply your Acid Lab and complete a Sell Mission to get the Black Enema Flourish Ski mask
  • Complete a daily Stash House to receive the Teal Enema Flourish Ski mask
  • Finish all The Last Dose missions to get the Lime Leopard Slab cap and Canvas Shoes
  • New Clothing: Branded Cardigans and Wide Pants, available in retail establishments citywide
  • 1.5X GTA$ and RP on Fooligan Jobs
  • 1.5X the usual Acid Production Speed
  • Double Supplies on Acid Lab Resupply Missions
  • Double GTA$ and RP on The First Dose and The Last Dose, and Sumo (Remix)
  • Triple GTA$ and RP on Overtime Rumble
  • Gun Van Additional Discounts: 25% off the Heavy Rifle, plus 45% off the Marksman Rifle for GTA+ members
  • On PlayStation 5 and Xbox Series X|S
    • Premium Test Ride: The Principe Deveste Eight (Super)
    • This week’s HSW Time Trial takes place between Textile City and Stab City
  • This week in Simeon’s Premium Deluxe Motorsport Showroom: The Willard Eudora (Muscle), Invetero Coquette D10 (Sports), Pegassi Toros (SUVs), Vapid Bullet (Super), and Hijak Ruston (Sports, 50% off)
  • On Display at the Luxury Autos Showroom: The Överflöd Tyrant (Super, 25% off) and Grotti X80 Proto (Super)
  • Lucky Wheel Top Prize: The Pegassi Infernus Classic
  • LS Car Meet Test Rides: The Maibatsu Penumbra FF (Sports), Imponte Beater Dukes (Muscle, 50% off), and Cheval Taipan (Super, 25% off)
  • LS Car Meet Prize Ride: The Coil Brawler (Off-Road) for finishing in the Top 3 in the Pursuit Series for three days
  • 30% off the MTL Brickade 6×6 (Service), complete with complimentary Acid Lab installation, plus Body Armor and Ammo (including Mk II rounds)
  • Vehicle Discounts: 25% off the Declasse Weaponized Tampa (Muscle), Cheval Taipan (Super), Överflöd Tyrant (Super), Buckingham Miljet (Plane), plus 50% off the Hijak Ruston (Sports), Imponte Beater Dukes (Muscle), and Sea Sparrow (Helicopter)
  • GTA+ Benefits: A free Ocelot Virtue (Super) with Jackal and Ocelot Racing liveries, the Agency Vehicle Workshop, free Clothing, extra rewards in Fooligan Jobs and Hotring Races, and more
  • Prime Gaming Bonuses: GTA Online players who connect their Rockstar Games Social Club account with Prime Gaming will receive a lump sum of GTA$125K for playing anytime this week

You can read more details regarding The Last Dose right here and the backstory behind it all right here.

That’s about it. If there’s a proper patch notes released that includes changes, we’ll update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Servers Down for Maintenance and Patch 7.0.0.5 Roll Out This March 16

Bungie has taken the Destiny 2 servers down this March 16, and this is for planned maintenance! During this time, players will see patch 7.0.0.5 be released for bug fixes.

Destiny 2 Servers Down for Maintenance Schedule and Info for March 16:

Update 2: Bungie has announced that maintenance has been extended though there is no added downtime: 

Update: If you’re seeing the “This version of Destiny 2 is no longer available, stay tuned to Bungie.net for your next adventure…” message, don’t fret, as the servers aren’t set to go live yet. The patch download has been released, which you can read about here.

Thursday, March 16, 2023
7:00 AM PDT -7 UTC
    • Destiny 1 and 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
7:45 AM PDT -7 UTC
    • Destiny 1 and 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 12 PM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 1 PM PDT.
12:00 PM PDT -7 UTC
    • Hotfix 7.0.0.5 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 1 and 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
1:00 PM PDT -7 UTC
    • Destiny 1 and 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 7.0.0.5 should restart their console and try downloading the Hotfix.
    • Players who observe issues should report to the #Help forum.

Once the patch is out, we’ll update the article with a link out to it. Same as always, if there are any changes made to the maintenance schedule, we’ll update the article to reflect it.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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One Piece Odyssey Update 1.04 Out for Improvements This March 16

Developer ILCA has released One Piece Odyssey update 1.04 today for all platforms. This is for minor gameplay improvements. Check out the One Piece Odyssey March 16 patch notes. 

One Piece Odyssey Update 1.04 Patch Notes | One Piece Odyssey March 16 Patch Notes:

The only patch notes that have been released so far come from the game’s PS4 update history. You can see the patch notes down below. 

  • Made balance adjustments to some Event Battles.
  • Made it so the gameplay clock stopped during sleep mode or when the device was on the HOME screen.
  • Improved some gameplay elements.
  • Improved action stability.
  • Updated text information.

If official patch notes are released by Bandai Namco, we’ll be sure to update this post as soon as we can. In the meantime, you can read more about the game below via the PlayStation Store. 

The famed pirate, Monkey.D.Luffy, better known as Straw Hat Luffy, and his crew the Straw Hat Pirates, are sailing across the New World in search of the next island and the next adventure that awaits them. But during their voyage they are caught in a storm and shipwrecked. They find themselves washed up on a lush tropical island surrounded by constantly raging storms…

Source: OrbisPatches

Damien Seeto

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Civilization VI Update 1.16 Out for Cloud Save Change This March 16

Fireaxis has released Civilization VI update 1.16 today for all platforms today. This new update is for a cloud save change. It does not appear as if any other changes have been made. Check out the Civilization VI March 16 patch notes below. 

Civilization VI Update 1.16 Patch Notes | Civilization VI March 16 Patch Notes:

The only patch notes found so far come from the game’s PS4 update history. You can read the details down below. 

  • 2K Account cloud save change

We will update this post as soon as we can if proper patch notes are released. You can read more about the game below via the PlayStation Store. 

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Explore a new land, research technology, conquer your enemies, and go head-to-head with history’s most renowned leaders as you attempt to build the greatest civilization the world has ever known.

Source: OrbisPatches

Damien Seeto

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WWE 2K23 Locker Codes to Unlock Free MyFactions Rewards

Here’s a list of all the currently known WWE 2K23 locker codes, which grant players rewards such as new MyFaction cards and points!

Like last year’s WWE 2K22, this year’s iteration, WWE 2K23, features the popular collectible card mode, MyFactions. Players can collect cards from all their favorite superstars and compete in battles. A big shake-up in WWE 2K23 is that players can now take the fight online, battling other players across various modes. Additionally, some collectible cards can be upgraded. 

While cards can be obtained by spending earned points, one of the nice addition of MyFactions is the locker codes. These are unique codes that get issued from time to time. Some expire (meaning you must use them before they’re gone), while others remain active forever.  

Below is a list of known locker codes that should be active unless otherwise specified. 

WWE 2K23 Locker Codes (March 2023)

  • NEWDAYROCKS – Emerald Xavier Woods GM Card 
  • UPUPDOWNDOWN – Tyler Breeze Emerald GM Card
  • EVENSTRONGER23 – Three packs and 3000 MyFACTION points

How to Redeem Locker Codes (Video)

How to Redeem Locker Room Codes (Text)

From the main menu of WWE 2K23, select MyFactions. Assuming you’ve gone through the introduction of the MyFaction mode, you should be at the modes menu and see “Locker Room Codes” in one of the menu titles. Select it, and this will open an in-game keyboard where you can enter the codes listed above.  

We’ll keep an eye out as more locker codes become available for WWE 2K23 and will update this post, as well as mark any that may have expired. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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WWE 2K23 Update 1.03 Brawls Out for March 15 – Launch Day Patch

Visual Concepts has released the WWE 2k23 Update 1.03 (1.003 on PS5) for March 15, bringing some launch day fixes and more. 

WWE 2k23 Update 1.03 Patch Notes | WWE 2k23 Update 1.003 Patch Notes | WWE 2k23 March 15 Patch Notes

Size: PS5 – 1.36GB PS4 – 8.21GB

  • Polish and stability fixes for launch day.
  • Improvements to CAS part compatibility.
  • Improvements made to Superstars interacting with objects lying on the ground.
  • Part of 1.02 update) Improvements to overall stability and other minor fixes have been made to enhance the user experience. 

If you’re debating whether this year’s iteration of WWE 2K is worth playing, you may read our WWE 2K23 review! Here’s what our reviewer had to say:

This is what these games are all about and why I believe that if you are a fan of WWE, there has never been a better time to jump in the action in WWE video games. WWE 2K23 is outstanding, and I think there is really something here for everyone. 

WWE 2K23 is currently available for those who purchased the digital deluxe version of the game. For those who plan on joining the in-ring action this Friday, this patch and any previous ones (update 1.02) will be available for you to download as part of your preload or when you boot the game the first time via physical disc.

As always, should there be any additional fixes and changes the community finds, we’ll update this post. 

Source: Discord

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Witness the Chaos Dwarfs’ Might in the Total War: Warhammer 3 Astragoth Ironhand Gameplay Showcase

The Total War: Warhammer 3 Forge of the Chaos Dwarfs expansion launches on April 13 with Update 3.0, bringing the Chaos Dwarf faction to the game as well as three new Legendary Lords and a Legendary Hero. Creative Assembly has now revealed the gameplay of the new expansion in the Astragoth Ironhand gameplay showcase, detailing the Chaos Dwarfs’ strengths and weaknesses under Astragoth Ironhand as well as the new Bull Centaur and the Bale Taurus units and the Tower of Zharr campaign mechanic.

Watch the Total War: Warhammer 3 Astragoth Ironhand gameplay showcase below:

Forge of the Chaos Dwarfs launches on April 13 with Update 3.0, featuring the Chaos Dwarf playable race as well as new Legendary characters:

The Forge of the Chaos Dwarfs campaign pack introduces a new brutal race, the Chaos Dwarfs, into Total War: WARHAMMER III, usable in both the Realm of Chaos and Immortal Empires campaigns.

Expand, exploit, and dominate the Warhammer world as Astragoth Ironhand, Drazhoath the Ashen, and Zhatan the Black, collectively boasting unique campaign mechanics, objectives, and units that only the evil minds of the Chaos Dwarfs could forge. With their own frightful agenda to pursue, they do not engage with the Ursun storyline in the Realm of Chaos campaign.

• Burn it all down as 3 new Legendary Lords: Astragoth Ironhand, Drazhoath the Ashen, and Zhatan the Black.
• Recruit Gorduz Backstabber to sneak behind your foes as the newest Legendary Hero.
• Master chaotic magic with the all-new Lore of Hashut. Strike foes down with Hell Hammer or set them ablaze with Burning Wrath.
• Construct the Great Drill of Hashut to break open Hashut’s domain and siphon his blood for cataclysmic powers.
• Co-operate with your fellow Chaos Dwarfs to obtain District rewards in the Tower of Zharr or usurp others for their Seats in your quest for supremacy.
• Command a comprehensive army roster of over 26 new units, featuring the baleful Chaos Dwarf war machine trains and the new K’daai Destroyers, alongside some of the Old World’s cruellest infernal warriors.

Stay tuned here at MP1st for further details and the corresponding patch notes for the Forge of the Chaos Dwarfs expansion.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Far Cry 5 Fifth Anniversary Celebrations to Include Announcement of “Highly Requested Feature” for Next-Gen

Far Cry 5, the first-person shooter title by Ubisoft released last March 26, 2018, turns five years old later this month. To mark the occasion, Ubisoft has planned celebrations to be held “over the next three weeks,” with an announcement planned for a “highly requested feature” for next-gen consoles.

The official Far Cry Twitter account teased the feature in a recent announcement tweet.

Some of the comments on this tweet were quick to speculate what the feature may be, with many mentioning a potential 60 FPS update for Far Cry 5. As the game would be running on capable hardware in the PS5 and Xbox Series X|S, this isn’t an unreasonable assumption to make. 

Far Cry 5 is a pretty solid entry in the Far Cry series, with the game currently sporting a score of 81, 82, and 78 on PS4, Xbox One, and PC platforms respectively. While we don’t have a review on Far Cry 5, we do have one for the latest Far Cry entry, Far Cry 6. Here’s a snippet:

While Far Cry 6 is not the huge revamp many have been asking for, it is a great time nonetheless. The extensive weapon customization, and new additions like the Supremo weapons and Amigos add even more flexibility to the tried and true formula. The story starts off excellent, and remains solid throughout, although it does start to overstay its welcome towards the latter half of the game. There’s a huge cast of characters, highlighted by yet another iconic Far Cry villain in Anton Castillo.  It’s not going to win over any Far Cry naysayers, but fans of the series should thoroughly enjoy what Ubisoft have done here. It is, in my opinion, the best Far Cry title since 2012’s Far Cry 3.

There isn’t a concrete timeline for the Far Cry 5 celebrations just yet, but we’ll be sure to keep you updated.

Carlos Perez

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PlayStation VR2 Review – Virtual Insanity

While Sony managed to break people’s expectations when it launched the PlayStation VR back in 2016, the device did show its birthing pains when it came to screen resolution, input, and even how it’s set up. These are some of the things Sony was hoping to address with the PlayStation VR2 (PSVR2), which launched this February at a much higher price point. Does it deliver? It does, but it’s not a seamless experience just yet. 

Set It Up!

If you owned the PlayStation VR for the PS4, you’ll most likely remember how painful it was to set up. There were cords everywhere! For the PSVR2, that’s not going to be an issue — for the most part. For the new iteration of their VR device, Sony managed to make it, so there’s only one cord needed to hook the headset up to the PS5! No separate box that worked between the VR set and the console, it’s just one cable ran from the headset into the PS5. This significant quality-of-life improvement should push more gamers to try and experience it. I mean, not even factoring in the hassle of untangling, plugging, and sorting the cables in the original PSVR, seeing all those wires that needed to be plugged into the correct sockets was a pretty intimidating task for most.

For those cautious about setting the unit up, don’t. It’s super easy, as plugging it in will trigger its tutorial, and after calibrating it to your eyes (since eye tracking is a huge part of it), it’s pain-free. You can unbox the unit, follow the short setup tutorial, and play in no time. There are no confusing menus, account sign-in and pairing (outside the controllers, but that takes seconds), or whatever will hinder you from just plugging this thing in and playing.

That’s not to say there aren’t any issues setting the device up, as there are, though it’s not as complicated as before. Also, the fact that your play area won’t look like an octopus threw up is a huge plus.

While the unit is easy to set up, the hardware isn’t without issues. For one, the PSVR2 controller battery life, for lack of a better term, sucks. It’s easy to drain it, and it also takes a while to charge. You’ll also need two separate USB type C cables to charge each one. This is an annoyance that the official charging dock can solve, but you’ll need to add more to the unit’s already-high entry price point.

As for the head unit itself, it is still a wired experience, which means you can still get caught up in real-world obstacles if you’re not careful. Sony knows this, as it constantly reminds you to clear your playing space to prevent accidents. Of course, the headset being corded also means latency issues are almost non-existent, and you don’t need to charge it (our Quest 2 lasts only a few hours under heavy load) or have any bulky battery packs stuck to it. There is an earpiece built-in with two short wires with earbuds connected. I guess it works. But it would have been better if it was somehow baked into the head unit without any cables that get in the way.

Massive Improvements 

Outside of the nitpicks, Sony has made a lot of progress for the PSVR2. Not only does it look and feel way better than its predecessor, but it also functions leagues above it. Remember those sub 1080P, anti-aliasing nightmares, and fogged lenses on the original PlayStation VR? Yeah, that’s gone for the PSVR2 games. Games can now render at full 4K, with each OLED panel in the set offering 2,000 x 2,040 resolution, with little to no frame stuttering (of course, this all depends on the game). That said, some might still want to take a break after an hour or two of playing if they easily get nauseous with virtual reality experiences.

The PSVR2 also has better ventilation. You’ll still get a bit sweaty, especially when playing games requiring a lot of movement, but the lenses on the headset don’t fog up, or at least we didn’t notice during our gaming. I remember that being a big thing with the PSVR, always having to remove it to clean the lens, only to get fogged up a few minutes later. Other headsets also suffer from the issue, so we’re glad to see that PlayStation has, for the most, engineered a solution to help keep heat and moisture away from the lenses. 

One major new addition is eye-tracking tech in the PSVR2. It’s a game-changer when it comes to experiences, and even at this early stage, some games and apps are already making good use of it. Using your eyes to navigate menus, select items, and more really feels like the future.

What we’re really excited to see with the eye-tracking is how studios will use it in terms of gameplay and even narrative. We know Switchback, a horror rail shooter from Super Massive games, will feature enemies that move if you blink. But another title that came out recently was Before Your Eyes, a game initially designed for mobile and PC using a webcam. It tracks your eyes, which worked all right on those devices, but the PSVR2 truly elevated to a new height with VR. The eye-tracking mechanics are something else, and never would we have dreamed of seeing them used as a way to tell a story. If you blink, your whole life could literally flash before your eyes in Before Your Eyes. It’s absolutely crazy but innovative, and we cannot wait to see where eye-tracking for VR brings us.  

There’s also a new rendering method (foveated) that uses eye-tracking to allow the image quality of VR games to look even better. The headset can track wherever your eyes are looking, and if the game uses foveated rendering, it’ll render based on eye-tracking. So what you look at will always be rendered to the highest level it can, while outside of your focus view is using less rendering power. You’ll never notice as PSVR2 tracks and adjusts seamlessly. Playing Gran Turismo 7 and seeing this technique in action was truly a sight to behold as details of the interior and outside looked just as good as running it on the flat screen version. 

Speaking of Gran Turismo 7, it’s a whole PS5 experience playable entirely in VR. Like Before Your Eyes, the PSVR2 proves how much VR can improve standard gaming. GT7 already felt great when using a controller or steering wheel, but add VR to it, and it truly feels like you’re driving an actual car. The PSVR2 offers head-tracking, which is standard for VR sets, but the fact that GT7 makes full use of it, allowing you to drive around while also looking around the vehicle, using its mirrors, and checking your speed. This is a massive leap over the experience offered for PSVR in Gran Turismo Sport.

One thing you don’t get during the flat screen experience is how realistic the glare is in this game. The sun peeking around a corner is so bright and blinding, yet in VR, I can do exactly what I do in real life. Lean back, or adjust my seating position so the vehicle interior can block the sun. The headlights of other drivers when you are racing in the night can be just as blinding, but it feels so realistic being able to turn my head slightly, so it’s out of my view. It’s such an immersive experience that I’m finding it hard to want to go back to playing the normal way. 

As for the controller, it does feel like a more natural extension of your arms and hands, way more than a PS Move could ever be. It “wraps” around your entire hand and feels natural. Each side corresponds to that button layout’s buttons (the left hand has the L1, L2, etc.), which is logical. The haptics feature is very light, especially in the headset, but understandable, as too much feedback could prove unpleasant. Overall, games that use haptics properly feel even more immersive. FPS Pavlov applies haptics to the controller, and bringing it up near your ear will produce communication effects that can be heard and felt.

The PSVR2 sports an OLED screen that can supply an entire 110-degree FOV (field of view), thus allowing more info to be displayed to the player. This is in addition to the improved visual fidelity of the games available. On top of that, there’s also HDR (high dynamic range) support, so players can expect deeper blacks and brighter whites and an enhanced color palette when viewing games in the virtual world.

The Future Is Here?!

Priced at a whopping $549, the PSVR2 is not an easy purchase to convince most gamers. However, when looking at what all the current competitors offer, the tech packed inside the PSVR2 still puts it on the lower side of pricing. Even taking account of the price of the PS5 and PSVR2, high-end VR at the level of fidelity that PlayStation is offering is going to a far steeper price for those on PC. The Valve Index VR retails for $750 alone and needs an external tracking system, so the cost adds up ($1000 bundle includes the Index headset, controller, base, and a few accessories). That gets you fairly close to the combo of a PS5 and PSVR2 ($1050), but that isn’t even considering the price of a PC to run the same level of fidelity that the PS5 offers. 

Of course, there’s Quest 2, which retails at $400. It’s standalone, but its features are nowhere near as close as what the PSVR2 offers, and you won’t get games that look as good, either. But it’s an option nonetheless, one that PC owners have. Speaking of options for PC gamers, PSVR2 is not compatible with PC. It feels like a missed opportunity, as VR is pretty niche. Maybe a firmware and driver update will fix that down the road. 

The idea that Sony will be supporting it with a load of games and experiences makes the price a bit easier to swallow. Sony has kickstarted that at launch and has even enhanced old titles to add PSVR2 support at a pace that’s faster (and better) than their VR counterparts.  

Addressing the other elephant in the room. No, PSVR2 is not backward compatible with PSVR games. I know PlayStation announced this well before release, but one can’t help but feel disappointed about not being able to play old titles. With that said, I do understand why, as it would require studios to go back and update these titles to support the new controllers.

That’s time and money, and if you look at the PC market of VR games, you can see this is also true, as several games are only playable on the Oculus Rift. Most games that do support multiple headsets natively are due to them being designed as such.

The silver lining with this is that when a game gets updated, it shows how much more the PS5 and PSVR2 can offer over its last-gen port. Both Moss games, for example, benefit from an increased FOV and improved gameplay with the new Sense controllers. Graphics have also seen a significant bump in addition, making it the definitive VR version of the game to play.

Another example is how GT Sport has VR support, but it’s minimal compared to what Polyphony delivers with the native version of GT7. Not to mention all the haptics and adaptive functions. The PSVR2 may be a VR headset, but it offers features and technology surpassing the original PSVR. 

Seeing Reality…

PlayStation has a long history of innovating and pushing the boundaries of gaming. They introduced and popularized true 3D gaming, built memory cards, supported blu-ray, innovated with SSD speeds, and many other things that paved the road for others. Virtual Reality is yet another frontier where they’re, without question, leading in innovation. Everything about the PSVR2 screams true next-gen, and we can comfortably say that, by far, it’s perhaps the best VR experience we’ve had.

Having said that, the big concern is just how much PlayStation will support the system. It’s a miracle we even got a second-generation VR set from the company, as the original PSVR, though good for what it offered, was a niche with support from PlayStation eventually eased off, with most of its offerings coming from third-party studios. 

With the PSVR2, PlayStation has proven to us that virtual reality games don’t have to be some 30-minute tech demo. Games can be fully realized thanks to the power of both the headset and the PS5. With this in mind, Sony needs to be more supportive of it — especially considering its high price point. This first batch of first-party games can’t be the only highlights of the headset for the rest of the gen. PlayStation has to keep support up, not only with third-party partners but also with first-party offerings that extend beyond demos, gimmicks, and mainline titles getting VR support.

Games like Half-Life Alyx, Bone Labs, and so many others on PC are beloved by the market, not simply because they work and feel good in VR, but also because of how much work and dedication has been put into them, to make them feel like an actual experience that would be offered in a traditional AAA game while showing us exactly how much VR can push those experiences.

PlayStation has the hardware, and they have the power to deliver that; they just have to show that they’re willing to go all in to prove that their AAA output can also be something that can grow with VR gaming. The tech is already there, but the software will make or break the PSVR2. And with the PS5 just entering its stride, the future for PSVR2 can be very bright since it can grow alongside it…provided Sony is willing and has realistic expectations for the device.

Score: 9/10

Pros:

  • Provides an easy-to-step-up experience.
  • Comfortable to use and lightweight.
  • Cameras on the headset offer inside-out tracking. No more having to rely on and stay within view of an external camera like the last-gen PSVR.
  • 4K HDR support, with a 110-degree FoV. The image quality is incredibly clear. 
  • Since controllers are fantastic and offer modern VR features such as finger tracking. They also have both haptics and adaptive trigger features.
  • Eye-tracking and Foveated rendering are game-changers,
  • High-end VR without the need for a PC. 

Cons:

  • The controller battery life isn’t great.
  • Still wired – easy to get the cord caught up on yourself since VR games tend to make you move, or at least is an instinct to do so. 
  • No onboard speakers – does come with some cheap headphones, at least. 
  • No PC support, but that can probably change down the road. 
  • Price isn’t accessible for everyone.

The PlayStation VR2 is now available for purchase for $549.99. Sony provided a PlayStation VR2 unit for review purposes. All in-game images were captured directly from the PS5, while pictures of the PlayStation VR2 unit were provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Need for Speed Unbound Volume 2 Update Releases March 21, Brings New Features, Rewards and More

Need for Speed Unbound players looking for their next content fix, you won’t have to wait long, as EA has revealed that the Need for Speed Unbound Volume 2 update is racing out this March 21!

This new title update will include both free and premium content to gamers. Read on for the trailer and details.

Need for Speed Unbound Volume 2 Update Info Overview:

In Need for Speed Unbound – Volume 2, players will have access to new features, new rewards – including new rides, cosmetics and more. The update also delivers fresh ways to compete on Lakeshore’s streets with daily challenges, a variety of new playlists and events – with cops roaming the streets in multiplayer – and the new Keys to the Map DLC.

  • New Ways to Hit the Streets: Enjoy a plethora of additional content, including Endurance Events and brand-new Rumble Races. Players can also provoke cops into thrilling high-speed multiplayer chases with the help of friends, or turn the tables to play against them to earn the biggest rewards.

  • More Ways to Play: Compete in 40 new challenges, including 3 new daily challenges to earn rewards including XP and Bank; players can also take on new Hot Laps circuits for an intense 30-second rush as they race against the clock to earn new reward content. New Playlist Events inject even more variety into the mix; complete Playlists to earn big rewards, including a Rare Custom Lotus Emira Balmain Edition.

  • Rewards: Players can show off their style on the streets of Lakeshore with new driving effects, poses, stickers and more.

  • Keys to the Map DLC: Available for $4.99, this DLC reveals the map location of all 260 collectibles (100 Bears, 80 Street Art, and 80 Billboards) and 160 activities. It also comes with an exclusive “Fury and Zen” clothing pack, including a jacket, T-shirt, sweatpants and cap.

Once the title update is out. we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Infernax: Deux or Die Update Introduces Free Co-Op Mode and New Playable Character This April 5

Infernax, the Castlevania-inspired action platformer by Berzerk Studio, is getting a new update. Infernax’s Deux or Die update adds a co-op play feature for two players as well as a new playable character. The update will be free and is set to launch this April 5.

If you’re interested in seeing what the co-op feature looks like in action, Berzerk Studio has just released some extended gameplay footage. Have a look:

Aside from the co-op system, the Deux or Die update will also add a new playable character called Cervul. 

The update will bring a new playable character into the fray: Cervul the Squire, a well-rounded lad who sports deadly talents in both axe throwing and tool-assisted combat. Cervul the Squire’s attacks and buffs grant advantages to either or both players – unless he’s steered down the dark path that is, in which case players will unlock an entirely different side of Cervul. Sinister choices will inspire an emphasized focus on dealing damage with distinct tools and a more… explosive playstyle.

Here’s a list of Infernax’s features via the game’s official Steam store page:

● Multi-endings based on player’s decisions.
● Challenging castle-dungeons and lots of boss battles.
● Ruthless bloodthirsty monsters that want you super duper dead.
● Level up system to tailor your experience to your liking.
● Buy new items and unlock skills to help you in your quest of reversing the curse.
● A dangerous and unique open world with many secret areas to uncover.
● Pucker up buttercup because it’s about to get gory.

Infernax’s Deux or Die update launches this April 5 on PS4, PS5, Xbox One, Xbox Series X|S, PC, and Nintendo Switch.

Carlos Perez

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MultiVersus Update 1.23 Punches Out for Balancing This March 15

Player First has deployed MultiVersus update 1.23 today on all platforms. This update mostly character balances. Check out the MultiVersus March 15 patch notes posted down below.

MultiVersus Update 1.23 Patch Notes | Multiversus March 15 Patch Notes:

General

  • Controllers
    • Improved an issue when using the right stick on controllers where characters would turn around unprompted when attacking.
    • We are monitoring this improvement and welcome feedback on it.

Character Updates

Legend

Nerf
Buff
Change
Bug

Iron Giant
General
  • Fixed an issue where Iron Giant’s hitboxes would spawn below him on some attacks.

Garnet
Air Down Attack
  • Fixed a bug where Garnet couldn’t properly combo out of her air down attack if she hit someone while on the ground.

Lebron
General
  • Fixed an issue with LeBron’s stat tracker badge on the mastery track.

Marvin
Air/Ground Up Special
  • Fixed a bug where Superman could turn Marvin’s spaceship into an ice block with his ice breath.
Air/Ground Down Special
  • Fixed a bug where Marvin could plant his flag on his spaceship and it would persist after his spaceship expired.

Morty
Air/Ground Down Special
  • Fixed a bug where Morty wouldn’t move all the way to his down special marker if it was overlapping with a fighter.
Air/Ground Down Special
  • Fixed bug where if morty warped back to a position a fighter was in he would teleport to the middle of the map.

Superman
General
  • Superman can no longer freeze Marvin’s ship.

Taz
Ground Up Attack
  • Increased the vacuum strength and reduced the knockback influence on the first hit of Taz’s sandwich attack in order to improve the consistency of its ability to combo into the second hit of the attack

Wonder Woman
General
  • Fixed an issue with Wonder Woman’s stat tracker badge on the mastery track.

Source: MultiVersus

Damien Seeto

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Watch Over an Hour of Early Access Exoprimal Gameplay

Capcom‘s sci-fi-meets-dinosaurs co-op action title Exoprimal is already turning gamers’ heads around the world. Here at MP1st, we’ve compiled over an hour of Early Access Exoprimal gameplay from its open beta for our readers, taking on hostile dinosaurs as teams of powerful exosuits over three Dino Survival matches while showcasing a variety of in-game equipment, all three Exosuit classes and several Rig setups.

Check out the Exoprimal gameplay videos below:

Exoprimal is an online team-based sci-fi action game set in the near future where the dinosaurs of Earth’s ancient past have come back and assaulted human civilization. To take on the ferocious dinosaurs, the corporation Albius has developed a predictive “Leviathan” AI as well as powerful combat exosuits that give humanity a fighting chance against the dinosaurs. From the game’s Steam page:

Exoprimal is an online, team-based action game that pits humanity’s cutting-edge exosuit technology against history’s most ferocious beasts – dinosaurs. Exosuits are grouped into different roles, and players will pilot these exosuits to hold firm against overwhelming dinosaur swarms in online-only, team-based action game modes.

Exoprimal will be released on July 14, 2023 for the PS4, PS5, Xbox One, Xbox Series X|S and PC. Stay tuned here at MP1st for all upcoming updates and announcements about the game.

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Salman Haider Zaidi

That's a nice argument, Senator.

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