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Microsoft Signs 10-Year Deal to Bring Xbox PC Games, Call of Duty & More to Boosteroid Cloud Gaming

Hot on the heels of the Nintendo and Nvidia deals, Microsoft has signed a new 10-year agreement with Ukrainian cloud gaming provider Boosteroid to bring Xbox PC titles to the latter’s subscription service. The agreement notably includes Activision Blizzard IP titles including Call of Duty, pending regulatory approval of the Microsoft-Activision deal.

In the wake of global regulatory concerns surrounding its proposed acquisition of Activision-Blizzard, Microsoft has been making significant moves to bring its video game offerings to players across the industry to address said concerns. In February, the company secured deals with Nintendo and Nvidia to bring Call of Duty to Nintendo hardware and the GeForce Now cloud gaming service, respectively (with the latter also getting access to other Xbox titles). In the third such move, Microsoft has now announced a similar 10-year agreement with the Ukrainian company Boosteroid, which is the world’s largest cloud gaming provider.

The agreement will see Boosteroid hosting Xbox PC games on its service, including Call of Duty and other Activision Blizzard PC titles should the Microsoft-Activision deal go through.

Microsoft Corp. and Boosteroid on Tuesday announced a 10-year agreement to bring Xbox PC games to Boosteroid’s cloud gaming platform. Boosteroid, which has its software development team in Ukraine, recently surpassed 4 million users globally and has become the largest independent cloud gaming provider in the world. The agreement will also enable Activision Blizzard PC titles to be streamed by Boosteroid customers after Microsoft’s acquisition of Activision Blizzard closes.

When combined with other partnerships recently announced by Microsoft, this means popular franchises such as “Call of Duty” will surpass more than 150 million additional players, and make games built by Xbox Game Studios, Bethesda and Activision Blizzard playable on multiple cloud gaming services and subscriptions.

Xbox head and CEO of Microsoft Gaming Phil Spencer reiterated the tech giant’s desire to give players more ways and platforms to enjoy video games:

We believe in the power of games to bring people together. That’s why Xbox is committed to give everyone more ways to play their favorite games, across devices. Bringing Xbox PC games to Boosteroid members, including Activision Blizzard titles such as ‘Call of Duty’ once the deal closes, is yet another step in realizing that vision.

Boosteroid CEO Ivan Shvaichenko expressed support for Microsoft’s ambitions and for the latter’s aid of war-torn Ukraine:

Boosteroid shares Microsoft’s vision of bringing games to as many people, places and platforms as possible. It has long been our goal to provide gamers with an opportunity to enjoy their favorite titles on any device close at hand. Today’s announcement is yet another step in this direction. Also, with our development team based in Ukraine, we appreciate Microsoft’s ongoing commitment to Ukraine, and we will be working together on an initiative supporting our local game development community to invest further in the economic recovery of the country.

Microsoft President and Vice Chairman Brad Smith also expressed solidarity with Ukraine at large as well as his hopes for the approval of the acquisition:

This partnership builds on the $430 million in technology and financial assistance we have provided Ukraine since Russia’s unlawful invasion, and it exemplifies the steps we will continue to take to support Ukraine’s 160,000 software developers. It also adds to our recent agreements with Nintendo and NVIDIA, making even more clear to regulators that our acquisition of Activision Blizzard will make ‘Call of Duty’ available on far more devices than before.

Meanwhile, the Microsoft-Sony conflict over the deal rages on in the U.S. and the U.K. Stay tuned here at MP1st for all updates and announcements about Microsoft’s proposed acquisition of Activision-Blizzard.

Source: Microsoft

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Salman Haider Zaidi

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Conan Exiles: Age of Sorcery Chapter 3 Out Now With Redesigned Journey System, Golem Shaping, New Boss Encounter & More

Funcom has now released Conan Exiles: Age of Sorcery Chapter 3 to conclude the Age of Sorcery arc. The final Age of Sorcery chapter brings a redesigned Journey system, the powerful Golem Shaping feature that allows players to craft their own golem, a new boss encounter in the sorcerer Kurak, a fresh paid Battle Pass, and much more.

Watch the launch trailer for the update below:

Conan Exiles’ Age of Sorcery comes to a close with the third chapter, letting players finally take on the corrupted sorcerer Kurak on Mek-kamoses’ behest in the new “Bloodstone” encounter. In the new update, players will be able to fashion and customize their own golem from collected resources and put it to use not only in combat but also to autonomously harvest materials.

The new Journey system will let players select their own Journey across the world of Conan Exiles with new and updated challenges and rewards as well as a reworked learning experience. Chapter 3 also features the arrival of a new 60-tier paid Battle Pass, along with new Bazaar shop cosmetic items to support it.

Funcom has also revealed that a new three-chapter Age will follow the Age of Sorcery with new content and cosmetics. For now, Conan Exiles: Age of Sorcery Chapter 3 can be enjoyed as a free update on PC, PS5, PS4, Xbox Series X|S, Xbox One, and additionally through the Xbox Game Pass subscription service. Additional information about the update can be found in the Age of Sorcery Chapter 3 developer blog post.

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Salman Haider Zaidi

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Conan Exiles Update 1.89 Slices Out for Age of Sorcery Chapter 3 This March 14

Funcom has released Conan Exiles update 1.89, and this is for Age of Sorcery Chapter 3! This introduces Golem Shaping, a revamp of the Journey System and more! Read on for the official Conan Exiles March 14 patch notes.

Conan Exiles Update 1.89 Patch Notes | Conan Exiles Age of Sorcery Chapter 3 Patch Notes | Conan Exiles March 14 Patch Notes:

Exiles!

Get your gears ready, as Chapter 3 is now out! Introducing a new mechanic we hope you get to love as much as we did creating it: Golem Shaping! Gather different parts and raise your golem in the new workbenches. Depending on which parts you use, you will be able to raise guardian golems that will follow you in your quests, or utility golems that will gather resources for you on demand! Take it one step further with the coatings to further customize your creations!

Chapter 3 also introduces a new encounter! A moon eclipse is looming over the nightime skies. Face Kurak and all the dark forces protecting him in his lair for rewards that will be worth your time!

New crafting benches, reagents, NPCs, loot and other goodies await in this free update!

Get rewards for completing journey steps and milestones, including resources and equipment!

Mek-kamoses knows Kurak hides beneath the sands. He has fashioned a Transportory Stone for any adventurer willing to take on Kurak and attempt to return his head to Mek-kamoses.

  • Golem Shaping!
  • Journey System revamp!
  • New encounter: Bloodstone!
  • New Battle Pass and Bazaar items!
  • Bug fixes!
  • …and much more!

Complete Conan Exiles Age of Sorcery Chapter 3 Patch Notes:

  • Creative Mode may prevent the Ignite spell on Mek-kamoses’ teleporter from appearing.
  • Fixed a number of crashes that affected the stability of the game.
  • Addressed a number of console-specific crashes.
  • Optimized some outdated gamecode.
  • Fixed a number of exploits in regards to building.
  • Introducing Golem Shaping!
    • Construct your own Golem using different parts, specialize it in combat or utility to harvest materials for you!
    • Apply coatings to add special effects and extra customization!
    • New crafting benches, reagents, NPCs, loot and other goodies await in this free update!
  • Journey System revamp!
    • A brand new journey system with new and redesigned challenges for a more comprehensive and welcoming learning experience.
    • Get rewards for completing journey steps and milestones, including resources and equipment!
  • New Bloodstone encounter!
    • In his search for answers, Mek-kamoses has a prophetic vision. It is a vision of cataclysm, ushered in by the words of Kurak and the unnatural sorcerous power of a dark stranger. He saw a blood red eclipse blanketing the Exiled Lands in crimson, and Kurak enacting an abominable ritual. Mek-kamoses seeks any adventurer willing to enter Kurak’s lair and return with his head.
    • New bossfight Take on the forces of Kurak in his lair as you try to retrieve his head for Mek-Kamoses’ ritual.
  • New Battle Pass and Bazaar bundles.
  • Addressed an issue with the Carpenter’s Bench and Cooking Stove collision hitboxes being bigger than intended.
  • Fixed a series of issues that could prevent placing Gateframes.
  • Chimneys can now be placed on Black Ice-Reinforced Wooden Frames and Insulated Wooden Frames wall pieces.
  • Fixed an issue that could cause placeables to lose stability on server restart.
  • Addressed a number of issues regarding new building pieces reported during the Public Beta Test.
  • Fixed a number of issues that prevented redeemed Twitch drops from being crafted ingame.
  • Seneschal armor focus priests now grant the armor bonus to crafted armors.
  • Wells are no longer made in the Artisan Table but in the construction hammer.
  • One of the Small Crates has been renamed to Medium Crate. In addition, the crafting costs for the (now) Medium Crate and Large crate has been increased to reflect a larger inventory space.
  • It’s now possible to dismantle the Skelos Cultist Armor.
  • Vanir Heavy armor no longer requires Improved Armorer’s Bench.
  • Alchemical Decor and Blacksmith Decor now shows up in the proper knowledge category.
  • Requirements for knowledge-teachers in the world have been removed, meaning – if you find something to interact with, you will learn the recipes as opposed to being blocked from doing so. You still need access to the appropriate stations and ability to craft the prerequisite items.
  • Horned Giant now has target lock and HP bar in the correct spots.
  • The hitbox for the first heavy attack of the 2h spear of NPCs has been improved.
  • Thrown weapons should no longer stay equipped when they are depleted.
  • Heritance now updates its damage based on your level, as intended.
  • Misha the bear can now only drop one set of Misha’s Bite daggers.
  • Scorpion Queen will now drop a Skeleton key when killed.
  • T3 and T4 Sorcerers now have a chance to drop the Skelos Master Cultist armor again. 50% and 75% respectively.
  • Addressed an issue where it was possible to give weapons and armor to resurrected corpses.
  • A headhunter bodyguard near the Black Galleon is no longer floating in the air.
  • Arcane Curio Cabinet now has 40 slots.
  • Slightly increased the droprate for Ebony Silk from Black Corsair Elite.
  • Halved the hitpoints for Stormglass Rose Window and Double Door Frame.
  • Reduced sacrificial blood weight from 5 to 0.1.
  • Removed Spell reagent costs for Wisp spells and Detect Resources. Corruption penalty still exists.
  • Reduced weight of the Construction Hammer to 0.1.
  • Reduced crafting time for handcrafted items to 3 seconds, unless they previously took less than that.
  • Removed camera sway when in first person fly mode.
  • Visual improvements to the Invisibility spell.
  • Grass occlusion is functional again after moving placeables.
  • Leaves on the Climbing Eve should now render correctly after leaving and rejoining a session.
  • Fixed some visual issues on Stormglass Wedge Foundatiions.
  • Addressed a desync between the game client and servers when using the Call of Nergal.
  • Addressed a small visual issue regarding the Blood Ritual.
  • Fixed an issue that could prevent climbing to the top of the cages towards the boss chamber of Volary of Jhil.
  • Pictish Dancer armor and Gurnakhi Vandal boots can now be dyed as intended.
  • You can now drink potions again after failing to mount a horse. But the embarrassment will still be there. How will you tell your friends, family, brothers-in-arms, that you failed to do such a basic task. Shame on you.
  • Addressed a visual issue that could be triggered when re-equipping Vagabon gear after rejoining a session.
  • Addressed an issue after re-equipping Vagabond gear after rejoining a session that could block climbing movement.
  • Zamorian Wind Chimes can now be interacted with.
  • Fixed an issue that could cause being teleported to the wrong location after rotating an already placed map room.
  • Leveling up via the Admin panel now gives the correct number of attribute points.
  • Addressed a small visual imperfection when wearing the Golden Reaver Helm.
  • Undead Horses should no longer be invisible on consoles.
  • Display racks have been overhauled – katanas should be oriented the correct way, throwing axes should no longer float, and claws should be properly placed.
    • For modders, there are two new tables that control offsets based on item gameplay tags to control offsets for modded/special weapons.
  • Addressed an issue that could allow for the Circle of Power to allow summoning despite having no corpse available.
  • Addressed many small visual imperfections when wearing certain armors.
  • Behold, Swayze fans: A ghost in Sepermeru should now have its appropriate underwear.
  • Full Purple dye icon should now be purple, not pink. Duh.
  • “Shake Fist” emote is no longer learned from “Raknys Journal #4” since it is unlocked at start.
  • Removed the “Surrender” emote from the Techtosa Journal.
  • Stables are now the only animal pen that accepts horses. It was previously possible to place foals in the other pens, but it would do nothing.
  • The Wanderlust status should now remain after relogging.
  • Satchels will now always drop at least placeable notes.
  • Wisp no longer travels indefinitely.
  • You can now drag thralls through Transportory stones.
  • The Black Lion pet skin has received a slight texture tweak on its paws.
  • Religious altars no longer cast a beam to the sky, clearing up the skies. #saynotolightpollution
  • The starting religion feat is no longer lost when resetting feats.
    • NOTE: This fix only applies to characters created after the change.
  • Fixed a small visual issue with the particles of the Drain Soul spell.
  • “Must be placed on walkable floor” should no longer haunt your worst nightmares as we fixed an issue that would cause this when trying to place a follower down.
  • Addressed a number of issues reported during the Public Beta Test regarding the new Journey system.
  • Addressed a number of minor visual issues on items reported during the Public Beta Test.
  • Addressed a number of issues reported during the Public Beta Test regarding the new encounter, boss lair and fight.
  • Addressed a number of issues reported during the Public Beta Test regarding the new Golem Shaping system.
  • Addressed a variety of other general issues reported during the Public Beta Test.
  • Fixed an issue where underwater plants were not rendering in low graphical settings or performance modes.
  • Fixed an issue where mounting a horse would sometimes fail.
  • Fixed a number of small visual imperfections across the Exiled Lands and Siptah maps.
  • Increased the range for the Wine Cellar discovery message.
  • It should no longer rain inside the Barrow King’s Den.
  • Warmaker Klael should no longer wiggle like a dork every time you talk to them.
  • In an unrelenting journey towards personal growth and tolerance of unbearable pain, our most valiant #spellchekker team has fixed a number of eye-melting, cataclysm-inducing typos and grammar mistakes to make the game read much gooder.
  • Island Ranger Armor icons are now consistent with the armor visuals.
  • Addressed an issue where some text in the UI would be cut in certain localizations of the game.
  • Renamed Herpetology knowledge to Reptile Leather to make the name consistent with its epic counterpart.
  • The “Come Here” emote was present with the same name under “Flirt” and “Greet”. We have renamed these variations to “Come here” and “Come over here” to reflect the mortalness of the combat these emotes can bring.
  • Added some minor visual tweaks to different UI elements.
  • The UI prompt when a Demon Follower turns against you should now more accurately reflect the nature of this treachery.
    *The Viking Horn emote now previews correctly.
  • The Wanderlust buff icon should no longer display multiple times when active.
  • Updated some wording for game functions to use the current nomenclature.
  • The Help option from the menu now corrently directs to Zendesk.
  • Additional work polishing different small UI elements in the game.
  • Added new UI icons for the emotes wheel and rearranged some emotes for better and easier navigation.
  • Your Crom Coins balance should now correctly update when purchasing currency from the PSN Store while the game is open.
  • Renamed Coarse Handwraps to Coarse Gloves.
  • Added new UI prompt to wield/unwield weapon.
  • Addressed a number of UI issues reported during the Public Beta Test.

Source: Funcom forums 

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Alex Co

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R6 Siege Update 1.000.049 Pushed Out This March 14

The (Rainbow Six Siege) R6 Siege update 1.000.049 download has been pushed out by Ubisoft on all platforms, and this includes a short list of gameplay fixes. Check out everything new in the R6 Siege new update patch notes.

R6 Siege Update 1.000.049 Patch Notes | R6 Siege New Update Patch Notes for March 14:

Finka Elite Appearing as Available
The Finka Eilte could be found if Echo’s Mad Dog of Shimano Elite was not owed and this has now been removed. Those who have purchased the Finka Elite Set will receive it later, once it is released.

Crashes in the Shooting Range & TDM
Fixed a crash that would occur when a specific non-universal skin was equipped. 

Y8S1 Esports All Set

The bundle included 2 additional items in error. Players who purchased the bundle prior to this fix will soon be granted those 2 additional items automatically. 

For more on R6 Siege, head on over to our game hub for the shooter.

Source: Rainbow Six Siege Twitter

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Alex Co

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Rainbow Six Siege Update 2.45 Out for Small Hotfix This March 14

Ubisoft has released Rainbow Six Siege update 2.45 on all platforms today. This update is a small hotfix to address some bugs. Check out the Rainbow Six Siege March 14 patch notes down below.

Rainbow Six Siege Update 2.45 Patch Notes | Rainbow Six Siege March 14 Patch Notes:

Finka Elite Appearing as Available
The Finka Eilte could be found if Echo’s Mad Dog of Shimano Elite was not owed and this has now been removed. Those who have purchased the Finka Elite Set will receive it later, once it is released.

Crashes in the Shooting Range & TDM
Fixed a crash that would occur when a specific non-universal skin was equipped. 

Y8S1 Esports All Set

The bundle included 2 additional items in error. Players who purchased the bundle prior to this fix will soon be granted those 2 additional items automatically. 

As for what’s coming in the next few major title updates, head on over here for the Year 8 roadmap.

Source: Rainbow Six Siege Twitter

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theHunter: Call of the Wild Update 1.73 Shoots Out for Showcase Patch This March 14

Expansive Worlds has fired out theHunter: Call of the Wild update 1.73, and this is for the Showcase patch that adds a new free trophy cabin and more! There are free and premium content out today, with the official theHunter: Call of the Wild March 14 patch notes available below.

theHunter: Call of the Wild Update 1.73 Patch Notes | theHunter: Call of the Wild Showcase Update Patch Notes | theHunter: Call of the Wild March 14 Patch Notes:

Say Hello to your Free Trophy Cabin!

Proudly display all your trophies from the Layton Lake and Hirschfelden reserves in the spacious new Trophy Cabin. Pool table and hot tub included!

Spend less time prepping and more time hunting with Loadouts

Shorten the time between hunts by saving your favorite configurations of weapons and equipment into different loadouts. You can switch between them at any time by heading to your nearest Cache.

ADDITIONAL NEW FEATURES

  • The Apex News Feature has been added. Now players will be able to see the latest news as a pop-up in the main menu.
  • Trophy Lodges can now be renamed!
  • A key bind option to toggle Clue highlights on/off has been implemented.
  • We’ve added a Sharpness slider to the Graphics Quality settings.
  • We’ve added a Press & Hold indicator for skipping intro cinematics.
  • Players can now add waypoints when looking through binoculars.
  • The in-game DLC Store is now available for players who bought the game on Epic Games Store.
  • An extra screen with DLC details has been implemented in the in-game DLC Store on PC.
  • A new multimount Trophy has been added: Bison Bonanza!

ADJUSTMENTS & IMPROVEMENTS

  • Textures and selected models for plaques and plinths in Trophy Lodges have been improved.
  • PlayStation players should no longer experience crashes when accessing the Storage menu.
  • The distances at which animals will spook when hearing gunshots have been adjusted.
  • Lever-Action Rifle (Whitlock Model 86 & Coachmate) reload animations have been updated.
  • Mission items in the Codex menu have been categorized.
  • The estimated distance to an animal can now be seen on the spotting widget in the UI.
  • Ranger has become a passive Perk that increases the estimated distance accuracy shown in the UI.
  • Information about an animal’s state is now visible by default when they are spotted.
  • Zeroing can now be acquired as a tier-two Perk.
  • Various character transparency issues have been resolved.
    • Developer’s Notes: Specifically, this fixes a bug where antlers would seem to twitch in odd directions while the player was moving.

Gameplay

  • We added some general improvements to The Hill Caller Skill.
  • The zero distance of the Crosspoint CB-165 crossbow has been increased from 10/30/50m to 20/40/60m.
  • We’ve increased the bleed damage caused by .22LR truncated cone bullets to ensure quick kills on small birds, even on flesh wounds.
  • On top of a couple of additional minor tweaks, some animal awareness states will now be available for all players to observe instead of only players who have selected the Spotting Knowledge Skill.
    • Developer’s Notes: All players will now be able to observe animals in three key states: Calm, Alerted, and Fleeing or Aggressive. Those who decide to take on the Spotting Knowledge Skill will be provided with an additional range of states visibility information. With these changes, we hope to improve First-Time User Experience and keep things balanced and exciting for our existing community!
  • Animals will stop in their tracks more accurately.

UI

  • Spanish special characters will now be displayed correctly in the Russian translation of the game.

Audio

  • We’ve adjusted the dog’s responsiveness to the gunshots and added a reaction to thunder.

Visuals

  • Choosing the low preset quality now also updates shadow quality, terrain detail tessellation, and scene complexity.
  • Small visual improvements to the sky when raining have been added.
  • The Volume Fog Quality has been optimized on PC and no longer appears pixilated, regardless of the chosen graphics setting.

Performance

  • Memory usage while switching reserves has been improved.

BUG FIXES

Gameplay

  • The Hunting Dog realized it doesn’t have gills and no longer lies down underwater.
  • The Moose Great One now spawns with Great One-fur types only.
  • The Hunting Dog will now respawn on land if pushed into the water.
  • A number of issues causing need zones to disappear after game updates have been addressed
  • We fixed an issue with waterfowl failing to flee when there’s no valid threat.
  • Animals no longer teleport while drinking.
  • An issue with alligators despawning incorrectly has been resolved.
  • We fixed an issue where ducks sometimes did not leave high altitudes.
  • Using the Keen Eye Skill will no longer discover invalid points of interest.
  • Toggling between the x-ray and regular view no longer changes the reset view.
  • Players can now interact with the trash bin for the New England Mountains’ main mission, Second Home, without having to quit and re-enter the game from the main menu.
  • We’ve fixed an issue for the Parque Fernando mission, Shot for Shot, where two out of the four targets were not visible unless the player was zooming in at a specific spot.
  • Crashes in certain locations on various reserves on Xbox have been addressed.
  • Moose have had their internal organs checked and they all should be valid targets again.
  • Taxidermized Great One Moose with fabled type furs will now display the correct fur in the Trophy Lodge.

UI

  • We’ve updated the default keybinds for the gamepad when placing waypoints with binoculars.
  • Various quality-of-life fixes were added to the harvest screen.
    • Developer’s Notes: The latest killed animal will now be properly displayed in the Trophy Manager even if the player already has ten harvests saved.
  • The ability to mute individual players in multiplayer chat has been added.
  • Metric and imperial range measurements in the Weapon Wheel will now display correctly when toggled.
  • We’ve fixed a number of mission waypoints that reveal new areas of the map.
  • Hunt Club events no longer move to the ‘Completed’ tab before they are finished.
  • The Great Ones count in the hunting profile of a player’s Codex now update properly.
  • The Equipment Selector now shows up every time as intended when pressing up on the D-pad.
  • We’ve fixed an infinite loading issue that sometimes appeared if a player changed to another profile from the EULA and Privacy Policy screens on Xbox.
  • We fixed an issue where the D-pad scroll functionality in the EULA and Privacy Policy screens was occasionally unresponsive.
  • We removed the option to retrieve a Trophy even though the animal was not placed in any Trophy Lodge.
  • We fixed an issue where the Options menu became locked after a player unlinked their Apex Connect account using a controller.
  • The unsaved harvest pop-up is no longer closed when a player uses a controller to check “Don’t Show Again”.
  • The issue with the Taxidermize button of the last unsaved harvest not working while being accessed directly from the harvest screen has been fixed.
  • We’ve fixed the issue of the “Claim Reward” prompt not being aligned to the center of the screen.
  • When assembling a multimount, the last highlighted animal on the list will no longer appear instead of the selected one.
  • The female Hunting Dog now has the correct picture in the My Dogs menu.
  • The issue with numbers on the HUD becoming bigger if the player switches between controller and keyboard & mouse has been resolved.
  • The in-game currency cost to rename a player’s Hunting Dog will now only be deducted if their chosen name change was successful.
    • Developer’s Notes: There were a number of players reporting the re-naming system was broken, causing loss of cash and no name change.
  • The Mission list no longer overlaps with other UI elements.
  • We’ve fixed a misaligned image in the Mission Items Codex UI.
  • Reserve subcategories the Mission Items have been added.
  • Some truncated text in the Equipment Slots Inventory UI has been cleaned up.
  • Players can once again select Matmat’s Multi Trophy Mount while using the keyboard in a Trophy Lodge.
  • We fixed an issue where players would sometimes trigger the “Overwrite” option using a controller in the Trophy Manager screen.

Audio

  • The Cacciatore 12g shotgun echo now triggers when fired while aiming.

Visuals

  • The player’s shadow no longer flickers when spawned.
  • Graphical corruption no longer occurs when switching ammo while reloading.
  • Water should no longer occasionally flicker.
  • We fixed a number of graphical issues occurring when a player automatically reloaded any of the WP6 weapons.
  • The player’s character now properly grips their ATV handlebars in first-person view.

Multiplayer

  • Names should no longer disappear from the Harvest Screen when players leave a multiplayer session.
  • ‘Twitching’ movements should no longer occur when looking at other players in multiplayer.
  • The long-standing issue with switching barrels on the Grelck Drilling Rifle in a multiplayer session while being within a 1.5 km distance from another player has been fixed!
  • We fixed a minor third-person animation issue for the Modern Muzzleloader when reloading in a crouching position in multiplayer.
  • An issue where audio for the Goose and Jackrabbit Callers was being heard twice during a multiplayer session if triggered by another player has been fixed.

Source: Call of the Wild

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Alex Co

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New Battlefield 2042 Weekly Missions, Store Bundles for Season 4 Week 3 Listed (Mar. 14)

MP1st is here to bring players the new Battlefield 2042 weekly missions and store refresh for March 14. Check out the official Battlefield 2042 Season 4 Week 3 weekly missions, store bundles, and Featured Experiences!

New Battlefield 2042 Weekly Missions, Store Bundles for Season 4 Week 3:

Week 3 Missions:

  • 3 Objectives Captured or Neutralized (4)
  • 8 Kills and Assists (4)
  • 10 Teammates Revived, Resupplied or Healed (4)

Available After 2 Missions Completed:

  • 15 Kills While Playing as Assault (5)
  • 20 Kills and Revives (5)
  • 6 Combat and Objective Ribbons Earned (5)

Available After 4 Missions Completed:

  • 10 Melee Kills and Kills With Throwing Knives (6)
  • 1000 Damage Inflicted With C5, M18 Claymore or SPH Explosive Launcher (6)
  • 40 Headshot Kills (6)

Available After 5 Missions Completed (Bonus Mission):

  • 15 Kills and Assists With Assault Rifles (10)

Portal Featured Experiences: 

New Battlefield 2042 Portal Modes Season 4 Week 3 March 14

New Battlefield 2042 Modes March 14 Season 4 Week 3

  • Battlefield 2042 Rush XL (2042 | Rush | 64v64)
  • Free for All of Ages (All Eras | Free-for-All | 24)

New Store Bundles:

New Battlefield 2042 Store Items March 14 Season 4 Week 3 New Battlefield 2042 Synthwave Store Bundle March 14 Season 4 Week 3

  • Synthwave (1000 BFC, 6 Items):
    • “Death Knell” AC-42 Weapon Skin (Epic)
    • “Retrokill” MCS-880 Weapon Skin (Epic)
    • “Warlock” SU-57 Felon Vehicle Skin (Epic)
    • “Chromatic” M5C Bolte Vehicle Skin (Epic)
    • “Neon Palms” M5A3 Weapon Charm (Epic)
    • “Analogue” Crawford Specialist Set (Epic)

That’s about it! Tune in next Tuesday for the Season 4 Week 4 new weekly missions, store bundles and more.

More Battlefield Reading:

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Salman Haider Zaidi

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Farming Simulator 22 Update 1.170 Released for Patch 1.9 This March 14

Giants Software has released Farming Simulator 22 update 1.170 today on all platforms. This comes with some new additions as well as bug fixes. Read on for the Farming Simulator March 14 patch notes.

Farming Simulator 22 Update 1.170 Patch Notes | Farming Simulator 22 March 14 Patch Notes:

Please Note! As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.

New Additions

  • Added bale and pallet storage building
  • TMR can now be transported with silage trailers
  • Added ‘Screenspace Shading Rate’ option for improved performance

Bugfixes & Changes

  • Fixed discharging of Kuhn SPW Intense
  • Fixed state of bale wrappers after savegame loading or joining in multiplayer
  • Visual fixes on Claas XERION, Hardi Aeon, Hawe SUW, John Deere 6R, Krone BiGX & Manitou MLT 625
  • Fixed start duration of Zetor Z-25K
  • Fixed server list not refreshing after canceling password dialog

Modding

  • Added support for up to 64 fruit types in mod maps

That’s it for the patch notes today. 

Source: Farming Simulator

Damien Seeto

Home > News

No Man’s Sky Update 4.14 Out for More Fractal Fixes This March 14

Hello Games has released No Man’s Sky update 4.14 (PS5 version 4.014) today. This update is available now for consoles after getting released on Steam last week. Check out the No Man’s Sky March 14 patch notes below. 

No Man’s Sky Update 4.14 Patch Notes | No Man’s Sky Update 4.014 Patch Notes | No Man’s Sky March 14 Patch Notes:

Hello everyone,

Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.14, which is live on Steam.

Bug fixes

  • Fixed an issue that could cause some players to lose discoveries.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Source: No Man’s Sky 

Damien Seeto

Home > News

PS5 Update 23.01-07.01 Released This March 14 (Update)

Following the big PS5 firmware update released last week that implemented Discord chat support, Sony has released PS5 update 23.01-07.01 today. Don’t expect anything big from this, which is to be expected given we just got a significant system update last week. Check out what’s new in the PS5 update March 14 patch notes below.

PS5 Update 23.01-07.01 Patch Notes | PS5 System Update March 14 Patch Notes:

Size: 1.1GB

Update: Sony has updated the official Sony firmware page to state that this update has fixed a Discord voice chat issue.

Version: 23.01-07.01.00

  • We’ve fixed an issue that was causing Discord voice chat to disconnect

Here’s what got changed per the console:

Main features in this system software update

  • This system software update improves system performance

Yep. that seems to be it. We’re on the lookout for any changes made that’s not listed in the patch notes above, though we’re not expecting anything outside of performance and stability fixes.

Once a new PS5 patch is released, we’ll be sure to let our readers know.

Update: Full patch notes have been added!

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Division 2 Update 1.51 Released for Gear, Manhunt Fixes and More This March 14

Ubisoft has released The Division 2 update 1.51 on all platforms, and this includes a list of changes to Manhunt, weapons, gear and more! Read on for the official The Division 2 March 14 patch notes below.

The Division 2 Update 1.51 Patch Notes \ The Division 2 March 14 Patch Notes:

MANHUNT 

  • Fixed the issue where players were unable to start the Manhunt if they quit the game during the interaction with Wally at the Castle Settlement 
  • Fixed the issue where the Elite Minitank NPC appears as an Enemy Leader in any Black Tusk invaded Control Point the Global Difficulty is set to Challenging 
  • Doctor Home Exotic Rifle is no longer the only exotic awarded when completing General Anderson Climax Mission  
  • Fixed Multiple clipping issues affecting Wally model in the Castle Settlement  
    • The fix is available in all regions except MENA Fixed the issue with Wally not moving her mouth while speaking  

 GEAR, WEAPONS & TALENTS 

  • Fixed the issues with Habsburg Brand Set gear pieces not requiring Habsburg Guard Materials for crafting at the Crafting Station 
  • Fixed the issue with the Headache Talent from the Hotshot Gear Set resetting if the bullet that is shot hits multiple surfaces or props, despite having the Blessed Talent equipped from the Hotshot Backpack 
  • Fixed the issue with the Headache Talent not giving more armor bonus after activating the talent 6 times, even if the player has no armor bonus in the armor bar 
  • Fixed the issue with the locked Habsburg Guard Brand Set mask blueprint not being displayed in the Crafting Station Masks tab 
  • Fixed the issue with the dye slots not changing the appearance of the gloves from the Habsburg Guard Brand Set 
  • Fixed the issue the Sacrum Imperium Exotic Marksman Rifle Reconfiguration blueprint not requiring an Exotic Component for reconfiguring the weapon at the Crafting Station 
  • Busy Little Bee Talent’s damage per stack value is now 2% in PVP environments and displayed correctly when toggling item details in View PVP Stats mode 
  • Added Season 10 gear to the general loot pool 

 VANITY 

  • Fixed minor clipping issues for the Yellow, Green and Pink Tracksuits 
  • Fixed minor clipping issues for the Season 11 Season Pass reward track masks  
  • Added missing textures between the Gamology Pants and a couple of shoes 
  • Fixed the issue with the Heartbreaker jacket clipping with multiple pants 
  • Fixed the issue where the visuals didn’t change after replacing one pair of vanity gloves with another pair of vanity gloves 
    • The issue is still present on Firewall Gloves 
  • Fixed the issue with vanity items dropping as loot or being obtained as loot from Field Proficiency Caches 

UI 

  • Added the outfits to the cache in the cache menu: the picture from the Apparel Cache tab will change based on the current running Apparel Event 
  • Fixed the image size for the Seasonal Menu 

OTHER CHANGES 

  • Fixed the issue with access to South and West DZ being blocked if the DZ East Recon mission is not completed before WONY walkthrough 
  • Fixed the visual bug affecting Weekly SHD Requisition Project & Weekly Summit Project rewards – Exotic Cache should now be displayed as a reward 
  • Fixed the issue with starting and completing “The Pentagon” Main Mission with maximum level characters that have not completed the Pentagon intro Side Mission (Pentagon Breach) before going through the New York walkthrough 
  • Fixed the agent’s hand clipping with the Sacrum Imperium Exotic Marksman Rifle and Relic Named Marksman Rifle

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Update 1.000.033 Released for Patch 4.01 This March 14

Battlefield 2042 update 1.000.033 has now been released today for all platforms. This is for patch 4.01 which includes quite a lot of changes and bug fixes. Check out the Battlefield 2042 patch notes for March 14 down below. 

Battlefield 2042 Update 1.000.033 Patch Notes | New BF2042 Update Patch Notes:

Size: 1GB (PS5)

CHANGELOG

AI Soldiers

  • AI Soldiers should now correctly spawn during the Prologue stages of Battlefield 2042. They were too busy reading the instruction manuals we gave them, and we’ve kicked them out and told them to get to work.

Audio

  • Resolved an issue that resulted in Voice Lines remaining scrambled after exiting the vicinity of an enemy X6-Infiltration Device.
  • We’ve done an audio pass on the X6-Infiltration Device, specifically aimed at addressing audio-overload where players place multiple devices in a small area.
  • Reduced the rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area.
  • Added more nuance to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

Gadgets

  • Resolved an issue that resulted in an oversized crosshair while placing the M18 Claymore.
  • M18 Claymore sensors should no longer trigger through walls.
  • Reduced the amount of healing per second the Repair Tool replenishes by 15%
  • The Tracer Dart will now last 16 seconds up from 12 seconds.
  • Fixed an issue where the Designated UI Indicator would appear under the world when hitting some gadgets with the Tracer Dart
  • Fixed an issue where drivers in vehicles would sometimes not get a warning in the HUD about incoming missiles if they were designated by a Tracer Dart
  • Fixed an issue where the Tracer Dart would sometimes fail to designate moving targets
  • Resolved an issue that resulted in SOFLAM targets on neutral vehicles being shared across both teams.
  • It should now be possible to place the Insertion Beacon within Smoke.

Specialists

Blasco

  • Fixed an issue that caused Blasco to be hidden from the minimap when firing unsuppressed weapons. You’re stealthy, but not that stealthy!
  • Updated Blasco’s Tutorial Video within the Collections Screen.
  • It should now be possible to place the X6-Infiltration Device within Smoke.

Crawford

  • Reduced the effectiveness of Crawford’s Critical Repair Trait from 100% bonus repair amount to 40%.

Irish

  • Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.

Lis

  • Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield.

Rao

  • Resolved a Field of View issue for Rao’s “Volatile” cosmetic.

Soldiers

  • Lowered the soldier health regen delay from 7.5s to 6.5s.
  • Increased the soldier health regen from 5hp/s to 7.5hp/s.
  • Increased the health regen rate post-revive from 5hp/s to 7.5hp/s to match the new regen values of 2042.

Weapons

  • Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.

AC9

  • Increased the amount of bullets required for a kill with Medium Ammo between a distance of 50-75m from 6 to 7.
  • Increased the amount of bullets required for a kill with Subsonic ammo for distances beyond 40m by 1.

RPT-31

  • Reduced the amount of bullets required for a kill with Heavy Ammo under a 30m distance from 5 to 4.

M39 EMR

  • Reduced the Headshot Multiplier from 2x to 1.6x

SVD

  • Reduced the Headshot Multiplier from 2x to 1.6x

Vehicles

  • Resolved an issue with the CAV-Brawler not correctly spawning in with the “Tier 1” and “Water Wheel” Vehicle Cosmetics

Source: EA

Damien Seeto

Home > News

Battlefield 2042 Update 1.30 Shoots Out for Patch 4.01 This March 14

EA and DICE have released Battlefield 2042 update 1.30 today for patch 4.01. This update introduces Quality of Life improvements and balancing adjustments, including a spawn fix for AI soldiers during the game’s Prologue stages. You can find the BF2042 March 14 patch notes below.

Battlefield 2042 Update 1.30 Patch Notes | Battlefield 2042 Patch 4.01 Patch Notes | BF2042 March 14 Patch Notes:

CHANGELOG

AI Soldiers

  • AI Soldiers should now correctly spawn during the Prologue stages of Battlefield 2042. They were too busy reading the instruction manuals we gave them, and we’ve kicked them out and told them to get to work.

Audio

  • Resolved an issue that resulted in Voice Lines remaining scrambled after exiting the vicinity of an enemy X6-Infiltration Device.
  • We’ve done an audio pass on the X6-Infiltration Device, specifically aimed at addressing audio-overload where players place multiple devices in a small area.
  • Reduced the rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area.
  • Added more nuance to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

Gadgets

  • Resolved an issue that resulted in an oversized crosshair while placing the M18 Claymore.
  • M18 Claymore sensors should no longer trigger through walls.
  • Reduced the amount of healing per second the Repair Tool replenishes by 15%
  • The Tracer Dart will now last 16 seconds up from 12 seconds.
  • Fixed an issue where the Designated UI Indicator would appear under the world when hitting some gadgets with the Tracer Dart
  • Fixed an issue where drivers in vehicles would sometimes not get a warning in the HUD about incoming missiles if they were designated by a Tracer Dart
  • Fixed an issue where the Tracer Dart would sometimes fail to designate moving targets
  • Resolved an issue that resulted in SOFLAM targets on neutral vehicles being shared across both teams.
  • It should now be possible to place the Insertion Beacon within Smoke.

Specialists

Blasco

  • Fixed an issue that caused Blasco to be hidden from the minimap when firing unsuppressed weapons. You’re stealthy, but not that stealthy!
  • Updated Blasco’s Tutorial Video within the Collections Screen.
  • It should now be possible to place the X6-Infiltration Device within Smoke.

Crawford

  • Reduced the effectiveness of Crawford’s Critical Repair Trait from 100% bonus repair amount to 40%.

Irish

  • Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.

Lis

  • Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield.

Rao

  • Resolved a Field of View issue for Rao’s “Volatile” cosmetic.

Soldiers

  • Lowered the soldier health regen delay from 7.5s to 6.5s.
  • Increased the soldier health regen from 5hp/s to 7.5hp/s.
  • Increased the health regen rate post-revive from 5hp/s to 7.5hp/s to match the new regen values of 2042.

Weapons

  • Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.

AC9

  • Increased the amount of bullets required for a kill with Medium Ammo between a distance of 50-75m from 6 to 7.
  • Increased the amount of bullets required for a kill with Subsonic ammo for distances beyond 40m by 1.

RPT-31

  • Reduced the amount of bullets required for a kill with Heavy Ammo under a 30m distance from 5 to 4.

M39 EMR

  • Reduced the Headshot Multiplier from 2x to 1.6x

SVD

  • Reduced the Headshot Multiplier from 2x to 1.6x

Vehicles

  • Resolved an issue with the CAV-Brawler not correctly spawning in with the “Tier 1” and “Water Wheel” Vehicle Cosmetics

Source: EA

Carlos Perez

Home > News

The Division 2 Servers Down for Maintenance This March 14

Ubisoft has taken The Division 2 servers down this March 14, and this is for planned maintenance! During this time, an update will be rolled out which will include a significant number of adjustments.

Update: The patch for today is indeed a client-side one. Players can check out the version number and more here.

The Division 2 Servers Down Schedule and Info for March 14:

Here’s the announcement from Ubisoft:

The servers will shut down for a scheduled maintenance to deploy Title Update 17.1 on Tuesday, March 14th at

  • 9:00 AM CET,
  • 4:00 AM ET,
  • 1:00 AM PT. 

Timezone converter

Estimated downtime: 3 hours and 30 minutes

Ubisoft has also confirmed that a patch will be released during the server outage and has provided the patch notes! We’re unsure whether this is ac client-side patch or just a server update, but we’re leaning on the former given the number of issues addressed.

Patch Notes

MANHUNT 

  • Fixed the issue where players were unable to start the Manhunt if they quit the game during the interaction with Wally at the Castle Settlement 
  • Fixed the issue where the Elite Minitank NPC appears as an Enemy Leader in any Black Tusk invaded Control Point the Global Difficulty is set to Challenging 
  • Doctor Home Exotic Rifle is no longer the only exotic awarded when completing General Anderson Climax Mission  
  • Fixed Multiple clipping issues affecting Wally model in the Castle Settlement  
    • The fix is available in all regions except MENA Fixed the issue with Wally not moving her mouth while speaking  

 GEAR, WEAPONS & TALENTS 

  • Fixed the issues with Habsburg Brand Set gear pieces not requiring Habsburg Guard Materials for crafting at the Crafting Station 
  • Fixed the issue with the Headache Talent from the Hotshot Gear Set resetting if the bullet that is shot hits multiple surfaces or props, despite having the Blessed Talent equipped from the Hotshot Backpack 
  • Fixed the issue with the Headache Talent not giving more armor bonus after activating the talent 6 times, even if the player has no armor bonus in the armor bar 
  • Fixed the issue with the locked Habsburg Guard Brand Set mask blueprint not being displayed in the Crafting Station Masks tab 
  • Fixed the issue with the dye slots not changing the appearance of the gloves from the Habsburg Guard Brand Set 
  • Fixed the issue the Sacrum Imperium Exotic Marksman Rifle Reconfiguration blueprint not requiring an Exotic Component for reconfiguring the weapon at the Crafting Station 
  • Busy Little Bee Talent’s damage per stack value is now 2% in PVP environments and displayed correctly when toggling item details in View PVP Stats mode 
  • Added Season 10 gear to the general loot pool 

 VANITY 

  • Fixed minor clipping issues for the Yellow, Green and Pink Tracksuits 
  • Fixed minor clipping issues for the Season 11 Season Pass reward track masks  
  • Added missing textures between the Gamology Pants and a couple of shoes 
  • Fixed the issue with the Heartbreaker jacket clipping with multiple pants 
  • Fixed the issue where the visuals didn’t change after replacing one pair of vanity gloves with another pair of vanity gloves 
    • The issue is still present on Firewall Gloves 
  • Fixed the issue with vanity items dropping as loot or being obtained as loot from Field Proficiency Caches 

UI 

  • Added the outfits to the cache in the cache menu: the picture from the Apparel Cache tab will change based on the current running Apparel Event 
  • Fixed the image size for the Seasonal Menu 

OTHER CHANGES 

  • Fixed the issue with access to South and West DZ being blocked if the DZ East Recon mission is not completed before WONY walkthrough 
  • Fixed the visual bug affecting Weekly SHD Requisition Project & Weekly Summit Project rewards – Exotic Cache should now be displayed as a reward 
  • Fixed the issue with starting and completing “The Pentagon” Main Mission with maximum level characters that have not completed the Pentagon intro Side Mission (Pentagon Breach) before going through the New York walkthrough 
  • Fixed the agent’s hand clipping with the Sacrum Imperium Exotic Marksman Rifle and Relic Named Marksman Rifle

If a patch is released for clients, we’ll be sure to let our readers know. Likewise if there are any changes to the maintenance schedule.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Callisto Protocol Update 1.015 Released for Contagion This March 14 (Update)

The Callisto Protocol update 1.015 has been released on all platforms today, and this brings the Contagion Bundle DLC! This new content is part of the Season Pass but can also be bought separately. Check in what’s new in The Callisto Protocol new update patch notes for March 14.

The Callisto Protocol Update 1.015 | The Callisto Protocol New Update Patch Notes:

Size: 12GB (PS5)

Update: The press release for the Contagion update has been sent out, and it seems there are now new gameplay fixes included. Check out the trailer and official description for the DLC below.

Death is only the beginning with Contagion Mode, which we view as the game’s ultimate survival horror experience. When playing this mode, you’ll have to fight tactically and use your ammo wisely as you experience a custom balance of stronger enemies, limited resources, and no manual saves. Death means you’ll be resetting to the beginning of your current chapter. Thread carefully – the horrors of Black Iron Prison are more deadly than ever.

Speaking of deadly, the Contagion Bundle also includes 14 new hand-crafted ways for Jacob to die at the hands of the Biophage. Pair these new animations with Contagion Mode and it’s like experiencing the gruesome horrors of The Callisto Protocol for the first time.

You’ll also be granted the Watchtower Skin Collection, a United Jupiter Company (UJC)-themed pack of player and weapon skins. Just because you’re battling violent monsters through the corridors of Black Iron Prison and the mysterious ruins beneath doesn’t mean you can’t look good, after all.


Here’s what’s included in the Contagion Bundle DLC:

  • Contagion Mode
  • Watchtower Skin Collection
  • 14 New Ways to Die (death animations)

The Contagion Bundle is live on Steam and has the following description:

Death is only the beginning in Contagion Mode, The Callisto Protocol’s ultimate survival horror experience. Fight tactically and use your ammunition wisely – Contagion Mode’s difficulty is custom balanced with stronger enemies, limited resources, no manual saves and your progress is reset to the beginning of the chapter if you die.

The Contagion Bundle also includes 14 all-new ways for Jacob to die at the at the hands of the Biophage, and the Watchtower Skin Collection, a UJC themed pack of player and weapon skins for all your gear.

Other than that, Striking Distance hasn’t released the official changelog just yet, and we’re expecting base game fixes to be part of the download. 

Once the studio releases the official patch notes, we’ll be sure to update the article ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Callisto Protocol Update 1.14 Brings Contagion Bundle This March 14 (Update)

Striking Distance has released The Callisto Protocol update 1.14, and this brings the Contagion Bundle DLC into the game! Season Pass owners and DLC buyers can expect a new mode, new death animations and more! Read on for The Callisto Protocol March1 4 patch notes.

The Callisto Protocol Update 1.14 Patch Notes | The Callisto Protocol March 14 Patch Notes:

Update: The press release for the Contagion update has been sent out, and it seems there are now new gameplay fixes included. Check out the trailer and official description for the DLC below.

Death is only the beginning with Contagion Mode, which we view as the game’s ultimate survival horror experience. When playing this mode, you’ll have to fight tactically and use your ammo wisely as you experience a custom balance of stronger enemies, limited resources, and no manual saves. Death means you’ll be resetting to the beginning of your current chapter. Thread carefully – the horrors of Black Iron Prison are more deadly than ever.

Speaking of deadly, the Contagion Bundle also includes 14 new hand-crafted ways for Jacob to die at the hands of the Biophage. Pair these new animations with Contagion Mode and it’s like experiencing the gruesome horrors of The Callisto Protocol for the first time.

You’ll also be granted the Watchtower Skin Collection, a United Jupiter Company (UJC)-themed pack of player and weapon skins. Just because you’re battling violent monsters through the corridors of Black Iron Prison and the mysterious ruins beneath doesn’t mean you can’t look good, after all.


Here’s what’s included in the Contagion Bundle DLC:

  • Contagion Mode
  • Watchtower Skin Collection
  • 14 New Ways to Die (death animations)

The Contagion Bundle is live on Steam and has the following description:

Death is only the beginning in Contagion Mode, The Callisto Protocol’s ultimate survival horror experience. Fight tactically and use your ammunition wisely – Contagion Mode’s difficulty is custom balanced with stronger enemies, limited resources, no manual saves and your progress is reset to the beginning of the chapter if you die.

The Contagion Bundle also includes 14 all-new ways for Jacob to die at the at the hands of the Biophage, and the Watchtower Skin Collection, a UJC themed pack of player and weapon skins for all your gear.

Other than that, Striking Distance hasn’t released the official changelog just yet, and we’re expecting base game fixes to be part of the download. 

Once the studio releases the official patch notes, we’ll be sure to update the article ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

RUNNER Update 1.100.200 Patch Notes for March 13 – New Enhanced Saber Improvements, Tweaks, and More

Developers Truant Pixel has released the RUNNER Update 1.100.200 for today, March 13, improving some in-game features, gameplay, tweaks, and improvements!

RUNNER VR Update 1.100.200 Patch Notes | RUNNER March 13 Patch Notes

Size: 191Mb

  • Saber updates – As we said before, with the new enhanced SABER improvements, you’ll be able to fulfill your dreams of bringing a sword to a gunfight. It requires expert timing and skill, but when done properly, the results can be spectacular.
  • Improved intel sections (enemy and boss compendium)
  • Additional gameplay tweaks and improvements

The RUNNER is now available on the PSV2 and Oculus Quest 2. 

About The RUNNER

RUNNER features visceral first-person arcade driving combat that embraces the unique visual style of late 1980’s prestige anime.

  • Freeform 360-degree VR shooting
  • Blisteringly fast motorcycle combat with full maneuvering control
  • Unlockable bikes with unique attributes and abilities
  • Intuitive gameplay with upgradeable sidearm mods
  • Combine mounted gun upgrades to create unique weapons
  • Utilize missiles and grenades as part of your arsenal
  • Deflect incoming fire with the energy saber
  • Execute time-bending special moves with R.U.S.H. mode
  • 7 Procedurally-generated levels unique to every playthrough
  • High-speed encounters with varied enemy types
  • Chain together combos for massive scores
  • Enormous and intense boss encounters
  • Fully-voiced narrative single-player experience
  • Featuring the voices of Steve Blum, Sandra Saad and Richard Epcar
  • Multiple difficulty and comfort options
  • Hidden trophies and global leaderboards
  • Dynamic soundtrack by Fat Bard
  • Includes the free graphic visual novel, PREAMBLE, fully voiced by a veteran cast
  • Includes the VR-compatible VisualizerCore Soundtrack App

Source: Twitter

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil 4 Remake Trophies List Leaks Online

With Resident Evil 4 remake copies seemingly being sold without any regard to its street date (with footage surfacing online already), the next that has seemingly leaked is the Resident Evil 4 remake trophies list!

Note that the list came from leaked footage, which was thankfully captured by ResetEra’s Temtastic Muns and redditor Hatether. While it doesn’t really spoil anything for those who already played the original Resident Evil 4, it still might be considerered spoiler-ish for those who want to play the game completely fresh.

There’s also no corresponding value to each trophy, but at least you know what needs to be done if you want to Plat the game.

Resident Evil 4 Remake Trophies List:

Cuz Boredom Kills Me – Obtain all trophies/achivements.
Knife Basics – Parry an enemy with the knife.
My Preferred Place – Upgrade a weapon.
A Masterpiece – Get the exclusive upgrade for a weapon.
Nice One, Stranger! – Complete a request for the Merchant.
Talk About Near-Death Experience! – Rescue Ashley as she’s being carried away by the enemy.
Revolt Against the Revolting – Destroy a Clockwork Castellan.
Harpoon Hurler – Defeat Del Lago.
Grilled Big Cheese – Defeat Bitores Méndez.
Wave Goodbye, Right Hand – Defeat the Verdugo.
No Thanks, Bro! – Defeat Ramón Salazar.
You Used to Be a Good Guy – Defeat Jack Krauser.
You’re Small Time! – Defeat Osmund Saddler.
Shield Your Eyes – Defeat 3 enemies at once with a flash grenade.
Never Heard It Coming – Defeat a Garrador using only knives.
Two Bugs, One Stone – Kill 3 parasites inside a Regenerator with a single bullet.
You Talk Too Much! – Throw a grenade into Ramón Salazar’s mouth.
Overkill – Use a cannon to defeat a zealot.
Hope You Like Thrill Rides! – Make it through both minecart sections in the underground tunnel without taking damage.
Capacity Compliance – Reach the top of the clock tower without the lift stopping once.
Smooth Escape – Escape on the water scooter without taking any damage.
Astute Appraiser – Sell a single treasure for at least 100000 ptas.
Bandit – Obtain all treasures indicated on the Village treasure map in a single playthrough.
Raider – Obtain all treasures indicated on the Castle treasure map in a single playthrough.
Burglar – Obtain all treasures indicated on the Island treasure map in a single playthrough.
Gun Fanatic – Obtain all weapons.
Jack of All Trades – Complete all requests from the Merchant.
Revolution Wind-Up – Destroy all Clockwork Castellans.
Promising Agent – Complete the main story on Standard mode or higher.
Mission Accomplished S+ – Complete the main story on Standard mode with an S+ rank.
Proficient Agent – Complete the main story on Hardcore mode or higher.
S+ Rank Investigator – Complete the main story on Hardcore mode with an S+ rank.
Peerless Agent – Complete the main story on Professional mode.
Sprinter – Complete the main story within 8 hours.
Frugalist – Complete the main story without using a recover item.
Minimalist – Complete the main story using only knives and handguns [Including specific battles].
Silent Stranger – Complete the main story without talking to the Merchant once.
Amateur Shooter – Complete a game at the shooting range.
Real Deadeye – Earn an S-rank in all games at the shooting range.
Trick Shot – Shoot through and destroy 5 targets at the shooting range with a single shot.
Don’t forget, there’s the Resident Evil 4 Chainsaw Demo out now. If you don’t want to play it, you can watch our no commentary raw gameplay footage of a playthrough.

Resident Evil 4 remake will be released this March 24 on the PS4, PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Naughty Dog Next Game Already Decided on by Studio; The Last of Us Multiplayer Game Info Coming Later This Year

With The Last of Us Part I and Part II proving to be mega-hits for Sony, and The Last of Us HBO series making waves, one would think that The Last of Us Part III would be the next game in Naughty Dog’s plate. Well, it seems that’s not a certainty just yet.

In a Kinda Funny spoilercast for The Last of Us HBO TV show’s Season 1 finale, Naughty Dog boss Neil Druckmann went on air to talk about the episode as well as what the future holds for the studio in terms of game projects. Druckmann acknowledges the fan requests for The Last of Us 3, but adds in that the studio has already decided on their next project (after the The Last of Us multiplayer). While Druckmann didn’t confirm or deny it’s The Last of Us 3, he did state that the next game they’re working on is something the entire studio is excited for, though he can’t talk about it just yet,

So, I know the fans really want The Last of Us Part 3. I hear about it all the time. And all I could say is that, look, we’re already into our next project. So the decision has already been made. I can’t say what it is, but that’s the process we went through that there was a lot of consideration of different things and we picked the thing we were most excited for.

After that quote, Greg Miller (one of the spoilercast’s hosts) mentioned that Factions (which was what the multiplayer mode of The Last of Us 1 was called) is “somewhere in there” to which Druckmann replied that people will hear more about it “later this year.”

The Last of Us multiplayer game is our next big title, and you will hear much more about it later this year, and I’m stoked for it.

Well, there you have it! Naughty Dog is working on a next game that they’re excited for, and it might or might not be The Last of Us Part 3! At the very least, The Last of Us fans have the online multiplayer game to look forward to, and if past multiplayer games from Naughty Dog is anything to go by, it’s one worth keeping an eye out for.

As for TLOU3, I wouldn’t be surprised if it is indeed Naughty Dog’s next project. I mean, Druckmann himself has said before that there’s more story to tell about the game’s universe.

You can watch the bit about Druckmann talking about the studio’s next project in the video below (around the 33:25 mark).

More The Last of Us Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bendy and The Dark Revival Review – No Gods, No Kings, Only Cartoons

One of the best advancements in video games has been the ability for small or even single-person developers to create games and distribute them to the masses. Every so often, one of these small indie titles takes off in the algorithms, influencers, and message boards and becomes a financial success. Bendy and The Ink Machine was one of those games. I’ll say up front that I never played the first one, but I was very aware of it and knew that it had a passionate following. Last year the sequel was released on PC, and now it’s finally coming to consoles. For most franchise fans, you would have played this by now.

Given that this game has been out for months on PC, it’s likely that any serious fan has played it, but if you’re new to the series, as I was, don’t worry. We will be focusing on how the game runs on console, but I have my opinions on the quality of the product as a whole too. Let’s get into it.

Mood Indigo 

The atmosphere is the first thing you’ll notice about Bendy and the Dark Revival. Naturally, the development team would decide to capitalize on their best feature, and they absolutely did. This time around, you’re playing as Audrey, a new animator with an orphan past working at the animation studio. The game wears its influences loud and proud and does it well. This BioShock by way of Cuphead with a dash of Alice in Wonderland is a great idea, and the game has a strong start. But as time went on, I found myself collecting questions without many answers, and a large portion of the promised potential fell flat. 

The world of Bendy is strange, and after the 8 to 9-hour campaign, I didn’t find it any less mysterious. Having not played the first one, I often felt like I was walking in on a play after intermission. About halfway through I put my controller down and spent a half hour reading up on the first game’s story. I still didn’t understand the what all was happening or why exactly but it at least allowed me to engage with the game on more than a purely mechanical gameplay level.

From what I gathered, a Walt Disney-like figure named Joey Drew created the titular character Bendy the Demon and the cartoon world he inhabits. Like Disney, Drew is described as an incredible visionary and workaholic who expected too much of his staff. At some point, he and his team created a printing machine to create living ink versions of their characters to mingle with fans and tourists visiting the animation studio/museum. Somehow this machine made an alternate dimension where these characters exist in a dystopian cartoon version of the studio that resembles a mid-century iron factory. Bendy himself was improperly printed, turning into a wretched actual demon who torments and eats the droopy ink people of this alternate dimension. 

As a side note, these droopy ink people called “The Lost,” not the actual cast of cartoon characters, make up the vast proportion of the enemies you’re fighting and hiding from. Bendy and his castmates all make appearances, but they’re brief. I’m not sure why this is, but I was immensely disappointed that the promise of creepy old cartoons chasing you is underutilized. Instead, you have easily killable sepia-toned versions of Swamp Thing or discount phantom big daddies to run from.

For some reason I could never figure out, this world is also a time loop. But this detail never factors into the gameplay. You are just repeatedly reminded that if you fail, you’ll be trapped in the loop and the demon will keep eating ink people who are forced to be revived and eaten again. The cosmology of how this universe works or even how it exists in the fiction is never well explained in this game. As I said, I had to read through the first game’s story info online to understand almost anything. I can only assume that the assumption is that if you’re playing this, you have played the first game. So if you are new to the series, I recommend trying that first one before diving into this one.

Take Five

Console ports of PC games used to be an uneven affair, but that isn’t usually the case anymore. Bendy and the Dark Revival, however, is definitely an uneven affair. I experienced stuttering frame rates in different sections throughout my time with the game. I also found the camera particularly unruly, with absolutely no aim-assist to help with targeting the pickups you’ll find throughout the world. Some of these problems are likely due to the game that was developed for PC releasing on console and hopefully will be patched. Thankfully, as frustrating as the first-person camera can be, you can adjust the sensitivity, which helped immensely.

The gameplay is generally rather basic melee-focused horror stealth but totally acceptable considering the independent development team. There were moments of genuine tension, and effective jump scares that made an impression on me. 

The music is a particular bright spot, and when the music and atmosphere were firing on all cylinders, it was really something. I wasn’t as much a fan of the action music when an enemy detects you, but it was never off-putting or annoying.

Verdict 

The moody darkness, the fear, the hopelessness, that vintage depression-era cartoon creepiness, is there. It’s all there. If it was a solid nonstop train of that stuff, Bendy and the Dark Revival could be one for the ages. Unfortunately though, I think it’s going to remain an interesting series with a cult fan base for now.

At the end of the day, I liked Bendy and the Dark Revival. I enjoyed it. It wasn’t something I’d ever play through again. But I’m glad that I had the chance to try it. I know that I mainly sounded negative in this review, but I want to emphasize that my negativity stems from disappointment. As I played through it, I frequently felt frustrated by the unevenness. I imagine that it will affect different people differently. At the end of the day, it’s a game I’m glad exists, but I’m pretty much done with. I hope that this team can keep moving forward and doing what they love, and I expect they’ll have a rabid fan base backing them up. I just…I wish that I was one of them.

Score: 6/10

Pros:

  • Incredible Atmosphere
  • Fantastic and Underutilized Cartoon Character Designs
  • Solid Application of its Influences
  • Good Music

Cons:

  • Confusing and Obfuscated Story
  • Unruly and Difficult Camera Control
  • Clunky Mechanics
  • Severe Lack of Enemy Variety

The publisher provided Bendy and The Dark Revival review code. You can read MP1st’s review and scoring policy right here.

Tim Lawrence

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