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Fall Guys Update 1.14 Is for Wormhole Event & Exploit Fixes Now Live This October 18

Mediatonic has released the Fall Guys update 1.14 patch on all platforms, and this is for a fix with the Wormhole Wanderers Event, and an exploit fix. Read on for what’s new in the Fall Guys October 18 patch notes.

Fall Guys Update 1.14 Patch Notes | Fall Guys October 18 Patch Notes:

Here’s the announcement from Mediatonic regarding this patch:

Small update tomorrow! The upcoming Wormhole Wanderers Event will NOT result in a reduction in the total number of Rounds in Solos, Squads, or Duos.

We’re removing and replacing some Rounds due to issues found during testing. Here’s a list of Rounds we’re adding into Solos, Squads and Duos:

Slime Climb, Lily Leapers, Volleyfall, and Pegwin Pool Party. Pegwin Pursuit will also be added to Squads and Duos only.

Here is what we’re removing from Solos, Squads and Duos:

Low-Gravity Ski Fall Variation, Starchart, Tip Toe, Tundra Run, and Big Fans. Team Tail Tag will also be removed from Squads and Duos only.

Custom Lobbies Shows which include the above Rounds will also be disabled.

We’ve also fixed the Pixel Painters exploit – players will no longer be able to climb over the pillars in order to sabotage other teams. Players on Switch will no longer see all doors open on Lost Temple & will be able to see celebrations on the Squads victory screen

That seems to be it. For those on the Switch, video capture has been re-enabled though it needs to be turned off soon again.

Once a new patch is released, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DualSense Edge PS5 Pro Controller Price Set for $200, Releases January 26, 2023

Sony has announced that its “pro” version of the DualSense wireless controller, the DualSense Edge will launch globally on January 26, 2023, with an MRP of $200 USD. This will be the first-ever customizable controller developed by PlayStation, and keeps players’ performance and personalization in mind. Check out the features trailer here:

The DualSense Edge wireless controller features button remapping, fine-tuning stick sensitivity and triggers, options to swap between controller profiles, and a new controller user interface. Apart from that, it also features haptic feedback and adaptive triggers like the regular DualSense wireless controller. To find the full list of features of the DualSense Edge, check out our previous post.

Here’s a list of everything included with the DualSense Edge controller:

  • Edge wireless controller
  • USB braided cable
  • 2 Standard caps
  • 2 High dome caps
  • 2 Low dome caps
  • 2 Half dome back buttons
  • 2 Lever back buttons
  • Connector housing
  • Carrying case

dualsense edge

Pre-orders for the DualSense Edge controller start next Tuesday, October 25 in the UK, US, France, Germany, Netherlands, Belgium, and Luxembourg through this link. The controller and its replaceable modules will be available to purchase starting January 26, 2023, on PlayStation’s official store, and will make their way to other retailers starting February 23, 2023. 

Source: PlayStation Blog

Ibrahim Kabir

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Rainbow Six Siege Servers Down for Maintenance on All Platforms This October 18

Ubisoft has taken the Rainbow Six Siege servers down, and this is for planned maintenance this October 18. This will be a rolling downtime for each platform, and during this time, players will see a new patch (Y7S3.3) be made available.

Rainbow Six Siege Servers Down Server Status and Updates for October 18:

Y7S3.3 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 675 MB
  • Steam: 1.4 GB
  • Xbox One: 854.90 MB
  • Xbox Series X: 1.17 GB
  • PS4: 922.3 MB
  • PS5: 874.8 MB

OPERATOR BALANCING

DOC

  • Each projectile from the Stim Pistol now heals 200hp (from 40hp).
  • Added Baliff as secondary weapon option

DOKKAEBI

Logic bomb now affects defenders in Support Mode:

  • Logic Bomb cannot be interrupted for player in Support Mode.
    • Switch to Spectator Mode remains available.
    • If a Defender is eliminated while their phone is ringing, the Logic Bomb is not cancelled and the effect continues in support mode until the Logic Bomb timer is up.

CASTLE

  • Added M45 Meusoc as secondary weapon option.

GOYO

  • Increase maximum ammo of the TCSG 12 to 121 (from 71).

KAID

  • Increase maximum ammo of the TCSG 12 to 121 (from 71).

KALI

  • Increase the CSRX300 damage to 135 (from 127).

ROOK

  • Armor Plates now grant withstand

TWEAKS AND IMPROVEMENTS

GAME BALANCING

OVERHEAL

  • Reduced the maximum Overheal to 20 hp (from 40)

GAME HEALTH

REPUTATION PENALTY: ABUSIVE TEXT CHAT

  • After monitoring a shadow deployment over the last weeks, abusive text chat penalty will now be activated, starting with its “grace period”.
  • During grace period all players will only see warnings so they can adapt to the new system.
  • After the grace period is over, players who have sent too many hateful or abusive text chats will receive the abusive text chat penalty which will be active on their account for 30 matches.
  • For more information: https://www.ubisoft.com/en-ca/game/rainbow-six/siege/game-info/seasons/brutalswarm#patchnotes-features.

REPUTATION CENTER

  • The Reputation section currently displays information about a player’s active penalties and their remaining duration.
  • As the Reputation system evolves, this section will update to display more information about a player’s Reputation as well as active penalties.
  • You can access this new section by clicking on the Reputation tile in the Home section.

REPUTATION TILE

  • With two penalties live, a Reputation tile has been added to the Home section, below the Alpha Packs tile.
  • This tile will display the number of active penalties and provide access to the Reputation section.

BUG FIXES

GAMEPLAY

FIXED – Camera gets stuck in drone view. FIXED – Operators in downed state are eliminated if they fall through a hatch. FIXED – Dot reticle remains on screen if player aims down sights multiple times at once.

LEVEL DESIGN

FIXED – Multiple LOD issues on various maps. FIXED – Using Kiba Barrier on top of shelves in Basement Arsenal Room of Club House allows players to climb on top of them.

OPERATORS

FIXED – Warden is unable to activate his Glance Smart Glasses during a custom session occasionally.
FIXED – Under Barrel Laser cannot be equipped on the RG15.
FIXED – Grim does not receive score points when an ally eliminates an enemy pinged by the Kawan Hive.
FIXED – Ace’s S.E.L.M.A. Aqua Breacher will attach to the opposite side of a wooden wall, but will destroy the wall as normal.
FIXED – Dokkaebi is able to use her Melee during the deployment of the Logic Bomb.
FIXED – Vigil is not receiving score points when activating ERC-7 before entering the Kawan Hive.

USER EXPERIENCE

FIXED – Objective Markers, Operator Names, and Icons disappear the first time the spectator changes floor in Spectator Mode.
FIXED – Barricades are still visible after being destroyed if the player is joining a match in progress.
FIXED – Unmoved hostage eliminated by Goyo’s Volcan Shield will be attributed to the one detonating it.
FIXED – In Match Replay, users are unable to select drone view after using the rewind function to go back to the preparation phase.
FIXED – Crosshair Occasionally missing after spawning.
FIXED – Various UI issues.
FIXED – Various Shop and Customization issues.
FIXED – Various Localization issues.

If there are changes to the schedule, we’ll be sure to update the article.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Construction Simulator Update 1.06 Crashes Out for Fixes This Oct. 18

Developer Software Entwicklung has released Construction Simulator update 1.06 today for the console platforms. This update comes with lots of gameplay improvements and bug fixes. Check out the official Construction Simulator October 18 patch notes down below.

Construction Simulator Update 1.06 Patch Notes | Construction Simulator October 18 Patch Notes:

  • General bugfixes and improvements
  • Graphics polishing
  • Mission polishing, fixed minor gameplay issues
  • Tweaked balancing of experience and money in multiplayer
  • Fixed problem with the UFO cargo in USA map tutorial
  • Improved traffic system
  • Fixed speed camera trigger speeds
  • Traffic lights switch faster now
  • Localization fixes
  • Added free keybinding for controllers
  • Tutorial is now skippable
  • Camera controls can now be customized in the controls settings
  • Added input key for activating the main function of compactors, roadwork machines and concrete mixers
  • (customizable)
  • Fixes for server region selection in multiplayer
  • Changed confirmation of profile and company names so no long presses are needed
  • Partly fixed crashes related to terrain works
  • Multiple UI fixes
  • Multiple fixes for restore problems

That’s it for the patch notes. The game is out now for PC, PlayStation, and Xbox. 

Source: Construction Simulator

Damien Seeto

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A Plague Tale Requiem – How to Unlock All Crossbow Cosmetics Guide

Asobo’s A Plague Tale Requiem is out (read our review of it), and if you’re looking to get all the crossbow cosmetics, we’re here to help! MP1st walks you through on how to unlock every crossbow cosmetic in our A Plague Tale Requiem crossbow cosmetics guide.

How to Unlock All Crossbow Cosmetics in A Plague Tale Requiem (And What They Look Like):

In total, there are four different crossbows cosmetics that players can unlock in A Plague Tale Requiem, one of which is a pre-order bonus, while the other three are rewarded for completing specific objectives in the game. Due note that these crossbows are purely cosmetic, meaning they have zero effect on the gameplay itself. 

Joseph’s Crossbow

This is the first crossbow you unlock in the game. It’s unmissable, and is rewarded during Chapter 5 of the game. 

Order’s Crossbow

You unlock the Order’s crossbow by completing the game for the first time. After the credits roll, you’ll be presented with the Order’s crossbow, as well as new game plus. 

Count’s Crossbow

The Count’s crossbow, which as the name suggests, is themed after the Count, who is essentially the game’s main protagonist. You unlock this from completing New Game Plus. 

The Red Damsel

The Red Damsel is part of the Protector Pack, which is a pre-order exclusive (likely to be available to everyone at a later date). As long as you pre-ordered A Plague Tale Requiem, you should have gotten a digital code, or it should be in your digital library already. Go download it, and the crossbow will be available immediately once you reach chapter 5 in A Plague Tale Requiem. 

Nothing too complicated here, especially for all you completionists out there. If you found this guide to be a bit helpful, be sure to check out our other A Plague Tale Requiem guides!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rogue Company Update 2.13 Out for The Walking Dead Crossover This Oct. 18

First Watch Games has released Rogue Company update 2.13 for all platforms today. Today’s new update comes with the long-awaited The Walking Dead crossover content. Check out the Rogue Company October 18 patch notes down below.

Rogue Company Update 2.13 Patch Notes | Rogue Company October 18 Patch Notes:

First Watch Games has not released full patch notes yet for this update, although you can check out the game’s PTS notes below. Once the official, retail patch notes are out, we’ll update the post, though don’t expect it to deviate much from what’s below.

THE WALKING DEAD BUNDLES

When the end is here and the dead walk, you must survive! But at what cost? Rogue Company and Skybound Entertainment team up to bring you a cross over so good, so dangerous that even the dead will walk! Hop into this update to scavenge up these amazing cosmetics that range from avatars to mythic weapons all themed after The Walking Dead comic book series! All of these can be acquired via bundles in the in-game store for direct purchase or via The Walking Dead Supply Drop! For more information, check out our blog!

BAD ACTORS NARRATIVE EVENT

Trench returns a changed man from his horrific accident. His warmth turned cold in the pursuit of the traitor who nearly brought him down. There is a connection between what happened to him and with the AI from Meltdown. Paranoia and stress mounts amongst the rogues. Learn more about how his change impacts those around him and also take some time to earn the rewards tied to the event!

NEW FEATURE – WEEKLY CONTRACTS

We’ve heard our core players about some lacking elements in our engagement and more opportunities for Rep and/or rewards. In this update, we’d like to introduce Weekly Contracts. With this feature, players will be given a set of 5 challenging Contracts every Tuesday. Each contract will award the player with an amount of reputation for completing them and, if they complete all 5 within the week, they will receive a Reward Supply Drop as well. Remember, you have before the next Tuesday to complete all 5, so get out there and have fun! We hope that this feature will challenge our players and give them more goals to work towards. Let us know what you think of this feature and it’s challenges.

GAME CHANGES

QUICK PLAY QUEUE REFINED

Quick Play is quickly becoming a popular queue with our playerbase. Learning this, we are refining our Quick Play queue to be everchanging throughout the 2.8 patch. Every Tuesday, our Quick Play queue will have some mixture of 4 of the following game modes:

  • Battle Zone
  • 4v4 Team Death Match
  • King of The Hill
  • Dodgeball
  • Extraction
  • Strikeout 2.0

 THE FIXER REWORK

Thermal Vision: In addition to seeing thermal signatures of his enemies, Fixer now has “White-Hot” precision zones from the chest-high all the way up to the top of his enemies’ heads. Hitting the White-Hot precision zones awards bonus damage while the ability lasts.

Fixer’s passive has been reworked to Full Metal Jacket: Fixer’s Firearm damage now ignores enemy armor.

Our two goals with this rework were to 

  • Give Fixer a more clearly defined role or “niche”
  • Give Thermal Vision an upside that allows you to benefit from it, even if your smoke grenade is on cooldown.

The combination of bonus damage for precision hits and ignoring enemy armor turns The Fixer into a solid counter-pick against heavily armored targets. With the introduction of perk rarity, we saw an increase in both the magnitude and availability of armor, as well as the need for a natural armor predator. While shredder rounds helps provide some counterplay, we think there’s room for anti-armor to be a part of a Rogue kit. Fixer’s current passive wasn’t fun to play with or against & he was a perfect candidate for the niche given his backstory of a lethal, high-precision hitman. We also weren’t happy with how Thermal Vision felt to use without a cluster smoke available, which was happening a lot more often with the introduction of the Gadget Cooldown system. Using Thermal Vision without a smoke grenade in front of you felt almost useless, so we wanted to add something impactful and thematic. Bonus damage for precision hits felt like it hit the mark for who Fixer is, as well as making his traditionally difficult to master weapon arsenal more appealing.

CHAAC PASSIVE QUALITY OF LIFE IMPROVEMENT ROLLS AROUND

For Chaac, his passive was meant to give him incredible survivability while down, anything to help give him the time he needs to either self revive or be revived. For the longest time, there was friction point in his passive where, while being revived, he could not dodge roll, this often felt worse when a revive came his way unprompted(drones and Dahlia). In this update, we have come back around and smoothed this out so that he can now use the dodge-roll-while-down part of his passive while being revived. Happy rolling Chaac Mains!

BATTLE ZONE SHOP UPDATE

With Battle Zone becoming more of a staple in our Quick Play queue, we want to get under its hood and figure out if we can further improve and enhance the gameplay experience with a new shop experiment. We’ve change the shop in a way that we hope gives the player more agency and customization over their shop decisions as they deal with an ever-changing match. Players will have access to a wider range of perks, ones that can be further invested into to make them even stronger. Additionally, if you’re the type to not give into chance, you can purchase a select few weapons and come into the zone more confident with your loadout. Take this new shop for a spin in Battle Zone and give us your feedback!

Source: Rogue Company

Damien Seeto

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GTA Vice City – The Definitive Edition Update 1.06 Rolled Out This October 18 (Update)

Rockstar Games has pushed out (Grand Theft Auto) GTA Vice City – The Definitive Edition update 1.06 (PS5 version 1.006), which is an unannounced patch, and is once again to add fixes to the game. Same as before, expect a different set of patch notes for GTA 3, GTA San Andreas, and GTA Vice. Read on for the GTA Vice City – The Definitive Edition October 18 patch notes.

GTA Vice City – The Definitive Edition Update 1.06 Patch Notes | GTA Vice City – The Definitive Edition Update 1.006 Patch Notes | GTA Vice City – The Definitive Edition October 18 Patch Notes:

Update: Rockstar Games has released the official patch notes, which doesn’t really do much.

[October 18, 2022] General – All Platforms, All Titles

  • Stability improvements across all three titles on all platforms

As one might expect, Rocktstar hasn’t released the official patch notes just yet, though that should change within the day. We’re hoping the game gets a list of much-needed fix across three games.  We’re also checking in on the community to list down the fixes they spot, too. 

The latest patch released for GTA Vice City was on February 28, and it housed a long list of fixes, which you can read about here.

Same as always, once the official patch notes or if anything tangible shows up via the community, we’ll update the post with the info. 

Update: Official patch notes have been released, and post has been updated.

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 12.32 Out for 9.10 Hero of Hawaiʻi Patch This October 18

Hi-Rez has deployed SMITE update 12.32 today on all platforms to push out the new 9.10 Hero of Hawaiʻi patch. This includes some new God skins as well as the usual bug fixes. Check out the SMITE October 18 patch notes below.

SMITE Update 12.32 Patch Notes | SMITE 9.10 Bonus Patch Notes | SMITE October 18 Patch Notes:

New Polynesian God

Maui

Hero of Hawaiʻi

Manaiakalani

  • When an enemy god is Hard Crowd Controlled near Maui, they are marked for the duration of the Crowd Control and for an additional 2s afterwards. If Maui basic attacks an enemy with this mark, his next basic attack becomes enhanced. Any gods hit by Maui’s enhanced basic attack are pulled to him. This passive has a 10s Cooldown.

Master Fisherman

  • Maui charges up, spinning his hook and preparing it to go farther the longer he charges. When he refires, the projectile damages enemies and stops on first god hit. If Maui hits an enemy god he reels them in, crippling and vortexing them towards himself for 1.5s. Maui can cancel this ability at any time.
    • Hook damage: 100/165/230/285/360 +50% of your Magical Power
    • Max Range: 55
    • Cost: 60/65/70/75/80
    • Cooldown: 16/15.5/15/14.5/14s

Mystical Ulua

  • Maui throws an Ulua made of magical water that explodes on landing, giving all allied gods within 35 units Protections and Movement Speed for 5s. The Ulua creates a pillar of water that lasts for 10s. If an allied god stands on the water for 1s, a bubble forms around them and carries them to Maui’s location, where they receive Protections and Movement Speed for 5s. If Maui leaves the aura radius and no ally is interacting with the water, it is destroyed.
    • Protections: 5/10/15/20/25
    • Movement Speed: 4/8/12/16/20%
    • Aura Radius: 110
    • Cost: 55/60/65/70/75
    • Cooldown: 14/13/12/11/10s

Solar Swing

  • Maui leaps, latches his hook onto a ray of sunlight, and swings from it. He swings back and forth before he leaps from the rope and slams his hook into the ground, damaging and stunning all enemies in the area. While he swings, Maui can reactivate this ability at any time to leap early.
    • Landing damage: 110/165/220/275/335 + 60% of your Magical Power
    • Radius: 17.5
    • Cost: 70/75/80/85/90
    • Cooldown: 16s

Landfall

  • Maui selects an area, becomes CC immune and leaps into the air. He throws his hook at the target area and pulls up an island, knocking all enemies in the area up into the air and pulls them in front of himself. The island remains on the battleground, blocking player movement for 4s. Maui can reactivate this ability to destroy the island early.
    • Knockup damage: 275/375/475/575/675 + 80% of your Magical Power
    • Knockup area: 22.5
    • Island Area: 18
    • Cost: 100
    • Cooldown: 90s
NEW GOD SKINS – LIVE OCTOBER 18

Sun Tamer Maui

Ascended Maui

Season Pass 2022 Skin

Maui Masteries

Mastery Skins

Detoxify Maui

Exclusive | Halloween Chest

Cinder Fall Morgan Le Fay

Crossover | The RWBY Chest

Toony Terror Scylla

Unlimited | The Reaping Event

Cyberwolf Skadi

Exclusive | The Reaping Event

Plague Purger Ra

Exclusive | The Reaping Event

Honey Bunny Bastet

Exclusive | The Reaping Event

 

Dark Magic Aphrodite

Exclusive | The Reaping Event

Bloody Moon Nox

Exclusive | Halloween Chest

Blazing Tormentor Sylvanus

Exclusive | Odssey Event

Darkest Knight Xbalanque

Exclusive | Odssey Event

BONUS UPDATE SKINS – LIVE NOVEMBER 1

Primordial Paragon Guan Yu

Exclusive | Odyssey Event

Spy Master Kali

Exclusive | Odyssey Event

Rumbly Chibi Thor

Exclusive | Chibi Bonanza Chest

UPDATE RELEASE SCHEDULE

October 18 – Hero of Hawaiʻi Update

  • New God: Maui
  • Odyssey: The Soaring Isles Skins
  • The Reaping Event
  • RWBY Chest

October 24 – Prime Gaming Drop

  • Avatar: The Last Airbender Cosmetic Bundle

November 1 – 9.10 Bonus Update

  • More info coming soon!
9.10 SMITE NIGHT
  • Week 1 – Shorthanded
  • Week 2 – Corrupted Arena
    • SMITE NIGHT this week the riff masters of HATH are taking over- featuring the Corrupted Arena Map. Only METAL Skins! Compete and play with friends to earn Hath Collaboration rewards.
  • Week 3 – Siege
  • Week 4 – Classic Conquest
  • Rewards:
    • Week 1:
      • Chef Vulcan Avatar
      • SMITE NIGHT Avatar Chest
    • Week 2:
      • HATH Music Pack
      • HATH Avatar
    • Week 3:
      • SMITE NIGHT Emote Chest
      • SMITE NIGHT Cosmetic Chest
    • Week 4:
      • Odyssey: Soaring Isles BONUS Chest
      • 3 day Account Booster
    • Milestone:
      • Tea Bag Global EMOTE Recolor
      • SMITE NIGHT Skins Chest
THE REAPING

Welcome to this year’s Reaping Event!

Every time you purchase an item from the Reaping event you will also receive a Pumpkin. You can collect three Pumpkins from the three direct purchase Skins and three Pumpkins by rolling any three items from the Halloween Chest or directly purchasing the Halloween Chest Skins. Collecting 3 Pumpkins will unlock the Dark Magic Aphrodite Skin and collect up to a total of six Pumpkins to unlock the collection reward Toony Terror Scylla Skin!
  • Reaping Event Skins
    • Honey Bunny Bastet
    • Plague Purger Ra
    • Cyberwolf Skadi
    • Detoxify Maui
    • Blood Moon Nox
    • Dark Magic Aphrodite (Reward)
    • Toony Terror Scylla (Reward)
QUALITY OF LIFE
  • General
    • Updated CC bar Icons
      • When a player is affected by Hard CC, an icon appears above their head with a bar displaying its duration. When we reclassified Roots as Hard CC in 9.7, an icon started appearing as it should. However, because Roots did not have their own icon, the image it was showing was misleading. As such, we have created a new icon for Roots as well as several other Hard CCs to increase clarity as to what kind of Hard CC a player is affected by.
      • The following Hard CCs have brand new icons:
        •  Root
        •  Mesmerize
      • The following Hard CCs have had their icons adjusted to better align with their effects:
        • Banish now uses the Stun icon
        • Madness now uses the Taunt icon
        • Disorient now uses the Stun icon
        • Slippery Surface now uses the Fear icon
        • Knockup/Knockback now uses no icon
          • This is consistent with how Knockup/Knockback has previously functioned
BUG FIXES
  • UI
      • Pre-Match Lobby Console Freezes
        • Fixed an issue that is likely causing most of the freezes. We will continue to closely monitor this issue after the release of this update
      • Fixed an issue where the Loading Screen was showing card art incorrectly at lower and higher screen resolutions
      • Fixed an issue where the Loading Screen card art was appearing at the bottom of the screen in Jungle Practice
      • Fixed an issue in the 9.9 Houses at War Battle Pass week 1 quest rewarding 0 Battle Points
      • Fixed an issue with the House Phoenix Announcer Pack playing the incorrect audio
      • Fixed an issue where player stats wouldn’t update after buying an item in the store. Players no longer have to re-open the store to see stats change
      • Fixed an issue where Evolved Hide of the Urchin was missing it’s blue item tier markers 
      • Fixed an issue with the Entertained Yet Global Emote not working correctly in-game 
      • Fixed an issue with the Spirit World Level-Up Skin not showing FX
      • Fixed an issue where Console clients couldn’t view available loadouts to purchase in the Profile Loadout tab
      • Fixed an issue where the Houses at War Loading Frame wasn’t loading properly for Switch clients
      • Fixed an issue with the vignettes on Console being too dark on the Gods Page and Home Screen
    • General Gameplay
      • Fixed an issue where Auto Build would not purchase Relic Upgrades
  • Gods
    • King Arthur
      • Fixed an issue where his basic attack charge would often pull him towards another direction instead of towards the target 
    • Tiamat
      • Fixed an issue where her Summon Beast Minotaur would dash backwards or towards the initial spawn location instead of towards enemy Gods
    • Kumbhakarna
      • Fixed an issue where he could gain HP in his passive due to HP Auras 
    • Ratatoskr
      • Updated his passive tooltip and removed the mention of boots
    • Xbalanque
      • Fixed an issue with his Nightbringer Demon skin showing player circles and Buff FX to enemies during his ultimate ability 
    • Thor
      • Fixed an issue with his Brimstone Demon skin playing a basic attack audio sound before landing with his ultimate 
  • Items
    • Fixed text names for Sphinx’s Baubles & Manticore’s Spikes to be plural
    • Manticore’s Spikes
      • Fixed the tooltip to mention the bonus damage done by the passive is magical
      • Fixed spike drop inconsistencies for multiple God abilities:
        • Shiva Emblazoned Sweep
        • Lancelot Skilled Strikes
        • Nike Barrier Formation
        • Gilgamesh Drop Kick
        • Charybdis The Maw Hungers
        • Fenrir Ragnarok
        • Merlin Vortex
        • Yu Huang Dueling Dragons
        • Atlas Gravity Pull
        • Xing Tian Whirlwind of Rage and Steel
    • Manikin Hidden Blade
      • Fixed an issue where the passive was not proccing correctly on Jungle Monsters or Bosses 
    • Breastplate of Vigilance
      • Fixed the passive aura FX to match the increased in-game radius
BALANCE LIVE WITH THE 9.10 UPDATE – OCTOBER 18

Game Modes

conquest

The new Conquest Map update is definitely causing some shifts in the meta. The early game objective in the duo lane is leading to more early aggression and value. We are making this camp a little harder to clear, while also nerfing the reward, to make sure this isn’t causing too much snowballing. Additionally, we are adjusting the Gold Fury and the Pyromancer to be easier to secure earlier in the game. These base stat nerfs will make them deal less damage and die faster so that players can attempt more unique plays with early game advantages, instead of waiting for clear team fight wipes. THis will also come at a cost of a small gold and XP loss to the base values of these objectives, with a heavier penalty on Pyromancer. Currently the Pyromancer is often killed when a team knows that their opponent is going to secure gold fury, we want this tradeoff to favor the Gold Fury killing team more than it currently does.
  • Naga
    • Increased Base Physical Protection from 6 to 12
    • Increased Base Magical Protection from 2 to 6
    • Increased Health scaling from +145 to +175 every 3 minutes
    • Increased Physical Power scaling from +4 to +6 every 3 minutes
  • Indra’s Scepter
    • Decreased base damage from 20/40/60 to 15/35/55 per shot  
  • Gold Fury
    • Decreased Base Team Gold reward from 150 to 130
    • Decreased Base Health from 3500 to 3000
    • Decreased Base Physical and Magical Protections from 35 to 30
    • Decreased Base Magical Power from 40 to 25
    • Increased Magical Power Scaling from +2 to +3 every 1 minute
  • Primal, Oni Fury
    • Decreased Base Magical Power from 40 to 25
    • Increased Magical Power Scaling from +2 to +3 every 1 minute
  • Pyromancer
    • Decreased Base Team Gold reward from 100 to 70
    • Decreased Base Team XP reward from 100 to 50
    • Decreased Base Health from 2750 to 2500

Items

PURIFICATION BEADS
Purification Beads are a core counter to one of Smite’s strongest mechanics: crowd control. Over the years, we have investigated ways to make the relic feel more responsive and user-friendly

GENERAL
  • Players are now able to use Beads at any time they are alive, including:
    • During the pre- and post-fire of abilities
    • During leaps, dashes, and other channeled abilities
    • During untargetability and other immunities
Usually we focus on mostly Buffs in the main update, and Nerfs in the bonus, but going forward we will start moving key nerfs into the main patch as needed. Bonus updates will still likely contain only nerfs, but we want to always be as responsive as possible to balance issues that are overperforming.

WARLOCK’S STAFF
Many of the nerfs in today’s patch are also closely tied to buffs of similar items. We are continuing to shift some key items across multiple roles to smooth out power spikes and to help even the playing field between tanks and dps. Warlock’s Staff provides huge power, a lot of HP, and % penetration making it an all around strong item, when its competitors like Book of Thoth and Charon’s Coin were more limited in their range and provided less overall stats. We are nerfing Warlock’s and buffing the others to balance this out.
  • This item now only provides % Penetration once its fully evolved

BOOK OF THOTH
Book is getting an especially interesting buff this week, and will now offer a brand new stat of 10 Magical Penetration (flat) upon evolving. This gives mages another option for building into flat pen and creates a nice rivalry between the two mage stacking items.
  • This item now provides 10 Magical Penetration when Evolved

CHARON’S COIN
  • Increased Magical Power from 80 to 90

SILVERBRANCH BOW
This item has been powerful for most of the year, and has seen a few nerfs because of it. However, we still see people building this item even without using the passive, so its going through another round of nerfs. A significant cost increase paired with a slight power nerf should bring its stat efficiency more in line with other items.
  • Increased Cost from 2400 to 2550
  • Decreased Physical Power from 30 to 25

DEVOURER’S GAUNTLET
In the spirit of introducing some exciting new options to builds, we are attempting to bring back Devourer’s Gauntlets in a big way. This item has fallen out of favor and has seen very little play, so we are giving it a new stat in Physical Penetration (flat) to give Physical gods another choice outside the mage tree.
  • This item now provides 10 Physical Penetration on it when Evolved

HEARTSEEKER
This change is most closely related to the Transcendence nerf we saw in the last Bonus Update. We want to keep helping out ability-based Assassins who have fallen in many metrics since 9.5. We are seeing them climb back up slowly, but the nerf on Transcendence could hurt that. Since it felt quite necessary to nerf that Item for Hunters and Warriors, we want to buff an item more specifically for Assassins to make up for it.
  • Decreased Cost from 2900 to 2750
  • Decreased the Physical Power requirement to reach the maximum 6% bonus damage from 400 to 350

HEARTWARD AMULET
Tanks are also getting some new changes. We took away a lot of their possible damage output in the last bonus patch so today we are going to give them back some tankiness. Heartward Amulet and its Glyphs will provide a better protections aura, and Hide of the Nemean Lion is going to gain its block staks faster.
  • Increased Magical Protections on the Aura from 15 to 20

AMULET OF THE STRONGHOLD
  • Increased Magical Protections on the Aura from 15 to 20

AMULET OF SILENCE
  • Increased Magical Protections on the Aura from 15 to 20

HIDE OF THE NEMEAN LION
  • Decreased Time to gain stacks from 10s to 8s

BANCROFT’S CLAW
Hades in the SPL!? It sure is exciting but this god has been cruising at the top of the win% charts for years, and finally this is being recognized at higher levels of play. Hades was just one of the gods who has recently risen in strength, all because of this powerful glyph. This item provides so much damage and survivability that nearly any mage that could use it has shot up noticeably, and its about time we toned it down.
  • Decreased Shield from 1% of your max HP per hit to 0.75% of your max HP per hit

MANTICORE’S SPIKE
And to conclude this update, we have two more changes to these earrings. The items are still quite stat efficient and instead of nerfing those stats, we are increasing their costs. This should make building them feel a bit more fair and hopefully they are approaching a solid balance point. We are also doing some adjustment to the visual FX associated with these items so that allies can better see the pickups and so that opponents have a better idea of who is currently buffed by them.
  • Increased cost from 2200 to 2400
  • Adjusted the visual FX on the deployable and the self buff for better clarity and visuals

FAE BLESSED HOOPS
  • Increased cost from 2200 to 2300
  • Adjusted the visual FX on the deployable and the self buff for better clarity and visuals
Gods
CAMAZOTZ
We have a few buffs for each class in today’s update, starting with Assassins. Camazotz has fallen off through the back half of this season. We know he can be a multi-role force, so we are taking small steps when buffing him. Increasing Screech’s Scaling helps him clear and poke and encourages high power builds.

SCREECH
  • Increased Physical Power Scaling from 70% to 80%
THOR
It is time to lift the hammer once more. There is a lot of love for Thor in SMITE but he has mostly been relegated to a pocket pick, rarely seeing a presence in the greater meta. We are looking at a pretty spicy change for this time to really reinvigorate him, so Tectonic Rift will now deal damage. This amount of damage is low, but it will be able to trigger items and gives Thor a lot more flexibility in his ability to go all-in or to just poke. This damage source will also work on the empowered attack from his Ultimate, for an extra jolt of energy.

MJOLNIR’S ATTUNEMENT
  • Decreased Mana Cost from 70/75/80/85/90 mana to 55/60/65/70/75

TECTONIC RIFT
  • This ability now deals damage equal to 30/50/70/90/110 (+40% of your physical power) to all targets hit by the initial line attack (which stuns)

ANVIL OF DAWN
  • The bonus effects of this ability will also trigger on the damage added to Tectonic Rift
GANESHA
Moving on to guardians, Ganesha has seen a bit of SPL play but has been struggling across the rest of the game, even high MMR ranked. For his buffs we are looking to make him feel better to control. A lower self slow and lower cooldown dash will make sure this elephant is movin!

OHM
  • Decreased Self Slow while firing this ability from 20% to 15%

REMOVE OBSTACLES
  • Decreased Cooldown from 15s to 14/13.5/13/12.5/12s
ATHENA
Another blast from the past, Athena is back for buffs. After she received some more damage she primarily became a jungler, and a good one, but we are aiming to buff her along more traditional supportive lines today. Lowering the cooldown on her primary CC will certainly help her assist her team, and she will also gain mitigations for herself while channeling her Ultimate to make sure it never feels wasted.

CONFOUND
  • Decreased Cooldown from 18s to 18/17.5/17/16.5/16s

DEFENDER OF OLYMPUS
  • Athena now gains 35% Damage Mitigation while channeling this ability
  • Increased the Damage Mitigation on the target ally from 30% to 35%
HERCULES
SMITE’s resident Warrior strong man has been missing his workouts. We are aware that Dimishing Returns has had some effect on him, but we want to be especially hesitant in adding too much CC back immediately, so we are looking to find some more damage oriented buffs instead. If Hercules continues to need buffs we will be open to changing his CC durations or ruling in the future, but for now we want him to work his way back into that clearly aggressive Warrior tier that he used to be a cornerstone of.

GENERAL
  • Increased Basic attack speed per level from 0.8 to 1

STRENGTH FROM PAIN
  • Increased base Physical Power per stack from from 2 to 4 per stack
TYR
The SMITE Masters Tournament got a lot of players interested in playing Tyr, but overall the god still is not putting up great numbers. For stance changers, its generally not super exciting to level up their Ultimates so we are loading up Tyr with some more stats if he is willing to put points into this ability. This will give him some more help all-around.

CHANGE STANCE
  • This ability now provides 50% of the benefits while in the opposing Stance in addition to the current bonuses.
    • Now Adds 0/9/13/17/21/25 Physical Power to Defense Stance
    • Now Adds 0/9/13/17/21/25 Protections to Assault Stance
SHIVA
The last Warrior getting buffs today is also the newest, Shiva! He started strong and could flex into multiple roles, but those early nerfs and recent meta shifts have sent him further down than expected. We are buffing him mostly through his utility, which stems from his unique passive ability. These bonus effects across his kit are now going to be more intense to reward players who put the effort into learning his kit.

EMBLAZONED SWEEP
  • Increased Movement Speed buff from 20% to 25% in Bliss Stance
  • Increased Protection reduction debuff from 4/8/12/16/20 to 5/10/15/20/25 In Destruction Stance

DAMARU’S TEMPO
  • Increased Attack Speed Buff In Bliss stance and the Attack Speed Debuff in Destruction Stance on this ability from 25% to 30%
MORGAN LE FAY
As we move onto Mages we have a diverse cast to buff. Morgan Le Fay is a traditional ranged DPS mage. With little mobility she relies on her damage and crowd control to be effective. Her strong launch led to a few additional nerfs that are now looking safe to revert. Two key parts of her kit are seeing cooldown reductions to help her to always make an impact.

SIGIL MASTERY (REVERT)
  •  Decreased Cooldown from 13 to 12

SHROUD OF WILDFIRE (REVERT)
  • Decreased Cooldown from 14 to 13
SOL
Sol is a Mage ADC that we have been seeing less of lately. Hunters surged in the post 9.5 era, but the itemization has held Mage ADCs back. As we are now seeing the return of gods like Olorun and Freya, we are now looking to make sure Sol can find her way back into the meta as well. With two different Power Scaling buffs, Sol should be able to better keep up in the late game. Along this topic, we might also be looking to buff Chronos in a future update.

STELLAR BURST (REVERT)
  • Increased Magical Power Scaling from 35% to 40% per hit

SUPERNOVA (REVERT)
  • Increased Magical Power Scaling from 45% to 50% per hit
 
JANUS
He had some recent buffs, but hes still looking for more. Janus can take over the game when he is too strong, so we are being careful with him. After seeing the data from his last round it certainly looks safe to keep moving. This hyper-mobile mage will be getting a cooldown buff to a very strong zone control ability, threshold, as well as some power scaling on his Ultimate to help him deal more reasonable damage in the higher this TTK SMITE.

THRESHOLD
  • Decreased Cooldown from 15s to 13s

THROUGH SPACE AND TIME
  • Increased Magical Power Scaling from 65% to 80% of your Magical Power
ANHUR
The true duelist, the pinnacle of the hunter class, Anhur, needs some help. This god is deceivingly difficult to master. With a relatively straightforward gameplan, his attacks are difficult to string together optimally. This make us approach Anhur’s data evaluation a bit differently, skewing towards his popularity and performance in higher MMR scenarios. Over the season he has noticeably dropped off from those levels of play, so we are giving him a needed boost on his most impactful ability. Impale will now be a better all around damage source to help him clear and take down enemy gods.

IMPALE
  • Increased Base Damage from 90/155/220/285/350 to 105/170/235/300/365
  • Increased Physical Power Scaling from 75% to 80%
CHARYBDIS
Dodge, Duck, Dip, Dive and Dodge. Charybdis sure is evasive, and thats where priorities usually lie when picking her, but even that unique strength has become less valued over time. In order to help her compete with the DPS output of other hunters we are buffing her two key damaging abilities. It should be noted that this “splinter damage” is not just the AoE, it also applies to every direct hit.

SPIKE SHOT
  • Increased Splinter Base Damage from 10/15/20/25/30 to 20/25/30/35/40

CAPSIZE
  • Increased Base Damage from 80/130/180/230/280 to 90/140/190/240/290
ISHTAR
New gods tend to have a unique perception to be more powerful than they actually are. We anticipated Ishtar would have a learning curve, and also have some unique strengths, so we were careful not to rush to buffs too soon. Her data has shown her to be slightly on the lower end for win%, although her popularity is some of the strongest data we have seen from a new god in years. We are looking to address some primary community discussion topics with these buffs. Making her Imbue Arrows more impactful, especially when ranked up, and Increasing the damage output from Rolling Thunder will make this goddess even more satisfying to play.

IMBUE ARROWS
  • Increased Duration from 5s to 6s
  • Increased Damage on Storm Shot from 80% to 85% of Ishtar’s Basic Attack Damage 
  • Increased Bonus Damage on Strike Shot from 8/12/18/24/30 to 14/18/22/26/30

ROLLING THUNDER
  • Increased Base Damage per hit from 40/60/80/100/120 to 50/75/100/125/150
NEW SKIN VOICE ACTORS
  • Maui – Brent Mukai
  • Detoxify Maui – Brent Mukai
  • Cinder Fall Morgan Le Fay – Jessica Nigri
  • Toony Terror Scylla – Kaitlyn Robrock
  • Cyberwolf Skadi – Kaitlyn Robrock
  • Plague Purger Ra – Kamran Nikhad
  • Honey Bunny Bastet – Maya Aoki Tuttle
  • Dark Magic Aphrodite – Amber Lee Connors
  • Bloody Moon Nox – Jialing Pan
  • Blazing Tormentor Sylvanus – Jon Allen
  • Darkest Knight Xbalanque – Jacob Craner
  • Primordial Paragon Guan Yu – Kamran Nikhad
  • Spy Master Kali – Sharon Freedman
  • Rumbly Chibi Thor – Bruce Debose

Source: Smite Game

Damien Seeto

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GTA San Andreas – The Definitive Edition Update 1.06 Pushed Out This October 18 (Update)

Rockstar has deployed (Grand Theft Auto) GTA San Andreas – The Definitive Edition update 1.06 (PS5 version 1.006), which is a surprise patch for the trilogy. This unannounced update is expected to bring in fixes once again. Same as before, expect a different set of patch notes for GTA 3, GTA San Andreas, and GTA Vice. Read on for the GTA San Andreas – The Definitive Edition October 18 patch notes.

GTA San Andreas – The Definitive Edition Update 1.06 Patch Notes | GTA San Andreas – The Definitive Edition Update 1.006 Patch Notes | GTA San Andreas – The Definitive Edition October 18 Patch Notes:

Update: Rockstar Games has released the official patch notes, which doesn’t really do much.

[October 18, 2022] General – All Platforms, All Titles

  • Stability improvements across all three titles on all platforms

As one might expect, Rocktstar hasn’t released the official patch notes just yet, though that should change within the day. We’re hoping the game gets a list of much-needed fix across three games.  We’re also checking in on the community to list down the fixes they spot, too. 

The latest patch released for GTA San Andreas was on February 28, and it housed a long list of fixes, which you can read about here.

Same as always, once the official patch notes or if anything tangible shows up via the community, we’ll update the post with the info.

Update: Official patch notes have been released, and post has been updated.

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA 3 – The Definitive Edition Update 1.06 Released This October 18 (Update)

Rockstar Games has released (Grand Theft Auto) GTA 3 – The Definitive Edition update 1.06 (PS5 version 1.006), and this is an unannounced title update, though Rockstar usually doesn’t announce bug fix patches, so this shouldn’t come as a surprise. Same as before, expect a different set of patch notes for GTA 3, GTA San Andreas, and GTA Vice City. Read on for what’s new in the GTA 3 – The Definitive Edition October 18 patch notes.

GTA 3 – The Definitive Edition Update 1.06 Patch Notes | GTA 3 – The Definitive Edition Update 1.006 Patch Notes | GTA 3 – The Definitive Edition October 18 Patch Notes:

Update: Rockstar Games has released the official patch notes, which doesn’t really do much.

[October 18, 2022] General – All Platforms, All Titles

  • Stability improvements across all three titles on all platforms

As one might expect, Rocktstar hasn’t released the official patch notes just yet, though that should change within the day. We’re hoping the game gets a list of much-needed fix across three games.  We’re also checking in on the community to list down the fixes they spot, too.

Same as always, once the official patch notes or if anything tangible shows up via the community, we’ll update the post with the info.

The last major update for GTA 3 – The Definitive Edition was released on Feb. 2022, which you can read about here.

Update: Official patch notes have been released, and post has been updated.

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FIFA 23 Update 1.02 Out for Title Update 2 This October 18

EA Sports has released FIFA 23 update 1.02 today for the PS4 and Xbox One consoles. This update was previously available for PC, PS5, and Xbox Series X/S. The patch itself comes with a ton of improvements and bug fixes. Check out the FIFA 23 October 18 patch notes below. 

FIFA 23 Update 1.02 Patch Notes | FIFA 23 Title Update 2 Patch Notes | FIFA 23 October 18 Patch Notes:

FIFA Ultimate Team

Made the following changes:

  • Added a Chemistry indicator appearing on Player Items when previewing a swap between out of position Player Items.
  • Removed pack opening animations when redeeming Stadium Items from Objectives, Division Rivals, Squad Battles, and FUT Champions rewards.
  • Removed several screens that would appear before playing individual FUT Moments.
  • A Player Item’s Secondary Positions are now visible in the top left part of the screen when using the Actions radial menu.
  • Updated the Top 200 crest displayed in Squad Battles.

Addressed the following issues:

  • Some SBC rewards were missing the untradeable label.
    • This was a visual issue only and SBCs with untradeable rewards were referenced as such in SBC descriptions.
  • The “do not show this message again” option did not take effect when performing Squad Actions on the Squad screen.
  • The in-game scoreboard did not always display correctly in Squad Battles.
  • Some Ball Items did not display correctly.
  • After purchasing a Stadium Items bundle, the third tier FUT stadium could be seen in the background until exiting and re-entering FUT.
  • The Help button callout did not function correctly on the Squad screen.
  • Addressed a stability issue that could occur when inviting players in Online Friendlies.
  • [PC] Addressed some instances of a stability issue that could occur when opening Packs.

Gameplay

Made the following changes:

  • Chipped penalty shots can only be performed towards the middle third section of the goal.
  • Adjusted chipped penalty shot ball trajectories to be less lofted overall.
  • Improved the likelihood of Standing Tackles winning the ball back.
  • Increased the ball velocity for all Ground Passes.
  • Increased accuracy of Chip Shots.
  • Penalty kicks taken when the Composure Ring is red are very likely to miss the goal entirely.
  • The CPU AI is more likely to play a direct tactical style on Pro, World Class, and Legendary difficulties.
  • The Assisted Headers setting no longer impacts headed passes, it only impacts headers requested with the Shot input.
    • The Pass Assistance setting continues to determine the level of assistance present on headed passes.
    • The Semi Assisted Pass Assistance setting continues to set headed passes to be assisted, as there is no option for Semi Assisted headed passes.

Addressed the following issues:

  • Goalkeepers could sometimes react too quickly to certain shots.
  • In some cases, shoulder challenges from behind did not result in a foul being called when it should have been.
  • Sometimes, goalkeepers positioned themselves too far off the goal line when attempting to save long shots.
  • In some difficult defensive heading scenarios, players could miss the header, especially when under pressure from an opposing player.
  • When attempting to run back to the goal line to save a Chip Shot, goalkeepers could have incorrectly attempted to catch the ball instead.
  • Improved dribbling animation transitions after taking a stumbling touch on the ball.
  • Goalkeepers were sometimes unable to save shots aimed very close to their bodies.
  • Some Ground Passes could result in the ball traveling at faster than intended velocities.
  • Three star Skill Move players with a Sprint Speed and Acceleration above 85 could not perform a Fake Shot from a sprint.
  • In rare cases, the ball carrier could sprint over the ball and lose control of it.
  • Improved referee logic when calling fouls inside of the box.
  • Sometimes, goals scored during a Playable Highlight did not count towards the scoreline.
  • In rare situations during a match with a goal difference of three or more, the referee could incorrectly end the match during added time during the middle of an attack.
  • Goalkeepers could have incorrectly deflected the ball into the net when attempting to save a shot in some rare situation.
  • Following a pass, a player switch could not be requested in some situations.
  • When requesting a tackle while behind the ball carrier, sometimes a blocking animation could occur.
  • Improved referee logic when determining foul calls as a result of blocking animations.
  • In some scenarios, the Power Shot animation could not be transitioned out of.
  • Improved referee logic when choosing to call for a foul after the ball was won by the defender.
  • Increased effectiveness of tackles when performed on an idle ball carrier.
  • Some tackling animations could incorrectly occur again after completion.
  • The CPU AI would sometimes not pass to the locked human controlled player when requested to, during corners.
  • Some goalkeeper animations did not display correctly.
  • Improved referee logic to allow for an advantage situation if a goalkeeper was fouled while holding the ball.
  • Improved the positioning of the human controlled player at the start of Playable Highlights when locked to a single player.
  • When dribbling close to the sideline, the ball carrier is more likely to keep the ball in play when late direction changes are requested.
  • Improved referee logic when determining foul calls following a goalkeeper making contact with ball carriers.
  • Sometimes, low powered shots could result in a slightly unintended ball trajectory.
  • Certain first time Ground Passes could be sent to the wrong player.
  • Addressed instances of Skill Games not functioning as intended.
  • In rare scenarios when the defender wasn’t close to the ball carrier, the ball carrier could have performed an unrequested contextual animation, attempting to get the ball around the defender’s leg.
  • In some cases, players could unintentionally make poor shot contact with the ball following a mistouch.
  • Improved referee logic when deciding to call a foul due to accidental contact between players.
  • Improved player selection logic for high powered Lob Passes.
  • When taking a low powered Penalty Kick, the player’s foot could sometimes go through the ball.
    • This was a visual issue only, and the shot was not affected.
  • Sometimes, a goalkeeper could catch the ball with one hand instead of two.
    • This was a visual issue only.
  • Improved referee logic when determining foul calls while the ball carrier was standing still.
  • Some bicycle kick animations did not play correctly.

Career Mode

Addressed the following issues:

  • The in-game scoreboard displayed incorrectly during Playable Highlights.
  • In some cases, post-match interviews could contain questions not relevant to the situation.
  • In some cases, the player’s team could unintentionally have less Playable Highlights than the opposition.
  • In some cases, AI managers could sell too many players without replacing them.
  • Some league standings did not correctly show which teams qualified for European Competitions.
    • This was a visual issue only.
  • The Transfers tab could display an incorrect league for a scouted player.
    • This was a visual issue only.
  • The Manager Favor UI did not always display correctly.
  • The Portuguese Cup did not have the correct number of participating teams.
  • In some cases, post-match interviews could contain questions not relevant to the situation.
  • An own goal scored by the human controlled team could have been considered as a goal scored that the opposing team scored.
  • Goalkeepers were still wearing their gloves during transfer-related scenes.
  • In some cases, a starting activity in Player Career did not present itself.
  • Updated some instances of inaccurate news stories and text.
  • Improved automatic kit number selection, with higher OVR players more likely to receive numbers traditionally associated with their playing positions.
  • Addressed a stability issue that could occur when simulating matches.

Pro Clubs x VOLTA FOOTBALL

Addressed the following issues:

  • Seasonal XP could sometimes display as zero in VOLTA FOOTBALL.
    • This was a visual issue only.
  • Item Rarities were not correctly labeled in the VOLTA Shop.
  • The Pro Clubs team Captain would take corner kicks instead of the assigned corner kick taker.
  • When playing in the Any position, the post match Pro Clubs progression screens did not reflect that.
  • When a free kick was being taken during a Pro Clubs match, the camera changed to the Free Kick one for all teammates instead of just the taker.
  • When editing an Avatar, the birth year could change on its own.
  • When editing VOLTA FOOTBALL outfits, socks could sometimes display through shoes.
  • The menu background brightness could change after playing Skill Games.

General, Audio, and Visual

Made the following changes:

  • Updated some balls, kits, stadiums, themes, player gestures, player bios, commentary lines, replays, goal music, background music, crowd reactions, broadcast packages, sweat effects, trophy celebrations, run styles, club descriptions, UI elements, credits, cinematics, mascots, AR overlays, celebrations, and ad boards.

Addressed the following issues:

  • Pausing an EATV video could launch Career Mode.
  • Kick Off Controller Settings did always save if they were changed on the Match Preview and Side Select screens.
  • In rare situations, goalkeepers reacted to a goal being scored as if it were a shot that missed the net.
  • During goal celebrations, if no buttons were pressed, the goalscorer could sometimes move erratically.
  • When the ball went out of play, it could have incorrectly disappeared for a moment.
  • In some cutscenes, the manager could be seen speaking to an incorrect player.
  • In some cases, the depth of field effect did not display correctly.
  • During goal celebrations, some members of the crowd did not display correctly.
  • Addressed various stability issues that could sometimes occur.

Source: FIFA forums

Damien Seeto

Home > News

Final Fantasy XIV Update 1.000.162 Patch Notes; Out for 6.25 This Oct. 18

Square Enix has released Final Fantasy XIV update 1.000.162, and this is for patch 6.25 as tagged by the developers. The new patch comes with new content, bug fixes, and more. Check out the Final Fantasy XIV October 18 patch notes below.

Final Fantasy XIV Update 1.000.162 Patch Notes | Final Fantasy XIV October 18 Patch Notes:

Quests

New side story quests have been added.

Somehow Further Hildibrand Adventures

Lunar Conspiracy

Disciple of War or Magic level 90
Radz-at-Han (X:11.8 Y:11.2)
Nashu Mhakaracca
Players must first complete the quest “A Soulful Reunion.”

The Imperfect Gentleman

Disciple of War or Magic level 90
???
???
Players must first complete the quest “Lunar Conspiracy.”

Manderville Weapons

Make It a Manderville

Disciple of War or Magic level 90
???
???
Players must first complete the quest “The Imperfect Gentleman.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the quest “Make It a Manderville.”

Variant Dungeons

A Key to the Past

Disciple of War or Magic level 90
Old Sharlayan (X:12.0 Y:13.3)
Shallow Moor
Players must first complete the main scenario quest “Endwalker,” and have also spoken with the NPC Osmon in Old Sharlayan (X:11.9 Y:13.3).

???

Disciple of War or Magic level 90
???
???
Players must first complete the quest “A Key to the Past,” and have also met certain requirements within the Sil’dihn Subterrane.

Omicron tribal quests have been added.

Quest Sync

The Omicron tribal main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty to the player’s current class level. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a class that is different than when they accepted them.

Tribal Main Quests

The Café at the End of the Universe

Disciple of the Land level 80
Ultima Thule (X:25.4 Y:26.3)
Jammingway
Players must first complete the quest “Where No Loporrit Has Gone Before.”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “The Café at the End of the Universe.”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “???”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “???”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “???”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “???”

Tribal Daily Quests

To unlock Omicron daily quests, players must first complete the tribal quest “The Café at the End of the Universe.”

Requested materials can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering or Fishing Log, but will appear in the Duty List.

Tribal Currency

Players can earn Omicron Omnitokens by completing Omicron daily quests. The number of Omicron Omnitokens currently held is displayed in the Currency window.

Tribal Vendors

The vendor for the Omicrons will be unlocked upon completing the tribal quest “The Café at the End of the Universe.”

  • Ultima Thule (X:27.7 Y:24.7)

New chapters have been added to New Game+.

Side Story Quests

  • The Sil’dihn Subterrane

Housing

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2019.

New furnishings have been added.

New orchestrion rolls have been added.

The Manderville Gold Saucer

New Triple Triad cards have been added.

New cards have been added.
New NPC opponents for Triple Triad have been added.

Miscellaneous

A log message will now be displayed when trying to leave the island sanctuary while using the Duty Finder.

New emotes have been added.

The strength of the Echo granted in Pandæmonium: Asphodelos (Savage) has been increased.

The Echo will take effect upon entering Pandæmonium: Asphodelos (Savage), increasing players’ maximum HP, damage dealt, and healing magic potency by 15%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.

After completing Abyssos: The Seventh Circle and Abyssos: The Seventh Circle (Savage), the appearance of the area will be changed.

The variant dungeon, the Sil’dihn Subterrane, has been added.

In this first variant dungeon, players will follow several story threads as they explore various routes in the underground waterways of Sil’dih with a certain someone.

Players may enter alone, or in a party of up to four, with difficulty scaling according to party size.

     
Level Requirement   Disciple of War or Magic level 90
Item Level Requirement   Average item level 575 or above
Item Level Sync   635
Party Size   Four players
Time Limit   90 minutes

Requirements

A Key to the Past

Disciple of War or Magic level 90
Old Sharlayan (X:12.0 Y:13.3)
Shallow Moor
Players must first complete the main scenario quest “Endwalker,” and have also spoken with the NPC Osmon in Old Sharlayan (X:11.9 Y:13.3).

Entering Variant Dungeons

Players can register to enter variant dungeons via the V&C Dungeon Finder, found under Duty in the main menu.

Entering solo or in a pre-made party (up to four players)

Make certain the box “Enable party matching.” is unchecked, then select “Register for Duty” to enter.
* Party matching is disabled by default.

Entering via matchmaking

Make certain the box “Enable party matching.” is checked, then select “Register for Duty” to be matched with a party.

Role Requirements

When matching with a party, there are no role requirements or restrictions for parties. Moreover, players can freely change to any job or class that has reached level 90.
* Players can only change their class or job outside of combat.

Variant Actions and Attribute Adjustments

To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as Cure or Rampart.
Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles, alleviating the need for dedicated tanks, DPS, or healers.

Setting Variant Actions

Variant actions can be selected from the V&C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.
* Available variant actions will differ according to your role.

Item Exchange

By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange tokens obtained from completing criterion dungeons for various goods.

The criterion dungeon, Another Sil’dihn Subterrane, has been added.

Whereas variant dungeons are more casual, story-based experiences, criterion dungeons are more challenging duties that require a party comprised of 1 tank, 1 healer, and 2 DPS.

     
Level Requirement   One or more jobs at level 90 or above
Item Level Requirement   Average item level 610 or above
Item Level Sync   635
Party Size   Four players
Time Limit   90 minutes

Requirements

After completing the quest “A Key to the Past,” speak with Osmon in Old Sharlayan (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.

Entering Criterion Dungeons

Players can register to enter criterion dungeons via the V&C Dungeon Finder, found under Duty in the main menu.
Players will be matched into parties comprised of the following roles:

  • 1 Tank
  • 1 Healer
  • 1 Melee DPS
  • 1 Physical Ranged or Magical Ranged DPS

* Item level restrictions and role requirements do not apply when registering with four players.

Party Composition Bonus

Upon entering Another Sil’dihn Subterrane, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.

This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.
* The effectiveness of the damage bonus will differ between roles.
* This bonus will only be applied to jobs and has no effect on classes.

Variant Actions

When undertaking Another Sil’dihn Subterrane, all party members will be equipped with the action Variant Raise II. No other variant actions can be set.

Variant Raise II may only be used once per party member. However, there will be opportunities to replenish charges of this action.

Additional Rules

The following additional rule will be applied to Another Sil’dihn Subterrane:

Resurrection Restrictions

While undertaking this duty, players will be subjected to a status effect that prevents resurrection by certain means. Raise effects granted via Variant Raise II are exempt from this restriction.

Item Exchange

By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange tokens obtained from completing criterion dungeons for various goods.

The criterion dungeon, Another Sil’dihn Subterrane (Savage), has been added.

Another Sil’dihn Subterrane (Savage) is a high-difficulty version of the previously introduced criterion dungeon.

     
Level Requirement   One or more jobs at level 90 or above
Item Level Requirement   –
Item Level Sync   635
Party Size   Four players
Time Limit   120 minutes

Requirements

After completing Another Sil’dihn Subterrane, speak with Osmon in Old Sharlayan (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.

Entering Criterion (Savage) Dungeons

Players can register to enter criterion (savage) dungeons via the V&C Dungeon Finder, found under Duty in the main menu. Please note that a party of four players is required to register.

Party Composition Bonus

Upon entering Another Sil’dihn Subterrane (Savage), party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.

This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.
* The effectiveness of the damage bonus will differ between roles.
* This bonus will only be applied to jobs and has no effect on classes.
* The bonus applied in Another Sil’dihn Subterrane (Savage) is the same as that in Another Sil’dihn Subterrane.

Variant Actions

Variant actions cannot be used while undertaking Another Sil’dihn Subterrane (Savage).

Additional Rules

The following additional rules will be applied to Another Sil’dihn Subterrane (Savage):

Resurrection Restrictions

While undertaking this duty, players will be subjected to a status effect that prevents resurrection.

Respawn Point Restrictions

Unlike normal dungeons, players will be unable to return to the criterion dungeon’s starting point once incapacitated.

Reset After Party KO

In the event all party members are incapacitated, all progress will be reset and the party must begin from the start of the instance.

Sewer-dweller

After a certain amount of time has passed since first engaging enemies in the criterion dungeon, all enemies will be granted the Sewer-dweller effect, greatly increasing their damage dealt while also reducing their damage taken.
* The time until Sewer-dweller is applied to enemies will be reset should all party members be incapacitated.

Incapacitation After Logout

Party members who log out of the game while in combat will be returned in an incapacitated state.

Item Exchange

By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange tokens obtained from completing criterion dungeons for various goods.

PvP

In certain PvP duties, it was possible for players to interact with and take control of certain devices with little risk via the effect of Guardian used by a paladin. As this was an unintended use of the action, Guardian will no longer have an effect on targets interacting with an object.

A log message will now be displayed when registration for Crystalline Conflict is canceled due to arena changes.

New items have been added.

 

* Items added in Patch 6.25 will be listed at a later date.

New recipes have been added.

* Recipes added in Patch 6.25 will be listed at a later date.

New miner and botanist gathering points have been added.

New items have been added to gathering points.

New fishing holes have been added.

New fish have been added.

The name of the following fishing hole has been changed:

Ultima Thule

Before   After
Elegeia   Abode of the Ea

The following adjustments have been made to the Wellspring of Regret and Abode of the Ea fishing holes in Ultima Thule:

The level of these fishing holes has been reduced from 90 to 84.
Timeworn Kumbhiraskin Maps can no longer be obtained from these fishing holes.

New mounts have been added.

New minions have been added.

New fashion accessories have been added.

New achievements and titles have been added.

New adventurer plate and portrait elements have been added.

The V&C Dungeon Finder category has been added to the Party Finder window.

V&C Dungeon Finder has been added under Duty in the main menu.

The following option has been added to the Keybind menu:

Shortcuts

V&C Dungeon Finder

The following text command has been added:

Command   Description
/wow   USAGE:
/wow [subcommand]→Sparkle with amazement.>>Subcommands:
motion Perform motion only.Both text and motion will be displayed when no subcommand is specified.

A log message will now be displayed if you have used the World Visit or Data Center Travel systems, and do not log into your Home World for a prolonged period of time.

This message was added to serve as a reminder for free company masters to periodically log in on their Home Worlds, as free company ownership will be automatically transferred to another free company member in the event the owner does not log in on their Home World for 35 days.
* Players who have yet to log in on their Home World since the release of Patch 6.25 will also receive this message. As such, players are encouraged to visit their Home Worlds.

New trophies have been added. (PlayStation®5)

New music and sound effects have been added.

  • The following issues have been addressed.
    • An issue when undertaking the quest “Seeking Sanctuary” wherein the Recommendations window only displays the quest icon under certain conditions.
    • An issue in the duty Alexander – The Heart of the Creator wherein the damage of certain attacks was not downscaled.
    • An issue when using the dark knight PvP action Eventide wherein the Undead Redemption status effect granted by this action prohibited movement under certain conditions.
    • An issue when using the white mage PvE action Liturgy of the Bell wherein the effect duration listed in the help text after placing a healing blossom at a designated location was incorrect.
      * This issue did not affect the functionality of this action.
    • An issue during Crystalline Conflict ranked matches wherein players received streak bonuses even without meeting their requirements.
    • An issue wherein players did not accumulate rested bonus when logging out on the island sanctuary.
    • An issue when on the island sanctuary wherein players could not dismount from their mounts under certain conditions.
    • An issue when releasing minions on the island sanctuary wherein the positioning of minion effects and dialogue bubbles was incorrect.
    • An issue when attempting to visit other island sanctuaries wherein certain islands did not appear in the list of available locations even when meeting requirements to visit them.
    • An issue wherein the graphics of the Practical Ponytail hairstyle did not display correctly when playing as a female Roegadyn or female Au Ra under certain conditions.
    • An issue when using the glamour dresser wherein the icon for gear placed in the dresser did not display correctly under certain conditions.
    • An issue wherein the graphics of Fat Cat Loungewear did not display correctly when equipped under certain conditions.
    • An issue wherein jobs other than paladin could select Need when lotting on certain coffer manifests containing sets of gladiator’s arms and shields.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

  • An issue wherein the sound effects played when entering or leaving the variant dungeon the Sil’dihn Subterrane are incorrect.
  • An issue wherein players are able to enter the variant dungeon the Sil’dihn Subterrane without meeting the item level requirements under certain conditions.
  • An issue after entering the variant dungeon the Sil’dihn Subterrane wherein the default position of the cursor after closing the Variant Actions window is incorrect.
  • An issue wherein certain graphics do not display correctly in the variant dungeon the Sil’dihn Subterrane, the criterion dungeon Another Sil’dihn Subterrane, and the criterion dungeon Another Sil’dihn Subterrane (Savage).
  • An issue when selecting Another Sil’dihn Subterrane or Another Sil’dihn Subterrane (Savage) in the V&C Dungeon Finder wherein the requirements for Duty Complete under Matching Requirements do not display.
    * The Duty Complete option can only be selected if players have previously completed the duty.
  • An issue when viewing the V&C Dungeon Finder Help window wherein there is no text indicating that variant actions cannot be set during combat or while variant actions are on cooldown.
  • An issue when viewing the V&C Dungeon Finder wherein the tooltip for rewards continues to display erroneously under certain conditions.
  • An issue related to Omicron tribal quests wherein the map opened via coordinates sent from other players does not display correctly under certain conditions.
  • An issue related to Omicron tribal quests wherein entering Elysion from another area causes the map to display incorrectly under certain conditions.
    * The map displays correctly when opened via the duty list or journal.
  • An issue in the quest “The Imperfect Gentleman” wherein certain text is incorrect.

Source: Final Fantasy XIV

Damien Seeto

Home > News

Final Fantasy XIV Update 9.75 Patch Notes; Out for 6.25 This Oct. 18

Square Enix has released Final Fantasy XIV update 9.75, and this is for patch 6.25 as tagged by the developers. The new patch comes with new content, bug fixes, and more. Check out the Final Fantasy XIV October 18 patch notes below.

Final Fantasy XIV Update 9.75 Patch Notes | Final Fantasy XIV October 18 Patch Notes:

Quests

New side story quests have been added.

Somehow Further Hildibrand Adventures

Lunar Conspiracy

Disciple of War or Magic level 90
Radz-at-Han (X:11.8 Y:11.2)
Nashu Mhakaracca
Players must first complete the quest “A Soulful Reunion.”

The Imperfect Gentleman

Disciple of War or Magic level 90
???
???
Players must first complete the quest “Lunar Conspiracy.”

Manderville Weapons

Make It a Manderville

Disciple of War or Magic level 90
???
???
Players must first complete the quest “The Imperfect Gentleman.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the quest “Make It a Manderville.”

Variant Dungeons

A Key to the Past

Disciple of War or Magic level 90
Old Sharlayan (X:12.0 Y:13.3)
Shallow Moor
Players must first complete the main scenario quest “Endwalker,” and have also spoken with the NPC Osmon in Old Sharlayan (X:11.9 Y:13.3).

???

Disciple of War or Magic level 90
???
???
Players must first complete the quest “A Key to the Past,” and have also met certain requirements within the Sil’dihn Subterrane.

Omicron tribal quests have been added.

Quest Sync

The Omicron tribal main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty to the player’s current class level. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a class that is different than when they accepted them.

Tribal Main Quests

The Café at the End of the Universe

Disciple of the Land level 80
Ultima Thule (X:25.4 Y:26.3)
Jammingway
Players must first complete the quest “Where No Loporrit Has Gone Before.”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “The Café at the End of the Universe.”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “???”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “???”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “???”

???

Disciple of the Land level 80
???
???
Players must first complete the tribal quest “???”

Tribal Daily Quests

To unlock Omicron daily quests, players must first complete the tribal quest “The Café at the End of the Universe.”

Requested materials can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering or Fishing Log, but will appear in the Duty List.

Tribal Currency

Players can earn Omicron Omnitokens by completing Omicron daily quests. The number of Omicron Omnitokens currently held is displayed in the Currency window.

Tribal Vendors

The vendor for the Omicrons will be unlocked upon completing the tribal quest “The Café at the End of the Universe.”

  • Ultima Thule (X:27.7 Y:24.7)

New chapters have been added to New Game+.

Side Story Quests

  • The Sil’dihn Subterrane

Housing

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2019.

New furnishings have been added.

New orchestrion rolls have been added.

The Manderville Gold Saucer

New Triple Triad cards have been added.

New cards have been added.
New NPC opponents for Triple Triad have been added.

Miscellaneous

A log message will now be displayed when trying to leave the island sanctuary while using the Duty Finder.

New emotes have been added.

The strength of the Echo granted in Pandæmonium: Asphodelos (Savage) has been increased.

The Echo will take effect upon entering Pandæmonium: Asphodelos (Savage), increasing players’ maximum HP, damage dealt, and healing magic potency by 15%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.

After completing Abyssos: The Seventh Circle and Abyssos: The Seventh Circle (Savage), the appearance of the area will be changed.

The variant dungeon, the Sil’dihn Subterrane, has been added.

In this first variant dungeon, players will follow several story threads as they explore various routes in the underground waterways of Sil’dih with a certain someone.

Players may enter alone, or in a party of up to four, with difficulty scaling according to party size.

     
Level Requirement   Disciple of War or Magic level 90
Item Level Requirement   Average item level 575 or above
Item Level Sync   635
Party Size   Four players
Time Limit   90 minutes

Requirements

A Key to the Past

Disciple of War or Magic level 90
Old Sharlayan (X:12.0 Y:13.3)
Shallow Moor
Players must first complete the main scenario quest “Endwalker,” and have also spoken with the NPC Osmon in Old Sharlayan (X:11.9 Y:13.3).

Entering Variant Dungeons

Players can register to enter variant dungeons via the V&C Dungeon Finder, found under Duty in the main menu.

Entering solo or in a pre-made party (up to four players)

Make certain the box “Enable party matching.” is unchecked, then select “Register for Duty” to enter.
* Party matching is disabled by default.

Entering via matchmaking

Make certain the box “Enable party matching.” is checked, then select “Register for Duty” to be matched with a party.

Role Requirements

When matching with a party, there are no role requirements or restrictions for parties. Moreover, players can freely change to any job or class that has reached level 90.
* Players can only change their class or job outside of combat.

Variant Actions and Attribute Adjustments

To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as Cure or Rampart.
Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles, alleviating the need for dedicated tanks, DPS, or healers.

Setting Variant Actions

Variant actions can be selected from the V&C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.
* Available variant actions will differ according to your role.

Item Exchange

By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange tokens obtained from completing criterion dungeons for various goods.

The criterion dungeon, Another Sil’dihn Subterrane, has been added.

Whereas variant dungeons are more casual, story-based experiences, criterion dungeons are more challenging duties that require a party comprised of 1 tank, 1 healer, and 2 DPS.

     
Level Requirement   One or more jobs at level 90 or above
Item Level Requirement   Average item level 610 or above
Item Level Sync   635
Party Size   Four players
Time Limit   90 minutes

Requirements

After completing the quest “A Key to the Past,” speak with Osmon in Old Sharlayan (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.

Entering Criterion Dungeons

Players can register to enter criterion dungeons via the V&C Dungeon Finder, found under Duty in the main menu.
Players will be matched into parties comprised of the following roles:

  • 1 Tank
  • 1 Healer
  • 1 Melee DPS
  • 1 Physical Ranged or Magical Ranged DPS

* Item level restrictions and role requirements do not apply when registering with four players.

Party Composition Bonus

Upon entering Another Sil’dihn Subterrane, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.

This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.
* The effectiveness of the damage bonus will differ between roles.
* This bonus will only be applied to jobs and has no effect on classes.

Variant Actions

When undertaking Another Sil’dihn Subterrane, all party members will be equipped with the action Variant Raise II. No other variant actions can be set.

Variant Raise II may only be used once per party member. However, there will be opportunities to replenish charges of this action.

Additional Rules

The following additional rule will be applied to Another Sil’dihn Subterrane:

Resurrection Restrictions

While undertaking this duty, players will be subjected to a status effect that prevents resurrection by certain means. Raise effects granted via Variant Raise II are exempt from this restriction.

Item Exchange

By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange tokens obtained from completing criterion dungeons for various goods.

The criterion dungeon, Another Sil’dihn Subterrane (Savage), has been added.

Another Sil’dihn Subterrane (Savage) is a high-difficulty version of the previously introduced criterion dungeon.

     
Level Requirement   One or more jobs at level 90 or above
Item Level Requirement   –
Item Level Sync   635
Party Size   Four players
Time Limit   120 minutes

Requirements

After completing Another Sil’dihn Subterrane, speak with Osmon in Old Sharlayan (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.

Entering Criterion (Savage) Dungeons

Players can register to enter criterion (savage) dungeons via the V&C Dungeon Finder, found under Duty in the main menu. Please note that a party of four players is required to register.

Party Composition Bonus

Upon entering Another Sil’dihn Subterrane (Savage), party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.

This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.
* The effectiveness of the damage bonus will differ between roles.
* This bonus will only be applied to jobs and has no effect on classes.
* The bonus applied in Another Sil’dihn Subterrane (Savage) is the same as that in Another Sil’dihn Subterrane.

Variant Actions

Variant actions cannot be used while undertaking Another Sil’dihn Subterrane (Savage).

Additional Rules

The following additional rules will be applied to Another Sil’dihn Subterrane (Savage):

Resurrection Restrictions

While undertaking this duty, players will be subjected to a status effect that prevents resurrection.

Respawn Point Restrictions

Unlike normal dungeons, players will be unable to return to the criterion dungeon’s starting point once incapacitated.

Reset After Party KO

In the event all party members are incapacitated, all progress will be reset and the party must begin from the start of the instance.

Sewer-dweller

After a certain amount of time has passed since first engaging enemies in the criterion dungeon, all enemies will be granted the Sewer-dweller effect, greatly increasing their damage dealt while also reducing their damage taken.
* The time until Sewer-dweller is applied to enemies will be reset should all party members be incapacitated.

Incapacitation After Logout

Party members who log out of the game while in combat will be returned in an incapacitated state.

Item Exchange

By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange tokens obtained from completing criterion dungeons for various goods.

PvP

In certain PvP duties, it was possible for players to interact with and take control of certain devices with little risk via the effect of Guardian used by a paladin. As this was an unintended use of the action, Guardian will no longer have an effect on targets interacting with an object.

A log message will now be displayed when registration for Crystalline Conflict is canceled due to arena changes.

New items have been added.

 

* Items added in Patch 6.25 will be listed at a later date.

New recipes have been added.

* Recipes added in Patch 6.25 will be listed at a later date.

New miner and botanist gathering points have been added.

New items have been added to gathering points.

New fishing holes have been added.

New fish have been added.

The name of the following fishing hole has been changed:

Ultima Thule

Before   After
Elegeia   Abode of the Ea

The following adjustments have been made to the Wellspring of Regret and Abode of the Ea fishing holes in Ultima Thule:

The level of these fishing holes has been reduced from 90 to 84.
Timeworn Kumbhiraskin Maps can no longer be obtained from these fishing holes.

New mounts have been added.

New minions have been added.

New fashion accessories have been added.

New achievements and titles have been added.

New adventurer plate and portrait elements have been added.

The V&C Dungeon Finder category has been added to the Party Finder window.

V&C Dungeon Finder has been added under Duty in the main menu.

The following option has been added to the Keybind menu:

Shortcuts

V&C Dungeon Finder

The following text command has been added:

Command   Description
/wow   USAGE:
/wow [subcommand]→Sparkle with amazement.>>Subcommands:
motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.

A log message will now be displayed if you have used the World Visit or Data Center Travel systems, and do not log into your Home World for a prolonged period of time.

This message was added to serve as a reminder for free company masters to periodically log in on their Home Worlds, as free company ownership will be automatically transferred to another free company member in the event the owner does not log in on their Home World for 35 days.
* Players who have yet to log in on their Home World since the release of Patch 6.25 will also receive this message. As such, players are encouraged to visit their Home Worlds.

New trophies have been added. (PlayStation®5)

New music and sound effects have been added.

  • The following issues have been addressed.
    • An issue when undertaking the quest “Seeking Sanctuary” wherein the Recommendations window only displays the quest icon under certain conditions.
    • An issue in the duty Alexander – The Heart of the Creator wherein the damage of certain attacks was not downscaled.
    • An issue when using the dark knight PvP action Eventide wherein the Undead Redemption status effect granted by this action prohibited movement under certain conditions.
    • An issue when using the white mage PvE action Liturgy of the Bell wherein the effect duration listed in the help text after placing a healing blossom at a designated location was incorrect.
      * This issue did not affect the functionality of this action.
    • An issue during Crystalline Conflict ranked matches wherein players received streak bonuses even without meeting their requirements.
    • An issue wherein players did not accumulate rested bonus when logging out on the island sanctuary.
    • An issue when on the island sanctuary wherein players could not dismount from their mounts under certain conditions.
    • An issue when releasing minions on the island sanctuary wherein the positioning of minion effects and dialogue bubbles was incorrect.
    • An issue when attempting to visit other island sanctuaries wherein certain islands did not appear in the list of available locations even when meeting requirements to visit them.
    • An issue wherein the graphics of the Practical Ponytail hairstyle did not display correctly when playing as a female Roegadyn or female Au Ra under certain conditions.
    • An issue when using the glamour dresser wherein the icon for gear placed in the dresser did not display correctly under certain conditions.
    • An issue wherein the graphics of Fat Cat Loungewear did not display correctly when equipped under certain conditions.
    • An issue wherein jobs other than paladin could select Need when lotting on certain coffer manifests containing sets of gladiator’s arms and shields.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

  • An issue wherein the sound effects played when entering or leaving the variant dungeon the Sil’dihn Subterrane are incorrect.
  • An issue wherein players are able to enter the variant dungeon the Sil’dihn Subterrane without meeting the item level requirements under certain conditions.
  • An issue after entering the variant dungeon the Sil’dihn Subterrane wherein the default position of the cursor after closing the Variant Actions window is incorrect.
  • An issue wherein certain graphics do not display correctly in the variant dungeon the Sil’dihn Subterrane, the criterion dungeon Another Sil’dihn Subterrane, and the criterion dungeon Another Sil’dihn Subterrane (Savage).
  • An issue when selecting Another Sil’dihn Subterrane or Another Sil’dihn Subterrane (Savage) in the V&C Dungeon Finder wherein the requirements for Duty Complete under Matching Requirements do not display.
    * The Duty Complete option can only be selected if players have previously completed the duty.
  • An issue when viewing the V&C Dungeon Finder Help window wherein there is no text indicating that variant actions cannot be set during combat or while variant actions are on cooldown.
  • An issue when viewing the V&C Dungeon Finder wherein the tooltip for rewards continues to display erroneously under certain conditions.
  • An issue related to Omicron tribal quests wherein the map opened via coordinates sent from other players does not display correctly under certain conditions.
  • An issue related to Omicron tribal quests wherein entering Elysion from another area causes the map to display incorrectly under certain conditions.
    * The map displays correctly when opened via the duty list or journal.
  • An issue in the quest “The Imperfect Gentleman” wherein certain text is incorrect.

Source: Final Fantasy XIV

Damien Seeto

Home > News

The Division 2 Update 1.46 Fires Out for TU16.2 This October 18 (Update)

The Division 2 update 1.46 has been released by Ubisoft during today’s maintenance, and this is for Title Update 16.2 (TU16.2)! Players can expect new gameplay-related changes, a new Apparel event and more. Read on for what’s new in The Division 2 October 18 patch notes.

The Division 2 Update 1.46 Patch Notes | The Division 2 TU16.2 Patch Notes | The Division 2 October 18 Patch Notes:

Update: Ubisoft has released the official patch notes.

GEAR 

  • Fixed the issue with the Umbra Initiative Mask clipping with some vanity masks 
  • Fixed the issue with the Umbra Initiative Mask missing its visual and mod slots 
  • Fixed the issues with the Umbra Initiative Mask showing on even if the the “Always Show Mask” option from the Inventory is set to OFF 
  • Fixed the issue with the dye slots having no functionality on all gear pieces from the Umbra Initiative Gear Set 
  • Fixed the UI issue with the Umbra Initiative Kneepads visual slots wrong placement 
  • Fixed: Both the regular and the named chest pieces from the Uzina Getica Brand Set have only one Attribute 
  • Chest piece second Attribute was rerolled randomly  
    • The randomly rerolled Attribute (second attribute) is now changed back to the original roll  
    • The first Attribute remains unchanged  
    • If you re-rolled the first attribute to that of the second attribute (original), you will get a random first Attribute, but both will be unlocked and available for recalibration 
  • Fixed the issue with the Striker’s Battlegear Gear Set 4 pieces bonus not applying when swapping between identical Striker’s pieces from the inventory 
  • Fixed the issue that nullified the set bonus effect when changing between two Gear Set loadouts that have at least 2 distinct item pieces for Ongoing Directive, Negotiator’s Dilemma, Striker’s Battlegear, Foundry Bulwark, and Rigger. 

WEAPONS 

  • Fixed: Busy Little Bee Exotic Pistol Talent damage buff applies to skills  
  • Fixed the issue with the Busy Little Bee Exotic Pistol blueprint not unlocking after reaching level 85 of the seasonal reward track 
  • Fixed the issue with The Picaro’s Holster, Hermano Backpack, Bloody Knuckles and Busy Little Bee not dropping from their respective targeted loot pools 
  • Fixed the issue with the Ongoing Directive Gear Set Talent – The Rules of Engagement generating Specialization weapon ammo in the Dark Zone 
  • Updated the Striker’s Battlegear localization: both Press the Advantage and Striker’s Gamble should have the correct Talent descriptions: (https://trello.com/c/hkxe5b9p/16-gear-strikers-battlegear)  
  • Fixed the issue with the Dread Edict Talent – Full Stop stacking with damage dealt by skill, talent or status effect 
  • Fixed the issue with the Sledgehammer Talent not showing in the Recalibration Station talent library  
  • Updated the Bluescreen Exotic LMG drop conditions for legendary enemies  

DARK ZONE 

  • Won’t fix: Targeted Loot in Dark Zone drops as normal loot instead of contaminated loot 
    • We decided to keep the Targeted look uncontaminated for the time being.  
  • In order to obtain the DZ West backpack trophy players will have to complete 5 extractions from the DZ West 

 STABILITY 

  • Fixed several server stability issues 
  • Fixed an issue with the game crashing after entering an Iron Horse Raid group through matchmaking and then going to the pilot and selecting Countdown 

 MISC 

  • Fixed: Exotic components are not dropping from control points cashes 
  • Fixed the wrong icon for the Countdown on the Mega Map 
  • Fixed the Pilot menu so selecting Countdown doesn’t overwrite the exciting Raid group 
  • Fixed the issue with the inspect menu overlapping with the social menu after creating a raid group and inspecting other players 
  • Fixed the issue with the “Mark All as Junk” button from Options menu not being functional  
  • Fixed the issue with the loading button appearing when trying to create a Countdown session while in a Raid group when the Raid difficulty is the same as Countdown one 

 MANHUNT 

  • Fixed: The time for achieving stage 10 in the Seasonal timed challenges for Manning National Zoo, Roosevelt Island and Wall Street is set to one hour 
  • Fixed the issue with the Legacy or Season 9 Hidden Alliance caches being rewarded instead of Season 10 Price of Power caches for Global Events and Leagues 
  • Fixed the issue with the Chirpy League image being used as the thumbnail image for Lucky League trophy when viewing it in the Apparel Menu 

 APPAREL ITEMS 

  • SHD Paragon Apparel Event has started: collect 6 unique outfits inspired by the Specialization Skills 

 STORE 

  • One-time offer will be available starting from October 20th, 2022 

 KNOWN ISSUES 

  • Brazos de Arcabuz Brand Set color is incorrect in the appearance collection 
  • Uzina Getica Brand Set is not available in the appearance collection 

The official patch notes have not been released by Ubisoft just yet, though that should change within the day. In the meantime, we’ve listed the known issues the devs are working on (via the official The Division 2 Trello board):

FIX READY:

  • [Materials] Exotic components are not dropping from control points cashes
  • [Leagues] Seasonal League Mission Stage 10 for Manning National Zoo showing as 1h
  • [Gear] Busy Little Bee Weapon damage is applied to skills

IN PROGRESS:

  • [Summit] XP Changes Floor 10
  • [Gear] Closer & Uzina Getica Chest pieces are missing an attribute roll
  • [DZ] Targeted Loot in Dark Zone drops as normal loot instead of contaminated loot

INVESTIGATING:

  • [PvP] Invisibility Exploit
  • [PvP] Shrapnel Trap Skill is too powerful
  • [Gear] Picaros Holster Core Attribute can’t be rolled to Red
  • [PvP] Remove Expertise and SHD levels in non-invaded Dark Zones
  • [Gear] Dye slots have no functionality on all gear pieces from the Umbra Initiative Gear Set and Brazos de Arcabuz Brand Set
  • [Gear] [Expertise] Hydden Gloves upgraded via the Expertise system were removed from the game causing the materials loss

REPORTED:

  • [Gear] Busy Little Bee Blueprint does not unlock through the Season Pass
  • [PC] DELTA-03 errors increased after TU 15.2 by 2%
  • [Gear] Sledgehammer Talent stays active after the weapon swap
  • [Vanity] SHD Paragon Apparel has some items with clipping issues.

Once the official patch notes are out, we’ll update the article with it.

Source: Ubisoft Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 1.000.081 Out for v22.20; Changes & Datamined Content Listed for Oct. 18

Fortnite update 1.000.081 has been released today for all platforms. Today’s update includes content for the big Fortnitemares patch for Halloween, as well as fixes. Check out the Fortnite October 18 patch notes and datamined content below.

Fortnite Update 1.000.081 Patch Notes | Fortnite Update v22.20 Patch Notes:

Update: Epic Games has released the official trailer, details and bug fixes for v22.20!

Epic Games has not released the official patch notes just yet, though that should change within the day. 

In Fortnite v22.20, DJ Lyka awaits at the Reality Tree to help transform you into a wolf-like monster… with wolf-like abilities.

Turning into a monster is just one part of Fortnitemares 2022. Also complete Quests for special rewards, take down Cube Monsters in Zero Build Horde Rush, have a party of your own with unvaulted items, and more. Fortnitemares 2022 runs until November 1 at 2 AM ET!

Fortnite Fortnitemares

HOWLER CLAWS, HIGHER SENSES

While taking a break from dancing to DJ Lyka’s mix, step on one of the Reality Tree’s Alteration Altars — where you’ll be given the option to perform the Ritual Emote. (Far from the Reality Tree? Fear not — altars can be found in other locations as well!) Once the ritual is complete, you’ll be bestowed the Howler Claws. Equip this supernatural item to gain canine abilities:

WOLFSCENT ABILITY

With the Howler Claws equipped, howl to activate the Wolfscent Ability, lasting a limited time before going into a cooldown. The Wolfscent Ability gives you tracking vision, repeatedly putting a mark on enemies in a nearby radius. If no enemies are in the radius, the Wolfscent Ability will immediately enter the cooldown. 

(Are you being tracked by tracking vision? Your sixth sense will let you know with an audible heartbeat, getting louder and louder as your hunter approaches…)

Fortnite Howler Claws

The Howler Claws.

SLASH ABILITY

Equipping the Howler Claws of course gives you… claws. But these claws are more than just really sharp fingernails. With the Slash Ability, show no restraint and perform a four-combo melee attack.

AIR SLASH ABILITY

Your claws make you able to air slash too. With the Air Slash Ability, perform a double-jump that damages opponents upon landing.

NO STRUCTURES, LOTS OF MONSTERS

Horde Rush is back! But this time, the Cube Monsters have a trick up their sleeve — this is Zero Build Horde Rush. With your teammates, can you take down hordes of monsters, collect score multipliers, earn combos, survive at different locations, AND take down the Final Boss without the aid of building? Find out while Zero Build Horde Rush is available in the Discover screen until well after Fortnitemares ends (November 15 when downtime for v22.40 begins).

That’s right, Zero Build Horde Rush will remain beyond November 1 for a limited time. After Fortnitemares ends, look out for Horde Rush Quests you can complete for a special reward…

CONFRONT YOUR FORTNITEMARES

You’ve learned about the upcoming Horde Rush Quests, but there are also general Fortnitemares Quests starting now! Among other things, these Quests will see you perform the Alteration Altar ritual, visit Fortnitemarish places like Grim Gables, and use unvaulted items like Candy and the Pumpkin Launcher. Complete Fortnitemares Quests to earn XP… plus some pleasant surprises.

Fortnite Candy and Pumpkin Launcher

Fortnitemares Candy plus the Pumpkin Launcher.

Two Fortnitemares Quests will become available daily over the course of 14 days. For completing five, you’ll unlock the Everything’s End Glider. For completing 13, you’ll unlock the Chrome Cage Back Bling. And for completing 25, you’ll unlock the Unmaker Pickaxe. The Quests will be available to complete until Fortnitemares ends on November 1 at 2 AM ET.

Fortnitemares Bonus Goals Rewards

ISLANDS BEYOND PARADISE

Want to keep the scares going? Or maybe the party? Fortunately, in this year’s Fortnitemares Callout, we challenged creators to design islands about frights, delights, or both. Check out the Fright and Delight row in Discover during Fortnitemares 2022 and browse some of our favorite map submissions!

BE AFRAID: NO LONGER JUST CONCEPTS

Recently, the Sinister Glare and Undying Sorrow Outfits arose in the Item Shop. These new Outfits were inspired by concepts from the winners of March’s Concept Royale: @Dreowings and @kitsunexkitsu! Check out our interview with these talented artists discussing their concepts’ inspirations, their artistic background, how it feels to win Concept Royale, and more.

MORE IN V22.20: CUSTOM DIAGONALS KEYBOARD MOVEMENT

In v22.20, a “Custom Diagonals Keyboard Movement” setting has been added to the Mouse and Keyboard settings tab. With this new setting, you’re now able to adjust the diagonal movement of your character to your preferred angle of movement.

To enable the setting, go to the Mouse and Keyboard tab and toggle “Use Custom Diagonals” to “On.” Then, adjust the “Forward Diagonal Angle” and “Backward Diagonal Angle” to your preferred movement angle.

COMPETITIVE NOTES

  • With the exception of map changes, the Fortnitemares changes are not included in competitive playlists.

MAJOR BUG FIXES

  • Reboot Cards no longer sink if the player was eliminated in water.
  • Players are again able to see the progress of their EvoChrome weapon evolutions in competitive playlists.
  • Moving the right stick on controller no longer unintentionally navigates menus.
  • Fixed an issue on mobile causing water to appear as if it was floating above the ground.

Fortnite v22.10 Datamined Content:

Here are some of the datamined content via reliable dataminers:

Once the official patch notes are out, we’ll update the post to reflect it. We’ll keep updating the post with the datamined content as more info surfaces. 

Once you see the headline have the “Update” included, that means we’re done updating the post.

Update: Official patch notes have been released and we’ve updated the post accordingly.

Source: Epic Games

Damien Seeto

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Fortnite Update 3.71 Released for v22.20; Fixes & Datamined Content Listed for October 18 (Update)

Epic Games has released Fortnite update 3.71, which is for patch v22.20. Check out the list of new stuff along with fixes, and the datamined content unearthed. Read on for the Fortnite update v22.20 patch notes below.

Fortnite Update 3.71 Patch Notes | Fortnite Update v22.20 Patch Notes:

Update: Epic Games has released the official trailer, details and bug fixes for v22.20!

Epic Games has not released the official patch notes just yet, though that should change within the day. 

In Fortnite v22.20, DJ Lyka awaits at the Reality Tree to help transform you into a wolf-like monster… with wolf-like abilities.

Turning into a monster is just one part of Fortnitemares 2022. Also complete Quests for special rewards, take down Cube Monsters in Zero Build Horde Rush, have a party of your own with unvaulted items, and more. Fortnitemares 2022 runs until November 1 at 2 AM ET!

Fortnite Fortnitemares

HOWLER CLAWS, HIGHER SENSES

While taking a break from dancing to DJ Lyka’s mix, step on one of the Reality Tree’s Alteration Altars — where you’ll be given the option to perform the Ritual Emote. (Far from the Reality Tree? Fear not — altars can be found in other locations as well!) Once the ritual is complete, you’ll be bestowed the Howler Claws. Equip this supernatural item to gain canine abilities:

WOLFSCENT ABILITY

With the Howler Claws equipped, howl to activate the Wolfscent Ability, lasting a limited time before going into a cooldown. The Wolfscent Ability gives you tracking vision, repeatedly putting a mark on enemies in a nearby radius. If no enemies are in the radius, the Wolfscent Ability will immediately enter the cooldown. 

(Are you being tracked by tracking vision? Your sixth sense will let you know with an audible heartbeat, getting louder and louder as your hunter approaches…)

Fortnite Howler Claws

The Howler Claws.

SLASH ABILITY

Equipping the Howler Claws of course gives you… claws. But these claws are more than just really sharp fingernails. With the Slash Ability, show no restraint and perform a four-combo melee attack.

AIR SLASH ABILITY

Your claws make you able to air slash too. With the Air Slash Ability, perform a double-jump that damages opponents upon landing.

NO STRUCTURES, LOTS OF MONSTERS

Horde Rush is back! But this time, the Cube Monsters have a trick up their sleeve — this is Zero Build Horde Rush. With your teammates, can you take down hordes of monsters, collect score multipliers, earn combos, survive at different locations, AND take down the Final Boss without the aid of building? Find out while Zero Build Horde Rush is available in the Discover screen until well after Fortnitemares ends (November 15 when downtime for v22.40 begins).

That’s right, Zero Build Horde Rush will remain beyond November 1 for a limited time. After Fortnitemares ends, look out for Horde Rush Quests you can complete for a special reward…

CONFRONT YOUR FORTNITEMARES

You’ve learned about the upcoming Horde Rush Quests, but there are also general Fortnitemares Quests starting now! Among other things, these Quests will see you perform the Alteration Altar ritual, visit Fortnitemarish places like Grim Gables, and use unvaulted items like Candy and the Pumpkin Launcher. Complete Fortnitemares Quests to earn XP… plus some pleasant surprises.

Fortnite Candy and Pumpkin Launcher

Fortnitemares Candy plus the Pumpkin Launcher.

Two Fortnitemares Quests will become available daily over the course of 14 days. For completing five, you’ll unlock the Everything’s End Glider. For completing 13, you’ll unlock the Chrome Cage Back Bling. And for completing 25, you’ll unlock the Unmaker Pickaxe. The Quests will be available to complete until Fortnitemares ends on November 1 at 2 AM ET.

Fortnitemares Bonus Goals Rewards

ISLANDS BEYOND PARADISE

Want to keep the scares going? Or maybe the party? Fortunately, in this year’s Fortnitemares Callout, we challenged creators to design islands about frights, delights, or both. Check out the Fright and Delight row in Discover during Fortnitemares 2022 and browse some of our favorite map submissions!

BE AFRAID: NO LONGER JUST CONCEPTS

Recently, the Sinister Glare and Undying Sorrow Outfits arose in the Item Shop. These new Outfits were inspired by concepts from the winners of March’s Concept Royale: @Dreowings and @kitsunexkitsu! Check out our interview with these talented artists discussing their concepts’ inspirations, their artistic background, how it feels to win Concept Royale, and more.

MORE IN V22.20: CUSTOM DIAGONALS KEYBOARD MOVEMENT

In v22.20, a “Custom Diagonals Keyboard Movement” setting has been added to the Mouse and Keyboard settings tab. With this new setting, you’re now able to adjust the diagonal movement of your character to your preferred angle of movement.

To enable the setting, go to the Mouse and Keyboard tab and toggle “Use Custom Diagonals” to “On.” Then, adjust the “Forward Diagonal Angle” and “Backward Diagonal Angle” to your preferred movement angle.

COMPETITIVE NOTES

  • With the exception of map changes, the Fortnitemares changes are not included in competitive playlists.

MAJOR BUG FIXES

  • Reboot Cards no longer sink if the player was eliminated in water.
  • Players are again able to see the progress of their EvoChrome weapon evolutions in competitive playlists.
  • Moving the right stick on controller no longer unintentionally navigates menus.
  • Fixed an issue on mobile causing water to appear as if it was floating above the ground.

Fortnite v22.10 Datamined Content:

Here are some of the datamined content via reliable dataminers:

Once the official patch notes are out, we’ll update the post to reflect it. We’ll keep updating the post with the datamined content as more info surfaces. 

Once you see the headline have the “Update” included, that means we’re done updating the post.

Update: Official patch notes have been released and we’ve updated the post accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Servers Down for Patch v22.20 Deployment This October 18

Epic Games have powered the Fortnite servers down this October 18, so if you’re having problems connecting, now you know why. During this time, players will be able to download v22.20, which should bring in a host of fixes, new cosmetics and more.

Fortnite Servers Down Status and Updates for October 18:

Update: Here are the patch notes and datamined content for Fortnite update v22.20!

Here’s the announcement from Epic Games:

Fortnitemares returns in v22.20! 🐺 🎵 🎃

Downtime for this update begins at 4 AM ET with matchmaking being disabled shortly beforehand.

While there’s no specific time on when the servers will go back up, it usually takes 2-3 hours before maintenance is finally finished. If there are any changes to the schedule, we’ll update the post. Same as always, once the title update is out, we’ll be posting the patch notes and the datamined content from it. So be sure to bookmark and check on our Fortnite game hub for the latest news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Servers Down for Maintenance This October 18

If you can’t log in to The Division 2, don’t fret, it’s not you, but Ubisoft has taken The Division 2 servers down, and it’s for planned maintenance this October 18! During this time, players will be prompted to download a new game update too.

The Division 2 Servers Down Status and Updates for October 18:

The servers will shut down for a scheduled maintenance on Tuesday, October 18th at

  • 09:30 AM CEST,
  • 03:30 AM EDT,
  • 12:30 AM PDT.

Estimated downtime is three hours, with the official patch notes to be released after. This patch will be 16.2, which should house fixes. There is also the SHD Paragon Apparel Event set to start today, too.

Same as always, we’ll update the article if the maintenance schedule is changed or extended. Once the official patch notes are out, we’ll be sure to update the post.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Granblue Fantasy Versus Update 2.84 for Small Bug Fix This Oct. 18

Arc System Works has rolled out Granblue Fantasy Versus update 2.84 today for a very small bug fix. No character changes have been made in today’s patch. Check out the Granblue Fantasy Versus October 18 patch notes below.

Granblue Fantasy Versus Update 2.84 Patch Notes | Granblue Fantasy Versus October 18 Patch Notes:

A bug fix related to Overdrive has been implemented.

■General

  • Fixed an issue where Djeeta’s Skybound Art, Eternal Ascendancy, did not have the correct technical command properties and visuals while Overdrive was active.

If you want to know more about Granblue Fantasy Versus, check out the PlayStation Store description below.

Legendary fighting game studio ARC SYSTEM WORKS and Cygames team up to bring the beloved Granblue Fantasy universe to the home console in an action-packed, head-to-head fighter. Granblue Fantasy: Versus features a colorful cast of their most popular crewmates, each with a unique fighting style that is easy to learn but hard to master.

Also includes an RPG mode that features an all-new, original story told through beautifully rendered cutscenes. Play solo or team up with a friend to fight waves of enemies in thrilling action-RPG combat.

That’s it for the patch notes. Granblue Fantasy Versus is out now for PC and PS4.

Source: Granblue Fantasy Versus

Damien Seeto

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Next Resident Evil Showcase Set for October 20, Will Feature RE4 and RE Village Gold Edition

While Capcom already confirmed that a new Resident Evil Showcase will be broadcast this month, we now know the exact schedule! The next Resident Evil Showcase is set for October 20, and will feature Resident Evil 4 as expected.

This was announced by Capcom via the game’s official Resident Evil Twitter account:

https://twitter.com/RE_Games/status/1582129468134473728

As the link states, it will be broadcasted via the official Resident Evil Twitch channel. If you can’t watch it, don’t fret, as we’ll be covering the event, and will make sure to post the important info ASAP!

Make sure to check out the latest Resident Evil 4 remake gameplay we’ve seen, so we can compare it to the new footage released. In other Resident Evil news, Capcom has pushed out a new game update for Resident Evil Village, and it’s for accessibility more than anything else. Speaking of which, Village’s upcoming DLC, Winters’ Expansion, is due for release this October 28, and the Trophies list for it has surfaced already.

Stay tuned for more Resident Evil news here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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