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Rumbleverse Update 1.10 Out for Balancing and Fixes This February 1

Iron Galaxy has deployed Rumbleverse update 1.10 today on all platforms, and this adds a Battle Pass for free for all players. It also comes with balance changes and bug fixes. Check out the Rumbleverse February 1 patch notes. 

Rumbleverse Update 1.10 Patch Notes | Rumbleverse February 1 Patch Notes:

We have released an update for Rumbleverse. This update includes some minor balance changes, bug fixes, unlocks content for all players (Note: Some accessories are restricted to their respective platform), enables double XP, and makes all game modes except Snowball Fight available to play.

Access

  • The Battle Pass is unlocked for free for all players
  • All accessories and emotes are available for free for all players except for some platform accessories that are restricted to their respective platforms.
  • Double XP is enabled for all players
  • All game modes are available to play excluding Snowball Fight modes
  • Players can no longer purchase the Battle Pass, Battle Pass Tiers, or Brawlla Bills
  • The in-game Shop and Brawlla Bills menus have been removed

Balance Changes

  • Added a Combo limit of 2 to Rocket family to prevent long looping combos
  • Added a Combo limit of 2 to Edge family to prevent long looping combos

Bug Fixes

Gameplay

  • Fixed an issue causing a forced stumble after using the Tackle family into a Wall
  • Fixed an issue preventing players from using Bailout after using the Tackle family into a Wall
  • Fixed an issue causing a forced stumble after using Chop or Charged Chop if it went over a ledge or down a hill
  • Fixed an issue preventing players from becoming invulnerable when the Broom’s Gut Poke attack reached its combo limit
  • Fixed an issue causing the on-hit recovery of Aerodynamic Elbow Drop to use the Bailout on Miss instead of the improved Bailout on Hit
  • Fixed an issue causing the Woo version of Chop to use the more expensive Bailout on Miss instead of the Bailout on Hit
  • Fixed an issue causing the Brainbuster version of basic Vicious to use the more expensive Bailout on Miss instead of the Bailout on Hit
  • Fixed an issue causing the stamina costs of Big Swing and Giant Swing to be reversed

Cosmetics

  • Kraken backpack no longer removes underwear or torso of player characters when equipped

Progression

  • Fixed an issue where players weren’t getting double XP across all game modes

Misc

  • Fixed an issue where Quads was displayed as a limited time mode on the game modes screen

Source: Rumbleverse

Damien Seeto

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Ghostbusters Spirits Unleashed Update 1.12 Out for New DLC 1 Patch Version 1.4.0

Illfonic has fired out Ghostbusters Spirits Unleashed update 1.12, which is for patch version 1.4.0. Aside from bug fixes, today’s update also comes with free DLC with a new map and more. Check out the Ghostbusters Spirits Unleashed February 1 patch notes down below.

Ghostbusters Spirits Unleashed Update 1.12 Patch Notes | Ghostbusters Spirits Unleashed Update 1.4.0 Patch Notes | Ghostbusters Spirits Unleashed February 1 Patch Notes:

Patch Notes 1.4.0 (DLC #1)

New Map – MOROS Medical Facility
Introducing the MOROS Medical Facility, the latest job that has become available in the Firehouse!

Closed for good in the late 1980s, MOROS Medical has recently been purchased by a private investor group who have plans to renovate and reopen the facility. Unfortunately for them, it’s being plagued by ghostly activity, and construction crews refuse to enter this haunted health center.

New Ghost Type – Glutton
The new Glutton type is a bit more unique than your standard Ghost. Gluttons all share the unique ability “Consume” which allows them to munch away on many objects inside the different maps. By consuming objects, they will increase their bloat meter, which increases the power of their Ultimate abilities! Each variant has a different type of regurgitation Ultimate that expels the consumed debris in powerful attacks. Although their Ultimates benefit from a lower cooldown, you must consume enough to utilize their full potential.
• Muncher
• Spew
• Heap

Two New Secondary Gadgets – Belt Gizmo & Disruptor Pylon
Two new secondary gadgets have been added to the Ghostbuster’s toolkit to further diversify busting gameplay. Visit the workbench or the gear cart to equip these new items once you are at the appropriate level.

Belt Gizmo
Simple and small, but effective, the Belt Gizmo is a passive gadget that dulls your Ectovision signature substantially while worn. This makes it much more difficult for the ghosts to track you, though it does not prevent it completely if your fear levels are too high.

Disruptor Pylon
Deployable, battery pylon device that scans a large area around it for psycho kinetically infused physical objects. If a P.K.E. infused object is detected, the arc field being generated charges and fires on the object, destroying it. Ghosts in the vicinity of the Disruptor pylon are unable to possess objects

New Gear Attachment – P.K.E. Meter: Ecto-Zapper
A new arm attachment for the P.K.E. meter provides busters an alternative ghost stunning device. The Ecto Zapper must be activated and thrusted to stun ghosts, but can also passively stun ghosts passing through the buster if they have the zapper activated. The Ecto Zapper is unlockable via research contract and while the range is limited, has a shorter reboot time.

Customization
New Cosmetic – Gear Shells
Want a specific look but want to keep attachment modifications? We’ve got you covered with Gear shells. Gear Shells override the gear look without removing the attachment stat modifications. Some of the more unique attachments, such as the R.T.V. kit do not allow shells due to their unique functionality and will state this upon equipping.

New Buster Customization – Morph Targets
Customize your Buster’s face the way you REALLY want to!

With these new Morph Targets, you will be able to adjust your Buster’s face in a variety of different ways. We added negative values that allow you to make facial features smaller.

Suit Patches
There’s a whole bunch of new Patches to put on your suit and a new corkboard in the Firehouse to display your collection of Patches!

The Real Ghostbusters
We’ve also got a ton of new cosmetics coming out in this patch such as The Real Ghostbusters Hairstyles, Eyewear, and Gear Shells.

Ghost Swapping
You all have been asking for this feature and it’s finally here!

Ghosts are now able to swap to different Ghost Type mid-match.
You can select the Ghost Type that you would like to remanifest as in the Pause Menu or after being captured as the Ghost.

After being captured, you will remanifest as the Ghost that you have selected

Tenure (Level 2)
Tenure now has an additional level that unlocks a very special cosmetic!

Go check it out in the Firehouse right now!

News Bulletin
There is now a News Bulletin located in the Main Menu and Pause Menu with the latest Ghostbusters: Spirits Unleashed announcements!

Quick Access Menu
You can now access everything you need in the Firehouse in one centralized location!

The Quick Access Menu is now available and is located in the Pause Menu under Quick Access

General
• Various Crash Fixes
• Made improvements to matchmaking
• Introduced level based matchmaking where, when possible, players will be matched together based on their level
• Improvements to preference queueing to increase likelihood of entering the match as your preferred team
• Made improvements to the accuracy of Japanese Localization
• Clear all Notifications button is now available in the pause menu
• Added surveys that will sometimes appear after finishing a match
• Added a warning message for when users are equipping conflicting customization options
• Fixed an issue that sometimes caused the Ghost Tutorial to not advance properly
• Fixed an issue where Research Contract descriptions were not displaying properly
• Fixed an issue where the Neural Frequency Emitter attachment was not working properly in the Alley

Ghostbusters
• Fixed an issue with the SFX and animations not playing properly when deploying or retrieving a trap
• AI Busters are now able to Mantle
• AI Busters are now able to use some Gadgets
• Fixed an issue where the AI Busters were sometimes not behaving properly after Calming civilians
• Fixed an issue that was causing Busters to be unable to ping Rifts
• Added HUD based cooldown bar to P.K.E. Gear widget to allow players to see reboot time while gear is not currently equipped

Gear Attachment Changes

General
• Large readability pass to improve user feedback for gadget abilities. This includes improvements to sounds, VFX, and UI to show proper cooldown feedback to the player when using a special attachment.

Snub Nose
• Increased Mantle Duration

We found some gear upgrade builds made mantle duration overly fast, making some mantle animations look and feel glitchy and making mantle mobility disproportionate to normal buster navigation. Since the Snub Nose upgrade has so many benefits associated with it, we felt reducing the Mantle Duration speed boost would help even out the utility of the upgrade

Cryo Syncs
• Reduced Heat Generation
Particle Thruster
• Fixed a bug where stat changes on the Particle Thruster weren’t being applied
• Reduced Proton Stream Range
• Replaced Tether Strength with Heat Generation

Particle Thruster is on a mode switch, which toggles between PT Mode and normal mode when the ability button is pressed when the buster isn’t firing. This allows players to pick when they want to use the extra heat gen to boost their stream range. PT Mode is also affected by other stat changes made by the buster’s other gear upgrades

Centrifugal Thruster
• Added Sprint Boost
• Removed Overheat Cooldown Duration
• Replaced Knockback Recovery with Venting Speed
• Reduced Deploy Time

Ghosts
• Reduced Cooldowns of Ultimates across all Ghost types
• Made improvements to Ghost animations, VFX, and emotes
• Ghosts now have a short cooldown between possessing objects when using tap to possess
• Ghost Traps are now able to be destroyed by more Ghost attacks and abilities
• Destruction to objects now increase overall haunt rate
• AI Ghosts now run away when they are unable to grab an exposed rift
• Fixed an issue with Ectovision SFX not playing properly when exiting a possessable object

Source: Ghostbusters Spirits Unleashed Discord

Damien Seeto

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The Sims 4 Update 1.69 Brings New Content, UI Placement and More

Maxis has released The Sims 4 update 1.69 and this brings loads of new content, quality of life additions and more! Read on for the full new The Sims 4 update patch notes.

The Sims 4 Update 1.69 Patch Notes:

Hello Simmers

Following hot on the heels of the last update we have another one for you, this time we are putting a bit of a focus on the console version of The Sims 4, streamlining some key interfaces for easier controller interaction. While you can use a mouse and keyboard on both PlayStation and Xbox versions of The Sims 4, most console Simmers love to sit back with a controller; these updates are a small part of a larger ongoing focus to improve the console experience for all.

We also continue to invite all console Simmers to give us your thoughts and feedback on playing The Sims 4 on PlayStation and Xbox (especially with a controller) over on Answers HQ, where we have had some excellent feedback so far that the team is reviewing.

Not playing on console? No problem, we have some new content and fixes for everyone in this update as well. So let’s kick things off and see what’s new.

-The Sims Team

What’s New?

We have so much new stuff with this release and we can’t wait to dive in and tell you all about it. We do want to make a quick note that while we have added quite a few new assets, these are purely visual and don’t add new gameplay functionality. Now, let’s get to the good stuff.

Medical Wearables

There’s a new Medical Wearables category under Body and Face Accessories in Create a Sim.

Select the Sims face and then select Accessories to find the Medical Wearables category that contains a new hearing aid for your Toddler or older Sims. This medical wearable comes in fifteen color variants, and can be assigned to your Sims right, left or both ears.

The Medical Wearables category can also be found by selecting the Sims body and then selecting the Body category. Here you can find Glucose Monitors for your Child and older Sims that can be added to your Sims right and left arm, and to your Sims lower abdomen on the right or left side as well.

Top Surgery Scar

Under the same Body category, all players can find a Body Scars category with an option for Teen and older male Sims (masculine or feminine frame) to add a Top Surgery Scar to their Sims.

Binders and Shapewear

With this update, players can find two new assets in Create a Sim. Under the Tanks, in the Tops category, you will find a Binder top asset for your Teen and older Sims. In the Underwear category for Bottoms, there is a new shapewear asset for your Sims as well!

Let there be Light Switches!

For our builders who have long desired to complete that perfect room, a new light switch is now available in Build Mode!

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UI Placement comes to PlayStation

Previously, The Sims 4 on PlayStation required Simmers to calibrate their screen settings at a system level by going to the consoles Settings > Sound and Screen > Display Area Settings and configuring the display.

This option will continue to work but now, PlayStation Simmers will be able to adjust the UI placement. The wizard will run during the initial launch of The Sims 4 or can be manually initiated from Game Options > Other .

We still recommend you calibrate your Display Area Settings through your PlayStation settings.

Cursor Scaling

Simmers can now adjust the size of the cursor on both PlayStation and Xbox when displayed in virtual cursor mode on your controller, or while you are using a mouse and keyboard to play.

This additional level of customization allows you to have a larger cursor without needing to scale up all of the game UI. This should make it easier to see even when you’re kicking back, relaxing in your favorite seat looking at the TV screen across the room.

You can adjust the cursor size in game by going to Game Options > Accessibility.

Console Build Mode Improvements

Jumping into Build Mode will feel a little different… well OK, a lot different. Now the Catalog is opened by default and STAYS open as you grab items and interact with the lot. You no longer need to reopen the Catalog and re-navigate to the menu you were in every. single. time.

Regardless of which cursor mode you’re in, you can seamlessly interact with either the Catalog or lot, which aligns our console experience more closely to that on PC.

Console Build Mode Guidance System

If you are a new player or have the Guidance System enabled, the help you received from Emily in CAS and Live Mode will continue through to Build Mode.  If you aren’t familiar with building, using the tools, or how to find the right looking object and place it exactly where you want it, Emily will be there to guide you around Build Mode to help you unleash your creativity.

Controls and Navigation Updates

While we have kept the ability to toggle control methods by tapping the Touch Pad on PlayStation or View button on Xbox, we have reduced the amount of times we switch between the two modes automatically.

Since we are talking about toggling the control methods, if you have the Controls Legend enabled in Game Options > Other, we now show a prompt for Toggle Cursor at the top. Not only that, next to the prompt is a little reminder of which control scheme you are currently using.

We have also added controller shortcuts to some dialogs and screens to help simplify and speed up navigating the game. These button prompts are displayed on supported screens and can be used where usually you would have a lot of scrolling to get to the Confirm or Cancel button.

Bug Fixes

Base Game

  • Toddlers can do strange things sometimes, but bathing with their slippers on shouldn’t be one. Now their feet will get clean, just like the rest of them.
  • The Venue Info icon in the top left of your screen contains a lot of useful information but it doesn’t mean it should always display as new. Now the icon flair will only show when something is actually new.
  • Sims made through CAS Stories with Starting Funds ‘High’ should now get 30k Simoelons instead of the standard 20k for their household fund.
  • Sims love a good makeover, but when switching Styled Looks in CAS it’s taking it a bit far your Sim’s appearance changes, not just their outfits. Styled Looks will now update just the outfit your Sim is wearing and not make them a totally different Sim.
  • When adjusting the physical frame of your Sim while using Bantu Knots (yfHair_SDX019BantuKnots) or Two Strand Twist (ymHair_SDX019TwoStrandTwists) hairstyles, you will continue to see the Plumbob icon on the thumbnail as a reminder of the fantastic collaboration we did with DeeSims to bring those styles to everyone.
  • The goals during the Parenting Predicaments scenario will reflect a child Sim aging up to a teen after blowing out the birthday candles and progressing the scenario.
  • Child Sims getting at least a B grade average at school will be recognized for their achievements by progressing the Parenting Predicaments scenario objectives.
  • If your Sims reach level 5 in one of Sofia and Leonardo’s skills before the goal activates in the Parenting Predicaments scenario, it’ll be accurately marked as meeting the criteria.
  • Also related – teenagers have aspirations (apparently waking up before noon doesn’t count) but in the Parenting Predicaments scenario teens are able to complete the teenage aspirations goal.
  • Some say it’s a conspiracy, some say the aliens got fed up with the parents and just sent them home, others just think it was a bug. Either way, parents should no longer return midway through the Aliens Stole My Parents scenario when traveling off the lot and back again.
  • Stuck in the Shadow wasn’t intended to actually get you stuck…. Completing the Scenario should now complete once the goals have been achieved.
  • Emily likes to help Simmers get a head start, but it seems she was a little too eager and prevented Scenario goals from displaying in CAS if she hadn’t been seen previously. Now if you haven’t seen Emily yet, and start a new Scenario you will have your goals displayed so you can create the perfect household to take on the challenges ahead. Emily will be there if you need her later.
  • Seasoned Simmers who don’t need Emily’s help and choose to disable the Guidance System, in the Game Options, while in CAS will no longer run into an issue where you cannot create a Sim due to the options being inaccessible.
  • Merging Sims from the Gallery while Emily was guiding you through CAS will no longer prevent Emily from explaining the final parts of the CAS Guidance System.
  • Entering CAS from the Simology option will not prevent you from creating a Sim Story.
  • While using the Guidance System to customize your own Sim, Add New Sim will not be available until you have completed your Sim customization tutorial or opted out of the tips.
  • Some tips in Build Mode prevented you from accessing features like Bulldoze and Save to My Library; all the options are selectable again.
  • Sims with customized frames should have a full set of fingernails to pick from, including those from packs.

City Living

  • Being an Interior Decorator can be tough, it’s made even more difficult if you can’t get in. Sims picking up a gig at a penthouse will now be able to knock on the door and get in to work their style magic.
  • If there is one main thing you would expect Illuminating Pillars to do, it’s illuminate! Well we changed some bulbs, got shocked once or twice, checked the wiring and now they should be good to go.

Get Famous

  • After our previous update which brought a new look to Lessons and a bigger, easier to read layout, it unexpectedly caused long Lesson titles to extend beyond the boundaries of the box in some languages. The titles should now all fit in their designated spaces and be fully readable by all.

Eco Lifestyle

  • The Perfect Plumbob Ceiling Fan, Sandstorm Ceiling Fan, Dizzy Palms Ceiling Fan now all come with a power consumption rating.

High School Years

  • Sims wearing the yfAcc_NecklaceEP12Beaded_SolidRainbowLt necklace should no longer see it floating near them when zooming the camera. We must have forgotten to remove the levitation enchantment, sorry about that!

Paranormal

  • Sims making a living as a Paranormal Investigator and autonomously visiting San Myshuno often found that doors were missing from apartments unless you were in Walls Up view. Doors should now show up as expected. But are they really there? Someone should investigate! Spoooooky!

Bust The Dust

  • Dust and Dust Bunnies will show up after a reload, now where did I put that Dust Dandy Cordless Vacuum?

Outdoor Retreat

  • We learned a lesson and that lesson is that our lessons should have Titles. Outdoor Retreat should show up under Lessons as expected and no longer be a mystery category.
Source: EA
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Lords of the Fallen Screenshots Revealed

A new set of “The Lords of the Fallen” screenshots has been released. The images showcase the dark RPG title’s world, bosses, weapons, and more.

The following screenshots are from the game’s official Steam store page. Have a look:

 

Here’s the full list of features via Steam:

The Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world more than five times larger than the original game.

After an age of the cruellest tyranny, the demon God, Adyr, was finally defeated. But Gods… do not fall forever. Now, aeons later, Adyr’s resurrection draws nigh. As one of the fabled Dark Crusaders, journey through both the realms of the living and the dead in this expansive RPG experience, featuring colossal boss battles, fast challenging combat, thrilling character encounters, and deep, immersive storytelling. Will your legend be one of light… or one of darkness?

Dare to Hope.

Explore A Vast, Interconnected World
Journey across two expansive, parallel worlds in your epic quest to overthrow Adyr. While the living realm presents its own brutal challenges, untold terrors lurk in the nightmarish realm of the dead.

Define Your Own Legend
Fully customise your character’s appearance from a wide array of visual options, before selecting one of nine character classes. Whichever starting path you take, develop your character to your own playstyle by upgrading stats, weapons, armour and spells.

Master Fast, Challenging Fluid Tactical Combat
Only those that master the deep, tactical combat can hope to survive. Choose from 100s of uniquely brutal weapons, or forgo metal for magic with devastating attacks of the arcane.

Unite or Fight in Online Multiplayer
Experience the expansive, single player campaign alone, or invite a second player to join your adventure in uninterrupted, online co-op. But be warned – heroes from other realms can, and will invade.

Wield a Device of Ungodly Power
Your lantern possesses the ungodly power to cross between worlds. Use this dark art to reach forgotten places, unearth fabled treasures, and even manipulate the very soul of your foe.

Rise from Death
Fall in the world of the living, and rise again… in the world of the dead. You now have one final chance to return to your living state, as all manner of hellish creature descends upon you.

Key Features:
• Embark upon two vast, parallel worlds – that of the living… and the dead
• Master a fast, fluid and challenging combat system
• Wield devastating magic attacks and character buffs
• Invite a second player to join your campaign in uninterrupted, online multiplayer
• Encounter a wide array of characters, eager to offer a dubious hand…
• Fully customise your own unique character
• Choose from 9 starting character classes, including Knight, Rogue and Fire Apprentice

The Lords of the Fallen is set to launch sometime in 2023 on PS5, Xbox One, Xbox Series X|S, and PC.

Carlos Perez

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“Street Fighter: Duel” for Mobile Announced, Releases This Feb. 2023

Street Fighter 6 isn’t the only upcoming game from the Street Fighter franchise. A newly announced title called “Street Fighter: Duel” is set to launch this February, earlier than SF6’s June 2 release date, but instead of being a fighting game, it’ll be a mobile RPG title.

An official announcement trailer was published for Street Fighter: Duel, and it’s pretty vague. 

While we didn’t actually get any in-game footage of Street Fighter: Duel from the trailer itself, an IGN article does show off a few gameplay screenshots. It’s your typical 2D party-based mobile RPG, which may or may not be a disappointment to some fans. The game is being developed by both Capgom and Crunchyroll Games. 

Like other mobile RPG games, Street Fighter: Duel will feature an array of fighters that you can level up via “gameplay or in-app purchases.” The game will also feature exclusive skins that you won’t find anywhere else in the SF franchise.

There isn’t an exact release date for Street Fighter: Duel, but its February 2023 launch does mean it’ll be available fairly soon. You can pre-register for the game in select locations, including the US, Canada, New Zealand, Australia, and certain European countries.

Source: IGN

Carlos Perez

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New Destiny 2: Lightfall Trailers Provides Glimpse of Neptune, Weapons and Gears Showcased

Bungie has released two new Destiny 2: Lightfall trailers today, with one featuring Neptune, and the other, a look at some o the weapons players will be able to wield once the expansion launches next month.

Check out the trailers and the info for each below.

Travel to a destination unlike any you’ve explored in Destiny 2. Cross paths with bone-chilling Tormentors and valiant Cloud Striders, join the fight against the Shadow Legion, and prevent devastation in the technologically advanced secret city of Neomuna.

Cloud Strider technology is within our grasp. To battle the Shadow Legion, you’re going to need all the firepower you can get. http://bung.ie/lightfall

Here are details of the new weapons and armor shown in the trailer:

  • Final Warning – This Strand Sidearm tracking rounds that seek out nearby enemies.
  • Deterministic Chaos – A Void Machine Gun that rhythmically weakens enemies as it fires.
  • Winterbite – A Stasis Exotic Glaive that freezes enemies on impact with frost orbs, leaving them vulnerable to follow-up attack.
  • Cyrtarachne’s Façade – This Exotic helmet gives extra protection as Hunters gain armor and flinch resistance when they grapple.
  • Abeyant Leap – When Titans use their Barricade with this Exotic leg armor, it spawns seeking projectiles that suspend enemies and gives armor to its wielder.
  • Swarmers – This new Exotic leg armor allows Warlocks to create a Threadling to infest and attack enemies after destroying a tangle.

Destiny 2: Lightfall will be released on February 28 on all available platforms.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evil Dead: The Game Battle Royale Mode Called “Splatter Royale” Announced, Goes Live February 2

Evil Dead: The Game is getting a new bonus game mode that’s different from the usual survival multiplayer gameplay. Titled “Splatter Royale,” this new game mode will let 40 players battle it out in an all-new battle royale format.

All players will be playing as “Deadite versions of your favorite characters,” and the goal is to be “the last demon standing.” The new game mode will launch on February 2 alongside Ruby, the newest survivor to join the game’s roster.

Aside from the content updates, players can expect balance changes to come as well, which will be shared during launch via the official patch notes.

We’re assuming that this new mode will come via a patch, and once its out, we’ll let our readers know about it.

Carlos Perez

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Apex Legends and Battlefield Mobile Shutting Down

It looks like players won’t be able to experience the fully portable versions of Apex Legends and Battlefield, as both Apex Legends Mobile and Battlefield Mobile are shutting down!

This was announced by EA, where it mentioned that even with Apex Legends Mobile’s strong start, the on-going experience was not going to meet expectations of our players. 

Here’s the important bits from the announcement:

Despite Apex Mobile’s strong start, the ongoing experience was not going to meet the expectations of our players. After months of working with our development partner, we have made the mutual decision to sunset the mobile game. Our love for the Apex universe and our players remains unchanged. We look forward to exploring this universe, its characters, and its stories along with you. (Learn more here)

We’ve also made the decision to stop the development of the current Battlefield mobile title. As the industry has evolved and our strategy to create a deeply connected Battlefield ecosystem has taken shape, we decided to pivot from the current direction to best deliver on our vision for the franchise and to meet the expectations of our players. 

This is surprising news, as Apex Legends Mobile even had a launch schedule planned. As for Battlefield Mobile, what we saw about it looked interesting enough that we assumed it would be released to everyone at some point.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Jedi: Survivor Delayed to April 28, “Content Complete” but More Time Needed for Bug Fixes, Polish

The first game delay of 2023 is here, as EA has announced that Star Wars Jedi: Survivor has been delayed to April 28 from its original release date of March 17. According to Respawn, the game is “content complete,” but needs more time for polishing.

This was announced by EA over on the official EA Star Wars Twitter account:

For the last three years, the Jedi team here at Respawn has poured its collective heart and soul into Star Wars Jedi: Survivor, and we are proud to say the next chapter in the tale of Cal Kestis is content complete. We are now focused entirely on the final stage: bug fixes to enhance performance, stability, polish and most importantly, the player experience.

Jedi: Survivor is a direct response to the feedback from our community, delivering expansive destinations to explore, evolved combat and traversal, and of course, the continuation of Cal and BD’s story. Making this game has truly made us a better team, and we have pushed ourselves at every level to make this the Star Wars sequel our fans expect from Respawn and Lucasfilm Games.

In order for the team to hit the Respawn quality bar, provide the team the time they need, and achieve the level of polish our fans deserve, we have added six crucial weeks to our release schedule — Star Wars Jedi: Survivor will now launch globally on April 28th.

Thanks to EA and Respawn for giving us the time to deliver the best experience for our players, and to all of you for your understanding.

May the Force be with you.

Stig, and the Star Wars Jedi Team

Six weeks isn’t that bad. Let’s hope Respawn puts it to good use, since I doubt anyone wants a game to launch that needs loads of patches before it becomes playable.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Refutes Report of Decreased PSVR2 Production

Sony’s PlayStation VR2 (PSVR2) headset is set to launch in less than a month on February 22, and while a recent report claimed that Sony predicted fewer shipments of the headset within its first year, an update revealed that the company states otherwise.

The original forecast report, which was published by Bloomberg, mentioned that shipments would decrease from 2 million units to 1 million during its launch quarter, with an expected total shipment count of 1.5 million units from its launch date through March of next year. This is a substantial decrease from the original forecast, and the article claims multiple reasons for this, such as “lackluster demand” for VR headsets and the PSVR2’s niche compatibility and high price point compared to frontrunners like Meta’s Quest devices.

A recent statement has been given by Sony, however. As reported by GamesIndustry.biz, Sony told the news outlet that it has “not cut PlayStation VR2 production numbers.” The statement also goes on to say that the company is “seeing enthusiasm from PlayStation fans for the upcoming launch, which includes more than 30 titles such as Gran Turismo 7, Horizon Call of the Mountain, and Resident Evil Village.” For context, the PSVR2 will launch with multiple titles, giving owners plenty of games to choose from.

Until the dust settles in the weeks following the PSVR2’s launch, we won’t know for certain if Sony’s investment in the next generation of console VR pays off.

Source: GamesIndustry.biz

Carlos Perez

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Dying Light 2 New Roadmap for 2023 Lists Combat Updates and More, New Story DLC Details Revealed

In celebration of Dying Light 2‘s first-year anniversary, Techland announced its plans for this year in a new Dying Light 2 roadmap for 2023 blowout. The roadmap includes update to combat, movement, and a new story expansion via the game’s second DLC.

Dying Light 2 New Roadmap for 2023:

Here’s a gallery of the roadmap made or easier viewing:

The two anniversary events, titled Bloody Anniversary and Dropkick Weekend, will give players lots to do in the coming weeks. Bloody Anniversary is set to run from January 30 to February 9, whereas Dropkick Weekend will follow from February 2 to 9. 

2023 will also see adjustments to Dying Light 2’s combat and movement mechanics. Melee combat is set for a rework, and parkour and traversal methods will see some changes, too. Franchise Director Tymon Smektala also teases a brand-new form of combat to come this year.

If you would like to fight the Infected using other means than melee combat, you should be quite satisfied with one of the additions to Dying Light 2: Stay Human we are currently preparing.

Dying Light 2 is known for being a melee-focused zombie game, so this may be hinting at the possibility of guns as part of a future update. Smektala didn’t mention guns specifically, however, and for all we know, this new form of combat could be entirely different from what we’re used to in the zombie game genre.

Aside from the event announcements, we also learn a bit more about the game’s second DLC, which follows the Bloody Ties DLC last year. This new expansion will be more story-driven in nature and will contain references to the first Dying Light game. The DLC was actually featured in a new YouTube video, which you can find below:

With all the content announced during the game’s first-year anniversary, Dying Light 2 fans will have a lot to look forward to in the coming months.

Carlos Perez

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NHL 23 Update 1.50 Slides Out for Patch 1.5 This January 31

EA has released NHL 23 update 1.50 (PS5 version 1.050) on all platforms today for its 1.5 patch. This update comes with tons of bug fixes and improvements. Check out the NHL 23 January 31 patch notes posted down below.

NHL 23 Update 1.50 Patch Notes | NHL 23 Update 1.050 Patch Notes | NHL 23 Update 1.5 Patch Notes | NHL 23 January 31 Patch Notes:

Online Modes

  • Fixed a crash that sometimes occurs on the World of Chel Hub
  • Fixed a crash that sometimes occurs during gameplay in EASHL 3 vs 3 games
  • Fixed a crash that sometimes occurs during gameplay in EASHL Drop-in games

World of Chel

  • Added additional content into World of Chel for upcoming Chel challenges. Check back often to collect the latest cool new content.

Game Modes

  • Fixed an issue where newly generated prospects were all given a 0/99 skating style in Franchise Mode
  • Fixed an issue in Custom Leagues with incorrect team seeding in playoff tree
  • Fixed an issue in Custom Leagues showing incorrect ranking when a league has 0 conferences and 2 divisions
  • Fixed instances where home ice advantage was being given to the wrong team in the playoffs
  • Fixed a crash when in Franchise Mode while editing lines
  • Fixed a crash after exiting Franchise Mode gameplay and returning to Franchise Mode Hub

Hockey Ultimate Team

  • Fixed a crash that happened sometimes when loading into Hockey Ultimate Team

Art

The following uniforms have been added or updated in NHL 23

AHL

  • Springfield Thunderbirds – Third
  • Tucson Roadrunners – Third

ECHL

  • Cincinnati Cyclones – Third
  • Indy Fuel – Third
  • Jacksonville Icemen – Third
  • Kansas City Mavericks – Third
  • Newfoundland Growlers – Third

Canadian Hockey League

  • Edmonton Oil Kings – Third
  • London Knights – Third
  • Portland Winterhawks – Third

Liiga

  • Porin Assat – Third

Source: EA Answers

Damien Seeto

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Hi-Fi Rush Review – Rock and Roll Robot Rumble

We rarely get complete and out-of-nowhere surprise releases in the video game world. The most recent in memory was the big shadow launch was Apex Legends, which had about a week between announcement and launch. Microsoft and Bethesda didn’t even make us wait that long after announcing and releasing Hi-Fi Rush on the same day last week. That and the fact that this colorful, blue skies and happy times style action rhythm game has been in secret development at Tango Gameworks, a studio known for the dark horror franchise The Evil Within, made the announcement even more surprising. If you’re reading this, there’s a good chance you’ve already played the game since it is on Game Pass. But it has made such an impact that we decided to discuss it in this review anyway. Not to get ahead of myself, but it’s a blast.

The Extremely Colorful Keys and Beats

The rhythm genre and the Japanese hack-and-slash variety of action games have both seen better days. While there have been releases in both genres in the past few years, both have become far more niche since their glory days. Anyone above a certain age can remember the absolute cultural dominance that Guitar Hero and Rock Band once commanded. We’ve also seen a few other attempts to mix rhythm with different genres that have achieved varying success. But right from the opening, Hi-Fi Rush sets itself apart.

The art design and graphics Tango Gameworks have created is nothing short of fantastic. I have always been a fan of well-done cell-shaded graphics. The cell shading in Hi-Fi Rush is the best I’ve ever seen. I found myself exploring just to prolong getting to look at the environments. It is a shame that a large portion of the levels focus on similar factory settings because the open-air portions stand out with such strength. Even still, I can’t help but give a full-throat shoutout to the designers behind how this game looks because it is phenomenal.

The opening cinematic is a beautifully realized animated sequence that would best be described as Anime-lite. We’re introduced to Chai, a happy go lucky but kind of dumb hipster dancing along to his nondescript MP3 Player. He’s signing up for an experimental procedure to fix his broken arm. The game clearly intends to set a mood immediately and does it well, as it’s some of the best mood setting I’ve ever seen.

Seeing our slacker hero running along a colorful path in perfect timing to The Black Keys while a blue sky and warm sun shine down from above is absolutely infectious. We’re introduced to some of the executives of the Vandelay Corporation, this game’s literal and narrative “Bosses” (the game relies on a healthy dose of meta humor along with the more slapstick physical gags). In the process, Chai’s MP3 Player accidentally gets implanted Iron Man style into the chest piece that is powering and sending commands to his new robotic magnet arm. This is the reasoning behind the game’s rhythm-based combat and puzzle solving, which runs throughout the experience. If you’ve ever wanted a game where you destroy robots using a Cherry Red Flying V guitar made of scrap metal, you’ve found it.

I was surprised at how serious the game took its storytelling. It is a fun, well-paced narrative that is always in the background of what you’re doing. It isn’t going to win any originality awards in the core plot, but it was engaging and genuinely charming. As I previously mentioned, there is a sizable dose of meta-humor that mostly lands, but there were a couple of jokes that made me genuinely roll my eyes. Thankfully,those were far outweighed by genuine chuckles and smiles.

Whirring, Jumping, Bumping, and Bashing

The combat in Hi-Fi Rush is entirely rhythm based. Think Devil May Cry set to a basic 4/4 metronome. Even if you input a command off beat, the game plays a slightly different animation that makes a move take a smidge longer; so every single hit lands on the beat. If you press the button again right when the hit connects, you can stay on time and create combos. If you need a visual sense of timing, they have a couple of ways to make it easier. The biggest assist is the optional timing gauge that can appear on the bottom of the HUD. I found that I never needed it as the environment is bouncing or pulsing with the rhythm; plants bounce, pipes pulse, platforms shift like clocks, and Chai is constantly tapping his foot and snapping his fingers. Once I fall into the groove, the whole thing feels like an extremely satisfying version of Hack and Slash gameplay. The comic book style onomatopoeias emphasizing the last blows of perfectly timed combos and the flashy super moves contribute to this sense of action. I often use the word “kinetic” when I’m describing gameplay that feels impactful and has a good sense of flow to it. When I find myself in a perfect flow while playing this, it is the very definition of kinetic. To give our readers a sense of what it feels like, I would say it isn’t quite like the combat from the Batman Arkham games, but I imagine they initially started with something very much like this system when they developed that.

That isn’t to say that I don’t find some things frustrating. The game repeatedly introduces tutorials for new mechanics for roughly the whole first third. In some ways, it feels like the game didn’t really start until the fourth or fifth level. I also think they may have included too many mechanics to pay attention to during the fights. I was able to adjust and find a way to cheese my way through without constantly cycling through all the different things going on. I would have preferred to be able to attack new mechanics head on instead of finding ways around stuff. Granted, I understand why they decided not to dump everything on you at once so I imagine some people will not have this same problem.

The long platforming and puzzle sections between fights are mostly all good fun, and I enjoyed the world-building done in these portions. Chai’s frequent radio conversations with his friends back at base were well-written, and the constant music was great and never got old or repetitive. I will say that there were a couple of checkpoints that felt annoying. Such as one section where I was struggling with a particular fight, but the checkpoint before the fight was also before the platforming portion right before the fight. It meant that I had to go through the motions of finishing that before I could try again every time I died.

As for the music: I loved every single track. I don’t think there was a single dull piece in the whole game, and considering how important the music is to the gameplay, I was so glad to discover that. While there are a handful of licensed tracks around major events and boss fights, most of the level music is original compositions. As someone who usually likes to play games while listening to a podcast, I wouldn’t dare do that here.

The finale, set to Whirring by The Joy Formidable, had me smiling so broad I felt like I was on morphine. The final boss did not keep up this same energy, though, and I found myself somewhat let down by it, but the final cinematic made up for it, and I was surprised at just how touching I found the dénouement that wraps up the story. Hi-Fi Rush made me care about these characters and their story more than I ever expected to. The music played a huge part in that. 

The Imperfect Drug

Tango Gameworks made something special here. I think it is my favorite looking game of all time. And while there were a couple of things that I can critique, the whole package of this product is so compelling that I can’t help but recommend everyone at least try it. I don’t imagine that everybody will get into the combat, and some might find it too difficult given the rhythm mechanics, but you should at least see the opening and play through the initial tutorial. If Microsoft was hoping to make a statement by dropping this game out of nowhere, they did a bang up job. Ironically I’m not a huge fan of the name, but Hi-Fi Rush is a shoo-in for my personal top five titles of the year and it’s still January. You should play it.

Score: 9.5/10

Pros:

  • Gorgeous Cell-shaded Graphics and Art Design
  • Fun Characters and Story Telling
  • Great Music
  • Kinetic Satisfying Combat
  • The Finale Level

Cons:

  • Long Drawn Out Tutorial
  • Some Unnecessary Feeling Combat Mechanics
  • The Tone Shift for the Final Boss

Game was purchased by the reviewer. You can read MP1st’s review and scoring policy right here.

Tim Lawrence

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Resident Evil 4 Remake Will Feature New Enemies, New Crossbow Weapon, Side Quests Added and More

While the obvious change in Resident Evil 4 remake are the graphics, there are a lot of changes incoming that will affect gameplay as well. Players can expect new enemies, a new weapon, new side quests and more.

This was revealed by Capcom in the latest issue of Game Informer where Resident Evil 4 is featured.

Resident Evil 4 Remake New Info (From Game Informer Cover Issue):

Some of the new RE4 remake details revealed in the mag:

  • Multiple new enemies
  • Side quests added
  • No QTEs
  • Can carry multiple knives
  • New crossbow weapon
  • Laser Sight is an upgrade
  • Yellow herbs are in the game
  • Ground Executions can prevent Plagas from forming
  • R3 used to command Ashley (She can follow closely or fall back but will not remain in one place).
  • There are no dumpsters for Ashley to hide in this time
  • Ashley does not have a health bar, but if she’s damaged too much she will need to be revived. She’ll die if attacjed again in this state
  • New enemy that wields a hammer and wears a bull mask
  • Side quests consists of fetch quests, puzzles and more
  • Attache Cases can have perks such as increasing ammo drops
  • You can barricade openings (like in the house section of RE2 remake)
  • According to the magazine, they were able to play for a few hours, and this remake is a much more faithful one compared to RE2 or RE3, as some scenes are 1:1 recreations.

Given the game is in the “final spurt” of development, these details are very reassuring to hear.  Resident Evil 4 remake will be released this March 24, 2023 on the PS4, PS5, Xbox Series X|S and PC.

Thanks, Shinobi602, Jawmuncher!

More Resident Evil 4 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warzone 2 New Small Map “Ashika Island” Announced, Check Out Some of the Locations

Just last month Activision revealed that Call of Duty: Warzone 2 will be getting a new (small) map when Season 2 launches on February 15. Well, today, we have more intel to share about that.

Called “Ashika Island,” the map itself will be playable on Resurgence and DMZ modes. Read on for more intel regarding the  map along with some key locations.

Warzone 2 New Small Map “Ashika Island” Overview:

Image

Underground Waterway – Ashika Island 📍

Deep below the Earth
Long tendrils branching outward
Warmth knows no home here

Image

Beach Club – Ashika Island 📍

Not a vacation
Don’t let cabanas deceive
Grab sand, take cover

Image

Town Center – Ashika Island 📍

Long range or up close
Through the market’s many stalls
Find the next shootout

Image

Tsuki Castle – Ashika Island 📍

Infiltrate quickly
Past the tower’s defenders
Reach the hidden space

That’s about it. Again, this is a smaller map, so expect more engagements and less running around than usual. Season 2 is set to launch this February 15, and some of the changes have been revealed by Activision! You can check the patch notes preview to see what’s being changed.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Overwatch 2 Item Shop Rotation for January 31, 2023

Blizzard has rolled out the new Overwatch 2 item shop rotation for January 31, 2023! This means that another round of character skins and other cosmetics can be bought via the in-game story using Overwatch Coins.

Don’t forget, a 100 Overwatch Coins converts to $1 USD, so 1,000 Overwatch Coin equates to $10 and so on.

New Overwatch 2 Item Shop Rotation for January 31, 2023:

Overwatch 2 January 31 New Store Bundles and Skins

Featured:

  • Owl Guardian Mercy Bundle (Epic) – 1000 OC (16% Off 1200 OC)
    • “Owl Guardian” Mercy Skin (Epic)
    • “Owl Guardian” Mercy Spray (Common)
    • “Birds of a feather get healed together” Mercy Voice Line (Common)
  • Drummer Bundle (Lucio) (Epic) – 2200 OC (26% Off 3000 OC)
    • “Samul Nori” Lucio Skin (Legendary)
    • “Drumming” Lucio Highlight Intro (Epic)
    • “Samul Nori” Lucio Spray (Common)
    • “Drumming” Lucio Victory Pose (Rare)
  • Opera Warrior Bundle (Brigitte) (Legendary) – 1800 OC (10% Off 2000 OC)
    • “Opera” Brigitte Skin (Legendary)
    • “Opera Warrior” Brigitte Spray (Common)
  • Jötunn Bundle (Doomfist) (Legendary) – 1900 OC (20% Off 2400 OC)
    • “Jötunn” Doomfist Skin (Legendary)
    • “Toast” Doomfist Victory Pose (Rare)
    • “They say chivalry is dead” Doomfist Voice Line (Common)
    • “Snow Punch” Doomfist Spray (Common)
  • “Face Changer” Sombra Skin (Legendary) – 1700 OC (10% Off 1900 OC)

That’s about it for the Overwatch 2 Item Shop Rotation this week. In case you didn’t know, Blizzard announced recently that for the game’s events, players will now be able to earn a skin for it just by playing just like the first Overwatch!

You can also check all these items out at the Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Forza Horizon 5 Update for January 31 Drives Out for Season 17 “Japanese Automotive,” Here Are the Patch Notes

Playground Games has released the Forza Horizon 5 update for January 31, and this is the big Season 17 patch that adds the “Japanese Automotive” content into the game! Read on for the complete patch notes below.

Forza Horizon 5 Update for January 31 Patch Notes | Forza Horizon 5 Season 17 Patch Notes:

Series 17 “Japanese Automotive” Release Notes

New Features

  • “Car Park” Event Lab Prop Pack introducing 57 new props with certain pieces featuring the Snapping functionality and a selection of colors
  • Lucky Cat Collectible in the Winter “Dry” season
  • Evolving World Japanese Stone Lantern
  • “Catch Me If You Canyon” Showcase Remix: “A Twist of Freight”
  • 1 Japanese Automotive Accolade

Unlockable Cars 

  • New To Forza
  • 2023 Nissan Z
  • 1965 Toyota Sports 800
  • Returning To Forza
  • 1995 Toyota MR2 GT
  • 1992 Mitsubishi Galant VR4

Car Customization

23 New To Forza Japanese Branded Car Rims:

5Zigen

  • 5ZR Copse
  • Becketts MK6
  • D-Force RSX-6
  • FireballRR
  • Heidfeld
  • Heidfeld Mesh
  • Hyper 5ZR
  • ProRacer Z1
  • ProRacer ZR5-F
  • Sports Engine SC3000

Advan

  • AVS Model 6
  • RCIII
  • RG-D2
  • RS-DF
  • RSII
  • RZ-F2
  • Super Advan SA3R
  • TC-4

Enkei

  • TM7
  • TS-10
  • TSV
  • VR5

Gram Lights

  • 57BNA

PC Improvements

  • Added visual preset support for Intel ARC Series GPUs

Bug fixes

General

  • Fixed an issue with Horizon Promo List where an incorrect version of the Mercedes-AMG One was displayed
  • Fixed an issue where some veteran players were receiving Barn Find Gift meant to be delivered to new players
  • General performance and stability fixes

Cars

  • Fixed an issue with the 1992 Honda NSX-R where livery was misaligned when the Rocket Bunny wide body kit was applied
  • Fixed an issue with 2000 Nissan Silvia Spec-R rear license plate which was blacked out when Rocket Bunny wide body kit was applied
  • Fixed an issue with the 2003 Nissan Z Fairlady where diver hands were not holding the steering wheel correctly
  • Fixed an issue with the 2005 BMW E46 M3 where the roll cage was not visible when applying the Rocket Bunny wide body kit
  • Fixed an issue with the 2005 Subaru WRX STi Front Forza Street and Race bumpers which were appearing to be each other
  • Fixed an issue with the 2021 Lamborghini Siàn Roadster where the cockpit display was showing an 8th gear while being in 7th

Source: Forza Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Crew 3 Launches as “The Crew Motorfest,” Set for 2023 Launch

The Crew is back, but not as The Crew 3. Titled “The Crew Motorfest,” it’s set to be the third game of the racing game franchise, and it’s set to launch this year, too.

A trailer for The Crew Motorfest just came out. Take a look:

Welcome to Motorfest! This one-of-a-kind festival will let players enjoy the best experiences car culture has to offer. Motorfest will allow car lovers to fulfill their ultimate action driving bucket list through a series of tailor-made races, themed events and other unique challenges. Whichever way players enjoy cars and driving, there is something in there for them.

We also got a behind-the-scenes video that dives deeper into the development of The Crew Motorfest.

If you’re itching to try out the game before its official release later this year, you can do so by registering for the Insider Program. You’ll get the chance to join the game’s close beta, with tests starting as early as February 1.

The development team at Ubisoft Ivory Tower is committed to offering the most exciting and meaningful experience possible for all players. To do so, some of the most engaged players will be able to get behind the wheel early through the Insider Program, starting tomorrow, on February 1. This closed test, split into different phases, will help the development team gather feedback to ensure an optimal player experience at launch and beyond. The first phase of the Insider Program will be limited to PC in order to allow for quick iterations. During the final phases, this closed test will open up to consoles. Register now to get a chance to join the Insider Program – www.thecrewgame.com/insiderprogram.

The Crew Motorfest will be available on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Carlos Perez

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Sony Quietly Adds Trophy Support for Three PS Classic Games

Sony seems to be updating its PS Classic games to include trophy support, a move that wasn’t announced publicly. These games include Super Stardust Portable, No Heroes Allowed, and Jumping Flash!.

Here are all the gold trophies from each game to give you an idea of what they require:

JUMPING FLASH
(Full trophy list here via PSNProfiles)

No Balloon Was Safe
Find and complete all bonus stages.

Millionaire Hare
Earn a seven-digit score.

Airtime
Bounce on enemies at least five times before touching the ground.

Safety’s Always On
Complete a stage without firing ANY projectiles.

Can’t Hop, Won’t Hop
Defeat a boss without jumping once.

Don’t Rust!
Take a breather at a hot spring in World 1.

Doom Rooms
Find the three hidden passages in World 2.

Falling with Style
Be in the air for 6 seconds or more.

Stomping Flash
Defeat a boss without firing ANY projectiles.

More Cat, Than Rabbit
Have 9 lives.

SUPER STARDUST PORTABLE
(Full trophy list here via PSNProfiles)

Scrooge MacBoom
Arcade – Get 10 bombs.

Token Hoarder
Arcade – Collect 15 tokens with a single boost.

Well Prepared
Arcade – Get 20 bombs.

Shield Blaster
Arcade – Collect 5 shield tokens while already having a shield.

Scenic Route
Arcade – Complete a planet without using boost.

Multiplier Hero
Arcade – Get 10x multiplier.

Extra Ships Optional
Endless – Survive 7 minutes without dying.

Close Encounters
Survival – Survive 45 seconds without shooting or using bombs.

Late Boomer
Bomber – Get 15 bombs.

Shock and Awe
Endless – Destroy 10 nukes.

NO HEROES ALLOWED
(Full trophy list here via PSNProfiles)

Cheaters Never Win
Defeat pwner666 in Advanced Training 16: Battle Stations!

Slime Factory
Create 100 Slimes.

PS Classic games are available via the PS Plus Premium tier, and you can buy them separately, too, though this varies from title to title. As the Premium tier is the highest and most expensive version of PS Plus, it’s not very budget-friendly, and for a lot of people, the Classics catalog just isn’t worth the extra monthly fee. It’s worth mentioning that the games mentioned here are all first-party titles, so we’re still not sure if any third-party games will have trophies added.

As Sony continues to add trophy support to more and more of its Classic catalog games, this may give more PS owners a reason to bump up their subscriptions to Premium.

Source: ResetEra

Carlos Perez

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Destiny 2 Update 1.073 Rolled Out for Patch 6.3.0.7 This Jan. 31

Destiny 2 update 1.073 is now out on both last-gen and next-gen platforms, and is for hotfix patch version 6.3.0.7. This brings a slew of fixes to the game regarding rewards, weapons and more. Read on for the full Destiny 2 January 31 patch notes.

Destiny 2 Update 1.073 Patch Notes | Destiny 2 January 31 Patch Notes:

ACTIVITIES

SEASONAL

  • Fixed an issue where Security Drone 01 from Operation: Seraph’s Shield was not visible for players who had not completed enough Beyond Light campaign missions. 
  • You now can obtain Deepsight weapons from the Seasonal vendors daily instead of weekly. Get your patterns, Guardian! 

IRON BANNER 

  • Increased Iron Banner Rank gains. 
  • Doubled multipliers from wearing Iron Banner gear. 
  • Halved the multipliers for completing challenges. 
  • Significantly increased the multiplier for wearing an Iron Banner emblem. 

CRUCIBLE 

  • Added quitter protections to Competitive Division.
    • Players completing matches that end in losses where one or more teammates were missing from the start of the match will not result in division point loss.

GAMEPLAY AND INVESTMENT

WEAPONS 

  • Fixed an issue where the Full Auto setting could occasionally stop firing while the trigger is held. 
  • Fixed an issue where with Full Auto setting turned on, auto loading a charge-based weapon after emptying the mag allowed you to shoot them without a charge delay. 

BOUNTIES AND PURSUITS 

  • Fixed an issue where a dialog prompt during the initial Enigma crafting quest would fail to advance. 
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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