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Destiny 2 Update 2.78 Rolled Out for Hotfix 6.3.0.7 This January 31

Bungie has released Destiny 2 update 2.78, which is for hotfix 6.3.0.7! This brings seasonal fixes, Iron Banner changes and loads more! Read on for the Destiny 2 hotfix 6.3.0.7 patch notes.

Destiny 2 Update 2.78 Patch Notes | Destiny 2 Hotfix 6.3.0.7 Patch Notes:

ACTIVITIES

SEASONAL

  • Fixed an issue where Security Drone 01 from Operation: Seraph’s Shield was not visible for players who had not completed enough Beyond Light campaign missions. 
  • You now can obtain Deepsight weapons from the Seasonal vendors daily instead of weekly. Get your patterns, Guardian! 

IRON BANNER 

  • Increased Iron Banner Rank gains. 
  • Doubled multipliers from wearing Iron Banner gear. 
  • Halved the multipliers for completing challenges. 
  • Significantly increased the multiplier for wearing an Iron Banner emblem. 

CRUCIBLE 

  • Added quitter protections to Competitive Division.
    • Players completing matches that end in losses where one or more teammates were missing from the start of the match will not result in division point loss.

GAMEPLAY AND INVESTMENT

WEAPONS 

  • Fixed an issue where the Full Auto setting could occasionally stop firing while the trigger is held. 
  • Fixed an issue where with Full Auto setting turned on, auto loading a charge-based weapon after emptying the mag allowed you to shoot them without a charge delay. 

BOUNTIES AND PURSUITS 

  • Fixed an issue where a dialog prompt during the initial Enigma crafting quest would fail to advance. 
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Fallout 76 Atomic Shop Weekly Update for January 31, 2023

Vault Dwellers, it’s that time of the week again. That’s right, the new items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the new Fallout 76 Atomic Shop weekly update today, January 31’s list of items for sale!

New Fallout 76 Atomic Shop Weekly Update for January 31:

https://imgur.com/a/nZrxLc5

Notable Items This Week:

  • Drive Into Love Photo Bundle – 1400
  • Blood Eagle Bundle – 960
  • Share the Love Mega Bundle – 980
  • Ole Timey Diner C.A.M.P. Bundle – 840
  • Flyboy Bundle – 613
  • The Armory Weapon Paint Bundle – 1400
  • Fallout First Quarterly Catchup Bundle 5 – 1000

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players.

The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

Thanks, Reddit!

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Salman Haider Zaidi

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Dead by Daylight Update 2.72 Released for Patch 6.5.1. This January 31

Behaviour Interactive has released Dead by Daylight update 2.72, which is for patch 6.5.1! This brings a host of fixes to the game. Read on for the full Dead by Daylight January 31 patch notes.

Dead by Daylight Update 2.72 Patch Notes | Dead by Daylight Update 6.5.1 Patch Notes | Dead by Daylight January 31 Patch Notes:

Features

  • Survivor activity HUD now shows Generator progress.
PatchNotesDivider.png

Bug Fixes 

General 

  • The game should no longer crash on exit. 
  • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.  
  • Items on sale in the Store display the correct discounted Iridescent Shard price. 
  • Customization Reward notifications will now correctly appear.  
  • The copyright year has been updated in the intro trailer.  
  • Simultaneously levelling up and swapping character should no longer trigger a soft lock. 

Custom Games 

  • In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members. 
  • Bots will now hit regular Skill Checks correctly.

Killer Bugs 

  • The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary. 
  • Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite’s Summons of Pain or Chain Hunt. 
  • Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.  
  • The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons. 
  • The Whispers icon no longer appears lit before its first activation. 
  • The frame rate has been stabilized during Killer Moris. 
  • The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.   
  • Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed. 
  • Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors. 
  • Killers will no longer get stuck in the Shattered Square Map. 
  • Fixed an unreachable Bear Trap placement in the Gas Haven Map. 
  • Killers can no longer climb on the Vat Room rails in The Game Map.  
  • Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm. 
  • Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut. 
  • The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit. 
  • The Knight’s Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power. 

Survivor Bugs 

  • Female Survivor legs will no longer clip through the ground during The Nurse’s Mori. 
  • The Red Envelope of a dead or disconnected Survivor will no longer remain visible. 
  • The Breakout Perk icon is now correctly visible to Survivors being affected by it 
  • Carried Survivors are now able to see if they are affected by Iron Grasp.  
  • Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.  
  • The Map Item no longer allows for indefinite Aura reading. 
  • Survivors using the Glass Bead Add-On can now make Markers as intended. 
  • The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement. 
  • The HUD Indicator should now reveal accurate Generator progress information. 
  • Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed. 
  • Reverse Bear Traps will now disappear correctly upon being removed. 
  • Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen. 
  • The Item of Obsession Achievement can now be unlocked as intended. 
  • Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit. 

Source: Behaviour Forums

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Alex Co

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New Destiny 2 Weekly Reset January 31, 2023 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The new Destiny 2 weekly reset January 31, 2023 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

New Destiny 2 Weekly Reset January 31, 2023 and Eververse Inventory:

Nightfall – The Ordeal: Birthplace of the Vile

Modifiers:

  • Nightfall: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. You must equip Anti-Overload and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Subtle Foes: Certain foes are stealthy when at a distance. They become visible when near a Guardian.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Burn: Solar Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

The weekly featured raid and dungeon have all challenges available and are infinitely farmable for loot.

  • Raid: Vault of Glass
  • Dungeon: Grasp of Avarice

Raid Challenges

Deep Stone Crypt

  • The Core Four: A challenge awaits…

Garden of Salvation

  • A Link to the Chain: A challenge awaits…

Vow of the Disciple

  • Base Information: A challenge awaits…

Vault of Glass

  • Ensemble’s Refrain: A challenge awaits…
  • Wait For It…: A challenge awaits…
  • Strangers in Time: A challenge awaits…
  • The Only Oracle For You: A challenge awaits…
  • Out of Its Way: A challenge awaits…

King’s Fall

  • Hands Off: A challenge awaits…

Last Wish

  • Strength of Memory: A challenge awaits…

Dares of Eternity: Legend

Contestants: The Way of the Hoof

  • Round 1: Fallen
  • Round 2: Hive
  • Final Round: Zydron

Loot


Savathûn’s Throne World

Campaign Mission: The Ghosts

Follow Fynch’s tip to a Hive temple that may contain a clue about how Savathûn stole the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire Hunt: The Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Campaign Mission: A Mysterious Disturbance
    • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Shattered Ruins, Spine of Keres
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

We’ll update the post these as soon as we have them.


Weekly Bounties

Starhorse, Eternity

Name Description Cost Requirement Reward
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Weekly Records

Name Description Objectives Rewards
Legend Heist Battlegrounds II Complete each Heist Battleground on Legend difficulty. 1 Legend Heist Battleground: Europa & 1 Legend Heist Battleground: Moon & 1 Legend Heist Battleground: Mars 8 Seraphic Umbral Energy & Challenger XP++
Heavy Loadout Defeat targets with Machine Guns. Bonus progress for defeating Guardians. Defeat powerful combatants in Heist Battlegrounds. 100 [Machine Gun] final blows & 35 Challenging combatants Challenger XP+
Pinnacle Reach Power Level {var:1131227462} by earning pinnacle rewards. 1590 Power Level Challenger XP+++ & Bright Dust
Armory-Wide Calibration Calibrate Kinetic, Energy, and Power weapons. Bonus progress against Champions. 200 Kinetic weapon & 200 Energy weapon & 200 Power weapon Challenger XP+++ & Bright Dust
Icy Singularity Defeat targets with Void or Stasis effects. Bonus progress for defeating invading Guardians. 200 Progress Challenger XP++ & Bright Dust
Cosmic Chill Defeat combatants with Void or Stasis effects in Vanguard playlists. 300 Progress Challenger XP++ & Bright Dust

Thanks, Reddit!

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Salman Haider Zaidi

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Destiny 2 Servers Down for Maintenance and Hotfix 6.3.0.7 Roll Out This Jan. 31 (Update 2)

Bungie has taken the Destiny 2 servers down for routine maintenance this January 31. During this time, hotfix 6.3.0.7 will be released on all platforms. Read on for more details and the schedule.

Destiny 2 Servers Down Schedule and Status for January 31:

Update 3: Bungie has announced that maintenance has concluded!

Update 2: Bungie has announced that maintenance has been extended again!

Update: Bungie has announced that maintenance has been extended!

Tuesday, January 31, 2023
8:00 AM PST -8 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
8:45 AM PST -8 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 9 AM PST.
    • Ongoing Destiny maintenance is expected to conclude at 10 AM PST.
9:00 AM PST -8 UTC
    • Hotfix 6.3.0.7 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
10:00 AM PST -8 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 6.3.0.7 should restart their console and try downloading the Hotfix.
    • Players who observe issues should report to the #Help forum.

Same as before, once the patch is out, we’ll provide a link out to it. We’re not expecting the downtime to continue past what Bungie has listed, but if it does, we’ll update the article.

Source: Bungie

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Alex Co

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Report: Tomb Raider Franchise Sold by Embracer to Amazon for $600M, Amazon to Build Marvel-Like World

Last year, Embrace Group shocked the gaming world when it announced that it has acquired Square Enix’s western studios Crystal Dynamics, Eidos Montreal, Square Enix Montreal along with various IPs for $300 million. Well, it seems the company has already profited from it, as a new report has surfaced that Embracer has sold the Tomb Raider rights to Amazon for a whopping $600 million!

In a report by The Hollywood Reporter, it’s mentioned that Amazon wants to build a Marvel-like franchise using the Tomb Raider brand. The goal of this is to connect the upcoming Tomb Raider TV series, the video game, the movie and possibly even more.

While we don’t know what the title of the next Tomb Raider game, it’s mentioned in the report that there are “additional games” in the franchise that’s likely being considered.

One source with knowledge of the agreement states that this is one of the largest commitments by Amazon after the Lords of the Rings. In comparison, Amazon is said to have spent an estimate $250 million on the rights alone to Lords of the Rings with that deal covering a multiple-season show (which is The Rings of Power), along with spinoffs.

We’ve reached out to Embracer to seek clarification on this, and will update the article if we hear back.

As for the new Tomb Raider game, it was confirmed a few months back that Amazon would be publishing it with Crystal Dynamics at the helm once again.

Source: Fellowship of Fans, The Hollywood Reporter, ResetEra

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Alex Co

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Battlefield 2042 Controller Default Mapping Changes via Update 3.2 Outlined

If you play Battlefield 2042 using a controller and just installed today’s massive 3.2 update, chances are you’ve realized something was a bit off. Well, it’s not you, as there have been Battlefield 2042 controller default mapping changes thanks to today’s update.

Battlefield 2042 Controller Default Mapping Changes (PlayStation and Xbox):

If you’ve changed your Controller Settings prior to this update, we encourage taking a moment to update your controls and familiarize yourself with these changes before jumping into a game.

The below changes represent the new Default Mapping layouts for the Xbox and PlayStation controller, some of these buttons can be altered to your liking via Options > Controller

PlayStation Controller (PS4, PS5):

Xbox Controller (Xbox One, Xbox Series):

That’s about it. If you have any issues with how controllers changed in patch 3.2, share them below in the comments.

Source: EA Answers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Update 1.25 Pushed Out This January 31 (Update)

Techland has released Dying Light 2 update 1.25 (PS5 version 1.025), which is tied to the game’s first year anniversary celebration today! Read on for what’s new in the Dying Light 2 January 31 patch notes.

Dying Light 2 Update 1.25 Patch Notes | Dying Light 2 Update 1.025 Patch Notes | Dying Light 2 January 31 Patch Notes:

Update: Techland has revealed what’s in today’s patch and then some! Dive in to the official changelog below.

Community Update #2 (1.9.0)

It’s gonna be Legen-wait for it-dary!
Gain new passive abilities and progress faster than ever before, even when you think you’ve reached the end. See what you’re capable of and take your game to the next level!

PC | XBOX | PS

It’s gonna be Legen-wait for it-dary!
Gain new passive abilities and progress faster than ever before, even when you think you’ve reached the end. See what you’re capable of and take your game to the next level!

Cross-gen for Xbox and PlayStation is here
Ready to explore The City with your friends? With Cross-gen for Xbox & PlayStation, you can now team up with fellow Survivors on different generations of consoles! Team up and have fun!

Ragdolls physics and AI Reaction improvements
We’ve upgraded your experience to include the new, improved ragdoll animations, physics and AI reactions. Infected now behave more more realistically upon taking damage. Equip yourself with the best tools, and check out these enhancements yourself!
● New ragdoll code that more realistically applies the forces of the hits
● New ragdoll presets change the hit reactions of human-sized enemies
● Changed a number of animation-based hit reactions to ragdolls
● Changes to AI behavior around the ledges of buildings

Dynamic Competitions are back
Looking for something new to spice up your online experience? Check out a classic feature from Dying Light — Dynamic Competitions! It will give you the thrill of tackling something unexpected!

Highlights
This update brings a number of major changes that will impact gameplay. Let’s take a look at some of the highlights in this update.
● Players can now experience more immersive and frightening audio during the night chases
● Cutscenes can be skipped by holding down the dedicated button.
● Hazmat Biters won’t explode instantly when hit with a weapon using fire or electric mods
● Players can now determine any amount of crafted items – not only one or all.
● Players can now instantly kill grabbing Biters with the Stab Skill upgrade
● Rare Trophies will now drop more often from Infected
● Newly added apparel — Pilgrim Outfit — granted at the beginning of the game.
● Ability to dodge when looking up
● Improved world textures — selected floors, walls, and surfaces
● Lowered Biter-grabbing frequency
● New 1-handed axe animations — and we’re not stopping with animations improvements there!

Game Update
On top of the changes in the first part of the update notes, we’ve implemented other fixes!
Check them out in the full list below:
● Co-op
○ Any player can now use the host’s Nightrunner Tools during a co-op session, regardless of personal progression in single player
○ Added respawn ability — spawns 45 seconds after death near another player
○ Challenges should now end for all the players if one completes it
○ Ropes will look natural and not warped when swinging
○ Decreased neck sturdiness for lower-tier enemies — takedowns will work properly
○ Changed UI placement of the information about the party
○ Doors in X13 will open properly for the players in the co-op session
○ Fixed issue with players respawn in X13
○ Fixed immunity exploit after repeatedly healing. No more god mode.
○ Fixed jittering of the players’ model while in hiding/vents
○ Improved UI regarding players in need of a revive
○ The list of games found in the online menu will auto-refresh after a failed joining attempt
○ Fixed rare issue with flashlight remaining turned on during Aiden’s flashbacks
○ Fixed rare graphical issues with Military Containers opening and closing repeatedly
○ Fixed TPP animations issue for players using baseball bats
○ Bloody Ties —- fixed matchmaking issues despite owning said story DLC
○ Bloody Ties — fixed issue of music not playing for all players in Rush and Carnage challenges
○ Bloody Ties — players now don’t need to wait for other players in critical moments during timed sequences
○ Bloody Ties — player looks more natural when unlocking the safes
○ Bloody Ties — Rush challenges will end for everyone once the host finishes
○ Bloody Ties — objectives for Spectacles now update properly in UI for all players in co-op
○ Fixed TPP animation of attaching a power cable to the generator
○ Improved co-op widgets of other players — including status icons (poisoned, burned, etc.)
○ Player no longer loses the ability to attack from a turret after a triggered cutscene
○ Let’s Waltz — rope replaced with monkey bar to prevent players from falling to death and blocking the quest’s progress
○ Teleport to the host shortened from 10s to 3s
○ Increased bleeding-out time from 20s to 40s — now you have extra time to help your fallen friends!
○ The player healing his moving friend won’t get dragged down anymore — in other words, healing is stopped if the patient run away
○ Veronika Quest — fixed issue of one invisible NPC for every player in the session
○ Fixed rare occurrences of the host’s difficulty reverting to Normal when other players would leave the game
○ When using the controller, reviving other players won’t unintentionally use up other consumables outside of the medkit selected in the item wheel

● Gameplay
○ Addressed the issue of players being unable to craft lockpicks despite the free space
○ Barb wires around Huntress camp will now inflict damage — beware!
○ Crossbow now has finite ammo in Harper’s Elite Mission
○ Kick attacks are now a little bit faster and more powerful
○ Hurting friendly NPCs won’t count anymore toward “the King of the Hill” goal

● Technical
○ The game will no longer use DRM protection
○ PC only — addressed the issue of the darker picture on certain configurations after one of the last patches
○ PC only — the Carnage Manica shield no longer displays twice when holding the scroll wheel on the mouse
○ PS5 only — Bloody Ties will now load properly when launched from the Resume Activity tab
○ “Heartbeat” sound won’t be audible anymore if the player muted all audio in the game’s settings
○ Increased variation of ferns models in the city
○ Background music for the “Cathedral” quest no longer audible everywhere upon tracking the quest
○ Fixed graphical issue of fog or smoke appearing underwater
○ Fixed graphical issues of buildings’ geometry showing dark gaps in the distance
○ Fixed issue with menu background shaking due to in-game explosions
○ Fixed rare instances of players falling through the elevator’s floor
○ Improved quality of VFX/particle effects
○ SFX are now audible for the weapon’s blast mod explosion
○ Improved shooting animation for crossbows
○ Fixed the issue of missing VO lines
○ Fixed lack of combat music while fighting in GRE Anomalies
○ Fixed rare instances of missing audio after previewing an outfit in the stash
○ Fixed TPP animations for blocking with Cranage Manica while holding 2h weapon
○ Fixes to distant NPCs occasionally stuck in their animation
○ Improved lightning consistency in the game
○ UV Flashlight — increased audio intensity when burning Biters
○ Furniture and other assets moved in a few locations to mitigate clipping anomalies
○ Increased rendering range for volumetric fog and lights
○ Higher resolution for the sky
○ Increased number of objects casting shadows
○ Enhanced transition for LOD of trees
○ General CPU, GPU, and DirectX 12 performance optimizations
○ Improvements to memory usage and performance in longer play sessions
○ PC only — the disappearance of the FSR 2.0 option on certain configurations has been addressed
○ Fixes to True Nightrunner Achievement completion. Please note there may be a need to redo one of the Nightrunner Trials
○ Improved LODs on the Highway leading to X13

● UI
○ Added a quest marker for “Portrait of a Hangover”
○ Added an additional seventh health bar segment for healthy players with over 600 HP
○ Added a tooltip to the map icon for the vendor at Carnage Hall
○ Added a tooltip to the map icon for Severus at Carnage Hall
○ The camouflage icon won’t be replaced anymore by other status icons
○ Clarified quest objectives in “The Master”
○ Fast Travel hint will now be properly added to the Hints Menu
○ The order of icons for mod weapons is no longer different in different parts of UI
○ The “Quest Update” text overlapping the health bar is fixed
○ Improved loading times of Messages of the Day in the main menu
○ Players can now easily swap accessories and Nightrunner tools in the Quick Slot


No official patch notes have been released just yet, which is understandable given there is an anniversary stream set to go live later at 11 am PT/2 pm ET/3 am HKT! In it, Techland promises surprises are in tow, so perhaps new DLC?

There’s also freebies for watching streamers as well:

🎁The birthday of Dying Light 2 promises to be unusual because you don’t need to bring presents — we will share gifts with you! Watch the Dying Light 2 streams on Twitch 31.01 — 07.02, and grab the unique Bozak Bow! (details in pinned comment)
byu/GamerMom1969 indyinglight

While there are no patch notes available yet, we do know some of the stuff included in the patch! Legend levels have apparently been added (via legal-bagel)

Once we know more about today’s patch, we’ll be sure to update the article, so refresh it from time to time.

Update: Post has been updated with official patch notes.

Source: Dying Light

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Alex Co

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New Red Dead Online Monthly Update February 2023 Schedule and Info Revealed

Rockstar Games is continuing with their monthly announcements for everything new heading to Red Dead Online! The new Red Dead Online monthly update February 2023 schedule and info has been revealed, with the highlights and important details and dates listed below.

New Red Dead Online Monthly Update December 2023 Schedule and Info

Red Dead Online celebrates the season of love with a month-long event filled with Valentine’s Day-themed bonuses, including a special one-day-only (2/14) gift of five Chocolate Bars, a bottle of Brandy, and the Pink and Black Oakley Boots.

Plus, emoting to a fellow player on Valentine’s Day will earn players 50% off any Established or Distinguished Role Item.

Full highlights from this month’s update include:

  • Triple RDO$, Gold, and XP on Hardcore Telegram Missions
  • Double RDO$, Gold, and XP on Trade Route and the Ember of the East Blood Money Opportunity
  • Double Gold and XP on Call to Arms
  • Double RDO$, Gold, and XP on Free Roam Missions, plus a 30% XP bonus for those who partake in Free Roam Missions, Free Roam Events and Bounties with a Posse
  • Valentine’s Day Bonuses: 5 Chocolate Bars, 1 Brandy, Pink and Black Oakley Boots, and an Offer for 50% off any Established or Distinguished Role Item for emoting to another player – all just for playing on Valentine’s Day
  • Triple RDO$ and XP on Featured Series
  • Waived Persistent Posse creation fees
  • Free Community Outfit inspired by BreadBoxin including the Inkstone Hat, Hunter Jacket, Everyday Overshirt (Male) or Winford Shirtwaist (Female), Opulent Vest, Rifleman Gloves, Cabrera Pants, Lumber Boots, Gerden Copper Spurs, and Bandana
  • Limited-time Clothing: The Concho Pants in silver and the Woodland Gloves in red
  • Discounts: 30% off Kladruber and Race Horses, Camp Dogs, and Camp Themes; 40% off Saddles and Improved Saddles, Revolvers, and High Velocity Ammo; plus 50% off Pants and Skirts
  • Featured Series Calendar:
    • Jan 31 – Feb 6: Team Up Series: Hostile Territory, Name Your Weapon, Plunder, and Team Shootout
    • Feb 7 – Feb 13: Race Series: Race, Open Race, Target Race, and Open Target Race
    • Feb 14 – Feb 20: Bow and Arrow Series: Make It Count and Target Race
    • Feb 21 – Feb 27: Hardcore Public Enemy Series
  • Prime Gaming: Red Dead Online players who connect their Rockstar Games Social Club account with Prime Gaming will receive a gift consisting of 5 Gold Bars, the Rulfo Boots in red, Marshall Coat in black, and an Offer for 40% off a Deluxe Campfire

Plus, an array of weekly and monthly bonuses is available as outlined below:

 Weekly Bonuses

  • Jan 31 – Feb 6: Play with a Persistent Posse this week to receive the Tiltham Hat in black
  • Feb 7 – Feb 13: Play Call to Arms with a Persistent Posse this week to receive the red version of the Daventry Jacket
  • Feb 14 – 20: Complete any Blood Money Opportunity with a Persistent Posse this week to receive a pair of silver Concho Pants
  • Feb 21 – Feb 27: Play the Featured Series with a Persistent Posse this week to receive red Woodland Gloves

Monthlong Rewards

  • Complete Destroyed by Grief to receive an Offer for 50% off a Camp Tent
  • Craft an item at your Campfire to receive an Offer for 40% off the Fast Travel Post
  • Place Top 3 in any Race to receive the Subtle Wave Emote

Featured Series Calendar:

  • Jan 31 – Feb 6: Team Up Series: Hostile Territory, Name Your Weapon, Plunder, and Team Shootout
  • Feb 7 – Feb 13: Race Series: Race, Open Race, Target Race, and Open Target Race
  • Feb 14 – Feb 20: Bow and Arrow Series: Make It Count and Target Race
  • Feb 21 – Feb 27: Hardcore Public Enemy Series

Community Outfit:

Love is in the air so there’s no better month than February to look sharp and dress the part. This outfit inspired by BreadBoxin is sure to turn some heads. Valentine isn’t just the capital of The Heartlands, after all. Procure the needed pieces for this look from participating Tailors or the Wheeler, Rawson & Co. Catalogue all month long:

Discounts:

  • 30% off – Kladruber and Race Horses
  • 30% off – Camp Dogs and Camp Themes
  • 40% off – Saddles and Improved Saddles
  • 40% off – Revolvers
  • 40% off – High Velocity Ammo
  • 50% off – Pants
  • 50% off – Skirts

Prime Gaming Benefits:

Red Dead Online players who connect their Rockstar Games Social Club account with Prime Gaming will receive a gift consisting of 5 Gold Bars. Players will also receive the Rulfo Boots in red, Marshall Coat in black, and an Offer for 40% off a Deluxe Campfire, now through March 6.

Check Rockstar Support for details and limitations.

That’s it for this month, cowpokes! See you in March!

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Salman Haider Zaidi

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Tribes of Midgard Update 4.01 Brings Hotfixes This January 31

Norsfell has released Tribes of Midgard update 4.01 (PS5 version 4.001), and this brings a list of fixes to the game’s Witch Saga update. Read up on everything new in the official Tribes of Midgard January 31 patch notes.

Tribes of Midgard Update 4.01 Patch Notes | Tribes of Midgard Update 4.001 Patch Notes | Tribes of Midgard January 31 Patch Notes:

  • Fixed a rare crash that could occur when applying statuses with a Thunder or Dark Weapon
  • Fixed an issue in which Challenges relating to Hel defeats were not visibly tracking
  • Fixed an issue in which the Hunter’s Decoy and Seer’s Sapling could fail to spawn in longer sessions
  • Fixed an issue with the hit box accuracy of Jörmungandr’s Tail Slam attack
  • Fixed an issue in which you would not receive Essences when harvesting farmed Rowan or Mushrooms at Night
  • Fixed an issue that caused Storage Chests to be dismantled from the Repair function
  • Fixed a rare issue in which Fenrir would decide to nope out of their fight with the Einherjar and leap out of the arena
  • Fixed an issue in which the Toy Surtr artifacts were not being looted from the Volcanic Spire camps
  • Slightly reduced the maximum amount of wolves spawned by Wolfmancer Fenrir, and Draugr spawned by Hel

That’s about it. If there are more changes released, we’ll be sure to let our readers know.

Source: Tribes of Midgard

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Update 1.74 Rolled Out for Stability Fixes and More This January 31

Bethesda has released Fallout 76 update 1.74, and this should further alleviate the crashing issues players have been experiencing since last week. Read on for what’s new in the FO76 January 31 patch notes.

Fallout 76 Update 1.74 Patch Notes | FO76 January 31 Patch Notes:

Here’s the announcement for the PC patch that went out yesterday (PC is quicker since there is no certification process that needs to be passed first):

Players on PC can now download the latest Hotfix. This will resolve server stability first and foremost. Additional fixes such as Bear Arms not functioning correctly are on their way but not included in this just yet.

Here’s what’s in today’s patch via the official Bethesda Discord server:

Hello all! Quick update from our dev team to let you know the hotfix for server stability is being sent out on PlayStation currently. We’ll have info on the Xbox version soon.

That’s about it. There doesn’t seem to be any gameplay-related fixes included, but if Bethesda mentions anything, we’ll update the article soon. From the looks of it, given the Bear Arms issue, we should be getting another patch soon-ish.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z Update 1.004 Fires Out for Hotfix This Jan. 31

World War Z update 1.004 is out on both last-gen and next-gen platforms, and this brings a short list of fixes to the game. Read on for what’s new in the WWZ new update patch notes.

World War Z Update 1.0004 Patch Notes | WWZ New Update Patch Notes:

General

  • Fixed when some players experience the error “save data is invalid” after the save transfer.
  • Fixed a bug where stealth gameplay would break after players fired guns with silencers equipped.
  • Fixed an issue unlocking the ACW-20 unique skin.
  • Fixed when some players’ save file conversions don’t properly convert the PlayStation 4 game progression to PlayStation 5.

As for what’s new for the game, the next-gen upgrade and Horde Mode XL was released last week, which you can read about here.

Source: Saber Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z Update 1.41 Deployed for Hotfix This January 31

Saber Interactive has released World War Z update 1.41 on all platforms today, and this brings a short list of fixes to the shooter. Read on for what’s new in the WWZ January 31 patch notes.

World War Z Update 1.41 Patch Notes | WWZ January 31 Patch Notes:

General

  • Fixed when some players experience the error “save data is invalid” after the save transfer.
  • Fixed a bug where stealth gameplay would break after players fired guns with silencers equipped.
  • Fixed an issue unlocking the ACW-20 unique skin.
  • Fixed when some players’ save file conversions don’t properly convert the PlayStation 4 game progression to PlayStation 5.

As for what’s new for the game, the next-gen upgrade and Horde Mode XL was released last week, which you can read about here.

Source: Saber Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Update for January 31 Out on PC for DLSS 3 and Reflex Support

CD Projekt RED has released the Cyberpunk 2077 update for January 31 for PC players, and this adds DLSS 3 and Reflex support. Read on for what’s new in Cyberpunk 2077 today in the patch notes.

Cyberpunk 2077 Update for January 31 Patch Notes:

Here’s the announcement from CDPR’s Global Community Director Marcin Momot:

As to how to enable it, read on below:

DLSS Frame Generation – how to enable Hardware-Accelerated GPU scheduling

The DLSS Frame Generation requires a GeForce RTX 40 Series graphics card and Hardware-Accelerated GPU Scheduling being enabled in operating system. In Windows 11 this option is turned on by default.

Enabling Hardware-Accelerated GPU Scheduling in Windows 10:

  1. Press Windows key on your keyboard and type “graphics” and press enter. – Graphics settings menu should open.
  2. In the Graphics settings menu toggle the “Hardware-accelerated GPU scheduling” option.
  3. Restart your PC.

NOTE: it is recommended to enable upscaling (DLSS) on graphics cards with 16GB or less of VRAM and 1440p or higher resolution.

That’s about it. If there are any gameplay-related changes in today’s update, we’ll be sure to let our readers know.

Source: CD Projekt RED Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 11 Listed (Jan. 31)

MP1st is here to bring players the new Battlefield 2042 weekly missions and store refresh for January 31. Check out the official Battlefield 2042 Season 3 Week 11 weekly missions, Battle Pass rewards, and Featured Experiences!

New Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 11:

Week 11 Missions:

  • 1000 Damage Inflicted With Primary Weapons (4)
  • 5 Self-Heals With Med-Pen (4)
  • 1 Objectives Neutralized (4)

Available After 2 Missions Completed:

  • 1000 Damage Inflicted With C5 or Zain’s XM370A (5)
  • 10 Kills With Gear (5)
  • 3 Combat Ribbons Earned (5)

Available After 4 Missions Completed:

  • 30 Kills With Vault Weapons (6)
  • 50 Kills and Assists With Vehicles (6)

Available After 5 Missions Completed (Bonus Mission):

  • 6 Objectives Captured or Neutralized (10)

Featured Experiences:

Battlefield 2042 Season 3 Week 11 January 31 Portal Modes

  • Rush XL
  • Gun Master BF3

New Store Bundles:

Battlefield 2042 Season 3 Week 11 Crackdown Store Bundle

  • Crackdown (9 Items, 1750 BFC)
    • “Cutting Edge” SU-57 Felon
    • “Storm Ward” Rao Set
    • “Nordvik Issue” G57 Skin
    • “Armored Response” MAV Skin
    • “Nightstick” Takedown
    • “Breachpoint” Boris Headgear
    • “Operation Wildcard” Background
    • “Adaptive” PF51 Skin
    • “Draconian” Tag

That’s about it! Tune in next Tuesday for the Season 3 Week 12 new challenges and more.

(Thanks, BFBulletin | Pizza Operator | ombaaa)

More Battlefield Reading:

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Salman Haider Zaidi

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Fortnite Update 1.000.089 Drops for v23.30 This Jan. 31; Patch Notes & Datamined Content Listed

Epic Games has released Fortnite update 1.000.089 today and this is for the v23.20 patch. You can expect crossover content with Dragon Ball Super and more. Read on for what’s new in the Fortnite January 31 patch notes.

Fortnite Update 1.000.089 Patch Notes | Fortnite v23.30 Patch Notes:

Just as you’ve been powering yourself up with Reality Augments in Battle Royale, power yourself up with the return of Fortnite x Dragon Ball. In the v23.30 update, Son Gohan and Piccolo from the Dragon Ball Super: SUPER HERO movie make their Fortnite debut, the Kamehameha attack item and Nimbus Cloud (Kintoun) mobility item are out of the vault, and Dragon Ball Adventure Island is back!

GO BEYOND ONCE AGAIN IN BATTLE ROYALE

Fortnite Kamehameha

Throughout each match in Battle Royale/Zero Build, the Kamehameha and Nimbus Cloud (Kintoun) items will fall from the sky in capsules. Launch a devastating energy beam with the Kamehameha, and with the Nimbus Cloud (Kintoun), take flight around the Island! The frequency of capsules will increase as the Storm closes in, meaning the end of each match will be primetime for an epic showdown. 

These two items will remain in Battle Royale/Zero Build until v23.40.

BEYOND BATTLE ROYALE: DRAGON BALL ADVENTURE ISLAND RETURNS

The adventure continues!

Back in Fortnite starting now, go on a Dragon Ball collecting adventure in Dragon Ball Adventure Island. Made by creator team Vysena Studios, this island features sites inspired by iconic locations from Dragon Ball — visit Goku’s House, Kami’s Palace, the Room of Spirit & Time, and Beerus’ Planet! At any time during your adventure, test your power in Tenkaichi Budokai, the open PvP battle arena.

Fortnite Dragon Ball Adventure Island

Starting January 31 at 9 AM ET, complete a Dragon Ball-themed Weekly Quest on this island to unlock the Gohan Beast Spray. And starting 9 AM ET on February 7, complete another Dragon Ball-themed Weekly Quest to unlock the Orange Piccolo Spray! Dragon Ball Adventure Island can be accessed from either the Discover screen or island code 5642-8525-5429.

Fortnite Orange Piccolo Spray and Gohan Beast Spray

THE DRAGON BALL SET GAINS POWER

While wielding great powers on the Battle Royale Island or collecting Dragon Balls in Dragon Ball Adventure Island, venture as Dragon Team members Son Gohan or Piccolo. These new Outfits — and their matching accessories — are available in the Item Shop starting now!

SON GOHAN OUTFIT

Fortnite Son Gohan Outfit

Go beyond your limit! Use the Son Gohan Outfit’s built-in Gohan’s Charging Up Emote to switch to Super Saiyan. (The Super Saiyan Style can be selected in the Locker as well.)

SON GOHAN ACCESSORIES

Fortnite Son Gohan Accessories

Accessories matching the Son Gohan Outfit are also available: 

  • Gohan’s Cape Back Bling – A gift from Piccolo to inspire him to return to training. (Included with the Son Gohan Outfit. Can only be used with this Outfit.)
  • Gohan’s Beast Axe Pickaxe – Go beyond ultimate!
    • Reactive — surges with lightning upon hitting Weak Points.
  • Capsule No. 576 Glider – Property of Capsule Corporation.

PICCOLO OUTFIT

Fortnite Piccolo Outfit

Unleash your inner strength. Use the Piccolo Outfit’s built-in Piccolo’s Charging Up Emote to manifest the Power Awakening version of Piccolo. (The Power Awakening Style can also be selected in the Locker.)

PICCOLO ACCESSORIES

Fortnite Piccolo Accessories

Additionally available are accessories matching the Piccolo Outfit:

  • Piccolo’s Cape and Turban Back Bling – Cape and turban that Piccolo can put on and take off with his demon power. (Included with the Piccolo Outfit. Can only be used with this Outfit.)
  • Piccolo’s Demon Symbol Back Bling – The mark that Piccolo used to wear. (Included with the Piccolo Outfit.)
  • Piccolo’s Handheld House Pickaxe – Piccolo’s unique shell-like house.
  • Red Ribbon Army Aircraft Glider – Property of Red Ribbon Army.

Included in either the Son Gohan Bundle or Piccolo Bundle, players can also get the Gohan & Piccolo Loading Screen:

Fortnite Gohan & Piccolo Loading Screen

Time to get back to training.

Speaking of the Dragon Ball Set, look out for returning Dragon Ball items coming to the Item Shop at a later date!
 


MORE IN V23.30: NEW BATTLE ROYALE REALITY AUGMENTS!

v23.30 introduces five new Reality Augments to Battle Royale. Power yourself up with:

RIFT-JECTOR SEAT

Fortnite Rift-jector Seat Reality Augment

Anytime your Shield breaks, you’ll rift into the sky after a short delay.

SHADOW STRIKER

Fortnite Shadow Striker Reality Augment

Become able to get Shadow Bombs from containers.

ICY SLIDE

Fortnite Icy Slide Reality Augment

Get a brief icy speed boost after sliding.

HARVESTER

Fortnite Harvester Reality Augment

Foliage you destroy will drop Big Bush Bombs and forageables. Also increases the effectiveness of eating forageables.

MYTHIC MUNITION

Fortnite Mythic Munition Reality Augment

Obtain a Mythic Pistol.

Heads-up! New Reality Augments are discovered by selecting Reality Augments in matches. Rerolling does not discover new Reality Augments.

WEEKLY QUESTS UPDATE

From v23.30 and onwards, Battle Royale Chapter 4 Season 1 Weekly Quests will no longer expire after a week. They will remain until the end of Season, meaning players can complete a set of Weekly Quests anytime until Chapter 4 Season 1’s end date.

MISCELLANEOUS UPDATES

  • Wind currents will be disabled in Battle Royale/Zero Build for the duration of v23.30.
  • The Forecast Reality Augment has been adjusted to only show the next three Storm circles after being selected, instead of showing all future Storm circles.

COMPETITIVE NOTES

  • The Kamehameha and Nimbus Cloud (Kintoun) items are not included in competitive playlists.
  • The Rift-jector Seat Reality Augment is not included in competitive playlists.
  • FNCS Major 1 begins on February 2! For more info, read our Fortnite Champion Series Global Championship Roadmap.

MAJOR BATTLE ROYALE BUG FIXES

  • The Guardian Shield now blocks the Deku’s Smash ability.
  • Fixed the issue that caused us to disable the Party Time Reality Augment. This Reality Augment is now re-enabled.
  • Fixed some movement-related bugs.
  • Players who own the Battle Pass and have unlocked the Noble Shroud Back Bling prior to v23.20 will now receive the Back Bling.
  • Physics on the Joni the Red Outfit’s cape are now behaving correctly.
  • The helmet on the Battle Hound and Molten Battle Hound Outfits no longer appears sideways.
  • Players can again Emote after a Victory Royale.
  • Players no longer take fall damage when sliding and using the Shockwave Hammer.
  • On touch devices, the Falcon Scout no longer goes up or down without players touching any button.

The v23.30 update in Save the World brings the second and third week of Wargames, an update to when several questlines change, and a reloading change. Also, certain Heroes become available once again!

WARGAMES WEEK 2: MIST PODS 

Week 2 begins Thursday, February 2, 2023! Peas are in the pod and bosses are in the base. Take down the Mist Pods quickly or else tougher enemies will emerge! 

Fortnite Wargames Mist Pods Png

WARGAMES WEEK 3: SPACE ROCKS

Week 3 starts Thursday, February 9! It’s all coming down in this Wargames simulation — defend your fort while massive meteorites pour in. 

Fortnite Wargames Space Rocks Png

QUEST CHANGES

With the start of the Mild Meadows Venture Season, we’ll be adjusting the end dates of questlines available during the Season. We’re making this adjustment because having too many narrative quests running simultaneously can make it hard to follow the stories, especially for new and returning players who join late in a season. The following questlines have had their end date changed, or have been moved from the Season.

  • The Blockbuster questline remains unchanged and will last the entire Season (to April 5, 2023).
  • The No Dancing questline has been shortened to four weeks and will run from February 9 to March 8, 2023.
  • The Valor questine will run for four weeks, from March 9 to April 5, 2023.
  • The Brawl of the Wild questline has been moved from this Venture Season and will return in the next Venture Season.

NO DANCING QUESTLINE

Get ready for Love Defense 101.

The dreaded Love Storm has returned and according to our most trusted Major, this is an extremely dangerous threat! Stop this lovely phenomenon from hitting Homebase to have the “premiere matchmaker” Stoneheart Farrah join your squad after completing the questline.

Fortnite Stoneheart Farrah Png

“It’s time to harden your hearts” – Stoneheart Farrah

STONEHEART FARRAH

  • Standard Perk: Cupid’s Arrow
    • Arrows splinter on Bow hit, dealing 20% damage to 3 nearby targets.
  • Commander Perk: Cupid’s Arrow+
    • Arrows splinter on Bow hit, dealing 60% damage to 5 nearby targets.

HEROES RETURN

The Heroes Razor and Kurohomura are available again! They can be earned via the Arcade Cabinet quests. If you’ve already completed these quests but don’t have the heroes, you’ll receive them in a gift box in-game. They can also be recruited from the Collection Book.

Fortnite Razor And Kurohomura Png

NEW RELOADING GAMEPLAY CHANGES

Most ranged weapons in Save the World can now be reloaded while you’re aiming down sights, making it easier to keep a bead on your target as you’re reloading. Weapons with a zoom scope are the exception – those will retain the old behavior and pull out to the regular third-person view while reloading.

EVENT AND WEEKLY STORE

SNUGGLE SPECIALIST SARAH – FEBRUARY 2 AT 7PM ET

Fortnite Snuggle Specialist Sarah Png

“Does somebody need a hug?” – Snuggle Specialist Sarah

  • Standard Perk: Tail of the Dragon
    • Dragon Slash leaves behind an energized trail, dealing 26 base Energy Damage per second.
  • Commander Perk: Tail of the Dragon+
    • Dragon Slash leaves behind an energized trail, dealing 64 base Energy Damage per second and slowing enemies by 30% for 3 seconds.

LOVE RANGER JONESY – FEBRUARY 9 AT 7PM ET

Fortnite Love Ranger Jonesy Png

“I have a heart of stone… literally.” – Love Ranger Jonesy

  • Standard Perk: Power Impact
    • Increases Shockwave radius by 37.5%.
  • Commander Perk: Power Impact+
    • Increases Shockwave radius by 112.5%.

Fortnite The Heartbreaker Crossbow Png

THE HEARTBREAKER CROSSBOW – FEBRUARY 9 AT 7PM ET

This piercing bow is skilled at breaking two things: hearts and Husks.

BUG FIXES

A number of important bug fixes were included in the v23.30 game update, including:

  • Fixed a variety of terrain issues in the Autumn Foothills Biome.
    • This includes locations that would potentially eliminate the character, certain objectives being partially in terrain, tracks being unplaceable for Deliver the Bomb missions. 
  • Fixed an issue where the player would be unable to hear footsteps.
  • Fixed an issue where players could accidentally mount and ride wildlife while hoverboading.

The Fortnite v23.30 update introduces Over-Budget Editing, the Crowd Volume device, the Hiding Props Gallery, and the Big Bush Bomb from Battle Royale.

v23.30 also contains new command options for hired guards in the Guard Spawner, the addition of Sky Jellies to the Wildlife Spawner, and the new Cyber City Prefabs and Galleries, Video Player Screen Gallery, Reactive Trim Gallery, and Background Equalizer Buildings and Background Equalizer Skyscraper Galleries.

OVER-BUDGET EDITING 

Memory management is a big concern to creators, so we want to make it easier. The total memory limit for published islands is still 100K – but when you are in Create mode on your islands, you can now place and move props normally up to 115K total memory. This will make it easier for you to manage memory fluctuations, and prevent situations where you are unable to place or move objects on your island because you have exceeded the 100K memory limit.

Keep in mind that the new 115K memory limit is only for when you are in Create mode, and is a hard limit. If you exceed 115K memory, you will be blocked from placing and moving objects again. The additional memory is meant to give you freedom to adjust your island so the memory used is within the 100K limit before you publish your island.

CROWD VOLUME 

Crowd Volume

The Crowd Volume is a device that spawns a group of cheering NPCs. Populate the stands for races, concerts, or any other experience where you need an audience. You can determine the density of the crowd, the size of the volume, and how randomly the NPCs are distributed in the space.

HIDING PROPS GALLERY 

Hiding Prop Gallery

The Hiding Props Gallery gives you three different props that players can hide in: a Dumpster, a Haystack, and a Portapotty. You can use these to create a new kind of Hide-and-Seek game that is different from a Prop Hunt. Because you can customize which teams and classes can use a particular hiding prop, you can create new game modes focused around those elements. 

You can also customize the props so that more than one player can hide in one, and determine whether the prop has sound effects and a wobbling animation when it is occupied. You can even set time limits on how long a player can hide before being ejected from the hiding place, or have other devices signal the hiding prop to eject players based on events or triggers.

GUARD SPAWNER: COMMAND OPTIONS FOR HIRED GUARDS

If you enable the Can Be Hired option in the Guard Spawner device, there is a new Can Be Given Commands option. When this is set to Yes, it gives your players the ability to control their hired guards by giving them different commands. The following commands are displayed on a new UI element, the Command Wheel:

  • Move
  • Wait
  • Follow
  • Dismiss

All spawned guards that have commands enabled can be controlled by the player, and players can command up to three hired guards at the same time.

SKY JELLIES 

Sky Jelly

Sky Jellies are now available in the Type option of the Wildlife Spawner device. Sky Jellies are helpful creatures that exist in the world with the single goal of healing any living thing that comes near them. If wildlife or players approach a Sky Jelly, it will slowly float toward them and give off a healing splash if the target has less than full health. Players can interact with the Sky Jelly to trigger the healing splash more quickly.

When players jump on top of the Sky Jelly, it bounces the player upward and makes them immune to fall damage for a short time. Players can shoot Sky Jellies to detonate them, but if a Sky Jelly is shot, it explodes with a shockwave instead of a healing splash. This shockwave will also detonate other Sky Jellies that are nearby.

BIG BUSH BOMB

Use the Big Bush Bomb in your island, so player can throw a large bush out into the environment to hide in or to confuse their opponents.

OTHER UPDATES 

PREFAB & GALLERY UPDATES

  • New Cyber City Prefabs:
    • Cyber City Building A
    • Cyber City Building B
    • Cyber City Building C
    • Cyber City Building D
    • Cyber City Building E
    • Cyber City Building F
  • New Cyber City Galleries:
    Cyber City Gallery Small

    • Cyber City Building Prop Gallery A
    • Cyber City Building Prop Gallery B
    • Cyber City Building Prop Gallery C
    • Cyber City Building Prop Gallery D
    • Cyber City Prop Gallery A
    • Cyber City Prop Gallery B
    • Modern Interior Prop Gallery
    • Destroyed Floor Prop Gallery
    • Supply Drop Prop Gallery
  • New Video Player Screen Gallery: This includes a set of customizable screens that can mirror the image from a Video Player device. Play your video on a hologram screen, an array of floating cubes, and more.
  • New Reactive Trim Gallery: Use the neon shapes and equalizer bars to liven up your island with colorful, customizable decorations. They can even react to music playing on your island. Wrap them around buildings or other props too!
  • New Background Equalizer Buildings and Skyscraper Galleries:
    • Background Equalizer Buildings Gallery A
    • Background Equalizer Buildings Gallery B
    • Background Equalizer Buildings Gallery C
    • Background Equalizer Skyscraper Gallery A
    • Background Equalizer Skyscraper Gallery B
    • Background Equalizer Skyscraper Gallery C
    • Background Equalizer Skyscraper Gallery D
    • Background Equalizer Skyscraper Gallery E
    • Background Equalizer Skyscraper Topper Gallery A
    • Background Equalizer Skyscraper Topper Gallery B
  • Expanded Disco Gallery: This gallery has been expanded with additional music-related props such as a laptop, drum pad, DJ desk, and more.

DEVICE UPDATES 

  • Wildlife Spawner: This device has been adjusted so that it is aligned with other devices with visuals that only appear in Create mode. 
  • Loot Controller (Battle Royale Island): Bosses will now drop loot packages regardless of loot settings, unless loot is set to No Loot.
  • Deployment Console (Battle Royale Island): Battle Bus deployments have variable height settings, so you can configure them to deploy at different heights.

UPDATES TO UPGRADED DEVICES

  • Color Changing Tile (Opt-In Upgraded Devices Only): New options have been added to the Color Changing Tile:
    • Alternate Tile Shape
    • Alternate Tile Shape Starting Primary Color
    • Alternate Tile Shape Starting Top Color
    • Alternate Tile Shape Icon
    • Icon Visible at Game Start
    • Show Icon
    • Hide Icon
    • Change Color on Player Contact  (channel option or event/function)
    • Activate Glow  (channel option or event/function)
    • Deactivate Glow  (channel option or event/function)

BUG FIXES

PREFAB & GALLERY FIXES

  • Fixed an issue with broken fans/propellers from the IO Blimp Prop Gallery and the Pandora Prop Gallery.
  • Fixed an issue where the straight cave asset in the different Cliff Galleries could not be placed or pasted.

DEVICE FIXES 

  • Fixed an issue where teleporting failed if players were hurdling.
  • Fixed an issue where Sequencer devices did not operate correctly when set to infinitely loop.
  • Fixed an issue where disabled props attached to Prop Manipulator devices were shown in-game.
  • Fixed an issue where the Button device failed to reset if it did not send a message on a channel.
  • Fixed an issue where Launch Pad devices were not placed in the center of the floor.

FIXES FOR UPGRADED DEVICES

  • Fixed an issue where players could build in the volume of upgraded Mutator Zone devices, even with the Allow Building option set to No.
  • Fixed an issue where the Tracked Weapon Category option in the upgraded Tracker device had incorrect values. 
  • Fixed an issue where the game crashed when the creator multi-selected upgraded devices and attempted to place the selected group in the Quick Bar.
  • Fixed an issue where upgraded devices caused guards to spawn at their patrol path nodes instead of spawning at the device location.

ISLAND FIXES

  • Fixed the Battle Royale Island icon to feature the new Chapter 4 map.
  • Fixed a texture issue with traffic lights on Fortilla Island.
  • Fixed an issue with missing asset bottoms showing on Canyon Island.
  • Fixed an issue where maps were failing to load.
  • Fixed an issue where creating an island using the same template as one of your other islands required you to change the name of the new island manually, if the existing island still had its default name.
  • Fixed an issue where the values for the Custom Post Game Show Scoreboard options in the End Game device and My Island settings had different names but functioned correctly.

GAMEPLAY FIXES

  • Fixed an issue where the Battle Royale Island Loot Controller placed items from past Battle Royale Seasons in chests when it was set to Current Battle Royale. 
  • Fixed an issue with the Battle Royale Island, where the Time Alive For Team Tracking Method option in the My Island UI tab caused matches to always end in a draw when the option was set to Shortest.
  • Fixed an issue where players kept the Reboot Cards of eliminated teammates after swapping teams.

Source: Fortnite.com


While official patch notes have not been released yet, a lot of info gathered from datamined content has been uncovered. You can read what we have seen so far below.

You can read some bug fixes addressed below from the Trello Board.

  • Players are unable to claim the Exile variation of the Mind’s Eye back bling
  • Joni the Red’s coat is not reacting to physics correctly.
  • The helmet on the Battle Hound and Molten Battle Hound outfits appears sideways.
  • Players are getting a blue lobby background instead of the correct one.
  • Please note that you must claim all rewards on the Bonus Rewards page(s) before unlocking rewards on the next page. For instance, all rewards on Page 1 must be unlocked before moving on to Page 2.
  • The Sparkle Specialist outfit does not look sparkly/shiny and instead appears matted.
  • We’re aware of an issue that causes the player to take fall damage when sliding and using the Shockwave Hammer.
  • Players are unable to emote at the end of winning a match.
  • The red dot at the centre is missing when aiming with the Red-Eye Assault Rifle.
  • The “Party Time” Augment has been temporarily disabled, and we are working on bringing it back once the issue is fixed.
  • We’ve disabled the Shotgun Striker Augment due to an issue, however it can still be discovered. We’ll provide another update when it has been re-enabled.
  • The “Aerialist” Augment has been temporarily disabled, and we are working on bringing it back once the issue is fixed.

We will update this article when the patch notes are released. Until then, this is all the info so far about today’s update

Fortnite Update v23.30 Datamined Content:

https://twitter.com/HYPEX/status/1620360075897626624

Damien Seeto

Home > News

Fortnite Update 3.79 Released for v23.30 This January 31; Patch Notes & Datamined Content Listed (Update)

Fortnite update 3.79 is now out on all platforms, and this is for the v23.30 title update! Players can expect another crossover content with Dragon Ball alongside fixes and more! Same as always, you can check out the Fortnite January 31 patch notes and datamined content below.

Fortnite Update 3.79 | Fortnite January 31 Patch Notes:

Just as you’ve been powering yourself up with Reality Augments in Battle Royale, power yourself up with the return of Fortnite x Dragon Ball. In the v23.30 update, Son Gohan and Piccolo from the Dragon Ball Super: SUPER HERO movie make their Fortnite debut, the Kamehameha attack item and Nimbus Cloud (Kintoun) mobility item are out of the vault, and Dragon Ball Adventure Island is back!

GO BEYOND ONCE AGAIN IN BATTLE ROYALE

Fortnite Kamehameha

Throughout each match in Battle Royale/Zero Build, the Kamehameha and Nimbus Cloud (Kintoun) items will fall from the sky in capsules. Launch a devastating energy beam with the Kamehameha, and with the Nimbus Cloud (Kintoun), take flight around the Island! The frequency of capsules will increase as the Storm closes in, meaning the end of each match will be primetime for an epic showdown. 

These two items will remain in Battle Royale/Zero Build until v23.40.

BEYOND BATTLE ROYALE: DRAGON BALL ADVENTURE ISLAND RETURNS

The adventure continues!

Back in Fortnite starting now, go on a Dragon Ball collecting adventure in Dragon Ball Adventure Island. Made by creator team Vysena Studios, this island features sites inspired by iconic locations from Dragon Ball — visit Goku’s House, Kami’s Palace, the Room of Spirit & Time, and Beerus’ Planet! At any time during your adventure, test your power in Tenkaichi Budokai, the open PvP battle arena.

Fortnite Dragon Ball Adventure Island

Starting January 31 at 9 AM ET, complete a Dragon Ball-themed Weekly Quest on this island to unlock the Gohan Beast Spray. And starting 9 AM ET on February 7, complete another Dragon Ball-themed Weekly Quest to unlock the Orange Piccolo Spray! Dragon Ball Adventure Island can be accessed from either the Discover screen or island code 5642-8525-5429.

Fortnite Orange Piccolo Spray and Gohan Beast Spray

THE DRAGON BALL SET GAINS POWER

While wielding great powers on the Battle Royale Island or collecting Dragon Balls in Dragon Ball Adventure Island, venture as Dragon Team members Son Gohan or Piccolo. These new Outfits — and their matching accessories — are available in the Item Shop starting now!

SON GOHAN OUTFIT

Fortnite Son Gohan Outfit

Go beyond your limit! Use the Son Gohan Outfit’s built-in Gohan’s Charging Up Emote to switch to Super Saiyan. (The Super Saiyan Style can be selected in the Locker as well.)

SON GOHAN ACCESSORIES

Fortnite Son Gohan Accessories

Accessories matching the Son Gohan Outfit are also available: 

  • Gohan’s Cape Back Bling – A gift from Piccolo to inspire him to return to training. (Included with the Son Gohan Outfit. Can only be used with this Outfit.)
  • Gohan’s Beast Axe Pickaxe – Go beyond ultimate!
    • Reactive — surges with lightning upon hitting Weak Points.
  • Capsule No. 576 Glider – Property of Capsule Corporation.

PICCOLO OUTFIT

Fortnite Piccolo Outfit

Unleash your inner strength. Use the Piccolo Outfit’s built-in Piccolo’s Charging Up Emote to manifest the Power Awakening version of Piccolo. (The Power Awakening Style can also be selected in the Locker.)

PICCOLO ACCESSORIES

Fortnite Piccolo Accessories

Additionally available are accessories matching the Piccolo Outfit:

  • Piccolo’s Cape and Turban Back Bling – Cape and turban that Piccolo can put on and take off with his demon power. (Included with the Piccolo Outfit. Can only be used with this Outfit.)
  • Piccolo’s Demon Symbol Back Bling – The mark that Piccolo used to wear. (Included with the Piccolo Outfit.)
  • Piccolo’s Handheld House Pickaxe – Piccolo’s unique shell-like house.
  • Red Ribbon Army Aircraft Glider – Property of Red Ribbon Army.

Included in either the Son Gohan Bundle or Piccolo Bundle, players can also get the Gohan & Piccolo Loading Screen:

Fortnite Gohan & Piccolo Loading Screen

Time to get back to training.

Speaking of the Dragon Ball Set, look out for returning Dragon Ball items coming to the Item Shop at a later date!
 


MORE IN V23.30: NEW BATTLE ROYALE REALITY AUGMENTS!

v23.30 introduces five new Reality Augments to Battle Royale. Power yourself up with:

RIFT-JECTOR SEAT

Fortnite Rift-jector Seat Reality Augment

Anytime your Shield breaks, you’ll rift into the sky after a short delay.

SHADOW STRIKER

Fortnite Shadow Striker Reality Augment

Become able to get Shadow Bombs from containers.

ICY SLIDE

Fortnite Icy Slide Reality Augment

Get a brief icy speed boost after sliding.

HARVESTER

Fortnite Harvester Reality Augment

Foliage you destroy will drop Big Bush Bombs and forageables. Also increases the effectiveness of eating forageables.

MYTHIC MUNITION

Fortnite Mythic Munition Reality Augment

Obtain a Mythic Pistol.

Heads-up! New Reality Augments are discovered by selecting Reality Augments in matches. Rerolling does not discover new Reality Augments.

WEEKLY QUESTS UPDATE

From v23.30 and onwards, Battle Royale Chapter 4 Season 1 Weekly Quests will no longer expire after a week. They will remain until the end of Season, meaning players can complete a set of Weekly Quests anytime until Chapter 4 Season 1’s end date.

MISCELLANEOUS UPDATES

  • Wind currents will be disabled in Battle Royale/Zero Build for the duration of v23.30.
  • The Forecast Reality Augment has been adjusted to only show the next three Storm circles after being selected, instead of showing all future Storm circles.

COMPETITIVE NOTES

  • The Kamehameha and Nimbus Cloud (Kintoun) items are not included in competitive playlists.
  • The Rift-jector Seat Reality Augment is not included in competitive playlists.
  • FNCS Major 1 begins on February 2! For more info, read our Fortnite Champion Series Global Championship Roadmap.

MAJOR BATTLE ROYALE BUG FIXES

  • The Guardian Shield now blocks the Deku’s Smash ability.
  • Fixed the issue that caused us to disable the Party Time Reality Augment. This Reality Augment is now re-enabled.
  • Fixed some movement-related bugs.
  • Players who own the Battle Pass and have unlocked the Noble Shroud Back Bling prior to v23.20 will now receive the Back Bling.
  • Physics on the Joni the Red Outfit’s cape are now behaving correctly.
  • The helmet on the Battle Hound and Molten Battle Hound Outfits no longer appears sideways.
  • Players can again Emote after a Victory Royale.
  • Players no longer take fall damage when sliding and using the Shockwave Hammer.
  • On touch devices, the Falcon Scout no longer goes up or down without players touching any button.

The v23.30 update in Save the World brings the second and third week of Wargames, an update to when several questlines change, and a reloading change. Also, certain Heroes become available once again!

WARGAMES WEEK 2: MIST PODS 

Week 2 begins Thursday, February 2, 2023! Peas are in the pod and bosses are in the base. Take down the Mist Pods quickly or else tougher enemies will emerge! 

Fortnite Wargames Mist Pods Png

WARGAMES WEEK 3: SPACE ROCKS

Week 3 starts Thursday, February 9! It’s all coming down in this Wargames simulation — defend your fort while massive meteorites pour in. 

Fortnite Wargames Space Rocks Png

QUEST CHANGES

With the start of the Mild Meadows Venture Season, we’ll be adjusting the end dates of questlines available during the Season. We’re making this adjustment because having too many narrative quests running simultaneously can make it hard to follow the stories, especially for new and returning players who join late in a season. The following questlines have had their end date changed, or have been moved from the Season.

  • The Blockbuster questline remains unchanged and will last the entire Season (to April 5, 2023).
  • The No Dancing questline has been shortened to four weeks and will run from February 9 to March 8, 2023.
  • The Valor questine will run for four weeks, from March 9 to April 5, 2023.
  • The Brawl of the Wild questline has been moved from this Venture Season and will return in the next Venture Season.

NO DANCING QUESTLINE

Get ready for Love Defense 101.

The dreaded Love Storm has returned and according to our most trusted Major, this is an extremely dangerous threat! Stop this lovely phenomenon from hitting Homebase to have the “premiere matchmaker” Stoneheart Farrah join your squad after completing the questline.

Fortnite Stoneheart Farrah Png

“It’s time to harden your hearts” – Stoneheart Farrah

STONEHEART FARRAH

  • Standard Perk: Cupid’s Arrow
    • Arrows splinter on Bow hit, dealing 20% damage to 3 nearby targets.
  • Commander Perk: Cupid’s Arrow+
    • Arrows splinter on Bow hit, dealing 60% damage to 5 nearby targets.

HEROES RETURN

The Heroes Razor and Kurohomura are available again! They can be earned via the Arcade Cabinet quests. If you’ve already completed these quests but don’t have the heroes, you’ll receive them in a gift box in-game. They can also be recruited from the Collection Book.

Fortnite Razor And Kurohomura Png

NEW RELOADING GAMEPLAY CHANGES

Most ranged weapons in Save the World can now be reloaded while you’re aiming down sights, making it easier to keep a bead on your target as you’re reloading. Weapons with a zoom scope are the exception – those will retain the old behavior and pull out to the regular third-person view while reloading.

EVENT AND WEEKLY STORE

SNUGGLE SPECIALIST SARAH – FEBRUARY 2 AT 7PM ET

Fortnite Snuggle Specialist Sarah Png

“Does somebody need a hug?” – Snuggle Specialist Sarah

  • Standard Perk: Tail of the Dragon
    • Dragon Slash leaves behind an energized trail, dealing 26 base Energy Damage per second.
  • Commander Perk: Tail of the Dragon+
    • Dragon Slash leaves behind an energized trail, dealing 64 base Energy Damage per second and slowing enemies by 30% for 3 seconds.

LOVE RANGER JONESY – FEBRUARY 9 AT 7PM ET

Fortnite Love Ranger Jonesy Png

“I have a heart of stone… literally.” – Love Ranger Jonesy

  • Standard Perk: Power Impact
    • Increases Shockwave radius by 37.5%.
  • Commander Perk: Power Impact+
    • Increases Shockwave radius by 112.5%.

Fortnite The Heartbreaker Crossbow Png

THE HEARTBREAKER CROSSBOW – FEBRUARY 9 AT 7PM ET

This piercing bow is skilled at breaking two things: hearts and Husks.

BUG FIXES

A number of important bug fixes were included in the v23.30 game update, including:

  • Fixed a variety of terrain issues in the Autumn Foothills Biome.
    • This includes locations that would potentially eliminate the character, certain objectives being partially in terrain, tracks being unplaceable for Deliver the Bomb missions. 
  • Fixed an issue where the player would be unable to hear footsteps.
  • Fixed an issue where players could accidentally mount and ride wildlife while hoverboading.

The Fortnite v23.30 update introduces Over-Budget Editing, the Crowd Volume device, the Hiding Props Gallery, and the Big Bush Bomb from Battle Royale.

v23.30 also contains new command options for hired guards in the Guard Spawner, the addition of Sky Jellies to the Wildlife Spawner, and the new Cyber City Prefabs and Galleries, Video Player Screen Gallery, Reactive Trim Gallery, and Background Equalizer Buildings and Background Equalizer Skyscraper Galleries.

OVER-BUDGET EDITING 

Memory management is a big concern to creators, so we want to make it easier. The total memory limit for published islands is still 100K – but when you are in Create mode on your islands, you can now place and move props normally up to 115K total memory. This will make it easier for you to manage memory fluctuations, and prevent situations where you are unable to place or move objects on your island because you have exceeded the 100K memory limit.

Keep in mind that the new 115K memory limit is only for when you are in Create mode, and is a hard limit. If you exceed 115K memory, you will be blocked from placing and moving objects again. The additional memory is meant to give you freedom to adjust your island so the memory used is within the 100K limit before you publish your island.

CROWD VOLUME 

Crowd Volume

The Crowd Volume is a device that spawns a group of cheering NPCs. Populate the stands for races, concerts, or any other experience where you need an audience. You can determine the density of the crowd, the size of the volume, and how randomly the NPCs are distributed in the space.

HIDING PROPS GALLERY 

Hiding Prop Gallery

The Hiding Props Gallery gives you three different props that players can hide in: a Dumpster, a Haystack, and a Portapotty. You can use these to create a new kind of Hide-and-Seek game that is different from a Prop Hunt. Because you can customize which teams and classes can use a particular hiding prop, you can create new game modes focused around those elements. 

You can also customize the props so that more than one player can hide in one, and determine whether the prop has sound effects and a wobbling animation when it is occupied. You can even set time limits on how long a player can hide before being ejected from the hiding place, or have other devices signal the hiding prop to eject players based on events or triggers.

GUARD SPAWNER: COMMAND OPTIONS FOR HIRED GUARDS

If you enable the Can Be Hired option in the Guard Spawner device, there is a new Can Be Given Commands option. When this is set to Yes, it gives your players the ability to control their hired guards by giving them different commands. The following commands are displayed on a new UI element, the Command Wheel:

  • Move
  • Wait
  • Follow
  • Dismiss

All spawned guards that have commands enabled can be controlled by the player, and players can command up to three hired guards at the same time.

SKY JELLIES 

Sky Jelly

Sky Jellies are now available in the Type option of the Wildlife Spawner device. Sky Jellies are helpful creatures that exist in the world with the single goal of healing any living thing that comes near them. If wildlife or players approach a Sky Jelly, it will slowly float toward them and give off a healing splash if the target has less than full health. Players can interact with the Sky Jelly to trigger the healing splash more quickly.

When players jump on top of the Sky Jelly, it bounces the player upward and makes them immune to fall damage for a short time. Players can shoot Sky Jellies to detonate them, but if a Sky Jelly is shot, it explodes with a shockwave instead of a healing splash. This shockwave will also detonate other Sky Jellies that are nearby.

BIG BUSH BOMB

Use the Big Bush Bomb in your island, so player can throw a large bush out into the environment to hide in or to confuse their opponents.

OTHER UPDATES 

PREFAB & GALLERY UPDATES

  • New Cyber City Prefabs:
    • Cyber City Building A
    • Cyber City Building B
    • Cyber City Building C
    • Cyber City Building D
    • Cyber City Building E
    • Cyber City Building F
  • New Cyber City Galleries:
    Cyber City Gallery Small

    • Cyber City Building Prop Gallery A
    • Cyber City Building Prop Gallery B
    • Cyber City Building Prop Gallery C
    • Cyber City Building Prop Gallery D
    • Cyber City Prop Gallery A
    • Cyber City Prop Gallery B
    • Modern Interior Prop Gallery
    • Destroyed Floor Prop Gallery
    • Supply Drop Prop Gallery
  • New Video Player Screen Gallery: This includes a set of customizable screens that can mirror the image from a Video Player device. Play your video on a hologram screen, an array of floating cubes, and more.
  • New Reactive Trim Gallery: Use the neon shapes and equalizer bars to liven up your island with colorful, customizable decorations. They can even react to music playing on your island. Wrap them around buildings or other props too!
  • New Background Equalizer Buildings and Skyscraper Galleries:
    • Background Equalizer Buildings Gallery A
    • Background Equalizer Buildings Gallery B
    • Background Equalizer Buildings Gallery C
    • Background Equalizer Skyscraper Gallery A
    • Background Equalizer Skyscraper Gallery B
    • Background Equalizer Skyscraper Gallery C
    • Background Equalizer Skyscraper Gallery D
    • Background Equalizer Skyscraper Gallery E
    • Background Equalizer Skyscraper Topper Gallery A
    • Background Equalizer Skyscraper Topper Gallery B
  • Expanded Disco Gallery: This gallery has been expanded with additional music-related props such as a laptop, drum pad, DJ desk, and more.

DEVICE UPDATES 

  • Wildlife Spawner: This device has been adjusted so that it is aligned with other devices with visuals that only appear in Create mode. 
  • Loot Controller (Battle Royale Island): Bosses will now drop loot packages regardless of loot settings, unless loot is set to No Loot.
  • Deployment Console (Battle Royale Island): Battle Bus deployments have variable height settings, so you can configure them to deploy at different heights.

UPDATES TO UPGRADED DEVICES

  • Color Changing Tile (Opt-In Upgraded Devices Only): New options have been added to the Color Changing Tile:
    • Alternate Tile Shape
    • Alternate Tile Shape Starting Primary Color
    • Alternate Tile Shape Starting Top Color
    • Alternate Tile Shape Icon
    • Icon Visible at Game Start
    • Show Icon
    • Hide Icon
    • Change Color on Player Contact  (channel option or event/function)
    • Activate Glow  (channel option or event/function)
    • Deactivate Glow  (channel option or event/function)

BUG FIXES

PREFAB & GALLERY FIXES

  • Fixed an issue with broken fans/propellers from the IO Blimp Prop Gallery and the Pandora Prop Gallery.
  • Fixed an issue where the straight cave asset in the different Cliff Galleries could not be placed or pasted.

DEVICE FIXES 

  • Fixed an issue where teleporting failed if players were hurdling.
  • Fixed an issue where Sequencer devices did not operate correctly when set to infinitely loop.
  • Fixed an issue where disabled props attached to Prop Manipulator devices were shown in-game.
  • Fixed an issue where the Button device failed to reset if it did not send a message on a channel.
  • Fixed an issue where Launch Pad devices were not placed in the center of the floor.

FIXES FOR UPGRADED DEVICES

  • Fixed an issue where players could build in the volume of upgraded Mutator Zone devices, even with the Allow Building option set to No.
  • Fixed an issue where the Tracked Weapon Category option in the upgraded Tracker device had incorrect values. 
  • Fixed an issue where the game crashed when the creator multi-selected upgraded devices and attempted to place the selected group in the Quick Bar.
  • Fixed an issue where upgraded devices caused guards to spawn at their patrol path nodes instead of spawning at the device location.

ISLAND FIXES

  • Fixed the Battle Royale Island icon to feature the new Chapter 4 map.
  • Fixed a texture issue with traffic lights on Fortilla Island.
  • Fixed an issue with missing asset bottoms showing on Canyon Island.
  • Fixed an issue where maps were failing to load.
  • Fixed an issue where creating an island using the same template as one of your other islands required you to change the name of the new island manually, if the existing island still had its default name.
  • Fixed an issue where the values for the Custom Post Game Show Scoreboard options in the End Game device and My Island settings had different names but functioned correctly.

GAMEPLAY FIXES

  • Fixed an issue where the Battle Royale Island Loot Controller placed items from past Battle Royale Seasons in chests when it was set to Current Battle Royale. 
  • Fixed an issue with the Battle Royale Island, where the Time Alive For Team Tracking Method option in the My Island UI tab caused matches to always end in a draw when the option was set to Shortest.
  • Fixed an issue where players kept the Reboot Cards of eliminated teammates after swapping teams.

Source: Fortnite.com


As expected, the official patch notes aren’t out yet, though that will change within the day. Here’s what Epic has announced regarding the patch so far:

Fortnite January 31 Datamined Content:

https://twitter.com/HYPEX/status/1620360075897626624

Once the official patch notes are out, we’ll update the article. We’ll also be updating it throughout the day as more datamined info is unearthed.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Update for January 31 Brings Class Rework Patch 3.2

It’s finally here, DICE has released the Battlefield 2042 update for January 31, which is for the massive Update 3.2 class rework! Read on for the new Battlefield 2042 update patch notes.

Battlefield 2042 Update for January 31 Patch Notes:

Size: 4.5GB (PS5), 5.5GB (Xbox)

What’s new in Update 3.2?

Here is an overview of the changes and improvements in this update:

  • Play as the familiar Assault, Engineer, Recon and Support as we Return to the Class system
  • Customize your class with Class Equipment, Class Gadgets and Weapon Proficiencies
  • Map Rework: Breakaway
  • New Vault Weapons: M39 EMR, MTAR-21, PP-2000
  • New Suppressor, Long-range Scope and Thermal Scopes
  • The Active Protection System becomes available for the M1A5 and T28
  • Below Radar arrives for Air Vehicles
  • Exclusive Rewards for Year 1 Pass, Gold and Ultimate owners

What’s New ?

Return to the Class System

Representing the most substantial change to Battlefield 2042 so far, the Return to the Class System introduces familiar gameplay by bringing back the structure and class identity that you’re used to from previous Battlefield titles.

Classes

Each Specialist has now been assigned to a familiar Battlefield Class that signifies the expected gameplay behavior of that particular Specialist.

We have also taken our previously open pool of Equipment and Gadgets and assigned them to particular Classes to further encourage the role of Class gameplay, while simultaneously adding structure to assist with the readability of encounters while you’re on the Battlefield.

Here’s a quick overview of which Specialists, Class Equipment and Class Gadget apply to each Class:

Assault: Dozer, Mackay, Sundance, Zain

Class Equipment: Med Pen

Class Gadgets: C5 Explosive, IBA Armor Plate, M18 Claymore, Smoke Launcher

Engineer: Boris, Crawford, Lis

Class Equipment: Repair Tool

Class Gadgets: AT Mine, C5 Explosive, EOD Bot, FM-148 Javelin, FXM-33 AA, Recoilless M5 

Recon: Casper, Paik, Rao

Class Equipment: Insertion Beacon

Class Gadget: C5 Explosive, M18 Claymore, Prox Sensor, SOFLAM, Tracer Dart, T-UGS 

Support: Angel, Falck, Irish

Class Equipment: Defibrillator

Class Gadget: Ammo Crate, Health Crate, M18 Claymore, Smoke Launcher

Weapon Proficiencies

The Return to the Class System also introduces Weapon Proficiencies. A set of optional and passive benefits that encourages using the Weapon Archetype for your Class during gameplay.

Assault + Assault Rifles: 3 Extra Magazines

Engineer + LMG: Improved Dispersion while Crouched or Prone

Recon + Sniper Rifles: Immediate, constant and steady scope

Support + SMG: Faster Draw Time

Weapon Proficiencies will help you understand what setup may work best for each particular Class, while also adding back Class Identity to the Battlefield.

Breakaway

Featuring some of the most visible and extensive changes to take place on our map reworks, Breakaway has been streamlined and reduced in size to encourage more intensive encounters than you have previously experienced.

Areas of Improvement

Glacier Top: Previously a wide open expanse with little cover to protect yourself, the penguins have created an outpost settlement with buildings to battle through as you establish control of the immediate area.

Ice Shelf: Extensive improvements have been made to the overall Ice Shelf area of Breakaway, featuring a new flag on top of the Glacier, and new routes to encourage flanking between the glacier and the relocated Oil Rig.

Oil Rig: One of our favorite playspaces has been relocated to the foot of the Glacier, allowing for more frantic combat encounters as it’s much closer to the action than before. New ways to assault the Oil Rig have been established, and new paths and cover have been included throughout the deck.

Snow Cave: Nestled within the glacier you will find a Snow Cave that features a downed MV-38 Condor, precious resources are scattered throughout this location as your team works to secure this new Capture Point

Workers Village: Military presence and fortification has increased throughout this area. Cleaner navigation and shorter distances between Capture Points should ensure the action remains ever flowing across the Workers Village. Rumor has it that the workers in this village also throw the best parties. But so far we haven’t been invited yet.

Thermal Scopes

There was one clear winner when reviewing which type of attachment we could release next throughout Season 3: Thermal Scopes.

While they are no stranger to Battlefield – we’ve had them in previous games – technical and engine improvements have allowed us to show these scopes in a way that we haven’t done before. Previous titles had these scopes changing the entire screen. But with Battlefield 2042 we can now isolate this effect to only show within the scope itself, alongside showing multiple hotspots for a single item… use a Thermal Scope on Twin-Engine aircraft and you’ll see what we mean!

With this Update, Zain shall also be able to utilize thermals with his XM370A Airburst Launcher.

On the balance front we have also made several steps to ensure that these attachments bring appropriate gameplay for today’s Battlefield. That means that some expectations of how these attachments work in real-life do not equate to a fun gameplay experience. Fun is always our priority when introducing new things to the Battlefield. So as an example, tactical smoke from gadgets, grenades or vehicles will be opaque to Thermal Scopes. While smoke and steam that originates from the environment will be transparent.

TR-1 Thermal 1.25x: This scope is ideal for close-range combat, its compact screen will provide valuable info while operating in dark staircases or tight corridors.

Equippable with: 12m Auto, AC-42, AK-24, AM40, Avancys, Ghostmaker R10, K30, LCMG, M5A3, MCS-880, MP9, NVK-S22, PBX-45, PKP-BP, PP-29, Rorsch Mk-4 and SFAR-M GL

T4 Thermal 2.5x: The mid-range option out of the three new scopes, whose black and white screen finds optimal use when engaging players in warehouses or container parks.

Equippable with: AC-42, AM40, Avancys, BSV-M, DM7, GVT 45-70, M5A3, PKP-BP, Rorsch Mk-4, SFAR-M GL, SVK, VCAR

2038 Thermal 6x: Perfect for long range engagement, and for finding opposition snipers who are hiding away in a bush.

Equippable with: BSV-M, DM7, DXR-1, NTW-50, Rorsch Mk-4, SVK, SWS-10

New Suppressor: NVK-Box Suppressor

What’s better than a suppressor? Two welded together, of course. Specifically designed for the NVK-S22, the ‘box’ will allow you to add a little bit of sneak to your ventures into close-quarters combat.

Active Protection System for M1A5 and T28

As previously announced in our Dev Notes blog for Vehicles, the Active Protection System is now available on the M1A5 and T28.

Below Radar arrives for Air Vehicles

Flying below 30 meters from the ground will now ensure that you’re immune to lock-ons from Vehicle-based weaponry.

We are also reducing the height limits for Helicopters. Previously we have seen some instances of pilots flying high and unleashing havoc with very little response as lock-on launchers were unable to reach that high. This tweak helps bring those helicopters down to the ground (literally).

This change does not currently affect Jets, or missiles that are already fired. We will continue to review your feedback in the meantime.

New Vault Weapons: M39 EMR, MTAR-21, PP-2000

The M39 EMR, MTAR-21 and PP-2000 have been added to the All-Out Warfare arsenal.

M39 EMR

Significantly lighter than the “OG” M14, this rifle comes with match-grade 7.52mm long range ammo and a standard 8X Rifle Scope to position it as an adaptable, medium range Sniper Rifle. 

MTAR-21

A compact Bullpup Assault Rifle chambering 5.56x45mm NATO rounds. Being popular for its ambidextrous setup, its heavy modularity and reliability, this medium-range AR is the proof that size deceives. The MTAR-21 also arrives within Battlefield Portal as part of this Update.

PP-2000

This modern SMG features a 40-round magazine, lightweight frame and a high rate of fire. Coupled with its high muzzle velocity, even the smallest of ammo rounds pack a punch. 

Exclusive Rewards for Year 1 Pass, Gold and Ultimate owners

Good news for our Year 1 Pass, Gold and Ultimate owners that missed out on unlocking the Tier 0 Premium Battle Pass rewards for Season 1 or Season 2. You’ll find that these are now unlocked for you upon logging into the game for the first time once the update is live!

This includes the following items:

Season 1:

  • “All-Seeing Eyes” Legendary Specialist Set for Angel
  • “Light Bringer” Legendary Weapon Skin for AC-42
  • “Ghost Assassin” Player Card Background
  • “Omniscient” Player Card Tag

Season 2:

  • “Undeniable” Legendary Specialist Set for Boris
  • “Red Eye” Legendary Weapon Skin for DXR-1
  • “The Mountain King” Player Card Background
  • “Wolverine” Player Card Tag

Owners of the versions listed above will also receive Specialists Lis and Crawford immediately upon login.

CHANGELOG

AI Soldiers

  • Fixed an AI issue in TDM where AI remains standing still while the player is in a downed state or in the deploy screen.
  • ixed an AI issue that should improve vehicle navigation around palm trees.
  • Fixed an issue where AI doesn’t avoid the fire from tank wreckage.

Battlefield Portal

Due to the scale of changes taking place with the Return to the Class system, some of your creations may need to be updated as part of this update.

  • Fixed an issue where Caspian Border and Battle of the Bulge are displayed incorrectly on the world mini-map in the loading screen.
  • Fixed an issue with 1942 era Conquest where the opposing team had less aircraft than the other.
  • Fixed an issue where “Frag” text in bottom right HUD (Inventory) was flickering when using the Defibrillator with the Assault Class
  • Bad Company 2 – Tracer Dart Gun – fixed an issue with Tracer Dart Gun, where the lock on icon would sometimes expand when aiming at vehicles
  • Bad Company 2 – Gadgets – fixed an issue where Mortar Strike lock in area gets stuck on top of the buildings
  • Bad Company 2 – fixed an issue with Tracer Lock on UI remaining present on screen after the player returns to the Deploy screen
  • Bad Company 2 – improved player collision with the M1114.
  • Battlefield 1942 – updated the Preview video of Binoculars in the collection screen menu to properly showcase its functionality
  • Battlefield 3 – Gadgets – SOFLAM – fixed an issue where the the target does not get highlighted anymore, after the target is acquired once
  • Bad Company 2 – fixed an issue where Mortar Strike Gadget was spotting enemies automatically when it should not
  • Bad Company 2 – fixed an issue with the Tracer Dart Gun where the lock-on is no longer active after canceling it

Modifiers

  • Added 2 new modifiers for disabling 2042 era Gadget and Throwable restrictions. This makes it possible for 2042 era Classes to equip any non-Class Gadget if you enjoyed this playstyle. This change does allow access to Class Gadgets, which are moved to a separate slot.
  • Added WeaponProficiencies to the Gadget Restrictions part of the Battlefield Portal website.
  • Added the Proximity Sensor to the OpenGadget selection list and deprecated it in the Throwables selection list.

Rules Editor

  • Fixed an issue where Crawford was appearing with the wrong name in the Rules Editor
  • Added a new InventoryClassGadgets selection list block that allows you to access Gadgets from the new Class Gadget slot. The Class Gadgets that were previously in the InventoryOpenGadget selection list have been removed.

Gadgets

  • Fixed an issue where two Grenade trails can be seen after throwing one Grenade
  • Added multiple gadgets from portal into the hands of our 2042 Specialists:
    • EOD Bot, Tracer Dart Gun, M18 Claymore, FGM-148 Javelin & T-UGS.
  • Moved the Repair Tool, Insertion Beacon, Defibs and Medpen Gadgets to the new Class Gadget slot.
  • Manually equipped defibrillator revive range (and damage) increased to match the range for interaction revives.
  • Fixed an issue where SFX and VFX would appear incorrectly when a grenade is thrown through trees and bushes.
  • Fixed issues with Throwing knife dealing no damage if the thrower is killed, significantly reducing the likelihood of it happening.
  • Fixed a visual issue where the sparks when repairing the Nightbird with the repair tool, would appear at a distance from the vehicle .
  • Fixed an issue with Throwing Knife disappears when throwing them at trees.

Ammo Crate

  • Insertion beacons now get resupplied by Ammo Crates.
  • The Ammo Crate can now resupply the Tracer Dart & M18 Claymore.

C5

  • Fixed an issue where C5 was not always displayed to other players.

EOD Bot

  • Adjusted the EOD Bot’s collision to fix an issue where the gadget’s arm would poke through walls.
  • Updated the game hints on the EOD Bot for both when holding the gadget and controlling it.
  • Updated the acceleration and turning angles of the EOD Bot to be more responsive.
  • Lowered EOD Bot’s health from 400 to 300.
  • Added an impulse modification to the EOD Bot so that when it gets shot with bullets it doesn’t push the EOD Bot around.
  • Fixed an issue that caused the EOD Bot to blow up when gently ramming a tank.

FGM-148 Javelin

  • Updated the first person screen and crosshair of the FGM-148 Javelin, it also showcases more info about the gadget and its current mode.
  • Reduced the reload duration of the FGM-148 Javelin by 10%.
  • Reduced the damage of the FGM-148 Javelin to most tanks and aircraft when in Direct Attack mode (top-down attack remains unchanged). 
  • The FGM-148 Javelin now has longer lock forgiveness and has had its max range extended from 250m to 450m.
  • Added a contextual game hint for when in hipfire and when zooming with the FGM-148 Javelin.
  • Fixed an issue that allowed the FGM-148 Javelin to be fired in hipfire.
  • Fixed an issue that prevent the FGM-148 Javelin from using its top-down attack.
  • Fixed an issue that caused the FGM-148 Javelin Direct Attack to miss its target if it locked too close.
  • Adjusted the trajectory of the top-down FGM-148 Javelin attack to be more akin to the real behavior.
  • Added tooltip in the HUD to help you learn how to use the FGM-148 Javelin.
  • The FGM-148 Javelin can now lock-on-to empty vehicles.

FXM-33 AA Missile

  • Increased acceleration and top speed of the projectile slightly.
  • Added a contextual game hint for when in hipfire and when zooming.
  • The FXM-33 AA Missile can now lock on-to empty vehicles
    • Dev Comment: As with the Recoilless M5, these alterations are to aid Engineers in their role to combat vehicles.

Insertion Beacon

  • The Insertion Beacon can now only be spawned upon 4 times before self-destructing
  • The Insertion Beacon no longer self-destructs if the owner spawns on it.
  • Fixed issues with not being able to spawn on Insertion Beacon that are put in tight places.
    • Dev Comment: Every Recon Specialist will now be carrying an Insertion Beacon. These changes are to ensure that usage of the Insertion Beacon does not disrupt the flow of a match as a result of that.

M18 Claymore

  • Updated the M18 Claymore in-world icon to use the same one as in menus.
  • The M18 Claymore is now using the same deploy flow as the Insertion Beacon & Irish’s construction kit. This allows us greater control over where you can place the gadget.
  • M18 Claymore has been scaled up 33% to help players to spot them more easily within the environment.
  • M18 Claymore Blast Radius lowered from 6m -> 5m.
  • M18 Claymore Laser Length lowered from 3m -> 1.75m.
  • Minimum activation speed to trigger the M18 Claymore reduced from 3.8 m/s -> 3ms.
  • M18 Claymores can no longer be deployed too close to ladders, ziplines or hanging ropes.
  • Adjusted the VFX of the lasers on the M18 Claymore to stand out more when close.
  • M18 Claymore will now continue to stay in the world after the player who placed it has died, so long as they don’t place new ones.
  • Any placed M18 Claymores will be removed from the world if the player switches their loadout
  • Lowered the health of the M18 Claymore so that it’ll explode in one shot.
    • Dev Comment: We have scaled up the size of the M18 Claymore and adjusted the Laser VFX to ensure that they stand out more in the hope that it’ll alleviate concern that these gadgets are hard to spot. Watch where you’re walking though!

Med Pen

  • Reduced the amount of charges to 1 to balance it for the new Class Gadget slot.
  • Reduced the time it takes to initiate healing with the Med Pen from 2s -> 1s.
  • Reduced the health per second of the Med Pen from 50 -> 35.
  • Fixed an issue that allowed the player to zoom in with the Med Pen.
  • Fixed an issue that caused shockwaves from explosions to interrupt the Med Pen.
  • Pressing the button to switch to the Med Pen when already at full health should now play a sound effect to tell you that you can’t switch to it right now.
    • Dev Comment: These alterations are to improve the responsiveness of the Med Pen whilst also taking balancing into consideration as Assault now receives this as their Class Gadget.

Recoilless M5

  • Increased the acceleration and top speed of the projectile.
    • Dev Comment: We anticipate there to be less launchers on the field at any one time after this update. We’ve increased the acceleration and top speed of the projectiles to aid Engineers as part of this system change.

Prox Sensor

  • Moved the Prox Sensor to the Open Gadget slot.
    • Dev Comment: The Gadget was too powerful in the Grenade slot and had a very large pickrate in the Grenade slot, this move is to reduce Prox Sensor spam to drive toward a healthier meta.

SOFLAM

  • The “Designated” UI is now only visible if you have a gadget that can lock on or currently hold the SOFLAM in your hands.

T-UGS

  • Updated the animation to now fold out the legs of the T-UGS when you equip it,
  • Substantially lowered the vertical scanning of the T-UGS to be more in line with All Out Warfare verticality.
  • Adjusted the crosshair of the T-UGS.
  • Changed the icon for the T-UGS in the world and menus to more accurately show off the gadget.
    • Dev Comment: While the T-UGS has received some general polish as indicated above, lowering the verticality check significantly from 500m > 30m results in a healthier gameplay experience. Some of our Battlefield Portal maps do not contain a lot of verticality, whereas Battlefield 2042 locations do and we believe it’s not healthy for gameplay to spot someone 500m above you and be rewarded score for that but should also help in a reduced amount of spotting taking place.

Tracer Dart Gun

  • Launchers can now lock onto the Tracer Dart when shot into environmental objects.
  • The “Designated” UI is now only visible if you have a gadget that can lock on or currently hold the Tracer Dart Gun in your hands.
  • Fixed an issue that prevented the Tracer Dart from smashing glass windows.
  • Adjusted the Tracer Dart Gun’s crosshair.
  • Fixed an issue where it would not be possible to switch to the Tracer Dart when out of ammo.

Gameplay Flow & Social Elements

  • As part of the Return to the Class System, we have revamped the Loadout UI on the Deploy Screen, resulting in a more compact approach while also including buttons to quickly switch between your last selected Soldier in each Class.
  • The Soldier Selection UI on the Deploy Screen now includes relevant information about your specialist Trait, Class Gadget, Weapon Proficiency and more.
  • Added Class Iconography to the Squad List, Scoreboard and Player Name Tags to help with identifying what Classes other players are playing.
  • Players that are not alive are now slightly faded out on the Scoreboard and their Class Icon becomes an “x” to reflect that change too.
  • Implemented a new “Classes” screen in the main menu, this is your go-to place to learn about the Classes, Specialists, their Traits and Gadgetry and also your new home for editing your Loadouts as they are now tied to each Class. The previous Loadout screen has been removed to reflect this overall change.
  • Added a new slot to the Inventory HUD (bottom right whilst in a match) for your Class Gadget.
  • Added a Weapon Proficiency Icon that is displayed in the Kill Card, Inventory HUD and Weapon Selection UI when the Class + Weapon archetype synergy is fulfilled.
  • Changed the Squad Leader Icon to now resemble a star, because delivering instructions to your Squad Mates alongside successful coordination should give you a star, you MVP you.
  • Changed the order of the tabs within the “Collection” menu so “Specialists” is no longer first. This is because the new Classes Screen is the new goto place for customizing Specialists and their Loadouts, so we wanted to make it quicker to customize Vehicles instead.
  • Added a new biography submenu to the “Specialists” collection screen aimed at helping you get to know the Specialists, their backstories and what they stand for.
  • Added a new charge-up crosshair for the manually equipped defibrillators to show when they are on cooldown after use and also convey that you revive with more health the longer you hold.
  • The inventory HUD now greys out a gadget if it’s not currently usable. For example the Med Pen when you are already at full health.
  • Renamed the “Utility” weapon category to “Tactical”.
  • The button prompt to switch to your primary or secondary in the inventory HUD on controllers is now hidden for the one you currently have equipped, to better show you which one you will switch to when pressing the contextual button.

General Improvements and Progression

Controller default mappings have been updated to accommodate the addition of the new Class Gadget slot. This means that a few actions have also been moved around. We encourage taking a moment to update your controls and familiarize yourself with these changes before jumping into a game. The below changes are representative of one particular controller scheme, and may differ depending on your choice of peripheral.

  • Class Gadget: Added to Dpad UP
  • Grenade Throw: Moved to LB (Was previously Dpad UP By default)
  • Plus Menu: Moved to Y and now requires you to hold the button for a short duration before opening (was previously LB by default).
  • Default Navigation has changed to Dpad Up/Down/Left/Right (was previously Y/X/A/B by default).
  • Fixed an issue where “Show HUD Prompts” setting in options did not work
  • Optimized mouse input processing to ensure that the input is processed at a steadier rate and avoiding mouse input events processing spikes.
  • Fixed an issue where the Origin in-game overlay caused a negative impact on processing of the mouse input even if the overlay was not actually active.
  • Improved the quality of death animations from explosions
  • Improved the soldier ragdoll experience after a melee takedown
  • Fixed an issue where the correct animation wasn’t playing in first person when traversal sprinting with a one handed gadget
  • Improved transitions between sliding and prone states.
  • Show distance (in meters) on long range kills in the kill feed
  • Improved responsiveness of melee attack animations
  • Improve melee takedown registration on fast moving targets.
  • Fix for takedowns not working on fast moving elevators
  • Resolved scenarios of Specialists being stuck in a downed state after being revived from a melee takedown.
  • Made improvements to correctly portray the Blood Splatter when shooting enemy combatants.
  • Moving whilst aiming down scopes should no longer interrupt the action of holding your breath.
  • Fix for soldiers in vehicles preventing the vehicle from receiving damage from explosions
  • Added an option called “Damage Numbers Visibility” under DISPLAY > CROSSHAIR > HIT INDICATOR.
    • Dev Comment: This feature is experimental and turned OFF by default. When enabled, the damage dealt to enemies will be visible in the “Skull Train feed” (bottom center of the Screen) to let the player know how much damage was dealt.
  • Fixed an issue where Aiming Down-Sights immediately after bashing through a door could cause problems with the weapon animations.
  • Added brand new physical landing animations when jumping or falling, different animations should now play when hitting the ground from different fall heights – don’t go too high, you may splat.
  • Fixed an issue where the soldier could sometimes slightly move through the ground when hitting the ground at high speed.
  • Improved fall damage calculation consistency.
  • Improved the jumping experience on Gen4 Consoles (XB1, PS4).
  • Fixed an issue where you could freely rotate the camera during insertion and see inside of your own body.
  • Fix for downed characters in Hazard Zone changing their positions and directions suddenly multiple times in a row.
  • Fixed issue where soldiers sometimes got stuck when jumping onto the edge of objects.
  • Updated the visual look of UI directional damage indicators.
    • Dev Comment: The new visual look will make it easier to judge the amount of damage taken and when taking multiple hits from the same player, let us know your thoughts!
  • Fixed an issue where it wouldn’t be possible to perform a melee attack when jumping.
  • Supporting teammates by resupplying, healing or repairing now gives you score. This is shown in a new column in the scoreboard.
  • Fixed issue where repairing the Ranger would reward Healing XP instead of Repairing. XP. The Ranger might be a No-Pat’s best friend, but it’s not an actual puppy.
  • Changed the default unlocked weapon and gadgets to ensure all classes have access to a gadget and weapon with their proficiency from the start.

Hazard Zone

Note: Class Gadgets and Weapons Proficiencies have been added to Hazard Zone. Players will retain the option to purchase any Weapon or Gadget as part of the pre-round, independent of which Class you are playing.

  • Fixed an issue where a player could spawn under the map.
  • Fixed an issue where several up-links were placed in positions they can’t be interacted with.

Maps

  • Manifest
  • Fixed a clipping issue while prone on the platform between the stairs and the cabin of the guard tower.
  • Fixed an issue where fire remains after tire piles are destroyed.
  • Fixed a collision issue at Sector A4 allowing some players to get out of bounds.
  • Fixed an issue where ramps under static objects can still be activated.
  • Fixed an issue in Breakthrough where MD540 Nightbird placed in out of bounds can be used by the players.
  • Repositioned Light Post on the Road leading to Weather Station.
  • Fixed an issue where parts of the destroyed CCTV’s remain floating after the wall is destroyed.
  • Fixed an issue where signs will remain floating after the fences are destroyed.
  • Fixed an issue at A1 where players can clip through roof support of A1 building.
  • Fixed texturing issues near the cliffs at the A1 flag.
  • Fixed an issue with floating assets near the dumpsters.
  • Fixed an issue with floating assets behind some containers near E1 flag.
  • Fixed culling issue on zipline hanging rope near road.
  • Fixed an issue with floating containers near the water.
  • Fixed an issue where the extended collision for sandbag walls in one of the destroyed states can lead to a broken prone stance.
  • Fixed an issue where after destroying the emitting assets on the pillars, the light remains without a source.
  • Fixed several floating assets next to the Caju building.
  • Fixed an issue where a tarp is clipping with the asphalt inside a flag area.
  • Fixed an issue where the rope gadget is half-buried.
  • Fixed an issue where several bushes are floating before the zipline.
  • Fixed an issue where there is a flickering gap in the corner of a room at the ground floor in the Caju building.

Kaleidoscope

  • Fixed an issue where players can get inside the elevator shaft and inside the building when standing close to the elevator door near F1.
  • Fixed a spawn issue where contested spawns on A1 / A2 are inside of the Capture Point area.
  • Fixed an issue where the bridge control panel is highlighted in green.
  • Expanded the capture area for C2 flag during the last sector on Breakthrough Large
    • Dev Comment: We were noticing that when coming up against a very strong attacking force, the only response for Defending Teams was to park vehicles within the lobby area in order to succeed against Attackers. This change should allow for more breathing space for both teams on this flag point.

Spearhead

  • Fixed an issue where players can get stuck after walking in craters made by explosions.
  • Fixed an issue where players can get stuck when walking into the space between some covers in the A1 flag area.
  • Fixed an issue where jets are not destroyed upon crashing into the rocks.
  • Fixed an issue where deployed gadgets are not destroyed by moving platforms.
  • Fixed a weather issue where cloud animation is inconsistent when the weather is changing.
  • Fixed some level of detail issues for both factories.
  • Fixed an issue where a line of light appears when players approach the walls inside the building.
  • Fixed level of detail issues at C1 for the roof panel when in a destroyed state.
  • Fixed an issue where the factory interior walkways are leading towards walls.
  • Made improvements to initial spawns during the insertion phase of the match.

Stranded

  • Fixed an issue where the UI overlay menus on Stranded are darker than on other maps.
  • Fixed an issue with incorrect spawning on Gun Master Game Mode on the FFA layout.
  • Fixed an issue where dying inside the ship will result in the camera being overexposed for a brief period of time.
  • Fixed an issue where in Tactical Conquest 8v8 each team has only 1 spawn point which can lead to one team being spawn camped.

Soldier

  • Fixed an issue where holding down Control to crouch and opening the Call-in Tablet at the same time forced the player to stand up.
  • Fixed an issue where the running animations were not correctly displaying when sprinting and sliding with one handed weapons
  • Adjusted the way the interaction revive works to be closer to the manual revive behavior.
  • Adjusted the blood effect when hitting soldiers. The effect will now be more transparent and not as “bright” in dark spaces.
  • Soldier health starts automatically regenerating 1 second after being revived at the regular passive health regeneration rate (5HP/s)
  • Squad Revives for non-Support Specialists now gives 25 HP back on revive instead of 50.
  • Fire-Mode can now be toggled when Aiming Down Sights.
  • Underbarrel toggle can now also be toggled when Aiming Down Sights, but will require holding the button.
  • Locking onto targets is no longer interrupted if the target vehicle becomes empty during the locking-on phase, countering some pesky behavior by some drivers/pilots.
  • Made improvements to the locking-on target acquisition behavior, small objects in-front of intended targets should be less likely to obstruct locking on.
  • Parachute: Lowered the cooldown between being able to deploy your parachute after recently cutting it from 1s to 0.6s
    • Dev Comment: This is to help alleviate an issue in which players would cut their parachute and plummet to the floor without being able to redeploy the chute, hopefully this now results in less splat.

Specialists

Angel

  • Changed Angel’s Loadout Crate to allow you to customize each individual slot in your loadout.
  • Reduced the number of magazines Angel’s Supply Bag resupply down to 3 per pouch.
  • Angel’s Loadout Crate can now resupply the M18 Claymore, MAV (Battlefield Portal), and T-UGS
  • Added two interact behaviors to the Loadout Crate so now if you only press the button you will resupply ammo for your weapons and gadgets. If you keep holding the button you will open up the full loadout customization menu.
    • Dev Comment: We’ve heard some of your questions and feedback about Angel’s Loadout Crate and while we’ll continue to assess your reactions, we have in the meantime adjusted the Loadout Crate and applied some Balancing Adjustments to the Ammo.

Boris

  • The SG-36 Sentry Gun no longer overlays targets but instead highlights their name tags for Boris and his squad mates.
  • The SG-36 Sentry Gun ammo caliber has changed and can now deal damage to heavy vehicles.
    • Deals about 0.6-0.8% dmg per shot.
  • Reworked the SG-36 Sentry Gun’s target prioritization. It will now focus target vehicles primarily, unless infantry is within 25m of the Sentry Gun.
    • Dev Comment: These alterations push Boris further into an Engineer role of Anti-Vehicular combat. This should also change the behavior of his Sentry Gun and therefore alleviate some frustrations you have about it being Anti-Infantry.

Casper

  • Fixed an issue where Casper was unable to deploy the OV-P Recon Drone while prone in bushes

Crawford

  • Crawford has been moved from Support to the Engineer Class.
  • Crawford has received a new Trait: Critical Repair, which provides faster repair for vehicles and gadgets that are at critical health.
  • Crawford’s Mounted Vulcan bullet caliber has changed and can now deal damage to all vehicle categories.
  • Crawford’s Mounted Vulcan now deals 0.1% damage per bullet to tanks at a fire rate of 1200 RPM.
  • Fixed an issue that prevented Crawford’s Mounted Vulcan from being repaired.
    • Dev Comment: As we’ve explained throughout the development of the Return to the Class System, we agree that Crawford is better suited as an Engineer given his stationary playstyle.

Dozer

  • Fixed an issue where you could not destroy Boris’  SG-36 Sentry Gun using Dozer’s SOB-8 Ballistic Shield.

Falck

  • Falck’s Combat Surgeon Trait is now active with the manually equipped defibrillator. This allows Falck to charge the defibrillator faster to perform a full health revive compared to Irish or Angel.

Irish

  • Irish has been moved from Engineer to the Support Class.
    • As a Support, Irish now has access to the Defibrillator Class Gadget, and is able to revive any teammate.
  • As part of Irish’ repositioning to an Engineer role we have replaced his Trait with the Cache Point, which was previously attributed to Crawford. This Trait provides successfully revived players with additional Gadget Ammo.
  • Irish’ APS-36 Shootdown Sentinel can now be repaired by Engineers.
  • The APS-36 Shootdown Sentinel will now be able to intercept Javelin Missiles.
    • Dev Comment: Alongside the repositioning of Crawford, we also agree that Irish is better suited as a Support through his ability to put down cover whilst close to the frontline, and using that benefit to pick up fallen teammates.

Lis

  • Increased Lis’ G-84 TGM maximum range from 450m -> 600m.
  • Reduced the ground vehicle range of Lis’ armor hunter trait from 175m -> 125m.
  • Reduced the air vehicle range of Lis’ armor hunter trait from 400m -> 300m.
  • Increased the speed of Lis’ G-84 TGM when boosted from 100m/s -> 150m/s.
  • Increased the hitbox of Lis’ G-84 TGM by 20% (will help in shooting it down as its incoming).
  • Increased turning angles of Lis’ G-84 TGM.
  • Lowered the turning angle of Lis’ G-84 TGM when boost has been activated.
  • Fixed an issue where Lis G-84 TGM Projectiles dealt no damage to the enemy when shot at their legs.
  • Fixed an issue that caused Lis’ G-84 TGM to have a 1 second delay before initiating a reload after exiting the missile view.
  • Fixed an issue that caused Lis’ G-84 TGM boost mode to not use the correct acceleration modifier unless the boost key was held down.
  • Fixed an issue that caused Lis’ TGM to travel through soldiers legs.
  • The Armor Hunter Trait will now only trigger when the G-84 TGM is equipped.
  • Added a contextual game hint for when in hipfire and when zooming.
  • Fixed an issue where Lis’ G-84 TGM missile moved considerably slower diagonally when using a controller.
    • Dev Comment: Most of these changes reflect the overall Rocket Launcher balancing that we are committed to as part of the Return to the Class System. With Lis only being able to use her G-84 TGM we have made some balancing passes to ensure competence remains when compared to other Anti-Vehicle options available to you.

Mackay

  • Mackay’s Grapple Hook Range changed from 30m to 24m
  • Mackay’s Nimble Trait bonus movement speed has been reduced when zoomed in particular with heavy weapons (AMR, LMG, Sniper Rifle). Bonus movement speed with Assault Rifles, DMRs, and Lever Action Rifles has also been reduced but SMGs and Pistols will still have similar speeds.

Rao

  • Fixed an issue where Rao’s Signal Hacker gadget had “lowering gun logic” which lead to him lowering his hand and gadget when close to walls and objects
  • Hacked targets should now be targetable by teammates, similar to targets painted by the SOFLAM, to allow more synergies with the Engineer class. Launchers like the Recoilless will now be able to lock-on to hacked targets via this method.
  • Increased cooldown after hacking a vehicle from 5s -> 8s.
  • Increased the time it takes to hack a vehicle from 1.5s -> 2.25s.
    • Dev Comment: The overall changes impacts the way some players may have been playing as with Rao, in that it had often been a hacking + lock on launcher combo. As Rao now no longer has the ability to use Shoulder-launched Missile Launchers, the changes listed above are to allow for that synergy to still exist as we feel it’s an important part of teamplay / squad play behavior.

Sundance

  • Fixed an issue that sometimes caused Sundance’s Smart Explosives to display the wrong icon.

Zain

  • Fixed an issue where Zains’ Perseverance trait VFX would override the “Return to Combat Screen” when stepping out of bounds.
  • Fixed a minor collision issue with Zain’s Gadget when equipped on his back.
  • Fixed an issue with the XM370A Airburst Launcher reload animation, where it was out of sync when reloading.
  • As part of the rollout of Thermal Scopes, Zain will also be able to use thermals with his XM370A Airburst Launcher.

Vehicles

  • Increased the damage of Air to Ground Missiles to Light and Medium Transport Vehicles.
    • Air-to-Ground Missile replenish rate decreased from 20 -> 16.
    • Air-to-Ground Missile will no longer stop reloading when you hold fire.
  • The LCAA Hovercraft will no longer visually lose its Light Machine Gun when viewed at a distance of 30+ meters.
  • The EBLC-RAM’s Insertion Beacon will now always spawn you on foot.
  • VFX now plays on all mines deployed by the M5C Bolte.
  • KA-520 Super Hokum now has a wreckage after being destroyed.
  • You can no longer kill passengers in a LATV4 by shooting under the vehicle.
  • Fixed an issue where aim sensitivity is too high when zooming in with a vehicle weapon.
  • Fixed an issue that would incorrectly reset the camera view when freelooking whilst using Southpaw layout settings.
  • Range meters in spotter seats no longer always show 200+ as distance when aiming at vegetation.
  • Fixed the roll camera for Jets when conducting a 90° spin.
  • Fixed an issue that prevented aircraft landing gear from automatically deploying when trying to land on certain objects, occasionally resulting in damage to the aircraft when colliding with the object.
  • VFX will now trigger for grenades that are thrown towards a vehicle armed with Active Protection from close range.
  • Occupied Helicopters will no longer start spinning around when destroyed on the ground.
  • Fixed an issue that would cause vehicle engine sounds to play after it has been destroyed.
  • Aircraft Flare Countermeasures will no longer continue to fire if the vehicle is destroyed while the ability is active.
  • Vehicles can only lock-on when they have ammo available to do so.
    • Dev Comment: This is to ensure that we reduce unnecessary lock-on warning spam, while also adding further readability to the game.
  • Descriptions for all tank turrets have been updated.
  • Helicopters will now stall at -200 meters from the set maximum height of the level, as indicated in our Height Limits comments.
  • As indicated within our Dev Note’s from the Vehicle Team, Turret Speeds for the M1A5 and T28 have now improved.
  • Locking against laser designated targets with vehicle weapons now uses correct locking settings.
    • Dev Comment: This should result in vehicles receiving a boost in time to lock on, and lock range increases for laser-pointed targets.

EMKV90-TOR

  • Fixed an issue that would cause Threat Detection SFX to be played outside of the EMKV90-TOR.
  • Fixed an issue that would cause vegetation to not be pushed down when driving the EMKV90-TOR.
  • Further improvements to align EMKV90-TOR shots with its crosshair.
  • Fixed an issue that would cause the EMKV90-TOR to not deal any damage to the very top of an enemy vehicle.

KA-520 Super Hokum and MV38-Condor

  • Replenish rate of ammo 50mm Cannon Pod for Transport Helicopters reduced from 6 -> 4.5 seconds.

MD540 Nightbird

  • Blast Damage reduced from 40 -> 25.
  • Replenish Rate reduced from 2.5 -> 2.
  • Ammo count lowered from 16 -> 10.

RAH-68 Huron and YG-99 Hannibal

  • The Stealth Bomb crosshair will no longer display for Helicopters over 400m above the ground.
  • Stealth Helicopters will now have the repair and flare equipment under the same slot. It’s dangerous to go alone, choose wisely.
  • Air-to-Ground Missiles can no longer be manually reloaded.
  • TOW Missiles time to gain control reduced to 0.1
    • Dev Comment: This should help make TOW launchers feel more consistent and responsive to use, let us know!

Weapons

  • Fixed an issue that would allow for continuous shooting while in burst mode of the M93R.
  • Fixed an issue which would cause Specialist hands to clip through several M240B scopes while reloading.
  • Realigned the beam of the flashlight on the NVK-S22 when viewed from 3rd person perspective.
  • Realigned the beam of the flashlight on the Avancys when viewed from both 1st and 3rd person perspective.
  • The correct crosshair now displays for Slug Shell ammunition.
  • Removed tracers from appearing when using the Subsonic Magazine on the NVK-P125.
  • Improved the NVK-P125’s burst fire animation.
  • Fixed an issue that would cause a weapon to appear to fire from 3rd person perspective when the player throws a grenade.
  • Bipods will now remain open if switching to and from other weapons.
  • Fixed the MP443’s empty reload animation.
  • Aim Assist snap is now functional when set to 100 on PS5.
  • Highlights are now present on an enemy weapon after pick-up.
  • The aborted reload on the 12G Automatic is now consistent with other weapons.
  • Increased weapons idle sway across the board
  • Fixed 2.5x Zoom Aim Sensitivity option not properly applying to 2.5x Scopes
  • Fixed an issue where the in-game customization menu would move out of screen when the player’s weapon is close to a wall.
  • Updated ADS movespeed for gadgets, weapons (especially Battlefield Portal weapons that were often much slower than AOW weapons), also adjusted base speed.

That’s one heck of a patch! Aside from this, we’re also expecting a host of stealth changes to be implemented as well. Once this patch is out, expect that stealth changes article from us as well.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Servers Down This January 301 in Prep for v23.30 Roll Out

Epic Games has disabled matchmaking and has taken the Fortnite servers down this January 31 in order to prepare the game for patch v23.30, which is rolling out today.

Fortnite Servers Down Status and Updates for January 31:

Update: Here are the v23.30 patch notes!

Here’s the announcement from Epic Games:

Prepare to power up in v23.30!
Downtime begins at 4AM ET, with matchmaking being disabled shortly before.

While it doesn’t say how long the maintenance period is, it should be for 2-3 hours tops. Same as always, once the patch notes are out, we’ll provide a proper link out. We’ll also update the article if there are changes to the maintenance schedule.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Servers Down for Maintenance This January 31

Ubisoft has taken The Division 2 servers down this January 31 for your standard maintenance period. Read on for the schedule and info regarding the downtime.

The Division 2 Servers Down Status and Updates for January 31:

Here’s the announcement from the studio:

To extend Season 10 Manhunt we’re taking #TheDivision2 servers down for a scheduled maintenance tomorrow Tuesday, January 31st at 09:30 AM CET, 03:30 AM EDT, 12:30 AM PDT.

To extend Season 10 Manhunt we’re taking The Division 2 servers down for a scheduled maintenance tomorrow Tuesday, January 31st at

  • 09:30 AM CET,
  • 03:30 AM EDT,
  • 12:30 AM PDT.

» Worldtime

As you can see, the servers will be down for three hours. No word on whether a patch will be released alongside this, but don’t be surprised if there is one. As for new content for the game, Ubisoft has announced that Season 11: Reign of Fire will be released on February 7!

If there are changes to the maintenance schedule or if there’s a patch, we’ll update the article to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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